King of Route 66 PS2 version FAQ v. 0.8 By E. Watts (email@example.com; don't email me with questions about the game, don't spam me, so basically only email me with additional info about the game) Created 10/30/03 Index: A. INTRODUCTION B. THE QUEEN OF ROUTE 66 I. General II. States 1. Illinois a. Stage 1 b. Stage 2 c. Stage 3 2. Missouri a. Stage 1 b. Stage 2 c. Stage 3 3. Kansas a. Stage 1 b. Stage 2 c. Stage 3 4. Oklahoma a. Stage 1 b. Stage 2 c. Stage 3 5. Texas a. Stage 1 b. Stage 2 c. Stage 3 6. New Mexico a. Stage 1 b. Stage 2 c. Stage 3 7. Arizona a. Stage 1 b. Stage 2 c. Stage 3 8. California a. Stage 1 b. Stage 2 c. Stage 3 9. Route 66 a. Stage 1 b. Stage 2 c. Stage 3 III. Corkboard 1. Queen Profiles 2. Queen of Route 66 Disco 3. Unlocking Disco Features C. ROUTE 66 CHALLENGE I. Emblem catch II. Emblem Catch 2 III. Convoy Golf IV. Moving Targets V. Destroy the Cars VI. Long Haul Slam VII. Protect Annie VIII. Sooner the Better D. RIVAL CHASE E. LEGAL, ETC A. INTRODUCTION This FAQ covers the home version of Sega AM2's King of Route 66. There is a fine FAQ for the arcade version (and thus the main game of the home version) available at http://www.gamefaqs.com/coinop/arcade/game/14894.html B. THE QUEEN OF ROUTE 66 I. General While the main game is of questionable value, the Queen of Route 66 subgame makes the purchase of the game fully worthwhile. Essentially minigames based around finding a pattern and upgrading your rig, the gameplay concept is simple and engaging, just with complicated graphics. Clearing a state makes the Queen of the cleared state show up in the bar with you in the selection screen of Queen of Route 66 mode. Read the stage FAQs if you're stuck; the fun of the game is to figure out the stages. But hey, it's no fun to be stuck, so here's what I've found to be effective routes. Some sections require only some general advice, while some require more detailed instructions. The following info is tailored to those differences. II. States 1. Illinois Someone stole the Queen's jewels and you need to get them back. a. Stage 1 15 jewels, 100 seconds Go straight. get the white jewel while turning left; get the green; turn left; get the red; turn left and get the white; turn left and nitro for some time; ignore the 66 and veer left for a ramp behind some trees and get a red; go over the right part of the ramp and come down for a green. Turn left for a white in a fountain; turn right for a red in a fountain; Turn left and follow under the train tracks; turn right, get the green; nitro and get the 66 and a white; get a green and turn right; nitro and get a 66 and a red; veer left to get a white in a fountain; turn right and go down the road for the green, turn right; get the red. You're done. b. Stage 2 23 jewels, 90 seconds You need to start turning right immediately as you gain control of the truck; get the white, red and green; turn left, get the white nitro white 66 (red); turn right white 66 red; turn right; get a green, then a white as you turn right; get the green; turn left; nitro green red white, right, right and get the red get the green and turn left to between the buildings; red 66 green left; nitro green green 66 red right white right up the stairs, veer right, get the white past the fountain, and you're done. c. Stage 3 Much harder than Stages 1 or 2, with many more jewels and alot more time. you'll need it. This stage lets you gather lots of jewels, and that means as you learn the stage, you'll be making money (even tho you're losing). This means you'll have a chance to upgrade your hunk of junk and have a chance to actually finish. Short version: circle the first block, then take the most direct route to get over the bridge, getting all the gems you can get while going quickly. Find the most efficient way around the gems there, and come back to get the rest of the gems in the first section of the city. Long version: First block: you need to start off by going back to the beginning; there are some jewels in the very first block; so, pick up the green jewel in front of you after starting, and turn left at the first street you come to after gaining control; don't bother with the red jewel here, as you can pick it up later. Make a wide left at the next place to turn and pick up the green jewel while going as fast as possible. Pick up the white jewel at the next left turn. Now you're pointed towards where you started the stage. Turn left at the next corner and you have a straight away. Use a Nitro here and pick up that red jewel you ignored before and the green jewel after it. Ignore the blue thing to the right; it's a 66 symbol, but you need to veer into the trees on your left (your nitro should have dissipated by now), and go up the ramp there to pick up a white jewel and a red jewel. Go get the () in the fountain in front of the building passage; go into the passage, get the 66, and the (); come crashing out, get the white, get some of the gems in the fence floor area between buildings; try to get the greeen white ; turn right, and don't get the 2 gems in