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    Enemy Encyclopedia by SinirothX

    Version: 1.3 | Updated: 02/18/07 | Search Guide | Bookmark Guide

    +=============================================================================+
    | Enemy Encyclopedia FAQ for Final Fantasy X-2 / International + Last Mission |
    +==================+===========+==================+==========+================+
    | General FAQ Info |           | SinirothX's Info |          | Copyright Info |
    +==================+===+   +===+==================+===+  +===+================+
    | Font: Courier New    |   |   Name: Nicholas Henson  |  | Document Copyright |
    | Font Size: 10        |   |      E-Mail Address:     |  |     (c) 2007       |
    | Created: 3/4/04      |   |  InfiniteZero000@aol.com |  |  Nicholas Henson.  |
    | Finalized: N/A       |   | GameFAQs Name: SinirothX |  | Only GameFAQs.com  |
    | Version: 1.3         |   +==========================+  |   can host until   |
    | Size: 1.72 MB        |                                 |  otherwise noted.  |
    +======================+                                 +====================+
    
       ------------------------------------------------------------------------
       THE DATA CONTAINED IN THIS FAQ HAS BEEN EXTRACTED, TESTED, COMPILED, AND
       IN LARGE PART COLLABORATED ON OVER THE COURSE OF THE LAST 3 YEARS. IT IS
       REPLETE WITH SPOILERS; NAMES, PLOT ELEMENTS, ETC. READ AT YOUR OWN RISK.
       ------------------------------------------------------------------------
    
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                                           :.   .,.;:;,,,;.::,:,:,,;:::.:t:,:
    
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     <------- ENEMY ENCYCLOPEDIA -------->
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                 --- VERSION 1.3 ---
    
     * - Table of contents received a major overhaul.
     * - As such, I've changed and added some sections, such as Blitzball Stats.
     * - Completed Creature Create Growth and Dressphere Growth algorithms.
     * - Fill in the missing enemy entries that still were lurking around.
     * - Added battle-specific Quote Patterns to any enemy entry that has them.
         Any other quotes are Dressphere/situation dependent.
     * - Made the format far more uniform.
    
    
                                 --- COMING SOON ---
    
      Key:
    --------
    [x] - Not started yet; requires completion
    [^] - Started already; requires completion
    
    [x] Add a complete attack section.
    [^] Include any other changes to attack effects in the International game, as
    well as any other changed data not already included.
    [x] Last Mission enemy section.
    [^] Finish up with the addition of the all Scans/Oversoul Scans of the
    Colosseum enemies.
    [x] General Information section for Creature Create.
    [x] Enemy Team Formations.
    [x] Add the Bribe Payment List section into the FAQ.
    
    
    
     +=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+
                                    Table of Contents
     +=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+
    
     - Yes, admittedly this is a colossal text file, and I'm aware the majority of
     people viewing it do not wish to scroll through every section ad nauseum.
     - I've therefore implemented the cliche "section coding" into this FAQ.
     - Simply press "Ctrl+F," and in the box that appears, type in the "#S----"
     code located to the far right of the Table of Contents.
     - Press enter, and from there you will be immediately relocated to the
     desired section of the FAQ.
    
            _____________________________________________________________
           /____Section Name_______________________________________Code__\
          /                                                               \
          | [1] Legal Disclaimer ............................... [#SA1LD] |
          | [2] Version History ................................ [#SB2VH] |
          | [3] Prolegomenon ................................... [#SC3TP] |
          | [4] Complete Enemy Listing ......................... [#SD4EL] |
          |     [4a] Data Interpretation ...................... [#SD4EL1] |
          |     [4b] Species Enemies .......................... [#SD4EL2] |
          |     [4c] Non-Species Enemies ...................... [#SD4EL3] |
          |     [4d] Dummied/Battle Objects/Activation ........ [#SD4El4] |
          | [5] Complete Boss Listing .......................... [#SE5BL] |
          |     [5a] Data Interpretation ...................... [#SE5BL1] |
          |     [5b] Species Bosses ........................... [#SE5BL2] |
          |     [5c] Non-Species Bosses (Shinra-listed) ....... [#SE5BL3] |
          |     [5d] Non-Species Bosses (not-Shinra-listed) ... [#SE5BL4] |
          | [6] Shinra's Bestiary .............................. [#SF6SB] |
          | [7] Oversoul List .................................. [#SG7OL] |
          | [8] Blue Bullet List ............................... [#SH8BB] |
          | [9] Creature Create ................................ [#SI9CC] |
          |     [9a] General Information ...................... [#SI9CC1] |
          |     [9b] Growth Algorithms ........................ [#SI9CC2] |
          | [10] Via Infinito Chart ............................ [#SJ0VI] |
          | [11] Name Translations ............................. [#SK1NT] |
          | [12] Battle Formations ............................. [#SL2BF] |
          | [13] Colosseum ..................................... [#SM3CE] |
          |      [13a] Enemies ................................ [#SM3CE1] |
          |      [13b] Enemy Team Formations .................. [#SM3CE2] |
          | [14] Last Mission .................................. [#SN4LM] |
          | [15] Gunner's Gauntlet ............................. [#SO5GG] |
          | [16] Everything's Coming Up Cactuars ............... [#SP6EC] |
          | [17] Bribe Payment List ............................ [#SQ7BP] |
          | [18] Blitzball Player Stats ........................ [#SR8BS] |
          | [19] Dressphere Growth Algorithms .................. [#SS9DG] |
          | [20] Complete Ability Listing ...................... [#ST0AL] |
          | [21] Contact Information ........................... [#SU1CI] |
          | [22] Acknowledgments ............................... [#SV2AK] |
          \_______________________________________________________________/
    
    
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
                            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                            |     1. Legal Disclaimer     |                  #SA1LD
                            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
    ===============================================================================
    --- [Copyright Information] ---------------------------------------------------
    ===============================================================================
    
    This document is  copyright 2007; Nick Henson, also known as, and
    hereinafter referred to as SinirothX. It is intended primarily and solely for
    personal and private use. Under those circumstances, it matters not what is
    done with it. However, any reproduction of this file as a means to solicit
    profit or in any manifestation of media is strictly prohibited. The contents
    herein are not to be used as a basis for your own unless otherwise noted and
    direct permission has been granted upon request. Nor is it to be copied and
    pasted down verbatim, save for the purpose of printing in whole or in part
    (again, for personal benefit). Upon initial release of this document, the
    only site with express permission to host is GameFAQs <http://gamefaqs.com>
    and its partners. It is, however, not exclusive to them, so if you wish to
    host this file on your webpage, feel free to e-mail me for permission. Note
    that I will not grant permission to personal webpages or "fan pages." If
    permission is granted, please, keep the version current (preferrably within
    48 hours of its initial update--will always be found, again, at GameFAQs).
    Should this be too heavy a burden to bear, I humbly request not even asking.
    There was a time that I allowed my FAQs to be translated into Spanish.
    However, due to hassle and inaccuracies this policy has been furthermore
    discontinued. Any violation or failure to comply with the aforementioned
    terms will result in penalties, legal or otherwise, and is an infringement of
    federal copyright laws. All characters, areas and events in the game are 
    Squaresoft (1999) and Square Enix (2004).
    
    The following sites may host this FAQ as if yet:
    - GameFAQs <http://www.gamefaqs.com/> and affiliates
    - Neoseeker <http://www.neoseeker.com/>
    - IGN <http://www.faqs.ign.com/>
    
    ===============================================================================
    --- [Sites That Can and Cannot Use this FAQ] ----------------------------------
    ===============================================================================
    
       911 Codes                     http://911codes.com
       9 Lives                       http://www.9lives.ru/eng/
       Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
       Cheat Index                   http://cheatindex.com
       Cheat Matrix                  http://cheatmatrix.com
       Cheat Search                  http://cheatsearch.com
       Cheatstop                     http://www.panstudio.com/cheatstop/
       CNET Gamecenter               http://games.netscape.com/Faqs/
       Console Domain                http://www.consoledomain.co.uk
       Dirty Little Helper           http://dlh.net
       Dark Station                  http://www.darkstation.com/
       Dreamland                     http://kirby.pokep.net
       Games Domain                  http://www.gamesdomain.com
       Game Express                  http://www.gameexpress.com
       Games Over                    http://www.gamesover.com/
       Mega Games                    http://www.megagames.com
       Square Haven                  http://www.square-haven.net
       Ultimate System               http://www.flatbedexpress.com
       VideoGaming.net               http://www.videogaming.net/
    
    
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
                            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                            |     2. Version History     |                   #SB2VH
                            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
    ===============================================================================
    --- [Updated Versions] --------------------------------------------------------
    ===============================================================================
    
    I. Version 1.0 (not final) - "I thought the end was in sight..."
    # Initial version of the bestiary. Submitted to GameFAQs.
      - Finished all Oversoul and Common Subjects.
      - Finished all dummied enemies and enemies found only in the data.
      - Finished all non-species enemies/bosses (in/not in Shinra's Bestiary).
      - Finished every single monster battle formation.
      - Finished International-only enemies.
      - Finished adding the original Japanese name translations.
      - Finished including all stat/info changes from original version to Int+LM.
      - Finished up the Via Infinito Chart.
      - Finished the Oversoul List.
      - Finished the basic info for the Gunner's Gauntlet enemies.
      - Finished the basic info for the Cactuar sidequest enemies.
      - Finished with the Blue Bullet List.
      - Finished the section of the FAQ titled Shinra's Bestiary.
      - Finished adding all the Misc Attacks and animations that are in the data.
    
    -------------------------------------------------------------------------------
    
    II. 1.1 (not final) - "Nothing special..."
    # Second version of the bestiary. Successfully accepted and posted on GameFAQs
      on previous version.
      - Added a lot of new JP names, and corrected MANY of the old ones.
      - Added a "Thinking Period" for all enemies.
    
    -------------------------------------------------------------------------------
    
    III. 1.2 (not final) - "A little somethin' somethin'"
    # After an incredibly long hiatus, there's a new update. This should get moving
      along smoothly once again soon enough.
      - The FAQ saw the addition of the Cactuar Sidequest (Everything's Coming Up
      Cactuars) section.
    
    -------------------------------------------------------------------------------
    
    IV. 1.3 (not final) - "Progress. Progress? Progress!"
    # This was by far the largest update to this database since the initial one.
      - Table of contents received a major overhaul.
      - As such, I've changed and added some sections, such as Blitzball Stats.
      - Completed Creature Create Growth and Dressphere Growth algorithms.
      - Fill in the missing enemy entries that still were lurking around.
      - Added battle-specific Quote Patterns to any enemy entry that has them.
        Any other quotes are Dressphere/situation dependent.
      - Made the format far more uniform.
    
    
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
                            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                            |     3. The Prolegomenon     |                  #SC3TP
                            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
    Yet again, I'm back with another FAQ. And, in typical fashion, I'm choosing a
    game I know inside and out, and have spent inane amounts of time researching
    in every facet. However, of those facets, I'm choosing one in particular to
    make a comprehensive FAQ out of: enemies. This isn't what I'd call a regular
    enemy database, though. It will contain every bit of detail on every enemy you
    encounter.. or don't encounter. A lot of the data contained herein is not
    covered anywhere else in the world, and I take great pride in that. I was
    originally co-authoring this FAQ with GameFAQs user Zeruel, but he seems to
    have given up this project despite my asking. As such, I've removed his name
    from the FAQ. Should he decide to contribute further work to it as I do, his
    name will go back up. Notwithstanding, onto the FAQ. Enjoy.
    
    
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
                        |       4. Complete Enemy List       |               #SD4EL
                        o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                -----------------------
                                4a. Data Interpretation                     #SD4EL1
                                -----------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    - Monster's Name/Class: [displays name of monster]/[lists monster's species]
    - Locations: [shows where monster can be encountered]
    - Chapter: [shows what Ch. monster is found in]
    - Monster's Level: [displays monster's LVL]
    - Oversoul Level:  [displays monster's oversoul LVL]
    - Monster's HP: [shows Hit Points of monster]
    - Monster's Oversoul HP [shows Hit Points of monster in OS state]
    - Monster's MP: [shows Mana Points of monster]
    - Monster's Oversoul MP: [shows Mana Points of monster in OS state]
    - Experience: [Exp the monster gives you for beating it]
    - Oversoul Experience: [Exp the monster in OS gives you for beating it]
    - AP Gained: [AP you get for beating monster]
    - Oversoul AP: [AP you get for beating monster in OS]
    - Gil Dropped: [Gil the monster awards you for killing it]
    - Oversoul Gil: [Gil the monster awards you for killing it in OS state]
    - Stolen Gil: [Gil you can steal from monster]
    - Oversoul Stolen Gil: [Gil you can steal from monster in OS state]
    - Strength: [displays monster's STR statistic]
    - Oversoul Strength: [displays monster's STR when oversouled]
    - Magic: [displays monster's MAG statistic]
    - Oversoul Magic: [dsplays monster's MAG statistic when oversouled]
    - Defense: [displays monster's DEF statistic]
    - Oversoul Defense: [displays monster's DEF statistic when oversouled]
    - Magic Defense: [displays monster's MDEF statistic]
    - Oversoul Magic Defense: [displays monster's MDEF statistic when oversouled]
    - Evasion: [displays monster's EVA% statistic]
    - Oversoul Evasion: [displays monster's EVA% statistic when oversouled]
    - Luck: [displays monster's LUK statistic]
    - Oversoul Luck: [displays monster's LUK statistic when oversouled]
    - Accuracy: [displays monster's ACC% statistic]
    - Oversoul Accuracy: [displays monster's ACC% statistic when oversouled]
    - Agility: [displays monster's AGL statistic]
    - Thinking Period: [displays  monster's THP statistic]
    - Oversoul Thinking Period: [displays monster's oversoul THP statistic]
    - Oversoul Agility: [displays monster's AGL statistic when oversouled]
    - Item Drop/Rare Drop: [displays item/rare item monster drops]
    - Oversoul Item Drop/Rare Drop: [displays item/rare item monster drops in OS]
    - Steal/Rare Steal: [displays steal/rare steal item of monster]
    - Oversoul Steal/Rare Steal: [displays steal/rare steal item of monster in OS]
    - Bribe/Rare Bribe: [displays bribe/rare bribe item of monster]
    - Oversoul Bribe/Rare Bribe: [displays bribe/rare bribe item of monster in OS]
    - Elemental Affinities: [displays elemental info of monster for all 7 elements]
    - Status Information: [displays status change info of the monster]
    - Monster's Scan: [displays scan info of monster]
    - Oversoul Scan: [displays scan of monster in oversoul form]
    
    - Monster's Attacks:
    [displays all of the attacks of the monster]
    
    - Monster's Oversoul Attacks:
    [displays all of the attacks of the monster when in oversoul state]
    
    - Attacking Pattern:
    [displays attack pattern(s)/AI of monster]
    
    - Oversoul Attacking Pattern:
    [displays attack pattern(s)/AI of monster when oversouled]
    
    - Note on Non-Oversouling Oversouls ------------------------
    Note than in some enemies which can't oversoul at all, such
    as the entire Spellspinner species or others, there is
    information supplied under their oversoul info. This was
    found through hacking, although that enemy may not actually
    be able to oversoul in the actual game when in battle.
    
    - Note on "Die" --------------------------------------------
    Die is an ability that many enemies and bosses have stored
    in their data. I've never seen it used, nor do I know if the
    enemies actually lose the abilities. Currently, I do not
    *know* what this command is, but my theory is that every
    monster that has a special dying sequence has the command
    Die. For example, Omega Weapon has Die and has a longer,
    special death sequence and Vespa doesn't have Die and just
    disappears as Pyreflies, hence my theory.
    
    - Note on "<>" Brackets ------------------------------------
    Values/descriptions in brackets are used to denote changes
    made in said values/descriptions from the original versions
    of the game to the International version.
    
    - Note on "Chain Attack" -----------------------------------
    Now, you'll never see 'Chain Attack' actually listed as an
    attack for any enemy in the encyclopaedia, but many enemies
    (particularly Lupines and Insects) have an attack in their
    data called Chain Attack. It's never actually used, and they
    don't use it themselves, per se. What this is is when
    Lupines or Insects come in groups of more than one, they
    start attacking you consecutively... almost instantaneously
    after the last one attacks, a lot of times resulting in
    'Chain x?' if more than one hits the same character in the
    allowable amount of time for a successful chain. All the
    enemies in that game that can use this are listed below:
    
    	   Baralai             |            Killer Hound
    	   Baralai             |            King VERMIN!
    	   Bomb                |            Lupus
    	   Canis Major         |            Shiva
               Coyote              |            Tentacles
    	   Creeper             |            Tindalos
    	   Dinictus            |            White Fang
               Detonator           |            Wild Wolf
               Hexapod             |            Xiphactinus
               Hug Bug             |
    
    - Note on battle objects, dummies, data-only enemies -------
    As you'll see, there are a large amount of enemies in this
    encyclopaedia that you do not actually seen in the game.
    They are either only found stored in the game's unused
    files, invisible in battle (typically used for activation
    purposes), or battle objects (such as character's weapons
    or Yuna Imposter's microphone). They had information listed
    for them and that data has been hacked and formatted into
    this guide, as well.
    
    ===============================================================================
    --- [Data Interpretation/Damage Mechanics Flowchart] --------------------------
    ===============================================================================
    
    Here's the flowchart of how to determine damage.
    
    1. Base Numbers
    These base numbers are usually determined by stats and level, and vary on
    the attack.
    Physical: (Level + Strength) X Level X Strength / 1024 + Strength
    Magic or Magic Recovery: Level X 2 + Magic
    Special Magic: (Level + Magic) X Level X Magic / 1024 + Magic
    
    The rest should be easy enough.
    Fractional: opponent's max HP (MP) or remaining HP (MP) X fraction
    Multiple: depends on the attack.  the following are some examples:
    -Charon: user's max HP X 2
    -On The Level: user's level X 16
    -1000 Needles: 1000 (also Constant)
    -Mirror of Equity: (user's max HP - remaining HP) / 2
    Constant: some attacks are simply based on single numbers (for example,
    Boris' "Sticky End" can damage between 46-52 HP, but its constant is 50,
    because the 46-52 part is the result of the randomization for every
    equation)
    
    2. Damage Constants (part 1)
    This step only pertains to magic and magic recovery type attacks.
    Magic: (all previous steps) X damage constant^2 / 64
    Magic Recovery: (all previous steps) X damage constant^2 / 128
    
    3. Defense or Magic Defense
    This step only pertains to physical, magic, or special magic type attacks.
    Physical (except for Tableturner): (all previous steps) X (270 - opponent's
    Defense) / 255
    Physical (Tableturner only): (all previous steps) X (15 + opponent's
    Defense) / 255
    Magic or Special Magic: (all previous steps) X (270 - opponent's Magic
    Defense) / 255
    
    4. Strength Up (Down) or Magic Up (Down)
    This step only pertains to physical, magic, special magic, or magic recovery
    type attacks.
    Physical: (all previous steps) X (12 + user's Strength Up or Down Level) /
    12
    Magic, Special Magic, or Magic Recovery: (all previous steps) X (12 + user's
    Magic Up or Down Level) / 12
    
    5. Defense Up (Down) or Magic Defense Up (Down)
    This step only pertains to physical, magic, or special magic type attacks.
    Physical (except for Tableturner): (all previous steps) X (12 - opponent's
    Defense Up or Down Level) / 12
    Physical (Tableturner only): (all previous steps) X (12 + opponent's Defense
    Up or Down Level) / 12
    Magic or Special Magic: (all previous steps) X (12 - opponent's Magic
    Defense Up or Down Level) / 12
    
    6. Damage Constants (part 2)
    This step only pertains to physical or special magic type attacks.
    Physical or Special Magic: (all previous steps) X damage constant / 16
    
    7. Randomization
    This step pertains to physical, magic, special magic, magic recovery, or
    constant type attacks.
    All of the above: (all previous steps) X (240~271) / 256
    *Note that in the pause menu, White Magic commands don't have a randomizer
    
    8. Addition to damage
    Finale: (all previous steps) + 99999 [do not escape from battle with a
    character using Finale]
    Momentum: (all previous steps) + number of enemies defeated which you gained
    experience from [support units of special dresspheres do not count]
    
    9. Critical Hit
    [when critical hit occurs]: (all previous steps) X 2
    
    10. Berserk
    [when user is berserked]: (all previous steps) X 1.25
    
    11. Attacks from behind
    [attacked from behind with a move that can be reduced by Protect]: (all
    previous steps) X 2
    
    12. Other multipliers
    [fiend hunter abilities against an enemy of the correct species]: (all
    previous steps) X 4
    [HP or MP recovery items with Alchemist or Double All auto-ability]: (all
    previous steps) X 2
    [damage-dealing items (elemental) with Elementalist or Double All
    auto-ability]: (all previous steps) X 2
    [damage-dealing items (non-elemental) with Physicist or Double All
    auto-ability]: (all previous steps) X 2
    [black or white magic (damaging or healing) with Magic Booster
    auto-ability]: (all previous steps) X 1.5
    
    13. Chain
    [during a chain]: (all previous steps) X (1.4 + chain number X 0.5)
    
    14. Element
    [weakness to an element]: (all previous steps) X 2 [can stack for multiple
    weaknesses]
    [half an element]: (all previous steps) X 1/2 [does not stack, only halved
    once]
    [null an element]: (all previous steps) X 0
    [absorb and element]: (converts all damage to HP)
    
    15. Multiple targets
    [black or white magic on all opponents or allies]: (all previous steps) X
    1/2
    
    16. Shell or Protect
    [attack that can be reduced by Shell, used on Shell]: (all results) X 1/2
    [attack that can be reduced by Protect, used on Protect]: (all results) X
    1/2
    
    17. Defend status
    [attack that can be reduced by Protect, used on Defending character]: all
    damage 2 or higher becomes 1
    
    18. 9999 damage status
    [user has 9999 damage status]: all damage between 1-9998 becomes 9999
    
    19. Damage limit
    There are certain exceptions where abilities will not go past the 9999 cap
    even with Break Damage limit.  They are:
    -all items
    -abilities named the same as items (except for Soul Spring)
    -mix abilities (except for Soul Spring, Soul Sea, Ultra Potion, Mega
    Vitality, and Mega Cocktail)
    
    20. Damage immunity
    [attack that can be reduced by Protect, used on Null Physical], [attack that
    can be reduced by Shell, used on Null Magic], [any attack used on
    Invincible], [fractional type attack, used on an enemy immune to fractional
    type attacks]: any damage 1 or greater becomes "immune"
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   -------------------
                                   4b. Species Enemies                      #SD4EL2
                                   -------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Order of Shinra's Bestiary.
    
    -------------------------------------------------------------------------------
                                        Sallet
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sallet/Helm
    - Locations: Besaid, Djose, Bikanel, Via Infinito
    - Chapters: 1, 2,
    - Monster's Level: 3
    - Oversoul Level: 4
    - Monster's HP: 60
    - Monster's Oversoul HP: 248
    - Monster's MP: 4
    - Monster's Oversoul MP: 4
    - Experience: 4
    - Oversoul Experience: 12
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 10
    - Oversoul Gil: 32
    - Stolen Gil: 90
    - Oversoul Stolen Gil: 200
    - Strength: 12
    - Oversoul Strength: 13
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 122
    - Oversoul Defense: 122
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 42
    - Oversoul Agility: 46
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Light Curtain (37%)
    - Oversoul Item Drop/Rare Drop: Light Curtain x3/Light Curtain x4 (100%)
    - Steal/Rare Steal: Potion/Light Curtain (100%)
    - Oversoul Steal/Rare Steal: Potion x2/Light Curtain x3 (100%)
    - Bribe/Rare Bribe: Light Curtain/Light Curtain x2
    - Oversoul Bribe/Rare Bribe: Light Curtain x4/Light Curtain x6
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (22), Zantetsu (5)
    - Monster's Scan: A fiend whose tough carapace protects it from physical
    attacks but leaves it vulnerable to magic. Its attacks are straight-forward
    and unrelenting.
    - Oversoul Snan: A fiend whose tough carapace protects it from physical
    attacks but leaves it vulnerable to magic. It sometimes performs an irritating
    attack that destroys Potions.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Defense Up- increases Defense 3 levels
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Shatter Potion- damage one character and removes 1 Potion from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using
    Defense Up 5 times, uses Normal Attack), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Shatter Potion*
    * if an Alchemist is in your party, or if you have 7 Potions or less, uses
    Normal Attack instead
    
    -------------------------------------------------------------------------------
                                      Bicocette
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Bicocette/Helm
    - Locations: Thunder Plains, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 8
    - Oversoul Level: 8
    - Monster's HP: 182
    - Monster's Oversoul HP: 738
    - Monster's MP: 10
    - Monster's Oversoul MP: 10
    - Experience: 44
    - Oversoul Experience: 82
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 18
    - Oversoul Gil: 34
    - Stolen Gil: 120
    - Oversoul Stolen Gil: 224
    - Strength: 22
    - Oversoul Strength: 23
    - Magic: 2
    - Oversoul Magic: 2
    - Defense: 123
    - Oversoul Defense: 124
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 48
    - Oversoul Agility: 53
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Light Curtain (50%)
    - Oversoul Item Drop/Rare Drop: Light Curtain x2/Light Curtain x3 (100%)
    - Steal/Rare Steal: Potion/Light Curtain (100%)
    - Oversoul Steal/Rare Steal: Wall Ring/Wall Ring (100%)
    - Bribe/Rare Bribe: Light Curtain x3/Light Curtain x6
    - Oversoul Bribe/Rare Bribe: Light Curtain x12/Light Curtain x16
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (13), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (24), Zantetsu (5)
    - Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. Its attacks are straight-forward and
    unrelenting.
    - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. It sometimes performs an irritating attack
    that destroys Phoenix Downs.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Defense Up- increases Defense 3 levels
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Shatter Phoenix Down- damage one character and removes 1 Phoenix Down from
    inventory (type: physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using
    Defense Up 5 times, uses Normal Attack), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Shatter Phoenix Down*
    * if an Alchemist is in your party, or if you have 7 Phoenix Downs or less,
    uses Normal Attack instead
    
    -------------------------------------------------------------------------------
                                       Barbuta
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Barbuta/Helm
    - Locations: Besaid, Mi'ihen Highroad, Thunder Plains, Macalania, Via Infinito
    - Chapters: 2, 3, 4, 5
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 562
    - Monster's Oversoul HP: 2144
    - Monster's MP: 13
    - Monster's Oversoul MP: 13
    - Experience: 42
    - Oversoul Experience: 75
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 33
    - Oversoul Gil: 72
    - Stolen Gil: 130
    - Oversoul Stolen Gil: 270
    - Strength: 31
    - Oversoul Strength: 31
    - Magic: 5
    - Oversoul Magic: 5
    - Defense: 124
    - Oversoul Defense: 127
    - Magic Defense: 5
    - Oversoul Magic Defense: 5
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 52
    - Oversoul Agility: 57
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Light Curtain/Light Curtain x2 (50%)
    - Oversoul Item Drop/Rare Drop: Moon Curtain x3/Wall Ring (100%)
    - Steal/Rare Steal: Moon Curtain/Star Curtain x2 (100%)
    - Oversoul Steal/Rare Steal: Light Curtain x6/Light Curtain x8 (100%)
    - Bribe/Rare Bribe: Moon Curtain x12/Moon Curtain x15
    - Oversoul Bribe/Rare Bribe: Star Bracelet/Star Bracelet
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (14), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (26), Zantetsu (6)
    - Monster's Scan: A fiend whose tough carapace protects it from physical
    attacks but leaves it vulnerable to magic. Its attacks are straight-forward
    and unrelenting.
    - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. It sometimes performs an irritating attack
    that destroys Hi-Potions.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Defense Up- increases Defense 3 levels
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Helm Counter- damage one character 1/8 of remaining HP (type: fractional)
    (can break damage limit)
    Shatter Hi Potion- damages one character and removes 1 Hi Potion from
    inventory (type: physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Defense Up (after using
    Defense Up 5 times, uses Normal Attack), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Shatter Hi Potion*
    * if an Alchemist is in your party, or if you have 7 Hi Potions or less,
    uses Normal Attack instead
    Counter-Attack Pattern:
    if damaged by an attack that can be reduced by Shell, counters with Helm
    Counter
    
    -------------------------------------------------------------------------------
                                        Armet
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Armet/Helm
    - Locations: Thunder Plains, Calm Lands, Via Infinito
    - Chapters: 2, 3, 4, 5
    - Monster's Level: 23
    - Oversoul Level: 31
    - Monster's HP: 788
    - Monster's Oversoul HP: 2370
    - Monster's MP: 21
    - Monster's Oversoul MP: 21
    - Experience: 113
    - Oversoul Experience: 165
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 74
    - Oversoul Gil: 112
    - Stolen Gil: 280
    - Oversoul Stolen Gil: 448
    - Strength: 38
    - Oversoul Strength: 38
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 126
    - Oversoul Defense: 130
    - Magic Defense: 6
    - Oversoul Magic Defense: 6
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 54
    - Oversoul Agility: 65
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Light Curtain/Moon Curtain (50%)
    - Oversoul Item Drop/Rare Drop: Star Curtain x4/Star Curtain x5 (100%)
    - Steal/Rare Steal: Moon Curtain/Star Curtain (100%)
    - Oversoul Steal/Rare Steal: Moon Curtain x4/Moon Curatain x5 (100%)
    - Bribe/Rare Bribe: Light Curtain x16/Light Curtain x20
    - Oversoul Bribe/Rare Bribe: Light Bracelet/Light Bracelet
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (15), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (28), Zantetsu (6)
    - Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. It responds to magical attacks with Helm
    Counter.
    - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. It sometimes performs an irritating attack
    that destroys Ethers.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Helm Counter- damage one character 1/8 of remaining HP (type: fractional)
    (can break damage limit)
    Defense Up- increases Defense 3 levels
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Shatter Ether- damage one character and removes 1 Ether from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses
    Normal Attack), (3) back to step (1)
    Counter-Attack Pattern:
    if damaged by an attack that can be reduced by Shell, counters with Helm
    Counter
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Shatter Ether*
    * if an Alchemist is in your party, or if you have 7 Ethers or less, uses
    Normal Attack instead
    
    -------------------------------------------------------------------------------
                                       Bascinet
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Bascinet/Helm
    - Locations: Guadosalam, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 33
    - Oversoul Level: 41
    - Monster's HP: 1342
    - Monster's Oversoul HP: 3355
    - Monster's MP: 27
    - Monster's Oversoul MP: 27
    - Experience: 210
    - Oversoul Experience: 270
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 110
    - Oversoul Gil: 180
    - Stolen Gil: 260
    - Oversoul Stolen Gil: 483
    - Strength: 44
    - Oversoul Strength: 44
    - Magic: 7
    - Oversoul Magic: 7
    - Defense: 128
    - Oversoul Defense: 134
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 67
    - Oversoul Agility: 80
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Star Curtain x4/Star Curtain x5 (100%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Oversoul Steal/Rare Steal: Star Curtain x2/Star Curtain x3 (100%)
    - Bribe/Rare Bribe: Wall Ring/Wall Ring
    - Oversoul Bribe/Rare Bribe: Moon Bracelet/Moon Bracelet
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (16), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (30), Zantetsu (6)
    - Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. It responds to magical mttacks with Helm
    Counter.
    - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. It sometimes performs an irritating attack
    that destroys Elixirs.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Helm Counter- damage one character 1/8 of remaining HP (type: fractional)
    (can break damage limit)
    Defense Up- increases Defense 3 levels
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause curse (status effect chance:
    130) (type: physical) (damage constant: 16 [can break damage limit])
    Shatter Elixir- damage one character and removes 1 Elixir from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    Misc. Attacks/Animations - Normal Attack 2
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses
    Normal Attack), (3) back to step (1)
    Counter-Attack Pattern:
    if damaged by an attack that can be reduced by Shell, counters with Helm
    Counter
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Shatter Elixir*
    * if an Alchemist is in your party, or if you have 7 Elixirs or less, uses
    Normal Attack instead
    
    -------------------------------------------------------------------------------
                                        Coyote
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Coyote/Lupine
    - Locations: Besaid, Mushroom Rock, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 2
    - Oversoul Level: 4
    - Monster's HP: 74
    - Monster's Oversoul HP: 296
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 3
    - Oversoul Experience: 10
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 10
    - Oversoul Gil: 30
    - Stolen Gil: 56
    - Oversoul Stolen Gil: 110
    - Strength: 7
    - Oversoul Strength: 12
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 2
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 59
    - Oversoul Agility: 67
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x2/Hi-Potion x3 (100%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Potion/Hi-Potion x2 (100%)
    - Bribe/Rare Bribe: Phoenix Down x6/Phoenix Down x7
    - Oversoul Bribe/Rare Bribe: Mega Phoenix/Mega Phoenix
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (10), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (18), Zantetsu (5)
    - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
    the odds. Watch out! It sometimes attacks in packs.
    - Oversoul Scan: Even more violent in its Oversouled state. It can now attack
    three times in a row. Watch out!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- increases Strength 2 levels
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Triple Attack- damage random characters 3 times (type: physical) (damage
    constant: 12 X 3 times [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal
    Attack, (5) Strength Up (after using Strength Up 5 times, uses Normal
    Attack), (6) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Triple Attack
    
    -------------------------------------------------------------------------------
                                       Wild Wolf
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Wild Wolf/Lupine
    - Locations: Mi'ihen Highroad, Calm Lands, Via Infinito
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 8
    - Oversoul Level: 11
    - Monster's HP: 185
    - Monster's Oversoul HP: 740
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 10
    - Oversoul Experience: 26
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 12
    - Oversoul Gil: 28
    - Stolen Gil: 70
    - Oversoul Stolen Gil: 160
    - Strength: 20
    - Oversoul Strength: 21
    - Magic: 3
    - Oversoul Magic: 3
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 2
    - Oversoul Evasion: 3
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 67
    - Oversoul Agility: 73
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x2/Phoenix Down x3 (100%)
    - Bribe/Rare Bribe: Phoenix Down x12/Phoenix Down x16
    - Oversoul Bribe/Rare Bribe: Phoenix Down x30/Phoenix Down x40
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (10), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (20), Zantetsu (5)
    - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
    the
    odds. Watch out! It sometimes attacks in packs.
    - Oversoul Scan: A cruel fiend that can attack three times in a row. Even worse,
    it will sometimes wolf down your Gil!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- increases Strength 2 levels
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Triple Attack- damage random characters 3 times (type: physical) (damage
    constant: 12 X 3 times [can break damage limit])
    100 Gil Gnasher- damage one character and removes 100 Gil from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Strength
    Up (after using Strength Up 5 times, uses Normal Attack), (5) back to step
    (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/5 chance - Triple Attack
    2/5 chance - 100 Gil Gnasher*
    1/5 chance - Normal Attack
    * if a Samurai or a Lady Luck is in your party, or if you have 700 Gil or
    less, uses Normal Attack instead
    
    -------------------------------------------------------------------------------
                                     Killer Hound
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Killer Hound/Lupine
    - Locations: Bikanel, Via Infinto
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 12
    - Oversoul Level: 14
    - Monster's HP: 202
    - Monster's Oversoul HP: 818
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 36
    - Oversoul Experience: 68
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 18
    - Oversoul Gil: 34
    - Stolen Gil: 82
    - Oversoul Stolen Gil: 143
    - Strength: 28
    - Oversoul Strength: 26
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 2
    - Oversoul Defense: 3
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 5
    - Oversoul Evasion: 6
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 68
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Hi-Potion (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x2/Hi-Potion x3 (100%)
    - Bribe/Rare Bribe: Hi-Potion x2/Hi-Potion x2
    - Oversoul Bribe/Rare Bribe: Chocobo Feather x4/Chocobo Feather x5
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (11), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (22), Zantetsu (5)
    - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
    the
    odds. Its fearsome Killer Fang can KO an opponent with a single hit.
    - Oversoul Scan: Even more violent in its oversouled state. It can now attack
    four times in a row. Holy moly!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- increases Strength 2 levels
    Killer Fang- damage one character and cause instant death [A] (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Quadruple Attack- damage random characters 4 times (type: physical) (damage
    constant: 12 X 4 times [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (2) 7/8 chance -
    Normal Attack; 1/8 chance - Killer Fang, (3) 7/8 chance - Normal Attack;
    1/8 chance - Killer Fang, (4) Strength Up (after using Strength Up 5 times,
    7/8 chance - Normal Attack, 1/8 chance - Killer Fang), (5) back to step
    (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Quadruple Attack
    
    -------------------------------------------------------------------------------
                                      White Fang
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: White Fang/Lupine
    - Locations: Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 13
    - Oversoul Level: 16
    - Monster's HP: 378
    - Monster's Oversoul HP: 1412
    - Monster's MP: 4
    - Monster's Oversoul MP: 4
    - Experience: 40
    - Oversoul Experience: 78
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 48
    - Oversoul: Gil: 90
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 320
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 6
    - Oversoul Evasion: 8
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 74
    - Oversoul Agility: 79
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Hi-Potion (37%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x5 (100%)
    - Bribe/Rare Bribe: Hi-Potion x4/Hi-Potion x5
    - Oversoul Bribe/Rare Bribe: Chocobo Wing x3/Chocobo Wing x4
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Curse; Resistant- Eject (11), Zantetsu
    (1)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
    Resistant- Eject (24), Zantetsu (6)
    - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
    the odds. Its fearsome Killer Fang can KO an opponent with a single hit.
    - Oversoul Scan: A loathsome fiend that can attack four times in a row. Even
    worse, it will sometimes wolf down your Gil!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- increases Strength 2 levels
    Killer Fang- damage one character and cause instant death [A] (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Quadruple Attack- damage random characters 4 times (type: physical) (damage
    constant: 12 X 4 times [can break damage limit])
    1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 7/8 chance - Normal Attack; 1/8 chance - Killer Fang, (2) 7/8 chance -
    Normal Attack; 1/8 chance - Killer Fang, (3) Strength Up (after using
    Strength Up 5 times, 7/8 chance - Normal Attack, 1/8 chance - Killer
    Fang), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/5 chance - Quadruple Attack
    2/5 chance - 1000 Gil Gnasher*
    1/5 chance - Normal Attack
    * if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or
    less, uses Normal Attack instead
    
    -------------------------------------------------------------------------------
                                      Canis Major
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Canis Major/Lupine
    - Locations: Bikanel, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 24
    - Oversoul Level: 29
    - Monster's HP: 943
    - Monster's Oversoul HP: 2458
    - Monster's MP: 8
    - Monster's Oversoul MP: 8
    - Experience: 158
    - Oversoul Experience: 270
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 67
    - Oversoul Gil: 93
    - Stolen Gil: 228
    - Oversoul Stolen Gil: 380
    - Strength: 36
    - Oversoul Strength: 37
    - Magic: 9
    - Oversoul Magic: 9
    - Defense: 3
    - Oversoul Defense: 5
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 21
    - Oversoul Evasion: 26
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 103
    - Oversoul Agility: 124
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x6 (100%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x5 (100%)
    - Bribe/Rare Bribe: Hi-Potion x8/Hi-Potion x10
    - Oversoul Bribe/Rare Bribe: Haste Ring/Hastle Ring
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Curse; Resistant- Eject (11), Zantetsu
    (1)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
    Resistant- Eject (24), Zantetsu (6)
    - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
    the odds. It inflicts Curse on its opponents with Curse Fang. How depressing.
    - Oversoul Scan: Even more violent in its oversouled state. It can now attack
    five times in a row. Jumping chocobos!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- increases Strength 2 levels
    Curse Fang- damage one character and cause curse (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Quintuple Attack- damage random characters 5 times (type: physical) (damage
    constant: 12 X 5 times [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 2/3 chance - Normal Attack; 1/3 chance - Curse Fang on non-cursed
    character*, (2) 2/3 chance - Normal Attack; 1/3 chance - Curse Fang on
    non-cursed character*, (3) Strength Up (after using Strength Up 5 times, 2/3
    chance - Normal Attack, 1/3 chance - Curse Fang), (4) back to step (1)
    * if all characters are cursed, uses Normal Attack
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Quintuple Attack
    
    -------------------------------------------------------------------------------
                                        Lupus
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Lupus/Lupine
    - Locations: Mushroom Rock Road, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 27
    - Oversoul Level: 32
    - Monster's HP: 1262
    - Monster's Oversoul HP: 3455
    - Monster's MP: 10
    - Monster's Oversoul MP: 10
    - Experience: 188
    - Oversoul Experience: 240
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 80
    - Oversoul Gil: 130
    - Stolen Gil: 280
    - Oversoul Stolen Gil: 480
    - Strength: 37
    - Oversoul Strength: 38
    - Magic: 12
    - Oversoul Magic: 12
    - Defense: 4
    - Oversoul Defense: 6
    - Magic Defense: 2
    - Oversoul Magic Defense: 3
    - Evasion: 26
    - Oversoul Evasion: 33
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 93
    - Oversoul Agility: 112
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x5 (100%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x3/Hi-Potion x4 (100%)
    - Bribe/Rare Bribe: X-Potion x3/X-Potion x3
    - Oversoul Bribe/Rare Bribe: Haste Ring x2/Haste Ring x3
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (26), Zantetsu (6)
    - Monster's Scan: A violent fiend that attacks indiscrimiately no matter what
    the
    odds. Its fearsome Killer Fang can KO an opponent with a single hit.
    - Oversoul Scan: A loathsome fiend that can attack four times in a row. Even
    worse, it will sometimes wolf down your Gil!
    
    - Monster's Attacks:
    Normal Attack 1- damage one character [only uses if confused] (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause confusion (status effect
    chance: 80) (type: physical) (damage constant: 16 [can break damage limit])
    Strength Up- increases Strength 2 levels
    Killer Fang- damage one character and cause instant death [A] (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Quintuple Attack- damage random characters 5 times (type: physical) (damage
    constant: 12 X 5 times [can break damage limit])
    1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 7/8 chance - Normal Attack 2; 1/8 chance - Killer Fang, (2) 7/8 chance
    - Normal Attack 2; 1/8 chance - Killer Fang, (3) Strength Up (after using
    Strength Up 5 times, 7/8 chance - Normal Attack 2, 1/8 chance - Killer
    Fang), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/5 chance - Quintuple Attack
    2/5 chance - 1000 Gil Gnasher*
    1/5 chance - Normal Attack 1
    * if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or
    less, uses Normal Attack 1 instead
    
    -------------------------------------------------------------------------------
                                       Tindalos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Tindalos/Lupine
    - Locations: Farplane, Via Infinto
    - Chapters: 5
    - Monster's Level: 30
    - Oversoul Level: 36
    - Monster's HP: 3324
    - Monster's Oversoul HP: 7330
    - Monster's MP: 12
    - Monster's Oversoul MP: 12
    - Experience: 900
    - Oversoul Experience: 985
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 315
    - Oversoul Gil: 550
    - Stolen Gil: 660
    - Oversoul Stolen Gil: 1200
    - Strength: 40
    - Oversoul Strength: 40
    - Magic: 19
    - Oversoul Magic: 19
    - Defense: 4
    - Oversoul Defense: 8
    - Magic Defense: 3
    - Oversoul Magic Defense: 4
    - Evasion: 33
    - Oversoul Evasion: 41
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 135
    - Oversoul Agility: 152
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Sprint Shoes/Sprint Shoes (100%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Oversoul Steal/Rare Steal: Chocobo Feather/Chocobo Feather (50%)
    - Bribe/Rare Bribe: Chocobo Feather x20/Chocobo Feather x30
    - Oversoul Bribe/Rare Bribe: Chocobo Wing x30/Chocobo Wing x40
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Curse, Stop, Fractional Damage;
    Resistant- Eject (13), Zantetsu (1)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
    Fractional Damage; Resistant- Eject (26), Zantetsu (6)
    - Monster's Scan: A violent fiend that attacks with poisonous fangs. It also
    uses
    its vicious Mind Fang attack to drain its target of MP.
    - Oversoul Scan: An abominable fiend that can attack a whopping six times in a
    row. Even worse, it will sometimes wolf down your Gil!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- increases Strength 2 levels
    Mind Fang- damage one character 1/8 of remaining MP (type: fractional) (can
    break damage limit)
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sextuple Attack- damage random characters 6 times (type: physical) (damage
    constant: 12 X 6 times [can break damage limit])
    1000 Gil Gnasher- damage one character and removes 1000 Gil from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 5/6 chance - Normal Attack; 1/6 chance - Mind Fang, (2) Strength Up
    (after using Strength Up 5 times, 5/6 chance - Normal Attack, 1/6 chance -
    Mind Fang), (3) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/5 chance - Sextuple Attack
    2/5 chance - 1000 Gil Gnasher*
    1/5 chance - Normal Attack
    * if a Samurai or a Lady Luck is in your party, or if you have 7000 Gil or
    less, uses Normal Attack instead
    
    -------------------------------------------------------------------------------
                                       Divebeak
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Divebeak/Bird
    - Locations: Mi'ihen Highroad, Calm Lands, Floating Ruins, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 1
    - Oversoul Level: 5
    - Monster's HP: 10
    - Monster's Oversoul HP: 72
    - Monster's MP: 2
    - Monster's Oversoul MP: 2
    - Experience: 2
    - Oversoul Experience: 8
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 12
    - Oversoul Gil: 28
    - Stolen Gil: 60
    - Oversoul Stolen Gil: 180
    - Strength: 4
    - Oversoul Strength: 7
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 33
    - Oversoul Evasion: 41
    - Luck: 16
    - Oversoul Luck: 20
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 110
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Antidote/Antidote x2 (37%)
    - Oversoul Item Drop/Rare Drop: Ether x2/Ether x3 (100%)
    - Steal/Rare Steal: Potion/Ether (100%)
    - Oversoul Steal/Rare Steal: Ether/Ether x2 (100%)
    - Bribe/Rare Bribe: Antidote/Ether
    - Oversoul Bribe/Rare Bribe: Ether/Ether
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (8)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (12), Zantetsu (3)
    - Monster's Scan: A fiend that swoops down on its prey. It has low HP, so this
    is an easy win, right? Wrong. It's fast, so you'd better have good aim.
    - Oversoul Scan: Sometimes uses Poison attacks. Its speed makes it a very
    annoying opponent that can easily dodge attacks if your accuracy isn't high
    enough.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Blight Wing- damage one character and cause poison (status effect chance:
    40) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/2 chance - Normal Attack on character with lowest remaining HP
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Blight Wing
    
    -------------------------------------------------------------------------------
                                       Peregrine
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Peregrine/Bird
    - Locations: Mi'ihen Highroad, Calm Lands, Via Infinito
    - Chapters: 2, 3, 5
    - Monster's Level: 12
    - Oversoul Level: 14
    - Monster's HP: 735
    - Monster's Oversoul HP: 3040
    - Monster's MP: 28
    - Monster's Oversoul MP: 28
    - Experience: 70
    - Oversoul Experience: 110
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 44
    - Oversoul Gil: 83
    - Stolen Gil: 175
    - Oversoul Stolen Gil: 360
    - Strength: 39
    - Oversoul Strength: 40
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 48
    - Oversoul Evasion: 63
    - Luck: 16
    - Oversoul Luck: 20
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 113
    - Oversoul Agility: 124
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Mega Phoenix/Mega Phoenix x2 (100%)
    - Steal/Rare Steal: Hi-Potion/Phoenix Down x3 (100%)
    - Oversoul Steal/Rare Steal: Mega Phoenix/Mega Phoenix x2 (100%)
    - Bribe/Rare Bribe: Phoenix Down x36/Phoenix Down x40
    - Oversoul Bribe/Rare Bribe: Mega-Potion x8/Mega-Potion x10
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (8)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (12), Zantetsu (3)
    - Monster's Scan: A fiend whose incredible speed makes it an elusive and
    annoying
    foe. Beware its Mind Peck attack, which causes MP damage.
    - Oversoul Scan: Sometimes uses Poison and Silence attacks. Its speed makes it a
    terribly annoying opponent that can easily dodge attacks if your accuracy isn't
    high enough.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Mind Pecker- damage one character's MP (type: physical) (damage constant: 8
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Silent Wing- damage one character and cause silence (status effect chance:
    120) (type: physical) (damage constant: 16 [can break damage limit])
    Blight Wing- damage one character and cause poison (status effect chance:
    40) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Normal Attack
    1/4 chance - Mind Pecker on character with highest remaining MP (after using
    Mind Pecker once, uses Normal Attack)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/4 chance - Blight Wing
    1/4 chance - Silent Wing
    
    -------------------------------------------------------------------------------
                                        Aquila
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Aquila/Bird
    - Locations: Bikanel, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 1897
    - Monster's Oversoul HP: 4843
    - Monster's MP: 42
    - Monster's Oversoul MP: 42
    - Experience: 102
    - Oversoul Experience: 130
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Gained: 55
    - Oversoul Gil: 85
    - Stolen Gil: 240
    - Oversoul Stolen Gil: 448
    - Strength: 44
    - Oversoul Strength: 44
    - Magic: 24
    - Oversoul Magic: 24
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 6
    - Oversoul Magic Defense: 6
    - Evasion: 56
    - Oversoul Evasion: 74
    - Luck: 16
    - Oversoul Luck: 20
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 130
    - Oversoul Agility: 156
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x4/Hi-Potion x6 (100%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Oversoul Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (100%)
    - Bribe/Rare Bribe: Hi-Potion x20/Hi-Potion x24
    - Oversoul Bribe/Rare Bribe: X-Potion x12/X-Potion x16
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (8)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (12), Zantetsu (3)
    - Monster's Scan: A fiend whose incredible speed makes it an elusive and
    annoying
    foe. Beware its Mind Peck attack, which causes MP damage.
    - Oversoul Scan: Sometimes uses Berserk and Confusion attacks. Its speed makes
    it a vexing opponent that can easily dodge attacks if your accuracy isn't high
    enough.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Mind Pecker- damage one character's MP (type: physical) (damage constant: 8
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Muddle Wing- damage one character and cause confusion (status effect chance:
    40) (type: physical) (damage constant: 16
    [can break damage limit])
    Wild Wing- damage one character and cause berserk (status effect chance: 40)
    (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    3/8 chance - Normal Attack
    3/8 chance - Normal Attack on character with lowest remaining HP
    1/4 chance - Mind Pecker on character with highest remaining MP (after using
    Mind Pecker once, uses Normal Attack)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/4 chance - Wild Wing
    1/4 chance - Muddle Wing
    
    -------------------------------------------------------------------------------
                                      Tentacles
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Tentacles/Cephalopod
    - Locations: Macalania, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 35
    - Oversoul Level: 38
    - Monster's HP: 2530
    - Monster's Oversoul HP: 10120
    - Monster's MP: 64
    - Monster's Oversoul MP: 64
    - Experience: 143
    - Oversoul Experience: 220
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 95
    - Oversoul Gil: 180
    - Stolen Gil: 380
    - Oversoul Stolen Gil: 760
    - Strength: 44
    - Oversoul Strength: 46
    - Magic: 34
    - Oversoul Magic: 34
    - Defense: 38
    - Oversoul Defense: 38
    - Magic Defense: 47
    - Oversoul Magic Defense: 47
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 61
    - Oversoul Agility: 77
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (50%)
    - Oversoul Item Drop/Rare Drop: Phoenix Down x4/Phoenix Down x5 (100%)
    - Steal/Rare Steal: Phoenix Down/Blue Ring (50%)
    - Oversoul Steal/Rare Steal: Mega Phoenix x2/Mega Phoenix x3 (100%)
    - Bribe/Rare Bribe: Blue Ring/Cerulean Ring
    - Oversoul Bribe/Rare Bribe: Mega Phoenix x16/Mega Phoenix x20
    - Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
    (normal), Holy (normal), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
    Lightning (normal), Holy (normal), Gravity (absorb)
    - Status Information: Immune- Petrification, Sleep, Curse, Stop, Fractional
    Damage; Resistant- Instant Death (80), Silence (80), Poison (30), Confusion
    (50), Berserk (100), Eject (12), Zantetsu (4)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse, Stop, Fractional Damage; Resistant- Instant Death (80),
    Eject (22), Zantetsu (10)
    - Monster's Scan: A fiend that floats and dances on the air. It's usually
    content
    to move about slowly, but what happens when it gets serious about dealing some
    damage?
    - Oversoul Scan: A fish-like fiend that swims through the air. Once it starts
    attacking, it just keeps going and going and going...
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only when berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause darkness (status effect
    chance: 70) and slow (status effect chance: 80) (type: physical) (damage
    constant: 16 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause darkness (status effect
    chance: 70) and slow (status effect chance: 80) (type: physical) (damage
    constant: 16 [can break damage limit])
    Tentacle Slap {not sure of correct name}- damage random characters 5 times
    (type: physical) (damage constant: 12 X 5 times [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack 2
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Tentacle Slap
    
    -------------------------------------------------------------------------------
                                        Gecko
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gecko/Reptile
    - Locations: Zanarkand Ruins, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 10
    - Oversoul Level: 11
    - Monster's HP: 228
    - Monster's Oversoul HP: 911
    - Monster's MP: 10
    - Monster's Oversoul MP: 10
    - Experience: 22
    - Oversoul Experience: 48
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 18
    - Oversoul Gil: 33
    - Stolen Gil: 72
    - Oversoul Stolen Gil: 138
    - Strength: 42
    - Oversoul Strength: 42
    - Magic: 3
    - Oversoul Magic: 3
    - Defense: 8
    - Oversoul Defense: 10
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 7
    - Oversoul Evasion: 9
    - Luck: 8
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 77
    - Oversoul Agility: 85
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Antidote/Antidote x2 (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
    - Steal/Rare Steal: Antidote/Antidote x2 (100%)
    - Oversoul Steal/Rare Steal: Remedy x3/Remedy x4 (100%)
    - Bribe/Rare Bribe: Antidote x30/Antidote x40
    - Oversoul Bribe/Rare Bribe: Remedy x4/Remedy x4
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinites: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Curse; Resistant- Eject (12), Zantetsu (1)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
    Resistant- Eject (28), Zantetsu (5)
    - Monster's Scan: A small fiend that generally just bites, but will attack with
    Poison Fang when pressed. Be on your guard.
    - Oversoul Scan: Now sporting a poison attack in its oversouled state. As an
    added bonus, it remembers how much damage it has taken and counterattacks.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant:
    16 [can break damage limit])
    Normal Attack 2- damage one character and cause poison (status effect
    chance: 80) (only uses if confused or berserked) (type: physical) (damage
    constant: 16 [can break damage limit])
    Poison Fang- damage one character and cause poison (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause poison (status effect
    chance: 80) (type: physical) (damage constant: 16 [can break damage limit])
    Desperate Strike- damage one character by Gecko's max HP - remaining HP
    (type: constant) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack 1
    Monster Party Pattern:
    if no other monsters remain, uses Poison Fang (if a Watcher appears in the
    party, or is no longer there, uses Basic Pattern)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack
    (after using this, repeat step (3)); 1/2 chance - Desperate Strike (after
    using this, back to step (1))
    
    -------------------------------------------------------------------------------
                                         Agama
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Agama/Reptile
    - Locations: Djose, Thunder Plains, Via Infinito
    - Chapters: 1, 2, 3, 4, 5
    - Monster's Level: 8
    - Oversoul Level: 10
    - Monster's HP: 133
    - Monster's Oversoul HP: 532
    - Monster's MP: 29
    - Monster's Oversoul MP: 29
    - Experience: 27
    - Oversoul Experience: 55
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 16
    - Oversoul Gil: 33
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 180
    - Strength: 38
    - Oversoul Strength: 39
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 24
    - Oversoul Defense: 24
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 8
    - Oversoul Evasion: 10
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 63
    - Oversoul Agility: 69
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Antidote/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
    - Steal/Rare Steal: Antidote/Remedy (100%)
    - Oversoul Steal/Rare Steal: Remedy x2/Remedy x3 (100%)
    - Bribe/Rare Bribe: Antidote x12/Antidote x15
    - Oversoul Bribe/Rare Bribe: Antidote x60/Antidote x70
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Poison, Curse; Resistant- Instant Death (20),
    Eject (12), Zantetsu (1)
    - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
    Resistant- Instant Death (20), Eject (28), Zantetsu (6)
    - Monster's Scan: A small fiend that generally just bites, but will attack with
    Poison Fang when pressed. Be on your guard.
    - Oversoul Scan: Now sporting a Silence attack in its oversouled state. As an
    added bonus, it remembers how much damage it has taken and counterattacks.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant:
    16 [can break damage limit])
    Normal Attack 2- damage one character and cause poison (status effect
    chance: 80) (only uses if confused) (type: physical) (damage constant: 16
    [can break damage limit])
    Poison Fang- damage one character and cause poison (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause silence (status effect
    chance: 60) (type: physical) (damage constant: 16 [can break damage limit])
    Desperate Strike- damage one character by Agama's max HP - remaining HP
    (type: constant) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack 1
    Monster Party Pattern:
    if no other monsters remain, uses Poison Fang (if a Watcher appears in the
    party, or is no longer there, uses Basic Pattern)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack
    (after using this, repeat step (3)); 1/2 chance - Desperate Strike (after
    using this, back to step (1))
    
    -------------------------------------------------------------------------------
                                         Skink
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Skink/Reptile
    - Locations: Djose, Calm Lands, Bevelle, Via Infinito
    - Chapters: 2, 3, 5
    - Monster's HP: 882
    - Monster's Oversoul HP: 2328
    - Monster's MP: 44
    - Monster's Oversoul MP: 46
    - Experience: 108
    - Oversoul Experience: 188
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 78
    - Oversoul Gil: 133
    - Stolen Gil: 330
    - Oversoul Stolen Gil: 680
    - Strength: 26
    - Oversoul Strength: 31
    - Magic: 13
    - Oversoul Magic: 13
    - Defense: 28
    - Oversoul Defense: 34
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 11
    - Oversoul Evasion: 14
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 73
    - Oversoul Agility: 78
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Antidote/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x4/Remedy x5 (100%)
    - Steal/Rare Steal: Hi-Potion/Remedy (100%)
    - Oversoul Steal/Rare Steal: Remedy x4/Remedy x6 (100%)
    - Bribe/Rare Bribe: Remedy x4/Remedy x5
    - Oversoul Bribe/Rare Bribe: Remedy x15/Remedy x18
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Poison, Curse; Resistant- Instant Death (30),
    Petrification (30), Eject (13), Zantetsu (1)
    - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
    Resistant- Instant Death (30), Petrification (30), Eject (29), Zantetsu (6)
    - Monster's Scan: A small fiend that generally just bites, but which also uses
    Poison Fang from time to time. Be on your guard.
    - Oversoul Scan: Now sporting Confusion and Slow attacks in its oversouled
    state. As an added bonus, it remembers how much damage it has taken when
    counterattacking.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant:
    16 [can break damage limit])
    Normal Attack 2- damage one character and cause poison (status effect
    chance: 80) (only uses if confused) (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 3- damage one character and cause confusion (status effect
    chance: 80) (only uses if berserked) (type: physical) (damage constant: 16
    [can break damage limit])
    Poison Fang- damage one character and cause poison (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack 1- damage one character and cause confusion (status effect
    chance: 80) (type: physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause slow (status effect
    chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
    Desperate Strike- damage one character by Skink's max HP - remaining HP
    (type: constant) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    7/8 chance - Normal Attack 1
    1/8 chance - Poison Fang
    Monster Party Pattern:
    if no other monsters remain, uses Poison Fang (if a Watcher appears in the
    party, or is no longer there, uses Basic Pattern)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (2) 1/2
    chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (3) 1/4 chance -
    Normal Attack 1; 1/4 chance - Normal Attack 2(after using either one,
    repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to
    step (1))
    
    -------------------------------------------------------------------------------
                                        Anole
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Anole/Reptile
    - Locations: Zanarkand, Thunder Plains, Via Infinito
    - Chapters: 2, 3, 4, 5
    - Monster's Level: 24
    - Oversoul Level: 31
    - Monster's HP: 734
    - Monster's Oversoul HP: 2736
    - Monster's MP: 33
    - Monster's Oversoul MP: 43
    - Experience: 105
    - Oversoul Experience: 138
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 70
    - Oversoul Gil: 100
    - Stolen Gil: 238
    - Oversoul Stolen Gil: 500
    - Strength: 23
    - Oversoul Strength: 26
    - Magic: 14
    - Oversoul Magic: 14
    - Defense: 26
    - Oversoul Defense: 38
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 25
    - Oversoul Evasion: 31
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 71
    - Oversoul Agility: 83
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Pretty Orb (25%)
    - Oversoul Item Drop/Rare Drop: Dispel Tonic x3/Dispel Tonic x4 (100%)
    - Steal/Rare Steal: Hi-Potion/Dispel Tonic (100%)
    - Oversoul Steal/Rare Steal: Dispel Tonic x4/Dispel Tonic x6 (100%)
    - Bribe/Rare Bribe: Dispel Tonic x20/Dispel Tonic x24
    - Oversoul Bribe/Rare Bribe: Chocobo Wing x12/Chocobo Wing x14
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Poison, Curse; Resistant- Instant Death (50),
    Petrification (50), Eject (13), Zantetsu (1)
    - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
    Resistant- Instant Death (50), Petrification (50), Eject (29), Zantetsu (7)
    - Monster's Scan: A small fiend that generally just bites, but which also uses
    Poison Fang from time to time. Be on your guard.
    - Oversoul Scan: Now sporting Poison and Slow attacks in its oversouled state.
    As an added bonus, it remembers how much damage it has taken when
    counterattacking.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant:
    16 [can break damage limit])
    Normal Attack 2- damage one character and cause poison (status effect
    chance: 80) (only uses if confused) (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 3- damage one character and cause slow (status effect
    chance: 40) (only uses if berserked) (type: physical) (damage constant: 16
    [can break damage limit])
    Poison Fang- damage one character and cause poison (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack 1- damage one character and cause slow (status effect
    chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause poison (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Desperate Strike- damage one character by Anole's max HP - remaining HP
    (type: constant) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Normal Attack 1
    1/4 chance - Poison Fang
    Monster Party Pattern:
    if no other monsters remain, uses Poison Fang (if a Watcher appears in the
    party, or is no longer there, uses Basic Pattern)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 1/2 chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (2) 1/2
    chance - Normal Attack 1; 1/2 chance - Normal Attack 2, (3) 1/4 chance -
    Normal Attack 1; 1/4 chance - Normal Attack 2(after using either one,
    repeat step (3)); 1/2 chance - Desperate Strike (after using this, back to
    step (1))
    
    -------------------------------------------------------------------------------
                                    Archaeothyris
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Archaeothyris/Reptile
    - Locations: Mushroom Rock Road, Djose, Guadosalam, Thunder Plains, Via
    Infinito
    - Chapters: 3, 4, 5
    - Monster's Level: 32
    - Oversoul Level: 38
    - Monster's HP: 1332
    - Monster's Oversoul HP: 3320
    - Monster's MP: 58
    - Monster's Oversoul MP: 58
    - Experience: 188
    - Oversoul Experience: 334
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 110
    - Oversoul Gil: 198
    - Stolen Gil: 420
    - Oversoul Stolen Gil: 780
    - Strength: 36
    - Oversoul Strength: 36
    - Magic: 17
    - Oversoul Magic: 17
    - Defense: 33
    - Oversoul Defense: 44
    - Magic Defense: 5
    - Oversoul Magic Defense: 5
    - Evasion: 35
    - Oversoul Evasion: 44
    - Luck: 8
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 85
    - Oversoul Agility: 102
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Eye Drops x2/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
    - Steal/Rare Steal: Eye Drops x2/Remedy (100%)
    - Oversoul Steal/Rare Steal: Remedy x3/Remedy x8 (100%)
    - Bribe/Rare Bribe: Star Pendant/Star Pendant x2
    - Oversoul Bribe/Rare Bribe: Haste Ring x2/Haste Ring x3
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Poison, Curse; Resistant- Eject (14), Zantetsu
    (1)
    - Oversoul Status Information: Immune- Poison, Confusion, Berserk, Curse;
    Resistant- Eject (29), Zantetsu (7)
    - Monster's Scan: A fiend that that sometimes attacks with Poison Fang and won't
    hesitate to use Stone Fang in a pinch. Watch out!
    - Oversoul Scan: Now sporting a Darkness attack in its oversouled state. As an
    added bonus, it remembers how much damage it has taken when counterattacking.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant:
    16 [can break damage limit])
    Normal Attack 2- damage one character and cause poison (status effect
    chance: 80) (only uses if confused) (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 3- damage one character and cause darkness (status effect
    chance: 130) and slow (status effect chance: 40) (only uses if berserked)
    (type: physical) (damage constant: 16 [can break damage limit])
    Poison Fang- damage one character and cause poison (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Stone Fang- damage one character and cause petrification (status effect
    chance: 80) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause darkness (status effect
    chance: 130) and slow (status effect chance: 40) (type: physical) (damage
    constant: 16 [can break damage limit])
    Desperate Strike- damage one character by Archaeothyris' max HP - remaining
    HP (type: constant) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Normal Attack 1
    1/4 chance - Poison Fang
    Monster Party Pattern:
    if no other monsters remain, uses Stone Fang (if a Watcher appears in the
    party, or is no longer there, uses Basic Pattern)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) 1/2 chance - Normal Attack
    (after using this, repeat step (3)); 1/2 chance - Desperate Strike (after
    using this, back to step (1))
    
    -------------------------------------------------------------------------------
                                        Lacerta
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Lacerta/Reptile
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 72
    - Oversoul Level: 86
    - Monster's HP: 12324
    - Monster's Oversoul HP: 13556
    - Monster's MP: 62
    - Monster's Oversoul MP: 62
    - Experience: 750
    - Oversoul Experience: 980
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 400
    - Oversoul Gil: 1200
    - Stolen Gil: 850
    - Oversoul Stolen Gil: 1500
    - Strength: 188
    - Oversoul Strength: 188
    - Magic: 18
    - Oversoul Magic: 18
    - Defense: 144
    - Oversoul Defense: 144
    - Magic Defense: 12
    - Oversoul Magic Defense: 12
    - Evasion: 80
    - Oversoul Evasion: 100
    - Luck: 22
    - Oversoul Luck: 28
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 113
    - Oversoul Agility: 136
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Chocobo Wing/Sprint Shoes (100%)
    - Oversoul Item Drop/Rare Drop: Speed Bracer/Speed Bracer (100%)
    - Steal/Rare Steal: Ether/Ether x2 (25%)
    - Oversoul Steal/Rare Steal: Ether/Ether x2 (12%)
    - Bribe/Rare Bribe: Bushido Lore/Bushido Lore x2
    - Oversoul Bribe/Rare Bribe: Bushido Lore x4/Bushido Lore x6
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning,
    (normal), Holy (normal), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (100), Zantetsu (25)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (140), Zantetsu (50)
    - Monster's Scan: The largest and most powerful of reptiles. It can regulate the
    damage it causes based on its opponent's strength. A formidable foe.
    - Oversoul Scan: Now able to reduce its target's HP by half in a single hit. As
    an added bonus, it remembers how much damage it has taken when counterattacking.
    
    - Monster's Attacks:
    Rend- damage one character 1/4 of max HP (type: fractional) (can break
    damage limit)
    
    - Monster's Oversoul Attacks:
    Rend- damage one character 1/2 of remaining HP (type: fractional) (can break
    damage limit)
    Desperate Strike- damage one character by Lacerta's max HP - remaining HP
    (type: constant) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    Rend
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Rend, (2) Rend, (3) 1/2 chance - Rend (after using this, repeat step
    (3)); 1/2 chance - Desperate Strike (after using this, back to step (1))
    
    --> Auto-Statuses: Haste
    
    -------------------------------------------------------------------------------
                                     Death Dauber
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Death Dauber/Wasp
    - Locations: Kilika, Djose, Bikanel, Calm Lands, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 5
    - Oversoul Level: 6
    - Monster's HP: 78
    - Monster's Oversoul HP: 312
    - Monster's MP: 1 <126>
    - Monster's Oversoul MP: 1 <126>
    - Experience: 18
    - Oversoul Experience: 32
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 12
    - Oversoul Gil: 18
    - Stolen Gil: 70
    - Oversoul Stolen Gil: 130
    - Strength: 18
    - Oversoul Strength: 18
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 21
    - Oversoul Evasion: 26
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 133
    - Oversoul Agility: 146
    - Thinking Period: 10
    - Oversoul Thinking Period: 10
    - Item Drop/Rare Drop: Potion/Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: Phoenix Down x2/Phoenix Down x3 (100%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (100%)
    - Bribe/Rare Bribe: Remedy x2/Silver Glasses
    - Oversoul Bribe/Rare Bribe: Remedy x2/Remedy x2
    - Elemental Affinities: Fire (weak), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up
    (Down); Resistant- Eject (8), Zantetsu (2)
    - Monster's Scan: A fiend that darts through the air. Its enemies fall into a
    deep
    slumber when stung with Sleep Needle. Quite a snore.
    - Oversoul Scan: A fiend that darts through the air. Each successive use of its
    Sharpened Needle grows more deadly than the last.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sleep Needle- damage one character and cause sleep (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Sharpened Needle- damage one character and Strength stat increases by 3
    (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep
    Needle on a character who is not asleep, (5) back to step (4)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Sharpened Needle
    
    -------------------------------------------------------------------------------
                                     Assassin Bee
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Assassin Bee/Wasp
    - Locations: Kilika, Djose, Thunder Plains, Via Infinito
    - Chapters: 2, 3, 4, 5
    - Monster's Level: 19
    - Oversoul Level: 23
    - Monster's HP: 233
    - Monster's Oversoul HP: 832
    - Monster's MP: 1 <183>
    - Monster's Oversoul MP: 1 <183>
    - Experience: 38
    - Oversoul Experience: 61
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 48
    - Oversoul Gil: 90
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 280
    - Strength: 29
    - Oversoul Strength: 29
    - Magic: 2
    - Oversoul Magic: 2
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 23
    - Oversoul Evasion: 29
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 92
    - Oversoul Agility: 102
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Antidote/Star Pendant (50%)
    - Oversoul Item Drop/Rare Drop: Poison Fang x8/Poison Fang x3 (100%)
    - Steal/Rare Steal: Antidote/Poison Fang x2 (100%)
    - Oversoul Steal/Rare Steal: White Cape/White Cape (100%)
    - Bribe/Rare Bribe: Poison Fang x8/Poison Fang x8
    - Oversoul Bribe/Rare Bribe: Twist Headband/Twist Headband
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up
    (Down); Resistant- Eject (8), Zantetsu (2)
    - Monster's Scan: A fiend that darts through the air. Its Sleep Needle is
    certainly no fun, but its itchy W.I.M.P. attack is the real drag.
    - Oversoul Scan: A fiend that darts through the air. Each successive use of its
    Sharpened Needle grows more deadly than the last.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sleep Needle- damage one character and cause sleep (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    W.I.M.P.- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Sharpened Needle- damage one character and Strength stat increases by 3
    (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep
    Needle on a character who is not asleep, (5) back to step (4)
    Random Pattern:
    1/8 chance - W.I.M.P
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Sharpened Needle
    
    -------------------------------------------------------------------------------
                                       Aculeate
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Aculeate/Wasp
    - Locations: Bikanel, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 22
    - Monster's Oversoul Level: 26
    - Monster's HP: 776
    - Monster's Oversoul HP: 1840
    - Monster's MP: 27 <224>
    - Monster's Oversoul MP: 27 <224>
    - Experience: 177
    - Oversoul Experience: 220
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 72
    - Oversoul Gil: 72
    - Stolen Gil: 260
    - Oversoul Stolen Gil: 530
    - Strength: 31
    - Oversoul Strength: 31
    - Magic: 5
    - Oversoul Magic: 5
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 28
    - Oversoul Evasion: 35
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 103
    - Oversoul Agility: 124
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Echo Screen x2/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x6 (100%)
    - Steal/Rare Steal: Echo Screen x2/Remedy x4 (100%)
    - Oversoul Steal/Rare Steal:  Star Pendant x3/Star Pendant x3 (100%)
    - Bribe/Rare Bribe: Star Pendant/Star Pendant
    - Oversoul Bribe/Rare Bribe: Star Pendant x3/Star Pendant x3
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse, Stop; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Stop,
    Strength Up (Down); Resistant- Eject (8), Zantetsu (2)
    - Monster's Scan: A fiend that darts through the air. Its Sleep Needle is
    certainly no fun, but its itchy W.I.M.P. attack is the real drag.
    - Oversoul Monster's Scan: A fiend that darts through the air. Each successive
    use of its Sharpened Needle grows more deadly than the last.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sleep Needle- damage one character and cause sleep (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    W.I.M.P.- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Sharpened Needle- damage one character and Strength stat increases by 3
    (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Sleep
    Needle on a character who is not asleep, (5) back to step (4)
    Random Pattern:
    1/8 chance - W.I.M.P
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Sharpened Needle
    
    -------------------------------------------------------------------------------
                                        Vespa
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vespa/Wasp
    - Locations: Calm Lands, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 25
    - Oversoul Level: 28
    - Monster's HP: 983
    - Monster's Oversoul HP: 2758
    - Monster's MP: 32 <342>
    - Monster's Oversoul MP: 32 <342>
    - Experience: 185
    - Oversoul Experience: 294
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 78
    - Oversoul Gil: 124
    - Stolen Gil: 244
    - Oversoul Stolen Gil: 460
    - Strength: 36
    - Oversoul Strength: 37
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 37
    - Oversoul Evasion: 47
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 101
    - Oversoul Agility: 168
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Antidote x2/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x6 (100%)
    - Steal/Rare Steal: Echo Screen x2/Poison Fang (100%)
    - Oversoul Steal/Rare Steal: Star Pendant/Star Pendant (100%)
    - Bribe/Rare Bribe: Remedy x5/Remedy x6
    - Oversoul Bribe/Rare Bribe: Faerie Earrings/Faerie Earrings
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse, Stop; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Strength Up
    (Down); Resistant- Eject (8), Zantetsu (2)
    - Monster's Scan: A fiend that darts through the air. Its Poison Needle can tick
    you off with Sleep and Poison, but its itchy W.I.M.P. attack stings even more.
    - Oversoul Scan: A fiend that darts through the air. Each successive use of its
    Sharpened Needle grows more deadly than the last.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sleep Needle- damage one character and cause sleep (only use if berserked)
    (status effect chance: infinite) (type: physical) (damage constant: 16 [can
    break damage limit])
    Poison Needle- damage one character and cause sleep and poison (status
    effect chance: both infinite) (type: physical) (damage constant: 16 [can
    break damage limit])
    W.I.M.P.- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Sharpened Needle- damage one character and Strength stat increases by 3
    (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Poison
    Needle on a character who is not poisoned, (5) back to step (4)
    Random Pattern:
    1/8 chance - W.I.M.P
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Sharpened Needle
    
    -------------------------------------------------------------------------------
                                      Wasp Queen
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Wasp Queen/Wasp
    - Locations: Bikanel, Via Infinito
    - Chapters: 5
    - Monster's Level: 38
    - Oversoul Level: 46
    - Monster's HP: 7334
    - Monster's Oversoul HP: 9815
    - Monster's MP: 23 <385>
    - Monster's Oversoul MP: 23 <385>
    - Experience: 230
    - Oversoul Experience: 310
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 98
    - Oversoul Gil: 153
    - Stolen Gil: 180
    - Oversoul Stolen Gil: 380
    - Strength: 62
    - Oversoul Strength: 88
    - Magic: 13
    - Oversoul Magic: 13
    - Defense: 18
    - Oversoul Defense: 28
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 50
    - Oversoul Evasion: 63
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 124
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Poison Fang x2/Poison Fang x2 (50%)
    - Oversoul Item Drop/Rare Drop: Poison Fang x4/Poison Fang x5 (100%)
    - Steal/Rare Steal: Poison Fang x2/Poison Fang x2 (50%)
    - Oversoul Steal/Rare Steal: Poison Fang x4/Poison Fang x4 (50%)
    - Bribe/Rare Bribe: Poison Fang x99/Poison Fang x99
    - Oversoul Bribe/Rare Bribe: Poison Fang x99/Poison Fang x99
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (40), Zantetsu (22)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Strength Up (Down), Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (60), Zantetsu (33)
    - Monster's Scan: A fiend that darts through the air. Its Triple Shock can wreck
    your day with Sleep, Darkness and Poison, but its itchy W.I.M.P attack will
    wreck your entire week.
    - Oversoul Scan: A fiend that darts through the air. Each successive use of its
    Sharpened Needle grows more deadly than the last. Lucky bug.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Triple Shock- damage one character and cause sleep, darkness, and poison
    (status effect chance: both infinite) (type: physical) (damage constant: 16
    [can break damage limit])
    W.I.M.P.- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Sharpened Needle- damage one character and Strength stat increases by 3
    (type: physical) (damage constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Triple
    Shock on a character who is not poisoned, (5) back to step (4)
    Random Pattern:
    1/8 chance - W.I.M.P
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Sharpened Needle
    
    -------------------------------------------------------------------------------
                                      Flan Azul
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flan Azul/Flan
    - Locations: Besaid, Moonflow, Via Infinito, Macalania
    - Chapters: 1, 2, 5
    - Monster's Level: 4
    - Oversoul Level: 7
    - Monster's HP: 55
    - Monster's Oversoul HP: 220
    - Monster's MP: 87
    - Monster's Oversoul MP: 87
    - Experience: 5
    - Oversoul Experience: 24
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 20
    - Oversoul Gil: 63
    - Stolen Gil: 104
    - Oversoul Stolen Gil: 200
    - Strength: 4
    - Oversoul Strength: 4
    - Magic: 10
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 98
    - Oversoul Defense: 98
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 53
    - Oversoul Agility: 58
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Fish Scale (50%)
    - Oversoul Item Drop/Rare Drop: Fish Scale x2/Fish Scale x3 (100%)
    - Steal/Rare Steal: Potion/Fish Scale (100%)
    - Oversoul Steal/Rare Sreal: Fish Scale x2/Dragon Scale x2 (100%)
    - Bribe/Rare Bribe: Fish Scale x2/Fish Scale x3
    - Oversoul Bribe/Rare Bribe: Water Gem x2/Water Gem x2
    - Elemental Affinities: Fire (resist), Ice (resist), Water (absorb), Lightning
    (weak), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (absorb),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (2)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
    (Down); Resistant- Eject (18), Zantetsu (4)
    - Monster's Scan: A fiend with a squishy body that absorbs water. It casts water
    spells until it runs out of MP.
    - Oversoul Scan: A fiend with a squishy body that absorbs water. The lower its
    HP gets, the stronger its water magic becomes.
    
