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    Automatic AP Maxing FAQ by Collecting My Lesson

    Version: 1.11 | Updated: 01/06/04 | Search Guide | Bookmark Guide

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                                        cml
    
    
       ::::::::::::::::::::::::::::::
       ::Hands Free Ap Maxing Guide::
       ::  Final Fantasy X-2 U.S.  ::
       ::    For Playstation 2     ::
       :: By: collecting my lesson ::
       ::         12.1.03          ::
       ::::::::::::::::::::::::::::::
    
    
    
    Copyright 2003 by collecting my lesson
    collectingmylesson@yahoo.com
    
    This guide can only be posted on the following sites:
    
    http://www.gamefaqs.com
    http://www.ign.com
    http://www.neoseeker.com
    http://wtfcorps.port5.com
    http://www.gamersunderground.com
    
    Please don't randomly post this FAQ on your website unless you e-mail me
    first.
    
    
    ++++++++++++++++++
    ::Update History::
    ++++++++++++++++++
    :1.2.04:
    more pics, tried to put those songstress e-mails to an end, more ascii
    
    :12.29.03:
    **change of e-mail**, added alternate strategies
    
    :12.23.03:
    added a bunch of alternate strategies, posted exp/ap tutorial
    
    :12.15.03:
    added FAQ, found better host for pics, added some e-mail contributions
    
    :12.11.03:
    put up my first ascii art attempt, fixed the alchemist section
    
    :12.10.03:
    added content on mug loop description and detailed *intermission*
    
    :12.9.03:
    general clean up, added a mug loop section and an advanced Ap gaining tutorial
    
    :12.6.03:
    included more efficient action loops for special spheres
    
    :12.5.03:
    did more aesthetics work and solved Berserker "counter" problem
    
    :12.2.03:
    weeded out some design flaws
    
    
    +++++++++++++++++++++
    ::Table of Contents::
    +++++++++++++++++++++
    
    ***THIS IS YOUR ONE AND ONLY SPOILER WARNING***
    
    Press Ctrl + F and the code to skip directly where you want to go.
    
        Chapter                         Code
    
    1.  Intro---------------------------Spiral
    2.  Ap Dynamics---------------------Serendipity
    3.  Action Looping **don't skip!**--Infinity
    4.  Mp Considerations---------------Voo Doo
    5.  Dressphere Ability Leveling-----Evolution
         -White Mage--------------------Trinity
         -Warrior-----------------------Heart
         -Songstress--------------------Complacent
         -Alchemist---------------------Renewal
         -Dark Knight-------------------Sardonic
         -Full Throttle-----------------Immolate
         -Machina Maw-------------------Ghostshell
         -Floral Fallal-----------------Redwine
         *Formula Loop Intermission*----Toucan
         *Mug Loop Intermission*--------Lifted
         -Gunner------------------------Projectile
         -Thief-------------------------Violate
         -Black Mage--------------------Gothic
         -Gun Mage----------------------Capitalist
         -Samurai-----------------------Peacefight
         -Berserker---------------------Speedball
         -Lady Luck---------------------Freewill
         -Trainer-----------------------Overlord
         -Mascot------------------------Puppet
    6.  99 Ap in 2 minutes (advanced)---46and2
    7.  Gain EXP/AP simultaneously------Dualism
    8.  Accessories and Garment Grids---Techno
    9.  Frequently asked Questions------Elastic
    10. Credits and Acknowledgements----Siamese
    
    +++++++++
    ::Intro::------Spiral
    +++++++++
    
    This Guide will detail information on gaining Ap the easy way, by doing almost
    nothing at all. It's such a shame to leave our lovable Gullwings stagnant and
    motionless in a memory card while we go about doing those annoying mandatory
    tasks life forces upon us. With this guide you'll be able to have that
    Thanksgiving telephone call with grandma as Rikku learns firaga.
    
    This guide is for the impatient or lazy such as myself. So if you
    need to learn a valuable ability before a boss fight while going to the post
    office, or just plain wanna master a job quickly by gaining 99 Ap in one
    battle, read on.
    
    +++++++++++++++
    ::AP Dynamics::------Serendipity
    +++++++++++++++
    
    In order to gain Ap effectively, one must first grasp how Ap is gained. There
    are four ways to gain Ap in Final Fantasy X-2.
    
    1. Perform special actions unique to a job
    2. Use ability equipped on a garment grid
    3. Defeat enemy
    4. Use items
    
    Defeating a fiend nets one measly ability point (two if the fiend is in an
    oversouled state), and using items in battle depletes a finite inventory of
    items. Thus, this guide will focus on gaining Ap through special abilities and
    garment grid abilities.
    
    It is possible to amass huge amounts of Ap in a short amount of time while not
    even touching the controller. Using a technique I call "action looping,"
    you'll gain 99 Ap per character every battle (yep, it's capped at 99 Ap -_-).
    Because of the Ap cap, you'll eventually have to come back to the controller
    and end the battle.
    
