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    FAQ/Walkthrough by BNii

    Version: 2.01 | Updated: 02/20/04 | Search Guide | Bookmark Guide

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    ASCII art by Sam Dornan
    
    O-----------------------------------O
    |Dynasty Warriors 4 FAQ/Walkthrough |
    |Version 2.01                       |
    |June 12th, 2003                    |
    |By Brian Nii (bnii@hawaii.edu)     |
    O-----------------------------------O
    
    Table of Contents 
    
    1. INTRODUCTION 
    2. VERSION HISTORY
    3. CHANGES IN DYNASTY WARRIORS 
    4. FREQUENTLY ASKED QUESTIONS
    5. CHARACTERS 
    6. 10TH WEAPONS
    7. ITEMS
    8. BODYGUARDS
    9. STRATEGY
    10. WALKTHROUGHS 
    11. MISCELLANEOUS 
    12. ACKNOWLEDGEMENTS 
    
    O----------------O
    |1. INTRODUCTION |
    O----------------O
    
    It's said that heroes appear in times of crisis.
    The time: end of the 2nd century; the place: China.
    To answer the call of the times, they have come.
    
    Its cries rendering the skies, the Phoenix soars.
    Shaking the ground beneath its feet, the Tiger roars.
    Piercing the clouds' veil, the Dragon rises to the heavens.
    
    Wherever they go, there rains fire and destruction.
    And so the age rages on:
    There is none who can stop it.
    
                             - From the Dynasty Warriors 4 Instruction Manual
    
    The fourth installment of Koei's and Omega Force's widely popular Dynasty 
    Warriors series, Dynasty Warrior 4 features the greatest heroes from the 
    Romance of the Three Kingdoms saga raging across the land for control over 
    China. Featuring enhanced graphics, a new soundtrack, a branching story 
    system, and bigger and harder battles, Dynasty Warriors 4 is sure to please 
    fans of the series.
    
    O-------------------O
    |2. VERSION HISTORY |
    O-------------------O
    
    Version 2.01 (6/12/03) - Added minor updates and reader submitted 
    information.
    
    Version 2.0 (5/16/03) - Major update to the FAQ. The exact requirements for 
    the 10th weapons and rare items have been released by KOEI in an article 
    featured in the May 2003 issue of Tips & Tricks magazine. I've updated the 
    10th weapon and item sections with the requirements.
    
    Version 1.23 (5/12/03) - I knew it would eventually happen sooner or later, 
    but someone has finally plagiarized one of my FAQs. This very one in fact. 
    Not only did this individual plagiarize this FAQ, but he blatantly 
    plagairized it by simplying removing my name and replacing it with his. Talk 
    about pathetic. You can find out about this loser in the acknowledgement 
    section. Sorry about ranting, but I just had to get this off my chest. 
    Anyway, added a few more reader-submitted information and a section on 
    character bodyguards in the bodyguard section.
    
    Version 1.22 (5/05/03) - Added a few more corrections for the 10th weapon 
    requirements.
    
    Version 1.21 (5/01/03) - Updated more of the 10th weapon requirements and 
    walkthroughs.
    
    Version 1.2 (4/28/03) - Updated the FAQ and walkthrough sections. Added a new 
    section on bodyguards. Added a few strategy tips to the strategy section.
    
    Version 1.1 (4/24/03) - Updated the 10th weapon section and clarified some of 
    the requirements with reader submissions. Updated more of the stage 
    walkthroughs with reader submissions.
    
    Version 1.0 (4/20/03) - First completed version of this FAQ. All I need to do 
    is to add some minor details for a few sections, but other than that the FAQ 
    is pretty much complete. Future updates will be a bit spotty, as I have work 
    deadlines coming up. Added corrections for various stages in the 
    walkthroughs.
    
    Version 0.7 (4/18/03) - Added listings of bonuses you receive when completing 
    certain Shu stages during an act before the final one. I'll probably add more 
    later as I finish up the rest of the walkthroughs. Finished the Wu Musou Mode 
    walkthrough. Just a few more stages to go. Updated the Shu walkthroughs with 
    some additional information. Corrected the requirement for getting the Return 
    of the Yellow Turbans stage in the Shu Musou Mode. It seems a lot of people 
    had problems with unlocking that one. My apologies for the confusion.
    
    Version 0.6 (4/17/03) - Added in depth strategy for the Imperial Seal stage, 
    since that seems to be a favorite for a lot of people. =) Updated the FAQ 
    section. Finished Wei's Musou Mode walkthrough. Began Wu Musou Mode 
    walkthrough. Added more events to the character event section.
    
    Version 0.5 (4/15/03) - I've finally figured out a fail-safe method for 
    getting Liu Zhang to surrender in the Campaign for Cheng Du. Check out the 
    Shu walkthrough on how to do it. Updated the FAQ section. Updated the 
    character section with more fifth and sixth charge attacks. Updated the 10th 
    weapon section with the weapon names. Finished the Shu Musou Mode 
    walkthroughs. Started on Wei Musou Mode walkthrough. Updated the other Musou 
    Mode walkthroughs with stages that are related to the Shu Musou Mode. Added a 
    section on unique character events in the miscellaneous section.
    
    Version 0.4 (4/11/03) - Updated the FAQ section. Finished up the character 
    section for the most part and added more comments for each character. All I 
    need to add are the remaining fifth and sixth charge moves and duel quotes. 
    Began the detailed version of the walkthroughs, starting with Acts I and II 
    of the Shu, Wei, and Wu Musou Modes. Corrected requirements on how to unlock 
    the Battle of Tian Shui.
    
    Version 0.3 (4/9/03) - Finally played through all the stages of the game. Now 
    that I have all the English stage names I can, as Zhang Liao put it in DW3, 
    "move on to the planning." Added a section on obtaining the various endings 
    in the miscellaneous section. Updated character and walkthrough sections.
    
    Version 0.2 (4/6/03) - Updated just about every section of the FAQ. Updated 
    the FAQ and character sections. Added comments and information to the item 
    section, as well as the locations for all of the items. 10th Weapon section 
    complete, but requirements for each weapon are still being finalized. Added 
    more stages and corrections to the walkthrough section. The stage paths and 
    secret stage requirements are finished for the Shu, Wei, Wu, Lu Bu, and 
    Nanman Musou Modes. Added a correction to the Shu "Eliminate Zhang Jiao" 
    stage.
    
    Version 0.1 (4/3/03): First version of this FAQ. Since I'm playing this game 
    just like everyone else, it's going to take some time to get all the English 
    names of each of the stages in the game. For the walkthroughs I'll briefly 
    touch on some of the main highlights, then get into details in later 
    versions. Please do not send me e-mails telling me I'm missing a lot of 
    stuff, since I _am_ missing a lot of stuff. And do not send me any e-mails 
    asking me how to get any of the 10th weapons as I have not gotten any of them 
    as of yet.
    
    O---------------------------------O
    |3. CHANGES IN DYNASTY WARRIORS 4 |
    O---------------------------------O
    
    [CHARACTERS]
    
    - There are three new characters: Yue Ying (Shu), Cao Ren (Wei), and Zhou Tai 
    (Wu).
    
    - Fu Xi and Nu Wa are not available in the game.
    
    - Up to six alternate colors can be unlocked for each character as they gain 
    ranks. The last two are alternate costumes from Dynasty Warriors 4.
    
    - Increasing a character's Life, Musou, Attack, and Defense abilities are a 
    bit easier.
    
    [OFFICER EDIT]
    
    - You can create up to four officers to use in the game.
    
    [BODYGUARD EDIT]
    
    - You can edit a group of bodyguards as in Dynasty Warriors 3 Xtreme Legends.
    
    [CONTROLS]
    
    - Characters can execute a Charge Attack in mid air. This attack will cause 
    the character to crash into the ground causing an explosion, knocking down 
    all enemies within range.
    
    - Characters can announce themselves by pressing the R3 (Right Analog Stick) 
    down. This causes an aura to appear around the character. Any enemies within 
    range will be stunned temporarily.
    
    - Characters can perform a counter move by pressing the Triangle button while 
    blocking (L1 button). During the counter animation if an enemy attacks you 
    will dodge the move and hit them with a counter attack, knocking them back.
    
    - The Charge Attack (Triangle button) is now a special attack unique to each 
    character.
    
    - The third Charge Attack (Square button x2, Triangle button) is now a multi 
    hit charge attack.
    
    - The push back move (Square while guarding) is no longer available.
    
    [MOUNTS]
    
    - Horses are much faster. Having a Harness Item will allow you to track your 
    horse on the map. 
    
    - You can ride any mount regardless of rank.
    
    - You can pick up items while mounted on a horse.
    
    - You can dismount off a horse while it is running.
    
    - Mounts no longer trample allies.
    
    - Elephants are available on any stage with the special Elephant Harness 
    item.
    
    [WEAPONS]
    
    - Weapons are no longer found in battle. Instead weapons gain experience when 
    you defeat generals or perform combos on them. When a weapon gains a certain 
    level of experience it gains a level and increases in power. Every three 
    levels the weapon changes appearance and adds one to your maximum combos.
    
    Level 1: Initial Weapon
    Level 2: 1000  Exp
    Level 3: 3000  Exp
    Level 4: 6000  Exp +1 Combo
    Level 5: 10000 Exp
    Level 6: 15000 Exp
    Level 7: 21000 Exp +1 Combo
    Level 8: 28000 Exp
    Level 9: 36000 Exp
    Level 10: Special
    
    [ITEMS]
    
    - Characters now have a separate slot for a Harness item.
    
    - A new Orb item allows Charge Attacks to have an elemental effect when the 
    Musou gauge is at max.
    
    - The number of Item slots available to a character depends on their rank. 
    This is usually four at MAX rank, but some characters have five, and a few 
    even have six.
    
    - There is a new temporary power up (Speed Boots) that maximizes your 
    movement speed for 30 seconds.
    
    - Arrows now only come in increments of 10.
    
    - The 200 and full life items are now a meat and chicken respectively.
    
    [BODYGUARDS]
    
    - Bodyguards can become much stronger than in previous games. You can control 
    the growth of bodyguards by equipping different weapons as they gain levels. 
    
    Sword: Concentrate on Life growth.
    Spear: Concentrate on Musou growth.
    Pike: Concentrate on Attack growth.
    Bow: Concentrate on Defense growth.
    Crossbow: Concentrate on Defense growth.
    
    - Bodyguards can be given commands by pressing the Select button to change 
    the icon near your character's portrait.
    
    Shield Icon: Defend your character.
    Sword Icon: Aggressively attack nearby enemies.
    Hand Icon: Wait at their current position for further orders.
    
    [DUELS]
    
    - When you encounter an enemy general, they may challenge you to a duel. 
    Accepting a duel will transport you from battle to an arena where you will 
    fight the general one on one. Losing the duel will result in a game over, 
    while winning a duel will instantly defeat that general in battle (as well as 
    give you their Item). If neither officer is defeated, the duel is a draw and 
    battle continues as normal. Refusing a duel will lower the morale of your 
    army, as will fighting to a draw during the duel. Before a duel both 
    officer's Life gauges are refilled to maximum. After the duel their Life 
    returns to the pre duel totals.
    
    [RELATIONSHIPS]
    
    - During the game you can develop relationships between characters depending 
    on your actions. If you assist officers that are struggling in battle, their 
    affection towards your character will increase. If you defeat an officer 
    frequently in battle, their affection towards your character will decrease. 
    Their affection will also drop if you defeat officers that are close or 
    related to them. For example, Liu Bei will usually help Guan Yu if he is in 
    trouble due to them being oath brothers. However, Guan Yu will most likely 
    challenge an officer that has defeated Zhang Fei to a duel since he is also 
    his oath brother. Characters that have high affection towards your character 
    will help you against enemies if you are nearby. Characters with low 
    affection are more likely to challenge you to a duel if they encounter you.
    
    [STRATEGY]
    
    - Officer units have a strategy plan they follow during the battle. You can 
    view the strategy of a unit using the Unit Info option in the menu. Some 
    strategies are more effective against others. With morale being even, a unit 
    that has a more effective strategy will have an edge in battle.
    
    Balanced: Strong against all strategies.
    Tactical: Strong against Offensive. Weak against Defensive.
    Offensive: Strong against Defensive. Weak against Tactical.
    Defensive: Strong against Tactical. Weak against Offensive.
    Normal: Weak against all strategies.
    
    - You can view the locations of sub generals under an officer in the Unit 
    Info option.
    
    - Before a battle begins you can switch characters in the pre battle menu. 
    You can only change your character, and that character must be from your 
    kingdom.
    
    [STAGES]
    
    - Instead of having a Musou Mode for each character, there is a general Musou 
    Mode for each kingdom (Shu, Wei, and Wu). Each Musou Mode consists of six 
    acts with three stages each and one final battle. You only need to clear the 
    final battle of each act to move to the next, but clearing all the stages 
    before the final act often gives you advantages in the last stage for that 
    act.
    
    - There are Musou Modes for all of the Free Mode characters as in Dynasty 
    Warriors 3 Xtreme Legends. 
    
    [ARCHERS]
    
    - Archers fire much more slowly than before. The speed of their arrows has 
    also been decreased, allowing you to dodge them more easily.
    
    - There is a new "archer" enemy, Bombardiers. These enemies throw bombs that 
    explode, damaging everyone within radius and knocking them into the air. 
    These bombs are dangerous to friends and foes alike.
    
    [ENEMIES]
    
    - Gate Captains no longer drop Defense shields. They drop Meat Buns instead.
    
    - Enemy A.I. is more aggressive. Enemies around you will aggressively attack 
    you (even privates) if they see an opening, especially if your back is turned 
    to them. They will also chase you much further than before.
    
    - Enemy bodyguards are much weaker than before defensively, but they are much 
    more aggressive. Primary enemy generals may have as many as 30 guards near 
    them.
    
    - Morale plays a much bigger factor in determining how aggressive your 
    allies/enemies are. High morale will encourage your allies to attack/advance 
    more frequently, while low morale will encourage your enemies to 
    attack/advance more frequently.
    
    O------------------------------O
    |4. FREQUENTLY ASKED QUESTIONS |
    O------------------------------O
    
    +===========+
    |CHARACTERS |
    +===========+
    
    Q: How many characters are in the game?
    A: 42.
    
    Q: Are Fu Xi and Nu Wa in the game?
    A: No, but you can recreate officers with their weapons and moves them in the 
    Officer Edit mode.
    
    Q: How do I unlock characters?
    A: Most of the characters in the game are unlocked by playing through Musou 
    Mode. A few are unlocked by fulfilling certain requirements in the game.
    
    [SHU CHARACTERS]
    Liu Bei, Guan Yu, Zhang Fei: Initially available.
    Zhao Yun, Zhuge Liang, Pang Tong: Clear Shu - Act II.
    Huang Zhong, Wei Yan, Yue Ying: Clear Shu - Act IV.
    Ma Chao: In the Battle of Cheng Du defeat Ma Chao when he arrives as 
    reinforcements. Ma Chao will surrender in a cut scene. Finish the battle and 
    Ma Chao will be unlocked.
    Jiang Wei: In the Battle of Tian Shui defeat all the generals outside of the 
    fortresses. When Jiang Wei comes out of his fortress defeat both of his sub 
    generals. When Zhuge Liang reaches Jiang Wei move near them. Jiang Wei will 
    surrender in a cut scene. After the battle Jiang Wei will be unlocked.
    
    [WEI CHARACTERS]
    Cao Cao, Xiahou Dun, Xiahou Yuan: Initially available.
    Xu Huang, Dian Wei: Clear Wei - Act I.
    Xu Zhu: Clear Wei - Act II.
    Cao Ren, Zhen Ji: Clear Wei - Act III.
    Zhang Liao: Either defeat him at the Battle of Si Shui Gate (Shu - Act II) or 
    clear the Battle of Xia Pi (Wei - Act III).
    Sima Yi: Clear Wei - Act IV.
    Zhang He: Clear 11 Wei stages in Musou Mode.
    
    [WU CHARACTERS]
    Sun Jian, Huang Gai, Sun Shang Xiang: Initially available.
    Lu Meng: Clear Wu - Act I.
    Sun Ce, Zhou Yu: Clear Wu - Act II.
    Sun Quan, Zhou Tai: Clear Wu - Act III.
    Lu Xun: Clear Wu - Act IV.
    Da Qiao, Xiao Qiao: Clear Wu - Tales: The Two Qiaos.
    Taishi Ci: In the Campaign for the Wu Territory, defeat Taishi Ci. Taishi Ci 
    will withdraw after a cut scene. A few minutes later another cut scene will 
    play showing Taishi Ci rejoining the battle.
    Gan Ning: In the Battle of Xia Kou, defeat Gan Ning. He will be unlocked when 
    you clear Act IV.
    
    [OTHER CHARACTERS]
    Lu Bu: Clear any Musou Mode once.
    Diao Chan: Clear Act I in Lu Bu's Musou Mode.
    Dong Zhuo: Clear Lu Bu's Musou Mode.
    Yuan Shao: Clear Wei's Musou Mode.
    Zhang Jiao: Clear the Musou Modes for Shu, Wei, Wu, Lu Bu, Yuan Shao, and 
    Nanman. Kyp Durron writes in to mention that he never cleared Wu's Musou mode 
    and still unlocked Zhang Jiao. It may be that you have to clear a certain 
    number of Musou Modes before he becomes unlocked.
    Meng Huo: In Musou Mode during The Nanman Campaign defeat Meng Huo in a duel. 
    You may need to defeat him all seven times as well. Kyp Durron also mentions 
    that he fought Meng Huo to a draw and still managed to unlock him.
    Zhu Rong: In Musou Mode during The Nanman Campaign defeat Zhu Rong in a duel. 
    Note that this must happen after defeating Meng Huo in a duel and Zhu Rong 
    announces her attack.
    
    +========+
    |WEAPONS |
    +========+
    
    Q: What is the maximum level of weapons?
    A: Normally the maximum level of weapons is 9. A weapon can gain an 
    additional level under certain circumstances in Hard Difficulty (see 10TH 
    WEAPONS sections for details).
    
    Q: Do 10th level weapons look different?
    A: Yes.
    
    Q: Do 10th level weapons have any special abilities?
    A: They allow you to use Orb elemental Charge attacks without having a full 
    Musou gauge.
    
    Q: I tried doing the requirements for (name)'s level 10th weapon but it 
    didn't work!
    A: The exact requirements for the 10th weapons are still unknown. Take them 
    with a grain of salt.
    
    +======+
    |ITEMS |
    +======+
    
    Q: What is the maximum level of Items?
    A: Special Items have a maximum level of 20. Orbs have a maximum level of 4.
    
    Q: How can I increase the amount of Items I can equip?
    A: Increasing a character's rank increases the number of Special Items they 
    can equip (with the exception of Harnesses and Orbs). Most characters gain 
    the maximum number of Item slots at Max rank, which is usually four. Some 
    characters can have five, and a few even have six. Refer to the Items section 
    for more details.
    
    Q: Where can I find (Item) level (number)?
    A: The Items you obtain in each stage are completely random, as are the 
    levels. In general you can obtain higher level Items by playing the more 
    difficult stages at higher difficulty levels, but this isn't always the case. 
    Increasing your Luck also seems to help. For the locations of Special Items 
    refer to the ITEMS section. From my personal experience I've gotten level 15 
    Items and level 3 Orbs just by playing easy difficulty. Josh Lesmeister 
    writes in to mention that he received a level 4 Vorpal Orb on easy 
    difficulty, but he also had a level 12 Seven Star Sash equipped at the time 
    so that might have had something to do with it.
    
    Q: What is the best place for Items/Orbs?
    A: There is no one best place for Item/Orbs because they all appear randomly.
    
    Q: How do I get the Red Hare Harness?
    A: This seems to be the most popularly requested item, so I'll go into a bit 
    more detail here. You will need to play the BATTLE OF XIA PI using LU BU'S 
    FORCES. Difficulty doesn't matter, but it's obviously easier to get with the 
    difficulty set to easy. DO NOT KILL ANY ENEMY GENERALS OR SUB GENERALS UNITL 
    GUAN YU MEETS UP WITH RED HARE. Killing normal enemies is okay and is 
    encouraged, as this will improve morale and make it easier for Lu Bu to 
    survive. Once Guan Yu meets up with Red Hare it would be a good idea to save 
    your game. Defeat Guan Yu (who will be powered up) and the Harness should 
    appear on the little island to the southeast of the map. Several people have 
    written to me saying that the item won't appear if you defeat any generals 
    after the Guan Yu event. While I haven't confirmed this, just to be safe you 
    should avoid defeating any generals until you defeat Guan Yu.
    
    +===========+
    |BODYGUARDS |
    +===========+
    
    Due to popular demand I've created a new bodyguard section in the FAQ. Please 
    refer to that section if you have any questions.
    
    +==============+
    |MISCELLANEOUS |
    +==============+
    
    Q: Does this game use any save data from Dynasty Warriors 3/Xtreme Legends?
    A: No.
    
    Q: How do I unlock the opening edit?
    A: Unlock all 42 characters.
    
    Q: How do I unlock the Nanman Musou Mode?
    A: Unlock either Meng Huo or Zhu Rong.
    
    Q: How to I unlock the Yellow Turban Musou Mode?
    A: Unlock Zhang Jiao.
    
    Q: How do I make the fire attack succeed at the Battle of Chi Bi?
    A: The success (or failure) of the fire attack at the Battle of Chi Bi 
    determines which stages you will receive during Act V and the Final Act for 
    the Shu, Wei, and Wu Musou Modes.
    
    For the fire attack at the Battle of Chi Bi to be successful:
    
    1. You must ensure that Zhuge Liang survives long enough to make the wind 
    blow. He is located at the altar area on the west side of the map. Clear out 
    any enemies that are attacking him directly, then defeat all nearby enemy 
    generals. This should ensure that he survives long enough to make the wind 
    blow.
    
