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    FAQ/Walkthrough by Split Infinity

    Version: Cool Rikku | Updated: 02/28/11 | Printable Version | Search Guide | Bookmark Guide

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                SPLIT INFINITY PRESENTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    My YouTube channel: www.youtube.com/user/SplitPlaythru
                        Come! Subscribe to my videos for better games' experience!
    -----------------------------------------------------------------------------
    Name of game:   Final Fantasy X-2 (for formats: NTSC-J, NTSC-U/C, PAL)
    Type of guide:  Spoiler-free Walkthrough / FAQ
    Platform:       Playstation 2
    Version:        Cool Rikku, released on 27th February 2011
    Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) 2003-2004 CNET Networks, Inc. - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
    -----------------------------------------------------------------------------
    If you like this guide, be sure to drop me an e-mail and tell me about it.
    The only thing this guide cannot do is play the game for you.
    Here just for walkthru? - Press CTRL + F, then punch in this word: ALPHA01
    Latest updates info?    - Press CTRL + F, then punch in this word: ALPHA02
    =============================================================================
    =============================================================================
    01.)                       LEGAL INFORMATION - G0100
    =============================================================================
    C=========B=========T=========C=========N=========A=========D=========K======
    
    This document was written exclusively for use on the internet. It is not
    intended to be used in any way that is profitable for anyone other than the
    author, or CNET Networks, Inc. It is not to be reproduced in any way without
    express written permission from the author and CNET Networks, Inc.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format. Permission will *not be granted* to fan
    based websites.
    
    *ONLY* following sites can host this guide:
    - http://www.gamefaqs.com
    - http://www.gamespot.com
    - http://www.neoseeker.com
    - http://faqs.ign.com
    - http://www.squareuniverse.net
    - http://www.thevgnation.com
    - http://www.thegamingonline.com
    - http://www.rpgdreamers.com
    - http://www.supercheats.com
    - http://www.cheats.de
    - http://www.ffslo.tk
    - http://www.therpgforum.com
    - http://www.ffworlds.net
    - http://www.1up.com
    - http://www.ffcompendium.com
    - http://www.psxextreme.com
    - http://www.rpglimits.com
    - http://square-alliance.com
    
    
    
    =============================================================================
    =============================================================================
    02.)                       TABLE OF CONTENTS - G0200
    =============================================================================
    O=========E=========O=========N=========E=========U=========A=========O======
    
    If you need to find something quickly, press and hold CTRL (Control), then
    press F button. This will bring up 'Find and Replace' box. In it type the
    word you're looking for and you should be taken to it immediately. This is
    much faster than scrolling thru entire guide.
    
    For your convenience I've inserted special search codes near every section to
    help you easily hop on to that section by using search code provided. Each
    search code will appear only twice in whole guide - thus getting stray hits
    will be impossible.
    
    -----------------------------------------------------------------------------
    SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
    -----------------------------------------------------------------------------
    01.) Legal information    | G0100  | Copyright protection and legal info.
    02.) Table of Contents    | G0200  | Sections of this guide.
    03.) Latest Updates       | G0300  | Read what was added in last update.
    04.) Introduction         | G0400  | Just some small rambling from me...
    05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
    -----------------------------------------------------------------------------
    06.) Meet the girls!      | G0600  | Short character bios of three girls.
    07.) Control Basics       | G0700  | All the buttons, all the actions!
    08.) Main menu            | G0800  | Explaining main menu and its features.
    09.) Battle System        | G0900  | Learn how to battle efficiently.
    10.) Character's status   | G1000  | Good status VS bad status - who wins?
    -----------------------------------------------------------------------------
    11.) Walkthrough          | G1100  | Spoiler-free guide from start to finish.
         Storyline Mission 1  | G1101  | Yuna or not Yuna, that is the question!
         Storyline Mission 2  | G1102  | Mystery on top of the mountain.
         Post-SM2 bonus stuff | EX001  | Post-SM2 sidequests, minigames & more!
         Storyline Mission 3  | G1103  | Besaid island in trouble?
         Post-SM3 bonus stuff | EX002  | Post-SM3 sidequests, minigames & more!
         Storyline Mission 4  | G1104  | Mission to 1000 years old city.
         Storyline Mission 5  | G1105  | Kilika island is in 'awesome' trouble.
         Storyline Mission 6  | G1106  | Disguising done the girly way!
         Mid-SM6 bonus stuff  | EX003  | Mid-SM6 sidequests, minigames & more!
         Post-SM6 bonus stuff | EX004  | Post-SM6 sidequests, minigames & more!
         Storyline Mission 7  | G1107  | Infiltration nation!
         Storyline Mission 8  | G1108  | What was lost can be found... again.
         Post-SM8 bonus stuff | EX005  | Post-SM8 sidequests, minigames & more!
         Storyline Mission 9  | G1109  | Besaid in trouble... for real this time.
         Storyline Mission 10 | G1110  | A fiery doom of Kilika island.
         Post-SM10 bonus stuff| EX006  | Post-SM10 sidequests, minigames & more!
         Storyline Mission 11 | G1111  | An electrifying trip to Djose temple.
         Post-SM11 bonus stuff| EX007  | Post-SM11 sidequests, minigames & more!
         Storyline Mission 12 | G1112  | Moonflow Marathon! Who will win?
         Post-SM12 bonus stuff| EX008  | Post-SM12 sidequests, minigames & more!
         Storyline Mission 13 | G1113  | Sunday stroll thru Thunder Plains.
         Post-SM13 bonus stuff| EX009  | Post-SM13 sidequests, minigames & more!
         Storyline Mission 14 | G1114  | En-route to final confrontation!
    -----------------------------------------------------------------------------
    12.) Items                | G12000 | Wondering what an item does? Go here.
    13.) Dresspheres          | G1300  | All you need to know about dresspheres.
    14.) Dressphere abilities | G14000 | Abilities and their effects await you.
    15.) Accessories          | G15000 | All effects of equipping accessories.
    16.) Garment Grids        | G1600  | What? How? Why? When? on Garment Grids.
    -----------------------------------------------------------------------------
    17.) Auto-Abilities       | G17000 | Acc and GG abilities - explained.
    18.) Via Infinito         | G1800  | Master the ultimate quest!
    19.) Minigames            | G1900  | Rules & Regulations it's good to know.
    20.) Bestiary             | G20000 | All the fiends, all the info.
    21.) FAQ section          | G2100  | Have an FAQ? Check its answer here.
    -----------------------------------------------------------------------------
    22.) Past Revisions       | G2200  | History of this guide resides here...
    23.) Credits              | G2300  | All who contributed... Thank you.
    24.) Contact Info         | G2400  | Find out how to reach me.
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    03.)                   LATEST UPDATES - G0300 - ALPHA02
    =============================================================================
    P=========L===================E=========T=========T=========M=========L======
    
    - Cool Rikku Version (27th February 2011)
    # Polishing the guide.
    
    
    
    =============================================================================
    =============================================================================
    04.)                         INTRODUCTION - G0400
    =============================================================================
    Y=========O===================T=========W=========H=========I=========A======
    
    Hello! I am Damir Kolar and I welcome you to my new project. Once again I
    have decided to write for a Final Fantasy game - more specifically a guide to
    Final Fantasy X-2, a sequel to highly successful Final Fantasy X.
    
    The day was 11th September 2003. It was then when I created this guide - on
    that day first lines of the guide have been added and walkthrough started.
    What you're looking at today is the result of that work. Now, allow me to
    address some things:
    
    - If you take a quick scan thru my guide, you won't find 100% completion
      checkpoints anywhere. I was thinking about including it, but in the end
      decided against it. Why bother with % checkpoints anyway? If you have
      downloaded this guide and are following it by the letter, then I guarantee
      you'll get 100% in the end in *single* playthrough, provided you follow the
      selections I make.
    
    - If, on the other hand, you've downloaded my guide, but are disappointed not
      to see % checks, then crossreference my guide with other guides, that do
      include this feature. You now have twice the insurance that 100% will be
      yours in the end.
    
    Are you ready? Power up your PS2, open the disc tray, pop in FFX-2 DVD, close
    the disc tray, wait for starting credits (or press Start to skip), then select
    New Game. The journey continues...
    
    ===============================================================================
                     ___   ___  _  _   _ _____ ___ ___  _  _ ___
                    |   \ / _ \| \| | /_\_   _|_ _/ _ \| \| / __|
                    | |) | (_) | .` |/ _ \| |  | | (_) | .` \__ \
                    |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/
    ===============================================================================
    
    If you found the guide useful and would like to support me in future endeavours
    of covering the titles you enjoy playing, then perhaps you would like to
    consider making a donation.
    
    You can do so through Paypal, the account is: lifearmor@gmail.com
    
    Thank you for reading this guide. I hope it meets your expectations in
    completing the game fully in order to provide maximum enjoyment.
    
    
    
    =============================================================================
    =============================================================================
    05.)                         ABBREVIATIONS - G0500
    =============================================================================
    R=========N=============================O=========O=========R=========R======
    
    There will be a lot of abbreviations. They're as follows...
    -----------------------------------------------------------------------------
    1stcross etc. ----- successive cross* | AAB ------------------ Auto Abilities
    acc ---------- accessory, accessories | ACCU ------------- accuracy statistic
    ACCU down ---- ACCU stat decreased*** | ACCU up ------- ACCU stat increased**
    ACTA ------ active type DSP abilities | ACTIC ----------------- Action-cancel
    AGL ------- agility (speed) statistic | AP ------------------- Ability points
    -----------------------------------------------------------------------------
    ATB -------------- Active time battle | AULI ---------------------- Auto-Life
    BER ------------------------- Berserk | BR ---------- item that can be bribed
    CATT ------------------ counterattack | cca -------------- in rough estimates
    CH1 ----------------------- chapter 1 | CH2 ----------------------- chapter 2
    CH3 ----------------------- chapter 3 | CH4 ----------------------- chapter 4
    -----------------------------------------------------------------------------
    CH5 ----------------------- chapter 5 | chr ---------------- single character
    chrs ------------ multiple characters | CON ------------------------- Confuse
    CRIT ----------------------- critical | CRITD ------ critical (double) damage
    cross -------------------- crossroads | CTB --------- Conditional time battle
    CTIM ------------------ charging time | CUR --------------------------- Curse
    -----------------------------------------------------------------------------
    DAR ------------------------ Darkness | DEF ------ physical defense statistic
    DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased**
    DELEF ------------------ Delay effect | DOOM --------------------------- Doom
    DR -------- item dropped after battle | DSP ---------------------- dressphere
    E ------------------------------ east | EJE --------------------------- Eject
    -----------------------------------------------------------------------------
    ELEMWEAK (WKN) ----- weak VS this el. | ELEMHALF (HLV) --- strong VS this el.
    ELEMIMM (IMM) ---- immune VS this el. | ELEMABS (ABS) - absorb el. as HP rec.
    EPCOM ------------- Episode Complete! | EPCON ------------ Episode Concluded!
    esp ---------------------- especially | EVA --------------- evasion statistic
    EVA down ------ EVA stat decreased*** | EVA up --------- EVA stat increased**
    -----------------------------------------------------------------------------
    EXP --------------- Experience points | EXP=O --- EXP and AP received is zero
    FATT ---------------- fire based MATK | FATTP --------------- fire based PATK
    FRATT --- MATK dealing fractional dmg | FRATTP -- PATK dealing fractional dmg
    FIR ---------------------------- fire | fire mgd ------------- fire based mgd
    fire phd ------------- fire based phd | GG --------------------- Garment Grid
    -----------------------------------------------------------------------------
    GRA ------------------------- gravity | GRATT ------------ gravity based MATK
    GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd
    gravity phd ------- gravity based phd | HAS --------------------------- Haste
    HATT ---------------- holy based MATK | HATTP --------------- holy based PATK
    HOL ---------------------------- holy | holy mgd ------------- holy based mgd
    -----------------------------------------------------------------------------
    holy phd ------------- holy based phd | HP ----------------------- Hit points
    HS -------------------------- Hotspot | IATT ----------------- ice based MATK
    IATTP ---------------- ice based PATK | ICE ----------------------------- ice
    ice mgd --------------- ice based mgd | ice phd --------------- ice based phd
    INVIN -------------------- Invincible | ITCH -------------------------- itchy
    -----------------------------------------------------------------------------
    KO ---------------------- knocked out | LATT ----------- lightning based MATK
    LATTP ---------- lightning based PATK | LIG ----------------------- lightning
    light mgd ------- lightning based mgd | light phd ------- lightning based phd
    LUCK ----------------- luck statistic | LUCK down ---- LUCK stat decreased***
    LUCK up ------- LUCK stat increased** | MAG ----------- magic power statistic
    -----------------------------------------------------------------------------
    MAG down ------ MAG stat decreased*** | MAG up --------- MAG stat increased**
    MATK ----------------- magical attack | MCW ------------- Main command window
    MCWc -- 'Main command window' command | MDEF -------- magic defense statistic
    MDEF down ---- MDEF stat decreased*** | MDEF up ------- MDEF stat increased**
    mgd -------------------- magic damage | MN ---------------- mission navigator
    -----------------------------------------------------------------------------
    MP --------------------- Magic points | N ----------------------------- north
    na ------------------- not applicable | NATT ------------- non-elemental MATK
    NE ------------------------ northeast | NEGSE -------- negative status effect
    NS ------------------ nothing special | NULLM --------- Magic invulnerability
    NULLP ------ Physical invulnerability | NW ------------------------ northwest
    -----------------------------------------------------------------------------
    OSF ------------------- oversoul form | PASA ----- passive type DSP abilities
    PATK ---------------- physical attack | PET ------------------- Petrification
    phd ----------------- physical damage | POI -------------------------- Poison
    POSSE -------- positive status effect | prob. ------------------- probability
    PRO ------------------------- Protect | RECTIM ---------------- recovery time
    -----------------------------------------------------------------------------
    REF ------------------------- Reflect | REG --------------------------- Regen
    RGF --- regular (not oversouled) form | S ----------------------------- south
    SCW -------------- Sub command window | SDSP ------------- Special dressphere
    SE ------------------------ southeast | SHAT --------------------- Shattering
    SHE --------------------------- Shell | SIL ------------------------- Silence
    -----------------------------------------------------------------------------
    SLE --------------------------- Sleep | SLOW --------------------------- Slow
    SSP --------------------- save sphere | SSTLV ----------- Status' stack level
    SSWT ------------------ sphere switch | ST ----------- item stolen from enemy
    STATT ----------- special type attack | std ------------- special type damage
    STIMM --------------- status immunity | STOP --------------------------- Stop
    -----------------------------------------------------------------------------
    STR ----- strength (attack) statistic | STR down ------ STR stat decreased***
    STR up --------- STR stat increased** | SW ------------------------ southwest
    VS --------------------------- versus | W ------------------------------ west
    WAT --------------------------- water | water mgd ----------- water based mgd
    water phd ----------- water based phd | WATT --------------- water based MATK
    -----------------------------------------------------------------------------
    WATTP -------------- water based PATK | %DMG -------------- fractional damage
    -----------------------------------------------------------------------------
    * - Applies only to particular dungeon currently in progress. For example,
    Storyline Mission 2 has a dungeon inside which I found two crossroads, hence
    I refer to them as 1stcross and 2ndcross.
    ** - These seven statuses have positive stacking effect. They can be stacked
    10 times for achieving maximum effect.
    *** - These seven statuses have negative stacking effect. They can be stacked
    10 times for achieving maximum effect.
    
    
    
    =============================================================================
    =============================================================================
    06.)                        MEET THE GIRLS! - G0600
    =============================================================================
    I=========G=============================R=========R==========================
    Main issues addressed in this section are:
    =============================================================================
    Yuna's background information ----------------------------------------- G0601
    Rikku's background information ---------------------------------------- G0602
    Paine's background information ---------------------------------------- G0603
    =============================================================================
    
    Yello. In this short section I'll list down some of background information
    regarding three gals whose actions and decisions you'll be in total control
    of. Without too much blah blah let's begin!
    
    -----------------------------------------------------------------------------
    YUNA - G0601   | AGE: 19  | JOINS: Halfway thru storyline mission 1
    -----------------------------------------------------------------------------
    BACKGROUND     | Daughter of high summoner Braska, the second-to-last
    summoner who was able to defeat Sin 12 years ago. Like her father, she has
    made an amazing deed of defeating Sin 2 years ago, only this time Sin is gone
    for good. With the disappearance of Sin summoners no longer needed to be
    sacrificed in order for people of Spira to live in peace - therefore aeons
    (or fayth) were no longer needed as well. Following Sin's defeat Yuna now
    throws away summoner job - she has chosen more advanced form of artillery...
    dual guns! She joins forces with Rikku and Paine to form YRP, a group of
    sphere hunters. Of course, they're not the only group of sphere hunters on
    the face of Spira.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    RIKKU - G0602  | AGE: 17  | JOINS: She's present from the beginning
    -----------------------------------------------------------------------------
    BACKGROUND     | Daughter of Cid (leader of the Al Bhed people from Final
    Fantasy X) and Yuna's relative. Her cheerful and happy attitude is sure to
    keep you entertained for the whole game. Youngest gal of the bunch, but by no
    means the weakest, her weapons of choice are dual knives. And dual knives are
    usually weapons of thieves... yep, you guessed it, our sweet Rikku is a thief
    (like that's something new, hehe). She's the second member of YRP group.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    PAINE - G0603  | AGE: 18  | JOINS: She's present from the beginning
    -----------------------------------------------------------------------------
    BACKGROUND     | Unlike Yuna and Rikku, Paine is a new character. I won't
    reveal too much information about her background, because it is heavily tied
    to the story of FFX-2, so you'll need to find out for yourself. She forms
    third and final chain of YRP group.
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    07.)                        CONTROL BASICS - G0700
    =============================================================================
    G=========S=============================K=========I==========================
    Main issues addressed in this section are:
    =============================================================================
    Basic control explanations -------------------------------------------- G0701
    Battle screen controls ------------------------------------------------ G0702
    Field screen controls ------------------------------------------------- G0703
    Menu screen controls -------------------------------------------------- G0704
    Shop screen controls -------------------------------------------------- G0705
    =============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- A - BASIC CONTROL EXPLANATIONS - G0701 ------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I'll get you started by explaining what are the controls you'll be using when
    playing the game. There are four distinctive control modes you'll have to get
    used to. These are battle screen controls (inside random or boss battle),
    field screen controls (when walking about), main menu screen controls (when
    inside many menus, accessible with triangle button) and shop controls. May be
    hard for a start, but you'll get a grasp of it in ten minutes.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------- B - BATTLE SCREEN CONTROLS - G0702 --------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Up/down dir.b.     - move cursor
    Left analog stick  - move cursor, change between command sets
    Left/right dir.b.  - change between command sets
    Right analog stick - not used
    X button           - confirm selection, advance to next selection
    Circle button      - cancel selection, return to previous selection
    Triangle button    - skips girl's turn and selects next girl
    Square button      - used in Scan screen
    L1 button          - switches between Dress Up and MCW on girl's turn
    L2 button          - not used
    R1 button          - allows Special Dress Up when requirements are met; is
                         used during gunner's Trigger Happy attack
    R2 button          - not used
    Start button       - pauses the game (disabled during certain scenes)
    Select button      - not used
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------- C - FIELD SCREEN CONTROLS - G0703 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Direct. buttons    - move character about
    Left analog stick  - move character about
    Right analog stick - not used
    X button           - confirm selection, advance to next sel., talk, examine
    Circle button      - cancel selection, return to previous sel.
    Triangle button    - enter main menu
    Square button      - press near people to activate selections (this function
                         is available only during certain missions!)
    L1 button          - used in some minigames
    L2 button          - used in some minigames
    R1 button          - used in some minigames
    R2 button          - used in some minigames
    Start button       - pause the game (disabled during some scenes)
    Select button      - not used
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- D - MENU SCREEN CONTROLS - G0704 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Direct. buttons    - move cursor
    Left analog stick  - move cursor
    Right analog stick - not used
    X button           - confirm selection, advance to next selection
    Circle button      - cancel selection, return to previous selection
    Triangle button    - used in GG menu
    Square button      - not used
    L1 button          - switch characters
    L2 button          - scroll menu list upward (or backward)
    R1 button          - switch characters
    R2 button          - scroll menu list downward (or forward)
    Start button       - not used
    Select button      - not used
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- E - SHOP SCREEN CONTROLS - G0705 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Direct. buttons    - move cursor*
    Left analog stick  - move cursor*
    Right analog stick - not used
    X button           - confirm selection, advance to next selection
    Circle button      - cancel selection, return to previous selection
    Triangle button    - not used
    Square button      - not used
    L1 button          - not used
    L2 button          - scroll menu list upward (or backward)
    R1 button          - not used
    R2 button          - scroll menu list downward (or forward)
    Start button       - not used
    Select button      - not used
    * When buying desired item, pressing right increases amount of item bought by
    1 unit, while pressing up increases the amount by 10 units. Likewise,
    pressing left decreases the amount by 1, and down by 10 units. This is a fast
    way of buying items in lots of quantities.
    
    Finally, pressing L1, L2, R1, R2, Select and Start buttons all together
    performs soft reset and returns you to start up menu. Soft reset is disabled
    during certain sequences and during battle animations.
    
    
    
    =============================================================================
    =============================================================================
    08.)                          MAIN MENU - G0800
    =============================================================================
    H=======================================S=========S==========================
    Main issues addressed in this section are:
    =============================================================================
    General info about main menu ------------------------------------------ G0801
    Main menu - Items heading --------------------------------------------- G0802
    Main menu - White magic heading --------------------------------------- G0803
    Main menu - Equip heading --------------------------------------------- G0804
    Main menu - Garment Grids (or Result Plate) heading ------------------- G0805
    Main menu - Abilities heading ----------------------------------------- G0806
    Main menu - Accessories heading --------------------------------------- G0807
    Main menu - Dresspheres heading --------------------------------------- G0808
    Main menu - Config heading -------------------------------------------- G0809
    =============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------ A - GENERAL INFO ABOUT MAIN MENU - G0801 -----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. Access the menu by pressing Triangle button anytime when on Field screen.
    
    2. In top row help line is displayed, showing information on what does
       selected part of Triangle menu do (there's eight headings total).
    
    3. Covering most of central right part girls' data is displayed, containing
       info on girl's name, current level, current / MAX HP, current / MAX MP,
       dressphere girl is equipped with and any possible negative statuses that
       linger after battle (such as poison or KO).
    
    4. Covering left third of the screen are eight menu headings. These are
       explained in deeper depths a bit below.
    
    5. On rock bottom you'll find time you've played FFX-2 so far, amount of Gil
       and your current location (also shown on globe of Spira).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------ B - MAIN MENU - ITEMS HEADING - G0802 --------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You'll spend quite a bit of time with one of your best friends, the items.
    What follows is explanation of this menu...
    
    1. The top of the screen is reserved for help line that tells you what a
       selected item does when used or what are its effects in battle.
    
    2. Below help line is a line with three commands:
       USE:       Let's you use items in your inventory. Note that only a
                  fraction of items is usable, ie those that restore HP and MP
                  and negative status changes - items that cannot be used are
                  greyed out. To use say Potion, place the cursor on it and press
                  X. A small window with pics of three gals pops, for each showing
                  current/max HP and MP. Select gal you want to use Potion on and
                  press Circle to complete the healing. Reapply as necessary, and
                  press Circle to exit this submenu.
       SORT:      Let's you sort out items in your inventory, either Auto or
                  Manual. By selecting Auto items will be arranged automatically,
                  and by selecting Manual you're in the control. Place the cursor
                  on the item you wish to put somewhere else and press X.
                  Blinking cursor will appear near first selected item. What you
                  do now is position another cursor at the second item. When X is
                  pressed again, these two items will switch places.
                  Note: The order in which items are arranged also affects order
                  of items when accessed in battles.
       KEY ITEMS: Here all you can do is view key items you've acquired so far.
    
    3. Lastly, most of the rest of the screen is reserved for items you currently
       possess; first a name of the item, followed by the amount of that
       particular item. You can hold a maximum of 99 units of one type of item.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------- C - MAIN MENU - WHITE MAGIC HEADING - G0803 ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This will also be one of your most used menus. Use this menu to heal, revive
    or otherwise aid your girls when your MP is shooting thru the roof or you
    lack the appropriate items.
    
    1. First step in understanding white magic menu is to select a girl you wish
       to employ for healing. Note that once you obtain white mage DSP, all three
       girls gain access to Cure. However, you must equip white mage DSP on the
       girls in order to have them learn additional white magics. One more
       precaution is to be noted here: if say Yuna learns Curaga, only Yuna will
       be able to use Curaga in white magic menu! Curaga will not be accessible
       to Rikku or Paine, simply cos they need to learn it first.
    
    2. When you select the gal you wish to toy with, take a look at the top of
       the screen - there a help line that tells you what a selected white magic
       does when used (Cure, Cura, Curaga etc.) or what are its effects in battle
       (Protect, Shell, Reflect etc.) resides.
    
    3. Below help line a pic of selected gal with her basic info is displayed.
    
    4. And finally, the big list of all white magics selected girl has learned so
       far by training faithfully in white mage DSP. Read point 1 of this heading
       to learn how to increase amount of white magics available. Only magics
       that are displayed in white can be used - those greyed out cannot be used
       outside battle.
    
    5. Once you've decided on which white magic you want to use, place the cursor
       on it and press X. A small window with pics of three gals, for each
       showing current/max HP and MP. Select gal you want to use white magic on
       and press X to complete the healing. Reapply as necessary, and press
       Circle to exit this submenu.
    
    6. You may switch between girls by pressing L1/R1.
    
    7. You won't be able to use White Magic with a certain girl if she doesn't
       have enough MP, is petrified, KO-ed or silenced. Cure relevant status
       first, then you will be able to cast magic in this menu.
    
    8. It isn't necessary to have a girl equipped with white mage DSP in order to
       use white magic.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- D - MAIN MENU - EQUIP HEADING - G0804 -------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Another of most used menus, if not *the* most. Use this menu to properly
    equip the girls with GG, DSP and two acc. At the same time you will be able
    to view any and all changes done to girl's statistics, main command window (a
    battle term explained below) and auto-abilities girl will gain.
    
    1. First step in mastering equipment menu is to select a girl for equipping.
    
    2. You're sure used to it now, aren't you? Help line at the top, I mean.
    
    3. In top right corner you will always see basic info on selected girl (basic
       info containing name, current level, current / MAX HP, current / MAX MP,
       DSP girl is equipped with and any possible negative statuses that linger
       after battle (such as poison or KO).
    
    4. Below selected girl's basic info you'll find her stats, MCW commands and
       AAB that girl has been bestowed with as a result of already equipped acc.
    
    5. Garment Grid (or Result Plate) entry is displayed below help line. It
       tells you what GG selected girl is currently using. Only one GG can be
       equipped at a time! If you wish to change GG being used, press X when
       cursor is hovering over GG entry.
    
    6. You'll be taken to GG submenu. In bottom left corner a list of all GGs you
       obtained so far will be displayed. Move thru the list with up/down, or
       press L2/R2 to scroll thru the list. When desired GG is chosen, press X to
       equip that particular GG. Note that you can only choose GG into which you
       have inserted at least one DSP. GG without inserted DSP will be greyed out
       and cannot be equipped (read Garment Grid heading below for more info on
       how you insert DSP!).
    
    7. While you're choosing GG, pay attention to the right of the screen - an
       overview of currently pointed-at-GG is displayed, along with information
       on that GG displayed below. For more info on GG read Garment Grid heading
       below. Finally, when GG is equipped, you'll be prompted to select one of
       DSP inserted into lastly selected GG. Press X and equipping GG is done.
    
    8. Dressphere entry is used to change jobs for the girl. If you wish to
       change job being used, press X when cursor is hovering over DSP entry.
       You'll be taken to an overview of GG currently equipped - it will also
       display all DSP inserted into that GG. Move the cursor about and press X
       to change the job or Circle to cancel.
    
    9. Pay attention to girl's stats and MCW. Many of the jobs drastically change
       stats and may add new commands to girl's MCW - of course, it may also
       delete or replace them, so be careful. In case of stats, this is what you
       need to look out for:
       - stats that will increase after job change are displayed in blue
       - stats that will decrease after job change are displayed in red
    
    10. Accessory entry is used to change accessories equipped on the girl. If
        you wish to change acc being used, press X when cursor is hovering over
        acc entry.
    
    11. You'll be taken to a list of all acc you have acquired so far - this list
        is located in bottom left corner. Move thru the list with up/down, or
        press L2/R2 to scroll thru the list. When desired acc is chosen, press X
        to equip that particular acc. Note that you can only equip up to two acc!
        You will notice sometimes greyed out acc at the bottom of the list -
        nothing worrying about that, because those are acc equipped by other two
        girls.
    
    12. Pay attention to girl's stats, MCW and AAB. Many acc drastically change
        stats and may add new commands to girl's MCW. In addition, some acc also
        possess innate AAB, which will take effect as soon as relevant acc is
        equipped. To repeat the teaching on stat changes:
        - stats that will increase after acc is equipped are displayed in blue
        - stats that will decrease after acc is equipped are displayed in red
        Note that bottom choice in acc list removes the acc equipped.
    
    13. Then we have 10 statistics girls can have fun with. These are:
        HP   - Stands for Hit Points. Shown are two numbers: first is current HP,
               second is MAX HP. If first number is depleted to 0, girl is KO-ed
               and can no longer participate in battle unless revived. Higher HP
               means that girls can last longer in battle.
        MP   - Stands for Magic Points. Shown are two numbers: first is current
               MP, second is MAX MP. If first number is depleted to 0, girl
               cannot use any type of abilities that consume MP. More MP means
               more showtime in battle.
        STR  - Stands for Strength. It affects amount of physical damage girl can
               deal to enemies. Higher STR is, more damage girl does.
        DEF  - Stands for Defense. It affects girl's resistance to any type of
               physical attacks. Please note that there are PATK that ignore DEF
               stat. Higher DEF is, less damage girl receives from PATK.
        MAG  - Stands for Magic Power. It affects amount of magical damage girl
               can do to enemies, as well as potency of healing-type abilities.
               Higher MAG is, more magic damage girl does.
        MDEF - Stands for Magic Defense. It affects girl's resistance to any type
               of magical attacks. Please note that there are MATK that ignore
               MDEF stat. Higher MDEF is, less damage girl receives from MATK.
        AGL  - Stands for Agility. It affects girl's ATB filling rate and length
               of ATB bar. Higher AGL is, shorter ATB bar is and it fills faster.
        ACCU - Stands for Accuracy. It affects girl's ability to successfully
               strike foes with any type of physical attacks. Higher ACCU is,
               more successful girl is when hitting enemies.
        EVA  - Stands for Evasion. It affects girl's probability of evading any
               type of physical attacks launched by foes. Higher EVA is, more
               skilled girl is at dodging. Please note that there are PATK which
               cannot be evaded at all.
        LUCK - Stands for Luck. It affects: girl's probability of successfully
               striking the enemy, girl's probability of successfully dodging
               PATK launched by enemies and girl's probability of landing
               critical hits.
               LUCK affects only these three aspects and *nothing else*. Battle
               spoils, items stolen during battle and/or anything else is not
               affected by gameplay luck.
    
    14. HP can go as high as 99999.
        MP can go as high as 999.
        For the eight remaining stats max value is 255.
    
    15. In lower left corner another piece of important info is hiding - it shows
        girl's current EXP and how many EXP is needed before girl reaches next
        level.
    
    14. You may switch between girls by pressing L1/R1.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------ E - MAIN MENU - GARMENT GRIDS (or Result Plate) HEADING - G0805 ------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Pressing X on this menu will immediately launch you into GG submenu. Use it
    to view GG you've obtained so far, learn important information on GG's
    effects when equipped, to insert DSP into GG or to just have fun.
    
    1. The helpful help line on the top is always there.
    
    2. On the left a list of all GG you obtained so far is displayed. Move thru
       the list with up/down, or press L2/R2 to scroll thru the list. Note how
       there are varying amount of empty slots and strange symbols on every GG
       you view? Empty slots are called NODES, whereas strange symbols are
       referred to as GATES.
    
    3. You use nodes to insert DSP into them. Gates grant special properties to
       the girl when girl passes thru the gate as a result of dresschange (I'll
       discuss special properties stuff in Battle System entry of the guide).
       Once you select GG you wish to rearrange, press X and DSP list will
       appear, containing all DSP you've found so far (if GG in question is
       already being equipped on one of the girls, you'll get a warning asking
       you if you really wish to continue - select yes to proceed or no to
       cancel).
    
    4. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list.
       Press X at desired DSP you wish to insert into GG - now cursor jumps at
       one of the available nodes. Set DSP with X, cancel selection with Circle,
       or remove already inserted DSP with Triangle.
    
    5. At the bottom of DSP list three commands are awaiting (ALPHA1001):
       AUTO       - will automatically fill up GG with appropriate combination of
                    available DSP
       REARRANGE  - allows you to manually switch DSP's places on GG: place the
                    cursor on DSP you wish to put somewhere else and press X;
                    blinking cursor will appear near first selected DSP - what
                    you do now is position another cursor at the second DSP; when
                    X is  pressed again, these two DSP will switch places
       REMOVE ALL - automatically removes all DSP inserted into GG
       Once you're done inserting DSP, press Circle to leave this submenu. Now
       continue inserting DSP into other GG or press Circle again to return to
       main menu.
    
    6. Right half of the screen shows how does GG look like. Below information
       about GG is displayed - this info tells you what are the effects of GG
       when it is equipped and what benefits do girls gain if during Dress Up
       they pass thru one of the gates. More detailed info on this aspect will be
       listed in Battle System entry of this guide.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------- F - MAIN MENU - ABILITIES HEADING - G0806 - ALPHA1003 -----------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Use this menu to check up on abilities girls are learning. Each DSP has a
    unique set of abilities that can be learned. Although abilities follow a set
    learning pattern, it is not always the best one, therefore it is in your best
    interest that you check this menu often and set abilities to be learned.
    
    1. First step in mastering abilities menu is to select a girl, whose
       abilities you wish to tamper with.
    
    2. Help line at the top, anyone?
    
    3. In top right corner you will always see basic info on selected girl (basic
       info containing name, current level, current / MAX HP, current / MAX MP,
       dressphere girl is equipped with and any possible negative statuses that
       linger after battle (such as poison or KO).
    
    4. Below selected girl's basic info you'll find her stats, MCW commands and
       AAB that girl has been bestowed with as a result of already equipped acc.
       This part of information is gone while you're selecting abilities to be
       learned.
    
    5. DSP list is displayed below help line. It displays all DSP you've obtained
       so far - at the bottom of this list you may find DSP with unique icon,
       which is unique to the girl in question. This is a SDSP - each of the
       girls has one. For example, Yuna's SDSP is called Floral Fallal, while
       Rikku's is Machina Maw. Abilities on SDSP are also unique to the girl in
       question.
    
    6. Now that we've established a connection, let's explain what do % numbers
       next to DSP mean. For example, let's choose Yuna. Her gunner DSP has 5%,
       whilst warrior DSP has 50%. What does that tell you? In short, it tells
       you percentage of mastery for that particular DSP. In example above, we
       see that Yuna has mastered only 5% of gunner DSP (meaning she learned few
       abilities), whereas she has 50% mastery over warrior (meaning she learned
       a lot of abilities).
    
    7. Once all abilities for certain DSP are learned, a 'MASTER' sign will
       appear to the right of DSP's name, meaning that say Yuna has mastered that
       particular DSP.
    
    8. Let's learn how to set abilities for learning, shall we? First select DSP
       you wish to toy with - you'll be taken to a list of abilities for that
       DSP. As a rule of thumb, some abilities are already learned when you
       obtain new DSP. Let's use an example - Yuna's songstress DSP will have
       Darkness Dance ability already learned. You will see that Sleepy Shuffle
       ability is being learned next. But let's say we don't like Sleepy Shuffle
       to be learned next, we would like Battle Cry. So what do you do?
    
    9. Simply move the cursor using directionals or left stick and place it on
       Support Song, then press X to finish the preparation. From now on, any AP
       gained in battle will go into learning Battle Cry.
    
    10. Be advised of the following: if Yuna is in battle as songstress, she will
        be learning abilities specific to songstress DSP only! If you wish to
        learn say one of samurai's abilities, Yuna must transform into samurai.
    
    11. AP gained, you ask? See some numbers next to the abilities names? Let's
        use an example again, shall we?
        Example: Battle Cry - 0 / 10
        As you see, name of the ability is followed by two numbers. Second number
        denotes amount of AP needed before ability is learned. First number
        denotes amount of AP gained so far - once the AP requirement is met,
        ability is learned and can be used in battle.
    
    12. How are AP obtained? In a variety of ways... by using skills a specific
        DSP offers (Attack command doesn't count), using an item, killing an
        enemy, or using some unique skills offered by acc/GG.
        Oddly enough, there are some exceptions to the rule:
        - using Machina Maw's Attack command nets 1 AP when used
        - Floral's Great Whirl nets 3 AP for using it
        - using Machina Maw's Shockwave command nets 2 AP when used
        - Machina Maw's Shockstorm command awards 2 AP when used
        - Machina Maw's Vajra attack awards 3 AP when used
        - Nab Gil / Mug commands ALWAYS award 1 AP when used, even if unsuccessful
        - Floral Fallal's Flare Whirl awards 2 AP when used
    
    13. NO AP is awarded if one of following events happens:
        - special effect did not work (say you were trying to poison a fiend)
        - HP and/or MP were healed, but bar was already full
        - stealing attempt failed
        - attack used didn't cause any damage
        - chr's status wasn't cured
        - you use Attack command (sole exception mentioned above)
    
    14. How come some abilities aren't displayed? There are two reasons for that.
        - You must learn some prerequisite abilities first. For example, Yuna's
          Trigger Happy Lv3 will not appear for learning until you have learned
          Trigger Happy Lv2.
        - You must obtain a special item before certain ability is enabled for a
          job.
    
    15. While you're selecting job to be tampered with, you may switch between
        girls with R1/L1. While you're selecting abilities to be learned, you may
        switch between DSP with L1/R1.
    
    16. Once the ability accumulates predetermined amount of AP in order to be
        learned, the two numbers are replaced with a MASTER sign - meaning you've
        mastered that ability and can now use it in battle.
    
    17. There's one more major difference you must be aware of - distinguishing
        between active and passive abilities.
        ACTIVE ABILITIES  - Active abilities are abilities you can choose from
                            when inside battles. Once an ACTA is selected, and
                            CTIM (if it's necessary) is full, ACTA will be
                            executed. Example of two ACTA: Cura and Protect
                            abilities of white mage.
        PASSIVE ABILITIES - Passive abilities are abilities that are always in
                            effect. You don't have to choose them - well, you
                            aren't able to - they work automatically as soon as
                            DSP is equipped. Example of two PASA: Slowproof and
                            Stopproof abilities of thief DSP.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------- G - MAIN MENU - ACCESSORIES HEADING - G0807 ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This will be a real easy one to handle. Once you select Accessories, you'll
    be taken to gigantic list of all acc you've obtained so far.
    
    1. Help line at the top, anyone?
    
    2. Then you'll see two commands displayed.
       MANUAL - Let's you sort out items in your inventory. Place the cursor on
                the acc you wish to put somewhere else and press X. Blinking
                cursor will appear near first selected acc. What you do now is
                position another cursor at the second acc. When X is pressed
                again, these two acc will switch places.
       AUTO   - Acc will be arranged automatically.
    
    3. When satisfied with arrangement, back out by pressing Circle.
    
    4. You can hold a maximum of 99 units of one type of acc.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------- H - MAIN MENU - DRESSPHERESS HEADING - G0808 ---------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Easy as pie again (sighs in relief). What do you do here anyway? Not much,
    except read some information on DSP you've acquired so far (ignores help line
    on top).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- I - MAIN MENU - CONFIG HEADING - G0809 ------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In here you may toy around with 10 different aspects of gameplay (ignores
    help line on top yet again).
    
    1. First entry gets to deal around with Spherechanges sequences. By choosing
       leftmost option you will always view full transformation, by selecting
       middle you will only see second part of transformation, and selecting
       rightmost will show quickest Dress Up you ever saw (please note that
       transformations you get to see for the first time are viewed in their full
       glory, and are then shortened).
    
    2. Second entry deals with ATB. You may select Active ATB (time ticks even
       when you're choosing items to be used, magic to be cast, enemy to be
       attacked etc.) or Wait ATB (time is stopped while you're choosing items to
       be used, magic to be cast, enemy to be attacked etc.). For starters I
       recommend choosing Wait ATB.
    
    3. Third one dictates the speed of ATB bar, from slowest (leftmost choice) to
       fastest (rightmost choice).
    
    4. Fourth entry applies to cursor - Memory setting will leave the cursor
       hanging near last command used, while Reset will always point the cursor
       at first command in girls' MCW.
    
    5. Fifth one turns help line in battles on/off. I suggest leaving it on, for
       it may happen that you forget what does a particular item do. Or you may
       forget what does the ability you want to use do.
    
    6. Sixth one dictates your vibration settings, which you can turn on or
       off... kinky, hehehe. If you're an avid player (like myself), turn
       vibration off - otherwise your hands will be hurting in the long run.
    
    7. Seventh option turns subtitles during convos on/off.
    
    8. Eighth option turns name subtitles during conversations on/off.
    
    9. Ninth option turns minimap, which is displayed when walking around field
       screen, on/off. IMO you should always leave this on - it shows your
       current direction and your whereabouts.
    
    10. Tenth option lets you choose between stereo/mono sound.
    
    11. Final option allows you to change screen position by pressing and holding
        Square and using directionals or left stick to move the screen.
    
    
    
    =============================================================================
    =============================================================================
    09.)                         BATTLE SYSTEM - G0900
    =============================================================================
    T============================================================================
    Main issues addressed in this section are:
    =============================================================================
    Battle preparations ----------- G0901 | Battle start ------------------ G0902
    Main command window ----------- G0903 | Sub command window ------------ G0904
    ATB bar / window -------------- G0905 | Character bar ----------------- G0906
    Battle tips & tricks ---------- G0907 | Distance effect --------------- G0908
    Range effect ------------------ G0909 | Effect of the 'arc' ----------- G0910
    Hit the front or behind? ------ G0911 | Chaining ---------------------- G0912
    Active / Wait atb mode -------- G0913 | Green / white numbers --------- G0914
    Elemental properties ---------- G0915 | Battle end -------------------- G0916
    Post-battle info -------------- G0917 |
    =============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- A - BATTLE PREPARATIONS - G0901 ----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. Equip your girls prior to battle with two pieces of acc (of course, right
       from the start you won't have any acc, but soon your acc collection will
       increase giving you the necessary edge in battle). Yes, I know that you
       can't predict what lies in future battle, but you're better off having at
       least something equipped than having nothing.
    
    2. Always save whenever you see SSP, as they are invaluable to your progress.
       Not only do they restore party's HP/MP to full and recover any status
       changes that linger post-battle, but once you're after a certain tough
       spot in the game, you'll have a deep 'Phew!' after not having to repeat it
       again, should you encounter a game over afterwards.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- B - BATTLE START - G0902 -------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As you wander around in Field screen, suddenly a TV screen will shatter! Not
    literally, but it is your warning that random battle has just issued! One of
    three possible encounter setups await you:
    
    1. Your party encounters enemy party and ATB bar is randomly outlined. It can
       happen that all three girls have a turn before all enemies, or all enemies
       act before girls do.
    
    2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!'
       that appears at the top of battle screen. All enemies will act first. It
       doesn't matter how high girls' AGL is, enemies will always act first. Once
       enemies use the advantage of free attack, ATB returns to regular program.
    
    3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive
       strike!' that appears at top of battle screen. All girls will go first,
       regardless of AGL stat of the enemies. Once girls use the advantage of
       free attack, ATB order returns to regular program.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------- C - MAIN COMMAND WINDOW - G0903 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This is the command menu you'll be using the most when in battle. It is
    located in lower left of battle screen. It houses several different commands
    you can choose from (commands available to you depend on DSP used). Not all
    commands are available straight away when DSP is equipped - but once you
    learn a specific ability that falls into one of the command categories, that
    command will become selectable. Each command, when chosen, will as next step
    require you to select a target, or lead you to a submenu where even more
    options await you. For a complete and detailed information on various MCW
    commands, throw a look at section 14, Dressphere abilities. Here I'll list
    the four most important ones.
    
    1. ATTACK (attack an enemy with equipped weapon)
    Very simple. After you select Attack command, you'll be prompted to select
    one of the targets on the battlefield. By default marker (which is in a shape
    of gold triangle) will point to one of the enemies on the battlefield. Choose
    carefully who you want to attack. If help window is enabled (you'll know so
    by the additional line at top of the screen), it'll show the name of the
    target you're attempting to attack (note that if target has been affected by
    status changes, you will see small icons of those changes to the right of
    target's name). Once the target is selected, girl performing the action will
    try to physically attack the target.
    
    2. ITEM (use an item)
    Select this to be taken to another submenu, where you select an item, then
    select the target to use that item on and press X for one final time. Item
    command is available to any job.
    
    3. DRESS UP (change jobs)
    On any girl's turn press L1 to be taken to that girl's equipped GG. It will
    be displayed on most of the screen, while in upper right corner you will be
    able to view flow of battle in a minimized window. Choose one of DSP (which
    *isn't* DSP currently equipped) and press X to have the girl change into new
    job. You can only select DSP that are one link away from currently equipped
    DSP (gates aren't included in this equation). If the job change causes the
    girl to take a pass thru one of the gates on GG, then she may be bestowed
    with a special effect, like gaining new spell, gaining element properties to
    her PATK or increasing certain statistics. Detailed information on special
    effects granted are discussed in Garment Grid section of this guide.
    
    4. SPECIAL DRESS UP (change into special DSP)
    If one of the girls has changed into every single DSP she has inserted on her
    currently equipped GG (all nodes on GG must be occupied by DSP!), and on that
    girl's turn, press L1 to be taken to that girl's equipped GG. Special Dress
    Up command will appear - press R1 to activate it, then press X to complete
    the process. Other two girls will leave the battlefield and girl doing
    Special Dress Up will transform into some serious kick-ass job. Even though
    girl fights alone, her transformation has three independent parts - you will
    have to input commands for each part.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------- D - SUB COMMAND WINDOW - G0904 ----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This screen is also found in lower left of battle screen. But to access it,
    you must press right when in main command screen. It houses one single
    command you can choose from.
    
    1. ESCAPE (run away from battle)
    Select it, and then press X for girl to attempt to escape; she may or may not
    succeed in escaping. And you can't escape from boss fights and some special
    battles.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------ E - ATB BAR / WINDOW - G0905 -----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Alpha and Omega of the battle, you *must* learn to use ATB efficiently. When
    it's time to do battle, ATB bar is your destiny. ATB is displayed in lower
    right corner of the screen. I'll try my best to explain the flow of it in
    easy-to-understand nature with a help of few pics along the way to illustrate
    some examples.
    
    1. First rule: When girl's ATB is full, *only then* can she issue a command
       to be used for her turn. Girl cannot act if her ATB is empty or half full.
       It must be *full*. Remember that - always! ATB bar is represented as a
       green bar - once it is full, girl has a turn and you can issue commands.
    
    2. Second rule: Depending on DSP used, girls can have ATB bars of variable
       lengths. For example, if Rikku is thief and Paine is dark knight, Rikku's
       ATB bar will fill up much faster than Paine's - just to illustrate, Rikku
       will be getting two turns for one Paine's.
    
    3. Third rule: With rare exceptions, almost everything girls will try to
       perform, requires CTIM. CTIM is represented by a purple bar - once purple
       bar is full, CTIM for action selected is completed and action will be
       executed. Different actions require different CTIM, and stronger actions
       require longer CTIM. Furthermore, there are actions that are executed
       immediately, but delay girl's next turn a lot (two examples follow a bit
       below). You also need to take into equation girl's AGL stat - if it's very
       low, it will take her forever before her ATB bar and CTIM bar will fill up
       - the higher girl's AGL is, the faster / shorter those two bars will be.
    
    4. Fourth rule: Once girl's CTIM action is executed, ATB bar may not appear.
       This means that girl's turn is already up, so you can issue next command.
       However, after certain types of CTIM actions ATB bar still needs to be
       filled before girl can act again. Whether or not ATB bar appears after
       CTIM depends on action executed. Do not worry, I'll take this into account
       when explaining action is Dressphere section of this guide.
    
    5. Example 1: Let's say that Paine in warrior has chosen to perform Armor
       Break skill. Skill will not be executed immediately, instead it requires
       CTIM. You'll see Paine take a special stance and an aura will appear
       around her, as well as Paine's green ATB bar being replaced with purple
       CTIM bar, slowly filling. Once CTIM is full, Armor Break is used on
       specified target.
    
    6. Example 2: Rikku is thief and Yuna is songstress. Let's assume Rikku uses
       Potion and Yuna uses Darkness Dance. Rikku's action requires CTIM, whereas
       Yuna's action will be executed immediately, but her next turn will be
       delayed, so long green bar represents Yuna's action, while shorter blue bar
       is Rikku's.
    
    7. In addition, ATB bar also has others colors it can be bestowed with, but I
       discuss these changes in the Character's condition section.
    
    8. Any type of attack which deals damage will temporarily meddle with your
       bar filling process. Do note that same also applies for fiends (even
       though you can't normally see their bars).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------- F - CHARACTER BAR - G0906 -------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Character bar is situated in lower right corner of battle screen and is tied
    very closely with the ATB bar. I could've thrown it in the same pool with ATB
    bar, but there are differences that must be taken care of.
    
    1. You will see three girls' bars represented in following fashion: girl's
       name, followed by her current HP and MP. You can only get to view girl's
       MAX HP and/or MP value if girl is targeted with relevant spell (Cure) or
       item (X-Potion).
    
    2. Pay close attention to girls' HP (especially on this one!) and MP values.
       If HP is depleted to 0, girl is KO-ed and cannot fight anymore until
       revived. If MP is depleted to 0, girl can't use any of MP consuming
       abilities - this seriously hampers girl's fighting capabilities, so do
       your best to never run out of MP.
    
    3. HP counter comes in handy when distinguishing girl's status by looking at
       the color of HP counter:
       FINE     - Girl is doing fine if her HP are at least 33% (and above) MAX
                  HP. HP counter in this case is displayed white.
       CRITICAL - Girl is in critical condition once her HP fall below 33% of her
                  MAX HP. You will know so by two things: girl will assume
                  kneeling stance and her HP will be displayed yellow. She also
                  requires more time to act and recover from hits she's taking.
       KO-ED    - Girl is KO-ed (or otherwise incapacitated) if HP counter is
                  displayed red. This is really unfavorable for your battles, so
                  remedy the situation quickly.
    
    4. MP counter comes in handy when distinguishing girl's ability to use MP
       consuming actions by looking at the color of HP counter:
       FINE      - Girl is doing fine if her MP are at least 33% (and above) MAX
                   MP. MP counter in this case is displayed white.
       CRITICAL  - Girl hasn't got much MP to toy with if her MP fall below 33%
                   of her MAX MP. MP counter will be displayed yellow if this
                   would be the case. If her MP is too low for some MP consuming
                   abilities to be used, she won't be able to even select them.
       OUT OF MP - Girl can't use MP consuming actions if her MP is depleted. MP
                   counter is displayed red in this case. This is really
                   unfavorable for your battles, so remedy the situation quickly.
    
    5. Finally, sometimes you'll see a strange white bar appear instead of HP and
       MP counters. When can this come in handy? If a girl is under status
       change, but you don't know what that is, target that girl with status
       affecting skill or status-lifting item. Voila! Instead of white bar being
       empty you will see one of many symbols that represent status effect - to
       name two: shield icon represents protect status, and 4-star symbol
       represents regen status. Learn status' symbols well, for it will save you
       in a rough situation many times.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- G - BATTLE TIPS & TRICKS - G0907 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In here I'll list down any helpful info or hints I can think of to ease the
    suffering of enemies that try to get any funny ideas... and in case they
    succeed, what to do to fix the situation.
    
    1. You lose control of a girl if she is berserked, confused, petrified or
       under KO. Berserk is not necessarily bad, as she continues to attack
       enemies with increased Str, you just can't control her. Confused girl is a
       different story altogether - use Esuna or Remedy on her quickly... or hit
       (on) her. Petrified girl is a mixed bag... if she receives any type of
       damage, she will shatter and be gone from this battle permanently - Soft
       or Esuna used quickly will ensure that will never happen. KO-ed girl is of
       no use to you, therefore Phoenix Down or Life will give her a second
       chance.
    
    2. Increase girls' amount of turns by increasing AGL. You can do so in many
       ways: Chocobo Feather, Chocobo Wing, Haste, Hastega, Auto-Haste acc or one
       of many AGL-increasing skills.
    
    3. Decrease enemies' amount of turns by decreasing their AGL or incurring
       certain statuses. Decrease enemies' AGL with one of many AGL-decreasing
       skills or use Delay skills to let enemies never even get the attack in.
       Putting enemies to sleep and then whacking them with magic attacks is also
       an excellent way of winning the battle.
    
    4. Augment your DEF and MDEF with Protect and Shell respectively (both
       increase the resistance by 50%).
    
    5. Make enemies hit themselves with magic by having Reflect on (for permanent
       effect wear Star Bracer acc).
    
    6. Each attack enemy does to you will make them feel the pain right back with
       help of Counter and Magic Counter skills. Note that you cannot counter
       multitarget PATK or MATK. Only berserker DSP has counterattack skills.
    
    7. Steal from enemies often. Many a time enemy carries an item you aren't
       able to buy. Same goes for Bribing - many rare and most useful items can
       be gotten that way.
    
    8. Beware! Over the course of game enemies in certain areas are replaced by
       other enemies, which are far stronger. For example: in CH1 you will
       encounter Coyote on Besaid island. However, one of the enemies encountered
       on Besaid in CH5 will be Malboro! Don't get me started on other areas...
    
    9. If say both Rikku and Yuna attack same enemy, but Rikku's attack KO-es
       that enemy, fret not! Yuna's attack will not go to waste - instead she
       automatically targets closest enemy.
    
    10. Pay attention to enemies' battle stances. They help tremendously in
        figuring out what an enemy will do. You can easily tamper with their
        status this way (for example, you see that an enemy is charging MATK, so
        you throw Silence Grenade at it to disable next attack).
        MAGICAL          - if you see some kind of aura surround the enemy, this
                           usually denotes it's charging up MATK
        SPECIAL PHYSICAL - if you see the enemy take funny fighting stance or
                           it's movement becomes faster, this usually denotes
                           enemy's charging a special PATK
        REGULAR PHYSICAL - if enemy unleashes the attack immediately, you've been
                           hit with a regular PATK
    
    11. Word 'MISS' will appear sometimes during battle. What can cause this?
        - If girl is darknessed and she attacks her target with PATK, there's a
          high possibility that she will miss connecting her attack to desired
          target. In this case 'MISS' will pop up telling that. Similarly, if
          target's EVA is way superior to attacker's ACCU, attack may miss. This
          applies for both your team and the enemies.
        - Casting same status on same target for second time will usually result
          in a 'MISS'. For example, trying to put darkness on the enemy after it
          has already been affected by it is meaningless. This isn't the case if
          status effect is stackable or status has been lifted by means of
          dispeling it, timelapse or hitting affected target.
        - If target is asleep or stopped, PATK will always connect.
    
    12. If at any time you're unsure of who you're targeting with an attack or
        can't distinguish well enough between monster's name and its outside
        appearance, throw a look at the battlefield! There will be a white circle
        on the ground surronding target of your attack as well as yellow triangle
        pointing down on same target.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------- H - DISTANCE EFFECT - G0908 -----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Totally new aspect introduced into FF genre! And hard to explain.
    
    1. First thing to remember is that your team is not the only one with
       distance effect. Enemies are capable of unleashing such attacks as well.
    
    2. See distance effect in action in following event: let's say that your
       whole team is very close to one Coyote. All three choose to physically
       attack that Coyote. Now because all three are close to their target,
       Coyote will sustain three attacks in short amount of time, getting 'Chain
       x 2!' with ease.
    
    3. In regards to point 2. of this issue distance effect is usually not
       successful in following event: two gals are close to target Coyote, while
       third gal is very far away. All three girls choose to physically attack
       that Coyote - Paine's and Rikku's attack will connect immediately, while
       Yuna needs say two seconds to get to where Coyote is and slice it down.
       Taking this into the equation, Coyote will sustain two attacks in very
       short amount of time (resulting in 'Chain x 1!'), while third attack will
       *not* result in 'Chain x 2!', simply because too much time elapsed between
       2nd and 3rd attack. So you will need to time your attacks effectively as
       well.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- I - RANGE EFFECT - G0909 -------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. Sometimes range effect is applied. There isn't whole lot of attacks that
       fall in this category. In fact, the only I found so far is Mr B.'s Glint,
       which covers wide circular range around him - if any girls are found
       within Glint's range, they suffer damage. However, if all girls are
       outside of range, none of them suffers damage. Sweet.
    
    2. A cheesy way of staying outside such attacks' ranges is by applying jobs
       that attack from a distance - these include gunner, lady luck, alchemist,
       trainer and gun mage. Simply stand at your initial battle position and
       fire away all you want.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- J - EFFECT OF THE 'ARC' - G0910 ----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. Sometimes an enemy possesses an attack which usually hurts all three
       girls, like Zalamander's Flame Breath, for example. However, pay attention
       to attack's animation! If you look closely, you'll see that it sweeps over
       the battlefield, dealing damage to all caught in the blast. The most
       important aspect to notice is that it can't affect THE WHOLE battlefield,
       only a portion of it, thus making this attack fall into category of what I
       call 'arc attack'.
    
    2. How can you benefit from such attacks? Should your girls be very far away
       from each other (for example, forming a triangle around Zalamander), then
       it would be able to damage only two of your girls (even just only one,
       should you be extremely lucky). Know this battle aspect and use it well!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------- K - HIT THE FRONT OR BEHIND? - G0911 -------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. Believe it or not, but girls' and enemies' battle positions are important
       in one more aspect. For example, if Yuna is facing Coyote head on and she
       attacks it, she'll deal 100 damage to Coyote.
    
    2. However, if Coyote is having its back turned towards Yuna, and she attacks
       it, damage inflicted will be doubled, meaning Coyote will suffer 200
       damage! This doesn't count as critical strike.
    
    3. In cases when luck is on your side as well, and Yuna manages to hit Coyote
       in the back with critical strike occuring, damage inflicted will be
       quadrupled! In this case Coyote will suffer 400 damage.
    
    4. Of course, enemies can use this weakness on your girls as well. You have
       been warned.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------------- L - CHAINING - G0912 ---------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. If enemy is attacked by a number of consecutive attacks, 'Chain x 1!',
       'Chain x 2!', 'Chain x 3!' and so on will sometimes pop up with each
       successful strike. What's in it for you? Well, damage done by each
       successive attack that connects is greater than usual. You can use many
       ways to try to achieve chaining - have all three gals attack same enemy at
       the same time, or have one girl throw Fire Gem at one enemy, followed by
       other two attacking it. Try out different combos for maximum effect
       possible. Beware - enemies are capable of same chaining effect on your
       team!
    
    2. Once you land a successful hit on your target, you must quickly strike it
       again while target is still recovering from being hit. If you manage to do
       it, chaining has begun. Note that the target still recovering from
       previous strike cannot evade next attack.
    
    3. In case you succeed landing critical strike, target hit requires more time
       to recover from the hit, allowing you more time to coordinate your attacks
       into chaining session.
    
    4. And here's the formula for chained damage: 'Chain x 1!' damage is 1,45
       times the original hit, and any other hit afterwards is .05 times more
       than the last (thanks to Zeruel for this). Maximum value you can reach is
       more than 600%.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------- M - ACTIVE / WAIT ATB MODE - G0913 --------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You will notice a sign alternating between 'Active mode' and 'Wait mode' in
    upper right corner of battle screen. What exactly does this tell you?
    
    1. If ATB mode is set to Active, time always passes. Time passes even if
       you're ransacking your items desperately seeking that X-Potion you know
       you've put somewhere... or by pondering if you should choose Armor or
       Magic Break. Only use Active mode if you're a skilled player already. If
       this is your first FF game or are not yet familiar with ATB system, don't
       use this mode.
    
    2. If ATB mode is set to Wait, time only passes while you're selecting one of
       girl's commands on MCW. As soon as you enter a submenu of any type (item
       menu or white magic menu), time stops ('Active mode' sign will change to
       'Wait mode') and you can take all the time you wish to select the
       necessary means of turning battle into your favor.
    
    3. Time is also stopped (ie set to 'Wait mode' automatically) during some of
       battle's longer animations. Listing those would just be waste of time, for
       there are many such events.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- N - GREEN / WHITE NUMBERS - G0914 --------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. As soon as you enter first battle of the game and you land first hit upon
       the enemies, you'll notice either white or green number appear briefly as
       the hit is being made. This section will explain to you what those numbers
       represent. Don't make such a scared face, it's really easy!
    
    2. WHITE NUMBERS indicate HP loss, or that damage which reduces target's
       current HP has been inflicted. I'll give you an example of what I mean:
       Say Yuna encounters Coyote, which has 74 HP. She hits it with PATK,
       dealing 50 damage to Coyote. You will know so because white number '50'
       will appear briefly, denoting amount of damage you've done. Should you
       bother to scan Coyote afterwards, you'd notice that it has 24 HP now.
    
    3. GREEN NUMBERS indicate HP recovery, or that some/most of target's current
       HP has been recovered. Here's an example: Say Yuna (she has 100 HP) fights
       Coyote. It hits her with PATK, dealing 50 damage to her - Yuna now has 50
       HP. So we need to heal her quickly - choose a Potion and use it on her.
       You will see green number '200' appear briefly, denoting that same amount of
       HP has just been added to Yuna's current HP. Should you bother to scan Yuna
       afterwards, you'd notice that she has 250 HP now.
    
    4. WHITE NUMBERS PRECEEDED BY 'MP' WORD indicate MP loss, or that damage
       which reduces target's current MP has been inflicted. I'll give you an
       example of what I mean: Say Yuna encounters Sahagin, which has 28 MP. She
       reduces it's MP by hitting it with special attack, dealing 20 MP damage to
       Sahagin. You will know so because white number 'MP 20' will appear
       briefly, denoting amount of MP damage you've done. Should you bother to
       scan Sahagin afterwards, you'd notice that it has 8 MP now.
    
    5. GREEN NUMBERS PRECEEDED BY 'MP' WORD indicate MP recovery, or that
       some/most of target's current MP has been recovered. Here's an example:
       Say Yuna (she has 200 MP) encounters Coyote. It hits her with special
       attack, dealing 150 MP damage to her - Yuna now has 50 MP. So we need to
       heal her quickly - choose an Ether and use it on her. You will see green
       number 'MP 100' appear briefly, denoting that same amount of MP has just
       been added to Yuna's current MP. Should you bother to scan Yuna now, you'd
       notice that she has 150 MP now.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- O - ELEMENTAL PROPERTIES - G0915 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. There are SEVEN ELEMENTS present in FFX-2. Those elements are: FIRE, ICE,
       LIGHTNING, WATER, HOLY, GRAVITY and NON-ELEMENTAL.
    
    2. FIRE and ICE oppose each other, as do LIGHTNING and WATER. HOLY has no
       opposing element - same goes for GRAVITY and NON-ELEMENTAL.
    
    3. All elements (except non-elemental) are affected by target's corresponding
       element affinities, so be careful of what you're trying to have fun with.
       These affinities are: WEAKNESS, STRONG, NULLIFY or ABSORB.
    
    4. If you don't understand what I mean, here's how you should interpret
       information provided.
       - WEAKNESS: Normally fire based attacks deal 200 damage per hit to target
         ELEMWEAK  enemy. But let's say Coyote is weak to fire damage. In this
                   case each hit of fire based attack would deal double damage to
                   Coyote - 400 damage!
       - STRONG  : Normally fire based attacks deal 200 damage per hit to target
         ELEMHALF  enemy. But let's say Coyote is strong to fire damage. In this
                   case each hit of fire based attack would deal 50% less damage
                   to Coyote - 100 damage!
       - NULLIFY : Normally fire based attacks deal 200 damage per hit to target
         ELEMIMM   enemy. But let's say Coyote is immune to fire damage. In this
                   case each hit of fire based attack would deal zero (0) damage
                   to Coyote - *no* damage!
       - ABSORB  : Normally fire based attacks deal 200 damage per hit to target
         ELEMABS   enemy. But let's say Coyote absorbs fire damage as HP
                   recovery. In this case each hit of fire based attack would
                   restore 200 HP to Coyote.
       So know your enemies before you try sending them to their doom! Otherwise
       it may very well be other way around.
    
    5. Of special mention is non-elemental property. None of target's element
       affinities have any effect on damage inflicted by non-elemental attacks.
       The only way to reduce the damage is by having shell POSSE on the target.
       Some types of non-elemental attacks are Flare and Ultima.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------------- P - BATTLE END - G0916 --------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. Battle ends in one of following scenarios:
       - all enemies are killed
       - some/all enemies have escaped and/or the rest is killed
       - all three gals are KO-ed, petrified or shattered (GAME OVER!)
       - girls have been ejected from battle
    
    2. You must remember something important! If *at least one* girl has managed
       to escape current battle, you avoid Game over. The other two can get
       knocked around as much as they want and possibly get KO-ed in the end, but
       this *will not* warrant Game over for you, because one of the gals
       escaped.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------ Q - POST-BATTLE INFO - G0917 -----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Once enemies have been barbecued (or you escaped), post-battle screen will
    greet you. It has following elements...
    
    1. As usual, there's a help line on top.
    
    2. EXP and gil award for current battle are displayed in upper left corner.
       EXP is not shared, so each girl gets full EXP. Girl doesn't receive EXP if
       she's KO-ed, petrified or has pointless status. There are also some other
       circumstances in which girl doesn't receive EXP, but I will address this
       in relevant place.
    
    3. Below EXP and gil lines Items you won from current fight are displayed.
       These are added to your inventory. You may win acc as well.
    
    4. Right half of the screen shows three gals' EXP status, presented in
       following manner: girl's pic, name, LV, current EXP, EXP needed for next
       level. If girl gains enough EXP from current fight to advance to next
       level, words 'LEVEL UP!!' will appear above gal's info box.
    
    5. Below girls' info boxes amount of gil you currently have is displayed.
    
    6. Once EXP and gil have been added, you will be prompted to press X to
       return to field screen.
    
    7. Should you manage to kill some enemies, but you then escape (or the rest
       of the enemies flees), you get EXP, gil and items for any enemies you
       managed to defeat up to the point of fleeing.
    
    
    
    =============================================================================
    =============================================================================
    10.)                      CHARACTER'S STATUS - G1000
    =============================================================================
    =============================================================================
    Main issues addressed in this section are:
    =============================================================================
    Status basics ---- G1001 | KO -------------- G1002 | Petrification ---- G1003
    Sleep ------------ G1004 | Silence --------- G1005 | Darkness --------- G1006
    Poison ----------- G1007 | Confuse --------- G1008 | Berserk ---------- G1009
    Curse ------------ G1010 | Eject ----------- G1011 | Pointless -------- G1012
    Itchy ------------ G1013 | Auto-Life ------- G1014 | Shell ------------ G1015
    Protect ---------- G1016 | Reflect --------- G1017 | Regen ------------ G1018
    Haste ------------ G1019 | Slow ------------ G1020 | Stop ------------- G1021
    STR up ----------- G1022 | MAG up ---------- G1023 | DEF up ----------- G1024
    MDEF up ---------- G1025 | ACCU up --------- G1026 | EVA up ----------- G1027
    LUCK up ---------- G1028 | Doom ------------ G1029 | Null Physical ---- G1030
    Null Magic ------- G1031 | Invincible ------ G1032 | STR down --------- G1033
    MAG down --------- G1034 | DEF down -------- G1035 | MDEF down -------- G1036
    ACCU down -------- G1037 | EVA down -------- G1038 | LUCK down -------- G1039
    Shattering* ------ G1040 | Delay effect* --- G1041 | Action-cancel* --- G1042
    Spellspring* ----- G1043 |
    =============================================================================
    Note that statuses in above mini-TOC are listed the way they're shown inside
    the game's basics tutorial. For my and your convenience I'll arrange them
    alphabetically when explaining them.
    * - Shattering, Delay, Action-cancel and Spellspring are what I would call
    hidden status effects - they aren't mentioned in the tutorial, but they exist
    nevertheless. More info on what they do in their respective sections.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- A - STATUS BASICS - G1001 ------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. By looking at the above mini-TOC you see that there's indeed many statuses
       you can have fun with in FFX-2. I do miss zombie status, sniff - too bad
       they haven't included it. Oh well, we'll have to make due with what we
       have left.
    
    2. After noting down each status, here's the final matchup - 25 negative VS
       17 positive statuses. During your trip you're sure to come across at least
       2/3 of this list, and if in certain tight spot you don't know what status
       is for, you might be screwed royally.
    
    3. So you've been affected by a certain status, but don't know what it was?
       There's three ways to tell what your girls have fallen under.
       - visual representation of status in effect (cursed girl will flash black
         every so often)
       - white bar replacing character bar if girl in question is targeted with
         status affecting spell/item (on this bar small icons representing
         statuses in effect will appear)
       - some other representation, unique to this status
    
    4. Most of NEGSE can be prevented from occuring by equipping acc with
       relevant anti-skill. Also some jobs have inherent anti-skills which
       prevent status from happening. If however, you still get caught by
       surprise and girl has been granted NEGSE, you can cure that status in many
       ways: Esuna, Remedy, or status-lifting item made esp for that status (Echo
       Screen for silence). Or in dire situation, KO the girl and then revive her
       - any status will be gone (ok, any status but petrified, since you may
       shatter poor girl instead).
    
    5. Most of POSSE is beneficial to you, so you should keep in mind to always
       be in at least one POSSE to ensure easy victories. With that said, don't
       expect enemies to just let you become super-powerful. They have and will
       use any means necessary to negate the effects of POSSE.
    
    6. Some of POSSE come as AAB on acc, so make sure you equip those. You may
       wish to employ some of white magics to come around few of POSSE game has
       to offer. Also many other jobs offer ways of affecting your team with
       desired POSSE - there are many choices, you just need to seek them out.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- B - STATUS CHART OVERVIEW / EXPLANATION -----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Before I dig into explaining statuses, a nicely laid out chart is necessary.
    It will show how I intend to outline the info one needs to know on certain
    status effect.
    
    CHART OVERVIEW
    -----------------------------------------------------------------------------
    1. NAME?                   | STACKS       | POST-B.      | TIME/HIT
    -----------------------------------------------------------------------------
    2. It does...?
    3. Visual feature?
    4. Icon feature?
    -----------------------------------------------------------------------------
    
    CHART EXPLANATION
    1. Name of the status, followed by three pieces of info:
       - Some of NEGSE and POSSE can be stacked. What does that mean? If a target
         is hit with same status again and if that status is stackable, then the
         effect/s of statuses increase, thus giving target further advantages (in
         case POSSE can be stacked) or disadvantages (in case NEGSE can be
         stacked). Ultimately, you should aim to inflict stackable NEGSE on your
         enemies, and stackable POSSE on your team.*
       - Does status in question remain after battle?**
       - Adresses the issue if status is lifted automatically after some time
         has elapsed and / or if status is lifted if target is hit by PATK.***
           * - 'No' means status doesn't stack. 'Yes' means status can stack.
          ** - 'No' means status is lifted at end of battle. 'Yes' means status
               remains even after battle is won.
         *** - 'Time' means status is lifted automatically after some time
               elapses. 'Hit' means status is lifted if target is hit by PATK.
               'Both' means that status is lifted if either some time elapses or
               target is hit by PATK. 'None' means that status cannot be cured by
               time-lapse or hitting target with PATK.
    
    2. What does status in question really do.
    
    3. If there's a visual feature of status being in effect, what *is* that
       feature?
    
    4. If no visual feature of status being in effect is given, icon feature is
       presented *for sure* and will clear any doubts. Okay, I lied - DELEF and
       ACTIC don't have icon feature; you will need to rely on your monster
       knowledge.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------------- C - STATUS HEROES -----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Let us begin the dance with POSSE! There's 17 entries in this category.
    
    -----------------------------------------------------------------------------
    ACCU up - G1026            | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's ACCU stat is increased. Can be stacked 10x maximum.
                     Each level increases ACCU by 10 points.
    Visual feature?- None.
    Icon feature?  - Bulls-eye with arrow pointing up. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    Auto-Life - G1014          | STACKS - no  | POST-B. - no   | TIME/HIT - hit
    -----------------------------------------------------------------------------
    It does...?    - If girl is KO-ed, she is automatically revived with 25% of
                     her MAX HP restored.
    Visual feature?- A halo appearing above girl's head.
    Icon feature?  - A halo and pair of angel wings.
    
    -----------------------------------------------------------------------------
    DEF up - G1024             | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's DEF stat is increased. Can be stacked 10x maximum.
                     Each level decreases physical damage taken by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - Blue shield with arrow pointing up. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    EVA up - G1027             | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's EVA stat is increased. Can be stacked 10x maximum.
                     Each level increases EVA by 10 points.
    Visual feature?- None.
    Icon feature?  - Blue running figure with arrow pointing up. Small number in
                     lower right represents SSTLV.
    
    -----------------------------------------------------------------------------
    Haste - G1019              | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - ATB bar turns red, however it only charges about 5% faster
                     as before. Haste *doesn't* increase target's AGL, it affects
                     the speed at which attacks are executed (for example warrior
                     using Attack command), thus allowing target to enter CTIM or
                     RECTIM sooner.
    Visual feature?- ATB bar is red, target's movements become faster.
    Icon feature?  - Blue running figure.
    
    -----------------------------------------------------------------------------
    Invincible - G1032         | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target becomes invincible. Any further attacks of any type
                     on such target will fail. Beware - status changes still work
                     and target can be affected by both POSSE and NEGSE.
    Visual feature?- None.
    Icon feature?  - Black figure inside blue star-shaped circle.
    
    -----------------------------------------------------------------------------
    LUCK up - G1028            | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's LUCK stat is increased. Can be stacked 10x maximum.
                     Each level increases LUCK by 10 points.
    Visual feature?- None.
    Icon feature?  - Yellow star with arrow pointing up. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    MAG up - G1023             | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's MAG stat is increased. Can be stacked 10x maximum.
                     Each level increases magical damage given by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - Staff with arrow pointing up. Small number in lower right
                     represents SSTLV.
    
    -----------------------------------------------------------------------------
    MDEF up - G1025            | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's MDEF stat is increased. Can be stacked 10x maximum.
                     Each level decreases magical damage taken by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - White robe with arrow pointing up. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    Null Magic - G1031        | STACKS - no  | POST-B. - no   | TIME/HIT - time*
    -----------------------------------------------------------------------------
    It does...?    - Target is immune to any type of MATK. In short, any type of
                     magic damage is nullified.
    Visual feature?- None. Attacking targets under this POSSE with MATK will
                     produce 'IMMUNE' word to appear when target is hit.
    Icon feature?  - Staff with single red line behind it.
    * note         - enemies that have this POSSE will always remain under it
                     once the battle starts
    
    -----------------------------------------------------------------------------
    Null Physical - G1030      | STACKS - no  | POST-B. - no   | TIME/HIT - time*
    -----------------------------------------------------------------------------
    It does...?    - Target is immune to any type of PATK. In short, any type of
                     physical damage is nullified.
    Visual feature?- None. Attacking targets under this POSSE with PATK will
                     produce 'IMMUNE' word to appear when target is hit.
    Icon feature?  - Sword with single red line behind it.
    * note         - enemies that have this POSSE will always remain under it
                     once the battle starts
    
    -----------------------------------------------------------------------------
    Protect - G1016            | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target takes 50% less damage from any type of PATK. There
                     are PATK that ignore protect (if latter is in effect).
                     Please note that protect doesn't influence DEF stat - it
                     merely decreases phd received.
    Visual feature?- Blue multi-hexagon shield appears once target is hit with
                     any type of PATK (excluding those which ignore protect).
    Icon feature?  - Encircled blue shield.
    
    -----------------------------------------------------------------------------
    Reflect - G1017            | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target reflects (ie bounces) most single-target white/black
                     magic spells back towards the caster. Target cannot reflect
                     multi-target spells like Demi.
    Visual feature?- White wall appears if target is hit with reflectable spell.
    Icon feature?  - Encircled white robe with broken arrow on its left side.
    
    -----------------------------------------------------------------------------
    Regen - G1018              | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target regenerates fraction of HP for a set amount of time.
                     HP restored equals roughly 3% of target's MAX HP. Regen is
                     ineffective if target is in stop status.
    Visual feature?- Purple stars appearing around target's body.
    Icon feature?  - Four small stars.
    
    -----------------------------------------------------------------------------
    Shell - G1015              | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target takes 50% less damage from any type of MATK. There
                     are MATK that ignore shell (if latter is in effect). Please
                     note that shell doesn't influence MDEF stat - it merely
                     decreases mgd received.
    Visual feature?- Orange sphere appears once target is hit with any type of
                     MATK (excluding those which ignore shell).
    Icon feature?  - Encircled white robe.
    
    -----------------------------------------------------------------------------
    Spellspring - G1043        | STACKS - no  | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's MP consumption for any type of skill or magic which
                     requires MP in order to be cast/used becomes zero. Also,
                     dark knights no longer expend HP for Darkness ACTA.
    Visual feature?- All abilities that require MP will have 0 (zero) listed.
    Icon feature?  - None.
    
    -----------------------------------------------------------------------------
    STR up - G1022             | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's STR stat is increased. Can be stacked 10x maximum.
                     Each level increases physical damage given by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - Sword with arrow pointing up. Small number in lower right
                     represents SSTLV.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------------- D - STATUS BADASSES ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    It's time for the other side of the medal. Introducing NEGSE! 25 entries are
    in this section.
    
    -----------------------------------------------------------------------------
    ACCU down - G1037          | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's ACCU stat is decreased. Can be stacked 10x maximum.
                     Each level decreases ACCU by 10 points.
    Visual feature?- None.
    Icon feature?  - Bulls-eye with arrow pointing down. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    Action-cancel - G1042      | STACKS - no  | POST-B. - no   | TIME/HIT - *
    -----------------------------------------------------------------------------
    It does...?    - Target enters a command which requires CTIM in order to be
                     executed - if target is attacked during CTIM phase with an
                     ability that has ACTIC properties, target's command is
                     canceled and target's ATB bar starts anew. Do not mix up
                     this status with DELEF - they have different properties!
    Visual feature?- Target's stance during CTIM phase is canceled.
    Icon feature?  - None.
    * note         - There's no real way to prevent this status, as it happens in
                     matter of seconds. In same amount of seconds this status is
                     'gone', too.
    
    -----------------------------------------------------------------------------
    Berserk - G1009            | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target's STR is increased by +1 level (only in some cases!).
                     Target can only use normal PATK. If one of your girls is
                     affected, you lose command of affected girl. Berserk
                     inflicted on enemies wears off after a while. Same applies
                     to the girls. Berserked enemies may use other forms of
                     attacks.
    Visual feature?- Target's body emanates red color.
    Icon feature?  - Red flaming sword.
    
    -----------------------------------------------------------------------------
    Confuse - G1008            | STACKS - no  | POST-B. - no   | TIME/HIT - both
    -----------------------------------------------------------------------------
    It does...?    - Target becomes confused and attacks enemies/allies alike. If
                     one of girls is confused, you lose command of affected girl
                     - she may choose to use any command currently at her
                     disposal and execute it, provided she has means to do it.
                     Confuse inflicted on enemies wears off after a while.
    Visual feature?- Two stars appear around target's head.
    Icon feature?  - Red question mark.
    
    -----------------------------------------------------------------------------
    Curse - G1010              | STACKS - no  | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target girl cannot switch jobs.
    Visual feature?- Girl's body will flash black, L1 command is unavailable.
    Icon feature?  - Black vortex.
    
    -----------------------------------------------------------------------------
    Darkness - G1006           | STACKS - no  | POST-B. - yes  | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's ACCU stat is decreased, target often misses when
                     trying to land PATK.
    Visual feature?- Black mist surrounds target's head.
    Icon feature?  - Four black blobs.
    
    -----------------------------------------------------------------------------
    Doom - G1029               | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Once timer above target's head reaches 0 (zero), target is
                     KO-ed. Timer is stopped while target is in stop status.
    Visual feature?- Red timer appears above target's head.
    Icon feature?  - Black skull in white circle.
    
    -----------------------------------------------------------------------------
    Delay effect - G1041       | STACKS - no  | POST-B. - no   | TIME/HIT - *
    -----------------------------------------------------------------------------
    It does...?    - Can affect both target's ATB and/or CTIM bars, which are
                     emptied by a predetermined %. The % of ATB/CTIM bar depleted
                     must fill up again before target can issue commands. In
                     short, this status delays (and possibly cancels) target's
                     next action input. Two examples of DELEF follow.
                     Example 1: Rikku's ATB bar is full, she's about to issue a
                     command and she's fighting Iron Giant (its attack has
                     DELEF). ATB mode is set to 'Active'. While Rikku is choosing
                     an item to use, she's attacked by Iron Giant, who manages to
                     hit her. You'll notice two things: your item menu will
                     disappear and Rikku's green ATB bar will be emptied a bit
                     (once it fills back up, Rikku will have another try to enter
                     the command). Why? Because her turn has been canceled and
                     delayed a bit.
                     Example 2: Same battle as before, only this time Rikku is in
                     CTIM phase for using Potion on herself. She's attacked and
                     suffers damage. You'll notice one thing this time around -
                     Rikku's CTIM bar will be emptied a bit. Once a target is in
                     CTIM phase, action *cannot be canceled*, only delayed.
    Visual feature?- Target's ATB/CTIM bar is pushed to left, as if being
                     emptied. Amount taken away will eventually fill back up to
                     previous value.
    Icon feature?  - None.
    * note         - There's no real way to prevent this status, as it happens in
                     matter of seconds. In same amount of seconds this status is
                     'gone', too.
    
    -----------------------------------------------------------------------------
    DEF down - G1035           | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's DEF stat is decreased. Can be stacked 10x maximum.
                     Each level increases physical damage taken by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - Blue shield with arrow pointing down. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    Eject - G1011              | STACKS - no  | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target is ejected from current battle. If you see this icon
                     in status immunity part of Scan screen, it denotes that
                     target *cannot* be ejected from battle. Your girls when in
                     SDSP cannot be ejected from battle as well.
    Visual feature?- None.
    Icon feature?  - Strange white circle shape (wind gust?).
    
    -----------------------------------------------------------------------------
    EVA down - G1038           | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's EVA stat is decreased. Can be stacked 10x maximum.
                     Each level decreases EVA by 10 points.
    Visual feature?- None.
    Icon feature?  - Blue running figure with arrow pointing down. Small number
                     in lower right represents SSTLV.
    
    -----------------------------------------------------------------------------
    Itchy - G1013              | STACKS - no  | POST-B. - no   | TIME/HIT - *
    -----------------------------------------------------------------------------
    It does...?    - Girl affected *must* change into another job by pressing L1
                     and choosing another DSP. Until she does so, any other
                     commands are sealed (except L1 and Escape). Status is also
                     lifted if girl becomes confused.
    Visual feature?- None of the commands can be selected (except L1 and Escape),
                     girl's body flashes white.
    Icon feature?  - A pic of girl's dress.
    * note         - Status is gone once girl changes into another DSP.
    
    -----------------------------------------------------------------------------
    KO - G1002                 | STACKS - no  | POST-B. - yes  | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Girl is out of action, ATB bar doesn't fill, commands cannot
                     be entered.
    Visual feature?- Girl lies on the ground.
    Icon feature?  - White skull.
    
    -----------------------------------------------------------------------------
    LUCK down - G1039          | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's LUCK stat is decreased. Can be stacked 10x maximum.
                     Each level decreases LUCK by 10 points.
    Visual feature?- None.
    Icon feature?  - Yellow star with arrow pointing down. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    MAG down - G1034           | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's MAG stat is decreased. Can be stacked 10x maximum.
                     Each level decreases magical damage given by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - Staff with arrow pointing down. Small number in lower right
                     represents SSTLV.
    
    -----------------------------------------------------------------------------
    MDEF down - G1036          | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's MDEF stat is decreased. Can be stacked 10x maximum.
                     Each level decreases magical damage taken by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - White robe with arrow pointing down. Small number in lower
                     right represents SSTLV.
    
    -----------------------------------------------------------------------------
    Petrification - G1003      | STACKS - no  | POST-B. - yes  | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target turns to stone, ATB bar doesn't fill, commands cannot
                     be entered.
    Visual feature?- Target appears as a white stone in shape of target.
    Icon feature?  - Piece of stone.
    
    -----------------------------------------------------------------------------
    Pointless - G1012          | STACKS - no  | POST-B. - yes  | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Girl affected receives no EXP at end of battle and gains no
                     AP during the battle.
    Visual feature?- None.
    Icon feature?  - 'EXP=0' sign.
    
    -----------------------------------------------------------------------------
    Poison - G1007             | STACKS - no  | POST-B. - yes  | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target loses fraction of HP on a steady pace. HP lost equals
                     roughly 3% of target's MAX HP (not in effect if target is
                     under stop status).
    Visual feature?- Green bubbles appear near target's head.
    Icon feature?  - Four green blobs.
    
    -----------------------------------------------------------------------------
    Shattering - G1040         | STACKS - no  | POST-B. - no   | TIME/HIT - hit
    -----------------------------------------------------------------------------
    It does...?    - Shattering is what I would call hidden NEGSE. If girl is
                     petrified and if there's any type of physical attack which
                     *connects* with such girl, she's shattered immediately. Any
                     petrified enemies shatter immediately.
    Visual feature?- None, as target is gone from battle.
    Icon feature?  - None.
    
    -----------------------------------------------------------------------------
    Silence - G1005            | STACKS - no  | POST-B. - yes  | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target is unable to cast white magic, black magic or Arcana
                     magics. If your songstress is affected, she also can't use
                     Sing and Dance ACTA. Mascot Yuna cannot use Kupo! and Arcana
                     abilities, Mascot Rikku loses Wildcat and White Magic
                     abilities, and mascot Paine is unable to use Black Magic.
    Visual feature?- '...' speech bubble appears around target's head.
    Icon feature?  - '...' speech bubble.
    
    -----------------------------------------------------------------------------
    Sleep - G1004              | STACKS - no  | POST-B. - no   | TIME/HIT - both*
    -----------------------------------------------------------------------------
    It does...?    - Target falls asleep, ATB bar doesn't fill, commands cannot
                     be entered. Target's EVA is reduced to 0 for duration of
                     sleep status.
    Visual feature?- Target kneels on the ground and 'ZZZ' sign appears above
                     target's head.
    Icon feature?  - 'ZZZ' sign.
    * note         - If ATB speed is set to 'Fast', fiends and your girls will
                     remain asleep forever. If ATB speed isn't set to 'Fast',
                     then they will recover from sleep after some time.
    
    -----------------------------------------------------------------------------
    Slow - G1020               | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target's AGL is decreased, ATB bar turns golden, amount of
                     turns is decreased. CTIM for abilities is also doubled.
    Visual feature?- ATB bar turns golden, target's movement is slower.
    Icon feature?  - Red clock.
    
    -----------------------------------------------------------------------------
    Stop - G1021               | STACKS - no  | POST-B. - no   | TIME/HIT - time
    -----------------------------------------------------------------------------
    It does...?    - Target's AGL is zero, ATB bar turns white color, commands
                     can't be entered. This status also eliminates sleep,
                     confusion and berserk.
    Visual feature?- ATB bar is white, girl doesn't move.
    Icon feature?  - White clock.
    
    -----------------------------------------------------------------------------
    STR down - G1033           | STACKS - yes | POST-B. - no   | TIME/HIT - none
    -----------------------------------------------------------------------------
    It does...?    - Target's STR stat is decreased. Can be stacked 10x maximum.
                     Each level decreases physical damage given by 1/12. Attacks
                     that deal fractional damage are not affected by this status.
    Visual feature?- None.
    Icon feature?  - Sword with arrow pointing down. Small number in lower right
                     represents SSTLV.
    
    
    
    =============================================================================
    =============================================================================
    11.)                    WALKTHROUGH - G1100 - ALPHA01
    =============================================================================
    =============================================================================
    Main issues addressed in this section are:
    =============================================================================
    Chapter 1 guide ------------------------------------------------------ G11CH1
    Chapter 2 guide ------------------------------------------------------ G11CH2
    Chapter 3 guide ------------------------------------------------------ G11CH3
    Chapter 4 guide ------------------------------------------------------ G11CH4
    Chapter 5 guide ------------------------------------------------------ G11CH5
    =============================================================================
    
    Let me tell you a little bit about what do different section dividers mean:
    
    -=-=-=-=-=-=-=-=-=-=- - introduces new Chapter section being started
    
    --------------------- - introduces new Hotspot mission, which when completed,
    STORYLINE MISSION Nr    advances the story ahead; following mission's
    ---------------------   successive number will be a short title of the
                            mission to ensure minimum spoilers
    
    AREA MAP              - introduces area map for the area you're about to
                            explore; there will be few marks added as well
                            'x' - x denotes name of the area as seen in lower
                                  left corner of main menu; use it as a
                                  crossreference
    
                            SSP - if this sign follows the name of area, it means
                                  save sphere is located somewhere in the area
    
                            N   - sometimes when you'll look at area map, you'll
                            S     notice one of the many symbols in the left
                            E     column which are thrown into connecting lines
                            W     between two areas; this simply means that area
                            NE    you're currently at has more than two exits and
                            NW    by taking say NW exit you reach next area;
                            SE    if it sounds confusing, it soon won't anymore
                            SW    once you run into an actual example
    
    --------------------- - introduces handy checklists for all the items (this
    ITEMS     | ENEMIES     includes regular items, key items, GG, acc, DSP) and
    ---------------------   all the enemies (including bosses) for the area you
                            are currently exploring
    
    ********************* - introduces boss sections, inside which you will find
                            many tips and info needed for dispatching the boss
    
    -+-+-+-+-+-+-+-+-+-+- - introduces shop sections, inside which you'll be able
                            to find out what items and acc does the shop sell,
                            listed together with a price, along with any AAB that
                            come on accessories; items will be listed on the left
                            side of the chart, while acc will be listed on the
                            right side (there are some shops that sell only acc)
    
    ##################### - introduces optional stuff sections, or sidequests, if
                            you wish to call it so; doing things mentioned inside
                            is totally optional, but recommended nevertheless,
                            for you can gain additional levels, story %, as well
                            as new DSP, GG and acc
    
    --> MISSION TIME! <-- - introduces points of the game when the storyline or
                            optional missions officially start
    
    --------------------- - introduces sections of the guide when you can go to
    Nr. Spira's place       designated area of Spira's map; places you can visit
    ---------------------   are: Besaid, Kilika, Luca, Mi'ihen, Mushroom, Djose,
                            Moonflow, Guadosalam, Thunder plains, Macalania,
                            Bikanel, Bevelle, Calm lands, Gagazet, Zanarkand
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------------- CHAPTER 1 - G11CH1 ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 1 - G1101 - Yuna or not Yuna, that is the question!
    -----------------------------------------------------------------------------
    ITEMS
    - Luca: Thief DSP, Warrior DSP, 10x Potion, 3x Phoenix Down, Gunner DSP, First
    Steps GG, Songstress DSP, New Beginnings Sphere
    -----------------------------------------------------------------------------
    ENEMIES: ???? (BOSS), Goon, She-Goon, Fatso (BOSS), Slim (BOSS), LB. (BOSS)
    -----------------------------------------------------------------------------
    
    Place of events is Luca. Look, a 'boss' battle already. Engage! You start the
    game with 10x POTION, 3x PHOENIX DOWN and NEW BEGINNINGS SPHERE *KEY ITEM* in
    your inventory.
    
