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    Dressphere Ability FAQ by StarNeptune

    Version: 1.4 | Updated: 05/19/04 | Printable Version | Search This Guide

    FFX-2 Dressphere FAQ Version 1.4
    Written by StarNeptune (Jennie Cooper)
    StarNeptune69[at]hotmail.com
    Last revised: May 19, 2004
    
    Contents:
    
    1.	Intro
    2.	Version history
    3.	How to read this guide
    4.	Gunner
    5.	Thief
    6.	Warrior
    7.	Songstress
    8.	Black Mage
    9.	White Mage
    10.	Gun Mage
    11.	Lady Luck
    12.	Trainer
    13.	Alchemist
    14.	Berserker
    15.	Samurai
    16.	Dark Knight
    17.	Mascot
    18.	Floral Fallal
    19.	Machina Maw
    20.	Full Throttle
    21.	Questions and answers
    22.	Copyright stuff and credits
    
    -----------------
    INTRODUCTION
    -----------------
    Hello! My name is StarNeptune, and this is my first FAQ, so just bear with me 
    here. This is the first version of the Dressphere FAQ guide, so there are 
    probably omissions and errors. If you see any, or want to add something, feel 
    free to email me (Be sure you put "FAQ" in the title, or I will not get it.)
    
    
    -----------------
    VERSION HISTORY
    -----------------
    
    May 19, 2004: Ver 1.4
    Fixed the infamous "Elixir/Ether" error.
    Added a bit about Mascot, thanks to Mega Tonberry.
    
    December 15, 2003: Ver 1.3
    Fixed some typos (most notably the one on the Magicide ability)
    Added stuff to the question about Alchemist
    
    December 8, 2003: Ver 1.2
    Fixed the formatting and added/changed a few things
    
    December 1, 2003: Ver 1.1
    Added a Q & A section, and fixed some typos and mistakes
    
    November 25 - 29, 2003: Ver. 1.0
    
    
    ------------------------
    HOW TO READ THIS GUIDE
    ------------------------
    
    Under each Dressphere heading, this is how it will be laid out:
    
    HOW ACQUIRED: How you acquire the sphere.
    
    MAIN COMMANDS: Lists the commands pertaining to this dressphere
    
    ABILITIES: Lists the abilities pertaining to this dressphere
    
    [Ability name]: [Description of ability]
    AP*: [AP needed to master this ability]
    MP: [MP required to use this ability]
    Required**: [Ability you need to master before this becomes available]
    
    *Under the Blue Bullet section in the Gun Mage section, this will be absent.
    **Under the Blue Bullet Section in the Gun Mage sphere section, this will say 
    "Learned From"
    
    
    --------
    GUNNER
    --------
    
    HOW ACQUIRED: Yuna's default Dressphere. 
    
    
    MAIN COMMANDS:
    
    Attack
    Trigger Happy
    Gunplay
    Item
    
    
    ABILITIES:
    
    Attack: Attack an enemy...
    
    Trigger Happy:  Multiple hits for minimal damage using R1
    AP: 0
    MP: 0
    Required: none
    
    Potshot: Damages one enemy.
    AP: 20
    MP: 8
    Required: None
    
    Cheap Shot: Attack that ignore Defense of target.
    AP: 30
    MP: 8
    Required: Potshot
    
    Enchanted Ammo: Hits an enemy with Magic damage
    AP: 30
    MP: 8
    Required: None
    
    Target MP: Reduces target's MP
    AP: 30
    MP: 8
    Required: Enchanted Ammo
    
    Quarter Pounder: Reduces target's MP by a quarter.
    AP: 40
    MP: 8
    Required: Target MP
    
    On The Level: Damages one target according to user's level
    AP: 40
    MP: 12
    Required: Target MP
    
    Burst Shot: Deals a critical hit to target.
    AP: 60
    MP: 12
    Required: None
    
    Tableturner: The higher the Defense of the target, the more the damage.
    AP: 60
    MP: 8 
    Required: Potshot
    
    Scattershot: Deals damage to all targets.
    AP: 80 
    MP: 8 
    Required: Burst Shot 
    
    Scatterburst: Deals critical hit against all targets. 
    AP: 120
    MP: 36
    Required: Scattershot
    
    Darkproof: Immune against Darkness
    AP: 30
    MP: 0 
    Required: None
    
    Sleepproof: Immune against Sleep
    AP: 30
    MP: 0  
    Required: Darkproof
    
    Trigger Happy Lv. 2: Extends time for Trigger Happy
    AP: 80
    MP: 0
    Required: None
     
    Trigger Happy Lv. 3: Extends time for Trigger Happy even further
    AP: 150
    AP: 0
    Required: Trigger Happy Lv. 2
    
    
    -------
    THIEF
    ------- 
    
    HOW ACQUIRED: Rikku's default dressphere
    
    
    MAIN COMMANDS:
    
    Attack
    Steal
    Flimflam
    Flee
    Item
    
    ABILITIES:
    
    Attack: Attack an enemy
    
    Steal: Steal an item from one enemy.
    AP: 0
    MP: 0 
    Required: None
    
    Pilfer Gil: Steal Gil from one enemy.
    AP: 30
    MP: 2 
    Required: None
    
    Borrowed Time: Inflicts Stop on one enemy.
    AP: 100
    MP: 16 
    Required: None
    
    Pilfer HP: Steals HP from an enemy.
    AP: 60
    MP: 10 
    Required: Pilfer Gil
    
    Pilfer MP: Steals Mp from an enemy.
    AP: 60
    MP: 0 
    Required: Pilfer HP
    
    Sticky Fingers: Guaranteed steal from an enemy. 
    AP: 120
    MP: 20 
    Required: Pilfer HP
    
    Master Thief: Steal rare items from an enemy.
    AP: 140
    MP: 20 
    Required: Sticky Fingers
    
    Soul Swipe: Inflicts Berserk on target.
    AP: 160
    MP: 12 
    Required: Pilfer HP
    
    Steal Will: Causes target to flee from battle.
    AP: 160
    MP: 18 
    Required: Soul Swipe
    
    Flee: Lets the party escape from battle
    AP: 10
    MP: 0 
    Required: None
    
    Item Hunter: Increases the odds of drops.
    AP: 60
    MP: 0 
    required: none
    
    First Strike: Lets you act first.
    AP: 40
    MP: 0 
    Required: None
    
    Initiative: Increases the chance of preemptive strike.
    AP: 60
    MP: 0 
    Required: None
    
    Slowproof: Immune to Slow
    AP: 20
    MP: 0  
    Required: None
    
    Stopproof: Immune to Stop
    AP: 40 
    MP: 0 
    Required: Slowproof
    
    ---------
    WARRIOR
    --------- 
    
    HOW ACQUIRED: Paine's default dressphere
    
    
    MAIN COMMANDS:
    
    Attack
    Swordplay
    Assault
    Sentinel
    Item
    
    
    ABILITIES:
    
    Attack: Attack an enemy
    
    Sentinel: Decreases physical damage for one turn.
    AP: 20
    MP: 0 
    Required: None
    
    Flametongue: Strike with Fire damage
    AP: 20
    MP: 4 
    Required: None
    
    Ice Brand: Strike with Ice damage
    AP: 20
    MP: 4 
    Required: None
    
    Thunder Blade: Strike with Thunder damage
    AP: 20
    MP: 4 
    Required: None
    
    Liquid Steel: Strike with Water damage
    AP: 20
    MP: 4 
    Required: None
    
    Demi Sword: Strike with Gravity damage
    AP: 60
    MP: 6 
    Required: Flametongue, Ice Brand, Thunder Blade, and Liquid Steel
    