    2. You must ensure that Huang Gai survives long enough to launch the fire 
    attack. He will appear near the east side of the central bridge a short 
    period of time after the wind blows. Clear the bridge area around him of 
    enemies, and defeat any nearby generals. This should ensure that he survives 
    long enough to launch the fire attack.
    
    Note that the success of Pang Tong's plot is not necessary for the fire 
    attack to succeed, but it will significantly reduce the number of enemies on 
    the stage when the fire attack occurs. For Pang Tong's plot to succeed you 
    must meet with him in the northwest corner of the map and defeat Xu Shu (not 
    Xu Zhu!) before he encounters Pang Tong. Xu Shu should be somewhere northeast 
    of Pang Tong's position (he's a sub general under Cao Pi).
    
    For the fire attack at the Battle of Chi Bi to be unsuccessful:
    
    1. Defeat Zhuge Liang.
    
    2. If Zhuge Liang is successful in making the wind blow, you can still 
    prevent the fire attack by waiting for the arrival of Huang Gai near the east 
    of the central bridge. Defeat Huang Gai when he arrives and the fire attack 
    will be prevented.
    
    While stopping Pang Tong's plot is not necessary to stop the fire attack you 
    can still discover and foil his plot simply by meeting him in the northwest 
    corner of the map.
    
    Note that if you are playing as Shu or Wu forces, you can clear the stage 
    before the fire attack occurs and it will count as if the fire attack had 
    failed for game purposes. 
    
    Q: How do I get Liu Zhang to surrender?
    A: It's rather complicated. See the walkthrough for the Campaign for Cheng 
    Du.
    
    Q: Where is the Imperial Seal?
    A: See the walkthrough for the Imperial Seal.
    
    Q: How do I unlock the Nanman Musou Mode?
    A: You will need to unlock either Meng Huo or Zhu Rong.
    
    Q: How do I unlock the Yellow Turban Musou Mode?
    A: You will need to clear all other Musou Modes (Shu, Wei, Wu, Lu Bu, Dong 
    Zhuo, Yuan Shao, and Nanman).
    
    Q: My controller keeps vibrating continuously! How do I stop this?
    A: Many people have complained about this bug in the game. I myself have 
    never had this happen to me during play. If this happens to you the simplest 
    solution is to unplug your controller and plug it back in. If this doesn't 
    solve the problem you may have to turn the vibration off in the game's option 
    menu.
    
    O--------------O
    |5. CHARACTERS |
    O--------------O
    
    *      - Poor
    **     - Fair
    ***    - Average
    ****   - Good
    *****  - Excellent
    ****** - Outstanding
    
    +===============+
    |SHU CHARACTERS |
    +===============+
    
    [LIU BEI]
    "Know that I wield the blade of valor!"
    Attack:  ****
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash
    Charge 1: A dash forward followed by a dash slash.
    Charge 2: An upwards slash.
    Charge 3: A series of slashes.
    Charge 4: A powerful slash attack.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: A shockwave attack.
    Musou Attack: A series of slashes.
    Comments: Well balanced in attack and defense. A good character for 
    beginners.
    
    [GUAN YU]
    "I shall smite you with my blade of honor!"
    Attack:  ****
    Defense: ****
    Speed:   ***
    Recommended Items: Red Hare Harness, Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: A short hop forward while spinning his halberd in front of him.
    Charge 2: An upward sweep with his halberd.
    Charge 3: A series of halberd swipes.
    Charge 4: A powerful spinning slash.
    Charge 5: A powerful slash upwards, followed by a downward slash.
    Charge 6: A powerful radius attack.
    Musou Attack: A series of spinning slashes.
    Comments: A well-balanced character. Another good choice for beginning 
    players.
    
    [ZHANG FEI]
    "Talk is cheap! Just bring it!"
    Attack:  *****
    Defense: ***
    Speed:   **
    Recommended Items: Tiger Amulet, Tortoise Amulet, Speed Scroll
    
    Jump Attack: A downward slash.
    Dash Attack: A shoulder thrust.
    Charge 1: Grabs forward. If this connects with an enemy they will be flung 
    with a powerful throw.
    Charge 2: An upward bash with the haft of his spear.
    Charge 3: A series of spear swings followed by a ground stomp.
    Charge 4: A spear jab. If it connects with an enemy they will be hit with a 
    series of spear swings then knocked away.
    Charge 5: An upward swing followed by a downward swing.
    Charge 6: Stomps the ground causing a shockwave.
    Musou Attack: A series of spear swings.
    Comments: Slow but powerful. His fourth Charge attack is particularly well 
    suited for generals that love to block.
    
    [ZHAO YUN]
    "I accept your challenge!"
    Attack:  ****
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: A quick forward dash with his spear.
    Charge 2: An upward bash with the haft of his spear.
    Charge 3: A series of spear swipes.
    Charge 4: A powerful spear swipe.
    Charge 5: An upward swipe with his spear haft followed by a downward swing.
    Charge 6: Rapidly thrusts his spear (press Triangle repeatedly), then follows 
    through with a spear swing.
    Musou Attack: A series of upward spinning spear swings.
    Comments: Another well-balanced character. I sense a theme here.
    
    [ZHUGE LIANG]
    ""
    Attack:  ***
    Defense: ******
    Speed:   *****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A downward swipe.
    Dash Attack: Linear fan throw in front.
    Charge 1: Shoots five fireballs.
    Charge 2: An upward fan toss.
    Charge 3: Creates an energy shield in front.
    Charge 4: A powerful whirlwind attack.
    Charge 5: An upward fan swing followed by a downward swing.
    Charge 6: Fire a series of three energy beams.
    Musou Attack: A series of energy beams.
    Comments: As you might expect his fan has very little range and the damage is 
    downright minimal. Expect to use his fourth Charge attack as his primary 
    arsenal. His Musou attack has been greatly improved from DW3. The energy 
    beams are much larger and longer and have a semi tracking ability.
    
    [PANG TONG]
    ""
    Attack:  *
    Defense: ******
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A downward swing.
    Dash Attack: A dashing staff push.
    Charge 1: Shoots three fireballs.
    Charge 2: An upward staff throw.
    Charge 3: A flip attack followed by a staff swing.
    Charge 4: A jump in the air with his staff rotating around him.
    Charge 5:
    Charge 6:
    Musou Attack: A tornado attack.
    Comments: His normal attacks are very weak, but his Musou is quite powerful. 
    A challenging character to use.
    
    [HUANG ZHONG]
    ""
    Attack:  *****
    Defense: ***
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet, Huang's Bow, Fire Arrows
    
    Jump Attack: A downward slash.
    Dash Attack: A quick sword dash.
    Charge 1: Fires a volley of five arrows. These arrows will automatically 
    track any target in range.
    Charge 2: An upwards slash.
    Charge 3: Fires a few arrows.
    Charge 4: A powerful overhead slash.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: Fires two energy waves.
    Musou Attack: A series of jumping slashes. Huang Zhong pauses a bit at the 
    end.
    Comments: His first Charge Attack is quite useful and accurate. Use it 
    frequently against distant enemies. He's no slouch in close range combat 
    either.
    
    [WEI YAN]
    ""
    Attack:  *****
    Defense: ****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A series of spin slashes.
    Charge 1: A series of rolling slashes.
    Charge 2: An upward slash.
    Charge 3: A series of spin slashes while break dancing on the ground. =)
    Charge 4: A powerful slash.
    Charge 5: An upward slash follwed by a downward slash.
    Charge 6: Spins his halberd around (press Triangle rapidly) then does a wide 
    slash.
    Musou Attack: A series of sliding slashes.
    Comments: His attacks are great for close range fighting, as they tend to hit 
    enemies all around him.
    
    [YUE YING]
    "I shall prove my might to you!"
    Attack:  ***
    Defense: *****
    Speed:   *****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: Throws her battle staff out which strikes enemies in front and then 
    arcs back up towards her. Can be controlled.
    Charge 2: An upward slash.
    Charge 3: A series of slashes.
    Charge 4: A powerful spin slash.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: Spins around with her staff (press Triangle repeatedly).
    Musou Attack: Rotates in place while swinging her staff.
    Comments: Her long staff gives her excellent reach with her normal attacks. 
    She has an incredibly abusable first Charge attack.
    
    [MA CHAO]
    ""
    Attack:  *****
    Defense: ****
    Speed:   ****
    Recommended Items: Shadow Harness, Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward spear slash.
    Dash Attack: Spins his spear in front of him.
    Charge 1: Plants his spear in the ground and spins around it.
    Charge 2: An upward spear swing.
    Charge 3: A series of spear thrusts.
    Charge 4: A powerful spear thrust.
    Charge 5: An upward spear swing followed by a downward swing.
    Charge 6: A powerful shockwave attack.
    Musou Attack: A series of spear spins.
    Note: When mounted on a horse, Ma Chao can perform a radius attack by 
    pressing Triangle. He can only attack enemies on the right side while 
    mounted.
    Comments: His spear attacks can be tricky to use, but Ma Chao really shines 
    when he's mounted on a horse. Ma Chao and a Shadow Harness makes a powerful 
    combination, especially with his mounted charge attack.
    
    [JIANG WEI]
    ""
    Attack:  ***
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward spear thrust.
    Dash Attack: A wide range slash.
    Charge 1: Shoots three fireballs.
    Charge 2: An upward spear swing.
    Charge 3: A series of spear thrusts.
    Charge 4: A wide range spear swing.
    Charge 5: An upward spear swing, followed by a downward swing.
    Charge 6: Fires an energy wave.
    Musou Attack: A series of spear swings.
    Comments: He plays similar to Ma Chao, except his attacks are much faster. 
    You have to love his faux Chinese accent.
    
    +===============+
    |WEI CHARACTERS |
    +===============+
    
    [CAO CAO]
    "My ambition will not easily be crushed!"
    Attack:  ***
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: An elbow thrust.
    Charge 1: Cao Cao shoots a spread of five fireballs from his sword.
    Charge 2: An upward sword slash.
    Charge 3: A series of sword slashes.
    Charge 4: A powerful sword slash.
    Charge 5: An upward swing followed by two downward swings.
    Charge 6: A series of forward slashes.
    Musou Attack: A series of sword swings.
    Comments: A well-balanced character. Great for beginners.
    
    [XIAHOU DUN]
    "So you wish to die quickly!"
    Attack:  ****
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A jumping vertical slash up.
    Charge 1: A long-range sword slash dash.
    Charge 2: An upward slash.
    Charge 3: A slash followed by a jumping vertical slash upwards.
    Charge 4: A powerful spinning slash.
    Charge 5: A powerful slash upwards, followed by a downward slash.
    Charge 6: A powerful ground energy wave attack.
    Musou Attack: A series of upward slashes, followed by a wide slash.
    Comments: A well-balanced character. His attacks are great against enemy 
    generals, but he tends to overshoot his target in a crowd.
    
    [XIAHOU YUAN]
    "Don't say. Do!"
    Attack:  ****
    Defense: ****
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet, Huang's Bow, Fire Arrows
    
    Jump Attack: A downward swing.
    Dash Attack: A jumping knee bash.
    Charge 1: Xiahou Yuan fires five arrows at once. Can be aimed left or right.
    Charge 2: An upward swing.
    Charge 3: A series of club swings.
    Charge 4: A powerful overhead swing.
    Charge 5: An upward swing followed by a downward smash.
    Charge 6: A series of swings (press triangle repeatedly).
    Musou Attack: A series of jumping swings.
    Comments: He has a club instead of a sword now, but he still plays the same 
    as before. His arrow Charge Attack is fun to use since it's the same as an 
    arrow attack, except that it doesn't use any arrows. A solid character to 
    use.
    
    [XU HUANG]
    ""
    Attack:  ****
    Defense: ****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward swing.
    Dash Attack: A charge with his axe haft followed by a swing.
    Charge 1: Grabs forward. If it connects with an enemy they will be smacked up 
    with his axe.
    Charge 2: An upward swing.
    Charge 3: A series of axe slashes.
    Charge 4: A powerful axe swing.
    Charge 5: An upward swing followed by a downward swing.
    Charge 6: Stomps the ground creating a shockwave.
    Musou Attack: A series of axe swings.
    Comments: His axe gives him good range for his attacks. Turban boy is another 
    solid Wei character.
    
    [DIAN WEI]
    "Ha! Sure thing!"
    Attack:  ****
    Defense: ****
    Speed:   *
    Recommended Items: Red Hare Harness, Tiger Amulet, Tortoise Amulet, Speed 
    Scroll
    
    Jump Attack: A downward slash.
    Dash Attack: A running head butt.
    Charge 1: Lunges forward with a grab. If he connects with an enemy, they will 
    be thrown in the air and smashed away with a head butt.
    Charge 2: An upward slash.
    Charge 3: A downward slash followed by a horizontal slash.
    Charge 4: Throws his axe in an arc in front of him like a boomerang.
    Charge 5: Clubs upward with his axe then swings downward.
    Charge 6: Fires a thin energy wave.
    Musou Attack: A series of axe swings, followed by a spinning slash.
    Comments: Very slow but powerful. Get him a Harness as soon as possible. On a 
    side note, doesn't his voice sound like Jet Black from Cowboy Beebop?
    
    [XU ZHU]
    "So you wanna play?"
    Attack:  *****
    Defense: ***
    Speed:   *
    Recommended Items: Red Hare Harness, Tiger Amulet, Tortoise Amulet, Speed 
    Scroll, Wind Scroll
    
    Jump Attack: A downward swing.
    Dash Attack: A rolling attack.
    Charge 1: Lunges forward with a grab. If he connects with an enemy, they will 
    be thrown in the air and knocked away like a baseball.
    Charge 2: A baseball swing.
    Charge 3: Two powerful overhead swings.
    Charge 4: A powerful swing.
    Charge 5: An upward swing followed by a downward swing.
    Charge 6: Jumps forward a few times smashing the enemy with his body, then 
    crashes down creating a shockwave.
    Musou Attack: Spins around with his club, falling down on the ground at the 
    end.
    Comments: One of the slowest characters in the game. He moves slowly. He 
    swings slowly. But he does astronomical damage with his attacks. His club has 
    a very short range, but if it's a moot point once he manages to get in the 
    middle of a crowd. If anyone would benefit from a Red Hare Harness it would 
    be him.
    
    [CAO REN]
    "If I must..."
    Attack:  *****
    Defense: ****
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward swing.
    Dash Attack: Charges forward with his shield, followed by a slash.
    Charge 1: Grabs forward. If it connects with an enemy they will be tossed 
    into the ground.
    Charge 2: An upward swing.
    Charge 3: Shoots fireballs from his shield.
    Charge 4: A powerful double overhead swing.
    Charge 5: An upward swing, followed by a downward swing.
    Charge 6: Charges forward with his shield.
    Musou Attack: A series of swings followed by a ground smash.
    Comments: He's a bit slow but powerful. He's also a midget. =) At first I 
    thought he was just crouching down, but he really is that short. I guess it's 
    one of those Omega Force quirks at work here.
    
    [ZHEN JI]
    "I shall play a requiem for you!"
    Attack:  ***
    Defense: ******
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A spin kick.
    Dash Attack: A double aerial kick.
    Charge 1: Creates an energy ball that explodes after a few seconds.
    Charge 2: A vertical reverse thrust kick.
    Charge 3: A double slap. The bitch slap. =)
    Charge 4: A horizontal reverse thrust kick.
    Charge 5: A double kick followed by a downward strike.
    Charge 6: Blows on her flute, creating a shock wave.
    Musou Attack: Blows on her flute, creating shock waves around her.
    Comments: Her first Charge attack is a bit like Huang Gai's except that it 
    won't affect you or your allies. Use it to soften up groups of enemies as 
    they approach. She's a fun character to use. She has a pretty dress too. =)
    
    [ZHANG LIAO]
    "A duel? Very well..."
    Attack:  ****
    Defense: ****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: A dashing slash.
    Charge 2: An upward slash.
    Charge 3: A series of slashes.
    Charge 4: A powerful spin slash.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: A tornado attack.
    Musou Attack: A series of slashes.
    Comments: His spear gives him good range on his attacks like Xu Huang. 
    Another solid Wei character to use.
    
    [SIMA YI]
    "Challenge me? You fool!"
    Attack:  ***
    Defense: ******
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet, Elixir, Wind Scroll
    
    Jump Attack: A downward fan toss.
    Dash Attack: Flies forward with his fan.
    Charge 1: Shoots five fireballs.
    Charge 2: An upward fan toss.
    Charge 3: Fires an energy beam.
    Charge 4: Creates a large energy field in front of him.
    Charge 5: Throws his fan upwards, then tosses his fan downwards.
    Charge 6: Fires several enery beams.
    Musou Attack: Fires a stream of energy beams.
    Comments: Like Zhuge Liang, his fan has very little range and does little 
    damage. Unlike Zhuge Liang, he stays put while doing his Musou attack. 
    Speaking of Musous, Sima Yi's is downright crazy. He fires streams of energy 
    beams that do crazy damage and home in on enemies. It's not too good in 
    crowds, but it works miracles on groups of approaching enemies and 
    annihilates small armies. Use it and abuse it.
    
    [ZHANG HE]
    "Let us proceed gracefully!"
    Attack:  ***
    Defense: *****
    Speed:   ******
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A double slash.
    Dash Attack: A sliding kick.
    Charge 1: Does a back flip, followed by a forward flip slash. Press Triangle 
    repeatedly for two more.
    Charge 2: An upward kick.
    Charge 3: A series of slashes.
    Charge 4: A torpedo spin attack.
    Charge 5: Kicks the enemy into the air then repeatedly slashes them.
    Charge 6: Dashes back and forth slashing in front of him.
    Musou Attack: A series dash attacks.
    Comments: A great close range fighter with the speed to engage enemies 
    quickly. He's not as "fruity" as before, but does have a suave British 
    accent. And his event at Jie Ting is downright hilarious.
    
    +==============+
    |WU CHARACTERS |
    +==============+
    
    [SUN JIAN]
    ""
    Attack:  ****
    Defense: ****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: A double spin slash forward.
    Charge 2: A jumping upward slash.
    Charge 3: A series of sword slashes.
    Charge 4: A powerful reverse sword thrust.
    Charge 5:
    Charge 6:
    Musou Attack: A series of sword slashes with a dashing slash at the end.
    Comments: A well-balanced character.
    
    [HUANG GAI]
    ""
    Attack:  *****
    Defense: ****
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward swing.
    Dash Attack: A shoulder thrust.
    Charge 1: Sets a bomb on the ground. It explodes after a few seconds, 
    damaging everyone in the vicinity (allies and enemies alike) and knocking 
    them into the air. Press Triangle repeatedly to throw the bomb. You can set 
    multiple bombs.
    Charge 2: An upward swing.
    Charge 3: A series of kicks, followed by a grab. If the grab connects with an 
    enemy, they will be knocked away with a powerful swing.
    Charge 4: A powerful downward swing.
    Charge 5: An upward swing followed by a downward swing.
    Charge 6: Stomps the ground causing an earthquake.
    Musou Attack: A series of swings.
    Comments: Playing with explosives can be fun, but it can be dangerous as 
    well. Use with caution.
    
    [SUN SHANG XIANG]
    "Fine! Don't think you'll win!"
    Attack:  ***
    Defense: *****
    Speed:   *****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A downward slash.
    Dash Attack: A forward dash. If it connects the enemy is dizzied.
    Charge 1: A series of cartwheel kicks.
    Charge 2: An upward slash.
    Charge 3: A slash followed by a chakram toss.
    Charge 4: A powerful chakram toss.
    Charge 5: An upwards slash, followed by a downwards chakram toss.
    Charge 6: A series of chakram tosses (press Triangle repeatedly).
    Musou Attack: A series of chakram slashes, followed by a chakram toss.
    Comments: Her chakrams have short reach, but she's fast and has a high 
    defense to compensate somewhat. Make judicious use of her 4th and 6th Charge 
    attacks.
    
    [LU MENG]
    ""
    Attack:  ****
    Defense: ****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward swing.
    Dash Attack: A wide thrust with his pike haft. 
    Charge 1: Fires three fireballs.
    Charge 2: An upward swing with his haft.
    Charge 3: A series of spear swings.
    Charge 4: A powerful swing with his haft.
    Charge 5:
    Charge 6:
    Musou Attack: A series of spear swings.
    Comments: With the exception of his first Charge attack he plays similar to 
    Zhang Liao.
    
    [SUN CE]
    ""
    Attack:  ****
    Defense: ****
    Speed:   *****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A spin kick.
    Dash Attack: A spin kick followed by a forward kick.
    Charge 1: Grabs forward. If it connects with an enemy they will be smacked 
    into the ground.
    Charge 2: A flip kick.
    Charge 3: A series of tonfa swings.
    Charge 4: A powerful spinning attack.
    Charge 5:
    Charge 6:
    Musou Attack: A series of tonfa swings, followed by an upward spin attack.
    Comments: He seems to be much better than he was in DW3. His attacks have 
    more range and do more damage now. I just hate it when he refers to Sun Jian 
    as "Pop".
    
    [ZHOU YU]
    "Actions speak louder than words..."
    Attack:  ***
    Defense: *****
    Speed:   *****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A series of slashes.
    Charge 1: Shoots three fireballs from his sword.
    Charge 2: An upward slash.
    Charge 3: A series of fancy slashes.
    Charge 4: A series of aerial slashes (press Triangle repeatedly).
    Charge 5: An upward slash followed by several spinning slashes (press 
    Triangle repeatedly).
    Charge 6: A wide energy wave attack.
    Musou Attack: A series of upward slashes.
    Comments: He doesn't have the same reach with his sword as he did in the 
    previous games. Still a good character to use though if you're fond of Wu. 
    His new voice isn't as annoying either. =)
    
    [SUN QUAN]
    ""
    Attack:  ****
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward swing.
    Dash Attack: A wide range slash.
    Charge 1: Grabs forward. If it connects with an enemy they will be punched 
    then slashed away.
    Charge 2: An upward slash.
    Charge 3: A series of slashes.
    Charge 4: A powerful double slash.
    Charge 5: An upward swing followed by a downward swing.
    Charge 6: Fires an energy wave.
    Musou Attack: A series of slashes.
    Comments: A well-balanced character. You have to love the hat.
    