    *****************************************************************************
    BOSS BATTLE - ???? & 2x GOON
    ------------------------------- ???? STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    82     | 9999  | 3     | 1  | 100   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Phoenix Down             | Hi-Potion               | none
    2x Phoenix Down          | 2x Hi-Potion            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Thunder - LATT VS one chr - light mgd
    2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX
       HP, and are bestowed with regen and haste
    3. Haste - on one Goon - induces haste
    4. Regen - on one Goon - induces regen
    5. Absorb - VS one chr - amount of HP&MP deducted is added to ????'s HP&MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- GOON STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    13[29]*| 8     | 1     | 1  | 30    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Budget Grenade          | Budget Grenade
    Phoenix Down             | Phoenix Down            | Phoenix Down
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last...
    ????'s first move will be using Ecstasy on both of her allies, which will
    double their MAX HP and bestow regen upon them. Nothing really worrying, as it
    only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted,
    but that's not a major threat either. Anyway, take care of both Goons with few
    well placed PATK.
    
    Only ???? remains standing. While you're busy finishing off sidekicks, she'll
    pummel you with Thunder for about 10 damage. In case their regen or haste
    wears off, she'll recast it. Steal Hi-Potion from her, then finish her as
    well. If you manage to defeat ???? first, battle is not over yet. You must
    defeat all three to proceed.
    
    * note - Two Goons fought in this battle have 29 HP each. Goons you'll be
    meeting in subsequent battles will have 13 HP each.
    *****************************************************************************
    
    After a scene you will appear in Luca harbor. Ahead you'll see runaway gal,
    with Paine chasing closely behind her. Note that your HP/MP are restored
    automatically, so don't worry about having low HP/MP. If you enter main menu,
    only three choices will be available to you: Items, Accessories and Config
    (switch ATB mode to Wait Mode!).
    
    You're controlling Rikku, so go N. Or wait... you'll automatically fall into a
    battle against two easy enemies. Waste them, then proceed N to next screen.
    Beware, there is no end to the enemies... you may fight them for easy EXP, if
    you wish. I suggest learning Pilfer Gil for Rikku and Sentinel for Paine. As
    you reach next screen, you'll again see runaway gal. This time, if you're
    caught, you square off against four enemies. Kill enemy magicians last, they
    only do 3 damage max with Fire.
    
    On this screen go W to reach the pier - look for a funny animal. Recognize the
    trademark used? If you examine it with X, your HP/MP will get restored. This
    is important event for 100% in one game. There's nothing else to do here, so
    leave the screen by going N. Paine is all alone, so go up a bit...
    
    *****************************************************************************
    BOSS BATTLE - SYNDICATE'S THUGS, FIRST IGNITION
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    97     | 0     | 3     | 1  | 60    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    SIL, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Iron Bangle             | none
    Phoenix Down             | Iron Bangle             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Pirouette Pitch - VS one chr - phd
    2. 'Shield throw' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    86     | 18    | 3     | 1  | 60    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    SIL, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Silver Glasses          | none
    Phoenix Down             | Silver Glasses          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Potion - on himself or Fatso - target recovers 20 HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Odds may seem against you, but fret not, you can't die so easily. Fatso will
    hit you for about 15 damage, while Slim's attacks hit for 10 tops. Slim has
    less HP and hits softer (heh!) than Fatso, plus he can use Potions to heal
    themselves - so who's on the obvious list for shotoff first? After Slim is
    gone, it's just a matter of few turns to take down Fatso, mainly due to his
    somewhat high DEF. If you see Fatso spinning around, beware - he's about to
    hit one girl for 20 damage. Even though you've just began playing, don't
    relax! You can get game over if you're not careful. Don't forget to steal
    their items and cash - every acc you nail ASAP is saving you from some cash
    being spent.
    *****************************************************************************
    BOSS BATTLE - SYNDICATE'S LEADER, SECOND IGNITION
    ------------------------------- LB. STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    130    | 101   | 8     | 2  | 180   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Hi-Potion                | Silver Bracer           | none
    Phoenix Down             | Silver Bracer           | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Fan slap' - VS one chr - phd
    2. Thunder - LATT VS one chr - light mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Her slap deals about 15 damage, same goes for Thunder. The game introduces
    Dress Up aspect. When prompted, press L1, then select songstress job and Yuna
    will transform. Now immediately select Darkness Dance from the ability list
    (you *can't* select anything else no matter how hard you try) and Yuna will
    bestow darkness upon LB. (BTW, only command Yuna will be able to use for the
    rest of the battle is Darkness Dance). This leaves LB. with only Thunder in
    her playing hand, cos her physicals will miss a lot. Meanwhile have Rikku
    steal LB.'s item (she carries hefty amount of cash too) and Paine pound on her
    mercilessly. Don't forget to heal if in danger zone, you need all EXP you can
    get.
    *****************************************************************************
    
    With this Storyline Mission 1 has come to an end.
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 2 - G1102 - Mystery on top of the mountain.
    -----------------------------------------------------------------------------
    CELSIUS AREA MAP
    
                                     'C - deck'
                                          |
                                 'C - bridge' SSP
                                          |
                                    'C - cabin'
                                          |
                                  'C - engine room'
    
    -----------------------------------------------------------------------------
    FLOATING RUINS AREA MAP
    
                          'FR - upper tier' SSP
                                     |
                            'FR - base (lower)'
                                     |
                               'FR - passage' -- E branch -- 'FR - base (upper)'*
                                     |
                            'FR - base (upper)'
                                     |
                              'FR - spire' SSP
    
    * - this small area of 'FR - base' can only be accessed by entering 'FR -
    passage' and taking E branch path.
    -----------------------------------------------------------------------------
    ITEMS
    - C - bridge: 4x Al Bhed p., Vanguard GG
    - C - engine r.: Ether, 4x Potion, 3x Remedy, 4x Phoenix Down
    - FR - upper tier: Yellow Ring
    - FR - base (lower): Elixir, Mega Phoenix
    - FR - passage: White Ring
    - FR - base (upper): Red Ring
    - FR - spire: Star Pendant, Muscle Belt, Gagazet Sphere
    - C - bridge: Black Mage DSP
    -----------------------------------------------------------------------------
    ENEMIES: Ahriman, Bomb, Recoil, Quadricorn, Goon, She-Goon, Yellow Elemental,
    Divebeak, LB. (BOSS), Fatso (BOSS), Slim (BOSS), Boris (BOSS)
    -----------------------------------------------------------------------------
    
    Place of following events is 'Celsius'. Gentlemen, Yuna is yours to command at
    last! For starters check the main menu - added have been four entries: Equip,
    Garment Grids, Abilities and Dresspheres.
    
    In top left of the bridge is Buddy (talk to him to receive AL BHED PRIMER KEY
    ITEM), your mission navigator, ie person you need to talk with to have world
    map displayed so you can pick your destinations. In top middle Brother (Note
    1) is sitting in pilot chair - when you're done chatting, you'll get 3x AL
    BHED PRIMER KEY ITEM-s. At top right Rikku is extended in her chair. At middle
    right you can talk to Shinra (Note 2).
    
    To progress with the story, you must talk to Rikku, Paine, Shinra, Brother and
    MN. Hm, nothing happens... how about we explore the ship? Go S and when past
    the door, a handy SSP will be presented. Like in FFX, examining SSP fully
    restores all HP/MP as well as remove any status changes. Continue further and
    into the elevator (Note 3) and head for the engine room - here you'll find
    ETHER, 4x POTION, 4x PHOENIX DOWN and 3x REMEDY.
    
    Note 1 - When you talk to Bro, you'll be given a tutorial on Al Bhed. There's
    a total of 26 Al Bhed primers you can nail throughout your adventure. Some of
    them are given to you as story progresses, whilst some can only be obtained by
    digging at Bikanel and obtained by completing optional story events. By
    following my guide exactly as stated, you'll end up with 18 Al Bhed primers
    obtained from various events and stuff - the remaining 8 you'll dig up in
    Bikanel.
    
    Note 2 - Talking to Shinra will give you these options:
    SHINRA'S GUIDE TO EVERYTHING - Learn the basics of the game! (Note 4)
    TREASURE SPHERES             - View special movie spheres you've found.
    SHINRA'S BESTIARY            - View information on enemies you've defeated.
    SHINRA'S DOSSIERS            - View information on people you've encountered.
    
    Note 3 - Depending on location from which you're entering the elevator:
    DECK        - Returns you to Bridge
    BRIDGE      - Deck, Cabin, Engine Room
    CABIN       - Deck, Bridge, Engine Room
    ENGINE ROOM - Deck, Bridge, Cabin
    
    Note 4 - Make sure to check out 'Using Garment Grids' tutorial - after it's
    done, you receive VANGUARD GG!
    
    Return to elevator and choose third option again to be taken to ship's inn.
    Talk to Hypello on the right - he offers a shop...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BARKEEP'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Phoenix Down 100        | White Cape (Silenceproof) 3000
    Antidote 50             | Silver Glasses (Darkproof) 3000
    Eye Drops 50            | Star Pendant (Poisonproof) 4000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    ...and a place to sleep for free. Buy some Potions (10) and Phoenix Downs (5
    should be enough) - MAKE SURE YOU CHOOSE REST! In fact, if you want %
    completion, you must rest in each of five chapters at least once! Going
    upstairs in the cabin produces no effect... there aren't even any items to be
    found. When done here, head back to elevator. An alarm will go off - in the
    elevator choose second option to reach bridge hallway. Approach your MN and
    it's time for first HS! When prompted, squeeze Yuna's pretty a... um, I mean,
    push action button.
    
    'FR - upper tier': Because you can't really do it, you'll get a nice look at
    Yuna's booty instead. Awww, c'mon how much longer will you keep pulling her
    up, girls? When in control, go N. Short reminder will appear about how to jump
    when near 'correct' spots - by pressing Circle. Go right a bit any you'll see
    Yuna stutter at the edge, meaning you're near one of jumping spots. What you do
    is simply *hold* Circle and run to the edge - Yuna will jump over
    automatically. Right after that keep Circle pressed and Yuna will climb up
    small ledge. Before you jump the next gap, drop down and get YELLOW RING ACC.
    Then turn around, keep Circle pressed and press left - Yuna will climb back up.
    Now turn right and jump the gap to where Rikku and Paine are. Go S, down the
    stairs and use SSP nearby. From this point on random battles are initiated.
    Make full use of your battle knowledge and rack up some levels while you're at
    it. You're about to have few shaky boss battles. From SSP head W - after the
    scene examine the SSWT in the wall and pick [Start the elevator] option.
    
    You'll land in 'FR - base (lower)'. Now change both Rikku's and Yuna's job
    into warrior. Now go S and keep dropping off ledges, then make your way W
    where a chest with ELIXIR awaits liberation. Return the way you came - you'll
    see a part of broken pillar, so climb two ledges found here (remember to keep
    Circle pressed!!!) and keep climbing until you reach rather large clearing.
    Get to LV3 or LV4 before climbing too high - it will be helpful in next
    battle. Prior to battle change Yuna to songstress. Try to go N...
    
    *****************************************************************************
    BOSS BATTLE - WHOLE SYNDICATE, THIRD IGNITION
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    130    | 10    | 10    | 1  | 80    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Gauntlets               | none
    Phoenix Down             | Gauntlets               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Pirouette Pitch - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    100    | 25    | 10    | 1  | 80    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | White Cape              | none
    Phoenix Down             | White Cape              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- LB. STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    120    | 320   | 20    | 2  | 250   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, ACCU down, DOOM,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Hi-Potion                | Tiara                   | none
    Hi-Potion                | Tiara                   | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Love Tap - on Fatso, Slim or her - induces haste
    2. Sonic Fan - NATT VS one/two/all chrs - mgd, arc attack
    3. 'Fan slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Slim hits for 10 damage, Fatso for 20 and LB. for 15. This time I recommend
    getting rid of Fatso first - if he gets hasted, you'll get pummeled even more
    and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to
    keep all three enemies blinded and raise your survival chances a lot. Watch
    out for Fatso's spinning animation, which signifies he'll throw his shield for
    big damage.
    
    LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap,
    repeat. This makes LB. extremely predictable and can help you coordinate your
    attacks accordingly. If LB. takes strange stance and is looking in direction
    of your girls, she's charging up her magic attack, which hits everybody for 10
    damage. Slim still doesn't have anything special to be afraid of, but don't
    forget to heal in time if you get low on HP. And nail their items too, if you
    can spare some extra turns.
    *****************************************************************************
    
    ------------------------------> MISSION TIME! <------------------------------
    OUTRUN THE LEBLANC SYNDICATE!
    Beat the Syndicate to the top! But watch out! There's no telling what they'll
    do to stop you.
    Objective: Be the first to the top of the ruins
    ------------------------------> MISSION TIME! <------------------------------
    
    Yay, a timer! As the mission starts, memorize where the three stooges have
    entered the building. You have six minutes to make it to the top of the
    structure - for full % you must reach the top before timer runs out. Timer
    only ticks as you're walking around on map screen - while in battles or main
    menu, timer is stopped. When in control, go N and keep going until you reach a
    chest - steal MEGA PHOENIX. Now go left a bit and step on elevation that has a
    fallen 'ramp' leading somewhere up. This is a dead end, so don't go there -
    instead drop off this ledge to the NW and then jump up to small catwalk, then
    jump over the gap to reach the entrance to interior of the structure. You'll
    have to defeat a group of weak enemies and then you're allowed to enter.
    
    Welcome 'FR: passage'! Go N until you reach 1stcross. Go W, climb up the
    ledge, examine SSWT and pick [Activate it] option. Repeat the procedure for E
    end - both switches pressed will cause certain pillar to be lowered. Back at
    crossroads go N and fall into the pit - nail the chest for WHITE RING ACC.
    Climb back out holding S - now turn around and jump over the gap you just fell
    into. You will reach 2ndcross with path branching off to the E - take it.
    Follow the hallway using series of jumps and climbing until you get to the
    exit - (check you location menu and it'll read 'FR: base (upper)') outside
    nail the chest with RED RING ACC. Go back in 'FR: Passage', retrack to
    2ndcross and this time take N path.
    
    On next screen you again have a simple hallway with combos of jumps and climbs
    - will pose no problem at all, just remember to keep Circle pressed. You're
    again outside in 'FR: Base' - go S, then W following the path until you get to
    fight another surprise bunch. After the battle Yuna will be standing on broken
    pillar, which is crossing the chasm to another side. As you cross it, hold
    Circle to jump on pile of rubble to reach 'FR: Spire'.
    
    Kkeep climbing up until you stand on a very tight catwalk - here waltz to the
    right until you reach another chest with STAR PENDANT ACC. Loot it, then
    backtrack a bit and continue your climb. If you were faster than three
    stooges, you'll see sth funny. Can I touch that too? Here's another SSP, so
    save your progress. LV5 is recommended to have right now to ensure easy life
    VS next boss. Climb up even more (getting tired of it), nail the chest with
    MUSCLE BELT ACC (only if you were faster than three stooges!), then walk bit
    right and up the stairs. Were three stooges successful in making it to the top
    before you did, they will make their escape about... NOW!
    
    *****************************************************************************
    BOSS BATTLE - BORIS, ARACHNID species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    480    | 0     | 26    | 1  | 300   | WKN | WKN | NTH | NTH | NTH | NTH
    804    | 0     | 120   | 2  | 3     | WKN | WKN | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, SLE, POI, CON, BER, CUR, STOP, DOOM, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    StarPendant*[StarPendant]| Remedy     [KinesisBdge]| Antidote   [StarPendant]
    StarPendant*[StarPendant]| 2x Remedy  [KinesisBdge]| Pretty Orb [StarPendant]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Double swipe'> - VS one chr - phd, 2 hits
    2. 'Chew' - VS one chr - heavy phd
    3. Sticky End - STATT VS all chrs - around 50 universal dmg, induces stop, arc
       attack
    4. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack
    5. [Power Catalyst] - on self - the longer the battle, the higher the STR
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    First boss of the game that is even remotely challenging... but not by much.
    Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for
    50 damage. Boris has a fixed attack pattern and here it is - four turns of
    either 'double swipe' or 'chew', with Sticky End following each fifth Boris'
    turn. You will know when boss is about to use Sticky End when it takes an
    ominous battle stance.
    
    Beware! Sticky End can induce stop, making your girls immobile - luckily it
    has low chance of connecting. Should stop occur anyway, heal the status with
    Remedies you've picked up in Celsius. If even this isn't an option, you must
    wait for stop to wear off. To soften up Boris, use warrior's Armor and Power
    Break abilities on it to reduce damage it can give *and* increase damage you
    can give.
    
    When you're in subsequent plays and if you're lucky enough to come across
    Boris when it oversouls, you may have a problem. Or not, since you'll be
    keeping stuff you've already gained in previous plays. Anyway - Boris will
    begin by using Power Catalyst on itself, and then releasing Tempus Laxit. All
    girls will suffer phd and be put under stop status. Have Dragonfly Orbs or
    Kinesis Badges to be immune (thief DSP helps too). If girls are affected,
    nothing you can do about it - just wait for stop to wear off. Don't take too
    long in nailing Boris or its power (thanks to Power Catalyst) will grow at
    steady rate. Applying protect will be very helpful as well. In short, OSF
    Boris isn't so hard, provided you have decent DEF and can guard against stop.
    * - AFTER the battle you'll also receive Faerie Earrings.
    *****************************************************************************
    
    GAGAZET SPHERE KEY ITEM now belongs to you. Head back outside and you're back
    onboard 'Celsius - Bridge'. You'll see Bro lying on the floor. Talk to him and
    pick [Comfort him] option, then talk to Shinra - BLACK MAGE DSP is yours.
    
    With this Storyline Mission 2 has come to an end. And first opportunity of
    completing bonus stuff is at your disposal. Don't want to be bothered with it,
    but instead wish to continue the story?
    Press CTRL + F and type in this phrase, without the asterisks: *SKIP001*.
    
    #############################################################################
                             POST-SM2 BONUS STUFF - EX001
    #############################################################################
    
    OTHER REFERENCES: STUFF001
    
    Now that you have control of actually choosing your destination, let's take a
    look around other areas, shall we? In total you will be able to choose from 15
    possible destinations:
    
    -----------------------------------------------------------------------------
    AREA          | EXPECT WHAT?
    -----------------------------------------------------------------------------
    Besaid ------------------------------------------------------- Storyline m. 3
    Kilika ---------------------------------------------------------------- Scene
    Luca ------------------------------------------------- Sidequest m. 01, Scene
    Mi'ihen ------------------------------------------------------------ Treasure
    Mushroom R. ------------------------------------------------- Sidequest m. 02
    Djose ----------------------------------------------------------------- Scene
    Moonflow ---------------------------------------------------- Sidequest m. 03
    Guadosalam ------------------------------------------------------------ Scene
    Thunder p. --------------------------------------------------------- Treasure
    Macalania ------------------------------------------------- [Sidequest m. 04]
    Bikanel --------------------------------------------------- [Sidequest m. 05]
    Bevelle --------------------------------------------------------------- Scene
    Calm lands ----------------------------------- Bridal m., Scene, Publicity m.
    Gagazet --------------------------------------------------------------- Scene
    Zanarkand ---------------------------------------------------- Storyline m. 4
    -----------------------------------------------------------------------------
    
    Storyline m.     - Triggers next storyline mission and advances the story. Be
                       advised that you cannot return to airship during some of
                       such missions.
    Sidequest No.    - Denotes sidequest is available in target area.
                       [...] parenthesis denote that sidequest is 'hidden', ie
                       you can't see it on NavMap screen. You need to beam down
                       to target area and find the trigger which allows you to
                       start the mission.
    Treasure         - Visit the area and free the contents of all chests.*
    Scene            - Area worth visiting for few extra scenes.
    PR Mission       - Most extensive sidequest IMO. Triggered in CH1 and lasts
                       whole game. Simply play minigames and lose credits.
    Bride Mission    - Another extensive sidequest. Not worth your time IMO.
    
    *   - Even though not indicated, all of the 15 areas you can visit contain
          treasure chests that can be looted.
    -----------------------------------------------------------------------------
    
    I will be making sections like these if after completing storyline mission a
    player is given choice of picking other destinations. Confusing? Here's what I
    mean... Remember after you finished first storyline mission in Luca and how
    you were immediately thrown into second on top of Gagazet? You weren't able to
    choose any other destinations but Gagazet.
    
    This is different now. When you talk to MN and enter the map of Spira, you
    have the choice of going to every destination you desire. To get the full
    experience and enjoyment out of FFX-2, I recommend visiting every location
    after every storyline mission to view everything there is to see. Don't wanna
    do that? Fret not, this is where I come in.
    
    Use the chart above to help you decide where you want to go. Want to complete
    every single sidequest there is to be offered before moving on with the story?
    Throw a quick look in the chart - areas where sidequests are available for
    completing will have the nice mark of 'Sidequest No.' next to it. In short,
    every area is worth revisiting at least once per chapter, as treasure chests
    are 'lurking' around to be robbed.
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    -----------------------------------------------------------------------------
    1A. BESAID
    -----------------------------------------------------------------------------
    ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 3.
    -----------------------------------------------------------------------------
    
    Going to Besaid means Storyline mission 3, but we'll forfeit it for now.
    
    -----------------------------------------------------------------------------
    2A. KILIKA
    -----------------------------------------------------------------------------
    KILIKA AREA MAP
    
                                   to Kilika woods
                                          |
                               PASSAGE CURRENTLY BLOCKED
                                          |
    'K - Dona's' ----------------- 'K - res. area'
                                          |
                                   'K - dock' SSP
    
    -----------------------------------------------------------------------------
    ITEMS
    - K - dock: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down
    - K - res. area: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy
    Water
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x
    ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you
    can examine. In lower right of this section you'll find a woman with two kids
    and monkey-like critter near her. Talk to her and you will be given a
    miniquest of getting Squatter Monkeys in Kilika woods (you can't enter the
    woods yet, so you will have to leave this for later). Then there's a shop you
    in NW corner with following goods...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    KILIKA - DOCK'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Phoenix Down 100        | White Cape (Silenceproof) 3000
    Antidote 50             | Silver Glasses (Darkproof) 3000
    Eye Drops 50            | Star Pendant (Poisonproof) 4000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Now enter N part of Kilika, called 'K - res. area'. On this screen climb
    nearby stairs, then go left. You've just found Dona's house. Heheh - enter the
    house after he runs off. Have a talk with Dona (at the top of her house you'll
    find 1500 GIL), then explore the rest of Kilika (and relieve the chests of
    LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a
    huge boat in SE corner of the screen. Get aboard and you'll find a man with a
    camera on the boat. Talk to him and choose [Okay, thanks!] option. Note that
    you cannot pass the N-most gates yet.
    
    -----------------------------------------------------------------------------
    3A. LUCA                     ACCESS TO SIDEQUEST MISSION 01!!!
    -----------------------------------------------------------------------------
    LUCA AREA MAP
    
                                     TO MI'IHEN
                                          |
                                    'Outskirts' SSP
                                          |
                                      'Square'
                                          |
                                      'Bridge' ---- 'Theater' -- 'T - reception'
                                          |
    'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                          |
                             |------------|------------|
                             |                         |
                         'Dock 2'                   'Dock 5'
                             |                         |
                             |-------- 'Dock 3' -------|
    
    -----------------------------------------------------------------------------
    ITEMS
    - Outskirts: 2x Lunar Curtain
    - Square: Healing Wind GG
    - Dock 5: Thunder Spawn GG
    - Basement A: Al Bhed primer
    - Basement B: 5x Helm Coin, 5x Zurvan Coin, 5x Coyote Coin, 5x Flan Coin
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    Okay, this quest is available as soon as you obtain black mage DSP. Alarm will
    sound off, indicating two new HS. But who cares about that? It's time to laugh
    a little. Choose Luca as your destination (also, it doesn't matter how you
    enter)... soooo, what really went on behind the scenes prior to the concert
    you saw in beginning?
    
    ------------------------------> MISSION TIME! <------------------------------
    BEHIND THE SCENES
    Retrace Yuna's steps during her impostor's concert in Luca. The truth is out
    there. Find it!
    Objective: Learn the whole story behind the concert
    ------------------------------> MISSION TIME! <------------------------------
    
    I laughed my ass off when I saw Yuna in her outfit. After the sequence you'll
    be at 'L - outskirts', so go to 'L - square'. After another scene some guy
    will yell at Yuna (note that you can't go upstairs anymore!). From your
    current position go *down* and you'll find him sitting on the ground (under
    the flag) next to the store that sells balloons. Your job is to deliver 10
    balloons to 10 people. Not a tough objective at all.
    
    Not counting the kid running around with red balloon, there's eight other
    people also located on this screen - give a balloon to each of them and your
    stock is decreased to mere 2 balloons (you need to open a window for last
    two). Here are their locations:
    - woman shaking her booty near the cart where you got balloons
    - kid in front of the statue
    - *two* people sitting on the bench adjacent to W side of the status
    - old woman sitting on the bench at W side of 'L - square'
    - man standing at extreme N of 'L - square'
    - two people sitting on the ground in NW corner of 'L - square'
    - there's a house with two monitors near two sitting people; approach the
      glass beneath it and press X - there's two last people
    
    MISSION ACCOMPLISHED! You also receive HEALING WIND GG!
    
    Still, there's more left to in Luca. When you beam down to Luca, you'll appear
    in 'Outskirts'. Nail the chest with 2x LUNAR CURTAIN by jumping to it, then go
    to 'Square'. Go for 'T - reception' - here you can buy music spheres (1000 gil
    for one) and movie spheres (2000 gil per one). Third option lets you enter the
    sphere theater, where you can view or listen to spheres you bought so far.
    
    Visit 'Luca - dock 5' and check out the extreme end of the dock for a chest
    containing THUNDER SPAWN GG.
    
    Now go to 'Basement A' and find Rin here - you'll obtain AL BHED PRIMER KEY
    ITEM. If you tried entering Basement B, shorty would forbid you from entering
    - but not anymore. Even more, he'll be nice enough to explain about Sphere
    Break. Choosing fourth option will pit you in a duel of Sphere Break and you
    will get 5x HELM COIN, 5x ZURVAN COIN, 5x COYOTE COIN, 5x FLAN COIN. Before
    you begin, you will be presented to more options - choose bottom one to leave
    or any of above for some explanation on various features. Okies, that covers
    this area.
    
    -----------------------------------------------------------------------------
    4A. MI'IHEN
    -----------------------------------------------------------------------------
    MI'IHEN AREA MAP
    
                      TO MUSHROOM R.
                            |
                   'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                            |                                    |
                  'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                            |
                  'Highroad - newroad, S'
                            |
                 'H - agency, front' SSP ------------- 'H - agency'
                            |
                   'Highroad - central'
                            |
                      'Highroad - S'
                            |
                  'Highroad - S end' SSP
                            |
                         TO LUCA
    
    -----------------------------------------------------------------------------
    ITEMS
    - MH - S end: 2x Phoenix Down, 500 gil, Circlet
    - MH - S: 2x Antidote
    - MH - cen: 2x Holy Water, Iron Bangle, 2x Potion
    - MH - agency, front: 2x Eye Drops
    - MH - newroad, S: Potion
    - MH - newroad, N: 2x Phoenix Down
    - MH - N end: 2x Budget Grenade
    - MH - oldroad, N: Mana Spring
    - MH - oldroad, S: 2x Echo Screen, 2x Soft
    -----------------------------------------------------------------------------
    ENEMIES: Flan Palido, Divebeak, Fly Eye, Quadricorn, Shantak, Wild Wolf, Iron
    Giant, Purpurea, Bully Cap
    -----------------------------------------------------------------------------
    
    As you enter the area (doesn't matter how), Yuna will make some comments about
    the past. There's a large area to explore here. You might as well use the
    opportunity to gain few levels and expand your item collection - use the item
    checklist just a bit above to get all items (for the record, all of them are
    found in chests!). Addressing girls dressed in grey clothes allows you to
    cover huge parts of Mi'ihen road against a small fee. There's three of them -
    one at 'MH - S end', one at 'MH - agency, front' (there's a shop here - see
    the goods below) and one at 'MH - N end'.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    MI'IHEN - AGENCY'S SHOP
    Potion 50               | Iron Bangle (HP+20%) 500
    Phoenix Down 100        | Silver Bracer (MP+40%) 500
    Antidote 50             | Gauntlets (STR+5, DEF+5) 2500
    Eye Drops 50            | Tiara (MAG+5, MDEF+5) 2500
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Important! There's an Al Bhed woman found on Mi'ihen road who can be seen
    together with three small machina. Talk to her - and to all other Al Bheds you
    see along Mi'ihen as well!!! This event is important for a major event in CH4.
    
    -----------------------------------------------------------------------------
    5A. MUSHROOM R.              ACCESS TO SIDEQUEST MISSION 02!!!
    -----------------------------------------------------------------------------
    MUSHROOM R. AREA MAP
    
                HQ CAN'T BE ENTERED AT THIS TIME
                               |
                       'Youth HQ' SSP
                               |
                        'M - plateau'
                               |
                        'M - HQ lift'
                               |
       'Den of Woe'**          |
              |                |
       'M - ravine 2'          |
              |                |
    'M - ravine 1' SSP* -------|
                               |
                       'M - ravine path'
                               |
                               |----------|--------------------- TO DJOSE
                                          |
                                 'Mushroom rock' SSP
                                          |
                                     TO MI'IHEN
    
    * - While you're navigating 'M - ravine path', look for some rocks which serve
    as a drop off base to reach 'M - ravine'.
    ** - Den of Woe is currently off limits. Only way to enter this dungeon is by
    collecting 10 Crimson Spheres, which spans over all five story chapters.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Mushroom r.: 1000 gil
    - M - ravine 1: Turbo Ether, Phoenix Down, Hi-Potion
    - M - ravine 2: Crimson Sphere 9
    - M - HQ lift: Glass Buckle, Heart of Flame GG, Favorite Outfit
    - Youth HQ: Restless Sleep GG
    -----------------------------------------------------------------------------
    ENEMIES: Red Elemental, Coyote, Bully Cap, Tonberry
    -----------------------------------------------------------------------------
    
    Doesn't matter how you enter - enter 'Mushroom r.'. Ahead you'll see two goons
    from not long before. Go after them and a scene follows, where you're stopped
    by a group of soldiers - choose [You're Yaibal, of the Youth League.], then
    [Sure, we're game.]. Then follow Paine and Rikku to next area, but before you
    leave this screen, make sure to talk to Clasko to win extra %! DO NOT TURN
    YAIBAL DOWN when he asks you if you wanna take the job! If you do, your 100%
    completion went down the drain. If by any weird decision you do turn Yaibal
    down for now, he'll ask Clasko to show you the way to Djose road - talking to
    Clasko will award some %, but still this won't allow you to get 100%. If you
    wish to nab 1000 GIL, explore the N part of 'Mushroom r.' to find a lift,
    which can be activated by X, thus reaching the chest with cash inside.
    
    ------------------------------> MISSION TIME! <------------------------------
    FOGGY FIEND FRENZY!
    The Youth League is a bit shorthanded. Help them out by clearing out the
    fiends along Mushroom rock road! Fiends will attack more often under cover of
    fog. Proceed with caution!
    Objective: Reach the lift leading to headquarters
    ------------------------------> MISSION TIME! <------------------------------
    
    You'll start at 'M - ravine path'. Your objective is simple - get to the other
    end of the path, kill anything that tries to get in your way and reach the
    elevator to Youth League base. Stand on elevator and press X to rise. Quite
    soon you'll spot... em, henchmen from before, who will try to escape by
    jumping down in 'M - ravine'. Follow them all the way N (on your way you can
    score TURBO ETHER, PHOENIX DOWN and HI-POTION) until you reach SSP. Very close
    to it is an entrance to 'M - ravine 2' - after scene is over, CRIMSON SPHERE 9
    KEY ITEM is yours (make sure you watch it as soon as you're aboard Celsius!) -
    before you turn around, make sure to examine the weird door.
    
    Turn around and... surprise! Choose [Of course I do!]. After Maroda finishes
    blabbing, go back to the point of 'M - ravine path' where you jumped down.
    When you climb back up, continue your journey N. Be careful if you encounter
    any Tonberries - prolly you're way underpowered to take it on, so escaping
    might be your best option for now. When you reach another elevator, press X
    again to activate it as well. On 'M - HQ lift' tag along E a bit more and soon
    you'll be greeted by Elma - girls receive GLASS BUCKLE ACC and HEART OF FLAME
    GG, as well as deserved MISSION ACCOMPLISHED!
    
    There's more! Go down from your position and get FAVORITE OUTFIT ACC. Now
    stand on huge elevator and press X again to rise up - then go S to reach 'M -
    plateau' and even further N to reach 'Youth HQ'. Look at the minimap and
    you'll spot a tight path on E side of it - jump down there to get RESTLESS
    SLEEP GG! Now proceed all the way N and captain of Chocobo Knights trio
    presents herself. Talk to Lucil for second time... the old chatterbox geezer
    will approach after Yuna finishes talking with Lucil for second time. Wait for
    him to sit down and talk to him - choose [By all means.]. Blah, blah, blah...
    *puts a bullet between his eyes and makes him five-eyes*... Whatever you do,
    let him finish! NEVER interrupt his blabbering, just let him talk. Put down
    your controller and go do something else for about five minutes before you
    return. Eventually he'll ask to shake Yuna's hand - choose [Of course.].
    
    After all this babbling return all the way to 'Mushroom' - find Clasko who's
    situated somewhere around here (he is to the right of SSP). Talk to him and
    choose [The more, the merrier!] and he will now board Celsius - you need to do
    that for one of later missions. Back on board of 'C - bridge' talk to Shinra
    and choose to view Crimson Report (this is in fact Crimson Sphere 9). Also
    drop by Cabin and talk to Clasko.
    
    -----------------------------------------------------------------------------
    6A. DJOSE
    -----------------------------------------------------------------------------
    DJOSE AREA MAP
    
                                       NO ACCESS TO CLOISTER
                                                 |
                                                 |
                                                 |
                       'Living q. 1' ------------|------------ 'Living q. 2'
                                                 |
                                           'Great hall'
                                                 |
                    TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                          |                      |
                          |--------------- 'D - p. road'
                          |
                    'D highroad'
                          |
                   TO MUSHROOM R.
    
    -----------------------------------------------------------------------------
    ITEMS
    - D - p. road: 2x Potion, Letter of Introduction
    - Djose temple: Phoenix Down
    - Great hall: Al Bhed primer
    - Living q. 1: Echo Screen
    -----------------------------------------------------------------------------
    ENEMIES: Agama, Chocobo, Sallet, Gold Elemental, Death Dauber
    -----------------------------------------------------------------------------
    
    Doesn't matter how you enter - enter 'D temple' (there's PHOENIX DOWN to be
    scored on W end) and position Yuna at the end of the line of people you'll see
    in front of tent on the right (actually, you don't even need to do that - just
    standing still anywhere is fine too). When the man in grey robe goes in, enter
    'D - reception'. Talk to the person in the middle of the room, choose [I want
    to dig!]. Back outside try approaching the entrance to temple - two guys will
    move aside, so enter 'Great hall'. AL BHED PRIMER KEY ITEM is yours to grab.
    Enter 'Living q. 1' and get ECHO SCREEN in the chest.
    
    Now go back outside to 'D - p. road'. Choose [We're sure.] when given choice
    and you'll get LETTER OF INTRODUCTION KEY ITEM (this causes HS in Bikanel to
    appear). Don't forget to nail 2x POTION on this screen as well! In case you
    want to have some fun on 'D highroad', note that there is a service of quickly
    being transported from one end to the other.
    
    -----------------------------------------------------------------------------
    7A. MOONFLOW                 ACCESS TO SIDEQUEST MISSION 03!!!
    -----------------------------------------------------------------------------
    MOONFLOW AREA MAP
    
                                   TO GUADOSALAM
                                          |
                                 'M - N bank road'
                                          |
                                   'M - N wharf'
                                          |
                                'M - N wharf - dock'
                                          |
                          CURRENTLY CAN'T CROSS THE MOONFLOW*
                                          |
                                'M - S wharf - dock'
                                          |
                                 'M - S wharf' SSP
                                          |
                                    'M - S bank'
                                          |
                                  'M - S bank road'
                                          |
                                      TO DJOSE
    
    * - Until you clear sidequest mission 03, you can't ride ze shoopuf.
    
    -----------------------------------------------------------------------------
    ITEMS
    - M - S bank: gun mage DSP, Circlet, Helios Guard GG
    -----------------------------------------------------------------------------
    ENEMIES: Agama, Bandit, Chocobo, Quadricorn, Protochimera, Flan Azul, Shell
    Shocker, Takouba
    -----------------------------------------------------------------------------
    
    Use the airship to beam down to Moonflow! After initial scene you have several
    options at your disposal. CHOOSE CAREFULLY!
    - If you want Enterprise (Break HP Limit AAB), you must skip this mission. In
      the end this means no mascot for you (Gun mage can still be won in CH2).
      Beware, you won't be able to get 100% completion that way.
    - If you want Minerva's Plate (reduces STR by -80, doubles MAX MP and gives
      +100 to MAG, Turbo Black Magic, but always pointless status), then you
      MUSTN'T talk to Tobli! You must also ensure that all five bags are safe!
      Both gun mage and mascot can be won in the end. Beware, you won't be able to
      get 100% completion that way.
    - If you want Key to Success, you can either do this mission or skip it. You
      will get gun mage, but not mascot. 100% in one game is impossible, too.
    - If you want neither of above three acc, complete this mission perfectly.
      Gun mage, mascot and 100% completion are possible.
    
    Talk to red midget you'll see running about on 'M - S bank'... - whats's that
    shining in his arms? When done talking, you should proceed to 'M - S bank
    road'. Keep going S until you see someone yelling for help. You'll spot lonely
    Hypello together with chocobo pulling a cart. Talk to Hypello to start the
    mission.
    
    In the event that you're walking to Moonflow from Djose area, you'll run into
    that Hypello first, who'll be yelling for help. DO NOT talk to him, instead
    proceed forward to Moonflow river - here talk to red midget to get the % you
    need for 100%.
    
    ------------------------------> MISSION TIME! <------------------------------
    SHAVE THE HYPELLO?
    If bandits grab the cargo, chase them down and take it back! You'll lose the
    cargo if they get away.
    Objective: Escort the wagon and its cargo safely to the Moonflow
    ------------------------------> MISSION TIME! <------------------------------
    
    Your objective is to protect the cart from several thieves that will try to
    steal its contents. During the trip a total of five thieves will attempt to
    rob the cart - coming in waves of 1, 2 and 2. If thieves manage to snatch one
    package (there's five of them total boarded on the cart), all is not lost -
    pursue the thieves and kill them to get the goods back. Simply killing them
    will make stolen package magically appear back on cart.
    
    Alrighty, mission has started. Go in front of the cart and start heading NE in
    direction of Moonflow. A scene occurs... nothing you can do about getting
    first package stolen. Thieves will attempt to escape SW, so make pursuit. This
    is important - when you catch up to them, *you must press X button*. This will
    stop them in their tracks and initiate a battle. Kill them all, then return to
    the cart. Go ahead of it to make it move again. Soon another scene ensues -
    this time two groups of thieves try their luck. Unlike before, it is possible
    to dispatch both groups before they even get to the cart. Remember to press X
    to start the battle when close to them!
    
    When you get to part of road with big tree on the left, cart will stop. Make
    few steps forward to have the cart appear further ahead on the road. Cart will
    keep going by itself, so just look out that you keep up with it. Last two
    groups of thieves will appear - one from front, one from behind. Dispatch the
    ones from front straight away, then turn around immediately and pursue the
    other group, who most likely will manage to grab a package. Few more steps S
    and you've reached Moonflow. As a sign of gratitude red midget hands over GUN
    MAGE DSP, CIRCLET ACC and HELIOS GUARD GG. MISSION ACCOMPLISHED! Keep around
    or return to Celsius, your choice.
    
    -----------------------------------------------------------------------------
    8A. GUADOSALAM
    -----------------------------------------------------------------------------
    GUADOSALAM AREA MAP
    
                                     'Chateau'*
                                          |
                                          N
                                          |
             'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
                                          |
                                          |--- MIDDLE --- 'G - shop'
                                          |
    TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                          |
                                          |
                                          |------ SE ------ 'G - data dealer'
                                          S
                                          |
                                    TO MOONFLOW
    
    * - You aren't able to enter the Chateau yet.
    ** - You can enter the mystery door in CH5, but only if you get Episode
    Complete! for Guadosalam later in CH5.
    *** - You will NEVER be able to enter the Farplane.
    
    -----------------------------------------------------------------------------
    ITEMS
    None.
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    Doesn't matter how you enter - there's two points of interest here. Huge
    chateau with red doors is currently off-limits to you. Try entering the
    Farplane, which is located in NE corner of Guadosalam - a scene will occur.
    Check everything else as well.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    GUADOSALAM - SHOP
    Potion 50               | Pearl Necklace (Pointlessproof) 4000
    Antidote 50             | Angel Earrings (Deathproof) 5000
    Eye Drops 50            | Gold Anklet (Stoneproof) 5000
    Echo Screen 50          | Kinesis Badge (Slow-, Stopproof) 10000
    Soft 50                 | Mute Shock (Silencetouch, Silence ACTA) 15000
    Holy Water 300          | Venom Shock (Poisontouch, Bio ACTA) 15000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    -----------------------------------------------------------------------------
    9A. THUNDER P.
    -----------------------------------------------------------------------------
    THUNDER P. AREA MAP
    
                                    TO MACALANIA
                                          |
                                    'TP - north'
                                          |
                            |-------------|-----------|
                            |                         |
    'TP - agency' --- 'TP - agency, f' SSP            |
                            |                         |
                            |-------------|-----------|
                                          |
                                  'TP - south' SSP
                                          |
                                   TO GUADOSALAM
    
    -----------------------------------------------------------------------------
    ITEMS
    - TP - south: Black Choker, 3x Echo Screen, 2x Potion
    - TP - north: 2x Grenade, Ether, Phoenix Down
    -----------------------------------------------------------------------------
    ENEMIES: Bicocette, Stalwart, Ochu, Lesser Drake, Chocobo, Red Elemental, Gold
    Elemental
    -----------------------------------------------------------------------------
    
    Doesn't matter how you enter - so boooring... at least you don't need to evade
    lightning strikes anymore. Items listed in checklist are all found in chests.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    THUNDER P. - AGENCY'S SHOP
    Potion 50               | Lightning Gleam (Lightningstrike) 3000
    Phoenix Down 100        | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    -----------------------------------------------------------------------------
    10A. MACALANIA               ACCESS TO SIDEQUEST MISSION 04!!!
    -----------------------------------------------------------------------------
    MACALANIA AREA MAP
    
    |---------------------------------------------------------------------|
    |                                                                     |
    |          ENTRY FORBIDDEN                                            |
    |                 |                                                   |
    |      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
    |                                     |                               |
    |                            'MW - lake road' ------------------------|
    |------------|                        |
                 |                        |
                 |                        |
                 |                 'MW - north 1'
          'MW - north 2'                  |                  TO BEVELLE
                 |                        |                       |
                 |                'MW - central 1'       'MW - north end 1'
         'MW - central 2'                 |                       |
                 |                        |                       |
                 |                        |                       |
                 |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                          |                       |
                                    TO THUNDER P.                 |
                                                                  |
                                                                  |
                                                                  |
                                        'MW - campsite'           |
                                               |                  |
                                               |                  |
                                               |                  |
                                        'MW - to Calm' -----------|
                                               |
                   'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                      |
                                                                TO CALM LANDS
    
    -----------------------------------------------------------------------------
    ITEMS
    - MW - spring 2: Full Throttle SDSP, Unerring Path GG
    - MW - central 1: White Ring
    - Lake M - agency, f: Hi-Potion, Al Bhed primer
    - MW - central 2: Turbo Ether
    - MW - campsite: Ice Queen GG
    -----------------------------------------------------------------------------
    ENEMIES: Amorphous Gel, Chocobo, Deep Haizhe, Haizhe, Gold Elemental, Sallet,
    Red Elemental, Xiphactinus, White Elemental
    -----------------------------------------------------------------------------
    
    Doesn't matter how you enter - as you enter the area labeled 'MW - South',
    you'll see Bayra blabber about Macarena woods dying. After the scene go E from
    the SSP to 'MW - To Bevelle' and past Bevelle guards to 'MW - to Calm'. On
    this screen go S to 'MW - spring 1'. Talk to fat musician Donga here. Return
    to 'MW - south' and take the shiny path until you come to 'MW - lake road'.
    Now take SW exit to 'MW - north 1' and walk along the path until you spot
    Pukutak, the third musician you need to address.
    
    Return to 'MW - lake road' and take NE exit to 'MW - spring 2' - on this
    screen seek out a man wearing pink-green coat. This is Tromell. Talk to him
    four times total and he hands over FULL THROTTLE SDSP as well as UNERRING PATH
    GG. Quick instructions on how to use SDSP will follow.
    
    Back to 'MW - lake road' and take NW exit to 'MW - agency, f' for a scene,
    after which you receive AL BHED PRIMER KEY ITEM. O'aka, seeing that (you can
    talk to him, if your reactions are fast enough; if you fail, fret not, it does
    not affect %), will flee back into the forest. Next to the house is a chest
    with HI-POTION. Turn around, follow O'aka and mission starts.
    
    ------------------------------> MISSION TIME! <------------------------------
    FOLLOW THAT O'AKA!
    O'aka is on the run from debt collectors. Go hunt him down, but stay on your
    toes! He's faster than the average merchant.
    Objective: Find O'aka and corner him
    ------------------------------> MISSION TIME! <------------------------------
    
    From 'MW - agency, f' take SW exit to reach 'MW - north 1'. Follow the path
    until you get to the section where rather big tree is covering part of path.
    O'aka is behind it, so when you're near the tree, press X to have him escape
    ahead to 'MW - central 1'. He'll be in plain sight here, but still trying to
    elude Yuna to prevent her from catching up with him. Progress on to the next
    screen (on the way loot the chest for WHITE RING ACC). Keep going until you
    reach 'MW - south'. You may consider saving your game now. On this screen go E
    to reach 'MW - to Bevelle' - here ignore the guards and press on further E.
    'MW - to Calm' screen has another multiple exits - take N one for 'MW -
    campsite'. Now talk to both Rikku and Paine to get a vague idea of where O'aka
    is hiding. Examine NW corner - after the scene talk to O'aka and choose [Let's
    hide him on the airship!] to get ICE QUEEN GG. MISSION ACCOMPLISHED!
    
    What's in it for you if you let O'aka aboard the ship? He's located in 'C -
    cabin'. When you talk to him, you'll notice a gil amount in upper right -
    that's O'aka's debt. In first game the debt consists of 100000 gil. If you
    don't clear whole amount by the end of CH2, the amount you did clear off
    carries on to next playthru, but you receive a penalty of 1000 gil, which is
    added to O'aka's debt.
    
    O'aka doesn't sell anything hot, but that's not the point. Reduce his debt all
    the way down by buying stuff from him - when you do that, his prices will be
    reduced big-time! Hi-Potion will be sold for measly 50 gil as opposed to 500.
    You can also rack up easy gil by buying Hi-Potions from O'aka and then selling
    them to Hypello nearby. That way you can slowly, but surely increase your gil.
    In any case, make sure you reduce his debt by the end of CH2!
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    O'AKA - CELSIUS SHOP
    ITEMS (before debt is reduced)        | ITEMS (after debt is reduced)
    Potion 49                             | Potion 5
    Hi-Potion 490                         | Hi-Potion 50
    Phoenix Down 98                       | Phoenix Down 10
    Antidote 49                           | Antidote 5
    Eye Drops 49                          | Eye Drops 5
    Echo Screen 49                        | Echo Screen 5
    Soft 49                               | Soft 5
    Holy Water 294                        | Holy Water 30
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    In the event you've decided to turn O'aka over to Al Bhed, all is not lost.
    You still receive Ice Queen GG, but O'aka disappears until CH3, when there's
    an event in Bikanel where you can find him again. More details on this case
    can be found in CH3 part of the walkthru.
    
    Finally, you can learn a great blue bullet skill in this area - inflict
    confusion on Haizhe with Full Throttle's Crazy Wing ability and it may use
    Mighty Guard on your party of gun mages.
    
    -----------------------------------------------------------------------------
    11A. BIKANEL                 ACCESS TO SIDEQUEST MISSION 05!!!
    -----------------------------------------------------------------------------
    ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY
    MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A
    CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE.
    -----------------------------------------------------------------------------
    BIKANEL AREA MAP
    
                                  'Western expanse'
                                          |
                  SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG
                                          |
                                 'BD - west 1' SSP
                                          |
                AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2'
                                          |
                                    'BD - west 2'
    
    -----------------------------------------------------------------------------
    ITEMS
    - BD - west 1: Al Bhed primer, Elixir, Still of Night GG
    -----------------------------------------------------------------------------
    ENEMIES: Angra Mainyu, Bolt Drake, Fly Eye, Hrimthurs, Chocobo, Killer Hound
    -----------------------------------------------------------------------------
    
    When you enter the area for the first time, you're bound to get that deja-vu
    feeling... where to go? Just follow Rikku... You will fall into few battles
    (not even No Encounters AAB prevents them) before three girls pass out. You'll
    soon find yourself in Al Bhed camp as well as receive AL BHED PRIMER KEY ITEM.
    There's no way to leave but using SSP to beam aboard 'Celsius'. There's a
    locked chest 'guarded' by a fat guy - this chest can only be opened in CH5, if
    you're in possession of Desert Key. Person next to SSP sells stuff, so restock
    if you need.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BIKANEL DESERT SHOP
    Potion 50               | Fiery Gleam (Firestrike) 3000
    Phoenix Down 100        | Red Ring (Fire Ward, Fire ACTA) 3000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    If you're in possession of Letter of Introduction, you can now trigger a scene
    in upper-right corner. After that find two male Al Bheds that are 'talking' to
    each other, talk to them both and then address them again. You'll see another
    scene, where Nhadala will come flying on some machine. She's now pacing back
    and forth on right of the screen. Talk to her and choose [I've got this
    letter...] to start the mission.
    
    ------------------------------> MISSION TIME! <------------------------------
    CAN YOU DIG IT?
    Dig up the machina parts that Nhadala asked you to find in the desert and
    transport them safely to camp.
    Objective: Dig up and deliver the needed parts
    ------------------------------> MISSION TIME! <------------------------------
    
    Talk to pilot now and choose [Western Expanse]. You'll be introduced to
    Picket, who will be your faithful partner during your digs. In a nutshell, you
    have one minute to excavate an item marked by a yellow cross, which will
    appear on your mini map. Really easy, believe you me. All you have to do is to
    move Yuna to yellow cross and she will excavate the item hidden beneath
    automatically. Digging up at white crosses will usually award you with some
    gil, items or even enemies to fight.
    
    You're not alone in your digging attempts - there is one other digger that
    will try to beat you to buried treasure, so you need to move fast. As soon as
    you've found what you're looking for, head back to the hover before the time
    limit reaches zero. Picket will also warn you if you go too far away from the
    hover.
    
    When you find yellow cross item, return to the hover which brought you here
    and you'll automatically return to 'BD - west 1'. You're rewarded with ELIXIR
    and STILL OF NIGHT GG, as well as receive MISSION ACCOMPLISHED! You may now
    indulge in digging minigame, scoring primers, items, coins etc. You know a
    strange machine (back in Djose temple, in one of side rooms) that you examine
    and ask for a raise? NGCKE comments that you must dig three times minimum
    before you can try asking for raise again.
    
    BTW, if you run into an enemy with super high HP, don't be alarmed. It'll
    eject you from battle after few turns have passed - this *isn't* game over!
    
    -----------------------------------------------------------------------------
    12A. BEVELLE
    -----------------------------------------------------------------------------
    BEVELLE AREA MAP
    
                                  'New Yevon HQ 2'
                                          |
                                          |
                                          |
          NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE
                                          |
                                    'B - central'
                                          |
                                     'Highbridge'
    
    -----------------------------------------------------------------------------
    ITEMS
    - New Yevon HQ 2: Tiara
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    Doesn't matter how you enter - keep going N, thru the door, then left for a
    lengthy scene. Enter huge door afterwards. What, nothing to be done except
    taking the lift to 'New Yevon HQ 2' for TIARA?
    
    -----------------------------------------------------------------------------
    13A. CALM LANDS
    -----------------------------------------------------------------------------
    CALM LANDS AREA MAP
    
        'CL - cavern'                               TO GAGAZET
               |                                         |
         NO ACCESS YET                                   |
               |                                         |
    'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                         |
                                                         |
                                                         |
                                                         |
                            'CL - north'                 |
                                  |                      |
                                  |----------------------|
                                  |
                                  |
                         'CL - central' SSP ------------ 'CL - facility ruins'*
                                  |
                            'CL - south'
                                  |
                            TO MACALANIA
    
    * - Facility Ruins cannot be entered during this CH.
    
    -----------------------------------------------------------------------------
    ITEMS
    - CL - south: Ether
    - CL - central: 2x Chocobo Feather
    - CL - north: Phoenix Down
    - CL - bridge: 2x Potion
    - CL - gorge bottom: Phoenix Down
    - CL: Calm Lands Discount Pass
    -----------------------------------------------------------------------------
    ENEMIES: Ahriman, Chocobo, Nashorn, Amorphous Gel, Divebeak, Wild Wolf,
    Coeurl, Death Dauber
    -----------------------------------------------------------------------------
    
    IMPORTANT!!! If you want to get both GG from doing Publicity campaign, I highly
    advise you gain at least 400+ points for both companies *before* CH5. If you're
    going to collect PR points in CH5 as well, choose well which company will you
    advertise for in CH3.
    
    Doesn't matter how you enter - first point of interest are three hovers
    scattered throughout the area. One is located in SW part of Calm lands (Note
    1), second can be found in N part (Note 2) and third one in NE part (Note 3).
    Left person standing in front of the hover is from Open Air company, while the
    right person represents Argent company. Here's a breakdown on their offers and
    stuffs before you start doing anything with their publicity campaign.
    
    Note 1 - features Lupine Dash minigame
    
    LEFT PERSON                           | RIGHT PERSON
    Play Lupine Dash                      | Play Lupine Dash
    Rules of the game                     | Rules of the game
    Buy credits                           | Buy credits
    Trade in credits                      | Trade in credits
    Ride hover                            | Ride hover
    Publicity menu                        | Publicity menu
    Never mind.                           | Never mind.
    
    First and second choice for both lists are pretty self-explanatory, right?
    Third one allows you to buy credits in ratio 10 gil for 1 credit. Fourth
    option lets you exchange credits for available prizes (see Note 4 below).
    Fifth option lets you ride the hover to various parts of Calm lands for 10
    credits (you can choose to be transported to: either of two other minigames,
    Rin agency, entrance to Macalania or entrance to Gagazet). Sixth option lets
    you choose whether or not you wish to undertake the Publicity mission
    (explained in later updates). If you wish to get Episode Complete for this
    area in CH5 and mascot DSP, UNDERTAKE PUBLICITY MISSION NOW! Seventh option
    cancels the menu altogether.
    
    Note 2 - features Sky Slots minigame
    
    LEFT PERSON                           | RIGHT PERSON
    Play Sky Slots                        | Play Sky Slots
    Rules of the game                     | Rules of the game
    Buy credits                           | Buy credits
    Trade in credits                      | Trade in credits
    Ride hover                            | Ride hover
    Publicity menu                        | Publicity menu
    Never mind.                           | Never mind.
    
    Note 3 - features Reptile Run minigame
    
    LEFT PERSON                           | RIGHT PERSON
    Play Reptile Run                      | Play Reptile Run
    Rules of the game                     | Rules of the game
    Buy credits                           | Buy credits
    Trade in credits                      | Trade in credits
    Ride hover                            | Ride hover
    Publicity menu                        | Publicity menu
    Never mind.                           | Never mind.
    
    Note 4 - So, you're wondering what these suckers are selling initially?
    
    LEFT PERSON                           | RIGHT PERSON
    Potion 10                             | Potion 10
    Phoenix Down 30                       | Phoenix Down 30
    Budget Grenade 50                     | Budget Grenade 50
    Hi-Potion 150                         | Hi-Potion 150
    Charm Bangle 500                      | Ether 500
    
    Visit N part of Calm lands and seek the hover found here. Talk to the
    representative of Open Air and select to trade in 5000 gil for 500 credits.
    With those credits buy Charm Bangle acc - with this equipped you eliminate any
    and all random encounters (except event battles).
    
    What used to be a Monster Arena two years ago (take E exit from Calm lands),
    is now given a completely different purpose. Unfortunately you can't enter it
    yet nor can do anything about it - you must wait until CH2. Then there's the
    cave of smelly faith, which you also can't enter at this point. Need to wait,
    you must.
    
    Thirdly, visit Rin agency in the middle of Calm Lands.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    CALM LANDS - RIN AGENCY SHOP
    Potion 50               | Iron Bangle (HP+20%) 500
    Phoenix Down 100        | Silver Bracer (MP+40%) 500
    Antidote 50             | Wristband (STR+10) 1000
    Eye Drops 50            | Amulet (MAG+10) 1000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Talk to the guy behind the counter to the right of SSP. Another guy sitting
    down can be seen - apparently he's waiting for someone to be his... bride?
    Choose first option twice to initiate this sidequest mission. Like Publicity
    mission, it spans over more CH-s. And unlike Publicity mission, bridal mission
    isn't needed for % completion or getting Episode complete. Also I'd advise not
    to bother with bridal mission - all you get in the end is Elixir or Speed
    Bracer.
    
    Once you have used the hover services ten times, you'll be awarded with CALM
    LANDS DISCOUNT PASS KEY ITEM, which reduces the price from 10 to 5 credits per
    hovertrip.
    
    Finally, you can learn a great blue bullet skill in this area - inflict
    confusion on Coeurl with Full Throttle's Crazy Wing ability and it may use
    White Wind on your party of gun mages.
    
    -----------------------------------------------------------------------------
    14A. GAGAZET
    -----------------------------------------------------------------------------
    GAGAZET AREA MAP
    
                                    TO ZANARKAND
                                          |
                                'Road to the Z ruins'
                                          |
                                 'G - summit region'
                                          |
                                          |
                                          |-------------------- 'G - mountain c4'
                                          |
    'G - mountain c2' --------- 'G - mountain c1' SSP --------- 'G - mountain c3'
                                          |
                                'G - fayth scar 1'
                                          |
                                 'G - prominence'
                                          |
                                'G - mountain trail'
                                          |
                              'G - mountain gate' SSP
                                          |
                                   TO CALM LANDS
    
    -----------------------------------------------------------------------------
    ITEMS
    None.
    -----------------------------------------------------------------------------
    ENEMIES: Bicocette, Bully Cap, Takouba, Protochimera, White Fang, Ahriman, Fly
    Eye, Flan Palido
    -----------------------------------------------------------------------------
    
    Doesn't matter how you enter - here you will meet Kimahri. During the scene
    pick [We'll take care of Lian and Ayde.]. Don't choose anything else but this.
    After scene is finished, talk to everyone, including Kimahri (you have to
    address him twice) on 'G - mountain gate' screen and pick following responses:
    - [You have to learn to deal with these things!] - pick this!!!
    - [I will never forget their sacrifice.]
    - [Leave it to the Gullwings!]
    - [I wouldn't forgive them either.]
    - [I can imagine how you must feel...]
    - [I'm sure you're right.]
    - [A change for the better, I hope.] - this guy is in 'G - mountain c1'
    
    I'm sure the lot of you are now confused at why should you choose these and
    not others. Let me list the reasons which will make you *want* these: in CH3
    you'll be awarded trainer DSP if Kimahri's self-esteem is high. Additionally,
    these choices affect certain boss battle in CH3. And lastly, Ronsos will build
    something for Yuna in CH5.
    
    Have Kimahri's self-esteem and Ronso's trust too low? No trainer DSP for you,
    boss battle will be harder and Yuna won't get the thing in CH5 as well.
    
    Now let's explore this huge mountain. Behind Kimahri you'll spot a teleporter
    with following destinations: 'Mountain Trail', 'Fayth Scar 1' and 'Summit'.
    Choose whatever you wish, or go for some climbing if you want EXP, cash and
    items (but none that can be found in treasure chests).
    
    -----------------------------------------------------------------------------
    15A. ZANARKAND
    -----------------------------------------------------------------------------
    ITEMS, ENEMIES and ZANARKAND AREA MAP are presented in storyline mission 4.
    -----------------------------------------------------------------------------
    
    Going to Zanarkand means Storyline mission 4, but we'll forfeit it for now.
    
    If you've come to this section from 'Post-SM3 bonus stuff' and wish to be
    taken back to it immediately, press CTRL + F and type in this phrase, without
    the asterisks: *STUFF002*
    #############################################################################
    
    PAST REFERENCE - SKIP001
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 3 - G1103 - Besaid island in trouble?
    -----------------------------------------------------------------------------
    BESAID AREA MAP
    
                                NO ACCESS TO CLOISTER
                                          |
    'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                          |
                                          |            |-------- 'B - house 1'
    'B - lodge' --------------|           |            |
                              | ---- 'B. village' -----|-------- 'B - house 2'
    'B - shop' ---------------|           |            |
                                          |            |-------- 'B - house 3'
                                          |
                             'B - village slope' SSP
                                          |
                                  'B - promontory'
                                          |
    'B - waterfall w. 2'          'B - ancient r.'
        |                                 |
    PASSWORD**                   'B - waterfall w. 1'
        |                                 |
    'B - cave' SSP -- PASSWORD* -- 'B - crossroads' ----- 'B - valley'
                                          |
                                    'B - beach'
    
    * - denotes password protected door - unlock it by entering first set of four
    ciphers (details on finding them below)
    ** - denotes another password protected door - unlock it by entering second
    set of four ciphers (details on finding them below)
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - shop: Besaid Key
    - B - nuns' chamber: Search Sphere
    - B - waterfall w. 1: 2x Chocobo Wing
    - B - beach: Hi-Potion, 1000 gil
    - B - cave: 2x Potion, Ether, White Mage DSP, Besaid Sphere
    - B - waterfall w. 2: Raging Giant GG
    - B - waterfall w. 1: Protection Halo GG
    -----------------------------------------------------------------------------
    ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea,
    Sallet, Flame Dragon (BOSS)
    -----------------------------------------------------------------------------
    
    We have 2 HS, but I find Besaid destination easier, so let's clear that one
    first, shall we? Enter Besaid! After the scene you'll want to do some
    exploring. Enter 'B - shop' first, talk to female shopkeeper and pick first
    option for the wares...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BESAID SHOP
    Potion 50               | Watery Gleam (Waterstrike) 3000
    Phoenix Down 100        | Blue Ring (Water Ward, Water ACTA) 3000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Choosing [Any rare finds?] will make her offer you something for 900000 gil.
    Woooooot? Anyway, if you've paid off O'aka's debt already (please refer to
    section 21 in this guide), I'm sure you have large amounts of cash, so buying
    this shouldn't be a problem, eh? You receive BESAID KEY KEY ITEM. This key
    item unlocks the chest found in 'B - monks' chamber'. Use it to receive SEARCH
    SPHERE. Search Sphere only works on this island. If you leave it, you'll have
    to return to same room and regain Search Sphere if you wish to use it again.
    If shopkeeper says the key has been sold to the traveler (in which case you
    may opt to get it for free during a subquest in Calm lands in CH3), you may
    want to reload the game and inquire about the key again. If luck is on your
    side, key will be offered for buying again (submitted by Kathi P.).
    
    Britain W. comments: During the "Where's Wakka" Mission at Besaid in Chapter 1,
    you first need 900000 Gil of course. Save your game ON TWO SAVES. Use the first
    one to buy the Key. You will need the 900000 gil to buy the key and to get the
    search sphere in chapter 1. Next, find 4 cipher sets to open the first door
    (the one you open to get INTO the cave), you can memorize these or write them
    down. Now, go get the other four ciphers with the search sphere like you would
    normally. Find the four numbers and write them down, and I personally would go
    inside the cave and make sure you have the correct numbers. Now, RESET your
    PS2, load up the 2nd save, and go strait to the door. The thing is, the numbers
    work for your game's playthru. Even if you load the 2nd without any numbers,
    the ones from the first save are EXACTLY the same. You are up 900000 Gil, only
    thing you don't have right now is the key item, which you can get later in
    Chapter 3 if you must. But, you are able to open both doors without spending
    the 900000 and you can get both the Ether and the Raging Giant Garment Grid for
    FREE!
    
    Enter middle house on the right - inside you'll find female bustier of first
    posse. After long chat follow Lu back into Wakka's house. Talk to her and
    choose [Yes, I'd love to.] - when you wake up, Lu will be outside. Get out of
    Wakka's house and again talk with Lu and pick [We're on the case!].
    
    ------------------------------> MISSION TIME! <------------------------------
    WHERE'S WAKKA?
    Wakka sure is acting weird. And now he's gone off to some cave? Gather clues
    from the villagers and track him down! Maybe you'll find treasure along the
    way...
    Objective: Find Wakka, and maybe something else...
    ------------------------------> MISSION TIME! <------------------------------
    
    You'll need to look for four clues scattered across Besaid - all clues
    together give password to unlock a certain door. You're supposed to talk to
    people to learn about hints, but why bother? All four ciphers will be marked
    in your minimap, sa save yourself the trouble and get out of the village.
    
    FIRST FOUR-CIPHER-SET
    
    Get out of Besaid, and walk up the slope until you reach 'B - promontory'.
    Notice red shape in your minimap? Examine it to learn first cipher. From here
    go to 'B - ancient r.' - stand close to right pillar and press Circle to climb
    onto it. Up there mash X to learn fourth cipher. Get down, then proceed N
    again to 'B - waterfall way 1'. Just as you're about to reach first bridge, go
    to the left of it and fall down - get 2x CHOCOBO WING. Climb back up, then
    proceed going E to reach 'B - crossroads'. Here you will find password sealed
    door. You need to input four-digit number to unlock the door - we found two
    already, but need to locate two more, so head for 'B - beach'. Immediately as
    you enter, press left - you'll see a person standing on a cliff. Hold Circle
    and you'll climb the cliff - continue climbing to red sign on minimap for your
    third cipher. Don't return yet! Continue along and after some jumping you'll
    reach secluded beach with two chests containing HI-POTION and 1000 GIL. Now
    return all the way back and check out the other end of the beach. You'll
    notice final red symbol on the minimap - with help of Circle button you'll
    learn second cipher. BTW, password is changed with each playthru, so I can't
    help you if you're looking just for the number. Back to password door, where
    you should punch in the number in order for door to open. Access granted!
    
    SECOND FOUR-CIPHER-SET
    
    Now let's take care of opening the second password protected door you found
    (or will find) in 'B - cave'. The four ciphers used for this door are
    DIFFERENT than ones you used to enter the cave initially. Remember that if you
    leave the island, you have to go get Search Sphere again from 'B - nuns'
    chambers'. Reward may not be great, but I assure you that being able to cast
    Confuse on the enemies leads to some awesome results, which I'll be frequently
    exploiting during this guide. Of course, if you don't wish to be bothered
    doing this now, you're perfectly welcome to try gaining cash and GG in later
    CH-s.
    
    When you exit the temple, you'll notice a blue orb in lower right of the
    screen. Press and hold Circle when walking around - a blue bar will eject from
    blue orb. Use the blue orb in combination with blue bar to find four special
    spheres scattered across Besaid. When you're fairly close to the sphere, the
    blue bar will start 'pulsating' - closer you are, harder the pulse. When
    you're almost on top of the sphere, blue bar will flash red. Now press X and
    Yuna will dig out the special sphere. Stand on top of it and press X yet again
    to enter camera view (directionals move camera around, R1 zooms in thrice and
    then resets, while Square leaves this screen).
    
    1st commSphere: Enter the path between 'B - shop' and 'B - lodge'. Path
    appears greyed out on minimap. Press and hold X to dig out the sphere buried
    here (in the ruined structure). Use the sphere and direct it toward the roof
    of Besaid temple. Above the entrance you'll spot a green ball with a number
    written on it. Mark it down.
    
    2nd commSphere: Enter 'B - village slope'. Take a look at the minimap, as my
    directions for this sphere will be based on it! Sphere is hidden in the ground
    to the S of SSP. Stand on newly uncovered sphere, and direct the sphere to
    upper left of the screen. You'll see the green ball with second number above a
    bunch of trees.
    
    3rd commSphere: This one will require a bit of searching on your part. You
    know 'B - waterfall way 1'? Stand at the first bridge and turn SW (according
    to minimap directions). Now slowly start walking to SW and count the poles on
    Yuna's right. When you come to 12th pole, start digging! Sphere is hidden
    somewhere around there. When you uncover it, direct the view just below right
    waterfall - green ball hiding third number is there.
    
    4th commSphere: Enter 'B - valley' screen and go NE (according to minimap yet
    again) as far as you can and press X to uncover final sphere. Direct the view
    a bit to the right. Now pay attention - in the distance you'll see small
    lonely palm tree. Zoom in thrice and you'll spot the green ball right away.
    Mark down final number.
    
    Now that you have all the numbers, head to 'B - cave'. As soon as you enter,
    turn right at 1stcross, examine the SSWT, punch in the code and enter new part
    of dungeon. Collect ETHER along the way. At the end you'll find Yuna to be
    above the waterfalls - hike left as far as you can and nail the chest, which
    contains RAGING GIANT GG.
    
    CONTINUING THE STORYLINE MISSION...
    
    Inside 'B - cave' you'll find Wakka - approach him to trigger a sequence.
    After the scene go W and follow the corridor until another scene occurs (in
    case you still didn't progress past eastern wall, do so now). At 2ndcross go
    SW to reach a chest, which should be looted. Return to 2ndcross and continue N
    by jumping over few gaps - this will be followed by small end stretch on which
    you can find SSP and another special sphere. Be at Lv7 or higher now. Once you
    approach that sphere and press X...
    
    *****************************************************************************
    BOSS BATTLE - FLAME DRAGON, DRAGON species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    980    | 84    | 60    | 1  | 300   | HLV | WKN | NTH | NTH | IMM | NTH
    1883   | 84    | 180   | 2  | 350   | HLV | WKN | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, [BER], CUR, STOP, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Red Ring    [Red Ring]   | Hi-Potion  [4xHi-Potion]| Fire Gem   [NulBlazRing]
    Red Ring    [Red Ring]   | 2xHi-Potion[4xHi-Potion]| Fire Gem   [CrimsonRing]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd
    2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
    3. [Gathering strength...] - charge up move for Bruiser Tail
    4. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
       HP, delays hit girls' next turn, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    If you've been fluently attempting sidequests, here's the ultimate setup:
    Heart of Flame GG (complete Foggy Fiend Frenzy! quest), Icy Gleam acc (from a
    chest in Macalania woods) and using warrior's Sentinel.
    
    Flame Dragon will open this battle by using Flame Breath on your party, which
    hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red
    Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor,
    square off by using Power and Magic Break of warrior job, followed by ice
    element PATK. Using regular PATK will take too long.
    
    I've noticed something that can further tip odds in your favor - boss' swipe
    is used against the girl with highest current HP. So if you keep one girl's HP
    as high as possible, it will be only her that will suffer from attacks.
    Additionally, change her into warrior and have her execute Sentinel at all
    times to be taking 1 damage from each 'swipe'. However, be on your toes before
    the end of battle - when boss loses hass 99 or less HP remaining, it'll charge
    up its Flame Breath once again. Heal in time... but this is obviously not
    needed if you're equipped with Heart of Flame GG.
    
    Battling Flame Dragon becomes more interesting in its OSF - it will start the
    battle by charging a turn for Bruiser Tail. Use the time you're given to
    attack it mercilessly - leave no space for being slow. Bruiser belongs to type
    of attacks you'll be hating in this game - it deals fractional damage, ie
    damage based on current or MAX HP, in this case MAX HP. Luckily you can reduce
    it with protect, but be advised - it won't always be so. Take note to heal
    regularly if Flame Dragon frequently tosses Bruisers your way. You can help
    yourself by inducing darkness on it, thus reducing the chances for it to hit
    you. As for Flame Breath in OSF form - it is used irregularly and there's no
    way to predict it.
    *****************************************************************************
    
    After defeating Flame Dragon you obtain WHITE MAGE DSP. Head back to the
    entrance of this cave and approach Wakka to trigger a scene. BESAID SPHERE KEY
    ITEM is yours, as well as PROTECTION HALO GG.
    
    With this Storyline Mission 3 has come to an end.
    
    #############################################################################
                             POST-SM3 BONUS STUFF - EX002
    #############################################################################
    
    OTHER REFERENCES: STUFF002
    
    After clearing storyline mission 3 you are again allowed to choose any
    destination you desire. Unfortunately, not much is new in terms of new places
    being available or new sidequests being triggered. All has already been
    covered in Post-SM2 bonus stuff section.
    
    To get to it immediately, press CTRL + F and type in this phrase, without the
    asterisks: *STUFF001*
    
    In case you've neglected some of the sidequests or minigames, I encourage you
    to take them on now. After clearing storyline mission 4 you will not be able
    to select your next destination, but will instead be 'forced' into fixed
    storyline mission. THIS IS YOUR LAST CHANCE IN CH1 TO CLEAR SIDEQUEST MISSIONS
    AVAILABLE.
    
    Alternately, you're perfectly welcome to clear storyline mission 4 before
    tackling storyline mission 3. In this case YOUR LAST CHANCE TO CLEAR SIDEQUEST
    MISSIONS AVAILABLE IS BEFORE COMPLETING STORYLINE MISSION 3.
    #############################################################################
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 4 - G1104 - Mission to 1000 years old city.
    -----------------------------------------------------------------------------
    ZANARKAND AREA MAP
    
                                'Dome - treasure c.'
                                          |
                                 'Dome - the beyond'
                                          |
                                 'Dome - great hall'
                                          |
                                  'Dome - chamber'
                                          |
                                'Dome - cloister 2'
                                          |
                                'Dome - cloister 1'
                                          |
                                 'Dome - corridor'
                                          |
                                 'Dome - interior'
                                          |
                                    'Z - dome 2'
                                          |
                                    'Z - dome 1'
                                          |
                                  'Z - ruins' SSP
                                          |
                                     TO GAGAZET
    
    -----------------------------------------------------------------------------
    ITEMS
    - Dome - interior: Mega Phoenix, Phoenix Down
    - Dome - great hall: Ether, Remedy, 2x Remedy, Hi-Potion, Phoenix Down, Elixir
    - Dome - the beyond: Heart Reborn GG
    - Dome - treasure c.: Sphere Fragment
    -----------------------------------------------------------------------------
    ENEMIES: Flak Python, Behemoth, Gecko, Mr. Goon, Ms. Goon, Nashorn, White
    Elemental, Guardian Beast (BOSS)
    -----------------------------------------------------------------------------
    
    Back on board of 'Celsius' check your main menu - final entry White Magic has
    been added. Switch one of the gals to white mage and have her learn curative
    magic which will prove mightily useful in upcoming boss battles - unlike FFX,
    you can cast Cure, Cura and Curaga on everybody at once! Okay, one more HS is
    left, this one being Zanarkand. Beam her up, Scotty! When you appear, mission
    will start automatically...
    
    ------------------------------> MISSION TIME! <------------------------------
    CLAIM THE TREASURE SPHERE!
    Treasure sphere waves have been traced to the Zanarkand Ruins, once holy
    ground. Don't be the last sphere hunters to claim the prize!
    Objective: Acquire the treasure sphere
    ------------------------------> MISSION TIME! <------------------------------
    
    ...so just stroll N. You will be denied access further by some girl, so what
    do you do? Go up the slope on your right and as far N as you can... if you
    played FFX, a familiar figure stands up here. During the convo a choice
    presents itself - choose [Of course I remember!]. After the convo go down the
    slope and leave this screen by going NW.
    
    On 'Z - dome 1' simply go N - you'll view a scene on 'Z - dome 2'. Where three
    kids have had their first conversation, you'll find a woman selling stuff on
    the left of the screen...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ZANARKAND SHOP
    Potion 50               | Iron Bangle (HP+20%) 500
    Phoenix Down 100        | Silver Bracer (MP+40%) 500
    Antidote 50             | Mythril Gloves (DEF+20) 1000
    Eye Drops 50            | Defense Veil (MDEF+20) 1000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    ...so stock up on Potions, Phoenix Downs and status curing items (or in case
    you've done O'aka debt lowerage, you already have all Hi-Potions you need).
    After stocking proceed N to 'Dome - interior'. Another scene, after which you
    should follow the path which winds N... After seeing another scene with kids
    (make sure you pick [Sure I do!]) proceed further - you'll run into one of the
    goons, who will initiate an easy fight. After the fight proceed further and
    you'll reach 1stcross - take rightmost branch for a chest with MEGA PHOENIX,
    then backtrack a bit and continue N. On your way you'll initiate next fight
    (doesn't matter what choice you pick), loot another chest for PHOENIX DOWN and
    engage into another fight until you finally reach 'Dome - corridor'.
    
    This screen is loaded with people and chests, which have already been looted.
    Don't examine small critters too often, as some steal gil from you (well, it's
    only like 2 or 3 gil at the most). Up the stairs and into 'Dome - cloister 1'
    we goooo! Go thru doors in upper left corner to 'Dome - cloister 2' and then
    go left - a scene will occur. Now you need to use the lift in the middle of
    the room to be taken down to 'Dome - chamber'. Use SSP found below, then
    proceed NW - you'll find Yuna's uncle in the next room, so talk to him (if you
    choose [Not really.] when prompted, this will cause Cid NOT to appear in
    Thunder plains in CH2, but rather in CH3; choosing [You bet I do!] option will
    trigger Cid to appear in Thunder plains in CH2, and CH3 as well (you'll have
    to talk to him at both occassions); CHOOSE [You bet I do!]!!!). Now talk to
    the chubby guy as well - doing this will grant access to 'Dome - great hall'.
    Loot 6 chests for REMEDY, 2x REMEDY, ETHER, ELIXIR, HI-POTION and PHOENIX
    DOWN. Go N to 'Dome - the beyond'...
    
    After a scene go up and another scene will occur. When given choice, pick
    second option (if playing japanese version) or fifth option (if playing US
    version), which is [Is that you, Isaaru?] - this will grant you HEART REBORN
    GG. When blahblah has settled down, use the stairs leading down on N-most end
    of the room to reach 'Dome - treasure c.'. What do you know, a dungeon.
    Beware, Behemoths lurk around here. It's a simple tunnel with lots of jumping
    and climbing... nothing you haven't encountered before. When you see a square
    shaped room on your minimap, get ready! Turn Yuna into white mage (make sure
    she has learned Cura) and reach LV9 with your girls.
    
    *****************************************************************************
    BOSS BATTLE - GUARDIAN BEAST, SACRED BEAST species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2886   | 1000  | 170   | 1  | 200   | WKN | WKN | WKN | WKN | IMM | WKN
    4030   | 1000  | 380   | 2  | 380   | WKN | WKN | WKN | WKN | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, [BER], CUR, STOP, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Amulet      [PixieDust]  | DefenseVeil[MysteryVeil]| Oath Veil  [Oath Veil]
    Amulet      [PixieDust]  | DefenseVeil[MysteryVeil]| Oath Veil  [Oath Veil]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd
    2. Curse - VS one chr - induces curse
    3. <Damocles Photon> - FRATT VS all chrs - fractional mgd, tears off 1/2 MAX
       HP, arc attack
    4. [Eyeing Yuna...] - will now focus any further attacks on Yuna
    5. [Eyeing Rikku...] - will now focus any further attacks on Rikku
    6. [Eyeing Paine...] - will now focus any further attacks on Paine
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Here's the recommended setup for this fight: Mythril Gloves acc (buy in
    Zanarkand shop), any type of acc that grants elemental strike properties,
    Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG -
    pass thru yellow and blue gates to obtain Berserktouch - then inflict berserk
    on Guardian Beast to never see Curse and Damocles Photon. But do note that it
    is quite resistant to berserk; if you have thief with mastered Soul Swipe, use
    it instead. It works like a charm.
    
    One of greatest nightmares makes its return. Fortunately, it's way easier than
    it was in first release. It's very predictable *and* it has an attack pattern
    it strictly follows as well. Its swipe gets one for about 100 damage, and
    Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all
    girls immediately! If it uses Curse, let it be. You just concentrate onto
    wasting the boss before damage piles up too high for you to handle. It's also
    very commendable to break this boss in various aspects, most significantly in
    power field to lessen damage it does even further.
    
    Now that I've covered damage aspects, let me fill you in on boss' attack
    pattern. It will use three swipes in a row, then use Curse on one girl - rinse
    and repeat. If all three girls are cursed, boss no longer uses this attack.
    Furthermore, once you bring its HP to 962 HP or below, you'll start seeing
    Damocles Photon, its most dangerous attack. Attack pattern is implemented
    again - three swipes, followed by Damocles Photon, then repeat. Note that
    damage from Damocles Photon can be halved by shell status.
    
    As you can see from info I've dug up, you're fairly safe until boss loses 2/3
    of its HP. Up to that point you need to worry about keeping your HP only above
    250 HP (just in case it manages to pull a critical on your girls). But as soon
    as it enters Damocles Photon phase, pull out all the healing you can and cast
    Shell on all girls. Get that white mage out now. Still problems beating the
    crap out of it?
    
    If it becomes OSF - you have very easy battle on your hands. Take note of who
    will Beast start to eye (just so you know, Yuna's mine), then protect her
    quickly. Now be careful - Beast will use 'swipe' against targeted girl four
    times, and will then use Photon on fifth turn. Afterwards it'll eye same girl
    or another girl yet again, and so we enter an endless stream of fixed attack
    pattern.
    *****************************************************************************
    
    You will receive SPHERE FRAGMENT KEY ITEM after the battle.
    
    With this Storyline Mission 4 has come to an end.
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 5 - G1105 - Kilika island is in 'awesome' trouble.
    -----------------------------------------------------------------------------
    KILIKA AREA MAP
    
                                 'K - pilgrimage r.'
                                          |
                                          |
                                 'Kilika woods' SSP ----- 'Kilika - hill'
                                          |
                                          |
                                   to Kilika woods
                        PASSAGE BLOCKED UNTIL YOU TALK TO DONA*
                                          |
    'K - Dona's' ----------------- 'K - res. area'
                                          |
                                   'K - dock' SSP
    
    * - if you already had a scene with Dona when visiting Kilika before this
    mission started, talking with her isn't needed
    
    -----------------------------------------------------------------------------
    ITEMS
    - K - dock*: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down
    - K - res. area*: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x
    Holy Water
    - K - hill: Megalixir
    - K - pilgrimage road: Hi-Potion, Ether, Turbo Ether, Menace of the Deep GG
    -----------------------------------------------------------------------------
    * - chests will be empty if you already claimed contents of the chests when
    you visited earlier
    -----------------------------------------------------------------------------
    ENEMIES: Yevon Defender, Stalwart, Yevon Guard, Protochimera, League Fighter,
    League Scout, Death Dauber, Red Elemental, YSLS-Zero (BOSS)
    -----------------------------------------------------------------------------
    
    As soon as you beat up boss of either storyline mission 3 or 4 (depending on
    which you did earlier), you will promptly be thrown onto your next mission. No
    way to go but Kilika, so... Engage! If you've already been to Kilika before,
    then please skip next two paragraphs.
    
    On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x
    ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you
    can examine. In lower right of this section you'll find a woman with two kids
    and monkey-like critter near her. Talk to her and you will be given a
    miniquest of getting Squatter Monkeys in Kilika woods (you can't enter the
    woods yet, so you will have to leave this for later). Then there's a shop you
    in NW corner with following goods...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    KILIKA - DOCK'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Phoenix Down 100        | White Cape (Silenceproof) 3000
    Antidote 50             | Silver Glasses (Darkproof) 3000
    Eye Drops 50            | Star Pendant (Poisonproof) 4000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Now enter N part of Kilika, called 'K - res. area'. On this screen climb
    nearby stairs, then go left. You've just found Dona's house. Heheh - enter the
    house after he runs off. Have a talk with Dona (at the top of her house you'll
    find 1500 GIL), then explore the rest of Kilika (and relieve the chests of
    LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a
    huge boat in SE corner of the screen. Get aboard and you'll find a man with a
    camera on the boat. Talk to him and choose [Okay, thanks!] option.
    
    Nothing else left to do but to go to N gates of 'K - res. area' - you'll be
    let thru the gates automatically and mission starts!
    
    ------------------------------> MISSION TIME! <------------------------------
    AWESOME SPHERE HEIST!
    Break through the checkpoints in the woods and at the temple steps. Once
    you're in, acquire the sphere that New Yevon's been hiding in the temple!
    Objective: Capture the awesome sphere
    ------------------------------> MISSION TIME! <------------------------------
    
    At the clearing go N and you're inside Kilika Woods. Save at SSP nearby, then
    go left at 1stcross (going up or right is useless, as it's a dead end). Keep
    at lefting until you see somebody run across the log to NE. Follow the suite
    by taking somewhat hidden path beneath that log at 2ndcross. As you reach
    3rdcross, keep going N. At 4thcross go E first until you're stopped by two
    soldiers. Back at 4thcross go N - when given choice, select [Just a little
    peak.], and then [More, more!]. Back to 4thcross go E, and at 5thcross go S
    first until you get to two trees bending over the water. Second tree bending
    over the water is your cue - a mark to press Circle will appear in lower
    right, so do it. Get MEGALIXIR up here. Now returtn to 5thcross and go N to
    reach SSP...
    
    BTW, remember the woman in Kilika which asked about bringing her 13 monkeys?
    You can nail them all now, but do note that you cannot return to Kilika until
    CH3. So why not use the chance now and capture all of them? As you're making
    your way around the woods, pay attention to noises. If you HEAR something
    similar to chirping, press X and you will find Squatter Monkey. Repeat until
    all 13 are in your possession.
    
    Back to walkthru... SSP, which of course you'll use. I recommend being at LV12
    at this point of game. Now it's time to play guess-da-pass. First batch of
    soldiers can be dispatched by selecting [Craven Monkey!] - onto next screen
    (note that if you answer incorrectly, you will have to fight them instead)!
    Second batch can be avoided by selecting [Carved Monkey!] - you will get HI-
    POTION, third by selecting [Craven Monkey!] - you will get ETHER, and last
    batch by selecting [Carved Monkey!] TWICE! If you manage to clear thru without
    fighting, you will now get TURBO ETHER and MENACE OF THE DEEP GG! One last
    attempt at climbing the stairs...
    
    *****************************************************************************
    BOSS BATTLE - YSLS-ZERO, DEFENDER species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1935   | 0     | 350   | 1  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    4831   | 0     | 610   | 2  | 1200  | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC
    ------------------------------ ADDITIONAL NOTES -----------------------------
    When oversouled, it loses immunity to silence, poison and curse.
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Wristband   [HyperWrist] | MythrilGlvs[DiamondGlvs]| none       [none]
    Wristband   [HyperWrist] | MythrilGlvs[DiamondGlvs]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Punch'> - VS one chr - phd
    2. <Blast Punch> - STATT VS one chr - fractional std, tears off 1/2 MAX HP and
       delays hit girl's next turn a lot
    3. <Haymaker> - VS one chr - heavy phd, 2 hits
    4. [Bio Mode] - on self - switches to using Bio Punch for three turns
    5. [Silence Mode] - on self - switches to using Silence Punch for three turns
    6. [Bio Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP,
       induces poison
    7. [Silence Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX
       HP, induces poison
    8. [OFF Mode] - after being in selected mode for three turns, it switches back
       to using 'punch', Haymaker and Blast Punch
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Here's what I usually use in this battle and you should too if you've been
    fluently completing sidequests: two Mythril Gloves acc (bought from Zanarkand
    shop), girls as warriors, and possibly gun mage with White Wind and Mighty
    Guard.
    
    Usually starts the battle with Blast Punch. Ah, the memories... But we have to
    make due without Provoke... ok, here's the beef. White mage starts by casting
    Protect on all girls (or use Mighty Guard if you've learned it), then she
    keeps casting Cure/Cura on all three each and every turn (in case of gun mage
    use White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big
    punch.
    
    When you see it charging for an attack, it means it'll use Blast Punch -
    beware, this attack is quite dangerous, for it tears off 1/2 of target girl's
    MAX HP and damage cannot be reduced by shell or protect - so it's in your best
    interest to keep your HP above half at all times. On top it delays hit girl's
    next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from
    that, stay healed, stay protected and stay victorious.
    
    In OSF state Zero is far more predictable, esp by letting you know which
    attacks it'll use. Zero gains the ability to inflict poison and silence on
    your girls with moves called Silence Mode and Bio Mode. When it enters either
    mode, your party will be hit with three punches carrying respective NEGSE. In
    addition these type of punches will reduce hit girl's HP by 1/8, meaning you
    can be hit with it eight times before being KO-ed. When the punching is used
    three times, OFF Mode move is issued.
    
    Still, do not get careless, as Zero still has the ability to use Blast Punch
    and Haymaker - keeping HP up should be one priority. Incidentally, you can
    inflict silence and poison on Zero yourself. Silence is kinda useless (this
    fiend doesn't use magic), but poison can be quite good - for each HP you tear
    off, YRP is closer to victory.
    *****************************************************************************
    
    With this Storyline Mission 5 has come to an end.
    CHAPTER 1 COMPLETE!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------------- CHAPTER 2 - G11CH2 ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 6 - G1106 - Disguising done the girly way!
    -----------------------------------------------------------------------------
    CELSIUS AREA MAP
    
                                     'C - deck'
                                          |
                                 'C - bridge' SSP
                                          |
                                    'C - cabin'
                                          |
                                  'C - engine room'
    
    -----------------------------------------------------------------------------
    ITEMS
    - C - bridge: Al Bhed primer
    - C - cabin: Cat Nip*, Enterprise*
    - C - engine r.: 5x Phoenix Down, 2x Ether, 4x Remedy, 8x Potion, Leblanc's
    Sphere
    - C - bridge: Bum Rush GG**
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    * - Either of the two items you get in 'C - cabin' can only be scored if you
    skipped doing Shave the Hypello! sidequest in Moonflow in CH1.
    ** - obtained automatically after you score yourself three Syndicate uniforms
    -----------------------------------------------------------------------------
    
    Back on board of 'Celsius', talk to Shinra and choose [Sure.]. You will score
    AL BHED PRIMER KEY ITEM. This is followed by talking to Bro, and then heading
    into 'C - engine room' - raid the chests here for 5x PHOENIX DOWN, 2x ETHER,
    4x REMEDY and 8x POTION, and then go into 'C - cabin'. In the hallway you'll
    notice three instrument players (and Tobli, depending on what you were doing
    in previous missions - if you skipped getting gun mage DSP, you'll see three
    instrument players and Tobli). For now leave them alone and check out on
    O'aka, Clasko and Barkeep.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BARKEEP'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Phoenix Down 100        | White Cape (Silenceproof) 3000
    Antidote 50             | Silver Glasses (Darkproof) 3000
    Eye Drops 50            | Star Pendant (Poisonproof) 4000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    O'AKA - CELSIUS SHOP
    ITEMS (before debt is reduced)        | ITEMS (after debt is reduced)
    Potion 49                             | Potion 5
    Hi-Potion 490                         | Hi-Potion 50
    Phoenix Down 98                       | Phoenix Down 10
    Antidote 49                           | Antidote 5
    Eye Drops 49                          | Eye Drops 5
    Echo Screen 49                        | Echo Screen 5
    Soft 49                               | Soft 5
    Holy Water 294                        | Holy Water 30
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    While here, also choose [Rest.] option while talking to Barkeep. Now back to
    the hallway where musicians are... Talk to the fattest one (he's playing the
    drum) and choose top option to initiate a sequence. You now need to push the
    guys into the elevator - start with Tobli. It can be a pest, but persevere,
    the reward is worth the effort you'll put into it. Once you get the midget in,
    push trumpet guy into the lift, followed by harp guy and finally drum guy.
    Good job! Now here's the catch: if you're playing japanese FFX-2, you get CAT
    NIP ACC (when girl is low on HP, everything deals 9999 damage), but if you're
    playing US version, you get ENTERPRISE ACC.
    