    ++++++++++++++++++
    ::Action Looping::------Infinity
    ++++++++++++++++++
    
    The philosophy is simple: create a continuous loop of actions that kill
    neither the party, nor the enemies. In order to accomplish this, you must
    first go to the main menu during gameplay and enter the config menu. Change
    the curser setting to "memory." Now find something in the house heavy, yet
    small enough to keep the "x" button depressed. Tape works great, but leaves
    sticky goo all over your controller. Personally, I think this is the best set
    up:
    
    http://pix2.hotornot.com/pics/HL/HY/HY/KL/GUGSEEHTCUJW.jpg
    
    That accomplished, let's try an example of an action loop. Go to an area of
    Spira with random encounters. Generally, 2 star difficulty is optimal AS SOON
    AS YOU OBTAIN A NEW DRESSPHERE. Stay close to the save sphere and equip a
    white mage, a warrior, and a songstress. Enter battle and kill all enemies
    except for a physical attacker (helms, birds, machina, etc.). Cast pray with
    the white mage, sentinel with the warrior, and samba of silence with the
    songstress. Now tape down the x button and go make yourself a snack to reward
    your hard work. Assuming the fiend was susceptible to the silence status,
    your party will rack up Ap every turn ^_^
    
    +++++++++++++++++++++
    ::Mp Considerations::------Voo Doo
    +++++++++++++++++++++
    
    Some Ap Loops require Mp expenditure for certain jobs. For this reason, it is
    wise to level jobs like White Mage, Alchemist, Warrior, and Songstress before
    Mp depleting dresses like Black Mage, Thief, and Gun Mage for example. There
    are easy ways around the Mp problem involving accessories and garment grids.
    Using equipment such as the golden hairpin (1/2 Mp cost) and the golden bracer
    (+ 60% Mp) can easily boost Mp to a point where 99 spell castings can be
    possible.
    
    For example:
    
    Characters Mp = 124
    Mp with golden bracer = 198
    Mp cost for "cure" with the Golden Hairpin = 2
    
    198 Mp divided by 2 Mp cost = 99 castings
    
    There are also ways around the Mp problem using abilities. The Songstress can
    cast Mp Mambo, which makes Mp cost zero. In order to learn this ability,
    you must conquer all the bosses at the Den of Woe and acquire the Book of
    Magical Dances Vol 1.
    
    The alchemist can also help out with the "ether" ability. It takes a while to
    learn it (400 Ap for "ether" + 20 Ap for prerequisite "dispel tonic" + 20 Ap
    for prerequisite "remedy" = 440 Ap total), but using this guide will get you
    there in no time.
    
    ~*Here's a great tip from John L. Moxxxxxx*~ <censored>
    
    "Setting the config to wait instead of active actually does prevent monsters
    from ripping you apart if you run out of mana but are slow to get back and
    check on it too, so thats pretty helpful in any method that has the
    potential of running into a holdup for some reason like that."
    
    +++++++++++++++++++++++++++++++
    ::DRESSPHERE ABILITY LEVELING::------Evolution
    +++++++++++++++++++++++++++++++
    
    This section will give you some pointers about maxing abilities for all 17
    jobs in a loose semi-chronological sequence. Each job tutorial will also
    include example action loops and will be presented in this format:
    
    ---
    Dressphere:  (dressphere name)
    Ap ability:  (best ability to use for the action loop.)
    Ap needed:   (amount of Ap needed to learn the Ap ability)
    Ap master:   (total amount of Ap required to master the job)
    Acquired?:   (brief explanation of how to obtain the dressphere)
    
    Warnings:
    (things to watch out for)
    
    Tips:
    (sagely advice)
    
    Loop examples: (samples of action loops for said job in the format below)
    
    Character 1, turn 1: (ability here)
    Character 2, turn 1: (ability here)
    Character 3, turn 1: (ability here)
    After the third command, tape the x button down and leave.
    ---
    
    For the most part, these loops are set up so that each job in the party can
    get 99 Ap. The exception is when you heal an enemy, receiving zero Ap for that
    character. Ok, here we go...
    
    ==============================================================================
    Trinity
    ==============================================================================
    Dressphere:  White Mage
    Ap ability:  pray
    Ap needed:   0
    Ap master:   750
    Acquired?:   Ch 1 - It's in the Besaid Cave where you find Wakka.
    
    Warnings:
    - Pray must actually heal at least one party member.
    
    Tips:
    - Fight several fiends at once so the enemy has a chance to damage your
      party between castings.
    - Leveling three white mages at once is not efficient. One white mage
      per battle is generally enough.
    - Equipping magic enhancing accessories and garment grids is a good idea.
    
    Loop examples:
    
    1. White Mage:
       pray
    
       Warrior:
       sentinel
    
       Songstress:
       darkness dance against magic enemies, samba of silence against
       physically attacking enemies, jitterbug, or slow dance
    
    2. White mage:
       pray
    
       Alchemist:
       remedy enemy
    
       Lady Luck:
       tantalize
    
    ~*Kurtis Simpson gave this suggestion for a three WM party via e-mail*~
    
    "If they use vigor, they will ALL be healing themselves only, so they will all
    get AP, and they'll still be healed."
    
    
    ~*Another e-mail from a dude called rollinbus*~
    (Tested by Collecting My Lesson)
    
    "I have found that the all mighty poison yer self then just cast cure on
    yerself..while fighting a lowbie mob that does minimal dmg or a caster and you
    have a null ring to that element on..Poison hits you before each and
    everycast without fail..Three of anything ( besides the special dresses ) +
    haste + cure from grid = pretty fast efficent ap's...hands free,,not even 5
    minute checking!!! posion + three white mages and there vigor went supa fast."
    
