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                            SPLIT INFINITY PRESENTS
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                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
-----------------------------------------------------------------------------
Name of game:   Final Fantasy X-2
Type of guide:  Optional Missions Guide / FAQ
Platform:       Playstation 2
Version:        Niki, released on 16th February 2008
Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
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MAKE SURE to check out mailing policy at the bottom of the document!

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=============================================================================
1.)                       LEGAL INFORMATION - G0100
=============================================================================
=============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.

*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://faqs.ign.com
- http://www.squareuniverse.com
- http://www.rpgdreamers.com
- http://www.ffslo.tk
- http://www.1up.com



=============================================================================
=============================================================================
2.)                       TABLE OF CONTENTS - G0200
=============================================================================
=============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.
For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-----------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE  | WHAT IS IT ABOUT?
-----------------------------------------------------------------------------
1.) Legal information     | G0100 | Copyright protection and legal info.
2.) Table of Contents     | G0200 | Sections of this guide.
3.) Latest Updates        | G0300 | Read what was added in last update.
4.) Introduction          | G0400 | Just some small rambling from me...
5.) Abbreviations         | G0500 | What do abbreviated words stand for...?
-----------------------------------------------------------------------------
6.) Optional Missions...  | G0600 | ... or sidequests present themselves!
7.) Past Revisions        | G0700 | History of this guide resides here...
8.) Credits               | G0800 | All who contributed... Thank you.
9.) Contact Info          | G0900 | Find out how to reach me.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
3.)                    LATEST UPDATES - G0300 - ALPHA20
=============================================================================
=============================================================================

- Niki Version (16th February 2008)
# Some beauty touches.

Note: Please be advised that I will only be covering sidequests missions and
nothing else. Many of those missions involve killing a boss at the end -
however, you won't find any strategy for those in here. If you'll be needing
strategies on bosses, I invite you to check out my BOSS guide also available on
GameFAQs, Neoseeker, IGN and SquareUniverse websites.



=============================================================================
=============================================================================
4.)                          INTRODUCTION - G0400
=============================================================================
=============================================================================

Hello! I am Damir Kolar and I welcome you to fourth FFX-2 related project. In
this guide I will cover many of optional missions, or sidequests if you wish,
that you can come across when playing FFX-2. So far I've covered fair amount of
sidequests, with only few still missing information on how to complete them.

If one desires to get the most out of his/her FFX-2, then one simply cannot
ignore many sidequests available in this game. This guide will hopefully help
the one achieve that 100% story percentage one longs after...



=============================================================================
=============================================================================
5.)                         ABBREVIATIONS - G0500
=============================================================================
=============================================================================

There will be a lot of abbreviations. They're as follows...
-----------------------------------------------------------------------------
1stcross etc. ----- successive cross* | AAB ------------------ Auto Abilities
acc ---------- accessory, accessories | AP ------------------- Ability points
CH1 ----------------------- chapter 1 | CH2 ----------------------- chapter 2
CH3 ----------------------- chapter 3 | CH4 ----------------------- chapter 4
CH5 ----------------------- chapter 5 | cross -------------------- crossroads
-----------------------------------------------------------------------------
DSP ---------------------- dressphere | E ------------------------------ east
GG --------------------- Garment Grid | HP ----------------------- Hit points
MN ---------------- mission navigator | MP --------------------- Magic points
N ----------------------------- north | NE ------------------------ northeast
NW ------------------------ northwest | S ----------------------------- south
-----------------------------------------------------------------------------
SDSP ------------- Special dressphere | SE ------------------------ southeast
SSP --------------------- save sphere | SSWT ------------------ sphere switch
SW ------------------------ southwest | W ------------------------------ west
-----------------------------------------------------------------------------
* - Applies only to particular dungeon currently in progress. For example, a
sidequest mission would have a dungeon inside which I found two crossroads,
hence I refer to them as 1stcross and 2ndcross.

=============================================================================
=============================================================================
6.)                           SIDEQUESTS - G0600
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Chapter 1 optional missions ------------------------------------------ G06CH1
Chapter 2 optional missions ------------------------------------------ G06CH2
Chapter 3 optional missions ------------------------------------------ G06CH3
Chapter 5 optional missions ------------------------------------------ G06CH4
=============================================================================


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 1 - G06CH1 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 01!!!
Where: Luca, CH1
-----------------------------------------------------------------------------
LUCA AREA MAP

                                 TO MI'IHEN
                                      |
                                'Outskirts' SSP
                                      |
                                  'Square'
                                      |
                                  'Bridge' ---- 'Theater' -- 'T - reception'
                                      |
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                      |
                         |------------|------------|
                         |                         |
                     'Dock 2'                   'Dock 5'
                         |                         |
                         |-------- 'Dock 3' -------|

Okay, this quest is available as soon as you obtain black mage DSP. Alarm will
sound off, indicating two new HS. But who cares about that? It's time to laugh
a little. Choose Luca as your destination... soooo, what really went on behind
the scenes prior to the concert you saw in beginning?

------------------------------> MISSION TIME! <------------------------------
BEHIND THE SCENES
Retrace Yuna's steps during her impostor's concert in Luca. The truth is out
there. Find it!
Objective: Learn the whole story behind the concert
------------------------------> MISSION TIME! <------------------------------

I laughed my ass off when I saw Yuna in her outfit. After the sequence you'll
be at 'L - outskirts', so go to 'L - square'. After another scene some guy will
yell at Yuna (note that you can't go upstairs anymore!). From your current
position go *down* and you'll find him sitting on the ground (under the flag)
next to the store that sells balloons. Your job is to deliver 10 balloons to 10
people. Not a tough objective at all.

Not counting the kid running around with red balloon, there's eight other
people also located on this screen - give a balloon to each of them and your
stock is decreased to mere 2 balloons (you need to open a window for last two).
Here are their locations:
- woman shaking her booty near the cart where you got balloons
- kid in front of the statue
- *two* people sitting on the bench adjacent to W side of the status
- old woman sitting on the bench at W side of 'L - square'
- man standing at extreme N of 'L - square'
- two people sitting on the ground in NW corner of 'L - square'
- there's a house with two monitors near two sitting people; approach the
  glass beneath it and press X - there's two last people

HEALING WIND GG is yours, as well as MISSION ACCOMPLISHED!



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 02!!!
Where: Mushroom, CH1
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP

            HQ CAN'T BE ENTERED AT THIS TIME
                           |
                   'Youth HQ' SSP
                           |
                    'M - plateau'
                           |
                    'M - HQ lift'
                           |
   'Den of Woe'**          |
          |                |
   'M - ravine 2'          |
          |                |
'M - ravine 1' SSP* -------|
                           |
                   'M - ravine path'
                           |
                           |----------|--------------------- TO DJOSE
                                      |
                             'Mushroom rock' SSP
                                      |
                                 TO MI'IHEN

* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. Only way to enter this dungeon is by
collecting 10 Crimson Spheres, which spans over all five story chapters.

Enter 'Mushroom r.'. Ahead you'll see two goons from not long before. Go after
them and a scene follows, where you're stopped by a group of soldiers - choose
[You're Yaibal, of the Youth League.], then [Sure, we're game.]. Then follow
Paine and Rikku to next area.

------------------------------> MISSION TIME! <------------------------------
FOGGY FIEND FRENZY!
The Youth League is a bit shorthanded. Help them out by clearing out the fiends
along Mushroom rock road! Fiends will attack more often under cover of fog.
Proceed with caution!
Objective: Reach the lift leading to headquarters
------------------------------> MISSION TIME! <------------------------------

You'll start at 'M - ravine path'. Your objective is simple - get to the other
end of the path, kill anything that tries to get in your way and reach the
elevator to Youth League base. Stand on elevator and press X to rise. Quite
soon you'll spot... em, henchmen from before, who will try to escape by jumping
down in 'M - ravine'. Follow them all the way N (on your way you can score
TURBO ETHER, PHOENIX DOWN and HI-POTION) until you reach SSP. Very close to it
is an entrance to 'M - ravine 2' - after scene is over, CRIMSON SPHERE 9 KEY
ITEM is yours.

Turn around and... surprise! Choose [Of course I do!]. After Maroda finishes
blabbing, go back to the point of 'M - ravine path' where you jumped down. When
you climb back up, continue your journey N. Be careful if you encounter any
Tonberries - prolly you're way underpowered to take it on, so escaping might be
your best option for now. When you reach another elevator, press X again to
activate it as well. On 'M - HQ lift' tag along E a bit more and soon you'll be
greeted by Elma - girls receive GLASS BUCKLE ACC and HEART OF FLAME GG, as well
as deserved MISSION ACCOMPLISHED!



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 03!!!
Where: Moonflow, CH1
-----------------------------------------------------------------------------
MOONFLOW AREA MAP

                               TO GUADOSALAM
                                      |
                             'M - N bank road'
                                      |
                               'M - N wharf'
                                      |
                            'M - N wharf - dock'
                                      |
                      CURRENTLY CAN'T CROSS THE MOONFLOW*
                                      |
                            'M - S wharf - dock'
                                      |
                             'M - S wharf' SSP
                                      |
                                'M - S bank'
                                      |
                              'M - S bank road'
                                      |
                                  TO DJOSE

* - Until you don't clear sidequest mission 03, you can't ride ze shoopuf.

After initial scene you have several options at your disposal.
- If you want Enterprise (Break HP Limit AAB), you must skip this mission.
- If you want Minerva's Plate (reduces STR by -80, doubles MAX MP and gives
  +100 to MAG, Turbo Black Magic, but always pointless status), then you
  MUSTN'T talk to Tobli!
- If you want Key to Success, this mission must be accomplished perfectly.

Let's begin... Talk to red midget you'll see running about on 'M - S bank'... -
whats's that shining in his arms? When done talking, you should proceed to 'M -
S bank road'. Keep going S until you see someone yelling for help. You'll spot
lonely Hypello together with chocobo pulling a cart. Talk to Hypello to start
the mission.

------------------------------> MISSION TIME! <------------------------------
SHAVE THE HYPELLO?
If bandits grab the cargo, chase them down and take it back! You'll lose the
cargo if they get away.
Objective: Escort the wagon and its cargo safely to the Moonflow
------------------------------> MISSION TIME! <------------------------------

Your objective is to protect the cart from several thieves that will try to
steal its contents. During the trip a total of five thieves will attempt to rob
the cart - coming in waves of 1, 2 and 2. If thieves manage to snatch one
package (there's five of them total boarded on the cart), all is not lost -
pursue the thieves and kill them to get the goods back. Simply killing them
will make stolen package magically appear back on cart.

