hide results

    No Accessory/Low Level Challenge Guide by Psilite

    Version: 1.05 | Updated: 08/19/08 | Search Guide | Bookmark Guide

         *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
     *                                           AA                             *
                       FFFFFFF  I  NN      N    AAAA    L                         
                       F        I  N N     N   A    A   L
     *                 F        I  N  N    N  A      A  L                        *
                       FFFFFFF  I  N   N   N  AAAAAAAA  L                        
                       F        I  N    N  N  A      A  L
     *                 F        I  N     N N  A      A  L                        *
                       F        I  N      NN  A      A  L                        
                       F        I  N       N  A      A  LLLLLLLL  
     *                                                                           *
                      AA                             AA      SSSSSS  Y       Y   
          FFFFFFF    AAAA    NN      N  TTTTTTTTT   AAAA    S         Y     Y
     *    F         A    A   N N     N      T      A    A   S          Y   Y     *
          F        A      A  N  N    N      T     A      A  S           Y Y
          FFFFFFF  AAAAAAAA  N   N   N      T     AAAAAAAA   SSSSS       Y
     *    F        A      A  N    N  N      T     A      A        S      Y       *
          F        A      A  N     N N      T     A      A        S      Y
          F        A      A  N      NN      T     A      A        S      Y
     *    F        A      A  N       N      T     A      A  SSSSSS       Y       *
      
                              X       X           222222
     *                         X     X           2      2                        *
                                X   X                  2
                                 X X                  2 
     *                            X      ------      2                           *
                                 X X                2
                                X   X              2
     *                         X     X            2                              *
                              X       X          22222222
        ======================================================================    
     *                                                                           *
           N  N  A  L    L       CCC H  H  A  L    L    EEEE N  N  GGG EEEE      
           NN N A A L    L      C    H__H A A L    L    E__  NN N G    E__       
     *     N NN AAA L    L      C    H  H AAA L    L    E    N NN G GG E         *
           N  N A A LLLL LLLL    CCC H  H A A LLLL LLLL EEEE N  N  GGG EEEE
    
     *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
    
    
    =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
    
    
    THE NALL CHALLENGE GUIDE
    ------------------------
    Final Fantasy X-2
    Square-Enix
    
    
    by Nick Andujo (Psilite)
    E-mail: latinolove_77@yahoo.com
    Copyright 2005
    Version 1.05
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                       TABLE OF CONTENTS                       <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    1) Introduction
       1.1) Rules/Hints
       1.2) Q & A
    
    2) The Characters
    
    3) Walkthrough
       3.1) Chapter 1
           3.1.1) The Impostor!
           3.1.2) Mt. Gagazet
           3.1.3) Besaid Island
           3.1.4) Zanarkand Ruins
           3.1.5) Kilika Island
       3.2) Chapter 2
           3.2.1) The Sphere Choice
           3.2.2) We've been Burgled!
           3.2.3) Chateau Leblanc
           3.2.4) Infiltrate Bevelle!
       3.3) Chapter 3
           3.3.1) Besaid Temple
           3.3.2) Kilika Temple
           3.3.3) Djose Temple
       3.4) Chapter 4
           3.4.1) Capture The Midget!
           3.4.2) Concert Clean-up
       3.5) Chapter 5
           3.5.1) Road to the Farplane
           3.5.2) The Final Battles
    
    4) Misc. Info
       4.1) Previous Game References
       4.2) FFX-2 Connection Theory
    
    5) Credits & Other Info.
    
    ===============================================================================
    >>>                              Version History                            <<<
    ===============================================================================
    
    9/5/05 (Version 1.0): The first version of this guide! A complete walkthrough
    of the FFX-2 NALL Challenge, as well as Rules/Hints. Also a decent amount of
    work on the Misc. section of this guide... open to suggestions!
    
    3/20/06 (Version 1.01): Corrected massive amounts of grammatical mistakes, as
    well as adding in more references, and maybe some other small changes.
    
    8/18/08 (version 1.05): OMG! What am I still doing here...? Check this out!
    Updated a small error I made with describing Zantetsu and Shin-Zantetsu and
    added a some more info in other areas you might notice :)
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                        1) INTRODUCTION                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    "I want you to go extra hard me! I want to get all I can out of this bootcamp!"
    - SteamRoller (directed to BradP)
    
    Hola everybody, and welcome to my NALL (No Accessory Low Level) Challenge 
    Guide! I've specifically made this guide for anyone who attempts to try out 
    this challenge. In this guide, I've included a full walk-through of what you 
    are to expect as you play through this game under the restrictions of this 
    challenge. Furthermore, I also have detailed strategies of the bosses you are 
    to fight in this challenge as well as other information. 
    
    Believe it or not, this is actually my personal remade version my "LLG + No 
    Accessory" challenge. Some time ago, a user named Paltheos came up with an LLG
    for the game Breath of Fire III, and I wanted to try out this challenge, but I
    lacked motivation, or knowledge of that game, so I figured I'd try a challenge
    on a game I know very well (FFX-2). So, I wanted to come up with a nice decent
    challenge for this game. I first thought about just an ordinary LLG (Low Level
    Game), but then I started thinking about how I would purposely keep my levels
    down in many of the New Game Pluses, and how unchallenging those play-throughs
    would be. So then that's when I decided to throw in the extra rule of "No
    Accessories" to improve the difficulty of this challenge. Before I began
    coming up with, or hearing about challenges, I always thought that a challenge
    in an RPG would be beating the game in your own without any help. Well, back in
    my early years of playing RPGs, there wasn't too many people that I knew about
    that actually played RPGs, so that's how I always assumed that a challenge in
    an RPG would be to beat the game by yourself without any help. Anyway, I went
    ahead and attempted the "LLG + No Accessory" challenge; however, I was never
    able to finish it for a few reasons: I lost motivation due to the difficulty
    which still wasn't that hard, I replayed the game TOO many times (which means
    I was getting sick of it, regardless of how much I liked it), and the rules
    I had for the challenge were way to controversial and simple. After I stopped
    that challenge, I then heard about the Level 1/1/2 challenge, which consisted
    of beating the game with two of your girls at level 1, and the third one at
    level 2. I thought about that challenge, then I looked at mine... then it came
    to me! I looked at all the "holes" (or possibilities) in the Level 1/1/2
    challenge, and wasn't too pleased. There are accessories in FFX-2 that can
    boost a single girl up about 30 or 40 levels (stat-wise), which could easily
    lead you to victory even if you are at level 1 (which is also why just a
    natural LLG wouldn't be too hard). So, I remade my "LLG + No Accessory"
    challenge into the NALL Challenge, which contains rules that are much stricter,
    frustrating, and isolating, but still that same concept. "NALL" is also the
    name of the little bat-like dragon pet of Alex from the game Lunar: The Silver
    Star, which was the first real RPG I played back about 11 years ago (I played
    the original version, NOT the remake).
    
    This challenge in general is about removing two of the most dependant factors 
    used in battle in FFX-2, which are leveling, and equipping accessories. Anyway,
    I think I've talked too much already about the origin of this challenge, so
    shall we move on. Oh, one more thing, if you wish to use my FAQs on your 
    website, or have any other questions, see the "Credits & Other Info" section 
    of this guide, so without further ado, lets get it on!
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                       1.1) RULES/HINTS                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    Now we shall go over the special rules for this challenge, which you might find
    a little harsh, if not, even better. Here they are:
    
    ===============================================================================
    >>>                                **Rules**                                <<<
    ===============================================================================
    
    1) No random encounters may be won, nor attained Exp. from.
    
    2) No accessories may be equipped under any circumstances!
    
    3) Side-quests are "barred" from this challenge! Do only what you need to do to
    move on with the story. This means you are also barred from ANY other location 
    you do not need to visit to progress with the story.
    
    4) All characters must survive every battle!
    
    5) Absolutely No NGP (New Game Plus)! You are to start from scratch, and make 
    it all the way to the top!
    
    6) Special Dresspheres are restricted from this challenge.
    
    7) Spare Change is limited to 100,000 Gil for the entire challenge, this means
    that you are only allowed throw 100,000 Gil the entire challenge, you it 
    wisely!
    
    8) Zantetsu and Shin-Zantetsu are prohibited!
    
    ===============================================================================
    >>>                                **Hints**                                <<<
    ===============================================================================
    
    - This isn't a "Speed Run", you have all the time in the world to do whatever
    you need to do as long as you follow the rules, and restrictions for this
    challenge.
    
    - Random encounters may not be won under any circumstances, nor attained Exp.
    from; however, you are welcome to do anything else you please to do during a
    random encounter.
    
    - Accessories may not be equipped for any reason, but this doesn't exactly mean
    that you can't pick them up, so you are welcome to do whatever with them (with
    the exception of equipping them).
    
    - When you're in an area, make sure you go around many times around that area
    just in case you might find something you can use. Besides, odds are that you
    won't be going back there after you're done with that part of the story (you
    might come back, but things might be different than what they were before).
    
    - Exp. is NOT AP! I didn't set any restrictions on the amount of AP you may
    gain, so think about ways you can earn AP.
    
    - Think about what abilities you can use during battle that will benefit you
    afterwards (regardless of weather you win the battle or not).
    
    - Items will play as huge role in this challenge, make sure you have plenty of
    them to use. Also, think about the effect of an item when used in battle, not
    all items are just used to heal or assist.
    
    - You can do anything you want to do with random encountered fiends as long as 
    you don't kill them. Also keep in mind that once you encounter a certain type
    of fiend, you may never see that fiend again later on in the challenge.
    
    - You won't get many Garment Grids in this challenge, but pay attention to the
    effects of the Garment Grids when equipped, and when you cross the boarders.
    
    - This really isn't much of a hint, but more like some good advice: Do NOT
    underestimate the difficulty of this challenge! In other words, don't mentally
    walk-through this challenge, and say you can beat this challenge. Walk the walk
    before you talk the talk.
    
    
    Now you've got the idea of this challenge, right? Well, now that you know the
    rules, and have seen the hints of this challenge, you are welcome to start
    this challenge right now. That was just a message to those who feel they can
    take on this challenge by themselves, though if you do feel this way, and you
    think you take on this challenge by yourself, don't read any parts of the
    walkthrough, if you find out how much trouble this can be, you are again
    welcome to look at the walkthrough as much as you want.
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                         1.2) Q & A                            <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    These are the frequently asked questions regarding this challenge, or questions
    people just felt like asking me concerning me. Anyway, if you have a question
    about this challenge, feel free to ask, and I'll add your question in this
    section to clear up any controversy towards this. Please, do not e-mail me
    asking seriously personal, or out of the field questions that have close to 
    nothing to do with this challenge.
    
    
    Q: Is a NALL (No Accessory Low Level) challenge possible under these rules and
    restrictions?
    
    A: Yes, it definitely is, and that's why there's a guide for it! :)
    
    Q: Is there a time limit to this challenge?
    
    A: Good question, the first time I posted this challenge, I didn't mention any
    hints, and your question just happened to be the first hint I came up with.
    Answering your question, no, this challenge does not contain a time limit, so
    take your time, and make the right choices.
    
    Q: Why didn't you call this challenge "NALLG" (No Accessory Low Level Game)?
    
    A: Heh, I actually first thought about abbreviating the new name of this
    challenge to "LLNA", but then when I switched LL and NA, and realized that it
    spelled "NALL". Nall is again, one of my top characters in the game Lunar: The
    Silver Star that I played about 11 years ago, so you could say that this is 
    just a reference to the first RPG I played long ago. Also, the natural name
    of this challenge, if you consider all the restrictions, is "LLNANNGPNSQNSDS" 
    (Low Level, No Accessory, No New Game Plus, No Side-Quest, No Special 
    Dressphere challenge).
    
    Q: 11 years ago? It came out in 1997 for the PSX, how is that possible?
    
    A: That's Lunar: The Silver Star Story Complete, 4 years before that game came
    out, the original Lunar: The Silver Star came out for the Sega CD. So, that's
    the version I played, back when it was underrated, and almost unheard of.
    
    Q: Wouldn't killing two of the girls before beating a boss make the Exp. gain 
    less? Or is Exp. in FFX-2 split between whoever is alive, so the one girl would
    just receive 3x the Exp?
    
    A: The Exp. system in this game actually doesn't work that way. If two of your
    girls die right after winning a battle, they will still earn Exp. for their
    actions in battle.
    
    Q: The Samurai dressphere could be a great asset, "Shin-Zantetsu" can take 
    care of all enemies that aren't Immune to "Instant KO", if you're in a Boss 
    fight with "sidekicks" or something similar. Bushido could help you out a lot
    as well! "Mirror of Equity", "Magicide", "Dissmissal", "Fingersnap", "Sparkler"
    and "Fireworks" (which ignore DEF), and your stat-raising skills. I think you 
    should consider using Samurai!
    
    A: Well, looking at the description of these moves, I might think the same way 
    you do about using the Samurai dressphere in general. However, the Samurai 
    dressphere isn't all the good in overall stats. Even with all the stat-raising 
    moves, this will take a while, and by the time where done, only one girl's 
    alive with low HP (tired similar to this before with Samurai...). With bad 
    stats, even the strongest Samurai moves would take about 400 HP, and also by 
    the time you get the Samurai dressphere, all the bosses then on are all immune
    to KO, so "Shin-Zantetsu" is useless. Therefore, the Samurai dressphere is only
    useful for one reason: "Spare Change".
    "Correction": Zantetsu and Shin-Zantetsu are not the same as "Instant KO". So
    thanks Kirsty, I've added rule #8 prohibiting these moves :)
    
    Q: If all sidequests are "barred", does this mean that you won't be able to
    fight Trema, or even visit the Via Infinito? Also, do you plan to beat Trema in
    this challenge in the future?
    
    A: Well, let me put it this way... fighting the last battle again Shuyin, was
    very similar to when I fought Trema in a normal play-through. So, if I was 
    barely able to beat Vegnegun and Shuyin under these restrictions, imagine my
    fights against Trema, Chac, etc. (although I might find a way to take down Chac
    hehehe...) Anyway, I might attempt that in the distant future whenever I have
    time.
    
    Q: Yuna's so hot and has a beautiful personality...! Where can I find a girl
    like her...?
    
    A: There are WAY too many girls out there kids! If you've got anxiety when
    meeting women, just go out there on the field and start approaching women.
    You'll be surprised :) (or take a bootcamp with Love Systems/BradP/BadBoy).
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                       2) THE CHARACTERS                       <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    "What a woman says and how they respond, are two entirely different things."
    - Mystery
    
    
    Now, shall we meet the cast that you will be controlling in this challenge:
    
    (NOTE: The "Leveling" stat means how fast they go to the next level, and if you
    see something like "Fast/Medium", that means that they are Fast at first, but
    then they are Medium speed towards the end.)
    
    Name: Yuna
    Age: 19
    Leveling: Slow
    
    Also known as the daughter of the late High Summoner Braska who defeated Sin 
    along with his guardians ten years before the events of FFX. A lady who is very
    kind, loving, caring and that doesn't truly possess the aspect of natural
    aggression in or out of battle (even though she attempts at times), but like 
    any other human being, she is liable to get mad at times. She is also easily
    influenced by others in the way she acts, or when she's told what to do. She's 
    also half Al Bhed in her mother's side, who was the sister of Cid, the leader 
    of the Al Bhed, making her the niece of Cid, and the cousin of Cid's children,
    Rikku and Brother. Yuna was born in the city of Bevelle, and was raised in the 
    town of Besaid. After her father died when she was seven years of age, she 
    began to follow in his footsteps to also one day, become a High Summoner. She
    first became a summoner at the age of 17, and went a on pilgrimage with her 
    guardians to defeat Sin, and become High Summoner. While in the pilgrimage,
    she was talked into marrying Seymour to bring happiness to the people, but
    changed her mind when she found out Seymour's intentions. After defeating Sin
    and becoming High Summoner, she mourned over the fact that one of her beloved
    guardians (Tidus) disappeared with the fayth. So two years later, she went on
    a journey to find him, and got into a whole new conflict that threatened "The
    Calm" of Spira. Yuna's personality is still the same believe it or not, but
    it's actually more expressed. Some fanboys just love to complain about her
    voice-over because they're just looking for an excuse to bash her just because 
    her breasts aren't Tifa's size or whatever reason, or the fact that they 
    didn't get why her voice was a little slow in FFX (What if you knew you were 
    going to die at the end of your journey?). Unlike Tifa, They spend a long time 
    developing her personality rather than her body, which is not bad at all 
    nonetheless, but enough get some other fanboys drooling on their controller. 
    Also, ignore some ignorant fanboys that refer to her, and any of these girls as
    sluts because there favorite FF girl isn't as developed as these girls are.
    
    Name: Rikku
    Age: 17
    Leveling: Fast/Medium
    
    A very energetic, upbeat, and pretty intense girl that enjoys having fun under
    any circumstance. She's also the daughter of Cid, and the cousin of the High 
    Summoner Yuna. Rikku is full Al-Bhed, and in the beginning, is one of the
    Al-Bhed that are very much hated around the time of FFX. When Tidus first comes
    to Spira, Rikku's one of the first people he meets, and Rikku provides Tidus
    with some information of Spira, and the status of his hometown as well. She
    then later, joins Yuna as one of her guardians, and tries to find a way to
    prevent Yuna from sacrificing herself for the sake a Spira. In the events now
    of FFX-2, she gets a sphere from Kimahri, and shows Yuna that sphere with a
    person that looks very identical to Tidus. Then, Rikku, along with Yuna and
    Paine, start whole new adventure as a group called the Gullwings. It was said
    that Rikku was once together with another Al-Bhed named Gippal, but she would
    probably deny it at the moment. Rikku's still very energetic, and possible
    more then she was in the past, and she also influences Yuna to act like her,
    so they can have fun. If you read about how easily Yuna can be influenced,
    you'll know why both Yuna and Rikku act the same at times. What fanboys just
    love to get on this girl about is how annoying she can be in and out of the
    battle-field. Also, this is the girl that most fanboys just love to have wet
    dreams about, and it's not because of her personality, it's because she wears
    the least amount of clothes out of the three I believe. Well, her look isn't
    all that bad either.
    
    Name: Paine
    Age: 18
    Leveling: Medium/Fast
    
    A former candidate of a group named the Crimson Squad, who played the role of 
    the recorder for Nooj, Baralai, and Gippal. Paine's the very anti-social member
    of the Gullwings, as well as being very serious about her past which she 
    doesn't like to mention. When she was back with the Crimson Squad around the 
    time of FFX, she used to laugh, have fun, and joke around with her friends. 
    Then, one time when the candidates for the Crimson Squad had a training course, 
    which was entering the Den of Woe, Paine witnessed Nooj,Baralai, and Gippal 
    pointing their guns to each other for an unknown reason. Shortly after they 
    passed the Den of Woe training, Nooj turned around and shot Baralai, Gippal, 
    and even their recorder Paine. Paine's part of the Gullwings to find out why 
    something like this would happen. She's pretty much the only battle-serious 
    member of the Gullwings, and doesn't really hesitate to say something bad 
    about somebody, nor does she enjoy being publicized. Yup, she's the underrated
    member of the Gullwings, which means she doesn't get much fanboy bashing. Well,
    it's because she's not annoying, always looking for a fight, and has some
    similarities with the personality of the two heroes FF fanboys just love to
    praise, and look up to (Cloud and Squall). Still, she's a member of the
    Gullwings, which means this girl will also keep fanboys holding the controller
    with only one hand.
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                         3) WALKTHROUGH                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    "You're in there with the BEST, man!"
    - Bill (Love Systems)
    
    Alright! We shall now begin with the walkthrough of the NALL challenge. Before
    I begin, I want to let everyone know that story-wise, I will treat this like a 
    regular walkthrough, and also, I want to show you the format I will use to
    explain the FAQs of each required boss. Here's the format that I will use:
    
    Name: Enemy's name.
    HP: Enemy's HP.
    MP: Enemy's MP (if any).
    Exp: The amount of Exp the enemy's worth.
    Gil: The amount of Gil obtained from the enemy.
    Elemental Weaknesses/Immunities: Resistant to (Fire/Ice/Lit /Water etc.), 
    Absorbs (Fire/Ice/Lit/Water etc.), or weak at (Fire/Ice/Lit/Water etc.).
    Status Immunities: The Status Aliments that the enemy's immune to.
    Difficulty: This could be somewhat subjective here, but it's pretty much for
    you to get the idea of how hard this enemy is/could be in this challenge. It's 
    also scaled out of 10 (ex: 7/10).
    
    Description/Comments: How the enemy looks, or any history it might have, as 
    well as my comments on it.
    
    Yuna
    ----
    Level (What ever level she's at)
    Dressphere: Which ever dressphere she has on at the beginning of battle.
    Garment Grid: The current Garment Grid worn in battle.
    
