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FAQ

VERSION 3.0

by: royalflame09

Table of Contents
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Part 1:FAQ Introduction
     I.Welcome
     II.Version History and My History with GGX2
Part 2:Basic Introduction to the World of Guilty Gear
     III. Fighting Mechanics
     VI. Why You Should Get GGX2
     V. Basic History of Guilty Gear
Part 3: Bridget Information
     VI.Background Information *SPOILER ALERT*
     VII.Strengths and Weaknesses of Bridget
     VIII.Bridget's Statistics
     IX. Tips for Playing
     X. Bridget's Biggest Enemies
Part 4: Bridget's Moves
     XI.Key for Bridget's Moves
     XII.Bridget's Regular Attacks
     XIII.Bridget's Special Moves
     XIV.Bridget's Overdrives and Instant Kill
Part 5:Bridget's Story Mode
     XV.Path Ways for Story Mode Endings
Part 6:Finale
     XVI.Credits and Thanks
     XVII.Legal Information
     XVIII.Contact Me
     XIX.Parting Words
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PART 1: FAQ Introduction

I. Welcome

Hey, this is royalflame09 welcoming you to the world of Guilty Gear and this
Bridget FAQ.  Before saying anything else, I made that thing at the top, so
sorry if its not that great.  While on a trip to the PASF of Texas convention
(a Spanish club), one of my roommates brought over GGX2.  Being a fan of the
original, I had been waiting to play this title with anticipation.  It was
fairly fun, but one of the new characters really got to me, which was Bridget. 
I admit, he(yes, Bridget is a he) is fairly strange, but plays fairly well and
one of the more normal new characters when placed beside a character like Zappa
or I-no (Zappa is a man possessed by many spirits, and I-no uses an electric
guitar as weapon).  So, have fun exploring this guide and teaching  yourself
how to play as Bridget, with help from me.

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II.Version History and My History with GGX2

NEW:Additions that inclu

Date:2/21/2003
This my first time playing the game.  Enjoying the flashy new look and having a
blast with it.

Date:2/24/2003
First day of making this FAQ.

Date:2/25/2003 Vesion 1.0 complete
Done for now, going to re-work some of the sections later.

Date:2/28/2003
Going back over my mistakes, think of making some more character FAQ's.
Working on version 2.0.

Date:3/4/2003
Version 2.0 complete

Date:2/7/2002
Added Bridgets Story Mode Paths
Version 3.0 started.

Very soon I'm planning on updating all of my guides and makiing quite a few
more.  I've gotten all the info I need.  I expect to have something new by
March 12.

Later Installments:With more time, I'll do Bridget's Regular Attacks, start
working on some combos, do Bridgets Statisitics, and Bridgets Story mode paths.
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PART 2:Introduction to the World of Guilty Gear

III.Fighting Mechanics

The Fighting Mechanics section covers most of the universal moves of this game.
 This neglect common moves like double/high jumping, guarding, and so on.

Dead Angle Attack:This is a special type of counterattack that drains your
Tension Gauge by 50%.  When guarding an attack from a guard position, press
forward with any  two attack buttons.

Dust Attack:Pressing the Dust button will allow you to launch your opponent
into the air, allowing you to perform an aerial combo.  Essentially a launcher
in this game.  No cost to use.

Faultless Defense:Basically a much more powerful version of a Guard, but it
drains your Tension slowly with use.  To do this, do the Guarding motion, while
pressing Punch and Kick.

Roman Cancel:This cancels any move you may be using at the moment, reverting to
your normal position allowing yourself to go into other combos.  To do this,
press 3 attack buttons while attacking.  You must have 50% of your Tension
Gauge to use this.

Burst Attack:This is either a very quick boost in Tension or a fairly powerful
counterattack.  There's a separate gauge for Burst that transfers from duel to
duel (i.e. matches).  This increases the same way as your Tension Gauge, and
you always start with a full one at the beginning of a fight.  To do a Burst
Attack, use a Dust attack in combination with a normal attack button.  The
former is harder to use.  Completely depletes the Burst Gauge.

False Roman Cancel:As soon as I can, I'll give the info on this move.

Instant Kill "Summon" and Instant Kill:The Instant Kill is basically an attack
that kills your opponent in one move.  The Instant Kill "Summon" is the calling
of your Instant Kill Gauge, which is done by pressing all four attack buttons
simultaneously at any time.  This drains your Tension bar until all of it has
depleted, in which your life begins to drain.  I also think that when your
Tension depletes, you become weaker and take more damage.  You may only do an
instant kill in this mode, which is a combination of movements and attack.  If
you miss your attack, you lose your Tension is lost for the rest of the duel,
i.e. none of the moves that require Tension cannot be used.

