GUILTY GEAR XX: THE MIDNIGHT CARNIVAL PS2 CONSOLE VERSION FAQ (v3.2, 3-02-03) by Edward Chang (email@example.com) Version History v3.2 (3-2-03) More quotations for Dizzy, Robo Ky, Kliff, and Justice. Thanks to Mike for the secret characters' quotes. v3.1 (2-23-03) MORE corrections and expanded definitions. v3.0 (2-16-03) Numerical corrections everywhere, once again thanks to the Complete Guide. v2.9 (2-11-03) Major updates to the FAQ! Thanks to the new Complete Guide, much of the information in this guide has been confirmed and/or overhauled. I don't anticipate any further tech updates to this FAQ after this as technically it should now have anything you'd want to know about the game. (Well, except for frame data, and you can always go to gamecombos.com for that.) More quotes may be added in the future if I feel like it. v2.8 (2-7-03) Added Guilty Gear Mode damage adjustments. Corrected some quotes. Corrected a Slayer move. Next predicted update: sometime next week, when I get the newest mook. v2.7 (1-17-03) Correction to Justice's movelist. Slight change to Faust's list. Correction to Chipp's movelist. Correction to Potemkin's movelist. Correction to Sol's movelist. v2.6 (12-31-02) Added approximate FRC timings for EX mode moves. Added two secrets to the Secrets section. Correction to one of EX May's and one of EX Sol's moves. Rehauled Kliff, Justice, Robo Ky movelists. Added Cancel designations to all EX Mode moves. Happy New Year! v2.5 (12-23-02) Added a (unlisted) move I had missed for EX Slayer. Added a brief section on each of the new modes in the console version to the Miscellaneous Tips/ Tricks/Secrets section. Also added a chart of Daredevils in Survival Mode and what they unlock if you beat them in the same section. v2.4 (12-19-02) Gold Kliff, Justice, Robo Ky descriptions done. Other Gold characters revised. EX Modes revised. v2.3 (12-16-02) Completed EX and Gold mode changes for all characters except Kliff, Justice, and Robo Ky. Begin preliminary addition of quotes for Kliff, Justice, Robo Ky. New Secrets in the Secrets section. Added Counter Hit descriptions and stagger lists. Corrected Damage Adjustments. Future updates: Gold Kliff, Justice, Robo Ky descriptions. Researching whether I-No and Dizzy's super moves (Megalomania and the brilliant white laser) are performable. v2.2 (12-15-02) Corrected some mistakes, and of course, added specifics for the home console version. Kliff, Justice, and Robo Ky have all been added. I'm tossing around whether to add Story/Mission mode info to this FAQ or whether to put it in a separate FAQ. 270kb is getting pretty big... Future updates: Completing EX and Gold Mode changes. v2.1 (12-01-02) By popular request I've added more quotation translations, including those after getting hit by Faust's Shigekiteki Zetsumeiken (AKA the Scalpel Enema) and the non-spoken text that appears after each specific character fight. The console version should be out soon; I don't foresee another update until that version comes out, at which point I'll add the particulars on the new additions, such as Story Mode, Challenge Mode, and movelists for Robo Ky, Kliff, and Justice. v2.0 (9-22-02) Added more specific info on Jump Cancelling. Added info on basic Cancelling. Added translated taunts to the Translations section. Added Strengths/Weaknesses designations to each character. Added False Roman Cancel timing to each character. Typoes fixed. v1.5 (9-15-02) Added more specific info on the Burst Gauge. Began translations for in-game quotes. Added Jump Cancel designations. Revised Attack Level descriptions to be more consistent with the official mook. Added the Miscellaneous Tips/ Tricks section. v1.0 (9-6-02) Completed character information. Added explanation to many many moves. Added whether moves are eligible for Roman Cancel/False Roman Cancel. Corrected some typos. Added storyline information. The next revision will hopefully include translated in-game quotes. v0.5 (9-3-02) First Version Table of Contents 1. Introduction 2. Conventions 3. Basics 4. Moves List 5. Soundtrack 6. Translations 7. Miscellaneous Tips/Tricks/Secrets 8. Credits 1. INTRODUCTION What is Guilty Gear XX? Guilty Gear XX is the latest game in the Guilty Gear series, a very underrated highly technical 2D fighting game with anime style art and wacky characters. The first game, Guilty Gear, had a console Playstation version, and didn't do that well. The sequel, Guilty Gear X: By Your Side, by contrast, did very well, and it was ported on the Dreamcast. Two stripped down versions appeared on the Wonderswan, another on the Gameboy Color, and an enhanced version, Guilty Gear X Plus, was released on Playstation 2. The latest version is an enhanced version of the arcade edition currently on the Japanese PS2. An American release was put on the market in February of 2003. 2. CONVENTIONS Directions u/b -- up and back u -- up u/f -- up and forward f -- forward d/f -- down and forward d -- down d/b -- down and back b -- back u/b -- up and back qcf -- quarter circle forward (d, d/f, f) qcb -- quarter circle back (d, d/b, b) hcf -- half circle forward (b, d/b, d, d/f, f) hcb -- half circle back (f, d/f, d, d/b, b) dp -- dragon punch (f, d, d/f) rdp -- reverse dragon punch (b, d, d/b) Attack Buttons P -- Punch K -- Kick S -- Slash H -- Hard Slash D -- Dust Other [x] -- button 'X' should be held (T) -- throw; move must be performed extremely close to opponent and is unblockable (C) -- chargeable; move changes if attack button is held down (MA) -- move must be performed in midair (AMA) -- move can also be performed in midair (GC) -- guard cancel; move must be performed while guarding R -- move is eligible for Roman Cancel F -- move is eligible for False Roman Cancel J -- move is eligible for Jump Cancel X -- move is NOT eligible for basic Cancel --> -- followup 3. BASICS GAUGE BASICS Guard Gauge This gauge represents how much you have been blocking. It starts off half filled. As you take damage, the guard gauge decreases; as you block, the guard gauge increases. If you neither take damage nor block, it slowly returns to its middle position. The more empty the guard gauge is, the less damage you take. Thus, the last hit of an 8-hit combo will do substantially less damage than it would alone, since your guard gauge would be practically empty. If you continuously block, your guard gauge will fill up so much that it will start flashing at 3/4 full. At this point any hit you take will immediately be a counter hit. Tension Gauge As you move towards the enemy, inflict damage, or take damage, your tension gauge gradually fills up. Tension has a number of different uses, including tension attacks, Fortress Defense, Instant Kill, Dead Angle Attacks, Roman Cancels, and False Roman Cancels; see below for details. Tension is not carried over between rounds. The bar changes colors; at less than 1/4 filled, it is blue, and can only be used for Fortress Defense or Instant Kill. At between 1/4 and 1/2 full, it is green, and can be used for False Roman Cancels. Between 1/2 and all full, it is red, and can be used for Dead Angle Attacks, Roman Cancels, and tension attacks. Finally, if the bar is completely full, it turns gold. Using tension by any means besides tension moves makes it harder to regain tension for a short period of time. Specifically, after performing FD you will gain tension at a reduced rate of 20% for 1 second. After a Roman Cancel or Dead Angle Attack, you will gain tension at a reduced rate of 20% for 4 seconds. Finally, if you get hit with a Negative Penalty you will gain tension at a reduced rate of 20% for 10 seconds. Negative Penalty If you turtle, i.e., you sit back and play ultradefensively, not attacking, you will get hit with a negative penalty. This reduces your tension gauge to zilch, and you'll have to fill it up all over again. Also, it becomes harder to fill it up again for a period of time (only 20% fill rate for 10 seconds!), and you will also get dizzy more easily. So in other words, try not to turtle. Burst Gauge The Burst Gauge is new to GGXX. It too fills up as you inflict damage and take damage during a round, but unlike Tension, it does carry over between rounds. The Burst Gauge has two uses. Both uses are applied by pressing D and one other attack button. If you use a Burst while you are being attacked, the Burst will serve as a combo breaker; the opponent will be pushed away, and you'll be able to counterattack at your leisure. This kind of burst is blue in color and takes the entire Burst Gauage to perform; if you hit with the pushback, you will get 1/3 of the Burst Gauge back. If you use a Burst otherwise, it will be an attack. This kind of burst is yellow in color and only takes 2/3 of the Burst Gauge. The attack is hard to hit with, but the bonus is that if you hit with the Burst attack your tension gauge immediately fills to maximum. MOVEMENT BASICS Double Jump By pressing an up direction in midair, you can jump to an even higher height. Some characters had triple jumps in GGX (Chipp, Dizzy, Justice) but Dizzy has lost this ability. High Jump By pressing a down direction and then an up direction in rapid succession, you will perform a high jump. A shadow will follow the character during a high jump, and obviously you can reach higher than you could with a normal jump. You can't mix double jumps and high jumps, though. Dash By double tapping forward or back, most characters can dash. This lets you move around quickly, but be warned: you cannot block while dashing. You can also dash in midair. If you jump forward and press forward again, this counts as two forwards, so your character will jump forward and immediately airdash. Millia and Dizzy can airdash or airbackdash two times in a row, making them extremely mobile. Potemkin cannot dash; Johnny and I-No have altered forward dashes; Slayer has unique ground dashes. ATTACK BASICS Attack Levels Attack levels determine how the attack can be blocked. Standing attacks can be blocked high or low, or in midair with Faultless/Fortress Defense. You CANNOT block moves from a grounded opponent while you are in midair, normally. Mid attacks must be blocked standing; they will hit a crouching character. This includes most midair attacks and dust attacks. Low attacks must be blocked crouching. This category includes sweeps and some (but not all) crouching moves. Basic Attacks Basic attacks are simply performed by pressing P, K, S, or H. By pressing these same buttons while crouching, or while in midair, you can perform different basic attacks. f+P and f+H are also basic attacks; S changes whether close or far from the opponent. Some characters also have f+K basic attacks. Bridget does not have an f+H but does have an f+S. Special Attacks Special Attacks are what makes each character unique. The commands to perform them are similarly unique. See the movelist for details. Tension Attacks Also known as "Awakening Attacks" or "Overdrives". These attacks require half of a tension bar to perform. The exceptions are Dizzy's Gamma Ray and Justice's Gamma Ray, which take a full tension bar to perform. Like Special Attacks, the properties and inputs vary depending on your character. Instant Kill Also known as "One Hit Kill" or "Destroy" moves. If you successfully hit with this move, the opponent instantly loses the round, no matter how much health he or she has left. To perform an instant kill, press all four attack buttons at the same time. This will put you into instant kill mode. While in instant kill mode, your tension gauge gradually decreases. You will be unable to perform any other move that requires tension. Also, if your tension runs out, you will slowly lose health instead. Once you perform the move, or once you cancel instant kill by pressing all four buttons again, you will no longer lose tension/health. The instant kill is performed by pressing qcf, qcf+H, with one exception: May, whose instant kill is hcf, hcf+H. Again, the property of each instant kill is different. Also, regardless of whether you hit with the instant kill or not, you will lose your tension gauge for the rest of the round. Dust Attacks Formerly performed by pressing S+H, in GGXX the Dust Attack is performed simply by pressing the handy new Dust (D) button. These moves are unique from character to character, but generally they take long to execute, long to recover, and don't do much damage. The advantage is that they float the opponent extremely high. If the move hits, you can immediately chase after the opponent by pressing up, and proceed to hit the opponent with your best air combo. Sweep Pressing d+D will perform a sweep. The sweep must be blocked low, and if it hits, the opponent will be knocked to the ground. Knockdown Attack Pressing D in midair will perform a knockdown. If it hits, the opponent will be knocked to the ground or back against the wall. Simple. Throw Throws must be performed extremely close to the opponent, by pressing either f+H or b+H. They are usually very damaging, and cannot be blocked. Once a throw is started, there is no way to escape. Getting close enough to perform the throw, though, is quite a challenge. Dashing in and pressing H doesn't work because this will just give the f+H basic move; you must either release f and press f again, or stop your dash and press b+H. Air Throw New to GGXX are air throws. They are performed exactly the same as a regular throw, but obviously, both you and your opponent must be in midair. They also tend to have better range than ground throws, about twice as far in most cases. Basic Cancel The most basic form of cancelling, is of course, the basic cancel. This refers to cancelling the recovery time of a basic move (i.e., a move that most characters have, like standing S, or f+P, or f+H, or jumping K...) into a special move (such as Faust's qcf+P or Sol's qcb+S). Most basic moves can be cancelled into special moves with few exceptions. Jump Cancel Certain basic moves can have their recovery time cancelled into a jump simply by pressing up as soon as the move connects. Whether you can perform a JC depends on the move, so experiment with each character. I have designated Jump Cancellable moves with a "J" in the movelist for each character. If the basic move floats, like Dizzy's f+H, then you can use the jump cancel to set the hapless opponent up for a float combo. Faultless Defense Cancel As opposed to my previous revision when I said that FDC's were removed, they are still in the game although their use is more limited. To perform a FDC, perform the Faultless Defense motion (b+P+K) during the execution of a move. This will cut the recovery time of a move to null while taking a little tension. Also, certain air-moves, such as Faust's d+K, can be FDCed, making him drop to the ground quickly. Roman Cancel By pressing three attack buttons other than D at the same time, you can perform a roman cancel. This will stop all recovery time of a move and allow you to attack immediately. However, it takes 50% tension to perform. Obviously, this is the core to many comboes. Note that you can only perform a roman cancel if you hit the enemy, regardless of whether they block or not. Whiffed moves cannot be RCed. False Roman Cancel New to GGXX, the false roman cancel is similar to the RC in many aspects. It is performed the same. However, there are a few differences. Not every move is eligible for FRC, and the timing is very strict - probably within 1/5th of a second of a certain point during the move. Also, you do not have to connect with the opponent to perform a FRC. FRCs also take only 25% tension. Finally, a successful FRC will glow blue instead of red. Dizzy (no, not the character) If you hit your opponent with a long combo or with powerful hits in succession, they may become dizzy. While dizzy, a character cannot perform any moves, and cannot block. They are basically open to anything. Dizzy time may be shortened by mashing the buttons and shaking the lever around. Stagger New to GGXX is staggering. Some moves stagger the opponent. While staggered, a character cannot attack or block. Think of staggers as a mini-dizzy. Like Dizzying, staggering may be nullified by mashing buttons or shaking the lever. A list of moves that stagger in the game follows. Slayer Hard Slash (H) Forward HS (f+H) Counter Only Normal Throw (f/b+H) Under Pressure (S/H during Dandy Step) Counter Only Chi wo Suu Uchuu (hcb+H) Chokkagata Dandy (MA qcb, qcb+S) Noncounter Only I-No Forward HS (f+H) Counter Only Daiboku wo Sasuru Te (hcf+S/H) Zappa Crouching S (d/db/df+S) Counter Only Crouching HS (d/db/df+H) Ghosts: Far Slash (S) Counter Only Sword: Itasou, tte Iu Ka Itai (qcf+S --> H) Counter Only Sword: Chikazuku to Yukimasu (hcb+H) Noncounter Only Bridget Special (d/f+P) Counter Only Special (MA d+S) Counter Only Roger Lash (qcf+H during Yoyo Haichi) Loop the Loop (hcb, f+S) (Seventh Hit) Sol Forward HS (f+H) Ky Hard Slash (H) Counter Only May Hard Slash (H) Counter Only Millia Forward Punch (f+P) Counter Only Silent Force (MA qcb+S) Counter Only Eddie Forward Kick (f+K) Potemkin Forward Kick (f+K) Megafist Back (qcb+P) Counter Only F.D.B. (hcb+S) Noncounter Only Gigantor (hcb, f+H) Chipp Forward HS (f+H) Rokusai (qcf+S during Resshou) Counter Only Faust Crouching Slash (d/db/df+S) Counter Only Baiken Forward Kick (f+K) Counter Only Kabari (hcf+H) Jam Forward Punch (f+P) Counter Only Crouching Slash (d/db/df+S) Counter Only Ashiharai (K during Bakushu) Geki: Saishinshou (qcf, qcf+H) Johnny Crouching HS (d/db/df+H) Counter Only Jumping HS (MA H) Counter Only Axl Far Slash (S) Counter Only Crouching HS (d/db/df+H) Anji Forward Punch (f+P) Counter Only Kachoufuugetsu (First through Third Hits) Venom Hard Slash (H) Counter Only Testament Hard Slash (H) Counter Only Dizzy Far Slash (S) Fourth Hit Robo Ky None Kliff Undersn Forward Hard Slash (f+H) Justice Crouching Slash (d/db/df+S) Ground Counter Only DEFENSE BASICS Adjusted Damage You might have noticed that Chipp take much more damage than Potemkin for any given move. Even with the same Guard Gauge levels, different characters will take different amounts of damage for any given attack. The exact adjustment is given in the chart below. Please note that activating Guilty Gear mode changes this chart. Slayer 0.96 I-No 1.00 Zappa 1.00 Bridget 1.06 Sol 1.00 Ky 1.03 May 1.06 Millia 1.21 Eddie 1.06 Potemkin 0.87 Chipp 1.30 Faust 1.00 Baiken 1.18 Jam 1.06 Johnny 1.00 Axl 1.06 Anji 1.06 Venom 1.00 Testament 1.00 Dizzy 1.06 Kliff 1.31 Justice 1.06 Robo Ky 1.07 (Guilty Gear Mode enabled) Slayer 1.00 I-No 1.03 Zappa 1.03 Bridget 1.10 Sol 1.03 Ky 1.07 May 1.10 Millia 1.25 Eddie 1.10 Potemkin 0.91 Chipp 1.34 Faust 1.03 Baiken 1.22 Jam 1.10 Johnny 1.03 Axl 1.10 Anji 1.10 Venom 1.03 Testament 1.03 Dizzy 1.10 Kliff 1.35 Justice 1.10 Robo Ky 1.11 Blocking Blocking is performed simply by pressing back or d/b. Standing blocks will guard against anything but low attacks; crouching blocks will guard against anything but mid. You can also block attacks in midair; however, you cannot block attacks that come from a grounded opponent while in midair. Fortress/Faultless Defense By pressing P+K while guarding, your character will be surrounded by an aura. At the same time, your tension meter gradually decreases. While engaged in FD, you will not take any guard damage. You will also not accumulate any guard gauge, and your opponent will be knocked backwards. However, you must still pay attention to attack levels, and if you run out of tension, you can no longer perform FD. Another bonus is that you can block attacks from a grounded opponent while in midair if you utilize FD. Air Recovery If you are knocked into the air, you can press any attack button besides D to right yourself. After righting yourself, you may attack, but beware that this also opens you up to attack from the opponent. Also, certain attacks are not open to recovery. Generally, counter hits cannot be recovered. Dead Angle Attacks Dead Angle Attacks serve as universal counter attacks. They are performed by pressing forward and two attack buttons aside from D while blocking. This takes 50% tension to perform. The Dead Angle Attacks are usually short range and low on damage, so use them wisely. Instant Block If you block an attack at the precise moment it connects, your character will flash white and you will take no damage. The advantages are that this reduces guard stun, knocks the enemy back somewhat, and for a period of time you will gain tension more easily. The knockback and the guard stun ranges are less than normal guard and FD. The timing is QUITE severe so don't try for it unless you are sure. Opposing Hit If two attacks of approximately the same strength hit each other at the same time, a flash of lightning hits and neither character will take any damage. Both characters will cancel the remaining recovery times for their moves, if any. OTHER NOTES Unlike other games, Guilty Gear is not all about combos. Since damage inflicted during comboes decreases drastically, it may not be in your best interests to use them. For instance, Faust's qcf, qcf+S tension attack can do up to 90% LESS damage even as the second hit of a combo. Also, the damage from combos starting with d+P or d+K, an oft-abused tactic in GGX, has been reduced substantially, between 10-30% depending on character. 4. MOVES LIST This moves list is alphabetical by character name. Character information was taken from the official Guilty Gear XX website ( http://www.guiltygearx.com/ggx/xx/xx.html), with the exception of voice actors. In cases where characters are old from GGX, I've assumed that the voice actors are the same. New characters I am sure about. The exception is Eddie/Zato's voice actor. In GGX, it was Shiozawa Kaneto, but he passed away after his role in GGX. In GGXX, the role has been taken over by Koyasu Takehito. Some move information was taken from Guilty Gear XX The Midnight Carnival Burst Encylopedia, the offical mook/guidebook to GGXX (ISBN 4-7577-0934-X). At approximately $10 US, this book is a steal, and it comes with a pack of 20 GGXX artwork postcards. You can order it from Amazon Japan ( http://www.amazon.co.jp). Story information was also taken from the Burst Encyclopedia. The story provided in the Burst Encyclopedia is pretty skimpy; in fact, the BE mentions that GGXX takes place merely a few weeks after GGX, and many of the characters' stories remain unchanged, while others have changed only a bit. More information was taken from the Guilty Gear XX Complete Guide, the official mook/guide to the console version of GGXX (ISBN 4-7973-2294-2). Though not quite as pretty as the Burst Encyclopedia, this game has even more technical information to sink your teeth into. Each move description has the name, command input, damage, and whether it is eligible for Roman Cancel (R), False Roman Cancel (F), or Jump Cancel (J). Also, moves with an X in the cancel column are NOT eligible for basic Cancel. I chose to do it this way since the vast majority of basic moves ARE eligible for basic Cancel, and so it's easier to add a few X's to each list rather than add a whole bunch of C's. Starred move names also have added notes. Damage fluctuates based on who it is performed against and the status of the opponent's guard gauge; these damage values are only approximate. A full life bar is 420 points. ------------------------------------------------------------------------------ BACKGROUND STORY ------------------------------------------------------------------------------ The time is around the same as when GGX took place. However, the goal of "Defeat Dizzy for the bounty" has been fulfilled, and the goals this time are different. Dizzy's hiding place, the "Devil's Living Place", was discovered, and a series of challengers arrived. Finally, Sol defeated Dizzy, but did not take her life and left. Johnny arrived afterwards and offered to take Dizzy away; the bounty money was awarded to Jam. Even Gabriel acknowledged this turn of events. After this Dizzy agreed to join Johnny and became a member of the Jellyfish Pirates. In the middle of his travels, Zato lost his life, and the Eddie began controlling his body. GGXX takes place a few weeks after the hunt for Dizzy concluded. Because of this, some, like Bridget, do not yet know that the bounty has already been awarded. ------------------------------------------------------------------------------ ANJI MITO ------------------------------------------------------------------------------ Height: 183 cm Blood Type: B Weight: 68 kg Birthplace: Pre-destruction Japan Birthday: January 1st Eye Color: Black Likes: Active sports, travelling Important Items: Faith, Freedom Dislikes: Demons, Sophistry Voice Actor: Igarashi Tooru Story: A few decades ago, Japan was destroyed by certain invaders. These invaders were created by none other than "That Man". Anji has continued his journey to find "That Man". But, that journey is not born out of hatred and the desire for revenge. He simply had a goal to chase "That Man". Hiding his own race, Anji travels on today. In front of him lies only the unknown, shrouded in darkness. Basic Moves Command C Damage Punch P R/J 10 Kick K R/J 14 Slash S (close) R/J 26 Far Slash S (far) R/J 30 Hard Slash H R 38 Dust D R/X 20 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 12 Crouching Slash d/db/df+S R 28 Crouching Hard Slash d/db/df+H R 38 Sweep d/db/df+D R 28 Jump Punch (MA) P R 10 Jump Kick (MA) K R 18 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 36 Knockdown (MA) D R 40 Forward Punch f+P R 28 Forward Kick f+K R/F/X 28 Forward Hard Slash f+H R/F/J 14x4+34 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 56 Air Throw (MA)(T) f/b+H - 60 Normal Moves Shitsu *1 qcf+P - 18 Fuujin *2 qcf+S/HS R 40/46 --> Nagiha --> S R 30 --> Hitoashitobi *3 --> K - - --> Shin: Ichishiki --> P - 10x6 Kou *6 (GC) P R 30+10x6+40 On *4 dp+HS F 90 Kai *5 qcb+P/K R 42/25 Shin: Nishiki (MA) qcb+P R 18x6 Tension Moves Tenjinashi [d], u+K R 30+20x13 Issei Ougi: Sai hcb, f+H F 20x11+100 Kachoufuugetsu *6 (GC) hcb+S R 50x4 Instant Kill Zetsu qcf, qcf+H - All *1 If blocked, Shitsu turns into a second overhead projectile with damage 30. *2 Fuujin can link only if it makes contact with the opponent. *3 Anji jumps forward. If the Fuujin hit close, this will put Anji at the opponent's back. *4 Anti-air throw. *5 P is a short range hop, K is a longer range jump attack. *6 This is a Guard Point cancel. Guard Point refers to the auto-block Anji possesses during his close S, H, crouching H, f+K, f+H, and (in EX only) f+P. If auto-block succeeds during one of these moves, perform the input listed. FRC Timing Forward Kick: 2-frame window the instant the kick comes out Forward Hard Slash: 2-frame window 2 frames after the last attack comes out On: Cannot if throw connects. 3-frame window 3 frames after the grabbing motion begins Issei Ougi: Sai: 2-frame window from when fan rotates from diagonal to straight horizontal Counter Hit Effects Forward Punch: Stagger Forward Kick: Downed Knockdown: Wall Bounce ****************************************************************************** EX Mode Changes New Moves Mugyou *1 hcb, f+HS R 20 --> Kou --> P R 40+22x7 --> Ten --> K R 30+20x13 --> Sai --> S - 20x11+100 --> On --> H - 120 *1 Tension Move. Identical to a Fuujin. Links only if it hits. Altered Moves Forward Punch f+P R 28 Fuujin *1 qcf+S/H F 28 --> Kai: Ichishiki --> P R 42 --> Hitoashitobi *2 --> K - - --> Nagiha --> S R 30 Kai: Nishiki *3 qcb+K R 25 Shin: Ichishiki *4 qcb+P - 10x6 Kachoufuugetsu *5 hcb+S R 50x4 *1 H version hits behind opponent. Links only if the move connects. Only H version is FRCable. *2 Anji jumps forward. If Fuujin hit close this will put Anji behind the opponent. *3 Only K version of K can be performed in EX Mode. *4 Performs directly; does not link from Fuujin *5 Becomes a regular Guard Cancel instead of a Guard Point Cancel. Lost Moves Issei Ougi: Sai Tenjinashi FRC Timing Forward Kick: 2-frame window the instant the kick comes out Forward Hard Slash: 2-frame window 2 frames after the last attack comes out On: Cannot if throw connects. 