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================================================================================

 Chaos Legion (Legion FAQ)
 By Leonard Cheong (essentialism)

================================================================================



::::::::::

 Contents

::::::::::

1.Introduction

2.Copywrite and contact information

3.Past revision

4.Guilt Legion

5.Hatred Legion

6.Malice Legion

7.Arrogance Legion

8.Flawed Legion

9.Blasphemy Legion

10.Thanatos Legion

11.Tips on using each legion

12.Combos

13.Closing

================================================================================


::::::::::::::

 Introduction

::::::::::::::

This FAQ covers the 7 legions in this game and provides explanations of every
ability one possess. Also, tips and suggestions will be stated in this FAQ for
better usage and knowledge of each legion. Basically, legions are super beings
that can be summoned by Sieg (game protaganist) during battle to aid him. Sieg
has a soul meter which represents the energy of the legions. Legions not only
provide aid when summoned, they also grant Sieg abilities and provide him moves
when equipped. Sieg can actually call upon a legion without actually summoning
it to aid him if that legion is equipped. Each process requires 1 bar of the
Sieg's soul meter. Once Sieg's soul meter runs out, this move cannot occur
although Sieg can still summon them. However, this is not recommended as it will
lead to breaking of the legion's crest. This means that Sieg will not be able to
do anything associated with that legion until he has acquired approximately 2/3
of the soul meter. Thus, legions need to be handled with care to maximise their
full potential. These are the main factors of what legions are.

+++++++++++++

 Force Level

+++++++++++++

Force refers to the amount of legions of the same kind you can summon. As your
force level increases, you'll be able to summon more of that particular legion.
There is a limit to this level thus limiting the amount of legions summoned.
There is an exception to this level and that is the Thanatos Legion. More of it
will be explained below. Attack frequency of the legions also increase with
force level thus increasing the effieciency of the legion.

++++++++++++++

 Assist Level

++++++++++++++

Assist refers to the calling of the legion to aid you in one move. Each process
requires 1 bar of soul meter but sometimes, assisting is much better that
summoning. As level increases, so will the effeciency and ability of that move.

+++++++++++++++

 Enchant Level

+++++++++++++++

Enchant refers to the abilities that a particular legion grants you. It might be
stat boosts or complicated combos. This is normally the most worth investing in
once you get spiritual gem. Spiritual gems are items that unlock a legion's
hidden potential. Simply put, it adds extra levels to each factor of a legion.

++++++++++++++

 Attack Level

++++++++++++++

Attack refers to the damage dealt by each legion when summoned. It starts cheap
with experience points but ends up extremely costly but in certain cases
extremely worth it.

+++++++++++++++

 Defense Level

+++++++++++++++

Defense refers to the damage received by each legion when being attacked. As the
level rises, the damage received is less and less. Like attack, it starts of
cheaply but ends up with a ton of experience needed.

Experience points are needed to raise every single level. As the level
increases, more and more experience are needed. So, without further ado.
Note: I wrothe this FAQ expecting you know at least how to use a legion. So if
you don't, you might find difficulty in understanding some of the descriptions
and strategies.

================================================================================


:::::::::::::::::::::::::::::::::::

 Copywrite and contact information

:::::::::::::::::::::::::::::::::::

This FAQ is an accumulation of my knowledge and hard work. Borrowing or copying
for personal usage is fine but selling of this FAQ is ABSOLUTELY NOT ALLOWED. If
you want to post this FAQ on your website or post any part of this FAQ
elsewhere, drop me an email asking for my permission. I'll mostly like allow you
to do so. My email address is yew_keong@hotmail.com. If you should post this FAQ
without my permission, legal action will be taken. To sum this up, SELL OR COPY
THIS FAQ AND YOU'LL LOSE EVERY GAME YOU TOUCH. Thank you.

================================================================================

:::::::::::::::

 Past Revision

:::::::::::::::

v1.00 Initial release

================================================================================

::::::::::::::::::

 The Guilt Legion

::::::::::::::::::

The guilt legion holds a sword in its hands and comes in threes when you first
acquire it. Vicious slices and agile swordsmanship, these beings can practically
slice through crowds if the enemy's defences are low. These devils are very
effective against organic opponents but extremely vulnerable against metallic
monsters. This legion remains useful for a long period of time until you defeat
stage 12. After that, the only worth ability mastering is its enchant abilities.


[Force]

Force Level 1: Summons 3 legions at once (Initial)

Force Level 2: Summmons 4 legions at once
Experience points required: 300,000

Force Level 3: Summons 5 legions at once
Experience points required: 1,500,000

{Spritual Gem required to unlock}
Force Level 4: Summons 6 legions at once
Experience points required: 8,000,000

[Assist]

Midnight Punisher:

Assist Level 1: 2 legions attack for a set period of time (Initial)

Assist Level 2: 4 Legions attack for longer period of time
Experience points needed: 100,000

Assist Level 3: 6 Legions attack for extended period of time
Experience points needed: 600,000

{Spiritual Gem requred to unlock}
Assist Level 4: 8 Legions attack enemy for longest period of time
Experience points needed: 4,000,000

[Enchant]

Enchant Level 1: Adds 2 hits to attack (Initial)

Enchant Level 2: Ability to use Rising Pheonix
Experience points needed: 100,000

Enchant Level 3: Ability to use Ground Zero and 20 points is added to attack
Experience points needed: 500,000

{Spiritual Gem required to unlock}
Enchant Level 4:  Use the above abilities without equipping sword crest
Experience points needed: 2,500,000

[Attack/Defense]

Attack/Defense Level 1: (Initial)
Attack/Defense Level 2: 50,000
Attack/Defense Level 3: 100,000
Attack/Defense Level 4: 200,000
Attack/Defense Level 5: 500,000
Attack/Defense Level 6: 1,000,000
Attack/Defense Level 7: 1,500,000
Attack/Defense Level 8: 3,000,000

{Spiritual Gem required to unlock}
Attack/Defense Level 9: 8,000,000
Attack/Defense Level 10: 15,000,000

-------
 Force
-------

Pros: Very effective in levels until stage 12
      Good for attaining experience
      Excellent in clearing out organinc crowds
      Good in fighting organinc bosses and targets