    Author note: skibum35 came up with the same idea, but his e-mail wasn't as
                 interesting :P
    
    ==============================================================================
    Heart
    ==============================================================================
    Dressphere:  Warrior
    Ap ability:  sentinel
    Ap needed:   20
    Ap master:   740
    Acquired?:   Ch 1 - Paine's default
    
    Warnings:
    - none
    
    Tips:
    - Auto haste will drastically improve the speed of leveling in this case.
    
    Loop examples:
    
    1. Warrior:
       sentinel
    
       Warrior:
       sentinel
    
       White Mage:
       pray
    
    2. Warrior:
       sentinel
    
       Songstress:
       darkness dance against magic enemies, samba of silence against
       physically attacking enemies, jitterbug, or slow dance
    
       Alchemist:
       mega-potion
    
    ==============================================================================
    Complacent
    ==============================================================================
    Dressphere:  Songstress
    Ap ability:  All dances
    Ap needed:   varies, Darkness dance is mastered from the start.
    Ap master:   740 plus Magical Dances Volumes I & II
    Acquired?:   Ch 1 - LeBlanc gives in Luca
    
    Warnings:
    - Make sure the dance actually inflicts the status. example: do not
      cast sleepy shuffle on a fiend with immunities to sleep.
    
    Tips:
    - Leveling her up with garment grid abilities like cure is much faster
    - Mp Mambo rules for action looping so if you obtained it in a prior run
      through the game (only available in Ch 5) use it liberally.
    
    Loop examples:
    
    1. Songstress:
       Carnival Cancan
    
       Dark Knight:
       Darkness
    
       Alchemist:
       (casts at enemy) potion, hi-potion, mega-potion, x-potion
       (alchemist's move depends on how leveled up party is)
    
    2. Songstress:
       darkness dance against magic enemies, samba of silence against
       physically attacking enemies, jitterbug, or slow dance
    
       White Mage:
       pray
    
       Warrior:
       sentinel
    
    ***Author Note 1: The songstress action in loop 2 is not a typo.***
    
    ***Author Note 2: This particular action is not a typo anywhere in this FAQ***
    
    ***Author Note 3: Please don't e-mail me about it anymore...or I'll scream.***
       
    ==============================================================================
    Renewal
    ==============================================================================
    Dressphere:  Alchemist
    Ap ability:  potion, mega-potion, etc. (all of them)
    Ap needed:   varies, start with potion at 10 Ap.
    Ap master:   2249
    Acquired?:   Ch 2 - Kill fiends in chocobo lair
    
    Warnings:
    - As usual, make sure you are really healing
    - An alchemist gets no Ap for healing enemies
    
    Tips:
    - Work hard on getting ether because it helps level other jobs
    - Once you learn "mega-potion," immediately learn "remedy," then "dispel
      tonic," then "ether."
    
    Loop Examples:
    
    1. Alchemist:
       mega-potion
    
       Songstress:
       darkness dance against magic enemies, samba of silence against
       physically attacking enemies, jitterbug, or slow dance
    
       Warrior:
       sentinel
    
    2. Alchemist:
       ether to white mage
    
       White Mage:
       cure/cura/curaga to party
    
       Warrior:
       sentinel
    
    ~*NGEVA gives this tip for a newbie alchemist*~
    
    "train each alchemist individually with [mix]-ing two potions until they learn
    [Potion]. then haste the enemies with {chocobo wing or a bunch of feathers}
    and set each girl to use [potion] on themself. *loop now*
    
    ==============================================================================
    Sardonic
    ==============================================================================
    Dressphere:  Dark Knight
    Ap ability:  Darkness
    Ap needed:   0
    Ap master:   490
    Acquired?:   Ch 2 - In chest before Bohamut in Bevelle
    
    Warnings:
    - none
    
    Tips:
    - If you are leveled up so much that darkness kills all enemies, either
      cast shell and protect on the enemy, or use the cure garment grids to
      form an action loop
    - Best used early in the game with a White Mage and an Alchemist
    
    Loop examples:
    
    1. Dark Knight:
       darkness
    
       Alchemist:
       mega-potion
    
       Alchemist:
       (casts at enemy) potion, hi-potion, mega-potion, x-potion
       (alchemist's move depends on how leveled up party is)
    
    2. Dark Knight:
       darkness
    
       Songstress:
       Carnival Cancan
    
       Alchemist:
       (casts at enemy) potion, hi-potion, mega-potion, x-potion
       (alchemist's move depends on how leveled up party is)
    
    ==============================================================================
    Immolate
    ==============================================================================
    Dressphere:  Full Throttle
    Ap ability:  Aestus, Winterkill, Whelmen, Levin (Paine); Stamina (Dex/Sin)
    Ap needed:   0
    Ap master:   490 (Paine - 210; Sin - 140; Dex - 140) + Victor Primoris,
                 Corpus Invictus
    Acquired?:   Ch 1 - Talk to Tromell four times at the end of Macalania
                 Forrest.
    
