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    FAQ/Move List by EChang

    Version: 3.2 | Updated: 03/02/03 | Printable Version | Search This Guide

    GUILTY GEAR XX: THE MIDNIGHT CARNIVAL
    PS2 CONSOLE VERSION FAQ
       (v3.2, 3-02-03)
     by Edward Chang (chang.459@osu.edu)
    
    Version History
    v3.2 (3-2-03)
       More quotations for Dizzy, Robo Ky, Kliff, and Justice. Thanks to Mike for
       the secret characters' quotes.
    
    v3.1 (2-23-03)
       MORE corrections and expanded definitions.
    
    v3.0 (2-16-03)
       Numerical corrections everywhere, once again thanks to the Complete Guide.
    
    v2.9 (2-11-03)
       Major updates to the FAQ! Thanks to the new Complete Guide, much of the
       information in this guide has been confirmed and/or overhauled. I don't
       anticipate any further tech updates to this FAQ after this as technically
       it should now have anything you'd want to know about the game. (Well,
       except for frame data, and you can always go to gamecombos.com for that.)
       More quotes may be added in the future if I feel like it.
    
    v2.8 (2-7-03)
       Added Guilty Gear Mode damage adjustments. Corrected some quotes. Corrected
       a Slayer move. Next predicted update: sometime next week, when I get the
       newest mook.
    
    v2.7 (1-17-03)
       Correction to Justice's movelist. Slight change to Faust's list. Correction
       to Chipp's movelist. Correction to Potemkin's movelist. Correction to Sol's
       movelist.
    
    v2.6 (12-31-02)
       Added approximate FRC timings for EX mode moves. Added two secrets to the
       Secrets section. Correction to one of EX May's and one of EX Sol's moves.
       Rehauled Kliff, Justice, Robo Ky movelists. Added Cancel designations to
       all EX Mode moves.
       Happy New Year!
    
    v2.5 (12-23-02)
       Added a (unlisted) move I had missed for EX Slayer. Added a brief section
       on each of the new modes in the console version to the Miscellaneous Tips/
       Tricks/Secrets section. Also added a chart of Daredevils in Survival
       Mode and what they unlock if you beat them in the same section.
    
    v2.4 (12-19-02)
       Gold Kliff, Justice, Robo Ky descriptions done. Other Gold characters
       revised. EX Modes revised.
    
    v2.3 (12-16-02)
       Completed EX and Gold mode changes for all characters except Kliff,
       Justice, and Robo Ky. Begin preliminary addition of quotes for Kliff,
       Justice, Robo Ky. New Secrets in the Secrets section. Added Counter Hit
       descriptions and stagger lists. Corrected Damage Adjustments. Future
       updates: Gold Kliff, Justice, Robo Ky descriptions. Researching whether
       I-No and Dizzy's super moves (Megalomania and the brilliant white laser)
       are performable.
    
    v2.2 (12-15-02)
       Corrected some mistakes, and of course, added specifics for the home
       console version. Kliff, Justice, and Robo Ky have all been added. I'm
       tossing around whether to add Story/Mission mode info to this
       FAQ or whether to put it in a separate FAQ. 270kb is getting pretty big...
       Future updates: Completing EX and Gold Mode changes.
    
    v2.1 (12-01-02)
       By popular request I've added more quotation translations, including those
       after getting hit by Faust's Shigekiteki Zetsumeiken (AKA the Scalpel
       Enema) and the non-spoken text that appears after each specific character
       fight. The console version should be out soon; I don't foresee another
       update until that version comes out, at which point I'll add the
       particulars on the new additions, such as Story Mode, Challenge Mode,
       and movelists for Robo Ky, Kliff, and Justice.
    
    v2.0 (9-22-02)
       Added more specific info on Jump Cancelling. Added info on basic
       Cancelling. Added translated taunts to the Translations section. Added
       Strengths/Weaknesses designations to each character. Added False Roman
       Cancel timing to each character. Typoes fixed.
    
    v1.5 (9-15-02)
       Added more specific info on the Burst Gauge. Began translations for in-game
       quotes. Added Jump Cancel designations. Revised Attack Level descriptions
       to be more consistent with the official mook. Added the Miscellaneous Tips/
       Tricks section.
    
    v1.0 (9-6-02)
       Completed character information. Added explanation to many many moves.
       Added whether moves are eligible for Roman Cancel/False Roman Cancel.
       Corrected some typos. Added storyline information. The next revision will
       hopefully include translated in-game quotes.
    
    v0.5 (9-3-02)
       First Version
    
    
    Table of Contents
    1. Introduction
    2. Conventions
    3. Basics
    4. Moves List
    5. Soundtrack
    6. Translations
    7. Miscellaneous Tips/Tricks/Secrets
    8. Credits
    
    
    1. INTRODUCTION
    
    What is Guilty Gear XX? Guilty Gear XX is the latest game in the Guilty
    Gear series, a very underrated highly technical 2D fighting game with anime
    style art and wacky characters. The first game, Guilty Gear, had a console
    Playstation version, and didn't do that well. The sequel, Guilty Gear X:
    By Your Side, by contrast, did very well, and it was ported on the
    Dreamcast. Two stripped down versions appeared on the Wonderswan, another
    on the Gameboy Color, and an enhanced version, Guilty Gear X Plus, was
    released on Playstation 2. The latest version is an enhanced version of the
    arcade edition currently on the Japanese PS2. An American release was put
    on the market in February of 2003.
    
    
    2. CONVENTIONS
    
    Directions
    u/b   -- up and back
    u     -- up
    u/f   -- up and forward
    f     -- forward
    d/f   -- down and forward
    d     -- down
    d/b   -- down and back
    b     -- back
    u/b   -- up and back
    qcf   -- quarter circle forward (d, d/f, f)
    qcb   -- quarter circle back (d, d/b, b)
    hcf   -- half circle forward (b, d/b, d, d/f, f)
    hcb   -- half circle back (f, d/f, d, d/b, b)
    dp    -- dragon punch (f, d, d/f)
    rdp   -- reverse dragon punch (b, d, d/b)
    
    Attack Buttons
    P     -- Punch
    K     -- Kick
    S     -- Slash
    H     -- Hard Slash
    D     -- Dust
    
    Other
    [x]   -- button 'X' should be held
    (T)   -- throw; move must be performed extremely close to opponent and is
             unblockable
    (C)   -- chargeable; move changes if attack button is held down
    (MA)  -- move must be performed in midair
    (AMA) -- move can also be performed in midair
    (GC)  -- guard cancel; move must be performed while guarding
    R     -- move is eligible for Roman Cancel
    F     -- move is eligible for False Roman Cancel
    J     -- move is eligible for Jump Cancel
    X     -- move is NOT eligible for basic Cancel
    -->   -- followup
    
    
    3. BASICS
    
    GAUGE BASICS
    Guard Gauge
    This gauge represents how much you have been blocking. It starts off half
    filled. As you take damage, the guard gauge decreases; as you block, the
    guard gauge increases. If you neither take damage nor block, it slowly
    returns to its middle position. The more empty the guard gauge is, the less
    damage you take. Thus, the last hit of an 8-hit combo will do substantially
    less damage than it would alone, since your guard gauge would be practically
    empty. If you continuously block, your guard gauge will fill up so much that
    it will start flashing at 3/4 full. At this point any hit you take will
    immediately be a counter hit.
    
    Tension Gauge
    As you move towards the enemy, inflict damage, or take damage, your tension
    gauge gradually fills up. Tension has a number of different uses, including
    tension attacks, Fortress Defense, Instant Kill, Dead Angle Attacks, Roman
    Cancels, and False Roman Cancels; see below for details. Tension is not
    carried over between rounds. The bar changes colors; at less than 1/4
    filled, it is blue, and can only be used for Fortress Defense or Instant Kill.
    At between 1/4 and 1/2 full, it is green, and can be used for False Roman
    Cancels. Between 1/2 and all full, it is red, and can be used for Dead Angle
    Attacks, Roman Cancels, and tension attacks. Finally, if the bar is completely
    full, it turns gold. Using tension by any means besides tension moves makes
    it harder to regain tension for a short period of time. Specifically, after
    performing FD you will gain tension at a reduced rate of 20% for 1 second.
    After a Roman Cancel or Dead Angle Attack, you will gain tension at a reduced
    rate of 20% for 4 seconds. Finally, if you get hit with a Negative Penalty
    you will gain tension at a reduced rate of 20% for 10 seconds.
    
    Negative Penalty
    If you turtle, i.e., you sit back and play ultradefensively, not attacking,
    you will get hit with a negative penalty. This reduces your tension gauge
    to zilch, and you'll have to fill it up all over again. Also, it becomes
    harder to fill it up again for a period of time (only 20% fill rate for
    10 seconds!), and you will also get dizzy more easily. So in other words,
    try not to turtle.
    
    Burst Gauge
    The Burst Gauge is new to GGXX. It too fills up as you inflict damage and
    take damage during a round, but unlike Tension, it does carry over between
    rounds. The Burst Gauge has two uses. Both uses are applied by pressing
    D and one other attack button. If you use a Burst while you are being
    attacked, the Burst will serve as a combo breaker; the opponent will be pushed
    away, and you'll be able to counterattack at your leisure. This kind of burst
    is blue in color and takes the entire Burst Gauage to perform; if you hit
    with the pushback, you will get 1/3 of the Burst Gauge back. If you use a
    Burst otherwise, it will be an attack. This kind of burst is yellow in color
    and only takes 2/3 of the Burst Gauge. The attack is hard to hit with, but the
    bonus is that if you hit with the Burst attack your tension gauge immediately
    fills to maximum.
    
    MOVEMENT BASICS
    Double Jump
    By pressing an up direction in midair, you can jump to an even higher height.
    Some characters had triple jumps in GGX (Chipp, Dizzy, Justice) but Dizzy
    has lost this ability.
    
    High Jump
    By pressing a down direction and then an up direction in rapid succession,
    you will perform a high jump. A shadow will follow the character during
    a high jump, and obviously you can reach higher than you could with a normal
    jump. You can't mix double jumps and high jumps, though.
    
    Dash
    By double tapping forward or back, most characters can dash. This lets you
    move around quickly, but be warned: you cannot block while dashing. You can
    also dash in midair. If you jump forward and press forward again, this counts
    as two forwards, so your character will jump forward and immediately airdash.
    Millia and Dizzy can airdash or airbackdash two times in a row, making them
    extremely mobile. Potemkin cannot dash; Johnny and I-No have altered forward
    dashes; Slayer has unique ground dashes.
    
    ATTACK BASICS
    Attack Levels
    Attack levels determine how the attack can be blocked. Standing attacks can
    be blocked high or low, or in midair with Faultless/Fortress Defense. You
    CANNOT block moves from a grounded opponent while you are in midair, normally.
    Mid attacks must be blocked standing; they will hit a crouching character.
    This includes most midair attacks and dust attacks. Low attacks must be
    blocked crouching. This category includes sweeps and some (but not all)
    crouching moves.
    
    Basic Attacks
    Basic attacks are simply performed by pressing P, K, S, or H. By pressing
    these same buttons while crouching, or while in midair, you can perform
    different basic attacks. f+P and f+H are also basic attacks; S changes
    whether close or far from the opponent. Some characters also have f+K basic
    attacks. Bridget does not have an f+H but does have an f+S.
    
    Special Attacks
    Special Attacks are what makes each character unique. The commands to perform
    them are similarly unique. See the movelist for details.
    
    Tension Attacks
    Also known as "Awakening Attacks" or "Overdrives". These attacks require
    half of a tension bar to perform. The exceptions are Dizzy's Gamma Ray and
    Justice's Gamma Ray, which take a full tension bar to perform. Like Special
    Attacks, the properties and inputs vary depending on your character.
    
    Instant Kill
    Also known as "One Hit Kill" or "Destroy" moves. If you successfully hit
    with this move, the opponent instantly loses the round, no matter how much
    health he or she has left. To perform an instant kill, press all four attack
    buttons at the same time. This will put you into instant kill mode. While
    in instant kill mode, your tension gauge gradually decreases. You will be
    unable to perform any other move that requires tension. Also, if your tension
    runs out, you will slowly lose health instead. Once you perform the move, or
    once you cancel instant kill by pressing all four buttons again, you will
    no longer lose tension/health. The instant kill is performed by pressing
    qcf, qcf+H, with one exception: May, whose instant kill is hcf, hcf+H. Again,
    the property of each instant kill is different. Also, regardless of whether
    you hit with the instant kill or not, you will lose your tension gauge for
    the rest of the round.
    
    Dust Attacks
    Formerly performed by pressing S+H, in GGXX the Dust Attack is performed
    simply by pressing the handy new Dust (D) button. These moves are unique
    from character to character, but generally they take long to execute, long
    to recover, and don't do much damage. The advantage is that they float
    the opponent extremely high. If the move hits, you can immediately chase
    after the opponent by pressing up, and proceed to hit the opponent with your
    best air combo.
    
    Sweep
    Pressing d+D will perform a sweep. The sweep must be blocked low, and if it
    hits, the opponent will be knocked to the ground.
    
    Knockdown Attack
    Pressing D in midair will perform a knockdown. If it hits, the opponent will
    be knocked to the ground or back against the wall. Simple.
    
    Throw
    Throws must be performed extremely close to the opponent, by pressing either
    f+H or b+H. They are usually very damaging, and cannot be blocked. Once a
    throw is started, there is no way to escape. Getting close enough to perform
    the throw, though, is quite a challenge. Dashing in and pressing H doesn't
    work because this will just give the f+H basic move; you must either release
    f and press f again, or stop your dash and press b+H.
    
    Air Throw
    New to GGXX are air throws. They are performed exactly the same as a regular
    throw, but obviously, both you and your opponent must be in midair. They also
    tend to have better range than ground throws, about twice as far in most
    cases.
    
    Basic Cancel
    The most basic form of cancelling, is of course, the basic cancel. This
    refers to cancelling the recovery time of a basic move (i.e., a move that
    most characters have, like standing S, or f+P, or f+H, or jumping K...) into
    a special move (such as Faust's qcf+P or Sol's qcb+S). Most basic moves can
    be cancelled into special moves with few exceptions.
    
    Jump Cancel
    Certain basic moves can have their recovery time cancelled into a jump simply
    by pressing up as soon as the move connects. Whether you can perform a JC
    depends on the move, so experiment with each character. I have designated
    Jump Cancellable moves with a "J" in the movelist for each character. If the
    basic move floats, like Dizzy's f+H, then you can use the jump cancel to set
    the hapless opponent up for a float combo.
    
    Faultless Defense Cancel
    As opposed to my previous revision when I said that FDC's were removed, they
    are still in the game although their use is more limited. To perform a FDC,
    perform the Faultless Defense motion (b+P+K) during the execution of a move.
    This will cut the recovery time of a move to null while taking a little
    tension. Also, certain air-moves, such as Faust's d+K, can be FDCed, making
    him drop to the ground quickly.
    
    Roman Cancel
    By pressing three attack buttons other than D at the same time, you can
    perform a roman cancel. This will stop all recovery time of a move and allow
    you to attack immediately. However, it takes 50% tension to perform.
    Obviously, this is the core to many comboes. Note that you can only perform
    a roman cancel if you hit the enemy, regardless of whether they block or not.
    Whiffed moves cannot be RCed.
    
    False Roman Cancel
    New to GGXX, the false roman cancel is similar to the RC in many aspects.
    It is performed the same. However, there are a few differences. Not every
    move is eligible for FRC, and the timing is very strict - probably within
    1/5th of a second of a certain point during the move. Also, you do not have
    to connect with the opponent to perform a FRC. FRCs also take only 25%
    tension. Finally, a successful FRC will glow blue instead of red.
    
    Dizzy (no, not the character)
    If you hit your opponent with a long combo or with powerful hits in
    succession, they may become dizzy. While dizzy, a character cannot perform
    any moves, and cannot block. They are basically open to anything. Dizzy
    time may be shortened by mashing the buttons and shaking the lever around.
    
    Stagger
    New to GGXX is staggering. Some moves stagger the opponent. While staggered,
    a character cannot attack or block. Think of staggers as a mini-dizzy.
    Like Dizzying, staggering may be nullified by mashing buttons or shaking
    the lever. A list of moves that stagger in the game follows.
    
    Slayer
    Hard Slash (H)
    Forward HS (f+H) Counter Only
    Normal Throw (f/b+H)
    Under Pressure (S/H during Dandy Step) Counter Only
    Chi wo Suu Uchuu (hcb+H)
    Chokkagata Dandy (MA qcb, qcb+S) Noncounter Only
    
    I-No
    Forward HS (f+H) Counter Only
    Daiboku wo Sasuru Te (hcf+S/H)
    
    Zappa
    Crouching S (d/db/df+S) Counter Only
    Crouching HS (d/db/df+H)
    Ghosts: Far Slash (S) Counter Only
    Sword: Itasou, tte Iu Ka Itai (qcf+S --> H) Counter Only
    Sword: Chikazuku to Yukimasu  (hcb+H) Noncounter Only
    
    Bridget
    Special (d/f+P) Counter Only
    Special (MA d+S) Counter Only
    Roger Lash (qcf+H during Yoyo Haichi)
    Loop the Loop (hcb, f+S) (Seventh Hit)
    
    Sol
    Forward HS (f+H)
    
    Ky
    Hard Slash (H) Counter Only
    
    May
    Hard Slash (H) Counter Only
    
    Millia
    Forward Punch (f+P) Counter Only
    Silent Force (MA qcb+S) Counter Only
    
    Eddie
    Forward Kick (f+K)
    
    Potemkin
    Forward Kick (f+K)
    Megafist Back (qcb+P) Counter Only
    F.D.B. (hcb+S) Noncounter Only
    Gigantor (hcb, f+H)
    
    Chipp
    Forward HS (f+H)
    Rokusai (qcf+S during Resshou) Counter Only
    
    Faust
    Crouching Slash (d/db/df+S) Counter Only
    
    Baiken
    Forward Kick (f+K) Counter Only
    Kabari (hcf+H)
    
    Jam
    Forward Punch (f+P) Counter Only
    Crouching Slash (d/db/df+S) Counter Only
    Ashiharai (K during Bakushu)
    Geki: Saishinshou (qcf, qcf+H)
    
    Johnny
    Crouching HS (d/db/df+H) Counter Only
    Jumping HS (MA H) Counter Only
    
    Axl
    Far Slash (S) Counter Only
    Crouching HS (d/db/df+H)
    
    Anji
    Forward Punch (f+P) Counter Only
    Kachoufuugetsu (First through Third Hits)
    
    Venom
    Hard Slash (H) Counter Only
    
    Testament
    Hard Slash (H) Counter Only
    
    Dizzy
    Far Slash (S) Fourth Hit
    
    Robo Ky
    None
    
    Kliff Undersn
    Forward Hard Slash (f+H)
    
    Justice
    Crouching Slash (d/db/df+S) Ground Counter Only
    
    DEFENSE BASICS
    Adjusted Damage
    You might have noticed that Chipp take much more damage than Potemkin for
    any given move. Even with the same Guard Gauge levels, different characters
    will take different amounts of damage for any given attack. The exact
    adjustment is given in the chart below. Please note that activating Guilty
    Gear mode changes this chart.
    
    Slayer    0.96          I-No    1.00            Zappa  1.00
    Bridget   1.06          Sol     1.00            Ky     1.03
    May       1.06          Millia  1.21            Eddie  1.06
    Potemkin  0.87          Chipp   1.30            Faust  1.00
    Baiken    1.18          Jam     1.06            Johnny 1.00
    Axl       1.06          Anji    1.06            Venom  1.00
    Testament 1.00          Dizzy   1.06            Kliff  1.31
    Justice   1.06          Robo Ky 1.07
    
    (Guilty Gear Mode enabled)
    Slayer    1.00          I-No    1.03            Zappa  1.03
    Bridget   1.10          Sol     1.03            Ky     1.07
    May       1.10          Millia  1.25            Eddie  1.10
    Potemkin  0.91          Chipp   1.34            Faust  1.03
    Baiken    1.22          Jam     1.10            Johnny 1.03
    Axl       1.10          Anji    1.10            Venom  1.03
    Testament 1.03          Dizzy   1.10            Kliff  1.35
    Justice   1.10          Robo Ky 1.11
    
    Blocking
    Blocking is performed simply by pressing back or d/b. Standing blocks
    will guard against anything but low attacks; crouching blocks will
    guard against anything but mid. You can also block attacks in midair;
    however, you cannot block attacks that come from a grounded opponent
    while in midair.
    
    Fortress/Faultless Defense
    By pressing P+K while guarding, your character will be surrounded by an
    aura. At the same time, your tension meter gradually decreases. While
    engaged in FD, you will not take any guard damage. You will also not
    accumulate any guard gauge, and your opponent will be knocked backwards.
    However, you must still pay attention to attack levels, and if you run
    out of tension, you can no longer perform FD. Another bonus is that you
    can block attacks from a grounded opponent while in midair if you
    utilize FD.
    
    Air Recovery
    If you are knocked into the air, you can press any attack button
    besides D to right yourself. After righting yourself, you may attack, but
    beware that this also opens you up to attack from the opponent. Also,
    certain attacks are not open to recovery. Generally, counter hits cannot
    be recovered.
    
    Dead Angle Attacks
    Dead Angle Attacks serve as universal counter attacks. They are performed
    by pressing forward and two attack buttons aside from D while blocking.
    This takes 50% tension to perform. The Dead Angle Attacks are usually
    short range and low on damage, so use them wisely.
    
    Instant Block
    If you block an attack at the precise moment it connects, your character
    will flash white and you will take no damage. The advantages are that this
    reduces guard stun, knocks the enemy back somewhat, and for a period of
    time you will gain tension more easily. The knockback and the guard stun
    ranges are less than normal guard and FD. The timing is QUITE severe so don't
    try for it unless you are sure.
    
    Opposing Hit
    If two attacks of approximately the same strength hit each other at the
    same time, a flash of lightning hits and neither character will take any
    damage. Both characters will cancel the remaining recovery times for their
    moves, if any.
    
    OTHER NOTES
    Unlike other games, Guilty Gear is not all about combos. Since damage
    inflicted during comboes decreases drastically, it may not be in your
    best interests to use them. For instance, Faust's qcf, qcf+S tension attack
    can do up to 90% LESS damage even as the second hit of a combo.
    
    Also, the damage from combos starting with d+P or d+K, an oft-abused tactic
    in GGX, has been reduced substantially, between 10-30% depending on character.
    
    
    4. MOVES LIST
    
    This moves list is alphabetical by character name.
    
    Character information was taken from the official Guilty Gear XX website (
    http://www.guiltygearx.com/ggx/xx/xx.html), with the exception of voice
    actors. In cases where characters are old from GGX, I've assumed that the
    voice actors are the same. New characters I am sure about. The exception is
    Eddie/Zato's voice actor. In GGX, it was Shiozawa Kaneto, but he passed away
    after his role in GGX. In GGXX, the role has been taken over by Koyasu
    Takehito.
    
    Some move information was taken from Guilty Gear XX The Midnight Carnival
    Burst Encylopedia, the offical mook/guidebook to GGXX (ISBN 4-7577-0934-X).
    At approximately $10 US, this book is a steal, and it comes with a pack of
    20 GGXX artwork postcards. You can order it from Amazon Japan (
    http://www.amazon.co.jp).
    
    Story information was also taken from the Burst Encyclopedia. The story
    provided in the Burst Encyclopedia is pretty skimpy; in fact, the BE mentions
    that GGXX takes place merely a few weeks after GGX, and many of
    the characters' stories remain unchanged, while others have changed only
    a bit.
    
    More information was taken from the Guilty Gear XX Complete Guide, the
    official mook/guide to the console version of GGXX (ISBN 4-7973-2294-2).
    Though not quite as pretty as the Burst Encyclopedia, this game has even
    more technical information to sink your teeth into.
    
    Each move description has the name, command input, damage, and whether it
    is eligible for Roman Cancel (R), False Roman Cancel (F), or Jump Cancel (J).
    Also, moves with an X in the cancel column are NOT eligible for basic Cancel.
    I chose to do it this way since the vast majority of basic moves ARE eligible
    for basic Cancel, and so it's easier to add a few X's to each list rather than
    add a whole bunch of C's. Starred move names also have added notes. Damage
    fluctuates based on who it is performed against and the status of the
    opponent's guard gauge; these damage values are only approximate. A full life
    bar is 420 points.
    
    ------------------------------------------------------------------------------
    BACKGROUND STORY
    ------------------------------------------------------------------------------
    
    The time is around the same as when GGX took place. However, the goal of
    "Defeat Dizzy for the bounty" has been fulfilled, and the goals this time are
    different.
    
    Dizzy's hiding place, the "Devil's Living Place", was discovered, and a series
    of challengers arrived. Finally, Sol defeated Dizzy, but did not take her
    life and left. Johnny arrived afterwards and offered to take Dizzy away;
    the bounty money was awarded to Jam. Even Gabriel acknowledged this turn of
    events.
    
    After this Dizzy agreed to join Johnny and became a member of the Jellyfish
    Pirates.
    
    In the middle of his travels, Zato lost his life, and the Eddie began
    controlling his body.
    
    GGXX takes place a few weeks after the hunt for Dizzy concluded. Because of
    this, some, like Bridget, do not yet know that the bounty has already been
    awarded.
    
    ------------------------------------------------------------------------------
    ANJI MITO
    ------------------------------------------------------------------------------
    Height: 183 cm
    Blood Type: B
    Weight: 68 kg
    Birthplace: Pre-destruction Japan
    Birthday: January 1st
    Eye Color: Black
    Likes: Active sports, travelling
    Important Items: Faith, Freedom
    Dislikes: Demons, Sophistry
    Voice Actor: Igarashi Tooru
    
    Story: A few decades ago, Japan was destroyed by certain invaders. These
    invaders were created by none other than "That Man". Anji has continued his
    journey to find "That Man". But, that journey is not born out of hatred and
    the desire for revenge. He simply had a goal to chase "That Man". Hiding his
    own race, Anji travels on today. In front of him lies only the unknown,
    shrouded in darkness.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10
    Kick                                      K                 R/J   14
    Slash                                     S (close)         R/J   26
    Far Slash                                 S (far)           R/J   30
    Hard Slash                                H                 R     38
    Dust                                      D                 R/X   20
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     12
    Crouching Slash                           d/db/df+S         R     28
    Crouching Hard Slash                      d/db/df+H         R     38
    Sweep                                     d/db/df+D         R     28
    Jump Punch                                (MA) P            R     10
    Jump Kick                                 (MA) K            R     18
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     36
    Knockdown                                 (MA) D            R     40
    Forward Punch                             f+P               R     28
    Forward Kick                              f+K               R/F/X 28
    Forward Hard Slash                        f+H               R/F/J 14x4+34
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     56
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Shitsu *1                                 qcf+P             -     18
    Fuujin *2                                 qcf+S/HS          R     40/46
      --> Nagiha                                --> S           R     30
      --> Hitoashitobi *3                       --> K           -     -
      --> Shin: Ichishiki                       --> P           -     10x6
    Kou *6                                    (GC) P            R     30+10x6+40
    On *4                                     dp+HS             F     90
    Kai *5                                    qcb+P/K           R     42/25
    Shin: Nishiki                             (MA) qcb+P        R     18x6
    
    Tension Moves
    Tenjinashi                                [d], u+K          R     30+20x13
    Issei Ougi: Sai                           hcb, f+H          F     20x11+100
    Kachoufuugetsu *6                         (GC) hcb+S        R     50x4
    
    Instant Kill
    Zetsu                                     qcf, qcf+H        -     All
    
    *1 If blocked, Shitsu turns into a second overhead projectile with damage 30.
    *2 Fuujin can link only if it makes contact with the opponent.
    *3 Anji jumps forward. If the Fuujin hit close, this will put Anji at the
       opponent's back.
    *4 Anti-air throw.
    *5 P is a short range hop, K is a longer range jump attack.
    *6 This is a Guard Point cancel. Guard Point refers to the auto-block Anji
       possesses during his close S, H, crouching H, f+K, f+H, and (in EX only)
       f+P. If auto-block succeeds during one of these moves, perform the
       input listed.
    
    FRC Timing
    Forward Kick: 2-frame window the instant the kick comes out
    Forward Hard Slash: 2-frame window 2 frames after the last attack comes out
    On: Cannot if throw connects. 3-frame window 3 frames after the grabbing
        motion begins
    Issei Ougi: Sai: 2-frame window from when fan rotates from diagonal to
                straight horizontal
    
    Counter Hit Effects
    Forward Punch: Stagger
    Forward Kick: Downed
    Knockdown: Wall Bounce
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Mugyou *1                                 hcb, f+HS         R     20
      --> Kou                                   --> P           R     40+22x7
      --> Ten                                   --> K           R     30+20x13
      --> Sai                                   --> S           -     20x11+100
      --> On                                    --> H           -     120
    
    *1 Tension Move. Identical to a Fuujin. Links only if it hits.
    
    Altered Moves
    Forward Punch                             f+P               R     28
    Fuujin *1                                 qcf+S/H           F     28
      --> Kai: Ichishiki                        --> P           R     42
      --> Hitoashitobi *2                       --> K           -     -
      --> Nagiha                                --> S           R     30
    Kai: Nishiki *3                           qcb+K             R     25
    Shin: Ichishiki *4                        qcb+P             -     10x6
    Kachoufuugetsu *5                         hcb+S             R     50x4
    
    *1 H version hits behind opponent. Links only if the move connects. Only
       H version is FRCable.
    *2 Anji jumps forward. If Fuujin hit close this will put Anji behind the
       opponent.
    *3 Only K version of K can be performed in EX Mode.
    *4 Performs directly; does not link from Fuujin
    *5 Becomes a regular Guard Cancel instead of a Guard Point Cancel.
    
    Lost Moves
    Issei Ougi: Sai
    Tenjinashi
    
    FRC Timing
    Forward Kick: 2-frame window the instant the kick comes out
    Forward Hard Slash: 2-frame window 2 frames after the last attack comes out
    On: Cannot if throw connects. 3-frame window 3 frames after the grabbing
        motion begins
    Fuujin (H Version): 4-frame window from when Anji dashes furthest behind
       opponent.
    ******************************************************************************
    
    Gold Mode Changes
    Shitsu always transforms, even if the move connects. It also flies all
    the way across the screen and more than one can be out at once.
    
    Strengths: Versatile; Fuujin links are all around great; Instant Kill is
               one of the better ones.
    Weaknesses: Range is limited; recovery time large for many moves; Gatling
                Comboes are unusual.
    
    Comments:
    Fan Boy is back. He's gained two new Tension Attacks, one of which is a
    guard cancel. He's lost the ability to perform Shin: Nishiki from Fuujin,
    but otherwise remains the same. Basic tactics are using Fuujin and its
    links to confuse your opponent. On is one of the best anti-air attacks in
    the game, since it opens Anji up to very little risk (unless, of course,
    the opponent didn't jump in the first place...)
    
    ------------------------------------------------------------------------------
    AXL LOW
    ------------------------------------------------------------------------------
    Height: 179 cm
    Blood Type: B
    Weight: 78 km
    Birthplace: England
    Birthday: December 25th
    Eye Color: Blue
    Likes: Billiards
    Important Things: His girlfriend Megumi
    Dislikes: Preaching
    Voice Actor: Nanba Keiichi
    
    Story: Even at the conclusion of the last tournmanet, Axl couldn't return to
    his own time period, and was finally lost again in a different age. And then
    one year later, Axl found himself experiencing the same events again (although
    from his point of view, this was three years later.) However, he did not gain
    nothing from his travels. Hearing about a man with the same time travelling
    ability as him... "That Man", Axl wondered if he could learn how to return
    to his own time period from him. Recognizing the scent of "That Man" on the
    previous tournaments, Axl sets forth again.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R     32
    Kick                                      K                 R     16
    Slash                                     S (close)         R/J   28
    Far Slash                                 S (far)           R     33
    Hard Slash                                H                 R     42
    Dust                                      D                 R/X   20
    Crouching Punch                           d/db/df+P         R     28
    Crouching Kick                            d/db/df+K         R     9
    Crouching Slash                           d/db/df+S         R/J   34
    Crouching Hard Slash                      d/db/df+H         R/F/X 40
    Sweep                                     d/db/df+D         R     30
    Jump Punch                                (MA) P            R     10
    Jump Kick                                 (MA) K            R/J   18
    Jump Slash                                (MA) S            R     28
    Jump Hard Slash                           (MA) H            R     38
    Knockdown                                 (MA) D            R     44
    Forward Punch                             f+P               R/J   32
    Forward Kick                              f+K               R     36
    Forward Hard Slash                        f+H               R/X   46
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     50
    Air Throw                                 (MA)(T) f/b+H     -     60
    Special                                   df+P              R     24
    Special                                   (MA) f+P          R     16
    
    Normal Moves
    Bentengari                                dp+S/H            R     46/36+24
      --> Axl Bomber *1                         --> dp+H        R     55
    Rensengeki                                [b], f+S          R/F   20x3
      --> Kyokusageki                           -->  [u]/[uf]   -     35
      --> Sensageki                             -->  [d]/[df]   R     26x5
    Rashousen                                 [b], f+HS         -     1+80
    Tenhouseki *2                             qcb+P/K           -     110
    Housoubako *3                             dp+P              R     42
    Raieisageki *4                            hcb+S/H           R/F   50/20x3
    Axl Bomber                                (MA) dp+H         R     60
    
    Tension Moves
    Shiranami no Homura *5                    rdp+P             R     30+30+50
    Byakuerenshou                             qcf, hcb+H        -     60x2+30x5
    
    Instant Kill
    Rensen Ougi: Midaregami *6                qcf, qcf+H        -     All
    
    *1 Only links from HS version of Bentengari.
    *2 P is a high reversal, K is a low reversal stance.
    *3 Another reversal.
    *4 Only HS version can False Roman Cancel.
    *5 Must link from Housoubako.
    *6 Even though it looks low, this move may be blocked standing as well.
    
    FRC Timing
    Crouching Hard Slash: 2-frame window from when attack begins
    Rensengeki: 1-frame window from when glowing sickles first thrust forward
    HS Raieisageki: 3-frame window 3 frames after bouncing off the ground
    
    Counter Hit Effects
    Forward Punch: Downed
    Far Slash: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Dototsu *1                                qcf+K             R     40
    Yousou Renzan *2                          qcf, hcb+K        R     24x5+40
    
    *1 Similar to a Dust attack, holding up will cause a Dust-effect type jump
       after it hits.
    *2 Tension Move.
    
    Altered Moves
    Bentengari (S) *1                         dp+S              R     28
    Sensageki                                 qcf+S             R     15xn
    Rensengeki                                qcf+H             F     20x3
      --> Kyokusageki                           --> [u]/[uf]    -     35
    Raieisageki *2                            (MA) dp+S         F     20x3
    
    *1 S version may be linked up to three times. H version unchanged.
    *2 Similar to H version of normal Raieisageki. S version of normal Raieisageki
       is lost.
    
    FRC Timing
    Crouching Hard Slash: 2-frame window from when attack begins
    Rensengeki: 1-frame window from when glowing sickles first thrust forward
    Raieisageki: 3-frame window 3 frames after bouncing off the ground
    ******************************************************************************
    
    Gold Mode Changes
    Moves backwards about twice as fast.
    Shiranami no Honoo links automatically from Housobako and doesn't
    need any Tension.
    
    Strengths: Great range; has several good reversals; most moves are powerful
               and have good stun/dizzy chances.
    Weaknesses: Not great at short range; rather slow and long recovery time on
                almost all moves.
    
    Comments:
    Axl's got his ridiculous reach and rather powerful instant kill,
    but he's not very good at fast hits or combos. Aside from
    a new tension attack and a reversal, he's gained no new moves, though in
    general he's more powerful from his GGX incarnation. You'll want
    to keep the opponent far away to best utilize Axl.
    
    ------------------------------------------------------------------------------
    BAIKEN
    ------------------------------------------------------------------------------
    Height: 162 cm
    Blood Type: B
    Weight: 45 kg
    Birthplace: Pre-destruction Japan
    Birthday: March 5 (assumed)
    Eye Color: Peach
    Likes: Sake
    Important Things: Sake Bottle
    Dislikes: Tanuki Ornaments
    Voice Actress: Sudou Miho
    
    Story: When Japan was under attack, Baiken witnessed her own parents and
    friends being burned to death in the flames. Their death was a result of
    Gears, but amidst the strongest flames there was a man. This man, encircled
    by flames and Gears, was studied by Baiken. At that moment, she felt a
    definite premonition. "This man is one to be defeated." Even now these
    memories drive Baiken forward, and she searches for "That Man"
    with murderous intent. Her travels continue.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   8
    Kick                                      K                 R/J   14
    Slash                                     S (close)         R/J   28
    Far Slash                                 S (far)           R/J   30
    Hard Slash                                H                 R     44
    Dust                                      D                 R/X   20
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     8
    Crouching Slash                           d/db/df+S         R     32
    Crouching Hard Slash                      d/db/df+H         R/J/X 22x3
    Sweep                                     d/db/df+D         R/J   30
    Jump Punch                                (MA) P            R     10
    Jump Kick                                 (MA) K            R/J   18
    Jump Slash                                (MA) S            R     32
    Jump Hard Slash                           (MA) H            R     40
    Knockdown                                 (MA) D            R/F/X 50
    Forward Punch                             f+P               R/J   15+25
    Forward Kick                              f+K               R     22
    Forward Hard Slash                        f+H               R     66
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Tatamigaeshi                              (AMA) qcf+K       F     40
    Youshijin *1                              (GC) b, df, d+P   R     12
    Mawarikomi *2                             (GC) b, df, d+K   -     -
    Sakura                                    (GC) b, df, d+S   R     30
    Suzuran *3                                hcb+K             -     -
    Youzansen *4                              (MA) dp+S         R     44
    Kabari                                    hcf+H             R     12
      --> Tetsuzansen                           --> S           R     36
    
    Tension Moves
    Tsurane Sanzuwatashi                      qcf, qcf+S        R     60x3
    Baku: Ki *5                               (GC) b, hcb+P     R     10
    Baku: Rin *6                              (GC) b, hcb+K     R     10
    Baku: Ryuu *7                             (GC) b, hcb+S     R     10
    Baku: Hou *8                              (GC) b, hcb+H     R     10
    
    Instant Kill
    Garyou Tensei                             qcf, qcf+H        -     All
    
    *1 Floats on counterhit.
    *2 Puts Baiken at opponent's back.
    *3 Dash forward; auto-avoids attacks that can be blocked standing.
    *4 This move's speed and range has been improved from GGX.
    *5 Opponent will be unable to jump. Lasts for 14 seconds.
    *6 Opponent will be unable to use anything but basic attacks. Lasts
       for 14 seconds.
    *7 Opponent will inflict less damage. Lasts for 14 seconds.
    *8 Opponent will take more damage. Lasts for 14 seconds.
    
    FRC Timing
    Knockdown: 3-frame window 3 frames after flames first appear
    Tatamigaeshi (ground): 3-frame window 3 frames after tatami first appears
    Tatamigaeshi (air): 2-frame window 3 frames after tatami first appears
    
    Counter Hit Effects
    Forward Kick: Stagger
    Crouching HS: Downed
    Youshijin: Downed
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Sanmai Tatamigaeshi                       qcf+H             -     40x3
    Zakuro                                    rdp+H             R     16x6
    Tate Shunmaku *1                          (T) qcf, qcf+P    -     120
    
    *1 Tension Move.
    