    - Monster's Attacks:
    Water- damage one character with water element and uses 4 MP (can damage one
    or all characters when confused) (type: magic) (damage constant: 7 [8 when
    berserked] [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    
    - Attacking Pattern:
    Basic Pattern:
    Water
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Water
    Remaining HP Pattern:
    uses Magic Up when HP decreases below a certain point, uses Magic Down when
    HP increases above a certain point; the following HP marks correspond to its
    Magic stat
    over 4/5 - 14
    over 3/5 to 4/5 - 19
    over 2/5 to 3/5 - 27
    over 1/5 to 2/5 - 38
    1/5 or less - 53
    
    -------------------------------------------------------------------------------
                                     Flan Amarillo
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flan Amarillo/Flan
    - Locations: Bevelle, Mt. Gagazet, Via Infinito
    - Chapters: 2, 5
    - Monster's HP: 303
    - Monster's Oversoul HP: 1172
    - Monster's MP: 322
    - Monster's Oversoul MP: 322
    - Experience: 82
    - Oversoul Experience: 152
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 42
    - Oversoul Gil: 72
    - Stolen Gil: 130
    - Oversoul Stolen Gil: 223
    - Strength: 14
    - Oversoul Strength: 14
    - Magic: 14
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 110
    - Oversoul Defense: 110
    - Magic Defense: 5
    - Oversoul Magic Defense: 5
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 56
    - Oversoul Agility: 62
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Electro Marble x2/Lightning Marble (50%)
    - Oversoul Item Drop/Rare Drop: Lightning Gem x2/Lightning Gem x3 (100%)
    - Steal/Rare Steal: Electro Marble x2/Lightning Marble (100%)
    - Oversoul Steal/Rare Steal: Lightning Gem x2/Lightning Gem x3 (100%)
    - Bribe/Rare Bribe: Lightning Gem x3/Lightning Gem x4
    - Oversoul Bribe/Rare Bribe: NulShock Ring/NulShock Ring
    - Elemental Affinities: Fire (resist), Ice (resist), Water (weak), Lightning
    (absorb), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (weak),
    Lightning (absorb), Holy (normal), Gravity (normal)
    - Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Stop
    (20), Zantetsu (2)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
    (Down); Resistant- Eject (18), Stop (20), Zantetsu (4)
    - Monster's Scan: A fiend with a squishy body that absorbs lightning. It casts
    lightning spells until it runs out of MP.
    - Oversoul Monster's Scan: A fiend with a squishy body that absorbs lightning.
    The lower its HP gets, the stronger its lightning magic becomes.
    
    - Monster's Attacks:
    Thundara- damage one character with lightning element and uses 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Thundara on all characters
    1/3 chance - Thundara on character with lowest remaining HP
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Thundara
    1/3 chance - Thunder on all characters
    Remaining HP Pattern:
    uses Magic Up when HP decreases below a certain point, uses Magic Down when
    HP increases above a certain point; the following HP marks correspond to its
    Magic stat
    over 4/5 - 17
    over 3/5 to 4/5 - 23
    over 2/5 to 3/5 - 33
    over 1/5 to 2/5 - 46
    1/5 or less - 65
    
    -------------------------------------------------------------------------------
                                      Flan Palido
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flan Palido/Flan
    - Locations: Mi'ihen Highroad, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 12
    - Oversoul Level: 15
    - Monster's HP: 188
    - Monster's Oversoul HP: 851
    - Monster's MP: 222
    - Monster's Oversoul MP: 222
    - Experience: 24
    - Oversoul Experience: 73
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 30
    - Oversoul Gil: 82
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 260
    - Strength: 3
    - Oversoul Strength: 3
    - Magic: 21
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 102
    - Oversoul Defense: 102
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 54
    - Oversoul Agility: 59
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Antarctic Wind (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Antarctic Wind x4 (100%)
    - Steal/Rare Steal: Potion/Antarctic Wind (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x2/Arctic Wind x3 (100%)
    - Bribe/Rare Bribe: Antarctic Wind x8/Antarctic Wind x8
    - Oversoul Bribe/Rare Bribe: Ice Gem x6/Ice Gem x8
    - Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning
    (resist), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (resist),
    Lightning (resist), Holy (normal), Gravity (normal)
    - Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Zantetsu
    (2)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
    (Down); Resistant- Eject (18), Zantetsu (4)
    - Monster's Scan: A fiend with a squishy body that absorbs ice. It casts ice
    spells until it runs out of MP.
    - Oversoul Scan: A fiend with a squishy body that absorbs ice. The lower its HP
    gets, the stronger its ice magic becomes.
    
    - Monster's Attacks:
    Blizzard- damage one character with ice element and uses 4 MP (can damage
    one or all characters when confused) (type: magic) (damage constant: 7 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    
    - Attacking Pattern:
    Basic Pattern:
    Blizzard on all characters
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Blizzard on all characters
    Remaining HP Pattern:
    uses Magic Up when HP decreases below a certain point, uses Magic Down when
    HP increases above a certain point; the following HP marks correspond to its
    Magic stat
    over 4/5 - 23
    over 3/5 to 4/5 - 32
    over 2/5 to 3/5 - 45
    over 1/5 to 2/5 - 63
    1/5 or less - 88
    
    -------------------------------------------------------------------------------
                                     Flan Blanco
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flan Blanco/Flan
    - Locations: Moonflow, Calm Lands, Bevelle, Macalania, Via Infinito
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 24
    - Oversoul Level: 29
    - Monster's HP: 625
    - Monster's Oversoul HP: 2113
    - Monster's MP: 542
    - Monster's Oversoul MP: 542
    - Experience: 98
    - Oversoul Experience: 130
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 72
    - Oversoul Gil: 107
    - Stolen Gil: 310
    - Oversoul Stolen Gil: 550
    - Strength: 9
    - Oversoul Strength: 9
    - Magic: 11
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 103
    - Oversoul Defense: 103
    - Magic Defense: 6
    - Oversoul Magic Defense: 6
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 43
    - Oversoul Agility: 52
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Arctic Wind/Arctic Wind x2 (50%)
    - Oversoul Item Drop/Rare Drop: Ice Gem x2/Ice Gem x3 (100%)
    - Steal/Rare Steal: Arctic Wind/Hypno Crown (100%)
    - Oversoul Steal/Rare Steal: Hypno Crown/Hypno Crown (100%)
    - Bribe/Rare Bribe: Hypno Crown/Hypno Crown
    - Oversoul Bribe/Rare Bribe: Rune Bracer/Rune Bracer
    - Elemental Affinities: Fire (weak), Ice (absorb), Water (resist), Lightning
    (resist), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (resist),
    Lightning (resist), Holy (normal), Gravity (normal)
    - Status Information: Immune- Berserk, Curse; Resistant- Eject (12), Stop
    (40), Zantetsu (2)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
    (Down); Resistant- Eject (20), Stop (40), Zantetsu (4)
    - Monster's Scan: A fiend with a squishy body that absorbs ice. It casts ice
    spells until it runs out of MP.
    - Oversoul Scan: A fiend with a squishy body that absorbs ice. The lower its HP
    gets, the stronger its ice magic becomes.
    
    - Monster's Attacks:
    Blizzara- damage one character with ice element and uses 12 MP (can damage
    one or all characters when confused) (type: magic) (damage constant: 12 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    Blizzara
    Remaining HP Pattern:
    Blizzara on itself when it reaches 1/3 max HP
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Blizzara on all characters
    Remaining HP Pattern:
    uses Magic Up when HP decreases below a certain point, uses Magic Down when
    HP increases above a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 11
    over 3/5 to 4/5 - 15
    over 2/5 to 3/5 - 21
    over 1/5 to 2/5 - 30
    1/5 or less - 42
    
    -------------------------------------------------------------------------------
                                      Flan Rojo
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flan Rojo/Flan
    - Locations: Mi'ihen Highroad, Thunder Plains, Calm Lands, Via Infinito
    - Chapters: 3, 4, 5
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 1220
    - Monster's Oversoul HP: 3050
    - Monster's MP: 674
    - Monster's Oversoul MP: 674
    - Experience: 320
    - Oversoul Experience: 520
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 125
    - Oversoul Gil: 222
    - Stolen Gil: 330
    - Oversoul Stolen Gil: 600
    - Strength: 11
    - Oversoul Strength: 11
    - Magic: 1
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 104
    - Oversoul Defense: 104
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 56
    - Oversoul Agility: 67
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Bomb Core/Fire Gem (50%)
    - Oversoul Item Drop/Rare Drop: Fire Gem x3/Fire Gem x4 (100%)
    - Steal/Rare Steal: Bomb Core/Fire Gem (100%)
    - Oversoul Steal/Rare Steal: Red Ring/Red Ring (100%)
    - Bribe/Rare Bribe: Fire Gem x12/Fire Gem x14
    - Oversoul Bribe/Rare Bribe: Crimson Ring/Crimson Ring
    - Elemental Affinities: Fire (absorb), Ice (weak), Water (resist), Lightning
    (resist), Holy (resist), Gravity (resist)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (resist),
    Lightning (resist), Holy (resist), Gravity (resist)
    - Status Information: Immune- Berserk, Curse; Resistant- Eject (14), Stop
    (40), Zantetsu (2)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Magic Up
    (Down); Resistant- Eject (22), Stop (40), Zantetsu (4)
    - Monster's Scan: A fiend with a squishy body that absorbs fire. It casts fire
    spells until it runs out of MP.
    - Oversoul Scan: A fiend with a squishy body that absorbs fire. The lower its HP
    gets, the stronger its fire magic becomes.
    
    - Monster's Attacks:
    Firaga- damage one character with fire element and uses 24 MP (can damage
    one or all characters when confused) (type: magic) (damage constant: 19 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Bio- cause poison (status effect chance: 100) on all characters
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    Firaga on character with lowest Magic Defense stat
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Has Flan Rojo poisoned itself?
    Yes - Firaga on all characters
    No - Bio on itself
    Remaining HP Pattern:
    uses Magic Up when HP decreases below a certain point, uses Magic Down when
    HP increases above a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 5
    over 3/5 to 4/5 - 6
    over 2/5 to 3/5 - 9
    over 1/5 to 2/5 - 13
    1/5 or less - 19
    
    -------------------------------------------------------------------------------
                                    Flan Azabache
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flan Azabache/Flan
    - Locations: Ruin Depths, Via Infinito
    - Chapters: 5
    - Monster's Level: 47
    - Oversoul Level: 56
    - Monster's HP: 7730
    - Monster's Oversoul HP: 9667
    - Monster's MP: 999
    - Monster's Oversoul MP: 999
    - Experience: 380
    - Oversoul Experience: 650
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 98
    - Oversoul Gil: 230
    - Stolen Gil: 630
    - Oversoul Stolen Gil: 1300
    - Strength: 203
    - Oversoul Strength: 203
    - Magic: 34
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 222
    - Oversoul Defense: 222
    - Magic Defense: 222
    - Oversoul Magic Defense: 222
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 107
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Ether/Ether x2 (100%)
    - Oversoul Item Drop/Rare Drop: Ether x3/Ether x4 (100%)
    - Steal/Rare Steal: Ether/Ether (50%)
    - Oversoul Steal/Rare Steal: Ether/Ether (50%)
    - Bribe/Rare Bribe: Ether x99/Turbo Ether x40
    - Oversoul Bribe/Rare Bribe: Turbo Ether x60/Turbo Ether x60
    - Elemental Affinities: Fire (immune), Ice (immune), Water (immune), Lightning
    (immune), Holy (immune), Gravity (absorb) [Note: resist physical]
    - Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (immune),
    Lightning (immune), Holy (immune), Gravity (normal) [Note: resist physical]
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
    Resistant- Poison (100), Eject (44), Zantetsu (10)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Confusion, Berserk, Curse, Magic Up (Down), Doom;
    Resistant- Eject (38), Zantetsu (20)
    - Monster's Scan: A fiend with a squishy body that is resistant to both physical
    and magical attacks. It knows basic Arcana.
    - Oversoul Scan: A fiend with a squishy, iridescent body that is resistant to
    both physical and magical attacks. The lower its HP gets, the stronger its
    magic becomes.
    
    - Monster's Attacks:
    Absorb- absorbs one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional)
    Demi- damages all characters by 1/4 of remaining HP and uses 10 MP (type:
    fractional)
    Bio- cause poison (status effect chance: 100) on all characters and uses 16
    MP
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Demi- damages all characters by 1/4 of remaining HP (type: fractional)
    Bio- cause poison (status effect chance: 100) on all characters
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Demi
    1/4 chance - Bio
    1/4 chance - Absorb
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Has Flan Azabache poisoned itself?
    Yes - 1/5 chance - Firaga on all characters
    1/5 chance - Blizzaga on all characters
    1/5 chance - Thundaga on all characters
    1/5 chance - Waterga on all characters
    1/5 chance - Demi
    No - Bio on itself
    Remaining HP Pattern:
    uses Magic Up when HP decreases below a certain point, uses Magic Down when
    HP increases above a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 34
    over 3/5 to 4/5 - 47
    over 2/5 to 3/5 - 66
    over 1/5 to 2/5 - 93
    1/5 or less - 130
    if it has over 5/10 to 7/10 of its max HP, or if it has not used Magic Up or
    Magic Down, Demi on itself
    
    -------------------------------------------------------------------------------
                                       Purpurea
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Purpurea/Plant
    - Locations: Besaid, Mi'ihen Highroad, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 6
    - Oversoul Level: 9
    - Monster's HP: 196
    - Monster's Oversoul HP: 784
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 14
    - Oversoul Experience: 40
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 18
    - Oversoul Gil: 55
    - Stolen Gil: 72
    - Oversoul Stolen Gil: 160
    - Strength: 16
    - Oversoul Strength: 18
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 6
    - Oversoul Defense: 6
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 64
    - Oversoul Agility: 70
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Echo Screen/Echo Screen x2 (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
    - Steal/Rare Steal: Echo Screen/Remedy (100%)
    - Oversoul Steal/Rare Steal: Echo Screen x2/Remedy x2 (100%)
    - Bribe/Rare Bribe: Remedy/Remedy x2
    - Oversoul Bribe/Rare Bribe: Remedy x4/Remedy x5
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Darkness, Poison, Confusion, Curse; Resistant-
    Eject (18)
    - Oversoul Status Information: Immune- Darkness, Poison, Confusion, Berserk,
    Curse; Resistant- Eject (24), Zantetsu (2)
    - Monster's Scan: A plant fiend that can move just like any other creature. Its
    rapid-fire Seed Burst hinders the advance of would-be attackers.
    - Oversoul Scan: A plant fiend that can move just like any other creature.
    Oversouled, it's now able to cause MP damage with MP Crush, so watch out!
    
    - Monster's Attacks:
    Seed Burst- damage one character 8 times and ignores defense (type:
    physical) (damage constant: 2 X 8 times [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Seed Burst- damage one character 8 times and ignores defense (type:
    physical) (damage constant: 2 X 8 times [can break damage limit])
    MP Crush- damage one character's MP by 1/16 of remaining MP 8 times (type:
    fractional) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    Seed Burst
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Seed Burst
    1/3 chance - MP Crush
    
    -------------------------------------------------------------------------------
                                     Leucophylla
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Leucophylla/Plant
    - Locations: Besaid, Calm Lands, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 26
    - Oversoul Level: 30
    - Monster's HP: 2234
    - Monster's Oversoul HP: 8936
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 210
    - Oversoul Experience: 332
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 86
    - Oversoul Gil: 140
    - Stolen Gil: 220
    - Oversoul Stolen Gil: 430
    - Strength: 58
    - Oversoul Strength: 59
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 7
    - Oversoul Defense: 11
    - Magic Defense: 99
    - Oversoul Magic Defense: 100
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 76
    - Oversoul Agility: 77
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Remedy/Remedy x2 (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x4/Remedy x6 (100%)
    - Steal/Rare Steal: Hi-Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Remedy x6/Remedy x8 (100%)
    - Bribe/Rare Bribe: Hi-Potion x40/Hi-Potion x60
    - Oversoul Bribe/Rare Bribe: Remedy x80/Remedy x99
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Darkness, Poison, Confusion, Berserk, Curse;
    Resistant- Instant Death (50), Petrification (30), Eject (20)
    - Oversoul Status Information: Immune- Darkness, Poison, Confusion, Berserk,
    Curse; Resistant- Instant Death (50), Petrification (30), Eject (28),
    Zantetsu (2)
    - Monster's Scan: A plant fiend that can move just like any other creature. It
    slows opponents' advances with Seed Burst and the power of its Seed Cannon
    is formidable.
    - Oversoul Scan: A plant fiend that can move just like any other creature.
    Oversouled, it's now able to cause MP Damage with MP Crush, so watch out!
    
    - Monster's Attacks:
    Seed Burst- damage one character 8 times and ignores defense (type:
    physical) (damage constant: 2 X 8 times [can break damage limit])
    Seed Cannon- damage one character by 1/2 of max HP (type: fractional) (can
    break damage limit)
    
    - Monster's Oversoul Attacks:
    Seed Burst- damage one character 8 times and ignores defense (type:
    physical) (damage constant: 2 X 8 times [can break damage limit])
    MP Crush- damage one character's MP by 1/16 of remaining MP 8 times (type:
    fractional) (can break damage limit)
    Heavy Seed Cannon- damage one character by remaining HP - 1 (type: constant)
    (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Seed Cannon on character with highest remaining HP
    1/4 chance - Seed Burst
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/3 chance - Seed Burst
    1/3 chance - Heavy Seed Cannon
    1/3 chance - MP Crush
    
    -------------------------------------------------------------------------------
                                      Cephalotus
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Cephalotus/Plant
    - Locations: Besaid, Mi'ihen Highroad, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 23
    - Oversoul Level: 25
    - Monster's HP: 1830
    - Monster's Oversoul HP: 6075
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 213
    - Oversoul Experience: 347
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 62
    - Oversoul Gil: 111
    - Stolen Gil: 220
    - Oversoul Stolen Gil: 450
    - Strength: 44
    - Oversoul Strength: 57
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 82
    - Oversoul Defense: 97
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 71
    - Oversoul Agility: 76
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Echo Screen x2/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
    - Steal/Rare Steal: Echo Screen x2/Remedy (100%)
    - Oversoul Steal/Rare Steal: Remedy x6/Remedy x8 (100%)
    - Bribe/Rare Bribe: White Cape x2/White Cape x3
    - Oversoul Bribe/Rare Bribe: Remedy x80/Remedy x99
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Darkness, Poison, Confusion,
    Berserk, Curse, Fractional Damage; Resistant- Petrification (50), Eject (24)
    - Oversoul Status Information: Immune- Instant Death, Darkness, Poison,
    Confusion, Berserk, Curse, Fractional Damage; Resistant- Petrification (50),
    Eject (30), Zantetsu (2)
    - Monster's Scan: A plant fiend that can move just like any other creature. It
    slows opponents' advances with Seed Burst and the power of its Seed Cannon
    is formidable.
    - Oversoul Scan: A plant fiend that can move just like any other creature.
    Oversouled, it's now able to cause MP damage with MP Crush, so watch out!
    
    - Monster's Attacks:
    Seed Burst- damage one character 8 times and ignores defense (type:
    physical) (damage constant: 2 X 8 times [can break damage limit])
    Seed Cannon- damage one character by 1/2 of max HP (type: fractional) (can
    break damage limit)
    
    - Monster's Oversoul Attacks:
    Seed Burst- damage one character 8 times and ignores defense (type:
    physical) (damage constant: 2 X 8 times [can break damage limit])
    MP Crush- damage one character's MP by 1/16 of remaining MP 8 times (type:
    fractional) (can break damage limit)
    Heavy Seed Cannon- damage one character by remaining HP - 1 (type: constant)
    (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Seed Cannon on character with highest remaining HP
    1/4 chance - Seed Burst
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/3 chance - Seed Burst
    1/3 chance - Heavy Seed Cannon
    1/3 chance - MP Crush
    
    -------------------------------------------------------------------------------
                                        Sahagin
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sahagin/Sahagin
    - Locations: Besaid, Bikanel, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 3
    - Oversoul Level: 6
    - Monster's HP: 60
    - Monster's Oversoul HP: 240
    - Monster's MP: 28
    - Monster's Oversoul MP: 28
    - Experience: 3
    - Oversoul Experience: 10
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 7
    - Oversoul Gil: 20
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 160
    - Strength: 12
    - Oversoul Strength: 18
    - Magic: 14
    - Oversoul Magic: 14
    - Defense: 58
    - Oversoul Defense: 58
    - Magic Defense: 62
    - Oversoul Magic Defense: 62
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 75
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Fish Scale (25%)
    - Oversoul Item Drop/Rare Drop: Fish Scake x3/Fish Scale x4 (100%)
    - Steal/Rare Steal: Potion/Fish Scale (100%)
    - Oversoul Steal/Rare Steal: Potion x2/Fish Scale x3 (100%)
    - Bribe/Rare Bribe: Fish Scale x3/Fish Scale x4
    - Oversoul Bribe/Rare Bribe: Water Gem x4/Water Gem x8
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (2), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (6), Zantetsu (2)
    - Monster's Scan: An aquatic fiend that can also live on land. It attacks by
    spraying water from its mouth. Its movement on land is sluggish, meaning an easy
    victory.
    - Oversoul Scan: Weak even after oversouling. It usually attacks by spraying
    water from its mouth, but sometimes it will use Scum Spray to inflict darkness.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Squirt Gun- damage one character with water element and cause slow (status
    effect chance: 30) (type: magic) (damage constant: 8 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Squirt Gun- damage one character with water element and cause slow (status
    effect chance: 30) (type: magic) (damage constant: 8 [can break damage
    limit])
    Scum Spray- damage one character with water element and cause darkness
    (status effect chance: 120) (type: magic) (damage constant: 8 [can break
    damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Squirt Gun
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Scum Spray, (2) 1/2 chance - Normal Attack; 1/4 chance - Scum Spray;
    1/4 chance - Squirt Gun, (3) back to step (2)
    
    -------------------------------------------------------------------------------
                                    Sahagin Prince
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sahagin Prince/Sahagin
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 48
    - Oversoul Level: 58
    - Monster's HP: 6430
    - Monster's Oversoul HP: 13720
    - Monster's MP: 25
    - Monster's Oversoul MP: 25
    - Experience: 185
    - Oversoul Experience: 240
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 105
    - Oversoul Gil: 178
    - Stolen Gil: 450
    - Oversoul Stolen Gil: 700
    - Strength: 52
    - Oversoul Strength: 52
    - Magic: 34
    - Oversoul Magic: 34
    - Defense: 63
    - Oversoul Defense: 64
    - Magic Defense: 61
    - Oversoul Magic Defense: 62
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 91
    - Oversoul Agility: 99
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion x2/Hi-Potion x3 (50%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x6/Hi-Potion x8 (50%)
    - Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (50%)
    - Oversoul Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (50%)
    - Bribe/Rare Bribe: X-Potion x20/X-Potion x30
    - Oversoul Bribe/Rare Bribe: X-Potion x52-60/X-Potion x80
    - Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
    (weak), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
    Lightning (weak), Holy (normal), Gravity (immune)
    - Status Information: Immune- Confusion, Curse, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Instant Death (100), Petrification
    (100), Sleep (100), Silence (100), Darkness (100), Poison (100), Eject (2),
    Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death (100),
    Petrification (100), Sleep (100), Silence (100), Darkness (100), Poison
    (100), Eject (6), Zantetsu (2)
    - Monster's Scan: An aquatic fiend that can also live on land. It attacks by
    spraying water from its mouth. Its movement on land is sluggish, meaning an
    easy victory...more or less.
    - Oversoul Scan: Weak even after oversouling. Sometimes it will use Sludge
    Spray to inflict darkness and poison.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Squirt Gun- damage one character with water element and cause slow (status
    effect chance: 30) (type: magic) (damage constant: 8 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Squirt Gun- damage one character with water element and cause slow (status
    effect chance: 30) (type: magic) (damage constant: 8 [can break damage
    limit])
    Sludge Spray- damage one character with water element and cause darkness and
    poison (status effect chance: both 120) (type: magic) (damage constant: 8
    [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Squirt Gun
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Sludge Spray, (2) 1/2 chance - Normal Attack; 1/4 chance - Sludge
    Spray; 1/4 chance - Squirt Gun, (3) back to step (2)
    
    -------------------------------------------------------------------------------
                                    Sahagin Chief
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sahagin Chief/Sahagin
    - Locations: Ruin Depths, Bikanel, Via Infinito
    - Chapters: 5
    - Monster's Level: 42
    - Oversoul Level: 50
    - Monster's HP: 9660
    - Monster's Oversoul HP: 13093
    - Monster's MP: 65
    - Monster's Oversoul MP: 65
    - Experience: 300
    - Oversoul Experience: 575
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 105
    - Oversoul Gil: 148
    - Stolen Gil: 250
    - Oversoul Stolen Gil: 420
    - Strength: 47
    - Oversoul Strength: 87
    - Magic: 34
    - Oversoul Magic: 34
    - Defense: 37
    - Oversoul Defense: 44
    - Magic Defense: 26
    - Oversoul Magic Defense: 28
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 71
    - Oversoul Agility: 92
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Water Gem x2/Water Gem x3 (50%)
    - Oversoul Item Drop/Rare Drop: Water Gem x4/Water Gem x5 (100%)
    - Steal/Rare Steal: Blue Ring/NulTide Ring (50%)
    - Oversoul Steal/Rare Steal: Blue Ring/NulTide Ring (25%)
    - Bribe/Rare Bribe: Cerulean Ring/Cerulean Ring
    - Oversoul Bribe/Rare Bribe: Cerulean Ring x2/Cerulean Ring x3
    - Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
    (weak), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
    Lightning (weak), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Confusion, Curse, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Petrification (100),
    Sleep (100), Darkness (100), Eject (38), Zantetsu (18)
    - Oversoul Status Information: Immune- Instant Death, Confusion, Berserk,
    Curse, Delay, Interrupt Action, Fractional Damage; Resistant- Petrification
    (100), Sleep (100), Darkness (100), Eject (55), Zantetsu (27)
    - Monster's Scan: An aquatic fiend that can also live on land. It attacks by
    spraying water from its mouth. Its movement on land is sluggish, meaning an
    easy victory...right?
    - Oversoul Scan: Oversouled or not, this aquatic fiend doesn't stand a chance
    grounded, what with its slow movements and dull attack patterns. Victory is
    around the corner...right?
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    -------------------------------------------------------------------------------
                                        Nashorn
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Nashorn/Ruminant
    - Locations: Bikanel, Calm Lands, Zanarkand Ruins, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 10
    - Oversoul Level: 12
    - Monster's HP: 482
    - Monster's Oversoul HP: 1928
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 33
    - Oversoul Experience: 63
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 22
    - Oversoul Gil: 53
    - Stolen Gil: 85
    - Oversoul Stolen Gil: 180
    - Strength: 72
    - Oversoul Strength: 72
    - Magic: 10
    - Oversoul Magic: 10
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 65
    - Oversoul Agility: 72
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (76%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Mega Phoenix x2/Mega Phoenix x2 (100%)
    - Bribe/Rare Bribe: Hi-Potion x6/Hi-Potion x6
    - Oversoul Bribe/Rare Bribe: NulBlaze Ring/Crimson Ring
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Poison, Curse, Doom; Resistant- Eject
    (20), Zantetsu (6)
    - Oversoul Status Information: Immune- Sleep, Poison, Confusion, Curse, Doom;
    Resistant- Eject (28), Zantetsu (7)
    - Monster's Scan: A fiend easily distinguished by the two trademark horns
    protruding from its back. It charges and attacks its foes and can take them
    down in a single rush with brute force.
    - Oversoul Scan: A fiend easily distinguished by the two trademark horns
    protruding from its back. It charges and attacks its foes. Upon taking damage,
    it intensifies its attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Skewer- damage one character and ignores defense (type: physical) (damage
    constant: 32 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Skewer- damage one character and ignores defense (type: physical) (damage
    constant: 32 [can break damage limit])
    Stampede- damage one character and always critical (uses only if berserked)
    (type: physical) (damage constant: 16 [can break damage limit])
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Physical
    Attack, (5) Skewer, (6) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Is its HP 3/10 of max HP?
    Yes - Berserk
    No - 2/3 chance - Normal Attack
    1/3 chance - Skewer
    
    -------------------------------------------------------------------------------
                                      Quadricorn
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Quadricorn/Ruminant
    - Locations: Mi'ihen Highroad, Moonflow, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 5
    - Oversoul Level: 6
    - Monster's HP: 188
    - Monster's Oversoul HP: 752
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 4
    - Oversoul Experience: 16
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 13
    - Oversoul Gil: 72
    - Stolen Gil: 320
    - Oversoul Stolen Gil: 460
    - Strength: 15
    - Oversoul Strength: 15
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 42
    - Oversoul Agility: 46
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (100%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
    - Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Bribe/Rare Bribe: Budget Grenade x20/Budget Grenade x40
    - Oversoul Bribe/Rare Bribe: Mega Phoenix x2/Mega Phoenix x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (21), Zantetsu (6)
    - Oversoul Status Information: Immune- Confusion, Curse; Resistant- Eject
    (30), Zantetsu (7)
    - Monster's Scan: A fiend easily distinguished by the four trademark horns
    protruding from its back. It rushes its enemies and...well, that's pretty much
    it.
    - Oversoul Scan: A fiend easily distinguished by the four trademark horns
    protruding from its back. It charges and attacks its foes. Upon taking damage,
    it intensifies its attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Skewer- damage one character and ignores defense (type: physical) (damage
    constant: 32 [can break damage limit])
    Stampede- damage one character and always critical (uses only if berserked)
    (type: physical) (damage constant: 16 [can break damage limit])
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Is its HP 3/10 of max HP?
    Yes - Berserk
    No - 2/3 chance - Normal Attack
    1/3 chance - Skewer
    
    -------------------------------------------------------------------------------
                                      Balivarha
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Balivarha/Ruminant
    - Locations: Thunder Plains, Calm Lands, Mt. Gagazet, Via Infinito
    - Chapters: 3, 4, 5
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 3688
    - Monster's Oversoul HP: 8758
    - Monster's MP: 0 <106>
    - Monster's Oversoul MP: 0 <106>
    - Experience: 460
    - Oversoul Experience: 710
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 230
    - Oversoul Gil: 330
    - Stolen Gil: 520
    - Oversoul Stolen Gil: 1250
    - Strength: 47
    - Oversoul Strength: 48
    - Magic: 36
    - Oversoul Magic: 36
    - Defense: 61
    - Oversoul Defense: 72
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 78
    - Oversoul Agility: 90
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Fire Gem/Fiery Gleam (25%)
    - Oversoul Item Drop/Rare Drop: Fiery Gleam/Fiery Gleam (100%)
    - Steal/Rare Steal: Hi-Potion x2/Fire Gem x2 (100%)
    - Oversoul Steal/Rare Steal: Crimson Ring/Crimson Ring (100%)
    - Bribe/Rare Bribe: NulBlaze Ring/Crimson Ring
    - Oversoul Bribe/Rare Bribe: Crystal Bangle/Crystal Bangle
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Poison, Curse, Doom; Resistant- Eject (22),
    Zantetsu (6)
    - Oversoul Status Information: Immune- Poison, Confusion, Curse, Doom;
    Resistant- Eject (32), Zantetsu (7)
    - Monster's Scan: A fiend easily distinguished by the four trademark horns
    protruding from its back. It attacks by charging its foes, but it also knows
    how to play with fire. Stay alert.
    - Oversoul Scan: A fiend easily distinguished by the four trademark horns
    protruding from its back. It charges and attacks its foes. Upon taking damage,
    it intensifies its attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Skewer- damage one character and ignores defense (type: physical) (damage
    constant: 32 [can break damage limit])
    Fire Breath- damage all enemies in a 120 degree angle in front of it with
    fire element (type: magic) (damage constant: 11 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Stampede- damage one character and always critical (uses only if berserked)
    (type: physical) (damage constant: 16 [can break damage limit])
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    Fire Breath- damage all enemies in a 120 degree angle in front of it with
    fire element (type: magic) (damage constant: 11 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Physical
    Attack, (5) 2/3 chance - Skewer (after using this, repeat step (5)); 1/3
    chance - Fire Breath (after using this, back to step (1))
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Is its HP 3/10 of max HP?
    Yes - Berserk
    No - 2/3 chance - Normal Attack
    1/3 chance - Fire Breath
    
    -------------------------------------------------------------------------------
                                        Ahriman
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ahriman/Evil Eye
    - Locations: Mt. Gagazet, Via Infinito, Calm Lands
    - Chapters: 1, 2, 5
    - Monster's Level: 2
    - Oversoul Level: 4
    - Monster's HP: 99
    - Monster's Oversoul HP: 396
    - Monster's MP: 15
    - Monster's Oversoul MP: 15
    - Experience: 2
    - Oversoul Experience: 8
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 20
    - Oversoul Gil: 38
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 160
    - Strength: 7
    - Oversoul Strength: 8
    - Magic: 9
    - Oversoul Magic: 10
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 55
    - Oversoul Agility: 61
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Eye Drops/Eye Drops x2 (50%)
    - Oversoul Item Drop/Rare Drop: Phoenix Down x3/Phoenix Down x4 (100%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Phoenix Down/Mega Phoenix (100%)
    - Bribe/Rare Bribe: Remedy/Eye Drops x2
    - Oversoul Bribe/Rare Bribe: Mega Phoenix/Mega Phoenix
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (12), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (20), Zantetsu (4)
    - Monster's Scan: A one-eyed aerial fiend. It can inflict darkness in the blink
    of an eye and drive you absolutely batty.
    - Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
    has gained the unfortunate ability to attack with elemental magic.
    
    - Monster's Attacks:
    Umbral Gaze- damage one character and cause darkness (status effect chance:
    50) (type: magic) (damage constant: 10 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Umbral Gaze- damage one character and cause darkness (status effect chance:
    50) (type: magic) (damage constant: 10 [can break damage limit])
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    
    - Attacking Pattern:
    Basic Pattern:
    Umbral Gaze
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/6 chance - Fire on all characters
    1/6 chance - Blizzard on all characters
    1/6 chance - Thunder on all characters
    1/6 chance - Water on all characters
    1/3 chance - Umbral Gaze
    
    -------------------------------------------------------------------------------
                                       Fly Eye
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Fly Eye/Evil Eye
    - Locations: Mi'ihen Highroad, Bikanel, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 12
    - Oversoul Level: 14
    - Monster's HP: 258
    - Monster's Oversoul HP: 1032
    - Monster's MP: 52
    - Monster's Oversoul MP: 52
    - Experience: 24
    - Oversoul Experience: 24
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 20
    - Oversoul Gil: 40
    - Stolen Gil: 120
    - Oversoul Stolen Gil: 140
    - Strength: 10
    - Oversoul Strength: 10
    - Magic: 22
    - Oversoul Magic: 22
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 13
    - Oversoul Evasion: 16
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 48
    - Oversoul Agility: 53
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Phoenix Down/Black Choker (50%)
    - Oversoul Item Drop/Rare Drop: Phoenix Down x3/Phoenix Down x4 (100%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Phoenix Down x3/Phoenix Down x4 (100%)
    - Bribe/Rare Bribe: Remedy/Remedy x2
    - Oversoul Bribe/Rare Bribe: Phoenix Down x60/Phoenix Down x80
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resistant- Eject (13), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (21), Zantetsu (4)
    - Monster's Scan: A one-eyed aerial fiend. It can inflict slow in the blink of
    an
    eye and drive you absolutely batty.
    - Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
    has gained the unfortunate ability to attack with elemental magic.
    
    - Monster's Attacks:
    Lingering Gaze- damage one character and cause slow (status effect chance:
    50) (type: magic) (damage constant: 10 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Lingering Gaze- damage one character and cause slow (status effect chance:
    50) (type: magic) (damage constant: 10 [can break damage limit])
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    Lingering Gaze
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/6 chance - Fira on all characters
    1/6 chance - Blizzara on all characters
    1/6 chance - Thundara on all characters
    1/6 chance - Watera on all characters
    1/3 chance - Lingering Gaze
    
    -------------------------------------------------------------------------------
                                       Vertigo
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vertigo/Evil Eye
    - Locations: Bevelle, Via Infinito
    - Chapters: 2, 3, 5
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 688
    - Monster's Oversoul HP: 2352
    - Monster's MP: 57
    - Monster's Oversoul MP: 57
    - Experience: 65
    - Oversoul Experience: 108
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 36
    - Oversoul Gil: 78
    - Stolen Gil: 130
    - Oversoul Stolen Gil: 270
    - Strength: 24
    - Oversoul Strength: 24
    - Magic: 31
    - Oversoul Magic: 31
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 7
    - Oversoul Magic Defense: 7
    - Evasion: 14
    - Oversoul Evasion: 18
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 64
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Antidote/Holy Water (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
    - Steal/Rare Steal: Antidote x2/Antidote x3 (100%)
    - Oversoul Steal/Rare Steal: Tarot Card/Tarot Card (100%)
    - Bribe/Rare Bribe: Silver Glasses/Silver Glasses
    - Oversoul Bribe/Rare Bribe: Elixir x2/Elixir x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse, Slow; Resistant- Eject (14), Zantetsu
    (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse; Resistant-
    Eject (22), Zantetsu (4)
    - Monster's Scan: A one-eyed aerial fiend. It can inflict slow and pointless in
    the blink of an eye and drive you absolutely batty.
    - Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
    has gained the unfortunate ability to attack with elemental magic.
    
    - Monster's Attacks:
    Lingering Gaze- damage one character and cause slow (status effect chance:
    70) (type: magic) (damage constant: 10 [can break damage limit])
    Pointless- damage one character and cause pointless (status effect chance:
    infinite) (type: magic) (damage constant: 10 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Lingering Gaze- damage one character and cause slow (status effect chance:
    70) (type: magic) (damage constant: 10 [can break damage limit])
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    Lingering Gaze
    Random Pattern:
    Has Pointless been used?
    Yes - Lingering Gaze
    No - 3/4 chance - Lingering Gaze
    1/4 chance - Pointless (can only be used once)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/6 chance - Fira on all characters
    1/6 chance - Blizzara on all characters
    1/6 chance - Thundara on all characters
    1/6 chance - Watera on all characters
    1/3 chance - Lingering Gaze
    
    -------------------------------------------------------------------------------
                                     Grim Gaze
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Grim Gaze/Evil Eye
    - Locations: Calm Lands, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 33
    - Oversoul Level: 41
    - Monster's HP: 1720
    - Monster's Oversoul HP: 4223
    - Monster's MP: 388
    - Monster's Oversoul MP: 388
    - Experience: 244
    - Oversoul Experience: 380
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 130
    - Oversoul Gil: 220
    - Stolen Gil: 330
    - Oversoul Stolen Gil: 650
    - Strength: 31
    - Oversoul Strength: 31
    - Magic: 21
    - Oversoul Magic: 21
    - Defense: 5
    - Oversoul Defense: 5
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 27
    - Oversoul Evasion: 59
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 79
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Phoenix Down/Holy Water (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x4 (100%)
    - Steal/Rare Steal: Phoenix Down/Remedy (100%)
    - Oversoul Steal/Rare Steal: Pixie Dust/Pixie Dust (100%)
    - Bribe/Rare Bribe: Silver Glasses/Silver Glasses
    - Oversoul Bribe/Rare Bribe: Elixir x4/Elixir x4
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Confusion, Berserk, Curse, Slow, Stop,
    Fractional Damage; Resistant- Eject (15), Zantetsu (1)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Fractional
    Damage; Resistant- Eject (23), Zantetsu (4)
    - Monster's Scan: A fiend whose gaze can inflict stop or pointless on its
    enemies. It can also poison and confuse the whole party with Supersonic Waves.
    What a meanie!
    - Oversoul Scan: In addition to its usual gaze attacks, this oversouled fiend
    has gained the unfortunate ability to attack with elemental magic.
    
    - Monster's Attacks:
    Halting Gaze- damage one character and cause stop (status effect chance: 50)
    (type: magic) (damage constant: 10 [can break damage limit])
    Pointless- damage one character and cause pointless (status effect chance:
    infinite) (type: magic) (damage constant: 10 [can break damage limit])
    Supersonic Wave- damage all enemies in a 120 degree angle in front of it
    (type: magic) (damage constant: 20 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Halting Gaze- damage one character and cause stop (status effect chance: 50)
    (type: magic) (damage constant: 10 [can break damage limit])
    Supersonic Wave- damage all enemies in a 120 degree angle in front of it
    (type: magic) (damage constant: 20 [can break damage limit])
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    Halting Gaze (between 2 to 5 times after this, Supersonic Wave)
    Random Pattern:
    Has Pointless been used?
    Yes - Halting Gaze
    No - 3/4 chance - Halting Gaze
    1/4 chance - Pointless (can only be used once)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/6 chance - Firaga on all characters
    1/6 chance - Blizzaga on all characters
    1/6 chance - Thundaga on all characters
    1/6 chance - Waterga on all characters
    1/6 chance - Supersonic Wave
    1/6 chance - Halting Gaze
    
    -------------------------------------------------------------------------------
                                   Yellow Elemental
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Yellow Elemental/Elemental
    - Locations: Mt. Gagazet, Via Infinito
    - Chapters: 1, 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 12
    - Monster's Oversoul HP: 48
    - Monster's MP: 120
    - Monster's Oversoul MP: 120
    - Experience: 2
    - Oversoul Experience: 8
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 24
    - Oversoul Gil: 43
    - Stolen Gil: 100
    - Oversoul Stolen Gil: 200
    - Strength: 2
    - Oversoul Strength: 2
    - Magic: 5
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 188
    - Oversoul Defense: 188
    - Magic Defense: 100
    - Oversoul Magic Defense: 100
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 68
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: Electro Marble x3/Electro Marble x4 (100%)
    - Steal/Rare Steal: Potion/Electro Marble (100%)
    - Oversoul Steal/Rare Steal: Electro Marble/Lightning Marble (100%)
    - Bribe/Rare Bribe: Electro Marble/Lightning Marble
    - Oversoul Bribe/Rare Bribe: Lightning Marble x2/Lightning Marble x2
    - Elemental Affinities: Fire (immune), Ice (immune), Water (weak), Lightning
    (absorb), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (weak),
    Lightning (absorb), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
    Curse; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
    - Monster's Scan: A fiend created when the power of lightning fuses with
    pyreflies. It casts sizzling bolts at all who approach. Water is its only
    elemental weakness.
    - Oversoul Scan: A fiend created when the power of lightning fuses with
    pyreflies. Water is its only elemental weakness. Its lightning damage grows
    weaker as it attacks.
    
    - Monster's Attacks:
    Magic Up- increases Magic 2 levels
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Thunder- damage one character with lightning element and uses 4 MP (type:
    magic) (damage constant: 7 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Thunder (Osmose when it has less than 10 MP remaining), (2) Thunder
    (Osmose when it has less than 10 MP remaining), (3) Magic Up (after using
    Magic Up 5 times, Thunder [Osmose when it has less than 10 MP remaining]),
    (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Thunder
    Remaining HP Pattern:
    uses Magic Up when HP increases above a certain point, uses Magic Down when
    HP decreases below a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 19
    over 3/5 to 4/5 - 13
    over 2/5 to 3/5 - 9
    over 1/5 to 2/5 - 6
    1/5 or less - 5
    
    -------------------------------------------------------------------------------
                                    White Elemental
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: White Elemental/Elemental
    - Locations: Macalania, Zanarkand Ruins, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 14
    - Oversoul Level: 18
    - Monster's HP: 77
    - Monster's Oversoul HP: 308
    - Monster's MP: 155
    - Monster's Oversoul MP: 155
    - Experience: 28
    - Oversoul Experience: 53
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 26
    - Oversoul Gil: 50
    - Stolen Gil: 104
    - Oversoul Stolen Gil: 220
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 31
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 198
    - Oversoul Defense: 202
    - Magic Defense: 105
    - Oversoul Magic Defense: 105
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 64
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Antarctic Wind (50%)
    - Oversoul Item Drop/Rare Drop: Antarctic Wind x3/Antarctic Wind x4 (100%)
    - Steal/Rare Steal: Antarctic Wind/Antarctic Wind x2 (100%)
    - Oversoul Steal/Rare Steal: Arctic Wind x2/Arctic Wind x3 (100%)
    - Bribe/Rare Bribe: Ice Gem/Ice Gem x2
    - Oversoul Bribe/Rare Bribe: Ice Gem x8/Ice Gem x10
    - Elemental Affinities: Fire (weak), Ice (absorb), Water (immune), Lightning
    (immune), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (immune),
    Lightning (immune), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
    Curse; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
    - Monster's Scan: A fiend created when the power of ice fuses with pyreflies.
    It fires freezing shards at all who approach. Fire is its only elemental
    weakness.
    - Oversoul Scan: A fiend created when the power of ice fuses with pyreflies.
    Fire is its only elemental weakness. Its ice damage grows weaker as it attacks.
    
    - Monster's Attacks:
    Magic Up- increases Magic 2 levels
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Blizzard- damage one character with ice element and uses 4 MP (type: magic)
    (damage constant: 7 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Blizzard (Osmose on character with higest remaining MP when it has less
    than 10 MP remaining), (2) Blizzard (Osmose on character with highest
    remaining MP when it has less than 10 MP remaining), (3) Magic Up (after
    using Magic Up 5 times, Blizzard [Osmose on character with highest remaining
    MP when it has less than 10 MP remaining]), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Blizzard
    Remaining HP Pattern:
    uses Magic Up when HP increases above a certain point, uses Magic Down when
    HP decreases below a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 126
    over 3/5 to 4/5 - 90
    over 2/5 to 3/5 - 64
    over 1/5 to 2/5 - 46
    1/5 or less - 33
    
    -------------------------------------------------------------------------------
                                    Red Elemental
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Red Elemental/Elemental
    - Locations: Kilika, Mushroom Rock Road, Macalania, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 9
    - Oversoul Level: 11
    - Monster's HP: 99
    - Monster's Oversoul HP: 336
    - Monster's MP: 330
    - Monster's Oversoul MP: 330
    - Experience: 28
    - Oversoul Experience: 52
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 25
    - Oversoul Gil: 43
    - Stolen Gil: 110
    - Oversoul Stolen Gil: 220
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 21
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 192
    - Oversoul Defense: 205
    - Magic Defense: 111
    - Oversoul Magic Defense: 111
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 76
    - Oversoul Agility: 84
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Bomb Fragment (50%)
    - Oversoul Item Drop/Rare Drop: Bomb Core x2/Bomb Core x3 (100%)
    - Steal/Rare Steal: Potion/Bomb Fragment (100%)
    - Oversoul Steal/Rare Steal: Bomb Core x2/Bomb Core x3 (100%)
    - Bribe/Rare Bribe: Bomb Fragment x4/Bomb Fragment x4
    - Oversoul Bribe/Rare Bribe: Fire Gem x6/Fire Gem x8
    - Elemental Affinities: Fire (absorb), Ice (weak), Water (immune), Lightning
    (immune), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (immune),
    Lightning (immune), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
    Curse; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
    - Monster's Scan: A fiend created when the power of fire fuses with pyreflies.
    It sends tongues of flame at all who approach. Ice is its only elemental
    weakness.
    - Oversoul Scan: A fiend created when the power of fire fuses with pyreflies.
    Ice is its only elemental weakness. Its fire damage grows weaker as it attacks.
    
    - Monster's Attacks:
    Magic Up- increases Magic 2 levels
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Fire- damage one character with fire element and uses 4 MP (type: magic)
    (damage constant: 7 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Fire on all characters (Osmose on character with higest remaining MP
    when it has less than 20 MP remaining), (2) Fire on all characters (Osmose
    on character with highest remaining MP when it has less than 20 MP
    remaining), (3) Magic Up (after using Magic Up 5 times, Fire on all
    characters [Osmose on character with highest remaining MP when it has less
    than 20 MP remaining]), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Fire on all characters
    Remaining HP Pattern:
    uses Magic Up when HP increases above a certain point, uses Magic Down when
    HP decreases below a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 80
    over 3/5 to 4/5 - 57
    over 2/5 to 3/5 - 41
    over 1/5 to 2/5 - 29
    1/5 or less - 21
    
    -------------------------------------------------------------------------------
                                    Gold Elemental
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gold Elemental/Elemental
    - Locations: Djose, Macalania, Thunder Plains, Via Infinito
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 84
    - Monster's Oversoul HP: 396
    - Monster's MP: 280
    - Monster's Oversoul MP: 280
    - Experience: 40
    - Oversoul Experience: 68
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 40
    - Oversoul Gil: 72
    - Stolen Gil: 140
    - Oversoul Stolen Gil: 240
    - Strength: 6
    - Oversoul Strength: 6
    - Magic: 20
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 202
    - Oversoul Defense: 204
    - Magic Defense: 110
    - Oversoul Magic Defense: 110
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 56
    - Oversoul Agility: 62
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Electro Marble/Electro Marble x2 (50%)
    - Oversoul Item Drop/Rare Drop: Lightning Marble x2/Lightning Marble x3 (100%)
    - Steal/Rare Steal: Electro Marble/Electro Marble x2 (100%)
    - Oversoul Steal/Rare Steal: Lightning Marble x2/Lightning Marble x3 (100%)
    - Bribe/Rare Bribe: Lightning Gem x2/Yellow Ring
    - Oversoul Bribe/Rare Bribe: Lightning Gem x4/Yellow Ring
    - Elemental Affinities: Fire (immune), Ice (immune), Water (weak), Lightning
    (absorb), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (weak),
    Lightning (absorb), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
    Curse; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
    - Monster's Scan: A fiend created when the power of lightning fuses with
    pyreflies. It casts sizzling bolts at all who approach. Water is its only
    elemental weakness.
    - Oversoul Scan: A fiend created when the power of lightning fuses with
    pyreflies. Water is its only elemental weakness. Its lightning damage grows
    weaker as it attacks.
    
    - Monster's Attacks:
    Magic Up- increases Magic 2 levels
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Thunder- damage one character with lightning element and uses 4 MP (type:
    magic) (damage constant: 7 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Regen- cause Regen (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Thunder on all characters (Osmose on character with higest remaining MP
    when it has less than 10 MP remaining), (2) Thunder on all characters
    (Osmose on character with highest remaining MP when it has less than 10 MP
    remaining), (3) Magic Up (after using Magic Up 5 times, Thunder on all
    characters [Osmose on character with highest remaining MP when it has less
    than 10 MP remaining]), (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Thunder on all characters (when it has less than 1/5 of its max MP, Osmose
    on character with highest remaining MP when it oversouled)
    Remaining HP Pattern:
    uses Magic Up when HP increases above a certain point, uses Magic Down when
    HP decreases below a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 76
    over 3/5 to 4/5 - 54
    over 2/5 to 3/5 - 39
    over 1/5 to 2/5 - 27
    1/5 or less - 20
    when it has less than 1/4 of its max HP and is not regened, Regen on itself
    
    -------------------------------------------------------------------------------
                                    Blue Elemental
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Blue Elemental/Elemental
    - Locations: Guadosalam, Thunder Plains, Calm Lands Ruins, Via Infinito,
    Macalania
    - Chapters: 2, 3, 4, 5
    - Monster's Level: 22
    - Oversoul Level: 23
    - Monster's HP: 363
    - Monster's Oversoul HP: 788
    - Monster's MP: 350
    - Monster's Oversoul MP: 350
    - Experience: 342
    - Oversoul Experience: 620
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 180
    - Oversoul Gil: 290
    - Stolen Gil: 520
    - Oversoul Stolen Gil: 1000
    - Strength: 3
    - Oversoul Strength: 3
    - Magic: 16
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 206
    - Oversoul Defense: 206
    - Magic Defense: 118
    - Oversoul Magic Defense: 118
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 63
    - Oversoul Agility: 69
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Dragon Scale/Water Gem (50%)
    - Oversoul Item Drop/Rare Drop: Water Gem x4/Water Gem x5 (100%)
    - Steal/Rare Steal: Dragon Scale/Water Gem (100%)
    - Oversoul Steal/Rare Steal: Watery Gleam/Watery Gleam (100%)
    - Bribe/Rare Bribe: Water Gem x6/Water Gem x6
    - Oversoul Bribe/Rare Bribe: Gold Hairpin/Gold Hairpin
    - Elemental Affinities: Fire (immune), Ice (immune), Water (absorb), Lightning
    (weak), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (absorb),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Confusion, Berserk,
    Curse; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse, Magic Up (Down); Resistant- Eject (10), Zantetsu (3)
    - Monster's Scan: A fiend created when the power of water fuses with pyreflies.
    It sprays water at all who approach. Lightning is its only elemental weakness.
    - Oversoul Scan: A fiend created when the power of water fuses with pyreflies.
    Lightning is its only elemental weakness. Its water damage grows weaker as
    it attacks.
    
    - Monster's Attacks:
    Magic Up- increases Magic 2 levels
    Silence- cause silence (status effect chance: 75)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Watera- damage one character with water element and uses 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Silence- cause silence (status effect chance: 75)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Regen- cause Regen (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Action 1*, (2) Action 1*, (3) Magic Up (after using Magic Up 5 times,
    Action 1*), (4) back to step (1)
    * Does it have less than 18 MP?
    Yes - Osmose on character with highest remaining MP
    No - 3/8 chance - Watera
    1/4 chance - Silence on character who is not silenced (if all characters
    silenced, Watera)
    3/16 chance - Watera on character with lowest remaining HP
    3/16 chance - Watera on character with lowest Magic Defense stat
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Does it have less than 1/5 of its max MP?
    Yes - Osmose on character who attacked last (characters or self)
    No - 3/4 chance - Waterga on all characters
    1/4 chance - Silence on character who is not silenced (if all characters
    silenced, Waterga on all characters)
    Remaining HP Pattern:
    uses Magic Up when HP increases above a certain point, uses Magic Down when
    HP decreases below a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 69
    over 3/5 to 4/5 - 49
    over 2/5 to 3/5 - 35
    over 1/5 to 2/5 - 25
    1/5 or less - 18
    when it has less than 1/2 of its max HP and is not regened, Regen on itself
    
    -------------------------------------------------------------------------------
                                    Dark Elemental
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Dark Elemental/Elemental
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 433
    - Monster's Oversoul HP: 983
    - Monster's MP: 1028
    - Monster's Oversoul MP: 1028
    - Experience: 670
    - Oversoul Experience: 852
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 410
    - Oversoul Gil: 800
    - Stolen Gil: 880
    - Oversoul Stolen Gil: 1600
    - Strength: 8
    - Oversoul Strength: 8
    - Magic: 18
    - Oversoul Magic: [depends on its current ?/5 HP mark]
    - Defense: 225
    - Oversoul Defense: 225
    - Magic Defense: 123
    - Oversoul Magic Defense: 133
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 64
    - Oversoul Agility: 94
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Water Gem x2/Fire Gem x2 (100%)
    - Oversoul Item Drop/Rare Drop: Mystery Veil/Mystery Veil (100%)
    - Steal/Rare Steal: Ice Gem x2/Lightning Gem x3 (50%)
    - Oversoul Steal/Rare Steal: Ice Gem x3/Lightning Gem x4 (50%)
    - Bribe/Rare Bribe: Turbo Ether/Turbo Ether x2
    - Oversoul Bribe/Rare Bribe: Crystal Ball x2/Crystal Ball x3
    - Elemental Affinities: Fire (immune), Ice (immune), Water (immune), Lightning
    (immune), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (immune),
    Lightning (immune), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Silence, Poison,
    Confusion, Berserk, Curse, Slow, Stop; Resistant- Instant Death (80), Eject
    (6)
    - Oversoul Status Information: Immune- Petrification, Sleep, Silence, Poison,
    Confusion, Berserk, Curse, Slow, Magic Up (Down); Resistant- Instant Death
    (80), Eject (10), Zantetsu (3)
    - Monster's Scan: A fiend created when various magics fuse with pyreflies. It
    wields every type of magic and is resistant to physical and magic attacks. The
    nastiest kind of Elemental.
    - Oversoul Scan: A fiend created when various magics fuse with pyreflies. It is
    resistant to physical and magic attacks. Its attacks weaken as it deals damage.
    
    - Monster's Attacks:
    Magic Up- increases Magic 2 levels
    Curse- cause curse (status effect chance: infinite)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Confuse- cause confusion (status effect chance: 75)
    Bio- cause poison (status effect chance: 100) on all characters and uses 16
    MP
    Firaga- damage one character with fire element and uses 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and uses 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and uses 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and uses 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Reflect- cause reflect (status effect chance: infinite) and uses 14 MP
    
    - Monster's Oversoul Attacks:
    Magic Up- Magic stat increases
    Magic Down- Magic stat decreases
    Curse- cause curse (status effect chance: infinite)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Confuse- cause confusion (status effect chance: 75)
    Bio- cause poison (status effect chance: 100) on all characters and uses 16
    MP
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Curaga- recovers HP (type: magic recovery) (damage constant: 38)
    Regen- cause Regen (status effect chance: infinite)
    Reflect- cause reflect (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Action 1*, (2) Action 1*, (3) Magic Up (after using Magic Up 5 times,
    Action 1*), (4) back to step (1)
    * Does it have less than 30 MP?
    Yes - Osmose on all enemies
    No - Has it reflected itself?
    + Yes - 1/4 chance - Firaga on itself
    1/4 chance - Blizzaga on itself
    1/4 chance - Waterga on itself
    1/4 chance - Thundaga on itself
    +No - 1/3 chance - Reflect on itself
    1/6 chance - Osmose
    1/6 chance - Confuse
    1/6 chance - Bio
    1/6 chance - Curse
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Has it reflected itself?
    Yes - 1/4 chance - Firaga on itself
    1/4 chance - Blizzaga on itself
    1/4 chance - Thundaga on itself
    1/4 chance - Waterga on itself
    No - 1/4 chance - Reflect on itself
    3/16 chance - Osmose
    3/16 chance - Confuse
    3/16 chance - Bio on a character
    3/16 chance - Curse
    Remaining HP Pattern:
    uses Magic Up when HP increases above a certain point, uses Magic Down when
    HP decreases below a certain point; the following HP marks corespond to its
    Magic stat
    over 4/5 - 76
    over 3/5 to 4/5 - 54
    over 2/5 to 3/5 - 39
    over 1/5 to 2/5 - 27
    1/5 or less - 20
    when it has 1/5 of its max HP or less and has used Curaga less than two
    times, Curaga on itself
    Random Pattern:
    when it isn't regened, 1/4 chance - Regen on itself
    
    -------------------------------------------------------------------------------
                                       Takouba
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Takouba/Blade
    - Locations: Moonflow, Bikanel, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 984
    - Monster's Oversoul HP: 3936
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 75
    - Oversoul Experience: 122
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 110
    - Oversoul Gil: 185
    - Stolen Gil: 320
    - Oversoul Stolen Gil: 530
    - Strength: 33
    - Oversoul Strength: 33
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 5
    - Oversoul Defense: 5
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 112
    - Oversoul Agility: 123
    - Thinking Period: 10
    - Oversoul Thinking Period: 10
    - Item Drop/Rare Drop: Phoenix Down/Phoenix Down (69%)
    - Oversoul Item Drop/Rare Drop: Candle of Life x3/Candle of Life x4 (100%)
    - Steal/Rare Steal: Phoenix Down/Candle of Life (100%)
    - Oversoul Steal/Rare Steal: Candle of Life x4/Candle of Life x5 (100%)
    - Bribe/Rare Bribe: Candle of Life x30/Candle of Life x40
    - Oversoul Bribe/Rare Bribe: Safety Bit/Safety Bit x2
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Silence, Curse, Defense Up (Down), Magic
    Defense Up (Down), Fractional Damage; Resistant- Instant Death (30),
    Petrification (50), Darkness (30), Eject (20), Zantetsu (4)
    - Oversoul Status Information: Immune- Sleep, Silence, Confusion, Berserk,
    Curse, Defense Up (Down), Magic Defense Up (Down), Fractional Damage;
    Resistant- Instant Death (30), Petrification (50), Eject (28), Zantetsu (7)
    - Monster's Scan: A fiend whose scythe-like forelegs can cut anything to shreds.
    Beware its Blade Rondo attack, which takes full advantage of these lethal
    appendages.
    - Oversoul Scan: A fiend whose scythe-like forelegs can cut anything to shreds.
    Highly sensitive to attacks, it will quickly counterattack after being hit.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use "stagger" animation
    when attacked) (type: physical) (damage constant: 16 [can break damage
    limit])
    Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
    break damage limit])
    Frenzied Edge- damage one character by 1/4 of remaining HP (type:
    fractional) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2, (2) Normal Attack 2, (3) Normal Attack 2, (4)
    Blade Rondo, (5) back to step (1) (at the start of battle, starts at a
    random step)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/4 chance - Normal Attack
    1/4 chance - Blade Rondo
    Counter-Attack Pattern:
    if attacked by a character or a monster, or if loses HP or MP, Frenzied Edge
    on a character
    
    -------------------------------------------------------------------------------
                                        Barong
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Barong/Blade
    - Locations: Bevelle, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 33
    - Oversoul Level: 41
    - Monster's HP: 2733
    - Monster's Oversoul HP: 6833
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 270
    - Oversoul Experience: 260
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 138
    - Oversoul Gil: 240
    - Stolen Gil: 430
    - Oversoul Stolen Gil: 830
    - Strength: 43
    - Oversoul Strength: 48
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 8
    - Oversoul Defense: 8
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 24
    - Oversoul Evasion: 38
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 95
    - Oversoul Agility: 114
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Antidote/Angel Earrings (25%)
    - Oversoul Item Drop/Rare Drop: Angel Earrings/Angel Earrings (100%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Steal/Rare Steal: Mortal Shock/Mortal Shock (25%)
    - Bribe/Rare Bribe: Angel Earrings/Angel Earrings x2
    - Oversoul Bribe/Rare Bribe: Elixir x5/Elixir x6
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Silence, Poison, Curse, Slow, Defense Up
    (Down), Magic Defense Up (Down), Doom, Fractional Damage; Resistant-
    Darkness (40), Eject (24), Zantetsu (5)
    - Oversoul Status Information: Immune- Sleep, Silence, Poison, Confusion,
    Berserk, Curse, Slow, Defense Up (Down), Magic Defense Up (Down), Doom,
    Fractional Damage; Resistant- Eject (30), Zantetsu (8)
    - Monster's Scan: A venomous fiend whose scythe-like forelegs can cut anything
    to shreds. Beware its Blade Rondo attack, which takes full advantage of
    these lethal appendages.
    - Oversoul Scan: Highly sensitive to attacks. It will quickly counterattack
    after being hit. Its ability to use magic puts it a cut above the rest.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause poison (status effect
    chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
    Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
    break damage limit])
    Frenzied Edge- damage one character by 1/4 of remaining HP (type:
    fractional) (can break damage limit)
    Confuse- cause confusion (status effect chance: 100) on one character
    Bio- cause poison (status effect chance: 100) on one character
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2, (2) Normal Attack 2, (3) Normal Attack 2, (4)
    Blade Rondo, (5) back to step (1) (at the start of battle, starts at a
    random step)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/4 chance - Bio on a character (if that character is poisoned, Physical
    Attack)
    1/8 chance - Confuse (if that character is poisoned, Normal Attack)
    1/8 chance - Blade Rondo
    Counter-Attack Pattern:
    if attacked by a character or a monster, or if loses HP or MP, Frenzied Edge
    on a character
    
    -------------------------------------------------------------------------------
                                     King Takouba
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: King Takouba/Blade
    - Locations: Bikanel, Via Infinito
    - Chapters: 5
    - Monster's Level: 48
    - Oversoul Level: 56
    - Monster's HP: 18004
    - Monster's Oversoul HP: 22104
    - Experience: 485
    - Oversoul Experience: 963
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 300
    - Oversoul Gil: 735
    - Stolen Gil: 800
    - Oversoul Stolen Gil: 1800
    - Strength: 71
    - Oversoul Strength: 72
    - Magic: 14
    - Oversoul Magic: 14
    - Defense: 43
    - Oversoul Defense: 48
    - Magic Defense: 22
    - Oversoul Magic Defense: 22
    - Evasion: 27
    - Oversoul Evasion: 34
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 75
    - Oversoul Agility: 98
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Farplane Shadow x2/Candle of Life x2 (50%)
    - Oversoul Item Drop/Rare Drop: Farplane Shadow x4/Farplane Shadow x5 (100%)
    - Steal/Rare Steal: Star Pendant/Angel Earrings (50%)
    - Oversoul Steal/Rare Steal: Glass Buckle/Angel Earrings (6%)
    - Bribe/Rare Bribe:  Angel Earrings x6/Angel Earrings x10
    - Oversoul Bribe/Rare Bribe: Glass Buckle x10/Glass Buckle x12
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Sleep, Silence, Darkness,
    Poison, Confusion, Curse, Slow, Stop, Defense Up (Down), Magic Defense Up
    (Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant
    Death (30), Eject (48), Zantetsu (26)
    - Oversoul Status Information: Immune- Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Defense Up (Down),
    Magic Defense Up (Down), Delay, Interrupt Action, Fractional Damage;
    Resistant- Instant Death (30), Eject (70), Zantetsu (38)
    - Monster's Scan: A venomous fiend whose scythe-like forelegs can cut anything
    to
    shreds. Beware its Blade Rondo attack which takes full advantage of these lethal
    appendages.
    - Oversoul Scan: A fiend with a lot of pent up rage. Perhaps this is why it's so
    quick to counterattack after being hit. Even worse, it uses magic.
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause poison (status effect
    chance: 40) (type: physical) (damage constant: 16 [can break damage limit])
    Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Blade Rondo- damage one character (type: physical) (damage constant: 32 [can
    break damage limit])
    Frenzied Edge- damage one character by 1/4 of remaining HP (type:
    fractional) (can break damage limit)
    Rip to Shreds- damage one character by 1/4 of remaining HP and cause
    itchy (status effect chance: infinite) (type: fractional) (can break damage
    limit)
    Blind- cause darkness (status effect chance: 100) on one character
    Silence- cause silence (status effect chance: 100) on one character
    Confuse- cause confusion (status effect chance: 100) on one character
    Bio- cause poison (status effect chance: 100) on one character
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Blade
    Rondo, (5) back to step (1) (at the start of battle, starts at a random
    step)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    5/12 chance - Normal Attack
    1/6 chance - Blade Rondo
    1/12 chance - Rip to Shreds
    1/12 chance - Blind (if that character is poisoned, Normal Attack)
    1/12 chance - Silence (if that character is poisoned, Normal Attack)
    1/12 chance - Confuse (if that character is poisoned, Normal Attack)
    1/12 chance - Bio on an enemy (if that character is poisoned, Physical
    Attack)
    Counter-Attack Pattern:
    if attacked by a character or a monster, or if loses HP or MP, Frenzied Edge
    on a character
    
    -------------------------------------------------------------------------------
                                     Protochimera
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Protochimera/Chimera
    - Locations: Kilika, Moonflow, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 14
    - Oversoul Level: 17
    - Monster's HP: 420
    - Monster's Oversoul HP: 1680
    - Monster's MP: 210
    - Monster's Oversoul MP: 210
    - Experience: 80
    - Oversoul Experience: 144
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 120
    - Oversoul Gil: 210
    - Stolen Gil: 240
    - Oversoul Stolen Gil: 520
    - Strength: 52
    - Oversoul Strength: 52
    - Magic: 42
    - Oversoul Magic: 42
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 6
    - Oversoul Magic Defense: 6
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 75
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: NulShock Ring/NulBlaze Ring (100%)
    - Steal/Rare Steal: Potion/Yellow Ring (100%)
    - Oversoul Steal/Rare Steal: NulFrost Ring/NulTide Ring (100%)
    - Bribe/Rare Bribe: Fire Gem x2/Red Ring
    - Oversoul Bribe/Rare Bribe: NulShock Ring/Tetra Band
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (immune), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (immune), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Silence, Darkness, Poison, Curse,
    Fractional Damage; Resistant- Instant Death (20), Petrification (50),
    Confusion (10), Eject (22), Zantetsu (8)
    - Oversoul Status Information: Immune- Sleep, Silence, Darkness, Poison,
    Confusion, Curse, Fractional Damage; Resistant- Instant Death (20),
    Petrification (50), Eject (28), Zantetsu (12)
    - Monster's Scan: A hodgepodge of various fiends. You'd think it would have a
    number of abilities. It must be a work-in-progress, since it can only use
    lightning magic.
    - Oversoul Scan: A hodgepodge of various fiends. It can only attack with
    lightning magic and when its HP gets low it can't even do that. Seriously
    borked.
    
    - Monster's Attacks:
    Charge- damage one character and cause poison (status effect chance: 40)
    (type: physical) (damage constant: 16 [can break damage limit])
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional)
    Thundara- damage one character with lightning element and uses 12 MP (can
    damage one or all characters when confused) (type: magic) (damage constant:
    12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Charge- damage one character and cause poison (status effect chance: 40)
    (type: physical) (damage constant: 16 [can break damage limit])
    Brute Force- damage one character (uses only if berserked) (type: physical)
    (damage constant: 16 [can break damage limit])
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Charge, (2) Charge, (3) Thundara, (4) Charge, (5) Charge, (6) Absorb,
    (7) back to step (1) (at the start of battle, starts at a random step)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Does it have 3/10 or less of its max HP remaining?
    Yes - Berserk on itself
    No - 2/3 chance - Thundara on all characters
    1/3 chance - Charge
    
    -------------------------------------------------------------------------------
                                         Rhyos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Rhyos/Chimera
    - Locations: Thunder Plains, Macalania, Calm Lands, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 31
    - Oversoul Level: 34
    - Monster's HP: 4360
    - Monster's Oversoul HP: 14440
    - Monster's MP: 485 <780>
    - Monster's Oversoul MP: 485 <780>
    - Experience: 650
    - Oversoul Experience: 1000
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 310
    - Oversoul Gil: 550
    - Stolen Gil: 558
    - Oversoul Stolen Gil: 1305
    - Strength: 37
    - Oversoul Strength: 38
    - Magic: 45
    - Oversoul Strength: 46
    - Defense: 46
    - Oversoul Defense: 48
    - Magic Defense: 50
    - Oversoul Magic Defense: 50
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 93
    - Oversoul Agility: 108
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Lightning Gem/Watery Gleam (50%)
    - Oversoul Item Drop/Rare Drop: NulTide Ring/NulTide Ring (100%)
    - Steal/Rare Steal: Lightning Gem/Lightning Gleam (50%)
    - Oversoul Steal/Rare Steal: Lightning Gleam/Lightning Gleam (100%)
    - Bribe/Rare Bribe: Electrocutioner/Electrocutioner
    - Oversoul Bribe/Rare Bribe: Tetra Gloves x2/Tetra Gloves x3
    - Elemental Affinities: Fire (resist), Ice (normal), Water (resist), Lightning
    (immune), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (resist), Ice (normal), Water (resist),
    Lightning (immune), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
    Poison, Curse, Stop, Doom, Fractional Damage; Resistant- Petrification (60),
    Confusion (60), Eject (24), Zantetsu (8)
    - Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Stop, Doom, Fractional Damage;
    Resistant- Petrification (60), Eject (30), Zantetsu (12)
    - Monster's Scan: A hodgepodge of various fiends with an impressive array of
    abilities. It cycles through attacks corresponding to each of the four primary
    elements. Not too shabby.
    - Oversoul Scan: A hodgepodge of various fiends. It uses all sorts of attacks,
    but when its HP gets low it loses those abilities. Seriously borked.
    