Cons: Very costly in terms of experience
      Might prove to be useless when acquired too late

--------
 Assist
--------

Pros: Good in wiping out individuals
      Keeps you invulnerable while in use
      Allows you to slice through crowds in ease

Cons: Doesn't prove to be as useful later in the game

---------
 Enchant
---------

Pros: Very good in clearing out crowds especially Ground Zero
      Groud Zero deals hefty amount of damage plus flames and hit back
      Can be used simultaneously to wipe out any enemy organic or metallic
      Rising Pheonix counters jumping enemies easily

Cons: Ground Zero is slow leaving room for counters
      Very rigid

----------------
 Attack/Defense
----------------

Pros: Quite easily attained early in the game for the 1st few levels
      Attack very useful in first few stages

Cons: Extremely costly later in the game
      Not really worth investing

================================================================================

:::::::::::::::::::

 The Hatred Legion

:::::::::::::::::::

These legions hold immense strength in their bodies, able to sustain damage and
inflict pain on enemies. However, they are extremely slow which makes them less
favourable than the guilt legion in terms of summoning. Hatred legions and Guilt
legions are very similar in several ways thus not making a good combination.

[Force]

Force Level 1: Summons 2 legions at once (Initial)

Force Level 2: Summmons 3 legions at once
Experience points required: 400,000

Force Level 3: Summons 4 legions at once
Experience points required: 1,500,000

{Spritual Gem required to unlock}
Force Level 4: Summons 5 legions at once
Experience points required: 8,000,000

[Assist]

Bad Karma:

Assist Level 1: Hatred takes damage for a short period of time (Initial)

Assist Level 2: Hatred takes damage and inflicts damage on enemies
Experience points needed: 150,000

Assist Level 3: Hatred appears for a longer period of time
Experience points needed: 700,000

{Spiritual Gem requred to unlock}
Assist Level 4: Hatred appears for the longest period of time
Experience points needed: 4,000,000

[Enchant]

Enchant Level 1: Ability to use breakdown (Initial)

Enchant Level 2: Add 100 points to life
Experience points needed: 100,000

Enchant Level 3: Ability to use Breakdown Lvl 2 and adds 150 points to life
Experience points needed: 500,000

{Spiritual Gem required to unlock}
Enchant Level 4:  Use Breakdown lvl 2 without equipping power crest
Experience points needed: 2,500,000

[Attack/Defense]

Attack/Defense Level 1: (Initial)
Attack/Defense Level 2: 50,000
Attack/Defense Level 3: 100,000
Attack/Defense Level 4: 200,000
Attack/Defense Level 5: 500,000
Attack/Defense Level 6: 1,000,000
Attack/Defense Level 7: 1,500,000
Attack/Defense Level 8: 3,000,000

{Spiritual Gem required to unlock}
Attack/Defense Level 9: 8,000,000
Attack/Defense Level 10: 15,000,000

-------
 Force
-------

Pros: Good in being sheild and at the same time dealing damage to enemies
      Attack speed increases slightly
      Can be summoned to deal massve damage and unsummoned again

Cons: Still too slow
      If defense is low, crest is easily broken

--------
 Assist
--------

Pros: Very good in dealing massive damage to bosses
      Prevents you from takng damage for a short while

Cons: Timing must be good
      If missed, Sieg will be open to damage

---------
 Enchant
---------

Pros: Allows Sieg to blow enemies away with Breakdown
      Adds fire damage if breakdown is level 2
      Increases Sieg's life by large amounts

Cons: Useless if Ground Zero is learned
      Rigid


----------------
 Attack/Defense
----------------

Pros: Can deal more damage per legion
      Quite cheap for first few levels

Cons: Extremely costly later in the game
      Hatred needs high levels for this to be effective

================================================================================

:::::::::::::::::::

 The Malice Legion

:::::::::::::::::::

The Malice legion specializes in long range combat, holding a crossbow in its
hands, it can shoot from considerable distance without Seig getting injured.
However, malice legion are only good against metallic opponents leaving them
extremely vulnerable against organic enemies. They also have no effect against
shield monsters. Malice legions also come along with sniper modes allowing them
to aim at a specific spot, commonly used to exploit a creature's weakness.
During Sniper mode, soul energy will slowly be drained so use it carefully.
Plus, if Siei is hit during sniper mode, sniper mode immedietly becomes
inactive.


[Force]

Force Level 1: Summons 2 legions at once (Initial)

Force Level 2: Summmons 3 legions at once
Experience points required: 400,000

Force Level 3: Summons 4 legions at once
Experience points required: 2,000,000

{Spritual Gem required to unlock}
Force Level 4: Summons 5 legions at once
Experience points required: 10,000,000

[Assist]

Great Depression:

Assist Level 1: Malice fires shots at an enemy for a short period of time
               (Initial)

Assist Level 2: Malice attacks for longer period of time
Experience points needed: 200,000

Assist Level 3: Malice attacks for extended period of time
Experience points needed: 800,000

{Spiritual Gem requred to unlock}
Assist Level 4: Malice attacks enemy for longest period of time
Experience points needed: 5,000,000

[Enchant]

Enchant Level 1: Ability to use prisoner (Initial)

Enchant Level 2: Lock on distance increased
Experience points needed: 150,000

Enchant Level 3: Ability to use Spartan
Experience points needed: 400,000

{Spiritual Gem required to unlock}
Enchant Level 4:  Use above abilities without equipping bow crest
Experience points needed: 2,500,000

[Attack/Defense]

Attack/Defense Level 1: (Initial)
Attack/Defense Level 2: 50,000
Attack/Defense Level 3: 100,000
Attack/Defense Level 4: 200,000
Attack/Defense Level 5: 500,000
Attack/Defense Level 6: 1,000,000
Attack/Defense Level 7: 1,500,000
Attack/Defense Level 8: 3,000,000

{Spiritual Gem required to unlock}
Attack/Defense Level 9: 8,000,000
Attack/Defense Level 10: 15,000,000

-------
 Force
-------

Pros: Excellent in sniping down metallic creatures with rapid fire
      Gives you a big advantage in early stages

Cons: Very costly


--------
 Assist
--------

Pros: Good in knocking down stationary metallic monsters
      Can be used to injure or even knock down organic monsters
      Low soul cost

Cons: Might prove to be useless
      Usefulness does not outstrip that of other abilities

---------
 Enchant
---------

Pros: Gives range advantage
      Cheap experience cost

Cons: Not really useful as game progresses


----------------
 Attack/Defense
----------------

Pros: Can deal more damage per legion
      Quite cheap for first few levels

Cons: Extremely costly later in the game

================================================================================

::::::::::::::::::::::

 The Arrogance Legion

::::::::::::::::::::::

These legions protect Sieg from receiving damage at the expense of their own
soul energy. They also boost Sieg's defense stat by a considerable amount if
equipped. These legions have a beam attack generated by themselves to add to
their solid defense. These legions are only for those who take the
defensive approach.

