FFX-2 Dressphere FAQ Version 1.4
Written by StarNeptune (Jennie Cooper)
StarNeptune69[at]hotmail.com
Last revised: May 19, 2004

Contents:

1.	Intro
2.	Version history
3.	How to read this guide
4.	Gunner
5.	Thief
6.	Warrior
7.	Songstress
8.	Black Mage
9.	White Mage
10.	Gun Mage
11.	Lady Luck
12.	Trainer
13.	Alchemist
14.	Berserker
15.	Samurai
16.	Dark Knight
17.	Mascot
18.	Floral Fallal
19.	Machina Maw
20.	Full Throttle
21.	Questions and answers
22.	Copyright stuff and credits

-----------------
INTRODUCTION
-----------------
Hello! My name is StarNeptune, and this is my first FAQ, so just bear with me 
here. This is the first version of the Dressphere FAQ guide, so there are 
probably omissions and errors. If you see any, or want to add something, feel 
free to email me (Be sure you put "FAQ" in the title, or I will not get it.)


-----------------
VERSION HISTORY
-----------------

May 19, 2004: Ver 1.4
Fixed the infamous "Elixir/Ether" error.
Added a bit about Mascot, thanks to Mega Tonberry.

December 15, 2003: Ver 1.3
Fixed some typos (most notably the one on the Magicide ability)
Added stuff to the question about Alchemist

December 8, 2003: Ver 1.2
Fixed the formatting and added/changed a few things

December 1, 2003: Ver 1.1
Added a Q & A section, and fixed some typos and mistakes

November 25 - 29, 2003: Ver. 1.0


------------------------
HOW TO READ THIS GUIDE
------------------------

Under each Dressphere heading, this is how it will be laid out:

HOW ACQUIRED: How you acquire the sphere.

MAIN COMMANDS: Lists the commands pertaining to this dressphere

ABILITIES: Lists the abilities pertaining to this dressphere

[Ability name]: [Description of ability]
AP*: [AP needed to master this ability]
MP: [MP required to use this ability]
Required**: [Ability you need to master before this becomes available]

*Under the Blue Bullet section in the Gun Mage section, this will be absent.
**Under the Blue Bullet Section in the Gun Mage sphere section, this will say 
"Learned From"


--------
GUNNER
--------

HOW ACQUIRED: Yuna's default Dressphere. 


MAIN COMMANDS:

Attack
Trigger Happy
Gunplay
Item


ABILITIES:

Attack: Attack an enemy...

Trigger Happy:  Multiple hits for minimal damage using R1
AP: 0
MP: 0
Required: none

Potshot: Damages one enemy.
AP: 20
MP: 8
Required: None

Cheap Shot: Attack that ignore Defense of target.
AP: 30
MP: 8
Required: Potshot

Enchanted Ammo: Hits an enemy with Magic damage
AP: 30
MP: 8
Required: None

Target MP: Reduces target's MP
AP: 30
MP: 8
Required: Enchanted Ammo

Quarter Pounder: Reduces target's MP by a quarter.
AP: 40
MP: 8
Required: Target MP

On The Level: Damages one target according to user's level
AP: 40
MP: 12
Required: Target MP

Burst Shot: Deals a critical hit to target.
AP: 60
MP: 12
Required: None

Tableturner: The higher the Defense of the target, the more the damage.
AP: 60
MP: 8 
Required: Potshot

Scattershot: Deals damage to all targets.
AP: 80 
MP: 8 
Required: Burst Shot 

Scatterburst: Deals critical hit against all targets. 
AP: 120
MP: 36
Required: Scattershot

Darkproof: Immune against Darkness
AP: 30
MP: 0 
Required: None

Sleepproof: Immune against Sleep
AP: 30
MP: 0  
Required: Darkproof

Trigger Happy Lv. 2: Extends time for Trigger Happy
AP: 80
MP: 0
Required: None
 
Trigger Happy Lv. 3: Extends time for Trigger Happy even further
AP: 150
AP: 0
Required: Trigger Happy Lv. 2


-------
THIEF
------- 

HOW ACQUIRED: Rikku's default dressphere


MAIN COMMANDS:

Attack
Steal
Flimflam
Flee
Item

ABILITIES:

Attack: Attack an enemy

Steal: Steal an item from one enemy.
AP: 0
MP: 0 
Required: None

Pilfer Gil: Steal Gil from one enemy.
AP: 30
MP: 2 
Required: None

Borrowed Time: Inflicts Stop on one enemy.
AP: 100
MP: 16 
Required: None

Pilfer HP: Steals HP from an enemy.
AP: 60
MP: 10 
Required: Pilfer Gil

Pilfer MP: Steals Mp from an enemy.
AP: 60
MP: 0 
Required: Pilfer HP

Sticky Fingers: Guaranteed steal from an enemy. 
AP: 120
MP: 20 
Required: Pilfer HP

Master Thief: Steal rare items from an enemy.
AP: 140
MP: 20 
Required: Sticky Fingers

Soul Swipe: Inflicts Berserk on target.
AP: 160
MP: 12 
Required: Pilfer HP

Steal Will: Causes target to flee from battle.
AP: 160
MP: 18 
Required: Soul Swipe

Flee: Lets the party escape from battle
AP: 10
MP: 0 
Required: None

Item Hunter: Increases the odds of drops.
AP: 60
MP: 0 
required: none

First Strike: Lets you act first.
AP: 40
MP: 0 
Required: None

Initiative: Increases the chance of preemptive strike.
AP: 60
MP: 0 
Required: None

Slowproof: Immune to Slow
AP: 20
MP: 0  
Required: None

Stopproof: Immune to Stop
AP: 40 
MP: 0 
Required: Slowproof

---------
WARRIOR
--------- 

HOW ACQUIRED: Paine's default dressphere


MAIN COMMANDS:

Attack
Swordplay
Assault
Sentinel
Item


ABILITIES:

Attack: Attack an enemy

Sentinel: Decreases physical damage for one turn.
AP: 20
MP: 0 
Required: None

Flametongue: Strike with Fire damage
AP: 20
MP: 4 
Required: None

Ice Brand: Strike with Ice damage
AP: 20
MP: 4 
Required: None

Thunder Blade: Strike with Thunder damage
AP: 20
MP: 4 
Required: None

Liquid Steel: Strike with Water damage
AP: 20
MP: 4 
Required: None

Demi Sword: Strike with Gravity damage
AP: 60
MP: 6 
Required: Flametongue, Ice Brand, Thunder Blade, and Liquid Steel

