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    Bridget by royalflame09

    Version: 3.0 | Updated: 05/03/03 | Printable Version | Search Guide | Bookmark Guide

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    VERSION 3.0
    by: royalflame09
    Table of Contents
    Part 1:FAQ Introduction
         II.Version History and My History with GGX2
    Part 2:Basic Introduction to the World of Guilty Gear
         III. Fighting Mechanics
         VI. Why You Should Get GGX2
         V. Basic History of Guilty Gear
    Part 3: Bridget Information
         VI.Background Information *SPOILER ALERT*
         VII.Strengths and Weaknesses of Bridget
         VIII.Bridget's Statistics
         IX. Tips for Playing
         X. Bridget's Biggest Enemies
    Part 4: Bridget's Moves
         XI.Key for Bridget's Moves
         XII.Bridget's Regular Attacks
         XIII.Bridget's Special Moves
         XIV.Bridget's Overdrives and Instant Kill
    Part 5:Bridget's Story Mode
         XV.Path Ways for Story Mode Endings
    Part 6:Finale
         XVI.Credits and Thanks
         XVII.Legal Information
         XVIII.Contact Me
         XIX.Parting Words
    PART 1: FAQ Introduction
    I. Welcome
    Hey, this is royalflame09 welcoming you to the world of Guilty Gear and this
    Bridget FAQ.  Before saying anything else, I made that thing at the top, so
    sorry if its not that great.  While on a trip to the PASF of Texas convention
    (a Spanish club), one of my roommates brought over GGX2.  Being a fan of the
    original, I had been waiting to play this title with anticipation.  It was
    fairly fun, but one of the new characters really got to me, which was Bridget. 
    I admit, he(yes, Bridget is a he) is fairly strange, but plays fairly well and
    one of the more normal new characters when placed beside a character like Zappa
    or I-no (Zappa is a man possessed by many spirits, and I-no uses an electric
    guitar as weapon).  So, have fun exploring this guide and teaching  yourself
    how to play as Bridget, with help from me.
    II.Version History and My History with GGX2
    NEW:Additions that inclu
    This my first time playing the game.  Enjoying the flashy new look and having a
    blast with it.
    First day of making this FAQ.
    Date:2/25/2003 Vesion 1.0 complete
    Done for now, going to re-work some of the sections later.
    Going back over my mistakes, think of making some more character FAQ's.
    Working on version 2.0.
    Version 2.0 complete
    Added Bridgets Story Mode Paths
    Version 3.0 started.
    Very soon I'm planning on updating all of my guides and makiing quite a few
    more.  I've gotten all the info I need.  I expect to have something new by
    March 12.
    Later Installments:With more time, I'll do Bridget's Regular Attacks, start
    working on some combos, do Bridgets Statisitics, and Bridgets Story mode paths.
    PART 2:Introduction to the World of Guilty Gear
    III.Fighting Mechanics
    The Fighting Mechanics section covers most of the universal moves of this game.
     This neglect common moves like double/high jumping, guarding, and so on.
    Dead Angle Attack:This is a special type of counterattack that drains your
    Tension Gauge by 50%.  When guarding an attack from a guard position, press
    forward with any  two attack buttons.
    Dust Attack:Pressing the Dust button will allow you to launch your opponent
    into the air, allowing you to perform an aerial combo.  Essentially a launcher
    in this game.  No cost to use.
    Faultless Defense:Basically a much more powerful version of a Guard, but it
    drains your Tension slowly with use.  To do this, do the Guarding motion, while
    pressing Punch and Kick.
    Roman Cancel:This cancels any move you may be using at the moment, reverting to
    your normal position allowing yourself to go into other combos.  To do this,
    press 3 attack buttons while attacking.  You must have 50% of your Tension
    Gauge to use this.
    Burst Attack:This is either a very quick boost in Tension or a fairly powerful
    counterattack.  There's a separate gauge for Burst that transfers from duel to
    duel (i.e. matches).  This increases the same way as your Tension Gauge, and
    you always start with a full one at the beginning of a fight.  To do a Burst
    Attack, use a Dust attack in combination with a normal attack button.  The
    former is harder to use.  Completely depletes the Burst Gauge.
    False Roman Cancel:As soon as I can, I'll give the info on this move.
    Instant Kill "Summon" and Instant Kill:The Instant Kill is basically an attack
    that kills your opponent in one move.  The Instant Kill "Summon" is the calling
    of your Instant Kill Gauge, which is done by pressing all four attack buttons
    simultaneously at any time.  This drains your Tension bar until all of it has
    depleted, in which your life begins to drain.  I also think that when your
    Tension depletes, you become weaker and take more damage.  You may only do an
    instant kill in this mode, which is a combination of movements and attack.  If
    you miss your attack, you lose your Tension is lost for the rest of the duel,
    i.e. none of the moves that require Tension cannot be used.
