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Final Fantasy X-2 (American Version): Gull Force Guide
Platform: Playstation 2
Version: 1.0
Last Updated: February 25, 2004
Originally Created: February 25, 2004
Author: David Lam, chibisage(at)chibiknights.com
Website: www.chibiknights.com
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Table of Contents
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(Titles below are printed EXACTLY as such in the walkthrough)

1. Introduction
2. Updates and Versions
3. General FAQ
4. Publicity Campaign
5. Gull Force
6. Cheats
7. Credits

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1. Introduction
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This guide will focus mostly on the Gull Force game in the Calm Lands.  It will
also give tips for the Publicity Campaign.  I wrote this guide since I found 
myself somewhat frustrated with the Calm Lands because the publicity is 
required for a 100% completion, and Gull Force is necessary in order to win 
enough credits to buy high cost items.

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2. Updates and Versions
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Version 1.0 - The original version of this guide, which is pretty much already
complete by itself, unless I add more info on the other Calm Lands games.

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3. General FAQ
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Q: How do I play the Calm Lands games?
A: Take the airship and head to the Calm Lands, then look for of the hover 
crafts, at which there will be a game, with two different people.

Q: Why are there two people at each game?
A: There are two competing companies out in the Calm Lands, used for the 
Publicity Campaign mission.  It doesn't matter which one you choose, as far as
I know.

Q: What is the Publicity Campaign Mission?
A: See Section 4, 4. Publicity Campaign.

Q: Why would I play Calm Lands games?
A: When you win a game, you can earn credits that can be traded in for a 
variety of items.  The best being the ???? item, which is a Grid.  You can also
get Lore items, which are incredibly helpful, especially if you can nab a 
White Lore (they make casting time of Auto-Life so small... it's amazing).

Q: How do I win points fast?
A: Play Gull Force.

Q: How do I play Gull Force?  I can't find it anywhere.
A: Complete the Publicity Campaign mission and you will unlock it.  The person
to start the game is located at the Macalania Woods zone.

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4. Publicity Campaign
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Q: How do I get publicity (PR) points?
A: First sign up for the mission at one of the twoThere are two ways to get
points.  One is by talking to certain people around the world, using the Square
button.  The other is by losing points in the various Calm Lands games.  Keep
in mind you have to lose a LOT of points to gain PR points.  You are NOT
penalized PR points if you win credits.

Q: How do I know who in the world to talk to for the campaign?
A: Try talking to anyone you can, though only specific people will work. 
Better yet, check out Shuuin X2's PR Mission FAQ at:
http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_pr.txt

Q: Help!  I'm already in chapter 5 and I didn't start the Publicity Mission! 
What do I do?
A: Check out the PR Mission FAQ mentioned in the previous question.  That will
give you 265 PR points, though you need 400 to finish the mission.  To get the
rest, do the following:

It takes roughly 250 credits (as I recall) to gain 1 point in the PR campaign.
Instead of buying all those credits for high prices, you can do it all with
only 1000 credits to start you off with.

First off, make sure you get the 265 PR points before playing the games.  The
reason is that having the 265 will raise your level in the campaign, allowing
you to play higher level games, and to gain and lose more credits in less time.

The two games you will play are Sky Slots and Reptile Run.  SS will help you to
lose credits, and RR will help you gain them.

Start out by playing RR, level 4, maxing out the amount of credits you can bet
(5 tickets x 5 credits = 125 credits).  The first round actually has a very 
simple pattern to this game, which you can use to get a ton of points very 
quickly.

Keep in mind the highest multiplier you can get from RR is 7.0.  If you move
fast enough (anything above or equal to 500 remaining time), you can get a 3.4
multiplier in the first round, for which you should stop, and play again (you
will win 425 credits).  If you get under 500, you'll only get a 2.5 multiplier.

Note that if you continue to play, the pattern in the first round can't be
used, and it can be very difficult to win.  The multiplier may not even go up
enough to be worth playing (I.E., you may only get a 4.5 multiplier instead of
3.4, which isn't worth your time).

Here's what the first RR board for level 4 looks like:

++++++++ <- Finish Line
L++++++L
+B+BB+B+
++++++++
++B++B++
++G+++G+
+G+++G++
++++++++
++++++++ <- Start Line
G = Goon, B = Bomb, L = Lizard, R = Reptile

There are three different layouts, depending on where your reptile starts.
Follow the 'O' path to the top to safely and quickly complete the run.
Layout 1:
++O+++++ 
L+O++++L
+BOBB+B+
++O+++++
++BO+B++
++GO++G+
+G+O+G++
+++O++++
++R+++++
You should end up winning with around 505 left on the clock.

Layout 2:
++O+++++
L+O++++L
+BOBB+B+
++O+++++
++BO+B++
++GO++G+
+G++OG++
++++O+++
+++++R++
Unfortunately, you'll end up with something around 490.  I did this three times
and couldn't get above 500.  And the bombs make it impossible to go to the
right exit.

Layout 2:
++O+++++
L+O++++L
+BOBB+B+
++O+++++
++BO+B++
++GO++G+
+G+O+G++
+++O++++
+++R++++
You should end up winning with around 505 left on the clock.

When playing RR, rapidly press the button in the direction you want to go in,
and don't hesitate for a moment.  You should get the times I mentioned.