    [ZHOU TAI]
    "Undisciplined..."
    Attack:  ***
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: Jabs with his sheathed sword. If it connects with an enemy they 
    will be slashed away.
    Charge 2: An upward thrust with his sheathed sword.
    Charge 3: A series of slashes.
    Charge 4: A powerful spin slash.
    Charge 5: Kicks the enemy into the air, followed by a downward slash.
    Charge 6: A powerful stab.
    Musou Attack: A series of stationary slashes, followed by a wide range slash.
    Note: While mounted Zhou Tai will only attack enemies on his right side.
    Comments: His attacks are lightning fast and have excellent range. His Musou 
    is great for both generals and large crowds. I don't recall reading about him 
    using Iaijutsu attacks in the novel though...
    
    [LU XUN]
    "Whenever you are ready!"
    Attack:  ***
    Defense: *****
    Speed:   ******
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A double slash.
    Dash Attack: A double slash.
    Charge 1: Fires five fireballs from his sword.
    Charge 2: An upward slash.
    Charge 3: A rolling slash followed by a double slash.
    Charge 4: A somersault kick followed by a double slash.
    Charge 5:
    Charge 6:
    Musou Attack: A series of slashes.
    Comments: His short swords have a much shorter range than in previous games. 
    Get him a Wind Scroll ASAP.
    
    [DA QIAO]
    ""
    Attack:  ***
    Defense: *****
    Speed:   *****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A glide attack.
    Dash Attack: Dashes with both fans in front.
    Charge 1: Fires three fireballs.
    Charge 2: An upward fan strike.
    Charge 3: A series of fan swipes followed by a spin attack.
    Charge 4: A glide attack.
    Charge 5: An upward fan strike followed by a double fan strike.
    Charge 6:
    Musou Attack: Throws her fans in front of her, which rotate in place 
    following her direction, then spin around her.
    Comments: Cute, but she needs a lot of work to become an effective fighter.
    
    [XIAO QIAO]
    ""
    Attack:  ***
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A spinning attack.
    Dash Attack: Leaps forward and crashes into the ground.
    Charge 1: Waves her fans repeatedly in front of her.
    Charge 2: An upward fan swing.
    Charge 3: A series of fan swings followed by a double fan toss around her.
    Charge 4: Throws her fans out in front and in back of her.
    Charge 5:
    Charge 6:
    Musou Attack: Spins forward in a buzz saw motion, then tosses her fans around 
    her.
    Comments: Still cute as ever. Now she looks like a 14-year-old instead of a 
    ten-year-old. Her Charge attacks aren't that bad surprisingly.
    
    [TAISHI CI]
    ""
    Attack:  *****
    Defense: ****
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A double swing.
    Dash Attack: A forward thrust.
    Charge 1: Jabs forward with his club. If it connects with an enemy they will 
    be repeatedly bashed.
    Charge 2: An upward swing.
    Charge 3: A series of swings.
    Charge 4: A powerful double thrust.
    Charge 5:
    Charge 6:
    Musou Attack: A series of forward jabs.
    Comments: His normal attacks are much less linear than in previous games.
    
    [GAN NING]
    ""
    Attack:  ****
    Defense: ****
    Speed:   *****
    Recommended Items: Tiger Amulet, Dragon Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A jumping knee bash.
    Charge 1: Jabs his sword forward. If it connects with an enemy they will be 
    kicked away.
    Charge 2: An upward slash.
    Charge 3: A series of vertical slashes.
    Charge 4: A powerful spin slash.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: A powerful tornado attack.
    Musou Attack: A lightning quick dash forward with his sword.
    Comments: His Musou attack is even faster than it was in DW3.
    
    +=================+
    |OTHER CHARACTERS |
    +=================+
    
    [LU BU]
    "Just keep barking!"
    Attack:  ******
    Defense: ****
    Speed:   ******
    Recommended Items: Red Hare Harness, Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A jumping spin slash.
    Charge 1: A short jab with his halberd. If it connects Lu Bu will impale the 
    enemy and repeatedly strike them, smashing the enemy away at the end.
    Charge 2: An upward bash with the haft of his halberd.
    Charge 3: A series of halberd swings, followed by a powerful stomp.
    Charge 4: A powerful dash slash.
    Charge 5: A football kick followed by a downward smash.
    Charge 6: A series of slashes followed by a ground stomp (press Triangle 
    repeatedly).
    Musou Attack: A series of jumping spinning slashes, followed by an overhead 
    smash.
    Comments: Arguably the most powerful character in the game.
    
    [DIAO CHAN]
    "Very well...I accept."
    Attack:  ***
    Defense: *****
    Speed:   *****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A downward strike.
    Dash Attack: A cartwheel kick.
    Charge 1: A sliding kick.
    Charge 2: An upward swing.
    Charge 3: A series of swings.
    Charge 4: A double swing followed by a spin kick.
    Charge 5: An upward swing followed by a series of swings (press Triangle 
    repeatedly).
    Charge 6: Fires two wide energy waves simulaneously.
    Musou Attack: A series of leaping kicks.
    Comments: Short range and low power make her suited for intermediate players.
    
    [DONG ZHUO]
    "You scum!"
    Attack:  *****
    Defense: ***
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: Grabs forward. If it connects with an enemy they will be lifted and 
    smacked away.
    Charge 2: A jumping upward slash.
    Charge 3: A series of sword slashes.
    Charge 4: A powerful reverse sword thrust.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: A narrow energy wave attack.
    Musou Attack: A series of slashes followed by a body crash.
    Comments: He has a cool looking sword. =)
    
    [YUAN SHAO]
    "I will show you your place!"
    Attack:  ***
    Defense: *****
    Speed:   ***
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A downward slash.
    Dash Attack: A wide range slash.
    Charge 1: A sliding attack.
    Charge 2: A jumping upward slash.
    Charge 3: A series of slashes.
    Charge 4: A powerful overhead slash.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: A powerful radius attack.
    Musou Attack: A series of slashes.
    Comments: His hat isn't as pointy now, but other than that it's the same old 
    Yuan Shao we all know and love. His first Charge attack is pretty unusual 
    though.
    
    [ZHANG JIAO]
    "The Heavens cannot be touched by mere mortals!"
    Attack:  ***
    Defense: *****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet
    
    Jump Attack: A staff throw.
    Dash Attack: A charging staff dash.
    Charge 1: Throws his staff forward. If it connects with an enemy they will be 
    levitated and blown away.
    Charge 2: A reverse staff strike.
    Charge 3: Creates a barrier in front of him, followed by a stunning ground 
    wave.
    Charge 4: Sprays fire from his staff in an arc.
    Charge 5: A two handed swing followed by a downward swing.
    Charge 6: Shoots fireballs from his staff (press Triangle repeatedly).
    Musou Attack: Shoots fireballs from his staff, followed by a fire spray.
    Comments: His special attacks are as amusing to watch as they are dangerous. 
    His fire spray does crazy damage since it counts as a rapid hit attack (like 
    Nu Wa's Musou in DW3).
    
    [MENG HUO]
    "So, you wanna get stomped on?"
    Attack:  ******
    Defense: ***
    Speed:   *
    Recommended Items: Tiger Amulet, Tortoise Amulet, Speed Scroll, Wind Scroll
    
    Jump Attack: A body press.
    Dash Attack: A body press.
    Charge 1: Gets on all fours and quickly dashes through the enemy.
    Charge 2: A powerful upward swing.
    Charge 3: A double lariat.
    Charge 4: A flying body press.
    Charge 5: Grabs the enemy, then peforms two spinning headbutts followed by a 
    double overhead smash (press Triangle repeatedly).
    Charge 6:
    Musou Attack: Smashes the ground repeatedly.
    Comments: Incredibly strong, but also incredibly slow. The slowest character 
    in the game in fact. If you don't have a Harness and a high level speed 
    scroll, most of the time you'll spend in battle will be just getting to the 
    next enemy. His first Charge attack can catch people off guard since it's 
    incredibly fast.
    
    [ZHU RONG]
    "You've got some nerve!"
    Attack:  ****
    Defense: ****
    Speed:   ****
    Recommended Items: Tiger Amulet, Tortoise Amulet, Wind Scroll
    
    Jump Attack: A downward slash.
    Dash Attack: A wide slash.
    Charge 1: A series of ground spinning kicks.
    Charge 2: An upward boomerang toss.
    Charge 3: A linear boomerang toss.
    Charge 4: A circular boomerang toss.
    Charge 5: An upward slash followed by a downward slash.
    Charge 6: A large burst of wind.
    Musou Attack: A series of dart throws.
    Comments: She has an extremely short range with her normal attacks, but her 
    Charge attacks have a much longer reach to compensate.
    
    O----------------O
    |6. 10TH WEAPONS |
    O----------------O
    
    In order to obtain a 10th weapon for a character you must already have their 
    9th weapon and the difficulty must be set on Hard. You can have a second 
    character assist you in obtaining the weapon, as long as one of the 
    characters is the one you're trying to obtain the weapon for.
    
    In the May 2003 issue of Tips & Tricks magazine, there is a Dynasty Warriors 
    4 article by Pat Reynolds with 10th weapon and item requirements straight 
    from KOEI. I've adjusted the requirements in the corresponding sections with 
    information from that article.
    
    +===============+
    |SHU CHARACTERS |
    +===============+
    
    [Liu Bei]
    Weapon: Gold Moon Dragon
    Power: +52
    Stage: Battle of Ru Nan
    Requirements: Defeat Xiahou Yuan within the first 3 minutes of the stage. 
    Join with Zhao Yun, Zhang Fei, and Guan Yu in that order. Defeat all of Cao 
    Cao's other officers before reinforcements arrive.
    Tip: Li Dan must be defeated after meeting Zhao Yun. Xiahou Yuan must be 
    defeated before Guan Yu appears. The other generals can be defeated in any 
    order.
    
    [Guan Yu]
    Weapon: Blue Moon Dragon
    Power: +57
    Stage: Battle of Fan Castle
    Requirements: Do not defeat Lu Meng, Lu Xun, or Zhou Tai until Guan Yu says 
    "Curses! We've been surrounded!" All Shu officers that can defect must 
    defect.
    
    [Zhang Fei]
    Weapon: Viper Blade
    Power: +58
    Stage: Battle of Chang Ban
    Requirements: Defeat Xiahou Dun, Xiahou Yuan, Xiahou En, and Xiahou De. Go to 
    the Chang Ban Bridge to trigger the Zhang Fei yell event, then rescue Liu 
    Chan by getting him while mounted on a horse.
    
    [Zhao Yun]
    Weapon: Fierce Dragon
    Power: +55
    Stage: Battle of Bo Wan Po
    Requirements: Lead Xiahou Dun to the ambush location on the middle path 
    indicated (fire attack), then defeat him. Lure Han Hao to the ambush location 
    on the top path indicated (Guan Ping ambush), and then defeat him. Lead Yu 
    Jin to the ambush location on the upper bridge indicated (Guan Yu ambush), 
    and then defeat him. Zhang Fei should raid the supply depot in an event. When 
    Zhuge Liang meets Cao Cao a cut scene should occur.
    Tip: If Zhuge Liang does not enter the castle you can use a horse to push him 
    inside by moving sideways. Alternately, you can lead Cao Cao to Zhuge Liang.
    
    [Zhuge Liang]
    Weapon: Peacock Feather
    Power: +50
    Stage: Battle of Wu Zhang Plains (Musou Mode only)
    Requirements: Select Battle of Jie Ting first, then Battle of Wu Zhang 
    Plains. Go to Zhang He and an event should occur. Defeat Zhang He and 
    approach the Wei fortress until the taunt event occurs. When the supply troop 
    appears defeat Xiahou Dun. The supply troop should reach the Shu camp.
    Tip: If the Battle of Jie Ting is not selected first, there will be no supply 
    troop at Wu Zhang Plains.
    
    [Pang Tong]
    Weapon: Tornado Staff
    Power: +51
    Stage: Battle of Luo Castle
    Requirements: Defeat all generals east of the castle. When Zhang Ren attacks 
    refuse his duel and lead him across the bridge south of the castle and fight 
    him until the bridge event. When the bridge is destroyed defeat Zhang Ren.
    
    [Huang Zhong]
    Weapon: Oracle Sword
    Power: +54
    Stage: Battle of Jian Ye
    Requirements: Defeat Sun Ce, Sun Quan, and Sun Shang Xiang at least once 
    before they become commanding officers.
    
    [Wei Yan]
    Weapon: Comet Strike
    Power: +57
    Stage: The Campaign for Jing
    Requirements: Defeat Han Xuan before the enemy reinforcements appear.
    
    [Yue Ying]
    Weapon: Oblivion
    Power: +53
    Stage: The Nanman Campaign
    Requirements: Defeat Zhu Rong in a duel. Trigger the fire attack against Wu 
    Tugu. Ahui Nan and Dong Tu Ne must defect. Meng Huo must be defeated seven 
    times.
    Tip: Zhuge Liang will be in danger throughout the stage. Leaving your elite 
    bodyguards near him (using the wait command) will improve his chances for 
    survival. Increasing his morale by defeating enemies will also help. Having 
    Ahui Nan and Dong Tu Ne defect may be another requirement for this weapon.
    
    [Ma Chao]
    Weapon: Stallion Fury
    Power: +57
    Stage: Campaign for Cheng Du (Musou Mode only)
    Requirements: Defeat Pang De and Ma Dai. Ma Dai must be defeated only when he 
    attacks the main camp.
    
    [Jiang Wei]
    Weapon: Blink
    Power: +55
    Stage: Battle of Tian Shui (Musou Mode only)
    Note: This one wasn't it the Tips & Tricks article so it's still not 
    confirmed.
    Requirements: Defeat Cao Ren and Wang Lang in the north castle. Defeat the 
    remaining generals outside, then defeat Yin Shang and Liang Xu in the east 
    castle.
    Tip: Enter all four gates of the two castles from the outside. You will need 
    to trigger all the ambushes. Leave your bodyguards with Zhuge Liang to 
    increase his odds of survival.
    
    +===============+
    |WEI CHARACTERS |
    +===============+
    
    [Cao Cao]
    Weapon: Wrath of Heaven
    Power: +56
    Stage: Battle of Chi Bi (Musou Mode only?)
    Requirements: Defeat Zhuge Liang to trigger Huang Gai's approach. Defeat Gan 
    Ning and Lu Meng before Huang Gai arrives. Then defeat Huang Gai before he 
    starts the fire attack.
    Note: Joseph Clark writes in to mention that it seems that foiling Pang 
    Tong's plot seems to be a requirement as well.
    
    [Xiahou Dun]
    Weapon: Kirin Fang
    Power: +56 
    Stage: Battle of Xia Pi
    Requirements: Defeat Diao Chan after the Xiahou Dun arrow event.
    
    [Xiahou Yuan]
    Weapon: Enforcer Rod
    Power: +55
    Stage: Battle of Mt. Ding Jun
    Requirements: Defeat Chen Shi during the hostage exchange before he returns 
    to the Shu camp. Defeat Huang Zhong before Cao Cao arrives.
    
    [Xu Huang]
    Weapon: Marauder
    Power: +57
    Stage: Battle of Guan Du
    Requirements: Allow Yuan Shao's forces to knock down the walls of Guan Du 
    castle with the rams. The Wu Chao supply compound must be burned.
    
    [Dian Wei]
    Weapon: Mad Bull
    Power: +58
    Stage: Battle of Wan Castle
    Requirements: Rescue Cao Cao before he takes any damage.
    
    [Xu Zhu]
    Weapon: Stone Crusher
    Power: +59
    Stage: Battle of Tong Gate
    Requirements: Defeat Pang De and Ma Dai, then defeat both of Han Sui's 
    officers to make him defect.
    Tips: Han Sui will defect if his morale is low. Defeat the four enemy 
    generals in the southeast area, defeat Pang De then Ma Dai, defeat Chen Yi, 
    then defeat Han Sui's sub generals.
    
    [Cao Ren]
    Weapon: Roc
    Power: +56
    Stage: The Siege of Fan Castle
    Requirements: Defeat all four siege vehicles around the castle before Lu Meng 
    arrives. When Lu Meng appears defeat him.
    Tips: Jeffrey Cogar writes in to mention that you cannot defeat more than two 
    officers near the castle or Lu Meng will appear and the "All siege weapons 
    destroyed" message will not appear.
    
    [Zhen Ji]
    Weapon: Dark Moon Flute
    Power: +51
    Stage: Battle of Chang Ban
    Requirements: Defeat Guan Yu and Zhuge Liang. Defeat both Zhao Yun and Zhang 
    Fei in a duel.
    
    [Zhang Liao]
    Weapon: Gold Wyvern
    Power: +56
    Stage: Battle of Hu Lao Gate (Lu Bu's forces) (Musou Mode only)
    Requirements: Select first the Battle of Si Shui Gate. Defeat Liu Bei, Cao 
    Cao, and Sun Jian. At the Battle of Hu Lao Gate do not kill any generals 
    until after the fire attack event. Head towards Liu Bei, Cao Cao, or Sun 
    Jian. After the fire attack event defeat Liu Bei, Cao Cao, and Sun Jian in 
    any order.
    
    [Sima Yi]
    Weapon: Dark Feather
    Power: +50
    Stage: Battle of Wu Zhang Plains
    Requirements: Defeat Ma Chao and Wei Yan.
    
    [Zhang He]
    Weapon: Phoenix Talon
    Power: +52
    Stage: Battle of Jie Ting
    Requirements: Surround Ma Su by defeating all his sub generals. Defeat all 
    enemy generals and sub generals.
    
    +==============+
    |WU CHARACTERS |
    +==============+
    
    [Sun Jian]
    Weapon: Savage Tiger
    Power: +54
    Stage: The Imperial Seal
    Requirements: Do not destroy more than 50 crates until Lu Bu appears. Defeat 
    Lu Bu.
    
    [Huang Gai]
    Weapon: Dark Shadow
    Power: +56
    Stage: Battle of Chi Bi
    Requirements: Eliminate all gate captains before the fire attack, then defeat 
    Cao Ren, Cao Hong, and Cao Pi.
    
    [Sun Shang Xiang]
    Weapon: Sol Chakram
    Power: +51
    Stage: Race for the Nan Territory
    Requirements: After the Zhou Yu arrow event defeat Cao Ren.
    
    [Lu Meng]
    Weapon: White Tiger
    Power: +54
    Stage: Battle of Mai Castle
    Requirements: Without letting Guan Yu retreat and escape, defeat all generals 
    and sub generals, including ambush and reinforcement generals.
    
    [Sun Ce]
    Weapon: Overlord
    Power: +54
    Stage: Unification of Jiang Dong
    Requirements: Wait for the north food supply depot to fall and Zhou Yu to 
    retreat (around 10 minutes). Defeat Liang Gang and his sub generals. Liu Xun 
    will retreat. Follow him and when Liu Xun meets Ji Ling he will swear 
    revenge. Liu Xun will move back towards the supply depot. Enter the depot 
    before Liu Xun and defeat the supply Guard Captain before he enters.
    
    [Zhou Yu]
    Weapon: Ancients Sword
    Power: +54
    Stage: The Siege of Fan Castle
    Requirements: About 10 minutes into the battle a supply team will appear in 
    the northeast and move to the castle's east entrance. Defeat the supply team 
    before it reaches the entrance.
    
    [Sun Quan]
    Weapon: Master Wolf
    Power: +53
    Stage: Battle of He Fei
    Requirements: Defeat Xiahou Dun and Xiahou Yuan, the defeat Zhang Liao when 
    he reappears.
    
    [Zhou Tai]
    Weapon: Dusk
    Power: +55
    Stage: The Nanman Campaign
    Requirements: Defeat Wu Tugu before the fire event, then enter the Nanman 
    base before the Nanman climate affects Shu morale.
    
    [Lu Xun]
    Weapon: Falcon
    Power: +52
    Stage: Battle of Yi Ling
    Requirements: Keep Zhu Ran alive until the fire attack is successful. Enter 
    and pass through the stone maze in under 3 minutes.
    
    [Da Qiao]
    Weapon: Qiao Beauty
    Power: +50
    Stage: Battle of Xu Chang
    Requirements: Defeat Dian Wei and his two officers Deng Ai and Hu Zhi.
    
    [Xiao Qiao]
    Weapon: Qiao Grace
    Power: +50
    Stage: Battle of Cheng Du (Musou Mode only?)
    Requirements: Before Ma Chao appears as reinforcements, defeat Guan Ping and 
    Guan Yu (both will be ambush parties in the forest).
    Note: Nick Lau writes in to confirm that you can get this weapon in Free 
    Mode.
    
    [Taishi Ci]
    Weapon: Tiger Slayer
    Power: +56
    Stage: Campaign for the Wu Territory
    Requirements: When Yu Mi retreats catch up to him and defeat him before the 
    fort gate closes behind him (a horse harness is required for this). Defeat Yu 
    Mi and Zhang Ying before they retreat.
    
    [Gan Ning]
    Weapon: Sea Master
    Power: +56
    Stage: Battle of Xia Kou
    Requirements: Before the ship moves defeat Su Fei and Gan Ning (or Chen Shen 
    if he appears). Ling Cao and Ling Tong must survive.
    
    +=================+
    |OTHER CHARACTERS |
    +=================+
    
    [Lu Bu]
    Weapon: Sky Scorcher
    Power: +60
    Stage: Lu Bu's Revolt
    Requirements: Clear the entire stage of enemies, including generals and sub 
    generals, as well as ambush troops.
    
    [Diao Chan]
    Weapon: Diva
    Power: +51
    Stage: Battle of Si Shui Gate
    Requirements: Do not defeat any enemy generals until the enemy messenger 
    delivers the message and Hua Xiong is defeated. Then defeat at least two of 
    the three following officers: Liu Bei, Sun Jian, and Cao Cao.
    
