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    Temple Hole Guide by Menji

    Version: 1.5 | Updated: 08/12/06 | Printable Version | Search This Guide

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                             Menji76 Presents
                                   Temple Hole Guide
                                        Final Fantasy X-2
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    
    
     ____________________________________________________________________________
    |****************************************************************************|
    |                                                                            |
    |                   Created by: Nick Bryant (Menji76)                        |
    |                   First Created: 08/06/04                                  |
    |                   Last Updated:  08/12/06                                  |
    |                   Version: 1.5                                             |
    |                   Email: g0dlikeskills[at]yahoo[dot]com                    |
    |                   AIM: g0dlikeskills                                       |
    |____________________________________________________________________________|
     ****************************************************************************
    
                     __________________________________________
                    |                                          |
                    | Game Info:                               |
                    | Name: Final Fantasy X-2                  |
                    | Release Date: 11/18/03                   |
                    | Number of Players: 1                     |
                    | Developer: Square Enix                   |
                    | ESRB RAting: T                           |
                    | My Rating: 9/10                          |
                    |__________________________________________|
    
    
    =====================
    =TEMPLE HOLES GUIDE==
    =====================
    
    
    Only these sites may post this FAQ, If you see this FAQ posted on any other
    sites besides these, please notify me immediately. This is a huge copyright
    violation. Thanks in advance!
    
    www.gamefaqs.com
    www.neoseeker.com
    www.supercheats.com
    www.faqs.ign.com
    
    
    /!\WARNING/!\/!\WARNING/!\/!\WARNING/!\/!\WARNING/!\
    /!\WARNING/!\/!\WARNING/!\/!\WARNING/!\/!\WARNING/!\
    
    The following walkthrough does contain spoilers, please remember this before
    venturing forward.
    
    
    
    O============================================================================O
    |                            Update History                                  |
    O============================================================================O
    
    Version 1.5 - |08/12/06|
    Went back through and fixed a whole lot spelling and grammar errors. I also
    made the guide look much cleaner with a new format, headings, and ASCII title.
    
    Version 1.4 - |11/12/04|
     Polished out the guide and fixed some mistakes, added IGN to the sites list
    
    Version 1.3 - |11/03/04|
     Corrected mistakes and added more strategies
    
    Version 1.1 - |08/23/04|
     Fixed grammar mistakes/spelling
    
    Version 1.0 - |08/12/04|
     Added things that were missed!
    
    Version 0.9 - |08/07/04|
     Added Kilika Walkthrough, Changed FAQ Name to "Temple Holes Faq", Credits,
     Copyright, Djose Walkthrough, Bevelle Underground Walkthrough, Calm Lands
     Gourge Walkthrough, Added Boss Faq: Shiva, Magus Sisters, and Anima.
    
    Version 0.4 - |08/06/04|
     Added Guide Set up (Put everything where it should), Besaid Walkthrough,
     FAQs, Boss Info, Monster Info, Introduction, FAQ Info, Contact Info.
    
    
    
    O============================================================================O
    |                             Table of Contents                              |
    O============================================================================O
    
    
    
    -NOTE- PRESS CTRL + F (OR CMD + F, IF ON MAC) AND INSERT THE SECTION CODE TO
    FIND IT MUCH QUICKER. (FOR EXAMPLE, CTRL + F, THEN ENTER A1000 TO GO TO BESAID
    TEMPLE HOLE WALKTRHOUGH)
     ______________ _________
    |   Sections   | FF Code |
    |--------------|---------|
    | Introduction |  A0000  |
    | Preparation  |  A0500  |
    |    Notes     |  A0700  |
    |   Besaid     |  A1000  |
    |   Kilika     |  A1100  |
    |    Djose     |  A1200  |
    |   Bevelle    |  A1300  |
    |  Calm Lands  |  A1400  |
    |   Boss FAQ   |  A1500  |
    | Monster Data |  A1600  |
    |     FAQs     |  A1700  |
    |   Credits    |  A1800  |
    |  Copyright   |  A1900  |
     -------------- ---------
    