the fountains; and turn left onto the raised bridge. Get the 66 then stay on the left of the bridge and don't slow down as you're about to go over the edge; there's a red gem that you will overshoot , but you'll get it laterf. There's a strsaightaway; use a nitro, then get the 66 and a green. Veer right as just past the corner is a red. Veer left to get a green soon after this. Straighten out, then get the white gem in the next left turn. Complete the turn, get the green and the 66 and another green. Turn right and get the red, the 66 and the white; go straight until you see the red arrows pointing left; get the green; get the red and turn right; stay on the road and get the green; make the first sharp left; get the red; go right, before the hamburger place with the double arches; \get the white in front of the hamburger placeturn right; go offroad between the buildings, get the 66; turn left while getting the white and head into the underground road; red green 66 white; turn right up the ramp; turn left onto the bridge; you need some speed to jump (I think). Coming down the bridge, veer left and get the gems in the fountains. Turn left and get on the road that's a bit right when you come off the bridge); and get the (); turn right and get the green; then red; then whote as you turn left; then green green; then veer left to get white fountain and red fountain; then veerturn right to get the green; turn rigth into getting the white; nitro and get the green red white 66; turn right getting the green; then the white, then get the last two red gems inbetween the buildings. Then you get a cutscene of the Illinois Queen kissing you (at least with Texas Hawk you do; I'm not sure what happens for the others yet). "See you next state..." in white in the lower right corner of a black screen; very Cowboy Bebop of them. 2. Missouri An evil pet shop owner has captured all the Cardinals in the city. Get it? it's even capitalized in the game... And we save them by ramming into the boxes they're in until they explode. Hmm. I'm not sure if they're red birds flying out or chunks of ballplayers. Here your strategy is different than with the gems in Illinois. You need to smash into the boxes here, which decreases your momentum, which you need to smash the rest of the boxes. So you need to hit hard, but not so hard that you lose too much power. It seems best to hit it fast and off center so it smashes into a wall. a. Stage 1 120 seconds. 20 boxes. Veer left at the first turn so you can turn sharpkly into the box. Veer right into the two boxes ahead of you; veer kleft for the 66 emblem; you may want to nitro here; go right towards the airport; smash the box on the way; veer right in the airport and hit the line of 4 boxes, go up the ramp and hit the upstairs box; fly out the window and destroy the two boxes on the tarmac; turn left and head over the stepped terraces on the rigth to destroy three boxes that go down the terraces. Smash the box in the corner as you turn left; make your snakey left/right turn ahead and grab the 66, then smash the first box as you are turning right to hit the next box; turn left and left again. you might want to use a nitro here, or you might want to save it for points. Veer right into the airport again, smash the three boxes on the left this time, and you're done. Assuming you've gotten the hang of breaking the boxes quickly. b. Stage 2 160 seconds. 30 boxes. You start off in the same place as Stage 1, but there's a whole added section as well. At the first split, head right; there's nothing to the left. Make it a sharp right, since you need to explode the two boxes at the corner. It's best to bounce them off the walls to explode them.Keep going, getting the 66, and bouncing the next box off the wall. Head up to the airport and bounce that box off the wall. Head straight into the airport terminal to keep up your momentum; destroy the 2 boxes inside , turn left out of the terminal to get the box out there, turn left and destroy the box you passed up before; head down the ramp you came up, turning right as you exit. Destroy the box at the next corner, and go to the stepped lawns and take out the two boxes there (try to knock them left so that if they're not immediately destroyed you'll be able to deal with them more easily). Turn right at the next corner in to the new area; bounce the two boxes there off the wall to destroy them. Turn into the alley before the diner, and bounce the box in there off the diner; turn left at the end of the diner, go straight; get the 66 and prepare to plow through houses; you'll need to do this a few times to get the right angle. Using the nitro helps to bust through the walls and boxes here, but you need to know where the boxes are. Since they're hidden in the houses, it's best to get a feeling for their placement by experience. Now, turn right and bust through the next set of houses with their hidden boxes using another nitro. Make a U turn, pick up any stragglers you may have missed (this is the biggest time suck on the level; if you can destroy