    Warnings:
    - It seems like a good idea to heal an enemy that absorbs an element with the
      corresponding attack, but you receive no Ap for this. Only do this when
      Paine is fully leveled from loop # 1.
    - Start with loop # 1, and then use loop # 2.
    - Don't go to the post office while leveling this job; check every 5 mins.
    
    Tips:
    - Max this dressphere as soon as you get it
    - Learn Hp x 2 and Hp x 3 first
    - Equip "Unerring Path" for quick special sphere change
    - *For loop # 1* Check bestiary on GameFAQs to find a fiend that halves damage
      from a certain elemental attack (example: "Drowsy Ochu" Ch 2 Mushroom Rock,
      visible on road, halves blizzard damage)
    - *For loop # 2* Check bestiary on GameFAQs to find a fiend that absorbs
      damage from a certain elemental attack (example: "Blue Elemental" Ch 2
      Guadosalam, absorbs blizzard damage)
    
    Loop examples:
    
    (against the example Drowsy Ochu)
    
    1. Paine:
       Winterkill
    
       Dextral Wing:
       Stamina to Paine
    
       Sinistral Wing:
       Stamina to enemy
    
    (against the example Blue Element)
    
    2. Paine:
       Winterkill
    
       Dextral Wing:
       Stamina to Paine
    
       Sinistral Wing:
       Stamina to Sinistral Wing
    
    ~*Here's a tip from Death Kitty*~
    (Tested by collecting my lesson)
    
    "For Paine's dressphere, Full Throttle, I recommend having Sinistral Arts use
    its Diamond Feather ability on Paine and it's White Feather ability on the
    enemies to minimize, if not negate, any physical damage. Its Cloudy Feather
    ability is also useful later on for minimizing magical damage, but you don't
    start with it, so..."
    
    ~*This one comes from evilfishtank*~
    
    "Sometimes when Paine would get a critical hit in Full Throttle, she would
    kill a fiend in one hit. I found that the easiest way around that was to leech
    off of an oversouled fiend, for the higher HP and defense."
    
    ==============================================================================
    Ghostshell
    ==============================================================================
    Dressphere:  Machina Maw
    Ap ability:  Revival (Rikku); Hp Repair and Homing Ray (Smasher/Crusher)
    Ap needed:   10 for Revival
    Ap master:   570 (Rikku - 200; Smasher - 180; Crusher - 190) Machina Reactor
                 + Machina Booster
    Acquired?:   Ch 2 - Bikanel Oasis.
    
    Warnings:
    - Don't go away while leveling this job; check every 5 mins.
    
    Tips:
    - You need to use both Loops to level Machina Maw fully
    - Max this dressphere as soon as you get it
    - Learn Hp x 2 and Hp x 3 first
    - Equip "Unerring Path" for quick special sphere change
    
    Loop example:
    
    1. Rikku:
       Revival to Crusher
    
       Smasher:
       Homing Ray to Crusher
    
       Crusher:
       Hp Repair to Rikku
    
    2. Rikku:
       Revival to Smasher
    
       Smasher:
       Hp Repair to Rikku
    
       Crusher:
       Homing Ray to Smasher
    
    
    ~*Here's an alternate strategy by Death Kitty*~
    (Tested by collecting my lesson)
    
    "For Rikku's Machina Maw, an easy way to level it up is to get into a battle
    with an easy enemy that's affected by the "sleep" status (or an elemental-
    -which is even better--that's affected by the "silence" status--The main thing
    you want to be able to do is keep it from damaging you). Then, put it to sleep
    or silence it...depending (either before or after transformation), and have
    Rikku use a missile on herself, Crusher use HP repair on Rikku, and Smasher
    use MP repair on Rikku.
    
    Once Smasher and Crusher have gained 99 AP (If you're mastering HP etc...
    first, it's easy to tell: Mastering HP*2, HP*3, Break Dmg. Limit, and Break HP
    Limit take 90 AP), raise the enemy's defense to max and cast protect on it.
    Then, have Rikku hit it with a missile that will constantly immobilize it (I
    kept using Stop Missile on a Red Elemental--their high defense makes it REALLY
    easy) and have Crusher use HP Repair on the Enemy while Smasher again heals
    Rikku's HP.
    
    Using this strategy, I was able to max out Rikku's Machina Maw in practically
    2 battles (the third was so brief that it's not worth mentioning...) You can
    probably do it on any enemy that can be stopped, but I would think that
    elemental's would be much more efficient as targets."
    
    ==============================================================================
    Redwine
    ==============================================================================
    Dressphere:  Floral Fallal
    Ap ability:  Heat, Ice, Electric, Aqua Whirl (Yuna); White Pollen (Right
                 Pistol); Left Stigma (Left Pistil)
    Ap needed:   20 for Left Stigma
    Ap master:   536 (Yuna - 196; R Pistil - 170; L Pistil - 170) + Aurora Rain,
                 Twilight Rain
    Acquired?:   Ch 2 - Djose Highroad before the syndicate battle
    
    Warnings:
    - This one takes a little preparation.
    - Don't go away while leveling this job; check every 5 mins.
    