    
    O============================================================================O
    |                             Introduction                              A0000|
    O============================================================================O
    
    
    HI! And welcome to my first guide on the famed Final Fantasy X-2. There are
    many FAQS on this game, and I wanted to be part of the huge pack of FAQS so I
    created this walkthrough for each part of the "Road the the Farplane" dungeons.
    I went through and played each of these dungeons a few times and made sure each
    off these directions are correct. Most of them are straightforward, while
    others have some difficulty to them. Please feel free to contact me, concerning
    any questions you have about these areas, and I will respond ASAP. Please keep
    in mind that I won't answer any emails that do not correspond to this FAQ,
    please look up the correct FAQ holders for other questions you may have. Hope
    this comes in handy to you!
    
    One more thing I need to mention is if you having trouble on the three Aeons,
    consult the Boss FAQ
    
    Happy Gaming!! :D
    
    
    O============================================================================O
    |                           Preperation Guide                           A0500|
    O============================================================================O
    
    
    The following part of the guide lists some suggestions of what your
    characters should have in order to go through these dungeons. I'll start with
    what they almost must have and then things that will make this a breeze. The
    minimum shown is what you could go through with some difficulty, and the
    suggested makes it much easier. Also note that just because it isn't listed
    doesn't mean you shouldn't have it.
    
    O============================================================================O
    |                           Strongly Recommened                              |
    O============================================================================O
    
    Level:
     Minimum: Lv 30
     Suggested: Lv 40+
    
    Dress Spheres:
     Minimum: White Mage
     Suggested: Alchemist and Dark Knight
    
    Abilities:
     Minimum:
      White Mage: Cura and Life
     Suggested:
      White Mage: Curaga, Life/Full Life, and Dispel
      Alchemist: Mega Potion and Phoenix Down
      Dark Knight: Darkness (Already Learned)
    
    Items:
     Minimum:
      Phoenix Downs: 10+, Hi-Potions: 10+, Ether: 5+
                        -Or-
      Hi-Potions and Potions: As much as you can get for Alchemist
     Suggested: Phoenix Downs: 20+, Hi-Potions: 20+, Ether: 10+
                        -Or-
      Hi-Potions and Potions: As much as you can get for Alchemist
    
    Accessories:
      Suggested: Elemental Absorbers
    
    
    O============================================================================O
    |                              Couldn't Hurt                                 |
    O============================================================================O
    
    Level:
     Suggested: Lv 50+
    
    Dress Spheres:
      Suggested: White Mage, Alchemist, Dark Knight, Berseker, Girl's  Special
      Dress Sphere
    
    Abilities:
      Suggested:
       White Mage: Curaga, Life/Full Life, and Dispel
       Alchemist: Mega Potion and Phoenix Down
       Dark Knight: Darkness (Already Learned)
       Special: Healing/Attacks
    
    Items:
      Suggested:
       Phoenix Downs: 99
       Potions: 99
       Hi-Potions: 99
       Ethers: 99
       Mega-Phoenix: 99
    
    Accessories:
      Suggested:
       Catnip (9999 Damage with critical HP)
       Charm Bangle (No random encounters)
       Iron Duke (Super Stat Increase)
    
    
    
    O============================================================================O
    |                                Notes                                  A0700|
    O============================================================================O
    
    -Note-
    I will use the term "Block" throughout this FAQ, these are the little platforms
    hovering in the air.
    
    -Note-
    Also note that once you complete either five of the dungeons, and return
    to the Airship, Brother is no longer standing in the center, he is now at the
    head of the Airship where you can teleport to the other temples or straight to
    the Farplane Abyss.
    
    
    O============================================================================O
    |                           Besaid Walkthrough                          A1000|
    O============================================================================O
    
    
    ESTIMATED COMPLETION TIME:
     1st Time: 20 minutes
     2nd Time: 10 minutes
    DIFFICULTY: EASY
    BOSSES: SHIVA, MAGUS SISTERS, ANIMA (IF FIRST TIME COMING THROUGH)
    
    
    When you arrive, you will see endless paths that all seem to lead down an
    area. You'll also notice some areas unaccessible this time down. (My guess is
    that all five areas are linked to one area, that is why many places seem
    vaguely familiar). But other than that Shiva will come and fight you.
    