3-frame window 3 frames after the grabbing motion begins Fuujin (H Version): 4-frame window from when Anji dashes furthest behind opponent. ****************************************************************************** Gold Mode Changes Shitsu always transforms, even if the move connects. It also flies all the way across the screen and more than one can be out at once. Strengths: Versatile; Fuujin links are all around great; Instant Kill is one of the better ones. Weaknesses: Range is limited; recovery time large for many moves; Gatling Comboes are unusual. Comments: Fan Boy is back. He's gained two new Tension Attacks, one of which is a guard cancel. He's lost the ability to perform Shin: Nishiki from Fuujin, but otherwise remains the same. Basic tactics are using Fuujin and its links to confuse your opponent. On is one of the best anti-air attacks in the game, since it opens Anji up to very little risk (unless, of course, the opponent didn't jump in the first place...) ------------------------------------------------------------------------------ AXL LOW ------------------------------------------------------------------------------ Height: 179 cm Blood Type: B Weight: 78 km Birthplace: England Birthday: December 25th Eye Color: Blue Likes: Billiards Important Things: His girlfriend Megumi Dislikes: Preaching Voice Actor: Nanba Keiichi Story: Even at the conclusion of the last tournmanet, Axl couldn't return to his own time period, and was finally lost again in a different age. And then one year later, Axl found himself experiencing the same events again (although from his point of view, this was three years later.) However, he did not gain nothing from his travels. Hearing about a man with the same time travelling ability as him... "That Man", Axl wondered if he could learn how to return to his own time period from him. Recognizing the scent of "That Man" on the previous tournaments, Axl sets forth again. Basic Moves Command C Damage Punch P R 32 Kick K R 16 Slash S (close) R/J 28 Far Slash S (far) R 33 Hard Slash H R 42 Dust D R/X 20 Crouching Punch d/db/df+P R 28 Crouching Kick d/db/df+K R 9 Crouching Slash d/db/df+S R/J 34 Crouching Hard Slash d/db/df+H R/F/X 40 Sweep d/db/df+D R 30 Jump Punch (MA) P R 10 Jump Kick (MA) K R/J 18 Jump Slash (MA) S R 28 Jump Hard Slash (MA) H R 38 Knockdown (MA) D R 44 Forward Punch f+P R/J 32 Forward Kick f+K R 36 Forward Hard Slash f+H R/X 46 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 50 Air Throw (MA)(T) f/b+H - 60 Special df+P R 24 Special (MA) f+P R 16 Normal Moves Bentengari dp+S/H R 46/36+24 --> Axl Bomber *1 --> dp+H R 55 Rensengeki [b], f+S R/F 20x3 --> Kyokusageki --> [u]/[uf] - 35 --> Sensageki --> [d]/[df] R 26x5 Rashousen [b], f+HS - 1+80 Tenhouseki *2 qcb+P/K - 110 Housoubako *3 dp+P R 42 Raieisageki *4 hcb+S/H R/F 50/20x3 Axl Bomber (MA) dp+H R 60 Tension Moves Shiranami no Homura *5 rdp+P R 30+30+50 Byakuerenshou qcf, hcb+H - 60x2+30x5 Instant Kill Rensen Ougi: Midaregami *6 qcf, qcf+H - All *1 Only links from HS version of Bentengari. *2 P is a high reversal, K is a low reversal stance. *3 Another reversal. *4 Only HS version can False Roman Cancel. *5 Must link from Housoubako. *6 Even though it looks low, this move may be blocked standing as well. FRC Timing Crouching Hard Slash: 2-frame window from when attack begins Rensengeki: 1-frame window from when glowing sickles first thrust forward HS Raieisageki: 3-frame window 3 frames after bouncing off the ground Counter Hit Effects Forward Punch: Downed Far Slash: Stagger ****************************************************************************** EX Mode Changes New Moves Dototsu *1 qcf+K R 40 Yousou Renzan *2 qcf, hcb+K R 24x5+40 *1 Similar to a Dust attack, holding up will cause a Dust-effect type jump after it hits. *2 Tension Move. Altered Moves Bentengari (S) *1 dp+S R 28 Sensageki qcf+S R 15xn Rensengeki qcf+H F 20x3 --> Kyokusageki --> [u]/[uf] - 35 Raieisageki *2 (MA) dp+S F 20x3 *1 S version may be linked up to three times. H version unchanged. *2 Similar to H version of normal Raieisageki. S version of normal Raieisageki is lost. FRC Timing Crouching Hard Slash: 2-frame window from when attack begins Rensengeki: 1-frame window from when glowing sickles first thrust forward Raieisageki: 3-frame window 3 frames after bouncing off the ground ****************************************************************************** Gold Mode Changes Moves backwards about twice as fast. Shiranami no Honoo links automatically from Housobako and doesn't need any Tension. Strengths: Great range; has several good reversals; most moves are powerful and have good stun/dizzy chances. Weaknesses: Not great at short range; rather slow and long recovery time on almost all moves. Comments: Axl's got his ridiculous reach and rather powerful instant kill, but he's not very good at fast hits or combos. Aside from a new tension attack and a reversal, he's gained no new moves, though in general he's more powerful from his GGX incarnation. You'll want to keep the opponent far away to best utilize Axl. ------------------------------------------------------------------------------ BAIKEN ------------------------------------------------------------------------------ Height: 162 cm Blood Type: B Weight: 45 kg Birthplace: Pre-destruction Japan Birthday: March 5 (assumed) Eye Color: Peach Likes: Sake Important Things: Sake Bottle Dislikes: Tanuki Ornaments Voice Actress: Sudou Miho Story: When Japan was under attack, Baiken witnessed her own parents and friends being burned to death in the flames. Their death was a result of Gears, but amidst the strongest flames there was a man. This man, encircled by flames and Gears, was studied by Baiken. At that moment, she felt a definite premonition. "This man is one to be defeated." Even now these memories drive Baiken forward, and she searches for "That Man" with murderous intent. Her travels continue. Basic Moves Command C Damage Punch P R/J 8 Kick K R/J 14 Slash S (close) R/J 28 Far Slash S (far) R/J 30 Hard Slash H R 44 Dust D R/X 20 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 8 Crouching Slash d/db/df+S R 32 Crouching Hard Slash d/db/df+H R/J/X 22x3 Sweep d/db/df+D R/J 30 Jump Punch (MA) P R 10 Jump Kick (MA) K R/J 18 Jump Slash (MA) S R 32 Jump Hard Slash (MA) H R 40 Knockdown (MA) D R/F/X 50 Forward Punch f+P R/J 15+25 Forward Kick f+K R 22 Forward Hard Slash f+H R 66 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Tatamigaeshi (AMA) qcf+K F 40 Youshijin *1 (GC) b, df, d+P R 12 Mawarikomi *2 (GC) b, df, d+K - - Sakura (GC) b, df, d+S R 30 Suzuran *3 hcb+K - - Youzansen *4 (MA) dp+S R 44 Kabari hcf+H R 12 --> Tetsuzansen --> S R 36 Tension Moves Tsurane Sanzuwatashi qcf, qcf+S R 60x3 Baku: Ki *5 (GC) b, hcb+P R 10 Baku: Rin *6 (GC) b, hcb+K R 10 Baku: Ryuu *7 (GC) b, hcb+S R 10 Baku: Hou *8 (GC) b, hcb+H R 10 Instant Kill Garyou Tensei qcf, qcf+H - All *1 Floats on counterhit. *2 Puts Baiken at opponent's back. *3 Dash forward; auto-avoids attacks that can be blocked standing. *4 This move's speed and range has been improved from GGX. *5 Opponent will be unable to jump. Lasts for 14 seconds. *6 Opponent will be unable to use anything but basic attacks. Lasts for 14 seconds. *7 Opponent will inflict less damage. Lasts for 14 seconds. *8 Opponent will take more damage. Lasts for 14 seconds. FRC Timing Knockdown: 3-frame window 3 frames after flames first appear Tatamigaeshi (ground): 3-frame window 3 frames after tatami first appears Tatamigaeshi (air): 2-frame window 3 frames after tatami first appears Counter Hit Effects Forward Kick: Stagger Crouching HS: Downed Youshijin: Downed ****************************************************************************** EX Mode Changes New Moves Sanmai Tatamigaeshi qcf+H - 40x3 Zakuro rdp+H R 16x6 Tate Shunmaku *1 (T) qcf, qcf+P - 120 *1 Tension Move. Altered Moves Youshijin *1 rdp+P R 12 Mawarikomi *1 *2 rdp+K - - Sakura *1 rdp+S R 30 Youzansen *3 (MA) dp+S R 44 Baku: Ki *1 *4 b, hcb+P R 10 Baku: Rin *1 *5 b, hcb+K R 10 Baku: Ryuu *1 *6 b, hcb+S R 10 Baku: Hou *1 *7 b, hcb+H R 10 *1 No longer Guard Cancels. *2 Puts Baiken at opponent's back. *3 Identical to GGX version. *4 Opponent will be unable to jump. Lasts for 14 seconds. *5 Opponent will be unable to use anything but basic attacks. Lasts for 14 seconds. *6 Opponent will inflict less damage. Lasts for 14 seconds. *7 Opponent will take more damage. Lasts for 14 seconds. FRC Timing Knockdown: 3-frame window 3 frames after flames first appear Tatamigaeshi (ground): 3-frame window 3 frames after tatami first appears Tatamigaeshi (air): 2-frame window 3 frames after tatami first appears ****************************************************************************** Gold Mode Changes Tatamis do not disappear even if Baiken takes damage. Strengths: Large variety of guard cancels that can disable opponent. Weaknesses: Not very versatile if not guarding; moves generally not very damaging; range fairly limited. Comments: Baiken is the queen of guard cancels. The downside is that if you're not guarding, your options are pitifully limited. This can be a problem, especially since the game punishes turtling with negative penalty. Thus, you'll want to pressure your opponent with basic attacks and use guard cancels only if they try slow recovery moves. ------------------------------------------------------------------------------ BRIDGET ------------------------------------------------------------------------------ Height: 158 cm Blood Type: O Weight: 50 kg Birthplace: England Birthday: October 26th Eye Color: Emerald Green Likes: Yoyos, Trying like a boy, Naps Important Things: Parents, Stuffed Animal Roger, Yoyo received from father Dislikes: Weak muscles Voice Actress: Konishi Hiroko Roger's Voice Actor: Ishihara Akihiro Story: He used to cheerfully obey his parents, but then he realizes that the more he searched for his own happiness, the more he hurt them. He came to the conclusion that he would have to live as a boy and not trouble the village further. At that time, news of the bounty came to him. He became determined to seek out the bounty for himself and the village. The fact that the bounty on Dizzy had already been collected is unknown to him. Basic Moves Command C Damage Punch P R/J 12 Kick K R/J 22 Slash S (close) R/J 22x2 Far Slash S (far) R 34 Dust D R/X 17 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 12 Crouching Slash d/db/df+S R/J 30 Sweep d/db/df+D R/F 32 Jump Punch (MA) P R 16 Jump Kick (MA) K R/J 20 Jump Slash (MA) S R 32 Knockdown (MA) D R 16x3 Forward Punch f+P R 30 Forward Kick f+K R/X 20x2 Forward Slash f+S R 46 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H R 48 Air Throw (MA)(T) f/b+H - 55 Special df+P R/X 24 Special (MA) d+S R 46 Normal Moves Yoyo Haichi H - - --> Yoyo Hikimodoshi --> H - 40 --> Roger Lash --> qcf+H - 36x5 --> Jagged Roger --> (AMA) qcb+H - 20x3 --> Roger Hug *1 --> dp+H - 12 --> Rolling Idou *2 --> qcb+K - - Kick Start My Heart qcf+K R 30 --> Teishi --> P - 40 --> Hassha --> K R 20x3 Starship *3 (AMA) dp+P R/F 21x4 Tension Moves Loop the Loop hcb, f+S R 20x7+60 Maintenance-chuu no Higeki hcf, hcf+S - 30x18 Ore to Kill Machine *4 hcb, f+H - 30x12 Instant Kill Shoot the Moon qcf, qcf+H - All *1 Will attach to the opponent whether they block or not. *2 Bridget will jump towards the yoyo's current location. After a Roger Hug, you can do air throws and the like. *3 Hits only three times in the air. Only ground version is FRC. *4 Must be performed when yoyo is out (Yoyo Haichi). FRC Timing Sweep: 2-frame window from when Yoyo reaches maximum extension Starship: 2-frame window from time third attack begins Counter Hit Effects Special (d/f+P): Stagger Forward Slash: Wall Bounce Special (j.d+S): Stagger ****************************************************************************** EX Mode Changes New Moves Maintenance-go no Gigeki *1 (T) hcf, hcf+S - 30xn *1 Tension Move. Altered Moves Yoyo Haichi H - - --> Yoyo Hikimodoshi --> H - 40 --> Roger Lash *1 --> (AMA) qcf+H - 36x3 --> Jagged Roger *1 --> (AMA) qcb+H - 20x5 --> Roger Hug *2 --> (AMA) dp+H - 12 --> Rolling Idou *3 --> qcb+K - - Ore to Kill Machine *4 (AMA) hcb, f+H - 30x12 *1 Damage properties altered. Speed also altered. *2 Will attach to the opponent whether they block or not. Can now be done in midair. *3 Bridget will jump towards the yoyo's current location. After a Roger Hug, you can do air throws and the like. *4 Must be performed while Yoyo is out (Yoyo Haichi). Tension Move. Can now be done in midair. Lost Moves Starship Maintenance-chuu no Higeki FRC Timing Sweep: 2-frame window from when Yoyo reaches maximum extension ****************************************************************************** Gold Mode Changes Moves involving Roger hit twice as many times; Roger stays out longer. Roger Lash and Jagged Roger don't disappear after hitting if you hold H. Strengths: Good range; moves highly confusing to opponent; tension attacks highly damaging. Weaknesses: Gains tension quite slowly; some moves have extremely high recovery time. Comments: A new character to GGXX. Believe it or not, "She's a man, baby!" This crossdressing boy sounds awfully like a girl, and carries a yoyo as his main weapon. The yoyo has fairly good range, and it's pretty simple to link with. His tension attacks are great, but hard to hit with completely. Bridget also wins the "most disturbing character" award, barely edging out Zappa, because of the razor-bladed teddy bear. Gives me shivers, it does. ------------------------------------------------------------------------------ CHIPP ZANUFF ------------------------------------------------------------------------------ Height: 183 cm Blood Type: B Weight: 67 kg Birthplace: Insists that it's Japan (actually America) Birthday: February 9th Eye Color: Red Likes: Dreaming Important Things: Sleep Medication Dislikes: Nightmares, Mafia, Gangs, Yakuza Voice Actor: Miura Takeshi Story: Unable to win the last tournament, he became aware again of his own weaknesses, and set out to train once again. Witnessing the death of Justice, he realized that despite his murderous actions, he was searching for someone to save him. Chipp searches for that "saving hand". Now, hearing about a Gear that does not hurt others, Chipp set forth to find her. Basic Moves Command C Damage Punch P R/J 6 Kick K R/J 12 Slash S (close) R 28 Far Slash S (far) R/J 26 Hard Slash H R/J 36 Dust D R/X 17 Crouching Punch d/db/df+P R 6 Crouching Kick d/db/df+K R 8 Crouching Slash d/db/df+S R 28 Crouching Hard Slash d/db/df+H R 34 Sweep d/db/df+D R 30 Jump Punch (MA) P R 8 Jump Kick (MA) K R/J 16x2 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 26x2 Knockdown (MA) D R 40 Forward Punch f+P R/J 18x2 Forward Kick f+K R/X 28 Forward Hard Slash f+H R/J 60 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Alpha Blade *1 (AMA) qcf+P R 44 --> Alpha Plus --> H R 38 Beta Blade *2 (AMA) dp+S R 32+26 Gamma Blade hcf+H - 32 Tsuyoshishiki Ten'i *3 d, d+P/K/S/H - - Tsuyoshishiki Meisai *4 qcb+K - - Genrouzan *5 (T) hcf+K F 90 Resshou qcf+S R 18 --> Senshuu --> qcf+K R/F 30 --> Rokusai --> qcf+S R 22 --> Senshuu --> qcf+K R/F 30 Sakuganki (MA) d+K R 16x3 Shuriken (MA) Taunt - 1 Tension Moves Zanseirouga hcb, f+H R/F 30x5+110 Banki Messai qcf, qcf+K R 8x16+30x4 Instant Kill Delta End *6 qcf, qcf+H - All *1 Does 40 in midair. *2 Does 28+18 in midair. *3 Teleportation maneuver. P goes to 1/3 screen in front of opponent, K goes to 2/3 screen in front of opponent, S goes to a short distance behind opponent, and H goes to above opponent. *4 Makes Chipp semi-transparent. *5 Long distance throw. *6 Zero frames of startup after tension "spark"; however, spark takes extremely long time to show up. FRC Timing Genrouzan: 1-frame window from when Chipp slashes opponent's throat Senshuu: 3-frame window from when first jumping Zanseirouga: 4-frame window 4 frames after first thrusting attack commences Counter Hit Effects Forward Kick: Wall Bounce Alpha Plus: Spinning Knockdown Rokusai: Stagger ****************************************************************************** EX Mode Changes New Moves Hayoku Rakuhou *1 (MA) qcf, qcf+H - 24x12 *1 Tension Move. Occasionally one of the knives will be replaced by an iron pipe (48 damage) or a Japanese food item (1 damage). Altered Moves Alpha Blade *1 (AMA) qcf+P R 40 Beta Blade *1 (AMA) dp+S R 28+24 Gamma Blade *1 *2 (AMA) hcf+H - 32 Senshuu *1 (AMA) dp+K R 24 Banki Messai *3 (T) qcf, qcf+K R 8x10+20x3+110 *1 Links to Alpha Blade with P, Senshuu with K, Beta Blade with S, or Gamma Blade with H. Links up to three times. *2 No longer holds opponent. *3 Still a Tension Move. Lost Moves Alpha Plus Resshou Rokusai FRC Timing Genrouzan: 1-frame window from when Chipp slashes opponent's throat Senshuu: 3-frame window from when first jumping Zanseirouga: 4-frame window 4 frames after first thrusting attack commences ****************************************************************************** Gold Mode Changes Tsuyoshishiki Meisai lasts for 18 seconds whether Chipp is hit or not (unless thrown). Strengths: Great speed and mobility, combo potential; gains tension quickly. Weaknesses: Weak defense; most moves not very damaging. Comments: Chipp is all about speed, speed, speed. None of his moves are that damaging, and he also takes a lot of damage. However, since damage in general has been decreased from GGX, this is not as big of a problem is used to be. Mobility is the key to playing Chipp. Use the teleports (Tsuyoshishiki Ten'i) to good effect. ------------------------------------------------------------------------------ DIZZY ------------------------------------------------------------------------------ Height: 167 cm Bloodtype: Unable to determine Weight: 56 kg Birthplace: Unknown Birthday: December 25th (assumed) Eye Color: Reddish-Brown Likes: Preening wings (?) Important Things: Foster parents, Forest animals Dislikes: Poachers Voice Actress: Fujita Kazue Story: Having hidden away in the "Devil's Living Place", she was finally discovered by the humans, and was pursued. Being forced to defend herself, she nevertheless did not injure any of her pursuers severely, although this took much effort on her part. And then finally, the man who held the power of a Gear, Sol, defeated her. After that, the one who appeared before her was the leader of the pirates, Johnny. At the end of a long solitude, Dizzy has gained many warm friends. Her only obligations now are helping and cooking. Basic Moves Command C Damage Punch P R/J 10 Kick K R/J 16 Slash S (close) R/J 24 Far Slash S (far) R 20x5 Hard Slash H R 40 Dust D R/X 20 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 18 Crouching Slash d/db/df+S R/J 28 Crouching Hard Slash d/db/df+H R 49 Sweep d/db/df+D R 38 Jump Punch (MA) P R 12 Jump Kick (MA) K R 16 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 42 Knockdown (MA) D R 30+40 Forward Punch f+P R 26 Forward Hard Slash f+H R/J 38x2 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Hajime wa Tada no Akari Datta n Desu qcf+S - 20x3 Sakana wo Karu Toki ni Tsukatta n Desu qcf+H F 60 Ki no Mi wo Toru Toki ni Tsukatta n Desu rdp+S - 25+55 Yoku Hanashi Aite ni Natte Kuremasu *1 qcb+P/K/S/H - 25/25/45/45 Hitori ni Shite Kudasai *2 (MA) qcb+P/K - 45 Tension Moves Imperial Ray hcb, f+S F 32xn Necro Okotta Baai *3 df, hcf, b, f+P - 34x8 Gamma Ray *4 f, b, f, hcf+H - 12x5+13x32 Instant Kill Dizzy has no Instant Kill. *1 P, K produces multiple bites. S produces an upward-moving laser; H produces a downward moving laser. *2 P produces a bubble to Dizzy's side, K produces a bubble below. The bubble must be hit by another attack from Dizzy to have any effect. *3 This is unblockable, but the opponent must be standing over the symbol that appears on the ground for it to hit. *4 Requires a full tension bar to perform. FRC Timing Sakana wo Karu Toki ni Tsukatta n Desu: 2-frame window 18 frames from when ice spike first appears Imperial Ray: 2-frame window from when the very first flame appears Counter Hit Effects Forward Punch: Downed Crouching HS: Ground Bounce ****************************************************************************** EX Mode Changes New Moves Michael Sword qcf+H R 30x2 Necro Install *1 qcb, qcb+S - - *1 Tension Move. For about 6 seconds, Dizzy will be sped up and is immune to most attacks. After the period is over she will be dizzy for a short while. Altered Moves Jump Slash *1 (MA) S R/J 30 Ki no Mi wo Toru Toki ni Tsukatta N Desu (AMA) rdp+S/H F 25/55 --> Release *2 --> P - - Imperial Ray *3 hcb, f+S - 32xn Necro Okotta Baai *4 df, hcf, b, f+P - 36+24x8+34x6 *1 Identical to GGX's version. *2 Only S version releases. H version fires immediately. *3 Tension Move. Animation changes. Start up, recovery slower. More frames of invincibility. No longer FRCable. *4 Tension Move. Is now a counterattack stance. If counterattack fails, Dizzy loses no tension. Lost Moves Sakana wo Karu Toku ni Tsukatta n Desu FRC Timing Ki no Mi wo Toru Toki ni Tsukatta N Desu (S): 2-frame window from when Undine first creates ball of electricity Ki no Mi wo Toru Toki ni Tsukatta N Desu (H): 2-frame window from when Undine first creates ball of electricity ****************************************************************************** Gold Mode Changes Any of the Hanashi Aite's stay out until hit; they may be controlled by pressing P, K, S, or HS. Hajime wa Tada Hikari now does not disappear after hitting three times. Dizzy regenerates. Strengths: Variety of projectiles; most special moves have NO recovery time; can double air-dash. Weaknesses: Gains tension very slowly; no instant kill. Comments: The boss from GGX, Dizzy's back. She's gained one new move (Hitori ni Shite Kudasai), which diversifies her midair game, a weak point of the old Dizzy. She's lost her triple jump, and her jumping S no longer hits most crouching characters. In other words, she's been toned down quite a bit. However, she's still very powerful, and not to be underestimated. Necro Okotta Baai is unblockable, and any opponent foolish enough to drag out a round so that you can perform Gamma Ray was asking to get pummeled into the ground. ------------------------------------------------------------------------------ EDDIE (formerly Zato) ------------------------------------------------------------------------------ Height: 181 cm Bloodtype: A Weight: 68 kg Birthplace: Spain Birthday: January 28th Eye Color: Formerly Blue Likes: The language of flowers Important Things: Pride Dislikes: Women Voice Actor: Koyasu Takehito Story: The Eddie's use had been perfectly mastered by Zato, but with the weakening of Zato's body and mind the Eddie took over. However, Zato's body would soon be destroyed. In order to continue its life, the Eddie would need a new host. In order to prove its existence, Eddie sets forth again for the solitary battlefield. The time left to him is short... Basic Moves Command C Damage Punch P R/J 9 Kick K R/J 12 Slash S (close) R/J 30 Far Slash S (far) R 16x4 Hard Slash H R 20x3 Dust D R/X 18 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 18 Crouching Slash d/db/df+S R 28 Crouching Hard Slash d/db/df+H R 50 Sweep d/db/df+D R/J 20 Jump Punch (MA) P R 13 Jump Kick (MA) K R/J 18 Jump Slash (MA) S R 22 Jump Hard Slash (MA) H R 40 Knockdown (MA) D R 55 Forward Punch f+P R/J 22x2 Forward Kick f+K R/F/X 30 Forward Hard Slash f+H R/X 60 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 50 Air Throw (MA)(T) f/b+H - 60 Normal Moves Invite Hell d, d+S/H F 40 Break the Law *1 qcb+K - - Eddie Shoukan *2 qcf+P/K/S/H - - --> Shou Kougeki --> P - 25 --> Idou Kougeki --> K - 20x3 --> Taikuu Kougeki --> S - 50 --> Drill Special --> H - 34x3 --> Chuudanwaza --> D - 40 Dranka Shade *3 qcb+S R 20 Damned Fang (T) dp+S - 92 Shadow Gallery (MA) hcf+S R/F 30+50 Tension Moves Megalith Head *4 hcb, f+S - 44x3 Executor (MA) qcf, qcf+S R 16x30 Amorphous hcb, f+H - 82x2 Instant Kill Black In Mind qcf, qcf+H - All *1 Eddie sinks into the ground. He cannot be hit while in the ground, and can move back and forth, but the time he can stay underground is limited. *2 Summons an Eddie. The Eddie will disappear if it or the original Eddie is hit, and it has limited lifespan. *3 Reflects projectiles. *4 An Eddie must be out in order to perform this move. FRC Timing Forward Kick: 2-frame window from when kick first begins Invite Hell: 2-frame window from when drill first appears out of ground Shadow Gallery: 3-frame window between first and second attacks Counter Hit Effects Dranka Shade: Wall Bounce ****************************************************************************** EX Mode Changes New Moves Ten'i *1 qcb+P - - Ten'i Feint *2 qcb+K - - Dark Sentinel *3 hcb, f+H R 108 *1 During Eddie Shoukan. Eddie switches places with the shadow. *2 During Eddie Shoukan. Fake Ten'i. *3 Tension Move. Altered Moves Invite Hell *1 (AMA) d, d+S/H F 40 Megalith Head *2 hcb, f+S - 44x3 --> Shou Kougeki --> P - 25 --> Idou Kougeki --> K - 20x3 --> Taikuu Kougeki --> S - 50 --> Drill Special --> H - 34x3 --> Chuudanwaza --> D - 40 *1 Only ground version can False Roman Cancel. *2 Tension Move. Requires a full Eddie gauge. Once performed, press a button to perform a "standard" shadow attack, after which Megalith Head performs immediately. If no button is pressed Megalith Head performs near Eddie. Lost Moves Break the Law Amorphous FRC Timing Forward Kick: 2-frame window from when kick first begins Invite Hell: 2-frame window from when drill first appears out of ground Shadow Gallery: 3-frame window between first and second attacks ****************************************************************************** Gold Mode Changes Infinite Eddie Gauge. Drill Special performs faster. Strengths: Can attack without risking self; can fly and/or stay underground to avoid many moves. Weaknesses: Gains tension slowly; limited combo potential. Comments: Zato is gone... but the Eddie has taken over his body, and so we get a new character who plays virtually identical to Zato. He's got two new moves, and he hasn't lost anything. The shadows have great offensive potential while keeping Eddie out of harm, so exploit them. ------------------------------------------------------------------------------ FAUST ------------------------------------------------------------------------------ Height: 282 cm Bloodtype: Unknown Weight: 55 kg Birthplace: Unknown Birthday: Unknown Eye Color: Glowing Likes: Unknown Important Things: Unknown Dislikes: Unknown Voice Actor: Kondou Takashi Story: After regaining his memory, he felt the weight of his sins, and decided to end his own life. However, for him "death" is not pain, but rather an "escape", as he continued his travels. Then one day, he learns that the death of the girl was not a result of his own mistake but a murder from some third party. Putting aside his own guilt, he resolved to save as many lives as he can. Basic Moves Command C Damage Punch P R/J 10 Kick K R/J 30 Slash S (close) R/J 30 Far Slash S (far) R 42 Hard Slash H R 24x3 Dust D R/X 25 Crouching Punch d/db/df+P R 12 Crouching Kick d/db/df+K R/J 12x3 Crouching Slash d/db/df+S R/J 28 Crouching Hard Slash d/db/df+H R 42 Sweep d/db/df+D R/J 38 Jump Punch (MA) P R/X 13 Jump Kick (MA) K R/J 20 Jump Slash (MA) S R 32 Jump Hard Slash (MA) H R 55 Knockdown (MA) D R 30+40 Forward Punch f+P R 32 Forward Hard Slash f+H R 80 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H R 60 Air Throw (MA)(T) f/b+H - 55 Special (MA) d+K R 35 Normal Moves Rerere no Tsuki hcf+K R 30 --> Hikimodosu --> b - - --> Uisu! --> qcf+P R 30 --> Koe ga Chiisai! --> qcf+P R - --> Mou Icchou: UISU! --> qcf+P R 70 Nani ga Deru Ka Na? *1 qcf+P - Varies Ai *2 (MA) qcf+P F 1+40 Souten Enshin Ranbu qcf+S R/F 44 --> Zenpou Idou --> f, f R 40 --> Kouhou Idou --> b, b R 40 --> Kubi Biyoon --> P R 40 --> Growing Flower --> K R 50 --> Hana Daro? Ore, Hana Daro? --> S R 30 --> Going My Way --> H R/F 20x4 --> Nani ga Deru Ka Na? *1 --> D - Varies Mettagiri (T) qcb+H R 16x9 Mae Kara Ikimasu Yo *3 qcb+P R 44 Ushiro Kara Ikimasu Yo *4 qcb+K R 44 Ue Kara Ikimasu Yo *5 qcb+S R 38 Going My Way (MA) qcf+H R 18x4 Tension Moves Shigekiteki Zetsumeiken *6 qcf, qcf+S R Varies Na-na-na-nani ga Deru Ka Na! *7 qcf, qcf+P - Varies Instant Kill Konshuu no Yamaba qcf, qcf+H - All *1 May produce 7 different items; a donut, chocolate, a sledgehammer, posion, a mini-Faust, a bomb, and meteors. Donuts and chocolate will heal 16 points to whichever player picks it up. Sledgehammer does 44 damage. Bombs do 60 damage and can damage both players. Mini Fausts do 25 damage. Poison poisons the character for 6 seconds. Meteors do 36x6 damage. *2 Also can do 30 damage to self. *3 Faust disappears and reappears in front of opponent. *4 Faust disappears and reappears behind opponent. *5 Faust disappears and reappears above opponent. *6 Base damage is 30. If it hits, four boxes will appear. The opponent may hit either P/K/S/H to open a box, or one will open up automatically after a certain amount of time. Three of the boxes contain Death, which causes an additional 100, 150, or 190 damage. One of the boxes contains an angel, which will do 10 damage to Faust. *7 This is the same as Nani ga Deru Ka Na? but produces four items at once. FRC Timing Ai: 2-frame window 4 frames after attack begins Souten Enshin Ranbu: 2-frame window from when scalpel is at maximum bend Going My Way: 4-frame window from when high-speed spin stops Counter Hit Effects Kick: Wall Bounce Crouching Slash: Stagger Knockdown: Downed Hana Daro? Ore, Hana Daro?: Downed Ue Kara Ikimasu Yo: Ground Bounce ****************************************************************************** EX Mode Changes New Moves Shin Souten Enshin Ranbu *1 qcf, qcf+S F 28x7 *1 Tension Move. Faust can move forward while performing this move. Altered Moves Far Slash *1 S F 42 Rerere no Tsuki *2 hcf+K R 30 --> Hikimodosu --> b - - Koe ga Chiisai! dp+H R 40 Uisu! (MA) qcf+H R 40 Mettagiri *3 qcb+H R 16x8 Konshuu no Yamaba *4 qcf, qcf+H - ALL *1 Identical to GGX's version. *2 Links only to Hikimodosu. *3 No longer needs to be performed at throw range. *4 Instant Kill. Animation changed. Lost Moves Going My Way (qcf+H version) Shigekiteki Zetsumeiken FRC Timing Ai: 2-frame window 4 frames after attack begins Yariten Enshin Ranbu: 2-frame window from when scalpel is at maximum bend Going My Way: 4-frame window from when high-speed spin stops ****************************************************************************** Gold Mode Changes Infinite tension. Nani ga Deru Ka Na? and Na-na-na-nani ga Deru Ka Na! always produce meteors. Strengths: Great range, many good linking moves, many powerful moves. Weaknesses: Highly unpredictable, on the slow side. Comments: Faust has great range, but is on the slow side, and is very confusing to play as, not to mention fight against. He's an expert's character; mashers have no hope with him. He's gained new links off his pogo stance (Souten Enshin Ranbu) and also a new midair move, giving him even better midair options. His Instant Kill has also changed, sadly -- I miss the Afro explosions. ------------------------------------------------------------------------------ I-NO ------------------------------------------------------------------------------ Height: 165 cm Bloodtype: AB Weight: 46 kg Birthplace: Unknown Birthday: November 25th Eye Color: Changes depending on the angle Likes: Anything fun, Shiritori in jargon, being eager Important Things: Number one's a secret, guitar Marlene, youth Dislikes: People who don't have fun, milk Voice Actress: Inoue Kikuko Story: Interested in "That Man"'s power and his plans, she sets forth. She resolves to destroy anybody who stands in the way of her "festival". Basic Moves Command C Damage Punch P R/J 12 Kick K R/J 20 Slash S (close) R/J 34 Far Slash S (far) R 28 Hard Slash H R/J 55 Dust D R/X 15 Crouching Punch d/db/df+P R 10 Crouching Kick d/db/df+K R 15 Crouching Slash d/db/df+S R 28 Crouching Hard Slash d/db/df+H R 46 Sweep d/db/df+D R 30 Jump Punch (MA) P R 18 Jump Kick (MA) K R 15 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 46 Knockdown (MA) D R/J 40 Forward Punch f+P R 32 Forward Kick f+K R 30 Forward Hard Slash f+H R 20+65 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Taiboku wo Sasuru Te *1 hcf+S/H R/F 40 Kouutsu Onkai *2 (AMA) qcb+P F 12+12x(0-5) Kyougen Jikkou *3 (MA) qcf+P/K/S/H R 40/44/44/20x3 Chemical Aijou (AMA) hcb, f+K F 50 Tension Moves Madogiwa Desperate hcb, f+H - 46x3 Genkai Fortissimo (MA) qcf, hcb+S - 50x3 Instant Kill Rensho Yuigon qcf, qcf+H - All *1 Only HS version is FRC. *2 Directional lever may be used to move projectile. The longer it takes before it hits the opponent, the more hits it does. *3 Button may be held to increase warp time. I-No releases in midair; P, K, and S are increasingly horizontal angles, while H releases I-No at a straight horizontal. FRC Timing HS Taiboku wo Sasuru Te: 3-frame window starting 7 frames BEFORE attack begins; 22 frames after movement starts Kouutsu Onkai: 2-frame window 4 frames after green note first appears Chemical Aijou: 2-frame window 9 frames after glow first appears Counter Hit Effects Forward HS: Stagger ****************************************************************************** EX Mode Changes New Moves Hover Dash *1 (AMA) qcb+K - - Chemical Aijou (Tate) hcb, f+S F 50 Kaigyaku homeostasis *2 hcb, f+H R 60x2 *1 Identical to regular I-No's dash. *2 Tension Move. Altered Moves Dash *1 f, f - - *1 Regular dash; I-No does not lift off the ground. Lost Moves Madogiwa desperate FRC Timing HS Taiboku wo Sasuru Te: 3-frame window starting 7 frames BEFORE attack begins; 22 frames after movement starts Kouutsu Onkai: 2-frame window 4 frames after green note first appears Chemical Aijou (Yoko): 2-frame window 9 frames after glow first appears Chemical Aijou (Tate): 2-frame window 9 frames after glow first appears ****************************************************************************** Gold Mode Changes Regenerates. Kouutsu Onkai always hits 6 times. Strengths: Gains tension quickly; diverse both grounded and in mid-air. Weaknesses: Most moves easily guarded against; moves not very damaging. Comments: Another new character. Who doesn't love a rock-and-rollin' witch? Well, opponents who find her cheap don't. She may be cheap when the computer plays as her (I-No EX, the boss, has an extra ultracheesy tension move that regular I-No doesn't have), but she's harder to use when you play as her. ------------------------------------------------------------------------------ JAM KURADOBERI ------------------------------------------------------------------------------ Height: 163 cm Bloodtype: B Weight: Unknown Birthplace: China Birthday: February 8th Eye Color: Brown Likes: Cooking, Watching, Research Important Things: Kitchen, Youth, Beautiful Boys Dislikes: Indecisive Men, Ignorance Voice Actress: Komori Manami Story: "Kiyuumaro" and "Hanagata". Every cook aspired to be able to work for these two restaurants, but neither interested Jam. To her, each of their policies were nonsense. The most important thing was to create good- tasting food for everybody, and "process" taught by these restaurants was inadequate. She resolved to create her own restaurant and aimed for the bounty. After Dizzy's departure, she reports that she took care of it and received the money for herself. Thus, she was able to get her dream fulfilled. Basic Moves Command C Damage Punch P R/J 9 Kick K R 12 Slash S (close) R/J 26 Far Slash S (far) R/J 30 Hard Slash H R 20x3 Dust D R/X 16 Crouching Punch d/db/df+P R 6 Crouching Kick d/db/df+K R 8 Crouching Slash d/db/df+S R 26 Crouching Hard Slash d/db/df+H R 20x2 Sweep d/db/df+D R/J 28 Jump Punch (MA) P R 9 Jump Kick (MA) K R 12 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 35 Knockdown (MA) D R 16+28 Forward Punch f+P R 18x2 Forward Kick f+K R/J 16+26 Forward Hard Slash f+H R/X 30x2 Dead Angle Attack (GC) f+two R 20 Throw (T) f/b+H R/F 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Asanagi no Kokyuu *1 d, d+K/S/H - - Ryuujin (AMA) qcf+K R 64/66 Gekirin (AMA) qcb+K R 40/30 Kenroukaku (AMA) dp+K R 14x5/12x5 Bakushuu qcf+S - - --> Mawarikomi *2 --> P - - --> Ashiharai --> K R 30 --> Hyappo Shinshou --> S R 18x3 --> Senri Shinshou --> H R/F 20x4 Futsuono *3 (GC) f,b - - Houeikyaku (MA) d+K R 16+10x3 Tension Moves Renhoukyaku hcb, f+H - 18x13 Choukyaku Hououshou hcb, f+S R 20+9x10+120 Geki: Saishinshou qcf, qcf+H R 30+90 Instant Kill Gasenkotsu qcf, qcf+H - All *1 Powers up her kick attacks. K powers up Ryuujin, S powers up Gekirin, H powers up Kenroukaku. Powered up attacks do more damage and cannot be air recovered from. Ryuujin does 100/98 in midair, Gekirin does 32x5/28x5 in midair, and Kenroukaku does 15x8/16x8 in mid air. *2 Puts Jam behind opponent. *3 Guard cancels standing only. This allows immediate counterattack. FRC Timing Throw: 2-frame window from when Jam's hands touch the ground after the throw Senri Shinshou: 3-frame window from before attack starts and 1-frame after attack. Cannot FRC if Jam is behind opponent. Counter Hit Effects Forward Punch: Stagger Crouching Slash: Stagger Knockdown (Second Hit): Wall Bounce Ryuujin: Wall Bounce ****************************************************************************** EX