    A bunch of scenes will follow - when Yuna wakes up, restock if need be and
    head for the bridge now. Talk to Bro to initiate a choice - [I've decided.]
    advances the story and two HS appear on NavMap. Note that you won't be able to
    choose any other destination for now!
    
    a) If you choose Mushroom R. - after long scenes you'll be aboard Celsius. Oh
       joy, LB. annoys us again - LEBLANC'S SPHERE KEY ITEM is yours. Mission
       start!
       - if you side with League, you won't be able to get Blood of the Beast and
         Shining Mirror GG
       - entry to Bevelle will be forbidden for whole CH2 and good deal of CH3
       - there will be a subquest in Mushroom in CH5 (not doable if you sided
         with Yevon instead)
       - certain CommSphere in Bevelle in CH4 will be shot at
       - siding with League is important, if you're going for 100% in one game
    
    b) If you choose Bevelle - Scenes, scenes and more scenes. When you're back
       onboard Celsius, LB. will be shown in a short scene... LEBLANC'S SPHERE
       KEY ITEM is yours. Mission start!
       - if you side with Yevon, you'll forfeit Nooj's Sphere key item
       - there will be a subquest in Mushroom in CH2 (not doable if you sided
         with League instead)
       - you will never be able to enter League HQ during CH2 and 5
       - certain CommSphere in Mushroom in CH4 will be thrown into water
       - if you side with Yevon, you can obtain 99% in one game
    
    ------------------------------> MISSION TIME! <------------------------------
    STRIP SEARCH?
    The LB. Syndicate may have stolen the Gullwings' hard-earned sphere, but
    you're going to sneak into Chateau LB. and steal it right back! Locate the
    Syndicate members deployed across Spira and relieve them of their clothing!
    Objective: Acquire three women's Syndicate uniforms
    ------------------------------> MISSION TIME! <------------------------------
    
    Head to bridge and talk to MN for HS to appear in Guadosalam. When you beam
    down, go up and try to enter the Chateau... sorry, no access (this is an
    important event which adds %). We'll need to obtain 3 dresses to disguise
    ourselves. Skip next paragraph to find information on how to obtain the
    disguises.
    
    NOT SO FAST! Let's have some fun first! Second opportunity of completing bonus
    stuff is at your disposal. Don't want to be bothered with it, but instead wish
    to continue the story?
    Press CTRL + F and type in this phrase, without the asterisks: *SKIP002*.
    
    #############################################################################
                             MID-SM6 BONUS STUFF - EX003
    #############################################################################
    
    OTHER REFERENCES: STUFF003
    
    -----------------------------------------------------------------------------
    AREA          | EXPECT WHAT?
    -----------------------------------------------------------------------------
    Besaid ------------------------------------------------------ Sidequest m. 06
    Kilika ---------------------------------------------------------------- Scene
    Luca ------------------------------------------------------------------ Scene
    Mi'ihen ----------------------------------------------------- Sidequest m. 07
    Mushroom R. --------------------------------------- Sidequest m. 08[A], Scene
    Djose --------------------------------------------------------------- Caution
    Moonflow ---------------------------------------------------- Sidequest m. 09
    Guadosalam --------------------------------------------------------- Minigame
    Thunder p. --------------------------------------------------------- Minigame
    Macalania ------------------------------------------------- [Sidequest m. 10]
    Bikanel ------------------------------------------------------ Scene, Caution
    Bevelle ------------------------------------------------------------- Nothing
    Calm lands -------------- Publicity m., Bride m., Scene, [Sidequest m. 11[B]]
    Gagazet ------------------------------------------------------ Scene, Caution
    Zanarkand --------------------------------------------------- Sidequest m. 12
    -----------------------------------------------------------------------------
    
    Storyline m.     - Triggers next storyline mission and advances the story. Be
                       advised that you cannot return to airship during some of
                       such missions.
    Sidequest No.    - Denotes sidequest is available in target area.
                       [...] parenthesis denote that sidequest is 'hidden', ie
                       you can't see it on NavMap screen. You need to beam down
                       to target area and find the trigger which allows you to
                       start the mission.
    Treasure         - Visit the area and free the contents of all chests.*
    Scene            - Area worth visiting for few extra scenes.
    PR Mission       - Most extensive sidequest IMO. Triggered in CH1 and lasts
                       whole game. Simply play minigames and lose credits.
    Bride Mission    - Another extensive sidequest. Not worth your time IMO.
    Caution          - Be careful when picking these destinations. Each of those
                       prompts you to advance storyline mission 6, but we don't
                       want that right now.
    
    *   - Even though not indicated, all of the 15 areas you can visit contain
          treasure chests that can be looted.
    [A] - This sidequest is only available if you've returned the certain sphere
          to New Yevon.
    [B] - This sidequest is only available after you complete sidequest mission
          07 successfully.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    1B. BESAID                   ACCESS TO SIDEQUEST MISSION 06!!!
    -----------------------------------------------------------------------------
    BESAID AREA MAP
    
                                NO ACCESS TO CLOISTER
                                          |
    'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                          |
                                          |            |-------- 'B - house 1'
    'B - lodge' --------------|           |            |
                              | ---- 'B. village' -----|-------- 'B - house 2'
    'B - shop' ---------------|           |            |
                                          |            |-------- 'B - house 3'
                                          |
                              'B - village slope' SSP
                                          |
                                  'B - promontory'
                                          |
    'B - waterfall w. 2'          'B - ancient r.'
        |                                 |
    PASSWORD*                    'B - waterfall w. 1'
        |                                 |
    'B - cave' SSP ------------- 'B - crossroads' ----- 'B - valley'
                                          |
                                    'B - beach'
    
    * - denotes another password protected door - unlock it by entering second set
    of four ciphers (find details by CTRL + F and type: 1A. BESAID)
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - shop*: Besaid Key
    - B - nuns' chamber: Search Sphere
    - B - waterfall w. 1: Wall Ring
    - B - beach**: Enigma Plate GG, Power Wrist, Silver Bracer, Titanium Bangle,
    Mortal Coil GG, Beaded Brooch, Diamond Gloves, Faerie Earrings, Adamantite
    - B - beach: 2x Hi-Potion, 1500 gil
    - B - cave: 3x Potion, 2x Ether
    -----------------------------------------------------------------------------
    * - sometimes Besaid Key may be sold to somebody else - for details look in
    CH3 part of the walkthrough under entry for Calm lands
    ** - all of the items mentioned in this entry are awarded for clearing
    Gunner's Gauntlet minigame within specified time limit and by scoring the
    required amount of points - and it's completely optional
    -----------------------------------------------------------------------------
    ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea,
    Sallet, Barbuta, Lesser Drake
    -----------------------------------------------------------------------------
    
    Beam down... look who's here. It's the Besaid Aurochs. Don't talk to any of
    them yet, instead we'll explore. Check 'B - shop' out.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BESAID SHOP
    Potion 50               | Watery Gleam (Waterstrike) 3000
    Phoenix Down 100        | Blue Ring (Water Ward, Water ACTA) 3000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    As far as the rest of the village goes, nothing of special interest. Now back
    to 'B - waterfall w. 1' and drop down behind first bridge to score WALL RING
    ACC. On 'B - beach' climb the ledge immediately to your left as you enter and
    hop across to reach the secluded area of the beach with two chests containing
    1500 GIL and 2x HI-POTION. Then you can score 3x POTION and 2x ETHER in 'B -
    cave', but latter only if you have found second set of four ciphers using
    Search Sphere. Return to Besaid Aurochs, talk to either of them and when
    prompted, choose [You're on, Beclem.]...
    
    ------------------------------> MISSION TIME! <------------------------------
    RUN THE GUNNER'S GAUNTLET!
    Gun down fiends and make your way to the beach within the time limit! Score
    high and put Beclem's record to shame!
    Objective: Score more than 500 points and make your way to the beach
    ------------------------------> MISSION TIME! <------------------------------
    
    This mission is more of a minigame. Your objective is to rack more than 500
    points in a game called Gunner's Gauntlet. Unfortunately for you I will need
    to direct you to another part of my guide, section 19, where all details for
    this minigame are included. You have 7 minutes to make it to Besaid beach.
    Sounds easy, eh? Well, it's not easy since you have to be better than 500
    points in order to have this MISSION ACCOMPLISHED! If you manage to score more
    than 500 points, you also score ENIGMA PLATE GG.
    
    After completing the sidequest mission you can attempt Gunner's Gauntlet yet
    again for higher levels and more prizes, which are: POWER WRIST ACC, SILVER
    BRACER ACC, TITANIUM BANGLE ACC, MORTAL COIL GG, BEADED BROOCH ACC, DIAMOND
    GLOVES ACC, FAERIE EARRINGS ACC and ADAMANTITE ACC.
    
    Of all those prizes there are only two left that are IMO worthy to long for.
    One is Mortal Coil GG and other Adamantite (DEF+120, MDEF+120, Auto-Wall AAB,
    but reduces AGL by 30 points). If you're not feeling up to task, feel free to
    explore the rest of Besaid and do stuff. If scoring 500 points is too much for
    you, you can attempt this cheesy trick - at 'B - waterfall way 1' stand below
    the very last waterfall. If you stand here and gun down enemies, you won't be
    attacked at all! This is the safest place to rack up insane amounts of points,
    and scoring that Adamantite should be a breeze.
    
    KADFC suggests this:
    - You must be at Lv6+ to get Volleys from Bicocettes.
    - Once you get one, and have at least 50 HP, immediately run to the blind
      spot. It doesn't matter if you get hit or not, you should have enough HP to
      last
    - If you get hit, other fiends close by won't attack you unless they're
      coming up.
    - Once at the blind spot, keep on pressing Circle. The dead-click, a word
      that I just made up, means fiend clicked on will be killed later on.
    - Keep on pressing Circle, until you see Bicocette (the purple fiend with a
      purple/violet shell). You can do this anytime during or before he leaves
      the screen. I prefer before it leaves the screen. Fire the Volley.
    - This will kill all the fiends that had the dead-click on it. It doesn't
      matter how far they went, they are dead. Don't bother to go all the way
      back and collect all the ammo, the only one that you'll need is from
      Bicocette (THE VOLLEY!)
    - Repeat until you have around 40 seconds left. Adamantite is yours!
    
    -----------------------------------------------------------------------------
    2B. KILIKA
    -----------------------------------------------------------------------------
    KILIKA AREA MAP
    
                               PASSAGE CURRENTLY BLOCKED
                                          |
                                   'K - dock' SSP
    
    -----------------------------------------------------------------------------
    ITEMS
    - K - dock: Turbo Ether, 2x Mana Tablet
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    You will NOT be permitted inside Kilika for duration of CH2. Still, you can
    score TURBO ETHER and 2x MANA TABLET from two chests by jumping over boats to
    get to them.
    
    -----------------------------------------------------------------------------
    3B. LUCA
    -----------------------------------------------------------------------------
    LUCA AREA MAP
    
                                     TO MI'IHEN
                                          |
                                    'Outskirts' SSP
                                          |
                                      'Square'
                                          |
                                      'Bridge' ---- 'Theater' -- 'T - reception'
                                          |
    'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                          |
                             |------------|------------|
                             |                         |
                         'Dock 2'                   'Dock 5'
                             |                         |
                             |-------- 'Dock 3' -------|
    
    -----------------------------------------------------------------------------
    ITEMS
    - Outskirts: 2x Light Curtain
    - Square: Covetous GG
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    Descend the stairs in 'Outskirts' to trigger a scene (near the base of stairs
    jump to the chest with 2x LIGHT CURTAIN inside). What the... Shelinda? Press
    R1 or R2 to switch between camera angles. Then Shelinda will hold a short
    interview with Yuna. As a reward you receive COVETOUS GG. After chit-chat
    revisit Luca theater and buy more music and/or movie spheres, if you wish.
    Fortunately, blitzball is still not available, but Sphere Break minigame is.
    
    -----------------------------------------------------------------------------
    4B. MI'IHEN                  ACCESS TO SIDEQUEST MISSION 07!!!
    -----------------------------------------------------------------------------
    MI'IHEN AREA MAP
    
                      TO MUSHROOM R.
                            |
                   'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                            |                                    |
                  'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                            |
                  'Highroad - newroad, S'
                            |
               NO ACCESS AFTER SIDEQUEST 07
                            |
                 'H - agency, front' SSP ------------- 'H - agency'
                            |
                   'Highroad - central'
                            |
                      'Highroad - S'
                            |
                  'Highroad - S end' SSP
                            |
                         TO LUCA
    
    -----------------------------------------------------------------------------
    ITEMS
    - H - S end: Muscle Belt, 1000 gil, 3x Phoenix Down
    - H - south: 3x Antidote
    - H - central: Potion, Silver Bracer, 3x Holy Water
    - H - agency, f: 3x Eye Drops
    - H - newroad, N: 3x Phoenix Down
    - H - north: 2x Grenade
    - H - oldroad, N: Ether
    - H - oldroad, S: 2x Potion, 3x Echo Screen, 3x Soft
    - Chocobo kwest: Chocobo Feather*, Chocobo Wing*, Gold Hourglass*, Selene
    Guard GG
    -----------------------------------------------------------------------------
    ENEMIES: Bully Cap, Fly Eye, Shantak, Wild Wolf, Peregrine, Purpurea,
    Quadricorn, Iron Giant, Flan Palido, Divebeak, Chocobo Eater (BOSS)
    -----------------------------------------------------------------------------
    * - refer to mission walkthru just a bit below for info on how to get these
    -----------------------------------------------------------------------------
    
    Enter the area to 'H - S end'. On your way to 'H - agency, f' you can raid
    seven chests with MUSCLE BELT ACC, 1000 GIL, 3x PHOENIX DOWN, 3x ANTIDOTE, 3x
    POTION, SILVER BRACER ACC and 3x HOLY WATER. Behind the agency you can nail 3x
    EYE DROPS. Do NOT enter the agency yet! If you're doing publicity and/or
    bridal mission/s, you *must* explore the rest of Mi'ihen. Reason? If you
    attempt sidequest mission available here, certain parts of Mi'ihen become
    blocked until CH3. So if you wanna get everything, don't enter the agency,
    instead ransack the chests still left for 3x PHOENIX DOWN, 2x GRENADE, ETHER,
    2x POTION, 3x ECHO SCREEN and 3x SOFT. Now you are ready to take the quest!
    
    Enter the agency - inside you will see a girl talking about chocobos. Here are
    shop's wares...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    MI'IHEN - AGENCY'S SHOP
    Potion 50               | Iron Bangle (HP+20%) 500
    Phoenix Down 100        | Silver Bracer (MP+40%) 500
    Antidote 50             | Gauntlets (STR+5, DEF+5) 2500
    Eye Drops 50            | Tiara (MAG+5, MDEF+5) 2500
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Exit the agency and approach the girl on the summit... While you're talking
    with the girl, a choice will pop up - pick [I think I remember...] and then
    [Of course!]. Thanks to Gigafreak for getting one worry off my back.
    
    ------------------------------> MISSION TIME! <------------------------------
    CUCKOO FOR CHOCOBOS!
    Your mission: catch the chocobo for Calli! Follow Captain Rikku's instructions
    and bring that winged whirlwind to justice! It's the kwest of a lifetime!
    Objective: Capture the chocobo?
    ------------------------------> MISSION TIME! <------------------------------
    
    There goes Rikku, so follow her innocent... I mean, follow her! From your
    position take the exit S from Rin agency. Follow Rikku by running S all the
    time. Don't fall too far behind or you will have to retry this part of hunting.
    Still, I recommend that you do fall behind couple of times.
    
    As you'll run S, you'll spot some feathers on the ground. Simply run over them
    and a chime will sound. Why bother? On your trip Rikku will stop three times
    and make a comment. Pick [Sure!] to get a chance to nail a prize or [Not this
    time.] to continue the pursuit.
    
    If you'll go for the chests, here: for 0 feathers ran over chest is empty, for
    1-3 you get 2x CHOCOBO FEATHER, for 4-14 you get 3x CHOCOBO FEATHER, for 15-17
    you get 2x CHOCOBO WING, for 18-21 you get 3x CHOCOBO WING. You can't raid
    same chest multiple times and hope for multiple copies of items. After prize
    is looted, choose [You betcha!] to retry.
    
    Amount of feathers also dictates award you get once you leave this screen: for
    0 feathers ran over you get big fat nothing, for 1-8 you get GOLD HOURGLASS,
    for 9-15 you get CHOCOBO FEATHER, for 16-21 you get 2x CHOCOBO FEATHER.
    
    Chocobo will now want to play left-middle-or-right minigame with you. Paine
    will cover one end of the road, while Rikku occupies the other. Have Yuna
    approach the chocobo at side of the road and it will escape ahead. When you
    approach it again, you are given three seconds to judge (based on direction
    chocobo is looking at) in which direction chocobo will try to make it past
    you. If chocobo is looking left, press left directional, if right, press right
    directional. If it's looking in Yuna's direction, don't press anything. Guess
    correctly five or six times and it's onto next screen. You *must* mess up
    twice or thrice, as messing up is grounds for one event later in this mission
    and a subquest in CH4.
    
    Tip: at one point game will inform you that chocobo lost its concentration, so
    it will be much easier to guess where it wants to run. Contributor Bryan G.
    says that if you manage to stop it in its tracks six times in a row, you can
    already catch it here. Sweet.
    
    Follow Rikku and Paine in their tracks - their location will be marked by a
    blue encircled arrow on the minimap. Each time you arrive at marked
    destination, a scene will occur. After you view second one and you have Yuna
    run S, you *must* see a scene where Rikku lands on her butt. After viewing
    third scene in total, chocobo escapes again. Arrrrgh, so close too! Just you
    wait! Go all the way to S exit of 'H - S end' - talk to the nearby female Al
    Bhed twice and pick [Please, yes!]. Chocobo is yours at last!
    
    Time for one of many friendly reunions as well. When Yuna is under your
    control again, save your game, then follow Rikku and Paine - notice the red
    arrow in minimap? After a scene you have 150 seconds to make it to the point
    of impact before it's too late... got you worried, huh? That's more then
    enough time.
    
    *****************************************************************************
    BOSS BATTLE - CHOCOBO EATER, EATER species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2350   | 230   | 350   | 1  | 500   | WKN | NTH | NTH | NTH | IMM | NTH
    2993   | 230   | 680   | 2  | 770   | WKN | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC,
    %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Wall Ring   [3x X-Potion]| X-Potion   [ShiningBrcr]| none       [none]
    Wall Ring   [5x X-Potion]| 2x X-Potion[2xShiningBr]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <Lv2 element magic> - VS all chrs - respective type of mgd
    2. <'Smack'> - VS one chr - phd
    3. [Me no like you!] - charge up turn for [Tired of...] - will attack that
       girl four times
    4. [Tired of Yuna!] - VS Yuna - phd
    5. [Tired of Rikku!] - VS Rikku - phd
    6. [Tired of Paine!] - VS Paine - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Boss relies heavily on brute force, but is also capable of using a variety of
    element spells against your party - Thundara, Blizzara, Fira and Watera. But
    do you know what makes him extra easy and predictable? Whenever it uses
    'smack', it will always attack the girl with highest current HP.
    
    Should you choose to make half of its attacks useless, you have several
    options at your disposal - silence it, or steal all of its MP (quite a few
    ways to do it). It can also be slowed, further making its appearance futile.
    You cannot lower the damage it does to you as boss is immune to STR down NEGSE
    - but you can affect its DEF and MDEF instead.
    
    A nice way to start the battle is using warrior's Armor and Mental Breaks,
    followed up by black mage's fire spells or Flametongue ACTA by warrior. If you
    want to draw attacks to a specific girl, make her HP as high as you can prior
    to battle, beef up her DEF and cast Protect over her during battle. Remember
    to regularly heal her and you cannot lose this battle.
    
    OSF battle is IMO even easier than 'regular' battle. Like with OSF Guardian
    Beast Eater will make a move called 'Me no like you!' - afterwards it will
    launch four PATK against the girl chosen. After those four attacks it may
    switch back to flurry of MATK (set up reflect to have spells bounce back at
    Eater) or decide to continue being tired of a certain girl. Don't forget that
    protect can be helpful here as well. Reducing boss' MAG stat will be useful in
    reducing damage it does with its MATK. Or - simply silence it.
    *****************************************************************************
    
    MISSION ACCOMPLISHED! You receive SELENE GUARD GG! Do not press any buttons
    during ending scene - you must see an event where Rikku will be running across
    the bridge like crazy, causing the approaching hover to fall off the cliff in
    the process - take note that you won't actually see the scene itself, but it's
    easy to draw this conclusion from the events prior to the hover falling off
    the cliff. You're back on Celsius, but there's more to be done on Mi'ihen
    road. Once again choose to beam down there - look, it's Clasko! Talk to him or
    the girl nearby and pick [All aboard!]. They both board Celsius, so do the
    same.
    
    -----------------------------------------------------------------------------
    5B. MUSHROOM R.              ACCESS TO SIDEQUEST MISSION 08!!!
    -----------------------------------------------------------------------------
    MUSHROOM R. AREA MAP
    
                HQ CAN'T BE ENTERED AT THIS TIME
                               |
                       'Youth HQ' SSP
                               |
                        'M - plateau'
                               |
                        NO ACCESS!***
                               |
                        'M - HQ lift'
                               |
       'Den of Woe'**          |
              |                |
       'M - ravine 2'          |
              |                |
    'M - ravine 1' SSP* -------|
                               |
                       'M - ravine path'
                               |
                               |----------|--------------------- TO DJOSE
                                          |
                                 'Mushroom rock' SSP
                                          |
                                     TO MI'IHEN
    
    * - While you're navigating 'M - ravine path', look for some rocks which serve
    as a drop off base to reach 'M - ravine'.
    ** - Den of Woe is currently off limits. Only way to enter this dungeon is by
    collecting 10 Crimson Spheres, which spans over all five story chapters.
    *** - If you gave the sphere back to New Yevon, 'M - HQ lift' is as far as you
    can get during this CH.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Mushroom: 1500 gil, Hi-Potion
    - M - ravine 1: 2x Turbo Ether, Phoenix Down, Ether
    - M - ravine 2: Crimson Sphere 7
    - M - HQ lift: Kinesis Badge**, Shining Mirror GG**, Shining Bracer***
    - Youth HQ: Mythril Bangle***
    -----------------------------------------------------------------------------
    ENEMIES: Coyote, Drowsy Ochu, Tonberry, Bully Cap, Red Elemental, League
    Raider*, League Warrior*, League Trooper*, League Soldier*, League Ranger*,
    Miss E. (BOSS)*
    -----------------------------------------------------------------------------
    * - these enemies will fight you if you gave the sphere back to New Yevon
    ** - these items are obtained if you gave the sphere back to New Yevon
    *** - these items are obtained if you gave the sphere to Youth League
    -----------------------------------------------------------------------------
    
    Depending on events you did in the past two possible outcomes may happen here.
    First I'll tell what happens if you give the sphere back to New Yevon.
    
    As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in
    upper left. Follow it and scene is triggered. It's time to kick some high ass,
    then! Mission starts as you enter 'M - ravine path'.
    
    ------------------------------> MISSION TIME! <------------------------------
    WHO NEEDS AN INVITATION?
    The Youth League's edgier members have drawn their own conclusions and
    declared the Gullwings an enemy. Beat them back as you push through to League
    headquarters!
    Objective: Reach the lift leading to headquarters
    ------------------------------> MISSION TIME! <------------------------------
    
    Before you can use the lift, you'll need to dispose of two soldiers. Piece of
    cake. Board the lift and kill next four soldiers (in waves of two). On your
    way to second lift you could prolly be bothered enough to dispose of any Ochus
    you can lay your swords on - EXP awarded is well worth the effort put in.
    After killing both Ochus you will encounter fourth and last wave of rogue
    soldiers - kill them.
    
    Yooohooo, Red Riding Hood... what the...?
    
    *****************************************************************************
    BOSS BATTLE - MISS E. & 2x LEAGUE WARRIOR
    ----------------------------- MISS E. STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1840   | 450   | 200   | 2  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Wall Ring                | 3x Phoenix Down         | none
    Wall Ring                | 2x Mega Phoenix         | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Haste - on herself - induces haste status
    2. Thunder - LATT VS all chrs - light mgd
    3. Slow - VS one chr - induces slow status
    4. 'Swipe' - VS one chr - phd
    5. Sleep - VS one chr - induces sleep
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    -------------------------- LEAGUE WARRIOR STATISTICS ------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    422    | 26    | 70    | 1  | 120   | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    SLE, CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Hi-Potion                | Hi-Potion               | M-Bomb
    2x Grenade               | 2x Grenade              | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    How would you like this battle to play out? As a rule of thumb Miss E. will
    usually try to haste herself first turn she gets in battle. After that she
    favors PATK, but as her HP grows lower and lower, you will be seeing more and
    more of status magic being used against your girls, especially slow. Counter
    this either by dispeling Miss E.'s haste, or put her to sleep (quite an
    abnormal status immunity to be missing from a boss) and then pound her with
    MATK.
    
    Two soldiers that are nearby to help 'defeat' (or be defeated) you are quite
    laughable. Nevertheless, dispose of them first - their HP is not so high, but
    should you leave them to keep attacking you, there would be too much worries
    on your back, so... kill both soldiers first, then turn your attacks against
    Miss E.
    
    Miss E. surprisingly also packs Thunder magic, which hits all girls, so in
    heat of battle you may want to switch to white mage and have her cast Shell on
    all girls. If you can keep Miss E. asleep during whole battle, you will almost
    certainly see no attacks coming from her direction.
    *****************************************************************************
    
    After kicking her ass use the second lift. On 'M - HQ lift' approach the big
    lift... figures. Cluck cluck! MISSION ACCOMPLISHED! You receive KINESIS BADGE
    ACC and SHINING MIRROR GG.
    
    And now for story telling of what happens if Youth League got the sphere...
    
    As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in
    upper left. Follow it and scene is triggered - enter 'M - ravine path'. Before
    you can use the lift, couple of soldiers will tell you that about escort.
    Board the lift and proceed going N - on your way to second lift you will
    notice couple of Ochus. If you don't wish to fight them, go past them, but
    *slowly* - tilt your left stick ever so ligthly so that Yuna tiptoes.
    
    When you get to 'M - HW lift', storm the chest for SHINING BRACER ACC, then
    use the lift to enter 'Youth HQ'. Here jump to tiny path on right side of the
    screen and score MYTHRIL BANGLE ACC. Don't forget to find Elma and Lucil
    around here - have a chat with them.
    
    Regardless of your past choices you can do this: after completing sidequest
    mission (or if you weren't doing it) beam down to 'Mushroom rock' again -
    visit N part of this screen, use the stone as the lift and raid two chests
    here for 1500 GIL and HI-POTION. Then return to 'M - ravine path' once again.
    Remember the place where Slim and Fatso jumped down in 'M - ravine 1' to
    access some weird door? Do the same yet again and find your way to that weird
    door (during your trip raid the chests for 2x TURBO ETHER, PHOENIX DOWN and
    ETHER). In 'M - ravine 2' a scene will issue, after which you obtain CRIMSON
    SPHERE 7 KEY ITEM (make sure you watch it as soon as you're aboard Celsius!).
    There's nothing more left to do here.
    
    -----------------------------------------------------------------------------
    6B. DJOSE
    -----------------------------------------------------------------------------
    ITEMS, ENEMIES and DJOSE AREA MAP are presented in FIRST DISGUISE section.
    -----------------------------------------------------------------------------
    
    Do not enter Djose area just yet!
    
    -----------------------------------------------------------------------------
    7B. MOONFLOW                 ACCESS TO SIDEQUEST MISSION 09!!!
    -----------------------------------------------------------------------------
    MOONFLOW AREA MAP
    
                                   TO GUADOSALAM
                                          |
                                 'M - N bank road'
                                          |
                                   'M - N wharf'
                                          |
                                'M - N wharf - dock'
                                          |
                                'M - S wharf - dock'
                                          |
                                 'M - S wharf' SSP
                                          |
                                    'M - S bank'
                                          |
                                  'M - S bank road'
                                          |
                                      TO DJOSE
    
    -----------------------------------------------------------------------------
    ITEMS
     - M - S bank: gun mage DSP*, Seething Cauldron GG*, Muscle Belt*
    -----------------------------------------------------------------------------
    ENEMIES: Bandit, Blackguard, Shell Shocker, Agama, Takouba, Flan Blanco,
    Protochimera, Quadricorn, Chocobo
    -----------------------------------------------------------------------------
    * - items nailed depend on your actions in sidequest mission in CH1; see the
    chart below for info on what you'll receive
    -----------------------------------------------------------------------------
    
    Rightio then, let's do some selling! As soon as you have control, go right. On
    'M - S bank' talk to red midget and pick [Okay, sounds like fun!]. Mission has
    started!
    
    ------------------------------> MISSION TIME! <------------------------------
    YRP, THE SCALPERS THREE!
    Talk to people along the south and north banks of the Moonflow with Square and
    sell as many tickets as possible. The base price is 500* gil, but if you can
    sell the tickets off at a higher price, the profits are yours!
    Objective: Sell tickets and report to Tobli
    ------------------------------> MISSION TIME! <------------------------------
    
    * - if you did not speak to Tobli before completing Shave the Hypello mission
    in CH1, then the base price for tickets will be 1000 gil instead!
    
    You have ten tickets to be sold to some people found in Moonflow (14 people
    are willing to buy tickets). You can sell tickets by addressing people with
    Square. You will be given a choice of how much will you charge for single
    ticket - will you charge 200, 500, 1000, 1500 or go as high as 2000 gil?
    Choice is yours... or not, if you follow this guide. Note that you can try
    selling the ticket to specific person only once! If you charge too high,
    person won't buy a ticket and you will have wasted one chance out of ten you
    are given. And finally, not everyone is willing to buy tickets. Play your gil
    smart and you will win.
    
    Here's the chart of peeps and how much gil you can relieve them of:
    -----------------------------------------------------------------------------
    Screen            | Person's description                             | Gil
    -----------------------------------------------------------------------------
    M - S bank road   | man at N entrance                                | 200**
                      | woman at S entrance                              | 1500*
    M - S bank        | woman with bouncing kid                          | 1000**
                      | woman with red bandanna                          | 1500*
    M - S wharf       | man sitting on right end of the bench            | 1000**
                      | woman just below the SSP                         | 1500*
    M - S wharf, dock | man in lower left corner                         | 2000*
                      | man sitting on the stairs                        | 1500*
    M - N wharf, dock | girl in upper right corner                       | 2000*
                      | boy to the right of lowest Hypello               | 2000*
    M - N wharf       | only woman on this screen                        | 2000*
                      | only man on this screen                          | 500**
    M - N bank road   | first man on the side of the road                | 1500*
                      | man near old woman                               | 2000*
    -----------------------------------------------------------------------------
    *  - sell tickets to these people
    ** - don't sell tickets to these people
    
    Maximum gil profit amount you can score is 12500 gil. After you attempt to
    sell your 10th ticket, you will automatically view a scene with red midget.
    You *must* sell all 10 tickets with a profit or at least breaking even - this
    makes sure you get full % for the event! It's also important for later events
    in the game. MISSION ACCOMPLISHED! What, the rewards? Here...
    
    TICKETS SOLD | SQM03* | PROFIT | REWARDS
    -----------------------------------------------------------------------------
    0 - 5        | na     | na     | nothing
    6 - 9        | yes    | yes    | profits, Seething Cauldron GG
    6 - 9        | yes    | no     | nothing
    6 - 9        | no     | yes    | profits, gun mage DSP, Seething Cauldron GG
    6 - 9        | no     | no     | gun mage DSP
    10           | yes    | yes    | profits, Muscle Belt, Seething Cauldron GG
    10           | yes    | no     | Muscle Belt, Seething Cauldron GG
    10           | no     | yes    | profits, gun mage DSP, Seething Cauldron GG
    10           | no     | no     | gun mage DSP, Seething Cauldron GG
    * - SQM03 column denotes whether or not sidequest mission 03 was completed
    
    After completing this mission there's not much you can toy around with left.
    
    -----------------------------------------------------------------------------
    8B. GUADOSALAM
    -----------------------------------------------------------------------------
    GUADOSALAM AREA MAP
    
                                     'Chateau'*
                                          |
                                          N
                                          |
             'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
                                          |
                                          |--- MIDDLE --- 'G - shop'
                                          |
    TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                          |
                                          |
                                          |------ SE ------ 'G - data dealer'
                                          S
                                          |
                                    TO MOONFLOW
    
    * - You aren't able to enter the Chateau yet.
    ** - You can enter the mystery door in CH5, but only if you get Episode
    Complete! for Guadosalam later in CH5.
    *** - You will NEVER be able to enter the Farplane.
    
    -----------------------------------------------------------------------------
    ITEMS
    None.
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    Here's a nice way of getting 90000 gil in a flash. Save your game first. Enter
    'G - data dealer' screen - BTW, you need 10000 gil. Talk to the guy behind the
    counter, pick [Got any data?], then [Sounds good, I'll take it.]. You will be
    given a clue about THE person, now you need to figure out just who the hell is
    THE person. Meaning you should address various people in Guadosalam and hope
    you'll manage to find correct one. If one clue is not enough, pick [Got any
    data?] again and you'll learn of second clue.
    
    Solution? Try out three people by addressing them with Square button. Once you
    nail the correct one, you receive grand prize of 10000 times X (X ranges from
    1 to 10) gil (sooner you figure out who THE person is, fatter the reward).
    Should you fail to locate THE person, you lose 10000 gil you paid for the
    info. Oopsies.
    
    Here's a handy chart with first hint provided and who's THE person.
    TIP                            | WHO IS IT?                           | GIL
    -----------------------------------------------------------------------------
    - He is someone loafing about  | Hypello in 'Tobli productions'.      | 25000
      indoors.                     |                                      |
    - The person is a woman.       | Woman in green clothes in NW part    | 25000
                                   | of Guadosalam.                       |
    - The guy you're after is just | Man in red boxershorts just outside  | 25000
      sitting around.              | 'G - data dealer.'                   |
    - It's someone right next to a | Man to the left of entrance to 'Tobli| 30000
      door.                        | productions'.                        |
    - This man bears himself with  | Man with brown helmet just outside   | 30000
      confidence.                  | 'G - data dealer.'                   |
    - It was someone rather young, | Woman with red bandanna in NW part   | 30000
      yes.                         | of Guadosalam.                       |
    - This individual can be found | Fatso in 'G - shop'.                 | 30000
      indoors.                     |                                      |
    - It's someone sitting down. I | Man in blue-sleeved shirt sitting    | 40000
      wonder what he's doing there?| in NW part of Guadosalam.            |
    - I believe it's someone       | Woman in green and brown clothes     | 40000
      interested in joining the    | standing to the right of entrance    |
      Syndicate.                   | in the Chateau.                      |
    - It's a guy sitting down.     | Kid with helmet just outside 'G -    | 50000
                                   | data dealer.'                        |
    - It's someone near the door   | Man with blue bandanna in SW part of | 50000
      that will not open.          | Guadosalam.                          |
    - I haven't the slightest clue | Hypello which keeps walking around   | 50000
      what this guy is doing.      | Guadosalam.                          |
    - It's someone by the entrance | Man near the exit to Thunder p.      | 60000
      to town.                     |                                      |
    - It is a woman.               | Woman to the right of entrance to    | 70000
                                   | 'Tobli productions.'                 |
    - This guy's in a place you    | Shopkeeper of 'G - shop'.            | 80000
      wouldn't expect.             |                                      |
    - It's the last person you'd   | Data dealer himself.                 |100000
      expect, no question.         |                                      |
    -----------------------------------------------------------------------------
    
    And let me not forget listing down shop's wares.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    GUADOSALAM - SHOP
    Potion 50               | Pearl Necklace (Pointlessproof) 4000
    Antidote 50             | Angel Earrings (Deathproof) 5000
    Eye Drops 50            | Gold Anklet (Stoneproof) 5000
    Echo Screen 50          | Kinesis Badge (Slowproof, Stopproof) 10000
    Soft 50                 | Mute Shock (Silencetouch, Silence ACTA) 15000
    Holy Water 300          | Venom Shock (Poisontouch, Bio ACTA) 15000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    But what is the ultimate goal of visiting Guadosalam? Talk to people stationed
    within to learn about clues where do Syndicate's thugs hang out. You'll be
    given three places: Djose, Gagazet and Bikanel. Still, do NOT go to any of
    these areas yet. We'll tackle all the others first.
    
    -----------------------------------------------------------------------------
    9B. THUNDER P.
    -----------------------------------------------------------------------------
    THUNDER P. AREA MAP
    
                                    TO MACALANIA
                                          |
                                    'TP - north'
                                          |
                            |-------------|-----------|
                            |                         |
    'TP - agency' --- 'TP - agency, f' SSP            |
                            |                         |
                            |-------------|-----------|
                                          |
                                  'TP - south' SSP
                                          |
                                   TO GUADOSALAM
    
    -----------------------------------------------------------------------------
    ITEMS
    - TP - south: 4x Echo Screen, 3x Potion, Pearl Necklace
    - TP - north: 2x Silence Grenade, 2x Ether, 2x Phoenix Down
    - TP - agency: Samurai's Honor GG
    -----------------------------------------------------------------------------
    ENEMIES: Lesser Drake, Armet, Chocobo, Red Elemental, Ochu, Stalwart, Gold
    Elemental, Bicocette, Bolt Drake
    -----------------------------------------------------------------------------
    
    All of the items mentioned in Item checklist are found in chests. Here a fun
    minigame awaits that tests your skills at remembering and timing. When you
    enter Thunder plains, speak to kneeling Al Bhed and choose [Maybe we can
    help?]. You will now need to 'recalibrate' 10 towers found across Thunder
    plains (5 in S, 5 in N). Info for this minigame is found in section 19.
    
    Back in CH1, while you were doing Zanarkand mission and if you picked [You bet
    I do.] option when talking to Cid, he now appears in Thunder p. between towers
    2 and 3. He's really hard to miss as you'll see purple X in your mini-map.
    
    Here are the wares of 'TP - agency'.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    THUNDER P. - AGENCY'S SHOP
    Potion 50               | Lightning Gleam (Lightningstrike) 3000
    Phoenix Down 100        | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    The Al Bhed you spoke to before is also located inside this house. Speak to
    him to learn of your progress on towers you've attempted so far, and to revise
    rules and regulations of calibration minigame. Once you attempt all ten
    towers, and when you calibrate at least five towers perfectly, you receive
    SAMURAI'S HONOR GG! To get this awesome GG, I recommend calibrating towers 1,
    2, 3, 4 and 6, cos they're easiest IMO. BTW, amount of calibrations you make
    on single tower affects certain sidequest in CH5 in Thunder p. - more
    calibrations means better prize. My recommendation? Don't bother, because 7th
    and 10th tower will make you go crazy.
    
    -----------------------------------------------------------------------------
    10B. MACALANIA               ACCESS TO SIDEQUEST MISSION 10!!!
    -----------------------------------------------------------------------------
    MACALANIA AREA MAP
    
    |---------------------------------------------------------------------|
    |                                                                     |
    |     ENTRY FORBIDDEN / GRANTED                                       |
    |                 |                                                   |
    |      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
    |                                     |                               |
    |                             'MW - lake road' -----------------------|
    |------------|                        |
                 |                        |
                 |                        |
                 |                 'MW - north 1'
          'MW - north 2'                  |                  TO BEVELLE
                 |                        |                       |
                 |                'MW - central 1'       'MW - north end 1'
         'MW - central 2'                 |                       |
                 |                        |                       |
                 |                        |                       |
                 |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                          |                       |
                                          |                       |
    TO THUNDER PLAINS --------------------|                       |
                                                                  |
                                                                  |
                                        'MW - campsite'           |
                                               |                  |
                                               |                  |
                                               |                  |
                                        'MW - to Calm' -----------|
                                               |
                   'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                      |
                                                                TO CALM LANDS
    
    * - if you decided to hide O'aka onboard Celsius, shop will remain closed for
    duration of CH2; however, if you chose to hand O'aka to Al Bheds, shop will
    reopen for duration of CH2
    
    -----------------------------------------------------------------------------
    ITEMS
    - MW - central 1: Icy Gleam
    - MW - central 2: Silver Bracer
    - Lake Mac. - agency, f: 2x Hi-Potion
    - MW - spring 2: Haste Bangle, Full Throttle SDSP*, Unerring Path GG*
    - MW - south: Bitter Farewell GG, Minerva's Plate**
    -----------------------------------------------------------------------------
    ENEMIES: Haizhe, Deep Haizhe, White Elemental, Gold Elemental, Red Elemental,
    Amorphous Gel, Barbuta, Chocobo, Flan Azul, Sallet, Xiphactinus
    -----------------------------------------------------------------------------
    * - if you didn't get it in CH1, this item is awarded to you by talking to
    Tromell four times, but you must complete sidequest mission 10 first; this is
    your last and final chance to get it
    ** - Minerva's Plate is yours only if you skip talking to Tobli during 'Shave
    the Hypello!' sidequest back in CH1, going directly to the Hypello instead and
    ensuring all five bags were safely delivered
    -----------------------------------------------------------------------------
    
    As you enter Macalania forest, you'll see a Hypello on a path ahead. Talk to
    him and pick [Shure, why not?], then head for 'MW - spring 2'. You'll reach
    the place with the huge sphere (should be familiar to you anyway if you were
    doing sidequest mission 04 back in CH1). Talk to Bayra...
    
    ------------------------------> MISSION TIME! <------------------------------
    TRACK DOWN THE TROUPE!
    Find Donga and Pukutak somewhere in the woods. They have taken the form of
    whirling circles of butterflies. Enter the circles and they will return to
    their true forms.
    Objective: Meet with Donga and Pukutak
    ------------------------------> MISSION TIME! <------------------------------
    
    ...you must locate missing musicians. There's five of them in total and this
    section discloses their locations. Just some words of advice if you'll bother
    looking for them yourself - keep your eyes peeled for rings of butterflies!
    These rings denote 'hiding places' of runaway musicians. Just walk thru the
    ring and somebody will pop up out of nowhere. Do remember to address some of
    them so they say their lines and teleport away. Also, doing this quest will
    net you one more GG later in CH3.
    
    On 'MW - spring 2' you can locate two butterfly rings (2 down, 3 to go). Back
    to 'MW - lake road' and this time make use of SE exit to reach 'MW - north 2'.
    Follow your nose - on your way to third butterly ring you'll need to kill some
    enemies (this is guaranteed battle, not even No Encounters can prevent it)...
    you can flee too. Walk thru third ring - 3 down, 2 to go. Continue pressing S
    for another fixed battle - after battle you will come down shiny path and end
    up near SSP, which you should use to save your game.
    
    Now go to 'MW - spring 1' - you've found fourth butterfly ring (4 down, 1 to
    go). You will be teleported to the screen with the harp guy, but do not
    address him yet! You're not done collecting the musicians... retrack to 'MW -
    lake road' and now choose SW exit. As you go along, you'll spot last butterfly
    ring in the air. Keep holding left and Circle at same time to have Yuna jump
    the gap, thus shortening your travel distance a bit. Go up the nearby slope
    and when near the ring, hold directionals towards it and press Circle to have
    Yuna jump thru the ring. That's all musicians.
    
    Now return to Bayra and talk to him for this to be MISSION ACCOMPLISHED! You
    receive HASTE BANGLE ACC. Choose [No] when given option, as there's still
    stuff to do in Macalania. If you haven't talked to him in CH1, Tromell now
    appears - talk to him four times and he hands over FULL THROTTLE SDSP and
    UNERRING PATH GG. Return to Hypello you spoke earlier and you'll fetch some
    more rewards: BITTER FAREWELL GG and possibly MINERVA'S PLATE ACC.
    
    As far is scoring the rest of the items goes: in 'MW - central 2' you can raid
    SILVER BRACER ACC, while in 'MW - central 1' ICY GLEAM ACC awaits Yuna.
    Lastly, raid the chest with 2x HI-POTION on 'Lake Mac. - agency, f'.
    
    Missed the chance of getting O'aka in CH1? Now's your second chance to do so -
    for more details please refer to sidequest mission 04 entry.
    
    If you've turned O'aka over to Al Bhed back in CH1 (or CH2, at which time you
    can also attempt 'Follow that O'aka' mission), visit the agency for...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    LAKE MACALANIA - AGENCY'S SHOP
    Potion 50               | Icy Gleam (Icestrike) 3000
    Phoenix Down 100        | White Ring (Ice Ward, Blizzard ACTA) 3000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    -----------------------------------------------------------------------------
    11B. BIKANEL
    -----------------------------------------------------------------------------
    ITEMS, ENEMIES and BIKANEL AREA MAP are presented in SECOND DISGUISE section.
    -----------------------------------------------------------------------------
    
    A scene will follow as soon as you enter the area. Buy stuff and do whatever,
    but do not talk with the pilot! If you do that anyway, do NOT pick up first
    option when given choice. Doing so will advance the storyline - refrain from
    doing it for now! Digging minigame is temporarily not available.
    OTHER REFERENCES: STUFF005
    
    So you've completed storyline mission 6 and wish to dig some more? Talk with
    pilot and more options become available: you can now explore Southern Expanse,
    Western Expanse and Oasis (other two are still greyed out). There's minor
    chances for scoring items at the Oasis. Try scavenging more parts if you're
    feeling up to the task. Wish to go back to where you left off in the walkthru?
    Press CTRL + F, then type in this phrase, without the asterisks: *STUFF006*
    
    -----------------------------------------------------------------------------
    12B. BEVELLE
    -----------------------------------------------------------------------------
    BEVELLE AREA MAP
    
                                  'New Yevon HQ 2'
                                          |
                                          |
                                          |
          NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE
                                          |
                                    'B - central'
                                          |
                                 NO ACCESS GRANTED!*
                                          |
                                     'Highbridge'
    
    * - If you gave the sphere to Youth League, you won't be allowed within 'B -
    central' temporarily.
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - central: Cat's Bell**
    -----------------------------------------------------------------------------
    ENEMIES: YAC-13*, Yevon Defender*, Yevon Guard*
    -----------------------------------------------------------------------------
    * - these enemies will fight you if you gave the sphere to Youth League
    ** - this item is yours only if you gave the sphere back to New Yevon
    -----------------------------------------------------------------------------
    
    Not much happening in Bevelle except getting CAT'S BELL ACC from Pacce, who's
    playing in front of the entrance to 'New Yevon HQ 1', but only if you sided
    with New Yevon. If you've sided with Youth League, you will have to fight
    several battles against Yevon guards as you make your way N on 'Highbridge'.
    Ultimately you'll be driven out of Bevelle.
    
    -----------------------------------------------------------------------------
    13B. CALM LANDS              ACCESS TO SIDEQUEST MISSION 11!!!
    -----------------------------------------------------------------------------
    CALM LANDS AREA MAP
    
        'CL - cavern'                         TO GAGAZET
               |                                   |
         NO ACCESS YET                             |
               |                                   |
    'CL - gorge bottom' SSP ---------------- 'CL - bridge'
                                                   |
                                                   |
                                                   |
                                                   |
                      'CL - north'                 |
                            |                      |
                            |----------------------|
                            |
                            |
                   'CL - central' SSP --- 'CL - facility ruins'* --- 'CL - ruins'
                             |
                       'CL - south'
                             |
                       TO MACALANIA
    
    * - in order to gain entrance to 'CL - facility ruins' and have HS appear over
    Calm lands, several issues must be met: get Clasko onboard Celsius in CH1
    after completing 'Foggy Fiend Frenzy!' mission in Mushroom; complete 'Cuckoo
    for Chocobos!' mission in Mi'ihen in CH2 AND getting both Calli and Clasko
    onboard afterwards
    
    -----------------------------------------------------------------------------
    ITEMS
    - CL - south: 2x Ether
    - CL - central: 2x Chocobo Wing, 2x Phoenix Down
    - CL - bridge: 2x Phoenix Down
    - CL - gorge bottom: Phoenix Down
    - CL - ruins: alchemist DSP, Highroad Winds GG, Gysahl Greens, Pahsana Greens
    -----------------------------------------------------------------------------
    ENEMIES: Ahriman, Amorphous Gel, Death Dauber, Blue Elemental, Armet, Skink,
    Chocobo, Coeurl, Divebeak, Queen Coeurl, Peregrine, Nashorn, Flan Blanco, Wild
    Wolf
    -----------------------------------------------------------------------------
    
    Not attempted sidequest mission 07 yet:
    Yay, some interesting stuff to complete at last! Get Yuna's booty to Rin's
    outpost in middle of Calm lands. You'll see two Ronso youths here. Talk to
    them to make them leave - don't worry, it's supposed to happen.
    
    If completed sidequest mission 07 successfully:
    After initial scene with Clasko choose whether or not you wish to follow him.
    Select [No.] for now. Get Yuna's booty to Rin's outpost in middle of Calm
    lands. You'll see two Ronso youths here. Talk to them to make them leave.
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    CALM LANDS - RIN AGENCY SHOP
    Potion 50               | Iron Bangle (HP+20%) 500
    Phoenix Down 100        | Silver Bracer (MP+40%) 500
    Antidote 50             | Wristband (STR+10) 1000
    Eye Drops 50            | Amulet (MAG+10) 1000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    The main point of interest is 'CL - facility ruins' on east side of Calm
    lands. Go there and you'll see Clasko - choose [Sure, why not?].
    
    ------------------------------> MISSION TIME! <------------------------------
    CLEAN SWEEP
    Exterminate the fiends that have taken up residence in the ruins. Leave no
    fiend unslain!
    Objective: Wipe out alI the fiends
    ------------------------------> MISSION TIME! <------------------------------
    
    OTHER REFERENCES: STUFF013
    
    Now that mission has started, you're advised to stop by Guadosalam first and
    buy three sets of Angel Earrings. Deathproof AAB they have will prove
    invaluable just in case you run into Queen Coeurl inside here.
    
    There's SSP at the start of dungeon, so use it if you wish. Take into
    consideration these three tips:
    - Not all fiends are real. Some are only an illusion. Touching an illusionary
      fiend will cause it to vanish.
    - Only one real fiend appears at a time. Any other fiends you see are
      illusions.
    - The illusionary fiends face the direction of the real fiend. Of course,
      with some fiends it's difficult to tell which way they're facing at all.
    
    If you mess up three times in locating the real fiend, you'll see red arrows
    appear above fiends indicating direction they're looking at. With help of
    these arrows it shouldn't be a problem now to get rid of five real fiends.
    
    1st bout VS Skink
    2nd bout VS Queen Coeurl & Armet
    3rd bout VS Skink & Armet
    4th bout VS 3x Armet
    5th bout VS Queen Coeurl & Skink
    
    Scene is triggered. Yo, Clasko, wassup? Kill 6th, final monsters (you'll fight
    3x Blue Elemental) to have this MISSION ACCOMPLISHED! For your troubles you
    will receive ALCHEMIST DSP and HIGHROAD WINDS GG. Note that monster arena is
    now chocobo breeding grounds. Look a bit below.
    
    Return to 'CL - ruins', turn right, examine chocobo sign and pick [Hey,
    Clasko!] to receive bunch of GYSAHL GREENS and bunch of PAHSANA GREENS. Now go
    out and *make sure* you capture one chocobo before end of CH3.
    
    Here's information that will fill you in on what must be done to access
    Chocobo ranch, alchemist DSP and more:
    - meet Clasko in CH1 during 'Foggy Fiend Frenzy!' sidequest mission in
      Mushroom; after completing this mission, return to SSP found at the
      entrance to 'Mushroom rock' screen - he'll be located on the right; talk to
      him and say [The more, the merrier!]; then participate in 'Cuckoo for
      Chocobos!' mission on Mi'ihen in CH2 - Clasko will help you; after wasting
      the boss enter 'M - agency, f' screen and invite both Clasko and Calli
      onboard (Calli will come onboard only if you were able to get a chocobo for
      her); finally go to Calm lands, enter the 'Facility ruins' and complete
      'Clean Sweep' mission; chocobo ranch is now open
    - if you did not participate in 'Foggy Fiend Frenzy!' mission or didn't
      invite Clasko on Celsius, then find him in CH2 on 'Mushroom rock' screen
      just before you enter 'M - ravine path' - he'll run off to Calm lands and
      you'll find him there in CH3 - complete 'Clean Sweep' mission and ranch is
      open, you also get your longed for DSP
    - if you invite Clasko onboard, but fail to stop by Calm lands in CH2, he'll
      appear there automatically in CH3 - ranch is open, you also get your longed
      for DSP
    - if you do not talk to Clasko in CH1 or CH2, ranch isn't open for business
      and Clasko's whereabouts are unknown for remainder of the game
    
    Copy and paste this link in your browser to gain complete information on
    chocobo ranch, bird-brain breeding and more:
    
    db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo.txt
    
    Note that Publicity m., Bridal m. and lots of other minigames found here are
    still available for your pleasure, so have fun!
    
    -----------------------------------------------------------------------------
    14B. GAGAZET
    -----------------------------------------------------------------------------
    ITEMS, ENEMIES and GAGAZET AREA MAP are presented in THIRD DISGUISE section.
    -----------------------------------------------------------------------------
    
    Have another talk with Kimahri, but do not ascend the mountain yet! Doing so
    will continue current storyline mission, but we're trying to avoid that for
    now.
    
    -----------------------------------------------------------------------------
    15B. ZANARKAND               ACCESS TO SIDEQUEST MISSION 12!!!
    -----------------------------------------------------------------------------
    ZANARKAND AREA MAP
    
                                'Dome - treasure c.'
                                          |
                                 'Dome - the beyond'
                                          |
                                 'Dome - great hall'
                                          |
                                  'Dome - chamber'
                                          |
                                 'Dome - cloister 2'
                                          |
                                 'Dome - cloister 1'
                                          |
                                  'Dome - corridor'
                                          |
                                  'Dome - interior'
                                          |
                                    'Z - dome 2'
                                          |
                                    'Z - dome 1'
                                          |
                                  'Z - ruins' SSP
                                          |
                                     TO GAGAZET
    
    -----------------------------------------------------------------------------
    ITEMS
    - Dome - interior: Dispel Tonic, 2x Phoenix Down
    - Dome - corridor: 2x Hi-Potion, 2x Grenade, 2x L-Bomb, Remedy
    - Dome - cloister 1: Lunar Curtain, Mana Spring
    - Dome - cloister 2: Light Curtain, 1000 gil
    - Dome - great hall: 2x Elixir, 2x Phoenix Down, 2x Hi-Potion, 3x Remedy, 2x
    Remedy, 2x Ether, Soul of Thamasa
    -----------------------------------------------------------------------------
    ENEMIES: Anole, Behemoth, Gecko, Nashorn, White Elemental
    -----------------------------------------------------------------------------
    
    All of the items mentioned in Item checklist are found in chests (except for
    acc, which is a reward for small quest). Enter Zanarkand and make your way to
    the dome. On 'Z - dome 2' talk to left woman swaying her behind around...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ZANARKAND SHOP
    Potion 50               | Iron Bangle (HP+20%) 500
    Phoenix Down 100        | Silver Bracer (MP+40%) 500
    Antidote 50             | Mythril Gloves (DEF+20) 1000
    Eye Drops 50            | Defense Veil (MDEF+20) 1000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Right before the entrance to the cloister you'll spot Isaaru, so have a talk
    with him. Awww, too bad, Isaaru, for your cash income is about to be shot
    down. Your objective is to pair up 24 monkeys. Pay close attention to their
    names - reminds me of bridal mission, hehe. So how do we start?
    
    1st pair: Head further into cloister, down the elevator and into 'Dome - the
    beyond' (screen 6 for further reference). You'll find Birch with hearts
    popping out of its head. Talk to it and pick [Grab him]. Yuna will grab the
    animal - now what? Carry it around and find a partner for it. Birch's partner
    is found in 'Dome - chamber' (screen 4 for further reference). Just examine
    them all and Sequoia will jump happily.
    2nd pair: Go into 'Dome - great hall' (screen 5 for further reference). Pick
    up Spring. Now carry it up the elevator and into 'Dome - cloister 1' (screen 2
    for further reference). Pair it up with Autumn.
    3rd pair: Pick up Dusky in 'Dome - corridor' (screen 1 for further reference).
    Pair it up with Dawne, found in screen 6.
    4th pair: Pick up Rosemary found in screen 5. Carry it up the elevator into
    'Dome - cloister 2' (screen 3 for further reference) and pair it up with
    Thyme.
    5th pair: What luck! In same area where you just 'delivered' pick up Terran.
    Carry it to screen 6 to match it up with Skye.
    6th pair: Minni? Screen 5. Maxx? Screen 3.
    7th pair: Summer? Screen 4. Winter? Screen 1.
    8th pair: Peke? Screen 3. Valli? Screen 4.
    9th pair: Canis? Screen 5. Felina? Screen 1.
    10th pair: Arroh? Screen 3. Quivrr? Screen 1.
    11th pair: Golde? Screen 4. Sylva? Screen 1.
    12th pair: Luna? Screen 1. Sol? Screen 5.
    
    Reward for your meddling is SOUL OF THAMASA ACC.
    
    If you've come to this section from 'Post-SM6 bonus stuff' and wish to be
    taken back to it immediately, press CTRL + F and type in this phrase, without
    the asterisks: *STUFF004*
    #############################################################################
    
    PAST REFERENCE - SKIP002
    
    That sure was a lot to do, wasn't it? Hope you enjoyed it - I mean, just take
    a look at all of the goodies you've acquired. Let's continue our hunt for
    girls' dresses now... beam down to Djose.
    
    FIRST DISGUISE
    
    -----------------------------------------------------------------------------
    ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY
    MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A
    CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE.
    -----------------------------------------------------------------------------
    BIKANEL AREA MAP
    
        'Southern expanse'        'Western expanse'               'Oasis'*
                 |                        |                          |
                 |------------------------|--------------------------|
                                          |
                  SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG
                                          |
                                 'BD - west 1' SSP
                                          |
                AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2'
                                          |
                                    'BD - west 2'
    
    * - until you complete the mission 'Water we doing here?', the only available
    destination will be 'Oasis'
    
    -----------------------------------------------------------------------------
    ITEMS
    - Oasis: Machina Maw SDSP, Syndicate Uniform, Hour of Need GG
    -----------------------------------------------------------------------------
    ENEMIES: Angra Mainyu, Bolt Drake, Chocobo, Fly Eye, Hrimthurs, Killer Hound,
    Nashorn, Fem-Goon (BOSS), Slim (BOSS)
    -----------------------------------------------------------------------------
    
    - If you've never been to Bikanel before, this is what you must do...
    Enter 'D temple' and position Yuna at the end of the line of people you'll see
    in front of tent on the right (actually, you don't even need to do that - just
    standing still anywhere is fine too). When the man in grey robe goes in, enter
    'D - reception'. Talk to the person in the middle of the room, choose [I want
    to dig!]. Back outside try approaching the entrance to temple - two guys will
    move aside, so enter 'Great hall'. Now go back outside to 'D - p. road'.
    Choose [We're sure.] when given choice and you'll get Letter of Introduction
    key item. Now go to Bikanel.
    
    You will find Nhadala in upper right corner straight away. Talk to her and
    choose [I've got this letter...]. When she briefs you on situation, try to go
    away from her - she'll stop you and ask you to go investigate the Oasis. Now
    talk to hover pilot to start the mission.
    
    - If you've already been to Bikanel in earlier CH...
    Back on Celsius consult MN and choose Bikanel. You'll appear in Al Bhed camp.
    Person near SSP is selling stuff...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BIKANEL DESERT SHOP
    Potion 50               | Fiery Gleam (Firestrike) 3000
    Phoenix Down 100        | Red Ring (Fire Ward, Fire ACTA) 3000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Talk to hover pilot, and then address Nhadala. Talk to pilot again and choose
    [Oasis] to start this mission.
    
    ------------------------------> MISSION TIME! <------------------------------
    WATER WE DOING HERE?
    Too late to say <no> now - so it's off to check out the Oasis for Nhadala. If
    anyone gets in your way, hurt first, ask questions later!
    Objective: Investigate the Oasis and report back
    ------------------------------> MISSION TIME! <------------------------------
    
    You'll be transported over to Oasis. Just go up and then approach the sphere.
    You've just obtained Rikku's MACHINA MAW SDSP. Yay you!
    
    *****************************************************************************
    BOSS BATTLE - SYNDICATE'S THINNER SIDE, FOURTH IGNITION & 2x FEM-GOON
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1220   | 46    | 160   | 1  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Lure Bracer              | Mega-Potion             | none
    Lure Bracer              | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Hush Grenade - STATT VS all chrs - std + induces silence
    3. Flash Bomb - STATT VS all chrs - std + induces darkness
    4. Hail of Bullets - VS all chrs - phd, 3 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- FEM-GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | S-Bomb
    Hi-Potion                | 2x Potion               | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv1 element magic - VS all chrs - respective type of mgd
    2. Lv2 element magic - VS one chr - respective type of mgd
    3. 'Slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hmmm, Slim brought along reinforcements. Too bad they won't do him any good.
    Start the battle by taking out two fighters first to get rid of element spells
    they chuck in your direction. Another easy solution would be to have white
    mage cast Reflect on your girls - this way damage will pile up quite quickly,
    hehe. Once both fighters are eliminated, have white mage cast Protect over
    your girls as well, then change into warrior and proceed with Slim's
    asskicking.
    
    Slim has vastly improved his array of attacks. Warriors are job of choice for
    this fight (soon we'll get ourselves much better DSP). As Slim is able to put
    darkness or silence on all three gals at once, I recommend you bring some Eye
    Drops and Echo Screens with you. When you see Slim take defensive stance, he
    is prepping to use either Hush Grenade or Flash Bomb for about 50 damage to
    all. If he starts talking during it, expect to see Hail of Bullets attack.
    Heal your wounds if HP falls below 100 - white mage's Pray ability can come in
    handy, as it isn't affected by silence.
    *****************************************************************************
    
    SECOND DISGUISE
    
    -----------------------------------------------------------------------------
    DJOSE AREA MAP
    
                                       NO ACCESS TO CLOISTER
                                                 |
                                                 |
                                                 |
                       'Living q. 1' ------------|------------ 'Living q. 2'
                                                 |
                                           'Great hall'
                                                 |
                    TO MOONFLOW           'D temple' SSP ---- 'D - reception'
                          |                      |
                          |--------------- 'D - p. road'
                          |
                    'D highroad'
                          |
                   TO MUSHROOM R.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Living q. 1: 2x Echo Screen
    - D temple: 2x Phoenix Down
    - D - p. road: 3x Potion
    - D highroad: Floral Fallal SDSP, Syndicate Uniform
    -----------------------------------------------------------------------------
    ENEMIES: Agama, Assassin Bee, Chocobo, Death Dauber, Dr. Goon, Fem-Goon, Gold
    Elemental, Sallet, League Scout*, League Trooper*, League Soldier*, League
    Ranger*, Fatso (BOSS), Slim (BOSS)
    -----------------------------------------------------------------------------
    * - these enemies will fight you if you gave the sphere back to New Yevon
    -----------------------------------------------------------------------------
    
    Back on 'Celsius' beam to Djose one more time. Storm 'living q. 1' and steal
    2x ECHO SCREEN from chest inside. On 'D temple' you'll find 2x PHOENIX DOWN in
    NE corner, and on 'D - p. road' a chest with 3x POTION. Enter 'D highroad' and
    keep going S until you see a scene (please note that you can also enter Djose
    from Mushroom r. to trigger exact same sequence).
    
    ------------------------------> MISSION TIME! <------------------------------
    TWO BIRDS, ONE STONE
    Swipe the Syndicate's lost sphere. As long as you're making a scene, you may
    as well nab their clothes, too!
    Objective: Find the missing sphere
    ------------------------------> MISSION TIME! <------------------------------
    
    Now keep at going SW - there'll be a scene and another mission will start (if
    you entered from Mushroom direction, you need to keep going N)... until you
    spot yet another sphere lying on the ground. Just like that? Yuna's FLORAL
    FALLAL SDSP is yours! But...
    
    *****************************************************************************
    BOSS BATTLE - SYNDICATE'S THUGS, FIFTH IGNITION & FEM-GOON
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1150   | 22    | 80    | 3  | 120   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Iron Bangle              | X-Potion                | none
    Iron Bangle              | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Pirouette Pitch - VS one chr - phd
    3. Concussive Shock - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1030   | 48    | 160   | 3  | 120   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Silver Bracer            | Mega-Potion             | none
    Silver Bracer            | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Hush Grenade - STATT VS all chrs - std + induces silence
    3. Flash Bomb - STATT VS all chrs - std + induces darkness
    4. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- FEM-GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | S-Bomb
    Hi-Potion                | 2x Potion               | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv1 element magic - VS all chrs - respective type of mgd
    2. Lv2 element magic - VS one chr - respective type of mgd
    3. 'Slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Take out Fem-Goon to get rid of her element spells. As before, consider an
    option of having white mage cast Reflect on your party with devastating
    effects for your opponents. Slim has same attacks as last fight, whereas Fatso
    doesn't gain anything new - but he does have an attack pattern. He'll bash one
    girl twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is
    used against the girl with lowest current HP). When Fatso is extremely low on
    HP, he starts using Concussive Shock for 200 damage to all girls for most of
    his attacks - spare Fatso for last to dispose of in this boss battle. Both
    guys can also be put to sleep, should you consider using some status fun in
    the battle.
    
    I recommend warriors for this fight and a white mage with Silenceproof acc,
    bringing some Eye Drops and Echo Screens with you just in case you don't have
    any Silenceproof stuff. When you see Slim take defensive stance, he's about to
    use either Flash Bomb or Hush Grenade for around 50 damage to all. If he
    starts talking during it, expect to see Hail of Bullets attack. Similarly,
    Fatso's spinning means he'll do Pirouette Pitch - about 80. His usual ram
    attack takes about 150 damage. Heal your wounds if HP falls below 200! Now
    it's not the time to be taking into consideration 'Will I make it or not...?'
    If need be, heal - remember that white mage's Pray ability isn't affected by
    Silence. Lastly, you now possess all three SDSP - if you're having problems
    with this battle, you may consider using them for some major ownage.
    *****************************************************************************
    
    After the battle you obtain SYNDICATE UNIFORM KEY ITEM.
    
    THIRD DISGUISE
    
    -----------------------------------------------------------------------------
    GAGAZET AREA MAP
    
                              TO ZANARKAND
                                    |
                          'Road to the Z ruins'
                                    |                |----- 'G - mountain c4'
                           'G - summit region'       |
                                    |                |
                                    |                |   |-- 'G - mountain c3'
                                    |----------------|   |
                                    |                    |
    'G - mountain c2' --- 'G - mountain c1' SSP ---------|
                                    |
                           'G - fayth scar 1' -------- 'G - scar cave 1'
                                    |                         |
                            'G - prominence'                  |
                                    |                         |
                          'G - mountain trail'       'G - fayth scar 2' SSP
                                    |                         |
                        'G - mountain gate' SSP               |
                                    |                         |
                             TO CALM LANDS                    |
                                                              |
                                            |-----------------|-----|
                                            |                       |
                                     'G - scar cave 2'              |
                                                              NO ACCESS YET!
                                                                    |
                                                            TO FLOATING RUINS
    
    -----------------------------------------------------------------------------
    ITEMS
    - G - fayth scar 1: Elixir
    - G - scar cave 1: Hi-Potion
    - G - fayth scar 2: White Cape, Syndicate Uniform, Stonehewn GG
    - G - scar cave 2: Phoenix Down
    -----------------------------------------------------------------------------
    ENEMIES: Ahriman, Bicocette, Bully Cap, Dr. Goon, Fem-Goon, Flan Amarillo,
    Flan Palido, Fly Eye, Protochimera, Shantak, Takouba, Viper Sniper, White
    Fang, Fatso (BOSS)
    -----------------------------------------------------------------------------
    
    Back on 'Celsius' beam to Gagazet. Meet Kimahri and talk to him twice. Like in
    CH1, talking to Kimahri and other Ronsos has huge impact on events following
    in later chapters. Here's choices you should make in this CH:
    
    - [You have to figure this out on your own.] - pick this!!!
    - [He does seem very tired.]
    - [And what of the Guado.]
    - [Maybe the Guado really are to blame.]
    - [What if the Guado retaliate?]
    - [Please, try to think about it some more.]
    - [Then...there won't be anyone left to fight.]
    - [They should take better care of the mountain.] - this guy is in 'G -
       mountain c1'
    
    Make your way up the mountain to 'G - fayth scar 1'.
    
    ------------------------------> MISSION TIME! <------------------------------
    SPRING INTO ACTION
    You'll need uniforms to sneak into Chateau LB! So what are you waiting for?
    Get to it!
    Objective: Obtain a Syndicate uniform
    ------------------------------> MISSION TIME! <------------------------------
    
    Start climbing the ledges until you reach top-most one. Head bit right and
    you'll see a cave entrance. Still go right, but WALK and hold Circle so that
    Yuna jumps to floating rock - ELIXIR is yours. Go inside 'G - scar cave 1' now
    and follow an easy path - as you reach 1stcross, take a *right* and continue
    jumping process to nail a chest with HI-POTION. Back to 1stcross continue up N
    path. Keep at it and you'll soon reach this cave's exit and enter 'G - fayth
    scar 2'. Outside continue right, climb up two ledges and drop down on the
    right (follow the girl). You now have two options available. Continue reading
    this paragraph for first option. But if you're interested in second option,
    skip following boss battle entry and read info below it on how to access it
    (anyway, you MUST view the long hot spring scene if you want to get full % for
    the event and 100% in the end).
    
    FIRST OPTION (again, this one won't give you 100% in the end, so go with
    second option instead!): Save at SSP and enter another cave. Blahblah later...
    
    *****************************************************************************
    BOSS BATTLE - SYNDICATE'S FATTER SIDE, SIXTH IGNITION
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1350   | 22    | 180   | 1  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Beaded Brooch            | X-Potion                | none
    Beaded Brooch            | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Pirouette Pitch - VS one chr - phd
    3. Concussive Shock - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Concussive Shock hits all girls for 200 damage and he has also become very
    powerful considering other two attacks. Bring in white mage and keep casting
    Cura on all members. Meanwhile have two warriors soften up Fatso with Power
    Break, then continue hitting it with PATK. Fatso can also be put to sleep, and
    you can now proceed hammering him with MATK. Again, Fatso's spinning means
    he'll throw his shield for big damage - about 300. His usual ram attack can
    take about 450 damage! Heal your wounds if HP falls below 500!
    
    Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette
    Pitch, repeat. Be careful if Fatso is extremely low on HP - he'll keep using
    Concussive Shock over and over again for 200 damage to all girls (bypasses
    protect), so it's in your best interest to kill him fast and painless
    (question is, for who?). And remember - if need be, heal!
    *****************************************************************************
    
    After the battle you'll need to take out two magicians - piece of cake. I've
    made it to LV16 with my girls at this point of game. I will no longer advise
    on what levels you should be at certain spots in the game. If boss you're
    facing is too strong and my strategy doesn't help, you need to level up and
    improve your skills.
    
    SECOND OPTION (this is the one you MUST see to get 100% in the end): Soooo,
    you wish to know about other, MORE secret approach? Instead of following the
    girl when you spot her for second time, CONTINUE climbing up and up. At the
    peak of climbing go LEFT when you can, and now SLOWLY walk toward the floating
    rocks and hold Circle so that Yuna jumps there - score WHITE CAPE ACC.
    
    Retrack and go right now - you'll come across 'G - scar cave 2' with PHOENIX
    DOWN inside, then continue with climbing up. How much longer, man? I wanna
    those... Knock it off! Heh. During your climb you'll see a natural hole of
    sorts with rock sticking out on another side. Walk on it to trigger a scene.
    SYNDICATE UNIFORM KEY ITEM belongs to you. Sit back and relax in natural
    beauty of Gagazet (eyes wander off in funny direction).
    
    After scene is over, make a save at SSP and try to get off the mountain.
    Dispose of two disposable assassins (and one worm), then make somebody else
    regret he got in your way as well. For strategy on upcoming boss please view
    boss battle entry just a bit above. Once it's time for MISSION ACCOMPLISHED,
    you get STONEHEWN GG.
    
    With this Storyline Mission 6 has come to an end. BUM RUSH GG is yours.
    
    #############################################################################
                             POST-SM6 BONUS STUFF - EX004
    #############################################################################
    
    OTHER REFERENCES: STUFF004, STUFF006
    
    After clearing storyline mission 6 you are again allowed to choose any
    destination you desire. Only new thing available is some places you can go to
    in Bikanel. Details are found by pressing CTRL + F, then typing in this
    phrase, without the asterisks: *STUFF005*
    
    Aside from that not much is new in terms of new places being available or new
    sidequests being triggered. All has already been covered in Mid-SM6 bonus
    stuff section.
    
    To get to it immediately, press CTRL + F and type in this phrase, without the
    asterisks: *STUFF003*
    
    In case you've neglected some of the sidequests or minigames, I encourage you
    to take them on now. After taking on storyline mission 7 you will not be able
    to select your next destination, but will instead be 'forced' into fixed
    storyline mission. THIS IS YOUR LAST CHANCE IN CH2 TO CLEAR SIDEQUEST MISSIONS
    AVAILABLE.
    #############################################################################
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 7 - G1107 - Infiltration nation!
    -----------------------------------------------------------------------------
    GUADOSALAM AREA MAP
    
    
                                                  'Ch. - hidden pass'
                                                           |
                                                           |
                'Ch. - private q' --------|------- 'Ch. - living r.'
                                          |
                                  'Ch. - entrance'
                                          |
                                      'Chateau'*
                                          |
                                          N
                                          |
             'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
                                          |
                                          |--- MIDDLE --- 'G - shop'
                                          |
    TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                          |
                                          |
                                          |------ SE ------ 'G - data dealer'
                                          S
                                          |
                                    TO MOONFLOW
    
    * - Must possess all three Syndicate Uniforms in order to get access.
    ** - You can enter the mystery door in CH5, but only if you get Episode
    Complete! for Guadosalam later in CH5.
    *** - You will NEVER be able to enter the Farplane.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Ch. - hidden pass: Heady Perfume*, Gold Hairpin*, Crimson Sphere 10, Healing
    Light GG
    -----------------------------------------------------------------------------
    ENEMIES: Battlesnake, Dr. Goon, Fem-Goon, Fatso (BOSS), Slim (BOSS), LB.
    (BOSS)
    -----------------------------------------------------------------------------
    * - item scored depends on when did you manage to satisfy LB. in an upcoming
    minigame; satisfying her on first try awards Gold Hairpin, subsequent ones
    will get you Heady Perfume
    
    There's still HS located at Guadosalam. Talk to MN and beam down there.
    Approach the manor and choice will be given - select [Okay!]...
    
    ------------------------------> MISSION TIME! <------------------------------
    FAKING AND ENTERING
    Nobody steals from the Gullwings! Sneak into Chateau LB and take back what's
    rightfully yours!
    Objective: Recover the stolen sphere
    ------------------------------> MISSION TIME! <------------------------------
    
    ...and access inside the manor is granted. After some yadda-yadda enter 'Ch. -
    living r'. Inside you'll find Fatso and Slim - get near them to get some
    clues. Also note the place Fatso is standing - it'll be important later. Now
    get back out and go up the stairs into 'Ch. - private q'. She's standing in a
    corner, so approach her - now you need to give her a massage.
    
    Short recap on how does this minigame work:
    You have 15 tries to massage 9 parts of LB.'s body. You must accrue 32 points
    to complete this minigame. Select the body part on 3x3 grid with directionals
    and press X to apply massage. Blue spot is worth 0, green 1, yellow 2 and red
    5 points. If you don't succeed at first, ante is upped: blue spot is now worth
    0, green 2, yellow 3 and red 5 points. Additionally, finding red spot clears
    whole grid and resets the spots (you'll see what I mean if you mess up). My
    advice is to mess up at first, so point value is upped on second try, then
    find yellow spot and keep massaging it to get points needed. You will get
    Heady Perfume acc later on in the secret room, which is awesome IMO for its HP
    Stroll and MP Stroll abilities.
    
    Fatso and Slim enter the room - this means you can now get in 'Ch. - living
    r.' below undisturbed! Stand at the spot Fatso was blocking when you talked
    with them before and examine the wall near left blue pedestal. Secret door
    opens and it's joyful time for new dungeon.
    
    *****************************************************************************
    BOSS BATTLE - SYNDICATE'S FATTER SIDE, SEVENTH IGNITION, FEM-GOON & DR. GOON
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1640   | 40    | 220   | 1  | 220   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Black Choker             | X-Potion                | none
    Black Choker             | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
       HP and delays girl's next turn
    3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
    4. Concussive Shock - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- FEM-GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | S-Bomb
    Hi-Potion                | 2x Potion               | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv1 element magic - VS all chrs - respective type of mgd
    2. Lv2 element magic - VS one chr - respective type of mgd
    3. 'Slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- DR. GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    232    | 41    | 10    | 1  | 50    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Budget Grenade          | S-Bomb
    Grenade                  | Grenade                 | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    First take out two other enemies that appear with Fatso - this will eliminate
    excess damage. Fatso gained another new attack - if you see him put his shield
    on the back and knocking on his head, prepare to do some reviving. He'll use
    Huggles, extremely powerful attack for up to 1200 damage on one girl. His two
    other attacks are still deadly as well. Where's the fun here? Fatso has
    somewhat of an attack pattern (but don't count on it for being accurate, as
    I've seen Fatso attack differently) - 'bash', 'bash', 'bash', Supercollider,
    repeat. Huggles is used a lot once Fatso is in critical condition. Also note
    that this time you cannot put him to sleep.
    
    Bring in white mage and keep casting Cura on all members (apply protect on all
    girls as well). Meanwhile have two warriors soften up Fatso with Power Break,
    then continue hitting it with PATK. Again, Fatso's spinning means he'll throw
    his shield for annoying results - target's HP will be halved and next turn
    delayed a bit. His usual ram attack can take about 250 damage! Heal your
    wounds if HP falls below 400! Now it's not the time to be taking into
    consideration 'Will I make it or not...?' If need be, heal!
    *****************************************************************************
    
    After defeating Fatso proceed N. Save at SSP and at 1stcross go N thru a door
    to a room. Nail the chest here which contains either GOLD HAIRPIN ACC or HEADY
    PERFUME ACC, then back to 1stcross take E path. Still go E at 2nscross and
    enter next room. Collect the sphere and CRIMSON SPHERE 10 KEY ITEM (make sure
    you watch it as soon as you're aboard Celsius!) is yours for winning, but...
    
    *****************************************************************************
    BOSS BATTLE - SYNDICATE'S THUGS, EIGHTH IGNITION
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1840   | 42    | 240   | 1  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Defense Veil             | X-Potion                | none
    Defense Veil             | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
       HP and delays girl's next turn
    3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1432   | 64    | 240   | 1  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Favorite Outfit          | Mega-Potion             | none
    Favorite Outfit          | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
       petrify or poison
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
    of results it'll bring. Anyway, you will see Russian Roulette on every fourth
    turn Slim gets, so use this info to your battle plan advantage. Fatso still
    follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some
    discrepancies may apply, but this is the most frequent attack pattern I've
    observed). Careful when Fatso enters critical HP stage - Huggles attacks will
    come flying in your direction, so do take care of finishing Fatso soon once
    his HP is very low! In case you're interested in some status fun, try out
    sleep and poison.
    
    In case of petrified girl Fatso can follow up with Supercollider to shatter
    her. Slim also packs bullets with poison, silence and curse effects, but these
    aren't so annoying. Can't say the same for death effect bullet, tho'. White
    mage is almost a must - her Esuna will lift both petrify and poison. When you
    see Slim take defensive stance, he's about to use Russian Roulette, so beware
    and be ready with right countermeasures. Otherwise Slim hits for 60 damage and
    Fatso for 200 damage. Heal your wounds if HP falls below 200!
    *****************************************************************************
    
    After defeating them, get out of the room. At 2ndcross take N path now -
    you'll reach 3rdcross. Now refer to minimap for directions! At 3rdcross E path
    is a dead end, you can't yet reach N path, so only way to go is W path.
    
    Climb ub the ledge, then jump across both pits and proceed toward dead end.
    Spike alert! What do you do? Nothing, simply run into the spike wall... Yuna
    appears near security override switch 1, so choose [Activate the override].
    Jump down, go N and climb the ledge. Drop down in next pit and activate
    override switch 2.
    
    Climb out and drop into next hole to activate override switch 3. Back out and
    continue up to where the spike wall emerged. Approach another switch and
    select [Open the door.]. Access to another part of this dungeon has been
    opened. Before entering circular door I recommend to save! Now you're ready
    for final showdown!
    
    *****************************************************************************
    BOSS BATTLE - WHOLE SYNDICATE, NINTH IGNITION
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1344   | 45    | 260   | 2  | 240   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Twist Headband           | X-Potion                | none
    Twist Headband           | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
       HP and delays girl's next turn
    3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
    4. Concussive Blast - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    989    | 70    | 260   | 2  | 240   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Charm Bangle             | Mega-Potion             | none
    Charm Bangle             | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
       petrify or poison
    3. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- LB. STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1380   | 460   | 380   | 2  | 300   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, ACCU down,
    DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Reassembled Sphere       | Elixir                  | none
    Reassembled Sphere       | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
    2. 'Fan slap' - VS one chr - phd
    3. Lv2 element magic - VS one chr - respective type of mgd
    4. Love Tap - on Fatso or Slim - induces haste
    5. Mach Fan - NATT VS all chrs - mgd, delays girls' next turn, arc attack
    6. Flash Bomb - STATT VS all chrs - std, induces darkness
    7. Hush Grenade - STATT VS all chrs - std, induces silence
    8. White Wind - on all enemies - recovers 12,5% MAX HP to everyone affected
    9. No Love Lost - VS all chrs - std, only executable with all three around
    10. Osmose - VS one chr - amount of MP deducted is added to LB.'s
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
    of results it'll bring. In case of petrifying Fatso can follow up with
    Supercollider VS petrified girl, shattering her. Slim also packs bullets with
    poison, silence and curse effects, but these aren't so annoying. Can't say the
    same for death effect bullet, tho'. White mage is almost a must - her Esuna
    will lift both petrify and poison. When you see Slim take defensive stance,
    he's about to use Russian Roulette, so beware and be ready with right
    countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage.
    Heal your wounds if HP falls below 200!
    
    If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love
    Lost, special triple tech, which can only be used if all LB., Fatso and Slim
    are still alive. Extreme damage of about 300 to all will be inflicted. Pay
    attention to what she's saying so that you know what will come flying in your
    direction. Furthermore, she can haste her partners making them even more
    deadly and is able to cure whole team with White Wind. How can you win this?
    
    Fatso again has recognizable attack pattern of 'bash', 'bash', 'bash',
    Supercollider, repeat. When extremely low on HP, he'll be using Huggles and
    Concussive Blast a lot - former'll be aimed against the girl with lowest
    current HP. LB. also has attack pattern, provided she's the last one standing
    - 'fan slap', followed by two magic attacks, 'fan slap', Mach Fan and repeat.
    Slim's actions cannot be predicted unfortunately.
    
    As said, bring in white mage, songstress and warrior. Start by having white
    mage cast Protect on everybody, then follow up with Cura/ga on all girls.
    Songstress keeps using Darkness Dance - but make sure that you keep hear
    health up at all times! Whoever has warrior DSP - start using various techs
    against Slim, which must be eliminated first to ensure he won't annoy us with
    KO or petrify. LB. usually starts the fight by casting Mighty Guard - dispel
    the effects on your primary target first. Once Slim is gone, turn your
    attention onto Fatso. When he falls too, all that's left is LB. She alone
    can't stand much longer, so victory is yours.
    *****************************************************************************
    
    With this Storyline Mission 7 has come to an end. You score REASSEMBLED SPHERE
    KEY ITEM and HEALING LIGHT GG.
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 8 - G1108 - What was lost can be found... again.
    -----------------------------------------------------------------------------
    BEVELLE AREA MAP
    
                                     'B - limbo'
                                          |
                                  'B - labyrinth 2'
                                          |
                                     'B - gaol'
                                          |
                                  'B - labyrinth 1'
                                          |
                                  'B - restricted'
                                          |
                                    'B - fayth'
                                          |
                                 'B - antechamber'
                                          |
                                   'B - trials 2'
                                          |
                                   'B - trials 1'
                                          |
                                  'New Yevon HQ 2'
                                          |
                                          |
         'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
                                          |
                                    'B - central'
                                          |
                                     'Highbridge'
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - trials: 3x Remedy, 3x Remedy, 3000 gil, 4x Hi-Potion, 8x Potion, 4x
    Phoenix Down
    - B - antechamber: Chocobo Feather
    - B - restricted: Ribbon, 500 gil, Pearl Necklace, Glass Buckle, Downtrodder
    GG*, Wring**
    - B - labyrinth 1: 4x Ether, 4x Remedy
    - B - gaol: 5x Phoenix Down, Bloodlust
    - B - labyrinth 2: Hi-Potion, dark knight DSP
    -----------------------------------------------------------------------------
    ENEMIES: Flan Amarillo, Flan Blanco, Kukulcan, Skink, Vertigo, YAC-13, YAU-28,
    Yevon Defender, Yevon Guard, YSLS-Zero, YSLS-99, Precepts Guard (BOSS),
    Georapella (BOSS), Mr. B (BOSS), Dark B. (BOSS)
    -----------------------------------------------------------------------------
    * - item is accessible only thru 'B - labyrinth'
    ** - item is accessible only thru 'B - gaol'
    -----------------------------------------------------------------------------
    
    ------------------------------> MISSION TIME! <------------------------------
    INFILTRATE BEVELLE
    New Yevon's headquarters: Bevelle. Does Vegnagun sleep deep beneath its
    streets? Take the lift down and see!
    Objective: Find Vegnagun
    ------------------------------> MISSION TIME! <------------------------------
    
    Depending on your decision of who you gave the sphere after storyline mission
    5 affects the outcome of how this mission will unfold. If you've given the
    sphere back to New Yevon, there won't be any battles here... yet. However, if
    you gave the sphere to Youth League, you will have to battle with Bevelle
    soldiers... To your left is SSP and Barkeep with his items.
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BARKEEP'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Phoenix Down 100        | White Cape (Silenceproof) 3000
    Antidote 50             | Silver Glasses (Darkproof) 3000
    Eye Drops 50            | Star Pendant (Poisonproof) 4000
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Just keep going up fighting waves of soldiers (or not) and enter the door on
    extreme N. Follow the path and enter another door so that you're inside 'New
    Yevon HQ 1'. Go to 'New Yevon HQ 3' and climb the stone to trigger part of the
    wall in 'New Yevon HQ 4' to fall off, which is where you should go next.
    Inside climb the hole in the wall, drop down and examine *lower* pedestal.
    This will cause the lift in 'New Yevon HQ 1' to transport you down below in
    Bevelle temple to 'B - trials 1'. Ah, the memories again...
    
    When in control, take the only route - a fight issues, which when won,
    activates the rest of the path for you to explore. At 1stcross hike E and nail
    two chests for 3x REMEDY and 3x REMEDY - when done, return to 1stcross and
    take W path. At 2ndcross go S, nail the chest with 3000 GIL down there, return
    to 2ndcross and take N path. At 3rdcross take W path, nail the chest with 4x
    HI-POTION, back to 3rdcross and hike E. Get another two chests with 8x POTION
    and 4x PHOENIX DOWN on the way, then hop onto a lift to reach 'B - trials 2'.
    Now climb up the stairs and go right to 'B - antechamber'. Restock at Barkeep
    if you need anything, bang the chest open for CHOCOBO FEATHER, save at SSP,
    then proceed right to next room.
    
    After the scene you'll be deeper inside Bevelle temple. Go right to trigger
    another scene. When it's finished, you can go examine a pedestal on the
    balcony you're currently on for some hints on how does security work.
    
    Passage to the lower sanctum is blocked. Manually disable the security system
    to proceed. Use the three control towers with blue lights to disable the
    security system. But be careful! The towers with red lights are set to defense
    mode!
    
    Talk to LB. and she'll clue you in on how can you reach middle platform - walk
    to N end of balcony and approach the edge in order for Yuna to slide down the
    chain. Take down two robots in next battle. If you want Ribbon, FOLLOW THESE
    INSTRUCTIONS EXACTLY AS TOLD!
    
    You'll be standing near one of six towers. This tower will be referred to as
    T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3, T4,
    T5 and T6. Start the dance by taking stairs leading to T1 and activating it -
    you'll need to defeat a robot in battle that will issue straight away.
    <Security lockout 1 of 3 disabled.> 1st plate is ejected and put into place.
    After victory go up, skip T2 and activate T3 - take down another robot.
    <Security lockout 2 of 3 disabled.> 3rd plate is ejected and put into place.
    Now skip T4 and activate T5. Hi there!
    
    *****************************************************************************
    BOSS BATTLE - PRECEPTS GUARD, SPIRIT BEAST species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    3680   | 9999  | 700   | 1  | 800   | NTH | NTH | NTH | NTH | IMM | WKN
    7864   | 9999  | 1500  | 2  | 1200  | NTH | NTH | NTH | NTH | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, [MAG down],
    DOOM, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none       [none]
    Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. Death - VS one chr - induces KO
    2. Bio - VS one chr - induces poison
    3. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
    4. Osmose - VS one chr - amount of MP deducted is added to PG's MP
    5. Drain - VS one chr - amount of HP deducted is added to PG's HP
    6. Slow - VS all chrs - induces slow
    7. ['Punch'] - VS one chr - phd
    8. [Magic Catalyst] - on self - the longer the battle, the higher the MAG
    9. [Lv1 element magic] - VS all chrs - respective type of mgd
    10. [Anti-Dressphere] - VS one chr - phd, induces itchy
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Another leftover from before, Precepts Guard is a bit tougher. It loves to
    start the battle by KO-ing one of the girls with Death - counter this with
    quick Phoenix Down. You have a 50% chance of PG using one of its not-so-
    damaging moves - Bio and Demi can't kill you (cure the former with Antidote),
    Drain steals about 50 HP, and Osmose can be laughed at. Slow is a problem,
    tho'. Counter the effects with white mage's Esuna or consider using Remedies.
    
    Now the usual stuff can be applied: white mage with two warriors is excellent
    choice. Warriors start with Armor and Magic Breaks, while white mage ensures
    party stays healthy - if you've been fluently practicing white magic, you
    should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try
    casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO-
    ed girls and not to let your guard down. PG is another thing of the past.
    
