Teen Gohan FAQ
Author of FAQ: Adam (One eighty two)
Game: Dragonball Z: Budokai
System/Platform: Playstation 2
Copyright 2003 Adam Hritz

Version 1.0


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Table of Contents


I. Intro

II Controller Setups and Basic Controls

III. Basic Moves and Combos

IV. Death & Ultimate Moves

V. Capsules
           1.0 Ability Capsules
           2.0 Physical Capsules
           3.0 Support Capsules
           4.0 Breakthrough Capsule

VI. Custom Capsule Trays

VII. Secrets and Hints (Contains minor spoilers)

VIII. Thanks

IX. Outro


THIS FAQ CONTAINS MINOR SPOILERS!!


I. Intro


Ok people, this is my second FAQ. So far I like writing FAQs and I might 
write a few more for my other favorite characters in DBZ: Budokai. I decided
to write a Teen Gohan FAQ because I believe Gohan in general in underestimated
to a fairly high degree. He can be a very deadly warrior if used correctly,
and I want to help you people in your quest to be the second best Budokai
player ever. Why second best? Because, quite frankly, I'm the best ^_^
I'm kidding, I'm kidding! 

Anyway, enough with the lame jokes, on with the FAQ!



II. Controller Setups and Basic Controls


Here is the Standard Setup the game gives you:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki (Energy) Blast
R1 = P+K (Unblockable Strike)
R2 = P+G (Grab or Throw Technique)
L1 = Nothing
L2 = Nothing

Now here is my Custom Controller Setup:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki Blast
R1 = P+K
R2 = P+G
L1 = P+K+G (Causes character to transform)
L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge)

The only reason I customized it this way is because it's easy to deal with in
Practice Mode and L1 and L2 were free to change.


III. Basic Moves and Combos


Punch- Any combination of only the punch button will give you a series of
       punches.

Now we'll get into throwing in some directions

P+P+P+>P = A series of punches that ends with a quick but powerful palm 
strike that can come in handy when you're trying to knock your opponent
out of the ring.

P+>P+P = Causes decent damage but lacks in recovery time.

>P+P+P+P+P = A good combo that deals good damage and finishes by smacking
your opponent into the air.

<P+>P = A 2-Hit combo that is good for knocking back opponents.

<P+<P = A fair combo that knocks your opponent down right in front of you.

P+K (R1) = A strike that can be charged up but the charging doesn't do much.
It sends your opponent into the air.

>R1 = The same above but Punches and sends the opponent horizontally.

<R1 = An attack that knocks back the opponent in such a way that it leaves
them open for ANY combo.

Kick- Any combination of only the kick button will give you a series of
      kicks.

K+>K = A swift combo that's useful for knocking your opponent out of the ring

K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is
dropped if the last kick misses, but this isn't really that important if your 
opponent is blocking.

>K+K+K+K+K = Yes, 5 kicks in there. It finshes with a powerful kick that
launches your opponent across the ring. Again, very useful for causing
ring-outs.

<K+>K = A short combo that sends your opponent away; however, it's only
useful in the air. Overall it isn't that great.

K+K+<K = A decent combo that sets you up for the Super Kamehameha if you
         are at Super Saiyan 2

G+K (R2) = This executes the throw technique once you've gotten the correct
capsule (See Section 5:2.0) It's able to be used even when your opponent is
blocking. Another reason why you should take your combos slow.

DON'T FORGET!!--You can link punches and kicks together to make more combos!!



IV. Death & Ultimate Moves


Part A - The Death Move


1. Kamehameha -    An extremely useful move, as are most of the Death Moves.
                   It can be executed by pressing either of these:
                   P+P+P+P+E  or  P+P+<P+P+E  or  >P+P+>P+P+E
                   Takes 1 ki gauge.


Part B - The Ultimate Move


Super Kamehameha - One of the coolest moves in the whole game next to Meteor 
                   Break, Goku's Super Dragon Fist (When placed twice in the 
                   capsule tray), and Burning Attack. You must be a Super 
                   Saiyan 2 to execute this:
                   K+K+>K+K+E
                   Pretty simple huh? This attack alone does 1,200 damage.
                   When placed twice on the capsule tray, it does 1,440.
                   Takes up 3 ki gauges. What more do I need to say?




V. Capsules

1.0 Ability Capsules


Super Saiyan - Gives you a 10% increase in attack and gives you an increase
               in speed. Your ki gauge must be at 4 to do this. When done,
               it slowly drains your ki gauge. It's actually way better to be
               a Super Saiyan because of the increase in stats . 
               Takes 1 capsule slot.

Super Saiyan 2 - Gives another 10% increase in attack and a boost in speed.
                This totals to a 20% increase in attack. Your ki gauge must be 
                at 5 to do this. Drains ki faster than Super Saiyan. 
                Takes 1 capsule slot.

Kamehameha - See Section 4

Super Kamehameha - See Section 4


2.0 Physical Capsules


Instant Killquick - A swift combo. Can be executed by pressing >P+P+K+K+E.
                    Takes 1 ki gauge.

High-Speed Hammer - I love these types of attacks. Gohan smashes the opponent
                    into the ground and fires 8 ki blasts at them. When placed
                    twice in the capsule tray, he will fire 16 blasts. 
                    Executed by pressing P+P+K+K+E. Takes 2 ki gauges.

Jackhammer -This is your throw attack. Press G+K (R2). Doesn't use
            any ki and is unblockable, so it's really useful if your 
            opponent keeps trying to guard.

Fierce Ranma - This is awesome. 21 hits if placed once, 41 if twice.  
               Executed with K+K+<K+E
               Deals good damage, but takes 3 ki gauges. Ouch. 

3.0 Support Capsules


1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your 
                 health restored. Gives you 1 ki gauge. Takes 1 slot.