    BOSS FIGHT: Shiva (SEE BOSS FAQ)
    
    Jump down to the pathway and follow it, you'll come to a floating block so just
    jump it and then you'll come to a fork. You can choose to go left, but it ends
    with a moving block that takes you back to the beginning (There are many of
    these along the way, one way takes you to a block that brings you back to the
    area you were just at, I will mention this every time. And the other will have
    you advancing). To proceed go to the right which has you following a path and
    ending with another floating block. Here we are at the second fork; the right
    path takes you back to the first fork and the left path takes you to the Magus
    Sisters.
    
    BOSS FIGHT: Magus Sisters (SEE BOSS FAQ)
    
    A save point will appear, letting you rest up or if you aren't ready, or take
    you back to the airship. If you decided to stay, venture forward which
    will lead you to another path and yet again a fork in the path. Heading right
    will take you right back after the save point and left will have you walking
    even more to another floating block and then another fork. Right takes you back
    so left will take you forward, you will come to a bunch of blocks, once you
    jump to one you automatically jump the rest and land on a platform away from a
    large open area. This platform will take you to a battlw with Anima!
    
     BOSS FIGHT: ANIMA (SEE BOSS FAQ)
    
    Once you beat him you will be transported to the Farplane Abyss, I now strongly
    urge you to continue through the remaining four to receive once of the best GG
    in the game.
    
    
    O============================================================================O
    |                          Kilika Walkthrough                           A1100|
    O============================================================================O
    
    
    ESTIMATED COMPLETION TIME:
     1st Time: 20 minutes
     2nd Time: 10 minutes
    DIFFICULTY: SEMI-EASY
    BOSSES: SHIVA, MAGUS SISTERS, ANIMA (IF FIRST TIME COMING THROUGH)
    
    
    If it's your first time through then you'll have to fight Shiva, see the Boss
    section for a description on how to beat her. Otherwise this level provides a
    little more difficulty then Besaid's. Now they're going to be little flames on
    the ground that become big and then go back to being small. You goal is to
    run through or in some cases, to jump fast and avoid contact.
    
         -Flame Geysers-
    "If you make repeated contact with the flames, you will be sent back to one of
    the flames you've already touched."
    
    What does this mean? Well basically if you get hit by a flame when it's high,
    Yuna will stumble and then from now on if you make contact with any flame twice
    in a row then you'll be taken back to the one you already made contact with.
    
    After the first flame you will walk down a path and come to two more flames,
    evade them and jump the block. You'll come to a flame here where you can run
    past it and then you will need to jump quickly and jump again to avoid
    the flame on the block. If you don't think you can make the jump again, then
    move to the side so it can't hit you and then wait ofr it to go down. There
    will now be a set of three blocks you will need to jump and will lead you to
    the Magus Sisters if you haven't already beat them. If you have then there will
    be a save point for you to use.
    
    When you're ready head forward and shortly after there will be a teleporter
    that will take you to another path with two flames this time. Get past
    them and the next set of blocks will be jumped for you, this path you just
    arrived at will have four flames you will need to run past, then there will be
    two blocks with a flame on each you will need to avoid. Then the last flame
    will be in front of you which can be avoided easily allowing you to jump down
    to Anima.
    
    
    O============================================================================O
    |                          Djose Walkthrough                            A1200|
    O============================================================================O
    
    
    ESTIMATED COMPLETION TIME:
     1st Time: 25 minutes
     2nd Time: 15 minutes
    DIFFICULTY: Low-Medium
    BOSSES: SHIVA, MAGUS SISTERS, ANIMA (IF FIRST TIME COMING THROUGH)
    
    
    As usual, if this is your first time through all the bosses will be here,
    and Shiva will battle you first. If you're following the guide then let me say
    this is the second hardest dungeon of all five, even though it's still not that
    hard.
    
