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    Boss FAQ by Split Infinity

    Version: Leifang 8* | Updated: 02/16/08 | Printable Version | Search Guide | Bookmark Guide

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                                SPLIT INFINITY PRESENTS
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    -----------------------------------------------------------------------------
    Name of game:   Final Fantasy X-2
    Type of guide:  BOSS In-depth guide / FAQ
    Platform:       Playstation 2
    Version:        Leifang, released on 16th February 2008
    Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Damir Kolar - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
    -----------------------------------------------------------------------------
    WARNING! THIS GUIDE CONTAINS SPOILERS! YOU HAVE BEEN WARNED!
    MAKE SURE to check out mailing policy at the bottom of the document!
    
    =============================================================================
    =============================================================================
    1.)                       LEGAL INFORMATION - G0100
    =============================================================================
    =============================================================================
    
    This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
    use only. It cannot be used in ANY form of printed or electronic media
    involved in a commercial business, in part or in whole, in any way, shape, or
    form. It cannot be given away freely, as bonus or prize, it can't be given
    away with the game and so on. It cannot be used for profitable or promotional
    purposes, regardless of the situation. Breaking any of these rules is in
    direct violation of copyright law.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format. Permission will *not be granted* to fan
    based websites.
    
    *ONLY* following sites can host this guide:
    - http://www.gamefaqs.com
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    - http://faqs.ign.com
    - http://www.squareuniverse.com
    - http://www.rpgdreamers.com
    - http://www.ffslo.tk
    - http://www.1up.com
    
    
    
    =============================================================================
    =============================================================================
    2.)                       TABLE OF CONTENTS - G0200
    =============================================================================
    =============================================================================
    
    If you need to find something quickly, press and hold CTRL (Control), then
    press F button. This will bring up 'Find and Replace' box. In it type the
    word you're looking for and you should be taken to it immediately. This is
    much faster than scrolling thru entire guide.
    
    -----------------------------------------------------------------------------
    SECTION NUMBER AND NAME   | CODE  | WHAT IS IT ABOUT?
    -----------------------------------------------------------------------------
    1.) Legal information     | G0100 | Copyright protection and legal info.
    2.) Table of Contents     | G0200 | Sections of this guide.
    3.) Latest Updates        | G0300 | Read what was added in last update.
    4.) Introduction          | G0400 | Just some small rambling from me...
    5.) Abbreviations         | G0500 | What do abbreviated words stand for...?
    -----------------------------------------------------------------------------
    6.) Bosses enter the fray | G0600 | Detailed strategies for boss disposal!
    7.) Past Revisions        | G0700 | History of this guide resides here...
    8.) Credits               | G0800 | All who contributed... Thank you.
    9.) Contact Info          | G0900 | Find out how to reach me.
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    3.)                         LATEST UPDATES - G0300
    =============================================================================
    =============================================================================
    
    - Version Leifang (16th February 2008)
    # Some beauty touches.
    
    IMPORTANT: This guide / FAQ only deals with information and strategies on how
    to defeat the boss in question. For information on WHERE particular boss is
    fought, you'll have to check out other guides.
    
    
    
    =============================================================================
    =============================================================================
    4.)                          INTRODUCTION - G0400
    =============================================================================
    =============================================================================
    
    Hello! My name is Damir Kolar and I welcome you to my third installment of
    FFX-2 guide series. This time I will cover any and all bosses one can come
    across when playing Final Fantasy X-2.
    
    Stuck at the boss who proves to be just a little bit annoying and owns your
    party every time? You've come to the right spot! Just scroll a bit down and
    start absorbing the information I've been working on. Good luck!
    
    
    
    =============================================================================
    =============================================================================
    5.)                         ABBREVIATIONS - G0500
    =============================================================================
    =============================================================================
    
    There will be a lot of abbreviations. They're as follows...
    -----------------------------------------------------------------------------
    AAB ------------------ Auto Abilities | acc ---------- accessory, accessories
    ACCU ----------------------- accuracy | ACCU down ---- ACCU stat decreased***
    ACCU up ------- ACCU stat increased** | ACTA ------ active type DSP abilities
    ACTIC ----------------- Action-cancel | AGL ------------------ agility, speed
    AGL down ------ AGL stat decreased*** | AGL up --------- AGL stat increased**
    -----------------------------------------------------------------------------
    AP ------------------- Ability points | AULI ---------------------- Auto-Life
    BER ------------------------- Berserk | BR ---------- item that can be bribed
    CATT ------------------ counterattack | chr ---------------- single character
    chrs ------------ multiple characters | CON ------------------------- Confuse
    CTIM ------------------ charging time | CUR --------------------------- Curse
    -----------------------------------------------------------------------------
    DAR ------------------------ Darkness | DEF ---------------- physical defense
    DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased**
    DELEF ------------------ Delay effect | DOOM --------------------------- Doom
    DR -------- item dropped after battle | DSP ---------------------- dressphere
    EJE --------------------------- Eject | ELEMWEAK (WKN) ----- weak VS this el.
    -----------------------------------------------------------------------------
    ELEMHALF (HLV) --- strong VS this el. | ELEMIMM (IMM) ---- immune VS this el.
    ELEMABS (ABS) - absorbs el. as HP rec | EVA ------------------------- evasion
    EXP --------------- Experience points | EXP=0 ---------- EXP received is zero
    FATT ---------------- fire based MATK | FATTP --------------- fire based PATK
    FIR ---------------------------- fire | fire mgd ------------- fire based mgd
    -----------------------------------------------------------------------------
    fire phd ------------- fire based phd | GOTCH ----------------- Gotta change!
    GRA ------------------------- gravity | GRATT ------------ gravity based MATK
    GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd
    gravity phd ------- gravity based phd | HAS --------------------------- Haste
    HATT ---------------- holy based MATK | HATTP --------------- holy based PATK
    -----------------------------------------------------------------------------
    HOL ---------------------------- holy | holy mgd ------------- holy based mgd
    holy phd ------------- holy based phd | HP ----------------------- Hit points
    IATT ----------------- ice based MATK | IATTP ---------------- ice based PATK
    ICE ----------------------------- ice | ice mgd --------------- ice based mgd
    ice phd --------------- ice based phd | INVUL --------------- Invulnerability
    -----------------------------------------------------------------------------
    KO ---------------------- knocked out | LATT ----------- lightning based MATK
    LATTP ---------- lightning based PATK | LIG ----------------------- lightning
    light mgd ------- lightning based mgd | light phd ------- lightning based phd
    LUCK --------------------------- luck | LUCK down ---- LUCK stat decreased***
    LUCK up ------- LUCK stat increased** | MAG --------------------- magic power
    -----------------------------------------------------------------------------
    MAG down ------ MAG stat decreased*** | MAGINV -------- Magic invulnerability
    MAG up --------- MAG stat increased** | MATK ----------------- magical attack
    MDEF ------------------ magic defense | MDEF down ---- MDEF stat decreased***
    MDEF up ------- MDEF stat increased** | mgd -------------------- magic damage
    MP --------------------- Magic points | na ------------------- not applicable
    -----------------------------------------------------------------------------
    NATT ------------- non-elemental MATK | NEGSE -------- negative status effect
    PASA ----- passive type DSP abilities | PATK ---------------- physical attack
    PET ------------------- Petrification | phd ----------------- physical damage
    PHYINV ----- Physical invulnerability | POI -------------------------- Poison
    POSSE -------- positive status effect | PRO ------------------------- Protect
    -----------------------------------------------------------------------------
    REF ------------------------- Reflect | REG --------------------------- Regen
    SDSP ------------- Special dressphere | SHAT --------------------- Shattering
    SHE --------------------------- Shell | SIL ------------------------- Silence
    SLE --------------------------- Sleep | SLOW --------------------------- Slow
    SSP --------------------- save sphere | SSTLV ----------- Status' stack level
    -----------------------------------------------------------------------------
    ST ----------- item stolen from enemy | STATT ----------- special type attack
    std ------------- special type damage | STIMM --------------- status immunity
    STOP --------------------------- Stop | STR ------- strength, attacking power
    STR down ------ STR stat decreased*** | STR up --------- STR stat increased**
    VS --------------------------- versus | WAT --------------------------- water
    -----------------------------------------------------------------------------
    water mgd ----------- water based mgd | water phd ----------- water based phd
    WATT --------------- water based MATK | WATTP -------------- water based PATK
    -----------------------------------------------------------------------------
    ** - These seven statuses have positive stacking effect. They can be stacked
    10 times for achieving maximum effect.
    *** - These seven statuses have negative stacking effect. They can be stacked
    10 times for achieving maximum effect.
    
    
    
    =============================================================================
    =============================================================================
    6.)                     BOSSES ENTER THE FRAY - G0600
    =============================================================================
    =============================================================================
    Main issues addressed in this section are:
    =============================================================================
    ???? & 2x Goon ---------------- G0601 | Ormi & Logos, first ----------- G0602
    Leblanc, second --------------- G0603 | Ormi, Logos & Leblanc, third -- G0604
    Boris ------------------------- G0605 | Flame Dragon ------------------ G0606
    Guardian Beast ---------------- G0607 | YSLS-Zero --------------------- G0608
    Chocobo Eater ----------------- G0609 | Elma & 2x League Warrior ------ G0610
    Logos, fourth ----------------- G0611 | Ormi & Logos, fifth ----------- G0612
    Ormi, sixth ------------------- G0613 | Ormi, seventh ----------------- G0614
    Ormi & Logos, eighth ---------- G0615 | Ormi, Logos & Leblanc, ninth -- G0616
    Precepts Guard ---------------- G0617 | Georapella -------------------- G0618
    Baralai, first ---------------- G0619 | Bahamut ----------------------- G0620
    Malboro ----------------------- G0621 | Yojimbo ----------------------- G0622
    Garik & 2x Ronso Youth -------- G0623 | Garik & 1x Ronso Youth -------- G0624
    Valefor ----------------------- G0625 | Ifrit ------------------------- G0626
    Ixion ------------------------- G0627 | Zalamander -------------------- G0628
    King VERMIN! ------------------ G0629 | Lucil ------------------------- G0630
    Rikku ------------------------- G0631 | Paine ------------------------- G0632
    Baralai, second --------------- G0633 | Gippal ------------------------ G0634
    Nooj -------------------------- G0635 | Experiment, first ------------- G0636
    Experiment, at maximum Lv5 ---- G0637 | Humbaba ----------------------- G0638
    Machina Panzer ---------------- G0639 | Heavy Sallet ------------------ G0640
    Jumbo Cactuar & 2x Cactuar ---- G0641 | Angra Mainyu, Tawrich & Zarich  G0642
    Anything Eater ---------------- G0643 | Aranea ------------------------ G0644
    Black Elemental --------------- G0645 | Concherer --------------------- G0646
    Chac -------------------------- G0647 | Paragon ----------------------- G0648
    Trema ------------------------- G0649 | Shiva ------------------------- G0650
    Magus Sisters ----------------- G0651 | Anima ------------------------- G0652
    Azi Dahaka, first ------------- G0653 | Azi Dahaka, second ------------ G0654
    Azi Dahaka, third ------------- G0655 | Vegnagun, first --------------- G0656
    Vegnagun, second -------------- G0657 | Vegnagun, third --------------- G0658
    Vegnagun, fourth -------------- G0659 | Shuyin ------------------------ G0660
    =============================================================================
    
    *****************************************************************************
    BOSS BATTLE - ???? & 2x GOON - G0601
    
    ------------------------------- ???? STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    82     | 9999  | 3     | 1  | 100   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Phoenix Down             | Hi-Potion               | none
    2x Phoenix Down          | 2x Hi-Potion            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Thunder - LATT VS one chr - light mgd
    2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX
       HP, and are bestowed with regen and haste
    3. Haste - on one Goon - induces haste
    4. Regen - on one Goon - induces regen
    5. Absorb - VS one chr - amount of HP&MP deducted is added to ????'s HP&MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- GOON STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    13[29]*| 8     | 1     | 1  | 30    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Budget Grenade          | Budget Grenade
    Phoenix Down             | Phoenix Down            | Phoenix Down
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last...
    ????'s first move will be using Ecstasy on both of her allies, which will
    double their MAX HP and bestow regen upon them. Nothing really worrying, as it
    only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted,
    but that's not a major threat either. Anyway, take care of both Goons with few
    well placed PATK.
    
    Only ???? remains standing. While you're busy finishing off sidekicks, she'll
    pummel you with Thunder for about 10 damage. In case their regen or haste
    wears off, she'll recast it. Steal Hi-Potion from her, then finish her as
    well. If you manage to defeat ???? first, battle is not over yet. You must
    defeat all three to proceed.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ORMI & LOGOS, FIRST IGNITION - G0602
    
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    97     | 0     | 3     | 1  | 60    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    SIL, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Iron Bangle             | none
    Phoenix Down             | Iron Bangle             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Pirouette Pitch - VS one chr - phd
    2. 'Shield throw' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    86     | 18    | 3     | 1  | 60    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    SIL, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Silver Glasses          | none
    Phoenix Down             | Silver Glasses          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Potion - on himself or Fatso - target recovers 20 HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Odds may seem against you, but fret not, you can't die so easily. Fatso will
    hit you for about 15 damage, while Slim's attacks hit for 10 tops. Slim has
    less HP and hits softer (heh!) than Fatso, plus he can use Potions to heal
    themselves - so who's on the obvious list for shotoff first? After Slim is
    gone, it's just a matter of few turns to take down Fatso, mainly due to his
    somewhat high DEF. If you see Fatso spinning around, beware - he's about to
    hit one girl for 20 damage. Even though you've just began playing, don't
    relax! You can get game over if you're not careful. Don't forget to steal
    their items and cash - every acc you nail ASAP is saving you from some cash
    being spent.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - LEBLANC, SECOND IGNITION - G0603
    
    ------------------------------- LB. STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    130    | 101   | 8     | 2  | 180   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Hi-Potion                | Silver Bracer           | none
    Phoenix Down             | Silver Bracer           | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Fan slap' - VS one chr - phd
    2. Thunder - LATT VS one chr - light mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Her slap deals about 15 damage, same goes for Thunder. The game introduces
    Dress Up aspect. When prompted, press L1, then select songstress job and Yuna
    will transform. Now immediately select Darkness Dance from the ability list
    (you *can't* select anything else no matter how hard you try) and Yuna will
    bestow darkness upon LB. (BTW, only command Yuna will be able to use for the
    rest of the battle is Darkness Dance). This leaves LB. with only Thunder in
    her playing hand, cos her physicals will miss a lot. Meanwhile have Rikku
    steal LB.'s item (she carries hefty amount of cash too) and Paine pound on her
    mercilessly. Don't forget to heal if in danger zone, you need all EXP you can
    get.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ORMI, LOGOS & LEBLANC, THIRD IGNITION - G0604
    
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    130    | 10    | 10    | 1  | 80    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Gauntlets               | none
    Phoenix Down             | Gauntlets               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Pirouette Pitch - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    100    | 25    | 10    | 1  | 80    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | White Cape              | none
    Phoenix Down             | White Cape              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- LB. STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    120    | 320   | 20    | 2  | 250   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, ACCU down, DOOM,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Hi-Potion                | Tiara                   | none
    Hi-Potion                | Tiara                   | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Love Tap - on Fatso, Slim or her - induces haste
    2. Sonic Fan - NATT VS one/two/all chrs - mgd, arc attack
    3. 'Fan slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Slim hits for 10 damage, Fatso for 20 and LB. for 15. This time I recommend
    getting rid of Fatso first - if he gets hasted, you'll get pummeled even more
    and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to
    keep all three enemies blinded and raise your survival chances a lot. Watch
    out for Fatso's spinning animation, which signifies he'll throw his shield for
    big damage.
    
    LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap,
    repeat. This makes LB. extremely predictable and can help you coordinate your
    attacks accordingly. If LB. takes strange stance and is looking in direction
    of your girls, she's charging up her magic attack, which hits everybody for 10
    damage. Slim still doesn't have anything special to be afraid of, but don't
    forget to heal in time if you get low on HP. And nail their items too, if you
    can spare some extra turns.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - BORIS - G0605
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    480    | 0     | 26    | 1  | 300   | WKN | WKN | NTH | NTH | NTH | NTH
    804    | 0     | 120   | 2  | 3     | WKN | WKN | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, SLE, POI, CON, BER, CUR, STOP, DOOM, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    StarPendant*[StarPendant]| Remedy     [KinesisBdge]| Antidote   [StarPendant]
    StarPendant*[StarPendant]| 2x Remedy  [KinesisBdge]| Pretty Orb [StarPendant]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Double swipe'> - VS one chr - phd, 2 hits
    2. 'Chew' - VS one chr - heavy phd
    3. Sticky End - STATT VS all chrs - around 50 universal dmg, induces stop, arc
       attack
    4. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack
    5. [Power Catalyst] - on self - the longer the battle, the higher the STR
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    First boss of the game that is even remotely challenging... but not by much.
    Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for
    50 damage. Boris has a fixed attack pattern and here it is - four turns of
    either 'double swipe' or 'chew', with Sticky End following each fifth Boris'
    turn. You will know when boss is about to use Sticky End when it takes an
    ominous battle stance.
    
    Beware! Sticky End can induce stop, making your girls immobile - luckily it
    has low chance of connecting. Should stop occur anyway, heal the status with
    Remedies you've picked up in Celsius. If even this isn't an option, you must
    wait for stop to wear off. To soften up Boris, use warrior's Armor and Power
    Break abilities on it to reduce damage it can give *and* increase damage you
    can give.
    
    When you're in subsequent plays and if you're lucky enough to come across
    Boris when it oversouls, you may have a problem. Or not, since you'll be
    keeping stuff you've already gained in previous plays. Anyway - Boris will
    begin by using Power Catalyst on itself, and then releasing Tempus Laxit. All
    girls will suffer phd and be put under stop status. Have Dragonfly Orbs or
    Kinesis Badges to be immune (thief DSP helps too). If girls are affected,
    nothing you can do about it - just wait for stop to wear off. Don't take too
    long in nailing Boris or its power (thanks to Power Catalyst) will grow at
    steady rate. Applying protect will be very helpful as well. In short, OSF
    Boris isn't so hard, provided you have decent DEF and can guard against stop.
    * - AFTER the battle you'll also receive Faerie Earrings.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - FLAME DRAGON - G0606
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    980    | 84    | 60    | 1  | 300   | HLV | WKN | NTH | NTH | IMM | NTH
    1883   | 84    | 180   | 2  | 350   | HLV | WKN | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, [BER], CUR, STOP, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Red Ring    [Red Ring]   | Hi-Potion  [4xHi-Potion]| Fire Gem   [NulBlazRing]
    Red Ring    [Red Ring]   | 2xHi-Potion[4xHi-Potion]| Fire Gem   [CrimsonRing]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd
    2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
    3. [Gathering strength...] - charge up move for Bruiser Tail
    4. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
       HP, delays hit girls' next turn, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    If you've been fluently attempting sidequests, here's the ultimate setup:
    Heart of Flame GG (complete Foggy Fiend Frenzy! quest), Icy Gleam acc (from a
    chest in Macalania woods) and using warrior's Sentinel.
    
    Flame Dragon will open this battle by using Flame Breath on your party, which
    hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red
    Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor,
    square off by using Power and Magic Break of warrior job, followed by ice
    element PATK. Using regular PATK will take too long.
    
    I've noticed something that can further tip odds in your favor - boss' swipe
    is used against the girl with highest current HP. So if you keep one girl's HP
    as high as possible, it will be only her that will suffer from attacks.
    Additionally, change her into warrior and have her execute Sentinel at all
    times to be taking 1 damage from each 'swipe'. However, be on your toes before
    the end of battle - when boss loses hass 99 or less HP remaining, it'll charge
    up its Flame Breath once again. Heal in time... but this is obviously not
    needed if you're equipped with Heart of Flame GG.
    