    Tips:
    - Max this dressphere as soon as you get it
    - Learn Hp x 2 and Hp x 3 first
    - Equip "Unerring Path" for quick special sphere change
    - *For loop # 1* Check bestiary on GameFAQs to find a fiend that absorbs
      damage from a certain elemental attack (example: "Blue Elemental" Ch 2
      Guadosalam, absorbs blizzard damage)
    - *For loop # 2* Check bestiary on GameFAQs to find a fiend that halves damage
      from a certain elemental attack (example: "Drowsy Ochu" Ch 2 Mushroom Rock,
      visible on road, halves blizzard damage)
    - Cast protect, shell, and regen on fiend for loop # 2
    
    Loop example:
    
    (against example Blue Element)
    
    1. Yuna:
       Ice Whirl
    
       Right Pistil:
       White Pollen
    
       Left Pistil:
       Left Stigma
    
    (against the example Drowsy Ochu)
    
    2. Yuna:
       Ice Whirl
    
       Right Pistil:
       White Pollen enemy
    
       Left Pistil:
       Left Stigma at Left Pistil
    
    ~*This one comes from evilfishtank*~
    
    "Sometimes when (Yuna) would get a critical hit in (Floral Fallal), she would
    kill a fiend in one hit. I found that the easiest way around that was to leech
    off of an oversouled fiend, for the higher HP and defense."
    
    ==============================================================================
    Toucan                                                                  Lifted
    ==============================================================================
    
    Up to this point, equipping garment grids to gather Ap has not been required.
    In fact, it is possible to have three fully mastered Dresspheres (white mage,
    warrior, songstress) before obtaining your 4th completion percent. All of the
    above jobs can be mastered easily without Mp expenditure, which is wonderful
    for young game saves.
    
    However, you will henceforth be required to either reach chapter 3, or obtain
    a garment grid equipped with a cure ability coupled with an alchemist that
    has learned "ether."
    
    These prerequisites achieved, you will now be able to level any job much
    faster, including jobs that have been collecting dust thus far.
    
    Just use the Formula Loop or the Mug Loop explained below:
    
    
    **Formula Loop**
    
    
    If you haven't acquired the "ether" ability for at least one of your
    Alchemists, hurry up and do it! If you do have a leveled alchemist and a
    garment grid with some sort of a cure ability, equip the grid and follow
    this easy formula for the rest of the dresspheres:
    
      Any Job:
      Cast the most powerful curative magic available (from garment grid)
      and heal the whole party by pressing the right directional button
      before casting.
    
      Alchemist:
      Cast "ether" on the character that did the curing.
    
      Any Job:
      Many things work here. Just make sure it neither damages the enemy,
      nor devours Mp or items.
    
    You could also substitute the alchemist for a songstress dancing the Mp mambo,
    but the Alchemist is fail-safe and much better IMO. The ragnarok accessory
    would also work very well equipped to the curer.
    
    
    **Mug Loop**
    
    
    One of the most effective methods for stockpiling Ap involves the Treasure
    Hunt garment grid. This grid is equipped with the mug ability which both
    damages and steals from an enemy. Strangely, the mug ability scores Ap even if
    the character is unable to acquire an item from a monster. It is the duel
    nature of damage and theft that makes successful Ap acquisition possible. Try
    casting mug against a fiend that is immune to physical attacks. You will not
    gain Ap if you fail to steal an item and fail to damage the enemy. In other
    words don't try this method against one of the rare monsters in the game that
    will not incur physical damage.
    
    This garment grid is only obtained in the Ch 3 sphere break tournament at
    Luca. During the final match between Yuna and Shinra, you will find a border
    coin or two that have the "item or "rare" traits. If you make a core break
    with one of these coins you will probably win it. Don't leave Luca without it.
    
    Once the Treasure Hunt garment grid is yours, use this action loop to exploit
    battles for Ap:
    
      Any Job:
      mug
    
      Alchemist:
      (casts at enemy) potion, hi-potion, mega-potion, x-potion
      (alchemist's move depends on how leveled up party is)
    
      Alchemist:
      mega-potion
    
    You can also use a white mage to cure the party with "pray."
    
    ==============================================================================
    Projectile
    ==============================================================================
    Dressphere:   Gunner
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    800
    Acquired?:    Yuna's default
    
    Loop example: Formula Loop or Mug Loop
    
    ==============================================================================
    Violate
    ==============================================================================
    Dressphere:   Thief
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    1060
    Acquired?:    Rikku's default
    
    Loop example: Formula Loop or Mug Loop
    
    ~*Here's a loop from The Suave Pirate that can be used early on*~
    (Tested by Collecting My Lesson)
    
    "I think I found a way to level the (Thief) earlier in the game.  The 
    key is to have (pilfer Mp).  To do it you must be fighting something with 
    alot of MP and can osmose (the red elemental on Mushroom rock road will 
    do this)  Set up your (thief), have a white mage pray and have the 
    third character do something (I had a fighter, doing sentinel).  If the 
    fiend gets low on MP it will osmose some of yours.  At this point all 
    you need to do is steal it back."
    
    Author note: Any elemental will work for this loop.
    
    ==============================================================================
    Gothic
    ==============================================================================
    Dressphere:   Black Mage
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    680
    Acquired?:    Ch 1 - Talk to Shinra and watch the sphere from the Floating
                  Mountain mission.
    