    Altered Moves
    Youshijin *1                              rdp+P             R     12
    Mawarikomi *1 *2                          rdp+K             -     -
    Sakura *1                                 rdp+S             R     30
    Youzansen *3                              (MA) dp+S         R     44
    Baku: Ki *1 *4                            b, hcb+P          R     10
    Baku: Rin *1 *5                           b, hcb+K          R     10
    Baku: Ryuu *1 *6                          b, hcb+S          R     10
    Baku: Hou *1 *7                           b, hcb+H          R     10
    
    *1 No longer Guard Cancels.
    *2 Puts Baiken at opponent's back.
    *3 Identical to GGX version.
    *4 Opponent will be unable to jump. Lasts for 14 seconds.
    *5 Opponent will be unable to use anything but basic attacks. Lasts
       for 14 seconds.
    *6 Opponent will inflict less damage. Lasts for 14 seconds.
    *7 Opponent will take more damage. Lasts for 14 seconds.
    
    FRC Timing
    Knockdown: 3-frame window 3 frames after flames first appear
    Tatamigaeshi (ground): 3-frame window 3 frames after tatami first appears
    Tatamigaeshi (air): 2-frame window 3 frames after tatami first appears
    ******************************************************************************
    
    Gold Mode Changes
    Tatamis do not disappear even if Baiken takes damage.
    
    Strengths: Large variety of guard cancels that can disable opponent.
    Weaknesses: Not very versatile if not guarding; moves generally not very
                damaging; range fairly limited.
    
    Comments:
    Baiken is the queen of guard cancels. The downside is that if you're not
    guarding, your options are pitifully limited. This can be a problem,
    especially since the game punishes turtling with negative penalty. Thus,
    you'll want to pressure your opponent with basic attacks and use guard
    cancels only if they try slow recovery moves.
    
    ------------------------------------------------------------------------------
    BRIDGET
    ------------------------------------------------------------------------------
    Height: 158 cm
    Blood Type: O
    Weight: 50 kg
    Birthplace: England
    Birthday: October 26th
    Eye Color: Emerald Green
    Likes: Yoyos, Trying like a boy, Naps
    Important Things: Parents, Stuffed Animal Roger, Yoyo received from father
    Dislikes: Weak muscles
    Voice Actress: Konishi Hiroko
    Roger's Voice Actor: Ishihara Akihiro
    
    Story: He used to cheerfully obey his parents, but then he realizes that the
    more he searched for his own happiness, the more he hurt them. He came to
    the conclusion that he would have to live as a boy and not trouble the
    village further. At that time, news of the bounty came to him. He became
    determined to seek out the bounty for himself and the village. The fact
    that the bounty on Dizzy had already been collected is unknown to him.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   12
    Kick                                      K                 R/J   22
    Slash                                     S (close)         R/J   22x2
    Far Slash                                 S (far)           R     34
    Dust                                      D                 R/X   17
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     12
    Crouching Slash                           d/db/df+S         R/J   30
    Sweep                                     d/db/df+D         R/F   32
    Jump Punch                                (MA) P            R     16
    Jump Kick                                 (MA) K            R/J   20
    Jump Slash                                (MA) S            R     32
    Knockdown                                 (MA) D            R     16x3
    Forward Punch                             f+P               R     30
    Forward Kick                              f+K               R/X   20x2
    Forward Slash                             f+S               R     46
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         R     48
    Air Throw                                 (MA)(T) f/b+H     -     55
    Special                                   df+P              R/X   24
    Special                                   (MA) d+S          R     46
    
    Normal Moves
    Yoyo Haichi                               H                 -     -
      --> Yoyo Hikimodoshi                      --> H           -     40
      --> Roger Lash                            --> qcf+H       -     36x5
      --> Jagged Roger                          --> (AMA) qcb+H -     20x3
      --> Roger Hug *1                          --> dp+H        -     12
      --> Rolling Idou *2                       --> qcb+K       -     -
    Kick Start My Heart                       qcf+K             R     30
      --> Teishi                                --> P           -     40
      --> Hassha                                --> K           R     20x3
    Starship *3                               (AMA) dp+P        R/F   21x4
    
    Tension Moves
    Loop the Loop                             hcb, f+S          R     20x7+60
    Maintenance-chuu no Higeki                hcf, hcf+S        -     30x18
    Ore to Kill Machine *4                    hcb, f+H          -     30x12
    
    Instant Kill
    Shoot the Moon                            qcf, qcf+H        -     All
    
    *1 Will attach to the opponent whether they block or not.
    *2 Bridget will jump towards the yoyo's current location. After a Roger
       Hug, you can do air throws and the like.
    *3 Hits only three times in the air. Only ground version is FRC.
    *4 Must be performed when yoyo is out (Yoyo Haichi).
    
    FRC Timing
    Sweep: 2-frame window from when Yoyo reaches maximum extension
    Starship: 2-frame window from time third attack begins
    
    Counter Hit Effects
    Special (d/f+P): Stagger
    Forward Slash: Wall Bounce
    Special (j.d+S): Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Maintenance-go no Gigeki *1               (T) hcf, hcf+S    -     30xn
    
    *1 Tension Move.
    
    Altered Moves
    Yoyo Haichi                               H                 -     -
      --> Yoyo Hikimodoshi                      --> H           -     40
      --> Roger Lash *1                         --> (AMA) qcf+H -     36x3
      --> Jagged Roger *1                       --> (AMA) qcb+H -     20x5
      --> Roger Hug *2                          --> (AMA) dp+H  -     12
      --> Rolling Idou *3                       --> qcb+K       -     -
    Ore to Kill Machine *4                    (AMA) hcb, f+H    -     30x12
    
    *1 Damage properties altered. Speed also altered.
    *2 Will attach to the opponent whether they block or not. Can now be done in
       midair.
    *3 Bridget will jump towards the yoyo's current location. After a Roger
       Hug, you can do air throws and the like.
    *4 Must be performed while Yoyo is out (Yoyo Haichi). Tension Move. Can now
       be done in midair.
    
    Lost Moves
    Starship
    Maintenance-chuu no Higeki
    
    FRC Timing
    Sweep: 2-frame window from when Yoyo reaches maximum extension
    ******************************************************************************
    
    Gold Mode Changes
    Moves involving Roger hit twice as many times; Roger stays out longer.
    Roger Lash and Jagged Roger don't disappear after hitting if you hold H.
    
    Strengths: Good range; moves highly confusing to opponent; tension attacks
               highly damaging.
    Weaknesses: Gains tension quite slowly; some moves have extremely high
                recovery time.
    
    Comments:
    A new character to GGXX. Believe it or not, "She's a man, baby!" This
    crossdressing boy sounds awfully like a girl, and carries a yoyo as his
    main weapon. The yoyo has fairly good range, and it's pretty simple to
    link with. His tension attacks are great, but hard to hit with completely.
    Bridget also wins the "most disturbing character" award, barely edging out
    Zappa, because of the razor-bladed teddy bear. Gives me shivers, it does.
    
    ------------------------------------------------------------------------------
    CHIPP ZANUFF
    ------------------------------------------------------------------------------
    Height: 183 cm
    Blood Type: B
    Weight: 67 kg
    Birthplace: Insists that it's Japan (actually America)
    Birthday: February 9th
    Eye Color: Red
    Likes: Dreaming
    Important Things: Sleep Medication
    Dislikes: Nightmares, Mafia, Gangs, Yakuza
    Voice Actor: Miura Takeshi
    
    Story: Unable to win the last tournament, he became aware again of his own
    weaknesses, and set out to train once again. Witnessing the death of Justice,
    he realized that despite his murderous actions, he was searching for someone
    to save him. Chipp searches for that "saving hand". Now, hearing about a Gear
    that does not hurt others, Chipp set forth to find her.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   6
    Kick                                      K                 R/J   12
    Slash                                     S (close)         R     28
    Far Slash                                 S (far)           R/J   26
    Hard Slash                                H                 R/J   36
    Dust                                      D                 R/X   17
    Crouching Punch                           d/db/df+P         R     6
    Crouching Kick                            d/db/df+K         R     8
    Crouching Slash                           d/db/df+S         R     28
    Crouching Hard Slash                      d/db/df+H         R     34
    Sweep                                     d/db/df+D         R     30
    Jump Punch                                (MA) P            R     8
    Jump Kick                                 (MA) K            R/J   16x2
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     26x2
    Knockdown                                 (MA) D            R     40
    Forward Punch                             f+P               R/J   18x2
    Forward Kick                              f+K               R/X   28
    Forward Hard Slash                        f+H               R/J   60
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Alpha Blade *1                            (AMA) qcf+P       R     44
      --> Alpha Plus                            --> H           R     38
    Beta Blade *2                             (AMA) dp+S        R     32+26
    Gamma Blade                               hcf+H             -     32
    Tsuyoshishiki Ten'i *3                    d, d+P/K/S/H      -     -
    Tsuyoshishiki Meisai *4                   qcb+K             -     -
    Genrouzan *5                              (T) hcf+K         F     90
    Resshou                                   qcf+S             R     18
      --> Senshuu                               --> qcf+K       R/F   30
      --> Rokusai                               --> qcf+S       R     22
        --> Senshuu                               --> qcf+K     R/F   30
    Sakuganki                                 (MA) d+K          R     16x3
    Shuriken                                  (MA) Taunt        -     1
    
    Tension Moves
    Zanseirouga                               hcb, f+H          R/F   30x5+110
    Banki Messai                              qcf, qcf+K        R     8x16+30x4
    
    Instant Kill
    Delta End *6                              qcf, qcf+H        -     All
    
    *1 Does 40 in midair.
    *2 Does 28+18 in midair.
    *3 Teleportation maneuver. P goes to 1/3 screen in front of opponent, K goes
       to 2/3 screen in front of opponent, S goes to a short distance behind
       opponent, and H goes to above opponent.
    *4 Makes Chipp semi-transparent.
    *5 Long distance throw.
    *6 Zero frames of startup after tension "spark"; however, spark takes
       extremely long time to show up.
    
    FRC Timing
    Genrouzan: 1-frame window from when Chipp slashes opponent's throat
    Senshuu: 3-frame window from when first jumping
    Zanseirouga: 4-frame window 4 frames after first thrusting attack commences
    
    Counter Hit Effects
    Forward Kick: Wall Bounce
    Alpha Plus: Spinning Knockdown
    Rokusai: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Hayoku Rakuhou *1                         (MA) qcf, qcf+H   -     24x12
    
    *1 Tension Move. Occasionally one of the knives will be replaced by an iron
       pipe (48 damage) or a Japanese food item (1 damage).
    
    Altered Moves
    Alpha Blade *1                            (AMA) qcf+P       R     40
    Beta Blade *1                             (AMA) dp+S        R     28+24
    Gamma Blade *1 *2                         (AMA) hcf+H       -     32
    Senshuu *1                                (AMA) dp+K        R     24
    Banki Messai *3                           (T) qcf, qcf+K    R     8x10+20x3+110
    
    *1 Links to Alpha Blade with P, Senshuu with K, Beta Blade with S, or Gamma
       Blade with H. Links up to three times.
    *2 No longer holds opponent.
    *3 Still a Tension Move.
    
    Lost Moves
    Alpha Plus
    Resshou
    Rokusai
    
    FRC Timing
    Genrouzan: 1-frame window from when Chipp slashes opponent's throat
    Senshuu: 3-frame window from when first jumping
    Zanseirouga: 4-frame window 4 frames after first thrusting attack commences
    ******************************************************************************
    
    Gold Mode Changes
    Tsuyoshishiki Meisai lasts for 18 seconds whether Chipp is hit or not (unless
    thrown).
    
    Strengths: Great speed and mobility, combo potential; gains tension quickly.
    Weaknesses: Weak defense; most moves not very damaging.
    
    Comments:
    Chipp is all about speed, speed, speed. None of his moves are that damaging,
    and he also takes a lot of damage. However, since damage in general has
    been decreased from GGX, this is not as big of a problem is used to be.
    Mobility is the key to playing Chipp. Use the teleports (Tsuyoshishiki Ten'i)
    to good effect.
    
    ------------------------------------------------------------------------------
    DIZZY
    ------------------------------------------------------------------------------
    Height: 167 cm
    Bloodtype: Unable to determine
    Weight: 56 kg
    Birthplace: Unknown
    Birthday: December 25th (assumed)
    Eye Color: Reddish-Brown
    Likes: Preening wings (?)
    Important Things: Foster parents, Forest animals
    Dislikes: Poachers
    Voice Actress: Fujita Kazue
    
    Story: Having hidden away in the "Devil's Living Place", she was finally
    discovered by the humans, and was pursued. Being forced to defend herself,
    she nevertheless did not injure any of her pursuers severely, although this
    took much effort on her part. And then finally, the man who held the power
    of a Gear, Sol, defeated her. After that, the one who appeared before her
    was the leader of the pirates, Johnny. At the end of a long solitude, Dizzy
    has gained many warm friends. Her only obligations now are helping and
    cooking.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10
    Kick                                      K                 R/J   16
    Slash                                     S (close)         R/J   24
    Far Slash                                 S (far)           R     20x5
    Hard Slash                                H                 R     40
    Dust                                      D                 R/X   20
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     18
    Crouching Slash                           d/db/df+S         R/J   28
    Crouching Hard Slash                      d/db/df+H         R     49
    Sweep                                     d/db/df+D         R     38
    Jump Punch                                (MA) P            R     12
    Jump Kick                                 (MA) K            R     16
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     42
    Knockdown                                 (MA) D            R     30+40
    Forward Punch                             f+P               R     26
    Forward Hard Slash                        f+H               R/J   38x2
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Hajime wa Tada no Akari Datta n Desu      qcf+S             -     20x3
    Sakana wo Karu Toki ni Tsukatta n Desu    qcf+H             F     60
    Ki no Mi wo Toru Toki ni Tsukatta n Desu  rdp+S             -     25+55
    Yoku Hanashi Aite ni Natte Kuremasu *1    qcb+P/K/S/H       -     25/25/45/45
    Hitori ni Shite Kudasai *2                (MA) qcb+P/K      -     45
    
    Tension Moves
    Imperial Ray                              hcb, f+S          F     32xn
    Necro Okotta Baai *3                      df, hcf, b, f+P   -     34x8
    Gamma Ray *4                              f, b, f, hcf+H    -     12x5+13x32
    
    Instant Kill
    Dizzy has no Instant Kill.
    
    *1 P, K produces multiple bites. S produces an upward-moving laser; H
       produces a downward moving laser.
    *2 P produces a bubble to Dizzy's side, K produces a bubble below. The bubble
       must be hit by another attack from Dizzy to have any effect.
    *3 This is unblockable, but the opponent must be standing over the symbol
       that appears on the ground for it to hit.
    *4 Requires a full tension bar to perform.
    
    FRC Timing
    Sakana wo Karu Toki ni Tsukatta n Desu: 2-frame window 18 frames from when
       ice spike first appears
    Imperial Ray: 2-frame window from when the very first flame appears
    
    Counter Hit Effects
    Forward Punch: Downed
    Crouching HS: Ground Bounce
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Michael Sword                             qcf+H             R     30x2
    Necro Install *1                          qcb, qcb+S        -     -
    
    *1 Tension Move. For about 6 seconds, Dizzy will be sped up and is immune to
       most attacks. After the period is over she will be dizzy for a short while.
    
    Altered Moves
    Jump Slash *1                             (MA) S            R/J   30
    Ki no Mi wo Toru Toki ni Tsukatta N Desu  (AMA) rdp+S/H     F     25/55
      --> Release *2                            --> P           -     -
    Imperial Ray *3                           hcb, f+S          -     32xn
    Necro Okotta Baai *4                      df, hcf, b, f+P   -     36+24x8+34x6
    
    *1 Identical to GGX's version.
    *2 Only S version releases. H version fires immediately.
    *3 Tension Move. Animation changes. Start up, recovery slower. More frames
       of invincibility. No longer FRCable.
    *4 Tension Move. Is now a counterattack stance. If counterattack fails,
       Dizzy loses no tension.
    
    Lost Moves
    Sakana wo Karu Toku ni Tsukatta n Desu
    
    FRC Timing
    Ki no Mi wo Toru Toki ni Tsukatta N Desu (S): 2-frame window from when Undine
       first creates ball of electricity
    Ki no Mi wo Toru Toki ni Tsukatta N Desu (H): 2-frame window from when Undine
       first creates ball of electricity
    ******************************************************************************
    
    Gold Mode Changes
    Any of the Hanashi Aite's stay out until hit; they may be controlled by
       pressing P, K, S, or HS.
    Hajime wa Tada Hikari now does not disappear after hitting three times.
    Dizzy regenerates.
    
    Strengths: Variety of projectiles; most special moves have NO recovery
               time; can double air-dash.
    Weaknesses: Gains tension very slowly; no instant kill.
    
    Comments:
    The boss from GGX, Dizzy's back. She's gained one new move (Hitori ni
    Shite Kudasai), which diversifies her midair game, a weak point of the old
    Dizzy. She's lost her triple jump, and her jumping S no longer
    hits most crouching characters. In other words, she's been toned down quite
    a bit. However, she's still very powerful, and not to be underestimated.
    Necro Okotta Baai is unblockable, and any opponent foolish enough to
    drag out a round so that you can perform Gamma Ray was asking to get
    pummeled into the ground.
    
    ------------------------------------------------------------------------------
    EDDIE (formerly Zato)
    ------------------------------------------------------------------------------
    Height: 181 cm
    Bloodtype: A
    Weight: 68 kg
    Birthplace: Spain
    Birthday: January 28th
    Eye Color: Formerly Blue
    Likes: The language of flowers
    Important Things: Pride
    Dislikes: Women
    Voice Actor: Koyasu Takehito
    
    Story: The Eddie's use had been perfectly mastered by Zato, but with the
    weakening of Zato's body and mind the Eddie took over. However, Zato's
    body would soon be destroyed. In order to continue its life, the Eddie
    would need a new host. In order to prove its existence, Eddie sets forth
    again for the solitary battlefield. The time left to him is short...
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   9
    Kick                                      K                 R/J   12
    Slash                                     S (close)         R/J   30
    Far Slash                                 S (far)           R     16x4
    Hard Slash                                H                 R     20x3
    Dust                                      D                 R/X   18
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     18
    Crouching Slash                           d/db/df+S         R     28
    Crouching Hard Slash                      d/db/df+H         R     50
    Sweep                                     d/db/df+D         R/J   20
    Jump Punch                                (MA) P            R     13
    Jump Kick                                 (MA) K            R/J   18
    Jump Slash                                (MA) S            R     22
    Jump Hard Slash                           (MA) H            R     40
    Knockdown                                 (MA) D            R     55
    Forward Punch                             f+P               R/J   22x2
    Forward Kick                              f+K               R/F/X 30
    Forward Hard Slash                        f+H               R/X   60
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     50
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Invite Hell                               d, d+S/H          F     40
    Break the Law *1                          qcb+K             -     -
    Eddie Shoukan *2                          qcf+P/K/S/H       -     -
      --> Shou Kougeki                          --> P           -     25
      --> Idou Kougeki                          --> K           -     20x3
      --> Taikuu Kougeki                        --> S           -     50
      --> Drill Special                         --> H           -     34x3
      --> Chuudanwaza                           --> D           -     40
    Dranka Shade *3                           qcb+S             R     20
    Damned Fang                               (T) dp+S          -     92
    Shadow Gallery                            (MA) hcf+S        R/F   30+50
    
    Tension Moves
    Megalith Head *4                          hcb, f+S          -     44x3
    Executor                                  (MA) qcf, qcf+S   R     16x30
    Amorphous                                 hcb, f+H          -     82x2
    
    Instant Kill
    Black In Mind                             qcf, qcf+H        -     All
    
    *1 Eddie sinks into the ground. He cannot be hit while in the ground, and can
       move back and forth, but the time he can stay underground is limited.
    *2 Summons an Eddie. The Eddie will disappear if it or the original Eddie is
       hit, and it has limited lifespan.
    *3 Reflects projectiles.
    *4 An Eddie must be out in order to perform this move.
    
    FRC Timing
    Forward Kick: 2-frame window from when kick first begins
    Invite Hell: 2-frame window from when drill first appears out of ground
    Shadow Gallery: 3-frame window between first and second attacks
    
    Counter Hit Effects
    Dranka Shade: Wall Bounce
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Ten'i *1                                  qcb+P             -     -
    Ten'i Feint *2                            qcb+K             -     -
    Dark Sentinel *3                          hcb, f+H          R     108
    
    *1 During Eddie Shoukan. Eddie switches places with the shadow.
    *2 During Eddie Shoukan. Fake Ten'i.
    *3 Tension Move.
    
    Altered Moves
    Invite Hell *1                            (AMA) d, d+S/H    F     40
    Megalith Head *2                          hcb, f+S          -     44x3
      --> Shou Kougeki                          --> P           -     25
      --> Idou Kougeki                          --> K           -     20x3
      --> Taikuu Kougeki                        --> S           -     50
      --> Drill Special                         --> H           -     34x3
      --> Chuudanwaza                           --> D           -     40
    
    *1 Only ground version can False Roman Cancel.
    *2 Tension Move. Requires a full Eddie gauge. Once performed, press a button
       to perform a "standard" shadow attack, after which Megalith Head performs
       immediately. If no button is pressed Megalith Head performs near Eddie.
    
    Lost Moves
    Break the Law
    Amorphous
    
    FRC Timing
    Forward Kick: 2-frame window from when kick first begins
    Invite Hell: 2-frame window from when drill first appears out of ground
    Shadow Gallery: 3-frame window between first and second attacks
    ******************************************************************************
    
    Gold Mode Changes
    Infinite Eddie Gauge.
    Drill Special performs faster.
    
    Strengths: Can attack without risking self; can fly and/or stay underground
               to avoid many moves.
    Weaknesses: Gains tension slowly; limited combo potential.
    
    Comments:
    Zato is gone... but the Eddie has taken over his body, and so we get a new
    character who plays virtually identical to Zato. He's got two new moves, and
    he hasn't lost anything. The shadows have great offensive potential while
    keeping Eddie out of harm, so exploit them.
    
    ------------------------------------------------------------------------------
    FAUST
    ------------------------------------------------------------------------------
    Height: 282 cm
    Bloodtype: Unknown
    Weight: 55 kg
    Birthplace: Unknown
    Birthday: Unknown
    Eye Color: Glowing
    Likes: Unknown
    Important Things: Unknown
    Dislikes: Unknown
    Voice Actor: Kondou Takashi
    
    Story: After regaining his memory, he felt the weight of his sins, and decided
    to end his own life. However, for him "death" is not pain, but rather an
    "escape", as he continued his travels. Then one day, he learns that the death
    of the girl was not a result of his own mistake but a murder from some
    third party. Putting aside his own guilt, he resolved to save as many lives
    as he can.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10
    Kick                                      K                 R/J   30
    Slash                                     S (close)         R/J   30
    Far Slash                                 S (far)           R     42
    Hard Slash                                H                 R     24x3
    Dust                                      D                 R/X   25
    Crouching Punch                           d/db/df+P         R     12
    Crouching Kick                            d/db/df+K         R/J   12x3
    Crouching Slash                           d/db/df+S         R/J   28
    Crouching Hard Slash                      d/db/df+H         R     42
    Sweep                                     d/db/df+D         R/J   38
    Jump Punch                                (MA) P            R/X   13
    Jump Kick                                 (MA) K            R/J   20
    Jump Slash                                (MA) S            R     32
    Jump Hard Slash                           (MA) H            R     55
    Knockdown                                 (MA) D            R     30+40
    Forward Punch                             f+P               R     32
    Forward Hard Slash                        f+H               R     80
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         R     60
    Air Throw                                 (MA)(T) f/b+H     -     55
    Special                                   (MA) d+K          R     35
    
    Normal Moves
    Rerere no Tsuki                           hcf+K             R     30
      --> Hikimodosu                            --> b           -     -
        --> Uisu!                                 --> qcf+P     R     30
          --> Koe ga Chiisai!                       --> qcf+P   R     -
            --> Mou Icchou: UISU!                     --> qcf+P R     70
    Nani ga Deru Ka Na? *1                    qcf+P             -     Varies
    Ai *2                                     (MA) qcf+P        F     1+40
    Souten Enshin Ranbu                       qcf+S             R/F   44
      --> Zenpou Idou                           --> f, f        R     40
      --> Kouhou Idou                           --> b, b        R     40
      --> Kubi Biyoon                           --> P           R     40
      --> Growing Flower                        --> K           R     50
      --> Hana Daro? Ore, Hana Daro?            --> S           R     30
      --> Going My Way                          --> H           R/F   20x4
      --> Nani ga Deru Ka Na? *1                --> D           -     Varies
    Mettagiri                                 (T) qcb+H         R     16x9
    Mae Kara Ikimasu Yo *3                    qcb+P             R     44
    Ushiro Kara Ikimasu Yo *4                 qcb+K             R     44
    Ue Kara Ikimasu Yo *5                     qcb+S             R     38
    Going My Way                              (MA) qcf+H        R     18x4
    
    Tension Moves
    Shigekiteki Zetsumeiken *6                qcf, qcf+S        R     Varies
    Na-na-na-nani ga Deru Ka Na! *7           qcf, qcf+P        -     Varies
    
    Instant Kill
    Konshuu no Yamaba                         qcf, qcf+H        -     All
    
    *1 May produce 7 different items; a donut, chocolate, a sledgehammer, posion,
       a mini-Faust, a bomb, and meteors. Donuts and chocolate will heal 16 points
       to whichever player picks it up. Sledgehammer does 44 damage. Bombs do 60
       damage and can damage both players. Mini Fausts do 25 damage. Poison poisons
       the character for 6 seconds. Meteors do 36x6 damage.
    *2 Also can do 30 damage to self.
    *3 Faust disappears and reappears in front of opponent.
    *4 Faust disappears and reappears behind opponent.
    *5 Faust disappears and reappears above opponent.
    *6 Base damage is 30. If it hits, four boxes will appear. The opponent may
       hit either P/K/S/H to open a box, or one will open up automatically after
       a certain amount of time. Three of the boxes contain Death, which causes
       an additional 100, 150, or 190 damage. One of the boxes contains an angel,
       which will do 10 damage to Faust.
    *7 This is the same as Nani ga Deru Ka Na? but produces four items at once.
    
    FRC Timing
    Ai: 2-frame window 4 frames after attack begins
    Souten Enshin Ranbu: 2-frame window from when scalpel is at maximum bend
    Going My Way: 4-frame window from when high-speed spin stops
    
    Counter Hit Effects
    Kick: Wall Bounce
    Crouching Slash: Stagger
    Knockdown: Downed
    Hana Daro? Ore, Hana Daro?: Downed
    Ue Kara Ikimasu Yo: Ground Bounce
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Shin Souten Enshin Ranbu *1               qcf, qcf+S        F     28x7
    
    *1 Tension Move. Faust can move forward while performing this move.
    
    Altered Moves
    Far Slash *1                              S                 F     42
    Rerere no Tsuki *2                        hcf+K             R     30
      --> Hikimodosu                            --> b           -     -
    Koe ga Chiisai!                           dp+H              R     40
    Uisu!                                     (MA) qcf+H        R     40
    Mettagiri *3                              qcb+H             R     16x8
    Konshuu no Yamaba *4                      qcf, qcf+H        -     ALL
    
    *1 Identical to GGX's version.
    *2 Links only to Hikimodosu.
    *3 No longer needs to be performed at throw range.
    *4 Instant Kill. Animation changed.
    
    Lost Moves
    Going My Way (qcf+H version)
    Shigekiteki Zetsumeiken
    
    FRC Timing
    Ai: 2-frame window 4 frames after attack begins
    Yariten Enshin Ranbu: 2-frame window from when scalpel is at maximum bend
    Going My Way: 4-frame window from when high-speed spin stops
    ******************************************************************************
    
    Gold Mode Changes
    Infinite tension.
    Nani ga Deru Ka Na? and Na-na-na-nani ga Deru Ka Na! always produce meteors.
    
    Strengths: Great range, many good linking moves, many powerful moves.
    Weaknesses: Highly unpredictable, on the slow side.
    
    Comments:
    Faust has great range, but is on the slow side, and is very confusing to
    play as, not to mention fight against. He's an expert's character; mashers
    have no hope with him. He's gained new links off his pogo stance (Souten
    Enshin Ranbu) and also a new midair move, giving him even better midair
    options. His Instant Kill has also changed, sadly -- I miss the Afro
    explosions.
    
    ------------------------------------------------------------------------------
    I-NO
    ------------------------------------------------------------------------------
    Height: 165 cm
    Bloodtype: AB
    Weight: 46 kg
    Birthplace: Unknown
    Birthday: November 25th
    Eye Color: Changes depending on the angle
    Likes: Anything fun, Shiritori in jargon, being eager
    Important Things: Number one's a secret, guitar Marlene, youth
    Dislikes: People who don't have fun, milk
    Voice Actress: Inoue Kikuko
    
    Story: Interested in "That Man"'s power and his plans, she sets forth.
    She resolves to destroy anybody who stands in the way of her "festival".
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   12
    Kick                                      K                 R/J   20
    Slash                                     S (close)         R/J   34
    Far Slash                                 S (far)           R     28
    Hard Slash                                H                 R/J   55
    Dust                                      D                 R/X   15
    Crouching Punch                           d/db/df+P         R     10
    Crouching Kick                            d/db/df+K         R     15
    Crouching Slash                           d/db/df+S         R     28
    Crouching Hard Slash                      d/db/df+H         R     46
    Sweep                                     d/db/df+D         R     30
    Jump Punch                                (MA) P            R     18
    Jump Kick                                 (MA) K            R     15
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     46
    Knockdown                                 (MA) D            R/J   40
    Forward Punch                             f+P               R     32
    Forward Kick                              f+K               R     30
    Forward Hard Slash                        f+H               R     20+65
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Taiboku wo Sasuru Te *1                  hcf+S/H           R/F   40
    Kouutsu Onkai *2                         (AMA) qcb+P       F     12+12x(0-5)
    Kyougen Jikkou *3                        (MA) qcf+P/K/S/H  R     40/44/44/20x3
    Chemical Aijou                           (AMA) hcb, f+K    F     50
    
    Tension Moves
    Madogiwa Desperate                       hcb, f+H          -     46x3
    Genkai Fortissimo                        (MA) qcf, hcb+S   -     50x3
    
    Instant Kill
    Rensho Yuigon                            qcf, qcf+H        -     All
    
    *1 Only HS version is FRC.
    *2 Directional lever may be used to move projectile. The longer it takes
       before it hits the opponent, the more hits it does.
    *3 Button may be held to increase warp time. I-No releases in midair; P, K,
       and S are increasingly horizontal angles, while H releases I-No at a
       straight horizontal.
    
    FRC Timing
    HS Taiboku wo Sasuru Te: 3-frame window starting 7 frames BEFORE attack begins;
       22 frames after movement starts
    Kouutsu Onkai: 2-frame window 4 frames after green note first appears
    Chemical Aijou: 2-frame window 9 frames after glow first appears
    
    Counter Hit Effects
    Forward HS: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Hover Dash *1                             (AMA) qcb+K       -     -
    Chemical Aijou (Tate)                     hcb, f+S          F     50
    Kaigyaku homeostasis *2                   hcb, f+H          R     60x2
    
    *1 Identical to regular I-No's dash.
    *2 Tension Move.
    
    Altered Moves
    Dash *1                                   f, f              -     -
    
    *1 Regular dash; I-No does not lift off the ground.
    
    Lost Moves
    Madogiwa desperate
    
    FRC Timing
    HS Taiboku wo Sasuru Te: 3-frame window starting 7 frames BEFORE attack begins;
       22 frames after movement starts
    Kouutsu Onkai: 2-frame window 4 frames after green note first appears
    Chemical Aijou (Yoko): 2-frame window 9 frames after glow first appears
    Chemical Aijou (Tate): 2-frame window 9 frames after glow first appears
    ******************************************************************************
    
    Gold Mode Changes
    Regenerates.
    Kouutsu Onkai always hits 6 times.
    
    Strengths: Gains tension quickly; diverse both grounded and in mid-air.
    Weaknesses: Most moves easily guarded against; moves not very damaging.
    
    Comments:
    Another new character. Who doesn't love a rock-and-rollin' witch? Well,
    opponents who find her cheap don't. She may be cheap when the computer plays
    as her (I-No EX, the boss, has an extra ultracheesy tension move that regular
    I-No doesn't have), but she's harder to use when you play as her.
    
    ------------------------------------------------------------------------------
    JAM KURADOBERI
    ------------------------------------------------------------------------------
    Height: 163 cm
    Bloodtype: B
    Weight: Unknown
    Birthplace: China
    Birthday: February 8th
    Eye Color: Brown
    Likes: Cooking, Watching, Research
    Important Things: Kitchen, Youth, Beautiful Boys
    Dislikes: Indecisive Men, Ignorance
    Voice Actress: Komori Manami
    
    Story: "Kiyuumaro" and "Hanagata". Every cook aspired to be able to work
    for these two restaurants, but neither interested Jam. To her, each of
    their policies were nonsense. The most important thing was to create good-
    tasting food for everybody, and "process" taught by these restaurants
    was inadequate. She resolved to create her own restaurant and aimed for
    the bounty. After Dizzy's departure, she reports that she took care of it
    and received the money for herself. Thus, she was able to get her dream
    fulfilled.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   9
    Kick                                      K                 R     12
    Slash                                     S (close)         R/J   26
    Far Slash                                 S (far)           R/J   30
    Hard Slash                                H                 R     20x3
    Dust                                      D                 R/X   16
    Crouching Punch                           d/db/df+P         R     6
    Crouching Kick                            d/db/df+K         R     8
    Crouching Slash                           d/db/df+S         R     26
    Crouching Hard Slash                      d/db/df+H         R     20x2
    Sweep                                     d/db/df+D         R/J   28
    Jump Punch                                (MA) P            R     9
    Jump Kick                                 (MA) K            R     12
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     35
    Knockdown                                 (MA) D            R     16+28
    Forward Punch                             f+P               R     18x2
    Forward Kick                              f+K               R/J   16+26
    Forward Hard Slash                        f+H               R/X   30x2
    Dead Angle Attack                         (GC) f+two        R     20
    Throw                                     (T) f/b+H         R/F   60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Asanagi no Kokyuu *1                      d, d+K/S/H        -     -
    Ryuujin                                   (AMA) qcf+K       R     64/66
    Gekirin                                   (AMA) qcb+K       R     40/30
    Kenroukaku                                (AMA) dp+K        R     14x5/12x5
    Bakushuu                                  qcf+S             -     -
      --> Mawarikomi *2                         --> P           -     -
      --> Ashiharai                             --> K           R     30
      --> Hyappo Shinshou                       --> S           R     18x3
      --> Senri Shinshou                        --> H           R/F   20x4
    Futsuono *3                               (GC) f,b          -     -
    Houeikyaku                                (MA) d+K          R     16+10x3
    
    Tension Moves
    Renhoukyaku                               hcb, f+H          -     18x13
    Choukyaku Hououshou                       hcb, f+S          R     20+9x10+120
    Geki: Saishinshou                         qcf, qcf+H        R     30+90
    
    Instant Kill
    Gasenkotsu                                qcf, qcf+H        -     All
    
    *1 Powers up her kick attacks. K powers up Ryuujin, S powers up Gekirin, H
       powers up Kenroukaku. Powered up attacks do more damage and cannot be
       air recovered from. Ryuujin does 100/98 in midair, Gekirin does 32x5/28x5
       in midair, and Kenroukaku does 15x8/16x8 in mid air.
    *2 Puts Jam behind opponent.
    *3 Guard cancels standing only. This allows immediate counterattack.
    
    FRC Timing
    Throw: 2-frame window from when Jam's hands touch the ground after the throw
    Senri Shinshou: 3-frame window from before attack starts and 1-frame after
       attack. Cannot FRC if Jam is behind opponent.
    
    Counter Hit Effects
    Forward Punch: Stagger
    Crouching Slash: Stagger
    Knockdown (Second Hit): Wall Bounce
    Ryuujin: Wall Bounce
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Shuupo Senken                             (T) dp+P          R     14x11
    Banri Senken                              hcf+P             F     48
    Geki: Hououshou *1                        hcb, f+S          R     20x4+40+80
    Geki: Renhoukyaku *2                      hcb, f+H          -     18x13
    Geki: Houeikyaku *3                       (MA) qcf, qcf+K   R     40+26x4
    
    *1 Tension Move.
    *2 Tension Move. Other than the name change, seems to be identical to
       Renhoukyaku.
    *3 Tension Move. Staggers opponent.
    
    Altered Moves
    Crouching Hard Slash *1                   d/db/df+H         R     30
    Knockdown *2                              (MA) D            R/J/X 40
    Forward Kick                              f+K               R     25
    Forward Hard Slash                        f+H               R/J   34x2
    Mawarikomi *3                             qcf+K             -     -
    Hyappo Shinshou                           qcf+S             R     20x4
    Senri Shinshou                            qcf+H             R     20x3
    
    *1 Similar to regular Jam's Ashiharai.
    *2 Similar to regular Jam's Gekirin.
    *3 Puts Jam behind opponent.
    
    Lost Moves
    Asanagi no Kokyuu
    Ryuujin
    Gekirin
    Kenroukaku
    Bakushu
    Ashiharai
    Houeikyaku
    Renhoukyaku
    Choukyaku Hououshou
    
    FRC Timing
    Throw: 2-frame window from when Jam's hands touch the ground after the throw
    Senri Shinshou: 3-frame window from before attack starts and 1-frame after
       attack. Cannot FRC if Jam is behind opponent.
    Banri Senken: 2-frame window from when glow in front of Jam begins to
       elongate
    ******************************************************************************
    
    Gold Mode Changes
    Kick attacks are always charged.
    Asanagi no Kokyuu is lost.
    With EX Mode, Futsuono performs automatically from a standing guard.
    
    Strengths: Fast and great combo potential; kicks very damaging when charged.
    Weaknesses: Low defense; very vulnerable when charging.
    
    Comments:
    Jam is still the master of ultraquick kick attacks, and her Bakushuu mixup
    games remain intact. She also has two new moves. Her main focus is speed,
    but her range isn't too great, aside from Ryuujin; if you find your opponent
    on the other side of the screen, and they lack projectiles, take the
    opportunity to power up your kicks with Asanagi no Kokyuu; it's well worth
    it.
    