    Head to the left and run along the pathway taking you to a block fork. Head
    right first to create the block path later on. You will be transported to a
    small island which will look like this.
    
    
     OOO  Numbers 1-3
     O3O  /
     OOO
    
                    Blocks 1-3
                         /
                            _________
     OOO              OOO  |  Reset  |   -Stepping Stones-
     O2O              O3O  |         | "You may be able to use the
     OOO              OOO  |         | floating islands to open up
                           |         | a new path."
                      OOO  |         |
                      O2O  |         |
                      OOO  |         |
     OOO                   |         |
     O1O              OOO  |         |
     OOO              O1O  |         |
                      OOO  |         |
                           |         |
                           |         |
                           |__Start__|
    
    
    
    To activate this mini game you will need to walk up to block one and
    press "X" now send block "1" to number "3", then send block "2" to
    number "2" and finally block "3" to number "1". If you mess up just go to the
    yellow dot at the top to reset the blocks
    
    -Note- There are other combos but this is what worked for me.
    
    Now backtrack to the bottom area and the transporter will come back for you.
    When you come back head to the left block, and jump three more blocks after
    that first one. You will now be walking on a path that will come to a set of
    four blocks and the last one will transport you to the Magus Sisters. If you
    have beat them then the save point is there for you to save.
    
    Keep going straight and you'll come to what looks like a fork, but the upper
    path won't allow you to jump up there (It's from another Temple Hole) so
    continue left or down. You're going to basically head down and around by
    dropping off three consecutive paths, and then to the famous three blocks that
    are automatically jumped for you. When you reach this path there will be a long
    walk ahead, and then you will see two blocks and jumping to the first will
    reset you to the beginning of the the walk, so just run downwards back to the
    path and jump the remaining block which leads you to Anima.
    
    
    O============================================================================O
    |                           Bevelle Walkthrough                         A1300|
    O============================================================================O
    
    
    ESTIMATED COMPLETION TIME:
     1st Time: 15 minutes
     2nd Time: 7 minutes
    DIFFICULTY: Very Easy
    BOSSES: SHIVA, MAGUS SISTERS, ANIMA (IF FIRST TIME COMING THROUGH)
    
    
    So if it's your first time through, you get to battle Shiva. If not I just want
    to mention that this is the easiest/shortest of the dungeons. So this would be
    a good choice if you just want to go through once.
    
    The camera starts you so you see Yuna and she sees you, so head down the very
    long and curvy path. You're gonna need to jump the block and then land on the
    platform where you will fight the Magus Sisters, or if you already beat them it
    will be a save point.
    
    Continue on straight and jump the block, then you'll  have to run along another
    long and curvy path which ends with the famous three auto jump blocks. When you
    land there will be one final long path which ends with a battle with Anima.
    
    
    O============================================================================O
    |                       Calm Land's Gorge Walkthrough                   A1400|
    O============================================================================O
    
    
    ESTIMATED COMPLETION TIME:
     1st Time: 30 minutes
     2nd Time: 20 minutes
    DIFFICULTY: Medium
    BOSSES: SHIVA, MAGUS SISTERS, ANIMA (IF FIRST TIME COMING THROUGH)
    
    
    Probably the most challenging dungeon of them all. The last hole you
    can choose to jump in. You start with the obvious battle with Shiva, then
    continue on straight and jump to the next path which ends with a blue light
    coming up from the ground. These are teleporters that teleport you to another
    teleporter.
    
    You're gonna have to run over the next two flames when they're down,
    then jump to the next path. There's another flame, which you dodge and continue
    the path until you come to a block with a flame on it, jump when the flame is
    still high but right when it's going to go down and quickly jump twice. There
    will be one more block which takes you to the Magus Sisters. Save and then
    continue to the next block.
    