    [Dong Zhuo]
    Weapon: Horror
    Power: +57
    Stage: Lu Bu's Revolt
    Requirements: Defeat all enemy officers except for Lu Bu.
    
    [Yuan Shao]
    Weapon: Sword of Kings
    Power: +53
    Stage: Battle of Guan Du
    Note: This weapon does not appear in the Tips & Tricks article.
    Requirements: Head for the southern castle (Guan Du Castle). When the 
    battering ram appears protect it until the castle wall falls.
    
    [Zhang Jiao]
    Weapon: Volcano Staff
    Power: +52
    Stage: The Yellow Turban Rebellion
    Note: This weapon does not appear in the Tips & Tricks article.
    Requirements: Defeat all generals and sub generals, saving He Jin for last. 
    When Dong Zhuo's troops appear defeat Hua Xiong. Zhang Bao and Zhang Liang 
    must be alive.
    
    [Meng Huo]
    Weapon: King of Beasts
    Power: +58
    Stage: Battle of Cheng Du
    Requirements: Defeat Zhao Yun, Zhuge Liang, Yue Ying, Jiang Wei, Ma Chao, and 
    Guan Yu.
    
    [Zhu Rong]
    Weapon: Inferno
    Power: +53
    Stage: Battle of Xu Chang
    Requirements: The siege ramp must survive. Defeat Cao Zhong, Cao Hong, Man 
    Chong, and Xiahou Dun.
    
    +=============+
    |EDIT OFFICER |
    +=============+
    
    [Sword]
    Weapon: Phoenix Tail
    Power: +54
    Stage: The Yellow Turban Fortress
    Requirements: In under 6 minutes defeat Cheng Yuanzhi, He Yi and either Pei 
    Yuan Shao or Bo Zhang and Zhou Cang.
    
    [Spear]
    Weapon: Typhoon
    Power: +55
    Stage: Battle of Si Shui Gate
    Requirements: Defeat Fan Chou to take over the supply depot. Then defeat 
    Zhang Liao and Hua Xiong.
    
    [Pike]
    Weapon: Eclipse
    Power: +56
    Stage: Battle of Hu Lao Gate
    Requirements: Defeat Lu Bu.
    
    [Rapier]
    Weapon: Nu Wa's Rapier
    Power: +52
    Stage: The Yellow Turban Menace
    Requirements: Defeat the ambush generals He Yi and Yan Zheng when they 
    appear.
    
    [Great Sword]
    Weapon: Fu Xi's Sword
    Power: +57
    Stage: The Yellow Turban Rebellion
    Requirements: Defeat all enemy generals.
    
    O---------O
    |7. ITEMS |
    O---------O
    
    Thanks again to Muni Shinobu's Item FAQ for providing the locations of the 
    special items.
    
    +===============+
    |Recovery Items |
    +===============+
    
    Meat Bun: Life +50
    Mean Bun x 2: Life +100
    Meat: Life +200
    Whole Chicken: Full Life recovery
    Wine: Full Musou recovery
    Ointment: Full Life and Musou recovery
    Quiver: Arrows +10
    
    +===========================+
    |Temporary Ability Boosters |
    +===========================+
    
    War God's Axe: Attack x2 (30 seconds)
    War God's Armor: Defense x2 (30 seconds)
    Speed Boots: Max movement speed (30 seconds)
    Imperial Seal: Unlimited Musou gauge (10 seconds)
    Liu Chan: Unlimited Musou gauge (60 seconds)
    
    +================+
    |Attack Boosters |
    +================+
    
    Bronze Sword: Attack +1
    Iron Sword: Attack +2
    Silver Sword: Attack +4
    Gold Sword: Attack +8
    
    +=================+
    |Defense Boosters |
    +=================+
    
    Footsoldier's Shield: Defense +1
    Nobleman's Shield: Defense +2
    General's Shield: Defense +4
    Emperor's Shield: Defense +8
    
    +====================+
    |Miscellaneous Items |
    +====================+
    
    Dim Sum: Life Max +10
    Musou Wine: Musou Max +10
    Treasure Box: Contains an equippable Item.
    
    +=================+
    |Equippable Items |
    +=================+
    
    Characters can equip only one harness and orb at a time. The maximum number 
    of special Items that can be equipped depends on the character and their 
    rank. At Max rank the maximum number of Item slots for each character is the 
    following:
    
    Six Items: (Shu) Zhuge Liang, Pang Tong
               (Wei) Sima Yi
    
    Five Items: (Shu) Liu Bei, Zhao Yun, Jiang Wei, Yue Ying
                (Wei) Cao Cao, Zhang Liao, Zhang He, Zhen Ji
                (Wu) Sun Jian, Sun Ce, Sun Shang Xiang, Zhou Yu, Lu Xun, Lu Meng,
                     Da Qiao, Xiao Qiao
                (Other) Diao Chan, Yuan Shao, Zhu Rong, Zhang Jiao
    
    All other characters have a maximum of four Item slots.
    
    [Harnesses]
    
    *    - Poor
    **   - Fair
    ***  - Good
    **** - Excellent
    
    Harnesses allow you to begin a stage mounted on a special horse. The position 
    of your horse is indicated on the large battle and pause menu map by an icon.
    
    Red Hare Saddle (****)
    Effect: Begin the battle mounted on Red Hare. The fastest horse in the game.
    Stage Found: Battle of Xia Pi (Lu Bu's forces)
    Requirements: Do not defeat any enemy generals until the cut scene where Guan 
    Yu meets Red Hare. Defeat Guan Yu for the item to appear. Be sure not to 
    defeat any other generals or sub generals until Guan Yu is defeated, as this 
    may prevent the item from appearing.
    Comments: Since having a Harness does not take up an item slot, there's no 
    excuse why you shouldn't bring Red Hare along for the ride. The fastest horse 
    in the game is also the best horse in the game.
    
    Hex Mark Saddle (**)
    Effect: Begin the battle mounted on Hex Mark. Luck increases.
    Comments: Not a bad horse, but Red Hare is so much better.
    Stage Found: Campaign against Liu Bei (Yellow Turban forces - Musou Mode 
    only)
    Requirements: In Act I, select The Yellow Turban Fortress first. Then select 
    the Campaign against Liu Bei. Defeat Zhao Yun and Guan Yu before the 
    reinforcements arrive (about 2 minutes from the start). Get Liu Bei's life to 
    about 50% for the item to appear.
    
    Storm Saddle (**)
    Effect: Begin the battle mounted on Storm Runner. Mounted Attack increases.
    Comments: Ma Chao + Horned Helm + Storm Runner = Good Stuff.
    Stage Found: Campaign against Cao Cao (Lu Bu's forces)
    Requirements: See through either Xu Huang's or Yue Jin's ambushes. To see 
    through Xu Huang's ambush approach the east circular path from the south. To 
    see through Yue Jin's ambushes approach the west fort from the south. When 
    Xiahou Dun appears as reinforcements defeat him for the item to appear.
    
    Shadow Saddle (***/**** with Ma Chao)
    Effect: Begin the battle mounted on Shadow Runner. Cannot be dismounted by 
    attacks.
    Stage Found: Battle of Tong Gate
    Requirements: Defeat the four enemy generals in the southeast area. After the 
    cut scene with Han Sui and Cao Cao and the Ice Fortress appears, defeat Yu 
    Jin and Xu Huang. Defeat Cao Cao's sub generals and defeat enemies until his 
    morale drops to one star. After the cut scene where the horses are discovered 
    and the message that Han Sui refuses to defect appears, you will need to head 
    to the northeast area on a horse for the item to appear.
    Comments: A good horse to use for any character. Godly if you're using Ma 
    Chao and his charge attack. Kurnia Yusuf writes in to mention that equipping 
    this Harness prevents you from being knocked off of _any_ horse. This works 
    for elephants as well.
    
    Elephant Saddle (*)
    Effect: Begin the stage mounted on an elephant.
    Stage Found: The Nanman Campaign (Nanman forces)
    Requirements: While riding an elephant enter the enemy base. King Mulu must 
    survive.
    Tip: Huang Gai's bomb attack can knock allies of their mounts.
    Comments: I guess riding an elephant around in some levels might be fun, but 
    you'll probably want to ride something a bit faster.
    
    [Orbs] (Max level 4)
    
    *    - Poor
    **   - Fair
    ***  - Good
    **** - Excellent
    
    Orbs add a special effect to Charge Attacks if the Musou gauge is at maximum. 
    The power and frequency of the effect increases as the Orb's level increases.
    
    Fire Orb (**): Adds fire damage to attack. Enemies receive damage while they 
    are on fire.
    Comments: Fire damage increases as Orb level increases.
    
    Ice Orb (***): Temporarily freezes enemies, immobilizing them and reducing 
    their defense.
    Comments: Chance of freezing enemies increases as Orb level increases.
    
    Lightning Orb (**): Lightning strikes nearby enemies, knocking them down.
    Comments: Lightning damage increases as Orb level increases.
    
    Blast Orb (*): Damages enemies even when guarding.
    Comments: Block damage increases as Orb level increases.
    
    Vorpal Orb (****): Increased damage, chance to kill non-general enemies 
    instantly.
    Comments: Chance to instantly kill enemies increases as Orb level increases.
    
    Poison Orb (*): Poisons enemies, causing damage over time and reducing their 
    defense.
    Comments: Damage and defense reduction increases as Orb level increases.
    
    [Special Items] (Max level 20)
    
    *    - Poor. Equip only if you don't have anything better.
    **   - Fair. Useful in some circumstances. There are better options.
    ***  - Good. Great for improving a character's shortcomings.
    **** - Excellent. You should always have this equipped.
    
    Peacock Urn (***): Increases Life gauge.
    Comments: Initially useful if your character has a short life gauge. Once you 
    start getting Dim Sum, I'd recommend switching to the Tortoise Amulet.
    
    Dragon Amulet (**): Increases Musou gauge.
    Comments: I haven't found having more Musou to be particularly useful, 
    especially since the effects of Orbs is dependent on your Musou gauge being 
    full. The shorter your gauge the faster it will fill up. It's better just to 
    get Musou Wine power ups instead.
    
    Tiger Amulet (****): Increases Attack.
    Comments: Unlike previous games, the attack boost here is significant, 
    especially at higher levels. This gives weaker characters a good attack 
    boost, and makes stronger characters real powerhouses.
    
    Tortoise Amulet (****): Increases Defense.
    Comments: Like the Tiger Amulet, the Tortoise Amulet significantly boosts 
    defense, especially at higher levels. A high defense not only decreases the 
    damage you receive but also increases your resistance to being stunned by 
    attacks. There is no reason why you shouldn't have one equipped at all times.
    
    Speed Scroll (***): Increases Speed.
    Comments: The speed increase is not very noticeable unless this is at high 
    levels. It provides a one step boost in speed at level 20 (i.e. from very 
    slow to slow, or from fast to very fast).
    
    Wing Boots (*): Increases Jump ability.
    Comments: Slightly increases jump height. Not too useful.
    
    Huang's Bow (*/**** with Huang Zhong or Xiahou Yuan): Increases Bow Attack.
    Comments: Not too useful unless you are playing Huang Zhong or Xiahou Yuan. 
    This affects their Charge attacks as well.
    
    Nanman Armor (*): Increases Bow Defense.
    Comments: Considering that arrow damage has been toned down significantly, 
    this item isn't too useful.
    
    Horned Helm (*/**** with Ma Chao): Increases Mounted Attack.
    Comments: Not too useful unless you are playing Ma Chao. Ma Chao + Horned 
    Helm + Calvary Armor + Storm/Shadow Runner = Good stuff.
    
    Calvary Armor (*/**** with Ma Chao): Increases Mounted Defense.
    Comments: Ma Chao + Horned Helm + Calvary Armor + Storm/Shadow Runner = Good 
    stuff.
    
    Seven Star Sash (*): Increases Luck.
    Comments: It seems that items you receive in battle are determined more by 
    random luck rather than luck itself. The jury is still out on whether or not 
    this item actually does anything.
    
    Elixir (***): Musou gauge fills faster.
    Comments: A good item in conjunction with the Way of Musou item.
    
    Herbal Remedy (***): Increases Charge Attack effectiveness.
    Comments: The usefulness of this item depends on how often you use charge 
    attacks. I would recommend using the Charge Bracer instead if you have it.
    
    Art of War (*)
    Effect: Increases the duration of power up items.
    Stage Found: Campaign against Sun Jian (Dong Zhou's forces)
    Requirements: Defeat Lu Meng, Zhou Tai, and either Sun Shang Xiang or Gan 
    Ning within 10 minutes. Then enter the castle to trigger the "empty castle 
    event". A supply team will appear from the entry point at the north castle 
    and move towards the southern castle entry point. Defeat the supply team for 
    the item.
    Comments: Not very useful.
    
    Survival Guide (*)
    Effect: When life is critical, Attack x2 when knocked down.
    Stage Found: The Two Qiaos
    Requirements: Rescue in order Da Qiao and Xiao Qiao. The item will appear 
    when the two are reunited.
    Comments: Not very useful.
    
    Bodyguard Manual (***)
    Effect: Bodyguards become stronger.
    Stage Found: Guan Yu's Escape (Liu Bei's forces)
    Requirements: Have Guan Yu encounter Xiahou Dun after passing the fifth gate 
    for the item to appear. Note that this is much easier if you are playing as 
    Guan Yu.
    Comments: This is a great item for bodyguards in training, as it will 
    significantly extend their life expectancy. For elite bodyguards it makes 
    them practically godlike.
    
    Way of Musou (***)
    Effect: Can use True Musou attacks regardless of life.
    Stage Found: Guan Yu's Escape (Cao Cao's forces)
    Requirements: After you pass the 5th gate a supply team will appear east of 
    the bridge in front of the fourth gate and head eastward. Defeat the supply 
    team for the item.
    Comments: In conjunction with the Elixir this can be useful. For some reason 
    True Musou attacks don't seem to be as effective this time around.
    
    Power Scroll (*)
    Effect: Won't lose weapon deadlocks.
    Stage Found: The Yellow Turban Fortress (Yellow Turban forces)
    Requirements: Defeat Guan Yu and Zhao Yun. A supply team will appear to the 
    northwest and move to the northeast entry point. Defeat the supply team for 
    the item. Zhang Bao and Zhang Liang must survive.
    Comments: Limited usefulness.
    
    Wind Scroll (****)
    Effect: Increases attack reach.
    Stage Found: Battle of Xu Chang (Shu forces)
    Requirements: Protect Yue Ying until she sets up the ramp vehicle, and defeat 
    Xu Zhu when he ambushes the supply camp in the southwest. When Sima Yi 
    remarks on the two plans failing the item will appear in the northwest.
    Comments: This significantly increases the range of your weapon. It's 
    extremely useful for characters that have very little range. For characters 
    with an already long-range weapon it makes them into absolute monsters.
    
    Fire Arrows (*/**** with Huang Zhong or Xiahou Yuan)
    Effect: Arrows become fire arrows.
    Stage Found: Unification of Jing (Wu forces)
    Requirements: Before the enemy generals join forces, defeat Wang Lang for the 
    supply team to appear at the west castle. Defeat the supply team for the 
    item.
    Comments: Fun to play with but ultimately not very useful, unless you're 
    playing as Huang Zhong or Xiahou Yuan. This item upgrades their Charge 
    attacks to fire arrows.
    
    Charge Bracer (***)
    Effect: Charge attacks cannot be stopped by normal attacks.
    Stage Found: Campaign against Sun Jian (Yuan Shao's forces)
    Requirements: Enter the north castle before enemy reinforcements arrive. A 
    supply team will appear south of the castle and move towards the entry point 
    southwest of the castle.
    Comments: If you use Charge Attacks frequently this is an excellent item.
    
    O--------------O
    |8. BODYGUARDS | 
    O--------------O
    
    ########
    #TITLES#
    ########
    
    Titles have no effect other than indicating how much B.G. Points your 
    bodyguard has accumulated.
    
    {Title}     {B.G. Points}
    Novice      0
    Fighter     2000
    Veteran     4000
    Stalwart    6000
    ?           9999
    
    The final Title is determined by the ability totals of the bodyguards unit at 
    level 20. This Title determines the elemental attack of the bodyguard unit.
    
    {Title}     {Requirements}     {Element}
    Stalwart    None               None
    Master      Max Life           Flame
    Expert      Max Musou          Lightning
    Tiger       Max Attack         Blast
    Phoenix     Max Defense        Ice
    Dragon      High Overall       Vorpal
    
    ########
    #NUMBER#
    ########
    
    Number indicates the maximum number of bodyguards you can bring with you in a 
    stage. The maximum number of bodyguards available is eight.
    
    {No. of B.G.}     {B.G. Points}
    2                 0
    3                 500
    4                 1000
    5                 1500
    6                 2000
    7                 3000
    8                 4000
    
    ######
    #RANK#
    ######
    
    Rank determines the appearance of your bodyguards. Note that female 
    bodyguards do not change appearance.
    
    {Rank}     {B.G. Points]
    Private    0
    Sergeant   1500
    Major      3000
    Elite      4500
    
    #######
    #CLASS#
    #######
    
    Class determines the number of weapons available for your bodyguards.
    
    {Class}     {Weapon}     {B.G. Points}
    2           Sword, Bow   0
    3           Spear        1000
    4           Pike         2000
    5           Crossbow     3000
    
    #######
    #LEVEL#
    #######
    
    Level determines the overall abilities of your bodyguards. For each level 
    gained your bodyguards increase in Life, Musou, Attack, and Defense. The 
    amount gained in each ability is determined by the weapon equipped by the 
    bodyguards when the gain a level. The maximum level for bodyguards is 20. 
    Bodyguards increase in level when they reach a certain B.G. Point total in 
    ONE stage.
    
    {Level}     {B.G. Point Total in One Stage}
    1           0
    2 & 3       300
    4 & 5       350
    6 & 7       400
    8 & 9       450
    10 & 11     500
    12 & 13     550
    14 & 15     600
    16 & 17     650
    18 & 19     700
    20          750
    
    #############
    #B.G. POINTS#
    #############
    
    B.G. Points are gained depending on the number of enemies defeated by your 
    bodyguards, and the current health and number of bodyguards that you end the 
    stage with.
    
    {Score}              {B.G. Points}
    Bodyguard K.O.'s     # of K.O.s x 10
    Bonus (Full Life)    # of B.G. x 30
    Bonus (Remaining)    # of B.G. x 40
    
    At the end of the stage assuming that you have eight bodyguards remaining at 
    full life you will get a maximum base bonus of 560 not counting B.G. KOs. 
    This means in order to gain levels after 13 bodyguards will need to defeat a 
    minimum number of enemies. Assuming that you have all eight bodyguards at 
    full life the minimum number of KOs is as follows:
    
    [Level]     [Minimum B.G. KOs] 
    14-15       4
    16-17       9
    18-19       14
    20          19
    
    The best stage for getting large amounts of B.G. KOs is The Yellow Turban 
    Menace. Simply set your bodyguard commands to Attack and let your bodyguards 
    rack up the KOs.
    
    #######
    #COLOR#
    #######
    
    Color determines the color of your bodyguard unit. Additional colors will be 
    unlocked as new Musou Modes are unlocked.
    
    {Musou}          {Color}
    Shu              Green
    Wei              Blue
    Wu               Red
    Lu Bu            White
    Dong Zhou        Purple
    Yuan Shao        Yellow
    
    ##################
    #BODYGUARD GROWTH#
    ##################
    
    Bodyguard growth is determined by the weapon equipped by your bodyguards when 
    they gain a level.
    
    {Weapon}     {Primary Growth}     {Secondary Growth}     {Weakest Growth}
    Sword        Life                 Musou, Attack          Defense
    Bow          Life,Musou,Defense   Attack
    Spear        Musou                Life, Attack           Defense
    Pike         Attack               Life                   Musou
    Crossbow     Attack               Life, Musou, Defense
    
    #######################
    #BODYGUARD DEVELOPMENT#
    #######################
    
    +======================+
    |Title:        Master  |   
    |Requirements: Max Life|
    |Element:      Flame   |
    +======================+
    
    Equip: Bow till level 3, Spear till level 7, Sword till level 20
    
    {Levels}     {Equip}
    1-2          Bow (2 times)
    3-6          Spear (4 times)
    7-19         Sword (13 times)
    
    +=======================+
    |Title:        Expert   |
    |Requirements: Max Musou|
    |Element:      Lightning|
    +=======================+
    
    Equip: Bow till level 3, Spear till level 16, Sword till level 20
    
    {Levels}     {Equip}
    1-2          Bow (2 times)
    3-15         Spear (13 times)
    16-19        Sword (4 times)
    
    +========================+
    |Title:        Tiger     |
    |Requirements: Max Attack|
    |Element:      Blast     |
    +========================+
    
    Equip: Bow till level 8, Pike till level 17, Sword till level 20
    
    {Levels}     {Equip}
    1-7          Bow (7 times)
    8-16         Pike (9 times)
    17-19        Sword (3 times)
    
    +=========================+
    |Title:        Phoenix    |
    |Requirements: Max Defense|
    |Element:      Ice        |
    +=========================+
    
    Equip: Bow till level 4, Spear to level 8, Sword till level 20
    
    {Levels}     {Equip}
    1-3          Bow (3 times)
    4-7          Spear (4 times)
    8-19         Sword (12 times)
    
    +==========================+
    |Title:        Dragon      |
    |Requirements: High Overall|
    |Element:      Vorpal      |
    +==========================+
    
    Equip: Bow till level 7, Pike till level 13, Sword till level 20
    
    {Levels}     {Equip}
    1-6          Bow (6 times)
    7-12         Pike (6 times)
    13-19        Sword (7 times)
    
    +======================+
    |Title:        Stalwart|    
    |Requirements: None    |
    |Element:      None    |
    +======================+
    
    Your bodyguards will have this Title if they do not become any of the other 
    bodyguard types listed above.
    