    OS battle mode activated? Okay, time to enter the fray. First message that'll
    pop up and make you wonder is Magic Catalyst. This means that longer battle
    draws on, higher PG's MAG will become. This is why you don't want to linger
    around for too long (no, you can't Magic Break PG). In OSF PG doesn't know any
    of its weak magics, but instead gains ability to attack girls physically and
    use elemental MATK. Cure the former with protect, and set reflect for latter -
    making PG hit itself is priceless. If you're hit with Anti-Dressphere move, no
    worries - just toss Esuna, Remedy or change DSP (I like to do the last
    option).
    *****************************************************************************
    
    <Security system disabled. Passageway to lower sanctum now accessible.> 2nd
    plate is ejected and put into place. Now that access to entrance down in the
    pit is granted, don't hop down just yet! We gotta get ourselves a Ribbon! Now
    activate T6 and kill next robot. 4th plate (controled by T6) will emerge in
    the pit. Now approach T1 and kill PG four times. Activating T2 is your next
    objective - kill another robot too! T2 controls 6th plate, which will emerge
    now. Back to T1 and kill PG two times. Finally activate T4...
    
    *****************************************************************************
    BOSS BATTLE - GEORAPELLA, GEO species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    4420   | 9999  | 800   | 1  | 1000  | NTH | NTH | NTH | NTH | IMM | WKN
    6641   | 9999  | 1600  | 2  | 1500  | NTH | NTH | NTH | NTH | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, [STR down], DOOM, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    NulTide Ring[3x WaterGem]| Water Gem  [ShortCirct]| none        [none]
    NulTide Ring[4x WaterGem]| 2x WaterGem[ShortCirct]| none        [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <Lv3 element magic> - VS all chrs - respective type of mgd
    2. ['Punch'] - VS all chrs - phd
    3. [Power Catalyst] - on self - the longer the battle, the higher the STR
    4. Osmose - VS one chr - MP stolen is added to Geo's MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Geo is much more dangerous than PG - it has four element MATK at its disposal
    and it uses them mercilessly. Getting KO-ed here is no big surprise. However,
    you can tip the odds in your favour by simply making three white mages and
    casting Reflect on yourself. Bye, Geo, I hope to fight you sometime soon
    again. Or have white mage and two warriors - white mage casts Shell on all
    girls, then Cura/ga on all and keeps at it. Warriors Magic Break Geo to lessen
    mgd it can do - all that will make Geo manageable. Geo is one of the bosses
    that would like to have its MP back soon.
    
    In case you haven't learned Reflect yet, there is one other way too. Prior to
    battle maximize girls' MDEF as high as you can. 80% of the time Geo will use
    element MATK, so apply shell status as well if you see you're still taking the
    beating. In case Geo becomes oversouled, you'll be seeing its PATK as well, so
    apply that protect status. Geo can be slowed as well - this reduces damage you
    would be taking even further. Claim your victory!
    
    OSF battle mode activated? Okay, time to enter the fray. First message that'll
    pop up and make you wonder is Power Catalyst. This means that longer battle
    draws on, higher Geo's STR will become - although I wonder why. Geo relies
    heavily on lv3 element magics, so Magic Catalyst would be more suited for it.
    As I wrote, four elements are Geo's forte, so you'll be well off with stuff
    that reduces or nullifies element damage. Or casting reflect... luckily Geo is
    stupid enough not to know Dispel.
    
    Checking its status weaknesses it isn't immune to slow and Magic Break, which
    is one of primary things you should focus on in the battle, should you wish to
    emerge victorious. Be aware that Geo's 'punch' hits all girls, not just one -
    it's used fairly frequently, so healing on regular bases is also one of things
    you mustn't forget to do.
    *****************************************************************************
    
    Defeating Geo will spit out 5th plate (which is controled by T4) - now either
    approach T3 and kill Geo three times, or kill PG three times at T1, choice is
    yours. Circle of 'life' has been completed. Hop via the plates all the way
    down and take the entrance. You'll find RIBBON ACC in lone chest here. Go back
    all the way up to six towers. Behind T2 is a chain leading to one more chest
    with 500 GIL. Same deal is with T3 (along with chest with GLASS BUCKLE ACC
    there's a robot fight) and T5 (again, a robot fight and a chest with PEARL
    NECKLACE ACC).
    
    David C. comments (modified a bit by me): I've written a suggestion on how to
    complete the sequence of towers to the plates after you've setup the first
    three...
    
    Using my numbering of towers, they relate like this:
    Tower 1: Advance a plate clockwise 1 spot (Fight Precepts Guard)
    Tower 2: Select Plate F
    Tower 3: Advance a plate anti-clockwise 1 spot (Fight Georapella)
    Tower 4: Select Plate E
    Tower 5: Advance a plate 3 spots (Opposite to where it was)
    Tower 6: Select Plate D
    
    And a diagram so you can cotton on to my code....
    
                           1
                        /-----\
                       /   A   \
                      /         \
                     /           \
                  2 | B         F | 6
                    |             |
                    |             |
                    |             |
                    |             |
                    |             |
                  3 | C         E | 5
                     \           /
                      \    D    /
                       \-------/
                           4
    
    roomofshadows comments: If you neglected (or didn't want to) getting the Ribbon
    at this chance, know that you can return for it later. Here's how you can
    proceed about getting it - activate the towers in any order you choose. As
    previously mentioned, after fighting PG and Geo, you may choose to fight them
    again and again. First enter the corridor you are supposed to continue with,
    then run back out; this resets the plate that is activated. Fighting Geo at T3
    will shuffle the fourth plate counterclockwise, one space for each optional
    fight you engage in. Fight him until the fourth plate is one space to the left
    of the third (so that you basically continue the staircase downward). Touch the
    door of T4, then go back to T3 and fight Geo again. The fifth plate moves
    counterclockwise one space. Continue until it is one space to the left of the
    fourth plate. Touching the door of T2 will allow you to move the sixth (bottom)
    plate, until it is in front of the annex where you get Ribbon.
    
    If you want some fights with high EXP and a bit of hassle on your side, now's
    your chance. Examining T1 repeatedly allows you to fight PG indefinitely,
    while T3 ensures fights against Geo. Getting to LV30 will be successful in no
    time. Oh, I should warn you that both Georapella and PG can enter oversoul
    when killed certain amount of times, so do be on your toes - going to save
    every so often is not a bad idea. Patrick L. has informed me about stealing
    Recovery Bracer from oversouled PG - a nice way of getting Auto-Regen early in
    the game. CheesyPuffs suggests to steal Short Circuit from oversouled Geo.
    When you have the feeling you have enough, leave this area by leaping down to
    3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'.
    
    You're right, another straighforward path. Drop down, then climb twice to open
    the chest for 4x ETHER. Drop down, continue N and climb some more, then jump
    over to next ledge. As you drop down, open another chest somewhat hidden here
    - it contains 4x REMEDY. At 1stcross take E path.
    
    You'll be in next part of corridor - as you get to the chasm, step on middle
    pillar to cause a lift to appear. Use it and it will carry you across. You'll
    appear at lower levels of 'B - restricted'. Get the chest here which contains
    DOWNTRODDER GG, then return via the lift to 1st cross in 'B - labyrinth' and
    take W path.
    
    Climb either left or right pillar. Then climb whichever pillar *you didn't
    climb first* to gain access to further parts of Bevelle temple. You'll be in
    'B - gaol', a room with a gigantic machine. Open the chest in NW corner of the
    room for 5x PHOENIX DOWN, then go to where Fatso and Slim are standing. From
    this position go SW until Yuna falls off ledge to a big platform with switch
    plate. Step on it to stop the gaol. Step on switch again to get gaol moving -
    now watch the pistons.
    
    Wait until one of them rotates into position so that it will be aligned with
    Fatso and Slim. If piston falls down so that piston's top is just above the
    floor level where Fatso and Slim are standing, step on the switch to stop the
    gaol. Now climb onto the piston and go up the ramp.
    
    You will need to press Square to signal Rikku to operate the pistons. You can
    only call Rikku when Yuna is standing in a safe place - safe place being one
    of many ledges on the back wall.
    
    Look at pistons' positions. Only two of them can point toward back wall at any
    given time. I'll refer to them as left-rear piston and right-rear piston. But
    the process will be real easy anyway. Piston can be in highest, middle or
    lowest position.
    
    Okies, with Yuna jump to one of the ledges in the back and press Square.
    Pistons will start to move - pay attention to the two pistons that will become
    rear-left piston and rear-right piston for now. As soon as left-rear piston
    rises to highest level and rear-right piston is on middle level, press Square
    again. Jump on rear-right piston, climb the ramp onto rear-left piston and use
    it to jump on the ledge of back wall, where a chest with BLOODLUST ACC can be
    found.
    
    Square again. This time wait for rear-left piston to be on highest level, and
    rear-right piston to be on lowest level. Make your way to rear-right piston,
    jump on the ledge, thru the door to 'B - restricted', where a chest with WRING
    ACC awaits your girls.
    
    Now how to get back? Square to Rikku - wait until either of rear pistons is on
    lowest level - this is where you press Square again. Now jump on either
    piston, make your way to front piston's top and simply jump down. Go W now to
    reach 'B - laybrinth 2'.
    
    Approach the wall which will fall away. Ahead you see three lifts. Use left
    one first - on upper level climb both elevations to get access to final lift
    up here (open the chest for HI-POTION). Now go S all the way until you fall
    down. Use N lift now to be transported to elevated switch - climb onto it and
    two pillars will rise somewhere. Go back down, and now ride right lift to
    upper level. Take left lift back down to lower level. Use N lift again and you
    get access to another elevated switch - climb onto it and you have now
    complete access to dark knight DSP. Use the lift to ride back down, then use
    left lift to go back up to upper level. Finally use top lift here to get even
    higher...
    
    In case the above paragraph makes you go ?????, follow this URL:
    kolardamir.com/ffx2/dark-knight-dsp
    
    Up here use the pillars you've been rising to collect DARK KNIGHT DSP, then
    save your game at handy SSP. Use platforms on the right to cross the gap and
    prepare yourself...
    
    *****************************************************************************
    BOSS BATTLE - MR B.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    3380   | 540   | 1000  | 10 | 1300  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Pearl Necklace           | Charm Bangle            | none
    Pearl Necklace           | Charm Bangle            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Staff smash' - VS one chr OR VS all chrs - phd
    2. Glint - VS one/two/all chr/s - phd, ranged attack
    3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
    4. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
    5. Osmose - VS one chr - amount of MP deducted is added to Mr B.'s MP
    6. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP
    7. Absorb - VS one chr - amount of HP&MP deducted is added to Mr B.'s HP&MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG
    trick not long back. If you still get owned, level up a bit more. But with
    your latest dark knight outfit you should have little to no problems.
    Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple
    PATK as a single command, so beware). Demi can't kill you, but Looming
    Glacier's ability to stop your girls as well as completely obliterate their MP
    is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) -
    if you have no means of preventing stop, you'll need to use Esuna or Remedy to
    remove it. Do not ignore stop status or you will be sorry - counteract
    immediately.
    
    Don't get too crowded near him or else his Glint will hurt all three girls -
    to avoid that you might want to consider using long range jobs such as gunner,
    gun mage or alchemist. A nice way to start the battle is having a girl change
    into white mage and cast Shell and Protect - that way you'll greatly reduce
    damage he's dealing to your team. Anyway, since Ethers aren't exactly
    excessive and you prolly don't have much with you, plus he loves to lower or
    empty your MP, rely solely on PATK. Beware his Drill Shot! If target's HP
    isn't above 75% MAX HP, girl will be KO-ed and you'll need to do some reviving
    - luckily damage can be halved with protect. Drill Shot is used after Mr B.'s
    HP has been changed 10 times - that means if he is attacked ten times, he'll
    use Drill Shot against the girl who used that 10th attack.
    
    To ensure damage will be given to him, you may wish to employ dark knight's
    Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use Hi-
    Potions to heal your wounds... soon you'll be able to buy them (if not already
    thanks to O'aka), so go all out.
    *****************************************************************************
    
    Return to SSP and save your game, then backtrack and continue further to 'B -
    limbo'. MEGA-ASS SURPRISE!!!!!
    
    *****************************************************************************
    BOSS BATTLE - DARK B.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    8400   | 9999  | 1300  | 15 | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Gris-Gris Bag            | Mute Shock              | none
    Gris-Gris Bag            | Mute Shock              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Countdown - five turn countdown limit to Mega Flare attack
    3. Mega Flare - NATT VS all chrs - mgd
    4. Curse - VS one chr - induces curse
    5. Impulse - FRATT VS all chrs - fractional std, tears off 37,5% of current HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    First of the bunch and also the easiest. To get you started, here's its attack
    pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega
    Flare. Rinse and repeat until defeated. I know you are taken by surprise
    (hell, I was, since I know what happened to aeons at end of FFX), but Dark B.
    is not hard at all.
    
    Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is
    fractional attack (dependant on *current* HP), and Mega Flare does about 500
    damage. Problems with all that? Naaah. Bring in white mage and two dark
    knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls
    tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage
    done by Impulse cannot be reduced, but it doesn't matter anyway, since attack
    itself can't kill you.
    
    After you see Dark B. launch third 'smash' (meaning his next attack will be
    Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed.
    Just before B. unleashes Mega Flare, ensure that your HP is at least above 700
    - else meet the infamous KO. Remember not to be scared of B.'s attacks cos
    they're not as powerful as you may think.
    *****************************************************************************
    
    With this Storyline Mission 8 has come to an end.
    CHAPTER 2 COMPLETE!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------------- CHAPTER 3 - G11CH3 ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    CELSIUS AREA MAP
    
                                     'C - deck'
                                          |
                                 'C - bridge' SSP
                                          |
                                    'C - cabin'
                                          |
                                  'C - engine room'
    
    -----------------------------------------------------------------------------
    ITEMS
    - C - engine r.: 6x Phoenix Down, 3x Ether, 5x Remedy, 4x Hi-Potion
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    Before selecting your next destination, back out! If O'aka has paid off his
    debt, a message will pop out telling you so and informing you that he's headed
    for Macalania. On board of Celsius someone has resupplied chests in engine
    room, so loot all four of them again. If you have neglected getting O'aka
    onboard in CH1, fret no more - shop finally sells Hi-Potions...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BARKEEP'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Hi-Potion 500           | White Cape (Silenceproof) 3000
    Phoenix Down 100        | Silver Glasses (Darkproof) 3000
    Antidote 50             | Star Pendant (Poisonproof) 4000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    While you're still in the cabin, also make sure that you choose [Rest.] when
    you talk to Barkeep. Don't forget to raid the chests in 'C - engine r.' for 6x
    PHOENIX DOWN, 3x ETHER, 5x REMEDY and 4x HI-POTION. When you've done
    everything you could aboard Celsius, go back to the bridge. I bet you've seen
    a strange sphere placed near Shinra's seat? This is a CommSphere. By visiting
    all locations in CH3 this will prompt Shinra to tag along and plant CommSphere
    at a certain place - please note that just visiting the area won't be enough
    sometimes; you'll need to visit correct spot in the area too. Now talk to MN
    and three HS will appear. Don't go to any of them yet!!!
    
    Third opportunity of completing bonus stuff is at your disposal. Don't want to
    be bothered with it, but instead wish to continue the story?
    Press CTRL + F and type in this phrase, without the asterisks: *SKIP003*.
    
    #############################################################################
                             POST-SM8 BONUS STUFF - EX005
    #############################################################################
    
    OTHER REFERENCES: STUFF008
    
    -----------------------------------------------------------------------------
    AREA          | EXPECT WHAT?
    -----------------------------------------------------------------------------
    Besaid ------------------------------------------------------- Storyline m. 9
    Kilika ----------------------------------------------- Scene, Storyline m. 10
    Luca --------------------------------------------------------------- Minigame
    Mi'ihen ----------------------------------------------------- Sidequest m. 13
    Mushroom R. -------------------------------------------------------- Scene[C]
    Djose --------------------------------------------- Scene[C], Storyline m. 11
    Moonflow -------------------------------------------------------------- Scene
    Guadosalam ------------------------------------------------------------ Scene
    Thunder p. ------------------------------------- Scene[D], Scene[E], Scene[H]
    Macalania ----------------------------------------- Sidequest m. 14, Scene[F]
    Bikanel --------------------------------------------------- [Sidequest m. 15]
    Bevelle -------------------------------------------------- Scene[A], Scene[B]
    Calm lands -------------------------- Publicity m., Bride m., Sidequest m. 16
    Gagazet -------------------------------------------------- Sidequest m. 17[G]
    Zanarkand ------------------------------------------------------------- Scene
    All areas -------------------------------------- Shinra places a CommSphere**
    -----------------------------------------------------------------------------
    
    Storyline m.     - Triggers next storyline mission and advances the story. Be
                       advised that you cannot return to airship during some of
                       such missions.
    Sidequest No.    - Denotes sidequest is available in target area.
                       [...] parenthesis denote that sidequest is 'hidden', ie
                       you can't see it on NavMap screen. You need to beam down
                       to target area and find the trigger which allows you to
                       start the mission.
    Treasure         - Visit the area and free the contents of all chests.*
    Scene            - Area worth visiting for few extra scenes.
    PR Mission       - Most extensive sidequest IMO. Triggered in CH1 and lasts
                       whole game. Simply play minigames and lose credits.
    Bride Mission    - Another extensive sidequest. Not worth your time IMO.
    
    *   - Even though not indicated, all of the 15 areas you can visit contain
          treasure chests that can be looted.
    **  - Each time you visit an area, Shinra will tag along and will place one
          or more beacons which you will be able to enjoy viewing later. MAKE
          SURE YOU VISIT EVERY PLACE EVERYWHERE IN SPIRA! At the start of CH4 and
          afters some sequences have passed, YOU MUST HAVE ACCESS TO CONNECT TO
          20 COMMSPHERES!
    [A] - Scene happens before you complete storyline missions 9 and 10.
    [B] - Scene happens after you complete storyline missions 9 and 10, but
          *before* you tackle storyline mission 11.
    [C] - Complete the scene in Mushroom r. first, then finish it in Djose. Must
          be completed before HS in Djose appears!
    [D] - This scene occurs if you've picked top choice when talking with Cid in
          CH1.
    [E] - You must've talked to both Ronso kids in Calm lands to have this scene.
    [F] - Must have gotten O'aka onboard Celsius in CH1 and paid off his whole
          debt before end of CH2.
    [G] - Must have talked with Kimahri in both CH1 and CH2.
    [H] - This scene occurs if you've picked bottom choice when talking with Cid
          in CH1.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    1C. BESAID
    -----------------------------------------------------------------------------
    ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 9.
    -----------------------------------------------------------------------------
    
    Unless you enter Besaid village, storyline mission 9 won't be triggered, but
    still... don't kid around with Besaid just yet. When you'll be doing storyline
    mission 9, Shinra's CommSphere will be installed automatically.
    
    -----------------------------------------------------------------------------
    2C. KILIKA
    -----------------------------------------------------------------------------
    ITEMS, ENEMIES and KILIKA AREA MAP are presented in Storyline mission 10.
    -----------------------------------------------------------------------------
    
    Until you don't talk to Dona, exploring the island is 'safe' from triggering
    storyline mission 10. What you need to do is go to second screen of Kilika and
    get aboard huge boat found in SE corner of this screen. Here address the
    camera man and pick first choice when given option. When you'll be doing
    storyline mission 10, two Shinra's CommSpheres will be installed
    automatically.
    
    -----------------------------------------------------------------------------
    3C. LUCA
    -----------------------------------------------------------------------------
    LUCA AREA MAP
    
                                     TO MI'IHEN
                                          |
                                    'Outskirts' SSP
                                          |
                                      'Square'
                                          |
                                      'Bridge' ---- 'Theater' -- 'T - reception'
                                          |
    'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                          |
                             |------------|------------|
                             |                         |
                         'Dock 2'                   'Dock 5'
                             |                         |
                             |-------- 'Dock 3' -------|
    
    -----------------------------------------------------------------------------
    ITEMS
    - Outskirts - 3x Lunar Curtain
    - Square - 5x Reptile Coin, 5x Bird Coin, 5x Wasp Coin, 5x Ahriman Coin, White
    Signet GG*, Treasure Hunt GG*, Lady Luck DSP
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    * - these two GG are obtained if you manage to swipe border coin with Item
    trait; in four times I got them, GG was always first item awarded, so I can
    safely assume that if you manage to chain border coin with Item trait, you'll
    get GG
    -----------------------------------------------------------------------------
    
    As soon as you enter Luca, scene occurs. Sphere Break contest! And there's an
    awesome DSP to be won, which of course is what we want. Goooo, Yuna!
    
    After scene is finished, you're given these coins: 5x REPTILE COIN, 5x BIRD
    COIN, 5x WASP COIN and 5x AHRIMAN COIN. Yuna will be standing in 'Square' - to
    your right you'll see Shelinda, Rin and a kid wearing a beak. Talk to him to
    rewise Sphere Break rules or tournament rules.
    
    Here's a short recap of tournament rules:
    - you can only use coins prescribed for the tournament
    - you must win three matches to advance
    - you can't play against same person more than once
    - if you lose three matches, you're out
    
    A couple of easy opponents include guy walking around in 'Square' - this guy
    has Fresh Catch core sphere. Second opponent that is fairly easy is an old guy
    sitting down on 'Bridge'. After you waste them both, SAVE YOUR GAME! Now comes
    the somewhat hard part - your attempt is to win White Signet GG, Treasure Hunt
    GG and lady luck DSP as an added bonus.
    
    To get first of aforementioned GG, you'll need to challenge woman with the
    dog, sitting on a bench to the left of the status on 'Square' - she's only
    available for playing if you've won two games. You will have 15 turns to meet
    40 quota. Advice? Keep checking border coins to see if there's one that has
    Item trait. If there is, make sure you include it in one of the chains ASAP -
    doing so will net you WHITE SIGNET GG. NOW MAKE SURE YOU LOSE THE GAME! Simply
    let the timer run out or whatever. Save your game again - well, you got one GG
    already.
    
    Now seek out third easy opponent to be wasted - how about blond guy leaning
    against NW wall in 'Square'? After you waste him, it's time to face the
    champion - 'It's elementary really, once you get the hang of it.' Yuna'll make
    you eat those words. As with the dog before, this match is very similar, but
    with few differences: you have 15 turns to meet 50 quota, and chances of
    getting core sphere of 1 is also very high. Again, make use of two coin echoes
    - if you're lucky enough not to get core sphere of 1, you'll win by 12th turn
    or so. Also, make sure to check border coins for Item trait - if there is one,
    include it in a chain to get TREASURE HUNT GG. If you win, Yuna also receives
    LADY LUCK DSP.
    
    'My goggles fogged up.' Sure they did, hehe. Just a reminder - should you lose
    and don't wish to be bothered by Sphere Break, you forfeit lady luck DSP for
    now. You can try to get it again in CH5 by challenging Shinra, who will be in
    Luca in one of the basements, only this time you'll have to win in 15 turns
    and meet 100 quota.
    
    What's there left to do? In 'Outskirts' make a jump to the chest to get 3x
    LUNAR CURTAIN. And how about revisiting 'T - reception' to purchase new movie
    and music spheres? Shinra's CommSphere is installed just by visiting Luca.
    
    -----------------------------------------------------------------------------
    4C. MI'IHEN                  ACCESS TO SIDEQUEST MISSION 13!!!
    -----------------------------------------------------------------------------
    MI'IHEN AREA MAP
    
                      TO MUSHROOM R.
                            |
                   'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                            |                                    |
                  'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                            |
                  'Highroad - newroad, S'
                            |
                 'H - agency, front' SSP ------------- 'H - agency'
                            |
                   'Highroad - central'
                            |
                      'Highroad - S'
                            |
                  'Highroad - S end' SSP
                            |
                         TO LUCA
    
    -----------------------------------------------------------------------------
    ITEMS
    - Highroad - S end: 4x Phoenix Down, 2000 gil, Hypno Crown
    - Highroad - S: 2x Hi-Potion
    - Highroad - central: 4x Holy Water, 4x Hi-Potion, 2x Hi-Potion
    - H - agency, front: 3x Eye Drops
    - Highroad - newroad, S: 4x Soft
    - Highroad - newroad, N: 4x Phoenix Down
    - Highroad - N end: 2x S-Bomb
    - Highroad - oldroad, N: 2x Ether
    - Highroad - oldroad, S: 4x Echo Screen, 2x Hi-Potion
    - Highroad - newroad, S: 10000 gil, Undying Storm GG
    -----------------------------------------------------------------------------
    ENEMIES: Barbuta, Cephalotus, Flan Rojo, Machina Ranger, Scout Machina,
    Watcher-R, Watcher-S, Watcher-A, Peregrine, Mycotoxin, Zu, Queen Coeurl
    -----------------------------------------------------------------------------
    
    ------------------------------> MISSION TIME! <------------------------------
    MACHINA MAYHEM!
    The machina deployed along the Mi'ihen Highroad have started attacking
    innocent people. Take out the misbehaving machina and restore peace to the
    Highroad!
    Objective: Incapacitate 13 tandems of machina
    ------------------------------> MISSION TIME! <------------------------------
    
    Machines are outta control? Who's gonna stop them? Worry not, Yuna's here! As
    soon as you enter the area, option is presented. Select top choice to start
    the mission. Be careful, for there is another group involved in destroying the
    machines. In order to have this mission accomplished, amount of machines
    destroyed by YRP must be higher than the amount of machines destroyed by other
    group (score is kept for viewing in lower right corner). If you manage to do
    that, rewards are quite handsome.
    
    You can choose your starting point like this: if you beam down with the
    airship, you'll start at 'Highroad - S end'; but if you enter from Mushroom
    side, you will begin the mission in 'Highroad, N end'. I definitely recommend
    starting at S end.
    
    So, start the mission at S-most end of Mi'ihen road - look at your minimap
    closely - each green square spotted means that there's a machine gone crazy
    and needs to be destroyed for further examination. In total there's 13 groups
    of crazy machines scattered over Mi'ihen - three fights on 'Highroad - S end',
    one fight on 'Highroad - S', three fights on 'Highroad - central', none on
    'Highroad - agency, front', three on 'Highroad - oldroad, S', three on
    'Highroad - newroad, N' (here, MAKE SURE THAT YOU ATTACK machina located
    nearest to the exit to 'Highroad - N end', as it is vastly important for
    getting an awesome acc in CH5; access to both fights is granted by holding
    down Circle so that Yuna jumps to the place of encounter).
    
    If you make sure you aren't stopping for too long, you'll have dismantled 10
    sets of machina tops. You must, however, whack at least 7 sets, one of those
    sets being the machina I explicitly mention in above paragraph.
    
    Once 13th machine group is destroyed and if your girls have managed to whack
    at least 7 groups, girls receive 10000 GIL, UNDYING STORM GG and MISSION
    ACCOMPLISHED!
    
    Below you see the merchandise of the agency on Mi'ihen...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    MI'IHEN - AGENCY'S SHOP
    Potion 50               | Titanium Bangle (HP+40%) 3000
    Hi-Potion 500           | Gold Bracer (MP+60%) 4000
    Phoenix Down 100        | Muscle Belt (STR+10, DEF+10) 4000
    Antidote 50             | Circlet (MAG+10, MDEF+10) 4000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Once you finish the mission, go to 'Highroad - newroad, N' and find Shinra
    here. Approach him so that he mentions sth about CommSpheres (again, MUCHO
    IMPORTANTO for CH5)... As far as items go, everything listed in item checklist
    can be found in chests. Also, make sure to visit 'H - agency, front' to ensure
    Shinra installs a CommSphere there.
    
    -----------------------------------------------------------------------------
    5C. MUSHROOM R.
    -----------------------------------------------------------------------------
    MUSHROOM R. AREA MAP
    
                          NO ACCESS!*
                               |
                               |----------|--------------------- TO DJOSE
                                          |
                                 'Mushroom rock' SSP
                                          |
                                     TO MI'IHEN
    
    * - Access to 'M - ravine path' and beyond are offlimits for duration of CH3.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Mushroom rock: 2000 gil
    -----------------------------------------------------------------------------
    ENEMIES: None
    -----------------------------------------------------------------------------
    
    If you've given the sphere to Youth League in CH2, Mushroom will be one of the
    HS in this CH. But if you've given the sphere back to New Yevon, there won't
    be any HS in Mushroom. Still, visiting Mushroom is important for adding % to
    your completion. When you enter the area, go to where read arrow in minimap is
    pointing. You'll see Shinra planting a CommSphere in front of the entrance to
    Mushroom, but later he runs off past the blockade - this sets the CommSphere.
    A scene with Yaibal and Lucil will be triggered. Now visit N part of this
    screen where the stone lift is - use it to reach the chest with 2000 GIL.
    Finally head over to to Djose temple (do not worry, this will NOT trigger
    storyline mission 11!) to have another with white-haired boy - BUT YOU HAVE TO
    DO THIS BEFORE COMPLETING STORYLINE MISSIONS AT KILIKA AND BESAID!
    
    -----------------------------------------------------------------------------
    6C. DJOSE
    -----------------------------------------------------------------------------
    DJOSE AREA MAP
    
                                       NO ACCESS TO TEMPLE*
                                                 |
                    TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                          |                      |
                          |--------------- 'D - p. road'
                          |
                    'D highroad'
                          |
                   TO MUSHROOM R.
    
    * - access to Djose temple's rooms is temporarily offline
    
    -----------------------------------------------------------------------------
    ITEMS
    - Djose - p. road: 3x Hi-Potion
    - D temple: 3x Phoenix Down, Al Bhed primer
    -----------------------------------------------------------------------------
    ENEMIES: Skink, Agama, Archaeothyris, Assassin Bee, Chocobo, Greater Drake,
    Gold Elemental, Rukh, Watcher-R, Watcher-S, Watcher-A, League Mage*, League
    Raider*, League Trooper*, League Ranger*, League Warrior*
    -----------------------------------------------------------------------------
    * - these enemies will be attacking you if you gave the sphere to New Yevon
    -----------------------------------------------------------------------------
    
    Going here should trigger storyline mission 11, but it doesn't. Why? You need
    to complete storyline missions 9 and 10 first. Also, if you already witnessed
    the scene from Mushroom before, you'll find Gippal in front of the entrance to
    Djose temple. Approach him and you get AL BHED PRIMER KEY ITEM after the
    scene. There's 3x PHOENIX DOWN to be grabbed in the chest on same screen, and
    3x HI-POTION awaits you on 'D - p road'. When you'll be doing storyline
    mission 11, Shinra's CommSphere will be installed automatically.
    
    -----------------------------------------------------------------------------
    7C. MOONFLOW
    -----------------------------------------------------------------------------
    MOONFLOW AREA MAP
    
                                   TO GUADOSALAM
                                          |
                                 'M - N bank road'
                                          |
                                   'M - N wharf'
                                          |
                                'M - N wharf - dock'
                                          |
                                'M - S wharf - dock'
                                          |
                                 'M - S wharf' SSP
                                          |
                                    'M - S bank'
                                          |
                                  'M - S bank road'
                                          |
                                      TO DJOSE
    
    -----------------------------------------------------------------------------
    ITEMS
    None.
    -----------------------------------------------------------------------------
    ENEMIES: Flan Blanco, Protochimera, Barbuta, Shell Shocker, Agama,
    Archaeothyris, Chocobo, Watcher-R, Watcher-S, Watcher-A, Balivarha
    -----------------------------------------------------------------------------
    
    Visit 'M - S bank' while you're here - if you tackled sidequest mission 09 in
    CH2, some musicians will be holding a concert here (which is *nothing* like
    what certain gal at start of game held). Chat with red midget twice - and
    that's that for this area. Visiting this area also ensures installation of
    Shinra's CommSphere.
    
    -----------------------------------------------------------------------------
    8C. GUADOSALAM
    -----------------------------------------------------------------------------
    GUADOSALAM AREA MAP
    
    
                                                  'Ch. - hidden pass'
                                                           |
                                                           |
                'Ch. - private q' --------|------- 'Ch. - living r.'
                                          |
                                  'Ch. - entrance'
                                          |
                                      'Chateau'
                                          |
                                          N
                                          |
             'Mystery door'* ---- NW -----|---- NE ---- 'Farplane'**
                                          |
                                          |--- MIDDLE --- 'G - shop'
                                          |
    TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                          |
                                          |
                                          |------ SE ------ 'G - data dealer'
                                          S
                                          |
                                    TO MOONFLOW
    
    * - You can enter the mystery door in CH5, but only if you get Episode
    Complete! for Guadosalam later in CH5.
    ** - You will NEVER be able to enter the Farplane.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Ch. - hidden pass: Tetra Band, Crimson Sphere 4, Logos' Sphere, Ormi's
    Sphere, Gaol Sphere
    -----------------------------------------------------------------------------
    ENEMIES: Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl
    -----------------------------------------------------------------------------
    
    If you try to enter the door in NW corner of Guadosalam, a scene occurs, but
    you *still* can't enter. Arrrgh! Enter the Chateau now and check 'Ch. - living
    r' for a scene with Slim and Fatso. Afterwards go up the stairs in 'Ch. -
    private q' and check on LB. Back to the room with Slim and Fatso - go to them
    to trigger next scene.
    
    Hey look! The passage to 'Ch - hidden pass' is open - let's check it out!
    Proceed thru the hallway until you reach SSP - turn left and thru the circular
    door - open the chest for TETRA BAND ACC. Now take a look at minimap - see how
    there's a shape of 'C' letter around the room where you're in? And at the base
    it seems to be connected? That's your clue - directions provided now are based
    on minimap. Have Yuna turn S and climb stack of boxes by holding Circle. Climb
    up higher once more and you'll be on the catwalk. Make it all the way around
    and storm the chest for CRIMSON SPHERE 4 KEY ITEM (make sure you watch it as
    soon as you're aboard Celsius!).
    
    Remember the room where you fought Slim and Fatso? Check it out again and
    another scene will unfold. You will score LOGOS' SPHERE and ORMI'S SPHERE KEY
    ITEM-s. Go to the place Slim was checking before for two spheres and press X
    for another scene and GAOL SPHERE KEY ITEM. Then approach the chatterbox and
    pick [Please, go on.] for bla bla bla...
    
    Finally, here's the shop's info...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    MI'IHEN - AGENCY'S SHOP
    Potion 50               | Gris-Gris Bag (Curseproof) 4000
    Antidote 50             | Favorite Outfit (Itchproof) 4000
    Eye Drops 50            | Regen Bangle (SOS Regen) 3000
    Echo Screen 50          | Wall Ring (SOS Wall) 10000
    Soft 50                 | Dream Shock (Sleeptouch, Sleep ACTA) 15000
    Holy Water 300          | Venom Shock (Poisontouch, Bio ACTA) 15000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    This is everything you can do for now in Guadosalam. Visiting Guadosalam
    prompts Shinra to install the CommSphere.
    
    -----------------------------------------------------------------------------
    9C. THUNDER P.
    -----------------------------------------------------------------------------
    THUNDER P. AREA MAP
    
                                    TO MACALANIA
                                          |
                                    'TP - north'
                                          |
                            |-------------|-----------|
                            |                         |
    'TP - agency' --- 'TP - agency, f' SSP            |
                            |                         |
                            |-------------|-----------|
                                          |
                                  'TP - south' SSP
                                          |
                                   TO GUADOSALAM
    
    -----------------------------------------------------------------------------
    ITEMS
    - TP - south: 5x Echo Screen, 2x Hi-Potion, Safety Bit
    - TP - north: 3x Phoenix Down, 2x Dark Grenade, 3x Ether
    -----------------------------------------------------------------------------
    ENEMIES: Gemini, Anole, Armet, Watcher-R, Watcher-S, Watcher-A, Gucumatz,
    Barbuta, Malboro, Bolt Drake, Chocobo, Assassin Bee
    -----------------------------------------------------------------------------
    
    Not much... if you haven't completed the tower minigame from CH2, now your
    second chance to do so - remember, for calibrating at least five towers you
    get Samurai's Honor GG. Items mentioned in item checklist are all found in
    chests, so get to stealing from them. Shinra's CommSphere will be installed
    when you visit 'TP - south'.
    
    Regarding Cid two possible events can occur (look for purple X on minimap):
    - If you've picked [Not really.] when talking to Cid in CH1, he'll appear in
    'TP - south' just before you cross to 'TP - north'. Have a chat with him.
    - If you've picked [You bet I do!] when talking to Cid in CH1 AND have talked
    to him when visiting Thunder p. in CH2, he'll appear in 'TP - south' somewhere
    between second and third tower. Talk to him.
    
    One more issue can be taken care of... remember two Ronso kids you met in Calm
    lands in CH2? They're located in N Thunder p. now almost at the end under the
    shelter in NW corner - you really can't miss them as they're also marked with
    purple X in minimap. Have a chat with them too and pick top option when given
    choice (you can choose between [Djose Temple.], [The Moonflow.] and [Kilika
    Island.]. Note that if you haven't met them in Calm lands before in CH2, they
    *will not* appear here.
    
    Your choice of where to send two young Ronsos doesn't affect your game much.
    It will only affect the place they will appear at in CH4.
    
    And lastly shop's goods...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    THUNDER P. - AGENCY'S SHOP
    Potion 50               | Lightning Gleam (Lightningstrike) 3000
    Hi-Potion 500           | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
    Phoenix Down 100        | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    -----------------------------------------------------------------------------
    10C. MACALANIA               ACCESS TO SIDEQUEST MISSION 14!!!
    -----------------------------------------------------------------------------
    MACALANIA AREA MAP
    
    |---------------------------------------------------------------------|
    |                                                                     |
    |       'Lake Mac. - agency'                                          |
    |                 |                                                   |
    |      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
    |                                     |                               |
    |                            'MW - lake road' ------------------------|
    |------------|                        |
                 |                        |
                 |                        |
                 |                 'MW - north 1'
          'MW - north 2'                  |                  TO BEVELLE
                 |                        |                       |
                 |                'MW - central 1'       'MW - north end 1'
         'MW - central 2'                 |                       |
                 |                        |                       |
                 |                        |                       |
                 |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                          |                       |
                                    TO THUNDER P.                 |
                                                                  |
                                                                  |
                                                                  |
                                        'MW - campsite'           |
                                               |                  |
                                               |                  |
                                               |                  |
                                        'MW - to Calm' -----------|
                                               |
                   'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                      |
                                                                TO CALM LANDS
    
    -----------------------------------------------------------------------------
    ITEMS
    - MW - central 2: Gold Bracer
    - MW - central 1: NulFrost Ring
    - MW - spring 2: Howling Wind GG
    - Lake Mac. - agency, f: berserker DSP, Al Bhed primer, X-Potion, Pride of the
    Sword GG
    -----------------------------------------------------------------------------
    ENEMIES: Blue Elemental, Deep Haizhe, Rhyos, Chocobo, Flan Blanco, Barbuta,
    Gold Elemental, Dinictus, Protean Gel, Amorphous Gel, Tentacles, Vertigo,
    Watcher-R, Watcher-S, Watcher-A
    -----------------------------------------------------------------------------
    
    If you beam down, mission starts immediately, otherwise it will be triggered
    when you jog into 'Lake Mac. - agency f' (just remember O'aka mission from CH1
    and you'll know where to go).
    
    ------------------------------> MISSION TIME! <------------------------------
    SECURE THE AGENCY!
    Rout the fiends that have attacked the Travel Agency! There's no time to heal
    between battles, so you'll just have to withstand them all!
    Objective: Win six consecutive battles
    ------------------------------> MISSION TIME! <------------------------------
    
    You will need to fight six consecutive battles, so make sure you're well
    prepared! If you think you can't handle next enemies or need to heal in
    between, you're given a choice between each bout - pick [Fight!] to continue
    fighting, or [Flee.] to be given an option to heal - in latter case girls
    withdraw to 'MW - lake road', where you can regroup. Beware, you have about
    three seconds to decide - if you don't select anything on your own, next
    battle will issue automatically. Finish all six rounds and you get this loot:
    BERSERKER DSP, PRIDE OF THE SWORD GG, AL BHED PRIMER KEY ITEM and MISSION
    ACCOMPLISHED! There's also a chest here with X-POTION.
    
    Here's battle set-ups you'll be fighting:
    1st and 4th battle VS Rhyos & Vertigo
    2nd and 5th battle VS 3x Barbuta
    3rd and 6th battke VS Barbuta & Flan Blanco
    
    When you're done with the mission and if you have gotten O'aka onboard Celsius
    in CH1 and paid off his whole debt before end of CH2, you will see him run
    into the shop after you have received your rewards. Exit the agency any try to
    leave for another scene.
    
    Now go to 'MW - spring 2' - if you have accomplished sidequest mission Head to
    the already known X cross and take NE exit - talk with all three small
    musicians for something to appear. Examine this with X for HOWLING WIND GG.
    And finally, you can storm one chest with NULFROST RING ACC in 'MW - central
    1', while GOLD BRACER ACC awaits you in a chect in 'MW - central 2'.
    
    Now, let's delve into details about Macalania's shop outpost destiny. There's
    a few possible destinies that this shop will see:
    - you got O'aka onboard Celsius in CH1 or CH2, paid off his debt before CH2
      ended - shop remains closed for duration of CH3, but reopens in CH5 under
      O'aka's management
    - you got O'aka onboard Celsius in CH1 or CH2, but didn't pay off his debt
      before CH2 ended - shop remains closed for duration of CH3, but reopens in
      CH5 under Al Bhed management with a rather crummy list of items and acc
    - you handed O'aka to Al Bhed in CH1 or CH2, and then found him digging in
      Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
      CH5 under O'aka's management
    - you handed O'aka to Al Bhed in CH1 or CH2, but didn't find him digging in
      Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
      CH5 under Al Bhed management with a rather crummy list of items and acc
    
    There's two Shinra's CommSphere to be installed here - one in front of the
    agency (after completing the subquest go to Macarena lake again to make sure
    it was installed), and the other in the vicinity of SSP in 'MW - south'.
    
    -----------------------------------------------------------------------------
    11C. BIKANEL                 ACCESS TO SIDEQUEST MISSION 15!!!
    -----------------------------------------------------------------------------
    ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY
    MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A
    CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE.
    -----------------------------------------------------------------------------
    BIKANEL AREA MAP
    
                     'Eastern expanse'           'Northern expanse'*
                             |                           |
                             |                           |
        'Southern expanse'   |    'Western expanse'      |        'Oasis'
                 |           |            |              |           |
                 |-----------|------------|--------------|-----------|
                                          |
                                          |
                                          |--------------------- 'Cactuar nation'
                                          |
                                          |
                                 'BD - west 1' SSP
    
    * - as you visit 'Northern expanse' for the first time, you'll have to engage
    in a battle VS Zu
    
    -----------------------------------------------------------------------------
    ITEMS
    None.
    -----------------------------------------------------------------------------
    ENEMIES: Aculeate, Angra Mainyu, Aquila, Bolt Drake, Canis Major, Chocobo,
    Gigas, Guard Machina, Gucumatz, Hrimthurs, Killer Hound, Machina Hunter, Sand
    Worm, Watcher-A, Watcher-S, Watcher-R, Zu
    -----------------------------------------------------------------------------
    
    Here's the shop stuff from the guy near SSP on 'BD - west 1'...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BIKANEL DESERT SHOP
    Potion 50               | Fiery Gleam (Firestrike) 3000
    Hi-Potion 500           | Red Ring (Fire Ward, Fire ACTA) 3000
    Phoenix Down 100        | NulBlaze Ring (Fireproof, Fira ACTA) 8000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Cactuars? Yay! Needles! Lots of them! Okay, when scene is over, talk with the
    pilot near Picket and choose [Cactuar Nation]. Another scene will follow -
    MAKE SURE YOU PICK [That makes perfect sense!]... afterwards approach Marnela
    and press X to start the mission!
    
    ------------------------------> MISSION TIME! <------------------------------
    THE CACTUAR CONNECTION
    The Ten Gatekeepers have ventured into the world proper to train. Round them
    up and bring them home to the Cactuar Nation! Think you can unravel the
    Cactuar Mothers' clues and sniff them out?
    Objective: Find the Ten Gatekeepers
    ------------------------------> MISSION TIME! <------------------------------
    
    Until you complete it, there will be HS over Bikanel. For this CH we can only
    go up until Cactuar numero six. Cactuar hunter minigame is now in session!
    These guys are now hiding all over Spira, making your hunt even more futile.
    Nooo! Fret not, you have me to uncover all the secrets there are.:)
    
    To start, pay attention to minimap. Cacti that give clues to Cactuar's
    whereabouts are marked as green squares and give off a green aura (please note
    that N-most green cactus isn't important yet!). Carefully look at the hints
    given and try to figure out where the hell it's hiding (or just look below).
    When you want to leave this part of the desert, go to NE corner, examine the
    vehicle and select [Yeah, it's time we left.].
    
    1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is
         here. But BEFORE you touch it, talk to the Hypello (if it appears, that
         is - if it doesn't, just go on with the game), for it sells some awesome
         acc (list of goods is found below). Now touch the Cactuar and complete
         the minigame (doesn't matter if you win) and needles are yours. Now that
         you have it, return to Al Bhed camp, talk to pilot again and this time
         select [Cactuar Nation]. Back in cactus area approach the green boxed
         one and talk with it to officially confirm the catch. Now another cactus
         will turn green... talk to it and onto 2nd Cactuar.
    2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter
         the village, storyline mission will wait). Cactuar is taking a sunbath
         there - make sure you make a drop on it!
    3rd: Guadosalam is your third destination. Enter the Chateau and go into the
         secret area where you had your last fights against the Syndicate. In one
         of the rooms you'll spot a funny chest... if you shoot the chests during
         this cact-war, you may receive an item!
    4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll
         find two Cactuars riding on a chocobo...
    5th: Same as 4th Cactuar.
    6th: N-most end of 'TP - north'. There's a shelter-like structure found in
         this area - look for Cactuar stone opposite of it. What's that green
         shining nearby? This is as far as we can go for this CH.
    
    There's a shoopuf caravan that may occassionally appear in Oasis...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BIKANEL OASIS SHOP
    Black Choker (Confuseproof) 4000      | Dragonfly Orb (Stopproof) 4000
    Potpourri (Berserkproof) 4000         | Gris-Gris Bag (Curseproof) 4000
    Pearl Necklace (Pointlessproof) 4000  | Pretty Orb (Slowproof) 4000
    Chaos Shock (Confusetouch, Confuse ACTA) 15000
    Fury Shock (Berserktouch, Berserk ACTA)15000
    Lag Shock (Slowtouch) 15000
    System Shock (Stoptouch) 15000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    You must install two Shinra's CommSpheres for this area as well - one in
    Cactuar Nation (simply visit that destination) and the other is installed
    automatically as soon as you drop by Bikanel.
    
    -----------------------------------------------------------------------------
    12C. BEVELLE
    -----------------------------------------------------------------------------
    BEVELLE AREA MAP
    
                                    'B - limbo'
                                          |
                                  'B - labyrinth 2'
                                          |
                                     'B - gaol'
                                          |
                                  'B - labyrinth 1'
                                          |
                                  'B - restricted'
                                          |
                                    'B - fayth'
                                          |
                                 'B - antechamber'
                                          |
                                   'B - trials 2'
                                          |
                                   'B - trials 1'
                                          |
                                  'New Yevon HQ 2' ------ 'B - central, catwalk'
                                          |
                                          |
         'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
                                          |
                                    'B - central'
                                          |
                                     'Highbridge'
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - limbo: Blood of the Beast GG*
    - B - central, catwalk: Electrocutioner, Hypno Crown
    - B - trials 1: 5x Phoenix Down, 9x Potion, 5x Hi-Potion, 5000 gil, Oath Veil,
    4x Remedy
    - B - antechamber: 2x Chocobo Feather
    - B - restricted: 800 gil, Beaded Brooch, Faerie Earrings
    - B - labyrinth 1: 5x Ether, 5x Remedy
    - B - gaol: 6x Phoenix Down
    - B - labyrinth 2: Remedy
    - B - limbo: Crimson Sphere 1
    -----------------------------------------------------------------------------
    ENEMIES: Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-71,
    YSLS-99, Flan Blanco, Malboro (BOSS)
    -----------------------------------------------------------------------------
    * - only if you've sided with New Yevon and BEFORE you complete storyline
    missions 9 and 10
    -----------------------------------------------------------------------------
    
    Again, based on your decision of who will you give the sphere back to at start
    of CH2, two routes are possible:
    
    - if you gave the sphere to New Yevon, there's a HS pointing over Bevelle.
    When you set foot in the area, go N thru the door, then keep walking until you
    witness a scene. Back on board of Celsius beam to Bevelle again and go all the
    way to the place where you fought 'impulsive' boss. Here address Pacce to
    trigger a scene - when option is presented, pick [Go for it!] to receive BLOOD
    OF THE BEAST GG; this is the only way to receive this GG
    
    - if you gave the sphere to Youth League, only portion of Bevelle available
    for exploring is 'Highbridge'
    
    OTHER REFERENCES: STUFF007
    Did you know that one more thing can be taken care of? Read on - after you
    complete both storyline missions 9 and 10 (and REGARDLESS of who you sided
    with), but BEFORE you tackle storyline mission 11, return to Bevelle yet
    again. A scene with a known face will be played - enter 'New Yevon HQ 1' and
    ride the lift up. Here go past three old geezers thru now open door to reach
    'B - central, catwalk'. Talk to two monks here to receive ELECTROCUTIONER ACC
    and HYPNO CROWN ACC.
    
    Now visit 'New Yevon HQ 4' and examine bottom pedestal - lift in 'New Yevon HQ
    1' will now take you to 'B - trials 1'. In here storm six chests for OATH VEIL
    ACC, 5000 GIL, 4x REMEDY, 9x POTION, 5x PHOENIX DOWN and 5x HI-POTION. Proceed
    making your way deeper - in 'B - antechamber' save your game and open the
    chest for 2x CHOCOBO FEATHER.
    
    In 'B - restricted' area (which you access once you jump thru the hole in 'B -
    fayth chamber') walk to N end of balcony and approach the edge in order for
    Yuna to slide down the chain. If you didn't get it in CH2 and you want Ribbon,
    FOLLOW THESE INSTRUCTIONS EXACTLY AS TOLD!
    
    Three uppermost plates are already activated, as you were descending here back
    in CH2. You'll be standing near one of six towers. This tower will be referred
    to as T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3,
    T4, T5 and T6. Towers you already must've activated are T1, T3 and T5.
    
    Now that access to entrance down in the pit is granted, don't hop down just
    yet! We gotta get ourselves a Ribbon! Now activate T6 and kill next robot. 4th
    plate (controled by T6) will emerge in the pit. Now approach T1 and kill PG
    four times. Activating T2 is your next objective - kill another robot too! T2
    controls 6th plate, which will emerge now. Back to T1 and kill PG two times.
    Finally activate T4...
    
    Defeating Geo will spit out 5th plate (which is controled by T4) - now either
    approach T3 and kill Geo three times, or kill PG three times at T1, choice is
    yours. Circle of 'life' has been completed. Hop via the plates all the way
    down and take the entrance. You'll find Ribbon acc in lone chest here. Go back
    all the way up to six towers. Behind T2 is a chain leading to one more chest
    with 800 GIL. Same deal is with T3 (along with chest with FAERIE EARRINGS ACC
    there's a robot fight) and T5 (again, a robot fight and a chest with BEADED
    BROOCH ACC).
    
    When you have the feeling you have enough, leave this area by leaping down to
    3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'.
    You're right, another straighforward path. Drop down, then climb twice to open
    the chest for 5x ETHER. Drop down, continue N and climb some more, then jump
    over to next ledge. As you drop down, open another chest somewhat hidden here
    - it contains 5x REMEDY. At 1stcross take W path... or in case you haven't yet
    nabbed Downtrodder GG at the end of E path, get it now (if you already got
    this GG from the chest in earlier CH, shest disappears).
    
    Climb either left or right pillar. Then climb whichever pillar *you didn't
    climb first* to gain access to further parts of Bevelle temple. You'll be in
    'B - gaol', a room with a gigantic machine of sorts. Open the chest in NW
    corner of the room for 6x PHOENIX DOWN.
    
    Read this and next couple of paragraphs if you skipped getting Bloodlust and
    Wring acc in CH2 - contributors Debremus and kokoro comment that Bloodlust
    chest is still here for taking. Go to where Fatso and Slim were standing in
    CH2 (remember?). From this position go SW until Yuna falls off ledge to a big
    platform with switch plate. Step on it to stop the gaol. Step on switch again
    to get gaol moving - now watch the pistons.
    
    Wait until one of them rotates into position so that it will be aligned with
    Fatso and Slim. If piston falls down so that piston's top is just above the
    floor level where Fatso and Slim are standing, step on the switch to stop the
    gaol. Now climb onto the piston and go up the ramp.
    
    You will need to press Square to signal Rikku to operate the pistons. You can
    only call Rikku when Yuna is standing in a safe place - safe place being one
    of many ledges on the back wall.
    
    Look at pistons' positions. Only two of them can point toward back wall at any
    given time. I'll refer to them as left-rear piston and right-rear piston. But
    the process will be real easy anyway. Piston can be in highest, middle or
    lowest position.
    
    Okies, with Yuna jump to one of the ledges in the back and press Square.
    Pistons will start to move - pay attention to the piston that will become
    rear-left piston and rear-right pistons for now. As soon as left-rear piston
    rises to highest level and rear-right piston is on middle level, press Square
    again. Jump on rear-right piston, climb the ramp onto rear-left piston and use
    it to jump on the ledge of back wall, where a chest with Bloodlust acc can be
    found.
    
    Square again. This time wait for rear-left piston to be on highest level, and
    rear-right piston to be on lowest level. Make your way to rear-right piston,
    jump un the ledge, thru the door to 'B - restricted', where a chest with Wring
    acc awaits your girls.
    
    Now how to get back? Square to Rikku - wait until either of rear pistons is on
    lowest level - this is where you press Square again. Now jump on either
    piston, make your way to front piston's top and simply jump down. Go W now to
    reach 'B - laybrinth 2'. If you skipped getting dark knight DSP in CH2, now's
    your second chance - follow these instructions exactly.
    
    Approach the wall which will fall away. Ahead you see three lifts. Use left
    one first - on upper level climb both elevations to get access to final lift
    up here (open the chest for REMEDY). Now go S all the way until you fall down.
    Use N lift now to be transported to elevated switch - climb onto it and two
    pillars will rise somewhere. Go back down, and now ride right lift to upper
    level. Take left lift back down to lower level. Use N lift again and you get
    access to another elevated switch - climb onto it and you have now complete
    access to dark knight DSP. Use the lift to ride back down, then use left lift
    to go back up to upper level. Finally use top lift here to get even higher...
    
    Up here use the pillars you've been rising to collect dark knight DSP, then
    save your game at handy SSP. Use platforms on the right to cross the gap and
    prepare yourself...
    
    *****************************************************************************
    BOSS BATTLE - MALBORO, MALBORO species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    5877   | 110   | 310   | 1  | 370   | NTH | NTH | NTH | NTH | IMM | NTH
    6171   | 110   | 540   | 2  | 480   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    2x Remedy   [TwistHdband]| Hi-Potion  [8x Remedy] | Remedy      [BeadedBroch]
    3x Remedy   [TwistHdband]| 2xHi-Potion[10x Remedy]| Remedy      [BeadedBroch]
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Squirt' - VS one chr - phd, [decreases STR & MAG by -1 level, decreases
       DEF & MDEF by -2 levels]
    2. <Bad Breath> - VS all chrs - induces poison, darkness, sleep, silence,
       slow, curse, confusion OR berserk (target is either berserked or confused),
       arc attack
    3. [Chomp] - VS one chr - phd
    4. [Halitosis] - VS all chrs - induces itchy
    5. [Ingest Antidotes] - VS one chr - phd, decreases Antidote stock by 5
    6. [Ingest Eye Drops] - VS one chr - phd, decreases Eye Drops stock by 5
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Why hello there, it sure is nice meeting you... aaaah, it's da Malboro! Run or
    Bad Breath gets you! Jobs of choice is white mage with dark knights who have
    mastered anti-status PASA, which will ensure they're afflicted with as less
    statuses as possible. Believe it or not, but this Malboro is quite easy to be
    killed - two facts speak for that.
    
    First is that it can only attack one girl at a time, and second is that it
    uses Bad Breath after sustaining damage for 10 times (on all other turns it
    will use 'squirt'). Even so, be advised - 'squirt' inflicts four breaks on
    your girls, so longer you take to kill it, bigger the damage you'll be
    receiving and lesser the damage you'll be giving.
    
    When checking status immunities for this guy, you may notice that it can be
    afflicted with darkness. Big deal, for even with max EVA you will still take
    hits. But you can inflict all breaks on it, thus making your battle at least
    somewhat easier. Let's rock finally.
    
    As battle initiates, white mage casts Protect, then switch her into third dark
    knight and keep attacking mercilessly. Weed must die before you attack it for
    10th time, or else Bad Breath is imminent on Malboro's next turn, in which
    case just hope it doesn't affect your girls in too much ways. If you get
    berserked, that's good, but it's not good if you get confused. Should latter
    be the case, Esuna or Remedy immediately. If Malboro manages to pile the
    breaks onto your girls all the way to 10th level, there's one drastic measure
    you can try - KO such girl and revive her for all breaks to be gone.
    
    In case Malboro is OSF, your item stock becomes possible target area. Malboro
    gains the ability to destroy your Eye Drops and Antidotes in a flash. In
    addition, its Halitosis will force you to constantly switch DSP (equip
    Favorite Outfit to be Itchproof), possibly making you forget to lead the
    battle at hand. Do not allow that - Malboro may only be a slightly harder.
    Okay, so you may no longer predict when Bad Breath will be used, but hey,
    where'd the challenge be then?
    
    'Chomp' inflicts huge damage, so protect being in place is a wise decision.
    BTW, you cannot evade it, for it always hits. Don't worry about your item
    stock, though - all of the items that can get possibly destroyed can easily be
    bought later. Malboro is still susceptible to both slow and all seven status
    breaks. Luckily for you, it has lost the ability to pile up status breaks on
    you.
    *****************************************************************************
    
    After the battle pick up CRIMSON SPHERE 1 KEY ITEM lying in plain sight (make
    sure you watch it as soon as you're aboard Celsius!). Nothing else of interest
    in whole of Bevelle now. Wish to go back to where you left off in the
    walkthru? Press CTRL + F, then type in this phrase, without the asterisks:
    *STUFF010*
    
    Shinra's CommSphere? Installed automatically.
    
    -----------------------------------------------------------------------------
    13C. CALM LANDS              ACCESS TO SIDEQUEST MISSION 16!!!
    -----------------------------------------------------------------------------
    CALM LANDS AREA MAP
    
        'CL - cavern'                               TO GAGAZET
               |                                         |
               |                                         |
               |                                         |
    'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                         |
                                                         |
                                                         |
                                                         |
                            'CL - north'                 |
                                  |                      |
                                  |----------------------|
                                  |
                                  |
                         'CL - central' SSP ------------ 'CL - facility ruins'
                                  |
                            'CL - south'
                                  |
                            TO MACALANIA
    
    -----------------------------------------------------------------------------
    ITEMS
    - CL - central: Sprint Shoes, Mega Phoenix
    - CL - south: 3x Ether
    - CL - bridge: 2x Hi-Potion
    - CL - gorge bottom: 2x Mega Phoenix, Tetra Master GG
    - CL - cavern: White Ring, Blue Ring, Wall Ring, Lightning Gleam, Energy Core
    1-8, Star Bracer, Besaid Key*
    -----------------------------------------------------------------------------
    ENEMIES: Amorphous Gel, Adamantoise, Armet, Balivarha, Blue Elemental, Daeva,
    Chocobo, Flan Blanco, Haunt, Flan Rojo, Grim Gaze, Leucophylla, Peregrine,
    Pairika, Protean Gel, Queen Coeurl, Skink, Tomb, Rhyos, Vespa, Wild Wolf,
    Zurvan, Watcher-R, Watcher-S, Watcher-A, Dark Y. (BOSS)
    -----------------------------------------------------------------------------
    * - if you tried to purchase this item in Besaid shop, but shopkeeper said she
    sold it to a traveler, one of the people you rescue from the cave in sidequest
    mission 16 hands it over
    -----------------------------------------------------------------------------
    
    First let's tackle items - W of Rin agency you can find a chest with SPRINT
    SHOES ACC, while to the E you can raid a chest with MEGA PHOENIX. E from the
    entrance to Macalania you can loot 3x ETHER. On 'CL - bridge' you'll find HI-
    POTION, while in 'CL - gorge bottom' 2x MEGA PHOENIX awaits retrieval.
    
    Travel agency in the middle of Calm lands?
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    CALM LANDS - RIN AGENCY SHOP
    Potion 50               | Titanium Bangle (HP+40%) 3000
    Hi-Potion 500           | Gold Bracer (MP+60%) 4000
    Phoenix Down 100        | Power Wrist (STR+20) 6000
    Antidote 50             | Tarot Card (MAG+20) 6000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Did you at least talk to Clasko in CH1 or CH2? If yes, then please make a
    visit to 'CL - facility ruins' - you'll find Clasko at the entrance. This is
    your cue for 'Clean Sweep' sidequest mission. For more details press CTRL + F,
    then type in this word, without the asterisks: *STUFF013*
    
    Clasko will also be here in CH3, in case you forgot to drop by Calm lands in
    CH2 - like in upper paragraph, you'll be asked if you want to engage in 'Clean
    Sweep' sidequest mission. Rewards you receive for either scenarios are the
    same as listed in reference code I typed a bit above.
    
    If you'll be beaming down from Celsius, you'll find yourself in front of the
    entrance to cavern of smelly faith (heh), otherwise you have to walk to 'CL -
    bridge', and then take the path that leads under one of two bridges to 'CL -
    gorge bottom'. Approach the entrance for a choice - pick [All right, we'll
    help.] and mission has begun.
    
    ------------------------------> MISSION TIME! <------------------------------
    TOURIST TRAP
    Rescue the tourists who didn't make it out of the cave! They hold the key to
    unlocking its secrets.
    Objective: Save the tourists from the fiends
    ------------------------------> MISSION TIME! <------------------------------
    
    There's 15 people trapped inside the cave. Your objective is to find them and
    bring them safely out of the cave. I'll describe a way in which you will make
    four trips total inside the cave. To make it harder on you, each person you'll
    talk to will inform you of some stupid crap they prefer or dislike. Who cares
    about that... simply follow this guidelines here and you'll be finished in no
    time. To have it easy on directions, pay attention to minimap as I will be
    using it for reference!
    
    As you enter, go N and you'll be in 1st room with non-functional teleport pad.
    Go E and at 1stcross go E again to locate 1st person. Back to 1stcross and now
    go N to reach 2nd room and 2nd person. Further N is 2ndcross and 3rd person.
    Go W for now and pay attention - mash X as soon 4th person will come running.
    If you miss him, return to 2nd room and collect him. Now go back to 1st room
    to clear the 'luggage'. You will receive ENERGY CORE 1 and ENERGY CORE 2.
    
    Back to 2ndcross now hike E to 3rd room, where you will collect 5th, 6th and
    7th person - also nab WHITE RING ACC. Again back to 2ndcross, go W and at
    3rdcross go E to find 8th person. At 3rdcross now go N and you will find 9th
    and 10th person as well as BLUE RING ACC. Back to 1st room to clear another
    'luggage'. You will receive ENERGY CORE 3 and ENERGY CORE 4.
    
    Now return to 3rdcross and go W to reach 4thcross. Go W again and mash X to
    find 11th person, which is 'hiding' behind the wall. Follow two kids that have
    escaped via E path of 4thcross into 4th room - you'll find them kneeling
    towards N end of 4th room (this accounts 12th and 13th person). Take them all
    back to the entrance - you receive ENERGY CORE 5 and ENERGY CORE 6. But this
    time you should go out as well.
    
    Outside talk to one of the guys staring at the entrance to receive an ENERGY
    CORE 7, which will help you find last two people still stuck in the cave. Use
    the teleport in 1st room to reach 4th room. Now face E side and step on
    teleport to reach 5th room with 14th person inside (make sure to loot treasure
    first for LIGHTNING GLEAM ACC).
    
    Get him back to the entrance - with ENERGY CORE 8 you receive now you have
    access to W side of teleporter in 4th room. In there you will find 15th and
    last person to be rescued, which you will of course take outside - plunder the
    chest for WALL RING ACC. Now that all people are safe, you might want to
    consider saving, for we're about to face a boss. Go to 4th room yet again, but
    this time teleport to the N side to reach boss chamber.
    
    *****************************************************************************
    BOSS BATTLE - DARK Y.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    22000  | 9999  | 2000  | 15 | 1500  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF
    down, MAG down, MDEF down, ACCU down, EVA down, LCUK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Recovery Bracer          | Power Wrist             | none
    Recovery Bracer          | Power Wrist             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Daigoro - VS one chr - phd
    2. Kozuka - VS one chr - tears off 25% current MP, induces poison
    3. Wakizashi - VS one chr OR all chrs - phd
    4. Zanmato - VS all chrs - std, reduces HP and MP of all girls to 1
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    With lonely exception of Zanmato, memorize this - boss can attack and thus
    also kill only one girl at once. Daigoro is fairly weak PATK for 200 damage a
    pop, Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage.
    But fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as
    Zanmato has happened, one girl heals immediately and keep other two at standby
    in case boss happens to pull attack faster and KO a girl.
    
    Prior to battle maximize girls' AGL and DEF. Screw MP, we won't need it that
    much anyway. Also forget about statuses you were hoping to inflict on the
    boss. With rare exceptions it's immune to almost everything. If you already
    have samurai DSP from storyline mission 10, consider throwing some cash.
    
    As battle starts, you're fairly safe for some rounds before things get hectic
    - Kozuka will frequently poison your girls, so be on standby to counter this
    with Antidotes, while Daigoro makes sure to whittle girls' HP down. Or if you
    have dark knights who have already mastered Poisonproof PASA, so much better!
    One thing less to worry about. Kozuka is quite useless (we won't be relying on
    magic at all), while Wakizashi is only a bit stronger than Daigoro IMO.
    
    Pay attention to Dark Y.'s charging stances - if you see it lift its right
    hand in front of its face, Zanmato is coming up next! Immediately prep Mega-
    Potion and use it. There's a 33% chance Dark Y. might still act a bit faster
    than the healer and will KO someone with a damaging attack, in which case it
    is wise to react quickly and use Phoenix Down.
    
    The way of the sheeze shows: use two white mages and one warrior or dark
    knight. Now what you do is have your white mages continously use Pray, while
    third girl slowly but surely brings down Dark Y.'s HP. When Zanmatoed, two
    quick Prays will ensure that you don't get wiped out by Daigoro or Wakizashi.
    *****************************************************************************
    
    MISSION ACCOMPLISHED! If you saved all 15 people, you will receive TETRA
    MASTER GG. Contributors NGEVA and Skhool101 comment: I managed to save 12
    people and I still got this GG. So all is not lost after all - just make sure
    you nab 12 people and your GG collection will rise. Also, it's highly
    beneficial you visit N most room in 'CL - cavern' yet again - this time you
    can plunder a chest there that contains STAR BRACER ACC.
    
    Note that Publicity m., Bridal m., chocobo breeding (if you bothered to
    accomplish the requirements for it in CH2) and lots of other minigames found
    here are still available for your pleasure, so have fun! MAKE SURE you visit
    the agency in the middle of Calm lands again - Shinra will install one of his
    CommSpheres there. If chocobo ranch is open, go there - tag to upper floor by
    taking the ramp in the middle; doing so will make Shinra install yet another
    CommSphere.
    
    -----------------------------------------------------------------------------
    14C. GAGAZET                 ACCESS TO SIDEQUEST MISSION 17!!!
    -----------------------------------------------------------------------------
    GAGAZET AREA MAP
    
                              TO ZANARKAND
                                    |
                          'Road to the Z ruins'
                                    |                |----- 'G - mountain c4'
                           'G - summit region'       |
                                    |                |
                                    |                |   |-- 'G - mountain c3'
                                    |----------------|   |
                                    |                    |
    'G - mountain c2' --- 'G - mountain c1' SSP ---------|
                                    |
                           'G - fayth scar 1' -------- 'G - scar cave 1'
                                    |                         |
                            'G - prominence'                  |
                                    |                         |
                          'G - mountain trail'       'G - fayth scar 2' SSP
                                    |                         |
                        'G - mountain gate' SSP               |
                                    |                         |
                             TO CALM LANDS                    |
                                                              |
                                            |-----------------|-----|
                                            |                       |
                                     'G - scar cave 2'              |
                                                                    |
                                                                    |
                                                            TO FLOATING RUINS
    
    -----------------------------------------------------------------------------
    FLOATING RUINS AREA MAP
    
                          'FR - upper tier' SSP
                                     |
    TO GAGAZET ------------- 'FR - base (lower)'
                                     |
                               'FR - passage' -- E branch -- 'FR - base (upper)'
                                     |
                            'FR - base (upper)'
                                     |
                              'FR - spire' SSP
    
    -----------------------------------------------------------------------------
    ITEMS
    - G - mountain gate: trainer DSP
    - G - summit region: Wishbringer GG
    -----------------------------------------------------------------------------
    ENEMIES: Bascinet, Balivarha, Bicocette, Adamantoise, Bolt Drake, Boris,
    Gemini, Greater Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen
    Coeurl, Spine Drake, Rhyos, Vespa, Watcher-R, Watcher-S, Watcher-A, Garik
    (BOSS), Ronso Youth (BOSS)
    -----------------------------------------------------------------------------
    
    Kimahri lonely... almost. Approach him to trigger the scene - you will receive
    TRAINER DSP, but only if you have talked to Kimahri in CH2 at least AND HAVE
    CHOSEN MIDDLE OR BOTTOM OPTION AS THE ANSWER. Combo of anything else WILL NOT
    get you trainer DSP. You will have to wait until next playthru. Woot! Two more
    DSP to go! Pick [Let's go.] when given option and mission starts.
    
    ------------------------------> MISSION TIME! <------------------------------
    BATTLE BLOCKADE
    Garik, in his hatred of the Guado, has decided to launch an attack! Meet him
    on the summit of Mt. Gagazet and stop him - by force, if that's what it takes.
    Objective: Stop Garik's attack
    ------------------------------> MISSION TIME! <------------------------------
    
    You can't use any teleport pads, as Garik fixed-them-up. You'll have to climb
    Gagazet the hard way. Make it all the way to 'G - fayth scar 1'. This time no
    climbing for you (it doesn't pay back anyway, as chests haven't been refilled,
    but you may want to revisit Floating Ruins from CH1, just in case you've
    forgotten some chests to be stormed), but instead choose path to the left and
    you'll find yourself inside Gagazet caverns.
    
    BTW, stepping on teleport pads as you climb will release the seal on them.
    Continue your climb until you reach 'G - summit region', but SAVE YOUR GAME
    before you exit...
    
    Depending on your answers to Ronso questions presented on CH1 and CH2,
    following boss battle can unwind in two ways. If you didn't answer any
    questions at all, or have missed too many of them, then please read boss entry
    just below to learn of the strategy for the battle. If Ronso's questions were
    answered correctly for the most part, then skip this boss entry and read for
    tips on boss battle below.
    
    *****************************************************************************
    BOSS BATTLE - GARIK & 2x RONSO YOUTH
    ------------------------------ GARIK STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    6880   | 238   | 380   | 3  | 90    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Shining Bracer           | Icy Gleam               | none
    Shining Bracer           | Icy Gleam               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste &
       [increases DEF & MDEF by +2 levels, increases EVA by +1 level]
    3. Bane Lance - VS one chr - phd, induces curse, used against black mages
    4. Blind - VS one chr - induces darkness
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    --------------------------- RONSO YOUTH STATISTICS --------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    4060   | 170   | 220   | 2  | 20    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CUR, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Remedy                   | Mythril Bangle          | none
    2x Remedy                | Mythril Bangle          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    2. MP Blowout - VS one chr - robs the girl of all MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A challenge worthy of your time! You may very well have a lot of problems on
    your hands, esp considering Garik's Mighty Guard, which grants a lot of useful
    POSSE on all enemies which are still present in battle. Not only that, is also
    increased DEF, MDEF and EVA of all enemies - if not disposed of quickly,
    you'll have troubles hitting them and dealing massive amounts of damage will
    also be a big problem.
    
    The easy way to win this battle is having one girl turn into black mage and
    equip her with Gris-Gris Bag you've won from Dark B. This will make her immune
    to curse status. Now all that Garik will do in battle is attack black mage
    only with Bane Lance. This means no Mighty Guard - woot?
    
    Some preparations are to be done before commencing the battle - improve
    girls' DEF and AGL. A good way of setting yourself up would be to have white
    mage and songstress - former will be setting up Protect only, while latter
    will be busy chanting Darkness Dance. And let's not forget dark knight. Why is
    white mage needed for Protect only? You'll be attacked by 'MP Blowout' a lot
    and it takes away all MP, making the need for MP quite useless. So when battle
    starts, white mage casts Protect and then changes into second dark knight.
    
    If you've been fluently practicing alchemist's job, you may consider mixing
    some nice combinations which deal fixed damage regardless of target's stats -
    only thing that can get in the way is protect and shell. If alchemist isn't an
    option, you still have attack items from your inventory to toss around.
    
    'Stab' attack usually takes away around 200 HP, so this may encourage you a
    bit more into winning this battle. It often starts by Garik casting Mighty
    Guard right off the bat. If you're willing to spend time healing MP needed for
    white mage to keep casting Dispel (which removes all POSSE induced by Mighty
    Guard except stat increases), you better have a lot of Ethers in your sack.
    Both sidekicks will be busy attacking you for most of the time - until one
    decides that it might be a good idea to reduce one girl's MP to zero.
    
    Get rid of at least one sidekick ASAP to reduce the damage you're taking.
    Believe me, getting pummeled by three guys which have big status boosts ain't
    a pretty sight to look at. If you have any ability that confuses enemies (most
    of alchemist's status mixes have such effect, ie Potion + Sleep Grenade), by
    all means use it (poison inflicted will make sure they don't gain any HP
    back). And this battle is also another nice opportunity to test out some of
    SDSP.
    
    So, clear POSSE if you can afford to, cast Protect at start of battle, have
    songstress on Darkness Dance parade, while dark knights kill off sidekicks (or
    read on various other suggestions I've complied above) and then finish off
    Garik for good.
    *****************************************************************************
    
    Now let's talk strategy in case you answered most of the questions correctly.
    
    *****************************************************************************
    BOSS BATTLE - GARIK & 1x RONSO YOUTH
    GARIK'S STATS are the same as in above boss entry, but ATTACKS differ
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    2. Shell - on all enemy party or himself - bestows shell
    3. Protect - on all enemy party or himself - bestows protect
    4. Bane Lance - VS one chr - phd, induces curse
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This battle is so much easier. To prevent Garik from casting Shell and
    Protect, simply empty his MP and no more protective stuff for him. You may
    consider confusing him as well - and he may cast Mighty Guard on you.
    
    Unlike above boss battle variation, you will encounter one Ronso Youth in this
    one. All he will do is a simple PATK, and he doesn't possess MP Blowout
    attack, making him even easier. Simply use whatever you desire to take down
    these two bozos.
    *****************************************************************************
    
    MISSION ACCOMPLISHED! For your efforts you're awarded WISHBRINGER GG. Simply
    visiting Gagazet made Shinra install two CommSpheres, one at hot spring, the
    other at the entrance to Gagazet.
    
    -----------------------------------------------------------------------------
    15C. ZANARKAND
    -----------------------------------------------------------------------------
    ZANARKAND AREA MAP
    
                                'Dome - treasure c.'
                                          |
                                 'Dome - great hall'
                                          |
                                  'Dome - chamber'
                                          |
                                'Dome - cloister 2'
                                          |
                                'Dome - cloister 1'
                                          |
                                 'Dome - corridor'
                                          |
                                 'Dome - interior'
                                          |
                                    'Z - dome 2'
                                          |
                                    'Z - dome 1'
                                          |
                                  'Z - ruins' SSP
                                          |
                                     TO GAGAZET
    
    -----------------------------------------------------------------------------
    ITEMS
    - Dome - interior: 2x Dispel Tonic, 3x Phoenix Down
    - Dome - corridor: 3x Hi-Potion, 2x S-Bomb, Stamina Spring, 2x Remedy
    - Dome - cloister 1: 2x Lunar Curtain, 2x Mana Spring
    - Dome - cloister 2: 2x Light Curtain, 2000 gil
    - Dome - great hall: Mythril Bangle, 3x Phoenix Down, 3x Hi-Potion, 4x Remedy,
    3x Remedy, 3x Ether, Soul of Thamasa*
    -----------------------------------------------------------------------------
    ENEMIES: Watcher-R, Watcher-S, Watcher-A, Anole, Flailing Ochu, Guardian
    Beast, Gucumatz, Mycotoxin, Ironside
    -----------------------------------------------------------------------------
    * - if you didn't bother to pair up the monkeys in CH2, now's your second and
    last chance to do so; when finished, this item is awarded
    -----------------------------------------------------------------------------
    
    On 'Z - dome 2' talk to left woman swaying her behind around...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    ZANARKAND SHOP
    Potion 50               | Titanium Bangle (HP+40%) 3000
    Hi-Potion 500           | Gold Bracer (MP+60%) 4000
    Phoenix Down 100        | Diamond Gloves (DEF+40) 6000
    Antidote 50             | Mystery Veil (MDEF+40) 6000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Not much is happening here, except for scene with Isaaru just before the
    entrance to the cloister. And of course you can choose to start monkey mating
    if you didn't do it in CH2; or continue doing it, if you got bored. As a
    reward, you receive SOUL OF THAMASA ACC. As for the items mentioned in item
    checklist, they can all be stormed from chests. Like with Gagazet, simply
    visiting Zanarkand made Shinra install a CommSphere.
    
    If you've come to this section from 'Post-SM10 bonus stuff' and wish to be
    taken back to it immediately, press CTRL + F and type in this phrase, without
    the asterisks: *STUFF009*
    #############################################################################
    
    PAST REFERENCE - SKIP003
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 9 - G1109 - Besaid in trouble... for real this time.
    -----------------------------------------------------------------------------
    BESAID AREA MAP
    
                                'B - fayth chamber'
                                          |
                                 'B - antechamber'
                                          |
                                   'B - trials'
                                          |
    'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                          |
                                          |            |-------- 'B - house 1'
    'B - lodge' --------------|           |            |
                              | ---- 'B. village' -----|-------- 'B - house 2'
    'B - shop' ---------------|           |            |
                                          |            |-------- 'B - house 3'
                                          |
                              'B - village slope' SSP
                                          |
                                  'B - promontory'
                                          |
    'B - waterfall w. 2'          'B - ancient r.'
        |                                 |
    PASSWORD*                    'B - waterfall w. 1'
        |                                 |
    'B - cave' SSP -------------- 'B - crossroads' ----- 'B - valley'
                                          |
                                    'B - beach'
    
    * - denotes another password protected door - unlock it by entering second set
    of four ciphers (find details by CTRL + F and type: 1A. BESAID)
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - beach: X-Potion, 2500 gil
    - B - waterfall way 1: Moon Bracer
    - B - trials: 2x Mana Spring, Favorite Outfit**, Frost Ring**
    - B - cave: 2x Hi-Potion, 3x Ether*
    -----------------------------------------------------------------------------
    ENEMIES: Barbuta, Cephalotus, Chocobo, Flame Dragon, Gemini, Haunt, Malboro,
    Pairika, Queen Coeurl, Spine Drake, Zurvan, Watcher-R, Watcher-S, Watcher-A,
    Dark V. (BOSS)
    -----------------------------------------------------------------------------
    * - get this item behind password protected door, which must be unlocked using
    second four-cipher-set
    ** - these items are available during Cloister Gunner's Gauntlet minigame, but
    don't sweat it, as they're not worth your time
    -----------------------------------------------------------------------------
    
    Talk to MN and select Besaid island destination. Here enter Wakka's house to
    have a talk with Lu. Go outside for another scene and then enter Besaid
    temple. Or raid the chests first... MOON BRACER ACC awaits you below the
    bridge on 'B - waterfall way 1', on 'B - beach' visit the secluded beach for
    X-POTION and 2500 GIL. Lastly, visit 'B - cave' and nab 2x HI-POTION and 3x
    ETHER inside. And here's the shop goods...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BESAID SHOP
    Potion 50               | Watery Gleam (Waterstrike) 3000
    Hi-Potion 500           | Blue Ring (Water Ward, Water ACTA) 3000
    Phoenix Down 100        | NulTide Ring (Waterproof, Watera ACTA) 8000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Approach the guy at base of stairs and talk to him to initiate the mission.
    
    ------------------------------> MISSION TIME! <------------------------------
    PROTECT BESAID TEMPLE!
    Fiends have appeared deep within the temple where Yuna first trained. Get rid
    of them before Beclem sets fire to the entire place!
    Objective: Purge the fiends from the temple
    ------------------------------> MISSION TIME! <------------------------------
    
    Take the easy-to-follow path until you spot Wakka near the lift leading down.
    In the room nearby you can find 2x MANA SPRING in the chest. Now approach
    Wakka for a scene. Go right and you'll see another surprise...
    
    *****************************************************************************
    BOSS BATTLE - DARK V.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    8430   | 9999  | 1500  | 15 | 1200  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Moon Bracer              | 4x Healing Spring       | none
    Moon Bracer              | 6x Healing Spring       | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Energy Ray - NATT VS all chrs - mgd
    3. Energy Blast - NATT VS all chrs - mgd
    4. Sonic Wings - VS one chr - wipes away some of girl's MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark V. is not to be taken lightly like first of its kind we've defeated at
    the end of CH2. However, if you know what's in the woods for you, this boss is
    manageable. For starters, it doesn't have any attack pattern it strictly
    follows, meaning you'll have to be on your toes for whole battle.
    
    Boss' 'smash' hits one for about 300 damage, Energy Ray hits all for 300,
    while Energy Blast deals 400 damage to all girls. Did you remember to buy lots
    of Hi-Potions on Celsius when I advised you to? Also prior to battle fix up
    girls' DEF and AGL, for boss is quite fast. Hi-Potions you've brought along
    will help manage to keep a steady flow of HP, unless you're considering
    bringing into battle white mage who will tip odds in your favor by Protect and
    Shell.
    
    Still problems with all that? Jobs of choice are two dark knights (I don't
    recommend samurais (ie, if you've cleared storyline mission 10 already)) and
    white mage. Have white mage Protect, then Shell everybody - afterwards you
    have two options. Either you keep up Cura/ga-on-all-girls tech or you use Hi-
    Potions or Mega-Potions to heal your wounds (in latter case employ alchemist
    who has learned Mega-Potion ACTA), while dark knights slowly chip away at Dark
    V.'s HP until it's defeated. Shell will help keep damage from Energy Ray and
    Energy Blast at a safe distance, only problem left being 'smash' which is used
    so often.
    
    Fortunately you can inflict all Breaks on boss, so you may also want to
    consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every
    time you're attacked Dark V. will feel the pain right back. There are quite a
    few options for defeating this sucker, you just need to seek them out.
    *****************************************************************************
    
    With this Storyline Mission 9 has come to an end. A new minigame now opens up
    in Besaid temple cloister, called Cloister Gunner's Gauntlet. Details on it
    are found in section 19.
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 10 - G1110 - A fiery doom of Kilika island.
    -----------------------------------------------------------------------------
    KILIKA AREA MAP
    
                                 'K - fayth chamber'
                                          |
                                  'K - antechamber'
                                          |
                                    'K - trials'
                                          |
                                     'K - lift'
                                          |
                                'K - great hall' SSP
                                          |
                                    'K - temple'
                                          |
                                 'K - pilgrimage r.'
                                          |
                             USING THE TREETOP SHORTCUT
                                          |
                                 'Kilika woods' SSP ----- 'Kilika - hill'
                                          |
                                          |
                                   to Kilika woods
                        PASSAGE BLOCKED UNTIL YOU TALK TO DONA*
                                          |
    'K - Dona's' ----------------- 'K - res. area'
                                          |
                                   'K - dock' SSP
    
    -----------------------------------------------------------------------------
    ITEMS
    - K - dock: Ether, 2x Mana Tablet, 3x Antidote, 2x Phoenix Down, 3x Eye Drops,
    Chaos Maelstrom GG*
    - K - res. area: 2x Light Curtain, Star Curtain, 2x Lunar Curtain, 3x Holy
    Water, 2000 gil, Bushido Lore**
    - K - trials: samurai DSP
    -----------------------------------------------------------------------------
    ENEMIES: Assassin Bee, Chocobo, Daeva, Pairika, Haunt, Ironside, Queen Coeurl,
    Watcher-R, Watcher-S, Watcher-A, Yevon's Finest***, Yevon Striker***, League
    Mage***, League Warrior***, League Ranger***, Dark I. (BOSS)
    -----------------------------------------------------------------------------
    * - find 13 squatter monkeys hidden in Kilika woods and then return to the
    woman found on 'K - dock' in lower right corner; talk to her and you get this
    item as a reward
    ** - you must make it past the gate undetected
    *** - depending who you sided with dictates these enemies - if you're with
    Youth League, you will have to fight Yevonites, and vice versa
    -----------------------------------------------------------------------------
    
    Back onboard choose Kilika as next destination. Chests have been refilled, so
    steal the contents again, but do NOT visit Dona's yet. MAKE SURE you talk to
    camera man on the boat in lower right corner of 'K - res. area' - choose
    [Okay, thanks.]. Doing this is important for getting acc later in CH5.
    
    The woman on 'K - dock' is selling...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    KILIKA - DOCK'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Hi - Potion 500         | White Cape (Silenceproof) 3000
    Phoenix Down 100        | Silver Glasses (Darkproof) 3000
    Antidote 50             | Star Pendant (Poisonproof) 4000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    To pass the guards of N Kilika gate you'll need Dona's assistance - but before
    that save your game, for you want next acc, trust you me. Enter her house,
    after the scene climb the stairs to collect some gil from the chest. Now go
    back out - when choice is prompted, select [You bet I am!] to activate
    minigame.
    
    Sneak through the gate unnoticed while Dona distracts one of the guards. Wait
    for a guard to open the gate, then make a break for it! Press X to rush the
    gate, or R1 to switch point of view. Watch closely, and when time is right,
    press X to rush the gate. The guard Dona is talking to will occassionally turn
    around to check the gate - don't rush when he's looking. If you get thru
    unnoticed, you'll score BUSHIDO LORE ACC in the chest that will appear. Should
    you be noticed, chest won't appear - in latter case simply reload your game.
    
    You're thru! We're in Kilika forest again at 1stcross. All routes to Kilika
    temple have now been thoroughly blocked. There's three blockades in total, so
    search out all three to see a scene. Remember a giant log that crosses over
    the path? Return there and a scene will trigger - on next screen simply go N.
    Now climb the stairs to the top - mission is triggered at last.
    
    ------------------------------> MISSION TIME! <------------------------------
    PEST CONTROL
    Restore order by stamping out the fiends coming from Kilika Temple!
    Objective: Put a stop to the fiends' rampage
    ------------------------------> MISSION TIME! <------------------------------
    
    If you need to resupply, talk to the guy pacing around...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    KILIKA - DOCK'S SHOP
    Potion 50                             | Hi - Potion 500
    Phoenix Down 100                      | Antidote 50
    Eye Drops 50                          | Echo Screen 50
    Soft 50                               | Holy Water 300
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Enter the temple, use SSP to save and enter the cloister. Step on lift and
    press X to activate, then proceed N to another entrance. Kill Daeva in
    following battle - it should be easy, as Daeva tends to cast Haste on itself
    first. Approach blue-flamed door and kill another Daeva. In next room examine
    blue flame on E wall, then W wall and finally N wall. Each time you'll also
    need to kill one Daeva. Enter next room and kill two Daevas to disable the
    flames. As you go down the stairs, pay attention to the floor - pick up
    SAMURAI DSP found there. Stick with dark knights for now, BTW. Go up the
    stairs and another old friend says hi...
    
    *****************************************************************************
    BOSS BATTLE - DARK I.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    8820   | 9999  | 1800  | 15 | 1300  | ABS | WKN | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Angel Earrings           | Fiery Gleam             | none
    Angel Earrings           | Fiery Gleam             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Meteor Strike - NATT VS all chrs - mgd
    3. Hell Fire - FATT VS all chrs - fire mgd
    4. Firaga - FATT VS all chrs - fire mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark I. will start to cause problems - Meteor Strike hits one for 500 damage,
    'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls.
    Unfortunately it appears that Dark I. doesn't have a set attack pattern, sadly
    making him unpredictable. But with a big chunk of Hi-Potions you've brought
    along it ain't a problem to keep your HP up, yes?
    
    Prior to battling this guy check you acc and see if you have any fire
    resistant acc stuffed in there... if you do, make sure to equip those acc -
    you've just rendered 50% of Dark I.'s attacks weaker or completely obsolete.
    Only thing left to worry about is 'swipe' (Protect white magic) and Meteor
    Strike (Shell white magic).
    
    Okay, bring in white mage and two dark knights. Have white mage Shell
    everybody, and you may also want to employ using Protect just in case, then
    keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark
    I.'s HP until it's defeated. You just can't lose.
    *****************************************************************************
    
    With this Storyline Mission 10 has come to an end.
    
    #############################################################################
                             POST-SM10 BONUS STUFF - EX006
    #############################################################################
    
    OTHER REFERENCES: STUFF009, STUFF010
    
    After clearing storyline mission 10 you are again allowed to choose any
    destination you desire. Only new thing available is another scene in Bevelle.
    I ENCOURAGE YOU TO TAKE IT ON! DO NOT MISS IT! Details are found by pressing
    CTRL + F, then typing in this phrase, without the asterisks: *STUFF007*
    
    Aside from that, not much is new in terms of new places being available or new
    sidequests being triggered. All has already been covered in Post-SM8 bonus
    stuff section.
    
    To get to it immediately, press CTRL + F and type in this phrase, without the
    asterisks: *STUFF008*
    
    In case you've neglected some of the sidequests or minigames, I encourage you
    to take them on now. After taking on storyline mission 11 you will not be able
    to select your next destination, but will instead be 'forced' into fixed
    storyline mission. BEFORE CONFRONTING BOSS OF STORYLINE MISSION 11 THIS IS
    YOUR LAST CHANCE IN CH3 TO CLEAR SIDEQUEST MISSIONS AVAILABLE.
    #############################################################################
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 11 - G1111 - An electrifying trip to Djose temple.
    -----------------------------------------------------------------------------
    DJOSE AREA MAP
    
                                       'D - fayth chamber'
                                                 |
                                        'D - antechamber'
                                                 |
                                           'D - trials'
                                                 |
                                                 |
                      'D - living q 1'           |             'D - living q 2'
                              |------------------|---------------------|
                                                 |
                                                 |
                    TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                          |                      |
                          |--------------- 'D - p. road'
                          |
                    'D highroad'
                          |
                   TO MUSHROOM R.
    
    * - access to Djose temple's rooms is temporarily offline
    
    -----------------------------------------------------------------------------
    ITEMS
    - D temple: Al Bhed primer
    - D - living q 1: Remedy
    - D - trials: Stamina Spring, Wristband
    - D - antechamber: Unwavering Guard GG
    -----------------------------------------------------------------------------
    ENEMIES: Haunt, Pairika, Tomb, Dark Ix. (BOSS)
    -----------------------------------------------------------------------------
    
    After two scenes pick up Djose temple destination. After some talking...
    
    ------------------------------> MISSION TIME! <------------------------------
    NO WAY, DJOSE!
    Eliminate the fiends that have appeared inside Djose Temple! Be careful,
    though. These fiends aren't to be taken lightly.
    Objective: Liberate the temple
    ------------------------------> MISSION TIME! <------------------------------
    
    ... you receive AL BHED PRIMER KEY ITEM. Enter Djose temple and raid the chest
    in 'D - living q 1' for REMEDY. then enter 'D - trials'. Proceed down the
    hallway, go past the stone lift and jump across the chasm to reach a chest
    with STAMINA SPRING. Jump back across and activate stone lift to reach upper
    floor.
    