Excalibur: Strike with Holy damage
AP: 120
MP: 24 
Required: Demi Sword

Power Break: Lowers target's strength
AP: 30
MP: 4 
Required: None

Armor Break: Lowers target's Defense
AP: 30
MP: 4 
Required: None

Magic Break: Lowers target's Magic.
AP: 30
MP: 4 
Required: None

Mental Break: Lowers target's magic Defense
AP: 30
MP: 4 
Required: Magic Break

Delay Attack: Delays target's action
AP: 100
MP: 10 
Required: Armor Break

Delay Buster: Greatly delays target's action
AP: 120
MP: 16 
Required: Delay Attack

Assault: Casts Berserk, Shell, haste and protect on the party.
AP: 100
MP: 0  
Required: Sentinel

SOS Protect: Automatically casts Protect when HP is low.
AP: 20
MP: 0 
Required: Sentinel


------------
SONGSTRESS
------------

HOW ACQUIRED: Defeat LeBlanc at the beginning of the game


MAIN COMMANDS:

Dance 
Sing
Item


ABILITIES:

Darkness Dance: Blinds foe for as long as character is dancing
AP: 0
MP: 0
Required: None

Samba of Silence: Silences foes for as long as character is dancing
AP: 20
MP: 0
Required: None

MP Mambo: MP cost for party is 0 while dancing
AP: 20
MP: 0
Required: Magical Dances, Volume 1 key item

Magical Masque: Magic attacks don't hurt the party while dancing
AP: 20
MP: 0
Required: Magical Dances, Volume 2 key item 

Sleepy Shuffle: Puts foes to sleep for the length of the dance
AP: 80
MP: 0
Required: None

Carnival Cancan: Party's max HP is doubled while dancing
AP: 80
MP: 0
Required: Sleepy Shuffle

Slow Dance: Slows enemies while dancing
AP: 60
MP: 0
Required: None

Brakedance: Stops enemies while dancing
AP: 120
MP: 0
Required: Slow Dance

Jitterbug: Hastes party while dancing
AP: 120
MP: 0
Required: Slow Dance

Dirty Dancing: Party hits for critical damage while dancing
AP: 160
MP: 0
Required: Carnival Cancan

Battle Cry: Raises party's Strength
AP: 10
MP: 4
Required: None

Cantus Firmus: Raises party's Defense
AP: 10
MP: 4
Required: Battle Cry

Esoteric Melody: Raises party's Magic
AP: 10
MP: 4
Required: None

Disenchant: Raises party's Magic Defense
AP: 10
MP: 4
Required: Esoteric Melody

Perfect Pitch: Raises party's Accuracy
AP: 10
MP: 4
Required: None

Matador's Song: Raises party's Evasion
AP: 10
MP: 4
Required: Perfect Pitch


-------------
BLACK MAGE
-------------

HOW ACQUIRED: Defeat Boris at Mt. Gagazet in Chapter 1.


MAIN COMMANDS:

Black Magic
Focus
MP Absorb
Item


ABILITIES:

Fire: Cast Fire on foe(s)
AP: 0
MP: 4
Required: None

Blizzard: Cast Blizzard on foe(s)
AP: 0
MP: 4
Required: None

Thunder: Cast Thunder on foe(s)
AP: 
MP: 
Required: None

Water: Cast Water on foe(s)
AP: 0
MP: 4
Required: None

Fira: A stronger version of Fire
AP: 40
MP: 12
Required: None

Blizzara: A stronger version of Blizzard
AP: 40
MP: 12
Required: None

Thundara: A stronger version of Thunder
AP: 40
MP: 12
Required: None

Watera: A stronger version of Water
AP: 40
MP: 12
Required: None

Firga: Strongest version of Fire
AP: 100
MP: 24
Required: Fira

Blizzaga: Strongest version of Blizzard
AP: 100
MP: 24
Required: Blizzara

Thundaga: Strongest version of Thunder
AP: 100
MP: 24
Required: Thundara

Waterga: Strongest version of Water
AP: 100
MP: 24
Required: Watera

Focus: Raises Magic stat of user
AP: 10
MP: 0
Required: None

MP Absorb: Absorbs MP from a single enemy
AP: 10
MP: 0
Required: Focus

Black Magic Lv 2: Decreases casting time by 30%
AP: 40
MP: 0
Required: MP Absorb

Black Magic Lv 3: Decreases casting time by half
AP: 60
MP: 0
Required: Black Magic Lv. 2


-------------
WHITE MAGE
-------------

HOW ACQUIRED: Defeat the Flame Dragon on Besaid Island in Chapter 1.


MAIN COMMANDS:

Pray
Vigor
White Magic
Item


ABILITIES:

Pray: Restores a miniscule amount of HP to party
AP: 0
MP: 0
Required: None

Vigor: Restores a some HP to user
AP: 20
MP: 0
Required: None

Cure: Restores slightly more HP than Pray to party or one party member
AP: 20
MP: 4
Required: None

Cura: Restores some HP to one or all party members
AP: 40
MP: 10
Required: None

Curaga: Restores a lot of HP to one or all party members
AP: 80
MP: 20
Required: Cura

Regen: Restores small amounts of HP over time to one party member
AP: 80
MP: 40
Required: Curaga

Esuna: Cures one party member of status effects
AP: 20
MP: 10
Required: None

Dispel: Removes any spell effects from party member
AP: 30
MP: 12
Required: Esuna

Life: Revives party member.
AP: 30
MP: 18
Required: None

Full-Life: Revives party member to full HP
AP: 160
MP: 60
Required: Life

Shell: Cuts down on magic damage to the party
AP: 30
MP: 10
Required: None

Protect: Cuts down on damage from physical attacks 
AP: 30
MP: 12
Required: Shell

Reflect: Sends spells cast at party back at the enemy
AP: 30
MP: 14
Required: Protect

Full-Cure: Fully restores the HP of one party member and removes any status 
effects
AP: 80
MP: 99
Required: Regen

White Magic Lv 2: Reduces cast time by 30%
AP: 40
MP: 0
Required: Vigor

White Magic Lv 3: Reduces cast time by half
AP: 60
MP: 0
Required: White Magic Lv 2


-----------
GUN MAGE
-----------

HOW ACQUIRED: Help out Tobli by protecting his Hypello assistant on the 
Moonflow in Chapter 1, and he gives you this as a reward.