[Force]

Force Level 1: Summons 2 legions at once (Initial)

Force Level 2: Summmons 3 legions at once
Experience points required: 400,000

Force Level 3: Summons 4 legions at once
Experience points required: 1,800,000

{Spritual Gem required to unlock}
Force Level 4: Summons 5 legions at once
Experience points required: 9,000,000

[Assist]

Rampage:

Assist Level 1: Reduces damage for a short period of time (Initial)

Assist Level 2: Force wall lasts longer and immune to stun attacks
Experience points needed: 160,000

Assist Level 3: Increase force wall time
Experience points needed: 700,000

{Spiritual Gem requred to unlock}
Assist Level 4: Force wall remains for the longest period of time
Experience points needed: 4,000,000

[Enchant]

Enchant Level 1: Ability to use Avenger (Initial)

Enchant Level 2: Adds 10 points to defense
Experience points needed: 100,000

Enchant Level 3: Adds 20 points to defense and ability to use Avenger Lvl 2
Experience points needed: 450,000

{Spiritual Gem required to unlock}
Enchant Level 4:  Use above abilities without equipping Shield crest
Experience points needed: 2,500,000

[Attack/Defense]

Attack/Defense Level 1: (Initial)
Attack/Defense Level 2: 50,000
Attack/Defense Level 3: 100,000
Attack/Defense Level 4: 200,000
Attack/Defense Level 5: 500,000
Attack/Defense Level 6: 1,000,000
Attack/Defense Level 7: 1,500,000
Attack/Defense Level 8: 3,000,000

{Spiritual Gem required to unlock}
Attack/Defense Level 9: 8,000,000
Attack/Defense Level 10: 15,000,000

-------
 Force
-------

Pros: Covers more sides of Sieg allowing him to hide behind shields
      Beam attacks give slightly more range

Cons: Very costly considering its usefulness
      Too slow

--------
 Assist
--------

Pros: Good against tough bosses
      Good in protecting Sieg when focusing on a single target when there is a
      crowd

Cons: Soul costly
      Ratio of soul cost to time span not proportionate

---------
 Enchant
---------

Pros: Avenger Lvl 2 grants invulnerability during counters if timing is correct
      Very good in clearing crowds
      Grants lightning damage

Cons: Timing is hard to grasp


----------------
 Attack/Defense
----------------

Pros: Highers defense, Arrogance lasts longer per summon

Cons: Attack is near useless
      Not worth investing

================================================================================

:::::::::::::::::::

 The Flawed Legion

:::::::::::::::::::

Flawed legions are agile fiends that use their claws to inflict electrical
damage to opponents. Adept in injuring both metallic and organic creatures but
work better on metallic. Also able to attck flying enemies and bringing them
down. One of the best legions in the game, these legions are certainly worth
mastering.

[Force]

Force Level 1: Summons 3 legions at once (Initial)

Force Level 2: Summmons 4 legions at once
Experience points required: 500,000

Force Level 3: Summons 5 legions at once
Experience points required: 1,800,000

{Spritual Gem required to unlock}
Force Level 4: Summons 6 legions at once
Experience points required: 9,000,000

[Assist]

Laughing Stock:

Assist Level 1: Sets a trap, upon stepping, flawed emerges to deal damage
                (Initial)

Assist Level 2: More hits, more damage
Experience points needed: 160,000

Assist Level 3: Slightly more hits, more damage
Experience points needed: 700,000

{Spiritual Gem requred to unlock}
Assist Level 4: Strongest damage, most hits
Experience points needed: 4,000,000

[Enchant]

Enchant Level 1: Ability to jump 1.5 times higher (Initial)

Enchant Level 2: Ability to use double jump
Experience points needed: 100,000

Enchant Level 3: Ability to use double raid
Experience points needed: 450,000

{Spiritual Gem required to unlock}
Enchant Level 4:  Use above abilities without equipping Claw crest
Experience points needed: 2,500,000

[Attack/Defense]

Attack/Defense Level 1: (Initial)
Attack/Defense Level 2: 50,000
Attack/Defense Level 3: 100,000
Attack/Defense Level 4: 200,000
Attack/Defense Level 5: 500,000
Attack/Defense Level 6: 1,000,000
Attack/Defense Level 7: 1,500,000
Attack/Defense Level 8: 3,000,000

{Spiritual Gem required to unlock}
Attack/Defense Level 9: 8,000,000
Attack/Defense Level 10: 15,000,000

-------
 Force
-------

Pros: Summoning and unsummoning simultaneously, good for attacking targets
      Take down both organic and mettalic cretures

Cons: Damage dealt might be abit too little

--------
 Assist
--------

Pros: Ability to set multiple traps at low cost rate
      Decent damage
      Take down almost any enemy

Cons: Trap might miss

---------
 Enchant
---------

Pros: Double Jump is a necessity from stage 7 onwards
      Double Raid allows you to evade enemies easily
      Double raid has electrical damage
      If used well, double raid can be used to attack an enemy behind

Cons: Damage is slightly low
      A bit slow


----------------
 Attack/Defense
----------------

Pros: Attack increases damage per legion

Cons: Costly toward the end of the game
      Defense not too useful since flawed is hard to hit

================================================================================

:::::::::::::::::::::

 The Blashemy Legion

:::::::::::::::::::::

These legions are actually turtle like creatures with bombs on their back
instead of shells. These legions pack an explosive punch which is effective
against ALL types of enemies. If used properly, this legion is the best legion,
outstripping even Thanatos, the ultimate legion.