    ------------------------------------------------------------------------------
    JOHNNY
    ------------------------------------------------------------------------------
    Height: 184 cm
    Bloodtype: O
    Weight: 72 kg
    Birthplace: America
    Birthday: October 24th
    Eye Color: Blue
    Likes: Finding good women
    Important Things: Prized guitar collection
    Dislikes: People who don't get jokes
    Voice Actor: Wakamoto Norio
    
    Story: For Johnny, saving those in solitude, whether human or animal, is his
    duty. Even if that person is a Gear. And then, hearing about the Gear which
    did not want to hurt humans, Johnny set forth to offer his help once more.
    Upon arriving at the "Devil's Living Place", he found Dizzy, who had been
    defeated by Sol. Finding her solitude extreme, Johnny extends a helping hand,
    and invited her into his pirate force.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   12
    Kick                                      K                 R/J   16
    Slash                                     S (close)         R/J   26
    Far Slash                                 S (far)           R     34
    Hard Slash                                H                 R     42
    Dust                                      D                 R/X   22
    Crouching Punch                           d/db/df+P         R     10
    Crouching Kick                            d/db/df+K         R     12
    Crouching Slash                           d/db/df+S         R     30
    Crouching Hard Slash                      d/db/df+H         R/X   48
    Sweep                                     d/db/df+D         R     25+25
    Jump Punch                                (MA) P            R/J   12
    Jump Kick                                 (MA) K            R     24
    Jump Slash                                (MA) S            R/J   32
    Jump Hard Slash                           (MA) H            R     40
    Knockdown                                 (MA) D            R     44
    Forward Punch                             f+P               R/J   25
    Forward Kick                              f+K               R/F/X 30
    Forward Hard Slash                        f+H               R/J   76
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     40
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Mist Finer                                qcf+[P]/[K]/[S]   -     -
      --> Zenpou Idou                         --> f             -     -
      --> Kouhou Idou                         --> b             -     -
      --> Kamae Cancel                        --> H             -     -
      --> Iainuki *1                          --> release       R     Varies
    Glitter Is Gold *2                        qcf+H             -     10
    Ensenga                                   (MA) hcf+H        R     6+62
    Bacchus Sigh *3                           qcf+P             -     -
    Midair Divine Blade                       (MA) qcf+S        F     50
    Divine Blade                              dp+S, S           F     50
    
    Tension Moves
    Sore ga Ore no Na Da                      hcb, f+H          R     20+65+65
    
    Instant Kill
    Joker Trick *4                            qcf, qcf+H        -     All
    
    *1 P is an upwards slash; K is a mid-level slash; S is a low-level slash.
       Damage can be increased if used in conjunction with Glitter is Gold.
       At Lvl. 1, does 35/32/29. At Lvl. 2, does 70, and opponent cannot
       air recover. At Lvl. 3, does 26x9/24x9/22x9.
    *2 If coin hits, the next Mist Finer will be upgraded. Two consecutive
       hits must be obtained for Lvl. 3 and performing Mist Finer, regardless
       of whether it hits or not, resets back to Lvl. 1.
    *3 While mist is in contact with the opponent, they will be unable to block
       any Mist Finer.
    *4 Is in the form of a card projectile. The projectile WILL NOT hit shorter
       characters (Bridget, May, possibly Zappa) unless it catches them in midair.
    
    FRC Timing
    Forward Kick: 2-frame window 3 frames before kick thrusts out
    Divine Blade (dp+S): 3-frame window 3 frames after Johnny raises his hand;
       must use P+K+HS.
    Divine Blade (during dp+S, S): 2-frame window from when flames first appear
    Midair Divine Blade: 2-frame window from when flames first appear
    
    Counter Hit Effects
    Crouching HS: Stagger
    Jumping HS: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    H.I.T.S.                                  dp+K              R     40
      --> Tatakiotoshi                        qcb+K             R     40
    Unchou no Iai *1                          (MA) qcf, qcf+H   R     50x2
    
    *1 Tension Move.
    
    Altered Moves
    Dash *1                                   f, f              -     -
    Kick                                      K                 R     16
    Crouching Hard Slash *2                   d/db/df+H         R     28x2
    Jumping Hard Slash *2                     (MA) H            R     40
    Forward Kick                              f+K               R     30
    Mist Finer *3                             qcf+P/K/S         R     45/42/39
    
    *1 Normal dash.
    *2 Identical to GGX's version.
    *3 Is now a counterattack stance. No longer powered up by Glitters is Gold.
       S version counters low. May be switched between P/K/S version at will. If
       this move is performed within 7 frames of when the opponent's attack hits,
       this move does 80 damage and downs the opponent.
    
    Lost Moves
    Bacchus Sigh
    
    FRC Timing
    Divine Blade (dp+S): 3-frame window 3 frames after Johnny raises his hand;
       must use P+K+HS.
    Divine Blade (during dp+S, S): 2-frame window from when flames first appear
    Midair Divine Blade: 2-frame window from when flames first appear
    ******************************************************************************
    
    Gold Mode Changes
    Dash goes through opponent and is very fast.
    Mist Finer does 500+ damage.
    
    Strengths: Powerful; gains tension quickly; good range.
    Weaknesses: Not versatile at all.
    
    Comments:
    Johnny's still powerful and still not too versatile. He's only got one new
    move. Mist Finer/Glitter is Gold is still the core of his game, and since
    this has been around since GGX, experienced players know how to get around
    Johnny. Keep this in mind and try to diversify your game.
    
    ------------------------------------------------------------------------------
    JUSTICE
    ------------------------------------------------------------------------------
    Height: 232 cm
    Bloodtype: Unable to analyze
    Weight: 221 kg
    Birthplace: Unknown
    Birthday: September 2nd
    Eye Color: Gold
    Likes: Sleeping
    Important Things: Himself
    Dislikes: Humans
    Voice Actress (!): Ogawa Yumiko
    
    Story: Justice is an existence shrouded in mystery. However, the fact that
    he is the strongest as well as the most evil of Gears is undisputable.
    (from Guilty Gear)
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10x2
    Kick                                      K                 R/J   16
    Slash                                     S (close)         R/J   26
    Far Slash                                 S (far)           R/J   18x4
    Hard Slash                                H                 R     40
    Dust                                      D                 R/X   50
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     18
    Crouching Slash                           d/db/df+S         R/J   28
    Crouching Hard Slash                      d/db/df+H         R     32x2
    Sweep                                     d/db/df+D         R     40
    Jump Punch                                (MA) P            R/J   14
    Jump Kick                                 (MA) K            R/J   18
    Jump Slash                                (MA) S            R/J   18x2
    Jump Hard Slash                           (MA) H            R     44
    Knockdown                                 (MA) D            R/X   60
    Forward Punch                             f+P               R     20x2
    Forward Hard Slash                        f+H               R/J   38x2
    Dead Angle Attack                         (GC) f+two        R/X   22x2
    Throw                                     (T) f/b+H         -     51
    Air Throw                                 (MA)(T) f/b+H     -     55
    
    Normal Moves
    Valkyrie Arc *1                           qcf+P             -     60
    Michael Sword                             hcf+H             F     40x2
    Strike Back Tail                          rdp+K             R     24+32
    N.B. *2                                   rdp+S/rdp+H       F     8
      --> Detonate                            P                 -     20x3
    
    Tension Moves
    Imperial Ray                              f, hcf+S          -     18xn
    Michael Blade                             hcb, f+H          F     100
    Gamma Ray *3                              b, f, b, hcb+H    -     20+30xn
    
    Instant Kill
    X Laser                                   qcf, qcf+H        -     All
    
    *1 Is a counterattack stance.
    *2 S goes straight forward; H arcs upward. N.B. detonates automatically
       when it hits the ground or the opponent.
    *3 Requires a full tension bar to perform.
    
    FRC Timing
    N.B.: ?-frame window from when ball of fire first appears
    Michael Blade: ?-frame window from when Justice begins to swing sword
       downwards
    
    Counter Hit Effects
    Crouching S: Stagger
    
    ******************************************************************************
    EX Mode Changes
    
    Justice does not have an EX Mode.
    ******************************************************************************
    
    Gold Mode Changes
    Regenerates.
    Can put out more than one N.B. at once.
    
    ------------------------------------------------------------------------------
    KLIFF UNDERSN
    ------------------------------------------------------------------------------
    Height: 148 cm (180 cm when Awakened)
    Bloodtype: AB
    Weight: 55 kg
    Birthplace: Switzerland
    Birthday: September 9th
    Eye Color: Brown
    Likes: Voyages
    Important Things: Tea Set
    Dislikes: Meandering Words
    Voice Actor: Sakano Shigeru
    
    Story: During the Holy War, this was the leader of the Seikishidan, Kliff
    Undersn. With the relic "Zanryuutou", his fierce bravery in battle was
    second to none. The reason for his travels: At a young age, having been
    present at a massacre of Gears, he came across a strange man who saved
    his life. This event strengthened his young heart. Afterwords, his path
    was set. However, after the Holy War, he grew old, and is now living
    in seclusion. (from Guilty Gear)
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10
    Kick                                      K                 R/J   20
    Slash                                     S (close)         R/J   36
    Far Slash                                 S (far)           R/J   36
    Hard Slash                                H                 R     54
    Dust                                      D                 R/X   50
    Crouching Punch                           d/db/df+P         R/J   12
    Crouching Kick                            d/db/df+K         R/J   16
    Crouching Slash                           d/db/df+S         R     32
    Crouching Hard Slash                      d/db/df+H         R     46
    Sweep                                     d/db/df+D         R     36
    Jump Punch                                (MA) P            R     14
    Jump Kick                                 (MA) K            R     24
    Jump Slash                                (MA) S            R/J   34
    Jump Hard Slash                           (MA) H            R     42
    Knockdown                                 (MA) D            R/F/X 45
    Forward Punch                             f+P               R     32
    Forward Hard Slash                        f+H               R     100
    Dead Angle Attack                         (GC) f+two        R/X   35
    Throw                                     (T) f/b+H         -     51
    Air Throw                                 (MA)(T) f/b+H     -     55
    
    Normal Moves
    Houkou Gaeshi                             qcf+P/S           F     32/64
    Zugaisai                                  qcb+S             R     14x6
    Kubimatagi                                qcb+K             R     24
    Urokohagashi                              dp+HHH...         R     14xn
    Sen no Sen *1                             qcb+P             -     -
      --> Jigoku Tsukkomi                       --> P           R     12x3
    Shishi Otoshi                             (MA) hcf+S        R/F   40+32
    Bakamon!                                  Taunt             -     8x4
    
    Tension Moves
    Reflex Roar                               qcf, qcf+S        F     100
    Soul Survivor                             b, f, hcf+H       -     24+20xn
    
    Instant Kill
    Haryuubakusai                             qcf, qcf+H        -     All
    
    *1 Avoids high attacks. Kliff has a chance to hurt his back when he
       performs this move.
    
    FRC Timing
    Knockdown: ?-frame window from when Kliff angles blade downwards
    Houkou Gaeshi: ?-frame window from when projectile begins to shoot out
    Shishi Otoshi: ?-frame window from when Kliff begins to descend
    Reflex Roar: ?-frame window from when projectile begins to shoot out
    
    Counter Hit Effects
    None.
    
    ******************************************************************************
    EX Mode Changes
    
    Kliff does not have an EX Mode.
    ******************************************************************************
    
    Gold Mode Changes
    Infinite tension.
    Zugaisai hits 26 times.
    
    ------------------------------------------------------------------------------
    KY KISKE
    ------------------------------------------------------------------------------
    Height: 178 cm
    Bloodtype: AB
    Weight: 58 kg
    Birthplace: France
    Birthday: November 20th
    Eye Color: Blue-green
    Likes: Teacup Collection
    Important Things: Smiles
    Dislikes: Sol
    Voice Actor: Kusao Takeshi
    
    Story: From the message of Justice at the last tournament, he learned that
    his own definition of justice was limited to humans. His own philosophy of
    "Gear = Evil" he could neither throw away nor keep completely, and began
    looking for the truth. Then, he heard about a Gear which had no intention
    of hurting humans. Now, in order to search for his own "justice", he takes
    the Fuuraiken in hand once again. After meeting Dizzy, his answer is...
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   8
    Kick                                      K                 R/J   12
    Slash                                     S (close)         R/J   28
    Far Slash                                 S (far)           R     28
    Hard Slash                                H                 R     37
    Dust                                      D                 R/X   15
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     14
    Crouching Slash                           d/db/df+S         R     25
    Crouching Hard Slash                      d/db/df+H         R     30x2
    Sweep                                     d/db/df+D         R/J   30
    Jump Punch                                (MA) P            R/J   12
    Jump Kick                                 (MA) K            R     16
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     38
    Knockdown                                 (MA) D            X     40
    Forward Punch                             f+P               R     30
    Forward Kick                              f+K               R     36
    Forward Hard Slash                        f+H               R/J   36x2
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         R     60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Stun Edge                                 qcf+S             -     40
    Stun Edge Charge Attack                   qcf+H             F     20x3
    Midair Stun Edge                          (MA) qcf+S/H      -     33
    Vapor Thrust                              (AMA) dp+S/H      R     42/50/42
    Stun Dipper                               qcf+K             R/F   12+32
    Greed Sever                               qcb+K             R     30
    
    Tension Moves
    Ride the Lightning                        (AMA)hcb, f+H     R     32x5
    Sacred Edge                               qcf, qcf+P        F     27x5
    
    Instant Kill
    Rising Force                              qcf, qcf+H        -     All
    
    FRC Timing
    Stun Edge Charge Attack: 2-frame window from when ball of light first appears
       (before projectile released)
    Stun Dipper: 3-frame window 3 frames after first attack finishes
    Sacred Edge: 2-frame window 6 frames after sword of light appears
    
    Counter Hit Effects
    Hard Slash: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Vapor Thrust                              (AMA) dp+S/H      R     40+25
      --> Kiriharai                             --> qcb+K       R     32
    Needle Spike                              qcf+K             R     24+36
    Crescent Slash                            qcb+K             R     24
    Grand Vapor Thrust                        qcb+S             R/F   24+32x2
      --> Kiriharai                             --> qcb+K       R     26
    Elegant ni Kiru                           (T) dp+P          -     70
    
    Altered Moves
    Hard Slash *1                             H                 R     37
    Ride the Lightning *2                     hcb, f+H          -     60+12x2+40
    Sacred Edge *3                            hcb, f+P          F     27x5
    
    *1 Identical to GGX's version.
    *2 Tension move. Performs in front of Ky and stays in place.
    *3 Tension move. Input changed and startup slower.
    
    Lost Moves
    Stun Dipper
    Greed Sever
    
    FRC Timing
    Stun Edge Charge Attack: 2-frame window from when ball of light first appears
       (before projectile released)
    Grand Vapor Thrust: 2-frame window after first attack finishes
    Sacred Edge: 2-frame window after sword of light appears
    ******************************************************************************
    
    Gold Mode Changes
    Stun Edge hits three times.
    Stun Edge Charge Attack does not disappear after hitting three times.
    All lightning based attacks allow followup damage at +50%.
    
    Strengths: Well-rounded; good range.
    Weaknesses: Most moves not very damaging.
    
    Comments:
    Ky remains well balanced while being vastly improved over GGX Ky. Greed
    Sever replaces Crescent Slash, and it's a faster, more applicable move. Ride
    the Lightning can now be performed in midair, and the new Sacred Edge puts
    some guesswork into opponents used to guarding against the same ol' Ride
    the Lightning. Not as fun to play as Robo Ky, though -- Aegis High and
    Ray Divider are fun moves.
    
    ------------------------------------------------------------------------------
    MAY
    ------------------------------------------------------------------------------
    Height: 158 cm
    Bloodtype: B
    Weight: 47 kg
    Birthplace: Japan (?)
    Birthday: May 5th (date adopted)
    Eye Color: Black
    Likes: Thinking about Johnny
    Important Things: Johnny
    Dislikes: Baldness
    Voice Actress: Koorogi Satomi
    
    Story: After her reunion with Johnny at the last tournament, she lived in
    happiness. As his birthday drew near, the crew decided to get together and
    give him a present. However, to May, she wanted to give him a present not
    as "a member of the crew" but as "a single woman". Needing the money, she
    heard of the "bounty". But then, the target Dizzy had somehow been invited
    to join the crew by Johnny, and now May had a new friend, but...
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10
    Kick                                      K                 R/J   20
    Slash                                     S (close)         R/J   30
    Far Slash                                 S (far)           R/J   33
    Hard Slash                                H                 R     50
    Dust                                      D                 R/X   22
    Crouching Punch                           d/db/df+P         R/J   10
    Crouching Kick                            d/db/df+K         R     14
    Crouching Slash                           d/db/df+S         R     26
    Crouching Hard Slash                      d/db/df+H         R     44
    Sweep                                     d/db/df+D         R     30
    Jump Punch                                (MA) P            R     14
    Jump Kick                                 (MA) K            R     24
    Jump Slash                                (MA) S            R/J   30
    Jump Hard Slash                           (MA) H            R     40
    Knockdown                                 (MA) D            R/J   45
    Forward Punch                             f+P               R     44
    Forward Hard Slash                        f+H               R     70
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     55
    Air Throw                                 (MA)(T) f/b+H     -     60
    Special                                   df+K              R/X   24
    Special                                   (MA) d+H          R     34
    
    Normal Moves
    Iruka-san Yoko                            [b], f+S/H        R/F   50
    Iruka-san Tate                            [d], u+S/H        R/F   50
    Restive Rolling                           (AMA) dp+S        R     30
      --> Houkoutenkan                          --> S+direction R     20xn
    Hakushu de Mukaete Kudasai *1             (C) hcf+P/K/S/H   R/F   20+22xn
    Overhead Kiss                             (T) hcb+K         R     40
    
    Tension Moves
    Kyuukyoku no Dadakko                      hcb+H             R     25+20x8
    Great Yamada Attack                       qcf, qcf+S        R     110
    Chouzetsu Monzetsu Kirimomi Daisenpuu     hcb+S             R     18x10
      --> Deluxe Gosho Kawara Bomber            --> P           R     48
    
    Instant Kill
    May to Yukai na Nakamontachi *2           hcf, hcf+H        -     All
    
    *1 The longer it's charged, the more dolphins appear.
    *2 Only works at close range and is unblockable.
    
    FRC Timing
    Hakushu de Mukaete Kudasai: 2-frame window 2 frames after she raises her hand
    Iruka-san Yoko and Tate: 6-frame window 6-frames after hit connects. Unlike
       other FRCs this move must connect with opponent in order to FRC.
    
    Counter Hit Effects
    Hard Slash: Stagger
    Crouching HS: Knockback
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Aqua Rolling Yoko                         qcf+S             R/F   20x3
    Aqua Rolling Tate                         qcb+S             R/F   20x3
    Mist Finer                                (C) qcf+K         R/F   32/70
      --> Cancel                                --> H           -     -
    Mu-Ro-Fu-Shi *1                           qcf+H             R     50
    May Dynamic *2                            hcb+H             R     48x2+24x5
    Great Yamada Attack (Rear) *3             qcb, qcb+S        -     110
    
    *1 May may move forward and back. Once she hits opponent May stops spinning.
       If May goes too long without hitting opponent she stops automatically.
       H can be held to lengthen this time, but if opponent still is not hit
       May becomes stunned for a short period of time.
    *2 Tension Move.
    *3 Tension Move. Like Great Yamada Attack, only Great Yamada appears behind
       opponent.
    
    Altered Moves
    Dust                                      D                 R/X   22
    Hakushu de Mukaete Kudasai                qcf+P             -     -
      --> Release *1                          qcf+P             -     20+22xn
      --> Teleport Release *2                 qcb+P             -     20+22xn
    
    *1 Releases dolphins from ring. The longer you wait, the more dolphins appear.
    *2 Releases dolphins from ring as well as teleports May to ring's position.
    
    Lost Moves
    Iruka-san Yoko
    Iruka-san Tate
    Restive Rolling
    Kyuukyoku no Dadakko
    Chouzetsu Monzetsu Kirimomi Daisenpuu
    
    FRC Timing
    Aqua Rolling Yoko: 2-frame window from when May jumps off the ground
    Aqua Rolling Tate: 2-frame window from when May jumps into the air
    Mist Finer: 3-frame window from when heart is at its largest
    ******************************************************************************
    
    Gold Mode Changes
    6 dolphins always come out with Hakushu de Mukaete Kudasai.
    
    Strengths: Surprisingly powerful; gains tension very quickly.
    Weaknesses: Very poor range; weak defense.
    
    Comments:
    Ridiculously named moves aside, May is still not to be underestimated. Her
    various dolphin attacks are quite powerful and can hold even the most
    aggressive opponents back. Her instant kill is still a joke, though; it's
    a throw and is performed with two half circles, so only the most amateur
    player will get caught by it.
    
    ------------------------------------------------------------------------------
    MILLIA RAGE
    ------------------------------------------------------------------------------
    Height: 169 cm
    Bloodtype: B
    Weight: 48 kg
    Birthplace: Russia
    Birthday: Orphaned so unknown
    Eye Color: Blue
    Likes: Chasing cats
    Important Things: Chastity
    Dislikes: Zato, fallen-out hair
    Voice Actress: Sumitomo Yuuko
    
    Story: Finally, Millia gained peace and freedom. She lived her new life both
    as a person and as a woman. However, there was still some fear left in her
    heart. That was her thoughts of Zato. The "master" she had followed in the
    Organization was now a curse... and she lived with the fear that Zato may
    once again appear before her. These emotions created a complicated feeling
    within Millia. Finally, she resolved to defeat Zato, and set forth. Then,
    she learned that he had fallen to the shadows he himself summoned.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   18
    Kick                                      K                 R/J   12
    Slash                                     S (close)         R/J   22x2
    Far Slash                                 S (far)           R     28
    Hard Slash                                H                 R     30x2
    Dust                                      D                 R/X   12
    Crouching Punch                           d/db/df+P         R     9
    Crouching Kick                            d/db/df+K         R     8
    Crouching Slash                           d/db/df+S         R/J   26
    Crouching Hard Slash                      d/db/df+H         R/J   40
    Sweep                                     d/db/df+D         R     26
    Jump Punch                                (MA) P            R     10
    Jump Kick                                 (MA) K            R/J   12
    Jump Slash                                (MA) S            R     26
    Jump Hard Slash                           (MA) H            R     22x3
    Knockdown                                 (MA) D            R     40
    Forward Punch                             f+P               R     22x2
    Forward Kick                              f+K               R     25
    Forward Hard Slash                        f+H               R     60
    Dead Angle Attack                         (GC) f+two        R/X   20
    Throw                                     (T) f/b+H         -     55
    Air Throw                                 (MA)(T) f/b+H     -     55
    
    Normal Moves
    Lust Shaker *1                            SSS.../qcb+S      R     18xn
    Tandem Top *2                             qcf+S/H           F     40/50
    Bad Moon                                  (MA) qcf+P        R     24x3
    Kousoku Rakka *3                          (MA) qcf+K        -     -
    Zenten *4                                 qcb+K             -     -
    Iron Sabre                                qcb+P             R/F   48
    Secret Garden *5                          qcb+H             -     30xn
    Silent Force *6                           (MA) qcb+S        R     20
    
    Tension Moves
    Winger                                    qcb, hcf+H        R     40+25x4+80
    Emerald Rain                              qcf, qcf+S        -     36x3
    
    Instant Kill
    Iron Maiden *7                            qcf, qcf+H        -     All
    
    *1 Range has been decreased from GGX
    *2 Only H version may be False Roman Cancelled.
    *3 Brings Millia down to the ground quickly.
    *4 Forward roll. Avoids high attacks.
    *5 H+lever direction may be used to control direction of orb.
    *6 Throws a knife at the opponent. The knife remains in the ground, and this
       move cannot be performed again until Millia goes to the knife's location
       and crouches to pick it up.
    *7 Homes in on opponent's location, but can still be blocked.
    
    FRC Timing
    HS Tandem Top: 3-frame window 14 frames after movement starts; before green
       disc appears
    Iron Sabre: 6-frame window 6 frames after hair sword first forms
    
    Counter Hit Effects
    Forward Punch: Stagger
    Knockdown: Wall Bounce
    Silent Force: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Pretty Maze *1                            (AMA) qcf+S/H     F     40/50
    Winger (Ascent) *2                        qcb, hcf+H        R     50+20x4
      --> Winger (Descent) *2                   --> hcb+H       R     100
    Winger (Midair) *2                        (MA) qcb, hcf+H   R     100
    
    *1 Similar to Tandem Top
    *2 Tension Move.
    
    Altered Moves
    Lust Shaker *1                            qcb+S             R     18xn
    Secret Garden *2                          (AMA) qcb+H       -     30x5
    
    *1 Can no longer be performed with SSS...
    *2 H+lever direction may be used to control direction of orb.
    
    Lost Moves
    Tandem Top
    Winger
    
    FRC Timing
    Pretty Maze: 3-frame window from when ring first appears (before actual
       projectile appears)
    Iron Sabre: 6-frame window 6 frames after hair sword first forms
    ******************************************************************************
    
    Gold Mode Changes
    About 9 times as fast (most Gold characters are only 1-2 times as fast as
    normal).
    Silent Force automatically returns to you after 5 seconds.
    
    Strengths: Fast; can double air-dash; great combo possibility.
    Weaknesses: Moves not very damaging; tension moves very hard to use well.
    
    Comments:
    Still easy to use, and by the same token, still easy to defend against,
    since any GGX player has learned by now how to defend against most of
    Millia's tactics. She's got very little new but thankfully you will no
    longer have to mash S to perform Lust Shaker. Good speed and combo
    possibilities.
    
    ------------------------------------------------------------------------------
    POTEMKIN
    ------------------------------------------------------------------------------
    Height: 245 cm
    Bloodtype: O
    Weight: 656 kg
    Birthplace: Floating Continent Zepp
    Birthday: October 18th
    Eye Color: White
    Likes: Drawing
    Important Things: Pencil box that won't break even if trampled by a dragon
    Dislikes: Pencils that can't stand 4 tons of pressure
    Voice Actor: Kondou Takashi
    
    Story: With the change of his country's government and his own freedom, both
    Potemkin and his government enjoyed a sense of peace. Then, one day President
    Gabriel, his former mentor, sent him a secret order. His command was to take
    the Gear which had the bounty on it back to Zepp, away from the bounty
    hunters. However, before he made contact that Gear had already found her own
    place. Potemkin imitated Gabriel's stoicism on the matter.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   11
    Kick                                      K                 R/J   22
    Slash                                     S (close)         R/J   40
    Far Slash                                 S (far)           R/J   36
    Hard Slash                                H                 R     58
    Dust                                      D                 R/X   30
    Crouching Punch                           d/db/df+P         R     12
    Crouching Kick                            d/db/df+K         R     16
    Crouching Slash                           d/db/df+S         R     36
    Crouching Hard Slash                      d/db/df+H         R     66
    Sweep                                     d/db/df+D         R/X   35
    Jump Punch                                (MA) P            R     18
    Jump Kick                                 (MA) K            R/J   16
    Jump Slash                                (MA) S            R     32
    Jump Hard Slash                           (MA) H            R     40
    Knockdown                                 (MA) D            R     45
    Forward Punch                             f+P               R/X   35
    Forward Kick                              f+K               R/J   23
    Forward Hard Slash                        f+H               R     90
    Dead Angle Attack                         (GC) f+two        R/X   35
    Throw                                     (T) f/b+H         -     60
    Air Throw                                 (MA)(T) f/b+H     -     70
    
    Normal Moves
    Megafist Front                            qcf+P             R/F   50
    Megafist Back                             qcb+P             R/F   50
    Slide Head *1                             qcf+S             R     40/0
    Hammer Fall                               [b], f+H          R/F   60
      --> Hammer Fall Break *2                  --> P           R     -
    F.D.B. *3                                 hcb+S             R     40
    Potemkin Buster                           (T) hcb, f+P      -     140
    Heat Knuckle                              dp+H              R     0+15+15+40
      --> Heat Extend                           --> hcb+H       R     0+15+15+90
    
    Tension Moves
    Gigantor                                  hcb, f+H          R     45
      --> Gigantic Blid                         --> hcf, hcf+P  R     126
    Heavenly Potemkin Buster *4               qcf, qcf+S        -     190
    
    Instant Kill
    Magnum Opera                              qcf, qcf+H        -     All
    
    *1 Only inflicts damage if Potemkin's head actually makes contact with the
       opponent. Otherwise, causes an earthquake which causes opponent to fall
       down. Earthquake is unblockable; headbutt can be blocked crouching.
    *2 Brings Potemkin to a stop.
    *3 Can also reflect projectiles; does 16x2 in this case.
    *4 Anti-air throw.
    
    FRC Timing
    Megafist Front and Back: 2-frame window from when punch first comes out
    Hammer Fall: 2-frame window from when he punches his hands together
    
    Counter Hit Effects
    Megafist Back: Stagger
    F.D.B.: Knockback
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Nitro Hook                                hcb, f+K           R     60
      --> Heat Extend                           --> hcb+H        R     40
        --> Heavenly Potemkin Buster *1           --> hcf, hcf+S -     140
    
    Altered Moves
    Heat Knuckle *2                           dp+H               R     60
    Gigantic Blid *3                          (AMA) hcb, f+H     R     108
    
    *1 Tension Move.
    *2 No longer a catch throw; can hit non-airborne opponents; does not link to
       Heat Extend.
    *3 Tension Move.
    
    Lost Moves
    Gigantor
    
    FRC Timing
    Megafist Front and Back: 2-frame window from when punch first comes out
    Hammer Fall: 2-frame window from when he punches his hands together
    ******************************************************************************
    
    Gold Mode Changes
    Can dash and airdash.
    
    Strengths: Very powerful; high defense.
    Weaknesses: Extremely slow, poor mobility.
    
    Comments:
    The opposite to such characters as Millia and Chipp, Potemkin's power and
    defense are incredible, but he's slow as a building. (Maybe because he's
    virtually as big as a building...) Hammer Fall can now be interrupted, making
    it a much better move. You'll have a rough time getting around other
    characters in the way of mobility, but remember that Heat Knuckle is a
    devastating anti-air move. Heavenly Potemkin Buster can be defeated by
    an air throw now (!) so don't use it indiscriminately.
    
    ------------------------------------------------------------------------------
    ROBO KY
    ------------------------------------------------------------------------------
    Height: Unknown
    Bloodtype: Unknown
    Weight: Unknown
    Birthplace: Unknown
    Birthday: Unknown
    Likes: Unknown
    Important Things: Unknown
    Dislikes: Unknown
    Voice Actor: Kusao Takeshi
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10
    Kick                                      K                 R/J   14
    Slash                                     S (close)         R/J   30
    Far Slash                                 S (far)           R     30
    Hard Slash                                H                 R     40
    Dust                                      D                 R/X   20
    Crouching Punch                           d/db/df+P         R     10
    Crouching Kick                            d/db/df+K         R     14
    Crouching Slash                           d/db/df+S         R     27
    Crouching Hard Slash                      d/db/df+H         R     32x2
    Sweep                                     d/db/df+D         R/J   32
    Jump Punch                                (MA) P            R/J   14
    Jump Kick                                 (MA) K            R     18
    Jump Slash                                (MA) S            R/J   30
    Jump Hard Slash                           (MA) H            R     40
    Knockdown                                 (MA) D            X     40
    Forward Punch                             f+P               R     32
    Forward Kick                              f+K               R     30
    Forward Hard Slash                        f+H               R     39x2
    Dead Angle Attack                         (GC) f+two        R/X   18
    Throw                                     (T) f/b+H         -     51
    Air Throw                                 (MA)(T) f/b+H     -     55
    
    Normal Moves
    Stun Edge                                 qcf+S             -     40
    Midair Stun Edge                          (MA) qcf+S/H      -     33
    Ray Divider                               qcf+H             F     20x3
    Vapor Thrust                              (AMA) dp+S        R     42
    Impala Hunt                               qcf+K             R     36
    Reverse Crescent                          qcb+K             R     32
    Elegant ni Kiru                           (T) dp+P          -     70
    
    Tension Moves
    Ride the Lightning                        (AMA) hcb, f+H    R     120
    Sacred Edge                               hcb, f+P          F     27x5
    Aegis High                                dp+H              R     32x5
    
    Instant Kill
    Rising Force                              qcf, qcf+H
    
    FRC Timing
    Ray Divider: 2-frame window from when wall of light first appears
    Sacred Edge: 2-frame window from when fifth hit commences
    
    Counter Hit Effects
    Knockdown: Downs opponent.
    
    ******************************************************************************
    EX Mode Changes
    
    Robo Ky does not have an EX Mode.
    ******************************************************************************
    
    Gold Mode Changes
    Stun Edge hits three times.
    Ray Divider hits many more times.
    
    ------------------------------------------------------------------------------
    SLAYER
    ------------------------------------------------------------------------------
    Height: 185 cm
    Bloodtype: Special so unknown
    Weight: 70 kg
    Birthplace: Transylvania
    Birthday: October 31st
    Eye Color: Brown
    Likes: Haiku, fights, observing humans
    Important Things: Sharon
    Dislikes: Unromantic humans
    Voice Actor: Kayumi Iemasa
    
    Story: With the loss of Zato, the assassin's Organization lost its axis, and
    set out to reclaim Slayer. Even though he had no interest in the Organization,
    he felt that he had to settle things with the Organization he created, and so
    he descended to the Earth to finish things.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   16
    Kick                                      K                 R/J   28
    Slash                                     S (close)         R/J   28
    Far Slash                                 S (far)           R/J   32
    Hard Slash                                H                 R/J   50
    Dust                                      D                 R/X   22
    Crouching Punch                           d/db/df+P         R     14
    Crouching Kick                            d/db/df+K         R     16
    Crouching Slash                           d/db/df+S         R/J   28
    Crouching Hard Slash                      d/db/df+H         R/X   48
    Sweep                                     d/db/df+D         R/X   30
    Jump Punch                                (MA) P            R     13
    Jump Kick                                 (MA) K            R/J   24
    Jump Slash                                (MA) S            R/J   20
    Jump Hard Slash                           (MA) H            R     42
    Knockdown                                 (MA) D            R/J   40
    Forward Punch                             f+P               R/F/X 34
    Forward Kick                              f+K               R/X   22
    Forward Hard Slash                        f+H               R     60
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     63
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Feint                                     f+[K]             -     -
    Dandy Step                                qcb+P/K           F     -
      --> Pilebanger                            --> P           R     80
      --> Crosswise Heel                        --> K           R     35+40
      --> Under Pressure                        --> S/H         R     30
        --> It's Late                             --> S/H       R     44
    Mappa Hunch                               qcf+P/K           R     40/45
    Chi wo Suu Uchuu *1                       (T) hcb+H         -     30
    Undertow *2                               hcb, f+P          R     60
    Footloose Journey                         (MA) qcb+K        R     36x3
    
    Tension Moves
    Dead on Time                              hcb, f+S          R     120
    Eien no Tsubasa                           qcf, qcf+H        R     88
    Chokkagata Dandy *3                       (MA) qcb, qcb+S   R     100+160
    
    Instant Kill
    All Dead                                  qcf, qcf+H        -     All
    
    *1 Causes opponent to stagger.
    *2 Is unblockable.
    *3 The 160 damage portion comes only from the purple orb and the purple trail
       left by Slayer as he performs the move, not from Slayer himself. It IS
       possible to have both parts hit the opponent, but this is quite difficult.
    
    FRC Timing
    Forward Punch: 3-frame window 3 frames after shoulder comes out
    Dandy Step: K version, 4-frame window from when forward motion first starts.
       P version, 4-frame window 3 frames after forward motion first starts.
    
    Counter Hit Effects
    Crouching HS: Downed
    Forward HS: Stagger
    Knockdown: Ground Bounce
    Pilebanger: Wall Bounce
    Under Pressure: Stagger
    It's Late: Ground Bounce
    Chokkagata Dandy: Downed
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    V-Jigata Dandy *1                         (MA) qcb, qcb+S   R     100+72+40
    Royal Hunt *2                             qcf, qcf+H        R     80
    
    *1 Tension Move. 100 damage part comes from purple orb and trail only - very
       hard to hit with. If second hit hits successfully, third hit causes more
       damage.
    *2 Tension Move.
    
    Altered Moves
    Gatling Combinations *1                   Various           -     -
    Dash *2                                   f, f/b, b         -     -
    Far Slash *3                              S (far)           R/J   26
    Hard Slash *4                             H                 R/J   40
    Crouching Hard Slash *5                   d/db/df+H         R/F/X 40
    Mappa Hunch                               qcf+P/K           R     20/25
     --> Backfist                               --> qcf+P       R     40
     --> Under Pressure                         --> qcf+S       R     20
       --> It's Late                              --> qcf+S     R     40
       --> Pilebanger                             --> qcf+P     R     40
       --> Sweep                                  --> qcf+K     R     40
    Pilebanger                                qcb+P             R/F   80
    Crosswise Heel                            qcb+K             R     35+40
    
    *1 Slayer's Gatling Combo trees are much "looser" in EX mode.
    *2 No longer teleports.
    *3 Recovery time longer.
    *4 Staggers only on counterhit; damage reduced.
    *5 Is now FRCable. Blows opponent into air.
    
    Lost Moves
    Dandy Step
    Chi wo Suu Uchuu
    Eien no Tsubasa
    Chokkagata Dandy
    
    FRC Timing
    Crouching Hard Slash: 2-frame window from when feet hit the ground
    Forward Punch: 3-frame window 3 frames after shoulder comes out
    Pilebanger: 4-frame window immediately after Slayer moves furthest back
    ******************************************************************************
    
    Gold Mode Changes
    Regenerates.
    Regains health when he damages opponent (50% of damage inflicted).
    
    Strengths: Many moves make him invincible; versatile.
    Weaknesses: Tension moves below average; high recovery on some moves.
    
    Comments:
    The vampire ex-leader of the shadowy assassin group that Zato, Venom,
    and Millia all belonged to. He's got an odd fighting style, and several
    interesting tactics; he's invincible during part of his dash, making it
    excellent to get around with. Dandy Step is a good move to begin guessing
    games with, and he's got a good variety of tension moves. His instant kill
    recites a different poem every time you perform it, so collect them all!
    (Just kidding. I believe there are 35937 possible poems since it mixes and
    matches lines. That's a lot of Instant Deaths...)
    
    ------------------------------------------------------------------------------
    SOL BADGUY
    ------------------------------------------------------------------------------
    Height: 184 cm
    Bloodtype: Unknown
    Weight: 74 kg
    Birthplace: America
    Birthday: Unknown
    Eye Color: Reddish Brown
    Likes: Listening to Queen
    Important Things: Queen's "Sheer Heart Attack"
    Dislikes: Exerting himself, trying his best
    Voice Actor: Ishiwatari Daisuke
    Story Mode Voice Actor: Hanada Hikaru
    
    Story: After the death of Justice, the other Gears of the world lost their
    own free will and stopped their own movements. But, rumors of a Gear which
    still had free will came to Sol. For this unknown Gear, was there despair,
    or...? Finally, at the "Devil's Living Place", he met a girl that had been
    born with the power of a Gear. Despite his victory over her, for some reason
    he did not kill her, and left the forest.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   10
    Kick                                      K                 R/J   14x2
    Slash                                     S (close)         R/J   30
    Far Slash                                 S (far)           R     30
    Hard Slash                                H                 R/J   40
    Dust                                      D                 R/X   17
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     12
    Crouching Slash                           d/db/df+S         R     25
    Crouching Hard Slash                      d/db/df+H         R/J   36
    Sweep                                     d/db/df+D         R     28
    Jump Punch                                (MA) P            R     13
    Jump Kick                                 (MA) K            R     22
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     24x2
    Knockdown                                 (MA) D            R/J   44
    Forward Punch                             f+P               R     32
    Forward Hard Slash                        f+H               R     40x2
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Gun Flame *1                              qcf+P             F     50,42,30,30
    Gun Flame Feint                           qcb+P             -     -
    Volcanic Viper                            (AMA) dp+S/H      R     65/52/60
      --> Tatakiotoshi                          --> qcb+K       R     16
    Grand Viper                               qcb+S             R     7xn+24+18+19
    Bandit Revolver                           (AMA) qcf+K       R     24+36/22x4
    Bandit Bringer                            qcf+[K]           R/F   50
    Riot Stamp                                qcb+K             R/F   40
    Bukkirabou ni Nageru                      (T) dp+K          -     40
    Fafnir                                    hcf+H             R/F   70
    
    Tension Moves
    Tyrant Rave version Beta                  hcb, f+H          R     80+60
    Dragon Install *2                         qcb, qcb+S        -     -
    
    Instant Kill
    Napalm Death                              qcf, qcf+H        -     All
    
    *1 Damage decreases as flame extends.
    *2 Powers up Sol for about 6 seconds. While powered up, his speed is increased.
       Also, many moves do more damage. Gun Flame becomes 1 flame that does 60;
       Volcanic Viper S version does 30+20+20, H version does 60+16x12, and midair
       does 30+20+20. Bandit Revolver does 20x3+32. After powerup period is over,
       Sol will be vulnerable and all hits against him will be counter hits for
       a short period of time.
    