    Loop example: Formula Loop or Mug Loop
    
    ~*Here's a loop from The Suave Pirate that can be used early on*~
    (Tested by Collecting My Lesson)
    
    "I think I found a way to level the Black Mage earlier in the game.  The 
    key is to have MP absorb.  To do it you must be fighting something with 
    alot of MP and can osmose (the red elemental on Mushroom rock road will 
    do this)  Set up your black mage, have a white mage pray and have the 
    third character do something (I had a fighter, doing sentinel).  If the 
    fiend gets low on MP it will osmose some of yours.  At this point all 
    you need to do is steal it back."
    
    Author note: Any elemental will work for this loop.
    
    ==============================================================================
    Capitalist
    ==============================================================================
    Dressphere:   Gun Mage
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    370
    Acquired?:    Ch 2 - Tobli will give it to you at the Moonflow if you
                  defeated all the bandits.
    
    Loop example: Formula Loop or Mug Loop
    
    ==============================================================================
    Peacefight
    ==============================================================================
    Dressphere:   Samurai
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    760
    Acquired?:    Ch 3 - In Kilika before you fight Ifrit.
    
    Loop example: Formula Loop or Mug Loop
    
    ==============================================================================
    Speedball
    ==============================================================================
    Dressphere:   Berserker
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    1360
    Acquired?:    Ch 3 - Kill the fiends by the travel agency in Macalania.
    
    Loop example: Formula Loop or Mug Loop
    
    Eventually you will encounter a problem with the formula loop while leveling a
    Berserker. When you learn a counter attack, the character will start flying
    around the screen killing fiends. When you start learning counters, use this
    loop:
    
    Berserker:
    cure/cura/curaga from a garment grid
    
    Alchemist:
    ether to Berserker
    
    Alchemist:
    mega-potion enemies
    
    ==============================================================================
    Freewill
    ==============================================================================
    Dressphere:   Lady Luck
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    1090
    Acquired?:    Ch 3 - Defeat Shinra in Sphere Break.
    
    Loop example: Formula Loop or Mug Loop
    
    ==============================================================================
    Overlord
    ==============================================================================
    Dressphere:   Trainer
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    Yuna -> 910; Rikku -> 1030; Paine -> 930
    Acquired?:    Ch 3 - If you answered Kimhari in chapter 1 and 2 and talk to
                  him at Gagazet, he'll give it to you.
    
    Loop example: Formula Loop or Mug Loop
    
    ==============================================================================
    Puppet
    ==============================================================================
    Dressphere:   Mascot
    Ap ability:   cure/cura/curaga from a garment grid
    Ap needed:    0
    Ap master:    Yuna -> 1599; Rikku -> 1599; Paine -> 1399
    Acquired?:    Ch 5 - Obtain "chapter completes" everywhere in chapter 5. A
                  Bevelle "chapter complete" isn't required, however.
    
    Loop example: Formula Loop or Mug Loop
    
    ==============================================================================
    
    ==============================================================================
    
    ++++++++++++++++++++++
    ::99 Ap in 2 minutes::------46and2
    ++++++++++++++++++++++
    
    Let me begin by showing you this horrifically unattractive JPG picture:
    
    
    http://pix2.hotornot.com/pics/HQ/KS/KR/KS/GREQH8GNHCTA.jpg
    
    
    Yea, I know. It's not the best visual aid, but it does represent what is
    possible if you obtain a couple very valuable accessories. The easiest to
    obtain is the "key to success," which doubles Ap among other things. The
    other item is the "Ap Egg." This accessory may be a little harder to come by,
    but the triple Ap bonus is a must for light speed Ap gaining.
    
    When you equip both the Ap Egg and the Key to success you will receive 6 times
    the Ap you would have been awarded without them. Using the Treasure Hunt
    garment grid to cast mug compliments this set up because mug has a very short
    wait time between castings.
    
    Here is an example loop of a black mage equipped with Key to success, an Ap
    Egg, and the Treasure Hunt Garment Grid:
    
    -----------------
    Black Mage:
    mug
    
    Alchemist:
    mega-potion enemy
    
    Alchemist:
    mega-potion party
    -----------------
    
    Every time the Black Mage has a turn, she will gain 6 Ap. It will take her 17
    turns to reach the Ap cap at 99. On average, most jobs take about 5-7 seconds
    to cast mug which means the Black Mage in question will gain 99 Ap in about
    1 minute and 32 seconds.
    
    ++++++++++++++++++++++++++++++
    ::Gain Ap/EXP simultaneously::------Dualism
    ++++++++++++++++++++++++++++++
    
    This idea has been bouncing around FFX-2 boards for a while, so for those of
    you that have been kept in the dark about this, here is the truest hands free
    approach. It involves killing fiends while you sleep. The idea is to form a
    loop that transcends the single battle technique. Let's start with this:
    
    White Mage:
    pray
    
    Any Job:
    attack or mug
    
    Any Job:
    attack or mug
    
    Just do the loop, tape the left analogue stick in the direction of a wall, and
    tape the x button down. Yuna will bang her head against the wall all night
    while encountering fiends. Everyone will gain experience, Gil, and everyone
    will get Ap.
    