    Excalibur: Strike with Holy damage
    AP: 120
    MP: 24 
    Required: Demi Sword
    
    Power Break: Lowers target's strength
    AP: 30
    MP: 4 
    Required: None
    
    Armor Break: Lowers target's Defense
    AP: 30
    MP: 4 
    Required: None
    
    Magic Break: Lowers target's Magic.
    AP: 30
    MP: 4 
    Required: None
    
    Mental Break: Lowers target's magic Defense
    AP: 30
    MP: 4 
    Required: Magic Break
    
    Delay Attack: Delays target's action
    AP: 100
    MP: 10 
    Required: Armor Break
    
    Delay Buster: Greatly delays target's action
    AP: 120
    MP: 16 
    Required: Delay Attack
    
    Assault: Casts Berserk, Shell, haste and protect on the party.
    AP: 100
    MP: 0  
    Required: Sentinel
    
    SOS Protect: Automatically casts Protect when HP is low.
    AP: 20
    MP: 0 
    Required: Sentinel
    
    
    ------------
    SONGSTRESS
    ------------
    
    HOW ACQUIRED: Defeat LeBlanc at the beginning of the game
    
    
    MAIN COMMANDS:
    
    Dance 
    Sing
    Item
    
    
    ABILITIES:
    
    Darkness Dance: Blinds foe for as long as character is dancing
    AP: 0
    MP: 0
    Required: None
    
    Samba of Silence: Silences foes for as long as character is dancing
    AP: 20
    MP: 0
    Required: None
    
    MP Mambo: MP cost for party is 0 while dancing
    AP: 20
    MP: 0
    Required: Magical Dances, Volume 1 key item
    
    Magical Masque: Magic attacks don't hurt the party while dancing
    AP: 20
    MP: 0
    Required: Magical Dances, Volume 2 key item 
    
    Sleepy Shuffle: Puts foes to sleep for the length of the dance
    AP: 80
    MP: 0
    Required: None
    
    Carnival Cancan: Party's max HP is doubled while dancing
    AP: 80
    MP: 0
    Required: Sleepy Shuffle
    
    Slow Dance: Slows enemies while dancing
    AP: 60
    MP: 0
    Required: None
    
    Brakedance: Stops enemies while dancing
    AP: 120
    MP: 0
    Required: Slow Dance
    
    Jitterbug: Hastes party while dancing
    AP: 120
    MP: 0
    Required: Slow Dance
    
    Dirty Dancing: Party hits for critical damage while dancing
    AP: 160
    MP: 0
    Required: Carnival Cancan
    
    Battle Cry: Raises party's Strength
    AP: 10
    MP: 4
    Required: None
    
    Cantus Firmus: Raises party's Defense
    AP: 10
    MP: 4
    Required: Battle Cry
    
    Esoteric Melody: Raises party's Magic
    AP: 10
    MP: 4
    Required: None
    
    Disenchant: Raises party's Magic Defense
    AP: 10
    MP: 4
    Required: Esoteric Melody
    
    Perfect Pitch: Raises party's Accuracy
    AP: 10
    MP: 4
    Required: None
    
    Matador's Song: Raises party's Evasion
    AP: 10
    MP: 4
    Required: Perfect Pitch
    
    
    -------------
    BLACK MAGE
    -------------
    
    HOW ACQUIRED: Defeat Boris at Mt. Gagazet in Chapter 1.
    
    
    MAIN COMMANDS:
    
    Black Magic
    Focus
    MP Absorb
    Item
    
    
    ABILITIES:
    
    Fire: Cast Fire on foe(s)
    AP: 0
    MP: 4
    Required: None
    
    Blizzard: Cast Blizzard on foe(s)
    AP: 0
    MP: 4
    Required: None
    
    Thunder: Cast Thunder on foe(s)
    AP: 
    MP: 
    Required: None
    
    Water: Cast Water on foe(s)
    AP: 0
    MP: 4
    Required: None
    
    Fira: A stronger version of Fire
    AP: 40
    MP: 12
    Required: None
    
    Blizzara: A stronger version of Blizzard
    AP: 40
    MP: 12
    Required: None
    
    Thundara: A stronger version of Thunder
    AP: 40
    MP: 12
    Required: None
    
    Watera: A stronger version of Water
    AP: 40
    MP: 12
    Required: None
    
    Firga: Strongest version of Fire
    AP: 100
    MP: 24
    Required: Fira
    
    Blizzaga: Strongest version of Blizzard
    AP: 100
    MP: 24
    Required: Blizzara
    
    Thundaga: Strongest version of Thunder
    AP: 100
    MP: 24
    Required: Thundara
    
    Waterga: Strongest version of Water
    AP: 100
    MP: 24
    Required: Watera
    
    Focus: Raises Magic stat of user
    AP: 10
    MP: 0
    Required: None
    
    MP Absorb: Absorbs MP from a single enemy
    AP: 10
    MP: 0
    Required: Focus
    
    Black Magic Lv 2: Decreases casting time by 30%
    AP: 40
    MP: 0
    Required: MP Absorb
    
    Black Magic Lv 3: Decreases casting time by half
    AP: 60
    MP: 0
    Required: Black Magic Lv. 2
    
    
    -------------
    WHITE MAGE
    -------------
    
    HOW ACQUIRED: Defeat the Flame Dragon on Besaid Island in Chapter 1.
    
    
    MAIN COMMANDS:
    
    Pray
    Vigor
    White Magic
    Item
    
    
    ABILITIES:
    
    Pray: Restores a miniscule amount of HP to party
    AP: 0
    MP: 0
    Required: None
    
    Vigor: Restores a some HP to user
    AP: 20
    MP: 0
    Required: None
    
    Cure: Restores slightly more HP than Pray to party or one party member
    AP: 20
    MP: 4
    Required: None
    
    Cura: Restores some HP to one or all party members
    AP: 40
    MP: 10
    Required: None
    
    Curaga: Restores a lot of HP to one or all party members
    AP: 80
    MP: 20
    Required: Cura
    
    Regen: Restores small amounts of HP over time to one party member
    AP: 80
    MP: 40
    Required: Curaga
    
    Esuna: Cures one party member of status effects
    AP: 20
    MP: 10
    Required: None
    
    Dispel: Removes any spell effects from party member
    AP: 30
    MP: 12
    Required: Esuna
    
    Life: Revives party member.
    AP: 30
    MP: 18
    Required: None
    
    Full-Life: Revives party member to full HP
    AP: 160
    MP: 60
    Required: Life
    
    Shell: Cuts down on magic damage to the party
    AP: 30
    MP: 10
    Required: None
    
    Protect: Cuts down on damage from physical attacks 
    AP: 30
    MP: 12
    Required: Shell
    
    Reflect: Sends spells cast at party back at the enemy
    AP: 30
    MP: 14
    Required: Protect
    
    Full-Cure: Fully restores the HP of one party member and removes any status 
    effects
    AP: 80
    MP: 99
    Required: Regen
    
    White Magic Lv 2: Reduces cast time by 30%
    AP: 40
    MP: 0
    Required: Vigor
    
    White Magic Lv 3: Reduces cast time by half
    AP: 60
    MP: 0
    Required: White Magic Lv 2
    
    
    -----------
    GUN MAGE
    -----------
    
    HOW ACQUIRED: Help out Tobli by protecting his Hypello assistant on the 
    Moonflow in Chapter 1, and he gives you this as a reward.
    