    - Monster's Attacks:
    Normal Attack- damage one character by character's remaining HP - 1 (type:
    constant) (can break damage limit)
    Charge- damage one character and cause poison (status effect chance: 40)
    (type: physical) (damage constant: 16 [can break damage limit])
    Aqua Breath- damage all enemies in a 120 degree angle in front of it with
    water element and ignores magic defense (type: magic) (damage constant: 14
    [can break damage limit])
    Chaos Flame- damage one character with fire element (type: magic) (damage
    constant: 30 [can break damage limit])
    Thundara- damage one character with lightning element and uses 12 MP (can
    damage one or all characters when confused) (type: magic) (damage constant:
    12 [can break damage limit])
    Thundaga- damage one character with lightning element and uses 24 MP (can
    damage one or all characters when confused) (type: magic) (damage constant:
    19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Charge- damage one character and cause poison (status effect chance: 40)
    (type: physical) (damage constant: 16 [can break damage limit])
    Aqua Breath- damage all enemies in a 120 degree angle in front of it with
    water element and ignores magic defense (type: magic) (damage constant: 14
    [can break damage limit])
    Chaos Flame- damage one character with fire element (type: magic) (damage
    constant: 30 [can break damage limit])
    Brute Force- damage one character (uses only if berserked) (type: physical)
    (damage constant: 16 [can break damage limit])
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Thundaga on all characters, (2) Charge, (3) Aqua Breath, (4) Chaos
    Flame, (5) back to step (1) (at the start of battle, starts at a random
    step)
    Lightning Tower Mission Pattern:
    The following are Rhyos' patterns for the Lightning Tower mission in Chapter
    5.  Their pattern depends on how many points you get on a tower.
    0~19 points:
    (1) Thundaga on all characters (if you get 5~19 points, Thundara on all
    characters), (2) Normal Attack (if you get 5~19 points, Charge), (3) Chaos
    Flame, (4) if you get 0~9 points, Aqua Breath, then back to step (1); if you
    get 10~19 points, back to step (1) (at the start of battle, starts at a
    random step)
    20~29 points:
    (1) Charge, (2) Charge, (3) Thundara on all characters, (4) back to step (1)
    (at the start of battle, starts at a random step)
    30 points:
    Charge
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Does it have 3/10 or less of its max HP remaining?
    Yes - Berserk on itself (Charge until Berserk wears off)
    No - 2/5 chance - Charge
    1/5 chance - Aqua Breath
    1/5 chance - Chaos Flame
    1/5 chance - Thundaga on all characters
    
    -------------------------------------------------------------------------------
                                      Hrimthurs
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Hrimthurs/Ogre
    - Locations: Bikanel, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 552
    - Monster's Oversoul HP: 2208
    - Monster's MP: 11
    - Monster's Oversoul MP: 11
    - Experience: 74
    - Oversoul Experience: 120
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 44
    - Oversoul Gil: 72
    - Stolen Gil: 140
    - Oversoul Stolen Gil: 228
    - Strength: 52
    - Oversoul Strength: 55
    - Magic: 4
    - Oversoul Magic: 4
    - Defense: 12
    - Oversoul Defense: 12
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 52
    - Oversoul Agility: 57
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (50%)
    - Oversoul Item Drop/Rare Drop: Mega-Potion/Mega-Potion (100%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (100%)
    - Bribe/Rare Bribe: Phoenix Down x6/Phoenix Down x8
    - Oversoul Bribe/Rare Bribe: Power Gloves/Power Gloves
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (weak)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (weak)
    - Status Information: Immune- Sleep, Confusion, Curse; Resistant- Eject (12),
    Zantetsu (1)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
    Resistant- Eject (14), Zantetsu (2)
    - Monster's Scan: A ferocious brute that lives for the chance to pummel foes.
    Its
    simple mind is focused solely on the thrill of battle.
    - Oversoul Scan: Never an easy fiend to figure out in the first place. Now it's
    finally gone completely mental and started using magic attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Double Punch- damage one character (uses only if berserked) (type: physical)
    (damage constant: 24 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Hidden Hi-Potion- use a Hi-Potion on self and recover 1000 HP (type:
    constant)
    Hidden Stamina Tonic- use a Stamina Tonic on self and cause HP X 2 (status
    effect chance: infinite) (can break damage limit)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Hidden Stamina Tonic on self, (2) Hidden Hi-Potion on self, (3) Hidden
    Hi-Potion on self, (4) 1/4 chance - Fira on all characters; 1/4 chance -
    Blizzara on all characters; 1/4 chance - Thundara on all characters; 1/4
    chance - Watera on all characters, (5) repeat step (4)
    
    -------------------------------------------------------------------------------
                                         Gigas
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gigas/Ogre
    - Locations: Thunder Plains, Bikanel, Via Infinito, Ruin Depths
    - Chapters: 3, 4, 5
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 2290
    - Monster's Oversoul HP: 9360
    - Monster's MP: 22
    - Monster's Oversoul MP: 22
    - Experience: 884
    - Oversoul Experience: 1020
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 180
    - Oversoul Gil: 600
    - Stolen Gil: 440
    - Oversoul Stolen Gil: 830
    - Strength: 54
    - Oversoul Strength: 54
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 18
    - Oversoul Defense: 18
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 80
    - Oversoul Agility: 88
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Phoenix Down x0[Nothing]/Muscle Belt (25%)
    - Oversoul Item Drop/Rare Drop: Muscle Belt/Muscle Belt (100%)
    - Steal/Rare Steal: Hi-Potion/Potpurri (50%)
    - Oversoul Steal/Rare Steal: X-Potion/X-Potion x2 (100%)
    - Bribe/Rare Bribe: Champion Belt/Champion Belt
    - Oversoul Bribe/Rare Bribe: Power Gloves/Kaiser Knuckles
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (weak)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (weak)
    - Status Information: Immune- Sleep, Darkness, Confusion, Berserk, Curse,
    Stop; Resistant- Instant Death (80), Petrification (25), Eject (14),
    Zantetsu (3)
    - Oversoul Status Information: Immune- Sleep, Darkness, Confusion, Berserk,
    Curse, Stop; Resistant- Instant Death (80), Petrification (25), Eject (20),
    Zantetsu (4)
    - Monster's Scan: A ferocious brute that finds true joy in pummeling its
    enemies.
    Its body toughens if it takes too much damage, reducing the effectiveness of
    physical attacks.
    - Oversoul Scan: Never an easy fiend to figure out in the first place. Now it's
    finally gone completely mental and started using magic attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Defense Stance- increase defense 10 levels (status effect chance: no
    protection)
    
    - Monster's Oversoul Attacks:
    Futile Resistance- damage one character and cause silence, darkness,
    poison, and confusion (status effect chance: all infinite) (type: physical)
    (damage constant: 5 [can break damage limit])
    Hidden Hero Drink- use a Stamina Tonic on self and cause Invincible (status
    effect chance: infinite)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Remaining HP Pattern:
    if it has less than 1/3 of max HP remaining, Defense Stance (can only be
    used once)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/4 chance - Firaga on all characters
    1/4 chance - Blizzaga on all characters
    1/4 chance - Thundaga on all characters
    1/4 chance - Waterga on all characters
    Remaining HP Pattern:
    if it has less than 1/20 of max HP remaining, Futile Resistance (can only
    be used once)
    if it has less than 1/2 of max HP remaining and is not invincible, Hidden
    Hero Drink (can only be used once)
    if it has less than 1/10 of max HP remaining and is not invincible, Hidden
    Hero Drink (can only be used once)
    
    -------------------------------------------------------------------------------
                                         Gug
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gug/Ogre
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 39
    - Oversoul Level: 47
    - Monster's HP: 6433
    - Monster's Oversoul HP: 16300
    - Monster's MP: 67
    - Monster's Oversoul MP: 67
    - Experience: 1130
    - Oversoul Experience: 1555
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 600
    - Oversoul Gil: 600
    - Stolen Gil: 1520
    - Oversoul Stolen Gil: 3300
    - Strength: 58
    - Oversoul Strength: 61
    - Magic: 9
    - Oversoul Magic: 9
    - Defense: 32
    - Oversoul Defense: 32
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 83
    - Oversoul Agility: 100
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Phoenix Down/Power Wrist (25%)
    - Oversoul Item Drop/Rare Drop: Hyper Wrist/Hyper Wrist (100%)
    - Steal/Rare Steal: Hi-Potion x2/Hi-Potion x3 (50%)
    - Oversoul Steal/Rare Steal: Hi-Potion x3/Hi-Potion x4 (100%)
    - Bribe: Power Gloves/Kaiser Knuckles
    - Oversoul Bribe/Rare Bribe: Sword Tome/Sword Tome x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (weak)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (weak)
    - Status Information: Immune- Instant Death, Sleep, Darkness, Confusion,
    Berserk, Curse, Stop, Doom; Resistant- Petrification (60), Eject (18),
    Zantetsu (4)
    - Oversoul Status Information: Immune- Instant Death, Sleep, Darkness,
    Confusion, Berserk, Curse, Stop, Doom; Resistant- Petrification (60), Eject
    (24), Zantetsu (6)
    - Monster's Scan: A ferocious brute that finds true joy in pummeling its
    enemies.
    It strikes back when attacked, so approach with caution.
    - Oversoul Scan: Never an easy fiend to figure out in the first place. Now it's
    finally gone completely mental and started using magic attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Defense Stance- increase defense 10 levels (status effect chance: no
    protection)
    Double Punch- damage one character (type: physical) (damage constant: 24
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Hidden Dark Matter- use a Dark Matter and damage 1406~1587 HP to all
    characters (type: random constant)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Flare- damage one character (type: magic) (damage constant: 30 [can break
    damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Defense Stance, (2) 2/3 chance - Normal Attack; 1/3 chance - Double
    Punch, (3) repeat step (2)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Flare, (2) 1/3 chance - Flare; 1/6 chance - Firaga on all characters;
    1/6 chance - Blizzaga on all characters; 1/6 chance - Thundaga on all
    characters; 1/6 chance - Waterga on all characters, (3) repeat step (2)
    Remaining HP Pattern:
    if it has 1/5 or less of max HP remaining, Hidden Dark Matter (can only be
    used once)
    
    -------------------------------------------------------------------------------
                                      Shantak
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Shantak/Roc
    - Locations: Mi'ihen Highroad, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 1130
    - Monster's Oversoul HP: 1187
    - Monster's MP: 47
    - Monster's Oversoul MP: 47
    - Experience: 90
    - Oversoul Experience: 200
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 120
    - Oversoul Gil: 220
    - Stolen Gil: 520
    - Oversoul Stolen Gil: 1000
    - Strength: 38
    - Oversoul Strength: 38
    - Magic: 12
    - Oversoul Magic: 12
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 9
    - Oversoul Evasion: 11
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 81
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Item Drop/Rare Drop: Phoenix Down x6/Phoenix Down x8 (100%)
    - Steal/Rare Steal: Remedy/Black Choker (50%)
    - Oversoul Steal/Rare Steal: Remedy/Mega Phoenix (100%)
    - Bribe/Rare Bribe: Silver Glasses/Silver Glasses
    - Oversoul Bribe/Rare Bribe: Blind Shock/Blind Shock
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Sleep, Darkness, Confusion,
    Berserk, Curse, Stop, Strength Up (Down), Magic Up (Down), Delay, Interrupt
    Action, Fractional Damage; Resistant- Instant Death (100), Silence (50),
    Eject (34), Zantetsu (12)
    - Oversoul Status Information: Immune- Petrification, Sleep, Darkness,
    Confusion, Berserk, Curse, Stop, Strength Up (Down), Magic Up (Down), Delay,
    Interrupt Action, Fractional Damage; Resistant- Instant Death (100), Silence
    (50), Eject (42), Zantetsu (20)
    - Monster's Scan: An enormous bird found throughout Spira. It beats its giant
    wings to send shock waves crashing into enemies. It's said to be strong enough
    to carry a Behemoth off in its talons.
    - Oversoul Scan: Flaps its wings with greater force now that it's oversouled. So
    much force, in fact, that one flap will send your Potions flying!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sonic Boom- damage all enemies in a 120 degree angle in front of it (type:
    physical) (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sonic Boom- damage all enemies in a 120 degree angle in front of it (type:
    physical) (damage constant: 12 [can break damage limit])
    Chicken Wing Lv.1- damage all enemies in a 120 degree angle in front of it
    by 1/4 of remaining HP(type: fractional) (can break damage limit)
    Chicken Wing Lv.2- damage all enemies in a 120 degree angle in front of it
    by 1/2 of remaining HP(type: fractional) (can break damage limit)
    Chicken Wing Lv.3- damage all enemies in a 120 degree angle in front of it
    by 3/4 of remaining HP(type: fractional) (can break damage limit)
    Potion Vortex- damage all enemies in a 120 degree angle in front of it and
    removes 5 Potions from inventory (type: physical) (damage constant: 3 [can
    break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Counter-Attack Pattern:
    if hit by an attack that can be reduced by Protect, gains 1 point; if it has
    7 or more points, points go to zero and uses Sonic Boom
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) How many battles have ended (not including losses) in the Youth League
    Tournament mission?
    10 or less: Action 1*
    11~30: Chicken Wing Lv.1
    31~50: Chicken Wing Lv.2
    51 or more: Chicken Wing Lv.3
    (2) Action 1*, (3) repeat step (2)
    *Is there no Alchemist in the party?  Does the party have 8 Potions or more?
      And has it not used Potion Vortex?
    Yes - Potion Vortex
    No- 2/3 chance - Normal Attack
    1/3 chance - Sonic Boom
    
    -------------------------------------------------------------------------------
                                          Zu
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Zu/Roc
    - Locations: Mi'ihen Highroad, Via Infinito, Bikanel
    - Chapters: 3, 5
    - Monster's Level: 27
    - Oversoul Level: 32
    - Monster's HP: 9338
    - Monster's Oversoul HP: 10805
    - Monster's MP: 112
    - Monster's Oversoul MP: 112
    - Experience: 730
    - Oversoul Experience: 1320
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 164
    - Oversoul Gil: 340
    - Stolen Gil: 860
    - Oversoul Stolen Gil: 2500
    - Strength: 72
    - Oversoul Strength: 82
    - Magic: 28
    - Oversoul Magic: 28
    - Defense: 118
    - Oversoul Defense: 118
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 11
    - Oversoul Evasion: 19
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 64
    - Oversoul Agility: 83
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Phoenix Down x2/Fiery Gleam (50%)
    - Oversoul Item Drop/Rare Drop: Fiery Gleam/Fiery Gleam (100%)
    - Steal/Rare Steal: Phoenix Down x1/Phoenix Down x2 (50%)
    - Oversoul Steal/Rare Steal: Crimson Ring/Crimson Ring (25%)
    - Bribe/Rare Bribe: Blind Shock/Blind Shock x3
    - Oversoul Bribe/Rare Bribe: Subliminator/Subliminator
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Sleep, Darkness, Poison,
    Confusion, Berserk, Curse, Stop, Strength Up (Down), Magic Up (Down), Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death (100),
    Silence (50), Eject (40), Zantetsu (14)
    - Oversoul Status Information: Immune- Petrification, Sleep, Darkness,
    Poison, Confusion, Berserk, Curse, Stop, Strength Up (Down), Magic Up
    (Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant
    Death (100), Silence (50), Eject (55), Zantetsu (26)
    - Monster's Scan: One of Spira's largest flying beasts. It beats its tremendous
    wings to send shock waves crashing into enemies. It's been known to carry
    Shoopufs off in its mighty talons.
    - Oversoul Scan: Flaps its wings with greater force now that it's Oversouled.
    So much force, in fact, that one flap will send your Phoenix Downs flying!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
    physical) (damage constant: 13 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
    physical) (damage constant: 13 [can break damage limit])
    Chicken Wing Lv.1- damage all enemies in a 120 degree angle in front of it
    by 1/4 of remaining HP(type: fractional) (can break damage limit)
    Chicken Wing Lv.2- damage all enemies in a 120 degree angle in front of it
    by 1/2 of remaining HP(type: fractional) (can break damage limit)
    Chicken Wing Lv.3- damage all enemies in a 120 degree angle in front of it
    by 3/4 of remaining HP(type: fractional) (can break damage limit)
    Phoenix Down Vortex- damage all enemies in a 120 degree angle in front of it
    and removes 5 Phoenix Downs from inventory (type: physical) (damage
    constant: 3 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal Attack,
    (5) Normal Attack, (6) Sonic Storm, (7) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) How many battles have ended (not including loses) in the Youth League
    Tournament mission?
    10 or less: Action 1*
    11~30: Chicken Wing Lv.1
    31~50: Chicken Wing Lv.2
    51 or more: Chicken Wing Lv.3
    (2) Action 1*, (3) repeat step (2)
    *Is there no Alchemist in the party?  Does the party have 8 Phoenix Downs or
    more?  And has it not used Phoenix Down Vortex?
    Yes - Phoenix Down Vortex
    No- 2/3 chance - Normal Attack
    1/3 chance - Sonic Storm
    
    -------------------------------------------------------------------------------
                                         Rukh
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Rukh/Roc
    - Locations: Djose, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 36
    - Oversoul Level: 43
    - Monster's HP: 12850
    - Monster's Oversoul HP: 16493
    - Monster's MP: 112
    - Monster's Oversoul MP: 112
    - Experience: 1220
    - Oversoul Experience: 2130
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 530
    - Oversoul Gil: 840
    - Stolen Gil: 1000
    - Oversoul Stolen Gil: 2000
    - Strength: 98
    - Oversoul Strength: 98
    - Magic: 28
    - Oversoul Magic: 28
    - Defense: 44
    - Oversoul Defense: 44
    - Magic Defense: 255
    - Oversoul Magic Defense: 255
    - Evasion: 23
    - Oversoul Evasion: 28
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 66
    - Oversoul Agility: 86
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Phoenix Down x2/Angel Earrings (25%)
    - Oversoul Item/Rare Drop: Mega Phoenix x2/Mega Phoenix x2 (100%)
    - Steal/Rare Steal: Phoenix Down x2/Ether (50%)
    - Oversoul Steal/Rare Steal: Angel Earrings/Angel Earrings (100%)
    - Bribe/Rare Bribe: Mega Phoenix x30/Mega Phoenix x35
    - Oversoul Bribe/Rare Bribe: Mega Phoenix x30/Mega Phoenix x40
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up (Down),
    Magic Up (Down), Defense Up (Down), Magic Defense Up (Down), Accuracy Up
    (Down), Evasion Up (Down), Luck Up (Down), Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (42), Zantetsu (18)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up (Down), Magic Up (Down), Defense Up (Down), Magic Defense Up (Down),
    Accuracy Up (Down), Evasion Up (Down), Luck Up (Down), Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (60), Zantetsu (28)
    - Monster's Scan: One of Spira's largest flying beasts. It's rumored to have
    lifted Sin into the air with its mighty talons. Not so sure about that one...
    - Oversoul Scan: Flaps its wings with greater force now that it's oversouled.
    So much force, in fact, that one flap will send your Hi-Potions flying!
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause petrification (status effect
    chance: 100) (type: physical) (damage constant: 16 [can break damage limit])
    Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
    physical) (damage constant: 13 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sonic Storm- damage all enemies in a 120 degree angle in front of it (type:
    physical) (damage constant: 13 [can break damage limit])
    Chicken Wing Lv.1- damage all enemies in a 120 degree angle in front of it
    by 1/4 of remaining HP(type: fractional) (can break damage limit)
    Chicken Wing Lv.2- damage all enemies in a 120 degree angle in front of it
    by 1/2 of remaining HP(type: fractional) (can break damage limit)
    Chicken Wing Lv.3- damage all enemies in a 120 degree angle in front of it
    by 3/4 of remaining HP(type: fractional) (can break damage limit)
    Hi-Potion Vortex- damage all enemies in a 120 degree angle in front of it
    and removes 5 Hi-Potions from inventory (type: physical) (damage constant: 3
    [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal Attack,
    (5) Normal Attack, (6) Normal Attack, (7) Sonic Storm, (8) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) How many battles have ended (not including loses) in the Youth League
    Tournament mission?
    10 or less: Action 1*
    11~30: Chicken Wing Lv.1
    31~50: Chicken Wing Lv.2
    51 or more: Chicken Wing Lv.3
    (2) Action 1*, (3) repeat step (2)
    *Is there no Alchemist in the party?  Does the party have 8 Hi-Potions or
    more?  And has it not used Hi-Potion Vortex?
    Yes - Hi-Potion Vortex
    No- 2/3 chance - Normal Attack
    1/3 chance - Sonic Storm
    
    --> Auto-Statuses: Null Magic
    
    -------------------------------------------------------------------------------
                                     Lesser Drake
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Lesser Drake/Drake
    - Locations: Besaid, Thunder Plains, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 14
    - Oversoul Level: 16
    - Monster's HP: 577
    - Monster's Oversoul HP: 2108
    - Monster's MP: 33 <144>
    - Monster's Oversoul MP: 33 <144>
    - Experience: 30
    - Oversoul Experience: 58
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 22
    - Oversoul Gil: 40
    - Stolen Gil: 220
    - Oversoul Gil: 510
    - Strength: 38
    - Oversoul Strength: [depends on its current ?/5 HP mark]
    - Magic: 28
    - Oversoul Magic: 28
    - Defense: 48
    - Oversoul Defense: 48
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 53
    - Oversoul Agility: 58
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Bomb Fragment (50%)
    - Oversoul Item Drop/Rare Drop: Bomb Core x2/Bomb Core x3 (100%)
    - Steal/Rare Steal: Potion/Bomb Fragment (100%)
    - Oversoul Steal/Rare Steal: Fire Gem x3/Fire Gem x4 (100%)
    - Bribe/Rare Bribe: Fiery Gleam/Fiery Gleam
    - Oversoul Bribe/Rare Bribe: Crimson Ring/Crimson Ring
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Silence, Curse; Resistant- Instant Death (10),
    Petrification (20), Sleep (10), Eject (18), Zantetsu (5)
    - Oversoul Status Information: Immune- Silence, Confusion, Berserk, Curse,
    Strength Up (Down); Resistant- Instant Death (10), Petrification (20), Eject
    (24), Zantetsu (6)
    - Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
    lethargic movement. Its fiery breath can damage multiple targets at once. Scary.
    - Oversoul Scan: Able to deal damage to multiple targets with its fiery breath.
    On the bright side, its attack power drops as it inflicts damage. Hang in there!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Breath- damage all enemies in a 120 degree angle in front of it with fire
    element (type: magic) (damage constant: 9 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- Strength stat increases
    Strength Down- Strength stat decreases
    Breath- damage all enemies in a 120 degree angle in front of it with fire
    element (type: magic) (damage constant: 9 [can break damage limit])
    Cure- recovers HP of one character (type: magic recovery) (damage constant:
    22)
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Breath
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/5 chance - Normal Attack
    1/5 chance - Breath
    1/5 chance - Cure on itself
    Remaining HP Pattern:
    uses Strength Up when HP increases above a certain point, uses Strength Down
    when HP decreases below a certain point; the following HP marks corespond to
    its Strength stat
    over 4/5 - 157
    over 3/5 to 4/5 - 113
    over 2/5 to 3/5 - 80
    over 1/5 to 2/5 - 57
    1/5 or less - 41
    
    -------------------------------------------------------------------------------
                                      Spine Drake
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Spine Drake/Drake
    - Locations: Besaid, Mushroom Rock Road, Thunder Plains, Mt. Gagazet, Via
    Infinito
    - Chapters: 3, 4, 5
    - Monster's Level: 26
    - Oversoul Level: 32
    - Monster's HP: 2582
    - Monster's Oversoul HP: 8826
    - Monster's MP: 82 <284>
    - Monster's Oversoul MP: 103
    - Experience: 226
    - Oversoul Experience: 378
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 127
    - Oversoul Gil: 208
    - Stolen Gil: 333
    - Oversoul Stolen Gil: 650
    - Strength: 46
    - Oversoul Strength: [depends on its current ?/5 HP mark]
    - Magic: 38
    - Oversoul Magic: 40
    - Defense: 92
    - Oversoul Defense: 104
    - Magic Defense: 4
    - Oversoul Magic Defense: 5
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 64
    - Oversoul Agility: 74
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Arctic Wind/NulFrost Ring (25%)
    - Oversoul Item Drop/Rare Drop: Ice Gem x3/Ice Gem x4 (100%)
    - Steal/Rare Steal: Arctic Wind/Ice Gem (100%)
    - Oversoul Steal/Rare Steal: NulFrost Ring/NulFrost Ring (100%)
    - Bribe/Rare Bribe: NulFrost Ring/NulFrost Ring
    - Oversoul Bribe/Rare Bribe: Snow Ring/Snow Ring x2
    - Elemental Affinities: Fire (normal), Ice (immune), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (immune), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Darkness, Poison, Curse, Slow;
    Resistant- Instant Death (40), Petrification (30), Eject (18), Zantetsu (5)
    -Oversoul Status Information: Immune- Sleep, Darkness, Poison, Confusion,
    Berserk, Curse, Slow, Strength Up (Down); Resistant- Instant Death (40),
    Petrification (30), Eject (24), Zantetsu (6)
    - Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
    lethargic movement. Its icy breath can damage multiple targets at once.
    Chilling.
    - Oversoul Scan: Carries a grudge against gun-wielding opponents. It attacks
    them with great persistence, but its reasons for doing so are unclear.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Breath- damage all enemies in a 120 degree angle in front of it with ice
    element (type: magic) (damage constant: 10 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- Strength stat increases
    Strength Down- Strength stat decreases
    Breath- damage all enemies in a 120 degree angle in front of it with ice
    element (type: magic) (damage constant: 10 [can break damage limit])
    Gun-Hater- damage a Gunner, Gun Mage, or Alchemist (type: physical) (damage
    constant: 16 [can break damage limit])
    Cura- recovers HP of one character (type: magic recovery) (damage constant:
    31)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Normal Attack,
    (5) Breath, (6) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/5 chance - Is there a Gunner, Gun Mage, or Alchemist in the party?
    Yes - Gun-Hater on Gunner, Gun Mage, or Alchemist
    No - Normal Attack
    1/5 chance - Breath
    1/5 chance - Cura on itself
    Remaining HP Pattern:
    uses Strength Up when HP increases above a certain point, uses Strength Down
    when HP decreases below a certain point; the following HP marks corespond to
    its Strength stat
    over 4/5 - 180
    over 3/5 to 4/5 - 128
    over 2/5 to 3/5 - 92
    over 1/5 to 2/5 - 65
    1/5 or less - 47
    
    -------------------------------------------------------------------------------
                                      Bolt Drake
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Bolt Drake/Drake
    - Locations: Thunder Plains, Bikanel, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 3, 4, 5
    - Monster's Level: 21
    - Oversoul Level: 25
    - Monster's HP: 623
    - Monster's Oversoul HP: 2492
    - Monster's MP: 42 <322>
    - Monster's Oversoul MP: 42 <322>
    - Experience: 152
    - Oversoul Experience: 245
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 130
    - Oversoul Gil: 183
    - Stolen Gil: 430
    - Oversoul Stolen Gil: 760
    - Strength: 42
    - Oversoul Strength: [depends on its current ?/5 HP mark]
    - Magic: 26
    - Oversoul Magic: 26
    - Defense: 72
    - Oversoul Defense: 72
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 64
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/NulShock Ring (25%)
    - Oversoul Item Drop/Rare Drop: NulShock Ring/NulShock Ring (100%)
    - Steal/Rare Steal: Lightning Marble/Yellow Ring (50%)
    - Oversoul Steal/Rare Steal: Lightning Gem x2/Lightning Gem x3 (100%)
    - Bribe/Rare Bribe: Lightning Gleam/Lightning Gleam
    - Oversoul Bribe/Rare Bribe: NulShock Ring/Ochre Ring
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (immune), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (immune), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Curse; Resistant- Instant Death (40),
    Petrification (30), Poison (20), Eject (19), Zantetsu (5)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
    Strength Up (Down); Resistant- Instant Death (40), Petrification (30),
    Poison (20), Eject (25), Zantetsu (6)
    - Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
    lethargic movement. Its lightning breath can damage multiple targets at once.
    Bothersome.
    - Oversoul Scan: Able to deal damage to multiple targets with its lightning
    breath. On the bright side, its attack power drops as it inflicts damage. Hang
    in there!
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Breath- damage all enemies in a 120 degree angle in front of it with
    lightning element (type: magic) (damage constant: 14 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- Strength stat increases
    Strength Down- Strength stat decreases
    Breath- damage all enemies in a 120 degree angle in front of it with
    lightning element (type: magic) (damage constant: 14 [can break damage
    limit])
    Cure- recovers HP of one character (type: magic recovery) (damage constant:
    22)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Normal Attack, (3) Normal Attack, (4) Breath, (5)
    back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/5 chance - Normal Attack
    1/5 chance - Breath
    1/5 chance - Cure on itself
    Remaining HP Pattern:
    uses Strength Up when HP increases above a certain point, uses Strength Down
    when HP decreases below a certain point; the following HP marks corespond to
    its Strength stat
    over 4/5 - 176
    over 3/5 to 4/5 - 126
    over 2/5 to 3/5 - 90
    over 1/5 to 2/5 - 64
    1/5 or less - 46
    
    -------------------------------------------------------------------------------
                                    Greater Drake
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Greater Drake/Drake
    - Locations: Djose, Mt. Gagazet, Ruin Depths, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 23
    - Oversoul Level: 27
    - Monster's HP: 1819
    - Monster's Oversoul HP: 6658
    - Monster's MP: 103 <311>
    - Monster's Oversoul MP: 107
    - Experience: 320
    - Oversoul Experience: 470
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 140
    - Oversoul Gil: 210
    - Stolen Gil: 630
    - Oversoul Stolen Gil: 1300
    - Strength: 47
    - Oversoul Strength: [depends on its current ?/5 HP mark]
    - Magic: 36
    - Oversoul Magic: 90
    - Defense: 88
    - Oversoul Defense: 102
    - Magic Defense: 3
    - Oversoul Magic Defense: 37
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 80
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Fire Gem/NulBlaze Ring (25%)
    - Oversoul Item Drop/Rare Drop: NulBlaze Ring/NulBlaze Ring (100%)
    - Steal/Rare Steal: Fire Gem/Fire Gem x2 (100%)
    - Oversoul Steal/Rare Steal: Fire Gem x3/Fire Gem x10 (100%)
    - Bribe/Rare Bribe: NulBlaze Ring/NulBlaze Ring
    - Oversoul Bribe/Rare Bribe: Subliminator x2/Subliminator x3
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Silence, Darkness, Poison, Confusion,
    Berserk, Curse, Slow; Resistant- Instant Death (50), Petrification (30),
    Eject (19), Zantetsu (5)
    - Oversoul Status Information: Immune- Sleep, Silence, Darkness, Poison,
    Confusion, Berserk, Curse, Slow, Strength Up (Down); Resistant- Instant
    Death (50), Petrification (30), Eject (25), Zantetsu (6)
    - Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
    lethargic movement. Corner it and it will retaliate with its fiery breath. Be
    warned.
    - Oversoul Scan: Carries a grudge against sword-wielding opponents. It attacks
    them with great persistence, but its reasons for doing so are unclear.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Breath- damage all enemies in a 120 degree angle in front of it with fire
    element (type: magic) (damage constant: 9 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause poison (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Strength Up- Strength stat increases
    Strength Down- Strength stat decreases
    Breath- damage all enemies in a 120 degree angle in front of it with fire
    element (type: magic) (damage constant: 9 [can break damage limit])
    Sword-Hater- damage a Warrior, Samurai, or Dark Knight (type: physical)
    (damage constant: 16 [can break damage limit])
    Cura- recovers HP of one character (type: magic recovery) (damage constant:
    31)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack (if it has less than 1/2 of its max HP remaining, Breath)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/5 chance - Is there a Warrior, Samurai, or Dark Knight in the party?
    Yes - Sword-Hater on Warrior, Samurai, or Dark Knight
    No - Normal Attack
    1/5 chance - Breath
    1/5 chance - Cura on itself
    Remaining HP Pattern:
    uses Strength Up when HP increases above a certain point, uses Strength Down
    when HP decreases below a certain point; the following HP marks corespond to
    its Strength stat
    over 4/5 - 184
    over 3/5 to 4/5 - 131
    over 2/5 to 3/5 - 94
    over 1/5 to 2/5 - 67
    1/5 or less - 48
    
    -------------------------------------------------------------------------------
                                     Elder Drake
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Elder Drake/Drake
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 62
    - Oversoul Level: 74
    - Monster's HP: 38500
    - Monster's Oversoul HP: 42350
    - Monster's MP: 135 <402>
    - Monster's Oversoul MP: 135 <402>
    - Experience: 1300
    - Oversoul Experience: 1800
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 550
    - Oversoul Gil: 1600
    - Stolen Gil: 1400
    - Oversoul Stolen Gil: 2400
    - Strength: 176
    - Oversoul Strength: [depends on its current ?/5 HP mark]
    - Magic: 48
    - Oversoul Magic: 48
    - Defense: 133
    - Oversoul Defense: 133
    - Magic Defense: 244
    - Oversoul Magic Defense: 244
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 118
    - Oversoul Agility: 142
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Mega-Potion/Mega-Potion x2 (100%)
    - Oversoul Item Drop/Rare Drop: Mega-Potion x2/Mega-Potion x4 (100%)
    - Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (25%)
    - Oversoul Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (12%)
    - Bribe/Rare Bribe: Mega-Potion x99/Arcane Tome x4
    - Oversoul Bribe/Rare Bribe: Arcane Tome x10/Arcane Tome x12
    - Elemental Affinities: Fire (weak), Ice (weak), Water (weak), Lightning (weak),
    Holy (normal), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (weak),
    Lightning (weak), Holy (normal), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (120), Zantetsu (28)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up (Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Eject (160), Zantetsu (60)
    - Monster's Scan: A fiend that attacks with alarming speed despite its otherwise
    lethargic movement. When Attacked with Magic, it retaliates with flame tongue.
    It must not like losing...
    - Oversoul Scan: Carries a grudge against staff-wielding opponents. It attacks
    them with great persistence, but its reasons for doing so are unclear.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 32
    [can break damage limit])
    Pyroplexy- damage all enemies in a 120 degree angle in front of it (type:
    magic) (damage constant: 46 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 32
    [can break damage limit])
    Strength Up- Strength stat increases
    Strength Down- Strength stat decreases
    Pyroplexy- damage all enemies in a 120 degree angle in front of it (type:
    magic) (damage constant: 46 [can break damage limit])
    Mage-Hater- damage a Black Mage or White Mage (type: physical) (damage
    constant: 16 [can break damage limit])
    Mage Payback- damage a Black Mage or White Mage and cause instant death
    (status effect chance: infinite) (type: physical) (damage constant: 16 [can
    break damage limit])
    Cura- recovers HP of one character (type: magic recovery) (damage constant:
    31)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Counter-Attack Pattern:
    if hit by an attack that can be reduced by Shell, Pyroplexy
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/5 chance - Normal Attack
    1/5 chance - Pyroplexy
    1/5 chance - Cura on itself
    Character's Dress Pattern:
    if a Black Mage or a White Mage is in the party, chooses that character as a
    target; if that character changes to a different dress, it's score goes to
    zero; the following is the pattern if a Black Mage or a White Mage is in the
    party
    (1) score goes up 1, (2) Does it have a score of 7?
    Yes - Mage Payback on target
    No - Mage-Hater on target
    Remaining HP Pattern:
    uses Strength Up when HP increases above a certain point, uses Strength Down
    when HP decreases below a certain point; the following HP marks corespond to
    its Strength stat
    over 4/5 - 255
    over 3/5 to 4/5 - 246
    over 2/5 to 3/5 - 176
    over 1/5 to 2/5 - 125
    1/5 or less - 90
    
    --> Auto-Statuses: Protect
    
    -------------------------------------------------------------------------------
                                       Kukulcan
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Kukulcan/Basilisk
    - Locations: Bevelle, Via Infinito
    - Chapters: 2, 5
    - Monster's Level: 23
    - Oversoul Level: 28
    - Monster's HP: 3220
    - Monster's Oversoul HP: 9480
    - Monster's MP: 85
    - Monster's Oversoul MP: 85
    - Experience: 135
    - Oversoul Experience: 233
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 86
    - Oversoul Gil: 140
    - Stolen Gil: 550
    - Oversoul Stolen Gil: 1100
    - Strength: 44
    - Oversoul Strength: 44
    - Magic: 3
    - Oversoul Magic: 3
    - Defense: 92
    - Oversoul Defense: 92
    - Magic Defense: 30
    - Oversoul Magic Defense: 30
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 78
    - Oversoul Agility: 86
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Soft x2/Gold Anklet (50%)
    - Oversoul Item Drop/Rare Drop: Gold Anklet/Gold Anklet (100%)
    - Steal/Rare Steal: Soft x2/Remedy (100%)
    - Oversoul Steal/Rare Steal: Remedy x8/Remedy x10 (100%)
    - Bribe/Rare Bribe: Stone Shock/Stone Shock
    - Oversoul Bribe/Rare Bribe: Stone Shock x4/Stone Shock x6
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Poison,
    Confusion, Curse, Slow, Strength Up/Down, Magic Up/Down; Resistant- Eject
    (24), Zantetsu (7)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Poison, Confusion, Berserk, Curse, Slow, Strength Up/Down, Magic Up/Down;
    Resistant- Eject (28), Zantetsu (8)
    - Monster's Scan: A fiend that can turn objects to stone with a glance. Take it
    for granted and its Stony Glare will shatter any doubt.
    - Oversoul Scan: A hideous fiend that can turn objects to stone with a glance.
    Its Stony Glare ability is bad, but now it also destroys Softs and its prey
    stays stoned.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Stony Glare- cause petrification on one character (status effect chance:
    infinite)
    Heaven's Cataract- damage all enemies in a 120 degree angle in front of it
    and cause defense down 1 level, magic defense down 1 level, accuracy down 1
    level, evasion down 1 level, and luck down 1 level (status effect chance:
    all no protection) (type: magic) (damage constant: 14 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause poison (status effect chance:
    100) (type: physical) (damage constant: 16 [can break damage limit])
    MP Break- damage one character's MP (type: physical) (damage constant: 9
    [can break damage limit])
    Stony Glare- cause petrification on one character (status effect chance:
    infinite)
    Hunter's Gaze- cause 0 damage on one character (type: constant)
    Destroy Soft- damage one character and remove 1 Soft from inventory (type:
    physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2; (2) Normal Attack 2; (3) Stony Glare; (4) Normal Attack
    2; (5) Normal Attack 2; (6) Heaven's Cataract; (7) back to step (1) [at the
    start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Destroy Soft [if an Alchemist is in the party, or if the party has no
    Softs, Normal Attack]; (2) Destroy Soft [if an Alchemist is in the party, or
    if the party has no Softs, Normal Attack]; (3) 2/5 chance - Normal Attack,
    1/5 chance - Hunter's Gaze, 1/5 chance - MP Break, 1/5 chance - Destroy Soft
    [if an Alchemist is in the party, or if the party has no Softs, Normal
    Attack]; (4) repeat step (3)
    
    -------------------------------------------------------------------------------
                                       Gucumatz
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gucumatz/Basilisk
    - Locations: Mushroom Rock Road, Thunder Plains, Bikanel, Zanarkand Ruins,
    Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 34
    - Oversoul Level: 41
    - Monster's HP: 3720
    - Monster's Oversoul HP: 13820
    - Monster's MP: 140
    - Monster's Oversoul MP: 140
    - Experience: 410
    - Oversoul Experience: 780
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 173
    - Oversoul Gil: 340
    - Stolen Gil: 680
    - Oversoul Stolen Gil: 1000
    - Strength: 46
    - Oversoul Strength: 46
    - Magic: 10
    - Oversoul Magic: 53
    - Defense: 93
    - Oversoul Defense: 93
    - Magic Defense: 32
    - Oversoul Magic Defense: 32
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 67
    - Oversoul Agility: 74
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Soft x2/Soft x4 (50%)
    - Oversoul Item Drop/Rare Drop: Gold Anklet/Gold Anklet (100%)
    - Steal/Rare Steal: Soft x2/Gold Anklet x4 (50%)
    - Oversoul Steal/Rare Steal: Mana Tablet x2/Mana Tablet x3 (100%)
    - Bribe/Rare Bribe: Stone Shock/Stone Shock
    - Oversoul Bribe/Rare Bribe: Stone Shock x6/Stone Shock x8
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Poison,
    Confusion, Curse, Slow, Strength Up/Down, Magic Up/Down, Doom, Fractional
    Damage; Resistant- Berserk (60), Eject (25), Zantetsu (7)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Poison, Confusion, Berserk, Curse, Slow, Strength Up/Down, Magic Up/Down,
    Doom, Fractional Damage; Resistant- Eject (30), Zantetsu (8)
    - Monster's Scan: A fiend that can turn objects to stone with a glance. Take it
    for granted and its Stony Glare will stop you cold.
    - Oversoul Scan: A hideous fiend that can turn objects to stone with a glance.
    Its Stony Glare ability is bad, but now it also destroys Softs and its prey
    stays stoned.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Stony Glare- cause petrification on one character (status effect chance:
    infinite)
    Heaven's Cataract- damage all enemies in a 120 degree angle in front of it
    and cause defense down 1 level, magic defense down 1 level, accuracy down 1
    level, evasion down 1 level, and luck down 1 level (status effect chance:
    all no protection) (type: magic) (damage constant: 14 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause poison (status effect chance:
    100) (type: physical) (damage constant: 16 [can break damage limit])
    MP Break- damage one character's MP (type: physical) (damage constant: 9
    [can break damage limit])
    Stony Glare- cause petrification on one character (status effect chance:
    infinite)
    Hunter's Gaze- cause 0 damage on one character (type: constant)
    Destroy Soft- damage one character and remove 1 Soft from inventory (type:
    physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2; (2) Normal Attack 2; (3) Normal Attack 2; (4) Normal
    Attack 2; (5) Stony Glare; (6) Normal Attack 2; (7) Normal Attack 2; (8)
    Normal Attack 2; (9) Normal Attack 2; (10) Heaven's Cataract; (11) back to
    step (1) [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Stony Glare; (2) Destroy Soft [if an Alchemist is in the party, or if
    the party has no Softs, Normal Attack]; (3) 1/3 chance - Normal Attack, 1/6
    chance - Normal Attack (if the character has 1/2 of max HP or less
    remaining, Hunter's Gaze), 1/6 chance - MP Break, 1/6 chance - Stony Glare,
    1/6 chance - Destroy Soft [if an Alchemist is in the party, or if the party
    has no Softs, Normal Attack]; (4) repeat step (3)
    
    -------------------------------------------------------------------------------
                                       Bully Cap
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Bully Cap/Fungus
    - Locations: Mi'ihen Highroad, Mushroom Rock Road, Mt. Gagazet, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 8
    - Oversoul Level: 10
    - Monster's HP: 94
    - Monster's Oversoul HP: 376
    - Monster's MP: 83 <188>
    - Monster's Oversoul MP: 83 <188>
    - Experience: 26
    - Oversoul Experience: 58
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 14
    - Oversoul Gil: 32
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 160
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 40
    - Oversoul Magic Defense: 40
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 42
    - Oversoul Agility: 46
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Eye Drops/Eye Drops x2 (50%)
    - Oversoul Item Drop/Rare Drop: Eye Drops x3/Eye Drops x4 (100%)
    - Steal/Rare Steal: Eye Drops/Remedy (100%)
    - Oversoul Steal/Rare Steal: Eye Drops x2/Remedy x3 (100%)
    - Bribe/Rare Bribe: Eye Drops x10/Remedy
    - Oversoul Bribe/Rare Bribe: Remedy x2/Remedy x2
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Silence, Darkness, Berserk, Curse; Resistant-
    Instant Death (10), Petrification (10), Eject (4)
    - Oversoul Status Information: Immune- Silence, Darkness, Confusion, Curse;
    Resistant- Instant Death (10), Petrification (10), Eject (10)
    - Monster's Scan: A fiend that grows in damp places and releases a spore cloud
    when struck. It's slow but not to be taken lightly.
    - Oversoul Scan: A fiend that grows in damp places and attacks with magic and
    spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
    not pretty.
    
    - Monster's Attacks:
    Ebon Powder- cause darkness on all characters (status effect chance: 100)
    White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, berserk, strength up/down, magic up/down,
    defense up/down, magic defense up/down, accuracy up/down, and evasion
    up/down (uses only if confused) (type: fractional) (can break damage limit)
    Water- damage one character with water element and uses 4 MP (type: magic)
    (damage constant: 7 [can break damage limit]) (if confused, can randomly
    damage one or all characters)
    
    - Monster's Oversoul Attacks:
    Ebon Powder- cause darkness on all characters (status effect chance: 100)
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    Watera- damage one character with water element (uses only if berserked)
    (type: magic) (damage constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    Water
    Counter-Attack Pattern:
    if hit by an attack that can be reduced by Protect, counter with Ebon Powder
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Water
    1/4 chance - Fire
    1/4 chance - Ebon Powder
    Remaining HP Pattern:
    if it has less than 1/2 of max HP remaining, Berserk on self
    
    -------------------------------------------------------------------------------
                                       Mycotoxin
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Mycotoxin/Fungus
    - Locations: Mi'ihen Highroad, Mt. Gagazet, Zanarkand Ruins, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 29
    - Oversoul Level: 34
    - Monster's HP: 810
    - Monster's Oversoul HP: 3240
    - Monster's MP: 120 <230>
    - Monster's Oversoul MP: 120 <230>
    - Experience: 212
    - Oversoul Experience: 276
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 83
    - Oversoul Gil: 152
    - Stolen Gil: 280
    - Oversoul Stolen Gil: 550
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 20
    - Oversoul Magic: 21
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 42
    - Oversoul Magic Defense: 42
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 43
    - Oversoul Agility: 47
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Antidote x2/NulTide Ring (25%)
    - Oversoul Item Drop/Rare Drop: Antidote x4/Antidote x6 (100%)
    - Steal/Rare Steal: Antidote x2/Antidote x3 (100%)
    - Oversoul Steal/Rare Steal: NulTide Ring/NulTide Ring (100%)
    - Bribe/Rare Bribe: Star Pendant/Star Pendant
    - Oversoul Bribe/Rare Bribe: Star Pendant x3/Star Pendant x4
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Darkness, Berserk, Curse; Resistant-
    Instant Death (20), Petrification (40), Eject (4)
    - Oversoul Status Information: Immune- Sleep, Darkness, Confusion, Curse;
    Resistant- Instant Death (20), Petrification (40), Eject (10)
    - Monster's Scan: A fiend that grows in damp places and releases a spore cloud
    when struck. It's slow but not to be taken lightly.
    - Oversoul Scan: A fiend that grows in damp places and attacks with magic and
    spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
    not pretty.
    
    - Monster's Attacks:
    Nausea Powder- damage all characters and cause poison (status effect chance:
    75) (type: magic) (damage constant: 8 [can break damage limit])
    White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, berserk, strength up/down, magic up/down,
    defense up/down, magic defense up/down, accuracy up/down, and evasion
    up/down (uses only if confused) (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Nausea Powder- damage all characters and cause poison (status effect chance:
    75) (type: magic) (damage constant: 8 [can break damage limit])
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Waterga- damage one character with water element (uses only if berserked)
    (type: magic) (damage constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    Nausea Powder
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Watera
    1/4 chance - Fira
    1/4 chance - Nausea Powder
    Remaining HP Pattern:
    if it has less than 1/2 of max HP remaining, Berserk on self
    
    -------------------------------------------------------------------------------
                                    Mushroom Cloud
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Mushroom Cloud/Fungus
    - Locations: Bikanel, Via Infinito
    - Chapters: 5
    - Monster's Level: 81
    - Oversoul Level: 97
    - Monster's HP: 9999
    - Monster's Oversoul HP: 10998
    - Monster's MP: 270 <999>
    - Monster's Oversoul MP: 270 <999>
    - Experience: 1100
    - Oversoul Experience: 2000
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 320
    - Oversoul Gil: 1000
    - Stolen Gil: 520
    - Oversoul Stolen Gil: 1000
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 32
    - Oversoul Magic: 82
    - Defense: 138
    - Oversoul Defense: 138
    - Magic Defense: 240
    - Oversoul Magic Defense: 240
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 7
    - Oversoul Luck: 9
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 78
    - Oversoul Agility: 94
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Mana Tonic/Remedy x2 (100%)
    - Oversoul Item Drop/Rare Drop: Remedy x2/Remedy x4 (100%)
    - Steal/Rare Steal: Ether/Ether x2 (25%)
    - Oversoul Steal/Rare Steal: Ether/Ether x2 (12%)
    - Bribe/Rare Bribe: Regal Crown x7/Nature's Tome
    - Oversoul Bribe/Rare Bribe: Nature's Tome x2/Nature's Tome x2
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (85), Zantetsu (40)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (50)
    - Monster's Scan: A fiend that grows in damp places and releases a spore cloud
    when struck. It's hard to believe a runt like this can use Ultima...
    - Oversoul Scan: A fiend that grows in damp places and attacks with magic and
    spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
    not pretty.
    
    - Monster's Attacks:
    Pernicious Powder- cause petrification (status effect chance: 100), sleep
    (status effect chance: 100), silence (status effect chance: 100), darkness
    (status effect chance: 100), poison (status effect chance: 100), confusion
    (status effect chance: 100), berserk (status effect chance: 100), itchy
    (status effect chance: no protection), stop (status effect chance:
    infinite), strength down 10 levels (status effect chance: no protection),
    and magic down 10 levels (status effect chance: no protection) on all
    characters
    Ultima- damage all characters (type: magic) (damage constant: 70)
    
    - Monster's Oversoul Attacks:
    Pernicious Powder- cause petrification (status effect chance: 100), sleep
    (status effect chance: 100), silence (status effect chance: 100), darkness
    (status effect chance: 100), poison (status effect chance: 100), confusion
    (status effect chance: 100), berserk (status effect chance: 100), itchy
    (status effect chance: no protection), stop (status effect chance:
    infinite), strength down 10 levels (status effect chance: no protection),
    and magic down 10 levels (status effect chance: no protection) on all
    characters
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Ultima- damage all characters (only uses if berserked) (type: magic) (damage
    constant: 70)
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Pernicious Powder
    1/4 chance - Ultima
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Waterga on all characters
    1/4 chance - Firaga on all characters
    1/4 chance - Pernicious Powder
    Remaining HP Pattern:
    if it has less than 1/2 of max HP remaining, Berserk on self
    
    --> Auto-Statuses: Regen, Spellspring
    
    -------------------------------------------------------------------------------
                                     Big Bully Cap
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Big Bully Cap/Fungus
    - Locations: Bikanel, Via Infinito
    - Chapters: 5
    - Monster's Level: 51
    - Monster's Oversoul Level: 52
    - Monster's HP: 4880
    - Monster's Oversoul HP: 5124
    - Monster's MP: 128
    - Monster's Oversoul MP: 128
    - Experience: 180
    - Oversoul Experience: 372
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 48
    - Oversoul Gil: 98
    - Stolen Gil: 180
    - Oversoul Stolen Gil: 380
    - Strength: 5
    - Oversoul Strength: 5
    - Magic: 38
    - Oversoul Magic: 46
    - Defense: 82
    - Oversoul Defense: 82
    - Magic Defense: 82
    - Oversoul Magic Defense: 82
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 38
    - Oversoul Agility: 48
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Remedy/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: Remedy x3/Remedy x5 (100%)
    - Steal/Rare Steal: Black Choker/Potpourri (50%)
    - Oversoul Steal/Rare Steal: Black Choker/Potpourri (6%)
    - Bribe/Rare Bribe: Potpourri/Potpourri x2
    - Oversoul Bribe/Rare Bribe: Potpourri/Potpourri x4
    - Elemental Affinities: Fire (weak), Ice (normal), Water (absorb), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (absorb),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Sleep, Silence, Darkness,
    Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Instant Death (20), Eject (32), Zantetsu (15)
    - Oversoul Status Information: Immune- Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Stop, Delay, Interrupt Action,
    Fractional Damage; Resistant- Instant Death (20), Eject (52), Zantetsu (22)
    - Monster's Scan: A fiend that grows in damp places and releases a spore cloud
    when struck. It's slow,
    - Oversoul Scan: A fiend that grows in damp places and attacks with magic and
    spore clouds. When its HP gets low, it enters a sort of "Magic Berserk." It's
    not pretty.
    
    - Monster's Attacks:
    Nausea Powder- damage all characters and cause poison (status effect chance:
    75) (type: magic) (damage constant: 8 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Nausea Powder- damage all characters and cause poison (status effect chance:
    75) (type: magic) (damage constant: 8 [can break damage limit])
    Berserk- cause berserk (status effect chance: no protection) and strength up
    1 level (status effect chance: infinite) on self
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Flare- damage one character (only uses if berserked) (type: magic) (damage
    constant: 30 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    Nausea Powder
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Waterga
    1/4 chance - Firaga
    1/4 chance - Nausea Powder
    Remaining HP Pattern:
    if it has less than 1/2 of max HP remaining, Berserk on self
    
    -------------------------------------------------------------------------------
                                        Haizhe
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Haizhe/Haizhe
    - Locations: Macalania, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 653
    - Monster's Oversoul HP: 2612
    - Monster's MP: 0 <333>
    - Monster's Oversoul MP: 0 <333>
    - Experience: 48
    - Oversoul Experience: 90
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 22
    - Oversoul Gil: 52
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 152
    - Strength: 38
    - Oversoul Strength: 38
    - Magic: 21
    - Oversoul Magic: 21
    - Defense: 12
    - Oversoul Defense: 12
    - Magic Defense: 20
    - Oversoul Magic Defense: 20
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 84
    - Oversoul Agility: 92
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: Pretty Orb/Pretty Orb (100%)
    - Steal/Rare Steal: Phoenix Down/Pretty Orb (50%)
    - Oversoul Steal/Rare Steal: Silver Hourglass/Silver Hourglass x2 (100%)
    - Bribe/Rare Bribe: Pretty Orb/Pretty Orb
    - Oversoul Bribe/Rare Bribe: Kinesis Badge, Kinesis Badge x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (weak)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Silence, Curse, Magic
    Up/Down, Magic Defense Up/Down; Resistant- Darkness (20), Poison (10), Eject
    (22), Zantetsu (3)
    - Oversoul Status Information: Immune- Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Magic Up/Down, Magic Defense Up/Down; Resistant-
    Eject (30), Zantetsu (6)
    - Monster's Scan: A fiend that floats and dances on the air. It glides toward
    its
    opponents as if swimming, then attacks.
    - Oversoul Scan: A fiend that floats and dances on the air. It doesn't perform
    any direct attacks. Instead it cycles through various magic attacks--an
    unpleasant quirk.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Mighty Guard- cause shell, protect, regen, haste, defense up 2 levels, magic
    defense up 2 levels, and evasion up 1 level on all enemies (uses only if
    confused) (status effect chance: all infinite)
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional)
    
    - Monster's Oversoul Attacks:
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Bilzzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Reflect- cause reflect on all enemies (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
    (5) Absorb; (6) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Fire; (2) Blizzard; (3) Thunder; (4) Water; (5) Fira; (6) Blizzara; (7)
    Thundara; (8) Watera; (9) Firaga; (10) Blizzaga; (11) Thundaga; (12)
    Waterga; (13) back to step (1)
    Status Effect Pattern:
    if it does not have reflect, Reflect on itself.  if it has reflect on itself
    and characters, Dispel on all characters
    
    -------------------------------------------------------------------------------
                                      Deep Haizhe
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Deep Haizhe/Haizhe
    - Locations: Macalania, Via Infinito
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 20
    - Oversoul Level: 24
    - Monster's HP: 1030
    - Monster's Oversoul HP: 4119
    - Monster's MP: 122 <453>
    - Monster's Oversoul MP: 122 <453>
    - Experience: 133
    - Oversoul Experince: 188
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 40
    - Oversoul Gil: 83
    - Stolen Gil: 152
    - Oversoul Stolen Gil: 300
    - Strength: 18
    - Oversoul Strength: 18
    - Magic: 26
    - Oversoul Magic: 26
    - Defense: 72
    - Oversoul Defense: 72
    - Magic Defense: 22
    - Oversoul Magic Defense: 22
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 56
    - Oversoul Agility: 62
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion (50%)
    - Oversoul Item Drop/Rare Drop: Dragonfly Orb/Dragonfly Orb (100%)
    - Steal/Rare Steal: Gold Anklet/Dragonfly Orb (50%)
    - Oversoul Steal/Rare Steal: Gold Hourglass/Gold Hourglass x2 (100%)
    - Bribe/Rare Bribe: Dragonfly Orb/Dragonfly Orb
    - Oversoul Bribe/Rare Bribe: Kinesis Badge/Kinesis Badge x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (weak)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Silence, Confusion,
    Curse, Magic Up/Down, Magic Defense Up/Down; Resistant- Poison (10), Eject
    (22), Zantetsu (3)
    - Oversoul Status Information: Immune- Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Magic Up/Down, Magic Defense Up/Down; Resistant-
    Eject (30), Zantetsu (6)
    - Monster's Scan: A fiend that floats and dances on the air. Instead of
    approaching its prey, it attacks from a distance with Distortion Wave. Not
    exactly fair.
    - Oversoul Scan: A fiend that floats and dances on the air. It doesn't perform
    any direct attacks. Instead it cycles through various magic attacks--an
    unpleasant quirk.
    
    - Monster's Attacks:
    Normal Attack- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Distortion Wave- damage all characters in a 120 degree angle in front of it
    and cancel out shell, protect, reflect, regen, haste, double hp, and double
    mp (type: magic) (damage constant: 11 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Bilzzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Reflect- cause reflect on all enemies (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    Distortion Wave
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Fire on all characters; (2) Blizzard on all characters; (3) Thunder on
    all characters; (4) Water on all characters; (5) Fira on all characters; (6)
    Blizzara on all characters; (7) Thundara on all characters; (8) Watera on
    all characters; (9) Firaga on all characters; (10) Blizzaga on all
    characters; (11) Thundaga on all characters; (12) Waterga on all characters;
    (13) back to step (1)
    Status Effect Pattern:
    if it does not have reflect, Reflect on itself.  if it has reflect on itself
    and characters, Dispel on all characters
    
    -------------------------------------------------------------------------------
                                       Sand Worm
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sand Worm/Worm
    - Locations: Bikanel, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 12722
    - Monster's Oversoul HP: 20558
    - Monster's MP: 42
    - Monster's Oversoul MP: 42
    - Experience: 280
    - Oversoul Experience: 550
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 340
    - Oversoul Gil: 630
    - Stolen Gil: 600
    - Oversoul Stolen Gil: 1300
    - Strength: 41
    - Oversoul Strength: 41
    - Magic: 34
    - Oversoul Magic: 34
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 44
    - Oversoul Agility: 62
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Mythril Bangle/Mythril Gloves (25%)
    - Oversoul Item Drop/Rare Drop: Crystal Bangle/Crystal Bangle (100%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (50%)
    - Oversoul Steal/Rare Steal: Stamina Tablet/Stamina Tablet x2 (50%)
    - Bribe/Rare Bribe: Black Ring x2/Black Ring x3
    - Oversoul Bribe/Rare Bribe: Bushido Lore/Bushido Lore x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Confusion, Curse, Haste, Slow, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (120), Zantetsu (30)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Confusion, Berserk, Curse, Haste, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Eject (160), Zantetsu
    (60)
    - Monster's Scan: A desert fiend that ranks among Spira's largest creatures now
    that Sin is gone. It's strong and has lots of HP, so this may be a long battle.
    - Oversoul Scan: A desert fiend that ranks among Spira's largest creatures now
    that Sin is gone. It's strong and has lots of HP, so this may be a long Battle.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Readying Earthquake- preparation for Earthquake
    Earthquake- damage all characters and cause weak delay (status effect
    chance: infinite) (type: magic) (damage constant: 28 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Readying Earthquake- preparation for "Fury of the Earth"
    Rage of the Earth - damage all characters by 1/2 of remaining HP and cause
    weak delay (status effect chance: infinite) (type: fractional) (can break
    damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 6/7 chance - Normal Attack 2 and repeat step (1), 1/7 chance - Readying
    Earthquake; (2) [after Readying Earthquake] Earthquake; (3) [after
    Earthquake] back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Remaining HP Pattern:
    if it has 3/10 or less of max HP remaining, (1) Readying Earthquake; (2)
    Rage of the Earth
    
    -------------------------------------------------------------------------------
                                      Earth Worm
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Earth Worm/Worm
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 36
    - Monster's Oversoul Level: 44
    - Monster's HP: 36233
    - Monster's Oversoul HP: 52545
    - Monster's MP: 95
    - Monster's Oversoul MP: 95
    - Experience: 2230
    - Oversoul Experience: 3135
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 6000
    - Oversoul Gil: 6000
    - Stolen Gil: 1200
    - Oversoul Stolen Gil: 1200
    - Strength: 122
    - Oversoul Strength: 142
    - Magic: 37
    - Oversoul Magic: 40
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 101
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Mega-Potion/Mega-Potion (100%)
    - Oversoul Item Drop/Rare Drop: Mythril Bangle/Mythril Bangle (100%)
    - Steal/Rare Steal: Mega-Potion/Mega-Potion (50%)
    - Oversoul Steal/Rare Steal: Mega-Potion/Mega-Potion (50%)
    - Bribe/Rare Bribe: Megalixir x5/Megalixir x20
    - Oversoul Bribe/Rare Bribe: Crystal Bangle x8/Crystal Bangle x10
    - Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Confusion, Curse, Haste, Slow, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Poison (50), Eject (200), Zantetsu
    (38)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Confusion, Berserk, Curse, Eject, Haste, Slow, Stop,
    Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Poison (50),
    Zantetsu (80)
    - Monster's Scan: A fiend dwelling on the Farplane. It is one of Spira's largest
    creatures now that Sin is gone. It's strong and has lots of HP, so this may be
    a long battle.
    - Oversoul Scan: A fiend dwelling on the Farplane. It is one of Spira's largest
    creatures now that Sin is gone. It's strong and has lots of HP, so this may be
    a long battle.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Readying Earthquake- preparation for Earthquake
    Earthquake- damage all characters and cause weak delay (status effect
    chance: infinite) (type: magic) (damage constant: 28 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Readying Earthquake- preparation for Sorrow of the Earth
    Sorrow of the Earth- damage all characters by 3/4 of remaining HP and cause
    weak delay (status effect chance: infinite) (type: fractional) (can break
    damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2; (2) Normal Attack 2; (3) Normal Attack 2; (4) Normal
    Attack 2; (5) Readying Earthquake; (6) Earthquake; (7) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Remaining HP Pattern:
    if it has 3/10 or less of max HP remaining, (1) Readying Earthquake; (2)
    Sorrow of the Earth
    
    -------------------------------------------------------------------------------
                                     Xiphactinus
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Xiphactinus/Dinofish
    - Locations: Macalania
    - Chapters: 1, 2, 5
    - Monster's Level: 12
    - Monster's Oversoul Level: 14
    - Monster's HP: 773
    - Monster's Oversoul HP: 2892
    - Monster's MP: 0 <122>
    - Monster's Oversoul MP: 0 <122>
    - Experience: 77
    - Oversoul Experience: 102
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 30
    - Oversoul Gil: 30
    - Stolen Gil: 130
    - Oversoul Stolen Gil: 220
    - Strength: 77
    - Oversoul Strength: 77
    - Magic: 18
    - Oversoul Magic: 18
    - Defense: 112
    - Oversoul Defense: 112
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 53
    - Oversoul Agility: 58
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Fish Scale/Fish Scale x2 (50%)
    - Oversoul Item Drop/Rare Drop: Water Gem x2/Water Gem x3 (100%)
    - Steal/Rare Steal: Fish Scale/Fish Scale (100%)
    - Oversoul Steal/Rare Steal: Water Gem x2/Water Gem x3 (100%)
    - Bribe/Rare Bribe: Water Gem x20/Water Gem x30
    - Oversoul Bribe/Rare Bribe: Cerulean Ring/Cerulean Ring
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (weak)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (weak)
    - Status Information: Immune- Petrification, Sleep, Curse; Resistant-
    Darkness (50), Poison (10), Eject (14), Zantetsu (3)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse; Resistant- Eject (18), Zantetsu (5)
    - Monster's Scan: A fish-like fiend that swims through the air. It has an
    extremely violent temperament, baring its fangs and charging at anything that
    moves. Scary.
    - Oversoul Scan: A fish-like fiend that swims through the air. It has an
    extremely violent temperament and attacks viciously and relentlessly.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    El Nino (check to see if they have the accent over the n in the game)-
    damage all characters in a 120 degree angle in front of it and cause slow
    (status effect chance: 50) (type: magic) (damage constant: 12 [can break
    damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    El Nino- damage all characters in a 120 degree angle in front of it and
    cause slow (status effect chance: 50) (type: magic) (damage constant: 12
    [can break damage limit])
    Triple Attack- damage random characters 3 times (type: physical) (damage
    constant: 12 X 3 times [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack
    [if it has less than 1/2 of max HP remaining, El Nino]; (5) back to step (1)
    [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/5 chance - Triple Attack
    2/5 chance - El Nino
    1/5 chance - Normal Attack
    
    -------------------------------------------------------------------------------
                                       Dinictus
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Dinictus/Dinofish
    - Locations: Macalania, Via Infinito, Ruin Depths
    - Chapters: 3, 5
    - Monster's Level: 24
    - Oversoul Level: 32
    - Monster's HP: 1873
    - Monster's Oversoul HP: 7792
    - Monster's MP: 0 <177>
    - Monster's Oversoul MP: 0 <177>
    - Experience: 187
    - Oversoul Experience: 370
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 88
    - Oversoul Gil: 140
    - Stolen Gil: 280
    - Oversoul Stolen Gil: 590
    - Strength: 78
    - Oversoul Strength: 84
    - Magic: 22
    - Oversoul Magic: 22
    - Defense: 114
    - Oversoul Defense: 114
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 5
    - Oversoul Luck: 6
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 78
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Water Gem/Water Gem x2 (50%)
    - Oversoul Item Drop/Rare Drop: Water Gem x3/Water Gem x4 (100%)
    - Steal/Rare Steal: Water Gem/Water Gem x2 (50%)
    - Oversoul Steal/Rare Steal: Short Circuit (50%)
    - Bribe/Rare Bribe: Blue Ring/Cerulean Ring
    - Oversoul Bribe/Rare Bribe: Short Circuit/Short Circuit x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (weak)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (weak)
    - Status Information: Immune- Petrification, Sleep, Curse; Resistant-
    Darkness (80), Poison (10), Eject (14), Zantetsu (3)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse; Resistant- Eject (18), Zantetsu (5)
    - Monster's Scan: A fish-like fiend that swims through the air. It has an
    extremely violent temperament, baring its fangs and charging at anything that
    moves. Scary.
    - Oversoul Scan: A fish-like fiend that swims through the air. It has an
    extremely violent temperament and attacks viciously and relentlessly.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    La Nina (check to see if they have the accent over the n in the game)-
    damage all characters in a 120 degree angle in front of it by 3/8 of
    remaining HP and MP (type: fractional) (can break damage limit)
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    La Nina- damage all characters in a 120 degree angle in front of it by 3/8
    of remaining HP and MP (type: fractional) (can break damage limit)
    Quintuple Attack- damage random characters 5 times (type: physical) (damage
    constant: 12 X 5 times [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) La Nina; (5)
    back to step (1) [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/5 chance - Qunituple Attack
    2/5 chance - La Nina
    1/5 chance - Normal Attack
    
    -------------------------------------------------------------------------------
                                     Amorphous Gel
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Amorphous Gel/Gel
    - Locations: Macalania, Calm Lands, Via Infinito
    - Chapters: 1, 2, 3, 5
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 973
    - Monster's Oversoul HP: 2333
    - Monster's MP: 999
    - Monster's Oversoul MP: 999
    - Experience: 480
    - Oversoul Experience: 780
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 380
    - Oversoul Gil: 520
    - Stolen Gil: 720
    - Oversoul Stolen Gil: 1430
    - Strength: 18
    - Oversoul Strength: 18
    - Magic: 58
    - Oversoul Magic: 58
    - Defense: 255
    - Oversoul Defense: 255
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 98
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Blue Ring/Blue Ring (50%)
    - Oversoul Item Drop/Rare Drop: Cerulean Ring/Cerulean Ring (100%)
    - Steal/Rare Steal: White Ring/White Ring (25%)
    - Oversoul Steal/Rare Steal: Icy Gleam x3/Icy Gleam x4 (100%)
    - Bribe/Rare Bribe: Blue Ring/Blue Ring
    - Oversoul Bribe/Rare Bribe: Cerulean Ring/Short Circuit
    - Elemental Affinities: Fire (absorb), Ice (weak), Water (immune), Lightning
    (immune), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (180), Zantetsu (20)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Zantetsu (25)
    - Monster's Scan: A fiend born of pyreflies that have fused with water. Its
    gelatinous body renders physical attacks useless and its shifting elemental
    attacks make it a challenging foe.
    - Oversoul Scan: A fiend born of pyreflies that have fused with water. Its
    gelatinous body renders physical attacks useless and it really gunks things up
    with its elemental magic.
    
    - Monster's Attacks:
    Normal Attack- damage one character by remaining HP - 1 (type: constant)
    (can break damage limit)
    Barrier Shift- changes effects of fire, ice, lightning, and water elements
    on self
    Fira- damage one character with fire element and use 12 MP(type: magic)
    (damage constant: 12 [can break damage limit])
    Bilzzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character by remaining HP - 1 (type: constant)
    (can break damage limit)
    Immune To Fire- changes effects of fire from normal to immune on self
    Immune To Ice- changes effects of ice from normal to immune on self
    Immune To Lightning- changes effects of lightning from normal to immune on
    self
    Immune To Water- changes effects of water from normal to immune on self
    Disable Immune To Fire- changes effects of fire from immune to normal on
    self
    Disable Immune To Ice- changes effects of ice from immune to normal on self
    Disable Immune To Lightning- changes effects of lightning from immune to
    normal on self
    Disable Immune To Water- changes effects of water from immune to normal on
    self
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Bilzzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Misc. Attacks/Animations - Die
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 1/2 chance - Normal Attack, 1/2 chance - Action 1; (2) 1/2 chance -
    Normal Attack, 1/2 chance - Action 1; (3) 1/2 chance - Normal Attack, 1/2
    chance - Action 1; (4) 1/2 chance - Normal Attack, 1/2 chance - Action 1;
    (5) Barrier Shift; (6) back to step (1)
    Notes on Barrier Shift and Action 1:
    when using Barrier Shift, take note of the elemental effects below and
    Action 1.  after using Barrier Shift once, start with the uppermost row.
    for each subsequent use, follow the list, and after using the bottom row,
    return to the top.  before using Barrier Shift for the first time, Action 1
    is "Fira on all characters."
    (1) fire: immune, ice: immune, lightning: absorb, water: weakness, action 1:
    Thundara on all characters
    (2) fire: weakness, ice: absorb, lightning: immune, water: immune, action 1:
    Blizzara on all characters
    (3) fire: immune, ice: immune, lightning: weakness, water: absorb, action 1:
    Watera on all characters
    (4) fire: absorb, ice: weakness, lightning: immune, water: immune, action 1:
    Fira on all characters
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/7 chance - Normal Attack
    1/7 chance - Fira on all characters
    1/7 chance - Blizzara on all characters
    1/7 chance - Thundara on all characters
    1/7 chance - Watera on all characters
    Counter-Attack Pattern:
    if hit by an attack that can be reduced by Shell, counter by choosing either
    fire, ice, lightning, or water.  if the chosen element has normal effect,
    use Immune To X and change effect of element to immune.  if the chosen
    element has immune effect, use Disable Immune To X and chage effect of
    element to normal.
    
    --> Auto-Statuses: Null Physical (oversoul only)
    
    -------------------------------------------------------------------------------
                                      Protean Gel
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Protean Gel/Gel
    - Locations: Macalania, Calm Lands, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 40
    - Oversoul Level: 48
    - Monster's HP: 6680
    - Monster's Oversoul HP: 16700
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1800
    - Oversoul Experience: 2400
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 380
    - Oversoul Gil: 580
    - Stolen Gil: 1000
    - Oversoul Stolen Gil: 2200
    - Strength: 22
    - Oversoul Strength: 22
    - Magic: 34
    - Oversoul Magic: 34
    - Defense: 255
    - Oversoul Defense: 250
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 89
    - Oversoul Agility: 107
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: White Ring/NulFrost Ring (50%)
    - Oversoul Item Drop/Rare Drop: Cerulean Ring/Cerulean Ring (100%)
    - Steal/Rare Steal: Blue Ring/NulTide Ring (99%)
    - Oversoul Steal/Rare Steal: Short Circuit/Short Circuit (100%)
    - Bribe/Rare Bribe: Black Lore/Black Lore
    - Oversoul Bribe/Rare Bribe: Black Lore/Black Lore x2
    - Elemental Affinities: Fire (resist), Ice (resist), Water (absorb), Lightning
    (weak), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (200), Zantetsu (30)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (50)
    - Monster's Scan: A fiend born of pyreflies that have fused with water. Its
    gelatinous body renders physical attacks useless and its ability to change the
    element it absorbs is just plain wrong.
    - Oversoul Scan: A fiend born of pyreflies that have fused with water. Its
    gelatinous body renders physical attacks useless and it really gunks things up
    with its elemental magic.
    
    - Monster's Attacks:
    Normal Attack- damage one character by 9/16 of max HP (type: fractional)
    (can break damage limit)
    Barrier Shift- changes effects of fire, ice, lightning, and water elements
    on self
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character by 9/16 of max HP (type: fractional)
    (can break damage limit)
    Absorb Fire- changes effects of fire from normal to absorb on self
    Absorb Ice- changes effects of ice from normal to absorb on self
    Absorb Lightning- changes effects of lightning from normal to absorb on self
    Absorb Water- changes effects of water from normal to absorb on self
    Disable Absorb Fire- changes effects of fire from absorb to normal on self
    Disable Absorb Ice- changes effects of ice from absorb to normal on self
    Disable Absorb Lightning- changes effects of lightning from absorb to normal
    on self
    Disable Absorb Water- changes effects of water from absorb to normal on self
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Bilzzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Misc. Attacks/Animations - Die
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
    (5) Barrier Shift; (6) back to step (1)
    Notes on Barrier Shift:
    when using Barrier Shift, take note of the elemental effects below.  after
    using Barrier Shift once, start with the uppermost row.  for each subsequent
    use, follow the list, and after using the bottom row, return to the top.
    (1) fire: half, ice: half, lightning: absorb, water: weakness
    (2) fire: weakness, ice: absorb, lightning: half, water: half
    (3) fire: half, ice: half, lightning: weakness, water: absorb
    (4) fire: absorb, ice: weakness, lightning: half, water: half
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/7 chance - Normal Attack
    1/7 chance - Firaga on all characters
    1/7 chance - Blizzaga on all characters
    1/7 chance - Thundaga on all characters
    1/7 chance - Waterga on all characters
    Counter-Attack Pattern:
    if hit by an attack that can be reduced by Shell, counter by choosing either
    fire, ice, lightning, or water.  if the chosen element has normal effect,
    use Absorb X and change effect of element to absorb.  if the chosen element
    has absorb effect, use Disable Absorb X and change effect of element to normal.
    