MAIN COMMANDS:

Attack
Blue Bullet
Fiend Hunter
Scan
Item

ABILITIES:

Attack: Attack an enemy

Blue Bullet: Use bullets empowered with enemy skills 
AP: 0
MP: 0
Required: None

Scan: View info about the enemy
AP: 20
MP: 0
Required: None

Shell Cracker: 4x Damage to Helms
AP: 20
MP: 3
Required: None

Anti-Aircraft: 4x damage to Birds and Wasps
AP: 20
MP: 3
Required: None

Silver Bullet: 4x damage to Lupines
AP: 20
MP: 3
Required: None

Flan Eater: 4x damage to Flans
AP: 20
MP: 3
Required: None

Elementillery: 4x damage to Elements
AP: 20
MP: 3
Required: Flan Eater

Killasauraus: 4x damage to Reptiles
AP: 20
MP: 3
Required: None

Drake Slayer: 4x damage to Drakes
AP: 20
MP: 3
Required: Killasaurus

Dismantler: 4x damage to Machina
AP: 20
MP: 3
Required: None

Mech Destroyer: 4x damage to Mechs
AP: 20
MP: 3
Required: Dismantler

Demon Muzzle: 4x damage to Imps and Evil Eyes
AP: 20
MP: 3
Required: Anti-Aircraft

Fiend Hunter Lv 2: Reduces Fiend Hunter skill time by 40%
AP: 30
MP: 0
Required: None

Scan Lv 2: Allows you to rotate targets. Whoop dee doo.
AP: 20
MP: 0
Required: None

Scan Lv 3: Allows you to target party members with Scan. (...Why?)
AP: 100
MP: 0
Required: Scan Lv 2
 

BLUE BULLETS:

Fire Breath - Attack that deals fire damage
MP: 28
Learn From: Balivarha

Seed Cannon: Targets one enemy 
MP: 28
Learn From: Leukophylla, Cephalotus

Stone Breath: Petrify target(s)
MP: 32
Learn From: Tomb, Monolith, Dolmen, Epitaph

Absorb: Absorb a small amount of HP and MP from enemy
MP: 3
Learn From: Protochimera, Haizhe, Baralai, Flan Azabache, Jahi, Cindy, Vegnagun

White Wind: Gives a little HP to party and cures status effects
MP: 16
Learn From: Bully Cap, Coeurl, Queen Couerl, Mycotoxin, Ms. Goon

Bad Breath: Inflict status effects on foe(s)
MP: 64
Learn From: Malboro, Great Malboro 

Mighty Guard: Casts Shell and Protect on party
MP: 32
Learn From: Garik Ronso, Haizhe

Supernova: Damage to all enemies
MP: 70
Learn From: Ultima Weapon, Paragon

Cry in the Night: Damages all enemies
MP: 80
Learn From: Mega Tonberry

Drill Shot: Damage to one enemy
MP: 32
Learn From: Baralai

Mortar: damage to all enemies
MP: 99
Learn from: Gippal

Annihilator: Damages all enemies
MP: 48
Learn From: Experiment

Heaven's Cataract: Damages all enemies and lowers Def and Magic Def
MP: 22
Learn From: Kukulcan, Gucumantz, Chac

1000 Needles: Damages one enemy with Cactuar Needles. =)
MP: 24
Learn From: Cactuar

Storm Cannon: Damages all enemies
MP: 38
Learn From: Ironside

Blaster: That annoying attack the Coeurls do. Damage to one enemy.
MP: 30
Learn From: Coeurl, Queen Coeurl


---------------
LADY LUCK:
---------------

HOW ACQUIRED: Defeat Shinra at Sphere Break in either Chapter 3 or Chapter 5.


MAIN COMMANDS:

Attack
Gamble
Tantalize
Bribe
Item


ABILITIES:

Attack: attack an enemy

Bribe: Bribe enemy with Gil to leave battle
AP: 40
MP: 0 
Required: None

Two Dice: Damages one enemy by rolling two dice
AP: 20
MP: 4
Required: None

Four Dice: Damages all enemies by rolling four dice
AP: 100
MP: 8
Required: Two Dice

Attack Reels: Slots that deal physical damage
AP: 60
MP: 0
Required: None

Magic Reels: Slots that deal Magic damage
AP: 70
MP: 0
Required: Attack Reels

Item Reels: Slots that may trigger use of items
AP: 80
MP: 0
Required: Magic Reels

Random Reels: Slots that trigger random effects or skills
AP: 120
MP: 0
Required: Item Reels

Luck: Raises user's Luck
AP: 30
MP: 8
Required: None

Felicity: Raises the Luck of the party
AP: 40
MP: 8
Required: Luck

Tantalize: Causes Confusion on enemies
AP: 60
MP: 0
Required: None

Critical: Always make critical hits
AP: 160
MP: 0
Required: Felicity

Double EXP: Doubles EXP earned after battle
AP: 80
MP: 0 
Required: None

SOS Spellspring: MP cost is 0 when HP is low
AP: 30
MP: 0
Required: Four Dice

Gillionaire: Doubles Gil earned after battle
AP: 100
MP: 0
Required: Double EXP

Double Items: Doubles items earned after battle
AP: 100
MP: 0 
Required: Gillionare


-------------
TRAINER
-------------

HOW ACQUIRED: Receive from Kimarhi in the Mt. Gagazet mission in Chapter 3 if 
you answered his questions correctly.


MAIN COMMANDS:

Attack
[Pet]
Item


YUNA'S ABILITIES:

Attack: Attack an enemy

Holy Kogoro - Holy damage to enemy
AP: 0
MP: 18
Required: None

Kogoro Blaze - Fire damage and occasionally Darkness on enemy
AP: 40
MP: 4
Required: None

Kogoro Freeze- Ice damage and sometimes Stop on enemy
AP: 40
MP: 4
Required: None 

Kogoro Shock - Thunder damage and sometimes Berserk on enemy
AP: 40
MP: 4
Required: None

Kogoro Deluge - Water damage and sometimes Sleep on enemy
AP: 40
MP: 4
Required: None

Kogoro Strike - Instant kill against one enemy. Doesn't always work.
AP: 80
MP: 5
Required: None

Doom Kogoro - Causes Doom on an enemy
AP: 80 
MP: 6
Required: Kogoro Strike

Kogoro Cure - Restores HP to a party member
AP: 30
MP: 10
Required: None

Kogoro Remedy - Cures one party member of status effects.
AP: 40
MP: 10
Required: Kogoro Cure