    Battling Flame Dragon becomes more interesting in its OSF - it will start the
    battle by charging a turn for Bruiser Tail. Use the time you're given to
    attack it mercilessly - leave no space for being slow. Bruiser belongs to type
    of attacks you'll be hating in this game - it deals fractional damage, ie
    damage based on current or MAX HP, in this case MAX HP. Luckily you can reduce
    it with protect, but be advised - it won't always be so. Take note to heal
    regularly if Flame Dragon frequently tosses Bruisers your way. You can help
    yourself by inducing darkness on it, thus reducing the chances for it to hit
    you. As for Flame Breath in OSF form - it is used irregularly and there's no
    way to predict it.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - GUARDIAN BEAST - G0607
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2886   | 1000  | 170   | 1  | 200   | WKN | WKN | WKN | WKN | IMM | WKN
    4030   | 1000  | 380   | 2  | 380   | WKN | WKN | WKN | WKN | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, [BER], CUR, STOP, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Amulet      [PixieDust]  | DefenseVeil[MysteryVeil]| Oath Veil  [Oath Veil]
    Amulet      [PixieDust]  | DefenseVeil[MysteryVeil]| Oath Veil  [Oath Veil]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd
    2. Curse - VS one chr - induces curse
    3. <Damocles Photon> - FRATT VS all chrs - fractional mgd, tears off 1/2 MAX
       HP, arc attack
    4. [Eyeing Yuna...] - will now focus any further attacks on Yuna
    5. [Eyeing Rikku...] - will now focus any further attacks on Rikku
    6. [Eyeing Paine...] - will now focus any further attacks on Paine
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Here's the recommended setup for this fight: Mythril Gloves acc (buy in
    Zanarkand shop), any type of acc that grants elemental strike properties,
    Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG -
    pass thru yellow and blue gates to obtain Berserktouch - then inflict berserk
    on Guardian Beast to never see Curse and Damocles Photon. But do note that it
    is quite resistant to berserk; if you have thief with mastered Soul Swipe, use
    it instead. It works like a charm.
    
    One of greatest nightmares makes its return. Fortunately, it's way easier than
    it was in first release. It's very predictable *and* it has an attack pattern
    it strictly follows as well. Its swipe gets one for about 100 damage, and
    Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all
    girls immediately! If it uses Curse, let it be. You just concentrate onto
    wasting the boss before damage piles up too high for you to handle. It's also
    very commendable to break this boss in various aspects, most significantly in
    power field to lessen damage it does even further.
    
    Now that I've covered damage aspects, let me fill you in on boss' attack
    pattern. It will use three swipes in a row, then use Curse on one girl - rinse
    and repeat. If all three girls are cursed, boss no longer uses this attack.
    Furthermore, once you bring its HP to 962 HP or below, you'll start seeing
    Damocles Photon, its most dangerous attack. Attack pattern is implemented
    again - three swipes, followed by Damocles Photon, then repeat. Note that
    damage from Damocles Photon can be halved by shell status.
    
    As you can see from info I've dug up, you're fairly safe until boss loses 2/3
    of its HP. Up to that point you need to worry about keeping your HP only above
    250 HP (just in case it manages to pull a critical on your girls). But as soon
    as it enters Damocles Photon phase, pull out all the healing you can and cast
    Shell on all girls. Get that white mage out now. Still problems beating the
    crap out of it?
    
    If it becomes OSF - you have very easy battle on your hands. Take note of who
    will Beast start to eye (just so you know, Yuna's mine), then protect her
    quickly. Now be careful - Beast will use 'swipe' against targeted girl four
    times, and will then use Photon on fifth turn. Afterwards it'll eye same girl
    or another girl yet again, and so we enter an endless stream of fixed attack
    pattern.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - YSLS-ZERO - G0608
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1935   | 0     | 350   | 1  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    4831   | 0     | 610   | 2  | 1200  | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC
    ------------------------------ ADDITIONAL NOTES -----------------------------
    When oversouled, it loses immunity to silence, poison and curse.
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Wristband   [HyperWrist] | MythrilGlvs[DiamondGlvs]| none       [none]
    Wristband   [HyperWrist] | MythrilGlvs[DiamondGlvs]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Punch'> - VS one chr - phd
    2. <Blast Punch> - STATT VS one chr - fractional std, tears off 1/2 MAX HP and
       delays hit girl's next turn a lot
    3. <Haymaker> - VS one chr - heavy phd, 2 hits
    4. [Bio Mode] - on self - switches to using Bio Punch for three turns
    5. [Silence Mode] - on self - switches to using Silence Punch for three turns
    6. [Bio Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP,
       induces poison
    7. [Silence Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX
       HP, induces poison
    8. [OFF Mode] - after being in selected mode for three turns, it switches back
       to using 'punch', Haymaker and Blast Punch
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Here's what I usually use in this battle and you should too if you've been
    fluently completing sidequests: two Mythril Gloves acc (bought from Zanarkand
    shop), girls as warriors, and possibly gun mage with White Wind and Mighty
    Guard.
    
    Usually starts the battle with Blast Punch. Ah, the memories... But we have to
    make due without Provoke... ok, here's the beef. White mage starts by casting
    Protect on all girls (or use Mighty Guard if you've learned it), then she
    keeps casting Cure/Cura on all three each and every turn (in case of gun mage
    use White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big
    punch.
    
    When you see it charging for an attack, it means it'll use Blast Punch -
    beware, this attack is quite dangerous, for it tears off 1/2 of target girl's
    MAX HP and damage cannot be reduced by shell or protect - so it's in your best
    interest to keep your HP above half at all times. On top it delays hit girl's
    next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from
    that, stay healed, stay protected and stay victorious.
    
    In OSF state Zero is far more predictable, esp by letting you know which
    attacks it'll use. Zero gains the ability to inflict poison and silence on
    your girls with moves called Silence Mode and Bio Mode. When it enters either
    mode, your party will be hit with three punches carrying respective NEGSE. In
    addition these type of punches will reduce hit girl's HP by 1/8, meaning you
    can be hit with it eight times before being KO-ed. When the punching is used
    three times, OFF Mode move is issued.
    
    Still, do not get careless, as Zero still has the ability to use Blast Punch
    and Haymaker - keeping HP up should be one priority. Incidentally, you can
    inflict silence and poison on Zero yourself. Silence is kinda useless (this
    fiend doesn't use magic), but poison can be quite good - for each HP you tear
    off, YRP is closer to victory.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    SIR OCELOT HAS SENT FOLLOWING STRATEGY:
    
    Yuna is a white mage, and Rikku and Paine are warriors. Both keep casting Power
    Break (this is crucial as it makes Zero's attacks feel like nothing). Keep
    Power Breaking till both Paine and Rikku run out of mana. While they are Power
    Breaking Zero, have Yuna keep casting Cura on the entire party. At level 11 for
    both Rikku and Paine their MP should be around 40-56 (give or take a few). You
    also might need to use Ether on Yuna at least once (provided you have any, if
    not use your Elixir or Turbo Ether). Zero's attacks will get so low that it
    seems Cura is overkill, until it does its Blast Punch. This also reduces its
    Haymaker' damage. If you do this, you should be done in less than 5 minutes.
    Once you run out of mana with Paine and Rikku, just start wailing away with
    regular attacks.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - CHOCOBO EATER - G0609
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2350   | 230   | 350   | 1  | 500   | WKN | NTH | NTH | NTH | IMM | NTH
    2993   | 230   | 680   | 2  | 770   | WKN | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC,
    %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Wall Ring   [3x X-Potion]| X-Potion   [ShiningBrcr]| none       [none]
    Wall Ring   [5x X-Potion]| 2x X-Potion[2xShiningBr]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <Lv2 element magic> - VS all chrs - respective type of mgd
    2. <'Smack'> - VS one chr - phd
    3. [Me no like you!] - charge up turn for [Tired of...] - will attack that
       girl four times
    4. [Tired of Yuna!] - VS Yuna - phd
    5. [Tired of Rikku!] - VS Rikku - phd
    6. [Tired of Paine!] - VS Paine - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Boss relies heavily on brute force, but is also capable of using a variety of
    element spells against your party - Thundara, Blizzara, Fira and Watera. But
    do you know what makes him extra easy and predictable? Whenever it uses
    'smack', it will always attack the girl with highest current HP.
    
    Should you choose to make half of its attacks useless, you have several
    options at your disposal - silence it, or steal all of its MP (quite a few
    ways to do it). It can also be slowed, further making its appearance futile.
    You cannot lower the damage it does to you as boss is immune to STR down NEGSE
    - but you can affect its DEF and MDEF instead.
    
    A nice way to start the battle is using warrior's Armor and Mental Breaks,
    followed up by black mage's fire spells or Flametongue ACTA by warrior. If you
    want to draw attacks to a specific girl, make her HP as high as you can prior
    to battle, beef up her DEF and cast Protect over her during battle. Remember
    to regularly heal her and you cannot lose this battle.
    
    OSF battle is IMO even easier than 'regular' battle. Like with OSF Guardian
    Beast Eater will make a move called 'Me no like you!' - afterwards it will
    launch four PATK against the girl chosen. After those four attacks it may
    switch back to flurry of MATK (set up reflect to have spells bounce back at
    Eater) or decide to continue being tired of a certain girl. Don't forget that
    protect can be helpful here as well. Reducing boss' MAG stat will be useful in
    reducing damage it does with its MATK. Or - simply silence it.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ELMA & 2x LEAGUE WARRIOR - G0610
    
    ----------------------------- MISS E. STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1840   | 450   | 200   | 2  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Wall Ring                | 3x Phoenix Down         | none
    Wall Ring                | 2x Mega Phoenix         | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Haste - on herself - induces haste status
    2. Thunder - LATT VS all chrs - light mgd
    3. Slow - VS one chr - induces slow status
    4. 'Swipe' - VS one chr - phd
    5. Sleep - VS one chr - induces sleep
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    -------------------------- LEAGUE WARRIOR STATISTICS ------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    422    | 26    | 70    | 1  | 120   | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    SLE, CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Hi-Potion                | Hi-Potion               | M-Bomb
    2x Grenade               | 2x Grenade              | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    How would you like this battle to play out? As a rule of thumb Miss E. will
    usually try to haste herself first turn she gets in battle. After that she
    favors PATK, but as her HP grows lower and lower, you will be seeing more and
    more of status magic being used against your girls, especially slow. Counter
    this either by dispeling Miss E.'s haste, or put her to sleep (quite an
    abnormal status immunity to be missing from a boss) and then pound her with
    MATK.
    
    Two soldiers that are nearby to help 'defeat' (or be defeated) you are quite
    laughable. Nevertheless, dispose of them first - their HP is not so high, but
    should you leave them to keep attacking you, there would be too much worries
    on your back, so... kill both soldiers first, then turn your attacks against
    Miss E.
    
    Miss E. surprisingly also packs Thunder magic, which hits all girls, so in
    heat of battle you may want to switch to white mage and have her cast Shell on
    all girls. If you can keep Miss E. asleep during whole battle, you will almost
    certainly see no attacks coming from her direction.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - LOGOS, FOURTH IGNITION - G0611
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1220   | 46    | 160   | 1  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Lure Bracer              | Mega-Potion             | none
    Lure Bracer              | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Hush Grenade - STATT VS all chrs - std + induces silence
    3. Flash Bomb - STATT VS all chrs - std + induces darkness
    4. Hail of Bullets - VS all chrs - phd, 3 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- FEM-GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | S-Bomb
    Hi-Potion                | 2x Potion               | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv1 element magic - VS all chrs - respective type of mgd
    2. Lv2 element magic - VS one chr - respective type of mgd
    3. 'Slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hmmm, Slim brought along reinforcements. Too bad they won't do him any good.
    Start the battle by taking out two fighters first to get rid of element spells
    they chuck in your direction. Another easy solution would be to have white
    mage cast Reflect on your girls - this way damage will pile up quite quickly,
    hehe. Once both fighters are eliminated, have white mage cast Protect over
    your girls as well, then change into warrior and proceed with Slim's
    asskicking.
    
    Slim has vastly improved his array of attacks. Warriors are job of choice for
    this fight (soon we'll get ourselves much better DSP). As Slim is able to put
    darkness or silence on all three gals at once, I recommend you bring some Eye
    Drops and Echo Screens with you. When you see Slim take defensive stance, he
    is prepping to use either Hush Grenade or Flash Bomb for about 50 damage to
    all. If he starts talking during it, expect to see Hail of Bullets attack.
    Heal your wounds if HP falls below 100 - white mage's Pray ability can come in
    handy, as it isn't affected by silence.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ORMI AND LOGOS, FIFTH IGNITION - G0612
    
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1150   | 22    | 80    | 3  | 120   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Iron Bangle              | X-Potion                | none
    Iron Bangle              | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Pirouette Pitch - VS one chr - phd
    3. Concussive Shock - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1030   | 48    | 160   | 3  | 120   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Silver Bracer            | Mega-Potion             | none
    Silver Bracer            | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Hush Grenade - STATT VS all chrs - std + induces silence
    3. Flash Bomb - STATT VS all chrs - std + induces darkness
    4. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- FEM-GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | S-Bomb
    Hi-Potion                | 2x Potion               | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv1 element magic - VS all chrs - respective type of mgd
    2. Lv2 element magic - VS one chr - respective type of mgd
    3. 'Slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Take out Fem-Goon to get rid of her element spells. As before, consider an
    option of having white mage cast Reflect on your party with devastating
    effects for your opponents. Slim has same attacks as last fight, whereas Fatso
    doesn't gain anything new - but he does have an attack pattern. He'll bash one
    girl twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is
    used against the girl with lowest current HP). When Fatso is extremely low on
    HP, he starts using Conscussive Shock for 200 damage too all girls for most of
    his attacks - spare Fatso for last to dispose of in this boss battle. Both
    guys can also be put to sleep, should you consider using some status fun in
    the battle.
    
    I recommend warriors for this fight and a white mage with Silenceproof acc,
    bringing some Eye Drops and Echo Screens with you just in case you don't have
    any Silenceproof stuff. When you see Slim take defensive stance, he's about to
    use either Flash Bomb or Hush Grenade for around 50 damage to all. If he
    starts talking during it, expect to see Hail of Bullets attack. Similarly,
    Fatso's spinning means he'll do Pirouette Pitch - about 80. His usual ram
    attack takes about 150 damage. Heal your wounds if HP falls below 200! Now
    it's not the time to be taking into consideration 'Will I make it or not...?'
    If need be, heal - remember that white mage's Pray ability isn't affected by
    Silence. Lastly, you now possess all three SDSP - if you're having problems
    with this battle, you may consider using them for some major ownage.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ORMI, SIXTH IGNITION - G0613
    
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1350   | 22    | 180   | 1  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Beaded Brooch            | X-Potion                | none
    Beaded Brooch            | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Pirouette Pitch - VS one chr - phd
    3. Concussive Shock - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Concussive Shock hits all girls for 200 damage and he has also become very
    powerful considering other two attacks. Bring in white mage and keep casting
    Cura on all members. Meanwhile have two warriors soften up Fatso with Power
    Break, then continue hitting it with PATK. Fatso can also be put to sleep, and
    you can now proceed hammering him with MATK. Again, Fatso's spinning means
    he'll throw his shield for big damage - about 300. His usual ram attack can
    take about 450 damage! Heal your wounds if HP falls below 500!
    
    Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette
    Pitch, repeat. Be careful if Fatso is extremely low on HP - he'll keep using
    Concussive Shock over and over again for 200 damage to all girls (bypasses
    protect), so it's in your best interest to kill him fast and painless
    (question is, for who?). And remember - if need be, heal!
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ORMI, SEVENTH IGNITION - G0614
    
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1640   | 40    | 220   | 1  | 220   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Black Choker             | X-Potion                | none
    Black Choker             | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
       HP and delays girl's next turn
    3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
    4. Concussive Shock - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- FEM-GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | S-Bomb
    Hi-Potion                | 2x Potion               | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv1 element magic - VS all chrs - respective type of mgd
    2. Lv2 element magic - VS one chr - respective type of mgd
    3. 'Slap' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- DR. GOON STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    232    | 41    | 10    | 1  | 50    | NTH | NTH | NTH | NTH | NTH | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    CUR
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Budget Grenade          | S-Bomb
    Grenade                  | Grenade                 | M-Bomb
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    First take out two other enemies that appear with Fatso - this will eliminate
    excess damage. Fatso gained another new attack - if you see him put his shield
    on the back and knocking on his head, prepare to do some reviving. He'll use
    Huggles, extremely powerful attack for up to 1200 damage on one girl. His two
    other attacks are still deadly as well. Where's the fun here? Fatso has
    somewhat of an attack pattern (but don't count on it for being accurate, as
    I've seen Fatso attack differently) - 'bash', 'bash', 'bash', Supercollider,
    repeat. Huggles is used a lot once Fatso is in critical condition. Also note
    that this time you cannot put him to sleep.
    
    Bring in white mage and keep casting Cura on all members (apply protect on all
    girls as well). Meanwhile have two warriors soften up Fatso with Power Break,
    then continue hitting it with PATK. Again, Fatso's spinning means he'll throw
    his shield for annoying results - target's HP will be halved and next turn
    delayed a bit. His usual ram attack can take about 250 damage! Heal your
    wounds if HP falls below 400! Now it's not the time to be taking into
    consideration 'Will I make it or not...?' If need be, heal!
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ORMI & LOGOS, EIGHTH IGNITION - G0615
    
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1840   | 42    | 240   | 1  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Defense Veil             | X-Potion                | none
    Defense Veil             | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
       HP and delays girl's next turn
    3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1432   | 64    | 240   | 1  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Favorite Outfit          | Mega-Potion             | none
    Favorite Outfit          | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
       petrify or poison
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
    of results it'll bring. Anyway, you will see Russian Roulette on every fourth
    turn Slim gets, so use this info to your battle plan advantage. Fatso still
    follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some
    discrepancies may apply, but this is the most frequent attack pattern I've
    observed). Careful when Fatso enters critical HP stage - Huggles attacks will
    come flying in your direction, so do take care of finishing Fatso soon once
    his HP is very low! In case you're interested in some status fun, try out
    sleep and poison.
    
    In case of petrified girl Fatso can follow up with Supercollider to shatter
    her. Slim also packs bullets with poison, silence and curse effects, but these
    aren't so annoying. Can't say the same for death effect bullet, tho'. White
    mage is almost a must - her Esuna will lift both petrify and poison. When you
    see Slim take defensive stance, he's about to use Russian Roulette, so beware
    and be ready with right countermeasures. Otherwise Slim hits for 60 damage and
    Fatso for 200 damage. Heal your wounds if HP falls below 200!
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ORMI, LOGOS & LEBLANC, NINTH IGNITION - G0616
    
    ------------------------------ FATSO STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1344   | 45    | 260   | 2  | 240   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Twist Headband           | X-Potion                | none
    Twist Headband           | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Bash' - VS one chr - phd
    2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
       HP and delays girl's next turn
    3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
    4. Concussive Blast - STATT VS all chrs - std
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- SLIM STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    989    | 70    | 260   | 2  | 240   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Charm Bangle             | Mega-Potion             | none
    Charm Bangle             | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Double shot' - VS one chr - phd, 2 hits
    2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
       petrify or poison
    3. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- LB. STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    1380   | 460   | 380   | 2  | 300   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, ACCU down,
    DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Reassembled Sphere       | Elixir                  | none
    Reassembled Sphere       | Elixir                  | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
    2. 'Fan slap' - VS one chr - phd
    3. Lv2 element magic - VS one chr - respective type of mgd
    4. Love Tap - on Fatso or Slim - induces haste
    5. Mach Fan - NATT VS all chrs - mgd, delays girls' next turn, arc attack
    6. Flash Bomb - STATT VS all chrs - std, induces darkness
    7. Hush Grenade - STATT VS all chrs - std, induces silence
    8. White Wind - on all enemies - recovers 12,5% MAX HP to everyone affected
    9. No Love Lost - VS all chrs - std, only executable with all three around
    10. Osmose - VS one chr - amount of MP deducted is added to LB.'s
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
    of results it'll bring. In case of petrifying Fatso can follow up with
    Supercollider VS petrified girl, shattering her. Slim also packs bullets with
    poison, silence and curse effects, but these aren't so annoying. Can't say the
    same for death effect bullet, tho'. White mage is almost a must - her Esuna
    will lift both petrify and poison. When you see Slim take defensive stance,
    he's about to use Russian Roulette, so beware and be ready with right
    countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage.
    Heal your wounds if HP falls below 200!
    