Alrighty, mission has started. Go in front of the cart and start heading NE in
direction of Moonflow. A scene occurs... nothing you can do about getting first
package stolen. Thieves will attempt to escape SW, so make pursuit. This is
important - when you catch up to them, *you must press X button*. This will
stop them in their tracks and initiate a battle. Kill them all, then return to
the cart. Go ahead of it to make it move again. Soon another scene ensues -
this thime two groups of thieves try their luck. Unlike before, it is possible
to dispatch both groups before they even get to the cart. Remember to press X
to start the battle when close to them!

When you get to part of road with big tree on the left, cart will stop. Make
few steps forward to have the cart appear further ahead on the road. Cart will
keep going by itself, so just look out that you keep up with it. Last two
groups of thieves will appear - one from front, one from behind. Dispatch the
ones from front straight away, then turn around immediately and pursue the
other group, who in most will manage to steal a package. Few more steps S and
you've reached Moonflow. As a sign of gratitude red midget hands over GUN MAGE
DSP, CIRCLET ACC and HELIOS GUARD GG. MISSION ACCOMPLISHED! Keep around or
return to Celsius, your choice.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 04!!!
Where: Macalania, CH1 (or CH2, if you didn't attempt it in CH1)
-----------------------------------------------------------------------------
MACALANIA AREA MAP

|---------------------------------------------------------------------|
|                                                                     |
|          ENTRY FORBIDDEN                                            |
|                 |                                                   |
|      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
|                                     |                               |
|                            'MW - lake road' ------------------------|
|------------|                        |
             |                        |
             |                        |
             |                 'MW - north 1'
      'MW - north 2'                  |                  TO BEVELLE
             |                        |                       |
             |                'MW - central 1'       'MW - north end 1'
     'MW - central 2'                 |                       |
             |                        |                       |
             |                        |                       |
             |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                      |                       |
                                TO THUNDER P.                 |
                                                              |
                                                              |
                                                              |
                                    'MW - campsite'           |
                                           |                  |
                                           |                  |
                                           |                  |
                                    'MW - to Calm' -----------|
                                           |
               'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                  |
                                                            TO CALM LANDS

Reach 'MW - lake road' and take NW exit to 'MW - agency, f' for a scene, after
which you receive AL BHED PRIMER KEY ITEM. O'aka, seeing that (you can talk to
him, if your reactions are fast enough), will flee back into the forest. Next
to the house is a chest with HI-POTION. Turn around, follow O'aka and mission
starts.

------------------------------> MISSION TIME! <------------------------------
FOLLOW THAT O'AKA!
O'aka is on the run from debt collectors. Go hunt him down, but stay on your
toes! He's faster than the average merchant.
Objective: Find O'aka and corner him
------------------------------> MISSION TIME! <------------------------------

From 'MW - agency, f' take SW exit to reach 'MW - north 1'. Follow the path
until you get to the section where rather big tree is covering part of path.
O'aka is behind it, so when you're near the tree, press X to have him escape
ahead to 'MW - central 1'. He'll be in plain sight here, but still trying to
elude Yuna to prevent her from catching up with him. Progress on to the next
screen (on the way loot the chest for WHITE RING ACC). Keep going until you
reach 'MW - south'. You may consider saving your game now. On this screen go E
to reach 'MW - to Bevelle' - here ignore the guards and press on further E. 'MW
- to Calm' screen has another multiple exits - take N one for 'MW - campsite'.
Now talk to both Rikku and Paine to get a vague idea of where O'aka is hiding.
Examine NW corner - after the scene talk to O'aka and choose [Let's hide him on
the airship!] to get ICE QUEEN GG. MISSION ACCOMPLISHED!

What's in it for you if you let O'aka aboard the ship? He's located in 'C -
cabin'. When you talk to him, you'll notice a gil amount in upper right -
that's O'aka's debt. In first game the debt consists of 100000 gil. If you
don't clear whole amount by the end of CH3, the amount you did clear off
carries on to next playthru, but you receive a penalty of 1000 gil, which is
added to O'aka's debt.

O'aka doesn't sell anything hot, but that's not the point. Reduce his debt all
the way down by buying stuff from him - when you do that, his prices will be
reduced big-time! Hi-Potion will be sold for measly 50 gil as opposed to 500.
You can also rack up easy gil by buying Hi-Potions from O'aka and then selling
them to Hypello nearby. That way you can slowly, but surely increase your gil.
In any case, make sure you reduce his debt by the end of CH2!

In the event you've decided to turn O'aka over to Al Bhed, all is not lost. You
still receive Ice Queen GG, but O'aka disappears until CH3, when there's an
event in Bikanel where you can find him again.

-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 05!!!
Where: Bikanel, CH1 (must have Letter of Introduction from Gippal)
-----------------------------------------------------------------------------
BIKANEL AREA MAP

                              'Western expanse'
                                      |
              SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG
                                      |
                             'BD - west 1' SSP
                                      |
            AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2'
                                      |
                                'BD - west 2'

When you enter the area for the first time, you're bound to get that deja-vu
feeling... where to go? Just follow Rikku... You will fall into few battles
(not even No Encounter AAB prevents them) before three girls pass out. You'll
soon find yourself in Al Bhed camp as well as receive AL BHED PRIMER KEY ITEM.
There's no way to leave but using SSP to beam aboard 'Celsius'. There's a
locked chest 'guarded' by a fat guy - this chest can only be opened in CH5, if
you're in possession of Desert Key. Person next to SSP sells stuff, so restock
if you need.

If you're in possession of Letter of Introduction, you can now trigger a scene
in upper-right corner. After that find two male Al Bheds that are 'talking' to
each other, talk to them both and then address them again. You'll see another
scene, where Nhadala will come flying on some machine. She's now pacing back
and forth on right of the screen. Talk to her and choose [I've got this
letter...] to start the mission.

------------------------------> MISSION TIME! <------------------------------
CAN YOU DIG IT?
Dig up the machina parts that Nhadala asked you to find in the desert and
transport them safely to camp.
Objective: Dig up and deliver the needed parts
------------------------------> MISSION TIME! <------------------------------

Talk to pilot now and choose [Western Expanse]. You'll be introduced to Picket,
who will be your faithful partner during your digs. In a nutshell, you have one
minute to excavate an item marked by a yellow cross, which will appear on your
mini map. Really easy, believe you me. All you have to do is to move Yuna to
yellow cross and she will excavate the item hidden beneath automatically.
Digging up at white crosses will usually award you with some gil, items or even
enemies to fight.

You're not alone in your digging attempts - there is one other digger that will
try to beat you to buried treasure, so you need to move fast. As soon as you've
found what you're looking for, head back to the hover before the time limit
reaches zero. Picket will also warn you if you go too far away from the hover.

When you find yellow cross item, return to the hover which brought you here and
you'll automatically return to 'BD - west 1'. You're rewarded with ELIXIR and
STILL OF NIGHT GG, as well as receive MISSION ACCOMPLISHED!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 2 - G06CH2 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 06!!!
Where: Besaid, CH2
-----------------------------------------------------------------------------
BESAID AREA MAP

                            NO ACCESS TO CLOISTER
                                      |
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                      |
                                      |            |-------- 'B - house 1'
'B - lodge' --------------|           |            |
                          | ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------|           |            |
                                      |            |-------- 'B - house 3'
                                      |
                          'B - village slope' SSP
                                      |
                              'B - promontory'
                                      |
'B - waterfall w. 2'          'B - ancient r.'
    |                                 |
PASSWORD*                    'B - waterfall w. 1'
    |                                 |
'B - cave' SSP ------------- 'B - crossroads' ----- 'B - valley'
                                      |
                                'B - beach'

* - denotes another password protected door - unlock it by entering second set
of four ciphers

Beam down... look who's here. It's the Besaid Aurochs. Talk to either of them
and when prompted, choose [You're on, Beclem.]...

------------------------------> MISSION TIME! <------------------------------
RUN THE GUNNER'S GAUNTLET!
Gun down fiends and make your way to the beach within the time limit! Score
high and put Beclem's record to shame!
Objective: Score more than 500 points and make your way to the beach
------------------------------> MISSION TIME! <------------------------------

This mission is more of a minigame. Your objective is to rack more than 500
points in a game called Gunner's Gauntlet. You have 7 minutes to make it to
Besaid beach. Sounds easy, eh? Well, it's not easy since you have to be better
than 500 points in order to have this MISSION ACCOMPLISHED! If you manage to
score more than 500 points, you also score ENIGMA PLATE GG.

After completing the sidequest mission you can attempt Gunner's Gauntlet yet
again for higher levels and more prizes, which are: POWER WRIST ACC, SILVER
BRACER ACC, TITANIUM BANGLE ACC, MORTAL COIL GG, BEADED BROOCH ACC, DIAMOND
GLOVES ACC, FAERIE EARRINGS ACC and ADAMANTITE ACC.

Of all those prizes there are only two left that are IMO worthy to long for.
One is Mortal Coil GG and other Adamantite (DEF+120, MDEF+120, Auto-Wall AAB,
but reduces AGL by 30 points). If you're not feeling up to task, feel free to
explore the rest of Besaid and do stuff. If scoring 500 points is too much for
you, you can attempt this cheesy trick - at 'B - waterfall way 1' stand below
the very last waterfall. If you stand here and gun down enemies, you won't be
attacked at all! This is the safest place to rack up insane amounts of points,
and scoring that Adamantite should be a breeze.

KADFC suggests this:
- You must be at Lv6+ to get Volleys from Bicocettes.
- Once you get one, and have at least 50 HP, immediately run to the blind
  spot. It doesn't matter if you get hit or not, you should have enough HP to
  last
- If you get hit, other fiends close by won't attack you unless they're
  coming up.
- Once at the blind spot, keep on pressing Circle. The dead-click, a word
  that I just made up, means this will be killed later on.
- Keep on pressing Circle, until you see Bicocette (the purple fiend with a
  purple/violet shell). You can do this anytime during or before he leaves
  the screen. I prefer before it leaves the screen. Fire the Volley.
- This will kill all the fiends that had the dead-click on it. It doesn't
  matter how far they went, they are dead. Don't bother to go all the way
  back and collect all the ammo, the only one that you'll need is from
  Bicocette (THE VOLLEY!)
- Repeat until you have around 40 seconds left. Adamantite is yours!