    That concludes this section of the FAQ.
    IV. Why You Should Get GGX2
    This is a definite must buy for newbies of the series, with Marvel vs. Capcom
    being the only competition.  If you can, get both, since they are different
    types of 2-D fighting games. If not, get this especially if you liked the old
    SNK series Samurai Showdown(man, I loved that game) since the basic idea of
    weapon-based fighting is still. So, what about those who've played GGX to
    death?  Here's a basic list of the new features.
    -MUCH better graphics
    -new burst attack
    -great new characters(vampire leader, cross-dresser, rock star witch, and
    possessed man, plus hidden people)
    -story and mission modes
    -better backgrounds in fights(more colors and motions in the scene)
    -EX and Gold modes for each character
    -some small changes in some Instant Kills
    -you get Dizzy and Testament at the start
    -NO load times between battles(YEA!)
    I know it doesn't sound like much, but when you either play or see the game in
    motion, your going to want it very badly.  Must have for any 2-D fighting fan.
    V.Basic History of Guilty Gear
    To make a long story short,  the basic premise of why most of these people are
    fighting for three basic reasons: to earn a bounty, to earn money for winning
    the tournament, or to get revenge upon the man who created Gears, which caused
    the destruction of Japan and killed most of the Japanese.  Some exception do
    occur (such as Axl and Zappa, who have different goals). Also, each character
    has his/her own personal goals, which is mentioned at the beginning and
    throughout that characters Story Mode.  So, basically its an excuse to bring
    this great game to the US, like most stories in fighting games are.
    PART 3:Bridget Information
    VI.Background Information
    Bridget has a very messed up past.  First off, despite appearances, Bridget is
    in fact a he.  Scary, since he sounds like a girl as well.  Born into an
    aristocratic family, he is a twin.  However, unfortunately for Bridget, twins
    are considered a very bad omen, so the parents decided rather than killing him,
    that they would "make" Bridget a girl by raising him as a girl.  It happens too
    much.  Anyway, Bridget grew up to become a bounty hunter, using a special yo-yo
    as a weapon.  These yo-yos can turn into a deadly teddy bear, known to us as
    Roger. ***SPOILER AHEAD!*** In the story modes, he receives a list of bounties
    from I-no, which turns out to be a ruse.  It's pretty realistic actually, since
    its very common plot in anime and make quite a bit of sense.
    Bridget seems to be underrated, just because he's a cross-dresser that acts
    quite a bit like a girl.  This is the primary reason I'm writing this FAQ.  On
    with the FAQ.
    VII.Strengths and Weaknesses
    As in any game, all character has his or her strengths and weaknesses.  Here we
    take a look at Briget's strengths and weaknesses.
    -very fast dash speed
    -can attack with both long and short distances with regular and Overdrive
    -great distance for fighting close
    -nice move variety
    -excellent ground and air character
    -great anti-air
    -plays a good game of keep-away
    -two excellent Overdrives that's easy to combo
    -VERY GOOD air comboer, especially with his anti-air and aerial dust
    -he just so fun to use, especially when you win 17 matches in a row
    -terrible Instant Kill range
    -one screwy Overdrive thats hard to use, compared to the other two
    -one playing wierd attack from the Yo-Yo list
    -friends may be angry at you
    He's got more strengths than weaknesses, and its always funny to watch your
    opponent's face whenever you win.
    VIII.Bridget's Statistics
    The folloing below is the model to this section.
    *Statistic:Rating(10 star scale; 1 being the worst, 10 being the best)
    Rating explanation
    IX.Tips for Playing
    Playing with Bridget efficiently requires certain techniques that will be
    pretty easy to remember.
    -Always keep a yo-yo out, no matter what.  This is because he can do so much
    with a yo-yo(a total of 6 moves).  Out of them, five of them are very useful,
    while the other one is probably his worst move.  Most important of these is her
    "teleport" ability, which can get you out of hairy situations.
    -When fighting a teleport-happy person, use his Yo-Yo Dash, which will
    eventually hit.  The only real exception would be Eddie, since he stays in a
    puddle during this.
    -Don't under estimate Bridget's anti-air, since it goes completely around him. 
    This is useful is your opponent escapes and attacks you from the back, and an
    excellent finisher to an aerial combo.
    -Master getting your opponents into the Bear-Saw and the Tricky Explosion Wall
    attacks.  These do quite a bit of damage for their respective move types and
    there's a lag between each allowing you some time to make your attack.
    -Remember that your normal attacks can be used from quite a distance, causing
    close-up in-your-face fighters like Jam to be very annoyed.