    FRC Timing
    Gun Flame: 2-frame window 11 frames after flame first appears; before actual
       attack
    Bandit Bringer: 3-frame window from when flame effect first appears in hand
    Riot Stamp: 4-frame window frome when kick comes out after bouncing off wall
    Fafnir: 2-frame window from when punch thrusts forward
    
    Counter Hit Effects
    Crouching HS: Downed
    Knockdown: Wall Bounce
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Flame Dipper                              qcf+K             R/F   15+36
    Bukkirabou ni Naguru *1                   qcb, qcb+S        -     72x2
    Tyrant Rave Version Alpha *1              (AMA) hcb, f+H    R     120
    Savage Fang *1                            qcf, qcf+P        -     40x3
    
    *1 Tension Move.
    
    Altered Moves
    Kick                                      K                 R/J   14
    Gun Flame *1                              (AMA) qcf+S/H     -     40
    Bandit Revolver                           qcb+K             R     32
    
    *1 Single projectile, travels all the way across ground.
    
    Lost Moves
    Gun Flame Feint
    Riot Stamp
    Bandit Bringer
    Tyrant Rave Version Beta
    Dragon Install
    
    FRC Timing
    Flame Dipper: 2-frame window from when first attack comes out
    Fafnir: 2-frame window from when punch thrusts forward
    ******************************************************************************
    
    Gold Mode Changes
    Always in Dragon Install Mode.
    Regenerates.
    Infinite tension.
    
    Strengths: Good variety, gains tension fairly quickly.
    Weaknesses: Poor recovery if he misses; instant kill hard to use.
    
    Comments:
    Even cheaper and even more powerful than before. He can now feint his Gun
    Flame, which is good news for him and bad news for everybody else. Tyrant
    Rave has been improved (so now its "version Beta") and he's also got several
    new moves. Great choice to beat the game with, frustrating to play against.
    
    ------------------------------------------------------------------------------
    TESTAMENT
    ------------------------------------------------------------------------------
    Height: 185 cm
    Bloodtype: Unable to determine
    Weight: 73 kg
    Birthplace: Switzerland
    Birthday: May 9th
    Eye Color: Red
    Likes: Thinking
    Important Things: the late Kliff Underson, Potatoes
    Dislikes: Sol, old Itou-ryuu Martial Arts
    Voice Actor: Kobayashi Katsuaki
    
    Story: After regaining his own will after the death of Justice, he realized
    the things he had committed and despaired of living as a human. Living on
    without any purpose, the self-destructive Testament finally came to the
    "Devil's Living Place". There, he met Dizzy, who had separated herself from
    the world. Her story pulled at him strongly, and he became determined to
    protect her. Now that Dizzy has found her own place, what does Testament
    think?
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   8
    Kick                                      K                 R/J   18
    Slash                                     S (close)         R/J   24
    Far Slash                                 S (far)           R     28
    Hard Slash                                H                 R     36
    Dust                                      D                 R/X   20
    Crouching Punch                           d/db/df+P         R     8
    Crouching Kick                            d/db/df+K         R     12
    Crouching Slash                           d/db/df+S         R     26
    Crouching Hard Slash                      d/db/df+H         R     38
    Sweep                                     d/db/df+D         R     38
    Jump Punch                                (MA) P            R     10
    Jump Kick                                 (MA) K            R     18
    Jump Slash                                (MA) S            R/J   28
    Jump Hard Slash                           (MA) H            R     34
    Knockdown                                 (MA) D            R     44
    Forward Punch                             f+P               R     24
    Forward Kick                              f+K               R     28
    Forward Hard Slash                        f+H               R/X   60
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     60
    Air Throw                                 (MA)(T) f/b+H     -     60
    
    Normal Moves
    Phantom Soul *1                           qcf+P/K           -     15
    Grave Digger                              (AMA) qcb+P       R     45/40
    Exe Beast *2                              hcf+S             F     40
    Warrant *3                                qcb+K             R     -
    HITOMI *4                                 qcb+S             -     30
    Zeinest                                   (AMA) qcb+H       -     10
    
    Tension Moves
    Nightmare Circular *5                     hcb, f+H          -     60
    Master of Puppet *6                       qcf, qcf+H        R     30
    
    Instant Kill
    Seventh Sign *7                           qcf, qcf+H        -     All
    
    *1 P version is a horizontal skull; K version is higher in the air. If skull
       hits, it also adds marking to the opponent. Marking stays on until
       Testament is hit. While marking is active, Succubus will attack the
       opponent in one of three ways. In crow form, she can thrust forward for
       40 or shower the enemies with feathers for 5x3. She may also transform
       into her regular form and hit the opponent with her scythe for 50.
    *2 Unlike GGX, Exe Beast will only appear from behind the opponent now.
    *3 Counterattack stance. Poisons the enemy for 9 seconds or until Testament
       is hit.
    *4 Creates a plant mine-type weapon. If Testament is hit, the mine disappears.
       Activates when opponent gets close, but is slow enough that a quick
       opponent can avoid it.
    *5 Adds poison to opponent, similar to Warrant.
    *6 If it hits, three marks appear above Testament's tension bar. The next
       time HITOMI is performed, a mark disappears. In exchange, HITOMI executes
       much faster and poisons the opponent, similar to Warrant.
    *7 Seems like it hits low but can also be blocked standing.
    
    FRC Timing
    Exe Beast: 3-frame window from when his face first is unable to be seen
    
    Counter Hit Effects
    Hard Slash: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Exe Beast (H) *1                          hcf+H             F     40
    Nightmare Circular (S) *2                 hcb, f+S          -     60
    
    *1 Travels forward from Testament.
    *2 S version is delayed.
    
    Altered Moves
    Exe Beast (S)                             hcf+S             F     36
    Master of Puppet *1                       qcf, qcf+H        R     30
    
    *1 Tension Move. If it hits opponent, two marks appear above Testament's
       Tension Gauge. The next time Exe Beast is performed, a mark disappears
       and the Exe Beast is much larger. Damage is unchanged but opponent is
       knocked high into the air.
    
    Lost Moves
    HITOMI
    
    FRC Timing
    Exe Beast: 3-frame window from when his face first is unable to be seen
    ******************************************************************************
    
    Gold Mode Changes
    Gravedigger, Warrant, and normal throw add marking to opponent.
    When marking is active, Succubus attacks much more often.
    Marking disappears only by attacking Testament.
    
    Strengths: Good variety of attacks; Grave Digger and Warrant gain lots of
               tension.
    Weaknesses: Gains tension slowly otherwise; Tension moves on the weak side.
    
    Comments:
    Testament's also been improved quite a bit. Grave Digger can now be performed
    mid-air, and he's got two new regular moves and one new tension move. His
    scythe is still powerful and ending combos with S, qcb+P is still a good
    way to go. I previously stated that Succubus no longer participated in
    Seventh Sign, but this was a mistake, so it's all good :).
    
    ------------------------------------------------------------------------------
    VENOM
    ------------------------------------------------------------------------------
    Height: 179 cm
    Bloodtype: A
    Weight: 66 kg
    Birthplace: England
    Birthday: Orphaned so unknown
    Eye Color: Blue
    Likes: Reading, Chess
    Important Things: Zato, Sympathy
    Dislikes: Blood, those who bother Zato
    Voice Actor: Yaeda Mikio
    
    Story: After Zato's escape from the Dimensional Prison, no one knew what
    became of him. No one knew if he had been reimprisoned, or indeed if he
    were even still alive. Rumors that he had died or that he had given up
    his position spread through the Organization. There, Venom, who had long
    been by Zato's side, did not believe anything. Then, learning about a
    possible location for Zato, he set forth. At the end of his journey, he
    realized Zato's death.
    
    Basic Moves                               Command           C     Damage
    Punch                                     P                 R/J   6
    Kick                                      K                 R/J   12
    Slash                                     S (close)         R/J   16x3
    Far Slash                                 S (far)           R     24
    Hard Slash                                H                 R     42
    Dust                                      D                 R/X   20
    Crouching Punch                           d/db/df+P         R     7
    Crouching Kick                            d/db/df+K         R     8
    Crouching Slash                           d/db/df+S         R     22
    Crouching Hard Slash                      d/db/df+H         R     20+20
    Sweep                                     d/db/df+D         R     20+20
    Jump Punch                                (MA) P            R     10
    Jump Kick                                 (MA) K            R     12
    Jump Slash                                (MA) S            R/J   24
    Jump Hard Slash                           (MA) H            R     36
    Knockdown                                 (MA) D            R     40
    Forward Punch                             f+P               R     28
    Forward Hard Slash                        f+H               R     52
    Dead Angle Attack                         (GC) f+two        R/X   20
    Throw                                     (T) f/b+H         -     58
    Air Throw                                 (MA)(T) f/b+H     R     58
    
    Normal Moves
    Stinger Aim *1                            (C) [b], f+S/H    F     30/44
    Carcass Ride                              [d], u+S/H        -     36/50
    Ball Seisei *2                            (AMA) qcb+P/K/S/H -     -
    Devious Curve *3                          rdp+P/K/S/H       R     25
    Double Head Morbid                        dp+S/H            R     17x4/21x4
    Mad Struggle                              (MA) qcf+S/H      -     12x3/15x6
    Shunkan Idou *4                           dp+K              -     -
    
    Tension Moves
    Dark Angel                                qcb, hcf+S        -     12x28
    Red Hail                                  (MA) qcf, qcf+H   -     26x8
    
    Instant Kill
    Deimvolger                                qcf, qcf+H        -     All
    
    *1 May be charged up. Charging produces more hits, but the damage per hit
       decreases to 22 for S and 25 for H. Max charge is 6 hits.
    *2 Creates a ball in midair. Multiple balls may be created at the same time.
       The pattern created by the balls depends on the button used. When a ball
       is hit by a striking attack from Venom, it takes the damage properties of
       that attack and travels forward. If it hits another ball, ricochets occur;
       if it hits the opponent, the damage inflicted is the same as the attack
       used to move the ball.
    *3 Opponent cannot air recover, and this move can also be used to create
       balls created by Ball Seisei.
    *4 Venom teleports into the air directly above the nearest billiard ball.
       If no balls are present on the field, Venom merely teleports to directly
       above himself.
    
    FRC Timing
    Stinger Aim: For S version, 4-frame window 4 frames after cue stick hits ball.
       For H version, 4-frame window 6 frames after cue stick hits ball.
    
    Counter Hit Effects
    Hard Slash: Stagger
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Object Ball *1                            d, d+H            -     -
    Banking Jack                              dp+K              R     18x2+12x3
    
    *1 Charges up Stinger Aim (up to three charges).
    
    Altered Moves
    Stinger Aim *1                            (AMA) qcf+S/H     F     30/44
    Carcass Ride                              dp+S/H            -     36/50
    Red Hail *2                               qcb, qcb+S/H      -     26x9/31x4
    
    *1 Is charged up by Object Ball.
    *2 Tension Move.
    
    Lost Moves
    Shunkan Idou
    Double Head Morbid
    Mad Struggle
    
    FRC Timing
    Stinger Aim: For S version, 4-frame window 4 frames after cue stick hits ball.
       For H version, 4-frame window 6 frames after cue stick hits ball.
    ******************************************************************************
    
    Gold Mode Changes
    Red Hail's hits are charged.
    Stinger Aim charges automatically.
    With EX Mode, Object Ball's effects are automatic.
    
    Strengths: Is effective at both close and far range; good combo possibility.
    Weaknesses: Gains tension a little slowly; some moves predictable.
    
    Comments:
    Venom hasn't changed much; it's easier to create balls, and you can do so
    mid-air, but his overall offensive tactics are stil pretty much "link combos
    to Double Head Morbid". His Devious Curve is new though, and worth using.
    
    ------------------------------------------------------------------------------
    ZAPPA
    ------------------------------------------------------------------------------
    Height: 180 cm
    Bloodtype: A
    Weight: 66 kg
    Birthplace: Australia
    Birthday: June 16th
    Eye Color: Blue
    Likes: Finding a wife, Diaries
    Important Things: Good Health charm
    Dislikes: Anything scary
    Voice Actor: Ueda Yuuji
    
    Story: Through bad luck, Zappa became possessed by S-ko. S-ko used Zappa's
    body and began observing the actions of humans. During this time Zappa would
    often lose consciousness and awake with wounds. Fearing that he suffered
    from some unknown illness, he worried constantly. Then, he learned of a
    famous doctor who could heal any disease, "Faust". However, he learned that
    Faust did not stay in one place. Some even said that Faust had died. Zappa
    set out to pursue the disappearing traces of the doctor...
    
    Note: S-ko is an homage/reference to Sadako, a character from the Japanese
    horror film/novel trilogy "Ring" (1998). Zappa's Instant Kill is also a
    reference to Ring. An American remake of Ring is currently in production.
    
    **Zappa's moves are dependent on what Mukade is currently supporting him.
    Getting hit will banish whatever is supporting him. However, getting hit
    while no Mukade is supporting him may cause a random Mukade to support him.
    
    Basic Moves                               Command           C     Damage
    (No Mukade)
    Punch                                     P                 R/J   9
    Kick                                      K                 R     22
    Slash                                     S (close)         R/J   26
    Far Slash                                 S (far)           R     30
    Hard Slash                                H                 R/X   20x3
    Dust                                      D                 R     17
    Crouching Punch                           d/db/df+P         R/J   12
    Crouching Kick                            d/db/df+K         R     16
    Crouching Slash                           d/db/df+S         R     26
    Crouching Hard Slash                      d/db/df+H         R/J   60
    Sweep                                     d/db/df+D         R     30
    Jump Punch                                (MA) P            R/J   13
    Jump Kick                                 (MA) K            R     22
    Jump Slash                                (MA) S            R/J   32
    Jump Hard Slash                           (MA) H            R     28
    Knockdown                                 (MA) D            R     40
    Forward Punch                             f+P               R     24
    Forward Hard Slash                        f+H               R/X   50
    Dead Angle Attack                         (GC) f+two        R/X   25
    Throw                                     (T) f/b+H         -     50
    Air Throw                                 (MA)(T) f/b+H     -     60
    (Ghost)
    Slash                                     S (close)         R/J   40
    Far Slash                                 S (far)           R/J   22
    Hard Slash                                H                 R/J   50
    Crouching Slash                           d/db/df+S         R     20
    Crouching Hard Slash                      d/db/df+H         R/X   50
    Jumping Slash                             (MA) S            R     50
    Jumping Hard Slash                        (MA) H            R/X   50
    Forward Hard Slash                        f+H               R/X   36x3
    (Sword)
    Slash                                     S (close)         R     30
    Far Slash                                 S (far)           R     30
    Hard Slash                                H                 R     25x2
    Crouching Slash                           d/db/df+S         R     22
    Crouching Hard Slash                      d/db/df+H         R     30
    Jumping Slash                             (MA) S            R/X   26
    Jumping Hard Slash                        (MA) H            R/X   32
    Forward Hard Slash                        f+H               R     32
    (Raou)
    Slash                                     S (close)         R     26
    Far Slash                                 S (far)           R     40
    Hard Slash                                H                 R     48
    Dust                                      D                 R     30
    Crouching Slash                           d/db/df+S         R     36
    Crouching Hard Slash                      d/db/df+H         R     68
    Jumping Slash                             (MA) S            R/X   35
    Jumping Hard Slash                        (MA) H            R/X   45
    Forward Hard Slash                        f+H               R     76
    
    Normal Moves
    (None)
    Konnichiwa Sanbiki no Mukade *1           qcf+P             R     20
    (Ghost)
    Sono Mama Kaette Konaide Kudasai          (MA) qcf+S/H      F     24
    Banana *2                                 -                 -     0
    Hachiue *3                                -                 -     25
    Golf Ball *3                              -                 -     40
    (Sword)
    Itasou, tte Iu Ka Itai *4                 qcf+S             R     20
      --> Followup Attack *5                    --> H           R     30
    Ochitoite Kudasai *6                      dp+H              R     30
    Chikazuku to Yukimasu *7                  hcb+H             R     30x2
    (Raou)
    Darkness Anthem                           qcf+S             -     28x3
      --> Followup Attack                       --> P           -     30x2
    Last Edegy                                qcb+S             R     100
    (Dog)
    Inu Kougeki                               D                 -     25
    Inu Kougeki *8                            d+D               -     30
    Inu Kougeki                               f+D               -     25
    Inu Kougeki *9                            u+D               -     30
    Inu Kougeki                               b+D               -     -
      --> Dog Followup Attack                   --> D           -     30
    
    Tension Moves
    Umareru *10                               hcb, f+H          R     40x4
    (Raou)
    Bellows Malice                            hcb, f+S          -     40x10
    
    Instant Kill
    Kowai Yo~                                 (T) qcf, qcf+H    -     All
    
    *1 This move can only be performed if Zappa is not supported by any mukade.
       This move adds three souls to Zappa and summons the ghost, sword, or dog
       mukade at random. If Zappa has 8 souls around him, he will summon the Raou
       mukade instead. Raou will support Zappa for 16 seconds, at the end of
       which it disappears, as well as any souls around Zappa. Sometimes this move
       will not summon anything.
    *2 Randomly happens when ghost hits opponent. Knocks opponent down.
    *3 Randomly happens when ghost hits opponent.
    *4 Adds one soul to Zappa.
    *5 Adds three souls to Zappa.
    *6 Adds one soul to Zappa.
    *7 Adds one soul to Zappa per hit.
    *8 Adds three souls to Zappa.
    *9 Adds one soul to Zappa.
    *10 This move banishes whatever Mukade is supporting Zappa.
    
    FRC Timing
    Sono Mama Kaette Konaide Kudasai: 2-frame window 2 frames after attack begins
    
    Counter Hit Effects
    Kick: Downed
    Crouching Slash: Stagger
    Knockdown: Wall Bounce
    (Ghosts)
    Far S: Stagger
    (Sword)
    Itasou, tte Iu Ka Itai: Stagger
    Chikazuku to Yukimasu: Downed
    
    ******************************************************************************
    EX Mode Changes
    New Moves
    Goriyuu wo Keikakuteki Ni *1              d, d+P/K/S/H      -     -
    (Raou)
    Knuckle Kaiser *2                         hcb, f+S          R     140
    
    *1 This move gives Zappa a mukade in exchange for souls. P gives the Sword
       for one soul. K gives the Dog for 2 souls. S gives the Ghosts for 3
       souls. H gives the Raou for 8 souls. If Zappa does not have enough souls
       the move fails and Zappa is stunned for awhile. This move may be used
       even if Zappa already has a mukade.
    *2 Tension Move.
    
    Altered Moves
    Konnichiwa Sanbiki no Mukade *1           qcf+P             R     20
    (Raou)
    Hard Slash                                H                 R     60
    Crouching Hard Slash                      d/db/df+H         R     48
    Forward Hard Slash                        f+H               R     64
    
    *1 Only adds one soul and adds a mukade if move hits; can be performed
       even if Zappa already has a mukade.
    
    Lost Moves
    Bellows Malice
    
    FRC Timing
    Sono Mama Kaette Konaide Kudasai: 2-frame window 2 frames after attack begins
    ******************************************************************************
    
    Gold Mode Changes
    Zappa always has Raou. Does not gain souls.
    
    Strengths: Unpredictable; gains tension easily; very powerful in Raou mode.
    Weaknesses: Unpredictable; unwanted Mukades hard to get rid of.
    
    Comments:
    One of the most confusing characters, Zappa has virtually NO MOVES to begin
    with. Once you perform his qcf+P, though, he will summon a mukade (at random!)
    and you can then perform whatever moves that particular mukade has. Sure, it
    keeps the opponent guessing, but it keeps YOU guessing as well. Zappa talks
    quite a lot, and so he's also good at getting on the opponent's nerves. His
    instant kill is uber-creepy, too.
    
    
    5. SOUNDTRACK
    
    One of the best features of the Guilty Gear games is the soundtrack, a
    punk rock/heavy metal type that sticks in your mind and refuses to leave.
    I mean, as groundbreaking and as fun as Street Fighter II was, its music
    wasn't that great, and only hardcore fans can remember how it goes. Not so
    with Guilty Gear's music, and GGXX is no different.
    
    GGXX's music sounds a lot like what GGX's Hard Rock Tracks would've sounded
    like performed live, and most tracks have different instrumentations.
    Some of the decisions were questionable (like replacing the organs in Holy
    Orders with a weird synth sound) but overall your favorite themes are back
    and better than ever. The new character's themes are also great; Midnight
    Carnival is an especially good track. Sadly, the "special fight" themes
    from GGX, like No Mercy and Still in the Dark, are gone.
    
    The soundtrack is available on two discs and is published by Scitron Discs.
    
    Disc One
    01. Feedback (Opening Theme)                             0:59
    02. Noontide (Sol vs. Ky)                                3:08
    03. Keep Yourself Alive II (Sol)                         3:06
    04. Holy Orders (Be Just or Be Dead) (Ky)                3:01
    05. Blue Water, Blue Sky (May)                           3:00
    06. Writhe in Pain (Millia)                              3:02
    07. Feel a Fear (Eddie)                                  3:05
    08. Burly Heart (Potemkin)                               3:13
    09. Suck a Sage (Chipp)                                  3:10
    10. The Original (Faust)                                 3:07
    11. Make Oneself (Axl)                                   3:05
    12. Momentary Life (Baiken)                              3:08
    13. Fuuga (Anji)                                         3:03
    14. A Solitude That Asks Nothing in Return (Venom)       3:06
    15. Liquor Bar and Drunkard (Johnny)                     3:08
    16. Babel Noise (Jam)                                    3:05
    17. Bloodstained Lineage (Testament)                     3:22
    
    Disc 2
    01. Awe of She (Dizzy)                                   3:08
    02. Simple Life (Bridget)                                3:08
    03. Haven't You Got Eyes in Your Head (Slayer)           3:10
    04. Good Manners and Customs (Zappa)                     3:10
    05. Kagematsuri (I-No)                                   3:08
    06. Nothing Out of the Ordinary (Mirror Match)           3:08
    07. Existence (Assassin vs. Assassin)                    3:07
    08. The Midnight Carnival (I-No EX)                      3:09
    09. Till Next Time (Ending #1)                           3:04
    10. Boom Town Blues (Ending #2)                          3:09
    11. Missing... (Ending #3)                               3:01
    12. D.O.A. (Character Select)                            1:15
    13. Vs. (Vs.)                                            0:14
    14. Go For It!! (Continue)                               0:26
    15. Game Over (Game Over)                                0:17
    16. Pride and Glory (Kliff)                              3:15
    17. Meet Again (Justice)                                 3:17
    18. Primal Light (Ending #1)                             3:06
    19. Calm Passion (Ending #2)                             3:06
    20. Walk in the Dusk (Ending #3)                         3:02
    
    For Existence, "Assassin" is defined as Slayer, Eddie, Venom, or Millia.
    The last five tracks on Disc 2 are tracks from Guilty Gear X Plus which
    weren't in the original Guilty Gear X.
    
    The console version of the game has added tracks, a new track called
    "Options" which is played during the game's menus, and ressurected tracks
    from GGX - Still in the Dark (dubbed "Millia vs. Zato EX version"), No
    Mercy ("Sol vs. Ky EX version"), and Fatal Duel ("Same Character EX
    version"). These "EX version" themes are played during some of the missions
    as well as in some of the fights in Story Mode. I do not know of a way to
    trigger playing them in Vs.
    
    
    6. TRANSLATIONS
    
    Here I will provide translations from Japanese into English of various
    aspects of the game. In-game quotes are translated a bit more loosely than
    the move names in an effort to make them sound natural. Also, I didn't bother
    to translate quotes that are just moans/groans/yells/whatever.
    I'm a half native-speaker of Japanese so I am reasonably sure of these
    translations, but if you have a different opinion, feel free to contact me.
    
    General Terms
    Ougi: An often-secret, often-powerful technique of a particular school of
          fighting
    Iai: A style of fighting characterized by rapid sheathing and drawing of
         a katana from its scabbard. Used in this game by Johnny and Baiken.
    
    ANJI MITO
    Move Names
     Shitsu: Rapidness
     Fuujin: God of Wind
     Nagiha: Calm Blade
     Hitoashitobi: One-step Jump
     Shin: Ichishiki: Needle: Type One
     Kou: Crimson
     On: Shadow
     Kai: Commandment
     Shin: Nishiki: Needle: Type Two
     Tenjinashi: Feet of the Gods
     Issei Ougi: Sai: Absolute Ougi: Brilliance
     Kachoufuugetsu: The Beauty of Nature
     Zetsu: Suppress
    
    Quotes
    Pre-Battle
     Hajime kara tobashiteku ze? Tenuki sun na yo?: I'm giving it my best from
       the start... no pulling back, okay?
     Mataseta naa!: Sorry to keep you waiting!
     Iiwake de mo kangaetoki na!: Think up an excuse while you can!
     Nanpatsu ore ni ataru ka na?: Wonder how many times you can hit me?
     Joushoufuhai ga motto de ne...: Always win, never lose is my motto...
    Win
     Tenchi ni musou no mai da!: This is a dance peerless in the world!
     Gifun wo shite ware ni oyobasu...: I got this far on indignation...
     Itsudemo aite ni natte yan ze?: I'll be your opponent anytime, okay?
     Seibai!: Punishment!
     Mijuku!: Amateur!
     Shoushi!: Pitiful!
    Lose
     Konchikusho-!: Dammit!
     Nan da to-!: What the...!
     Sekai wa hiroi ze...: The world is wide...
     Doji tta ze!: I made a blunder!
     Tsugi wa honki wo dashite yaru!: I'll get serious next time!
    Taunt
     Yaru ki ga nee nara kaen na!: If you don't feel like fighting go home!
     Nameten no ka?: Are you mocking me?
     Dokyou ga tarinee!: Not enough guts!
     Sekoi mane sun na yo na...: No need to be so simple-minded...
     Kousan nara sou ie tte no!: Just say it if you want to give up!
     Shimai nya kireru ze!: I'll end it here!
     Taikutsu da ze!: Boring!
    Respect
     Ippon torareta ze!: I made a mistake!
     Kanaimasen naa...: I can't keep up with you...
     Koitsua odoroki da...: I'm surprised...
    Scalpel Quotes
     Rinshi taiken!: A near death experience!
     Hatsu taiken!: A new experience!
     Shijidai kougeki?: A new age attack?
    Dizzied
     Ch, chotto matte...: Hold on a second...
     Ma, mada yareru zo...: I-I can still keep going...
     Ka, kakatte koi ora!: C-come on and fight me!
    Staggered
     Kora, chotto, hora!: Come on, wait, hey!
    Psych Burst
     Otoko wo miseru ze!: I'll show you a man!
    Psych Burst Counter
     Kekkan kireta ze!: I've burst a blood vessel!
    Air Recovery
     (none)
    Throw
     Chorochoro shiten ja nee!: Quit fooling around!
    Dust
     Hora yo!: Take this!
     Tonjimai na!: Fly!
    
    Postfight Speech
    vs. Sol: Itee ka? Ishi ga annara sore dake oresama ga kusen shita tte koto yo.
             Does it hurt? If you're still conscious, you sure gave me a hard
             match.
    vs. Ky: Shou wa Mito, na wa Anji! Gagou wo "Kakukaku"! Ore no reisetsu nante
            konna mon da ga. Ma, kanben shite kure.
            Last name Mito, first name Anji! Nickname "Glorious!" My manners
            only go this far, but... Well, go easy on me.
    vs. May: Hadaka ga ki ni naru?  Iya, kore de "Kougeki kurau to itee" tte no ga
             aru kara hisshi de yokerareru no sa!
             Worried that I'm naked? Well, with this "Getting attacked hurts!"
             so I'll try my best to avoid things.
    vs. Millia: Kajinhakumei. Muzukashiku kangaesugiru to ii koto nai ze?
                "Beauty and luck seldom go together". Thinking too hard about
                something isn't good for you...
    vs. Axl: Nugaa! Haratatsuwaso no buki! Nanka sugee ochokurareta kanji.
             Yeesh! Such an annoying weapon! I feel like I got lucky.
    vs. Potemkin: Jyuuyoku kata wo sei su... chotto chigau ga, maa tonikaku ore
                  wa sugee!
                  Able to control such gentle strength... or something, but
                  anyway I'm awesome!
    vs. Chipp: Omae no kougeki wa karusugin da yo, hidariuchiwa de koto ga
               sunjimatta.
               Your attacks are too light, I went through this in comfort.
    vs. Eddie: Jibun jishin wo kitaenee kara sainou ga karerun da yo!
               You don't train yourself, so your potential is wasted!
    vs. Baiken: Gashinshoutan no kokoroiki ya yoshi! N daga... ii onna ga
                dainashi da ze? Waratte erareru sachi mo aru tte koto sa.
                Such single-minded spirit! But... it's spoiling a good woman,
                you know? There's such a thing as feeling good about smiling.
    vs. Faust: Iya, omae hora, kikikan to ka nai no? Jibun ni.
               Hey, don't you feel any danger? About yourself?
    vs. Testament: Tatakai tte no wa, doryoku to konjou, nekketsu no otokogi
                   tte no ga kokozo wo kimerun da yo!
                   In fighting, spirit and guts, burning blood and a man's
                   spirit are what determine the outcome!
    vs. Jam: Suman! Miechimatta! Kou natta ijou wa ore ga sekinin wo totte da na.
             E? Oyobi ja nai?
             Sorry! I saw! Now I guess I'll have to take responsibility... huh?
             You didn't call?
    vs. Anji: Monomane suru yatsu tte no wa sugee kansatsuryoku datte na? Ore ga
             donna oshioki wo oshieteru ka itte mi?
             To mimic something takes a lot of observational skill, huh. Why
             don't you tell me what I should teach you?
    vs. Johnny: Tatakai wa jou ni shinken shoubu! Ocharake kara sonna zama ni nan
               da yo!
               Fighting is usually a serious match! What's with that attitude
               from the start?
    vs. Venom: kka! Antara sonna mon made buki ni shichimau no ka?  Sekai wa
               hiroi nee, tte ore mo are ka?
               Geez! You even use something like that as a weapon? The world
               is big, but... am I like that too?
    vs. Dizzy: Chotto shita gakujitsuteki shumi tte yatsu dattan da ga? Koitsu
               wa iki ja nee ya. Dai no otona ga yotte takaru no wa yakutai
               mo ne.
               A little scientific, huh? But that's not the essence. Many
               adults grow into their roles.
    vs. Slayer: Shinshi taru mono hankechi wo chi de yogoshita to accha iroiro
                to aru daro? Cha demo susuttero tte koto yo!
                You think a gentlemen does things like use a handkerchief to
                wipe away blood and stuff like that? Why don't you suck on
                some tea!
    vs. I-No: Hayashi nara chittaa kokoroeten daga, uma ga awanee no wa
              shouganee. Daga iji no hariai ja ore wa makenee!
              I know a little about Noh orchestras, but your style's a little
              different. But, I won't lose if we just compare our spirits!
    vs. Zappa: Tenchiyonhou wo kiyome, seifuu wo yobikomu mai no chikara yo!
               Jarei, akurei matomete oujou! (...Mada kocchi miteru yo, kanben
               shite kure...)
               Purifying Heaven and Earth, I call upon the strength of the
               dance that summons purifying winds! Evil spirits, vanish!
               (...he's still looking this way, give me a break!)
    vs. Bridget: Zengei to shita wa soko soko, daga tougei no mae ni wa
                 seizei kadozuke tte koto da na. Otagai shoujin shiyou ya.
                 Art for art's sake is nice, but true art is about performing
                 in front of an audience. Let's give it our best, ok?
    
    AXL LOW
    Move Names
     Bentengari: Benten Harvest (Benten is the Buddhist goddess of wisdom)
     Rensengeki: Flashing Sickle Attack
     Kyokusageki: Melodic Chain Attack
     Sensageki: Rotating Chain Attack
     Rashousen: Delicate Bell Spiral
     Tenhouseki: Rock from the Sky
     Housoubako: Beehive
     Raieisageki: Lightning Chain Attack
     Shiranami no Homura: Thieves' Flame
     Byakuerenshou: Massive Sickle Flame
     Rensen Ougi: Midaregami: Sickle Ougi: Wild Hair
    
    Quotes
    Pre-Battle
     Hade ni ikimasu ka!: Let's make it flashy.
     Tekagen shite kure yo!: Go easy on me, okay?
     Tanoshiku yarou ze.: Let's have fun with this.
     Ude ga naru ze!: My arms are crying out!
     Koko wa, oresama no stage da ze!: This is MY stage.
     Chotto dake honki dashichau ze?: I guess I'll get a little serious...
     (vs. Sol) Danna! Hisashiburi da nee. Genki shiteta?: Hey! It's been awhile.
       How've ya been?
     (vs. Sol) Minogashite kunnai ka na? Ano CD arun da kedo.: How about you let
       me go? I have that CD...
     (vs. Sol) Kono shashin mite. Danna no kodomo jidai.: Look at this picture!
       It's you from when you were a kid...
    (vs. I-No) Okashii na, anta no kao. Yoku mirun da yo na...: There's something
       about your face... I've seen it a lot...
     (vs. I-No) Ara, anta no kami suki da yo.: Ooh, I like your hair.
     (vs. I-No) Chotto mattee, anta no mune... tamaran...: Wait a sec, your
       breasts... won't fit...
    Win
     Oyobi ja nai nee.: No one's calling you...
     Tatsun ja nee yo.: Don't stand up.
     Yametokya yokatta no ni...: I didn't want to have to do that...
     Choroi mon da ne!: Such a weak one!
     Cool ni kimetaro?: Wasn't that cool?
     Sassuga oresama!: As expected for me!
     Mengo mengo!: Easy, easy!
     Anta, yowai ne!: Hey, you're weak!
     O-ya-su-mi!: Good night!
     Yukkuri nete na.: Sleep well.
    Lose
     Tsuyoi naa, oi...: Too strong...
     Kanben shite yo...: Give me a break...
     Ore tte konna mon?: Is this all I am?
     Yararechimatta yo... oi...: I'm done for...
     Are... owari?: Huh... it's over?
     Naande katen ka naa...: Why can't I win...
    Taunt
     Bishi! To, ikou ze!: *Bishi*... here I go!
     Sorya, nai darou?: Nah, I don't think so!
     Chikin!: Chicken!
     Sora yo!: Take that!
     Amaaai!: Too easy!
     O, omitooshi sa.: That's my prediction.
    Respect
     It's cool!
     Ii sen itteru yo!: Nice work
     Yo, dateotoko.: Hey, dude.
     Kaanawanee naa...: I can't keep up...
     Yaarujan!: You're pretty good!
     Kakkoii naa, anta.: You're pretty cool.
    Scalpel
     Sokooo!: Not there!
     Kuse ni naru?: Is this going to be a bad habit?
    Dizzied
     Yabee...: This isn't good...
     Koko wa doko?: Where am I?
     Ore... tobeteru?: Am I... flying?
    Staggered
     Ashimoto da no shikai da no naaa!: Everything's upside down!
     Hoshi ga kireeei...: The stars are pretty...
     Aa, ore ga ippai iru...: Hey, there's lots of me...
    Psych Burst
     Gan gan icchau yo!: This is going to be intense!
     Mou tomannai!: You can't stop me any longer!
     Suki ni shite!: Do what you want!
    Psych Burst Counter
     Itai tsuu no!: I said that hurt!
     Aa soko motto aa ii aa ii...: Yes there, more, that's good...
     Shita kanjatta zo.: I bit my tongue...
    Air Recovery
     Yoyuu...: Easy now...
     Doko miten da yo!: Where are you looking at!
     Kocchi da zee!: I'm over here!
    Throw
     Yotto...!: Oof!
     Netena!: Go to sleep!
     Omoi na... anta.: You're heavy...
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Douyo danna, oresama ude ageta ssho?
             How about it, haven't I become better?
    vs. Ky: Maa maa, katai koto yuu na tte. Kore mo hito tasuke da to omotte,
            soko wo tsuushite kurenai ka na?
            Hey now, don't be so stiff. Can't you just think this is helping
            people too, and let me pass?
    vs. May: Acchaa, chotto yarisugita ka na. Mengo.
             Man, maybe I overdid it a little. Sorry.
    vs. Millia: Onna wa burondo ni kagiru tte kangae mo aratameru ze...
                I've changed my opinion of blonds...
    vs. Axl: Chigau, chigaaau! Sou ja nakute, kou! Oresama no chaamu pointo
             wa kono 100 man doru no egao ni shuuyaku sareteru no yo?
             No, no! Not like that, like this! My charm point is all summarized
             in this million dollar smile, you know?
    vs. Potemkin: Anta no senzo wa doumo oretachi to wa chigau to omoun da ga,
                  kikai ga attara sono ruutsu wo sagashite miru yo.
                  Your ancestors were probably different from the rest of us,
                  so if you have the chance find your roots.
    vs. Chipp: OK, OK! Anta wa hayakatta ga ore no wa nagakatta. Douyo, shoubu
               wa mietetan ja nai no? Naaanchitte!
               Ok, ok! You may be fast, but mine's long. Didn't seem like a
               fight? Yeesh!
    vs. Eddie: Ano sa, anta hountou wa mieten daro?
               Hey, you really can see, can't you?
    vs. Baiken: Doresu mo chaina mo waruku nain daga, wafuku tte yatsu wa nan
                tsuu ka kou, iroppoi ne.
                Your dress and chain aren't bad, but for traditional Japanese
                clothes, uh, what do you say, that's a little sexy.
    vs. Faust: Nanka sa, shinzou ni waruin da yo. Tanomu kara mou okiagannaide
               kureru ka na.
               Geez, you're pretty bad for my heart. Please, don't get up again,
               ok?
    vs. Testament: Maattaku, ushiro kara mae kara to! Jiman no riichi ga yaku ni
                   tacha shinee.
                   Geez, from behind and front! Your reach isn't going to be
                   helpful.
    vs. Jam: Ore no gimon wa futatsu. Kono jidai no onna no ko wa nande konna ni
             tsuyoi no ka tte koto, mou hitotsu, kimi wa honto ni ryourijin ka?
             I've got two questions. First, are all the women in this age this
             strong, and second, are you really a chef?
    vs. Anji: Anta no sono dansu nara doko ni ittemo kutte ikeru ze. Daga
              odoru suteeji wa eranda hou ga ii.
              With that dance, you can do great anywhere. But, it's best if you
              picked a dance stage.
    vs. Johnny: Dangan wo mo inuku ginkou no issen! Marude eiga da nee, ma,
                yakusha ga chigatta kedo na, nihihi...
                A blinding silver flash that shoots even through bullets! Just
                like a movie, but I guess the actor was different, eheheh...
    vs. Venom: Anta sa, miete wa ikenai mono ga mieru kuchi daro?
               Hey you, you like looking at stuff that shouldn't be looked at,
               huh.
    vs. Dizzy: Onna no ko to komyunikeeshon no hazu dattan dakedo na... nanka
               sokora jyuu daboku shiten dakedo.
               I thought I could do some communication with a girl here... but
               I guess it's a little bruised over there...
    vs. Slayer: Esukooto tte no wa josei wo mamoru otoko no koto yo? Tsumari
                oresama no jisho ni wa soko ni Axl Low tte kaite aru no sa.
                Tenawake de, okusan shoukai shite?
                An escort is a man who protects a woman, you know? And in my
                dictionary, "Axl Low" is written there. Anyway, maybe you
                could introduce your wife?
    vs. I-No: Matta! Yappa dokka de mita mune... iyaiya kao da na. Okashii na,
              konna utsukushii futomomo... aiyaya! Kao wo wasureru nante.
              Wait! I know I've seen those breasts... er, I mean face before.
              That's strange, how could I forget such big bre... uh, I mean!
              Face...
    vs. Zappa: Nan tsuu ka, itamashii tsuu ka, imawashii tsuu ka... Konna no ni
               maketara sasuga ni naku shika nai na.
               What do you say, painful, or pitiful, or something... If I lost
               to something like this all I could do is cry...
    vs. Bridget: Nihihhi, asobi ni kakashite oresama wo dashinukou nanza 10 nen
                 hayai no yo! Sore, kashite mi? Kou yatte yaren da ze... atta!
                 Heheh, trying to get the better of me with that toy... you're
                 10 years too young! Let me see it. It's like this... ouch!
    
