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    Coin FAQ by Mento

    Version: NCN | Updated: 03/10/04 | Printable Version | Search This Guide

    FFX-2 Coin FAQ
    --------------
    
    Author: Mento   ( mentofaq@hotmail.com )
    Copyright Restrictions: Just give me credit if you want to use it. I don't mind.
    
    Version 1.0: Everything you see so far. All the coins and where to get them.
    
    
    Intro
    -----
    
    Despite numerous Sphere Break and Bikanel Desert FAQs, I couldn't find anything
    on how to complete your own collection of coins. So if you're wondering why
    someone bothered to make another FFX-2 FAQ, there you are :P
    
    This FAQ will deal mostly with coin stats, as well as were you can get them. If
    you want more details on how to play Sphere Break or the Bikanel Desert digging
    minigame, use a different FAQ (they're both fairly easy once you get used to
    them). I've also included some advice on winning matches, because playing the
    tougher Core Spheres is hard enough without looking for rare coins as well.
    
    
    Coin Guide
    ----------
    
    [In this section, I will list all 64 coins in the order they appear on the 'Sell
    Coins' and 'Play Sphere Break' screens. You can access both screens by talking
    to any Sphere Break player in Luca during any chapter.
    
    In all but Story Chapter 3, you can find all the available Sphere Break players
    in the two locker-rooms/basement areas of Luca Stadium. SCh3 is different because
    (nearly) everyone is outside and it's during the Tournament mission, so I don't
    recommend you take risks in winning rare coins/items and just play to win.
    Especially against that little brat, Shinra. Also, the coins you're allowed to
    use is fixed, so there isn't much chance to gain anyway.
    
    Each Coin will be displayed thusly:
    
    #XX Name (Number and Name of coin. The # here is simply stating the order of
    the coin, don't confuse it with the Coin Number below.)
    Trait (Special power/use)*
    No. (The number the coin always uses, as far as I know this is always the
    same for each named coin)
    Where? (Where to find it in Bikanel, or which player to win them from. Sometimes
    coins are given to you automatically)
    Usefulness (Just a personal opinion. This is ranked A/B/C/D/E so you don't get
    mixed up with the No.)]
    
    
    #01 Helm
    Trait: --------
    No.: 1
    Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
    start playing in SCh1/2.
    Usefulness: C ("A" if you're using the easy money trick)
    
    #02 Zurvan
    Trait: --------
    No.: 5
    Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
    start playing in SCh1/2.
    Usefulness: D
    
    #03 Coyote
    Trait: Coin
    No.: 3
    Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
    start playing in SCh1/2.
    Usefulness: C
    
    #04 Flan
    Trait: Item
    No.: 2
    Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
    start playing in SCh1/2.
    Usefulness: C
    
    #05 Reptile
    Trait: --------
    No.: 3
    Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
    Usefulness: D
    
    #06 Bird
    Trait: --------
    No.: 5
    Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
    Usefulness: E
    
    #07 Wasp
    Trait: Item
    No.: 2
    Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
    Usefulness: D
    
    #08 Ahriman
    Trait: Coin Count Echo
    No.: 6
    Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
    Usefulness: D ("A" during the tournament, because you really need that echo...)
    
    #09 Purpurea
    Trait: --------
    No.: 5
    Where?: Western/Southern Expanse
    Usefulness: E
    
    #10 Zu
    Trait: Item
    No.: 3
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #11 Worm
    Trait: Coin
    No.: 2
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #12 Defender
    Trait: Multiplier Echo
    No.: 8
    Where?: Western/Southern Expanse
    Usefulness: C (for the Multiplier Echo)
    
    #13 Phantom
    Trait: Coin
    No.: 7
    Where?: Western/Southern Expanse
    Usefulness: D
    
    #14 Ruminant
    Trait: Item
    No.: 1
    Where?: Western/Southern Expanse
    Usefulness: B (for being value 1)
    
    #15 Drake
    Trait: Coin Count Echo
    No.: 4
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #16 Malboro
    Trait: Multiplier Echo
    No.: 3
    Where?: Western/Southern Expanse
    Usefulness: B
    
    #17 Ogre
    Trait: Coin
    No.: 4
    Where?: Western/Southern Expanse
    Usefulness: D
    
    #18 Elemental
    Trait: --------
    No.: 9
    Where?: Western/Southern Expanse
    Usefulness: E
    
    #19 Blade
    Trait: Coin Count Echo
    No.: 3
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #20 Behemoth
    Trait: Quota x2
    No.: 7
    Where?: Western/Southern Expanse
    Usefulness: D
    