    If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love
    Lost, special triple tech, which can only be used if all LB., Fatso and Slim
    are still alive. Extreme damage of about 300 to all will be inflicted. Pay
    attention to what she's saying so that you know what will come flying in your
    direction. Furthermore, she can haste her partners making them even more
    deadly and is able to cure whole team with White Wind. How can you win this?
    
    Fatso again has recognizable attack pattern of 'bash', 'bash', 'bash',
    Supercollider, repeat. When extremely low on HP, he'll be using Huggles and
    Concussive Blast a lot - former'll be aimed against the girl with lowest
    current HP. LB. also has attack pattern, provided she's the last one standing
    - 'fan slap', followed by two magic attacks, 'fan slap', Mach Fan and repeat.
    Slim's actions cannot be predicted unfortunately.
    
    As said, bring in white mage, songstress and warrior. Start by having white
    mage cast Protect on everybody, then follow up with Cura/ga on all girls.
    Songstress keeps using Darkness Dance - but make sure that you keep hear
    health up at all times! Whoever has warrior DSP - start using various techs
    against Slim, which must be eliminated first to ensure he won't annoy us with
    KO or petrify. LB. usually starts the fight by casting Mighty Guard - dispel
    the effects on your primary target first. Once Slim is gone, turn your
    attention onto Fatso. When he falls too, all that's left is LB. She alone
    can't stand much longer, so victory is yours.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - PRECEPTS GUARD - G0617
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    3680   | 9999  | 700   | 1  | 800   | NTH | NTH | NTH | NTH | IMM | WKN
    7864   | 9999  | 1500  | 2  | 1200  | NTH | NTH | NTH | NTH | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, [MAG down],
    DOOM, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none       [none]
    Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. Death - VS one chr - induces KO
    2. Bio - VS one chr - induces poison
    3. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
    4. Osmose - VS one chr - amount of MP deducted is added to PG's MP
    5. Drain - VS one chr - amount of HP deducted is added to PG's HP
    6. Slow - VS all chrs - induces slow
    7. ['Punch'] - VS one chr - phd
    8. [Magic Catalyst] - on self - the longer the battle, the higher the MAG
    9. [Lv1 element magic] - VS all chrs - respective type of mgd
    10. [Anti-Dressphere] - VS one chr - phd, induces itchy
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Another leftover from before, Precepts Guard is a bit tougher. It loves to
    start the battle by KO-ing one of the girls with Death - counter this with
    quick Phoenix Down. You have a 50% chance of PG using one of its not-so-
    damaging moves - Bio and Demi can't kill you (cure the former with Antidote),
    Drain steals about 50 HP, and Osmose can be laughed at. Slow is a problem,
    tho'. Counter the effects with white mage's Esuna or consider using Remedies.
    
    Now the usual stuff can be applied: white mage with two warriors is excellent
    choice. Warriors start with Armor and Magic Breaks, while white mage ensures
    party stays healthy - if you've been fluently practicing white magic, you
    should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try
    casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO-
    ed girls and not to let your guard down. PG is another thing of the past.
    
    OS battle mode activated? Okay, time to enter the fray. First message that'll
    pop up and make you wonder is Magic Catalyst. This means that longer battle
    draws on, higher PG's MAG will become. This is why you don't want to linger
    around for too long (no, you can't Magic Break PG). In OSF PG doesn't know any
    of its weak magics, but instead gains ability to attack girls physically and
    use elemental MATK. Cure the former with protect, and set reflect for latter -
    making PG hit itself is priceless. If you're hit with Anti-Dressphere move, no
    worries - just toss Esuna, Remedy or change DSP (I like to do the last
    option).
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - GEORAPELLA - G0618
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    4420   | 9999  | 800   | 1  | 1000  | NTH | NTH | NTH | NTH | IMM | WKN
    6641   | 9999  | 1600  | 2  | 1500  | NTH | NTH | NTH | NTH | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, [STR down], DOOM, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    NulTide Ring[3x WaterGem]| Water Gem  [ShortCirct]| none        [none]
    NulTide Ring[4x WaterGem]| 2x WaterGem[ShortCirct]| none        [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <Lv3 element magic> - VS all chrs - respective type of mgd
    2. ['Punch'] - VS all chrs - phd
    3. [Power Catalyst] - on self - the longer the battle, the higher the STR
    4. Osmose - VS one chr - MP stolen is added to Geo's MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Geo is much more dangerous than PG - it has four element MATK at its disposal
    and it uses them mercilessly. Getting KO-ed here is no big surprise. However,
    you can tip the odds in your favour by simply making three white mages and
    casting Reflect on yourself. Bye, Geo, I hope to fight you sometime soon
    again. Or have white mage and two warriors - white mage casts Shell on all
    girls, then Cura/ga on all and keeps at it. Warriors Magic Break Geo to lessen
    mgd it can do - all that will make Geo manageable. Geo is one of the bosses
    that would like to have its MP back s
    
    In case you haven't learned Reflect yet, there is one other way too. Prior to
    battle maximize girls' MDEF as high as you can. 80% of the time Geo will use
    element MATK, so apply shell status as well if you see you're still taking the
    beating. In case Geo becomes oversouled, you'll be seeing its PATK as well, so
    apply that protect status. Geo can be slowed as well - this reduces damage you
    would be taking even further. Claim your victory!
    
    OSF battle mode activated? Okay, time to enter the fray. First message that'll
    pop up and make you wonder is Power Catalyst. This means that longer battle
    draws on, higher Geo's STR will become - although I wonder why. Geo relies
    heavily on lv3 element magics, so Magic Catalyst would be more suited for it.
    As I wrote, four elements are Geo's forte, so you'll be well off with stuff
    that reduces or nullifies element damage. Or casting reflect... luckily Geo is
    stupid enough not to know Dispel.
    
    Checking its status weaknesses it isn't immune to slow and Magic Break, which
    is one of primary things you should focus on in the battle, should you wish to
    emerge victorious. Be aware that Geo's 'punch' hits all girls, not just one -
    it's used fairly frequently, so healing on regular bases is also one of things
    you mustn't forget to do.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    NEOKITTEN HAS SENT FOLLOWING STRATEGY:
    
    It requires either one or two warriors. First, have a warrior with Excalibur
    mastered and another warrior Armor Break mastered (or have them on same
    warrior). When fighting, have white mage cast Reflect, then one warrior does
    Armor Break, and the other does Excalibur (or have one warrior do Armor Break,
    then Excalibur).
    
    For me, this took off anywhere from 2000-4000 HP off Geo. If it took off around
    2000, then I only had to finish the monster with one or two hits from my
    warriors, which I had at levels 30+. It's a good way to get fast and relatively
    painless win, even when Geo is in oversoul (although then the boss requires
    more regular attacks, but still an easy win).
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - BARALAI - G0619
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    3380   | 540   | 1000  | 10 | 1300  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Pearl Necklace           | Charm Bangle            | none
    Pearl Necklace           | Charm Bangle            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Staff smash' - VS one chr OR VS all chrs - phd
    2. Glint - VS one/two/all chr/s - phd, ranged attack
    3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
    4. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
    5. Osmose - VS one chr - amount of MP deducted is added to Mr B.'s MP
    6. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP
    7. Absorb - VS one chr - amount of HP&MP deducted is added to Mr B.'s HP&MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG
    trick not long back. If you still get owned, level up a bit more. But with
    your latest dark knight outfit you should have little to no problems.
    Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple
    PATK as a single command, so beware). Demi can't kill you, but Looming
    Glacier's ability to stop your girls as well as completely obliterate their MP
    is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) -
    if you have no means of preventing stop, you'll need to use Esuna or Remedy to
    remove it. Do not ignore stop status or you will be sorry - counteract
    immediately.
    
    Don't get too crowded near him or else his Glint will hurt all three girls -
    to avoid that you might want to consider using long range jobs such as gunner,
    gun mage or alchemist. A nice way to start the battle is having a girl change
    into white mage and cast Shell and Protect - that way you'll greatly reduce
    damage he's dealing to your team. Anyway, since Ethers aren't exactly
    excessive and you prolly don't have much with you, plus he loves to lower or
    empty your MP, rely solely on PATK. Beware his Drill Shot! If target's HP
    isn't above 75% MAX HP, girl will be KO-ed and you'll need to do some reviving
    - luckily damage can be halved with protect. Drill Shot is used after Mr B.'s
    HP has been changed 10 times - that means if he is attacked ten times, he'll
    use Drill Shot against the girl who used that 10th attack.
    
    To ensure damage will be given to him, you may wish to employ dark knight's
    Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use Hi-
    Potions to heal your wounds... soon you'll be able to buy them (if not already
    thanks to O'aka), so go all out.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - BAHAMUT - G0620
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    8400   | 9999  | 1300  | 15 | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Gris-Gris Bag            | Mute Shock              | none
    Gris-Gris Bag            | Mute Shock              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Countdown - five turn countdown limit to Mega Flare attack
    3. Mega Flare - NATT VS all chrs - mgd
    4. Curse - VS one chr - induces curse
    5. Impulse - FRATT VS all chrs - fractional std, tears off 37,5% of current HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    First of the bunch and also the easiest. To get you started, here's its attack
    pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega
    Flare. Rinse and repeat until defeated. I know you are taken by surprise
    (hell, I was, since I know what happened to aeons at end of FFX), but Dark B.
    is not hard at all.
    
    Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is
    gravity based attack (dependant on *current* HP), and Mega Flare does about
    500 damage. Problems with all that? Naaah. Bring in white mage and two dark
    knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls
    tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage
    done by Impulse cannot be reduced, but it doesn't matter anyway, since attack
    itself can't kill you.
    
    After you see Dark B. launch third 'smash' (meaning his next attack will be
    Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed.
    Just before B. unleashes Mega Flare, ensure that your HP is at least above 700
    - else meet the infamous KO. Remember not to be scared of B.'s attacks cos
    they're not as powerful as you may think.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - MALBORO - G0621
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    5877   | 110   | 310   | 1  | 370   | NTH | NTH | NTH | NTH | IMM | NTH
    6171   | 110   | 540   | 2  | 480   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    2x Remedy   [TwistHdband]| Hi-Potion  [8x Remedy] | Remedy      [BeadedBroch]
    3x Remedy   [TwistHdband]| 2xHi-Potion[10x Remedy]| Remedy      [BeadedBroch]
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Squirt' - VS one chr - phd, [decreases STR & MAG by -1 level, decreases
       DEF & MDEF by -2 levels]
    2. <Bad Breath> - VS all chrs - induces poison, darkness, sleep, silence,
       slow, curse, confusion OR berserk (target is either berserked or confused),
       arc attack
    3. [Chomp] - VS one chr - phd
    4. [Halitosis] - VS all chrs - induces itchy
    5. [Ingest Antidotes] - VS one chr - phd, decreases Antidote stock by 5
    6. [Ingest Eye Drops] - VS one chr - phd, decreases Eye Drops stock by 5
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Why hello there, it sure is nice meeting you... aaaah, it's da Malboro! Run or
    Bad Breath gets you! Jobs of choice is white mage with dark knights who have
    mastered anti-status PASA, which will ensure they're afflicted with as less
    statuses as possible. Believe it or not, but this Malboro is quite easy to be
    killed - two facts speak for that.
    
    First is that it can only attack one girl at a time, and second is that it
    uses Bad Breath after sustaining damage for 10 times (on all other turns it
    will use 'squirt'). Even so, be advised - 'squirt' inflicts four breaks on
    your girls, so longer you take to kill it, bigger the damage you'll be
    receiving and lesser the damage you'll be giving.
    
    When checking status immunities for this guy, you may notice that it can be
    afflicted with darkness. Big deal, for even with max EVA you will still take
    hits. But you can inflict all breaks on it, thus making your battle at least
    somewhat easier. Let's rock finally.
    
    As battle initiates, white mage casts Protect, then switch her into third dark
    knight and keep attacking mercilessly. Weed must die before you attack it for
    10th time, or else Bad Breath is imminent on Malboro's next turn, in which
    case just hope it doesn't affect your girls in too much ways. If you get
    berserked, that's good, but it's not good if you get confused. Should latter
    be the case, Esuna or Remedy immediately. If Malboro manages to pile the
    breaks onto your girls all the way to 10th level, there's one drastic measure
    you can try - KO such girl and revive her for all breaks to be gone.
    
    In case Malboro is OSF, your item stock becomes possible target area. Malboro
    gains the ability to destroy your Eye Drops and Antidotes in a flash. In
    addition, its Halitosis will force you to constantly switch DSP (equip
    Favorite Outfit to be Itchproof), possibly making you forget to lead the
    battle at hand. Do not allow that - Malboro may only be a slightly harder.
    Okay, so you may no longer predict when Bad Breath will be used, but hey,
    where'd the challenge be then?
    
    'Chomp' inflicts huge damage, so protect being in place is a wise decision.
    BTW, you cannot evade it, for it always hits. Don't worry about your item
    stock, though - all of the items that can get possibly destroyed can easily be
    bought later. Malboro is still susceptible to both slow and all seven status
    breaks. Luckily for you, it has lost the ability to pile up status breaks on
    you.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - YOJIMBO - G0622
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    22000  | 9999  | 2000  | 15 | 1500  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF
    down, MAG down, MDEF down, ACCU down, EVA down, LCUK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Recovery Bracer          | Power Wrist             | none
    Recovery Bracer          | Power Wrist             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Daigoro - VS one chr - phd
    2. Kozuka - VS one chr - tears off 25% current MP, induces poison
    3. Wakizashi - VS one chr OR all chrs - phd
    4. Zanmato - VS all chrs - std, reduces HP and MP of all girls to 1
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    With lonely exception of Zanmato, memorize this - boss can attack and thus
    also kill only one girl at once. Daigoro is fairly weak PATK for 200 damage a
    pop, Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage.
    But fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as
    Zanmato has happened, one girl heals immediately and keep other two at standby
    in case boss happens to pull attack faster and KO a girl.
    
    Prior to battle maximize girls' AGL and DEF. Screw MP, we won't need it that
    much anyway. Also forget about statuses you were hoping to inflict on the
    boss. With rare exceptions it's immune to almost everything. If you already
    have samurai DSP from storyline mission 10, consider throwing some cash.
    
    As battle starts, you're fairly safe for some rounds before things get hectic
    - Kozuka will frequently poison your girls, so be on standby to counter this
    with Antidotes, while Daigoro makes sure to whittle girls' HP down. Or if you
    have dark knights who have already mastered Poisonproof PASA, so much better!
    One thing less to worry about. Kozuka is quite useless (we won't be relying on
    magic at all), while Wakizashi is only a bit stronger than Daigoro IMO.
    
    Pay attention to Dark Y.'s charging stances - if you see it lift its right
    hand in front of its face, Zanmato is coming up next! Immediately prep Mega-
    Potion and use it. There's a 33% chance Dark Y. might still act a bit faster
    than the healer and will KO someone with a damaging attack, in which case it
    is wise to react quickly and use Phoenix Down.
    
    The way of the sheeze shows: use two white mages and one warrior or dark
    knight. Now what you do is have your white mages continously use Pray, while
    third girl slowly but surely brings down Dark Y.'s HP. When Zanmatoed, two
    quick Prays will ensure that you don't get wiped out by Daigoro or Wakizashi.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - GARIK & 2x RONSO YOUTH - G0623
    
    ------------------------------ GARIK STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    6880   | 238   | 380   | 3  | 90    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Shining Bracer           | Icy Gleam               | none
    Shining Bracer           | Icy Gleam               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste &
       [increases DEF & MDEF by +2 levels, increases EVA by +1 level]
    3. Bane Lance - VS one chr - phd, induces curse, used against black mages
    4. Blind - VS one chr - induces darkness
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    --------------------------- RONSO YOUTH STATISTICS --------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    4060   | 170   | 220   | 2  | 20    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, CUR, DOOM, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Remedy                   | Mythril Bangle          | none
    2x Remedy                | Mythril Bangle          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    2. MP Blowout - VS one chr - robs the girl of all MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A challenge worthy of your time! You may very well have a lot of problems on
    your hands, esp considering Garik's Mighty Guard, which grants a lot of useful
    POSSE on all enemies which are still present in battle. Not only that, is also
    increased DEF, MDEF and EVA of all enemies - if not disposed of quickly,
    you'll have troubles hitting them and dealing massive amounts of damage will
    also be a big problem.
    
    The easy way to win this battle is having one girl turn into black mage and
    equip her with Gris-Gris Bag you've won from Dark B. This will make her immune
    to curse status. Now all that Garik will do in battle is attack black mage
    only with Bane Lance. This means no Mighty Guard - woot?
    
    Some preparations are to be done before commencing the battle - improve
    girls' DEF and AGL. A good way of setting yourself up would be to have white
    mage and songstress - former will be setting up Protect only, while latter
    will be busy chanting Darkness Dance. And let's not forget dark knight. Why is
    white mage needed for Protect only? You'll be attacked by 'MP Blowout' a lot
    and it takes away all MP, making the need for MP quite useless. So when battle
    starts, white mage casts Protect and then changes into second dark knight.
    
    If you've been fluently practicing alchemist's job, you may consider mixing
    some nice combinations which deal fixed damage regardless of target's stats -
    only thing that can get in the way is protect and shell. If alchemist isn't an
    option, you still have attack items from your inventory to toss around.
    
    'Stab' attack usually takes away around 200 HP, so this may encourage you a
    bit more into winning this battle. It often starts by Garik casting Mighty
    Guard right off the bat. If you're willing to spend time healing MP needed for
    white mage to keep casting Dispel (which removes all POSSE induced by Mighty
    Guard except stat increases), you better have a lot of Ethers in your sack.
    Both sidekicks will be busy attacking you for most of the time - until one
    decides that it might be a good idea to reduce one girl's MP to zero.
    
    Get rid of at least one sidekick ASAP to reduce the damage you're taking.
    Believe me, getting pummeled by three guys which have big status boosts ain't
    a pretty sight to look at. If you have any ability that confuses enemies (most
    of alchemist's status mixes have such effect, ie Potion + Sleep Grenade), by
    all means use it (poison inflicted will make sure they don't gain any HP
    back). And this battle is also another nice opportunity to test out some of
    SDSP.
    
    So, clear POSSE if you can afford to, cast Protect at start of battle, have
    songstress on Darkness Dance parade, while dark knights kill off sidekicks (or
    read on various other suggestions I've complied above) and then finish off
    Garik for good.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    M. MONETTE HAS SENT THE FOLLOWING STRATEGY:
    
    I have a strategy for Garik and the 2 Ronso Youths. Have 1 warrior, 1 thief,
    and 1 gunner. From the start of the battle aim all of your attacks at Garik.
    Just use normal attacks. Don't worry about the Youths for now. The thief and
    gunner are both really quick dresspheres while the warrior has good attack. If
    all goes well you should be able to kill Garik before he has enough time to
    cast Mighty Guard or maybe even attack, then all you have to do is pick off the
    two sidekicks - of course, you will take some minor damage from them. I used
    this strategy and I killed them in about 2 minutes. I wasn't at a very high
    level either (around 40).
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - GARIK & 1x RONSO YOUTH - G0624
    
    GARIK'S STATS are the same as in above boss entry, but ATTACKS differ
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    2. Shell - on all enemy party or himself - bestows shell
    3. Protect - on all enemy party or himself - bestows protect
    4. Bane Lance - VS one chr - phd, induces curse
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stab' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This battle is so much easier. To prevent Garik from casting Shell and
    Protect, simply empty his MP and no more protective stuff for him. You may
    consider confusing him as well - and he may cast Mighty Guard on you.
    
    Unlike above boss battle variation, you will encounter one Ronso Youth in this
    one. All he will do is a simple PATK, and he doesn't possess MP Blowout
    attack, making him even easier. Simply use whatever you desire to take down
    these two bozos.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - VALEFOR - G0625
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    8430   | 9999  | 1500  | 15 | 1200  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Moon Bracer              | 4x Healing Spring       | none
    Moon Bracer              | 6x Healing Spring       | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Energy Ray - NATT VS all chrs - mgd
    3. Energy Blast - NATT VS all chrs - mgd
    4. Sonic Wings - VS one chr - wipes away some of girl's MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark V. is not to be taken lightly like first of its kind we've defeated at
    the end of CH2. However, if you know what's in the woods for you, this boss is
    manageable. For starters, it doesn't have any attack pattern it strictly
    follows, meaning you'll have to be on your toes for whole battle.
    