Blind spot is the area nelow final waterfall. As long as you keep still and as
close to the fence as possible, fiends will not attack you. You can of course
keep firing all you want.




-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 07!!!
Where: Mi'ihen, CH2
-----------------------------------------------------------------------------
MI'IHEN AREA MAP

                  TO MUSHROOM R.
                        |
               'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                        |                                    |
              'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                        |
              'Highroad - newroad, S'
                        |
           NO ACCESS AFTER SIDEQUEST 07
                        |
             'H - agency, front' SSP ------------- 'H - agency'
                        |
               'Highroad - central'
                        |
                  'Highroad - S'
                        |
              'Highroad - S end' SSP
                        |
                     TO LUCA

Enter the agency - inside you will see a girl talking about chocobos. Exit the
agency and approach the girl on the summit... While you're talking with the
girl, a choice will pop up - pick [I think I remember...] and then [Of
course!].

------------------------------> MISSION TIME! <------------------------------
CUCKOO FOR CHOCOBOS!
Your mission: catch the chocobo for Calli! Follow Captain Rikku's instructions
and bring that winged whirlwind to justice! It's the kwest of a lifetime!
Objective: Capture the chocobo?
------------------------------> MISSION TIME! <------------------------------

Follow Rikku's innocent ass... I mean, follow her! From your position take the
exit S from Rin agency. Follow Rikku by running S all the time. Don't fall too
far behind or you will have to retry this part of hunting. Still, I recommend
that you do fall behind couple of times.

As you'll run S, you'll spot some feathers on the ground. Simply run over them
and a chime will sound. Why bother? On your trip Rikku will stop three times
and make a comment. Pick [Sure!] to get a chance to nail a prize or [Not this
time.] to continue the pursuit.

If you'll go for the chests, here: for 0 feathers ran over chest is empty, for
1-3 you get 2x CHOCOBO FEATHER, for 4-14 you get 3x CHOCOBO FEATHER, for 15-17
you get 2x CHOCOBO WING, for 18-21 you get 3x CHOCOBO WING. You can't raid same
chest multiple times and hope for multiple copies of items. After prize is
looted, choose [You betcha!] to retry.

Amount of feathers also dictates award you get once you leave this screen: for
0 feathers ran over you get big fat nothing, for 1-8 you get GOLD HOURGLASS,
for 9-15 you get CHOCOBO FEATHER, for 16-21 you get 2x CHOCOBO FEATHER.

Chocobo will now want to play left-middle-or-right minigame with you. Paine
will cover one end of the road, while Rikku occupies the other. Have Yuna
approach the chocobo at side of the road and it will escape ahead. When you
approach it again, you are given three seconds to judge (based on direction
chocobo is looking at) in which direction chocobo will try to make it past you.
If chocobo is looking left, press left directional, if right, press right
directional. If it's looking in Yuna's direction, don't press anything. Guess
correctly five or six times and it's onto next screen. Tip: at one point game
will inform you that chocobo lost its concentration, so it will be much easier
to guess where it wants to run.

Follow Rikku and Paine in their tracks - their location will be marked by a
blue encircled arrow on the minimap. Each time you arrive at marked
destination, a scene will occur - three in total, then chocobo escapes again.
Arrrrgh, so close too! Just you wait! Go all the way to S exit of 'H - S end' -
talk to the nearby female Al Bhed twice and pick [Please, yes!]. Chocobo is
yours at last!

Time for one of many friendly reunions as well. When Yuna is under your control
again, save your game, then follow Rikku and Paine - notice the red arrow in
minimap? Depending on what you were doing in CH1, you have at least 90seconds
to make it to the point of impact before it's too late... got you worried, huh?
That's more then enough time. Kill the boss.

MISSION ACCOMPLISHED! You receive SELENE GUARD GG! You're back on Celsius, but
there's more to be done on Mi'ihen road. Once again choose to beam down there -
look, it's Clasko (but only if you invited him on board in CH1)! Talk to him or
the girl nearby and pick [All aboard!]. They both board Celsius, so do the
same.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 08!!!
Where: Mushroom, CH2, only if you sided with New Yevon
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP

            HQ CAN'T BE ENTERED AT THIS TIME
                           |
                   'Youth HQ' SSP
                           |
                    'M - plateau'
                           |
                    NO ACCESS!***
                           |
                    'M - HQ lift'
                           |
   'Den of Woe'**          |
          |                |
   'M - ravine 2'          |
          |                |
'M - ravine 1' SSP* -------|
                           |
                   'M - ravine path'
                           |
                           |----------|--------------------- TO DJOSE
                                      |
                             'Mushroom rock' SSP
                                      |
                                 TO MI'IHEN

* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. Only way to enter this dungeon is by
collecting 10 Crimson Spheres, which spans over all five story chapters.
*** - If you gave the sphere back to New Yevon, 'M - HQ lift' is as far as you
can get during this CH.

As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in upper
left. Follow it and scene is triggered. It's time to kick some high ass, then!
Mission starts as you enter 'M - ravine path'.

------------------------------> MISSION TIME! <------------------------------
WHO NEEDS AN INVITATION?
The Youth League's edgier members have drawn their own conclusions and declared
the Gullwings an enemy. Beat them back as you push through to League
headquarters!
Objective: Reach the lift leading to headquarters
------------------------------> MISSION TIME! <------------------------------

Before you can use the lift, you'll need to dispose of two soldiers. Piece of
cake. Board the lift and kill next four soldiers (in waves of two). On your way
to second lift you could prolly be bothered enough to dispose of any Ochus you
can lay your swords on - EXP awarded is well worth the effort put in. After
killing both Ochus you will encounter fourth and last wave of rogue soldiers -
kill them.

Yooohooo, Red Riding Hood... what the? Defeat her in boss battle. After kicking
her ass use the second lift. On 'M - HQ lift' approach the big lift... figures.
Cluck cluck! MISSION ACCOMPLISHED! You receive KINESIS BADGE ACC and SHINING
MIRROR GG.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 09!!!
Where: Moonflow, CH2
-----------------------------------------------------------------------------
MOONFLOW AREA MAP

                               TO GUADOSALAM
                                      |
                             'M - N bank road'
                                      |
                               'M - N wharf'
                                      |
                            'M - N wharf - dock'
                                      |
                            'M - S wharf - dock'
                                      |
                             'M - S wharf' SSP
                                      |
                                'M - S bank'
                                      |
                              'M - S bank road'
                                      |
                                  TO DJOSE

Rightio then, let's do some selling! As soon as you have control, go right. On
'M - S bank'Talk to red midget and pick [Okay, sounds like fun!]. Mission has
started! If you want Key to Success acc, this mission must be completed by
selling all 10 tickets!

------------------------------> MISSION TIME! <------------------------------
YRP, THE SCALPERS THREE!
Talk to people along the south and north banks of the Moonflow with Square and
sell as many tickets as possible. The base price is 500* gil, but if you can
sell the tickets off at a higher price, the profits are yours!
Objective: Sell tickets and report to Tobli
------------------------------> MISSION TIME! <------------------------------

* - if you did not speak to Tobli before completing Shave the Hypello mission
in CH1, then the base price for tickets will be 1000 gil instead!

You have ten tickets to be sold to some people found in Moonflow (14 people are
willing to buy tickets). You can sell tickets by addressing people with Square.
You will be given a choice of how much will you charge for single ticket - will
you charge 200, 500, 1000, 1500 or go as high as 2000 gil? Choice is yours...
or not, if you follow this guide. Note that you can try selling the ticket to
specific person only once! If you charge too high, person won't buy a ticket
and you will have wasted one chance out of ten you are given. And finally, not
everyone is willing to buy tickets. Play your gil smart and you will win.

Here's the chart of peeps and how much gil you can relieve them of:
-----------------------------------------------------------------------------
Screen            | Person's description                             | Gil
-----------------------------------------------------------------------------
M - S bank road   | man at N entrance                                | 200**
                  | woman at S entrance                              | 1500*
M - S bank        | woman with bouncing kid                          | 1000**
                  | woman with red bandanna                          | 1500*
M - S wharf       | man sitting on right end of the bench            | 1000**
                  | woman just below the SSP                         | 1500*
M - S wharf, dock | man in lower left corner                         | 2000*
                  | man sitting on the stairs                        | 1500*
M - N wharf, dock | girl in upper right corner                       | 2000*
                  | boy to the right of lowest Hypello               | 2000*
M - N wharf       | only woman on this screen                        | 2000*
                  | only man on this screen                          | 500**
M - N bank road   | first man on the side of the road                | 1500*
                  | man near old woman                               | 2000*
-----------------------------------------------------------------------------
*  - sell tickets to these people
** - don't sell tickets to these people

Maximum gil profit amount you can score is 12500 gil. After you attempt to sell
your 10th ticket, you will automatically view a scene with red midget. You
*must* sell all 10 tickets with a profit! It's important for later events in
the game. MISSION ACCOMPLISHED! What, the rewards? Here...

TICKETS SOLD | SQM03* | PROFIT | REWARDS
-----------------------------------------------------------------------------
0 - 5        | na     | na     | nothing
6 - 9        | yes    | yes    | profits, Seething Cauldron GG
6 - 9        | yes    | no     | nothing
6 - 9        | no     | yes    | profits, gun mage DSP, Seething Cauldron GG
6 - 9        | no     | no     | gun mage DSP
10           | yes    | yes    | profits, Muscle Belt, Seething Cauldron GG
10           | yes    | no     | Muscle Belt, Seething Cauldron GG
10           | no     | yes    | profits, gun mage DSP, Seething Cauldron GG
10           | no     | no     | gun mage DSP, Seething Cauldron GG
* - SQM03 column denotes whether or not sidequest mission 03 was completed



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 10!!!
Where: Macalania, CH2
-----------------------------------------------------------------------------
MACALANIA AREA MAP

|---------------------------------------------------------------------|
|                                                                     |
|     ENTRY FORBIDDEN / GRANTED                                       |
|                 |                                                   |
|      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
|                                     |                               |
|                             'MW - lake road' -----------------------|
|------------|                        |
             |                        |
             |                        |
             |                 'MW - north 1'
      'MW - north 2'                  |                  TO BEVELLE
             |                        |                       |
             |                'MW - central 1'       'MW - north end 1'
     'MW - central 2'                 |                       |
             |                        |                       |
             |                        |                       |
             |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                      |                       |
                                      |                       |
TO THUNDER PLAINS --------------------|                       |
                                                              |
                                                              |
                                    'MW - campsite'           |
                                           |                  |
                                           |                  |
                                           |                  |
                                    'MW - to Calm' -----------|
                                           |
               'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                  |
                                                            TO CALM LANDS

* - if you decided to hide O'aka onboard Celsius, shop will remain closed for
duration of CH2; however, if you chose to hand O'aka to Al Bheds, shop will
reopen for duration of CH2

As you enter Macalania forest, you'll see a Hypello on a path ahead. Talk to
him and pick [Shure, why not?], then head for 'MW - spring 2'. You'll reach the
place with the huge sphere (should be familiar to you anyway if you were doing
sidequest mission 04 back in CH1). Talk to Bayra...