Mode Changes New Moves Shuupo Senken (T) dp+P R 14x11 Banri Senken hcf+P F 48 Geki: Hououshou *1 hcb, f+S R 20x4+40+80 Geki: Renhoukyaku *2 hcb, f+H - 18x13 Geki: Houeikyaku *3 (MA) qcf, qcf+K R 40+26x4 *1 Tension Move. *2 Tension Move. Other than the name change, seems to be identical to Renhoukyaku. *3 Tension Move. Staggers opponent. Altered Moves Crouching Hard Slash *1 d/db/df+H R 30 Knockdown *2 (MA) D R/J/X 40 Forward Kick f+K R 25 Forward Hard Slash f+H R/J 34x2 Mawarikomi *3 qcf+K - - Hyappo Shinshou qcf+S R 20x4 Senri Shinshou qcf+H R 20x3 *1 Similar to regular Jam's Ashiharai. *2 Similar to regular Jam's Gekirin. *3 Puts Jam behind opponent. Lost Moves Asanagi no Kokyuu Ryuujin Gekirin Kenroukaku Bakushu Ashiharai Houeikyaku Renhoukyaku Choukyaku Hououshou FRC Timing Throw: 2-frame window from when Jam's hands touch the ground after the throw Senri Shinshou: 3-frame window from before attack starts and 1-frame after attack. Cannot FRC if Jam is behind opponent. Banri Senken: 2-frame window from when glow in front of Jam begins to elongate ****************************************************************************** Gold Mode Changes Kick attacks are always charged. Asanagi no Kokyuu is lost. With EX Mode, Futsuono performs automatically from a standing guard. Strengths: Fast and great combo potential; kicks very damaging when charged. Weaknesses: Low defense; very vulnerable when charging. Comments: Jam is still the master of ultraquick kick attacks, and her Bakushuu mixup games remain intact. She also has two new moves. Her main focus is speed, but her range isn't too great, aside from Ryuujin; if you find your opponent on the other side of the screen, and they lack projectiles, take the opportunity to power up your kicks with Asanagi no Kokyuu; it's well worth it. ------------------------------------------------------------------------------ JOHNNY ------------------------------------------------------------------------------ Height: 184 cm Bloodtype: O Weight: 72 kg Birthplace: America Birthday: October 24th Eye Color: Blue Likes: Finding good women Important Things: Prized guitar collection Dislikes: People who don't get jokes Voice Actor: Wakamoto Norio Story: For Johnny, saving those in solitude, whether human or animal, is his duty. Even if that person is a Gear. And then, hearing about the Gear which did not want to hurt humans, Johnny set forth to offer his help once more. Upon arriving at the "Devil's Living Place", he found Dizzy, who had been defeated by Sol. Finding her solitude extreme, Johnny extends a helping hand, and invited her into his pirate force. Basic Moves Command C Damage Punch P R/J 12 Kick K R/J 16 Slash S (close) R/J 26 Far Slash S (far) R 34 Hard Slash H R 42 Dust D R/X 22 Crouching Punch d/db/df+P R 10 Crouching Kick d/db/df+K R 12 Crouching Slash d/db/df+S R 30 Crouching Hard Slash d/db/df+H R/X 48 Sweep d/db/df+D R 25+25 Jump Punch (MA) P R/J 12 Jump Kick (MA) K R 24 Jump Slash (MA) S R/J 32 Jump Hard Slash (MA) H R 40 Knockdown (MA) D R 44 Forward Punch f+P R/J 25 Forward Kick f+K R/F/X 30 Forward Hard Slash f+H R/J 76 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 40 Air Throw (MA)(T) f/b+H - 60 Normal Moves Mist Finer qcf+[P]/[K]/[S] - - --> Zenpou Idou --> f - - --> Kouhou Idou --> b - - --> Kamae Cancel --> H - - --> Iainuki *1 --> release R Varies Glitter Is Gold *2 qcf+H - 10 Ensenga (MA) hcf+H R 6+62 Bacchus Sigh *3 qcf+P - - Midair Divine Blade (MA) qcf+S F 50 Divine Blade dp+S, S F 50 Tension Moves Sore ga Ore no Na Da hcb, f+H R 20+65+65 Instant Kill Joker Trick *4 qcf, qcf+H - All *1 P is an upwards slash; K is a mid-level slash; S is a low-level slash. Damage can be increased if used in conjunction with Glitter is Gold. At Lvl. 1, does 35/32/29. At Lvl. 2, does 70, and opponent cannot air recover. At Lvl. 3, does 26x9/24x9/22x9. *2 If coin hits, the next Mist Finer will be upgraded. Two consecutive hits must be obtained for Lvl. 3 and performing Mist Finer, regardless of whether it hits or not, resets back to Lvl. 1. *3 While mist is in contact with the opponent, they will be unable to block any Mist Finer. *4 Is in the form of a card projectile. The projectile WILL NOT hit shorter characters (Bridget, May, possibly Zappa) unless it catches them in midair. FRC Timing Forward Kick: 2-frame window 3 frames before kick thrusts out Divine Blade (dp+S): 3-frame window 3 frames after Johnny raises his hand; must use P+K+HS. Divine Blade (during dp+S, S): 2-frame window from when flames first appear Midair Divine Blade: 2-frame window from when flames first appear Counter Hit Effects Crouching HS: Stagger Jumping HS: Stagger ****************************************************************************** EX Mode Changes New Moves H.I.T.S. dp+K R 40 --> Tatakiotoshi qcb+K R 40 Unchou no Iai *1 (MA) qcf, qcf+H R 50x2 *1 Tension Move. Altered Moves Dash *1 f, f - - Kick K R 16 Crouching Hard Slash *2 d/db/df+H R 28x2 Jumping Hard Slash *2 (MA) H R 40 Forward Kick f+K R 30 Mist Finer *3 qcf+P/K/S R 45/42/39 *1 Normal dash. *2 Identical to GGX's version. *3 Is now a counterattack stance. No longer powered up by Glitters is Gold. S version counters low. May be switched between P/K/S version at will. If this move is performed within 7 frames of when the opponent's attack hits, this move does 80 damage and downs the opponent. Lost Moves Bacchus Sigh FRC Timing Divine Blade (dp+S): 3-frame window 3 frames after Johnny raises his hand; must use P+K+HS. Divine Blade (during dp+S, S): 2-frame window from when flames first appear Midair Divine Blade: 2-frame window from when flames first appear ****************************************************************************** Gold Mode Changes Dash goes through opponent and is very fast. Mist Finer does 500+ damage. Strengths: Powerful; gains tension quickly; good range. Weaknesses: Not versatile at all. Comments: Johnny's still powerful and still not too versatile. He's only got one new move. Mist Finer/Glitter is Gold is still the core of his game, and since this has been around since GGX, experienced players know how to get around Johnny. Keep this in mind and try to diversify your game. ------------------------------------------------------------------------------ JUSTICE ------------------------------------------------------------------------------ Height: 232 cm Bloodtype: Unable to analyze Weight: 221 kg Birthplace: Unknown Birthday: September 2nd Eye Color: Gold Likes: Sleeping Important Things: Himself Dislikes: Humans Voice Actress (!): Ogawa Yumiko Story: Justice is an existence shrouded in mystery. However, the fact that he is the strongest as well as the most evil of Gears is undisputable. (from Guilty Gear) Basic Moves Command C Damage Punch P R/J 10x2 Kick K R/J 16 Slash S (close) R/J 26 Far Slash S (far) R/J 18x4 Hard Slash H R 40 Dust D R/X 50 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 18 Crouching Slash d/db/df+S R/J 28 Crouching Hard Slash d/db/df+H R 32x2 Sweep d/db/df+D R 40 Jump Punch (MA) P R/J 14 Jump Kick (MA) K R/J 18 Jump Slash (MA) S R/J 18x2 Jump Hard Slash (MA) H R 44 Knockdown (MA) D R/X 60 Forward Punch f+P R 20x2 Forward Hard Slash f+H R/J 38x2 Dead Angle Attack (GC) f+two R/X 22x2 Throw (T) f/b+H - 51 Air Throw (MA)(T) f/b+H - 55 Normal Moves Valkyrie Arc *1 qcf+P - 60 Michael Sword hcf+H F 40x2 Strike Back Tail rdp+K R 24+32 N.B. *2 rdp+S/rdp+H F 8 --> Detonate P - 20x3 Tension Moves Imperial Ray f, hcf+S - 18xn Michael Blade hcb, f+H F 100 Gamma Ray *3 b, f, b, hcb+H - 20+30xn Instant Kill X Laser qcf, qcf+H - All *1 Is a counterattack stance. *2 S goes straight forward; H arcs upward. N.B. detonates automatically when it hits the ground or the opponent. *3 Requires a full tension bar to perform. FRC Timing N.B.: ?-frame window from when ball of fire first appears Michael Blade: ?-frame window from when Justice begins to swing sword downwards Counter Hit Effects Crouching S: Stagger ****************************************************************************** EX Mode Changes Justice does not have an EX Mode. ****************************************************************************** Gold Mode Changes Regenerates. Can put out more than one N.B. at once. ------------------------------------------------------------------------------ KLIFF UNDERSN ------------------------------------------------------------------------------ Height: 148 cm (180 cm when Awakened) Bloodtype: AB Weight: 55 kg Birthplace: Switzerland Birthday: September 9th Eye Color: Brown Likes: Voyages Important Things: Tea Set Dislikes: Meandering Words Voice Actor: Sakano Shigeru Story: During the Holy War, this was the leader of the Seikishidan, Kliff Undersn. With the relic "Zanryuutou", his fierce bravery in battle was second to none. The reason for his travels: At a young age, having been present at a massacre of Gears, he came across a strange man who saved his life. This event strengthened his young heart. Afterwords, his path was set. However, after the Holy War, he grew old, and is now living in seclusion. (from Guilty Gear) Basic Moves Command C Damage Punch P R/J 10 Kick K R/J 20 Slash S (close) R/J 36 Far Slash S (far) R/J 36 Hard Slash H R 54 Dust D R/X 50 Crouching Punch d/db/df+P R/J 12 Crouching Kick d/db/df+K R/J 16 Crouching Slash d/db/df+S R 32 Crouching Hard Slash d/db/df+H R 46 Sweep d/db/df+D R 36 Jump Punch (MA) P R 14 Jump Kick (MA) K R 24 Jump Slash (MA) S R/J 34 Jump Hard Slash (MA) H R 42 Knockdown (MA) D R/F/X 45 Forward Punch f+P R 32 Forward Hard Slash f+H R 100 Dead Angle Attack (GC) f+two R/X 35 Throw (T) f/b+H - 51 Air Throw (MA)(T) f/b+H - 55 Normal Moves Houkou Gaeshi qcf+P/S F 32/64 Zugaisai qcb+S R 14x6 Kubimatagi qcb+K R 24 Urokohagashi dp+HHH... R 14xn Sen no Sen *1 qcb+P - - --> Jigoku Tsukkomi --> P R 12x3 Shishi Otoshi (MA) hcf+S R/F 40+32 Bakamon! Taunt - 8x4 Tension Moves Reflex Roar qcf, qcf+S F 100 Soul Survivor b, f, hcf+H - 24+20xn Instant Kill Haryuubakusai qcf, qcf+H - All *1 Avoids high attacks. Kliff has a chance to hurt his back when he performs this move. FRC Timing Knockdown: ?-frame window from when Kliff angles blade downwards Houkou Gaeshi: ?-frame window from when projectile begins to shoot out Shishi Otoshi: ?-frame window from when Kliff begins to descend Reflex Roar: ?-frame window from when projectile begins to shoot out Counter Hit Effects None. ****************************************************************************** EX Mode Changes Kliff does not have an EX Mode. ****************************************************************************** Gold Mode Changes Infinite tension. Zugaisai hits 26 times. ------------------------------------------------------------------------------ KY KISKE ------------------------------------------------------------------------------ Height: 178 cm Bloodtype: AB Weight: 58 kg Birthplace: France Birthday: November 20th Eye Color: Blue-green Likes: Teacup Collection Important Things: Smiles Dislikes: Sol Voice Actor: Kusao Takeshi Story: From the message of Justice at the last tournament, he learned that his own definition of justice was limited to humans. His own philosophy of "Gear = Evil" he could neither throw away nor keep completely, and began looking for the truth. Then, he heard about a Gear which had no intention of hurting humans. Now, in order to search for his own "justice", he takes the Fuuraiken in hand once again. After meeting Dizzy, his answer is... Basic Moves Command C Damage Punch P R/J 8 Kick K R/J 12 Slash S (close) R/J 28 Far Slash S (far) R 28 Hard Slash H R 37 Dust D R/X 15 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 14 Crouching Slash d/db/df+S R 25 Crouching Hard Slash d/db/df+H R 30x2 Sweep d/db/df+D R/J 30 Jump Punch (MA) P R/J 12 Jump Kick (MA) K R 16 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 38 Knockdown (MA) D X 40 Forward Punch f+P R 30 Forward Kick f+K R 36 Forward Hard Slash f+H R/J 36x2 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H R 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Stun Edge qcf+S - 40 Stun Edge Charge Attack qcf+H F 20x3 Midair Stun Edge (MA) qcf+S/H - 33 Vapor Thrust (AMA) dp+S/H R 42/50/42 Stun Dipper qcf+K R/F 12+32 Greed Sever qcb+K R 30 Tension Moves Ride the Lightning (AMA)hcb, f+H R 32x5 Sacred Edge qcf, qcf+P F 27x5 Instant Kill Rising Force qcf, qcf+H - All FRC Timing Stun Edge Charge Attack: 2-frame window from when ball of light first appears (before projectile released) Stun Dipper: 3-frame window 3 frames after first attack finishes Sacred Edge: 2-frame window 6 frames after sword of light appears Counter Hit Effects Hard Slash: Stagger ****************************************************************************** EX Mode Changes New Moves Vapor Thrust (AMA) dp+S/H R 40+25 --> Kiriharai --> qcb+K R 32 Needle Spike qcf+K R 24+36 Crescent Slash qcb+K R 24 Grand Vapor Thrust qcb+S R/F 24+32x2 --> Kiriharai --> qcb+K R 26 Elegant ni Kiru (T) dp+P - 70 Altered Moves Hard Slash *1 H R 37 Ride the Lightning *2 hcb, f+H - 60+12x2+40 Sacred Edge *3 hcb, f+P F 27x5 *1 Identical to GGX's version. *2 Tension move. Performs in front of Ky and stays in place. *3 Tension move. Input changed and startup slower. Lost Moves Stun Dipper Greed Sever FRC Timing Stun Edge Charge Attack: 2-frame window from when ball of light first appears (before projectile released) Grand Vapor Thrust: 2-frame window after first attack finishes Sacred Edge: 2-frame window after sword of light appears ****************************************************************************** Gold Mode Changes Stun Edge hits three times. Stun Edge Charge Attack does not disappear after hitting three times. All lightning based attacks allow followup damage at +50%. Strengths: Well-rounded; good range. Weaknesses: Most moves not very damaging. Comments: Ky remains well balanced while being vastly improved over GGX Ky. Greed Sever replaces Crescent Slash, and it's a faster, more applicable move. Ride the Lightning can now be performed in midair, and the new Sacred Edge puts some guesswork into opponents used to guarding against the same ol' Ride the Lightning. Not as fun to play as Robo Ky, though -- Aegis High and Ray Divider are fun moves. ------------------------------------------------------------------------------ MAY ------------------------------------------------------------------------------ Height: 158 cm Bloodtype: B Weight: 47 kg Birthplace: Japan (?) Birthday: May 5th (date adopted) Eye Color: Black Likes: Thinking about Johnny Important Things: Johnny Dislikes: Baldness Voice Actress: Koorogi Satomi Story: After her reunion with Johnny at the last tournament, she lived in happiness. As his birthday drew near, the crew decided to get together and give him a present. However, to May, she wanted to give him a present not as "a member of the crew" but as "a single woman". Needing the money, she heard of the "bounty". But then, the target Dizzy had somehow been invited to join the crew by Johnny, and now May had a new friend, but... Basic Moves Command C Damage Punch P R/J 10 Kick K R/J 20 Slash S (close) R/J 30 Far Slash S (far) R/J 33 Hard Slash H R 50 Dust D R/X 22 Crouching Punch d/db/df+P R/J 10 Crouching Kick d/db/df+K R 14 Crouching Slash d/db/df+S R 26 Crouching Hard Slash d/db/df+H R 44 Sweep d/db/df+D R 30 Jump Punch (MA) P R 14 Jump Kick (MA) K R 24 Jump Slash (MA) S R/J 30 Jump Hard Slash (MA) H R 40 Knockdown (MA) D R/J 45 Forward Punch f+P R 44 Forward Hard Slash f+H R 70 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 55 Air Throw (MA)(T) f/b+H - 60 Special df+K R/X 24 Special (MA) d+H R 34 Normal Moves Iruka-san Yoko [b], f+S/H R/F 50 Iruka-san Tate [d], u+S/H R/F 50 Restive Rolling (AMA) dp+S R 30 --> Houkoutenkan --> S+direction R 20xn Hakushu de Mukaete Kudasai *1 (C) hcf+P/K/S/H R/F 20+22xn Overhead Kiss (T) hcb+K R 40 Tension Moves Kyuukyoku no Dadakko hcb+H R 25+20x8 Great Yamada Attack qcf, qcf+S R 110 Chouzetsu Monzetsu Kirimomi Daisenpuu hcb+S R 18x10 --> Deluxe Gosho Kawara Bomber --> P R 48 Instant Kill May to Yukai na Nakamontachi *2 hcf, hcf+H - All *1 The longer it's charged, the more dolphins appear. *2 Only works at close range and is unblockable. FRC Timing Hakushu de Mukaete Kudasai: 2-frame window 2 frames after she raises her hand Iruka-san Yoko and Tate: 6-frame window 6-frames after hit connects. Unlike other FRCs this move must connect with opponent in order to FRC. Counter Hit Effects Hard Slash: Stagger Crouching HS: Knockback ****************************************************************************** EX Mode Changes New Moves Aqua Rolling Yoko qcf+S R/F 20x3 Aqua Rolling Tate qcb+S R/F 20x3 Mist Finer (C) qcf+K R/F 32/70 --> Cancel --> H - - Mu-Ro-Fu-Shi *1 qcf+H R 50 May Dynamic *2 hcb+H R 48x2+24x5 Great Yamada Attack (Rear) *3 qcb, qcb+S - 110 *1 May may move forward and back. Once she hits opponent May stops spinning. If May goes too long without hitting opponent she stops automatically. H can be held to lengthen this time, but if opponent still is not hit May becomes stunned for a short period of time. *2 Tension Move. *3 Tension Move. Like Great Yamada Attack, only Great Yamada appears behind opponent. Altered Moves Dust D R/X 22 Hakushu de Mukaete Kudasai qcf+P - - --> Release *1 qcf+P - 20+22xn --> Teleport Release *2 qcb+P - 20+22xn *1 Releases dolphins from ring. The longer you wait, the more dolphins appear. *2 Releases dolphins from ring as well as teleports May to ring's position. Lost Moves Iruka-san Yoko Iruka-san Tate Restive Rolling Kyuukyoku no Dadakko Chouzetsu Monzetsu Kirimomi Daisenpuu FRC Timing Aqua Rolling Yoko: 2-frame window from when May jumps off the ground Aqua Rolling Tate: 2-frame window from when May jumps into the air Mist Finer: 3-frame window from when heart is at its largest ****************************************************************************** Gold Mode Changes 6 dolphins always come out with Hakushu de Mukaete Kudasai. Strengths: Surprisingly powerful; gains tension very quickly. Weaknesses: Very poor range; weak defense. Comments: Ridiculously named moves aside, May is still not to be underestimated. Her various dolphin attacks are quite powerful and can hold even the most aggressive opponents back. Her instant kill is still a joke, though; it's a throw and is performed with two half circles, so only the most amateur player will get caught by it. ------------------------------------------------------------------------------ MILLIA RAGE ------------------------------------------------------------------------------ Height: 169 cm Bloodtype: B Weight: 48 kg Birthplace: Russia Birthday: Orphaned so unknown Eye Color: Blue Likes: Chasing cats Important Things: Chastity Dislikes: Zato, fallen-out hair Voice Actress: Sumitomo Yuuko Story: Finally, Millia gained peace and freedom. She lived her new life both as a person and as a woman. However, there was still some fear left in her heart. That was her thoughts of Zato. The "master" she had followed in the Organization was now a curse... and she lived with the fear that Zato may once again appear before her. These emotions created a complicated feeling within Millia. Finally, she resolved to defeat Zato, and set forth. Then, she learned that he had fallen to the shadows he himself summoned. Basic Moves Command C Damage Punch P R/J 18 Kick K R/J 12 Slash S (close) R/J 22x2 Far Slash S (far) R 28 Hard Slash H R 30x2 Dust D R/X 12 Crouching Punch d/db/df+P R 9 Crouching Kick d/db/df+K R 8 Crouching Slash d/db/df+S R/J 26 Crouching Hard Slash d/db/df+H R/J 40 Sweep d/db/df+D R 26 Jump Punch (MA) P R 10 Jump Kick (MA) K R/J 12 Jump Slash (MA) S R 26 Jump Hard Slash (MA) H R 22x3 Knockdown (MA) D R 40 Forward Punch f+P R 22x2 Forward Kick f+K R 25 Forward Hard Slash f+H R 60 Dead Angle Attack (GC) f+two R/X 20 Throw (T) f/b+H - 55 Air Throw (MA)(T) f/b+H - 55 Normal Moves Lust Shaker *1 SSS.../qcb+S R 18xn Tandem Top *2 qcf+S/H F 40/50 Bad Moon (MA) qcf+P R 24x3 Kousoku Rakka *3 (MA) qcf+K - - Zenten *4 qcb+K - - Iron Sabre qcb+P R/F 48 Secret Garden *5 qcb+H - 30xn Silent Force *6 (MA) qcb+S R 20 Tension Moves Winger qcb, hcf+H R 40+25x4+80 Emerald Rain qcf, qcf+S - 36x3 Instant Kill Iron Maiden *7 qcf, qcf+H - All *1 Range has been decreased from GGX *2 Only H version may be False Roman Cancelled. *3 Brings Millia down to the ground quickly. *4 Forward roll. Avoids high attacks. *5 H+lever direction may be used to control direction of orb. *6 Throws a knife at the opponent. The knife remains in the ground, and this move cannot be performed again until Millia goes to the knife's location and crouches to pick it up. *7 Homes in on opponent's location, but can still be blocked. FRC Timing HS Tandem Top: 3-frame window 14 frames after movement starts; before green disc appears Iron Sabre: 6-frame window 6 frames after hair sword first forms Counter Hit Effects Forward Punch: Stagger Knockdown: Wall Bounce Silent Force: Stagger ****************************************************************************** EX Mode Changes New Moves Pretty Maze *1 (AMA) qcf+S/H F 40/50 Winger (Ascent) *2 qcb, hcf+H R 50+20x4 --> Winger (Descent) *2 --> hcb+H R 100 Winger (Midair) *2 (MA) qcb, hcf+H R 100 *1 Similar to Tandem Top *2 Tension Move. Altered Moves Lust Shaker *1 qcb+S R 18xn Secret Garden *2 (AMA) qcb+H - 30x5 *1 Can no longer be performed with SSS... *2 H+lever direction may be used to control direction of orb. Lost Moves Tandem Top Winger FRC Timing Pretty Maze: 3-frame window from when ring first appears (before actual projectile appears) Iron Sabre: 6-frame window 6 frames after hair sword first forms ****************************************************************************** Gold Mode Changes About 9 times as fast (most Gold characters are only 1-2 times as fast as normal). Silent Force automatically returns to you after 5 seconds. Strengths: Fast; can double air-dash; great combo possibility. Weaknesses: Moves not very damaging; tension moves very hard to use well. Comments: Still easy to use, and by the same token, still easy to defend against, since any GGX player has learned by now how to defend against most of Millia's tactics. She's got very little new but thankfully you will no longer have to mash S to perform Lust Shaker. Good speed and combo possibilities. ------------------------------------------------------------------------------ POTEMKIN ------------------------------------------------------------------------------ Height: 245 cm Bloodtype: O Weight: 656 kg Birthplace: Floating Continent Zepp Birthday: October 18th Eye Color: White Likes: Drawing Important Things: Pencil box that won't break even if trampled by a dragon Dislikes: Pencils that can't stand 4 tons of pressure Voice Actor: Kondou Takashi Story: With the change of his country's government and his own freedom, both Potemkin and his government enjoyed a sense of peace. Then, one day President Gabriel, his former mentor, sent him a secret order. His command was to take the Gear which had the bounty on it back to Zepp, away from the bounty hunters. However, before he made contact that Gear had already found her own place. Potemkin imitated Gabriel's stoicism on the matter. Basic Moves Command C Damage Punch P R/J 11 Kick K R/J 22 Slash S (close) R/J 40 Far Slash S (far) R/J 36 Hard Slash H R 58 Dust D R/X 30 Crouching Punch d/db/df+P R 12 Crouching Kick d/db/df+K R 16 Crouching Slash d/db/df+S R 36 Crouching Hard Slash d/db/df+H R 66 Sweep d/db/df+D R/X 35 Jump Punch (MA) P R 18 Jump Kick (MA) K R/J 16 Jump Slash (MA) S R 32 Jump Hard Slash (MA) H R 40 Knockdown (MA) D R 45 Forward Punch f+P R/X 35 Forward Kick f+K R/J 23 Forward Hard Slash f+H R 90 Dead Angle Attack (GC) f+two R/X 35 Throw (T) f/b+H - 60 Air Throw (MA)(T) f/b+H - 70 Normal Moves Megafist Front qcf+P R/F 50 Megafist Back qcb+P R/F 50 Slide Head *1 qcf+S R 40/0 Hammer Fall [b], f+H R/F 60 --> Hammer Fall Break *2 --> P R - F.D.B. *3 hcb+S R 40 Potemkin Buster (T) hcb, f+P - 140 Heat Knuckle dp+H R 0+15+15+40 --> Heat Extend --> hcb+H R 0+15+15+90 Tension Moves Gigantor hcb, f+H R 45 --> Gigantic Blid --> hcf, hcf+P R 126 Heavenly Potemkin Buster *4 qcf, qcf+S - 190 Instant Kill Magnum Opera qcf, qcf+H - All *1 Only inflicts damage if Potemkin's head actually makes contact with the opponent. Otherwise, causes an earthquake which causes opponent to fall down. Earthquake is unblockable; headbutt can be blocked crouching. *2 Brings Potemkin to a stop. *3 Can also reflect projectiles; does 16x2 in this case. *4 Anti-air throw. FRC Timing Megafist Front and Back: 2-frame window from when punch first comes out Hammer Fall: 2-frame window from when he punches his hands together Counter Hit Effects Megafist Back: Stagger F.D.B.: Knockback ****************************************************************************** EX Mode Changes New Moves Nitro Hook hcb, f+K R 60 --> Heat Extend --> hcb+H R 40 --> Heavenly Potemkin Buster *1 --> hcf, hcf+S - 140 Altered Moves Heat Knuckle *2 dp+H R 60 Gigantic Blid *3 (AMA) hcb, f+H R 108 *1 Tension Move. *2 No longer a catch throw; can hit non-airborne opponents; does not link to Heat Extend. *3 Tension Move. Lost Moves Gigantor FRC Timing Megafist Front and Back: 2-frame window from when punch first comes out Hammer Fall: 2-frame window from when he punches his hands together ****************************************************************************** Gold Mode Changes Can dash and airdash. Strengths: Very powerful; high defense. Weaknesses: Extremely slow, poor mobility. Comments: The opposite to such characters as Millia and Chipp, Potemkin's power and defense are incredible, but he's slow as a building. (Maybe because he's virtually as big as a building...) Hammer Fall can now be interrupted, making it a much better move. You'll have a rough time getting around other characters in the way of mobility, but remember that Heat Knuckle is a devastating anti-air move. Heavenly Potemkin Buster can be defeated by an air throw now (!) so don't use it indiscriminately. ------------------------------------------------------------------------------ ROBO KY ------------------------------------------------------------------------------ Height: Unknown Bloodtype: Unknown Weight: Unknown Birthplace: Unknown Birthday: Unknown Likes: Unknown Important Things: Unknown Dislikes: Unknown Voice Actor: Kusao Takeshi Basic Moves Command C Damage Punch P R/J 10 Kick K R/J 14 Slash S (close) R/J 30 Far Slash S (far) R 30 Hard Slash H R 40 Dust D R/X 20 Crouching Punch d/db/df+P R 10 Crouching Kick d/db/df+K R 14 Crouching Slash d/db/df+S R 27 Crouching Hard Slash d/db/df+H R 32x2 Sweep d/db/df+D R/J 32 Jump Punch (MA) P R/J 14 Jump Kick (MA) K R 18 Jump Slash (MA) S R/J 30 Jump Hard Slash (MA) H R 40 Knockdown (MA) D X 40 Forward Punch f+P R 32 Forward Kick f+K R 30 Forward Hard Slash f+H R 39x2 Dead Angle Attack (GC) f+two R/X 18 Throw (T) f/b+H - 51 Air Throw (MA)(T) f/b+H - 55 Normal Moves Stun Edge qcf+S - 40 Midair Stun Edge (MA) qcf+S/H - 33 Ray Divider qcf+H F 20x3 Vapor Thrust (AMA) dp+S R 42 Impala Hunt qcf+K R 36 Reverse Crescent qcb+K R 32 Elegant ni Kiru (T) dp+P - 70 Tension Moves Ride the Lightning (AMA) hcb, f+H R 120 Sacred Edge hcb, f+P F 27x5 Aegis High dp+H R 32x5 Instant Kill Rising Force qcf, qcf+H FRC Timing Ray Divider: 2-frame window from when wall of light first appears Sacred Edge: 2-frame window from when fifth hit commences Counter Hit Effects Knockdown: Downs opponent. ****************************************************************************** EX Mode Changes Robo Ky does not have an EX Mode. ****************************************************************************** Gold Mode Changes Stun Edge hits three times. Ray Divider hits many more times. ------------------------------------------------------------------------------ SLAYER ------------------------------------------------------------------------------ Height: 185 cm Bloodtype: Special so unknown Weight: 70 kg Birthplace: Transylvania Birthday: October 31st Eye Color: Brown Likes: Haiku, fights, observing humans Important Things: Sharon Dislikes: Unromantic humans Voice Actor: Kayumi Iemasa Story: With the loss of Zato, the assassin's Organization lost its axis, and set out to reclaim Slayer. Even though he had no interest in the Organization, he felt that he had to settle things with the Organization he created, and so he descended to the Earth to finish things. Basic Moves Command C Damage Punch P R/J 16 Kick K R/J 28 Slash S (close) R/J 28 Far Slash S (far) R/J 32 Hard Slash H R/J 50 Dust D R/X 22 Crouching Punch d/db/df+P R 14 Crouching Kick d/db/df+K R 16 Crouching Slash d/db/df+S R/J 28 Crouching Hard Slash d/db/df+H R/X 48 Sweep d/db/df+D R/X 30 Jump Punch (MA) P R 13 Jump Kick (MA) K R/J 24 Jump Slash (MA) S R/J 20 Jump Hard Slash (MA) H R 42 Knockdown (MA) D R/J 40 Forward Punch f+P R/F/X 34 Forward Kick f+K R/X 22 Forward Hard Slash f+H R 60 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 63 Air Throw (MA)(T) f/b+H - 60 Normal Moves Feint f+[K] - - Dandy Step qcb+P/K F - --> Pilebanger --> P R 80 --> Crosswise Heel --> K R 35+40 --> Under Pressure --> S/H R 30 --> It's Late --> S/H R 44 Mappa Hunch qcf+P/K R 40/45 Chi wo Suu Uchuu *1 (T) hcb+H - 30 Undertow *2 hcb, f+P R 60 Footloose Journey (MA) qcb+K R 36x3 Tension Moves Dead on Time hcb, f+S R 120 Eien no Tsubasa qcf, qcf+H R 88 Chokkagata Dandy *3 (MA) qcb, qcb+S R 100+160 Instant Kill All Dead qcf, qcf+H - All *1 Causes opponent to stagger. *2 Is unblockable. *3 The 160 damage portion comes only from the purple orb and the purple trail left by Slayer as he performs the move, not from Slayer himself. It IS possible to have both parts hit the opponent, but this is quite difficult. FRC Timing Forward Punch: 3-frame window 3 frames after shoulder comes out Dandy Step: K version, 4-frame window from when forward motion first starts. P version, 4-frame window 3 frames after forward motion first starts. Counter Hit Effects Crouching HS: Downed Forward HS: Stagger Knockdown: Ground Bounce Pilebanger: Wall Bounce Under Pressure: Stagger It's Late: Ground Bounce Chokkagata Dandy: Downed ****************************************************************************** EX Mode Changes New Moves V-Jigata Dandy *1 (MA) qcb, qcb+S R 100+72+40 Royal Hunt *2 qcf, qcf+H R 80 *1 Tension Move. 100 damage part comes from purple orb and trail only - very hard to hit with. If second hit hits successfully, third hit causes more damage. *2 Tension Move. Altered Moves Gatling Combinations *1 Various - - Dash *2 f, f/b, b - - Far Slash *3 S (far) R/J 26 Hard Slash *4 H R/J 40 Crouching Hard Slash *5 d/db/df+H R/F/X 40 Mappa Hunch qcf+P/K R 20/25 --> Backfist --> qcf+P R 40 --> Under Pressure --> qcf+S R 20 --> It's Late --> qcf+S R 40 --> Pilebanger --> qcf+P R 40 --> Sweep --> qcf+K R 40 Pilebanger qcb+P R/F 80 Crosswise Heel qcb+K R 35+40 *1 Slayer's Gatling Combo trees are much "looser" in EX mode. *2 No longer teleports. *3 Recovery time longer. *4 Staggers only on counterhit; damage reduced. *5 Is now FRCable. Blows opponent into air. Lost Moves Dandy Step Chi wo Suu Uchuu Eien no Tsubasa Chokkagata Dandy FRC Timing Crouching Hard Slash: 2-frame window from when feet hit the ground Forward Punch: 3-frame window 3 frames after shoulder comes out Pilebanger: 4-frame window immediately after Slayer moves furthest back ****************************************************************************** Gold Mode Changes Regenerates. Regains health when he damages opponent (50% of damage inflicted). Strengths: Many moves make him invincible; versatile. Weaknesses: Tension moves below average; high recovery on some moves. Comments: The vampire ex-leader of the shadowy assassin group that Zato, Venom, and Millia all belonged to. He's got an odd fighting style, and several interesting tactics; he's invincible during part of his dash, making it excellent to get around with. Dandy Step is a good move to begin guessing games with, and he's got a good variety of tension moves. His instant kill recites a different poem every time you perform it, so collect them all! (Just kidding. I believe there are 35937 possible poems since it mixes and matches lines. That's a lot of Instant Deaths...) ------------------------------------------------------------------------------ SOL BADGUY ------------------------------------------------------------------------------ Height: 184 cm Bloodtype: Unknown Weight: 74 kg Birthplace: America Birthday: Unknown Eye Color: Reddish Brown Likes: Listening to Queen Important Things: Queen's "Sheer Heart Attack" Dislikes: Exerting himself, trying his best Voice Actor: Ishiwatari Daisuke Story Mode Voice Actor: Hanada Hikaru Story: After the death of Justice, the other Gears of the world lost their own free will and stopped their own movements. But, rumors of a Gear which still had free will came to Sol. For this unknown Gear, was there despair, or...? Finally, at the "Devil's Living Place", he met a girl that had been born with the power of a Gear. Despite his victory over her, for some reason he did not kill her, and left the forest. Basic Moves Command C Damage Punch P R/J 10 Kick K R/J 14x2 Slash S (close) R/J 30 Far Slash S (far) R 30 Hard Slash H R/J 40 Dust D R/X 17 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 12 Crouching Slash d/db/df+S R 25 Crouching Hard Slash d/db/df+H R/J 36 Sweep d/db/df+D R 28 Jump Punch (MA) P R 13 Jump Kick (MA) K R 22 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 24x2 Knockdown (MA) D R/J 44 Forward Punch f+P R 32 Forward Hard Slash f+H R 40x2 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Gun Flame *1 qcf+P F 50,42,30,30 Gun Flame Feint qcb+P - - Volcanic Viper (AMA) dp+S/H R 65/52/60 --> Tatakiotoshi --> qcb+K R 16 Grand Viper qcb+S R 7xn+24+18+19 Bandit Revolver (AMA) qcf+K R 24+36/22x4 Bandit Bringer qcf+[K] R/F 50 Riot Stamp qcb+K R/F 40 Bukkirabou ni Nageru (T) dp+K - 40 Fafnir hcf+H R/F 70 Tension Moves Tyrant Rave version Beta hcb, f+H R 80+60 Dragon Install *2 qcb, qcb+S - - Instant Kill Napalm Death qcf, qcf+H - All *1 Damage decreases as flame extends. *2 Powers up Sol for about 6 seconds. While powered up, his speed is increased. Also, many moves do more damage. Gun Flame becomes 1 flame that does 60; Volcanic Viper S version does 30+20+20, H version does 60+16x12, and midair does 30+20+20. Bandit Revolver does 20x3+32. After powerup period is over, Sol will be vulnerable and all hits against him will be counter hits for a short period of time. FRC Timing Gun Flame: 2-frame window 11 frames after flame first appears; before actual attack Bandit Bringer: 3-frame window from when flame effect first appears in hand Riot Stamp: 4-frame window frome when kick comes out after bouncing off wall Fafnir: 2-frame window from when punch thrusts forward Counter Hit Effects Crouching HS: Downed Knockdown: Wall Bounce ****************************************************************************** EX Mode Changes New Moves Flame Dipper qcf+K R/F 15+36 Bukkirabou ni Naguru *1 qcb, qcb+S - 72x2 Tyrant Rave Version Alpha *1 (AMA) hcb, f+H R 120 Savage Fang *1 qcf, qcf+P - 40x3 *1 Tension Move. Altered Moves Kick K R/J 14 Gun Flame *1 (AMA) qcf+S/H - 40 Bandit Revolver qcb+K R 32 *1 Single projectile, travels all the way across ground. Lost Moves Gun Flame Feint Riot Stamp Bandit Bringer Tyrant Rave Version Beta Dragon Install FRC Timing Flame Dipper: 2-frame window from when first attack comes out Fafnir: 2-frame window from when punch thrusts forward ****************************************************************************** Gold Mode Changes Always in Dragon Install Mode. Regenerates. Infinite tension. Strengths: Good variety, gains tension fairly quickly. Weaknesses: Poor recovery if he misses; instant kill hard to use. Comments: Even cheaper and even more powerful than before. He can now feint his Gun Flame, which is good news for him and bad news for everybody else. Tyrant Rave has been improved (so now its "version Beta") and he's also got several new moves. Great choice to beat the game with, frustrating to play against. ------------------------------------------------------------------------------ TESTAMENT ------------------------------------------------------------------------------ Height: 185 cm Bloodtype: Unable to determine Weight: 73 kg Birthplace: Switzerland Birthday: May 9th Eye Color: Red Likes: Thinking Important Things: the late Kliff Underson, Potatoes Dislikes: Sol, old Itou-ryuu Martial Arts Voice Actor: Kobayashi Katsuaki Story: After regaining his own will after the death of Justice, he realized the things he had committed and despaired of living as a human. Living on without any purpose, the self-destructive Testament finally came to the "Devil's Living Place". There, he met Dizzy, who had separated herself from the world. Her story pulled at him strongly, and he became determined to protect her. Now that Dizzy has found her own place, what does Testament think? Basic Moves Command C Damage Punch P R/J 8 Kick K R/J 18 Slash S (close) R/J 24 Far Slash S (far) R 28 Hard Slash H R 36 Dust D R/X 20 Crouching Punch d/db/df+P R 8 Crouching Kick d/db/df+K R 12 Crouching Slash d/db/df+S R 26 Crouching Hard Slash d/db/df+H R 38 Sweep d/db/df+D R 38 Jump Punch (MA) P R 10 Jump Kick (MA) K R 18 Jump Slash (MA) S R/J 28 Jump Hard Slash (MA) H R 34 Knockdown (MA) D R 44 Forward Punch f+P R 24 Forward Kick f+K R 28 Forward Hard Slash f+H R/X 60 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 60 Air Throw (MA)(T) f/b+H - 60 Normal Moves Phantom Soul *1 qcf+P/K - 15 Grave Digger (AMA) qcb+P R 45/40 Exe Beast *2 hcf+S F 40 Warrant *3 qcb+K R - HITOMI *4 qcb+S - 30 Zeinest (AMA) qcb+H - 10 Tension Moves Nightmare Circular *5 hcb, f+H - 60 Master of Puppet *6 qcf, qcf+H R 30 Instant Kill Seventh Sign *7 qcf, qcf+H - All *1 P version is a horizontal skull; K version is higher in the air. If skull hits, it also adds marking to the opponent. Marking stays on until Testament is hit. While marking is active, Succubus will attack the opponent in one of three ways. In crow form, she can thrust forward for 40 or shower the enemies with feathers for 5x3. She may also transform into her regular form and hit the opponent with her scythe for 50. *2 Unlike GGX, Exe Beast will only appear from behind the opponent now. *3 Counterattack stance. Poisons the enemy for 9 seconds or until Testament is hit. *4 Creates a plant mine-type weapon. If Testament is hit, the mine disappears. Activates when opponent gets close, but is slow enough that a quick opponent can avoid it. *5 Adds poison to opponent, similar to Warrant. *6 If it hits, three marks appear above Testament's tension bar. The next time HITOMI is performed, a mark disappears. In exchange, HITOMI executes much faster and poisons the opponent, similar to Warrant. *7 Seems like it hits low but can also be blocked standing. FRC Timing Exe Beast: 3-frame window from when his face first is unable to be seen Counter Hit Effects Hard Slash: Stagger ****************************************************************************** EX Mode Changes New Moves Exe Beast (H) *1 hcf+H F 40 Nightmare Circular (S) *2 hcb, f+S - 60 *1 Travels forward from Testament. *2 S version is delayed. Altered Moves Exe Beast (S) hcf+S F 36 Master of Puppet *1 qcf, qcf+H R 30 *1 Tension Move. If it hits opponent, two marks appear above Testament's Tension Gauge. The next time Exe Beast is performed, a mark disappears and the Exe Beast is much larger. Damage is unchanged but opponent is knocked high into the air. Lost Moves HITOMI FRC Timing Exe Beast: 3-frame window from when his face first is unable to be seen ****************************************************************************** Gold Mode Changes Gravedigger, Warrant, and normal throw add marking to opponent. When marking is active, Succubus attacks much more often. Marking disappears only by attacking Testament. Strengths: Good variety of attacks; Grave Digger and Warrant gain lots of tension. Weaknesses: Gains tension slowly otherwise; Tension moves on the weak side. Comments: Testament's also been improved quite a bit. Grave Digger can now be performed mid-air, and he's got two new regular moves and one new tension move. His scythe is still powerful and ending combos with S, qcb+P is still a good way to go. I previously stated that Succubus no longer participated in Seventh Sign, but this was a mistake, so it's all good :). ------------------------------------------------------------------------------ VENOM ------------------------------------------------------------------------------ Height: 179 cm Bloodtype: A Weight: 66 kg Birthplace: England Birthday: Orphaned so unknown Eye Color: Blue Likes: Reading, Chess Important Things: Zato, Sympathy Dislikes: Blood, those who bother Zato Voice Actor: Yaeda Mikio Story: After Zato's escape from the Dimensional Prison, no one knew what became of him. No one knew if he had been reimprisoned, or indeed if he were even still alive. Rumors that he had died or that he had given up his position spread through the Organization. There, Venom, who had long been by Zato's side, did not believe anything. Then, learning about a possible location for Zato, he set forth. At the end of his journey, he realized Zato's death. Basic Moves Command C Damage Punch P R/J 6 Kick K R/J 12 Slash S (close) R/J 16x3 Far Slash S (far) R 24 Hard Slash H R 42 Dust D R/X 20 Crouching Punch d/db/df+P R 7 Crouching Kick d/db/df+K R 8 Crouching Slash d/db/df+S R 22 Crouching Hard Slash d/db/df+H R 20+20 Sweep d/db/df+D R 20+20 Jump Punch (MA) P R 10 Jump Kick (MA) K R 12 Jump Slash (MA) S R/J 24 Jump Hard Slash (MA) H R 36 Knockdown (MA) D R 40 Forward Punch f+P R 28 Forward Hard Slash f+H R 52 Dead Angle Attack (GC) f+two R/X 20 Throw (T) f/b+H - 58 Air Throw (MA)(T) f/b+H R 58 Normal Moves Stinger Aim *1 (C) [b], f+S/H F 30/44 Carcass Ride [d], u+S/H - 36/50 Ball Seisei *2 (AMA) qcb+P/K/S/H - - Devious Curve *3 rdp+P/K/S/H R 25 Double Head Morbid dp+S/H R 17x4/21x4 Mad Struggle (MA) qcf+S/H - 12x3/15x6 Shunkan Idou *4 dp+K - - Tension Moves Dark Angel qcb, hcf+S - 12x28 Red Hail (MA) qcf, qcf+H - 26x8 Instant Kill Deimvolger qcf, qcf+H - All *1 May be charged up. Charging produces more hits, but the damage per hit decreases to 22 for S and 25 for H. Max charge is 6 hits. *2 Creates a ball in midair. Multiple balls may be created at the same time. The pattern created by the balls depends on the button used. When a ball is hit by a striking attack from Venom, it takes the damage properties of that attack and travels forward. If it hits another ball, ricochets occur; if it hits the opponent, the damage inflicted is the same as the attack used to move the ball. *3 Opponent cannot air recover, and this move can also be used to create balls created by Ball Seisei. *4 Venom teleports into the air directly above the nearest billiard ball. If no balls are present on the field, Venom merely teleports to directly above himself. FRC Timing Stinger Aim: For S version, 4-frame window 4 frames after cue stick hits ball. For H version, 4-frame window 6 frames after cue stick hits ball. Counter Hit Effects Hard Slash: Stagger ****************************************************************************** EX Mode Changes New Moves Object Ball *1 d, d+H - - Banking Jack dp+K R 18x2+12x3 *1 Charges up Stinger Aim (up to three charges). Altered Moves Stinger Aim *1 (AMA) qcf+S/H F 30/44 Carcass Ride dp+S/H - 36/50 Red Hail *2 qcb, qcb+S/H - 26x9/31x4 *1 Is charged up by Object Ball. *2 Tension Move. Lost Moves Shunkan Idou Double Head Morbid Mad Struggle FRC Timing Stinger Aim: For S version, 4-frame window 4 frames after cue stick hits ball. For H version, 4-frame window 6 frames after cue stick hits ball. ****************************************************************************** Gold Mode Changes Red Hail's hits are charged. Stinger Aim charges automatically. With EX Mode, Object Ball's effects are automatic. Strengths: Is effective at both close and far range; good combo possibility. Weaknesses: Gains tension a little slowly; some moves predictable. Comments: Venom hasn't changed much; it's easier to create balls, and you can do so mid-air, but his overall offensive tactics are stil pretty much "link combos to Double Head Morbid". His Devious Curve is new though, and worth using. ------------------------------------------------------------------------------ ZAPPA ------------------------------------------------------------------------------ Height: 180 cm Bloodtype: A Weight: 66 kg Birthplace: Australia Birthday: June 16th Eye Color: Blue Likes: Finding a wife, Diaries Important Things: Good Health charm Dislikes: Anything scary Voice Actor: Ueda Yuuji Story: Through bad luck, Zappa became possessed by S-ko. S-ko used Zappa's body and began observing the actions of humans. During this time Zappa would often lose consciousness and awake with wounds. Fearing that he suffered from some unknown illness, he worried constantly. Then, he learned of a famous doctor who could heal any disease, "Faust". However, he learned that Faust did not stay in one place. Some even said that Faust had died. Zappa set out to pursue the disappearing traces of the doctor... Note: S-ko is an homage/reference to Sadako, a character from the Japanese horror film/novel trilogy "Ring" (1998). Zappa's Instant Kill is also a reference to Ring. An American remake of Ring is currently in production. **Zappa's moves are dependent on what Mukade is currently supporting him. Getting hit will banish whatever is supporting him. However, getting hit while no Mukade is supporting him may cause a random Mukade to support him. Basic Moves Command C Damage (No Mukade) Punch P R/J 9 Kick K R 22 Slash S (close) R/J 26 Far Slash S (far) R 30 Hard Slash H R/X 20x3 Dust D R 17 Crouching Punch d/db/df+P R/J 12 Crouching Kick d/db/df+K R 16 Crouching Slash d/db/df+S R 26 Crouching Hard Slash d/db/df+H R/J 60 Sweep d/db/df+D R 30 Jump Punch (MA) P R/J 13 Jump Kick (MA) K R 22 Jump Slash (MA) S R/J 32 Jump Hard Slash (MA) H R 28 Knockdown (MA) D R 40 Forward Punch f+P R 24 Forward Hard Slash f+H R/X 50 Dead Angle Attack (GC) f+two R/X 25 Throw (T) f/b+H - 50 Air Throw (MA)(T) f/b+H - 60 (Ghost) Slash S (close) R/J 40 Far Slash S (far) R/J 22 Hard Slash H R/J 50 Crouching Slash d/db/df+S R 20 Crouching Hard Slash d/db/df+H R/X 50 Jumping Slash (MA) S R 50 Jumping Hard Slash (MA) H R/X 50 Forward Hard Slash f+H R/X 36x3 (Sword) Slash S (close) R 30 Far Slash S (far) R 30 Hard Slash H R 25x2 Crouching Slash d/db/df+S R 22 Crouching Hard Slash d/db/df+H R 30 Jumping Slash (MA) S R/X 26 Jumping Hard Slash (MA) H R/X 32 Forward Hard Slash f+H R 32 (Raou) Slash S (close) R 26 Far Slash S (far) R 40 Hard Slash H R 48 Dust D R 30 Crouching Slash d/db/df+S R 36 Crouching Hard Slash d/db/df+H R 68 Jumping Slash (MA) S R/X 35 Jumping Hard Slash (MA) H R/X 45 Forward Hard Slash f+H R 76 Normal Moves (None) Konnichiwa Sanbiki no Mukade *1 qcf+P R 20 (Ghost) Sono Mama Kaette Konaide Kudasai (MA) qcf+S/H F 24 Banana *2 - - 0 Hachiue *3 - - 25 Golf Ball *3 - - 40 (Sword) Itasou, tte Iu Ka Itai *4 qcf+S R 20 --> Followup Attack *5 --> H R 30 Ochitoite Kudasai *6 dp+H R 30 Chikazuku to Yukimasu *7 hcb+H R 30x2 (Raou) Darkness Anthem qcf+S - 28x3 --> Followup Attack --> P - 30x2 Last Edegy qcb+S R 100 (Dog) Inu Kougeki D - 25 Inu Kougeki *8 d+D - 30 Inu Kougeki f+D - 25 Inu Kougeki *9 u+D - 30 Inu Kougeki b+D - - --> Dog Followup Attack --> D - 30 Tension Moves Umareru *10 hcb, f+H R 40x4 (Raou) Bellows Malice hcb, f+S - 40x10 Instant Kill Kowai Yo~ (T) qcf, qcf+H - All *1 This move can only be performed if Zappa is not supported by any mukade. This move adds three souls to Zappa and summons the ghost, sword, or dog mukade at random. If Zappa has 8 souls around him, he will summon the Raou mukade instead. Raou will support Zappa for 16 seconds, at the end of which it disappears, as well as any souls around Zappa. Sometimes this move will not summon anything. *2 Randomly happens when ghost hits opponent. Knocks opponent down. *3 Randomly happens when ghost hits opponent. *4 Adds one soul to Zappa. *5 Adds three souls to Zappa. *6 Adds one soul to Zappa. *7 Adds one soul to Zappa per hit. *8 Adds three souls to Zappa. *9 Adds one soul to Zappa. *10 This move banishes whatever Mukade is supporting Zappa. FRC Timing Sono Mama Kaette Konaide Kudasai: 2-frame window 2 frames after attack begins Counter Hit Effects Kick: Downed Crouching Slash: Stagger Knockdown: Wall Bounce (Ghosts) Far S: Stagger (Sword) Itasou, tte Iu Ka Itai: Stagger Chikazuku to Yukimasu: Downed ****************************************************************************** EX Mode Changes New Moves Goriyuu wo Keikakuteki Ni *1 d, d+P/K/S/H - - (Raou) Knuckle Kaiser *2 hcb, f+S R 140 *1 This move gives Zappa a mukade in exchange for souls. P gives the Sword for one soul. K gives the Dog for 2 souls. S gives the Ghosts for 3 souls. H gives the Raou for 8 souls. If Zappa does not have enough souls the move fails and Zappa is stunned for awhile. This move may be used even if Zappa already has a mukade. *2 Tension Move. Altered Moves Konnichiwa Sanbiki no Mukade *1 qcf+P R 20 (Raou) Hard Slash H R 60 Crouching Hard Slash d/db/df+H R 48 Forward Hard Slash f+H R 64 *1 Only adds one soul and adds a mukade if move hits; can be performed even if Zappa already has a mukade. Lost Moves Bellows Malice FRC Timing Sono Mama Kaette Konaide Kudasai: 2-frame window 2 frames after attack begins ****************************************************************************** Gold Mode Changes Zappa always has Raou. Does not gain souls. Strengths: Unpredictable; gains tension easily; very powerful in Raou mode. Weaknesses: Unpredictable; unwanted Mukades hard to get rid of. Comments: One of the most confusing characters, Zappa has virtually NO MOVES to begin with. Once you perform his qcf+P, though, he will summon a mukade (at random!) and you can then perform whatever moves that particular mukade has. Sure, it keeps the opponent guessing, but it keeps YOU guessing as well. Zappa talks quite a lot, and so he's also good at getting on the opponent's nerves. His instant kill is uber-creepy, too. 5. SOUNDTRACK One of the best features of the Guilty Gear games is the soundtrack, a punk rock/heavy metal type that sticks in your mind and refuses to leave. I mean, as groundbreaking and as fun as Street Fighter II was, its music wasn't that great, and only hardcore fans can remember how it goes. Not so with Guilty Gear's music, and GGXX is no different. GGXX's music sounds a lot like what GGX's Hard Rock Tracks would've sounded like performed live, and most tracks have different instrumentations. Some of the decisions were questionable (like replacing the organs in Holy Orders with a weird synth sound) but overall your favorite themes are back and better than ever. The new character's themes are also great; Midnight Carnival is an especially good track. Sadly, the "special fight" themes from GGX, like No Mercy and Still in the Dark, are gone. The soundtrack is available on two discs and is published by Scitron Discs. Disc One 01. Feedback (Opening Theme) 0:59 02. Noontide (Sol vs. Ky) 3:08 03. Keep Yourself Alive II (Sol) 3:06 04. Holy Orders (Be Just or Be Dead) (Ky) 3:01 05. Blue Water, Blue Sky (May) 3:00 06. Writhe in Pain (Millia) 3:02 07. Feel a Fear (Eddie) 3:05 08. Burly Heart (Potemkin) 3:13 09. Suck a Sage (Chipp) 3:10 10. The Original (Faust) 3:07 11. Make Oneself (Axl) 3:05 12. Momentary Life (Baiken) 3:08 13. Fuuga (Anji) 3:03 14. A Solitude That Asks Nothing in Return (Venom) 3:06 15. Liquor Bar and Drunkard (Johnny) 3:08 16. Babel Noise (Jam) 3:05 17. Bloodstained Lineage (Testament) 3:22 Disc 2 01. Awe of She (Dizzy) 3:08 02. Simple Life (Bridget) 3:08 03. Haven't You Got Eyes in Your Head (Slayer) 3:10 04. Good Manners and Customs (Zappa) 3:10 05. Kagematsuri (I-No) 3:08 06. Nothing Out of the Ordinary (Mirror Match) 3:08 07. Existence (Assassin vs. Assassin) 3:07 08. The Midnight Carnival (I-No EX) 3:09 09. Till Next Time (Ending #1) 3:04 10. Boom Town Blues (Ending #2) 3:09 11. Missing... (Ending #3) 3:01 12. D.O.A. (Character Select) 1:15 13. Vs. (Vs.) 0:14 14. Go For It!! (Continue) 0:26 15. Game Over (Game Over) 0:17 16. Pride and Glory (Kliff) 3:15 17. Meet Again (Justice) 3:17 18. Primal Light (Ending #1) 3:06 19. Calm Passion (Ending #2) 3:06 20. Walk in the Dusk (Ending #3) 3:02 For Existence, "Assassin" is defined as Slayer, Eddie, Venom, or Millia. The last five tracks on Disc 2 are tracks from Guilty Gear X Plus which weren't in the original Guilty Gear X. The console version of the game has added tracks, a new track called "Options" which is played during the game's menus, and ressurected tracks from GGX - Still in the Dark (dubbed "Millia vs. Zato EX version"), No Mercy ("Sol vs. Ky EX version"), and Fatal Duel ("Same Character EX version"). These "EX version" themes are played during some of the missions as well as in some of the fights in Story Mode. I do not know of a way to trigger playing them in Vs. 6. TRANSLATIONS Here I will provide translations from Japanese into English of various aspects of the game. In-game quotes are translated a bit more loosely than the move names in an effort to make them sound natural. Also, I didn't bother to translate quotes that are just moans/groans/yells/whatever. I'm a half native-speaker of Japanese so I am reasonably sure of these translations, but if you have a different opinion, feel free to contact me. General Terms Ougi: An often-secret, often-powerful technique of a particular school of fighting Iai: A style of fighting characterized by rapid sheathing and drawing of a katana from its scabbard. Used in this game by Johnny and Baiken. ANJI MITO Move Names Shitsu: Rapidness Fuujin: God of Wind Nagiha: Calm Blade Hitoashitobi: One-step Jump Shin: Ichishiki: Needle: Type One Kou: Crimson On: Shadow Kai: Commandment Shin: Nishiki: Needle: Type Two Tenjinashi: Feet of the Gods Issei Ougi: Sai: Absolute Ougi: Brilliance Kachoufuugetsu: The Beauty of Nature Zetsu: Suppress Quotes Pre-Battle Hajime kara tobashiteku ze? Tenuki sun na yo?: I'm giving it my best from the start... no pulling back, okay? Mataseta naa!: Sorry to keep you waiting! Iiwake de mo kangaetoki na!: Think up an excuse while you can! Nanpatsu ore ni ataru ka na?: Wonder how many times you can hit me? Joushoufuhai ga motto de ne...: Always win, never lose is my motto... Win Tenchi ni musou no mai da!: This is a dance peerless in the world! Gifun wo shite ware ni oyobasu...: I got this far on indignation... Itsudemo aite ni natte yan ze?: I'll be your opponent anytime, okay? Seibai!: Punishment! Mijuku!: Amateur! Shoushi!: Pitiful! Lose Konchikusho-!: Dammit! Nan da to-!: What the...! Sekai wa hiroi ze...: The world is wide... Doji tta ze!: I made a blunder! Tsugi wa honki wo dashite yaru!: I'll get serious next time! Taunt Yaru ki ga nee nara kaen na!: If you don't feel like fighting go home! Nameten no ka?: Are you mocking me? Dokyou ga tarinee!: Not enough guts! Sekoi mane sun na yo na...: No need to be so simple-minded... Kousan nara sou ie tte no!: Just say it if you want to give up! Shimai nya kireru ze!: I'll end it here! Taikutsu da ze!: Boring! Respect Ippon torareta ze!: I made a mistake! Kanaimasen naa...: I can't keep up with you... Koitsua odoroki da...: I'm surprised... Scalpel Quotes Rinshi taiken!: A near death experience! Hatsu taiken!: A new experience! Shijidai kougeki?: A new age attack? Dizzied Ch, chotto matte...: Hold on a second... Ma, mada yareru zo...: I-I can still keep going... Ka, kakatte koi ora!: C-come on and fight me! Staggered Kora, chotto, hora!: Come on, wait, hey! Psych Burst Otoko wo miseru ze!: I'll show you a man! Psych Burst Counter Kekkan kireta ze!: I've burst a blood vessel! Air Recovery (none) Throw Chorochoro shiten ja nee!: Quit fooling around! Dust Hora yo!: Take this! Tonjimai na!: Fly! Postfight Speech vs. Sol: Itee ka? Ishi ga annara sore dake oresama ga kusen shita tte koto yo. Does it hurt? If you're still conscious, you sure gave me a hard match. vs. Ky: Shou wa Mito, na wa Anji! Gagou wo "Kakukaku"! Ore no reisetsu nante konna mon da ga. Ma, kanben shite kure. Last name Mito, first name Anji! Nickname "Glorious!" My manners only go this far, but... Well, go easy on me. vs. May: Hadaka ga ki ni naru? Iya, kore de "Kougeki kurau to itee" tte no ga aru kara hisshi de yokerareru no sa! Worried that I'm naked? Well, with this "Getting attacked hurts!" so I'll try my best to avoid things. vs. Millia: Kajinhakumei. Muzukashiku kangaesugiru to ii koto nai ze? "Beauty and luck seldom go together". Thinking too hard about something isn't good for you... vs. Axl: Nugaa! Haratatsuwaso no buki! Nanka sugee ochokurareta kanji. Yeesh! Such an annoying weapon! I feel like I got lucky. vs. Potemkin: Jyuuyoku kata wo sei su... chotto chigau ga, maa tonikaku ore wa sugee! Able to control such gentle strength... or something, but anyway I'm awesome! vs. Chipp: Omae no kougeki wa karusugin da yo, hidariuchiwa de koto ga sunjimatta. Your attacks are too light, I went through this in comfort. vs. Eddie: Jibun jishin wo kitaenee kara sainou ga karerun da yo! You don't train yourself, so your potential is wasted! vs. Baiken: Gashinshoutan no kokoroiki ya yoshi! N daga... ii onna ga dainashi da ze? Waratte erareru sachi mo aru tte koto sa. Such single-minded spirit! But... it's spoiling a good woman, you know? There's such a thing as feeling good about smiling. vs. Faust: Iya, omae hora, kikikan to ka nai no? Jibun ni. Hey, don't you feel any danger? About yourself? vs. Testament: Tatakai tte no wa, doryoku to konjou, nekketsu no otokogi tte no ga kokozo wo kimerun da yo! In fighting, spirit and guts, burning blood and a man's spirit are what determine the outcome! vs. Jam: Suman! Miechimatta! Kou natta ijou wa ore ga sekinin wo totte da na. E? Oyobi ja nai? Sorry! I saw! Now I guess I'll have to take responsibility... huh? You didn't call? vs. Anji: Monomane suru yatsu tte no wa sugee kansatsuryoku datte na? Ore ga donna oshioki wo oshieteru ka itte mi? To mimic something takes a lot of observational skill, huh. Why don't you tell me what I should teach you? vs. Johnny: Tatakai wa jou ni shinken shoubu! Ocharake kara sonna zama ni nan da yo! Fighting is usually a serious match! What's with that attitude from the start? vs. Venom: kka! Antara sonna mon made buki ni shichimau no ka? Sekai wa hiroi nee, tte ore mo are ka? Geez! You even use something like that as a weapon? The world is big, but... am I like that too? vs. Dizzy: Chotto shita gakujitsuteki shumi tte yatsu dattan da ga? Koitsu wa iki ja nee ya. Dai no otona ga yotte takaru no wa yakutai mo ne. A little scientific, huh? But that's not the essence. Many adults grow into their roles. vs. Slayer: Shinshi taru mono hankechi wo chi de yogoshita to accha iroiro to aru daro? Cha demo susuttero tte koto yo! You think a gentlemen does things like use a handkerchief to wipe away blood and stuff like that? Why don't you suck on some tea! vs. I-No: Hayashi nara chittaa kokoroeten daga, uma ga awanee no wa shouganee. Daga iji no hariai ja ore wa makenee! I know a little about Noh orchestras, but your style's a little different. But, I won't lose if we just compare our spirits! vs. Zappa: Tenchiyonhou wo kiyome, seifuu wo yobikomu mai no chikara yo! Jarei, akurei matomete oujou! (...Mada kocchi miteru yo, kanben shite kure...) Purifying Heaven and Earth, I call upon the strength of the dance that summons purifying winds! Evil spirits, vanish! (...he's still looking this way, give me a break!) vs. Bridget: Zengei to shita wa soko soko, daga tougei no mae ni wa seizei kadozuke tte koto da na. Otagai shoujin shiyou ya. Art for art's sake is nice, but true art is about performing in front of an audience. Let's give it our best, ok? AXL LOW Move Names Bentengari: Benten Harvest (Benten is the Buddhist goddess of wisdom) Rensengeki: Flashing Sickle Attack Kyokusageki: Melodic Chain Attack Sensageki: Rotating Chain Attack Rashousen: Delicate Bell Spiral Tenhouseki: Rock from the Sky Housoubako: Beehive Raieisageki: Lightning Chain Attack Shiranami no Homura: Thieves' Flame Byakuerenshou: Massive Sickle Flame Rensen Ougi: Midaregami: Sickle Ougi: Wild Hair Quotes Pre-Battle Hade ni ikimasu ka!: Let's make it flashy. Tekagen shite kure yo!: Go easy on me, okay? Tanoshiku yarou ze.: Let's have fun with this. Ude ga naru ze!: My arms are crying out! Koko wa, oresama no stage da ze!: This is MY stage. Chotto dake honki dashichau ze?: I guess I'll get a little serious... (vs. Sol) Danna! Hisashiburi da nee. Genki shiteta?: Hey! It's been awhile. How've ya been? (vs. Sol) Minogashite kunnai ka na? Ano CD arun da kedo.: How about you let me go? I have that CD... (vs. Sol) Kono shashin mite. Danna no kodomo jidai.: Look at this picture! It's you from when you were a kid... (vs. I-No) Okashii na, anta no kao. Yoku mirun da yo na...: There's something about your face... I've seen it a lot... (vs. I-No) Ara, anta no kami suki da yo.: Ooh, I like your hair. (vs. I-No) Chotto mattee, anta no mune... tamaran...: Wait a sec, your breasts... won't fit... Win Oyobi ja nai nee.: No one's calling you... Tatsun ja nee yo.: Don't stand up. Yametokya yokatta no ni...: I didn't want to have to do that... Choroi mon da ne!: Such a weak one! Cool ni kimetaro?: Wasn't that cool? Sassuga oresama!: As expected for me! Mengo mengo!: Easy, easy! Anta, yowai ne!: Hey, you're weak! O-ya-su-mi!: Good night! Yukkuri nete na.: Sleep well. Lose Tsuyoi naa, oi...: Too strong... Kanben shite yo...: Give me a break... Ore tte konna mon?: Is this all I am? Yararechimatta yo... oi...: I'm done for... Are... owari?: Huh... it's over? Naande katen ka naa...: Why can't I win... Taunt Bishi! To, ikou ze!: *Bishi*... here I go! Sorya, nai darou?: Nah, I don't think so! Chikin!: Chicken! Sora yo!: Take that! Amaaai!: Too easy! O, omitooshi sa.: That's my prediction. Respect It's cool! Ii sen itteru yo!: Nice work Yo, dateotoko.: Hey, dude. Kaanawanee naa...: I can't keep up... Yaarujan!: You're pretty good! Kakkoii naa, anta.: You're pretty cool. Scalpel Sokooo!: Not there! Kuse ni naru?: Is this going to be a bad habit? Dizzied Yabee...: This isn't good... Koko wa doko?: Where am I? Ore... tobeteru?: Am I... flying? Staggered Ashimoto da no shikai da no naaa!: Everything's upside down! Hoshi ga kireeei...: The stars are pretty... Aa, ore ga ippai iru...: Hey, there's lots of me... Psych Burst Gan gan icchau yo!: This is going to be intense! Mou tomannai!: You can't stop me any longer! Suki ni shite!: Do what you want! Psych Burst Counter Itai tsuu no!: I said that hurt! Aa soko motto aa ii aa ii...: Yes there, more, that's good... Shita kanjatta zo.: I bit my tongue... Air Recovery Yoyuu...: Easy now... Doko miten da yo!: Where are you looking at! Kocchi da zee!: I'm over here! Throw Yotto...!: Oof! Netena!: Go to sleep! Omoi na... anta.: You're heavy... Dust (none) Postfight Speech vs. Sol: Douyo danna, oresama ude ageta ssho? How about it, haven't I become better? vs. Ky: Maa maa, katai koto yuu na tte. Kore mo hito tasuke da to omotte, soko wo tsuushite kurenai ka na? Hey now, don't be so stiff. Can't you just think this is helping people too, and let me pass? vs. May: Acchaa, chotto yarisugita ka na. Mengo. Man, maybe I overdid it a little. Sorry. vs. Millia: Onna wa burondo ni kagiru tte kangae mo aratameru ze... I've changed my opinion of blonds... vs. Axl: Chigau, chigaaau! Sou ja nakute, kou! Oresama no chaamu pointo wa kono 100 man doru no egao ni shuuyaku sareteru no yo? No, no! Not like that, like this! My charm point is all summarized in this million dollar smile, you know? vs. Potemkin: Anta no senzo wa doumo oretachi to wa chigau to omoun da ga, kikai ga attara sono ruutsu wo sagashite miru yo. Your ancestors were probably different from the rest of us, so if you have the chance find your roots. vs. Chipp: OK, OK! Anta wa hayakatta ga ore no wa nagakatta. Douyo, shoubu wa mietetan ja nai no? Naaanchitte! Ok, ok! You may be fast, but mine's long. Didn't seem like a fight? Yeesh! vs. Eddie: Ano sa, anta hountou wa mieten daro? Hey, you really can see, can't you? vs. Baiken: Doresu mo chaina mo waruku nain daga, wafuku tte yatsu wa nan tsuu ka kou, iroppoi ne. Your dress and chain aren't bad, but for traditional Japanese clothes, uh, what do you say, that's a little sexy. vs. Faust: Nanka sa, shinzou ni waruin da yo. Tanomu kara mou okiagannaide kureru ka na. Geez, you're pretty bad for my heart. Please, don't get up again, ok? vs. Testament: Maattaku, ushiro kara mae kara to! Jiman no riichi ga yaku ni tacha shinee. Geez, from behind and front! Your reach isn't going to be helpful. vs. Jam: Ore no gimon wa futatsu. Kono jidai no onna no ko wa nande konna ni tsuyoi no ka tte koto, mou hitotsu, kimi wa honto ni ryourijin ka? I've got two questions. First, are all the women in this age this strong, and second, are you really a chef? vs. Anji: Anta no sono dansu nara doko ni ittemo kutte ikeru ze. Daga odoru suteeji wa eranda hou ga ii. With that dance, you can do great anywhere. But, it's best if you picked a dance stage. vs. Johnny: Dangan wo mo inuku ginkou no issen! Marude eiga