Pound! - Kogoro's buddies gang up on an enemy.
AP: 100
MP: 24
Required: Doom Kogoro

Half MP Cost: Cuts MP cost in half
AP: 200
MP: 0 
Required: MP Stroll

HP Stroll: Restores HP while walking
AP: 20
MP: 0
Required: None

MP Stroll: Restore MP while walking
AP: 20
MP: 0 
Required: HP Stroll

Kogoro Lv 2: Cuts Kogoro's attack time by 30%
AP: 80
MP: 0
Required: None

Kogoro Lv 3: Cuts Kogoro's attack time by half
AP: 100
MP: 0
Required: Kogoro Lv 2


RIKKU'S ABILITIES:

Attack: Attack an enemy

Sneaky Ghiki: Damages enemy while swiping Gil
AP: 0
MP: 12
Required: None

Ghiki Gouge: Damages enemy and inflicts Darkness
AP: 40
MP: 8
Required: None

Ghiki Gag: Damages enemy and inflicts Silence
AP: 80
MP: 8
Required: None

Mugger Ghiki: Damages enemy while swiping items
AP: 40
MP: 12
Required: None

Pesky Ghiki: Damages enemy and inflicts Berserk
AP: 100
MP: 8
Required: None

Bully Ghiki: Damages and delays enemy's turn.
AP: 100
MP: 8
Required: Pesky Ghiki

Ghiki Meds: Cures one character of all status effects
AP: 40
MP: 10
Required: Ghiki Pep

Ghiki Pep: Restores HP to one character 
AP: 30
MP: 10
Required: None

Ghiki Cheer: Raises one party member's Strength and Defense
AP: 80
MP: 12
Required: None

Swarm, Swarm!: Ghiki's buddies all attack one enemy
AP: 100
MP: 24
Required: Bully Ghiki

Half MP Cost: Cuts MP cost in half
AP: 200
MP: 0 
Required: MP Stroll

HP Stroll: Restores HP while walking
AP: 20
MP: 0
Required: None

MP Stroll: Restore MP while walking
AP: 20
MP: 0 
Required: HP Stroll

Ghiki Lv 2: Cuts Ghiki's attack time by 30%
AP: 80
MP: 0 
Required: None

Ghiki Lv 3: Cuts Ghiki's attack time by half
AP: 100
MP: 0 
Required: Ghiki Lv 2


PAINE'S ABILITIES:

Attack: Attack an enemy

Carrier Flurry: Instant death to one enemy. Doesn't always work.
AP: 0
MP: 8
Required: None

Poison Flurry: Damages enemy and inflicts Poison
AP: 40
MP: 4
Required: None

Stone Flurry: damages enemy and causes Petrification.
AP: 60
MP: 16
Required: Poison Flurry

Death Flurry: Instant death to one enemy. Doesn't always work.
AP: 60
MP: 12
Required: Stone Flurry

Flurry Guard: Restores a party member's HP and casts Protect
AP: 60
MP: 10
Required: Flurry Speed

Flurry Speed: Restores a party members HP and casts Haste
AP: 60
MP: 10
Required: None

Flurry Shield: Restores a party member's HP and casts Shell
AP: 60
MP: 10
Required: Flurry Speed

HP Flurry: Restores a bit of HP to party
AP: 30
MP: 10
Required: None

Recovery Flurry: Cures a party member of status effects
AP: 40
MP: 10 
Required: None

Maulwings!: Flurry's friends pick on an enemy
AP: 100
MP: 24
Required: Death Flurry

Half MP Cost: Cuts MP cost in half
AP: 200
MP: 0 
Required: MP Stroll

HP Stroll: Restores HP while walking
AP: 20
MP: 0
Required: None

MP Stroll: Restore MP while walking
AP: 20
MP: 0 
Required: HP Stroll

Flurry Lv 2: Cuts Flurry's attack time by 30% 
AP: 80
MP: 0
Required: None

Flurry Lv 3: Cuts Flurry's attack time by half
AP: 100
MP: 0
Required: Flurry Lv 2


--------------
ALCHEMIST
--------------

HOW ACQUIRED: Help out Clasko by clearing out the fiends in the old Monster 
Arena at the Calm Lands in Chapter 2.


MAIN COMMANDS:

Attack
Mix
Stash
Item


ABILITIES:

Attack: Attack an enemy

Mix: Mix two items together for a surprise
AP: 0
MP: 0
Required: None

Potion: Use a potion not from your stock
AP: 10
MP: 0
Required: None

Hi - Potion:  Use a high potion not from your stock
AP: 40
MP: 0
Required: Potion

Mega Potion:  Use a Mega Potion not from your stock
AP: 120
MP: 0
Required: Hi - Potion

X-Potion: Use an X-Potion not from your stock
AP: 160
MP: 0
Required: Mega Potion

Remedy: Use a Remedy not from your stock
AP: 20
MP: 0
Required: None

Dispel Tonic: Use a Dispel Tonic not from your stock
AP: 20
MP: 0
Required: Remedy

Phoenix Down: Use a Phoenix Down not from your stock
AP: 30
MP: 0
Required: None

Mega Phoenix: Use a Mega Phoenix not from your stock
AP: 200
MP: 0
Required: Phoenix Down

Ether: Use an Ether not from your stock
AP: 400
MP: 0
Required: Dispel Tonic

Elixir: Use an Elixir not from your stock
AP: 999
MP: 0
Required: Ether

Items Lv 2: Reduces Item use time by 80%
AP: 30
MP: 0
Required: None

Chemist: Doubles the effect of recovery items
AP: 40
MP: 0
Required: None

Elementalist: Doubles the effect of elemental items
AP: 80
MP: 0
Required: None

Physicist: Doubles the effect of non-elemental items
AP: 100
MP: 0
Required: Chemist and Elementalist


---------------
BERSERKER
---------------

HOW ACQUIRED: Defeat 6 sets of fiends outside the Macalania Travel Agency in 
Chapter 3.