    -Master the quarter-circle back then forward movement, since that is the basis
    for his two very comboable Overdrives.
    -Don't try to use his Instant Kill much, since it has to be used a fairly close
    distance(but not as bad as Zappa's or I-no's, but almost as bad).
    That's pretty much the core fighting tactics of Bridget.
    X.Bridget's Biggest Enemies
    PART 4: Briget's Moves
    XI.Key for Bridget's Moves
    HS-High Slash
    Any Direction-AD
    Down, Down Forward, Forwad-QCF
    Down, Down Backward, Backward-QCB
    Forward, Down Forward, Down, Down Backward, Backward-HCB
    Backward, Down Backward, Down, Down Forward, Forward-HCF
    Forward, Down, Down Forward-DPM(Dragon Punch Motion, review your Street Fighter
    if you don't understand)
    Any Motion done twice in a row-MotionX2
    Also Available in air-*
    *NOTE*These are all of the motions that Bridget uses in her moves.  This may be
    revised later.
    XII.Bridget's Regular Attacks
    XIII.Bridget's Special Moves
    The manner in which my moves guide will be done is shown below.  For the damage
    of his moves, you'll need to see further installments.
    *Move Name:Motion and Button Press:Damage:Effectiveness(10 star scale, 1 for
    least effective, 10 for most effective)
    *Any Perquisites*
    Attack Type(Dash, Projectile, Support, Ground[just a basic attack that counters
    anything special], Anti-Air, or Movement)
    Description of move
    -Yo-Yo Release*:AD+HS:4/10
    Support Type
    Do this at the beginning at any duel.  Although the effectiveness is fairly
    low, this attack opens up six moves, five of which are fairly useful.  When
    pressed by itself, the yo-yo is sent forward, but is sent in a direction when
    you push a direction while you do this.  The yo-yo is sent in the direction you
    are holding.
        -Yo-Yo, Come Back!*:HS:5/10
        *must have yo-yo out in order to use*
        Projectile Type
        This attack brings your yo-yo back in a saw-like projectile.
        This comes back fairly quickly, making it a fairly useful, but it
        does minimal damage.
        -Yo-Yo, Bear Punch!:QCF+HS:8/10
        *must have yo-yo out in order to use*
        Projectile Type
        This also bring your yo-yo back, but in the form of a teddy bear
        that punches people on his way back.  This is fairly fast, making
        it useful to use and does moderate damage.  This move stops when
        Roger returns to you.
        -Yo-Yo, Bear Saw!*:QCB+HS:9/10
        *must have yo-yo out in order to use*
        Projectile Type
        This attack sends a bear back like the last move, but it comes back
        as a buzz saw that moves slowly back.  This seems bad at first, but
        you can lure your opponent to the bear and hit your opponent into
        it.  It's quite a useful tactic to use, and causes quite a bit of
        damage to your opponent.  Also, if your opponent hit it with thier
        weapon to get the bear out of the way, they get hit by the bear.
        Finally, if an opponent throws a projectile at the bear, it
        reflects the attack back at them.
        -Yo-Yo, Teleport!*:QCB+K:8/10
        *must have yo-yo out in order to use*
        Movement Type
        This is not an attack but allows you to go to where you're yo-yo
        is by using the string its attached to.  Afterwards, you can jump
        or air dash.  Useful for getting out of corners.  The yo-yo stays
        there after using it.  You can get hit while moving, cancelling it,
        and your opponents can see you while you're moving.
        Yo-Yo:Special Seal!:DPM+HP:?/10
        *must have yo-yo out in order to use*
        I can't give this a fair rating because I truly have no idea what
        this does.  His yo-yo turns into a magical seal.  It does a little
        damage, but you aren't allowed to throw out any more yo-yos.  Some
        one tell me what this does, please!
    -Yo-Yo Dash:QCF+K:10/10
    Dash Type
    Yes! This is Bridget's best Special Move.  This attack comes out extremely
    quick, and goes pretty far.  This does excellent damage, and can go into two
    moves.  Great way to take out pesky teleport-happy opponents.  The only
    downside is that it has a bad lag, and you can get attacked if your opponent is
    blocking.  But all-in-all, this is a top-priority move that can be used in any
    occasion.  However, don't make this your one trick pony, or you will be hurt,
        -Dash and Jump:K:9/10
        *must be in the middle of the Yo-Yo Dash in order to use*
        Dash Type
        Awesome! Another killer move that connects with his Yo-Yo Dash.
        This sends out a circle of yo-yos while Bridget jumps.  Great to
        use after you hit your opponent with the Yo-Yo Dash, and gets you
        to the other side of the screen.  It also does a nice amount of
        damage. What more could you ask for?  Almost always use this with
        Yo-Yo Dash.