    ################
    #BODYGUARD FAQS#
    ################
    
    Q. How to I get my bodyguards to follow me? They keep wandering off!
    A. Bodyguards tend to follow you closely, unless you are on horseback. Then 
    they tend to get left behind fairly quickly. Unlike previous Dynasty Warrior 
    games bodyguards do not magically appear at your location when you leave them 
    far behind. They will attempt to follow you on foot, but they will 
    occasionally become stuck behind obstacles on the map. Cycling through the 
    bodyguard commands may help them to become unstuck, but this doesn't always 
    work.
    
    Q: How do I get my bodyguards to attack? I set their command to attack but 
    they just sit there!
    A: Sometimes you will need to move around a bit to get your bodyguards to 
    attack nearby enemies. Actually this is a misnomer, as bodyguards prefer to 
    attack enemies that are far away rather than ones that are right next to you 
    (And attacking you no less! Some bodyguards...). They also tend to attack 
    single targets en masse instead of multiple targets. There isn't anything you 
    can do about it. It's just some quirky bodyguard A.I.
    
    Q: How do I get bodyguard weapons?
    A: Gain B.G. Points. See the above section on Class.
    
    Q: My bodyguards stopped gaining levels at 9999 points! What gives?
    A: Bodyguards need to gain a minimum number of B.G. Points in a _single_ 
    stage to gain levels. See the above section on Levels.
    
    ######################
    #CHARACTER BODYGUARDS#
    ######################
    
    The following information was provided by Kidd.
    
    Depending on your relationship with other characters, it is possible for a 
    playable character to appear as a bodyguard for your character. When this 
    happens the character will appear with morale of 6 and follow you around like 
    a normal bodyguard. If you have a full Musou gauge and are near the bodyguard 
    character you can perform a double Musou attack as if you were with a second 
    player. 
    
    Character bodyguards can appear in both Musou and Free mode. There are 
    certain requirements for having a character appear as a bodyguard. 
    
    1. The most important factor in getting a character bodyguard is that the 
    character has a high degree of friendship with your character. For example, 
    Zhao Yun will most likely appear if you are playing as Liu Bei, while Guan Yu 
    will most likely appear if your are either Liu Bei or Zhang Fei.
    
    2. The character will only appear if they were not initially present in the 
    stage. 
    
    3. Your army's morale must be at less than half.
    
    4. Your Life must be at less than half.
    
    5. Your army has 9 or fewer officers.
    
    6. A certain amount of time must have passed (15-20 minutes).
    
    If all of these requirements are met and a character bodyguard does not 
    appear, then it usually means that your character does not have a high enough 
    relationship with another character for them to appear as a bodyguard.
    
    How does one increase the degree of relationship between characters? The best 
    way is to help characters that are "struggling". You can tell if you've 
    helped them or not if they make a remark when you approach them.
    
    How does one decrease the degree of relationship between characters? The 
    easiest way is to defeat them in duels. The relationship between characters 
    does save between stages. For example, if you play Free Mode and repeatedly 
    defeat a Shu character with another Shu character, it is highly unlikely that 
    the character you defeated will appear to help you when you play in Musou 
    Mode.
    
    O------------O
    |9. STRATEGY |
    O------------O
    
    [ITEMS]
    
    - Gate Captains always drop Meat Buns when defeated. Remember that when 
    you're low on life. Gate Captains will also reappear on some stages, so you 
    can use them for a quick life boost.
    
    - Defeating a group of archers will usually result in one of them dropping 
    arrows. James Mills writes in to mention that defeating First Bow and First 
    Crossbow enemies is what causes arrows to drop.
    
    - Boxes usually contain temporary power up items or arrows. Jars will usually 
    have life restoring items (or be empty). Dim Sum and Musou Wine are only 
    found in jars.
    
    [CHARGE ATTACKS]
    
    - Charge attacks involving projectiles increase in power and effect when a 
    higher level orb is equipped. The Musou gauge must be at maximum for this to 
    take effect.
    
    - Projectile Charge attacks are best used from a distance. These will usually 
    knock a general directly to the ground if it connects. Note that allies will 
    block projectile attacks if they are in the way. The type of Orb equipped 
    determines the elemental type of the projectile.
    
    - Grab Charge attacks are unblockable. Usually the enemy will hit you out of 
    the move (unless you have the Charge Bracer item). If the enemy is busy 
    blocking an attack from an ally or bodyguard, you can nail them every time 
    while they are in block stun animation.
    
    - Aerial Charge attacks are good counters to regular Charge attacks. The 
    enemy usually counters your own Charge attacks with aerial Charge attacks.
    
    [DUELS]
    
    - You can refuse a duel by simply pressing the start button if you want to 
    speed things up.
    
    - Refusing a duel always decreases morale. Drawing a duel decreases morale if 
    your character has more than 18000 points. Winning a duel obviously increases 
    morale.
    
    - To get past a tight defense you can try to slightly circle around the enemy 
    at close range and try to hit them around their guard. This works better for 
    fast characters.
    
    - If you try to use a Charge attack from a distance, the enemy will counter 
    with an aerial Charge attack.
    
    - If the enemy uses counters frequently they will usually do so for the 
    entire duel. Switch to defense and use counters to counter this.
    
    - Charge grab moves (such as Lu Bu's) will nail you if you attempt to counter 
    at the exact same time. When you see the Charge animation, wait a split 
    second then perform the counter.
    
    [BODYGUARDS]
    
    - Bodyguards are excellent for distracting enemy generals. While they are 
    occupied blocking their attacks, sneak around to the rear and strike from 
    behind.
    
    [HARNESSES]
    
    - Because Harnesses do not take up an additional item slot, there is no 
    excuse not to have one. Having a mount makes a big difference in some of the 
    larger stages. Horses are essential for extremely slow characters (Xu Zhu, 
    Dian Wei, and Meng Huo in particular).
    
    [ORBS]
    
    - Orb elemental attacks will only activate if the Musou gauge is at maximum.
    
    - Fire Orbs set enemies on fire, dealing additional burn damage.
    
    - Lightning Orbs affect a large area, striking multiple enemies.
    
    - Ice Orbs not only freeze enemies, but increases they damage they receive.
    
    - Blast Orbs deal damage even when blocked.
    
    - Vorpal Orbs only have a percentage chance of instantly killing enemies, 
    even at level 4.
    
    - Poison Orbs cause enemies to receive more damage from attacks.
    
    [SPECIAL ITEMS]
    
    - The Tiger Amulet and Tortoise Amulet are useful regardless of character.
    
    - The Wind Scroll makes a huge difference in weapon range. Even characters 
    with long weapons can benefit from this item.
    
    [MISCELLANEOUS]
    
    - Everyone knows that you can use the L2 Button to display the life gauges of 
    enemy soldiers. But what most people don't know is that you can also use it 
    to locate enemies in areas where visibility is poor due to rain, darkness, 
    etc. This is especially helpful in the bamboo forest at Cheng Du. This can 
    also be used to differentiate between friendly and enemy units that appear 
    similar (for example, if you're using Nanman bodyguards during the Nanman 
    stage). Thanks to go Julie-Su for providing this helpful tip.
    
    O-----------------O
    |10. WALKTHROUGHS |
    O-----------------O
    
    Note: The indicated difficulty for the stage is based on Easy difficulty. On 
    Normal difficulty add an additional * to the difficulty. On Hard difficulty 
    add an additional ** to the difficulty.
    
    The requirements for the secret tales levels assume that you don't skip any 
    stages previously unless specifically stated for the requirement. Doing so 
    may cause the stage to not appear even if the requirements are fulfilled.
    
    +===============+
    |Shu Musou Mode |
    +===============+
    
    -------------------------
    Shu - Act I            
    The Oath in the Garden 
    -------------------------
    
    [The Yellow Turban Menace] (Han Forces)
    Difficulty: *
    Bonus: Defeating Zhang Liang here will prevent him from appearing later at 
    the final act.
    
    Your first task is to defeat the Yellow Turban generals guarding the castle 
    gates. Cao Cao will be assaulting the west gate and Sun Jian the east gate. 
    Since you're the volunteer (Shu) forces, you can choose to assist anyone you 
    want. Because you start near Cao Cao, you might as well attack either Deng 
    Mao at the west gate, or Gao Sheng at the south gate. Defeating either of 
    them will open their respective gate. A short time later Zhang Liang will 
    summon a rainstorm inside of the castle. Huangfu Song will be nonplussed and 
    start attacking, only to be ambushed by He Yi near the waterway. Go ahead and 
    bail him out. From here you can go directly north to Zhang Liang or head to 
    the east gate and help Sun Jian clear out the enemies there. Yan Zheng will 
    appear north of the castle to spring an ambush, but at this point most of the 
    Yellow Turban generals should have been dealt with already. When you approach 
    Zhang Liang he will activate the water geysers in the area. While these will 
    damage you if you're too close, they will also damage enemies as well, so you 
    can lure the Yellow Turbans into their own geysers (he he he). Near the 
    entrance to the geyser area are two ramps to the left and right leading down 
    to a lower area with a single pot. The left area contains a Dim Sum (Life Up 
    +10) and the right area contains a Musou Wine (Musou Up +10). This is a 
    convenient stage to build up your Life and Musou gauges since these items are 
    so close to the main general. If you defeat all of the Yellow Turban generals 
    on the map (including sub generals), Zhang Liang will withdraw from battle. 
    Defeating him now will prevent him from appearing in the final stage of this 
    act.
    
    [The Yellow Turban Fortress] (Han Forces)
    Difficulty: *
    Bonus: Defeating Zhang Bao here will prevent him from appearing later in the 
    final act.
    
    Sun Jian will begin the assault from the west route and Cao Cao will approach 
    from the east route. Once again the volunteer forces (Shu) can choose either 
    route, but since they start near Cao Cao they might as well take the east 
    route. Engage He Yi nearby and be sure to get the Musou Wine in the pot at 
    the start of the circular path. Once you start down the circular path the 
    Yellow Turbans will cause the wind to blow, pushing everyone back. As Cao Cao 
    mentions the only way to make any progress is to run against the wind. Once 
    you reach the other side of the circular path you will see three large 
    windmill devices. Running into the blades will damage you. You can destroy 
    them by striking them from behind. This may be a bit difficult, as there are 
    several groups of archers in the vicinity. Once all three devices are 
    destroyed the wind will stop blowing. Defeat Pei Yuan Shao and proceed onward 
    to the fortress.
    
    If for some reason you decide to take the west route, follow Sun Jian's 
    forces and defeat Bo Zhang to open the fort gate. When you enter the fort 
    phantom ghosts will appear to attack. These ghosts cannot be hit, but they 
    can hit you. As Sun Jian suggests there is a way to break this spell. Maybe 
    by breaking that enormous glowing cauldron perhaps? The first one is easy to 
    spot since it's near the fort's south entrance. Take out Zhou Cang while 
    you're at it. The second cauldron is a bit trickier to find. It is located in 
    the southeast corner of the fort. Once both cauldrons are destroyed the 
    phantom ghosts will disappear. Be sure to grab the Dim Sum in the pot located 
    in the southwest corner of the fort before you leave. 
    
    Cheng Yuanzhi is guarding the main entrance of the fort. Defeating him will 
    open the gates. If all of the Yellow Turban generals have been defeated 
    (including sub generals), Zhang Bao will withdraw from the battle. Defeating 
    him now will prevent him from appearing in the final stage of this act.
    
    [The Yellow Turban Rebellion] (Han Forces)
    Difficulty: *
    
    If you had defeated Zhang Liang and Zhang Bao previously they will not appear 
    in this stage. Otherwise, Zhang Bao will appear in the west area and Zhang 
    Liang will appear in the east area. Sun Jian will attack Zhang Bao and Cao 
    Cao will attack Zhang Liang. Volunteer forces (yep, that's you) can go either 
    way. Zhang Liang has a nastier trick up his sleeve than his brother, but it's 
    up to you on which route you take.
    
    When you enter the fort where Zhang Bao is, he will activate the flame 
    geysers in the area. If you take care to avoid standing near them they 
    shouldn't be much of a problem. Incredibly he will often walk over his own 
    geysers trying to get at you, so use that to your advantage. Defeating Zhang 
    Bao will stop the geysers from erupting.
    
    Zhang Liang's trick is much more dangerous. When you enter his area he will 
    cause rocks to come rolling down in the area. Unlike the rocks in the 
    previous games, these rocks will come at you from all directions, are very 
    difficult to avoid, and will do serious damage to characters that don't have 
    much in the way of defense yet. Fortunately, they will break apart on the 
    first person they hit, and they aren't particularly choosy on whether they 
    hit you or an enemy. If you're feeling skillful you can actually use the 
    enemies here to block rock attacks. The rocks will stop appearing when Zhang 
    Liang is defeated. A few rocks may still be bouncing around in craters so be 
    mindful of rogue rocks roaming about. In the northeast corner of this area by 
    the gate captain are three pots, one of which contains Musou Wine. Be sure to 
    snag it before heading to the next area.
    
    Once both of the Zhang brothers are gone the way will be clear to Zhang Jiao. 
    If neither brother appeared, then you didn't have to worry about flame 
    geysers, or angry rocks, or other crap like that. However, if this is the 
    case Zhang Jiao will have one last surprise for you. On the way up the hill 
    towards his position he will send flaming exploding rocks at you. I can't 
    decide whether or not this is incredibly desperate or incredibly lame. 
    Anyway, once you make you way up the hill take a short detour to the 
    northeast corner of the area where a box and two pots are. One of the pots 
    contains a Dim Sum. From there head over to Zhang Jiao and take him down. If 
    all of the Yellow Turban generals (including sub generals) are defeated, 
    Zhang Jiao will withdraw.
    
    ----------------------------
    Shu - Tales
    Return of the Yellow Turbans
    ----------------------------
    
    Requirements:  Clear Shu Musou Mode once. In Act I, select The Yellow Turban 
    Rebellion first.
    
    [Eliminate Zhang Jiao!] (Liu Bei's Forces)
    Difficulty: *
    
    At the start of the battle Liu Bei will instruct Guan Yu and Zhang Fei to 
    secure the southwest fort. Go ahead and help them take the fort by defeating 
    He Yi and Bo Zhang. Do this post haste, as Zhang Lu's forces will be here 
    very soon. When both generals are defeated the fort gates will close. Make 
    sure you're beyond the south gate when this happens. A few moments later 
    Zhang Lu will arrive with his forces (gray blue uniforms). The goal here is 
    to eliminate all of Zhang Lu's forces before he reaches the top where Zhang 
    Jiao is. If you try to head towards where Zhang Jiao is, strong winds will 
    prevent your passage and will eat up precious time. Don't bother trying to 
    kill Zhang Lu. He's just an illusion and will just reappear over and over 
    until all of his forces are defeated. Concentrate on annihilating his forces. 
    If Zhang Lu does reach Zhang Jiao, the two of them will cast a spell that 
    will turn your entire army against you and Liu Bei (including Guan Yu and 
    Zhang Fei). Needless to say, you do not want this to happen. Eliminating all 
    of Zhang Lu's forces will cause the real Zhang Lu to appear. Go ahead and 
    kill him.
    
    When the real Zhang Lu is defeated, Zhang Jiao will cast a spell that will 
    turn Liu Bei's forces against him. Fortunately, this weakened version does 
    not affect Guan Yu and Zhang Fei. Head up towards where Zhang Jiao is, taking 
    out Pei Yuan Shao along the way. When you get to the top destroy all three 
    glowing cauldrons like Liu Bei suggests. Doing so will break the spell. Note 
    that this has no effect if both Zhang Lu and Zhang Jiao cast the stronger 
    version of the spell. Once that is taken care of, go ahead and finish off 
    Zhang Jiao for the last time.
    
    ------------------------------
    Shu - Act II
    The Alliance against Dong Zhuo
    ------------------------------
    
    [Battle of Si Shui Gate] (Allied Forces)
    Difficulty: **
    Bonuses: Claiming the supply depot here will improve morale for Sun Jian in 
    the next act. Defeating Hua Xiong here will prevent him from ambushing you in 
    the next act.
    
    As you might have guessed from the opening movie (or if you've read the 
    novel) Yuan Shu will not assist Sun Jian with provisions. Sun Jian will camp 
    out in front of the gate and request provisions from Yuan Shu. At this point 
    you have a limited amount of time to get supplies for him. Fortunately, there 
    is a supply depot nearby. You have a limited time to reach the depot before 
    the lack of supplies demoralizes Sun Jian and forces him to withdraw. This 
    will affect his actions later at Hu Lao Gate. Quickly dispatch Guo Si and Li 
    Ru and make your way to the back road behind the supply depot (Yuan Shao will 
    make a remark about it). Defeat Fan Chou and the supply depot will be 
    commandeered. Be sure to get the Dim Sum located in the southwest corner of 
    the depot before you leave.
    
    If you do not liberate the supplies for Sun Jian, eventually Hua Xiong will 
    come out of Si Shui Gate to attack Sun Jian. Yuan Shao will ask if there is 
    anyone that can defeat Hua Xiong (note that this will not happen if you 
    obtained the supplies at the depot). Go ahead and defeat him for a cut scene 
    where your character announces that they defeated Hua Xiong. Note that this 
    scene is necessary to unlock a secret stage in the next act. From here you 
    can proceed into Si Shui Gate or help out Cao Cao engage Niou Fu, Li Su, and 
    Gao Shun in the southeast. Note that there is a second route past Si Shui 
    Gate to the south. Behind the wall at the start of the path is a Musou Wine. 
    While characters with low jumping height can go over the wall by using the 
    box as a step they will not be able to return over it.
    
    Once inside of Si Shui Gate, Zhang Liao will appear to reinforce Li Jue (if 
    you went in via the front gate). If all of Dong Zhuo's generals are defeated 
    (including sub generals) Li Jue will withdraw.
    
    [Battle of Hu Lao Gate] (Allied Forces) 
    Difficulty: **
    
    If you had defeated either Zhang Liao or Li Jue at Si Shui Gate they will not 
    appear here. If you skipped the Battle of Si Shui Gate, then Hua Xiong will 
    appear to ambush Yuan Shao's camp. Liu Bei, Cao Cao, and Sun Jian will start 
    in their own areas and must defeat the generals guarding the nearby gates. If 
    you raided the supply depot before Sun Jian ran out of provisions at Si Shui 
    gate, he will attack normally here. Otherwise, he will hold back his forces.
    
    Proceed to the nearby gate and defeat the generals to open the gate. From 
    here you can head directly to Hu Lao Gate or help the other forces out by 
    defeating the enemy gate generals. Note that approaching the gate from the 
    other side here will open it automatically. When the allies break through the 
    gates a ram vehicle will appear and start bashing down Hu Lao Gate. Move to 
    the gate and defeat both gate captains nearby. The gate should come down 
    shortly. Follow the vehicle inside.
    
    You knew that Lu Bu was going to make an appearance here sooner or later. He 
    will always challenge you to a duel when he appears. Note that it will be 
    very difficult to defeat him in this duel, but it _is_ possible. You can 
    either attempt to defeat him, which as you might expect isn't going to be a 
    cakewalk. Or you can run like hell and let your allies do the fighting. 
    Either way, note that there is a Dim Sum on top of the south half of Hu Lao 
    Gate and a Musou Wine on the north half.
    
    Further inside you will find Diao Chan guarding the inner gate to the 
    capitol. Defeating her will open the gates. Once inside Dong Zhuo will order 
    the capitol to be burned, which will cause Yuan Shao to order an all out 
    attack. At this point if you've defeated all of the enemy generals (in 
    particular Lu Bu), Dong Zhuo will retreat. If not then he will stay to fight, 
    but he will retreat if his life becomes low. Note that whether or not Lu Bu 
    or Dong Zhuo is defeated here determines which secret stages you can unlock 
    later.
    
    ----------------
    Shu - Tales
    Guan Yu's Escape
    ----------------
    
    Requirements: At the Battle of Si Shui Gate, do not enter the supply depot 
    until Yuan Shao asks "Is there no one who can defeat Hua Xiong?" Defeat Hua 
    Xiong. At the Battle of Hu Lao Gate defeat Lu Bu and Diao Chan, and let Dong 
    Zhuo escape. Josh "Doofdork" JeNiro writes in to say that defeating Lu Bu 
    doesn't appear to be a requirement, as he's unlocked this stage without 
    defeating Lu Bu. It seems that getting Dong Zhuo to escape is the only 
    requirement.
    
    [Guan Yu's Escape] (Liu Bei's Forces)
    Difficulty: **
    
    If you're playing as Guan Yu this can be a difficult stage, since the 
    carriage this time _can_ be destroyed. You'll need to stay close to the 
    carriage at all times lest the enemies concentrate on taking it out. If 
    you're another character Guan Yu will help you out, but you can't afford to 
    get careless since he can't be everywhere at once. For the most part this 
    stage is pretty straightforward. Escort the carriage and protect it from 
    harm, take out the enemy generals guarding the gates, and proceed to the next 
    gate. When you get past the third gate Xiahou Dun will appear from the 
    starting position and proceed to pursue you. When you get past the fourth 
    gate the gates will close and an ambush will appear. Stay close to the 
    carriage and take out everyone that gets near. When the enemies are dealt 
    with Wang Zhi will run for his life. Take him out if you wish, but remember 
    that you are on escort duty. The ambush should buy Xiahou Dun enough time to 
    reach you by the fifth gate. Take him out if you wish, but remember that the 
    stage will end instantly when both the carriage and Guan Yu reach the river.
    
    -----------------
    Shu - Tales
    Heroes of the Han
    -----------------
    
    Requirements: Clear Shu's Musou Mode once. Select Battle of Hu Lao Gate 
    first, do not defeat Lu Bu, and defeat Dong Zhuo. Bill (wmwhorton) writes in 
    to mention that Dong Zhou can retreat and you can still get this stage.
    