------------------------------> MISSION TIME! <------------------------------
TRACK DOWN THE TROUPE!
Find Donga and Pukutak somewhere in the woods. They have taken the form of
whirling circles of butterflies. Enter the circles and they will return to
their true forms.
Objective: Meet with Donga and Pukutak
------------------------------> MISSION TIME! <------------------------------

...you must locate missing musicians. There's five of them in total and this
section discloses their locations. Just some words of advice if you'll bother
looking for them yourself - keep your eyes peeled for rings of butterflies!
These rings denote 'hiding places' of runaway musicians. Just walk thru the
ring and somebody will pop up out of nowhere. Do remember to address some of
them so they say their lines and teleport away. Also, doing this quest will net
you one more GG later in CH3.

On 'MW - spring 2' you can locate two butterfly rings (2 down, 3 to go). Back
to 'MW - lake road' and time make use of SE exit to reach 'MW - north 2'.
Follow your nose - on your way to third butterly ring you'll need to kill some
enemies (this is guaranteed battle, not even No Encounters can't prevent it)...
you can flee too. Walk thru third ring - 3 down, 2 to go. Continue pressing S
for another fixed battle - after battle you will come down shiny path and end
up near SSP, which you should use to save your game.

Now go to 'MW - spring 1' - you've found fourth butterfly ring (4 down, 1 to
go). You will be teleported to the screen with the harp guy, but do not address
him yet! You're not done collecting the musicians... retrack to 'MW - lake
road' and now choose SW exit. As you go along, you'll spot last butterfly ring
in the air. Keep holding left and Circle at same time to have Yuna jump the
gap, thus shortening your travel distance a bit. Go up the nearby slope and
when near the ring, hold directionals towards it and press Circle to have Yuna
jump thru the ring. That's all musicians.

Now return Bayra and talk to him for this to be MISSION ACCOMPLISHED! You
receive HASTE BANGLE ACC. Choose [No] when given option, as there's still stuff
to do in Macalania. If you haven't talked to him in CH1, Tromell now appears -
talk to him four times and he hands over FULL THROTTLE SDSP and UNERRING PATH
GG. Return to Hypello you spoke earlier and you'll fetch some more rewards:
BITTER FAREWELL GG and possibly MINERVA'S PLATE ACC (but only if you didn't
speak with Tobli when doing the mission on Moonflow in CH1).



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 11!!!
Where: Calm Lands, facility ruins, CH2 earliest; also possible in CH3 and 5, in
which case it is enough to at least TALK to Clasko in either CH1 or 2
-----------------------------------------------------------------------------
CALM LANDS AREA MAP

    'CL - cavern'                         TO GAGAZET
           |                                   |
     NO ACCESS YET                             |
           |                                   |
'CL - gorge bottom' SSP ---------------- 'CL - bridge'
                                               |
                                               |
                                               |
                                               |
                  'CL - north'                 |
                        |                      |
                        |----------------------|
                        |
                        |
               'CL - central' SSP --- 'CL - facility ruins'* --- 'CL - ruins'
                         |
                   'CL - south'
                         |
                   TO MACALANIA

* - in order to gain entrance to 'CL - facility ruins' and have HS appear over
Calm lands, several issues must be met: get Clasko onboard Celsius in CH1 after
completing 'Foggy Fiend Frenzy!' mission in Mushroom; complete 'Cuckoo for
Chocobos!' mission in Mi'ihen in CH2 AND getting both Calli and Clasko onboard
afterwards

If completed sidequest mission 07 successfully:
After initial scene with Clasko choose whether or not you wish to follow him.
Select [Yes.] - the main point of interest is 'CL - facility ruins' on east
side of Calm lands. Go there and you'll see Clasko - choose [Sure, why not?].

------------------------------> MISSION TIME! <------------------------------
CLEAN SWEEP
Exterminate the fiends that have taken up residence in the ruins. Leave no
fiend unslain!
Objective: Wipe out all the fiends
------------------------------> MISSION TIME! <------------------------------

Now that mission has started, you're advised to stop by Guadosalam first and
buy three sets of Angel Earrings. Deathproof AAB they have will prove
invaluable just in case you run into Queen Coeurl inside here.

There's SSP at the start of dungeon, so use it if you wish. Take into
consideration these three tips:
- Not all fiends are real. Some are only an illusion. Touching an illusionary
  fiend will cause it to vanish.
- Only one real fiend appears at a time. Any other fiends you see are
  illusions.
- The illusionary fiends face the direction of the real fiend. Of course,
  with some fiends it's difficult to tell which way they're facing at all.

If you mess up three times in locating the real fiend, you'll see red arrows
appear above fiends indication direction they're looking at. With help of these
arrows it shouldn't be a problem now to get rid of five real fiends.

1st bout VS Skink
2nd bout VS Queen Coeurl & Armet
3rd bout VS Skink & Armet
4th bout VS 3x Armet
5th bout VS Queen Coeurl & Skink

Scene is triggered. Yo, Clasko, wassup? Kill 6th and final monster to have this
MISSION ACCOMPLISHED! For your troubles you will receive ALCHEMIST DSP and
HIGHROAD WINDS GG. Note that monster arena is now chocobo breeding grounds.
Details? Look into other guides. Return to 'CL - ruins', turn right, examine
chocobo sign and pick [Hey, Clasko!] to receive bunch of GYSAHL GREENS and
bunch of PAHSANA GREENS. Now go out and *make sure* you capture one chocobo
before end of CH3.

Here's information that will fill you in on what must be done to access Chocobo
ranch, alchemist DSP and more:
- meet Clasko in CH1 during 'Foggy Fiend Frenzy!' sidequest mission in
  Mushroom; after completing this mission, return to SSP found at the
  entrance to 'Mushroom rock' screen - he'll be located on the right; talk to
  him and say [The more, the merrier!]; then participate in 'Cuckoo for
  Chocobos!' mission on Mi'ihen in CH2 - Clasko will help you; after wasting
  the boss enter 'M - agency, f' screen and invite both Clasko and Calli
  onboard (Calli will come onboard only if you were able to get a chocobo for
  her); finally go to Calm lands, enter the 'Facility ruins' and complete
  'Clean Sweep' mission; chocobo ranch is now open
- if you did not participate in 'Foggy Fiend Frenzy!' mission or didn't
  invite Clasko on Celsius, then find him in CH2 on 'Mushroom rock' screen
  just before you enter 'M - ravine path' - he'll run off to Calm lands and
  you'll find him there in CH3 - complete 'Clean Sweep' mission and ranch is
  open, you also get your longed for DSP
- if you invite Clasko onboard, but fail to stop by Calm lands in CH2, he'll
  appear there automatically in CH3 - ranch is open, you also get your longed
  for DSP
- if you do not talk to Clasko in CH1 or CH2, ranch isn't open for business
  and Clasko's whereabouts are unknown for remainder of the game



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 12!!!
Where: Zanarkand, CH2 or 3
-----------------------------------------------------------------------------
ZANARKAND AREA MAP

                            'Dome - treasure c.'
                                      |
                             'Dome - the beyond'
                                      |
                             'Dome - great hall'
                                      |
                              'Dome - chamber'
                                      |
                            'Dome - cloister 2'
                                      |
                            'Dome - cloister 1'
                                      |
                             'Dome - corridor'
                                      |
                             'Dome - interior'
                                      |
                                'Z - dome 2'
                                      |
                                'Z - dome 1'
                                      |
                              'Z - ruins' SSP
                                      |
                                 TO GAGAZET

Right before the entrance to the cloister you'll spot Isaaru, so have a talk
with him. Awww, too bad, Isaaru, for your cash income is about to be shot down.
Your objective is to pair up 24 monkeys. Pay close attention to their names -
reminds me of bridal mission, hehe. So how do we start?

1st pair: Head further into cloister, down the elevator and into 'Dome - the
beyond' (screen 6 for further reference). You'll find Birch with hearts popping
out of its head. Talk to it and pick [Grab him]. Yuna will grab the animal -
now what? Carry it around and find a partner for it. Birch's partner is found
in 'Dome - chamber' (screen 4 for further reference). Just examine them all and
Sequoia will jump happily.
2nd pair: Go into 'Dome - great hall' (screen 5 for further reference). Pick up
Spring. Now carry it up the elevator and into 'Dome - cloister 1' (screen 2 for
further reference). Pair it up with Autumn.
3rd pair: Pick up Dusky in 'Dome - corridor' (screen 1 for further reference).
Pair it up with Dawne, found in screen 6.
4th pair: Pick up Rosemary found in screen 5. Carry it up the elevator into
'Dome - cloister 2' (screen 3 for further reference) and pair it up with Thyme.
5th pair: What luck! In same area where you just 'delivered' pick up Terran.
Carry it to screen 6 to match it up with Skye.
6th pair: Minni? Screen 5. Maxx? Screen 3.
7th pair: Summer? Screen 4. Winter? Screen 1.
8th pair: Peke? Screen 3. Valli? Screen 4.
9th pair: Canis? Screen 5. Felina? Screen 1.
10th pair: Arroh? Screen 3. Quivrr? Screen 1.
11th pair: Golde? Screen 4. Sylva? Screen 1.
12th pair: Luna? Screen 1. Sol? Screen 5.