    Jump the gap and go into the teleporter. You'll now run along a curvy path
    where you jump down to a ledge and then jump again to a teleport. Go straight
    forward on this next part and you will finally come to the last auto jumping
    blocks. You're now gonna want to go left to a teleporter and then you will have
    a choice to make. When you come and think about it you're gonna wanna think
    that you need to go down but you actually want to go up. If do you go down
    you're gonna come to a teleporter which will take you back to the up and down
    fork. So go up by jumping to the ledge and going to the teleporter. You will be
    put on a path and going left will take you back to that decision area while
    right leads you on a path to Anima.
    
    
    O============================================================================O
    |                               Boss Guide                              A1500|
    O============================================================================O
    
    
    =============================
    Boss Name: Shiva
    =============================
    HP: 14800
    MP: 9999
    EXP: 8000
    GIL: 2000
    ATTACKS: Blizzaga (400-600dmg), Basic Attack (300-400dmg), Diamond Dust
    (1000dmg) (Overdrive), and Heavenly Strike(1/2 HP/MP, may stop character)
    
    --- Strategy #1 ---
    
    I'll mention the most common of all boss strategies. Just in case some people
    don't know them. First have two of the three girls be Dark Knights, each turn
    have them use darkness, then have the final girl be either an Alchemist and
    mixing potion/hi-potion when low on hp or using White Mage to do
    Curaga/Life/Protect.
    
    Now for your protection, use anything that nulls ice magic and it wouldn't hurt
    to use some defensive accessories either.
    
    ---End Strategy #1---
    
    
    
    --- Strategy #2 ---
    
    If you want a harder challenge. Equip one or two girls with the Blackmage DS
    and have them use Firaga, then if you only used one have the other girl be
    either a Warrior/Dark Knight/Berseker and have them get an attack in right
    before the Firaga is cast. Of course have White Mage or Alchemist as your
    healer. Shiva's attacks do some damage but nothing you can't heal.
    
    Remember to use accessories that half and null ice magic and heal
    every time heavenly strike and diamond dust are used. She goes down
    fast if fought correctly.
    
    ---End Strategy #2---
    
    
    
    --- Strategy #3 ---
    
    The girl's special DS works pretty nice against the aeon, continue using it
    with their strong attack and heal, and once you get low on HP. Switch out and
    get another one, the GG Unerring Path is a nice thing to have equipped to
    switch to their special GG fast.
    
    ---End Strategy #3---
    
    
    
    =============================
    Boss Name: Magus Sisters
    =============================
    
     Mindy:
    HP: 9788
    MP: 9999
    EXP: 3000
    GIL: 1000
    ATTACKS: Blizzaga (500dmg), Passado (15hits about 80% of HP), Wataga (500dmg),
    Firaga (500dmg), Thundaga (500dmg), and Delta Attack (All girls HP to
    1)(Overdrive)
    
     Candy:
    HP: 10330
    MP: 9999
    EXP: 3000
    GIL: 1000
    ATTACKS: Razzia (200dmg), Delta Attack (All girls HP to 1)(Overdrive)and Basic
    Attack (100-300dmg)
    
     Cindy:
    HP: 12240
    MP: 9999
    EXP: 3000
    GIL: 1000
    ATTACKS: Demi (25% HP DMG), Not-So-Mighty Guard (Shell, Regen and Protect),
    Absorb (HP/MP absorbed to Cindy), Camisade (200-400DMG), Delta Attack (All
    girls HP to 1) (Overdrive), Regen (Regen), and White Highwind (Recover 35% HP
    and most staus alignments)
    
    
    ---Strategy #1 ---
    
    I'll mention the most common of all boss strategies. Just in case some people
    don't know them. First have two of the three girls be Dark Knights, each turn
    have them use darkness, then have the final girl be either an Alchemist and
    mixing potion/hi-potion when low on hp or using White Mage to do
    Curaga/Life/Protect.
    
    ---End Strategy #1---
    
    
    
    ---Strategy #2 ---
    
    Now this is one of the hardest bosses in the game, they can make you
    very mad with all the healing and protecting they do. They also have very high
    agility which gives them quite a few attack before you can make yours. If you
    don't want make it easy with Dark Knights at least have an alchemist to use
    mega-potions EVERY turn. Then get someone with very high ACC and widdle away,
    or you can toss items which always will hit.
    