    
    MAIN COMMANDS:
    
    Attack
    Blue Bullet
    Fiend Hunter
    Scan
    Item
    
    ABILITIES:
    
    Attack: Attack an enemy
    
    Blue Bullet: Use bullets empowered with enemy skills 
    AP: 0
    MP: 0
    Required: None
    
    Scan: View info about the enemy
    AP: 20
    MP: 0
    Required: None
    
    Shell Cracker: 4x Damage to Helms
    AP: 20
    MP: 3
    Required: None
    
    Anti-Aircraft: 4x damage to Birds and Wasps
    AP: 20
    MP: 3
    Required: None
    
    Silver Bullet: 4x damage to Lupines
    AP: 20
    MP: 3
    Required: None
    
    Flan Eater: 4x damage to Flans
    AP: 20
    MP: 3
    Required: None
    
    Elementillery: 4x damage to Elements
    AP: 20
    MP: 3
    Required: Flan Eater
    
    Killasauraus: 4x damage to Reptiles
    AP: 20
    MP: 3
    Required: None
    
    Drake Slayer: 4x damage to Drakes
    AP: 20
    MP: 3
    Required: Killasaurus
    
    Dismantler: 4x damage to Machina
    AP: 20
    MP: 3
    Required: None
    
    Mech Destroyer: 4x damage to Mechs
    AP: 20
    MP: 3
    Required: Dismantler
    
    Demon Muzzle: 4x damage to Imps and Evil Eyes
    AP: 20
    MP: 3
    Required: Anti-Aircraft
    
    Fiend Hunter Lv 2: Reduces Fiend Hunter skill time by 40%
    AP: 30
    MP: 0
    Required: None
    
    Scan Lv 2: Allows you to rotate targets. Whoop dee doo.
    AP: 20
    MP: 0
    Required: None
    
    Scan Lv 3: Allows you to target party members with Scan. (...Why?)
    AP: 100
    MP: 0
    Required: Scan Lv 2
     
    
    BLUE BULLETS:
    
    Fire Breath - Attack that deals fire damage
    MP: 28
    Learn From: Balivarha
    
    Seed Cannon: Targets one enemy 
    MP: 28
    Learn From: Leukophylla, Cephalotus
    
    Stone Breath: Petrify target(s)
    MP: 32
    Learn From: Tomb, Monolith, Dolmen, Epitaph
    
    Absorb: Absorb a small amount of HP and MP from enemy
    MP: 3
    Learn From: Protochimera, Haizhe, Baralai, Flan Azabache, Jahi, Cindy, Vegnagun
    
    White Wind: Gives a little HP to party and cures status effects
    MP: 16
    Learn From: Bully Cap, Coeurl, Queen Couerl, Mycotoxin, Ms. Goon
    
    Bad Breath: Inflict status effects on foe(s)
    MP: 64
    Learn From: Malboro, Great Malboro 
    
    Mighty Guard: Casts Shell and Protect on party
    MP: 32
    Learn From: Garik Ronso, Haizhe
    
    Supernova: Damage to all enemies
    MP: 70
    Learn From: Ultima Weapon, Paragon
    
    Cry in the Night: Damages all enemies
    MP: 80
    Learn From: Mega Tonberry
    
    Drill Shot: Damage to one enemy
    MP: 32
    Learn From: Baralai
    
    Mortar: damage to all enemies
    MP: 99
    Learn from: Gippal
    
    Annihilator: Damages all enemies
    MP: 48
    Learn From: Experiment
    
    Heaven's Cataract: Damages all enemies and lowers Def and Magic Def
    MP: 22
    Learn From: Kukulcan, Gucumantz, Chac
    
    1000 Needles: Damages one enemy with Cactuar Needles. =)
    MP: 24
    Learn From: Cactuar
    
    Storm Cannon: Damages all enemies
    MP: 38
    Learn From: Ironside
    
    Blaster: That annoying attack the Coeurls do. Damage to one enemy.
    MP: 30
    Learn From: Coeurl, Queen Coeurl
    
    
    ---------------
    LADY LUCK:
    ---------------
    
    HOW ACQUIRED: Defeat Shinra at Sphere Break in either Chapter 3 or Chapter 5.
    
    
    MAIN COMMANDS:
    
    Attack
    Gamble
    Tantalize
    Bribe
    Item
    
    
    ABILITIES:
    
    Attack: attack an enemy
    
    Bribe: Bribe enemy with Gil to leave battle
    AP: 40
    MP: 0 
    Required: None
    
    Two Dice: Damages one enemy by rolling two dice
    AP: 20
    MP: 4
    Required: None
    
    Four Dice: Damages all enemies by rolling four dice
    AP: 100
    MP: 8
    Required: Two Dice
    
    Attack Reels: Slots that deal physical damage
    AP: 60
    MP: 0
    Required: None
    
    Magic Reels: Slots that deal Magic damage
    AP: 70
    MP: 0
    Required: Attack Reels
    
    Item Reels: Slots that may trigger use of items
    AP: 80
    MP: 0
    Required: Magic Reels
    
    Random Reels: Slots that trigger random effects or skills
    AP: 120
    MP: 0
    Required: Item Reels
    
    Luck: Raises user's Luck
    AP: 30
    MP: 8
    Required: None
    
    Felicity: Raises the Luck of the party
    AP: 40
    MP: 8
    Required: Luck
    
    Tantalize: Causes Confusion on enemies
    AP: 60
    MP: 0
    Required: None
    
    Critical: Always make critical hits
    AP: 160
    MP: 0
    Required: Felicity
    
    Double EXP: Doubles EXP earned after battle
    AP: 80
    MP: 0 
    Required: None
    
    SOS Spellspring: MP cost is 0 when HP is low
    AP: 30
    MP: 0
    Required: Four Dice
    
    Gillionaire: Doubles Gil earned after battle
    AP: 100
    MP: 0
    Required: Double EXP
    
    Double Items: Doubles items earned after battle
    AP: 100
    MP: 0 
    Required: Gillionare
    
    
    -------------
    TRAINER
    -------------
    
    HOW ACQUIRED: Receive from Kimarhi in the Mt. Gagazet mission in Chapter 3 if 
    you answered his questions correctly.
    
    
    MAIN COMMANDS:
    
    Attack
    [Pet]
    Item
    
    
    YUNA'S ABILITIES:
    
    Attack: Attack an enemy
    
    Holy Kogoro - Holy damage to enemy
    AP: 0
    MP: 18
    Required: None
    
    Kogoro Blaze - Fire damage and occasionally Darkness on enemy
    AP: 40
    MP: 4
    Required: None
    
    Kogoro Freeze- Ice damage and sometimes Stop on enemy
    AP: 40
    MP: 4
    Required: None 
    
    Kogoro Shock - Thunder damage and sometimes Berserk on enemy
    AP: 40
    MP: 4
    Required: None
    
    Kogoro Deluge - Water damage and sometimes Sleep on enemy
    AP: 40
    MP: 4
    Required: None
    
    Kogoro Strike - Instant kill against one enemy. Doesn't always work.
    AP: 80
    MP: 5
    Required: None
    
    Doom Kogoro - Causes Doom on an enemy
    AP: 80 
    MP: 6
    Required: Kogoro Strike
    
    Kogoro Cure - Restores HP to a party member
    AP: 30
    MP: 10
    Required: None
    
    Kogoro Remedy - Cures one party member of status effects.
    AP: 40
    MP: 10
    Required: Kogoro Cure
    