    [Battle of Ru Nan]
    
    If you're playing as Guan Yu, Zhang Fei, or Zhao Yun, you'll need to meet up 
    with Liu Bei as soon as possible. Otherwise you'll start out right next to 
    Liu Bei. Proceed to the castle, clearing out the enemies and generals along 
    the way. Xiahou Yuan should show up behind you, but at this point he's not 
    very strong so you shouldn't have any problems with him. Zhao Yun should show 
    up to assist Liu Bei (that is if you're not playing him). Head for the castle 
    to rendezvous with Zhang Fei. Xiahou Dun should appear to the north. Engage 
    the generals in the castle, who at this point should be Xu Zhu and Yu Jin, 
    and maybe Yue Jin. Zhang He should be by the west gate. Defeating him brings 
    Guan Yu into the fray from the west. Once all the Shu generals are here you 
    should have no problem clearing out the remaining Wei forces. From there it's 
    a short jaunt to the north where Cao Cao is waiting.
    
    ---------------------
    Shu - Act III
    The Flight of Liu Bei
    ---------------------
    
    [Battle of Bo Wan Po] (Liu Bei's Forces) 
    Difficulty: ***
    Bonus: Successfully executing all of Zhuge Liang's ploys here will weaken Cao 
    Cao's forces at Chang Ban.
    
    This is a rather fun stage to play (the Wei version is another story) as 
    Zhuge Liang has a bunch of neat traps for the Wei forces to run into. At the 
    start head for Xiahou Dun until he starts chasing you, then lead him to the 
    center path that Zhuge Liang indicated. When the fire incinerates the Wei 
    troops go ahead and defeat Xiahou Dun. Next up is Han Hao. Lure him to the 
    ambush site on the upper path. When the trap springs take him out as well. 
    Last is Yu Jin. Go up to him and lure him to the ambush near the bridge. Once 
    this happens Zhuge Liang will order an all out attack on Cao Cao. Guan Yu 
    will appear as reinforcements. If you are successful with all three traps 
    Zhang Fei will appear in Cao Cao's supply depot and burn it down. From this 
    point all that's left is to engage the remaining generals in the castle. If 
    Zhuge Liang encounters Cao Cao he will make a remark about using Cao Cao's 
    ambition to help Liu Bei's cause.
    
    [Battle of Chang Ban] (Liu Bei's Forces)
    Difficulty: ***
    Bonus: Finding Liu Chan here will cause Zhao Yun to appear as reinforcements 
    at Chi Bi.
    
    Liu Bei moves much faster than he did in DW3, so he'll probably escape before 
    you can totally annihilate all of the Wei generals. The goal here is to clear 
    a path for Liu Bei so that he can escape to Wu. There are three routes you 
    can take here that lead to the escape point to the south. The left route has 
    Xiahou De and Xiahou Yuan. The center route has Zhu Ling and Xu Huang. The 
    right route has Xiahou Dun and Zhang He. Since a special event can occur if 
    you take the right route it's probably the easiest, so we'll take this route 
    for the walkthrough.
    
    Right off the bat Xiahou Dun will come charging in. If you defeated him in 
    the previous act he will most likely challenge you to a duel. Take him out 
    and start clearing a path south. Zhang He should be near the Chang Ban 
    Bridge. Defeating him will clear a path for Zhang Fei to do his famous yell 
    scene where he will hold back the Wei army. Cao Cao's main force should 
    appear to the northwest. Around this time you should get a message that Liu 
    Chan has appeared. Note that rescuing Liu Chan does not get you anything 
    except a warm fuzzy feeling (and 60 seconds of unlimited Musou). And a cool 
    scene if you rescue him while on horseback. If you decide to rescue him, be 
    aware that hundreds on enemies will converge on you the moment you enter the 
    fort where he is. So unless you feel like recreating Zhao Yun's famous scene 
    I would recommend ignoring him unless you have a built up character. Note 
    that when Liu Bei tells you to destroy the bridges to delay pursuit, he's 
    referring to the two southern bridges near the central fort. Just cross over 
    them from the north and they will be destroyed.
    
    When Liu Bei reaches the south part of the area Liu Qi's ships will arrive, 
    along with Guan Yu and Guan Ping. Continue clearing a path for Liu Bei by 
    defeating Jia Kui and Yu Jin, and eventually he should reach the escape point 
    safe and sound.
    
    [Battle of Chi Bi] (Liu Bei's Forces)
    Difficulty: ***
    
    From the start of the battle you should head immediately to the northwest 
    corner of the map. Halfway there Pang Tong should announce that he's "off to 
    work". If you have a fast horse ignore the enemies and make a break for his 
    location. Otherwise, you're going to have to do some serious footwork to make 
    it up there in time. If you're too slow then Pang Tong will say something 
    about their defense being too tight and will withdraw. If this happens you 
    can still make the fire attack work by going to plan B (skip to the next 
    paragraph). When you do reach Pang Tong he'll tell you you'll need to take 
    care of Xu Shu (one of Cao Pi's sub generals) before he gets suspicious. Go 
    ahead and eliminate him. Don't worry about Pang Tong. Even though he's your 
    allied color the enemies there won't mess with him. Once Xu Shu is gone head 
    immediately for Zhuge Liang's position. You'll know Pang Tong's plot is 
    successful when he says that the boats should be secure now. Julie-Su writes 
    in to mention that you don't even have to meet with Pang Tong. Just eliminate 
    Xu Shu right off the bat and you don't have to worry about the plot failing.
    
    Li Dian is nearby, but ignore him for now and head to Zhuge Liang's altar 
    post haste. Yue Jin will launch an ambush and will quickly defeat Zhuge Liang 
    unless you immediately help him. Once Yue Jin is dealt with stick around and 
    clear out the entire area around the altar of enemies. After that's done head 
    for Li Dian and take care of him. It will take some time for Zhuge Liang to 
    get the wind to blow, so it's best to secure the area around him so you don't 
    have to worry about his safety.
    
    When the altar area is secured head for the center bridge where Cao Ren is. 
    Defeat him and clear the center bridge of all enemies. This is important 
    because Huang Gai will appear on the bridge area later and his safety is 
    necessary for the fire attack to proceed. You should get a message that Huang 
    Gai has begun preparations for the attack. His boat will dock near the right 
    side of the bridge where a staircase juts out but doesn't go anywhere. Once 
    the bridge area is secure you can go ahead and take out any nearby enemies, 
    but make sure to head back to the bridge area when you get the message that 
    Huang Gai is about to arrive. If any enemies arrive on the bridge take care 
    of them. Once Huang Gai arrives on the bridge he will start walking around 
    with some bombardiers. A short time later the fire attack should commence. If 
    Pang Tong's plot was successful the ship should be chained together, which 
    will result in Cao Cao's forces taking severe losses. At his point the allied 
    forces will launch an all out attack. From this point you can clear out the 
    remaining Wei generals or head straight for Cao Cao. 
    
    ------------------
    Shu - Act IV
    The Three Kingdoms
    ------------------
    
    [Battle of Luo Castle] (Liu Bei's Forces)
    Difficulty: ****
    Bonus: If Pang Tong survives the battle, he will arrive as reinforcements 
    during the Campaign for Jing.
    
    From the start of the battle Pang Tong will run into trouble and will quickly 
    die unless you help him out immediately. It's very difficult to save him 
    unless you are riding a fast horse. Once Pang Tong is safe, continue heading 
    for the castle. Yang Huai and Gao Pei will ambush Liu Bei while you are away, 
    so you'll probably have to backtrack to take care of them. Eventually Zhuge 
    Liang will arrive with reinforcements. Pang Tong will mention something about 
    trying to capture Zhang Ren and will start taunting him. Zhang Ren will open 
    the castle gates and immediately attack. If Pang Tong manages to lure him 
    south across the bridge an ambush will commence and defeating him. Once he's 
    dealt with take out the remaining generals outside before dealing with Liu 
    Zhang.
    
    [The Campaign for Jing] (Liu Bei's Forces)
    Difficulty: ****
    Clearing this battle will prevent Yang Huai and Gao Pei from appearing as 
    reinforcements in the final act.
    
    Xing Daorong should appear to ambush you from the start, but he's little more 
    than a speed bump. When he's been smashed help Zhang Fei and Zhao Yun 
    eliminate Liu Du. Once the fort is clear you can either choose to take on Jin 
    Xuan to the west or Zhao Fan to the north. Guan Yu should arrive at around 
    this time to help out. It doesn't matter which one you choose, but as you 
    head for their positions Xiahou Yuan and Cao Ren will launch a surprise 
    attack on Zhuge Liang. Zhuge Liang will tell everyone to turn back and help 
    him, since he can't really defend himself with that silly fan of his. Go 
    ahead and do so, if only because if he gets killed you lose the battle. Once 
    you've saved his sorry butt, go ahead and clear out Jin Xuan and Zhao Fan's 
    forts. Zhao Fan will come to his senses and retreat once his sub generals are 
    killed. Once all three outer forts are secure, it's time to take on Han Xuan. 
    Note that when you approach the castle gates both Huang Zhong and Wei Yan 
    will engage you together. Huang Zhong is pretty tough by himself, but 
    together with the spasmodic Wei Yan he's downright nasty. Having archers in 
    the area isn't helping matters any. Run away and try to attack them one at a 
    time outside the gate. If you try to take them both on you will get 
    sandwiched by their attacks. Once they're both defeated Han Xuan should not 
    pose any problems.
    
    There is another way to take the castle, and it's much easier that the method 
    that I listed above. First defeat all of the generals and sub generals 
    outside of the castle. This should cause Huang Zhong to charge out from the 
    castle. Do not defeat Wei Yan. Defeat Huang Zhong and there should be an 
    event where Han Xuan is about to execute him for failure. Wei Yan will kill 
    Han Xuan and both of them will join your forces. Note that this _instantly_ 
    wins the battle. Thanks go to Douglas Yee for pointing this out to me.
    
    [Campaign of Cheng Du] (Liu Bei's Forces)
    Difficulty: ****
    
    Getting Zhang Liu to surrender is necessary to obtain Shu's fourth ending, 
    but most people will usually get the third ending instead because the 
    requirements for the surrender are a bit counter intuitive here. I had to 
    play this stage over a dozen times to figure out how to do it. While I'm not 
    sure as to the exact requirements for his surrender, I've managed to figure 
    out a fail-safe method to do it. This method works best if the difficulty is 
    set to easy so your allies wont advance too far and spoil everything. The 
    trick for getting Zhang Liu to surrender is (A) You must capture Li Yan, (B) 
    do not approach Liu Xun until all the other generals are dealt with, and (C) 
    when the enemy reinforcements arrive do not defeat Ma Chao until all the 
    other generals are defeated. Note that part B is important, as if your own 
    allies reach Liu Xun prematurely enemy reinforcements will appear and spoil 
    everything.
    
    When the battle starts do not engage Li Yan until Zhuge Liang tells you that 
    the ambush area is set up. Go to Li Yan and get him to chase you. He will 
    immediately challenge you to a duel, but if you want to get Zhang Liu to 
    surrender you must decline (press start). Lure Li Yan to the ambush site. 
    When Guan Ping appears turn around and defeat him. You should get the message 
    that Li Yan was captured.
    
    Next comes the tricky part. You will need to go into the forest area and 
    eliminate all of Liu Xun's sub generals. There should be four in all. Head 
    north from the ambush site and move through the forest in a reverse Z 
    pattern. You'll know you're on the right track when Yan Yan is the fourth 
    general you encounter. Do NOT go near Liu Xun or you will trigger 
    reinforcements, which will cause the castle gates to open and Liu Zhang to 
    show up. If he ever shows up he will never surrender so keep that in mind. 
    When all of Liu Xun's sub generals are defeated go back the way you came to 
    Liu Bei's position, then head south to engage Liu Han and Deng Xian's sub 
    generals. You should encounter Deng Xian along the way. Go ahead and defeat 
    him. When they've been dealt with go and take Liu Han out. Defeat the gate 
    captains guarding the nearby gates to open them so you have a way to move 
    back and forth. Once all of the officers save Liu Xun are defeated you should 
    get a message saying that Liu Zhang is considering surrender. If you don't 
    get the message chances are you did something wrong and will have to start 
    over. If you do get the message you may want to save your game just in case. 
    
    Make your way to Liu Xun to fight him. Moving towards his position will 
    trigger enemy reinforcements (Ma Chao, or Pang De if you previously unlocked 
    Ma Chao, along with Ma Dai, Yang Huai, and Gao Pei back at Liu Bei's castle). 
    DO NOT DEFEAT MA CHAO/PANG DE UNTIL ALL OTHER GENERALS ARE DEFEATED. If Ma 
    Chao/Pang De challenges you to a duel ignore him. Head back to Liu Bei and 
    take out Yang Huai near the south entrance of the castle and Ma Dai near the 
    east entrance. If Gao Pei defeated the south stronghold captain (which he 
    should) he should be arriving shortly by the south gate. Once all of the 
    other generals are taken care of, go ahead and defeat Ma Chao/Pang De. If you 
    did everything I mentioned you should get a message saying that Liu Zhang 
    will surrender. As long as Liu Zhang does not appear in any point of the 
    battle things should be okay.
    
    Josh "Doofdork" JeNiro writes in with an alternate approach. After capturing 
    Yi Lan head south and fight Liu Han and Deng Xian first instead of Liu Xun's 
    sub generals. The reason for this is to prevent Liu Bei's troops from 
    engaging Liu Xun early, which in turn triggers the reinforcements 
    prematurely. When the south is cleared head back and defeat Liu Xun's sub 
    generals. From there you can defeat Liu Xun and the other reinforcements 
    before dealing with Ma Chao/Pang De.
    
    -------------------
    Shu - Tales
    The Fury of Ma Chao
    -------------------
    
    Requirements: Select Campaign of Cheng Du first. If Ma Chao is not unlocked 
    yet, defeat him when he arrives as reinforcements. If Ma Chao is unlocked, 
    defeat Pang De when he arrives as reinforcements.
    
    [Battle of Tong Gate] (Liu Bei's Forces)
    Difficulty: ****
    
    This battle is pretty much straightforward. Exit the gate and take out Xiahou 
    Yuan, Dian Wei, and Cao Hong as they approach. Cao Ren guards the gate of the 
    nearby ice castle. Xu Huang and Cao Cao will lay a bridge across the river 
    and try to sneak in from the north. Han Sui will appear to defect, but as 
    long as his morale is high he won't. Some horses will appear in an event, 
    which will end up lowering your morale. How this happens exactly I'm not 
    certain, but it won't have much of an impact in the battle. Just go ahead and 
    have fun with this one. You can find a Musou Wine in the crossable shallow 
    river north of Ma Chao's position, and a Dim Sum in the northwest area near 
    the north entry point.
    
    ---------------
    Shu - Act V    
    The fall of Wei
    ---------------
    
    In Act III, if the fire attack at the Battle of Chi Bi is successful, this 
    will be the Shu scenario for Act V.
    
    [Battle of Mt. Ding Jun] (Shu Forces)
    Difficulty: ******
    
    Don't bother trying to kill Xiahou Shang at the beginning. He has a lot of 
    life and there are quite a bit of crossbowmen in the area. Chances are if you 
    do chase him down and kill him you will be trapped in the Wei camp when the 
    gates close. Considering that there are dozens of crossbowmen in the area and 
    a few hundred guards it's not going to be very pretty. While it is possible 
    to survive being isolated, I wouldn't recommend doing so unless you are 
    supremely confident in your skills (or are completely crazy). That being 
    said, Chen Shi should return safely to your side by the time Xiahou Shang 
    returns to his. Start heading east where Huang Zhong is fighting a one-man 
    battle against Xiahou De at the Mt. Ding Jun fort. Once Xiahou De is taken 
    care of Huang Zhong will charge the Wei camp and end up being isolated in the 
    middle path. Go ahead and help him out. Zhao Yun may or may not appear as 
    reinforcements, but I'm not sure as to what triggers this. Zhang He will be 
    nearby, as will Xiahou Yuan. Defeating Xiahou Yuan will trigger Cao Cao's 
    arrival as well as an ambush from the east by Cao Zhang. Go back and deal 
    with that, then head back for the final push against the Wei camp. Defeating 
    Yang Xiu will open the south gate of the Wei camp for your allies. Once all 
    the other generals are defeated head up to Cao Cao's position and finish him 
    off.
    
    [Battle of Jie Ting] (Shu Forces)
    Difficulty: ******
    Bonus: Saving Ma Su here will make Zhuge Liang's wooden ox appear in the 
    final act.
    
    It's time once again to save Ma Su from certain destruction. In order to 
    rescue Ma Su you will need to eliminate all of the Wei generals that have 
    surrounded him on the mountainside. These include Xu Huang from the east, 
    Xiahou Yuan to the north, and Zhang He from the south. Note that when you 
    approach Zhang He he will set the gate on fire, but this doesn't really do 
    much except look pretty and prevent you from going through that gate. He will 
    only do this if all the other generals around Ma Su's camp have been 
    defeated. Once all three generals are defeated you can head for Sima Yi and 
    finish him off.
    
    [Battle of Wu Zhang Plains] (Shu Forces)
    Difficulty: ******
    
    For this battle the opening strategy depends on your initial position. If you 
    start on the left head north and engage Cao Hong and Zhang He. If you begin 
    on the right head north and deal with Cao Pi and Zhen Ji. If you are in the 
    center you can pick either side, but I'd recommend not going down the center 
    to where Xiahou Yuan is. You'll want to keep that area clear for an event 
    later in the battle.
    
    If you went left, when you reach Zhang He's position he will order his men to 
    open fire on you with their crossbows. This will trigger an event where Zhuge 
    Liang will deploy his arbalests, which are basically large crossbows that 
    fire ten arrows at once. With the arbalest backup proceed to clear out the 
    enemies in the area. If you went right you'll deal with Zhen Ji, who will 
    more often than not challenge you to a duel. Further up an ambush party 
    including bombardiers lies in wait. In either case, when you approach Sima Yi 
    your character will begin taunting him, causing his morale to drop. Shortly 
    afterwards Zhuge Liang will apparently collapse and die, which will cause 
    Sima Yi to order a full out attack. The Shu forces will begin to withdraw, 
    but Wei Yan will ignore orders and keep on attacking. Don't worry about him. 
    Head back the way you came and continue fighting and clearing out the enemy. 
    When Sima Yi gets near the Shu camp he will discover that Zhuge Liang is very 
    much alive, and will hastily beat feet back to the Wei camp. Press your 
    advantage and take out Xiahou Yuan near the center.
    
    When Sima Yi arrives back at the Wei camp Cao Cao should arrive. At this 
    point Cao Zhen and Cao Zhang will appear to the left and right of your camp 
    respectively in an ambush. Go ahead and take them both out. Once they are 
    both gone there will be no one left except for Sima Yi and Cao Cao. Head 
    north along with the rest of the Shu army and finish them both off.
    
    ----------------
    Shu - Tales
    Dong Zhuo lives!
    ----------------
    
    Requirements: Clear less than 10 stages to this point. In Act II, at the 
    Battle of Hu Lao Gate defeat all generals and let Dong Zhuo escape. In Act V 
    select Battle of Wu Zhang Plains first.
    
    [Battle of Han Zhong] (Shu Forces)
    Difficulty: *****
    
    This is a fairly difficult battle, as you will spend a good portion of it 
    alone against no less than 8 generals. To make matter worse you will need to 
    defend two forts from the enemy, and they have minimal defenses. If either 
    fort falls it's game over. The enemy will attack both forts simultaneously, 
    so you will need to be both swift and powerful to prevent the forts from 
    falling. Yue Ying and Ma Chao will eventually arrive as reinforcements, but 
    don't count on them being of much help. 
    
    --------------
    Shu - Act V
    The fall of Wu
    --------------
    
    In Act III, if the fire attack at the Battle of Chi Bi is unsuccessful, this 
    will be the Shu scenario for Act V.
    
    [Battle of Fan Castle] (Shu Forces)
    Difficulty: ******
    
    Five against three? Rarely are the odds ever in your favor in a Dynasty 
    Warrior battle, and this one is no exception. Getting into the castle is 
    easy, as you only have to defeat a gate captain to open the gate. When you 
    enter the west gate Pang De will most likely intercept you. While you are 
    fighting him Jiang Qin will ambush your fort from behind. To make matters 
    worse, Mi Fang and Fu Shi Ren will defect shortly after. As if that wasn't 
    bad enough your troops will constantly defect throughout the entire battle 
    until both Mi Fang and Fu Shi Ren are killed. Head back immediately and kill 
    them both before your entire force turns against you. Don't rest easy after 
    they are dealt with, as Wu reinforcements consisting of Lu Meng, Lu Xun, and 
    Zhou Tai will appear to the west. Don't let them gang up on you and try to 
    take them out one at a time. Once they are defeated, Xu Huang will arrive 
    from the east to reinforce Cao Ren, but at this point he's not going to be 
    much trouble. Go back in Fan Castle and take out all the remaining generals, 
    then head up the cool looking castle tower and face Cao Ren in a climatic 
    battle. 
    
    [The Nanman Campaign] (Shu Forces)
    Difficulty: ******
    Bonus: Meng Huo will arrive as reinforcements in the final act if you defeat 
    him seven times.
    
    This is arguably the most difficult battle in the entire game. If you have a 
    relatively inexperienced character there is no way you are going to win this 
    one. If the superhuman Nanman troops don't kill you with their overwhelming 
    numbers, they will most certainly kill Zhuge Liang. The key to this battle is 
    to kill as many enemies as quickly as possible. If you don't raise your 
    army's morale in this way, your morale will most likely stay in the red for 
    most of the battle. And considering that the enemy outnumbers you more than a 
    hundred to one this is not going to be pretty. Did I mention that you're 
    going to have to deal with elephants, poisonous water and climate fatigue 
    that will constantly lower your entire army's morale throughout the stage? 
    Sound fun? You bet! Let's begin!
    