MAIN COMMANDS:

Attack
Berserk
Instinct
Howl
Item


ABILITIES:

Attack: Attack an enemy

Berserk: Boosts Strength, but lose control of party member for first few turns 
of fight. 
AP: 0
MP: 0
Required: None

Cripple: Cut enemy's HP in half
AP: 20
MP: 6
Required: None

Mad Rush: Severe damage on enemy, but often fails.
AP: 30
MP: 6
Required: Cripple

Crackdown: Nullifies Shell, Protect, and Reflect.
AP: 30
MP: 6
Required: None

Eject: Instant victory over one enemy. Doesn't always work.
AP: 40
MP: 8
Required: Mad Rush

Unhinge: Damage enemy and lower its Accuracy and Evasion
AP: 40
MP: 8
Required: Crackdown

Intimidate: Damage and Slow enemy
AP: 50
MP: 8
Required: Unhinge

Envenom: Damage and Poison enemy
AP: 30
MP: 10
Required: None

Hurt: Inflicts damage equal to the user's HP
AP: 60
MP: 10
Required: Envenom

Howl: Double user's max HP
AP: 80
MP: 0
Required: Mad Rush

Itchproof: Immune to Itchy
AP: 20
MP: 0
Required: Cripple

Counterattack: Hit back after being hit
AP: 180
MP: 0
Required: None

Magic Counter: Hit back after having a spell cast on you
AP: 300
MP: 0
Required: Counterattack

Evade & Counter: Evades the attack and counters
AP: 400
MP: 0
Required: Magic Counter

Auto - Regen: Automatically casts Regen
AP: 80
MP: 0
Required: Hurt


-------------
SAMURAI
-------------

HOW ACQUIRED: Lying on the ground after defeating the Daeva duo near Ifrit's 
chamber in Chapter 3. If you miss it then, you can pick it up in a chest in 
Chapter 5 in the same room. (Thanks to the guy who sent the second part in. I 
accidentally lost your name and email, so email me again for credit)


MAIN COMMANDS:

Attack
Bushido
Spare Change
Zantetsu
Item


ABILITIES:

Attack: Attack an enemy

Spare Change: Throw Gil at enemy to inflict damage
AP: 0
MP: 0
Required: None

Mirror of Equity: Attack that increases in power when HP is low
AP: 30
MP: 16
Required: None

Magicide: Damage in enemy's MP
AP: 30
MP: 4
Required: None

Dismissal: Halts an enemy's pending attack
AP: 30
MP: 10
Required: None

Fingersnap: Reverts enemy attributes to normal
AP: 40
MP: 10
Required: Magicide

Sparkler: Damages one enemy
AP: 10
MP: 12
Required: None

Fireworks: Damages all enemies
AP: 60
MP: 18
Required: Sparkler

Momentum: The more enemies you kill, the more damage this does
AP: 60
MP: 10
Required: Sparkler

Shin - Zantetsu: Instant kill on all enemies. Doesn't always work.
AP: 100
MP: 32
Required: Momentum

Nonpareil: Raises user's Strength and Accuracy
AP: 20
MP: 10
Required: None

No Fear: Casts Shell and Protect on user.
AP: 30
MP: 12
Required: Nonpareil

Clean Slate: Restores HP and cures user of status effects.
AP: 40
MP: 16
Required: No Fear

Hayate: Raises Evasion and casts Haste on user.
AP: 60
MP: 20
Required: Clean Slate

Zantetsu: Instant kill on one enemy. Doesn't always work.
AP: 140
MP: 0
Required: Shin - Zantetsu

SOS Critical: Deals critical hits when HP is low
AP: 80
MP: 0
Required: Fireworks


----------------
DARK KNIGHT
----------------

HOW ACQUIRED: It's on a ledge in Under-Bevelle. I suck at describing how to get 
it, so refer to another FAQ for instructions. Actually, I attempted to explain 
it in the Q and A section. Read at your own risk.


MAIN COMMANDS:

Attack
Darkness
Arcana
Charon
Item


ABILITIES:

Attack

Darkness: Sacrifice HP to damage enemies
AP: 0
MP: 0
Required: None

Drain: Absorbs Hp from an enemy
AP: 20
MP: 8
Required: None

Demi: Reduces HP of all enemies by a quarter
AP: 20
MP: 10
Required: None

Confuse: Confuses an enemy
AP: 30
MP: 12
Required: Demi

Break: Petrifies an enemy
AP: 40
MP: 20
Required: Confuse

Bio: Poisons an enemy
AP: 30
MP: 16
Required: None

Doom: Dooms an enemy and kills them when the counter reaches 0.
AP: 20
MP: 18
Required: Bio

Death: Instantly kills an enemy.
AP: 50
MP: 24
Required: Doom

Black Sky: Random damage to enemies
AP: 100
MP: 80
Required: Death

Charon: Sacrifice yourself to kill one enemy.
AP: 20
MP: 0
Required: None

Poisonproof: Immune to Poison
AP: 30
MP: 0
Required: None

Stoneproof: immune to Petrification
AP: 30
MP: 0
Required: Poisonproof

Confuseproof: Immune against Confusion
AP: 30
MP: 0
Required: Stoneproof

Curseproof: Immune against Curse
AP: 30
MP: 0
Required: None

Deathproof: Immune against Death
AP: 40
MP: 0
Required: Curseproof


--------------
MASCOT
--------------

HOW ACQUIRED: Get an Episode Complete in every place in Spira (except Bevelle) 
and Brother gives it to you.

NOTE: I got this email from Mega Tonberry:

-------------- 
You HAVE you have a Bevelle ep complete to get it, I found that out. ^_^
But do note that I'm playing the PAL version. So hopefully this can
contribute to your wonderful FAQ a bit.
--------------


MAIN COMMANDS:

Attack
(Mascot)
(Secondary attack abilities)
(Secondary magic abilities)
Item


YUNA: MOOGLE

ABILITIES:

Attack: attack an enemy

Moogle Jolt: Restore MP to a party member
AP: 40
MP: 0
Required: None

Moogle Cure: Restores HP and cures party member of status effects
AP: 0
MP: 10
Required: None

Moogle Regen: Casts Haste and Regen on a party member
AP: 0
MP: 18
Required: None

Moogle Wall: Casts Shell and Protect on a party member
AP: 0
MP: 18
Required: None

Moogle Life: Revives a KOed party member and fully restores their HP 
AP: 0
MP: 40
Required: None

Moogle Curema: Same as Moogle Cure, except on whole party
AP: 40
MP: 15
Required: None

Moogle Regenja: Same as Moogle Regen, except on whole party
AP: 40
MP: 24
Required: None

Moogle Wallja: Same as Moogle Wall, except on whole party.
AP: 40
MP: 24
Required: None

Moogle Lifeja: Same as Moogle Life, except on whole party
AP: 40
MP: 60
Required: None

Moogle Beam: Damages one enemy
AP: 80
MP: 99
Required: Warrior's SOS - Protect ability 