    Pound! - Kogoro's buddies gang up on an enemy.
    AP: 100
    MP: 24
    Required: Doom Kogoro
    
    Half MP Cost: Cuts MP cost in half
    AP: 200
    MP: 0 
    Required: MP Stroll
    
    HP Stroll: Restores HP while walking
    AP: 20
    MP: 0
    Required: None
    
    MP Stroll: Restore MP while walking
    AP: 20
    MP: 0 
    Required: HP Stroll
    
    Kogoro Lv 2: Cuts Kogoro's attack time by 30%
    AP: 80
    MP: 0
    Required: None
    
    Kogoro Lv 3: Cuts Kogoro's attack time by half
    AP: 100
    MP: 0
    Required: Kogoro Lv 2
    
    
    RIKKU'S ABILITIES:
    
    Attack: Attack an enemy
    
    Sneaky Ghiki: Damages enemy while swiping Gil
    AP: 0
    MP: 12
    Required: None
    
    Ghiki Gouge: Damages enemy and inflicts Darkness
    AP: 40
    MP: 8
    Required: None
    
    Ghiki Gag: Damages enemy and inflicts Silence
    AP: 80
    MP: 8
    Required: None
    
    Mugger Ghiki: Damages enemy while swiping items
    AP: 40
    MP: 12
    Required: None
    
    Pesky Ghiki: Damages enemy and inflicts Berserk
    AP: 100
    MP: 8
    Required: None
    
    Bully Ghiki: Damages and delays enemy's turn.
    AP: 100
    MP: 8
    Required: Pesky Ghiki
    
    Ghiki Meds: Cures one character of all status effects
    AP: 40
    MP: 10
    Required: Ghiki Pep
    
    Ghiki Pep: Restores HP to one character 
    AP: 30
    MP: 10
    Required: None
    
    Ghiki Cheer: Raises one party member's Strength and Defense
    AP: 80
    MP: 12
    Required: None
    
    Swarm, Swarm!: Ghiki's buddies all attack one enemy
    AP: 100
    MP: 24
    Required: Bully Ghiki
    
    Half MP Cost: Cuts MP cost in half
    AP: 200
    MP: 0 
    Required: MP Stroll
    
    HP Stroll: Restores HP while walking
    AP: 20
    MP: 0
    Required: None
    
    MP Stroll: Restore MP while walking
    AP: 20
    MP: 0 
    Required: HP Stroll
    
    Ghiki Lv 2: Cuts Ghiki's attack time by 30%
    AP: 80
    MP: 0 
    Required: None
    
    Ghiki Lv 3: Cuts Ghiki's attack time by half
    AP: 100
    MP: 0 
    Required: Ghiki Lv 2
    
    
    PAINE'S ABILITIES:
    
    Attack: Attack an enemy
    
    Carrier Flurry: Instant death to one enemy. Doesn't always work.
    AP: 0
    MP: 8
    Required: None
    
    Poison Flurry: Damages enemy and inflicts Poison
    AP: 40
    MP: 4
    Required: None
    
    Stone Flurry: damages enemy and causes Petrification.
    AP: 60
    MP: 16
    Required: Poison Flurry
    
    Death Flurry: Instant death to one enemy. Doesn't always work.
    AP: 60
    MP: 12
    Required: Stone Flurry
    
    Flurry Guard: Restores a party member's HP and casts Protect
    AP: 60
    MP: 10
    Required: Flurry Speed
    
    Flurry Speed: Restores a party members HP and casts Haste
    AP: 60
    MP: 10
    Required: None
    
    Flurry Shield: Restores a party member's HP and casts Shell
    AP: 60
    MP: 10
    Required: Flurry Speed
    
    HP Flurry: Restores a bit of HP to party
    AP: 30
    MP: 10
    Required: None
    
    Recovery Flurry: Cures a party member of status effects
    AP: 40
    MP: 10 
    Required: None
    
    Maulwings!: Flurry's friends pick on an enemy
    AP: 100
    MP: 24
    Required: Death Flurry
    
    Half MP Cost: Cuts MP cost in half
    AP: 200
    MP: 0 
    Required: MP Stroll
    
    HP Stroll: Restores HP while walking
    AP: 20
    MP: 0
    Required: None
    
    MP Stroll: Restore MP while walking
    AP: 20
    MP: 0 
    Required: HP Stroll
    
    Flurry Lv 2: Cuts Flurry's attack time by 30% 
    AP: 80
    MP: 0
    Required: None
    
    Flurry Lv 3: Cuts Flurry's attack time by half
    AP: 100
    MP: 0
    Required: Flurry Lv 2
    
    
    --------------
    ALCHEMIST
    --------------
    
    HOW ACQUIRED: Help out Clasko by clearing out the fiends in the old Monster 
    Arena at the Calm Lands in Chapter 2.
    
    
    MAIN COMMANDS:
    
    Attack
    Mix
    Stash
    Item
    
    
    ABILITIES:
    
    Attack: Attack an enemy
    
    Mix: Mix two items together for a surprise
    AP: 0
    MP: 0
    Required: None
    
    Potion: Use a potion not from your stock
    AP: 10
    MP: 0
    Required: None
    
    Hi - Potion:  Use a high potion not from your stock
    AP: 40
    MP: 0
    Required: Potion
    
    Mega Potion:  Use a Mega Potion not from your stock
    AP: 120
    MP: 0
    Required: Hi - Potion
    
    X-Potion: Use an X-Potion not from your stock
    AP: 160
    MP: 0
    Required: Mega Potion
    
    Remedy: Use a Remedy not from your stock
    AP: 20
    MP: 0
    Required: None
    
    Dispel Tonic: Use a Dispel Tonic not from your stock
    AP: 20
    MP: 0
    Required: Remedy
    
    Phoenix Down: Use a Phoenix Down not from your stock
    AP: 30
    MP: 0
    Required: None
    
    Mega Phoenix: Use a Mega Phoenix not from your stock
    AP: 200
    MP: 0
    Required: Phoenix Down
    
    Ether: Use an Ether not from your stock
    AP: 400
    MP: 0
    Required: Dispel Tonic
    
    Elixir: Use an Elixir not from your stock
    AP: 999
    MP: 0
    Required: Ether
    
    Items Lv 2: Reduces Item use time by 80%
    AP: 30
    MP: 0
    Required: None
    
    Chemist: Doubles the effect of recovery items
    AP: 40
    MP: 0
    Required: None
    
    Elementalist: Doubles the effect of elemental items
    AP: 80
    MP: 0
    Required: None
    
    Physicist: Doubles the effect of non-elemental items
    AP: 100
    MP: 0
    Required: Chemist and Elementalist
    
    
    ---------------
    BERSERKER
    ---------------
    
    HOW ACQUIRED: Defeat 6 sets of fiends outside the Macalania Travel Agency in 
    Chapter 3.
    
