+============================================================================+
                           Virtua Fighter 4 Evolution
                              Tutorial Guide v1.0 
                                by DuelMasterNG
+============================================================================+

Unpublished work Copyright 2002-2005 Nicholas NG

This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. It is for private and personal use only--it cannot 
be reprinted in part or in whole, or reproduced in any way or in any 
form, written or otherwise. 

It is a free document that cannot be used in any sort of commercial
transaction, including selling it or giving it away as a gift. This FAQ 
cannot be referenced, altered, or used by anybody (including webmasters, 
publishers, and magazine staff) without my express written permission. 
This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, 
ngcheechong).

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.

Plagiarism is a crime and is punishable by law. 


+----------------------------------------------------------------------------+
|                                 Contents                                   |
+----------------------------------------------------------------------------+

- Contents

- Introduction

- Legends

- Tutorial

  01. Using Striking Attacks
  02. Using throws
  03. Using guard
  04. Recovering from a fall
  05. Recovering from an attack
  06. Attacking a staggered opponent
  07. Attacking a floating opponent
  08. The basics of evading
  09. Using evade
  10. Dealing with evades
  11. When to throw
  12. Avoiding high throws
  13. Throw escapes
  14. Dealing with throws and striking attacks
  15. Avoiding special throws
  16. Dealing with a rush
  17. Dealing with [d,P]
  18. Defending while recovering
  19. Attacking a recovering opponent
  20. Attacking a downed opponent
  21. Attacking as an opponent gets up
  22. Defending as you get up
  23. Attack near a wall

- Miscellaneous


+----------------------------------------------------------------------------+
|                               Introduction                                 |
+----------------------------------------------------------------------------+

Virtua Fighter 4 Evolution, the latest installation on PS2 of the infamous 
Virtua Fighter series by Sega, is one of the greatest 3D fighting game.

This FAQ will list all the exercise in Training -> Trial -> Tutorial. The 
tutorial in this game is by far the BEST I have ever seen in any fighting
game; the tutorial covers most, if not all, of the thing a player should
know in orderto perform well with this game. 

Hope this FAQ helps.

Cheers :)


+----------------------------------------------------------------------------+
|                                  Legends                                   |
+----------------------------------------------------------------------------+

Directions and Movements
==============================================================================
[lowercase] indicate player should only TAB the directional pad/stick towards 
the specific 
direction, whereas [UPPERCASE] indicate a player should HOLD the 

directional 
pad/stick towards the specific direction.

[u]  = tab direction UP                [U]  = hold direction UP 
[d]  = tab direction DOWN              [D]  = hold direction DOWN
[f]  = tab direction FORWARD           [F]  = hold direction FORWARD
[b]  = tab direction BACK              [B]  = hold direction BACK
[df] = tab direction DOWN+FORWARD      [DF] = hold direction DOWN+FORWARD
[db] = tab direction DOWN+BACK         [DB] = hold direction DOWN+BACK
[uf] = tab direction UP+FORWARD        [UF] = hold direction UP+FORWARD
[ub] = tab direction UP+BACK           [UB] = hold direction UP+BACK

[QCB]  = quarter circle backward, same as [d,db,b]
[QCF]  = quarter circle forward, same as [d,df,f]
[HCB]  = half circle backward, same as [f,df,d,db,b]
[HCF]  = half circle forward, same as [b,db,d,df,f]
[270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b]
[270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f]
[FC]   = Rising from crouching position

7 8 9  There are also some FAQ uses the numbers on a keypad as shown at the
 \|/   left to indicate movement direction.
4-o-6
 /|\   Since the numbering system is more for advanced player and
 not so 

1 2 3  suitable to be used on this FAQ, I would use the direction abbreviation.


Dashing
-------
[f,f]   = Forward dash
[b,b]   = Backward dash
[df,df] = Crouch dash forward
[db,db] = Crouch dash backward

[f,F]   = Run forward


Movement Substitution
---------------------
[D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...].


+----------------------------------------------------------------------------+
|                                  Tutorial                                  |
+----------------------------------------------------------------------------+

The tutorial in this game is by far the BEST I have ever seen in any fighting
game; the tutorial covers most, if not all, of the thing a player should know
in order to perform well with this game. 

