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Legion FAQ Written by Auron255					|_|
Questions and comments can asked at my email amacom@rogers.com	|_|
Make sure the topic says "FAQ Inquiry".				|_|
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								/_\
					                       /___\

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Version 1.0

August 13, 2003

This FAQ is designed in order to help the players better understand their
legions and how they operate against certain monsters. After reading this, you
will be able to choose the appropriate legion for any given situation. You will
be offered different strategies to use when maxing your Legion's stats and
learn how to combine certain Legions for the best effect.

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Table of Contents

1) Guilt -- Sword
2) Hatred -- Power
3) Malice -- Arrow
4) Arrogance -- Sheild
5) Flawed -- Claw
6) Blasphemy -- Bomb
7) Thanatos -- Ultimate

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Legal Matters

I was never part of the production, development or in anyway affiliated with
the creating of this game. It belongs to Capcom and they reserve all rights to
this game. Any and all information you read is written from my own experiences,
and my own knowledge of this remarkable game. Please do not copy and paste in
anyway from my FAQ to another website, email etc. You can email me regarding
the question, and i will justify whether use of my FAQ is acceptable. The only
thing I allow is printing out of this FAQ for your own or leisurely uses. I
hope this FAQ is very helpful. Thanks, and enjoy.

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Legion: Guilt
Attribute: Sword
Description: Knightly Legion; attacks with Swords

Force:

Lvl 1: 3 Legions
Lvl 2: 4 Legions
Lvl 3: 5 Legions
Lvl 4: 6 Legions

Assist: Midnight Punisher

Lvl 1: 2 Legions attack for set period of time
Lvl 2: 4 Legions attack for longer period of time
Lvl 3: 6 Legions attack for extended period of time
Lvl 4: 8 Legions attack enemy for longest period of time

**All assist attacks require the same amount of Soul power. The amount does not
increase with each level.

Enchant:

Lvl 1: Dark Ripper (+2 combo hits)
Lvl 2: Rising Phoenix (additional combo move)
Lvl 3: Ground Zero
Lvl 4: Use the above techniques without equipping crest.

Strength: Max: 8, Spiritual Max: 10
Defense: Max: 8, Spiritual Max: 10

***This legion is best used for fighting large groups of organic enemies. As
you increase the strength level and force level of each Legion, their attack
frequency and attack strength will increase, allow for maximum damage against
enemies. The best time to summon the Guilt is when you are in the CENTRE of a
group of enemies, so that once they are summoned, they will attack in a
formation surrounding you, while protecting from engulfing enemies.

Good uses for Guilt:
a) Lognagaiser (Side A)
b) Maponos (Boss #6)
c) Fast moving enemies

Best Legion Combonations:

1)Use Guilt in conjunction with Malice for a dual pronged attack approach. If
you have both equipped, you are prepared for all kinds of enemies. Malice for
metallic or armoured enemies, and Guilt for the organic fast  (or slow) moving
enemies.

2)Equip both Guilt and Blasphemy for a full on hard hitting approach. This
combo is good for clearing out LARGE groups of enemies. Use the assist command
for Blasphemy to kick a bomb into a group of enemies, and follow up with Guilt
to clean up the stranglers. The best thing about this combo is that it is
useful for taking out enemies that respawn constantly. If you take out the
majority of enemies in one go, they will all respawn at the same time, allowing
for you to repeat the process without having to regroup around moving enemies,
since they are all attacking from their original positions.