Reward for your meddling is SOUL OF THAMASA ACC.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 3 - G06CH3 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 13!!!
Where: Mi'ihen, CH3
-----------------------------------------------------------------------------
MI'IHEN AREA MAP

                  TO MUSHROOM R.
                        |
               'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                        |                                    |
              'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                        |
              'Highroad - newroad, S'
                        |
             'H - agency, front' SSP ------------- 'H - agency'
                        |
               'Highroad - central'
                        |
                  'Highroad - S'
                        |
              'Highroad - S end' SSP
                        |
                     TO LUCA

------------------------------> MISSION TIME! <------------------------------
MACHINA MAYHEM!
The machina deployed along the Mi'ihen Highroad have started attacking innocent
people. Take out the misbehaving machina and restore peace to the Highroad!
Objective: Incapacitate 13 tandems of machina
------------------------------> MISSION TIME! <------------------------------

Machines are outta control? Who's gonna stop them? Worry not, Yuna's here! As
soon as you enter the area, option is presented. Select top choice to start the
mission. Be careful, for there is another group involved in destroying the
machines. In order to have this mission accomplished, amount of machines
destroyed by YRP must be higher than the amount of machines destroyed by other
group (score is kept for viewing in lower right corner). If you manage to do
that, rewards are quite handsome.

You can choose your starting point like this: if you beam down with the
airship, you'll start at 'Highroad - S end'; but if you enter from Mushroom
side, you will begin the mission in 'Highroad, N end'. I definitely recommend
starting at S end.

So, start the mission at S-most end of Mi'ihen road - look at your minimap
closely - each green square spotted means that there's a machine gone crazy and
needs to be destroyed for further examination. In total there's 13 groups of
crazy machines scattered over Mi'ihen - three fights on 'Highroad - S end', one
fight on 'Highroad - S', three fights on 'Highroad - central', none on 'H -
agency, front', three on 'Highroad - oldroad, S', two on 'Highroad - newroad,
N' (here, MAKE SURE THAT YOU ATTACK machina located near the exit to 'M - N
end', as it is vastly important for getting an awesome acc in CH5), one on
'Highroad - oldroad, N'.

Once 13th machine group is destroyed and if your girls have managed to whack at
least 7 groups, girls receive 10000 GIL, UNDYING STORM GG and MISSION
ACCOMPLISHED!



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 14!!!
Where: Macalania, CH3
-----------------------------------------------------------------------------
MACALANIA AREA MAP

|---------------------------------------------------------------------|
|                                                                     |
|       'Lake Mac. - agency'                                          |
|                 |                                                   |
|      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
|                                     |                               |
|                            'MW - lake road' ------------------------|
|------------|                        |
             |                        |
             |                        |
             |                 'MW - north 1'
      'MW - north 2'                  |                  TO BEVELLE
             |                        |                       |
             |                'MW - central 1'       'MW - north end 1'
     'MW - central 2'                 |                       |
             |                        |                       |
             |                        |                       |
             |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                      |                       |
                                TO THUNDER P.                 |
                                                              |
                                                              |
                                                              |
                                    'MW - campsite'           |
                                           |                  |
                                           |                  |
                                           |                  |
                                    'MW - to Calm' -----------|
                                           |
               'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                  |
                                                            TO CALM LANDS

If you beam down, mission starts immediately, otherwise it will be triggered
when you jog into 'Lake Mac. - agency f' (just remember O'aka mission from CH1
and you'll know where to go).

------------------------------> MISSION TIME! <------------------------------
SECURE THE AGENCY!
Rout the fiends that have attacked the Travel Agency! There's no time to heal
between battles, so you'll just have to withstand them all!
Objective: Win six consecutive battles
------------------------------> MISSION TIME! <------------------------------

You will need to fight six consecutive battles, so make sure you're well
prepared! If you think you can't handle next enemies or need to heal in
between, you're given a choice between each bout - pick [Fight!] to continue
fighting, or [Flee.] to be given an option to heal - in latter case girls
withdraw to 'MW - lake road', where you can regroup. Beware, you have about
three seconds to decide - if you don't select anything on your own, next battle
will issue automatically. Finish all six rounds and you get this loot:
BERSERKER DSP, PRIDE OF THE SWORD GG, AL BHED PRIMER KEY ITEM and MISSION
ACCOMPLISHED! There's also a chest here with X-POTION.

Here's battle set-ups you'll be fighting:
1st and 4th battle VS Rhyos & Vertigo
2nd and 5th battle VS 3x Barbuta
3rd and 6th battke VS Barbuta & Flan Blanco

When you're done with the mission and if you have gotten O'aka onboard Celsius
in CH1 and paid off his whole debt before end of CH2, you will see him run into
the shop after you have received your rewards. Exit the agency any try to leave
for another scene.

Now go to 'MW - spring 2' - if you have accomplished sidequest mission Head to
the already known X cross and take NE exit - talk with all three small
musicians for something to appear. Examine this with X for HOWLING WIND GG. And
finally, you can storm one chest with NULFROST RING ACC in 'MW - central 1',
while GOLD BRACER ACC awaits you in a chect in 'MW - central 2'.

Now, let's delve into details about Macalania's shop outpost destiny. There's a
few possible destinies that this shop will see:
- you got O'aka onboard Celsius in CH1 or CH2, paid off his debt before CH2
  ended - shop remains closed for duration of CH3, but reopens in CH5 under
  O'aka's management
- you got O'aka onboard Celsius in CH1 or CH2, but didn't pay off his debt
  before CH2 ended - shop remains closed for duration of CH3, but reopens in
  CH5 under Al Bhed management with a rather crummy list of items and acc
- you handed O'aka to Al Bhed in CH1 or CH2, and then found him digging in
  Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
  CH5 under O'aka's management
- you handed O'aka to Al Bhed in CH1 or CH2, but didn't find him digging in
  Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
  CH5 under Al Bhed management with a rather crummy list of items and acc



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 15!!!
Where: Bikanel, CH3
-----------------------------------------------------------------------------
BIKANEL AREA MAP

                 'Eastern expanse'           'Northern expanse'*
                         |                           |
                         |                           |
    'Southern expanse'   |    'Western expanse'      |        'Oasis'
             |           |            |              |           |
             |-----------|------------|--------------|-----------|
                                      |
                                      |
                                      |--------------------- 'Cactuar nation'
                                      |
                                      |
                             'BD - west 1' SSP

* - as you visit 'Northern expanse' for the first time, you'll have to engage
in a battle VS Zu

Cactuars? Yay! Needles! Lots of them! Okay, when scene is over, talk with the
pilot near Picket and choose [Cactuar Nation]. Another scene will follow - MAKE
SURE YOU PICK [That makes perfect sense!]... afterwards approach Marnela and
press X to start the mission!

------------------------------> MISSION TIME! <------------------------------
THE CACTUAR CONNECTION
The Ten Gatekeepers have ventured into the world proper to train. Round them up
and bring them home to the Cactuar Nation! Think you can unravel the Cactuar
Mothers' clues and sniff them out?
Objective: Find the Ten Gatekeepers
------------------------------> MISSION TIME! <------------------------------

Until you complete it, there will be HS over Bikanel. For this CH we can only
go up until Cactuar numero six. Cactuar hunter minigame is now in session!
These guys are now hiding all over Spira, making your hunt even more futile.
Nooo! Fret not, you have me to uncover all the secrets there are.:)

To start, pay attention to minimap. Cacti that give clues to Cactuar's
whereabouts are marked as green squares and give off a green aura (please note
that N-most green cactus isn't important yet!). Carefully look at the hints
given and try to figure out where the hell it's hiding (or just look below).
Details on which cactuses pertain to which Cactuar in later updates. When you
want to leave this part of the desert, go to NE corner, examine the vehicle and
select [Yeah, it's time we left.].

1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is
     here. But BEFORE you touch it, talk to the Hypello (if it appears, that
     is - if it doesn't, just go on with the game), for it sells some awesome
     acc (list of goods is found below). Now touch the Cactuar and complete
     the minigame (doesn't matter if you win) and needles are yours. Now that
     you have it, return to Al Bhed camp, talk to pilot again and this time
     select [Cactuar Nation]. Back in cactus area approach the green boxed
     one and talk with it to officially confirm the catch. Now another cactus
     will turn green... talk to it and onto 2nd Cactuar.
2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter
     the village, storyline mission will wait). Cactuar is taking a sunbath
     there - make sure you make a drop on it!
3rd: Guadosalam is your third destination. Enter the Chateau and go into the
     secret area where you had your last fights against the Syndicate. In one
     of the rooms you'll spot a funny chest... if you shoot the chests during
     this cact-war, you may receive an item!
4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll
     find two Cactuars riding on a chocobo...
5th: Same as 4th Cactuar.
6th: N-most end of 'TP - north'. There's a shelter-like structure found in
     this area - look for Cactuar stone opposite of it. What's that green
     shining nearby? This is as far as we can go for this CH.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 16!!!
Where: Calm Lands, CH3 or 5
-----------------------------------------------------------------------------
CALM LANDS AREA MAP

    'CL - cavern'                               TO GAGAZET
           |                                         |
           |                                         |
           |                                         |
'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                     |
                                                     |
                                                     |
                                                     |
                        'CL - north'                 |
                              |                      |
                              |----------------------|
                              |
                              |
                     'CL - central' SSP ------------ 'CL - facility ruins'
                              |
                        'CL - south'
                              |
                        TO MACALANIA

If you'll be beaming down from Celsius, you'll find yourself in front of the
entrance to cavern of smelly faith (heh), otherwise you have to walk to 'CL -
bridge', and then take the path that leads under one of two bridges to 'CL -
gorge bottom'. Approach the entrance for a choice - pick [All right, we'll
help.] and mission has begun.

------------------------------> MISSION TIME! <------------------------------
TOURIST TRAP
Rescue the tourists who didn't make it out of the cave! They hold the key to
unlocking its secrets.
Objective: Save the tourists from the fiends
------------------------------> MISSION TIME! <------------------------------

There's 15 people trapped inside the cave. Your objective is to find them and
bring them safely out of the cave. I'll describe a way in which you will make
four trips total inside the cave. To make it harder on you, each person you'll
talk to will inform you of some stupid crap they prefer or dislike. Who cares
about that... simply follow this guidelines here and you'll be finished in no
time. To have it easy on directions, pay attention to minimap as I will be
using it for reference!

As you enter, go N and you'll be in 1st room with non-functional teleport pad.
Go E and at 1stcross go E again to locate 1st person. Back to 1stcross and now
go N to reach 2nd room and 2nd person. Further N is 2ndcross and 3rd person. Go
W for now and pay attention - mash X as soon 4th person will come running. If
you miss him, return to 2nd room and collect him. Now go back to 1st room to
clear the 'luggage'. You will receive ENERGY CORE 1 and ENERGY CORE 2.