    Boss' 'smash' hits one for about 300 damage, Energy Ray hits all for 300,
    while Energy Blast deals 400 damage to all girls. Did you remember to buy lots
    of Hi-Potions on Celsius when I advised you to? Also prior to battle fix up
    girls' DEF and AGL, for boss is quite fast. Hi-Potions you've brought along
    will help manage to keep a steady flow of HP, unless you're considering
    bringing into battle white mage who will tip odds in your favor by Protect and
    Shell.
    
    Still problems with all that? Jobs of choice are two dark knights (I don't
    recommend samurais (ie, if you've cleared storyline mission 10 already)) and
    white mage. Have white mage Protect, then Shell everybody - afterwards you
    have two options. Either you keep up Cura/ga-on-all-girls tech or you use Hi-
    Potions or Mega-Potions to heal your wounds (in latter case employ alchemist
    who has learned Mega-Potion ACTA), while dark knights slowly chip away at Dark
    V.'s HP until it's defeated. Shell will help keep damage from Energy Ray and
    Energy Blast at a safe distance, only problem left being 'smash' which is used
    so often.
    
    Fortunately you can inflict all Breaks on boss, so you may also want to
    consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every
    time you're attacked Dark V. will feel the pain right back. There are quite a
    few options for defeating this sucker, you just need to seek them out.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - IFRIT - G0626
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    8820   | 9999  | 1800  | 15 | 1300  | ABS | WKN | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Angel Earrings           | Fiery Gleam             | none
    Angel Earrings           | Fiery Gleam             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Meteor Strike - NATT VS all chrs - mgd
    3. Hell Fire - FATT VS all chrs - fire mgd
    4. Firaga - FATT VS all chrs - fire mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark I. will start to cause problems - Meteor Strike hits one for 500 damage,
    'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls.
    Unfortunately it appears that Dark I. doesn't have a set attack pattern, sadly
    making him unpredictable. But with a big chunk of Hi-Potions you've brought
    along it ain't a problem to keep your HP up, yes?
    
    Prior to battling this guy check you acc and see if you have any fire
    resistant acc stuffed in there... if you do, make sure to equip those acc -
    you've just rendered 50% of Dark I.'s attacks weaker or completely obsolete.
    Only thing left to worry about is 'swipe' (Protect white magic) and Meteor
    Strike (Shell white magic).
    
    Okay, bring in white mage and two dark knights. Have white mage Shell
    everybody, and you may also want to employ using Protect just in case, then
    keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark
    I.'s HP until it's defeated. You just can't lose.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - IXION - G0627
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12380  | 9999  | 2600  | 15 | 1800  | NTH | NTH | ABS | WKN | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Soul of Thamasa          | Sprint Shoes            | none
    Soul of Thamasa          | Sprint Shoes            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Smash' - VS one chr - phd
    2. Recharge - LATT on itself - light mgd, restores 200 HP and 200 MP
    3. Aerospark - STATT VS one chr - fractional std, tears off 62,5% current HP
    4. Thor's Hammer - NATT VS all chrs - mgd
    5. Thundara - LATT VS all chrs - light mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark Ix. will be a problem child to defeat - Thundara strikes all for 150,
    'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to
    battle check your inventory to see if you have any acc that reduce lightning
    damage in any way. Anything lightning related that you have equipped means one
    worry less of your back. Don't forget to have pockets bursting from a supply
    of Hi-Potion (alchemist will do perfect here). Here's boss attack pattern!
    Once it uses Aerospark for the fourth time, it'll use Recharge on next turn,
    followed by Thor's Hammer. Then pattern repeats.
    
    Boss relies heavily on lightning attacks. Jobs of choice are yet again white
    mage and two dark knights. Have white mage Shell everybody, and you may also
    want to employ using Protect just in case, then change her into third dark
    knight and help hacking other two. Percentage wise, there's 40% chance that
    Dark Ix. will use an attack that cannot kill you - Recharge on itself or
    Aerospark (gravity attack based on current HP, but damage done cannot be
    reduced in any way). As soon as you see boss cast Recharge on itself, heal
    yourself up - next attack coming is Thor's Hammer. If there's a chance, apply
    shell status as well, otherwise make sure your HP is around 1000 or so. Be
    advised - Thor's Hammer is NON-ELEMENTAL ATTACK. It is not lightning based.
    
    Should you choose to cripple the boss when it comes to offensive and defensive
    powers, feel free to bust it up will all breaks. Like Dark I., Dark Ix. as
    well isn't immune to them. It can also be slowed down, which is a recommended
    status to be used, as boss is quite fast in launching its attacks.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ZALAMANDER - G0628
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12850  | 276   | 1200  | 1  | 930   | NTH | WKN | NTH | NTH | IMM | NTH
    14243  | 276   | 2100  | 2  | 1300  | NTH | WKN | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down,
    MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS,
    <Null Magic>
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TetraBand]
    Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TtrBracelet]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd
    2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
    3. Tail Smash - FRATTP VS all chrs - fractional phd, tears off 25% MAX HP and
       delays girls' next turn, arc attack
    4. [Gathering strength...] - 1st charge up move for Crushing or Bruiser Tail
    5. [Still gathering strength...] - 2nd charge up move for Crushing Tail
    6. [Crushing Tail] - FRATTP VS all chrs - fractional phd, tears off 50% MAX
       HP, delays hit girls' next turn, arc attack
    7. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
       HP, delays hit girls' next turn, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash... What's this,
    you ask? Boss' attack pattern, hehe. Quite easy to figure out, it was. To
    further exploit Zalamander's weaknesses, it's vulnerable to darkness and has a
    soft spot for ice damage. It can also be berserked (thus nullifying both sweep
    attacks) or ejected from battle (I'm sure you already have some ways at your
    disposal to do so). It's wise not to use any type of magic attacks on
    Zalamander, as it's immune to magic damage - however, items that deal mgd can
    affect it.
    
    Flame Breath hits all for 400 damage (fire resistant acc are welcome to be
    used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain
    percentage of MAX HP. Okay, bring in white mage and two dark knights. Have
    white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while
    dark knights chip away at Zalamander's health until it's defeated. You just
    can't lose.
    
    If you've come to this boss underleveled or without attempting any subquests
    as all, you might have some problems with it. There's an easy solution, tho' -
    have a thief use Steal Will on Zalamander. It may miss occassionally, but this
    is the easiest way to get rid of it.
    
    Battling Zalamander in its OSF is not much different that regular form. It
    will start the battle by charging two turns for Crushing Tail. Use the time
    you're given to attack it mercilessly - leave no space for being slow.
    Crushing Tail will shave off 50% of MAX HP when it hits, but damage can be
    reduced by protect. Tip more odds in your favor by inflicting darkness on the
    bastard. If during charge moves Zalamander receives enough attacks, it will
    cancel its Crushing Tail attempt and prompt it to use Bruiser Tail. Zalamander
    still takes no magic damage in OSF.
    
    Unlike RGF, Zalamander's actions in OSF cannot be predicted, which means that
    its 'swipe' and Flame Breath are a game of chance. Once again, though,
    darkness on Zalamander and Fire Eater PASA of your girls make these two
    attacks a breeze.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - KING VERMIN! - G0629
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    39857  | 872   | 5000  | 1  | 3500  | ABS | NTH | NTH | NTH | IMM | NTH
    41850  | 872   | 7200  | 2  | 3800  | ABS | NTH | NTH | NTH | IMM | ABS
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Power Gloves[ChampionBlt]| Turbo Ether[2xTurboEthr]| Turbo Ether[Elixir]
    Power Gloves[ChampionBlt]| 2xTurboEthr[2xTurboEthr]| Turbo Ether[Elixir]
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Swipe' - VS one chr - phd, induces sleep
    2. <Fira> - FATT VS one chr/all chrs - fire mgd
    3. <Firaga> - FATT VS one chr/all chrs - fire mgd
    4. [Triple Attack] - VS one chr - phd, attacks three times, always hits
    5. [Holy] - HATT VS one chr - holy mgd, 8 hits
    6. [Flare] - NATT VS one chr/all chrs - mgd
    7. [Demi] - GRATT VS all chrs - gravity mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This is the big head honcho of the fiend colony? Battle starts with an ambush,
    but you really shouldn't worry too much. You need two pieces of equipment -
    something that guards against sleep and something which absorbs fire damage.
    With this stuff equipped you've already won the battle before it even begun.
    Only matter standing in your way is large amount of HP boss has.
    
    OSF battle is where a true challenge lies. First thing to note is that King's
    elemental properties have shifted a bit - it now absorbs holy. Although that
    shouldn't be any significant indication at all, King now has more attacks at
    his disposal - Holy, Flare (which can be used against whole team!) and Demi.
    Then there's Triple Attack and fire MATK left. When battle begins, girls will
    be shelled by Firas and Firagas. But, lower King's HP becomes, more often Holy
    and Flare will be used.
    
    After weighing reasons pro and con for reflect it's evident that you'd want
    reflect in place. So what if King absorbs holy and fire? Important thing is
    that you won't be hit by Flare and Holy - former is stronger than the latter
    and possible damage is greater. Triple Attack isn't used often and it's also
    not quite strong either. To take care of Demi, equip a Black Ring acc to get
    Gravity Eater.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - LUCIL - G0630
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    7324   | 370   | 800   | 2  | 220   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Circlet                  | Chocobo Feather         | none
    Circlet                  | 2x Chocobo Feather      | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Light Curtain - on herself - induces protect
    2. Lv3 element gems - VS all chrs - respective type of element std
    3. 'Swipe' - VS one chr - phd
    4. Harbinger - VS one chr - phd, induces doom
    5. Gold Hourglass - VS all chrs - induces slow
    6. Lunar Curtain - on herself - induces shell
    7. Hi-Potion - on herself - recovers 1000 HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hohoho, there's a possibility that you might get owned by her. In this battle
    it's useless to rely on shell and reflect, as Miss L. relies heavily on items,
    especially Lv3 element gems. Have at least one girl wear Ribbon, if you have
    any. Beware, Lv3 element gems cannot be reflected. If you can equip stuff that
    absorbs elemental damage and converts it to HP, equip that as well - it will
    prove mightily useful!
    
    Her most dangerous move is Harbinger, which adds doom on girl struck. Girls
    with Ribbon won't be affected, but those without will - such girl will receive
    a counter of three. Simply go all out - she'll die either way, so why bother?
    As soon as she's KO-ed, use Phoenix Down immediately.
    
    For quick ownage of Miss L., consider using dark knight's Charon, provided she
    has at least 4000 MAX HP - Miss L. is the last opponent you're facing, so you
    can risk losing a member. Or two.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - RIKKU - G0631
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    7800   | 92    | 800   | 3  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Black Lore               | Bushido Lore            | none
    Black Lore               | Bushido Lore            | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Grenade - STATT VS one chr - phd
    2. Lv2 element gems - STATT VS one chr - respective type of mgd
    3. 'Double slash' - VS one chr - phd, 2 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Miss R. is not to be taken lightly - Grenade will smoke off 200, and Lv2
    element gems 300 damage to Yuna. Miss R.'s PATK takes off around 400. The
    problem you'll be facing is her speed, with which she can attack quite often.
    If you have any means of inducing slow with Yuna's DSP currently at your
    disposal, do it! Ultimately, you can also put Miss R. to sleep and nail her
    with MATK while she's dozing off. Otherwise, make sure you're healed after
    sustaining three or four hits. Miss R. goes down...
    
    *****************************************************************************
    BOSS BATTLE - PAINE - G0632
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    9200   | 55    | 800   | 3  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Champion Belt            | Sword Lore              | none
    Champion Belt            | Sword Lore              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Slash' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Higher HP, but lower AGL. And she's only capable of pulling off one attack
    (around 600 damage to Yuna). Put Miss P. to sleep, slow her down, confuse or
    berserk her... choices, choices... Like previous battle, heal after taking
    three or four hits. Miss P. goes down...
    
    *****************************************************************************
    BOSS BATTLE - BARALAI - G0633
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12220  | 720   | 1200  | 5  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Crystal Ball             | Nature's Lore           | none
    Crystal Ball             | Nature's Lore           | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Staff smash' - VS one chr OR VS all chrs - phd
    2. Glint - VS one/two/all chr/s - phd, ranged attack
    3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
    4. Silence - VS all chrs - induces silence
    5. Regen - on himself - induces regen
    6. Not-So-Mighty Guard - on himself - induces shell and protect
    7. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP
    8. Absorb - VS one chr - HP&MP stolen are added to Mr B.'s HP&MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Looks like he wants some more... and I thought I already taught him a lesson
    back in Bevelle. This time Mr B. replaced some of his attacks - no more Absorb
    and Demi, but instead has Regen and Mighty Guard! Even more annoying, bleh -
    Regen is used frequently, and Mighty Guard is used once you've caused Mr B. to
    lose more than 75% HP.
    
    Mr B.'s staff attacks inflict around 300 damage per hit - they're also used
    very frequently, so applying protect may not be a bad idea. Don't bother with
    shell, as there's no use for it. Now that you can command all girls, change
    them into thieves ASAP - doing so eliminates stop induced by one of Mr B.'s
    attacks. Have your girls steal all MP Mr B. has available - it's only measly
    720 MP anyway. You've just prevented Mr B. from casting Regen and Mighty
    Guard.
    
    Last thing to watch out for is Mr B.'s Drill Shot, which is used once his HP
    has been changed 10 times. Damage it does is gravity based, equals 75% of hit
    girl's MAX HP, and can be reduced with protect. You'll know he's about to
    perform it cos of specific battle stance he'll use. Mr B. goes down the
    crapper...
    
    *****************************************************************************
    BOSS BATTLE - GIPPAL - G0634
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    14800  | 235   | 1200  | 5  | 5000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Kaiser Knuckles          | White Lore              | none
    Kaiser Knuckles          | White Lore              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Grinder - VS one chr - phd
    2. 'Kick' - VS one chr - phd
    3. Bullseye - FRATT VS all chrs - fractional std, tears off 56,25% current HP,
       arc attack
    4. Flash Bomb - STATT VS all chrs - std + induces darkness
    5. Potion Plus - on himself - recovers 600 HP
    6. Hush Grenade - STATT VS all chrs - std + induces silence
    7. Mortar - VS all chrs - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This guy has somewhat fixed attack pattern - Grinder, 'kick', Grinder, 'kick'
    and Bullseye used afterwards. There's a chance of Mr G. including some status
    crap inbetween those attacks, but for measly 50 damage don't be afraid. As
    this battle starts, change girls into two dark knights and white mage (to
    apply protect and all that, after which make her dark knight too) to improve
    your overall stats (also needed for final bout, which will commence shortly).
    Grinder inflicts 500 damage and 'kick' 300 damage, both target single girl.
    
    As battle issues, have white mage cast Protect as previously stated, then keep
    harassing Mr G. with dark knights' PATK. Heal accordingly to damage you're
    receiving - when you see Mr G. use 'kick' for second time, don't bother to
    heal until next attack; Bullseye deals damage based on current HP or in
    layman's terms - you can't be killed. Once you bring Mr G.'s HP below 75%,
    he'll start using Mortar - nothing that high DEF and protect couldn't take
    care of. Anything else you wanna know? It seems Mr G. is down the crapper
    already...
    
    *****************************************************************************
    BOSS BATTLE - NOOJ - G0635
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    23800  | 720   | 1800  | 10 | 30000 | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Magical Dances, Vol. 1   | Arcane Lore             | none
    Magical Dances, Vol. 1   | Arcane Lore             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Shot' - VS one chr - phd
    2. 'Floorshot' - NATT VS one chr - mgd
    3. Greedy Aura - VS all chrs - std, tears off 18,75% MAX HP and 18,75% MAX MP
    4. Lightfall - STATT VS all chrs - 5000 universal damage
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Fixed attack pattern with this guy as well, I'm afraid. No wait, that's a good
    thing! 'Shot', 'shot', 'floorshot', 'shot', Greedy Aura, repeat. 'Shot' will
    make one girl suffer 500 damage, 'floorshot' one girl for 1500 damage, and
    Greedy Aura makes all girls suffer fractional dmg, which reduces both HP and
    MP by 18,75% (considering MAX HP!). Lightfall is Mr N.'s most fearsome attack,
    which rips off 5000 damage from all girls, once you bring him down below 75%
    HP.
    
    White mage is a must here - start by making girls protected and shelled, then
    keep the health up with curative magic - regened girls is a nice option as
    well. Other two girls can be either dark knights or samurais, choice is yours,
    just make sure you choose a heavy hitter. I bet you're also considering
    warrior and her assortment of breaks, all of which can be planted upon Mr N.
    to make him more manageable? Be my guest.
    
    Once boss' HP drops below 75%, make sure you have over 5000 HP, or else you'll
    be killed by Mr N.'s Lightfall, which he'll use on first turn he gets - this
    is the only time you'll see it, so if you survive it, you've already won this
    long battle. Mr N., down the crapper with you too!
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - EXPERIMENT - G0636
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    18324  | 0     | 0     | 40 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Elixir                   | Turbo Ether             | none
    Elixir                   | 2x Turbo Ether          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Punch' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    As it's currently still on Lv1 in attack, defense and special, it shouldn't be
    too tough to take down. Prior to battle maximize girls' DEF and HP, and once
    the battle starts, apply protect. Then keep chipping off its health until it
    goes down.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - EXPERIMENT (fought on Lv5, maximum level) - G0637
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    18324  | 0     | 0     | 40 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Elixir                   | Turbo Ether             | none
    Elixir                   | 2x Turbo Ether          | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Punch' - VS one chr - phd
    2. Rocket Launcher - VS all chrs - phd, up to 10 hits on one girl
    3. Lifeslicer - STATT VS one chr - std, damage done equals girl's MAX HP
    4. Annihilator - NATT VS all chrs - mgd, ignores MDEF, delays hit girls' next
       turn
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hey there! Don't worry about that stupid Al Bhed who says you can't take on
    Experiment once it's on Lv5. In fact, it's so easy I could cry. For starters,
    here's its attack pattern: 'punch', Rocket Launcher, 'punch', Rocket Launcher,
    Lifeslicer, Annihilator.
    
    I won this battle by using three dark knights - they have highest HP and
    formidable DEF and MDEF to stand against boss' attacks. Immediately whip out
    Light Curtain, so that you render first four attacks 50% less effective. You
    may want to consider using regen status as well. As soon as you see second
    Rocket Launcher, Experiment will unleash Lifeslicer on next turn. This will
    inevitably kill girl targeted, so just heal her up with Phoenix Down.
    
    Annihilator can be learned by your gun mages, and this is the only chance in
    entire game. If you miss it, you will have to wait until New game+. Here are
    some more specifics on Annihilator - it's MATK, but it ignores MDEF. All girls
    will get hammered for around 1500 damage. Once Annihilator is used, boss
    resets its attack pattern.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - HUMBABA - G0638
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    27772  | 785   | 1800  | 1  | 550   | NTH | NTH | ABS | NTH | IMM | NTH
    30163  | 785   | 2300  | 2  | 700   | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC,
    %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    4x Hi-Potion[Ochre Ring]| 2x Hi-Potion[TetraGuard]| Nature'sLore[Natur'sLore]
    NulShockRing[Ochre Ring]| Ether       [TetraGuard]| Nature'sLore[Natur'sLore]
    ----------------------------------- ATTACKS ---------------------------------
    1. <Mighty Guard> - on itself - induces shell, protect, regen, haste &
       [increases STR, MAG, DEF, MDEF, ACCU & EVA by +2 levels]
    2. <Uppercut> - VS one chr - huge phd, delays hit girl's next turn a lot
    3. <'Swipe'> - VS one chr - phd
    4. Thundara - LATT VS one chr - light mgd
    5. <Thundaga> - LATT VS one chr (OSF)/all chrs - light mgd
    6. <Tyrant Tail> - VS all chrs - phd, delays hit girls' next turn
    7. <Meteor> - NATT VS all chrs - mgd, up to 8 hits on one girl, dying move
    8. [Eyeing Yuna...] - will now focus two/three further attacks on Yuna
    9. [Eyeing Rikku...] - will now focus two/three further attacks on Yuna
    10. [Eyeing Paine...] - will now focus two/three further attacks on Yuna
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A formidable foe and one that doesn't fall easy. To prepare your girls for
    this sucker, I suggest using two samurais (if you don't have samurai DSP yet,
    go to Kilika temple and get it) and white mage. Beef up your DEF as high as
    you can, for Humbaba has enormous STR. Dark knight is not recommended for this
    battle as she requires quite some time before she can attack again.
    