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Legion: Hatred
Attribute: Power
Description: Behemoth man-like legion; uses hand-to-hand combat

Force:

Lvl 1: 2 legions
Lvl 2: 3 legions
Lvl 3: 4 legions
Lvl 4: 5 legions

Assist: Bad Karma

Lvl 1: Hatred hold off enemies while you attack
Lvl 2: Hatred holds off enemy and damages at same time
Lvl 3: Hatred holds of and damages enemy for longer period of time
Lvl 4: Same as level 3, only extended period of time

Enchant:

Lvl 1: N/A
Lvl 2: Breakdown lvl 1
Lvl 3: Breakdown lvl 2
Lvl 4: Use Breakdown lvl 2 wihtout equipping crest

Attack: Max: 8, Spiritual Max: 10
Defense: Max: 8, Spiritual Max: 10

**This legion is very useful for fighting off the larger enemies like the Ogmas
and the Guirath's. Once you have 4 Hatred Legion, you can hold the R1 button
for parallel movement, and the Hatred will surround the nearby enemy. If your
strength is high, Hatred won't even give the enemies a chance to attack since
they can attack really fast if you keep pressing triangle. Hatred is good for
dismantling the organice enemies, but is almost useless for attacking the
armoured, or metallic enemies.

Good Uses for Hatred:
a) Maponos
b) Zagan (Stage 3)
c) Large enemies, enemy generators
d) Spreading out tight groups of enemies

Best Combonations with Hatred:

1)Equip both Hatred and Flawed together. Not only is Flawed good for attacking
metallic enemies, but they can attack enemies while they are down. SO if you
are faced with one of the Behemoth standing enemies, get Hatred to attack until
he falls flat on his back, and quickly summon Flawed to drill him in the gut
while hes down. If your strength is high enough, you can dispatch enemies like
this in one swift attack.

2)Hatred and Arrogance make a great team. You can either use Arrogance's
invicnibility assist to make your way through enemies, or you can use Hatred's
tackle attack to to burst through large groups of enemies. Both of these
abilities are good if you want to go through a level as fast as possible, and
attack only the target enemies. This way you can plow through normal enemies,
and go straight to your target, without wasting time with idle fighting.

3)Hatred and Thanatos make for the best hard hitting team ever. If you have
Thanatos in his adult form thats even better, or even his Perfect form. There
are two approaches to this combonation of Legions. You can have Hatred break up
a group of enemies, and follow up with the Ignorant Masses to take out
incredibly large amounts of enemies, or you can do something else. As you
should know, Thanatos does a 4 or 5 hit attack on groups of enemies casueing
them to go flying. Once he has performed this attack, call back Thanatos and
switch to Hatred. While the enemies are recovering, Hatred can go up to the
enemy, and pound them into the ground. This strategy is especially helpful when
trying to get through level 12 or 13 with all of the tough skinned enemies, and
it helps a lot if you have either 4 or 5 Hatred legions to attack with.

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Legion: Malice
Attribute: Arrow
Description: Small archer-like legions; uses energy crossbow to attack

Force:

Lvl 1: 2 legions
Lvl 2: 3 legions
Lvl 3: 4 legions
Lvl 4: 5 legions

Assist: Great Depressor

Lvl 1: Summon Malice for breif period of time to attack enemies
Lvl 2: Same thing, longer time.
Lvl 3: Even longer time.
Lvl 4: Longest time

Enchant:

Lvl 1: Prisoner (attack move)
Lvl 2: Long Distance Lock-on
Lvl 3: Spartan (attack addition)
Lvl 4: Use Prisoner, Long Lock-on and Spartan w/o equipping crest.

Attack: Max: 8, Spiritual Max: 10
Defense: Max: 8, Spiritual Max: 10

Good uses for Malice:
a) Volvor (break away armour)
b) Gil Volvor (break away armour)
c) Gil Balor (snipe weak spot)
d) Sniper mode to attack weak spots of enemies.
e) All metallic enemies

Best Combonations with Hatred:

1) Equip Malice with Claw. Together, you can take out all metallic enemies with
ease. Best suited for the stages with an abundance of Metallic enemies like
Stage 3 and stage 6. Claw can also defend against organic enemies, which takes
of any that may appear in those respective levels.

2) Malice and **Any hard hitter: Use this combo to your advantage in tough
enemy battles like the Danu's, or for Bosses that only expose their weak spot
after being attacked, like Gil Balor or Lognagaiser. If you do chose this
combo, remember that it is best suited for players who like to let their
legions do all the talking, while you do the walking. In some cases, it is
better to make yourself the hard hitter, and then use Malice but you run the
risk of losing life, if you are low on it. I think this would be best to use
against small groups of enemies or particularlly large single ones.