    Go N to a room with five pedestals - one of them removes electric barrier
    barring access to final part of cloister - storm the chest for WRISTBAND ACC.
    Choose which to push, you can only choose wrong four times, 5th is always
    correct. Which pedestal unlocks the barrier is completely random and changes
    with each playthru. If you push in wrong pedestal, you must fight a battle.
    Once barrier is removed, up you go...
    
    *****************************************************************************
    BOSS BATTLE - DARK IX.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12380  | 9999  | 2600  | 15 | 1800  | NTH | NTH | ABS | WKN | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Soul of Thamasa          | Sprint Shoes            | none
    Soul of Thamasa          | Sprint Shoes            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Recharge - LATT on itself - light mgd, restores 200 HP and 200 MP
    3. Aerospark - STATT VS one chr - fractional std, tears off 62,5% current HP
    4. Thor's Hammer - NATT VS all chrs - mgd
    5. Thundara - LATT VS all chrs - light mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark Ix. will be a problem child to defeat - Thundara strikes all for 150,
    'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to
    battle check your inventory to see if you have any acc that reduce lightning
    damage in any way. Anything lightning related that you have equipped means one
    worry less of your back. Don't forget to have pockets bursting from a supply
    of Hi-Potion (alchemist will do perfect here). Here's boss attack pattern!
    Once it uses Aerospark for the fourth time, it'll use Recharge on next turn,
    followed by Thor's Hammer. Then pattern repeats.
    
    Boss relies heavily on lightning attacks. Jobs of choice are yet again white
    mage and two dark knights. Have white mage Shell everybody, and you may also
    want to employ using Protect just in case, then change her into third dark
    knight and help hacking other two. Percentage wise, there's 40% chance that
    Dark Ix. will use an attack that cannot kill you - Recharge on itself or
    Aerospark (gravity attack based on current HP, but damage done cannot be
    reduced in any way). As soon as you see boss cast Recharge on itself, heal
    yourself up - next attack coming is Thor's Hammer. If there's a chance, apply
    shell status as well, otherwise make sure your HP is around 1000 or so. Be
    advised - Thor's Hammer is NON-ELEMENTAL ATTACK. It is not lightning based.
    
    Should you choose to cripple the boss when it comes to offensive and defensive
    powers, feel free to bust it up will all breaks. Like Dark I., Dark Ix. as
    well isn't immune to them. It can also be slowed down, which is a recommended
    status to be used, as boss is quite fast in launching its attacks.
    *****************************************************************************
    
    Big amount of scenes. UNWAVERING GUARD GG, CRIMSON SPHERE 2 KEY ITEM and
    CRIMSON SPHERE 3 KEY ITEM are yours (make sure you watch them as soon as
    you're aboard Celsius!). When in control, run around a bit until few more
    scenes kick in. When Yuna says [I'm all alone.], MAKE SURE YOU PRESS X BUTTON!
    KEEP PRESSING THAT X BUTTON LIKE THERE'S NO TOMORROW! If you heard FOUR
    whistles, you've done great.
    
    With this Storyline Mission 11 has come to an end.
    CHAPTER 3 COMPLETE!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------------- CHAPTER 4 - G11CH4 ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    CELSIUS AREA MAP
    
                                     'C - deck'
                                          |
                                  'C - bridge' SSP
                                          |
                                     'C - cabin'
                                          |
                                  'C - engine room'
    
    -----------------------------------------------------------------------------
    ITEMS
    - C - engine r.: 7x Phoenix Down, 3x Turbo Ether, 6x Remedy, 8x Hi-Potion
    - C - bridge: 3x OR 4x Al Bhed Primer*
    - C - cabin: Pearl Necklace**, Safety Bit**, Sublimator**, Shmooth Shailing**
    - C - engine room: Crimson Sphere 5***
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    * - you get one extra Al Bhed primer from Macalania broadcasts in case you
    didn't pay off O'aka's debt before end of CH2
    ** - you get one of these items when performing dancing minigame
    *** - get if after Yuna's concert IMMEDIATELY
    -----------------------------------------------------------------------------
    
    Aboard on Celsius again, eh? Let's do optional stuff first. Here's the things
    Barkeep sells...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BARKEEP'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Hi-Potion 500           | White Cape (Silenceproof) 3000
    Phoenix Down 100        | Silver Glasses (Darkproof) 3000
    Antidote 50             | Star Pendant (Poisonproof) 4000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    While you're here, also make sure that you choose [Rest.] when you talk to
    Barkeep. And as usual, engine room chests have been restocked, so be sure to
    steal from them: 6x REMEDY, 8x HI-POTION, 7x PHOENIX DOWN and 3x TURBO ETHER.
    
    Head for the lift and choose 'C - deck'. Up here find Paine and talk to her,
    then back to bridge. AL BHED PRIMER KEY ITEM is yours. Now talk to Shinra and
    choose a new option added to his menu, called [CommSphere Network]. You'll see
    a map of Spira with four functional CommSpheres - Besaid, Kilika, Mushroom
    rock and Bevelle. Connect to these four at least once to trigger the event
    back in Celsius.
    
    Controls for camera: directionals move the camera in desired direction, R1
    zooms in picture three times, then resets, while Square skips the sequence
    entirely. Connect to Besaid, turn camera right until you spot Wakka's house
    and wait a bit. Wakka will walk out and start blahblah... Then connect to
    Kilika - turn camera right and Dona will share her bit. Mushroom rock is next
    - talking straight away... Finally connect to Bevelle. Here you must wait few
    seconds for someone to appear and start talking - if he doesn't, turn camera
    around a bit, then reset the position and he will appear.
    
    BTW, if you've sided with New Yevon, CommSphere at Mushroom will be tossed in
    the ocean after viewing the scene there. If you've sided with Youth League,
    CommSphere at Bevelle will be shot at after viewing the scene there.
    
    Once you view all four sequences, talk to MN to your left. When in control of
    Yuna, TALK TO PAINE SO SHE MENTIONS HYMN OF THE FAYTH! Now talk to Shinra yet
    again and choose first option to get a view on all CommSpheres you've been
    placing over Spira. If you don't wish to be bothered by that and would like to
    skip to next part of walkthru, press CTRL + F and type in this phrase, without
    the asterisks: *SKIP004*
    
    #############################################################################
                             POST-SM11 BONUS STUFF - EX007
    #############################################################################
    
    There's one single bonus thing that can be taken care of before tackling
    storyline mission 12.
    
    After viewing four initial CommSphere sequences, talk to MN to your left. When
    in control of Yuna, Shinra will inform you that all of 20 CommSpheres are now
    operational. Talk to him yet again and choose first option to get a view on
    all CommSpheres you've been placing over Spira. Concentrate on one at a time -
    keep connecting to them, then rotate the camera, look for interesting features
    and so on until either the CommSphere breaks or there's nothing else
    interesting left to be spotted when viewing the CommSpheres. Be advised -
    sometimes it takes quite a long time before the scene starts, so don't
    disconnect! If you've been following my guide fluently, then you'll be able to
    see all of the scenes listed below.
    
    NOTE: Scenes that end with [!] award % completion!
    
    AREA         | SHORT DESCRIPTION OF EVENT
    -----------------------------------------------------------------------------
    BESAID       | - two kids play some stupid game
                 | - a dog will examine the CommSphere after some time
                 | - Wakka will emerge from his house and act funny [!]
                 | - blitzball practice by the Aurochs
                 | - wait a while and Keepa gets it in the stomach
                 | - a scene with Beclem [!]
                 | - look around and after a while CommSphere goes offline
    KILIKA 2     | - direct the camera towards entrance of the temple, zoom in on
                 |   it, Barthello comes out, zoom in on him, and in the end he
                 |   breaks the CommSphere [!]
                 | - no further transmissions possible
    KILIKA 1     | - if you've sent Lian and Ayde to Kilika, Dona will mention
                 |   them
                 | - some random talk about life in Kilika
                 | - Dona is sleeping; zoom on her thrice so that she speaks
                 | - two further transmissions are possible, but nothing to see
                 |   that adds %
    LUCA         | - Shelinda has an interview
                 | - Shelinda has an interview
                 | - Shelinda has an interview [!]
                 | - no further transmissions possible
    MI'IHEN      | - LEAVE THIS BEACON FOR LAST!!! For details press Page Down
                 |   three times.
    MUSHROOM     | - connect here for six different outcomes, but there's nothing
                 |   to see that adds %
                 | - these scenes are only available if you gave stolen sphere to
                 |   Youth League
    DJOSE        | - Al Bhed man will approach the camera and say blah blah, you
                 |   receive AL BHED PRIMER KEY ITEM afterwards [!]
                 | - Al Bhed man will enter and say some lines
                 | - if you've sent Lian and Ayde to Djose, you'll see them
                 |   emerge from the Cloister
                 | - Al Bhed man will enter and say some more lines
                 | - turn camera right and see a convo between Al Bhed man and
                 |   woman
                 | - Al Bhed female will wonder about sth, you receive AL BHED
                 |   PRIMER KEY ITEM afterwards
                 | - Al Bhed female steals the CommSphere
                 | - no further transmissions possible
    MOONFLOW     | - connect here for four different outcomes, but there's
                 |   nothing to see that adds %
    GUADOSALAM   | - see a scene with Fatso [!]
                 | - six further transmissions are possible, but nothing to see
                 |   that adds %
    THUNDER P.   | - wait until you hear some bird noises, turn camera right and
                 |   you'll see a chocobo, zoom in thrice, chocobo is yours [!]
                 | - wait until you hear some bird noises, turn camera towards
                 |   lighting tower, you'll see a chocobo behind, zoom in thrice
                 |   and chocobo is yours
                 | - no further transmissions possible
    MACALANIA 1  | - Bayra, Donga and Pukutak will appear and spill some beans,
                 |   WAIT until they disappear [!]
                 | - if you didn't stop Garik in CH3, Ronsos enter the woods and
                 |   war begins
                 | - if you didn't stop Garik in CH3, Guado will be seen watching
                 |   the battle
                 | - if you stopped Garik in CH3, two Guados will be seen talking
    MACALANIA 2  | - if you never bothered to get O'aka, or didn't pay off his
                 |   debt by the end of CH2, Al Bhed woman gets near camera and
                 |   says her line, you receive AL BHED PRIMER KEY ITEM
                 |   afterwards
                 | - if you paid O'aka's debt before end of CH2, he emerges from
                 |   the shop and talks to Yuna [!]
                 | - connect here for eight more different outcomes, but there's
                 |   nothing to see that adds %
    BIKANEL 1    | - speak to Nhadala about recent events in Bikanel [!]
                 | - nothing else of interest
    BIKANEL 2    | - connect here for two different outcomes, but there's nothing
                 |   to see that adds %
    BEVELLE      | - if you sided with Youth League, the CommSphere will be shot
                 |   at by Yevonites and make further transmission impossible
                 | - if you sided with New Yevon, you'll see guards getting
                 |   yelled at for letting Maroda escape
                 | - the brat group beats up some Yevonites
                 | - the brat group examines the CommSphere [!]
                 | - nothing else of interest
    CALM LANDS 1 | - you'll see customers coming and going, leave this be for
                 |   around two minutes, then disconnect
                 | - you'll see customers coming and going, leave this be for
                 |   around two minutes, then disconnect; THIS IS DIFFERENT THAN
                 |   THE ONE ABOVE!
                 | - you'll see the wannabe-husband stare in the distance, and
                 |   his father will then comfort him
                 | - wait a little until you see the father jump up the hill;
                 |   he'll get the chest from somewhere, place something in it
                 |   and hide the chest
                 | - something will eat the CommSphere
    CALM LANDS 2 | - if you didn't catch any chocobos before the end of CH3,
                 |   you'll see Clasko saying he's hopeless
                 | - if you caught a chocobo before the end of CH3, you'll see
                 |   Clasko peting the chocobo
                 | - if you caught a chocobo before the end of CH3, you'll see a
                 |   convo between Yuna and Clasko [!]
                 | - connect here for two more different outcomes, but there's
                 |   nothing to see that adds %
    GAGAZET 1    | - have a talk to Kimahri [!]
                 | - nothing else of interest
    GAGAZET 2    | - zoom in on the Ronso
                 | - wait a bit, then look for a Cactuar in lower right corner
                 | - see a scene with Tobli [!]
                 | - zoom in on one of the heads
                 | - wait until one of the shoopufs gets really close
                 | - zoom in on person swimming
                 | - turn right to see a scene with Buddy and Barkeep [!]
                 | - zoom in on O'aka, and wait for Shinra's input [!]
                 | - wait until you hear Wantz scream
                 | - a scene between Maroda, Pacce and Isaaru [!]
                 | - a scene between Elma and Lucil [!]
                 | - a scene with Maechen [!]
                 | - a scene with a chocobo and Clasko; if no chocobos have been
                 |   caught before the end of CH3, you see Clasko alone
                 | - a scene with Nhadala, Rin and Cid [!]
                 | - a scene with Dona [!]
                 | - nothing else of interest
    ZANARKAND    | - nothing of interest
    -----------------------------------------------------------------------------
    
    OTHER REFERENCES: STUFF011
    
    Of special importance is viewing the beacon on Mi'ihen road. First time you
    check it out, Rin will walk out of agency and address Yuna in helping him out
    to clear confusion as to why did machines go on a rampage not long ago. Pick
    [Certainly.] when asked. Trust me, you want this. Controls are as follows:
    directionals move the camera in desired direction, R1 zooms in picture three
    times and then resets, R2 brings up camera switch menu, Circle calls up Rin,
    Square skips the sequence entirely. Here are camera's locations...
    
    CAMERA 1 - Travel Agency, front
    CAMERA 2 - Travel Agency, back
    CAMERA 3 - Ruins
    CAMERA 4 - Newroad
    CAMERA 5 - Hover crash site
    CAMERA 6 - Oldroad interior
    CAMERA 7 - Shinra's Commsphere (must have seen Shinra drop it off the cliff
               after 'Machina Mayhem!' mission)
    CAMERA 8 - Highroad north entrance
    
    For this guide you'll want to get Ragnarok acc as well as your favorite
    blondie. If this is the case, examine cameras in this order:
    - CAM3: wait for a machine to come running and press Circle
    - CAM4: a group of people is stationed here, press Circle
    - INVESTIGATION LEVEL UP!
    - CAM5: wait for three machines to get near the hover, press Circle
    - CAM7: simply press Circle
    - INVESTIGATION LEVEL UP!
    - CAM1: turn camera left until you see Rin, press Circle
    - CAM2: turn camera up and wait for somebody to start hammering the roof,
            then press Circle
    - INVESTIGATION FINISHED! You will receive Ragnarok later in CH5.
    
    If you've come to this section from 'Post-SM12 bonus stuff' and wish to be
    taken back to it immediately, press CTRL + F and type in this phrase, without
    the asterisks: *STUFF012*
    #############################################################################
    
    PAST REFERENCE - SKIP004
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 12 - G1112 - Moonflow Marathon! Who will win?
    -----------------------------------------------------------------------------
    MOONFLOW AREA MAP
    
                              NO ENTRANCE TO GUADOSALAM
                                          |
                                 'M - N bank road'
                                          |
                                   'M - N wharf'
                                          |
                                'M - N wharf - dock'
                                          |
                                'M - S wharf - dock'
                                          |
                                 'M - S wharf' SSP
                                          |
                                    'M - S bank'
                                          |
                                  'M - S bank road'
                                          |
                                 NO ENTRANCE TO DJOSE
    
    -----------------------------------------------------------------------------
    ITEMS
    - M - N bank road: Black Tabard GG
    -----------------------------------------------------------------------------
    ENEMIES: Bandit, Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo,
    Barbuta, Agama, Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S,
    Watcher-R, Watcher-A
    -----------------------------------------------------------------------------
    
    ------------------------------> MISSION TIME! <------------------------------
    WHERE'S TOBLI?
    Find Tobli and enlist his help in producing Yuna's concert!
    Objective: Speak with Tobli
    ------------------------------> MISSION TIME! <------------------------------
    
    Talk to MN when he's sitting in top left seat and choose [You bet!]. HS in
    Moonflow road has appeared. I hate this mission, heh! You begin in 'M - S bank
    road', so no way to go but N. A scene will be triggered and you'll spot your
    objective. Keep advancing N until you reach 'M - S wharf' for a scene. Back to
    'M - S bank road' - retrace your steps until you see that midget try to escape
    on a vehicle. Great, now you must return to 'M - S wharf' again.
    
    Cross the Moonflow by shoopuf, then make it all the way to 'M - N bank road'.
    Go to the entrance of Guadosalam and MISSION ACCOMPLISHED! You get BLACK
    TABARD GG!
    
    With this Storyline Mission 12 has come to an end.
    
    When in control of Yuna, talk to Shinra and choose first option to get some
    new scenes considering beacons you've planted over Spira in CH3. If you don't
    wish to be bothered by that and would like to skip to next part of walkthru,
    press CTRL + F and type in this phrase, without the asterisks: *SKIP005*
    
    #############################################################################
                             POST-SM12 BONUS STUFF - EX008
    #############################################################################
    
    So viewing the beacons again, are we? Concentrate on one at a time - keep
    connecting to them, then rotate the camera, look for interesting features and
    so on until either the beacon breaks or there's nothing else interesting left
    to be spotted when viewing the beacons. Be advised - sometimes it takes quite
    a long time before the scene starts, so don't disconnect! If you've been
    following my guide fluently, then you'll be able to see all of the scenes
    listed below.
    
    NOTE: Scenes that end with [!] award % completion!
    
    AREA         | SHORT DESCRIPTION OF EVENT
    -----------------------------------------------------------------------------
    BESAID       | - zoom in on Beclem [!]
                 | - turn right and have a talk with Lu, WAIT until Wakka emerges
                 |   onto the scene as well [!]
                 | - four further transmissions are possible, but nothing to see
                 |   that adds %
    KILIKA 2     | - no transmissions possible
    KILIKA 1     | - zoom in on Dona [!]
                 | - zoom in on Dona
                 | - scene will automatically unfold [!]
                 | - scene will automatically unfold [!]
    LUCA         | - nothing to see that adds % completion
    MI'IHEN      | - LEAVE THIS BEACON FOR LAST!!! For details press Page Up
                 |   three times.
    MUSHROOM     | - if you sided with New Yevon, all you'll see is water
                 | - this and below events occur if you sided with Youth League;
                 |   for this event you'll see convo with Lucil [!]
                 | - see a convo with Yaibal [!]
                 | - four further transmissions are possible, but nothing to see
                 |   that adds %
    DJOSE        | - please see the scenes listed in CommSphere events above
    MOONFLOW     | - if you sent Lian and Ayde to the Moonflow in CH3, a scene
                 |   with the two of them will unfold
                 | - wait for Elma to appear, then zoom in on her [!]
                 | - shoopuf will crash the CommSphere
                 | - no further transmissions possible
    GUADOSALAM   | - see another scene with Fatso [!]
                 | - seven further transmissions are possible, but nothing to see
                 |   that adds %
    THUNDER P.   | - nothing of interest
    MACALANIA 1  | - Bayra, Donga and Pukutak will appear and spill some beans,
                 |   WAIT until they disappear
                 | - Pukutak appears, waves and disappears
                 | - Donga appears, waves and disappears
                 | - Bayra appears, waves and disappears
                 | - nothing else of interest
    MACALANIA 2  | - if you paid O'aka's debt before end of CH2, he emerges from
                 |   the shop and talks to Yuna about the concert [!]
                 | - connect here for six more different outcomes, but there's
                 |   nothing to see that adds %
    BIKANEL 1    | - KABOOM! and there goes the CommSphere
    BIKANEL 2    | - zoom in on main cactus until Yuna and Shinra talk about sth,
                 |   then zoom in on Benzo... and there goes the CommSphere
    BEVELLE      | - please see the scenes listed in CommSphere events above
    CALM LANDS 1 | - please see the scenes listed in CommSphere events above
    CALM LANDS 2 | - please see the scenes listed in CommSphere events above
    GAGAZET 1    | - if you didn't stop Garik in CH3, you will have three
                 |   different transmissions, but none of them add % completion
                 | - if you stopped Garik in CH3, you will have five different
                 |   transmissions, but none of them add % completion
                 | - after viewing three or five of the above transmissions,
                 |   Garik will appear and talk about Ronsos
                 | - nothing else of interest
    GAGAZET 2    | - please see the scenes listed in CommSphere events above
    ZANARKAND    | - see a scene with Isaaru [!]
                 | - Yuna and Isaaru talk about using machinas for talking
                 | - turn camera left, see Isaaru lying on the ground, zoom in,
                 |   hear him say: 'What am I supposed to be protecting...?' [!]
                 | - nothing of interest
    -----------------------------------------------------------------------------
    
    Of special importance is viewing the beacon on Mi'ihen road - to find details
    on it, press CTRL + F and type in this phrase, without the asterisks:
    *STUFF011*
    
    OTHER REFERENCES: STUFF012
    #############################################################################
    
    PAST REFERENCE - SKIP005
    
    When you're finished with viewing the spheres, head for Celsius' inn. Here
    Rikku is trying to dance and you're invited to try your wits at keeping up
    with her. Mindblower suggests that you should just concentrate on mashing all
    buttons wildly - which is what you should do. You'll get that high score in no
    time. Here's the rewards you can reap:
    - PEARL NECKLACE ACC for scoring up to 49 points
    - SAFETY BIT ACC for scoring between 50 and 99 points
    - SUBLIMATOR ACC for scoring between 100 and 149 points
    - SHMOOTH SHAILING ACC for scoring more than 150 points
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 13 - G1113 - Sunday stroll thru Thunder Plains.
    -----------------------------------------------------------------------------
    THUNDER P. AREA MAP
    
                               NO ENTRANCE TO MACALANIA
                                          |
                                    'TP - north'
                                          |
                            |-------------|-----------|
                            |                         |
    'TP - agency' --- 'TP - agency, f' SSP            |------ 'TP - fiend haunt'
                            |                         |
                            |-------------|-----------|
                                          |
                                  'TP - south' SSP
                                          |
                             NO ENTRANCE TO GUADOSALAM
    
    -----------------------------------------------------------------------------
    ITEMS
    - TP - south: 6x Echo Screen, X-Potion, Glass Buckle
    - TP - north: 4x Phoenix Down, 2x Petrify Grenade, Turbo Ether
    - TP - fiend haunt: 2x Phoenix Down, X-Potion, Black Ring, Elixir, Haste
    Bangle
    -----------------------------------------------------------------------------
    ENEMIES: Aka Manah, Anole, Archaeothyris, Armet, Assassin Bee, Balivarha,
    Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas,
    Ironside, Malboro, Spine Drake, Taromaiti, Varan, Watcher-S, Watcher-R,
    Watcher-A, Zalamander (BOSS)
    -----------------------------------------------------------------------------
    
    Once you're done, return to bridge and talk to MN or Bro, then choose [Let's
    land.] Beam down to Thunder plains...
    
    ------------------------------> MISSION TIME! <------------------------------
    CONCERT CLEAN-UP
    A fiend has crawled out from beneath the earth. Exterminate it so concertgoers
    can listen to your song without any distractions!
    Objective: Defeat the boss fiend
    ------------------------------> MISSION TIME! <------------------------------
    
    ...and start waltzing N. All of the items listed in item checklists for
    Thunder p. are found in chests. Follow the red arrow in minimap until you find
    the place where certain enemy has made its nest.
    
    If you feel like shopping...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    THUNDER P. - AGENCY'S SHOP
    Potion 50               | Lightning Gleam (Lightningstrike) 3000
    Hi-Potion 500           | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
    Phoenix Down 100        | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Oh, a square shaped dungeon... wonder who makes them... Right, at 1stcross go
    left, at 2ndcross then climb on boulder you'll find here, from this boulder
    climb the ledge, then jump the gap, at 3rdcross choose N path and just keep
    going N now... You must reach N-most end of this small dungeon. As you climb
    up and jump gaps, you'll spot your next boss. Make sure you're healed up and
    protected from fire damage. But white mage and two dark knights will do the
    job as well.
    
    *****************************************************************************
    BOSS BATTLE - ZALAMANDER, DRAGON species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12850  | 276   | 1200  | 1  | 930   | NTH | WKN | NTH | NTH | IMM | NTH
    14243  | 276   | 2100  | 2  | 1300  | NTH | WKN | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down,
    MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS,
    <Null Magic>
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TetraBand]
    Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TtrBracelet]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd
    2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
    3. Tail Smash - FRATTP VS all chrs - fractional phd, tears off 25% MAX HP and
       delays girls' next turn, arc attack
    4. [Gathering strength...] - 1st charge up move for Crushing or Bruiser Tail
    5. [Still gathering strength...] - 2nd charge up move for Crushing Tail
    6. [Crushing Tail] - FRATTP VS all chrs - fractional phd, tears off 50% MAX
       HP, delays hit girls' next turn, arc attack
    7. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
       HP, delays hit girls' next turn, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash... What's this,
    you ask? Boss' attack pattern, hehe. Quite easy to figure out, it was. To
    further exploit Zalamander's weaknesses, it's vulnerable to darkness and has a
    soft spot for ice damage. It can also be berserked (thus nullifying both sweep
    attacks) or ejected from battle (I'm sure you already have some ways at your
    disposal to do so). It's wise not to use any type of magic attacks on
    Zalamander, as it's immune to magic damage - however, items that deal mgd can
    affect it.
    
    Flame Breath hits all for 400 damage (fire resistant acc are welcome to be
    used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain
    percentage of MAX HP. Okay, bring in white mage and two dark knights. Have
    white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while
    dark knights chip away at Zalamander's health until it's defeated. You just
    can't lose.
    
    If you've come to this boss underleveled or without attempting any subquests
    as all, you might have some problems with it. There's an easy solution, tho' -
    have a thief use Steal Will on Zalamander. It may miss occassionally, but this
    is the easiest way to get rid of it.
    
    Battling Zalamander in its OSF is not much different that regular form. It
    will start the battle by charging two turns for Crushing Tail. Use the time
    you're given to attack it mercilessly - leave no space for being slow.
    Crushing Tail will shave off 50% of MAX HP when it hits, but damage can be
    reduced by protect. Tip more odds in your favor by inflicting darkness on the
    bastard. If during charge moves Zalamander receives enough attacks, it will
    cancel its Crushing Tail attempt and prompt it to use Bruiser Tail. Zalamander
    still takes no magic damage in OSF.
    
    Unlike RGF, Zalamander's actions in OSF cannot be predicted, which means that
    its 'swipe' and Flame Breath are a game of chance. Once again, though,
    darkness on Zalamander and Fire Eater PASA of your girls make these two
    attacks a breeze.
    *****************************************************************************
    
    When Zalamander is gone, loot the chest it was guarding for BLACK RING ACC.
    Now return to cave's entrance (if you wish, scavenge the rest of the chests
    inside here for X-POTION, ELIXIR, 2x PHOENIX DOWN and HASTE BANGLE ACC) and
    witness another scene. This time the % events are timed a bit, so you'll have
    to hurry! On the bridge whole Gullwings crew is gathered...
    
    TALK TO RIKKU FIRST, IMMEDIATELY, STRAIGHT AWAY - second time you talk to her
    she'll respond with regular text box - wait too long and she'll reposition
    herself near Shinra's seat, at which point you're screwed (if this happens,
    reload an earlier save).
    
    T.J.Fuller comments: After playing around with it, it seems she only moves over
    to Shinra after you hear either Brother's or Buddy's first spoken line (they
    each have two, as opposed to Rikku, Paine, & Shinra).  After speaking to either
    of them, that's when one becomes screwed regarding Rikku's line ("I'm getting
    kinda nervous..."? That's it?).
    
    THEN talk to Bro, Buddy and Paine, until they all respond with regular text
    boxes. Finally address Shinra and then Rikku to trigger another scene. After
    that scene talk to midget you were chasing before and choose [On with the
    show!]. This is followed by song CGI. Feast your eyes on yet another girl.
    When in control, head to bridge. Old geezer I hate is back as well. After he
    finishes rambling, DO NOT TALK to Shinra yet.
    
    Instead board the elevator and head into 'C - engine room'. You'll find LB.
    here, so talk to her to receive CRIMSON SPHERE 5 KEY ITEM (make sure you watch
    it as soon as you have the chance!). Return to bridge and talk to Shinra one
    last time to complete this mission for good.
    
    With this Storyline Mission 13 has come to an end.
    CHAPTER 4 COMPLETE!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------------- CHAPTER 5 - G11CH5 ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    CELSIUS AREA MAP
    
                                     'C - deck'
                                          |
                                  'C - bridge' SSP
                                          |
                                     'C - cabin'
                                          |
                                  'C - engine room'
    
    -----------------------------------------------------------------------------
    ITEMS
    - C - engine r.: 8x Phoenix Down, 4x Turbo Ether, 7x Remedy, 4x X-Potion
    - C - bridge: mascot DSP*
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    * - you get this DSP after getting 'Episode Complete' in every of the fifteen
    areas of Spira; HOWEVER, MAKE SURE THAT ZANARKAND ISN'T LAST AREAS THAT YOU
    CLEAR! IN FACT, MAKE IT THE FIRST AREA TO GET EPISODE COMPLETE!
    -----------------------------------------------------------------------------
    
    You'll appear in front of the lift. Just few more playhours and game will be
    completed. Now go for bridge again and see a scene. DO NOT TALK TO ANYONE JUST
    YET! Go for 'C - engine room' first - you can again loot the chests in engine
    room for 7x REMEDY, 4x TURBO ETHER, 8x PHOENIX DOWN and 4x X-POTION. Now go to
    'C - cabin' and choose [Rest.] one final time. When Yuna wakes up, you'll hear
    a chat between Barkeep and Bro. Remember, you had to rest in each CH at least
    once.
    
    As a bonus, Barkeep now offers [Pet Shop] option as well, which allows you to
    rename animals girls use as trainers (NOT available if you don't have trainer
    DSP). Oh, let's not forget his goods...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BARKEEP'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Hi-Potion 500           | White Cape (Silenceproof) 3000
    Phoenix Down 100        | Silver Glasses (Darkproof) 3000
    Antidote 50             | Star Pendant (Poisonproof) 4000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Once the scene is over, head on to 'C - engine room'. Go at the very end of
    the room and when you try to go back, Buddy will appear and tell you a lil
    story about the ship. There's two parts of the story you can hear:
    - if your % completion is 60% or more, you will hear 1st part of the story
    - if your % completion is 75% or more, you will hear 2nd part of the story
    - if you have 75% or more and you're seeing Buddy storytelling for the first
      time, you will hear the whole deal
    
    Now, once you feel you're ready to take on those HS, talk to MN and a HS will
    appear in every single area. These are final sidequests of the game. Don't
    want to be bothered with it, but instead wish to continue the story?
    Press CTRL + F and type in this phrase, without the asterisks: *SKIP005*.
    
    #############################################################################
                             POST-SM13 BONUS STUFF - EX009
    #############################################################################
    
    Since there is a LOT to cover regarding sidequests in CH5, I'll make slight
    adjustments to the chart below
    
    -----------------------------------------------------------------------------
    AREA          | EXPECT WHAT?
    -----------------------------------------------------------------------------
    Besaid ------------------------------------------------------ Scene, Minigame
    Kilika ---------------------------------------------------------------- Scene
    Luca ---------------------------------------------- Minigame, Sidequest m. 18
    Mi'ihen ---------------------------------------------- Scene, Sidequest m. 19
    Mushroom r. ---------------------- Scene, Sidequest m. 20, Sidequest m. 21[B]
    Djose ------------------------------------------------ Scene, Sidequest m. 22
    Moonflow -------------------------------------------------------------- Scene
    Guadosalam ------------------------------------------------------------ Scene
    Thunder p. --------------------------------- Sidequest m. 23, Sidequest m. 24
    Macalania --------------------------------------------------- Scene[A], Scene
    Bikanel ----------------------------- Scene, Sidequest m. 25, Sidequest m. 26
    Bevelle ---------------------------------------------- Scene, Sidequest m. 27
    Calm lands ------------------ Publicity m., Bridal m., Scene, Sidequest m. 28
    Gagazet --------------------------------------------------------------- Scene
    Zanarkand ------------------------------------------------------------- Scene
    -----------------------------------------------------------------------------
    
    Storyline m.     - Triggers next storyline mission and advances the story. Be
                       advised that you cannot return to airship during some of
                       such missions.
    Sidequest No.    - Denotes sidequest is available in target area.
                       [...] parenthesis denote that sidequest is 'hidden', ie
                       you can't see it on NavMap screen. You need to beam down
                       to target area and find the trigger which allows you to
                       start the mission.
    Treasure         - Visit the area and free the contents of all chests.*
    Scene            - Area worth visiting for few extra scenes.
    PR Mission       - Most extensive sidequest IMO. Triggered in CH1 and lasts
                       whole game. Simply play minigames and lose credits.
    Bride Mission    - Another extensive sidequest. Not worth your time IMO.
    
    *   - Even though not indicated, all of the 15 areas you can visit contain
          treasure chests that can be looted.
    [A] - Must have gotten O'aka on Celsius in CH1, cleared off his debt before
          CH2 ended and gained berserker DSP by completing sidequest mission 14.
    [B] - Must be in possession of all 10 Crimson Spheres.
    -----------------------------------------------------------------------------
    
    AGAIN, DO NOT LEAVE ZANARKAND AREA FOR LAST AREA TO BE COMPLETED! CLEAR IT OUT
    ASAP, IMMEDIATELY, PRONTO, BRZO, HITRO, SCHNELL!
    
    -----------------------------------------------------------------------------
    1D. BESAID
    -----------------------------------------------------------------------------
    BESAID AREA MAP
    
                                'B - fayth chamber'
                                          |
                                 'B - antechamber'
                                          |
                                   'B - trials'
                                          |
    'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                          |
                                          |            |-------- 'B - house 1'
    'B - lodge' --------------|           |            |
                              | ---- 'B. village' -----|-------- 'B - house 2'
    'B - shop' ---------------|           |            |
                                          |            |-------- 'B - house 3'
                                          |
                              'B - village slope' SSP
                                          |
                                  'B - promontory'
                                          |
    'B - waterfall w. 2'          'B - ancient r.'
        |                                 |
    PASSWORD*                   'B - waterfall w. 1'
        |                                 |
    'B - cave' SSP -------------- 'B - crossroads' ----- 'B - valley'
                                          |
                                    'B - beach'
    
    * - denotes another password protected door - unlock it by entering second set
    of four ciphers (find details by CTRL + F and type: 1A. BESAID)
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - village: Black Lore
    - B - waterfall way 1: Twilight Rain
    - B - cave: 4x Ether, Mega-Potion
    - B - trials: 3x Mana Spring, 2x Mega Phoenix*, 3x Stamina Spring*
    - B - beach: War Buddy Sphere, 2x X-Potion, 3500 gil
    -----------------------------------------------------------------------------
    ENEMIES: Barbuta, Cephalotus, Chocobo, Dolmen, Flame Dragon, Gemini, Malboro,
    Queen Coeurl, Spine Drake, Varan, Watcher-S, Watcher-R, Watcher-A
    -----------------------------------------------------------------------------
    * - these items are available during Cloister Gunner's Gauntlet minigame, but
    don't sweat it, as they're not worth your time
    -----------------------------------------------------------------------------
    
    As soon as you beam down, Wakka will come running with happy news. What is it?
    Not telling! Enter Besaid village and head for the temple. In front of the
    temple both Lu and Wakka are waiting - talk to Wakka! When scene is over,
    examine the area S from the house marked as 'B - lodge' - you'll score BLACK
    LORE ACC! Next head to Besaid beach.
    
    On the way to the dock we will obtain these items: 'B - waterfall way 1' hides
    TWILIGHT RAIN KEY ITEM, drop down behind the first bridge to get it;  'B -
    cave' hides MEGA-POTION and 4x ETHER. Two items on 'B - beach' will have to
    wait until we talk to Beclem. So talk to him - you receive WAR BUDDY SPHERE
    KEY ITEM. Now you can reach secluded beach and rob two chests for 3500 GIL and
    2x X-POTION. Go back to the village and you'll run into Wakka on the way -
    talk to him for a scene, then enter the village. EPISODE COMPLETE!
    
    Other points of interest are two Gunner's Gauntlet minigames you can have fun
    with (there's a variant of Gunner's Gauntlet available for playing in Besaid
    temple using first person view). Sweet. Details in section 19, as usual. The
    shop is still selling junk...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    BESAID SHOP
    Potion 50               | Watery Gleam (Waterstrike) 3000
    Hi-Potion 500           | Blue Ring (Water Ward, Water ACTA) 3000
    Phoenix Down 100        | NulTide Ring (Waterproof, Watera ACTA) 8000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    -----------------------------------------------------------------------------
    2D. KILIKA
    -----------------------------------------------------------------------------
    KILIKA AREA MAP
    
                                 'K - fayth chamber'
                                          |
                                  'K - antechamber'
                                          |
                                    'K - trials'
                                          |
                                     'K - lift'
                                          |
                                'K - great hall' SSP
                                          |
    'K - monks' chambers' --------- 'K - temple' ----------- 'K - nuns' chambers'
                                          |
                                 'K - pilgrimage r.'
                                          |
                                          |
                                 'Kilika woods' SSP ----- 'Kilika - hill'
                                          |
                                          |
                                   to Kilika woods
                                          |
    'K - Dona's' ----------------- 'K - res. area'
                                          |
                                   'K - dock' SSP
    
    -----------------------------------------------------------------------------
    ITEMS
    - K - dock: Ether, Remedy, Remedy, 2x Mana Tablet, 3x Phoenix Down
    - K - res. area: 3x Star Curtain, Dispel Tonic, 3x Light Curtain, 3x Lunar
    Curtain, 3000 gil, Invincible***, 5x Georapella Coin
    - K - hill: Arcane Lore
    - K - pilgrimage road: Tricks od the Trade GG****
    - K - monks' chambers: Megalixir
    - K - nuns' chambers: Wall Ring, Regen Bangle
    - K - trials: 2x Turbo Ether, samurai DSP*****, Wizard Bracelet, Cat's Bell,
    2x Ether
    -----------------------------------------------------------------------------
    ENEMIES: Assassin Bee, Chocobo, Dolmen, Ironside, Queen Coeurl, Taromaiti,
    YAU-71, Watcher-S, Watcher-R, Watcher-A, Yevon's Finest*, Yevon Striker*,
    League Mage**, League Warrior**, League Master**
    -----------------------------------------------------------------------------
    * - these enemies fight you if you joined Youth League
    ** - these enemies fight you if you joined New Yevon
    *** - you can get this acc only if you talked to cameraman in CH1 AND CH3
    **** - you must get Episode Complete for Kilika
    ***** - if you missed it in CH3, now's your second chance to get it
    -----------------------------------------------------------------------------
    
    Let's leave the chests for later... enter 'K - res. area' screen for a long
    series of scenes. When in control again, turn right, then go up and up again
    to enter the stairs leading to Kilika temple. EPISODE COMPLETE! You're awarded
    TRICKS OF THE TRADE GG. Now beam to Kilika again.
    
    On 'K - dock' raid the chests for ETHER, 2x MANA TABLET, 3x PHOENIX DOWN,
    REMEDY and another REMEDY. On 'K - res. area' do the same for 3000 GIL, 3x
    LUNAR CURTAIN, 3x STAR CURTAIN, DISPEL TONIC and 3x LIGHT CURTAIN. The woman
    on 'K - dock' is selling...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    KILIKA - DOCK'S SHOP
    Potion 50               | Twist Headband (Sleepproof) 3000
    Hi - Potion 500         | White Cape (Silenceproof) 3000
    Phoenix Down 100        | Silver Glasses (Darkproof) 3000
    Antidote 50             | Star Pendant (Poisonproof) 4000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Wondering what's the deal with cameraman from CH1 and CH3? Beam down to Kilika
    again and have final chat with him - pick [Okay, thanks!], followed by
    [Definitely!] and a boatman will carry Yuna across to distant island. When on
    shore again, throw a look at the minimap - yellow square indicates location of
    INVINCIBLE ACC, whilst checking yellow X moving around awards you with 5x
    GEORAPELLA COIN. Back to white X and back to Kilika.
    
    Now enter Kilika woods - remember back in CH1 when you jumped on one of the
    trees in E part of the woods to get Megalixir in the well-hidden chest? Do the
    same now and score ARCANE LORE ACC. If you've already proceeded far enough
    with Cactuar hunting, you will find 7th Cactuar here. Jump back down and onto
    'K - temple'. Nab X-POTION, MEGA-POTION and ETHER. There's MEGALIXIR waiting
    for you in 'K - monks' chambers', and in 'K - nuns' chambers' there's WALL
    RING ACC and REGEN BANGLE ACC.
    
    Enter the cloister: open the chests for CAT'S BELL ACC, WIZARD BRACELET ACC,
    2x ETHER and 2x TURBO ETHER (this chest otherwise contains samurai DSP if you
    missed getting it in CH3). That's it for this area!
    
    -----------------------------------------------------------------------------
    3D. LUCA                     ACCESS TO SIDEQUEST MISSION 18!!!
    -----------------------------------------------------------------------------
    LUCA AREA MAP
    
                                     TO MI'IHEN
                                          |
                                    'Outskirts' SSP
                                          |
                                      'Square'
                                          |
                                      'Bridge' ---- 'Theater' -- 'T - reception'
                                          |
    'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                          |
                             |------------|------------|
                             |                         |
                         'Dock 2'                   'Dock 5'
                             |                         |
                             |-------- 'Dock 3' -------|
    
    -----------------------------------------------------------------------------
    ITEMS
    - Blitzball: AP Egg
    - Outskirts: 3x Light Curtain
    -----------------------------------------------------------------------------
    ENEMIES: None.
    -----------------------------------------------------------------------------
    
    As soon as you enter Luca, scene occurs - blitzball season is open.
    Fortunately you don't have to play the minigame at all. When option is
    presented, choose [Let's do it!] to play, or [I don't think so!] to forfeit
    the game. Let's clear out some stuff regarding blitzball - there are no GG to
    be won from there, and in my opinion there's only one acc worthy enough to
    spark your interest: AP EGG ACC.
    
    I will not be making blitzball section this time around. In my opinion
    blitzball is made worse in this FF. There's no way for you to actively control
    the actions of your players - instead you're made a coach and you must make
    your players train in order to improve stats etc.
    
    Anyway, there's already a Blitzball FAQ available at below URL, so be sure to
    check it out.
    
    http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_blitzball.txt
    
    Entering 'Basement A' behind blitzball registration desk will allow you to pit
    yourself in Sphere Break minigame, should you desire. Also, if you didn't get
    lady luck DSP in CH3, now's your second chance! But beware, to beat Shinra,
    you must meet 100 quota in 20 turns with 30 secs per turn.
    
    Missing some songs and movies from your collection? Visit Luca theater to
    expand your collection then.
    
    Fourth point of interest and reason why we came here is... head to the stairs
    that lead to Mi'ihen road. From SSP found at base of those stairs go S and
    approach the fence...
    
    ------------------------------> MISSION TIME! <------------------------------
    FOLLOW THAT MOOGLE!
    There's furtive, floating, fluffy, flying moogle. What more do you need to
    know? Chase after it!
    Objective: Catch the moogle?
    ------------------------------> MISSION TIME! <------------------------------
    
    As the mission starts, have Yuna go right and down the stairs into 'Square'.
    Here you'll see a moogle floating about - catch up to it and press X to
    examine it and to trigger a scene. Go to 'bridge' afterwards and check up on
    moogle yet again (this time it'll wait for you). Then moogle escapes W, so
    just follow it to 'Dock 2'. You're now at Luca docks, but where's the moogle?
    It's waiting in front of the ship situated in this dock. Approach the moogle
    for another scene... This is now what we call MISSION ACCOMPLISHED! And
    EPISODE COMPLETE!
    
    -----------------------------------------------------------------------------
    4D. MI'IHEN                  ACCESS TO SIDEQUEST MISSION 19!!!
    -----------------------------------------------------------------------------
    MI'IHEN AREA MAP
    
                      TO MUSHROOM R.
                            |
                   'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                            |                                    |
                  'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                            |                                            |
                  'Highroad - newroad, S'                                |
                            |                                            |
                 'H - agency, front' SSP ------------- 'H - agency'      |
                            |                                            |
                   'Highroad - central'                                  |
                            |                           'Highroad - fiend colony'
                      'Highroad - S'
                            |
                  'Highroad - S end' SSP
                            |
                         TO LUCA
    
    -----------------------------------------------------------------------------
    ITEMS
    - Highroad - S end: 5x Phoenix Down, Black Belt, 3000 gil, Ether***
    - Highroad - S: 2x Remedy
    - Highroad - central: 3x Hi-Potion, Titanium Bangle, 6x Holy Water
    - H - agency, front: Ragnarok*, Gippal's Sphere*, 2x Remedy
    - H - agency: 2x X-Potion
    - Highroad - newroad, N: 5x Phoenix Down**, Victor Primoris**
    - Highroad - N end: 2x M-Bomb
    - Highroad - oldroad, S: 5x Soft, 3x Hi-Potion, 5x Echo Screen
    - Highroad - fiend colony: S-Bomb, Mega Phoenix, Mega Phoenix, Elixir, Elixir,
    Elixir, Turbo Ether, Black Tome, White Tome, Sword Tome, Arcane Tome, Nature's
    Tome, Bushido Tome, Font of Power GG
    -----------------------------------------------------------------------------
    ENEMIES: Aka Manah, Barbuta, Cephalotus, Epitaph, Flan Rojo, Lich, Mycotoxin,
    Peregrine, Queen Coeurl, Zu, Watcher-S, Watcher-R, Watcher-A, Creeper, Hug
    Bug, Hexapod, King VERMIN! (BOSS)
    -----------------------------------------------------------------------------
    * - item awarded depends on who the culprit is
    ** - must be able to ride chocobos, impossible to get these items if the
    culprit turned out to be Prophet
    *** - if Rin is unable to figure out the culprit, you receive this item
    -----------------------------------------------------------------------------
    
    If you've been helping Rin out in his investigation of machine going crazy in
    CH4, there will be a HS pointing on Mi'ihen road. As soon as you beam down,
    you'll be approached by Al Bhed female and offered a choice - pick [Not at
    all.] to collect your reward. Exit the agency and after a lengthy scene...
    
    - if you pinned Rikku, you get RAGNAROK ACC, can ride chocobos and you will
    receive EPISODE COMPLETE!
    - if you pinned Chocobo Eater, you can ride chocobos and you will receive
    EPISODE COMPLETE!
    - if you pinned Calli, you can ride chocobos and you will receive EPISODE
    COMPLETE!
    - if you pinned Rin, you get GIPPAL'S SPHERE KEY ITEM, can ride chocobos for
    free, but you get Episode Concluded! only
    - if you pinned Prophet, you get nothing, except for Episode Concluded!
    - also, if you were going for Prophet, one of the possible scenes you see
    during CH4 investigation is the event where Rin finds a chest hidden by
    Prophet - don't sweat it if you miss this, for the contents of that chest was
    measly 2x X-Potion
    
    In short, if you're going for mascot, you must get either choco-chef, Rikku or
    Calli to be prime suspects. Get any of other two and mascot is lost for this
    game. Also, contributor Allister informed me of getting 0,2% completion if you
    watch Gippal's Sphere once you're on the airship.
    
    To ride chocobos, simply speak to hover attendants.
    
    Wanna storm the chests? Go ahead, as every item listed in item checklist
    EXCEPT two can be found in chests. To get 5x Phoenix Down and Victor Primoris
    you have to do the following (also, you MUST be able to ride chocobos on
    Mi'ihen!!!): go to 'Highroad - newroad, N' and look carefully for a chocobo
    feather. Stand on it a few seconds (be patient!) and then select [Am I ever!],
    when choices pop up - 5x PHOENIX DOWN is yours. Leave this screen and then
    return to the EXACT SAME SPOT. Again wait - this time it takes some time
    before choices appear. Select [Am I ever!] again and VICTOR PRIMORIS KEY ITEM
    belongs to you.
    
    Below you see the merchandise of the agency on Mi'ihen...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    MI'IHEN - AGENCY'S SHOP
    Potion 50               | Titanium Bangle (HP+40%) 3000
    Hi-Potion 500           | Gold Bracer (MP+60%) 4000
    Phoenix Down 100        | Muscle Belt (STR+10, DEF+10) 4000
    Antidote 50             | Circlet (MAG+10, MDEF+10) 4000
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    There's an optional dungeon which can be tackled - to uncover it, you must
    send Lv5 chocobo to Mi'ihen area. Once this chocobo returns, there's a chance
    for it to uncover fiend colony bonus dungeon. It is located near the place
    where you fought Chocobo Eater way back in CH2 - it will appear onscreen as a
    green fog - simply enter it and select [Yup, yup!].
    
    An onscreen instruction will tell you how to navigate your way thru fiend
    colony (be aware, there's no minimap to help you with) and how to blast thru
    walls. Contributor GDD has sent me a link to an excellent map of this area,
    which can be found here (original credit goes to FFSKY-Team):
    
    http://www.squarecn.com/ff/zhuanti/ffx2/mihen.png
    
    -----------------------------------------------------------------------------
                     MAP                  |               LEGEND
                                          |
        a b c d e f g h i j k l m n o     |
                       BOSS FIEND         |
    a                       X          a  | IN, ENTER: where you begin
    b                       X          b  | BOSS FIEND: King VERMIN!
    c                       2          c  | A SQUARE: MEGA PHOENIX
    d                       2          d  | B SQUARE: BLACK TOME ACC
    e       X X X X 3       2          e  | C SQUARE: fiends inside the chest
    f   J X X         X X L X          f  | D SQUARE: ELIXIR
    g       X X X X 1 1 X 3 2 M        g  | E SQUARE: WHITE TOME ACC
    h   I X X       1 1 X X X          h  | F SQUARE: five empty chests
    i   3 X X       K 1 X X X X X X 3  i  | G SQUARE: ELIXIR
    j       X                          j  | H SQUARE: fiends inside the chest
    k   H X X                          k  | I SQUARE: MEGA PHOENIX
    l       X X X G                    l  | J SQUARE: ELIXIR
    m       X                          m  | K SQUARE: SWORD TOME ACC
    n       X X X     E                n  | L SQUARE: TURBO ETHER
    o           X   X X X              o  | M SQUARE: ARCANE TOME ACC
    p           F   X   X     X X X D  p  | BLUE SQUARE (URL): Epitaph battle**
    q           X X X X X X X X        q  | 3 SQUARE (ASCII): Epitaph battle**
    r   3 X X X X X   X     A          r  | 1 SQUARE: possible NATURE'S LORE ACC*
    s             X   X     X          s  | 2 SQUARE: possible BUSHIDO TOME ACC*
    t             X   C     X          t  | X SQUARE (ASCII): path
    u         B X X         X          u  | SHORTEST ROUTE THRU***:
    v             X X X X X X X X 3    v  | kz, ky, 5xSB, kx, 5xSB, kw, kv, jv,
    w                       X          w  | 5xSB, hv, gv, fv, ft, 5xSB, fs, fr,
    x                       X          x  | fq, eq, ep, 5xSB, eo, en, 5xSB, dn,
    y                       X          y  | cn, cm, cl, ck, cj, ci, ch, cg, 5xMB,
    z                       X          z  | dg, eg, fg, 9xLB, gg, hg, hh, hi, ii,
                          ENTER           | 5xSB, ji, ki, kh, kg, kf, ke, 5xSB,
        a b c d e f g h i j k l m n o     | kd, kc, 9xLB, kb, ka, 9xLB, BOSS
    -----------------------------------------------------------------------------
    
    URL map related notes:
    
    - DOUBLE LINED WALL - weak wall with 5 endurance points (5x S-Bomb); there's
                          23 weak walls in total
    - ORANGE WALL - strong wall with 10 endurance points (5x M-Bomb); there's 6
                    strong walls in total
    - RED WALL - super strong wall with 25 endurance points (9x L-Bomb); there's
                 3 super strong walls in total
    
    URL map & ASCII map related notes:
    
    * - 1 SQUARE - possible random location for NATURE'S TOME ACC; stand in any
                   of the locations marked as '1' on the map and choose to use 1
                   unit of any bomb item; press X to throw it and you'll uncover
                   some gil, or will be forced to get rid of some enemies; in
                   luckiest case a chest will fall down containing this acc or
                   some other item - I suggest finding a '1' spot where chests
                   fall down - sooner or later you'll score this acc
    * - 2 SQUARE - way of getting BUSHIDO TOME ACC is the same as for Nature's
                   Tome
    ** - use any amount and type of bombs near places marked as blue squares (in
         the URL map) or as number 3 (ASCII map) and you'll be forced to fight
         Epitaph, quite dangerous foe (Stoneproof is essential)
    *** - 5xSB means that you will run into a wall that can be blown away by
          using 5x S-Bomb on it; similarly 5x MB stands for 5x M-Bomb and 5xLB
          for 5x L-Bomb
    
    Random notes:
    
    NOTE 1: Nature's Tome and Bushido Tome could be somewhere around the area of
            K, L and M squares.
    NOTE 2: Bombing walls at any spot in the dungeon (or using bombs just about
            anywhere) may yield some interesting results: you'll receive an item
            or few gil, or you'll make the locals mad. In latter case girls
            engage in battle against few Creepers, Hug Bugs or Hexapods (escape
            isn't an option).
    NOTE 3: If you have too much blasting fun, entrance to the dungeon will cave
            in. No big deal, don't worry. When you return to the entrance, simply
            throw about 15x L-Bomb to blast away the rocks, thus setting your
            girls free.
    
    This time make sure you engage in random battles, cos enemies drop bombs you
    need to blast thru walls. If there's lady luck with mastered Bribe with you,
    use her to obtain large amounts of bombs. As you navigate this dungeon, stand
    close to walls and pay attention to Yuna's skirt. If it starts to sway (as if
    the wind would be blowing), that means you've found wall that can be blown
    down.
    
    Except for six Tome-type acc you can score, there's nothing so hot in this
    dungeon - still, if you want to get The End GG, you must fight the boss of
    this dungeon. Make your way to N-most end to encounter the master behind the
    scenes...
    
    *****************************************************************************
    BOSS BATTLE - KING VERMIN!, VERMIN species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    39857  | 872   | 5000  | 1  | 3500  | ABS | NTH | NTH | NTH | IMM | NTH
    41850  | 872   | 7200  | 2  | 3800  | ABS | NTH | NTH | NTH | IMM | ABS
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Power Gloves[ChampionBlt]| Turbo Ether[2xTurboEthr]| Turbo Ether[Elixir]
    Power Gloves[ChampionBlt]| 2xTurboEthr[2xTurboEthr]| Turbo Ether[Elixir]
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd, induces sleep
    2. <Fira> - FATT VS one chr/all chrs - fire mgd
    3. <Firaga> - FATT VS one chr/all chrs - fire mgd
    4. [Triple Attack] - VS one chr - phd, attacks three times, always hits
    5. [Holy] - HATT VS one chr - holy mgd, 8 hits
    6. [Flare] - NATT VS one chr/all chrs - mgd
    7. [Demi] - GRATT VS all chrs - gravity mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This is the big head honcho of the fiend colony? Battle starts with an ambush,
    but you really shouldn't worry too much. You need two pieces of equipment -
    something that guards against sleep and something which absorbs fire damage.
    With this stuff equipped you've already won the battle before it even begun.
    Only matter standing in your way is large amount of HP boss has.
    
    OSF battle is where a true challenge lies. First thing to note is that King's
    elemental properties have shifted a bit - it now absorbs holy. Although that
    shouldn't be any significant indication at all, King now has more attacks at
    his disposal - Holy, Flare (which can be used against whole team!) and Demi.
    Then there's Triple Attack and fire MATK left. When battle begins, girls will
    be shelled by Firas and Firagas. But, lower King's HP becomes, more often Holy
    and Flare will be used.
    
    After weighing reasons pro and con for reflect it's evident that you'd want
    reflect in place. So what if King absorbs holy and fire? Important thing is
    that you won't be hit by Flare and Holy - former is stronger than the latter
    and possible damage is greater. Triple Attack isn't used often and it's also
    not quite strong either. To take care of Demi, equip a Black Ring acc to get
    Gravity Eater.
    *****************************************************************************
    
    After victory you receive FONT OF POWER GG!
    
    -----------------------------------------------------------------------------
    5D. MUSHROOM R.              ACCESS TO SIDEQUEST MISSIONS 20 & 21!!!
    -----------------------------------------------------------------------------
    MUSHROOM R. AREA MAP
    
                       'HQ - war room'
                               |
                      'Youth l. HQ' SSP
                               |
                        'M - plateau'
                               |
                        'M - HQ lift'
                               |
       'Den of Woe'**          |
              |                |
       'M - ravine 2'          |
              |                |
    'M - ravine 1' SSP* -------|
                               |
                       'M - ravine path'
                               |
                               |----------|--------------------- TO DJOSE
                                          |
                                 'Mushroom rock' SSP
                                          |
                                     TO MI'IHEN
    
    * - While you're navigating 'M - ravine path', look for some rocks which serve
    as a drop off base to reach 'M - ravine'.
    ** - Den of Woe is currently off limits. But as soon as you collect all 10
    Crimson Spheres, you can enter the mysterious door.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Mushroom: Mega-Potion, 2500 gil
    - M - ravine 1: 3x Turbo Ether, Elixir, Elixir
    - M - HQ lift: Machina Booster
    - Youth HQ: Nooj's Sphere**, Crystal Bangle**
    - Den of Woe: Magical Dances Vol. I
    -----------------------------------------------------------------------------
    ENEMIES: Archaeothyris, Crimson Shadow, Dolmen, Gucumatz, League Mage*, League
    Master*, League Slasher*, League Veteran*, League Warrior*, Lich, Lupus, Spine
    Drake, Watcher-S, Watcher-R, Watcher-A, Mr Y.*, Miss E.*, Miss L. (BOSS)*,
    Miss R. (BOSS), Miss P. (BOSS), Mr B. (BOSS), Mr G. (BOSS), Mr N. (BOSS)
    -----------------------------------------------------------------------------
    * - you fight them only if you sided with Youth League
    ** - only if you've sided with Youth League
    -----------------------------------------------------------------------------
    
    As you enter the area, follow the red arrow in minimap (on this screen take
    the lift at N end to reach two chests with MEGA-POTION and 2500 GIL). Elma and
    Lucil will come running to greet you. There are two possible outcomes
    considering your choice at the start of CH2 - if you sided with New Yevon, you
    only need to make it to the third elevator on 'M - HQ lift' to gain EPISODE
    COMPLETE!
    
    However, if you gave that sphere to Youth League, sidequest mission will be
    initiated. Go the entrance of 'M - ravine path' to see a scene. Afterwards
    speak to Yaibal and choose [You bet!] to start the mission!
    
    ------------------------------> MISSION TIME! <------------------------------
    YOUTH LEAGUE TOURNAMENT!
    Defeat the Youth League's finest in a no-holds-barred fight to the finish! Do
    you have what it takes? Commander Lucil will be the judge of that.
    Objective: Win 7 battles in a row
    ------------------------------> MISSION TIME! <------------------------------
    
    As soon as above message disappears, you have to fight off first wave. When
    you're victorious, follow Lucil N, fighting off waves of challengers. After
    you smoke fourth set, heal yourself! Next three battles are consecutive.
    
    *****************************************************************************
    BOSS BATTLE - MISS L.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    7324   | 370   | 800   | 2  | 220   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Circlet                  | Chocobo Feather         | none
    Circlet                  | 2x Chocobo Feather      | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Light Curtain - on herself - induces protect
    2. Lv3 element gems - VS all chrs - respective type of element std
    3. 'Swipe' - VS one chr - phd
    4. Harbinger - VS one chr - phd, induces doom
    5. Gold Hourglass - VS all chrs - induces slow
    6. Lunar Curtain - on herself - induces shell
    7. Hi-Potion - on herself - recovers 1000 HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hohoho, there's a possibility that you might get owned by her. In this battle
    it's useless to rely on shell and reflect, as Miss L. relies heavily on items,
    especially Lv3 element gems. Have at least one girl wear Ribbon, if you have
    any. Beware, Lv3 element gems cannot be reflected. If you can equip stuff that
    absorbs elemental damage and converts it to HP, equip that as well - it will
    prove mightily useful!
    
    Her most dangerous move is Harbinger, which adds doom on girl struck. Girls
    with Ribbon won't be affected, but those without will - such girl will receive
    a counter of three. Simply go all out - she'll die either way, so why bother?
    As soon as she's KO-ed, use Phoenix Down immediately.
    
    For quick ownage of Miss L., consider using dark knight's Charon, provided she
    has at least 4000 MAX HP - Miss L. is the last opponent you're facing, so you
    can risk losing a member. Or two.
    *****************************************************************************
    
    MISSION COMPLETE, as well as EPISODE COMPLETE! Woot! But do return to Mushroom
    once again. Jump in 'M - ravine path 1' and score 3x TURBO ETHER, ELIXIR and
    ELIXIR. Access to Den of Woe is almost granted, but we need two more spheres.
    
    Also, if you were able to attempt the mission 'Youth League Tournament!', go
    to Youth League HQ. On 'M - HQ lift' screen look below the lift for a chest
    with MACHINA BOOSTER KEY ITEM (you can get it regardless of who you sided
    with). When you're in front of the HQ, jump on little path on the extreme
    right and raid the chest for CRYSTAL BANGLE ACC. Access to 'HQ - war room' is
    also granted. Enter it, and then find Lucil on a long balcony. After the scene
    you're awarded with NOOJ'S SPHERE KEY ITEM (make sure you watch it aboard
    Celsius as soon as you have the chance).
    
    Finally, when you're in possession of all 10 Crimson Spheres, return to
    Mushroom r. once again and go to 'M - ravine 2' - but before you enter save
    your game! Make haste to where the strange door is and examine it. Although
    not really a sidequest mission, I treat it like so.
    
    Save (if not already) at the entrance to the dungeon, then stroll inside. At
    1stcross take NE path, at 2ndcross go SE and you'll reach square shaped room.
    Prepare yourselves well for the upcoming series of boss battles - first two
    battles are fought by Yuna alone (make sure Yuna has white mage job on her
    GG!), and remaining three feature an all-out girl slugfest (have thief job on
    all girls' GG!). Also check that thief has Steal MP ACTA learned.
    
    *****************************************************************************
    BOSS BATTLE - MISS R.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    7800   | 92    | 800   | 3  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Black Lore               | Bushido Lore            | none
    Black Lore               | Bushido Lore            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Grenade - STATT VS one chr - phd
    2. Lv2 element gems - STATT VS one chr - respective type of mgd
    3. 'Double slash' - VS one chr - phd, 2 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Miss R. is not to be taken lightly - Grenade will smoke off 200, and Lv2
    element gems 300 damage to Yuna. Miss R.'s PATK takes off around 400. The
    problem you'll be facing is her speed, with which she can attack quite often.
    If you have any means of inducing slow with Yuna's DSP currently at your
    disposal, do it! Ultimately, you can also put Miss R. to sleep and nail her
    with MATK while she's dozing off. Otherwise, make sure you're healed after
    sustaining three or four hits. Miss R. goes down...
    
    *****************************************************************************
    BOSS BATTLE - MISS P.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    9200   | 55    | 800   | 3  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Champion Belt            | Sword Lore              | none
    Champion Belt            | Sword Lore              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Slash' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Higher HP, but lower AGL. And she's only capable of pulling off one attack
    (around 600 damage to Yuna). Put Miss P. to sleep, slow her down, confuse or
    berserk her... choices, choices... Like previous battle, heal after taking
    three or four hits. Miss P. goes down...
    
    *****************************************************************************
    BOSS BATTLE - MR B.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12220  | 720   | 1200  | 5  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Crystal Ball             | Nature's Lore           | none
    Crystal Ball             | Nature's Lore           | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Staff smash' - VS one chr OR VS all chrs - phd
    2. Glint - VS one/two/all chr/s - phd, ranged attack
    3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
    4. Silence - VS all chrs - induces silence
    5. Regen - on himself - induces regen
    6. Not-So-Mighty Guard - on himself - induces shell and protect
    7. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP
    8. Absorb - VS one chr - HP&MP stolen are added to Mr B.'s HP&MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Looks like he wants some more... and I thought I already taught him a lesson
    back in Bevelle. This time Mr B. replaced some of his attacks - no more Absorb
    and Demi, but instead has Regen and Mighty Guard! Even more annoying, bleh -
    Regen is used frequently, and Mighty Guard is used once you've caused Mr B. to
    lose more than 75% HP.
    
    Mr B.'s staff attacks inflict around 300 damage per hit - they're also used
    very frequently, so applying protect may not be a bad idea. Don't bother with
    shell, as there's no use for it. Now that you can command all girls, change
    them into thieves ASAP - doing so eliminates stop induced by one of Mr B.'s
    attacks. Have your girls steal all MP Mr B. has available - it's only measly
    720 MP anyway. You've just prevented Mr B. from casting Regen and Mighty
    Guard.
    
    Last thing to watch out for is Mr B.'s Drill Shot, which is used once his HP
    has been changed 10 times. Damage it does is gravity based, equals 75% of hit
    girl's MAX HP, and can be reduced with protect. You'll know he's about to
    perform it cos of specific battle stance he'll use. Mr B. goes down the
    crapper...
    
    *****************************************************************************
    BOSS BATTLE - MR G.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    14800  | 235   | 1200  | 5  | 5000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Kaiser Knuckles          | White Lore              | none
    Kaiser Knuckles          | White Lore              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Grinder - VS one chr - phd
    2. 'Kick' - VS one chr - phd
    3. Bullseye - FRATT VS all chrs - fractional std, tears off 56,25% current HP,
       arc attack
    4. Flash Bomb - STATT VS all chrs - std + induces darkness
    5. Potion Plus - on himself - recovers 600 HP
    6. Hush Grenade - STATT VS all chrs - std + induces silence
    7. Mortar - VS all chrs - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This guy has somewhat fixed attack pattern - Grinder, 'kick', Grinder, 'kick'
    and Bullseye used afterwards. There's a chance of Mr G. including some status
    crap inbetween those attacks, but for measly 50 damage don't be afraid. As
    this battle starts, change girls into two dark knights and white mage (to
    apply protect and all that, after which make her dark knight too) to improve
    your overall stats (also needed for final bout, which will commence shortly).
    Grinder inflicts 500 damage and 'kick' 300 damage, both target single girl.
    
    As battle issues, have white mage cast Protect as previously stated, then keep
    harassing Mr G. with dark knights' PATK. Heal accordingly to damage you're
    receiving - when you see Mr G. use 'kick' for second time, don't bother to
    heal until next attack; Bullseye deals damage based on current HP or in
    layman's terms - you can't be killed. Once you bring Mr G.'s HP below 75%,
    he'll start using Mortar - nothing that high DEF and protect couldn't take
    care of. Anything else you wanna know? It seems Mr G. is down the crapper
    already...
    
    *****************************************************************************
    BOSS BATTLE - MR N.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    23800  | 720   | 1800  | 10 | 30000 | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Magical Dances, Vol. 1   | Arcane Lore             | none
    Magical Dances, Vol. 1   | Arcane Lore             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Shot' - VS one chr - phd
    2. 'Floorshot' - NATT VS one chr - mgd
    3. Greedy Aura - VS all chrs - std, tears off 18,75% MAX HP and 18,75% MAX MP
    4. Lightfall - STATT VS all chrs - 5000 universal damage
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Fixed attack pattern with this guy as well, I'm afraid. No wait, that's a good
    thing! 'Shot', 'shot', 'floorshot', 'shot', Greedy Aura, repeat. 'Shot' will
    make one girl suffer 500 damage, 'floorshot' one girl for 1500 damage, and
    Greedy Aura makes all girls suffer fractional dmg, which reduces both HP and
    MP by 18,75% (considering MAX HP!). Lightfall is Mr N.'s most fearsome attack,
    which rips off 5000 damage from all girls, once you bring him down below 75%
    HP.
    
    White mage is a must here - start by making girls protected and shelled, then
    keep the health up with curative magic - regened girls is a nice option as
    well. Other two girls can be either dark knights or samurais, choice is yours,
    just make sure you choose a heavy hitter. I bet you're also considering
    warrior and her assortment of breaks, all of which can be planted upon Mr N.
    to make him more manageable? Be my guest.
    
    Once boss' HP drops below 75%, make sure you have over 5000 HP, or else you'll
    be killed by Mr N.'s Lightfall, which he'll use on first turn he gets - this
    is the only time you'll see it, so if you survive it, you've already won this
    long battle. Mr N., down the crapper with you too!
    *****************************************************************************
    
    EPISODE COMPLETE! MAGICAL DANCES VOL. I KEY ITEM and SUPREME LIGHT GG also
    belong to you.
    
    -----------------------------------------------------------------------------
    6D. DJOSE                    ACCESS TO SIDEQUEST MISSION 22!!!
    -----------------------------------------------------------------------------
    DJOSE AREA MAP
    
                                       'D - fayth chamber'
                                                 |
                                        'D - antechamber'
                                                 |
                                           'D - trials'
                                                 |
                                                 |
                      'D - living q 1'           |             'D - living q 2'
                              |------------------|---------------------|
                                                 |
                                                 |
                    TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                          |                      |
                          |--------------- 'D - p. road'
                          |
                    'D highroad'
                          |
                   TO MUSHROOM R.
    
    -----------------------------------------------------------------------------
    ITEMS
    - D - p. road: 2x X-Potion
    - D temple: 4x Phoenix Down
    - D - living q 1: 2x Remedy
    - D - antechamber: Al Bhed primer
    - D - trials: Mana Spring, Sour Spring
    - D - antechamber: Power Wrist, Magical Dances Vol. II
    - D - fayth chamber: Hyper Wrist
    -----------------------------------------------------------------------------
    ENEMIES: Archaeothyris, Assassin Bee, Chocobo, Dolmen, Greater Drake, Lich,
    Rukh, Taromaiti, Watcher-S, Watcher-R, Watcher-A, League Mage*, League
    Master*, League Slasher*, League Veteran*, League Warrior*, Experiment (BOSS)
    -----------------------------------------------------------------------------
    * - will attack you if you've sided with New Yevon
    -----------------------------------------------------------------------------
    
    Enter the temple, and after the scene choose [Take on the Experiment].
    
    ------------------------------> MISSION TIME! <------------------------------
    MASTERPIECE THEATRE
    Prove your strength by smashing the Machine Faction's masterpiece: Spira's
    most powerful machina weapon?
    Objective: Defeat the Experiment
    ------------------------------> MISSION TIME! <------------------------------
    
    *****************************************************************************
    BOSS BATTLE - EXPERIMENT
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    18324  | 0     | 0     | 40 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Elixir                   | Turbo Ether             | none
    Elixir                   | 2x Turbo Ether          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Punch' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    As it's currently still on Lv1 in attack, defense and special, it shouldn't be
    too tough to take down. Prior to battle maximize girls' DEF and HP, and once
    the battle starts, apply protect. Then keep chipping off its health until it
    goes down.
    *****************************************************************************
    
    After victory you receive AL BHED PRIMER KEY ITEM. You will learn that you can
    fight Experiment again, but you need to find repair manuals. There's five of
    them in total, so far I've been able to sniff out four of them:
    1. 'D - trials': in the room with five pedestals you needed to push back in
       CH3 there's a man standing silently; input password MARNELA to get first
       manual, THE SPIRIT OF RECYCLING KEY ITEM
    2. 'D - living q 1': simply talk to seated Al Bhed to obtain HOW TO REPAIR
       WITH SOUL KEY ITEM
    3. 'D temple': in NE end of the screen you'll see three monkeys; stand
       between them and patiently wait until the three of them start jumping at
       the same time; as soon as they do, punch X to receive REPAIRING FOR
       DUMMIES KEY ITEM
    4. Open up the passage to 'Calm lands - ruin depths', which is located in
       Chocobo ranch; one of the chests inside has THE ABC'S OF REPAIRS KEY ITEM
    5. Mi'ihen area: examine all of the machinas running around in the entire
       area of Mi'ihen (including machinas that are stationary); one holds
       EVERYMAN'S REPAIR MANUAL KEY ITEM
    
    Just finding the manuals won't do. You have to go digging in Bikanel to
    salvage parts. Every part you find is automatically inserted into Experiment.
    You need to bring its Attack, Defense and Special levels to 5. Use two charts
    below to find out how.
    
    CHART 1                               | CHART 2
    -----------------------------------------------------------------------------
    ASSEMBLY TYPE Z is worth 5 PTS        | 0 - 3 PTS warrant Lv1
    ASSEMBLY TYPE S is worth 3 PTS        | 4 - 9 PTS warrant Lv2
    ASSEMBLY TYPE A is worth 1 PTS        | 10 - 19 PTS warrant Lv3
                                          | 20 - 37 PTS warrant Lv4
                                          | 38+ PTS warrant Lv5
    -----------------------------------------------------------------------------
    
    So go get digging until you scrap together enough parts. Then visit 'D -
    antechamber' and talk to the guy near the Experiment. Pick [Sure, here you
    go.], then go up the stairs again to initiate the sequence. Choose [Take on
    the Experiment]...
    
    *****************************************************************************
    BOSS BATTLE - EXPERIMENT
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    18324  | 0     | 0     | 40 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Elixir                   | Turbo Ether             | none
    Elixir                   | 2x Turbo Ether          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Punch' - VS one chr - phd
    2. Rocket Launcher - VS all chrs - phd, up to 10 hits on one girl
    3. Lifeslicer - STATT VS one chr - std, damage done equals girl's MAX HP
    4. Annihilator - NATT VS all chrs - mgd, ignores MDEF, delays hit girls' next
       turn
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hey there! Don't worry about that stupid Al Bhed who says you can't take on
    Experiment once it's on Lv5. In fact, it's so easy I could cry. For starters,
    here's its attack pattern: 'punch', Rocket Launcher, 'punch', Rocket Launcher,
    Lifeslicer, Annihilator.
    
    I won this battle by using three dark knights - they have highest HP and
    formidable DEF and MDEF to stand against boss' attacks. Immediately whip out
    Light Curtain, so that you render first four attacks 50% less effective. You
    may want to consider using regen status as well. As soon as you see second
    Rocket Launcher, Experiment will unleash Lifeslicer on next turn. This will
    inevitably kill girl targeted, so just heal her up with Phoenix Down.
    
    Annihilator can be learned by your gun mages, and this is the only chance in
    entire game. If you miss it, you will have to wait until New game+. Here are
    some more specifics on Annihilator - it's MATK, but it ignores MDEF. All girls
    will get hammered for around 1500 damage. Once Annihilator is used, boss
    resets its attack pattern.
    *****************************************************************************
    
    EPISODE COMPLETE! MAGICAL DANCES VOL. II KEY ITEM is yours.
    
    -----------------------------------------------------------------------------
    7D. MOONFLOW
    -----------------------------------------------------------------------------
    MOONFLOW AREA MAP
    
                                   TO GUADOSALAM
                                          |
                                 'M - N bank road'
                                          |
                                   'M - N wharf'
                                          |
                                'M - N wharf - dock'
                                          |
                                'M - S wharf - dock'
                                          |
                                 'M - S wharf' SSP
                                          |
                                    'M - S bank'
                                          |
                                  'M - S bank road'
                                          |
                                      TO DJOSE
    
    -----------------------------------------------------------------------------
    ITEMS
    None.
    -----------------------------------------------------------------------------
    ENEMIES: Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo, Barbuta,
    Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S, Watcher-R, Watcher-A
    -----------------------------------------------------------------------------
    
    Beam down to Moonflow - when you appear, go right. Few factors decide what
    happens...
    - if you failed one/two/all Moonflow missions, Tobli goes down the crapper
    - if you completed all Moonflow missions, didn't lose any luggage, sold all 10
    tickets, and nabbed all Macalania musicians, you're on the roll
    
    In case of latter factors, talk to Tobli and select [Let's go onstage!]. Use
    R1 and L1 buttons to switch camera angles, or press Circle to leave the
    screen. EPISODE COMPLETE!
    
    -----------------------------------------------------------------------------
    8D. GUADOSALAM
    -----------------------------------------------------------------------------
    GUADOSALAM AREA MAP
    
                                                  'Ch. - hidden pass'
                                                           |
                                                           |
                'Ch. - private q' --------|------- 'Ch. - living r.'
                                          |
                                  'Ch. - entrance'
                                          |
                                      'Chateau'
                                          |
                                          N
                                          |
             'Mystery door'* ---- NW -----|---- NE ---- 'Farplane'**
                                          |
                                          |--- MIDDLE --- 'G - shop'
                                          |
    TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                          |
                                          |
                                          |------ SE ------ 'G - data dealer'
                                          S
                                          |
                                    TO MOONFLOW
    
    * - You can enter the mystery door in CH5, but only if you get Episode
    Complete! for Guadosalam later in CH5.
    ** - You will NEVER be able to enter the Farplane.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Tobli productions: Kaiser Knuckles OR Key to Success OR Crystal Ball
    - Mystery door: Tempered Will GG*, Baralai's Sphere, Tetra Bracelet
    -----------------------------------------------------------------------------
    ENEMIES: Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl
    -----------------------------------------------------------------------------
    * - this GG is awarded if you spoke to Lian and Ayde on Thunder plains in CH3
    -----------------------------------------------------------------------------
    
    Beam down to Guadosalam - from SSP go right and scene occurs. Afterwards talk
    to Tromell again for EPISODE COMPLETE!
    
    Remember the door in NW part of Guadosalam you couldn't enter? Talk to Tromell
    nearby and permission is granted at last. Inside you'll find certain somebody
    and some fat rewards: TEMPERED WILL GG (if you advised Lian and Ayde on
    Thunder plains back in CH3), but also don't forget two chests with BARALAI'S
    SPHERE KEY ITEM (make sure to watch it once you've the chance onboard
    Celsius!) and TETRA BRACELET ACC.
    
    Visit 'Tobli productions' room as well. The chest inside will hold:
    - KAISER KNUCKLES ACC: if you completed all Moonflow mission perfectly and
                           have stopped Garik in CH3
    - CRYSTAL BALL ACC   : you wasted Garik in CH3, but didn't do all Moonflow
                           missions perfectly
    - KEY TO SUCCESS ACC : you didn't waste Garik in CH3, but have successfully
                           completed at least one Tobli related mission
    
    Finally, here's the shop's info...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    GUADOSALAM SHOP
    Potion 50               | Pearl Necklace (Pointlessproof) 4000
    Antidote 50             | Favorite Outfit (Itchproof) 4000
    Eye Drops 50            | Angel Earrings (Deathproof) 5000
    Echo Screen 50          | Gold Anklet (Stoneproof) 5000
    Soft 50                 | Mute Shock (Silencetouch, Silence ACTA) 15000
    Holy Water 300          | Dream Shock (Sleeptouch, Sleep ACTA) 15000
                            | Blindshock (Darktouch, Blind ACTA) 15000
                            | Venom Shock (Poisontouch, Bio ACTA) 15000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    -----------------------------------------------------------------------------
    9D. THUNDER P.               ACCESS TO SIDEQUEST MISSIONS 23 & 24!!!
    -----------------------------------------------------------------------------
    THUNDER P. AREA MAP
    
                                    TO MACALANIA
                                          |
              'TP - new cave' ----- 'TP - north'
                                          |
                            |-------------|-----------|
                            |                         |
    'TP - agency' --- 'TP - agency, f' SSP            |------ 'TP - fiend haunt'
                            |                         |
                            |-------------|-----------|
                                          |
                                  'TP - south' SSP
                                          |
                                   TO GUADOSALAM
    
    -----------------------------------------------------------------------------
    ITEMS
    - TP - south: Remedy, 2x X-Potion, Ochre Ring
    - TP - north: 2x Budget Grenade, 2x Turbo Ether, 2x Sleep Grenade, Valiant
    Lustre GG
    - TP - new cave: Al Bhed primer, Diamond Gloves*, Hyper Wrist*, Mystery Veil*,
    Talisman*, Nature's Lore*, Corpus Invictus*, Salvation Promised GG*, Force of
    Nature**
    -----------------------------------------------------------------------------
    ENEMIES: Aka Manah, Anole, Archaeothyris, Armet, Assassin Bee, Balivarha,
    Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas,
    Ironside, Malboro, Rhyos, Spine Drake, Taromaiti, Varan, Watcher-R, Watcher-S,
    Watcher-A, Assault Machina, Killer Machina, Machina Leader, Machina Soldier,
    Humbaba (BOSS), Machina Panzer (BOSS)
    -----------------------------------------------------------------------------
    * - obtain these items on your second visit to 'TP - new cave'
    ** - obtain this item on your third visit to 'TP - new cave'
    -----------------------------------------------------------------------------
    
    ------------------------------> MISSION TIME! <------------------------------
    A FALLEN GENIUS?
    Frenzied fiends are feeding off the energy stored in the lightning rod towers.
    Destroy every last one of the fiends clinging to the towers.
    Objective: Defeat the fiends at each tower
    ------------------------------> MISSION TIME! <------------------------------
    
    Something appears to be meddling with lightning towers scattered over Thunder
    p. Your objective is to investigate (and possibly kill) the cause of this
    incident. Your first job is to kill 9 Rhyos enemies - 5 of them are in S
    Thunder p., and other four in N part. Just seek out white triangles on minimap
    and you'll find them all in no time. You can make a stop at Rin agency in
    middle of the plains to save your progress, then continue on to S part. Shop's
    goods...
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    THUNDER P. - AGENCY'S SHOP
    Potion 50               | Lightning Gleam (Lightningstrike) 3000
    Hi-Potion 500           | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
    Phoenix Down 100        | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
    Antidote 50             |
    Eye Drops 50            |
    Echo Screen 50          |
    Soft 50                 |
    Holy Water 300          |
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    As you keep killing Rhyoses, you'll see chests appear in their places. Item
    inside depends on how many successful entries you managed to input on single
    tower in CH2 or CH3. Again, I stress that awards aren't THAT great, and can be
    obtained elsewhere in easier ways. Best item in my opinion is Ribbon you get
    if you successfully calibrated 10th tower.
    
    When you kill 9th Rhyos, scene occurs and red arrow will appear in minimap -
    so follow it, but before you make it to point of impact, you may want to save
    your progress. When you're ready, approach the spot and pick [Let's check it
    out.]. You're going DOWN!
    
    *****************************************************************************
    BOSS BATTLE - HUMBABA, BEHEMOTH species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    27772  | 785   | 1800  | 1  | 550   | NTH | NTH | ABS | NTH | IMM | NTH
    30163  | 785   | 2300  | 2  | 700   | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC,
    %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    4x Hi-Potion[Ochre Ring]| 2x Hi-Potion[TetraGuard]| Nature'sLore[Natur'sLore]
    NulShockRing[Ochre Ring]| Ether       [TetraGuard]| Nature'sLore[Natur'sLore]
    ----------------------------------- ATTACKS ---------------------------------
    1. <Mighty Guard> - on itself - induces shell, protect, regen, haste &
       [increases STR, MAG, DEF, MDEF, ACCU & EVA by +2 levels]
    2. <Uppercut> - VS one chr - huge phd, delays hit girl's next turn a lot
    3. <'Swipe'> - VS one chr - phd
    4. Thundara
    5. <Thundaga> - LATT VS one chr (OSF)/all chrs - light mgd
    6. <Tyrant Tail> - VS all chrs - phd, delays hit girls' next turn
    7. <Meteor> - NATT VS all chrs - mgd, up to 8 hits on one girl, dying move
    8. [Eyeing Yuna...] - will now focus two/three further attacks on Yuna
    9. [Eyeing Rikku...] - will now focus two/three further attacks on Yuna
    10. [Eyeing Paine...] - will now focus two/three further attacks on Yuna
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A formidable foe and one that doesn't fall easy. To prepare your girls for
    this sucker, I suggest using two samurais (if you don't have samurai DSP yet,
    go to Kilika temple and get it) and white mage. Beef up your DEF as high as
    you can, for Humbaba has enormous STR. Dark knight is not recommended for this
    battle as she requires quite some time before she can attack again.
    
    As soon as battle starts, Humbaba will cast Mighty Guard - use samurai's
    Fingersnap to clear off stat boosts, whilst white mage's Dispel takes care of
    statuses Humbaba has gained. There, you're as good as old. Alternately, you
    can hamper Humbaba pretty easily in MP field - have a thief at hand and make
    her steal all of Humbaba's MP - say sayonara to Mighty Guard (which is used
    once again when Humbaba loses 66% of its HP) and Thundaga (400 damage to all).
    All that's left to worry about are Humbaba's PATK.
    
    And they are not to be messed with - Uppercut (1500 damage) carries a huge
    delay, so having fast girls is a must here (as said, dark knights would have
    big trouble). Once Humbaba loses 66% of HP, it gains access to Tyrant Tail
    attack - hits all girls for about 800 damage and has small delay effect.
    'Swipe' inflicts moderate damage of about 400 to one girl. Apply that Protect
    now!
    
    You need to be aware of one more danger - once Humbaba is defeated, it will
    cast Meteor as a last resort to kill your party girls. I tried killing Humbaba
    with counterattack, but still Meteor is used. Only way to not see Meteor is
    using eject techs on Humbaba (also the fastest way to win the battle) or
    bribing it. So prior to ending the battle make sure your HP is at its peak,
    for you must survive the oncoming onslaught! Victory is yours.
    
    OSF battle - woohoo! Mighty Guard issues at start of battle, then it's time
    for [Eyeing (girl)...] attacks, which are pointed at the girl with highest
    current HP. Humbaba will then assault the girl with three 'swipes', three
    Thundagas, or two Uppercuts. There's a small possibility that Humbaba will
    follow up by Tyrant Tail. To make this fight ridiculously easy, equip stuff to
    absorb lightning attacks and have the girl with highest HP be under protect to
    ensure she'll be taking the least damage possible. Temporary bonuses gained
    from Mighty Guard can easily be cleared off by a simple Dispel and samurai
    using Fingersnap to destroy stat bonuses. Beware of Humbaba dying when
    defeated - Meteor is still used. Shell and high HP will guarantee your
    survival. Or CONGRATS! the thing - your choice.
    *****************************************************************************
    
    MISSION ACCOMPLISHED! VALIANT LUSTRE GG is yours!
    
    Once you kill Humbaba, you'll be asked another option - pick [Yup, in the
    hole.] to enter optional dungeon (near the Al Bhed that asks you this question
    you'll see a chest - inside is a reward for calibrating 10th tower).
    Technically this isn't a sidequest mission, but I'll include it anyway.
    Completing this mission as well awards EPISODE COMPLETE! As for exploration of
    Thunder p. dungeon you've just been thru, skip next boss entry and read below
    for how to navigate this dungeon.
    
    'TP - new cave' - 1ST RAID ATTEMPT!
    Somewhere inside Cid is to be found (your objective). This dungeon is a huge
    maze and getting lost can happen quite often. To find Cid, follow these
    directions (as viewed by minimap!): E, S, W, S, E and N. Prepare yourself!
    
    *****************************************************************************
    BOSS BATTLE - MACHINA PANZER & WATCHERS-A&S&R, MACHINA species
    ------------------------- MACHINA PANZER STATISTICS -------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    30500  | 1247  | 4300  | 10 | 10000 | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Crystal Bangle           | Oath Veil               | none
    Crystal Bangle           | Oath Veil               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Mode: Hyperdrive! - on all Recorders - induces shell and protect, and
       doubles Watchers' MAX HP & MAX MP
    2. 'Bash' - VS one chr - phd
    3. Gatling Gun - VS all chrs - phd, up to 24 hits on one girl
    4. Sorcery Ray - NATT VS all chrs - mgd, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------------- WATCHER-A STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    624    | 512   | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | none
    Hi-Potion                | 2x Potion               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv3 element magic (except Thundaga) - VS one chr - respective type of mgd
    2. Attack Command Scrambler - locks attack skills you used with Watcher-A
       present in battle
    3. Lv2 element magic* (except Thundara) - VS one chr - respective type of mgd
    4. Transmitting log...* - when KO-ed, it will transmit info on all attack
       skills you used during battle it was present in
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------------- WATCHER-S STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    620    | 512   | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | none
    Hi-Potion                | 2x Potion               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Drain - VS one chr - mgd, HP deducted is added to S' HP
    2. Bio - VS all chrs - induces poison
    3. Sleep - VS one chr - induces sleep
    4. Slow - VS one chr - induces slow
    5. Special Command Scrambler - locks special skills you used with Watcher-S
       present
    6. Transmitting log...* - when KO-ed, it will transmit info on all special
       attacks you used during battle it was present in
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------------- WATCHER-R STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    620    | 512   | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | none
    Hi-Potion                | 2x Potion               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Thunder magic - VS one chr - light mgd
    2. Recovery scrambler - locks recovery skills you used with Watcher-R present
    3. Transmitting log...* - when KO-ed, it will transmit info on all recovery
       skills you used during battle it was present in
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark knight, dark knight and dark knight - get the idea? Prior to battle raise
    their STR as high as you can - then as soon as battle issues, have all three
    execute Darkness and wave bye-bye to Recorders. If you've been unfortunate
    enough to use Darkness in any prior battles and this command is locked now,
    then resort to using attack items from your inventory.
    
    Now immediately change one girl into white mage and have her apply Protect -
    most of the attacks you'll be seeing now is Panzer's Gatling Gun (50 damage
    per hit, while 'bash' gives around 400 damage to one girl) - have white mage
    at standby with Cura/ga. Meanwhile switch remaining girls into warriors and
    execute Power Break on Panzer until STR down has SSTLV of 10, making damage it
    does quite laughable. In addition it can also be slowed down. As Panzer now
    has no backup left and has been severely hampered in several fields, it's no
    longer a serious threat to your kickass girls.
    
    Don't forget to add shell as well, as Panzer has the capability of launching
    Sorcery Ray attack once its HP has been reduced below 75%. Expect to see
    around 1000 damage inflicted to all girls.
    
    Remember, if any of your abilities are locked, concentrate on killing that
    Watcher - as soon as it's dismantled, abilities are no longer locked.
    *****************************************************************************
    
    EPISODE COMPLETE! You also score AL BHED PRIMER KEY ITEM. Back on Celsius go
    to 'C - deck' - look for Cid and he'll enter the elevator. Now go to 'C -
    bridge' for another scene between Cid and Bro. When it's done, Cid gets his
    behind down in 'C - engine room'. This is everything % completion related you
    can do for now. Beam down to Thunder plains again and enter the optional
    dungeon again.
    
    'TP - new cave' - 2ND RAID ATTEMPT!
    
    Various numbers are strewn throughout the cavern. Commit them to memory and
    then combine them to open the walls that bar your progress. When you open a
    wall, two chests will appear. You can choose only one - the other will vanish.
    Now for a long and stretched out explanation of navigating the cave.
    
    First, allow me to give you some tips: equip Charm Bangle (this way you will
    eliminate two factors in the equations - number of battles fought and amount
    of gil earned) and get a piece of paper and a pen to write down numbers you
    get as you navigate the cave.
    