[Force]

Force Level 1: Summons 1 legions at once (Initial)

Force Level 2: Summmons 2 legions at once
Experience points required: 500,000

Force Level 3: Summons 3 legions at once
Experience points required: 2,000,000

{Spritual Gem required to unlock}
Force Level 4: Summons 4 legions at once
Experience points required: 10,000,000

[Assist]

Crimson Carnage:

Assist Level 1: Kicks blasphemy at a group of enemies causing an explosion
                (Initial)

Assist Level 2: Raduis and intensity of explosion increases
Experience points needed: 160,000

Assist Level 3: Raduis and intensity of explosion increases further
Experience points needed: 700,000

{Spiritual Gem requred to unlock}
Assist Level 4: Strongest explosion
Experience points needed: 4,000,000

[Enchant]

Enchant Level 1: Ability to use Airblaze (Initial)

Enchant Level 2: Adds 200 soul points
Experience points needed: 100,000

Enchant Level 3: Ability to use Airblaze Lvl2
Experience points needed: 450,000

{Spiritual Gem required to unlock}
Enchant Level 4:  Use AirBlaze Lvl 2 without equipping Bomb crest
Experience points needed: 2,500,000

[Attack/Defense]

Attack/Defense Level 1: (Initial)
Attack/Defense Level 2: 50,000
Attack/Defense Level 3: 100,000
Attack/Defense Level 4: 200,000
Attack/Defense Level 5: 500,000
Attack/Defense Level 6: 1,000,000
Attack/Defense Level 7: 1,500,000
Attack/Defense Level 8: 3,000,000

{Spiritual Gem required to unlock}
Attack/Defense Level 9: 8,000,000
Attack/Defense Level 10: 15,000,000

-------
 Force
-------

Pros: Blows up enemies around you taking down everything within radius

Cons: Soul Costly
      Experience costly

--------
 Assist
--------

Pros: Effective against any type of enemy
      Blows up enemies in the surrounding
      Fire damage
      While kicking Blasphemy, Sieg is semi invulnerable

Cons: Might miss from far range

---------
 Enchant
---------

Pros: Cause an explosion to incoming enemies
      Air Blaze has fire damage

Cons: Comparitive to Blasphemy's other abilities, does not prove very useful


----------------
 Attack/Defense
----------------

Pros: If attacked is maxed out, Blasphemy causes insane damage per legion

Cons: Costly toward the end of the game

==============================================================================

:::::::::::::::::::::

 The Thanatos Legion

:::::::::::::::::::::

Also known as the ultimate legion, this fella can cause massive destruction to
anything that stands in Sieg's way. Sort of a "broken" legion, as once maxed
out, nothing really has the ability to stop you. As mentioned earlier, there is
something different about Thanatos' Force level than the rest. Instead of
increasing the number of legions that can be summoned, Thanatos actually grows
bigger and bigger with each level. This means his strength in the beginning
isn't much, but as you raise the level,..... total destruction.

[Force]

Force Level 1: Summons Baby Thanatos (Initial)

Force Level 2: Summons Juvenile Thanatos
Experience points required: 10,000,000

Force Level 3: Summons Adult Thanatos
Experience points required: 20,000,000

{Spritual Gem required to unlock}
Force Level 4: Summons Perfect Thanatos
Experience points required: 50,000,000

[Assist]

Ignorant Masses:

Assist Level 1: Slows time, and Thanatos launches homing missles at enemies
                (Initial)

Assist Level 2: Time slows for longer period of time, more homing missles
Experience points needed: 160,000

Assist Level 3: Longer period of slowed time, more destructive missles
Experience points needed: 700,000

{Spiritual Gem requred to unlock}
Assist Level 4: Longest period of slowed time, hardest hitting missles
Experience points needed: 4,000,000

[Enchant]

Enchant Level 1: Add 100 points to HP (Initial)

Enchant Level 2: Adds 200 soul points, 20 to attack points and 10 to defense
Experience points needed: 5,000,000

Enchant Level 3: Ability to use Healing Factor
Experience points needed: 15,000,000

{Spiritual Gem required to unlock}
Enchant Level 4:  Use Healing Factor without equipping Ultimate crest
Experience points needed: 25,000,000

[Attack/Defense]

Attack/Defense Level 1: (Initial)
Attack/Defense Level 2: 50,000
Attack/Defense Level 3: 100,000
Attack/Defense Level 4: 200,000
Attack/Defense Level 5: 500,000
Attack/Defense Level 6: 1,000,000
Attack/Defense Level 7: 1,500,000
Attack/Defense Level 8: 3,000,000

{Spiritual Gem required to unlock}
Attack/Defense Level 9: 8,000,000
Attack/Defense Level 10: 15,000,000

-------
 Force
-------

Pros: Effective throughout the game with an exception of few enemies
      Initial form is weak, raising is almost a necessity to use Thanatos

Cons: Extreme experience cost

--------
 Assist
--------

Pros: Sieg can pump in more attacks while time is slowed
      Homing deals fire damage and hits hard
      At last level, Ignorant masses can be a life saver

Cons: Very soul costly

---------
 Enchant
---------

Pros: Good stat boosts
      Healing Factor can save you in emergency cases
      Healing Factor can aid you in attaining AA+ rank for health

Cons: Healing Factor is too slow
      Experience costly

----------------
 Attack/Defense
----------------

Pros: Total destruction

Cons: Costly toward the end of the game

================================================================================

:::::::::::::::::::::::::::

 Tips on using each legion

:::::::::::::::::::::::::::

Each legion has its different strengths and own special way to be used. With
good coordination, legions can be used to full effect, thus slaying the most
enemies in the least possible time. Also, health, soul and smash count rankings
increase rapidly if used properly. These factors are extremely useful to those
who aim to achieve AAA+ ranking for every stage. There are several different
ways of using each  legion depending on the circumstances, I shall now go
throught e more popular ones. NOTE: I do not claim to be an expert in this game.
I am just quite experienced and at most only an above average player due to the
little time I dedicate to this game. You might have your own strategies and if
you think its better, go ahead and use it.