To access to Tutorial, simply choose Training in the main menu, 
follow by Trial, the Tutorial.

01. Using Striking Attacks
==========================
    A. Breaking through a defense
    --------------------------------------------------------------------------
       Exercise: Hit your guarding opponent with stiking attacks!

       Your opponent will switch between high guard and low guard. Use mid and 
       low attacks to break through your opponent's defense 5 times.


    B. Getting a counter
    --------------------------------------------------------------------------
       Exercise: Time your attack to hit your opponent for a counter!

       After the countdown, your opponent will perform a striking attack.
       Counter it with your own striking attack 5 times.


02. Using throws
================
    A. Perform a high throw
    --------------------------------------------------------------------------
       Exercise: Perform a high throw!

       Wait for your opponent to stand still or guard, and perform a high
       throw 5 times.


    B. Perform a low throw
    --------------------------------------------------------------------------
       Exercise: Block your opponent's attack, and counter with a low throw!

       Pai will attack with [d,K+G]. Block her low attack, then counter with
       a low throw 3 time(s) to complete the exercise.


03. Using guard
===============
    A. Guarding against attacks
    --------------------------------------------------------------------------
       Exercise: Block your opponent's attacks!

       Your opponent will attack you with a high attack, low attack, and a mid
       attack, 5 times in that order. Block all of your opponent's attacks.


    B. Guarding against a series of attacks
    --------------------------------------------------------------------------
       Exercise: Block a series of attacks!

       Your opponent will attack you 3 times with the [P,P,f,P,P,d,K] series.
       Block all of your opponent's attacks.


04. Recovering from a fall
==========================
    A. Recovering from a fall
    --------------------------------------------------------------------------
       Exercise: Recover to avoid falling down!

       Your opponent will try to knock you down with a striking attack. Let 
       the attack hit, then recover from the fall 3 times.


    B. Using exact recovery
    --------------------------------------------------------------------------
       Exercise: Use exact recovery to decrease the damage you take!

       Your opponent will try to throw you with [HCF,P+G]. Let him throw you, 
       and use exact recovery the moment you hit the ground 3 times.


    C. Recovering from a beatdown attack (5th Dan or above)
    --------------------------------------------------------------------------
       Exercise: Recover from a beatdown attack!

       Your opponent will attack you with a floater move. After you let it
       hit, your opponent will slam you into the ground. Recover from the 
       beatdown 3 times.


05. Recovering from an attack
=============================
    A. Recover from a stagger (striking attack)
    --------------------------------------------------------------------------
       Exercise: Recover from a stagger, and block the follow-up attack!

       After you are staggered by your opponent's attack, press the 
       directional buttons and other buttons quickly to recover, and block
       the next attack with high guard.

       The exercise will be complete after 3 successful attempts.


    B. Recover from a stagger (throw)
    --------------------------------------------------------------------------
       Exercise: Recover from a stagger, and block the follow-up attack!

       Lau will throw you with [b,d,P+G], then follow up with [b,f,P].
       After letting him throw you with [b,d,P+G], use stagger recovery,
       and block the [b,f,P], or stop it with an attack of your own, such
       as [d,P].

       The exercise will be complete after 3 successful attempts.


    C. Avoiding down attacks
    --------------------------------------------------------------------------
       Exercise: After getting knocked down, avoid your opponent's down 
                 attack!

       Your opponent will attack you with a forced knockdown attack. Get 
       knocked down, then get up quickly 3 times to avoid your opponent's
       down attack.


06. Attacking a staggered opponent
==================================
    A. Staggering your opponent
    --------------------------------------------------------------------------
       Exercise: Use a stagger attack to stagger your opponent!

       Stagger your opponent 5 times to complete the exercise.


    B. Following up on a stagger
    --------------------------------------------------------------------------
       Exercise: Attack your staggered opponent!

       Stagger your opponent, then follow up 5 times with a striking attack.


07. Attacking a floating opponent
=================================
    A. Floating your opponent
    --------------------------------------------------------------------------
       Exercise: Use a floater move to float your opponent!

       Hit your opponent with a floater move, and float your opponent.
       Float your opponent 5 times to complete the exercise.