    BAIKEN
    Move Names
    Tatamigaeshi: Tatami Flip
    Youshijin: Spirit Thorn Formation
    Mawarikomi: Reverse
    Sakura: Cherry Blossom
    Suzuran: Noble Dash
    Youzansen: Spirit Cutting Fan
    Kabari: Fishing Fly
    Tetsuzansen: Iron Cutting Fan
    Tsurune Sanzuwatashi: Linked Crossing of the Styx
    Baku: Ki: Restraint: Turtle
    Baku: Rin: Restraint: Tiger
    Baku: Ryuu: Restraint: Dragon
    Baku: Hou: Restraint: Phoenix
    Garyou Tensei: Final Execution
    
    Quotes
    Pre-Battle
     Izayoi una yo.: The sixteen-day moon swells...
     Ippun tte tokoro ka.: This'll take about one minute.
     Tekagen wa muyou da ze.: No need to hold back.
     Heh, sou aseru na tte.: Heh, I said no need to rush.
     Ore no ken wa misemon ja nee zo.: This sword isn't for show.
     Meido ni okutte yaru yo.: I'll send you to Hell.
     Jikan ga torasenee sa.: This won't take long.
     Ikigan ja nai yo...: Keep it serious...
     ...wakazo ga!: ...young boy!
     ...komusume ga! ...little girl!
     ...toohenboku ga! ...idiot!
     ...bakemon ga! ...monster!
     ...magaimon ga! ...fake!
     ...ikareonna ga! ...angry woman!
     ...ossan yo! ...gramps!
     ...e, eeto... ...uh, uh...
    Win
     Kentou chigai ka.: Different from what I expected...
     Fugainai ne.: How disappointing.
     Temaa tochimatta.: That took up my time.
     Kyoodo ni kaen na.: Go home.
     Ude ga sabichimau.: My skills'll rust like this.
     Tsumaranmon wo kichimatta.: I cut up something useless.
     Omae ja yakubusoku da.: You're a disappointment.
     Udenarashi ni mo naranee.: That didn't even make good practice.
     Samatsu na shiai da ze.: Such a trivial fight.
    Lose
     Aitsu yori tsuyoi tte no ka...: You're stronger than "him"...
     Konna tokoro de...: Not here...
     Chikushou ga!: Dammit!
     Nasakenee...: Pitiful...
     Temee no kachi da...: Your win...
     Yaki ga mawatta ze...: The night air stirs...
     Ore ga... makeru?: I... lost?
     Aitsu ni au made wa...: Until I meet "him"...
    Taunt
     Yatterannee!: Can't do anything!
     Nan nara saya de yatte yarou ka?: Maybe I should keep my sword in its sheath?
     Taigai ni shiro yo.: Do it somewhere else.
     Mamagoto nara... hitori de yanna.: If you're going to whine... do it alone.
     Nn, ttaku koshi ga samechimatta yo.: Ch, I've lost my taste for this.
     Aaa, miterannai yo.: Aaa, I can't even watch.
    Respect
     Ano otoko yori tsuyoi...: Stronger than "That man"...
     Omoshiroku natte kita!: This has become interesting!
     Koitsu wa horidashimono da yo.: This is a good find.
     Anta no hou ga tsuyoi na, daga... waruku nai.: You're stronger... not bad.
     Koitsua, ikeru kuchi da na.: Not a bad way to do things.
     Hahaha, ii mon motten ja nee ka.: Hahaha, you've got a good thing there.
    Scalpel
     Chikara ga hairenee...: I'm losing my strength...
    Dizzied
     Me ga kasumiyagaru!: Eyes are misty...!
     Yacchimattta!: Got me!
     Uso daro...: You're kidding...
    Staggered
     Ura wo kakareta ka!: Playing dirty, huh!?
    Psych Burst
     Chintara yatterannai yo!: You can't just sit there!
    Psych Burst Counter
     Uzai ttendaro?!: How annoying!
    Air Recovery
     Oshikatta ne!: Too bad!
     Madamada!: Not enough!
     Amain da yo!: Too easy!
    Throw
     Nameten ja nai yo!: Don't underestimate me!
     Shi ni na...: Die.
     Jama nan da yo!: You're a nuisance!
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Nurui ne, sonna yasuppoi honoo ja sakana mo yakeyashinai yo.
             Pitiful, with that cheap flame you couldn't grill a fish.
    vs. Ky: Kankangakugaku! Piichikupaachiku! Uttoushii otoko da ne! Temee no
            yousou wo oshitsuken ja nai yo!
            So much debate! So much argument! Such a noisy boy. Don't try and
            impress your youthful enthusiasm on me!
    vs. May: Gaki dakara tte nameraretaku nain nara, naki iun ja nai yo!
             If you don't want me looking down on you because you're a kid,
             don't cry about it!
    vs. Millia: Ore ni kachitakkya kakkou tsukenaide shi ni mo no kurui ni naru
                koto da ne.
                Trying to win over me would confuse even death, you know.
    vs. Axl: ttaku, chikuchiku to sonna tooku kara... otoko nara shoumen kitte ki
             na!
             Geez, trying to attack from so far away... if you're a man, come
             and face me straight on!
    vs. Potemkin: Sugoude daga nanda ka shiranee ga, mado ga dekakute yari
                  yasashikatta yo.
                  You have potential but for some reason, you're so big it's
                  easy to hit you...
    vs. Chipp: Tekazu ga fuereba, sore dake kuse ga wakari yasuku naru. Kamo datta
               tte itten no sa!
               If you had more moves, it wouldn't be so easy to read you. I said,
               if!
    vs. Eddie: Naan tsutta ka ne... sou, "narushisuto"! Sou iu no miru to senaka
               ga kayuku natte chikara ga hainnain da yo!
               What do you say..., yeah, a "narcissist!" Just looking at you
               is like a itchy back I can't scratch.
    vs. Baiken: Kakugo ga tarinee! Ore no magii wa sotomi dake ja tsutomaraneen
                da yo!
                You aren't prepared enough! If you want to imitate me just
                copying my appearance won't work!
    vs. Faust: Ko, kono kaburimono wo torashite morau ze? Temee ga ningen ka dou
               ka tashikametee...
               I, I'm taking off this bag, okay? I want to see if you're really
               human...
    vs. Testament: Gatagata iu mae ni, sono uzattai kami wo kitte kurun da nee.
                   Miteiru kocchi ga iraira surun da yo!
                   Before you preach to me, cut that ridiculous hair! Just
                   looking at it irritates me.
    vs. Jam: Buki ga nee nara bouku gurai tsukerun da na, motto mo koitsu
             de kirenai mono wa nai kedo ne.
             If you don't have a weapon at least put on some armor, not
             that there's anything that this thing can't cut anyway.
    vs. Anji: Hone no aru yarou wa kirai ja nee yo. Yowakatta kedo na.
              I don't dislike men with spines. Even though you were weak...
    vs. Johnny: Nandai, shaberisugi de jisei mo tsuku koto ga dekinaku
                nacchimatta ka.
                Huh, so you talked so much you didn't get to spit out a
                death poem, huh.
    vs. Venom: Kakurete tatte wakaru ze, sonna sakana mitai na me de teki wo
               attou dekiru to omotten no ka?
               Even if you hide I know it, you think you can overwhelm your
               opponent with such fishlike eyes?
    vs. Dizzy: Chii! Uketa wa ii ga, katana ga tsukechimatta ze. Todome wo
               sasu no wa mata kondo ni shite yaraa.
               Damn! You're down all right, but I blunted my sword. I'll
               wait till next time to finish you.
    vs. Slayer: Ore no imono ga zenbu ikarechimatta. Tondemo nee ken da na,
                namae wo kiitoku ze.
                You've got me all riled up. Such ridiculous fighting style,
                tell me your name.
    vs. I-No: Hiasobi ga sugin da yo. Tsuu ka itte mo mudappoi yatsu ga
              ichiban nigate nan da yo na, aa muka tsuite kita!
              You play with fire too much... is what I'd say, but I can't
              deal with those who don't look like they'll listen. Man,
              now I'm ticked off!
    vs. Zappa: Nandai, dokka no yamiisha mitai no ka to omoeba, honmono no
               yousei nara ayashii mon demo naa wa na.
               Hm, if I think about a certain "dark doctor", he's not
               as suspicious as a real fairy...
    vs. Bridget: Sakana wo tamete ushi wo korosu. Katsu koto ga mokuteki nara
                 temee no moteru buki wo zenbu tsukai kiretten da.
                 "Seek the fish, kill the cow." If you really want to win
                 you'll stop using that weapon.
    
    BRIDGET
    Move Names
    Yoyo Haichi: Yoyo Release
    Yoyo Hikimodoshi: Yoyo Return
    Teishi: Stop
    Hassha: Fire
    Rolling Idou: Rolling Movement
    Maintenance-chuu no Higeki: Tragedy During Maintenance
    Ore to Kill Machine: Me and the Kill Machine
    
    Quotes
    Pre-Battle
     Ara? Sonna toko de netetara kaze hikimasu yo?: Huh? If you sleep there you'll
       catch a cold!
     Eeto... nechau hodo matasechaimashita?: Um... did I make you wait so much
       you went to sleep?
     Mou, neteru nante, kinchoukan nai desu yo.: Geez, you aren't nervous at all,
       sleeping like that.
     Motto sugoi torikku wo omise shimasu yo.: Let me show you a better trick.
     Tanoshinde tte kudasai ne.: Please enjoy this!
     Uchi ga kattara ohineri kudasai ne.: If I win give me some money, okay?
    Win
     Ikimasu yo!: Here I go!
     Kyacchi suru made ga kyougi desu kara.: It's not over until the catch.
     Osomachisama deshita.: Well done.
     Yoyo ni shikaku wa nain desu yo.: Yoyo's don't have blind spots.
     E, to... guhou mo fude no ayamari...: Um... they say even mistakes of the
       brush get taught...
     Kaze no chikara wa anadoremasen ne.: Don't underestimate the power of the
       wind...
     Yappari ohineri wa irimasen...: You don't need to pay me after all...
     Kanpeki desu! Aa, hazukashii! Mou...: Perfect! Aa, how embarassing... geez.
     Shiage desu... iyan!: The finishing touch... yah!
     Saigo no torikku desu... etto, ima no nashi de.: Now the last trick... uh,
       never mind that.
    Lose
     Kirei na kawa ga miemasu...: I see a pretty river...
     A, ojiichan?: Ah, grandpa?
     Are, uchi ga mieru?: Huh, I can see my house?
     Tenshisama da...: It's an angel...
     A, ohanabatake...: Ah, a flower field...
    Taunt
     Motto tanoshimimahou yo.: Let's have more fun.
     Renshuu tsunda hou ga ii desu yo.: You should get more practice.
     Nanigoto mo kiso ga jouyou nan desu yo?: Everything needs a basis, you know?
    Respect
     Kenka ga otokui nan desu ne.: Your strong point is fighting, I see.
     Dare ni demo torie wa aru mono desu ne.: Everybody has a redeeming feature.
     Etto, yappari kaette ii desu ka?: Um, so can I go home?
    Scalpel
     Semete seijin suru made!: Wait until I'm legal at least!
     Moshiya hanzai?: Isn't this a crime?
    Dizzied
     Me ga mawaruuu!: I'm dizzyyy!
     Are... makenai na...: Huh? It won't wrap around...
     Osora ga... mawaru!: The sky is... turning!
    Staggered
     Hyaaama... mae ga...: Geez, in front...!
    Psych Burst
     Saabisu shimashou!: Let me give you something special!
    Psych Burst Counter
     Shizuka ni!: Quiet!
    Air Recovery
     Shuuchuu shinai to...: Gotta focus...
     Abunakatta...: That was dangerous...
     Share ga tsuujinai?: You don't get it?
    Throw
     Are?: Huh?
    Dust
     Kore, muzukashiin desu yo...: This is difficult, you know...
     Hai, mawashimasu yo.: Okay, now I'll turn it around...
     Ohitotsu dou desu ka?: How about it?
    
    Postfight Speech
    vs. Sol: Hidoi! Ii dougu nan dakara, sonna zonzai ni atsukaccha dame desu!
             No! That's such a nice tool, so don't throw it around so roughly!
    vs. Ky: Uwa, kenshisama nano ni kirei na komakai teashi desu ne.
            Wow, for a "Sir Knight" you sure have pretty, thin limbs.
    vs. May: Eeto, anta mo kono tehaisho ni arimasu ne. Chotto kite kudasai.
             Hey, you're in this bounty instructions too... come with me.
    vs. Millia: Sugoi! Donna kunren wo shitara sonna ni gouken ni narun desu
                ka?
                Wow! What kind of training should I do to get tough hair like
                that?
    vs. Axl: A, sore, ii buki ka mo shirimasen ne. Bushousa ni mo
             mentenansu to ka kantan sou de...
             Hey, that's not a bad weapon. Even a slob could take care of it...
    vs. Potemkin: Kyouchousei no nai taikaku wo shiteite mo, gei no michi nara
                  nozomi wa arimasu yo?
                  Even if you have no coordination in that physique, you could
                  still live the performing life, you know?
    vs. Chipp: Omoshiroi desu! Susamajii supiido de korobu no, okyakusan yobemasu
               yo!
               How interesting! With that terrific speed you could roll around
               and attract customers!
    vs. Eddie: Waa, kaoiro ga warui desu yo. Uchi, yarisugichaimashita ka?
               Wow, your face doesn't look too good. Did I overdo it?
    vs. Baiken: Masa ni otoko shouri desu ne! Akogareru naa, onnapoku nai kotsu
                wo oshite moraemasen ka?
                A true man's battle! I'm so envious, maybe you can teach me
                the way to not act womanly?
    vs. Faust: Eeto, ano, sono... misemonokoyakei desu ka?
               Um, uh, is that... a circus act?
    vs. Testament: Shikomi kei desu ne! Tossa ni taisho dekinai hito ni wa
                   saiteki na senpou desu yo ne.
                   Such training! It's such a great battle tactic for people
                   who can't oppose your attacks.
    vs. Jam: Aa, kono nioi! Sakki tondechatta ryouri, buji desu yo! Oishii!
             Ryouri no ude dake wa tashika desu ne!
             Ah, this smell! That food that flew by earlier, it's all right...
             Delicious! You certainly have skill in cooking, at least.
    vs. Anji: Dentou bunka no mai wo mirete yokatta desu! Onna no hito dattara
              kirei dattan darou na.
              I'm glad I got to see a dance from traditional culture!
              It would've been pretty if it had been a girl doing it...
    vs. Johnny: Iai tte touyou no daidougei nan desu yo ne! Okane ga nain desu
                ka?
                "Iai" (Johnny's style of fighting) is a street performance
                in the Orient, isn't it!... Don't you have any money?
    vs. Venom: Wawawa, jimawari no hou ka na. Shobadai motte nai desu yo?
               Whoa, a street tough, huh. I don't have anything valuable...
    vs. Dizzy: Mitsuketa! Anata ga shoukinkubi desu yo ne. Kore de mura ni
               kaeremasu.
               Found you! You're the bounty, aren't you. Now I can go back
               to the village.
    vs. Slayer: Ojisan, bimyou ni akunin ppoi desu kedo, moshiya shoukin
                kakkattari shimasen?
                Mister, for some reason you seem a little evil, do you have
                a bounty on you by any chance?
    vs. I-No: Son nan ja dame desu! Hyougensha wa okyakusan wo taisetsu ni
              suru gimu ga arun desu yo!
              No, that's no good! A performer has a duty to treat their
              customers very importantly!
    vs. Bridget: Eh? Mou monomane made? Monosuki desu ne... Masaka! Karada mo!
                 Naan da.
                 Eh? Even a mimic? How interesting... no way! The body too!
                 What the.
    vs. Zappa: Sugoi, sugoi gei desu! Sore dake ganbareba, zettai, okane
               toremasu yo!
               Amazing, amazing performance! If you just try harder, you'll
               definitely be able to get money.
    
    CHIPP ZANUFF
    Move Names
    Tsuyoshishiki Ten'i: Fortitude Transportation
    Tsuyoshishiki Meisai: Fortitude Camouflage
    Genrouzan: Misty Illusion Slash
    Resshou: Cold Palm
    Senshuu: Piercing Heel
    Rokusai: Foot Crush
    Sakuganki: Rock Drill
    Zanseirouga: Star-splitting Wolf Fang
    Banki Messai: Demon Extinction
    
    Quotes
    Pre-Battle
     Indou wo... watashite yaru ze!: I'll give you a requiem!
     Shisho... mitetekure yo!: Master... watch me now!
     Omae... shisou ga deteru ze?: You've got the shadow of death on you.
     Nanda, sono yoyuuzura.: What's with that calm attitude?
     Sassa to hajimeyou ze.: Let's get this thing started.
     Kudaranee.: Worthless.
    Win
     Ososugin da yo!: Too slow!
     Subete jukuchi.: I know all about it.
     Himatsubushi ni mo nan nee.: Can't even kill time like this.
     Chi... yowen da yo!: Chi... too weak!
     ...ttaku, hanashi ni nan nee.: Geez, not even worth talking about
     HA! Beat It!
     Kamikaze!
    Lose
     Shisho!: Master!
     Chikusho!: Dammit!
     Bakemon ga!: Monster!
     Maketawake ja nee zo...: It's not like I lost...
     Ore no jutsu ga...: My technique...
     Konna toroi yatsu ni...: ...by such a slow guy...
    Taunt
     Hey sissy!
     Come on!
     Kiss my ass!
     Yaru ki an no ka yo?: You serious about this?
     nda, kono chikin ga.: What's up with this chicken...
     Tsumanne yarou da na: What a boring jerk.
    Respect
     What the hell?
     Jesus!
     Dou nacchimattan da ore wa.: What's wrong with me...
     Doumo, choushi ga warui ze.: Something feels wrong...
     Mata motochoushi ja nee ka...: I'm not feeling fine still...
     Imaichi kimaranee...: I guess it won't end here...
    Scalpel
     Culture Shock!
    Dizzied
     Na, nani ga okitan da!: Wha, what's happening!
     Yume de mo miten no ka?: Am I dreaming?
    Staggered
     Magure atari ka!: Lucky shot, huh!
    Psych Burst
     Peesu wo ageru ze!: I'll raise the pace!
    Psych Burst Counter
     Namen ja nee!: Don't underestimate me!
    Air Recovery
     (none)
    Throw
     (none)
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Maa, anmari ningensama wo namen ja nee koto da.
             Well, it's like this: Don't underestimate humans.
    vs. Ky: Temee no onnaonna shii kao miteru to mukahhara ga tatsun da yo!
            Kateba kangun tte kotoba shitteru ka?
            Just looking at your womanly face makes me sick! You know this
            word, "government army"?
    vs. May: Kuru mono wa tatoe onna kodomo darou tomo yousha wa shinee! ...ga,
             doumo munekuso warii na.
             I won't have mercy, even if I'm up against a little girl!... but,
             somehow I feel disgusted.
    vs. Millia: Ichiichi aite suru no mo mendou da, maji de yatterya ichibyou mo
                kakaranakatta ze? Uzai kara detekunna.
                Just facing you is an annoyance, if I had been serious it
                wouldn't have taken even a second to beat you. I'm sick of you,
                go away.
    vs. Axl: Herahera to ike suki ja nai yarou da. Emono ga nagakerya chikazukenee
             to de mo omotta ka?
             You certainly don't like fighting seriously. Did you think that with
             a long weapon I couldn't get close to you?
    vs. Potemkin: Mazu wa sono mezawari na niku wo kezugiotoshiyagare! Godaisou
                  na pawaa wo motteta tte, atarnekya imi nai ze!
                  I'll just chip away at that annoying bulk! Even if you've
                  got ridiculous power, it won't help if you can't hit me!
    vs. Chipp: Ore wa mada shi mo, shisho no na wo damatte miyagare! Keshiteyaru!
               Imitating me and trying to blot my master's name?! I'll erase you!
    vs. Eddie: Gisei ni suru mono ga nakerya nani mo te ni hairanai tte no wa,
               temee ga sanryuu no shouko da. Issei ore ni wa katenee yo.
               "If you don't have anything to lose, you can't gain anything" -
               you're proof of that three times over! You'll never beat me.
    vs. Baiken: Onna no kuse ni ii konjou shiteiru ze, kore ga uwasa ni kiku
                yamato nadeshiko tte yatsu ka?
                You sure have guts for a woman, are you a "Yamato Nadesico" I
                keep hearing about?
    vs. Faust: Te, temee wo keiyou suru kotoba ga mitsukaranee... tsumari nanda,
               are da! "Goshuushousama"!
               I, I can't think of a word that describes you... anyway, what is
               it, yeah! "Condolences"!
    vs. Testament: Godaisou na waza wo chirichiri narabete, kore ga temee no
                   zenryoku ka? Gakkari saseyagaru!
                   Scattering out your techniques like that, is this all you've
                   got?! Don't disappoint me!
    vs. Jam: Shinobi ni irojikake ga tsuku to omotten no ka? Mezawari da, kiero!
             You thought temptation would work on a ninja? You're an eyesore,
             go away!
    vs. Anji: Temee! Ore ga nihonjin ja nai to omotte baka ni shiten no ka?
              "Harisen" wa buki ja neen da zo!... da yo na?
              You! You trying to make a fool of me by saying I'm not Japanese?
              A "harisen" ain't a weapon!... right?
              **Chipp mistakes the word for fan - hakusen
    vs. Johnny: Ore wa mureru yarou ga kirai da. Onna no ketsu wo oikakeru
                yarou mo haku ki ga suru. Tsumari, tsui chikara ga haichimatte
                tte koto da.
                I hate those who gather crowds. Those who chase after women
                also make me want to puke. Therefore, I just now felt better!
    vs. Venom: Oshiete kureru no ka? Sono kakkou wa asobi ni kita no ka, ore wo
               ochokuru tame na no ka? Temee ga soko ni mukaitsuiteru riyuu da.
               Why don't you tell me? Are you dressed like that to play, or
               to make fun of me? That's the reason you're groveling now!
    vs. Dizzy: Nda yo, hyoushi nuke da ze. Chi, tada no gaki ja nee ka. Do kka
               ichimae.
               What the, I barely dodged that... huh, it's just a kid. Go
               away.
    vs. Slayer: Furafura to nani ga shiten da, temee! Uzatte, tsugi wa kata
                ga attate mo buttsubusu zo!
                What's with that half-assed attitude? Next time you'll
                fall apart if I hit your back!
    vs. I-No: Mioroshiten ja nee! Katta no wa ore da! Chigau ka! Kuso!
              Don't look down on me! I'm the one who won! Well!? Dammit!
    vs. Zappa: Temee! Detarame ni mo hodo ga aru zo. Sono jutsu, ore ni mo
               oshiete yagare!
               You! Random attacks have method too. Teach me that, why
               don't you!
    vs. Bridget: Satsuki no nee yatsu ni tatakau shikaku wa nee! Chi, tonda
                 mamagoto ni tsukiawasareta ze.
                 If you're not prepared to kill, you don't have the right to
                 fight! Geez, I got involved in some kiddy stuff.
    
    DIZZY
    Move Names
    Hajime wa Tada no Akari Datta n Desu: At first it was just for light.
    Sakana wo Karu Toki ni Tsukatta n Desu: This was used for fishing.
    Ki no Mi wo Toru Toki ni Tsukatta n Desu: This was to get fruit off trees.
    Yoku Hanashi Aite ni Natte Kuremasu: They became conversation partners.
    Hitori ni Shite Kudasai: Please leave me alone.
    Necro Okotta Baai: When Necro Gets Angry
    
    Quotes
    Pre-Battle
     Kyou wa souji touban na no de...: Today's cleaning duty so...
     Kyou wa shokuji touban na no de...: Today's cooking duty so...
     Kyou wa uchiage to ka de...: Today's launch day so...
     ...hayaku kaeritain desu ga...: ...I'd like to go home quickly.
     ...minna wo matasetakunain desu ga...: ...I don't want to make everyone
       wait...
     ...Nagaku ha irenain desu ga...: ...I can't stay here long.
     (vs. Johnny) Are? Kyou wa "tsukekonda" ja nain desu ka?: Oh? Weren't you
       going to "take advantage" today?
     (vs. Johnny) May ni kotozukeraretan desu kedo...: I wanted to leave May
       a message, but...
     (vs. Johnny) Eetoo, "bangohannuki" ni shimasu yo.: Um, you're going to
       "skip dinner"...
     (vs. Testament) Hai, minna nakayoku shite kuremasu.: Yes, everyone's
       treating me well.
     (vs. Testament) Arigatou, Testament.: Thanks, Testament.
     (vs. Testament) Johnny-san ga ichido asobi ni koi tte ittemashita.: Johnny
       said for you to come over and visit sometime.
     (vs. Justice) Totemo... fushigi na kanji...: Such a strange feeling...
     (vs. Justice) Kono kotachi ga sawaideru...: These children are restless...
     (vs. Justice) Anata wa... dare?: Who... are you?
    Win
     Minna, katta yo.: Everyone, I won.
     Ano, mou kaette mo ii desu ka.: Um, can I go home now?
     Ikenai, yuuhan ni maniau ka na...: Oh no, I might not make it to dinner...
    Lose
     Doushite...: Why...
     Okaasan...: Mother...
     Otoosan...: Father...
     Minna... sayonara...: Everyone... goodbye...
     Otouban ga...: My chores...
    Taunt
     Onegai, futari tomo yamete.: Please, stop it you two.
     Ii ko dakara yamete.: You're good kids, so stop that.
     Dou shiyou...: What should I do...
    Respect
     Sore hodo no chikara ga aru no ni...: You have that much strength...
     Amari shigeki suru to kono kotachi ga...: If you provoke me too much these
       two will...
     Watashi wo koroshitai no desu ka?: Do you want to kill me?
     Aa, Undine, daijoubu da yo.: Ah, it's okay, Undine.
     Naze ka Necro ga yorokondemasu.: For some reason Necro seems happy.
     Fuku wo yogosu to minna ni okorarerun desu.: If I get my clothes dirty
       everybody will be angry...
    Scalpel
     Kore wa nani?: What's this?
    Dizzied
     (none)
    Staggered
     Are? Nani ga...: Huh? What...
    Psych Burst
     Aah!
    Psych Burst Counter
     (Necro) Yatte kureta na!: Now you've done it!
    Air Recovery
     (none)
    Throw
     Onegai, yamete!: Please, stop!
    Dust
     Nani?: What?
     Doushita no?: What's wrong?
    Overdrive
     Da...me...: N...o...
     Mou... yamete...: Please... stop it...
     Ku, kurushii...: I-it hurts...
    Necro Okotta Baai
     (Necro) Ore wa kagen wo shiran zo!: I don't know how to hold back!
     (Necro) Gesshudomo ga...: Trash...
     (Necro) Ikite wa kairen zo!: You won't come back alive!
    Gamma Ray
     Dare mo kizu tsuketaku nai no!: I don't want to hurt anybody!
    
    Postfight Speech
    vs. Sol: Eeto, mou daijoubu desu yo ne? Yuushoku mataseru to, minna ni sugoi
             okokrarerun de, mou oitomashimasu.
             Um, are you okay? If dinner is late everyone will get really angry,
             so I'll leave now.
    vs. Ky: Gomennasai, mada jyouzu ni chikara kagen ga dekinain desu.
            I'm sorry, I still can't hold back my strength very well.
    vs. May: Mou, abunai ja nai desu ka. Nani surun desu ka, ikinari?
             Geez, that was dangerous! What are you doing, all of a sudden.
    vs. Millia: Ano, watashi... mou shoukin kakatte nai mitai desu yo?
                Um, I... don't have a bounty on me anymore, I think...
    vs. Axl: Go, gomennasai! Konna ni hashagu no, hisashiburi de... chikara
             haichaimashita?
             S-sorry! It's been a long time since I've been this cheerful.
             Are you okay?
    vs. Potemkin: Gomennasai. Ima wa kaeri wo matte kureru hitotachi ga irun
                  desu.
                  I'm sorry. Now I have people who are waiting for me to return.
    vs. Chipp: Sugoi! Hari no ana wo toosu kougeki desu ne. Watashi nan ka
               bukiyou de, itsu mo kowashite bakkari nan desu yo.
               Amazing! Your attacks could go through the eye of a needle. I'm
               so clumsy, I always break things...
    vs. Eddie: Hito ka dou ka... kenka suru kikkake wa aru ka mo shiremasen ga,
               nakayoku naru kikkake ni wa kankei nain desu yo.
               Are you human, or... you might have a reason for fighting, but
               that has nothing to do with a reason to become friends.
    vs. Baiken: Ochitsuite kudasai! Doushite tatakau tokoro kara hajimenakya
                ikenain desu ka?
                Calm down, please! Why does it have to start with fighting?
    vs. Faust: Oisha-sama? Go, gomennasai! Totemo isoide ita mono desu kara!
               Mr. Doctor? I'm sorry! I'm in a big hurry!
    vs. Testament: Watashi ga ima, shiawase na no mo... anata ga ite kureta
                   okage desu. Arigatou gozaimasu.
                   The reason I am happy now... is because of you. Thank you.
    vs. Jam: E to... kourai ninjin to anzuzake to... otsukai tanomareta
             dake dattan desu kedo...
             Um... korean carrot and apricot sake... I just ordered it from
             the maid, but...
    vs. Anji: Kyaa! Odorokasanaide kudasai. Kono kotachi ga seigyo wo hanaretara,
              daikega ja sumanain desu yo.
              Kyaa! Please don't surprise me. If I lose control of these two,
              you'll probably get injured.
    vs. Johnny: Bangohan wa chanto youi shimasu kara. Eto... shokuzai wo
                katte konakucha!
                I'll fix dinner, so... Um... ah, I have to go buy ingredients!
    vs. Venom: Watashi nara tomokaku... kuruu no minna ni te wo dashitara,
               okorimasu yo?
               If I were you, well... if I acted against the crew they'd get
               angry, you know?
    vs. Dizzy: Eeto... ima, watashi ga ikiteiru to omowareru to, nanka seijiteki
               ni mazuin da sou desu.
               Um... it seems that the fact I'm living now is somehow
               politically bad...
    vs. Slayer: Do, doushita no, Undine? Sore ijou shitara, kono hito shinjau yo!
                Onegai yamete!
                Wh, what's wrong, Undine! If you go further this man will die!
                Please stop it!
    vs. I-No: (Necro ga zenryoku wo dashita... kono hito wa ittai?)
              (Necro used his full strength... this person is...?)
    vs. Zappa: Mite kudasai, hora. Watashi ni mo futatsu tsuiteirun desu yo.
               Moshikashite... douryou no kata desu ka?
               Please look, see? I also have two supporters. Maybe... are we
               alike?
    vs. Bridget: Watashi ni mou shoukin wa kakattemasen yo? Sore to, shoukin wa
                 Jam-san ga mottechaimashita...
                 I don't have a bounty on me anymore, you know? And, Jam took
                 the bounty anyway...
    vs. Robo Ky: Do-dou shiyou... barabara ni nachatta. Suimasen, ima,
                 tsunagimasu ne.
                 Wh-what should I do? It fell apart. Sorry, I'll put you
                 back together now...
    vs. Kliff: Otoosan ni... niteru. Onegai, shinanaide...
               You look like... father. Please, don't die.
    vs. Justice: Ano... daijoubu desu ka? (Nan darou, kono natsukashii kimochi...)
                 Um... are you all right? (What is this nostalgic feeling...)
    
    EDDIE
    Move Names
    Eddie Shoukan: Summon Eddie
    Shou Kougeki: Small Attack
    Idou Kougeki: Moving Attack
    Taikuu Kougeki: Anti-air Attack
    Chuudanwaza: Mid-level Attack
    
    Quotes
    Pre-Battle
     Ikiru koto wo misetsukeru na.: Let me show you what it is to live.
     Ore wa tesuri ni ikiru mono.: I am one who lives caged.
     Shi yori fukai yami wo.: A darkness deeper than death...
     (vs. Millia) Kukuku... kisama no karada nara najimu darou.: Heheheh...
       your body is one I would feel at home with.
     (vs. Millia) Kisama sae inakereba! Morauzo, sono karada: If only you
       didn't exist! I'll claim that body.
     (vs. Millia) Sono karada ga hoshii no wa, aitsu no ishi ga nokotte iru
       kara ka.: Is it because of his will that I want your body...
     (vs. Slayer) Ningen de wa nai na, kisama nanimono da!: You're not human...
       what are you!
    Win
     Koitsu no karada wo itadaku ka.: I'll take this body.
     Katta tokoro de nani ga erareru to iu no ka.: What can be gained by
       winning?
     Hayaku karada wo mitsukenakereba...: I must find a body quickly...
     Kisama ga shinde mo nao ikiru to iu no ni.: Even if you die you can still
       "live"...
     Kore kara ga moriagaru tokoro darou?: It gets better from here...
     Hito wo horoboshite mo ore ga ikiru koto wa nai!: Even if I destroy
       humans I am not "living"!
    Lose
     Sadame na no ka...: Is this fate...
     Mitomen zo!: I won't accept this!
     Koko ga genkai ka...: This is the limit...
     Kietakunai: I don't want to disappear...
     Ningen gotoki nii...: Just like a human...
     Ore wa suroo sutaataa nan da yo!: I'm a slow starter!
     (vs. Millia) Kore wa... hikari?: This is... light?
     (vs. Millia) Naze da... atatakai...: Why... is it warm...
     (vs. Millia) Yami ga harete iku...: The darkness is lifting...
    Taunt
     Akubi ga deru.: Makes me yawn.
     Motto agaite misero.: Try a little harder.
     Yaru ki ha aru no ka?: You really want to do this?
     Raku na mon da, bolantia ka?: Too easy, are you a volunteer?
     Nan no tsumori da?: What do you think you're doing?
     Marude kokkei da na.: Just too funny.
    Respect
     Sasuga da na.: As expected.
     Homete yarou.: Let me praise you.
     Kikishi ni suguru.: Better than I've heard.
     Ningen ni shite wa...: Humans are...
     Te wo nukisugita ka...: Maybe I bit off more than I could chew...
     Ki ni iran...: I don't like this...
    Scalpel
     Dairoku kankakusei!: Sixth sense awakening!
     Michi naru kankaku!: Unknown sensation!
    Dizzied
     Baizai ga motan ka!: This vessel won't hold!
     Mazui...: Not good...
     Ku, matte kure!: Ku, hold on!
    Staggered
     Suki wo tsukareta!: You got my weak point!
    Psych Burst
     Karakatte yaru ka.: Trying to tease me, are you.
    Psych Burst Counter
     Yatte kureta na!: Now you've done it!
    Air Recovery
     (none)
    Throw
     Shee!
     Showa!
     Shea!
    Dust
     Yokete miro...: Dodge this...
     Tobe!: Fly!
    
    Postfight Speech
    vs. Sol: Hito naranu mono wo yadosu shin. Waga kara to naru ni, fusawashii.
             If you are a person you are a body to house something. Becoming
             my shell is fitting for you.
    vs. Ky: Kore wa omoshiroi. Hanzaisha no nikutai wo motsu koto wa hanzai
            wo kousei suru no ka na?
            How interesting. Is having the body of a criminal, committing a
            crime?
    vs. May: Fumu, watashi no puroguramu ni nani ka ga kyoumei shite iru na.
             Moshiya kisama...
             Hm, something in my programmed instinct resonates with you.
             Maybe you are...
    vs. Millia: Nan no you da ne? Kimi no sagashite iru ningen nara, ten ni
                mesareta to mo. Tashika ningen wa, sou iu no darou? Kekeke...
                What do you want? The human you seek has been called by
                Heaven. Humans are like that, aren't they? Kekeke...
    vs. Axl: Takuetsu shita undou nouryoku da na. Kouhou ni fukumete okou.
             You have excellent movement skills. You are a candidate for my
             host.
    vs. Potemkin: Tsuyoshi yoku jyuu wo tatsu to iu ga, sou wa naranakatta
                  you da na. Shosen wa sono teido no wanryoku ni sugin.
                  They say strength can overwhelm anything, but it looks like
                  that didn't happen. In the end, you just have brute strength.
    vs. Chipp: Chi. Kisama nado ni, kakazuriatte iru hima wa nai to iu no ni.
               Hmph. I don't have time to fool around with the likes of you.
    vs. Eddie: Buntai ka? Maa ii. Waga niku to naru ga yokarou.
               A fragment? In any case, become my flesh.
    vs. Baiken: Watashi no nikutai ni kyuusho wa nai. Anki nado de wa jyuunen
                kakatte mo chimeiuchi ni wa naranu.
                My body has no weakness. You can attack me for ten years and
                still not kill me.
    vs. Faust: Nanda, kono koutai wa! Waga saibou ga kyozetsu sareru!
               What is this resistant body!? It is rejecting my cells!
    vs. Testament: Watashi to onaji seisen no bourei ka. Heiki yue ni yasurau
                   koto mo kanawanu to iu wake da.
                   So you are a deceased spirit from the Holy War as well.
                   Weapons do not know peace after their death.
    vs. Jam: Shosen wa ningen gotoki no nikutai. Kyouka shita tokoro de taka
             shirete iru.
             A human body after all. Becoming strong is knowing glory.
    vs. Anji: Shinki wo tsukatte sono teido ka ne? Joushoufuhai to wa,
              sashizume nigeashi no hayasa to itta tokoro ka.
              You use a shinki and yet are only that level? Is your "Always
              win, never lose" because of how fast you can run away?
    vs. Johnny: Fumu... kisama koso waga shukushu to naru ni fusawashii.
                Hmm... you are suitable to become my host.
    vs. Venom: Shinjiro to wa iwanu ga, kono otoko wa, omae ni totte to
               onajiku, watashi ni tottemo kakegae no nai sonzai de atta no da.
               Nozonde koroshita wake de wa nai.
               I won't tell you to believe me, but this man, just like he
               was important to you, had no replacement for me. I did not
               wish to kill him.
    vs. Dizzy: Hikari wo mitsuketa no naraba, ikeba ii. Heiki ni mo kibou ga
               aru koto wo misete kure.
               If you have found the light, go. Show me that even weapons may
               have hope.
    vs. Slayer: Eien nado motomete wa inai! "Aru" koto naku kieru no ga
                osoroshii no da...
                I do not wish for eternity! The "Being" disappearing is
                frightful...
    vs. I-No: Kyoumi tai'i de tatakai wo idomu kara, shuutai wo sarasu koto ni
              naru. Shikashi, naze kono nikutai wa noriutsurenai no da?
              Provoking a fight with such a physique leads to disgraceful
              behavior. But... why can't I transfer to this body?
    vs. Zappa: Seishinkiseitai to iu wake ka... senkyaku ga iru nara
               shikata nai na.
               So this is psychological parasitism... if there's somebody
               already there I cannot do anything.
    vs. Bridget: Seinou wa moushibun nai ga, shukushu to suru ni wa nigasugiru na.
                 Sassa to kite usero.
                 Your ability is such that making you a host would be
                 detrimental. Get lost.
    