    As soon as battle starts, Humbaba will cast Mighty Guard - use samurai's
    Fingersnap to clear off stat boosts, whilst white mage's Dispel takes care of
    statuses Humbaba has gained. There, you're as good as old. Alternately, you
    can hamper Humbaba pretty easily in MP field - have a thief at hand and make
    her steal all of Humbaba's MP - say sayonara to Mighty Guard (which is used
    once again when Humbaba loses 66% of its HP) and Thundaga (400 damage to all).
    All that's left to worry about are Humbaba's PATK.
    
    And they are not to be messed with - Uppercut (1500 damage) carries a huge
    delay, so having fast girls is a must here (as said, dark knights would have
    big trouble). Once Humbaba loses 66% of HP, it gains access to Tyrant Tail
    attack - hits all girls for about 800 damage and has small delay effect.
    'Swipe' inflicts moderate damage of about 400 to one girl. Apply that Protect
    now!
    
    You need to be aware of one more danger - once Humbaba is defeated, it will
    cast Meteor as a last resort to kill your party girls. I tried killing Humbaba
    with counterattack, but still Meteor is used. Only way to not see Meteor is
    using eject techs on Humbaba (also the fastest way to win the battle) or
    bribing it. So prior to ending the battle make sure your HP is at its peak,
    for you must survive the oncoming onslaught! Victory is yours.
    
    OSF battle - woohoo! Mighty Guard issues at start of battle, then it's time
    for [Eyeing (girl)...] attacks, which are pointed at the girl with highest
    current HP. Humbaba will then assault the girl with three 'swipes', three
    Thundagas, or two Uppercuts. There's a small possibility that Humbaba will
    follow up by Tyrant Tail. To make this fight ridiculously easy, equip stuff to
    absorb lightning attacks and have the girl with highest HP be under protect to
    ensure she'll be taking the least damage possible. Temporary bonuses gained
    from Mighty Guard can easily be cleared off by a simple Dispel and samurai
    using Fingersnap to destroy stat bonuses. Beware of Humbaba dying when
    defeated - Meteor is still used. Shell and high HP will guarantee your
    survival. Or CONGRATS! the thing - your choice.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - MACHINA PANZER & WATCHER-A + WATCHER-S + WATCHER-R - G0639
    
    ------------------------- MACHINA PANZER STATISTICS -------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    30500  | 1247  | 4300  | 10 | 10000 | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Crystal Bangle           | Oath Veil               | none
    Crystal Bangle           | Oath Veil               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Mode: Hyperdrive! - on all Recorders - induces shell and protect, and
       doubles Watchers' MAX HP & MAX MP
    2. 'Bash' - VS one chr - phd
    3. Gatling Gun - VS all chrs - phd, up to 24 hits on one girl
    4. Sorcery Ray - NATT VS all chrs - mgd, arc attack
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------------- WATCHER-A STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    624    | 512   | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | none
    Hi-Potion                | 2x Potion               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Lv3 element magic (except Thundaga) - VS one chr - respective type of mgd
    2. Attack Command Scrambler - locks attack skills you used with Watcher-A
       present in battle
    3. Lv2 element magic* (except Thundara) - VS one chr - respective type of mgd
    4. Transmitting log...* - when KO-ed, it will transmit info on all attack
       skills you used during battle it was present in
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------------- WATCHER-S STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    620    | 512   | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | none
    Hi-Potion                | 2x Potion               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Drain - VS one chr - mgd, HP deducted is added to S' HP
    2. Bio - VS all chrs - induces poison
    3. Sleep - VS one chr - induces sleep
    4. Slow - VS one chr - induces slow
    5. Special Command Scrambler - locks special skills you used with Watcher-S
       present
    6. Transmitting log...* - when KO-ed, it will transmit info on all special
       attacks you used during battle it was present in
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------------- WATCHER-R STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    620    | 512   | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Potion                   | Potion                  | none
    Hi-Potion                | 2x Potion               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Thunder magic - VS one chr - light mgd
    2. Recovery scrambler - locks recovery skills you used with Watcher-R present
    3. Transmitting log...* - when KO-ed, it will transmit info on all recovery
       skills you used during battle it was present in
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark knight, dark knight and dark knight - get the idea? Prior to battle raise
    their STR as high as you can - then as soon as battle issues, have all three
    execute Darkness and wave bye-bye to Recorders. If you've been unfortunate
    enough to use Darkness in any prior battles and this command is locked now,
    then resort to using attack items from your inventory.
    
    Now immediately change one girl into white mage and have her apply Protect -
    most of the attacks you'll be seeing now is Panzer's Gatling Gun (50 damage
    per hit, while 'bash' gives around 400 damage to one girl) - have white mage
    at standby with Cura/ga. Meanwhile switch remaining girls into warriors and
    execute Power Break on Panzer until STR down has SSTLV of 10, making damage it
    does quite laughable. In addition it can also be slowed down. As Panzer now
    has no backup left and has been severely hampered in several fields, it's no
    longer a serious threat to your kickass girls.
    
    Don't forget to add shell as well, as Panzer has the capability of launching
    Sorcery Ray attack once its HP has been reduced below 75%. Expect to see
    around 1000 damage inflicted to all girls.
    
    Remember, if any of your abilities are locked, concentrate on killing that
    Watcher - as soon as it's dismantled, abilities are no longer locked.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - HEAVY SALLET - G0640
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    11200  | 0     | 380   | 1  | 110   | NTH | NTH | NTH | NTH | IMM | NTH
    12915  | 0     | 640   | 2  | 180   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    2xLightCurtn[2xLightCrtn]| 2xLunarCrtn[2xLunarCrtn]| ShiningBrcr[ShiningBrcr]
    2xStarCurtan[2xStarCurtn]| 2xStarCurtn[2xSatrCurtn]| ShiningBrcr[ShiningBrcr]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Bash'> - VS one chr - phd
    2. Defense Up - on self - [increases DEF by +3 levels]
    3. [Shatter Turbo Ether] - VS one chr - phd, reduces Turbo Ether stock by 1
    4. [Destroy Phoenix Down] - VS one chr - phd, reduces Phoenix Down stock by 1
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This is one tough battle we have at our hands, considering this tank has an
    enormous DEF stat. Jobs of choice are yet again white mage and two dark
    kinghts (or possibly samurai with Fingersnap ACTA). When the battle starts,
    have white mage apply Protect, then keep her at standby to apply Curaga if
    necessary. Meanwhile have both dark knights attack Heavy Sallet until its DEF
    becomes even higher thanks to its skill.
    
    If this becomes the case, consider following options: resort to one of many
    ways to darkness Heavy Sallet, then have dark knights start executing Darkness
    to inflict heavy damage on Heavy Sallet (do take care to heal them
    regularly!); have samurai perform Fingersnap to nullify DEF bonus boss has
    accumulated and will need to start from scratch; resort to using attack items
    from your inventory - damage they do is fixed and is not affected by target's
    statistics. Perhaps consider using magic as well... Ultimately, you could
    simply eject Heavy Sallet.
    
    Anyway, you can pretty much stop worrying as soon as you successfully darkness
    Heavy Sallet, as it will have extreme troubles connecting with 'bash' - in
    case it just might succeed, you will have protect in place to halve the
    damage. Seeing as it has no MATK at its disposal, this is a fairly easy boss.
    
    OSF is easier, but more annoying. For starters, it has lost its stupid Defense
    Up move, but instead gained attacks with which it can destroy your Turbo
    Ethers and Phoenix Downs. Bust it up with darkness NEGSE, then proceed wailing
    on it. As it has no immunity to stat breaks, knock yourself out - oh, and try
    to inflict slow on it too. Sallet's DEF stat may be high, but its MDEF stat
    sucks - so using MATK against it is not a bad idea at all.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - JUMBO CACTUAR & 2x CACTUAR - G0641
    
    -------------------------- JUMBO CACTUAR STATISTICS -------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    22222  | 1111  | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    33333  | 1111  | 0     | 15 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    StaminaTonic[RabiteFoot]| StaminaTonic[3xStaminaTn]| none       [none]
    Rabite'sFoot[RabiteFoot]| 2xStaminaTnc[5xStaminaTn]| none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. Hastega - on both Cactuars - induces haste
    2. [Demi] - GRATT VS all chrs - gravity mgd
    3. [Flare] - NATT VS all chrs - mgd
    4. [Lv2 element magic] - VS all chrs - respective type of mgd
    5. [Lv3 element magic] - VS all chrs - respective type of mgd
    6. [Magic Up] - MAG power increases as this fiend's HP decreases for each 20%
       you shave off
    7. [Magic Down] - MAG power decreases as this fiend's HP increases for each
       20% it recovers
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- CACTUAR STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2002   | 120   | 0     | 2  | 0     | NTH | NTH | NTH | WKN | IMM | NTH
    7777   | 777   | 0     | 3  | 0     | NTH | NTH | NTH | WKN | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, %DMG, <Null Magic>
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    none        [none]       | none       [none]       | none       [none]
    none        [none]       | none       [none]       | none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Kick'> - VS one chr - phd
    2. 1000 Needles - STATT VS one chr - std, inflicts 1000 damage
    3. [Lv3 element magic] - VS one chr - respective type of mgd, will attack the
       girl that's been hit with proper Meridian before
    4. [Maddening Meridian] - STATT VS one chr - 100 universal damage, induces
       berserk
    5. [Blinding Meridian] - STATT VS one chr - 100 universal damage, induces
       darkness
    6. [Quiet Meridian] - STATT VS one chr - 100 universal damage, induces silence
    7. [Chilly Meridian] - STATT VS one chr - 100 universal damage, Blizzaga will
       be used next turn
    8. [Burning Meridian] - STATT VS one chr - 100 universal damage, Firaga will
       be used next turn
    9. [Drowning Meridian] - STATT VS one chr - 100 universal damage, Waterga will
       be used next turn
    10. [Tingling Meridian] - STATT VS one chr - 100 universal damage, Thundaga
        will be used next turn
    11. [3000-Needle Special] - STATT VS one chr - 3x 1000 universal damage
    12. 'Escape' - run the heck away from battle
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    This is one of easiest boss battles I've had so far. Everything Jumbo will do
    is cast Hastega on his two little buddies and then do nothing. Even when his
    two buddies are in critical condition, Jumbo will happily do nothing. There's
    an easy way out anyway - bring three dark knights with you at full health. All
    three charge for Darkness and say bye bye to both Cactuars. Now it's only a
    matter of time before Jumbo falls as well... This will be the scenario if all
    cactus friends are in RGF.
    
    Things become more fun and interesting when either of cacti enter OSF. Let's
    discuss Jumbo first - it has gained abilities to cast lv2 and lv3 element
    magics, as well as Flare and Demi. To make things even more challenging,
    Jumbo's MATK become stronger lower its HP gets. Still, this isn't a problem.
    All you have to do is set up reflect and let Jumbo kill itself. Since it
    doesn't know Dispel, it'll continue to use MATK against itself (so to speak,
    hehe) and eventually travel to cactus land 6 feet under.
    
    And what about Cactuar's OSF? Funny one as well. It possesses a bunch of
    Meridians, all of which inflict 100 universal damage. Chilly, Tingling,
    Burning and Drowning Meridians announce usage of elemental magic in Cactuar's
    next turn, while Quiet, Blinding and Maddening Meridians take care of status
    fun for you. Cactuar also has new attack called 3000-Needle-Special, which
    allows it to deal 1000 damage three times in a row. OSF Cactuar will not
    escape from battle, and it will fight you until its miserable defeat, where
    you will gain all lucky 7-s effect (take a look at its HP - okay, kidding).
    Having high ACCU stat is important for your girls, should you wish to stand
    any chance to hit Cactuar. Using magic is a no-go, as it has Null Magic. If
    your PATK can't connect, use Darkness of dark knights or attack items from
    your inventory to teach it a lesson it won't soon forget.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    EDWARD C. HAS SENT FOLLOWING STRATEGY:
    In its normal form, it doesn't do anything except cast Haste on its buddies.
    However, if it's oversouled, then it actually does something. It casts magic.
    Starting with the lv1 elemental spells, after a certain amount of damage, it
    ups its magic AND starts with the lv2 spells. After some more damage, it once
    again ups its magic and goes with the lv3 spells. According to the Brady Game's
    Guide, anfer it takes more damage, it responds with another Magic Up and Flare
    (although by that time, it had killed itself - I equipped 3 Star Bracers -
    Auto-Reflect AAB - and let it kill itself). I think it's actually EASIER in
    oversouled form, but that's just me.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ANGRA MAINYU & TAWRICH & ZARICH - G0642
    
    --------------------------- ANGRA MAINYU STATISTICS -------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    333444 | 9999  | 5000  | 30 | 5000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DEF down, MDEF
    down, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Ribbon                   | Megalixir               | none
    Ribbon                   | Megalixir               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Perdition's Flame - FRATTP VS all chrs - fractional phd, up to 10 hits on
       one girl, each hit tears off 18,75% of MAX HP
    2. Bio - VS all chrs - induces poison
    3. Full-Life - on Left or Right Arm when KO-ed - target Arm recovers MAX HP
    4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
    5. Curaga - on Left or Right Arm - target Arm recovers fair amount of HP
    6. Flare - NATT VS one chr - mgd
    7. Dispel - VS one chr - shatters most POSSE
    8. Osmose - VS all chrs - drains MP from all girls, which is added to Angra's
    9. Unnatural Selection - VS all chrs - ejects girls after 60 secs in battle
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- ZARICH STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    5440   | 9999  | 0     | 0  | 0     | HLV | HLV | HLV | HLV | IMM | HLV
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down,
    MDEF down, <Null Physical>, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | none                    | none
    none                     | none                    | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Glimmer of Despair - VS all chrs - [decreases STR & MAG by -1 level,
       decreases DEF & MDEF by -2 levels] & damages MP of all girls, arc attack
    2. Lv3 element magic - VS one chr - respective type of mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- TAWRICH STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    5440   | 9999  | 0     | 0  | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down,
    MDEF down, <Null Magic>, DOOM, DELEF, ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | none                    | none
    none                     | none                    | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Punch' - VS one chr - phd
    2. Bloody Breath - NATT VS all chrs - mgd, induces confusion, silence,
       darkness & poison
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Arguably one of hardest bosses in the game, but fortunately I'm here to
    uncover the beef behind this sucker and bring you the non-failing strat for
    asskicking its behind back where it came from. For starters I've fought this
    guy once during excavation tour - HP I took off during this encountere were
    deducted from boss' total HP when I engaged in mortal battle in CH5. So it
    would be advisable that you try fighting the guy multiple times in CH1, 2 or 3
    to chip off as much HP as you can. Plus you can use the opportunities to steal
    Megalixirs from it.
    
    Let's discuss preparations a bit - as usual, job of choice is dark knight,
    which seems to be perfect for this boss. Angra uses only one PATK, therefore
    DEF isn't highest on priority list. Yes, yes, there is one other PATK Angra
    can use, but it is based on MAX HP, so no matter your DEF, damage done is
    fixed. But there are a lot of MATK at Angra's disposal, so you should strive
    to increase MDEF. Personally I always use girls as dark knights and their
    Darkness ACTA which hits everything on battlefield regardless of target's EVA
    and inflicts special type damage, which isn't affected by shell or protect.
    And considering one arm is immune to PATK and other to MATK, Darkness has
    another plus. I'm letting you know all this for one reason - consider building
    up STR as well - higher STR means more damage.
    
    There are also some statuses you have to be prepared for - poison, silence and
    darkness. Dark knight already has Poisonproof PASA, so one status is off the
    list... what about other two? I consider them minor annoyance (I advise using
    Darkness thru whole battle) - there have been two chances so far for you to
    get Ribbon (when descending into Bevelle dungeon for the first time and during
    dancing minigame aboard Celsius). If you didn't bother with them, all is not
    lost. Spare 30000 gil and go buy 3x Beaded Brooch, acc which protects against
    darkness and silence. There, we've taken care of status protection and what to
    prioritize into.
    
    When checking boss' elemental info, not much is new - like most bosses it's
    immune to gravity damage, and left arm halves all other elements. As for
    status info, don't bother - inflicting Power and Magic Break on Angra is
    useless. Main part has only one PATK, which is gravity based (Power Break not
    needed), while only MATK where Magic Break can be considered is Flare and
    there's like 14% chance of it being used. Don't bother, I say.
    
    Party for battle then? Alchemist (with Mega-Potion ability learned!) and two
    dark knights. If alchemist is unavailable to you, then white mage (with Shell,
    Protect and Curaga abilities learned) and two dark knights. As for acc
    equipped, have something that boosts MDEF and STR. For items have a truckload
    of Mega-Potions, Elixirs and possibly Megalixirs.
    
    Battle commences, but the starting stages aren't easy. Immediately when your
    alchemist or white mage get a turn, have alchemist Mix Potion + Lunar / Light
    / Star Curtain. Doing so will apply shell and protect for first two, as well
    as reflect for last option. If you're having white mage, apply Protect first!
    Angra's first move will be its PATK, which hits random targets 10 times, each
    hit ripping off 18,75% target's MAX HP (even more, if chain occurs). Left arm
    begins the battle by casting Glimmer of Despair, which reduces four core stats
    as well as rob girls of some valuable MP.
    
    Here's another piece of info I was able to conclude - right arm uses Bloody
    Breath on each 8th turn it gets, while left arm uses Glimmer of Despair each
    seventh turn. If either arm is KO-ed and then revived, amount of turns needed
    before arm's special attack is executed decreases, but never later than right
    arm's 8th and left arm's 7th turn. There's no sure way of knowing when Angra
    itself will use its big ass attack.
    
    Now that you've survived initial bombing, have alchemist produce Mega-Potion -
    from now and ever all alchemist does is making Mega-Potions or in case that
    shell & co. wear off, to reapply them. If white mage is in your party, have
    her heal the bunch with Curaga (increase MAG as high as you possibly can) - be
    wary of statuses wearing off! Reapply them as soon as you can. Dark knights
    use Darkness and Darkness only - don't worry about their HP, it will get
    restored on a reguar basis.
    
    If you take a look at various attacks boss has, it doesn't appear to be
    dangerous too much, does it? Its strength lies in speed and variety of moves.
    Each time boss has a turn, you have 56% chances for boss using non-damaging
    attack. You can increase that percentage even higher by fluently using
    Darkness and taking care not to run out of HP. Boss will be so busy reviving
    dead arms, that he may forget about us. I suggest to be careful of Flare,
    which is the only moderate damage spell Angra has to offer. Dispel boss packs
    is used even less - nevertheless, be on the lookout for it.
    
    Short recap of this lengthy paragraph: Party to use are two dark knights and
    alchemist (or white mage). At start of battle apply protect ASAP, then dark
    knights keep using Darkness only, whilst third girl takes care to heal on
    regular basis and reapply helpful statuses once they wear off... *puts a hole
    between Angra's eyes* One dead optional boss, coming right up!
    
    The easiest way of winning this battle is to drain Angra's MP. Use Soul or
    Mana Springs, gunner's Target MP, samurai's Magicide, thief's Pilfer MP or gun
    mage's Absorb. Once Angra is out of MP, all it can do is a weak Osmose attack.
    Knock out both Tawrich and Zarich as well. Now all you need to do is drain
    Angra's MP every once in a while (that is, if its Osmose actually drains some
    of girls' MP), while the remainder of YRP team keeps chipping off Angra's HP.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    FRANK D. & CHRIS A. HAVE SENT FOLLOWING STRATEGY:
    
    After battle is initiated, first make sure you survive Perdition's Flame
    (Sentinel by warrior will do nicely). Then it's just a matter of damaging
    Angra's MP until it's all gone. Gunner's Target MP, samurai's Magicide or Soul
    Springs, as well as gun mage's Absorb will work wonderfully.
    
    Once Angra is out, you'll see it cast Osmose. To make sure it doesn't gain
    enough MP back, perform Target MP or Magicide on YOUR girls, until they have 5
    or less MP left, at which point Osmose won't be very functional. Make sure that
    you knock out Tawrich and Zarich as well!.
    