    First off go and eliminate Yong Kai as quickly as possible. Meng Huo will not 
    be far behind. Be careful of his Charge attack as it comes out rather quickly 
    and can easily catch you off guard. Once they are both dealt with circle 
    around to the east and engage Jinhuan Sanjie. Meng Huo will once again 
    appear. Take them both out again. If you defeated Yong Kai and Jinhuan Sanjie 
    quickly enough, Ahui Nan and Dong Tu Ne will both defect to your side. While 
    this sounds good, in reality they provide little help since they have few 
    soldiers with them. Just remember that their troops are dressed in green 
    instead of the Nanman Purple, so you don't waste your time trying to kill 
    them. Marco La Manno writes in to mention that defeating Yong Kai isn't 
    necessary to get the two to defect. Defeating Jinhuan Sanjie seems to trigger 
    the event.
    
    Circle back to the east again and head down the path where Dong Tu Ne was 
    positioned. Meng Huo should appear again for the third time. Take him out and 
    proceed south. In case you're wondering, all of the water in this stage is 
    poisonous and walking in it will slowly drain your life away. Note that this 
    does not affect the Nanman troops. Heading south you should encounter 
    Elephant troops for the first time. Dismounting elephant riders with arrows 
    or jump attacks is much more difficult that it was in DW3 since they tend to 
    ride in circles rather than straight lines. If you do manage to get one to 
    ride, you can automatically smash through the barriers that block the gates 
    by simply riding into them. As you approach King Duosi, Meng Huo should 
    appear for the fourth time. Head back and take care of him. Yang Feng should 
    appear near King Duosi's position as enemy reinforcements. As you head 
    towards King Duosi Meng Huo should appear for the fifth time on an elephant. 
    This time he challenges you to a duel (note that winning this duel is 
    necessary to unlock him). When you hand his sorry butt back to him a fifth 
    time, Zhu Rong will become slightly irked by her husband's lack of success 
    and begin moving to attack. She will also challenge you as soon as you see 
    her. Defeating her will make Meng Huo appear yet again for a sixth time when 
    you head south. Try to lure him on to dry land as poisonous water and 
    elephants make a bad combination.
    
    Once Meng Huo is defeated for a sixth time he will reappear one last time in 
    the Nanman base. From here you can either attack King Mulu on the left or Wu 
    Tugu on the right. Wu Tugu has special rattan armored troops with him, but 
    Zhuge Liang has a plan for that and will eventually launch fire arrows at 
    them in an event. Either way, make sure you constantly defeat enemies to keep 
    morale up, as the climate is going to constantly drain morale throughout the 
    battle. If Zhuge Liang is getting swarmed you will have to head back ASAP to 
    help him out. Hopefully by the time you get to the Nanman base you will still 
    have most of your army and morale will be high. If not, well, you're going to 
    be in for a long fight. There are more elephants wandering about inside so 
    try to take them on one at a time before dealing with the king himself.
    
    [Battle of Yi Ling] (Shu Forces)
    Difficulty: ******
    
    At the start of the battle quickly engage Taishi Ci and Jiang Qin. The faster 
    you take them both out the better. Lu Meng guards the gate ahead and 
    defeating him opens it up. Ideally you will want to take them all out before 
    you get the message that Zhuge Liang wants security around the watchtower 
    tightened. When you get that message head immediately back to the location 
    indicated by the ping on the map when you receive that message. Having a 
    Harness helps out immensely here. When you arrive back at Shu camp, head to 
    the area above the entry point. If nothing happens you might need to wander a 
    bit around the area. Eventually Zhu Ran and two task leaders will appear. 
    Eliminate Zhu Ran immediately. When he's defeated go after the other two task 
    leaders. Once they are all defeated you should receive a message that the 
    fire attack has been prevented. If Zhu Ran or a task leader gets too far into 
    the Shu camp they will launch the fire attack.
    
    If the fire attack is successful, Zhou Tai and the two Qiao sisters will 
    immediately appear to attack the Shu camp. Liu Bei will retreat into the 
    castle and the gates will close. Take out Zhou Tai and the two Qiaos before 
    they start heading into the stone maze. The stone maze (now called the stone 
    sentinel maze) is a bit different now that the walls open and close at random 
    (well actually there is a pattern). The good news is that this will slow down 
    the Wu forces considerably. The bad news is that it will affect you as well. 
    There is a glitch you can exploit here if you are on a horse. When a stone 
    statue is going up, you can ride over it if you are on a horse if you keep on 
    moving. Using this you can quickly make your way past the stone maze. When 
    you reach the other side Zhuge Liang will cause a walkway to appear to the 
    north, which the Shu forces will use to attack the Wu camp.
    
    If the fire attack was prevented, you can proceed to the Wu camp. Take out 
    Ling Tong and cross the bridge to the Wu camp. When you reach the inner camp 
    Zhou Tai and the two Qiaos will launch a surprise attack all the way back at 
    the Shu camp (as if the fire attack was successful). Head back and deal with 
    them, then head all the way back to take on Lu Xun and Sun Jian. It should be 
    noted that if you had cleared the Nanman Campaign previously, Meng Huo will 
    arrive with reinforcements to help you.
    
    -------------------
    Shu - Tales
    Tian Shui's Prodigy
    -------------------
    
    Requirements: In Shu - Act III, select Battle of Chi Bi first and ensure that 
    the fire attack is _not_ successful.
    
    [Battle of Tian Shui] (Shu Forces)
    Difficulty: *****
    Bonus: Getting Jiang Wei to surrender unlocks him as a playable character.
    
    As Zhuge Liang instructs, do not attack either of the castles. Take out Wang 
    Liang, Xiahou De, and Xiahou Mao first. Once they are all defeated, Jiang Wei 
    will be admonished for not attacking you. Jiang Wei will then open his castle 
    gate and attack. Do not attack him or challenge him to a duel. Instead attack 
    and defeat his two sub generals Hu Zhi and Zhu Ling. Once they are both 
    defeated, Jiang Wei will be accused of siding with your forces. Zhuge Liang 
    will start heading towards him. Escort Zhuge Liang to meet with him. After 
    making a proposal, Jiang Wei will join you. When you receive a message 
    indicating that Jiang Wei's agents are in the castle, wait for a while. A 
    short while later both Yin Shang and Liang Xu will defect and open the castle 
    doors. Once that happens head on inside and take out Ma Zun.
    
    -----------------------------
    Shu - Final Act
    The End of the Three Kingdoms
    -----------------------------
    
    If The fall of Wei was the scenario for Act V, the stages under The fall of 
    Wu will appear here, and vice versa. After clearing the third stage, the 
    final stage depends on the scenario for Act V.
    
    [Battle of Xu Chang] (Shu Forces)
    Difficulty: ******
    This will be the final Shu stage if Act V was The fall of Wu.
    
    From the start of the battle defeat Cao Xiu and Zhen Ji to open up the nearby 
    gates. Then head up north and engage Xiahou Dun. Do not enter the castle. 
    Depending on how fast you can defeat all of them you may have time to take on 
    Man Chong as well. A siege ramp will eventually appear. At the same time Xu 
    Zhu will launch a surprise attack back at the Shu supply depot. Yue Ying will 
    tell you that protecting the ramp will make assaulting the castle much 
    easier, while Zhuge Liang will tell you that a shield cannot be held by two 
    hands (apparently he's never played Kingdom Hearts), and you will have to 
    choose between protecting the ramp or saving the depot. Here's a little tip: 
    DROP WHATEVER THE HELL YOU ARE DOING AND GO BACK AND SAVE THE DEPOT! I hope 
    that wasn't too subtle. If you don't save the depot the result will be a 
    massive drop in morale that will get everyone killed. Don't worry about the 
    ramp. Haul ass back to the supply depot and kill Xu Zhu as quickly as you 
    can. By the time you kill him the siege ramp will be set up. Sima Yi will be 
    incredulous as to how both of his plots have failed. Do not go into the 
    castle yet. As you might have guessed Sima Yi still has something up his 
    sleeves.
    
    Turns out that Sima Yi has packed the west courtyard full of gunpowder and 
    plans to blow the Shu forces to kingdom come. If you are in the courtyard 
    when the gates close quickly get to one of the nearby bridges crossing the 
    moat to avoid being blown up when the bomb goes off. Once this happens you 
    can continue the assault on the castle. Note that if you approach Cao Cao via 
    the southern gate towards Dian Wei, Pang De will appear as enemy 
    reinforcements. It's easier to attack from the recently blown up courtyard 
    and take on Sima Yi instead. While you are attacking another wave of Wei 
    troops will begin assaulting the supply depot. Don't worry about it and just 
    concentrate on taking out Sima Yi and Cao Cao. Cao Cao will be surrounded by 
    quite a bit of guards so you're going to be in for a tough fight. Defeat Cao 
    Cao and victory will be yours!
    
    [Battle of Jian Ye] (Shu Forces)
    Difficulty: ******
    This will be the final Shu stage if Act V was The fall of Wei.
    
    This stage can be almost impossible to win, unless you know the trick to 
    beating it. When the battle starts head towards Huang Gai in the central 
    area. Sun Jian will appear. Make that Sun Jians will appear. Yes it's attack 
    of the clones. Go ahead and defeat the Sun Jian in the middle. Doing so will 
    cause yet another Sun Jian to appear behind you, along with Zhuge Jin. Head 
    back that way and take both of them out. Then head back to the center and 
    deal with Huang Gai if you haven't already done so. The Sun family will begin 
    attacking. Here's the trick. Sun Ce, Sun Quan, and Sun Shang Xiang will 
    reappear ad infinitum unless the real Sun Jian (the one on the map to the 
    south) is defeated. It took me quite a while to realize this the first time I 
    played this stage. Fortunately, Huang Gai, Taishi Ci, and Zhou Tai have no 
    such immortality so take them out ASAP when the opportunity presents itself. 
    
    It would be a good idea to take (the real) Sun Jian out before the Sun 
    siblings cause too much havoc to your forces. Once that happens Sun Ce will 
    take over the Wu forces and Sun Quan and Sun Shang Xiang will spawn 
    infinitely. See a pattern here? Go and take Sun Ce out. Be careful as the Sun 
    siblings get powered up whenever they become leaders. Once Sun Ce is gone, 
    Sun Quan will become leader and Sun Shang Xiang will spawn indefinitely. You 
    can probably guess what to do next. That's right. Go and take Sun Quan out. 
    Sun Shang Xiang will become leader. Fortunately, killing her ends the stage, 
    so take her out with extreme prejudice. Once the Wu clan has been annihilated 
    victory is yours! 
    
    +===============+
    |Wei Musou Mode |
    +===============+
    
    ---------------
    Wei - Act I
    A Hero of Chaos
    ---------------
    
    These stages are identical to the ones in the Shu Musou Mode.
    
    [The Yellow Turban Menace] (Han Forces)
    Difficulty: *
    
    [The Yellow Turban Fortress] (Han Forces)
    Difficulty: *
    
    [The Yellow Turban Rebellion] (Han Forces)
    Difficulty: *
    
    ------------------------------
    Wei - Act II
    The Alliance against Dong Zhuo
    ------------------------------
    
    These stages are identical to the ones in the Shu Musou Mode.
    
    [Battle of Si Shui Gate] (Allied Forces)
    Difficulty: **
    
    [Battle of Hu Lao Gate] (Allied Forces)
    Difficulty: **
    
    ----------------------------
    Wei - Tales
    Return of the Yellow Turbans
    ----------------------------
    
    Requirements: In Act I, select The Yellow Turban Rebellion first. Defeat all 
    generals and sub generals and let Zhang Jiao retreat.
    
    This stage is identical to the one in the Shu Musou Mode. The only difference 
    is that Cao Cao is your leader and Xu Huang and Xiahou Dun are the generals.
    
    [Eliminate Zhang Jiao!] (Cao Cao's Forces)
    Difficulty: **
    
    -------------------
    Wei - Act III
    The Rise of Cao Cao
    -------------------
    
    [Battle of Xia Pi] (Cao Cao's Forces)
    Difficulty: ***
    
    From the start of the battle wait near the east side of the castle for a 
    while. Zhang Liao should appear as reinforcements. Defeating him will cause 
    him to join Cao Cao. Next head north and deal with Zhang Ba. Lu Bu will 
    realize that he is vastly outnumbered and will attempt to call Yuan Shu for 
    reinforcements by sending a carriage with his daughter. The north castle gate 
    will open and he will personally escort the carriage as it makes its way west 
    to the entry point. You'll be told to stop it, but I don't think it's 
    possible as the carriage moves faster than you can damage it. Not to mention 
    that Lu Bu will be on your ass faster than you can say "It's Lu Bu!". So just 
    ignore the carriage for now. What you _can_ do in the meantime is sneak in 
    the castle via the north gate while he's away (he he he). Doing so will 
    reveal that the river current running through the castle is too fast to make 
    any progress against it. You will be informed that you can use a rockslide to 
    block the flow of the river. Quickly make your way to the large rock near the 
    north of the castle on the other side of the river (you probably noticed it 
    on the way here). You will end up blocking the river and flooding the castle. 
    This will also cause Red Hare to appear in the southeast on a small island. 
    Lu Bu will attempt to get him back, but if you're fast enough you can 
    intercept Red Hare and claim him as your own (note that this does _not_ give 
    you the Red Hare Harness item). Don't forget to break the nearby pot for a 
    Musou Wine. 
    
    Once you have Red Hare you can either fight the remaining generals outside 
    the gate, or go for Diao Chan on the inside. Note that Wei Xu, Song Xian, and 
    Hou Cheng will surrender if their morale is low. You can speed up the process 
    by hitting them a few times. If not, don't worry about it too much. What you 
    should be aware of is that if Diao Chan is defeated Lu Bu will go berserk and 
    his morale will shoot to eight stars. Also don't forget that Yuan Shu will 
    arrive eventually with reinforcements. If this happens you may have to head 
    back west to deal with that. Note that Chen Gong will surrender in an event 
    if Wei Xu, Song Xian, and Hou Cheng have all surrendered. This will also 
    cause a great deal of Lu Bu's troops to desert him. Once all the opposition 
    is taken care off, head back to Lu Bu and finish him off. You may find it 
    easier to deal with him if you ignore Diao Chan, but that wouldn't any fun 
    now would it? On a side note you can find a Meat Bun in a pot inside of the 
    castle near the northern waterway grating.
    
    Dave Matchen writes in to mention that it _is_ possible to destroy the 
    carriage, though it is very difficult unless you have a fast character. Doing 
    so will prevent Yuan Shu from arriving later in the battle. He also mentions 
    that if Diao Chan is alive when the Chen Gong surrender event occurs, both Lu 
    Bu and Diao Chan will retreat from the battle. The only down side to this is 
    that Lu Bu will reappear later at Wan Castle looking for revenge.
    
    [Battle of Wan Castle] (Cao Cao's Forces)
    Difficulty: ***
    
    If you don't mind a bit of backtracking from the start turn around and head 
    southward until you reach the bedroom that you saw in the opening. You can 
    find a Meat Bun in a jar in the corner. Where were we? Oh yes. Getting back 
    to saving Cao Cao. He shouldn't be too hard to find. Just follow the trail of 
    enemies and kill them all. Eventually you should meet up with him. Make your 
    way through the castle, taking out everyone you encounter. Zhang Xiu should 
    appear later on. While it is possible to defeat him if you have a strong 
    character, he will retreat when his life gets low. If you want to grab a 
    Musou Wine, head south from the western entry point until you reach a storage 
    room. The Musou Wine should be there. Head back and escort Cao Cao through 
    the halls until you can proceed no further. Dian Wei should break down a door 
    so Cao Cao can proceed. You will need to backtrack around a bit to reach it. 
    More generals and Xhang Xiu await you beyond. Kill them all and Cao Cao 
    should eventually escape.
    
    [Battle of Guan Du] (Cao Cao's Forces)
    Difficulty: ***
    
    There are two ways to go about this stage: the easy way or the hard way. Most 
    people will prefer the easy way since it's faster and, well, easier. From the 
    start of the battle Yuan Shao's two famous generals Wen Chou and Yan Liang 
    will assault Yan Jin castle to the left and Bai Ma castle to the right 
    respectively. Your job is to take them both out before they can overcome the 
    castle defenses. Man Chong and Yu Jin will both put up a spirited defense, 
    but their sub generals will fall at an alarming rate. Fortunately, you have 
    Guan Yu on your side. He will immediately engage Yan Liang right from the 
    start, but unlike Dynasty Warriors 3 it will take a while before he defeats 
    him. When Yan Liang is defeated Guan Yu will go after Wen Chou next. If you 
    have a decent character neither one of them will be much of a problem. When 
    they are both gone the only thing left do to is to clear out the enemies as 
    they come advancing towards you. Yuan Shao will arrive with more soldiers, 
    but he's the pebble in the road, not you. When you defeat all of his generals 
    and sub generals he will run away to fight another day. If you're wondering 
    where Wu Chao compound is, it's right in the northwest corner of the map, but 
    you can't access it unless you trigger a series of events. Don't worry about 
    it if you're taking the straightforward approach.
    
    For those of you who want a bit more challenge (and want to sack Wu Chao), 
    you'll need to take the longer approach. At the beginning of the battle just 
    sit back for a while and watch things unfold. Wen Chou will attack Yan Jin 
    castle and Yan Liang will assault Bai Ma castle. Guan Yu will attack and kill 
    Yan Liang, then proceed to Wen Chou and do the same. He will then move 
    towards Yuan Shao, whereupon he will meet Liu Bei. Both of them will leave 
    the battle, which will effectively end Guan Yu's reign of terror. From this 
    point both castles will be swarmed with enemies. Bai Ma castle will most 
    likely go first, which will cause Cao Cao to order his men to pull back. When 
    Yan Jin castle falls, Cao Cao will shut the gates of Guan Du castle. Wait 
    near the castle until you see a cut scene where Yuan Shao's army approaches 
    with ram vehicles. At this point Cao Cao will personally exit the castle and 
    head for Wu Chao compound to the northwest. If you want you can try to 
    destroy all of the siege weapons (there are three, two in front and one to 
    the left of the castle), but it may be a better idea to leave them alone and 
    escort Cao Cao. He will head north via the right path that splits into two 
    and then take a left at Bai Ma castle and head directly towards Wu Chao. If 
    you don't feel like guarding Cao Cao you can just make a break for the 
    compound and sack Chunyu Qiong. Yuan Shao will send reinforcements once he 
    realizes what is happening, but it's a little too late. Once Wu Chao is 
    burning Zhang He and Gao Lan decide to defect to your side. At this point Cao 
    Cao orders everyone to take advantage of the chaos and counter attack. With 
    two additional generals and a huge morale boost it shouldn't take long for 
    you to totally decimate Yuan Shao's army.
    
    Note that if you had previously defeated Lu Bu at Hu Lao Gate, he will appear 
    here to fight you. If you defeat him, Yuan Shao will be amazed that there is 
    someone even mightier than Lu Bu. =)
    
    ----------------
    Wei - Tales
    Guan Yu's Escape
    ----------------
    
    Requirements: In Act I, select The Yellow Turban Rebellion first. In Act II 
    clear both stages.
    
    [Guan Yu's Escape] (Cao Cao's Forces)
    Difficulty: ***
    
    This battle is very difficult if you don't have a horse and are using a slow 
    character. Guan Yu and the carriage move fairly quickly so you can't afford 
    to be distracted too long by the Shu forces that engage you. It is possible 
    to catch up to the carriage quickly with a horse, but don't bother trying to 
    destroy it. It's a decoy and destroying it will cause Liu Bei and Zhang Fei 
    to appear, which is the last thing you need. On a side note, destroying the 
    fake carriage will cause the real carriage to appear. Unlike the fake 
    version, the real carriage is much more difficult to destroy, but it is 
    possible if you have a particularly strong character. If the carriage does 
    get destroyed the stage ends in victory. But most likely you will have to end 
    the stage by defeating Guan Yu instead.
    
    -----------------------
    Wei - Tales
    The Yuan Family's Pride
    -----------------------
    
    Requirements: In Act II, select the Battle of Hu Lao Gate first and defeat Lu 
    Bu. In Act III, select the Battle of Guan Du first, defeat all generals and 
    let Yuan Shao retreat.
    
    [Battle of Ji Province] (Cao Cao's Forces)
    Difficulty: ***
    
    This is a straightforward battle involving everyone's favorite famous family 
    the Yuans. You have Yuan Shang on the left, Yuan Tan on the right, and Yuan 
    Xi in the middle. Go ahead and have fun eradicating the Yuan family. Once you 
    defeat either Yuan Shang or Yuan Tan, the head Yuan himself will make his 
    appearance to the southeast. Once all the other Yuans are annihilated, head 
    on over to Shao and eradicate him. Farewell Yuans. You will be sorely missed.
    
    -----------------------
    Wei - Act IV
    The War against Liu Bei
    -----------------------
    
    [Battle of Bo Wan Po] (Cao Cao's Forces) 
    Difficulty: ****
    Bonus: Defeating Zhuge Liang here will cause him to be considerably weaker at 
    Chi Bi.
    
    This battle is extremely frustrating. Not because it's difficult, but because 
    the bloodthirsty nature of your Wei comrades tends to send them straight into 
    all of Zhuge Liang's traps. From the start of the battle they will head 
    straight for Zhao Yun, who in turn will feign retreat and lure all of them 
    into a firetrap. I've only managed to prevent this once and that was only 
    when I defeated him in a duel. If anyone has strategies on how to prevent 
    this I'd love to hear them. Anyway, once you approach Liu Bei's position both 
    Liu Bei and Zhuge Liang will disappear. This will of course trigger more 
    traps. Sometimes you will detect ambushes, but I'm not sure what triggers 
    this. Guan Yu will appear later to add to the fun.
    
    Once you've taken care of the Shu generals, Liu Bei and Zhuge Liang will 
    appear in Cao Cao's own base. Zhang Fei will appear as well and will 
    automatically burn down Cao Cao's supply depot. The only way I know of 
    preventing this is to avoid all of Zhuge Liang's traps. Get revenge for your 
    Wei comrades by going inside and taking out Zhang Fei and Zhuge Liang, then 
    finishing off Liu Bei himself.
    