    As you start, you'll notice 'No Data' box in upper left corner of the screen.
    There will be another box reading '[] >> 3' in lower right corner. For now
    disregard this - two chests will appear. Open either one and you'll get this
    tutorial (NOTE: All numbers provided in below notes are EXAMPLES! You're bound
    to get different numbers!):
    
    TIP1: The information needed to unlock the wall appears in the top-left and
          bottom-right corners of the screen. This information is displayed:
          - When entering the cave
          - When examining walls
          You can review the information you've gathered up to 3 times by
          pressing Square. Unlocking a wall will reset this counter back to 3.
    TIP2: When examining a wall, the following information is displayed onscreen:
          Top left: Current wall's number >> [] (Key Number 1)
          Bottom right: [] >> Number of the next wall to open (Key Number 2)
          Remember these two Key Numbers!
    TIP3: When you examine the next wall that needs to be opened, you'll be
          prompted to input a number. If you input the sum of Key Number 1 and
          Key Number 2, the wall will open.
          If you examine a wall out of sequence, only that wall's number will be
          displayed.
    TIP4: Suppose you're trying to open Wall 3.
          When you examine it, this appears in                  3 >> []
          the top left of the screen:                            10
                                                                (Key No. 1)
    
          When you examined the previous wall,                  [] >> 3
          the bottom right of the screen showed:                 15
                                                                (Key No. 2)
    
          Since Key Number 1 for Wall 3 is 10, and Key Number 2 for Wall 3 is 15,
          inputting 25 (10 + 15 = 25) will open the wall.
    TIP5: But the Key Numbers aren't always so simple. They could be the numbers
          of battles you've fought, the amount of gil you have...just about
          anything. So keep a sharp eye (especially on Yuna's ass...etc).
    TIP6: When you successfully open a wall, two chests will appear. One contains
          a clue (and perhaps more) to help you through the dungeon. The other is
          empty.
          These two chests (you've just opened one) are the only exception.
          Opening either would have yielded the same result.
    
    Select [Yes, that would help.] now.
    
    TIP1: First let's take another look at the message you saw when you first
          entered the cave. Press Square to review the message. (Press Square)
    TIP2: The number in the bottom right corner of the screen is one of the Key
          Numbers needed to open the next wall. In this case the Key Number is 6,
          and we need to open Wall 3 next.
          Split's note: Walls will *always* be opened in the same order, however,
          numbers needed will not be the same.
    TIP3: The Guide Map in the top left corner of the screen will display the
          location of the next wall you need to open. Now, let's go over to Wall
          3. (Yuna automatically runs to the necessary wall)
    TIP4: Press X to examine the wall. (Press X)
    TIP5: The number below the wall number in the top left corner is Key Number 1
          for the current wall. So Key Number 1 for Wall 3 is 2.
          Earlier we saw that Key Number 2 for Wall 3 is 6, so the sum of the Key
          Numbers is: 2 + 6 = 8
          This sum is the code we need to input to open the wall.
          Split's note: The number below the wall number in the bottom right
          corner is Key Number 2 for the next wall. So Key Number 2 for Wall 10
          is 20.
    TIP6: You will see seven 0-es. Use left/right directionals to move between
          digits and use up/down directionals to set desired numbers. Press X to
          confirm code entry or Square to cancel. In our case you'll need to
          input code of 8.
    TIP7: Now that the correct code has been entered, the wall will open. After
          the wall opens, two treasure chests will appear. Any chests that
          appeared earlier will disappear. This concludes the tutorial.
    
    Confusing? Have no fear, for handy chart is here! Walls will always be opened
    in the same order applying the same formulas. However, numbers needed to open
    the walls will change. I shoud explain few things about the chart below:
    - walls will be listed in the way you'll be opening them
    - when you enter the cave, you will be given CLUE 2 for Wall 3, so note it
    - to get CLUE 1, you will have to mosey to Wall 3 and examine it
    - now, add both CLUE 1 and CLUE 2 together and you get the code needed; so to
      put it bluntly, here's the beef...
    - CLUE 1 (or Key Number 1 for current wall) will appear once you examine the
      wall you're supposed to open
    - CLUE 2 (or Key Number 2 for next wall) will appear once you examine the
      wall you're supposed to open
    - lastly, don't forget that by pressing Square you can bring up help window
      which will tell you about last two clues you've seen; you can do so for
      three times - if you attempt to see clues for fourth, game tells that you
      can't view them anymore and asks you if you'd like to exit
    
    WALL      | CLUE
    -----------------------------------------------------------------------------
    3rd wall  | CLUE 1 | a random number will be given
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    NOTE: You can nab DIAMOND GLOVES ACC enroute to 10th wall.
    -----------------------------------------------------------------------------
    10th wall | CLUE 1 | a random number will be given
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    NOTE: You can nab HYPER WRIST ACC and MYSTERY VEIL ACC enroute to 11th wall.
    -----------------------------------------------------------------------------
    11th wall | CLUE 1 | a random number will be given
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    NOTE: You can nab TALISMAN ACC enroute to 5th wall.
    -----------------------------------------------------------------------------
    5th wall  | CLUE 1 | a random number will be given
              | CLUE 2 | any of the codes used so far
    -----------------------------------------------------------------------------
    1st wall  | CLUE 1 | any of codes used so far
              | CLUE 2 | battles from between entering the cave and opening any
              |        | of previous walls
    -----------------------------------------------------------------------------
    NOTE: You can nab NATURE'S LORE ACC enroute to 8th wall.
    -----------------------------------------------------------------------------
    8th wall  | CLUE 1 | any of the codes used so far + battles since entering
              |        | the cave
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    12th wall | CLUE 1 | a random number will be given
              | CLUE 2 | any of the codes used so far + any of the codes used so
              |        | far
    -----------------------------------------------------------------------------
    13th wall | CLUE 1 | a random number will be given
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    9th wall  | CLUE 1 | any of the codes used so far
              | CLUE 2 | battles from between entering the cave and opening 12th
              |        | wall
    -----------------------------------------------------------------------------
    6th wall  | CLUE 1 | any of the codes used so far + random given number
              | CLUE 2 | any of the codes used so far + any of the codes used so
              |        | far
    -----------------------------------------------------------------------------
    NOTE: A warning about gil being implemented in equations will show up. Who
    cares? We have Charm Bangle equipped.
    -----------------------------------------------------------------------------
    7th wall  | CLUE 1 | Gil gained since entering the cave
              | CLUE 2 | any of the codes used so far + battles since opening any
              |        | of previous walls
    -----------------------------------------------------------------------------
    NOTE: You can nab CORPUS INVICTUS KEY ITEM enroute to 14th wall.
    -----------------------------------------------------------------------------
    14th wall | CLUE 1 | any of the codes used so far
              | CLUE 2 | any of the codes used so far + any of the codes used so
              |        | far
    -----------------------------------------------------------------------------
    2nd wall  | CLUE 1 | battles since opening any of previous walls
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    15th wall | CLUE 1 | two random numbers will be given + gil gained since
              |        | opening any of previous walls
              | CLUE 2 | any of the codes used so far + battles between opening
              |        | any of the two previously opened walls + gil gained
              |        | since entering the cave
    -----------------------------------------------------------------------------
    NOTE: You can nab SALVATION PROMISED GG enroute to 16th wall.
    -----------------------------------------------------------------------------
    16th wall | CLUE 1 | a random number will be given
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    4th wall  | CLUE 1 | a random number will be given
              | CLUE 2 | a random number will be given
    -----------------------------------------------------------------------------
    NOTE: It ends. Well done.
    -----------------------------------------------------------------------------
    
    Okay, this is it. Also, know the two chests that appear once you successfully
    open a wall? They will either open the next wall for you, tell you up to three
    codes for previously opened walls, provide a hint or even a solution for next
    wall you must open, tell you about number of battles you've engaged into from
    time you entered the cave etc. Of course, chest may also be empty.
    
    'TP - new cave' - 3RD RAID ATTEMPT!
    
    Complete the exercise yet again, only this time: once you open 16th, final
    wall a chest containing FORCE OF NATURE ACC will appear.
    
    -----------------------------------------------------------------------------
    10D. MACALANIA
    -----------------------------------------------------------------------------
    MACALANIA AREA MAP
    
    |---------------------------------------------------------------------|
    |                                                                     |
    |       'Lake Mac. - agency'                                          |
    |                 |                                                   |
    |      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
    |                                     |                               |
    |                            'MW - lake road' ------------------------|
    |------------|                        |
                 |                        |
                 |                        |
                 |                 'MW - north 1'
          'MW - north 2'                  |                  TO BEVELLE
                 |                        |                       |
                 |                'MW - central 1'       'MW - north end 1'
         'MW - central 2'                 |                       |
                 |                        |                       |
                 |                        |                       |
                 |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                          |                       |
                                    TO THUNDER P.                 |
                                                                  |
                                                                  |
                                                                  |
                                        'MW - campsite'           |
                                               |                  |
                                               |                  |
                                               |                  |
                                        'MW - to Calm' -----------|
                                               |
                   'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                      |
                                                                TO CALM LANDS
    
    -----------------------------------------------------------------------------
    ITEMS
    - MW - central 2: Rune Bracer
    - MW - central 1: Snow Ring
    - Lake Mac. - agency, f: Elixir
    - MW - to Calm: Ray of Hope GG
    -----------------------------------------------------------------------------
    ENEMIES: Amorphous Gel, Barbuta, Blue Elemental, Chocobo, Deep Haizhe,
    Dinictus, Flan Blanco, Lich, Protean Gel, Taromaiti, Tentacles, Varan,
    Watcher-R, Watcher-S, Watcher-A
    -----------------------------------------------------------------------------
    
    As you appear in Macalania, head for 'MW - spring 2' - on your way storm two
    chests: one on 'MW - central 1' for SNOW RING ACC, other on 'MW - central 2'
    for RUNE BRACER ACC. Talk to the lone person here to initiate a scene. Now
    head for 'Lake Mac. - agency, f' - just as you're about to enter the shop, a
    scene occurs and afterwards EPISODE COMPLETE! You can enter the shop finally
    open for business. O'aka's prices are very high, but if you can afford what
    he's selling you're in for some major asskicking.
    
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    WANTZ'S SHOP
    Faerie Earrings (Confuseproof, Berserkproof) 10000
    Kinesis Badge (Slowproof, Stopproof) 10000
    Safety Bit (Stoneproof, Deathproof) 10000
    Beaded Brooch (Silenceproof, Darkproof) 10000
    Crimson Ring (Fire Eater, Firaga ACTA) 10000
    Snow Ring (Ice Eater, Blizzaga ACTA) 10000
    Ochre Ring (Lightning Eater, Thundaga ACTA) 10000
    Cerulean Ring (Water Eater, Waterga ACTA) 10000
    Chaos Shock (Confusetouch, Confuse ACTA) 15000
    Fury Shock (Berserktouch, Berserk ACTA) 15000
    Lag Shock (Slowtouch) 15000
    System Shock (Stoptouch) 15000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    O'AKA'S SHOP
    Faerie Earrings (Confuseproof, Berserkproof) 10000
    Kinesis Badge (Slowproof, Stopproof) 10000
    Safety Bit (Stoneproof, Deathproof) 10000
    Sword Lore (use Swordplay techs) 50000
    Bushido Lore (use Bushido techs) 50000
    Arcane Lore (use Arcana techs) 50000
    Nature's Lore (use Instinct techs) 50000
    Black Lore (use Black magics) 50000
    White Lore (use White magics) 50000
    Crimson Ring (Fire Eater, Firaga ACTA) 10000
    Snow Ring (Ice Eater, Blizzaga ACTA) 10000
    Ochre Ring (Lightning Eater, Thundaga ACTA) 10000
    Cerulean Ring (Water Eater, Waterga ACTA) 10000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    There's still HS over Macalania? What the hell? Beam down again and go for 'MW
    - spring 1'. Approach the spring for yet another scene and EPISODE COMPLETE!
    RAY OF HOPE GG belongs to you!
    
    -----------------------------------------------------------------------------
    11D. BIKANEL                 ACCESS TO SIDEQUEST MISSIONS 25 & 26!!!
    -----------------------------------------------------------------------------
    ALERT! - BEFORE YOU DO *ANY* DIGGING, VISIT DJOSE FIRST AND MAKE SURE TO
    DEFEAT EXPERIMENT FOR THE FIRST TIME WHILE ITS LEVELS ARE *NOT* 5/5/5. If you
    didn't listen to my advice on not doing any digging at all, and your first
    fight against Experiment was with it having levels of 5/5/5, your 100% in one
    game was just shot down the drain.
    -----------------------------------------------------------------------------
    BIKANEL AREA MAP
    
                     'Eastern expanse'           'Northern expanse'**
                             |                           |
                             |                           |
        'Southern expanse'   |    'Western expanse'      |        'Oasis'
                 |           |            |              |           |
                 |-----------|------------|--------------|-----------|
                                          |
                                          |
    'Central expanse'*** -----------------|--------------------- 'Cactuar nation'
                                          |                             |
                                          |                             |
                                 'BD - west 1' SSP              'Cactuar hollow'*
    
    * - access granted once you find nine gatekeepers
    ** - as you visit 'Northern expanse' for the first time, you'll have to engage
    in a battle VS Zu
    *** - you must send a Lv5 chocobo to Bikanel in order to have this area open
    up for digging
    
    -----------------------------------------------------------------------------
    ITEMS
    - Central expanse: Desert Key
    - BD - west 1: Horn of Plenty GG*, Ribbon**, Mercurial Strike GG**
    - Cactuar hollow: Ether, Faerie Earrings, Mega Phoenix, Hi-Potion, Megalixir,
    Mute Shock, Twist Headband, Ether, Phoenix Down, Beaded Brooch, Covenant of
    Growth GG
    -----------------------------------------------------------------------------
    ENEMIES: Aculeate, Aquila, Big Bully Cap, Bolt Drake, Bully Cap, Cactuar,
    Canis Major, Chocobo, Elder Zurvan, Fly Eye, Gigas, Great Haunt, Gucumatz,
    Guard Machina, Haunt, Heavy Sallet, Hrimthurs, Killer Hound, King Takouba,
    Machina Hunter, Pop Fry, Sahagin, Sahagin Prince, Sallet, Sand Worm, Takouba,
    Watcher-R, Watcher-S, Watcher-A, Wasp Queen, Zu, Zurvan, Jumbo Cactuar (BOSS),
    Angra Mainyu (BOSS), Tawrich (BOSS), Zarich (BOSS)
    -----------------------------------------------------------------------------
    * - you need Desert Key to be able to open this chest
    ** - defeat Angra Mainyu for good to obtain these two items
    -----------------------------------------------------------------------------
    
    Woohoo, even more Cactuars... hopefully you started this sidequest back in
    CH3? No? Awww, that's too bad. Anyway, we have the real deal now - desert is
    in danger!
    
    ------------------------------> MISSION TIME! <------------------------------
    THE CACTUAR CONNECTION
    The Ten Gatekeepers have ventured into the world proper to train. Round them
    up and bring them home to the Cactuar Nation! Think you can unravel the
    Cactuar Mothers' clues and sniff them out?
    Objective: Find the Ten Gatekeepers
    ------------------------------> MISSION TIME! <------------------------------
    
    Until you complete it, there will be HS over Bikanel. For this CH we can
    capture all Cactuars (or in case you have already caught up to six possible
    Cactuars in CH3, only four are left to go).
    
    To start, pay attention to minimap. Cacti that give clues to Cactuar's
    whereabouts are marked as green squares and give off a green aura (please note
    that N-most green cactus isn't important yet!). Carefully look at the hints
    given and try to figure out where the hell it's hiding (or just look below).
    When you want to leave this part of the desert, go to NE corner, examine the
    vehicle and select [Yeah, it's time we left.].
    
    1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is
         here. But BEFORE you touch it, talk to the Hypello (if it appears, that
         is - if it doesn't, just go on with the game), for it sells some awesome
         acc (list of goods is found below). Now touch the Cactuar and complete
         the minigame (doesn't matter if you win) and needles are yours. Now that
         you have it, return to Al Bhed camp, talk to pilot again and this time
         select [Cactuar Nation]. Back in cactus area approach the green boxed
         one and talk with it to officially confirm the catch. Now another cactus
         will turn green... talk to it and onto 2nd Cactuar.
    2nd: You'll need to pay a visit to 'B - beach'. Cactuar is taking a sunbath
         there - make sure you make a drop on it!
    3rd: Guadosalam is your third destination. Enter the Chateau and go into the
         secret area where you had your last fights against the Syndicate. In one
         of the rooms you'll spot a funny chest... if you shoot the chests during
         this cact-war, you may receive an item!
    4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll
         find two Cactuars riding on a chocobo...
    5th: Same as 4th Cactuar.
    6th: N-most end of 'TP - north'. There's a shelter-like structure found in
         this area - look for Cactuar stone opposite of it. What's that green
         shining nearby?
    7th: It's hiding all the way on Kilika. As you enter Kilika forest, go like
         this - N over the bridge, then E. Pay attention now! First tree you'll
         see bending over the water is your cue - a mark to press Circle will
         appear in lower right, so do it. Get all needles you need up here.
    8th: Beam to Gagazet. If you already got Episode Complete for Gagazet, you'll
         appear near the top, in which case you need to drop down, then go right.
         Make it to 'G - prominence' - there's a spot of greenery to be found
         here. If you haven't achieved Episode Complete yet, you'll appear at the
         base of Gagazet - in this case use teleporter here, then it's just few
         more steps up until you reach the clearing mentioned before.
    9th: Kilika in Dona's house. Shooting Magic Pot will occassionally award you
         with an item.
    
    That's nine of them. Return to cactus' domain now and deliver 9th Cactuar.
    Talk to 10th cactus, then address the cactus marked as red square in minimap
    and pick [We'll look for him.]...
    
    ------------------------------> MISSION TIME! <------------------------------
    THE LAST CACTUAR
    Who'd have thought the last cactuar would be so close? Use the help of the
    nine gatekeepers you've already tracked down to bring that rascal home!
    Objective: Find the tenth gatekeeper
    ------------------------------> MISSION TIME! <------------------------------
    
    Alright, we're in at last. Save at the handy SSP, then proceed deeper into the
    dungeon via the simple path. On your way you'll fight three battles (No
    Encounters doesn't work here) - you can escape from first two, but you need to
    win the third...
    
    *****************************************************************************
    BOSS BATTLE - HEAVY SALLET, HELM species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    11200  | 0     | 380   | 1  | 110   | NTH | NTH | NTH | NTH | IMM | NTH
    12915  | 0     | 640   | 2  | 180   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    2xLightCurtn[2xLightCrtn]| 2xLunarCrtn[2xLunarCrtn]| ShiningBrcr[ShiningBrcr]
    2xStarCurtan[2xStarCurtn]| 2xStarCurtn[2xSatrCurtn]| ShiningBrcr[ShiningBrcr]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Bash'> - VS one chr - phd
    2. Defense Up - on self - [increases DEF by +3 levels]
    3. [Shatter Turbo Ether] - VS one chr - phd, reduces Turbo Ether stock by 1
    4. [Destroy Phoenix Down] - VS one chr - phd, reduces Phoenix Down stock by 1
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This is one tough battle we have at our hands, considering this tank has an
    enormous DEF stat. Jobs of choice are yet again white mage and two dark
    kinghts (or possibly samurai with Fingersnap ACTA). When the battle starts,
    have white mage apply Protect, then keep her at standby to apply Curaga if
    necessary. Meanwhile have both dark knights attack Heavy Sallet until its DEF
    becomes even higher thanks to its skill.
    
    If this becomes the case, consider following options: resort to one of many
    ways to darkness Heavy Sallet, then have dark knights start executing Darkness
    to inflict heavy damage on Heavy Sallet (do take care to heal them
    regularly!); have samurai perform Fingersnap to nullify DEF bonus boss has
    accumulated and will need to start from scratch; resort to using attack items
    from your inventory - damage they do is fixed and is not affected by target's
    statistics. Perhaps consider using magic as well... Ultimately, you could
    simply eject Heavy Sallet.
    
    Anyway, you can pretty much stop worrying as soon as you successfully darkness
    Heavy Sallet, as it will have extreme troubles connecting with 'bash' - in
    case it just might succeed, you will have protect in place to halve the
    damage. Seeing as it has no MATK at its disposal, this is a fairly easy boss.
    
    OSF is easier, but more annoying. For starters, it has lost its stupid Defense
    Up move, but instead gained attacks with which it can destroy your Turbo
    Ethers and Phoenix Downs. Bust it up with darkness NEGSE, then proceed wailing
    on it. As it has no immunity to stat breaks, knock yourself out - oh, and try
    to inflict slow on it too. Sallet's DEF stat may be high, but its MDEF stat
    sucks - so using MATK against it is not a bad idea at all.
    *****************************************************************************
    
    After you waste this boss, you'll come to 1stcross - take NE path first to
    grab a chest, then return to 1stcross and take SE now - continue going. On
    your way you'll have to jump into sand pit - you're given 60 seconds to make
    it out of the pit. You can retry as many times as you like - even if you're
    caught by sands, Yuna will appear somewhere else in the dungeon unharmed. Use
    the opportunity to ransack the handful of chests in this dungeon.
    
    Just before the end of sand pit you'll need to climb two ledges, then jump
    across to W ledge and from here make a jump to N ledge which also means you're
    out of the sandpit! Good job! Now continue your exploration and you'll run
    into 10th Cactuar which we needed to find... Outbest Frailea to obtain
    COVENANT OF GROWTH GG.
    
    *****************************************************************************
    BOSS BATTLE - JUMBO CACTUAR, CACTUAR species & 2x CACTUAR, CACTUAR species
    -------------------------- JUMBO CACTUAR STATISTICS -------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    22222  | 1111  | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    33333  | 1111  | 0     | 15 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    StaminaTonic[RabiteFoot]| StaminaTonic[3xStaminaTn]| none       [none]
    Rabite'sFoot[RabiteFoot]| 2xStaminaTnc[5xStaminaTn]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. Hastega - on both Cactuars - induces haste
    2. [Demi] - GRATT VS all chrs - gravity mgd
    3. [Flare] - NATT VS all chrs - mgd
    4. [Lv2 element magic] - VS all chrs - respective type of mgd
    5. [Lv3 element magic] - VS all chrs - respective type of mgd
    6. [Magic Up] - MAG power increases as this fiend's HP decreases for each 20%
       you shave off
    7. [Magic Down] - MAG power decreases as this fiend's HP increases for each
       20% it recovers
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- CACTUAR STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2002   | 120   | 0     | 2  | 0     | NTH | NTH | NTH | WKN | IMM | NTH
    7777   | 777   | 0     | 3  | 0     | NTH | NTH | NTH | WKN | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, %DMG, <Null Magic>
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    none        [none]       | none       [none]       | none       [none]
    none        [none]       | none       [none]       | none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Kick'> - VS one chr - phd
    2. 1000 Needles - STATT VS one chr - std, inflicts 1000 damage
    3. [Lv3 element magic] - VS one chr - respective type of mgd, will attack the
       girl that's been hit with proper Meridian before
    4. [Maddening Meridian] - STATT VS one chr - 100 universal damage, induces
       berserk
    5. [Blinding Meridian] - STATT VS one chr - 100 universal damage, induces
       darkness
    6. [Quiet Meridian] - STATT VS one chr - 100 universal damage, induces silence
    7. [Chilly Meridian] - STATT VS one chr - 100 universal damage, Blizzaga will
       be used next turn
    8. [Burning Meridian] - STATT VS one chr - 100 universal damage, Firaga will
       be used next turn
    9. [Drowning Meridian] - STATT VS one chr - 100 universal damage, Waterga will
       be used next turn
    10. [Tingling Meridian] - STATT VS one chr - 100 universal damage, Thundaga
        will be used next turn
    11. [3000-Needle Special] - STATT VS one chr - 3x 1000 universal damage
    12. 'Escape' - run the heck away from battle
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This is one of easiest boss battles I've had so far. Everything Jumbo will do
    is cast Hastega on his two little buddies and then do nothing. Even when his
    two buddies are in critical condition, Jumbo will happily do nothing. There's
    an easy way out anyway - bring three dark knights with you at full health. All
    three charge for Darkness and say bye bye to both Cactuars. Now it's only a
    matter of time before Jumbo falls as well... This will be the scenario if all
    cactus friends are in RGF.
    
    Things become more fun and interesting when either of cactii enter OSF. Let's
    discuss Jumbo first - it has gained abilities to cast lv2 and lv3 element
    magics, as well as Flare and Demi. To make things even more challenging,
    Jumbo's MATK become stronger lower its HP gets. Still, this isn't a problem.
    All you have to do is set up reflect and let Jumbo kill itself. Since it
    doesn't know Dispel, it'll continue to use MATK against itself (so to speak,
    hehe) and eventually travel to cactus land 6 feet under.
    
    And what about Cactuar's OSF? Funny one as well. It possesses a bunch of
    Meridians, all of which inflict 100 universal damage. Chilly, Tingling,
    Burning and Drowning Meridians announce usage of elemental magic in Cactuar's
    next turn, while Quiet, Blinding and Maddening Meridians take care of status
    fun for you. Cactuar also has new attack called 3000-Needle-Special, which
    allows it to deal 1000 damage three times in a row. OSF Cactuar will not
    escape from battle, and it will fight you until its miserable defeat, where
    you will gain all lucky 7-s effect (take a look at its HP - okay, kidding).
    Having high ACCU stat is important for your girls, should you wish to stand
    any chance to hit Cactuar. Using magic is a no-go, as it has Null Magic. If
    your PATK can't connect, use Darkness of dark knights or attack items from
    your inventory to teach it a lesson it won't soon forget.
    *****************************************************************************
    
    Now that you have 10th Cactuar as well, make haste to the entrance of the
    cave, but make sure you save before making a retreat you'd regret later.
    
    ------------------------------> MISSION TIME! <------------------------------
    SHOWDOWN IN THE SANDS
    The fiend that was ousted from the Cactuar Nation is raiding the Al Bhed camp!
    Wipe it out once and for all... Gullwings style.
    Objective: The demon of the desert must fall!
    ------------------------------> MISSION TIME! <------------------------------
    
    After the scene another sidequest mission is offered. Choose [Yes.] to appear
    aboard Celsius, where you can heal your wounds and regroup.
    
    As soon as you beam down to Bikanel...
    
    *****************************************************************************
    BOSS BATTLE - ANGRA MAINYU & TAWRICH & ZARICH
    --------------------------- ANGRA MAINYU STATISTICS -------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    333444 | 9999  | 5000  | 30 | 5000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DEF down, MDEF
    down, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Ribbon                   | Megalixir               | none
    Ribbon                   | Megalixir               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Perdition's Flame - FRATTP VS all chrs - fractional phd, up to 10 hits on
       one girl, each hit tears off 18,75% of MAX HP
    2. Bio - VS all chrs - induces poison
    3. Full-Life - on Left or Right Arm when KO-ed - target Arm recovers MAX HP
    4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
    5. Curaga - on Left or Right Arm - target Arm recovers fair amount of HP
    6. Flare - NATT VS one chr - mgd
    7. Dispel - VS one chr - shatters most POSSE
    8. Osmose - VS all chrs - drains MP from all girls, which is added to Angra's
    9. Unnatural Selection - VS all chrs - ejects girls after 60 secs in battle
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- ZARICH STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    5440   | 9999  | 0     | 0  | 0     | HLV | HLV | HLV | HLV | IMM | HLV
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down,
    MDEF down, <Null Physical>, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | none                    | none
    none                     | none                    | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Glimmer of Despair - VS all chrs - [decreases STR & MAG by -1 level,
       decreases DEF & MDEF by -2 levels] & damages MP of all girls, arc attack
    2. Lv3 element magic - VS one chr - respective type of mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- TAWRICH STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    5440   | 9999  | 0     | 0  | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down,
    MDEF down, <Null Magic>, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | none                    | none
    none                     | none                    | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Punch' - VS one chr - phd
    2. Bloody Breath - NATT VS all chrs - mgd, induces confusion, silence,
       darkness & poison
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Arguably one of hardest bosses in the game, but fortunately I'm here to
    uncover the beef behind this sucker and bring you the non-failing strat for
    asskicking its behind back where it came from. For starters I've fought this
    guy once during excavation tour - HP I took off during this encountere were
    deducted from boss' total HP when I engaged in mortal battle in CH5. So it
    would be advisable that you try fighting the guy multiple times in CH1, 2 or 3
    to chip off as much HP as you can. Plus you can use the opportunities to steal
    Megalixirs from it.
    
    Let's discuss preparations a bit - as usual, job of choice is dark knight,
    which seems to be perfect for this boss. Angra uses only one PATK, therefore
    DEF isn't highest on priority list. Yes, yes, there is one other PATK Angra
    can use, but it is based on MAX HP, so no matter your DEF, damage done is
    fixed. But there are a lot of MATK at Angra's disposal, so you should strive
    to increase MDEF. Personally I always use girls as dark knights and their
    Darkness ACTA which hits everything on battlefield regardless of target's EVA
    and inflicts special type damage, which isn't affected by shell or protect.
    And considering one arm is immune to PATK and other to MATK, Darkness has
    another plus. I'm letting you know all this for one reason - consider building
    up STR as well - higher STR means more damage.
    
    There are also some statuses you have to be prepared for - poison, silence and
    darkness. Dark knight already has Poisonproof PASA, so one status is off the
    list... what about other two? I consider them minor annoyance (I advise using
    Darkness thru whole battle) - there have been two chances so far for you to
    get Ribbon (when descending into Bevelle dungeon for the first time and during
    dancing minigame aboard Celsius). If you didn't bother with them, all is not
    lost. Spare 30000 gil and go buy 3x Beaded Brooch, acc which protects against
    darkness and silence. There, we've taken care of status protection and what to
    prioritize into.
    
    When checking boss' elemental info, not much is new - like most bosses it's
    immune to gravity damage, and left arm halves all other elements. As for
    status info, don't bother - inflicting Power and Magic Break on Angra is
    useless. Main part has only one PATK, which is gravity based (Power Break not
    needed), while only MATK where Magic Break can be considered is Flare and
    there's like 14% chance of it being used. Don't bother, I say.
    
    Party for battle then? Alchemist (with Mega-Potion ability learned!) and two
    dark knights. If alchemist is unavailable to you, then white mage (with Shell,
    Protect and Curaga abilities learned) and two dark knights. As for acc
    equipped, have something that boosts MDEF and STR. For items have a truckload
    of Mega-Potions, Elixirs and possibly Megalixirs.
    
    Battle commences, but the starting stages aren't easy. Immediately when your
    alchemist or white mage get a turn, have alchemist Mix Potion + Lunar / Light
    / Star Curtain. Doing so will apply shell and protect for first two, as well
    as reflect for last option. If you're having white mage, apply Protect first!
    Angra's first move will be its PATK, which hits random targets 10 times, each
    hit ripping off 18,75% target's MAX HP (even more, if chain occurs). Left arm
    begins the battle by casting Glimmer of Despair, which reduces four core stats
    as well as rob girls of some valuable MP.
    
    Here's another piece of info I was able to conclude - right arm uses Bloody
    Breath on each 8th turn it gets, while left arm uses Glimmer of Despair each
    seventh turn. If either arm is KO-ed and then revived, amount of turns needed
    before arm's special attack is executed decreases, but never later than right
    arm's 8th and left arm's 7th turn. There's no sure way of knowing when Angra
    itself will use its big ass attack.
    
    Now that you've survived initial bombing, have alchemist produce Mega-Potion -
    from now and ever all alchemist does is making Mega-Potions or in case that
    shell & co. wear off, to reapply them. If white mage is in your party, have
    her heal the bunch with Curaga (increase MAG as high as you possibly can) - be
    wary of statuses wearing off! Reapply them as soon as you can. Dark knights
    use Darkness and Darkness only - don't worry about their HP, it will get
    restored on a reguar basis.
    
    If you take a look at various attacks boss has, it doesn't appear to be
    dangerous too much, does it? Its strength lies in speed and variety of moves.
    Each time boss has a turn, you have 56% chances for boss using non-damaging
    attack. You can increase that percentage even higher by fluently using
    Darkness and taking care not to run out of HP. Boss will be so busy reviving
    dead arms, that he may forget about us. I suggest to be careful of Flare,
    which is the only moderate damage spell Angra has to offer. Dispel boss packs
    is used even less - nevertheless, be on the lookout for it.
    
    Short recap of this lengthy paragraph: Party to use are two dark knights and
    alchemist (or white mage). At start of battle apply protect ASAP, then dark
    knights keep using Darkness only, whilst third girl takes care to heal on
    regular basis and reapply helpful statuses once they wear off... *puts a hole
    between Angra's eyes* One dead optional boss, coming right up!
    
    The easiest way of winning this battle is to drain Angra's MP. Use Soul or
    Mana Springs, gunner's Target MP, samurai's Magicide, thief's Pilfer MP or gun
    mage's Absorb. Once Angra is out of MP, all it can do is a weak Osmose attack.
    Knock out both Tawrich and Zarich as well. Now all you need to do is drain
    Angra's MP every once in a while (that is, if its Osmose actually drains some
    of girls' MP), while the remainder of YRP team keeps chipping off Angra's HP.
    *****************************************************************************
    
    Completing this mission awards MERCURIAL STRIKE GG and EPISODE COMPLETE!
    
    Now you have access to all excavation sites except for 'Central expanse'. So,
    how do we gain entrance...? Simple, all you gotta do is send any level chocobo
    to Bikanel (preferably one you don't need). It'll run away, but in return you
    now have access to 'Central expanse'. This dig is different - you are doing it
    on a chocobo. What you're really here for is to dig on white X spots -
    eventually you'll run across DESERT KEY KEY ITEM, with which you can unlock
    the chest in Al Bhed camp and nab HORN OF PLENTY GG.
    
    Also, if you return to Cactuar Nation, you'll see a scene with Benzo and
    Marnela. After it ends, address Marnela yet again. Entrance to Cactuar Hollow
    is now sealed, but there's an army of Cactuars in the middle of Cactuar Nation
    - you can challenge them to cact-war yet again. If you missed your chance to
    get Covenant of Growth GG, challenge Frailea and beat it.
    
    -----------------------------------------------------------------------------
    12D. BEVELLE                 ACCESS TO SIDEQUEST MISSION 27!!!
    -----------------------------------------------------------------------------
    BEVELLE AREA MAP
    
                                    'B - limbo'
                                          |
                                  'B - labyrinth 2'
                                          |
                                     'B - gaol'
                                          |
                                  'B - labyrinth 1'
                                          |
                                  'B - restricted'
                                          |
                                    'B - fayth'
                                          |
                                 'B - antechamber'
                                          |
                                   'B - trials 2'
                                          |
                                   'B - trials 1'
                                          |
                                  'New Yevon HQ 2' ------ 'B - central, catwalk'
                                          |
                                          |
         'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
                                          |
                                    'B - central'
                                          |
                                     'Highbridge'
    
    -----------------------------------------------------------------------------
    ITEMS
    - B - central: Scourgebane GG
    - B - trials 1: 8x Phoenix Down, 10x Potion, 6x Hi-Potion, 10000 gil, Crystal
    Gloves, 5x Remedy
    - B - antechamber: 3x Chocobo Feather
    - B - restricted: 1200 gil, Oath Veil, White Lore
    - B - labyrinth 1: 6x Ether, 6x Remedy
    - B - gaol: 8x Phoenix Down
    - B - labyrinth 2: Dispel Tonic
    - Via Infinito: Crimson Sphere 6, Crimson Sphere 8, Moon Bracer, Shining
    Bracer, Speed Bracer, Recovery Bracer, Cat Nip, Iron Duke
    -----------------------------------------------------------------------------
    ENEMIES*: Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-
    71, YSLS-99, Flan Blanco, Aranea (BOSS), Black Elemental (BOSS), Chac (BOSS),
    Concherer (BOSS), Paragon (BOSS), Mr T. (UBERBOSS)
    -----------------------------------------------------------------------------
    * - there's an optional dungeon called Via Infinito here, inside which many of
    fiends encountered thru Spira appear; you must fight and defeat some of the
    enemies in Spira before they appear here; Chocobo Eater and Azi Dahaka are two
    such examples
    -----------------------------------------------------------------------------
    
    Beam down, and go all the way N to the main entrance for a scene with Maroda -
    in the scene that will follow YOU MUST SEE ISAARU! Regardless of who you sided
    with you receive EPISODE COMPLETE! And SCOURGEBANE GG to boot!
    
    Afterwards beam down to Bevelle again and enter the 'B - trials' by taking the
    lift in 'New Yevon HQ 1'. Of course, don't forget to examine lower pedestal in
    'New Yevon HQ 4'. Refer to one of earlier bonus stuff sections for
    directions... all items listed in above checklist (except for GG and two
    Crimson Spheres) are found in chests!
    
    Lastly, enter 'New Yevon HQ 3' - you'll find brat group and a strange
    teleport... This sidequest mission is covered in section 22. Complete the
    mission by defeating 2nd boss of Lv100 and you get what we call MISSION
    COMPLETE! Your objective right now is to proceed forward to see a scene with
    an old geezer. Collect CRIMSON SPHERE 6 KEY ITEM. Pick [I can't wait!] to
    watch the sphere.
    
    Now make it to floor 20 and waste Aranea. Pick up CRIMSON SPHERE 8 KEY ITEM
    which will be left behind (make sure you watch it as soon as you're aboard
    Celsius!). Optionally, try to reach floor 40 and fight Black Elemental. If it
    proves too tough, here are three cheesy ways to defeat it: Bribe it with 65000
    gil, use Spare Change of around 250000 gil, or have dark knight with at least
    5000 MAX HP use Charon. Boss dead, you get MOON BRACER ACC, SHINING BRACER
    ACC, SPEED BRACER ACC, RECOVERY BRACER ACC and CAT NIP ACC. Cat Nip is awarded
    to you if you're playing US version - those who are playing japanese version
    will receive Enterprise instead.
    
    Bosses of 60th and 80th floor don't leave anything behind. Damn. However,
    should you manage to waste both Paragon and Mr T. on 100th floor, you get IRON
    DUKE ACC, best piece of equipment in entire game IMO.
    
    And although not needed, you must be warned - DO NOT SKIP ANY SCENES WHILE IN
    VIA INFINITO. THIS INCLUDES THE SCENES OF PEOPLE CHANGING INTO THEIR BOSS
    FORMS. SKIP ONE SCENE AND WAVE 100% GOODBYE.
    
    -----------------------------------------------------------------------------
    13D. CALM LANDS              ACCESS TO SIDEQUEST MISSION 28!!!
    -----------------------------------------------------------------------------
    CALM LANDS AREA MAP
    
        'CL - cavern'                               TO GAGAZET
               |                                         |
               |                                         |
               |                                         |
    'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                         |
                                                         |
                                                         |
                                                         |
                            'CL - north'                 |
                                  |                      |
                                  |----------------------|
                                  |
                                  |
                         'CL - central' SSP ------------ 'CL - facility ruins'
                                  |                                  |
                            'CL - south'                             |
                                  |                                  |
                            TO MACALANIA                    'CL - ruin depths'
    
    -----------------------------------------------------------------------------
    ITEMS
    - CL - central: 50000 gil*, Speed Bracer**, Elixir**, Sword Lore***, Calm
    Lands Free Pass****
    - CL - north: Cerulean Ring, 2x Mega Phoenix
    - CL - south: Turbo Ether
    - CL - bridge: X-Potion
    - CL - gorge bottom: 2x Mega Phoenix
    - CL - cavern: NulFrost Ring, NulTide Ring, Defense Bracer, Electrocutioner
    - CL - fayth chamber: Aurora Rain
    - CL - facility ruins: Mounted Assault GG, Strength of One GG
    - CL - Argent or Open Air: Flash of Steel GG, Disaster in Bloom GG
    - CL - ruin depths: 2x Turbo Ether, 2x Poison Fang, 2x Mana Spring, 2x Mega
    Phoenix, 2x Stamina Spring, 2x Blessed Gem, 2x Mega-Potion, Wizard Bracelet,
    Mythril Bangle, Cat's Bell, AP Egg, Machina Reactor, 2x Shining Gem, Pixie
    Dust, Rune Bracer, The ABC's of Repair, Higher Power GG
    -----------------------------------------------------------------------------
    ENEMIES: Amorphous Gel, Adamantoise, Aka Manah, Armet, Balivarha, Blue
    Elemental, Chocobo, Daeva, Dinictus, Flan Blanco, Flan Azabache, Haunt, Flan
    Rojo, Gigas, Grim Gaze, Leucophylla, Lich, Peregrine, Pairika, Phantom,
    Protean Gel, Sahagin Prince, Queen Coeurl, Skink, Tomb, Rhyos, Taromaiti,
    Ultima Weapon, Vespa, Varan, Zurvan, Watcher-R, Watcher-S, Watcher-A
    -----------------------------------------------------------------------------
    * - only available if you watched CALM LANDS 1 CommSphere so long until it's
    been eaten
    ** - item awarded depends on how successful you were in matchmaking
    *** - must have nabbed 50000 gil from the chest
    **** - only if you attempted Publicity mission
    -----------------------------------------------------------------------------
    
    Episode Complete is awarded if you get either of the companies to Publicity
    level 5 before CH5. If you have done so, beam down to Calm lands and a scene
    starts for EPISODE COMPLETE! If you helped either or both of the agencies to
    reach Lv5, then head on over to the agency in middle of Calm lands - go to the
    left of save sphere and you'll see three people - talk to all of them and one
    will give you: CALM LANDS FREE PASS KEY ITEM for getting one or both companies
    to Lv5. They have also extended their goods to offer quite a variety of things
    being available for buying, which are (ALL prices are in credits):
    
    OPEN AIR                              | ARGENT
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    Potion 10                             | Potion 10
    Phoenix Down 30                       | Phoenix Down 30
    Budget Grenade 50                     | Budget Grenade 50
    Hi-Potion 150                         | Hi-Potion 150
    Charm Bangle 500                      | Ether 500
    Grenade 70                            | Lunar Curtain 70
    Poison Fang 100                       | Silver Hourglass 100
    Remedy 200                            | Dispel Tonic 200
    Mythril Gloves 750                    | Defense Veil 750
    Glass Buckle 2500                     | Gold Bracer 2500
    S-Bomb 100                            | Farplane Shadow 100
    Dark Grenade 300                      | Mana Spring 300
    Titanium Bangle 500                   | Soul Spring 500
    Power Wrist 1500                      | Tarot Card 1500
    Black Belt 5000                       | Hypno Crown 5000
    M-Bomb 350                            | Stamina Spring 350
    L-Bomb 500                            | Gold Hourglass 500
    Pretty Orb 1000                       | Pearl Necklace 1000
    Shining Gem 3500                      | Tetra Band 3500
    Mortal Shock 12000                    | Soul of Thamasa 12000
    Stamina Tablet 1000                   | Turbo Ether 1000
    Dream Shock 3000                      | Mana Tablet 3000
    Hyper Wrist 5000                      | Pixie Dust 5000
    Supreme Gem 15000                     | Chocobo Wing 15000
    Tetra Gloves 50000                    | Tetra Bracelet 50000
    Sword Tome 80000                      | Black Tome 80000
    Disaster in Bloom GG 200000           | Flash of Steel GG 200000
    Bushido Tome 100000                   | White Tome 100000
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    Note: If you're able to get both companies to lv5 before getting EPCOM for
    Calm lands, you'll be able to buy all of the stuff mentioned above.
    
    Still, if you were unsuccessful in gaining enough points to bring one company
    to lv5, all is not lost. You can play minigames for the company you're
    advertising for until you accrue 400+ points. Now beam to Celsius and talk to
    MN - Calm lands will become a HS and you can get Episode Complete!
    
    Contributor SixDays says: If you ask the PR questions to everybody in a
    certain CH, then go switch companies, and you can ask all the people in that
    chapter the questions again, and get the credit for the other company. Meaning
    there is way over 1005 points possible by asking people questions. The answers
    to the questions all stay the same, you just have to do it in the same CH. I
    think I switched in the end of chapter 3 and noticed this. You don't get
    double points for marriage questions though. Only smart to do it once though,
    since you lose half your PR points.
    
    What about bridal chappie? Y'know, this sidequest really sucks. The best you
    can get is lousy Speed Bracer? Okay, so here are the scores: for 0-29 points
    you get ELIXIR, and for any score exceeding 30 points you're awarded SPEED
    BRACER ACC.
    
    When his son runs off (or not, if you got him a bride or four), talk to the
    father again and he'll ask about 50000 gil he's missing (only if you watched
    whole CALM LANDS 1 CAM until it's been eaten). Choose first, honest option and
    you obtain SWORD LORE ACC.
    
    As for item collecting, everything listed in inside the chests, so knock
    yourself out. To score AURORA RAIN KEY ITEM, you will have to visit 'CL -
    cavern' and teleport of fayth chamber. Nab the chest here.
    
    To get another EPISODE COMPLETE for this area, you must uncover a secret
    dungeon which is found in 'CL - facility ruins', by doing following process.
    Please note that process works with other chocobos as well, but this is how I
    got access to the dungeon, so I know my way works.
    
    I keep getting mails that you don't need bold chocobos, the other areas work
    just as well and so on. Know what? I'm really not in the mood to check out all
    possible ways - there's like hundreds of possibilities. Would you be willing
    to test them all out? If you cannot be bothered to try my process listed here,
    you're welcome to try you own ways. Just don't write mails to me asking how to
    open the dungeon, cos what you tried didn't work...
    
    I state once again: Process described below GUARANTEES you'll get Ruin Depths
    dungeon. Make even one deviation from the process and you'll screw yourself in
    the long run.
    
    STEP 01: You'll need four lv1 bold chocobos.
    STEP 02: The areas where they often appear are Kilika, Bikanel or Thunder p.
    STEP 03: Go to any of these areas and begin capturing chocobos until you have
             14 of them.
    STEP 04: Return to the ranch and examine all chocobos you've captured by
             'talking' to them in the stables. Release all chocobos whose max lv
             can be 4 or lower. KEEP ONLY FOUR BOLD CHOCOBOS WHO CAN BE RAISED TO
             LV5! If you don't have enough of such chocobos, return to areas I
             mentioned and resume capturing.
    STEP 05: You have four bold chocobos that can be raised to lv5? Good!
    STEP 06: DO NOT RAISE THEM YET! Instead assign them to be your Runners.
    STEP 07: Dispatch all four of them to Calm lands.
    STEP 08: ONLY DISPATCHING THEM TO CALM LANDS WILL WORK!
    STEP 09: Go fight 7 random battles, then return to the ranch and SAVE before
             talking to Clasko.
    STEP 10: Talk to Clasko and make sure that all four lv1 bold chocobos made it
             back. If any ran away, reload.
    STEP 11: Now raise all four lv1 bold chocobos into lv2 bold chocobos. Don't
             forget to restore their Heart!
    STEP 12: Dispatch all four of them to Calm lands. ONLY CALM LANDS!
    STEP 13: Go fight 7 random battles, then return to the ranch and SAVE before
             talking to Clasko.
    STEP 14: Talk to Clasko and make sure that all four lv2 bold chocobos made it
             back. If any ran away, reload.
    STEP 15: Now raise all four lv2 bold chocobos into lv3 bold chocobos. Don't
             forget to restore their Heart!
    STEP 16: Dispatch all four of them to Calm lands. ONLY CALM LANDS!
    STEP 17: Go fight 7 random battles, then return to the ranch and SAVE before
             talking to Clasko.
    STEP 18: Talk to Clasko and make sure that all four lv3 bold chocobos made it
             back. If any ran away, reload.
    STEP 19: Now raise all four lv3 bold chocobos into lv4 bold chocobos. Don't
             forget to restore their Heart!
    STEP 20: Dispatch all four of them to Calm lands. ONLY CALM LANDS!
    STEP 21: Go fight 7 random battles, then return to the ranch and SAVE before
             talking to Clasko.
    STEP 22: Talk to Clasko and make sure that all four lv4 bold chocobos made it
             back. If any ran away, reload.
    STEP 23: Now raise all four lv4 bold chocobos into lv5 bold chocobos. Don't
             forget to restore their Heart!
    STEP 24: Now pay attention! Send out only Runners 1, 2 and 3 to Calm lands.
             Keep Runner 4 at standby!
    STEP 25: Go fight 7 random battles, then return to the ranch and SAVE before
             talking to Clasko.
    STEP 26: Talk to Clasko and make sure that all three Runners you sent out
             made it back. If any ran away, reload.
    STEP 27: Restore any and all lost Heart!
    STEP 28: Again, pay attention! This time send out only Runners 2, 3 and 4 to
             Calm lands. Keep Runner 1 at standby!
    STEP 29: Go fight 7 random battles.
    STEP 30: This time when you go back to the ranch, a scene will issue in which
             Clasko tells girls that chocobos have discovered something in the
             back of the ranch and would like you to go check it out.
    STEP 31: Entrance to the dungeon will appear as a green square on the
             minimap. Have fun!
    
    Tch, this is a fairly complex area - no minimap to guide you thru. There is a
    nice map of the area available for viewing at GameFAQs. Here's the link:
    
    db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo_dungeon.gif
    
    I advise equipping Charm Bangle here to avoid random battles (there's Ultima
    Weapon roaming down here - you sure you wanna fight it?). On the other hand,
    enemies drop nice EXP, so you may wish to fight instead. Anyway, check item
    checklist for items you can nab - you should esp be interested into MACHINA
    REACTOR KEY ITEM and THE ABC'S OF REPAIR KEY ITEM. Somewhere in the back of
    the ruins familiar fiend resides.
    
    *****************************************************************************
    BOSS BATTLE - ANYTHING EATER, EATER species
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    11600  | 310   | 3400  | 1  | 1500  | NTH | NTH | NTH | NTH | IMM | NTH
    36980  | 310   | 4800  | 2  | 1800  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF,
    ACTIC, %DMG, <Auto-Reflect>*
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Power Gloves[PowerGloves]| Mega-Potion[Mega-Potion]| White Lore [KaiserKnckl]
    Power Gloves[PowerGloves]| 2xMega-Potn[Elixir]     | White Lore [KaiserKnckl]
    ------------------------------ ADDITIONAL NOTES -----------------------------
    If Anything Eater oversouls, it loses Auto-Reflect properties.
    ----------------------------------- ATTACKS ---------------------------------
    1. <Lv3 element magic> - VS one chr - respective type of mgd
    2. 'Smack' - VS one chr - phd, induces KO
    3. Flare - NATT VS one chr - mgd
    4. Osmose - VS all chrs - MP stolen is added to Eater's MP
    5. [Me no like dressphere!] - charge up move for [Tired of...] - will attack
       girls wearing that DSP four times
    6. [Tired of that dressphere!] - will focus any further attacks on picked DSP
    7. [Dispel] - VS all chrs - shatters most POSSE
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A boss with innate reflect? If you've already had experience with such guys,
    then you know the drill - it'll cast magic on itself to have it bounce onto
    your girls. Prior to battle equip stuff that guards or absorbs elemental
    damage, as boss relies heavily on magic. Also have dark knights with
    Deathproof PASA learned, for Eater's 'smack' carries KO. Or equip Angel
    Earrings.
    
    Since it has such small amount of MP, steal it - Mana Spring, Steal MP etc.
    Just about anything will do. Do note that boss will use Osmose to regain lost
    MP, but just drain it back again - and so we enter the endless cycle. Boss'
    Flare is especially strong and getting KO-ed cos of it won't come as surprise.
    Anyway, make sure you're protected against KO and that you can absorb as many
    elements as possible and this fight is as good as won.
    
    OSF Eater is similar to its Chocobo buddy an many ways. OSF battle is IMO even
    easier than 'regular' battle. Eater will start the battle by making a move
    called 'Me no like dressphere!' - afterwards it will launch four PATK against
    the girl wearing chosen DSP. After those four attacks it may switch back to
    flurry of MATK (set up reflect to have spells bounce back at Eater) or decide
    to continue being tired of certain DSP. Don't forget that protect can be
    helpful here as well. Reducing boss' MAG stat will be useful in reducing
    damage it does with its MATK. I suggest having Star Bracers equipped to have
    Auto-Reflect on yourself - that way Eater will waste many turns trying to cast
    Dispel which won't work.
    *****************************************************************************
    
    After winning this fight, examine the wall behind place of battle - the wall
    will rise. Behind that wall is a corridor which seems to lead nowhere - but
    don't let that to confuse you. Remember the wall you approached before? Wall
    moved away and you engaged in the battle against Eater? Seek out four more
    walls like this one - two are to the left of 'eater-wall' and two are to the
    right of 'eater-wall'. Once you manage to rise all five walls, go to the
    middle of the corridor at far N end and examine N wall. It will move away,
    revealing your grand prize. You also score HIGHER POWER GG.
    
    There's four more GG you can obtain:
    - send any level choc whose Heart stat ISN'T 100 to any area and go fight
      seven random battles; when such choc returns, there's a small chance you
      might score either MOUNTED ASSAULT GG or STRENGTH OF ONE GG
    - you must get either Open Air or Argent to Lv5 publicity before CH5 - when
      you do, visit Calm Lands and get Episode Complete!; if you helped Open Air
      reach Lv5, you'll be able to buy DISASTER IN BLOOM GG; if you helped
      Argent, there's FLASH OF STEEL GG available for buying; getting *both* Open
      Air and Argent to Lv5 publicity before CH5 is hard work and I don't
      recommend it
    
    -----------------------------------------------------------------------------
    14D. GAGAZET
    -----------------------------------------------------------------------------
    GAGAZET AREA MAP
    
                              TO ZANARKAND
                                    |
                          'Road to the Z ruins'
                                    |                |----- 'G - mountain c4'
                           'G - summit region'       |
                                    |                |
                                    |                |   |-- 'G - mountain c3'
                                    |----------------|   |
                                    |                    |
    'G - mountain c2' --- 'G - mountain c1' SSP ---------|
                                    |
                           'G - fayth scar 1' -------- 'G - scar cave 1'
                                    |                         |
                            'G - prominence'                  |
                                    |                         |
                          'G - mountain trail'       'G - fayth scar 2' SSP
                                    |                         |
                        'G - mountain gate' SSP               |
                                    |                         |
                             TO CALM LANDS                    |
                                                              |
                                            |-----------------|-----|
                                            |                       |
                                     'G - scar cave 2'              |
                                                                    |
                                                                    |
                                                            TO FLOATING RUINS
    
    -----------------------------------------------------------------------------
    FLOATING RUINS AREA MAP
    
                          'FR - upper tier' SSP
                                     |
    TO GAGAZET ------------- 'FR - base (lower)'
                                     |
                               'FR - passage' -- E branch -- 'FR - base (upper)'
                                     |
                            'FR - base (upper)'
                                     |
                              'FR - spire' SSP
    
    -----------------------------------------------------------------------------
    ITEMS
    - G - fayth scar 2: Sacred Beast GG, Conflagration GG*
    -----------------------------------------------------------------------------
    ENEMIES: Bascinet, Balivarha, Adamantoise, Bolt Drake, Boris, Gemini, Greater
    Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen Coeurl, Spine
    Drake, Sallet, Vespa, Watcher-R, Watcher-S, Watcher-A
    -----------------------------------------------------------------------------
    * - only if you advised Lian and Ayde in CH2 and CH3
    -----------------------------------------------------------------------------
    
    Beam down to Gagazet and from your landing zone go down for a scene to be
    triggered (but only if you stopped Garik in CH3!). Approach Kimahri afterwards
    for next scene. If you advised Lian and Ayde thru both CH2 and CH3, they now
    return to Gagazet. If you've unstucked the teleports back in CH3, use it and
    go to 'Mountain Trail' destination. Otherwise you'll have to climb the hard
    way. On your way to the top you'll run into Kimahri again. EPISODE COMPLETE!
    You score SACRED BEAST GG as well.
    
    Return to Gagazet once again and make your way to the entrance of 'G - scar
    cave 2'. Across from the entrance you'll see statue of Kimahri, with Lian and
    Ayde running around. Talk to them to receive CONFLAGRATION GG, but only if you
    advised them in their journey on CH2 and CH3.
    
    -----------------------------------------------------------------------------
    15D. ZANARKAND
    -----------------------------------------------------------------------------
    ZANARKAND AREA MAP
    
                             ACCESS DENIED, DOME IS CLOSED
                                          |
                                    'Z - dome 2'
                                          |
                                    'Z - dome 1'
                                          |
                                  'Z - ruins' SSP
                                          |
                                     TO GAGAZET
    
    -----------------------------------------------------------------------------
    ITEMS
    - Dome - interior: 3x Dispel Tonic, 4x Phoenix Down
    -----------------------------------------------------------------------------
    ENEMIES: Anole, Flailing Ochu, Guardian Beast, Gucumatz, Mycotoxin, Ironside,
    Watcher-S, Watcher-R, Watcher-A
    -----------------------------------------------------------------------------
    
    IMPORTANT!!! MAKE SURE THIS IS THE FIRST AREA YOU COMPLETE AND RECEIVE EPISODE
    COMPLETE FOR!!!
    
    As soon as you arrive there... EPISODE COMPLETE! Now THAT was fast, hehe. The
    chatterbox is also here, so talk to him and select [Yes, please!]. I'll be
    back in about five minutes. If you shook his hand back in CH1, you'll see an
    extra scene. Afterwards proceed towards Zanarkand dome. On your way storm two
    chests on 'Dome - interior' for 3x DISPEL TONIC and 4x PHOENIX DOWN.
    #############################################################################
    
    PAST REFERENCE - SKIP005
    
    Ooookay, we've completed every area and received EPISODE COMPLETE! Now what?
    If Zanarkand wasn't the last area you completed and got EPISODE COMPLETE! in,
    you'll be beamed on Celsius after getting 15th EPCOM and mascot will be yours.
    Again, ONLY only if you received EPISODE COMPLETE! in every area. Now your DSP
    collection is complete - WOOT WOOT, yes? Let's get back to the story...
    
    -----------------------------------------------------------------------------
    STORYLINE MISSION 14 - G1114 - En-route to final confrontation!
    -----------------------------------------------------------------------------
    CELSIUS AREA MAP
    
                                     'C - deck'
                                          |
                                 'C - bridge' SSP
                                          |
                                    'C - cabin'
                                          |
                                  'C - engine room'
    
    -----------------------------------------------------------------------------
    FARPLANE AREA MAP
    
                               'Road to Farplane' SSP*
                                          |
                                 'Farplane Abyss' SSP
                                          |
                                 'Farplane heart' SSP
                                          |
                                    'Final area'
    
    * - SSP appears after wasting Dark S.
    
    -----------------------------------------------------------------------------
    ITEMS
    - Road to Farplane: 2x Mega-Potion, Mana Tonic, 2x Turbo Ether, Elixir,
    Shining Gem, Immortal Soul GG, Megiddo GG
    - C - deck: Al Bhed primer
    - Farplane heart: Megalixir, 3x Turbo Ether, 2x Mega Phoenix, Paine's Sphere
    - C - bridge: The End GG
    -----------------------------------------------------------------------------
    ENEMIES: Aeshma, Adamantortoise, Aka Manah, Arast, Claret Dragon, Dark
    Elemental, Dolmen, Earth Worm, Gug, Great Malboro, Jahi, Lich, Omega Weapon,
    Monolith, Taromaiti, Tindalos, Varan, Volcano, Wight, Watcher-S, Watcher-R,
    Watcher-A, Dark S. (BOSS), Azi Dahaka (BOSS), Dark Sistahs (BOSS), Dark A.
    (BOSS), FINAL BOSSES
    -----------------------------------------------------------------------------
    
    When ready, talk to Bro and choose between any of five destinations (or four,
    if you neglected to do 'CL - cavern' sidequest way back in CH3 with your
    Zanmato friend. Choose Besaid destination for the sake of this guide.
    
    Select [Yup.] to confirm. Final dungeon, here we come! Beware of the enemies
    here, they're tough. Once you have control, follow the one-way road until you
    reach an intersection - take the left one to nab 2x MEGA-POTION. Now return to
    intersection and take right route until you see big platform ahead. Heal up
    *before* you jump on the platform!
    
    *****************************************************************************
    BOSS BATTLE - DARK S.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    14800  | 9999  | 8000  | 15 | 2000  | WKN | ABS | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Crystal Gloves           | Snow Ring               | none
    Regal Crown              | Snow Ring               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Kick' - VS one chr - phd
    2. Heavenly Strike - STATT VS one chr - fractional std, induces stop, tears
       off 50% of current HP and 50% of current MP
    3. Diamond Dust - NATT VS all chrs - mgd
    4. Blizzaga - IATT VS one chr - ice mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark S. will be the toughest of dark bastards you've fought so far. Her
    Heavenly Strike poses major threat - halving both target's HP/MP as well as
    inducing stop you're gonna have serious problems in handling her. Kick does
    about 400 damage to one and Blizzaga 500 damage to one as well, while Diamond
    Dust will strike all for 1000 damage (this is not ice based attack!; Diamond
    Dust inflicts non-elemental mgd). Bring Stopproof acc with you in the battle,
    or change into thieves (thief has Stopproof PASA). Otherwise white mage with
    two dark knights is recommended party.
    
    Start by white mage applying shell, then casting Curaga - screw shell's
    disadvantage of halving healing effects or switch to Mega-Potions then. Don't
    forget to remove stop or you'll be sorry! Dark knights will prolly have
    problems hitting Dark S., so you may consider using Darkness instead. Another
    option that might seem favorable is breaking Dark S. in STR and MAG to
    decrease the damage she's doing with Diamond Dust and Blizzaga, as well as her
    'kick'. Keep at it and soon Dark S. will fall too. I'm sure Dark S. doesn't
    have any fixed attack pattern, so you will have to rely on your instincts for
    this one.
    *****************************************************************************
    
    SSP will appear, so save your progress. Now continue along the outer perimeter
    until you spot next big platform further below...
    
    *****************************************************************************
    BOSS BATTLE - DARK SISTAHS
    ----------------------------- DARK SA. STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    10330  | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Pixie Dust               | Potpourri               | none
    Crystal Gloves           | Potpourri               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Razzia - NATT VS one chr - mgd
    2. 'Strike' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- DARK M. STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    9788   | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Faerie Earrings          | Chaos Shock             | none
    Faerie Earrings          | Chaos Shock             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Passado - STATT VS one chr - fractional std, 15 hits, tears off 81,5%
       current HP
    2. Lv3 element magic - VS one chr - respective type of mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- DARK C. STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12240  | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Faerie Earrings          | White Cape              | none
    Pixie Dust               | White Cape              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Camisade - VS one chr - phd
    2. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
    3. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
    4. Regen - on one ally - induces regen
    5. Absorb - VS one chr - HP&MP stolen are added to Dark C.'s HP&MP
    6. Delta Attack (all MS must be alive) - STATT VS all chrs - std, reduces HP
       of all girls to 1 HP
    7. White Highwind - on all allies - recovers 37,5% of MAX HP, removes poison,
       silence, darkness, berserk, confuse, sleep
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hardest bastards in the regular storyline IMO. I had so many friggin' problems
    beating those three, esp cos of high EVA of Dark M. and Dark Sa. Make sure you
    have a full supply of Mega-Potions or X-Potions, and that someone is able to
    cast Protect and Shell (must equip right acc). Recommended would be to enter
    this battle with 3 dark knights, but if you are in need of white mage, switch
    one in instead.
    
    I tell you right now, battle will not be easy! As already pointed out, Sa.'s
    and M.'s insane EVA, coupled with high AGL stat will make a lot of gray hair
    grow on you. Immediately start by having white mage cast Protect and Shell on
    all three, while one or both dark knights attack C. Yep, even though she has
    highest HP (although not by that much), I consider her most annoying of the
    bunch. She'll constantly try to bestow protect and shell statuses on herself
    and two sisters, and nothing pisses me off more in this battle. Use *anything*
    it takes to clear off C. first... even though you have to throw your most
    powerful items (will get to that later).
    
    Now C. will mostly cast protective magic, while M. will be annoying you with
    her Passado. Remember, Passado can't kill you, but it does put you in very low
    HP, allowing excellent chance for Sa. to use Razzia to finish weakened gal
    off. Or M. will follow up with one of her Lv3 element spells, which pack a
    punch (about 600 damage per cast). Sa.'s Razzia and normal PATK hit between
    120 and 300 damage. If you take too long in clearing one sister off the
    battlefield, say hi to Delta Attack, which reduces HP of all girls to 1 measly
    HP. HEAL IMMEDIATELY!
    
    You say you have problems hitting sisters? I have two alternatives prepared.
    First is to throw attack type items from your stock. Even though they may be
    weak, these items hit all enemies with 100% probability and damage will
    slowly, but surely pile up. Or resort to using dark knight's Darkness attack,
    which also falls into category of attacks sisters cannot avoid. Don't forget
    to keep your HP in the clear or else you may find yourself suddenly very weak.
    
    After C. has been dispatched, it's time to go after M. Thanks solely to her
    EVA it may take some turns before she falls, but persevere and you will
    succeed. Now only Sa. remains, and on her own she's not much of a threat.
    
    One quick way to take Dark M. out is to get samurai learn Spare Change and
    throwing aroud 300000 gil against Dark M. to instakill her. This will make the
    remainder of this battle a breeze.
    *****************************************************************************
    
    Return to SSP from before and save your game. Continue your advance deeper
    into the underground, but this time be careful of how far you jump. Before you
    reach next circular platform, make sure you're healed up, as next boss is not
    easy...
    
    *****************************************************************************
    BOSS BATTLE - DARK A.
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    36000  | 9999  | 6000  | 15 | 2000  | HLV | HLV | HLV | HLV | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Tetra Band               | Fury Shock              | none
    Tetra Band               | Fury Shock              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stare' - STATT VS one chr - std, induces poison
    2. Pain - NATT VS one chr - mgd, induces silence, poison, itchy and
       [decreases STR, MAG, DEF, MDEF, ACCU & EVA by -1 level]
    3. Oblivion - NATT VS all chrs - mgd, 16 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A.'s 'stare' will deal some damage and poison target girl, while Pain is a
    class of its own. It won't KO the girl hit, but will put all kinds of nasty
    statuses onto her... to name a few: silence, poison, itchy and stat decreases
    (if you'll take too long in killing Dark A., effects will stack with every
    subsequent Pain and make girl living weakling). Then we have to worry about
    Oblivion as well.
    
    So here are damage estimates: 'stare' 300 to one, Pain 250 to one and Oblivion
    600 damage to all. Not much, eh? But thanks to statuses you'll be accompanied
    with during battle you won't rest even one bit. Did I mention that it has
    36000 HP, making the fight last forever?
    
    Okay, two dark knights and white mage. It's my the-usual-tech routine, but
    this time protect is fairly useless, while shell is an excellent choice to put
    on all girls from start of battle, then just keep attacking until someone is
    hit by Pain. Now immediately throw Remedy on affected girl to remove nasty
    changes preventing hit girl from even acting. Poison caused by 'stare' I
    recommend to be shrugged off - what's the point in healing it, if you'll just
    be affected again? If you're using dark knights, that's not even something you
    should be worried about, as dark knight has Poisonproof PASA.
    
    Unfortunately I'm sure that Dark A. doesn't have a fixed attack pattern -
    there's also no clear indicator as to when she's to use Oblivion (except that
    charging animation is longer than usual). Always make sure your HP is above
    1500 (just to be on safe side) and take whatever punishment comes flying your
    way. When scene is over, continue attacking (don't forget to heal your wounds,
    of course!) until A. is defeated.
    *****************************************************************************
    
    Finally we've defeated all dark bastards. Your victory over Dark A. yields
    IMMORTAL SOUL GG. After a scene Yuna will be in a flower field. Look who's
    here... another scene. SSP at last - make sure you save. You've come a long
    way and beating the crap out of Dark A. I can't stand again. If you need
    healing items, talk to LB. and choose [Can we buy something off you?].
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    LB.'S SHOP
    Potion 50                             | Hi-Potion 500
    Phoenix Down 100                      | Antidote 50
    Eye Drops 50                          | Echo Screen 50
    Soft 50                               | Holy Water 300
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    Not so fast in that portal!!! GO BACK TO THE AIRSHIP! Talk to Shinra to start
    a scene. Then go anywhere else on the ship, and back to the bridge. Hm, where
    are Buddy and Bro? Ride the elevator to 'C - deck' for another scene (this one
    can only be viewed if your % completion is 70% or more). AL BHED PRIMER KEY
    ITEM is yours. Back to 'C - cabin' for another scene - when you're offered to
    make a choice, pick whatever suits you (this scene can only be viewed if your
    % completion is 80% or more). Now visit Celsius' areas like this - Bridge,
    Cabin, Bridge. This time Rikku will be missing from the bridge. Head for the
    Deck and speak with Rikku up here (you'll need 95% or more completion for this
    one to be seen).
    
    If you have trouble seeing any of these scenes, go talk to MN so that Mission
    Select screen pops up, then immediately cancel so that you return to the
    bridge - doing so should cause the effect you want. And of course make sure
    first that you have required % completion.
    
    To obtain GG that allows you to cast Ultima, you need to make it to 'Farplane
    abyss' using each of the five routes. Besaid, Kilika, Bevelle and Calm lands
    are very easy, while Djose route involves a slight puzzle involving stone
    pushing. When you come across it, this is what you do - push leftmost stone
    towards number 3, rightmost stone towards number 1, and middle stone towards
    number 2. As for the items you can nail on these routes - bah! Not worth your
    time.
    
    Upon descending into Farplane using the fifth route and upon reaching the
    stone platform where you fought Dark A. before, a scene will unfold showing
    Yuna obtaining MEGIDDO GG. Go Yuna!
    
    When you think you're ready, head for 'Farplane abyss' and try to enter the
    portal - choose [Yes.]. You have two ways of doing this section, slowly or
    with your head thru the wall. I prefer the latter, but it's extremely tough
    (unless you know the trick), as you'll soon see.
    
    WAY OF THE CALM...
    
    Once scene is finished, notice the piano to your left. There's an electric
    barrier to your right that is activated every so often. If you get caught in
    current, gals suffer some damage. There's also 1st blue spot on the ground
    near the piano - step on it and three notes will be played. Now examine the
    piano and punch in these three notes (use the hint at bottom of screen).
    
    With first barrier out of the way, go N - path branches off into two at
    1stcross. Take W one and step on 2nd blue spot on your way to hear two notes
    (don't get struck by electricity!), while E path's 3rd blue spot gives away
    one note. Where paths merge back together (2ndcross), make a jump to the
    chest. Nearby is 2nd piano, but before activating it take path to SE of the
    piano to reach 4th blue spot. Now you have all the notes you need to play on
    2nd piano. Do it and another barrier has been destroyed. Get MEGALIXIR from
    nearby chest.
    
    Hop back on main track and go N until you reach 3rdcross - take left path
    first and step on 5th blue spot to hear two notes. Now back to 3rdcross and
    take right path - immediately after electric current jump down onto another
    road. First go up a bit to step on 6th blue spot, which gives away one note.
    Hike to other end of this path and step on 7th blue spot for two more notes.
    You'll automatically jump back down on left path from 3rdcross. Go N until two
    paths merge again at 4thcross. Jump to your right and find 3rd piano (loot a
    chest near it for 3x TURBO ETHER). Third barrier is deactivated, so proceed N
    for more scenes. You get PAINE'S SPHERE KEY ITEM.
    
    Make use of SSP here. This next puzzle is so friggin' annoyin'... I don't feel
    like explaining it, so just follow these directions, okay? Let's begin...
    
    There are two starting stones, one to the left of SSP, one to the right of
    SSP. Jump on stone to the left of SSP to be transported a bit up. When it
    stops, jump to the right - three notes are played. Jump right to be
    transported a bit up. Jump up, and up again to hear two more notes. Now jump
    all the way back to SSP. Now take stone to the right of SSP, which will
    transport you up again. Jump on the block that is more N to transport yourself
    to another big block - this one plays one note. Back to SSP again, and again
    jump on block to the left of SSP.
    
    When it stops, jump left, then up. When this block stops, jump right to hear
    one note. Jump left and block you previously used will float even higher. Jump
    right, loot the chest with 2x MEGA PHOENIX, then jump up to hear two notes.
    Jump down, left and you'll be transported down. Jump down, then immediately
    back up. As block stops, jump left and left again to hear one note. Jump back
    to SSP. Take block to the right of SSP yet again. When it stops, jump left on
    the block that is more S - you will reach a block that plays two notes.
    Finally, jump left and stand on circular shape which will play the notes in
    order you stepped on. Beware, if you screwed up, you will fight very strong
    boss (but you can escape from it and try to do the puzzle again). If you were
    successful in clearing the puzzle, door deactivates and access is granted.
    
    WAY OF THE HEAD THRU THE WALL...
    
    After the scene make your way N and N only - to pass electric barriers, wait
    for them until they detract, and as for lasers, press Circle to jump over them
    just as security orb is about to shoot you. Approach the first circular... er,
    'door' or whatever...
    
    *****************************************************************************
    BOSS BATTLE - AZI DAHAKA, SACRED BEAST species, FIRST IGNITION
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    146200 | 869   | 4850  | 1  | 1300  | NTH | NTH | NTH | NTH | IMM | NTH
    153510 | 869   | 5580  | 2  | 2000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down,
    DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Ether       [3xTurboEth] | X-Potion   [Talisman]   | none       [none]
    Talisman    [4xTurboEth] | X-Potion   [Talisman]   | none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd, has drain effect (only RGF)
    2. <Damocles Photon> - STATT VS all chrs - std, tears off 50% MAX HP, arc
       attack
    3. <Bated Breath> - NATT VS one chr - mgd
    4. [Eyeing Yuna...] - will now focus any further attacks on Yuna
    5. [Eyeing Rikku...] - will now focus any further attacks on Rikku
    6. [Eyeing Paine...] - will now focus any further attacks on Paine
    7. [Curse] - VS one chr - induces curse
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hey look, a challenging boss! But they made a tiny mistake... fortunately it
    can be ejected, this making one of quickest vistories ever (you will have to
    keep trying lots of times to eject it, anyway). Or how about Spare Change by
    samurai? I'll try to assist you in nailing it with whatever you have at your
    disposal.
    
    Azi doesn't kid around and from the attacks it's using you'll soon realize
    that as well. 'Swipe' does about 1000 to one (it also has drain effect,
    meaning whatever HP damage your girl took, same amount of HP will be recovered
    by Azi), Bated Breath around 4000 to one. Before battle begins, concentrate on
    beefing up HP, DEF and STR as high as you can. Less damage boss does with its
    PATK, better for you. As for your team, they'll be dealing biggest damage to
    Azi using PATK, so that's why you want to have high STR. Don't bother with
    EVA, for even with 255 EVA Azi will still hit you.
    
    Team of choice? White mage for sure, while I'll leave other two girls to have
    the job you think has greatest relation between HP, DEF and STR (most likely
    warrior, samurai or dark knight). Also go to main menu and choose ATB speed to
    be the lowest - you'll need the time to make right decisions. Azi doesn't
    follow any fixed attacks patterns, unfortunately for us.
    
    Battle commences - white mage immediately applies protect, and is then put on
    standby to aid girls in need. If you have any items lying around such as Light
    Curtains or Chocobo Wings, use them - whatever POSSE you're under, it's always
    a good one to have. Whatever jobs you chose for other two girls, have them use
    their strongest attacks: dark knight Black Sky, samurai Sparkler, and warrior
    whatever (Excalibur might be strongest of them all). Always maintain your HP
    above 50%, as Damocles Photon deals damage based on MAX HP, and if your HP is
    below 50%, girl is KO-ed. If Bated Breath is used and it's not white mage that
    got KO-ed, have white mage use Full-Life, otherwise you'll have to rely on
    Phoenix Down + X-Potion combo. If none got KO-ed, heal the team with either
    Mega-Potion or Megalixir.
    
    If Azi recovers HP faster than you can damage it, I suggest giving up on it
    for now as you may be too weak to kill it. Unlike most boss battles, it is
    possible to escape from this one.
    
    OSF battle is quite easier IMO. Azi starts by using 'Eyeing' move against a
    randomly picked girl. There's no paramater that prompts Azi to select a girl,
    it's random. Anyway, once girl is selected, Azi will launch four PATK or three
    PATK followed by Curse or Bated Breath. After taking three hits and finishing
    current 'Eyeing' attack flurry, it'll use Photon against your team and reduce
    your HP by 50% MAX HP. Luckily Azi no longer recovers HP each time he
    successfully connects with PATK, and it can frequently miss.
    *****************************************************************************
    
    After battle continue walking N for next boss fight...
    
    *****************************************************************************
    BOSS BATTLE - AZI DAHAKA, SECOND IGNITION
    
    BOSS STRATEGY
    Strategy for this guy is the same as for the first Azi above, so check above
    to get a lowdown on second sucker.
    *****************************************************************************
    
    Press Square to leave the notes screen, save at nearby SSP and then jump on
    floating stone to the right of SSP. When it stops, jump on *lower* of two
    stones to your left. When this one stops, climb left ledge twice and then step
    on the middle of the circular shape...
    
    *****************************************************************************
    BOSS BATTLE - AZI DAHAKA, THIRD IGNITION
    
    BOSS STRATEGY
    Strategy for this guy is the same as for the first Azi, so check above to get
    a lowdown on third sucker.
    *****************************************************************************
    
    WAY OF THE CALM... & WAY OF THE HEAD THRU THE WALL... NOW JOIN FORCES!
    
    This is almost it... just another stroll up the linear path, which involves a
    lot of jumping. One more scene will be triggered. When it's finished, head
    back down and save your progress. Also, if you finally managed to oversoul
    every oversoulable enemy in the game, talk to Shinra to receive fabulous THE
    END GG.
    
    Finally make all preparations you need then head on over to Farplane's final
    area, where the place of last encounter awaits - head on up and keep going
    until you make it to your first final target.
    
    *****************************************************************************
    FINAL BOSS BATTLE, FIRST IGNITION
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    34200  | 9999  | 5000  | 5  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Megalixir                | 4x X-Potion             | none
    Megalixir                | 6x X-Potion             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Noli Me Tangere - VS all chrs - 1250 of fixed phd
    2. 'Laser' - FRATT VS one chr - fractional std, tears off 31,25% MAX HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Before start of battle make sure girls' HP is 1250 or higher. Why? When tail
    gets first attack, it'll use 'sweep', which deals 1250 of fixed phd to all
    three girls (can be halved with protect). After you survive that attack,
    you'll be seeing 'laser' mostly, which reduces one girl's HP by 31,25% MAX HP.
    So, the strategy?
    
    Bring in two dark knights and white mage. Protect on all girls at start of
    battle, then keep the health up with Curaga on all girls (if hit by 'sweep')
    or one girl (if hit by 'laser'). Dark knights attack Tail relentlessly. It is
    highly unlikely that white mage would by any chance become unable to keep up
    with HP lost due to Tail's attacks - but in the event of this happening
    anyway, assign one dark knight on temporary healing duty with help of Mega-
    Potions. First ignition has been fired, time for second!
    *****************************************************************************
    
    After kicking its tail, path forward is free. You're also free to return to
    the SSP and save your progress. When you feel like continuing, return and
    proceed deeper into enemy territory...
    
    *****************************************************************************
    FINAL BOSS BATTLE, SECOND IGNITION
    ------------------------------- ARM STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    18220  | 9999  | 6000  | 5  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Mythril Bangle           | Elixir                  | none
    Mythril Bangle           | 2x Elixir               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Absorb - VS one chr - HP&MP stolen are added to Arm's HP&MP
    2. Break - VS one chr - induces petrification
    3. 'Slam' - VS all chrs - phd, carries delay effect
    4. Slow - VS one chr - induces slow
    5. Berserk - VS one chr - induces berserk
    6. Vita Brevis - NATT VS all chrs - mgd, delays girls' next turn
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- ORB STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    300000 | 9999  | 8000  | 10 | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Megalixir                | none                    | none
    Hero Drink               | none                    | none
    ------------------------------ ADDITIONAL NOTES -----------------------------
    3 orbs regularly change their color: red, green, yellow, repeat. If orb is
    red, it has <Null Magic>. And if it's yellow, <Null Physical>.
    ----------------------------------- ATTACKS ---------------------------------
    RED COLORED ORB
    1. 'Magic shot' - VS one chr - mgd, 2 hits
    2. Dies Irae - VS all chrs - mgd, up to 8 hits on one target
    GREEN COLORED ORB
    1. Regen - on Arm - induces regen
    2. Protect - on Arm - induces protect
    3. Shell - on Arm - induces shell
    4. Cura - on Arm - recovers medium amount of HP
    YELLOW COLORED ORB
    1. Lv3 element magic - VS all chrs - respective type of mgd
    2. Flare - NATT VS one chr - mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Bring in two dark knights and white mage and have an ample supply of Mega-
    Potions handy. Cast only Shell on all girls at start of battle, then keep
    healing with Mega-Potions *each* and every turn. Many attacks that are
    launched in your direction can be reflected back to caster, so setting up
    reflect POSSE is not a bad idea. Dark knights attack Arm relentlessly. It's
    very likely that white mage will be unable to keep up with HP lost due to huge
    amount of attacks thrown your way, so help out occassionally by assigning one
    dark knight on healing duty with Mega-Potions. Don't forget to recast Shell
    once the effect wears off. It's also very helpful if you equip acc that absorb
    element damage as HP recovered.
    
    If Arm gets accustomed to too many POSSE at once (ie regen, shell, protect),
    be sure to dispel it ASAP. But don't bother with it if only one POSSE has been
    bestowed - not worth the effort. And you prolly wonder how I got EXP and gil
    counts for orbs? I needed to throw several millions of gil before I've killed
    single orb. Imagine how long would it take with normal PATK or MATK (a very
    long time, for orbs pack insane DEF and MDEF). Killing the orbs is not
    recommended anyway - 300000 HP for 8K of EXP and 3K of gil. No thanks.
    *****************************************************************************
    
    After kicking its arm, path further forward is free. Return once again to save
    your game at last SSP. This really is the last time you can do so. Back up
    engage in third battle...
    
    *****************************************************************************
    FINAL BOSS BATTLE, THIRD IGNITION
    ------------------------------- CORE STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    33040  | 9999  | 7000  | 10 | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC,
    %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Megalixir                | Turbo Ether             | none
    Megalixir                | Turbo Ether             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Full-Life - on either Left or Right Bulwark when KO-ed - recovers 3000 HP
    2. Charge Core - charge turns for Memento Mori attack, must charge it for
       three turns and is released on fourth
    3. Memento Mori - NATT VS all chrs - mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------- LEFT & RIGHT REDOUBT STATISTICS ----------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    3000   | 9999  | 200   | 10 | 150   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, ACCU down,
    EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Mega-Potion              | Phoenix Down            | none
    X-Potion                 | L-Bomb                  | none
    ----------------------------------- ATTACKS ---------------------------------
    LEFT BULWARK
    1. Break - VS one chr - induces petrification
    2. Doom - VS one chr - induces doom
    3. Dispel - VS one chr - shatters most POSSE
    4. Bio - VS one chr - induces poison
    5. Physical attack detected - FRATTP VS one chr - fractional phd, tears off
       62,5% MAX HP
    6. Hostile activity detected - STATT VS one chr - fractional std, tears off
       random % MAX HP and random % MAX MP
    7. Magical attack detected - STATT VS one chr - fractional std, tears off 33%
       current MP
    RIGHT BULWARK
    1. Regen - on itself, left Bulwark or Core - induces regen
    2. Protect - on itself, left Bulwark or Core - induces protect
    3. Shell - on itself, left Bulwark or Core - induces shell
    4. Physical attack detected - FRATTP VS one chr - fractional phd, tears off
       62,5% MAX HP
    5. Hostile activity detected - fractional STATT VS one chr - std, tears off
       random % MAX HP and random % MAX MP
    6. Magical attack detected - STATT VS one chr - fractional std, tears off 33%
       current MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    In first playthru I thought this boss battle was hard. But looking at it with
    my powerpuff girls which can withstand just about anything, I can say it's not
    hard at all. Before you enter the battle, equip acc that guard against
    petrification and poison (or enter battle as dark knights who have relevant
    PASA skills). As you can see from attacks of both Bulwarks, many of them don't
    inflict direct damage, except occassional 'slam' from right Bulwark. Break and
    Bio will be rendered useless, and doom NEGSE followed from same magic can
    easily be countered with quick Phoenix Down. And finally Core needs at least
    four turns to charge enough before it can release its super attack.
    
    So let's do battle - bring in three dark knights (and just in case keep white
    mage DSP in one of nearby nodes on GG - we may need it). I wouldn't bother
    casting protective POSSE on yourself as one Bulwark knows Dispel and will
    successfully waste your effort. Also don't bother using magic in this battle -
    I find it a waste of time and MP. Left Bulwark's role is to make your life
    difficult by trying to inflict NEGSE on your girls, while right Bulwark's job
    is to provide support for its allies. In order to prevent that, it's
    recommended that right Bulwark dies first. When either Bulwark is dead, this
    stops Core from charging its attack and prompts it to start charging Full-Life
    instead. Core will only forfeit that if it has already charged for three
    times. So in order to never see Core's Memento Mori, clear off both Bulwarks
    ASAP. As soon as one gets revived, kill it again. As long as you keep KO-ed
    Bulwarks... well, KO-ed, I guarantee you'll never see Memento Mori. You
    wouldn't even need to heal ever if you follow these suggestions. Keeping
    Bulwarks KO-ed also prevents them from launching 'detected' type attacks.
    
    If inspite all the protection you have it still happens that Core enters post-
    third-charge phase, you have a problem and we need to counter it. Quickly
    change one girl into white mage and have her cast Shell to halve the damage
    from Memento Mori. Or if you have any Lunar Curtains handy, use one! After you
    take damage, heal your girls immediately. One more tip concerning right
    Bulwark - only bother dispeling protect if it's been induced on either of
    enemies in this battle. Shell and regen can safely be shrugged off.
    *****************************************************************************
    
    After defeating the core, girls' HP/MP is fully restored. When scene is
    finished, girls engage in fourth battle...
    
    *****************************************************************************
    FINAL BOSS BATTLE, FOURTH IGNITION
    ------------------------------- HEAD STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    38420  | 99999 | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | Megalixir               | none
    none                     | Megalixir               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Acta Est Fabula - on both Redoubts when KO-ed - recovers 2500 HP
    2. Mors Certa - NATT VS all chrs - mgd, induces poison, darkness, silence
    3. Nemo Ante Mortem Beatus - NATT VS all chrs - mgd
    4. Odi Et Amo - NATT VS all chrs - mgd, up to 16 hits on one girl
    5. Pallida Mors - NATT VS one chr - mgd, used until Head is a legit target
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------- LEFT & RIGHT REDOUBT STATISTICS ----------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2500   | 99999 | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | Phoenix Down            | none
    none                     | Mega Phoenix            | none
    ----------------------------------- ATTACKS ---------------------------------
    LEFT REDOUBT
    1. Slow - VS one chr - induces slow
    2. Full-Life - on right Redoubt when KO-ed - recovers 2500 HP
    3. Lacrimosa - VS one chr - damages girl's MP
    4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
    5. Dispel - VS one chr - shatters most POSSE
    RIGHT REDOUBT
    1. Blind - VS one chr - induces darkness
    2. Full-Life - on left Redoubt when KO-ed - recovers 2500 HP
    3. Flare - NATT VS one chr - mgd
    4. Lacrimosa - VS one chr - damages girl's HP
    5. Break - VS one chr - induces petrification
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    I thought I was to fight that huge cannon you see in the sequence, heh.
    Anyway, you're almost there. For this battle Head must fall, but where the
    heck is the target entry for it? You must kill both Redoubts off at least once
    before you're able to target Head. As soon as Head is legit target, Redoubts
    get revived at same time... I advise to keep them away by killing them again -
    attacks they chuck your way are fairly annoying.
    
    Three dark knights will do the job successfully yet again. During first half
    of battle (when you can't target Head yet) girls will be attacked by frequent
    Pallida Mors, which inflicts moderate mgd to one girl. As Redoubts are able to
    revive each other, I recommend using multihit attacks, such as Darkness. What
    you should aim for is that both Redoubts are KO-ed at same time. As soon as
    this is met, Head will appear for targeting. And soon your headaches will
    begin as well.
    
    For second phase of battle I wouldn't worry about having too much POSSE on you
    - one of Redoubts knows Dispel, so why bother anyway? Dark knights have
    Poisonproof and Stoneproof PASA, thus successfully shrugging off two NEGSE
    that are frequently used in this battle. Pallida Mors is no longer used, and
    the other HP reducing attacks that are left are Demi, Flare, Mors Certa and
    Nemo Ante Mortem Beatus - latter is extremely rare and I've only been able to
    get it to be used twice. I dunno what exactly triggers it, but be advised -
    damage it does is indeed great, so either have full HP or equip acc that have
    Auto-Shell AAB. There's still Lacrimosa attacks, but both are laughable.
    
    Did you know that Redoubts have fixed attack pattern in 2nd half? Here it is:
    Right: Lacrimosa, Blind, Flare, Break, Full-Life anywhere inbetween (if other
    Redoubt KO-ed)
    Left: Lacrimosa, Slow, Dispel, Demi, Full-Life anywhere inbetween (if other
    Redoubt KO-ed)
    
    Darkness and silence NEGSE you might also get? Curing silence is useless
    (unless you're relying on white mages, but I don't find them exactly useful
    for this battle), and if darkness bothers you, use dark knight's Darkness
    attack instead - it hits everything on battlefield with 100% accuracy.
    Anything else you might wish to know? Tag along to final battle then...
    *****************************************************************************
    
    Is it over? Not just yet...
    
    *****************************************************************************
    FINAL BOSS BATTLE, FIFTH IGNITION
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    23850  | 210   | na    | 20 | na    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | Hero Drink              | none
    none                     | Hero Drink              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Sword swipe' - VS one chr - phd
    2. Spinning Cut - VS one chr - phd
    3. Run & Slash - VS one/two/all chrs - phd, up to 6 hits VS one girl
    4. Force Rain - NATT VS all chrs - mgd
    5. Terror of Zanarkand - STATT VS one chr - std, 9 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Here is boss' attack pattern: Strike, Terror of Zanarkand, strike, Run &
    Slash, strike, Spinning Cut, strike, Force Rain, strike, repeat. So heal after
    each strike, and attack each time boss uses one of the four overdrives. Keep
    at it and final boss of FFX-2 falls defeated.
    *****************************************************************************
    
    With this Storyline Mission 14 has come to an end.
    CHAPTER 5 COMPLETE!
    
    Do not discard your controller just yet! There's still more to be done. As
    soon as you see a scene with Yuna walking thru field of flowers, give your X
    button a mash of the lifetime. If all of the requirements for perfect ending
    were met, and you followed my guide by the letter (which means you just
    attained 100% in one playthru), you will be asked a question. Choose [Yes!]
    and perfect ending is yours to view. Or choose [It's better this way.] if you
    don't wish to view it - but you've come this far, so I don't see a reason why
    would you want to select this one.
    
    Anyway, after your selection is done, you'll view a CGI sequence, after which
    game's ending credits will roll. Do not turn PS2 off yet! After credits are
    finished, one more CGI sequence is initiated. Believe it or not, there's
    *still* more. One final scene at Zanarkand will be shown - *this* is the
    perfect ending scene only attainable thru 100% and meeting few prerequisites.
    
    Finally, your current game's % completion, number of times you've beaten the
    game, and levels your gals finished the game at, are shown. Press X to advance
    to New Game Plus data creation screen. Choose [Yes.] to create New Game Plus
    save - I recommend creating extra save.
    
    CONGRATULATIONS! YOU'VE COMPLETED THE GAME SUCCESSFULLY!
    