    B. Adding damage with midair combos
    --------------------------------------------------------------------------
       Exercise: Start with a floater move, and create your own midair combos!

       Create your own midair combos within the time limit. There are no 
       guidelines--experiment, and try different combinations!


08. The basics of evading
=========================
    A. Evading
    --------------------------------------------------------------------------
       Exercise: Try evading!

       Enter d or u and let go of the directional button quickly to evade. 
       Perform the evade motion 3 times.


    B. Evading your opponent's attacks
    --------------------------------------------------------------------------
       Exercise: Evade your opponent's attacks!

       After the countdown, your opponent will perform a striking attack. 
       Enter the evade command ([u]/[d]) at the right time to evade the 
       attack 3 times.


    C. Evading and counterattacking
    --------------------------------------------------------------------------
       Exercise: Evade your opponent's attack, and strike back with an evade
                 attack.

       After the countdown, your opponent will performa striking attack. Evade
       the attack with [u]/[d], then enter [P+K+G] to hit them with an evade 
       attack.

       Land an evade attack 3 times to complete the exercise.


    D. Evading a half spinning attack
    --------------------------------------------------------------------------
       Exercise: Evade a half spinning attack 5 times!

       After the countdown, your opponent will attack with [db,P]. He will
       also switch foot position from time to time. Watch his foot position 
       to decide which way to evade, and evade his [db,P] attack 5 times 
       within the time limit.


09. Using evade
===============
    A. Evading a counterattack
    --------------------------------------------------------------------------
       Exercise: Evade your opponent's counterattack!

       After your opponent blocks a striking attack (such as [df,K]), they 
       will counterattack. Enter [d] or [u] with the right timing to avoid
       the attack.

       Evade successfully 3 times to complete the exercise.


    B. Attacking after evading
    --------------------------------------------------------------------------
       Exercise: Evade your opponent's counterattack, then counterattack!

       Perform a striking attack, such as [d,P] or [df,P], and your opponent
       will block and counterattack. Evade the counterattack with [d] or [u],
       then land your own counterattack. 


    C. Evading in the middle of a series
    --------------------------------------------------------------------------
       Exercise: Use evade to avoid the 3rd attack in the series!

       After the countdown, your opponent will attack with (from Defensive)
       [f,P,P,K]. Guard high to block the first 2 punches, the evade the last
       kick.

       Evade successfully 3 times to complete the exercise.


10. Dealing with evades
=======================
    A. The drawback to evading
    --------------------------------------------------------------------------
       Exercise: Stop your opponent from evading!
       Your opponent will attack with [f,f,P], then evade. Stop the evade with 
       an attack with a set spin direction or a throw. Land 3 attacks to 
       complete the exercise.

    B. Attacking after a failed evade
    --------------------------------------------------------------------------
       Exercise: Land a linear attack during your opponent's failed evade!
       Your opponent will attack with [f,f,P], then evade. Pause before 
       counterattacking to cause a failed evade, then hit them with a linear 
       attack.

       Land 3 attacks to complete the exercise.


11. When to throw
=================
    A. Guarding, then throw
    --------------------------------------------------------------------------
       Exercise: Block a guaranteed throw move, then use a high throw!

       Your opponent will perform a move that leaves them vulnerable enough to
       guarantee a throw afterwards. Block it, then perform a high throw.


    B. Recognizing guaranteed throw moves
    --------------------------------------------------------------------------
       Exercise: Watch for guaranteed throw moves, and respone appropriately
                 5 times.

       After blocking your opponent's attack, respond to guaranteed throw 
       moves with a throw, and to others with a striking attack (such as 
       [d,P]).

       Throw 5 times to complete the exercise.


    C. Throwing when you have the advantage
    --------------------------------------------------------------------------
       Exercise: Create an advantageous situation, then perform a high throw
                 3 times!

       First, land a striking attack to create an advantageous situation. Then
       when your opponent guards, go for a high throw.
       Throw 3 times to complete the exercise.


12. Avoiding high throws
========================
    A. Using striking attacks to avoid throws
    --------------------------------------------------------------------------
       Exercise: Stop your opponent's throw with a striking attack 5 times!

       After you let your opponent hit you with [P], they willl try to throw
       you. Stop this throw with a striking attack 5 times. Also, if you are
       playing as Jacky or Vanessa, walk forward to let the [P] hit you.