##############

 Guilt Legion

##############

The guilt legion is mostly used to slaughter hordes of Balors(Spiders) and other
organic enemies. Some people just summon legions when they see enemies while
some prefer to jump into the centre of a group and then summon. There is no
right or wrong way, its just which way suits your style.

One way of using the Guilt Legion, which is also the most common way, is to leap
into the centre of a large group of enemies and then summoning Guilt. This is a
very good method for clearing large crowds in a quick manner. As all sides of
Sieg is packed with enemies, there will be no worries on whether a legion would
remain idle because of the lack of enemies. This is a pretty decent method
except sometimes you might suffer several hits while jumping into the centre
before you are able to summon Guilt, however the effeciency of this method far
outstrips the disadvantages.

An alternative way of using the above method is to jump around first, luring all
the enemies into a single area. When this is done, quickly run to the middle and
use midnight punisher to slash your way through to the centre and at the same
time killing more enemies. And when you are in the centre, use ground zero then
summon guilt and watch your enemies die one by one. This method is faster than
the first if properly done but more soul costly, therefore only use this method
if you feel your soul meter is suffieciently filled.

But, not always do you have to get in the centre to summon guilt. You get do it
facing one whole horde of enemies in front of you. The normal way is just to
lock on to one enemy, then summon guilt. That way is fine, its just that guilt
might suffer damage which might prove fatal. So, instead of doing summoning
guilt the second you see a single enemy, hold on to the attack button and
unleash ground zero when the enemies are within range. Then summon guilt and
jump to the back and unleash another ground zero. This should clear out crowds
pretty fast with less or no damage received. You can jump to any side of the
crowd you want but I recommend the back as guilt will come charging forward
with enemies being rapidly killed. A good place to practice these would be at
stage 2,6 or 8 where there are an abundance of weak enemies.

Sometimes, you'll find that the enemies just won't clump together, instead they
will come in a row and attack you. If you encounter such situations, use
midnight punisher the run to the side and summon guilt. This is to prevent
enemies from the back attacking guilt. its difficult to explain but when you try
it, you'll know what I mean. Another way is to run to the side and unleash
ground zero then summon guilt. Both ways work quite well just take your pick.
This can be tried in stage 2 side B where there are plenty of Zeodagas. (small
little beings with blades on their arms)

Guilts can also be used effectively against individual targets and bosses.
Normally targets will come with crowds of monsters to distract you, so use
ground zero to get rid of them for no soul cost. When the target is left, summon
guilt. If the target is a badbh(Huge looking lizards that stand on two feet),
you'll have to watch carefully. Hit the triangle button until you see the badbh
raise either both or one of its arms. Quickly unsummon guilt and summon again
and repeat the process. Guilts can also get rid of Jenons(Stationary plant-like
pods) whose defense are normally quite tough. Either slay a substantial amount
of its generated monsters to lower its denfenses(a loud screeching sound) or
just have guilt attack it while have Sieg jump and attack its "Stalk" which is
also its weak point.

TIP: If you have Ground Zero learned, whenever you fall, hold on to the attack
button. When Sieg gets up, let go of the attack button to unleash ground zero to
all enemies around you. While Sieg is turning his body, hold on to the attack
button and wait for sieg to finish using ground zero before letting go of the
attack button to unleash yet another ground zero. This is especially useful in
clearing crowds as you can form an endless chain of ground zeros.

********************************************************************************

###############

 Hatred Legion

###############

Hatred legions are best used to exterminate individual targets or enemies. Only
its enchant ability breakdown is adept in clearing crowds. If you want to rush
through  stage and at the same time deal damage, Hatred is your legion. Just
use breakdown and knock your way through the streams of enemies until you reach
the target. If its a Badbh or any other physical attacking enemy, just stand in
front of it and wait for it to attack. The second you see it make a movement of
attack, use bad karma. watch the enemy fly and lock on to it. Summon Hatred and
have it bash the enemy while you use breakdown on the rest of the little minions
and other enemies. However, while doing this, remember to keep half an eye on
Hatred just in case the enemy makes an attack. If so, unsummon and summon again
to repeat the process. This strategy can also be used against bosses, wait for
the boss to make the first move. Use bad Karma and lock on to the boss. Summon
Hatred and attack with your legions. If all goes well, it means won battle.

********************************************************************************

###############

 Malice Legion

###############

Malice legions are mostly used to snipe down fast moving targets like Archanus(
fast moving aeroplane like thingys), who are also metallic. Malice are special
legions because of their ability to aim at a certain point and fire and full
force. This is especially useful against the boss on Stage 8. However there's
one thing to take note. Never summon legions to fight against hard hitting
physical attackers, as they get knocked out. You could try jumping away using
range and avoiding getting hit but it is too slow for my liking.

I recommend that you only use Malice in these situations. Individual targets,
Archanus filled areas, bosses, Danus (semi-invisible), and machines like laser
cannons etc.

Against individual targets like Badbhs who move slowly and have obvious weak
points are the best targets for Malice. Badbhs normally specialize in melee
attacks and have only one attack that can injure attackers from far and thats
the attack where it bends down and charges at Sieg. This is easily avoided and
while the Badbh is in this position, it is more vulnerable to range attacks.
So, summon Malice from a distance and start firing at Badbh, make sure you are
of considerable distance before you summon Malice. When Badbh starts bending
down, enter snipe mode and aim at its head. When its about to reach Sieg,
quickly unsummon and jump away of simply jump back and to the side. Sometimes,
the Badbh might not charge at you, instead it'll take its time and walk towards
you. If so, walk towards it but no too near and walk back and front again. Be
ready to take its attack at all times. As for targets like Jenon, summon Malice
and let it attack while you jump and attack its head. If you want to attack it
from far, enter snipe mode.

Others that I mention above are basically summoning Malice and firing at them
while keeping a distance from them. As for machines, just go to them and use
great depression.

********************************************************************************

##################

 Arrogance Legion

##################

Do you prefer a defensive aprroach and counter attacks? If so, Arrogance is your
legion! Arrogance starts off weak and difficult to use but patience is the key
here. Your patience will pay off once Arrogance is at high levels. With crazy
defenses, Sieg can hide behind Arrogance and attack enemies. Even if you don't
like the defensive approach, there is a must learn ability in the form of
Avenger. Avenger Lvl2 grants you a counter attack that can last forever if you
have the right timing, though its almost impossible to achieve.