    
    MAIN COMMANDS:
    
    Attack
    Berserk
    Instinct
    Howl
    Item
    
    
    ABILITIES:
    
    Attack: Attack an enemy
    
    Berserk: Boosts Strength, but lose control of party member for first few turns 
    of fight. 
    AP: 0
    MP: 0
    Required: None
    
    Cripple: Cut enemy's HP in half
    AP: 20
    MP: 6
    Required: None
    
    Mad Rush: Severe damage on enemy, but often fails.
    AP: 30
    MP: 6
    Required: Cripple
    
    Crackdown: Nullifies Shell, Protect, and Reflect.
    AP: 30
    MP: 6
    Required: None
    
    Eject: Instant victory over one enemy. Doesn't always work.
    AP: 40
    MP: 8
    Required: Mad Rush
    
    Unhinge: Damage enemy and lower its Accuracy and Evasion
    AP: 40
    MP: 8
    Required: Crackdown
    
    Intimidate: Damage and Slow enemy
    AP: 50
    MP: 8
    Required: Unhinge
    
    Envenom: Damage and Poison enemy
    AP: 30
    MP: 10
    Required: None
    
    Hurt: Inflicts damage equal to the user's HP
    AP: 60
    MP: 10
    Required: Envenom
    
    Howl: Double user's max HP
    AP: 80
    MP: 0
    Required: Mad Rush
    
    Itchproof: Immune to Itchy
    AP: 20
    MP: 0
    Required: Cripple
    
    Counterattack: Hit back after being hit
    AP: 180
    MP: 0
    Required: None
    
    Magic Counter: Hit back after having a spell cast on you
    AP: 300
    MP: 0
    Required: Counterattack
    
    Evade & Counter: Evades the attack and counters
    AP: 400
    MP: 0
    Required: Magic Counter
    
    Auto - Regen: Automatically casts Regen
    AP: 80
    MP: 0
    Required: Hurt
    
    
    -------------
    SAMURAI
    -------------
    
    HOW ACQUIRED: Lying on the ground after defeating the Daeva duo near Ifrit's 
    chamber in Chapter 3. If you miss it then, you can pick it up in a chest in 
    Chapter 5 in the same room. (Thanks to the guy who sent the second part in. I 
    accidentally lost your name and email, so email me again for credit)
    
    
    MAIN COMMANDS:
    
    Attack
    Bushido
    Spare Change
    Zantetsu
    Item
    
    
    ABILITIES:
    
    Attack: Attack an enemy
    
    Spare Change: Throw Gil at enemy to inflict damage
    AP: 0
    MP: 0
    Required: None
    
    Mirror of Equity: Attack that increases in power when HP is low
    AP: 30
    MP: 16
    Required: None
    
    Magicide: Damage in enemy's MP
    AP: 30
    MP: 4
    Required: None
    
    Dismissal: Halts an enemy's pending attack
    AP: 30
    MP: 10
    Required: None
    
    Fingersnap: Reverts enemy attributes to normal
    AP: 40
    MP: 10
    Required: Magicide
    
    Sparkler: Damages one enemy
    AP: 10
    MP: 12
    Required: None
    
    Fireworks: Damages all enemies
    AP: 60
    MP: 18
    Required: Sparkler
    
    Momentum: The more enemies you kill, the more damage this does
    AP: 60
    MP: 10
    Required: Sparkler
    
    Shin - Zantetsu: Instant kill on all enemies. Doesn't always work.
    AP: 100
    MP: 32
    Required: Momentum
    
    Nonpareil: Raises user's Strength and Accuracy
    AP: 20
    MP: 10
    Required: None
    
    No Fear: Casts Shell and Protect on user.
    AP: 30
    MP: 12
    Required: Nonpareil
    
    Clean Slate: Restores HP and cures user of status effects.
    AP: 40
    MP: 16
    Required: No Fear
    
    Hayate: Raises Evasion and casts Haste on user.
    AP: 60
    MP: 20
    Required: Clean Slate
    
    Zantetsu: Instant kill on one enemy. Doesn't always work.
    AP: 140
    MP: 0
    Required: Shin - Zantetsu
    
    SOS Critical: Deals critical hits when HP is low
    AP: 80
    MP: 0
    Required: Fireworks
    
    
    ----------------
    DARK KNIGHT
    ----------------
    
    HOW ACQUIRED: It's on a ledge in Under-Bevelle. I suck at describing how to get 
    it, so refer to another FAQ for instructions. Actually, I attempted to explain 
    it in the Q and A section. Read at your own risk.
    
    
    MAIN COMMANDS:
    
    Attack
    Darkness
    Arcana
    Charon
    Item
    
    
    ABILITIES:
    
    Attack
    
    Darkness: Sacrifice HP to damage enemies
    AP: 0
    MP: 0
    Required: None
    
    Drain: Absorbs Hp from an enemy
    AP: 20
    MP: 8
    Required: None
    
    Demi: Reduces HP of all enemies by a quarter
    AP: 20
    MP: 10
    Required: None
    
    Confuse: Confuses an enemy
    AP: 30
    MP: 12
    Required: Demi
    
    Break: Petrifies an enemy
    AP: 40
    MP: 20
    Required: Confuse
    
    Bio: Poisons an enemy
    AP: 30
    MP: 16
    Required: None
    
    Doom: Dooms an enemy and kills them when the counter reaches 0.
    AP: 20
    MP: 18
    Required: Bio
    
    Death: Instantly kills an enemy.
    AP: 50
    MP: 24
    Required: Doom
    
    Black Sky: Random damage to enemies
    AP: 100
    MP: 80
    Required: Death
    
    Charon: Sacrifice yourself to kill one enemy.
    AP: 20
    MP: 0
    Required: None
    
    Poisonproof: Immune to Poison
    AP: 30
    MP: 0
    Required: None
    
    Stoneproof: immune to Petrification
    AP: 30
    MP: 0
    Required: Poisonproof
    
    Confuseproof: Immune against Confusion
    AP: 30
    MP: 0
    Required: Stoneproof
    
    Curseproof: Immune against Curse
    AP: 30
    MP: 0
    Required: None
    
    Deathproof: Immune against Death
    AP: 40
    MP: 0
    Required: Curseproof
    
    
    --------------
    MASCOT
    --------------
    
    HOW ACQUIRED: Get an Episode Complete in every place in Spira (except Bevelle) 
    and Brother gives it to you.
    
    NOTE: I got this email from Mega Tonberry:
    
    -------------- 
    You HAVE you have a Bevelle ep complete to get it, I found that out. ^_^
    But do note that I'm playing the PAL version. So hopefully this can
    contribute to your wonderful FAQ a bit.
    --------------
    
    
    MAIN COMMANDS:
    
    Attack
    (Mascot)
    (Secondary attack abilities)
    (Secondary magic abilities)
    Item
    
    
    YUNA: MOOGLE
    
    ABILITIES:
    
    Attack: attack an enemy
    
    Moogle Jolt: Restore MP to a party member
    AP: 40
    MP: 0
    Required: None
    
    Moogle Cure: Restores HP and cures party member of status effects
    AP: 0
    MP: 10
    Required: None
    
    Moogle Regen: Casts Haste and Regen on a party member
    AP: 0
    MP: 18
    Required: None
    
    Moogle Wall: Casts Shell and Protect on a party member
    AP: 0
    MP: 18
    Required: None
    
    Moogle Life: Revives a KOed party member and fully restores their HP 
    AP: 0
    MP: 40
    Required: None
    
    Moogle Curema: Same as Moogle Cure, except on whole party
    AP: 40
    MP: 15
    Required: None
    
    Moogle Regenja: Same as Moogle Regen, except on whole party
    AP: 40
    MP: 24
    Required: None
    
    Moogle Wallja: Same as Moogle Wall, except on whole party.
    AP: 40
    MP: 24
    Required: None
    
    Moogle Lifeja: Same as Moogle Life, except on whole party
    AP: 40
    MP: 60
    Required: None
    
    Moogle Beam: Damages one enemy
    AP: 80
    MP: 99
    Required: Warrior's SOS - Protect ability 
    
    Ribbon: Immune to status effects
    AP: 999
    MP: 0
    Required: Warrior's SOS - Protect ability
    