    Rikku
    -----
    Level (What ever level she's at)
    Dressphere: Which ever dressphere she has on at the beginning of battle.
    Garment Grid: The current Garment Grid worn in battle.
    
    Paine
    -----
    Level (What ever level she's at)
    Dressphere: Which ever dressphere she has on at the beginning of battle.
    Garment Grid: The current Garment Grid worn in battle.
    
    Strategy: How to beat this enemy under the restrictions of the NALL challenge.
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                         3.1) CHAPTER 1                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                      3.1.1) THE IMPOSTOR!                     <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    When you start out, from a clean game (No New Game Plus), you will see the
    the outside of the Blitzball Dome in Luca, which seems to be very quiet (except
    for some birds you hear from the background). Then, you will go inside the dome
    and see that there are people in there that are anticipating a concert. That's
    when you see a guard that has been knocked out by Paine or Rikku, and you see
    Rikku signaling on a radio that they are ready to go! Shortly after, you
    witness a concert going on, and you see Yuna (pretending you don't know what's
    going on, and even though you already know it's not her) singing the song "real
    Emotion" on the stage, as well as it being the FFX-2 Intro. After you watch the
    nice FMV, you will now have Rikku and Paine come on stage, and attempt to take
    back what was theirs. That's when you fight your first battle:
    
    Name: ????
    HP: 82
    MP: 9999
    Exp: 3
    Gil: 100
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, Confuse
    Berserk, Curse, Eject, Stop, Doom
    
    Name: 2X Goon
    HP: 29 (each)
    MP: 8
    Exp: 1
    Gil: 30
    Elemental Weaknesses/Immunities: None
    Status Immunities: Curse
    
    Difficulty: 1/10
     
    Description/Comments: This is the first battle you fight in FFX-2! For your own
    sake in this challenge, I truly hope you don't have trouble with this battle.
    If somehow, you were to lose this battle (which I doubt), please, I'd advise
    you to hit the "Back" button, and re-attempt this challenge after you know what
    you're doing on the field. Anyway, It's just the impostor, and two of her goons
    in this battle.
    
    Rikku
    -----
    Level 1
    Dressphere: Thief
    Garment Grid: First Steps
    
    Paine
    -----
    Level 1
    Dressphere: Warrior
    Garment Grid: First Steps
    
    Strategy: Once the battle starts, ???? will cast "Ecstasy" on both of her
    goons, which will bump their HP to 29. When it's your turn to go, have Paine
    just constantly attack the goons, and have Rikku steal all that she can from
    the goons (odds are, you'll get a budget grenade). Once you take down both of
    ????'s goons, go for ???? herself, and just have Rikku steal a Hi-Potion from
    her, and have Paine attack her. After a short time, ???? should go down, and
    the battle will be over.
    
    Once you will this battle, ???? will escape from your sight by throwing a flash
    bomb. When you're playing as Rikku trying to chase her, you will have no choice
    but to fight two more Goons. You shouldn't have too much trouble taking on two
    more goons, this is actually one of the encounters that you are required to
    fight, which you will also see later on in this game. So, after defeating the
    two goons, go on quickly to the next window (before you fight an unnecessary
    encounter). Then, once you arrive in the next window, move a little to the left
    while still moving, Here's what I mean:
    
                       ^ 
                     | |        |        R = Rikku (you)
                     | \  X  X  |        X = Fem-Goon
                     |  \       |        
    _________________|   \      |        
                          \     |        
                           \    |
                            \   |
                             \  |
    _________________         ^ |
                     |        | |
                     |          |
                     |        R |
                     |          |
                      \          \
    
    As you see, the line with the arrow at the end is where I want you to move as 
    Rikku. Make sure you avoid the two Fem-Goons, this is very critical in this
    challenge since you're trying to fight the least amount of encounter as
    possible. If you accidentally run into this encounter, start the game over, and
    try it again (sorry, but it's part of the challenge). Once you get passed this
    part, you'll hear Rikku complain (which will happen very often in this game),
    Logos & Ormi will come into the scene, and Paine will tell her to back up.
    Then, Yuna comes into the scene, and you will see a nice FMV of YRP (try to
    keep your hand on the controller if you know what I mean). Once you see the
    FMV of YRP, get ready for battle:
    
    Name: Logos
    HP: 86
    MP: 18
    Exp: 3
    Gil: 60
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: Silence, Berserk, Curse, Eject, Stop, Doom
    
    Name: Ormi
    HP: 97
    MP: 0 
    Exp: 3
    Gil: 60
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: Silence, Berserk, Curse, Eject, Stop, Doom
    
    Difficulty: 2.5/10
     
    Description/Comments: Your first battle against Logos & Ormi, which shouldn't
    be too troubling. You should already know how they look, and what they are all
    about, right? You can just use the same strategy used when you first fought
    them, nothing here doesn't interfere with the challenge in general.
    
    Yuna
    ----
    Level 1
    Dressphere: Gunner
    Garment Grid: First Steps
    
    Rikku
    -----
    Level 1
    Dressphere: Thief
    Garment Grid: First Steps
    
    Paine
    -----
    Level 1
    Dressphere: Warrior
    Garment Grid: First Steps
    
    Strategy: Right at the start of the battle, try to focus all your attacks on
    Logos, since he is physically the weaker one of the two. With Yuna, rather than
    using "Trigger Happy" just attack with her since that will do more damage at
    the time. Make sure you don't forget to steal all the items you can from Logos
    & Ormi (Sliver Glasses and Iron Bangle) even though they are accessories. When
    Logos goes down, just aim after Ormi, and have Paine use "Power Breaks" against
    him, which will lower his attack, and then Ormi should go down.
    
    Once they go down, ???? will appear telling them to stop, and then you will see
    that Yuna and ???? look identical because of the Garment Grid she stole. After
    you see Yuna get a little mad wanting her Garment Grid back, ???? reveals
    herself was Leblanc, and you fight her:
    
    Name: Leblanc
    HP: 130
    MP: 101
    Exp: 8
    Gil: 180
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: Berserk, Curse, Eject, Stop, Doom
    
    Difficulty: 2.5/10
     
    Description/Comments: This is your first one-on-one battle with an enemy! Just
    follow the tutorial, and fight this battle like you pretty much normally would
    in a regular game.
    
    Yuna
    ----
    Level 1
    Dressphere: Gunner
    Garment Grid: First Steps
    
    Rikku
    -----
    Level 1
    Dressphere: Thief
    Garment Grid: First Steps
    
    Paine
    -----
    Level 1
    Dressphere: Warrior
    Garment Grid: First Steps
    
    Strategy: Once you begin battle, you are forced to change dressphere with Yuna
    from a Gunner to a Songstress. Once you do this, use "Darkness Dance" like they
    tell you to in order to blind Leblanc. Just keep on using "Darkness Dance" with
    Yuna, and have Paine use some "Power Breaks" just in case she ends Leblanc ends
    up hitting you after all. Then, just have Rikku steal a Silver Bracer from her
    (remember, you many carry accessories, but do NOT equip them!). Keep this
    sequence up, and Leblanc will go down!
    
    *Yuna to Level 2!*
    *Rikku to Level 2!*
    *Paine to Level 3!*
    
    After you beat Leblanc, and she hits the road along with Logos & Ormi, Paine
    notices, and tells Rikku that Yuna's still dancing uncontrollably, which you 
    will see another FMV with Yuna dancing, and then after you head back to the
    Celsius (the airship of course). You will meet the cast back on the airship,
    and also see Brother wanting to see Yuna dancing again, which will happen very
    often in this game. Make sure you talk to everybody on the airship to get
    introduced to them, so you can move on with the game; however, do not forget
    to go to the Engine Room, and get all the treasure chests that are available
    there. Then, make your way to the Cabin, and sell all your accessories to
    Barkeep, buy as many potions as you can from him, and then ask him for you to 
    rest. Once you rest, head back to the bridge, since you heard that Buddy's 
    received some incoming sphere data. Once you go back to the bridge, you will 
    now be heading for Mt. Gagazet.
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                       3.1.2) Mt. Gagazet                      <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    You are now heading for the ancient ruins in Mt. Gagazet, which was revealed
    after the Fayth disappeared, as talked about by Yuna. Once you arrive on the
    ruins of Mt. Gagazet, Yuna will lose her balance, and Rikku and Paine will pick
    her up back to safety. After that, just go on ahead and follow Rikku and Paine,
    and then go through the tutorial of re-learning how to jump. When it comes time
    to get the Yellow Ring, you have the right to get it, but do not equip it.
    After that, make sure you to NOT win any random encounters, but feel free to
    steal from any fiend in battle (to make things faster, use Rikku as your "head
    thief" since she has already gained some AP for that dressphere). There will be
    a Save Sphere there, so Save, and make sure you Save often in this challenge.
    Right now, this is a time you can actually go around for a while, and 
    repeatedly steal items from fiends, which could allow you gain much AP
    (remember, she gains 1 AP if she actually makes a steal, if she doesn't steal 
    anything, she either doesn't gain any AP, or gains very little). Not only
    Rikku, but you can have all your girls as thieves repeatedly stealing items
    from different enemies. Then, after you've gained all the desired AP you've
    wanted (this was just to get ahead, you could go through this part without
    gaining more abilities, and you'd be alright), go on ahead, and activate the
    machina-ran elevator. Then, continue through collecting all the treasure chests
    you can find on the way, and get ready to face Leblanc, Logos & Ormi again:
    
    Name: Leblanc
    HP: 120
    MP: 320
    Exp: 20
    Gil: 250
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, ATK Down, DEF Down, ACC Down, Doom
    
    Name: Logos
    HP: 100
    MP: 25
    Exp: 10
    Gil: 80
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, Doom
    
    Name: Ormi
    HP: 130
    MP: 10 
    Exp: 10
    Gil: 80
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, Doom
    
    Difficulty: 4/10
     
    Description/Comments: Here we go again, another fight with our most beloved 
    trio, not counting YRP. They are a bit stronger than they were the last time
    you fought them, so are you, but not as strong as you would most likely be. 
    This is the first fight that will begin to reveal the difficulty of the NALL 
    challenge, but this is only the beginning, wait till you get further on in the 
    game.
    
    Yuna
    ----
    Level 2
    Dressphere: Gunner
    Garment Grid: First Steps
    
    Rikku
    -----
    Level 2
    Dressphere: Thief
    Garment Grid: First Steps
    
    Paine
    -----
    Level 3
    Dressphere: Warrior
    Garment Grid: First Steps
    
    Strategy: This battle isn't all that hard, so you could just keep your usual
    dresspheres on, and fight this battle. Anyway, the first person you are to
    target would have to be Logos, have Paine attack (or use "Armor Break if you
    know it yet), have Rikku steal a White Cape from Logos (if you can), and have
    Yuna attack Logos as well. In a short while, Logos should go down, and this is
    when you are to target Ormi now. Have Paine use "Power Break" on Ormi to 
    decrease is ATK stat, have Rikku steal Gauntlets from Ormi (if you can, again),
    and have Yuna attack him as well (just regular attack, or "Cheap Shot" if you
    know it). After some time, Ormi will go down, and you are left with Leblanc on
    the field. Having Paine use "Power Break" will be useless (since Leblanc is
    immune to it), so have her just attack, have Rikku steal a Tiara from her, and
    have Yuna attack her in whatever way suits you best. After some short time,
    Leblanc will go down, and you will be victorious! Remember, if you get in any
    serious trouble, use potions to restore your HP.
    
    *Yuna to Level 3!*
    *Rikku to Level 4!*
    
    After you take down Leblanc, Logos & Ormi, Leblanc will throw another flash
    bomb, and try to beat you to the top of the mountain. When this happens, you
    are to race Leblanc and her gang to the top of the mountain (or where the 
    sphere is). While you race her, you will encounter two more battles which you
    can't avoid, so fight them (since you have no choice), and you should gain
    any levels for them, but little Exp. Again, you are welcome to get any treasure
    chest while your racing Leblanc, but just follow the guidelines. When reaching
    a certain point of the mountain, the time limit will stop, and you'll see 
    Leblanc, Logos & Ormi hanging from a cliff in a attempt to possibly get a
    treasure chest. After you see them struggling, get that treasure chest, and
    continue on your way, but make sure you've saved first! Once you get to the top
    of the mountain, you will encounter a fearsome monster:
    
    Name: Boris
    HP: 480
    MP: 0
    Exp: 26
    Gil: 300
    Elemental Weaknesses/Immunities: Weak at Fire and Ice
    Status Immunities: KO, Silence, Poison, Confusion, Berserk, Curse, Stop, Doom
    
    Difficulty: 3.5/10
     
    Description/Comments: Here we go, the first non-human boss you are to fight in
    this challenge! It's actually not as hard as you might think, but make sure you
    watch out for some of its moves that may cause your girls to stop functioning
    while still alive, if you know what I mean that is.
    
    Yuna
    ----
    Level 3
    Dressphere: Warrior
    Garment Grid: First Steps
    
    Rikku
    -----
    Level 4
    Dressphere: Warrior
    Garment Grid: First Steps
    
    Paine
    -----
    Level 3
    Dressphere: Warrior
    Garment Grid: First Steps
    
    Strategy: At the beginning of battle, have all your girls use the ability 
    "Power Break" in order to remove the threat of Boris's physical attack, or the 
    strength of his chewing attack. If any of your girls reach near death, just use
    a potion to set her back on her feet. After using "Power Break" enough times to
    lower his physical attack 10 levels, you can now use other "Breaking" abilities
    if you have them, or just attack him down. If Boris chews you up and spits you
    out, don't really bother using a Remedy to cure the "Stop" effect from the 
    other girl, this will waste your Remedies, and the "Stop" effect won't last 
    very long after all. So, pretty much once you drop Boris's physical attack down
    10 levels, the battle is yours as long as you just keep attacking him, and use
    potions only when necessary.
    
    *Yuna to Level 4!*
    *Paine to Level 4!*
    
    Once you defeat Boris, you will now make your way into the room on the top of 
    Mt. Gagazet, and receive the sphere. Then, you will see Leblanc come into the
    room like she's been beaten, and make some soar loser comments to the Gullwings
    about them beating her to the sphere. 
    
    Mission Complete! *Collect Spoils*
    
    Now you will head back to the Celsius, and hear about Brother not being on 
    board. Once you get on board, you'll see Brother on the ground beaten up from
    some fiends that were probably on Gagazet for trying to save his cousin Yuna
    (he sure expresses much love for his cousin, but possibly too much to get some 
    people scared). You can approach him if you'd like since doing this has almost
    nothing to do with this challenge (no, this isn't a side-quest). Then, you talk
    to Shinra, and watch the sphere you've just got in Gagazet. After watching the
    sphere, you'll receive it as a dressphere, the White Mage dressphere, which can
    be useful in some of these battles up ahead. Now, go back into the Cabin of the
    airship, and again, sell all of your accessories, and buy a serious amount of
    Potions, and also some Antidotes, Eye Drops, Softs, etc. Next, you will hear
    about buddy getting some sphere waves from Besaid, and Zanarkand Ruins.
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                      3.1.3) Besaid Island                     <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Now, you do have a choice to choose either Besaid or Zanarkand Ruins, but going
    to Besaid is much easier, and is also recommended by the story itself to go
    there first. So, Save on the Celsius first, and go STRAIGHT to Besaid (going
    anywhere else besides Besaid or the Zanarkand Ruins will disqualify you from
    this challenge, weather you go on foot or by airship). When you arrive in
    Besaid, Save there, and go inside the village, and after all the talking, and
    hearing about Wakka being a father soon (you can "Skip Scene" if you'd like), 
    go talk to Lulu, and get ready from some more talking and explaining of the 
    story. You will then see the sphere that started Yuna's adventure, and Lulu 
    will continue to give you some advise. Then, you will be asked to stay the 
    night, so go on ahead, and spend the night. Once you wake up, you will hear
    about Wakka's disappearance, and that he may be hidden inside a the Cave of 
    Besaid. Since you should already know what to do, just go around, and find all
    of the numbers that you need to get in order to decipher the lock of the door
    that leads you inside the Besaid Cave. While doing this though, get any 
    treasure chest you find along the way, especially the one hidden under the
    bridge (which is X2 Chocobo Wing). Also, I'd recommend that you go next to a
    Save sphere, and purposely run into some random encounters while wearing the
    Black Mage dressphere. Save before running into these random encounters though,
    and make sure you do NOT win any of these random encounters, nor receive any
    Exp. after battle. If you just cast magic with the Black Mages, you'll earn
    some AP for it, but do not kill any fiends! After you train your girls, get all
    the treasure chests you find, as well as the numbers to unlock the door to 
    Besaid Cave, enter the cave, and talk to Wakka. After you hear about a sphere 
    being inside the Besaid Cave, go through the cave, also make sure to get the 
    treasure chest there, and Save before you fight the Flame Dragon. Here's we go:
    
    Name: Flame Dragon
    HP: 980
    MP: 84
    Exp: 60
    Gil: 300
    Elemental Weaknesses/Immunities: Weak at Ice, Half Damage with Fire, and Immune
    to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Confusion, Berserk, 
    Curse, Stop
    
    Difficulty: 6/10
     
    Description/Comments: Alright, here we go, this is actually the first 
    challenging boss you'll encounter in this challenge. As you progress with the
    story in this challenge, you'll find much harder Bosses than this one that will
    just not hesitate to drop you within a few turns if the right precautions are 
    not taken. You may not have as much trouble with this boss as I have just 
    described, but I'll advise you to watch your HP many times. Heh, they seem to
    keep on throwing good 'ol dragons at you like they did in the distant past.
    
    Yuna
    ----
    Level 4
    Dressphere: Warrior
    Garment Grid: Protection Halo 
    
    Rikku
    -----
    Level 4
    Dressphere: Warrior
    Garment Grid: Protection Halo 
    
    Paine
    -----
    Level 4
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Strategy: At the start of this battle, get ready to get blasted with its "Flame
    Breath" (Preferably, just wait for him to do this). This will cause some tough 
    injuries to your girls, but just have each girl use a Potion on herself to
    regenerate the lost HP. Now, have all your girls use "Power Break" to wear down
    the Flame Dragon's ATK, go for at least 10 levels, and his attack will start to
    only be like a minor scratch to you. If you've learned "Magic Break" with all
    your girls, do that move next, and his "Flame Breath" will not longer be a 
    treat to you. After doing all this, just attack him to death, but if you don't
    have "Magic Break", just do the same thing you did the last time he used "Flame
    Breath".
    
    Alternative Strategy:
    
    Yuna
    ----
    Level 4
    Dressphere: Songstress
    Garment Grid: Protection Halo
    
    Rikku
    -----
    Level 4
    Dressphere: Black Mage
    Garment Grid: Protection Halo
    
    Paine
    -----
    Level 4
    Dressphere: Black Mage
    Garment Grid: Protection Halo
    
    Strategy: At the start of this battle, again, get ready to get blasted with its
    "Flame Breath", but this time have Yuna use "Darkness Dance" as soon as she 
    gets the chance to. "Flame Breath" will cause some semi-decent injuries to your
    girls, but just have Rikku and Paine use Potions to recover from the injuries.
    Just keep using the move "Darkness Dance" with Yuna, and have Rikku and Paine
    use Ice magic at whatever level you have available. The Flame Dragon will just
    continuously attack you, or swing his tail at you, but his accuracy is very
    distorted, so he has very little chance of hitting you. This is a very sneaky
    strategy, but it should work if you get it right.
    
    *Yuna to Level 5!*
    *Rikku to Level 5!*
    *Paine to Level 5!*
    
    After defeating the Flame Dragon, you'll receive the sphere, which turns out to
    be the White Mage dressphere! You'll show the sphere to Wakka, and he'll say
    that it wasn't what he was looking for. Then, he'll talk about how he should go
    about when being a parent, and about his brother Chappu as well. When this gets
    done, you'll head back to the Cesius. Mission Complete!
    