3) Malice and Guilt are sometimes the best duo in the beginning of this game.
Using their respective strengths against different monsters will win the battle
in more than one scenario, and will usually be the most reliable since you KNOW
that Malice is wicked against metallic enemies, while Guilt will slaughter the
organics. ALthough, this combo becomes obsolete when Claw comes into the
picture because Claw can take care of both Metallic, Organic, and even the
spiked enemies that you would usually have to use Blasphemy to kill (like the
Spike balls).

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Legion: Arrogance
Attribute: Shield
Description: "X" Shaped legion; uses energy to stun enemies for set period of
time

Force:

Lvl 1: 2 legions
Lvl 2: 3 legions
lvl 3: 4 legions
Lvl 4: 5 legions

Assist: Rampage

Lvl 1: Arrogance makes Sieg invicible for set amount of time
Lvl 2: Sieg is invicible for longer time, and shield protects from stunning
attacks
Lvl 3: Same as Lvl 2, only longer period of time.
Lvl 4: Longest period of time for invicibility.

Enchant:

Lvl 1: N/A
Lvl 2: Avenger (counter attack)
Lvl 3: Avenger Lvl 2 (stronger counter attack)
Lvl 4: Use Avenger Lvl 2 without equipping crest.

Attack: Max: 8, Spiritual Max: 10
Defense: Max: 8, Spiritual Max: 10

**I don't particularly like to use Arrogance, simply because you can mostly get
through the game without ever using him, but sometimes you may wish to take a
more defensive approach to things, and need to use their invincibility for a
breif period in order to pass a group of extremely difficult enemies. I've
never maxed Arrogance, and have almost never used him except to get a feel for
his abilities, but thats about it. I will do my best  to give you advice on how
to use them though.

Good uses for Arrogance:
a) If surrouded by enemies, use Rampage to boost yourself through them.
b) If you can find a good strategy to defeat a boss or group of enemies, use
Rampage to go head first and worry about defense later.
c) use Force mode and parallel movement to make a protective barrier around
yourself.

Good combos for Arrogance:

1) The best combo for Arrogance is Hatred. If you use Hatred and Arrogance's
respective assist attacks, you can plow through enemies and make your way to
target enemies without having to bother taking out mass amounts of enemies
before you get your chance to strike. IMO, Arrogance is the least useful Legion
in the game, although for gamers who like the defensive approach, they can use
their defensive shielding to protect from enemies, or the Rampage instead of
using a healing item.

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Legion: Flawed
Attribute: Claw
Description: Ninja-esque legion, jumps high; uses metal claws to attack

Force:

Lvl 1: 3 legions
Lvl 2: 4 legions
Lvl 3: 5 legions
Lvl 6: 6 legions

Assist: Laughing Stock

Lvl 1: Set a booby trap for enemies, when it is hit, Flawed emerges to do a
drill attack to them
Lvl 2: Same thing, only more attacks, and stronger hits
Lvl 3: Even more, and stronger attacks.
Lvl 4: The most attacks with the highest strength.

Enchant:

Lvl 1: High Jump (1.5x jump height)
Lvl 2: Double Jump
Lvl 3: Night Raid (stun attack)
Lvl 4: Use High Jump, Double Jump, and Night Raid w/o equipping crest.