Ribbon: Immune to status effects
AP: 999
MP: 0
Required: Warrior's SOS - Protect ability

Auto-Shell: Automatically casts Shell
AP: 80
MP: 0
Required: None 

Auto-Protect: Automatically casts Protect
AP: 80
MP: 0
Required: Auto - Shell

Swordplay: Use Warrior abilities
AP: 80
MP: 0 
Required: None

Arcana: Use Dark Knight abilities
AP: 80
MP: 0
Required: None


RIKKU: CAIT SITH

Attack: Attack an enemy

Cait Fire: Fire damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None

Cait Thunder: Lightning damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None

Cait Blizzard: Ice damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None

Cait Water: Water damage (and sometimes Poison/Petrification) to enemies
AP: 0
MP: 12
Required: None

Power Eraser: Lowers all enemies' Strength
AP: 40 
MP: 12
Required: None

Armor Eraser: Lowers all enemies' Defense
AP: 40
MP: 12
Required: None

Magic Eraser: Lowers all enemies' Magic
AP: 40
MP: 12
Required: None

Mental Eraser: Lowers all enemies' Magic Defense
AP: 40
MP: 12
Required: None

Speed Eraser: Lowers all enemies' Evasion
AP: 40
MP: 12
Required: None

PuPu Platter: Instant kill on all enemies. Doesn't always work.
AP: 80
MP: 48
Required: Warrior's SOS - Protect ability

Ribbon: Immune to status effects
AP: 999
MP: 0
Required: Warrior's SOS - Protect ability

Auto-Shell: Automatically casts Shell
AP: 80
MP: 0
Required: None 

Auto-Protect: Automatically casts Protect
AP: 80
MP: 0
Required: Auto - Shell

Instinct: Use Berserker skills
AP: 80
MP: 0
Required: None

White Magic: Use White Mage skills
AP: 80
MP: 0
Required: None


PAINE: TONBERRY

Attack: Attack an enemy

Dark Knife: Inflicts damage and Darkness on enemy
AP: 0
MP: 10
Required: None

Silence Knife: Inflict damage and Silence
AP: 0
MP: 10
Required: None

Sleep Knife: Inflict damage and Sleep
AP: 0
MP: 10
Required: None

Berserk Knife: Inflict damage and Berserk on enemy
AP: 0
MP: 10
Required: None

Poison Knife: Inflict damage and Poison on enemy
AP: 0
MP: 10
Required: None

Stone Knife: inflict damage and Petrification on enemy
AP: 0
MP: 10
Required: None

Stop Knife: Inflict damage and Stop on enemy
AP: 0
MP: 10
Required: None

Quartet Knife: Lowers enemy's Strength, Defense, Magic, and Magic Defense
AP: 0
MP: 10
Required: None

Arsenic knife: Instant kill on one enemy. Doesn't always work.
AP: 0
MP: 10
Required: None

Cactling Gun: Inflicts heavy damage on an enemy.
AP: 80
MP: 99
Required: Warrior's SOS - Protect ability

Ribbon: Immune to status effects
AP: 999
MP: 0
Required: Warrior's SOS - Protect ability

Auto-Shell: Automatically casts Shell
AP: 80
MP: 0
Required: None 

Auto-Protect: Automatically casts Protect
AP: 80
MP: 0
Required: Auto - Shell

Bushido: Use Samurai skills
AP: 80
MP: 0
Required: None

Black Magic: Use Black Mage skills
AP: 80
MP: 0
Required: None


---------------
FLORAL FALLAL
---------------

Yuna's special dressphere.
HOW ACQUIRED: Found in the path near Djose Temple in Chapter 2.


CENTER MAIN COMMANDS:

Attack
Fallalery
Great Whirl
Libra


CENTER ABILITIES:

Attack

Libra: View enemy info
AP: 4
MP: 0
Required: None

Heat Whirl: Use a chain of fire attacks on all enemies
AP: 0
MP: 0
Required: None

Ice Whirl: Use a chain of Ice attacks on all enemies
AP: 0
MP: 0
Required: None

Electric Whirl: Use a chain of Lightning attacks on all enemies
AP: 0
MP: 0
Required: None

Aqua Whirl: Use a chain of Water attacks on all enemies
AP: 0
MP: 0
Required: None

Barrier: Guards against magic attacks
AP: 20
MP: 36
Required: None

Shield: Guards against physical attacks
AP: 20
MP: 36
Required: Barrier

Flare Whirl: Use a chain of non-elemental attacks on all enemies
AP: 24
MP: 64
Required: None

Great Whirl: Inflicts heavy damage on all enemies
AP: 30
MP: 0
Required: Flare Whirl

All-Life: Revives the party from KO
AP: 8
MP: 70
Required: None

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Aurora Rain key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Twilight Rain key item


RIGHT PISTIL MAIN COMMANDS:

Right Stigma
Right Pistilplay


RIGHT PISTIL ABILITIES:

White Pollen: Restores HP
AP: 0
MP: 0
Required: None

White Honey: Restores HP over time
AP: 10
MP: 0
Required: None

Hard Leaves: Reduces magical damage on party
AP: 0
MP: 0
Required: None

Tough Nuts: Reduces magical damage on party
AP: 0
MP: 0
Required: None

Mirror Petals: Reflects enemy spells back at caster
AP: 0
MP: 0
Required: None

Floral Rush: Casts Haste on party
AP: 20
MP: 0
Required: White Honey

Floral Bomb: Damages enemies and lowers their Strength
AP: 0
MP: 0
Required: None

Fallal Bomb: Damages enemies and lowers their Defense
AP: 10
MP: 0
Required: None

Floral Magisol: Damages enemies and lowers their Magic 
AP: 10
MP: 0
Required: Fallal Bomb

Fallal Magisol: Damages enemies and lowers their Magic Defense
AP: 10
MP: 0
Required: Floral Magisol

Right Stigma: Damages an enemy
AP: 0
MP: 0
Required: None

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Aurora Rain key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Twilight Rain key item


LEFT PISITL MAIN COMMANDS:

Left Stigma
Left Pistilplay


LEFT PISTIL ABILITIES:

Dream Pollen: Damages all enemies and inflicts Sleep
AP: 0
MP: 0
Required: None

Mad Seeds: Damages all enemies and inflicts Berserk
AP: 0
MP: 0
Required: None

Sticky Honey: Damages all enemies and inflicts Slow
AP: 0
MP: 0
Required: None

Halfdeath Petals: Halves the HP of all enemies
AP: 0
MP: 0
Required: None

Poison Leaves: Damages all enemies and inflicts Poison
AP: 10
MP: 0
Required: None