13. Throw escapes
=================
    A. Practicing throw escapes
    --------------------------------------------------------------------------
       Exercise: Do a throw escape after a guaranteed throw move!

       Attack your opponent with a guarranteed throw move, then enter [P+G] to
       escape from your opponent's throw. Escape 3 times to complete the
       exercise.


    B. Using multiple throw escapes (5th Dan or above)
    --------------------------------------------------------------------------
       Exercise: Use multiple throw escapes to avoid 5 throws!

       Your opponent will use [P+G], [f,P+G] or [d,P+G] to throw you. Enter at
       least two of the commands, and escape from your opponent's throw 5 
       times.


14. Dealing with throws and striking attacks
============================================
    A. Using evading throw escapes
    --------------------------------------------------------------------------
       Exercise: Avoid the striking attack/throw double threat with an evading
                 throw escape!

       After your opponent blocks your striking attack, they will come back 
       with either a striking attack or a throw ([P+G] only). Use an evading 
       throw escape to avoid the counterattack 5 times.


    B. Using guarding throw escapes
    --------------------------------------------------------------------------
       Exercise: Use guarding throw escape to defend against your opponent's
                 counterattack!

       After your opponent blocks your guaranteed throw move, they will 
       counterattack with either a striking attack or a throw ([P+G] only). 
       Use a guarding throw escape to defend yourself 5 times.


    C. Using evading throw escape-guard
    --------------------------------------------------------------------------
       Exercise: From a disadvantageous position, avoid both striking attacks
                 and throws!

       After you let your opponent block an attack, they will counterattack
       with a striking attack or a throw ([P+G] only). Use an evading throw 
       escape-guard to avoid the counterattack 5 times.


15. Avoiding special throws
===========================
    A. Using striking attacks to avoid low throws
    --------------------------------------------------------------------------
       Exercise: Use a striking attack to avoid low throw 5 times!

       Jeffry will attack with [d,P+K] to force a crouch, the follow up with a 
       low throw. Use a striking attack to stop the low throw 5 times. If you
       are using Jacky or Vanessa, start by guarding low.


    B. Escaping from a low throws
    --------------------------------------------------------------------------
       Exercise: Escape from the guaranteed low throw!

       Jeffry will attack with [db,P+K], then [df,P+K+G]. Use throw escapes to 
       avoid the low throw 5 times. If you are playing Jacky or Vanessa, guard
       low against [db,P+K].


    C. Using multiple throw escapes for low throws (5th Dan or above)
    --------------------------------------------------------------------------
       Exercise: Use multiple throw escapes to avoid 5 low throws!

       Jeffry will attack with [db,P+K], the follow up with one of three low
       throws--[d,f,P+K+G], [df,P+K+G] or [d,P+K+G]. Enter at least two throw
       escape commands each time and escape from 5 low throws to complete the
       exercise. If you are playing as Jacky or Vanessa, use low guard against
       Jeffry's [db,P+K].


    D. Dealing with high catch throws
    --------------------------------------------------------------------------
       Exercise: Use a striking attack from a crouching position to stop the
                 high catch throw!

       Vanessa will charge you with [f,f,P+K] (from Offensive). Use [d,P] or 
       another attack from a crouching position to stop her 3 times.


    E. Dealing with low catch throws
    --------------------------------------------------------------------------
       Exercise: Use a striking attack from a standing position to stop the
                 low catch throw!

       Vanessa will attack with [d,P+K] (from Defensive), and follow up with a 
       low catch throw. Use an attack from a standing position to stop her 3
       times. If you are playing as Jacky or Vanessa, guard low against her 
       first attack.


16. Dealing with a rush
=======================
    A. Stopping a series with a quick attack
    --------------------------------------------------------------------------
       Escape: Guard and interrupt to stop the rush!

       Your opponent will rush you with a barrage of attacks. Use quick
       striking attacks after single ttacks, and moves such as [d,P] to
       interrupt series of attacks to stop the rush 5 times.


    B. When you're hit by a striking attack
    --------------------------------------------------------------------------
       Exercise: Guard or evade, then counterattack!

       Your opponent will attack with two-hit series. Use guard or attack to
       create an opening, then counterattack.