Back to 2ndcross now hike E to 3rd room, where you will collect 5th, 6th and
7th person - also nab WHITE RING ACC. Again back to 2ndcross, go W and at
3rdcross go E to find 8th person. At 3rdcross now go N and you will find 9th
and 10th person as well as BLUE RING ACC. Back to 1st room to clear another
'luggage'. You will receive ENERGY CORE 3 and ENERGY CORE 4.

Now return to 3rdcross and go W to reach 4thcross. Go W again and mash X to
find 11th person, which is 'hiding' behind the wall. Follow two kids that have
escaped via E path of 4thcross into 4th room - you'll find them kneeling
towards N end of 4th room (this accounts 12th and 13th person). Take them all
back to the entrance - you receive ENERGY CORE 5 and ENERGY CORE 6. But this
time you should go out as well.

Outside talk to one of the guys staring at the entrance to receive an ENERGY
CORE 7, which will help you find last two people still stuck in the cave. Use
the teleport in 1st room to reach 4th room. Now face E side and step on
teleport to reach 5th room with 14th person inside (make sure to loot treasure
first for LIGHTNING GLEAM ACC).

Get him back to the entrance - with ENERGY CORE 8 you receive now you have
access to W side of teleporter in 4th room. In there you will find 15th and
last person to be rescued, which you will of course take outside - plunder the
chest for WALL RING ACC. Now that all people are safe, you might want to
consider saving, for we're about to face a boss. Go to 4th room yet again, but
this time teleport to the N side to reach boss chamber. Kill the boss.

MISSION ACCOMPLISHED! If you saved all 15 people, you will receive TETRA MASTER
GG.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 17!!!
Where: Gagazet, CH3
-----------------------------------------------------------------------------
GAGAZET AREA MAP

                          TO ZANARKAND
                                |
                      'Road to the Z ruins'
                                |                |----- 'G - mountain c4'
                       'G - summit region'       |
                                |                |
                                |                |   |-- 'G - mountain c3'
                                |----------------|   |
                                |                    |
'G - mountain c2' --- 'G - mountain c1' SSP ---------|
                                |
                       'G - fayth scar 1' -------- 'G - scar cave 1'
                                |                         |
                        'G - prominence'                  |
                                |                         |
                      'G - mountain trail'       'G - fayth scar 2' SSP
                                |                         |
                    'G - mountain gate' SSP               |
                                |                         |
                         TO CALM LANDS                    |
                                                          |
                                        |-----------------|-----|
                                        |                       |
                                 'G - scar cave 2'              |
                                                                |
                                                                |
                                                        TO FLOATING RUINS

-----------------------------------------------------------------------------
FLOATING RUINS AREA MAP

                      'FR - upper tier' SSP
                                 |
TO GAGAZET ------------- 'FR - base (lower)'
                                 |
                           'FR - passage' -- E branch -- 'FR - base (upper)'
                                 |
                        'FR - base (upper)'
                                 |
                          'FR - spire' SSP

Kimahri lonely... almost. Approach him to trigger the scene - you will receive
TRAINER DSP, but only if you talked to Kimahri in CH1 and CH2 AND HAVE CHOSEN
MIDDLE OPTION AS THE ANSWER. Combo of any other two answers WILL NOT get you
trainer DSP. You will have to wait until next playthru. Also, if you're hunting
down Key to Success acc, THIS MISSION MUST NOT BE COMPLETED!

Pick [Let's go.] when given option and mission starts.

------------------------------> MISSION TIME! <------------------------------
BATTLE BLOCKADE
Garik, in his hatred of the Guado, has decided to launch an attack! Meet him on
the summit of Mt. Gagazet and stop him - by force, if that's what it takes.
Objective: Stop Garik's attack
------------------------------> MISSION TIME! <------------------------------

You can't use any teleport pads, as Garik fixed-them-up. You'll have to climb
Gagazet the hard way. Make it all the way to 'G - fayth scar 1'. This time no
climbing for you (it doesn't pay back anyway, as chests haven't been refilled,
but you may want to revisit Floating Ruins from CH1, just in case you've
forgotten some chests to be stormed), but instead choose path to the left and
you'll find yourself inside Gagazet caverns.

BTW, stepping on teleport pads as you climb will release the seal on them.
Continue your climb until you reach 'G - summit region', but SAVE YOUR GAME
before you exit...

Depending on your answers to Ronso questions presented on CH1 and CH2,
following boss battle can unwind in two ways. If you didn't answer any
questions at all, or have missed too many of them, boss battle will be tougher.
If Ronso's questions were answered correctly for the most part, then boss
battle is easier.

MISSION ACCOMPLISHED! For your efforts you're awarded WISHBRINGER GG.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 5 - G06CH5 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 18!!!
Where: Luca, CH5
-----------------------------------------------------------------------------
LUCA AREA MAP

                                 TO MI'IHEN
                                      |
                                'Outskirts' SSP
                                      |
                                  'Square'
                                      |
                                  'Bridge' ---- 'Theater' -- 'T - reception'
                                      |
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                      |
                         |------------|------------|
                         |                         |
                     'Dock 2'                   'Dock 5'
                         |                         |
                         |-------- 'Dock 3' -------|

As soon as you enter Luca, scene occurs - blitzball season is open. Fortunately
you don't have to play the minigame at all. When option is presented, choose
[Let's do it!] to play, or [I don't think so!] to forfeit the game. Let's clear
out some stuff regarding blitzball - there are no GG to be won from there, and
there's only one acc that will spark your interest, this being AP EGG ACC.

Reason why we came here is... head to the stairs that lead to Mi'ihen road.
From SSP found at base of those stairs go S and approach the fence...

------------------------------> MISSION TIME! <------------------------------
FOLLOW THAT MOOGLE!
There's furtive, floating, fluffy, flying moogle. What more do you need to
know? Chase after it!
Objective: Catch the moogle?
------------------------------> MISSION TIME! <------------------------------

As the mission starts, have Yuna go right and down the stairs into 'Square'.
Here you'll see a moogle floating about - catch up to it and press X to examine
it and to trigger a scene. Go to 'bridge' afterwards and check up on moogle yet
again (this time it'll wait for you). Then moogle escapes W, so just follow it
to 'Dock 2'. You're now at Luca docks, but where's the moogle? It's waiting in
front of the ship situated in this dock. Approach the moogle for another
scene... This is now what we call MISSION ACCOMPLISHED! And EPISODE COMPLETE!



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 19!!!
Where: Mi'ihen, CH5
-----------------------------------------------------------------------------
MI'IHEN AREA MAP

                  TO MUSHROOM R.
                        |
               'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                        |                                    |
              'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                        |                                            |
              'Highroad - newroad, S'                                |
                        |                                            |
             'H - agency, front' SSP ------------- 'H - agency'      |
                        |                                            |
               'Highroad - central'                                  |
                        |                           'Highroad - fiend colony'
                  'Highroad - S'
                        |
              'Highroad - S end' SSP
                        |
                     TO LUCA

If you've been helping Rin out in his investigation of machine going crazy in
CH3, there will be a HS pointing on Mi'ihen road. As soon as you beam down,
you'll be approached by Al Bhed female and offered a choice - pick [Not at
all.] to collect your reward. Exit the agency and after a lengthy scene there
will be EPISODE COMPLETE! Your reward is RAGNAROK ACC, or GIPPAL'S SPHERE KEY
ITEM, depending on who the culprit was. If the culprit turns out to be small
Chocobo Eater, you won't be able to ride chocobos on Mi'ihen - but should you
manage to put the blame on any of the other four possible suspects, chocobo
riding is yours. Simply speak to hover attendants.

There's an optional dungeon which can be tackled, but in later updates. To
uncover it, you must send Lv5 chocobo to Mi'ihen area. Once this chocobo
returns, there's a chance for it to uncover fiend colony bonus dungeon. It is
located near the place where you fought Chocobo Eater way back in CH2 - it will
appear onscreen as a green fog - simply enter it and select [Yup, yup!].

An onscreen instruction will tell you how to navigate your way thru fiend
colony - be aware, there's no minimap to help you with. This time make sure you
engage in random battles, cos you need bomb items to blast thru walls. If
there's lady luck with mastered Bribe with you, use her to obtain large amounts
of bombs. As you navigate this dungeon, pay attention to Yuna's skirt - if it
starts to move, that means you've encountered a wall that can be blown down.
Here:
- weakest walls require 5x S-Bomb
- semi-strong walls reuire 5x M-Bomb
- strongest walls require 9x L-Bomb
- some walls can't be blown up; instead you'll have to fight Epitaph

Except for four Tome-type acc you can score, there's nothing so hot in this
dungeon... make your way to N-most end to encounter the master behind the
scenes... kill it to obtain FONT OF POWER GG!


-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSIONS 20 & 21!!!
Where: Mushroom, CH5, Mission 20 is only available if you sided with Youth
League, while 21 is only available if you possess all 10 Crimson Spheres
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP

                   'HQ - war room'
                           |
                  'Youth l. HQ' SSP
                           |
                    'M - plateau'
                           |
                    'M - HQ lift'
                           |
   'Den of Woe'**          |
          |                |
   'M - ravine 2'          |
          |                |
'M - ravine 1' SSP* -------|
                           |
                   'M - ravine path'
                           |
                           |----------|--------------------- TO DJOSE
                                      |
                             'Mushroom rock' SSP
                                      |
                                 TO MI'IHEN

* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. But as soon as you collect all 10
Crimson Spheres, you can enter the mysterious door.

As you enter the area, follow the red arrow in minimap. Elma and Lucil will
come running to greet you. There are two possible outcomes considering your
choice at the start of CH2 - if you sided with New Yevon, you only need to make
it to the third elevator on 'M - HQ lift' to gain EPISODE COMPLETE!

However, if you gave that sphere to Youth League, sidequest mission will be
initiated. Go the entrance of 'M - ravine path' to see a scene. Afterwards
speak to Yaibal and choose [You bet!] to start the mission!

------------------------------> MISSION TIME! <------------------------------
YOUTH LEAGUE TOURNAMENT!
Defeat the Youth League's finest in a no-holds-barred fight to the finish! Do
you have what it takes? Commander Lucil will be the judge of that.
Objective: Win 7 battles in a row
------------------------------> MISSION TIME! <------------------------------

As soon as above message disappears, you have to fight off first wave. When
you're victoriousm follow Lucil N, fighting off waves of challengers. After you
smoke fourth set, heal yourself! Next three battles are consecutive. Once you
waste Lucil, you win. MISSION COMPLETE, as well as EPISODE COMPLETE! Woot! But
do return to Mushroom once again. Jump in 'M - ravine path 1' and score 3x
TURBO ETHER, ELIXIR and ELIXIR. Access to Den of Woe is almost granted, but we
need two more spheres (final two are gained in Via Infinito).