Arrogance can be used in anywhere regardless of the situation. In crowds, DON'T
jump in the centre. Hide behind the walls and attack enemies. Be prepared to get
hit, and once you're hit, unleash a flurry of counter attacks. Sometimes, in the
higher stages where there are zombie cannons, you might want to purposely get
hit by one of their shots so that avenger can take place since the damage is
low. If you can string 10 counter attacks, you should clear a whole horde of
enemies.

Against bosses, you might want to opt for the assist ability rampage instead of
summoning Arrogance. Summoning Arrogance will slow you down and weaken your
attacks and might get in the way although it also serves as a distraction for
enemies. But the disadvantages definitely outweigh the advantages but its your
choice. Get the wall in and start ramming the boss with attacks and avenger.

********************************************************************************

###############

 Flawed Legion

###############

The flawed legion is considered to be one of the best legions. Why? Because it
provides one of the essentials of the game, the double jump and double raid.
Double Jump can be used to evade attacks, provide a higher ground for the
downward stab, jump onto higher ledges or even travel faster. Double Raid is
also hell of a use. Double Raid can be used to dodge attacks, suprise attack or
even lure enemies into a group.

The easiest way of using flawed is to lock on to an enemy and summon flawed.
This method leaves flawed open to attack so I wouldn't recommend it. The best
way I feel is to do this. First, double jump to a high ledge and got to the
edge. Summon flawed and hit the triangle button. Flawed will jump and do a
drilling attack to the enemies below. As soon as the 2nd or 3rd flawed finishes
its attack, quickly unsummon flawed and summon again. Rinse and repeat and your
enemies will be wiped out. This method is the safest way to use flawed but can
prove to be a bit slow.

Another way of using flawed would be to use double raid lvl 2 on a crowd and
then summon flawed. Execute another double raid and unsummon flawed. Repeat the
process and you'll get the same result as the first. The difference between this
and the first is that this method is riskier but faster.

Flawed's assist is also another fantastic attribute of Flawed. Setting traps are
good ways to deal with multiple units rushing to you from the front. Simply set
a few traps and they will be uprooted from the ground by Flawed's uprising
attack. This is especially useful against shield units like floating mines and
walking mines. Laughing Stock also works very well against individuals and
bosses that run around and are in contact with the ground. Flawed is able to hit
them off the ground with their uppercut and even if they don't fall, they should
at least be stunned giving you time to take a breath and think of your strategy.

Summoning Flawed isn't the only skill in using the flawed legion. You've got to
be able to use the spirit trancers effectively. Double Jump is fantastic in
evading attacks and springing attacks from the air. Several items that can be
attained need to be reached by double jump. Several bosses can fire homing
missles and your only hope of dodging them is double jump. First, jump to one
side and when switch directional keys, thus jumping to another side. This is a
useful skill that should be learned as it can be used for many other purposes.

Double Raid is also a fantastic move especially on level 2. It provides an extra
lightning attack which stuns opponents, sweet isn't it. Here's the general way
of using it. Keeping an eye on the mini map on the top right of the screen is a
necessity in using double raid well. When you're attacking an enemy, and you
realize that an enemy in front is about to attack you, execute Double raid.
This  not only dodges its attacks but also damages its and leaves it open to
attacks like Ground Zero. This will be explained more in the Combos section so
don't worry about it. But, this is only the basics. You've got to learn how to
counter enemies that are behind you. When you're attacking an enemy, keep one
eye on the screen and the other on the mini map at the top right corner of your
screen. When you notice red dots(represents enemies) coming towards you, execute
double raid to get behind it and attack it. Ingenuis isn't it. Also, you can
lure more enemies by repeatedly using Double Raid to make sure there's no
hostile units behind you and at the same time, luring enemies towards you. This
leaves you with plenty of options which would be discussed later on. So this is
the general usage of Flawed.

********************************************************************************

##################

 Blasphemy Legion

##################

Everybody's fav' legion, and there's a reason behind it. This legion simply
blows! Like Flawed, it starts of weakly and a hassle to train. But once you've
beefed up its stats, everything blows up with it. All its abilities are useful
with its assist ranked at the top. Once you've maxed out the levels for Crimson
Carnage, you'll know why. Using Blasphemy is soul costly but don't worry,
because Blasphemy comes along with ADDITIONAL SOUL POINTS!!!

Generally, there's only one way to use Blasphemy. First, recover soul points
until 5 bars are filled, then let the burning begin. Against a group of enemies,
kick Blasphemy again and again. Do not worry about souls as it'll recover as the
enemies explode. Rinse and repeat until nothing is left. NOTE: Badbhs can be
knocked off their feet if blasphemy is kicked right at their legs.

Sometimes however, the above method doesn't work on certain enemies like Golems
or Jenons with Zombie cannons or other shooters by their side. This is where
summoning Blasphemy takes place. Summoning Blasphemy serves as a distraction and
at the same time deal damage to the surrounding. It also works for Golems as the
Golems would be so distracted with the little bombs, leaving you free to jump
around and attack it. You still got to watch out for the Golem's attacks however
jump away when you see Golem shrinking its body in. This means its getting ready
for an attack so stay away and be safe. And what happens if you run out of soul
points? Airblaze Lvl2 is your answer. Jump up and execute Airblaze for a similar
effect also earning you soul points for Crimson Carnage.

********************************************************************************

#################

 Thanatos Legion

#################

Thanatos, the ultimate legion. Strong damage with fire and knockback
capabilities, abiliy to teleport behind enemies making it very hard to dodge or
hit Thanatos. This legion is a one man army.

Thanatos can be used anywhere at any circumstances provided your soul energy is
high. Thanatos has a very high soul power meaning that a legion's maximum soul
bar count is 20 but Thanatos' could only be 2-3. This means that each time you
use ignorant masses, you'll have to make the best out of it. I'll first go into
detail about summoning Thanatos.