That concludes this section of the FAQ.

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IV. Why You Should Get GGX2

This is a definite must buy for newbies of the series, with Marvel vs. Capcom
being the only competition.  If you can, get both, since they are different
types of 2-D fighting games. If not, get this especially if you liked the old
SNK series Samurai Showdown(man, I loved that game) since the basic idea of
weapon-based fighting is still. So, what about those who've played GGX to
death?  Here's a basic list of the new features.

-MUCH better graphics
-new burst attack
-great new characters(vampire leader, cross-dresser, rock star witch, and
possessed man, plus hidden people)
-story and mission modes
-better backgrounds in fights(more colors and motions in the scene)
-EX and Gold modes for each character
-some small changes in some Instant Kills
-you get Dizzy and Testament at the start
-NO load times between battles(YEA!)

I know it doesn't sound like much, but when you either play or see the game in
motion, your going to want it very badly.  Must have for any 2-D fighting fan.

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V.Basic History of Guilty Gear

To make a long story short,  the basic premise of why most of these people are
fighting for three basic reasons: to earn a bounty, to earn money for winning
the tournament, or to get revenge upon the man who created Gears, which caused
the destruction of Japan and killed most of the Japanese.  Some exception do
occur (such as Axl and Zappa, who have different goals). Also, each character
has his/her own personal goals, which is mentioned at the beginning and
throughout that characters Story Mode.  So, basically its an excuse to bring
this great game to the US, like most stories in fighting games are.

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PART 3:Bridget Information

VI.Background Information
*SPOILER ALERT*

Bridget has a very messed up past.  First off, despite appearances, Bridget is
in fact a he.  Scary, since he sounds like a girl as well.  Born into an
aristocratic family, he is a twin.  However, unfortunately for Bridget, twins
are considered a very bad omen, so the parents decided rather than killing him,
that they would "make" Bridget a girl by raising him as a girl.  It happens too
much.  Anyway, Bridget grew up to become a bounty hunter, using a special yo-yo
as a weapon.  These yo-yos can turn into a deadly teddy bear, known to us as
Roger. ***SPOILER AHEAD!*** In the story modes, he receives a list of bounties
from I-no, which turns out to be a ruse.  It's pretty realistic actually, since
its very common plot in anime and make quite a bit of sense.

Bridget seems to be underrated, just because he's a cross-dresser that acts
quite a bit like a girl.  This is the primary reason I'm writing this FAQ.  On
with the FAQ.

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VII.Strengths and Weaknesses

As in any game, all character has his or her strengths and weaknesses.  Here we
take a look at Briget's strengths and weaknesses.

STRENGTHS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-very fast dash speed
-can attack with both long and short distances with regular and Overdrive
attacks
-great distance for fighting close
-nice move variety
-excellent ground and air character
-great anti-air
-plays a good game of keep-away
-two excellent Overdrives that's easy to combo
-VERY GOOD air comboer, especially with his anti-air and aerial dust
-he just so fun to use, especially when you win 17 matches in a row

WEAKNESSES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-terrible Instant Kill range
-one screwy Overdrive thats hard to use, compared to the other two
-one playing wierd attack from the Yo-Yo list
-friends may be angry at you

He's got more strengths than weaknesses, and its always funny to watch your
opponent's face whenever you win.

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VIII.Bridget's Statistics

The folloing below is the model to this section.

*Statistic:Rating(10 star scale; 1 being the worst, 10 being the best)
Rating explanation


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IX.Tips for Playing

Playing with Bridget efficiently requires certain techniques that will be
pretty easy to remember.

-Always keep a yo-yo out, no matter what.  This is because he can do so much
with a yo-yo(a total of 6 moves).  Out of them, five of them are very useful,
while the other one is probably his worst move.  Most important of these is her
"teleport" ability, which can get you out of hairy situations.

-When fighting a teleport-happy person, use his Yo-Yo Dash, which will
eventually hit.  The only real exception would be Eddie, since he stays in a
puddle during this.

-Don't under estimate Bridget's anti-air, since it goes completely around him. 
This is useful is your opponent escapes and attacks you from the back, and an
excellent finisher to an aerial combo.

-Master getting your opponents into the Bear-Saw and the Tricky Explosion Wall
attacks.  These do quite a bit of damage for their respective move types and
there's a lag between each allowing you some time to make your attack.

-Remember that your normal attacks can be used from quite a distance, causing
close-up in-your-face fighters like Jam to be very annoyed.

-Master the quarter-circle back then forward movement, since that is the basis
for his two very comboable Overdrives.

-Don't try to use his Instant Kill much, since it has to be used a fairly close
distance(but not as bad as Zappa's or I-no's, but almost as bad).