    *Collect Spoils*
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                     3.1.4) Zanarkand Ruins                    <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Save while you're still in the Celsius, and again, go see Barkeep, and sell all
    of your accessories, and restock-up on items that you may need (make sure you
    get many potions for the next boss you will encounter). Now, off to the Ruins
    of Zanarkand, and you'll see that it has turned into a tourist attraction,
    which really upsets Yuna. When you are there, you can talk to Issaru, and see
    why this place has turned into such a tourist attraction. After that, move on
    inside the dome, and just in case you forgot to stock up on items, you have
    another chance to before entering the dome. You'll also see the Kinderguardians
    outside as well, and they will also head in the dome. When you do inside the
    dome, just continue through, and you'll just have a friendly conversation with
    the Kinderguardians, but continue to go on. You'll run into one of Leblanc's
    goons, who will pretty much reveal the password for you, Rikku ends up figuring
    it out, but with the stupidest look on her face I've ever seen the entire time 
    I've had to deal with her :) Then, you'll have to deal with the goon in
    physical matters, and you'll be fighting some more goons as you go on in the
    dome (they are required to fight, so you have no choice). Make sure you also 
    get the treasure chests that lurk in the dome itself, and then continue through
    the dome. Here's the result of those mini required battles: *Rikku to Level 6!*
    So, when you continue through, get talked about monkeys, etc. you'll have a
    conversation with Cid, who you end up telling off. Once you do that, continue 
    on again till you get into the room where you fought Yunalesca in FFX, and 
    that's where you'll hear a laughing voice, who ends up quizzing you. Just 
    figure out that it's Issaru, and he'll reveal himself, and also give you a 
    Garment Grid that will be pretty useful with gaining AP. After that, go back 
    inside the dome, and Save, then continue on, and get ready to be fighting the 
    Guardian Beast. Also, no, it doesn't need a password, just kick it's butt like 
    Paine told you to do so:
    
    Name: Guardian Beast
    HP: 2886
    MP: 1000
    Exp: 170
    Gil: 200
    Elemental Weaknesses/Immunities: Weak at Fire, Ice, Lit, Water, Holy and Immune
    to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Poison, Confusion, Curse,
    Stop, Doom
    
    Difficulty: 7/10
     
    Description/Comments: Try to be a little careful with this battle, I've lost
    this battle before due to getting "fatigued". The attack pattern of this boss
    isn't all that complex, but the actual moves it does are what get on you the
    most. Also, what I meant by fatigued (which I will also use moreover in this
    guide) is how less often you are able to keep up with a boss for a long period
    of time.
    
    Yuna
    ----
    Level 5
    Dressphere: Warrior
    Garment Grid: Protection Halo 
    
    Rikku
    -----
    Level 6
    Dressphere: Warrior
    Garment Grid: Protection Halo 
    
    Paine
    -----
    Level 5
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Strategy: At the start of this battle, have your all your girls use "Power 
    Breaks" against this beast to lower the irritation of this attack. After
    lowering it 10 levels down, just continue to attack him attempting to get some
    chain attacks, and using Potions when a girl is near death. This is why you
    needed many Potions to beat this boss, that way your own fatigue will not kill
    you. Don't worry about breaking his magic power since his attacks only consist
    of physical attacks, but make sure you watch out for "Damocles Photon", which
    will damage all girls for 50% of their Max HP. You may think "Magic Break"
    might help against "Damocles Photon", but it won't since it's a fixed damage.
    This will be a long battle, but make sure you keep up with him using Potions
    when you are down, or Phoenix Downs when needed, and attacking him when you
    are not on defense. Keep this sequence up, and in a long time, you should be
    able to take him down.
    
    *Yuna to Level 6!*
    *Rikku to Level 7!*
    *Paine to Level 7!*
    
    Now that you've beaten the Guardian Beast, you will receive the sphere (or
    should I say, half a sphere). Anyway, once you receive that half-sphere, you
    will go back to the Celsius. Mission Complete!
    
    *Collect Spoils*
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                      3.1.5) Kilika Island                     <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Alright, now back on the Celsius, you'll hear Buddy getting some new sphere 
    waves that's even drawing a crowd, which is in Kilika Island. Yuna decides she
    really wants that sphere, and decides to go after it. You now then, arrive at
    Kilika Island, and again, see how joy that place looks (even though that place
    is almost like walking the streets of LA). When you get there, go around, and
    look for as many treasure chests as you find, and the three treasure chests I
    definitely recommend you get are the curtains (Star, Lunar and Light Curtain).
    You will also see how much Rikku has influenced Yuna in the way they act, which
    is like a couple of high school cheerleaders that look like they are going
    shopping in a mall. Also, make sure you go talk to a man that is standing close
    to Dona's house, and see what he says about "Laying the Smackdown!" on Kilika
    Temple (anybody who watches wrestling would get this). Anyway, proceed on into
    Kilika Woods, and see Nooj, the leader of the Youth League, give out a speech
    that goes against New Yevon. After that speech, everyone will attempt to break
    through into the temple, so all you do is just go through a narrow passage 
    between the two blocked areas to the left, and continue to make your way 
    through. Also, Save there before going on in the woods, and continue on until 
    you reach the guards. The password you are to give then is "Carved Monkey" if 
    the total number of guards are odd, or "Craven Monkey" if the total number of 
    guards are even. Make sure you successfully get all the passwords correct, this
    is also a requirement to this challenge since you avoid battles by doing this. 
    Once you successfully get through the guards without fighting, you'll also 
    receive a Garment Grid. Now, Once your at the top, one of the Youth League 
    members will say they found the sphere, and then the YSLS-Zero will come out. 
    Here we go, time to get it on:
    
    Name: YSLS-Zero
    HP: 1935
    MP: 0
    Exp: 350
    Gil: 1000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Poison, Confusion, 
    Berserk Curse, Stop, Doom,
    
    Difficulty: 5/10
     
    Description/Comments: Would you look at the size of that thing! This machine
    (or should I say machina) looks like a huge powerhouse, and what's worse, it's
    not weak at any magic! Alright, so how do I tank up my girls to survive its 
    hideous overpowered attacks, and have time for defense and offense at once?
    Sure I could delay it's power very much, but Is there an easier way? Well... 
    the answer is simple, here's what you do.
    
    Yuna
    ----
    Level 6
    Dressphere: Thief
    Garment Grid: Protection Halo 
    
    Rikku
    -----
    Level 7
    Dressphere: Thief
    Garment Grid: Protection Halo 
    
    Paine
    -----
    Level 7
    Dressphere: Thief
    Garment Grid: Protection Halo
    
    Strategy: What the... Thief!? Are you giving up on me, what kind of suicide is
    this? Heh, it's called the TEAT "Thieves Extreme Active Trick", which is 
    attacking in such a way with your thieves that makes it impossible for the 
    enemy to even lay a finger on you once you've started this! Keep in my though, 
    that this trick doesn't work on all the monsters of Spira, but actually some 
    selected ones that are physically impaired when taking hits. Anyway, in order 
    to make this dirty little trick to work on this boss, or making it just work in
    general, all you have to do is wait for him to use a "regular" attack on you, 
    and then strike it before it hits you, which will knock him back to where he
    was before he began to attack. Then, once you see him attempt to attack you
    again, strike him again with a different girl, which again, will knock him back
    to where he was before he began to attack. Since thieves are so fast, you are
    able to do this over and over again making it so that the enemy never lays a
    finger on you! Just time it right, and all the enemy will try to do is still
    attempt to attack you, but it never will. Alright, if you still don't get it,
    let me give you an example in a totally different way:
    
    (Pretending YSLS-Zero, Yuna, Rikku, and Paine are having a conversation instead
    of fighting)
    
    YSLS-Zero: So ho…
    
    Yuna: What's this sphere about?
    
    YSLS-Zero: Well some woul...
    
    Rikku: Really? How did you know that?
    
    YSLS-Zero: I am th…
    
    Paine: I don't think you're really tough!
    
    YSLS-Zero: Pleas...
    
    Yuna: I want that sphere!
    
    YSLS-Zero: Excu…
    
    Rikku: Hey! DO you think that "you know who" is on there?
    
    YSLS-Zero: Sto…
    
    Paine: Only one way to find out!
    
    YSLS-Zero: *sob* I giv...
    
    Yuna: Do you mean... "Tidus"?
    
    As you see, YSLS-Zero wasn't even able to finish his sentence, translating this
    to fighting, this is what I mean: Each time Yuna, Rikku or Paine would say 
    something, that would be like an attack, and YSLS-Zero not being able to finish
    his sentence is him not being able to use his attack, but keep on getting 
    delayed by YRP. Anyway, using this "TEAT" strategy, which I will refer to from
    now on as this trick. The YSLS-Zero won't even hurt you once you begin using 
    this trick, but again, you have to get him when he's using a regular attack, so
    it won't work if he's about to use "Haymaker Punch", and just in case he uses
    these moves for a while before he attacks, just be on defense mode using 
    Potions, or Phoenix Downs if it gets a little serious. So, just use the "TEAT"
    strategy, and this boss should go down in a decent while.
    
    *Yuna to Level 8!*
    *Rikku to Level 8!*
    *Paine to Level 8!*
    
    Right after this battle, you see YRP celebrate their victory, and everyone else
    in Kilika just staring at them in a an astounding way. Then, you see the 
    Celsius up above, the Gullwings make their escape, and take the sphere with
    them, and also left behind very much unwanted fame for this incident.
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                         3.2) CHAPTER 2                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                    3.2.1) The Sphere Choice                   <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Right when the Yuna, Rikku, and Paine make their way back to the airship, Rikku
    gets all excited about all the attention they got while on Kilika. Although
    they got some good attention, notoriety does have its consequences as mentioned
    by somebody of the Gullwings. Rikku, still overexcited about the fact that they
    got the sphere, decides to agree with her brother about their publicity in
    Spira, and this causes things to get a little chaotic for a while on the 
    Celsius. Later, everyone decides to watch the new sphere that they took from
    Kilika, and as soon as the watch the sphere, Yuna gets emotional and wonders if
    the man on the sphere is really "Him" (Tidus). On the other hand, Brother gets
    a little scared at the huge Machina in the background. This sphere really moves
    the Gullwings, and Brother decides to have Yuna sing so that they can all blow
    off some steam. When you are supposed to go back to the Cabin and get the
    musicians, go to the Engine Room, and get all the treasure chests there. After
    you do that, go to the Cabin, and push all the musicians into the lift. You can
    push Tobil first you you'd like, but remember, the accessory you get will only
    work to be sold. Anyway, once you push the musicians into the lift, enjoy the
    little singing Yuna does on the roof of the Celsius (if you don't want to see
    it, you can just skip scene, and you'll skip part of it). Then, Yuna gets very
    upset still thinking about what she saw in the sphere. She gets upset, but it's
    not a very angrily way to get upset, her character just isn't like that even on
    FFX-2, and she even says "Who the heck is Lenne?" no even using any type of
    profanity. Feeling like this, Yuna decides to go to bed wearing her Songstress
    dressphere, and this is when she has a nightmare of her and Tidus running
    inside of a place underneath Bevelle perhaps. They are getting chased by
    Bevelle guards, and meet a tragic end right in front of the hung machina known
    as Vegnegun! After the nightmare, Yuna wakes up wondering what had just 
    happened, and then Rikku and Paine comment on her as well. Next, you head to
    the bridge, and hear that Brother doesn't want to keep that sphere, and asks
    Yuna if it's ok to give the sphere away. Yuna approves it, and everyone has
    trouble deciding weather to give it to the Youth League or New Yevon. It really
    doesn't matter too much whether you give it to the Youth League or New Yevon,
    but since you don't get anything by giving it to the Youth League, it would be
    better if you give it to the Youth League, and also since you won't be doing
    any side-quests. Anyway, whether you give it to the Youth League or New Yevon:
    
    -------------------------------------------------------------------------------
    So you decide to give the sphere to the Youth League, and head towards their 
    base at Mushroom Rock Road. When you get there and give the sphere to Nooj, 
    the Youth League congratulated the party for helping them out, and also assumed
    that you were going to join them (but you're not). Then, Yuna asked Nooj if he 
    knew the man on that sphere, but Nooj responded with "I cannot say", and also 
    talks to you about the huge machina in the background (Vegnegun). Later, you 
    find out that you've been pilfered by Leblanc, Logos & Ormi, who took the half 
    sphere they had gotten in the Zanarkand Ruins!
    -------------------------------------------------------------------------------
    
                                        **OR**
    
    -------------------------------------------------------------------------------
    So you decide to give the sphere to New Yevon, and head towards their base in 
    Bevelle. When you get there, you gave the sphere to the New Yevon Praetor 
    (Baralai). Baralai as well as the rest of New Yevon thank you for the sphere, 
    and briefly explain the huge machina in the background (Vegnegun), and they 
    also start to believe that you were going to join them (but, again, you're 
    not). Then, Yuna asked Baralai if he knew the man on that sphere, but Baralai 
    responded with "I cannot say". Later, you find out you've been pilfered by 
    Leblanc, Logos & Ormi, who took the half sphere they had gotten in the 
    Zanarkand Ruins!
    -------------------------------------------------------------------------------
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                   3.2.2) We've been Burgled!                  <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Once you get back in the airship, you'll see a sphere of Leblanc, Logos & Ormi
    taunting the Gullwings with the fact that they took their sphere. After viewing
    the sphere, Yuna starts to get mad at the fact that this happened, and with
    the help of some suggestions of the other members of the Gullwings, she decides
    to take back what was theirs. When this happens, (like usual, go to the Cabin
    and buy some more Potions, as well as Eye Drops, Phoenix Downs etc. from 
    Barkeep, and also sell your accessories as well) you are to go to Guadosalam, 
    in which you are to attempt to go inside of Chateau Leblanc, but the Goons 
    guarding the Chateau won't let you in, so you are going to have to steal three 
    Fem-Goon uniforms in order to get in. Now, make sure you go back to the airship
    and remember, do NOT cross over to any other regions that you do not need to 
    go! This breaks a rule in this challenge and you will be disqualified! Anyway, 
    back on the Celsius, you can either go to Djose Temple, or Mt. Gagazet. In Mt. 
    Gagazet, you end up going to the Fayth Scar, and getting another uniform there,
    and in Djose Temple, you can go outside where you are able to get a uniform, or
    end up getting permission to dig, which is used as a prerequisite to go and get
    a uniform in Bikanel Desert. Well, the battle outside of Djose Temple is 
    technically the most difficult out of the three, but to further challenge 
    yourself more, I'd suggest you fight the battle outside of Djose Temple first, 
    and also the other battles shouldn't be that hard after that. Anyway, head 
    straight towards Djose Temple, and go to the outside where you will see some of
    Leblanc's Goons there for some reason. Follow them, and you'll see three Fem-
    Goons talking about finding a sphere. Yuna then, hears this and decides to find
    that sphere before they do, so just keep going straight, and you'll eventually 
    run into the sphere. When you get it (it's Yuna's special dressphere, it's 
    pretty much useless taking the restrictions of this challenge), Logos & Ormi 
    will appear, and will decide to take it back from you. Here we go again:
    
    Name: Logos
    HP: 1030
    MP: 48
    Exp: 160
    Gil: 120
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, ATK Down, Doom
    
    Name: Ormi
    HP: 1150
    MP: 22 
    Exp: 80
    Gil: 120
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Berserk, Curse, Eject, Stop 
    Doom
    
    Name: Fem-Goon
    HP: 167
    MP: 172
    Exp: 10
    Gil: 70
    Elemental Weaknesses/Immunities: None
    Status Immunities: Curse
    
    Difficulty: 8.5/10
     
    Description/Comments: Like I already said, this is the harder of the three
    battles that you encounter when stealing uniforms. Trust me, do not take this
    battle very lightly, just one little stupid mistake can really turn the tables
    here in this fight. I actually lost this battle a few times, in which I thought
    about going to steal the easier uniforms, but I kept at it, and came out of
    that battle victorious! After this fight, you might actually win some new
    respect from Logos & Ormi like I did :)
    
    Yuna
    ----
    Level 8
    Dressphere: Gunner
    Garment Grid: Protection Halo
    
    Rikku
    -----
    Level 8
    Dressphere: Gunner
    Garment Grid: Protection Halo
    
    Paine
    -----
    Level 8
    Dressphere: Gunner
    Garment Grid: Protection Halo
    
    Strategy: Before you even begin this battle, make sure you have your Garment
    Gird configured this way:
    
                                ________Gunner________
                              /           |           \
                             /            |            \
                            a             |             c
                           /              |              \
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                        Thief-----------W. Mage---------B. Mage
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                           \              |              /
                            b             |             /
                             \            |            d
                              \________Warrior________/
    
    --------------------
    |a = +5 Defense     |
    |b = +5 Defense     |
    |c = +5 Mag Defense |
    |d = +5 Mag Defense |
    --------------------
    
    Once you have this, you may now get into this battle, and at the beginning of
    battle, make sure you have Yuna, Rikku, and Paine switch dressphere all the way
    to Warrior. That way, you can cross through "a" and "b", which will enable you
    to have an extra +10 Defense for this battle (If you turn the dressphere 
    changing sequences off at the "Config" in the menu). Now you may start 
    fighting, so make sure you take down the Fem-Goon first, so you can fight Logos
    & Ormi without any disturbance. The Fem-Goon should go down after about four 
    regular attacks, then make sure you go and target Logos next! Do not go after 
    Ormi yet, it will take longer for you to take down Ormi, and you will get worn 
    out easier. When you are attacking Logos, make sure you have one or two of your
    girls use "Armor Break" on him, if you use all three, this will take longer, 
    and not to mention that Logos has incredible evasion, which will annoy you 
    throughout this battle, and among others as well. So, just have one or two of 
    your girls use "Armor Break", and have the others just attack him. You will 
    need to have your girls go on defense many times, such as using Potions, 
    Phoenix downs (if needed), and Eye Drops when Logos throws a flash bomb at you
    (Keep in mind that you do have Light, Lunar, and Star Curtains, but make sure
    you save them for the harder battles up ahead). Also, when you see Ormi about 
    to throw his big frisbee at you, have all your girls quickly go to "Sentinel" 
    so that that move will only take 1 HP on you instead of about 200 or so. 
    Anyway, Logos will evade many of your attacks, but don't let that get to your 
    head, just keep on going, and Logos should go down after you've pulled the 
    majority of your hair off. Once Logos goes down, Ormi shouldn't be too hard, 
    but make sure you watch out for his "Concussive Shock" attack which will 
    probably throw all your girls near death, or even kill some of them (hopefully 
    not all of them). Don't worry about this move early on in this battle, Ormi 
    starts using this move much later on in this battle, but once he uses it, he'll
    start using it a little more often. So, when fighting Ormi now, make sure you 
    use "Power Break" since he's not immune to that attack like Logos was, this 
    will take off some frustration on moves like "Pirouette Pitch" (The frisbee 
    throwing move) and his regular attack. Though you will still need to watch out 
    for "Concussive Shock", so make sure you try to keep your HP pretty high at all
    times. Keep attacking Ormi with your breaking moves (just use "Power" and 
    "Armor" Break), and then try to get chain attacks on him. Keep doing this as 
    well as going to defense when needed, and Ormi should go down in a decent 
    amount of time!
    
    *Yuna to Level 9!*
    *Rikku to Level 9!*
    *Paine to Level 9!*
    
    After defeating Logos & Ormi, you'll see them and the Fem-Goon hit the road, 
    and taking off with you taking the uniform of the Fem-Goon as well. Mission
    Complete! 1 down! 2 to go!
    
    Then, you'll be back in the Celsius, and notice that one of you will be wearing
    a Fem-Goon uniform. While your in the airship, make sure you go and restock up
    on some resources that were used in the last battle. Then, next, you should
    head back to Djose Temple, and wait in line by just walking around, or doing
    whatever you do that kills time in line. Once you are able to go inside, and
    ask for permission to dig, and they will tell you to go inside Djose Temple and
    and tell you that Gippal with interview you. When you go inside Djose Temple,
    and have Gippal interview you outside, you are now able to go to Bikanel
    Desert, and dig (only for this time that you need to dig, after that, do no
    more digging!). Once you get full permission and a letter from Gippal, go back
    to the Celsius, and head straight to Bikanel Island. When you get there, you
    will need to show Nhadala the "Letter of Introduction" so you can be able to
    check out the Oasis for them. When you are about to go to the Oasis, do the
    usual (double-check your item stock, Save, etc.), and just head out. When you
    get to the Oasis, you will see Rikku's special dressphere (again, useless), and
    Logos will come out after you get it to surprise attack you. Lets go:
    
    Name: Logos
    HP: 1220
    MP: 46
    Exp: 160
    Gil: 200
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, Doom
    
    Name: X2 Fem-Goon
    HP: 167 (each)
    MP: 172
    Exp: 10
    Gil: 70
    Elemental Weaknesses/Immunities: None
    Status Immunities: Curse
    
    Difficulty: 5.5/10
     
    Description/Comments: Logos is back, and he's come back with some vengeance, as
    well as with some more Fem-Goons. He's a little tougher than he was when you
    fought him last time, but Ormi's not with him. Also, keep in mind that you are
    also slightly stronger than what you were in the last fight, so don't really
    sweat this one.
    