Death Petals: Instant kill on one enemy. Doesn't always work.
AP: 10
MP: 0
Required: Poison Leaves

Silent White: damages enemies and inflicts Silence and Darkness on enemies
AP: 0
MP: 0
Required: None

Congealed Honey: Damages all enemies and inflicts Stop
AP: 20
MP: 0
Required: None

Panic Floralysis: Damages all enemies and inflicts Confusion
AP: 10
MP: 0
Required: Congealed Honey

Ash Floralysis: Damages all enemies and inflicts Petrification
AP: 10
MP: 0
Required: Panic Floralysis

Left Stigma: Damage an enemy
AP: 
MP: 
Required:

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Aurora Rain key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Twilight Rain key item


--------------
MACHINA MAW
----------------

Rikku's special dressphere.
HOW ACQUIRED: Found at the Oasis at Bikanel Desert in Chapter 2.


CENTER MAIN COMMANDS:

Attack
Machinations
Revival
Vajra


CENTER ABILITIES:

Attack: Attack an enemy

Revival: Revives a KO'd party member
AP: 10
MP: 0
Required: None

Death Missile: Instant kill on one enemy. Doesn't always work.
AP: 0
MP: 12
Required:

Bio Missile: Damages an enemy and inflicts Poison
AP: 0
MP: 12
Required: None

Break Missile Damages an enemy and inflicts Petrification
AP: 0
MP: 12
Required: None

Berserk Missle: Damages an enemy and inflicts Berserk
AP: 10
MP: 12
Required: None

Stop Missile: Damages an enemy and inflicts Stop
AP: 10 
MP: 12
Required: Berserk Missile

Confuse Missile: Damages an enemy and inflicts Confusion
AP: 10
MP: 12
Required: Stop Missile

Shockwave: Damages all enemies
AP: 20
MP: 36
Required: None

Shockstorm: Damages all enemies and delays their turns.
AP: 20
MP: 36
Required: Shockwave

Varja: Damages all enemies
AP: 30
MP: 0
Required: Shockstorm

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Machina Reactor key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Machina Booster key item


SMASHER-R MAIN COMMANDS:

Homing Ray
Smash
HP Repair
MP Repair


SMASHER - R ABILITIES

Howitzer: Damages one enemy
AP: 0
MP: 12
Required: None

Sleep Shell: Damages an enemy and inflicts Sleep
AP: 10
MP: 12
Required: None

Slow Shell: Damages an enemy and inflicts Slow
AP: 10
MP: 12
Required: Sleep Shell

Anti-Power Shell: Damages an enemy and lowers its Strength
AP: 10
MP: 12
Required: Slow Shell

Anti-Armor Shell: Damages one enemy and lowers its Defense
AP: 10
MP: 12
Required: Anti - Power Shell

Scan: View enemy information
AP: 10
MP: 0
Required: None

Shelter: Casts Shell on party
AP: 20
MP: 10
Required: None

Protector: Casts Protect on party.
AP: 20
MP: 10
Required: Shelter

HP Repair: Restores HP
AP: 0
MP: 0
Required: None

MP Repair: Restores MP
AP: 0
MP: 0
Required: None

Homing Ray: Damages one enemy
AP: 0
MP: 0
Required: None

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Machina Reactor key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Machina Booster key item


CRUSHER - L MAIN COMMANDS:

Homing Ray
Crush
HP Repair
MP Repair


CRUSHER - L ABILITIES:

Howitzer: Damages one enemy
AP: 0
MP: 12
Required: None

Blind Shell: Damages an enemy and inflicts Sleep
AP: 10
MP: 12
Required: None

Silence Shell: Damages an enemy and inflicts Silence
AP: 10
MP: 12
Required: Blind Shell

Anti-Magic Shell: Damages an enemy and lowers its Magic
AP: 10
MP: 12
Required: Silence Shell

Anti-Mental Shell: Damages an enemy and reduces its Magic Defense
AP: 10
MP: 12
Required: Anti - Magic Shell

Booster: Casts Haste on the party
AP: 20
MP: 30
Required: None

Offence: Raises party member's Strength
AP: 20
MP: 10
Required: None

Defense: Raises party member's Defense
AP: 20
MP: 10
Required: Offense

HP Repair: Restores HP
AP: 0
MP: 0
Required: None

MP Repair: Restores MP
AP: 0
MP: 0
Required: None

Homing Ray: Damages one enemy
AP: 0
MP: 0
Required: None

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Machina Reactor key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Machina Booster key item


----------------
FULL THROTTLE
----------------


Paine's Special Dressphere.
HOW ACQUIRED: Talk to Tromell Guado four times in Macalania Woods in Chapter 1.


CENTER MAIN COMMANDS: 

Attack
Throttle
Fright
Sword Dance

CENTER ABILTIES:

Attack: Attack an enemy

Fright: Damages, Confuses and delays enemy's actions
AP: 20
MP: 0
Required: Assoil

Aestus: Fire damage to an enemy
AP: 0
MP: 0
Required: None

Winterkill: Ice damage to an enemy
AP: 0
MP: 0
Required: None

Whelman: Water damage to an enemy
AP: 0
MP: 0
Required: None

Levin: Thunder damage to an enemy
AP: 0
MP: 0
Required: None

Wisenen: Cuts enemy's HP by a quarter
AP: 10
MP: 0
Required: None

Fiers: Deals a critical hit to an enemy
AP: 20
MP: 10
Required: Wisenen

Deeth: Instant kill on one enemy. Doesn't always work.
AP: 20
MP: 0
Required: Fiers

Assoil: Holy damage to enemy
AP: 20
MP: 0
Required: None

Sword Dance: Damage to all enemies
AP: 30
MP: 0
Required: Fright

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Corpus Invictus key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Victor Primoris key item


DEXTERAL WING MAIN COMMANDS: 

Dextral Arts
Stamina
Mettle
Reboot


DEXTERAL WING ABILITIES:

Venom Wing: Damages an enemy and inflicts Poison
AP: 0
MP: 12
Required: None

Blind Wing: Damages an enemy and inflicts Darkness
AP: 0
MP: 12
Required: None

Mute Wing: Damages an enemy and inflicts Silence
AP: 0
MP: 12
Required: None

Rock Wing: Damages an enemy and inflicts Petrification
AP: 10
MP: 12
Required: None