    #21 Chimera
    Trait: Item
    No.: 2
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #22 Coeurl
    Trait: Coin Haul x2
    No.: 5
    Where?: Western/Southern Expanse
    Usefulness: D
    
    #23 Tomb
    Trait: --------
    No.: 1
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #24 Iron Giant
    Trait: Multiplier Echo
    No.: 6
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #25 Kukulcan
    Trait: --------
    No.: 8
    Where?: Western/Southern Expanse
    Usefulness: E
    
    #26 Adamantoise
    Trait: Item
    No.: 3
    Where?: Western/Southern Expanse
    Usefulness: C
    
    #27 Daeva
    Trait: Quota x2
    No.: 9
    Where?: Western/Southern Expanse
    Usefulness: D
    
    #28 Ochu
    Trait: Gil x2
    No.: 7
    Where?: Western/Southern Expanse
    Usefulness: D
    
    #29 Bomb
    Trait: Coin Count Echo
    No.: 1
    Where?: Eastern/Northern Expanse
    Usefulness: B
    
    #30 Magic Urn
    Trait: Gil x2
    No.: 5
    Where?: Eastern/Northern Expanse
    Usefulness: D
    
    #31 Cactuar
    Trait: Coin
    No.: 2
    Where?: Eastern/Northern Expanse
    Usefulness: C
    
    #32 Stalwart
    Trait: Multiplier Echo
    No.: 4
    Where?: Eastern/Northern Expanse
    Usefulness: C
    
    #33 Fungus
    Trait: Coin
    No.: 3
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: C
    
    #34 Pairika
    Trait: Coin Count Echo
    No.: 7
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: D
    
    #35 Tonberry
    Trait: Quota x2
    No.: 4
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: C
    
    #36 Dragon
    Trait: Gil x2
    No.: 9
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: D
    
    #37 Creeper
    Trait: Coin Haul x2
    No.: 3
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: C
    
    #38 Arachnid
    Trait: --------
    No.: 1
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: C
    
    #39 Piranha
    Trait: Multiplier Echo
    No.: 6
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: C
    
    #40 Sahagin
    Trait: Coin Count Echo
    No.: 2
    Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
    Usefulness: C
    
    #41 Haizhe
    Trait: Coin
    No.: 5
    Where?: Central Expanse
    Usefulness: D
    
    #42 Dinictus
    Trait: Coil Haul x2
    No.: 1
    Where?: Central Expanse
    Usefulness: C ("A" for the easy money trick)
    
    #43 Tentacles
    Trait: Coin Count Echo
    No.: 3
    Where?: Central Expanse
    Usefulness: C
    
    #44 Ultima Weapon
    Trait: Quota x2
    No.: 9
    Where?: Central Expanse
    Usefulness: D
    
    #45 Omega Weapon
    Trait: Quota x3
    No.: 7
    Where?: Central Expanse
    Usefulness: C
    
    #46 Eater
    Trait: Rare Coin
    No.: 3
    Where?: Central Expanse
    Usefulness: A (USE IT if you want the rarest coins)
    
    #47 Hermit
    Trait: Coin Haul x2
    No.: 3
    Where?: Central Expanse
    Usefulness: C
    
    #48 Evrae
    Trait: Quota x3
    No.: 2
    Where?: Central Expanse
    Usefulness: B
    
    #49 Gel
    Trait: --------
    No.: 3
    Where?: Marrrvelous Sphere w/ "Rare Coin", Central Expanse
    Usefulness: D
    
    #50 Azi Dahaka
    Trait: Rare Item
    No.: 7
    Where?: Marrrvelous Sphere w/ "Rare Coin", Central Expanse
    Usefulness: C
    
    #51 Chocobo
    Trait: Coin
    No.: 6
    Where?: Marrrvelous Sphere w/ "Rare Coin", Central Expanse
    Usefulness: D
    
    #52 Jumbo Cactuar
    Trait: Rare Item
    No.: 5
    Where?: Marrrvelous Core Sphere w/ "Rare Coin"
    Usefulness: C
    
    #53 Precepts Guard
    Trait: Quota x3
    No.: 4
    Where?: Marrrvelous Core Sphere w/ "Rare Coin"
    Usefulness: C
    
    #54 Georapella
    Trait: Quota x4
    No.: 2
    Where?: Given x5 at Kilika. It's in the same area as the Invincible accessory,
    talk to the boy.
    Usefulness: A (i.e. USE IT)
    