    Yuna
    ----
    Level 9
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Rikku
    -----
    Level 9
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Paine
    -----
    Level 9
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Strategy: Right when the battle starts, make sure you go and take out the Fem-
    Goons first, so you can fight Logos alone without getting annoyed by the magic
    of the Fem-Goons. Once you do that, well, you can also use the same strategy
    of getting +5 extra Defense and Mag Defense points if you'd like, but you can
    also fight this battle without those bonuses. Anyway, once you get Logos along
    in the fight, start "Power" and "Armor" breaking him down, but keep in mind
    that Logos's evasion is still very high, so don't expect to connect with your 
    attacks every turn. Again, if you're near death with any girl, just use Potions
    on them, and they will be just fine. Just keep on pounding Logos with your
    physical attacks, and he should go down in a somewhat short while, and also
    don't really expect anything new from him.
    
    *Rikku to Level 10!*
    *Paine to Level 10!*
    
    Once you wins this battle, and see Logos hot the road again, you'll head back
    to the Celsius. Mission Complete! 2 down! 1 to go!
    
    When back on the airship, you'll see both Rikku and Paine in Fem-Goon uniforms,
    and also don't forget to Save each time you win a huge battle like I said in
    the beginning. If you used up a lot of resources, you can go to the Barkeep,
    and stock up on more items as well as selling your new accessories. Now, your
    next destination is Mt. Gagazet! When you get there, talk to Kimahri, and he'll
    tell you about checking out Fayth Scar. You can get there quickly by using the
    teleport. When you get where you need to be, have fun climbing the mountain,
    and don't forget to get any treasure chests you find on your way up. When you
    see a Save sphere, make sure you save, and then you either have a choice of how
    you would like to fight the next battle: Would you rather fight the two Fem-
    Goons, and Ormi Separate, or fight them all at once? Well, I'll leave this up
    to you, but if you want to fight them all at the same time, go into the Hot
    Springs the original way through the front, but if you want to fight them
    separately, climb up close to the top, and walk into the Hot Springs into the
    huge rock that looks like it's about to fall :). So, I'd recommend that you
    pick fighting them separately (no! not because of the Hot Springs scene) so
    that you can get some rest in between these battles. Anyway, climb up near the
    top of the mountain, and walk into a rock that looks like it's about to fall.
    When doing this, you'll hear two of Leblanc's Goons talk about the refreshment
    of the Hot Spring they just came out of. Then, Ormi comes into the scene, and
    tells them not to slack off, and that's when the huge rock begins to fall 
    taking the YRP with them in the Hot Spring! This scares Ormi and the Fem-Goons,
    which causes them to leave. Now YRP are in the Hot Spring, so they decide to 
    have some fun while they are in it... So, enjoy the Scene of the Hot Spring,
    and if you don't like it, just momentarily leave the set or turn off the TV. In
    this scene, you'll see Rikku comparing boob sizes with the rest of YRP, (even
    though her boobs aren't big themselves). Then, you will hear Brother attempt
    to go there, but Buddy will knock him out before he does. Anyway, after this 
    scene, you'll be heading back down the mountain, and that's when you run into
    two of Leblanc's Fem-Goons who want their uniform back:
    
    Name: X2 Fem-Goon
    HP: 167 (each)
    MP: 172
    Exp: 10
    Gil: 70
    Elemental Weaknesses/Immunities: None
    Status Immunities: Curse
    
    Difficulty: .5/10
    
    Description/Comments: Take cover! You're going up against two whole Fem-Goons!
    You wanted a challenge, well you asked for it! (Sarcasm) :)
    
    Yuna
    ----
    Level 9
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Rikku
    -----
    Level 10
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Paine
    -----
    Level 10
    Dressphere: Warrior
    Garment Grid: Protection Halo
    
    Strategy: At the beginning of battle... bah! Just attack each Fem-Goon 4 times,
    and they should go down! Nuff said... end of battle (however, if you are having
    difficulty with this fight, please learn to regenerate your HP before a fight).
    
    After you take down the Fem-Goons, go to a Save sphere and regenerate you HP/MP
    so you can be ready for the next fight. Now, you will encounter Ormi, so get
    ready!:
    
    Name: Ormi
    HP: 1350
    MP: 22 
    Exp: 80
    Gil: 200
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Berserk, Curse, Eject, Stop 
    Doom
    
    Difficulty: 6/10
     
    Description/Comments: Ormi's back, and he's a little better then he was when
    you last fought him. Well, actually he's much harder than how he was when you
    last fought him with one of his new moves that can actually kill a girl once
    it's used... wait, that's not in this battle, sorry for the scare :). This 
    battle isn't as hard as the battle with both Logos & Ormi, but proceed with 
    caution, and hopefully you've packed some Phoenix Downs with you.
    
    Yuna
    ----
    Level 9
    Dressphere: Gunner
    Garment Grid: Protection Halo
    
    Rikku
    -----
    Level 10
    Dressphere: Gunner
    Garment Grid: Protection Halo
    
    Paine
    -----
    Level 10
    Dressphere: Gunner
    Garment Grid: Protection Halo
    
    Strategy: When you start this battle, again, make sure you have your Garment
    Gird configured this way:
    
                               ________Gunner_________
                              /           |           \
                             /            |            \
                            a             |             c
                           /              |              \
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                        Thief----------W. Mage---------B. Mage
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                           \              |              /
                            b             |             /
                             \            |            d
                              \________Warrior________/
    
    Equip: +5 Defense and Mag Defense
    --------------------
    |a = +5 Defense     |
    |b = +5 Defense     |
    |c = +5 Mag Defense |
    |d = +5 Mag Defense |
    --------------------
    
    Once you have this, you may now get into this battle, and at the beginning of
    battle, make sure you have Yuna, Rikku, and Paine switch dressphere all the way
    to Warrior. That way, you can cross through "a" and "b", which will enable you
    to have an extra +10 Defense for this battle (just a slick way of earning more 
    stats again). Then, once you do this, have all of your girls use "Power Break" 
    to lower Ormi's offensive physical attack. Again, Watch for his "Pirouette 
    Pitch" attack, and use the move "Sentinel" to help you guard against that move.
    Once you break his power all you can (down 10 levels), use "Armor Break" to 
    take his physical defense down. Just keep attacking him over and over possibly 
    trying to get some chain attacks along with defensively taking cover, and Ormi 
    should go down.
    
    *Yuna to Level 10!*
    
    After you take down Ormi, he will hit the bricks, and you've got yourselves the
    last uniform! Mission Complete!
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                     3.2.3) Chateau Leblanc                    <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Alright! You've now got all 3 uniforms, and it's time to hit Chateau Leblanc,
    and take back what was yours! Before you do that though, make sure you go to
    the Cabin, and really stock up on supplies because you're really going to need
    them. Make sure you buy plenty of Potions, Phoenix Downs, Eye Drops, Softs,
    etc. all of everything (you've really got a tough battle ahead of you, trust
    me). Once you do that, make sure you Save (it would help to save on a different
    file because this is a "point of no return" for a while, so if you screw up big
    time on your file, you've go the back-up one to save your time). Anyway, you
    are now to head off to Guadosalam, and sneak inside Chateau Leblanc. When you
    dress up into the Fem-Goon's uniforms, you'll throw off the guards, and be able
    to make your way in this time. Once you're in you'll see Leblanc and Nooj 
    taking about something, and Leblanc being very kind to Nooj as well. After this
    happens, go inside the banquet hall, and talk to Logos & Ormi, and they will
    tell you to go tend the boss to your duties. So now go inside Leblanc's room,
    which is upstairs, and go tend to her duties by giving her a wonderful massage!
    This is a required mini-game, and nothing to do with the challenge itself, but 
    for the heck of it...
    
    Name: Leblanc
    HB: 8
    Satisfaction: 0
    Body Spots: 9
    G-Spot: Random Location
    Bad-Spot: Random Location
    Likes: Noojie Woojie, Good Massages, Love, Spheres
    Dislikes: The Gullwings, Bad Massages, Slack-offs, receiving orders (other than
    from Nooj)
    
    Difficulty: ?/10
     
    Description/Comments: Nope, this isn't exactly what it looks like, but you're
    giving Leblanc a massage. This is merely a guessing game in my opinion, but it
    is fun to try especially when you got the volume high. Lucky for you, you're
    playing as a disguised real female. If you use your logic, this can help take
    fear away of "kinoing" real females. Remember, it's "no big deal" when you 
    kino, in fact it helps your dominance in... *Ahem*... Anyway!
    
    Yuna
    ----
    Level 10
    HB: 9.5
    Dressphere: Fem-Goon
    Massage Tools: Fem-Gloves
    Massage Rank: Novice
    
    Strategy: Alright! At the beginning of the massage, make sure you don't have
    anyone around that might get the wrong impression. Anyway, I'd recommend you
    just start massaging in the middle of her back. Remember, each massage equals
    to 1 round, and you have 15 rounds to get her "Satisfaction" to 32, so make
    you decision wisely. When you get a pink heart, and hear her shout out in 
    ecstasy, then you've got the right spot! But when you get a blue heart, she'll
    get mad at you, be careful! Just keep trying to satisfy her, and after 15
    rounds, she should go down!
    
    *Yuna Massage Rank up!*
    "Attraction is NOT a choice"
    - David DeAngelo
    
    After the massage, Leblanc will be sleeping on the bed, and then Logos & Ormi
    will come into the room and ask you to check the secret door in the banquet
    room. So, just go to the banquet room, and just investigate the back wall,
    which will be checked out by Rikku, who discovers the switch and falls through.
    When this happens, YRP will change back into their regular attire, but then get
    caught by Ormi after Brother creates much noise through the radio. When they
    get caught by Ormi, he tried to take matters into his own hands along with some
    reinforcements:
    
    Name: Ormi
    HP: 1640
    MP: 40 
    Exp: 220
    Gil: 220
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Berserk, Curse, Eject, Stop 
    Doom
    
    Name: Fem-Goon
    HP: 167
    MP: 172
    Exp: 10
    Gil: 70
    Elemental Weaknesses/Immunities: None
    Status Immunities: Curse
    
    Name: Dr. Goon
    HP: 232
    MP: 41
    Exp: 10
    Gil: 50
    Elemental Weaknesses/Immunities: None
    Status Immunities: Curse
    
    Difficulty: 6.5/10
     
    Description/Comments: Ormi's back, again, but this time, he's got some 
    reinforcements with him which are a little stronger as well. This is the first,
    and the easiest of the 3 fights you're going to have in Chateau Leblanc. Make 
    sure you watch yourself in this fight, and also make sure this fight doesn't 
    take too much of you resources as well. Ormi actually learned something new 
    from the last time you fought him... and you're definitely not going to like 
    this move at all.
    
    Yuna
    ----
    Level 10
    Dressphere: Gunner
    Garment Grid: Hour of Need 
    
    Rikku
    -----
    Level 10
    Dressphere: Gunner
    Garment Grid: Hour of Need 
    
    Paine
    -----
    Level 10
    Dressphere: Gunner
    Garment Grid: Hour of Need 
    
    Strategy: Before even starting this battle, make sure you have your new "Hour
    of Need" configured this way:
    
                               ________Gunner_________
                              /           |           \
                             /            |            \
                            a             |             c
                           /              |              \
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                        Thief----------W. Mage---------B. Mage
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                           \              |              /
                            b             |             /
                             \            |            d
                              \________Warrior________/
    
    Equip: +10 Defense and Mag Defense
    ---------------------
    |a = +10 Defense     |
    |b = +10 Defense     |
    |c = +10 Mag Defense |
    |d = +10 Mag Defense |
    ---------------------
    
    At least this Garment Grid is designed the same way Protection Halo is, but
    just with better stat bonuses on the boarders. Anyway, I'll tell you this right
    now so I won't have to bring this up all the time in the other 2 battles. Make
    sure you set this Garment Grid up the same way in those battles, and cross the
    same boarders you did with the Protection Halo Garment Grid so that you may
    have +20 Defense as an advantage in this battle (if you want to see my 
    explanation of what to do with the Protection Halo Garment Grid, look in the
    previous battles). Anyway, after you get these stat bonuses, and are back to
    Warrior, go after the Fem-Goon first, which should take about 3 to 4 hits now.
    Then, aim towards the Dr. Goon which might take a little more hits to take 
    down. When you now have Ormi alone in battle, start to fight him the same way
    you've fought him the last times with breaking his power down as well as his
    physical defense. Guess what? Like I said already in the description, Ormi has 
    a new move, and you're really not going to like it at all. This move is called
    "Huggles", and it's a 3 hit move that will annihilate one of your girls one 
    it's used! I've tried using the Warrior's "Sentinel" move, but it's never 
    worked, so I'd advise you not to try it (however, if you do get it to work, 
    please notify me at once! you'll be credited!). So, when Ormi uses this move, 
    just make sure you have a Phoenix Down ready along with a Potion as well. Ormi 
    uses this move somewhat often, but not as often as his other moves, so take 
    advantage of that fact, and break him down immediately. Once you break his
    offense and defense down (10 levels), just go for your physical attack 
    attempting to get some chain attacks. Just keep on hanging in there with your
    physical attacks, and your defensive recovery (remember, all girls must survive
    all these battles in this challenge).
    
    *Rikku to Level 11!*
    
    Once you take down Ormi, he'll leave the scene, and you'll have to walk through
    this back area of Chateau Leblanc. There's a Save Sphere right there, so make
    sure you save! because you're really going to have to this time, and while you
    have time now, you can learn all the abilities you can to help you in these
    next 2 battles. If you're planning on doing this (which I suggest you do if you
    haven't already), I'll give you a hint on how you could easily gain some AP
    without breaking any of the rules. If you remember, I mentioned a Garment Grid
    that you got from Issaru for figuring him out at Zanarkand Runis. This Garment
    Grid is called Heart Reborn, and equipping it lets you be able to use the spell
    "Cure", and using this spell once during battle gives you 1 AP for every time
    it's used. Also, since you'll be healing yourselves, you really don't have to
    worry about anything else (except running out of MP, in which you should just
    flee from battle when that happens). I'd suggest learning the abilities of the
    White Mage, Thief, Warrior, and Black Mage, since they can come in handy later
    on. After you train on abilities all you want, just go around the area getting
    any treasure chests you can get, and then just go into Logos & Ormi's room.
    When you're in there, you'll see a sphere that's just there, (which is an old
    recording of the report of the Crimson Squad) and then both Logos & Ormi will
    just come into the room, and take you on:
    
    Name: Logos
    HP: 1432
    MP: 64
    Exp: 240
    Gil: 230
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, Doom
    
    Name: Ormi
    HP: 1840
    MP: 42 
    Exp: 240
    Gil: 230
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, Doom
    
    Difficulty: 8/10
     
    Description/Comments: Here we go, this is number 2 of the 3 tough battles you 
    will fight here in Chateau Leblanc. Look's who's back! Logos is back to join up
    with Ormi in this fight, and like Ormi, Logos has learned another move that 
    can be to die for, or that will leave you petrified! Make sure you watch this
    move because this can really mess things up for you. This will be the last time
    you will ever fight Logos & Ormi alone, proceed with caution.
    
    Yuna
    ----
    Level 10
    Dressphere: Gunner
    Garment Grid: Hour of Need 
    
    Rikku
    -----
    Level 11
    Dressphere: Gunner
    Garment Grid: Hour of Need 
    
    Paine
    -----
    Level 10
    Dressphere: Gunner
    Garment Grid: Hour of Need 
    
    Strategy: Alright, as you see the starting dresspheres, you'll need to switch
    back to Warrior in order to cross those +10 Defense boarders, which will be 
    very helpful in this battle. Once you do this, make sure you go and target 
    Logos with some "Armor Breaks", so that you can lower his defense, and be able
    to inflict more damage on him. Remember, he still has incredible evasion, so
    don't really let that get to your head again, just keep on going with those
    attacks when you are on the offense. The new move I talked about in the 
    description regarding Logos is called "Russian Roulette", which is a move that
    can inflict either KO, Petrification, Silence, Poison or Curse, but no damage
    (at the very least). When Logos uses this move, be ready to use whatever item
    you need to use to cure the girl it targets, but if it's just Poison, Curse or
    Silence, don't worry about it, just keep on going. For some reason, When you 
    are fighting both Logos & Ormi, Omri doesn't use his "Huggles" move as often
    as he usually does, so that's one less thing to worry about. When you are able
    to take down Logos, things should get MUCH easier, and remember that if you are
    near death, use Potions to help you get back on your feet. So, when you are now
    facing Ormi by himself, just break his power down like always, then aim for his
    armor next. Just keep at it, and also try to keep your HP high so that 
    "Concussive Shock" doesn't instantly kill you when it's used. Many of these
    battles to come will be all about fatigue, so just keep at him, and he'll go
    down in a decent amount of time.
    
    *Yuna to Level 11!*
    *Paine to Level 11!*
    
    Once you take down Logos & Ormi, they'll run away for now, and set all the 
    traps as well. That's when you go, and attempt to get through them, but they
    shouldn't be that hard, you should already know what to do. So once you 
    activate all the switches, you are now able to go through the door that was
    locked, but make sure you Save though! The upcoming battle isn't exactly a walk
    in the park, it's more like walking through the streets of LA in the wrong part
    of the neighborhood flipping the wrong gang signs. Anyway, once you Save, go
    through the round shaped door that will take you where they put the half-sphere
    they took. When you do this, Leblanc, Logos & Ormi will come after you, and 
    go No Mercy on you in this battle! May the best team win! Good Luck:
    
    Name: Leblanc
    HP: 1380
    MP: 460
    Exp: 380
    Gil: 300
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, ATK Down, MAG Down, Doom
    
    Name: Logos
    HP: 989
    MP: 70
    Exp: 260
    Gil: 240
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, Doom
    
    Name: Ormi
    HP: 1344
    MP: 45 
    Exp: 260
    Gil: 240
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Silence, Confusion, Berserk, Curse, Eject
    Stop, Doom
    
    Difficulty: 9/10
     
    Description/Comments: This is it! The last battle with Leblanc, Logos & Ormi, 
    and what better way to end this than with all out fight! Before I even remade
    this challenge to be harder, I still remember this particular battle being
    difficult (yup, even when coming in that battle with Dark Knights). I've 
    actually lost this battle a few times before coming up with the right strategy
    and winning. You'll be overwhelmed with 3 targets attacking you at once, and
    this will also be fast paced as well. Wait till you see their "Triple Dual 
    Tech" attack, which might not be for the "fan" of heart. The only advantage
    here is that Logos & Ormi aren't as strong as they were in the last fight, but
    still tough nonetheless.
    
    Yuna
    ----
    Level 11
    Dressphere: Gunner
    Garment Grid: Hour of Need
    
    Rikku
    -----
    Level 11
    Dressphere: Gunner
    Garment Grid: Hour of Need
    
    Paine
    -----
    Level 11
    Dressphere: Gunner
    Garment Grid: Hour of Need
    
    Strategy: Right at the start of the match, make sure you change your dressphere
    back to warrior, so that you can again, pass those +10 Defense boarders. Once
    you do this, you should have a Star Curtain that you got from Kilika on hand, 
    so use it in order to reflect Leblanc's Spells right back to her, and so that
    you can eliminate that factor for the time being. Then, it would also help to
    use a "Chocobo Wing" that you got from Besaid, so that your moves can match up
    to theirs in terms of speed. Now, when you are in the offense, make sure you
    aim after Logos first, and not Leblanc, and use your "Armor Break" attack when
    you hit Logos, and yes, he still has incredible evasion along with Leblanc.
    You'll really be attacked regardless of Leblanc's spell isolation, so you'll be
    needing to go to defensive recovery many times, when so, just use Potions, and
    any other items that can cure any serious status aliments that really bug your
    performance. Remember, you got Logos still using his "Russian Roulette", you
    also got Leblanc defensively supporting the team with "No-so Mighty Guard" and
    "Love Taps", and their Triple Dual Tech I told you about in the description. 
    This Triple attack is called "No Love Lost", and is a combination of Leblanc
    creating a tornado to consume YRP, Logos firing multiple shots at them while
    they are in the air, and to finish it off, Ormi Pouncing on them! Now, these
    were just their attacks, they do plenty more as well in this battle. Anyway,
    when you are near death, just use multiple Potions on yourselves to get back on
    your feet. Make sure though, you keep on attacking Logos with your "Armor 
    Break", but to make things faster, just have 1 or 2 of your girls use this move
    and the other(s) just attack him. This is the hardest part of this battle, but
    just make sure you keep hitting Logos, along with staying on defense as well.
    Once you are able to get Logos down, you'll never have to worry about "No Love
    Lost" or "Russian Roulette". So, now you've got Ormi and Leblanc left, out of
    the two, it would be wiser to attack Ormi now since his evasion is pretty low
    with comparison to Leblanc or Logos, and also since you still might have the
    reflect effect (hey! that rhymes!) on, which guards against Leblanc's spells.
    Just hit Ormi with "Power Breaks" first, then break his defense like you 
    usually hit him. He's not alone, so he won't use his "Huggles" move, and that
    makes things much easier. Once you get Ormi down, Leblanc is now the only one
    left :). When targeting Leblanc, just go for regular attack since your MP
    might already be worn out. Also, keep going to defense just in case, you're
    almost there. Just keep hitting Leblanc (or trying to hit if you know what I 
    mean), and she'll throw in the towel after a decent amount of time. Victory
    is Yours!
    