That's pretty much the core fighting tactics of Bridget.

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X.Bridget's Biggest Enemies

TO BE IN FURTHER INSTALLMENTS

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PART 4: Briget's Moves

XI.Key for Bridget's Moves

P-Punch
K-Kick
S-Slash
HS-High Slash
Any Direction-AD
Forward-F
Down-Do
Backwards-B
Down, Down Forward, Forwad-QCF
Down, Down Backward, Backward-QCB
Forward, Down Forward, Down, Down Backward, Backward-HCB
Backward, Down Backward, Down, Down Forward, Forward-HCF
Forward, Down, Down Forward-DPM(Dragon Punch Motion, review your Street Fighter
if you don't understand)
Any Motion done twice in a row-MotionX2
Also Available in air-*

*NOTE*These are all of the motions that Bridget uses in her moves.  This may be
revised later.

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XII.Bridget's Regular Attacks

TO BE IN FURTHER INSTALLMENTS

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XIII.Bridget's Special Moves

The manner in which my moves guide will be done is shown below.  For the damage
of his moves, you'll need to see further installments.

*Move Name:Motion and Button Press:Damage:Effectiveness(10 star scale, 1 for
least effective, 10 for most effective)
*Any Perquisites*
Attack Type(Dash, Projectile, Support, Ground[just a basic attack that counters
anything special], Anti-Air, or Movement)
Description of move

-Yo-Yo Release*:AD+HS:4/10
Support Type
Do this at the beginning at any duel.  Although the effectiveness is fairly
low, this attack opens up six moves, five of which are fairly useful.  When
pressed by itself, the yo-yo is sent forward, but is sent in a direction when
you push a direction while you do this.  The yo-yo is sent in the direction you
are holding.

    -Yo-Yo, Come Back!*:HS:5/10
    *must have yo-yo out in order to use*
    Projectile Type
    This attack brings your yo-yo back in a saw-like projectile.
    This comes back fairly quickly, making it a fairly useful, but it
    does minimal damage.

    -Yo-Yo, Bear Punch!:QCF+HS:8/10
    *must have yo-yo out in order to use*
    Projectile Type
    This also bring your yo-yo back, but in the form of a teddy bear
    that punches people on his way back.  This is fairly fast, making
    it useful to use and does moderate damage.  This move stops when
    Roger returns to you.

    -Yo-Yo, Bear Saw!*:QCB+HS:9/10
    *must have yo-yo out in order to use*
    Projectile Type
    This attack sends a bear back like the last move, but it comes back
    as a buzz saw that moves slowly back.  This seems bad at first, but
    you can lure your opponent to the bear and hit your opponent into
    it.  It's quite a useful tactic to use, and causes quite a bit of
    damage to your opponent.  Also, if your opponent hit it with thier
    weapon to get the bear out of the way, they get hit by the bear.
    Finally, if an opponent throws a projectile at the bear, it
    reflects the attack back at them.

    -Yo-Yo, Teleport!*:QCB+K:8/10
    *must have yo-yo out in order to use*
    Movement Type
    This is not an attack but allows you to go to where you're yo-yo
    is by using the string its attached to.  Afterwards, you can jump
    or air dash.  Useful for getting out of corners.  The yo-yo stays
    there after using it.  You can get hit while moving, cancelling it,
    and your opponents can see you while you're moving.

    Yo-Yo:Special Seal!:DPM+HP:?/10
    *must have yo-yo out in order to use*
    ???
    I can't give this a fair rating because I truly have no idea what
    this does.  His yo-yo turns into a magical seal.  It does a little
    damage, but you aren't allowed to throw out any more yo-yos.  Some
    one tell me what this does, please!

-Yo-Yo Dash:QCF+K:10/10
Dash Type
Yes! This is Bridget's best Special Move.  This attack comes out extremely
quick, and goes pretty far.  This does excellent damage, and can go into two
moves.  Great way to take out pesky teleport-happy opponents.  The only
downside is that it has a bad lag, and you can get attacked if your opponent is
blocking.  But all-in-all, this is a top-priority move that can be used in any
occasion.  However, don't make this your one trick pony, or you will be hurt,
badly.

    -Dash and Jump:K:9/10
    *must be in the middle of the Yo-Yo Dash in order to use*
    Dash Type
    Awesome! Another killer move that connects with his Yo-Yo Dash.
    This sends out a circle of yo-yos while Bridget jumps.  Great to
    use after you hit your opponent with the Yo-Yo Dash, and gets you
    to the other side of the screen.  It also does a nice amount of
    damage. What more could you ask for?  Almost always use this with
    Yo-Yo Dash.