    --> Auto-Statuses: Null Physical
    
    -------------------------------------------------------------------------------
                                       Behemoth
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Behemoth/Behemoth
    - Locations: Zanarkand Ruins, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 1420
    - Monster's Oversoul HP: 1491
    - Monster's MP: 280
    - Monster's Oversoul MP: 280
    - Experience: 102
    - Oversoul Experience: 180
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 80
    - Oversoul Gil: 152
    - Stolen Gil: 340
    - Oversoul Stolen Gil: 780
    - Strength: 48
    - Oversoul Strength: 48
    - Magic: 85
    - Oversoul Magic: 85
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 88
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Circlet/Yellow Ring (12%)
    - Oversoul Item Drop/Rare Drop: Yellow Ring/Yellow Ring (100%)
    - Steal/Rare Steal: Phoenix Down/Electro Marble x2 (100%)
    - Oversoul Steal/Rare Steal: Circlet/Circlet (100%)
    - Bribe/Rare Bribe: Hypno Crown/Hypno Crown
    - Oversoul Bribe/Rare Bribe: Ochre Ring/Ochre Ring
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
    Poison, Confusion, Curse, Stop, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Petrification (50), Eject (32), Zantetsu (30)
    - Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Petrification (50), Eject (40),
    Zantetsu (36)
    - Monster's Scan: Sometimes called the strongest fiend in Spira. Its powerful
    punches and lightning magic are formidable. However, it's still young and has
    yet to reach full strength.
    - Oversoul Scan: Targets a specific type of foe and concentrates all of its
    attacks on that foe.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Uppercut- damage one character and cause strong delay (status effect chance:
    infinite) (uses only if berserked) (type: physical) (damage constant: 33
    [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Eyeing Yuna- Yuna becomes target of attack
    Eyeing Rikku- Rikku becomes target of attack
    Eyeing Paine- Paine becomes target of attack
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack on character with highest remaining HP; (2) Normal Attack
    on character with highest remaining HP; (3) Normal Attack on character with
    highest remaining HP; (4) Thundara on character with highest remaining HP;
    (5) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Eyeing X on character with highest remaining HP (if target is a support
    unit of a Special Dressphere, name of attack will not appear); (2) 3/4
    chance - Action 1, 1/4 chance - Action 2; (3a) [after Action 1] Action 1;
    (4a) Action 1; (5a) back to step (1); (3b) [after Action 2] Action 2; (4b)
    Action 2; (5b) back to step (1)
    Action 1, Action 2:
    Does the target have HP remaining?
    Yes - Action 1: Normal Attack on target (if target escapes, Normal Attack on
    any character)
    Action 2: Thundara on target (if target escapes, Thundara on any character)
    No- back to step (1)
    
    -------------------------------------------------------------------------------
                                     Claret Dragon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Claret Dragon/Dragon
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 42
    - Oversoul Level: 52
    - Monster's HP: 17320
    - Monster's Oversoul HP: 18186
    - Monster's MP: 378 <840>
    - Monster's Oversoul MP: 378 <840>
    - Experience: 1280
    - Oversoul Experience: 2213
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 780
    - Oversoul Gil: 1300
    - Stolen Gil: 1830
    - Oversoul Stolen Gil: 1020
    - Strength: 140
    - Oversoul Strength: 158
    - Magic: 60
    - Oversoul Magic: 71
    - Defense: 103
    - Oversoul Defense: 133
    - Magic Defense: 94
    - Oversoul Magic Defense: 94
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 107
    - Oversoul Agility: 134
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Hi-Potion x2/Hi-Potion x3 (100%)
    - Oversoul Item Drop/Rare Drop: Subliminator/Subliminator (100%)
    - Steal/Rare Steal: Hi-Potion/Ether (50%)
    - Oversoul Steal/Rare Steal: Ether x2/Ether x3 (50%)
    - Bribe/Rare Bribe: Subliminator x2/Subliminator x3
    - Oversoul Bribe/Rare Bribe: Black Lore/Black Lore x2
    - Elemental Affinities: Fire (absorb), Ice (absorb), Water (absorb), Lightning
    (absorb), Holy (absorb), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (absorb), Water (absorb),
    Lightning (absorb), Holy (absorb), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (50), Zantetsu (15)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (60), Zantetsu (25)
    - Monster's Scan: A dragon of formidable size, with strength to match. Its
    powerful breath attack can deal terrible damage.
    - Oversoul Scan: A dragon of formidable size, with strength to match. It stores
    up its strength and then unleashes devastating attacks, so be prepared!
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Flame Breath- damage all characters in a 90 degree angle in front of it with
    fire element (type: magic) (damage constant: 32 [can break damage limit])
    Tail Smash- damage all characters by 1/4 of max HP and cause weak delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Flame Breath- damage all characters in a 90 degree angle in front of it with
    fire element (type: magic) (damage constant: 32 [can break damage limit])
    Gathering Strength...- preparation for Crushing Tail or Megaton Tail
    Still Gathering Strength...- preparation for Crushing Tail or Megaton Tail
    Whole Lotta Strength- preparation for Megaton Tail
    Crushing Tail- damage all characters by 1/2 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    Megaton Tail- damage all characters by 5/8 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2; (2) Tail Smash; (3) Normal Attack 2; (4) back to step
    (1)
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 10 or over, go to zero and Flame Breath
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 3/8 chance - Normal Attack, 1/4 chance - Gathering Strength..., 1/4
    chance - Gathering Strength..., 1/8 chance - Flame Breath; (2a) [after
    Normal Attack or Flame Breath] back to step (1); (2b) [after first Gathering
    Strength... listed] Still Gathering Strength...; (3b) Whole Lotta Strength;
    (4b) Megaton Tail; (5b) back to step (1); (2c) [after second Gathering
    Strength... listed] Still Gathering Strength...; (3c) Crushing Tail; (4c)
    back to step (1)
    
    -------------------------------------------------------------------------------
                                         Ochu
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ochu/Ochu
    - Locations: Thunder Plains, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 16
    - Oversoul Level: 21
    - Monster's HP: 1480
    - Monster's Oversoul HP: 3755
    - Monster's MP: 62
    - Monster's Oversoul MP: 62
    - Experience: 124
    - Oversoul Experience: 280
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 133
    - Oversoul Gil: 240
    - Stolen Gil: 290
    - Oversoul Stolen Gil: 600
    - Strength: 24
    - Oversoul Strength: 26
    - Magic: 42
    - Oversoul Magic: 42
    - Defense: 22
    - Oversoul Defense: 22
    - Magic Defense: 18
    - Oversoul Magic Defense: 18
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 41
    - Oversoul Agility: 49
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Antidote x2/Twist Headband (87%)
    - Oversoul Item Drop/Rare Drop: Blind Shock/Blind Shock (100%)
    - Steal/Rare Steal: Antidote/Twist Headband (100%)
    - Oversoul Steal/Rare Steal: Mute Shock/Mute Shock (100%)
    - Bribe/Rare Bribe: Black Choker/Black Choker
    - Oversoul Bribe/Rare Bribe: Faerie Earrings x2/Faerie Earrings x3
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Poison, Curse, Slow, Stop,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Instant Death (100), Sleep (100),
    Silence (50), Darkness (70), Eject (28), Zantetsu (4)
    - Oversoul Status Information: Immune- Petrification, Poison, Confusion,
    Berserk, Curse, Slow, Stop, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down,
    Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death
    (100), Eject (30), Zantetsu (7)
    - Monster's Scan: A swift plant fiend with feet. Its tentacles can both poison
    and confuse its enemies, so things can quickly get out of hand.
    - Oversoul Scan: A plant fiend. Oversouling has given it the ability to use
    magic. Its favorite new trick is to cast Haste on itself and launch a frenzied
    attack.
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause poison (status effect chance:
    50) and confusion (status effect chance: 10) (type: physical) (damage
    constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Touch-and-Go- damage one character and cause berserk (status effect chance:
    infinite) (type: physical) (damage constant: 4 [can break damage limit])
    Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
    (status effect chance: 80) and weak delay (status effect chance: infinite)
    (type: fractional) (can break damage limit)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Haste- cause haste on self (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Touch-and-Go; (2) 3/7 chance - Normal Attack, 2/7 chance - Thunder, 1/7
    chance - Touch-and-Go, 1/7 chance - Ochu Jiggle; (3) back to step (2)
    Remaining HP Pattern:
    if it has less than 1/4 of max HP remaining, and if it has performed one or
    more attacks since being oversouled, Haste on self (can only be used once)
    
    -------------------------------------------------------------------------------
                                      Drowsy Ochu
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Drowsy Ochu/Ochu
    - Locations: Mushroom Rock Road, Via Infinito
    - Chapters: 2, 5
    - Monster's Level: 18
    - Oversoul Level: 26
    - Monster's HP: 2484
    - Monster's Oversoul HP: 2608
    - Monster's MP: 103
    - Monster's Oversoul MP: 103
    - Experience: 280
    - Oversoul Experience: 480
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 180
    - Oversoul Gil: 310
    - Stolen Gil: 700
    - Oversoul Stolen Gil: 1120
    - Strength: 36
    - Oversoul Strength: 42
    - Magic: 38
    - Oversoul Magic: 38
    - Defense: 17
    - Oversoul Defense: 17
    - Magic Defense: 13
    - Oversoul Magic Defense: 13
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 42
    - Oversoul Agility: 55
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
    - Oversoul Item Drop/Rare Drop: Remedy x4/Remedy x6 (100%)
    - Steal/Rare Steal: Remedy/Remedy x2 (50%)
    - Oversoul Steal/Rare Steal: Beaded Brooch/Beaded Brooch x2 (100%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (32), Zantetsu (5)
    - Oversoul Status Information: Immune- Instant Death, Petrification,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Eject (34), Zantetsu
    (10)
    - Monster's Scan: One groggy fiend. Fiends sleep too, but this one doesn't know
    when to call it quits. It wakes up to fight battles, but never really seems to
    reach Ochu standards.
    - Oversoul Scan: A fiend that appreciates some good shut-eye. However,
    oversouling has dragged it screaming out of slumberland. Get ready for its full
    repertoire of spells and abilities.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character and cause poison (status effect
    chance: 50) and confusion (status effect chance: 10) (type: physical)
    (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
    (status effect chance: 80) and weak delay (status effect chance: infinite)
    (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Touch-and-Go- damage one character and cause berserk (status effect chance:
    infinite) (type: physical) (damage constant: 4 [can break damage limit])
    Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
    (status effect chance: 80) and weak delay (status effect chance: infinite)
    (type: fractional) (can break damage limit)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Haste- cause haste on self (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 1; (2) Normal Attack 1; (3) Normal Attack 1; (4) Normal
    Attack 1; (5) Normal Attack 2; (6) 3/4 chance - Normal Attack 1, 1/4 chance
    - Normal Attack 2; (7) 3/4 chance - Normal Attack 1, 1/4 chance - Normal
    Attack 2; (8) 3/4 chance - Normal Attack 1, 1/4 chance - Normal Attack 2;
    (9) 3/4 chance - Normal Attack 1, 1/4 chance - Normal Attack 2; (10) 3/4
    chance - Normal Attack 1, 1/4 chance - Normal Attack 2; (11) 3/4 chance -
    Normal Attack 1, 1/4 chance - Normal Attack 2; (12) 3/4 chance - Normal
    Attack 1, 1/4 chance - Normal Attack 2; (13) Ochu Jiggle; (14) 2/3 chance -
    Normal Attack 1, 1/3 chance - Normal Attack 2; (15) 2/3 chance - Normal
    Attack 1, 1/3 chance - Normal Attack 2; (16) 2/3 chance - Normal Attack 1,
    1/3 chance - Normal Attack 2; (17) 2/3 chance - Normal Attack 1, 1/3 chance
    - Normal Attack 2; (18) 2/3 chance - Normal Attack 1, 1/3 chance - Normal
    Attack 2; (19) Ochu Jiggle; (20) back to step (14)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Touch-and-Go; (2) 3/7 chance - Normal Attack, 1/7 chance - Thundara on
    all characters, 1/7 chance - Thundaga, 1/7 chance - Touch-and-Go, 1/7 chance
    - Ochu Jiggle; (3) back to step (2)
    Remaining HP Pattern:
    if it has less than 1/4 of max HP remaining, and if it has performed one or
    more attacks since being oversouled, Haste on self (can only be used once)
    
    -------------------------------------------------------------------------------
                                     Flailing Ochu
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flailing Ochu/Ochu
    - Locations: Zanarkand Ruins, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 36
    - Oversoul Level: 43
    - Monster's HP: 9860
    - Monster's Oversoul HP: 24650
    - Monster's MP: 85
    - Monster's Oversoul MP: 85
    - Experience: 977
    - Oversoul Experience: 1600
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 430
    - Oversoul Gil: 430
    - Stolen Gil: 630
    - Oversoul Stolen Gil: 1212
    - Strength: 57
    - Oversoul Strength: 63
    - Magic: 58
    - Oversoul Magic: 58
    - Defense: 58
    - Oversoul Defense: 58
    - Magic Defense: 57
    - Oversoul Magic Defense: 57
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 9
    - Oversoul Luck: 11
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 83
    - Oversoul Agility: 100
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Remedy/Ether (50%)
    - Oversoul Item Drop/Rare Drop: White Cape/White Cape (100%)
    - Steal/Rare Steal: Remedy/White Cape (50%)
    - Oversoul Steal/Rare Steal: Mute Shock/Mute Shock (100%)
    - Bribe/Rare Bribe: Beaded Brooch/Beaded Brooch
    - Oversoul Bribe/Rare Bribe: Faerie Earrings/Ribbon
    - Elemental Affinities: Fire (weak), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep,
    Confusion, Berserk, Curse, Slow, Stop, Accuracy Up/Down, Evasion Up/Down,
    Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Silence (80), Darkness (100), Poison (254), Eject (30), Zantetsu (4)
    - Oversoul Status Information: Immune- Instant Death, Petrification,
    Confusion, Berserk, Curse, Slow, Stop, Accuracy Up/Down, Evasion Up/Down,
    Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Poison (254), Eject (30), Zantetsu (4)
    - Monster's Scan: A plant with feet. It jumps up and down to cause earthquakes.
    It has several abilities, including a particularly annoying one that causes MP
    damage.
    - Oversoul Scan: A plant fiend. Oversouling has given it the ability to use
    magic. Its favorite new trick is to cast Haste on itself and launch a frenzied
    attack.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character and cause poison (status effect
    chance: 50) and confusion (status effect chance: 10) (type: physical)
    (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Normal Attack 3- damage one character and cause poison (status effect
    chance: infinite) and confusion (status effect chance: 120) (type: physical)
    (damage constant: 16 [can break damage limit])
    Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
    (status effect chance: 80) and weak delay (status effect chance: infinite)
    (type: fractional) (can break damage limit)
    Ochu Dance- damage all characters' MP and cause sleep (status effect chance:
    80) (type: magic) (damage constant: 10 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Touch-and-Go- damage one character and cause berserk (status effect chance:
    infinite) (type: physical) (damage constant: 4 [can break damage limit])
    Ochu Jiggle- damage all characters by 1/8 of max HP and cause confusion
    (status effect chance: 80) and weak delay (status effect chance: infinite)
    (type: fractional) (can break damage limit)
    Alchemist-Hater- damage an Alchemist (type: physical) (damage constant: 32
    [can break damage limit])
    White Mage-Hater- damage a White Mage (type: physical) (damage constant: 32
    [can break damage limit])
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Haste- cause haste on self (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 1/3 chance - Normal Attack 1, 1/3 chance - Normal Attack 2, 1/3 chance -
    Normal Attack 3; (2) 1/3 chance - Normal Attack 1, 1/3 chance - Normal
    Attack 2, 1/3 chance - Normal Attack 3; (3) 1/3 chance - Normal Attack 1,
    1/3 chance - Normal Attack 2, 1/3 chance - Normal Attack 3; (4) 1/3 chance -
    Normal Attack 1, 1/3 chance - Normal Attack 2, 1/3 chance - Normal Attack 3;
    (5) 1/3 chance - Normal Attack 1, 1/3 chance - Normal Attack 2, 1/3 chance -
    Normal Attack 3; (6) 1/3 chance - Normal Attack 1, 1/3 chance - Normal
    Attack 2, 1/3 chance - Normal Attack 3; (7) 1/3 chance - Normal Attack 1,
    1/3 chance - Normal Attack 2, 1/3 chance - Normal Attack 3; (8) Ochu Jiggle;
    (9) back to step (1)
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 17 or over, go to zero and Ochu Dance
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Touch-and-Go; (2) 3/7 chance - Normal Attack, 2/7 chance - Thundaga, 1/7
    chance - Touch-and-Go, 1/7 chance - Ochu Jiggle; (3) back to step (2)
    Remaining HP Pattern:
    if it has 1/4 or less of max HP remaining, and if it has performed one or
    more attacks since being oversouled, Haste on self (can only be used once).
    if it has less than 1/10 of max HP remaining, and if it has performed one or
    more attacks since being oversouled, Haste on self (can only be used once)
    Dress Pattern:
    if an Alchemist is in the party, and if it has performed one or more attacks
    since being oversouled, 1/2 chance of Alchemist-Hater on any Alchemist.  if
    a White Mage is in the party, and if it has performed one or more attacks
    since being oversouled, 1/2 chance of White Mage-Hater on any White Mage
    
    -------------------------------------------------------------------------------
                                        Coeurl
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Coeurl/Coeurl
    - Locations: Besaid, Calm Lands, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 12
    - Oversoul Level: 15
    - Monster's HP: 320
    - Monster's Oversoul HP: 1380
    - Monster's MP: 310
    - Monster's Oversoul MP: 310
    - Experience: 24
    - Oversoul Experience: 60
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 30
    - Oversoul Gil: 80
    - Stolen Gil: 240
    - Oversoul Stolen Gil: 520
    - Strength: 19
    - Oversoul Strength: 19
    - Magic: 32
    - Oversoul Magic: 32 [depends on its current ?/5 HP mark]
    - Defense: 10
    - Oversoul Defense: 10
    - Magic Defense: 45
    - Oversoul Magic Defense: 45
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 79
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Potion x2/Potion x4 (71%)
    - Oversoul Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (100%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Steal/Rare Steal: Phoenix Down x3/Phoenix Down x4 (100%)
    - Bribe/Rare Bribe: Farplane Shadow x8/Farplane Shadow x10
    - Oversoul Bribe/Rare Bribe: Angel Earrings/Angel Earrings x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Sleep, Berserk, Curse, Magic
    Defense Up/Down, Interrupt Action, Fractional Damage; Resistant- Instant
    Death (50), Silence (30), Darkness (100), Poison (30), Confusion (10), Eject
    (18), Zantetsu (12)
    - Oversoul Status Information: Immune- Petrification, Sleep, Confusion,
    Berserk, Curse, Magic Up/Down, Magic Defense Up/Down, Interrupt Action,
    Fractional Damage; Resistant- Instant Death (50), Darkness (100), Poison
    (30), Eject (20), Zantetsu (18)
    - Monster's Scan: A mystic fiend rarely seen by man. Surprisingly, it wields
    magic of the four primary elements. Beware its greatest attack, Blaster, for it
    devours HP.
    - Oversoul Scan: A fiend that, despite its vicious appearance, attacks only
    with magic of the four primary elementals. As its HP gets lower, its magic
    power increases. What gives?
    
    - Monster's Attacks:
    Blaster- damage one character by remaining HP - 1 (type: constant) (can
    break damage limit)
    White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, berserk, strength up/down, magic up/down,
    defense up/down, magic defense up/down, accuracy up/down, and evasion
    up/down (uses only if confused) (type: fractional) (can break damage limit)
    Fire- damage one character with fire element and use 4 MP (if confused, can
    damage one or all characters) (type: magic) (damage constant: 7 [can break
    damage limit])
    Blizzard- damage one character with ice element and use 4 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 7 [can
    break damage limit])
    Thunder- damage one character with lightning element and use 4 MP (if
    confused, can damage one or all characters) (type: magic) (damage constant:
    7 [can break damage limit])
    Water- damage one character with water element and use 4 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 7 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Blaster- damage one character by remaining HP - 1 (type: constant) (can
    break damage limit)
    Magic Up- increase Magic stat on self
    Magic Down- decrease Magic stat on self
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    
    - Attacking Pattern:
    Basic Pattern:
    Blaster on character with highest remaining HP (can also use on self)
    Remaining Monster Pattern:
    if it is the only monster remaining, use the following pattern
    (1) 1/4 chance - Fire, 1/4 chance - Blizzard, 1/4 chance - Thunder, 1/4
    chance - Water; (2) Blaster on character with highest remaining HP (can also
    use on self); (3) back to step 1
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Are any characters Reflected?
    Yes - Dispel on all characters
    No - 1/5 chance - Blaster on character with highest remaining HP (can also
    use on self)
    1/5 chance - Fira on all characters
    1/5 chance - Blizzara on all characters
    1/5 chance - Thundara on all characters
    1/5 chance - Watera on all characters
    Remaining HP Pattern:
    use Magic Up if HP goes below a certain fraction.  use Magic Down if HP goes
    above a certain fraction.  the following is its Magic stat after using Magic
    Up or Magic Down
    over 4/5 of max HP - 32
    over 3/5 of max HP to 4/5 of max HP - 44
    over 2/5 of max HP to 3/4 of max HP - 62
    over 1/5 of max HP to 2/5 of max HP - 87
    1/5 of max HP or less - 122
    
    -------------------------------------------------------------------------------
                                     Queen Coeurl
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Queen Coeurl/Coeurl
    - Locations: Besaid, Calm Lands, Via Infinito, Kilika, Mi'ihen Highroad,
    Guadosalam
    - Chapters: 2, 3, 5
    - Monster's Level: 24
    - Oversoul Level: 30
    - Monster's HP: 3270
    - Monster's Oversoul HP: 12480
    - Monster's MP: 1340
    - Monster's Oversoul MP: 1400
    - Experience: 208
    - Oversoul Experience: 405
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 330
    - Oversoul Gil: 610
    - Stolen Gil: 800
    - Oversoul Stolen Gil: 1750
    - Strength: 12
    - Oversoul Strength: 12
    - Magic: 19
    - Oversoul Magic: 36 [depends on its current ?/5 HP mark]
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 145
    - Oversoul Magic Defense: 185
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 77
    - Oversoul Agility: 85
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Phoenix Down x2/Ether (50%)
    - Oversoul Item Drop/Rare Drop: Ether x4/Ether x5 (100%)
    - Steal/Rare Steal: Phoenix Down/Ether (100%)
    - Oversoul Steal/Rare Steal: Mortal Shock/Mortal Shock (100%)
    - Bribe/Rare Bribe: Ether x30/Ether x40
    - Oversoul Bribe/Rare Bribe: Turbo Ether x40/Turbo Ether x60
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Sleep, Darkness, Berserk,
    Curse, Slow, Stop, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Instant Death (60), Silence (40), Poison
    (100), Confusion (30), Eject (32), Zantetsu (12)
    - Oversoul Status Information: Immune- Petrification, Sleep, Darkness,
    Confusion, Berserk, Curse, Slow, Stop, Magic Up/Down, Magic Defense Up/Down,
    Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death
    (60), Poison (100), Eject (34), Zantetsu (18)
    - Monster's Scan: A mystic fiend rarely seen by man. Surprisingly, it wields
    magic of the four primary elements. Beware its greatest attack, Death Blaster,
    for it kills instantly.
    - Oversoul Scan: A fiend that, despite its vicious appearance, attacks only
    with magic of the four primary elementals. As its HP gets lower, its magic
    power increases. What gives?
    
    - Monster's Attacks:
    Death Blast- damage one character by remaining HP - 1 and cause instant
    death (a) (status effect chance: 100) (type: constant) (can break damage
    limit)
    White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, berserk, strength up/down, magic up/down,
    defense up/down, magic defense up/down, accuracy up/down, and evasion
    up/down (uses only if confused) (type: fractional) (can break damage limit)
    Firaga- damage one character with fire element and use 24 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 19 [can
    break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 19 [can
    break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (if
    confused, can damage one or all characters) (type: magic) (damage constant:
    19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 19 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Death Blast- damage one character by remaining HP - 1 and cause instant
    death (a) (status effect chance: 100) (type: constant) (can break damage
    limit)
    Magic Up- increase Magic stat on self
    Magic Down- decrease Magic stat on self
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 1/4 chance - Firaga, 1/4 chance - Blizzaga, 1/4 chance - Thundaga, 1/4
    chance - Waterga; (2) Death Blast (can also use on self); (3) back to step
    (1) [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Are any characters Reflected?
    Yes - Dispel on all characters
    No - 1/5 chance - Death Blast on character with highest remaining HP (can
    also use on self)
    1/5 chance - Firaga on all characters
    1/5 chance - Blizzaga on all characters
    1/5 chance - Thundaga on all characters
    1/5 chance - Waterga on all characters
    Remaining HP Pattern:
    use Magic Up if HP goes below a certain fraction.  use Magic Down if HP goes
    above a certain fraction.  the following is its Magic stat after using Magic
    Up or Magic Down
    over 4/5 of max HP - 36
    over 3/5 of max HP to 4/5 of max HP - 50
    over 2/5 of max HP to 3/4 of max HP - 70
    over 1/5 of max HP to 2/5 of max HP - 98
    1/5 of max HP or less - 138
    
    -------------------------------------------------------------------------------
                                       Stalwart
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Stalwart/Armor
    - Locations: Kilika, Thunder Plains, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 30
    - Oversoul Level: 36
    - Monster's HP: 1240
    - Monster's Oversoul HP: 1312
    - Monster's MP: 175
    - Monster's Oversoul MP: 175
    - Experience: 122
    - Oversoul Experience: 202
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 100
    - Oversoul Gil: 210
    - Stolen Gil: 630
    - Oversoul Stolen Gil: 980
    - Strength: 75
    - Oversoul Strength: 75
    - Magic: 42
    - Oversoul Magic: 42
    - Defense: 142
    - Oversoul Defense: 142
    - Magic Defense: 13
    - Oversoul Magic Defense: 13
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 36
    - Oversoul Agility: 46
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Phoenix Down x2/Shadow Gem (72%)
    - Oversoul Item Drop/Rare Drop: Black Ring/Black Ring (100%)
    - Steal/Rare Steal: Phoenix Down/Gauntlets (100%)
    - Oversoul Steal/Rare Steal: Diamond Gloves/Diamond Gloves (100%)
    - Bribe/Rare Bribe: Shadow Gem x30/Shadow Gem x40
    - Oversoul Bribe/Rare Bribe: Shadow Gem x30/Black Ring
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Sleep, Silence, Darkness,
    Poison, Berserk, Curse, Slow, Stop, Defense Up/Down, Magic Defense Up/Down,
    Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Petrification
    (100), Confusion (50), Eject (32), Zantetsu (15)
    - Oversoul Status Information: Immune- Instant Death, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Defense Up/Down,
    Magic Defense Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Petrification (100), Eject (38), Zantetsu (15)
    - Monster's Scan: A fiend encased in thick armor. Its strength, defense and
    other attributes are all formidable. It can't be having much fun with all that
    armor weighing it down.
    - Oversoul Scan: A fiend encased in thick armor. It now also uses magic,
    courtesy of oversouling. That's three more yucky points for the ugly giant.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Body Press- damage all characters in a 4 meter radius around it by 5/8 of
    max HP (if no character is in its radius, damage any character) (type:
    fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Body Press- damage all characters in a 4 meter radius around it by 5/8 of
    max HP (if no character is in its radius, damage any character) (type:
    fractional) (can break damage limit)
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Bilzzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Reflect- cause reflect on all enemies (status effect chance: infinite)
    Holy- damage one character with holy element (type: magic) (damage constant:
    12 X 8 times)
    
    - Attacking Pattern:
    Basic Pattern:
    Body Press
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 5 or over, go to zero and counter with Normal Attack
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Reflect on self; (2) Fire; (3) Blizzard; (4) Thunder; (5) Water; (6)
    Fira; (7) Blizzara; (8) Thundara; (9) Watera; (10) Firaga; (11) Blizzaga;
    (12) Thundaga; (13) Waterga; (14) Holy; (15) back to step (2)
    Status Effect Pattern:
    if any character is Reflected, and if it has performed one or more attacks
    since being oversouled, Dispel on all characters.  if both it and characters
    are not Reflected, and if it has performed one or more attacks since being
    oversouled, use the following pattern
    (1) Normal Attack; (2) Body Press; (3) Reflect on self
    
    -------------------------------------------------------------------------------
                                       Ironside
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ironside/Armor
    - Locations: Kilika, Thunder Plains, Zanarkand Ruins, Via Infinito
    - Chapters: 3, 4, 5
    - Monster's Level: 34
    - Oversoul Level: 40
    - Monster's HP: 8432
    - Monster's Oversoul HP: 12154
    - Monster's MP: 1400
    - Monster's Oversoul MP: 1400
    - Experience: 660
    - Oversoul Experience: 940
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 200
    - Oversoul Gil: 340
    - Stolen Gil: 800
    - Oversoul Stolen Gil: 1500
    - Strength: 72
    - Oversoul Strength: 88
    - Magic: 94
    - Oversoul Magic: 94
    - Defense: 223*
    - Oversoul Defense: 233*
    - Magic Defense: 173*
    - Oversoul Magic Defense: 233*
    *: while preparing for Storm Cannon, values become zero.
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 74
    - Oversoul Agility: 101
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Stamina Tablet/Stamina Tablet (25%)
    - Oversoul Item Drop/Rare Drop: Shadow Gem x6/Shadow Gem x8 (100%)
    - Steal/Rare Steal: Shadow Gem x2/Shadow Gem x3 (100%)
    - Oversoul Steal/Rare Steal: Stamina Tablet x6/Stamina Tablet x8 (100%)
    - Bribe/Rare Bribe: Shining Gem x16/Shining Gem x20
    - Oversoul Bribe/Rare Bribe: Shining Gem x30/Shining Gem x40
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)**
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)**
    **: while preparing for Storm Cannon, it becomes weak to Fire, Ice, Water, and
    Lightning
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (33), Zantetsu (15)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (40), Zantetsu (15)
    - Monster's Scan: A fiend encased in thick armor. Its strength, defense and
    other attributes are all formidable. Some might say the bigger they are, the
    harder they hit. They'd be right.
    - Oversoul Scan: A fiend encased in thick armor. Its strength, defense and
    other attributes are all formidable. It now also uses magic, courtesy of
    oversouling.
    
    - Monster's Attacks:
    Normal Attack- damage one character by remaining HP - 1 (type: constant)
    (can break damage limit)
    Body Press- damage all characters in a 4 meter radius around it by 5/8 of
    max HP (if no character is in its radius, damage any character) (type:
    fractional) (can break damage limit)
    Storm Cannon- damage all characters by 1150 HP (type: constant) (can break
    damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Body Press- damage all characters in a 4 meter radius around it by 5/8 of
    max HP (if no character is in its radius, damage any character) (type:
    fractional) (can break damage limit)
    Storm Cannon- damage all characters by 1150 HP (type: constant) (can break
    damage limit)
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Bilzzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Ultima- damage all characters (type: magic) (damage constant: 70)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Reflect- cause reflect on all enemies (status effect chance: infinite)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Body Press; (3) Normal Attack on character with
    highest remaining HP; (4) Normal Attack on character with highest remaining
    HP; (5) Normal Attack on character with highest remaining HP; (6) Storm
    Cannon; (7) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Reflect on self; (2) Fire on all characters; (3) Blizzard on all
    characters; (4) Thunder on all characters; (5) Water on all characters; (6)
    Fira on all characters; (7) Blizzara on all characters; (8) Thundara on all
    characters; (9) Watera on all characters; (10) Firaga on all characters;
    (11) Blizzaga on all characters; (12) Thundaga on all characters; (13)
    Waterga on all characters; (14) Ultima; (15) back to step (2)
    Status Effect Pattern:
    if any character is Reflected, and if it has performed one or more attacks
    since being oversouled, Dispel on all characters.  if both it and characters
    are not Reflected, and if it has performed one or more attacks since being
    oversouled, use the following pattern
    (1) Normal Attack; (2) Storm Cannon; (3) Reflect on self
    
    -------------------------------------------------------------------------------
                                     Great Malboro
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Great Malboro/Malboro
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 42
    - Oversoul Level: 51
    - Monster's HP: 12988
    - Monster's Oversoul HP: 19937
    - Monster's MP: 152 <622>
    - Monster's Oversoul MP: 152 <622>
    - Experience: 2235
    - Oversoul Experience: 3860
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1200
    - Oversoul Gil: 1500
    - Stolen Gil: 1600
    - Oversoul Stolen Gil: 3300
    - Strength: 53
    - Oversoul Strength: 53
    - Magic: 68
    - Oversoul Magic: 68
    - Defense: 16
    - Oversoul Defense: 16
    - Magic Defense: 12
    - Oversoul Magic Defense: 12
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 81
    - Oversoul Agility: 105
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
    - Oversoul Item Drop/Rare Drop: Beaded Brooch/Beaded Brooch (100%)
    - Steal/Rare Steal: Dispel Tonic/Dispel Tonic (50%)
    - Oversoul Steal/Rare Steal: Remedy x2/Remedy x3 (50%)
    - Bribe/Rare Bribe: White Lore x2/White Lore x2
    - Oversoul Bribe/Rare Bribe: White Tome x2/White Tome x2
    - Elemental Affinities: Fire (immune), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (immune), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (40), Zantetsu (46)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Eject (44), Zantetsu
    (55)
    - Monster's Scan: A hideous fiend whose Really Bad Breath makes a regular
    Malboro's breath seem like Potpourri. It remains relatively unknown due to its
    lonely existence on the Farplane.
    - Oversoul Scan: Despised enough to begin with, it's sunk to new lows in its
    oversouled state. Now its gastric juices can even consume items.
    
    - Monster's Attacks:
    Ingestive Juice- damage one character, ignore defense stat, and cause
    strength down 1 level, magic down 1 level, defense down 2 levels, and magic
    defense down 2 levels (status effect chance: all no protection) (type:
    physical) (damage constant: 16 [can break damage limit])
    Staccato- damage all characters in a 120 degree angle in front of it, ignore
    defense stat, and cause strength down 1 level, magic down 1 level, defense
    down 1 level, and magic defense down 1 level (status effect chance: all no
    protection) (type: physical) (damage constant: 10 [can break damage limit])
    Really Bad Breath- cause silence (status effect chance: 90), darkness
    (status effect chance: 90), poison (status effect chance: 90), confusion
    (status effect chance: 90), berserk (status effect chance: 15), curse
    (status effect chance: 90), and slow (status effect chance: 100) to all
    characters in a 120 degree angle in front of it
    Chomp- damage one character, ignore defense stat, and cause strength down 1
    level, magic down 1 level, defense down 1 level, and magic defense down 1
    level (status effect chance: all no protection) (type: physical) (damage
    constant: 32 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Staccato- damage all characters in a 120 degree angle in front of it, ignore
    defense stat, and cause strength down 1 level, magic down 1 level, defense
    down 1 level, and magic defense down 1 level (status effect chance: all no
    protection) (type: physical) (damage constant: 10 [can break damage limit])
    Halitosis- cause itchy (status effect chance: 120) to all characters in a
    120 degree angle in front of it
    Chomp- damage one character, ignore defense stat, and cause strength down 1
    level, magic down 1 level, defense down 1 level, and magic defense down 1
    level (status effect chance: all no protection) (type: physical) (damage
    constant: 32 [can break damage limit])
    Ingest Antidote- damage one character, ignore defense stat, and remove one
    Antidote from inventory (type: physical) (damage constant: 4 [can break
    damage limit])
    Ingest Eye Drops- damage one character, ignore defense stat, and remove 1
    Eye Drops from inventory (type: physical) (damage constant: 4 [can break
    damage limit])
    Ingest Echo Screen- damage one character, ignore defense stat, and remove 1
    Echo Screen from inventory (type: physical) (damage constant: 4 [can break
    damage limit])
    Ingest Holy Water- damage one character, ignore defense stat, and remove 1
    Holy Water from inventory (type: physical) (damage constant: 4 [can break
    damage limit])
    Ingest Remedy- damage one character, ignore defense stat, and remove 1
    Remedy from inventory (type: physical) (damage constant: 4 [can break damage
    limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Really Bad Breath; (2) Does it have less than 1/3 of max HP remaining?
    Yes - 1/2 chance - Ingestive Juice
    1/4 chance - Chomp
    1/4 chance - Staccato; (3) back to step (2)
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 30 or over, and it has performed one or more attacks since being
    oversouled, go to zero and Really Bad Breath
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Halitosis; (2) 5/13 chance - Chomp, 3/13 chance - Staccato, 1/13 chance
    - Ingest Antidote (if an Alchemist is in the party, or if the party has 7
    Antidotes or less, Chomp), 1/13 chance - Ingest Eye Drops (if an Alchemist
    is in the party, or if the party has 7 Eye Drops or less, Chomp), 1/13
    chance - Ingest Echo Screen (if an Alchemist is in the party, or if the
    party has 7 Echo Screen or less, Chomp), 1/13 chance - Ingest Holy Water (if
    an Alchemist is in the party, or if the party has 7 Holy Waters or less,
    Chomp), 1/3 chance - Ingest Remedy (if an Alchemist is in the party, or if
    the party has 7 Remedies or less, Chomp); (3) back to step (2)
    Remaining HP Pattern:
    if it has 1/10 or less of max HP remaining, and it has performed one or more
    attack since being oversouled, Halitosis (can only use once)
    
    -------------------------------------------------------------------------------
                                         Bomb
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Bomb/Bomb
    - Locations: Floating Ruins, Via Infinito
    - Chapters: 1, 5
    - Monster's Level: 2
    - Oversoul Level: 3
    - Monster's HP: 140
    - Monster's Oversoul HP: 545
    - Monster's MP: 265
    - Monster's Oversoul MP: 265
    - Experience: 2
    - Oversoul Experience: 8
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 30
    - Oversoul Gil: 55
    - Stolen Gil: 110
    - Oversoul Stolen Gil: 230
    - Strength: 15
    - Oversoul Strength: 17
    - Magic: 12
    - Oversoul Magic: 12
    - Defense: 29
    - Oversoul Defense: 29
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck:1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 48
    - Oversoul Agility: 53
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: Bomb Fragment x3/Bomb Fragment x4 (100%)
    - Steal/Rare Steal: Potion/Bomb Fragment (100%)
    - Oversoul Steal/Rare Steal: Bomb Fragment x2/Bomb Core (100%)
    - Bribe/Rare Bribe: Fire Gem x3/Fire Gem x4
    - Oversoul Bribe/Rare Bribe: Red Ring/Red Ring x2
    - Elemental Affinities: Fire (absorb), Ice (weak), Water (weak), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (weak),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Sleep, Confusion, Berserk, Curse; Resistant-
    Eject (13), Zantetsu (2)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse;
    Resistant- Eject (18), Zantetsu (3)
    - Monster's Scan: A fiend blazing with the power of fire. If it gets knocked
    around too much, the flames smoldering within cause it to explode.
    - Oversoul Scan: A fiend blazing with the power of fire. If it gets knocked
    around too much, the flames smoldering within cause it to explode.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Grow- preparation for Kaboom!
    Kaboom!- damage one character by remaining HP - 1 with fire element (type:
    constant) (can break damage limit)
    Fire- damage one character with fire element and use 4 MP (type: magic)
    (damage constant: 7 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Double Attack- damage random characters 2 times (type: physical) (damage
    constant: 12 X 2 times [can break damage limit])
    Grow- preparation for Kaboom! Does this 3 times
    Kaboom!- damage one character by remaining HP - 1 with fire element (type:
    constant) (can break damage limit)
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/2 chance - Fire
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 2 or over, go to zero and counter with the following
    Did it use Grow twice?
    Yes - Kaboom! and remove self (can also not remove self) (if silenced, will
    not remove self)
    No - Grow and become one level larger
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/3 chance - Double Attack
    1/3 chance - Fire on all characters
    1/3 chance - Fira
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 2 or over, go to zero and counter with the following
    Did it use Grow twice?
    Yes - Kaboom! and remove self (can also not remove self) (if silenced, will
    not remove self)
    No - Grow and become one level larger
    
    -------------------------------------------------------------------------------
                                       Detonator
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Detonator/Bomb
    - Locations: Bevelle, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 24
    - Oversoul Level: 29
    - Monster's HP: 1860
    - Monster's Oversoul HP: 7220
    - Monster's MP: 423
    - Monster's Oversoul MP: 423
    - Experience: 132
    - Oversoul Experience: 220
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 98
    - Oversoul Gil: 190
    - Stolen Gil: 330
    - Oversoul Stolen Gil: 650
    - Strength: 31
    - Oversoul Strength: 31
    - Magic: 21
    - Oversoul Magic: 21
    - Defense: 52
    - Oversoul Defense: 52
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 64
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Bomb Core/Fire Gem (50%)
    - Oversoul Item Drop/Rare Drop: Candle of Life x4/Candle of Life x6 (100%)
    - Steal/Rare Steal: Bomb Core/Candle of Life (100%)
    - Oversoul Steal/Rare Steal: Fire Gem x2/Fire Gem x2 (100%)
    - Bribe/Rare Bribe: Candle of Life x80/Candle of Life x99
    - Oversoul Bribe/Rare Bribe: Soul of Thamasa/Soul of Thamasa
    - Elemental Affinities: Fire (absorb), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Silence, Confusion, Berserk, Curse,
    Delay, Fractional Damage; Resistant- Instant Death (50), Petrification (70),
    Eject (13), Zantetsu (2)
    - Oversoul Status Information: Immune- Sleep, Silence, Confusion, Berserk,
    Curse, Delay, Fractional Damage; Resistant- Instant Death (50),
    Petrification (70), Eject (18), Zantetsu (3)
    - Monster's Scan: A fiend blazing with the power of fire. If it gets knocked
    around too much, the flames smoldering within cause it to explode.
    - Oversoul Scan: A fiend blazing with the power of fire. If it gets knocked
    around too much, the flames smoldering within cause it to explode.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Grow- preparation for "Crackaboom!" Does this 3 times
    "Crackaboom!"- damage one character by 1800 HP with fire element (type:
    constant) (can break damage limit)
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Quadruple Attack- damage random characters 4 times (type: physical) (damage
    constant: 12 X 4 times [can break damage limit])
    Grow- preparation for Kaboom!
    Kaboom!- damage one character by remaining HP - 1 with fire element (type:
    constant) (can break damage limit)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/2 chance - Fira
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 2 or over, go to zero and counter with the following
    Did it use Grow twice?
    Yes - "Crackaboom!" and remove self (can also not remove self)
    No - Grow and become one level larger
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/3 chance - Quadruple Attack
    1/3 chance - Fira on all characters
    1/3 chance - Firaga
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 2 or over, go to zero and counter with the following
    Did it use Grow twice?
    Yes - Kaboom! and remove self (can also not remove self)
    No - Grow and become one level larger
    
    -------------------------------------------------------------------------------
                                        Volcano
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Volcano/Bomb
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 37
    - Oversoul Level: 44
    - Monster's HP: 6210
    - Monster's Oversoul HP: 10840
    - Monster's MP: 488
    - Monster's Oversoul MP: 488
    - Experience: 880
    - Oversoul Experience: 1280
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 330
    - Oversoul Gil: 400
    - Stolen Gil: 750
    - Oversoul Stolen Gil: 1600
    - Strength: 42
    - Oversoul Strength: 42
    - Magic: 5
    - Oversoul Magic: 5
    - Defense: 54
    - Oversoul Defense: 54
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 79
    - Oversoul Agility: 80
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Fire Gem x4/Fire Gem x6 (100%)
    - Oversoul Item Drop/Rare Drop: Crimson Ring/Crimson Ring (100%)
    - Steal/Rare Steal: Hi-Potion/NulBlaze Ring (50%)
    - Oversoul Steal/Rare Steal: Fire Gem x2/Fire Gem x3 (50%)
    - Bribe/Rare Bribe: Crimson Ring x2/Soul of Thamasa
    - Oversoul Bribe/Rare Bribe: Soul of Thamasa x4/Soul of Thamasa x6
    - Elemental Affinities: Fire (absorb), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Silence, Confusion, Berserk, Curse,
    Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death (100),
    Petrification (80), Eject (16), Zantetsu (3)
    - Oversoul Status Information: Immune- Sleep, Silence, Confusion, Berserk,
    Curse, Delay, Interrupt Action, Fractional Damage; Resistant- Instant Death
    (100), Petrification (80), Eject (24), Zantetsu (5)
    - Monster's Scan: A fiend blazing with the power of fire. If it gets knocked
    around too much, the flames smoldering within cause it to explode.
    - Oversoul Scan: A fiend blazing with the power of fire. If it gets knocked
    around too much, the flames smoldering within cause it to explode.
    
    - Monster's Attacks:
    Tick-Tick-BOOM!- damage one character and cause 5 count doom (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Grow- preparation for Kercrackaboom! Does this 3 times
    Kercrackaboom!- damage one character by 2500 HP with fire element (type:
    constant) (can break damage limit)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Sextuple Attack- damage random characters 6 times (type: physical) (damage
    constant: 12 X 6 times [can break damage limit])
    Grow- preparation for Kaboom! Does this 3 times
    Kaboom!- damage one character by remaining HP - 1 with fire element (type:
    constant) (can break damage limit)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Flare- damage one character (type: magic) (damage constant: 55)
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Tick-Tick-BOOM! (if all characters are doomed, Firaga)
    1/3 chance - Firaga
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 2 or over, go to zero and counter with the following
    Did it use Grow twice?
    Yes - Kercrackaboom! and remove self (can also not remove self)
    No - Grow and become one level larger
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/3 chance - Sextuple Attack
    1/3 chance - Firaga on all characters
    1/3 chance - Flare
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 2 or over, go to zero and counter with the following
    Did it use Grow twice?
    Yes - Kaboom! and remove self (can also not remove self)
    No - Grow and become one level larger
    
    -------------------------------------------------------------------------------
                                      Iron Giant
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Iron Giant/Iron Giant
    - Locations: Besaid, Mi'ihen Highroad, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 7
    - Oversoul Level: 8
    - Monster's HP: 222
    - Monster's Oversoul HP: 233
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 20
    - Oversoul Experience: 100
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 40
    - Oversoul Gil: 110
    - Stolen Gil: 233
    - Oversoul Stolen Gil: 510
    - Strength: 48
    - Oversoul Strength: 48
    - Magic: 1
    - Oversoul Magic: 4
    - Defense: 152
    - Oversoul Defense: 155
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 93
    - Oversoul Agility: 121
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Budget Grenade/Grenade (50%)
    - Oversoul Item Drop/Rare Drop: Grenade x2/Grenade x3 (100%)
    - Steal/Rare Steal: Budget Grenade/Grenade (100%)
    - Oversoul Steal/Rare Steal: M-Bomb x2/M-Bomb x4 (100%)
    - Bribe/Rare Bribe: Grenade x18/Grenade x20
    - Oversoul Bribe/Rare Bribe: Mythril Gloves/Mythril Gloves
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Silence, Poison, Curse, Stop,
    Interrupt Action, Fractional Damage; Resistant- Instant Death (100), Eject
    (26), Zantetsu (8)
    - Oversoul Status Information: Immune- Petrification, Silence, Poison,
    Confusion, Berserk, Curse, Stop, Interrupt Action, Fractional Damage;
    Resistant- Instant Death (100), Eject (37), Zantetsu (12)
    - Monster's Scan: A fiend that appears to be a machina, but is actually an
    empty suit of armor animated by pyreflies. Physical attacks are ineffective, but
    it is vulnerable to magic.
    - Oversoul Scan: One angry suit of armor. Something must have happened when it
    oversouled, because now it focuses all of its attention on attacking White
    Mages.
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause weak delay (status effect
    chance: infinite) (type: physical) (damage constant: 19 [can break damage
    limit])
    Reaper- damage all characters (type: physical) (damage constant: 9 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause weak delay (status effect
    chance: infinite) (type: physical) (damage constant: 19 [can break damage
    limit])
    White Mage-Hater- damage a White Mage (type: physical) (damage constant: 32
    [can break damage limit])
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Cura- recover HP of one character (type: magic recovery) (damage constant:
    31)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack [if it has less than
    1/3 of max HP remaining, Reaper]; (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Are any characters Reflected?
    Yes - Dispel on all characters
    No - 1/2 chance - Action 1 (if there is a White Mage, White Mage-Hater)
    1/2 chance - Action 1
    Action 1:
    1/2 chance - Normal Attack
    1/8 chance - Fira on all characters
    1/8 chance - Blizzara on all characters
    1/8 chance - Thundara on all characters
    1/8 chance - Watera on all characters
    Remaining HP Pattern:
    if it has 3/10 or less of max HP remaining, 1/4 chance of Cura on itself
    
    -------------------------------------------------------------------------------
                                        Gemini
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gemini/Iron Giant
    - Locations: Thunder Plains, Via Infinito, Besaid, Mt. Gagazet
    - Chapters: 3, 4, 5
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 2044
    - Monster's Oversoul HP: 2046
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 275
    - Oversoul Experience: 420
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 153
    - Oversoul Gil: 276
    - Stolen Gil: 530
    - Oversoul Stolen Gil: 1130
    - Strength: 87
    - Oversoul Strength: 87
    - Magic: 0
    - Oversoul Magic: 1
    - Defense: 200
    - Oversoul Defense: 200
    - Magic Defense: 120
    - Oversoul Magic Defense: 120
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 79
    - Oversoul Agility: 103
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Light Curtain/Wall Ring (50%)
    - Oversoul Item Drop/Rare Drop: Light Curtain x3/Wall Ring (100%)
    - Steal/Rare Steal: Lunar Curtain x2/Wall Ring (25%)
    - Oversoul Steal/Rare Steal: Lunar Curtain x8/Lunar Curtain x10 (100%)
    - Bribe/Rare Bribe: Wall Ring/Wall Ring
    - Oversoul Bribe/Rare Bribe: Shining Bracer x2/Shining Bracer x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Curse, Slow, Stop, Doom, Fractional Damage; Resistant- Darkness
    (100), Confusion (80), Berserk (60), Eject (28), Zantetsu (8)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Darkness (100), Eject (40), Zantetsu (12)
    - Monster's Scan: A fiend that appears to be a machina, but is actually an
    empty suit of armor animated by pyreflies. It's quite strong, but it relies far
    too heavily on sight.
    - Oversoul Scan: One angry suit of armor. Something must have happened when it
    oversouled, because now it focuses all of its attention on attacking White
    Mages.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause weak delay (status effect
    chance: infinite) (type: physical) (damage constant: 19 [can break damage
    limit])
    Reaper- damage all characters (type: physical) (damage constant: 9 [can
    break damage limit])
    *Skullcracker 1- damage one character by 5/8 of max HP (type: fractional)
    (can break damage limit)
    *Skullcracker 2- damage one character by 5/8 of max HP (type: fractional)
    (can break damage limit)
    *The differences between these two attacks is in their accuracy percentage.
    We'll go over the accuracy percentages after the body of the faq.
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause weak delay (status effect
    chance: infinite) (type: physical) (damage constant: 19 [can break damage
    limit])
    Reaper- damage all characters (type: physical) (damage constant: 9 [can
    break damage limit])
    White Mage-Hater- damage a White Mage (type: physical) (damage constant: 32
    [can break damage limit])
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Curaga- recover HP of one character (type: magic recovery) (damage constant:
    38)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2 [if blinded, Reaper]; (2) Skullcracker 1 [if blinded,
    Skullcracker 2]; (3) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Are any characters Reflected?
    Yes - Dispel on all characters
    No - 2/3 chance - Action 1 (if there is a White Mage, White-Mage-Hater)
    1/3 chance - Action 1
    Action 1:
    3/8 chance - Normal Attack
    1/8 chance - Reaper
    1/8 chance - Firaga on all characters
    1/8 chance - Blizzaga on all characters
    1/8 chance - Thundaga on all characters
    1/8 chance - Waterga on all characters
    Remaining HP Pattern:
    if it has 1/10 or less of max HP remaining, 1/4 chance of Curaga on itself
    
    -------------------------------------------------------------------------------
                                        YSLS-99
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: YSLS-99/Defender
    - Locations: Bevelle, Via Infinito
    - Chapters: 2, 3, 5
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 2775
    - Monster's Oversoul HP: 6838
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 200
    - Oversoul Experience: 300
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 400
    - Oversoul Gil: 800
    - Stolen Gil: 1000
    - Oversoul Stolen Gil: 2000
    - Strength: 92
    - Oversoul Strength: 92
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 71
    - Oversoul Defense: 81
    - Magic Defense: 62
    - Oversoul Magic Defense: 62
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 50
    - Oversoul Agility: 60
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Stamina Tablet/Stamina Tablet (100%)
    - Oversoul Item Drop/Rare Drop: Diamond Gloves/Diamond Gloves (100%)
    - Steal/Rare Steal: Mythril Gloves/Defense Veil (50%)
    - Oversoul Steal/Rare Steal: Power Gloves/Power Gloves (100%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Interrupt Action,
    Fractional Damage; Resistant- Eject (28), Zantetsu (8)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Confusion, Berserk, Slow, Stop, Doom, Interrupt Action, Fractional Damage;
    Resistant- Eject (54), Zantetsu (10)
    - Monster's Scan: A magic-powered machina used by New Yevon. Its superb attack
    and defense make it ideal for defending their most important facilities. It's a
    rare model, of which few remain.
    - Oversoul Scan: A magic-powered machina with a gift for strategy. It fools its
    opponents into thinking it has gone berserk, but all the while it watches their
    sttacks and responds accordingly.
    
    - Monster's Attacks:
    Normal Attack- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Blast Punch- damage one character by 1/2 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    Haymaker- damage one character 2 times (type: physical) (damage constant: 15
    X 2 times [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Blast Punch- damage one character by 1/2 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    Haymaker- damage one character 2 times (type: physical) (damage constant: 15
    X 2 times [can break damage limit])
    Curse Punch- damage one character by 1/8 of max HP and cause curse (status
    effect chance: 120) and strong delay (status effect chance: infinite) (type:
    fractional) (can break damage limit)
    Slience Punch- damage one character by 1/8 of max HP and cause silence
    (status effect chance: 120) and strong delay (status effect chance:
    infinite) (type: fractional) (can break damage limit)
    Bio Punch- damage one character by 1/8 of max HP and cause poison (status
    effect chance: 120) and strong delay (status effect chance: infinite) (type:
    fractional) (can break damage limit)
    Curse Mode- can use Curse Punch
    Silence Mode- can use Silence Punch
    Bio Mode- can use Bio Punch
    Copy Mode- can attack with an ability it was hit with
    OFF Mode- cancel X Mode (except Copy Mode)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    
    - Attacking Pattern:
    Basic Pattern:
    1/3 chance - Normal Attack on character with lowest remaining HP
    1/3 chance - Haymaker on character with highest remaining HP
    1/3 chance - Blast Punch on character furthest away
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 1/3 chance - Normal Attack, 1/6 chance - Haymaker, 1/8 chance - Blast
    Punch, 1/8 chance - Silence Mode, 1/8 chance - Bio Mode, 1/8 chance - Curse
    Mode; (2a) [after Normal Attack, Haymaker, or Blast Punch] back to step (1);
    (2b) [after Silence Mode] Silence Punch; (3b) Silence Punch; (4b) Silence
    Punch; (5b) OFF Mode; (6b) 2/3 chance - Normal Attack, 1/3 chance -
    Haymaker; (7b) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (8b) back
    to step (1); (2c) [after Bio Mode] Bio Punch; (3c) Bio Punch; (4c) Bio
    Punch; (5c) OFF Mode; (6c) 2/3 chance - Normal Attack, 1/3 chance -
    Haymaker; (7c) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (8c) back
    to step (1); (2d) [after Curse Mode] Curse Punch; (3d) Curse Punch; (4d)
    Curse Punch; (5d) OFF Mode; (6d) 2/3 chance - Normal Attack, 1/3 chance -
    Haymaker; (7d) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (8d) back
    to step (1)
    *after X Mode (except Copy Mode), will use X Punch 3 times, but 1/4 chance
    of using it a 4th time
    Remaining HP Pattern:
    if it has less than 3/10 of max HP remaining, and it has been hit by 6
    attacks, counter with Copy Mode (can only use once)
    Status Effect Pattern:
    if it has used Copy Mode, and if any characters are Reflected, Dispel on all
    characters
    Counter-Attack Pattern:
    if it has used Copy Mode, and if hit by a copyable attack, use the same
    attack it was hit with on the character that last attacked.  if it has used
    Copy Mode, and if hit by a non-copyable attack, or if its attack was
    reflected back, or if there is a change in its remaining HP or MP, 2/3
    chance - Normal Attack, 1/3 chance - Haymaker
    *Copyable Attacks:
    MP Absorb
    Blue Bullet "Supernova"
    Arcana abilities (except for "Black Sky")
    Black Magic abilities
    White Magic Abilities (except for "Life," "Full Life," and "Auto-Life")
    
    -------------------------------------------------------------------------------
                                     Shell Shocker
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Shell Shocker/Hermit
    - Locations: Moonflow, Via Infinito
    - Chapters: 2, 3, 4, 5
    - Monster's Level: 24
    - Oversoul Level: 31
    - Monster's HP: 4700
    - Monster's Oversoul HP: 4935
    - Monster's MP: 82
    - Monster's Oversoul MP: 82
    - Experience: 860
    - Oversoul Experience: 1360
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 780
    - Oversoul Gil: 1500
    - Stolen Gil: 1300
    - Oversoul Stolen Gil: 2500
    - Strength: 71
    - Oversoul Strength: 78
    - Magic: 68
    - Oversoul Magic: 68
    - Defense: 72
    - Oversoul Defense: 72
    - Magic Defense: 46
    - Oversoul Magic Defense: 46
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 94
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Black Ring/Titanium Bangle (12%)
    - Oversoul Item Drop/Rare Drop: Tetra Band/Tetra Band (100%)
    - Steal/Rare Steal: Iron Bangle/Mythril Gloves (12%)
    - Oversoul Steal/Rare Steal: Mythril Bangle/Mythril Bangle (100%)
    - Bribe/Rare Bribe: Black Ring/Black Ring x2
    - Oversoul Bribe/Rare Bribe: Tetra Guard/Tetra Guard
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Defense Up/Down,
    Magic Defense Up/Down, Doom, Fractional Damage; Resistant- Eject (240),
    Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Defense Up/Down, Magic Defense Up/Down, Doom, Fractional Damage; Resistant-
    Zantetsu (100)
    - Monster's Scan: A fiend with a shell said to consist of the hardest material
    in Spira. This fiend is only half-grown, but it's impossible to defeat in a fair
    fight.
    - Oversoul Scan: Quick to Slurp its attackers and force a change of dresspheres.
    Then it strikes while they toddle around in gooey despair. This one's a real
    slimeball.
    
    - Monster's Attacks:
    Normal Attack- damage one character by 5/16 of remaining HP (type:
    fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character by 5/16 of remaining HP (type:
    fractional) (can break damage limit)
    Slurp- damage one character and cause itchy (status effect chance: infinite)
    (type: physical) (damage constant: 4 [can break damage limit])
    Demi- damage all characters by 1/4 of remaining HP with gravity element (can
    also not hit a character) (type: fractional)
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Slurp; (2) Demi; (3) 4/5 chance - Normal Attack, 1/5 chance - Slurp; (4)
    back to step (3)
    
    -------------------------------------------------------------------------------
                                      Adamantoise
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Adamantoise/Adamant
    - Locations: Calm Lands, Mt. Gagazet, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 37
    - Oversoul Level: 44
    - Monster's HP: 7850
    - Monster's Oversoul HP: 8243
    - Monster's MP: 210
    - Monster's Oversoul MP: 210
    - Experience: 1500
    - Oversoul Experience: 2800
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 650
    - Oversoul Gil: 1500
    - Stolen Gil: 1300
    - Oversoul Stolen Gil: 3000
    - Strength: 45
    - Oversoul Strength: 45
    - Magic: 18
    - Oversoul Magic: 18
    - Defense: 133
    - Oversoul Defense: 133
    - Magic Defense: 144
    - Oversoul Magic Defense: 144
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 111
    - Oversoul Agility: 144
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion x4/X-Potion (100%)
    - Oversoul Item Drop/Rare Drop: Black Belt/Black Belt (100%)
    - Steal/Rare Steal: X-Potion/Muscle Belt (50%)
    - Oversoul Steal/Rare Steal: Mystery Veil/Mystery Veil (100%)
    - Bribe/Rare Bribe: X-Potion x10/X-Potion x12
    - Oversoul Bribe/Rare Bribe: Defense Bracer/Defense Bracer x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Berserk (100), Eject (230), Zantetsu
    (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
    - Monster's Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
    heavyweight champion. It uses that weight to create earthquakes.
    - Oversoul Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
    heavyweight champion. It uses that weight to create earthquakes. Quite the
    sticky wicket.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Defense Up- cause defense up 3 levels (status effect chance: no protection)
    on self
    Adamant Breath- damage all characters in a 120 degree angle in front of it
    by 5/8 of max HP with fire element (type: fractional) (can break damage
    limit)
    Tremor- damage all characters in a 150 degree angle in front of it by 15/16
    of remaining HP (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Breath of the Gorgon- damage all characters in a 120 degree angle in front
    of it by 1/2 of remaining HP and cause petrification (status effect chance:
    50) (type: fractional) (can break damage limit)
    Tremor- damage all characters in a 150 degree angle in front of it by 15/16
    of remaining HP (type: fractional) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 3/4 chance - Normal Attack 2, 1/4 chance - Defense Up [after using
    Defense Up 5 times, Normal Attack 2; (2) 3/4 chance - Normal Attack 2, 1/4
    chance - Defense Up [after using Defense Up 5 times, Normal Attack 2; (3)
    3/4 chance - Normal Attack 2, 1/4 chance - Defense Up [after using Defense
    Up 5 times, Normal Attack 2; (4) 3/4 chance - Normal Attack 2, 1/4 chance -
    Defense Up [after using Defense Up 5 times, Normal Attack 2; (5) 3/4 chance
    - Normal Attack 2, 1/4 chance - Defense Up [after using Defense Up 5 times,
    Normal Attack 2; (6) 3/4 chance - Normal Attack 2, 1/4 chance - Defense Up
    [after using Defense Up 5 times, Normal Attack 2; (7) 3/4 chance - Normal
    Attack 2, 1/4 chance - Defense Up [after using Defense Up 5 times, Normal
    Attack 2; (8) 3/4 chance - Normal Attack 2, 1/4 chance - Defense Up [after
    using Defense Up 5 times, Normal Attack 2; (9) 3/4 chance - Normal Attack 2,
    1/4 chance - Defense Up [after using Defense Up 5 times, Normal Attack 2;
    (10) 2/3 chance - Adamant Breath, 1/3 chance - Tremor; (11) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Breath of the Gorgon; (2) 3/4 chance - Normal Attack, 1/4 chance -
    Tremor; (3) back to step (2)
    
    -------------------------------------------------------------------------------
                                    Adamantortoise
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Adamantortoise/Adamant
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 42
    - Oversoul Level: 50
    - Monster's HP: 14580
    - Monster's Oversoul HP: 25809
    - Monster's MP: 270 <850>
    - Monster's Oversoul MP: 270 <850>
    - Experience: 2582
    - Oversoul Experience: 3348
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1000
    - Oversoul Gil: 1200
    - Stolen Gil: 1800
    - Oversoul Stolen Gil: 3600
    - Strength: 44
    - Oversoul Strength: 44
    - Magic: 20
    - Oversoul Magic: 20
    - Defense: 245
    - Oversoul Defense: 245
    - Magic Defense: 245
    - Oversoul Magic Defense: 245
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 83
    - Oversoul Agility: 121
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Hi-Potion/X-Potion (100%)
    - Oversoul Item Drop/Rare Drop: Crystal Gloves/Crystal Gloves (100%)
    - Steal/Rare Steal: X-Potion/Black Belt (50%)
    - Oversoul Steal/Rare Steal: Oath Veil/Oath Veil (100%)
    - Bribe/Rare Bribe: White Lore x3/Black Lore x3
    - Oversoul Bribe/Rare Bribe: Defense Bracer x6/Defense Bracer x8
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (100)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (200)
    - Monster's Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
    heavyweight champion. It uses that weight to create earthquakes, so beware.
    - Oversoul Scan: Not quite as big as an Earth Worm, but it is Spira's reigning
    heavyweight champion. It uses that weight to create earthquakes, so beware.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Strength Up- cause strength up 2 levels (status effect chance: no
    protection) on self
    Defense Up- cause defense up 3 levels (status effect chance: no protection)
    on self
    Adamant Breath- damage all characters in a 120 degree angle in front of it
    by 5/8 of max HP with fire element (type: fractional) (can break damage
    limit)
    Tremor- damage all characters in a 150 degree angle in front of it by 15/16
    of remaining HP (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Breath of the Gorgon- damage all characters in a 120 degree angle in front
    of it by 1/2 of remaining HP and cause petrification (status effect chance:
    50) (type: fractional) (can break damage limit)
    Groundbreaker- damage all characters in a 150 degree angle in front of it by
    1/2 of remaining HP (type: fractional) (can break damage limit)
    Misc. Attacks/Animations - Breath of the Gorgon 2
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 2/3 chance - Normal Attack, 1/6 chance - Strength Up [after using
    Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up [after using
    Defense Up 5 times, Normal Attack; (2) 2/3 chance - Normal Attack, 1/6
    chance - Strength Up [after using Strength Up 5 times, Normal Attack], 1/6
    chance - Defense Up [after using Defense Up 5 times, Normal Attack; (3) 2/3
    chance - Normal Attack, 1/6 chance - Strength Up [after using Strength Up 5
    times, Normal Attack], 1/6 chance - Defense Up [after using Defense Up 5
    times, Normal Attack; (4) 2/3 chance - Normal Attack, 1/6 chance - Strength
    Up [after using Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up
    [after using Defense Up 5 times, Normal Attack; (5) 2/3 chance - Normal
    Attack, 1/6 chance - Strength Up [after using Strength Up 5 times, Normal
    Attack], 1/6 chance - Defense Up [after using Defense Up 5 times, Normal
    Attack; (6) 2/3 chance - Normal Attack, 1/6 chance - Strength Up [after
    using Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up [after
    using Defense Up 5 times, Normal Attack; (7) 2/3 chance - Normal Attack, 1/6
    chance - Strength Up [after using Strength Up 5 times, Normal Attack], 1/6
    chance - Defense Up [after using Defense Up 5 times, Normal Attack; (8) 2/3
    chance - Normal Attack, 1/6 chance - Strength Up [after using Strength Up 5
    times, Normal Attack], 1/6 chance - Defense Up [after using Defense Up 5
    times, Normal Attack; (9) 2/3 chance - Normal Attack, 1/6 chance - Strength
    Up [after using Strength Up 5 times, Normal Attack], 1/6 chance - Defense Up
    [after using Defense Up 5 times, Normal Attack; (10) 2/3 chance - Tremor,
    1/3 chance - Adamant Breath; (11) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Breath of the Gorgon; (2) Groundbreaker; (3) Are any characters petrified?
    Yes - 2/3 chance - Normal Attack
    1/3 chance - Groundbreaker
    No - 3/4 chance - Normal Attack
    1/4 chance - Breath of the Gorgon; (4) back to step (3)
    
    -------------------------------------------------------------------------------
                                     Ultima Weapon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ultima Weapon/Weapon
    - Locations: Ruin Depths, Via Infinito
    - Chapters: 5
    - Monster's Level: 82
    - Oversoul Level: 86
    - Monster's HP: 34300
    - Monster's Oversoul HP: 67515
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 3350
    - Oversoul Experience: 4230
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 3000
    - Oversoul Gil: 4200
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 6000
    - Strength: 74
    - Oversoul Strength: 84
    - Magic: 53
    - Oversoul Magic: 63
    - Defense: 32
    - Oversoul Defense: 82
    - Magic Defense: 33
    - Oversoul Magic Defense: 83
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 112
    - Oversoul Agility: 155
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Safety Bit/Rune Bracer (100%)
    - Oversoul Item Drop/Rare Drop: Rune Bracer/Crystal Bangle (100%)
    - Steal/Rare Steal: Supreme Gem/Supreme Gem x2 (50%)
    - Oversoul Steal/Rare Steal: Supreme Gem/Supreme Gem x2 (50%)
    - Bribe/Rare Bribe: Defense Bracelet x8/Ribbon
    - Oversoul Bribe/Rare Bribe: Ribbon x3/Ribbon x3
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (200), Zantetsu (100)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (220), Zantetsu (120)
    - Monster's Scan: A mighty fiend of legend, wielding greater magic than ever.
    This terror teaches all who approach the true meaing of "Ultima." Whatever
    you do, don't call it Atma.
    - Oversoul Scan: Even more powerful in its oversouled form. It can no longer
    think independently or vary its attacks in response to its opponent.
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause poison (status effect chance:
    100) (type: physical) (damage constant: 16 [can break damage limit])
    Judgement- damage one character (type: magic) (damage constant: 22 [can
    break damage limit])
    Punishment- damage all characters in a 150 degree angle in front of it and
    cause poison (status effect chance: 100) (type: magic) (damage constant: 12
    [can break damage limit])
    Supernova- damage all characters (type: magic) (damage constant: 30 [can
    break damage limit])
    White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, berserk, strength up/down, magic up/down,
    defense up/down, magic defense up/down, accuracy up/down, and evasion
    up/down (type: fractional) (can break damage limit)
    Meteor- damage random characters by 1/8 of max HP 12 times (type:
    fractional) (can break damage limit)
    Mighty Guard G- cause null physical and null magic (status effect chance:
    all infinite) on all enemies
    Break- cause petrification (status effect chance: 75) on one character
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Judgement- damage one character (type: magic) (damage constant: 22 [can
    break damage limit])
    Punishment- damage all characters in a 150 degree angle in front of it and
    cause poison (status effect chance: 100) (type: magic) (damage constant: 12
    [can break damage limit])
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Osmose- absorb one character's MP by 3/16 remaining MP (type: fractional)
    (can break damage limit)
    Misc. Attacks/Animations - Die
    
    - Attacking Pattern:
    Basic Pattern:
    1/3 chance - Normal Attack
    55/384 chance - Judgement
    55/384 chance - Punishment
    55/384 chance - Meteor
    55/384 chance - Break
    1/16 chance - Mighty Guard G
    1/32 chance - White Highwind
    Action Count Pattern:
    if its Action Count reaches 30 or higher, it goes to zero and Supernova.
    Normal Attack increases its Action Count by 5, while Judgement, Punishment,
    Meteor, and Break increase it by 2
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Before it performs an attack, has it been hit by an attack (except for
    abilities that cure KO or any Slots), or has its remaining HP or MP changed?
    Yes - go to step (2b)
    No- do nothing and wait
    (2a) [after waiting] Since waiting, has it been hit by an attack (except for
    abilities that cure KO or any Slots), or has its remaining HP or MP changed
    within 33 seconds?
    Yes- go to step (2b)
    No - Are any characters Reflected?
    -Yes - Dispel on all characters
    -No - 1/2 chance - Judgement
    1/2 chance - Punishment
    (2b) Has it been hit by any "Attack a?"
    Yes - use the same attack on the character that hit it (if its attack is
    reflected back to it, Normal Attack)
    No - Has it been hit by any "Attack b?"
    -Yes - use the same attack on the character that hit it (if its attack is
    reflected back to it, Normal Attack)
    -No - Normal Attack
    *"Attack a":
    MP Absorb
    Arcana abilities (except for "Black Sky")
    Black Magic abilities
    White Magic "Dispel"
    White Magic "Haste"
    White Magic "Hastega"
    White Magic "Holy"
    Blue Bullet "Supernova"
    *"Attack b"
    White Magic "Cure"
    White Magic "Cura"
    White Magic "Curaga"
    White Magic " Regen"
    White Magic "Esuna"
    White Magic "Shell"
    White Magic "Protect"
    White Magic "Reflect"
    White Magic "Full Cure"
    
    --> Auto-Statuses: <Spellspring>
    
    -------------------------------------------------------------------------------
                                    Omega Weapon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Omega Weapon/Weapon
    - Locations: Farplane Abyss, Via Infinito
    - Chapters: 5
    - Monster's Level: 81
    - Oversoul Level: 83
    - Monster's HP: 24200
    - Monster's Oversoul HP: 25410
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 3350
    - Oversoul Experience: 4230
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 5000
    - Oversoul Gil: 5000
    - Stolen Gil: 1300
    - Oversoul Stolen Gil: 2800
    - Strength: 68
    - Oversoul Strength: 77
    - Magic: 51
    - Oversoul Magic: 55
    - Defense: 43
    - Oversoul Defense: 43
    - Magic Defense: 38
    - Oversoul Magic Defense: 38
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 109
    - Oversoul Agility: 122
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Safety Bit/Elixir (100%)
    - Oversoul Item Drop/Rare Drop: Safety Bit/Safety Bit (100%)
    - Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (50%)
    - Oversoul Steal/Rare Steal: Faerie Earrings/Faerie Earrings (50%)
    - Bribe/Rare Bribe: Three Stars x30/Ribbon
    - Oversoul Bribe/Rare Bribe: Ribbon/Ribbon
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (230), Zantetsu (120)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (230), Zantetsu (130)
    - Monster's Scan: Once the most powerful of all fiends. With the coming of more
    formidable Weapons it has relinquished that title, but it remains a mighty
    adversary nonetheless.
    - Oversoul Scan: Even more powerful in its overousled form. It appears to be
    highly cognitive. For example, when attacked with magic, it considers how to
    respond.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character and cause poison (status effect
    chance: 100) (type: physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Normal Attack 3- damage one character by max HP (type: fractional) (can
    break damage limit)
    Judgement- damage one character (type: magic) (damage constant: 22 [can
    break damage limit])
    Punishment- damage all characters in a 150 degree angle in front of it and
    cause poison (status effect chance: 100) (type: magic) (damage constant: 12
    [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Judgement- damage one character (type: magic) (damage constant: 22 [can
    break damage limit])
    Punishment- damage all characters in a 150 degree angle in front of it and
    cause poison (status effect chance: 100) (type: magic) (damage constant: 12
    [can break damage limit])
    Flare- damage one character (type: magic) (damage constant: 55)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Misc. Attacks/Animations - Die
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 1/2 chance - Normal Attack 1 and back to step (1), 1/2 chance - Normal
    Attack 2; (2) [after Normal Attack 2] 1/2 chance - Normal Attack 1 and back
    to step (2), 1/2 chance - Judgement; (3) [after Judgement] 1/2 chance -
    Normal Attack 1 and back to step (3), 1/2 chance - Normal Attack 3; (4)
    [after Normal Attack 3] 1/2 chance - Normal Attack 1 and back to step (4),
    1/2 chance - Punishment; (5) [after Punishment] back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Before it performs an attack, has it been hit by an attack (except for
    abilities that cure KO or any Slots), or has its remaining HP or MP changed?
    Yes - go to step (2b)
    No- do nothing and wait
    (2a) [after waiting] Since waiting, has it been hit by an attack (except for
    abilities that cure KO or any Slots), or has its remaining HP or MP changed
    within 25 seconds?
    Yes- go to step (2b)
    No - Are any characters Reflected?
    -Yes - Dispel on all characters
    -No - 1/2 chance - Judgement
    1/2 chance - Punishment
    (2b) Has it been hit by any "Attack a?"
    Yes - use the same attack on the character that hit it (if its attack is
    reflected back to it, Normal Attack)
    No - Has it been hit by any "Attack b?"
    -Yes - until it has been hit by another attack, Flare on all characters
    -No - Normal Attack
    *"Attack a":
    MP Absorb
    Arcana abilities (except for "Black Sky")
    Black Magic abilities
    White Magic "Dispel"
    White Magic "Haste"
    White Magic "Hastega"
    White Magic "Holy"
    Blue Bullet "Supernova"
    *"Attack b"
    White Magic "Cure"
    White Magic "Cura"
    White Magic "Curaga"
    White Magic " Regen"
    White Magic "Esuna"
    White Magic "Shell"
    White Magic "Protect"
    White Magic "Reflect"
    White Magic "Full Cure"
    
    -------------------------------------------------------------------------------
                                      Azi Dahaka
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Azi Dahaka/Sacred Beast
    - Locations: Farplane Abyss [3x], Via Infinito
    - Chapters: 5
    - Monster's Level: 72
    - Oversoul Level: 86
    - Monster's HP: 146200
    - Monster's Oversoul HP: 153510
    - Monster's MP: 869
    - Monster's Oversoul MP: 869
    - Experience: 4850
    - Oversoul Experience: 5580
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1300
    - Oversoul Gil: 2000
    - Stolen Gil: 5000
    - Oversoul Stolen Gil: 10000
    - Strength: 135
    - Oversoul Strength: 146
    - Magic: 196
    - Oversoul Magic: 196
    - Defense: 190
    - Oversoul Defense: 190
    - Magic Defense: 140
    - Oversoul Magic Defense: 140
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 148
    - Oversoul Agility: 158
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Ether/Talisman (100%)
    - Oversoul Item Drop/Rare Drop: Turbo Ether x3/Turbo Ether x4 (100%)
    - Steal/Rare Steal: X-Potion/X-Potion (50%)
    - Oversoul Steal/Rare Steal: Talisman/Talisman (50%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (200), Zantetsu (100)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (200), Zantetsu (110)
    - Monster's Scan: An extremely powerful fiend that guards the most direct path
    to Vegnagun. All of its attacks are devastating. The average party doesn't
    stand a chance at victory.
    - Oversoul Scan: An oversouled fiend that doesn't know when to quit. It
    frequently locks onto one of its foes and unleashes an unending chain of
    attacks.
    