    *Yuna to Level 13!*
    *Rikku to Level 13!*
    *Paine to Level 13!*
    
    (If you're like me, you'd pick Leblanc, Logos & Ormi up, extend out your hand,
    and show some respect for this team, this was such an excellent fight!)
    
    After you beat Leblanc, Logos & Ormi, they will let you have the sphere after
    Paine pretty much threatens them with the fact that they are inside, and nobody
    will hear them scream. When you see what's no the sphere, you'll again see the
    huge machina Vegnegun, and Leblanc will tell you a little more information 
    it as well as asking Yuna what she plans to do about this. Then, Yuna get all
    emotional (this will happen often, and this shows that Yuna's still the same 
    loving person she was back then), and talk about the "Eternal Calm" slowly 
    fading away. After that, Leblanc, Logos & Ormi invite themselves onboard 
    your airship, and everyone heads towards Bevelle. Yuna gets into this for a
    while, and Leblanc tells her that she's just very useful (as mentioned in the 
    characters section, this is Yuna's weakness, she lets other people use her this
    way, unfortunately).
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                   3.2.4) Infiltrate Bevelle!                  <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Now, we're off to Bevelle, they won't give you any time to stock up on things
    from the airship, but don't worry, Barkeep will follow you along the way and
    let you stock up on any items you need. Once you get there, Leblanc, Logos & 
    Ormi will talk to you for a while, then leave you to do all the fight against 
    the guards. Since these battles have no real connection with any bosses, I'll
    just tell you to strike them a few times, and they will go down. You can't 
    escape from these battles, so you have to fight them, but good thing is that 
    they aren't really worth much Exp. I will tell you this though! Aviod talking 
    to the little Yevon-like kid that's just walking around and that's in control 
    of the lift, that way you can avoid an unnecessary battle there. So, after you
    fight all the required battles with the Yevon Guards, go inside, and do all 
    that is needed to be able to get to the Bevelle Underground. After you do that,
    you will descend down, and you'll see some fiends in the temple, and Paine says
    that the temples reek of secrets. Make sure you only fight the fiends you are
    supposed to fight even if it means that you have to avoid some of the treasure
    chests there. When you descend further, you'll see a Save sphere there, 
    treasure chests, and Barkeep again, so make sure you Save and re-prepare 
    yourself for the next part with the usual. You will now jump into a huge hole 
    that looked like it was recently made (yup, that's the Gullwings, as uncautious
    as ever, and they are able to do this for the same reason they are able to hold
    their breath so long underwater), when you land (on your feet may I add), 
    you'll see some heavy machinery in the Bevelle Underground, and Leblanc, Logos 
    & Ormi will now come into the huge room as well. Yuna gets some sad feelings 
    about what she had just seen here, and then all of a sudden... the alarm goes 
    off! That's when you are to slide down the thin wire with Yuna into the center 
    where you will fight some machina guards. When you do take them down, you'll 
    have to disable the security system by activating all the doors with the blue 
    lights by them. Make sure you ONLY activate the doors with the blue lights by 
    them, this is part of keeping your levels down. So, there are 3 doors you must 
    activate with blue lights by them, and each time you activate one, you fight a 
    YSLS-Zero. To take them down, just get 3 Thieves, and use the "TEAT" strategy 
    I've told you about the first time you fought one. So after you disable the 
    security system, you are now able to go further, and also this is the overall 
    result of the non-boss battles you've fought since you got to Bevelle:
    
    *Yuna to Level 15!*
    *Rikku to Level 16!*
    *Paine to Level 16!*
    
    Yes, you've gained a lot of Exp. of these regular encounters, but you won't be 
    going through something like this anymore :). Anyway, when your in the 
    Labyrinth now, make you to go to the right first! This takes you to a treasure
    chest that give you a Garment Grid called "Downtrodder" which you will really
    need in this challenge. So once you get that, continue through until you get to
    a part with multiple lifts. When you get there, choose one lift, and then jump
    back down to where you came from, and go take the front lift to be able to 
    climb onto the platform to partially open a new way to get a certain treasure
    chest ahead. When you do that, go back down, take the other lift now, go back
    down again, and retake the front lift to be able to climb onto that platform.
    Once you do all this, a new way leading to a treasure chest will be fully 
    unlocked. You may now progress further, and make sure you get that treasure 
    chest, which contains a very useful dressphere called the Dark Knight. When you
    do that, go to the Save sphere in that area, and Save because the next battle
    will be pretty decent. Just go further on, and you'll run into the New Yevon
    Praetor Baralai, who will not allow you to pass. So, then you fight him:
    
    Name: Baralai
    HP: 3380
    MP: 540 
    Exp: 1000
    Gil: 1300
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Confusion, Berserk, Curse
    Eject, Slow, Stop, Doom
    
    Difficulty: 8/10
     
    Description/Comments: The New Yevon Praetor is much stronger than he looks in
    this battle. Don't get intimidated or distracted by his loud screaming before 
    his attacks, and this is a battle you also shouldn't take very lightly either.
    He has many different moves you can use against you that either inflict a good
    amount of damage, or have very disturbing side-effects. I actually lost my first
    battle against him in this challenge, that is, until the use of the Downthrower
    came to mind.
    
    
    Yuna
    ----
    Level 15
    Dressphere: Warrior
    Garment Grid: Downtrodder
    
    Rikku
    -----
    Level 16
    Dressphere: Warrior
    Garment Grid: Downtrodder
    
    Paine
    -----
    Level 16
    Dressphere: Warrior
    Garment Grid: Downtrodder
    
    Strategy: I choose to use Warriors rather than Dark Knights simply because of
    their low speed at the moment. If you look at the Downthrower, it should look
    like this:
                                       Warrior
                                      /       \
                                     /         \
                                    /           \
                                   /             \
                                  /               \
                                 /                 \
                                /                   \
                               a                     c
                              /                       \
                            /            b              \
                          /             / \               \
                        /            /       \              \
                      /           /             \             \
                    /          /                   \            \
                  /         /                         \           \
                /        /                               \          \
              /       /                                     \         \
            /      /                                           \        \
           D. Knight                                              Gunner
    
    Equip: Gravity Eater
    --------------------
    |a = Gravitystrike  |
    |c = Use Demi       |
    |abc = Double HP    |
    --------------------
    
    This might be tempting, but do NOT cross through boarder "a", even if it means
    that your HP will double! If you do cross boarder "a", your physical attacks 
    will have no effect on Baralai (You'll have Gravitystrike, and Baralai is 
    immune to Gravity, common sense :D). Well, what's the use then of this Garment
    Grid in this battle? The answer is... "Gravity Eater", and since one of
    Baralai's moves is using the spell "Demi" (which takes off 1/4 of your girl's
    remaining HP), you'll be able to absorb 1/4 of your HP when he uses that spell.
    
    So, when you go into battle, have 1 (or 2 if you think you can handle that) of
    your girls use the Warrior's physical breaking moves (Power and Armor Break),
    and have the others be ready for defensive recovery with Potions, Phoenix Downs
    and Remedies. Baralai will have a very good series of attacks indeed, the ones 
    you should keep an eye out for the most are "Drill Shot", "Looming Glacier",
    and maybe "Glint" as well. "Looming Glacier" will take out of all one girl's MP
    and cast Stop on her, "Glint" is just a regular attack that hits all your girls
    sometimes, and last but definitely not least "Drill Shot" will hit a girl with
    a fixed amount of damage equivalent to 75% of her Max HP! So when Baralai uses
    "Drill Shot", odds are that you won't survive it in which case use will use a 
    Phoenix Down to revive the girl that just got KO'ed, and when Baralai uses
    "Looming Glacier", have one of your girls use a Remedy on the one that just got
    hit, and if you run out of Remedies, just keep going as if the girl who's on
    Stop is KO'ed (She'll eventually start moving again). When you finally break
    down Baralai 10 levels with his physical attack and defense, just charge at him
    with a "Defensive Recovering Brute Force", and also make sure you try to get 
    some chain attacks in as well. Just keep up your vigor, and Baralai should go
    down after some decent time.
    
    *Yuna to Level 16!*
    *Rikku to Level 17!*
    *Paine to Level 17!*
    
    After taking down Baralai, you can now move on (even though it's not much 
    moving on itself), but first, make sure you go back and Save, because this is
    the last time you will be able to in this Chapter! After you Save, move on, and
    find out that you are to face one of Yuna's former Aeons Bahamut! Yuna will try
    to stop Bahamut by means of reasoning which wasn't very smart, but it took a 
    lot of heart. Then, Yuna has no choice but to fight Bahamut:
    
    Name: Bahamut
    HP: 8400
    MP: 9999
    Exp: 1300
    Gil: 1000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom
    
    Difficulty: 6.5/10
     
    Description/Comments: Well... if it isn't the legendary king of dragons himself
    Bahamut! Just when you thought that Bahamut would never been seen again in 
    Spira after the Fayth disappeared, he comes back... but why? (you should know
    by now!) Heh, out of all the Aeons returning you have to fight Bahamut first!
    Well, don't get too intimidated, he's actually not as strong as you might 
    think, even under these restrictions.
    
    Yuna
    ----
    Level 16
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Rikku
    -----
    Level 17
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Paine
    -----
    Level 17
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Strategy: If you'd like to start out as Gunner in this battle, and cross your
    way back to Warrior to gain those stat bonuses, you may do so. It really won't
    be such a big deal since Bahamut will end up damaging you at amounts that will
    make you pee in your pants out of laughter. Very low HP will be seen being 
    damaged and delivered, so this will be a long battle, and will also bring back
    those low HP taking times for any of those old-schoolers out there. After many
    rounds of fighting Bahamut, you'll start to realize that Bahamut's more
    predictable than you thought he was, all he does is either physically attack 
    you or use "Curse" on you, use a couple of "Impuses", and then countdown his
    "Mega Flare" and use it. So, right when you get into this battle, make sure you
    have all 3 girls break his Magic Attack first, then his physical attack, and 
    finally his physical defense. You should be able to break down his Magic Attack
    10 levels before he uses "Mega Flare", but "Impulse" is an unofficial 
    gravitational attack that takes off 37.5% of all your girls' current HP, so 
    you really can't do anything about that. Just regenerate with Potions if your
    HP goes down TOO much, but don't get scared when Bahamut starts to countdown
    to his "Mega Flare" because when Mega Flare hits you... it'll damage you for
    about a whole 50 HP! After you break Bahamut down 10 levels on all that I've 
    told you to break, again just use your "Defensive Recovering Brute Force" with
    some chain attacks. This will take a while, but you'll notice that you're 
    getting close to taking him down when you start to see him get tired. Victory!
    
    *Yuna to Level 17!*
    *Rikku to Level 18!*
    *Paine to Level 18!*
    
    Right when you defeat Bahamut, Yuna will wonder why she's fought one of her
    former Aeons, and then you'll see Leblanc, Logos & Ormi come into the scene.
    Shortly after that, Buddy tells you to head back to the Celsius immediately!
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                         3.3) CHAPTER 3                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    Right when you head back to the Celsius, you'll hear the new that fiends are
    pouring out of all temples! Yuna wants to do something about it, so then Rikku
    comes up with the idea of calling themselves the "Friendly Neighborhood 
    Gullwings". That way, they can help out fighting fiends in the temples, and be
    able to help out Spira. Bubby says that they also got a call from the Youth 
    League for some reason, so your Hotspots are Besaid, Kilika and Mushroom Rock
    Road. For some reason, you are not required to go to Mushroom Rock Road, so you
    can just ignore that. Anyway, head to the Engine Room and get the treasure 
    chests, and you'll see that you've received some Hi-Potions from one of them,
    and that also means that Barkeep will now begin to sell you Hi-Potions! Yay!
    So, stock up on as many Hi-Potions as you can get, and sell your accessories as
    well. When you do that, you have a choice to either go to Kilika or Besaid.
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                      3.3.1) Besaid Temple                     <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    Assuming you made a wise decision and headed towards the Besaid Temple, you now
    are off to Besaid. When you get there, there will be a new set of fiends there
    (obviously), so make sure you steal from them because one of the enemies there
    gives you a Lunar Curtain when you steal from it. Make sure you get as many 
    Lunar Curtains as you can get as well as any other items you can get from 
    stealing, and it would also help if you pilfered some gil while doing this, or
    having the ability "Master Thief" would really help you as well. So after you
    take some time to do all of this, go now into Besaid and investigate what's
    going on. When you go inside Wakka & Lulu's house, Lulu will tell you that 
    Wakka and the others have already taken care of the fiends, but that there 
    still might be more of them. When you now head outside, you'll get a little 
    intro of the Commsphere, and then you'll see Wakka and Beclem argue from afar
    about whether or not they should burn the temple. So, YRP decide to check out
    what's going on, and then that's when Beclem explains to Yuna why the temple
    should be burnt down, but Yuna still decides to go in wanting to handle this
    manually. It says that you must defeat all the fiends before Beclem burns the
    temple down, which I doubt will happen, right? So go inside, pass the Cloister
    of Trials, get any treasure chest you see on the way, and meet up with Wakka
    who looks like he's beat down. YRP tell Wakka to stay there, and when YRP come
    into the Chamber of Fayth, they see yet another aeon there. Yuna still wonders
    what's going on, but they have on choice but to fight it:
    
    Name: Valefor
    HP: 8430
    MP: 9999
    Exp: 1500
    Gil: 1200
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom
    
    Difficulty: 7/10
     
    Description/Comments: Yuna's very first aeon is back, but not in a ever so 
    friendly matter. Well, believe it or not Valefor is stronger than Bahamut was,
    but try not to really sweat this aeon, this battle is just about similar to
    the one you fought against Bahamut, except more attacks that can actually have
    the ability to kill you.
    
    Yuna
    ----
    Level 17
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Rikku
    -----
    Level 18
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Paine
    -----
    Level 18
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Strategy: Again, if you'd like to start out as Gunner in this battle, and cross
    your way back to Warrior to gain those stat bonuses, you may do so, and this 
    time I actually recommend that you do so. After you do what I mean for you to
    do, this battle will again deal with low HP all over the place like the last 
    battle, and will be pretty long as well. Though unlike Bahamut that was 
    unbelievably predictable, Valefore uses whatever he wants whenever he wants.
    His physical attack takes a decent amount if not brought down, his "Sonic 
    Wings" will not really bother you at all by damaging your MP, his "Energy Ray"
    will bother you at times, and his "Energy Blast" will be the move you won't 
    like out of all his others. When you start off this battle, do the same thing
    you did for Bahamut and break his Magic Attack first, then his Physical Attack
    next, and then finally go for his Physical Defense. If you bought a lot of Hi-
    Potions like I told you to, your "Defensive Recovering Brute Force" will be
    an easy job, and luckily Valefor doesn't use any attacks to cause any stats 
    effects. Also, before I forget, make sure you use a Lunar Curtain to help you
    against Valefor's Magic Attacks (you should've packed loads of them!). So when
    you lower Valefor's stats down 10 levels, "Energy Ray" will deal about 30 HP to
    all of your girls, and "Energy Blast" will deal about the same Bahamut's "Mega
    Flare" dealt to you! So now you can just continuously use you "Defensive 
    Recovering Brute Force" along with some chain attacks, and Valefor will be 
    taken down after a formitable amount of time.
    
    *Yuna to Level 18!*
    *Rikku to Level 19!*
    *Paine to Level 19!*
    
    Yuna will now get emotional again about Valefor being her very first aeon, and
    that she is not ready for the temple not to be burnt down for the memories she
    has there. Wakka then says that if this happens again or it gets worse, he just
    may have to burn it down.
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                      3.3.2) Kilika Temple                     <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    So when you head back to the Celsius, your next target will be Kilika Temple,
    but first Save and re-stock up on your goods back in the Cabin as well as 
    selling your accessories. When you get to Kilika, make sure you do what you did
    last time you got there and get all the treasure chests that contain the 
    Curtains in them. When you do that, go talk to Dona's house and talk to her,
    and then she'll help you get through the gate into the Kilika Woods. Just go at
    the right time, and you'll be rewarded will a Bushido Lore (which will only be
    useful for selling). Then, you'll be inevitably caught by one of the guards,
    which causes you to run into the woods, and Dona yells out to you "Walk the
    Treetops". You can Save there, and then just try to first attempt to get 
    through to realize that you're trapped. Then Yuna will remember to "Walk the 
    Treetops" if you stand near a treetop, and you'll be on your way ontop of the
    treetops. So when you arrive outside the temple, there will be a merchant there
    just hanging around, and make sure you buy from him about 10 Softs because you
    are going to need them! So when you get inside the temple, Save, then move on
    into the Cloister of Trials where you will see Barthello struggling. There you
    will get into some battles with Daevas, who take a while to defeat, but make 
    sure you have a Soft with you when he Petrifies one of your girls. So after you
    defeat all the required Daevas you have to defeat:
    
    *Yuna to Level 19!*
    
    You will now be able to move on, and also pick up the Samarai dressphere on the
    way (you'll be needing this dressphere in a certain battle in Ch5). When you 
    get to the Chamber of Fayth, you'll see again that it is an aeon causing all 
    this trouble, and so you have to fight it:
    
    Name: Ifrit
    HP: 8820
    MP: 9999
    Exp: 1800
    Gil: 1300
    Elemental Weaknesses/Immunities: Weak at Ice, Absorbs Fire, and Immune to 
    Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom
    
    Difficulty: 7/10
     
    Description/Comments: Well, if it isn't the legendary Ifrit himself who you
    should definitely know by now if you've played other Final Fantasies. He's
    very slightly stronger than Valefor, and is also more aggressive as well. He's
    a Fire Elemental (obviously), so you know what not to use on him. Ifrit didn't
    cause me too many problems, so don't really try to sweat this one either.
    
    Yuna
    ----
    Level 19
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Rikku
    -----
    Level 19
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Paine
    -----
    Level 19
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Strategy: This time, I'd really recommend that you start out as Gunner in this 
    battle, and cross your way back to Warrior to gain those stat bonuses. Also,
    like Valefor, Ifrit hits you with whatever he wants, when ever he wants, so 
    don't be expecting him to hit you with a certain attack at a certain time. 
    Ifrit's physical attack is somewhat decent, "Firaga" might hit you pretty hard
    at first (it might be a lv3 spell, but don't trip), but that's why you should 
    break his Magic Attack ASAP, "Meteor Strike" will also be decent, and "Hell
    Fire" will hurt you pretty bad if you don't break him quickly! Too bad you 
    don't have any way of absorbing is Fire attacks, but that's all the more 
    challenging... right? Anyway, first start off by using a Lunar Curtain to help
    you out against his magic attacks, and then have your girls use "Magic Break"
    ASAP so you can quickly wear down his magic. Once his magic is worn down 10
    levels, go after his physical attack with "Power Break", and then go for "Armor
    Break". Once you completely wear down his stats, all of his attacks will not 
    really hurt you much, and that's when you get your chain attacks in along with
    your good old fashioned "Defensive Recovering Brute Force" with your Hi-Potions
    and possibly Potions if you're watching your budget (which you might not need
    to if you looked at the "Hints" of this guide). Just keep at Ifrit with this
    strategy for a formidable amount of time, and Ifrit should go down.
    
    *Yuna to Level 20!*
    *Rikku to Level 20!*
    *Paine to Level 20!*
    
    When you now defeat Ifrit, the Kilika Temple will now be restored, and you are
    now done with Kilika!
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                       3.3.3) Djose Temple                     <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    When back on the Celsius, you'll see the Gullwings thinking about what's been
    going on as of late with the temples. Then Shinra will say that the fiends are
    coming from the Chamber of Fayth, but he still doesn't exactly know why, and 
    then you'll get a distress call from Djose Temple. Brother goes against going
    to Djose Temple, but Yuna decides to help them out anyway. Be sure to re-stock
    up on some Hi-Potions again because you'll need them, especially for this next
    battle! So when you arrive at Djose Temple, the Al-Bhed will tell you that the
    fiends have merged with machina to become stronger, and also that Gippal is not
    there. When you go inside the temple and into the Cloister of Trials, you'll
    see many fallen Al-Bhed, along with a treasure chest that you should get. When 
    going further, you'll have to push a certain switch in order to advance into 
    the Chamber of Fayth, and if you push the wrong switch into the wall, you'll
    go into a random encounter, but the good news is that you are able to run from
    them, so do so! When you go now into the Chamber of Fayth, you'll see Ixion 
    going a little crazy, and you'll have no choice but to fight it, and take it
    down:
    
    Name: Ixion
    HP: 12380
    MP: 9999
    Exp: 2600
    Gil: 1800
    Elemental Weaknesses/Immunities: Weak at Water, Absorbs Lightning, and Immune 
    to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom
    
    Difficulty: 8.5/10
     
    Description/Comments: Ixion is back, and looks like he's out to murder anything
    in its path! This is where the Dark Aeons will start to get challenging, so you
    better watch this battle, and take heed at what I say because a minor mistake
    can take you down for a while. I almost lost this battle the first time I 
    fought it, but I somehow was able to make it out alive with many of my Hi-
    Potions, and other resources used up!
    