    FAUST
    Move Names
    Rerere no Tsuki: Rerere Thrust
    Hikimodosu: Pull Back
    Uisu!: Uisu! (a general type greeting/exclamation)
    Koe ga Chiisai!: Voice is too soft!
    Mou Icchou: UISU!: One more time: UISU!
    Nani ga Deru Ka Na?: What's going to come out?
    Ai: Love
    Souten Enshin Ranbu: Scalpel Centrifuge Chaotic Dance
    Zenpou Idou: Moving Forward
    Kouhou Idou: Moving Backward
    Kubi Biyoon: Neck bouncing
    Hana Daro? Ore, Hana Daro?: I'm pretty? Aren't I pretty?
    Mettagiri: Reckless Cutting
    Mae Kara Ikimasu Yo: Coming from the front!
    Ushiro Kara Ikimasu Yo: Coming from the back!
    Ue Kara Ikimasu Yo: Coming from above!
    Shigekiteki Zetsumeiken: Stimulating Destruction Fist
    Na-na-na-nani ga Deru Ka Na!: Wh-wh-wh-what's going to come out!
    Konshuu no Yamaba: This week's climax...
    
    Quotes
    Pre-Battle
     Hokenshou wa irimasen yo?: You don't need an insurance card...
     Himitsu no... Faust!: The secret... Faust!
     Ii mono wo misete ageyou: Let me show you something nice.
     Inu ga nishimukya, watashi wa burakku hooru.: The dog faces west, I'm a
       black hole...
     Watashi ga kita kara ni wa iro iro to hoken wa dekimasen yo!: Since I'm
       here you can't insure anything!
     Hai hai, nanda are da ginga ichi!: Okay okay, number one in the universe!
    Win
     Ope shuuryou, seikou desu.: Operation complete, it's a success.
     Asu ga tooge desu.: Tomorrow, the mountain pass.
     Nen no tame, kusuri wo dashimashou.: Just in case, let me give you some
       medicine.
     Tsugi itte miyou!: Let's go see what's next!
     Dame da korya!: This is no good!
     Tsugi no kanja ga matteru no de na!: The next patient is waiting!
     Sayoonaraaa: Goodbyeeeee...
     Mata aimashou!: Let's meet again!
     Jishuu wo otanoshimi ni!: Look forward to next week!
    Lose
     Mata raishuu!: Next week!
     Ikezuu...: No good!
     Noroccharu!: I'll curse you!
     Sekai saidai no watashi ga yande shimau to ha anyoninyuni: To think the
       greatest in the world, me, would get injured blah blah blah..
    Taunt
     Yakkai na kanja da...: What an annoying patient...
     Zannen da ga...: Sorry, but...
     Te wa tsukushita.: We're out of options.
     Kao furasshu!: Face flash!
     Anata wa yande iru...: You're sick...
     Masui ga tarinai ka na...: Not enough anesthetic?
    Respect
     Chiryouhin omake desu!: No charge for treatment!
     Nau na yangu ni baka uke: Today's young ones are so...
     Moo taiin shite ii yo...: You can leave the hospital already...
     Guddo de naisu desu ne...: Good and nice...
     Iketemasu ne...: This is good progress...
     Kagayaitemasu yo!: Shining!
    Scalpel
     G-spot!
     Suteki!: Marvelous!
     Benpi naotta!: My constipation's fixed!
    Dizzied
     Buta ga tonderu...: Pigs are flying...
     Kirei na hoshi da...: Such pretty stars...
     Shiawase da naa...: How happy...
    Staggered
     Nuhaa tsuuretsu!: Scathing!
    Psych Burst
     Otonashiku shitenasai!: Behave yourself!
    Psych Burst Counter
     Mukii!: Reverse!
    Air Recovery
     Dakara abunai tte!: I said, that's dangerous!
     Nani sun no sa!: What are you doing!?
     Shinu ka to omotta!: I thought I was going to die!
    Throw
     Sukirri! Shioaji!: Neat! Salty!
     Numetto! Soukai!: Mm, sweet!
     Poyoon!: Boing!
    Dust
     Kakiiin!: Craaack!
     Hoomu ran!: Home run!
     Karaburi!: Strike!
    
    Postfight Speech
    vs. Sol: Kokoro no kizu wa jibunjishin ni shika iyasu koto wa dekinai.
             Daga, tasuke ga iru kagiri wa jyoryoku wo oshimanai.
             The wounds of the heart can only be healed by oneself. However,
             as long as you need help you will not resent assistance.
    vs. Ky: Hito no michi to wa nayame domo, mae he to susumitsuzukeru sono
            sugata ni shin no koumei ga awareru mono desu. Kekka wo kogeru
            koto wa arimasen yo.
            Even worrying about one's path, moving forward is the way to bring
            true light. It is not rushing the result.
    vs. May: Ichizu na omoi ga toki to shite ka you na shoujo ni sae kore
             hodo no chikara wo motarasu. Kore zo ai!
             Only a young girl with a single-minded feeling can have this
             sort of strength. This is love!
    vs. Millia: Hijou ni tsuyoi ishi wo omochi desu ga, sore wa shura!
                Sono saki ni yoken suru daibou de nai koto ni anata wa kizuite
                iru hazu desu!
                You have an unusually strong will, but that way lies carnage!
                You must realize that this path is not what you want!
    vs. Axl: Anata no taishitsu wa sude ni igaku no hanchuu wo koete imasu!
             Your constitution already surpasses the norms of medicine!
    vs. Potemkin: Anata no sentou nouryoku wa watashi ni katte imashita.
                  Shikashi taigi wo kakeru kokoro wa watashi ga katteite
                  you desu.
                  Your battle prowess wins over mine. However, it looks like
                  my drive for justice won over yours.
    vs. Chipp: Kecchaku to wa setsuna no akugi. Ikaga naru senpou mo itadaki
               wo kamaeneba suki ga kaimamiru mono desu.
               Decision is a practical joke of time. If you don't keep in mind
               your battle tactics you show your weakness.
    vs. Eddie: Sugita yoku ni bakaserashi mono no matsuru... Shikkoku no
               gou wo seou tte susumu michi no shou, nani wo motomeru to iu
               no desu ka?
               Being confused by past wants is the end of the road... fettered
               by previous deeds yet moving forward, what is it that you are
               looking for?
    vs. Baiken: Fukushuu ni kokoro wo ubawareta mono ni wa mienaku naru mono
                ga arimasu. Sore ga kono kekka ni tsunagatta dake desu yo.
                Those who have their hearts consumed by revenge lose sight
                of something... that is connected to this outcome.
    vs. Faust: Shikei wo mane you to mo, utsuro ni tadayou shidou made wa
               kiwamerarenakatta you desu ne. Nanise watashi wa "tatsushite"
               imasu kara.
               You may have copied my appearance, but it looks like you
               weren't able to copy my essence. In any case I am
               "accomplished".
    vs. Testament: Shoukanpou wa watashi ni totte mo jyuuhachiban de ne,
                   waza no taimingu wa haaku shiterun desu yo.
                   Summoning things is my hobby, you have to grasp
                   the timing of the techniques.
    vs. Jam: Tokushi kiwamareba jishin no kaihatsu ni tsunagaru no wa
             hitsuzen. Anata koso ga honmono no ryourijin desu!
             Becoming a benevolent person is linked to one's own development.
             You are a true chef!
    vs. Anji: Hitamuki ni mo mae wo misueru sono shisei wa, itsu no hi ka shin
              wo musubu deshou.
              Even singleminded, if you don't look forward, you will become
              wrapped up in the now.
    vs. Johnny: Hitotabi nukeba naomari wo shiranai, yasui ken de wa nai
                deshou. Hitomazu wa michi wo yuzutte kudasai.
                A sword that is drawn without thought is a cheap sword
                indeed. Please cede the path to others.
    vs. Venom:  Kan'aku naru neijin ni taburakasareta tsumori mo naku,
                mukou. Nani to yuujaku na tamashi nano deshou.
                Not seeking to flatter others insincerely at all, unmarred.
                What a solitary soul you have.
    vs. Dizzy: Sokuinnaki tokoro ni doku mo nashi. Kekkou! Kouko no yuui
               wa muyou no you desu ne.
               That without loneliness is also without regret. Well done!
               Following up isn't necessary.
    vs. Slayer: Kaigyaku wo kaisuru tsutsushimifukijuu to wa! Naze, sono
                you na kamen wo matou no ka wa aete aimasimai.
                A man who sincerely understands the jokes... why you wear
                such a mask, I don't understand.
    vs. I-No: Tenzen taru kankei wo daku mono ni wa ooi kakusenai ki wai ga
              aru no desu. Ima tachiagatte mo kamaimasen ga, watashi wo dashi
              nuku koto wa dekimasen yo?
              Those who embrace trickery are unable to hide themselves.
              I don't care if you stand again, but I won't be able to pull
              back.
    vs. Zappa: Fushou, yamiisha Faust! Inotte shinso no wakenaku kanchi
               ni jiryoku suru shidai! Saru ni anata wa kanja tarien to iu
               koto de...
               The inimitable Dark Doctor Faust! I will immediately work
               towards your complete recovery! This particular patient
               doesn't seem to quite fit but...
    vs. Bridget: Yasashisa to wa, kanashisa wo koeru furumau biken. Anata
                 no negai wa, kitto kanaemasu yo.
                 Kindness is the beautiful art that surpasses sadness.
                 Your wish will certainly be granted.
    Note: If Faust's moves/quotes sound dirty, it's because they ARE...
    
    I-NO
    Move Names
    Taiboku wo Sasuru Te: Tree-stroking Hand
    Kouutsu Onkai: Disharmonic Scale
    Kyougen Jikkou: Comic Reality
    Chemical Aijou: Chemical Love
    Madogiwa Desperate: Desperate by the Window
    Genkai Fortissimo: Fortissimo to the Limit
    Rensho Yuigon: Last Will and Testament
    
    Quotes
    Pre-Battle
     Nabutte ageru.: I'll make sport with you.
     Mou gaman dekinai no.: I can't hold it any longer.
     Temijikai ni shinde moraeru.: Won't you die quickly?
     Mushi tte saa, jibun kara hi ni tobikonde kuru yo ne.: You know, bugs
       fly into flames on their own...
     Shinitakunaru made... ijimete ageru: I'll tease you until you want to
       die.
     Hajimari no aizu wa, shinigami ga doa wo tataiten da yo: The first sign
       will be Death knocking on your door.
     (vs. Sol) Gobusata, *bleep*yarou.: You haven't written, a**hole.
     (vs. Sol) Shitta koccha neen da yo.: I wouldn't know that.
     (vs. Sol) Dare ni iken shitenda temee?: Who do you think you're talking
       to?
     (vs. Axl) Kanguri sugiru to shinu yo.: Dig too deep and you'll die.
    Win
     Saikou no koufun shita wa.: You got me excited.
     Tottemo jouzu datta wa yo.: You were great.
     Kuzu wa shosen kuzu nan da yo.: I guess trash will always be trash.
     Fuu, ase kaichatta: I broke a sweat...
     Motto semete yo, mada moekiranai no.: Come on harder, I'm not burning
       yet.
     Kuso yowee... taikutsudoori koshite muka tsuita yo.: So weak... so boring
       you've made me irritated.
    Lose
     Tobisou...: I'm flying...
     Kuso ga!: Sh*t!
     Ii kanji yo...: That feels great...
     Ganbatta wa.: You did well...
     Mitomenee!: I won't accept this!
    Taunt
     Watashi ga hoshiku nai no?: Don't you want me?
     Motto manzoku sasete hoshi no.: I need you to satisfy me.
     Aite ni nannen da yo, kuso ga!: Not a good match, you piece of ****!
    Respect
     Koitsu ga mezurashiku aite wo hometeru ze!: Unusual to find a praiseworthy
       opponent!
     Soko soko tsukaeru yatsu ka motte yo!: I could use you!
     Pashiri ni narashite yaru tte sa!: I'll tame you to be my gofer!
    Scalpel
     Otona no jikan?: Adult time?
     Adaruto no kanji...: Such an adult feeling...
     Yori no yotte konna yatsu ni!: Of all things, this guy...!
    Dizzied
     A, aseranaide...: Don't be in such a rush...
     Ch, chotto kyuukei shinai?: Won't you rest a little?
     Temee tada ja sumasenee...: It's not enough for you...
    Staggered
     Kono *bleep* ka!: This ****!
    Psych Burst
     Hayaku sumasetai no.: I want to finish quickly...
     Sassa to kiero yo.: Just disappear!
    Psych Burst Counter
     Watashi no ban ne.: Now it's my turn.
     *bleep* no bunzai de!: By such a *bleep*!
    Air Recovery
     Motto yasashiku...: Be kinder...
     Hageshisugi yo...: Too rough...
     Fuzaketa mane shiyagatte...: Fooling around, are you...
    Throw
     Shibarareru no, suki desho?: You like being tied up, don't you?
     Kirei na chi wo misete ne...: Let me see your pretty blood...
     Jamakuseen da yo.: You're a nuisance.
    Dust
     Noboritsumete?: Going on top?
     Jitto shitete ne...: Stay still...
     Buchimakete yaru!: Let me confess!
    
    Postfight Speech
    vs. Sol: Wairudo na no wa suki dakedo, saki ni yuccha dame ja nai.
             I like being wild, but no fair of you to die first...
    vs. Ky: Mou sukoshi, jouzu ni natte ne. Soushitara, mata aite shite
            ageru.
            Become just a little better, okay? Then I'll be your
            opponent again.
    vs. May: Fuun, suki na hito no tame ni tatakatteru no? Omasesan ne.
             Hm, fighting for the one you love? Such a good child...
    vs. Millia: Tsumetai manazashi ni midaregami, anata ima, tottemo
                suteki yo.
                A cold glance and wild hair, you look fantastic now,
                you know.
    vs. Axl: Watashi, operetta wa hajimete datta kedo, yamitsuki ni
             narisou.
             That was the first operetta for me, but it looks like I might
             get addicted.
    vs. Potemkin: Kore de wakatta desho? Watashi no hou ga ue yo. Datte,
                  anata omosugirun da mono.
                  Now you understand? I'm on top. You're too heavy, besides.
    vs. Chipp: Tsukarechatta. Onegai, mou ugokenaide?
               I'm tired. Don't move anymore, okay?
    vs. Eddie: Kurokute takumashii doriru... nanbon made daseru no?
               A black, strong drill... how many of those can you put out?
    vs. Baiken: Kore dake dougu ga aru to, dore ga ichiban ii no ka nayamu
                wa ne. Anata no karada de tameshite ii?
                With this many tools, I don't know which one is best. Can
                I try it on your body?
    vs. Faust: Gomennasai, shiroi no hou go osukimi datta kashira? Sore
               wa mata kondou ne.
               I'm sorry, did you like white clothes better? I'll try that
               for next time.
    vs. Testament: Saikou... hichou no finaare wa hitori unizon de kimari ne.
                   The best... a sad finale is made for a single unison.
    vs. Jam: Yappari seiashi no hou ga ii? Ippai shisen morareru kashira.
             Are bare legs better? Will I get more stares?
    vs. Anji: Houraku tte nigate na no.
              I don't like Japanese music.
    vs. Johnny: Ii otoko wo hirefusu to forutisshimo ni kanjiru no.
                I feel like a fortissimo when a good man kneels before me.
    vs. Venom: Kuukyou no dakaapo. Stoikku na otoko wa miryokuteki yo ne.
               An empty da capo. A stoic man is charming...
    vs. Dizzy: Ichido ni sannin aite ni shiteru mitai... koufun shita wa.
               It's like having three partners at once... I'm aroused.
    vs. Slayer: Sai wa totte mo mada naechainain deshou? Motto tsukiatte yo.
                You still don't droop for your age? Come along with me.
    vs. I-No: Itsu no jidai mo kabaa yori orijinari no hou ga miryokuteki
              na mono yo?
              No matter what the age, the original is always better than the
              cover.
    vs. Zappa: Nokuzocchattari shite, sonna ni yokatta?
               Bending over backwards, was it that good for you?
    vs. Bridget: Sugoi tenooru. Gaman dekinaku nacchatta. Watashi to kumanai?
                 Such a great tenor. I can't hold back. Won't you join me?
    
    Postfight Speech (EX Version)
    vs. Sol: Atashi wa ano otoko to no ferumaata nan da yo. Mukaezuri mawatte
             zetsubou shi na! Ha ha!
             I'm the fermata to That Man. Grovel and despair, ha ha!
    vs. Ky: Nukimi no monfurikazashite, onna wo osou tte ka? Taishita kedamono
            buri ja nee ka, bocchan yo.
            Swinging your sword over your head and attacking women? Been a
            while since you faced a monster eh, kid?
    vs. May: Kono irogaki ga! Kaette papa no miruku de mo nonde na!
             This little brat! Go home and drink your daddy's milk.
    vs. Millia: Choko maka ugoiterya tsureru to omotta ka yo, kono urenokori
                ga!
                Did you think you could accomplish anything by plodding
                along, with that backlog?
    vs. Axl: Echuudo de yutten ja nee yo! Manzoku dekinee darou ga!
             No good dying at the etude! I can't satisfy myself!
    vs. Potemkin: Dekakute katee tte toko made wa waruku nee ga, ososugin
                  no mo saiaku nanda yo nikudarama ga!
                  It's not bad that you're big and hard, but you're too slow
                  and musclebound!
    vs. Chipp: Karusugin da yo, nan da sono tsuki wa! Hyotto shite, aserashite
               iru tsumori ka?
               Too light, what's with thsoe thrusts! Don't tell me you're trying
               to rush it?
    vs. Eddie: Aa kusee, kusee. Doroyarou ni wa gesui ga oniai da na!
               Geez, you stink! Muddy bastards belong in sewage!
    vs. Baiken: Iroppoi ne, shukketsu dai saabisu ja nee ka! Gehahaha!
                So sexy, and bleeding too, how fun! Gehahaha!
    vs. Faust: Warii warii, hamono ga suki datta yo na? Kiri kizunde yaru kara,
               mukaitsukubatte aigan shi na!
               Sorry, you liked blades, right? I'll cut you up, so grovel and
               beg!
    vs. Testament: Dekisokonai no shinkopeeshon da! Motto buzama na kao shiro yo.
                   A failed syncopation! Give me a grovelling face.
    vs. Jam: Kenpou daga nan daga shiranee ga, sonna ni ken ga ii nara ippatsu
             buchikonde yarou ka?
             I don't know if that's martial arts or what, but if you like fists
             so much shall I beat you up?
    vs. Anji: Rondo wo kurete yaru kara, shinumade mawatte yagare.
              I'll play a rondo for you, so spin around until you die!
    vs. Johnny: Aha! Yaru ja nee ka toremoro wo taigen suru to wa yo! Hiiihihi!
                Ha! So you can embody a tremolo, huh? Hiihihi!
    vs. Venom: Nandaa, sono emono wa! Kocchi wa takuto de yatterya yokatta
               ka?
               What's with that weapon! Maybe you should've had more tact!
    vs. Dizzy: Ii ne, sono hane. Mushitte yaitara teba no aji ga suru kai?
               Nice wings there. If I grilled them would they taste like chicken
               wings?
    vs. Slayer: Ningen ni mo bakemono ni mo katamotsu wake ja nai, temee wa
                koumori ga oniai da yo, wa! Kessaku da!
                You shouldn't look like a man or a monster, a bat's most fitting
                for you! A masterpiece!
    vs. I-No: (same as regular version)
    vs. Zappa: Sebone he shi otte inu no esa ni... tte, temee de natterya sewa
               nee na. Nanka nokutaan wo ukandekita ze.
               Bending your spine over backwards for dog food... hmph, there's
               no hope for you. I feel a nocturne coming on.
    vs. Bridget: Gaki no himei tte yatsu wa saikou da na, uzuku zee... Motto
                 naite kure yo.
                 Hearing brats cry is the best, it tingles... cry more for me.
    Note: If I-No's moves/quotes sound dirty, it's because they ARE...
    
    JAM KURADOBERI
    Move Names
    Asanagi no Kokyuu: Morning Calm's Breath
    Ryuujin: Dragon Blade
    Gekirin: Imperial Wrath
    Kenroukaku: Multi-tiered Sword
    Bakushuu: Explosive Kick
    Mawarikomi: Reverse
    Ashiharai: Sweep
    Hyappo Shinshou: Hundred Step Keen Bell
    Senri Shinshou: Thousand Li Keen Bell
    Futsuono: Purifying Axe
    Houeikyaku: Hawk Talons
    Renhoukyaku: Daughter of Destruction
    Choukyaku Hououshou: Purifying Leg Phoenix Ascent
    Geki: Saishinshou: Violence: Crushing God Palm
    Gasenkotsu: Narcissism
    
    Quotes
    Pre-Battle
     Sasa, tanto meshiagare, atashi no kobushi wo ne!: Eat up... my fist,
       that is!
     Sasa, tanto meshiagare, gekikara de yokereba ne!: Eat up... if you can
       avoid my Chinese violence!
     Kuradoberi Jam, tadaima tanjou aru!: Kuradoberi Jam, making an appearance!
     Chaccha to owaraseru yo!: Let's finish this quickly!
     (vs. Ky) Uchi no mise, otoko ten'in tarinai. Anata boui yaru yoroshi.: My
       store doesn't have enough male workers. You can work there.
    Win
     Okawari wa ikaga?: Want seconds?
     Saraarai kettei aru!: Now to wash dishes!
     Asameshi mae aru ne!: It's before breakfast!
     Chotto... yarisugita aru ne.: I think I overdid it.
     Ikiteru aru ka?: Are you still alive?
     Yowai... aru ne.: So weak.
    Lose
     Ku... kuyashii...: No way...
     Konna tokoro de...: In a place like this...
     Maketa? Watashi ga...: Lost? Me?
     Tekagen shiranai hito ne!: You don't understand going easy!
     Minna no baito dai ga...: Everyone's part-time...
    Taunt
     Taishita koto nai aru...: This won't be a problem...
     Nasakenai...: Pitiful.
     Usero.: Get lost.
     Kudaranai!: Worthless!
     Tanchou na seme ne.: Such boring attacks.
     Kyoseitsutsu... aru yo.: Like a meteor falling...
     Semete ougi de houmuru... aru.: At least finish with your ougi...
     Kikan... kikan aru.: Not working... not working.
    Respect
     Sukoshi wa yaru aru ne.: You can do a little...
     Ii renkei aru ne.: Such nice cooperation.
     Sugoi waza aru ne.: Amazing technique.
    Scalpel
     Asoko wa...!: Not there!
     Otomo no junsui wa...: A maiden's purity...
    Dizzied
     Me ga mawaru aru...: I'm dizzy...
     Tatenai aru...: I can't stand...
    Staggered
     Aiyayayayaya!: Oh deaaaaaaaar...
    Psych Burst
     Janjan iku yo!: Let's go!
    Psych Burst Counter
     Mou okotta aru!: Now I'm angry!
    Air Recovery
     Muda aru!: Useless!
     Abunai aru!: Dangerous!
     Tsu, tsuyoi!: S-strong!
    Throw
     (none)
    Dust
     Suki ari!: Vulnerable!
     Jikansa aru!: Too slow!
     Buttobu yoroshi!: Fly away!
    
    Postfight Speech
    vs. Sol: Waza wa tanjun na no ni hakuryoku ni attou saresou ni nata yo.
             Abunakatta...
             Your technique is simple but I felt I would be overpowered by your
             force... that was dangerous...
    vs. Ky: Uu... Mada shibirete ugokenai aru. Doko ka ni kata wo kashitekureru
            yasashii otoko wa inai aru ka? (chira)
            Ooh... I'm still shaking and can't move. Isn't there a kind man
            around who'll lend me his shoulder? (glint)
    vs. May: Aiyaa, konna gakincho mo maikai shiteru no ka. Bunsouou wo
             wakimaeru yoroshi.
             Aiyaa, this kid entered too? It would be good to know your limits.
    vs. Millia: Ken no chikara wo shuushoku saseru no wa hassei ga ichiban aru yo.
                Motto sakendara dou ka?
                Yelling is the best way to focus one's strength. Why don't you
                try shouting some more?
    vs. Axl: Tanjun... Buki ga nagakereba sore dake nerai ga futashika ne. Kantan
             ni futokoro hisoreta yo.
             Simple... if your weapon is long your aim is unsure. I'm able to
             hit you easily...
    vs. Potemkin: Kinnikutsuki sugi. Mudaniku. Atama mo kinniku ka? Nibunibu
                  poyon aru.
                  Too muscled. Useless muscles. Your head is muscle too? Dull,
                  huh?
    vs. Chipp: Kono senryokusa ga wakaranai ka? Buzama wo toorikoshite aware
               ne.
               You don't understand the difference in our fighting ability?
               Pitiful you can't overcome your grovelling.
    vs. Eddie: Hattari no nouryoku ni tayoru koshinsha ne. Nasakenai otoko.
               Having to rely on bluffing powers, how cowardly. Pitiful man.
    vs. Baiken: Kaeshi waza bakari, tsumannai ne. Nanka roketeru re.
                Just counterattacks, how boring. I feel like I'm getting old.
    vs. Faust: Chi, chikyuudaiseimeitai aru yo! Ima no uchi ni taisan ga yoshi
               ne!
               Th-there's life outside of earth! We have to break them up
               now!
    vs. Testament: Aiya! Daijoubu aru ka? Ka-kao wa nagutte nai yo, kao wa.
                   Aiya! Are you okay? I didn't hit your face...
    vs. Jam: Ten wa atashi ni futamono ijou ataeta yo. Zenbu mane dekiru ka?
             Heaven has given me more than an imitation. Can you copy
             everything?
    vs. Anji: Nekketsu baka no asenioi otoko wa kirai yo. Mai to ka nando ka
              itte mo utsushiku nai ne.
              I don't like sweaty-smelling fevered boys. You can call it a
              dance but it's not pretty.
    vs. Johnny: Mou migita yo. Sono hayai kougeki, nando yatte mo atashi ni
                ataranai yo. Tamesu ka?
                I already saw through it. No matter how many times you try that
                fast attack it won't work. Want to try?
    vs. Venom: Anata baka ka? Sore, asobi dougu aru yo. Sore to, booru wa
               ishinageteru no to isshou ne, hikyou aru.
               Are you an idiot? That's for playing. And, using balls is
               like throwing rocks, cowardly.
    vs. Dizzy: Chotto wa genki nata you ne! Mise no orei mo kanete ranchi ogoru
               yo!
               You look a lot better! Come to my restaurant and I'll treat you
               to lunch!
    vs. Slayer: Karada, katai yo. Yooshoku bakari da to eiyou katayoru ne.
                Kotekote saiaku.
                Your body is too stiff. Eating just Western food will make you
                that way. Stiff is the worst.
    vs. I-No: Zokugaku wa kikanai aru. Urusai dake ne. Ato roketeru ne. Damedame
              ne.
              I don't listen to world music. It's just loud. And getting old.
              No good.
    vs. Zappa: Ma, mata chikyuugaiseimeitai aru yo! Koushite miru to, warito
               bikei aru ne. Doushite jibun kara dainashi ni suru ka. Nando mo
               mottainai koto aru yo.
               A, another alien!... Looking at it this way, he's pretty. I
               wonder why he made a mess of himself. It's such a waste...
    vs. Bridget: Ha! Kono nioi! Anata otoko no ko ne! 5 nen tattara mata kuru
                 yoroshi!
                 Ha! This smell! You're a boy! Come again in five years, okay?
    *Note: Jam's frequent use of "aru" in her quotes is a stereotypical Chinese
     accent in Japanese.
    
    JOHNNY
    Move Names
    Zenpou Idou: Move Forward
    Kouhou Idou: Move Backward
    Kamae Cancel: Stance Cancel
    Iainuki: Unsheathing
    Ensenga: Swallow's Piercing Tooth
    Sore ga Ore no Na Da: That's my name.
    
    Quotes
    Pre-Battle
     Eleganto ni kimeru ze?: Let's do this elegantly.
     Sumaato ni owaraseru ka.: Let's finish this with style.
     Mabataki suru hima wa nai ze.: I don't have time to fool around.
     Hiiroo no jouken wa? Saigo ni tatte iru koto da.: What makes a hero? He's
       the one who's still standing.
     Kaaten kooru wa uketsukenai ze.: You won't get a curtain call.
     Saki ni itte oku ga, ore wa paafekuto da ze.: I'll let you know, I'm
       perfect.
     (vs. May) Shoubu ni puraibeeto wo...: Matches are private...
     (vs. May) Mochikomu mon ja nai ze.: They're not something to bring in.
     (vs. May) O, omae kitanee zo!: Y-you're dirty!
     (vs. Testament) Sou da na, sake de mo tsukiatte moraou ka?: Oh, why don't
       you come for some sake with me?
     (vs. Testament) Miren ka? Shinpai shinasan na.: Still attached? No need to
       worry.
     (vs. Testament) Ki ni naru nara asobi ni kuru ga ii sa.: If you're still
       worried you can come visit anytime.
     (vs. Dizzy) Doko de oboetan da? Sono kotoba.: Where did you learn that word?
     (vs. Dizzy) Aitsu wa!: That girl!
     (vs. Dizzy) May...
    Win
     Nori ga warukatta na.: Your style's no good.
     Akirame ga kanjin da ze.: Giving up is fundamental.
     Sono hen ni shitoki na.: Let's leave it at that for now.
     Happii endo no jouken wa? Hansamu ga katsu koto sa.: What makes a happy
       ending? When the handsome one wins.
     Sensu ga chigaun da naa... sensu ga.: It's a difference in sense...
     Ore wa honki ni saseta no wa... misuteiku datta na.: It was a mistake to
       get me serious.
    Lose
     Anbiriibaburu da ze...: Unbelievable...
     Hade ni yararechimatta ze...: Wonderfully done...
     Miren da ze...: Regrettable...
     Chotto te wo nukisugita ka...: I tried a bit too hard...
     Omae honki de yattaro...: You were serious...
    Taunt
     Manaa ga waruin ja nai no?: Aren't you a little rude?
     Kakatte ki na?: Come on and fight.
     Paa to ikou ze?: Let's go.
     Motto hade ni ikou ze?: Let's be a little flashier.
     Yabo na mane shiyagatte...: Such coarseness...
    Respect
     Anta wa nakanaka...: You're pretty...
     ...guddo da ze.: ...good.
     ...kimatteru ze.: ...decided.
     ...romanchikku da ze.: ...romantic.
     ...buraboo da ze.: ...bravo.
     ...ekisentorikku da ze.: ...eccentric.
    Scalpel
     Ore wa noomaru da ze!: I'm normal!
     Ikasu!: Sharp!
    Dizzied
     Na, nanka mieru zo.: I can see something...
     Ashi ni kichimatta...: I've tripped up...
     Yatsu wa... doko... da...: Where... is... he...
    Staggered
     Kuritikaru ja nai!?: A critical!?
    Psych Burst
     Aguresshibu ga shinjou de na.: Aggressiveness is the key.
    Psych Burst Counter
     Shiriasu ni iku ze?: Let's get serious.
    Air Recovery
     (none)
    Throw
     Tottotoki na!: Take this!
     Hora yo!: Hey!
     Yudan shita na.: You took it too easy...
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Koitsu ga honmono no "iai" tte yatsu yo, benkyou ni natta kai?
             This is true "Iai", did you learn anything?
    vs. Ky: Nakanaka no hansamu booi daga, sono teido ja sekai de wa nibanme
            da na.
            You're a fairly handsome boy, but at that level you're only second
            in the world.
    vs. May: Naande omaesan ga konna toko ni inno? Rusuchuu no fune wo
             makasetoitaro?
             What are you doing here? Didn't I leave the ship to you?
    vs. Millia: Aa, ware "Jeriifisshu Kaizokudan" de wa zuiji, josei kuruu wo
                uketsukete iru. Sokontoko yoroshiku.
                Ah, we "Jellyfish Pirates" always welcome female crew. Cheers.
    vs. Axl: Nn, gureito na riichi da! Ga, sono bougire ga ore ni todoku made
             10 kai wa battou dekirun da na.
             Hm, great reach! But, before that even reaches me I can draw my
             sword ten times.
    vs. Potemkin: Mazu wa echiketto da... takitsubo no you na ase ga tobijiranai
                  you ni uwagi wo kitekurenai ka.
                  First is etiquette... could you wear a jacket or something so
                  the sweat doesn't fly off you like a waterfall?
    vs. Chipp: Supiido doukouto jiman suru no wa kamawan ga, sore wo shinoide
               shimau jiiniasu na ore wo douyatte tonaete kureru no ka na?
               I don't care if you're fast enough for yourself, but how should
               I call my genius which surpasses your speed?
    vs. Eddie: Iai no shinzui to wa kokoro wo torae, sore wo inuku shingan
               no kyouchi. Mayakashi no kougeki de ore wo madowasu koto wa
               dekin.
               The essence of iai is taking one's heart and concentrate on
               drawing in the mind's eye. You can't confuse me with distracting
               attacks.
    vs. Baiken: Guramarasu na reidii ni wa soredake de ore no ude ni dakareru
                kenri ga aru. Saa!
                A glamorous lady already has the right to be embraced in my
                arms. Come!
    vs. Faust: Ku, mou sukoshi de kominikeeshon ga toreru to omotta ga, sasuga
               ni denjarasu na kokoromi datta ka...
               Hmm, I thoght that with just a little more I could communicate,
               but it turned out to be a dangerous experiment...
    vs. Testament: Nanibito taritomo, kono ore kara onna wo toozakeru sonzai
                   wa mitomenai.
                   It doesn't matter who, but I won't recognize anyone who
                   tries to keep me from a woman.
    vs. Jam: Otoko wo sasou wa kiken na hiasobi, koketisshu na kosuchuumu ga
             kimi wo zainin ni shite iru no sa.
             Tempting men is playing with fire, that coquettish costume is
             making you a criminal.
    vs. Anji: Ekisentorikku ni kimatta ze... kono ore no tensaiteki na
              warutsu tekunikku de tsukiattanda, kansha shite kure yo?
              We finished eccentricly... you kept up with my genius waltz
              technique, thank me, ok?
    vs. Johnny: Ichiryuu no kanteishi ni mo miyaburenai imiteeshon ga aru to
                kiku ga... kono kisekiteki sekushiiforumu wo maneru to wa
                mubou datta na.
                I hear there are imitations that fool even the best appraisers...
                but trying to imitate my miraculous sexy form was foolish.
    vs. Venom: Senjou de doresuappu wa touzen no manaa da. Daga chirii tsu
               kaburanai yoyuu ga nakereba shin no mi dashi nami to wa ien na.
               Dressing up at a battlefield is common manners. But, if you
               don't have something to uncover, you can't show your true self.
    vs. Dizzy: Daibu chikara wo seebu dekiru you ni natta you da na. Maa, sore
               wa sateoki da, banmeshi wa ore no bun mo youi shite choudai yo?
               It looks like you're able to control your strength a lot better.
               Well, that's that, make enough dinner for me too, okay?
    vs. Slayer: Zenjinrui no hanbun ni hitsuyou to sareru oresama wa sukoburu
                bijii da. Yokyou no tsumori nara, tsugi wa kane wo toru ze?
                I am very busy since half of humanity needs me. If you want
                to make a side show I'll collect money next time, okay?
    vs. I-No: Kadai wa ansanburu da. Sono ki ga aru nara ore ga kurefu ni natte
              yaru.
              I am making an ensemble. If you care to join I will be your clef.
    vs. Zappa: Kanashimanaide kure redii. Sa, sono namida wo... fuenee! Yoshi,
               jaa, oresama no mune no naka de suki na dake... dakenee!
               Please don't be sad, lady. Here, let me wipe away your tears...
               I can't! Okay, then let me hold you tight.... I can't!
    vs. Bridget: Naze ka oresama wa hijou ni fuyukai da. Fuseki no tsumori nan
                 darou ga, jibun kara buki wo hanashite kateru hodo, iai wa
                 amaku nai ze.
                 For some reason I'm not pleased. You must be trying to prepare,
                 but if you want to release your weapon to win, iai is not
                 to be underestimated.
    
    JUSTICE
    Quotes
    Pre-Battle
    Win
    Lose
    Taunt
    Respect
    Scalpel
    Dizzied
    Staggered
    Psych Burst
    Psych Burst Counter
    Air Recovery
    Throw
    Dust
    
    Postfight Speech
    vs. Sol: I am absolute. The first, perfect Gear.
    vs. Ky: So this is the Holy Order, the very essence of human good...
            How pitiful.
    vs. Axl: I can sense the aberrant potential in your body... What is an
             one like you doing here?
    vs. Anji: Another Japanese... It looks like they havenít all died out yet,
              after all.
    vs. Baiken: Slaughter brings about hatred, and hatred brings about slaughter.
                It takes a sinful being to turn that cycle to oneís own side.
    vs. Eddie: Go away. Those who are not human are not my enemy.
    vs. Millia: Youíve strengthened your body with magic... Too bad youíll
                always be second class.
    vs. Chipp: A high-speed approach to battle... I see there is something to be
               learned from you.
    vs. Venom: Did you expect to win without putting your life on the line?
    vs. Potemkin: You cannot defeat me with raw power. Is your patriotism clouding
                  your judgement?
    vs. Jam: So youíve mastered "ki"... Thereís still not enough power behind
             your attacks.
    vs. Faust: This being is not in my data... You are a precious sample. I must
               analyze it from the molecular level.
    vs. Johnny: So this is what they call ďdivine speed.Ē The idiocy of humans
                never fails to make me laugh.
    vs. Bridget: Iím not crushing you... Iím crushing the future that lies before
                 you. The human race must multiply no further.
    vs. Slayer: Step aside, nightwalker. This battle is between us and the humans.
                You outsiders have no business here.
    vs. May: Pathetic Japanese... It disgusts me to think that there are still
             survivors.
    vs. Testament: What an interesting sample defect. How can a Gear who can
                   think for himself justify this resistance?
    vs. I-No: A causal interference body, huh... What does the future want of
              us?
    vs. Zappa: Gathering spirits and wielding them as weapons... An effective
               strategy.
    vs. Dizzy: Sleep now...
    vs. Robo Ky: A non-organic magic power amplifier? What on earth are
                 they thinking...?
    vs. Kliff: Itís finally time for this old soldier to fade away.
    vs. Justice: An imitation doll? Humans do such useless things.
    
    
    KLIFF
    Quotes
    Pre-Battle
    Win
    Lose
    Taunt
    Respect
    Scalpel
    Dizzied
    Staggered
    Psych Burst
    Psych Burst Counter
    Air Recovery
    Throw
    Dust
    
    Postfight Speech
    vs. Sol: Well, what do you say to that? The experience of age has it's
             benefits.
    vs. Ky: You've improved...I see making you the leader was the right choice.
    vs. Millia: You seem to be troubled somehow. Why don't you tell me it is what
                bothers you...?
    vs. Eddie: Looks like your time is up. You have any regrets? If you do, I may
               be able to help.
    vs. Baiken: A mere woman cannot...Well never mind that. Let's just say your
                soul is not evident in battle.
    vs. Anji: Hmm...you're quite a spirited man, considering your slender size.
    vs. Axl: Your clothes...your words. You're trying to seem younger than you
             are...
    vs. Venom: You've killed before...You will regret it.
    vs. Potemkin: You can't overpower this old dog.
    vs. Jam: You buffoon! Don't waste food like that!
    vs. Faust: And I thought all young people today were a lost cause.
    vs. Chipp: Your skills are unquestionable but you lack control. You must learn
        to keep your excitement at bay during battle!
    vs. Johnny: An iaido Swordsman, eh? That's an old style for a young'in like
                you. Of course, it wasn't enough to beat me.
    vs. Bridget: A mere child turning a toy into a weapon...And I thought Peace
                 had come to the land!
    vs. Slayer: What is a Nightwalker doing here? Depending on how you respond,
                you may not be leaving alive...
    vs. May: I worry about your potential...But now is not the time for that. It
             is time for you to leave here.
    vs. Testament: You've grown to be a fine man...I have no further regrets.
    vs. I-no: I appreaciate your shallow advances, but you're taking this a bit
              too far, what are you really up to?
    vs. Zappa: Quit flopping around like that and stand up straight. A true man
               faces what's in front of him!
    vs. Dizzy: So much power...but everyone in the world carries a weight
               like that. It's nothing to be ashamed about.
    vs. Robo-Ky: What, are they leaving the fighting to mechanical men now? The
                 Holy Order isn't what it used to be...
    vs. Justice: I'm sorry...I'm afraid there's no room in the coming years for
                 either of us.
    vs. Kliff: I don't know where you got that sword...but I think it's a bit too
               heavy for you! You'll break a hip weilding it!
    