Lazy Wing: Damages an enemy and inflicts Sleep
AP: 0
MP: 12
Required: None

Violent Wing: Damages an enemy and inflicts Berserk
AP: 10 
MP: 12
Required: None

Still Wing: Damages an enemy and inflicts Stop
AP: 10
MP: 12
Required: None

Crazy Wing: Damages an enemy and inflicts Confusion
AP: 10
MP: 12
Required: Violent Wing

Stamina: Restores HP to a party member
AP: 0
MP: 0
Required: None

Mettle: Restores MP to a party member
AP: 0
MP: 0
Required: Stamina

Reboot: Guards against status effects
AP: 10
MP: 0
Required: None

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Corpus Invictus key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Victor Primoris key item


SINISTRAL WING MAIN COMMANDS:

Sinistral Arts
Stamina
Mettle
Reboot


SINISTRAL WING ABILITIES:

Steel Feather: Raises party's Strength
AP: 0
MP: 12
Required: None

Diamond Feather: Raises the party's Defense
AP: 0
MP: 12
Required: None

White Feather: Lowers the Strength of all enemies
AP: 0
MP: 16
Required: None

Buckle Feather: Lowers the Defense of all enemies
AP: 0
MP: 16
Required: None

Cloudy Feather: Lowers the Magic of all enemies
AP: 10
MP: 16
Required: None

Pointed Feather: Lowers the Magic Defense of all enemies
AP: 10
MP: 16
Required: Cloudy Feather

Pumice Feather: Casts Haste on the party
AP: 10
MP: 38
Required: None

Ma'at's Feather: View enemy information
AP: 10
MP: 0
Required: None

Stamina: Restores HP to a party member
AP: 0
MP: 0
Required: None

Mettle: Restores MP to a party member
AP: 0
MP: 0
Required: Stamina

Reboot: Guards against status effects
AP: 10
MP: 0
Required: None

Ribbon: Immune to status effects
AP: 0
MP: 0
Required: None

Double HP: Doubles max HP
AP: 20
MP: 0
Required: None

Triple HP: Triples max HP
AP: 30
MP: 0
Required: Double HP

Break HP Limit: Allows max HP to exceed 9999
AP: 20
MP: 0
Required: Corpus Invictus key item

Break Dmg. Limit: Allows max damage to exceed 9999
AP: 20
MP: 0
Required: Victor Primoris key item


----------------------
QUESTIONS AND ANSWERS
----------------------

You got questions? I got answers! Here we go!


SPECIAL DRESSPHERES:

1. How do I use the special dresspheres?

Not hard. All you do is change into every dressphere on your grid at least once 
during battle. Once you do that, bring up your Garment Grid again and press R1, 
then X. You should then see your chosen character change into their special 
sphere.


GUN MAGE/BLUE BULLETS:

1. How do I get Blue Bullets?  

While wearing your Gun Mage dressphere, you have to get an enemy to attack you 
with the particular ability you want to learn. For example, you want to learn 
to use Stone Breath. While in a combat with a Tomb, Monolith, Dolmen or 
Epitaph, change one of your characters into a Gun Mage (if they aren't one 
already). During the course of the battle, the enemy might use that skill, and 
when it does, your Gun Mage learns it as a Blue Bullet. 

2. Do Blue Bullets count towards mastering the dressphere?

Yes, they do. 1% each 


SONGSTRESS:

1. Where can I find the key items Magical Dances Volumes 1 and 2?

Magical Dances Vol. 1: Defeat Nooj at the Den of Woe in Chapter 5. Teaches MP 
Mambo.
Magical Dances Vol. 2: Defeat the Experiment at its highest level to get this. 
Teaches Magical Masque.

2. Do those books count towards mastering the dressphere?

Yes. They do. 3% each. 


MISC.

1. Can I still get the [insert sphere name] sphere? I missed it the first time.
 
The spheres that people seem to ask about a lot are: Full Throttle, Trainer, 
Alchemist, and Dark Knight.  

FULL THROTTLE: You get this from Tromell Guado at Macalania Woods in Chapter 1. 
Talk to him 4 times and he forks it over. If for some reason you missed him in 
Chapter 1, he will still give it to you in Chapter 2. After that, it's not 
possible to get.

TRAINER: To get this, you have to tell Kimahri to deal with his own problems 
when he asks you for advice in Chapter 1 and Chapter 2 (HINT: It's the middle 
option both times). If you did that, in Chapter 3, he hands over the Trainer 
dressphere. As far as I know, there is no other way to get it.

ALCHEMIST: You get this after helping Clasko out by clearing the old Monster 
Arena in the Calm Lands of fiends in Chapter 2. If for some reason you don't 
clear out the fiends in Chapter 2, you can still get it as late as Chapter 5.

DARK KNIGHT: This is probably THE most asked question. I wish I knew how to 
explain getting this sphere better so I could help you out with this. For now, 
until someone has a better way of explaining it, I will try my best.

In the room with the three lifts, take either the left or right lift up to the 
upper level. After collecting the Hi-Potion if you like, move towards the 
bottom of the screen to jump off. You should now be back the room with three 
lifts, except now there are only two. Ride the middle lift and you should be 
taken to a square platform with one block on it that seems to be hovering in 
midair. Step on the block to activate the glyph on it, causing two platforms to 
rise. Jump back onto the lift to go to the area with the two lifts. Ride the 
remaining side lift up to the upper level, then walk directly across and take 
the other lift down. Then step onto the center lift again to go up to another 
floating square with a block on it. Step on the block to activate the glyph, 
and then go back down. Take on of the side lifts back up, and step on the block 
with the glyph on it nearest you, a block should fall from underneath a lift. 
Then step on the second block with the glyph. A bridge should appear. Walk 
across the bridge, go up a level and walk to the left. Now you can jump across 
the blocks to get the sphere.   

2. Why is there no Mix list?

Because it would frustrate me too much. Besides, Split Infinity already has a 
great Mix list available.


----------------------
Credits/Copyright Info
----------------------

Credits: 

CJayC
The GameFAQS FFX-2 board
Vincent Hung for letting me know about Alchemist after Chapter 2.
Mega Tonberry for letting me know about Mascot.
All 10 billion people who emailed me about me putting Ether in the Elixir
description.
All the people who emailed me with questions and comments. It was appreciated!
Yoshi, Haunter 12O, and peter falk rules for being awesome.
Tim for keeping me on my toes with all his questions.
Everyone who takes the time to read this.

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