    -Sliding Stop:P:5/10
    *must be in the middle of the Yo-Yo Dash in order to use*
    Ground Type
    After the last two moves you expect something outstanding out of
    this one, right?  Don't since all he does is do a little slide
    attack, that does very little damage, and does very little to set
    up something else.  I suppose you can link this to other moves due
    to the very short lag time.

-Round the World!:DPM+P:8/10
Anti-Air Type
Very good attack, especially for an anti-air attack.  He spins one yo-yo around
him, while another is spun above him.  Great for more than anti-air, this move
is also excellent for corner traps, and finsheres to both ground and aerial
combos.

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XIV. Bridget's Overdrive and Instant Kill

This is done in the same way as the last section.

-Round and Round They Go!:HCB, F+S:9/10
Ground Type
Bridget gets two yo-yos out and spins them in front of her with a small
distance in front of her.  If it connects, the opponent is hit by a flurry of
attacks.  At the end, with a small lag, a gigantic teddy bear slams down on the
opponent.  Most of the time, the opponent lets off thier guard if they aren't
hit by the inital hit, and still get hit by the teddy bear.  His second
priority Overdrive, since it does a great amount of damage and is easy to
combo.

-Tricky Explosion Wall:HCFx2+S:7/10
Projectile Type
Bridget falls down suddendly, but that's not all.  He gets up quickly and in a
couple of seconds, a wall of explosions appears.  This lag allows you to hit
your opponent into the wall, causing massive damage.  Although it does an
insane amount of damage, the ability to see this move and its odd range makes
it a little effective than Round and Round They Go!. But still a great move
overall.

-Yo-Yo, Cycling Bear!:HCB, F+S:10/10
*must have yo-yo out in order to use*
Projectile Type
Last time this was a 1/10.  But I've seen the light, since I've gotten a chance
to try to use this, and it rocks.  This is not only his best Overdrive, but it
is one of the games best Overdrives.  He does a motion and then Roger comes
back in a bicycle while being surrounded be a ring of fire.  The beauty of this
move is that is easily combos into your basic attacks and you can move during
the move.  The best part about this is that it does an insane amount of damage.

-INSTANT KILL:From the Earth to the Moon:P+K+S+HS to QCFx2+HS:2/10
Ground Type
Darn, why does such a kick-ass character have such a bad instant kill.  Bridget
throws one yo-yo like she does in Round and Round They Go!, but only one spin,
and throws them sky high, putting the opponent on the moon.  It somewhat funny,
because the opponents legs jiggle, but with such a bad range and the fact that
it so easily blocked, this is just a waste.

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PART 5:Bridget's Story Mode

XV.Path Ways for Story Mode Endings

*NOTE:This is directly from EChang's excellent Story FAQ*

Flowchart
I-No
 |
Baiken
 |
Anji
 |
Chipp --------------------
 |                       |
(continues)        (no continues)
 |                       |
Millia                Potemkin
 |                       |
Robo Ky                 May --------------------
 |                       |                     |
Ky                   (no Instant Kill)    (Instant Kill)
 |                       |                     |
Ending #1              Dizzy                 Johnny
                         |                     |
                      Ending #2             Ending #3

Prerequisites:Need Potemkin #2 for Ending #3.

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PART 6:Finale

XVI.Credits and Thanks

I'd like to thank the following people:

Sammy and Arc System Works for making a sequel to such an excellent gaming
experience and fighting game.

Blake Robinson for bring the game on the PASF trip.

Also to Blake Robinson and Paul Mayo for fighting me against Bridget.

Extended Play for giving this game such a good review(5/5, very rare on that
show)

gamefaqs.com for allowing me to post this FAQ on thier sight.

Isken Rayes for alerting me about the comboability and the effective uses of
both Yo-Yo, Bear Punch! and Yo-Yo, Cycling Bear!

Bahamut43@aol.com and NOAMatt@aol.com for correcting me on Bridgets story.

EChang for allowing me to use the Story Mode paths in his Story Mode FAQ.

And finally, I thank you for reading this FAQ, and I hope you learn to
effectively play or effectively fight Bridget.

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XVII.Legal Information

Currently, the only sites that may currently post this FAQ up is gamefaqs.com
and neoseeker.com.

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XVIII.Contact Me

Hey, tell me how this FAQ is.  Complement, criticize, suggest, and tell me how
I can improve, since this is my first FAQ.  As soon as I can get a copy of the
game, I'll fill in the gaps.  Be sure to e-mail me at
servbotroyalmage09@hotmail.com, or at AIM at royalflame09.

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XIX. Parting Words

Make sure that you always have fun with this and quit when your tired or angry.
 Have fun playing as Bridget.  See you again!!!!!