Finally, when you're in possession of all 10 Crimson Spheres, return to
Mushroom r. once again and go to 'M - ravine 2' - but before you enter save
your game! Make haste to where the strange door is and examine it. Although not
really a sidequest mission, I treat it like so.

Save (if not already) at the entrance to the dungeon, then stroll inside. At
1stcross take NE path, at 2ndcross go SE and you'll reach square shaped room.
Prepare yourselves well for the upcoming series of boss battles - first two
battles are fought by Yuna alone (make sure Yuna has white mage job on her
GG!), and remaining three feature an all-out girl slugfest (have thief job on
all girls' GG!). Also check that thief has Steal MP ACTA learned. After your
girls win five consecutive boss battles... EPISODE COMPLETE! MAGICAL DANCES
VOL. I KEY ITEM and SUPREME LIGHT GG also belong to you.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 22!!!
Where: Djose
-----------------------------------------------------------------------------
DJOSE AREA MAP

                                   'D - fayth chamber'
                                             |
                                    'D - antechamber'
                                             |
                                       'D - trials'
                                             |
                                             |
                  'D - living q 1'           |             'D - living q 2'
                          |------------------|---------------------|
                                             |
                                             |
                TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                      |                      |
                      |--------------- 'D - p. road'
                      |
                'D highroad'
                      |
               TO MUSHROOM R.

Enter the temple, and after the scene choose [Take on the Experiment].

------------------------------> MISSION TIME! <------------------------------
MASTERPIECE THEATRE
Prove your strength by smashing the Machine Faction's masterpiece: Spira's most
powerful machina weapon?
Objective: Defeat the Experiment
------------------------------> MISSION TIME! <------------------------------

After victory you receive AL BHED PRIMER KEY ITEM. You will learn that you can
fight Experiment again, but you need to find repair manuals. There's five of
them in total, so far I've been able to sniff out four of them:
1. 'D - trials': in the room with five pedestals you needed to push back in
   CH3 there's a man standing silently; input password MARNELA to get first
   manual, THE SPIRIT OF RECYCLING KEY ITEM
2. 'D - living q 1': simply talk to seated Al Bhed to obtain HOW TO REPAIR
   WITH SOUL KEY ITEM
3. 'D temple': in NE end of the screen you'll see three monkeys; stand
   between them and patiently wait until the three of them start jumping at
   the same time; as soon as they do, punch X to receive REPAIRING FOR
   DUMMIES KEY ITEM
4. Open up the passage to 'Calm lands - ruin depths', which is located in
   Chocobo ranch. One of the chests inside holds THE ABC'S OF REPAIRS KEY
   ITEM
5. Mi'ihen area: examine all of the machinas running around in the entire
   area of Mi'ihen; one holds EVERYMAN'S REPAIR MANUAL KEY ITEM

Just finding the manuals won't do. You have to go digging in Bikanel to salvage
parts. Every part you find is automatically inserted into Experiment. You need
to bring its Attack, Defense and Special levels to 5. Use two charts below to
find out how.

CHART 1                               | CHART 2
-----------------------------------------------------------------------------
ASSEMBLY TYPE Z is worth 5 PTS        | 0 - 3 PTS warrant Lv1
ASSEMBLY TYPE S is worth 3 PTS        | 4 - 9 PTS warrant Lv2
ASSEMBLY TYPE A is worth 1 PTS        | 10 - 19 PTS warrant Lv3
                                      | 20 - 37 PTS warrant Lv4
                                      | 38+ PTS warrant Lv5
-----------------------------------------------------------------------------

So go get digging until you scrap together enough parts. Then visit 'D -
antechamber' and talk to the guy near the Experiment. Pick [Sure, here you
go.], then go up the stairs again to initiate the sequence. Choose [Take on the
Experiment] and this time scrap it for good. EPISODE COMPLETE! MAGICAL DANCES
VOL. II KEY ITEM is yours.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSIONS 23 & 24!!!
Where: Thunder plains, CH5
-----------------------------------------------------------------------------
THUNDER P. AREA MAP

                                TO MACALANIA
                                      |
          'TP - new cave' ----- 'TP - north'
                                      |
                        |-------------|-----------|
                        |                         |
'TP - agency' --- 'TP - agency, f' SSP            |------ 'TP - fiend haunt'
                        |                         |
                        |-------------|-----------|
                                      |
                              'TP - south' SSP
                                      |
                               TO GUADOSALAM

------------------------------> MISSION TIME! <------------------------------
A FALLEN GENIUS?
Frenzied fiends are feeding off the energy stored in the lightning rod towers.
Destroy every last one of the fiends clinging to the towers.
Objective: Defeat the fiends at each tower
------------------------------> MISSION TIME! <------------------------------

Something appears to be meddling with lightning towers scattered over Thunder
p. Your objective is to investigate (and possibly kill) the cause of this
incident. Your first job is to kill 9 Rhyos enemies - 5 of them are in S
Thunder p., and other four in N part. Just seek out white triangles on minimap
and you'll find them all in no time. You can make a stop at Rin agency in
middle of the plains to save your progress, then continue on to S part.

As you keep killing Rhyoses, you'll see chests appear in their place. Item
inside depends on how many successful entries you managed to input on single
tower in CH2 or CH3. Again, I stress that awards aren't THAT great, and can be
obtained elsewhere in easier ways. Best item in my opinion is Ribbon you get if
you successfully calibrated 10th tower.

When you kill 9th Rhyos, scene occurs and red arrow will appear in minimap - so
follow it, but before you make it to point of impact, you may want to save your
progress. When you're ready, approach the spot and pick [Let's check it out.].
You're going DOWN! MISSION ACCOMPLISHED! VALIANT LUSTRE GG is yours!

Once you kill Humbaba, you'll be asked another option - pick [Yup, in the
hole.] to enter optional dungeon. Technically this isn't a sidequest mission,
but I'll put it in section 19 anyway. Completing this mission as well awards
EPISODE COMPLETE! As for exploration of Thunder p. dungeon you've just been
thru, skip next paragraph and read below for how to navigate this dungeon.

'TP - new cave' - 1ST RAID ATTEMPT!
Somewhere inside Cid is to be found (your objective). This dungeon is a huge
maze and getting lost can happen quite often. To find Cid, follow these
directions (as viewed by minimap!): E, W, S, E and N. Prepare yourself! EPISODE
COMPLETE! You also score AL BHED PRIMER KEY ITEM. Back on Celsius we go, but we
got more stuff to loot in there. Beam down to Thunder plains again and enter
the optional dungeon again.

'TP - new cave' - 2ND RAID ATTEMPT!

Various numbers are strewn throughout the cavern. Commit them to memory and
then combine them to open the walls that bar your progress. When you open a
wall, two chests will appear. You can choose only one - the other will vanish.
Er, there's no way in hell I can explain this. But fret not, the game gives you
a friendly tutorial on how to navigate this cave. One piece of advice, tho':
equip Charm Bangle! This way you will eliminate two factors in the equations -
number of battles fought and amount of gil earned.

During your cruise you can find seven chests: DIAMOND GLOVES ACC, HYPER WRIST
ACC, MYSTERY VEIL ACC, TALISMAN ACC, NATURE'S LORE ACC, CORPUS INVICTUS KEY
ITEM and SALVATION PROMISED GG.

'TP - new cave' - 3RD RAID ATTEMPT!

Complete the exercise yet again, only this time: once you open 16th, final wall
a chest containing FORCE OF NATURE ACC will appear.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSIONS 25 & 26!!!
Where: Bikanel, CH5
-----------------------------------------------------------------------------
BIKANEL AREA MAP

                 'Eastern expanse'           'Northern expanse'**
                         |                           |
                         |                           |
    'Southern expanse'   |    'Western expanse'      |        'Oasis'
             |           |            |              |           |
             |-----------|------------|--------------|-----------|
                                      |
                                      |
'Central expanse'*** -----------------|--------------------- 'Cactuar nation'
                                      |                             |
                                      |                             |
                             'BD - west 1' SSP              'Cactuar hollow'*

* - access granted once you find nine gatekeepers
** - as you visit 'Northern expanse' for the first time, you'll have to engage
in a battle VS Zu
*** - you must send a Lv5 chocobo to Bikanel in order to have this area open up
for digging

Woohoo, even more Cactuars... hopefully you started this sidequest back in CH3?
No? Awww, that's too bad. Anyway, we have the real deal now - desert is in
danger!

------------------------------> MISSION TIME! <------------------------------
THE CACTUAR CONNECTION
The Ten Gatekeepers have ventured into the world proper to train. Round them up
and bring them home to the Cactuar Nation! Think you can unravel the Cactuar
Mothers' clues and sniff them out?
Objective: Find the Ten Gatekeepers
------------------------------> MISSION TIME! <------------------------------

Until you complete it, there will be HS over Bikanel. For this CH we can
capture all Cactuars (or in case you have already caught up to six possible
Cactuars in CH3, only four are left to go).

To start, pay attention to minimap. Cacti that give clues to Cactuar's
whereabouts are marked as green squares and give off a green aura (please note
that N-most green cactus isn't important yet!). Carefully look at the hints
given and try to figure out where the hell it's hiding (or just look below).
Details on which cactuses pertain to which Cactuar in later updates. When you
want to leave this part of the desert, go to NE corner, examine the vehicle and
select [Yeah, it's time we left.].