da nee, ma, yakusha ga chigatta kedo na, nihihi... A blinding silver flash that shoots even through bullets! Just like a movie, but I guess the actor was different, eheheh... vs. Venom: Anta sa, miete wa ikenai mono ga mieru kuchi daro? Hey you, you like looking at stuff that shouldn't be looked at, huh. vs. Dizzy: Onna no ko to komyunikeeshon no hazu dattan dakedo na... nanka sokora jyuu daboku shiten dakedo. I thought I could do some communication with a girl here... but I guess it's a little bruised over there... vs. Slayer: Esukooto tte no wa josei wo mamoru otoko no koto yo? Tsumari oresama no jisho ni wa soko ni Axl Low tte kaite aru no sa. Tenawake de, okusan shoukai shite? An escort is a man who protects a woman, you know? And in my dictionary, "Axl Low" is written there. Anyway, maybe you could introduce your wife? vs. I-No: Matta! Yappa dokka de mita mune... iyaiya kao da na. Okashii na, konna utsukushii futomomo... aiyaya! Kao wo wasureru nante. Wait! I know I've seen those breasts... er, I mean face before. That's strange, how could I forget such big bre... uh, I mean! Face... vs. Zappa: Nan tsuu ka, itamashii tsuu ka, imawashii tsuu ka... Konna no ni maketara sasuga ni naku shika nai na. What do you say, painful, or pitiful, or something... If I lost to something like this all I could do is cry... vs. Bridget: Nihihhi, asobi ni kakashite oresama wo dashinukou nanza 10 nen hayai no yo! Sore, kashite mi? Kou yatte yaren da ze... atta! Heheh, trying to get the better of me with that toy... you're 10 years too young! Let me see it. It's like this... ouch! BAIKEN Move Names Tatamigaeshi: Tatami Flip Youshijin: Spirit Thorn Formation Mawarikomi: Reverse Sakura: Cherry Blossom Suzuran: Noble Dash Youzansen: Spirit Cutting Fan Kabari: Fishing Fly Tetsuzansen: Iron Cutting Fan Tsurune Sanzuwatashi: Linked Crossing of the Styx Baku: Ki: Restraint: Turtle Baku: Rin: Restraint: Tiger Baku: Ryuu: Restraint: Dragon Baku: Hou: Restraint: Phoenix Garyou Tensei: Final Execution Quotes Pre-Battle Izayoi una yo.: The sixteen-day moon swells... Ippun tte tokoro ka.: This'll take about one minute. Tekagen wa muyou da ze.: No need to hold back. Heh, sou aseru na tte.: Heh, I said no need to rush. Ore no ken wa misemon ja nee zo.: This sword isn't for show. Meido ni okutte yaru yo.: I'll send you to Hell. Jikan ga torasenee sa.: This won't take long. Ikigan ja nai yo...: Keep it serious... ...wakazo ga!: ...young boy! ...komusume ga! ...little girl! ...toohenboku ga! ...idiot! ...bakemon ga! ...monster! ...magaimon ga! ...fake! ...ikareonna ga! ...angry woman! ...ossan yo! ...gramps! ...e, eeto... ...uh, uh... Win Kentou chigai ka.: Different from what I expected... Fugainai ne.: How disappointing. Temaa tochimatta.: That took up my time. Kyoodo ni kaen na.: Go home. Ude ga sabichimau.: My skills'll rust like this. Tsumaranmon wo kichimatta.: I cut up something useless. Omae ja yakubusoku da.: You're a disappointment. Udenarashi ni mo naranee.: That didn't even make good practice. Samatsu na shiai da ze.: Such a trivial fight. Lose Aitsu yori tsuyoi tte no ka...: You're stronger than "him"... Konna tokoro de...: Not here... Chikushou ga!: Dammit! Nasakenee...: Pitiful... Temee no kachi da...: Your win... Yaki ga mawatta ze...: The night air stirs... Ore ga... makeru?: I... lost? Aitsu ni au made wa...: Until I meet "him"... Taunt Yatterannee!: Can't do anything! Nan nara saya de yatte yarou ka?: Maybe I should keep my sword in its sheath? Taigai ni shiro yo.: Do it somewhere else. Mamagoto nara... hitori de yanna.: If you're going to whine... do it alone. Nn, ttaku koshi ga samechimatta yo.: Ch, I've lost my taste for this. Aaa, miterannai yo.: Aaa, I can't even watch. Respect Ano otoko yori tsuyoi...: Stronger than "That man"... Omoshiroku natte kita!: This has become interesting! Koitsu wa horidashimono da yo.: This is a good find. Anta no hou ga tsuyoi na, daga... waruku nai.: You're stronger... not bad. Koitsua, ikeru kuchi da na.: Not a bad way to do things. Hahaha, ii mon motten ja nee ka.: Hahaha, you've got a good thing there. Scalpel Chikara ga hairenee...: I'm losing my strength... Dizzied Me ga kasumiyagaru!: Eyes are misty...! Yacchimattta!: Got me! Uso daro...: You're kidding... Staggered Ura wo kakareta ka!: Playing dirty, huh!? Psych Burst Chintara yatterannai yo!: You can't just sit there! Psych Burst Counter Uzai ttendaro?!: How annoying! Air Recovery Oshikatta ne!: Too bad! Madamada!: Not enough! Amain da yo!: Too easy! Throw Nameten ja nai yo!: Don't underestimate me! Shi ni na...: Die. Jama nan da yo!: You're a nuisance! Dust (none) Postfight Speech vs. Sol: Nurui ne, sonna yasuppoi honoo ja sakana mo yakeyashinai yo. Pitiful, with that cheap flame you couldn't grill a fish. vs. Ky: Kankangakugaku! Piichikupaachiku! Uttoushii otoko da ne! Temee no yousou wo oshitsuken ja nai yo! So much debate! So much argument! Such a noisy boy. Don't try and impress your youthful enthusiasm on me! vs. May: Gaki dakara tte nameraretaku nain nara, naki iun ja nai yo! If you don't want me looking down on you because you're a kid, don't cry about it! vs. Millia: Ore ni kachitakkya kakkou tsukenaide shi ni mo no kurui ni naru koto da ne. Trying to win over me would confuse even death, you know. vs. Axl: ttaku, chikuchiku to sonna tooku kara... otoko nara shoumen kitte ki na! Geez, trying to attack from so far away... if you're a man, come and face me straight on! vs. Potemkin: Sugoude daga nanda ka shiranee ga, mado ga dekakute yari yasashikatta yo. You have potential but for some reason, you're so big it's easy to hit you... vs. Chipp: Tekazu ga fuereba, sore dake kuse ga wakari yasuku naru. Kamo datta tte itten no sa! If you had more moves, it wouldn't be so easy to read you. I said, if! vs. Eddie: Naan tsutta ka ne... sou, "narushisuto"! Sou iu no miru to senaka ga kayuku natte chikara ga hainnain da yo! What do you say..., yeah, a "narcissist!" Just looking at you is like a itchy back I can't scratch. vs. Baiken: Kakugo ga tarinee! Ore no magii wa sotomi dake ja tsutomaraneen da yo! You aren't prepared enough! If you want to imitate me just copying my appearance won't work! vs. Faust: Ko, kono kaburimono wo torashite morau ze? Temee ga ningen ka dou ka tashikametee... I, I'm taking off this bag, okay? I want to see if you're really human... vs. Testament: Gatagata iu mae ni, sono uzattai kami wo kitte kurun da nee. Miteiru kocchi ga iraira surun da yo! Before you preach to me, cut that ridiculous hair! Just looking at it irritates me. vs. Jam: Buki ga nee nara bouku gurai tsukerun da na, motto mo koitsu de kirenai mono wa nai kedo ne. If you don't have a weapon at least put on some armor, not that there's anything that this thing can't cut anyway. vs. Anji: Hone no aru yarou wa kirai ja nee yo. Yowakatta kedo na. I don't dislike men with spines. Even though you were weak... vs. Johnny: Nandai, shaberisugi de jisei mo tsuku koto ga dekinaku nacchimatta ka. Huh, so you talked so much you didn't get to spit out a death poem, huh. vs. Venom: Kakurete tatte wakaru ze, sonna sakana mitai na me de teki wo attou dekiru to omotten no ka? Even if you hide I know it, you think you can overwhelm your opponent with such fishlike eyes? vs. Dizzy: Chii! Uketa wa ii ga, katana ga tsukechimatta ze. Todome wo sasu no wa mata kondo ni shite yaraa. Damn! You're down all right, but I blunted my sword. I'll wait till next time to finish you. vs. Slayer: Ore no imono ga zenbu ikarechimatta. Tondemo nee ken da na, namae wo kiitoku ze. You've got me all riled up. Such ridiculous fighting style, tell me your name. vs. I-No: Hiasobi ga sugin da yo. Tsuu ka itte mo mudappoi yatsu ga ichiban nigate nan da yo na, aa muka tsuite kita! You play with fire too much... is what I'd say, but I can't deal with those who don't look like they'll listen. Man, now I'm ticked off! vs. Zappa: Nandai, dokka no yamiisha mitai no ka to omoeba, honmono no yousei nara ayashii mon demo naa wa na. Hm, if I think about a certain "dark doctor", he's not as suspicious as a real fairy... vs. Bridget: Sakana wo tamete ushi wo korosu. Katsu koto ga mokuteki nara temee no moteru buki wo zenbu tsukai kiretten da. "Seek the fish, kill the cow." If you really want to win you'll stop using that weapon. BRIDGET Move Names Yoyo Haichi: Yoyo Release Yoyo Hikimodoshi: Yoyo Return Teishi: Stop Hassha: Fire Rolling Idou: Rolling Movement Maintenance-chuu no Higeki: Tragedy During Maintenance Ore to Kill Machine: Me and the Kill Machine Quotes Pre-Battle Ara? Sonna toko de netetara kaze hikimasu yo?: Huh? If you sleep there you'll catch a cold! Eeto... nechau hodo matasechaimashita?: Um... did I make you wait so much you went to sleep? Mou, neteru nante, kinchoukan nai desu yo.: Geez, you aren't nervous at all, sleeping like that. Motto sugoi torikku wo omise shimasu yo.: Let me show you a better trick. Tanoshinde tte kudasai ne.: Please enjoy this! Uchi ga kattara ohineri kudasai ne.: If I win give me some money, okay? Win Ikimasu yo!: Here I go! Kyacchi suru made ga kyougi desu kara.: It's not over until the catch. Osomachisama deshita.: Well done. Yoyo ni shikaku wa nain desu yo.: Yoyo's don't have blind spots. E, to... guhou mo fude no ayamari...: Um... they say even mistakes of the brush get taught... Kaze no chikara wa anadoremasen ne.: Don't underestimate the power of the wind... Yappari ohineri wa irimasen...: You don't need to pay me after all... Kanpeki desu! Aa, hazukashii! Mou...: Perfect! Aa, how embarassing... geez. Shiage desu... iyan!: The finishing touch... yah! Saigo no torikku desu... etto, ima no nashi de.: Now the last trick... uh, never mind that. Lose Kirei na kawa ga miemasu...: I see a pretty river... A, ojiichan?: Ah, grandpa? Are, uchi ga mieru?: Huh, I can see my house? Tenshisama da...: It's an angel... A, ohanabatake...: Ah, a flower field... Taunt Motto tanoshimimahou yo.: Let's have more fun. Renshuu tsunda hou ga ii desu yo.: You should get more practice. Nanigoto mo kiso ga jouyou nan desu yo?: Everything needs a basis, you know? Respect Kenka ga otokui nan desu ne.: Your strong point is fighting, I see. Dare ni demo torie wa aru mono desu ne.: Everybody has a redeeming feature. Etto, yappari kaette ii desu ka?: Um, so can I go home? Scalpel Semete seijin suru made!: Wait until I'm legal at least! Moshiya hanzai?: Isn't this a crime? Dizzied Me ga mawaruuu!: I'm dizzyyy! Are... makenai na...: Huh? It won't wrap around... Osora ga... mawaru!: The sky is... turning! Staggered Hyaaama... mae ga...: Geez, in front...! Psych Burst Saabisu shimashou!: Let me give you something special! Psych Burst Counter Shizuka ni!: Quiet! Air Recovery Shuuchuu shinai to...: Gotta focus... Abunakatta...: That was dangerous... Share ga tsuujinai?: You don't get it? Throw Are?: Huh? Dust Kore, muzukashiin desu yo...: This is difficult, you know... Hai, mawashimasu yo.: Okay, now I'll turn it around... Ohitotsu dou desu ka?: How about it? Postfight Speech vs. Sol: Hidoi! Ii dougu nan dakara, sonna zonzai ni atsukaccha dame desu! No! That's such a nice tool, so don't throw it around so roughly! vs. Ky: Uwa, kenshisama nano ni kirei na komakai teashi desu ne. Wow, for a "Sir Knight" you sure have pretty, thin limbs. vs. May: Eeto, anta mo kono tehaisho ni arimasu ne. Chotto kite kudasai. Hey, you're in this bounty instructions too... come with me. vs. Millia: Sugoi! Donna kunren wo shitara sonna ni gouken ni narun desu ka? Wow! What kind of training should I do to get tough hair like that? vs. Axl: A, sore, ii buki ka mo shirimasen ne. Bushousa ni mo mentenansu to ka kantan sou de... Hey, that's not a bad weapon. Even a slob could take care of it... vs. Potemkin: Kyouchousei no nai taikaku wo shiteite mo, gei no michi nara nozomi wa arimasu yo? Even if you have no coordination in that physique, you could still live the performing life, you know? vs. Chipp: Omoshiroi desu! Susamajii supiido de korobu no, okyakusan yobemasu yo! How interesting! With that terrific speed you could roll around and attract customers! vs. Eddie: Waa, kaoiro ga warui desu yo. Uchi, yarisugichaimashita ka? Wow, your face doesn't look too good. Did I overdo it? vs. Baiken: Masa ni otoko shouri desu ne! Akogareru naa, onnapoku nai kotsu wo oshite moraemasen ka? A true man's battle! I'm so envious, maybe you can teach me the way to not act womanly? vs. Faust: Eeto, ano, sono... misemonokoyakei desu ka? Um, uh, is that... a circus act? vs. Testament: Shikomi kei desu ne! Tossa ni taisho dekinai hito ni wa saiteki na senpou desu yo ne. Such training! It's such a great battle tactic for people who can't oppose your attacks. vs. Jam: Aa, kono nioi! Sakki tondechatta ryouri, buji desu yo! Oishii! Ryouri no ude dake wa tashika desu ne! Ah, this smell! That food that flew by earlier, it's all right... Delicious! You certainly have skill in cooking, at least. vs. Anji: Dentou bunka no mai wo mirete yokatta desu! Onna no hito dattara kirei dattan darou na. I'm glad I got to see a dance from traditional culture! It would've been pretty if it had been a girl doing it... vs. Johnny: Iai tte touyou no daidougei nan desu yo ne! Okane ga nain desu ka? "Iai" (Johnny's style of fighting) is a street performance in the Orient, isn't it!... Don't you have any money? vs. Venom: Wawawa, jimawari no hou ka na. Shobadai motte nai desu yo? Whoa, a street tough, huh. I don't have anything valuable... vs. Dizzy: Mitsuketa! Anata ga shoukinkubi desu yo ne. Kore de mura ni kaeremasu. Found you! You're the bounty, aren't you. Now I can go back to the village. vs. Slayer: Ojisan, bimyou ni akunin ppoi desu kedo, moshiya shoukin kakkattari shimasen? Mister, for some reason you seem a little evil, do you have a bounty on you by any chance? vs. I-No: Son nan ja dame desu! Hyougensha wa okyakusan wo taisetsu ni suru gimu ga arun desu yo! No, that's no good! A performer has a duty to treat their customers very importantly! vs. Bridget: Eh? Mou monomane made? Monosuki desu ne... Masaka! Karada mo! Naan da. Eh? Even a mimic? How interesting... no way! The body too! What the. vs. Zappa: Sugoi, sugoi gei desu! Sore dake ganbareba, zettai, okane toremasu yo! Amazing, amazing performance! If you just try harder, you'll definitely be able to get money. CHIPP ZANUFF Move Names Tsuyoshishiki Ten'i: Fortitude Transportation Tsuyoshishiki Meisai: Fortitude Camouflage Genrouzan: Misty Illusion Slash Resshou: Cold Palm Senshuu: Piercing Heel Rokusai: Foot Crush Sakuganki: Rock Drill Zanseirouga: Star-splitting Wolf Fang Banki Messai: Demon Extinction Quotes Pre-Battle Indou wo... watashite yaru ze!: I'll give you a requiem! Shisho... mitetekure yo!: Master... watch me now! Omae... shisou ga deteru ze?: You've got the shadow of death on you. Nanda, sono yoyuuzura.: What's with that calm attitude? Sassa to hajimeyou ze.: Let's get this thing started. Kudaranee.: Worthless. Win Ososugin da yo!: Too slow! Subete jukuchi.: I know all about it. Himatsubushi ni mo nan nee.: Can't even kill time like this. Chi... yowen da yo!: Chi... too weak! ...ttaku, hanashi ni nan nee.: Geez, not even worth talking about HA! Beat It! Kamikaze! Lose Shisho!: Master! Chikusho!: Dammit! Bakemon ga!: Monster! Maketawake ja nee zo...: It's not like I lost... Ore no jutsu ga...: My technique... Konna toroi yatsu ni...: ...by such a slow guy... Taunt Hey sissy! Come on! Kiss my ass! Yaru ki an no ka yo?: You serious about this? nda, kono chikin ga.: What's up with this chicken... Tsumanne yarou da na: What a boring jerk. Respect What the hell? Jesus! Dou nacchimattan da ore wa.: What's wrong with me... Doumo, choushi ga warui ze.: Something feels wrong... Mata motochoushi ja nee ka...: I'm not feeling fine still... Imaichi kimaranee...: I guess it won't end here... Scalpel Culture Shock! Dizzied Na, nani ga okitan da!: Wha, what's happening! Yume de mo miten no ka?: Am I dreaming? Staggered Magure atari ka!: Lucky shot, huh! Psych Burst Peesu wo ageru ze!: I'll raise the pace! Psych Burst Counter Namen ja nee!: Don't underestimate me! Air Recovery (none) Throw (none) Dust (none) Postfight Speech vs. Sol: Maa, anmari ningensama wo namen ja nee koto da. Well, it's like this: Don't underestimate humans. vs. Ky: Temee no onnaonna shii kao miteru to mukahhara ga tatsun da yo! Kateba kangun tte kotoba shitteru ka? Just looking at your womanly face makes me sick! You know this word, "government army"? vs. May: Kuru mono wa tatoe onna kodomo darou tomo yousha wa shinee! ...ga, doumo munekuso warii na. I won't have mercy, even if I'm up against a little girl!... but, somehow I feel disgusted. vs. Millia: Ichiichi aite suru no mo mendou da, maji de yatterya ichibyou mo kakaranakatta ze? Uzai kara detekunna. Just facing you is an annoyance, if I had been serious it wouldn't have taken even a second to beat you. I'm sick of you, go away. vs. Axl: Herahera to ike suki ja nai yarou da. Emono ga nagakerya chikazukenee to de mo omotta ka? You certainly don't like fighting seriously. Did you think that with a long weapon I couldn't get close to you? vs. Potemkin: Mazu wa sono mezawari na niku wo kezugiotoshiyagare! Godaisou na pawaa wo motteta tte, atarnekya imi nai ze! I'll just chip away at that annoying bulk! Even if you've got ridiculous power, it won't help if you can't hit me! vs. Chipp: Ore wa mada shi mo, shisho no na wo damatte miyagare! Keshiteyaru! Imitating me and trying to blot my master's name?! I'll erase you! vs. Eddie: Gisei ni suru mono ga nakerya nani mo te ni hairanai tte no wa, temee ga sanryuu no shouko da. Issei ore ni wa katenee yo. "If you don't have anything to lose, you can't gain anything" - you're proof of that three times over! You'll never beat me. vs. Baiken: Onna no kuse ni ii konjou shiteiru ze, kore ga uwasa ni kiku yamato nadeshiko tte yatsu ka? You sure have guts for a woman, are you a "Yamato Nadesico" I keep hearing about? vs. Faust: Te, temee wo keiyou suru kotoba ga mitsukaranee... tsumari nanda, are da! "Goshuushousama"! I, I can't think of a word that describes you... anyway, what is it, yeah! "Condolences"! vs. Testament: Godaisou na waza wo chirichiri narabete, kore ga temee no zenryoku ka? Gakkari saseyagaru! Scattering out your techniques like that, is this all you've got?! Don't disappoint me! vs. Jam: Shinobi ni irojikake ga tsuku to omotten no ka? Mezawari da, kiero! You thought temptation would work on a ninja? You're an eyesore, go away! vs. Anji: Temee! Ore ga nihonjin ja nai to omotte baka ni shiten no ka? "Harisen" wa buki ja neen da zo!... da yo na? You! You trying to make a fool of me by saying I'm not Japanese? A "harisen" ain't a weapon!... right? **Chipp mistakes the word for fan - hakusen vs. Johnny: Ore wa mureru yarou ga kirai da. Onna no ketsu wo oikakeru yarou mo haku ki ga suru. Tsumari, tsui chikara ga haichimatte tte koto da. I hate those who gather crowds. Those who chase after women also make me want to puke. Therefore, I just now felt better! vs. Venom: Oshiete kureru no ka? Sono kakkou wa asobi ni kita no ka, ore wo ochokuru tame na no ka? Temee ga soko ni mukaitsuiteru riyuu da. Why don't you tell me? Are you dressed like that to play, or to make fun of me? That's the reason you're groveling now! vs. Dizzy: Nda yo, hyoushi nuke da ze. Chi, tada no gaki ja nee ka. Do kka ichimae. What the, I barely dodged that... huh, it's just a kid. Go away. vs. Slayer: Furafura to nani ga shiten da, temee! Uzatte, tsugi wa kata ga attate mo buttsubusu zo! What's with that half-assed attitude? Next time you'll fall apart if I hit your back! vs. I-No: Mioroshiten ja nee! Katta no wa ore da! Chigau ka! Kuso! Don't look down on me! I'm the one who won! Well!? Dammit! vs. Zappa: Temee! Detarame ni mo hodo ga aru zo. Sono jutsu, ore ni mo oshiete yagare! You! Random attacks have method too. Teach me that, why don't you! vs. Bridget: Satsuki no nee yatsu ni tatakau shikaku wa nee! Chi, tonda mamagoto ni tsukiawasareta ze. If you're not prepared to kill, you don't have the right to fight! Geez, I got involved in some kiddy stuff. DIZZY Move Names Hajime wa Tada no Akari Datta n Desu: At first it was just for light. Sakana wo Karu Toki ni Tsukatta n Desu: This was used for fishing. Ki no Mi wo Toru Toki ni Tsukatta n Desu: This was to get fruit off trees. Yoku Hanashi Aite ni Natte Kuremasu: They became conversation partners. Hitori ni Shite Kudasai: Please leave me alone. Necro Okotta Baai: When Necro Gets Angry Quotes Pre-Battle Kyou wa souji touban na no de...: Today's cleaning duty so... Kyou wa shokuji touban na no de...: Today's cooking duty so... Kyou wa uchiage to ka de...: Today's launch day so... ...hayaku kaeritain desu ga...: ...I'd like to go home quickly. ...minna wo matasetakunain desu ga...: ...I don't want to make everyone wait... ...Nagaku ha irenain desu ga...: ...I can't stay here long. (vs. Johnny) Are? Kyou wa "tsukekonda" ja nain desu ka?: Oh? Weren't you going to "take advantage" today? (vs. Johnny) May ni kotozukeraretan desu kedo...: I wanted to leave May a message, but... (vs. Johnny) Eetoo, "bangohannuki" ni shimasu yo.: Um, you're going to "skip dinner"... (vs. Testament) Hai, minna nakayoku shite kuremasu.: Yes, everyone's treating me well. (vs. Testament) Arigatou, Testament.: Thanks, Testament. (vs. Testament) Johnny-san ga ichido asobi ni koi tte ittemashita.: Johnny said for you to come over and visit sometime. (vs. Justice) Totemo... fushigi na kanji...: Such a strange feeling... (vs. Justice) Kono kotachi ga sawaideru...: These children are restless... (vs. Justice) Anata wa... dare?: Who... are you? Win Minna, katta yo.: Everyone, I won. Ano, mou kaette mo ii desu ka.: Um, can I go home now? Ikenai, yuuhan ni maniau ka na...: Oh no, I might not make it to dinner... Lose Doushite...: Why... Okaasan...: Mother... Otoosan...: Father... Minna... sayonara...: Everyone... goodbye... Otouban ga...: My chores... Taunt Onegai, futari tomo yamete.: Please, stop it you two. Ii ko dakara yamete.: You're good kids, so stop that. Dou shiyou...: What should I do... Respect Sore hodo no chikara ga aru no ni...: You have that much strength... Amari shigeki suru to kono kotachi ga...: If you provoke me too much these two will... Watashi wo koroshitai no desu ka?: Do you want to kill me? Aa, Undine, daijoubu da yo.: Ah, it's okay, Undine. Naze ka Necro ga yorokondemasu.: For some reason Necro seems happy. Fuku wo yogosu to minna ni okorarerun desu.: If I get my clothes dirty everybody will be angry... Scalpel Kore wa nani?: What's this? Dizzied (none) Staggered Are? Nani ga...: Huh? What... Psych Burst Aah! Psych Burst Counter (Necro) Yatte kureta na!: Now you've done it! Air Recovery (none) Throw Onegai, yamete!: Please, stop! Dust Nani?: What? Doushita no?: What's wrong? Overdrive Da...me...: N...o... Mou... yamete...: Please... stop it... Ku, kurushii...: I-it hurts... Necro Okotta Baai (Necro) Ore wa kagen wo shiran zo!: I don't know how to hold back! (Necro) Gesshudomo ga...: Trash... (Necro) Ikite wa kairen zo!: You won't come back alive! Gamma Ray Dare mo kizu tsuketaku nai no!: I don't want to hurt anybody! Postfight Speech vs. Sol: Eeto, mou daijoubu desu yo ne? Yuushoku mataseru to, minna ni sugoi okokrarerun de, mou oitomashimasu. Um, are you okay? If dinner is late everyone will get really angry, so I'll leave now. vs. Ky: Gomennasai, mada jyouzu ni chikara kagen ga dekinain desu. I'm sorry, I still can't hold back my strength very well. vs. May: Mou, abunai ja nai desu ka. Nani surun desu ka, ikinari? Geez, that was dangerous! What are you doing, all of a sudden. vs. Millia: Ano, watashi... mou shoukin kakatte nai mitai desu yo? Um, I... don't have a bounty on me anymore, I think... vs. Axl: Go, gomennasai! Konna ni hashagu no, hisashiburi de... chikara haichaimashita? S-sorry! It's been a long time since I've been this cheerful. Are you okay? vs. Potemkin: Gomennasai. Ima wa kaeri wo matte kureru hitotachi ga irun desu. I'm sorry. Now I have people who are waiting for me to return. vs. Chipp: Sugoi! Hari no ana wo toosu kougeki desu ne. Watashi nan ka bukiyou de, itsu mo kowashite bakkari nan desu yo. Amazing! Your attacks could go through the eye of a needle. I'm so clumsy, I always break things... vs. Eddie: Hito ka dou ka... kenka suru kikkake wa aru ka mo shiremasen ga, nakayoku naru kikkake ni wa kankei nain desu yo. Are you human, or... you might have a reason for fighting, but that has nothing to do with a reason to become friends. vs. Baiken: Ochitsuite kudasai! Doushite tatakau tokoro kara hajimenakya ikenain desu ka? Calm down, please! Why does it have to start with fighting? vs. Faust: Oisha-sama? Go, gomennasai! Totemo isoide ita mono desu kara! Mr. Doctor? I'm sorry! I'm in a big hurry! vs. Testament: Watashi ga ima, shiawase na no mo... anata ga ite kureta okage desu. Arigatou gozaimasu. The reason I am happy now... is because of you. Thank you. vs. Jam: E to... kourai ninjin to anzuzake to... otsukai tanomareta dake dattan desu kedo... Um... korean carrot and apricot sake... I just ordered it from the maid, but... vs. Anji: Kyaa! Odorokasanaide kudasai. Kono kotachi ga seigyo wo hanaretara, daikega ja sumanain desu yo. Kyaa! Please don't surprise me. If I lose control of these two, you'll probably get injured. vs. Johnny: Bangohan wa chanto youi shimasu kara. Eto... shokuzai wo katte konakucha! I'll fix dinner, so... Um... ah, I have to go buy ingredients! vs. Venom: Watashi nara tomokaku... kuruu no minna ni te wo dashitara, okorimasu yo? If I were you, well... if I acted against the crew they'd get angry, you know? vs. Dizzy: Eeto... ima, watashi ga ikiteiru to omowareru to, nanka seijiteki ni mazuin da sou desu. Um... it seems that the fact I'm living now is somehow politically bad... vs. Slayer: Do, doushita no, Undine? Sore ijou shitara, kono hito shinjau yo! Onegai yamete! Wh, what's wrong, Undine! If you go further this man will die! Please stop it! vs. I-No: (Necro ga zenryoku wo dashita... kono hito wa ittai?) (Necro used his full strength... this person is...?) vs. Zappa: Mite kudasai, hora. Watashi ni mo futatsu tsuiteirun desu yo. Moshikashite... douryou no kata desu ka? Please look, see? I also have two supporters. Maybe... are we alike? vs. Bridget: Watashi ni mou shoukin wa kakattemasen yo? Sore to, shoukin wa Jam-san ga mottechaimashita... I don't have a bounty on me anymore, you know? And, Jam took the bounty anyway... vs. Robo Ky: Do-dou shiyou... barabara ni nachatta. Suimasen, ima, tsunagimasu ne. Wh-what should I do? It fell apart. Sorry, I'll put you back together now... vs. Kliff: Otoosan ni... niteru. Onegai, shinanaide... You look like... father. Please, don't die. vs. Justice: Ano... daijoubu desu ka? (Nan darou, kono natsukashii kimochi...) Um... are you all right? (What is this nostalgic feeling...) EDDIE Move Names Eddie Shoukan: Summon Eddie Shou Kougeki: Small Attack Idou Kougeki: Moving Attack Taikuu Kougeki: Anti-air Attack Chuudanwaza: Mid-level Attack Quotes Pre-Battle Ikiru koto wo misetsukeru na.: Let me show you what it is to live. Ore wa tesuri ni ikiru mono.: I am one who lives caged. Shi yori fukai yami wo.: A darkness deeper than death... (vs. Millia) Kukuku... kisama no karada nara najimu darou.: Heheheh... your body is one I would feel at home with. (vs. Millia) Kisama sae inakereba! Morauzo, sono karada: If only you didn't exist! I'll claim that body. (vs. Millia) Sono karada ga hoshii no wa, aitsu no ishi ga nokotte iru kara ka.: Is it because of his will that I want your body... (vs. Slayer) Ningen de wa nai na, kisama nanimono da!: You're not human... what are you! Win Koitsu no karada wo itadaku ka.: I'll take this body. Katta tokoro de nani ga erareru to iu no ka.: What can be gained by winning? Hayaku karada wo mitsukenakereba...: I must find a body quickly... Kisama ga shinde mo nao ikiru to iu no ni.: Even if you die you can still "live"... Kore kara ga moriagaru tokoro darou?: It gets better from here... Hito wo horoboshite mo ore ga ikiru koto wa nai!: Even if I destroy humans I am not "living"! Lose Sadame na no ka...: Is this fate... Mitomen zo!: I won't accept this! Koko ga genkai ka...: This is the limit... Kietakunai: I don't want to disappear... Ningen gotoki nii...: Just like a human... Ore wa suroo sutaataa nan da yo!: I'm a slow starter! (vs. Millia) Kore wa... hikari?: This is... light? (vs. Millia) Naze da... atatakai...: Why... is it warm... (vs. Millia) Yami ga harete iku...: The darkness is lifting... Taunt Akubi ga deru.: Makes me yawn. Motto agaite misero.: Try a little harder. Yaru ki ha aru no ka?: You really want to do this? Raku na mon da, bolantia ka?: Too easy, are you a volunteer? Nan no tsumori da?: What do you think you're doing? Marude kokkei da na.: Just too funny. Respect Sasuga da na.: As expected. Homete yarou.: Let me praise you. Kikishi ni suguru.: Better than I've heard. Ningen ni shite wa...: Humans are... Te wo nukisugita ka...: Maybe I bit off more than I could chew... Ki ni iran...: I don't like this... Scalpel Dairoku kankakusei!: Sixth sense awakening! Michi naru kankaku!: Unknown sensation! Dizzied Baizai ga motan ka!: This vessel won't hold! Mazui...: Not good... Ku, matte kure!: Ku, hold on! Staggered Suki wo tsukareta!: You got my weak point! Psych Burst Karakatte yaru ka.: Trying to tease me, are you. Psych Burst Counter Yatte kureta na!: Now you've done it! Air Recovery (none) Throw Shee! Showa! Shea! Dust Yokete miro...: Dodge this... Tobe!: Fly! Postfight Speech vs. Sol: Hito naranu mono wo yadosu shin. Waga kara to naru ni, fusawashii. If you are a person you are a body to house something. Becoming my shell is fitting for you. vs. Ky: Kore wa omoshiroi. Hanzaisha no nikutai wo motsu koto wa hanzai wo kousei suru no ka na? How interesting. Is having the body of a criminal, committing a crime? vs. May: Fumu, watashi no puroguramu ni nani ka ga kyoumei shite iru na. Moshiya kisama... Hm, something in my programmed instinct resonates with you. Maybe you are... vs. Millia: Nan no you da ne? Kimi no sagashite iru ningen nara, ten ni mesareta to mo. Tashika ningen wa, sou iu no darou? Kekeke... What do you want? The human you seek has been called by Heaven. Humans are like that, aren't they? Kekeke... vs. Axl: Takuetsu shita undou nouryoku da na. Kouhou ni fukumete okou. You have excellent movement skills. You are a candidate for my host. vs. Potemkin: Tsuyoshi yoku jyuu wo tatsu to iu ga, sou wa naranakatta you da na. Shosen wa sono teido no wanryoku ni sugin. They say strength can overwhelm anything, but it looks like that didn't happen. In the end, you just have brute strength. vs. Chipp: Chi. Kisama nado ni, kakazuriatte iru hima wa nai to iu no ni. Hmph. I don't have time to fool around with the likes of you. vs. Eddie: Buntai ka? Maa ii. Waga niku to naru ga yokarou. A fragment? In any case, become my flesh. vs. Baiken: Watashi no nikutai ni kyuusho wa nai. Anki nado de wa jyuunen kakatte mo chimeiuchi ni wa naranu. My body has no weakness. You can attack me for ten years and still not kill me. vs. Faust: Nanda, kono koutai wa! Waga saibou ga kyozetsu sareru! What is this resistant body!? It is rejecting my cells! vs. Testament: Watashi to onaji seisen no bourei ka. Heiki yue ni yasurau koto mo kanawanu to iu wake da. So you are a deceased spirit from the Holy War as well. Weapons do not know peace after their death. vs. Jam: Shosen wa ningen gotoki no nikutai. Kyouka shita tokoro de taka shirete iru. A human body after all. Becoming strong is knowing glory. vs. Anji: Shinki wo tsukatte sono teido ka ne? Joushoufuhai to wa, sashizume nigeashi no hayasa to itta tokoro ka. You use a shinki and yet are only that level? Is your "Always win, never lose" because of how fast you can run away? vs. Johnny: Fumu... kisama koso waga shukushu to naru ni fusawashii. Hmm... you are suitable to become my host. vs. Venom: Shinjiro to wa iwanu ga, kono otoko wa, omae ni totte to onajiku, watashi ni tottemo kakegae no nai sonzai de atta no da. Nozonde koroshita wake de wa nai. I won't tell you to believe me, but this man, just like he was important to you, had no replacement for me. I did not wish to kill him. vs. Dizzy: Hikari wo mitsuketa no naraba, ikeba ii. Heiki ni mo kibou ga aru koto wo misete kure. If you have found the light, go. Show me that even weapons may have hope. vs. Slayer: Eien nado motomete wa inai! "Aru" koto naku kieru no ga osoroshii no da... I do not wish for eternity! The "Being" disappearing is frightful... vs. I-No: Kyoumi tai'i de tatakai wo idomu kara, shuutai wo sarasu koto ni naru. Shikashi, naze kono nikutai wa noriutsurenai no da? Provoking a fight with such a physique leads to disgraceful behavior. But... why can't I transfer to this body? vs. Zappa: Seishinkiseitai to iu wake ka... senkyaku ga iru nara shikata nai na. So this is psychological parasitism... if there's somebody already there I cannot do anything. vs. Bridget: Seinou wa moushibun nai ga, shukushu to suru ni wa nigasugiru na. Sassa to kite usero. Your ability is such that making you a host would be detrimental. Get lost. FAUST Move Names Rerere no Tsuki: Rerere Thrust Hikimodosu: Pull Back Uisu!: Uisu! (a general type greeting/exclamation) Koe ga Chiisai!: Voice is too soft! Mou Icchou: UISU!: One more time: UISU! Nani ga Deru Ka Na?: What's going to come out? Ai: Love Souten Enshin Ranbu: Scalpel Centrifuge Chaotic Dance Zenpou Idou: Moving Forward Kouhou Idou: Moving Backward Kubi Biyoon: Neck bouncing Hana Daro? Ore, Hana Daro?: I'm pretty? Aren't I pretty? Mettagiri: Reckless Cutting Mae Kara Ikimasu Yo: Coming from the front! Ushiro Kara Ikimasu Yo: Coming from the back! Ue Kara Ikimasu Yo: Coming from above! Shigekiteki Zetsumeiken: Stimulating Destruction Fist Na-na-na-nani ga Deru Ka Na!: Wh-wh-wh-what's going to come out! Konshuu no Yamaba: This week's climax... Quotes Pre-Battle Hokenshou wa irimasen yo?: You don't need an insurance card... Himitsu no... Faust!: The secret... Faust! Ii mono wo misete ageyou: Let me show you something nice. Inu ga nishimukya, watashi wa burakku hooru.: The dog faces west, I'm a black hole... Watashi ga kita kara ni wa iro iro to hoken wa dekimasen yo!: Since I'm here you can't insure anything! Hai hai, nanda are da ginga ichi!: Okay okay, number one in the universe! Win Ope shuuryou, seikou desu.: Operation complete, it's a success. Asu ga tooge desu.: Tomorrow, the mountain pass. Nen no tame, kusuri wo dashimashou.: Just in case, let me give you some medicine. Tsugi itte miyou!: Let's go see what's next! Dame da korya!: This is no good! Tsugi no kanja ga matteru no de na!: The next patient is waiting! Sayoonaraaa: Goodbyeeeee... Mata aimashou!: Let's meet again! Jishuu wo otanoshimi ni!: Look forward to next week! Lose Mata raishuu!: Next week! Ikezuu...: No good! Noroccharu!: I'll curse you! Sekai saidai no watashi ga yande shimau to ha anyoninyuni: To think the greatest in the world, me, would get injured blah blah blah.. Taunt Yakkai na kanja da...: What an annoying patient... Zannen da ga...: Sorry, but... Te wa tsukushita.: We're out of options. Kao furasshu!: Face flash! Anata wa yande iru...: You're sick... Masui ga tarinai ka na...: Not enough anesthetic? Respect Chiryouhin omake desu!: No charge for treatment! Nau na yangu ni baka uke: Today's young ones are so... Moo taiin shite ii yo...: You can leave the hospital already... Guddo de naisu desu ne...: Good and nice... Iketemasu ne...: This is good progress... Kagayaitemasu yo!: Shining! Scalpel G-spot! Suteki!: Marvelous! Benpi naotta!: My constipation's fixed! Dizzied Buta ga tonderu...: Pigs are flying... Kirei na hoshi da...: Such pretty stars... Shiawase da naa...: How happy... Staggered Nuhaa tsuuretsu!: Scathing! Psych Burst Otonashiku shitenasai!: Behave yourself! Psych Burst Counter Mukii!: Reverse! Air Recovery Dakara abunai tte!: I said, that's dangerous! Nani sun no sa!: What are you doing!? Shinu ka to omotta!: I thought I was going to die! Throw Sukirri! Shioaji!: Neat! Salty! Numetto! Soukai!: Mm, sweet! Poyoon!: Boing! Dust Kakiiin!: Craaack! Hoomu ran!: Home run! Karaburi!: Strike! Postfight Speech vs. Sol: Kokoro no kizu wa jibunjishin ni shika iyasu koto wa dekinai. Daga, tasuke ga iru kagiri wa jyoryoku wo oshimanai. The wounds of the heart can only be healed by oneself. However, as long as you need help you will not resent assistance. vs. Ky: Hito no michi to wa nayame domo, mae he to susumitsuzukeru sono sugata ni shin no koumei ga awareru mono desu. Kekka wo kogeru koto wa arimasen yo. Even worrying about one's path, moving forward is the way to bring true light. It is not rushing the result. vs. May: Ichizu na omoi ga toki to shite ka you na shoujo ni sae kore hodo no chikara wo motarasu. Kore zo ai! Only a young girl with a single-minded feeling can have this sort of strength. This is love! vs. Millia: Hijou ni tsuyoi ishi wo omochi desu ga, sore wa shura! Sono saki ni yoken suru daibou de nai koto ni anata wa kizuite iru hazu desu! You have an unusually strong will, but that way lies carnage! You must realize that this path is not what you want! vs. Axl: Anata no taishitsu wa sude ni igaku no hanchuu wo koete imasu! Your constitution already surpasses the norms of medicine! vs. Potemkin: Anata no sentou nouryoku wa watashi ni katte imashita. Shikashi taigi wo kakeru kokoro wa watashi ga katteite you desu. Your battle prowess wins over mine. However, it looks like my drive for justice won over yours. vs. Chipp: Kecchaku to wa setsuna no akugi. Ikaga naru senpou mo itadaki wo kamaeneba suki ga kaimamiru mono desu. Decision is a practical joke of time. If you don't keep in mind your battle tactics you show your weakness. vs. Eddie: Sugita yoku ni bakaserashi mono no matsuru... Shikkoku no gou wo seou tte susumu michi no shou, nani wo motomeru to iu no desu ka? Being confused by past wants is the end of the road... fettered by previous deeds yet moving forward, what is it that you are looking for? vs. Baiken: Fukushuu ni kokoro wo ubawareta mono ni wa mienaku naru mono ga arimasu. Sore ga kono kekka ni tsunagatta dake desu yo. Those who have their hearts consumed by revenge lose sight of something... that is connected to this outcome. vs. Faust: Shikei wo mane you to mo, utsuro ni tadayou shidou made wa kiwamerarenakatta you desu ne. Nanise watashi wa "tatsushite" imasu kara. You may have copied my appearance, but it looks like you weren't able to copy my essence. In any case I am "accomplished". vs. Testament: Shoukanpou wa watashi ni totte mo jyuuhachiban de ne, waza no taimingu wa haaku shiterun desu yo. Summoning things is my hobby, you have to grasp the timing of the techniques. vs. Jam: Tokushi kiwamareba jishin no kaihatsu ni tsunagaru no wa hitsuzen. Anata koso ga honmono no ryourijin desu! Becoming a benevolent person is linked to one's own development. You are a true chef! vs. Anji: Hitamuki ni mo mae wo misueru sono shisei wa, itsu no hi ka shin wo musubu deshou. Even singleminded, if you don't look forward, you will become wrapped up in the now. vs. Johnny: Hitotabi nukeba naomari wo shiranai, yasui ken de wa nai deshou. Hitomazu wa michi wo yuzutte kudasai. A sword that is drawn without thought is a cheap sword indeed. Please cede the path to others. vs. Venom: Kan'aku naru neijin ni taburakasareta tsumori mo naku, mukou. Nani to yuujaku na tamashi nano deshou. Not seeking to flatter others insincerely at all, unmarred. What a solitary soul you have. vs. Dizzy: Sokuinnaki tokoro ni doku mo nashi. Kekkou! Kouko no yuui wa muyou no you desu ne. That without loneliness is also without regret. Well done! Following up isn't necessary. vs. Slayer: Kaigyaku wo kaisuru tsutsushimifukijuu to wa! Naze, sono you na kamen wo matou no ka wa aete aimasimai. A man who sincerely understands the jokes... why you wear such a mask, I don't understand. vs. I-No: Tenzen taru kankei wo daku mono ni wa ooi kakusenai ki wai ga aru no desu. Ima tachiagatte mo kamaimasen ga, watashi wo dashi nuku koto wa dekimasen yo? Those who embrace trickery are unable to hide themselves. I don't care if you stand again, but I won't be able to pull back. vs. Zappa: Fushou, yamiisha Faust! Inotte shinso no wakenaku kanchi ni jiryoku suru shidai! Saru ni anata wa kanja tarien to iu koto de... The inimitable Dark Doctor Faust! I will immediately work towards your complete recovery! This particular patient doesn't seem to quite fit but... vs. Bridget: Yasashisa to wa, kanashisa wo koeru furumau biken. Anata no negai wa, kitto kanaemasu yo. Kindness is the beautiful art that surpasses sadness. Your wish will certainly be granted. Note: If Faust's moves/quotes sound dirty, it's because they ARE... I-NO Move Names Taiboku wo Sasuru Te: Tree-stroking Hand Kouutsu Onkai: Disharmonic Scale Kyougen Jikkou: Comic Reality Chemical Aijou: Chemical Love Madogiwa Desperate: Desperate by the Window Genkai Fortissimo: Fortissimo to the Limit Rensho Yuigon: Last Will and Testament Quotes Pre-Battle Nabutte ageru.: I'll make sport with you. Mou gaman dekinai no.: I can't hold it any longer. Temijikai ni shinde moraeru.: Won't you die quickly? Mushi tte saa, jibun kara hi ni tobikonde kuru yo ne.: You know, bugs fly into flames on their own... Shinitakunaru made... ijimete ageru: I'll tease you until you want to die. Hajimari no aizu wa, shinigami ga doa wo tataiten da yo: The first sign will be Death knocking on your door. (vs. Sol) Gobusata, *bleep*yarou.: You haven't written, a**hole. (vs. Sol) Shitta koccha neen da yo.: I wouldn't know that. (vs. Sol) Dare ni iken shitenda temee?: Who do you think you're talking to? (vs. Axl) Kanguri sugiru to shinu yo.: Dig too deep and you'll die. Win Saikou no koufun shita wa.: You got me excited. Tottemo jouzu datta wa yo.: You were great. Kuzu wa shosen kuzu nan da yo.: I guess trash will always be trash. Fuu, ase kaichatta: I broke a sweat... Motto semete yo, mada moekiranai no.: Come on harder, I'm not burning yet. Kuso yowee... taikutsudoori koshite muka tsuita yo.: So weak... so boring you've made me irritated. Lose Tobisou...: I'm flying... Kuso ga!: Sh*t! Ii kanji yo...: That feels great... Ganbatta wa.: You did well... Mitomenee!: I won't accept this! Taunt Watashi ga hoshiku nai no?: Don't you want me? Motto manzoku sasete hoshi no.: I need you to satisfy me. Aite ni nannen da yo, kuso ga!: Not a good match, you piece of ****! Respect Koitsu ga mezurashiku aite wo hometeru ze!: Unusual to find a praiseworthy opponent! Soko soko tsukaeru yatsu ka motte yo!: I could use you! Pashiri ni narashite yaru tte sa!: I'll tame you to be my gofer! Scalpel Otona no jikan?: Adult time? Adaruto no kanji...: Such an adult feeling... Yori no yotte konna yatsu ni!: Of all things, this guy...! Dizzied A, aseranaide...: Don't be in such a rush... Ch, chotto kyuukei shinai?: Won't you rest a little? Temee tada ja sumasenee...: It's not enough for you... Staggered Kono *bleep* ka!: This ****! Psych Burst Hayaku sumasetai no.: I want to finish quickly... Sassa to kiero yo.: Just disappear! Psych Burst Counter Watashi no ban ne.: Now it's my turn. *bleep* no bunzai de!: By such a *bleep*! Air Recovery Motto yasashiku...: Be kinder... Hageshisugi yo...: Too rough... Fuzaketa mane shiyagatte...: Fooling around, are you... Throw Shibarareru no, suki desho?: You like being tied up, don't you? Kirei na chi wo misete ne...: Let me see your pretty blood... Jamakuseen da yo.: You're a nuisance. Dust Noboritsumete?: Going on top? Jitto shitete ne...: Stay still... Buchimakete yaru!: Let me confess! Postfight Speech vs. Sol: Wairudo na no wa suki dakedo, saki ni yuccha dame ja nai. I like being wild, but no fair of you to die first... vs. Ky: Mou sukoshi, jouzu ni natte ne. Soushitara, mata aite shite ageru. Become just a little better, okay? Then I'll be your opponent again. vs. May: Fuun, suki na hito no tame ni tatakatteru no? Omasesan ne. Hm, fighting for the one you love? Such a good child... vs. Millia: Tsumetai manazashi ni midaregami, anata ima, tottemo suteki yo. A cold glance and wild hair, you look fantastic now, you know. vs. Axl: Watashi, operetta wa hajimete datta kedo, yamitsuki ni narisou. That was the first operetta for me, but it looks like I might get addicted. vs. Potemkin: Kore de wakatta desho? Watashi no hou ga ue yo. Datte, anata omosugirun da mono. Now you understand? I'm on top. You're too heavy, besides. vs. Chipp: Tsukarechatta. Onegai, mou ugokenaide? I'm tired. Don't move anymore, okay? vs. Eddie: Kurokute takumashii doriru... nanbon made daseru no? A black, strong drill... how many of those can you put out? vs. Baiken: Kore dake dougu ga aru to, dore ga ichiban ii no ka nayamu wa ne. Anata no karada de tameshite ii? With this many tools, I don't know which one is best. Can I try it on your body? vs. Faust: Gomennasai, shiroi no hou go osukimi datta kashira? Sore wa mata kondou ne. I'm sorry, did you like white clothes better? I'll try that for next time. vs. Testament: Saikou... hichou no finaare wa hitori unizon de kimari ne. The best... a sad finale is made for a single unison. vs. Jam: Yappari seiashi no hou ga ii? Ippai shisen morareru kashira. Are bare legs better? Will I get more stares? vs. Anji: Houraku tte nigate na no. I don't like Japanese music. vs. Johnny: Ii otoko wo hirefusu to forutisshimo ni kanjiru no. I feel like a fortissimo when a good man kneels before me. vs. Venom: Kuukyou no dakaapo. Stoikku na otoko wa miryokuteki yo ne. An empty da capo. A stoic man is charming... vs. Dizzy: Ichido ni sannin aite ni shiteru mitai... koufun shita wa. It's like having three partners at once... I'm aroused. vs. Slayer: Sai wa totte mo mada naechainain deshou? Motto tsukiatte yo. You still don't droop for your age? Come along with me. vs. I-No: Itsu no jidai mo kabaa yori orijinari no hou ga miryokuteki na mono yo? No matter what the age, the original is always better than the cover. vs. Zappa: Nokuzocchattari shite, sonna ni yokatta? Bending over backwards, was it that good for you? vs. Bridget: Sugoi tenooru. Gaman dekinaku nacchatta. Watashi to kumanai? Such a great tenor. I can't hold back. Won't you join me? Postfight Speech (EX Version) vs. Sol: Atashi wa ano otoko to no ferumaata nan da yo. Mukaezuri mawatte zetsubou shi na! Ha ha! I'm the fermata to That Man. Grovel and despair, ha ha! vs. Ky: Nukimi no monfurikazashite, onna wo osou tte ka? Taishita kedamono buri ja nee ka, bocchan yo. Swinging your sword over your head and attacking women? Been a while since you faced a monster eh, kid? vs. May: Kono irogaki ga! Kaette papa no miruku de mo nonde na! This little brat! Go home and drink your daddy's milk. vs. Millia: Choko maka ugoiterya tsureru to omotta ka yo, kono urenokori ga! Did you think you could accomplish anything by plodding along, with that backlog? vs. Axl: Echuudo de yutten ja nee yo! Manzoku dekinee darou ga! No good dying at the etude! I can't satisfy myself! vs. Potemkin: Dekakute katee tte toko made wa waruku nee ga, ososugin no mo saiaku nanda yo nikudarama ga! It's not bad that you're big and hard, but you're too slow and musclebound! vs. Chipp: Karusugin da yo, nan da sono tsuki wa! Hyotto shite, aserashite iru tsumori ka? Too light, what's with thsoe thrusts! Don't tell me you're trying to rush it? vs. Eddie: Aa kusee, kusee. Doroyarou ni wa gesui ga oniai da na! Geez, you stink! Muddy bastards belong in sewage! vs. Baiken: Iroppoi ne, shukketsu dai saabisu ja nee ka! Gehahaha! So sexy, and bleeding too, how fun! Gehahaha! vs. Faust: Warii warii, hamono ga suki datta yo na? Kiri kizunde yaru kara, mukaitsukubatte aigan shi na! Sorry, you liked blades, right? I'll cut you up, so grovel and beg! vs. Testament: Dekisokonai no shinkopeeshon da! Motto buzama na kao shiro yo. A failed syncopation! Give me a grovelling face. vs. Jam: Kenpou daga nan daga shiranee ga, sonna ni ken ga ii nara ippatsu buchikonde yarou ka? I don't know if that's martial arts or what, but if you like fists so much shall I beat you up? vs. Anji: Rondo wo kurete yaru kara, shinumade mawatte yagare. I'll play a rondo for you, so spin around until you die! vs. Johnny: Aha! Yaru ja nee ka toremoro wo taigen suru to wa yo! Hiiihihi! Ha! So you can embody a tremolo, huh? Hiihihi! vs. Venom: Nandaa, sono emono wa! Kocchi wa takuto de yatterya yokatta ka? What's with that weapon! Maybe you should've had more tact! vs. Dizzy: Ii ne, sono hane. Mushitte yaitara teba no aji ga suru kai? Nice wings there. If I grilled them would they taste like chicken wings? vs. Slayer: Ningen ni mo bakemono ni mo katamotsu wake ja nai, temee wa koumori ga oniai da yo, wa! Kessaku da! You shouldn't look like a man or a monster, a bat's most fitting for you! A masterpiece! vs. I-No: (same as regular version) vs. Zappa: Sebone he shi otte inu no esa ni... tte, temee de natterya sewa nee na. Nanka nokutaan wo ukandekita ze. Bending your spine over backwards for dog food... hmph, there's no hope for you. I feel a nocturne coming on. vs. Bridget: Gaki no himei tte yatsu wa saikou da na, uzuku zee... Motto naite kure yo. Hearing brats cry is the best, it tingles... cry more for me. Note: If I-No's moves/quotes sound dirty, it's because they ARE... JAM KURADOBERI Move Names Asanagi no Kokyuu: Morning Calm's Breath Ryuujin: Dragon Blade Gekirin: Imperial Wrath Kenroukaku: Multi-tiered Sword Bakushuu: Explosive Kick Mawarikomi: Reverse Ashiharai: Sweep Hyappo Shinshou: Hundred Step Keen Bell Senri Shinshou: Thousand Li Keen Bell Futsuono: Purifying Axe Houeikyaku: Hawk Talons Renhoukyaku: Daughter of Destruction Choukyaku Hououshou: Purifying Leg Phoenix Ascent Geki: Saishinshou: Violence: Crushing God Palm Gasenkotsu: Narcissism Quotes Pre-Battle Sasa, tanto meshiagare, atashi no kobushi wo ne!: Eat up... my fist, that is! Sasa, tanto meshiagare, gekikara de yokereba ne!: Eat up... if you can avoid my Chinese violence! Kuradoberi Jam, tadaima tanjou aru!: Kuradoberi Jam, making an appearance! Chaccha to owaraseru yo!: Let's finish this quickly! (vs. Ky) Uchi no mise, otoko ten'in tarinai. Anata boui yaru yoroshi.: My store doesn't have enough male workers. You can work there. Win Okawari wa ikaga?: Want seconds? Saraarai kettei aru!: Now to wash dishes! Asameshi mae aru ne!: It's before breakfast! Chotto... yarisugita aru ne.: I think I overdid it. Ikiteru aru ka?: Are you still alive? Yowai... aru ne.: So weak. Lose Ku... kuyashii...: No way... Konna tokoro de...: In a place like this... Maketa? Watashi ga...: Lost? Me? Tekagen shiranai hito ne!: You don't understand going easy! Minna no baito dai ga...: Everyone's part-time... Taunt Taishita koto nai aru...: This won't be a problem... Nasakenai...: Pitiful. Usero.: Get lost. Kudaranai!: Worthless! Tanchou na seme ne.: Such boring attacks. Kyoseitsutsu... aru yo.: Like a meteor falling... Semete ougi de houmuru... aru.: At least finish with your ougi... Kikan... kikan aru.: Not working... not working. Respect Sukoshi wa yaru aru ne.: You can do a little... Ii renkei aru ne.: Such nice cooperation. Sugoi waza aru ne.: Amazing technique. Scalpel Asoko wa...!: Not there! Otomo no junsui wa...: A maiden's purity... Dizzied Me ga mawaru aru...: I'm dizzy... Tatenai aru...: I can't stand... Staggered Aiyayayayaya!: Oh deaaaaaaaar... Psych Burst Janjan iku yo!: Let's go! Psych Burst Counter Mou okotta aru!: Now I'm angry! Air Recovery Muda aru!: Useless! Abunai aru!: Dangerous! Tsu, tsuyoi!: S-strong! Throw (none) Dust Suki ari!: Vulnerable! Jikansa aru!: Too slow! Buttobu yoroshi!: Fly away! Postfight Speech vs. Sol: Waza wa tanjun na no ni hakuryoku ni attou saresou ni nata yo. Abunakatta... Your technique is simple but I felt I would be overpowered by your force... that was dangerous... vs. Ky: Uu... Mada shibirete ugokenai aru. Doko ka ni kata wo kashitekureru yasashii otoko wa inai aru ka? (chira) Ooh... I'm still shaking and can't move. Isn't there a kind man around who'll lend me his shoulder? (glint) vs. May: Aiyaa, konna gakincho mo maikai shiteru no ka. Bunsouou wo wakimaeru yoroshi. Aiyaa, this kid entered too? It would be good to know your limits. vs. Millia: Ken no chikara wo shuushoku saseru no wa hassei ga ichiban aru yo. Motto sakendara dou ka? Yelling is the best way to focus one's strength. Why don't you try shouting some more? vs. Axl: Tanjun... Buki ga nagakereba sore dake nerai ga futashika ne. Kantan ni futokoro hisoreta yo. Simple... if your weapon is long your aim is unsure. I'm able to hit you easily... vs. Potemkin: Kinnikutsuki sugi. Mudaniku. Atama mo kinniku ka? Nibunibu poyon aru. Too muscled. Useless muscles. Your head is muscle too? Dull, huh? vs. Chipp: Kono senryokusa ga wakaranai ka? Buzama wo toorikoshite aware ne. You don't understand the difference in our fighting ability? Pitiful you can't overcome your grovelling. vs. Eddie: Hattari no nouryoku ni tayoru koshinsha ne. Nasakenai otoko. Having to rely on bluffing powers, how cowardly. Pitiful man. vs. Baiken: Kaeshi waza bakari, tsumannai ne. Nanka roketeru re. Just counterattacks, how boring. I feel like I'm getting old. vs. Faust: Chi, chikyuudaiseimeitai aru yo! Ima no uchi ni taisan ga yoshi ne! Th-there's life outside of earth! We have to break them up now! vs. Testament: Aiya! Daijoubu aru ka? Ka-kao wa nagutte nai yo, kao wa. Aiya! Are you okay? I didn't hit your face... vs. Jam: Ten wa atashi ni futamono ijou ataeta yo. Zenbu mane dekiru ka? Heaven has given me more than an imitation. Can you copy everything? vs. Anji: Nekketsu baka no asenioi otoko wa kirai yo. Mai to ka nando ka itte mo utsushiku nai ne. I don't like sweaty-smelling fevered boys. You can call it a dance but it's not pretty. vs. Johnny: Mou migita yo. Sono hayai kougeki, nando yatte mo atashi ni ataranai yo. Tamesu ka? I already saw through it. No matter how many times you try that fast attack it won't work. Want to try? vs. Venom: Anata baka ka? Sore, asobi dougu aru yo. Sore to, booru wa ishinageteru no to isshou ne, hikyou aru. Are you an idiot? That's for playing. And, using balls is like throwing rocks, cowardly. vs. Dizzy: Chotto wa genki nata you ne! Mise no orei mo kanete ranchi ogoru yo! You look a lot better! Come to my restaurant and I'll treat you to lunch! vs. Slayer: Karada, katai yo. Yooshoku bakari da to eiyou katayoru ne. Kotekote saiaku. Your body is too stiff. Eating just Western food will make you that way. Stiff is the worst. vs. I-No: Zokugaku wa kikanai aru. Urusai dake ne. Ato roketeru ne. Damedame ne. I don't listen to world music. It's just loud. And getting old. No good. vs. Zappa: Ma, mata chikyuugaiseimeitai aru yo! Koushite miru to, warito bikei aru ne. Doushite jibun kara dainashi ni suru ka. Nando mo mottainai koto aru yo. A, another alien!... Looking at it this way, he's pretty. I wonder why he made a mess of himself. It's such a waste... vs. Bridget: Ha! Kono nioi! Anata otoko no ko ne! 5 nen tattara mata kuru yoroshi! Ha! This smell! You're a boy! Come again in five years, okay? *Note: Jam's frequent use of "aru" in her quotes is a stereotypical Chinese accent in Japanese. JOHNNY Move Names Zenpou Idou: Move Forward Kouhou Idou: Move Backward Kamae Cancel: Stance Cancel Iainuki: Unsheathing Ensenga: Swallow's Piercing Tooth Sore ga Ore no Na Da: That's my name. Quotes Pre-Battle Eleganto ni kimeru ze?: Let's do this elegantly. Sumaato ni owaraseru ka.: Let's finish this with style. Mabataki suru hima wa nai ze.: I don't have time to fool around. Hiiroo no jouken wa? Saigo ni tatte iru koto da.: What makes a hero? He's the one who's still standing. Kaaten kooru wa uketsukenai ze.: You won't get a curtain call. Saki ni itte oku ga, ore wa paafekuto da ze.: I'll let you know, I'm perfect. (vs. May) Shoubu ni puraibeeto wo...: Matches are private... (vs. May) Mochikomu mon ja nai ze.: They're not something to bring in. (vs. May) O, omae kitanee zo!: Y-you're dirty! (vs. Testament) Sou da na, sake de mo tsukiatte moraou ka?: Oh, why don't you come for some sake with me? (vs. Testament) Miren ka? Shinpai shinasan na.: Still attached? No need to worry. (vs. Testament) Ki ni naru nara asobi ni kuru ga ii sa.: If you're still worried you can come visit anytime. (vs. Dizzy) Doko de oboetan da? Sono kotoba.: Where did you learn that word? (vs. Dizzy) Aitsu wa!: That girl! (vs. Dizzy) May... Win Nori ga warukatta na.: Your style's no good. Akirame ga kanjin da ze.: Giving up is fundamental. Sono hen ni shitoki na.: Let's leave it at that for now. Happii endo no jouken wa? Hansamu ga katsu koto sa.: What makes a happy ending? When the handsome one wins. Sensu ga chigaun da naa... sensu ga.: It's a difference in sense... Ore wa honki ni saseta no wa... misuteiku datta na.: It was a mistake to get me serious. Lose Anbiriibaburu da ze...: Unbelievable... Hade ni yararechimatta ze...: Wonderfully done... Miren da ze...: Regrettable... Chotto te wo nukisugita ka...: I tried a bit too hard... Omae honki de yattaro...: You were serious... Taunt Manaa ga waruin ja nai no?: Aren't you a little rude? Kakatte ki na?: Come on and fight. Paa to ikou ze?: Let's go. Motto hade ni ikou ze?: Let's be a little flashier. Yabo na mane shiyagatte...: Such coarseness... Respect Anta wa nakanaka...: You're pretty... ...guddo da ze.: ...good. ...kimatteru ze.: ...decided. ...romanchikku da ze.: ...romantic. ...buraboo da ze.: ...bravo. ...ekisentorikku da ze.: ...eccentric. Scalpel Ore wa noomaru da ze!: I'm normal! Ikasu!: Sharp! Dizzied Na, nanka mieru zo.: I can see something... Ashi ni kichimatta...: I've tripped up... Yatsu wa... doko... da...: Where... is... he... Staggered Kuritikaru ja nai!?: A critical!? Psych Burst Aguresshibu ga shinjou de na.: Aggressiveness is the key. Psych Burst Counter Shiriasu ni iku ze?: Let's get serious. Air Recovery (none) Throw Tottotoki na!: Take this! Hora yo!: Hey! Yudan shita na.: You took it too easy... Dust (none) Postfight Speech vs. Sol: Koitsu ga honmono no "iai" tte yatsu yo, benkyou ni natta kai? This is true "Iai", did you learn anything? vs. Ky: Nakanaka no hansamu booi daga, sono teido ja sekai de wa nibanme da na. You're a fairly handsome boy, but at that level you're only second in the world. vs. May: Naande omaesan ga konna toko ni inno? Rusuchuu no fune wo makasetoitaro? What are you doing here? Didn't I leave the ship to you? vs. Millia: Aa, ware "Jeriifisshu Kaizokudan" de wa zuiji, josei kuruu wo uketsukete iru. Sokontoko yoroshiku. Ah, we "Jellyfish Pirates" always welcome female crew. Cheers. vs. Axl: Nn, gureito na riichi da! Ga, sono bougire ga ore ni todoku made 10 kai wa battou dekirun da na. Hm, great reach! But, before that even reaches me I can draw my sword ten times. vs. Potemkin: Mazu wa echiketto da... takitsubo no you na ase ga tobijiranai you ni uwagi wo kitekurenai ka. First is etiquette... could you wear a jacket or something so the sweat doesn't fly off you like a waterfall? vs. Chipp: Supiido doukouto jiman suru no wa kamawan ga, sore wo shinoide shimau jiiniasu na ore wo douyatte tonaete kureru no ka na? I don't care if you're fast enough for yourself, but how should I call my genius which surpasses your speed? vs. Eddie: Iai no shinzui to wa kokoro wo torae, sore wo inuku shingan no kyouchi. Mayakashi no kougeki de ore wo madowasu koto wa dekin. The essence of iai is taking one's heart and concentrate on drawing in the mind's eye. You can't confuse me with distracting attacks. vs. Baiken: Guramarasu na reidii ni wa soredake de ore no ude ni dakareru kenri ga aru. Saa! A glamorous lady already has the right to be embraced in my arms. Come! vs. Faust: Ku, mou sukoshi de kominikeeshon ga toreru to omotta ga, sasuga ni denjarasu na kokoromi datta ka... Hmm, I thoght that with just a little more I could communicate, but it turned out to be a dangerous experiment... vs. Testament: Nanibito taritomo, kono ore kara onna wo toozakeru sonzai wa mitomenai. It doesn't matter who, but I won't recognize anyone who tries to keep me from a woman. vs. Jam: Otoko wo sasou wa kiken na hiasobi, koketisshu na kosuchuumu ga kimi wo zainin ni shite iru no sa. Tempting men is playing with fire, that coquettish costume is making you a criminal. vs. Anji: Ekisentorikku ni kimatta ze... kono ore no tensaiteki na warutsu tekunikku de tsukiattanda, kansha shite kure yo? We finished eccentricly... you kept up with my genius waltz technique, thank me, ok? vs. Johnny: Ichiryuu no kanteishi ni mo miyaburenai imiteeshon ga aru to kiku ga... kono kisekiteki sekushiiforumu wo maneru to wa mubou datta na. I hear there are imitations that fool even the best appraisers... but trying to imitate my miraculous sexy form was foolish. vs. Venom: Senjou de doresuappu wa touzen no manaa da. Daga chirii tsu kaburanai yoyuu ga nakereba shin no mi dashi nami to wa ien na. Dressing up at a battlefield is common manners. But, if you don't have something to uncover, you can't show your true self. vs. Dizzy: Daibu chikara wo seebu dekiru you ni natta you da na. Maa, sore wa sateoki da, banmeshi wa ore no bun mo youi shite choudai yo? It looks like you're able to control your strength a lot better. Well, that's that, make enough dinner for me too, okay? vs. Slayer: Zenjinrui no hanbun ni hitsuyou to sareru oresama wa sukoburu bijii da. Yokyou no tsumori nara, tsugi wa kane wo toru ze? I am very busy since half of humanity needs me. If you want to make a side show I'll collect money next time, okay? vs. I-No: Kadai wa ansanburu da. Sono ki ga aru nara ore ga kurefu ni natte yaru. I am making an ensemble. If you care to join I will be your clef. vs. Zappa: Kanashimanaide kure redii. Sa, sono namida wo... fuenee! Yoshi, jaa, oresama no mune no naka de suki na dake... dakenee! Please don't be sad, lady. Here, let me wipe away your tears... I can't! Okay, then let me hold you tight.... I can't! vs. Bridget: Naze ka oresama wa hijou ni fuyukai da. Fuseki no tsumori nan darou ga, jibun kara buki wo hanashite kateru hodo, iai wa amaku nai ze. For some reason I'm not pleased. You must be trying to prepare, but if you want to release your weapon to win, iai is not to be underestimated. JUSTICE Quotes Pre-Battle Win Lose Taunt Respect Scalpel Dizzied Staggered Psych Burst Psych Burst Counter Air Recovery Throw Dust Postfight Speech vs. Sol: I am absolute. The first, perfect Gear. vs. Ky: So this is the Holy Order, the very essence of human good... How pitiful. vs. Axl: I can sense the aberrant potential in your body... What is an one like you doing here? vs. Anji: Another Japanese... It looks like they havenít all died out yet, after all. vs. Baiken: Slaughter brings about hatred, and hatred brings about slaughter. It takes a sinful being to turn that cycle to oneís own side. vs. Eddie: Go away. Those who are not human are not my enemy. vs. Millia: Youíve strengthened your body with magic... Too bad youíll always be second class. vs. Chipp: A high-speed approach to battle... I see there is something to be learned from you. vs. Venom: Did you expect to win without putting your life on the line? vs. Potemkin: You cannot defeat me with raw power. Is your patriotism clouding your judgement? vs. Jam: So youíve mastered "ki"... Thereís still not enough power behind your attacks. vs. Faust: This being is not in my data... You are a precious sample. I must analyze it from the molecular level. vs. Johnny: So this is what they call ďdivine speed.