Attack: Max: 8, Spiritual Max: 10
Defense: Max: 8, Spiritual Max: 10

**Flawed will eventually become the main legion that you have equipped all the
time. You will eventually realize all of Flawed's strengths, and that they have
very few, even almost no weaknesses when it comes to fighting normal enemies,
AND bosses. The only flaw I can find in them, is that they have hard times
hitting moving enemies, and need to be told to attack, otherwise they will
idley slash away at some enemies. Although, by the time you aquire Flawed, you
should be accustomed to using the attack orders button, so using Flawed will be
a piece of cake. The advantages Flawed has are phenomenal. Flawed can take out
BOTH organic and metallic enemies. Other enemies, like the Hover Spikes and
Walking Spikes, that usually need to be taken out with Blasphemy, can be taken
out with Flawed as well. Flawed's attack also makes many hits when performed
correctly. In one push of the attack orders button, they can do anywhere from
6-12 hits to a single enemy, and if you have six legions, this makes for a
great combo.

Good uses for Flawed:

a) All types of enemies, except fast moving ones.
b) Bosses whose weak spots are on top of their heads, or in an unreachable
location.
c) Reach enemies who chose to attack atop high balconys or rooftops, because
they can jump high.
d) Basically, a very well rounded Legion, the best next to Thanatos

Good Combonations for Flawed:

1) Technically, any legion with Flawed is a good combonation, but i'll give you
the best ones. The first is Blasphemy and Flawed. Any level with a particularly
large amount of enemy generators will be toast when attacked by this duet. Use
Blasphemy's Crimson Carnage assist type attack, and follow up with the
unleashing of Flawed, to drill the Generators in to the ground. A good example
of this type of system is in Stage 3 where you have to take out 5 enemy
generators in order to proceed through the level.

2) If you want to dismantle a large group of enemies, who are always staying
together, use Arrogance and Flawed. You can use Arrogance' assist move to get
into the centre of them, and then use Flawed to stun them and tackle them to
the ground. This is especially good, since when you summon a legion near an
enemy they are usually knocked to the ground, and Flawed's ability to attack
grounded enemies is priceless in these kinds of situations.

3) Flawed and Hatred are the best power house combo in the game, if you exclude
Thanatos from any given equation. Flawed's jumping abilities, as well as
Hatred's tackling ability, allow Sieg to dodge and plow through opponents with
ease. Mind you that this is best suited for enemies that appear in large groups
and respawn in the same places. Since Hatred move so slow, it would suck to get
caught in the middle of a group of entirely different enemies that you haven't
had time to make good battle plans for. This combo is best used in levels 7 and
8. (See also Hatred combos)

4) Flawed and Thanatos: 'Nuff Said.

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Legions: Blasphemy
Attribute: Bomb
Description: Red mine-shaped legion; uses Kamikaze techniques to attack

Force:

Lvl 1: 1 legion
Lvl 2: 2 legions
Lvl 3: 3 legions
Lvl 4: 4 legions

Assist: Crimson Carnage

Lvl 1: Kick a Blasphemy at a group of enemies.
Lvl 2: Larger blast radius, and stronger attack.
Lvl 3: Same thing as Lvl 2.
Lvl 4: Large Blast radius with high strength.

Enchant:

Lvl 1: soul +100
Lvl 2: soul +200
Lvl 3: soul +300
Lvl 4: soul +400

**These Enchant levels also come with defense bonuses, but are sometimes
insignificant to the amount of attack and defense ups you can grab by replaying
Stage 2 over and over again.

Attack: Max: 8, Spiritual Max: 10
Defense: Max: 8, Spiritual Max: 10

**One thing to note. With Blasphemy, you may never want to summon them in Force
mode, since each attack cunsumes Soul, and the same effect can be obtained
through their Assist attack. Blasphemy has the ability to explode on impact
into one or a group of enemies. You must learn to use this to your advantage
later in the game if you can't find any other way of passing through certain
levels. Blasphemy is essential for destorying Spike balls when you don't have
Flawed in your party.