1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is
     here. But BEFORE you touch it, talk to the Hypello (if it appears, that
     is - if it doesn't, just go on with the game), for it sells some awesome
     acc (list of goods is found below). Now touch the Cactuar and complete
     the minigame (doesn't matter if you win) and needles are yours. Now that
     you have it, return to Al Bhed camp, talk to pilot again and this time
     select [Cactuar Nation]. Back in cactus area approach the green boxed
     one and talk with it to officially confirm the catch. Now another cactus
     will turn green... talk to it and onto 2nd Cactuar.
2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter
     the village, storyline mission will wait). Cactuar is taking a sunbath
     there - make sure you make a drop on it!
3rd: Guadosalam is your third destination. Enter the Chateau and go into the
     secret area where you had your last fights against the Syndicate. In one
     of the rooms you'll spot a funny chest... if you shoot the chests during
     this cact-war, you may receive an item!
4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll
     find two Cactuars riding on a chocobo...
5th: Same as 4th Cactuar.
6th: N-most end of 'TP - north'. There's a shelter-like structure found in
     this area - look for Cactuar stone opposite of it. What's that green
     shining nearby? This is as far as we can go for this CH.
7th: It's hiding all the way on Kilika. As you enter Kilika forest, go like
     this - N over the bridge, then E. Pay attention now! First tree you'll
     see bending over the water is your cue - a mark to press Circle will
     appear in lower right, so do it. Get all needles you need up here.
8th: Beam to Gagazet. If you already got Episode Complete for Gagazet, you'll
     appear near the top, in which case you need to drop down, then go right.
     Make it to 'G - prominence' - there's a spot of greenery to be found
     here. If you haven't achieved Episode Complete yet, you'll appear at the
     base of Gagazet - in this case use teleporter here, then it's just few
     more steps up until you reach the clearing mentioned before.
9th: Kilika in Dona's house. Shooting Magic Pot will occassionally award you
     with an item.

That's nine of them. Return to cactus' domain now and deliver 9th Cactuar. Talk
to 10th cactus, then address the cactus marked as red square in minimap and
pick [We'll look for him.]...

------------------------------> MISSION TIME! <------------------------------
THE LAST CACTUAR
Who'd have thought the last cactuar would be so close? Use the help of the nine
gatekeepers you've already tracked down to bring that rascal home!
Objective: Find the tenth gatekeeper
------------------------------> MISSION TIME! <------------------------------

Alright, we're in at last. Save at the handy SSP, then proceed deeper into the
dungeon via the simple path. On your way you'll fight three battles (No
Encounters doesn't work here) - you can escape from first two, but you need to
win the third - kill Heavy Sallet.

After you waste this boss, you'll come to 1stcross - take NE path first to grab
a chest, then return to 1stcross and take SE now - continue going. On your way
you'll have to jump into sand pit - you're given 60 seconds to make it out of
the pit. You can retry as many times as you like - even if you're caught by
sands, Yuna will appear somewhere else in the dungeon unharmed. Use the
opportunity to ransack the handful of chests in this dungeon.

Just before the end of sand pit you'll need to climb two ledges, then jump
across to W ledge and from here make a jump to N ledge which also means you're
out of the sandpit! Good job! Now continue your exploration and you'll run into
10th Cactuar which we needed to find... Outbest Frailea to obtain COVENANT OF
GROWTH GG. Engage in battle against Jumbo Cactuar.

Now that you have 10th Cactuar as well, make haste to the entrance of the cave,
but make sure you save before making a retreat you'd regret later.

------------------------------> MISSION TIME! <------------------------------
SHOWDOWN IN THE SABDS
The fiend that was ousted from the Cactuar Nation is raiding the Al Bhed camp!
Wipe it out once and for all... Gullwings style.
Objective: The demon of the desert must fall!
------------------------------> MISSION TIME! <------------------------------

After the scene another sidequest mission is offered. Choose [Yes.] to appear
aboard Celsius, where you can heal your wounds and regroup.

As soon as you beam down to Bikanel, you engage in toughest boss battle you've
had so far. Kill Angra Mainyu... completing this mission awards MERCURIAL
STRIKE GG and EPISODE COMPLETE!

Also, if you return to Cactuar Nation, you'll see a scene with Benzo and
Marnela. Entrance to Cactuar Hollow is now sealed, but there's an army of
Cactuars in the middle of Cactuar Nation - you can challenge them to cact-war
yet again. If you missed your chance to get Covenant of Growth GG, challenge
Frailea and beat it.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 27!!!
Where: Bevelle, CH5
-----------------------------------------------------------------------------
BEVELLE AREA MAP

                                'B - limbo'
                                      |
                              'B - labyrinth 2'
                                      |
                                 'B - gaol'
                                      |
                              'B - labyrinth 1'
                                      |
                              'B - restricted'
                                      |
                                'B - fayth'
                                      |
                             'B - antechamber'
                                      |
                               'B - trials 2'
                                      |
                               'B - trials 1'
                                      |
                              'New Yevon HQ 2' ------ 'B - central, catwalk'
                                      |
                                      |
     'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
                                      |
                                'B - central'
                                      |
                                 'Highbridge'

Enter 'New Yevon HQ 3' - you'll find brat group group and a strange teleport...
Your objective right now is to proceed forward to see a scene with an old
geezer. Collect CRIMSON SPHERE 6 KEY ITEM. Pick [I can't wait!] to watch the
sphere.

Now make it to floor 20 and waste Aranea. Pick up CRIMSON SPHERE 8 KEY ITEM
which will be left behind. Optionally, try to reach floor 40 and fight Black
Elemental. If it proves too tough, here are three cheesy ways to defeat it:
Bribe it with 50000 gil, use Spare Change of around 200000, or have dark knight
with at least 5000 MAX HP use Charon. Boss dead, you get MOON BRACER ACC,
SHINING BRACER ACC, SPEED BRACER ACC, RECOVERY BRACER ACC and CAT NIP ACC.

Proceeding to floor 60 will pit you against Concherer. Use Cat Nip in combo
with Trigger Happy to get rid of it.

Chac awaits you on floor 80. It is recommended that you fight Basilisk type
enemies in order for Chac to oversoul - during this state it doesn't use
Heaven's Cataract. Beware - its petrification attacks bypass Stoneproof and
Ribbon!

On floor 100 you need to work your way thru Paragon and Trema. Once you waste
Trema, you obtain IRON DUKE ACC.

Aranea, Black Element, Concherer, Chac and Paragon can all be Bribed or
affected with 777 on lady luck's Random Reels. This is the least painful way to
deal with those five bosses. You need to beat Trema legitimately, tho'.



-----------------------------------------------------------------------------
ACCESS TO SIDEQUEST MISSION 28!!!
Where: Calm Lands, CH5, must have access to Chocobo ranch
-----------------------------------------------------------------------------
CALM LANDS AREA MAP

    'CL - cavern'                               TO GAGAZET
           |                                         |
           |                                         |
           |                                         |
'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                     |
                                                     |
                                                     |
                                                     |
                        'CL - north'                 |
                              |                      |
                              |----------------------|
                              |
                              |
                     'CL - central' SSP ------------ 'CL - facility ruins'
                              |                                  |
                        'CL - south'                             |
                              |                                  |
                        TO MACALANIA                    'CL - ruin depths'

To get another EPISODE COMPLETE for this area, you must uncover a secret
dungeon which is found in 'CL - facility ruins', by doing the following:
- send out THREE DIFFERENT Lv1 chocobos to Calm Lands and go fight 7 random
  battles, for this is the amount that causes chocs to return
- before you check up on what happened to them, SAVE YOUR GAME!
- after saving talk to Clasko - all three Lv1 chocs MUST RETURN; if they
  didn't reload until they all do
- now raise three different chocs to Lv2 and again send them to Calm lands
- repeat the steps for Lv3 and Lv4 chocs
- when you attempt Lv5, you MUST RAISE FOUR DIFFERENT Lv5 chocs!
- send out only three of them, and have fourth on standby as choco-runner
- once you return, a scene will issue in which Clasko reports on a new
  dungeon being discovered by the chocobos... whatever could be down there?

If you still have problem opening this area, follow the indepth step guide in
the guide you can find here:

http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo.txt

Tch, this is a fairly complex area - no minimap to guide you thru. I advise
equipping Charm Bangle here to avoid random battles - on the other hand,
enemies drop nice EXP, so you may wish to fight instead. Anyway, check item
checklist for items you can nab - you should esp be interested into MACHINA
REACTOR KEY ITEM and THE ABC'S OF REPAIR KEY ITEM. Somewhere in the back of the
ruins familiar fiend resides.

After winning this fight, examine the wall behind place of battle - the wall
will rise. Behind that wall is a corridor which seems to lead nowhere - but
don't let that to confuse you. Remember the wall you approached before? Wall
moved away and you engaged in the battle against Eater? Seek out four more
walls like this one - two are to the left of 'eater-wall' and two are to the
right of 'eater-wall'. Once you manage to rise all five walls, go to the middle
of the corridor at far N end and examine N wall. It will move away, revealing
your grand prize. You also score HIGHER POWER GG.



=============================================================================
=============================================================================
7.)                         PAST REVISIONS - G0700
=============================================================================
=============================================================================

- Version 1.1, (14th January 2004)
# Revampage of the guide. All sidequests covered and included.

- Version 1.0, (16th November 2003)
# Initial release.



=============================================================================
=============================================================================
8.)                            CREDITS - G0800
=============================================================================
=============================================================================

1. Companies
- Squaresoft: they created this game
- Sony: for making PS2
- Lik-Sang: I imported the game from their website and very glad I did (I
received my copy within 8 days)

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting my guide
- www.neoseeker.com: for hosting my guide
- www.ign.com: for hosting my guide
- www.squareuniverse.com: for hosting my guide
- www.rpgdreamers.com: for hosting my guide
- www.ffslo.tk: for hosting my guide
- www.1up.com: for hosting my guide

3. People
- numerous people: for location of 5th repair manual



=============================================================================
=============================================================================
9.)                          CONTACT INFO - G0900
=============================================================================
=============================================================================

Send your comments, ideas for improvements, additional info, correction of
mistakes I may have made, and anything else via e-mail at:

lifearmor (at) gmail (dot) com

I need to put down a few guidelines.
- as a subject of e-mail please include Final Fantasy X-2, or FFX-2
- please make your e-mail be readable, ie do not send me e-mails that are
written badly or in some strange gibberish
- don't ask me to send you updated versions of my guide, because I won't
- *make sure* to check if your question is already answered within these
pages; I may reply to one of your questions, but if you'll persevere in
asking more questions which are answered in my guide, I'll simply direct you
to my guide
- I accept e-mails in English, German, Croatian and Slovenian language
- I will answer the e-mails in English, Croatian or Slovenian language; I can
read and understand German well, but my writing skills of German have rusted,
therefore I will answer such e-mails in English
- when crediting contributors, I won't disclose their e-mails
- finally, treat me as you'd like me to treat you

2. Damir Kolar's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html

3. Damir Kolar's homepage

http://kolardamir.com
http://splitinfinity.50megs.com


Yours truly,
Damir Kolar

End of Document