    - Monster's Attacks:
    Normal Attack- absorb one character's HP (type: physical) (damage constant:
    16 [can break damage limit])
    Damocles Photon- damage all characters in a 160 degree angle in front of it
    by 1/2 of max HP (type: fractional) (can break damage limit)
    Bated Breath- damage one character and cancel out shell, protect, reflect,
    regen, haste, strength up/down, magic up/down, defense up/down, magic
    defense up/down, accuracy up/down, and evasion up/down (type: magic) (damage
    constant: 32 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Damocles Photon- damage all characters in a 160 degree angle in front of it
    by 1/2 of max HP (type: fractional) (can break damage limit)
    Bated Breath- damage one character and cancel out shell, protect, reflect,
    regen, haste, strength up/down, magic up/down, defense up/down, magic
    defense up/down, accuracy up/down, and evasion up/down (type: magic) (damage
    constant: 32 [can break damage limit])
    Eyeing Yuna...- Yuna becomes target of attack
    Eyeing Rikku...- Rikku becomes target of attack
    Eyeing Paine...- Paine becomes target of attack
    Curse- cause curse on one character (status effect chance: infinite)
    Misc. Attacks/Animations - Die
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
    (5) Normal Attack; (6) Normal Attack; (7) Normal Attack; (8) Damocles
    Photon; (9) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 3/4 chance - Eyeing X on a character (if target is a support unit of a
    Special Dressphere, name of attack will not appear), 1/4 chance - Damocles
    Photon and back to step (1); (2) Is its Action Count 4 or higher?
    Yes - Action Count goes to zero, 1/3 chance - Normal Attack, 1/3 chance -
    Bated Breath, 1/3 chance - Curse, and back to step (1)
    No- Action Count goes up by 1; (3) [after Action Count has gone up by 1] Has
    it chosen a target?
    Yes - Normal Attack on target and back to step (2)
    No - if its Action Count is 4 or higher, go to zero and back to step (1)
    
    -------------------------------------------------------------------------------
                                       Tonberry
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Tonberry/Tonberry
    - Locations: Mushroom Rock Road, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 21
    - Oversoul Level: 25
    - Monster's HP: 9999
    - Monster's Oversoul HP: 39996
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 120
    - Oversoul Experience: 250
    - AP Gained: 2
    - Oversoul AP: 3
    - Gil Dropped: 300
    - Oversoul Gil: 600
    - Stolen Gil: 1500
    - Oversoul Stolen Gil: 3000
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 46
    - Oversoul Magic: 46
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 71
    - Oversoul Agility: 78
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Hi-Potion/Ether (50%)
    - Oversoul Item Drop/Rare Drop: Turbo Ether x2/Turbo Ether x2 (100%)
    - Steal/Rare Steal: Ether/Ether (25%)
    - Oversoul Steal/Rare Steal: Turbo Ether/Turbo Ether (100%)
    - Bribe/Rare Bribe: Ether x99/Ether x99
    - Oversoul Bribe/Rare Bribe: Sword Lore x3/Sword Lore x4
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (100), Zantetsu (60)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (200), Zantetsu (110)
    - Monster's Scan: A fiend that roams about by the light of its lantern. Don't
    be fooled by its tranquil demeanor. It's a vicious and persistent attacker.
    - Oversoul Scan: A fiend that roams about by the light of its lantern. It fires
    off magic and jabs its enemies with its Chef's Knife.
    
    - Monster's Attacks:
    Chef's Knife- damage one character (type: physical) (damage constant: 64
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Chef's Knife- damage one character (type: physical) (damage constant: 64
    [can break damage limit])
    Sleep- cause sleep on one character (status effect chance: 90)
    Bio- cause poison on all characters (status effect chance: 100)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    
    - Attacking Pattern:
    Basic Pattern:
    Chef's Knife on character furthest away
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Chef's Knife on character furthest away
    1/9 chance - Sleep
    1/9 chance - Bio on a character
    1/9 chance - Fira on all characters
    
    -------------------------------------------------------------------------------
                                    Mega Tonberry
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Mega Tonberry/Tonberry
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 90
    - Oversoul Level: 99
    - Monster's HP: 48600
    - Monster's Oversoul HP: 51030
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 2600
    - Oversoul Experience: 3300
    - AP Gained: 2
    - Oversoul AP: 3
    - Gil Dropped: 600
    - Oversoul Gil: 1800
    - Stolen Gil: 3300
    - Oversoul Stolen Gil: 6000
    - Strength: 255
    - Oversoul Strength: 255
    - Magic: 67
    - Oversoul Magic: 67
    - Defense: 200
    - Oversoul Defense: 200
    - Magic Defense: 200
    - Oversoul Magic Defense: 200
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 104
    - Oversoul Agility: 135
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Twin Stars/Power Gloves (100%)
    - Oversoul Item Drop/Rare Drop: Twin Stars x2/Power Gloves x2 (100%)
    - Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (25%)
    - Oversoul Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (12%)
    - Bribe/Rare Bribe: Sword Lore x3/Sword Lore x4
    - Oversoul Bribe/Rare Bribe: Sword Lore x6/Sword Lore x8
    - Elemental Affinities: Fire (normal), Ice (normal), Water (resist), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (resist),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (150), Zantetsu (100)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (250), Zantetsu (150)
    - Monster's Scan: A fiend that roams about by the light of its lantern. Don't
    be fooled by its tranquil demeanor. It's a vicious and persistent attacker--
    and also really BIG.
    - Oversoul Scan: A fiend that roams about by the light of its lantern. It uses
    an assortment of abilities, but when it gets in trouble, it pulls out the BIG
    guns.
    
    - Monster's Attacks:
    Chef's Knife- damage one character (type: physical) (damage constant: 64
    [can break damage limit])
    Karma- damage one character by 1/2 of remaining HP and MP and cause
    petrification (status effect chance: infinite), poison (status effect
    chance: infinite), and confusion (status effect chance: no protection)
    (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Chef's Knife- damage one character (type: physical) (damage constant: 64
    [can break damage limit])
    Karma- damage one character by 1/2 of remaining HP and MP and cause
    petrification (status effect chance: infinite), poison (status effect
    chance: infinite), and confusion (status effect chance: no protection)
    (type: fractional) (can break damage limit)
    Cry in the Night- damage all characters (type: special magic) (damage
    constant: 27 [can break damage limit])
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Flare- damage one character (type: magic) (damage constant: 55)
    
    - Attacking Pattern:
    Basic Pattern:
    Chef's Knife on character furthest away
    Counter-Attack Pattern:
    if hit by an attack (except for those reflected back to itself), Action
    Count goes up 1.  if Action Count is 15 or higher, go to zero and Karma
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    5/9 chance - Chef's Knife on character furthest away
    2/9 chance - Firaga
    1/9 chance - Flare
    1/9 chance - Firaga on all characters
    Counter-Attack Pattern:
    if hit by an attack (except for those reflected back to itself), Action
    Count goes up 1.  if Action Count is 15 or higher, go to zero and Karma
    Remaining HP Pattern:
    if it has less than 1/5 of max HP remaining, Cry in the Night (can only be
    used once)
    
    -------------------------------------------------------------------------------
                                       Creeper
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Creeper/Vermin
    - Locations: Fiend Colony, Via Infinito
    - Chapters: 5
    - Monster's Level: 48
    - Oversoul Level: 51
    - Monster's HP: 1974
    - Monster's Oversoul HP: 7896
    - Monster's MP: 870
    - Monster's Oversoul MP: 870
    - Experience: 220
    - Oversoul Experience: 280
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 80
    - Oversoul Gil: 100
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 600
    - Strength: 18
    - Oversoul Strength: 18
    - Magic: 25
    - Oversoul Magic: 25
    - Defense: 98
    - Oversoul Defense: 98
    - Magic Defense: 95
    - Oversoul Magic Defense: 95
    - Evasion: 28
    - Oversoul Evasion: 38
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 112
    - Oversoul Agility: 123
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: S-Bomb/S-Bomb x2 (100%)
    - Oversoul Item Drop/Rare Drop: S-Bomb x3/S-Bomb x5 (100%)
    - Steal/Rare Steal: Hi-Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x2/Phoenix Down x2 (100%)
    - Bribe/Rare Bribe: S-Bomb x16/S-Bomb x20
    - Oversoul Bribe/Rare Bribe: S-Bomb x40/S-Bomb x99
    - Elemental Affinities: Fire (normal), Ice (normal), Water (absorb), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (absorb),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Curse, Fractional Damage; Resistant- Eject
    (4), Zantetsu (2)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Fractional
    Damage; Resistant- Eject (5), Zantetsu (4)
    - Monster's Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
    fiend, it lives within a complex social hierarchy. It is known to explode when
    near death, so be cautious.
    - Oversoul Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
    fiend, it lives within a complex social hierarchy. Oversouled, it sometimes
    deals successive attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    "Hug Bomb"- damage one character (type: physical) (damage constant: 170 [can
    break damage limit])
    Watera- damage one character with water element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Double Attack- damage random characters two times (type: physical) (damage
    constant: 12 X 2 times [can break damage limit])
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Misc. Attacks/Animations - Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    11/16 chance - Normal Attack
    3/16 chance - Watera
    1/8 chance - Watera on all characters
    Remaining HP Pattern:
    if it has 2/5 of max HP or less remaining, and if it is the only remaining
    enemy, 1/4 chance - Hug Bomb and remove self (can also not remove self) (if
    silenced, will not remove self)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Double Attack
    3/16 chance - Waterga on all characters
    1/8 chance - Watera on all characters
    1/8 chance - Waterga
    1/16 chance - Watera
    
    -------------------------------------------------------------------------------
                                       Hug Bug
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Hug Bug/Vermin
    - Locations: Fiend Colony, Via Infinito
    - Chapters: 5
    - Monster's Level: 49
    - Oversoul Level: 52
    - Monster's HP: 2350
    - Monster's Oversoul HP: 9400
    - Monster's MP: 950
    - Monster's Oversoul MP: 950
    - Experience: 220
    - Oversoul Experience: 280
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 80
    - Oversoul Gil: 100
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 600
    - Strength: 24
    - Oversoul Strength: 24
    - Magic: 27
    - Oversoul Magic: 27
    - Defense: 96
    - Oversoul Defense: 96
    - Magic Defense: 97
    - Oversoul Magic Defense: 97
    - Evasion: 28
    - Oversoul Evasion: 38
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 112
    - Oversoul Agility: 123
    - Thinking Period: 10
    - Oversoul Thinking Period: 10
    - Item Drop/Rare Drop: M-Bomb/M-Bomb x2 (100%)
    - Oversoul Item Drop/Rare Drop: M-Bomb x3/M-Bomb x5 (100%)
    - Steal/Rare Steal: Hi-Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x2/Phoenix Down x2 (100%)
    - Bribe/Rare Bribe: M-Bomb x16/M-Bomb x20
    - Oversoul Bribe/Rare Bribe: M-Bomb x40/M-Bomb x99
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Curse, Fractional Damage; Resistant- Eject
    (4), Zantetsu (2)
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Fractional
    Damage; Resistant- Eject (5), Zantetsu (4)
    - Monster's Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
    fiend, it lives within a complex social hierarchy. It is known to explode when
    near death, so be cautious.
    - Oversoul Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
    fiend, it lives within a complex social hierarchy. Oversouled, it sometimes
    deals successive attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    "Hug Bomb"- damage one character (type: physical) (damage constant: 170 [can
    break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (if
    confused, can damage one or all characters) (type: magic) (damage constant:
    12 [13 if confused] [can break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Triple Attack- damage random characters three times and cause poison (status
    effect chance: 40) on the third attack (type: physical) (damage constant: 12
    X 3 times [can break damage limit])
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Misc. Attacks/Animations - Normal Attack, No Sign, Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    11/16 chance - Normal Attack
    3/16 chance - Thundara
    1/8 chance - Thundara on all characters
    Remaining HP Pattern:
    if it has less than 2/5 of max HP remaining, and if it is the only remaining
    enemy, 1/4 chance - Hug Bomb and remove self (can also not remove self) (if
    silenced, will not remove self)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Triple Attack
    3/16 chance - Thundaga on all characters
    1/8 chance - Thundara on all characters
    1/8 chance - Thundaga
    1/16 chance - Thundara
    
    -------------------------------------------------------------------------------
                                        Hexapod
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Hexapod/Vermin
    - Locations: Fiend Colony, Via Infinito
    - Chapters: 5
    - Monster's Level: 47
    - Oversoul Level: 54
    - Monster's HP: 2805
    - Monster's Oversoul HP: 11220
    - Monster's MP: 980
    - Monster's Oversoul MP: 980
    - Experience: 220
    - Oversoul Experience: 280
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 80
    - Oversoul Gil: 100
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 600
    - Strength: 24
    - Oversoul Strength: 26
    - Magic: 29
    - Oversoul Magic: 29
    - Defense: 97
    - Oversoul Defense: 97
    - Magic Defense: 100
    - Oversoul Magic Defense: 100
    - Evasion: 30
    - Oversoul Evasion: 38
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 75
    - Oversoul Agility: 83
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: L-Bomb/L-Bomb x2 (100%)
    - Oversoul Item Drop/Rare Drop: L-Bomb x3/L-Bomb x5 (100%)
    - Steal/Rare Steal: Hi-Potion/Remedy (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x2/Remedy x2 (100%)
    - Bribe/Rare Bribe: L-Bomb x16/L-Bomb x20
    - Oversoul Bribe/Rare Bribe: L-Bomb x40/L-Bomb x99
    - Elemental Affinities: Fire (normal), Ice (absorb), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (absorb), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Curse, Fractional Damage
    - Oversoul Status Information: Immune- Confusion, Berserk, Curse, Doom,
    Fractional Damage
    - Monster's Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
    fiend, it lives within a complex social hierarchy. It is known to explode when
    near death. Careful!
    - Oversoul Scan: A worker of the Mi'ihen Highroad fiend colony. Although a
    fiend, it lives within a complex social hierarchy. Its Oversouled form
    sometimes unleashes a chain of attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Hug Bomb- damage one character (type: physical) (damage constant: 170 [can
    break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    Quadruple Attack- damage random characters four times and cause darkness
    (status effect chance: 40) on the fourth attack (type: physical) (damage
    constant: 12 X 4 times [can break damage limit])
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Misc. Attacks/Animations - Normal Attack, No Sign, Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    11/16 chance - Normal Attack
    3/16 chance - Blizzara
    1/8 chance - Blizzara on all characters
    Remaining HP Pattern:
    if it has less than 2/5 of max HP remaining, and if it is the only remaining
    enemy, 1/2 chance - Hug Bomb and remove self (can also not remove self) (if
    silenced, will not remove self)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Quadruple Attack
    3/16 chance - Blizzaga on all characters
    1/8 chance - Blizzara on all characters
    1/8 chance - Blizzaga
    1/16 chance - Blizzara
    
    -------------------------------------------------------------------------------
                                   Insect Matriarch
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Insect Matriarch/Vermin
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 78
    - Oversoul Level: 94
    - Monster's HP: 48796
    - Monster's Oversoul HP: 51236
    - Monster's MP: 868
    - Monster's Oversoul MP: 868
    - Experience: 1200
    - Oversoul Experience: 2200
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1000
    - Oversoul Gil: 2700
    - Stolen Gil: 2600
    - Oversoul Stolen Gil: 4300
    - Strength: 222
    - Oversoul Strength: 222
    - Magic: 255
    - Oversoul Magic: 255
    - Defense: 90
    - Oversoul Defense: 90
    - Magic Defense: 98
    - Oversoul Magic Defense: 98
    - Evasion: 10
    - Oversoul Evasion: 13
    - Luck: 33
    - Oversoul Luck: 41
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 133
    - Oversoul Agility: 173
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Mana Spring/Snow Ring (100%)
    - Oversoul Item Drop/Rare Drop: Freezerburn/Subliminator (100%)
    - Steal/Rare Steal: Ether/Ether x2 (25%)
    - Oversoul Steal/Rare Steal: Elixir/Elixir x2 (12%)
    - Bribe/Rare Bribe: Tetra Gloves/White Tome x2
    - Oversoul Bribe/Rare Bribe: White Tome x2/White Tome x3
    - Elemental Affinities: Fire (immune), Ice (normal), Water (normal), Lightning
    (immune), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Curse, Eject, Slow, Stop, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (85)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
    Eject, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (90)
    - Monster's Scan: A relative of the fiends found in the Mi'ihen Highroad
    colony. Though similar in appearance, it avoids their communal lifestyle. It is
    adept at fire and lightning magic.
    - Oversoul Scan: A relative of the fiends found in the Mi'ihen Highroad Colony.
    It avoids the communal lifestyle of the other bugs. Its specialty is magic and
    it can use chain attacks.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 2- damage one character (uses only if confused) (type:
    physical) (damage constant: 32 [can break damage limit])
    Slow- cause slow on one character (status effect chance: 130)
    Sleep- cause sleep on one character and use 8 MP (status effect chance: 90)
    Firaga- damage one character with fire element and use 24 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 19 [21 if
    confused] [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (if
    confused, can damage one or all characters) (type: magic) (damage constant:
    19 [21 if confused] [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 32
    [can break damage limit])
    Eyeing Yuna...- Yuna becomes target of attack
    Eyeing Rikku...- Rikku becomes target of attack
    Eyeing Paine...- Paine becomes target of attack
    Demi- damage all characters by 1/4 of remaining HP with gravity element
    (type: fractional)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Misc. Attacks/Animations - Blizzaga[AE30]
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack 1
    1/8 chance - Sleep
    1/8 chance - Firaga on all characters
    1/8 chance - Thundaga on all characters
    1/16 chance - Firaga
    1/16 chance - Thundaga
    Status Effect Pattern:
    if a character is asleep, 1/4 chance - Slow on that character
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Eyeing X on character with highest remaining HP (if target is a support
    unit of a Special Dressphere, name of attack will not appear); (2) 1/3
    chance - Action 1, 1/3 chance - Action 1, 1/12 chance - Action 2, 1/12
    chance - Action 2, 1/12 chance - Action 3, 1/12 chance - Action 3; (3a)
    [after first Action 1] Action 1; (4a) back to step (1); (3b) [after second
    Action 1] Action 1; (4b) Action 1; (5b) Action 1; (6b) back to step (1);
    (3c) [after first Action 2] Action 2; (4c) back to step (1); (3d) [after
    second Action 2] Action 2; (4d) Action 2; (5d) Action 2; (6d) back to step
    (1); (3e) [after first Action 3] Action 3; (4e) back to step (1); (3f)
    [after second Action 3] Action 3; (4f) Action 3; (5f) Action 3; (6f) back to
    step (1)
    Action 1, Action 2, Action 3:
    Does the target have HP remaining?
    Yes - Action 1: Normal Attack on target (if target escapes, Normal Attack on
    any character)
    Action 2: Firaga on target (if target escapes, Firaga on any character)
    Action 3: Thundaga on target (if target escapes, Thundaga on any character)
    Remaining HP Pattern:
    if it has 1/20 of its max HP or less remaining, Demi (can only use once)
    
    -------------------------------------------------------------------------------
                                     Critical Bug
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Critical Bug/Vermin
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 78
    - Oversoul Level: 94
    - Monster's HP: 57234
    - Monster's Oversoul HP: 60096
    - Monster's MP: 908
    - Monster's Oversoul MP: 908
    - Experience: 1400
    - Oversoul Experience: 2800
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1000
    - Oversoul Gil: 2700
    - Stolen Gil: 2600
    - Oversoul Stolen Gil: 4300
    - Strength: 222
    - Oversoul Strength: 222
    - Magic: 255
    - Oversoul Magic: 255
    - Defense: 102
    - Oversoul Defense: 102
    - Magic Defense: 102
    - Oversoul Magic Defense: 102
    - Evasion: 10
    - Oversoul Evasion: 13
    - Luck: 33
    - Oversoul Luck: 41
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 244
    - Oversoul Agility: 255
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Stamina Spring/Cerulean Ring (100%)
    - Oversoul Item Drop/Rare Drop: Electrocutioner/Subliminator (100%)
    - Steal/Rare Steal: Ether/Ether x2 (25%)
    - Oversoul Steal/Rare Steal: Elixir/Elixir x2 (12%)
    - Bribe/Rare Bribe: Tetra Bracelet/Black Tome x2
    - Oversoul Bribe/Rare Bribe: Black Tome x2/Black Tome x3
    - Elemental Affinities: Fire (normal), Ice (immune), Water (immune), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (absorb), Water (absorb),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Sleep, Curse, Eject, Slow, Stop, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (85)
    - Oversoul Status Information: Immune- Sleep, Confusion, Berserk, Curse,
    Eject, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (90)
    - Monster's Scan: A relative of the fiends found in the Mi'ihen Highroad
    colony. Though similar in appearance, it avoids their communal lifestyle. It is
    adept at water and ice magic.
    - Oversoul Scan: A relative of the fiends found in the Mi'ihen Highroad Colony.
    It avoids the communal lifestyle of the other bugs. It likes to pick a specific
    dressphere to focus its attacks on.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 2- damage one character (uses only if confused) (type:
    physical) (damage constant: 32 [can break damage limit])
    Bio- cause poison on all characters and use 16 MP (status effect chance:
    100)
    Blizzaga- damage one character with ice element and use 24 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 19 [21 if
    confused] [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 19 [21 if
    confused] [can break damage limit])
    Haste- cause haste on one character and use 16 MP (status effect chance:
    infinite)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 32
    [can break damage limit])
    Gun-Hater- damage a Gunner, Gun Mage, or Alchemist (type: physical) (damage
    constant: 16 [can break damage limit])
    Gun Payback- damage a Gunner, Gun Mage, or Alchemist and cause instant death
    (a) (status effect chance: infinite) (type: physical) (damage constant: 16
    [can break damage limit])
    Sword-Hater- damage a Warrior, Samurai, or Dark Knight (type: physical)
    (damage constant: 16 [can break damage limit])
    Sword Payback- damage a Warrior, Samurai, or Dark Knight and cause instant
    death (a) (status effect chance: infinite) (type: physical) (damage
    constant: 16 [can break damage limit])
    Mage-Hater- damage a Black Mage or White Mage (type: physical) (damage
    constant: 16 [can break damage limit])
    Mage Payback- damage a Black Mage or White Mage and cause instant death (a)
    (status effect chance: infinite) (type: physical) (damage constant: 16 [can
    break damage limit])
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack 1
    1/8 chance - Bio on a character
    1/8 chance - Blizzaga on all characters
    1/8 chance - Waterga on all characters
    1/16 chance - Blizzaga
    1/16 chance - Waterga
    Status Effect Pattern:
    if a character is poisoned, 1/4 chance - Haste on that character
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    2/3 chance - Action 1
    1/3 chance - Action 2
    Action 1:
    1/2 chance - Normal Attack
    1/6 chance - Blizzaga on all characters
    1/6 chance - Waterga on all characters
    1/12 chance - Blizzaga
    1/12 chance - Waterga
    Action 2:
    (1) What fraction of its max HP is remaining?
    more than 6/10 - hate gun type dresses (Gunner, Gun Mage, Alchemist)
    more than 3/10 to 6/10 - hate sword type dresses (Warrior, Samurai, Dark
    Knight)
    3/10 or less - hate mage type dresses (Black Mage, White Mage)
    (2) Can it target a character wearing a dress it hates?
    Yes - choose the target wearing the dress it hates, Action Count goes up 1
    No - Action 1
    (3) [after step (2), Yes] Has Action Count reached 7?
    Yes - Action Count goes to zero, X Payback on target
    No - X-Hater on target
    
    -------------------------------------------------------------------------------
                                        Cactuar
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Cactuar/Cactaur
    - Locations: Bikanel, Via Infinto
    - Chapters: 5
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 2002
    - Monster's Oversoul HP: 7777
    - Monster's MP: 120
    - Monster's Oversoul MP: 777
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 3
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 52
    - Oversoul Strength: 52
    - Magic: 96
    - Oversoul Magic: 96
    - Defense: 122
    - Oversoul Defense: 122
    - Magic Defense: 255
    - Oversoul Magic Defense: 255
    - Evasion: 86
    - Oversoul Evasion: 108
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 101
    - Oversoul Agility: 165
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Petrification, Sleep, Silence, Darkness,
    Poison, Confusion, Berserk, Curse, Slow, Stop, Fractional Damage; Resistant-
    Instant Death (100), Eject (100), Zantetsu (255)
    - Oversoul Status Information: Immune- Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Fractional Damage;
    Resistant- Instant Death (100), Eject (100), Zantetsu (255)
    - Monster's Scan: An enigmatic fiend that runs across the desert. Whether it
    bears good fortune or bad, none can say. No one has survived its 1000 Needles
    attack long enough to find out.
    - Oversoul Scan: A fiend that looks innocent enough, but when it gets mad, it
    really gets mad. Nothing makes it madder than low HP. Then it's time for mad
    attacks.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Escape- escape from battle
    1000 Needles- damage one character by 1000 HP (type: constant) (can break
    damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    3000-Needle Special- damage random characters three times, each time by 1000
    HP (type: constant) (can break damage limit)
    Burning Meridian- damage one character by 100 HP and cause weakness against
    fire element (type: constant)
    Chilly Meridian- damage one character by 100 HP and cause weakness against
    ice element (type: constant)
    Tingling Meridian- damage one character by 100 HP and cause weakness against
    lightning element (type: constant)
    Drowning Meridian- damage one character by 100 HP and cause weakness against
    water element (type: constant)
    Quiet Meridian- damage one character by 100 HP and cause silence (status
    effect chance: 120) (type: constant)
    Blinding Meridian- damage one character by 100 HP and cause darkness (status
    effect chance: 120) (type: constant)
    Maddening Meridian- damage one character by 100 HP and cause berserk (status
    effect chance: 120) (type: constant)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/4 chance - 1000 Needles
    1/4 chance - Is it fighting with Jumbo Cactuar in Cactuar Hollow?
    Yes - Normal Attack
    No - Escape (until it has made 2 attacks, Normal Attack)
    Remaining HP Pattern:
    if it has less than 1/2 of max HP remaining, Escape (except when fighting
    with Jumbo Cactuar in Cactuar Hollow)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    What fraction of its max HP is remaining?
    more than 7/10 - 1/3 chance - Normal Attack
    1/6 chance - Action 1
    1/6 chance - Action 2
    1/6 chance - Action 3
    1/6 chance - Action 4
    more than 3/10 to 7/10 - 1/2 chance - Normal Attack
    1/6 chance - Quiet Meridian
    1/6 chance - Blinding Meridian
    1/6 chance - Maddening Meridian
    3/10 or less - 2/9 chance - 3000-Needle Special
    1/9 chance - Quiet Meridian
    1/9 chance - Blinding Meridian
    1/9 chance - Maddening Meridian
    1/9 chance - Action 1
    1/9 chance - Action 2
    1/9 chance - Action 3
    1/9 chance - Action 4
    Action 1, Action 2, Action 3, Action 4:
    Does the opposing character have a weakness to following element?
    Action 1: fire element
    Action 2: ice element
    Action 3: lightning element
    Action 4: water element
    Yes - Action 1: Firaga
    Action 2: Blizzaga
    Action 3: Thundaga
    Action 4: Waterga
    No: Action 1: Burning Meridian, Firaga
    Action 2: Chilly Meridian, Blizzaga
    Action 3: Tingling Meridian, Thundaga
    Action 4: Drowning Meridian, Waterga
    *pretaining to "Burning Meridian," etc., elemental weaknesses last until
    changing dresspheres, learning an ability, or the end of battle
    Remaining HP Pattern:
    if it has more than 7/10 of its max HP remaining, or less than 3/10 of its
    max HP remaining, 3000-Needle Special (can only use once)
    
    --> Auto-Statuses: Null Magic
    
    -------------------------------------------------------------------------------
                                        YAC-13
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: YAC-13/Mech
    - Locations: Bevelle, Via Infinito
    - Chapters: 2, 5
    - Monster's Level: 17
    - Oversoul Level: 20
    - Monster's HP: 1380
    - Monster's Oversoul HP: 1449
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 80
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 25
    - Oversoul Gil: 0
    - Stolen Gil: 15
    - Oversoul Stolen Gil: 0
    - Strength: 31
    - Oversoul Strength: 31
    - Magic: 29
    - Oversoul Magic: 29
    - Defense: 52
    - Oversoul Defense: 52
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 50
    - Oversoul Agility: 65
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: S-Bomb/Silence Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: S-Bomb/Sleep Grenade (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
    Zantetsu (2)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
    Zantetsu (2)
    - Monster's Scan: A Magic-powered Machina used by New Yevon. Both arms are
    Cannons, making it an impressive piece of artillery. It's used for security
    inside temples, so it's never seen outside.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Cannon Attack 1- damage one character by 3/16 of max HP (type: fractional)
    (can break damage limit)
    Cannon Attack 2- damage all characters by 3/16 of remaining HP (type:
    fractional) (can break damage limit)
    
    - Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Cannon Attack 1
    1/3 chance - Cannon Attack 2
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        YAC-62
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: YAC-62/Mech
    - Locations: Bevelle, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 31
    - Oversoul Level: 37
    - Monster's HP: 4100
    - Monster's Oversoul HP: 5460
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 255
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 94
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 42
    - Oversoul Strength: 42
    - Magic: 58
    - Oversoul Magic: 58
    - Defense: 52
    - Oversoul Defense: 52
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 87
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Sleep Grenade/Darkness Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Darkness Grenade/Sleep Grenade (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (weak), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (weak), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
    Eject (18), Zantetsu (2)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
    Resistant- Eject (18), Zantetsu (2)
    - Monster's Scan: A Magic-powered Machina used by New Yevon. Both arms are
    Cannons, making it an impressive piece of artillery. It's used for security
    inside temples, so it's never seen outside.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Cannon Attack 1- damage one character by 3/8 of max HP (type: fractional)
    (can break damage limit)
    Cannon Attack 2- damage all characters by 3/8 of remaining HP (type:
    fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Cannon Attack 2
    1/3 chance - Cannon Attack 1
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        YAU-28
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: YAU-28/Mech
    - Locations: Bevelle, Via Infinito
    - Chapters: 2, 5
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 1270
    - Monster's Oversoul HP: 1334
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 80
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 25
    - Oversoul Gil: 0
    - Stolen Gil: 240
    - Oversoul Stolen Gil: 0
    - Strength: 52
    - Oversoul Strength: 52
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 48
    - Oversoul Defense: 48
    - Magic Defense: 36
    - Oversoul Magic Defense: 36
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 81
    - Oversoul Agility: 105
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: S-Bomb/Darkness Grenade (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Grenade/S-Bomb (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
    Zantetsu (4)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Slow, Doom; Resistant- Eject (18),
    Zantetsu (4)
    - Monster's Scan: A Magic-powered Machina used by New Yevon. Its strength is
    concentrated in its legs, which it uses to Attack with kicks. It's principally
    used to guard temples.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Thrust Kick- cause eject to one character (status effect chance: 1)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Counter-Attack Pattern:
    if it has less than 1/5 of its max HP remaining, if there are at least two
    characters in the party, and it hasn't used Thrust Kick, 1/3 chance - Thrust
    Kick
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        YAU-71
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: YAU-71/Mech
    - Locations: Bevelle, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 34
    - Oversoul Level: 41
    - Monster's HP: 3800
    - Monster's Oversoul HP: 4305
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 255
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 94
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 42
    - Oversoul Strength: 42
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 52
    - Oversoul Defense: 52
    - Magic Defense: 36
    - Oversoul Magic Defense: 36
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 89
    - Oversoul Agility: 116
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Sleep Grenade/Silence Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Silence Grenade/Sleep Grenade (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
    Eject (18), Zantetsu (4)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
    Resistant- Eject (18), Zantetsu (4)
    - Monster's Scan: A Magic-powered Machina used by New Yevon. Both arms are
    Cannons, making it an impressive piece of artillery. It's used for security
    inside temples, so it's never seen outside.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack 1- damage one character and cause weak delay (status effect
    chance: no protection) (type: physical) (damage constant: 16 [can break
    damage limit])
    Normal Attack 2- damage one character by remaining HP - 1 (type: fractional)
    (can break damage limit)
    Thrust Kick- cause eject to one character (status effect chance: 1)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack 1
    1/3 chance - Normal Attack 2
    Remaining HP Pattern:
    if its HP reaches zero, counter with Thrust Kick
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                     Machina Ranger
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Machina Ranger/Machina
    - Locations: Mi'ihen Highroad, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 23
    - Oversoul Level: 28
    - Monster's HP: 2490
    - Monster's Oversoul HP: 2615
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 170
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 22
    - Oversoul Gil: 0
    - Stolen Gil: 120
    - Oversoul Stolen Gil: 0
    - Strength: 30
    - Oversoul Strength: 30
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 92
    - Oversoul Agility: 120
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Darkness Grenade/Silence Grenade (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: S-Bomb/M-Bomb (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
    - Monster's Scan: An ancient Machina that wanders in search of Foes. Having
    gone over one thousand years without maintenance, its Attacks are weak and its
    actions simple. Pity.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Impale- damage one character and ignore defense stat (type: physical)
    (damage constant: 24 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    5/6 chance - Normal Attack
    1/6 chance - Impale
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      Machina Hunter
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Machina Hunter/Machina
    - Locations: Bikanel, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 19
    - Oversoul Level: 23
    - Monster's HP: 1780
    - Monster's Oversoul HP: 1869
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 63
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 60
    - Oversoul Stolen Gil: 0
    - Strength: 23
    - Oversoul Strength: 23
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 71
    - Oversoul Agility: 92
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Budget Grenade/Silence Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Silence Grenade (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (6)
    - Monster's Scan: An ancient Machina that wanders in search of Foes. Having
    gone over one thousand years without maintenance, its Attacks are weak and
    its actions simple. A shame.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Impale- damage one character and ignore defense stat (type: physical)
    (damage constant: 24 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack
    1/5 chance - Impale
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                     Machina Soldier
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Machina Soldier/Machina
    - Locations: New Cave, Via Infinito
    - Chapters: 1, 2, 5
    - Monster's Level: 37
    - Oversoul Level: 44
    - Monster's HP: 3048
    - Monster's Oversoul HP: 3620
    - Monster's MP: 0 <96>
    - Monster's Oversoul MP: 0 <96>
    - Experience: 450
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 120
    - Oversoul Gil: 0
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 125
    - Oversoul Agility: 163
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Sleep Grenade/Silence Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: S-Bomb/S-Bomb x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant- Eject
    (6)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant-
    Eject (6)
    - Monster's Scan: An ancient Machina that wanders in search of Foes. Having
    gone over one thousand years without maintenance, its Attacks are weak and
    its actions simple. Laughable.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Impale- damage one character and ignore defense stat (type: physical)
    (damage constant: 24 [can break damage limit])
    Electrocute- damage one character with lightning element (type: magic)
    (damage constant: 21 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/5 chance - Normal Attack
    2/5 chance - Electrocute
    1/5 chance - Impale
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                     Machina Leader
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Machina Leader/Machina
    - Locations: New Cave, Via Infinito
    - Chapters: 5
    - Monster's Level: 46
    - Oversoul Level: 55
    - Monster's HP: 2774
    - Monster's Oversoul HP: 2913
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 450
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 120
    - Oversoul Gil: 0
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 99
    - Oversoul Agility: 129
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Sleep Grenade/Darkness Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: S-Bomb/S-Bomb x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
    Resistant- Eject (6)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Eject (6)
    - Monster's Scan: An ancient Machina that wanders in search of Foes. Having
    gone for over one thousand years without maintenance, its Attacks are weak and
    its actions simple. Unacceptable.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Impale- damage one character and ignore defense stat (type: physical)
    (damage constant: 24 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Impale
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                     Scout Machina
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Scout Machina/Machina
    - Locations: New Cave, Via Infinito
    - Chapters: 5
    - Monster's Level: 46
    - Oversoul Level: 55
    - Monster's HP: 2774
    - Monster's Oversoul HP: 2913
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 450
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 120
    - Oversoul Gil: 0
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 99
    - Oversoul Agility: 129
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Sleep Grenade/Darkness Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: S-Bomb/S-Bomb x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
    Resistant- Eject (6)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Eject (6)
    - Monster's Scan: An ancient Machina that wanders in search of Foes. Having
    gone for over one thousand years without maintenance, its Attacks are weak and
    its actions simple. Unacceptable.
    - Oversoul Scan: None
    
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (18)
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Blackout- damage one character and cause darkness (status effect chance:
    infinite) and slow (status effect chance: 40) (type: physical) (damage
    constant: 16 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack
    1/5 chance - Blackout
    
    -------------------------------------------------------------------------------
                                      Guard Machina
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Guard Machina/Machina
    - Locations: Bikanel Desert, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 24
    - Oversoul Level: 29
    - Monster's HP: 2460
    - Monster's Oversoul HP: 2583
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 85
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 40
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 25
    - Oversoul Strength: 21
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 50
    - Oversoul Agility: 65
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Budget Grenade/Darkness Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Darkness Grenade (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (18)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Doom; Resistant- Eject (18)
    - Monster's Scan: An ancient machina that wanders in search of foes. Having
    gone over one thousand years without maintenance, its attacks are weak and
    its actions simple. Deplorable.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Mute- damage one character and cause silence (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack
    1/5 chance - Mute
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      Assault Machina
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Assault Machina/Machina
    - Locations: New Cave, Via Infinito
    - Chapters: 5
    - Monster's Level: 39
    - Oversoul Level: 47
    - Monster's HP: 4477
    - Monster's Oversoul HP: 5121
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 600
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 180
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 28
    - Oversoul Strength: 28
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 103
    - Oversoul Agility: 134
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Silence Grenade/Petrify Grenade (12%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget M-Bomb/M-Bomb x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant- Eject
    (18)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Doom, Fractional Damage; Resistant-
    Eject (18)
    - Monster's Scan: An ancient machina that wanders in search of foes. Having
    gone over one thousand years without maintenance, its attacks are weak and
    its actions simple. So wrong.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause weak delay (status effect
    chance: no protection) (type: physical) (damage constant: 16 [can break
    damage limit])
    Pollute- damage one character and cause poison (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack
    1/5 chance - Pollute
    
    - Oversouk Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Killer Machina
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Killer Machina/Machina
    - Locations: New Cave, Via Infinito
    - Chapters: 5
    - Monster's Level: 48
    - Oversoul Level: 50
    - Monster's HP: 4222
    - Monster's Oversoul HP: 4118
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 600
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 180
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 36
    - Oversoul Strength: 34
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 101
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Darkness Grenade/Petrify Grenade (12%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget M-Bomb/M-Bomb x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional Damage;
    Resistant- Eject (18)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Eject (18)
    - Monster's Scan: An ancient machina that wanders in search of foes. Having
    gone for over one thousand years without maintenance, its attacks are weak
    and its actions simple. Inexcusable.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Cease and Desist- damage one character and cause stop (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Misc. Attacks/Animations - Dust
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack
    1/5 chance - Cease and Desist
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Pop Fry
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Pop Fry/Machina
    - Locations: Bikanel Desert, Via Infinito
    - Chapters: 5
    - Monster's Level: 48
    - Oversoul Level: 50
    - Monster's HP: 4293
    - Monster's Oversoul HP: 4508
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 220
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 100
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 27
    - Oversoul Strength: 27
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 76
    - Oversoul Defense: 76
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 115
    - Oversoul Agility: 150
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Sleep Grenade/Petrify Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Sleep Grenade/Petrify Grenade (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (200), Zantetsu (55)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (200), Zantetsu (55)
    - Monster's Scan: An ancient machina that has been wandering for over a
    thousand years. It seems many were produced, but no one knows their original
    function.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Benchwarmer- damage one character and cause sleep (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Bite the Bullet- damage one character and cause silence (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Night Game- damage one character and cause darkness (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Triple Play!- damage random characters in a 120 degree angle in front of it
    by 3/16 of max HP 10 times (type: fractional) (can break damage limit)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/3 chance - Benchwarmer
    1/3 chance - Bite the Bullet
    1/3 chance - Night Game
    Counter-Attack Pattern:
    if hit by Water, Watera, or Waterga, Triple Play!
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                    Machina Striker
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Machina Striker/Machina
    - Locations: New Cave, Via Infinito
    - Chapters: 5
    - Monster's Level: 40
    - Oversoul Level: 48
    - Monster's HP: 6722
    - Monster's Oversoul HP: 7058
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 1400
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 400
    - Oversoul Gil: 0
    - Stolen Gil: 600
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 18
    - Oversoul Magic: 18
    - Defense: 101
    - Oversoul Defense: 101
    - Magic Defense: 20
    - Oversoul Magic Defense: 20
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 126
    - Oversoul Agility: 164
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: L-Bomb x3/Petrify Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget L-Bomb/L-Bomb x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
    (absorb), Holy (immune), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
    Lightning (absorb), Holy (immune), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (200), Zantetsu (55)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (200), Zantetsu (55)
    - Monster's Scan: An ancient Machina that has been wandering for over a
    thousand years. It seems many were produced, but no one knows their
    original function.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Benchwarmer- damage one character and cause sleep (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Bite the Bullet- damage one character and cause silence (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Night Game- damage one character and cause darkness (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Triple Play!- damage random characters in a 120 degree angle in front of it
    by 3/16 of max HP 10 times (type: fractional) (can break damage limit)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/3 chance - Benchwarmer
    1/3 chance - Bite the Bullet
    1/3 chance - Night Game
    Counter-Attack Pattern:
    if it takes damage, Action Count goes up 1.  when Action Count reaches 13 or
    higher, go to zero and Triple Play!
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Watcher-A
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Watcher-A/Machina
    - Locations: Besaid, Kilika, Mi'ihen Highroad, Mushroom Rock Road, Djose,
    Moonflow, Thunder Plains, Macalania, Bikanel Desert, Calm Lands, Floating
    Ruins, Mt. Gagazet, Zanarkand Ruins, Cavern of the Stolen Fayth
    - Chapters: 3, 4, 5
    - Monster's Level: 44
    - Oversoul Level: 53
    - Monster's HP: 624
    - Monster's Oversoul HP: 655
    - Monster's MP: 512
    - Monster's Oversoul MP: 512
    - Experience: 100
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 38
    - Oversoul Strength: 38
    - Magic: 33
    - Oversoul Magic: 33
    - Defense: 55
    - Oversoul Defense: 55
    - Magic Defense: 50
    - Oversoul Magic Defense: 50
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 50
    - Oversoul Agility: 65
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Potion/Hi-Potion (12%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Potion/Potion x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay, Interrupt
    Action, Fractional Damage
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay,
    Interrupt Action, Fractional Damage
    - Monster's Scan: Neither friend nor foe. Its origins are a mystery. It appears
    to be collecting battle data from throughout Spira, but it's quite a nuisance.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Transmitting log...- transmit battle data to Machina Panzer
    Attack Command Scrambler- seal commands that have been transmitted which
    cause damage
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - do nothing
    1/6 chance - Fira
    1/6 chance - Blizzara
    1/6 chance - Watera
    Thunder Plains Cave Pattern:
    Attack Command Scrambler (when an enemy starts to make any attack)
    Is it fighting with Machina Panzer?
    Yes - 1/3 chance - Firaga
    1/3 chance - Blizzaga
    1/3 chance - Waterga
    No - 1/3 chance - Fira
    1/3 chance - Blizzara
    1/3 chance - Watera
    Remaining HP Pattern:
    Except for when fighting with Machina Panzer, if it has no HP remaining, and
    if it isn't Stopped, Transmitting log... (can also not use it, but have the
    same effects as having used it)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Watcher-R
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Watcher-R/Machina
    - Locations: Besaid, Kilika, Mi'ihen Highroad, Mushroom Rock Road, Djose,
    Moonflow, Thunder Plains, Macalania, Bikanel Desert, Calm Lands, Floating
    Ruins, Mt. Gagazet, Zanarkand Ruins, Cavern of the Stolen Fayth
    - Chapters: 3, 4, 5
    - Monster's Level: 45
    - Oversoul Level: 55
    - Monster's HP: 620
    - Monster's Oversoul HP: 651
    - Monster's MP: 512
    - Monster's Oversoul MP: 512
    - Experience: 100
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 40
    - Oversoul Strength: 40
    - Magic: 33
    - Oversoul Magic: 33
    - Defense: 55
    - Oversoul Defense: 55
    - Magic Defense: 50
    - Oversoul Magic Defense: 50
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 50
    - Oversoul Agility: 65
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Potion/Hi-Potion (12%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Potion/Potion x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay, Interrupt
    Action, Fractional Damage
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay,
    Interrupt Action, Fractional Damage
    - Monster's Scan: Neither friend nor foe. Its origins are a mystery. It appears
    to be collecting battle data from throughout Spira, but it's quite a nuisance.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Transmitting log...- transmit battle data to Machina Panzer
    Recovery Scrambler- seal commands that have been transmitted which recover
    HP or MP
    Thunder- damage one character with lightning element and use 4 MP (type:
    magic) (damage constant: 7 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - do nothing
    1/6 chance - Thundaga
    1/9 chance - Thundara
    1/18 chance - Thunder
    Thunder Plains Cave Pattern:
    (1) Recovery Scrambler (when an enemy starts to make any attack);
    (2) Is it fighting with Machina Panzer?
    Yes - 1/2 chance - do nothing
    1/3 chance - Action 1
    1/12 chance - Thundaga
    1/18 chance - Thundara
    1/36 chance - Thunder
    No - 1/2 chance - Thundaga
    1/3 chance - Thundara
    1/6 chance - Thunder;
    (3) back to step (2)
    Action 1:
    each attack is used on an enemy with the lowest remaining HP.  the following
    is which attack is used based on an enemy's remaining HP
    3/10 or higher - do nothing
    2/10 or higher to less than 3/10 - Thunder
    1/10 or higher to less than 2/10 - Thundara
    less than 1/10 - Thundaga
    Remaining HP Pattern:
    Except for when fighting with Machina Panzer, if it has no HP remaining, and
    if it isn't Stopped, Transmitting log... (can also not use it, but have the
    same effects as having used it)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Watcher-S
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Watcher-S/Machina
    - Locations: Besaid, Kilika, Mi'ihen Highroad, Mushroom Rock Road, Djose,
    Moonflow, Thunder Plains, Macalania, Bikanel Desert, Calm Lands, Floating
    Ruins, Mt. Gagazet, Zanarkand Ruins, Cavern of the Stolen Fayth
    - Chapters: 3, 4, 5
    - Monster's Level: 44
    - Oversoul Level: 53
    - Monster's HP: 620
    - Monster's Oversoul HP: 651
    - Monster's MP: 512
    - Monster's Oversoul MP: 512
    - Experience: 100
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 40
    - Oversoul Strength: 40
    - Magic: 33
    - Oversoul Magic: 33
    - Defense: 55
    - Oversoul Defense: 55
    - Magic Defense: 50
    - Oversoul Magic Defense: 50
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 50
    - Oversoul Agility: 65
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Potion/Hi-Potion (12%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Potion/Potion x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay, Interrupt
    Action, Fractional Damage
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Doom, Delay,
    Interrupt Action, Fractional Damage
    - Monster's Scan: Neither friend nor foe. Its origins are a mystery. It appears
    to be collecting battle data from throughout Spira, but it's quite a nuisance.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Transmitting log...- transmit battle data to Machina Panzer
    Special Command Scrambler- seal commands that have been transmitted which
    steal something or cause a special effect
    Slow- cause slow on one character (status effect chance: 130)
    Sleep- cause sleep on one character and use 8 MP (status effect chance: 90)
    Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
    constant: 12)
    Bio- cause poison on all characters and use 16 MP (status effect chance:
    100)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - do nothing
    1/12 chance - Slow
    1/12 chance - Sleep
    1/12 chance - Bio
    Thunder Plains Cave Pattern:
    (1) Special Command Scrambler (can also not use it, but have the same
    effects as Transmitting log...); (2) 3/4 chance - do nothing (if fighting
    with Machina Panzer, Drain), 1/12 chance - Slow, 1/12 chance - Sleep, 1/12
    chance - Bio on a character; (3) back to step (2)
    Remaining HP Pattern:
    Except for when fighting with Machina Panzer, if it has no HP remaining, and
    if it isn't Stopped, Transmitting log... (can also not use it, but have the
    same effects as having used it)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Recoil
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Recoil/Bandoleer
    - Locations: Floating Ruins, Via Infinito
    - Chapters: 1, 5
    - Monster's Level: 2
    - Oversoul Level: 3
    - Monster's HP: 38
    - Monster's Oversoul HP: 40
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 1
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 10
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 12
    - Oversoul Strength: 12
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 40
    - Oversoul Agility: 52
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Curse, Doom
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Curse, Doom
    - Monster's Scan: A support unit developed by the Leblanc Syndicate. It's not
    very bright and is only programmed to fire off intermittent machine gun rounds.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    Quote Pattern:
    - Is enemy formation Recoil x1 + Goon x2 formation?
    Yes - Rikku: "Snake. Snake? Snake!" - [start of battle, Ch1]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      Flak Python
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flak Python/Bandoleer
    - Locations: Zanarkand Ruins, Via Infinito
    - Chapters: 1, 5
    - Monster's Level: 7
    - Oversoul Level: 8
    - Monster's HP: 98
    - Monster's Oversoul HP: 160
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 8
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 10
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 18
    - Oversoul Strength: 18
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 42
    - Oversoul Agility: 55
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Budget Grenade (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Curse, Doom
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Curse, Doom
    - Monster's Scan: A support unit developed by the Leblanc Syndicate. It's not
    very bright and is only programmed to fire off intermittent machine gun rounds.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Normal Attack on character with lowest remaining HP
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Viper Sniper
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Viper Sniper/Bandoleer
    - Locations: Mt. Gagazet, Via Infinito
    - Chapters: 2, 5
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 256
    - Monster's Oversoul HP: 269
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 20
    - Oversoul Gil: 0
    - Stolen Gil: 60
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 73
    - Oversoul Agility: 95
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Budget Grenade/Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Curse, Doom
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Curse, Doom
    - Monster's Scan: A support unit developed by the Leblanc Syndicate. When the
    time is right it can use Full-Auto to deal major damage, but fortunately it
    can't pull a stunt like that very often.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Full-Auto- damage one character 5 times and ignore defense stat (type:
    physical) (damage constant: 8 X 5 times [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Full-Auto on character with highest remaining HP (after using
    Full-Auto 3 times, Normal Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Battlesnake
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Battlesnake/Bandoleer
    - Locations: Guadosalam, Via Infinito
    - Chapters: 2, 5
    - Monster's Level: 20
    - Oversoul Level: 24
    - Monster's HP: 252
    - Monster's Oversoul HP: 265
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 12
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 40
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 74
    - Oversoul Agility: 96
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Hi-Potion (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Curse, Doom
    - Oversoul Status Information: Immune- Instant Death,
    Petrification, Sleep, Silence, Poison, Curse, Doom
    - Monster's Scan: A Support Unit developed by the Leblanc Syndicate. When the
    time is right, it can use Full-Auto to deal major damage, but fortunately
    it can't pull a stunt like that very often.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Full-Auto- damage one character 5 times and ignore defense stat (type:
    physical) (damage constant: 8 X 5 times [can break damage limit])
    Revolver- [Misc.]
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Full-Auto on character with highest defense stat (after using
    Full-Auto 3 times, Normal Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Zurvan
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Zurvan/Imp
    - Locations: Besaid, Bikanel Desert, Calm Lands, other
    - Chapters: 3, 5
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 583
    - Monster's Oversoul HP: 612
    - Monster's MP: 310
    - Monster's Oversoul MP: 310
    - Experience: 88
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 70
    - Oversoul Gil: 0
    - Stolen Gil: 270
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 41
    - Oversoul Magic: 48
    - Defense: 20
    - Oversoul Defense: 20
    - Magic Defense: 211
    - Oversoul Magic Defense: 230
    - Evasion: 31
    - Oversoul Evasion: 39
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 83
    - Oversoul Agility: 108
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Dispel Tonic/Dispel Tonic x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Dispel Tonic x10/Dispel Tonic x12
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Silence, Confusion, Curse, Stop, Magic
    Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
    (60), Darkness (20), Poison (60), Berserk (30), Eject (10), Zantetsu (1)
    - Oversoul Status Information: Immune- Silence, Confusion, Curse, Stop, Magic
    Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
    (60), Darkness (20), Poison (60), Berserk (30), Eject (10), Zantetsu (0)
    - Monster's Scan: A fiend from the farplane that hovers in the air. It casts
    spells of the four primary elements and is highly resistant to magical
    attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Are all characters Reflected?
    Yes - Demi
    No - 1/4 chance - Fira on a character who is not Reflected
    1/4 chance - Blizzara on a character who is not Reflected
    1/4 chance - Thundara on a character who is not Reflected
    1/4 chance - Watera on a character who is not Reflected
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Varan
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Varan/Imp
    - Locations: Besaid, Bikanel Desert, Thunder Plains, Macalania, Calm Lands
    - Chapters: 4, 5
    - Monster's Level: 28
    - Oversoul Level: 37
    - Monster's HP: 1132
    - Monster's Oversoul HP: 1189
    - Monster's MP: 480
    - Monster's Oversoul MP: 480
    - Experience: 410
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 240
    - Oversoul Gil: 0
    - Stolen Gil: 443
    - Oversoul Stolen Gil: 0
    - Strength: 6
    - Oversoul Strength: 6
    - Magic: 43
    - Oversoul Magic: 18
    - Defense: 22
    - Oversoul Defense: 22
    - Magic Defense: 214
    - Oversoul Magic Defense: 212
    - Evasion: 42
    - Oversoul Evasion: 53
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 84
    - Oversoul Agility: 109
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Holy Water/Holy Water x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Dispel Tonic/Dispel Tonic x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Dispel Tonic x24/Dispel Tonic x30
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Silence, Confusion, Curse, Slow, Stop, Magic
    Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
    (60), Darkness (30), Poison (60), Berserk (30), Eject (12), Zantetsu (1)
    - Oversoul Status Information: Immune- Silence, Confusion, Curse, Slow, Stop,
    Magic Up/Down, Doom; Resistant- Instant Death (70), Petrification (50), Sleep
    (60), Darkness (30), Poison (60), Berserk (30), Eject (12), Zantetsu (0)
    - Monster's Scan: A fiend from the farplane that hovers in the air. It casts
    spells of the four primary elements and is highly resistant to magical
    attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character and use 12 MP
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Are all characters Reflected?
    Yes - Dispel
    No - 1/4 chance - Fira on a character who is not Reflected
    1/4 chance - Blizzara on a character who is not Reflected
    1/4 chance - Thundara on a character who is not Reflected
    1/4 chance - Watera on a character who is not Reflected
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Arast
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Arast/Imp
    - Locations: Besaid, Bikanel Desert, Thunder Plains, Macalania, Calm Lands
    - Chapters: 5
    - Monster's Level: 29
    - Oversoul Level: 48
    - Monster's HP: 2742
    - Monster's Oversoul HP: 3614
    - Monster's MP: 650
    - Monster's Oversoul MP: 650
    - Experience: 880
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 330
    - Oversoul Gil: 0
    - Stolen Gil: 880
    - Oversoul Stolen Gil: 0
    - Strength: 21
    - Oversoul Strength: 21
    - Magic: 44
    - Oversoul Magic: 42
    - Defense: 22
    - Oversoul Defense: 22
    - Magic Defense: 223
    - Oversoul Magic Defense: 233
    - Evasion: 36
    - Oversoul Evasion: 66
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 64
    - Oversoul Agility: 111
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Holy Water x2/Holy Water x3 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Dispel Tonic x2/Dispel Tonic x3 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Turbo Ether x6/Turbo Ether x8
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Silence, Confusion, Berserk, Curse, Slow,
    Stop, Magic Up/Down, Doom; Resistant- Instant Death (100), Petrification
    (70), Sleep (60), Darkness (40), Poison (60), Eject (20), Zantetsu (2)
    - Oversoul Status Information:Immune- Silence, Confusion, Berserk, Curse, Slow,
    Stop, Magic Up/Down, Doom; Resistant- Instant Death (100), Petrification
    (70), Sleep (60), Darkness (40), Poison (60), Eject (20), Zantetsu (0)
    - Monster's Scan: A fiend from the farplane that hovers in the air. It casts
    spells of the four primary elements and is highly resistant to magical
    attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Curse- cause curse on one character (status effect chance: infinite)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
    constant: 12)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/7 chance - Curse
    1/7 chance - Osmose on character with highest remaining MP
    1/7 chance - Drain on character with lowest remaining HP
    1/7 chance - Firaga on self
    1/7 chance - Blizzaga on self
    1/7 chance - Thundaga on self
    1/7 chance - Waterga on self
    Remaining MP Pattern:
    if it has less than 30 MP remaining, Osmose on character with highest
    remaining MP
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: Reflect
    
    -------------------------------------------------------------------------------
                                     Elder Zurvan
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Elder Zurvan/Imp
    - Locations: Bikanel Desert, Via Infinito
    - Chapters: 5
    - Monster's Level: 35
    - Oversoul Level: 43
    - Monster's HP: 7520
    - Monster's Oversoul HP: 16296
    - Monster's MP: 210 <999>
    - Monster's Oversoul MP: 210 <999>
    - Experience: 440
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 180
    - Oversoul Gil: 0
    - Stolen Gil: 440
    - Oversoul Stolen Gil: 0
    - Strength: 25
    - Oversoul Strength: 25
    - Magic: 17
    - Oversoul Magic: 17
    - Defense: 16
    - Oversoul Defense: 0
    - Magic Defense: 173
    - Oversoul Magic Defense: 180
    - Evasion: 4
    - Oversoul Evasion: 5
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 63
    - Oversoul Agility: 82
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Holy Water x2/Remedy (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Remedy/Remedy (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Remedy x99/Remedy x99
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (immune), Water (immune), Lightning
    (immune), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (immune), Water (immune),
    Lightning (immune), Holy (normal), Gravity (immune)
    - Status Information: Immune- Silence, Confusion, Berserk, Curse, Slow,
    Stop, Magic Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Instant Death (100), Petrification (70), Sleep (60), Poison (60),
    Eject (65), Zantetsu (24)
    - Oversoul Status Information: Immune- Silence, Confusion, Berserk,Curse, Slow,
    Stop, Magic Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Instant Death (100), Petrification (70), Sleep (60), Poison (60),
    Eject (65), Zantetsu (24)
    - Monster's Scan: A fiend morphed to colossal size by Cactuar needles. Magic is
    its specialty. It commands a wide array of spells and has high resistance to
    magical attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character and use 12 MP
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Are all characters Reflected?
    Yes - Dispel
    No - 1/4 chance - Firaga on a character who is not Reflected
    1/4 chance - Blizzaga on a character who is not Reflected
    1/4 chance - Thundaga on a character who is not Reflected
    1/4 chance - Waterga on a character who is not Reflected
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: Reflect
    
    -------------------------------------------------------------------------------
                                         Haunt
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Haunt/Revenant
    - Locations: Besaid, Kilika, Djose Highroad, Bikanel Desert
    - Chapters: 3, 5
    - Monster's Level: 35
    - Oversoul Level: 42
    - Monster's HP: 813
    - Monster's Oversoul HP: 854
    - Monster's MP: 433
    - Monster's Oversoul MP: 433
    - Experience: 108
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 120
    - Oversoul Gil: 0
    - Stolen Gil: 280
    - Oversoul Stolen Gil: 0
    - Strength: 8
    - Oversoul Strength: 8
    - Magic: 33
    - Oversoul Magic: 33
    - Defense: 83
    - Oversoul Defense: 113
    - Magic Defense: 48
    - Oversoul Magic Defense: 48
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 63
    - Oversoul Agility: 82
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Water Ring/Twist Headband (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Arctic Wind/Water Gem (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Star Pendant/Star Pendant
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (weak), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (weak), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom; Resistant- Eject
    (22), Zantetsu (6)
    - Oversoul Status Information: - Immune- Instant Death, Petrification,
    Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom;
    Resistant- Eject (22), Zantetsu (0)
    - Monster's Scan: A minion of death from the Farplane. It has the power to
    cause its allies to oversoul. After doing so, it focuses primarily on defending
    itself.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Doom- cause 3 count doom on one character (status effect chance: infinite)
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    at the start of battle, choose a random element type.  this determines its
    elemental reactions and Actions 1 and 2
    (A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
    Bilzzara, Action 2: Blizzara
    (B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
    Thundara, Action 2: Thundara
    (C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
    Watera, Action 2: Watera
    (1) Doom; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6) Are
    any characters not doomed?
    Yes - Doom on character who is not doomed and back to step (2)
    No - Action 2 and back to step (6)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Phantom
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Phantom/Revenant
    - Locations: Ruin Depths, Via Infinito
    - Chapters: 5
    - Monster's Level: 44
    - Oversoul Level: 55
    - Monster's HP: 1755
    - Monster's Oversoul HP: 2158
    - Monster's MP: 852
    - Monster's Oversoul MP: 1352
    - Experience: 950
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 140
    - Oversoul Gil: 0
    - Stolen Gil: 700
    - Oversoul Stolen Gil: 0
    - Strength: 33
    - Oversoul Strength: 33
    - Magic: 25
    - Oversoul Magic: 25
    - Defense: 84
    - Oversoul Defense: 84
    - Magic Defense: 62
    - Oversoul Magic Defense: 92
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 73
    - Oversoul Agility: 104
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Star Mega-Potion x5/Mega-Potion x6
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (weak), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (weak), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (30), Zantetsu (15)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (30), Zantetsu (0)
    - Monster's Scan: A minion of death from the Farplane. It has the power to
    cause its allies to oversoul. After doing so, it focuses primarily on
    defending itself.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Oversoul Fever: oversoul an enemy
    Doom- cause 3 count doom on one character (status effect chance: infinite)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
    constant: 12)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Is there any oversoulable enemy that is not oversouled?
    Yes - Oversoul Fever
    No - 13/20 chance - do nothing
    1/5 chance - Drain
    1/10 chance - Osmose
    1/20 chance - Doom
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Wight
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Wight/Revenant
    - Locations: Farplane, Via Infinito
    - Chapters: 5
    - Monster's Level: 38
    - Oversoul Level: 46
    - Monster's HP: 4278
    - Monster's Oversoul HP: 4492
    - Monster's MP: 2100
    - Monster's Oversoul MP: 2100
    - Experience: 1130
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 520
    - Oversoul Gil: 0
    - Stolen Gil: 1300
    - Oversoul Stolen Gil: 0
    - Strength: 12
    - Oversoul Strength: 12
    - Magic: 48
    - Oversoul Magic: 48
    - Defense: 99
    - Oversoul Defense: 99
    - Magic Defense: 92
    - Oversoul Magic Defense: 92
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 88
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Ether x2/Ether x3 (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Stamina Spring/Stamina Spring x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Soul Spring x18/Soul Spring x24
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (weak), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (weak), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (28), Zantetsu (8)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (28), Zantetsu (0)
    - Monster's Scan: A minion of death from the Farplane. It casts Doom before
    attacking. It knows a variety of elemental spells and chooses them
    capriciously.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Doom- cause 3 count doom on one character (status effect chance: infinite)
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    at the start of battle, choose a random element type.  this determines its
    elemental reactions and Actions 1 and 2
    (A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
    Bilzzaga on all characters, Action 2: Blizzaga on all characters
    (B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
    Waterga on all characters, Action 2: Waterga on all characters
    (C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
    Firaga on all characters, Action 2: Firaga on all characters
    (1) Doom; (2) Action 1; (3) Demi; (4) Action 1; (5) Demi; (6) Action 1; (7)
    Demi; (8) Are any characters not doomed?
    Yes - Doom on character who is not doomed and back to step (2)
    No - Action 2 and back to step (8)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Lich
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Lich/Revenant
    - Locations: Mi'ihen Highroad, Mushroom Rock Road, Djose Highroad, Macalania
    - Chapters: 5
    - Monster's Level: 31
    - Oversoul Level: 37
    - Monster's HP: 3444
    - Monster's Oversoul HP: 3616
    - Monster's MP: 1300
    - Monster's Oversoul MP: 1300
    - Experience: 730
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 330
    - Oversoul Gil: 0
    - Stolen Gil: 680
    - Oversoul Stolen Gil: 0
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 31
    - Oversoul Magic: 33
    - Defense: 81
    - Oversoul Defense: 81
    - Magic Defense: 89
    - Oversoul Magic Defense: 89
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 42
    - Oversoul Agility: 62
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: None/Black Ring (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Hi-Potion/Stamina Spring (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Soul Spring x16/Soul Spring x18
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (weak), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (weak), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (26), Zantetsu (9)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (26), Zantetsu (0)
    - Monster's Scan: A minion of death from the Farplane. It casts Doom before
    attacking. It knows a variety of elemental spells and chooses them
    capriciously.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Doom- cause 3 count doom on one character (status effect chance: infinite)
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    at the start of battle, choose a random element type.  this determines its
    elemental reactions and Actions 1 and 2
    (A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
    Bilzzaga, Action 2: Blizzaga
    (B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
    Thundaga, Action 2: Thundaga
    (C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
    Waterga, Action 2: Waterga
    (1) Doom; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6) Are
    any characters not doomed?
    Yes - Doom on character who is not doomed and back to step (2)
    No - Action 2 and back to step (6)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      Great Haunt
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Great Haunt/Revenant
    - Locations: Bikanel Desert, Via Infinito
    - Chapters: 5
    - Monster's Level: 46
    - Oversoul Level: 54
    - Monster's HP: 8483
    - Monster's Oversoul HP: 13020
    - Monster's MP: 720
    - Monster's Oversoul MP: 720
    - Experience: 120
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 210
    - Oversoul Gil: 0
    - Stolen Gil: 600
    - Oversoul Stolen Gil: 0
    - Strength: 26
    - Oversoul Strength: 26
    - Magic: 55
    - Oversoul Magic: 55
    - Defense: 142
    - Oversoul Defense: 142
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 61
    - Oversoul Agility: 79
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Ether/Ether (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Mana Spring/Soul Spring (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Gold Hairpin x3/Gold Hairpin x3
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (weak), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (weak), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (30), Zantetsu (10)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (30), Zantetsu (0)
    - Monster's Scan: A minion of death from the Farplane. It casts Doom before
    attacking. It knows a variety of elemental spells and chooses them
    capriciously.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Doom- cause 3 count doom on one character (status effect chance: infinite)
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    at the start of battle, choose a random element type.  this determines its
    elemental reactions and Actions 1 and 2
    (A) fire: weakness, ice: absorb, lightning: half, water: half, Action 1:
    Bilzzara, Action 2: Blizzaga
    (B) fire: half, ice: half, lightning: absorb, water: weakness, Action 1:
    Thundara, Action 2: Thundaga
    (C) fire: half, ice: half, lightning: weakness, water: absorb, Action 1:
    Watera, Action 2: Waterga
    (1) Doom; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6) Are
    any characters not doomed?
    Yes - Doom on character who is not doomed and back to step (2)
    No - Action 2 and back to step (6)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Pairika
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Pairika/Larva
    - Locations: Besaid, Kilika, Djose Highroad, Calm Lands
    - Chapters: 3, 5
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 1130
    - Monster's Oversoul HP: 1187
    - Monster's MP: 312
    - Monster's Oversoul MP: 312
    - Experience: 124
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 100
    - Oversoul Gil: 0
    - Stolen Gil: 330
    - Oversoul Stolen Gil: 0
    - Strength: 30
    - Oversoul Strength: 30
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 83
    - Oversoul Defense: 83
    - Magic Defense: 82
    - Oversoul Magic Defense: 82
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 53
    - Oversoul Agility: 69
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Stamina Spring/Lighting Gleam (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Lightning Marble/Yellow Ring (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Lightning Gleam/Lightning Gleam
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (absorb), Holy (weak), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (absorb), Holy (weak), Gravity (normal)
    - Status Information: Immune- Petrification, Sleep, Silence, Confusion,
    Berserk, Curse, Stop, Fractional Damage; Resistant- Eject (16), Zantetsu (3)
    - Oversoul Status Information: Immune- Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Stop, Fractional Damage; Resistant- Eject (16),
    Zantetsu (0)
    - Monster's Scan: A fiend formed of Pyreflies drifting through the Farplane.
    Lightning flows through its body, so you can easily guess what's coming...
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Thundara on all characters
    Remaining HP Pattern:
    if it has less than 1/3 of its max HP remaining, 1/2 chance - Thundara on
    self
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                            Jahi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Jahi/Larva
    - Locations: Farplane, Via Infinito
    - Chapters: 5
    - Monster's Level: 46
    - Oversoul Level: 55
    - Monster's HP: 2033
    - Monster's Oversoul HP: 1817
    - Monster's MP: 360
    - Monster's Oversoul MP: 360
    - Experience: 1200
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 620
    - Oversoul Gil: 0
    - Stolen Gil: 1020
    - Oversoul Stolen Gil: 0
    - Strength: 39
    - Oversoul Strength: 39
    - Magic: 52
    - Oversoul Magic: 52
    - Defense: 84
    - Oversoul Defense: 84
    - Magic Defense: 86
    - Oversoul Magic Defense: 86
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 91
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Gold Anklet/Gold Anklet (12%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Remedy x2/Mana Spring x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Mana Spring x30/Mana Spring x40
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (weak), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (weak), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant- Eject
    (26), Zantetsu (6)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
    Eject (26), Zantetsu (0)
    - Monster's Scan: A fiend formed of Pyreflies drifting through the Farplane. It
    carries the opposing powers of lightning and water. It absorbs lightning,
    but can use water magic. Neat trick.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional)
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Thundara
    1/2 chance - Watera
    Remaining HP Pattern:
    if it has less than 1/4 of its max HP remaining, 1/3 chance - Absorb
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Taromaiti
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Taromaiti/Larva
    - Locations: Farplane, Via Infinito
    - Chapters: 4, 5
    - Monster's Level: 35
    - Oversoul Level: 42
    - Monster's HP: 1782
    - Monster's Oversoul HP: 8277
    - Monster's MP: 999
    - Monster's Oversoul MP: 1000
    - Experience: 650
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 280
    - Oversoul Gil: 0
    - Stolen Gil: 520
    - Oversoul Stolen Gil: 0
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 32
    - Oversoul Magic: 32
    - Defense: 72
    - Oversoul Defense: 72
    - Magic Defense: 66
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 64
    - Oversoul Agility: 130
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Star Pendant/Venom Shock (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Antidote x2/Stamina Spring (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Stamina Spring x60/Stamina Spring x99
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (absorb), Holy (weak), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (absorb), Holy (weak), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
    Resistant- Eject (16), Zantetsu (3)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional
    Damage; Resistant- Eject (16), Zantetsu (0)
    - Monster's Scan: A fiend formed of Pyreflies drifting through the Farplane. It
    carries the power of poison. The toxins flowing through its body can be
    agonizing if they hit you.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Poison Smog- damage all characters in a 120 degree angle in front of it and
    cause darkness and poison (status effect chance: all 100) (type: magic)
    (damage constant: 10 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 13)
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 21 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Thundaga; (2) Watera on all characters; (3) Poison Smog; (4) back to
    step (1) [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Daeva
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Daeva/Spell Spinner
    - Locations: Kilika Island, Calm Lands, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 33
    - Oversoul Level: 40
    - Monster's HP: 3230
    - Monster's Oversoul HP: 3392
    - Monster's MP: 4480
    - Monster's Oversoul MP: 4480
    - Experience: 60
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 90
    - Oversoul Gil: 0
    - Stolen Gil: 550
    - Oversoul Stolen Gil: 0
    - Strength: 27
    - Oversoul Strength: 27
    - Magic: 21
    - Oversoul Magic: 21
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 102
    - Oversoul Agility: 133
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Phoenix Down/Phoenix Down x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Farplane Shadow/Farplane Shadow x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Safety Bit/Safety Bit
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (normal), Water (normal), Lightning
    (none), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (normal),
    Lightning (none), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage; Resistant-
    Eject (32), Zantetsu (12)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Stop, Doom, Fractional Damage;
    Resistant- Eject (32), Zantetsu (0)
    - Monster's Scan: An envoy of the Farplane that terrorizes all Spira. It can
    wield both elemental and support magic.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
    effect chance: all infinite)
    Curse- cause curse on one character (status effect chance: infinite)
    Slow- cause slow on one character (status effect chance: 130)
    Blind- cause darkness on one character (status effect chance: 75)
    Silence- cause silence on one character (status effect chance: 75)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Break- cause petrification on one character (status effect chance: 75)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Haste- cause haste on one character (status effect chance: 130)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Haste on self; (2) 1/4 chance - Firaga, 1/4 chance - Blizzaga, 1/4
    chance - Thundaga, 1/4 chance - Waterga; (3) 1/3 chance - Blind, 1/3 chance
    - Silence, 1/3 chance - Slow; (4) 1/4 chance - Firaga, 1/4 chance -
    Blizzaga, 1/4 chance - Thundaga, 1/4 chance - Waterga; (5) Curse; (6) Break;
    (7) Not-So-Mighty Guard; (8) back to step (2)
    Remaining MP Pattern:
    if it has less than 150 MP remaining, Osmose on all characters
    
    - Oversoul Attacking Pattern:
    
    -------------------------------------------------------------------------------
                                        Aeshma
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Aeshma/Spell Spinner
    - Locations: Farplane, Via Infinito
    - Chapters: 5
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 8788
    - Monster's Oversoul HP: 9227
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1600
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 800
    - Oversoul Gil: 0
    - Stolen Gil: 1680
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 38
    - Oversoul Magic: 46
    - Defense: 8
    - Oversoul Defense: 8
    - Magic Defense: 12
    - Oversoul Magic Defense: 12
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 94
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Dragonfly Orb/Dream Shock (12%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Candle of Life x2/Farplane Shadow x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: System Shock/Black Lore
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (normal), Water (normal), Lightning
    (none), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (normal),
    Lightning (none), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Eject (40), Zantetsu (18)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
    Fractional Damage; Resistant- Eject (40), Zantetsu (0)
    - Monster's Scan: An envoy of the Farplane that terrorizes all Spira. It can
    unleash chains of devastating spells as well as Emblem of Thanatos to get
    the last laugh.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Emblem of Thanatos- damage all characters by 5/8 of max HP and cause
    strength down 1 level, magic down 1 level, defense down 1 level, magic
    defense down 1 level, accuracy down 1 level, and evasion down 1 level
    (status effect chance: all no protection) (type: fractional) (can break
    damage limit)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
    constant: 12)
    Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
    [can break damage limit])
    Ultima- damage all characters and use 90 MP (type: magic) (damage constant:
    42 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does it have less than 1/7 of its max HP remaining?
    Yes - 2/3 chance - Drain on all characters
    1/3 chance - Ultima (if it has less than 100 MP remaining, Osmose on all
    characters)
    No - Flare on character with highest remaining HP (if it has less than 100
    MP remaining, Osmose on all characters)
    Action Count Pattern:
    if it performs an attack, or if it gets hit by a character, Action Count
    goes up 1.  when its Action Count reaches 10, go to zero and Emblem of
    Thanatos
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: Null Physical
    