    C. When guard & counterattack won't work
    --------------------------------------------------------------------------
       Exercise: Counterattack against Lei Fei's attack!

       Lei Fei countinue attacking you with a move that gives the advantage,
       so use evade or back dash to avoid it, then counterattack.


17. Dealing with [d,P]
======================
    A. Guard and take the advantage
    --------------------------------------------------------------------------
       Exercise: Predict your opponent's [d,P], and counterattack 3 times!

       As you attack, your opponent will try to interrupt you with [d,P]. 
       Predict when they will try this, guard or evade, then counterattack
       quickly.

       Counterattack 3 times to complete the exercise.


18. Defending while recovering
==============================
    A. When your opponent tries a striking attack
    --------------------------------------------------------------------------
       Exercise: Avoid striking attacks as you recover from a fall!

       Your opponent will attack with [b,f,P+K]. Let it hit you, then recover
       from the fall. As you recover, avoid your opponent's attack 3 times by
       guarding or evading.


    B. When your opponent tries a throw
    --------------------------------------------------------------------------
       Exercise: Avoid throws as you recover from a fall!

       Your opponent will attack with [b,f,P+K]. Let it hit you, then recover
       from the fall. As you recover, avoid your opponent's throw 5 times by
       stopping it with a striking attack.


    C. Dealing withh both throws and striking attacks (5th Dan or above)
    --------------------------------------------------------------------------
       Exercise: Use evading throw escapes to avoid both striking attacks and
                 throws!

       Let your opponent's [b,f,P+K] hit you, then recover from the fall.
       Then, use evading throw escapes to avoid your opponent's linear
       striking  attacks and throws ([P+G] only) 3 times.


19. Attacking a recovering opponent
===================================
    A. Using striking attacks against a recovering opponent
    --------------------------------------------------------------------------
       Exercise: Attack your opponent from a counter hit as they revover from
                 a fall 5 times!

       After you knock your opponent down, they will do a side-roll recovery,
       and try to attack immediately afterward. Use a striking attack to stop
       their attack.


    B. Using throws against a recovering opponent
    --------------------------------------------------------------------------
       Exercise: Throw your opponent after a side-roll recovery 5 times!

       After you knock your opponent down, they will do a side-roll recovery
       (assuming that they can recover from the fall). Grab them with a low 
       throw if you have one, and if not, use a high throw.


    C. Dealing with evading throw escape
    --------------------------------------------------------------------------
       Exercise: Stop your opponent's evading throw escape after their side-
                 roll recovery!

       After you knock your opponent down, they will do a side-roll recovery
       (assuming that they can recover from the fall). Next, they will do an
       evading throw escape.

       Stop the evading throw escape with a half spinning attack or full
       spinning attack, or pause to force a failed evade, then move in with
       a striking attack.

       Succeed 5 times to complete the exercise.


    D. Attacking an opponent lying face down with head toward you 1 
    --------------------------------------------------------------------------
       Exercise: Attack your opponent as they revcover in place!

       When you knock your opponent down so they fall face down, with their
       head toward you, they will recover in place and then evade. Time your
       striking attack so it hits them out of the evades.

       Succeed 5 times to complete the exercise.


    E. Attacking an opponent lying face down with head toward you 2 
    --------------------------------------------------------------------------
       Exercise: Take advantage of the window of vulnerability in the side-
                 roll recovery with a striking attack!

       When you knock your opponent down so they fall face down, with their
       head toward you, they will do a side-roll recovery. Look for the
       window of vulnerability during the side-roll recovery and hit them
       with a striking attack.

       Succeed 5 times to complete the exercise.


20. Attacking a downed opponent
===============================
    A. Using down attacks
    --------------------------------------------------------------------------
       Exercise: Knock your opponent down, and follow up with a down attack 3 
                 times!

       Knock your opponent down, then land a down attack. You can use either 
       light or heavy down attacks, but down throw will not count.

       Succeed 3 times to complete the exercise.


    B. Low-risk down attacks
    --------------------------------------------------------------------------
       Exercise: Hit your unpredictable opponent with a down attack!

       When you knock your opponent down, they will either go down, or do a 
       side-roll recovery (assuming that they can recover from the fall).
       Enter the command explained previously, and hit your opponent with a
       heavy down attack.