    
    
    =============================================================================
    =============================================================================
    12.)                            ITEMS - G12000
    =============================================================================
    =============================================================================
    Main issues addressed in this section are:
    =============================================================================
                                    REGULAR ITEMS
    =============================================================================
    Items overview -- G12001 | Antarctic Wind - G12002 | Antidote -------- G12003
    Arctic Wind ----- G12004 | Blessed Gem ---- G12005 | Bomb Core ------- G12006
    Bomb Fragment --- G12007 | Budget Grenade - G12008 | Candle of Life -- G12009
    Chocobo Feather - G12010 | Chocobo Wing --- G12011 | Dark Grenade ---- G12012
    Dark Matter ----- G12013 | Dispel Tonic --- G12014 | Dragon Scale ---- G12015
    Echo Screen ----- G12016 | Electro Marble - G12017 | Elixir ---------- G12018
    Ether ----------- G12019 | Eye Drops ------ G12020 | Farplane Shadow - G12021
    Fire Gem -------- G12022 | Fish Scale ----- G12023 | Gold Hourglass -- G12024
    Grenade --------- G12025 | Gysahl Greens -- G12026 | Healing Spring -- G12027
    Hero Drink ------ G12028 | Hi-Potion ------ G12029 | Holy Water ------ G12030
    Ice Gem --------- G12031 | L-Bomb --------- G12032 | Light Curtain --- G12033
    Lightning Gem --- G12034 | Lightning Marble G12035 | Lunar Curtain --- G12036
    Mana Spring ----- G12037 | Mana Tablet ---- G12038 | Mana Tonic ------ G12039
    M-Bomb ---------- G12040 | Megalixir ------ G12041 | Mega Phoenix ---- G12042
    Mega-Potion ----- G12043 | Mimett Greens -- G12044 | Pahsana Greens -- G12045
    Petrify Grenade - G12046 | Phoenix Down --- G12047 | Poison Fang ----- G12048
    Potion ---------- G12049 | Remedy --------- G12050 | S-Bomb ---------- G12051
    Shadow Gem ------ G12052 | Shining Gem ---- G12053 | Silence Grenade - G12054
    Silver Hourglass  G12055 | Sleep Grenade -- G12056 | Soft ------------ G12057
    Soul Spring ----- G12058 | Stamina Spring - G12059 | Stamina Tablet -- G12060
    Stamina Tonic --- G12061 | Star Curtain --- G12062 | Supreme Gem ----- G12063
    Sylkis Greens --- G12064 | Three Stars ---- G12065 | Turbo Ether ----- G12066
    Twin Stars ------ G12067 | X-Potion ------- G12068 | Water Gem ------- G12069
    =============================================================================
                                      KEY ITEMS
    =============================================================================
    Crimson Spheres 1 - 10 ------- G12070 | New Beginnings Sphere -------- G12071
    Gagazet Sphere --------------- G12072 | Sphere Fragment -------------- G12073
    Awesome Sphere --------------- G12074 | Leblanc's Sphere ------------- G12075
    Reassembled Sphere ----------- G12076 | Logos' Sphere ---------------- G12077
    Ormi's Sphere ---------------- G12078 | Gaol Sphere ------------------ G12079
    Nooj's Sphere ---------------- G12080 | Gippal's Sphere -------------- G12081
    Baralai's Sphere ------------- G12082 | Paine's Sphere --------------- G12083
    War Buddy Sphere ------------- G12084 | Besaid Sphere ---------------- G12085
    Al Bhed Primers I - XXVI ----- G12086 | Syndicate Uniform (S) -------- G12087
    Syndicate Uniform (M) -------- G12088 | Syndicate Uniform (L) -------- G12090
    Letter of Introduction ------- G12091 | How to Repair with Soul ------ G12092
    The Spirit of Recycling ------ G12093 | The ABC's of Repair ---------- G12094
    Repairing for Dummies -------- G12095 | Everyman's Repair Manual ----- G12096
    Besaid Key ------------------- G12097 | Desert Key ------------------- G12098
    Calm Lands Discount Pass ----- G12099 | Calm Lands Free Pass --------- G12100
    Twilight Rain ---------------- G12101 | Aurora Rain ------------------ G12102
    Machina Booster -------------- G12103 | Machina Reactor -------------- G12104
    Victor Primoris -------------- G12105 | Corpus Invictus -------------- G12106
    Magical Dances Vol. I -------- G12107 | Magical Dances Vol. II ------- G12108
    =============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------ A - ITEMS OVERVIEW - G12001 ------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In this section you'll find alphabetical list of all 68 regular items you can
    find in various ways - buying, stealing, bribing, found in chests, received
    from other people or as battle spoils.
    
    - Sample item chart:
    -----------------------------------------------------------------------------
    1. Item's name            | 2. SGL/GRP | 3. MENU? | 4. SELL/BUY
    -----------------------------------------------------------------------------
    5. Item's effect/s and any additional info
    
    - Explanation of the chart sections:
    1. Listed here is the name of item you're wondering about.
    2. If item in question is used, who or how many targets does it affect? 'SGL'
       stands for 'single target' (one of girls or one of enemies), 'GRP' for
       'target group' (this can be your team or whole group of enemies).
    3. Is item in question usable in Triangle menu? 'YES' means it is usable both
       inside and out of battle, 'NO' means it is usable only inside battle.
    4. Item's sell price and buying price.
    5. Finally, item's effects and any other additional info it would be wise to
       know. Rest assured, by the time you end reading this, you will know each
       and every single detail about item's effect.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- B - ITEMS EXPLANATIONS - REGULAR ITEMS ------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Please note that the maximum amount of HP recovered inside battles is 9999.
    There's no way to recover more than 9999 HP thru Item command, not even with
    Break Damage Limit ability or AAB of alchemist DSP which doubles effect of
    recovery items. Again, maximum HP recovery possible is 9999 HP.
    
    -----------------------------------------------------------------------------
    Antarctic Wind - G12002   | SGL | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one ice hit for 75-84 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
    ELEMABS)
    
    -----------------------------------------------------------------------------
    Antidote - G12003         | SGL | YES | Sell/Buy: 12/50
    -----------------------------------------------------------------------------
    - removes poison NEGSE from one affected target
    
    -----------------------------------------------------------------------------
    Arctic Wind - G12004      | SGL | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one ice hit for 281-317 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
    ELEMABS)
    
    -----------------------------------------------------------------------------
    Blessed Gem - G12005      | SGL | NO  | Sell/Buy: 125/-
    -----------------------------------------------------------------------------
    - 8 holy hits for 234-264 mgd (per hit!) on one target; chaining applies
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
    ELEMABS)
    
    -----------------------------------------------------------------------------
    Bomb Core - G12006        | SGL | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one fire hit for 281-317 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's fire affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Bomb Fragment - G12007    | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - one fire hit for 75-84 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's fire affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Budget Grenade - G12008   | GRP | NO  | Sell/Buy: 12/-
    -----------------------------------------------------------------------------
    - one hit for 18-22 (CRIT!) phd VS all members in target party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Candle of Life - G12009   | SGL | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - induces doom NEGSE on one target
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Chocobo Feather - G12010  | SGL | NO  | Sell/Buy: 40/-
    -----------------------------------------------------------------------------
    - induces haste POSSE on one target for fixed amount of time (can dispel)
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Chocobo Wing - G12011     | GRP | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - induces haste POSSE on all members in target party for fixed amount of time
    (can dispel)
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Dark Grenade - G12012     | GRP | NO  | Sell/Buy: 37/-
    -----------------------------------------------------------------------------
    - one hit for 234-264 (CRIT!) phd + darkness NEGSE VS all members in target
    party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Dark Matter - G12013      | GRP | NO  | Sell/Buy: 7500/-
    -----------------------------------------------------------------------------
    - one non-elemental hit for 9375-9999 mgd VS all members in target party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
    Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Dispel Tonic - G12014     | SGL | NO  | Sell/Buy: 70/-
    -----------------------------------------------------------------------------
    - dispels regen, protect, shell, reflect, auto-life, haste and spellspring
    POSSE from one target
    
    -----------------------------------------------------------------------------
    Dragon Scale - G12015     | SGL | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one water hit for 281-317 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's water affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Echo Screen - G12016      | SGL | YES | Sell/Buy: 12/50
    -----------------------------------------------------------------------------
    - removes silence NEGSE from one affected target
    
    -----------------------------------------------------------------------------
    Electro Marble - G12017   | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - one lightning hit for 75-84 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's lightning affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Elixir - G12018           | SGL | YES | Sell/Buy: 1250/-
    -----------------------------------------------------------------------------
    - restores up to 9999 HP and up to 999 MP to one target
    - restores MAX HP and MAX MP if used in item menu outside of battle
    
    -----------------------------------------------------------------------------
    Ether - G12019            | SGL | YES | Sell/Buy: 250/-
    -----------------------------------------------------------------------------
    - one target recovers 100 MP
    
    -----------------------------------------------------------------------------
    Eye Drops - G12020        | SGL | YES | Sell/Buy: 12/50
    -----------------------------------------------------------------------------
    - removes darkness NEGSE from one affected target
    
    -----------------------------------------------------------------------------
    Farplane Shadow - G12021  | SGL | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - induces KO NEGSE on one target
    - if target is immune, status change will not succeed
    
    -----------------------------------------------------------------------------
    Fire Gem - G12022         | GRP | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - six fire hits for 93-105 mgd each, randomly distributed between targets in
    target group
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - targets' fire affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Fish Scale - G12023       | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - one water hit for 75-84 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's water affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Gold Hourglass - G12024   | GRP | NO  | Sell/Buy: 37/-
    -----------------------------------------------------------------------------
    - induces slow NEGSE on all members in target party
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Grenade - G12025          | GRP | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - one hit for 187-212 (CRIT!) phd VS all members in target party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Gysahl Greens - G12026    | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - used to capture or heal chocobos, one target recovers 100 HP
    
    -----------------------------------------------------------------------------
    Healing Spring - G12027   | SGL | NO  | Sell/Buy: 150/-
    -----------------------------------------------------------------------------
    - induces regen POSSE on all members in target party for fixed amount of time
    (can dispel); HP recovered is 3% of target's MAX HP
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Hero Drink - G12028       | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - induces invulnerability POSSE on one target for fixed amount of time (can't
    be dispeled)
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Hi-Potion - G12029        | SGL | YES | Sell/Buy: 125/500
    -----------------------------------------------------------------------------
    - one target recovers 1000 HP
    
    -----------------------------------------------------------------------------
    Holy Water - G12030       | SGL | YES | Sell/Buy: 75/300
    -----------------------------------------------------------------------------
    - removes curse, pointless and itchy NEGSE from one affected target
    
    -----------------------------------------------------------------------------
    Ice Gem - G12031          | GRP | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - six ice hits for 93-105 mgd each, randomly distributed between targets in
    target group
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - targets' ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
    ELEMABS)
    
    -----------------------------------------------------------------------------
    L-Bomb - G12032           | GRP | NO  | Sell/Buy: 100/-
    -----------------------------------------------------------------------------
    - one hit for 421-476 (CRIT!) phd VS all members in target party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Light Curtain - G12033    | GRP | NO  | Sell/Buy: 45/-
    -----------------------------------------------------------------------------
    - induces protect POSSE on all members in target party for fixed amount of
    time (can dispel)
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Lightning Gem - G12034    | GRP | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - six lightning hits for 93-105 mgd each, randomly distributed between targets
    in target group
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - targets' lightning affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Lightning Marble - G12035 | SGL | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one lightning hit for 281-317 mgd on one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - target's lightning affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Lunar Curtain - G12036    | GRP | NO  | Sell/Buy: 45/-
    -----------------------------------------------------------------------------
    - induces shell POSSE on all members in target party for fixed amount of time
    (can dispel)
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Mana Spring - G12037      | SGL | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - absorbs 187-211 MP from one target; MP stolen is added to user's MP
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
    Protect, Armor Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Mana Tablet - G12038      | SGL | NO  | Sell/Buy: 300/-
    -----------------------------------------------------------------------------
    - one target's MAX MP is doubled for one battle or until KO-ed
    - effects *do not* stack
    
    -----------------------------------------------------------------------------
    Mana Tonic - G12039       | GRP | NO  | Sell/Buy: 400/-
    -----------------------------------------------------------------------------
    - target-party-members' MAX MP is doubled for one battle
    - if one of affected members is KO-ed, this doesn't affect MP of remaining
    allies - their MP will still be doubled until battle ends or they meet KO
    - effects *do not* stack
    
    -----------------------------------------------------------------------------
    M-Bomb - G12040           | GRP | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - one hit for 375-423 (CRIT!) phd VS all members in target party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Megalixir - G12041        | GRP | YES | Sell/Buy: 5000/-
    -----------------------------------------------------------------------------
    - restores up to 9999 HP and up to 999 MP to all members in target party
    - restores MAX HP and MAX MP to all girls if used in item menu outside of
    battle
    
    -----------------------------------------------------------------------------
    Mega Phoenix - G12042     | GRP | YES | Sell/Buy: 1000/-
    -----------------------------------------------------------------------------
    - revives up to two KO-ed girls with 50% MAX HP restored, maximum amount of
    HP restored this way is 9999 HP
    
    -----------------------------------------------------------------------------
    Mega-Potion - G12043      | GRP | YES | Sell/Buy: 375/-
    -----------------------------------------------------------------------------
    - all members in target party recover 2000 HP
    
    -----------------------------------------------------------------------------
    Mimett Greens - G12044    | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - used to heal chocobos, one target recovers 100 HP
    
    -----------------------------------------------------------------------------
    Pahsana Greens - G12045   | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - used to heal chocobos, one target recovers 100 HP
    
    -----------------------------------------------------------------------------
    Petrify Grenade - G12046  | GRP | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one hit for 234-264 (CRIT!) phd + petrify NEGSE VS all members in target
    party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Phoenix Down - G12047     | SGL | YES | Sell/Buy: 25/100
    -----------------------------------------------------------------------------
    - revives KO-ed girl with 25% MAX HP restored, maximum amount of HP restored
    this way is 9999 HP
    
    -----------------------------------------------------------------------------
    Poison Fang - G12048      | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - one hit for 375-423 unblockable std + poison NEGSE VS one target
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
    Protect, Armor Break, Mental Break statuses do not alter damage done
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Potion - G12049           | SGL | YES | Sell/Buy: 12/50
    -----------------------------------------------------------------------------
    - one target recovers 200 HP
    
    -----------------------------------------------------------------------------
    Remedy - G12050           | SGL | YES | Sell/Buy: 375/-
    -----------------------------------------------------------------------------
    - removes berserk, confuse, curse, darkness, itchy, petrification, poison,
    pointless, silence, sleep, slow, stop NEGSE from one affected target
    
    -----------------------------------------------------------------------------
    S-Bomb - G12051           | GRP | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one hit for 328-370 (CRIT!) phd VS all members in target party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Shadow Gem - G12052       | GRP | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one gravity hit with std VS all members in target party; reduces HP of all
    members in target party by 25% of current HP
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - targets' gravity affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    -----------------------------------------------------------------------------
    Shining Gem - G12053      | SGL | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - one non-elemental hit for 1406-1587 mgd VS one target
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Silence Grenade - G12054  | GRP | NO  | Sell/Buy: 37/-
    -----------------------------------------------------------------------------
    - one hit for 234-264 (CRIT!) phd + silence NEGSE VS all members in target
    party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Silver Hourglass - G12055 | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - induces slow NEGSE on one target
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Sleep Grenade - G12056    | GRP | NO  | Sell/Buy: 50/-
    -----------------------------------------------------------------------------
    - one hit for 234-264 (CRIT!) phd + silence NEGSE VS all members in target
    party
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
    Break, Mental Break statuses do not alter damage done
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Soft - G12057             | SGL | YES | Sell/Buy: 12/50
    -----------------------------------------------------------------------------
    - removes petrification NEGSE from one target
    
    -----------------------------------------------------------------------------
    Soul Spring - G12058      | SGL | NO  | Sell/Buy: 100/-
    -----------------------------------------------------------------------------
    - absorbs 937-1058 HP and up to 1058 MP from one target; HP/MP stolen is added
    to user's HP/MP
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
    Protect, Armor Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Stamina Spring - G12059   | SGL | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - absorbs up to 562-635 HP from one target; HP stolen is added to user's HP
    - user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
    Protect, Armor Break, Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Stamina Tablet - G12060   | SGL | NO  | Sell/Buy: 200/-
    -----------------------------------------------------------------------------
    - target-party-members' MAX HP is doubled for one battle or until KO-ed
    - effects *do not* stack
    
    -----------------------------------------------------------------------------
    Stamina Tonic - G12061    | GRP | NO  | Sell/Buy: 400/-
    -----------------------------------------------------------------------------
    - target-party-members' MAX HP is doubled for one battle
    - if one of affected members is KO-ed, this doesn't affect HP of remaining
    allies - their HP will still be doubled until battle ends or they meet KO
    - effects *do not* stack
    
    -----------------------------------------------------------------------------
    Star Curtain - G12062     | GRP | NO  | Sell/Buy: 45/-
    -----------------------------------------------------------------------------
    - induces reflect POSSE on all members in target party for fixed amount of
    time (can dispel)
    - if target is immune / already affected, status change will not succeed
    
    -----------------------------------------------------------------------------
    Supreme Gem - G12063      | GRP | NO  | Sell/Buy: 250/-
    -----------------------------------------------------------------------------
    - one non-elemental hit for 2343-2646 mgd VS all members in target party
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    
    -----------------------------------------------------------------------------
    Sylkis Greens - G12064    | SGL | NO  | Sell/Buy: 25/-
    -----------------------------------------------------------------------------
    - used to heal chocobos, one target recovers 100 HP
    
    -----------------------------------------------------------------------------
    Three Stars - G12065      | GRP | NO  | Sell/Buy: 1250/-
    -----------------------------------------------------------------------------
    - reduces MP cost for any type of abilities to zero (0) for one battle
    (effects can be dispeled); also negates HP drainage effect of dark knights
    using Darkness; affects all members of target party
    - if one of affected members is KO-ed, this doesn't affect remaining allies -
    their MP consumption will still be zero until battle ends or they meet KO
    
    -----------------------------------------------------------------------------
    Turbo Ether - G12066      | SGL | YES | Sell/Buy: 750/-
    -----------------------------------------------------------------------------
    - one target recovers 500 MP
    
    -----------------------------------------------------------------------------
    Twin Stars - G12067       | SGL | NO  | Sell/Buy: 200/-
    -----------------------------------------------------------------------------
    - one target's MP cost for any type of abilities becomes zero (0) for one
    battle, until affected target is KO-ed or effects are dispeled; also negates
    HP drainage effect of dark knights using Darkness
    
    -----------------------------------------------------------------------------
    X-Potion - G12068         | SGL | YES | Sell/Buy: 250/-
    -----------------------------------------------------------------------------
    - restores up to 9999 HP to one target
    - restores MAX HP if used in item menu outside of battle
    
    -----------------------------------------------------------------------------
    Water Gem - G12069        | GRP | NO  | Sell/Buy: 75/-
    -----------------------------------------------------------------------------
    - six water hits for 93-105 mgd each, randomly distributed between targets in
    target group
    - user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
    Mental Break statuses do not alter damage done
    - targets' water affinities may alter damage done (ELEMWEAK, ELEMHALF,
    ELEMIMM, ELEMABS)
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------- C - ITEMS EXPLANATIONS - KEY ITEMS --------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -----------------------------------------------------------------------------
    Crimson Spheres 1 - 10 - G12070
    Purpose: To gain access to Den of Woe dungeon in Mushroom Rock in CH5, also
             important for % completion
    Found  : CS1 : CH3 - Bevelle, limbo - AFTER completing Kilika and Besaid HS,
                   but BEFORE defeating boss of Djose HS
             CS2 : CH3 - received automatically
             CS3 : CH3 - received automatically
             CS4 : CH3, 5 - Guadosalam, hidden passage - in the room where you
                   fought Fatso, Slim and LB. for the very last time
             CS5 : CH4 - Celsius, engine room - after Yuna's concert is finished,
                   DO NOT TALK to Shinra - instead go down to engine room
             CS6 : CH5 - Bevelle, Via Infinito - enter Cloister 0 and you will
                   find it in plain sight after initial scene ends
             CS7 : CH2 - Go to Mushroom rock - ravine - again drop in the ravine
                   and make it all the way N - enter the cave near the SSP.
             CS8 : CH5 - Bevelle, Via Infinito - enter Cloister 20, defeat the
                   boss and you will find it in plain sight
             CS9 : CH1 - Mushroom - while doing 'Foggy Fiend Frenzy' mission,
                   drop in the ravine and make it all the way N - enter the cave
                   near the SSP - when scene ends, it's yours
             CS10: CH2 - Guadosalam - Once you defeat Fatso, enter Slim's room
                   (just follow the red arrow) - you'll see the sphere in plain
                   sight
    
    -----------------------------------------------------------------------------
    New Beginnings Sphere - G12071
    Purpose: A storyline item, also important for % completion
    Found  : CH1 - it's already in your inventory
    
    -----------------------------------------------------------------------------
    Gagazet Sphere - G12072
    Purpose: A storyline item, also important for % completion
    Found  : CH1 - after completing storyline mission 2 on Gagazet, talk to
             Shinra on Celsius
    
    -----------------------------------------------------------------------------
    Sphere Fragment - G12073
    Purpose: A storyline item, also important for % completion
    Found  : CH1 - complete storyline mission 4 in Zanarkand
    
    -----------------------------------------------------------------------------
    Awesome Sphere - G12074
    Purpose: A storyline item, also important for % completion
    Found  : CH1 - complete storyline mission 5 in Kilika
    
    -----------------------------------------------------------------------------
    Leblanc's Sphere - G12075
    Purpose: A storyline item, also important for % completion
    Found  : CH2 - obtained automatically on Celsius
    
    -----------------------------------------------------------------------------
    Reassembled Sphere - G12076
    Purpose: A storyline item, also important for % completion
    Found  : CH2 - complete storyline mission 7 in Guadosalam
    
    -----------------------------------------------------------------------------
    Logos' Sphere - G12077
    Purpose: A storyline item, also important for % completion
    Found  : CH3 - return to Guadosalam - hidden passage, and check out the room
             where you fought Slim and Fatso together
    
    -----------------------------------------------------------------------------
    Ormi's Sphere - G12078
    Purpose: A storyline item, also important for % completion
    Found  : CH3 - return to Guadosalam - hidden passage, and check out the room
             where you fought Slim and Fatso together
    
    -----------------------------------------------------------------------------
    Gaol Sphere - G12079
    Purpose: A storyline item, also important for % completion
    Found  : CH3 - return to Guadosalam - hidden passage, and check out the room
             where you fought Slim and Fatso together - after initial scene ends,
             search the drawers
    
    -----------------------------------------------------------------------------
    Nooj's Sphere - G12080
    Purpose: A storyline item, also important for % completion
    Found  : CH5 - you must have given the certain sphere to Youth League, get
             EPCOM for Mushroom Rock - visit the HQ and speak to Lucil on the
             balcony
    
    -----------------------------------------------------------------------------
    Gippal's Sphere - G12081
    Purpose: A storyline item, also important for % completion
    Found  : CH5 - successfully pin Rin to be responsible in Mi'ihen Mystery
    
    -----------------------------------------------------------------------------
    Baralai's Sphere - G12082
    Purpose: A storyline item, also important for % completion
    Found  : CH5 - get EPCOM for Guadosalam, then check out the chest in Time
             Capsule room
    
    -----------------------------------------------------------------------------
    Paine's Sphere - G12083
    Purpose: A storyline item, also important for % completion
    Found  : CH5 - received in Farplane - Heart from Gippal
    
    -----------------------------------------------------------------------------
    War Buddy Sphere - G12084
    Purpose: A storyline item needed for EPCOM in Besaid, also important for %
             completion
    Found  : CH5 - after storyline mission 12 in Moonflow in CH4, connect to
             Besaid commsphere and zoom in on Beclem - in CH5 go to Besaid beach
             and Beclem will give it to you
    
    -----------------------------------------------------------------------------
    Besaid Sphere - G12085
    Purpose: A storyline item, also important for % completion
    Found  : CH1 - complete storyline mission 3 on Besaid
    
    -----------------------------------------------------------------------------
    Al Bhed Primers I - XXVI - G12086
    Purpose: Needed to understand Al Bhed language
    Found  : Dig them out in Bikanel desert or obtain them during various scenes
             in the course of the game
    
    -----------------------------------------------------------------------------
    Syndicate Uniform (S) - G12087
    Purpose: To gain entrance to Guadosalam mansion in CH2
    Found  : CH2 - received as battle spoils of first sub-mission while doing
             storyline mission 6
    
    -----------------------------------------------------------------------------
    Syndicate Uniform (M) - G12088
    Purpose: To gain entrance to Guadosalam mansion in CH2
    Found  : CH2 - received as battle spoils of second sub-mission while doing
             storyline mission 6
    
    -----------------------------------------------------------------------------
    Syndicate Uniform (L) - G12090
    Purpose: To gain entrance to Guadosalam mansion in CH2
    Found  : CH2 - received as battle spoils of third sub-mission while doing
             storyline mission 6
    
    -----------------------------------------------------------------------------
    Letter of Introduction - G12091
    Purpose: To be able to participate in digging minigame in Bikanel
    Found  : CH1, 2 - obtain from Gippal at Djose temple
    
    -----------------------------------------------------------------------------
    How to Repair with Soul - G12092
    Purpose: To repair the Experiment boss once, allowing you to fight it again
    Found  : CH5 - 'D - living q 1' - simply talk to seated Al Bhed
    
    -----------------------------------------------------------------------------
    The Spirit of Recycling - G12093
    Purpose: To repair the Experiment boss once, allowing you to fight it again
    Found  : CH5 - 'D - trials': in the room with five pedestals you needed to
             push back in CH3 there's a man standing; input password MARNELA
    
    -----------------------------------------------------------------------------
    The ABC's of Repair - G12094
    Purpose: To repair the Experiment boss once, allowing you to fight it again
    Found  : CH5 - one of the chests inside Ruin Depths dungeon in Calm lands
    
    -----------------------------------------------------------------------------
    Repairing for Dummies - G12095
    Purpose: To repair the Experiment boss once, allowing you to fight it again
    Found  : CH5 - 'D temple': in NE end of the screen you'll see three monkeys;
             stand between them and patiently wait until the three of them start
             jumping at the same time; as soon as they do, punch X
    
    -----------------------------------------------------------------------------
    Everyman's Repair Manual - G12096
    Purpose: To repair the Experiment boss once, allowing you to fight it again
    Found  : CH5 - Mi'ihen area: examine all of the machinas running around in
             the entire area of Mi'ihen
    
    -----------------------------------------------------------------------------
    Besaid Key - G12097
    Purpose: To open the chest in Besaid temple to obtain Search Sphere
    Found  : CH1, 2, 3, 5 - buy from item shop in Besaid or save the people in
             extra mission in Calm lands - Cavern of stolen fayth in CH3 or 5
    
    -----------------------------------------------------------------------------
    Desert Key - G12098
    Purpose: To open the chest in Bikanel camp to obtain Horn of Plenty GG
    Found  : CH5 - send a chocobo to Bikanel to open up Central Expanse; now dig
             at white spots and you may get it
    
    -----------------------------------------------------------------------------
    Calm Lands Discount Pass - G12099
    Purpose: Hovertrips cost 5 credits instead of 10
    Found  : CH1, 2, 3, 5 - ride the hover in Calm lands ten times
    
    -----------------------------------------------------------------------------
    Calm Lands Free Pass - G12100
    Purpose: Hovertrips are free of charge
    Found  : CH5 - get EPCOM for Calm lands, then check out the agency in the
             middle and speak to group of people to the left of the item shop
    
    -----------------------------------------------------------------------------
    Twilight Rain - G12101
    Purpose: Floral Fallal SDSP can learn Break Damage Limit
    Found  : CH5 - a chest in Besaid - waterfall way
    
    -----------------------------------------------------------------------------
    Aurora Rain - G12102
    Purpose: Floral Fallal SDSP can learn Break HP Limit
    Found  : CH5 - Calm lands, cavern of smelly faith - enter the fayth chamber,
             check the chest and voila (must kill Dark Y. first, if not already)
    
    -----------------------------------------------------------------------------
    Machina Booster - G12103
    Purpose: Machina Maw SDSP can learn Break Damage Limit
    Found  : CH5 - Mushroom Rock - Headquarters lift. Look below the lift for a
             chest - and voila.
    
    -----------------------------------------------------------------------------
    Machina Reactor - G12104
    Purpose: Machina Maw SDSP can learn Break HP Limit
    Found  : CH5 - one of the chests in Calm lands - Ruins depths dungeon
    
    -----------------------------------------------------------------------------
    Victor Primoris - G12105
    Purpose: Full Throttle SDSP can learn Break Damage Limit
    Found  : CH5 - Mi'ihen - You must be able to ride chocobos - this is possible
             if you complete Rin's Mi'ihem Mystery and get any suspect but
             Prophet! Mi'ihen 'Highroad - newroad, N' - look carefully for a
             chocobo feather. Stand on it a few seconds (be patient!) and then
             select [Am I ever!], when choices pop up - nab the first chest.
             Leave this screen and then return to the EXACT SAME SPOT. Again wait
             - this time it takes some time before choices appear. Select [Am I
             ever!] again and voila.
    
    -----------------------------------------------------------------------------
    Corpus Invictus - G12106
    Purpose: Full Throttle SDSP can learn Break HP Limit
    Found  : CH5 - Inside Thunder Plains - New Cave, AFTER you've been on a
             rescue mission there
    
    -----------------------------------------------------------------------------
    Magical Dances Vol. I - G12107
    Purpose: Songstress DSP can learn MP Mambo
    Found  : CH5 - get all 10 CS, enter Den of Woe and defeat all bosses inside
    
    -----------------------------------------------------------------------------
    Magical Dances Vol. II - G12108
    Purpose: Songstress DSP can learn Magical Masque
    Found  : CH5 - Djose - get all of Experiment's attributes to lv5 and kick its
             ass in that form
    
    
    
    =============================================================================
    =============================================================================
    13.)                         DRESSPHERES - G1300
    =============================================================================
    =============================================================================
    Main issues addressed in this section are:
    =============================================================================
    Dressphere introduction ------- G1301 | How to equip DSP? ------------- G1302
    How to change DSP? ------------ G1303 | Info on Special DSP ----------- G1304
    Mastering DSP? ---------------- G1305 | DSP info I'll find here? ------ G1306
    All DSP, all the fun! --------- G1307 | Gunner DSP -------------------- G1308
    Warrior DSP ------------------- G1309 | Thief DSP --------------------- G1310
    Songstress DSP ---------------- G1311 | White Mage DSP ---------------- G1312
    Black Mage DSP ---------------- G1313 | Gun Mage DSP ------------------ G1314
    Alchemist DSP ----------------- G1315 | Lady Luck DSP ----------------- G1316
    Berserker DSP ----------------- G1317 | Dark knight DSP --------------- G1318
    Samurai DSP ------------------- G1319 | Trainer DSP ------------------- G1320
    Mascot DSP -------------------- G1321 | Floral Fallal SDSP ------------ G1322
    Machina Maw SDSP -------------- G1323 | Full Throttle SDSP ------------ G1324
    =============================================================================
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------- A - DRESSPHERE INTRODUCTION - G1301 --------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    So what exactly is a DSP (dressphere)? Long story short, it is classified as
    a job, or class. By finding various DSP (14 DSP are usable by all girls, and
    1 SDSP unique to each girl, total of 17 DSP) and inserting them into GG girls
    have the opportunity at the end of your fingertips to almost freely change
    classes in the heat of battle by a simple press of L1. After selecting DSP
    you wish to change into girl undergoes the change and after animation is
    finished, it's ass kicking time!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------- B - HOW TO EQUIP DSP? - G1302 -----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1. First step is to press Triangle to enter main menu, then select Garment
       Grid heading to be taken to the submenu, where all of GG you've obtained
       so far are piled up.
    
    2. Why would you need GG, you ask? Well, without GG equipped you wouldn't be
       able to switch jobs in battle. Or put down in blunt way: Having GG with at
       least one DSP inserted into it is a necessity. You can't even leave the
       menu if this requirement is not met.
    
    3. Move thru the list with up/down, or press L2/R2 to scroll thru the list.
       Note how there are varying amount of empty slots and strange symbols on
       every GG you view? Empty slots are called NODES, whereas strange symbols
       are referred to as GATES. You use nodes to insert DSP into them. Gates
       grant special properties to the girl when girl passes thru the gate as a
       result of dresschange.
    
    4. Once you select GG you wish to rearrange, press X and DSP list will
       appear, containing all DSP you've found so far (if GG in question is
       already being equipped on one of the girls, you'll get a warning asking
       you if you really wish to continue - select yes to proceed or no to
       cancel).
    
    5. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list.
       Press Circle at desired DSP you wish to insert into GG - now cursor jumps
       at one of the available nodes. Set DSP with X, cancel selection with
       Circle, or remove already inserted DSP with Triangle.
    
    6. At the bottom of DSP list three commands are displayed. For their
       explanation refer to this section - press CTRL + F and type in this
       phrase, without the asterisks: *ALPHA1001*.
    
    7. Once you're done inserting DSP, press Circle to leave this submenu. Now
       continue inserting DSP into other GG or press Circle again to return to
       main menu.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------- C - HOW TO CHANGE DSP? - G1303 ----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You can do so in two ways - outside of battle in main menu (way A), or inside
    battle by accessing GG menu on girl's turn by pressing L1 button (way B).
    
    1. MAIN MENU - First gain access to main menu by pressing Triangle - from
       (WAY A)     here select Equipment heading, followed by Dressphere entry.
                   It is used to change jobs for the girl. You'll be taken to an
                   overview of GG currently equipped - it will also display all
                   DSP inserted into that GG. Move the cursor about and press
                   X to change the job or Circle to cancel.
                 - Pay attention to girl's stats and MCW. Many of the jobs
                   drastically change stats and may add new commands to girl's
                   MCW - of course, it may also delete or replace them, so be
                   careful. Various explanations of MCW commands are found in
                   section 14, Dressphere abilities.
    
    2. IN BATTLE - On any of girl's turns press L1 to be taken to that girl's
       (WAY B)     equipped GG. It will be displayed on most of the screen, while
                   in upper right corner you will be able to view flow of battle
                   in a minimized window. Choose one of DSP (which *isn't* DSP
                   currently equipped) and press X to have the girl change into
                   new job. You can only select DSP that are one link away from
                   currently equipped DSP (gates aren't included in this
                   equation).
                 - If the job change causes the girl to take a pass thru one of
                   the gates on GG, then she may be bestowed with a special
                   effect, like gaining new spell, gaining element properties to
                   her PATK or increasing certain statistics. Detailed info on
                   special effects granted are discussed in Garment Grid section
                   of this guide.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- D - INFO ON SPECIAL DSP - G1304 ----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    SDSP cannot be placed on GG; you can change into them only when a girl has
    been in every DSP on her GG. Let's say you have Protection Halo GG equipped
    for Yuna with gunner, warrior, thief, black mage, and white mage on it, and
    she starts off as gunner in battle. In order to change into Floral Fallal,
    she must change into warrior, thief, black mage, and white mage DSP. After
    that, bring up the GG and press R1 for her SDSP. When you use SDSP, the other
    two girls disappear. You lose Rikku & Paine, and now you have a party of Yuna
    along with two other 'parts'. SDSP are not given to you in the beginning of
    the game; you must find them before you can use them.
    
    Note: You can easily see what path you took on specific GG by distinguishing
    the connecting lines - ones you've already taken are displayed in blue.
    
    There is a small SDSP trick involved. The more nodes GG you're using has, the
    higher the main unit's HP, MP, Strength, Magic, Defense, and Magic Defense
    will be after the girl transfors into SDSP. Note that only *main* unit is
    affected.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- E - MASTERING DSP? - G1305 - ALPHA1002 ------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    DSP is mastered once you learn all of the abilities particular DSP has to
    offer. You'll know so when 'MASTER' sign appears next to DSP name once you
    examine Ability heading in main menu.
    
    Three DSP have special requirements that must be met before being mastered.
    SONGSTRESS DSP - Max amount of abilities you can learn the hard way is 14.
                     For remaining two you must find two key items that allow
                     Songstress to learn two special dances.
    GUN MAGE DSP   - Max amount of abilities you can learn the hard way is 16.
                     Then you prolly still wonder why the heck you have 84%
                     completion there? Access command Blue Bullet when in battle
                     and you'll see it's empty. That's cos you haven't learned
                     any of blue magic yet. For each of 16 blue magics you learn,
                     1% is added to mastering gun mage. Once you have them all,
                     this DSP is mastered.
    SPECIAL DSP    - Max amount of abilities you can learn for all three parts
                     the hard way is 14. Like with songstress, here you'll be
                     missing two as well. And again you must find two key items
                     that allow SDSP to have BDL and BHL. Take note, you must
                     find two key items for Rikku, two for Yuna, two for Paine!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------- F - DSP INFO I'LL FIND HERE? - G1306 -------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Chart overview:
    
    -----------------------------------------------------------------------------
    1. DSP name             | 2. Available to?
    -----------------------------------------------------------------------------
    3. DSP overview
    4. Stat pros
    5. Stat cons
    6. Obtain how?
    
    Chart explanation:
    1. DSP name    : Name of the DSP we're discussing
    2. Available to: Which girls can equip DSP in question
    3. DSP overview: I'll give you a description of DSP in question and some
                     personal opinions on it
    4. Stat pros   : Which are the stats this job excels IMO
                     - If at girl's LV99 stat in question exceeds 3000 HP, 250
                     MP, value of 120+ for [STR, DEF, MAG, MDEF, ACCU], value of
                     50+ for [AGL, EVA], value of 30+ for [LUCK], then I consider
                     this stat to be stat pro
    5. Stat cons   : Which are the stats this job is poor in IMO
                     - If at girl's LV99 stat in question is below 3000 HP, 250
                     MP, value below 120 for [STR, DEF, MAG, MDEF, ACCU], value
                     below 50 for [AGL, EVA], value below 30 for [LUCK], then I
                     consider this stat to be stat con
                     - Amount of '!' signs following the stat denotes how
                     seriously should you consider upping that particular stat -
                     more '!' there are, higher the importance of upping it
                     - If no '!' is following a certain stat, that means that
                     stat in question is close to pro value
    6. Obtain how? : All the ways of obtaining this DSP
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------- G - ALL DSP, ALL THE FUN! - G1307 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    No, this isn't a poll on which girl looks the hottest in certain job (my
    votes go to Rikku as Lady Luck and Yuna as Floral Fallal), but more an
    overlook into different DSP and to give you my opinion on how useful these
    DSP may be. Let's begin the dance (can't choose between Rikku or Yuna)!
    
    -----------------------------------------------------------------------------
    Gunner - G1308          | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - As this is Yuna's job she begins with, it's pretty basic in many
                 aspects. I wouldn't recommend relying too heavily on it, as it
                 isn't that hot and useful IMO - gunner's abilities aren't up to
                 par, and Darkproof & Sleepproof PASA also don't cut it. There's
                 one occassion where this job shines - if you have Cat Nip acc,
                 equip it and select Trigger Happy command when girl is in
                 critical condition for a bunch of 9999 shots.
    Stat pros  - STR, AGL, ACCU
    Stat cons  - HP, MP!, DEF!!, MAG!, MDEF!!, EVA!!!, LUCK!
    Obtain how?- Yuna starts with this DSP.
    
    -----------------------------------------------------------------------------
    Warrior - G1309         | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Really useful class for beginning stages of the game. Packs all
                 six types of elemental attacks, has break skills and can delay
                 enemy's actions as well, this job will serve you well. Is there
                 a particular enemy or enemy party you don't wish to be bothered
                 with? Cast Assault and they'll go down the crapper faster than
                 you can say... erm, whatever. Later on, this job's usefulness is
                 outmatched by dark knight.
    Stat pros  - HP, STR, DEF, AGL
    Stat cons  - MP!, MAG!!, MDEF!!!, ACCU, EVA!!!, LUCK!!!
    Obtain how?- Paine starts with this DSP.
    
    -----------------------------------------------------------------------------
    Thief - G1310           | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - One of the ways to get ahold of really rare and useful items is
                 thru thief's abilities. But not only that, thief can also steal
                 enemy's HP and MP, as well as cash - she may even force the
                 enemy to escape from battle. Thief is the only job that attacks
                 twice for each PATK you select to use, plus she excels in AGL
                 and barrage of attacks she can use really often.
    Stat pros  - HP, STR, AGL, LUCK
    Stat cons  - MP!, DEF!!, MAG!, MDEF!!, ACCU, EVA!
    Obtain how?- Rikku starts with this DSP.
    
    -----------------------------------------------------------------------------
    Songstress - G1311      | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - After some more playing I've come to realize just how useful
                 this job can be. Keeping enemies asleep for as long as she
                 dances, and physical attacks won't wake them up! Being
                 invulnerable to any magic attack (kicks Black Elemental in the
                 nuts)! However, pain is great - low HP and extraordinarily low
                 defensive stats makes her fall easily to just about everything.
                 Plus effects of dances and songs aren't all that useful - this
                 can be corrected by equipping her with Adamantite and Shmooth
                 Shailing for super long dance effects (Shailing tip submitted by
                 NGEVA).
    Stat pros  - MP, MAG, AGL
    Stat cons  - HP!, STR (can't attack), DEF!!!, MDEF!!, ACCU (can't attack),
                 EVA!!!, LUCK!!!
    Obtain how?- Gained as battle spoils from main boss of Storyline Mission 1
    
    -----------------------------------------------------------------------------
    White Mage - G1312      | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Yay, one of my favorite jobs. Comes fully equipped with healing
                 magic, revival magic, Esuna, Protect, Shell and always evil
                 Reflect - all of these are useful abilities for just about any
                 battle in the game. Downside? Low HP, DEF and EVA. You also
                 don't get to use Haste/ga, Holy and Auto-Life, for which you
                 must fulfill certain requirements - even so never underestimate
                 white mage. She can save your rear more than once, if you play
                 her wisely.
    Stat pros  - MP, MAG, MDEF, AGL
    Stat cons  - HP!!, STR (can't attack), DEF!!!, ACCU (can't attack), EVA!!!,
                 LUCK!!!
    Obtain how?- CH1 - defeat Flame Dragon boss in storyline mission 3 in Besaid
    
    -----------------------------------------------------------------------------
    Black Mage - G1313      | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Black mage is another job I find very disappointing. Besides
                 some crappy abilities all magics she has to offer are of
                 elemental type. Where's Flare, Ultima, Demi and the rest of
                 crusade? You have to work for those, nyah nyah *shakes fist*.
    Stat pros  - MP, MAG, MDEF, AGL
    Stat cons  - HP!!, STR (can't attack), DEF!!!, ACCU (can't attack), EVA!!!,
                 LUCK!!!
    Obtain how?- CH1 - after defeating Boris, consult with Shinra aboard Celsius
    
    -----------------------------------------------------------------------------
    Gun Mage - G1314        | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Or blue mage, if you prefer. What she does is: get hit by one of
                 enemy's special attacks and if you're lucky, gun mage will learn
                 it for later use. Yay! Blue magic has IMO always been the most
                 useful of all magic classes. White Wind finally after long pause
                 removes NEGSE as well! Mighty Guard still bites tho'. There's
                 still more she's good at: her shot techs can deal quadruple
                 damage to most enemy species and she has Scan, with which you
                 can view your enemy's stats, strengths and weaknesses. BTW, do
                 you also find it *extremely* naughty that only 3rd level of Scan
                 allows you to scan your own girls?
    Stat pros  - MP, STR, MAG, AGL, ACCU
    Stat cons  - HP!, DEF!!, MDEF!, EVA!!!, LUCK!!!
    Obtain how?- CH1 - attempt 'Shave the Hypello' mission in Moonflow, you can
                 lose all luggage, simply make it to the river
                 CH2 - attempt 'YRP, the scalpers three' mission in Moonflow, and
                 sell more than six tickets with profit (or breaking even) to
                 ensure getting it
    
    -----------------------------------------------------------------------------
    Alchemist - G1315       | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Alchemists rule! Her ability to produce items outta the blue
                 without decreasing your item stock is priceless (sniff, no
                 Megalixir this way). Once you get all of her abilities, effects
                 of almost all items are doubled. Couple that with Mix command
                 and you got yourself a job you won't wish to part with - Mix
                 allows for all kinds of weird situations, all of which are
                 described in my separate 'Mix List' guide, also available at
                 GameFAQs.
    Stat pros  - STR, AGL, ACCU
    Stat cons  - HP!, MP!!, DEF!!!, MAG!!, MDEF!!!, EVA!!!, LUCK!!!
    Obtain how?- CH2 - meet Clasko in CH1 during 'Foggy Fiend Frenzy' mission in
                 Mushroom; after completing it, return to SSP found at the
                 entrance to 'Mushroom rock' screen - he'll be located on the
                 right; talk to him and say [The more, the merrier!]; then
                 participate in 'Cuckoo for Chocobos' mission on Mi'ihen in CH2
                 and Clasko will help you; after wasting the boss enter 'M -
                 agency, f' screen and invite both Clasko and Calli onboard
                 (Calli will come onboard only if you were able to get a chocobo
                 for her); finally go to Calm lands, enter the 'Facility ruins'
                 and complete 'Clean Sweep' mission
                 CH3, CH5 - if you did not participate in 'Foggy Fiend Frenzy'
                 mission or didn't invite Clasko on Celsius, then find him in CH2
                 on 'Mushroom rock' screen just before you enter 'M - ravine
                 path' - he'll run off to Calm lands and you'll find him there in
                 CH3 (or CH5) - complete 'Clean Sweep' mission and ranch is open
                 CH3, CH5 - if you invite Clasko onboard, but fail to stop by
                 Calm lands in CH2, he'll appear there automatically in CH3 (or
                 CH5 - ranch is open after 'Clean sweep' is taken care of
    
    -----------------------------------------------------------------------------
    Lady Luck - G1316       | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Can I write in big fat letters? SEXY!!! Not only that, her
                 abilities with slots allow you to cast Ultima for free, heal
                 your girls for free and much much more. Slot possibilities are
                 almost endless. Lady Luck is the master of chaining - get her to
                 throw four sixes and watch that chain count up. She also has
                 Bribe ability, granting you an opportunity to bribe the enemies
                 and hopefully get sth in return. When mastered fully, Lady Luck
                 offers double EXP, gil and items when battle is won. Don't you
                 just love being lucky? But beware - mess up on slots one time
                 too many and it may be game over for you... you'll know what I
                 mean when you experience it. This makes her double-edged sword.
                 If you're in possession of Cat Nip, combine it with Four Dice
                 and you may get in 24 hits for 9999 damage, even higher than
                 famous Trigger Happy.
    Stat pros  - MP, STR, AGL, ACCU, LUCK
    Stat cons  - HP!, DEF!!!, MAG, MDEF!!, EVA!!!
    Obtain how?- CH3 - win three games of Sphere Break in Luca so that you're
                 able to enter the finals against Shinra; outplay Shinra to
                 obtain this DSP; I HIGHLY RECOMMEND YOU GET IT NOW!
                 CH5 - if you lose or didn't participate in Sphere Break in CH3,
                 you can try playing Shinra in Luca - he can be found in
                 'Basement A' screen for second chance of obtaining this DSP, but
                 beware, this time he's much tougher!
    
    -----------------------------------------------------------------------------
    Berserker - G1317       | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - One of more powerful classes, this one relies solely on raw
                 power of PATK and ability to counter almost anything. Whether or
                 not you wish to have her berserked is your choice - once she has
                 Auto-Regen PASA, she's almost unstoppable if you couple that
                 with Magic Counter and Evade&Counter PASA. Berserker is very
                 vulnerable to most status changes, so if you get one and girl is
                 berserked cos of you commanding so, you may be screwed...
    Stat pros  - HP, STR, AGL
    Stat cons  - MP!!, DEF!!!, MAG!!!, MDEF!!!, ACCU, EVA!!, LUCK!!
    Obtain how?- CH3 - complete 'Protect the Agency' mission in Macalania
    
    -----------------------------------------------------------------------------
    Dark Knight - G1318     | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Yesss, another powerhouse. ACTA suck (who needs status magic
                 anyway?), but many PASA she can obtain make up for it. I love
                 Darkness MCWc - at expense of some user's HP it hits every enemy
                 on the field 100% and ignores special defenses. Never use
                 Charon ACTA... having one girl less to be able to battle is too
                 high of a price to be paid for massive damage.
    Stat pros  - HP, MP, STR, DEF
    Stat cons  - MAG, MDEF, AGL, ACCU, EVA!!!, LUCK!!!
    Obtain how?- CH2 - get in in 'Bevelle - labyrinth 2' screen - ahead you see
                 three lifts; use left one first - on upper level climb both
                 elevations to get access to final lift up here; now go S all the
                 way until you fall down - use N lift now to be transported to
                 elevated switch - climb onto it and two pillars will rise
                 somewhere; go back down, and now ride right lift to upper level;
                 take left lift back down to lower level - use N lift again and
                 you get access to another elevated switch - climb onto it and
                 you have now complete access to this DSP; use the lift to ride
                 back down, then use left lift to go back up to upper level -
                 finally use top lift here to get even higher; up here use the
                 pillars you've been rising to collect this DSP
                 CH3 - if you sided with New Yevon, you have the ability of
                 entering Bevelle dungeon thru whole chapter; if you sided with
                 Youth League, there's only one chance - AFTER completing both
                 Kilika and Besaid HS, but BEFORE attempting Djose HS; follow
                 instructions a bit above
                 CH5 - same as for CH2
    
    -----------------------------------------------------------------------------
    Samurai - G1319         | Available to? - Yuna, Rikku, Paine
    -----------------------------------------------------------------------------
    Overview?  - Go, samurai! Spare Change, now! I love using cash for dealing
                 damage to enemies. And in FFX-2, max damage when throwing gil
                 has been upped to 99999! That and many other useful abilities
                 (too bad they only work on user and you can't target other two
                 girls) may prompt you to use samurai job often. Insta-kill move
                 for all enemies is absolutely the king. And Zantetsu can kill
                 *anything* in the game - this includes Trema, if you're lucky.
    Stat pros  - HP, STR, AGL
    Stat cons  - MP, DEF!!!, MAG, MDEF!!, ACCU, EVA!!!, LUCK!!
    Obtain how?- CH3 - when attempting storyline mission 10 in Kilika temple,
                 kill two Daevas in fixed battle, then look carefully at the
                 floor for circular shape - pick it up
                 CH5 - if you did not collect it in CH3, you can find this DSP
                 inside one of the chests in Kilika temple
    
    -----------------------------------------------------------------------------
    Trainer - G1320         | Available to? - Yuna, Rikku, Paine*
    -----------------------------------------------------------------------------
    Overview?  - Trainer is a fun job, but I don't find myself using it very
                 often, for I think other jobs may do same thing better. Yuna's
                 abilities are meant more for dealing element type damage, while
                 Rikku's specialize more in giving enemies headaches with various
                 statuses. Paine's is half enemy-annoyance-attacks, half helping
                 the party with protect, shell and haste. All three classes
                 possess abilities to heal whole party at once.
    Stat pros  - HP, STR, AGL
    Stat cons  - MP, DEF!!, MAG!!, MDEF!!!, ACCU, EVA!!!, LUCK!!!
    Obtain how?- CH3 - meet Kimahri in CH2, talk to him twice and pick middle
                 option; meet Kimahri in CH3 and this DSP is yours
    * note     - Each girl uses different animal and has different set of
                 abilities she can choose from.
    
    -----------------------------------------------------------------------------
    Mascot - G1321          | Available to? - Yuna, Rikku, Paine*
    -----------------------------------------------------------------------------
    Overview?  - Most powerful job IMO. In addition to primary set of abilities
                 each of two girls has access to two more set of abilities for
                 other jobs...
                 Yuna  - as mascot she specializes in aiding, healing and
                         reviving, but to wipe that smirk off your face, she also
                         has access to abilities of warrior and dark knight
                 Rikku - as mascot she loves to deal element damage and annoy
                         enemies with status changes, and she also has access to
                         abilities of berserker and white mage
                 Paine - damage and status changes on enemies as a mascot, and
                         access to samurai and black mage abilities
                 All of this mayhem will easily convince you that mascot is the
                 definitive DSP. In addition mascot can learn Ribbon PASA.
    Stat pros  - HP, MP, STR, DEF, MAG, MDEF, AGL, ACCU
    Stat cons  - EVA!!!, LUCK!!
    Obtain how?- CH5 - get Episode Complete! in all 15 areas of Spira**
    * note     - Each girl uses different outfit and has different set of
                 abilities she can choose from.
    ** note    - follow this guide for directions on getting mascot
    db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_mascot_speed.txt
    
    -----------------------------------------------------------------------------
    Floral Fallal - G1322   | Available to? - Yuna
    -----------------------------------------------------------------------------
    Overview?  - When a tough enemy just won't go down, and you're on brink of
                 extinction - bring in fallen angel! Yuna's sexyness will easily
                 avert enemy's attention and help you kill them more easily...
                 just kidding, there's more to do than look at the body. Floral
                 Fallal offers a wide variety of abilities: ranging from element
                 attacks over healing to status annoyance. Combine that with
                 Ribbon, BHL, BDL, Double HP and Triple HP and you have a
                 definitive killermachine, even stronger than fabled mascot.
    MAIN PART    Stat pros - HP, MP, STR, MAG, MDEF
                 Stat cons - DEF!, AGL, ACCU, EVA!!!, LUCK!!!
    LEFT PART    Stat pros - HP, MP, STR, MAG
                 Stat cons - DEF!!, MDEF, AGL, ACCU, EVA!!!, LUCK!!!
    RIGHT PART   Stat pros - HP, MP, STR, MAG
                 Stat cons - DEF!!, MDEF, AGL, ACCU, EVA!!!, LUCK!!!
    Obtain how?- CH2 - find on Djose highroad when looking for Syndicate uniforms
    
    -----------------------------------------------------------------------------
    Machina Maw - G1323     | Available to? - Rikku
    -----------------------------------------------------------------------------
    Overview?  - When a tough enemy just won't go down, summon a machina and
                 watch that hapless enemy be trampled into oblivion. Like Floral
                 Fallal, Machina Maw is also a force to be reckoned with: it
                 offers attacks that inflict status changes, skills that aid
                 girl's status (or machina's in this particular example), as well
                 as good ol' fashioned PATK. Combine that with Ribbon, BHL, BDL,
                 Double HP and Triple HP and you have a definitive killermachine,
                 and I do mean literally.
    MAIN PART    Stat pros - HP, MP, STR, DEF, MAG, ACCU
                 Stat cons - MDEF!!, AGL, EVA!!!, LUCK!!!
    LEFT PART    Stat pros - HP, MP, STR, MAG, ACCU
                 Stat cons - DEF!!, MDEF!!!, AGL, EVA!!!, LUCK!!!
    RIGHT PART   Stat pros - HP, MP, STR, MAG, ACCU
                 Stat cons - DEF!!, MDEF!!!, AGL, EVA!!!, LUCK!!!
    Obtain how?- CH2 - find in Bikanel Oasis when looking for Syndicate uniforms
    
    -----------------------------------------------------------------------------
    Full Throttle - G1324   | Available to? - Paine
    -----------------------------------------------------------------------------
    Overview?  - Final DSP and weirdest of them all IMO. Just what the heck is
                 this thing? Those things aside, I'm more interested on what's
                 inside of... I mean, which abilities are at your disposal -
                 after taking a closer look, nothing really stands out. You have
                 usual element based attacks, then attacks that induce status
                 changes as well as healing abilities. Ribbon, BHL, BDL, Double
                 HP and Triple HP mustn't be forgotten as well.
    MAIN PART    Stat pros - HP, STR, DEF, MAG, AGL, ACCU
                 Stat cons - MP!!, MDEF, EVA!!!, LUCK!!
    LEFT PART    Stat pros - HP, MP, STR, MAG, ACCU
                 Stat cons - DEF, MDEF!!, AGL, EVA!!!, LUCK!!!
    RIGHT PART   Stat pros - HP, MP, STR, MAG, ACCU
                 Stat cons - DEF, MDEF!!, AGL, EVA!!!, LUCK!!!
    Obtain how?- CH1 - visit 'Macalania Spring' and find Tromell here - talk to
                 him four times and he spits out this SDSP
                 CH2 - you must complete musicians subquest first - it doesn't
                 matter if you beam to Celsius - return to 'MW - spring 1' and
                 Tromell can be found there again, so talk to him four times and
                 this SDSP is yours
    
    
    
    =============================================================================
    =============================================================================
    14.)                     DRESSPHERE ABILITIES - G14000
    =============================================================================
    =============================================================================
    Main issues addressed in this section are:
    =============================================================================
    Basics of abilities ---------- G14001 | Learning abilities? ---------- G14002
    Ability 'classes'? ----------- G14003 | MP issue --------------------- G14004
    How will I present the info? - G14005 | Chart example & explanation -- G14006
    -----------------------------------------------------------------------------
                             Gunner's abilities - G14007
    -----------------------------------------------------------------------------
    Attack ---------- G14008 | Trigger Happy -- G14009 | Potshot --------- G14010
    Cheap Shot ------ G14011 | Enchanted Ammo - G14012 | Target MP ------- G14013
    Quarter Pounder - G14014 | On the Level --- G14015 | Burst Shot ------ G14016
    Tableturner ----- G14017 | Scattershot ---- G14018 | Scatterburst ---- G14019
    Darkproof ------- G14020 | Sleepproof ----- G14021 | Trigger Happy Lv2 G14022
    Trigger Happy Lv3 G14023
    -----------------------------------------------------------------------------
                             Warrior's abilities - G14024
    -----------------------------------------------------------------------------
    Attack ---------- G14025 | Sentinel ------- G14026 | Flametongue ----- G14027
    Ice Brand ------- G14028 | Thunder Blade -- G14029 | Liquid Steel ---- G14030
    Demi Sword ------ G14031 | Excalibur ------ G14032 | Power Break ----- G14033
    Armor Break ----- G14034 | Magic Break ---- G14035 | Mental Break ---- G14036
    Delay Attack ---- G14037 | Delay Buster --- G14038 | Assault --------- G14039
    SOS Protect ----- G14040
    -----------------------------------------------------------------------------
                              Thief's abilities - G14041
    -----------------------------------------------------------------------------
    Attack ---------- G14042 | Steal ---------- G14043 | Pilfer Gil ------ G14044
    Borrowed Time --- G14045 | Pilfer HP ------ G14046 | Pilfer MP ------- G14047
    Sticky Fingers -- G14048 | Master Thief --- G14049 | Soul Swipe ------ G14050
    Steal Will ------ G14051 | Flee ----------- G14052 | Item Hunter ----- G14053
    First Strike ---- G14054 | Initiative ----- G14055 | Slowproof ------- G14056
    Stopproof ------- G14057
    -----------------------------------------------------------------------------
                            Songstress' abilities - G14058
    -----------------------------------------------------------------------------
    Darkness Dance -- G14059 | Samba of Silence G14060 | MP Mambo -------- G14061
    Magical Masque -- G14062 | Sleepy Shuffle - G14063 | Carnival Cancan - G14064
    Slow Dance ------ G14065 | Breakdance ----- G14066 | Jitterbug ------- G14067
    Dirty Dancing --- G14068 | Battle Cry ----- G14069 | Cantus Firmus --- G14070
    Esoteric Melody - G14071 | Disenchant ----- G14072 | Perfect Pitch --- G14073
    Matador's Song -- G14074
    -----------------------------------------------------------------------------
                            White mage's abilities - G14075
    -----------------------------------------------------------------------------
    Pray ------------ G14076 | Vigor ---------- G14077 | Cure ------------ G14078
    Cura ------------ G14079 | Curaga --------- G14080 | Regen ----------- G14081
    Esuna ----------- G14082 | Dispel --------- G14083 | Life ------------ G14084
    Full-Life ------- G14085 | Shell ---------- G14086 | Protect --------- G14087
    Reflect --------- G14088 | Full Cure ------ G14089 | White Magic Lv2 - G14090
    White Magic Lv3 - G14091
    -----------------------------------------------------------------------------
                            Black mage's abilities - G14092
    -----------------------------------------------------------------------------
    Fire ------------ G14093 | Blizzard ------- G14094 | Thunder --------- G14095
    Water ----------- G14096 | Fira ----------- G14097 | Blizzara -------- G14098
    Thundara -------- G14099 | Watera --------- G14100 | Firaga ---------- G14101
    Blizzaga -------- G14102 | Thundaga ------- G14103 | Waterga --------- G14104
    Focus ----------- G14105 | MP Absorb ------ G14106 | Black Magic Lv2 - G14107
    Black Magic Lv3 - G14108
    -----------------------------------------------------------------------------
                             Gun mage's abilities - G14109
    -----------------------------------------------------------------------------
    Attack ---------- G14110 | Blue Bullet ---- G14111 | Scan ------------ G14112
    Shell Cracker --- G14113 | Anti-Aircraft -- G14114 | Silver Bullet --- G14115
    Flan Eater ------ G14116 | Elementillery -- G14117 | Killasaurus ----- G14118
    Drake Slayer ---- G14119 | Dismantler ----- G14120 | Mech Destroyer -- G14121
    Demon Muzzle ---- G14122 | Fiend Hunter Lv2 G14123 | Scan Lv2 -------- G14124
    Scan Lv3 -------- G14125
    -----------------------------------------------------------------------------
                            Alchemist's abilities - G14126
    -----------------------------------------------------------------------------
    Attack ---------- G14127 | Mix ------------ G14128 | Potion ---------- G14129
    Hi-Potion ------- G14130 | Mega-Potion ---- G14131 | X-Potion -------- G14132
    Remedy ---------- G14133 | Dispel Tonic --- G14134 | Phoenix Down ---- G14135
    Mega Phoenix ---- G14136 | Ether ---------- G14137 | Elixir ---------- G14138
    Items Lv2 ------- G14139 | Chemist -------- G14140 | Elementalist ---- G14141
    Physicist ------- G14142
    -----------------------------------------------------------------------------
                            Lady Luck's abilities - G14143
    -----------------------------------------------------------------------------
    Attack ---------- G14144 | Bribe ---------- G14145 | Two Dice -------- G14146
    Four Dice ------- G14147 | Attack Reels --- G14148 | Magic Reels ----- G14149
    Item Reels ------ G14150 | Random Reels --- G14151 | Luck ------------ G14152
    Felicity -------- G14153 | Tantalize ------ G14154 | Critical -------- G14155
    Double EXP ------ G14156 | SOS Spellspring  G14157 | Gillionaire ----- G14158
    Double Items ---- G14159
    -----------------------------------------------------------------------------
                            Berserker's abilities - G14160
    -----------------------------------------------------------------------------
    Attack ---------- G14161 | Berserk -------- G14162 | Cripple --------- G14163
    Mad Rush -------- G14164 | Crackdown ------ G14165 | Eject ----------- G14166
    Unhinge --------- G14167 | Intimidate ----- G14168 | Envenom --------- G14169
    Hurt ------------ G14170 | Howl ----------- G14171 | Itchproof ------- G14172
    Counterattack --- G14173 | Magic Counter -- G14174 | Evade&Counter --- G14175
    Auto-Regen ------ G14176
    -----------------------------------------------------------------------------
                           Dark knight's abilities - G14177
    -----------------------------------------------------------------------------
    Attack ---------- G14178 | Darkness ------- G14179 | Drain ----------- G14180
    Demi ------------ G14181 | Confuse -------- G14182 | Break ----------- G14183
    Bio ------------- G14184 | Doom ----------- G14185 | Death ----------- G14186
    Black Sky ------- G14187 | Charon --------- G14188 | Poisonproof ----- G14189
    Stoneproof ------ G14190 | Confuseproof --- G14191 | Curseproof ------ G14192
    Deathproof ------ G14193
    -----------------------------------------------------------------------------
                             Samurai's abilities - G14194
    -----------------------------------------------------------------------------
    Attack ---------- G14195 | Spare Change --- G14196 | Mirror of Equity  G14197
    Magicide -------- G14198 | Dismissal ------ G14199 | Fingersnap ------ G14200
    Sparkler -------- G14201 | Fireworks ------ G14202 | Momentum -------- G14203
    Shin-Zantetsu --- G14204 | Nonpareil ------ G14205 | No Fear --------- G14206
    Clean Slate ----- G14207 | Hayate --------- G14208 | Zantetsu -------- G14209
    SOS Critical ---- G14210
    -----------------------------------------------------------------------------
                     Trainer's abilities - Kogoro (YUNA) - G14211
    -----------------------------------------------------------------------------
    Attack ---------- G14212 | Holy Kogoro ---- G14213 | Kogoro Blaze ---- G14214
    Kogoro Freeze --- G14215 | Kogoro Shock --- G14216 | Kogoro Deluge --- G14217
    Kogoro Strike --- G14218 | Doom Kogoro ---- G14219 | Kogoro Cure ----- G14220
    Kogoro Remedy --- G14221 | Pound! --------- G14222 | Half MP Cost ---- G14223
    HP Stroll ------- G14224 | MP Stroll ------ G14225 | Kogoro Lv2 ------ G14226
    Kogoro Lv3 ------ G14227
    -----------------------------------------------------------------------------
                     Trainer's abilities - Ghiki (RIKKU) - G14228
    -----------------------------------------------------------------------------
    Attack ---------- G14229 | Sneaky Ghiki --- G14230 | Ghiki Gouge ----- G14231
    Ghiki Gag ------- G14232 | Mugger Ghiki --- G14233 | Pesky Ghiki ----- G14234
    Bully Ghiki ----- G14235 | Ghiki Meds ----- G14236 | Ghiki Pep ------- G14237
    Ghiki Cheer ----- G14238 | Swarm, swarm! -- G14239 | Half MP Cost ---- G14240
    HP Stroll ------- G14241 | MP Stroll ------ G14242 | Ghiki Lv2 ------- G14243
    Ghiki Lv3 ------- G14244
    -----------------------------------------------------------------------------
                     Trainer's abilities - Flurry (PAINE) - G14245
    -----------------------------------------------------------------------------
    Attack ---------- G14246 | Carrier Flurry - G14247 | Poison Flurry --- G14248
    Stone Flurry ---- G14249 | Death Death ---- G14250 | Flurry Guard ---- G14251
    Flurry Speed ---- G14252 | Flurry Shield -- G14253 | HP Flurry ------- G14254
    Recovery Flurry - G14255 | Maulwings! ----- G14256 | Half MP Cost ---- G14257
    HP Stroll ------- G14258 | MP Stroll ------ G14259 | Flurry Lv2 ------ G14260
    Flurry Lv3 ------ G14261
    -----------------------------------------------------------------------------
                          Mascot's abilities - YUNA - G14262
    -----------------------------------------------------------------------------
    Attack ---------- G14263 | Moogle Jolt ---- G14264 | Moogle Cure ----- G14265
    Moogle Regen ---- G14266 | Moogle Wall ---- G14267 | Moogle Life ----- G14268
    Moogle Cureja --- G14269 | Moogle Regenja - G14270 | Moogle Wallja --- G14271
    Moogle Lifeja --- G14272 | Moogle Beam ---- G14273 | Ribbon ---------- G14274
    Auto-Shell ------ G14275 | Auto-Protect --- G14276 | Swordplay ------- G14277
    Arcana ---------- G14278
    -----------------------------------------------------------------------------
                          Mascot's abilities - RIKKU - G14279
    -----------------------------------------------------------------------------
    Attack ---------- G14280 | Cait Fire ------ G14281 | Cait Thunder ---- G14282
    Cait Blizzard --- G14283 | Cait Water ----- G14284 | Power Eraser ---- G14285
    Armor Eraser ---- G14286 | Magic Eraser --- G14287 | Mental Eraser --- G14288
    Speed Eraser ---- G14289 | PuPu Platter --- G14290 | Ribbon ---------- G14291
    Auto-Shell ------ G14292 | Auto-Protect --- G14293 | Instinct -------- G14294
    White magic ----- G14295
    -----------------------------------------------------------------------------
                          Mascot's abilities - PAINE - G14296
    -----------------------------------------------------------------------------
    Attack ---------- G14297 | Dark Knife ----- G14298 | Silence Knife --- G14299
    Sleep Knife ----- G14300 | Berserk Knife -- G14301 | Poison Knife ---- G14302
    Stone Knife ----- G14303 | Stop Knife ----- G14304 | Quartet Knife --- G14305
    Arsenic Knife --- G14306 | Cactling Gun --- G14307 | Ribbon ---------- G14308
    Auto-Shell ------ G14309 | Auto-Protect --- G14310 | Bushido --------- G14311
    Black magic ----- G14312
    -----------------------------------------------------------------------------
                    Floral Fallal's abilities - MAIN PART - G14313
    -----------------------------------------------------------------------------
    Attack ---------- G14314 | Libra ---------- G14315 | Heat Whirl ------ G14316
    Ice Whirl ------- G14317 | Electric Whirl - G14318 | Aqua Whirl ------ G14319
    Barrier --------- G14320 | Shield --------- G14321 | Flare Whirl ----- G14322
    Great Whirl ----- G14323 | All-Life ------- G14324 | Ribbon ---------- G14325
    Double HP ------- G14326 | Triple HP  ----- G14327 | Break HP Limit -- G14328
    Break Damage LimitG14329
    -----------------------------------------------------------------------------
                   Floral Fallal's abilities - LEFT PISTIL - G14330
    -----------------------------------------------------------------------------
    Dream Pollen ---- G14331 | Mad Seeds ------ G14332 | Sticky Honey ---- G14333
    Halfdeath Petals  G14334 | Poison Leaves -- G14335 | Death Petals ---- G14336
    Silent White ---- G14337 | Congealed Honey  G14338 | Panic Floralysis  G14339
    Ash Floralysis -- G14340 | Left Stigma ---- G14341 | Ribbon ---------- G14342
    Double HP ------- G14343 | Triple HP  ----- G14344 | Break HP Limit -- G14345
    Break Damage LimitG14346
    -----------------------------------------------------------------------------
                   Floral Fallal's abilities - RIGHT PISTIL - G14347
    -----------------------------------------------------------------------------
    White Pollen ---- G14348 | White Honey ---- G14349 | Hard Leaves ----- G14350
    Tough Nuts ------ G14351 | Mirror Petals -- G14352 | Floral Rush ----- G14353
    Floral Bomb ----- G14354 | Fallal Bomb ---- G14355 | Floral Magisol -- G14356
    Fallal Magisol -- G14357 | Right Stigma --- G14358 | Ribbon ---------- G14359
    Double HP ------- G14360 | Triple HP ------ G14361 | Break HP Limit -- G14362
    Break Damage LimitG14363
    -----------------------------------------------------------------------------
                     Machina Maw's abilities - MAIN PART - G14364
    -----------------------------------------------------------------------------
    Attack ---------- G14365 | Revival -------- G14366 | Death Missile --- G14367
    Bio Missile ----- G14368 | Break Missile -- G14369 | Berserk Missile - G14370
    Stop Missile ---- G14371 | Confuse Missile  G14372 | Shockwave ------- G14373
    Shockstorm ------ G14374 | Vajra ---------- G14375 | Ribbon ---------- G14376
    Double HP ------- G14377 | Triple HP ------ G14378 | Break HP Limit -- G14379
    Break Damage LimitG14380
    -----------------------------------------------------------------------------
                   Machina Maw's abilities - LEFT CRUSHER - G14381
    -----------------------------------------------------------------------------
    Howitzer -------- G14382 | Blind Shell ---- G14383 | Silence Shell --- G14384
    Anti-Magic Shell  G14385 | Anti-Mental ShellG14386 | Booster --------- G14387
    Offense --------- G14388 | Defense -------- G14389 | HP Repair ------- G14390
    MP Repair ------- G14391 | Homing Ray ----- G14392 | Ribbon ---------- G14393
    Double HP ------- G14394 | Triple HP ------ G14395 | Break HP Limit -- G14396
    Break Damage LimitG14397
    -----------------------------------------------------------------------------
                   Machina Maw's abilities - RIGHT SMASHER - G14398
    -----------------------------------------------------------------------------
    Howitzer -------- G14399 | Sleep Shell ---- G14400 | Slow Shell ------ G14401
    Anit-Power Shell  G14402 | Anti-Armor shell G14403 | Scan ------------ G14404
    Shellter -------- G14405 | Protector ------ G14406 | HP Repair ------- G14407
    MP Repair ------- G14408 | Homing Ray ----- G14409 | Ribbon ---------- G14410
    Double HP ------- G14411 | Triple HP ------ G14412 | Break HP Limit -- G14413
    Break Damage LimitG14414
    -----------------------------------------------------------------------------
                    Full Throttle's abilities - MAIN PART - G14415
    -----------------------------------------------------------------------------
    Attack ---------- G14415 | Fright --------- G14416 | Aestus ---------- G14417
    Winterkill ------ G14418 | Whelmen -------- G14419 | Levin ----------- G14420
    Wisenen --------- G14421 | Fiers ---------- G14422 | Deeth ----------- G14423
    Assoil ---------- G14424 | Sword Dance ---- G14425 | Ribbon ---------- G14426
    Double HP ------- G14427 | Triple HP ------ G14428 | Break HP Limit -- G14429
    Break Damage LimitG14430
    -----------------------------------------------------------------------------
                 Full Throttle's abilities - SINISTRAL WING - G14432
    -----------------------------------------------------------------------------
    Steel Feather --- G14433 | Diamond Feather  G14434 | White Feather --- G14435
    Buckle Feather -- G14436 | Cloudy Feather - G14437 | Pointed Feather - G14438
    Pumice Feather -- G14439 | Ma'at's Feather  G14440 | Stamina --------- G14441
    Mettle ---------- G14442 | Reboot --------- G14443 | Ribbon ---------- G14444
    Double HP ------- G14445 | Triple HP ------ G14446 | Break HP Limit -- G14447
    Break Damage LimitG14448
    -----------------------------------------------------------------------------
                  Full Throttle's abilities - DEXTRAL WING - G14449
    -----------------------------------------------------------------------------
    Venom Wing ------ G14450 | Blind Wing ----- G14451 | Mute Wing ------- G14452
    Rock Wing ------- G14453 | Lazy Wing ------ G14454 | Violent Wing ---- G14455
    Still Wing ------ G14456 | Crazy Wing ----- G14457 | Stamina --------- G14458
    Mettle ---------- G14459 | Reboot --------- G14460 | Ribbon ---------- G14461
    Double HP ------- G14462 | Triple HP ------ G14463 | Break HP Limit -- G14464
    Break Damage LimitG14465
    -----------------------------------------------------------------------------
                 EXTRA 1 - Gun Mage's Blue Bullet abilities - G14466
    -----------------------------------------------------------------------------
    1000 Needles ---- G14467 | Absorb --------- G14468 | Annihilator ----- G14469
    Bad Breath ------ G14470 | Blaster -------- G14471 | Cry in the Night  G14472
    Drill Shot ------ G14473 | Fire Breath ---- G14474 | Heaven's Cataract G14475
    Mighty Guard ---- G14476 | Mortar --------- G14477 | Seed Cannon ----- G14478
    Stone Breath ---- G14479 | Storm Cannon --- G14480 | Supernova ------- G14481
    White Wind ------ G14482
    -----------------------------------------------------------------------------
                EXTRA 2 - Lady Luck's Attack Reels abilities - G14483
    -----------------------------------------------------------------------------
    Shin-Zantetsu --- G14484 | Excalibur ------ G14485 | Cripple --------- G14486
    Delay Buster ---- G14487 | Fireworks ------ G14488 | Intimidate ------ G14489
    Clean Slate ----- G14490 | Power Break ---- G14491 | Magicide -------- G14492
    Eject ----------- G14493 | Armor Break ---- G14494 | Dud ------------- G14495
    -----------------------------------------------------------------------------
                 EXTRA 3 - Lady Luck's Magic Reels abilities - G14496
    -----------------------------------------------------------------------------
    Ultima ---------- G14497 | Black Sky ------ G14498 | Flare ----------- G14499
    Demi ------------ G14500 | Firaga --------- G14501 | Auto-Life ------- G14502
    Bio ------------- G14503 | Break ---------- G14504 | Thundara -------- G14505
    Esuna ----------- G14506 | Cura ----------- G14507 | Dud ------------- G14508
    -----------------------------------------------------------------------------
                 EXTRA 4 - Lady Luck's Item Reels abilities - G14509
    -----------------------------------------------------------------------------
    Megalixir+ ------ G14510 | Mighty Guard+ -- G14511 | Supreme Gem ----- G14512
    Megalixir ------- G14513 | Blessed Gem ---- G14514 | Mighty Guard ---- G14515
    Mega-Ether ------ G14516 | Ether ---------- G14517 | L-Bomb ---------- G14518
    Lunar Curtain+ -- G14519 | Light Curtain+ - G14520 | Dud ------------- G14521
    -----------------------------------------------------------------------------
                EXTRA 5 - Lady Luck's Random Reels abilities - G14522
    -----------------------------------------------------------------------------
    CONGRATS! ------- G14523 | Mega-Potion ---- G14524 | Blizzaga -------- G14525
    Cry in the Night  G14526 | Dark Matter ---- G14527 | Quartet Knife --- G14528
    Mental Break ---- G14529 | Cure ----------- G14530 | Primo Grenade --- G14531
    Hi-Potion ------- G14532 | Potion --------- G14533 | Dud ------------- G14534
    -----------------------------------------------------------------------------
                     EXTRA 6 - Alchemist's Mix abilities - G14535
    -----------------------------------------------------------------------------
    Pineapple ------- G14536 | Potato Masher -- G14537 | Cluster Bomb ---- G14538
    Sunburst -------- G14539 | Blaster Mine --- G14540 | Hazardous Shell - G14541
    Soul Spring ----- G14542 | Soul Sea ------- G14543 | Heat Blaster ---- G14544
    Firestorm ------- G14545 | Burning Soul --- G14546 | Brimstone ------- G14547
    Abaddon Flame --- G14548 | Snow Flurry ---- G14549 | Icefall --------- G14550
    Winter Storm ---- G14551 | Black Ice ------ G14552 | Krysta ---------- G14553
    Thunderbolt ----- G14554 | Rolling Thunder  G14555 | Lightning Bolt -- G14556
    Electroshock ---- G14557 | Thunderblast --- G14558 | Waterfall ------- G14559
    Flash Flood ----- G14560 | Tidal Wave ----- G14561 | Aqua Toxin ------ G14562
    Dark Rain ------- G14563 | Nega Burst ----- G14564 | Black Hole ------ G14565
    Tallboy --------- G14566 | Grand Slam ----- G14567 | Archangel ------- G14568
    White Hole ------ G14569 | Hi-Potion ------ G14570 | Mega-Potion ----- G14571
    Ultra Potion ---- G14572 | Remedy --------- G14573 | Panacea --------- G14574
    Ultra Cure ------ G14575 | Final Elixir --- G14576 | Mega Phoenix ---- G14577
    Final Phoenix --- G14578 | Fantasy Phoenix  G14579 | Mega Vitality --- G14580
    Mega Mana ------- G14581 | Mega Cocktail -- G14582 | Chocobo Wing ---- G14583
    Wall ------------ G14584 | Hi-Wall -------- G14585 | Final Wall ------ G14586
    Hero Drink ------ G14587 | Miracle Drink -- G14588
    -----------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- A - BASICS OF ABILITIES - G14001 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Abilities have and always will be one of my favorite parts of guides. To make
    short story even shorter, abilities are one of most important aspects of this
    game. Do not confuse them with auto-abilities of acc! Auto-abilities are
    discussed in section 16.
    
    Abilities come on each and every of 17 DSP you can obtain. Single DSP allows
    you to learn a maximum of 16 abilities that are tied to that particular DSP.
    Once all 16 abilities of DSP are learned, DSP gains 'MASTER' sign - this
    means that DSP is mastered and nothing else can be learned. Three exceptions
    apply - press CTRL + F and type in this phrase, without the asterisks:
    *ALPHA1002*.
    
    What do abilities do? Well, they help you in various ways, either by nailing
    enemies with powerful attacks, healing/aiding your girls (casting Curaga to
    heal them or casting Protect to make them halve phd they take) or plain ol'
    escaping from battle. There's over 400 abilities to choose from and all of
    them will be covered here.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- B - LEARNING ABILITIES? - G14002 ---------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    In order to learn abilities for particular DSP, you must equip that DSP and
    do battle. Each action taken while girl is in DSP awards some AP to ability
    being learned. By 'each action' I mean - you either use Item command, or one
    of already learned abilities for that DSP. Note that killed enemies award AP
    to all girls, not just the one who killed it.
    
    Different abilities require different amount/s of AP before they're learned -
    please note that some DSP are already learned when you gain possession of new
    DSP (like for example Attack). Basic abilities require less, while some of
    most powerful require insane amount of AP before you can use them (999 AP for
    Ribbon, for example).
    
    Besides the case in which you need to find certain key item before ability is
    enabled for learning (described just a little bit above) or being hit by
    specific enemy attacks in case of gun mage, most abilities will require you
    to learn 'prerequisite abilities'. I'll give you few examples of what I mean.
    
    Trigger Happy Lv3 - will only appear after Trigger Happy Lv2 is learned
    Blizzaga          - will only appear after Blizzara is learned
    Delay Buster      - will only appear after Delay Attack is learned
    
    For more info on ability learning - press CTRL + F and type in this phrase,
    without the asterisks: *ALPHA1003*.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------- C - ABILITY 'CLASSES'? - G14003 ----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    To sort abilities in their proper 'class' (this has nothing to do with jobs),
    I'll sort them under three main categories.
    
    1. 'Main Command Window' command (MCW command)
    These will be abilities that enable girl to have a new command available in
    MCW, whenever girl is doing battle. A clear example is 'Attack' command of
    warrior.
    
    2. Active type ability (ACTA)
    These will be abilities that girl can actively choose from whenever she's
    doing battle - ACTA help the girls to change the flow of battle in their
    favor or simply to have fun (for me it's more of the latter, hehe). I know
    this sounds complicated... how can I put this simply? Let's say that girl
    chooses one of MCW commands she has at her disposal, for example 'White
    Magic'. A sublist will appear, containing all white magics girl has learned
    so far - in other words, active type abilities.
    
    3. Passive type ability (PASA)
    These are all abilities that work passively and are always in effect, as soon
    as appropriate DSP is worn. In other words, there's no way for girls to
    choose which PASA they would like to use, simply cos they're already in
    effect. Examples, you say? Slowproof PASA of thief, Deathproof PASA of dark
    knight and Ribbon PASA of mascot are some examples.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------------- D - MP ISSUE - G14004 ---------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Many ACTA require girls to have sufficient MP at disposal. If you'd like to
    have Yuna cast Fire, she must have at least 4 MP left. If MP is 3 or less,
    Fire cannot be cast. In addition to that, Fire ACTA will also be greyed out
    and you'll get a warning sound whenever you press X on it.
    
    In short, all ACTA that can be used with whatever MP amount you currently
    have, will be displayed in white. If you don't have sufficient amount of MP
    to cast/use certain/all ACTA, then such ACTA will be greyed out.
    
    PASA do not require MP in order to be used - they're always in effect, as
    soon as appropriate DSP is worn, remember?
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------- E - HOW WILL I PRESENT THE INFO? - G14005 -----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    As mentioned, there's 17 DSP in total. Taking into account that mascot and
    trainer have different ability sets for each girl, and that each SDSP
    consists of three parts, total amount of listed ability sets will be 27.
    
    An entry for say warrior will be made, followed by a detailed list of all
    abilities this job can learn. In that list you will be able to find what is
    important to know, ie how much AP is needed before ability is learned, how
    much MP (if any) needs to be consumed at time of execution etc.
    
    There will be six extra entries listed, for which I will arrange the
    presentation a little differently:
    - gun mage's Blue Bullet abilities
    - lady luck's Attack Reels abilities
    - lady luck's Magic Reels abilities
    - lady luck's Item Reels abilities
    - lady luck's Random Reels abilities
    - alchemist's Mix abilities
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------- F - CHART EXAMPLE AND EXPLANATION - G14006 ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Use this section as a reference when you don't know or forget how to read my
    chart. There will be a lot to cover, so let's begin.
    
    Example:
    
    -----------------------------------------------------------------------------
    1. Ability name            | 2. MP?  | 3. TRG?       | 4. Type?    | 5. AP?
    6. What it does?
    7. Prerequisites?
    8. Add. info?
    -----------------------------------------------------------------------------
    
    Explanation:
    
    1. Ability name  : name of the ability in question
    
    2. MP?           : how much MP is needed to execute ability in question; in
                       here one of two numbers will appear...
                       'na' - means that ability in question doesn't require MP
                              in order to be cast/used
                       '50' - means that ability in question requires certain
                              amount of MP before it is cast/used; amount of MP
                              needed ranges from 2 to 99
    
    3. TRG? (target) : many of the abilities can be used only on enemies, on
                       girls or both - this part will tell you that piece of
                       information; here are 'marks' I'll be using...
                       '1 G'     - denotes that ability in question can only be
                                   used on one of three girls
                       '1 E'     - denotes that ability in question can only be
                                   used on one of the enemies
                       '1 ANY'   - denotes that ability in question can be used
                                   either on one of three girls or one of the
                                   enemies
                       'SELF'    - denotes that ability in question can only be
                                   used on user (ie self), or ability is question
                                   is of PASA type
                       'ALL G'   - denotes that ability in question can only be
                                   used on your own party
                       'ALL E'   - denotes that ability in question can only be
                                   used on enemy party
                       'ANY GRP' - denotes that ability in question can be used
                                   either on your own party or enemy party
                       'none'    - denotes that ability in question doesn't
                                   target anything, instead it leads to a submenu
                                   with more choices (for example Gunplay ability
                                   of gunner)
                       '1 / ALL' - denotes that ability in question can affect
                                   either: 1 girl, all girls, 1 enemy, all
                                   enemies
    
    4. Type?         : will tell you if ability in question is ACTA, PASA or MCW
                       command type
                       'ACTA' - ability in question is active type command
                       'PASA' - ability in question is passive type command
                       'MCWc' - ability in question adds new command to MCW
    
    5. AP?           : how much AP do you need to accrue before ability in
                       question is learned; in here one of two numbers will
                       appear...
                       'na' - means that ability in question is already learned
                       '50' - means that ability in question needs to accumulate
                              50 AP before it is learned; amount of AP needed
                              ranges from 10 to 999
    
    6. What it does? : detailed explanation of what exactly does ability in
                       question do, followed by damage formulas for some of
                       special abilities (if I'll be able to figure it out)
                       'NON-E' - denotes that mgd is of non-elemental type
                       'light' - denotes that damage is of lightning type (be it
                                 physical or magical)
                       Be advised that if attack carries some POSSE or NEGSE and
                       if target is resistant to those status changes, status
                       change may not occur or will fail.
    