    #55 Angra Mainyu
    Trait: Quota x4
    No.: 3
    Where?: Marrrvelous Core Sphere w/ "Rare Coin"
    Usefulness: A (if you don't use Georapella)
    
    #56 Seymour
    Trait: Rare Item
    No.: 9
    Where?: Marrrvelous Core Sphere w/ "Rare Coin"
    Usefulness: C
    
    #57 Yuna
    Trait: Coin Count Echo
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: C
    
    #58 Rikku
    Trait: Quota x4
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: C
    
    #59 Paine
    Trait: Multiplier Echo
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: C
    
    #60 Auron
    Trait: Quota x4
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: C
    
    #61 Lulu
    Trait: Rare Coin
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: C
    
    #62 Wakka
    Trait: Rare Item
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: C
    
    #63 Kimahri
    Trait: Coin Count Echo
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: C
    
    #64 ???? (Tidus)
    Trait: Quota x5
    No.: 9
    Where?: Bevelle Core Sphere, "Rare Coin"
    Usefulness: B (for the x5)
    
    
    Core Sphere List and Guide
    --------------------------
    
    Instead of listing ALL the Sphere Break players in Luca, here are the most
    important ones:
    
    Pet Core Sphere (Lady with Dog)
    Rating: 3 Stars
    Turns/Quota/Time: 15/50/30
    Where?: SCh3 (Luca Square) and SCh5 (near the back of Basement Right)
    Notes: Can win the White Signet GG off her/him/it with "Rare Item".
    
    Shinra Core Sphere (Shinra, can't miss him)
    Rating: 4 Stars (3SCh) & 5 Stars (4SCh)
    Turns/Quota/Time: (3SCh): 20/50/45 (SCh5): 20/100/30
    Where?: SCh3 (Tournament Final) and SCh5 (back of Basement Right)
    Notes: Can win the Treasure Hunt GG off him with "Item". Can also win the
    Lady Luck DS.
    
    Practice Core Sphere (Little guy with a beak, like Tobli)
    Rating: 1 Star
    Turns/Quota/Time: 15/20/60
    Where?: All SCh (except 4) (Basement Left, near the exit)
    Notes: The easiest opponent in the game, so you should use him to stock up
    on coins. Also useful for the easy money trick. Finally, his "Rare Coin"
    wins tend to be from the elusive #25-#32 range.
    
    Marrrvelous Core Sphere (Big guy with fancy sailor clothes)
    Rating: 5 Stars
    Turns/Quota/Time: 30/300(!!)/30
    Where?: SCh5 (Near the back of Basement Left)
    Notes: The toughest opponent in the game (to my knowledge). Has some unique
    coins (#52-#56).
    
    Bevelle Core Sphere (Monk character, looks like a New Yevon bishop)
    Rating: 5 Stars
    Turns/Quota/Time: 30/200/30
    Where?: SCh5 (Near the exit of Basement Left, next to the Shades and
    Macalania players)
    Notes: The next toughest opponent in the game. Has all the Main Character
    Coins (#57-#64).
    
    
    Tips/Advice/Extra Info
    ----------------------
    
    Tips:
    
    * If you're low on a useful coin, play it first in a match and grab a
    '+n Coins' bonus to increase the amount. Play easier opponents to do this
    easily without losing.
    * If you lose, you lose all the coins gained that match, and one each of
    the four starting coins.
    * The '+/- Gil' power-up is useless unless you're playing to get rich.
    Instead, get the Lady Luck DS once you beat Shinra and go nuts on the
    CONGRATS! move to make plenty of money. See other DS FAQs for more
    details.
    * The Coin/Item/Rare Item/Rare Coin power-ups won't appear without the
    appropriate trait on one of your starting coins. In other words, if you
    use a Azi Dahaka coin for a match, 'Rare Item' will appear. But if you
    aren't using a coin with the 'Rare Item' trait, then that power-up won't
    appear in that game.
    