    C. Adding damage with bounce combos (5th Dan or above)
    --------------------------------------------------------------------------
       Exercise: Use a bounce combo to do at least 20 damage!

       Knock your opponent down with a striking attack, then do at least 20 
       damage as they bounce.


21. Attacking as an opponent gets up
====================================
    A. Using striking attack
s as your opponent gets up
    --------------------------------------------------------------------------
       Exercise: Hit your opponent with a striking attack as they get up 3 
                 times!

       Knock your opponent down, then as they get up, perform a striking
       attack and hit them 3 times.


    B. Dealing with rising attacks
    --------------------------------------------------------------------------
       Exercise: Avoid your opponent's rising attack, and land a striking
                 attack or throw 3 times!

       Knock your opponent down, then get in close to provoke a rising attack.
       Avoid it, then land a striking attack or throw 3 times!


    C. Stopping rising attacks (5th Dan or above)
    --------------------------------------------------------------------------
       Exercise: Use a striking attack that does 21 damage or more to stop
                 your opponent's rising attack!

       After knocking your opponent down, use a striking attack that does 21
       damage ormore to stop their rising attack.

       Succeed 3 times to complete the exercise.


22. Defending as you get up
===========================
    A. Using rising attacks
    --------------------------------------------------------------------------
       Exercise: Use a rising attack to stop your opponent's attack!

       After you let your opponent knock you down with [df,df,K], they will
       try to attack you as you get up. Use a rising attack to hit your 
       opponent 5 times.


    B. Using various ways of getting up
    --------------------------------------------------------------------------
       Exercise: Predict your opponent's movement, and hit them 5 times as 
                 they try to attack you when you get up!

       After you let your opponent knock you down with [df,df,K], they will
       try to attack you as you get up. Use a delayed rising attack or get 
       up and then attack to hit your opponent out of their attack 5 times.


23. Attack near a wall
======================
    A. Following up on a wall stagger 1 
    --------------------------------------------------------------------------
       Exercise: Take the advantage with a wall stagger, then do at least 50
                 damage!

       Use a striking attack that does at least 21 dmage to cause a wall 
       stagger, then use midair combos and down attacks to do a total of 50 
       damage in one combo.


    B. Following up on a wall stagger 2
    --------------------------------------------------------------------------
       Exercise: Do a striking attack or throw 5 times after a wall stagger!

       Using a striking attack that does 20 damage or less to cause a wall
       stagger, then follow up 5 times with a striking attack or a throw.


    C. Using down attacks after your opponent hits a wall
    --------------------------------------------------------------------------
       Exercise: Hit your opponent into a wal, and hit them with a down
                 attack!

       Hit your opponent into the wall with a floater move to prevent them
       from recovering from the fall, then land a down attack. (Down throws
       will not be counter).

       Succeed 5 times to complete the exercise


    D. Using wall for midair combos
    --------------------------------------------------------------------------
       Exercise: Use wall hits to build a midair combo that does 70 damage
                 or more!

       Use the walls to your advantage to put together a midair combo that
       does 70 or more total damage.


+------------------------------------------------------------------------------+
|                                  Rewards                                     |
+------------------------------------------------------------------------------+

Character          Item
---------          ----
Akira Yuki         Long Wild Hair

Aoi Umenokouji     Small Drum

Brad Burns         Sanskirt Brace

Goh Hinogami       Not item... WALLPAPER instead!

Jacky Bryant       Gold Crest Pendant

Jeffry McWild      Double Axe

Kage-Maru          Not item... WALLPAPER instead!

Lau Chan           Spiked Helm

Lei Fei            Beads

Lion Rafale        5 Skull Necklace

Pai Chan           White Sunglasses

Sarah Bryant       Amethyst Star

Shun Di            Evil Shark Shoes

Vanessa            Bazooka

Wolf Halkfield     Fire Tiger Mask


+------------------------------------------------------------------------------+
|                               Miscellaneous                                  |
+------------------------------------------------------------------------------+

Website          : http://www.geocities.com/DuelMasterNG/

E-mail           : DuelmasterNG@yahoo.com

GameFAQ User ID  : ngcheechong