    -------------------------------------------------------------------------------
                                        Aka Manah
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Aka Manah/Spell Spinner
    - Locations: Mi'ihen Highroad, Thunder Plains, Calm Lands, Farplane, Via
    Infinito
    - Chapters: 4, 5
    - Monster's Level: 40
    - Oversoul Level: 48
    - Monster's HP: 6322
    - Monster's Oversoul HP: 6638
    - Monster's MP: 6550
    - Monster's Oversoul MP: 6550
    - Experience: 1030
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 670
    - Oversoul Gil: 0
    - Stolen Gil: 890
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 22
    - Oversoul Magic: 22
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 131
    - Oversoul Agility: 195
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Pretty Orb/Blind Shock (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Remedy x2/Candle of Life x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Lag Shock/Lag Shock
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (normal), Water (normal), Lightning
    (none), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (normal),
    Lightning (none), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Eject (34), Zantetsu (16)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
    Fractional Damage; Resistant- Eject (34), Zantetsu (0)
    - Monster's Scan: An envoy of the Farplane that terrorizes all Spira. It can
    unleash consecutive elemental magic attacks as well as the mysterious
    Emblem of Thanatos.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Emblem of Thanatos- damage all characters by 5/8 of max HP and cause
    strength down 1 level, magic down 1 level, defense down 1 level, magic
    defense down 1 level, accuracy down 1 level, and evasion down 1 level
    (status effect chance: all no protection) (type: fractional) (can break
    damage limit)
    Curse- cause curse on one character (status effect chance: infinite)
    Slow- cause slow on one character (status effect chance: 130)
    Blind- cause darkness on one character (status effect chance: 75)
    Silence- cause silence on one character (status effect chance: 75)
    Break- cause petrification on one character (status effect chance: 75)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 1/4 chance - Firaga, 1/4 chance - Blizzaga, 1/4 chance - Thundaga, 1/4
    chance - Waterga; (2a) [after Firaga] Firaga; (3a) Firaga; (2b) [after
    Blizzaga] Blizzaga; (3b) Blizzaga; (2c) [after Thundaga] Thundaga; (3c)
    Thundaga; (2d) [after Waterga] Waterga; (3d) Waterga; (4) Action 1; (5)
    Action 1; (6) Action 1; (7) Emblem of Thanatos; (8) back to step (1)
    Action 1:
    1/5 chance - Curse
    1/5 chance - Blind
    1/5 chance - Silence
    1/5 chance - Break
    1/5 chance - Slow
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Tomb
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Tomb/Doomstone
    - Locations: Djose Highroad, Calm Lands, Via Infinito
    - Chapters: 3, 5
    - Monster's Level: 27
    - Oversoul Level: 32
    - Monster's HP: 4820
    - Monster's Oversoul HP: 5481
    - Monster's MP: 999
    - Monster's Oversoul MP: 999
    - Experience: 480
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 130
    - Oversoul Gil: 0
    - Stolen Gil: 380
    - Oversoul Stolen Gil: 0
    - Strength: 34
    - Oversoul Strength: 34
    - Magic: 66
    - Oversoul Magic: 66
    - Defense: 64
    - Oversoul Defense: 144
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 85
    - Oversoul Agility: 111
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Remedy/White Cape (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Remedy/Black Choker (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Faerie Earrings/Faerie Earrings
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (normal), Water (weak), Lightning
    (none), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (none), Ice (normal), Water (weak),
    Lightning (none), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Curse, Slow, Stop, Doom, Fractional Damage; Resistant- Darkness (100),
    Poison (100), Confusion (100), Berserk (50), Eject (24), Zantetsu (7)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Curse, Slow, Stop, Doom, Fractional Damage; Resistant- Darkness (100),
    Poison (100), Confusion (100), Berserk (50), Eject (24), Zantetsu (0)
    - Monster's Scan: A grave-looking fiend from the Farplane that attacks with
    various status ailments. The battle can turn especially ugly if it inflicts
    Confuse on the entire party.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack 1- damage one character by max HP (type: fractional) (can
    break damage limit)
    Normal Attack 2- damage one character and cause poison (status effect
    chance: infinite) (only uses if berserked) (type: physical) (damage
    constant: 16 [can break damage limit])
    Stone Breath- cause petrification (status effect chance: 40) to all
    characters in a 120 degree angle in front of it
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
    constant: 12)
    Confuse- cause confusion to one character (status effect chance: 75)
    Bio- cause poison on all characters and use 16 MP (status effect chance:
    100)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Confuse on all characters; (2) Drain on all characters; (3) Bio; (4)
    Normal Attack 1; (5) Stone Breath; (6) Osmose on all characters; (7) back to
    step (1) [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Monolith
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Monolith/Doomstone
    - Locations: Farplane, Via Infinito
    - Chapters: 5
    - Monster's Level: 38
    - Oversoul Level: 47
    - Monster's HP: 7143
    - Monster's Oversoul HP: 9180
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1420
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 460
    - Oversoul Gil: 0
    - Stolen Gil: 1420
    - Oversoul Stolen Gil: 0
    - Strength: 48
    - Oversoul Strength: 48
    - Magic: 79
    - Oversoul Magic: 79
    - Defense: 71
    - Oversoul Defense: 52
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 84
    - Oversoul Agility: 135
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Hi-Potion x3/Hi-Potion x4 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down x2/Phoenix Down x3 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Safety Bit x2/Safety Bit x3
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (immune), Ice (immune), Water (weak), Lightning
    (immune), Holy (weak), Gravity (absorb)
    - Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (weak),
    Lightning (resist), Holy (weak), Gravity (none)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Slow, Stop, Magic Up/Down, Defense
    Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
    Up/Down, Doom, Fractional Damage; Resistant- Eject (32), Zantetsu (16)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Curse, Slow, Stop, Magic Up/Down, Defense
    Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
    Up/Down, Doom, Fractional Damage; Resistant- Eject (32), Zantetsu (0)
    - Monster's Scan: A grave-looking fiend from the Farplane that swipes
    razor-sharp claws at its foes. It can also inflict Berserk to really muck
    things up.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause berserk (status effect chance:
    50) (type: physical) (damage constant: 16 [can break damage limit])
    Stone Breath- cause petrification (status effect chance: 40) to all
    characters in a 120 degree angle in front of it
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Demi; (2) Normal Attack; (3) Demi; (4) Normal Attack; (5) Stone Breath;
    (6) back to step (1) [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Dolmen
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Dolmen/Doomstone
    - Locations: Besaid Island, Kilika Island, Mushroom Rock, Djose Highroad,
    Farplane, Via Infinito
    - Chapters: 5
    - Monster's Level: 32
    - Oversoul Level: 38
    - Monster's HP: 5320
    - Monster's Oversoul HP: 6636
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1130
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 320
    - Oversoul Gil: 0
    - Stolen Gil: 680
    - Oversoul Stolen Gil: 0
    - Strength: 37
    - Oversoul Strength: 37
    - Magic: 40
    - Oversoul Magic: 40
    - Defense: 68
    - Oversoul Defense: 36
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 79
    - Oversoul Agility: 103
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Hi-Potion x2/Gris-Gris Bag (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Remedy x2/Remedy x3 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Gris-Gris Bag x2/Black Lore
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (resist), Ice (resist), Water (weak), Lightning
    (resist), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (weak),
    Lightning (none), Holy (weak), Gravity (absorb)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Fractional Damage;
    Resistant- Eject (34), Zantetsu (14)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Eject (34), Zantetsu (0)
    - Monster's Scan: A grave-looking fiend from the Farplane with stony defenses.
    It swipes razor-sharp claws at its foes and can Petrify them, too.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause petrification (status effect
    chance: 35) (type: physical) (damage constant: 16 [can break damage limit])
    Stone Breath- cause petrification (status effect chance: 40) to all
    characters in a 120 degree angle in front of it
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Stone Breath;
    (5) back to step (1) [at the start of battle, choose a random step]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Epitaph
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Epitaph/Doomstone
    - Locations: Fiend Colony, Via Infinito
    - Chapters: 5
    - Monster's Level: 43
    - Oversoul Level: 52
    - Monster's HP: 17433
    - Monster's Oversoul HP: 18305
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1200
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 330
    - Oversoul Gil: 0
    - Stolen Gil: 500
    - Oversoul Stolen Gil: 0
    - Strength: 56
    - Oversoul Strength: 56
    - Magic: 122
    - Oversoul Magic: 122
    - Defense: 180
    - Oversoul Defense: 180
    - Magic Defense: 18
    - Oversoul Magic Defense: 18
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 134
    - Oversoul Agility: 174
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Remedy/Remedy x3 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Faerie Earrings x4/Faerie Earrings x5
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (immune), Ice (immmune), Water (weak), Lightning
    (immune), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (immune), Ice (immune), Water (weak),
    Lightning (immune), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Fractional
    Damage; Resistant- Eject (48), Zantetsu (44)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
    Fractional Damage; Resistant- Eject (48), Zantetsu (0)
    - Monster's Scan: A fiend that relishes inflicting status ailments on foes. Its
    defenses are as tough as they look. Its sharp claws weaken attributes and
    inflict Poison and Confuse.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character and cause poison (status effect chance:
    30), berserk (status effect chance: 60), strength down 1 level (status
    effect chance: no protection), magic down 1 level (status effect chance: no
    protection), defense down 1 level (status effect chance: no protection), and
    magic defense down 1 level (status effect chance: no protection) (type:
    physical) (damage constant: 16 [can break damage limit])
    Stone Breath- cause petrification (status effect chance: 100) to all
    characters in a 120 degree angle in front of it
    Curse- cause curse on one character (status effect chance: infinite)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Stone Breath; (3) Normal Attack; (4) Curse; (5) back
    to step (1)
    
    - Oversoul Attacking Pattern:
    None
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 -----------------------
                                 4c. Non-Species Enemies                    #SD4EL3
                                 -----------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -------------------------------------------------------------------------------
                                           Goon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Goon/None
    - Locations: Luca, Mt. Gagazet
    - Chapters: Pre-Ch1, 1
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 13*
    * - Goons have 29 HP during ???? boss battle in Luca (only)
    - Monster's Oversoul HP: 14
    - Monster's MP: 8
    - Monster's Oversoul MP: 8
    - Experience: 1
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 200
    - Oversoul Stolen Gil: 0
    - Strength: 7
    - Oversoul Strength: 7
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 47
    - Oversoul Agility: 61
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Budget Grenade/Phoenix Down
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: An underling in the Leblanc Syndicate with a lousy salary.
    He's only one of many, but all are laughably weak.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    Quote Pattern:                                             ______
    Rikku: "Outta the way!" - [start of battle, 3/5 chance]          |   Only for
    Rikku: "You! Step aside!" - [start of battle, 3/5 chance]        | - Pre-Ch1
    Paine: "Move." - [start of battle, 3/5 chance]             ______|   Luca Goons
    - Is enemy formation Recoil x1 + Goon x2 formation?
    Yes - Rikku: "Snake. Snake? Snake!" - [start of battle, Ch1]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         She-Goon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Goon/None
    - Locations: Luca, Mt. Gagazet
    - Chapters: Pre-Ch1, 1
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 7
    - Monster's Oversoul HP: 7
    - Monster's MP: 38
    - Monster's Oversoul MP: 38
    - Experience: 1
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 4
    - Oversoul Strength: 4
    - Magic: 3
    - Oversoul Magic: 3
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 6
    - Oversoul Magic Defense: 6
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 75
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Budget Grenade/Phoenix Down
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: An underling in the Leblanc Syndicate with a lousy salary.
    She can cast Fire, but her lack of HP dooms her from the start.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Fire- damage one character with fire element and use 4 MP (if confused, can
    damage one or all characters) (type: magic) (damage constant: 7 [can break
    damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Fire (if she has 3 MP or less remaining, Normal Attack)
    
    Quote Pattern:                                             ______
    Rikku: "Outta the way!" - [start of battle, 3/5 chance]          |   Only for
    Rikku: "You! Step aside!" - [start of battle, 3/5 chance]        | - Pre-Ch1
    Paine: "Move." - [start of battle, 3/5 chance]             ______|   Luca She-
                                                                         Goons
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Mr. Goon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Mr. Goon/None
    - Locations: Zanarkand Ruins
    - Chapters: 1
    - Monster's Level: 6
    - Oversoul Level: 7
    - Monster's HP: 120
    - Monster's Oversoul HP: 126
    - Monster's MP: 28
    - Monster's Oversoul MP: 28
    - Experience: 8
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 19
    - Oversoul Strength: 19
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 5
    - Oversoul Defense: 5
    - Magic Defense: 5
    - Oversoul Magic Defense: 5
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 52
    - Oversoul Agility: 68
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Budget Grenade x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Grenade x2/S-Bomb x2
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: An underling in the Leblanc Syndicate. He gets more respect
    than the standard Goons, but his salary is still lousy. Even teamed up with
    others, he's pathetically weak.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Ms. Goon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ms. Goon/None
    - Locations: Zanarkand Ruins
    - Chapters: 1
    - Monster's Level: 4
    - Oversoul Level: 5
    - Monster's HP: 80
    - Monster's Oversoul HP: 84
    - Monster's MP: 85
    - Monster's Oversoul MP: 85
    - Experience: 8
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 60
    - Oversoul Agility: 78
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Budget Grenade (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Grenade x2/S-Bomb x2
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: An underling in the Leblanc Syndicate. She gets more respect
    than the She-Goons, but her salary is still lousy. She can use Potions, but
    let's face it, she's doomed.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, berserk, strength up/down, magic up/down,
    defense up/down, magic defense up/down, accuracy up/down, and evasion
    up/down (uses only if confused) (type: fractional) (can break damage limit)
    Blizzard- damage one character with ice element and use 4 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 7 [can
    break damage limit])
    Potion- recover one enemy's HP by 200 (type: constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Blizzard (if she has 3 MP or less remaining, Normal Attack)
    1/4 chance - Normal Attack
    1/4 chance - Potion (if she has 3 MP or less remaining, Normal Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Dr. Goon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Dr. Goon/None
    - Locations: Djose Highroad, Guadosalam, Mt. Gagazet
    - Chapters: 2
    - Monster's Level: 14
    - Oversoul Level: 17
    - Monster's HP: 232
    - Monster's Oversoul HP: 244
    - Monster's MP: 41
    - Monster's Oversoul MP: 41
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 50
    - Oversoul Gil: 0
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 0
    - Strength: 35
    - Oversoul Strength: 35
    - Magic: 10
    - Oversoul Magic: 10
    - Defense: 6
    - Oversoul Defense: 6
    - Magic Defense: 6
    - Oversoul Magic Defense: 6
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 56
    - Oversoul Agility: 73
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Grenade (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: S-Bomb x4/M-Bomb x4
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: An underling in the Leblanc Syndicate. Though one of the
    Syndicate's top goons, his salary is still lousy. Even teamed up with
    others, he's weak, weak, weak.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Fem-Goon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Fem-Goon/None
    - Locations: Djose Highroad, Guadosalam, Bikanel Desert, Mt. Gagazet
    - Chapters: 2
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 167
    - Monster's Oversoul HP: 175
    - Monster's MP: 172
    - Monster's Oversoul MP: 172
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 70
    - Oversoul Gil: 0
    - Stolen Gil: 200
    - Oversoul Stolen Gil: 0
    - Strength: 26
    - Oversoul Strength: 26
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 5
    - Oversoul Defense: 5
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 81
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Hi-Potion (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Potion/Potion x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: S-Bomb x4/M-Bomb x4
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: An underling in the Leblanc Syndicate. Though one of the
    Syndicate's top female goons, her salary is still lousy. She wields magic,
    but not well enough to win.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Fire- damage one character with fire element and use 4 MP (if confused, can
    damage one or all characters) (type: magic) (damage constant: 7 [can break
    damage limit])
    Blizzard- damage one character with ice element and use 4 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 7 [can
    break damage limit])
    Thunder- damage one character with lightning element and use 4 MP (if
    confused, can damage one or all characters) (type: magic) (damage constant:
    7 [can break damage limit])
    Water- damage one character with water element and use 4 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 7 [can
    break damage limit])
    Fira- damage one character with fire element and use 12 MP (if confused, can
    damage one or all characters) (type: magic) (damage constant: 12 [can break
    damage limit])
    Blizzara- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Thundara- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Watera- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Action 1
    1/4 chance - Normal Attack
    Action 1:
    Does she have 12 MP or less remaining?
    Yes - Normal Attack
    No - Do all characters have less than 1/2 of max HP remaining?
    -Yes - 1/4 chance - Fira on character with lowest remaining HP
    1/4 chance - Blizzara on character with lowest remaining HP
    1/4 chance - Thundara on character with lowest remaining HP
    1/4 chance - Watera on character with lowest remaining HP
    -No - 1/8 chance - Fire on all characters
    1/8 chance - Blizzard on all characters
    1/8 chance - Thunder on all characters
    1/8 chance - Water on all characters
    1/8 chance - Fira
    1/8 chance - Blizzara
    1/8 chance - Thundara
    1/8 chance - Watera
    
    Quote Pattern:
    Paine: "You guys deserve a medal." - [start of battle, fighting Ormi + Logos)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       League Scout
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Scout/None
    - Locations: Kilika Island, Djose Highroad
    - Chapters: 1, 2
    - Monster's Level: 6
    - Oversoul Level: 7
    - Monster's HP: 128
    - Monster's Oversoul HP: 134
    - Monster's MP: 18
    - Monster's Oversoul MP: 18
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 60
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 27
    - Oversoul Strength: 27
    - Magic: 4
    - Oversoul Magic: 4
    - Defense: 33
    - Oversoul Defense: 33
    - Magic Defense: 12
    - Oversoul Magic Defense: 12
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 81
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Hi-Potion (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Potion/Potion x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: S-Bomb x4/M-Bomb x4
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Darkness, Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Darkness, Curse, Berserk, Confuse, Doom;
    Resistant- Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. Her skill in battle is woefully lacking. She has finally started
    saving up Gil.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      League Fighter
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Fighter/None
    - Locations: Kilika Island, Djose Highroad
    - Chapters: 1, 2, 5
    - Monster's Level: 6
    - Oversoul Level: 7
    - Monster's HP: 168
    - Monster's Oversoul HP: 176
    - Monster's MP: 14
    - Monster's Oversoul MP: 14
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 50
    - Oversoul Gil: 0
    - Stolen Gil: 150
    - Oversoul Stolen Gil: 0
    - Strength: 31
    - Oversoul Strength: 31
    - Magic: 3
    - Oversoul Magic: 3
    - Defense: 48
    - Oversoul Defense: 48
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 55
    - Oversoul Agility: 72
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Budget Grenade/Grenade (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Potion/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Phoenix Down x12/Phoenix Down x16
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. He doesn't pose much of a challenge.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       League Soldier
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Soldier/None
    - Locations: Mushroom Rock, Djose Highroad
    - Chapters: 2
    - Monster's Level: 14
    - Oversoul Level: 17
    - Monster's HP: 178
    - Monster's Oversoul HP: 187
    - Monster's MP: 28
    - Monster's Oversoul MP: 28
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 80
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 34
    - Oversoul Strength: 34
    - Magic: 12
    - Oversoul Magic: 12
    - Defense: 28
    - Oversoul Defense: 28
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 75
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Grenade/Grenade x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Grenade/Grenade x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: S-Bomb x2/M-Bomb x2
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Darkness, Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Darkness, Curse, Berserk, Confuse, Doom;
    Resistant- Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. She is unimpressive in battle but has managed to save up a fair
    amount of Gil.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Potion- recover one enemy's HP by 200 (type: constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does an enemy have less than 1/4 of max HP remaining and League Soldier has
    not been stolen from?
    Yes - Potion on an enemy who has less than 1/4 of max HP remaining
    No - Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       League Trooper
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Trooper/None
    - Locations: Mushroom Rock, Djose Highroad
    - Chapters: 2, 3
    - Monster's Level: 13
    - Oversoul Level: 16
    - Monster's HP: 244
    - Monster's Oversoul HP: 256
    - Monster's MP: 16
    - Monster's Oversoul MP: 16
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 60
    - Oversoul Gil: 0
    - Stolen Gil: 160
    - Oversoul Stolen Gil: 0
    - Strength: 41
    - Oversoul Strength: 41
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 52
    - Oversoul Defense: 52
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 56
    - Oversoul Agility: 73
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Grenade/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Grenade/Grenade (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: S-Bomb x2/M-Bomb x2
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Sleep, Silence, Curse; Resistant-
    Zantetsu (0)
    - Oversoul Status Information: Immune- Sleep, Curse, Berserk, Confuse, Doom;
    Resistant- Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. He is unimpressive in battle and could clearly use some
    training.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Potion- recover one enemy's HP by 200 (uses only if confused) (type:
    constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Remaining HP Pattern:
    if he has less than 1/4 of max HP remaining, 1/4 chance - Potion on self
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        League Ranger
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Ranger/None
    - Locations: Mushroom Rock, Djose Highroad
    - Chapters: 2, 3
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 230
    - Monster's Oversoul HP: 242
    - Monster's MP: 180
    - Monster's Oversoul MP: 180
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 80
    - Oversoul Gil: 0
    - Stolen Gil: 320
    - Oversoul Stolen Gil: 0
    - Strength: 18
    - Oversoul Strength: 18
    - Magic: 83
    - Oversoul Magic: 83
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 50
    - Oversoul Magic Defense: 50
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 66
    - Oversoul Agility: 86
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: S-Bomb x2/Ether
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A mage who fights to uphold the ideals of the Youth League.
    She wields Fire magic and has more Gil saved up than the boys.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Fire- damage one character with fire element and use 4 MP (if confused, can
    damage one or all characters) (type: magic) (damage constant: 7 [can break
    damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Fire (if she has 4 MP or less remaining, Normal Attack)
    1/3 chance - Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       League Warrior
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Warrior/None
    - Locations: Kilika Island, Mushroom Rock, Djose Highroad
    - Chapters: 2, 3, 5
    - Monster's Level: 24
    - Oversoul Level: 29
    - Monster's HP: 422
    - Monster's Oversoul HP: 443
    - Monster's MP: 26
    - Monster's Oversoul MP: 26
    - Experience: 70
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 120
    - Oversoul Gil: 0
    - Stolen Gil: 180
    - Oversoul Stolen Gil: 0
    - Strength: 41
    - Oversoul Strength: 41
    - Magic: 12
    - Oversoul Magic: 12
    - Defense: 53
    - Oversoul Defense: 53
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 75
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Grenade x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Hi-Potion/Grenade x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: M-Bomb x4/M-Bomb x5
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Sleep, Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Sleep, Curse, Berserk, Confuse, Doom;
    Resistant- Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. League Warriors are stronger than League Troopers, but still
    don't pose much of a challenge.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Hi-Potion- recover one enemy's HP by 1000 (type: constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does an enemy have less than 1/4 of max HP remaining and League Warrior has
    not been stolen from?
    Yes - Hi-Potion on an enemy who has less than 1/4 of max HP remaining
    No - Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        League Raider
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Raider/None
    - Locations: Kilika Island, Mushroom Rock, Djose Highroad
    - Chapters: 2, 3
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 293
    - Monster's Oversoul HP: 308
    - Monster's MP: 30
    - Monster's Oversoul MP: 30
    - Experience: 70
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 130
    - Oversoul Gil: 0
    - Stolen Gil: 380
    - Oversoul Stolen Gil: 0
    - Strength: 37
    - Oversoul Strength: 37
    - Magic: 13
    - Oversoul Magic: 13
    - Defense: 34
    - Oversoul Defense: 34
    - Magic Defense: 13
    - Oversoul Magic Defense: 13
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 64
    - Oversoul Agility: 83
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Grenade x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Phoenix Down x16/Phoenix Down x24
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Darkness, Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Darkness, Curse, Berserk, Confuse, Doom;
    Resistant- Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. Her skills are mediocre at best. Her savings are finally
    starting to add up.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          League Mage
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Mage/None
    - Locations: Kilika Island, Mushroom Rock, Djose Highroad
    - Chapters: 3, 5
    - Monster's Level: 23
    - Oversoul Level: 28
    - Monster's HP: 1020
    - Monster's Oversoul HP: 1071
    - Monster's MP: 420
    - Monster's Oversoul MP: 420
    - Experience: 70
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 130
    - Oversoul Gil: 0
    - Stolen Gil: 450
    - Oversoul Stolen Gil: 0
    - Strength: 29
    - Oversoul Strength: 29
    - Magic: 22
    - Oversoul Magic: 22
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 52
    - Oversoul Magic Defense: 50
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 5
    - Oversoul Luck: 6
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 73
    - Oversoul Agility: 95
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Ether/Amulet (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Talisman/Talisman
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Berserk, Confuse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A mage who fights for the ideals of the Youth League. She
    casts elemental spells as well as Confuse. She has more Gil saved up than
    the League's Warriors.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Confuse- cause confusion to one character (status effect chance: 75)
    Fira- damage one character with fire element and use 12 MP (if confused, can
    damage one or all characters) (type: magic) (damage constant: 12 [can break
    damage limit])
    Blizzara- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Thundara- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Watera- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    
    - Monster's Oversoul Scan:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does she have 26 MP or less remaining?
    Yes - Normal Attack
    No - 1/5 chance - Action 1
    1/10 chance - Fira
    1/10 chance - Fira on all characters
    1/10 chance - Blizzara
    1/10 chance - Blizzara on all characters
    1/10 chance - Thundara
    1/10 chance - Thundara on all characters
    1/10 chance - Watera
    1/10 chance - Watera on all characters
    Action 1:
    Are any characters not confused?
    Yes - Confuse on a character who is not confused
    No - Demi (if she has 35 MP or less remaining, Normal Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       League Veteran
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Veteran/None
    - Locations: Kilika Island, Mushroom Rock, Djose Highroad
    - Chapters: 5
    - Monster's Level: 33
    - Oversoul Level: 40
    - Monster's HP: 1720
    - Monster's Oversoul HP: 1806
    - Monster's MP: 42
    - Monster's Oversoul MP: 42
    - Experience: 160
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 100
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 42
    - Oversoul Strength: 36
    - Magic: 17
    - Oversoul Magic: 17
    - Defense: 54
    - Oversoul Defense: 54
    - Magic Defense: 6
    - Oversoul Magic Defense: 6
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 68
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: M-Bomb/L-Bomb (25%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: L-Bomb x14/L-Bomb x20
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Instant Death (50),
    Petrification (50), Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse, Doom; Resistant-
    Instant Death (50), Petrification (50), Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. Veterans are the League's top soldiers, but they still aren't
    very tough.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 2- damage one character and always critical (type: physical)
    (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack 1
    1/5 chance - Normal Attack 2 on character with lowest remaining HP
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         League Slasher
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Slasher/None
    - Locations: Kilika Island, Mushroom Rock, Djose Highroad
    - Chapters: 5
    - Monster's Level: 30
    - Oversoul Level: 36
    - Monster's HP: 1650
    - Monster's Oversoul HP: 1733
    - Monster's MP: 58
    - Monster's Oversoul MP: 58
    - Experience: 160
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 140
    - Oversoul Gil: 0
    - Stolen Gil: 550
    - Oversoul Stolen Gil: 0
    - Strength: 38
    - Oversoul Strength: 31
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 30
    - Oversoul Defense: 30
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 107
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: M-Bomb/L-Bomb (25%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Ether x16/Ether x20
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Silence, Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Silence Curse, Berserk, Confuse;
    Resistant- Zantetsu (0)
    - Monster's Scan: A rank-and-file warrior who fights for the ideals of the
    Youth League. Her battle skills are finely honed. Her savings are quite
    impressive, too.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    5/6 chance - Normal Attack
    1/6 chance - Flash Bomb
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         League Master
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: League Master/None
    - Locations: Kilika Island, Mushroom Rock, Djose Highroad
    - Chapters: 5
    - Monster's Level: 32
    - Oversoul Level: 38
    - Monster's HP: 1732
    - Monster's Oversoul HP: 1785
    - Monster's MP: 670
    - Monster's Oversoul MP: 670
    - Experience: 160
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 140
    - Oversoul Gil: 0
    - Stolen Gil: 550
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 28
    - Magic: 43
    - Oversoul Magic: 43
    - Defense: 18
    - Oversoul Defense: 18
    - Magic Defense: 56
    - Oversoul Magic Defense: 60
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 5
    - Oversoul Luck: 6
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 76
    - Oversoul Agility: 99
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Ether/Ether (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Ether x12/Ether x14
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Instant Death (50),
    Petrification (50), Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse, Doom;
    Resistant- Instant Death (50), Petrification (50), Zantetsu (0)
    - Monster's Scan: A mage who fights for the ideals of the Youth League. She
    casts elemental magic according to whim. She has more Gil saved up than
    the League's Warriors.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Fira- damage one character with fire element and use 12 MP (if confused, can
    damage one or all characters) (type: magic) (damage constant: 12 [can break
    damage limit])
    Blizzara- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Thundara- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    Watera- damage one character with fire element and use 12 MP (if confused,
    can damage one or all characters) (type: magic) (damage constant: 12 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) at the start of battle, choose Fira, Blizzara, Thundara, or Watera; (2)
    7/16 chance - magic chosen at start of battle (if she has 11 MP or less
    remaining, Normal Attack), 7/16 chance - magic chosen at start of battle on
    all characters (if she has 11 MP or less remaining, Normal Attack), 1/8
    chance - Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Yevon Guard
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Yevon Guard/None
    - Locations: Kilika Island, Bevelle
    - Chapters: 1, 2
    - Monster's Level: 11
    - Oversoul Level: 13
    - Monster's HP: 223
    - Monster's Oversoul HP: 234
    - Monster's MP: 22
    - Monster's Oversoul MP: 22
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 40
    - Oversoul Gil: 0
    - Stolen Gil: 100
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 33
    - Oversoul Defense: 33
    - Magic Defense: 27
    - Oversoul Magic Defense: 27
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 81
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Hi-Potion (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Phoenix Down x12/Phoenix Down x16
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A warrior monk who fights to defend New Yevon. He attacks
    with a rifle, but is a really weak opponent.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Yevon Defender
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Yevon Defender/None
    - Locations: Kilika Island, Bevelle
    - Chapters: 1, 2
    - Monster's Level: 12
    - Oversoul Level: 14
    - Monster's HP: 186
    - Monster's Oversoul HP: 195
    - Monster's MP: 38
    - Monster's Oversoul MP: 38
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 40
    - Oversoul Gil: 0
    - Stolen Gil: 100
    - Oversoul Stolen Gil: 0
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 27
    - Oversoul Defense: 27
    - Magic Defense: 22
    - Oversoul Magic Defense: 22
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 49
    - Oversoul Agility: 64
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Hi-Potion (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Phoenix Down x12/X-Potion
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A warrior monk who fights to defend New Yevon. His
    flamethrower can damage multiple opponents in a single attack. Not bad.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Flamethrower- damage all characters in a 120 degree angle in front of it
    with fire element (type: magic) (damage constant: 8 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Flamethrower
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Yevon Striker
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Yevon Striker/None
    - Locations: Kilika Island
    - Chapters: 3, 5
    - Monster's Level: 32
    - Oversoul Level: 38
    - Monster's HP: 1730
    - Monster's Oversoul HP: 1817
    - Monster's MP: 65
    - Monster's Oversoul MP: 65
    - Experience: 80
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 140
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 36
    - Oversoul Strength: 36
    - Magic: 17
    - Oversoul Magic: 17
    - Defense: 33
    - Oversoul Defense: 33
    - Magic Defense: 31
    - Oversoul Magic Defense: 31
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 73
    - Oversoul Agility: 95
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Holy Water/Ether (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Ether x10/Ether x12
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse, Slow, Stop; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse, Slow, Stop;
    Resistant- Zantetsu (0)
    - Monster's Scan: A warrior monk who fights to defend New Yevon. He outranks
    the Yevon Guard. He attacks with a rifle, but is still a weak opponent.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Yevon's Finest
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Yevon Finest/None
    - Locations: Kilika Island
    - Chapters: 3, 5
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 1722
    - Monster's Oversoul HP: 1808
    - Monster's MP: 89
    - Monster's Oversoul MP: 89
    - Experience: 80
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 140
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 22
    - Oversoul Strength: 22
    - Magic: 22
    - Oversoul Magic: 22
    - Defense: 28
    - Oversoul Defense: 28
    - Magic Defense: 23
    - Oversoul Magic Defense: 23
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 81
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Holy Water/Fiery Gleam (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: X-Potion x4/X-Potion x5
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse, Slow, Stop; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse, Slow, Stop;
    Resistant- Zantetsu (0)
    - Monster's Scan: A warrior monk who fights to defend New Yevon. He outranks
    the Yevon Defender. His flamethrower can damage multiple opponents in a single
    attack. Not bad.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Flamethrower- damage all characters in a 120 degree angle in front of it
    with fire element (type: magic) (damage constant: 8 [can break damage
    limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Flamethrower
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                           Bandit
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Bandit/None
    - Locations: Moonflow
    - Chapters: 1, 2, 3, 4
    - Monster's Level: 9
    - Oversoul Level: 11
    - Monster's HP: 132
    - Monster's Oversoul HP: 139
    - Monster's MP: 22
    - Monster's Oversoul MP: 22
    - Experience: 28
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 140
    - Oversoul Stolen Gil: 0
    - Strength: 28
    - Oversoul Strength: 28
    - Magic: 6
    - Oversoul Magic: 6
    - Defense: 10
    - Oversoul Defense: 10
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 48
    - Oversoul Agility: 62
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Grenade (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Budget Grenade/Budget Grenade (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Grenade x3/Grenade x4
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A thief that lurks around the Moonflow. He's not especially
    strong, but will use Potions when injured. It's best to finish him off in
    one hit.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Potion- recover one enemy's HP by 200 (type: constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does he have less than 1/4 of max HP remaining?
    Yes - Potion on self (after using Potion two times, Normal Attack)
    No - Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Blackguard
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Blackguard/None
    - Locations: Moonflow
    - Chapters: 2, 3, 4, 5
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 760
    - Monster's Oversoul HP: 798
    - Monster's MP: 35
    - Monster's Oversoul MP: 35
    - Experience: 30
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 42
    - Oversoul Gil: 0
    - Stolen Gil: 85
    - Oversoul Stolen Gil: 0
    - Strength: 42
    - Oversoul Strength: 42
    - Magic: 10
    - Oversoul Magic: 10
    - Defense: 47
    - Oversoul Defense: 47
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 75
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Grenade (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Mega Phoenix/Mega Phoenix x2
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A thief that lurks around the Moonflow. He's not especially
    strong, but will use Hi-Potions when injured. It's best to finish him off in
    one hit.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Hi-Potion- recover one enemy's HP by 1000 (type: constant)
    Chocobo Feather- cause haste on one enemy (status effect chance: infinite)
    Poison Fang- damage one character by 375 to 423 HP and cause poison (status
    effect chance: 100) (type: randomized constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does he have less than 1/4 of max HP remaining?
    Yes - Hi-Potion on self (after using Hi-Potion two times, 2/3 chance -
    Normal Attack, 1/6 chance - Chocobo Feather [after using Chocobo Feather two
    times, Normal Attack], 1/6 chance - Poison Fang [after using Poison Fang two
    times, Normal Attack])
    No - 2/3 chance - Normal Attack
    1/6 chance - Chocobo Feather (after using Chocobo Feather two times, Normal
    Attack)
    1/6 chance - Poison Fang (after using Poison Fang two times, Normal Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Ruffian
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ruffian/None
    - Locations: Moonflow
    - Chapters: 3, 4, 5
    - Monster's Level: 26
    - Oversoul Level: 31
    - Monster's HP: 1480
    - Monster's Oversoul HP: 1554
    - Monster's MP: 45
    - Monster's Oversoul MP: 45
    - Experience: 90
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 250
    - Oversoul Gil: 0
    - Stolen Gil: 480
    - Oversoul Stolen Gil: 0
    - Strength: 33
    - Oversoul Strength: 33
    - Magic: 17
    - Oversoul Magic: 17
    - Defense: 50
    - Oversoul Defense: 50
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 68
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Ether x2 (25%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Grenade/S-Bomb (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Mega Phoenix x3/Mega Phoenix x3
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Curse; Resistant- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resistant-
    Zantetsu (0)
    - Monster's Scan: A thief that lurks around the Moonflow. He's not especially
    strong, but will use Hi-Potions when injured. It's best to finish him off in
    one hit.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Hi-Potion- recover one enemy's HP by 1000 (type: constant)
    Bomb Core- damage one character by 281 to 317 HP with fire element (type:
    randomized constant)
    Arctic Wind- damage one character by 281 to 317 HP with ice element (type:
    randomized constant)
    Lightning Marble- damage one character by 281 to 317 HP with lightning
    element (type: randomized constant)
    Dragon Scale- damage one character by 281 to 317 HP with water element
    (type: randomized constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does he have less than 1/4 of max HP remaining?
    Yes - Hi-Potion on self (after using Hi-Potion four times, 2/3 chance -
    Normal Attack, 1/12 chance - Bomb Core [after using Bomb Core one time,
    Normal Attack], 1/12 chance - Arctic Wind [after using Arctic Wind one time,
    Normal Attack], 1/12 chance - Lightning Marble [after using Lightning Marble
    one time, Normal Attack], 1/12 chance - Dragon Scale [after using Dragon
    Scale one time, Normal Attack])
    No - 2/3 chance - Normal Attack
    1/12 chance - Bomb Core (after using Bomb Core one time, Normal Attack)
    1/12 chance - Arctic Wind (after using Arctic Wind one time, Normal Attack)
    1/12 chance - Lightning Marble (after using Lightning Marble one time,
    Normal Attack)
    1/12 chance - Dragon Scale (after using Dragon Scale one time, Normal
    Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                    Crimson Shadow
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Crimson Shadow/None
    - Locations: Mushroom Rock/Den of Woe
    - Chapters: 5
    - Monster's Level: 36
    - Oversoul Level: 43
    - Monster's HP: 2020
    - Monster's Oversoul HP: 1491
    - Monster's MP: 114
    - Monster's Oversoul MP: 120
    - Experience: 340
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 200
    - Oversoul Stolen Gil: 0
    - Strength: 44
    - Oversoul Strength: 30
    - Magic: 42
    - Oversoul Magic: 42
    - Defense: 62
    - Oversoul Defense: 62
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 52
    - Oversoul Agility: 94
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (none)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (none)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Resistant- Zantetsu
    (0)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Doom, Resistant-
    Zantetsu (0)
    - Monster's Scan: An echo of the cries of fear and despair that rang through
    the Den of Woe as the Crimson Squad candidates met their end. It has been
    transcribed by the Pyreflies drifting within.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Chocobo
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Chocobo (weak)/None
    - Locations: Besaid, Kilika Island, Djose Highroad, Moonflow, Thunder Plains
    - Chapters: 1, 2
    - Monster's Level: 5
    - Oversoul Level: 6
    - Monster's HP: 366
    - Monster's Oversoul HP: 368
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 24
    - Oversoul Magic: 24
    - Defense: 9
    - Oversoul Defense: 9
    - Magic Defense: 9
    - Oversoul Magic Defense: 9
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 53
    - Oversoul Agility: 65
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Chocobo Feather/Chocobo Wing
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (30)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (0)
    - Monster's Scan: Looks like it wants something...
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Choco Kick- damage one character by 1/4 of max HP (type: fractional) (can
    break damage limit)
    Run Away- escape from battle
    Choco Cure- recover one enemy's HP (type: magic) (damage constant: 10 [can
    break damage limit])
    Choco Shell- cause shell on one enemy (status effect chance: no protection)
    Choco Protect- cause protect on one enemy (status effect chance: no
    protection)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    its pattern depends on its temperament
    Timid:
    3/10 chance - Run Away
    3/10 chance - Choco Cure
    1/5 chance - Choco Kick
    1/10 chance - Choco Shell
    1/10 chance - Choco Protect
    Normal:
    1/2 chance - Choco Kick
    1/5 chance - Run Away
    1/10 chance - Choco Cure
    1/10 chance - Choco Shell
    1/10 chance - Choco Protect
    Bold:
    9/10 chance - Choco Kick
    1/10 chance - Run Away
    Counter-Attack Pattern:
    if hit by any attack that causes damage, counter with Run Away and escape
    from battle.  if given a Gysahl Green, counter with the following
    Is there no other monster remaining?
    Yes - "You captured a chocobo!" message appears, battle ends
    No - "The chocobo looks satisfied!" message appears, 40 seconds later,
    resumes Basic Pattern
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Chocobo
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Chocobo (strong)/None
    - Locations: Besaid, Kilika Island, Djose Highroad, Moonflow, Thunder Plains
    - Chapters: 3, 4, 5
    - Monster's Level: 34
    - Oversoul Level: 36
    - Monster's HP: 3890
    - Monster's Oversoul HP: 4085
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 38
    - Oversoul Strength: 38
    - Magic: 52
    - Oversoul Magic: 52
    - Defense: 11
    - Oversoul Defense: 11
    - Magic Defense: 11
    - Oversoul Magic Defense: 11
    - Evasion: 33
    - Oversoul Evasion: 0
    - Luck: 28
    - Oversoul Luck: 35
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 87
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: Chocobo Feather x12/Chocobo Wing x4
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (none), Ice (none), Water (none), Lightning
    (none), Holy (none), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (none), Ice (none), Water (none),
    Lightning (none), Holy (none), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Berserk, Curse, Slow, Stop, Strength Up/Down, Magic Up/Down, Defense
    Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
    Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Confusion (120), Eject (100), Zantetsu (30)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Berserk, Curse, Slow, Stop, Strength Up/Down, Magic Up/Down,
    Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
    Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Confusion (120), Eject (100), Zantetsu (0)
    - Monster's Scan: Looks like it wants something...
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Choco Kick- damage one character by 1/4 of max HP (type: fractional) (can
    break damage limit)
    Run Away- escape from battle
    Choco Cure- recover one enemy's HP (type: magic) (damage constant: 10 [can
    break damage limit])
    Choco Shell- cause shell on one enemy (status effect chance: no protection)
    Choco Protect- cause protect on one enemy (status effect chance: no
    protection)
    Choco Meteo- damage random characters by 1/8 of remaining HP 12 times (type:
    fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    its pattern depends on its temperament
    Timid:
    3/10 chance - Run Away
    3/10 chance - Choco Cure
    1/5 chance - Choco Kick
    1/10 chance - Choco Shell
    1/10 chance - Choco Protect
    Normal:
    1/2 chance - Choco Kick
    1/5 chance - Run Away
    1/10 chance - Choco Cure
    1/10 chance - Choco Shell
    1/10 chance - Choco Protect
    Bold:
    7/10 chance - Choco Kick
    1/5 chance - Choco Meteo
    1/10 chance - Run Away
    Counter-Attack Pattern:
    If hit by any attack that causes damage, counter with Run Away and escape
    from battle.  If given a Gysahl Green, counter with the following:
    Is there no other monster remaining?
    Yes - "You captured a chocobo!" message appears, battle ends
    No - "The chocobo looks satisfied!" message appears, then 40 seconds later
    resumes Basic Pattern
    
    - Oversoul Attacking Pattern:
    None
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          -------------------------------------
                          4d. Dummied/Battle Objects/Activation             #SD4EL4
                          -------------------------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    These will be listed in alphabetical order.
    
    -------------------------------------------------------------------------------
                                      Blitzball
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Blitzball/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Cactuar
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Cactuar/Cactuar[None]
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Crusader
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Crusader/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 340
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 30
    - Oversoul Gil: 0
    - Stolen Gil: 200
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion x2 (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down/Phoenix Down x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse, Doom; Resist-
    Zantetsu (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Daigoro
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Daigoro/None
    - Locations: ???
    - Chapters: ???
    - Monster's Level: 30
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 42
    - Oversoul Strength: 1
    - Magic: 61
    - Oversoul Magic: 1
    - Defense: 50
    - Oversoul Defense: 1
    - Magic Defense: 106
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 1
    - Luck: 7
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 1
    - Agility: 120
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      Drum Machine
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Drum Machine/None
    - Locations: Luca
    - Chapters: 1
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Dummy
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Dummy/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 5000
    - Oversoul Experience: 5000
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 3000
    - Stolen Gil: 19
    - Oversoul Stolen Gil: 19
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: Potion/Potion (100%)
    - Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
    - Steal/Rare Steal: Potion/Potion (100%)
    - Oversoul Steal/Rare Steal: Potion/Potion (100%)
    - Bribe/Rare Bribe: Potion/Potion
    - Oversoul Bribe/Rare Bribe: Potion/Potion
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Dummy
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Dummy/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 5000
    - Oversoul Experience: 5000
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 3000
    - Stolen Gil: 21
    - Oversoul Stolen Gil: 21
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: Potion/Potion (100%)
    - Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
    - Steal/Rare Steal: Potion/Potion (100%)
    - Oversoul Steal/Rare Steal: Potion/Potion (100%)
    - Bribe/Rare Bribe: Potion/Potion
    - Oversoul Bribe/Rare Bribe: Potion/Potion
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Evrae
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Evrae/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Fan
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Fan/None
    - Locations: Luca, Mt. Gagazet, Guadosalam
    - Chapters: 1, 2
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Flamethrower
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flamethrower/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Gemini
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gemini/Iron Giant[None]
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                    Guado Guardian
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Blitzball/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                           Gun
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gun/None
    - Locations: Bikanel, Mt. Gagazet, Guadosalam, Guadosalam (Logos room), Djose,
    Luca
    - Chapters: 1, 2
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      Magic Urn
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Magic Urn/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                           MIC
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: MIC/None
    - Locations: Luca
    - Chapters: 1
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Monster 0
    -------------------------------------------------------------------------------
    
    * - note: this is just an empty enemy slot/placeholder. There is nothing for
    its model.
    
    - Monster's Name/Class: Monster 0/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- None; Resistant- None
    - Oversoul Status Information: Immune- None; Resistant- None
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Monster 0
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Monster 0/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                     Negator
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Negator/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Rifle
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Rifle/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Sahagin
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sahagin/Sahagin[None]
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 180000
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Sahagin
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sahagin/Sahagin[None]
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 1000000
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Schwalbe
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Schwalbe/Bird[None]
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        SHIELD
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: SHIELD/None
    - Locations: Luca, Mt. Gagazet, Djose, Mt. Gagazet, Guadosalam
    - Chapters: 1, 2
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Shuyin
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Shuyin/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Shuyin
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Shuyin/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 80000
    - Monster's Oversoul HP: 84000
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 100
    - Oversoul Agility: 130
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Chocobo Feather x2/Chocobo Feather x3 (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Recovery Bracer x2/Recovery Bracer x3 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Berserk, Eject, Confuse, Curse, Darkness, Death,
    Haste, Petrify, Poison, Silence, Sleep, Slow, Stop; Resist- Zantetsu (255)
    - Oversoul Status Information: Immune- Berserk, Eject, Confuse, Curse, Darkness,
    Death, Haste, Petrify, Poison, Silence, Sleep, Slow, Stop; Resist- Zantetsu (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- Physical damage on one character (type: physical)(damage
    constant: N/A)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Normal Attack, ad infinitum
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Spear
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Spear/None
    - Locations: Mt. Gagazet
    - Chapters: 2
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Spear
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Spear/None
    - Locations: Mt. Gagazet
    - Chapters: 3
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Splasher
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Splasher/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 486860
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Sword
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sword/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Trick Urn
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Trick Urn/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Vegnagun
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vegnagun/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Vegnagun
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vegnagun/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Vegnagun
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vegnagun/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 5000
    - Oversoul Experience: 5000
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 3000
    - Stolen Gil: 19
    - Oversoul Stolen Gil: 19
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: Potion/Potion (100%)
    - Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
    - Steal/Rare Steal: Potion/Potion (100%)
    - Oversoul Steal/Rare Steal: Potion/Potion (100%)
    - Bribe/Rare Bribe: Potion/Potion
    - Oversoul Bribe/Rare Bribe: Potion/Potion
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Vegnagun
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vegnagun/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 5000
    - Oversoul Experience: 5000
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 3000
    - Stolen Gil: 21
    - Oversoul Stolen Gil: 21
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: Potion/Potion (100%)
    - Oversoul Item Drop/Rare Drop: Potion/Potion (100%)
    - Steal/Rare Steal: Potion/Potion (100%)
    - Oversoul Steal/Rare Steal: Potion/Potion (100%)
    - Bribe/Rare Bribe: Potion/Potion
    - Oversoul Bribe/Rare Bribe: Potion/Potion
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Curse, Doom; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Vegnagun
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vegnagun/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 10000
    - Oversoul Experience: 10000
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 3000
    - Stolen Gil: 17
    - Oversoul Stolen Gil: 17
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: Potion/Potion (100%)
    - Oversoul Item Drop/Rare Drop:Potion/Potion (100%)
    - Steal/Rare Steal: Potion/Potion (100%)
    - Oversoul Steal/Rare Steal: Potion/Potion (100%)
    - Bribe/Rare Bribe: Potion/Potion
    - Oversoul Bribe/Rare Bribe: Potion/Potion
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse, Doom; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Curse, Doom; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Vepar
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vepar/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 728560
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Weapon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Weapon/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Weapon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Weapon/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Weapon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Weapon/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Weapon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Weapon/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Weapon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Weapon/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        WEAPON
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: WEAPON/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        WEAPON
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: WEAPON/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        WEAPON
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: WEAPON/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        WEAPON
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: WEAPON/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        WEAPON
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: WEAPON/None
    - Locations: None
    - Chapters: None
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 1
    - Monster's Oversoul HP: 1
    - Monster's MP: 1
    - Monster's Oversoul MP: 1
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 1
    - Oversoul Strength: 1
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 1
    - Oversoul Defense: 1
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 1
    - Oversoul Evasion: 1
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 1
    - Oversoul Accuracy: 1
    - Agility: 1
    - Oversoul Agility: 1
    - Thinking Period: 1
    - Oversoul Thinking Period: 1
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Curse; Resist- Zantetsu (0)
    - Oversoul Status Information: Immune- Berserk, Confuse, Curse; Resist- Zantetsu
    (0)
    - Monster's Scan: None
    - Oversoul Scan: None
    
    - Monster's Attacks:
    None
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    None
    
    - Oversoul Attacking Pattern:
    None
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
                         o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
                         |       5. Complete Boss List       |               #SE5BL
                         o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o
    
    ==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : -==
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 -----------------------
                                 5a. Data Interpretation                    #SE5BL1
                                 -----------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ===============================================================================
    --- [Boss Data Layout] --------------------------------------------------------
    ===============================================================================
    
    - Monster's Name/Class: [displays name of monster]/[displays monster's species]
    - Locations: [shows where monster can be encountered]
    - Chapters: [shows what Ch. monster is found in]
    - Monster's Level: [displays monster's LVL]
    - Oversoul Level: [displays monster's oversouled LVL]
    - Monster's HP: [shows Hit Points of monster]
    - Monster's Oversoul HP [shows Hit Points of monster in OS state]
    - Monster's MP: [shows Mana Points of monster]
    - Monster's Oversoul MP: [shows Mana Points of monster in OS state]
    - Experience: [Exp the monster gives you for beating it]
    - Oversoul Experience: [Exp the monster in OS gives you for beating it]
    - AP Gained: [AP you get for beating monster]
    - Oversoul AP: [AP you get for beating monster in OS]
    - Gil Dropped: [Gil the monster awards you for killing it]
    - Oversoul Gil: [Gil the monster awards you for killing it in OS state]
    - Stolen Gil: [Gil you can steal from monster]
    - Oversoul Stolen Gil: [Gil you can steal from monster in OS state]
    - Strength: [displays monster's STR statistic]
    - Oversoul Strength: [displays monster's STR when oversouled]
    - Magic: [displays monster's MAG statistic]
    - Oversoul Magic: [dsplays monster's MAG statistic when oversouled]
    - Defense: [displays monster's DEF statistic]
    - Oversoul Defense: [displays monster's DEF statistic when oversouled]
    - Magic Defense: [displays monster's MDEF statistic]
    - Oversoul Magic Defense: [displays monster's MDEF statistic when oversouled]
    - Evasion: [displays monster's EVA% statistic]
    - Oversoul Evasion: [displays monster's EVA% statistic when oversouled]
    - Luck: [displays monster's LUK statistic]
    - Oversoul Luck: [displays monster's LUK statistic when oversouled]
    - Accuracy: [displays monster's ACC% statistic]
    - Oversoul Accuracy: [displays monster's ACC% statistic when oversouled]
    - Agility: [displays monster's AGL statistic]
    - Oversoul Agility: [displays monster's AGL statistic when oversouled]
    - Thinking Period: [displays thought time of monster]
    - Oversoul Thinking Period: [displays thought time of monster when oversouled]
    - Item Drop/Rare Drop: [displays item/rare item monster drops]
    - Oversoul Item Drop/Rare Drop: [displays item/rare item monster drops in OS]
    - Steal/Rare Steal: [displays steal/rare steal item of monster]
    - Oversoul Steal/Rare Steal: [displays steal/rare steal item of monster in OS]
    - Bribe/Rare Bribe: [displays bribe/rare bribe item of monster]
    - Oversoul Bribe/Rare Bribe: [displays bribe/rare bribe item of monster in OS]
    - Elemental Affinities: [displays elemental info of monster for all 7 elements]
    - Oversoul Elemental Affinities: [displays element info of monster for all 7
    elements when oversouled]
    - Status Information: [displays status change info of the monster]
    - Oversoul Status Information: [displays status change info of monster OS]
    - Monster's Scan: [displays scan info of monster]
    - Oversoul Scan: [displays scan of monster in oversoul form]
    
    - Monster's Attacks:
    [displays all of the attacks of the monster]
    
    - Monster's Oversoul Attacks:
    [displays all of the attacks of the monster when in oversoul state]
    
    - Attacking Pattern:
    [displays attack pattern(s) of monster]
    
    - Oversoul Attacking Pattern:
    [displays attack pattern(s) of monster when oversouled]
    
    - Note on Non-Oversouling Oversouls ------------------------
    Note than in some enemies which can't oversoul at all, such
    as the entire Spellspinner species or others, there is
    information supplied under their oversoul info. This was
    found through hacking, although that enemy may not actually
    be able to oversoul in the actual game when in battle.
    - Note on "Die" --------------------------------------------
    Die is an ability that many enemies and bosses have stored
    in their data. I've never seen it used, nor do I know if the
    enemies actually lose the abilities. Currently, I do not
    *know* what this command is, but my theory is that every
    monster that has a special dying sequence has the command
    Die. For example, Omega Weapon has Die and has a longer,
    special death sequence and Vespa doesn't have Die and just
    disappears as Pyreflies, hence my theory.
    - Note on "<>" Brackets ------------------------------------
    Values/descriptions in brackets are used to denote changes
    made in said values/descriptions from the original versions
    of the game to the International version.
    - Note on "Chain Attack" -----------------------------------
    Now, you'll never see 'Chain Attack' actually listed as an
    attack for any enemy in the encyclopedia, but many enemies
    (particularly Lupines and Insects) have an attack in their
    data called Chain Attack. It's never actually used, and they
    don't use it themselves, persai. What this is is when
    Lupines or Insects come in groups of more than one, they
    start attacking you consecutively...almost instantaneously
    after the last one attacks, a lot of times resulting in
    'Chain x?' if more than one hits the same character in the
    allowable amount of time for a successful chain. All the
    enemies in that game that can use this are listed below:
    
    	   Baralai             |            Killer Hound
    	   Baralai             |            King VERMIN!
    	   Bomb                |            Lupus
    	   Canis Major         |            Shiva
               Coyote              |            Tentacles
    	   Creeper             |            Tindalos
    	   Dinictus            |            White Fang
               Detonator           |            Wild Wolf
               Hexapod             |            Xiphactinus
               Hug Bug             |
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   ------------------
                                   5b. Species Bosses                       #SE5BL2
                                   ------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    There are in the order of Shinra's Bestiary.
    
    -------------------------------------------------------------------------------
                                    Heavy Sallet
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Heavy Sallet/Helm
    - Locations: Bikanel, Via Infinito
    - Chapters: 5
    - Monster's Level: 31
    - Oversoul Level: 37
    - Monster's HP: 11200
    - Monster's Oversoul HP: 12915
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 380
    - Oversoul Experience: 640
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 110
    - Oversoul Gil: 180
    - Stolen Gil: 480
    - Oversoul Stolen Gil: 620
    - Strength: 71
    - Oversoul Strength: 71
    - Magic: 4
    - Oversoul Magic: 4
    - Defense: 223
    - Oversoul Defense: 254
    - Magic Defense: 18
    - Oversoul Magic Defense: 22
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 107
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Light Curtain x2/Star Curtain x2 (50%)
    - Oversoul Item Drop/Rare Drop: Light Curtain x4/Star Curtain x5 (100%)
    - Steal/Rare Steal: Moon Curtain x2/Star Curtain x2 (50%)
    - Oversoul Steal/Rare Steal: Moon Curtain x3/Star Curtain x3 (50%)
    - Bribe/Rare Bribe: Light Bracelet x2/Light Bracelet x3
    - Oversoul Bribe/Rare Bribe: Protection Bracelet x2/Protection Bracelet x3
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Stop, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (42), Zantetsu (38)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (58), Zantetsu (40)
    - Monster's Scan: A fiend whose tough carapace protects it from Normal Attacks,
    but leaves it vulnerable to magic. Its attacks are straight-forward and
    unrelenting.
    - Oversoul Scan: A fiend whose tough carapace protects it from Normal Attacks
    but leaves it vulnerable to magic. It sometimes performs an irritating attack
    that destroys Phoenix Downs.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Defense Up- increases Defense 3 levels
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Shatter Turbo Ether- damage one character and removes 1 Turbo Ether from
    inventory (type: physical) (damage constant: 5 [can break damage limit])
    Shatter Phoenix Down- damage one character and removes 1 Phoenix Down from
    inventory (type: physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack, (2) Defense Up (after using Defense Up 5 times, uses
    Normal Attack), (3) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    3/5 chance - Normal Attack
    1/5 chance - Shatter Turbo Ether* (after using Shatter Turbo Ether once,
    uses Normal Attack)
    1/5 chance - Shatter Phoenix Down*
    * if an Alchemist is in your party, or if you have 7 Turbo Ethers/Phoenix
    Downs or less, uses Normal Attack instead
    
    -------------------------------------------------------------------------------
                                    Black Elemental
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Black Elemental/Elemental
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 88
    - Oversoul Level: 99
    - Monster's HP: 9999
    - Monster's Oversoul HP: 10998
    - Monster's MP: 2380
    - Monster's Oversoul MP: 2380
    - Experience: 770
    - Oversoul Experience: 1200
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 380
    - Oversoul Gil: 1200
    - Stolen Gil: 1000
    - Oversoul Stolen Gil: 1800
    - Strength: 11
    - Oversoul Strength: 11
    - Magic: 250
    - Oversoul Magic: 255
    - Magic Defense: 254
    - Oversoul Magic Defense: 254
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 255
    - Oversoul Agility: 255
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Mana Tonic/Tetra Gloves (100%)
    - Oversoul Item Drop/Rare Drop: Mana Tonic x2/Tetra Guard (100%)
    - Steal/Rare Steal: Ether/Rune Bracer (25%)
    - Oversoul Steal/Rare Steal: Ether/Rune Bracer x2 (12%)
    - Bribe/Rare Bribe: Arcane Lore/Arcane Lore
    - Oversoul Bribe/Rare Bribe: Arcane Lore/Arcane Lore x2
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (30)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Magic Up
    (Down), Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Eject
    (110), Zantetsu (40)
    - Monster's Scan: A fiend created when various magics fuse with pyreflies. It
    wields potent magic and is resistant to physical and magic attacks. The most
    sinister of Elementals.
    - Oversoul Scan: A fiend created when various magics fuse with pyreflies. It
    wields potent magic and is resistant to physical and magic attacks. The most
    sinister of Elementals.
    
    - Monster's Attacks:
    Magic Up- increases Magic 2 levels
    Absorb- absorb HP and MP and uses 3 MP (type: special magic) (damage constant:
    8)
    Berserk- cause berserk (status effect chance: 75)
    Flare- damage one character uses 54 MP (type: magic) (damage constant: 55)
    Ultima- damage all characters and uses 90 MP (type: magic) (damage constant:
    70)
    
    - Monster's Oversoul Attacks:
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Ultima- damage all characters (type: magic) (damage constant: 70)
    Regen- cause Regen (status effect chance: infinite)
    Full Cure- cures all HP of one character (up to 9999) and cures
    petrification, sleep, silence, darkness, poison, confusion, berserk, curse,
    pointless, itchy, slow, and stop
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Action 1*, (2) Action 1*, (3) Magic Up (after using Magic Up 5 times,
    Action 1*), (4) back to step (1)
    * Are there any characters that aren't berserked?
    Yes - 1/2 chance - Flare
    1/4 chance - Berserk on character who isn't berserked
    1/4 chance - Ultima
    No - 2/3 chance - Flare
    1/3 chance - Ultima
    Remaining HP Pattern:
    when it has less than 1/3 of its max HP, 1/4 chance - Absorb on character
    with highest remaining HP
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/5 chance - Firaga on all characters
    1/5 chance - Blizzaga on all characters
    1/5 chance - Thundaga on all characters
    1/5 chance - Waterga on all characters
    1/5 chance - Ultima
    Remaining HP Pattern:
    when it has less than 1/2 of its max HP and hasn't used Full Cure, Full Cure
    on itself
    Random Pattern:
    when it isn't regened, 1/4 chance - Regen on itself
    
    --> Auto-Statuses: Reflect
    
    -------------------------------------------------------------------------------
                                         Chac
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Chac/Basilisk
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 98
    - Oversoul Level: 99
    - Monster's HP: 437850
    - Monster's Oversoul HP: 459743
    - Monster's MP: 820
    - Monster's Oversoul MP: 820
    - Experience: 2200
    - Oversoul Experience: 950
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 750
    - Oversoul Gil: 2200
    - Stolen Gil: 3300
    - Oversoul Stolen Gil: 5300
    - Strength: 254
    - Oversoul Strength: 254
    - Magic: 88
    - Oversoul Magic: 88
    - Defense: 152
    - Oversoul Defense: 152
    - Magic Defense: 166
    - Oversoul Magic Defense: 166
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 14
    - Oversoul Luck: 18
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 164
    - Oversoul Agility: 213
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Shining Gem/Pixie Dust (100%)
    - Oversoul Item Drop/Rare Drop: Shining Gem x2/Crystal Ball (100%)
    - Steal/Rare Steal: Ether/Ether x2 (25%)
    - Oversoul Steal/Rare Steal: Ether/Ether x2 (12%)
    - Bribe/Rare Bribe: Supreme Gem x3/Supreme Gem x6
    - Oversoul Bribe/Rare Bribe: Supreme Gem x10/Supreme Gem x12
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Fractional Damage; Resistant- Eject
    (90), Zantetsu (90)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Fractional Damage; Resistant-
    Eject (120), Zantetsu (120)
    - Monster's Scan: A serpentine fiend that shoots a strange beam from its eye.
    Though it primarily uses physical attacks, its Stony Glare and Heaven's
    Cataract will give you the most trouble.
    - Oversoul Scan: A fiend that can turn objects to stone with a glance. It
    petrifies its prey with Stony Glare, then prevents them from recovering by
    destroying their Softs.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 32
    [can break damage limit])
    Stony Glare- cause petrification on one character (status effect chance: no
    protection)
    Heaven's Cataract- damage all enemies in a 120 degree angle in front of it
    and cause defense down 10 levels, magic defense down 10 levels, accuracy
    down 10 levels, evasion down 10 levels, and luck down 10 levels (status
    effect chance: all no protection) (type: magic) (damage constant: 58 [can
    break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character and cause poison (status effect chance:
    100) (type: physical) (damage constant: 16 [can break damage limit])
    MP Break- damage one character's MP (type: physical) (damage constant: 9
    [can break damage limit])
    Stony Glare- cause petrification on one character (status effect chance: no
    protection)
    Hunter's Gaze- cause 0 damage on one character (type: constant)
    Destroy Soft- damage one character and remove 1 Soft from inventory (type:
    physical) (damage constant: 5 [can break damage limit])
    Destroy Remedy- damage one character and remove 1 Remedy from inventory
    (type: physical) (damage constant: 5 [can break damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Action 1; (2) Action 1; (3) Action 1; (4) Action 1; (5) Normal Attack;
    (6) Heaven's Cataract; (7) back to step (1) [at the start of battle, choose
    a random step]
    Action 1:
    Can only one character attack?
    Yes - Normal Attack
    No - 1/2 chance - Normal Attack
    1/2 chance - Stony Glare on a character who is not petrified
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Stony Glare; (2) Destroy Remedy [if an Alchemist is in the party, or if
    the party has no Remedies, Normal Attack]; (3) 2/7 chance - Normal Attack,
    1/7 chance - Normal Attack (if the character has 1/2 of max HP or less
    remaining, Hunter's Gaze), 1/7 chance - MP Break, 1/7 chance - Stony Glare,
    1/7 chance - Destroy Soft [if an Alchemist is in the party, or if the party
    has no Softs, Normal Attack], 1/7 chance - Destroy Remedy [if an Alchemist
    is in the party, or if the party has no Remedies, Normal Attack]; (4) repeat
    step (3)
    
    -------------------------------------------------------------------------------
                                        Humbaba
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Humbaba/Behemoth
    - Locations: Thunder Plains, Via Infinito
    - Chapters: 5
    - Monster's Level: 52
    - Oversoul Level: 62
    - Monster's HP: 27772
    - Monster's Oversoul HP: 30163
    - Monster's MP: 785
    - Monster's Oversoul MP: 785
    - Experience: 1800
    - Oversoul Experience: 2300
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 550
    - Oversoul Gil: 700
    - Stolen Gil: 1800
    - Oversoul Stolen Gil: 3800
    - Strength: 93
    - Oversoul Strength: 93
    - Magic: 13
    - Oversoul Magic: 13
    - Defense: 7
    - Oversoul Defense: 7
    - Magic Defense: 11
    - Oversoul Magic Defense: 11
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 87
    - Oversoul Agility: 113
    - Thinking Period: 0
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion x4/NulShock Ring (50%)
    - Oversoul Item Drop/Rare Drop: Ochre Ring/Ochre Ring (100%)
    - Steal/Rare Steal: Hi-Potion x2/Ether (50%)
    - Oversoul Steal/Rare Steal: Tetra Guard/Tetra Guard (100%)
    - Bribe/Rare Bribe: Nature's Lore/Nature's Lore x2
    - Oversoul Bribe/Rare Bribe: Nature's Lore x3/Nature's Lore x4
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (48), Zantetsu (33)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Eject (46), Zantetsu
    (38)
    - Monster's Scan: A fiend among fiends, often called the strongest in Spira.
    Though its attacks are fearsome, the true peril follows its fall in battle.
    - Oversoul Monster's Scan: Targets a specific type of Foe and concentrates all
    of
    its attacks on that foe.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Uppercut- damage one character and cause strong delay (status effect chance:
    infinite) (type: physical) (damage constant: 33 [can break damage limit])
    Tyrant Tail (please check English name)- damage all characters and cause
    weak delay (status effect chance: infinite) (type: physical) (damage
    constant: 23 [can break damage limit])
    Meteor- damage random characters 12 times (type: magic) (damage constant: 14
    X 12 times [can break damage limit])
    Mighty Guard- cause shell, protect, regen, haste, strength up 2 levels,
    magic up 2 levels, defense up 2 levels, magic defense up 2 levels, accuracy
    up 2 levels, and evasion up 2 levels on all enemies (status effect chance:
    all no protection)
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Uppercut- damage one character and cause strong delay (status effect chance:
    infinite) (type: physical) (damage constant: 33 [can break damage limit])
    Tyrant Tail- damage all characters and cause weak delay (status effect
    chance: infinite) (type: physical) (damage constant: 23 [can break damage
    limit])
    Eyeing Yuna- Yuna becomes target of attack
    Eyeing Rikku- Rikku becomes target of attack
    Eyeing Paine- Paine becomes target of attack
    Meteor- damage random characters 12 times (type: magic) (damage constant: 14
    X 12 times [can break damage limit])
    Mighty Guard- cause shell, protect, regen, haste, strength up 2 levels,
    magic up 2 levels, defense up 2 levels, magic defense up 2 levels, accuracy
    up 2 levels, and evasion up 2 levels on all enemies (status effect chance:
    all no protection)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    Does it have less than 1/3 of max HP remaining?
    Yes - 1/4 chance - Normal Attack
    1/4 chance - Uppercut
    1/4 chance - Tyrant Tail
    1/4 chance - Thundaga on all characters
    No - 2/5 chance - Normal Attack
    1/5 chance - Uppercut on character with highest remaining HP
    1/5 chance - Thundaga on character with highest remaining HP
    1/5 chance - Thundara on all characters
    Pattern During Lightning Tower Mission:
    the following patterns pretain to the battle against Fumbaba during the
    lightning tower mission.  each pattern depends on how many points you get
    for calibrating lightning tower 10.
    0-4 points:
    (1) Mighty Guard; (2) Does it have less than 1/3 of max HP remaining?
    Yes - 1/2 chance - Uppercut
    1/4 chance - Tyrant Tail
    1/4 chance - Thundaga on all characters
    No - 1/2 chance - Normal Attack
    1/4 chance - Uppercut
    1/4 chance - Thundaga on all characters; (3) repeat step (2)
    5-9 points:
    Does it have less than 1/3 of max HP remaining?
    Yes - 1/4 chance - Normal Attack
    1/4 chance - Uppercut
    1/4 chance - Tyrant Tail
    1/4 chance - Thundaga on all characters
    No - 1/2 chance - Normal Attack
    1/4 chance - Uppercut on character with highest remaining HP
    1/4 chance - Thundaga
    10-29 points:
    Does it have less than 1/3 of max HP remaining?
    Yes - 1/4 chance - Normal Attack
    1/4 chance - 10-19 points: Thundaga on all characters, 20-29 points: Normal
    Attack
    1/4 chance - Uppercut
    1/4 chance - Tyrant Tail
    No - 2/5 chance - Normal Attack
    1/5 chance - 10-19 points: Thundaga on character with highest remaining HP,
    20-29 points: Normal Attack
    1/5 chance - Uppercut on character with highest remaining HP
    1/5 chance - Thundara on all characters
    30 points:
    4/5 chance - Normal Attack
    1/5 chance - Uppercut
    Remaining HP Pattern:
    if it has less than 1/3 of max HP remaining, Mighty Guard on self (use only
    once; does not use if tower 10 has 20 or more points).  if it's HP reaches
    zero, counter with Meteor.
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Mighty Guard; (2) 5/6 chance - Eyeing X on character with highest
    remaining HP (if target is a support unit of a Special Dressphere, name of
    attack will not appear), 1/6 chance - Tyrant Tail and repeat step (2); (3)
    [after Eyeing X] 2/5 chance - Action 1, 2/5 chance - Action 2, 1/5 chance -
    Action 3; (4a) [after Action 1] Action 1; (5a) Action 1; (6a) back to step
    (2); (4b) [after Action 2] Action 2; (5b) Action 2; (6b) back to step (2);
    (4c) [after Action 3] Action 3; (5c) back to step (2)
    Action 1, Action 2, Action 3:
    Does the target have HP remaining?
    Yes - Action 1: Normal Attack on target (if target escapes, Normal Attack on
    any character)
    Action 2: Thundaga on target (if target escapes, Thundara on any character)
    Action 3: Uppercut on target (if target escapes, Uppercut on any character)
    No- back to step (1)
    Remaining HP Pattern:
    if it's HP reaches zero, counter with Meteor.
    
    -------------------------------------------------------------------------------
                                     Flame Dragon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Flame Dragon/Dragon
    - Locations: Besaid, Via Infinito
    - Chapters: 1, 3, 5
    - Monster's Level: 16
    - Oversoul Level: 21
    - Monster's HP: 980
    - Monster's Oversoul HP: 1883
    - Monster's MP: 84 <620>
    - Monster's Oversoul MP: 84 <620>
    - Experience: 60
    - Oversoul Experience: 180
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 300
    - Oversoul Gil: 350
    - Stolen Gil: 800
    - Oversoul Stolen Gil: 1600
    - Strength: 37
    - Oversoul Strength: 37
    - Magic: 48
    - Oversoul Magic: 48
    - Defense: 38
    - Oversoul Defense: 38
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 78
    - Oversoul Agility: 107
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Red Ring/Red Ring (100%)
    - Oversoul Item Drop/Rare Drop: Red Ring/Red Ring (100%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Oversoul Steal/Rare Steal: Hi-Potion x4/Hi-Potion x4 (100%)
    - Bribe/Rare Bribe: Fire Gem x30/Fire Gem x40
    - Oversoul Bribe/Rare Bribe: NulBlaze Ring/Crimson Ring
    - Elemental Affinities: Fire (absorb), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Confusion, Curse, Stop, Delay, Interrupt Action, Fractional Damage;
    Resistant- Darkness (50), Eject (40), Zantetsu (15)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Confusion, Berserk, Curse, Stop, Delay, Interrupt Action,
    Fractional Damage; Resistant- Darkness (50), Eject (50), Zantetsu (25)
    - Monster's Scan: A dragon fiend that belches flames from its giant maw. It
    lives in the cave near Besaid. It's just as powerful as it looks, but its
    attacks are fairly monotonous.
    - Oversoul Scan: A dragon of formidable size, with strength to match. It stores
    up its strength and then unleashes devastating attacks, so be prepared!
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Flame Breath- damage all characters in a 90 degree angle in front of it with
    fire element (type: magic) (damage constant: 32 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Flame Breath- damage all characters in a 90 degree angle in front of it with
    fire element (type: magic) (damage constant: 32 [can break damage limit])
    Gathering Strength...- preparation for Bruiser Tail
    Bruiser Tail- damage all characters by 3/8 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Flame Breath; (2) Normal Attack 2 on character with highest remaining
    HP; (3) repeat step (2)
    Remaining HP Pattern:
    if it has less than 100 HP remaining, Flame Breath (can only use once)
    
    Quote Pattern:
    Yuna: "A trial." - [start of battle, Ch1/Ch3]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 1/2 chance - Normal Attack, 1/3 chance - Gathering Strength..., 1/6
    chance - Flame Breath; (2a) [after Normal Attack or Flame Breath] back to
    step (1); (2b) [after Gathering Strength...] Bruiser Tail; (3b) back to step
    (1)
    
    -------------------------------------------------------------------------------
                                      Zalamander
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Zalamander/Dragon
    - Locations: Thunder Plains, Via Infinito
    - Chapters: 4, 5
    - Monster's Level: 41
    - Oversoul Level: 49
    - Monster's HP: 12850
    - Monster's Oversoul HP: 14243
    - Monster's MP: 276 <710>
    - Monster's Oversoul MP: 276 <710>
    - Experience: 1200
    - Oversoul Experience: 2100
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 930
    - Oversoul Gil: 1300
    - Stolen Gil: 1300
    - Oversoul Stolen Gil: 2500
    - Strength: 123
    - Oversoul Strength: 134
    - Magic: 51
    - Oversoul Magic: 61
    - Defense: 84
    - Oversoul Defense: 99
    - Magic Defense: 72
    - Oversoul Magic Defense: 74
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 98
    - Oversoul Agility: 126
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Crimson Ring/Crimson Ring (100%)
    - Oversoul Item Drop/Rare Drop: Subliminator/Subliminator (100%)
    - Steal/Rare Steal: Subliminator/Subliminator (100%)
    - Oversoul Steal/Rare Steal: Freezer Burn/Freezer Burn (25%)
    - Bribe/Rare Bribe: Crimson Ring x2/Crimson Ring x3
    - Oversoul Bribe/Rare Bribe: Tetra Band/Tetra Band
    - Elemental Affinities: Fire (normal), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Curse, Haste, Slow, Stop, Strength Up/Down, Magic
    Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down, Evasion
    Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Darkness (50), Eject (45), Zantetsu (15)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Haste, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Darkness (50), Eject (55), Zantetsu (25)
    - Monster's Scan: A dragon of formidabibble shize, with shtrength to match. The
    Zalamander hash shcorching breath. Nothing can shave yoo now?
    - Oversoul Scan: A dragon of formidabibble shize, with shtrength to match. The
    Zalamander shaves up itsh shtrength and unleashes a devashatating attack,
    giving yoo a shtinky time?
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Flame Breath- damage all characters in a 90 degree angle in front of it with
    fire element (type: magic) (damage constant: 32 [can break damage limit])
    Tail Smash- damage all characters by 1/4 of max HP and cause weak delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Flame Breath- damage all characters in a 90 degree angle in front of it with
    fire element (type: magic) (damage constant: 32 [can break damage limit])
    Gathering Strength...- preparation for Bruiser Tail or Crushing Tail
    Still Gathering Strength...- preparation for Crushing Tail
    Bruiser Tail- damage all characters by 3/8 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    Crushing Tail- damage all characters by 1/2 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2; (2) Normal Attack 2; (3) Flame Breath; (4) Normal
    Attack 2; (5) Normal Attack 2; (6) Tail Smash; (7) back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 3/8 chance - Normal Attack, 1/4 chance - Gathering Strength..., 1/4
    chance - Gathering Strength..., 1/8 chance - Flame Breath; (2a) [after
    Normal Attack or Flame Breath] back to step (1); (2b) [after first Gathering
    Strength... listed] Bruiser Tail; (3b) back to step (1); (2c) [after second
    Gathering Strength... listed] Still Gathering Strength...; (3c) Crushing
    Tail; (4c) back to step (1)
    
    --> Auto-Statuses: Null Magic
    
    -------------------------------------------------------------------------------
                                       Malboro
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Malboro/Malboro
    - Locations: Besaid, Thunder Plains, Bevelle, Via Infinito
    - Chapters: 3, 4, 5
    - Monster's Level: 30
    - Oversoul Level: 37
    - Monster's HP: 5877
    - Monster's Oversoul HP: 6171
    - Monster's MP: 110 <422>
    - Monster's Oversoul MP: 110 <422>
    - Experience: 310
    - Oversoul Experience: 540
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 370
    - Oversoul Gil: 480
    - Stolen Gil: 880
    - Oversoul Stolen Gil: 1600
    - Strength: 61
    - Oversoul Strength: 61
    - Magic: 57
    - Oversoul Magic: 57
    - Defense: 14
    - Oversoul Defense: 14
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 73
    - Oversoul Agility: 95
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Remedy x2/Remedy x3 (100%)
    - Oversoul Item Drop/Rare Drop: Twist Headband/Twist Headband (100%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion x2 (100%)
    - Oversoul Steal/Rare Steal: Remedy x8/Remedy x10 (100%)
    - Bribe/Rare Bribe: Remedy x40/Remedy x60
    - Oversoul Bribe/Rare Bribe: Beaded Brooch/Beaded Brooch
    - Elemental Affinities: Fire (immune), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (immune), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Eject (36), Zantetsu (42)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (42), Zantetsu (53)
    - Monster's Scan: The most despised fiend in Spira, this fiend oozes with
    poisonous sludge. Its shape alone is enough to warrant such loathing, but its
    Bad Breath puts it over the top.
    - Oversoul Scan: Despised enough to begin with, it's sunk to new lows in its
    oversouled state. Now its gastric juices can even consume items.
    