    
    Advice:
    
    * Remember when fighting for rare coins, the object is to WIN. Here's
    my advice for winning matches:
    
    - Use a coin worth '1'. Believe me, it'll come in useful. I also
    recommend a 2 and a 3, because it'll make the math and using Multiplier
    Echoes easier.
    - Use a Multiplier Echo. The math is harder, but you won't get screwed
    over by frequent '1's.
    - Use a 'Quota x n' Coin and always start with it when making a Core
    Break. That way, you could be busting two or three coins and making more
    than 10 Quota points each time. Add that to the Echo bonuses and you
    shouldn't have any problems (other than poor math or low time limits).
    - If possible, find a coin that does one or more of the above. Like
    Georapella (Worth 2 AND Quota x4). Also, Georapella Coins can be easily
    found during Chapter 5 (see coin stats for more details). If it only has
    one coin in it's stack, play an easier opponent and use the coin-amount
    building tip above.
    - If you're having trouble beating some higher Quotas, try using a
    Coin Count Echo coin as well. It'll be just as hard to get both
    Echoes in each Core Break though.
    - Finally, make sure one of your coins has the 'Rare Coin/Rare
    Item/Item/Coin' traits, otherwise your collection won't grow very quickly,
    and you won't win any useful stuff for the actual game.
    - When you finally start to play, play the 'Quota x n' entry coin first
    and quickly scan all the border coins by passing over them. Use the
    "Coin" "Item" "Rare Item" "Rare Coin" coins ASAP, followed by the +Coins
    and +Gil coins. Finish your Core Breaks with the other Entry Coins if you
    need to, or the blank border coins. Try not to use a penalty ("- Gil" or
    "- Coins") coin if you can help it.
    
    So, to summarise, you should use:
    * 1, 2, 3, and any other value for the four entry coins.
    * A "Multiplier Echo" and/or "Coin Count Echo" entry coin (I prefer the
    former).
    * A "Quota x(n)" entry coin. Higher the better.
    * At least one of the following: "Item", "Coin", "Rare Item", "Rare Coin".
    
    Here's my usual group (around SCh5):
    *Georapella*: For the 2. it also gives me the Quota x4, which is useful
    to start with.
    *Eater*: For the 3. It also gives me the "Rare Coin" trait, necessary
    for hunting rare coins.
    *Ruminant*: For the 1. I used this so I could get Items too, but you may
    want to switch for the Coin Count Echo/Value 1 coin, Bomb.
    *Defender*: For the Multiplier Echo. It also has a nice high number (8)
    to balance out the lower ones, in case I need to make a multiplier with a
    Core Sphere of 9 or something.
    
    
    Traits (Entry Coins):
    
    -----:
    Blank. i.e. no trait. Don't use unless you're low on coins or if it's
    value is 1 (see Advice).
    
    Coin:
    You'll be given the chance to win a random coin if you Core Break using
    the border coin with this trait. Playing an Entry Coin with the 'Coin'
    trait won't get you anything. The random coin is based on the opponent's
    strength.
    
    Coin Count Echo:
    Using this coin will allow Coin Count Echo to be in play. It should
    appear on the left side of the screen. If you want to know how to use
    the echo, read a different FAQ.
    
    Coin Haul x2:
    When you collect a "+/- Coins" power-up using this Entry Coin (you have
    to use this coin first), you receive double the gain (or loss) of coins.
    This is especially useful for the easy money trick, but fairly useless
    for coin collecting (unless you want a lot of just one coin).
    
    Gil x2:
    Like Coin Haul x2, if you use this Entry Coin to start your Core Break
    you'll receive double the Gil gain (or loss) when you use the border
    coins with a "+/- Gil" trait. Useful for the easy money trick but
    pointless for collecting coins.
    
    Item:
    Like "Coin", you'll be given chances to win a random item. Nearly
    always these will be one-shot battle items like Chocobo Wings or Potions.
    Very rarely, you'll win something better like an accessory or even a
    Garment Grid. You'll only ever win two Garment Grids playing Sphere Break,
    and only if you're playing the opponent with the right coin.
    
    Multiplier Echo:
    Using this coin will allow Multiplier Echo to be in play. It should
    appear on the left side of the screen. If you want to know how to use
    the echo, read a different FAQ.
    
    Quota x2:
    Doubles the Quota points received on the condition that it is the first
    coin played. So if you were to get a Core Break using a Quota x2 Entry
    Coin to start, followed by two border coins, you would get 4 Quota points
    for that round (plus whatever Echo bonuses you'd be entitled to).
    
    Quota x3:
    As above, only it triples your score.
    
    Quota x4:
    As "Quota x2", only it quadruples your score.
    
    Quota x5:
    As "Quota x2", only it quintuples your score. Only avaialble with "#64
    ????" coin.
    
    Rare Coin:
    Like "Coin", only the random coin will be rarer (or a higher #).
    
    Rare Item:
    Like "Item", only the random item will be of greater value. You'll need
    a Rare Item trait to get one of the two Garment Grids, as well as several
    useful items/accessories.
    
