GGGGGGGGGGGGG GGGGGGGGGGGGG XXX XXX 2222222222222 GGG GGG XXX XXX 222 GGG GGG XXX XXX 222 GGG GGG XXX XXX 222 GGG GGG XXXXX 22222222222222 GGG GGG XXX 222 GGG GGGGGG GGG GGGGGG X 222 GGG GGGG GGG GGGG XXX 222 GGG GGGG GGG GGGG XXXXX 22222222222222 GGG GGGG GGG GGGG XXX XXX GGG GGGG GGG GGGG XXX XXX GGGGGGGGGGG GGGGGGGGGGGGG XXX XXX GGGGGGGGGGG GGGGGGGGGGGGG XXX XXX ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BBBBBBBBBB RRRRRRRRR IIIIII DDDDDDDD GGGGGGGG EEEEEEEE TTTTTTTTTT BB BB RR RR II DD DD GG EE TT TT TT BB BB RR RR II DD DD GG EE TT BB BB RRRRRRRRR II DD DD GG GGGG EE TT BBBBBBBBBB RR R II DD DD GG GG EEEEEEEE TT BB BB RR R II DD DD GG GG EE TT BB BB RR R II DD DD GG GG EE TT BB BB RR R II DD DD GG GG EE TT BBBBBBBBBB RR R IIIIII DDDDDDDD GGGGGGGG EEEEEEEE TT FAQ VERSION 3.0 by: royalflame09 Table of Contents XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Part 1:FAQ Introduction I.Welcome II.Version History and My History with GGX2 Part 2:Basic Introduction to the World of Guilty Gear III. Fighting Mechanics VI. Why You Should Get GGX2 V. Basic History of Guilty Gear Part 3: Bridget Information VI.Background Information *SPOILER ALERT* VII.Strengths and Weaknesses of Bridget VIII.Bridget's Statistics IX. Tips for Playing X. Bridget's Biggest Enemies Part 4: Bridget's Moves XI.Key for Bridget's Moves XII.Bridget's Regular Attacks XIII.Bridget's Special Moves XIV.Bridget's Overdrives and Instant Kill Part 5:Bridget's Story Mode XV.Path Ways for Story Mode Endings Part 6:Finale XVI.Credits and Thanks XVII.Legal Information XVIII.Contact Me XIX.Parting Words XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 1: FAQ Introduction I. Welcome Hey, this is royalflame09 welcoming you to the world of Guilty Gear and this Bridget FAQ. Before saying anything else, I made that thing at the top, so sorry if its not that great. While on a trip to the PASF of Texas convention (a Spanish club), one of my roommates brought over GGX2. Being a fan of the original, I had been waiting to play this title with anticipation. It was fairly fun, but one of the new characters really got to me, which was Bridget. I admit, he(yes, Bridget is a he) is fairly strange, but plays fairly well and one of the more normal new characters when placed beside a character like Zappa or I-no (Zappa is a man possessed by many spirits, and I-no uses an electric guitar as weapon). So, have fun exploring this guide and teaching yourself how to play as Bridget, with help from me. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX II.Version History and My History with GGX2 NEW:Additions that inclu Date:2/21/2003 This my first time playing the game. Enjoying the flashy new look and having a blast with it. Date:2/24/2003 First day of making this FAQ. Date:2/25/2003 Vesion 1.0 complete Done for now, going to re-work some of the sections later. Date:2/28/2003 Going back over my mistakes, think of making some more character FAQ's. Working on version 2.0. Date:3/4/2003 Version 2.0 complete Date:2/7/2002 Added Bridgets Story Mode Paths Version 3.0 started. Very soon I'm planning on updating all of my guides and makiing quite a few more. I've gotten all the info I need. I expect to have something new by March 12. Later Installments:With more time, I'll do Bridget's Regular Attacks, start working on some combos, do Bridgets Statisitics, and Bridgets Story mode paths. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 2:Introduction to the World of Guilty Gear III.Fighting Mechanics The Fighting Mechanics section covers most of the universal moves of this game. This neglect common moves like double/high jumping, guarding, and so on. Dead Angle Attack:This is a special type of counterattack that drains your Tension Gauge by 50%. When guarding an attack from a guard position, press forward with any two attack buttons. Dust Attack:Pressing the Dust button will allow you to launch your opponent into the air, allowing you to perform an aerial combo. Essentially a launcher in this game. No cost to use. Faultless Defense:Basically a much more powerful version of a Guard, but it drains your Tension slowly with use. To do this, do the Guarding motion, while pressing Punch and Kick. Roman Cancel:This cancels any move you may be using at the moment, reverting to your normal position allowing yourself to go into other combos. To do this, press 3 attack buttons while attacking. You must have 50% of your Tension Gauge to use this. Burst Attack:This is either a very quick boost in Tension or a fairly powerful counterattack. There's a separate gauge for Burst that transfers from duel to duel (i.e. matches). This increases the same way as your Tension Gauge, and you always start with a full one at the beginning of a fight. To do a Burst Attack, use a Dust attack in combination with a normal attack button. The former is harder to use. Completely depletes the Burst Gauge. False Roman Cancel:As soon as I can, I'll give the info on this move. Instant Kill "Summon" and Instant Kill:The Instant Kill is basically an attack that kills your opponent in one move. The Instant Kill "Summon" is the calling of your Instant Kill Gauge, which is done by pressing all four attack buttons simultaneously at any time. This drains your Tension bar until all of it has depleted, in which your life begins to drain. I also think that when your Tension depletes, you become weaker and take more damage. You may only do an instant kill in this mode, which is a combination of movements and attack. If you miss your attack, you lose your Tension is lost for the rest of the duel, i.e. none of the moves that require Tension cannot be used. That concludes this section of the FAQ. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX IV. Why You Should Get GGX2 This is a definite must buy for newbies of the series, with Marvel vs. Capcom being the only competition. If you can, get both, since they are different types of 2-D fighting games. If not, get this especially if you liked the old SNK series Samurai Showdown(man, I loved that game) since the basic idea of weapon-based fighting is still. So, what about those who've played GGX to death? Here's a basic list of the new features. -MUCH better graphics -new burst attack -great new characters(vampire leader, cross-dresser, rock star witch, and possessed man, plus hidden people) -story and mission modes -better backgrounds in fights(more colors and motions in the scene) -EX and Gold modes for each character -some small changes in some Instant Kills -you get Dizzy and Testament at the start -NO load times between battles(YEA!) I know it doesn't sound like much, but when you either play or see the game in motion, your going to want it very badly. Must have for any 2-D fighting fan. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX V.Basic History of Guilty Gear To make a long story short, the basic premise of why most of these people are fighting for three basic reasons: to earn a bounty, to earn money for winning the tournament, or to get revenge upon the man who created Gears, which caused the destruction of Japan and killed most of the Japanese. Some exception do occur (such as Axl and Zappa, who have different goals). Also, each character has his/her own personal goals, which is mentioned at the beginning and throughout that characters Story Mode. So, basically its an excuse to bring this great game to the US, like most stories in fighting games are. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 3:Bridget Information VI.Background Information *SPOILER ALERT* Bridget has a very messed up past. First off, despite appearances, Bridget is in fact a he. Scary, since he sounds like a girl as well. Born into an aristocratic family, he is a twin. However, unfortunately for Bridget, twins are considered a very bad omen, so the parents decided rather than killing him, that they would "make" Bridget a girl by raising him as a girl. It happens too much. Anyway, Bridget grew up to become a bounty hunter, using a special yo-yo as a weapon. These yo-yos can turn into a deadly teddy bear, known to us as Roger. ***SPOILER AHEAD!*** In the story modes, he receives a list of bounties from I-no, which turns out to be a ruse. It's pretty realistic actually, since its very common plot in anime and make quite a bit of sense. Bridget seems to be underrated, just because he's a cross-dresser that acts quite a bit like a girl. This is the primary reason I'm writing this FAQ. On with the FAQ. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX VII.Strengths and Weaknesses As in any game, all character has his or her strengths and weaknesses. Here we take a look at Briget's strengths and weaknesses. STRENGTHS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -very fast dash speed -can attack with both long and short distances with regular and Overdrive attacks -great distance for fighting close -nice move variety -excellent ground and air character -great anti-air -plays a good game of keep-away -two excellent Overdrives that's easy to combo -VERY GOOD air comboer, especially with his anti-air and aerial dust -he just so fun to use, especially when you win 17 matches in a row WEAKNESSES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -terrible Instant Kill range -one screwy Overdrive thats hard to use, compared to the other two -one playing wierd attack from the Yo-Yo list -friends may be angry at you He's got more strengths than weaknesses, and its always funny to watch your opponent's face whenever you win. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX VIII.Bridget's Statistics The folloing below is the model to this section. *Statistic:Rating(10 star scale; 1 being the worst, 10 being the best) Rating explanation XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX IX.Tips for Playing Playing with Bridget efficiently requires certain techniques that will be pretty easy to remember. -Always keep a yo-yo out, no matter what. This is because he can do so much with a yo-yo(a total of 6 moves). Out of them, five of them are very useful, while the other one is probably his worst move. Most important of these is her "teleport" ability, which can get you out of hairy situations. -When fighting a teleport-happy person, use his Yo-Yo Dash, which will eventually hit. The only real exception would be Eddie, since he stays in a puddle during this. -Don't under estimate Bridget's anti-air, since it goes completely around him. This is useful is your opponent escapes and attacks you from the back, and an excellent finisher to an aerial combo. -Master getting your opponents into the Bear-Saw and the Tricky Explosion Wall attacks. These do quite a bit of damage for their respective move types and there's a lag between each allowing you some time to make your attack. -Remember that your normal attacks can be used from quite a distance, causing close-up in-your-face fighters like Jam to be very annoyed. -Master the quarter-circle back then forward movement, since that is the basis for his two very comboable Overdrives. -Don't try to use his Instant Kill much, since it has to be used a fairly close distance(but not as bad as Zappa's or I-no's, but almost as bad). That's pretty much the core fighting tactics of Bridget. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X.Bridget's Biggest Enemies TO BE IN FURTHER INSTALLMENTS XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 4: Briget's Moves XI.Key for Bridget's Moves P-Punch K-Kick S-Slash HS-High Slash Any Direction-AD Forward-F Down-Do Backwards-B Down, Down Forward, Forwad-QCF Down, Down Backward, Backward-QCB Forward, Down Forward, Down, Down Backward, Backward-HCB Backward, Down Backward, Down, Down Forward, Forward-HCF Forward, Down, Down Forward-DPM(Dragon Punch Motion, review your Street Fighter if you don't understand) Any Motion done twice in a row-MotionX2 Also Available in air-* *NOTE*These are all of the motions that Bridget uses in her moves. This may be revised later. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XII.Bridget's Regular Attacks TO BE IN FURTHER INSTALLMENTS XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XIII.Bridget's Special Moves The manner in which my moves guide will be done is shown below. For the damage of his moves, you'll need to see further installments. *Move Name:Motion and Button Press:Damage:Effectiveness(10 star scale, 1 for least effective, 10 for most effective) *Any Perquisites* Attack Type(Dash, Projectile, Support, Ground[just a basic attack that counters anything special], Anti-Air, or Movement) Description of move -Yo-Yo Release*:AD+HS:4/10 Support Type Do this at the beginning at any duel. Although the effectiveness is fairly low, this attack opens up six moves, five of which are fairly useful. When pressed by itself, the yo-yo is sent forward, but is sent in a direction when you push a direction while you do this. The yo-yo is sent in the direction you are holding. -Yo-Yo, Come Back!*:HS:5/10 *must have yo-yo out in order to use* Projectile Type This attack brings your yo-yo back in a saw-like projectile. This comes back fairly quickly, making it a fairly useful, but it does minimal damage. -Yo-Yo, Bear Punch!:QCF+HS:8/10 *must have yo-yo out in order to use* Projectile Type This also bring your yo-yo back, but in the form of a teddy bear that punches people on his way back. This is fairly fast, making it useful to use and does moderate damage. This move stops when Roger returns to you. -Yo-Yo, Bear Saw!*:QCB+HS:9/10 *must have yo-yo out in order to use* Projectile Type This attack sends a bear back like the last move, but it comes back as a buzz saw that moves slowly back. This seems bad at first, but you can lure your opponent to the bear and hit your opponent into it. It's quite a useful tactic to use, and causes quite a bit of damage to your opponent. Also, if your opponent hit it with thier weapon to get the bear out of the way, they get hit by the bear. Finally, if an opponent throws a projectile at the bear, it reflects the attack back at them. -Yo-Yo, Teleport!*:QCB+K:8/10 *must have yo-yo out in order to use* Movement Type This is not an attack but allows you to go to where you're yo-yo is by using the string its attached to. Afterwards, you can jump or air dash. Useful for getting out of corners. The yo-yo stays there after using it. You can get hit while moving, cancelling it, and your opponents can see you while you're moving. Yo-Yo:Special Seal!:DPM+HP:?/10 *must have yo-yo out in order to use* ??? I can't give this a fair rating because I truly have no idea what this does. His yo-yo turns into a magical seal. It does a little damage, but you aren't allowed to throw out any more yo-yos. Some one tell me what this does, please! -Yo-Yo Dash:QCF+K:10/10 Dash Type Yes! This is Bridget's best Special Move. This attack comes out extremely quick, and goes pretty far. This does excellent damage, and can go into two moves. Great way to take out pesky teleport-happy opponents. The only downside is that it has a bad lag, and you can get attacked if your opponent is blocking. But all-in-all, this is a top-priority move that can be used in any occasion. However, don't make this your one trick pony, or you will be hurt, badly. -Dash and Jump:K:9/10 *must be in the middle of the Yo-Yo Dash in order to use* Dash Type Awesome! Another