    
    KY KISKE
    Quotes
    Pre-Battle
     Ikimasu.: Here I come.
     Jinrai no yuen wo oshiemashou.: Let me teach you the way of lightning.
     Zenryoku de dekiru koto da.: I'll use all my power.
     Doushite mo tatakaimasu ka...: So it has to come to a fight...
     Ii shiai ni shimashou.: Let's make this a good fight.
     Kuchi de itte mo muda ka.: I guess you won't understand words, so...
     (vs. Sol) Karukunagaseru to omou na.: Don't think I'll go easy.
     (vs. Sol) Sukoshi tsukiatte morau zo.: Come along with me.
     (vs. Sol) Sakete wa tooren zo.: I won't let you get away.
     (vs. Jam) Naze watashi ga!: Why me!
    Win
     Ii shoubu deshita.: That was a good match.
     Yoku ganbarimashita ne.: You did your best.
     Kore ga Fuuraiken no chikara da.: This is the power of the Fuuraiken.
     Konkai wa watashi no shoori desu ne.: It's my win this time.
     Mata, itsudemo oaite shimasu.: I'll be your opponent anytime.
     Jigoujitoku da na...: You reap what you sow...
     (vs. Sol) Naze... honki de tatakawanain da!: Why won't you fight seriously!
     (vs. Sol) Watashi de wa... fufuku na no ka!: Am I not enough!
     (vs. Sol) Ashirawareta mono da na.: I dealt with you.
    Lose
     Koko made na no ka!: Is this the end!
     Makeru wake ni wa...: I didn't...
     Mi, mikirenai!: I can't avoid it!
     Ko, kokomade kite...: I, I got this far...
     Munen!: Regrettable...
     (vs. Sol) Ku, kuso!: D-dammit!
     (vs. Sol) Omae ni wa... katenai no ka...: Can't I win against you...
     (vs. Sol) Na... naze nan da...: Wh... why!
    Taunt
     Anata de wa muri da.: It's impossible for you.
     Sore demo senshi desu ka.: You call yourself a warrior?
     Watashi wo okorasenaide kudasai.: Don't make me angry.
     Janen wo sutenasai.: Throw away your evil feelings.
     Kata ga amai desu ne.: Your form is underdeveloped.
     Itsumade sou shite iru tsumori desu ka?: How long are you planning to do
       that?
    Respect
     Subarashii waza desu.: Wonderful technique.
     Marude kamiwaza da na.: Like a miracle.
     Kishin no gotoku ka...: Just like a demon god...
     Sasuga desu.: As expected.
     Keisatsukikou ni hairimasen ka?: Won't you join the police force?
     Ki ga nukenai na!: I can't let my attention slip from you!
    Scalpel
     Nan te koto da!: How could this happen!
    Dizzied
     Sakite wa torareta ka...: The front lines were taken...
     Me ga... kasumu...: My eyes... are misty...
     Ku...fukaku...: Failure...
    Staggered
     Ku, yudan shita!: Damn, I was careless!
    Psych Burst
     Ima shika nai!: Only now!
    Psych Burst Counter
     Sasmasen!: I won't let you do that!
    Air Recovery
     Kikimasen!: That won't work!
     Nante iryoku da...: Such power
    Throw
     Shitsurei!: Sorry!
     Suki ari!: Vulnerable!
     Osoi!: Too slow!
    Dust
     Yudan shimashita ne...: You were careless..
     Ikimasu yo.: Here I come.
     Iku zo!: Here I come!
    
    Postfight Speech
    vs. Sol: Sonna me wo suru kara... watashi wa shouri shita ki ni narenain da.
             Because you have those eyes... I can't feel that I've won.
    vs. Ky: Kanshoku wo yosootte akuji demo hataraku tsumori ka? Zannnen daga,
            watashi no buka ni gisei wo mimagiu mono nado oki wa shinai.
            Trying to commit evil deeds dressed like an officer of the state?
            Unfortunately, none of my subordinates would be fooled by imitations.
    vs. May: Sa, bussou na basho na no de deguchi made okurishimasu yo.
             Now, this is a dangerous place so let me show you the exit.
    vs. Millia: So, sonna tekagen da nante! Tashika ni zenryoku de wa arimasen
                ga... otoko de areba touzen no tegokoro.
                To hold back that much! It's true that wasn't full strength...
                if you were a man that would be a natural consideration...
    vs. Axl: Shouhai ga dou are, egao de te wo toriaeru. Anata to wa itsu made
             mo sou iu kankei de aritai.
             Even in battle, grasping a smile with one's hands. I wish you will
             always be like that.
    vs. Potemkin: Anata ga sono kase wo hazushite itara shouhai wa wakarimasen
                  deshita. Otagai ni kougi no shito to shite ganbarimashou!
                  If you had been unshackled I wouldn't have fought you. Let
                  us try our best as agents of our governments!
    vs. Chipp: Kore hodo no sabayasa hokoru hito wa katsute mita koto ga
               arimasen. Me ga nareru made daibun jikan ga kakarimashita yo.
               I have never seen anyone who could boast as much speed as you.
               It took me awhile for my eyes to adjust.
    vs. Eddie: Toushin wo kasanereba izure mizukara ni koukai suru toki ga kuru.
               Kui aratameru koto da na.
               If you pile up your sins one day you will regret it. Repent now.
    vs. Baiken: Mita koto mo nai kenwaza daga, nante kansei sareta suki no musa
                de... kanpuku itashimashita.
                A sword style I have never seen before, and one without any
                weakness... I am most impressed.
    vs. Faust: Kono kiteretsu na waza no suusuu... mae ni... doko ka de oaishita
               koto ga arimashita ka?
               This very strange style... somewhere... have we met before?
    vs. Testament: Isshun de mo ki wo nukeba, shikaku kara renzakukougeki wo
                   kawashi kirenai. Osoroshii aite datta...
                   If one loses a concentration for even a moment, there come
                   a quick multitude of unavoidable attacks. Truly a
                   fearsome opponent...
    vs. Jam: Ano... sono, amari ashi wa takaku agenai hou ga ii ka to... me no
             yariba ni komaru no da, sono... sumimasen!
             Um, uh, it's better not to raise your leg too high... my eyes are
             um, uh... sorry!
    vs. Anji: Nante shinayaka na karada sabaki da, asoko de migitte inakereba
              imagoro...
              Such a flexible movement style, if I hadn't predicted these
              attacks I would now...
    vs. Johnny: Gikyou no yuu wo ie domo tsumi wa tsumi, kore hodo no chikara
                ga oari nara seidou ni tsukau beki desu!
                Even if you say you are a chivalrous gentleman a crime is a
                crime, this kind of strength should be used for the right path!
    vs. Venom: Ryoushin to wa, oka shita tsumi wo kui, aratameru koto ni koso
               shin'i ga aru. Uamashii to omou kigai ga aru no naraba, anata wo
               mukaete kureru hito wa hoka ni mo iru no desu yo?
               Having a conscience is regretting one's deeds and giving true
               meaning to correcting them. If you truly have a strong spirit,
               there are others who will welcome you.
    vs. Dizzy: Daibu jisei ga kiku you ni natta you desu ne, yokatta. Shippo
               to tsubasa mo umaku kakuseru you ni nareba mondai nai no desu
               ga...
               It seems you've become able to control yourself, wonderful.
               If you can just hide your tail and wings well there won't be
               any problems...
    vs. Slayer: Toku wo sonaeru mono naraba... a, wa, warai nagara satte iku...
                watashi wa katta no darou ka...
                If you possess virtue, then... hey, walking away while
                laughing... did I really win?
    vs. I-No: Anata no me kara wo ryoushin ga kanjirarenai. Josei de atte mo,
              yudan wa dekinakatta.
              I don't sense a conscience in your eyes. Even if you're a woman,
              I couldn't get careless...
    vs. Zappa: Ate suiryou nano wa wakatte imasu! Shikashi koushou wa iranai
               deshou. Doko de kusuri wo kattan desu ka? Kore wa anata no tame
               de mo aru no desu yo!
               I know it's a guess! But I don't need authorization. Where did
               you buy those drugs? This if for your own good you know!
    vs. Bridget: Sono senjaku na ude kara nashieru waza nomi de, goujuu
                 wo fuseru to wa, odorokubeki shuugouchikara desu. Shikashi,
                 kokou ni mi wo okumono no anzen wo mikiwameru no wa, watashi
                 no ginmu de mo aru no desu.
                 You can produce a surprising strength from the techniques
                 you perform with those frail arms. However, assuring the
                 safety of those in danger is also my duty.
    
    MAY
    Move Names
    Iruka-san Yoko: Dolphin Horizontal
    Iruka-san Tate: Dolphin Vertical
    Houkoutenkan: Change of Course
    Hakushu de Mukaete Kudasai: Please give them a round of applause.
    Kyuukyoku no Dadakko: Ultimate Spoiled Child
    Chouzetsu Monzetsu Kirimomi Daisenpuu: Superior Fainting Tailspin
                                           Whirlpool
    Deluxe Gosho Kawara Bomber: Deluxe Five River Delta Bomber
    May to Yukai na Nakamontachi: May and Her Pleasant Friends
    
    Quotes
    Pre-Battle
     Taishita koto nasasou da ne.: This doesn't look like it'll be a problem.
     Kodomo da to omowanai hou ga ii yo.: Better not think I'm just a kid...
     Naite mo shiranai yo!: Not my fault if you cry!
     Ikku yo!: Here I come!
     Johnny... ganbaru kara ne!: Johnny... I'll do my best!
     Makenai yo!: I'm not going to lose!
     (vs. Johnny) May no fusenshou!: May's easy win!
     (vs. Johnny) ...tte no wa dou?: ...how about it?
     (vs. Johnny) Ii mon, Johnny shokujinuki!: Johnny skipped dinner...
    Win
     Hehe! May no kachi na no da!: Hehe! This is May's win!
     Ehehe! Yoyuu da ne!: Ehehe! Too easy!
     Ahahaha! Minna, katta yo!: Ahahaha! Everyone, I won!
     Ahahaha! Yabou ni ippou zenshin: Ahahaha! One step closer to my goal!
     Ahahaha! Yatta ne!: Ahahaha! I did it!
    Lose
     Johnny!
     Gomen ne, minna!: Sorry, everyone!
     Gomen ne, Johnny!: Sorry, Johnny!
     Mou sukoshi na no ni...: Just a little bit more...
     Tsuyosugi da yo...: Too strong...
     (vs. Johnny): Johnny no baka!: Johnny, you idiot!
     (vs. Johnny): Johnny no tako!: Johnny, you octopus!
     (vs. Johnny): Johnny no kechi!: Johnny, no fair!
    Taunt
     Naanda yowachii ya.: So weak.
     Onna no ko ni teageru ki kai?: Trying to hurt a little girl?
     Honki dashi na yo!: Get serious!
     Yowaki nattan ja nai?: Haven't you gotten weaker?
     Motto abaretai no ni...: I wanted to let myself go...
    Respect
     Sugoi ne, kara hodo ja nai kedo.: Amazing, though not as good as he is...
     Minaoshita yo!: I've changed my opinion of you.
     Kuchi dake ja nain da ne.: You're not just all talk.
     May, makechau ka mo?: May might lose?
     Yappari... tsuyoi na...: Strong after all...
    Scalpel
     Sonna!: No!
     Gomen ne Johnny!: Sorry Johnny!
    Dizzied
     Ohoshisama ga tonderuu...: The stars are flying...
     Kurakura suru...: Everything's spinning...
     Chotto tanna...: Hey, wait...
    Staggered
     Tanma, tanma!: Mercy!
    Psych Burst
     Tobashiteku yo!: I'll send you flying!
    Psych Burst Counter
     Moo! Urusai!: Geez! Shut up!
    Air Recovery
     Abunakatta na...: So dangerous...
     10 ten manten!: Ten points, full points!
    Throw
     Baai baai!: Bye bye!
     Jaa mata yo!: See you later!
    Dust
     Tondecchae!: Fly away!
     Hoshi wo miteki na...: Go see the stars.
     Mei rariato!: May lariat!
    
    Postfight Speech
    vs. Sol: Aite ga dare datte, koi suru otome ni wa kanawanain dakara!
             No matter who the opponent, it doesn't matter to a girl in love!
    vs. Ky: Ii otoko... demo madamada aoi wa! Nenki ga tarinai mono.
            A good man... but still too young! Not enough maturity.
    vs. May: Bo, boku no mane shite Johnny ni chikazukou tta tte sou wa ikanain
             dakara! Zenzen furimuite kurenain dakara! U... mijime.
             Even if you try to look like me to get close to Johnny it won't
             work! He won't even glance at you! U... how miserable...
    vs. Millia: Urayamashii na, kamigata ga omoi no mama nan desho?
                How nice, your hairstyle is how you want it, right?
    vs. Axl: Sou, sono maai ga nigate na no. Johnny to ataru mae ni... ne,
             mou ikkai dake tsukiatte kureru?
             Yeah, I don't like the wait. Until I meet Johnny... hey, want
             to go again?
    vs. Potemkin: Ki wo otoshicha dame da yo! Yo no naka ni wa maccho ga suki
                  na onna mo iru mitai dakara.
                  You can't lose hope! There are a lot of women in this world
                  who like the macho type.
    vs. Chipp: Nanka sugoku hayakute yoku wakannakatta kedo, yararen no mo
               hayakatta naa, kono hito.
               He was really fast or something, but beating him up was fast
               too...
    vs. Eddie: (Kurai... nanka shinmiri shichatteru yo...) Ano, bo, boku
               saku wo isogu kara...
               (Dark... it feels so solemn...) Um, I'm going to go first...
    vs. Baiken (U... mune okkii...) Jo, Johnny wa oshitoyaka na no ga
               suki nan dakara!
               (U... big breasts...) Jo-Johnny likes the graceful type, ok!
    vs. Faust: Nanka samuki ga suru no... anata, hage ne hage nano ne?
               I feel cold for some reason... you, you're bald, aren't you!
    vs. Testament: Bikei no kuse ni tafu nan da mon, tsukarechatta.
                   You were pretty tough for looking pretty, I'm tired.
    vs. Jam: (Uwa, kirei na ashi...) Johnny wa, hashitanai onna ga
              kirai na no yo!
             (Wow, pretty legs...) Johnny doesn't like vulgar women, okay!
    vs. Anji: Tatakatten no ni megane nanka tsuketetara abunai yo! Johnny
              nara kanzen muketsu dakara ii kedo...
              Wearing glasses while fighting is dangerous! Johnny's perfect
              so that's different...
    vs. Johnny: Gomen ne, Johnny. Demo koremo zenbu futari no ai no tame na no
                yo!
                Sorry, Johnny. But this, too, is for our love!
    vs. Venom: Haetenai yori wa iikedo... kami no ke jamakusaku nai?
               Better than not growing at all, but... isn't that hair a bother?
    vs. Dizzy: Kore mo kuruu to shite no shugyou nanda yo! Okaimono ni wa
               donna konnan ga matteru ka wakarain dakara.
               This is training for the crew too! You never now how difficult
               shopping might get.
    vs. Slayer: Da, dandii... ha! Jo, Johnny no hou ga dandii nan dakara!
                Da-dandy... ha! Jo-Johnny is more dandy!
    vs. I-No: Anta mitai na toshima ni nabiku hodo Johnny wa shumi waruku nai
              mon da!
              Johnny isn't interested in middle-aged women like you!
    vs. Zappa: A! Uun, nandemo nai yo. Ka, karada yawarakai ne. Eto,
               arukeru? Uu... waratteru...
               A! Um, nothing. Your body is, uh, soft. Um, can you walk?
               Uu.. he's laughing...
    vs. Bridget: Nee, boku, asobi de otona wo karakau mon ja nai yo!
                 Hey, I'm not somebody to tease when playing!
    
    MILLIA RAGE
    Move Names
    Kousoku Rakka: Sudden Descent
    Zenten: Forward Roll
    
    Quotes
    Pre-Battle
     Koroshi wa shinai...: I won't kill you...
     Itaku shinai kara...: It won't hurt a bit...
     Nigete mo ii no yo?: I don't care if you run.
     Anata ni tsukamaerareru?: Can you catch me?
     Chikamichi wa nasasou ne.: Guess there's no shortcut.
     Mabataki suru hima mo agenai.: You won't have time to fool around.
     (vs. Eddie): Kisama ga... kataki: You're... revenge!
     (vs. Eddie): Mou soko ni wa inai no ne...: You're no longer there, are you.
     (vs. Eddie): Kakera mo nokosenai!: I won't even leave a shell!
     (vs. Slayer): Yokei na kizukai yo.: I don't need your pity.
    Win
     Yowai...: Weak.
     Suki ga oosugiru.: You recover too slowly.
     Bootoshiteru kara.: You weren't paying attention.
     Nakanaka yokatta wa... anata.: You weren't too bad.
     Oyasuminasai.: Good night.
     Nattoku ikanasou ne.: Looks like you understand now.
     Taikutsu na tatakai...: Such a boring fight.
     Sayonara...: Goodbye...
     Kuyashii?: Angry?
     (vs. Eddie): Kore de, Millia mo shinda wa.: Now, Millia is dead too.
    Lose
     Amakatta...: I went too easy...
     Miren ne...: Too bad...
     Zato...
     Watashi wa...: I'm...
     Koko made ne...: This is it...
     Owatta...: It's over...
    Taunt
     Baka na hito ne...: Such a fool...
     Tsumaranai ne.: So boring...
     Sore, senpou no tsumori?: You call that fighting?
     Kinasai...: Come on.
     Kowai no?: Are you scared?
     Anata, heta ne.: You're pretty bad.
    Respect
     Anata sugoi yo ne.: Pretty amazing.
     Tanoshii hito ne.: Such an interesting person.
     Kawaii hito ne.: Such a cute person.
     Taikutsu sezu ni sumisou ne.: This won't get boring...
     Tsuyoi no ne.: So strong...
     Amaku miteta wa...: I underestimated you...
    Scalpel
     Dame...: No...
     Soko wa...: There is...!
    Dizzied
     Shimatta!: Damn!
     Mazui...: Not good...
    Staggered
     Masaka!: Impossible!
    Psych Burst
     Kime ni iku wa yo.: Let's end this.
    Psych Burst Counter
     Tsume ga amai...: Your skills are weak.
    Air Recovery
     Dekiru!: Not bad!
    Throw
     Koko yo...: I'm over here...
     Gomennasai...: Sorry...
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Shio wo okutta tsumori? Ma, kocchi mo ato ga nai kara konkai
             wa kansah suru wa...
             Trying to get away cleanly? Well, I don't have a trace either so
             I'll thank you.
    vs. Ky: Otoko no kuse ni to wa iwanai kedo... Anata, sukoshi kinchoukan
            ga tarinain ja nai no?
            I won't say "for a man" but... aren't you a little under-excited?
    vs. May: Hontou ni yodomi no nai mezashi ne... anata ni wa sono shiawase
             wo wasurete hoshiku nai wa.
             A true glance without guile... I don't want you to forget your
             happiness.
    vs. Millia: Watashi ga kono chikara wo te ni ireru tame ni nani wo shita
                ka shitteru? Niwaka ni mane dekiru to wa omowanai koto ne.
                Do you know what I had to do to obtain this power? It's not
                something that can be lightly imitated.
    vs. Axl: Iyarashii me de watashi wo miru na.
             Don't look at me with dirty glances.
    vs. Potemkin: Katai yo ne...
                  How hard...
    vs. Chipp: Hayai no ne...
               How fast...
    vs. Eddie: Nani wo waratte iru... naze sonna ni odayaka na no? Odoero!
               Inochi koi wo shiro! Kore ijou watashi wo kakimidasu na!
               Why are you laughing... why are you so calm? Be afraid! Beg
               for your life! Don't bother me any longer!
    vs. Baiken: Kanjou ga mae ni desugite iru. Sunbun no suki mo minogasanai
                reiseisa ga nakereba, watashi no ugoki wo torareu koto wa
                dekinai.
                Your emotions are showing too much. If you don't have the
                calmness that doesn't show any weakness, you won't be able
                to catch me.
    vs. Faust: Nagusameru wake ja nai kedo, ningen wa yarinaosu koto ga dekiru
               rashii kara...
               I'm not making fun of you, but humans can redo their mistakes...
    vs. Testament: Ugokanai hou ga ii... sono mama otonashiku shite ireba raku
                   ni shineru wa.
                   It's best not to move... if you just stay like that you'll
                   die easily.
    vs. Jam: Koreshiki no ketsumatsu de tachikirete shimau yume naraba,
             akirameru koto ne.
             If your dream is cut off by this, then give up.
    vs. Anji: Akireta makezu kirai ne. Souiu me wo suru yatsu wa kirai ja nai.
              To not lose surprisingly, I don't like. It's not that I don't
              like your attitude.
    vs. Johnny: Yoyuu aru kao ne. Iyami na otoko...
                A composed face... such a gaudy man...
    vs. Venom: Omae, tashika yatsu no sokkin datta na. Warui ga yatsu wa
               "zetsu". Uramitakereba urame.
               You're his associate... sorry, but he is "despair". If you
               want to hold a grudge, hold a grudge.
    vs. Dizzy: Tatakai nareshite nakute yokatta. Detarame ni kyouryoku
               na potensharu wo motte iru you ne.
               It's good that you aren't used to battle. You seem to hold
               a random potential for strength.
    vs. Slayer: Awaremu na, watashi ga eranda koto da. Kuiru mae ni yaru koto
                mo aru!
                Don't pity me, this is what I've chosen. Before I regret it
                I must do something!
    vs. I-No: Iru no yo ne... kuchi wa umai katsu ni, heta na hito tte.
              It's true... those good at speaking are sometimes bad people.
    vs. Zappa: Otoko un ga warui to wa yoku iwareru kedo. Hen ne...
               mitsumerareru to me ga awaserarenai.
               It's said I have bad luck with men, but... How strange...
               even if I stare I can't meet your eyes.
    vs. Bridget: Abunai... sore, kodomo no omocha ja nasasou ne.
                 Dangerous... that's not just a kid's toy, is it.
    
    POTEMKIN
    Quotes
    Pre-Battle
     Daa! Osokunatta na.: Daa! Guess I'm late.
     Uooo! Ikinobiru koto wo kangaero.: Uooo! Why don't you think about surviving.
     Kakugo wa dekita ka? Ikuzo!: You ready? Let's go!
     Saizen wo tsukusu koto da.: Let's finish this well.
     Ginmu wo suikou suru.: I will perform my duty.
     Inochi wo kakete kakatte koi!: Put up your life and come on!
     (vs. Slayer) Daitooryou kara hanashi wa kiiteiru, shoojiki, tanoshimi
       de shouganai.: I've heard about you from the President... honestly, I'll
       enjoy this.
    Win
     Junchou ni susunde iru.: Making good progress.
     Mondai wa nai.: No problems.
     Mite no toori da.: As you've seen.
     Jitto shitero.: Stay down.
     Tateba kizu ga aku zo.: Stand up and your wounds will get worse.
     Shibaraku wa ugoken darou.: You won't be moving for awhile.
    Lose
     Ginmu shippai.: Mission failed.
     Sumanu... daitooryou!: Sorry... President!
     Futei no yakara ni!: By an unpure...!
     Migoto!: Well done!
     Yasuyasu to wa iku ka!: Went too easy!
     Fukaku: I've failed!
    Taunt
     Hikyoumono me!: Damn coward!
     Misokonatta zo!: You've made a mistake!
     Tachisarei!: Stand up and go home!
     Hokori wa nai no ka?: Don't you have any pride?
     Hazukasarashime ga!: An embarrassment!
     Tegotae no nai.: Unresponsive.
    Respect
     Tegowai na...: Pretty strong...
     Ii ude da.: Good skills.
     Sou konakute wa!: It won't come to that!
     Makoto no senshi yo...: A true warrior...
     Datsubou sasurareru...: I salute you.
     Kanpuku shita.: I admire you.
    Scalpel
     Wa, watashi wa chigau zo!: I-I'm not like that!
    Dizzied
     (none)
    Staggered
     Ba, baransu ga!: My balance!
    Psych Burst
     Oora gekishin!: My aura trembles!
    Psych Burst Counter
     Sasoi ni kakatta na!: You asked for it!
    Air Recovery
     (none)
    Throw
     (none)
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Aikoku no seishin ga watashi wo sasete iru no da, mamoru mono
             ga nai mono ni wa make wa sen!
             I am supported by the love of my country, those who have nothing
             to protect cannot beat me!
    vs. Ky: Kitan suru koto wa nai. Saisen no moushi denaraba itsu demo
            uketsukete iru.
            I will not hold back. If you wish a rematch I will always accept.
    vs. May: Maboroshi no chinjuu wo miru you na me de mitsumeru na...
             Don't stare at me like some mythical animal...
    vs. Millia: Rittaiteki na sentou ni wa funare de na, umaku kagen ga
                tsukamenakatta ga... kega wa nai ka?
                I'm not used to solid combat, I can't hold back appropriately...
                are you hurt?
    vs. Axl: Tashika ni nagai! Ga, komakai no da. Sono teido no kougeki de ore
             no shinkou wo tomeru koto wa dekin.
             Truly it's long! But, it's thin. With that level of attack you
             have no hope of stopping my attacks.
    vs. Potemkin: Ore wo damaru to wa oroka na yatsu yo. Kono yo ni futatsu to
                  arienu mono no miwake mo tsukan to wa na.
                  You are foolish to try and deceive me. There is no distinction
                  between two things of which only one should exist.
    vs. Chipp: Futoufukutsu no seishin wa migoto to ieyou ga, hikigiwa wo
               wakimaenu mono wa migurushii dake da.
               I want to say I commend your unbending spirit, but those who
               don't know when to pull back are an annoyance.
    vs. Eddie: Modore! Sono hokorinaki shuutai, mire ni koraen.
               Go! I can't stand looking at shameful, prideless behavior.
    vs. Baiken: Inochi no yaritori wo shiru mezashi, sono kokorogake wa onna
                dakara ni senshi yo!
                A glance that knows the taking of lives, that kind of heart
                makes this woman a true warrior!
    vs. Faust: Nani habakaru koto nai senjutsu! Hone no oreru shouri datta...
               Such a nonthreatening attack style! That was a close victory...
    vs. Testament: Ayashige na waza wo tsukau you daga, onore ga tamashi wo
                   motanu mono no kougeki nado soku ni natta tokoro de ore no
                   teki de wa nai.
                   You may use arcane techniques, but if you attack without
                   a soul you don't stand a chance against me.
    vs. Jam: Haki wo kometaru ken koso ken'ono ni masaru to shinjite ha ita ga,
             seishi ni oitewa danjo wo mo awanai to wa, masa ni tooyou no shinpi
             da.
             I had believed that a willfull fist was more powerful than any
             weapon, but seeing it put in action regardless of male or female...
             truly a mystery of the East.
    vs. Anji: Dai no otona ga kono issen wo marude kenka no you ni tanoshinde ita
              to wa, mattaku kimochi no ii otoko da.
              Enjoying this battle as if it were a simple fight, such an
              agreeable man.
    vs. Johnny: Ichigeki hicchuu no ken to ie do, aite wo shikomeru mae ni
                mudaguchi wa tatakanai koto da na.
                If you want to hit your enemy in one blinding flash, you
                shouldn't be talking up your opponent beforehand.
    vs. Venom: Himatsumau gekiryuu to te koi no ikikata wo boogu koto wa
               dekinai. Omae no ryuugi ni tsukiau giri wa nakatta to iu koto da.
               The carp cannot protect against the raging, frothing rapids.
               In other words I had no need to go along with your style.
    vs. Dizzy: Kyorei wo harau tsumori wa nai. Nakamon ga mitsukatta no nara tomo
               ni yuku ga ii.
               I do not mean to say useless formalities. If you have found
               companions go with them.
    vs. Slayer: Tashika na gikou wa arou to mo, senkyoku wo sayuu suru no wa mune
                no uchi ni aru mono da. Ken wo majiwasu no nara shingeki wo
                kazase!
                You do have finesse, but those who rule the battlefield are
                those with something in their hearts. If you want to fight
                with me, bring your true attacks!
    vs. I-No: Sunshi mo chinsen mo naku, zare ni karamu mono de wa nai. Konna
              tokoro ni mo fuugi wa aru mono da.
              This is not meant for sporting without thought or contemplation.
              This kind of place has customs as well.
    vs. Zappa: Shinshin wo shoku suru hodo no hanarejyuu yo! Kakugo wa
               mitomeru ga, masa ni haichaku shita to ieyou.
               You who eclipse both mind and body! You certainly are prepared,
               but it came to a loss.
    vs. Bridget: Makoto sawayaka ni shite kodawari no myougi yo! Mohaya chisetsu
                 naru wo sashite kozara to wa yobenu na.
                 A refreshing and troubling skill! That is no longer child's
                 play.
    
    ROBO KY
    Quotes
    (Robo Ky's quotes are the same as Ky's, only distorted)
    
    Postfight Speech
    vs. Sol: Begin self-check...burn damage on 70% of the body... I won! Halt!
             Where are you going!
    vs. Ky: Because you have those eyes... I can't feel as if I have won...
    vs. Axl: This armor has a melting point of 6000 degrees. Your fire doesn't
             even make it warm.
    vs. Anji: Your moves are illogical, and your unscientific weapons have no
              effect on me.
    vs. Baiken: Metal sensors on! Hidden weapons do not work on me!
    vs. Eddy: Is this the best they can do with biotechnology? Hardware will
              always win over wetware!
    vs. Millia: Ho, trying to enhance yourself as a human with new parts. That
                won't improve your potential.
    vs. Chipp: With these sensor eyes, anything under the speed of sound looks
               like its standing still.
    vs. Venom: Use as many balls as you want. With my multiple body calculations,
               I can stop them easily.
    vs. Potemkin: What's wrong? I'm over here. Aim a little better!
    vs. Jam: Food? I have no need of an energy replacement like that.
    vs. Faust: Medicine is useless to my well-constructed body. By replacing
               parts I can be invincible!
    vs. Johnny: Even if I can't dodge your battou, I can always take a hit and
                counter. I can always get a new set of limbs!
    vs. Bridget: Were you trying to confuse me with those low-level attacks?
    vs. Slayer: Attack method unknown... analysis impossible. I won, so forget
                it...
    vs. May: Small fries don't interest me. Go away.
    vs. Testament: Using summons to multitask. However I have already analyzed
                   it. You have lost!
    vs. I-no: Supersonic wave attacks. Unusual method of attack, but with
              my analysis it is nothing my neutralizers cannot handle.
    vs. Zappa: Vengeful spirit? Such an opponent is no match for me!
    vs. Dizzy: Calculating magic potential... exceeds known limits! Overload!
               Overload! Danger! Danger! Danger!
    vs. Kliff: Your parts are getting too old. Why don't you exchange them?
               Hahahahaha...
    vs. Justice: Ho... I've stopped it for now. I had better call for
                 reinforcements.
    vs. Robo-Ky: Same type? When did you separate from our line of command?
    
    
    SLAYER
    Move Names
    Chi wo Suu Uchuu: Bloodsucking Universe
    Eien no Tsubasa: Eternal Wings
    Chokkagata Dandy: Direct Hit Dandy
    
    Quotes
    Pre-Battle
     Tatakai to iu mono wo gokyouju shiyou.: Let me teach you what fighting is.
     Ohatsu ni ome ni kakaru, soshite kore ga saigo da.: As soon as I see you,
       it's over.
     Shinpai shinakute mo ii, tekagen wa shiyou.: Don't worry, I'll go easy on
       you.
     Suman na, Sharon, zenza ga aru you da omataseshita.: Sorry, Sharon, but it
       looks like I have to take care of something.
     Aa, amari tsuma wo matasetakunai, isogasete morau yo.: Ah, I don't want to
       make my wife wait. Let's hurry.
     Fu, deeto no saichuu da to iu no ni, kimi mo busui da nee.: Hmph, in the
       middle of a date, too, you certainly are rude.
     (vs. Eddie) Ochita ka... oshii otoko wo nakushita.: So you've fallen...
       we've lost a good man.
     (vs. Potemkin) Watashi ni idomu nara mazu yatsu wo koete hoshii mono da.:
       If you want to provoke me you'd better be better than he is.
     (vs. Venom) Utsuwa de wa nai, asoko wa ikigurushii darou?: Not a vessel,
       suffocating, isn't it?
     (vs. Millia) Kimi wa Zato no... Zannen datta na.: You're Zato's... It was
       such a pity.
     (vs. Sol) Sasuga ni hima ni natte ne.: Since I had time on my hands...
    Win
     Takaku tsuita ga ii jugyou datta darou?: It was a bit expensive, but it was
       a nice lesson, huh?
     Kono ippuku yori jikan ga kakaran to wa ne.: To think you didn't even last
       as long as a puff on this pipe.
     Shoujiki, mou sukoshi dekiru to omottan daga ne.: Honestly, I thought you
       could do a little better.
     Aa, kamawan, tekitou ni kutsuroidete kuretamae.: Ah, I don't care, go ahead
       and relax.
     Hashitanai you daga oodoburu wa manzoku dekinakute ne.: Seems vulgar, but
       I can't be satisfied with just an hors d'oeuvre.
     Michikusa wo kutta ga nakanaka tanoshimeta yo.: I had to loiter a bit but
       I had fun.
    Lose
     Maamaa da na.: That was pretty good.
     Taikutsu shinogi ni wa natta yo.: That was just killing time.
    Taunt
     Kimi no yowasa wa shitsurei da to omou da ga...: Your weakness is an insult to
       me...
     Motto koko mo tsukaetamae.: Why don't you use THIS more?
     Kamawan yo, tasuke wo yobitamae.: I don't care, go ahead and call for help.
     Piriodo wo utou ka.: This period is boring.
     Maku wo sagarosou.: The curtain's falling.
     Finaare to ikou.: Let's cut to the finale.
    Respect
     Midokoro wa aru na, daibu sama ni nattekita yo.: You have promise, I'm
       interested in you.
     Ii zo, sono mama taikutsu sasende kure yo?: Great, keep me entertained, okay?
     Ganbaru ja nai ka, sono choushi de tanomu yo.: You're trying your best, keep
       it up.
    Scalpel
     Sharon, kore ni wa wake ga!: Sharon, there's an explanation for this!
     Shi ni mo masaru kutsujoku: A humiliation worse than death!
    Dizzied
     Nn, naisu na tegotai da.: An excellent attack.
     Nu, ii tokoro he, goho!: Nice... shot!
     Kora, tatakun ja nai.: Hey, no hitting!
    Staggered
     Hande wo yarisugi da.: I gave you too much of a handicap.
    Psych Burst
     Seme te ni mawaru ka.: Let's go for offense.
    Psych Burst Counter
     Hitoshi ga tarin yo.: One push isn't good enough.
    Air Recovery
     Ima no wa nakanaka da.: That was pretty good there.
     Mou sukoshi fumikonda hou ga ii.: You should step in a little more.
     Oiuchi ga osoi yo.: Your followup is too slow.
    Throw
     Shikkei.: Impertinent.
     Yosomi wa ikan yo?: Looking away won't get you anywhere.
    Dust
     Tsuyome ni iku zo?: Let's try some power.
     Shoushou arakuiku zo.: I'll get a little rough...
     Suki ga medatsu na.: Your vulnerability is glaring.
    
    Postfight Speech
    vs. Sol: Sousha wo shinogu to iu no mo matohazure ka, aikawarazu no
             sentounouryaku da. Izure honki de yaritai mono da na.
             It's a mistake to say you can surpass a nobleman, but it
             was your usual fighting strength. One day I will want to fight
             you seriously.
    vs. Ky: Kore wa junsui na shumi na no daga... naze kimi hodo no otoko ga,
            tsumi wo osoreru no ka ne?
            You have a pure desire, but... why is a man like you afraid of
            sin?
    vs. May: Slayer no tejaku onna ni kai hite utameru. Hoshi furu ya /
             Koppamijin ni / Kujira tobu.
             I compose to commemorate meeting this girl. "The stars fall /
             Smashed into little pieces / A whale jumps".
    vs. Millia: Kurameba seisoku ni satsuki wo kaikorosu. Daga kimi wa sou
                arubeki ko na no da yo.
                How vain that murderous intent strangles life. But you seem
                as if you should be that way.
    vs. Axl: Mubougyou ni miete mo tayasuku kai ni wa hairenu to iu wake ka.
             Kimi no shoseijutsu ka ne? N? Kora, hen na me de Sharon wo miru na!
             Even if you look defenseless it's hard to reach you. Your secret
             to life? Hm? Hey, don't look at Sharon that way!
    vs. Potemkin: Chikara mo shinen mo, tatakai ni oite zettai no youso to wa
                  narien yo. Ma, ano shi ni shite kono teishi to itta tokoro ka.
                  Neither strength nor focus are an absolute element of fighting.
                  Well, from that master I expected nothing more from this pupil.
    vs. Chipp: Tsugi no itte wo oshihakaru, kokorozashi motsu mono naraba ichigi
               to shite kokoro etamae. Chinpu na tsuchi ga tsuku zo?
               I conjecture, if you focus all your efforts on what you want your
               spirit suffers. You will achieve only cheapness.
    vs. Eddie: Ishu taru kanashimi mo kodoku mo, shosen wa sakkaku ni suginu no
               da yo. "Aru" koto yori juuyou na mono wa nai.
               The sadness and solitude from being different are in the end
               merely an illusion. There is nothing more important than
               "being".
    vs. Baiken: Oo madomowazeru. Chi no umi ni tayutau nakigao no shoujo yo.
                Nanto, nanto ningenteki na ikiyou!
                Oh, mademoiselle. You who wade through an ocean of blood
                crying. Such a human way of living!
    vs. Faust: Jisetsu, kimi no you na mono ga derukara, jinrui wa omoshiroi.
               Arui wa warera no ganso mo, kimi no you na hito datta no ka mo
               shirenu na.
               It's because people like you appear from time to time that
               people are interesting. Perhaps our originator was somebody like
               you.
    vs. Testament: Aseru koto wa nai. Ikiru imi nado, ato kara tsuite kuru mono
                   da.
                   No need to rush. The meaning of living is something that comes
                   afterwards.
    vs. Jam: Shoujin suru koto da na. Sono senpou nara, arui wa watashi wo
             messuru koto ga dekiru ka mo shire nu.
             It's about focusing. Perhaps someday, your style of fighting may
             be able to destroy mine.
    vs. Anji: Memai mashi wa yuui ni tatte koso, kouka wo hakki suru mono.
              Daga, somosomo kimi to watashi de wa ikimono toshite no kaku ga
              chigau.
              Superior in the face of dazzlement, that is what demonstrates
              effects. However, you and I have different reasons for living
              now.
    vs. Johnny: Slayer no masurao ni kai hite utameru. Sangurasu / Shukuya
                souchaku / Jiko no moto.
                I compose to commemorate meeting this brave man. "Sunglasses /
                Always prepared / The essence of accidents".
    vs. Venom: Ouji no awarenai "Shiroyukihime" ga attara dou omou ne? Zannen
               deshita to iu hanashi de kimi jishin wa nattoku dekiru no ka.
               What would you think if a prince didn't appear for a "Snow White"?
               It's a sad story, but can you accept it?
    vs. Dizzy: Shikkei shita. Sekai no shouten wo, ichido kono me de mite
               okitakatta mono de ne.
               I was rude. I wanted to see once what the world was focused upon.
    vs. Slayer: Kari ni kimi ga katta toshite, Sharon ga watashi wo machigau to
                demo omotta no ka ne? N? A! Sharon, nani wo sowasowa shite iru.
                Did you think that if you won over me, Sharon would mistake
                you for me? Hm? Ah! Sharon, what are you fidgeting about!
    vs. I-No: Marude neko nadegoe no you na... naruhodo, sore ga "fudan no kimi"
              to iu wake ka.
              Sounds just like a stroked cat... I see, so that is the "real
              you".
    vs. Zappa: Moushuu to temo, hito no kokoro no katachi de wa aru ka na.
               Mottomo, hanryo naraba shinchou ni erabu bekida, naa, Sharon?
               Speaking about a myth, how about the shape of the human heart?
               Besides, a person should be able to choose one's partner with
               consideration, right, Sharon?
    vs. Bridget: Waza wa atte mo waza ga nai. Shigei tariereba, patoron ni
                 nanori wo agetai tokoroda. N? Sharon! Kore wa tatoe, tatoe da!
                 Just a technique doesn't make a performance. If you have
                 the art, a patron will surely accept you. Hmm? Sharon! That
                 was an example, just an example!
    