the boxes in the first go, you'll have a good chunk of time bonus), and head out through the gap in the fence with the red arrows behind it pointing right. Turn right. Take out the lone box as you turn right, then nitro to get the last three boxes. c. Stage 3 200 Seconds; 36 boxes Start in the same place again. Another added area. Turn right, getting the close box; get the box on the right, ignoring the 66; keep your speed up and try not to hit any trees. Go to the right of the ramp to the airport and get the three boxes around the lower terminal. Turn left, go over the terraces and destroy the box. Don't worry about the lower box, altho you can try to destroy it if you want. Go past the intersection, turn at the next right while destroying the box. There's a 66 and a box; ignore the 66 and destroy the box while turning right; take the next left and destroy that box; now you'll be running the first half of what you've already done, picking up 2 66 symbols and destroying the box below the terraces if you didn't already get it; use nitros leading up to the airport and after you pass the airport ramp to get some time. Turn right into the section that was new in stage 2, and veer left to destroy the box that's there; destroy the box under the building in front of you and continue through the garage to the stand of homes; the 2 boxes are between the homes, (I just realized they aren't homes, they say something about Tornado; I guess you can just destroy the stuff that belongs to your enemies...), so destroy them as efficiently as possible; maybe using a nitro, but I prefer snaking through the buildings. (there are a bunch of 66 symbols in there buildings if you have time to get them). Turn right, and right again and get the two boxes along this street; make a Uturn and then turn left where you came in. Destroy the 4 boxes around the round building. Continue in the circle until you can go to the parking lot with 12 boxes in three rows of 4. I like to start with the middle row, then come back for one of the other rows, then turn around for the last row, then turn around back to the street where I can pick up any I missed. Exit and turn left, getting the box; get the 2 66 symbols and crash through the drive in to get the next two symbols. Turn left at the corner and get the box there. You win, and the queen will sing for you. And unrealistically want to leave her life for you. (above is workable with minimal enhancements; I used a muffler and the level 1 combo engine, with no assist items. After this tho, I had almost enough money to buy the completely new truck.) 3. Kansas Race against rocks (or rather a guy dumping them on you). The heart bomb assist item may help you here. a. Stage 1 80 seconds Uh, avoid the rocks, you'll do fine. Is there a pattern to the rock dumping? Nope, doesn't seem to be in terms of absolute rock dumping location. So, not much to FAQ about. b. Stage 2 60 seconds. My main advice here is to upgrade your truck. I saved up to buy the new machine instead of individual part upgrades, which has a big payoff. If you've been improving your skills, doing the courses over and over, you might have enough cash. In going over courses again for the FAQ I had almost enough byt his point for the new machine. Upgrading individual parts would work too if you;re better at the game than I was initially. (And of course you have a FAQ so you dont need to actually figure out how to do things...) c. Stage 3 50 seconds. I did it my first try with the complete truck. 4. Oklahoma No destroying. Well, you can smash into some stuff; there's a crush meter telling you how much more you can crush and still finish. The time assist item may be useful here. (I haven't tested this with the old truck; the old truck will almost certainly need upgrades or assist items to win these races). a. Stage 1 45 seconds. Not a problem in the new truck b. Stage 2 40 Seconds. You'll need some nitros to do it in time, even with the new truck. Use them in long straightaways. c. Stage 3 35 seconds. You need to use a nitro in the first straightaway once you straighten out after starting; veer to the right of the yellow car that's usually stopped at the turn. Also nitro in the straightaway after the hairpin turn. Then you need to go to the left of the building right before the final turn (it keeps your speed up even tho it isn't the road), and then nitro again in the final straightaway. And if you lose any time, you won't make it. 5. Texas Battle Royale. Destroy the other trucks. You need to hit them from behind or sideswipe them, or tbone them; head on does nothing to them. a. Stage 1 130 seconds 2 rivals. Essentially you need to break the other guys' trailers. Get on it. b. Stage 2 270 seconds 3 rivals; Tornado Employee, Jack Hammer, T-Bone. With so much more time, actually easier than stage one I think. c. Stage 3 480 seconds. 4 rivals. Killer Bee, Cactus, Mouth, Master Chin They're a little more aggressive, but pretty easy to smash if you have the new truck. 