    - Monster's Attacks:
    Ingestive Juice- damage one character, ignore defense stat, and cause
    strength down 1 level, magic down 1 level, defense down 2 levels, and magic
    defense down 2 levels (status effect chance: all no protection) (type:
    physical) (damage constant: 16 [can break damage limit])
    Bad Breath- cause silence (status effect chance: 30), darkness (status
    effect chance: 30), poison (status effect chance: 30), curse (status effect
    chance: 50), and slow (status effect chance: 80) to all characters in a 120
    degree angle in front of it
    
    - Monster's Oversoul Attacks:
    Bad Breath- cause silence (status effect chance: 30), darkness (status
    effect chance: 30), poison (status effect chance: 30), curse (status effect
    chance: 50), and slow (status effect chance: 80) to all characters in a 120
    degree angle in front of it
    Halitosis- cause itchy (status effect chance: 120) to all characters in a
    120 degree angle in front of it
    Chomp- damage one character, ignore defense stat, and cause strength down 1
    level, magic down 1 level, defense down 1 level, and magic defense down 1
    level (status effect chance: all no protection) (type: physical) (damage
    constant: 32 [can break damage limit])
    Ingest Antidote- damage one character, ignore defense stat, and remove one
    Antidote from inventory (type: physical) (damage constant: 4 [can break
    damage limit])
    Ingest Eye Drops- damage one character, ignore defense stat, and remove 1
    Eye Drops from inventory (type: physical) (damage constant: 4 [can break
    damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    Ingestive Juice
    Counter-Attack Pattern:
    if hit by a character's attack, Action Count goes up 1.  when Action Count
    reaches 10 or over, go to zero and Bad Breath
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    1/2 chance - Chomp
    1/6 chance - Bad Breath
    1/6 chance - Ingest Antidote (if an Alchemist is in the party, or if the
    party has 7 Antidotes or less, Chomp)
    1/6 chance - Ingest Eye Drops (if an Alchemist is in the party, or if the
    party has 7 Eye Drops or less, Chomp)
    Remaining HP Pattern:
    if it has 1/2 or less of max HP remaining, Halitosis (can only use once)
    
    -------------------------------------------------------------------------------
                                        Boris
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Boris/Arachnid
    - Locations: Floating Ruins, Via Infinito
    - Chapters: 1, 5
    - Monster's Level: 8
    - Oversoul Level: 14
    - Monster's HP: 480
    - Monster's Oversoul HP: 804
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 26
    - Oversoul Experience: 120
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 300
    - Oversoul Gil: 3
    - Stolen Gil: 700
    - Oversoul Stolen Gil: 1000
    - Strength: 16
    - Oversoul Strength: 18
    - Magic: 2
    - Oversoul Magic: 2
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 95
    - Oversoul Agility: 124
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Star Pendant/Star Pendant (100%)
    - Oversoul Item Drop/Rare Drop: Star Pendant/Star Pendant (100%)
    - Steal/Rare Steal: Remedy/Remedy x2 (100%)
    - Oversoul Steal/Rare Steal: Kinesis Badge/Kinesis Badge (50%)
    - Bribe/Rare Bribe: Antidote x30/Pretty Orb
    - Oversoul Bribe/Rare Bribe: Star Pendant/Star Pendant
    - Elemental Affinities: Fire (weak), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (normal)
    - Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (normal)
    - Status Information: Immune- Instant Death, Sleep, Poison, Confusion,
    Berserk, Curse, Stop, Doom; Resistant- Eject (100), Zantetsu (45)
    - Oversoul Status Information: Immune- Instant Death, Sleep, Poison,
    Confusion, Berserk, Curse, Stop, Doom; Resistant- Eject (110), Zantetsu (50)
    - Monster's Scan: A fiend that protects the sphere in the Gagazet ruins. He
    halts his prey with a sticky web before attacking. Maybe he's as scared as
    you...
    - Oversoul Scan: A fiend living on Mt. Gagazet. He halts his prey with a sticky
    web before attacking. During battle, he grows progressively stronger, a vile
    breach of etiquette.
    
    - Monster's Attacks:
    Normal Attack- damage one character 2 times (type: physical) (damage
    constant: 16 X 2 times [can break damage limit])
    Bite- damage one character and ignore defense stat (type: physical) (damage
    constant: 32 [can break damage limit])
    Sticky End- damage all characters in a 90 degree angle in front of it by 46
    to 52 HP and cause stop (status effect chance: 40) (type: randomized
    constant) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character 2 times (type: physical) (damage
    constant: 16 X 2 times [can break damage limit])
    Tempus Laxit- damage all characters in a 90 degree angle in front of it and
    cause stop (status effect chance: infinite) (type: physical) (damage
    constant: 2 [can break damage limit])
    Power Catalyst- every 1.6 seconds, its own strength stat increases by 1
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Sticky End; (5)
    3/4 chance - Normal Attack, 1/4 chance - Bite; (6) back to step (5)
    
    Quote Pattern:
    Paine: "Hi there, creepy crawly." - [start of battle, Ch1]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Power Catalyst; (2) Tempus Laxit; (3) Normal Attack; (4) back to step
    (3)
    Remaining HP Pattern:
    if it has 1/10 or less of max HP remaining, Tempus Laxit (can only use once)
    
    -------------------------------------------------------------------------------
                                        Aranea
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Boris/Arachnid
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 52
    - Oversoul Level: 62
    - Monster's HP: 18280
    - Monster's Oversoul HP: 33394
    - Monster's MP: 178
    - Monster's Oversoul MP: 178
    - Experience: 4000
    - Oversoul Experience: 7500
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 800
    - Oversoul Gil: 2500
    - Stolen Gil: 2200
    - Oversoul Stolen Gil: 4200
    - Strength: 74
    - Oversoul Strength: 104
    - Magic: 63
    - Oversoul Magic: 93
    - Defense: 44
    - Oversoul Defense: 44
    - Magic Defense: 12
    - Oversoul Magic Defense: 12
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 16
    - Oversoul Luck: 20
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 115
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Stamina Tonic/Mythril Bangle (100%)
    - Oversoul Item Drop/Rare Drop: Stamina Tonic x2/Crystal Bangle (100%)
    - Steal/Rare Steal: Turbo Ether/Kinesis Badge (25%)
    - Oversoul Steal/Rare Steal: Turbo Ether x2/Kinesis Badge x2 (12%)
    - Bribe/Rare Bribe: Black Lore x5/Sword Tome x8
    - Oversoul Bribe/Rare Bribe: Black Lore x10/Sword Tome x16
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Up/Down,
    Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy Up/Down,
    Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Eject (100), Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Eject (110), Zantetsu (100)
    - Monster's Scan: A spider that spits a debilitating web onto its prey before
    striking. If victory seems out of reach, you'd best run while you still can.
    - Oversoul Scan: A fiend that extensively uses magic now that it's oversouled.
    Its nastiest ability involves gil. Bank on crying all the way home after this
    one.
    
    - Monster's Attacks:
    Normal Attack- damage one character 2 times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    Bite- damage one character and ignore defense stat (type: physical) (damage
    constant: 32 [can break damage limit])
    Gooey End- damage all characters in a 90 degree angle in front of it by 140
    to 158 HP and cause poison (status effect chance: infinite), stop (status
    effect chance: infinite), strength down 1 level (status effect chance: no
    protection), and magic down 1 level (status effect chance: no protection)
    (type: randomized constant) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character 2 times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    Bite- damage one character and ignore defense stat (type: physical) (damage
    constant: 32 [can break damage limit])
    Tempus Laxit- damage all characters in a 90 degree angle in front of it and
    cause stop (status effect chance: infinite) (type: physical) (damage
    constant: 2 [can break damage limit])
    Dual Catalyst- every 1.6 seconds, its own strength and magic stats increase
    by 1
    10000-Gil-Smoosher- damage one character 2 times and remove 10000 gil
    from inventory (type: physical) (damage constant: 2 X 2 times [can break
    damage limit])
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 3/4 chance - Normal Attack, 1/4 chance - Bite; (2) 3/4 chance - Normal
    Attack, 1/4 chance - Bite; (3) 3/4 chance - Normal Attack, 1/4 chance -
    Bite; (4) 3/4 chance - Normal Attack, 1/4 chance - Bite; (5) Gooey End; (6)
    back to step (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Dual Catalyst; (2) Tempus Laxit; (3) 1/3 chance - Normal Attack, 2/9
    chance - Bite, 1/9 chance - Firaga on all characters, 1/9 chance - Blizzaga
    on all characters, 1/9 chance - Thundaga on all characters, 1/9 chance -
    Waterga on all characters; (4) back to step (3)
    Remaining HP Pattern:
    if it has 1/10 or less of max HP remaining, Tempus Laxit (can only use
    once).  if it has less than 1/2 of max HP remaining, "10000-Gil-Smoosher"
    (if a samurai or a lady luck is in the party, or if the party has less than
    70000 gil, Normal Attack)
    
    -------------------------------------------------------------------------------
                                      YSLS-Zero
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: YSLS-Zero/Defender
    - Locations: Kilika, Bevelle, Via Infinito
    - Chapters: 2, 3, 5
    - Monster's Level: 11
    - Oversoul Level: 13
    - Monster's HP: 1935
    - Monster's Oversoul HP: 4831
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 350
    - Oversoul Experience: 610
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1000
    - Oversoul Gil: 1200
    - Stolen Gil: 1400
    - Oversoul Stolen Gil: 3000
    - Strength: 74
    - Oversoul Strength: 74
    - Magic: 0
    - Oversoul Magic: 0
    - Defense: 104
    - Oversoul Defense: 104
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 62
    - Oversoul Agility: 74
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Wristband/Wristband (100%)
    - Oversoul Item Drop/Rare Drop: Hyper Wrist/Hyper Wrist (100%)
    - Steal/Rare Steal: Mythril Gloves/Mythril Gloves (50%)
    - Oversoul Steal/Rare Steal: Diamond Gloves/Diamond Gloves (100%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Berserk, Curse, Stop, Doom, Interrupt Action, Fractional
    Damage; Resistant- Eject (32), Zantetsu (10)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Confusion, Berserk, Stop, Doom, Interrupt Action, Fractional Damage;
    Resistant- Eject (60), Zantetsu (12)
    - Monster's Scan: A magic-powered machina used by New Yevon. Its superb attack
    and defense make it ideal for defending their most important facilities. It's a
    rare model, of which few remain.
    - Oversoul Scan: A magic-powered, oversouled machina. It changes its mode of
    attack over time, using various forms of rocket punch attacks.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Blast Punch- damage one character by 1/2 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    Haymaker- damage one character 2 times (type: physical) (damage constant: 15
    X 2 times [can break damage limit])
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Blast Punch- damage one character by 1/2 of max HP and cause strong delay
    (status effect chance: infinite) (type: fractional) (can break damage limit)
    Haymaker- damage one character 2 times (type: physical) (damage constant: 15
    X 2 times [can break damage limit])
    Slience Punch- damage one character by 1/8 of max HP and cause silence
    (status effect chance: 120) and strong delay (status effect chance:
    infinite) (type: fractional) (can break damage limit)
    Bio Punch- damage one character by 1/8 of max HP and cause poison (status
    effect chance: 120) and strong delay (status effect chance: infinite) (type:
    fractional) (can break damage limit)
    Silence Mode- can use Silence Punch
    Bio Mode- can use Bio Punch
    OFF Mode- cancel X Mod
    
    - Attacking Pattern:
    Basic Pattern:
    1/4 chance - Normal Attack 2
    1/4 chance - Haymaker on character with lowest remaining HP
    5/24 chance - Blast Punch on character furthest away
    3/24 chance - Haymaker on character with highest remaining HP
    1/12 chance - Normal Attack 1
    1/12 chance - Haymaker
    
    Quote Pattern:
    Rikku: "Let's take this one apart." - [start of battle, Ch2/Ch3]
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 1/3 chance - Normal Attack, 1/6 chance - Haymaker, 1/6 chance - Blast
    Punch, 1/6 chance - Silence Mode, 1/6 chance - Bio Mode; (2a) [after Normal
    Attack, Haymaker, or Blast Punch] back to step (1); (2b) [after Silence
    Mode] Silence Punch; (3b) Silence Punch; (4b) Silence Punch; (5b) OFF Mode;
    (6b) 2/3 chance - Normal Attack, 1/3 chance - Haymaker; (7b) 2/3 chance -
    Normal Attack, 1/3 chance - Haymaker; (8b) back to step (1); (2c) [after Bio
    Mode] Bio Punch; (3c) Bio Punch; (4c) Bio Punch; (5c) OFF Mode; (6c) 2/3
    chance - Normal Attack, 1/3 chance - Haymaker; (7c) 2/3 chance - Normal
    Attack, 1/3 chance - Haymaker; (8c) back to step (1)
    *after X Mode, will use X Punch 3 times, but 1/4 chance of using it a 4th
    time
    
    -------------------------------------------------------------------------------
                                      Concherer
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Concherer/Hermit
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 96
    - Oversoul Level: 99
    - Monster's HP: 343280
    - Monster's Oversoul HP: 360444
    - Monster's MP: 170
    - Monster's Oversoul MP: 170
    - Experience: 6000
    - Oversoul Experience: 9000
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1200
    - Oversoul Gil: 3000
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 6300
    - Strength: 152
    - Oversoul Strength: 152
    - Magic: 163
    - Oversoul Magic: 163
    - Defense: 122
    - Oversoul Defense: 122
    - Magic Defense: 122
    - Oversoul Magic Defense: 122
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 155
    - Oversoul Agility: 202
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Blessed Gem/Crystal Gloves (100%)
    - Oversoul Item Drop/Rare Drop: Crystal Gloves/Crystal Gloves x2 (100%)
    - Steal/Rare Steal: Elixir/Elixir x2 (25%)
    - Oversoul Steal/Rare Steal: Elixir/Elixir x2 (12%)
    - Bribe/Rare Bribe: White Lore x28/Bushido Tome x30
    - Oversoul Bribe/Rare Bribe: Bushido Tome x30/Bushido Tome x40
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (200)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Zantetsu (220)
    - Monster's Scan: A fiend whose impossibly strong shell gives it very high
    defense. A powerful blow can supposedly shatter the shell, but can that be
    true?
    - Oversoul Scan: Oversouling has caused its shell to harden considerably. At
    times like this, all you can really do is smile and keep shelling out damage.
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 32
    [can break damage limit])
    Gunk- damage one character's MP to zero and cause poison (status effect
    chance: infinite) (type: fractional) (can break damage limit)
    Megaton Press- damage one character and ignore defense stat (type: physical)
    (damage constant: 254 [can break damage limit])
    Misc. Attacks/Animations - Broken Shell, Broken Shell 2, Emerge From Shell,
    Hide in Shell
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 32
    [can break damage limit])
    Slurp- damage one character and cause itchy (status effect chance: infinite)
    (type: physical) (damage constant: 4 [can break damage limit])
    Radular Grudge- damage one character and cause silence, darkness, poison,
    and confusion (status effect chance: all infinite) (type: physical) (damage
    constant: 5 [can break damage limit])
    Demi- damage all characters by 1/4 of remaining HP with gravity element (can
    also not hit a character) (type: fractional)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Flare- damage one character (type: magic) (damage constant: 55)
    Misc. Attacks/Animations - Broken Shell
    
    - Attacking Pattern:
    Basic Pattern:
    1/2 chance - Normal Attack
    1/4 chance - Gunk
    1/4 chance - Megaton Press
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    What fraction of its max HP is remaining?
    more than 14/20 - 3/5 chance - Normal Attack
    1/5 chance - Thundaga
    1/5 chance - Flare
    more than 5/20 to 14/20 - 4/5 chance - Normal Attack
    1/5 chance - Slurp
    5/20 or less - 2/5 chance - Normal Attack
    1/5 chance - Slurp
    1/5 chance - Thundaga on all characters
    1/5 chance - Flare on all characters
    Remaining HP Pattern:
    once it reaches a certain fraction of its max HP, use the following (each
    one can only be used once)
    more than 14/20 - Slurp
    more than 5/20 to 14/20 - Demi
    more than 1/20 to 5/20 - Demi
    1/20 or less - Radular Grudge
    
    --> Auto-Statuses: Shell, Protect
    
    -------------------------------------------------------------------------------
                                      Georapella
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Georapella/Geo
    - Locations: Bevelle
    - Chapters: 2, 3, 5
    - Monster's Level: 17
    - Oversoul Level: 24
    - Monster's HP: 4420
    - Monster's Oversoul HP: 6641
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 800
    - Oversoul Experience: 1600
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1000
    - Oversoul Gil: 1500
    - Stolen Gil: 1300
    - Oversoul Stolen Gil: 3000
    - Strength: 62
    - Oversoul Strength: 62
    - Magic: 1
    - Oversoul Magic: 12
    - Defense: 38
    - Oversoul Defense: 38
    - Magic Defense: 62
    - Oversoul Magic Defense: 62
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 74
    - Oversoul Agility: 96
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: NulTide Ring/Water Gem (100%)
    - Oversoul Item Drop/Rare Drop: Water Gem x4/Short Circuit (100%)
    - Steal/Rare Steal: Water Gem/Water Gem (50%)
    - Oversoul Steal/Rare Steal: Short Circuit/Short Circuit (100%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional
    Damage; Resistant- Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Strength
    Up/Down, Doom, Fractional Damage; Resistant- Zantetsu (80)
    - Monster's Scan: A fiend charged with guarding the Bevelle Underground and
    eliminating intruders. Despite its size, it never attacks head-on. Its magical
    attacks present the real threat.
    - Oversoul Scan: No longer content to attack from afar with magic. Oversouling
    has enabled it to up the ante and deliver mighty physical attacks as well.
    
    - Monster's Attacks:
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Power Catalyst- every 1.6 seconds, its own strength stat increases by 1
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Thundaga on all characters; (2) Waterga on all characters; (3) Firaga on
    all characters; (4) Blizzaga on all characters; (5) back to step (1) [at the
    start of battle, choose a random step]
    Remaining MP Pattern:
    if it has 24 or less MP remaining, Osmose on the character with the highest
    remaining MP
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Power Catalyst; (2) 1/5 chance - Normal Attack on all characters, 1/5
    chance - Firaga on all characters, 1/5 chance - Blizzaga on all characters,
    1/5 chance - Thundaga on all characters, 1/5 chance - Waterga on all
    characters; (3) back to step (1)
    
    -------------------------------------------------------------------------------
                                    Precepts Guard
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Precepts Guard/Spirit Beast
    - Locations: Bevelle
    - Chapters: 2, 3, 5
    - Monster's Level: 21
    - Oversoul Level: 33
    - Monster's HP: 3680
    - Monster's Oversoul HP: 7864
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 700
    - Oversoul Experience: 1500
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 800
    - Oversoul Gil: 1200
    - Stolen Gil: 1600
    - Oversoul Stolen Gil: 3600
    - Strength: 32
    - Oversoul Strength: 78
    - Magic: 34
    - Oversoul Magic: 34
    - Defense: 62
    - Oversoul Defense: 62
    - Magic Defense: 38
    - Oversoul Magic Defense: 38
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 63
    - Oversoul Agility: 82
    - Thinking Period: 20
    - Oversoul Thinking Period: 20
    - Item Drop/Rare Drop: Regen Bangle/Regen Bangle (100%)
    - Oversoul Item Drop/Rare Drop: Mana Tonic x3/Mana Tonic x4 (100%)
    - Steal/Rare Steal: Mana Tablet/Mana Tablet x2 (50%)
    - Oversoul Steal/Rare Steal: Recovery Bracer/Recovery Bracer (100%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
    Fractional Damage; Resistant- Zantetsu (100)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Magic Up/Down, Fractional Damage; Resistant- Zantetsu (100)
    - Monster's Scan: A fiend charged with guarding the Bevelle Underground and
    eliminating intruders. It never attacks head-on, but commands a fearsome array
    of magical attacks.
    - Oversoul Scan: Now able to use physical attacks in addition to magic. However,
    if the battle drags on, it will shift its focus to even more potent magic.
    
    - Monster's Attacks:
    Slow- cause slow on one character (status effect chance: 130)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Drain- absorb one character's HP and use 8 MP (type: special magic) (damage
    constant: 12)
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Bio- cause poison on one character and use 16 MP (status effect chance: 100)
    Death- cause instant death (b) on one character and use 24 MP (status effect
    chance: 18)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Magic Catalyst- every 1.6 seconds, its own magic stat increases by 1
    Anti-Dressphere- damage all characters and cause itchy (status effect
    chance: 120) (type: physical) (damage constant: 4 [can break damage limit])
    Fire- damage one character with fire element (type: magic) (damage constant:
    8)
    Blizzard- damage one character with ice element (type: magic) (damage
    constant: 8)
    Thunder- damage one character with lightning element (type: magic) (damage
    constant: 8)
    Water- damage one character with water element (type: magic) (damage
    constant: 8)
    Misc. Attacks/Animations - Die
    
    - Attacking Pattern:
    Basic Pattern:
    1/3 chance - Demi
    2/15 chance - Slow on all characters
    2/15 chance - Osmose
    2/15 chance - Drain
    2/15 chance - Bio
    2/15 chance - Death
    Remaining MP Pattern:
    if it has 34 or less MP remaining, Osmose on the character with the highest
    remaining MP
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Magic Catalyst; (2) Normal Attack, Fire on all characters, Blizzard on
    all characters, Thunder on all characters, Water on all characters [in this
    step, choose a random action; as its HP gets lower, its chances of using
    Normal Attack decreases]
    Remaining HP Pattern:
    if it has 1/20 or less of its max HP remaining, Anti-Dressphere [can only
    use once]
    
    -------------------------------------------------------------------------------
                                     Chocobo Eater
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Chocobo Eater/Eater
    - Locations: Mi'ihen Highroad, Via Infinito
    - Chapters: 2, 5
    - Monster's Level: 11
    - Oversoul Level: 16
    - Monster's HP: 2350
    - Monster's Oversoul HP: 2993
    - Monster's MP: 230 <480>
    - Monster's Oversoul MP: 230 <480>
    - Experience: 350
    - Oversoul Experience: 680
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 500
    - Oversoul Gil: 770
    - Stolen Gil: 2000
    - Oversoul Stolen Gil: 3000
    - Strength: 92
    - Oversoul Strength: 101
    - Magic: 27
    - Oversoul Magic: 27
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 94
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Wall Ring/Wall Ring (100%)
    - Oversoul Item Drop/Rare Drop: X-Potion x3/X-Potion x5 (100%)
    - Steal/Rare Steal: X-Potion/X-Potion x2 (50%)
    - Oversoul Steal/Rare Steal: Shining Bracer/Shining Bracer x2 (50%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Darkness,
    Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Eject (100), Zantetsu (60)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Eject (110), Zantetsu
    (60)
    - Monster's Scan: A fiend whose diet consists mainly of chocobo. It roams the
    highroads and plains of Spira in search of chocobo flocks, then ensnares them
    with its huge arms.
    - Oversoul Scan: A Fiend whose diet consists mainly of chocobo. Oversouling must
    have made it grumpy, because it now pounds repeatedly on one victim. Eat that.
    
    - Monster's Attacks:
    Normal Attack- damage one character and ignore defense stat (type: physical)
    (damage constant: 16 [can break damage limit])
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Me No Like You!- choose Yuna, Rikku, or Paine as a target
    Tired of Yuna!- damage Yuna (type: physical) (damage constant: 16 [can break
    damage limit])
    Tired of Rikku!- damage Rikku (type: physical) (damage constant: 16 [can
    break damage limit])
    Tired of Paine!- damage Paine (type: physical) (damage constant: 16 [can
    break damage limit])
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Misc. Attacks/Animations - Die, Die 2
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack on character with highest remaining HP
    1/20 chance - Fira on all characters
    1/20 chance - Blizzara on all characters
    1/20 chance - Thundara on all characters
    1/20 chance - Watera on all characters
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 1/3 chance - choose a character as a target and Me No Like You! on that
    character, 1/6 chance - Fira on all characters, 1/6 chance - Blizzara on all
    characters, 1/6 chance - Thundara on all characters, 1/6 chance - Watera on
    all characters; (2) [after Me No Like You!] Has Action Count reached 4 or
    higher, or is the target in a Special Dressphere?  Yes - Action Count goes
    to zero and back to step (1), No - Action Count goes up 1; (3) [after Action
    Count has gone up 1] Has it chosen a target?  Yes - Tired of X on target and
    back to step (2), No - if its Action Count is 4 or higher, Action Count goes
    to zero and back to step (1)
    
    -------------------------------------------------------------------------------
                                    Anything Eater
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Anything Eater/Eater
    - Locations: Ruin Depths, Via Infinito
    - Chapters: 5
    - Monster's Level: 48
    - Oversoul Level: 52
    - Monster's HP: 11600
    - Monster's Oversoul HP: 36980
    - Monster's MP: 310 <999>
    - Monster's Oversoul MP: 310 <999>
    - Experience: 3400
    - Oversoul Experience: 4800
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 1500
    - Oversoul Gil: 1800
    - Stolen Gil: 2400
    - Oversoul Stolen Gil: 6000
    - Strength: 142
    - Oversoul Strength: 162
    - Magic: 24
    - Oversoul Magic: 64
    - Defense: 38
    - Oversoul Defense: 38
    - Magic Defense: 22
    - Oversoul Magic Defense: 22
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 11
    - Oversoul Luck: 14
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 131
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Power Gloves/Power Gloves (100%)
    - Oversoul Item Drop/Rare Drop: Power Gloves/Power Gloves x2 (100%)
    - Steal/Rare Steal: Mega-Potion/Mega-Potion x2 (50%)
    - Oversoul Steal/Rare Steal: Mega-Potion/Elixir (50%)
    - Bribe/Rare Bribe: White Lore x3/White Lore x4
    - Oversoul Bribe/Rare Bribe: Kaiser Knuckles/Kaiser Knuckles
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength Up/Down, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Eject (130), Zantetsu
    (70)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Stop, Strength
    Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Eject
    (130), Zantetsu (70)
    - Monster's Scan: A fiend that once roamed the Calm Lands and subsisted on
    chocobos. After an earthquake trapped it underground, it developed into a far
    less picky eater.
    - Oversoul Scan: A fiend trapped beneath the Calm Lands. Oversouling must have
    made it grumpy, because it now selectively targets certain dresspheres.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character by max HP (type: fractional) (can
    break damage limit)
    Normal Attack 2- damage one character and cancel out auto-life, shell,
    protect, reflect, regen, haste, strength up/down, magic up/down, defense
    up/down, magic defense up/down, accuracy up/down, evasion up/down, luck
    up/down, null physical, null magic, invincible, and spellspring (type:
    physical) (damage constant: 16 [can break damage limit])
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Flare- damage one character and use 54 MP (type: magic) (damage constant:
    55)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Me No Like That Dressphere!- choose Yuna, Rikku, or Paine as a target
    Tired of that Dressphere!- damage one character wearing chosen dressphere
    (type: physical) (damage constant: 16 [can break damage limit])
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Misc. Attacks/Animations - Die, Die 2
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Action 1; (2) Action 1; (3) Action 1; (4) Action 1; (5) Action 1; (6)
    Normal Attack 1 on character with highest remaining HP; (7) back to step (1)
    Action 1:
    Does it have 49 MP or less remaining?
    Yes - Osmose on all characters
    No - 1/4 chance - Firaga on self
    1/4 chance - Blizzaga on self
    1/4 chance - Thundaga on self
    1/4 chance - Flare on self
    Counter-Attack Pattern:
    if hit by an attack that can be reduced by Shell, counter with Normal Attack
    2
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 1/3 chance - choose a character as a target and its dress and Me No Like
    That Dressphere! on a character wearing that dress, 1/6 chance - Firaga on
    all characters, 1/6 chance - Blizzaga on all characters, 1/6 chance -
    Thundaga on all characters, 1/6 chance - Waterga on all characters; (2)
    [after Me No Like That Dressphere!] Has Action Count reached 4 or higher, or
    is the target in a Special Dressphere?  Yes - Action Count goes to zero and
    back to step (1), No - Action Count goes up 1; (3) [after Action Count has
    gone up 1] Has it chosen a target's dress?  Yes - Tired of that Dressphere
    on target's dress and back to step (2), No - if its Action Count is 4 or
    higher, Action Count goes to zero and back to step (1)
    Status Effect Pattern:
    if any characters are Reflected, during step (2), Dispel on all characters
    
    --> Auto-Statuses: Reflect (normal only)
    
    -------------------------------------------------------------------------------
                                       Paragon
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Paragon/Weapon
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 99
    - Oversoul Level: 99
    - Monster's HP: 200000
    - Monster's Oversoul HP: 210000
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 9000
    - Oversoul Experience: 13000
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 3000
    - Oversoul Gil: 8000
    - Stolen Gil: 4000
    - Oversoul Stolen Gil: 6800
    - Strength: 244
    - Oversoul Strength: 244
    - Magic: 244
    - Oversoul Magic: 244
    - Defense: 88
    - Oversoul Defense: 88
    - Magic Defense: 88
    - Oversoul Magic Defense: 89
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 13
    - Oversoul Luck: 16
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 188
    - Oversoul Agility: 244
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Supreme Gem/Dark Matter (100%)
    - Oversoul Item Drop/Rare Drop: Dark Matter/Dark Matter x2 (100%)
    - Steal/Rare Steal: Supreme Gem/Supreme Gem (25%)
    - Oversoul Steal/Rare Steal: Supreme Gem/Supreme Gem x2 (12%)
    - Bribe/Rare Bribe: Dark Matter x10/Dark Matter x20
    - Oversoul Bribe/Rare Bribe: Dark Matter x24/Dark Matter x30
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Zantetsu (255)
    - Monster's Scan: The strongest fiend of all time. According to the little data
    available it has the power to rend the heavens and sunder the earth.
    - Oversoul Scan: An even more powerful version of what was already the greatest
    fiend in Spira. A more difficult fiend could not exist. Defeating it will be
    nigh impossible.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character and cause poison (status effect
    chance: 100) (type: physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character and cause itchy (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Normal Attack 3- damage one character and cause poison (status effect
    chance: infinite) and confusion (status effect chance: 120) (type: physical)
    (damage constant: 16 [can break damage limit])
    Normal Attack 4- damage one character and ignore defense stat (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 5- absorb one character's HP (type: physical) (damage
    constant: 16 [can break damage limit])
    Genesis- damage all characters in a 150 degree angle in front of it and
    cancel out auto-life, shell, protect, reflect, regen, haste, strength
    up/down, magic up/down, defense up/down, magic defense up/down, accuracy
    up/down, evasion up/down, luck up/down, and spellspring (type: magic)
    (damage constant: 44 [can break damage limit])
    Big Bang- damage all characters (type: magic) (damage constant: 250 [can
    break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Judgement- damage one character (type: magic) (damage constant: 22 [can
    break damage limit])
    Genesis- damage all characters in a 150 degree angle in front of it and
    cancel out auto-life, shell, protect, reflect, regen, haste, strength
    up/down, magic up/down, defense up/down, magic defense up/down, accuracy
    up/down, evasion up/down, luck up/down, and spellspring (type: magic)
    (damage constant: 44 [can break damage limit])
    Big Bang- damage all characters (type: magic) (damage constant: 250 [can
    break damage limit])
    Final Impact- damage random characters by 1/8 of max HP and MP 14 times
    (type: fractional) (can break damage limit)
    Demi- damage all characters by 1/4 of remaining HP with gravity element
    (type: fractional)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Holy- damage one character with holy element 8 times (type: magic) (damage
    constant: 12 X 8 times)
    Ultima- damage all characters (type: magic) (damage constant: 70)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character
    Osmose- absorbs one character's MP by 3/16 remaining MP (type: fractional)
    (can break damage limit)
    Misc. Attacks/Animations - Die
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 1/4 chance - Normal Attack 1, 1/4 chance - Normal Attack 2, 1/4 chance -
    Normal Attack 3, 1/4 chance - Normal Attack 4; (2) 1/2 chance - Normal
    Attack 5, 1/2 chance - Genesis; (3) back to step (1)
    Counter-Attack Pattern:
    if hit by an attack that cannot be reduced by Shell or Protect, Big Bang
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Before it performs an attack, has it been hit by an attack (except for
    abilities that cure KO or any Slots), or has its remaining HP or MP changed?
    Yes - go to step (2b)
    No - do nothing and wait
    (2a) [after waiting] Since waiting, has it been hit by an attack (except for
    abilities that cure KO or any Slots), or has its remaining HP or MP changed
    within 20 seconds?
    Yes- go to step (2b)
    No - Are any characters Reflected?
    -Yes - Dispel on all characters
    -No - 1/3 chance - Judgement
    1/3 chance - Genesis
    1/3 chance - Big Bang
    (2b) Has it been hit by any "Attack a?"
    Yes - use the same attack on the character that hit it (if its attack is
    reflected back to it, Normal Attack)
    No - Has it been hit by any "Attack b?"
    -Yes - until it has been hit by another attack, Demi
    -No - Normal Attack
    *"Attack a":
    MP Absorb
    Arcana abilities (except for "Black Sky")
    Black Magic abilities
    White Magic "Dispel"
    White Magic "Haste"
    White Magic "Hastega"
    White Magic "Holy"
    Blue Bullet "Supernova"
    *"Attack b"
    White Magic "Cure"
    White Magic "Cura"
    White Magic "Curaga"
    White Magic " Regen"
    White Magic "Esuna"
    White Magic "Shell"
    White Magic "Protect"
    White Magic "Reflect"
    White Magic "Full Cure"
    Remaining HP Pattern:
    if it has less than 1/10 of its max HP remaining, and if no characters are
    Reflected, Final Impact (can only be used once).  if it has less than 4/10
    of its max HP remaining, use the following pattern
    Are any characters Reflected?
    Yes - Dispel on all characters
    No - Does it have less than 1/10 of its max HP remaining?
    -Yes - 1/5 chance - Ultima
    1/5 chance - Holy
    1/5 chance - Judgement
    1/5 chance - Genesis
    1/5 chance - Big Bang
    -No - 1/2 chance - Normal Attack
    1/8 chance - Firaga on all characters
    1/8 chance - Blizzaga on all characters
    1/8 chance - Thundaga on all characters
    1/8 chance - Waterga on all characters
    
    -------------------------------------------------------------------------------
                                    Guardian Beast
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Guardian Beast/Sacred Beast
    - Locations: Zanarkand Ruins, Via Infinito
    - Chapters: 1, 3, 5
    - Monster's Level: 18
    - Oversoul Level: 26
    - Monster's HP: 2886
    - Monster's Oversoul HP: 4030
    - Monster's MP: 1000
    - Monster's Oversoul MP: 1000
    - Experience: 170
    - Oversoul Experience: 380
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 200
    - Oversoul Gil: 380
    - Stolen Gil: 1500
    - Oversoul Stolen Gil: 3200
    - Strength: 65
    - Oversoul Strength: 75
    - Magic: 46
    - Oversoul Magic: 46
    - Defense: 60
    - Oversoul Defense: 60
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 112
    - Oversoul Agility: 146
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Amulet/Amulet (100%)
    - Oversoul Item Drop/Rare Drop: Pixie Dust/Pixie Dust (100%)
    - Steal/Rare Steal: Defense Veil/Defense Veil (50%)
    - Oversoul Steal/Rare Steal: Mystery Veil/Mystery Veil (100%)
    - Bribe/Rare Bribe: Oath Veil/Oath Veil
    - Oversoul Bribe/Rare Bribe: Oath Veil/Oath Veil x2
    - Elemental Affinities: Fire (weak), Ice (weak), Water (weak), Lightning
    (weak), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (weak), Water (weak),
    Lightning (weak), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Poison, Confusion, Curse, Stop, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Darkness (50), Berserk (60), Eject (200), Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Poison, Confusion, Berserk, Curse, Stop, Delay, Interrupt Action,
    Fractional Damage; Resistant- Darkness (50), Eject (200), Zantetsu (100)
    - Monster's Scan: A fiend that dwells in the ruins of Zanarkand. It likes sphere
    waves and tries to stay as close to spheres as it can.
    - Oversoul Scan: An oversouled fiend that doesn't know when to quit. It
    frequently locks onto one of its foes and unleashes an unending chain of
    attacks.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (doesn't use stagger animation when
    attacked) (type: physical) (damage constant: 16 [can break damage limit])
    Damocles Photon- damage all characters in a 160 degree angle in front of it
    by 1/2 of max HP (type: fractional) (can break damage limit)
    Curse- cause curse on one character (status effect chance: infinite)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Damocles Photon- damage all characters in a 160 degree angle in front of it
    by 1/2 of max HP (type: fractional) (can break damage limit)
    Eyeing Yuna- Yuna becomes target of attack
    Eyeing Rikku- Rikku becomes target of attack
    Eyeing Paine- Paine becomes target of attack
    Misc. Attacks/Animations - Die
    
    Quote Pattern:
    Yuna: "This is getting old." - [start of battle, Ch1/Ch3]
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 2; (2) Normal Attack 2; (3) Normal Attack 2; (4) Does it
    have less than 1/3 of max HP remaining?
    Yes - Damocles Photon
    No - Curse (if all characters are cursed, Normal Attack 2); (5) back to step
    (1)
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) 3/4 chance - Eyeing X on a character (if target is a support unit of a
    Special Dressphere, name of attack will not appear), 1/4 chance - Damocles
    Photon and back to step (1); (2) Is its Action Count 4 or higher?
    Yes - Action Count goes to zero, Normal Attack on target, and back to step
    (1)
    No - Action Count goes up by 1; (3) [after Action Count has gone up by 1] Has
    it chosen a target?
    Yes - Normal Attack on target and back to step (2)
    No - if its Action Count is 4 or higher, go to zero and back to step (1)
    
    -------------------------------------------------------------------------------
                                     King VERMIN!
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: King VERMIN!/Vermin
    - Locations: Fiend Colony, Via Infinito
    - Chapters: 5
    - Monster's Level: 54
    - Oversoul Level: 58
    - Monster's HP: 39857
    - Monster's Oversoul HP: 41850
    - Monster's MP: 872
    - Monster's Oversoul MP: 872
    - Experience: 5000
    - Oversoul Experience: 7200
    - AP Gained: 1
    - Oversoul AP: 2
    - Gil Dropped: 3500
    - Oversoul Gil: 3800
    - Stolen Gil: 2000
    - Oversoul Stolen Gil: 3000
    - Strength: 46
    - Oversoul Strength: 48
    - Magic: 46
    - Oversoul Magic: 46
    - Defense: 88
    - Oversoul Defense: 88
    - Magic Defense: 60
    - Oversoul Magic Defense: 60
    - Evasion: 8
    - Oversoul Evasion: 13
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 133
    - Oversoul Agility: 173
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Power Gloves/Power Gloves (100%)
    - Oversoul Item Drop/Rare Drop: Champion Belt/Champion Belt (100%)
    - Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (50%)
    - Oversoul Steal/Rare Steal: Turbo Ether x2/Turbo Ether x2 (100%)
    - Bribe/Rare Bribe: Turbo Ether x80/Turbo Ether x99
    - Oversoul Bribe/Rare Bribe: Elixir x24/Elixir x30
    - Elemental Affinities: Fire (absorb), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (normal), Water (normal),
    Lightning (normal), Holy (absorb), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (60)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (60)
    - Monster's Scan: The leader of the Mi'ihen Highroad fiend colony. It uses its
    workers to expand the tunnels of the colony. Its fire attacks are a dead
    giveaway that it's in charge, foo'.
    - Oversoul Scan: The leader of the Mi'ihen Highroad fiend colony. It uses its
    workers to expand the tunnels of the colony. Fire magic is its long suit, but
    push it and it uses more formidable magic.
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 2- damage one character and cause sleep (status effect chance:
    80) (type: physical) (damage constant: 16 [can break damage limit])
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Misc. Attacks/Animations - Fire, Chain Attack
    
    - Monster's Oversoul Attacks:
    Triple Attack- damage random characters three times (type: physical) (damage
    constant: 12 X 3 times [can break damage limit])
    Demi- damage all characters by 1/4 of remaining HP with gravity element
    (type: fractional)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Flare- damage one character (type: magic) (damage constant: 55)
    Holy- damage one character with holy element (type: magic) (damage constant:
    12 X 8 times)
    Misc. Attacks/Animations - Normal Attack, Chain Attack
    
    - Attacking Pattern:
    Basic Pattern:
    5/16 chance - Normal Attack 1
    3/16 chance - Normal Attack 2
    3/16 chance - Fira on all characters
    1/8 chance - Fira
    1/8 chance - Firaga
    1/16 chance - Firaga on all characters
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    Does it have 3/10 or less of its max HP remaining?
    Yes - 1/3 chance - Triple Attack
    2/9 chance - Firaga on all characters
    2/9 chance - Flare on all characters
    1/9 chance - Demi
    1/9 chance - Holy
    No - 1/3 chance - Triple Attack
    1/4 chance - Firaga on all characters
    1/6 chance - Fira on all characters
    1/6 chance - Firaga
    1/12 chance - Fira
    
    -------------------------------------------------------------------------------
                                     Jumbo Cactuar
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Jumbo Cactuar/Cactaur
    - Locations: Bikanel, Via Infinto
    - Chapters: 5
    - Monster's Level: 42
    - Oversoul Level: 50
    - Monster's HP: 22222
    - Monster's Oversoul HP: 33333
    - Monster's MP: 1111
    - Monster's Oversoul MP: 1111
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 10
    - Oversoul AP: 15
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 73
    - Oversoul Strength: 73
    - Magic: 74
    - Oversoul Magic: 74 [depends on its current ?/5 HP mark]
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 7
    - Oversoul Luck: 9
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 254
    - Oversoul Agility: 85
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Stamina Tonic/Rabite's Foot (100%)
    - Oversoul Item Drop/Rare Drop: Rabite's Foot/Rabite's Foot (100%)
    - Steal/Rare Steal: Stamina Tonic/Stamina Tonic x2 (100%)
    - Oversoul Steal/Rare Steal: Stamina Tonic x3/Stamina Tonic x5 (100%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (200)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Monster's Scan: A humongous green menace formed by the rogue cactuars that
    fled to Cactuar Hollow and refused to grow up. Giant and green, but definitely
    not jolly.
    - Oversoul Scan: One big, angry cactuar. It attacks with magic that gets more
    and more powerful as the fiend's situation gets worse and worse.
    
    - Monster's Attacks:
    Hastega- cause haste on all enemies except self and use 32 MP (status effect
    chance: infinite)
    - Mystery Misc. Attack:
    Mighty Guard G- /no effect/ {only shown in the data/Debug Room - doesn't use)
    
    - Monster's Attacks (during Creature Colosseum):
    Absorb- absorb one character's HP and MP and use 3 MP (type: special magic)
    (damage constant: 8)
    Meteor- damage random characters by 1/8 of max HP 12 times (type:
    fractional) (can break damage limit)
    Black Sky- damage random characters 10 times and use 80 MP (type: physical)
    (damage constant: 6 X 10 times [cannot break damage limit])
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character and use 12 MP
    Hastega- cause haste on all enemies and use 32 MP (status effect chance:
    infinite)
    
    - Monster's Oversoul Attacks:
    Magic Up- increase Magic stat on self
    Magic Down- decrease Magic stat on self
    Demi- damage all characters by 1/4 of remaining HP with gravity element
    (type: fractional)
    Fira- damage one character with fire element (type: magic) (damage constant:
    13)
    Blizzara- damage one character with ice element (type: magic) (damage
    constant: 13)
    Thundara- damage one character with lightning element (type: magic) (damage
    constant: 13)
    Watera- damage one character with water element (type: magic) (damage
    constant: 13)
    Firaga- damage one character with fire element (type: magic) (damage
    constant: 21)
    Blizzaga- damage one character with ice element (type: magic) (damage
    constant: 21)
    Thundaga- damage one character with lightning element (type: magic) (damage
    constant: 21)
    Waterga- damage one character with water element (type: magic) (damage
    constant: 21)
    Flare- damage one character (type: magic) (damage constant: 30 [can break
    damage limit])
    
    - Attacking Pattern:
    Basic Pattern:
    Hastega, then nothing
    
    - Attacking Pattern (during Creature Colosseum):
    Basic Pattern:
    1/3 chance - Hastega
    1/6 chance - Absorb
    1/6 chance - Black Sky
    1/6 chance - Dispel on all characters
    1/6 chance - Meteor
    
    - Oversoul Attacking Pattern:
    Basic Pattern:
    (1) Fira; (2) Blizzara; (3) Thundara; (4) Watera; (5) Firaga; (6) Blizzaga;
    (7) Thundaga; (8) Waterga; (9) Flare; (10) Demi; (11) Flare; (12) Waterga;
    (13) Thundaga; (14) Blizzaga; (15) Firaga; (16) Watera; (17) Thundara; (18)
    Blizzara; (19) back to step (1)
    *except for Demi, any attack can also hit all enemies
    Remaining HP Pattern:
    use Magic Up if HP goes below a certain fraction.  use Magic Down if HP goes
    above a certain fraction.  the following is its Magic stat after using Magic
    Up or Magic Down
    over 4/5 of max HP - 74
    over 3/5 of max HP to 4/5 of max HP - 103
    over 2/5 of max HP to 3/4 of max HP - 145
    over 1/5 of max HP to 2/5 of max HP - 203
    1/5 of max HP or less - 255
    
    -------------------------------------------------------------------------------
                                      Machina Panzer
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Machina Panzer/Machina
    - Locations: New Cave
    - Chapters: 5
    - Monster's Level: 45
    - Oversoul Level: 54
    - Monster's HP: 30500
    - Monster's Oversoul HP: 32025
    - Monster's MP: 1247
    - Monster's Oversoul MP: 1247
    - Experience: 4300
    - Oversoul Experience: 0
    - AP Gained: 10
    - Oversoul AP: 0
    - Gil Dropped: 10000
    - Oversoul Gil: 0
    - Stolen Gil: 2500
    - Oversoul Stolen Gil: 0
    - Strength: 53
    - Oversoul Strength: 53
    - Magic: 33
    - Oversoul Magic: 33
    - Defense: 72
    - Oversoul Defense: 72
    - Magic Defense: 72
    - Oversoul Magic Defense: 72
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 89
    - Oversoul Agility: 116
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Crystal Bangle/Crystal Bangle (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Oath Veil/Oath Veil (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
    - Monster's Scan: An ancient war Machina. It was apparently programmed to scour
    Spira for Combat Data so that it could learn to counter any Attack/None.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Gatling Gun- damage random characters in a 90 degree angle in front of it 24
    times (type: physical) (damage constant: 1 X 24 times [can break damage
    limit])
    Sorcery Beam- damage all characters in a 90 degree angle in front of it
    (type: physical) (damage constant: 44 [can break damage limit])
    Mode: Hyperdrive!- heal all enemies except self by max HP and MP and cause
    shell, protect, HP x 2, and MP x 2 (status effect chance: all infinite)
    (type: fractional) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Mode: Hyperdrive!; (2) 3/4 chance - Normal Attack, 1/4 chance - Gatling
    Gun; (3) back to step (2)
    Remaining HP Pattern:
    if it has less than 1/2 of max HP remaining, or if it has less than 1/4 of
    max HP remaining, Sorcery Beam (can only use once each time)
    
    -------------------------------------------------------------------------------
                                     Experiment
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Experiment/Machina
    - Locations: Djose Temple
    - Chapters: 5
    - Monster's Level: 50
    - Oversoul Level: 76
    - Monster's HP: 18324
    - Monster's Oversoul HP: 25540
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 40
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 5000                     Attack Level | Strength | Magic
    - Oversoul Stolen Gil: 0                     1      |   112    |   1
    - Strength: 58                               2      |   130    |  20
    - Oversoul Strength: 58                      3      |   155    |  45
    - Magic: 100                                 4      |   180    |  72
    - Oversoul Magic: 100                        5      |   215    | 100
    - Defense: 205                        Defense Level | Defense & Magic Defense
    - Oversoul Defense: 205                     1       |           1
    - Magic Defense: 205                        2       |          50
    - Oversoul Magic Defense: 205               3       |         100
    - Evasion: 0                                4       |         150
    - Oversoul Evasion: 0                       5       |         205
    - Luck: 0
    - Oversoul Luck: 0
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 105
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Elixir/Elixir (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Turbo Ether/Turbo Ether x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (180)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (180)
    - Monster's Scan: A Weapon Prototype designed to take on Vegnagun. The Machine
    Faction assembled it from spare parts dug up in the desert.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Rocket Launcher (1)- damage random characters 4 times (type: physical)
    (damage constant: 4 X 4 times [can break damage limit])
    Rocket Launcher (2)- damage random characters 6 times (type: physical)
    (damage constant: 3 X 6 times [can break damage limit])
    Rocket Launcher (3)- damage random characters 8 times (type: physical)
    (damage constant: 3 X 8 times [can break damage limit])
    Rocket Launcher (4)- damage random characters 10 times (type: physical)
    (damage constant: 3 X 10 times [can break damage limit])
    Lifeslicer- damage one character by max HP (type: fractional) (can break
    damage limit)
    Annihilator- damage all characters, ignore magic defense stat, and cause
    weak delay (status effect chance: infinite) (type: magic) (damage constant:
    20 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    its Special Level determines its pattern.
    Special Level 1:
    Normal Attack
    Special Level 2:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Rocket Launcher
    (1); (5) back to step (1)
    Special Level 3:
    (1) Normal Attack; (2) Normal Attack; (3) Rocket Launcher (2); (4) back to
    step (1)
    Special Level 4:
    1/2 chance - Normal Attack
    1/3 chance - Rocket Launcher (3)
    1/6 chance - Lifeslicer
    Special Level 5:
    (1) Rocket Launcher (4); (2) Normal Attack; (3) Rocket Launcher (4); (4)
    Normal Attack; (5) Lifeslicer; (6) Annihilator; (7) Normal Attack; (8) back
    to step (1)
    Remaining HP Pattern:
    when it's Special Level 3, if it has 3/5 of max HP or less, or if it has 2/5
    of max HP or less, or if it has 1/5 of max HP or less, Lifeslicer on
    character with highest remaining HP (can only use once each time)
    
    - Oversoul Attacking Pattern:
    None
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          --------------------------------------
                          5c. Non-Species Bosses (Shinra-listed)            #SE5BL3
                          --------------------------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    By "Shinra-listed" I mean that you can find them in his Bestiary.
    
    -------------------------------------------------------------------------------
                                      Angra Mainyu
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Angra Mainyu/None
    - Locations: Bikanel Desert
    - Chapters: 5 (also can be encountered in 1, 2, 3)
    - Monster's Level: 47
    - Oversoul Level: 56
    - Monster's HP: 333444
    Chapter | Accompanied By | Ending HP* | Inherited HP**
    1       | N/A            | 300099     | 300099
    2       | Tawrich        | 233410     | 266755
    3       | Tawrich, Zarich| 166722     | 200066
    * - During these 3 chapters you can reduce its HP to that amount before being
    ejected with Unnatural Selection.
    ** - If, during those 3 chapters, you take it to its Ending HP, the next time
    you fight it, it will come with its Inherited HP.
    - Monster's Oversoul HP: 350116
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 5000
    - Oversoul Experience: 0
    - AP Gained: 30
    - Oversoul AP: 0
    - Gil Dropped: 5000
    - Oversoul Gil: 0
    - Stolen Gil: 2000
    - Oversoul Stolen Gil: 0
    - Strength: 73
    - Oversoul Strength: 73
    - Magic: 97
    - Oversoul Magic: 97
    - Defense: 124
    - Oversoul Defense: 124
    - Magic Defense: 114
    - Oversoul Magic Defense: 114
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 68
    - Oversoul Agility: 88
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Ribbon/Ribbon (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Megalixir/Megalixir (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Defense
    Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Monster's Scan: A terrible fiend that has awakened from slumber beneath the
    desert sands. Bent on destroying all it encounters, it is a fiendish fiend
    indeed.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Unnatural Selection- cause eject to all characters (status effect chance: no
    protection)
    Perdition's Flame- damage random characters by 3/16 of max HP 10 times
    (type: fractional) (can break damage limit)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Bio- cause poison on all characters and use 16 MP (status effect chance:
    100)
    Flare- damage one character and use 54 MP (type: magic) (damage constant:
    55)
    Curaga- recover HP of one character and uses 20 MP (type: magic recovery)
    (damage constant: 38)
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character and use 12 MP
    Full-Life- cancel out KO, recover all HP of one character, and use 60 MP
    (type: fractional)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    its pattern depends on which Chapter you fight it
    Chapters 1-3:
    do nothing, but if it has its "ending HP" or less, or if it has been 53
    seconds since the start of battle, Unnatural Selection and recovers to
    "recovery HP," which becomes its "inherited HP"
    Chapter 5:
    (1) Does it have less than 200 MP remaining?
    Yes - Osmose on all characters
    No - go to step (2);
    (2) Is Tawrich KOed?
    Yes - Full-Life on Tawrich
    No - go to step (3);
    (3) Is Zarich KOed?
    Yes - Full-Life on Zarich
    No - go to step (4);
    (4) Has it had 15 turns?
    Yes - Perdition's Flame
    No - 2/5 chance - Demi
    1/5 chance - Are all characters Reflected?
    -Yes - Dispel on all characters
    -No - Flare
    1/5 chance - its turn count goes to zero and Perdition's Flame
    1/10 chance - Curaga on Tawrich
    1/10 chance - Curaga on Zarich
    Inherited HP Pattern:
    in chapter 5, if its "inherited HP" is 4/5 of its max HP (266755) or higher,
    start with Perdition's Flame and 8 turns have passed
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Tawrich
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Tawrich/None
    - Locations: Bikanel Desert
    - Chapters: 5 (also can be encountered in 2, 3)
    - Monster's Level: 38
    - Oversoul Level: 46
    - Monster's HP: 5440
    - Monster's Oversoul HP: 5712
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 85
    - Oversoul Strength: 85
    - Magic: 42
    - Oversoul Magic: 42
    - Defense: 99
    - Oversoul Defense: 99
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 113
    - Oversoul Agility: 147
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
    Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
    Stop, Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Monster's Scan: An extension of Angra Mainyu. It is responsible for physical
    attacks, but can also inflict silence, darkness, poison and confuse. And
    then there's its Bloody Breath attack...
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 12
    [can break damage limit])
    Bloody Breath- damage all characters and cause silence (status effect
    chance: infinite), darkness (status effect chance: infinite), poison (status
    effect chance: infinite), and confusion (status effect chance: 128) (type:
    magic) (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    its pattern depends on which Chapter you fight it
    Chapters 1-3:
    do nothing in Chapter 1.  in Chapters 2 and 3, Normal Attack
    Chapter 5:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack;
    (5) Normal Attack; (6) Normal Attack; (7) Normal Attack; (8) Bloody Breath;
    (9) back to step (1)
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: Null Magic
    
    -------------------------------------------------------------------------------
                                        Zarich
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Zarich/None
    - Locations: Bikanel Desert
    - Chapters: 5 (also can be encountered in 3)
    - Monster's Level: 36
    - Oversoul Level: 43
    - Monster's HP: 5440
    - Monster's Oversoul HP: 5712
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 0
    - Oversoul Experience: 0
    - AP Gained: 0
    - Oversoul AP: 0
    - Gil Dropped: 0
    - Oversoul Gil: 0
    - Stolen Gil: 0
    - Oversoul Stolen Gil: 0
    - Strength: 70
    - Oversoul Strength: 70
    - Magic: 25
    - Oversoul Magic: 25
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 99
    - Oversoul Magic Defense: 99
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 1
    - Oversoul Luck: 1
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 107
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: None/None (0%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: None/None (0%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (resist), Ice (resist), Water (resist), Lightning
    (resist), Holy (resist), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (resist), Ice (resist), Water (resist),
    Lightning (resist), Holy (resist), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop,
    Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow,
    Stop, Defense Up/Down, Magic Defense Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Monster's Scan: An extension of Angra Mainyu. It is responsible for magical
    attacks. In addition to elemental magic, it can use Glimmer of Despair to
    lower the party's attributes. What a bully!
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Glimmer of Despair- damage all character's MP in a 140 degree angle in front
    of it and cause strength down 1 level, magic down 1 level, defense down 2
    levels, and magic defense down 2 levels (status effect chance: all no
    protection) (type: magic) (damage constant: 8 [can break damage limit])
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    
    - Monster's Oversoul Scan:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    its pattern depends on which Chapter you fight it
    Chapters 1-3:
    do nothing in Chapters 1 and 2.  in chapter 3, use the following
    (1) Fira on all characters; (2) Watera on all characters; (3) Thundara on
    all characters; (4) Blizzara on all characters; (5) back to step (1) [at the
    start of battle, choose a random step]
    Chapter 5:
    (1) Firaga; (2) Waterga; (3) Thundaga; (4) Blizzaga; (5) back to step (1)
    [at the start of battle, choose a random step]
    Remaining MP Pattern:
    in Chapter 5, if it is its first turn, or if it has less than 100 MP
    remaining, Glimmer of Despair
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: Null Physical
    
    -------------------------------------------------------------------------------
                                        Valefor
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Valefor/None
    - Locations: Besaid Temple
    - Chapters: 3
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 8430
    - Monster's Oversoul HP: 8852
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1500
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1200
    - Oversoul Gil: 0
    - Stolen Gil: 1500
    - Oversoul Stolen Gil: 0
    - Strength: 97
    - Oversoul Strength: 97
    - Magic: 11
    - Oversoul Magic: 11
    - Defense: 76
    - Oversoul Defense: 76
    - Magic Defense: 20
    - Oversoul Magic Defense: 20
    - Evasion: 25
    - Oversoul Evasion: 31
    - Luck: 3
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 125
    - Oversoul Agility: 163
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Moon Bracer/Moon Bracer (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Healing Spring x4/Healing Spring x6 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Monster's Scan: The first aeon to answer Yuna's call.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sonic Wings- damage one character's MP (type: physical) (damage constant: 2
    [can break damage limit])
    Energy Ray- damage all characters in a 160 degree angle in front of it
    (type: magic) (damage constant: 20 [can break damage limit])
    Energy Blast- damage all characters (type: magic) (damage constant: 25 [can
    break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Sonic Wings on character furthest away
    Action Count Pattern:
    the following shows what it does when its Action Count reaches a certain
    point.  if it performs an attack, or if it gets hit by an attack, Action
    Count increases by 5
    Action Count is 100 or higher - go to zero and Energy Blast
    Action Count is 30 or higher - Energy Ray
    Action Count is 60 or higher - Energy Ray
    
    Quote Pattern:
    Yuna: "I'm sorry." - [randomly in battle]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Ifrit
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ifrit/None
    - Locations: Kilika Temple
    - Chapters: 3
    - Monster's Level: 23
    - Oversoul Level: 28
    - Monster's HP: 8820
    - Monster's Oversoul HP: 9261
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1800
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1300
    - Oversoul Gil: 0
    - Stolen Gil: 1800
    - Oversoul Stolen Gil: 0
    - Strength: 82
    - Oversoul Strength: 82
    - Magic: 22
    - Oversoul Magic: 22
    - Defense: 98
    - Oversoul Defense: 98
    - Magic Defense: 49
    - Oversoul Magic Defense: 49
    - Evasion: 14
    - Oversoul Evasion: 18
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 114
    - Oversoul Agility: 148
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Angel Earrings/Angel Earrings (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Fiery Gleam/Fiery Gleam (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (absorb), Ice (weak), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (weak), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Meteor Strike- damage one character (type: magic) (damage constant: 25 [can
    break damage limit])
    Hellfire- damage all characters with fire element (type: magic) (damage
    constant: 24 [can break damage limit])
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    2/3 chance - Normal Attack
    1/3 chance - Firaga on all characters
    Action Count Pattern:
    the following shows what it does when its Action Count reaches a certain
    point.  if it performs an attack, Action Count increases by 7, if it gets
    hit by an attack, Action Count increases by 5
    Action Count is 100 or higher - go to zero and Hellfire
    Action Count is 30 or higher - Meteor Strike on character furthest away
    Action Count is 60 or higher - Meteor Strike on character furthest away
    Action Count is 90 or higher - Meteor Strike on character furthest away
    
    Quote Pattern:
    Rikku: "Why?" - [start of battle{?}]
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: <Spellspring>
    
    -------------------------------------------------------------------------------
                                         Ixion
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ixion/None
    - Locations: Djose Temple
    - Chapters: 3
    - Monster's Level: 28
    - Oversoul Level: 34
    - Monster's HP: 12380
    - Monster's Oversoul HP: 12999
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 2600
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1800
    - Oversoul Gil: 0
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 0
    - Strength: 62
    - Oversoul Strength: 62
    - Magic: 21
    - Oversoul Magic: 21
    - Defense: 106
    - Oversoul Defense: 106
    - Magic Defense: 82
    - Oversoul Magic Defense: 82
    - Evasion: 35
    - Oversoul Evasion: 44
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 138
    - Oversoul Agility: 179
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Soul of Thamasa/Soul of Thamasa (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Sprint Shoes/Sprint Shoes (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (weak), Lightning
    (absorb), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (weak),
    Lightning (absorb), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Aerospark- damage one character by 5/8 of remaining HP (type: fractional)
    (can break damage limit)
    Recharge- recover 200 HP and MP on self (type: constant) (can break damage
    limit)
    Thor's Hammer- damage all characters with lightning element (type: magic)
    (damage constant: 30 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 3/4 chance - Normal Attack, 1/4 chance - Thundara on all characters; (2)
    3/4 chance - Normal Attack, 1/4 chance - Thundara on all characters; (3)
    Aerospark; (4) back to step (1)
    Action Count Pattern:
    if its Action Count is 100 or higher, use the following pattern.  if it
    performs an attack, or if it gets hit by an attack, Action Count increases
    by 5 (if it uses Aerospark, increases by 10)
    (1) Recharge; (2) go to zero and Thor's Hammer
    
    Quote Pattern:
    Rikku: "This can't be happening." - [start of battle{?}]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Shiva
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Shiva/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 41
    - Oversoul Level: 49
    - Monster's HP: 14800
    - Monster's Oversoul HP: 15540
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 8000
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 2000
    - Oversoul Gil: 0
    - Stolen Gil: 5000
    - Oversoul Stolen Gil: 0
    - Strength: 69
    - Oversoul Strength: 69
    - Magic: 58
    - Oversoul Magic: 58
    - Defense: 74
    - Oversoul Defense: 74
    - Magic Defense: 183
    - Oversoul Magic Defense: 183
    - Evasion: 58
    - Oversoul Evasion: 73
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 119
    - Oversoul Agility: 123
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Crystal Gloves/Regal Crown (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Snow Ring/Snow Ring (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (weak), Ice (absorb), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (weak), Ice (absorb), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (80)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Triple Attack- damage random characters 3 times (type: physical) (damage
    constant: 12 X 3 times [can break damage limit])
    Heavenly Strike- damage one character by 1/2 of remaining HP and MP and
    cause stop (status effect chance: 30) (type: fractional) (can break damage
    limit)
    Diamond Dust- damage all characters with ice element (type: magic) (damage
    constant: 26 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Misc. Attacks/Animations - Die, Chain Attack
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    What is its Action Count?
    0 to 64 - 1/2 chance - Normal Attack
    1/4 chance - Blizzaga
    1/4 chance - Heavenly Strike
    65 to 99 - 1/2 chance - Blizzaga
    1/4 chance - Triple Attack
    1/4 chance - Heavenly Strike
    100 or higher - go to zero and Diamond Dust
    Action Count Pattern:
    if it performs any attack except Diamond Dust, Action Count increases by 3,
    if hit by an attack, Action Count increases by 5
    
    Quote Pattern:
    Yuna: "Huh?" - [start of battle{?}]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Bahamut
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Bahamut/None
    - Locations: Underneath Bevelle - Limbo
    - Chapters: 2
    - Monster's Level: 20
    - Oversoul Level: 24
    - Monster's HP: 8400
    - Monster's Oversoul HP: 8820
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 1300
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1000
    - Oversoul Gil: 0
    - Stolen Gil: 2200
    - Oversoul Stolen Gil: 0
    - Strength: 71
    - Oversoul Strength: 71
    - Magic: 86
    - Oversoul Magic: 86
    - Defense: 160
    - Oversoul Defense: 160
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 86
    - Oversoul Agility: 112
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Gris-Gris Bag/Gris-Gris Bag (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Mute Shock/Mute Shock (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (100)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Impulse- damage all characters in a 160 degree angle in front of it by 3/8
    of remaining HP (type: fractional) (can break damage limit)
    Mega Flare- damage all characters (type: magic) (damage constant: 14 [can
    break damage limit])
    Curse- cause curse on one character (status effect chance: infinite)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Curse; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack; (5)
    Impulse; (6) Impulse; (7) countdown starts at 5; (8) count goes down 1; (9)
    count goes down 1; (10) count goes down 1; (11) count goes down 1; (12) Mega
    Flare; (13) back to step (2)
    
    Quote Pattern:
    Paine: "Fight! You have to!" - [randomly in battle]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Anima
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Anima/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 43
    - Oversoul Level: 52
    - Monster's HP: 36000
    - Monster's Oversoul HP: 37800
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 6000
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 2000
    - Oversoul Gil: 0
    - Stolen Gil: 4000
    - Oversoul Stolen Gil: 0
    - Strength: 32
    - Oversoul Strength: 32
    - Magic: 33
    - Oversoul Magic: 33
    - Defense: 84
    - Oversoul Defense: 84
    - Magic Defense: 42
    - Oversoul Magic Defense: 42
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 5
    - Oversoul Luck: 6
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 133
    - Oversoul Agility: 225
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Tetra Band/Tetra Band (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Fury Shock/Fury Shock (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (resist), Ice (resist), Water (resist), Lightning
    (resist), Holy (weak), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (absorb), Ice (absorb), Water (absorb),
    Lightning (absorb), Holy (weak), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (110)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (110)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character, ignore magic defense stat, and cause
    poison (status effect chance: 25) (type: magic) (damage constant: 10 [can
    break damage limit])
    Pain- damage one character and cause silence (status effect chance: 120),
    darkness (status effect chance: 120), itchy (status effect chance: 120),
    strength down 1 level (status effect chance: no protection), magic down 1
    level (status effect chance: no protection), defense down 1 level (status
    effect chance: no protection), magic defense down 1 level (status effect
    chance: no protection), accuracy down 1 level (status effect chance: no
    protection), and evasion down 1 level (status effect chance: no protection)
    (type: magic) (damage constant: 16 [can break damage limit])
    Oblivion- damage all characters 16 times (type: physical) (damage constant:
    5 X 16 times [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    4/5 chance - Normal Attack
    1/5 chance - Pain
    Action Count Pattern:
    if its Action Count is 100 or higher, go to zero and Oblivion.  If it
    perfoms an attack, or if it is hit by an attack, Action Count increases by 5
    
    Quote Pattern:
    Yuna: "Forgive me..." - [start of battle{?}]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Yojimbo
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Yojimbo/None
    - Locations: Cavern of the Stolen Fayth
    - Chapters: 3, 5
    - Monster's Level: 36
    - Oversoul Level: 43
    - Monster's HP: 22000
    - Monster's Oversoul HP: 33600
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 2000
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1500
    - Oversoul Gil: 0
    - Stolen Gil: 2000
    - Oversoul Stolen Gil: 0
    - Strength: 44
    - Oversoul Strength: 44
    - Magic: 61
    - Oversoul Magic: 61
    - Defense: 50
    - Oversoul Defense: 50
    - Magic Defense: 106
    - Oversoul Magic Defense: 106
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 7
    - Oversoul Luck: 9
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 120
    - Oversoul Agility: 156
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Recovery Bracer/Recovery Bracer (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Power Wrist/Power Wrist (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (120)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (120)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Daigoro- damage one character.  even if Yojimbo is hit during attack, attack
    will follow through (type: physical) (damage constant: 16 [can break damage
    limit])
    Kozuka- damage one character's MP by 1/4 of remaining MP and cause poison
    (status effect chance: 100) (type: fractional) (can break damage limit)
    Wakizashi (1)- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Wakizashi (2)- damage one character (type: physical) (damage constant: 13
    [can break damage limit])
    Zanmato- damage all characters by remaining HP and MP - 1 (type: constant)
    (can break damage limit)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    What is its Action Count?
    0 to 29 - 2/3 chance - Daigoro
    1/3 chance - Kozuka
    30 to 69 - 1/2 chance - Daigoro
    1/4 chance - Kozuka
    1/4 chance - Wakizashi (1)
    70 to 99 - 1/4 chance - Daigoro
    1/4 chance - Kozuka
    1/4 chance - Wakizashi (1)
    1/4 chance - Wakizashi (2)
    Action Count Pattern:
    if its Action Count is 100 or higher, go to zero and Zanmato.  if its turn
    passes, Action Count increases by 8
    
    Quote Pattern:
    Yuna: "It's been a while." - [start of battle]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Sandy
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Sandy/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 45
    - Oversoul Level: 54
    - Monster's HP: 10330
    - Monster's Oversoul HP: 10847
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 3000
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1000
    - Oversoul Gil: 0
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 0
    - Strength: 40
    - Oversoul Strength: 40
    - Magic: 17
    - Oversoul Magic: 17
    - Defense: 83
    - Oversoul Defense: 83
    - Magic Defense: 84
    - Oversoul Magic Defense: 84
    - Evasion: 33
    - Oversoul Evasion: 41
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 83
    - Oversoul Agility: 121
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Pixie Dust/Crystal Gloves (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Potpourri/Potpourri (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (150)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (150)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Razzia- damage one character (type: magic) (damage constant: 16 [can break
    damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    3/4 chance - Normal Attack
    1/4 chance - Razzia
    Counter-Attack Pattern:
    if its turn passes, or if hit by an attack (getting hit by the enemy's
    attacks count as well), or if HP is recovered by Regen, Action Count
    increases by 5
    
    Quote Pattern:
    Yuna: "Not you, too.." - [start of battle]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Cindy
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Cindy/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 46
    - Oversoul Level: 55
    - Monster's HP: 12240
    - Monster's Oversoul HP: 12852
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 3000
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1000
    - Oversoul Gil: 0
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 0
    - Strength: 38
    - Oversoul Strength: 38
    - Magic: 9
    - Oversoul Magic: 9
    - Defense: 172
    - Oversoul Defense: 172
    - Magic Defense: 133
    - Oversoul Magic Defense: 133
    - Evasion: 4
    - Oversoul Evasion: 5
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 107
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Faerie Earrings/Pixie Dust (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: White Cape/White Cape (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (150)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (150)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Camisade- damage one character (type: physical) (damage constant: 16 [can
    break damage limit])
    Delta Attack- damage all characters by remaining HP - 1 (type: constant)
    (can break damage limit)
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional) (can break damage limit)
    White Highwind- heal all enemies by 3/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, berserk, strength up/down, magic up/down,
    defense up/down, magic defense up/down, accuracy up/down, and evasion
    up/down (type: fractional) (can break damage limit)
    Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
    effect chance: all infinite)
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Regen- cause regen on an enemy and use 40 MP (status effect chance:
    infinite)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Not-So-Mighty Guard; (2) Action 1; (3) Action 1; (4) Action 1; (5)
    Action 1; (6) Action 1; (7) Action 1; (8) Action 1; (9) back to step (1)
    Action 1:
    Do all enemies have HP remaining, and do they all have less than 1/4 of max
    HP remaining?
    Yes - White Highwind
    No - 1/4 chance - Camisade
    1/4 chance - Absorb
    1/4 chance - Demi
    1/4 chance - Regen
    Action Count Pattern:
    if its turn passes, or if hit by an attack (getting hit by the enemy's
    attacks count as well), or if HP is recovered by Regen, Action Count
    increases by 5 (if it uses Absorb, Action Count is increased by another 5
    points).  If all enemies' Action Count has reached 100, all go to zero and
    Delta Attack
    
    Quote Pattern:
    Yuna: "Not you, too.." - [start of battle]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Mindy
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Mindy/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 44
    - Oversoul Level: 53
    - Monster's HP: 9788
    - Monster's Oversoul HP: 10277
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 3000
    - Oversoul Experience: 0
    - AP Gained: 15
    - Oversoul AP: 0
    - Gil Dropped: 1000
    - Oversoul Gil: 0
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 0
    - Strength: 28
    - Oversoul Strength: 28
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 72
    - Oversoul Defense: 72
    - Magic Defense: 121
    - Oversoul Magic Defense: 121
    - Evasion: 76
    - Oversoul Evasion: 95
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 89
    - Oversoul Agility: 129
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Faerie Earrings/Faerie Earrings (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Chaos Shock/Chaos Shock (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (150)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (150)
    - Monster's Scan: An aeon that once fought alongside Yuna.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Passado- damage one character by 1/16 of remaining HP 15 times (type:
    fractional) (can break damage limit)
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/3 chance - Passado
    1/6 chance - Firaga
    1/6 chance - Blizzaga
    1/6 chance - Thundaga
    1/6 chance - Waterga
    Counter-Attack Pattern:
    if its turn passes, or if hit by an attack (getting hit by the enemy's
    attacks count as well), or if HP is recovered by Regen, Action Count
    increases by 5
    
    Quote Pattern:
    Yuna: "Not you, too.." - [start of battle]
    
    - Oversoul Attacking Pattern:
    None
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        ------------------------------------------
                        5d. Non-Species Bosses (not-Shinra-listed)          #SE5BL4
                        ------------------------------------------
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -------------------------------------------------------------------------------
                                      Garik Ronso
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Garik Ronso/None
    - Locations: Mt. Gagazet
    - Chapters: 3
    - Monster's Level: 33
    - Oversoul Level: 40
    - Monster's HP: 6880
    - Monster's Oversoul HP: 6510
    - Monster's MP: 238 <444>
    - Monster's Oversoul MP: 238 <444>
    - Experience: 380
    - Oversoul Experience: 0
    - AP Gained: 3
    - Oversoul AP: 0
    - Gil Dropped: 90
    - Oversoul Gil: 0
    - Stolen Gil: 130
    - Oversoul Stolen Gil: 0
    - Strength: 43
    - Oversoul Strength: 43
    - Magic: 56
    - Oversoul Magic: 56
    - Defense: 34
    - Oversoul Defense: 34
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 102
    - Oversoul Agility: 150
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Shining Bracer/Shining Bracer (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Icy Gleam/Icy Gleam (25%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Darkness (20), Poison (20), Zantetsu (20)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Darkness (20), Poison (20), Zantetsu (20)
    - Monster's Scan: A Ronso warrior who lusts for revenge against the Guado. He
    plans to leave Gagazet and lead the other Ronso Youth into battle.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Bane Lance- damage one character and cause curse (status effect chance:
    infinite) (type: physical) (damage constant: 16 [can break damage limit])
    Mighty Guard- cause shell, protect, regen, haste, defense up 2 levels, magic
    defense up 2 levels, and evasion up 1 level on all enemies (status effect
    chance: all no protection)
    Blind- cause darkness on one character (status effect chance: 75)
    Shell- cause shell on one enemy and use 10 MP (status effect chance:
    infinite)
    Protect- cause protect on one enemy and use 12 MP (status effect chance:
    infinite)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    his pattern depends on Yuna's relationship with the Ronso by helping them
    with their concerns in Chapters 1 and 2
    Relationship is +8 or higher:
    (1) Protect; (2) Normal Attack; (3) Normal Attack; (4) Normal Attack; (5)
    Shell; (6) Normal Attack; (7) Normal Attack; (8) Normal Attack; (9) back to
    step (1)
    Relationship is +7 or lower:
    (1) Action Count increases by 1; (2) Is Paine the only Black Mage?
    Yes - Bane Lance on Paine (can also use on any character)
    No - go to step (2); (2) Is there any Black Mage with 1 HP or higher who is
    not cursed?
    Yes - Bane Lance on a Black Mage who is not cursed (Yuna's the one least
    likely to be attacked, while Paine is the one most likely to be attacked.
    can also use on any character)
    No - go to step (3); (3) Has his Action Count reached 7 or higher?
    Yes - go to zero and Mighty Guard
    No - 3/4 chance - Normal Attack
    1/4 chance - Blind
    How many Ronso Youths accompany Garik?
    1 - refer to relationship 8+ pattern (use Protect, Shell, Bane Lance, Normal
    Attack
    2 - refer to relationship -7 pattern (use Mighty Guard, Bane Lance, Blind,
    Normal Attack
    