Ē The idiocy of humans never fails to make me laugh. vs. Bridget: Iím not crushing you... Iím crushing the future that lies before you. The human race must multiply no further. vs. Slayer: Step aside, nightwalker. This battle is between us and the humans. You outsiders have no business here. vs. May: Pathetic Japanese... It disgusts me to think that there are still survivors. vs. Testament: What an interesting sample defect. How can a Gear who can think for himself justify this resistance? vs. I-No: A causal interference body, huh... What does the future want of us? vs. Zappa: Gathering spirits and wielding them as weapons... An effective strategy. vs. Dizzy: Sleep now... vs. Robo Ky: A non-organic magic power amplifier? What on earth are they thinking...? vs. Kliff: Itís finally time for this old soldier to fade away. vs. Justice: An imitation doll? Humans do such useless things. KLIFF Quotes Pre-Battle Win Lose Taunt Respect Scalpel Dizzied Staggered Psych Burst Psych Burst Counter Air Recovery Throw Dust Postfight Speech vs. Sol: Well, what do you say to that? The experience of age has it's benefits. vs. Ky: You've improved...I see making you the leader was the right choice. vs. Millia: You seem to be troubled somehow. Why don't you tell me it is what bothers you...? vs. Eddie: Looks like your time is up. You have any regrets? If you do, I may be able to help. vs. Baiken: A mere woman cannot...Well never mind that. Let's just say your soul is not evident in battle. vs. Anji: Hmm...you're quite a spirited man, considering your slender size. vs. Axl: Your clothes...your words. You're trying to seem younger than you are... vs. Venom: You've killed before...You will regret it. vs. Potemkin: You can't overpower this old dog. vs. Jam: You buffoon! Don't waste food like that! vs. Faust: And I thought all young people today were a lost cause. vs. Chipp: Your skills are unquestionable but you lack control. You must learn to keep your excitement at bay during battle! vs. Johnny: An iaido Swordsman, eh? That's an old style for a young'in like you. Of course, it wasn't enough to beat me. vs. Bridget: A mere child turning a toy into a weapon...And I thought Peace had come to the land! vs. Slayer: What is a Nightwalker doing here? Depending on how you respond, you may not be leaving alive... vs. May: I worry about your potential...But now is not the time for that. It is time for you to leave here. vs. Testament: You've grown to be a fine man...I have no further regrets. vs. I-no: I appreaciate your shallow advances, but you're taking this a bit too far, what are you really up to? vs. Zappa: Quit flopping around like that and stand up straight. A true man faces what's in front of him! vs. Dizzy: So much power...but everyone in the world carries a weight like that. It's nothing to be ashamed about. vs. Robo-Ky: What, are they leaving the fighting to mechanical men now? The Holy Order isn't what it used to be... vs. Justice: I'm sorry...I'm afraid there's no room in the coming years for either of us. vs. Kliff: I don't know where you got that sword...but I think it's a bit too heavy for you! You'll break a hip weilding it! KY KISKE Quotes Pre-Battle Ikimasu.: Here I come. Jinrai no yuen wo oshiemashou.: Let me teach you the way of lightning. Zenryoku de dekiru koto da.: I'll use all my power. Doushite mo tatakaimasu ka...: So it has to come to a fight... Ii shiai ni shimashou.: Let's make this a good fight. Kuchi de itte mo muda ka.: I guess you won't understand words, so... (vs. Sol) Karukunagaseru to omou na.: Don't think I'll go easy. (vs. Sol) Sukoshi tsukiatte morau zo.: Come along with me. (vs. Sol) Sakete wa tooren zo.: I won't let you get away. (vs. Jam) Naze watashi ga!: Why me! Win Ii shoubu deshita.: That was a good match. Yoku ganbarimashita ne.: You did your best. Kore ga Fuuraiken no chikara da.: This is the power of the Fuuraiken. Konkai wa watashi no shoori desu ne.: It's my win this time. Mata, itsudemo oaite shimasu.: I'll be your opponent anytime. Jigoujitoku da na...: You reap what you sow... (vs. Sol) Naze... honki de tatakawanain da!: Why won't you fight seriously! (vs. Sol) Watashi de wa... fufuku na no ka!: Am I not enough! (vs. Sol) Ashirawareta mono da na.: I dealt with you. Lose Koko made na no ka!: Is this the end! Makeru wake ni wa...: I didn't... Mi, mikirenai!: I can't avoid it! Ko, kokomade kite...: I, I got this far... Munen!: Regrettable... (vs. Sol) Ku, kuso!: D-dammit! (vs. Sol) Omae ni wa... katenai no ka...: Can't I win against you... (vs. Sol) Na... naze nan da...: Wh... why! Taunt Anata de wa muri da.: It's impossible for you. Sore demo senshi desu ka.: You call yourself a warrior? Watashi wo okorasenaide kudasai.: Don't make me angry. Janen wo sutenasai.: Throw away your evil feelings. Kata ga amai desu ne.: Your form is underdeveloped. Itsumade sou shite iru tsumori desu ka?: How long are you planning to do that? Respect Subarashii waza desu.: Wonderful technique. Marude kamiwaza da na.: Like a miracle. Kishin no gotoku ka...: Just like a demon god... Sasuga desu.: As expected. Keisatsukikou ni hairimasen ka?: Won't you join the police force? Ki ga nukenai na!: I can't let my attention slip from you! Scalpel Nan te koto da!: How could this happen! Dizzied Sakite wa torareta ka...: The front lines were taken... Me ga... kasumu...: My eyes... are misty... Ku...fukaku...: Failure... Staggered Ku, yudan shita!: Damn, I was careless! Psych Burst Ima shika nai!: Only now! Psych Burst Counter Sasmasen!: I won't let you do that! Air Recovery Kikimasen!: That won't work! Nante iryoku da...: Such power Throw Shitsurei!: Sorry! Suki ari!: Vulnerable! Osoi!: Too slow! Dust Yudan shimashita ne...: You were careless.. Ikimasu yo.: Here I come. Iku zo!: Here I come! Postfight Speech vs. Sol: Sonna me wo suru kara... watashi wa shouri shita ki ni narenain da. Because you have those eyes... I can't feel that I've won. vs. Ky: Kanshoku wo yosootte akuji demo hataraku tsumori ka? Zannnen daga, watashi no buka ni gisei wo mimagiu mono nado oki wa shinai. Trying to commit evil deeds dressed like an officer of the state? Unfortunately, none of my subordinates would be fooled by imitations. vs. May: Sa, bussou na basho na no de deguchi made okurishimasu yo. Now, this is a dangerous place so let me show you the exit. vs. Millia: So, sonna tekagen da nante! Tashika ni zenryoku de wa arimasen ga... otoko de areba touzen no tegokoro. To hold back that much! It's true that wasn't full strength... if you were a man that would be a natural consideration... vs. Axl: Shouhai ga dou are, egao de te wo toriaeru. Anata to wa itsu made mo sou iu kankei de aritai. Even in battle, grasping a smile with one's hands. I wish you will always be like that. vs. Potemkin: Anata ga sono kase wo hazushite itara shouhai wa wakarimasen deshita. Otagai ni kougi no shito to shite ganbarimashou! If you had been unshackled I wouldn't have fought you. Let us try our best as agents of our governments! vs. Chipp: Kore hodo no sabayasa hokoru hito wa katsute mita koto ga arimasen. Me ga nareru made daibun jikan ga kakarimashita yo. I have never seen anyone who could boast as much speed as you. It took me awhile for my eyes to adjust. vs. Eddie: Toushin wo kasanereba izure mizukara ni koukai suru toki ga kuru. Kui aratameru koto da na. If you pile up your sins one day you will regret it. Repent now. vs. Baiken: Mita koto mo nai kenwaza daga, nante kansei sareta suki no musa de... kanpuku itashimashita. A sword style I have never seen before, and one without any weakness... I am most impressed. vs. Faust: Kono kiteretsu na waza no suusuu... mae ni... doko ka de oaishita koto ga arimashita ka? This very strange style... somewhere... have we met before? vs. Testament: Isshun de mo ki wo nukeba, shikaku kara renzakukougeki wo kawashi kirenai. Osoroshii aite datta... If one loses a concentration for even a moment, there come a quick multitude of unavoidable attacks. Truly a fearsome opponent... vs. Jam: Ano... sono, amari ashi wa takaku agenai hou ga ii ka to... me no yariba ni komaru no da, sono... sumimasen! Um, uh, it's better not to raise your leg too high... my eyes are um, uh... sorry! vs. Anji: Nante shinayaka na karada sabaki da, asoko de migitte inakereba imagoro... Such a flexible movement style, if I hadn't predicted these attacks I would now... vs. Johnny: Gikyou no yuu wo ie domo tsumi wa tsumi, kore hodo no chikara ga oari nara seidou ni tsukau beki desu! Even if you say you are a chivalrous gentleman a crime is a crime, this kind of strength should be used for the right path! vs. Venom: Ryoushin to wa, oka shita tsumi wo kui, aratameru koto ni koso shin'i ga aru. Uamashii to omou kigai ga aru no naraba, anata wo mukaete kureru hito wa hoka ni mo iru no desu yo? Having a conscience is regretting one's deeds and giving true meaning to correcting them. If you truly have a strong spirit, there are others who will welcome you. vs. Dizzy: Daibu jisei ga kiku you ni natta you desu ne, yokatta. Shippo to tsubasa mo umaku kakuseru you ni nareba mondai nai no desu ga... It seems you've become able to control yourself, wonderful. If you can just hide your tail and wings well there won't be any problems... vs. Slayer: Toku wo sonaeru mono naraba... a, wa, warai nagara satte iku... watashi wa katta no darou ka... If you possess virtue, then... hey, walking away while laughing... did I really win? vs. I-No: Anata no me kara wo ryoushin ga kanjirarenai. Josei de atte mo, yudan wa dekinakatta. I don't sense a conscience in your eyes. Even if you're a woman, I couldn't get careless... vs. Zappa: Ate suiryou nano wa wakatte imasu! Shikashi koushou wa iranai deshou. Doko de kusuri wo kattan desu ka? Kore wa anata no tame de mo aru no desu yo! I know it's a guess! But I don't need authorization. Where did you buy those drugs? This if for your own good you know! vs. Bridget: Sono senjaku na ude kara nashieru waza nomi de, goujuu wo fuseru to wa, odorokubeki shuugouchikara desu. Shikashi, kokou ni mi wo okumono no anzen wo mikiwameru no wa, watashi no ginmu de mo aru no desu. You can produce a surprising strength from the techniques you perform with those frail arms. However, assuring the safety of those in danger is also my duty. MAY Move Names Iruka-san Yoko: Dolphin Horizontal Iruka-san Tate: Dolphin Vertical Houkoutenkan: Change of Course Hakushu de Mukaete Kudasai: Please give them a round of applause. Kyuukyoku no Dadakko: Ultimate Spoiled Child Chouzetsu Monzetsu Kirimomi Daisenpuu: Superior Fainting Tailspin Whirlpool Deluxe Gosho Kawara Bomber: Deluxe Five River Delta Bomber May to Yukai na Nakamontachi: May and Her Pleasant Friends Quotes Pre-Battle Taishita koto nasasou da ne.: This doesn't look like it'll be a problem. Kodomo da to omowanai hou ga ii yo.: Better not think I'm just a kid... Naite mo shiranai yo!: Not my fault if you cry! Ikku yo!: Here I come! Johnny... ganbaru kara ne!: Johnny... I'll do my best! Makenai yo!: I'm not going to lose! (vs. Johnny) May no fusenshou!: May's easy win! (vs. Johnny) ...tte no wa dou?: ...how about it? (vs. Johnny) Ii mon, Johnny shokujinuki!: Johnny skipped dinner... Win Hehe! May no kachi na no da!: Hehe! This is May's win! Ehehe! Yoyuu da ne!: Ehehe! Too easy! Ahahaha! Minna, katta yo!: Ahahaha! Everyone, I won! Ahahaha! Yabou ni ippou zenshin: Ahahaha! One step closer to my goal! Ahahaha! Yatta ne!: Ahahaha! I did it! Lose Johnny! Gomen ne, minna!: Sorry, everyone! Gomen ne, Johnny!: Sorry, Johnny! Mou sukoshi na no ni...: Just a little bit more... Tsuyosugi da yo...: Too strong... (vs. Johnny): Johnny no baka!: Johnny, you idiot! (vs. Johnny): Johnny no tako!: Johnny, you octopus! (vs. Johnny): Johnny no kechi!: Johnny, no fair! Taunt Naanda yowachii ya.: So weak. Onna no ko ni teageru ki kai?: Trying to hurt a little girl? Honki dashi na yo!: Get serious! Yowaki nattan ja nai?: Haven't you gotten weaker? Motto abaretai no ni...: I wanted to let myself go... Respect Sugoi ne, kara hodo ja nai kedo.: Amazing, though not as good as he is... Minaoshita yo!: I've changed my opinion of you. Kuchi dake ja nain da ne.: You're not just all talk. May, makechau ka mo?: May might lose? Yappari... tsuyoi na...: Strong after all... Scalpel Sonna!: No! Gomen ne Johnny!: Sorry Johnny! Dizzied Ohoshisama ga tonderuu...: The stars are flying... Kurakura suru...: Everything's spinning... Chotto tanna...: Hey, wait... Staggered Tanma, tanma!: Mercy! Psych Burst Tobashiteku yo!: I'll send you flying! Psych Burst Counter Moo! Urusai!: Geez! Shut up! Air Recovery Abunakatta na...: So dangerous... 10 ten manten!: Ten points, full points! Throw Baai baai!: Bye bye! Jaa mata yo!: See you later! Dust Tondecchae!: Fly away! Hoshi wo miteki na...: Go see the stars. Mei rariato!: May lariat! Postfight Speech vs. Sol: Aite ga dare datte, koi suru otome ni wa kanawanain dakara! No matter who the opponent, it doesn't matter to a girl in love! vs. Ky: Ii otoko... demo madamada aoi wa! Nenki ga tarinai mono. A good man... but still too young! Not enough maturity. vs. May: Bo, boku no mane shite Johnny ni chikazukou tta tte sou wa ikanain dakara! Zenzen furimuite kurenain dakara! U... mijime. Even if you try to look like me to get close to Johnny it won't work! He won't even glance at you! U... how miserable... vs. Millia: Urayamashii na, kamigata ga omoi no mama nan desho? How nice, your hairstyle is how you want it, right? vs. Axl: Sou, sono maai ga nigate na no. Johnny to ataru mae ni... ne, mou ikkai dake tsukiatte kureru? Yeah, I don't like the wait. Until I meet Johnny... hey, want to go again? vs. Potemkin: Ki wo otoshicha dame da yo! Yo no naka ni wa maccho ga suki na onna mo iru mitai dakara. You can't lose hope! There are a lot of women in this world who like the macho type. vs. Chipp: Nanka sugoku hayakute yoku wakannakatta kedo, yararen no mo hayakatta naa, kono hito. He was really fast or something, but beating him up was fast too... vs. Eddie: (Kurai... nanka shinmiri shichatteru yo...) Ano, bo, boku saku wo isogu kara... (Dark... it feels so solemn...) Um, I'm going to go first... vs. Baiken (U... mune okkii...) Jo, Johnny wa oshitoyaka na no ga suki nan dakara! (U... big breasts...) Jo-Johnny likes the graceful type, ok! vs. Faust: Nanka samuki ga suru no... anata, hage ne hage nano ne? I feel cold for some reason... you, you're bald, aren't you! vs. Testament: Bikei no kuse ni tafu nan da mon, tsukarechatta. You were pretty tough for looking pretty, I'm tired. vs. Jam: (Uwa, kirei na ashi...) Johnny wa, hashitanai onna ga kirai na no yo! (Wow, pretty legs...) Johnny doesn't like vulgar women, okay! vs. Anji: Tatakatten no ni megane nanka tsuketetara abunai yo! Johnny nara kanzen muketsu dakara ii kedo... Wearing glasses while fighting is dangerous! Johnny's perfect so that's different... vs. Johnny: Gomen ne, Johnny. Demo koremo zenbu futari no ai no tame na no yo! Sorry, Johnny. But this, too, is for our love! vs. Venom: Haetenai yori wa iikedo... kami no ke jamakusaku nai? Better than not growing at all, but... isn't that hair a bother? vs. Dizzy: Kore mo kuruu to shite no shugyou nanda yo! Okaimono ni wa donna konnan ga matteru ka wakarain dakara. This is training for the crew too! You never now how difficult shopping might get. vs. Slayer: Da, dandii... ha! Jo, Johnny no hou ga dandii nan dakara! Da-dandy... ha! Jo-Johnny is more dandy! vs. I-No: Anta mitai na toshima ni nabiku hodo Johnny wa shumi waruku nai mon da! Johnny isn't interested in middle-aged women like you! vs. Zappa: A! Uun, nandemo nai yo. Ka, karada yawarakai ne. Eto, arukeru? Uu... waratteru... A! Um, nothing. Your body is, uh, soft. Um, can you walk? Uu.. he's laughing... vs. Bridget: Nee, boku, asobi de otona wo karakau mon ja nai yo! Hey, I'm not somebody to tease when playing! MILLIA RAGE Move Names Kousoku Rakka: Sudden Descent Zenten: Forward Roll Quotes Pre-Battle Koroshi wa shinai...: I won't kill you... Itaku shinai kara...: It won't hurt a bit... Nigete mo ii no yo?: I don't care if you run. Anata ni tsukamaerareru?: Can you catch me? Chikamichi wa nasasou ne.: Guess there's no shortcut. Mabataki suru hima mo agenai.: You won't have time to fool around. (vs. Eddie): Kisama ga... kataki: You're... revenge! (vs. Eddie): Mou soko ni wa inai no ne...: You're no longer there, are you. (vs. Eddie): Kakera mo nokosenai!: I won't even leave a shell! (vs. Slayer): Yokei na kizukai yo.: I don't need your pity. Win Yowai...: Weak. Suki ga oosugiru.: You recover too slowly. Bootoshiteru kara.: You weren't paying attention. Nakanaka yokatta wa... anata.: You weren't too bad. Oyasuminasai.: Good night. Nattoku ikanasou ne.: Looks like you understand now. Taikutsu na tatakai...: Such a boring fight. Sayonara...: Goodbye... Kuyashii?: Angry? (vs. Eddie): Kore de, Millia mo shinda wa.: Now, Millia is dead too. Lose Amakatta...: I went too easy... Miren ne...: Too bad... Zato... Watashi wa...: I'm... Koko made ne...: This is it... Owatta...: It's over... Taunt Baka na hito ne...: Such a fool... Tsumaranai ne.: So boring... Sore, senpou no tsumori?: You call that fighting? Kinasai...: Come on. Kowai no?: Are you scared? Anata, heta ne.: You're pretty bad. Respect Anata sugoi yo ne.: Pretty amazing. Tanoshii hito ne.: Such an interesting person. Kawaii hito ne.: Such a cute person. Taikutsu sezu ni sumisou ne.: This won't get boring... Tsuyoi no ne.: So strong... Amaku miteta wa...: I underestimated you... Scalpel Dame...: No... Soko wa...: There is...! Dizzied Shimatta!: Damn! Mazui...: Not good... Staggered Masaka!: Impossible! Psych Burst Kime ni iku wa yo.: Let's end this. Psych Burst Counter Tsume ga amai...: Your skills are weak. Air Recovery Dekiru!: Not bad! Throw Koko yo...: I'm over here... Gomennasai...: Sorry... Dust (none) Postfight Speech vs. Sol: Shio wo okutta tsumori? Ma, kocchi mo ato ga nai kara konkai wa kansah suru wa... Trying to get away cleanly? Well, I don't have a trace either so I'll thank you. vs. Ky: Otoko no kuse ni to wa iwanai kedo... Anata, sukoshi kinchoukan ga tarinain ja nai no? I won't say "for a man" but... aren't you a little under-excited? vs. May: Hontou ni yodomi no nai mezashi ne... anata ni wa sono shiawase wo wasurete hoshiku nai wa. A true glance without guile... I don't want you to forget your happiness. vs. Millia: Watashi ga kono chikara wo te ni ireru tame ni nani wo shita ka shitteru? Niwaka ni mane dekiru to wa omowanai koto ne. Do you know what I had to do to obtain this power? It's not something that can be lightly imitated. vs. Axl: Iyarashii me de watashi wo miru na. Don't look at me with dirty glances. vs. Potemkin: Katai yo ne... How hard... vs. Chipp: Hayai no ne... How fast... vs. Eddie: Nani wo waratte iru... naze sonna ni odayaka na no? Odoero! Inochi koi wo shiro! Kore ijou watashi wo kakimidasu na! Why are you laughing... why are you so calm? Be afraid! Beg for your life! Don't bother me any longer! vs. Baiken: Kanjou ga mae ni desugite iru. Sunbun no suki mo minogasanai reiseisa ga nakereba, watashi no ugoki wo torareu koto wa dekinai. Your emotions are showing too much. If you don't have the calmness that doesn't show any weakness, you won't be able to catch me. vs. Faust: Nagusameru wake ja nai kedo, ningen wa yarinaosu koto ga dekiru rashii kara... I'm not making fun of you, but humans can redo their mistakes... vs. Testament: Ugokanai hou ga ii... sono mama otonashiku shite ireba raku ni shineru wa. It's best not to move... if you just stay like that you'll die easily. vs. Jam: Koreshiki no ketsumatsu de tachikirete shimau yume naraba, akirameru koto ne. If your dream is cut off by this, then give up. vs. Anji: Akireta makezu kirai ne. Souiu me wo suru yatsu wa kirai ja nai. To not lose surprisingly, I don't like. It's not that I don't like your attitude. vs. Johnny: Yoyuu aru kao ne. Iyami na otoko... A composed face... such a gaudy man... vs. Venom: Omae, tashika yatsu no sokkin datta na. Warui ga yatsu wa "zetsu". Uramitakereba urame. You're his associate... sorry, but he is "despair". If you want to hold a grudge, hold a grudge. vs. Dizzy: Tatakai nareshite nakute yokatta. Detarame ni kyouryoku na potensharu wo motte iru you ne. It's good that you aren't used to battle. You seem to hold a random potential for strength. vs. Slayer: Awaremu na, watashi ga eranda koto da. Kuiru mae ni yaru koto mo aru! Don't pity me, this is what I've chosen. Before I regret it I must do something! vs. I-No: Iru no yo ne... kuchi wa umai katsu ni, heta na hito tte. It's true... those good at speaking are sometimes bad people. vs. Zappa: Otoko un ga warui to wa yoku iwareru kedo. Hen ne... mitsumerareru to me ga awaserarenai. It's said I have bad luck with men, but... How strange... even if I stare I can't meet your eyes. vs. Bridget: Abunai... sore, kodomo no omocha ja nasasou ne. Dangerous... that's not just a kid's toy, is it. POTEMKIN Quotes Pre-Battle Daa! Osokunatta na.: Daa! Guess I'm late. Uooo! Ikinobiru koto wo kangaero.: Uooo! Why don't you think about surviving. Kakugo wa dekita ka? Ikuzo!: You ready? Let's go! Saizen wo tsukusu koto da.: Let's finish this well. Ginmu wo suikou suru.: I will perform my duty. Inochi wo kakete kakatte koi!: Put up your life and come on! (vs. Slayer) Daitooryou kara hanashi wa kiiteiru, shoojiki, tanoshimi de shouganai.: I've heard about you from the President... honestly, I'll enjoy this. Win Junchou ni susunde iru.: Making good progress. Mondai wa nai.: No problems. Mite no toori da.: As you've seen. Jitto shitero.: Stay down. Tateba kizu ga aku zo.: Stand up and your wounds will get worse. Shibaraku wa ugoken darou.: You won't be moving for awhile. Lose Ginmu shippai.: Mission failed. Sumanu... daitooryou!: Sorry... President! Futei no yakara ni!: By an unpure...! Migoto!: Well done! Yasuyasu to wa iku ka!: Went too easy! Fukaku: I've failed! Taunt Hikyoumono me!: Damn coward! Misokonatta zo!: You've made a mistake! Tachisarei!: Stand up and go home! Hokori wa nai no ka?: Don't you have any pride? Hazukasarashime ga!: An embarrassment! Tegotae no nai.: Unresponsive. Respect Tegowai na...: Pretty strong... Ii ude da.: Good skills. Sou konakute wa!: It won't come to that! Makoto no senshi yo...: A true warrior... Datsubou sasurareru...: I salute you. Kanpuku shita.: I admire you. Scalpel Wa, watashi wa chigau zo!: I-I'm not like that! Dizzied (none) Staggered Ba, baransu ga!: My balance! Psych Burst Oora gekishin!: My aura trembles! Psych Burst Counter Sasoi ni kakatta na!: You asked for it! Air Recovery (none) Throw (none) Dust (none) Postfight Speech vs. Sol: Aikoku no seishin ga watashi wo sasete iru no da, mamoru mono ga nai mono ni wa make wa sen! I am supported by the love of my country, those who have nothing to protect cannot beat me! vs. Ky: Kitan suru koto wa nai. Saisen no moushi denaraba itsu demo uketsukete iru. I will not hold back. If you wish a rematch I will always accept. vs. May: Maboroshi no chinjuu wo miru you na me de mitsumeru na... Don't stare at me like some mythical animal... vs. Millia: Rittaiteki na sentou ni wa funare de na, umaku kagen ga tsukamenakatta ga... kega wa nai ka? I'm not used to solid combat, I can't hold back appropriately... are you hurt? vs. Axl: Tashika ni nagai! Ga, komakai no da. Sono teido no kougeki de ore no shinkou wo tomeru koto wa dekin. Truly it's long! But, it's thin. With that level of attack you have no hope of stopping my attacks. vs. Potemkin: Ore wo damaru to wa oroka na yatsu yo. Kono yo ni futatsu to arienu mono no miwake mo tsukan to wa na. You are foolish to try and deceive me. There is no distinction between two things of which only one should exist. vs. Chipp: Futoufukutsu no seishin wa migoto to ieyou ga, hikigiwa wo wakimaenu mono wa migurushii dake da. I want to say I commend your unbending spirit, but those who don't know when to pull back are an annoyance. vs. Eddie: Modore! Sono hokorinaki shuutai, mire ni koraen. Go! I can't stand looking at shameful, prideless behavior. vs. Baiken: Inochi no yaritori wo shiru mezashi, sono kokorogake wa onna dakara ni senshi yo! A glance that knows the taking of lives, that kind of heart makes this woman a true warrior! vs. Faust: Nani habakaru koto nai senjutsu! Hone no oreru shouri datta... Such a nonthreatening attack style! That was a close victory... vs. Testament: Ayashige na waza wo tsukau you daga, onore ga tamashi wo motanu mono no kougeki nado soku ni natta tokoro de ore no teki de wa nai. You may use arcane techniques, but if you attack without a soul you don't stand a chance against me. vs. Jam: Haki wo kometaru ken koso ken'ono ni masaru to shinjite ha ita ga, seishi ni oitewa danjo wo mo awanai to wa, masa ni tooyou no shinpi da. I had believed that a willfull fist was more powerful than any weapon, but seeing it put in action regardless of male or female... truly a mystery of the East. vs. Anji: Dai no otona ga kono issen wo marude kenka no you ni tanoshinde ita to wa, mattaku kimochi no ii otoko da. Enjoying this battle as if it were a simple fight, such an agreeable man. vs. Johnny: Ichigeki hicchuu no ken to ie do, aite wo shikomeru mae ni mudaguchi wa tatakanai koto da na. If you want to hit your enemy in one blinding flash, you shouldn't be talking up your opponent beforehand. vs. Venom: Himatsumau gekiryuu to te koi no ikikata wo boogu koto wa dekinai. Omae no ryuugi ni tsukiau giri wa nakatta to iu koto da. The carp cannot protect against the raging, frothing rapids. In other words I had no need to go along with your style. vs. Dizzy: Kyorei wo harau tsumori wa nai. Nakamon ga mitsukatta no nara tomo ni yuku ga ii. I do not mean to say useless formalities. If you have found companions go with them. vs. Slayer: Tashika na gikou wa arou to mo, senkyoku wo sayuu suru no wa mune no uchi ni aru mono da. Ken wo majiwasu no nara shingeki wo kazase! You do have finesse, but those who rule the battlefield are those with something in their hearts. If you want to fight with me, bring your true attacks! vs. I-No: Sunshi mo chinsen mo naku, zare ni karamu mono de wa nai. Konna tokoro ni mo fuugi wa aru mono da. This is not meant for sporting without thought or contemplation. This kind of place has customs as well. vs. Zappa: Shinshin wo shoku suru hodo no hanarejyuu yo! Kakugo wa mitomeru ga, masa ni haichaku shita to ieyou. You who eclipse both mind and body! You certainly are prepared, but it came to a loss. vs. Bridget: Makoto sawayaka ni shite kodawari no myougi yo! Mohaya chisetsu naru wo sashite kozara to wa yobenu na. A refreshing and troubling skill! That is no longer child's play. ROBO KY Quotes (Robo Ky's quotes are the same as Ky's, only distorted) Postfight Speech vs. Sol: Begin self-check...burn damage on 70% of the body... I won! Halt! Where are you going! vs. Ky: Because you have those eyes... I can't feel as if I have won... vs. Axl: This armor has a melting point of 6000 degrees. Your fire doesn't even make it warm. vs. Anji: Your moves are illogical, and your unscientific weapons have no effect on me. vs. Baiken: Metal sensors on! Hidden weapons do not work on me! vs. Eddy: Is this the best they can do with biotechnology? Hardware will always win over wetware! vs. Millia: Ho, trying to enhance yourself as a human with new parts. That won't improve your potential. vs. Chipp: With these sensor eyes, anything under the speed of sound looks like its standing still. vs. Venom: Use as many balls as you want. With my multiple body calculations, I can stop them easily. vs. Potemkin: What's wrong? I'm over here. Aim a little better! vs. Jam: Food? I have no need of an energy replacement like that. vs. Faust: Medicine is useless to my well-constructed body. By replacing parts I can be invincible! vs. Johnny: Even if I can't dodge your battou, I can always take a hit and counter. I can always get a new set of limbs! vs. Bridget: Were you trying to confuse me with those low-level attacks? vs. Slayer: Attack method unknown... analysis impossible. I won, so forget it... vs. May: Small fries don't interest me. Go away. vs. Testament: Using summons to multitask. However I have already analyzed it. You have lost! vs. I-no: Supersonic wave attacks. Unusual method of attack, but with my analysis it is nothing my neutralizers cannot handle. vs. Zappa: Vengeful spirit? Such an opponent is no match for me! vs. Dizzy: Calculating magic potential... exceeds known limits! Overload! Overload! Danger! Danger! Danger! vs. Kliff: Your parts are getting too old. Why don't you exchange them? Hahahahaha... vs. Justice: Ho... I've stopped it for now. I had better call for reinforcements. vs. Robo-Ky: Same type? When did you separate from our line of command? SLAYER Move Names Chi wo Suu Uchuu: Bloodsucking Universe Eien no Tsubasa: Eternal Wings Chokkagata Dandy: Direct Hit Dandy Quotes Pre-Battle Tatakai to iu mono wo gokyouju shiyou.: Let me teach you what fighting is. Ohatsu ni ome ni kakaru, soshite kore ga saigo da.: As soon as I see you, it's over. Shinpai shinakute mo ii, tekagen wa shiyou.: Don't worry, I'll go easy on you. Suman na, Sharon, zenza ga aru you da omataseshita.: Sorry, Sharon, but it looks like I have to take care of something. Aa, amari tsuma wo matasetakunai, isogasete morau yo.: Ah, I don't want to make my wife wait. Let's hurry. Fu, deeto no saichuu da to iu no ni, kimi mo busui da nee.: Hmph, in the middle of a date, too, you certainly are rude. (vs. Eddie) Ochita ka... oshii otoko wo nakushita.: So you've fallen... we've lost a good man. (vs. Potemkin) Watashi ni idomu nara mazu yatsu wo koete hoshii mono da.: If you want to provoke me you'd better be better than he is. (vs. Venom) Utsuwa de wa nai, asoko wa ikigurushii darou?: Not a vessel, suffocating, isn't it? (vs. Millia) Kimi wa Zato no... Zannen datta na.: You're Zato's... It was such a pity. (vs. Sol) Sasuga ni hima ni natte ne.: Since I had time on my hands... Win Takaku tsuita ga ii jugyou datta darou?: It was a bit expensive, but it was a nice lesson, huh? Kono ippuku yori jikan ga kakaran to wa ne.: To think you didn't even last as long as a puff on this pipe. Shoujiki, mou sukoshi dekiru to omottan daga ne.: Honestly, I thought you could do a little better. Aa, kamawan, tekitou ni kutsuroidete kuretamae.: Ah, I don't care, go ahead and relax. Hashitanai you daga oodoburu wa manzoku dekinakute ne.: Seems vulgar, but I can't be satisfied with just an hors d'oeuvre. Michikusa wo kutta ga nakanaka tanoshimeta yo.: I had to loiter a bit but I had fun. Lose Maamaa da na.: That was pretty good. Taikutsu shinogi ni wa natta yo.: That was just killing time. Taunt Kimi no yowasa wa shitsurei da to omou da ga...: Your weakness is an insult to me... Motto koko mo tsukaetamae.: Why don't you use THIS more? Kamawan yo, tasuke wo yobitamae.: I don't care, go ahead and call for help. Piriodo wo utou ka.: This period is boring. Maku wo sagarosou.: The curtain's falling. Finaare to ikou.: Let's cut to the finale. Respect Midokoro wa aru na, daibu sama ni nattekita yo.: You have promise, I'm interested in you. Ii zo, sono mama taikutsu sasende kure yo?: Great, keep me entertained, okay? Ganbaru ja nai ka, sono choushi de tanomu yo.: You're trying your best, keep it up. Scalpel Sharon, kore ni wa wake ga!: Sharon, there's an explanation for this! Shi ni mo masaru kutsujoku: A humiliation worse than death! Dizzied Nn, naisu na tegotai da.: An excellent attack. Nu, ii tokoro he, goho!: Nice... shot! Kora, tatakun ja nai.: Hey, no hitting! Staggered Hande wo yarisugi da.: I gave you too much of a handicap. Psych Burst Seme te ni mawaru ka.: Let's go for offense. Psych Burst Counter Hitoshi ga tarin yo.: One push isn't good enough. Air Recovery Ima no wa nakanaka da.: That was pretty good there. Mou sukoshi fumikonda hou ga ii.: You should step in a little more. Oiuchi ga osoi yo.: Your followup is too slow. Throw Shikkei.: Impertinent. Yosomi wa ikan yo?: Looking away won't get you anywhere. Dust Tsuyome ni iku zo?: Let's try some power. Shoushou arakuiku zo.: I'll get a little rough... Suki ga medatsu na.: Your vulnerability is glaring. Postfight Speech vs. Sol: Sousha wo shinogu to iu no mo matohazure ka, aikawarazu no sentounouryaku da. Izure honki de yaritai mono da na. It's a mistake to say you can surpass a nobleman, but it was your usual fighting strength. One day I will want to fight you seriously. vs. Ky: Kore wa junsui na shumi na no daga... naze kimi hodo no otoko ga, tsumi wo osoreru no ka ne? You have a pure desire, but... why is a man like you afraid of sin? vs. May: Slayer no tejaku onna ni kai hite utameru. Hoshi furu ya / Koppamijin ni / Kujira tobu. I compose to commemorate meeting this girl. "The stars fall / Smashed into little pieces / A whale jumps". vs. Millia: Kurameba seisoku ni satsuki wo kaikorosu. Daga kimi wa sou arubeki ko na no da yo. How vain that murderous intent strangles life. But you seem as if you should be that way. vs. Axl: Mubougyou ni miete mo tayasuku kai ni wa hairenu to iu wake ka. Kimi no shoseijutsu ka ne? N? Kora, hen na me de Sharon wo miru na! Even if you look defenseless it's hard to reach you. Your secret to life? Hm? Hey, don't look at Sharon that way! vs. Potemkin: Chikara mo shinen mo, tatakai ni oite zettai no youso to wa narien yo. Ma, ano shi ni shite kono teishi to itta tokoro ka. Neither strength nor focus are an absolute element of fighting. Well, from that master I expected nothing more from this pupil. vs. Chipp: Tsugi no itte wo oshihakaru, kokorozashi motsu mono naraba ichigi to shite kokoro etamae. Chinpu na tsuchi ga tsuku zo? I conjecture, if you focus all your efforts on what you want your spirit suffers. You will achieve only cheapness. vs. Eddie: Ishu taru kanashimi mo kodoku mo, shosen wa sakkaku ni suginu no da yo. "Aru" koto yori juuyou na mono wa nai. The sadness and solitude from being different are in the end merely an illusion. There is nothing more important than "being". vs. Baiken: Oo madomowazeru. Chi no umi ni tayutau nakigao no shoujo yo. Nanto, nanto ningenteki na ikiyou! Oh, mademoiselle. You who wade through an ocean of blood crying. Such a human way of living! vs. Faust: Jisetsu, kimi no you na mono ga derukara, jinrui wa omoshiroi. Arui wa warera no ganso mo, kimi no you na hito datta no ka mo shirenu na. It's because people like you appear from time to time that people are interesting. Perhaps our originator was somebody like you. vs. Testament: Aseru koto wa nai. Ikiru imi nado, ato kara tsuite kuru mono da. No need to rush. The meaning of living is something that comes afterwards. vs. Jam: Shoujin suru koto da na. Sono senpou nara, arui wa watashi wo messuru koto ga dekiru ka mo shire nu. It's about focusing. Perhaps someday, your style of fighting may be able to destroy mine. vs. Anji: Memai mashi wa yuui ni tatte koso, kouka wo hakki suru mono. Daga, somosomo kimi to watashi