Then head over to SS, bet the maximum amount of credits, and press the button
like crazy.  You'll spend a ton of credits that way.  Save 500 credits for RR,
and repeat the process.  You'll have 400 PR points in no time!

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5. Gull Force
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"Soar the skies over the Calm Lands and hunt down fiends with your BFG: Big
Flocking Gullshot."

In Gull Force you will be flying a tiny little seagull (BFG) in an unusual
shooting gallery.  It's a side-scrolling shooter, like Gradius or R-Type,
however it is much more simple... at least, in theory it is.  Since it's a Calm
Lands game, some of it comes down to chance rather than skill.

The Basics of the Game:
- Start off by making a bet, from 10 to 1000.
- There are 3 levels, each with 4 rounds, for a total of 12 rounds.
- You are prompted between each round if you would like to go on or stop and
take your winnings.
- There are a set number of waves per round, each wave has 5 targets in it.
- You can only shoot once target per wave, there are no second chances if you 
shoot too early or too late.
- You do not have to shoot if you are unsure or can't hit a real target.
- Real targets will spin, however in round 3-X, there will be fake targets that
spin in the opposite direction.
- In some rounds, the waves will not spin at all.
- You must shoot a given amount of targets for each round.  If you do not get
enough, you fail automatically.
- If you win 3-4, you automatically win.

There are several things to know about Gull Force:
1) You can bet up to 1000 credits.
2) You can win up to +200 times your original bet (meaning you can win 200,000
credits in one round, and that's without the bonus).
3) You are penalized 0.1 for missing (I'm still trying to figure out if this
value changes between levels and rounds).
4) You are awarded in small amounts for hitting extra targets.

Bonuses:
You need to hit only X amount of targets per round above the required amount,
however each hit that you get adds a bonus to the end when your score is added
up.

For each extra target you kill in 1-X, you get 0.1 added.
For 2-X, you get 0.5 added.
I haven't tested the value for X-3 yet.

The Four Stages:
There are four different types of stages.
X-1, which scrolls from bottom to top. (8 waves, the last being a somewhat
blind shot)
X-2, which scrolls from right to left. (7 waves, the last being a completely
blind shot)
X-3, which scrolls from top to bottom. (6 or 7 waves)
And finally, X-4, which scrolls from left to right. (5 waves)

Note that the number of waves decreases from X-1 to X-4.  For X-3, the last
wave can be hit if you fire early enough (right before they even appear), 
however this is a completely blind shot and should only be done in emergencies. 
For levels that require three targets to pass, mostly for X-3 and X-4, playing
them is a gamble.

Payout Levels for Winning, the Multipliers:
X	1	2	3	4
1	0.1	0.4	1.0	2.0
2	4.0	6.0	8.0	10.0
3	20.0	40.0	80.0	200.0

Number of Real Targets in Each Wave in the Round:
X	1	2	3	4
1	4/5	4/5	4/5	3/5
2	3/5	3/5	3/5	3/5
3	2/5	2/5	1/5	1/5

Number of Hits Needed to Pass:
X	1	2	3	4
1	1	2	2	3
2	2	2	3	3
3	2	3	2	3

Stage 1-X:
All real targets will spin.  There are no fake targets.  They will spin for
each wave.

Stage 2-X:
All real targets will spin.  There are no fake targets.  They will NOT
necessarily spin for each wave.

Stage 3-X:
All real targets will spin.  There ARE fake targets.  They will spin for each
wave.

How to Beat the Rounds:

Stage 1-1 to 1-4)
Shoot all of the targets you can.  You should be able to get 7, or if you're
daring enough, 8 hits.

Stage 2-1 to 2-4)
If a target spins, shoot it.  If a wave doesn't spin at all, it is up to you to 
decide whether or not to shoot.  Sometimes you may go through an entire round
with only one wave that will spin.  To get to round 3-X, you may want to just
shoot blindly on the rounds where they don't spin, or else you may end up
failing the game.  This holds especially true for 2-4, since you need 3 hits
and there are only 5 waves.  You may want to stop at the 8.0 or 10.0 multiplier
if you don't like using the cheat for round 3-X.

Stage 3-1 to 3-4)
This is a very difficult set unless you cheat (which will be explained below in
the '6. Cheats' section).  All of the waves will spin, however there will be
fake targets in all of the waves.  At round 3-4, only one will spin out of
five, so your chances of winning are very unlikely.  Be very careful of whether
or not to stop with your winnings early.

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6. Cheats
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Beating Stages 3-1 to 3-4:
If you pause at the right moment, while they're spinning, you can pick out the
real and fake targets by knowing the number of real targets in the round.  So,
if there are 2 real targets out of 5, two will be spinning one way, and three
will be spinning in another direction.  If you time it just right, you'll even
have enough time to move the gull to the position of a real one.  If you pause
too early, you're out of luck since you can't unpause and pause again fast
enough.

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7. Credits
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This walkthrough was made by David Lam, copyright 2003.

For any feedback/questions/etc., please send an e-mail to
chibisage(at)chibiknights.com, changing the middle part accordingly.  
If you submit any sort of information that you think you should be given credit
to, please include a name of some sort, real or a nickname.

Thanks to Squaresoft for making the wonderful Final Fantasy series, and to
Square-Enix for making FF:X-2!

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

The following sites, and only these sites, have been given my permission to
post my FAQ:
GameFAQs (www.gamefaqs.com)
GameSpot (www.gamespot.com)
IGN (faqs.ign.com)