    
    
    Traits (Border Coins):
    
    -----:
    Blank. You won't receive anything by playing this border coin, other than
    Quota points.
    
    Coin:
    If you used an entry coin with the "Coin" trait, these will occaisonally
    pop up. Try and grab them before finishing a match or before they turn
    into 9+ and vanish.
    
    +/- Coins:
    Using this border coin will increase or decrease the Entry Coin's stock.
    It only affects the Entry Coin you used to start the Core Break.
    
    +/- Gil:
    Using this border coin will increase or decrease the Entry Coin's gil
    value. It only affects the Entry Coin you used to start the Core Break.
    The "- Gil" values tend to be higher, so be careful.
    
    Item:
    Like "Coin", these only appear if you have an Entry Coin with the same
    trait. You don't have to play the Entry Coin to win them.
    
    Rare Coin:
    Like "Coin", these only appear if you have an Entry Coin with the same
    trait. You don't have to play the Entry Coin to win them.
    
    Rare Item:
    Like "Item", these only appear if you have an Entry Coin with the same
    trait. You don't have to play the Entry Coin to win them.
    
    
    
    
    Misc. FAQs
    ----------
    
    This is version 1.0, so I'm just guessing at the FAQs I'll receive in
    this section.
    
    
    Q. Do I really need to beat Shinra? He's too tough!
    
    A. I would beat him ASAP in SCh3, because Lady Luck is one of the best
    DressSpheres IMO. You get the reels ability, which can let you use
    (among others):
    
    Ultima (9999 Damage in SCh3 = Cha Ching!)
    Megalixer+ (All HP and MP restored for every character, as well as
    revive any fallen characters to full health.)
    CONGRATS! (Instant win against all bribe-able enemies, as well as
    lots of rare items and Gil AND the items/XP/AP you would receive if you
    had killed them normally. It even works on some bosses!)
    
    OK, so I'm going off on a tangent about how good it is, but I seriously
    recommend getting it in SCh3.
    
    If you find him tough to beat, read my strategy or other strategies in
    other FAQs.
    
    
    Q. Where can I find the two Garment Grids?
    
    A. It's in the Core Sphere section, but I'll post them here again:
    - Play Shinra Core Sphere with an "Item" or "Rare Item" coin and you'll
    win the "Treasure Hunt GG". You'll probably get it by playing him in
    SCh3, but it's available in SCh5 if you didn't.
    - Play Pet Core Sphere (lady with dog) with a "Rare Item" coin to win
    the "White Signet GG". Although you can play her once in SCh3, you
    won't have a "Rare Item" coin available. So you need to find her again
    in SCh5 to win the GG.
    
    
    Q. When playing a border coin with the "Coin"/"Item"/Rare item"/Rare
    Coin", do I need to play the entry coin with the same trait?
    
    A. No. To clarify: If you're using an entry coin with any of those
    traits, it simply enables the border coin trait to appear during the
    match. Just like with the Echo bonuses. After you've chosen to play
    the coin with that trait, it's job is over.
    
    
    Q. I prefer the Coin Count Echo, it's easier to work out/score higher
    with.
    
    A. If it works for you, go for it. I've been jinxed by the Core Sphere
    playing '1' too many times to forgive Coin Count Echo.
    
    
    Q. I don't understand how the random coin system works. Is it
    completely random which coin you get? How does "Rare Coin" affect what
    coin you get?
    
    A. There are 64 different coins all together, but some do not occur as
    often as others in given situations. The coins heading towards #64 get
    more valuable and more remote as they go up. When in a situation to
    grant a random coin, usually the computer takes it from an area of
    values, say between #09 and #16. Depending on who you're battling or
    where you're digging, the area of values will change. I haven't
    completely figured out which Core Sphere gives you what coins, but it's
    generally the rule that the harder the challenge, the rarer (or higher
    numbered) the random coin will be.
    
    NB. Even though they're split into 8 groups on the "Sell coins" screen,
    it doesn't follow that these are the 8 areas of values that the computer
    will pick from. I've tried to be precise with random occurrences in each
    coin's stats, but they're not always completely accurate.
    
    
    Q. Why would I want to win rare coins?
    
    A. Well, besides completing your coin collection (something that doesn't
    affect Story %, so don't worry if you're missing some when you finish the
    game), rare coins tend to have better traits, such as "Quota x 4" and
    "Rare Coin/Item". Of course, losing these coins isn't fun, so I recommend
    you don't actually use them in matches until you have more than 1.
    