de wa ikimono toshite no kaku ga chigau. Superior in the face of dazzlement, that is what demonstrates effects. However, you and I have different reasons for living now. vs. Johnny: Slayer no masurao ni kai hite utameru. Sangurasu / Shukuya souchaku / Jiko no moto. I compose to commemorate meeting this brave man. "Sunglasses / Always prepared / The essence of accidents". vs. Venom: Ouji no awarenai "Shiroyukihime" ga attara dou omou ne? Zannen deshita to iu hanashi de kimi jishin wa nattoku dekiru no ka. What would you think if a prince didn't appear for a "Snow White"? It's a sad story, but can you accept it? vs. Dizzy: Shikkei shita. Sekai no shouten wo, ichido kono me de mite okitakatta mono de ne. I was rude. I wanted to see once what the world was focused upon. vs. Slayer: Kari ni kimi ga katta toshite, Sharon ga watashi wo machigau to demo omotta no ka ne? N? A! Sharon, nani wo sowasowa shite iru. Did you think that if you won over me, Sharon would mistake you for me? Hm? Ah! Sharon, what are you fidgeting about! vs. I-No: Marude neko nadegoe no you na... naruhodo, sore ga "fudan no kimi" to iu wake ka. Sounds just like a stroked cat... I see, so that is the "real you". vs. Zappa: Moushuu to temo, hito no kokoro no katachi de wa aru ka na. Mottomo, hanryo naraba shinchou ni erabu bekida, naa, Sharon? Speaking about a myth, how about the shape of the human heart? Besides, a person should be able to choose one's partner with consideration, right, Sharon? vs. Bridget: Waza wa atte mo waza ga nai. Shigei tariereba, patoron ni nanori wo agetai tokoroda. N? Sharon! Kore wa tatoe, tatoe da! Just a technique doesn't make a performance. If you have the art, a patron will surely accept you. Hmm? Sharon! That was an example, just an example! SOL BADGUY Move Names Tatakiotoshi: Knockdown Bukkirabou ni Nageru: Rough Throw Quotes Pre-Battle Kakugo wa dekiten no ka?: Are you prepared? Uzatte...: Annoying... Hevi da ze.: Heavy. Dou natte mo shiran zo!: Whatever happens isn't my fault! Warui ga oshimai da!: Sorry, but it's over! Mendokusee...: Annoying... (vs. Slayer): Intai shitan ja nee no ka?: Didn't you retire? (vs. I-No): Shibaraku da naa.: It's been awhile. (vs. I-No): Yarou wa doko ni iru?: Where is he? (vs. I-No): Nigasanee ze.: I won't let him run away. (vs. Ky): Shaanee na.: Guess I don't have a choice. (vs. Ky): Mata omae ka...: You again... (vs. Ky): Gokurou na kotta.: Such trouble... (vs. Axl): Bochi bochi da na...: So-so... (vs. Axl): LP de juubun da.: The LP is fine. (vs. Axl): Damatte oite ke!: Shut up! Win Yareyare da ze.: Sheesh. Konna mon ka!: Is that all? Abayo.: See ya. Te no uchi wa oshimai ka.: That's it for your skill. Taikutsu saseyagaru...: Bore me... Mou owari ka?: Finished already? (vs. Ky) Nakigotoba wa kikanee zo.: I'm not listening to your crying. (vs. Ky) Maa, ganban yo.: Give up trying. (vs. Ky) Bouya dakara sa.: It's because you're a boy. Lose Hevi da ze...: Heavy... Yareyare da ze...: Sheesh... Taunt Nan no mane da, sorya?: What the hell is that? Mibae wo misero.: Show me your skill. Kakatte koi yo.: Come on and attack! Mezawari nan da yo.: You're an eyesore. Usero!: Get lost! Yaru ki nee no ka?: Don't feel like it anymore? Respect Yaru ja nee ka.: Pretty good. Joudeki da.: Good performance. Mazumazu da na.: That's tolerable... Scalpel Mazui darou!: This ain't good! Dizzied Kusou!: Dammit! Staggered Kuso!: Dammit! Psych Burst Ikki iku ze!: All at once now! Psych Burst Counter Choushi ni noriyagatte...: Feeling high and mighty are you... Air Recovery (none) Throw (none) Dust (none) Postfight Speech vs. Sol: Yareyare da ze... Geez... vs. Ky: Nanda, sono kao? Shinkikusai me de miten ja nee. What's with that face? Don't look at me all irritated. vs. May: Sore nari no kakugo wa attan darou na? Were you this prepared? vs. Millia: Tekagen mo kokora ga genkai da, mou ichido tatsu tsumori nara... kakugo wo kimerun da na. This is the limit to how I can hold up, if you stand up again... just be prepared. vs. Axl: Warui ga tsukiatte raren. Sorry but I can't have you tag along. vs. Potemkin: Nibuin da yo... You're dull... vs. Chipp: Chitto wa damatte rannee no ka, temee wa. Can't you shut up for a second? vs. Eddie: Nousho wa zonbun ni tareta ka? Jaa kutabare. You done making your calligraphy? Well, **** you. vs. Baiken: Nan datte konna ni onna ga taiseii yagaru? Hebii da ze... Why does this one woman have such a presence? Heavy... vs. Faust: Yarou... Bastard... vs. Testament: Temee mo taigai shitsukkeena... jiman no kao ga henkei suru mae ni hike. You sure are persistent... before you warp your face again go away. vs. Jam: Nani wo hoketeyagaru, nagusame no kotoba de mo matten no ka? Hike. What are so surprised about? Waiting for sympathy? Go away. vs. Anji: Atsukurushii yarou da na. Sweltering bastard... vs. Johnny: Maji de yannee no ka? Kuenee yarou da na temee mo... Won't act seriously? Can't stand this bastard... vs. Venom: Ore mo temee ni wa you ga ne, usero. I don't have a use for you either, get lost. vs. Dizzy: Urochoro shiten ja nee... Don't loiter around... vs. Slayer: Ima sara taikutsu datte ka, warawase yagaru. If you're still bored, I'll laugh. vs. I-No: Nakanee nara nakasumade da. If you don't cry now I'll make you. vs. Zappa: ... kimi warii na. You make me feel weird... vs. Bridget: Komamori wa gomen da ze... I don't babysit... TESTAMENT Move Names HITOMI: Eyes Quotes Pre-Battle Koko kara saki ni wa ikasenai.: You won't get any further than this. Madoromi ni oboreru ga ii.: Go ahead and doze off. Kamishimo wo nugu ki ni wa naren ka.: Not used to taking off your battle clothes... Watashi ni kateru to omou no ka?: You think you can win against me? Onore no rikiryou wo wakimaero.: Let me test your strength. Orochi ni fukube da na asamashii.: Pitiful like a serpent in the gourd. (vs. Dizzy) Shiawasesou de anshin shita zo.: Seeing you happy puts me at ease. (vs. Dizzy) Sonna egao mo dekita no da na.: So you've been able to smile like that. (vs. Dizzy) Ii kazoku wo moteta na.: You've found a good family. (vs. Johnny) Kari ga dekita na.: I'm in your debt. (vs. Johnny) Ano ko wo tanonda zo.: I leave her to you. (vs. Johnny) Dizzy wa shiawase ka?: Is Dizzy happy? Win Tengai no chi to shirekakawaru na.: Don't involve yourself in what doesn't concern you. Tanomu, mou konaide kure.: Stop coming, alright? Kono mori wa yogosan.: You won't stain this forest. Mou... au koto wa nai darou.: I don't think we'll meet again. Ogotta na.: What a luxury. Myoutai na do nai ka mo shiren na.: There might be strange retreats... Lose To... toosan...: F-father... Chikara ga... tarinai...: I don't... have enough power... Mada... hayai!: Not... yet! Baka na, kono chikara ga...: Impossible, this power... Kono mama de wa...: Like this... Taunt Genkai wo hikidase.: Try to the limit. Touki ga susuketeiru zo.: Your fighting spirit is stained. Motto yaru ga ii.: Try harder. Asamashii mane wo...: Such a pitiful manner... Enjaku ni hitoshii...: Just like a birdie... Muri wo sureba shi wo maneku zo.: Try to hard and you'll be asking for death. Respect Naruhodo ude ga tatsu.: Your skill is impressive. Tamami ni shite wa yaru na.: Not bad for someone living. Chikara wo tsukawaneba naramai.: Guess I'll have to use my strength for this one. Tanoshimasete kureru.: This will be fun. Koeba kurushimi ga fuyasu dake da.: Resist and it will only hurt more. Numada chikara wo kakushite iru na.: Hiding your strength, are you. Scalpel Nani!: What! Wa, watashi no himitsu ni chikazuku na!: Don't get close to my secret! Dizzied Masaka...: Impossible... Kiiteru to iu no ka?: That worked? Ku, onore...: Damn you... Staggered Ku, yaru na!: Not bad...! Psych Burst Tekagen wa shinai!: I won't hold back! Psych Burst Counter Honki ni saseta na!: Now you made me get serious! Air Recovery (none) Throw Itashikata nai.: No choice. Mada korinu ka.: Still punishment... Naze hiku koto ga dekinai?: Why can't you pull back? Dust (none) Postfight Speech vs. Sol: Kisama wo omou to kokoro ga kawaku! Kiete nakunare! When I think of you my heart dries up! Get lost! vs. Ky: Kaeru ga ii... Kouken no deru baku de wa nai. Go home... this is not a place for civil rights. vs. May: Kodomo to tekagen no dekiru shintai de wa nai, kaette kure. I'm not one who can hold back because of a child, please go home. vs. Millia: Marude tamashi no kai da na... kokoro koko ni arazu de kateru to omotta no ka? Just like a soul's corpse... did you think you could win here without a heart? vs. Axl: Mada wakaranai no ka? Somosomo butsuriteki ni watashi wo kesu koto nado dekinai to iu koto ga. Don't you understand? The fact that you cannot erase me by physical means... vs. Potemkin: Bakemono atsukai sareru koto ni wa nareteiru. Kisama ni iwareru no wa shingai daga na. I am used to handling monsters. Regrettable that I can say that to you... vs. Chipp: Sore dake no ashi ga aru no nara kaeri michi mo hayakarou... Kiero. If you're that fast than hurry home... go away. vs. Eddie: Masaka... mada nakamon ga ikinokotte ita to iu no ka? Impossible... some of my "companions" were still left? vs. Baiken: Sou itta engon wo kurai tsuzukeru koto ga wareware no sei na no da... To continue over past regrets is our fate... vs. Faust: Watashi mo mata "ikiru" koto to mukai atte iru. Makeru wake ni wa ikanai. I seek to "live" once again. I cannot lose. vs. Testament: Oroka da na... seishin de shoukan wo ninau koto ga, dore dake fuka wo kaname suru no ka wakaranakatta no ka? Foolish... did you not know what kind of burden you would have to take to summon others? vs. Jam: Fun, shoukin meate ka. Watashi mo kakerareta kingaku ni miau hataraki wo sen to na, kukuku! Hmph, a bounty hunter. I won't let you take the money put on my head, hahaha! vs. Anji: Watashi wa, sonzai suru koto ni inochi wo kakeru mono no kabe da. Tan naru kyoumi de koerareru to omou na. I am one who obstructs those who seek to bet their life. I can't be beaten by simple interest. vs. Johnny: Kirifuda ni watashi ni mikata shita you da, jookaa wo hiita no wa kisama no hou datta na. It seems the cards have allied with me, you're the one who drew the Joker. vs. Venom: Igai na sentou sutairu datta yo, shikashi tamaasobi no jun wa dete inai ga na. It was an unexpected fighting style, however the essence of playing ball wasn't there. vs. Dizzy: Ano touryou no shita naraba watashi mo anshin da. Mou koko he yori hitsuyou mo arumai. If you are under him then I am also at ease. There is no need to come here anymore. vs. Slayer: Kore ga sennen wo etsu shita yami no chikara ka. Zuibun to, akkenai. So this is the power of darkness of a thousand years. Still not enough. vs. I-No: Chikai wo jisuru yaiba ni wa misakai ga nai. Shisho ni megumaretaku ba, koko ni wa chikazukanai koto da. A blade which holds an oath bears no distinction. If you wish a burial place stay away from here. vs. Zappa: Watashi wa ichiyoku ni sura shinshin wo shitagaete iru no da. Zarei no kimi ni kachime wa nai. I am wholly a servant of my spirit. A miscellaneous spirit like you cannot win. vs. Bridget: Watashi ga koto no hoka taikakusa ni kurou shita kara, sono teido no kega de sundeiru no da. Hayahaya ni tachimodotte kure. I am so different from others because of much pain, so just that amount of injury should suffice. Please leave quickly. VENOM Move Names Ball Seisei: Ball Creation Shunkan Idou: Instant Movement Quotes Pre-Battle Bureeku da.: Time to break. Kimi ni you wa nai da ga...: I have no use for you, but... Soko wo doite kurenai ka...: Would you step aside?... Hajimeru ka.: So it begins. Katanarashi ni naru ka...: So I get to warm up... Yamuwoen ka...: So this is inevitable... (vs. Eddie) Gurou shite kureta na...: Now you're mocking us... (vs. Eddie) Tatoe mukuro dake demo...: Even if it's just a corpse... (vs. Eddie) Kaeshite morau zo!: I'll take it back! Win Geemu setto da...: Game set. 9 booru getto da.: Got the 9-ball. Ichido no chooku de juubun datta na.: One choke was enough. Lose Kore made ka!: So it ends here...! Fukaku!: I've failed! Zato-sama... Watashi ga mijuku na bakari ni!: Am I so immature?! Koko ga hakaba ni naru to wa...: To think this will be my graveyard... Te mo ashi mo den to wa!: Giving up hand and foot...! Akirameru wake ni wa...: I can't give up... Watashi mo mairimasu...: Now I go... Taunt Kyuu nashi de mo?: Even with no cue? Marude aite ni naran na...: Not even a worthy opponent... Kimi wa taikutsu da.: You're boring. Youchi na waza da na.: Such childish technique. Sore ga kimi no senpou na no ka...: That's your fighting style? Ocha no jikan ni shitai no da ga...: I'd love to have tea, but... Respect Kore hodo to wa...: If you're this good... Odoroita na.: You surprised me. Nami no ude de wa nai na.: Yours is no ordinary skill. Scalpel Ano kata igai ni...!: Nobody other than that person...! Dizzied Ku, kehai ga yomen!: Damn, I can't read your aura! Staggered (none) Psych Burst Muda na jikan wa habukou ka.: Let's cut down on this waste of time. Psych Burst Counter Faaru wo okashita na.: You've committed a foul. Air Recovery Kochira no ban da na.: Now it's my turn... Throw Suman na.: Sorry. Dust Yukuzo.: Here I go... Postfight Speech vs. Sol: Yoryoku ga aru no wa wakatte iru ga, mada tatakau tsumori nara kakugo shita hou ga ii. Ima no watashi ni suki wa nai zo. I know you have more strength, but if you plan to fight more be prepared. I have no vulnerability now. vs. Ky: Kari ni mo senjin ni kamaeru tachiba tote, koushoku ni junzuru koto ga kimi no nozomi de wa arumai? Even if you are temporarily in the vanguard, don't you wish to die for your country? vs. May: Hakumen wo niyamu koto wa nai. Don't regret your lack of experience. vs. Millia: Ano kata wa kimi wo shitatte ita... Naze uragitta no da... He adored you... why did you betray him... vs. Axl: Nagasa ni wa jishin ga attan daga, watashi no ue wo iku to wa na. You had confidence in your reach, but did you think it would beat mine? vs. Potemkin: Dareichi demo zettaiteki ni shinrai dekiru mono wa buki ni naru...ka. Gakubasete moratta yo. So anything one trusts completely can become a weapon... huh. I've learned from you. vs. Chipp: Supiido wa kimi ni ichijichi no chou ga aru. Tokuwaza ni maishin sureba jakuten mo kabaa dekiru hazu da. You have superiority in speed. Now if you only pressed on with your special attacks you would cover your weaknesses. vs. Eddie: Zato-sama, kanarazu otasuke itashimasu! Shikashi kore wa ne ga fukai... Zato-sama, I will definitely save you! But the roots of this are deep... vs. Baiken: "Kiru" koto wo mokuteki to sureba, nihontou ni masaru buki wa nai hazu. Douyara sono katana wa koshi ga nobiteita you da na. If "killing" is your purpose, then there should be no weapon superior over the Japanese sword. It seems that katana was just decorating your waist. vs. Faust: Soshiki no senzokui wa sekai demo yorisuguri no mono da, byou ni tachimukau yuuki ga aru no nara shoukai shiyou. The guild's doctor is one who is versed in the world, if you have the courage to face sickness let me introduce you to him. vs. Testament: Kore hodo tairyou no houriki wo ichido ni houshutsu dekiru to wa... Kongenteki ni wareware to wa tsukuri ga chigaurashii. To be able to release this much spiritual strength at once... it seems that what you are made of is different from us. vs. Jam: Soshiki ni mo sude wo tsukatta senshi wa iru ga, hakairyoku wo joushou saserareru mono wa mitakoto ga nai. There are those who fight with their bare hands in the guild, but I have never seen one who can raise their fighting power as you do. vs. Anji: Kaishaku no shikata hitotsu de donna shudan mo kougeki ni korozuru, watashi no kenkyuukadai demo aru. How to evade any sort of attack, that happens to be my area of research. vs. Johnny: Naze fumitodomatta no da? Asoko de furikitte ireba kimi ga katte ita hazu da... Why did you hold back? If you had fought seriously you would've won... vs. Venom: Watashi no mane wa kamawanga, tamashi wo shimareruzo. Tometa hou ga ii. I don't care if you imitate me, but my soul might be eclipsed. I had better stop you. vs. Dizzy: Shinjigatai sentounouryoku da... Tayumanu saya ga aru no nara, osamatte ita hou ga ii no ka mo shirenai na. Unbelievable battle strength... if you have a something to sheathe that power, that may be the way to go. vs. Slayer: Soshiki wa Zato-sama no mono da. Tatoe anata de mo yuzure wa shinai. The guild is Zato's. I won't give it up even to you. vs. I-No: Doumou wo yosooimushi no hane wo mushiru ka, shikake ga wakareba kouryaku wa muzukashikunai. You may cloak yourself in darkness to pick at your enemy, but if I understand your method attack is not difficult. vs. Zappa: Aite wo ayamatta na. Nayami wo kau no wa kagyou no uchi da. Imasara enrei gotoki ni wa odorokanai. It was a mistake by my opponent. Sorrow is my business. I will not be surprised by a vengeful ghost. vs. Bridget: Kimi no waza wa kanpeki datta ga, subete mieteita. Yooyoo de wa hissatsu ni ikki tarimu koto wo shiri, watashi wa ima no sutairu wo kakuritsu shita no dakara na. Your technique was perfect but I saw through it. It's is because I have perfected my technique that I know that a yoyo can be lethal. ZAPPA Move Names Konnichiwa Sanbiki no Mukade: Good morning, three centipedes. Sono Mama Kaette Konaide Kudasai: Please don't come back. Hachiue: Potted Plant Itasou, tte Iu Ka Itai: Looks like it hurts... or rather, it hurts! Ochitoite Kudasai: Please stay down. Chikazuku to Yukimasu: Come closer and you'll die. Inu Kougeki: Dog Attack Umareru: I'm fading away... Kowai Yo~: I'm scared! Quotes Pre-Battle Faust-sensei wo mikakemasen deshita ka? Shuukaku nashi ka... Aaaaa!: Have you seen Dr. Faust? I don't have a clue but... aaaa! Donata ka, donata ka tasukete kudasai tte itte mo na... haguoo!: Someone, someone please help me, I said... haguoo! Yabai, yabai tte! Kono mama dato... kitaaaa!: This is bad, this is bad... if this goes on... here it comes! (vs. Faust) Anata nara watashi no kurushimi gaa...: You might be able to ease my pain... (vs. Faust) Temijikai ni setsumei suru to desu ne... aaa...: To explain it quickly... aaa... (vs. Faust) Hayaku, ishi ga aru uchi ni...!: Hurry, while I still have my will...! Win Nanja korya! Toriaizu kizetsu...: What is this! Well for now, faint... Mata mo fukuzatsu kossetsu da!: Another complicated bone fracture! Abosoborobierobuburo... mitana!: (gibberish) Did you see that! Ore no! Soshite! Akuma de ore no! Zetsubou...: Mine! And then! Perhaps mine! Despair... Kore wa! Ittai! Doushita! Mondesharo!: What! The heck! Is happening! Lose Tattate kureru!: I'll curse you! Urameshii zo!: I'm bitter! Nani yue konna koto ni...!: What are you doing...! Oyasumi Zappa!: Good night Zappa! Nani ga nanda ka sappari da!: Somehow I feel great! Taunt Kanben shite kudasai.: Give me a break. Nigasanai wa yo...: I won't let you run away... Keshiki ga keshiki ga keshiki gaaaa...: The scenery, the scenery, the scenery! Respect Kono karada igokochi ii wa.: This body is comfortable. Karada wo kaesu tsumori wa nai.: We don't want to give this body back. Nanka, senaka ga muzugayui na.: My back itches for some reason... Scalpel Kore ga saishin no chiryou?: Is this the latest medical treatment? Anta sore demo isha ka?: Are you really a doctor? Kodomo wa netoke!: Put the kids to sleep! Dizzied Ore ga warui no ka?: Am I evil? Doushite konna me ni?: Why do you look at me like that... Mou suki ni shite.: Do what you want... Staggered Ko, koko wa ittai!: Wh-where is this! Psych Burst Kiiiiiii! Psych Burst Counter Zu ni norun ja nai yo!: Don't push for too much! Air Recovery Itaku mo kayuku mo nai!: It doesn't hurt or itch or anything! Onore!: Damn you! Dakara shinjau tte!: I said, I might die! Throw (none) Dust (none) Postfight Speech vs. Sol: Aa! Mata hito ga taoreteiru! Daijoubu desu ka? U... Rifujin ni sakki wo houshutsu shiteirassharu! Aa! Another person has collapsed! Are you okay? U... I feel an unreasonable thirst for blood... vs. Ky: Mata karada ga... soko no keisatsu no hito, tasuketee! tte nani, okotterun desu? E? Taihou? Baka na! My body is... hey Mr. Policeman, help me! Huh, why are you angry? Huh? Arrest me? No way! vs. May: Shoujo ga taoreteiru! Shikkari shi... e? Yoru na? Hee... ku... namida ga... A girl has collapsed! Wake up... huh? Don't come any closer? Hee... tears... vs. Millia: "Haikei hahuesama, senjitsu, uruonda hitomi de ore wo mitsumeru josei ga michibashi de neteimashita. Ore wa koi wo shite shimatta you desu." Shikashi, doko to naku sagesunda ita you ni mo... "Dearest mother, the other day, I found a women lying by the road who stared at me with moist eyes. I felt that I was in love..." But, I also felt that I was being ridiculed... vs. Axl: Yatto futsuuppoi hito ni aeta to omotta no ni, kono hito mo neteru. Ha! Shikamo naiteiru. Sotto shitoite ageyou. I thought I had found a normal person, but he's sleeping too. And crying too. I'll just leave him alone... vs. Potemkin: Gorira ga taoreteiru! Iya! Gorira yori dekai! Tasukeyou ni mo kowakute chikayoren! A gorilla is collapsed! No! Bigger than a gorilla! Even if I want to help I'm too scared to get close! vs. Chipp: Kokko no hito! Kami ga masshiro dashi! Watashi ga neteru aida ni, iiitai, donna osoroshii me ni! This person! His hair is white! While I was sleeping, what could possibly have happened! vs. Eddie: Moshimoshi, moshimoshi? Hii! Kono hito, ikishitenai yo! Nanka tsuchikeiro shiteru shi. Hello, hello? Aaah! This person isn't breathing! And he looks ashen too... vs. Baiken: Do, doushitan desu ka? Kyuu ni katana to ka furimawashite, abunai tte! Sore kireru tte! A! Honki da! Okka ne! Wh-what's wrong? Swinging around your sword like that is dangerous! You're going to hurt me! Ah! She's serious! No way! vs. Faust: Aa, sensei! Baka na, sakki made genki ni tatte ita no ni! Dare ga konna hidoi koto wo! Aa, Doctor! No way, you were standing there healthy earlier! Who could do something this horrible! vs. Testament: Houwa! Shinigami? Tsui ni omukae ga!... Shinigami made mo neteru. Whoa! Death? He's come for me!... Death is sleeping too... vs. Jam: Sasayaka de... chiisai yume... atashi ni datte atta no ni... sore na no ni... ano hito wa... nikuiiii! Fresh... with dreams... I had them too... but even so... that person... hate! vs. Anji: "Haikei hahuesama senjitsu araka ni hanzaisha to omowareru roshutsugyou ga, ourai de nonbiri to neteorimashita. Toukai wa kowai tokoro desu." "Dearest mother, the other day, I saw a criminal-looking exhibitionist lying in the street. The city is a scary place..." vs. Johnny: Urameshii... onna wo nakasu otoko... hitori nokorazu... norotte yaru... How hateful... a man who cries for women... without leaving a single one... I'll curse you... vs. Venom: Mieru... mieru yo... anta no kata ni mo, senaka ni mo... bettari to nayami ga... I see... I see it... on your shoulders, your back... hate is clinging to you... vs. Dizzy: "Haikei hahuesama senjitsu kureetaa no chuushin ni hane no ueta shoujo ga tsuffushite orimashita. Yo no naka wa dounatte shimatta no deshou ka? Sore to mo kotoshi no harai ka nani ka deshou ka?" "Dearest mother, the other day I saw a young girl with wings stuffed into the center of a crater. What is the world coming to? Or is it this year's fad?" vs. Slayer: Hie! Hi, Hito ga sakasama ni neteru! ...tte, nanda, ore no kubi ga sakasama ni natteru no ka. Eeh? Aah! A person's sleeping upside down! ... huh, what the, my neck is upside down. Eh? vs. I-No: Ge, mata hen na houkou ni! Mi, mimi ga! Ude ga! Ashi ga! Kubi ga! Kubi? Geh, another weird pose! Ears! Arms! Legs! Neck! ...neck? vs. Zappa: Aa! Shinderu! Tte kore ore jan! Ore shinda? Ore shinda?! Aa! He's dead! But that's me! Am I dead? Am I dead?! vs. Bridget: "Haikei hahuesama, senjitsu, juu ni sumau mori nide nejire taoreteita shouko wo kaihoushita tokoro, ii kanji datta no de yomekouhou ni agetara otoko deshita. ... otoko deshita!" "Dearest mother, the other day I was taking care of a young girl in the forest where beasts live and I felt she would be a good bride, but when I lifted her up she was a man. ... a man!" 7. MISCELLANEOUS TIPS/TRICKS/SECRETS Story Mode I have written a separate Story Mode FAQ to deal with this mode. Please check it out on GameFAQs. Survival Mode Survival Mode is the key to unlocking many things within GGXX. Like most fighting games' survival modes, GGXX's will have you fight a random series of opponents. You will gain some health back after each victory but not necessarily all of it. The difference lies in the Level system. It seems that each action that would've given you points in the regular game translates to Levels in Survival Mode, as combos or counter hits seem to be the fastest way to gain levels. Also, you will usually gain a bonus if you get a perfect or if you finish an opponent with an Overdrive. (However these bonuses do not necessarily translate to an increase in Level, especially in later Levels). Usually every ten Levels a "Daredevil" will come and challenge you, interrupting your current fight. Defeating these Daredevils unlocks a number of things. I have listed the Daredevils and the things they unlock if you beat them below. Unlike GGX(+) you will NOT gain Levels while fighting Daredevils, so if you're confident that it'll work go ahead and Instant Kill them; it won't hurt anything. Level Opponent Unlocks 010 EX/Shadow Faust EX Faust 020 EX/Shadow Testament EX Testament 030 EX/Shadow Johnny EX Johnny 040 EX/Shadow May EX May 050 EX/Shadow Millia EX Millia 060 EX/Shadow Slayer EX Slayer 070 EX/Shadow Chipp EX Chipp 080 EX/Shadow Ky EX Ky 090 EX/Shadow Anji EX Anji 100 EX/Shadow Potemkin EX Potemkin 110 EX/Shadow Jam EX Jam 120 EX/Shadow I-No EX I-No 130 EX/Shadow Baiken EX Baiken 140 EX/Shadow Eddie EX Eddie 150 EX/Shadow Bridget EX Bridget 160 EX/Shadow Venom EX Venom 170 EX/Shadow Zappa EX Zappa 180 EX/Shadow Axl EX Axl 190 EX/Shadow Dizzy EX Dizzy 200 EX/Shadow Sol EX Sol 210 Shadow Robo Ky Robo Ky 220 Shadow Kliff Kliff 230 Shadow Justice Justice 240 None -- 250 None -- 260 None -- 270 None -- 280 None -- 290 None -- ** From this point on regular opponents will also be Shadow/EX. Robo Ky, Kliff, and Justice will also appear. 300 Gold Chipp SP Chipp 310 Gold Baiken SP Baiken 320 Gold Ky SP Ky 330 Gold May SP May 340 Gold Potemkin SP Potemkin 350 Gold Slayer SP Slayer 360 Gold Jam SP Jam 370 Gold Anji SP Anji 380 Gold Zappa SP Zappa 390 Gold Eddie SP Eddie 400 Gold Testament SP Testament 410 Gold Venom SP Venom 420 Gold Faust SP Faust 430 Gold Johnny SP Johnny 440 Gold Axl SP Axl 450 Gold Millia SP Millia 460 Gold Bridget SP Bridget 470 Gold Dizzy SP Dizzy 480 Gold I-No SP I-No 490 Gold Kliff SP Kliff 500 Gold Robo Ky SP Robo Ky 510 Gold Justice SP Justice 520 Gold Sol SP Sol 530 None -- 540 None -- 550 None -- 560 None -- 570 None -- 580 None -- 590 None -- ** From Level 600 onwards regular opponents will also be Gold. 600 EX/Gold Baiken -- 610 EX/Gold Axl -- 620 EX/Gold Venom -- 630 EX/Gold Johnny -- 640 EX/Gold Slayer -- 650 EX/Gold Faust -- 660 EX/Gold Zappa -- 670 EX/Gold Potemkin -- 680 EX/Gold I-No -- 690 EX/Gold Chipp -- 700 EX/Gold Anji -- 710 EX/Gold Eddie -- 720 EX/Gold May -- 730 EX/Gold Jam -- 740 EX/Gold Millia -- 750 EX/Gold Bridget -- 760 EX/Gold Testament -- 770 EX/Gold Dizzy -- 780 EX/Gold Ky -- 790 EX/Gold Sol -- ** Daredevils from Level 800 to 990 will be a random EX/Gold character. 999 Super Gold Sol -- *Super Gold Sol possesses a superpowered Gunflame, more powerful even then Dragon Install Gunflame. Beating Super Gold Sol ends Survival Mode. M.O.M. Mode This mode works basically as a combination of Medal and Survival modes from GGX; the more hits you inflict on your opponent, the more a "medal gauge" on the screen fills up. You gain points by collecting medals and filling up the medal gauge, which will let you gain more high scoring medals. Once you defeat 20 opponents, the mode is over. You do not gain health back between rounds, but every set number of points a life item will pop out which will restore a small amount of health (5-25%) if you pick it up. Mission Mode There are 50 Missions but only 23 pictures to unlock, so sometimes beating a Mission will give you a picture you've already unlocked. The majority of the pictures are from the GGXX Mook. For more detailed information, see my Mission Mode FAQ on GameFAQs. Voice Select You can control to an extent which set of quotes your character will use during the fight. While the fight is loading (after the Vs. screen, but before the actual background pops up) hold down P, K, or S. I don't have which buttons correspond to which quotes for a character, so experiment. Win Pose Select As soon as "Slash" or "Destroyed" appears, hold down P, K, or S. Not all characters have three win poses so not all of these buttons will work. I don't have which buttons correspond to which win poses for each character, so experiment. Quick Staff Roll The Staff Roll can be sped up by holding down any button. EX Mode Characters There are four ways to unlock EX Mode characters. 1) Defeat them as they appear, every ten levels, in Survival Mode. 2) Unlock Story Mode Endings 1 and 2 for that character. 3) Finish 35 Missions. 4) After leaving the game on for 50 hours, every additional 2 hours another EX mode character will be unlocked in the order that they appear in Survival (so EX Faust is unlocked first). To use the EX version of the character, hold down L2 when selecting. See each character's section for EX Mode changes. Robo Ky, Kliff, and Justice do not have EX modes. SP Mode Characters There are four ways to unlock SP Mode characters. 1) Defeat them as they appear, starting at level 300, every ten levels, in Survival Mode. 2) Unlock all 3 Story Mode Endings for that character. 3) Finish 50 Missions. 4) After unlocking Guilty Gear Mode, a new Gold mode will be unlocked every 2 hours, in the order that they appear in Survival Mode (so Gold Chipp is first). To use the SP Mode character, hold down L1 while selecting. SP Mode has no noticeable changes unless used in conjunction with the Start button (which gives Shadow characters with Infinite tension) or the Dust button (which gives Gold characters). General Gold Mode changes are increased offense, defense, speed, and tension gain rate. Specific character Gold Mode changes are listed under each character. Guilty Gear Mode There are four ways to unlock Guilty Gear Mode. 1) Finish 45 Missions. 2) Pass Level 300 in Survival Mode. 3) Unlock all 60 Story Mode Endings. 4) After unlocking Justice, leave the game on for 2 hours. Guilty Gear Mode can be set in the options. This speeds up gameplay and most moves become jump cancellable, and air dashes can be performed close to the ground. Unlock Robo Ky There are four ways to unlock Robo Ky. 1) Defeat him at Level 210 in Survival Mode. 2) Unlock all 61 Story Mode Endings. 3) Finish 40 Missions. 4) After unlocking all 20 EX characters, leave the game on for a total of 22 hours. Unlock Kliff There are four ways to unlock Kliff. 1) Defeat him at Level 220 in Survival Mode. 2) Unlock all 61 Story Mode Endings. 3) Finish 40 Missions. 4) After unlocking all 20 EX characters, leave the game on for a total of 24 hours. Unlock Justice There are four ways to unlock Justice. 1) Defeat him at Level 230 in Survival Mode. 2) Unlock all 60 Story Mode Endings. 3) Finish 40 Missions. 4) After unlocking all 20 EX characters, leave the game on for a total of 26 hours. Unlock Justice's Story Mode Finish all 60 Story Mode paths and another one will appear for Justice. Use EX Mode Characters in Mission Mode Beat all 50 Missions. Now when replaying any Mission you can select EX Mode for your character by holding down L2. Fight against Gold or EX Mode Characters Hold down L1 (for Gold) or L2 (for EX) when selecting Arcade or M.O.M. mode. All your opponents will be altered in the method specified. You can also hold down both buttons to fight against Gold, EX characters. To use EX, you must have unlocked Robo Ky, Kliff, and Justice; to use SP, you must have unlocked SP mode for all 23 characters. Hear Slayer's Haiku In the Sound Test, when selecting Slayer's private sounds, you can press Square to hear Slayer recite a complete haiku. 8. CREDITS Thanks go to: Stygian Ablyss, for numerous corrections Geshwinne Darksoul, for Baiken quotes Ben 'tragic' Cureton, for help on some tech aspects Mr. Nox for the Slayer haiku tip Mike for the quotes of the hidden characters Enterbrain publishers for the GGXX Mook, a source of valuable information Soft Bank publishing for the second GGXX Mook, ditto Sammy, ArcSystem Works, and Ishiwatari Daisuke for another great game This FAQ copyright 2002, 2003 to Edward Chang. Retransmission in any form without express permission of the author is strictly forbidden.
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