Senzu Bean - Activated when you are KO'd, reviving you with full health.
             Takes 3 slots.

Normal Evil Tribe Uniform - Increases your defense by 10%. Takes 1 slot.

Evil Tribe Training Uniform - Increases your defense by 20%. Takes 2 slots.

Evil Tribe Sturdy Uniform - Increases your defense by 30%. Takes 3 slots.

Evil Tribe Mystery Uniform - Increases your defense by 40%. Takes 4 slots.

Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect
                    a ki blast. Takes 1 slot. Not Recommended.

Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes
                        1 slot. Not Recommended

Gero's Deflect-Back R&D - Same as above but deflects them back at the 
                          opponent. Takes 1 slot. Not Recommended.

Mixed Blood Power - Gives a 15% increase in attack and a 10% increase in
                    defense for the whole battle. Highly recommended.
                    Takes 1 slot. Highly Recommended.

Viral Heart Disease - Causes both players' healths to decrease slowly.
                      Takes 1 slot. Useful in World Tournament.

Vaccine - Nulls the effect of the Heart disease on you. Useful in the 
          Advanced tournament when battles are set to 30 seconds.
          Takes 2 slots. Useful in World Tournament.

Super Holy Water - Reduces the amount of damage you take. Takes 1 slot.

Saiyan Heritage - When Senzu Bean is used, it causes your attack and defense
                  to increase. The percentages are unknown. Takes 1 slot.

Serious! - Increases your attack by 10% when your health reaches 1/3 or less
           (Around halfway through orange bar) Takes 1 slot. Not Recommended.

Serious!! - Increases your attack by 20% when your health reaches 1/2 or less.
            Takes 2 slots. Not Recommended.

Serious!!! - Increases your attack by 30% when your health reaches 2/3 or
             less (Orange Bar) Takes 3 slots. Not Recommended.

Rage! - Increases your attack by 10% during the first 10 seconds of battle.
        Takes 1 slot. Not Recommended.

Rage!! - Increases your attack by 20% during the first 15 seconds of battle.
         Takes 2 slots. Not Recommended.

Rage!!! - Increases your attack by 30% during the first 20 seconds of battle.
          Takes 3 slots. Not Recommended.

Potential - Very useful. Increases your attack by 10% every 8 seconds four 
            times. This means you can hit 140% without transforming!
            Takes 2 slots. Takes 2 slots. Highly recommended.

Super Kami Water - Increases your attack by 30% but decreases your health 
                   slowly until it reaches 1/6. Takes 1 slot.

Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you
                              a ki gauge of 7 that never decreases but takes
                              away the ability to transform. Takes 3 slots. 
                              Not Recommended.

4.0 Breakthrough Capsule


Breakthrough (Teen Gohan) - The only way to get this is to collect all 7
                        Dragonball capsules, summon Shenron, and keep reseting
                        your game until Teen Gohan's name pops up. It allows 
                        you to use all of Teen Gohan's Ability and Physical 
                        Skills and gives them the effect of being placed 
                        two times on the tray. 
                        Highly Recommended.
                        Takes all 7 slots. 




VI. Custom Capsule Trays


These are trays that I use when not using Breakthrough:

All-Around Setup


1. Super Saiyan
2. High-Speed Hammer
3. Kamehameha 
4. Super Kamehameha
5. Mixed Blood Power
6. Potential (2 slots)

World Tournament Setup (With 30 Second Battles)


1. Super Saiyan
2. Super Saiyan 2
3. Kamehameha
4. Kamehameha
5. Vaccine
6. Viral Heart Disease (2 slots)

Offensive Setup


1. Super Saiyan
2. Super Saiyan 2
3. Super Kamehameha
4. Kamehameha
5. High-Speed Hammer
6. Potential (2 slots)

Defensive Setup


1. Mixed Blood Power
2. Evil Tribe Training Uniform (2 slots)
4. 1/3 Senzu Bean
5. Kamehameha
6. Saiyan Heritage
7. Jackhammer

Quick n Easy Battles


1. Kamehameha
2. Kamehameha
3. Mixed Blood Power
4. Potential (2 slots)
6. Super Saiyan
7. Normal Evil Tribe Uniform


VII. Secrets and Hints

Methods for Obtaining Dragonballs

#1 - Nine Capsule Method

Simply collect 9 of every capsule. For example, if you bought 9 Burning Attack
capsules, you would no longer be able to buy Burning Attack and it will not 
show up in Mr. Popo's recommended section.

#2 - Enter, Re-Enter Method

Just enter and re-enter Mr. Popo's shop until the Dragonball capsule shows up.

#3 - Memory Card Swap Method

If you're using method #2 and a certain Dragonball isn't showing up, exit to 
the screen where you choose which memory card you want to use and swap the 
memory card from slot 1 to slot 2 then try method #2 again. It's not 
guaranteed, but it usually works for me. For some reason the last Dragonball
takes a long time to show up regardless of what you do, so don't get 
frustrated! Patience IS a virtue...


Unlock Hercule - Come in 1st place in the Adept Mode of the World Tournament.


Unlock Great Saiyaman - Same as above but in the Advanced mode.


VIII. Thanks


CjayC for creating Game FAQs

Bandai for making DBZ: Budokai

Akira for creating Dragonball.

Game FAQs for all your help.




IX. Outro


Well people, I spent a whole day writing this thing. I hope someone reads it,
let alone find it useful. If you have ANY questions, E-Mail me. MAKE SURE YOU
PUT "Teen Gohan FAQ" IN THE TITLE OR I WILL DELETE IT. I'm here to help!

oneeightyto0@aol.com
AIM: One eighty to0






Why are you still reading this? GO PLAY BUDOKAI NOW!!! ^_^