    Auto-Shell: Automatically casts Shell
    AP: 80
    MP: 0
    Required: None 
    
    Auto-Protect: Automatically casts Protect
    AP: 80
    MP: 0
    Required: Auto - Shell
    
    Swordplay: Use Warrior abilities
    AP: 80
    MP: 0 
    Required: None
    
    Arcana: Use Dark Knight abilities
    AP: 80
    MP: 0
    Required: None
    
    
    RIKKU: CAIT SITH
    
    Attack: Attack an enemy
    
    Cait Fire: Fire damage (and sometimes Poison/Petrification) to enemies
    AP: 0
    MP: 12
    Required: None
    
    Cait Thunder: Lightning damage (and sometimes Poison/Petrification) to enemies
    AP: 0
    MP: 12
    Required: None
    
    Cait Blizzard: Ice damage (and sometimes Poison/Petrification) to enemies
    AP: 0
    MP: 12
    Required: None
    
    Cait Water: Water damage (and sometimes Poison/Petrification) to enemies
    AP: 0
    MP: 12
    Required: None
    
    Power Eraser: Lowers all enemies' Strength
    AP: 40 
    MP: 12
    Required: None
    
    Armor Eraser: Lowers all enemies' Defense
    AP: 40
    MP: 12
    Required: None
    
    Magic Eraser: Lowers all enemies' Magic
    AP: 40
    MP: 12
    Required: None
    
    Mental Eraser: Lowers all enemies' Magic Defense
    AP: 40
    MP: 12
    Required: None
    
    Speed Eraser: Lowers all enemies' Evasion
    AP: 40
    MP: 12
    Required: None
    
    PuPu Platter: Instant kill on all enemies. Doesn't always work.
    AP: 80
    MP: 48
    Required: Warrior's SOS - Protect ability
    
    Ribbon: Immune to status effects
    AP: 999
    MP: 0
    Required: Warrior's SOS - Protect ability
    
    Auto-Shell: Automatically casts Shell
    AP: 80
    MP: 0
    Required: None 
    
    Auto-Protect: Automatically casts Protect
    AP: 80
    MP: 0
    Required: Auto - Shell
    
    Instinct: Use Berserker skills
    AP: 80
    MP: 0
    Required: None
    
    White Magic: Use White Mage skills
    AP: 80
    MP: 0
    Required: None
    
    
    PAINE: TONBERRY
    
    Attack: Attack an enemy
    
    Dark Knife: Inflicts damage and Darkness on enemy
    AP: 0
    MP: 10
    Required: None
    
    Silence Knife: Inflict damage and Silence
    AP: 0
    MP: 10
    Required: None
    
    Sleep Knife: Inflict damage and Sleep
    AP: 0
    MP: 10
    Required: None
    
    Berserk Knife: Inflict damage and Berserk on enemy
    AP: 0
    MP: 10
    Required: None
    
    Poison Knife: Inflict damage and Poison on enemy
    AP: 0
    MP: 10
    Required: None
    
    Stone Knife: inflict damage and Petrification on enemy
    AP: 0
    MP: 10
    Required: None
    
    Stop Knife: Inflict damage and Stop on enemy
    AP: 0
    MP: 10
    Required: None
    
    Quartet Knife: Lowers enemy's Strength, Defense, Magic, and Magic Defense
    AP: 0
    MP: 10
    Required: None
    
    Arsenic knife: Instant kill on one enemy. Doesn't always work.
    AP: 0
    MP: 10
    Required: None
    
    Cactling Gun: Inflicts heavy damage on an enemy.
    AP: 80
    MP: 99
    Required: Warrior's SOS - Protect ability
    
    Ribbon: Immune to status effects
    AP: 999
    MP: 0
    Required: Warrior's SOS - Protect ability
    
    Auto-Shell: Automatically casts Shell
    AP: 80
    MP: 0
    Required: None 
    
    Auto-Protect: Automatically casts Protect
    AP: 80
    MP: 0
    Required: Auto - Shell
    
    Bushido: Use Samurai skills
    AP: 80
    MP: 0
    Required: None
    
    Black Magic: Use Black Mage skills
    AP: 80
    MP: 0
    Required: None
    
    
    ---------------
    FLORAL FALLAL
    ---------------
    
    Yuna's special dressphere.
    HOW ACQUIRED: Found in the path near Djose Temple in Chapter 2.
    
    
    CENTER MAIN COMMANDS:
    
    Attack
    Fallalery
    Great Whirl
    Libra
    
    
    CENTER ABILITIES:
    
    Attack
    
    Libra: View enemy info
    AP: 4
    MP: 0
    Required: None
    
    Heat Whirl: Use a chain of fire attacks on all enemies
    AP: 0
    MP: 0
    Required: None
    
    Ice Whirl: Use a chain of Ice attacks on all enemies
    AP: 0
    MP: 0
    Required: None
    
    Electric Whirl: Use a chain of Lightning attacks on all enemies
    AP: 0
    MP: 0
    Required: None
    
    Aqua Whirl: Use a chain of Water attacks on all enemies
    AP: 0
    MP: 0
    Required: None
    
    Barrier: Guards against magic attacks
    AP: 20
    MP: 36
    Required: None
    
    Shield: Guards against physical attacks
    AP: 20
    MP: 36
    Required: Barrier
    
    Flare Whirl: Use a chain of non-elemental attacks on all enemies
    AP: 24
    MP: 64
    Required: None
    
    Great Whirl: Inflicts heavy damage on all enemies
    AP: 30
    MP: 0
    Required: Flare Whirl
    
    All-Life: Revives the party from KO
    AP: 8
    MP: 70
    Required: None
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Aurora Rain key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Twilight Rain key item
    
    
    RIGHT PISTIL MAIN COMMANDS:
    
    Right Stigma
    Right Pistilplay
    
    
    RIGHT PISTIL ABILITIES:
    
    White Pollen: Restores HP
    AP: 0
    MP: 0
    Required: None
    
    White Honey: Restores HP over time
    AP: 10
    MP: 0
    Required: None
    
    Hard Leaves: Reduces magical damage on party
    AP: 0
    MP: 0
    Required: None
    
    Tough Nuts: Reduces magical damage on party
    AP: 0
    MP: 0
    Required: None
    
    Mirror Petals: Reflects enemy spells back at caster
    AP: 0
    MP: 0
    Required: None
    
    Floral Rush: Casts Haste on party
    AP: 20
    MP: 0
    Required: White Honey
    
    Floral Bomb: Damages enemies and lowers their Strength
    AP: 0
    MP: 0
    Required: None
    
    Fallal Bomb: Damages enemies and lowers their Defense
    AP: 10
    MP: 0
    Required: None
    
    Floral Magisol: Damages enemies and lowers their Magic 
    AP: 10
    MP: 0
    Required: Fallal Bomb
    
    Fallal Magisol: Damages enemies and lowers their Magic Defense
    AP: 10
    MP: 0
    Required: Floral Magisol
    
    Right Stigma: Damages an enemy
    AP: 0
    MP: 0
    Required: None
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Aurora Rain key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Twilight Rain key item
    
    
    LEFT PISITL MAIN COMMANDS:
    
    Left Stigma
    Left Pistilplay
    
    
    LEFT PISTIL ABILITIES:
    
    Dream Pollen: Damages all enemies and inflicts Sleep
    AP: 0
    MP: 0
    Required: None
    
    Mad Seeds: Damages all enemies and inflicts Berserk
    AP: 0
    MP: 0
    Required: None
    
    Sticky Honey: Damages all enemies and inflicts Slow
    AP: 0
    MP: 0
    Required: None
    