    Yuna
    ----
    Level 20
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Rikku
    -----
    Level 20
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Paine
    -----
    Level 20
    Dressphere: Warrior
    Garment Grid: Hour of Need
    
    Strategy: Make sure you start out as Gunners (even though I have all the girls
    as Warriors above), and cross the boarders right back to Warrior to get the
    necessary stat bonuses. This is a battle that won't go so low on HP like the
    others, so you better watch yourself at all times when you get attacked. 
    Ixion's physical attack is pretty decent, his "Thundara" spell won't startle
    you too much, but watch it anyway, his "Aerospark" attack will not be a move
    that you like very much since it takes off 62.5% of one of your girl's current
    HP, his "Recharge" is just plain sick since it actually recovers both his HP &
    MP, and finally "Thor's Hammer" will really shock you even after you break his
    Magic Attack down (after some many frustrating attempts!). On top of all that,
    his evasion is not really bad at all which will frustrate you big time,
    especially when you try to break down his stats! So after you become Warriors,
    have your girls use "Magic Break" to break down his Magic Attack, and you'll
    notice that Ixion might evade your attack, or it will connect, but not break
    his Magic Attack! No, he's not immune, just keep using that move on him and
    you'll eventually connect with it, and break his Magic Attack down after many
    attempts. Make sure you also use Lunar Curtains to guard against his magic
    based attacks while you are attempting to break down his defense. You'll fall
    very low on HP many times or even get KO'ed, but just use Hi-Potions or Phoenix
    Downs to get yourself back up. Breaking down his Magic Attack, Physical Attack,
    and Physical Defense won't be easy at all, but just keep trying and make sure
    you break him down in the order I specified just now. You might not be able to
    break down all three stats 10 levels, but do one at a time, and if you run out
    of MP, make sure first that his Magic Attack is down 10 levels, if not, use an
    Ether, and attempt again to break him down! Just keep at him at your defense,
    and offense, and he'll go down after a good fight!
    
    *Yuna to Level 21!*
    *Rikku to Level 22!*
    *Paine to Level 22!*
    
    After you take down Ixion (although you think he's down...), you see another
    huge hole that you've been seeing in all the other temples. That's when Ixion
    comes back at you from behind to surprise you, and Yuna falls into the hole
    that's in the Chamber of Fayth. Rikku and Paine call out for her, but don't get
    an answer. While Yuna's falling, you'll hear someone taking to her, but you
    don't really know who it is. When Yuna finally falls into the Farplane, you'll
    see a FMV of Yuna waking up with the Songstress dressphere, and someone with 
    that identical look to Tidus approaching Yuna, and feeling relieved that he
    finally found "her". He calls himself Shuyin, and calls Yuna his long lost love
    Lenne, Yuna denies herself as Lenne, but Shuyin keeps going about his feelings
    for her, and how he feels about Spira with his plans as well. Shuyin hugs Yuna,
    but Yuna feels an attraction to him that isn't hers, but like someone else's
    feelings are in her for a while. After that, Yuna snaps out of it, and she sees
    Baralai walk into the depths of the Farplane along with Nooj & Gippal giving 
    her 2 Crimson Spheres to give to Paine, and then watches them go after Baralai.
    Yuna's now all alone in the Farplane, and then she starts to get infuriated
    about all the things that have been happening as of late, but STILL shows too
    much softness, and shows that that's just not her. Then she starts to yells out
    loud and say that she's all alone... (alright, now this is up to you whether 
    you want to push X (or O) to hear Tidus's Whistle). Then, Yuna now wakes up in
    the Bevelle Underground were you fought Bahamut, and answers a call from the
    Gullwings. She's say's "Yuna here!" in a very cheerful way after supposedly
    being infuriated (Now I know that if this was Tifa or Rinoa, they would said
    something along the lines of "It's about time!", but this is Yuna, and this
    really says something about this girl's personality and development).
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                         3.4) CHAPTER 4                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    Very short chapter indeed with only one boss battle included, so anyway, Yuna
    gets back onboard the Celsius, and comes into the bridge with a somewhat shy,
    and happy look on her face. Brother is relieved to find out that Yuna's ok, as
    well as the rest of the Gullwings. Yuna explains now what happened when see 
    fell inside the hole, and this somewhat confuses the Gullwings with them not
    knowing what to do about that. Then, Yuna goes outside and sees Paine on the
    deck, who tells Yuna about her history with Nooj, Baralai, and Gippal. After
    a long talk about those times, Rikku comes in, and Paine refuses to tell her
    about what happened... and so on. Make sure though, that you don't forget to go
    to the Engine Room and get the treasure chests again for this chapter.
    
    Note: This Chapter is more about talking, and finding out the plot of the story
    as well, so I might brief things out there.
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                   3.4.1) Capture The Midget!                  <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    What you do now is check out the Commspheres to see what's going on in Spira at
    the moment. Make sure you only go to the ones that you need to go to (you 
    shouldn't have many Commspheres out there). After that, you will need to go get
    Tobil so you can go promote your concert. You will need to go to the Moonflow
    to be able to talk to him, so go (since you have no choice), but Buddy will 
    drop you off at the wrong part, so you have to walk around to get him. Make 
    sure you don't win any random encounters, nor obtain Exp. from them, but you
    are welcome to gain all the AP you need there as well as Gil. When you're 
    looking for Tobli, you'll see that there are also some bandits looking for him
    as well so they can collect what Tobli owes them. You'll be chasing Tobil 
    around for a while, and it's pretty much anything goes when this happens. 
    Later, a few bandits start to get tired of going after him and give up, but a
    couple of bandits still go after him. You even end up riding a shopuff to get
    to the other side of the Moonflow, and this chase will end when a huge shopuff
    gets in the middle of the road, and causes the bandits to give up. Once you 
    reach Tobil, you tell him that you want to promote a concert, and he willingly
    approves this. Tobil decides to have it at the Thunder Plains (Yeah! That's 
    very smart! a place that's loaded with fiends and lightning... I wonder why he
    didn't decide to have it in the Calm Lands where it looks like you can hold 
    more people and is much safer. Figures, you just gotta love these RPGs :D),
    and brings out an advertising army of hypellos to promote Yuna's concert. Yup,
    Brother's orders "Bring back every last hypello". Mission Complete!
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                     3.4.2) Concert Clean-up                   <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    When you get back on the Celsius, you'll see the hypellos take off, and you
    can check on the Commspheres again, but if you don't need to, you don't have 
    to. Now, you are to head to the Cabin, for your rehearsal for the concert, and
    Rikku will be waiting for you also wearing a Songstress dressphere. This is
    another mini-game, but I'll tell you how to get some easy points for this game.
    Once you begin, just repeatedly press Square, Triangle, O, and X simultaneously
    and you'll get easy points, in which you'll get a "Shmooth Shailing" which you
    are to sell, but you can also purposely get less points to get another 
    accessory that you can sell for more. When you get done with your little 
    rehearsal, head back to the Bridge, and you'll hear that the Thunder Plains
    themselves need a clean-up! A monster that came from beneath the earth (or 
    Spira as they like to call their world) has come into the Thunder Plains, and 
    is now hiding in a cave. So, it's now time to clean this place up! (See! I told
    you that this place won't be such a good idea! Then again, the FMV there was
    great, so I'm not complaining). When your in the Thunder Plains, move forward
    while looking to the left to find the cave of the Zalamander (you could just
    also look at the map like a smart person). When you now get into the cave, you
    can go outside now and get regenerated by the hypello there, and while in the
    cave, you'll encounter some "Rojo Flans" (Where do these people come up with
    these names? A "Flan" is a mexican dessert dish, which is quite good I may add,
    but I guess these creators got tired of the old use of jelly, cream and so 
    fourth). Anyway, make sure you steal AT LEAST 9 Fire Gems! You'll need them 
    later, trust me :), they are an uncommon steal, but do it anyway, you've got
    all the time in the world for this. After you successfully get 9 or more Fire
    Gems, you can now get any treasure chests that you need to get while you are
    in the cave. When you get to the end, you'll have your hands full with the
    Zalamander:
    
    Name: Zalamander
    HP: 12850
    MP: 276
    Exp: 1200
    Gil: 930
    Elemental Weaknesses/Immunities: Weak at Ice and Immune to Gravity (No effect
    when attacked with magic)
    Status Immunities: KO, Petrification, Sleep, Silence, Poison, Confusion, Curse,
    Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down, MAG DEF Down, Doom
    
    Difficulty: 7/10
     
    Description/Comments: Wow, looks like the Flame Dragon got bigger, or this must
    be his parent! This is definitely not a battle that I'd recommend you use a 
    Brute Force with, you'll be taken out quicker than you can probably say "NALL"!
    Well, you can use it, but you must first listen to me for a while so you can
    make this easier on yourself. Once you get the first parts on this battle, the
    rest will not be too hard, so just heed for a while, and you'll be fine! In 
    fact, I almost gave up when I fought this battle after dying or so, till that 
    is, I found out what to do.
    
    Yuna
    ----
    Level 21
    Dressphere: Songstress
    Garment Grid: Unwavering Guard
    
    Rikku
    -----
    Level 22
    Dressphere: Thief
    Garment Grid: Unwavering Guard
    
    Paine
    -----
    Level 22
    Dressphere: Dark Knight
    Garment Grid: Unwavering Guard
    
    Strategy: This looks to be a hard battle indeed, the Zalamander really doesn't
    like to go easy on you. His physical attacks are to die for, his "Tail Smash
    can really knock you off course, and his "Flame Breath" will not be so nice,
    and can really damage you. So, why then am I having you throw in a Songstress,
    a Thief, and a Dark Kight? You might understand Dark Knight, but why the other
    two? Nope, this isn't another "TEAT" because you're not all thieves, and the
    Zalamander doesn't let something like that happen to it anyway. Anyway, look at
    the immunities, and tell me what you do NOT see there... the answer is...
    "Darkness" and "Berserk". So right when you get into battle, have Yuna use
    "Darkness Dance" to blind the Zalamander so that it won't be able to attack you
    so easily (it's your turn now to be the ones that are hard to physically hit!).
    Now, have Rikku use "Soul Swipe" to inflict Berserk on the Zalamander, so that
    the Zalamander will only be able to physically attack you, and not be able to 
    use his other moves! After he's Berserked and blinded, just keep on using 
    "Darkness Dance" with Yuna, and have Rikku and Paine just attack how ever you'd
    like them to, but if you do get hit somehow, just use a Hi-Potion to recover 
    from it. Just don't do an idiotic thing like having Yuna use the recovery item,
    or using "Darkness" with Paine to consume more of her HP. Just keep this 
    strategy up, and you'll have this battle in the bag! Victory well won!
    
    *Yuna to Level 22!*
    *Rikku to Level 23!*
    *Paine to Level 23!*
    
    After you defeat the Zalamander, you can now get out of the cave, and get ready
    for the concert that's about to begin. While back on the Celsius, just make 
    sure you talk to Shinra to see the arguments that both the Youth League and
    New Yevon are having. Then, when you get to see Tobli in the room, you can now
    get on with the show, and enjoy this wonderful FMV that you've probably seen
    various times! After the "1000 Words" video, Yuna will be in the Cabin crying
    because of the feelings she was feeling while she was singing. Then, you can
    now head about to the Celsius, and talk to Maechen. After his rumbling about
    the history of Spira's past (you could Skip Scene if you want), go talk to
    Shinra, who's got a a reading on a Commsphere he dropped in one of the holes.
    Leblanc will now come in the scene, and hit the machine with her fan, and make
    it work! When it works now, you'll see Gippal & Nooj in there talking, and 
    then it cuts off right when Nooj is about to talk about Lelbanc. Then, this is
    when the Gullwings decide to actually do something about Shuyin, and then you
    are done with the Chapter!
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                         3.5) CHAPTER 5                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    This is the big side-quest chapter, but too bad you are not allowed to do any!
    :). For you FFVI fans... welcome home! but too bad you won't be able to make
    yourselves comfortable.
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                  3.5.1) Road to the Farplane                  <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    When you are in the Celsius, go again aback to the Engine Room to collect the
    treasures chests there for the last time. Then, go you can go to the Cabin to
    re-stock up on some Hi-Potions as well as seeing your accessories. Now, go back
    to the Bridge, and talk to Brother do you can choose one of the holes you want 
    to jump into (Don't forget to Save before this!), you can choose any hole, they
    all lead you the same way, but I choose Bevelle because it seemed to be the
    easiest of the 4. Yes you are sure, so now you'll see the last cheer of the
    Gullwings together, and you'll notice that Shinra says this is the last mission
    of the Gullwings, but only for him (See the "FFX-2 CONNECTION THEORY" for more
    information on that part). So, when you jump into the hole, you'll be on the
    Road to the Farplane. Just keep going forward, and don't mess with any of the
    random encounters like you usually do in this challenge, and that's when you
    are to fight Shiva, the first of the few bosses you are to fight in this road:
    
    Name: Shiva
    HP: 14800
    MP: 9999
    Exp: 8000
    Gil: 2000
    Elemental Weaknesses/Immunities: Weak at Fire, Absorbs Ice, and Immune to 
    Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom
    
    Difficulty: 7/10
     
    Description/Comments: Well, if it isn't the legendary Shiva herself who you
    should definitely know by now if you've played other Final Fantasies. If you
    thought Ixion was hard, get a load of Shiva, she'll freeze you to the bone,
    and her difficulty is nothing like that of her so-called partner Ifrit. Shiva
    will not hesitate to take you down within a few seconds, I've lost many times
    in this battle, but I found a way out which I found too easy.
    
    Yuna
    ----
    Level 22
    Dressphere: Dark Knight
    Garment Grid: Unwavering Guard
    
    Rikku
    -----
    Level 23
    Dressphere: Dark Knight
    Garment Grid: Unwavering Guard
    
    Paine
    -----
    Level 23
    Dressphere: Dark Knight
    Garment Grid: Unwavering Guard
    
    Strategy: Shiva's physical attack is pretty powerful, her "Blizzaga" spell 
    won't be something you'd take lightly, her "Heavenly Strike" attack will change
    your image of this battle! This move takes off half of your HP & MP and ontop 
    of that... it introduces "Stop" on you! Finally "Diamand Dust" will really 
    finish you off if you are not prepared for it when it comes. What the... how am 
    I supposed to deal with this? ...Hey! Remember those Fire Gems I told you to 
    get back in Chapter 4? Well, take them out, because you'll be using them now! 
    Right when the battle begins, have all your girls use Fire Gems which will be 6
    hits of the spell "Firaga" per use! This will be about 1800 HP of damage you 
    will do per turn, and multiply this by 9, and you'll get (For those of you 
    impaired on the field of math, 1800 x 9 = 16200!) 16200! Good job! This is more
    than enough to take down Shiva, and the battle will be yours!
    
    *Yuna to Level 25!*
    *Rikku to Level 26!*
    *Paine to Level 26!*
    
    Alright, now that you've easily taken down Shiva (By the way, if someone did
    find a better strategy for Shiva, please contact me, you'll be thanked and 
    credited for your contribution!), you'll see a Save sphere, so make sure you
    Save, and go on. While going on, make sure you gather at least 100,000 Gil, and
    again, trust me you'll need it! Then, you will encounter the second battle in 
    this road, the Magus Sisters:
    
    Name: Cindy
    HP: 12240
    MP: 9999
    Exp: 3000
    Gil: 1000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down,
    MAG DEF Down, Doom
    
    Name: Sandy
    HP: 10330
    MP: 9999
    Exp: 3000
    Gil: 1000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down,
    MAG DEF Down, Doom
    
    Name: Mindy
    HP: 9788
    MP: 9999
    Exp: 3000
    Gil: 1000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down,
    MAG DEF Down, Doom
    
    Difficulty: 8/10
     
    Description/Comments: Well, if it isn't the Magus Sisters back for more! Just 
    when I thought I beat them down for good WAY back then, they come back at me
    here, and cause me a new set of nightmares! Not one, not two, but three targets
    you must deal with in this battle, and each one is powerful in their unique way
    as well as their "Dual Tech" attacks to make things even harder... Good Luck!
    
    Yuna
    ----
    Level 25
    Dressphere: Samurai
    Garment Grid: Unwavering Guard
    
    Rikku
    -----
    Level 26
    Dressphere: Samurai
    Garment Grid: Unwavering Guard
    
    Paine
    -----
    Level 26
    Dressphere: Samurai
    Garment Grid: Unwavering Guard
    
    Strategy: The Magus Sisters are not three sisters that you would want to hang
    around with at a party! Besides Sandy and Cindy's regular attacks, Sandy has
    her "Razzia" move that will be decent, and Cindy will have a huge load of 
    support and recovery magic consisting of "Not-So-Mighty Guard", "Regen", 
    "Absorb" and "White Highwind" to just be plain sick! Now, last but not least,
    Mindy will have her "Passado" attack which will hit you 15 times, and put you
    near death! She also hits you with a wild variety of "Firaga","Blizzaga",
    "Thundaga", and "Wateraga". If that's not all, their "Dual Tech" or all 
    together attack, which is called "Delta Attack", will take every girl down to
    1 HP! Now how am I supposed to deal with something like this, and do I have yet
    another trick up my sleeve? The answer is... Yes! Come into battle with all 
    Samarais, and throw about 33,333 Gil with each girl, but make sure you do this
    with each girl, and don't just throw all 100,000 Gil with one girl because this
    won't do the trick! Make sure you throw all your Gil directly towards Mindy!
    This will take her down, and you won't have to worry about "Passado", her magic
    bothering you, and even "Delta Attack" which requires all three sisters to 
    work. You can now cross back to Dark Knight passing two extra +15 Defense 
    boarders:
    
                               ________Samurai________
                              /           |           \
                             /            |            \
                            a             |             c
                           /              |              \
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                       Warrior---------W. Mage---------B. Mage
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                          |               |               |
                           \              |              /
                            b             |             /
                             \            |            d
                              \_______D. Knight_______/
    
    Equip: +15 Defense and Mag Defense
    ---------------------
    |a = +15 Defense     |
    |b = +15 Defense     |
    |c = +15 Mag Defense |
    |d = +15 Mag Defense |
    ---------------------
    
    Now, you are left with fighting Cindy & Sandy, so fight them using your
    classic "Defensive Recovering Brute Force" by using Hi-Potions when you are 
    down, and using the move "Darkness" when you are on the offense. This will be
    a pretty long battle, but not as long as the one coming up. Just keep at it,
    and the three sisters should be taken down!
    
    *Yuna to Level 28!*
    *Rikku to Level 29!*
    *Paine to Level 29!*
    
    The Magus Sisters are now taken down! This is was arguably the hardest battle
    in the regular storyline, so good job! Now, go back to your Save sphere, Save,
    and go back to the airship! Make sure you head to the Cabin, and re-stock up
    on supplies, and make sure you get all the Hi-Potions you can get! Because you
    are going to really need them! After that, go back to the Road of the Farplane,
    and continue through where you were at. Then, that's where you fight your last
    battle with the Dark Aeons! Get ready, here comes Anima:
    
    Name: Anima
    HP: 36000
    MP: 9999
    Exp: 6000
    Gil: 2000
    Elemental Weaknesses/Immunities: Half damage against Fire, Ice, Lightning, and
    Water, Weak against Holy, and Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down,
    MAG DEF Down, Doom
    
    Difficulty: 8.5/10
     
    Description/Comments: Anima's back, and here you go again with trying to deal
    with this life suffering aeon, like he didn't have enough back two years ago.
    This will indeed be the last Dark Aeon you will fight in this challenge, and
    this battle won't be the quickest thing you've ever done, so more sure that you
    have all the vigor in the world in this fight, and keep at him no matter what
    happens! This will definitely be a frustrating long battle!
    