    Here are some things to keep in mind:
    
    -An alchemist's mega-potion will work if you don't want to use pray
    -A speed bracer equipped to the white mage works great
    -Weaker fiend areas work best
    -watch out for status ailments!
    -Find corners and dead ends to run into so Yuna doesn't travel all over Spira
     and ruin everything
    -equip a lure Bracer
    
    +++++++++++++++++++++++++++++++++
    ::Accessories and Garment Grids::------Techno
    +++++++++++++++++++++++++++++++++
    
    Although not always required, equipping useful garment grids and accessories
    can greatly improve Ap maxing efficiency. This isn't an equipment FAQ, so I
    will be brief and only list a few of the many acquisitions that can be used.
    
    :GARMENT GRIDS:
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    Treasure Hunt
    
    Abilities: mug
    
    Found: Ch 3 - Make a sphere break with a border coin that has the "item" or
                  "rare" traits during the championship match against Shinra.
    
    ------------------------------------------------------------------------------
    
    Highroad winds
    
    Abilities: can cast haste with a sphere change
    
    Found: Ch 2 - Kill all the baddies in the chocobo lair and Clasko will give it
                  to you.
    
    ------------------------------------------------------------------------------
    
    Mounted Assault
    
    Abilities: hastega with sphere change
    
    Found: Ch 5 - Send a chocobo to the central expanse of Bikanel and if he comes
                  back without an item, you may receive it.
    
    ------------------------------------------------------------------------------
    
    Unerring Path
    
    Abilities: change to special dress in one sphere change
    
    Found: Ch 1 - Talk to Tromell four times at the end of Macalania Forrest
    
    ------------------------------------------------------------------------------
    
    Healing Wind
    
    Abilities: use cure
    
    Found: Ch 1 - Go to Luca and hand ten balloons out when Yuna is dressed as a
                  moogle. Don't forget the dudes behind the window.
    
    ------------------------------------------------------------------------------
    
    Heart Reborn
    
    Abilities: use cure
    
    Found: Ch 1 - At the near end of the Zanarkand mission, pick the last option:
                  "Is that you, Issaru?"
    
    ------------------------------------------------------------------------------
    
    Healing Light
    
    Abilities: use cure
    
    Found: Ch 2 - Complete the Guadosalam mission.
    
    ------------------------------------------------------------------------------
    
    Immortal Soul
    
    Abilities: use cure
    
    Found: Ch 5 - Kill Anima.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    ::ACCESORIES::
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    Ap Egg
    
    Abilities: triple Ap
    
    Found: Ch 5 - It's a first place prize for blitz ball tourneys and league
                  play. You can also get it in a chest at the chocobo lair
                  dungeon.
    
    ------------------------------------------------------------------------------
    
    Key to Success
    
    Abilities: double Ap
    
    Found: Ch 5 - Go to Tobli's house in Guadosalam and if you finished the
                  moonflow missions, but not the chapter 3 Gagazet mission, he'll
                  hook you up.
    
    ------------------------------------------------------------------------------
    
    Ragnarock
    
    Abilities: Mp cost = 0
    
    Found: Ch 5 - Finger Rikku as the culprit in Rin's mission.
    
    ------------------------------------------------------------------------------
    
    Speed Bracer
    
    Abilities: Auto-haste and hastega
    
    Found: Ch 5 - Find a bride for the dude in the Calm Lands.
    
    ------------------------------------------------------------------------------
    
    Shinning Bracer
    
    Abilities: Auto-Protect
    
    Found: Ch 2 - Go to Mushroom Rock and open the chest by the U-shaped lift.
    
    ------------------------------------------------------------------------------
    
    Moon Bracer
    
    Abilities: Auto-Shell
    
    Found: Ch 3 - Valfore will drop this when you beat him in Besaid. There is
                  also another moon bracer under the falls.
    
    ------------------------------------------------------------------------------
    
    Rune Bracer
    
    Abilities: + 100% Mp
    
    Found: Ch 5 - It is in a chest on the floating trail in Macalania.
    
    ------------------------------------------------------------------------------
    
    Gold Hairpin
    
    Abilities: 1/2 Mp cost
    
    Found: Ch 2 - Do a good job massaging LeBlanc in Guadosalam and it will be in
                  a chest in Ormi's room.
    
    ------------------------------------------------------------------------------
    
    Gold Bracer
    
    Abilities: + 60% Mp
    
    Found: Ch 3 - It is in a chest on the floating trail in Macalania.
    
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    This is by no means an exhaustive list, but it should give you a good idea of
    what to look for when equipping yourself for an action loop.
    
    
    *******
    ::FAQ::------Elastic
    +++++++
    
    *Q: Where in fact do I acquire the ap egg? All I hear from people is blitzball
        and chocobo dungeon. Gimme some detail.
    
     A: I'll leave it to the blitzball FAQs to cover creation of a team capable of
        winning the Ap Egg. Here's how you find it in the dungeon.
    
        Requirements:
    
     1. You must be in chapter five.
     2. You must send out 3 chocobos of each level (1-5) and have them return
        safely.
        Hint 1: Do it in order from lvl 1 to 5 (just faster that way).
        Hint 2: Equip a lure bracer to catch chocobos faster.
        Hint 3: You get greens from winning battles.
        Hint 4: Send timid to Kilika, normal to Besaid, and bold to Djose.
     3. Once that is done, make sure all your chocobo runners lvl 5.
    