    Now it's just a matter of time and patience it is required to put a rest to
    Angra once and for all.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ANYTHING EATER - G0643
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    11600  | 310   | 3400  | 1  | 1500  | NTH | NTH | NTH | NTH | IMM | NTH
    36980  | 310   | 4800  | 2  | 1800  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF,
    ACTIC, %DMG, <Auto-Reflect>*
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Power Gloves[PowerGloves]| Mega-Potion[Mega-Potion]| White Lore [KaiserKnckl]
    Power Gloves[PowerGloves]| 2xMega-Potn[Elixir]     | White Lore [KaiserKnckl]
    ------------------------------ ADDITIONAL NOTES -----------------------------
    If Anything Eater oversouls, it loses Auto-Reflect properties.
    ----------------------------------- ATTACKS ---------------------------------
    1. <Lv3 element magic> - VS one chr - respective type of mgd
    2. 'Smack' - VS one chr - phd, induces KO
    3. Flare - NATT VS one chr - mgd
    4. Osmose - VS all chrs - MP stolen is added to Eater's MP
    5. [Me no like dressphere!] - charge up move for [Tired of...] - will attack
       girls wearing that DSP four times
    6. [Tired of that dressphere!] - will focus any further attacks on picked DSP
    7. [Dispel] - VS all chrs - shatters most POSSE
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A boss with innate reflect? If you've already had experience with such guys,
    then you know the drill - it'll cast magic on itself to have it bounce onto
    your girls. Prior to battle equip stuff that guards or absorbs elemental
    damage, as boss relies heavily on magic. Also have dark knights with
    Deathproof PASA learned, for Eater's 'smack' carries KO. Or equip Angel
    Earrings.
    
    Since it has such small amount of MP, steal it - Mana Spring, Steal MP etc.
    Just about anything will do. Do note that boss will use Osmose to regain lost
    MP, but just drain it back again - and so we enter the endless cycle. Boss'
    Flare is especially strong and getting KO-ed cos of it won't come as surprise.
    Anyway, make sure you're protected against KO and that you can absorb as many
    elements as possible and this fight is as good as won.
    
    OSF Eater is similar to its Chocobo buddy an many ways. OSF battle is IMO even
    easier than 'regular' battle. Eater will start the battle by making a move
    called 'Me no like dressphere!' - afterwards it will launch four PATK against
    the girl wearing chosen DSP. After those four attacks it may switch back to
    flurry of MATK (set up reflect to have spells bounce back at Eater) or decide
    to continue being tired of certain DSP. Don't forget that protect can be
    helpful here as well. Reducing boss' MAG stat will be useful in reducing
    damage it does with its MATK. I suggest having Star Bracers equipped to have
    Auto-Reflect on yourself - that way Eater will waste many turns trying to cast
    Dispel which won't work.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ARANEA - G0644
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    18280  | 178   | 4000  | 1  | 800   | NTH | NTH | NTH | NTH | IMM | NTH
    33394  | 178   | 7500  | 2  | 2500  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down,
    DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    StaminaTonic[2xStaminaTn]| Turbo Ether[2xTurboEthr]| Black Lore [Sword Tome]
    MythrilBngle[CrystalBngl]| KinesisBdge[2xKinesisBd]| Sword Tome [Sword Tome]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Double swipe'> - VS one chr - phd, 2 hits
    2. <'Chew'> - VS one chr - std
    3. Gooey End - STATT VS all chrs - around 150 universal dmg, induces poison,
       stop and [decreases STR & MAG by -1 level], arc attack
    4. [Lv3 element magic] - VS all chrs - respective type of mgd
    5. [10000-Gil-Smoosher] - VS one chr - phd, total gil is reduced by 10000
    6. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack
    7. [Dual Catalyst] - on self - the longer the battle, the higher the STR&MAG
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A replica of earlier bosses, huh? It has an attack pattern as well. Prior to
    battle change all your girls into two thieves (make sure they have Stopproof
    PASA learned) and white mage. Also equip acc that guard against poison. Or if
    you're in love with dark knight - she has Poisonproof PASA, so you'll need acc
    that guard against stop. If you can guard against these two statuses, battle
    is as good as won. White mage is there only for beginning point of battle,
    where she will apply protect and shell, and then change back into either thief
    or dark knight.
    
    Attack pattern of boss is: 'double swipe' or 'chew' for four turns, with Gooey
    End (500 damage to all) always being used on every 5th turn - latter inflicts
    some magic damage in addition to inducing poison and stop. Please note that
    damage done by 'chew' (1000 damage to one) cannot be reduced. Count number of
    turns boss has used - before each of boss' 5th turn make sure you're not
    creepingly low when it comes to HP - heal in time!
    
    Got stopped and poisoned anyway? There's not much you can do until stop wears
    off - when you have a chance, heal your girls first, then worry about poison.
    You're advised to waste the boss quickly, for each time you see 'burst', your
    STR and MAG are reduced by -1 level - difference in damage inflicted shows
    greatly, believe me. Throw a look at boss status properties - no eject
    immunity tells you what? Fastest way possible to kill the boss! If you feel
    lucky, try thief's Steal Will ACTA - it works, but probability of connecting
    is low. Strategic briefing over!
    
    OSF Aranea is a funny fiend to toy around with. Battle begins by Aranea using
    Dual Catalyst on itself, and then releasing Tempus Laxit. All girls will
    suffer phd and be put under stop status. Have Dragonfly Orbs or Kinesis Badges
    to be immune (thief DSP helps too). If girls are affected, nothing you can do
    about it - just wait fot stop to wear off. Don't take too long in nailing
    Aranea or both its STR and MAG (thanks to Power Catalyst) will grow at steady
    rate. It's 'chew' attack inflicts huge damage, which cannot be reduced, but
    applying protect to reduce 'double swipe' damage is a good idea. Aranea also
    has access to lv3 element magic, which can be bounced back by applying reflect
    (don't worry, it won't get dispeled, as Aranea is too stupid to have been
    granted Dispel). For the end Aranea also has an ability with which it'll
    reduce your gil stock by 10000 gil - wave those smooshing gil sayonara. No big
    deal, though - if lady luck is with you, CONGRATS! Aranea out of your way and
    you'll gain back more gil you spent.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - BLACK ELEMENTAL - G0645
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    9999   | 2380  | 770   | 1  | 380   | NTH | NTH | NTH | NTH | IMM | NTH
    10998  | 2380  | 1200  | 2  | 1200  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, [MAG down], DOOM,
    DELEF, ACTIC, %DMG, <Auto-Reflect>*
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Mana Tonic  [2xManaTonic]| Ether      [Ether]      | Arcane Lore[Arcane Lore]
    Tetra Gloves[Tetra Guard]| Rune Bracer[2xRuneBracr]| Arcane Lore[Arcane Lore]
    ------------------------------ ADDITIONAL NOTES -----------------------------
    When oversouled, it loses Auto-Reflect.
    ----------------------------------- ATTACKS ---------------------------------
    1. Berserk - VS one chr - induces berserk
    2. Flare - NATT VS one chr - mgd
    3. <Ultima> - NATT VS all chrs - mgd
    4. Magic Up - on itself - increases [MAG by +2 levels]
    5. Absorb - VS one chr - HP&MP stolen are added to Black's HP&MP
    6. [Full-Cure] - on self - recovers up to 9999 HP, and lifts any NEGSE that
       have been induced
    7. [Regen] - on self - induces regen
    8. [Lv3 element magic] - VS all chrs - respective type of mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hah, this guy is so easy it could cry. Of course, if you use one of these
    cheesy ways to defeat it.
    - gunner + Tableturner = high damage (use two or three times to defeat it)
    - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
    - lady luck + Bribe + 60000 gil = victory
    - lady luck + 777 on Random Reels = victory
    - berserker's Eject, trainer's Carrier Flurry or Kogoro Strike, thief's Steal
    Will = eject effect (of course, if it connects)
    - draining all of its MP (three Soul Springs will do it, or two if you use
    mastered alchemist)
    - dark knight with 5000+ MAX HP + Charon = 9999 damage
    
    That is for RGF - but what about OSF? I consider it easier. No Flare, Berserk,
    Magic Up and Absorb - instead you'll see lv3 element magic, Full-Cure, Regen
    and Ultima (of course). Set yourself up for the battle by casting Reflect on
    both your girls and Element. Doing so ensures you'll be getting Full-Cures and
    Regens Element would otherwise cast on itself. Also no worries - Element's AI
    isn't advanced enough to distinguish from who's under reflect - it'll always
    cast element magic on you and damage itself with it. But there's still fear
    from Ultima, its most powerful MATK. Having high MDEF and shell may just be
    enough to survive it - otherwise Magical Masque from songstress ensures no
    damage taken.
    
    Let me address some of common misconceptions players are having.
    - Ultima cannot be reflected, never has been, never will be
    - Flare can be reflected, as well as Berserk
    - fortunately Black Elemental is stupid enough to cast offensive magics on
    your girls instead of being smart and reflect it off itself (as it has innate
    Auto-Reflect ability)
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    ZACHARY T. HAS SENT FOLLOWING STRATEGY:
    
    Well, this boss is one of the easiest bosses in the game if you know what to
    do. Almost as easy as Jumbo Cactuar. When I got to him I hadn't read any FAQ, I
    just decided to fight him. I expected he'd have lots of HP, and that it would
    be a long battle. You can imagine my surprise when I hit him 3 or 4 times with
    various breaks and then ONE TIME with mascot's Hurt ability and he went down
    immediately. And moreover he was oversouled! As for his elemental attacks,
    these are simple to counter. Mascot already has Auto-Shell, and as icing on the
    cake you can give one of your girls a Force of Nature acc so that he'll give
    you HP. In the end I ended up with more HP than I started with because he kept
    giving me free HP every time he'd hit me. The whole battle lasted 3 rounds.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - CONCHERER - G0646
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    343280 | 170   | 6000  | 1  | 1200  | NTH | NTH | NTH | NTH | IMM | NTH
    360444 | 170   | 9000  | 2  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG, <Auto-Shell>, <Auto-Protect>
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Blessed Gem [CrystalGlvs]| Elixir     [Elixir]     | White Lore [BushidoTome]
    CrystalGlves[CrystalGlvs]| 2x Elixir  [2x Elixir]  | BushidoTome[BushidoTome]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Lick'> - VS one chr - phd
    2. Gunk - VS one chr - drains all of girl's MP, induces poison
    3. Megaton Press - VS one chr - enormous phd
    4. [Slurp] - VS one chr - mgd, induces itchy
    5. [Demi] - GRATT VS all chrs - gravity mgd
    6. [Radular Grudge] - VS one chr - phd, induces confusion, silence, darkness
       and poison
    7. [Thundaga] - LATT VS one chr/all chrs - light mgd
    8. [Flare] - NATT VS one chr/all chrs - mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    You may have seen its cousin Shell Shocker? It roams the areas of Moonflow and
    you've prolly kicked its ass so hard it kissed the moons, yes? Well, be
    prepared for same to happen to you, for this is *the* defensive sucker of the
    game (if I don't count Mr T.). Big DEF and MDEF, and to top it off it also has
    Auto-Wall properties. Tough cookie indeed. Take note that boss can only attack
    one girl at a time, meaning that unless you really screw up, you'll always
    have two girls to be able to act at any given time.
    
    For this battle you'll want to have your girls to have high STR in order to
    penetrate Conch's high defenses. Forget about DEF stat, it isn't needed -
    Megaton Press does up to 99999 damage on single girl anyway, so why bother?
    Equipping Rabite's Foot is also an option to consider - girls will inflict
    critical damage, and have pretty good chances at evading Conch's 'lick'
    attack. Press will hit regardless of stats, so just take the punishment and
    use Phoenix Down afterwards to revive fallen girl. All that's left is Gunk -
    what it does is drain all MP of girl that has been hit as well as adding
    poison - but a swift Antidote will fix the situation before any serious harm
    can be done. Still it may take you a lot of time to bust it up.
    
    Yet another OSF battle, which is easier IMO in this form. Conch loses Megaton
    Press and Gunk, and instead gains four new MATK, and another form of PATK
    (which is used very rarely). Conch usually begins the battle by using Slurp on
    one of the girls - beside taking mgd it inflicts itchy, but a quick
    spherechange is all that's needed. Still, if you don't wanna bother, use
    Remedy or Holy Water. Set up reflect to have Thundaga and Flare (which is also
    capable of hitting all three girls at once!) bounce back to Conch and damage
    it instead. Demi's damage can be shrugged off easily by having Gravity Eater
    (Downtrodder GG).
    
    As for RGF, have high STR for OSF as well. Inflicting phd is far more
    efficient than charging up for MATK - anyway, Conch will take care of damaging
    itself with mgd, remember? Conch's Thundaga and Flare will hit single girl
    from start, but will be used against whole team when Conch gets quite low on
    HP. At this time Conch gains access to Radular Grudge, quite dangerous move -
    girl hit becomes confused, silenced, darknessed and poisoned (Rikku uses Dark
    Matter on them girls - nooooo!). Do be aware of this danger and react
    accordingly before it becomes too late. When OSF Conch is finally KO-ed,
    there'll be an animation where its shell becomes destroyed, and then Conch
    itself pyreflies its way into better existence. Worth the effort? You be the
    judge.
    
    You still have problems cracking its hide? Then you may want to consider
    following cheesy options.
    - gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage
    - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
    - lady luck + Bribe + 2000000 gil = victory
    - lady luck + 777 on Random Reels = victory
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - CHAC - G0647
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    437850 | 820   | 2200  | 1  | 750   | NTH | WKN | ABS | NTH | IMM | NTH
    459743 | 820   | 950   | 2  | 2200  | NTH | WKN | ABS | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down,
    DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Shining Gem [Shining Gem]| Ether      [Ether]      | Supreme Gem[Supreme Gem]
    Pixie Dust  [CrystalBall]| 2x Ether   [2x Ether]   | Supreme Gem[Supreme Gem]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Bash'> - VS one chr - phd, induces poison (OSF)
    2. <Stony Glare> - VS one chr - induces petrify regardless of protection
    3. Heaven's Cataract - NATT VS all chrs - enormous mgd, reduces [DEF, MDEF,
       ACCU, EVA & LUCK by -10 level], arc attack
    4. [Hunter's Gaze] - VS one chr - girl targeted will be attacked next turn
    5. [Destroy Soft] - VS one chr - phd, reduces Soft stock by 1
    6. [MP Break] - VS one chr - causes MP damage
    7. [Destroy Remedy] - VS one chr - phd, reduces Remedy stock by 1
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Anyone remember her? I dunno what Square is thinking, but they seem to want to
    make hot babes to be conquered as hard as possible. Chac is no exception -
    unless you know what you're doing, you'll be sent to Farplane faster than you
    can say 'Heaven's Cat'.
    
    First and most obvious toughie players have is Stony Glare. It will petrify
    your girl regardless of what she's wearing. Take note of that, REGARDLESS! So
    you'll need to have Softs and Remedies handy - counteract immediately, before
    Chac moves in with 'bash', which will shatter petrified girl. While I'm
    mentioning 'bash' - Chac possesses high STR stat, so you better have high DEF
    and Auto-Protect whipped up.
    
    And then there's Heaven's Cataract, a sweet attack which really messes you up
    - aside from dealing big mgd it also lowers 5 attributes by -10 (TEN!) levels.
    Geez, thanks a lot, how can I survive that? MDEF of 255 and shell reduce the
    damage from Heaven's Cat to around 1000 damage.
    
    Okay, jokes aside, here's the strategy I've pulled together after considering
    my fighting options. Optimum party is three samurai girls with Dismissal ACTA
    learned, Ray of Hope GG, Bushido Tome acc and Rabite's Foot acc. What good
    will this do? For one, Chac's 'bash' will MISS if girl's LUCK stat is high,
    which is ensured by equipping Ray of Hope GG and Rabite's Foot. And, unlike
    most other bosses, Chac *isn't* immune to delay effect and action-cancel.
    Prior to battle turn battle speed in Config menu to medium or slow.
    
    So what do you do? Simply enter the battle with three howling samurais and
    start launching Dismissal on Chac's ass. Thanks to Bushido Tome acc charge
    time for Dismissal is cut by 40% and you could simply tape down X button and
    go watch TV or something. It helps if girls are in critical HP with SOS
    Critical PASA mastered - twice the damage, twice the fun.
    
    Of course, there are two slight things that might go wrong. One is that you
    might run out of MP for casting Dismissal, in which case you'll need to have
    that girl use Ether or Turbo Ether on herself. And in rare occassion where
    Chac's 'bash' might connect, to revive fallen girl as soon as you can.
    
    Additional hot party to consider is three warriors with Delay Buster ACTA
    learned, Ray of Hope GG, Sword Tome acc and Rabite's Foot acc. What good will
    this do? For one, Chac's 'bash' will MISS if girl's LUCK stat is high, which
    is ensured by equipping Ray of Hope GG and Rabite's Foot. And, unlike most
    other bosses, Chac *isn't* immune to delay effect and action-cancel. Enter the
    battle and start using Delay Busters VS Chac - unless her first attack is
    'bash', she will never get her attack off cos you'll keep delaying it forever
    and ever.
    
    OSF battle for a change of pace, you say? While this battle is considered
    easier by some (Chac doesn't use Heaven's Cat), but still Chac will make sure
    to keep you on your toes. Her Stony Glare still petrifies regardless of
    protection, and she has the ability to shatter your Softs and Remedies, as
    well as cause MP damage and poison with her regular PATK. Hunter's Gaze is
    nothing to be feared of, as it merely denotes that girl targeted will be
    attacked next turn. Even in OSF, Chac has retained her weakness to delay and
    action-cancel attacks, which is once again one of highly recommended ways of
    taking her out. With a bang. Take care of lifting petrification status
    promptly and you'll have no problems beating her.
    
    You still have problems spanking Chac? Then you may want to try these cheesy
    options.
    - gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage
    - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
    - lady luck + Bribe + 2000000 gil = victory
    - lady luck + 777 on Random Reels = victory
    - berserker's Eject, trainer's Carrier Flurry or Kogoro Strike, thief's Steal
    Will = eject effect (of course, if it connects)
    - if Chac is oversouled, she won't be using Heaven's Cat
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    AMY HAS SENT FOLLOWING STRATEGY:
    
    If you have all the girls as thieves, all you have to do is as soon as one
    hits, command the next to attack. This keeps a continuous rhythm in which she
    sustains a stream of hits, and each time you hit her it interrupts whatever
    action it is that she was about to attack you with, so she doesn't even get a
    chance to attack you. At first you don't do much damage, but since she never
    gets to attack, your chain attacks are soon doing x99 damage, so it's really
    not that long of a battle.
    
    I don't know if it makes a difference, but all my girls were at level 99, and
    had mastered all the thief skills. I had equipped them with GG that raised
    their defenses and Crystal Gloves. Don't bother stealing from her, as that
    allows her to get a hit in and could doom your entire attempt. She only has
    Ether anyway.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    GENE O. HAS SENT FOLLOWING STRATEGY:
    
    Oversoul her by going to Mushroom Rock Road, then down towards the Den of Woe,
    around the first underpass at the valley's bottom you should start
    running into Gucumatzes, kill enough of them to get one to oversoul then flee
    rather than kill it. From then on, any Basilisk type fiend you encounter,
    including Chac, will be oversouled until you kill it.
    
    Oversouled she still has a powerful physical attack and about 450000 HP but
    doesn't use the Heaven attack. So it's a decent tradeoff. Now, she'll use her
    Stony Gaze very often, and it'll petrify one of the girls regardless of her
    equipment/abilities (i.e. Stoneproof and Ribbons don't help - I checked).
    Immediately use a Soft on the girl, 'cause her next attack is a physical. After
    a number of unsuccessful tries I wound up coming in with 3 warriors (speed,
    reasonable DEF and STR - dark knights are too slow, even with Speed Bracers on)
    and keeping one of the girls on standby each round to use recovery items. Which
    is a pretty viable strategy - but there's one even better.
    