Summoning Thanatos requires constant hitting of the triangle button. This is to
make sure that Thanatos does not remain idle, thus getting hit which might lead
to the breaking of the crest. For each time you hit the triangle button,
Thanatos teleports behind one or a group of enemies and attacks them. One way to
use Thanatos is to jump in the middle of a crowd and summon Thanatos, resulting
in the crowd being blown away. Thanatos can also be used against tough opponents
like Golems and enemies that are constantly moving aroung, eg Siela. Against
golems, where you'll be hammered if you are near them, Thanatos works really
well. Fight off the surrounding units while Thanatos does the dirty work on the
Golem. However, Thanatos must be constantly teleporting to ensure he isn't by
the Golem. Siela is slightly different. As she is constantly speeding about,
Thanatos is able to teleport behind her and hit her, something Sieg cannot do.
SO while you stand still and enjoy the benefits of healing factor, Thanatos is
doing all the damage. Easily killing 2 birds with 1 stone.

Ignorant masses is best used against bosses that have tons and tons of monsters
around them. It kills of these little critters and at the same time gives you an
oppurtunity to hit the boss with your best abilities. It also gives you time to
think and dodge moves and also whether to heal. All in all great move but use on
caution.

Healing Factor is used to heal Sieg back to full health. This ability is very
useful in attaing the AA+ rank for health. However, the process is very slow,
taking alot from your time score. I recommend this ability only if you have
plenty of time to spare or you have exceeded the time limit.

================================================================================

::::::::

 Combos

::::::::

There are a possible 21 combinations of legion pairing in this game. This
section will cover each and everyone of those combinations, giving comments and
possible combos etc. Nuff said.

----------------
 Guilt + Hatred
----------------

Not a very good combination. Each of their abilities are similar and contradict
wach other. For example, Guilt and Hatred are both effective against organic
enemies and their enchant abilities both have knockback and flame capabilities.
Therefore I don't recommend this combination unless you want to boost health &
strength stats.

If you insist on using this combination, there are a few ways to do so. Against
bosses, you could use bad karma against them and when they are falling, summon
guilt and lock on to the boss. Attack with guilt using Ground Zero or Breakdown
Lvl 2 to cause massive damage. Alternatively, you could complete a stage using
Guilt's abilities to destroy crowds and Hatred to bash individuals and bosses.
This way compliments both their abilities pretty well.

----------------
 Guilt + Malice
----------------

Great combination in the early stages of the game. As they are the first 2
legions you can get, pairing them up for at least one stage is sort of
compulsory. Guilt can cover organic units while Malice can handle metallic
enemies. Sounds like a good combination eh? Here are several combos you can do.

A stylish way to use both of them is to excute rising pheonix on a small enemy
like ogmas. While they are in the air, summon Malice and fire at them constantly
so they remain in the air for a longer time and at the same time receive damage
from malice's bolts. When the enemy is about to lad, end it off with Ground Zero
which sould pretty much destroy the enemy. Shades of DMC in this combo.

Another stylish combo is to execute spartan on a small enemy. While its flying
at you, unleash midnight punisher to deal damage. Cool combo against lone
enemies.

One way to use Malice practically is to summon it and use Ground Zero on crowds
keeping them away from Malice while it stays behind and fires at will. Lock on
to machines and long range enemies to eliminate them fast.

Great Depression can be used to lift enemies. Summon Guilt and immedietly order
them to attack, juggling the enemy in the air, leaving you free to deal with
other opponents.

-------------------
 Guilt + Arrogance
-------------------

Sword Legion with Shield Legion. Sounds good? Yea it does, but its not. Their
abilities do not really match each other. Unlike the Hatred Guilt legion
combination, this combonation does not contradict each other, they just aren't
compatible. However, there are still ways to use them together.

One way is to summon Arrogance when there is a crowd. Enable Parallel movement
and move forward. Once within range, from behind Arrogance, unleash Ground Zero
to burn your enemies apart. Let Arrogance take the damage and let it all out at
once with their beam attacks.

Another way is to summon guilt and let an enemy hit you, preferbly a range or
a light hitting one. Execute Avenger and at the same time with Guilt attacking
along, clears crowds in no time at all.

----------------
 Guilt + Flawed
----------------

Similar to the Guilt + Malice combination except Flawed has less range but more
damage and flexibility. This is one good combination which provides alot of
combos and is effective against all types of enemies.

When you're attacking an enemy, keep an eye on the minimap on the top right
corner of your screen. When you notice a red dot approaching you, execute double
raid. WHile in the air, hold on to ahe attack button. When you land behind your
enemies, unleash Ground Zero. Enemies will be blown away while the rest remain
stunned. Flame + Stun + No damage received + knockback = Good combo. This combo
is basically the base of everything else. Instead of doing Ground Zero, you
could do Midnight punisher and another double raid added with laughing stock and
yet another double raid and ground Zero.

You can also mix both their assists into one action. Laughing Stock on an enemy,
while it falls Midnight punisher. If both assits are Lvl 4, most targets should
fall once this is in place.

You can also summoned Flawed to attack the enemy from the top while you execute
combos like Dark Ripper, Rising Pheonix, Ground Zero from the front. Attack from
2 sides gives you a massive advantage.

NOTE: Flawed is quite effective against targets like Jenons whose weakpoints
originate at the top.


-------------------
 Guilt + Blasphemy
-------------------

Not too bad a combination, very good in clearing crowds and spreading flames.
Can deal severe damage to bosses too.

One way is to execute Crimson Carnage and summon Guilt quickly to attack the
enemies while they are stumbling over each other. This is a great way to kill
off crowds especially organic ones.

Switch roles now and execute Midnight punisher to pierce your way through a
crowd. Summon Blasphemy and blow up everything around you.

This skill can be used if you find monsters all around you are running towards
you. Perform an Airblaze Lvl 2 when the enemies are just about to reach you.
Sieg will jump back and while the enemies are still receiving the shock of the
blast, perform a midnight punisher. There you go nice sleek combo.


------------------
 Guilt + Thanatos
------------------

An average combination, not much bad points but not much good either. Thanatos
can attack crowds while Sieg can perform Ground Zero on leftovers to finish
them off. Alternatively, you can perform Ignorant Masses and ground zero your
way through everthing.

-----------------
 Hatred + Malice
-----------------

Similar to Guilt + Malice. Spartan can be executed and Breakdown occurs next to
get a similar effect of the Midnight punisher. Breakdown can be a replacement
for Ground Zero and Bad Karma can be used as a replacement for rising pheonix
but with higher damage but requires better timing. Better against bosses than
crowds unlike Guilt and Malice combination.