    Yuna
    ----
    Level 28
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Rikku
    -----
    Level 29
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Paine
    -----
    Level 29
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Strategy: Right at the beginning of battle, make sure you cross all the 
    boarders of the Downtrodder back to Dark Knight. This will double your HP which
    will make it easier for you to survive its attacks in the long way through. I
    know you've got Gravitystrike, but you won't be physically attacking anyway,
    you'll be using the move "Darkness" instead. Once you cross the boarders and
    double your HP, go to your usual "Defensive Recovering Brute Force" where you
    will use Hi-Potions when you are down, and use "Darkness" when you are on the
    offense, and you'll also be using a series of Remedies while your at it as 
    well. Anima's physical attack is pretty decent with an added Poison effect, his
    "Pain" attack will frustrate you with its Silence, Poison, Itchy, and moving
    stats down 1 level effect, and "Oblivion" will launch out a total of 16 attacks
    on your girls. Make sure your Dark Knight is maxed out in terms of its 
    immunities, and you'll be just fine. As this battle progresses, it may seem 
    like your getting weaker due to your stats repeatedly being knocked down 
    levels, but just keep on going, and do not get fatigued! It would also help to
    use a Lunar Curtain to help against the damage, but keep this up for a long
    period of time, and Anima should go down!
    
    *Yuna to Level 30!*
    *Rikku to Level 31!*
    *Paine to Level 31!*
    
    When the last of the Dark Aeons go down, A Fayth will appear and explain to you
    what happened. After you tell him that you can handle it, they will leave it
    all on your hands, and that's when you move on to the Farplane Abyss.
    
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                    3.5.2) The Final Battles                   <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    
    When you get to the Farplane Abyss, you'll see Leblanc, Logos & Ormi already
    there (I wonder how they made it, then again, they are great at fighting, which
    I know from experience). After you talk to them, Leblanc will be able to sell
    to you some items, and you can re-stock up on some Hi-Potions there, or you can
    go back to the Celsius if you want. Since you've already made it past the Road
    of the Farplane, you can just ask Brother to take that shortcut to the Farplane
    Abyss. So, once you move on into the Heart of the Farplane, you'll see that 
    there are a variety of new fiends that are there, so you can steal or Pilfer
    Gil from them. Make sure you get through this area the old fashioned way by
    playing the right tunes on the piano, that way you'll avoid the battles between
    the Azi Dahakas. As you go through the Farplane, you should stop and Save once
    you get to the moving platforms near the end of the area. This area is right 
    about where you see Gippal laying down, and where he gives Paine a sphere. When
    you're here, make sure you get around 50 Mega-Potions by stealing them from the
    Abyss Worm, and this will take a while, but keep going because you'll need 
    them, and use them only when you really need to in the next battles, unless you
    seriously get a lot. Once you get all the Mega-Potions you need, you may now 
    move on to where you'll fight the final battles. Save first though, then when
    you move on, you'll see Nooj there staring at Vegnegun, and Baralai, while
    being controlled by Shuyin, operating Vegneguin. Nooj has a plan though, which
    is involves killing himself, and almost killing Baralai (Ok, even I have to
    admit that this plan rather sucks, I mean, why couldn't he come up with a kind
    of Brute Force strategy instead that consists of attacking Vegnegun from behind
    or so, figures again, RPGs can be so funny at times). Then, the graphics 
    digitally enhance on Yuna's face when she say's many people's favorite part,
    "I don't like your plan, it sucks." Then Yuna goes on giving a speech for about
    5 minutes even though it may seem like a half an hour. There's no way of 
    skipping this, nor even pausing it (unless you glitch your game, or your using 
    an emulator), but the good thing about this speech is looking at Yuna's
    beautiful looking face for so long. After this speech, Yuna comes up with a 
    plan to take down Vegnegun, and everybody shows up now in the scene. Then,
    Vegnegun starts to awaken, and after everybody picks a part to destroy, you 
    then go after you're part, which is the Tail, and fight it:
    
    Name: Vegnegun's Tail
    HP: 34200
    MP: 9999
    Exp: 5000
    Gil: 3000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, MAG ATK Down, MAG DEF 
    Down, Doom
    
    Difficulty: 7.5/10
     
    Description/Comments: This is just Vegnegun's Tail, but you still shouldn't 
    take it too lightly. Also, don't let its first attack threaten you, just keep 
    you cool, and you should be just fine, and don't forget that Jecht, Braska, and
    Auron are shouting instructions at you. While you're taking so long, Jecht 
    might get on you by saying something about you not even being able to take down
    the tail, but don't let him distract you.
    
    Yuna
    ----
    Level 30
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Rikku
    -----
    Level 31
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Paine
    -----
    Level 31
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Strategy: This battle will take a decent amount of time to complete, but the 
    good thing is that the tail only has two different attacks. It's first attack,
    which it will also use right at the beginning of battle, is called "Noli Me
    Tangere", which delivers a fixed damage of 1250 HP on all your girls, and his
    other move is a Laser that will take off less than half your current HP. That's
    all the tail will do, good thing is that it uses "Noli Me Tangere" very 
    uncommonly, but make sure you keep your HP at least above 1250 during this 
    battle because you'll never know when it uses this move again. At the beginning
    of battle, double your HP by crossing at the boarders of the Downtrodder back 
    to Dark Knight. You'll probably have already suffered 1250 HP, so just use a 
    Mega-Potion to bring yourself back up to your feet. Then, just repeatedly use
    the move "Darkness" which will take around 400-500 HP per use, and use a Hi-
    Potion when you're falling below the 1250 limit, that way you won't waste your
    Mega-Potions. Just keep using this strategy, and Vegnegun's Tail will fall, and
    you'll be Victorious!
    
    *Yuna to Level 31!*
    *Rikku to Level 32!*
    *Paine to Level 32!*
    
    So, right when the tail's been taken down, Rikku notices Leblanc, Logos & Ormi
    struggling with Vegnegun's Arm. Believe it or not, you can go back to the Save
    Sphere back in the Heart of the Farplane, and Save your progress. While you're
    there, you can also re-stock up on any Mega-Potions you need, and then go back
    to the battle field, and take on the arm:
    
    Name: Vegnegun's Arm
    HP: 18220
    MP: 9999
    Exp: 6000
    Gil: 3000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, MAG ATK Down, MAG DEF 
    Down, Doom
    
    Name: Orb
    HP: 300000
    MP: 9999
    Exp: 8000
    Gil: 3000
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down,
    MAG DEF Down, Doom
    
    Difficulty: 8.5/10
     
    Description/Comments: Now, just looking at the stats of the Orb, you might be 
    thinking that is will be an extremely long battle. Thing is, you're NOT 
    required to take down the Orb, it's just there to distract you, and not even
    "Darkness" can hit it. This is a though battle though nonetheless, you'll have
    to deal with two targets the entire battle, this is the second hardest of the
    battles you fight at the end.
    
    Yuna
    ----
    Level 31
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Rikku
    -----
    Level 32
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Paine
    -----
    Level 32
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Strategy: You're really going to have your hands full in this battle, but just
    follow what I say, and you'll be just fine. First off, double your HP at the
    beginning of battle by ways of the Downtrodder, and then make sure you 
    immediately use a Star Curtain (you should still have 1 or more left) to make
    things easier on you. With all of your girls on reflect, you'll not have to
    worry about a huge majority of spells that will be targeted towards you by all
    three Orbs and Vengegun's Arm. When you do this, just continuously use the move
    "Darkness" as well as using Mega or Hi-Potions when you're down. The Arm's one
    move that you should watch for is called "Vita Brevis", which takes off a huge
    amount of HP to all your girls (about 1500 or so), so try to keep your HP 
    aat least around 2000 or more half way in the battle. This won't be as long as
    the tail battle, but you'll have to watch yourself more. Just keep up this 
    strategy, and you'll be able to take Vegnegun's Arm down.
    
    *Yuna to Level 32!*
    *Rikku to Level 33!*
    *Paine to Level 34!*
    (This is the last time you'll gain levels in this challenge!)
    
    After you take down the Arm, you'll have to head towards the Torso to help out
    Gippal and Nooj. First though, go back again and Save your game, and also re-
    stock up on "many" Mega-Potions, you'll really need them this time! Once you do
    all that, go back to the battle field, and fight the last three battles to end
    this one and for all... Good Luck!:
    
    Name: Vegnegun's Torso
    HP: 33040
    MP: 9999
    Exp: N/A
    Gil: N/A
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, MAG ATK Down, MAG DEF 
    Down, Doom
    
    Name: Left Arm
    HP: 3000
    MP: 9999
    Exp: N/A
    Gil: N/A
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom
    
    Name: Right Arm
    HP: 3000
    MP: 9999
    Exp: N/A
    Gil: N/A
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, Doom
    
    Difficulty: 6.5/10
     
    Description/Comments: Here we go! The first of the three straight battles 
    you'll have to fight, and also the easiest. If you just take the right 
    strategy against all three, it should be as hard as it may seem. This will take
    quite a while, but you'll take it down if you keep on pressing on. You really
    shouldn't sweat this battle like you've done the others, but watch out just in
    case.
    
    Yuna
    ----
    Level 32
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Rikku
    -----
    Level 33
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Paine
    -----
    Level 34
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Strategy: At the beginning of battle, have all your girls double their HP like
    you usually do now, and now repeatedly use the move "Darkness". After about 5 
    or 6 times you've used this move, both the right and the left arm should be
    taken down temporarily. The Torso will Revive one Arm at a time, but keep using
    "Darkness" to knock out that Arm that was just Revived. This will only keep the
    Core busy Reviving its Arms, and won't have a Chance to use its "Memento Mori"
    attack since it needs to charge first. All that will bother you while you fight
    this battle is "Hostile activity detected" by the Left Arm which won't really
    hurt you very much, and your HP consumed by using "Darkness" will also bother 
    you for a while. Just keep at your pace of using recovery items along with 
    using the move "Darkness", and the Torso should fall down without much 
    hesitation. Victory #1!
    
    Then, right when you think you're finished, Shuyin comes back, and lets out 
    Vegnegun's huge cannon, and you'll have to fight what I'll call the Head of
    Vegnegun!:
    
    Name: Vegnegun's Head
    HP: 33040
    MP: 99999
    Exp: N/A
    Gil: N/A
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down,
    MAG DEF Down, Doom
    
    Name: Left Arm
    HP: 2500
    MP: 99999
    Exp: N/A
    Gil: N/A
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, MAG ATK Down, MAG DEF 
    Down, Doom
    
    Name: Right Arm
    HP: 2500
    MP: 99999
    Exp: N/A
    Gil: N/A
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, MAG ATK Down, MAG DEF 
    Down, Doom
    
    Difficulty: 9/10
     
    Description/Comments: Here we go this time! This is one of the hardest battles
    in this challenge, so make sure you watch yourself, and don't make any stupid
    mistakes. The Head actually does something this time, and you're really not 
    going to like what it does either. Not only that, you'll really be overwhelmed
    with three targets attacking you at once, which all decent. Good Luck to you, 
    and may the best win!
    
    Yuna
    ----
    Level 32
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Rikku
    -----
    Level 33
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Paine
    -----
    Level 34
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Strategy: This is an extremely hard version of what you've fought much earlier,
    so you can treat this battle the same way, but much more careful! Right at the
    beginning of battle, get all three girls' HP doubled! This is a must! Then,
    make sure use items like a Lunar Curtain, Chocobo Wing, etc. Then 
    repeatedly use the move "Darkness" again so that you can be able to take down
    the Arms quickly, but this time, the Head Revives BOTH Arms at the same time!
    Keep your HP above 2000 because the Head will use a move called "Nemo Ante 
    Mortem Beatus" and this will take almost about 2000 HP on all your girls, and
    the head also uses moves like "Odi Et Amo" and "Mors Certa". "Mors Certa" will
    not really be as annoying as you might thin it will be, it just damages you
    very low and causes Poison, Darkness, and Silence, and since you're use the 
    move "Darkness" with your Dark Knights, you won't have to worry about any of
    those! "Odi Et Amo" will attack all your girls about 16 times randomly, but 
    won't take much as you might think. So, all you pretty much have to worry about
    is "Nemo Ante Mortem Beatus", so keep your HP up, and use all the Mega-Potions
    that you need to use (but don't try to use them all). Just constantly keep this
    strategy up, and after a while, The Head should fall along with the Arms! 
    Victory well fought!
    
    After that, YRP look for Shyyin that's just standing there by the head, and so
    Yuna puts on the Songstress dressphere so that she can calm Shuyin down once 
    and for all. Shuyin, still thinking she's Lenne, goes up to her, and out of 
    Baralai, wanting to fade together with her. Once her gets close enough, he 
    realizes that it's not Lenne (He must've realized that his girlfriend isn't 
    that pretty :D). So, this backfires, and you'll have to fight Shuyin:
    
    Name: Shuyin
    HP: 23850
    MP: 210
    Exp: N/A
    Gil: N/A
    Elemental Weaknesses/Immunities: Immune to Gravity
    Status Immunities: KO, Petrification, Sleep, Silence, Darkness, Poison, 
    Confusion, Berserk, Curse, Eject, Slow, Stop, ATK Down, DEF Down, MAG ATK Down,
    MAG DEF Down, Doom
    
    Difficulty: 8.5/10
     
    Description/Comments: This is it! The final battle of this challenge! One thing
    you better not do is underestimate Shuyin! you might have destroyed Shuyin many
    times in the past, but now he's much harder than you've ever fought him! Keep 
    in mind that your resources might be purged out, but you should still have a
    good number of Mega-Potions and Hi-Potions. Heh, This battle believe it or not
    reminded me of fighting Trema, but just a little easier, Good Luck and may you
    beat this challenge!
    
    Yuna
    ----
    Level 32
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Rikku
    -----
    Level 33
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Paine
    -----
    Level 34
    Dressphere: Dark Knight
    Garment Grid: Downtrodder
    
    Strategy: Double your HP (again) at the beginning of battle, so that you can be
    able to survive Shuyin's "Terror of Zanarkand". This move will deliver about
    3000 HP overall, so make sure you survive this and not have to worry about 
    using a Phoenix Down to Revive one of your girls. Next, he'll use "Hit & Run"
    against you, which is 6 hits against all, two, or one target. Then, he'll use
    "Spinning cut", which is a decent amount of damage, and then he'll use "Force
    Rain", which attacks all targets for a good amount of damage. The he'll repeat
    this sequence, and he'll also just use a regular attack against you in between
    these moves. So, just continuously use the move "Darkness" along with 
    recovering when you need to. Keep doing this, and Shuyin should fall after a 
    decent amount of time (See, I told you Shuyin's not as easy as you though he
    was!).
    
    Victory! and Congratulations!
    
    Yuna will now feel sorry for Shuyin, and Shuyin will say that no one will ever
    understand that pain (Ha! I know that's painful indeed, but there are worse
    things that people have gone through!). Then, Lenne comes out of Yuna while
    she's wearing the Songstress dressphere, and calms Shuyin down, and Lenne 
    thanks Yuna for this, and fades away along with Shuyin... Chapter 5 Complete!
    
    Now, anything goes past this point... :)
    
    "To get a woman, you have to be willing to risk losing her"
    - Neil Strauss
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                          4) MISC. INFO                        <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    Well, here is some Misc. Info that I'd like to share with you I guess as a 
    reward for completing the "NALL" Challenge, even though some can skip to this
    section.
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                  4.1) PREVIOUS GAME REFERENCES                <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    Alright, now I've seen many references from other Final Fantasies in this game,
    as well as other games that were either an inspiration, or just a coincidence
    I hope :). If you have anymore reverences that you've seen in this game that 
    come from any other game or see that I've made a mistake, feel free to e-mail 
    me and I'll see to it that you get full credit for it! Anyway, lets go!
    
    ===============================================================================
    >>>                      ***The Final Fantasy Series***                     <<<
    >>>                                                                         <<<
    ===============================================================================
    
    ===============================================================================
    >>>                            **Final Fantasy I**                          <<<
    ===============================================================================
    
    - Ixion's Overdrive move is called "Thor's Hammer", which is the best weapon 
    for the White Mage alone (other than the obvious Masamune).
    
    - There is an enemy in Spira called the Lich, which is one of the four fiends
    in FF1 that you were to fight to save the crystals.
    
    - This is where Bahamut first made an appearance in the FF series, he was known
    as the "King of Dragons" who would help you if you brought him something that
    showed him your valor.
    
    - Ochu, the Sahagin, and the Chimera made their first appearence here was well.
    
    - The use of the airship first came in this Final Fantasy.
    
    ===============================================================================
    >>>                           **Final Fantasy II**                          <<<
    ===============================================================================
    
    - The Malboro, Behemoth, and the Coeurl made their first appearance here as 
    well.
    
    - One of Paragon's attacks that takes of a lot of HP, ignores defense, and
    absorbs it comes from the "Blood" attacks used by some undead enemies, or the
    Blood Sword in this game.
    
    - This is also where a Dark Knight made a first appearance as an enemy.
    
    - The Ribbon was first used in this game as a helmet.
    
    - This is also where the spell "Ultima" first came to use, and where the
    beginning of the spell "Meteor" came from.
    
    - The name "Cid" made his first appearance here, which is the name of Yuna's
    uncle, and Rikku's father.
    
    - The use of Chocobos first came from this Final Fantasy.
    
    ===============================================================================
    >>>                           **Final Fantasy III**                         <<<
    ===============================================================================
    
    - This was the first Final Fantasy that introduced the battle system of job
    changes.
    
    - This is where Ifrit & Shiva first made their appearance.
    
    - Moogles first made their appearance here, which is Yuna's Mascot dressphere.
    
    ===============================================================================
    >>>                           **Final Fantasy IV**                          <<<
    ===============================================================================
    
    - The Dark Knight's move "Darkness" was originally called "Dark Wave", which
    came from this Final Fantasy as one of Cecil's moves.
    
    - The Dwarf King's daughter in the underworld is named Luca, just like a city
    in FFX-2 called Luca.
    
    - The Magus Sisters made their first appearance here in Golbez's Tower, and 
    this is what I meant by defeating them long ago.
    
    - In the battle against Vegnegun in FFX-2, you constantly heard the voices of
    Jecht, Braska, and Auron. In FFIV, in the final battle, you where able to see
    and hear the your friends who where very far away from you, or dead.
    
    ===============================================================================
    >>>                            **Final Fantasy V**                          <<<
    ===============================================================================
    
    - This is where the job changes continued, and then derived into what we see
    as the dressphere system.
    
    - Yojimbo was a monster you can fight in the Void, and an Aeon in Spira.
    
    - Omega made his first appearance here, which is a fiend in FFX-2.
    
    ===============================================================================
    >>>                           **Final Fantasy VI**                          <<<
    ===============================================================================
    
    - The "Atma Weapon" was originally supposed to be the "Ultima Weapon" which is
    a friend in Spira.
    
    - Yuna being a half-breed of an Al-Bhed and a regular human might come from 
    Terra being the half-breed of an Esper and a normal human.
    
    - The two soldiers in FFVI that are with Terra in the beginning are named Vicks
    and Wedge, and Vicks was originally named "Biggs". Biggs and Wedge are 
    recruitable blitzball players in FFX-2.
    
    - The use of two accessories at once first came in FFVI, which is how many
    accessories you can use in FFX-2.
    
    - This is where the spell "Meteor" was first correctly used and translated.
    
    - This was also the first appearance of the Tonberry and the Cactuar.
    
    ===============================================================================
    >>>                           **Final Fantasy VII**                         <<<
    ===============================================================================
    
    - The name of the little kid with the Gullwings was Shinra in FFX-2, and Shinra
    was the name of the huge corporation in FFVII (See more info on this in next
    section).
    
    - The tunes of the Tifa's Piano as well as the one in the Shinra Mansion, were
    the same tunes you can play in the Farplane in FFX-2.
    
    - Cait Sith was a character in FFVII, and Rikku's Mascot dressphere in FFX-2.\
    
    _ Look at this quote from Barret in FFVII...
    
    Barret: VERMIN!? That's all you can say…VERMIN! Y'all Shinra're the VERMIN,
    killing the planet! And that makes you King VERMIN!
    
    "King VERMIN", is the enemy you fight in the cave of the Mi'ihen Highroad, and
    is also spelled exactly the same way it is said in FFVII.
    
    ===============================================================================
    >>>                          **Final Fantasy VIII**                         <<<
    ===============================================================================
    
    - PuPu was the UFO in FFVIII, and the little doll Rikku's holding when she 
    wears the Mascot dressphere.
    
    - The Moomba was a little animal in FFVIII, and the doll Yuna held in her 
    Mascot dressphere.
    
    - The Flashbacks of Laguna, Kiros, and Ward in FFVIII, where like the 
    flashbacks of Braska, Jecht, and Auron. with the exception of being or 
    controlling them.
    
    - Squall and Rinoa's parents knew each other very well in FFVIII, just like 
    Tidus and Yuna's parents knew each other pretty well in FFX-2.
    
    - Limit Breaks in FFVIII can easily be used when your HP is low, and Cat Nip in
    FFX-2 lets you hit all 9999's is your HP is low.
    