    I hit upon this by accident. Basically this happens to be one of the very few
    bosses who can effectively be stun-locked - if you time your physical attacks
    to hit her every 2-3 seconds, she'll never pull off a move (too busy going
    ouch). I got this to work with 3 warriors, 2 of which were in Auto-Haste (could
    probably work with other classes like berserker or samurai - not dark knights
    though). Basically rather than key in a move the moment a girl's action bar
    lights up, I wound up counting off '1-2-X-1-2-X-1-2-X-...'; kinda like the
    Cactuar mini-game, in a way. Once you find the rhythm (and stick to it), you
    can take off all or most of her HP without having to heal/use Soft once. It
    does get a bit boring though after a while...since you'll have to
    do this for many many rounds.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - PARAGON - G0648
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    200000 | 9999  | 9000  | 1  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    210000 | 9999  | 13000 | 2  | 8000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Supreme Gem [Dark Matter]| Supreme Gem[Supreme Gem]| Dark Matter[Dark Matter]
    Dark Matter [2xDarkMattr]| 2xSupremeGm[2xSupremeGm]| Dark Matter[Dark Matter]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Punch'> - VS one chr - phd, induce itchy, poison, confusion, may drain HP
       and add it to Paragon's (status infliction possible only in RGF)
    2. Genesis - NATT VS all chrs - mgd, removes temporary POSSE
    3. <Big Bang> - STATT VS all chrs - std, depends on MDEF
    4. [Lv3 element magic] - VS all chrs - respective type of mgd
    5. [Dispel] - VS all chrs - shatters most POSSE
    6. [Osmose] - VS one chr - amount of MP stolen is added to Paragon's MP gauge
    7. [Holy] - HATT VS one chr - holy mgd, 8 hits
    8. [Ultima] - NATT VS all chrs - mgd
    9. [Demi] - GRATT VS all chrs - gravity mgd
    10. [Judgment] - NATT VS one chr - mgd
    11. [Final Impact] - STATT VS all chrs - std, up to 10 hits on one girl, each
        hit tears off 12,5% MAX HP & 12,5% MAX MP
    12. ['Copycat move'] - Paragon responds to following attacks by using the
        move you used against it unless specified otherwise - any black magic;
        uses Demi as counter to any white magic except Holy and Dispel; all
        Arcanas except Black Sky; Supernova and MP Absorb
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Maybe it's just me, but it seems to me that Paragon and Mr T. combo has been
    souped up way too much to be taken on with regular attacks. Not counting
    Paragon, who's class of its own, Mr T. packs 255 stats in STR, MAG, DEF and
    MDEF. Hell, my dark knight with 255 STR and 241 LUCK hit Mr T. for measly 500
    damage. I suggest meeting following requirements before taking on Paragon.
    
    - Make sure you oversoul Paragon! This is important! Look why - regular
    Paragon is able to connect with all of his physical attacks. If Paragon is
    oversouled, his physical attacks will MISS. Which is funny, since its ACC is
    higher in oversoul state. Anyway, causing it to oversoul should be quite easy.
    Just fight Omega Weapon on Farplane and kill ten of them before one oversouls.
    Now run away and Paragon is all set for oversouling.
    - Girls all Lv99.
    - Party was two dark knights with Darkness and mastered alchemist.
    - Garment Grid Valiant Lustre (in right slot insert Berserker, in top slot
    Warrior, in left slot Dark Knight, in bottom slot Alchemist - you'll see why
    later).
    - Dark knights were equipped with Defense Bracer (or Shining Bracer) and
    Rabite's Foot (rare drop from Jumbo Cactuar). Why? Once you drain Mr T.'s MP,
    all that he has left are physical attacks - three of them hit targets
    regardless of EVA and LUCK. Mr T. has three other punching attacks - one
    drains MP, one induces stop and one poisons. This is where Rabite's Foot comes
    in - it helps you AVOID all of latter three attacks I mentioned.
    - Alchemist was equipped with Adamantite and Rabite's Foot.
    - Items I've used were: Soul Spring (Bribe Wight or Lich), Stamina Tonic, 99
    Mega-Potions and 99 Megalixirs (Bribe Earth Worm) after being struck with
    Meteor
    
    Now that you're set, go to Config and change ATB speed to medium or slow, and
    Spherechange to 'short'. Engage!
    
    This battle will be played by a bit of real-life luck. If Paragon manages to
    pull off Big Bang, reset and reload. Your objective is to defeat Paragon
    before it uses Big Bang - even at maximum  MDEF this attack causes around
    25000 damage. As battle starts, have one girl toss Star Curtain. Now pay
    attention. Paragon doesn't attack at all as battle starts, but will counter
    any physical attacks when attacked.
    
    MAKE SURE ALL THREE GIRLS ATTACK AT THE SAME TIME! Doing so will give you
    chain effect, increasing the damage for second and third hit. DO NOT ATTACK
    PARAGON WHILE IT'S IN THE ATTACK MOTION, as chain effects aren't registered.
    After reducing Paragon's HP by 75%, it'll Dispel reflect you have on - now be
    careful! Immediately toss Star Curtain again to force it to cast Dispel again
    - other two girls always keep attacking! Paragon will either Dispel your
    reflect or cast one of Lv3 element magics for about four or five of its turns,
    and will then release either Genesis or Final Impact.
    
    If Genesis was used, too bad. Retry. If Final Impact was used, all is not lost
    yet. Chances are high all girls are still operational - use Megalixir FIRST,
    while other two girls keep attacking. If Paragon falls now, Megalixir is still
    used at end of battle thanks to a funny glitch.
    
    You still have problems nailing Paragon? Then you may want to try these cheesy
    options.
    - gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage
    - samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
    - lady luck + Bribe + 1000000 gil = victory
    - lady luck + 777 on Random Reels = victory
    - if Paragon is oversouled, and your LUCK is so-so, most of its physicals
    won't connect
    
    Did you know that after wasting Mr T., which comes immediately after Paragon,
    you can fight the latter as much as you want? Simply revisit floor 100, and
    approach the Tonberry in the back and examine it. Paragon will now fight you.
    Here's some more tips and tricks you can use against it:
    - if you're fighting regular Paragon, *never* use any attacks on it which
    cannot be reduced by shell or protect - some example are Darkness, Absorb or
    1000 Needles; if you do that anyway, it will counter by launching Big Bang
    - RGF Paragon doesn't have much of a variety of attacks as it does were you to
    duel it in OSF - nonetheless, you shouldn't underestimate it; Genesis will
    annoy you by removing temporary POSSE you've set up, while its 'punch' takes
    care of the suspension... will it be poison, itchy or confusion status? Better
    yet, will Paragon drain girls' HP and add it to own HP? You better hope latter
    doesn't happen, in which case it may recover up to 9999 HP
    - having DEF and MDEF near the peak is almost a must in this duel
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    LATINO LOVE HAS SENT FOLLOWING STRATEGY:
    
    - all girls at LV99 or higher
    - mastered Mascot DSP
    - All SDSP with all BHL and preferably all BDL (I only needed Rikku's)
    - items like Mega-Potions, X-Potions, Elixirs...
    - Unerring Path GG, to get the SDSP quickly
    - 3x Crystal Bangle acc
    
    Equip Crystal Bangles on all 3 girls to double your max HP. As for second slot,
    equip sth that helps her Str or Def. Then add Unerring Path GG with mascot and
    dark knight DSP. First, activate Yuna's SDSP and use the ability Great Whirl as
    much times as you can before Paragon destroys you, it does a little over 40000
    damage each time you use it, once it destroys Yuna's SDSP, revive her ASAP at
    full HP (Phoenix Down + X-Potion), then activate Rikku's SDSP and use Vajra
    again as much times as you can before it destroys you, it does around 27000
    damage each time. Afterwards revive Rikku ASAP at full HP and just keep on
    activating Yuna's SDSP and using Great Whirl. If you end up getting wiped out
    the 2nd or 3rd time you use Yuna's SDSP just keep on being persistant and
    you'll get it in as much times as you want and defeat Paragon.
    
    You shouldn't worry about its physical attacks, they'll only do about 2000-4000
    damage on your mascot and Genesis will hopefully not wipe you out but take
    about maybe 7000 on your mascot and almost kill your dark knight if you are
    trying to activate your SDSP, just use Megalixir to get back to normal.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - TREMA - G0649
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    999999 | 999   | 10000 | 50 | 10000 | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Dark Matter, Iron Duke   | Ether                   | none
    2x Dark Matter, Iron Duke| Turbo Ether             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Dying Star - followed by 2. and 3. - 3 hits on one girl, phd
    2. Falling Leaf - preceeded by 1., followed by 3. - 3 hits on one girl, phd
    3. Thundering Wave - preceeded by 1. and 2. - 3 hits on one girl, phd
    4. Waning Moon - VS one chr - 3 hits on one girl, drains MP
    5. Beguiling Mire - VS one chr - phd, induces stop
    6. Choking Mist - VS one chr - phd, induces poison
    7. Demi - GRATT VS all chrs - gravity mgd
    8. Flare - NATT VS one chr - mgd
    9. Ultima - NATT VS all chrs - mgd
    10. Meteor - FRATTP VS all chrs - fractional phd, up to 10 hits on one girl,
        each hit tears off 12,5% MAX HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Start of battle is important. As soon as first girl is up, spherechange from
    berserker to warrior. Thanks to 'short' setting for spherechange we set up in
    Config, Mr T. is not able to attack during these scenes - BUT YOU CAN SELECT
    SPHERECHANGES FOR OTHER TWO GIRLS DURING THIS TIME, ADDING +40 TO DEF STAT.
    After warrior spherechange to dark knight for all three girls, and finally
    have the girl with Adamantite on change into alchemist. Now one dark knight
    uses Stamina Tonic, other dark knight uses Megalixir and alchemist uses Soul
    Spring on Mr T. Woosh - all his MP are gone. No more Demi, Flare and Ultima
    (Ultima becomes available to Mr T. after he loses 75% of HP, but he'll cast it
    only once).
    
    Now it's just the matter of dark knights using Darkness (it will take off
    about 5000 HP of Mr T.'s health) and alchemist tossing Mega-Potions or
    Megalixirs, whatever is needed more. For all it's worth, you can simply tape
    down X button and go watch a movie.
    
    As far as Mr T.'s physicals go, he will always chain Dying Star, Falling Leaf
    and Thundering Wave together. He may use all three attacks against same girl,
    or use first part of the chain against Yuna, second against Paine and third
    against Rikku. As I advised before, high LUCK you have cos of Rabite's Foot
    will keep Moon, Mire and Mist at bay.
    
    Last worry you prolly have is Mr T.'s Meteor? Well, I'm here to tell you
    *exactly* when to expect it to strike! It will be used twice throughout the
    battle - first time after Mr T. loses 50% HP, and second time after Mr T.
    loses 75% of HP. Meteor is PHYSICAL ATTACK, and damage it does can be reduced
    with Protect, which is already set in place with Defense Bracer - what's more,
    it can be reduced to laughable 1 HP per hit by warrior's Sentinel. To make
    sure you're not wiped out, ALWAYS KEEP GIRLS' HP ABOVE 75%, which shouldn't be
    a problem with your alchemist.
    
    What is bad about my strategy is that it takes a long time - battle lasted
    around 30 minutes using these setup. The good part is that you don't need to
    ever worry about dying. Following attacks are very recommended to be used
    against Trema: gunner's Tableturner or Cheap Shot, samurai's Sparkler or
    Fireworks, gun mage's Annihilator or Mortar, mascot's Cactling Gun or Moogle
    Beam - all of these attacks ignore DEF or MDEF, or deal higher damage to
    enemies with big DEF.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - SHIVA - G0650
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    14800  | 9999  | 8000  | 15 | 2000  | WKN | ABS | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
    %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Crystal Gloves           | Snow Ring               | none
    Regal Crown              | Snow Ring               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Kick' - VS one chr - phd
    2. Heavenly Strike - STATT VS one chr - fractional std, induces stop, tears
       off 50% of current HP and 50% of current MP
    3. Diamond Dust - NATT VS all chrs - mgd
    4. Blizzaga - IATT VS one chr - ice mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Dark S. will be the toughest of dark bastards you've fought so far. Her
    Heavenly Strike poses major threat - halving both target's HP/MP as well as
    inducing stop you're gonna have serious problems in handling her. Kick does
    about 400 damage to one and Blizzaga 500 damage to one as well, while Diamond
    Dust will strike all for 1000 damage (this is not ice based attack!; Diamond
    Dust inflicts non-elemental mgd). Bring Stopproof acc with you in the battle,
    or change into thieves (thief has Stopproof PASA). Otherwise white mage with
    two dark knights is recommended party.
    
    Start by white mage applying shell, then casting Curaga - screw shell's
    disadvantage of halving healing effects or switch to Mega-Potions then. Don't
    forget to remove stop or you'll be sorry! Dark knights will prolly have
    problems hitting Dark S., so you may consider using Darkness instead. Another
    option that might seem favorable is breaking Dark S. in STR and MAG to
    decrease the damage she's doing with Diamond Dust and Blizzaga, as well as her
    'kick'. Keep at it and soon Dark S. will fall too. I'm sure Dark S. doesn't
    have any fixed attack pattern, so you will have to rely on your instincts for
    this one.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - MAGUS SISTERS - G0651
    
    ----------------------------- DARK SA. STATISTICS ---------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    10330  | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Pixie Dust               | Potpourri               | none
    Crystal Gloves           | Potpourri               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Razzia - NATT VS one chr - mgd
    2. 'Strike' - VS one chr - phd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- DARK M. STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    9788   | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Faerie Earrings          | Chaos Shock             | none
    Faerie Earrings          | Chaos Shock             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Passado - STATT VS one chr - fractional std, 15 hits, tears off 81,5%
       current HP
    2. Lv3 element magic - VS one chr - respective type of mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ----------------------------- DARK C. STATISTICS ----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    12240  | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Faerie Earrings          | White Cape              | none
    Pixie Dust               | White Cape              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Camisade - VS one chr - phd
    2. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
    3. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
    4. Regen - on one ally - induces regen
    5. Absorb - VS one chr - HP&MP stolen are added to Dark C.'s HP&MP
    6. Delta Attack (all MS must be alive) - STATT VS all chrs - std, reduces HP
       of all girls to 1 HP
    7. White Highwind - on all allies - recovers 37,5% of MAX HP, removes poison,
       silence, darkness, berserk, confuse, sleep
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hardest bastards in the regular storyline IMO. I had so many friggin' problems
    beating those three, esp cos of high EVA of Dark M. and Dark Sa. Make sure you
    have a full supply of Mega-Potions or X-Potions, and that someone is able to
    cast Protect and Shell (must equip right acc). Recommended would be to enter
    this battle with 3 dark knights, but if you are in need of white mage, switch
    one in instead.
    
    I tell you right now, battle will not be easy! As already pointed out, Sa.'s
    and M.'s insane EVA, coupled with high AGL stat will make a lot of gray hair
    grow on you. Immediately start by having white mage cast Protect and Shell on
    all three, while one or both dark knights attack C. Yep, even though she has
    highest HP (although not by that much), I consider her most annoying of the
    bunch. She'll constantly try to bestow protect and shell statuses on herself
    and two sisters, and nothing pisses me off more in this battle. Use *anything*
    it takes to clear off C. first... even though you have to throw your most
    powerful items (will get to that later).
    
    Now C. will mostly cast protective magic, while M. will be annoying you with
    her Passado. Remember, Passado can't kill you, but it does put you in very low
    HP, allowing excellent chance for Sa. to use Razzia to finish weakened gal
    off. Or M. will follow up with one of her Lv3 element spells, which pack a
    punch (about 600 damage per cast). Sa.'s Razzia and normal PATK hit between
    120 and 300 damage. If you take too long in clearing one sister off the
    battlefield, say hi to Delta Attack, which reduces HP of all girls to 1 measly
    HP. HEAL IMMEDIATELY!
    
    You say you have problems hitting sisters? I have two alternatives prepared.
    First is to throw attack type items from your stock. Even though they may be
    weak, these items hit all enemies with 100% probability and damage will
    slowly, but surely pile up. Or resort to using dark knight's Darkness attack,
    which also falls into category of attacks sisters cannot avoid. Don't forget
    to keep your HP in the clear or else you may find yourself suddenly very weak.
    
    After C. has been dispatched, it's time to go after M. Thanks solely to her
    EVA it may take some turns before she falls, but persevere and you will
    succeed. Now only Sa. remains, and on her own she's not much of a threat.
    
    One quick way to take Dark M. out is to get samurai learn Spare Change and
    throwing aroud 300000 gil against Dark M. to instakill her. This will make the
    remainder of this battle a breeze.
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    D MAN & JEN D. HAVE SENT THIS STRATEGY:
    
    This tip I discovered will make it a lot easier. Assuming that you know O'aka
    and the money trick, and have samurai's Spare Change, the win becomes a lot
    easier. All you need to do is have about 300000 gil, and when the fight starts,
    use Spare Change (about 75000 gil) this should take 9999 damage off Sandy or
    Mindy, effectively killing her. After three turns (or one turn with 3 people)
    it should be very easy.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - ANIMA - G0652
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    36000  | 9999  | 6000  | 15 | 2000  | HLV | HLV | HLV | HLV | IMM | WKN
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Tetra Band               | Fury Shock              | none
    Tetra Band               | Fury Shock              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Stare' - STATT VS one chr - std, induces poison
    2. Pain - NATT VS one chr - mgd, induces silence, poison, itchy and
       [decreases STR, MAG, DEF, MDEF, ACCU & EVA by -1 level]
    3. Oblivion - NATT VS all chrs - mgd, 16 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    A.'s 'stare' will deal some damage and poison target girl, while Pain is a
    class of its own. It won't KO the girl hit, but will put all kinds of nasty
    statuses onto her... to name a few: silence, poison, itchy and stat decreases
    (if you'll take too long in killing Dark A., effects will stack with every
    subsequent Pain and make girl living weakling). Then we have to worry about
    Oblivion as well.
    
    So here are damage estimates: 'stare' 300 to one, Pain 250 to one and Oblivion
    600 damage to all. Not much, eh? But thanks to statuses you'll be accompanied
    with during battle you won't rest even one bit. Did I mention that it has
    36000 HP, making the fight last forever?
    
    Okay, two dark knights and white mage. It's my the-usual-tech routine, but
    this time protect is fairly useless, while shell is an excellent choice to put
    on all girls from start of battle, then just keep attacking until someone is
    hit by Pain. Now immediately throw Remedy on affected girl to remove nasty
    changes preventing hit girl from even acting. Poison caused by 'stare' I
    recommend to be shrugged off - what's the point in healing it, if you'll just
    be affected again? If you're using dark knights, that's not even something you
    should be worried about, as dark knight has Poisonproof PASA.
    
    Unfortunately I'm sure that Dark A. doesn't have a fixed attack pattern -
    there's also no clear indicator as to when she's to use Oblivion (except that
    charging animation is longer than usual). Always make sure your HP is above
    1500 (just to be on safe side) and take whatever punishment comes flying your
    way. When scene is over, continue attacking (don't forget to heal your wounds,
    of course!) until A. is defeated.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - AZI DAHAKA, FIRST IGNITION - G0653
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    146200 | 869   | 4850  | 1  | 1300  | NTH | NTH | NTH | NTH | IMM | NTH
    153510 | 869   | 5580  | 2  | 2000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down,
    DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG
    DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
    Ether       [3xTurboEth] | X-Potion   [Talisman]   | none       [none]
    Talisman    [4xTurboEth] | X-Potion   [Talisman]   | none       [none]
    ----------------------------------- ATTACKS ---------------------------------
    1. <'Swipe'> - VS one chr - phd, has drain effect (only RGF)
    2. <Damocles Photon> - STATT VS all chrs - std, tears off 50% MAX HP, arc
       attack
    3. <Bated Breath> - NATT VS one chr - mgd
    4. [Eyeing Yuna...] - will now focus any further attacks on Yuna
    5. [Eyeing Rikku...] - will now focus any further attacks on Rikku
    6. [Eyeing Paine...] - will now focus any further attacks on Paine
    7. [Curse] - VS one chr - induces curse
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Hey look, a challenging boss! But they made a tiny mistake... fortunately it
    can be ejected, this making one of quickest vistories ever (you will have to
    keep trying lots of times to eject it, anyway). Or how about Spare Change by
    samurai? I'll try to assist you in nailing it with whatever you have at your
    disposal.
    