--------------------
 Hatred + Arrogance
--------------------

Not too much of a combination. Both Assits contradict each other and enchants
don't work well together. Only combos would be summoning Arrogance or using
Rampage while plowing your way with Breakdown Lvl 2.

-----------------
 Hatred + Flawed
-----------------

Quite good combination as both are good against one type of enemy. Again, quite
similar to the Guilt + Flawed combo but with a slight difference. I would rate
this combination slightly beneath the Guilt-Flawed combination but nevertheless,
still a good combo.

When you see a small group of enemies, double jump over them and set a few
Flawed traps. QUickly jump back and execute Breakdown on the poor blokes and
watch them take damage. When they fall, summon Hatred to put in some extra
damage and unsummon when the enemies get up, if they still have the life to do
so.

Another combo would be the double raid-breakdown combo. Similar to the Ground
Zero-double raid combo just replacing ground zero with breakdown for a similar
effect.

--------------------
 Hatred + Blasphemy
--------------------

Boss killing combo. This combination is effective against almost any boss except
the last 3 in the final stage. Bad Karma for defense and Crimson Carnage for
attack is too much for a boss too handle if you ask me, no need much explaining
there.

-------------------
 Hatred + Thanatos
-------------------

Ahh, this would prove to be a better combination than Guilt-Thanatos. Thanatos
pretty much takes care of the stage's enemies, while Hatred's Bad Karma proves
to be the difference in boss battles. Guilt is better against common hoods
but Thanatos is already excellent in that department whereas Hatred could prove
to be more useful in boss battles.

--------------------
 Malice + Arrogance
--------------------

Again, not a good combination simply because their abilities don't compliment
each other. There are ways to use them together but are slow and don't really
prove much.

One way is to summon Arrogance and use spartan. While the enemy is flying,
activate Arrogance's beam attack. Does damage and leaves the enemy right at your
feet, and your mercy.

-----------------
 Malice + Flawed
-----------------

Metal destroyer + Metal Destroyer. Nah, not good. Can be worked well in some
ways but doesn't prove to be very beneficial over a long run.

You can try setting a trap in front of you and luring enemies using Spartan.
Slow but safe and also leaves the enemy at your mercy. Also, you can summon
Malice and constanly use double raid to kepp both you and the legion safe and at
the same time deal damage to opponents.

--------------------
 Malice + Blasphemy
--------------------

Malice and Blasphemy? Nope. Both their abilities don't match each other and plus
the fact that Blasphemy is already a great legion as itself doesn't help. The
only possible combo I can think of is perfroming spartan and kicking Blasphemy
once the enemy is within range.

-------------------
 Malice + Thanatos
-------------------

Malice's lock on abilities can help direct Thanatos slightly better but for a
patnersihp between these two? No. Both legions aren't compatible and they don't
combine well especially with Thanatos already having so many positive attributes
in battle, Malice abilities don't really come as a plus.

--------------------
 Arrogance + Flawed
--------------------

Arrogance defends. Flawed dodges and attacks. How do you defend by taking damage
and dodging at the same time? Therefore this pair is also not very good. Both
Assist abilities also have stun and one aims to dodge and the other aims to get
hit and counter. Contradicting each other, this combination can never bring you
far.

-----------------------
 Arrogance + Blasphemy
-----------------------

Another bad combination. Abilities do not match each other and playing style is
toatally different. TO implement these 2 together is going to be a difficult
job.

----------------------
 Arrogance + Thanatos
----------------------

Not too bad a combo considering that while Thanatos is pounding away at bosses
or crowds, Sieg has something to do with Avenger. A secret trick is to wait for
an enemy to attack you. Just as the blow is about to connect, use Ignorant
Masses and take the hit. Unleash Avenger on everything at sight together with
Thanatos' homing missles.

--------------------
 Flawed + Blasphemy
--------------------

Quite a decent combo for all stages if you're not aiming to use Thanatos. Both
legions are adept in harming metallic, shield and organic enemies, and each
possesing the power of electricity and fire.

First way to use this combination is to set traps. When an enemy steps on it, or
you could kick bombs at them until they toched the trap, wait for Flawed to
execute its uprising attack. When Flawed stops, immedietly jump and perform
Airblaze Lvl 2 or Crimson Carnage to cause massive damage.

Another way is to use double raid to evade and counter enemies. Just like the
Guilt-Flawed legion, instead of performing Ground Zero, Execute Crimson carnage
to add a larger radius of damage.

-------------------
 Flawed + Thanatos
-------------------

Provides more flexbility in this one. Double Jump will enable you to reach high
places to watch Thanatos pound enemies up. DOuble Raid allows you to attack if
you don't wish to slack and wait for Thanatos to do all the dirty work. Its
your choice.

----------------------
 Thanatos + Blasphemy
----------------------

The ultimate matchup in my opinion. Thanatos is soul costly and Blasphemy can
earn soul points in ease. With constant usage of Crimson carnage in the
beginning, soul points is easily earned. Thanatos can then be summoned without
fear of crest breaking. Once Thanatos' soul is low, unsummon and switch back to
Blasphemy to earn soul points again. Not the most stylish, but the most
practical.

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 Closing

:::::::::

Thank you for reading this FAQ. I hoped it has given you better knowledege of
the various legions and how to use them according to circumstances and who
should they have as a patner. The above skills might take a while to practise
so don't give up if you can't seem to learn a certain one. Patience is the key
here. If you feel you have a strategy that is not listed here and you want to
share it, send your idea to me at yew_keong@hotmail.com. If I think your
strategy is good, I'll post it in my FAQ and give the due credit to you. If you
have spotted mistakes of any kind, feel free to email me and correct me. That is
all I have for the Legion FAQ for now, hope you liked it.

~~~~~~~~~
 Credits
~~~~~~~~~

Thanks:

Capcom: For making this wonderful game

CJayC: For making GameFAQs


Special Thanks:

d3smond: For inspiring me to write FAQs.

akade1: For helping me through GameFAQs.

darketernal36: For helping me in every way possible.

d3v1lsblood: For giving me soooo much imformation for this list/FAQ.

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