6. New Mexico Get to the goal without exploding. a. Stage 1 60 Seconds Ramming through the barrier you find almost immediately may shave some time and danger points off, if you land in the valley. Don't use the nitro, it's too dangerous, and you have enough time. b. Stage 2 40 seconds Don't worry, it's not the same course. This is actually a pretty straightforward course. The tornados (the natural hazards, not the truckers) don't seem to come into play. It was easier than the first stage. c. Stage 3 55 seconds You can make it; the main problem is hitting cars on the winding road. Don't do that, and take the last corner slowly. The queen seems to be an alien who looks like Storm from the Xmen, or maybe Vanessa from Virtua Fighter 4. 7. Arizona Race the queen. No trailer, just the cab. a. Stage 1 20 seconds to the goal. Not actually racing her yet. Nitro in the first straghtaway, then take the ramp in front of you without a nitro (if you use one, you'll likely flip); nitro towards the next ramp, go over it, and scramble for the goal. b. Stage 2 Keep your corners tight. Nitro in the longish straightaway downhill; then nitro in the town; and lastly nitro after the final curve. In the new truck you can finish the stage without an assist item. c. Stage 3 Actually racing the queen this time. Use slipstream to get ahead of the queen, keep your corners tight and fast, and try to save your nitros until the last leg of the track. Keep the queen snarled up until the very last bit and nitro in front of her if you have to. 8. California Race rivals for the queen. a. Stage 1 Everyone else in the race deserves it more than you. Your rig steers like some form of lungfish, and drives almost as fast. Everyone else drives like they start at nitro speed and turn like the Byrds. Use slipstream behind the truck on the right immediately after starting. Go right and take the hairpin turn, take the snakey turn with as much to an eye of heading straight for the hillside as possible and nitro when you see the hillside; go over the edge into the wooded hillside; keep your bearings when you hit the road or you'll lose time. You're probably in the midst of the other trucks; try to keep ahead of some of them until you hit the forced nitro red zone. Get the 66; head for the big motel arrow sign; nitro in the teepee section as soon as the red nitro wears off; take the turn and nitro across the goal. b. Stage 2 Pretty easy. Nitro at the start, to the red nitro area immediately ahead; land cleanly; nitro to the red nitro area up the ramp; land safely, nitro to the goal. c. Stage 3 Also pretty easy. Nitro to the first red zone; take the next red zone; then nitro, turn left, and nitro again. With a little skill and luck, you can be first. Cut scene, credit roll, and a new stage is unlocked called Route 66. 9. Route 66 a. Stage 1 Circle the oval course 4 times so your total point score is (1600) or more. Drive fast. b. Stage 2 Oval course, battling rivals. Draft, use nitros when they'll help you, win. c. Stage 3 California; destroy the rival. The game tells you: "You can see pleasure demonstration on a cork board". How odd... Unlocks everything that is unlocked with the number of emblems you have at this point, and you should have quite a few (see section III 2 below for more information). III. Corkboard 1. Queen Profiles: Unlocked on the Corkboard by clearing the relevant state. The cutscene you get for clearing the stages is also accessible here. Why would successful businesswomen want to leave all that for an ugly trucker? Because it's a game and not real! Illinois: Sandy: Occupation: Jewelry Store Manager; Measurements: B:36 W:24 H:36; Favorites: R&B, beauty contests. Missouri: Kylie: Occupation: Country Jazz Singer; Measurements: B: 35 W:24 H:36; Favorites: All animals, particularly birds. Their singing inspires her music. Kansas: Candice: Occupation: Farmer. She is also the little sister of the Tornado trucker Jack Hammer. Measurements: B:34 W:25 H:35; Favorites: Country music, folk dancing. Oklahoma: Nicole: Occupation: Former actress (stage musicals). Recently, she was discovered by a scout and she is trying to become a singer. Measurements: B:36 W:25 H:37; Favorites: Oklahoma City! Texas: Amanda Jo; Occupation: Cowgirl adn Rodeo Queen; Measurements: B:36 W:25 H:38; Favorites: Anything that's #1 and from Texas. New Mexico: Maria: Occupation: Master magician. In actuality, she is an alien and the sole survivor of the 1947 Roswell UFO crash. Measurements: B:34 W:24 H:34; Favorites: Teasing humans. 