    Watch out if they all are still alive aftern it's been awhile because they will
    use their overdrive Delta Attack which will take your characters down to 1 HP
    each. All the other attacks will do a lot of damage but are easier to heal.
    
    ---End Strategy #2---
    
    
    
    ---Strategy #3 --- Contributed by EltharionX
    
    If you have a lot of Gil to use and none of the other strategies work for you.
    Use the Samurai's spare change ability to kill them all in a couple of turns.
    
    ---End Strategy #3 --- Contributed by EltharionX
    
    
    
    --- Strategy #4 ---
    
    The girl's special DS works pretty nice against the aeon, continue using it
    with their strong attack and heal, and once you get low on HP. Switch out and
    get another one, the GG Unerring Path is a nice thing to have equipped to
    switch to their special GG fast.
    
    ---End Strategy #4---
    
    
    
    =============================
    Boss Name: Anima
    =============================
    
    HP: 36000
    MP: 9999
    EXP: 6000
    GIL: 2000
    ATTACKS: Oblivion (600-700dmg)(Overdrive), Stare (200-300dmg Causes Poison) and
    Pain ( 200-300dmg Negative Status Effects and \Lower Stats)
    
    ---Strategy #1 ---
    
    I'll mention the most common of all boss strategies. Just in case some people
    don't know them. First have two of the three girls be Dark Knights, each turn
    have them use darkness, then have the final girl be either an Alchemist and
    mixing potion/hi-potion when low on hp or using White Mage to do
    Curaga/Life/Protect.
    
    Some accessories that are nice to have are anything that protects
    against status alignments. And anything to add to defense
    
    ---End Strategy #1---
    
    
    ---Strategy #2 ---
    
    For a different approach I would recommend, a girl being an Alchemist or White
    Mage as a healer, then a songstress to use her singing ability to keep your
    stats high (They are decreased from "Pain") and the final girl something with
    high attack power (I.E Warrior, Dark Knight, or Berserker) Keep at this for a
    long battle or switch out the songstress to one of the attacks mid-battle.
    
    Be ready with a Remedy or Esuna every time he uses Pain so the girls can
    continue fighting. Also keep your HP because he can do some strong attacks back
    to back.
    
    ---End Strategy #2---
    
    
    
    
    --- Strategy #3 ---
    
    The girl's special DS works pretty nice against the aeon, continue using it
    with their strong attack and heal, and once you get low on HP. Switch out and
    get another one, the GG Unerring Path is a nice thing to have equipped to
    switch to their special GG fast.
    
    ---End Strategy #3---
    
    
    
    O============================================================================O
    |                              Monster Data                             A1600|
    O============================================================================O
    
    These are the monsters that appear throughout the dungeons, Some can be tough
    so use this chart to be prepared for what is next.
    
    -NOTE-
    I did not add the Bribe/Steal/Oversoul parts to the monsters because this guide
    does not cover that, please view the guides that cover only those topics.
    -NOTE-
    I also did not put the type of enemy or special notes, all I wanted was to show
    you what enemies you would face.
    
    
    ========= ====== ====== =========== ===================
    MONSTER  |  HP  |  MP  |  EXP/GIL  | SPECIAL ATTACKS  |
    ========= ====== ====== =========== ===================
    MONOLITH | 7143 | 9999 | 1420/460  | Anger, Demi      |
             |      |      |           | Stone Breath     |
    ========= ====== ====== =========== ===================
    DOLMEN   | 5320 | 9999 | 1130/320  | Stone Breath     |
    ========= ====== ====== =========== ===================
    AESHMA   | 8788 | 9999 | 1600/800  | Drain, Flare,    |
             |      |      |           | Osmose,Ultima,   |
             |      |      |           |Emblem of Thanatos|
    ========= ====== ====== =========== ===================
    ARAST    | 2742 | 650  |  880/330  | Most Spells      |
    ========= ====== ====== =========== ===================
    JAHI     | 2033 | 360  | 1200/620  | Absorb, Thundara |
                                         Watara           |
    ========= ====== ====== =========== ===================
    WIGHT    | 4278 | 2100 | 1130/520  | Elemental Spells |
    ========= ====== ====== =========== ===================
    AKA MANAH| 6322 | 6550 | 1030/670  | Black Magic      |
    ========= ====== ====== =========== ===================
    