    Quote Pattern:
    - If you lose the battle, then
    Garik Ronso: "Farewell, High Summoner Yuna."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                      Ronso Youth
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ronso Youth/None
    - Locations: Mt. Gagazet
    - Chapters: 3
    - Monster's Level: 24
    - Oversoul Level: 29
    - Monster's HP: 4060
    - Monster's Oversoul HP: 4263
    - Monster's MP: 170
    - Monster's Oversoul MP: 170
    - Experience: 220
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 20
    - Oversoul Gil: 0
    - Stolen Gil: 80
    - Oversoul Stolen Gil: 0
    - Strength: 51
    - Oversoul Strength: 51
    - Magic: 48
    - Oversoul Magic: 48
    - Defense: 23
    - Oversoul Defense: 23
    - Magic Defense: 3
    - Oversoul Magic Defense: 3
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 78
    - Oversoul Agility: 126
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Remedy/Remedy x2 (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Mythril Bangle/Mythril Bangle x2 (25%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Curse, Doom, Fractional Damage; Resistant- Darkness (20)
    - Monster's Scan: A young Ronso who has joined Garik in plotting an attack on
    the Guado.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    MP Blowout- damage one character's MP to zero (type: fractional) (can break
    damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    his pattern depends on Yuna's relationship with the Ronso by helping them
    with their concerns in Chapters 1 and 2
    Relationship is +8 or higher:
    Normal Attack
    Relationship is 7 or lower:
    7/8 chance - Normal Attack
    1/8 chance - MP Blowout
    How many Ronso Youths accompany Garik?
    1 - refer to relationship 8+ pattern (only can use Normal Attack)
    2 - refer to relationship -7 pattern (can use both MP Blowout and Normal
    Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Yaibal
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Yaibal/None
    - Locations: Mushroom Rock Road
    - Chapters: 5
    - Monster's Level: 26
    - Oversoul Level: 31
    - Monster's HP: 4330
    - Monster's Oversoul HP: 4515
    - Monster's MP: 48
    - Monster's Oversoul MP: 48
    - Experience: 500
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 100
    - Oversoul Gil: 0
    - Stolen Gil: 1000
    - Oversoul Stolen Gil: 0
    - Strength: 55
    - Oversoul Strength: 51
    - Magic: 12
    - Oversoul Magic: 12
    - Defense: 47
    - Oversoul Defense: 47
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 71
    - Oversoul Agility: 92
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Muscle Belt/Muscle Belt (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Chocobo Tail/Chocobo Tail x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action, Fractional
    Damage; Resistant- Darkness (20), Poison (20), Confusion (100), Zantetsu
    (10)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Darkness (20), Poison (20), Confusion (100),
    Zantetsu (10)
    - Monster's Scan: A warrior of the Youth League. He is thrilled and honored to
    meet Yuna in manly bombat. His skills are wanting, but you should see his
    savings!
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Sorry!- damage all characters by 468 to 529 HP (type: randomized constant)
    ([can break damage limit)
    Hi-Potion- recover one character's HP by 1000 (type: constant)
    Phoenix Down- cancel out KO and recover 1/4 of max HP of one character (only
    on KOed character) (type: fractional)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does Yuna have 1/4 of max HP or higher, or does Yuna have 1 HP or higher and
    has escaped?
    Yes - 3/4 chance - Normal Attack
    1/4 chance - Sorry!
    No - 2/3 chance - Hi-Potion on Yuna (if Yuna is KOed, Phoenix Down instead)
    1/3 chance - Action 1
    Action 1:
    (1) Is Yuna KOed?
    Yes - Normal Attack
    No - go to step (2); (2) Can Paine be attacked?
    Yes - Normal Attack on Paine
    No - go to step (3); (3) Can Rikku be attacked?
    Yes - Normal Attack on Rikku
    No - Hi-Potion on Yuna
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Elma
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Elma/None     \     You fight her only if you gave the
    - Locations: Mushroom Rock Road       | --> Awesome Sphere to New Yevon earlier
    - Chapters: 2                         /     during Chapter 2.
    - Monster's Level: 22
    - Oversoul Level: 26
    - Monster's HP: 1640
    - Monster's Oversoul HP: 1722
    - Monster's MP: 450
    - Monster's Oversoul MP: 450
    - Experience: 200
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 230
    - Oversoul Gil: 0
    - Stolen Gil: 800
    - Oversoul Stolen Gil: 0
    - Strength: 29
    - Oversoul Strength: 29
    - Magic: 77
    - Oversoul Magic: 77
    - Defense: 18
    - Oversoul Defense: 18
    - Magic Defense: 48
    - Oversoul Magic Defense: 48
    - Evasion: 31
    - Oversoul Evasion: 38
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 73
    - Oversoul Agility: 95
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Wall Ring/Wall Ring (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Phoenix Down x2/Mega Phoenix x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Sleep (50), Zantetsu (10)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Sleep (50), Zantetsu (10)
    - Monster's Scan: A warrior of the Youth League. She wasn't planning to fight
    Yuna, but she certainly seems to be enjoying the challenge.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Slow- cause slow on one character (status effect chance: 130)
    Sleep- cause sleep on one character (status effect chance: 75)
    Thunder- damage one character with lightning element and use 4 MP (type:
    magic) (damage constant: 7 [can break damage limit])
    Haste- cause haste on one character (status effect chance: 130)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Haste on self; (2) Does she have 14 MP or less remaining?
    Yes - Normal Attack
    No - 1/5 chance - Normal Attack
    1/5 chance - Thunder on all characters
    1/5 chance - Action 1
    1/5 chance - Action 2
    1/5 chance - Action 3; (3) back to step (2)
    Action 1, Action 2, Action 3:
    Are there any characters (Action 3, enemies) who are...
    Action 1 - not Reflected and not Slowed?
    Action 2 - not Reflected and not Asleep?
    Action 3 - not Reflected and not Hasted?
    Yes - Action 1 - Slow on such character
    Action 2 - Sleep on such character
    Action 3 - Haste on such enemy
    No - Normal Attack
    
    Quote Pattern:
    - If you lose the battle, then
    Elma: "That's it?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Elma
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Elma/None
    - Locations: Mushroom Rock Road
    - Chapters: 5
    - Monster's Level: 36
    - Oversoul Level: 38
    - Monster's HP: 4882
    - Monster's Oversoul HP: 5040
    - Monster's MP: 870
    - Monster's Oversoul MP: 870
    - Experience: 1800
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 500
    - Oversoul Gil: 0
    - Stolen Gil: 6000
    - Oversoul Stolen Gil: 0
    - Strength: 58
    - Oversoul Strength: 34
    - Magic: 41
    - Oversoul Magic: 41
    - Defense: 56
    - Oversoul Defense: 56
    - Magic Defense: 80
    - Oversoul Magic Defense: 80
    - Evasion: 44
    - Oversoul Evasion: 55
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 94
    - Oversoul Agility: 122
    - Thinking Period: 10
    - Oversoul Thinking Period: 10
    - Item Drop/Rare Drop: Chocobo Feather x2/Chocobo Feather x3 (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Healing Spring x2/Healing Spring x3 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (12)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (12)
    - Monster's Scan: A warrior of the Youth League. She is Lucil's most promising
    pupil, demonstrating great prowess in battle. She can get a bit hyper from
    time to time.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
    effect chance: all infinite)
    Sleep- cause sleep on one character (status effect chance: 75)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Confuse- cause confusion on one character (status effect chance: 75)
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Dispel- cancel out auto-life, shell, protect, reflect, regen, haste, and
    spellspring of one character and use 12 MP
    Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Not-So-Mighty Guard; (2) Are any characters not Reflected?
    Yes - 1/10 chance - Normal Attack
    1/10 chance - Sleep on character who is not Reflected
    1/10 chance - Osmose on character with highest remaining MP
    1/10 chance - Confuse on character who is not Reflected
    1/10 chance - Fira on character who is not Reflected
    1/10 chance - Bilzzara on character who is not Reflected
    1/10 chance - Thundara on character who is not Reflected
    1/10 chance - Watera on character who is not Reflected
    1/10 chance - Flash Bomb
    1/10 chance - Hush Grenade
    No - 2/3 chance - Dispel
    1/3 chance - Normal Attack; (3) back to step (2)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Lucil
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Lucil/None
    - Locations: Mushroom Rock Road
    - Chapters: 5
    - Monster's Level: 43
    - Oversoul Level: 44
    - Monster's HP: 7324
    - Monster's Oversoul HP: 6615
    - Monster's MP: 370
    - Monster's Oversoul MP: 370
    - Experience: 800
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 220
    - Oversoul Gil: 0
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 0
    - Strength: 64
    - Oversoul Strength: 48
    - Magic: 24
    - Oversoul Magic: 24
    - Defense: 41
    - Oversoul Defense: 41
    - Magic Defense: 40
    - Oversoul Magic Defense: 40
    - Evasion: 42
    - Oversoul Evasion: 50
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 120
    - Oversoul Agility: 156
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Circlet/Circlet (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Chocobo Feather/Chocobo Feather x2 (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (10)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (10)
    - Monster's Scan: A Warrior of the Youth League. In Nooj's Sbsence, she is its
    most powerful member. They say no one has ever seen what is truly in her heart.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Harbinger- damage one character and cause 3 count doom (status effect
    chance: infinite) (type: physical) (damage constant: 16 [can break damage
    limit])
    Hi-Potion- recover one character's HP by 1000 (type: constant)
    Fire Gem- damage random characters by 93 to 105 HP 6 times with fire element
    (type: randomized constant)
    Ice Gem- damage random characters by 93 to 105 HP 6 times with ice element
    (type: randomized constant)
    Lightning Gem- damage random characters by 93 to 105 HP 6 times with
    lightning element (type: randomized constant)
    Water Gem- damage random characters by 93 to 105 HP 6 times with water
    element (type: randomized constant)
    Gold Hourglass- cause slow on all characters (status effect chance: 100)
    Lunar Curtain- cause shell on all characters (status effect chance:
    infinite)
    Light Curtain- cause protect on all characters (status effect chance:
    infinite)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Action 1; (2) Action 1; (3) Action 1; (4) Action 1; (5) Are any
    characters not Doomed?
    Yes - Harbinger on character who is not Doomed
    No - Normal Attack; (6) back to step (1)
    Action 1:
    (1) Is she Shelled?
    Yes - go to step (2)
    No - 7/8 chance - go to step (2)
    1/8 chance - Lunar Curtain on self; (2) Is she Protected?
    Yes - go to step (3)
    No - 7/8 chance - go to step (3)
    1/8 chance - Light Curtain on self; (3) Does she have less than 1/4 of max
    HP remaining, and has she used Hi-Potion one time or less?
    Yes - Hi-Potion on self
    No - 3/8 chance - Normal Attack
    1/8 chance - Fire Gem (after using Fire Gem one time, Normal Attack)
    1/8 chance - Ice Gem (after using Ice Gem one time, Normal Attack)
    1/8 chance - Lightning Gem (after using Lightning Gem one time, Normal
    Attack)
    1/8 chance - Water Gem (after using Water Gem one time, Normal Attack)
    1/8 chance - Gold Hourglass (after using Gold Hourglass one time, Normal
    Attack)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Rikku
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Rikku/None
    - Locations: Den of Woe
    - Chapters: 5
    - Monster's Level: 53
    - Oversoul Level: 64
    - Monster's HP: 7800
    - Monster's Oversoul HP: 10290
    - Monster's MP: 92
    - Monster's Oversoul MP: 92
    - Experience: 800
    - Oversoul Experience: 0
    - AP Gained: 3
    - Oversoul AP: 0
    - Gil Dropped: 200
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 42
    - Oversoul Strength: 48
    - Magic: 39
    - Oversoul Magic: 39
    - Defense: 31
    - Oversoul Defense: 37
    - Magic Defense: 82
    - Oversoul Magic Defense: 82
    - Evasion: 18
    - Oversoul Evasion: 23
    - Luck: 12
    - Oversoul Luck: 15
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 82
    - Oversoul Agility: 107
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Black Lore/Black Lore (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Bushido Lore/Bushido Lore (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence, Poison,
    Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Poison, Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Zantetsu (80)
    - Monster's Scan: Suffering from the effects of an encounter with Shuyin's
    Lingering Despair. She seems to think Yuna is an armed guard holding her at
    gunpoint.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character two times (type: physical) (damage
    constant: 16 X 2 times [can break damage limit])
    Budget Grenade- damage all characters by 18 to 21 HP (uses only if confused)
    (type: randomized constant)
    Grenade- damage all characters by 187 to 211 HP (type: randomized constant)
    Bomb Fragment- damage one character by 75 to 84 HP with fire element (uses
    only if confused) (type: randomized constant)
    Bomb Core- damage one character by 281 to 317 HP with fire element (type:
    randomized constant)
    Antarctic Wind- damage one character by 75 to 84 HP with ice element (uses
    only if confused) (type: randomized constant)
    Arctic Wind- damage one character by 281 to 317 HP with ice element (type:
    randomized constant)
    Electro Marble- damage one character by 75 to 84 HP with lightning element
    (uses only if confused) (type: randomized constant)
    Lightning Marble- damage one character by 281 to 317 HP with lightning
    element (type: randomized constant)
    Fish Scale- damage one character by 75 to 84 HP with water element (uses
    only if confused) (type: randomized constant)
    Dragon Scale- damage one character by 281 to 317 HP with water element
    (type: randomized constant)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    1/3 chance - Normal Attack
    2/9 chance - Grenade
    1/9 chance - Bomb Core
    1/9 chance - Arctic Wind
    1/9 chance - Lightning Marble
    1/9 chance - Dragon Scale
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Paine
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Paine/None
    - Locations: Den of Woe
    - Chapters: 5
    - Monster's Level: 58
    - Oversoul Level: 70
    - Monster's HP: 9200
    - Monster's Oversoul HP: 12495
    - Monster's MP: 55
    - Monster's Oversoul MP: 50
    - Experience: 800
    - Oversoul Experience: 0
    - AP Gained: 3
    - Oversoul AP: 0
    - Gil Dropped: 200
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 56
    - Oversoul Strength: 56
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 70
    - Oversoul Defense: 101
    - Magic Defense: 7
    - Oversoul Magic Defense: 7
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 51
    - Oversoul Agility: 66
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Champion Belt/Champion Belt (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Sword Lore/Sword Lore (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence, Poison,
    Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Zantetsu (80)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Poison, Curse, Eject, Stop, Doom, Delay, Interrupt Action, Fractional Damage;
    Resistant- Zantetsu (80)
    - Monster's Scan: Suffering from the effects of an encounter with Shuyin's
    Lingering Despair. She seems to think Yuna is an armed guard holding her at
    gunpoint.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (uses only if berserked) (type:
    physical) (damage constant: 16 [can break damage limit])
    Normal Attack 2- damage one character (does not stagger while hit) (type:
    physical) (damage constant: 16 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack 2
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Baralai
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Baralai/None
    - Locations: Bevelle
    - Chapters: 2
    - Monster's Level: 24
    - Oversoul Level: 29
    - Monster's HP: 3380
    - Monster's Oversoul HP: 3549
    - Monster's MP: 540
    - Monster's Oversoul MP: 540
    - Experience: 1000
    - Oversoul Experience: 0
    - AP Gained: 10
    - Oversoul AP: 0
    - Gil Dropped: 1300
    - Oversoul Gil: 0
    - Stolen Gil: 2000
    - Oversoul Stolen Gil: 0
    - Strength: 71
    - Oversoul Strength: 71
    - Magic: 54
    - Oversoul Magic: 54
    - Defense: 42
    - Oversoul Defense: 42
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 33
    - Oversoul Evasion: 41
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 135
    - Oversoul Agility: 176
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Pearl Necklace/Pearl Necklace (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Charm Bangle/Charm Bangle (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (100)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Zantetsu (100)
    - Monster's Scan: The praetor of New Yevon. His actions are decidedly
    suspicious. Still, he seems to have his reasons...
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Triple Attack- damage random characters 3 times (type: physical) (damage
    constant: 12 X 3 times [can break damage limit])
    Glint- damage all characters in a 5 meter radius round him (if no characters
    are in that radius, damage one character) (type: physical) (damage constant:
    20 [can break damage limit])
    Looming Glacier- damage one character's MP to zero and cause stop (status
    effect chance: infinite) (type: fractional) (can break damage limit)
    Drill Shot- damage one character by 3/4 of max HP (type: fractional) (can
    break damage limit)
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional) (can break damage limit)
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Glint; (4) Triple Attack (if there
    is only one character to attack, Normal Attack); (5) Normal Attack; (6) Are
    any characters not Stopped?
    Yes - Looming Glacier on character who is not Stopped and highest remaining
    MP
    No - Looming Glacier on character with highest remaining MP; (7) Demi (if he
    has 39 MP or less remaining, Normal Attack); (8) back to step (1)
    Remaining HP Pattern:
    if he has less than 1/4 of max HP remaining, 1/4 chance - Absorb on
    character with highest remaining MP
    Counter-Attack Pattern:
    if hit by any attack, or if his remaining HP has changed, Action Count
    increases by 1.  if his Action Count reaches 10 or higher, go to zero and
    Drill Shot on character who attacked him last
    
    Quote Pattern:
    Yuna: "What are you doing?" - [start of battle]
    - If you lose the battle, then
    Baralai: "I'm sorry."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                Baralai (Pyrefly Form)
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Baralai/None
    - Locations: Den of Woe
    - Chapters: 5
    - Monster's Level: 52
    - Oversoul Level: 62
    - Monster's HP: 12220
    - Monster's Oversoul HP: 17031
    - Monster's MP: 720
    - Monster's Oversoul MP: 720
    - Experience: 1200
    - Oversoul Experience: 0
    - AP Gained: 5
    - Oversoul AP: 0
    - Gil Dropped: 200
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 68
    - Oversoul Strength: 68
    - Magic: 67
    - Oversoul Magic: 67
    - Defense: 67
    - Oversoul Defense: 67
    - Magic Defense: 26
    - Oversoul Magic Defense: 26
    - Evasion: 12
    - Oversoul Evasion: 78
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 112
    - Oversoul Agility: 198
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Crystal Ball/Crystal Ball (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Nature's Lore/Nature's Lore (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
    - Monster's Scan: A presence formed when Baralai encountered Shuyin's despair
    in the Den of Woe two years ago. His sorrow fused with pyreflies and assumed
    this shape.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Triple Attack- damage random characters 3 times (type: physical) (damage
    constant: 12 X 3 times [can break damage limit])
    Glint- damage all characters in a 5 meter radius round him (if no characters
    are in that radius, damage one character) (type: physical) (damage constant:
    20 [can break damage limit])
    Looming Glacier- damage one character's MP to zero and cause stop (status
    effect chance: infinite) (type: fractional) (can break damage limit)
    Drill Shot- damage one character by 3/4 of max HP (type: fractional) (can
    break damage limit)
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional) (can break damage limit)
    Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
    effect chance: all infinite)
    Silence- cause silence on one character (status effect chance: 75)
    Regen- cause regen on one character and use 40 MP (status effect chance:
    infinite)
    Misc. Attacks/Animations - Chain Attack
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Glint; (3) Triple Attack (if there is only one
    character to attack, Normal Attack); (4) Are any characters not Stopped?
    Yes - Looming Glacier on character who is not Stopped and highest remaining
    MP
    No - Looming Glacier on character with highest remaining MP; (5) Silence on
    all characters (if he has 19 MP or less remaining, Absorb on character with
    highest remaining MP ); (6) back to step (1)
    Remaining HP Pattern:
    if he has less than 1/3 of max HP remaining, 1/4 chance of performing the
    following
    Is he Reflected (*my guess is this is a typo, I think it's Regened, since he
    has no reflect-type attack, plus I've seen him use Regen.  please check my
    theory)?
    Yes - Not-So-Mighty Guard
    No - Regen (if he has 59 MP or less remaining, Absorb on character with
    highest remaining MP)
    Counter-Attack Pattern:
    if hit by any attack, or if his remaining HP has changed, Action Count
    increases by 1.  if his Action Count reaches 8 or higher, go to zero and
    Drill Shot on character who attacked him last
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Gippal
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Gippal/None
    - Locations: Den of Woe
    - Chapters: 5
    - Monster's Level: 56
    - Oversoul Level: 67
    - Monster's HP: 14800
    - Monster's Oversoul HP: 19740
    - Monster's MP: 235
    - Monster's Oversoul MP: 235
    - Experience: 1200
    - Oversoul Experience: 0
    - AP Gained: 5
    - Oversoul AP: 0
    - Gil Dropped: 5000
    - Oversoul Gil: 0
    - Stolen Gil: 15000
    - Oversoul Stolen Gil: 0
    - Strength: 73
    - Oversoul Strength: 73
    - Magic: 55
    - Oversoul Magic: 55
    - Defense: 68
    - Oversoul Defense: 68
    - Magic Defense: 33
    - Oversoul Magic Defense: 33
    - Evasion: 23
    - Oversoul Evasion: 91
    - Luck: 6
    - Oversoul Luck: 8
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 118
    - Oversoul Agility: 205
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Kaiser Knuckles/Kaiser Knuckles (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: White Lore/White Lore (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (160)
    - Monster's Scan: A presence formed when Gippal encountered Shuyin's despair in
    the Den of Woe two years ago. His anger fused with pyreflies and assumed this
    shape.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Bullseye- damage all characters in a 140 degree angle in front of him by
    9/16 of remaining HP (type: fractional) (can break damage limit)
    Grinder- damage one character and ignore defense stat (type: physical)
    (damage constant: 14 [can break damage limit])
    Mortar- damage all characters in a 140 degree angle in front of him and
    ignore defense stat (type: physical) (damage constant: 22 [can break damage
    limit])
    Potion Plus- recover one enemy's HP by 600 (type: constant)
    Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    15/16 chance - Action 1
    1/32 chance - Flash Bomb
    1/32 chance - Hush Grenade
    Action 1:
    use the one attack in this order: Grinder, Normal Attack, Grinder, Normal
    Attack, Bullseye, back to Grinder, etc.
    Remaining HP Pattern:
    if he has less than 1/3 of max HP remaining, use the following pattern
    1/5 chance - Normal Attack
    1/5 chance - Bullseye
    1/5 chance - Grinder
    1/5 chance - Mortar
    1/15 chance - Potion Plus
    1/15 chance - Flash Bomb
    1/15 chance - Hush Grenade
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Nooj
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Nooj/None
    - Locations: Den of Woe
    - Chapters: 5
    - Monster's Level: 63
    - Oversoul Level: 82
    - Monster's HP: 23800
    - Monster's Oversoul HP: 24990
    - Monster's MP: 720
    - Monster's Oversoul MP: 720
    - Experience: 1800
    - Oversoul Experience: 0
    - AP Gained: 10
    - Oversoul AP: 0
    - Gil Dropped: 30000
    - Oversoul Gil: 0
    - Stolen Gil: 20000
    - Oversoul Stolen Gil: 0
    - Strength: 75
    - Oversoul Strength: 75
    - Magic: 101
    - Oversoul Magic: 101
    - Defense: 144
    - Oversoul Defense: 144
    - Magic Defense: 103
    - Oversoul Magic Defense: 103
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 121
    - Oversoul Agility: 179
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Magical Dances, Vol. 1/Magical Dances, Vol. 1 (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Arcane Lore/Arcane Lore (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Doom,
    Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu (200)
    - Monster's Scan: A presence formed when Nooj encountered Shuyin's despair in
    the Den of Woe two years ago. His own despair fused with pyreflies and assumed
    this shape.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack 1- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Normal Attack 2- damage one character and ignore magic defense stat (type:
    magic) (damage constant: 20 [can break damage limit])
    Greedy Aura- damage all characters by 3/16 of max HP and MP (type:
    fractional) (can break damage limit)
    Lightfall- damage all characters by 5000 HP (type: constant) (can break
    damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack 1; (2) Normal Attack 1; (3) Normal Attack 2; (4) Normal
    Attack 1; (5) Greedy Aura; (6) back to step (1)
    Remaining HP Pattern:
    if he has 2999 HP or less remaining, Lightfall (can only use once)
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Trema
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Trema/None
    - Locations: Via Infinito
    - Chapters: 5
    - Monster's Level: 99
    - Oversoul Level: 119
    - Monster's HP: 999999
    - Monster's Oversoul HP: 1049999
    - Monster's MP: 999
    - Monster's Oversoul MP: 999
    - Experience: 10000
    - Oversoul Experience: 0
    - AP Gained: 50
    - Oversoul AP: 0
    - Gil Dropped: 10000
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 255
    - Oversoul Strength: 255
    - Magic: 255
    - Oversoul Magic: 255
    - Defense: 255
    - Oversoul Defense: 255
    - Magic Defense: 255
    - Oversoul Magic Defense: 255
    - Evasion: 99
    - Oversoul Evasion: 124
    - Luck: 26
    - Oversoul Luck: 34
    - Accuracy: 0
    - Oversoul Accuracy: 1
    - Agility: 129
    - Oversoul Agility: 1
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Dark Matter/Dark Matter x2 (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Ether/Turbo Ether x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop, Strength
    Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down, Accuracy
    Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense Up/Down,
    Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay, Interrupt Action,
    Fractional Damage; Resistant- Zantetsu (255)
    - Monster's Scan: The founder of New Yevon. He is now a dark puppeteer, able to
    bend Spira's most powerful fiends to his will. He once operated a training
    academy for Spira's youth.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Choking Mist- damage one character 3 times and cause poison (status effect
    chance: infinite) (type: physical) (damage constant: 4 X 3 times [can break
    damage limit])
    Beguiling Mire- damage one character 3 times and cause stop (status effect
    chance: 120) (type: physical) (damage constant: 4 X 3 times [can break
    damage limit])
    Waning Moon- damage one character's MP by 5/16 of remaining MP 3 times
    (type: fractional) (can break damage limit)
    Dying Star- damage one character 3 times (type: physical) (damage constant:
    3 X 3 times [can break damage limit])
    Falling Leaf- damage one character 3 times (type: physical) (damage
    constant: 1 X 3 times [can break damage limit])
    Thundering Wave- damage one character 3 times (type: physical) (damage
    constant: 4 X 3 times [can break damage limit])
    Meteor- damage random characters by 1/8 of max HP 12 times (type:
    fractional) (can break damage limit)
    Demi- damage all characters by 1/4 of remaining HP with gravity element and
    use 10 MP (type: fractional)
    Flare- damage one character and use 54 MP (type: magic) (damage constant:
    55)
    Ultima- damage all characters and use 90 MP (type: magic) (damage constant:
    70)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 1/2 chance - Dying Star, 1/8 chance - Demi, 1/8 chance - Flare, 1/12
    chance - Choking Mist, 1/12 chance - Beguiling Mire, 1/12 chance - Waning
    Moon; (2a) [after Dying Star] Falling Leaf; (3a) Thundering Wave; (4a) back
    to step (1); (2b) [after all except Dying Star] back to step (1)
    Remaining HP Pattern:
    if he has the following amount of HP remaining, use the following (can only
    be used once each time)
    less than 1/6 of max HP - Ultima
    less than 1/2 of max HP - Meteor
    less than 1/4 of max HP - Meteor
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: <Spellspring>
    
    -------------------------------------------------------------------------------
                                  ???? (Yuna Imposter)
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: ????/None
    - Locations: Luca Stadium
    - Chapters: Pre-Ch1
    - Monster's Level: 1
    - Oversoul Level: 2
    - Monster's HP: 82
    - Monster's Oversoul HP: 86
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 3
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 100
    - Oversoul Gil: 0
    - Stolen Gil: 300
    - Oversoul Stolen Gil: 0
    - Strength: 8
    - Oversoul Strength: 8
    - Magic: 10
    - Oversoul Magic: 10
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 71
    - Oversoul Agility: 92
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Phoenix Down/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Hi-Potion/Hi-Potion (100%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional
    Damage; Resistant- Zantetsu (40)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom,
    Fractional Damage; Resistant- Zantetsu (40)
    - Monster's Scan: A mystery Songstress who has Luca Stadium packed. She's
    billed as the High Summoner who saved Spira, but something's not quite
    right...
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Ecstasy- cause regen, haste, HP X 2, and MP X 2 (status effect chance: all
    no protection) on all enemies except self and recover 2 times remaining HP
    and MP (type: fractional) (can break damage limit)
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional) (can break damage limit)
    Thunder- damage one character with lightning element and use 4 MP (type:
    magic) (damage constant: 7 [can break damage limit])
    Regen- cause regen on one character and use 40 MP (status effect chance:
    infinite)
    Haste- cause haste on one character and use 16 MP (status effect chance:
    infinite)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Ecstasy; (2) Thunder; (3) Thunder; (4)(a) Are any enemies not regened?
    Yes - Regen on enemy who is not regened
    No - go to step (b)
    (b) Are any enemies not hasted?
    Yes - Haste on enemy who is not hasted
    No - Thunder; (5) back to step (4)
    Remaining MP Pattern:
    if she has 79 MP or less remaining, Absorb
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Ormi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ormi/None
    - Locations: Luca
    - Chapters: Pre-Ch1
    - Monster's Level: 2
    - Oversoul Level: 3
    - Monster's HP: 97
    - Monster's Oversoul HP: 102
    - Monster's MP: 0
    - Monster's Oversoul MP: 0
    - Experience: 3
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 60
    - Oversoul Gil: 0
    - Stolen Gil: 200
    - Oversoul Stolen Gil: 0
    - Strength: 11
    - Oversoul Strength: 11
    - Magic: 1
    - Oversoul Magic: 1
    - Defense: 60
    - Oversoul Defense: 60
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 40
    - Oversoul Agility: 52
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Iron Bangle/Iron Bangle (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Silence, Berserk, Curse, Eject, Stop, Doom,
    Fractional Damage; Resistant- Zantetsu (50)
    - Oversoul Status Information: Immune- Silence, Berserk, Curse, Eject, Stop,
    Doom, Fractional Damage; Resistant- Zantetsu (50)
    - Monster's Scan: The brawn behind the Leblanc Syndicate. He really likes to
    throw his weight around. His defense and HP are high, making him a bothersome
    opponent.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Pirouette Pitch- damage one character (type: physical) (damage constant: 26
    [can break damage limit])
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Pirouette Pitch on character
    furthest away; (4) back to step (1)
    
    Quote Pattern:
    Yuna: "Where's the impostor?" - [start of battle]
    - After losing all HP,
    Ormi: "Boss..."
    - If you lose the battle and Ormi is alone, then
    Ormi: "Wahaha! Over already!?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Ormi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ormi/None
    - Locations: Mt. Gagazet Floating Ruins
    - Chapters: 1
    - Monster's Level: 3
    - Oversoul Level: 4
    - Monster's HP: 130
    - Monster's Oversoul HP: 137
    - Monster's MP: 10
    - Monster's Oversoul MP: 10
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 80
    - Oversoul Gil: 0
    - Stolen Gil: 280
    - Oversoul Stolen Gil: 0
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 72
    - Oversoul Defense: 72
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 42
    - Oversoul Agility: 55
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Gauntlet/Gauntlet (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Zantetsu (50)
    - Monster's Scan: The brawn behind the Leblanc Syndicate. As always, he likes
    to throw his weight around. His defense and HP are high, making him a pesky fly
    to swat.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    Quote Pattern:
    Paine: "Them again?" - [start of battle]
    - If you lose the battle and Ormi is alone, then
    Ormi: "Wahaha! Over already!?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                          Ormi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ormi/None
    - Locations: Mt. Gagazet
    - Chapters: 2
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 1350
    - Monster's Oversoul HP: 1418
    - Monster's MP: 22
    - Monster's Oversoul MP: 22
    - Experience: 180
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 200
    - Oversoul Gil: 0
    - Stolen Gil: 520
    - Oversoul Stolen Gil: 0
    - Strength: 79
    - Oversoul Strength: 79
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 118
    - Oversoul Defense: 118
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 92
    - Oversoul Agility: 120
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Beaded Brooch/Beaded Brooch (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: X-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (10), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (10), Zantetsu (50)
    - Monster's Scan: The brawn behind the Leblanc Syndicate. His underlings don't
    seem to think much of him. He has high defense and HP, so defeating him
    will take time.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Pirouette Pitch- damage one character (type: physical) (damage constant: 26
    [can break damage limit])
    Concussive Shock- damage all characters by 187 to 211 HP (type: randomized
    constant) (can break damage limit)
    Misc. Attack - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does he have less than 1/4 of max HP remaining?
    Yes - 1/2 chance - Normal Attack
    1/2 chance - Concussive Shock
    No - Normal Attack
    Action Count Pattern:
    when his turn passes, Action Count increases by 1.  if Action Count has
    reached 3 or higher, and he finished performing Normal Attack, go to zero
    and instead of the next Normal Attack, Pirouette Pitch on character furthest
    away.
    
    Quote Pattern:
    - If you lose the battle and Ormi is alone, then
    Ormi: "Wahaha! Over already!?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Ormi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ormi/None
    - Locations: Djose Highroad
    - Chapters: 2
    - Monster's Level: 16
    - Oversoul Level: 19
    - Monster's HP: 1150
    - Monster's Oversoul HP: 1208
    - Monster's MP: 22
    - Monster's Oversoul MP: 22
    - Experience: 80
    - Oversoul Experience: 0
    - AP Gained: 3
    - Oversoul AP: 0
    - Gil Dropped: 120
    - Oversoul Gil: 0
    - Stolen Gil: 380
    - Oversoul Stolen Gil: 0
    - Strength: 51
    - Oversoul Strength: 51
    - Magic: 24
    - Oversoul Magic: 24
    - Defense: 115
    - Oversoul Defense: 115
    - Magic Defense: 2
    - Oversoul Magic Defense: 2
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 58
    - Oversoul Agility: 75
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Iron Bangle/Iron Bangle (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: X-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant- Sleep (30),
    Darkness (30), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant- Sleep (30),
    Darkness (30), Zantetsu (50)
    - Monster's Scan: Furious that the Gullwings nabbed the Sphere, he's ready for
    payback. He has high Defense and HP, so defeating him will take time.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Pirouette Pitch- damage one character (type: physical) (damage constant: 26
    [can break damage limit])
    Concussive Shock- damage all characters by 187 to 211 HP (type: randomized
    constant) (can break damage limit)
    Misc. Attack - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Does he have less than 1/4 of max HP remaining?
    Yes - 1/2 chance - Normal Attack
    1/4 chance - Normal Attack on character with lowest remaining HP
    1/4 chance - Concussive Shock
    No - 2/3 chance - Normal Attack
    1/3 chance - Normal Attack on character with lowest remaining HP
    Action Count Pattern:
    when his turn passes, Action Count increases by 1.  if Action Count has
    reached 3 or higher, and he finished performing Normal Attack, go to zero
    and instead of the next Normal Attack, Pirouette Pitch on character furthest
    away
    
    Quote Pattern:
    Paine: "You guys deserve a medal." - [start of battle]
    - If you lose the battle and Ormi is alone, then
    Ormi: "Wahaha! Over already!?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Ormi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ormi/None
    - Locations: Chateau Entrance
    - Chapters: 2
    - Monster's Level: 19
    - Oversoul Level: 23
    - Monster's HP: 1640
    - Monster's Oversoul HP: 1722
    - Monster's MP: 40
    - Monster's Oversoul MP: 40
    - Experience: 220
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 220
    - Oversoul Gil: 0
    - Stolen Gil: 560
    - Oversoul Stolen Gil: 0
    - Strength: 80
    - Oversoul Strength: 80
    - Magic: 20
    - Oversoul Magic: 20
    - Defense: 120
    - Oversoul Defense: 120
    - Magic Defense: 4
    - Oversoul Magic Defense: 4
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 63
    - Oversoul Agility: 82
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Black Choker/Black Choker (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: X-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (10), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage;
    Resistant- Poison (10), Zantetsu (50)
    - Monster's Scan: Busy killing time until Leblanc wakes up. Looks like he
    caught Yuna, Rikku and Paine sneaking around the Chateau. He has high
    defense and HP.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Supercollider- damage one character by 1/2 of remaining HP and cause weak
    delay (status effect chance: infinite) (type: fractional) (can break damage
    limit)
    Huggles- damage one characters by 281 to 317 HP 3 times and cause strong
    delay (status effect chance: infinite) (type: randomized constant) (can
    break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Supercollider
    on character furthest away
    Remaining Monster Pattern:
    if he's the only enemy remaining, use the following pattern
    1/3 chance - Normal Attack
    1/3 chance - Supercollider on character furthest away
    1/3 chance - Huggles
    
    Quote Pattern:
    - If you lose the battle and Ormi is alone, then
    Ormi: "Wahaha! Over already!?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Ormi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ormi/None
    - Locations: Logos' Room
    - Chapters: 2
    - Monster's Level: 19
    - Oversoul Level: 23
    - Monster's HP: 1840
    - Monster's Oversoul HP: 1932
    - Monster's MP: 42
    - Monster's Oversoul MP: 42
    - Experience: 240
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 230
    - Oversoul Gil: 0
    - Stolen Gil: 580
    - Oversoul Stolen Gil: 0
    - Strength: 64
    - Oversoul Strength: 64
    - Magic: 24
    - Oversoul Magic: 24
    - Defense: 121
    - Oversoul Defense: 121
    - Magic Defense: 8
    - Oversoul Magic Defense: 8
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 63
    - Oversoul Agility: 82
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Defense Veil/Defense Veil (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: X-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (20), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (20), Zantetsu (50)
    - Monster's Scan: Thoroughly whupped by the Gullwings. This time he's brought
    Logos along for backup. He has high defense and HP, so defeating him will take
    time.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Supercollider- damage one character by 1/2 of remaining HP and cause weak
    delay (status effect chance: infinite) (type: fractional) (can break damage
    limit)
    Huggles- damage one characters by 281 to 317 HP 3 times and cause strong
    delay (status effect chance: infinite) (type: randomized constant) (can
    break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Supercollider
    on character furthest away
    Remaining Monster Pattern:
    if he's the only enemy remaining, use the following pattern
    1/2 chance - Normal Attack
    1/4 chance - Supercollider on character furthest away
    1/4 chance - Huggles
    
    Quote Pattern:
    - If you lose the battle and Ormi is alone, then
    Ormi: "Wahaha! Over already!?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Ormi
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Ormi/None
    - Locations: Chateau End
    - Chapters: 2
    - Monster's Level: 19
    - Oversoul Level: 23
    - Monster's HP: 1344
    - Monster's Oversoul HP: 1411
    - Monster's MP: 45
    - Monster's Oversoul MP: 45
    - Experience: 260
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 250
    - Oversoul Gil: 0
    - Stolen Gil: 600
    - Oversoul Stolen Gil: 0
    - Strength: 53
    - Oversoul Strength: 53
    - Magic: 26
    - Oversoul Magic: 26
    - Defense: 84
    - Oversoul Defense: 84
    - Magic Defense: 16
    - Oversoul Magic Defense: 16
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 4
    - Oversoul Luck: 5
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 44
    - Oversoul Agility: 55
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Twist Headband/Twist Headband (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: X-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (30), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage;
    Resistant- Poison (30), Zantetsu (50)
    - Monster's Scan: Double-thoroughly whupped by the Gullwings. This time he's
    brought Leblanc along for extra backup. He has high defense and HP, so
    defeating him will take time.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Supercollider- damage one character by 1/2 of remaining HP and cause weak
    delay (status effect chance: infinite) (type: fractional) (can break damage
    limit)
    Concussive Blast- damage all characters by 281 to 317 HP (type: randomized
    constant) (can break damage limit)
    Huggles- damage one characters by 281 to 317 HP 3 times and cause strong
    delay (status effect chance: infinite) (type: randomized constant) (can
    break damage limit)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Supercollider
    on character furthest away
    Remaining HP Pattern:
    if he has less than 1/4 of max HP remaining, 1/4 chance - Concussive Blast
    Remaining Monster Pattern:
    if he's the only enemy remaining, use the following pattern
    1/2 chance - Normal Attack
    1/4 chance - Supercollider on character furthest away
    1/4 chance - Huggles
    
    Quote Pattern:
    Yuna: "Time to clobber the robber." - [start of battle]
    - If you lose the battle and Ormi is alone, then
    Ormi: "Wahaha! Over already!?"
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Logos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Logos/None
    - Locations: Luca
    - Chapters: Pre-Ch1
    - Monster's Level: 2
    - Oversoul Level: 3
    - Monster's HP: 86
    - Monster's Oversoul HP: 90
    - Monster's MP: 18
    - Monster's Oversoul MP: 18
    - Experience: 3
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 60
    - Oversoul Gil: 0
    - Stolen Gil: 200
    - Oversoul Stolen Gil: 0
    - Strength: 6
    - Oversoul Strength: 6
    - Magic: 5
    - Oversoul Magic: 5
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 1
    - Oversoul Magic Defense: 1
    - Evasion: 18
    - Oversoul Evasion: 23
    - Luck: 5
    - Oversoul Luck: 6
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 70
    - Oversoul Agility: 91
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Silver Glasses/Silver Glasses (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Silence, Berserk, Curse, Eject, Stop, Doom,
    Fractional Damage; Resistant- Zantetsu (50)
    - Oversoul Status Information: Immune- Silence, Berserk, Curse, Eject, Stop,
    Doom, Fractional Damage; Resistant- Zantetsu (50)
    - Monster's Scan: The brains behind the Leblanc Syndicate. He attacks from a
    distance with his revolver. His defense and HP are low, but he's good at
    evading attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character two times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    Potion- recover one character's HP by 20 (type: constant) (can break damage
    limit)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    Remaining HP Pattern:
    if Ormi has less than 1/5 of max HP remaining, Potion on Ormi (can only use
    once)
    
    Quote Pattern:
    Yuna: "Where's the impostor?" - [start of battle]
    - After losing all HP,
    Logos: "This... cannot... be!"
    - If you lose the battle and Logos is alone, then
    Ormi: "How disappointing."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Logos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Logos/None
    - Locations: Floating Ruins
    - Chapters: 1
    - Monster's Level: 3
    - Oversoul Level: 4
    - Monster's HP: 100
    - Monster's Oversoul HP: 105
    - Monster's MP: 25
    - Monster's Oversoul MP: 25
    - Experience: 10
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 80
    - Oversoul Gil: 0
    - Stolen Gil: 280
    - Oversoul Stolen Gil: 0
    - Strength: 10
    - Oversoul Strength: 10
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 0
    - Oversoul Defense: 0
    - Magic Defense: 0
    - Oversoul Magic Defense: 0
    - Evasion: 36
    - Oversoul Evasion: 45
    - Luck: 8
    - Oversoul Luck: 10
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 72
    - Oversoul Agility: 94
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: White Cape/White Cape (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (40), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (40), Zantetsu (50)
    - Monster's Scan: The brains behind the Leblanc Syndicate. As always, he
    attacks from a distance with his revolver. His defense and HP are low, but
    he's good at evading attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character two times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    Normal Attack
    
    Quote Pattern:
    Paine: "Them again?" - [start of battle]
    - If you lose the battle and Logos is alone, then
    Ormi: "How disappointing."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Logos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Logos/None
    - Locations: Djose Highroad
    - Chapters: 2
    - Monster's Level: 17
    - Oversoul Level: 20
    - Monster's HP: 1030
    - Monster's Oversoul HP: 1082
    - Monster's MP: 48
    - Monster's Oversoul MP: 48
    - Experience: 80
    - Oversoul Experience: 0
    - AP Gained: 3
    - Oversoul AP: 0
    - Gil Dropped: 120
    - Oversoul Gil: 0
    - Stolen Gil: 400
    - Oversoul Stolen Gil: 0
    - Strength: 15
    - Oversoul Strength: 15
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 12
    - Oversoul Magic Defense: 12
    - Evasion: 40
    - Oversoul Evasion: 50
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 77
    - Oversoul Agility: 100
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Silver Bracer/Silver Bracer (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Mega-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Doom, Fractional
    Damage; Resistant- Sleep (30), Poison (40), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Doom, Fractional
    Damage; Resistant- Sleep (30), Poison (40), Zantetsu (50)
    - Monster's Scan: Exasperated by Ormi's asinine behavior. He attacks from a
    distance with his revolver. His defense and HP are low, but he's good at
    evading attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character two times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    Hail of Bullets- damage all characters in a 100 degree angle in front of him
    3 times (type: physical) (damage constant: 8 X 3 times [can break damage
    limit])
    Flash Grenade- damage all characters by 46 to 52 HP and cause darkness
    (status effect chance: 50) (type: randomized constant) (can break damage
    limit)
    Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 3/5 chance - Normal Attack, 2/5 chance - Hail of Bullets; (2) 3/5 chance
    - Normal Attack, 2/5 chance - Hail of Bullets; (3) 3/5 chance - Normal
    Attack, 2/5 chance - Hail of Bullets; (4) 3/5 chance - Normal Attack, 2/5
    chance - Hail of Bullets; (5) 3/5 chance - Normal Attack and back to step
    (5), 1/5 chance - Flash Grenade and back to step (1), 1/5 chance - Hush
    Grenade and back to step (1)
    
    Quote Pattern:
    Paine: "You guys deserve a medal." - [start of battle]
    - If you lose the battle and Logos is alone, then
    Ormi: "How disappointing."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                       Logos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Logos/None
    - Locations: Bikanel
    - Chapters: 2
    - Monster's Level: 18
    - Oversoul Level: 22
    - Monster's HP: 1220
    - Monster's Oversoul HP: 1281
    - Monster's MP: 46
    - Monster's Oversoul MP: 46
    - Experience: 160
    - Oversoul Experience: 0
    - AP Gained: 3
    - Oversoul AP: 0
    - Gil Dropped: 200
    - Oversoul Gil: 0
    - Stolen Gil: 460
    - Oversoul Stolen Gil: 0
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 24
    - Oversoul Magic: 24
    - Defense: 3
    - Oversoul Defense: 3
    - Magic Defense: 10
    - Oversoul Magic Defense: 10
    - Evasion: 36
    - Oversoul Evasion: 45
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 88
    - Oversoul Agility: 114
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Lure Bracer/Lure Bracer (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Mega-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (40), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (40), Zantetsu (50)
    - Monster's Scan: The brains behind the Leblanc Syndicate. He was scouring the
    desert for spheres. His defense and HP are low, but he's good at evading
    attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character two times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    Hail of Bullets- damage all characters in a 100 degree angle in front of him
    3 times (type: physical) (damage constant: 8 X 3 times [can break damage
    limit])
    Flash Grenade- damage all characters by 46 to 52 HP and cause darkness
    (status effect chance: 50) (type: randomized constant) (can break damage
    limit)
    Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    Misc. Attacks/Animations - Die
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 3/5 chance - Normal Attack, 2/5 chance - Hail of Bullets; (2) 3/5 chance
    - Normal Attack, 2/5 chance - Hail of Bullets; (3) 3/5 chance - Normal
    Attack and back to step (3), 1/5 chance - Flash Grenade and back to step
    (1), 1/5 chance - Hush Grenade and back to step (1)
    
    Quote Pattern:
    - If you lose the battle and Logos is alone, then
    Ormi: "How disappointing."
    
    - Monster's Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Logos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Logos/None
    - Locations: Logos' Room
    - Chapters: 2
    - Monster's Level: 20
    - Oversoul Level: 24
    - Monster's HP: 1432
    - Monster's Oversoul HP: 1504
    - Monster's MP: 64
    - Monster's Oversoul MP: 64
    - Experience: 240
    - Oversoul Experience: 0
    - AP Gained: 1
    - Oversoul AP: 0
    - Gil Dropped: 230
    - Oversoul Gil: 0
    - Stolen Gil: 580
    - Oversoul Stolen Gil: 0
    - Strength: 16
    - Oversoul Strength: 16
    - Magic: 26
    - Oversoul Magic: 26
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 14
    - Oversoul Magic Defense: 14
    - Evasion: 38
    - Oversoul Evasion: 48
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 90
    - Oversoul Agility: 117
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Favorite Outfit/Favorite Outfit (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Mega-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (40), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (40), Zantetsu (50)
    - Monster's Scan: Not too happy about Yuna, Rikku and Paine rummaging around
    his room. His defense and HP are low, but he's good at evading attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character two times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    Russian Roulette (1)- damage one character and cause instant death (a)
    (status effect chance: 30) (type: physical) (damage constant: 8 [can break
    damage limit])
    Russian Roulette (2)- damage one character and cause petrification (status
    effect chance: 30) (type: physical) (damage constant: 8 [can break damage
    limit])
    Russian Roulette (3)- damage one character and cause silence (status effect
    chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
    Russian Roulette (4)- damage one character and cause poison (status effect
    chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
    Russian Roulette (5)- damage one character and cause curse (status effect
    chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
    Misc. Attacks/Animations - Die, Russian Roulette (6)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) 1/5 chance -
    Russian Roulette (1), 1/5 chance - Russian Roulette (2), 1/5 chance -
    Russian Roulette (3), 1/5 chance - Russian Roulette (4), 1/5 chance -
    Russian Roulette (5); (5) back to step (1)
    
    Quote Pattern:
    - If you lose the battle and Logos is alone, then
    Ormi: "How disappointing."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                         Logos
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Logos/None
    - Locations: Chateau End
    - Chapters: 2
    - Monster's Level: 21
    - Oversoul Level: 25
    - Monster's HP: 989
    - Monster's Oversoul HP: 1038
    - Monster's MP: 70
    - Monster's Oversoul MP:70
    - Experience: 260
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 240
    - Oversoul Gil: 0
    - Stolen Gil: 640
    - Oversoul Stolen Gil: 0
    - Strength: 17
    - Oversoul Strength: 17
    - Magic: 28
    - Oversoul Magic: 28
    - Defense: 4
    - Oversoul Defense: 4
    - Magic Defense: 18
    - Oversoul Magic Defense: 18
    - Evasion: 40
    - Oversoul Evasion: 50
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 49
    - Oversoul Agility: 64
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Charm Bangle/Charm Bangle (75%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Mega-Potion/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage; Resistant-
    Poison (40), Zantetsu (50)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Confusion, Berserk, Curse, Eject, Stop, Doom, Fractional Damage;
    Resistant- Poison (40), Zantetsu (50)
    - Monster's Scan: A little nervous about screwing up in front of Leblanc. His
    defense and HP are low, but he's good at evading attacks.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character two times (type: physical) (damage
    constant: 8 X 2 times [can break damage limit])
    Hail of Bullets- damage all characters in a 100 degree angle in front of him
    3 times (type: physical) (damage constant: 8 X 3 times [can break damage
    limit])
    Russian Roulette (1)- damage one character and cause instant death (a)
    (status effect chance: 30) (type: physical) (damage constant: 8 [can break
    damage limit])
    Russian Roulette (2)- damage one character and cause petrification (status
    effect chance: 30) (type: physical) (damage constant: 8 [can break damage
    limit])
    Russian Roulette (3)- damage one character and cause silence (status effect
    chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
    Russian Roulette (4)- damage one character and cause poison (status effect
    chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
    Russian Roulette (5)- damage one character and cause curse (status effect
    chance: 100) (type: physical) (damage constant: 8 [can break damage limit])
    Misc. Attacks/Animations - Die, Russian Roulette (6)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) 3/4 chance - Normal Attack, 1/4 chance - Hail of Bullets; (2) 3/4 chance
    - Normal Attack, 1/4 chance - Hail of Bullets; (3) 3/4 chance - Normal
    Attack, 1/4 chance - Hail of Bullets; (4) 3/4 chance - Normal Attack, 1/4
    chance - Hail of Bullets; (5) 3/4 chance - Normal Attack, 1/4 chance - Hail
    of Bullets; (6) 1/5 chance - Russian Roulette (1), 1/5 chance - Russian
    Roulette (2), 1/5 chance - Russian Roulette (3), 1/5 chance - Russian
    Roulette (4), 1/5 chance - Russian Roulette (5); (7) back to step (1)
    
    Quote Pattern:
    Yuna: "Time to clobber the robber." - [start of battle]
    - If you lose the battle and Logos is alone, then
    Ormi: "How disappointing."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Leblanc
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Leblanc/None
    - Locations: Luca
    - Chapters: Pre-Ch1
    - Monster's Level: 5
    - Oversoul Level: 6
    - Monster's HP: 130
    - Monster's Oversoul HP: 137
    - Monster's MP: 101
    - Monster's Oversoul MP: 101
    - Experience: 8
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 180
    - Oversoul Gil: 0
    - Stolen Gil: 500
    - Oversoul Stolen Gil: 0
    - Strength: 14
    - Oversoul Strength: 14
    - Magic: 8
    - Oversoul Magic: 8
    - Defense: 2
    - Oversoul Defense: 2
    - Magic Defense: 37
    - Oversoul Magic Defense: 37
    - Evasion: 12
    - Oversoul Evasion: 15
    - Luck: 10
    - Oversoul Luck: 13
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 88
    - Oversoul Agility: 114
    - Thinking Period: 30
    - Oversoul Thinking Period: 30
    - Item Drop/Rare Drop: Hi-Potion/Phoenix Down (50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Silver Glasses/Silver Glasses (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Berserk, Curse, Eject, Stop, Doom, Fractional
    Damage; Resistant- Zantetsu (60)
    - Oversoul Status Information: Immune- Berserk, Curse, Eject, Stop, Doom,
    Fractional Damage; Resistant- Zantetsu (0)
    - Monster's Scan: The sphere hunter who tried to pass herself off as Yuna at a
    concert. She specializes in fan attacks and magic
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (type: physical) (damage constant: 16
    [can break damage limit])
    Thunder- damage one character with lightning element and use 4 MP (if
    confused, can damage one or all characters) (type: magic) (damage constant:
    7 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Normal Attack; (3) Normal Attack; (4) Thunder (if she
    has 7 MP or less remaining, Normal Attack); (4) back to step (1)
    
    - Oversoul Attacking Pattern:
    None
    
    ** Note ** - Spherechange tutorial occurs during this battle.
    
    -------------------------------------------------------------------------------
                                        Leblanc
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Leblanc/None
    - Locations: Floating Ruins
    - Chapters: 1
    - Monster's Level: 5
    - Oversoul Level: 6
    - Monster's HP: 120
    - Monster's Oversoul HP: 126
    - Monster's MP: 260
    - Monster's Oversoul MP: 260
    - Experience: 20
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 250
    - Oversoul Gil: 0
    - Stolen Gil: 700
    - Oversoul Stolen Gil: 0
    - Strength: 15
    - Oversoul Strength: 15
    - Magic: 26
    - Oversoul Magic: 26
    - Defense: 8
    - Oversoul Defense: 8
    - Magic Defense: 55
    - Oversoul Magic Defense: 55
    - Evasion: 20
    - Oversoul Evasion: 25
    - Luck: 16
    - Oversoul Luck: 20
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 52
    - Oversoul Agility: 68
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Hi-Potion/Hi-Potion(50%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Tiara/Tiara (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense Up/Down,
    Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (70), Zantetsu
    (60)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense Up/Down,
    Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (70), Zantetsu
    (0)
    - Monster's Scan: Worried that Yuna and team are onto her little following act.
    She's taking things up a notch this time with Sonic Fan, an attack that hits
    multiple targets with shock waves.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (does not stagger while hit) (type:
    physical) (damage constant: 16 [can break damage limit])
    Love Tap- cause haste on an enemy (status effect chance: no protection)
    Sonic Fan- damage all characters in a 140 degree angle in front of her
    (type: physical) (damage constant: 12 [can break damage limit])
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Normal Attack; (2) Sonic Fan; (3) Love Tap (if Ormi and Logos have no
    HP, Normal Attack); (4) back to step (1)
    
    Quote Pattern:
    Paine: "Them again?" - [start of battle]
    - If you lose the battle, then
    Leblanc: "Ha! Amateurs."
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Leblanc
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Leblanc/None
    - Locations: Chateau End
    - Chapters: 2
    - Monster's Level: 23
    - Oversoul Level: 28
    - Monster's HP: 1380
    - Monster's Oversoul HP: 1449
    - Monster's MP: 460
    - Monster's Oversoul MP: 460
    - Experience: 380
    - Oversoul Experience: 0
    - AP Gained: 2
    - Oversoul AP: 0
    - Gil Dropped: 300
    - Oversoul Gil: 0
    - Stolen Gil: 1500
    - Oversoul Stolen Gil: 0
    - Strength: 33
    - Oversoul Strength: 33
    - Magic: 32
    - Oversoul Magic: 32
    - Defense: 10
    - Oversoul Defense: 10
    - Magic Defense: 62
    - Oversoul Magic Defense: 62
    - Evasion: 22
    - Oversoul Evasion: 28
    - Luck: 16
    - Oversoul Luck: 20
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 53
    - Oversoul Agility: 69
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Reassembled Sphere/Reassembled Sphere (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Elixir/Elixir (75%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense Up/Down,
    Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (100), Zantetsu
    (60)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Confusion, Berserk, Curse, Eject, Stop, Strength Up/Down, Defense
    Up/Down, Accuracy Up/Down, Doom, Fractional Damage; Resistant- Poison (100),
    Zantetsu (0)
    - Monster's Scan: Livid at the thought that a sphere she found for Nooj has
    been tampered with. She can hit multiple targets as well as perform combination
    attacks with Logos and Ormi.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Normal Attack- damage one character (does not stagger while hit) (type:
    physical) (damage constant: 16 [can break damage limit])
    Love Tap- cause haste on an enemy (status effect chance: no protection)
    Mach Fan- damage all characters in a 140 degree angle in front of her and
    cause weak delay (status effect chance: infinite) (type: physical) (damage
    constant: 24 [can break damage limit])
    No Love Lost- damage random characters, then all characters, then one
    character (type: physical and fractional) (damage constants: Logos' bullets;
    5 X 8 times [ignore defense stat], fall; 22 [ignore defense stat], Ormi's
    body attack; 3/8 of remaining HP [all can break damage limit])
    *all attacks based on Leblanc's stats.  While performing, cause invincible
    on Ormi, Logos, and Leblanc
    White Wind- heal all enemies by 1/8 of max HP and cure sleep, silence,
    darkness, poison, confusion, and berserk (type: fractional) (can break
    damage limit)
    Not-So-Mighty Guard- cause shell, protect, and regen on all enemies (status
    effect chance: all infinite)
    Osmose- absorb one character's MP by 3/16 of remaining MP (type: fractional)
    (can break damage limit)
    Fira- damage one character with fire element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Blizzara- damage one character with ice element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Thundara- damage one character with lightning element and use 12 MP (type:
    magic) (damage constant: 12 [can break damage limit])
    Watera- damage one character with water element and use 12 MP (type: magic)
    (damage constant: 12 [can break damage limit])
    Flash Bomb- damage all characters by 46 to 52 HP and cause darkness (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    Hush Grenade- damage all characters by 46 to 52 HP and cause silence (status
    effect chance: 50) (type: randomized constant) (can break damage limit)
    Misc. Attacks/Animations - None, None 2
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Not-So-Mighty Guard; (2) Normal Attack; (3) Does she have 14 MP or less
    remaining?
    Yes - Osmose
    No - 1/4 chance - Fira
    1/4 chance - Blizzara
    1/4 chance - Thundara
    1/4 chance - Watera; (4) 1/2 chance - Love Tap on Ormi (if Ormi has no HP
    remaining, White Wind), 1/2 chance - Love Tap on Logos (if Logos has no HP
    remaining, White Wind; (5) Normal Attack; (6) 3/5 chance - Mach Fan, 1/5
    chance - Flash Bomb, 1/5 chance - Hush Grenade; (7) back to step (2)
    Action Number Pattern:
    after her [8x - 5] turn (3rd, 11th, 19th, etc.), and both Ormi and Logos
    have HP remaining, No Love Lost. After her [25 + times No Love Lost was
    used] turn, Not-So-Mighty Guard
    
    Quote Pattern:
    Yuna: "Time to clobber the robber." - [start of battle]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                    Vegnagun (Tail)
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vegnagun (Tail)/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 41
    - Oversoul Level: 49
    - Monster's HP: 34200
    - Monster's Oversoul HP: 35910
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 5000
    - Oversoul Experience: 0
    - AP Gained: 5
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 0
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 0
    - Strength: 77
    - Oversoul Strength: 77
    - Magic: 72
    - Oversoul Magic: 72
    - Defense: 82
    - Oversoul Defense: 82
    - Magic Defense: 76
    - Oversoul Magic Defense: 76
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 115
    - Oversoul Agility: 150
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Megalixir/Megalixir (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: X-Potion x4/X-Potion x6 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Haste, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
    Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Haste, Slow, Stop,
    Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck
    Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant- Zantetsu
    (0)
    - Monster's Scan: The ultimate weapon, built one thousand years ago. Though it
    has reawoken, it is acting solely on defensive instinct, so its actions are
    limited to very basic maneuvers.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Tail Beam- damage one character by 5/16 of max HP (type: fractional) (can break
    damage limit)
    Noli Me Tangere- damage all characters by 1250 HP (type: constant) (can
    break damage limit)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Braska says "A" while Vegnagun (Tail) does nothing; (2) Noli Me
    Tangere; (3) Beam; (4) back to step (3)
    Remaining HP Pattern:
    if it has less than 1/4 of max HP remaining, Noli Me Tangere and Jecht says
    "B" (can only use once)
    A = "Don't be afraid, Yuna. Your friends are your strength."
    B = [coming soon/unsorted]
    
    Quote Pattern:
    Yuna: "Ready?" - [start of battle], then
    Rikku: "Let's kick some tail!" [start of battle], then
    Paine: "You're on." [start of battle]
    Rikku: "Take that." - [end of battle], then
    Paine: "We're not done yet!" - [end of battle]
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                    Vegnagun (Leg)
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Vegnagun (Leg)/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 38
    - Oversoul Level: 46
    - Monster's HP: 18220
    - Monster's Oversoul HP: 19131
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 6000
    - Oversoul Experience: 0
    - AP Gained: 5
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 0
    - Stolen Gil: 3000
    - Oversoul Stolen Gil: 0
    - Strength: 13
    - Oversoul Strength: 13
    - Magic: 18
    - Oversoul Magic: 18
    - Defense: 13
    - Oversoul Defense: 13
    - Magic Defense: 17
    - Oversoul Magic Defense: 17
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 3
    - Oversoul Luck: 4
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 34
    - Oversoul Agility: 44
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Mythril Bangle/Mythril Bangle (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Elixir/Elixir x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
    Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
    Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
    Slow, Stop, Strength Up/Down, Magic Up/Down, Accuracy Up/Down, Evasion Up/Down,
    Luck Up/Down, Doom, Delay, Interrupt Action, Fractional Damage; Resistant-
    Zantetsu (0)
    - Monster's Scan: A hurdle along the path to more important matters. Its
    attacks are infrequent and trifling. Focus your attacks to get this pest out of
    the way, pronto!
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Vita Brevis- damage all characters and cause strong delay (status effect
    chance: infinite) (type: magic) (damage constant: 40 [can break damage
    limit])
    Slow- cause slow on one character (status effect chance: 130)
    Berserk- cause berserk on one character (status effect chance: 75)
    Absorb- absorb one character's HP and MP by 3/16 of remaining HP and MP
    (type: fractional) (can break damage limit)
    Break- cause petrification on one character (status effect chance: 80)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    (1) Action 1; (2) Jecht says "A" while Vegnagun (Leg) does nothing; (3)
    Action 1; (4) Jecht says "B" while Vegnagun (Leg) does nothing; (5)
    Auron says "C" while Vegnagun (Leg) does nothing; (6) Action 1; (7)
    Braska says "D" while Vegnagun (Leg) does nothing; (8) Vita Brevis; (9)
    Action 1; (10) Jecht says "E" while Vegnagun (Leg) does nothing; (11)
    Braska says "F" while Vegnagun (Leg) does nothing; (12) Auron says
    "G" while Vegnagun (Leg) does nothing; (13) Action 1; (14) Action 1;
    (15) Vita Brevis; (16) Action 1; (17) Auron says "H" while Vegnagun
    (Leg) does nothing; (18) Action 1; (19) Action 1; (20) Braska says "I"
    while Vegnagun (Leg) does nothing; (21) Vita Brevis; (22) Action 1; (23)
    Action 1; (24) Action 1; (25) back to step (21)
    Action 1:
    1/3 chance - Berserk on a character who is not Berserked (if all characters
    are Berserked, Absorb)
    1/3 chance - Break on a character who is not Petrified
    1/3 chance - Slow on a character who is not Slowed (if all characters are
    Slowed, Absorb)
    
    Quote Pattern:
    Paine: "Leblanc never stood a chance against this thing." - [start of battle],
    then
    Rikku: "Well, we've got a leg up on her." - [start of battle], then
    Yuna: "Save the jokes for later." - [start of battle]
    Rikku: "So, did we get it?" - [end of battle], then
    Paine: "Sure looks that way." - [end of battle], then
    Yuna: "Shake a leg." - [end of battle]
    
    Unsorted Quotes:
    - If Node A, Node B, or Node C are attacked in this battle, then
    Jecht: "You can't reach those Nodes with a sword." - [if you attack a Node with
    a sword and missed]
    Jecht: "Keep your eyes on those colors."
    Jecht: "You can read its moods. Watch the colors."
    Jecht: "Red uses physical attacks, yellow casts offensive magic, green handles
    recovery."
    Jecht: "Figure it out yet? Keep hitting a Node and it changes color."
    Jecht: "Fight as long as you can and then fight more. Don't let it get back at
    you."
    Jecht: "Don't forget the leg, that's your main target."
    Jecht: "Yuna, stay calm. What color are the Nodes?"
    Jecht: "Use your opponent's logic against it and the battle is yours."
    Jecht: "This time the legs are just a distraction. You know where to strike."
    - [
    
    - Oversoul Attacking Pattern:
    None
    
    -------------------------------------------------------------------------------
                                        Node A
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Node A/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 52
    - Oversoul Level: 62
    - Monster's HP: 300000
    - Monster's Oversoul HP: 315000
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 8000
    - Oversoul Experience: 0
    - AP Gained: 10
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 0
    - Stolen Gil: 10000
    - Oversoul Stolen Gil: 0
    - Strength: 48
    - Oversoul Strength: 48
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 244
    - Oversoul Defense: 244
    - Magic Defense: 244
    - Oversoul Magic Defense: 244
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 41
    - Oversoul Agility: 53
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Megalixir/Hero Drink (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Megalixir/Megalixir x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
    Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
    Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
    Slow, Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
    Up/Down, Accuracy Up/Down, Evasion Up/Down,Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Zantetsu (0)
    - Monster's Scan: Changes color and function when attacked. It's far away, so
    some attacks might not reach it--but there's no need to go out of your way
    to defeat this target.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Missile- damage one character two times (type: physical) (damage constant: 9
    X 2 times [can break damage limit])
    Dies Irae- damage random characters nine times (type: physical) (damage
    constant: 4 X 9 times [can break damage limit])
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
    [can break damage limit])
    Cura- recover HP of one character and use 10 MP (type: magic recovery)
    (damage constant: 31)
    Regen- cause regen on one character and use 40 MP (status effect chance:
    infinite)
    Shell- cause shell on one character and use 10 MP (status effect chance:
    infinite)
    Protect- cause protect on one character and use 12 MP (status effect chance:
    infinite)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    What color is it?
    Red - 1/2 chance - Missile
    1/2 chance - Dies Irae
    Green - 1/4 chance - Cura on Vegnagun (Leg)
    1/4 chance - Regen on Vegnagun (Leg)
    1/4 chance - Shell on Vegnagun (Leg)
    1/4 chance - Protect on Vegnagun (Leg)
    Yellow - 1/5 chance - Firaga on all characters
    1/5 chance - Blizzaga on all characters
    1/5 chance - Thundaga on all characters
    1/5 chance - Waterga on all characters
    1/5 chance - Flare
    Action Count Pattern:
    if its turn passes, or it is hit by an attack, Action Count increases by 1.
    if Action Count has reached 4 or higher, go to zero and change from the
    following color to its corresponding color
    red -> green
    green -> yellow
    yellow -> red
    
    Quote Pattern:
    Paine: "Leblanc never stood a chance against this thing." - [start of battle],
    then
    Rikku: "Well, we've got a leg up on her." - [start of battle], then
    Yuna: "Save the jokes for later." - [start of battle]
    Rikku: "So, did we get it?" - [end of battle], then
    Paine: "Sure looks that way." - [end of battle], then
    Yuna: "Shake a leg." - [end of battle]
    
    Unsorted Quotes:
    - If Node A, Node B, or Node C are attacked in this battle, then
    Jecht: "You can't reach those Nodes with a sword." - [if you attack a Node with
    a sword and missed]
    Jecht: "Keep your eyes on those colors."
    Jecht: "You can read its moods. Watch the colors."
    Jecht: "Red uses physical attacks, yellow casts offensive magic, green handles
    recovery."
    Jecht: "Figure it out yet? Keep hitting a Node and it changes color."
    Jecht: "Fight as long as you can and then fight more. Don't let it get back at
    you."
    Jecht: "Don't forget the leg, that's your main target."
    Jecht: "Yuna, stay calm. What color are the Nodes?"
    Jecht: "Use your opponent's logic against it and the battle is yours."
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: Null Physical (when red), Null Magic (when yellow)
    
    -------------------------------------------------------------------------------
                                        Node B
    -------------------------------------------------------------------------------
    
    - Monster's Name/Class: Node B/None
    - Locations: Farplane
    - Chapters: 5
    - Monster's Level: 52
    - Oversoul Level: 62
    - Monster's HP: 300000
    - Monster's Oversoul HP: 315000
    - Monster's MP: 9999
    - Monster's Oversoul MP: 9999
    - Experience: 8000
    - Oversoul Experience: 0
    - AP Gained: 10
    - Oversoul AP: 0
    - Gil Dropped: 3000
    - Oversoul Gil: 0
    - Stolen Gil: 10000
    - Oversoul Stolen Gil: 0
    - Strength: 48
    - Oversoul Strength: 48
    - Magic: 16
    - Oversoul Magic: 16
    - Defense: 244
    - Oversoul Defense: 244
    - Magic Defense: 244
    - Oversoul Magic Defense: 244
    - Evasion: 0
    - Oversoul Evasion: 0
    - Luck: 2
    - Oversoul Luck: 3
    - Accuracy: 0
    - Oversoul Accuracy: 0
    - Agility: 41
    - Oversoul Agility: 53
    - Thinking Period: 0
    - Oversoul Thinking Period: 0
    - Item Drop/Rare Drop: Megalixir/Hero Drink (100%)
    - Oversoul Item Drop/Rare Drop: None/None (0%)
    - Steal/Rare Steal: Megalixir/Megalixir x2 (50%)
    - Oversoul Steal/Rare Steal: None/None (0%)
    - Bribe/Rare Bribe: None/None
    - Oversoul Bribe/Rare Bribe: None/None
    - Elemental Affinities: Fire (normal), Ice (normal), Water (normal), Lightning
    (normal), Holy (normal), Gravity (immune)
    - Oversoul Elemental Affinities: Fire (normal), Ice (normal), Water (normal),
    Lightning (normal), Holy (normal), Gravity (immune)
    - Status Information: Immune- Instant Death, Petrification, Sleep, Silence,
    Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste, Slow,
    Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
    Up/Down, Accuracy Up/Down, Evasion Up/Down, Luck Up/Down, Doom, Delay,
    Interrupt Action, Fractional Damage; Resistant- Zantetsu (255)
    - Oversoul Status Information: Immune- Instant Death, Petrification, Sleep,
    Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Haste,
    Slow, Stop, Strength Up/Down, Magic Up/Down, Defense Up/Down, Magic Defense
    Up/Down, Accuracy Up/Down, Evasion Up/Down,Luck Up/Down, Doom, Delay, Interrupt
    Action, Fractional Damage; Resistant- Zantetsu (0)
    - Monster's Scan: Changes color and function when attacked. It's far away, so
    some attacks might not reach it--but there's no need to go out of your way
    to defeat this target.
    - Oversoul Scan: None
    
    - Monster's Attacks:
    Missile- damage one character two times (type: physical) (damage constant: 9
    X 2 times [can break damage limit])
    Dies Irae- damage random characters nine times (type: physical) (damage
    constant: 4 X 9 times [can break damage limit])
    Firaga- damage one character with fire element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Blizzaga- damage one character with ice element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Thundaga- damage one character with lightning element and use 24 MP (type:
    magic) (damage constant: 19 [can break damage limit])
    Waterga- damage one character with water element and use 24 MP (type: magic)
    (damage constant: 19 [can break damage limit])
    Flare- damage one character and use 54 MP (type: magic) (damage constant: 30
    [can break damage limit])
    Cura- recover HP of one character and use 10 MP (type: magic recovery)
    (damage constant: 31)
    Regen- cause regen on one character and use 40 MP (status effect chance:
    infinite)
    Shell- cause shell on one character and use 10 MP (status effect chance:
    infinite)
    Protect- cause protect on one character and use 12 MP (status effect chance:
    infinite)
    
    - Monster's Oversoul Attacks:
    None
    
    - Attacking Pattern:
    Basic Pattern:
    What color is it?
    Red - 1/2 chance - Missile
    1/2 chance - Dies Irae
    Green - 1/4 chance - Cura on Vegnagun (Leg)
    1/4 chance - Regen on Vegnagun (Leg)
    1/4 chance - Shell on Vegnagun (Leg)
    1/4 chance - Protect on Vegnagun (Leg)
    Yellow - 1/5 chance - Firaga on all characters
    1/5 chance - Blizzaga on all characters
    1/5 chance - Thundaga on all characters
    1/5 chance - Waterga on all characters
    1/5 chance - Flare
    Action Count Pattern:
    if its turn passes, or it is hit by an attack, Action Count increases by 1.
    if Action Count has reached 4 or higher, go to zero and change from the
    following color to its corresponding color
    red -> green
    green -> yellow
    yellow -> red
    
    Quote Pattern:
    Paine: "Leblanc never stood a chance against this thing." - [start of battle],
    then
    Rikku: "Well, we've got a leg up on her." - [start of battle], then
    Yuna: "Save the jokes for later." - [start of battle]
    Rikku: "So, did we get it?" - [end of battle], then
    Paine: "Sure looks that way." - [end of battle], then
    Yuna: "Shake a leg." - [end of battle]
    
    Unsorted Quotes:
    - If Node A, Node B, or Node C are attacked in this battle, then
    Jecht: "You can't reach those Nodes with a sword." - [if you attack a Node with
    a sword and missed]
    Jecht: "Keep your eyes on those colors."
    Jecht: "You can read its moods. Watch the colors."
    Jecht: "Red uses physical attacks, yellow casts offensive magic, green handles
    recovery."
    Jecht: "Figure it out yet? Keep hitting a Node and it changes color."
    Jecht: "Fight as long as you can and then fight more. Don't let it get back at
    you."
    Jecht: "Don't forget the leg, that's your main target."
    Jecht: "Yuna, stay calm. What color are the Nodes?"
    Jecht: "Use your opponent's logic against it and the battle is yours."
    
    - Oversoul Attacking Pattern:
    None
    
    --> Auto-Statuses: Null Physical (when red), Null Magic (when yellow)
    
    -------------------------------------------------------------------------------
                                        Node C
    ---------------------------------