    Azi doesn't kid around and from the attacks it's using you'll soon realize
    that as well. 'Swipe' does about 1000 to one (it also has drain effect,
    meaning whatever HP damage your girl took, same amount of HP will be recovered
    by Azi), Bated Breath around 4000 to one. Before battle begins, concentrate on
    beefing up HP, DEF and STR as high as you can. Less damage boss does with its
    PATK, better for you. As for your team, they'll be dealing biggest damage to
    Azi using PATK, so that's why you want to have high STR. Don't bother with
    EVA, for even with 255 EVA Azi will still hit you.
    
    Team of choice? White mage for sure, while I'll leave other two girls to have
    the job you think has greatest relation between HP, DEF and STR (most likely
    warrior, samurai or dark knight). Also go to main menu and choose ATB speed to
    be the lowest - you'll need the time to make right decisions. Azi doesn't
    follow any fixed attacks patterns, unfortunately for us.
    
    Battle commences - white mage immediately applies protect, and is then put on
    standby to aid girls in need. If you have any items lying around such as Light
    Curtains or Chocobo Wings, use them - whatever POSSE you're under, it's always
    a good one to have. Whatever jobs you chose for other two girls, have them use
    their strongest attacks: dark knight Black Sky, samurai Sparkler, and warrior
    whatever (Excalibur might be strongest of them all). Always maintain your HP
    above 50%, as Damocles Photon deals damage based on MAX HP, and if your HP is
    below 50%, girl is KO-ed. If Bated Breath is used and it's not white mage that
    got KO-ed, have white mage use Full-Life, otherwise you'll have to rely on
    Phoenix Down + X-Potion combo. If none got KO-ed, heal the team with either
    Mega-Potion or Megalixir.
    
    If Azi recovers HP faster than you can damage it, I suggest giving up on it
    for now as you may be too weak to kill it. Unlike most boss battles, it is
    possible to escape from this one.
    
    OSF battle is quite easier IMO. Azi starts by using 'Eyeing' move against a
    randomly picked girl. There's no paramater that prompts Azi to select a girl,
    it's random. Anyway, once girl is selected, Azi will launch four PATK or three
    PATK followed by Curse or Bated Breath. After taking three hits and finishing
    current 'Eyeing' attack flurry, it'll use Photon against your team and reduce
    your HP by 50% MAX HP. Luckily Azi no longer recovers HP each time he
    successfully connects with PATK, and it can frequently miss.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - AZI DAHAKA, SECOND IGNITION - G0654
    
    BOSS STRATEGY
    Strategy for this guy is the same as for the first Azi above, so check above to
    get a lowdown on second sucker.
    *****************************************************************************
    
    *****************************************************************************
    BOSS BATTLE - AZI DAHAKA, THIRD IGNITION - G0655
    
    BOSS STRATEGY
    Strategy for this guy is the same as for the first Azi, so check above to get a
    lowdown on third sucker.
    *****************************************************************************
    
    *****************************************************************************
    FINAL BOSS BATTLE - VEGNAGUN, FIRST IGNITION - G0656
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    34200  | 9999  | 5000  | 5  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Megalixir                | 4x X-Potion             | none
    Megalixir                | 6x X-Potion             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Noli Me Tangere - VS all chrs - 1250 of fixed phd
    2. 'Laser' - FRATT VS one chr - fractional std, tears off 31,25% MAX HP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Before start of battle make sure girls' HP is 1250 or higher. Why? When tail
    gets first attack, it'll use 'sweep', which deals 1250 of fixed phd to all
    three girls (can be halved with protect). After you survive that attack,
    you'll be seeing 'laser' mostly, which reduces one girl's HP by 31,25% MAX HP.
    So, the strategy?
    
    Bring in two dark knights and white mage. Protect on all girls at start of
    battle, then keep the health up with Curaga on all girls (if hit by 'sweep')
    or one girl (if hit by 'laser'). Dark knights attack Tail relentlessly. It is
    highly unlikely that white mage would by any chance become unable to keep up
    with HP lost due to Tail's attacks - but in the event of this happening
    anyway, assign one dark knight on temporary healing duty with help of Mega-
    Potions. First ignition has been fired, time for second!
    *****************************************************************************
    
    *****************************************************************************
    FINAL BOSS BATTLE - VEGNAGUN, SECOND IGNITION - G0657
    
    ------------------------------- ARM STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    18220  | 9999  | 6000  | 5  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Mythril Bangle           | Elixir                  | none
    Mythril Bangle           | 2x Elixir               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Absorb - VS one chr - HP&MP stolen are added to Arm's HP&MP
    2. Break - VS one chr - induces petrification
    3. 'Slam' - VS all chrs - phd, carries delay effect
    4. Slow - VS one chr - induces slow
    5. Berserk - VS one chr - induces berserk
    6. Vita Brevis - NATT VS all chrs - mgd, delays girls' next turn
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ------------------------------- ORB STATISTICS ------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    300000 | 9999  | 8000  | 10 | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Megalixir                | none                    | none
    Hero Drink               | none                    | none
    ------------------------------ ADDITIONAL NOTES -----------------------------
    3 orbs regularly change their color: red, green, yellow, repeat. If orb is
    red, it has <Null Magic>. And if it's yellow, <Null Physical>.
    ----------------------------------- ATTACKS ---------------------------------
    RED COLORED ORB
    1. 'Magic shot' - VS one chr - mgd, 2 hits
    2. Dies Irae - VS all chrs - mgd, up to 8 hits on one target
    GREEN COLORED ORB
    1. Regen - on Arm - induces regen
    2. Protect - on Arm - induces protect
    3. Shell - on Arm - induces shell
    4. Cura - on Arm - recovers medium amount of HP
    YELLOW COLORED ORB
    1. Lv3 element magic - VS all chrs - respective type of mgd
    2. Flare - NATT VS one chr - mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Bring in two dark knights and white mage and have an ample supply of Mega-
    Potions handy. Cast only Shell on all girls at start of battle, then keep
    healing with Mega-Potions *each* and every turn. Many attacks that are
    launched in your direction can be reflected back to caster, so setting up
    reflect POSSE is not a bad idea. Dark knights attack Arm relentlessly. It's
    very likely that white mage will be unable to keep up with HP lost due to huge
    amount of attacks thrown your way, so help out occassionally by assigning one
    dark knight on healing duty with Mega-Potions. Don't forget to recast Shell
    once the effect wears off. It's also very helpful if you equip acc that absorb
    element damage as HP recovered.
    
    If Arm gets accustomed to too many POSSE at once (ie regen, shell, protect),
    be sure to dispel it ASAP. But don't bother with it if only one POSSE has been
    bestowed - not worth the effort. And you prolly wonder how I got EXP and gil
    counts for orbs? I needed to throw several millions of gil before I've killed
    single orb. Imagine how long would it take with normal PATK or MATK (a very
    long time, for orbs pack insane DEF and MDEF). Killing the orbs is not
    recommended anyway - 300000 HP for 8K of EXP and 3K of gil. No thanks.
    *****************************************************************************
    
    *****************************************************************************
    FINAL BOSS BATTLE - VEGNAGUN, THIRD IGNITION - G0658
    
    ------------------------------- CORE STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    33040  | 9999  | 7000  | 10 | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC,
    %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Megalixir                | Turbo Ether             | none
    Megalixir                | Turbo Ether             | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Full-Life - on either Left or Right Bulwark when KO-ed - recovers 3000 HP
    2. Charge Core - charge turns for Memento Mori attack, must charge it for
       three turns and is released on fourth
    3. Memento Mori - NATT VS all chrs - mgd
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------- LEFT & RIGHT REDOUBT STATISTICS ----------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    3000   | 9999  | 200   | 10 | 150   | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, ACCU down,
    EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    Mega-Potion              | Phoenix Down            | none
    X-Potion                 | L-Bomb                  | none
    ----------------------------------- ATTACKS ---------------------------------
    LEFT BULWARK
    1. Break - VS one chr - induces petrification
    2. Doom - VS one chr - induces doom
    3. Dispel - VS one chr - shatters most POSSE
    4. Bio - VS one chr - induces poison
    5. Physical attack detected - FRATTP VS one chr - fractional phd, tears off
       62,5% MAX HP
    6. Hostile activity detected - STATT VS one chr - fractional std, tears off
       random % MAX HP and random % MAX MP
    7. Magical attack detected - STATT VS one chr - fractional std, tears off 33%
       current MP
    RIGHT BULWARK
    1. Regen - on itself, left Bulwark or Core - induces regen
    2. Protect - on itself, left Bulwark or Core - induces protect
    3. Shell - on itself, left Bulwark or Core - induces shell
    4. Physical attack detected - FRATTP VS one chr - fractional phd, tears off
       62,5% MAX HP
    5. Hostile activity detected - fractional STATT VS one chr - std, tears off
       random % MAX HP and random % MAX MP
    6. Magical attack detected - STATT VS one chr - fractional std, tears off 33%
       current MP
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    In first playthru I thought this boss battle was hard. But looking at it with
    my powerpuff girls which can withstand just about anything, I can say it's not
    hard at all. Before you enter the battle, equip acc that guard against
    petrification and poison (or enter battle as dark knights who have relevant
    PASA skills). As you can see from attacks of both Bulwarks, many of them don't
    inflict direct damage, except occassional 'slam' from right Bulwark. Break and
    Bio will be rendered useless, and doom NEGSE followed from same magic can
    easily be countered with quick Phoenix Down. And finally Core needs at least
    four turns to charge enough before it can release its super attack.
    
    So let's do battle - bring in three dark knights (and just in case keep white
    mage DSP in one of nearby nodes on GG - we may need it). I wouldn't bother
    casting protective POSSE on yourself as one Bulwark knows Dispel and will
    successfully waste your effort. Also don't bother using magic in this battle -
    I find it a waste of time and MP. Left Bulwark's role is to make your life
    difficult by trying to inflict NEGSE on your girls, while right Bulwark's job
    is to provide support for its allies. In order to prevent that, it's
    recommended that right Bulwark dies first. When either Bulwark is dead, this
    stops Core from charging its attack and prompts it to start charging Full-Life
    instead. Core will only forfeit that if it has already charged for three
    times. So in order to never see Core's Memento Mori, clear off both Bulwarks
    ASAP. As soon as one gets revived, kill it again. As long as you keep KO-ed
    Bulwarks... well, KO-ed, I guarantee you'll never see Memento Mori. You
    wouldn't even need to heal ever if you follow these suggestions. Keeping
    Bulwarks KO-ed also prevents them from launching 'detected' type attacks.
    
    If inspite all the protection you have it still happens that Core enters post-
    third-charge phase, you have a problem and we need to counter it. Quickly
    change one girl into white mage and have her cast Shell to halve the damage
    from Memento Mori. Or if you have any Lunar Curtains handy, use one! After you
    take damage, heal your girls immediately. One more tip concerning right
    Bulwark - only bother dispeling protect if it's been induced on either of
    enemies in this battle. Shell and regen can safely be shrugged off.
    *****************************************************************************
    
    *****************************************************************************
    FINAL BOSS BATTLE - VEGNAGUN, FOURTH IGNITION - G0659
    
    ------------------------------- HEAD STATISTICS -----------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    38420  | 99999 | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | Megalixir               | none
    none                     | Megalixir               | none
    ----------------------------------- ATTACKS ---------------------------------
    1. Acta Est Fabula - on both Redoubts when KO-ed - recovers 2500 HP
    2. Mors Certa - NATT VS all chrs - mgd, induces poison, darkness, silence
    3. Nemo Ante Mortem Beatus - NATT VS all chrs - mgd
    4. Odi Et Amo - NATT VS all chrs - mgd, up to 16 hits on one girl
    5. Pallida Mors - NATT VS one chr - mgd, used until Head is a legit target
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    ---------------------- LEFT & RIGHT REDOUBT STATISTICS ----------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    2500   | 99999 | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down,
    MAG down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | Phoenix Down            | none
    none                     | Mega Phoenix            | none
    ----------------------------------- ATTACKS ---------------------------------
    LEFT REDOUBT
    1. Slow - VS one chr - induces slow
    2. Full-Life - on right Redoubt when KO-ed - recovers 2500 HP
    3. Lacrimosa - VS one chr - damages girl's MP
    4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
    5. Dispel - VS one chr - shatters most POSSE
    RIGHT REDOUBT
    1. Blind - VS one chr - induces darkness
    2. Full-Life - on left Redoubt when KO-ed - recovers 2500 HP
    3. Flare - NATT VS one chr - mgd
    4. Lacrimosa - VS one chr - damages girl's HP
    5. Break - VS one chr - induces petrification
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    I thought I was to fight that huge cannon you see in the sequence, heh.
    Anyway, you're almost there. For this battle Head must fall, but where the
    heck is the target entry for it? You must kill both Redoubts off at least once
    before you're able to target Head. As soon as Head is legit target, Redoubts
    get revived at same time... I advise to keep them away by killing them again -
    attacks they chuck your way are fairly annoying.
    
    Three dark knights will do the job successfully yet again. During first half
    of battle (when you can't target Head yet) girls will be attacked by frequent
    Pallida Mors, which inflicts moderate mgd to one girl. As Redoubts are able to
    revive each other, I recommend using multihit attacks, such as Darkness. What
    you should aim for is that both Redoubts are KO-ed at same time. As soon as
    this is met, Head will appear for targeting. And soon your headaches will
    begin as well.
    
    For second phase of battle I wouldn't worry about having too much POSSE on you
    - one of Redoubts knows Dispel, so why bother anyway? Dark knights have
    Poisonproof and Stoneproof PASA, thus successfully shrugging off two NEGSE
    that are frequently used in this battle. Pallida Mors is no longer used, and
    the other HP reducing attacks that are left are Demi, Flare, Mors Certa and
    Nemo Ante Mortem Beatus - latter is extremely rare and I've only been able to
    get it to be used twice. I dunno what exactly triggers it, but be advised -
    damage it does is indeed great, so either have full HP or equip acc that have
    Auto-Shell AAB. There's still Lacrimosa attacks, but both are laughable.
    
    Did you know that Redoubts have fixed attack pattern in 2nd half? Here it is:
    Right: Lacrimosa, Blind, Flare, Break Full-Life anywhere inbetween (if other
    Redoubt KO-ed)
    Left: Lacrimosa, Slow, Dispel, Demi, Full-Life anywhere inbetween (if other
    Redoubt KO-ed)
    
    Darkness and silence NEGSE you might also get? Curing silence is useless
    (unless you're relying on white mages, but I don't find them exactly useful
    for this battle), and if darkness bothers you, use dark knight's Darkness
    attack instead - it hits everything on battlefield with 100% accuracy.
    Anything else you might wish to know? Tag along to final battle then...
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    DAN R. HAS SENT FOLLOWING STRATEGY:
    
    I noticed something about the fourth phase of the Vegnagun fight - during the
    fight, if you only have one of the Redoubts alive, than the other one won't
    cast any magic (like Dispel). The other Redoubt will only use weak attacks. For
    instance, I made sure that the Right Redoubt was dead the entire fight (it only
    takes a couple hits to kill it after it is revived). Demi was never cast,
    Dispel was never cast, and Slow was rarely cast. The only regular attack it
    used was Lacrimosa. Taking this into account, the boss became a cake walk, and
    I was only leveled in the mid forties, as well.
    *****************************************************************************
    
    *****************************************************************************
    FINAL BOSS BATTLE - SHUYIN - G0660
    
    --------------------------------- STATISTICS --------------------------------
    HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
    23850  | 210   | na    | 20 | na    | NTH | NTH | NTH | NTH | IMM | NTH
    ------------------------------- STATUS IMMUNITY -----------------------------
    KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
    down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
    ACTIC, %DMG
    ---------- DROP ------------------- STEAL ------------------- BRIBE ---------
    none                     | Hero Drink              | none
    none                     | Hero Drink              | none
    ----------------------------------- ATTACKS ---------------------------------
    1. 'Sword swipe' - VS one chr - phd
    2. Spinning Cut - VS one chr - phd
    3. Run & Slash - VS one/two/all chrs - phd, up to 6 hits VS one girl
    4. Force Rain - NATT VS all chrs - mgd
    5. Terror of Zanarkand - STATT VS one chr - std, 9 hits
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    BOSS STRATEGY
    Here is boss' attack pattern: Strike, Terror of Zanarkand, strike, Run &
    Slash, strike, Spinning Cut, strike, Force Rain, strike, repeat. So heal after
    each strike, and attack each time boss uses one of the four overdrives. Keep
    at it and final boss of FFX-2 falls defeated.
    *****************************************************************************
    
    
    
    =============================================================================
    =============================================================================
    7.)                         PAST REVISIONS - G0700
    =============================================================================
    =============================================================================
    
    - Version 1.03, (14th January 2004)
    # All bosses covered! Found a kickass strategy for nailing Chac!
    # Included some of strategies submitted by readers.
    
    - Version 1.02, (13th December 2003)
    # Many updates for boss strats and entries.
    # Added many sidequest bosses from CH3 and CH5 - only few more to go!
    
    - Version 1.01, (16th November 2003)
    # In-depth strategies now included for all storyline bosses.
    # Added many sidequest bosses from CH3 and CH5 - only few more to go!
    
    - Version 1.0, (13th November 2003)
    # All storyline bosses added.
    # Added sidequest bosses for CH1 and CH2.
    
    
    
    =============================================================================
    =============================================================================
    8.)                            CREDITS - G0800
    =============================================================================
    =============================================================================
    
    1. Companies
    - Squaresoft: they created this game
    - Sony: for making PS2
    - Lik-Sang: I imported the game from their website and very glad I did (I
    received my copy within 8 days)
    
    2. Internet sites
    - GameFAQs [www.gamefaqs.com]: for hosting my guide
    - www.neoseeker.com: for hosting my guide
    - www.ign.com: for hosting my guide
    - www.people.cornell.edu/pages/jgt8/ffx2: for providing people (me being one
    of them) with english translations of items, accessories, dresspheres and
    associated explanations
    - www.squareuniverse.com: for hosting my guide
    - www.rpgdreamers.com: for hosting my guide
    - www.ffslo.tk: for hosting my guide
    - www.1up.com: for hosting my guide
    
    3. People
    - Ddubs1106: for a tip on equipping Thunder Spawn GG in Humbaba fight
    - Amy: strategy for Chac
    - D Man: for great tip on Magus Sistahs
    - Edward C.: strategy on Jumbo
    - Elijah S.: for info on Trema's and Paragon's HP/MP
    - Frank D. & Chris A.: for tips and strat on draining Angra's MP
    - Gene O.: strategy on Chac
    - Zachary T.: strategy on Black Elemental
    - Dan R.: for tips on second to last boss
    - Jen D.: strategy for Magus Sistahs
    - Neokittae: strategy for Geo
    - Matt D.: for some useful info on final battle
    - M. Monette: for strat on Garik battle
    - Pokemon Emperor: for Zantetsu tip in battles VS Black Elemental and Chac
    - Sir Ocelot: for another YSLS-Zero battle strat
    - Latino Love: for another Paragon strat
    
    
    
    =============================================================================
    =============================================================================
    9.)                          CONTACT INFO - G0900
    =============================================================================
    =============================================================================
    
    Send your comments, ideas for improvements, additional info, correction of
    mistakes I may have made, and anything else via e-mail at:
    
    lifearmor (at) hotmail (dot) com
    
    I need to put down a few guidelines.
    - as a subject of e-mail please include Final Fantasy X-2, or FFX-2
    - please make your e-mail be readable, ie do not send me e-mails that are
    written badly or in some strange gibberish
    - don't ask me to send you updated versions of my guide, because I won't
    - *make sure* to check if your question is already answered within these
    pages; I may reply to one of your questions, but if you'll persevere in
    asking more questions which are answered in my guide, I'll simply direct you
    to my guide
    - I accept e-mails in English, German, Croatian and Slovenian language
    - I will answer the e-mails in English, Croatian or Slovenian language; I can
    read and understand German well, but my writing skills of German have rusted,
    therefore I will answer such e-mails in English
    - when crediting contributors, I won't disclose their e-mails
    - finally, treat me as you'd like me to treat you
    
    2. Damir Kolar's Contributor page
    
    http://www.gamefaqs.com/features/recognition/6434.html
    
    3. Damir Kolar's homepage
    
    http://kolardamir.com
    http://splitinfinity.50megs.com
    
    Yours truly,
    Damir Kolar
    
    End of Document