    NB. Once you finish the game and choose to start a "New Game+", all your
    coins will disappear. I know, it sucks.
    
    Q. Bikanel Desert? How can I find rare coins there?
    
    A. See a different FAQ about the intricacies of the Bikanel Desert
    digging side-quest. Sometimes you'll win a random coin when digging a
    non-vital (white) cross. The rarity of the coin depends on the area,
    though it's possible to get all the coins in Bikanel - except for #5-#8
    & #52-#64:
    
    Western/Southern Expanse: #1-#4 (Helm-Flan) & #9-#28 (Purpurea-Ochu)
    Northern/Eastern Expanse: #29-#40 (Bomb-Sahagin)
    Central Expanse: #41-#51 (Haize - Chocobo)
    Oasis/Cactuar Nation: Nothing.
    
    
    Q. I played a rare coin and lost it, even though I won the match. What
    gives?
    
    A. Each time you play an Entry Coin, the game takes it off you no matter
    if you win or lose. So if you enter the match with only one coin of that
    type, you'll lose it (unless you use that coin to get a "+ Coins"
    power-up). However, the stats will remain on the "Sell coins" screen even
    though you have 0 stock. So if you want a full collection, it doesn't
    matter if you lose the rare coins - as long as you owned one at some point.
    
    
    Q. More details in getting those '#54 Georapella' coins plz.
    
    A. If you talk to the guy with the telescope in every story chapter (except
    4) and choose to look at the new fort, you get the choice of ferrying over
    there in SCh5. While you're there, you can collect a very useful accessory
    called Invincible, and you can talk to the boy (the yellow cross) for 5
    Georapella coins. I highly advise you do so, because Georapella coins are
    hard to come by.
    
    
    Q. How do I win the coins #5-#8?
    
    A. You get given five of each once you start the tournament in SCh3. If
    you had the chance to get more before the tournament, it would count as
    cheating (hence not appearing in Bikanel Desert). They should be easily
    available to you after SCh3.
    
    
    Q. How do I win the coins after #51? (#52-#64)?
    
    A. #52-#56 can be won off the Marrrvelous Core Sphere (Basement Left,
    guy with the hat). #54 can also be obtained with the method above.
    #57-#64 can be won from the Bevelle Core Sphere (also Basement Left, guy
    with the robes) - they all have pictures of the main characters of FFX!
    (though they all have the 9 value too, which isn't as useful).
    
    
    Q. Do i get anything for a full coin collection?
    
    A. Not that I'm aware of. It's just for fun.
    
    
    Q. You mention an easy money trick. What is it?
    
    A. It's a simple little tactic that you can use as soon as SCh1 when you
    come back to Luca. Simply challenge the practice guy's Core Sphere and
    use the Helm (value 1) coin to collect every single power-up without
    hitting a Core Break or any penalty power-up. Then finish off the Core
    Break with the other entry coins, which should be easy if you have a 2
    and a 3 as well. After a few games, you should be reaching 99 Coin Stock
    and a value of over 500 Gil. If you sell off 50 every time you hit the
    99 limit, you'll receive 50x500 (or whatever value) Gil - or ~25000 Gil.
    And it'll increase with the more time you're willing to put in. Once you
    start selling them for 2000 each, you'll be raking in the dough. Later on,
    you may wish to start using the #42 Dinictus (Value 1, Coin Haul x2) coin
    instead of the Helm coin because the "Coin Haul x2" trait will increase
    the coin amount quicker.
    
    Of course, it's just as easy to get cash by using CONGRATS! on every
    enemy you meet with the Lady Luck DS.
    
    
    
    Credits
    -------
    
    GameFAQs.com -      For giving me money that one time.
    Split Infinity -    For his Bikanel Desert guide with the Coins you
    can find. Saved me a lot of time.
    EChang -            For telling me about the White Signet GG in his
    			  Garment Grid FAQ.
    [Your name here?] - For helpful advice, or any definite range/list of
    			  every Core Sphere's available coins/items. Especially
    		 	  the Rare Items, get cracking people.
    Dan Engel (FL) -    Just a shout out to my fellow NCN alumni. He also
    			  helped me find some Super Missiles with those handy
    			  maps of his.
    Square-Enix -       For making a decent sequel. Or at least one good
    			  enough to eat away at my precious time..
    
    
    Send all e-mails to mentofaq@hotmail.com
    
    A Mentobahamut FAQ (c).