    Halfdeath Petals: Halves the HP of all enemies
    AP: 0
    MP: 0
    Required: None
    
    Poison Leaves: Damages all enemies and inflicts Poison
    AP: 10
    MP: 0
    Required: None
    
    Death Petals: Instant kill on one enemy. Doesn't always work.
    AP: 10
    MP: 0
    Required: Poison Leaves
    
    Silent White: damages enemies and inflicts Silence and Darkness on enemies
    AP: 0
    MP: 0
    Required: None
    
    Congealed Honey: Damages all enemies and inflicts Stop
    AP: 20
    MP: 0
    Required: None
    
    Panic Floralysis: Damages all enemies and inflicts Confusion
    AP: 10
    MP: 0
    Required: Congealed Honey
    
    Ash Floralysis: Damages all enemies and inflicts Petrification
    AP: 10
    MP: 0
    Required: Panic Floralysis
    
    Left Stigma: Damage an enemy
    AP: 
    MP: 
    Required:
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Aurora Rain key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Twilight Rain key item
    
    
    --------------
    MACHINA MAW
    ----------------
    
    Rikku's special dressphere.
    HOW ACQUIRED: Found at the Oasis at Bikanel Desert in Chapter 2.
    
    
    CENTER MAIN COMMANDS:
    
    Attack
    Machinations
    Revival
    Vajra
    
    
    CENTER ABILITIES:
    
    Attack: Attack an enemy
    
    Revival: Revives a KO'd party member
    AP: 10
    MP: 0
    Required: None
    
    Death Missile: Instant kill on one enemy. Doesn't always work.
    AP: 0
    MP: 12
    Required:
    
    Bio Missile: Damages an enemy and inflicts Poison
    AP: 0
    MP: 12
    Required: None
    
    Break Missile Damages an enemy and inflicts Petrification
    AP: 0
    MP: 12
    Required: None
    
    Berserk Missle: Damages an enemy and inflicts Berserk
    AP: 10
    MP: 12
    Required: None
    
    Stop Missile: Damages an enemy and inflicts Stop
    AP: 10 
    MP: 12
    Required: Berserk Missile
    
    Confuse Missile: Damages an enemy and inflicts Confusion
    AP: 10
    MP: 12
    Required: Stop Missile
    
    Shockwave: Damages all enemies
    AP: 20
    MP: 36
    Required: None
    
    Shockstorm: Damages all enemies and delays their turns.
    AP: 20
    MP: 36
    Required: Shockwave
    
    Varja: Damages all enemies
    AP: 30
    MP: 0
    Required: Shockstorm
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Machina Reactor key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Machina Booster key item
    
    
    SMASHER-R MAIN COMMANDS:
    
    Homing Ray
    Smash
    HP Repair
    MP Repair
    
    
    SMASHER - R ABILITIES
    
    Howitzer: Damages one enemy
    AP: 0
    MP: 12
    Required: None
    
    Sleep Shell: Damages an enemy and inflicts Sleep
    AP: 10
    MP: 12
    Required: None
    
    Slow Shell: Damages an enemy and inflicts Slow
    AP: 10
    MP: 12
    Required: Sleep Shell
    
    Anti-Power Shell: Damages an enemy and lowers its Strength
    AP: 10
    MP: 12
    Required: Slow Shell
    
    Anti-Armor Shell: Damages one enemy and lowers its Defense
    AP: 10
    MP: 12
    Required: Anti - Power Shell
    
    Scan: View enemy information
    AP: 10
    MP: 0
    Required: None
    
    Shelter: Casts Shell on party
    AP: 20
    MP: 10
    Required: None
    
    Protector: Casts Protect on party.
    AP: 20
    MP: 10
    Required: Shelter
    
    HP Repair: Restores HP
    AP: 0
    MP: 0
    Required: None
    
    MP Repair: Restores MP
    AP: 0
    MP: 0
    Required: None
    
    Homing Ray: Damages one enemy
    AP: 0
    MP: 0
    Required: None
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Machina Reactor key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Machina Booster key item
    
    
    CRUSHER - L MAIN COMMANDS:
    
    Homing Ray
    Crush
    HP Repair
    MP Repair
    
    
    CRUSHER - L ABILITIES:
    
    Howitzer: Damages one enemy
    AP: 0
    MP: 12
    Required: None
    
    Blind Shell: Damages an enemy and inflicts Sleep
    AP: 10
    MP: 12
    Required: None
    
    Silence Shell: Damages an enemy and inflicts Silence
    AP: 10
    MP: 12
    Required: Blind Shell
    
    Anti-Magic Shell: Damages an enemy and lowers its Magic
    AP: 10
    MP: 12
    Required: Silence Shell
    
    Anti-Mental Shell: Damages an enemy and reduces its Magic Defense
    AP: 10
    MP: 12
    Required: Anti - Magic Shell
    
    Booster: Casts Haste on the party
    AP: 20
    MP: 30
    Required: None
    
    Offence: Raises party member's Strength
    AP: 20
    MP: 10
    Required: None
    
    Defense: Raises party member's Defense
    AP: 20
    MP: 10
    Required: Offense
    
    HP Repair: Restores HP
    AP: 0
    MP: 0
    Required: None
    
    MP Repair: Restores MP
    AP: 0
    MP: 0
    Required: None
    
    Homing Ray: Damages one enemy
    AP: 0
    MP: 0
    Required: None
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Machina Reactor key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Machina Booster key item
    
    
    ----------------
    FULL THROTTLE
    ----------------
    
    
    Paine's Special Dressphere.
    HOW ACQUIRED: Talk to Tromell Guado four times in Macalania Woods in Chapter 1.
    
    
    CENTER MAIN COMMANDS: 
    
    Attack
    Throttle
    Fright
    Sword Dance
    
    CENTER ABILTIES:
    
    Attack: Attack an enemy
    
    Fright: Damages, Confuses and delays enemy's actions
    AP: 20
    MP: 0
    Required: Assoil
    
    Aestus: Fire damage to an enemy
    AP: 0
    MP: 0
    Required: None
    
    Winterkill: Ice damage to an enemy
    AP: 0
    MP: 0
    Required: None
    
    Whelman: Water damage to an enemy
    AP: 0
    MP: 0
    Required: None
    
    Levin: Thunder damage to an enemy
    AP: 0
    MP: 0
    Required: None
    
    Wisenen: Cuts enemy's HP by a quarter
    AP: 10
    MP: 0
    Required: None
    
    Fiers: Deals a critical hit to an enemy
    AP: 20
    MP: 10
    Required: Wisenen
    
    Deeth: Instant kill on one enemy. Doesn't always work.
    AP: 20
    MP: 0
    Required: Fiers
    
    Assoil: Holy damage to enemy
    AP: 20
    MP: 0
    Required: None
    
    Sword Dance: Damage to all enemies
    AP: 30
    MP: 0
    Required: Fright
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Corpus Invictus key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Victor Primoris key item
    
    
    DEXTERAL WING MAIN COMMANDS: 
    
    Dextral Arts
    Stamina
    Mettle
    Reboot
    
    
    DEXTERAL WING ABILITIES:
    
    Venom Wing: Damages an enemy and inflicts Poison
    AP: 0
    MP: 12
    Required: None
    
    Blind Wing: Damages an enemy and inflicts Darkness
    AP: 0
    MP: 12
    Required: None
    
    Mute Wing: Damages an enemy and inflicts Silence
    AP: 0
    MP: 12
    Required: None
    