        -Sliding Stop:P:5/10
        *must be in the middle of the Yo-Yo Dash in order to use*
        Ground Type
        After the last two moves you expect something outstanding out of
        this one, right?  Don't since all he does is do a little slide
        attack, that does very little damage, and does very little to set
        up something else.  I suppose you can link this to other moves due
        to the very short lag time.
    -Round the World!:DPM+P:8/10
    Anti-Air Type
    Very good attack, especially for an anti-air attack.  He spins one yo-yo around
    him, while another is spun above him.  Great for more than anti-air, this move
    is also excellent for corner traps, and finsheres to both ground and aerial
    XIV. Bridget's Overdrive and Instant Kill
    This is done in the same way as the last section.
    -Round and Round They Go!:HCB, F+S:9/10
    Ground Type
    Bridget gets two yo-yos out and spins them in front of her with a small
    distance in front of her.  If it connects, the opponent is hit by a flurry of
    attacks.  At the end, with a small lag, a gigantic teddy bear slams down on the
    opponent.  Most of the time, the opponent lets off thier guard if they aren't
    hit by the inital hit, and still get hit by the teddy bear.  His second
    priority Overdrive, since it does a great amount of damage and is easy to
    -Tricky Explosion Wall:HCFx2+S:7/10
    Projectile Type
    Bridget falls down suddendly, but that's not all.  He gets up quickly and in a
    couple of seconds, a wall of explosions appears.  This lag allows you to hit
    your opponent into the wall, causing massive damage.  Although it does an
    insane amount of damage, the ability to see this move and its odd range makes
    it a little effective than Round and Round They Go!. But still a great move
    -Yo-Yo, Cycling Bear!:HCB, F+S:10/10
    *must have yo-yo out in order to use*
    Projectile Type
    Last time this was a 1/10.  But I've seen the light, since I've gotten a chance
    to try to use this, and it rocks.  This is not only his best Overdrive, but it
    is one of the games best Overdrives.  He does a motion and then Roger comes
    back in a bicycle while being surrounded be a ring of fire.  The beauty of this
    move is that is easily combos into your basic attacks and you can move during
    the move.  The best part about this is that it does an insane amount of damage.
    -INSTANT KILL:From the Earth to the Moon:P+K+S+HS to QCFx2+HS:2/10
    Ground Type
    Darn, why does such a kick-ass character have such a bad instant kill.  Bridget
    throws one yo-yo like she does in Round and Round They Go!, but only one spin,
    and throws them sky high, putting the opponent on the moon.  It somewhat funny,
    because the opponents legs jiggle, but with such a bad range and the fact that
    it so easily blocked, this is just a waste.
    PART 5:Bridget's Story Mode
    XV.Path Ways for Story Mode Endings
    *NOTE:This is directly from EChang's excellent Story FAQ*
    Chipp --------------------
     |                       |
    (continues)        (no continues)
     |                       |
    Millia                Potemkin
     |                       |
    Robo Ky                 May --------------------
     |                       |                     |
    Ky                   (no Instant Kill)    (Instant Kill)
     |                       |                     |
    Ending #1              Dizzy                 Johnny
                             |                     |
                          Ending #2             Ending #3
    Prerequisites:Need Potemkin #2 for Ending #3.
    PART 6:Finale
    XVI.Credits and Thanks
    I'd like to thank the following people:
    Sammy and Arc System Works for making a sequel to such an excellent gaming
    experience and fighting game.
    Blake Robinson for bring the game on the PASF trip.
    Also to Blake Robinson and Paul Mayo for fighting me against Bridget.
    Extended Play for giving this game such a good review(5/5, very rare on that
    gamefaqs.com for allowing me to post this FAQ on thier sight.
    Isken Rayes for alerting me about the comboability and the effective uses of
    both Yo-Yo, Bear Punch! and Yo-Yo, Cycling Bear!
    Bahamut43@aol.com and NOAMatt@aol.com for correcting me on Bridgets story.
    EChang for allowing me to use the Story Mode paths in his Story Mode FAQ.
    And finally, I thank you for reading this FAQ, and I hope you learn to
    effectively play or effectively fight Bridget.
    XVII.Legal Information
    Currently, the only sites that may currently post this FAQ up is gamefaqs.com
    and neoseeker.com.
    XVIII.Contact Me
    Hey, tell me how this FAQ is.  Complement, criticize, suggest, and tell me how
    I can improve, since this is my first FAQ.  As soon as I can get a copy of the
    game, I'll fill in the gaps.  Be sure to e-mail me at
    servbotroyalmage09@hotmail.com, or at AIM at royalflame09.
    XIX. Parting Words
    Make sure that you always have fun with this and quit when your tired or angry.
     Have fun playing as Bridget.  See you again!!!!!