Good uses for Blasphemy:

a) Destroying Rudo Lognagaiser's Shield
b) Attacking and damaging large groups of enemies.
c) Destorying spiked enemies
d) Stat bonuses

Good combonations for Blasphemy

1) Blasphemy and Guilt are always a good combonation. If you launch a Blasphemy
at a group of enemies, you can summon Guilt and use the parallel movement to go
in for the kill, like creating a wall of destruction headed their way. The
reason you want to use Blasphemy is because you want to disperse and knock down
as many enemies as posssible before you turn Guilt into a moving wall of
swords. I've never had a problem with this combonation ever in this game. This
is how I got through levels like Stage 3 with a 3% time on the total results
screen. Don't get over zealous though, this isn't a good strategy for every
stage; mainly for for the ones early on in the game; the latter levels will
have you rethinking your strategy since the enemies respawn so much, and become
a lot stronger and won't be knocked out so easily.

2) If you are an expert at getting soul, and countering enemy attacks this
combo is for you. Equip both Arrogance and Blasphemy. Using Arrogance's sheild
abilities and their assist commands, you can make your way through many groups
of enemies, and use Blasphemy to blow them to bits. You can launch all attacks
from varied distance with no worry of ever getting hit. (Except for the laser
shoosting enemies, but they aren't that difficult to dodge anyway.) The reason
you need to know how to get a lot of soul, is because you will have to go melee
for a while if you want to keep launching assist attacks since they consume
soul. This is not suggested for long levels, since you will need to use a lot
of soul. Although, this strategy is especially useful for replaying previous
early levels, trying to level up, or gain attack and defense up items.

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Legion: Thanatos
Attribute: Ultimate Legion

Description:

Egg: Egg-like creature with wings; uses physical attacks
Juvenile: Dinosaur like qualities with arms, physical attacks
Adult: Monsterous form, with obscenely large arms; uses physical attacks
Perfect: Human-like in form, with giant metallic wings, only 3x the size of
Sieg. (God-like)

Force:

Lvl 1: Thanatos in Egg Form
Lvl 2: Thanatos in Juvenile form
Lvl 3: Thanatos in Adult form
Lvl 4: Thanatos in Perfect Form

Assist: The Ignorant Masses

Lvl 1: Time slows, and Thanatos launches a series of homing energy bullets
Lvl 2: Longer slow time, and more bullets which cause more damage.
Lvl 3: Even longer time, a lot of hard hitting bullets.
Lvl 4: Very long slow time, and the most bullets with the highest strength.

Enchant:

Lvl 1: Attack bonus
Lvl 2: Soul Bonus
Lvl 3: Self Heal (Stand still and wait for health to regenerate)
Lvl 4: Use Self Health Recovery w/o equipping crest.

Attack: Max: 8, Spiritual Max: 10
Defense: Max: 8, Spiritual Max: 10

**Thanatos is the extreme Legion. He can destroy any type of enemy, and has the
highest strength out of all the legions. He can single handedly destroy any
boss, and has the unique ability of appearing behind enemies to launch his
attack, making him almost impossible to dodge. Of course, his speeed, frequency
of attack, size, attack, defense, and ignorant masses increase with each Force
level.

Good Uses for Thanatos:
a) All bosses
b) All enmies
c) What isn't a good use for Thanatos?

Good combonations for Thanatos:
**By now you should know that Thanatos is the ultimate killing machine in Chaos
Legion. There isn't one single Legion that Thanatos isn't a partner with, but
if you want to read about the best, I suggest scrolling up and reading the
individual combos listed in some of the other legions combonation lists. You
can't go wrong with this guy. His assist attack is extremely devastating,
especially when in large groups of enemies, and his normal attack in Force
mode, can kill groups (up to and including 10) of enemies in a single attacking
spree. There is nothing Thanatos can't do, so if you are a hardcore Chaos
Legionator, I suggest getting every Thanatos piece in the game, and taking the
time to max him out. It is well worth the rewards, and he is especially helpful
when fighting the final 3 bosses in Azrail's temple.

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Good Luck!
I hope this guide is very helpful in learning the in's and out's of this game.
There is obviously a certain level of personal preference when using these
techniques. Make your own techniques, and use the legions any way you chose;
I'm merely trying to help you on your way to becoming a true Legionator.

All Question and comments can be forwarded to my email. See beginning of FAQ
for email instructions...

--Auron255

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