    SOL BADGUY
    Move Names
    Tatakiotoshi: Knockdown
    Bukkirabou ni Nageru: Rough Throw
    
    Quotes
    Pre-Battle
     Kakugo wa dekiten no ka?: Are you prepared?
     Uzatte...: Annoying...
     Hevi da ze.: Heavy.
     Dou natte mo shiran zo!: Whatever happens isn't my fault!
     Warui ga oshimai da!: Sorry, but it's over!
     Mendokusee...: Annoying...
     (vs. Slayer): Intai shitan ja nee no ka?: Didn't you retire?
     (vs. I-No): Shibaraku da naa.: It's been awhile.
     (vs. I-No): Yarou wa doko ni iru?: Where is he?
     (vs. I-No): Nigasanee ze.: I won't let him run away.
     (vs. Ky): Shaanee na.: Guess I don't have a choice.
     (vs. Ky): Mata omae ka...: You again...
     (vs. Ky): Gokurou na kotta.: Such trouble...
     (vs. Axl): Bochi bochi da na...: So-so...
     (vs. Axl): LP de juubun da.: The LP is fine.
     (vs. Axl): Damatte oite ke!: Shut up!
    Win
     Yareyare da ze.: Sheesh.
     Konna mon ka!: Is that all?
     Abayo.: See ya.
     Te no uchi wa oshimai ka.: That's it for your skill.
     Taikutsu saseyagaru...: Bore me...
     Mou owari ka?: Finished already?
     (vs. Ky) Nakigotoba wa kikanee zo.: I'm not listening to your crying.
     (vs. Ky) Maa, ganban yo.: Give up trying.
     (vs. Ky) Bouya dakara sa.: It's because you're a boy.
    Lose
     Hevi da ze...: Heavy...
     Yareyare da ze...: Sheesh...
    Taunt
     Nan no mane da, sorya?: What the hell is that?
     Mibae wo misero.: Show me your skill.
     Kakatte koi yo.: Come on and attack!
     Mezawari nan da yo.: You're an eyesore.
     Usero!: Get lost!
     Yaru ki nee no ka?: Don't feel like it anymore?
    Respect
     Yaru ja nee ka.: Pretty good.
     Joudeki da.: Good performance.
     Mazumazu da na.: That's tolerable...
    Scalpel
     Mazui darou!: This ain't good!
    Dizzied
     Kusou!: Dammit!
    Staggered
     Kuso!: Dammit!
    Psych Burst
     Ikki iku ze!: All at once now!
    Psych Burst Counter
     Choushi ni noriyagatte...: Feeling high and mighty are you...
    Air Recovery
     (none)
    Throw
     (none)
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Yareyare da ze...
             Geez...
    vs. Ky: Nanda, sono kao? Shinkikusai me de miten ja nee.
            What's with that face? Don't look at me all irritated.
    vs. May: Sore nari no kakugo wa attan darou na?
             Were you this prepared?
    vs. Millia: Tekagen mo kokora ga genkai da, mou ichido tatsu tsumori nara...
                kakugo wo kimerun da na.
                This is the limit to how I can hold up, if you stand up again...
                just be prepared.
    vs. Axl: Warui ga tsukiatte raren.
             Sorry but I can't have you tag along.
    vs. Potemkin: Nibuin da yo...
                  You're dull...
    vs. Chipp: Chitto wa damatte rannee no ka, temee wa.
               Can't you shut up for a second?
    vs. Eddie: Nousho wa zonbun ni tareta ka? Jaa kutabare.
               You done making your calligraphy? Well, **** you.
    vs. Baiken: Nan datte konna ni onna ga taiseii yagaru? Hebii da ze...
                Why does this one woman have such a presence? Heavy...
    vs. Faust: Yarou...
               Bastard...
    vs. Testament: Temee mo taigai shitsukkeena... jiman no kao ga
                   henkei suru mae ni hike.
                   You sure are persistent... before you warp your face
                   again go away.
    vs. Jam: Nani wo hoketeyagaru, nagusame no kotoba de mo matten no ka? Hike.
             What are so surprised about? Waiting for sympathy? Go away.
    vs. Anji: Atsukurushii yarou da na.
              Sweltering bastard...
    vs. Johnny: Maji de yannee no ka? Kuenee yarou da na temee mo...
                Won't act seriously? Can't stand this bastard...
    vs. Venom: Ore mo temee ni wa you ga ne, usero.
               I don't have a use for you either, get lost.
    vs. Dizzy: Urochoro shiten ja nee...
               Don't loiter around...
    vs. Slayer: Ima sara taikutsu datte ka, warawase yagaru.
                If you're still bored, I'll laugh.
    vs. I-No: Nakanee nara nakasumade da.
              If you don't cry now I'll make you.
    vs. Zappa: ... kimi warii na.
               You make me feel weird...
    vs. Bridget: Komamori wa gomen da ze...
                 I don't babysit...
    
    TESTAMENT
    Move Names
    HITOMI: Eyes
    
    Quotes
    Pre-Battle
     Koko kara saki ni wa ikasenai.: You won't get any further than this.
     Madoromi ni oboreru ga ii.: Go ahead and doze off.
     Kamishimo wo nugu ki ni wa naren ka.: Not used to taking off your battle
       clothes...
     Watashi ni kateru to omou no ka?: You think you can win against me?
     Onore no rikiryou wo wakimaero.: Let me test your strength.
     Orochi ni fukube da na asamashii.: Pitiful like a serpent in the gourd.
     (vs. Dizzy) Shiawasesou de anshin shita zo.: Seeing you happy puts me at
       ease.
     (vs. Dizzy) Sonna egao mo dekita no da na.: So you've been able to smile
       like that.
     (vs. Dizzy) Ii kazoku wo moteta na.: You've found a good family.
     (vs. Johnny) Kari ga dekita na.: I'm in your debt.
     (vs. Johnny) Ano ko wo tanonda zo.: I leave her to you.
     (vs. Johnny) Dizzy wa shiawase ka?: Is Dizzy happy?
    Win
     Tengai no chi to shirekakawaru na.: Don't involve yourself in what doesn't
       concern you.
     Tanomu, mou konaide kure.: Stop coming, alright?
     Kono mori wa yogosan.: You won't stain this forest.
     Mou... au koto wa nai darou.: I don't think we'll meet again.
     Ogotta na.: What a luxury.
     Myoutai na do nai ka mo shiren na.: There might be strange retreats...
    Lose
     To... toosan...: F-father...
     Chikara ga... tarinai...: I don't... have enough power...
     Mada... hayai!: Not... yet!
     Baka na, kono chikara ga...: Impossible, this power...
     Kono mama de wa...: Like this...
    Taunt
     Genkai wo hikidase.: Try to the limit.
     Touki ga susuketeiru zo.: Your fighting spirit is stained.
     Motto yaru ga ii.: Try harder.
     Asamashii mane wo...: Such a pitiful manner...
     Enjaku ni hitoshii...: Just like a birdie...
     Muri wo sureba shi wo maneku zo.: Try to hard and you'll be asking for
       death.
    Respect
     Naruhodo ude ga tatsu.: Your skill is impressive.
     Tamami ni shite wa yaru na.: Not bad for someone living.
     Chikara wo tsukawaneba naramai.: Guess I'll have to use my strength for
       this one.
     Tanoshimasete kureru.: This will be fun.
     Koeba kurushimi ga fuyasu dake da.: Resist and it will only hurt more.
     Numada chikara wo kakushite iru na.: Hiding your strength, are you.
    Scalpel
     Nani!: What!
     Wa, watashi no himitsu ni chikazuku na!: Don't get close to my secret!
    Dizzied
     Masaka...: Impossible...
     Kiiteru to iu no ka?: That worked?
     Ku, onore...: Damn you...
    Staggered
     Ku, yaru na!: Not bad...!
    Psych Burst
     Tekagen wa shinai!: I won't hold back!
    Psych Burst Counter
     Honki ni saseta na!: Now you made me get serious!
    Air Recovery
     (none)
    Throw
     Itashikata nai.: No choice.
     Mada korinu ka.: Still punishment...
     Naze hiku koto ga dekinai?: Why can't you pull back?
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Kisama wo omou to kokoro ga kawaku! Kiete nakunare!
             When I think of you my heart dries up! Get lost!
    vs. Ky: Kaeru ga ii... Kouken no deru baku de wa nai.
            Go home... this is not a place for civil rights.
    vs. May: Kodomo to tekagen no dekiru shintai de wa nai, kaette kure.
             I'm not one who can hold back because of a child, please go
             home.
    vs. Millia: Marude tamashi no kai da na... kokoro koko ni arazu de
                kateru to omotta no ka?
                Just like a soul's corpse... did you think you could win
                here without a heart?
    vs. Axl: Mada wakaranai no ka? Somosomo butsuriteki ni watashi wo kesu
             koto nado dekinai to iu koto ga.
             Don't you understand? The fact that you cannot erase me
             by physical means...
    vs. Potemkin: Bakemono atsukai sareru koto ni wa nareteiru. Kisama ni
                  iwareru no wa shingai daga na.
                  I am used to handling monsters. Regrettable that I
                  can say that to you...
    vs. Chipp: Sore dake no ashi ga aru no nara kaeri michi mo hayakarou...
               Kiero.
               If you're that fast than hurry home... go away.
    vs. Eddie: Masaka... mada nakamon ga ikinokotte ita to iu no ka?
               Impossible... some of my "companions" were still left?
    vs. Baiken: Sou itta engon wo kurai tsuzukeru koto ga wareware no sei na
                no da...
                To continue over past regrets is our fate...
    vs. Faust: Watashi mo mata "ikiru" koto to mukai atte iru. Makeru wake
               ni wa ikanai.
               I seek to "live" once again. I cannot lose.
    vs. Testament: Oroka da na... seishin de shoukan wo ninau koto ga, dore dake
                   fuka wo kaname suru no ka wakaranakatta no ka?
                   Foolish... did you not know what kind of burden you would have
                   to take to summon others?
    vs. Jam: Fun, shoukin meate ka. Watashi mo kakerareta kingaku ni miau hataraki
             wo sen to na, kukuku!
             Hmph, a bounty hunter. I won't let you take the money put on my
             head, hahaha!
    vs. Anji: Watashi wa, sonzai suru koto ni inochi wo kakeru mono no kabe da.
              Tan naru kyoumi de koerareru to omou na.
              I am one who obstructs those who seek to bet their life. I can't
              be beaten by simple interest.
    vs. Johnny: Kirifuda ni watashi ni mikata shita you da, jookaa wo hiita no wa
                kisama no hou datta na.
                It seems the cards have allied with me, you're the one who drew
                the Joker.
    vs. Venom: Igai na sentou sutairu datta yo, shikashi tamaasobi no jun wa dete
               inai ga na.
               It was an unexpected fighting style, however the essence of
               playing ball wasn't there.
    vs. Dizzy: Ano touryou no shita naraba watashi mo anshin da. Mou koko he yori
               hitsuyou mo arumai.
               If you are under him then I am also at ease. There is no need
               to come here anymore.
    vs. Slayer: Kore ga sennen wo etsu shita yami no chikara ka. Zuibun to,
                akkenai.
                So this is the power of darkness of a thousand years. Still
                not enough.
    vs. I-No: Chikai wo jisuru yaiba ni wa misakai ga nai. Shisho ni megumaretaku
              ba, koko ni wa chikazukanai koto da.
              A blade which holds an oath bears no distinction. If you wish a
              burial place stay away from here.
    vs. Zappa: Watashi wa ichiyoku ni sura shinshin wo shitagaete iru no da.
               Zarei no kimi ni kachime wa nai.
               I am wholly a servant of my spirit. A miscellaneous spirit like
               you cannot win.
    vs. Bridget: Watashi ga koto no hoka taikakusa ni kurou shita kara, sono
                 teido no kega de sundeiru no da. Hayahaya ni tachimodotte kure.
                 I am so different from others because of much pain, so just
                 that amount of injury should suffice. Please leave quickly.
    
    VENOM
    Move Names
    Ball Seisei: Ball Creation
    Shunkan Idou: Instant Movement
    
    Quotes
    Pre-Battle
     Bureeku da.: Time to break.
     Kimi ni you wa nai da ga...: I have no use for you, but...
     Soko wo doite kurenai ka...: Would you step aside?...
     Hajimeru ka.: So it begins.
     Katanarashi ni naru ka...: So I get to warm up...
     Yamuwoen ka...: So this is inevitable...
     (vs. Eddie) Gurou shite kureta na...: Now you're mocking us...
     (vs. Eddie) Tatoe mukuro dake demo...: Even if it's just a corpse...
     (vs. Eddie) Kaeshite morau zo!: I'll take it back!
    Win
     Geemu setto da...: Game set.
     9 booru getto da.: Got the 9-ball.
     Ichido no chooku de juubun datta na.: One choke was enough.
    Lose
     Kore made ka!: So it ends here...!
     Fukaku!: I've failed!
     Zato-sama...
     Watashi ga mijuku na bakari ni!: Am I so immature?!
     Koko ga hakaba ni naru to wa...: To think this will be my graveyard...
     Te mo ashi mo den to wa!: Giving up hand and foot...!
     Akirameru wake ni wa...: I can't give up...
     Watashi mo mairimasu...: Now I go...
    Taunt
     Kyuu nashi de mo?: Even with no cue?
     Marude aite ni naran na...: Not even a worthy opponent...
     Kimi wa taikutsu da.: You're boring.
     Youchi na waza da na.: Such childish technique.
     Sore ga kimi no senpou na no ka...: That's your fighting style?
     Ocha no jikan ni shitai no da ga...: I'd love to have tea, but...
    Respect
     Kore hodo to wa...: If you're this good...
     Odoroita na.: You surprised me.
     Nami no ude de wa nai na.: Yours is no ordinary skill.
    Scalpel
     Ano kata igai ni...!: Nobody other than that person...!
    Dizzied
     Ku, kehai ga yomen!: Damn, I can't read your aura!
    Staggered
     (none)
    Psych Burst
     Muda na jikan wa habukou ka.: Let's cut down on this waste of time.
    Psych Burst Counter
     Faaru wo okashita na.: You've committed a foul.
    Air Recovery
     Kochira no ban da na.: Now it's my turn...
    Throw
     Suman na.: Sorry.
    Dust
     Yukuzo.: Here I go...
    
    Postfight Speech
    vs. Sol: Yoryoku ga aru no wa wakatte iru ga, mada tatakau tsumori nara
             kakugo shita hou ga ii. Ima no watashi ni suki wa nai zo.
             I know you have more strength, but if you plan to fight more
             be prepared. I have no vulnerability now.
    vs. Ky: Kari ni mo senjin ni kamaeru tachiba tote, koushoku ni junzuru koto
            ga kimi no nozomi de wa arumai?
            Even if you are temporarily in the vanguard, don't you wish to die
            for your country?
    vs. May: Hakumen wo niyamu koto wa nai.
             Don't regret your lack of experience.
    vs. Millia: Ano kata wa kimi wo shitatte ita... Naze uragitta no da...
                He adored you... why did you betray him...
    vs. Axl: Nagasa ni wa jishin ga attan daga, watashi no ue wo iku to wa na.
             You had confidence in your reach, but did you think it would beat
             mine?
    vs. Potemkin: Dareichi demo zettaiteki ni shinrai dekiru mono wa buki ni
                  naru...ka. Gakubasete moratta yo.
                  So anything one trusts completely can become a weapon... huh.
                  I've learned from you.
    vs. Chipp: Supiido wa kimi ni ichijichi no chou ga aru. Tokuwaza ni maishin
               sureba jakuten mo kabaa dekiru hazu da.
               You have superiority in speed. Now if you only pressed on with
               your special attacks you would cover your weaknesses.
    vs. Eddie: Zato-sama, kanarazu otasuke itashimasu! Shikashi kore wa ne
               ga fukai...
               Zato-sama, I will definitely save you! But the roots of this
               are deep...
    vs. Baiken: "Kiru" koto wo mokuteki to sureba, nihontou ni masaru buki wa
                nai hazu. Douyara sono katana wa koshi ga nobiteita you da na.
                If "killing" is your purpose, then there should be no weapon
                superior over the Japanese sword. It seems that katana was just
                decorating your waist.
    vs. Faust: Soshiki no senzokui wa sekai demo yorisuguri no mono da, byou ni
               tachimukau yuuki ga aru no nara shoukai shiyou.
               The guild's doctor is one who is versed in the world, if you
               have the courage to face sickness let me introduce you to him.
    vs. Testament: Kore hodo tairyou no houriki wo ichido ni houshutsu dekiru
                   to wa... Kongenteki ni wareware to wa tsukuri ga chigaurashii.
                   To be able to release this much spiritual strength at once...
                   it seems that what you are made of is different from us.
    vs. Jam: Soshiki ni mo sude wo tsukatta senshi wa iru ga, hakairyoku wo
             joushou saserareru mono wa mitakoto ga nai.
             There are those who fight with their bare hands in the guild,
             but I have never seen one who can raise their fighting power as
             you do.
    vs. Anji: Kaishaku no shikata hitotsu de donna shudan mo kougeki ni korozuru,
              watashi no kenkyuukadai demo aru.
              How to evade any sort of attack, that happens to be my area of
              research.
    vs. Johnny: Naze fumitodomatta no da? Asoko de furikitte ireba kimi ga katte
                ita hazu da...
                Why did you hold back? If you had fought seriously you would've
                won...
    vs. Venom: Watashi no mane wa kamawanga, tamashi wo shimareruzo. Tometa hou
               ga ii.
               I don't care if you imitate me, but my soul might be eclipsed.
               I had better stop you.
    vs. Dizzy: Shinjigatai sentounouryoku da... Tayumanu saya ga aru no nara,
               osamatte ita hou ga ii no ka mo shirenai na.
               Unbelievable battle strength... if you have a something to
               sheathe that power, that may be the way to go.
    vs. Slayer: Soshiki wa Zato-sama no mono da. Tatoe anata de mo yuzure wa
                shinai.
                The guild is Zato's. I won't give it up even to you.
    vs. I-No: Doumou wo yosooimushi no hane wo mushiru ka, shikake ga wakareba
              kouryaku wa muzukashikunai.
              You may cloak yourself in darkness to pick at your enemy,
              but if I understand your method attack is not difficult.
    vs. Zappa: Aite wo ayamatta na. Nayami wo kau no wa kagyou no uchi da.
               Imasara enrei gotoki ni wa odorokanai.
               It was a mistake by my opponent. Sorrow is my business. I
               will not be surprised by a vengeful ghost.
    vs. Bridget: Kimi no waza wa kanpeki datta ga, subete mieteita. Yooyoo
                 de wa hissatsu ni ikki tarimu koto wo shiri, watashi wa ima no
                 sutairu wo kakuritsu shita no dakara na.
                 Your technique was perfect but I saw through it. It's is
                 because I have perfected my technique that I know that a yoyo
                 can be lethal.
    
    ZAPPA
    Move Names
    Konnichiwa Sanbiki no Mukade: Good morning, three centipedes.
    Sono Mama Kaette Konaide Kudasai: Please don't come back.
    Hachiue: Potted Plant
    Itasou, tte Iu Ka Itai: Looks like it hurts... or rather, it hurts!
    Ochitoite Kudasai: Please stay down.
    Chikazuku to Yukimasu: Come closer and you'll die.
    Inu Kougeki: Dog Attack
    Umareru: I'm fading away...
    Kowai Yo~: I'm scared!
    
    Quotes
    Pre-Battle
     Faust-sensei wo mikakemasen deshita ka? Shuukaku nashi ka... Aaaaa!:
       Have you seen Dr. Faust? I don't have a clue but... aaaa!
     Donata ka, donata ka tasukete kudasai tte itte mo na... haguoo!: Someone,
       someone please help me, I said... haguoo!
     Yabai, yabai tte! Kono mama dato... kitaaaa!: This is bad, this is bad...
       if this goes on... here it comes!
     (vs. Faust) Anata nara watashi no kurushimi gaa...: You might be able to
       ease my pain...
     (vs. Faust) Temijikai ni setsumei suru to desu ne... aaa...: To explain it
       quickly... aaa...
     (vs. Faust) Hayaku, ishi ga aru uchi ni...!: Hurry, while I still have my
       will...!
    Win
     Nanja korya! Toriaizu kizetsu...: What is this! Well for now, faint...
     Mata mo fukuzatsu kossetsu da!: Another complicated bone fracture!
     Abosoborobierobuburo... mitana!: (gibberish) Did you see that!
     Ore no! Soshite! Akuma de ore no! Zetsubou...: Mine! And then! Perhaps
       mine! Despair...
     Kore wa! Ittai! Doushita! Mondesharo!: What! The heck! Is happening!
    Lose
     Tattate kureru!: I'll curse you!
     Urameshii zo!: I'm bitter!
     Nani yue konna koto ni...!: What are you doing...!
     Oyasumi Zappa!: Good night Zappa!
     Nani ga nanda ka sappari da!: Somehow I feel great!
    Taunt
     Kanben shite kudasai.: Give me a break.
     Nigasanai wa yo...: I won't let you run away...
     Keshiki ga keshiki ga keshiki gaaaa...: The scenery, the scenery, the
       scenery!
    Respect
     Kono karada igokochi ii wa.: This body is comfortable.
     Karada wo kaesu tsumori wa nai.: We don't want to give this body back.
     Nanka, senaka ga muzugayui na.: My back itches for some reason...
    Scalpel
     Kore ga saishin no chiryou?: Is this the latest medical treatment?
     Anta sore demo isha ka?: Are you really a doctor?
     Kodomo wa netoke!: Put the kids to sleep!
    Dizzied
     Ore ga warui no ka?: Am I evil?
     Doushite konna me ni?: Why do you look at me like that...
     Mou suki ni shite.: Do what you want...
    Staggered
     Ko, koko wa ittai!: Wh-where is this!
    Psych Burst
     Kiiiiiii!
    Psych Burst Counter
     Zu ni norun ja nai yo!: Don't push for too much!
    Air Recovery
     Itaku mo kayuku mo nai!: It doesn't hurt or itch or anything!
     Onore!: Damn you!
     Dakara shinjau tte!: I said, I might die!
    Throw
     (none)
    Dust
     (none)
    
    Postfight Speech
    vs. Sol: Aa! Mata hito ga taoreteiru! Daijoubu desu ka? U... Rifujin ni
             sakki wo houshutsu shiteirassharu!
             Aa! Another person has collapsed! Are you okay? U... I feel
             an unreasonable thirst for blood...
    vs. Ky: Mata karada ga... soko no keisatsu no hito, tasuketee! tte nani,
            okotterun desu? E? Taihou? Baka na!
            My body is... hey Mr. Policeman, help me! Huh, why are you angry?
            Huh? Arrest me? No way!
    vs. May: Shoujo ga taoreteiru! Shikkari shi... e? Yoru na? Hee... ku... namida
             ga...
             A girl has collapsed! Wake up... huh? Don't come any closer? Hee...
             tears...
    vs. Millia: "Haikei hahuesama, senjitsu, uruonda hitomi de ore wo mitsumeru
                josei ga michibashi de neteimashita. Ore wa koi wo shite shimatta
                you desu." Shikashi, doko to naku sagesunda ita you ni mo...
                "Dearest mother, the other day, I found a women lying by the road
                who stared at me with moist eyes. I felt that I was in love..."
                But, I also felt that I was being ridiculed...
    vs. Axl: Yatto futsuuppoi hito ni aeta to omotta no ni, kono hito mo neteru.
             Ha! Shikamo naiteiru. Sotto shitoite ageyou.
             I thought I had found a normal person, but he's sleeping too. And
             crying too. I'll just leave him alone...
    vs. Potemkin: Gorira ga taoreteiru! Iya! Gorira yori dekai! Tasukeyou ni mo
                  kowakute chikayoren!
                  A gorilla is collapsed! No! Bigger than a gorilla! Even if I
                  want to help I'm too scared to get close!
    vs. Chipp: Kokko no hito! Kami ga masshiro dashi! Watashi ga neteru aida ni,
               iiitai, donna osoroshii me ni!
               This person! His hair is white! While I was sleeping, what could
               possibly have happened!
    vs. Eddie: Moshimoshi, moshimoshi? Hii! Kono hito, ikishitenai yo! Nanka
               tsuchikeiro shiteru shi.
               Hello, hello? Aaah! This person isn't breathing! And he looks
               ashen too...
    vs. Baiken: Do, doushitan desu ka? Kyuu ni katana to ka furimawashite,
                abunai tte! Sore kireru tte! A! Honki da! Okka ne!
                Wh-what's wrong? Swinging around your sword like that is
                dangerous! You're going to hurt me! Ah! She's serious! No way!
    vs. Faust: Aa, sensei! Baka na, sakki made genki ni tatte ita no ni! Dare ga
               konna hidoi koto wo!
               Aa, Doctor! No way, you were standing there healthy earlier!
               Who could do something this horrible!
    vs. Testament: Houwa! Shinigami? Tsui ni omukae ga!... Shinigami made mo
                   neteru.
                   Whoa! Death? He's come for me!... Death is sleeping too...
    vs. Jam: Sasayaka de... chiisai yume... atashi ni datte atta no ni... sore
             na no ni... ano hito wa... nikuiiii!
             Fresh... with dreams... I had them too... but even so... that
             person... hate!
    vs. Anji: "Haikei hahuesama senjitsu araka ni hanzaisha to omowareru
              roshutsugyou ga, ourai de nonbiri to neteorimashita. Toukai wa
              kowai tokoro desu."
              "Dearest mother, the other day, I saw a criminal-looking
              exhibitionist lying in the street. The city is a scary place..."
    vs. Johnny: Urameshii... onna wo nakasu otoko... hitori nokorazu...
                norotte yaru...
                How hateful... a man who cries for women... without leaving
                a single one... I'll curse you...
    vs. Venom: Mieru... mieru yo... anta no kata ni mo, senaka ni mo... bettari
               to nayami ga...
               I see... I see it... on your shoulders, your back... hate is
               clinging to you...
    vs. Dizzy: "Haikei hahuesama senjitsu kureetaa no chuushin ni hane no
               ueta shoujo ga tsuffushite orimashita. Yo no naka wa dounatte
               shimatta no deshou ka? Sore to mo kotoshi no harai ka nani ka
               deshou ka?"
               "Dearest mother, the other day I saw a young girl with wings
               stuffed into the center of a crater. What is the world coming
               to? Or is it this year's fad?"
    vs. Slayer: Hie! Hi, Hito ga sakasama ni neteru! ...tte, nanda, ore no kubi
                ga sakasama ni natteru no ka. Eeh?
                Aah! A person's sleeping upside down! ... huh, what the,
                my neck is upside down. Eh?
    vs. I-No: Ge, mata hen na houkou ni! Mi, mimi ga! Ude ga! Ashi ga! Kubi ga!
              Kubi?
              Geh, another weird pose! Ears! Arms! Legs! Neck! ...neck?
    vs. Zappa: Aa! Shinderu! Tte kore ore jan! Ore shinda? Ore shinda?!
               Aa! He's dead! But that's me! Am I dead? Am I dead?!
    vs. Bridget: "Haikei hahuesama, senjitsu, juu ni sumau mori nide nejire
                 taoreteita shouko wo kaihoushita tokoro, ii kanji datta no de
                 yomekouhou ni agetara otoko deshita. ... otoko deshita!"
                 "Dearest mother, the other day I was taking care of a young
                 girl in the forest where beasts live and I felt she would
                 be a good bride, but when I lifted her up she was a man.
                 ... a man!"
    
    7. MISCELLANEOUS TIPS/TRICKS/SECRETS
    
    Story Mode
    I have written a separate Story Mode FAQ to deal with this mode. Please check
    it out on GameFAQs.
    
    Survival Mode
    Survival Mode is the key to unlocking many things within GGXX. Like most
    fighting games' survival modes, GGXX's will have you fight a random series
    of opponents. You will gain some health back after each victory but not
    necessarily all of it. The difference lies in the Level system. It seems
    that each action that would've given you points in the regular game
    translates to Levels in Survival Mode, as combos or counter hits seem to be
    the fastest way to gain levels. Also, you will usually gain a bonus if you
    get a perfect or if you finish an opponent with an Overdrive. (However these
    bonuses do not necessarily translate to an increase in Level, especially
    in later Levels). Usually every ten Levels a "Daredevil" will come and
    challenge you, interrupting your current fight. Defeating these Daredevils
    unlocks a number of things. I have listed the Daredevils and the things
    they unlock if you beat them below. Unlike GGX(+) you will NOT gain Levels
    while fighting Daredevils, so if you're confident that it'll work go ahead
    and Instant Kill them; it won't hurt anything.
    
    Level   Opponent                      Unlocks
    010     EX/Shadow Faust               EX Faust
    020     EX/Shadow Testament           EX Testament
    030     EX/Shadow Johnny              EX Johnny
    040     EX/Shadow May                 EX May
    050     EX/Shadow Millia              EX Millia
    060     EX/Shadow Slayer              EX Slayer
    070     EX/Shadow Chipp               EX Chipp
    080     EX/Shadow Ky                  EX Ky
    090     EX/Shadow Anji                EX Anji
    100     EX/Shadow Potemkin            EX Potemkin
    110     EX/Shadow Jam                 EX Jam
    120     EX/Shadow I-No                EX I-No
    130     EX/Shadow Baiken              EX Baiken
    140     EX/Shadow Eddie               EX Eddie
    150     EX/Shadow Bridget             EX Bridget
    160     EX/Shadow Venom               EX Venom
    170     EX/Shadow Zappa               EX Zappa
    180     EX/Shadow Axl                 EX Axl
    190     EX/Shadow Dizzy               EX Dizzy
    200     EX/Shadow Sol                 EX Sol
    210     Shadow Robo Ky                Robo Ky
    220     Shadow Kliff                  Kliff
    230     Shadow Justice                Justice
    240     None                          --
    250     None                          --
    260     None                          --
    270     None                          --
    280     None                          --
    290     None                          --
    ** From this point on regular opponents will also be Shadow/EX. Robo Ky, Kliff,
       and Justice will also appear.
    300     Gold Chipp                    SP Chipp
    310     Gold Baiken                   SP Baiken
    320     Gold Ky                       SP Ky
    330     Gold May                      SP May
    340     Gold Potemkin                 SP Potemkin
    350     Gold Slayer                   SP Slayer
    360     Gold Jam                      SP Jam
    370     Gold Anji                     SP Anji
    380     Gold Zappa                    SP Zappa
    390     Gold Eddie                    SP Eddie
    400     Gold Testament                SP Testament
    410     Gold Venom                    SP Venom
    420     Gold Faust                    SP Faust
    430     Gold Johnny                   SP Johnny
    440     Gold Axl                      SP Axl
    450     Gold Millia                   SP Millia
    460     Gold Bridget                  SP Bridget
    470     Gold Dizzy                    SP Dizzy
    480     Gold I-No                     SP I-No
    490     Gold Kliff                    SP Kliff
    500     Gold Robo Ky                  SP Robo Ky
    510     Gold Justice                  SP Justice
    520     Gold Sol                      SP Sol
    530     None                          --
    540     None                          --
    550     None                          --
    560     None                          --
    570     None                          --
    580     None                          --
    590     None                          --
    ** From Level 600 onwards regular opponents will also be Gold.
    600     EX/Gold Baiken                --
    610     EX/Gold Axl                   --
    620     EX/Gold Venom                 --
    630     EX/Gold Johnny                --
    640     EX/Gold Slayer                --
    650     EX/Gold Faust                 --
    660     EX/Gold Zappa                 --
    670     EX/Gold Potemkin              --
    680     EX/Gold I-No                  --
    690     EX/Gold Chipp                 --
    700     EX/Gold Anji                  --
    710     EX/Gold Eddie                 --
    720     EX/Gold May                   --
    730     EX/Gold Jam                   --
    740     EX/Gold Millia                --
    750     EX/Gold Bridget               --
    760     EX/Gold Testament             --
    770     EX/Gold Dizzy                 --
    780     EX/Gold Ky                    --
    790     EX/Gold Sol                   --
    ** Daredevils from Level 800 to 990 will be a random EX/Gold character.
    999     Super Gold Sol                --
    *Super Gold Sol possesses a superpowered Gunflame, more powerful even then
    Dragon Install Gunflame. Beating Super Gold Sol ends Survival Mode.
    
    
    M.O.M. Mode
    This mode works basically as a combination of Medal and Survival modes from
    GGX; the more hits you inflict on your opponent, the more a "medal gauge" on
    the screen fills up. You gain points by collecting medals and filling up the
    medal gauge, which will let you gain more high scoring medals. Once you
    defeat 20 opponents, the mode is over. You do not gain health back between
    rounds, but every set number of points a life item will pop out which will
    restore a small amount of health (5-25%) if you pick it up.
    
    Mission Mode
    There are 50 Missions but only 23 pictures to unlock, so sometimes beating
    a Mission will give you a picture you've already unlocked. The majority of
    the pictures are from the GGXX Mook. For more detailed information, see my
    Mission Mode FAQ on GameFAQs.
    
    Voice Select
    You can control to an extent which set of quotes your character will use
    during the fight. While the fight is loading (after the Vs. screen, but
    before the actual background pops up) hold down P, K, or S.
    I don't have which buttons correspond to which quotes for a character,
    so experiment.
    
    Win Pose Select
    As soon as "Slash" or "Destroyed" appears, hold down P, K, or S. Not all
    characters have three win poses so not all of these buttons will work.
    I don't have which buttons correspond to which win poses for each character,
    so experiment.
    
    Quick Staff Roll
    The Staff Roll can be sped up by holding down any button.
    
    EX Mode Characters
    There are four ways to unlock EX Mode characters. 1) Defeat them as they
    appear, every ten levels, in Survival Mode. 2) Unlock Story Mode Endings 1
    and 2 for that character. 3) Finish 35 Missions. 4) After leaving the game
    on for 50 hours, every additional 2 hours another EX mode character will be
    unlocked in the order that they appear in Survival (so EX Faust is unlocked
    first). To use the EX version of the character, hold down L2 when selecting.
    See each character's section for EX Mode changes. Robo Ky, Kliff, and Justice
    do not have EX modes.
    
    SP Mode Characters
    There are four ways to unlock SP Mode characters. 1) Defeat them as they
    appear, starting at level 300, every ten levels, in Survival Mode. 2) Unlock
    all 3 Story Mode Endings for that character. 3) Finish 50 Missions. 4) After
    unlocking Guilty Gear Mode, a new Gold mode will be unlocked every 2 hours,
    in the order that they appear in Survival Mode (so Gold Chipp is first). To
    use the SP Mode character, hold down L1 while selecting. SP Mode has no
    noticeable changes unless used in conjunction with the Start button (which
    gives Shadow characters with Infinite tension) or the Dust button (which
    gives Gold characters). General Gold Mode changes are increased offense,
    defense, speed, and tension gain rate. Specific character Gold Mode changes
    are listed under each character.
    
    Guilty Gear Mode
    There are four ways to unlock Guilty Gear Mode. 1) Finish 45 Missions. 2)
    Pass Level 300 in Survival Mode. 3) Unlock all 60 Story Mode Endings. 4) After
    unlocking Justice, leave the game on for 2 hours. Guilty Gear Mode can be
    set in the options. This speeds up gameplay and most moves become jump
    cancellable, and air dashes can be performed close to the ground.
    
    Unlock Robo Ky
    There are four ways to unlock Robo Ky. 1) Defeat him at Level 210 in Survival
    Mode. 2) Unlock all 61 Story Mode Endings. 3) Finish 40 Missions. 4) After
    unlocking all 20 EX characters, leave the game on for a total of 22 hours.
    
    Unlock Kliff
    There are four ways to unlock Kliff. 1) Defeat him at Level 220 in Survival
    Mode. 2) Unlock all 61 Story Mode Endings. 3) Finish 40 Missions. 4) After
    unlocking all 20 EX characters, leave the game on for a total of 24 hours.
    
    Unlock Justice
    There are four ways to unlock Justice. 1) Defeat him at Level 230 in Survival
    Mode. 2) Unlock all 60 Story Mode Endings. 3) Finish 40 Missions. 4) After
    unlocking all 20 EX characters, leave the game on for a total of 26 hours.
    
    Unlock Justice's Story Mode
    Finish all 60 Story Mode paths and another one will appear for Justice.
    
    Use EX Mode Characters in Mission Mode
    Beat all 50 Missions. Now when replaying any Mission you can select EX Mode
    for your character by holding down L2.
    
    Fight against Gold or EX Mode Characters
    Hold down L1 (for Gold) or L2 (for EX) when selecting Arcade or M.O.M. mode.
    All your opponents will be altered in the method specified. You can also
    hold down both buttons to fight against Gold, EX characters. To use EX, you
    must have unlocked Robo Ky, Kliff, and Justice; to use SP, you must have
    unlocked SP mode for all 23 characters.
    
    Hear Slayer's Haiku
    In the Sound Test, when selecting Slayer's private sounds, you can press
    Square to hear Slayer recite a complete haiku.
    
    
    8. CREDITS
    Thanks go to:
    Stygian Ablyss, for numerous corrections
    Geshwinne Darksoul, for Baiken quotes
    Ben 'tragic' Cureton, for help on some tech aspects
    Mr. Nox for the Slayer haiku tip
    Mike for the quotes of the hidden characters
    Enterbrain publishers for the GGXX Mook, a source of valuable information
    Soft Bank publishing for the second GGXX Mook, ditto
    Sammy, ArcSystem Works, and Ishiwatari Daisuke for another great game
    
    
    This FAQ copyright 2002, 2003 to Edward Chang. Retransmission in any form
    without express permission of the author is strictly forbidden.