killer move that connects with his Yo-Yo Dash. This sends out a circle of yo-yos while Bridget jumps. Great to use after you hit your opponent with the Yo-Yo Dash, and gets you to the other side of the screen. It also does a nice amount of damage. What more could you ask for? Almost always use this with Yo-Yo Dash. -Sliding Stop:P:5/10 *must be in the middle of the Yo-Yo Dash in order to use* Ground Type After the last two moves you expect something outstanding out of this one, right? Don't since all he does is do a little slide attack, that does very little damage, and does very little to set up something else. I suppose you can link this to other moves due to the very short lag time. -Round the World!:DPM+P:8/10 Anti-Air Type Very good attack, especially for an anti-air attack. He spins one yo-yo around him, while another is spun above him. Great for more than anti-air, this move is also excellent for corner traps, and finsheres to both ground and aerial combos. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XIV. Bridget's Overdrive and Instant Kill This is done in the same way as the last section. -Round and Round They Go!:HCB, F+S:9/10 Ground Type Bridget gets two yo-yos out and spins them in front of her with a small distance in front of her. If it connects, the opponent is hit by a flurry of attacks. At the end, with a small lag, a gigantic teddy bear slams down on the opponent. Most of the time, the opponent lets off thier guard if they aren't hit by the inital hit, and still get hit by the teddy bear. His second priority Overdrive, since it does a great amount of damage and is easy to combo. -Tricky Explosion Wall:HCFx2+S:7/10 Projectile Type Bridget falls down suddendly, but that's not all. He gets up quickly and in a couple of seconds, a wall of explosions appears. This lag allows you to hit your opponent into the wall, causing massive damage. Although it does an insane amount of damage, the ability to see this move and its odd range makes it a little effective than Round and Round They Go!. But still a great move overall. -Yo-Yo, Cycling Bear!:HCB, F+S:10/10 *must have yo-yo out in order to use* Projectile Type Last time this was a 1/10. But I've seen the light, since I've gotten a chance to try to use this, and it rocks. This is not only his best Overdrive, but it is one of the games best Overdrives. He does a motion and then Roger comes back in a bicycle while being surrounded be a ring of fire. The beauty of this move is that is easily combos into your basic attacks and you can move during the move. The best part about this is that it does an insane amount of damage. -INSTANT KILL:From the Earth to the Moon:P+K+S+HS to QCFx2+HS:2/10 Ground Type Darn, why does such a kick-ass character have such a bad instant kill. Bridget throws one yo-yo like she does in Round and Round They Go!, but only one spin, and throws them sky high, putting the opponent on the moon. It somewhat funny, because the opponents legs jiggle, but with such a bad range and the fact that it so easily blocked, this is just a waste. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 5:Bridget's Story Mode XV.Path Ways for Story Mode Endings *NOTE:This is directly from EChang's excellent Story FAQ* Flowchart I-No | Baiken | Anji | Chipp -------------------- | | (continues) (no continues) | | Millia Potemkin | | Robo Ky May -------------------- | | | Ky (no Instant Kill) (Instant Kill) | | | Ending #1 Dizzy Johnny | | Ending #2 Ending #3 Prerequisites:Need Potemkin #2 for Ending #3. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX PART 6:Finale XVI.Credits and Thanks I'd like to thank the following people: Sammy and Arc System Works for making a sequel to such an excellent gaming experience and fighting game. Blake Robinson for bring the game on the PASF trip. Also to Blake Robinson and Paul Mayo for fighting me against Bridget. Extended Play for giving this game such a good review(5/5, very rare on that show) gamefaqs.com for allowing me to post this FAQ on thier sight. Isken Rayes for alerting me about the comboability and the effective uses of both Yo-Yo, Bear Punch! and Yo-Yo, Cycling Bear! Bahamut43@aol.com and NOAMatt@aol.com for correcting me on Bridgets story. EChang for allowing me to use the Story Mode paths in his Story Mode FAQ. And finally, I thank you for reading this FAQ, and I hope you learn to effectively play or effectively fight Bridget. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XVII.Legal Information Currently, the only sites that may currently post this FAQ up is gamefaqs.com and neoseeker.com. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XVIII.Contact Me Hey, tell me how this FAQ is. Complement, criticize, suggest, and tell me how I can improve, since this is my first FAQ. As soon as I can get a copy of the game, I'll fill in the gaps. Be sure to e-mail me at firstname.lastname@example.org, or at AIM at royalflame09. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XIX. Parting Words Make sure that you always have fun with this and quit when your tired or angry. Have fun playing as Bridget. See you again!!!!!