        The cave should be open after you leave the Calm Lands and return five
        minutes later. While in the cave, you will eventually find a long hallway
        w/ 5 doors. The machina reactor is in the far left door, which can only be
        entered from the other side. Look at a chocobo dungeon map and make your
        way there. You will find the AP Egg if you continue out of that door (out
        of the hall) and climb up on the raised block.
    
    
    *Q: Does equipping two Ap Eggs on one character result in Ap x 9?
    
     A: No, not unless you are a powerful magician.
    
    
    *Q: What is the quickest way to max a job?
    
     A: See the section in this guide called 99 ap in 1.5 mins.
    
    
    *Q: Why does ap egg + kts work, but 2 ap eggs not work?
    
     A: Both accessories create auto-abilities. Having two auto-triple ap auto-
        abilities is like having double darkproof; it makes no sense. ap x 2 and
        ap x 3 are totally different from each other, which is why equipping them
        results in ap x 6.
    
    
    *Q: Should I go for the kts and ap egg to level my characters?
    
     A: It depends. If you use this guide as something you come back to every 15
        mins while you're doing something else, then not necessarily. But if you
        want to max every job as fast as possible, yes.
    
    
    *Q: Why is one of your loops not working?
    
     A: You either didn't follow the instructions correctly, or you are a victim
        of rare circumstances that merit extra attention. E-mail me with your
        current level, chapter, and situation and if the problem is legit, I'll
        fix your it via e-mail.
    
    
    *Q: Why don't you include more accessories and garment grids?
    
     A: This isn't an equipment FAQ, man. There is an incredible amount
        of gear you can use to form an action loop - just check an equipment FAQ
        for more detail.
    
    
    *Q: Will healing an enemy gain me ap?
    
     A: Nope.
    
    
    *Q: Items don't take much time to cast. Why don't you include an item loop in
        there somewhere?
    
     A: This is a "*hands-free* Ap FAQ." It may cover extra material that can be
        used to think up new ways to gain ap, but in the end the purpose of this
        guide is to detail info about how you can max ds abilities by picking your
        nose or occasionally checking the ps2 under the desk in your cubicle while
        dodging the boss. You can't make an infinite action loop by using items,
        but you can by sucking it up and reading this FAQ.
    
    *Q: You dumbass, silence against physical and darkness against magic enemies?
        You've lost your marbles, CML - why on earth would you want to do that?
    
     A: Look, do you want your healer to gain Ap or not? Taking away a fiend's
        ability to damage your party is frivolous if you expect to level a healer.
        Once again, the healer must replenish hp. How can an element do that if it
        can't cast magic? If you still don't understand this, DO NOT E-MAIL ME!
        Just trust the philosophy, slugga or do things on your own. (PS: Yes, I
        know there are exceptions to this, but not for the loops written by me in
        this guide.)
    
    *Q: You're not e-mailing me back. Wus the problem, dude?
    
     A: I'm just as much of a person as you, and sometimes I leave my little
        internet community for the real world. If I don't respond within 24 hours
        try the ffx-2 board on this site. There are plenty of able experts
        available to help you out.
    
    
    *Q: Why don't you try (insert random action loop here):
    
     A: I probably have tried it. The fact is, there are incredible numbers of
        action loops possible. There's no need to list all of them - but if you do
        find an original and efficient loop (subject to argument), e-mail me and
        I'll post it as a contribution from: (your name here). **Note** I will not
        accept obvious, redundant, or "less efficient than previously posted"
        suggestions!
    
    
    ++++++++++++++++++++++++++++++++
    ::Credits and Acknowledgements::------Siamese
    ++++++++++++++++++++++++++++++++
    
    
    -I'd like to hereby thank the trees that sacrificed themselves to become
     scattered jottings that saturated the carpet of my house for this guide.
    -I'd also like to take this time to thank my roommates Rissa, Korley, and
     Rhapsody for not giving me the thousand paper-cuts I deserve for saturating
     their carpet with scattered jottings.
    -I've gotta thank myself for being lazy enough to use an upside down
     water bottle to level my characters for me.
    -I suppose that square-enix should be held accountable for developing the
     wonderful virtual world of Spira, so I guess I better include them too.
    -Thank you ign, neoseeker, gamersunderground, wtfcorps.port5.com, and gamefaqs
     for hosting this guide.
    -Thanks to Warhawk and kenb215 for helping me clean up some design flaws.
    -Thanks to those whom contributed alternate strategies.
    -Thanks to obsidian_ignus for his work in the EXP/Ap section.
    -Thanks to the cape, hansel, st, and mothra. forever branded by your
     friendship. Long live CS:
     http://pix2.hotornot.com/pics/HQ/KS/KL/KR/GRBZNUAMBMBK.jpg
    -Thanks to hotornot.com, the site owners Jim and James, and the HON admin for
     hosting pics for this guide. I've never had as much fun on the net as I have
     moderating pics on hotornot.com and cavorting at the mod forum. Thanks again.
    -Here's a shout out to the plethora of people on the FFX-2 boards that
     discovered mug's ability to constantly tally Ap.
    -Last of all, thanks CjayC for sacrificing your life keeping up the site so us
     vid-heads can have a fun place to play and work...
    
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