2. Queen of Route 66 Disco The disco is an odd little feature of this game, and your reward for doing well. Well, for collecting the blue Route 66 emblems you see around, at least. When you finish a state, you unlock the queen for that state in the disco. The queens dance en masse in the main screen, but you can choose them individually within the disco, where they will dance for you. 3. Unlocking Disco Features You unlock the queens by completing their states in the Queen of Route 66. You unlock options within the disco for the queens by collecting Route 66 emblems in the game; emblems from within the main game (King of Route 66), Queen of Route 66, and Rival Chase count; but emblems from Route 66 Challenge don't. Certain numbers of emblems equal a certain number of options available within the disco. For example, when I had 470 emblems , I had access to 4 cameras, 5 effects, 3 "musics", and was told that I needed 30 more emblems to unlock one more option. Additionally, completing all levels of Route 66 Challenge with gold medals unlocks a new secret. Namely, bikinis in the disco. Oddly, the Queens are forced into the bikinis in the main disco page, altho you can choose bikinis or not bikinis in the individual Queen screens. C. ROUTE 66 CHALLENGE I. Emblem catch: You need to get 55 emblems for the gold (I think there's 60 altogether). Try to stay in the middle of the road as you can more quickly and easily change sides to get emblems. Remember, you only need to barely touch an emblem (or its field of influence) to pick it up; centering your truck on it isn't going to help. II. Emblem Catch 2: Time penalty when you hit cargo; you need 35 emblems out of 40 for the gold. It's only the red barrels you need to not hit. Go crazy on everything else if you want. The 66 symbols should be defining your course; cut across corners if that's the shortest way to a lione of blue, don't center the symbols on your truck so you can see where the red barrels are, and keep your speed up. III. Convoy Golf: This level takes forever to load. It takes awhile to get a handle on. And if you screw up once you hit the car, you can't restart and avoid the long load time. 17 seconds from start to character select, 20 seconds from character select til the level appears, and 10 seconds until you get control of the truck adds up when your gametime is probably around 10 seconds and you need to do it several times. Highway Cat seems like the best for clearing this level quickly. Tine your nitro so it peaks in terms of speed as you are hitting the car, and you might make the 250 yards you need for gold. IV. Moving Targets: Destroy Tornado cars. 60 seconds. You need 65 hits (and only hits on different cars, not explosions) to get the gold. Drive between the two rows going your way, and stay as centered as possible and you should get plenty of hits; when there's only one row of cars going your way, get some sideswipe hits in on the oncoming traffic. You should clear this with gold pretty quickly. V. Destroy the Cars Destroy 50 parked cars in the middle of nowhere. Again, you only need to bang into them, or hit something that hits them. Stick to the outer edges, knocking cars towards inner cars. It should work out. VI. Long Haul Slam You need to push nitro at the bottom of the first big hill; this is the main way you can add extra points. Try to get all the gold 66 emblems, and of course try to wreck as many cars as you can. VII. Protect Annie Smash Tornado cars to get a girl from point A to point B. Annie's psychotic; you need to block her in and destroy Tornado cars at the same time; try not to use nitro straight off; you'll need it more later, and you can get in front of Annie before she hurts herself with the first group of Tornado cars. VIII. Sooner the Better A bomb counts down if your speed drops below 45, but the countdown stops when your speed is within the limits. Power through the turns; if you think your speed is about to drop, nitro in the turn and you should be able to maintain speed. You need to never drop below the speed limit to get the gold. If you're going for the gold, be prepared to restart the first time you hear the horn. Completing all levels with gold medals unlocks a new secret. Namely, bikinis in the Disco in Queen of Route 66. Oddly, they are forced into the bikinis in the main disco page. D. RIVAL CHASE This section of the game has six stages. The first three are against Bigfoot, the last three are against Lizard Tail. A time of 7:55:90, first time through, using Texas Hawk, unlocked Bigfoot as a character for versus mode. Emblems you collect during rival chase seem to count towards the totals in the Queen of Route 66 Disco. I think you can win by reaching the goal first, but I just destroyed everyone. E. LEGAL, ETC Copyright 2003 E. Watts. You must get explicit approval from me to put this FAQ on a website or distribute it in any other manner. Approval is granted for this FAQ to be used on the GameFAQs website. Permission is explicitly denied to www.cheatcc.com and its affiliates. This is because of their use without my explicit permission of another FAQ I wrote. If you see this FAQ on www.cheatcc.com please email me so that I can take action against them as quickly as possible. www.cheatcc.com may only use this FAQ if they agree to pay me $76,000, agree to Michigan as the venue for any legal proceedings, and agree to pay any legal fees associated with collecting or otherwise enforcing these conditions. www.cheatcc.com will signal agreement to this by their use of this FAQ. Thanks to AM2 for making great games.
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