    Rock Wing: Damages an enemy and inflicts Petrification
    AP: 10
    MP: 12
    Required: None
    
    Lazy Wing: Damages an enemy and inflicts Sleep
    AP: 0
    MP: 12
    Required: None
    
    Violent Wing: Damages an enemy and inflicts Berserk
    AP: 10 
    MP: 12
    Required: None
    
    Still Wing: Damages an enemy and inflicts Stop
    AP: 10
    MP: 12
    Required: None
    
    Crazy Wing: Damages an enemy and inflicts Confusion
    AP: 10
    MP: 12
    Required: Violent Wing
    
    Stamina: Restores HP to a party member
    AP: 0
    MP: 0
    Required: None
    
    Mettle: Restores MP to a party member
    AP: 0
    MP: 0
    Required: Stamina
    
    Reboot: Guards against status effects
    AP: 10
    MP: 0
    Required: None
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Corpus Invictus key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Victor Primoris key item
    
    
    SINISTRAL WING MAIN COMMANDS:
    
    Sinistral Arts
    Stamina
    Mettle
    Reboot
    
    
    SINISTRAL WING ABILITIES:
    
    Steel Feather: Raises party's Strength
    AP: 0
    MP: 12
    Required: None
    
    Diamond Feather: Raises the party's Defense
    AP: 0
    MP: 12
    Required: None
    
    White Feather: Lowers the Strength of all enemies
    AP: 0
    MP: 16
    Required: None
    
    Buckle Feather: Lowers the Defense of all enemies
    AP: 0
    MP: 16
    Required: None
    
    Cloudy Feather: Lowers the Magic of all enemies
    AP: 10
    MP: 16
    Required: None
    
    Pointed Feather: Lowers the Magic Defense of all enemies
    AP: 10
    MP: 16
    Required: Cloudy Feather
    
    Pumice Feather: Casts Haste on the party
    AP: 10
    MP: 38
    Required: None
    
    Ma'at's Feather: View enemy information
    AP: 10
    MP: 0
    Required: None
    
    Stamina: Restores HP to a party member
    AP: 0
    MP: 0
    Required: None
    
    Mettle: Restores MP to a party member
    AP: 0
    MP: 0
    Required: Stamina
    
    Reboot: Guards against status effects
    AP: 10
    MP: 0
    Required: None
    
    Ribbon: Immune to status effects
    AP: 0
    MP: 0
    Required: None
    
    Double HP: Doubles max HP
    AP: 20
    MP: 0
    Required: None
    
    Triple HP: Triples max HP
    AP: 30
    MP: 0
    Required: Double HP
    
    Break HP Limit: Allows max HP to exceed 9999
    AP: 20
    MP: 0
    Required: Corpus Invictus key item
    
    Break Dmg. Limit: Allows max damage to exceed 9999
    AP: 20
    MP: 0
    Required: Victor Primoris key item
    
    
    ----------------------
    QUESTIONS AND ANSWERS
    ----------------------
    
    You got questions? I got answers! Here we go!
    
    
    SPECIAL DRESSPHERES:
    
    1. How do I use the special dresspheres?
    
    Not hard. All you do is change into every dressphere on your grid at least once 
    during battle. Once you do that, bring up your Garment Grid again and press R1, 
    then X. You should then see your chosen character change into their special 
    sphere.
    
    
    GUN MAGE/BLUE BULLETS:
    
    1. How do I get Blue Bullets?  
    
    While wearing your Gun Mage dressphere, you have to get an enemy to attack you 
    with the particular ability you want to learn. For example, you want to learn 
    to use Stone Breath. While in a combat with a Tomb, Monolith, Dolmen or 
    Epitaph, change one of your characters into a Gun Mage (if they aren't one 
    already). During the course of the battle, the enemy might use that skill, and 
    when it does, your Gun Mage learns it as a Blue Bullet. 
    
    2. Do Blue Bullets count towards mastering the dressphere?
    
    Yes, they do. 1% each 
    
    
    SONGSTRESS:
    
    1. Where can I find the key items Magical Dances Volumes 1 and 2?
    
    Magical Dances Vol. 1: Defeat Nooj at the Den of Woe in Chapter 5. Teaches MP 
    Mambo.
    Magical Dances Vol. 2: Defeat the Experiment at its highest level to get this. 
    Teaches Magical Masque.
    
    2. Do those books count towards mastering the dressphere?
    
    Yes. They do. 3% each. 
    
    
    MISC.
    
    1. Can I still get the [insert sphere name] sphere? I missed it the first time.
     
    The spheres that people seem to ask about a lot are: Full Throttle, Trainer, 
    Alchemist, and Dark Knight.  
    
    FULL THROTTLE: You get this from Tromell Guado at Macalania Woods in Chapter 1. 
    Talk to him 4 times and he forks it over. If for some reason you missed him in 
    Chapter 1, he will still give it to you in Chapter 2. After that, it's not 
    possible to get.
    
    TRAINER: To get this, you have to tell Kimahri to deal with his own problems 
    when he asks you for advice in Chapter 1 and Chapter 2 (HINT: It's the middle 
    option both times). If you did that, in Chapter 3, he hands over the Trainer 
    dressphere. As far as I know, there is no other way to get it.
    
    ALCHEMIST: You get this after helping Clasko out by clearing the old Monster 
    Arena in the Calm Lands of fiends in Chapter 2. If for some reason you don't 
    clear out the fiends in Chapter 2, you can still get it as late as Chapter 5.
    
    DARK KNIGHT: This is probably THE most asked question. I wish I knew how to 
    explain getting this sphere better so I could help you out with this. For now, 
    until someone has a better way of explaining it, I will try my best.
    
    In the room with the three lifts, take either the left or right lift up to the 
    upper level. After collecting the Hi-Potion if you like, move towards the 
    bottom of the screen to jump off. You should now be back the room with three 
    lifts, except now there are only two. Ride the middle lift and you should be 
    taken to a square platform with one block on it that seems to be hovering in 
    midair. Step on the block to activate the glyph on it, causing two platforms to 
    rise. Jump back onto the lift to go to the area with the two lifts. Ride the 
    remaining side lift up to the upper level, then walk directly across and take 
    the other lift down. Then step onto the center lift again to go up to another 
    floating square with a block on it. Step on the block to activate the glyph, 
    and then go back down. Take on of the side lifts back up, and step on the block 
    with the glyph on it nearest you, a block should fall from underneath a lift. 
    Then step on the second block with the glyph. A bridge should appear. Walk 
    across the bridge, go up a level and walk to the left. Now you can jump across 
    the blocks to get the sphere.   
    
    2. Why is there no Mix list?
    
    Because it would frustrate me too much. Besides, Split Infinity already has a 
    great Mix list available.
    
    
    ----------------------
    Credits/Copyright Info
    ----------------------
    
    Credits: 
    
    CJayC
    The GameFAQS FFX-2 board
    Vincent Hung for letting me know about Alchemist after Chapter 2.
    Mega Tonberry for letting me know about Mascot.
    All 10 billion people who emailed me about me putting Ether in the Elixir
    description.
    All the people who emailed me with questions and comments. It was appreciated!
    Yoshi, Haunter 12O, and peter falk rules for being awesome.
    Tim for keeping me on my toes with all his questions.
    Everyone who takes the time to read this.
    
    Copyright Info:
    
    This guide was written by StarNeptune for exclusive non - profit use on the 
    Internet, and is protected under international copyright. Any unauthorized use 
    will result in criminal charges. The only site this FAQ should appear on is 
    http://www.gamefaqs.com