    7. Prerequisites?: some abilities require other abilities to be learned first
                       or you must find correspondig item first - use this part
                       to find out what's needed before ability can be learned
    
    8. Add. info?    : This will cover the rest of info I can't fit anywhere
                       else, these being...
                         <R>  - if ability is white magic or black magic, this
                                sign denotes that such ability can be reflected
                                back to the caster (some magics can't be
                                reflected!)
                         <S>  - if ability is of magical nature, this sign
                                denotes that such ability's effects can be
                                lessened by 50% if target is under shell POSSE
                         <P>  - if ability is of physical nature, this sign
                                denotes that such ability's effects can be
                                lessened by 50% if target is under protect POSSE
                         <M+> - if ability is of magical nature, this sign
                                denotes that such ability's effects can be
                                increased by raising user's MAG stat or inducing
                                MDEF down NEGSE on target
                         <S+> - if ability is of physical nature, this sign
                                denotes that such ability's effects can be
                                increased by raising user's STR stat or inducing
                                DEF down NEGSE on target
                         <E>  - if ability is of elemental nature, this sign
                                denotes that such ability's effects will be
                                affected by target's element affinities, ie
                                effects can be halved (target is strong VS that
                                element), nulled (target is immune against that
                                element), absorbed (target absorbs that element),
                                or they will do critical damage (target is weak
                                against that element)
                         <CT> - if ability in question requires charging before
                                it can be used, this mark will denote that fact
                         <RT> - ability in question is executed immediately, but
                                then requires the girl to enter recovery phase
                                before her next turn is up; this mark will denote
                                that fact
                       <2xRT> - same as <RT> class abilities, only difference is
                                that after ability is executed, recovery time
                                before girl's next turn is twice as long
                       <CRIT> - ability in question can do double (critical)
                                damage
                       If there are no marks found by specific ability, it means
                       that such effect doesn't exist for that ability. For
                       example, it's useless and silly to make <S+> mark by
                       Firaga ability.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------------- G - GUNNER - G14007 ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Trigger Happy, Gunplay, Item
    
    -----------------------------------------------------------------------------
    Attack - G14008            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Trigger Happy - G14009     | MP - na | TRG - none    | Type - MCWc | AP - na
    What it does?  - multiple hits for phd VS one target by rapidly pressing R1
                     for duration of 1,8 sec
    Prerequisites? - none
    Add. info?     - P, S+, 2xRT, long range
    
    -----------------------------------------------------------------------------
    Potshot - G14010           | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Cheap Shot - G14011        | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - phd VS one target, ignoring target's DEF stat
    Prerequisites? - Potshot
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Enchanted Ammo - G14012    | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - NON-E mgd VS one target
    Prerequisites? - none
    Add. info?     - S, M+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Target MP - G14013         | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - std VS one target's MP
    Prerequisites? - Enchanted Ammo
    Add. info?     - RT, long range
    
    -----------------------------------------------------------------------------
    Quarter Pounder - G14014   | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - phd VS one target, tears off 25% current HP
    Prerequisites? - Target MP
    Add. info?     - P, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    On the Level - G14015      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - std to one target, damage dealt is user's current LV
                     multiplied by 16
    Prerequisites? - Target MP
    Add. info?     - RT, long range
    
    -----------------------------------------------------------------------------
    Burst Shot - G14016        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - guaranteed CRIT phd to one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Tableturner - G14017       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - phd to one target, the higher target's DEF = the more damage
                     target sustains
    Prerequisites? - Potshot
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Scattershot - G14018       | MP - 8  | TRG - ANY GRP | Type - ACTA | AP - 80
    What it does?  - phd to all members of target party
    Prerequisites? - Burst Shot
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Scatterburst - G14019      | MP - 36 | TRG - ANY GRP | Type - ACTA | AP - 120
    What it does?  - guaranteed CRIT phd to all members of target party
    Prerequisites? - Scattershot
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Darkproof - G14020         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user cannot be affected by darkness NEGSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Sleepproof - G14021        | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user cannot be affected by sleep NEGSE
    Prerequisites? - Darkproof
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Trigger Happy Lv2 - G14022 | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - time for pressing R1 when performing this skill is extended
                     to 2,2 secs
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Trigger Happy Lv3 - G14023 | MP - na | TRG - SELF    | Type - PASA | AP - 150
    What it does?  - time for pressing R1 when performing this skill is extended
                     to 2,6 secs
    Prerequisites? - Trigger Happy Lv2
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------------- H - WARRIOR - G14024 ---------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Swordplay, Assault, Sentinel, Item
    
    -----------------------------------------------------------------------------
    Attack - G14025            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Sentinel - G14026          | MP - na | TRG - SELF    | Type - MCWc | AP - 20
    What it does?  - reduces any type of phd to 1 point of damage until user's
                     ATB bar fills up again
    Prerequisites? - none
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Flametongue - G14027       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - fire phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Ice Brand - G14028         | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - ice phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Thunder Blade - G14029     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - light phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Liquid Steel - G14030      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - water phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Demi Sword - G14031        | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - gravity phd VS one target
    Prerequisites? - Flametongue, Ice Brand, Thunder Blade, Liquid Steel
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Excalibur - G14032         | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 120
    What it does?  - holy phd VS one target
    Prerequisites? - Demi Sword
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Power Break - G14033       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & [decreases STR by -2 levels] VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Armor Break - G14034       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - phd & [decreases DEF by -2 levels] VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Magic Break - G14035       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - phd & [decreases MAG by -2 levels] VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Mental Break - G14036      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - phd & [decreases MDEF by -2 levels] VS one target
    Prerequisites? - Magic Break
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Delay Attack - G14037      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 100
    What it does?  - phd & delay effect NEGSE VS one target
    Prerequisites? - Armor Break
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Delay Buster - G14038      | MP - 16 | TRG - 1 ANY   | Type - ACTA | AP - 120
    What it does?  - phd & delay effect NEGSE VS one target; delay effect is
                     twice as strong as that by Delay Attack
    Prerequisites? - Delay Attack
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Assault - G14039           | MP - na | TRG - ALL G   | Type - MCWc | AP - 100
    What it does?  - adds berserk NEGSE and shell, protect and haste POSSE on all
                     girls; Ribbon ability cannot protect against berserk
    Prerequisites? - Sentinel
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    SOS Protect - G14040       | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - once user's HP fall below 33% MAX HP, user gains protect
                     POSSE for as long as user's HP is below 33% MAX HP (it
                     cannot be dispeled nor does it wear off); as soon as user's
                     HP rises above 33% MAX HP, protect disappears
    Prerequisites? - Sentinel
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------------------- I - THIEF - G14041 ----------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Steal, Flimflam, Flee, Item
    
    -----------------------------------------------------------------------------
    Attack - G14042            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target, strikes twice
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Steal - G14043             | MP - na | TRG - 1 E     | Type - MCWc | AP - na
    What it does?  - attempt to steal an item from one enemy (only one item can
                     be stolen from one enemy at any given time: common or rare;
                     if enemy oversouls, you can try stealing an item again)
    Prerequisites? - none
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Pilfer Gil - G14044        | MP - 2  | TRG - 1 E     | Type - ACTA | AP - 30
    What it does?  - attempt to steal gil from one enemy (only once from one
                     enemy at any given time; if enemy oversouls, you can try
                     stealing gil again)
    Prerequisites? - none
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Borrowed Time - G14045     | MP - 16 | TRG - 1 E     | Type - ACTA | AP - 100
    What it does?  - adds stop NEGSE on one enemy
    Prerequisites? - none
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Pilfer HP - G14046         | MP - 10 | TRG - 1 E     | Type - ACTA | AP - 60
    What it does?  - steal HP from one enemy; amount of HP stolen is added to
                     user's HP gauge
    Prerequisites? - Pilfer Gil
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Pilfer MP - G14047         | MP - na | TRG - 1 E     | Type - ACTA | AP - 60
    What it does?  - steal MP from one enemy; amount of MP stolen is added to
                     user's MP gauge
    Prerequisites? - Pilfer HP
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Sticky Fingers - G14048    | MP - 20 | TRG - 1 E     | Type - ACTA | AP - 120
    What it does?  - 100% guaranteed success in stealing an item from one enemy
                     (only one item can be stolen from one enemy at any given
                     time: common or rare; if enemy oversouls, you can try
                     stealing an item again)
    Prerequisites? - Pilfer HP
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Master Thief - G14049      | MP - 20 | TRG - 1 E     | Type - ACTA | AP - 140
    What it does?  - attempt to steal rare item from one enemy
    Prerequisites? - Sticky Fingers
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Soul Swipe - G14050        | MP - 12 | TRG - 1 E     | Type - ACTA | AP - 160
    What it does?  - adds berserk NEGSE on one enemy
    Prerequisites? - Pilfer HP
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Steal Will - G14051        | MP - 18 | TRG - 1 E     | Type - ACTA | AP - 160
    What it does?  - attempts to eject one enemy
    Prerequisites? - Soul Swipe
    Add. info?     - RT, short range
    
    -----------------------------------------------------------------------------
    Flee - G14052              | MP - na | TRG - ALL G   | Type - MCWc | AP - 10
    What it does?  - not KO-ed girls will escape from battle with 100% success;
                     girls gain spoils from enemies already farplaned prior to
                     escaping
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Item Hunter - G14053       | MP - na | TRG - SELF    | Type - PASA | AP - 60
    What it does?  - raises girls' chances of receiving battle spoils enemies
                     drop after battle has ended
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    First Strike - G14054      | MP - na | TRG - SELF    | Type - PASA | AP - 40
    What it does?  - allows user to have full ATB bar at start of combat
                     regardless of the fact if party was ambushed or not
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Initiative - G14055        | MP - na | TRG - SELF    | Type - PASA | AP - 60
    What it does?  - raises girls' chances for gaining First Strike at start of
                     combat
    Prerequisites? - First Strike
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Slowproof - G14056         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user cannot be affected by slow NEGSE
    Prerequisites? - Item Hunter
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Stopproof - G14057         | MP - na | TRG - SELF    | Type - PASA | AP - 40
    What it does?  - user cannot be affected by stop NEGSE
    Prerequisites? - Slowproof
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- J - SONGSTRESS - G14058 --------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Dance, Sing, Item
    
    -----------------------------------------------------------------------------
    Darkness Dance - G14059    | MP - na | TRG - ALL E   | Type - ACTA | AP - na
    What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                     suffer from darkness NEGSE
    Prerequisites? - none
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Samba of Silence - G14060  | MP - na | TRG - ALL E   | Type - ACTA | AP - 20
    What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                     suffer from silence NEGSE
    Prerequisites? - none
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    MP Mambo - G14061          | MP - na | TRG - ALL G   | Type - ACTA | AP - 20
    What it does?  - while dancing (ie user's ATB bar is filling), any type of MP
                     consuming abilities do not consume MP, ie cast/use cost = 0
    Prerequisites? - Magical Dances, Vol. I key item
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Magical Masque - G14062    | MP - na | TRG - ALL G   | Type - ACTA | AP - 20
    What it does?  - while dancing (ie user's ATB bar is filling), all girls
                     favor from null magic POSSE, ie any type of magic attack
                     will not deal any damage
    Prerequisites? - Magical Dances, Vol. II key item
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Sleepy Shuffle - G14063    | MP - na | TRG - ALL E   | Type - ACTA | AP - 80
    What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                     suffer from sleep NEGSE; hitting them with PATK *doesn't*
                     wake them up
    Prerequisites? - none
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Carnival Cancan - G14064   | MP - na | TRG - ALL G   | Type - ACTA | AP - 80
    What it does?  - while dancing (ie user's ATB bar is filling), all girls' MAX
                     HP is doubled, and they also recover 25% or original MAX HP
    Prerequisites? - Sleepy Shuffle
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Slow Dance - G14065        | MP - na | TRG - ALL E   | Type - ACTA | AP - 60
    What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                     suffer from slow NEGSE
    Prerequisites? - none
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Breakdance - G14066        | MP - na | TRG - ALL E   | Type - ACTA | AP - 120
    What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                     suffer from stop NEGSE
    Prerequisites? - Slow Dance
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Jitterbug - G14067         | MP - na | TRG - ALL G   | Type - ACTA | AP - 120
    What it does?  - while dancing (ie user's ATB bar is filling), all girls
                     favor from haste POSSE
    Prerequisites? - Slow Dance
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Dirty Dancing - G14068     | MP - na | TRG - ALL G   | Type - ACTA | AP - 160
    What it does?  - while dancing (ie user's ATB bar is filling), all girls
                     favor the benefit of having any type of PATK dealing
                     critical damage
    Prerequisites? - Carnival Cancan
    Add. info?     - 2xRT
    
    -----------------------------------------------------------------------------
    Battle Cry - G14069        | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
    What it does?  - all girls benefit in [increased STR by +1 level]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Cantus Firmus - G14070     | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
    What it does?  - all girls benefit in [increased DEF by +1 level]
    Prerequisites? - Battle Cry
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Esoteric Melody - G14071   | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
    What it does?  - all girls benefit in [increased MAG by +1 level]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Disenchant - G14072        | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
    What it does?  - all girls benefit in [increased MDEF by +1 level]
    Prerequisites? - Esoteric Melody
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Perfect Pitch - G14073     | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
    What it does?  - all girls benefit in [increased ACCU by +10 levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Matador's Song - G14074    | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
    What it does?  - all girls benefit in [increased EVA by +10 levels]
    Prerequisites? - Perfect Pitch
    Add. info?     - CT
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- K - WHITE MAGE - G14075 --------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Pray, Vigor, White Magic, Item
    
    -----------------------------------------------------------------------------
    Pray - G14076              | MP - na | TRG - ALL G   | Type - MCWc | AP - na
    What it does?  - all girls recover small amount of HP
    Prerequisites? - none
    Add. info?     - S, M+, RT
    
    -----------------------------------------------------------------------------
    Vigor - G14077             | MP - na | TRG - SELF    | Type - MCWc | AP - 20
    What it does?  - user recovers 1/2 MAX HP
    Prerequisites? - none
    Add. info?     - S, M+, RT
    
    -----------------------------------------------------------------------------
    Cure - G14078              | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
    What it does?  - one target recovers small amount of HP (spell can be cast on
                     all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, CT
    
    -----------------------------------------------------------------------------
    Cura - G14079              | MP - 10 | TRG - 1 / ALL | Type - ACTA | AP - 40
    What it does?  - one target recovers medium amount of HP (spell can be cast
                     on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, CT
    
    -----------------------------------------------------------------------------
    Curaga - G14080            | MP - 20 | TRG - 1 / ALL | Type - ACTA | AP - 80
    What it does?  - one target recovers small amount of HP (spell can be cast on
                     all members in target party as well)
    Prerequisites? - Cura
    Add. info?     - R, S, M+, CT
    
    -----------------------------------------------------------------------------
    Regen - G14081             | MP - 40 | TRG - 1 ANY   | Type - ACTA | AP - 80
    What it does?  - one target regenerates a fraction of HP for set amount of
                     time; amount of HP restored per interval is approx 3% of
                     target's MAX HP
    Prerequisites? - Curaga
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Esuna - G14082             | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - lifts most NEGSE from one target; these are berserk,
                     confuse, curse, darkness, itchy, petrification, pointless,
                     poison, silence, sleep, slow, stop
    Prerequisites? - none
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Dispel - G14083            | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - shatters following POSSE on one target: auto-life, shell,
                     protect, reflect, regen, haste, spellspring
    Prerequisites? - Esuna
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Life - G14084              | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - one girl is revived with 50% MAX HP
    Prerequisites? - none
    Add. info?     - R, S, CT
    
    -----------------------------------------------------------------------------
    Full-Life - G14085         | MP - 60 | TRG - 1 ANY   | Type - ACTA | AP - 120
    What it does?  - one girl is revived with full MAX HP; can recover more than
                     9999 HP is user has BDL and target has BHL
    Prerequisites? - Life
    Add. info?     - R, S, CT
    
    -----------------------------------------------------------------------------
    Shell - G14086             | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 30
    What it does?  - all members in target party are bestowed with shell POSSE
    Prerequisites? - none
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Protect - G14087           | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 30
    What it does?  - all members in target party are bestowed with protect POSSE
    Prerequisites? - Shell
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Reflect - G14088           | MP - 14 | TRG - ANY GRP | Type - ACTA | AP - 30
    What it does?  - all members in target party are bestowed with reflect POSSE
    Prerequisites? - Protect
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Full-Cure - G14089         | MP - 99 | TRG - 1 ANY   | Type - ACTA | AP - 80
    What it does?  - one target recovers full MAX HP, NEGSE (except KO and doom)
                     lifted; can recover more than 9999 HP is user has BDL and
                     target has BHL
    Prerequisites? - Regen
    Add. info?     - R, S, CT
    
    -----------------------------------------------------------------------------
    White Magic Lv2 - G14090   | MP - na | TRG - SELF    | Type - PASA | AP - 40
    What it does?  - decreases white magic CTIM by 30%
    Prerequisites? - Vigor
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    White Magic Lv3 - G14091   | MP - na | TRG - SELF    | Type - PASA | AP - 60
    What it does?  - decreases white magic CTIM by 50%
    Prerequisites? - White Magic Lv2
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- L - BLACK MAGE - G14092 --------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Black Magic, Focus, MP Absorb, Item
    
    -----------------------------------------------------------------------------
    Fire - G14093              | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
    What it does?  - one weak fire hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Blizzard - G14094          | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
    What it does?  - one weak ice hit for mgd VS one target (spell can be cast on
                     all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Thunder - G14095           | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
    What it does?  - one weak light hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Water - G14096             | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
    What it does?  - one weak water hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Fira - G14097              | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
    What it does?  - one medium fire hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Blizzara - G14098          | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
    What it does?  - one medium ice hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Thundara - G14099          | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
    What it does?  - one medium light hit for mgd VS one target (spell can be
                     cast on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Watera - G14100            | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
    What it does?  - one medium water hit for mgd VS one target (spell can be
                     cast on all members in target party as well)
    Prerequisites? - none
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Firaga - G14101            | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
    What it does?  - one major fire hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - Fira
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Blizzaga - G14102          | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
    What it does?  - one major ice hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - Blizzara
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Thundaga - G14103          | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
    What it does?  - one major light hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - Thundara
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Waterga - G14104           | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
    What it does?  - one major water hit for mgd VS one target (spell can be cast
                     on all members in target party as well)
    Prerequisites? - Watera
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Focus - G14105             | MP - na | TRG - SELF    | Type - MCWc | AP - 10
    What it does?  - user benefits from [increased MAG by +3 levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    MP Absorb - G14106         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
    What it does?  - one target suffers MP loss; MP stolen is added to user's MP
                     gauge
    Prerequisites? - Focus
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Black Magic Lv2 - G14107   | MP - na | TRG - SELF    | Type - PASA | AP - 40
    What it does?  - decreases black magic CTIM by 30%
    Prerequisites? - MP Absorb
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Black Magic Lv3 - G14108   | MP - na | TRG - SELF    | Type - PASA | AP - 60
    What it does?  - decreases black magic CTIM by 50%
    Prerequisites? - Black Magic Lv2
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------------- M - GUN MAGE - G14109 ---------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Blue Bullet, Fiend Hunter, Scan, Item
    
    -----------------------------------------------------------------------------
    Attack - G14110            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Blue Bullet - G14111       | MP - na | TRG - 1 / ALL | Type - MCWc | AP - na
    What it does?  - allows user to cast one of 16 blue magics she has learned so
                     far; for explanation of available blue magics look into
                     subsection EXTRA 1
    Prerequisites? - none
    Add. info?     - none, long range (all 16 skills)
    
    -----------------------------------------------------------------------------
    Scan - G14112              | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - scans one target and reveals vital info, like target's HP,
                     MP, element affinities and status resistance
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Shell Cracker - G14113     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one helm type target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Anti-Aircraft - G14114     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one bird/wasp type target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Silver Bullet - G14115     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one lupine type target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Flan Eater - G14116        | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one flan type target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Elementillery - G14117     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one elemental type target
    Prerequisites? - Flan Eater
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Killasaurus - G14118       | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one reptile type target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Drake Slayer - G14119      | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one drake type target
    Prerequisites? - Killasaurus
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Dismantler - G14120        | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one machine type target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Mech Destroyer - G14121    | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one mech type target
    Prerequisites? - Dismantler
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Demon Muzzle - G14122      | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - quadruple phd VS one imp/evil eye type target
    Prerequisites? - Anti-Aircraft
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Fiend Hunter Lv2 - G14123  | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - CTIM for Fiend Hunter techniques is decreased by 40%
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Scan Lv2 - G14124          | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - when in Scan screen, you can rotate enemy models
                     (directionals or left stick rotates the target, Square
                     brings them closer, Triangle brings them farther, Circle
                     cancels)
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Scan Lv3 - G14125          | MP - na | TRG - SELF    | Type - PASA | AP - 100
    What it does?  - same thing as Lv2, only this time you can also scan girls
    Prerequisites? - Scan Lv2
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- N - ALCHEMIST - G14126 ---------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Mix, Stash, Item
    
    -----------------------------------------------------------------------------
    Attack - G14127            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Mix - G14128               | MP - na | TRG - none    | Type - MCWc | AP - na
    What it does?  - allows the user to mix any two items from your stock for a
                     myriad of effects; for in-depth overview of all possible
                     results consult my Mix FAQ also available on GameFAQs; to
                     get information on effects of results look into subsection
                     EXTRA 6
    Prerequisites? - none
    Add. info?     - any combo of two items requires CT
    
    -----------------------------------------------------------------------------
    Potion - G14129            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - user produces a Potion without decreasing Potion stock; one
                     target recovers 200 HP
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Hi-Potion - G14130         | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - user produces a Hi-Potion without decreasing Hi-Potion
                     stock; one target recovers 1000 HP
    Prerequisites? - Potion
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega-Potion - G14131       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 120
    What it does?  - user produces a Mega-Potion without decreasing Mega-Potion
                     stock; all members in target party recover 2000 HP
    Prerequisites? - Hi-Potion
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    X-Potion - G14132          | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 160
    What it does?  - user produces an X-Potion without decreasing X-Potion stock;
                     one target recovers up to 9999 HP
    Prerequisites? - Mega-Potion
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Remedy - G14133            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - user produces a Remedy without decreasing Remedy stock;
                     lifts most NEGSE from one target; these are berserk,
                     confuse, curse, darkness, itchy, petrification, pointless,
                     poison, silence, sleep, slow, stop
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Dispel Tonic - G14134      | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - user produces a Dispel Tonic without decreasing Dispel Tonic
                     stock; POSSE on one target are shattered - auto-life, shell,
                     protect, reflect, regen, haste, spellspring
    Prerequisites? - Remedy
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Phoenix Down - G14135      | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - user produces a Phoenix Down without decreasing Phoenix Down
                     stock; target KO-ed girl is revived with 25% MAX HP
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega Phoenix - G14136      | MP - na | TRG - ANY GRP | Type - ACTA | AP - 200
    What it does?  - user produces a Mega Phoenix without decreasing Mega Phoenix
                     stock; up to two KO-ed girls are revived with 25% MAX HP
    Prerequisites? - Phoenix Down
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ether - G14137             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 400
    What it does?  - user produces an Ether without decreasing Ether stock; one
                     target recovers 100 MP
    Prerequisites? - Dispel Tonic
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Elixir - G14138            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 999
    What it does?  - user produces an Elixir without decreasing Elixir stock; one
                     target recovers up to 9999 HP and up to 999 MP
    Prerequisites? - Ether
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Items Lv2 - G14139         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - CTIM for item usage is decreased by 80%; note this doesn't
                     affect Stash abilities
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Chemist - G14140           | MP - na | TRG - SELF    | Type - PASA | AP - 40
    What it does?  - HP and MP recovery effects of items are doubled, when issued
                     by user; note this doesn't affect Stash abilities
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Elementalist - G14141      | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - all items that deal elemental damage have their effects
                     doubled when issued by user; note this doesn't affect Stash
                     abilities
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Physicist - G14142         | MP - na | TRG - SELF    | Type - PASA | AP - 100
    What it does?  - all items that deal NON-E damage have their effects doubled
                     when issued by user; note this doesn't affect Stash
                     abilities
    Prerequisites? - Chemist, Elementalist
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------------- O - LADY LUCK - G14143 --------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Gamble, Tantalize, Bribe, Item
    
    -----------------------------------------------------------------------------
    Attack - G14144            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Bribe - G14145             | MP - na | TRG - 1 E     | Type - MCWc | AP - 40
    What it does?  - user attempts to bribe one enemy in order for enemy to leave
                     the battle and possibly leave something in return, most
                     often items; suggested amount is enemy's MAX HP x 6,25*; when
                     command is selected, two lines appear, the above line asking
                     how much you'd like to invest in bribing, and bottom line
                     displaying the amount of gil you have remaining; use
                     left/right directionals to move yellow marker over desired
                     digit and use up/down directionals to set the number; you
                     can bribe as low as 0 gil and as high as 99999999 in US
                     version or as high as 999999999 in japanese version
    Prerequisites? - none
    Add. info?     - CT
    
    Here's the Bribe formula, contributed by DiabolicAngel
    
    ([Gil Used] x 256 / [fiend's Max HP] x 5 ) - 64 = Bribe #
    success ratio = Bribe # / 256
    
    e.g.:
    Gil Used: 15,000
    Fiend Max HP: 3324
    
    (15,000 x 256 / 3324 x 5 ) - 64
    Bribe #= 167
    success ratio = 167 / 256
    
    -----------------------------------------------------------------------------
    Two Dice - G14146          | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - one target is attacked for std; amount of hits depends on
                     numbers rolled with two dice
    Prerequisites? - none
    Add. info?     - CT, short range
    
    -----------------------------------------------------------------------------
    Four Dice - G14147         | MP - 8  | TRG - ANY GRP | Type - ACTA | AP - 100
    What it does?  - all members in target party are attacked for std - hits are
                     randomly distributed; amount of hits depends on numbers
                     rolled with four dice
    Prerequisites? - Two Dice
    Add. info?     - CT, short range
    
    -----------------------------------------------------------------------------
    Attack Reels - G14148      | MP - na | TRG - 1 / ANY | Type - ACTA | AP - na
    What it does?  - slots are rolled and user is prompted to press X three times
                     to stop three slots (one press per slot); depending on the
                     slot result a myriad of possible outcomes is possible - they
                     are discussed in this section of the guide further down -
                     look into subsection EXTRA 2; beware, if you mess up badly,
                     all girls get attacked for fractional-based std, which tears
                     off 75% of current HP
    Prerequisites? - none
    Add. info?     - CT, other effects depend on result you get
    
    -----------------------------------------------------------------------------
    Magic Reels - G14149       | MP - na | TRG - 1 / ANY | Type - ACTA | AP - 70
    What it does?  - slots are rolled and user is prompted to press X three times
                     to stop three slots (one press per slot); depending on the
                     slot result a myriad of possible outcomes is possible - they
                     are discussed in this section of the guide further down -
                     look into subsection EXTRA 3; beware, if you mess up badly,
                     all girls get attacked for fractional-based std, which tears
                     off 75% of current HP
    Prerequisites? - none
    Add. info?     - CT, other effects depend on result you get
    
    -----------------------------------------------------------------------------
    Item Reels - G14150        | MP - na | TRG - 1 / ANY | Type - ACTA | AP - 80
    What it does?  - slots are rolled and user is prompted to press X three times
                     to stop three slots (one press per slot); depending on the
                     slot result a myriad of possible outcomes is possible - they
                     are discussed in this section of the guide further down -
                     look into subsection EXTRA 4; beware, if you mess up badly,
                     all girls get attacked for fractional-based std, which tears
                     off 75% of current HP
    Prerequisites? - Magic Reels
    Add. info?     - CT, other effects depend on result you get
    
    -----------------------------------------------------------------------------
    Random Reels - G14151      | MP - na | TRG - 1 / ANY | Type - ACTA | AP - 120
    What it does?  - slots are rolled and user is prompted to press X three times
                     to stop three slots (one press per slot); depending on the
                     slot result a myriad of possible outcomes is possible - they
                     are discussed in this section of the guide further down -
                     look into subsection EXTRA 5; beware, if you mess up badly,
                     all girls get attacked for fractinal-based std, which tears
                     off 75% of current HP
    Prerequisites? - Item Reels
    Add. info?     - CT, other effects depend on result you get
    
    -----------------------------------------------------------------------------
    Luck - G14152              | MP - 8  | TRG - SELF    | Type - ACTA | AP - 30
    What it does?  - user benefits from [increased LUCK by +10 levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Felicity - G14153          | MP - 8  | TRG - ALL G   | Type - ACTA | AP - 40
    What it does?  - all girls benefit from [increased LUCK by +3 levels]
    Prerequisites? - Luck
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Tantalize - G14154         | MP - na | TRG - ALL E   | Type - MCWc | AP - 60
    What it does?  - adds confusion NEGSE VS all enemies
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Critical - G14155          | MP - na | TRG - SELF    | Type - PASA | AP - 160
    What it does?  - all types of PATK launched by user deal critical damage
    Prerequisites? - Felicity
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double EXP - G14156        | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - user receives double EXP after battle ends
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    SOS Spellspring - G14157   | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - once user's HP fall below 33% MAX HP, all of user's MP
                     consuming abilities require zero (0) MP to be used/cast; as
                     soon as user's HP rises above 33% MAX HP, effect disappears
    Prerequisites? - Four Dice
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Gillionaire - G14158       | MP - na | TRG - SELF    | Type - PASA | AP - 100
    What it does?  - party gains double amount of gil after battle ends; the
                     effect stacks with other two girls having Gillionaire
                     mastered - that means that you can get up to 8x amount of
                     gil fiend/s usually drop
    Prerequisites? - Double EXP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double Items - G14159      | MP - na | TRG - SELF    | Type - PASA | AP - 100
    What it does?  - party gains double amount of items after battle ends; please
                     note that acc *aren't* affected; the effect stacks with
                     other two girls having Double Items mastered - that means
                     that you can get up to 8x amount of item/s fiend/s usually
                     drop
    Prerequisites? - Gillionaire
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    --------------------------- P - BERSERKER - G14160 --------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Berserk, Instinct, Howl, Item
    
    -----------------------------------------------------------------------------
    Attack - G14161            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Berserk - G14162           | MP - na | TRG - SELF    | Type - ACTA | AP - na
    What it does?  - user's benefits from [increased STR by +1 level], but at
                     same time user is affected with berserk NEGSE, meaning you
                     can't control her anymore until berserk wears off or you
                     cure it by Esuna
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Cripple - G14163           | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - one target is attacked with fractional-based phd, which
                     tears off 50% of target's current HP
    Prerequisites? - none
    Add. info?     - P, CT, short range
    
    -----------------------------------------------------------------------------
    Mad Rush - G14164          | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - accuracy of user's PATK VS one target is lowered, but damage
                     inflicted is greater if attack connects
    Prerequisites? - Cripple
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Crackdown - G14165         | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - shatters protect, shell and reflect POSSE & phd VS one
                     target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Eject - G14166             | MP - 8  | TRG - 1 E     | Type - ACTA | AP - 40
    What it does?  - attempts to eject one enemy
    Prerequisites? - Mad Rush
    Add. info?     - CT, short range
    
    -----------------------------------------------------------------------------
    Unhinge - G14167           | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - phd & [decreases ACCU by -5 levels, decreases EVA by -10
                     levels] VS one target
    Prerequisites? - Crackdown
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Intimidate - G14168        | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 50
    What it does?  - phd & slow NEGSE VS one target
    Prerequisites? - Unhinge
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Envenom - G14169           | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - phd & poison NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Hurt - G14170              | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - phd VS one target; more HP user has, higher the damage done;
                     here's the formula - Hurt's damage = 37,5% of remaining HP
    Prerequisites? - Envenom
    Add. info?     - P, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Howl - G14171              | MP - na | TRG - SELF    | Type - MCWc | AP - 80
    What it does?  - user's MAX HP is doubled; can have more than 9999 HP if user
                     has BHL
    Prerequisites? - Mad Rush
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Itchproof - G14172         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user cannot be affected by itchy NEGSE
    Prerequisites? - Cripple
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Counterattack - G14173     | MP - na | TRG - SELF    | Type - PASA | AP - 180
    What it does?  - whenever user is hit by any type of PATK, user retaliates by
                     countering and launching PATK of her own against whoever
                     attacked her; counter won't be triggered if hit-all PATK has
                     been used
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Magic Counter - G14174     | MP - na | TRG - SELF    | Type - PASA | AP - 300
    What it does?  - whenever user is hit by any type of MATK, user retaliates by
                     countering and launching PATK of her own against whoever
                     magically attacked her; counter won't be triggered if hit-
                     all MATK has been used
    Prerequisites? - Counterattack
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Evade&Counter - G14175     | MP - na | TRG - SELF    | Type - PASA | AP - 400
    What it does?  - whenever user is hit by any type of PATK, user will attempt
                     to evade the attack (if possible) and then retaliate by
                     countering and launching PATK of her own against whoever
                     attacked her; counter won't be triggered if hit-all PATK has
                     been used
    Prerequisites? - Magic Counter
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Auto-Regen - G14176        | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - User is *always* in regen POSSE (meaning it can't be
                     dispeled nor does it wear off)
    Prerequisites? - Hurt
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -------------------------- R - DARK KNIGHT - G14177 -------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Darkness, Arcana, Charon, Item
    
    -----------------------------------------------------------------------------
    Attack - G14178            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Darkness - G14179          | MP - na | TRG - ANY GRP | Type - MCWc | AP - na
    What it does?  - user expends 12,5% MAX HP to inflict phd VS all members in
                     target party; damage done ignores targets' DEF stat;
                     Darkness cannot be executed if user has less than 12,5% MAX
                     HP left at time of execution; higher STR means higher
                     damage; funnily no HP is expended if user is under
                     spellspring status
    Prerequisites? - none
    Add. info?     - S+, CT, long range
    
    -----------------------------------------------------------------------------
    Drain - G14180             | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - one target suffers HP loss; HP stolen is added to user's HP
                     gauge
    Prerequisites? - none
    Add. info?     - R, S, M+, CT
    
    -----------------------------------------------------------------------------
    Demi - G14181              | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - one hit for gravity mgd VS all members in target party,
                     tears off 25% current HP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Confuse - G14182           | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - adds confusion NEGSE VS one target
    Prerequisites? - Demi
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Break - G14183             | MP - 20 | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - adds petrification NEGSE VS one target
    Prerequisites? - Confuse
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Bio - G14184               | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - 30
    What it does?  - adds poison NEGSE VS all members in target party
    Prerequisites? - none
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Doom - G14185              | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - adds doom NEGSE VS one target
    Prerequisites? - Bio
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Death - G14186             | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 50
    What it does?  - attempts to KO one target
    Prerequisites? - Doom
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Black Sky - G14187         | MP - 80 | TRG - ANY GRP | Type - ACTA | AP - 100
    What it does?  - 10 hits for NON-E mgd VS all members in target party; if
                     user is silenced, Black Sky cannot be cast, damage done is
                     based on user's STR
    Prerequisites? - Death
    Add. info?     - S, S+, CT
    
    -----------------------------------------------------------------------------
    Charon - G14188            | MP - na | TRG - 1 E     | Type - MCWc | AP - 20
    What it does?  - user inflicts unblockable std VS one enemy, and at same time
                     user is gone from current battle; damage inflicted is user's
                     MAX HP x 2; can deal more than 9999 damage if user has BDL
    Prerequisites? - none
    Add. info?     - CT, short range
    
    -----------------------------------------------------------------------------
    Poisonproof - G14189       | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user cannot be affected by poison NEGSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Stoneproof - G14190        | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user cannot be affected by petrification NEGSE
    Prerequisites? - Poisonproof
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Confuseproof - G14191      | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user cannot be affected by confusion NEGSE
    Prerequisites? - Stoneproof
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Curseproof - G14192        | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user cannot be affected by curse NEGSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Deathproof - G14193        | MP - na | TRG - SELF    | Type - PASA | AP - 40
    What it does?  - user cannot be affected by KO NEGSE
    Prerequisites? - Curseproof
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------------------- S - SAMURAI - G14194 ---------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Bushido, Spare Change, Zantetsu, Item
    
    -----------------------------------------------------------------------------
    Attack - G14195            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Spare Change - G14196      | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 20
    What it does?  - user uses excessive gil to inflict std VS one target; when
                     command is selected, two lines appear, the above line asking
                     how much you'd like to toss in bribing, and bottom line
                     displaying the amount of gil you have remaining; use
                     left/right directionals to move yellow marker over desired
                     digit and use up/down directionals to set the number; you
                     can throw as low as 0 gil and as high as 99999999 gil (for
                     US version!; in japanese FFX-2 you can throw 999999999 gil);
                     damage inflicted can exceed 9999 if user has BDL
    Prerequisites? - none
    Add. info?     - CT, long range
                     Here's the formula for Spare Change (thanks to CopperTop for
                     original formula, and Chris A. for shortening it):
                     [22 * Gil] / [sqrt(Gil) + 20] = damage done
    
    -----------------------------------------------------------------------------
    Mirror of Equity - G14197  | MP - 16 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd VS one target; damage inflicted = ([user's MAX HP] minus
                     [user's current HP]) divided by 2
    Prerequisites? - none
    Add. info?     - P, CT, short range
    
    -----------------------------------------------------------------------------
    Magicide - G14198          | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - std VS one target's MP
    Prerequisites? - none
    Add. info?     - CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Dismissal - G14199         | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - phd & action-cancel NEGSE VS one target; in other words - if
                     target is during CTIM phase for execution of ability, and
                     target is attacked by user with Intercept, CTIM phase is
                     canceled
    Prerequisites? - Magicide
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Fingersnap - G14200        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - phd & nullifies any and all stat increases/decreases
                     inflicted on one target (ie STR, DEF, MAG, MDEF, ACCU, EVA
                     and LUCK)
    Prerequisites? - Dismissal
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Sparkler - G14201          | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - phd VS one target, ignores target's DEF
    Prerequisites? - none
    Add. info?     - P, S+, CT, long range
    
    -----------------------------------------------------------------------------
    Fireworks - G14202         | MP - 18 | TRG - ANY GRP | Type - ACTA | AP - 60
    What it does?  - phd VS all members in target party, ignores targets' DEF
    Prerequisites? - Sparkler
    Add. info?     - P, S+, CT, long range
    
    -----------------------------------------------------------------------------
    Momentum - G14203          | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - phd VS one target; each enemy killed by a girl (doesn't
                     matter what dressphere she's wearing and what means she used
                     to dispose of fiend) adds 1 damage point to base damage,
                     calculated by girl's STR; Momentum has the potential to
                     become the strongest skill, but at a terrible price - before
                     you can do guaranteed 99999 damage, 99999 fiends must be
                     slain. Do you have what it takes?
    Prerequisites? - Sparkler
    Add. info?     - P, CRIT, CT, short range
    
    -----------------------------------------------------------------------------
    Shin-Zantetsu - G14204     | MP - 32 | TRG - ANY GRP | Type - ACTA | AP - 100
    What it does?  - attempts to KO all members in target party
    Prerequisites? - Momentum
    Add. info?     - CT, long range
    
    -----------------------------------------------------------------------------
    Nonpareil - G14205         | MP - 10 | TRG - SELF    | Type - ACTA | AP - 20
    What it does?  - user benefits from [increased STR by +2 levels, increased
                     ACCU by +10 levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    No Fear - G14206           | MP - 12 | TRG - SELF    | Type - ACTA | AP - 30
    What it does?  - user is bestowed with shell and protect POSSE
    Prerequisites? - Nonpareil
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Clean Slate - G14207       | MP - 16 | TRG - SELF    | Type - ACTA | AP - 40
    What it does?  - user recovers 25% MAX HP, negative statuses curse, darkness,
                     pointless, poison, silence and slow lifted
    Prerequisites? - No Fear
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Hayate - G14208            | MP - 20 | TRG - SELF    | Type - ACTA | AP - 60
    What it does?  - user is bestowed with haste POSSE and benefits from
                     [increased EVA by +10 levels]
    Prerequisites? - Clean Slate
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Zantetsu - G14209          | MP - na | TRG - 1 E     | Type - MCWc | AP - 140
    What it does?  - attempts to Zantetsuken one enemy; this skill isn't
                     connected with enemy's KO immunity in any way; all enemies
                     in the game have certain % of immunity VS Zantetsu, lowest
                     being 0%, highest being 255%; lower enemy's Zantetsu
                     resistance is and higher user's LEVEL is, higher the chances
                     of Zantetsu connecting
    Prerequisites? - Shin-Zantetsu
    Add. info?     - CT, long range
    
    -----------------------------------------------------------------------------
    SOS Critical - G14210      | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - once user's HP fall below 33% MAX HP, any of user's PATK
                     deal critical damage; as soon as user's HP rises above 33%
                     MAX HP, effect disappears
    Prerequisites? - Fireworks
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- T1 - TRAINER - Kogoro (YUNA) - G14211 -------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Pet, Item
    
    -----------------------------------------------------------------------------
    Attack - G14212            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Holy Kogoro - G14213       | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - holy phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Kogoro Blaze - G14214      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - fire phd & darkness NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Kogoro Freeze - G14215     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - ice phd & stop NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Kogoro Shock - G14216      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - light phd & berserk NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Kogoro Deluge - G14217     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - water phd & sleep NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Kogoro Strike - G14218     | MP - 6  | TRG - 1 E     | Type - ACTA | AP - 80
    What it does?  - attempts to eject one enemy
    Prerequisites? - none
    Add. info?     - CT, short range
    
    -----------------------------------------------------------------------------
    Doom Kogoro - G14219       | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 80
    What it does?  - phd & doom NEGSE VS one target
    Prerequisites? - Kogoro Strike
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Kogoro Cure - G14220       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - one target recovers fair amount of HP
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Kogoro Remedy - G14221     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - NEGSE (except KO) lifted from one target
    Prerequisites? - Kogoro Cure
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Pound! - G14222            | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 100
    What it does?  - huge phd VS one target
    Prerequisites? - Doom Kogoro
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Half MP Cost - G14223      | MP - na | TRG - SELF    | Type - PASA | AP - 200
    What it does?  - MP cost for any type of MP consuming abilities is cut by 50%
    Prerequisites? - MP Stroll
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    HP Stroll - G14224         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - when walking about on field screen, user slowly recovers HP
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    MP Stroll - G14225         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - when walking about on field screen, user slowly recovers MP
    Prerequisites? - HP Stroll
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Kogoro Lv2 - G14226        | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - CTIM for Kogoro abilities is decreased by 30%
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Kogoro Lv3 - G14227        | MP - na | TRG - SELF    | Type - PASA | AP - 100
    What it does?  - CTIM for Kogoro abilities is decreased by 50%
    Prerequisites? - Kogoro Lv2
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- T2 - TRAINER - Ghiki (RIKKU) - G14228 -------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Pet, Item
    
    -----------------------------------------------------------------------------
    Attack - G14229            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Sneaky Ghiki - G14230      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd VS one target; if target is one of the enemies, this
                     will also nick you some gil
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Ghiki Gouge - G14231       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & darkness NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Ghiki Gag - G14232         | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 80
    What it does?  - phd & silence NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Mugger Ghiki - G14233      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd VS one target; if target is one of the enemies, this
                     will also nick you an item
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Pesky Ghiki - G14234       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 100
    What it does?  - phd & berserk NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Bully Ghiki - G14235       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 100
    What it does?  - phd & action-cancel NEGSE VS one target; in other words - if
                     target is during CTIM phase for execution of ability, and
                     target is attacked by user with Bully Ghiki, CTIM phase is
                     canceled
    Prerequisites? - Pesky Ghiki
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Ghiki Meds - G14236        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - NEGSE (except KO) lifted from one target
    Prerequisites? - Ghiki Pep
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ghiki Pep - G14237         | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
    What it does?  - one target recovers fair amount of HP
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Ghiki Cheer - G14238       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - one target benefits from [increased STR & DEF by +1 level]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Swarm, swarm! - G14239     | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 100
    What it does?  - huge phd VS one target
    Prerequisites? - Bully Ghiki
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Half MP Cost - G14240      | MP - na | TRG - SELF    | Type - PASA | AP - 200
    What it does?  - MP cost for any type of MP consuming abilities is cut by 50%
    Prerequisites? - MP Stroll
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    HP Stroll - G14241         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - when walking about on field screen, user slowly recovers HP
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    MP Stroll - G14242         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - when walking about on field screen, user slowly recovers MP
    Prerequisites? - HP Stroll
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Ghiki Lv2 - G14243         | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - CTIM for Ghiki abilities is decreased by 30%
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Ghiki Lv3 - G14244         | MP - na | TRG - SELF    | Type - PASA | AP - 100
    What it does?  - CTIM for Ghiki abilities is decreased by 50%
    Prerequisites? - Ghiki Lv2
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- T3 - TRAINER - Flurry (PAINE) - G14245 ------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Pet, Item
    
    -----------------------------------------------------------------------------
    Attack - G14246            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Carrier Flurry - G14247    | MP - 8  | TRG - 1 E     | Type - ACTA | AP - na
    What it does?  - attempts to eject one enemy
    Prerequisites? - none
    Add. info?     - CT, short range
    
    -----------------------------------------------------------------------------
    Poison Flurry - G14248     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - phd & poison NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Stone Flurry - G14249      | MP - 16 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - phd & petrification NEGSE VS one target
    Prerequisites? - Poison Flurry
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Death Flurry - G14250      | MP - 20 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - attempts to KO one target
    Prerequisites? - Stone Flurry
    Add. info?     - CT, short range
    
    -----------------------------------------------------------------------------
    Flurry Guard - G14251      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - one target recovers small amount of HP and is bestowed with
                     protect POSSE
    Prerequisites? - Flurry Speed
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Flurry Speed - G14252      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - one target recovers small amount of HP and is bestowed with
                     haste POSSE
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Flurry Shield - G14253     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
    What it does?  - one target recovers small amount of HP and is bestowed with
                     shell POSSE
    Prerequisites? - Flurry Speed
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    HP Flurry - G14254         | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - all members in target party recover fair amount of HP
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Recovery Flurry - G14255   | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - NEGSE (except KO) lifted from one target
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Maulwings! - G14256        | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 100
    What it does?  - huge phd VS one target
    Prerequisites? - Death Flurry
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Half MP Cost - G14257      | MP - na | TRG - SELF    | Type - PASA | AP - 200
    What it does?  - MP cost for any type of MP consuming abilities is cut by 50%
    Prerequisites? - MP Stroll
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    HP Stroll - G14258         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - when walking about on field screen, user slowly recovers HP
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    MP Stroll - G14259         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - when walking about on field screen, user slowly recovers MP
    Prerequisites? - HP Stroll
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Flurry Lv2 - G14260        | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - CTIM for Flurry abilities is decreased by 30%
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Flurry Lv3 - G14261        | MP - na | TRG - SELF    | Type - PASA | AP - 100
    What it does?  - CTIM for Flurry abilities is decreased by 50%
    Prerequisites? - Flurry Lv2
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------ U1 - MASCOT - YUNA - G14262 ------------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Kupo!, Swordplay, Arcana, Item
    
    -----------------------------------------------------------------------------
    Attack - G14263            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Moogle Jolt - G14264       | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 40
    What it does?  - one target recovers 25% MAX MP
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Moogle Cure - G14265       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - one target recovers 62,5% of MAX HP; can recover more than
                     9999 HP with BDL+BHL combo; one girl is relieved of negative
                     statuses - removes berserk, confuse, curse, darkness, itchy,
                     petrification, pointless, poison, silence, sleep, slow, stop
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Moogle Regen - G14266      | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - adds regen and haste POSSE on one target
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Moogle Wall - G14267       | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - adds shell and protect POSSE on one target
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Moogle Life - G14268       | MP - 40 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - one KO-ed girl is revived with full MAX HP and MAX MP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Moogle Cureja - G14269     | MP - 15 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - all members in target party recover 62,5% of MAX HP; can
                     recover more than 9999 HP with BDL+BHL combo; all members
                     are relieved of negative statuses - removes berserk,
                     confuse, curse, darkness, itchy, petrification, pointless,
                     poison, silence, sleep, slow, stop
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Moogle Regenja - G14270    | MP - 24 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - adds regen and haste POSSE on all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Moogle Wallja - G14271     | MP - 24 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - adds shell and protect POSSE all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Moogle Lifeja - G14272     | MP - 60 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - up to two KO-ed girls are revived with full MAX HP and MAX
                     MP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Moogle Beam - G14273       | MP - 99 | TRG - 1 ANY   | Type - ACTA | AP - 80
    What it does?  - extreme phd VS one target; damage done ignores target's DEF
    Prerequisites? - must know warrior's SOS Protect PASA
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Ribbon - G14274            | MP - na | TRG - SELF    | Type - PASA | AP - 999
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, pointless,
                     itchy, slow and stop NEGSE
    Prerequisites? - must know warrior's SOS Protect PASA
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Auto-Shell - G14275        | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - user is *always* in shell POSSE (meaning it cannot be
                     dispeled nor does it wear off)
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Auto-Protect - G14276      | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - user is *always* in protect POSSE (meaning it cannot be
                     dispeled nor does it wear off)
    Prerequisites? - Auto-Shell
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Swordplay - G14277         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 80
    What it does?  - allows Yuna to use any swordplay techs she has learned so
                     far in her warrior DSP
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Arcana - G14278            | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
    What it does?  - allows Yuna to use any arcana techs she has learned so far
                     in her dark knight DSP
    Prerequisites? - none
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------ U2 - MASCOT - RIKKU - G14279 -----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Wildcat, Instinct, White Magic, Item
    
    -----------------------------------------------------------------------------
    Attack - G14280            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Cait Fire - G14281         | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - fire mgd & poison and petrification NEGSE VS all members in
                     target party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Cait Thunder - G14282      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - light mgd & poison and petrification NEGSE VS all members in
                     target party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Cait Blizzard - G14283     | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - ice mgd & poison and petrification NEGSE VS all members in
                     target party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Cait Water - G14284        | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - water mgd & poison and petrification NEGSE VS all members in
                     target party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Power Eraser - G14285      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - [decreases STR by -4 levels] VS all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Armor Eraser - G14286      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - [decreases DEF by -4 levels] VS all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Magic Eraser - G14287      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - [decreases MAG by -4 levels] VS all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mental Eraser - G14288     | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - [decreases MDEF by -4 levels] VS all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Speed Eraser - G14289      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
    What it does?  - [decreases EVA by -10 levels] VS all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    PuPu Platter - G14290      | MP - 48 | TRG - ANY GRP | Type - ACTA | AP - 80
    What it does?  - attempts to eject all enemies
    Prerequisites? - must know warrior's SOS Protect PASA
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ribbon - G14291            | MP - na | TRG - SELF    | Type - PASA | AP - 999
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, pointless,
                     itchy, slow and stop NEGSE
    Prerequisites? - must know warrior's SOS Protect PASA
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Auto-Shell - G14292        | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - user is *always* in shell POSSE (meaning it cannot be
                     dispeled nor does it wear off)
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Auto-Protect - G14293      | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - user is *always* in protect POSSE (meaning it cannot be
                     dispeled nor does it wear off)
    Prerequisites? - Auto-Shell
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Instinct - G14294          | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 80
    What it does?  - allows Rikku to use any instinct techs she has learned so
                     far in her berserker DSP
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    White magic - G14295       | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
    What it does?  - allows Rikku to cast any white magic she has learned so far
                     in her white mage DSP
    Prerequisites? - none
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------ U3 - MASCOT - PAINE - G14296 -----------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Cutlery, Bushido, Black Magic, Item
    
    -----------------------------------------------------------------------------
    Attack - G14297            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Dark Knife - G14298        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & darkness NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Silence Knife - G14299     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & silence NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Sleep Knife - G14300       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & sleep NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Berserk Knife - G14301     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & berserk NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Poison Knife - G14302      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & poison NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Stone Knife - G14303       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & petrification NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Stop Knife - G14304        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & stop NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Quartet Knife - G14305     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & [decreases STR, MAG, DEF & MDEF by -3 levels] VS one
                     target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Arsenic Knife - G14306     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & KO NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Cactling Gun - G14307      | MP - 99 | TRG - 1 ANY   | Type - ACTA | AP - 80
    What it does?  - extreme phd VS one target; damage done ignores target's DEF
    Prerequisites? - must know warrior's SOS Protect PASA
    Add. info?     - P, S+, CT, long range
    
    -----------------------------------------------------------------------------
    Ribbon - G14308            | MP - na | TRG - SELF    | Type - PASA | AP - 999
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, pointless,
                     itchy, slow and stop NEGSE
    Prerequisites? - must know warrior's SOS Protect PASA
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Auto-Shell - G14309        | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - user is *always* in shell POSSE (meaning it cannot be
                     dispeled nor does it wear off)
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Auto-Protect - G14310      | MP - na | TRG - SELF    | Type - PASA | AP - 80
    What it does?  - user is *always* in protect POSSE (meaning it cannot be
                     dispeled nor does it wear off)
    Prerequisites? - Auto-Shell
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Bushido - G14311           | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
    What it does?  - allows Paine to use any bushido techs she has learned so far
                     in her samurai DSP
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Black magic - G14312       | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
    What it does?  - allows Paine to cast any black magic she has learned so far
                     in her black mage DSP
    Prerequisites? - none
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------ V1 - FLORAL FALLAL - MAIN PART - G14313 ------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Fallalery, Great Whirl, Libra
    
    -----------------------------------------------------------------------------
    Attack - G14314            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one enemy
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Libra - G14315             | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 4
    What it does?  - scans one target and reveals vital info, like target's HP,
                     MP, element affinities and status resistance
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Heat Whirl - G14316        | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - three fire hits for mgd on random members in target party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Ice Whirl - G14317         | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - three ice hits for mgd on random members in target party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Electric Whirl - G14318    | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - three lightning hits for mgd on random members in target
                     party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Aqua Whirl - G14319        | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - three water hits for mgd on random members in target party
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Barrier - G14320           | MP - 36 | TRG - SELF    | Type - ACTA | AP - 20
    What it does?  - adds null magic POSSE on user
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Shield - G14321            | MP - 36 | TRG - SELF    | Type - ACTA | AP - 20
    What it does?  - adds null physical POSSE on user
    Prerequisites? - Barrier
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Flare Whirl - G14322       | MP - 64 | TRG - ANY GRP | Type - ACTA | AP - 24
    What it does?  - three NON-E hits for mgd on random members in target
                     party
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Great Whirl - G14323       | MP - na | TRG - ALL E   | Type - MCWc | AP - 30
    What it does?  - twelve NON-E hits for mgd VS random enemies
    Prerequisites? - Flare Whirl
    Add. info?     - S, S+, CT, RT
    
    -----------------------------------------------------------------------------
    All-life - G14324          | MP - 70 | TRG - ANY GRP | Type - ACTA | AP - 8
    What it does?  - revives any KO-ed parts except middle with full HP restored
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ribbon - G14325            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14326         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14327         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14328    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Aurora Rain key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14329 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Twilight Rain key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------- V2 - FLORAL FALLAL - LEFT PISTIL - G14330 -----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Left Stigma, Left Pistilplay
    
    -----------------------------------------------------------------------------
    Dream Pollen - G14331      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - one hit for NON-E mgd & slow NEGSE VS all members in target
                     party
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Mad Seeds - G14332         | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - one hit for NON-E mgd & berserk NEGSE VS all members in
                     target party
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Sticky Honey - G14333      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - one hit for NON-E mgd & slow NEGSE VS all members in target
                     party
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Halfdeath Petals - G14334  | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - one gravity hit for mgd VS all members in target party,
                     tears off 50% of current HP
    Prerequisites? - none
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Poison Leaves - G14335     | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - one hit for NON-E mgd & poison NEGSE VS all members in
                     target party
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Death Petals - G14336      | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - attempts to KO one target
    Prerequisites? - Poison Leaves
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Silent White - G14337      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - one hit for phd & silence and darkness NEGSE VS all members
                     in target party
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Congealed Honey - G14338   | MP - na | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - one hit for phd & stop NEGSE VS all members in target party
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Panic Floralysis - G14339  | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - one hit for phd & confusion NEGSE VS all members in target
                     party
    Prerequisites? - Congealed Honey
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Ash Floralysis - G14340    | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - one hit for phd & petrification NEGSE VS all members in
                     target party
    Prerequisites? - Panic Floralysis
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Left Stigma - G14341       | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 20
    What it does?  - phd VS one enemy
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Ribbon - G14342            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14343         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14344         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14345    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Aurora Rain key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14346 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Twilight Rain key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------- V3 - FLORAL FALLAL - RIGHT PISTIL - G14347 ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Right Stigma, Right Pistilplay
    
    -----------------------------------------------------------------------------
    White Pollen - G14348      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - recovers HP for all members in target party
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    White Honey - G14349       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - adds regen POSSE on all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Hard Leaves - G14350       | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - adds shell POSSE on all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Tough Nuts - G14351        | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - adds protect POSSE on all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mirror Petals - G14352     | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - adds reflect POSSE on all members in target party
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Floral Rush - G14353       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - adds haste POSSE on all members in target party
    Prerequisites? - White Honey
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Floral Bomb - G14354       | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - phd & [decreases STR by -1 level] VS all members in target
                     party
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Fallal Bomb - G14355       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - phd & [decreases DEF by -1 level] VS all members in target
                     party
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Floral Magisol - G14356    | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - phd & [decreases MAG by -1 level] VS all members in target
                     party
    Prerequisites? - Fallal Bomb
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Fallal Magisol - G14357    | MP - na | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - phd & [decreases MDEF by -1 level] VS all members in target
                     party
    Prerequisites? - Floral Magisol
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Right Stigma - G14358      | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 20
    What it does?  - phd VS one target
    Prerequisites? - Fallal Magisol
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Ribbon - G14359            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14360         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14361         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14362    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Aurora Rain key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14363 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Twilight Rain key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------- W1 - MACHINA MAW - MAIN PART - G14364 -------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Machinations, Revival, Vajra
    
    -----------------------------------------------------------------------------
    Attack - G14365            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Revival - G14366           | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
    What it does?  - one KO-ed part is revived with 50% MAX HP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Death Missile - G14367     | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & KO NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Bio Missile - G14368       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & poison NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Break Missile - G14369     | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd & petrification NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Berserk Missile - G14370   | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & berserk NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Stop Missile - G14371      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & stop NEGSE VS one target
    Prerequisites? - Berserk Missile
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Confuse Missile - G14372   | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & confusion NEGSE VS one target
    Prerequisites? - Stop Missile
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Shockwave - G14373         | MP - 36 | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - huge phd VS all members in target party
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Shockstorm - G14374        | MP - 36 | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - huge phd & delay effect NEGSE VS all members in target party
    Prerequisites? - Shockwave
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Vajra - G14375             | MP - na | TRG - ALL E   | Type - MCWc | AP - 30
    What it does?  - extreme NON-E std VS all enemies
    Prerequisites? - Shockstorm
    Add. info?     - P, S+, CT, RT, long range
    
    -----------------------------------------------------------------------------
    Ribbon - G14376            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14377         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14378         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14379    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Machina Reactor key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14380 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Machina Booster key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------ W2 - MACHINA MAW - LEFT CRUSHER - G14381 -----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Homing Ray, Crush, HP Repair, MP Repair
    
    -----------------------------------------------------------------------------
    Howitzer - G14382          | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Blind Shell - G14383       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & darkness NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Silence Shell - G14384     | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & silence NEGSE VS one target
    Prerequisites? - Blind Shell
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Anti-Magic Shell - G14385  | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & [decreases MAG by -3 levels] VS one target
    Prerequisites? - Silence Shell
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Anti-Mental Shell - G14386 | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & [decreases MDEF by -3 levels] VS one target
    Prerequisites? - Anti-Magic Shell
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Booster - G14387           | MP - 30 | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - all members in target party are bestowed with haste POSSE
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Offense - G14388           | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - target benefits from [increased STR by +3 levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Defense - G14389           | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - target benefits from [increased DEF by +3 levels]
    Prerequisites? - Offense
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    HP Repair - G14390         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers 25% MAX HP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    MP Repair - G14391         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers huge amount of MP
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Homing Ray - G14392        | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Ribbon - G14393            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14394         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14395         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14396    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Machina Reactor key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14397 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Machina Booster key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------ W3 - MACHINA MAW - RIGHT SMASHER - G14398 ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Homing Ray, Smash, HP Repair, MP Repair
    
    -----------------------------------------------------------------------------
    Howitzer - G14399          | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Sleep Shell - G14400       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & sleep NEGSE VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Slow Shell - G14401        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & slow NEGSE VS one target
    Prerequisites? - Sleep Shell
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Anti-Power Shell - G14402  | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & [decreases STR by -3 levels] VS one target
    Prerequisites? - Slow Shell
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Anti-Armor Shell - G14403  | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - phd & [decreases DEF by -3 levels] VS one target
    Prerequisites? - Anti-Power Shell
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Scan - G14404              | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - scans one target and reveals vital info, like target's HP,
                     MP, element affinities and status resistance
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Shellter - G14405          | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - all members in target party are bestowed with shell POSSE
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Protector - G14406         | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 20
    What it does?  - all members in target party are bestowed with protect POSSE
    Prerequisites? - Shellter
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    HP Repair - G14407         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers 25% MAX HP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    MP Repair - G14408         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers huge amount of MP
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Homing Ray - G14409        | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, CT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Ribbon - G14410            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14411         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14412         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14413    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Machina Reactor key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14414 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Machina Booster key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------ X1 - FULL THROTTLE - MAIN PART - G14415 ------------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Attack, Throttle, Fright, Sword Dance
    
    -----------------------------------------------------------------------------
    Attack - G14415            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Fright - G14416            | MP - na | TRG - 1 E     | Type - MCWc | AP - 20
    What it does?  - phd & confusion and delay effect NEGSE VS one enemy
    Prerequisites? - Assoil
    Add. info?     - P, S+, CT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Aestus - G14417            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - fire phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Winterkill - G14418        | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - ice phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Whelmen - G14419           | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - water phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Levin - G14420             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - light phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Wisenen - G14421           | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - gravity phd VS one target; tears off 75% target's current HP
    Prerequisites? - none
    Add. info?     - P, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Fiers - G14422             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - guaranteed critical hit for phd VS one target
    Prerequisites? - Wisenen
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Deeth - G14423             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - phd & attempts to KO one target
    Prerequisites? - Fiers
    Add. info?     - P, S+, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Assoil - G14424            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
    What it does?  - holy phd VS one target
    Prerequisites? - none
    Add. info?     - P, S+, E, RT, CRIT, short range
    
    -----------------------------------------------------------------------------
    Sword Dance - G14425       | MP - na | TRG - ALL E   | Type - MCWc | AP - 30
    What it does?  - extreme phd VS all enemies, strikes twice
    Prerequisites? - Fright
    Add. info?     - P, S+, CT, RT, CRIT, long range
    
    -----------------------------------------------------------------------------
    Ribbon - G14426            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14427         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14428         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14429    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Corpus Invictus key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14430 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Victor Primoris key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------- X2 - FULL THROTTLE - SINISTRAL WING - G14432 ---------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Sinistral Arts, Stamina, Mettle, Reboot
    
    -----------------------------------------------------------------------------
    Steel Feather - G14433     | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - all members in target party benefit from [increased STR by
                     +2 levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Diamond Feather - G14434   | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - all members in target party benefit from [increased DEF by
                     +2 levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    White Feather - G14435     | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - all members in target party suffer from [reduced STR by -2
                     levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Buckle Feather - G14436    | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - na
    What it does?  - all members in target party suffer from [reduced DEF by -2
                     levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Cloudy Feather - G14437    | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - all members in target party suffer from [reduced MAG by -2
                     levels]
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Pointed Feather - G14438   | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - all members in target party suffer from [reduced MDEF by
                     -2 levels]
    Prerequisites? - Cloudy Feather
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Pumice Feather - G14439    | MP - 38 | TRG - ANY GRP | Type - ACTA | AP - 10
    What it does?  - all members in target party are bestowed with haste POSSE
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ma'at's Feather - G14440   | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - scans one target and reveals vital info, like target's HP,
                     MP, element affinities and status resistance
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Stamina - G14441           | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers fair amount of HP
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Mettle - G14442            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers 25% MAX MP
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Reboot - G14443            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
    What it does?  - one part is revived with 50% MAX HP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Ribbon - G14444            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14445         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14446         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14447    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Corpus Invictus key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14448 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Victor Primoris key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------------- X3 - FULL THROTTLE - DEXTRAL WING - G14449 ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
    Dextral Arts, Stamina, Mettle, Reboot
    
    -----------------------------------------------------------------------------
    Venom Wing - G14450        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - NON-E mgd & poison NEGSE VS one target
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Blind Wing - G14451        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - NON-E mgd & darkness NEGSE VS one target
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Mute Wing - G14452         | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - NON-E mgd & silence NEGSE VS one target
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Rock Wing - G14453         | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - NON-E mgd & petrification NEGSE VS one target
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Lazy Wing - G14454         | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
    What it does?  - NON-E mgd & sleep NEGSE VS one target
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Violent Wing - G14455      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - NON-E mgd & berserk NEGSE VS one target
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Still Wing - G14456        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - NON-E mgd & stop NEGSE VS one target
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Crazy Wing - G14457        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
    What it does?  - NON-E mgd & confusion NEGSE VS one target
    Prerequisites? - Violent Wing
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Stamina - G14458           | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers fair amount of HP
    Prerequisites? - none
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Mettle - G14459            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
    What it does?  - one target recovers 25% MAX MP
    Prerequisites? - none
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Reboot - G14460            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
    What it does?  - one part is revived with 50% MAX HP
    Prerequisites? - none
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Ribbon - G14461            | MP - na | TRG - SELF    | Type - PASA | AP - na
    What it does?  - user cannot be affected by petrification, sleep, silence,
                     darkness, poison, confusion, berserk, curse, eject,
                     pointless, itchy, slow and stop NEGSE; auto-life POSSE
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Double HP - G14462         | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - none
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Triple HP - G14463         | MP - na | TRG - SELF    | Type - PASA | AP - 30
    What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                     learn Break HP Limit PASA
    Prerequisites? - Double HP
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break HP Limit - G14464    | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to have more than 9999 HP, up to a maximum of
                     99999 HP
    Prerequisites? - Corpus Invictus key item
    Add. info?     - none
    
    -----------------------------------------------------------------------------
    Break Damage Limit  G14465 | MP - na | TRG - SELF    | Type - PASA | AP - 20
    What it does?  - allows user to deal more than 9999 damage in a single hit,
                     up to a maximum of 99999 damage in a single hit
    Prerequisites? - Victor Primoris key item
    Add. info?     - none
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------ EXTRA 1 - GUN MAGE'S BLUE BULLET ABILITIES - G14466 ------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Few notes you must know:
    - to get BB skill, your girl must be in gun mage DSP, *must* be hit with BB
    skill in question, and it *must* be the enemy using the skill on you
    - you will *not* learn the skill if the above requirements aren't met
    - it doesn't matter if girl is KO-ed when BB skill is used, it is enough that
    your girl is hit with it
    - to get White Wind and Mighty Guard to be used on your girls, you must
    *confuse* the enemy; eventually the enemy will use the skill on you
    
    -----------------------------------------------------------------------------
    1000 Needles - G14467                               | MP - 24 | TRG - 1 ANY
    What it does?  - inflicts 1000 units of special damage to one target
    Learned from?  - Cactuar, CH5, Bikanel - Cactuar Hollow, ViaInfinito floors
                                             47-59
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Absorb - G14468                                     | MP - 3  | TRG - 1 ANY
    What it does?  - one target loses some HP and MP, which are added to user's
                     HP and MP gauge
    Learned from?  - Baralai - CH2, Bevelle - labyrinth
                     Black Elemental - CH5, ViaInfinito floors 40 & 81-99
                     Cindy - CH5, Road to Farplane
                     Flan Azabache - CH5, Calm Lands - ruin depths, ViaInfinito
                                     floors 65-69
                     Haizhe - CH1&2, Macalania woods, ViaInfinito floors 16-19
                     Jahi - CH5, Farplane Heart
                     Protochimera - CH1&2&3, many places
    Add. info?     - M+, CT
    
    -----------------------------------------------------------------------------
    Annihilator - G14469                                | MP - 48 | TRG - ANY GRP
    What it does?  - inflicts non-elemental magic damage VS all members in target
                     party
    Learned from?  - Experiment, CH5, Djose temple; Special trait must be at Lv5
    Add. info?     - S, M+, CT, ignores target's MDEF stat
    
    -----------------------------------------------------------------------------
    Bad Breath - G14470                                 | MP - 64 | TRG - ANY GRP
    What it does?  - inflicts poison, silence, darkness, slow, sleep and either
                     berserk or confusion on all members in target party; target
                     cannot be both berserked and confused
    Learned from?  - Great Malboro - CH5, Farplane Heart
                     Malboro - CH3&4&5, Besaid, Thunder plains
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Blaster - G14471                                    | MP - 30 | TRG - 1 ANY
    What it does?  - fractional type damage, reduces HP of one target by 93,75%
                     of current HP
    Learned from?  - Coeurl - CH1&2&5, Besaid, Calm lands, ViaInfinito floors
                              7-9
                     Queen Coeurl - CH2&3&5, Besaid - cave, many other places
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Cry in the Night - G14472                           | MP - 80 | TRG - ANY GRP
    What it does?  - inflicts non-elemental magic damage VS all members in target
                     party
    Learned from?  - Mega Tonberry - CH5, ViaInfinito floors 41+
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Drill Shot - G14473                                 | MP - 32 | TRG - 1 ANY
    What it does?  - inflicts physical damage VS one target
    Learned from?  - Baralai - CH2, Bevelle - labyrinth; CH5, Den of Woe
    Add. info?     - P, S+, CT
    
    -----------------------------------------------------------------------------
    Fire Breath - G14474                                | MP - 28 | TRG - ANY GRP
    What it does?  - inflicts fire magic damage VS all members of target party
    Learned from?  - Balivarha - CH3&4&5, Thunder plains, Calm lands
    Add. info?     - S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Heaven's Cataract - G14475                          | MP - 22 | TRG - ANY GRP
    What it does?  - inflicts non-elemental magic damage to all members in target
                     party, and reduces DEF & MDEF by -2 levels
    Learned from?  - Chac - CH5, ViaInfinito floors 80-99
                     Gucumatz - CH3&5, Thunder plains, Zanarkand
                     Kukulcan - CH2&5, Bevelle - underground, ViaInfinito floors
                     16-19
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Mighty Guard - G14476                               | MP - 32 | TRG - ANY GRP
    What it does?  - adds shell and protect on all members of target party
    Learned from?  - Garik - CH3, Mt Gagazet
                     Haizhe - CH1&2, Macalania woods, ViaInfinito floors 16-19
    Add. info?     - CT, enemy must be confused to use the skill on you
    
    -----------------------------------------------------------------------------
    Mortar - G14477                                     | MP - 99 | TRG - ANY GRP
    What it does?  - physical attack VS all members of target party
    Learned from?  - Gippal - CH5, Den of Woe
    Add. info?     - P, S+, CT, ignores target's DEF stat
    
    -----------------------------------------------------------------------------
    Seed Cannon - G14478                                | MP - 28 | TRG - 1 ANY
    What it does?  - removes 37,5% MAX HP from one target, physical type attack
    Learned from?  - Cephalotus - CH3&5, Besaid, Mi'ihen road
                     Leucophylla - CH3&5, Calm lands
    Add. info?     - P, CT
    
    -----------------------------------------------------------------------------
    Stone Breath - G14479                               | MP - 32 | TRG - ANY GRP
    What it does?  - attempts to petrify all members of target party
    Learned from?  - Dolmen - CH5, Road to Farplane, many other places
                     Epitaph - CH5, Mi'ihen fiend colony,ViaInfinito floors 75-79
                     Monolith - CH5, Road to Farplane
                     Tomb - CH3, Kilika temple, Djose temple, ViaInfinito floors
                     27-29
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Storm Cannon - G14480                               | MP - 38 | TRG - ANY GRP
    What it does?  - inflicts non-elemental magic damage to all members in target
                     party, which is equal to caster's level x 30
    Learned from?  - Ironside - CH3&4&5, Kilika, Zanarkand, Thunder plains
    Add. info?     - S, CT
    
    -----------------------------------------------------------------------------
    Supernova - G14481                                  | MP - 70 | TRG - ANY GRP
    What it does?  - inflicts humongous non-elemental magic damage VS all members
                     in target party
    Learned from?  - Ultima Weapon - CH5, Calm lands - ruin depths, ViaInfinito
                     floors 47-49
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    White Wind - G14482                                 | MP - 16 | TRG - ANY GRP
    What it does?  - recovers 37,5% of MAX HP for each member of target party,
                     removes poison, silence, darkness, berserk, confuse, sleep
    Learned from?  - Bully Cap - CH1&2&5, Mi'ihen, Mushroom rock, Bikanel
                     Coeurl - CH1&2&5, Besaid, Calm lands, ViaInfinito floors 7-9
                     Ms. Goon - CH1, Zanarkand
                     Mycotoxin - CH3&5, Mi'ihen, Gagazet, Zanarkand
                     Queen Coeurl - CH2&3&5, Besaid - cave, many other places
    Add. info?     - CT, enemy must be confused to use the skill on you
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------- EXTRA 2 - LADY LUCK'S ATTACK REELS ABILITIES - G14483 -----------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note: In case when your lucky girl gets more than one effect on these reels,
    there will be only one charge bar. Once its full, all of the effects you
    gained will be used on respective targets.
    
    -----------------------------------------------------------------------------
    Shin-Zantetsu - G14484                                        | TRG - ALL E
    What it does?  - attempt to inflict KO status VS all enemies
    Add. info?     - CT, RT
    
    -----------------------------------------------------------------------------
    Excalibur - G14485                                            | TRG - 1 E
    What it does?  - holy physical damage VS one enemy
    Add. info?     - P, S+, E, CT, CRIT
    
    -----------------------------------------------------------------------------
    Cripple - G14486                                              | TRG - 1 E
    What it does?  - fractional physical damage VS one enemy, tears off 50%
                     current HP
    Add. info?     - P, S+, E, CT, CRIT
    
    -----------------------------------------------------------------------------
    Delay Buster - G14487                                         | TRG - 1 E
    What it does?  - physical damage and delay effect VS one enemy
    Add. info?     - P, S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Fireworks - G14488                                            | TRG - ALL E
    What it does?  - physical damage VS all enemies
    Add. info?     - P, S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Intimidate - G14489                                           | TRG - 1 E
    What it does?  - physical damage and attempt to inflict slow VS one enemy
    Add. info?     - P, S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Clean Slate - G14490                                          | TRG - SELF
    What it does?  - user recovers 25% MAX HP, negative statuses curse, darkness,
                     pointless, poison, silence and slow lifted
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Power Break - G14491                                          | TRG - 1 E
    What it does?  - physical damage and attempt to reduce STR by -2 levels VS
                     one enemy
    Add. info?     - P, S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Magicide - G14492                                             | TRG - 1 E
    What it does?  - special damage VS one enemy's MP
    Add. info?     - S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Eject - G14493                                                | TRG - 1 E
    What it does?  - attempt to eject one enemy from battle
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Armor Break - G14494                                          | TRG - 1 E
    What it does?  - physical damage and attempt to reduce DEF by -2 levels VS
                     one enemy
    Add. info?     - P, S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Dud - G14495                                                  | TRG - ALL G
    What it does?  - all girls suffer fractional special damage, their HP is
                     reduced by 75% of current HP
    Add. info?     - CT
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------ EXTRA 3 - LADY LUCK'S MAGIC REELS ABILITIES - G14496 -----------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note: In case when your lucky girl gets more than one effect on these reels,
    there will be only one charge bar. Once its full, all of the effects you
    gained will be used on respective targets.
    
    -----------------------------------------------------------------------------
    Ultima - G14497                                               | TRG - ALL E
    What it does?  - non-elemental magic damage VS all enemies
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Black Sky - G14498                                            | TRG - ALL E
    What it does?  - 10 hits for non-elemental magic damage VS all enemies
    Add. info?     - S, S+, CT
    
    -----------------------------------------------------------------------------
    Flare - G14499                                                | TRG - 1 E
    What it does?  - non-elemental magic damage VS one enemy
    Add. info?     - R, S, M+, CT
    
    -----------------------------------------------------------------------------
    Demi - G14500                                                 | TRG - ALL E
    What it does?  - gravity magic damage VS all enemies
    Add. info?     - S, E, CT
    
    -----------------------------------------------------------------------------
    Firaga - G14501                                               | TRG - ALL E
    What it does?  - fire magic damage VS all enemies
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Auto-Life - G14502                                            | TRG - 1 G
    What it does?  - adds auto-life status on one girl
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Bio - G14503                                                  | TRG - ALL E
    What it does?  - attempts to inflict poison VS all enemies
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Break - G14504                                                | TRG - 1 E
    What it does?  - attempts to inflict petrification VS one enemy
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Thundara - G14505                                             | TRG - ALL E
    What it does?  - lightning magic damage VS all enemies
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Esuna - G14506                                                | TRG - 1 G
    What it does?  - one girl is relieved of negative statuses - removes berserk,
                     confuse, curse, darkness, itchy, petrification, pointless,
                     poison, silence, sleep, slow, stop
    Add. info?     - R, CT
    
    -----------------------------------------------------------------------------
    Cura - G14507                                                 | TRG - ALL G
    What it does?  - restores fair amount of HP to all girls
    Add. info?     - R, S, M+, CT
    
    -----------------------------------------------------------------------------
    Dud - G14508                                                  | TRG - ALL G
    What it does?  - all girls suffer fractional special damage, their HP is
                     reduced by 75% of current HP
    Add. info?     - CT
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------ EXTRA 4 - LADY LUCK'S ITEM REELS ABILITIES - G14509 ------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note: In case when your lucky girl gets more than one effect on these reels,
    there will be only one charge bar. Once its full, all of the effects you
    gained will be used on respective targets.
    
    -----------------------------------------------------------------------------
    Megalixir+ - G14510                                           | TRG - ALL G
    What it does?  - recovers up to 9999 HP and up to 999 MP for all girls, any
                     girls that are KO-ed are revived as well
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mighty Guard+ - G14511                                        | TRG - ALL G
    What it does?  - adds shell, protect, regen on all girls, and increases DEF
                     and MDEF by +10 levels
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Supreme Gem - G14512                                          | TRG - ALL E
    What it does?  - one non-elemental hit for 2343-2646 damage VS all enemies
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Megalixir - G14513                                            | TRG - ALL G
    What it does?  - recovers up to 9999 HP and up to 999 MP for all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Blessed Gem - G14514                                          | TRG - 1 E
    What it does?  - eight holy hits for 281-317 damage (per hit) VS one enemy;
                     chaining effect applies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Mighty Guard - G14515                                         | TRG - ALL G
    What it does?  - adds shell and protect on all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega-Ether - G14516                                           | TRG - ALL G
    What it does?  - all girls recover 50% of MAX MP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ether - G14517                                                | TRG - 1 G
    What it does?  - one girl recovers 100 MP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    L-Bomb - G14518                                               | TRG - ALL E
    What it does?  - one hit for 421-476 special damage VS all enemies
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Lunar Curtain+ - G14519                                       | TRG - ALL G
    What it does?  - adds shell on all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Light Curtain+ - G14520                                       | TRG - ALL G
    What it does?  - adds protect on all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Dud - G14521                                                  | TRG - ALL G
    What it does?  - all girls suffer fractional special damage, their HP is
                     reduced by 75% of current HP
    Add. info?     - CT
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ----------- EXTRA 5 - LADY LUCK'S RANDOM REELS ABILITIES - G14522 -----------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note: In case when your lucky girl gets more than one effect on these reels,
    there will be only one charge bar. Once its full, all of the effects you
    gained will be used on respective targets.
    
    -----------------------------------------------------------------------------
    CONGRATS! - G14523                                            | TRG - ALL E
    What it does?  - enemies hand over items (as if they were bribed) and leave
                     the battle, girls win extra gil*, girls also gain EXP and
                     cash enemies would've 'dropped' if defeated
                     * note - highest fiend's LV x640 (or up to x1275) = gil
    Add. info?     - CT, doesn't work on enemies immune to bribing
    
    - Here's the indepth CONGRATS! gil formula contributed by DiabolicAngel:
    
    [Monster Lvl] x 5 x [Random # 128 - 256]
    
    - And here's the indepth CONGRATS! item gain formula sent by DiabolicAngel:
    
    ([Item #*] x (Sq.Root of [Bribe #*]) x [Rdm Nr 20-30] / 400) + [Rdm Nr 0 - 1]
    
    * Bribe # for Congrats! is ALWAYS 128
    * Random numbers are always whole numbers
    * Round down for decimals at end
    * Item gain minimum is 1 - round to 1 if # smaller than 1
    * Item gain cannot exceed 99
    
    e.g.:
    item # = 6
    Bribe # = 256
    
    (6 x Square Root of 256 x [Random Number 20-30] / 400) + [Random Number 0-1]
    = (6 x 16 x [Random Number 20 -30] / 400) + [Random Number 0-1]
    = (1920 ~ 2880) / 400 + [Random Number 0-1]
    = (4~ 7) + [Random Number 0-1]
    = (4~ 8) Items gained
    
    -----------------------------------------------------------------------------
    Mega-Potion - G14524                                          | TRG - ALL G
    What it does?  - all girls recover 2000 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Blizzaga - G14525                                             | TRG - ALL E
    What it does?  - ice magic damage VS all enemies
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Cry in the Night - G14526                                     | TRG - ALL E
    What it does?  - huge non-elemental magic damage VS all enemies
    Add. info?     - S, M+, CT
    
    -----------------------------------------------------------------------------
    Dark Matter - G14527                                          | TRG - ALL E
    What it does?  - one non-elemental hit for 9375-9999 special damage VS all
                     enemies
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Quartet Knife - G14528                                        | TRG - 1 E
    What it does?  - physical damage and attempts to reduce STR, MAG, DEF & MDEF
                     by -2 levels VS one enemy
    Add. info?     - P, S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Mental Break - G14529                                         | TRG - 1 E
    What it does?  - physical damage and attempt to reduce MDEF by -2 levels VS
                     one enemy
    Add. info?     - P, S+, CT, CRIT
    
    -----------------------------------------------------------------------------
    Cure - G14530                                                 | TRG - ALL G
    What it does?  - restores small amount of HP to all girls
    Add. info?     - R, S, M+, E, CT
    
    -----------------------------------------------------------------------------
    Primo Grenade - G14531                                        | TRG - ALL E
    What it does?  - one hit for 281-317 physical damage VS all enemies
    Add. info?     - P, CT, CRIT
    
    -----------------------------------------------------------------------------
    Hi-Potion - G14532                                            | TRG - 1 G
    What it does?  - one girl recovers 1000 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Potion - G14533                                               | TRG - 1 G
    What it does?  - one girl recovers 200 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Dud - G14534                                                  | TRG - ALL G
    What it does?  - all girls suffer fractional special damage, their HP is
                     reduced by 75% of current HP
    Add. info?     - CT
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ---------------- EXTRA 6 - ALCHEMIST'S MIX ABILITIES - G14535 ---------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note: Amounts written are rough estimates of how much damage you can expect to
    deal when using the mix in question.
    
    -----------------------------------------------------------------------------
    Pineapple - G14536                                            | TRG - ALL E
    What it does?  - 150 physical damage VS all enemies
    Add. info?     - P, CT
    
    -----------------------------------------------------------------------------
    Potato Masher - G14537                                        | TRG - ALL E
    What it does?  - 700 physical damage VS all enemies
    Add. info?     - P, CT
    
    -----------------------------------------------------------------------------
    Cluster Bomb - G14538                                         | TRG - ALL E
    What it does?  - 1500 physical damage VS all enemies
    Add. info?     - P, CT
    
    -----------------------------------------------------------------------------
    Sunburst - G14539                                             | TRG - ALL E
    What it does?  - 6000 physical damage VS all enemies
    Add. info?     - P, CT
    
    -----------------------------------------------------------------------------
    Blaster Mine - G14540                                         | TRG - ALL E
    What it does?  - 200 physical damage & confusion and silence VS all enemies
    Add. info?     - P, CT
    
    -----------------------------------------------------------------------------
    Hazardous Shell - G14541                                      | TRG - ALL E
    What it does?  - 1000 physical damage & confusion and silence VS all enemies
    Add. info?     - P, CT
    
    -----------------------------------------------------------------------------
    Soul Spring - G14542                                          | TRG - 1 E
    What it does?  - absorbs approx 16,66% MAX HP & MAX MP from one enemy, amount
                     stolen is added to user's HP&MP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Soul Sea - G14543                                             | TRG - 1 E
    What it does?  - absorbs approx 33% MAX HP & MAX MP from one enemy, amount
                     stolen is added to user's HP&MP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Heat Blaster - G14544                                         | TRG - ALL E
    What it does?  - three hits (100 damage each) for fire mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Firestorm - G14545                                            | TRG - ALL E
    What it does?  - three hits (200 damage each) for fire mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Burning Soul - G14546                                         | TRG - ALL E
    What it does?  - four hits (400 damage each) for fire mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Brimstone - G14547                                            | TRG - ALL E
    What it does?  - three hits (150 damage each) for fire mgd & darkness VS
                     random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Abaddon Flame - G14548                                        | TRG - ALL E
    What it does?  - three hits (300 damage each) for fire mgd & darkness VS
                     random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Snow Flurry - G14549                                          | TRG - ALL E
    What it does?  - three hits (100 damage each) for ice mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Icefall - G14550                                              | TRG - ALL E
    What it does?  - three hits (200 damage each) for ice mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Winter Storm - G14551                                         | TRG - ALL E
    What it does?  - four hits (400 damage each) for ice mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Black Ice - G14552                                            | TRG - ALL E
    What it does?  - three hits (150 damage each) for ice mgd & sleep VS random
                     enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Krysta - G14553                                               | TRG - ALL E
    What it does?  - three hits (300 damage each) for ice mgd & sleep VS random
                     enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Thunderbolt - G14554                                          | TRG - ALL E
    What it does?  - three hits (100 damage each) for light mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Rolling Thunder - G14555                                      | TRG - ALL E
    What it does?  - three hits (200 damage each) for light mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Lightning Bolt - G14556                                       | TRG - ALL E
    What it does?  - four hits (400 damage each) for light mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Electroshock - G14557                                         | TRG - ALL E
    What it does?  - three hits (150 damage each) for light mgd / petrification
                     VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Thunderblast - G14558                                         | TRG - ALL E
    What it does?  - three hits (300 damage each) for light mgd / petrification
                     VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Waterfall - G14559                                            | TRG - ALL E
    What it does?  - three hits (100 damage each) for water mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Flash Flood - G14560                                          | TRG - ALL E
    What it does?  - three hits (200 damage each) for water mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Tidal Wave - G14561                                           | TRG - ALL E
    What it does?  - four hits (400 damage each) for water mgd VS random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Aqua Toxin - G14562                                           | TRG - ALL E
    What it does?  - three hits (150 damage each) for water mgd & silence VS
                     random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Dark Rain - G14563                                            | TRG - ALL E
    What it does?  - three hits (300 damage each) for water mgd & silence VS
                     random enemies
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Nega Burst - G14564                                           | TRG - ALL E
    What it does?  - gravity hit for special damage & VS all enemies, tears off
                     50% of current HP
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Black Hole - G14565                                           | TRG - ALL E
    What it does?  - gravity hit for special damage & VS all enemies, tears off
                     75% of current HP
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Tallboy - G14566                                              | TRG - ALL E
    What it does?  - gravity hit for special damage & [reduces DEF & MDEF by -3
                     levels] VS all enemies, tears off 50% of current HP
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Grand Slam - G14567                                           | TRG - ALL E
    What it does?  - gravity hit for special damage & [reduces DEF & MDEF by -5
                     levels] VS all enemies, tears off 75% of current HP
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Archangel - G14568                                            | TRG - 1 E
    What it does?  - eight hits (50 damage each) for holy mgd VS one enemy
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    White Hole - G14569                                           | TRG - 1 E
    What it does?  - eight hits (600 damage each) for holy mgd VS one enemy
    Add. info?     - E, CT
    
    -----------------------------------------------------------------------------
    Hi-Potion - G14570                                            | TRG - 1 G
    What it does?  - one girl recovers 1000 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega-Potion - G14571                                          | TRG - ALL G
    What it does?  - all girls recover 2000 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ultra Potion - G14572                                         | TRG - ALL G
    What it does?  - all girls recover up to 9999 HP, can recover up to 99999 HP
                     with BDL+BHL combo
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Remedy - G14573                                               | TRG - 1 G
    What it does?  - one girl is cured of these NEGSE: berserk, confusion, curse,
                     darkness, itchy, pointless, petrification, poison, silence,
                     sleep, slow, stop
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Panacea - G14574                                              | TRG - ALL G
    What it does?  - all girls are cured of these NEGSE: berserk, confusion,
                     curse, darkness, itchy, pointless, petrification, poison,
                     silence, sleep, slow, stop
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Ultra Cure - G14575                                           | TRG - ALL G
    What it does?  - all girls recover 50% MAX HP, and are cured of these NEGSE:
                     berserk, confusion, curse, darkness, itchy, pointless,
                     petrification, poison, silence, sleep, slow, stop; HP
                     recovered can't exceed 9999 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Final Elixir - G14576                                         | TRG - ALL G
    What it does?  - all girls recover up to 9999 HP and 999 MP, and are cured of
                     these NEGSE: berserk, confusion, curse, darkness, itchy,
                     pointless, petrification, poison, silence, sleep, slow,
                     stop; HP recovered can't exceed 9999 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega Phoenix - G14577                                         | TRG - ALL G
    What it does?  - revives any KO-ed girls with 25% MAX HP; HP recovered can't
                     exceed 9999 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Final Phoenix - G14578                                        | TRG - ALL G
    What it does?  - revives any KO-ed girls with full MAX HP; HP recovered can't
                     exceed 9999 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Fantasy Phoenix - G14579                                      | TRG - ALL G
    What it does?  - revives any KO-ed girls with full MAX HP and at same time
                     recovers up to 9999 HP for other girls; HP recovered can't
                     exceed 9999 HP
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega Vitality - G14580                                        | TRG - ALL G
    What it does?  - doubles MAX HP of all girls and recovers amount of HP, which
                     equals HP girls have at the time of this mix being used, can
                     recover up to 99999 HP with BDL+BHL combo
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega Mana - G14581                                            | TRG - ALL G
    What it does?  - doubles MAX MP of all girls and recovers amount of MP, which
                     equals MP girls have at the time of this mix being used
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Mega Cocktail - G14582                                        | TRG - ALL G
    What it does?  - doubles MAX HP & MAX MP of ALL G and recovers amount of
                     HP and MP, which equals HP and MP girls have at time of this
                     Mix being used, can recover up to 99999 HP with BDL+BHL
                     combo
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Chocobo Wing - G14583                                         | TRG - ALL G
    What it does?  - adds haste to all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Wall - G14584                                                 | TRG - ALL G
    What it does?  - adds shell and protect to all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Hi-Wall - G14585                                              | TRG - ALL G
    What it does?  - adds shell, protect and reflect to all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Final Wall - G14586                                           | TRG - ALL G
    What it does?  - adds shell, protect, reflect and haste to all girls
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Hero Drink - G14587                                           | TRG - 1 G
    What it does?  - adds invulnerability on one girl
    Add. info?     - CT
    
    -----------------------------------------------------------------------------
    Miracle Drink - G14588                                        | TRG - ALL G
    What it does?  - adds invulnerability on all girls
    Add. info?     - CT
    
    
    
    =============================================================================
    =============================================================================
    15.)                         ACCESSORIES - G15000
    =============================================================================
    =============================================================================
    Main issues addressed in this section are:
    =============================================================================
    Overview --------------------- G15129 | Chart overview --------------- G15130
    -----------------------------------------------------------------------------
                                Statistic acc - G15131
    -----------------------------------------------------------------------------
    Amulet ----------------------- G15001 | Black Belt ------------------- G15002
    Champion Belt ---------------- G15003 | Circlet ---------------------- G15004
    Crystal Ball ----------------- G15005 | Crystal Bangle --------------- G15006
    Crystal Gloves --------------- G15007 | Defense Veil ----------------- G15008
    Diamond Gloves --------------- G15009 | Gauntlets -------------------- G15010
    Gold Bracer ------------------ G15011 | Hyper Wrist ------------------ G15012
    Hypno Crown ------------------ G15013 | Iron Bangle ------------------ G15014
    Kaiser Knuckles -------------- G15015 | Mythril Bangle --------------- G15016
    Mythril Gloves --------------- G15017 | Muscle Belt ------------------ G15018
    Mystery Veil ----------------- G15019 | Oath Veil -------------------- G15020
    Pixie Dust ------------------- G15021 | Power Gloves ----------------- G15022
    Power Wrist ------------------ G15023 | Rabite's Foot ---------------- G15024
    Regal Crown ------------------ G15025 | Rune Bracer ------------------ G15026
    Silver Bracer ---------------- G15027 | Talisman --------------------- G15028
    Tarot Card ------------------- G15029 | Tiara ------------------------ G15030
    Titanium Bangle -------------- G15031 | Wristband -------------------- G15032
    -----------------------------------------------------------------------------
                                Elemental acc - G15132
    -----------------------------------------------------------------------------
    Black Ring ------------------- G15033 | Blue Ring -------------------- G15034
    Cerulean Ring ---------------- G15035 | Crimson Ring ----------------- G15036
    Electrocutioner -------------- G15037 | Fiery Gleam ------------------ G15038
    Freezerburn ------------------ G15039 | Icy Gleam -------------------- G15040
    Lightning Gleam -------------- G15041 | NulBlaze Ring ---------------- G15042
    NulFrost Ring ---------------- G15043 | NulShock Ring ---------------- G15044
    NulTide Ring ----------------- G15045 | Ochre Ring ------------------- G15046
    Red Ring --------------------- G15047 | Short Circuit ---------------- G15048
    Snow Ring -------------------- G15049 | Sublimator ------------------- G15050
    Tetra Band ------------------- G15051 | Tetra Bracelet --------------- G15052
    Tetra Gloves ----------------- G15053 | Tetra Guard ------------------ G15054
    Watery Gleam ----------------- G15055 | White Ring ------------------- G15046
    Yellow Ring ------------------ G15057 |
    -----------------------------------------------------------------------------
                                  Status acc - G15133
    -----------------------------------------------------------------------------
    Angel Earrings --------------- G15058 | Beaded Brooch ---------------- G15059
    Black Choker ----------------- G15060 | Blind Shock ------------------ G15061
    Chaos Shock ------------------ G15062 | Defense Bracer --------------- G15063
    Dragonfly Orb ---------------- G15064 | Dream Shock ------------------ G15065
    Faerie Earrings -------------- G15066 | Favorite Outfit -------------- G15067
    Fury Shock ------------------- G15068 | Glass Buckle ----------------- G15069
    Gold Anklet ------------------ G15070 | Gris-Gris Bag ---------------- G15071
    Haste Bangle ----------------- G15072 | Kinesis Badge ---------------- G15073
    Lag Shock -------------------- G15074 | Moon Bracer ------------------ G15075
    Mortal Shock ----------------- G15076 | Mute Shock ------------------- G15077
    Pearl Necklace --------------- G15078 | Pretty Orb ------------------- G15079
    Potpourri -------------------- G15080 | Recovery Bracer -------------- G15081
    Regen Bangle ----------------- G15082 | Safety Bit ------------------- G15083
    Shining Bracer --------------- G15084 | Silver Glasses --------------- G15085
    Speed Bracer ----------------- G15086 | Star Bracer ------------------ G15087
    Star Pendant ----------------- G15088 | Stone Shock ------------------ G15089
    System Shock ----------------- G15090 | Twist Headband --------------- G15091
    Venom Shock ------------------ G15092 | Wall Ring -------------------- G15093
    White Cape ------------------- G15094 |
    -----------------------------------------------------------------------------
                            Ability granting acc - G15134
    -----------------------------------------------------------------------------
    Arcane Lore ------------------ G15095 | Arcane Tome ------------------ G15096
    Black Lore ------------------- G15097 | Black Tome ------------------- G15098
    Bushido Lore ----------------- G15099 | Bushido Tome ----------------- G15100
    Nature's Lore ---------------- G15101 | Nature's Tome ---------------- G15102
    Sword Lore ------------------- G15103 | Sword Tome ------------------- G15104
    White Lore ------------------- G15105 | White Tome ------------------- G15106
    -----------------------------------------------------------------------------
                                 Special acc - G15135
    -----------------------------------------------------------------------------
    Adamantite ------------------- G15107 | AP Egg ----------------------- G15108
    Bloodlust -------------------- G15109 | Cat Nip ---------------------- G15110
    Cat's Bell ------------------- G15111 | Charm Bangle ----------------- G15112
    Enterprise ------------------- G15113 | Force of Nature -------------- G15114
    Gold Hairpin ----------------- G15115 | Heady Perfume ---------------- G15116
    Invincible ------------------- G15117 | Iron Duke -------------------- G15118
    Key to Succes