    
    -Thanks to Brady Games Offcial Strategy Guide for the numbers-
    
    
    O============================================================================O
    |                                 FAQs                                  A1700|
    O============================================================================O
    
    Q: Why should I go through each and every underground dungeon?
    A: Because it gives you completion points and one of the best GG
    "MEGIDDO" which allows you to cast Ultima and Flare.
    
    Q: Do I have to fight Shiva, Magus Sisters, and Anima every time I go through a
    different dungeon?
    A: No, once you beat them your first time through you won't have to again.
    
    Q: Your boss strategy doesn't help me, what should I do?
    A: Well you have a couple of choices, either look up the bosses in a more
    detailed FAQ, or contact me and I will explain it a bit easier to understand.
    
    Q: How come the "AESHMA" enemy is immune to all my attacks?
    A: Well the most obvious way is to use two dark knights using darkness and have
    Rikku be a healer. The spoils aren't that high so he's not really worth
    fighting.
    -Contributed by "Auradream18"
    
    Q: Can I submit my own boss faqs to you?
    A: Yes, you will get credit and I will post them if they are clear and
    different enough from mine.
    
    Q: When/Where do I get the GG "Megiddo"?
    A: When you complete the final dungeon, and reach where Anima
    would've been there will be a cut-scene where you get it
    
    Q: I see so many other ledges/pathways that I never went on, how/where can I
    access them?
    A: Truth is, you already did if you went through all the dungeons. My
    hypothesis is that they're all connected since the Aeons don't reappear when
    you go to a new one.
    
    Q: Brother is not standing in the middle of the Airship where is he?
    A: You should try looking in the front center of the airship, where he is
    driving. A new route will open up letting you go to the Farplane Abyss.
    
    Q: Is there a certain way to go through each hole?
    A: No, as for as I know you can go through any hole in any order. But to be
    completly safe, start at Besaid and go on.
    
    
    
    O============================================================================O
    |                                Outro                                  A1800|
    O============================================================================O
    
    
    This concludes my guide on the Temple Hole Guide from Final Fantasy X-2, I
    spent a lot of time getting the info for this and I really hope it has helped
    you out, since this is the Final version I have stopped accepting tips and
    strategies, this guide will no longer be updated with new info since there is
    nothing left to say, and this game is now a few years old.
    
    
    O============================================================================O
    |                               Credits                                 A1900|
    O============================================================================O
    
    
    This guide took a lot of many people's guide to go out of their way in order to
    complete this, there are many people and things I'd like to thank, because
    without them this guide could not of been made.
    
    Sites:
     www.gamefaqs.com              - For hosting my FAQ
     www.neoseeker.com             - For hosting my FAQ
     www.supercheats.com           - For hosting my FAQ
     www.faqs.ign.com              - For hosting my FAQ
     www.network-science.de/ascii/ - For the ASCII title
    
    Companies:
     Square Enix - For making this great game
     Brady Games - For giving me the numbers to all the monsters
    People:
     Menji76: For Creating the FAQ
     CJayC: For Creating GameFAQs
     EltharionX: For contributing strategies
     Auradream18: For contributing strategies
    
    
    
    O============================================================================O
    |                                Copyright                                   |
    O============================================================================O
    
    Copyright 2004-2006 NickWorks
    Created by Menji76 (Nick Bryant)
    Do not use this guide without written permission from the owner.
    This is not the official Temple Hole Guide of Final Fantasy X-2 and I have no
    affiliation with Square Enix.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    
    
    
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