    - In battle, when Yuna is wearing her Songstress dressphere, one of her battle
    quotes is "Eyes on Me", which is the tittle of the song sung by Julia (Rinoa's 
    mom) in FFVIII.
    
    ===============================================================================
    >>>                           **Final Fantasy IX**                          <<<
    ===============================================================================
    
    - The Warrior's "Breaking" moves came from this Final Fantasy.
    
    ===============================================================================
    >>>                     ***Other games or Pop-Culture***                    <<<
    >>>                                                                         <<<
    ===============================================================================
    
    Now, these can be debatable, or maybe they where just a coincidence or so like
    I mentioned earlier. Some Square games other then the FF series are here to, so
    the same company could've thrown those in as references.
    
    ===============================================================================
    >>>                            **Chrono Trigger**                           <<<
    ===============================================================================
    
    - The music of the opening video of Chrono Trigger is the same music played 
    in the base of the Youth League.
    
    ===============================================================================
    >>>                        **Lunar: The Silver Star**                       <<<
    ===============================================================================
    
    - The Cave of Trials and the Chamber of Wisdom are places in Lunar: The Silver
    Star, and coincidentally, the Cloister of Trials and Chamber of Fayth are 
    locations in the temples in FFX-2.
    
    - In Lunar: The Silver Star. the use of the Dragon Wings take you places in a
    designated list, and in FFX-2, you also can go places from a designated list
    in the Celsius.
    
    ===============================================================================
    >>>                           **Metal Gear Solid**                          <<<
    ===============================================================================
    
    - When Rikku encounters the metal snakes at the beginning of the game, her
    reaction is "Snake, Snake, SSSSSSSSSSNNNNNNNNNNAAAAAAAAAAAKKKKKKKKKKEEEEEEEE".
    Which is said in Metal Gear Solid when Snake dies.
    
    ===============================================================================
    >>>                              **Duke Nukem**                             <<<
    ===============================================================================
    
    - At the beginning of battle, one of Paine's battle quotes is "Come get some",
    which is a reference from the game Duke Nukem (also another reference to
    something else I have listed).
    
    ===============================================================================
    >>>                          **Aliens (The Movie)**                         <<<
    ===============================================================================
    
    - One of Yuna's battle quotes comes out to be "Game over man, Game over.",
    which is a reference from the movie Aliens.
    
    ===============================================================================
    >>>                **The World Wrestling Entertainment (WWE)**              <<<
    ===============================================================================
    
    - In FFX-2, somebody in Kilika says "Laying the Smackdown on Kilika Temple",
    and in the WWE, a wrestler named The Rock came up with the phrase of "Laying
    the Smackdown!".
    
    - One of the sayings in the WWE during the 'Attitude Era' was "Come get some",
    which is also the name a WWE video containing the women of the WWE. One of
    Paine's battle quotes is "Come get some", which could be a reference to this
    as well.
    
    -------------------------------------------------------------------------------
    That's what I have so far; however, if anybody sees anymore references that are
    used in FFX-2, please e-mail me... Thank You.
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                  4.2) FFX-2 CONNECTION THEORY                 <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    Alright, now it's time to put our weapons aside and start discussing the big 
    controversy that has been in FFX/FFX-2 and FFVII. Just inquiring, but this FAQ 
    will indeed contain SPOILERS for FFVII, FFX, and FFX-2. I really hope this 
    helps with any confusion there is out there about this controversy. In this 
    section, I will provide statements, information, and any other FAQs needed to 
    potentially know what the actual status of this controversy is. All the
    information in this section of this FAQs is no propaganda, nor am I taking any
    sides on this, for it's true information provided without any type of 
    conjecture. Though in this section as well, if you are curious in any way,
    and/or have any type of questions about how this certain connection could come
    about even with the help of this information, you can just check out the Q & A
    of this section, or e-mail me.
    
    However, you if you not choose to read this material for whatever reason, you 
    have the right to do so.
    
    ===============================================================================
    >>>                            FAQS/INFORMATION                             <<<
    ===============================================================================
    
    Ok, let me tell you how this controversy first started. It started not TOO long
    from now when in the Ultimania Guide, They showed a secret interview with the 
    writer (Kazushige Nojima) of FFVII, FFX and FFX-2. Then, in this interview, he 
    said the following:
     
    -------------------------------------------------------------------------------
    | Nojima: Inside the game, I try to connect all the scenes and stories        |
    | together. The name Shinra, that was also in FF7, is it connected? **Yes it  |
    | IS connected**. For example, “Graduation mission” and “Rin Detective”       |
    | mission” , Rin says “ we are the same mind”, which it’s a mysterious line   |
    | from the game.                                                              |
    |                                                                             |
    | Nojima: Shinra (the kid) quits the Gullwings, Rin gave Shinra a HUGE        |
    | financial support, he found out by using Venagun, he can pull out lots of   |
    | MAKO energy from the farplane, BUT he cannot complete this mission by       |
    | himself. Later generations moved to another planet and created the Shinra   |
    | (KANJI) company… This occurs 1000 years later.                              |
    |                                                                             |
    | Q: AFTER that, does the story of FF7 occur?                                 |
    |                                                                             |
    | Nojima: **Yeah, I guess so. In my mind I have those feelings in me**. If I  |
    | think about those characters involved in the story, I’m holding those       |
    | images inside me. Shinra was a good person, but his later generations will  |
    | be like the “president“. (laughs)                                           |
    |                                                                             |
    | Toriyama (FFX/FFX-2 Director): Yeah, that scene LOOKED like the opening     |
    | movie of Midgar from FF7.                                                   |
    -------------------------------------------------------------------------------
    
    Notice the ** marks I put in between some of the statements made by Mr. Nojima,
    those marks indicate the important information provided my Nojima, which have
    also started many believe/disbelieve that FFVII and FFX-2 are connected.
    Alright, let me break in down for you:
    
    "Yes it IS connected"
    
    Reading the entire response from Nojima, he just clarified that that the Shinra
    from FFVII, and the Shinra from FFX-2 ARE indeed connected. Along with his
    statements about the how he likes to connect all the scenes and stories
    together.
    
    "Yeah, I guess so. In my mind I have those feelings in me"
    
    Now, this was another question that was asked having to do with the same
    subject. Nojima here, responds with a statement in the beginning that indicates
    that this is how he personality feels. Meaning that he's not confirming this
    connection 100%, and I'll get into more information about the legal 
    confirmation a bit later on.
    
    Listen up, for those of you who don't know what he means when he talks about 
    the "Graduation mission", they are exclusive on the other versions of FFX-2 
    such as the International + Last Mission (See other FAQs on the changes between
    the different versions). Well, if you're wondering where a lot of that hidden 
    information that might show that FFX-2 and FFVII might be connected, below are 
    some lines from FFX-2 that might be interesting when thinking about this 
    theory:
    
    
    AFTER VISITING THE FARPLANE IN CH5, ABOARD THE AIRSHIP
    ------------------------------------------------------
    
    Shinra: Aha...
    
    Yuna: What are you looking at?
    
    Shinra: Farplane data.
    
    Shinra: The more I study it, the more fascinating it gets. There's limitless
    energy swirling around in there.
    
    Yuna: Limitless Energy?
    
    Shinra: **The life force that flows through our planet..I think.**
    
    Shinra: **With a little work, we could probably extract the energy in a 
    useable form.**
    
    Brother: Sweet!
    
    Shinra: Of course, that'd take generations.
    
    Brother: That's no fun!
    
    Buddy: Well, still, it is something worth shooting for.
    
    Yuna: Think how much Spira would change if we ever got it to work!
    
    Yuna: **Maybe one day we could build a city full of light**, one that never 
    sleeps!
    
    Shinra: No doubt about it.
    
    Yuna: Just imagine!
    (gets sad)
    
    Yuna: But I'll never get to see it...will I...
    
    Brother: Shinra!
    Don't make Yuna sad!
    
    Shinra: Right. My bad.
    
    
    BEFORE JUMPING INTO ONE OF THE HOLES THAT THE FAYTH MADE
    --------------------------------------------------------
    
    Yuna: At any rate, let's go!
    
    Shinra: The Gullwings' last mission.
    Let's do it.
    
    Buddy: Hey, hey, hey, none of this "last mission" business, you hear?
    
    Shinra: **For me...it probably will be.**
    
    
    IF YOU BLAME RIN IN THE MI'IHEN HIGHROAD MYSTERY
    ------------------------------------------------
    
    Rin: This chocobo was being employed to power a ferryboat, so I purchased him.
    
    Yuna: What did you find out about the machina incidents?
    
    Rin: I have deduced that both the hover incident and the malfunctioning machina
    drones were accidents.
    
    Paine: And what caused these "accidents"?
    
    Rin: I am trying to clear that matter up.
    I asked my assistants to inspect our machina some time ago.
    
    Yuna: An inspection? I heard that it was an experiment, to synchronize the 
    machina.
    
    Rikku: Yeah, I heard that, too.
    
    Rin: Yes...while performing maintenance to keep the machina under control, 
    **we also experimented with upgrading them.**
    
    Rikku: But you still couldn't control them!
    
    Yuna: How about this: The modified machina that went haywire might have been
    what attacked the hover.
    
    Yuna: What's more, synchronized always act in unison.
    
    Yuna: One malfunction could have triggered a similar effect in all the 
    Highroad's machina.
    
    Yuna: Something strange happened while we were investigating.
    
    Yuna: Someone cut off our commsphere transmission.
    
    Rin: It broke?
    
    Yuna: No. It was broken.
    We could see the culprit throught a separate commsphere.
    
    Yuna: Rin...it was you.
    
    Yuna: That's when I realized: You never intended to catch the culprit.
    
    Yuna: When I think about it, I've seen you on the Highroad a number of times 
    now.
    
    Yuna: Once before the machina started acting strange. And then again after the 
    incident was over.
    
    Yuna: But before I could talk to you, you vanished, as if you didn't want to be
    seen.
    
    Yuna: When the hover was destroyed, you knew the upgraded machina were 
    behind it.
    
    Yuna: But then, when you tried to investigate, they all rebelled at once.
    
    Yuna: So, you went around dismantling the rogue machina. Yes, while we were 
    busy fighting them.
    
    Yuna: Then, you slipped away just as everything was settling down. I am right, 
    aren't I?
    
    Rin: You are suggesting that my decision to upgrade the machina resulted in a 
    number of casualties...
    
    Rin: ...and that I tried to cover it up?
    
    Yuna: You put the investigation in our hands because we were amateurs. You 
    hoped we would botch the case.
    
    Yuna: And then, I kept calling you, even though I didn't have any leads.
    
    Yuna: You would've objected to the meaningless interruptions, if you really 
    wanted to solve the case.
    
    Rin: I see. It appears I have underestimated you, Yuna.
    
    Rikku: Why, Rin?
    
    Rin: If word got out that machina pose a danger, people would fear them and 
    stop using them.
    
    Paine: So Yevon's not alone in sweeping things under the rug.
    
    Rin: **I firmily believe that machina are an indispensable part of Spira's 
    development**
    
    Rin: Even if there is another incident, I intend to conceal the evidence.
    
    Yuna: You really think people will follow you that way?
    
    Rin: **I am not alone in my thinking.**
    
    Rin: **We are researching ways to extract the vast energy that sleeps in 
    Spira, and use it to power machina.**
    
    Paine: You're a jackass.
    
    Rin: I will take that as a compliment.
    (Rin & Yuna Staredown)
    
    
    Look again that the ** marks I have in between some of the statements, those
    again are indicators of where the hidden information is in this part of the 
    game script. Let me elaborate on what information each of these statements I
    pointed out provide you with:
    
    "The life force that flows through our planet..I think. With a little work, we
    could probably extract the energy in a useable form.
    
    Maybe one day we could build a city full of light"
    
    Again warning you of FFVII spoilers, this is the exactly what the plot is in 
    the game FFVII. A very financially powerful corporation known as the Shinra in 
    FFVII was known for extracting the life force out of the planet, creating a 
    huge city full of light and energy known as Midgar. What information from here
    inquires a connection between FFX-2 and FFVII? As found out earlier in the
    interview with Nojima, he just said that the name Shinra that was also from 
    FFVII indeed was connected, and look who happened to come up with the idea of
    extracting the energy out of the planet in FFX-2 (Shinra).
    
    "For me...it probably will be."
    
    As you read in the interview with Nojima, Shinra from FFX-2 quits the Gullwings
    and gets huge financial support from Rin, which aids him in his mission to
    extract the life force out of the planet. More information on this is given
    when playing the international version of FFX-2.
    
    "We also experimented with upgrading them.
    
    I firmily believe that machina are an indispensable part of Spira's 
    development
    
    I am not alone in my thinking.
    
    We are researching ways to extract the vast energy that sleeps in 
    Spira, and use it to power machina."
    
    This is the hidden information that shows you that Rin (as spoken of by Nojima 
    as well in the interview) is also involved with extracting the life force from
    the planet. When he says that he's not alone in his thinking, it is revealed
    that Shinra is the other person thinking along with him on this.
    
    Alright, that right there is actually about all we've got on the information of
    the FFX-2/FFVII connection that is FACT on that side. Right about now I 
    believe you are probably believing that there is a connection between these 
    two games, but you have only heard one side of this information that we have. I
    will now talk about the information that can not really confirm this connection
    as it could be.
    
    Not too long ago from now, we found out that some Square-Enix employees were no
    longer working for Square-Enix. Strangely, one of those employees was Kazushige
    Nojima! (along with others such as Nobuo Uematsu... he had nice music too) Now,
    since Mr. Nojima no longer currently works for Square-Enix, there is really no
    way he can FULLY confirm this connection with Square-Enix due to copyrights,
    and other credits that were made into this game. Therefore, all of this 
    information that I have mentioned can't be fully confirmed with Square-Enix.
    All the information inquiring that there is a connection is still in both 
    games, how can they deny the confirmation of this connection? In many of the
    games in the entire Final Fantasy series there are reverences, which creators
    like to put in there for their own reason. Examples would be the name Cid used 
    in almost every FF, the names Biggs and Wedge as well, and even some fantasy
    created characters that are most likely used in summoning (Shiva, Ifrit, and
    Bahamut). Therefore, this information left on this game about the FFX-2/FFVII
    connection, could just reverences to each other.
    
    ===============================================================================
    >>>                                  Q & A                                  <<<
    ===============================================================================
    
    Before reading this Q & A section, keep in mind that some of these questions
    come from conjecture from others that ask questions who disbelieve this
    connection, or even believe this connection that are just making arguments as 
    well.
    
    Q: So, the Lifestream (FFVII) is really energy from the Farplane (FFX-2), and
    the spheres (FFX-2) turned into materia (FFVII), right?
    
    A: According to the information we have from Nojima, the FFX/FFX-2 world took
    place at a different planet than the one from FFVII did. They moved to the
    FFVII planet 1000 years after FFX-2 took place.
    
    Q: If FFX-2 and FFVII are connected, how could they be in the same world? The
    planet was called Spira in FFX/FFX-2, but the planet was called Earth in FFVII.
    
    A: They are in the same world, but just different planets as you said, the 
    planet of Spira started to rot due to lack of life force, and so the people of 
    Spira moved to another planet to continue their research and live a normal 
    life. Also, the planet being called Earth in FFVII was not originally on the
    Japanese version, but was added in.
    
    Q: So what if Nojima no longer works for Square-Enix, it's still his story, and
    the only person who needs to confirm it is him, how could there still NOT be a
    connection?
    
    A: You know what, you are absolutely right in one context, Nojima confirming a
    connection, or even him feeling that they are connected can be good enough. See
    the "conclusion" of this entire section for a full response to this question.
    
    Q: FFVII, FFX, and FFX-2 are not the only games were Nojima did the scenario,
    He also did the scenario for FFVIII, and if he likes to connect all his games,
    why isn't FFVIII connected with these?
    
    A: True that he didn't mention FFVIII in his interview, but since FFX and FFX-2
    were, for a FACT, connected he wanted to include FFVII in this connection for
    its fame in the series, he might've brought FFVIII into this soon, but he just
    no longer works for Square-Enix anymore.
    
    ===============================================================================
    >>>                                CONCLUSION                               <<<
    ===============================================================================
    
    In conclusion, with all the true information gathered together form all 
    possible sources, it is truthfully up to you to believe weather there is a
    connection to these two games or not. Even with confirmation of the writer
    Kuzishige Nojima in the interview, he really doesn't hold as much power to this
    story as he would normally if he worked for Square-Enix. Then again, to all of
    you who believe this connection, he did say that it was connected, and that he
    felt that way also. Alright then, if you have any questions, comments, concerns
    or just want to talk more about this controversy, e-mail me or AIM/YIM me (see
    Credits & Other Info for more details).
    
    ===============================================================================
    *******************************************************************************
    *>>>>>>                                                                 <<<<<<*
    *>>>>>>>                    5) CREDITS & OTHER INFO.                   <<<<<<<*
    *>>>>>>                                                                 <<<<<<*
    *******************************************************************************
    ===============================================================================
    
    Alright everyone! I hope this guide helped you take on this challenge, and was
    able to make it fun as well!
    
    Many Thanks to:
    
         -  Square (now Square-Enix) for making such an excellent game despite all
            the bashing it gets, and also for its many titles it has released as
            well.
    
         -  Game Arts/Working Designs for making the game that started it all for
            me! Lunar: The Silver Star. Which inspired me to come up with the name
            of this challenge as well.
    
         -  GameFAQs, for letting me contribute this Guide
    
         -  Split Infinity for his FAQs being a great source of information, and
            saving a large amount of time trying to get exact figures.
    
         -  WalkThruWalls for clarifying the benefits of either giving the sphere
            to New Yevon, or the Youth League. As well as inquiring an extra FFX-2
            reference.
    
         -  KADFC for pointing out more hints on what I should limit, and 
            TwilightAngel7 for showing me how the Samarai dressphere could be too
            much of a great asset, and I answered his question in my "Q & A" 
            section of this guide.
    
         -  Paltheos for some motivation for this challenge, and for proofreading
            my unreleased FAQ. A Terra fanboy, but you could just overpower your
            characters so well, and that just makes FFVI all the more great! Raggy,
            I'll take Celes and do what you did Terra... besides, when you can't
            use morph, what do you have stronger? Or how does Morph help when 
            you've reach your limits already :). </to be continued>       
     
         -  "http://www.willamette.edu/~ejohnson/findex.htm"- the website where I 
            got the FFVII/FFX-2 evidence and information.
    
         -  RavinCasper and Shantak for more FFVII/(FFX/FFX-2) connection 
            statements, and Snuhppy for refreshing my memory on a certain part of
            the Prequel Story (FFX), which I used in my unreleased FAQ.
    
         -  jlh28532 and SullenHobo adding in extra references to both the FF
            series, as well as others.
    
         -  Kirsty Eley for pointing out a mistake I made with Zantetsu and 
            Shin-Zantetsu.
    
         -  Neil Strauss for writing the book called "The Game", which began the
            best change of my life!
         
         -  Love Systems and various members of the "community" who gave words of
            advise I'll never forget! Also, for the man responsible for my 
            transformation to "SteamRoller"; BradP!
    
         -  Finally! Most important of all!! God!! For blessing me with so 
            many great things in life, for what I have now, and for what has 
            gotten me where I am today!!! All the time...
    
    For those of you who don't know the meaning of Psilite:
    
    Psi: The second to last letter of the Greek Alphabet.
    Elite: An expert in a particular field.
    
    I'm no longer known by Psilite, but by a name more congruent to my identity:
    
    "You're a SteamRoller, man!"
    - BradP (directed to me)
    
    If you have any Questions, Comments, Concerns, Suggestions, or even just want
    to let me know what's on your mind, feel free to e-mail me anytime at 
    "latinolove_77@yahoo.com"
    (Don't overdo it!)
    
    Attraction Forums Username: Psilite
    Lounge member name: SteamRoller
    
    **IMPORTANT NOTE**: If you would like to have this FAQs on your website or
    so, just e-mail me at the address I have above. Any illegal activity done
    with this FAQ such as Plagiarism, information, etc. **WITHOUT** my permission
    is Prohibited!! It doesn't really hurt to ask me for permission for any of
    the above, so just ask, and odds are that you shall receive!
    
    
    This is Psilite (now known as "SteamRoller") saying “Thank you for attempting
    this challenge, and women dream of an alpha male approaching them and taking
    them through a range of emotions! So, get out there and be alpha!"
    
    Alpha male qualities:
    Showing you are/have...
    - A leader of men
    - High social value
    - Preselected by women
    - Natural emotions
    - The willingnes to walk away
    etc.
    
    Copyright 2005 Nick Andujo, all rights reserved!

    FAQ Display Options: Printable Version