    Mercy Adel writes in to mention that it is possible to prevent Zhao Yun from 
    escaping in the early battle if you lure him towards you instead of entering 
    in the circular area where he is. Of course, this will only work if you're 
    the first one to reach him. If Zhao Yun is lured out he will immediately 
    challenge you to a duel. Defeating him will prevent the fire attack from 
    occurring. Once that is done head towards the northern route where Han Hao 
    is. An enemy ambush should appear. Defeat the officer to discover Guan Xing's 
    ambush. Do not approach Guan Xing (or Liu Bei or Zhuge Liang's position 
    either, as this will trigger Guan Yu's appearance). Instead let him be 
    defeated by your own forces. Once he is defeated head for Guan Yu, who will 
    _not_ challenge you to a duel when you approach him. If he does challenge you 
    to a duel this means that you did not prevent Zhuge Liang's ploy and the 
    supply depot is going to get burned. Defeat Guan Yu and Zhang Fei will appear 
    back at Cao Cao's base. This time, however, he will not burn the supply 
    depot.
    
    [Battle of Chang Ban] (Cao Cao's Forces)
    Difficulty: ****
    Bonus: Defeating Liu Bei here will reduce the number of enemy troops guarding 
    Zhuge Liang at Chi Bi.
    
    This is probably one of the most frustrating stages for the Wei campaign. 
    Unlike in DW3, Liu Bei will make a beeline for the escape point from the get 
    go, so you will need to intercept him post haste. If you don't have a horse 
    you're going to have to avoid combat entirely and head directly for Liu Bei. 
    I would not recommend using a slow character for this stage unless they have 
    a harness equipped. But even faster characters will have a hard time keeping 
    up. Note that if you enter the fort area Zhuge Liang will close the gates to 
    buy Liu Bei more time to escape. You will need to defeat him quickly to open 
    the exits. If you do decide to engage generals, do so quickly. I'm not sure 
    if there is a way to slow Liu Bei down, as every time I've played this stage 
    he ends up making a mad dash for the escape point. If you have trouble with 
    this stage I would recommend playing Free Mode to build up a strong Wei 
    character.
    
    [Battle of Chi Bi] (Cao Cao's Forces)
    Difficulty: ****
    
    From the start of the battle you should head to the northwest area quickly to 
    meet with Pang Tong. Once you meet up with him he will realize that his plan 
    has been discovered (why else would you be there?) and will attempt to flee. 
    Ignore him and head for Zhuge Liang. Guan Yu will appear to defend the altar 
    area. Engage him if you like, but remember that your primary target is Zhuge 
    Liang. Note that if you had previously defeated him at Bo Wan Po he will be 
    considerably weakened due to his injuries. Once he's been dealt with Huang 
    Gai will begin his approach to the east of the center bridge. Go head on 
    there immediately to give him the appropriate welcome party. Once Huang Gai 
    is defeated the fire plan will have failed completely. Sun Jian will become 
    desperate and order an all out attack, but at this point it's a matter of 
    cleaning up the remaining Wu officers. Note that preventing the fire attack 
    is a requirement to obtain Wei's fourth ending. 
    
    --------------------
    Wei - Tales
    The Stalwart Ma Chao
    --------------------
    
    Requirements: In Act III select the Battle of Chi Bi first.
    
    [Battle of Tong Gate] (Cao Cao's Forces)
    Difficulty: ****
    
    This battle is a bit tougher as the Wei forces. Cheng Yi will be guarding the 
    entrance to Tong Gate, and judging from the flaming aura around him he's not 
    too happy. Ma Chao's generals Pang De and Ma Dai will also exit the gate to 
    engage you, and both are pretty tough fighters. Wei Yan is also hanging 
    around the area, but he doesn't pose as much of a threat as these three. Once 
    they've been taken care of, the rest of the battle is pretty much a breeze. 
    To get Han Sui to surrender you must defeat all other generals and sub 
    generals other than Han Sui and Ma Chao. Once Cao Cao approaches from the 
    north across the river he should meet up with Han Sui. If there are no other 
    generals other than Han Sui and Ma Chao, and if Han Sui's morale is at no 
    stars, he will surrender and join your side. With such lop sided odds in your 
    favor Ma Chao doesn't really have a prayer.
    
    ---------------
    Wei - Tales
    Lu Bu's Revenge
    ---------------
    
    Requirements: In Act II, during the Battle of Hu Lao Gate defeat Lu Bu. In 
    Act III, during the Battle of Guan Du defeat Lu Bu. In Act IV play through 
    all the stages in order. During the Battle of Chi Bi prevent the prayer for 
    wind and fire attack.
    
    [Lu Bu's Offensive] (Cao Cao's Forces)
    Difficulty: ****
    
    From the start of the battle engage Gao Shun (or Diao Chan, depending on 
    where you start). He/she drops a +4 attack/defense when they give up the 
    ghost. For some reason Lu Bu doesn't get mad if you defeat Diao Chan, which 
    is rather strange. Lu Bu may or may not head your way during the battle. If 
    he does, run away for now. Eventually the east gate of the castle will close, 
    and the plan to trap Lu Bu will be set into motion. Beside the south, west 
    and left north gates are gongs. Ringing the gongs will close the respective 
    gate nearby. You will need to close all three gates before Lu Bu reaches 
    them. When the east gate closes head for the south gate and ring the gong 
    when you get the message that Xiahou Dun has cleared the castle. When the 
    gate closes head for the west gate. Ring the gong when Cao Cao leaves the 
    castle. Finally head to the left north gate and ring the gong. Do not leave 
    the castle until Zhang Liao exits (unless you want to get him killed). When 
    you exit via the north gate it will close and the entire castle will be set 
    on fire, instantly killing everyone inside of it (including your own allies 
    if you trapped them inside), including Lu Bu. But it can't be that easy, can 
    it? Just as you expected Lu Bu had survived the fire attack, and he's not too 
    happy about it. Enter the castle and the two of you will exchange some 
    pleasantries before you duel to the death. Fortunately for you, the fire 
    attack has _significantly_ weakened Lu Bu to the point that you can kill him 
    with a standard normal attack and Musou attack combo.
    
    --------------
    Wei - Act V
    The fall of Wu
    --------------
    
    In Act IV, if the fire attack at the Battle of Chi Bi is prevented, this will 
    be the Wei scenario for Act V.
    
    [The Siege of Fan Castle] (Wei Forces)
    Difficulty: ******
    
    The goal here is to destroy all four siege weapons before they open an 
    entrance to Fan Castle. While you can safely ignore the catapults to the 
    north and south of the castle, the siege ramps will bridge the moat in a few 
    seconds when they reach their target areas west and east of the castle. 
    Unless you have Red Hare, or better yet Shadow Runner, and a super powerful 
    character with a 10th weapon, it's nearly impossible to destroy both siege 
    ramps before they are set up. The west siege ramp starts from the south and 
    the east siege ramp starts to the northeast. Both move to their respective 
    locations fairly quickly. The easiest way to destroy a siege ramp is to blast 
    it with a Musou attack. The only problem is getting enough Musou energy to 
    destroy the second one. That and the fact that Zhou Tai, Taishi Ci, Sun Shang 
    Xiang, and Lu Xun are particularly zealous about guarding the siege weapons. 
    If you do manage to destroy both ramps before they are set up, you truly are 
    a god of war. Once both ramps are toast, you can go back and take out the two 
    catapults at your leisure since they take forever to break the doors down. 
    When all four siege devices are destroyed, Cao Ren will get excited and open 
    all the castle gates that you just spent all that effort in defending. What 
    an idiot! >=(
    
    If a ramp does manage to breach the wall, the Wu forces will swarm in like 
    cockroaches. Take your aggression out on all of them. During the battle a 
    supply troop will appear from the entry point southwest of the castle and 
    will quickly head for the entry point south of the castle. I'm not exactly 
    sure what happens if they do reach the exit safely (other than a morale 
    drop), as I usually try to eliminate them as quickly as possible, though this 
    is difficult unless you are nearby the vicinity. Once you've destroyed a few 
    Wu generals (or siege engines), Lu Meng will join the battle. Go ahead and 
    take out your frustration on him as well. Once the Wu generals are defeated 
    head over to Sun Quan and finish him off.
    
    [Battle of Shi Ting] (Wei Forces)
    Difficulty: ******
    Bonus: Defeating Liu Xun here will weaken him at He Fei.
    
    Go after Cao Xiu and intercept Zhou Fan before he can launch his ambush. Yes, 
    Zhou Fang is planning to betray you if you haven't figured it out already. 
    You can prevent this by immediately heading for Ding Feng and killing him 
    quickly. Once this happens Zhou Fan's plot will be uncovered. Head for Cao 
    Xiu to warn him. Once you get near him he will realize Zhou Fan's treachery 
    and Zhou Fan will quickly turn on him. If you fail to make it in time and he 
    does get ambushed, keep close to Cao Xiu and protect him from the enemy. 
    Clear a path back to the Wei base for him so he returns safely. Once Cao Xiu 
    is safe launch a counter attack against all of the Wu generals. If Zhou Fan 
    is discovered in time he will show his true colors, whereupon you can quickly 
    annihilate him. Lu Xun will try to launch an ambush against your forces, but 
    it's pretty laughable at this point. Once Cao Xiu is safe either way and all 
    the Wu generals are defeated the Wu base gate will open. Lu Xun will launch 
    ambushes all over the map in a last ditch effort to defeat you, but only one 
    new general (Zhu Zhi) will appear and his name doesn't exactly inspire terror 
    among the Wei forces. Huang Gai will try to stop you inside the base, but 
    he's fighting a losing battle. Once Huang Gai is defeated there is nothing 
    left standing between you and Lu Xun.
    
    [Battle of He Fei] (Wei Forces)
    Difficulty: ******
    
    From the start of the battle engage the Wu forces at will. Zhang Liao will 
    attack Sun Jian in the middle, then feign retreat to draw him across the 
    bridge. Once Sun Jian crosses over the bridge will blow up, leaving him 
    stranded in the middle. Unfortunately, this will only be temporary, as he 
    will eventually jump back across the other side. To make matters worse Lu Xun 
    will launch a surprise attack in the west followed by Gan Ning in the east 
    and Taishi Ci in the middle. At this point the battle becomes a general 
    slugfest. Quickly defeat the Wu generals one at a time so that your allies 
    won't get overwhelmed. Li Dian will arrive to help, but usually this will 
    happen when most of the opposition is already gone. Once the three main 
    generals are defeated head for Sun Jian's camp. Cheng Pu and Lu Su are 
    defending the camp, but compared to you they aren't much of a threat. Once 
    they've been dealt with take out the tiger himself.
    
    ---------------
    Wei - Act V
    The fall of Shu
    ---------------
    
    In Act IV, if the fire attack at the Battle of Chi Bi is not prevented, this 
    will be the Wei scenario for Act V.
    
    [Battle of Mt. Ding Jun] (Wei Forces)
    Difficulty: ******
    "Bonus": Defeating Huang Zhong here will cause him to appear at Wu Zhang 
    Plains.
    
    As Xiahou Yuan says "All's fair in war." Start out the battle by killing Chen 
    Shi (he he he). Then head back to the Wei camp before the gates close and 
    trap you on the other side. From here head to Xiahou De's position to help 
    him against Huang Zhong. Your character will have a short conversation with 
    him, whereupon you can proceed to finish him off. Next head south where Zhao 
    Yun will appear. Deal with him appropriately and continue to head towards Liu 
    Bei. Zhang Fei should be marauding in the Wei camp so deal with him first. 
    Then proceed to take on Zhuge Liang. Liu Bei will likely move in while you 
    two are fighting, so try to retreat and take them on one at a time. 
    
    [Battle of Jie Ting] (Wei Forces)
    Difficulty: ******
    "Bonus": Defeating Ma Su here will cause Sima Yi to taunt him at Wu Zhang 
    Plains. Jasper Yap writes in to mention that this also causes Ma Su's morale 
    to drop to zero.
    
    There's nothing more fun than a mission involving Ma Su, especially if you're 
    the Wei forces. Start the battle by quickly and quietly annihilating all 
    three of Ma Su's sub generals to the north, east, and west of his position. 
    When all three are dead Ma Su will be completely surrounded, and Zhang He 
    will begin his assault. You have to love that pose at the end. Anyway, at 
    this time Zhao Yun, Wei Yan, and Zhuge Liang will arrive to attempt to save 
    his sorry ass. Make their efforts in vain by eliminating Ma Su immediately. 
    Then deal with Zhao Yun and Wei Yan, and finally Zhuge Liang. Yue Ying is 
    nearby and she drops a +4 Defense item so don't forget to take her out first.
    
    [Battle of Wu Zhang Plains] (Wei Forces)
    Difficulty: ******
    
    The key to victory here is to take out the supply compound located to the 
    southwest of the Shu camp. Unfortunately, it's heavily guarded by 
    Juggernauts, which are huge fire breathing tanks that take just about forever 
    to destroy. I'd recommend you bring eight elite bodyguards and a level nine 
    weapon for this one.
    
    From the start head towards Ma Chao and take him out. Beyond are about four 
    juggernauts. If you're feeling up to it take them down. If not run like hell 
    before they char broil you. Zhao Yun guards the west gate of the Shu camp. 
    Defeating him will open the gate up. Fight him if you want, but your main 
    goal is the supply depot. Liao Hua is guarding it, and defeating him will 
    cause you to occupy it, resulting in a morale increase. By now Zhuge Liang 
    will try his fake death scheme. Guarding the front gate is Jiang Wei (Yue 
    Ying if you haven't unlocked him yet) and two arbalests. Defeating him will 
    open the gate. Ma Su should arrive as reinforcements. If you had previously 
    defeated him at Jie Ting, Sima Yi will begin mocking him. =)
    
    Once Sima Yi arrives Zhuge Liang will appear and scare him away again. 
    Unfortunately for him, if you had previously taken over the supply depot it's 
    not going to be enough. Go ahead and take out the remaining Shu generals, 
    then take out Zhuge Liang. Once he's dealt with Liu Bei should be no problem 
    at all.
    
    ----------------
    Wei - Tales
    Dong Zhuo lives!
    ----------------
    
    Requirements: Clear less than 10 stages. In Act II, during the Battle at Hu 
    Lao Gate let Dong Zhuo retreat. In Act V, depending on which scenario you 
    receive select the Battle of He Fei or the Battle of Wu Zhang Plains first.
    
    [Dong Zhuo in Ji] (Wei Forces)
    Difficulty: *****
    
    This battle is tough, but if you have a strong character it won't be anything 
    that you can't handle. Initially Dong Min will attack from the west while 
    Zhang Ji will attack from the east. Defeating either one of them brings out 
    more reinforcements, who will immediately head for Cao Cao's position. Go 
    back to base camp and defend it against the seemingly endless waves of 
    enemies. It will be a tough fight, but Xu Zhu, Zhang Liao, and Zhang He will 
    put up a spirited defense as well. Dong Zhuo will arrive later in the battle, 
    but he stays put and lets his generals do all the attacking. There are seven 
    waves of reinforcements in all (not counting Dong Zhuo). When they are all 
    dead, proceed to the mad dictator and put an end to him once and for all.
    
    -----------------------------
    Wei - Final Act
    The End of the Three Kingdoms
    -----------------------------
    
    If The fall of Wu was the scenario for Act V, the stages under The fall of 
    Shu will appear here, and vice versa. After clearing the third stage, the 
    final stage depends on the scenario for Act V.
    
    [Battle of Jian Ye] (Wei Forces)
    Difficulty: ******
    This will be the final Wei stage if Act V was The Fall of Shu.
    
    This stage is identical to the final Shu vs Wu battle.
    
    [Battle of Chen Du] (Wei Forces)
    Difficulty: ******
    This will be the final Wei stage if Act V was The Fall of Wu.
    
    Start the battle by immediately heading for Ma Su's position in the castle. 
    Take out Wang Ping, then the nearby general guarding the gate. Yue Ying and 
    Zhuge Liang will start admonishing Wei Yan. This should be a clue that Wei 
    Yan may end up joining your forces later if you play your cards right. Zhuge 
    Liang will order his arbalest units to open fire from the castle. Stay close 
    to the wall so you don't get hit. Several ram units should appear and begin 
    assaulting the gates. Clear the area of enemies, taking care to stay out of 
    the range of those arbalests. Zhang Bao will appear to the south in an event. 
    Head down there and take him out. It might take a while since he's powered up 
    for this battle. Once he's dead head for Ma Dai and take him out as well. By 
    this time one (or both) of the castle gates will have been knocked down. Head 
    on it and kill Ma Su. Killing Ma Su will stop the arbalests from firing.
    
    When Ma Su is killed Sima Yi will try to persuade Wei Yan to join Wei. Wei 
    Yan will turn against Shu and join your forces. Celebrate by heading for Yue 
    Ying. Don't enter the forest just yet as it is crawling with enemies hiding 
    in ambush. When you approach Yue Ying's position your scouts will discover a 
    secret path. Unfortunately, this path is covered in mines and they will all 
    get blown up when they try to cross it. Keep heading for the wooden walkway, 
    where Yue Ying will send juggernauts after you. There are quite a bit of 
    juggernauts here (about 7 or 8), so if you don't feel like taking them all on 
    simply run past and ignore them. There will be some near Yue Ying so you may 
    have to use several Musou attacks to take them out lest they turn you into a 
    crispy fried chicken while you're fighting her. Once you kill Yue Ying the 
    juggernauts will stop functioning.
    
    At this point Ma Chao should appear in the castle where Ma Su was. 
    Fortunately, so should most of your allies. Head back and take him out. When 
    Ma Chao is dead, all that's left should be Liu Bei and Zhuge Liang. Head for 
    the forest area and take out all the sub generals that appear. Guan Yu will 
    appear here as well. Once he's gone Liu Bei is pretty much finished. Jiang 
    Wei will be around his position if you unlocked him previously. Spank him 
    good. Zhuge Liang should still be in the northwest corner. Go and kill him 
    for fun as well. Once all of Liu Bei's generals are dead, the gates of Cheng 
    Du will open and a peasant militia will appear to defend him. We're 
    definitely shaking in our boots. Go ahead and slaughter them all for fun. I 
    usually kill every last one of them until Liu Bei is the only one left. When 
    there is no one else left to kill, you might as well go and finish off Liu 
    Bei. Congratulations! Cao Cao now reigns supreme over China!
    
    +==============+
    |Wu Musou Mode |
    +==============+
    
    -----------------------
    Wu - Act I
    The Tiger of Jiang Dong
    -----------------------
    
    These stages are identical to the ones in the Shu Musou Mode.
    
    [The Yellow Turban Menace] (Han Forces)
    Difficulty: *
    
    [The Yellow Turban Fortress] (Han Forces)
    Difficulty: *
    
    [The Yellow Turban Rebellion] (Han Forces)
    Difficulty: *
    
    ----------------------------
    Wu - Tales
    Return of the Yellow Turbans
    ----------------------------
    
    Requirements: Select The Yellow Turban Rebellion first. Defeat all generals 
    and sub generals and let Zhang Jiao retreat.
    
    This stage is identical to the one in the Shu Musou Mode. The only difference 
    is that Sun Jian is your leader and Huang Gai and Sun Shang Xiang are the 
    generals.
    
    [Eliminate Zhang Jiao!] (Sun Jian's Forces)
    Difficulty: *
    
    -------------
    Wu - Tales
    The Two Qiaos
    -------------
    
    Requirements: Clear Wu Musou Mode once. In Act I, select The Yellow Turban 
    Fortress first, then The Yellow Turban Rebellion.
    
    [The Two Qiaos] (Sun Jian's Forces)
    Difficulty: *
    
    Don't let the difficulty fool you. This one isn't for the faint at heart. You 
    will be constantly attacked by hundreds of enemies with only three allies to 
    help you. And if any one of them dies it's game over. Head towards Xiao Qiao, 
    who is being pursued by several guards. Kill them all and Xiao Qiao will join 
    you. Now you have the greatest fighter in China with you. I feel better 
    already. Anyway, head for the castle and rescue her sister Da. Sun Ce will 
    meet up with her as well. Once all the enemies are dealt with both of them 
    will join you. 
    
    As you leave the castle and head south, Niou Fu will appear from behind and 
    start chasing you. Shortly after, Dong Zhuo and his forces will arrive from 
    the south. Xiao Qiao (or was it Da Qiao, I forget) will suggest hiding from 
    the enemy. Head immediately for the left side of the map through the gate. 
    Dong Zhuo should pass right through the middle and head straight for the 
    castle. If Dong Zhuo does spot you en route he will send all the generals on 
    the map after you. If you stay out of sight until he passes by, you will only 
    have to deal with one general at a time. Thanks go to Mycheal Campbell for 
    pointing this out. Niou Fu, Hua Xiong, Xu Rong, and Li Jue should be no 
    problem if you deal with them one at a time. Once they are all dealt with 
    head for Guo Si near the escape point and take him out.
    
    ------------------------------
    Wu - Act II
    The Alliance against Dong Zhuo
    ------------------------------
    
    These stages are identical to the ones in the Shu Musou Mode.
    
    [Battle of Si Shui Gate] (Allied Forces)
    Difficulty: **
    
    [Battle of Hu Lao Gate] (Allied Forces)
    Difficulty: **
    
    -------------------------
    Wu - Tales
    The Symbol of the Mandate
    -------------------------
    
    Requirements: In Act II, select Battle of Hu Lao Gate first.
    
    [The Imperial Seal] (Sun Jian's Forces)
    Difficulty: **
    
    There has been a lot of confusion regarding obtaining the Imperial Seal in 
    this stage. You can find it in one of three ways. First, you can wait until 
    Dong Zhuo finds it and take it from him. Second, you can wait for 27 minutes 
    for the Seal to appear automatically. Or third, you can smash all 99 boxes 
    and the Seal will appear. Now that I've manually written down the locations 
    of all the boxes on the stage, I find that it's easier to just find them all.
    
    Forget what Sun Jian says about stealth. If I wanted to be stealthy I would 
    play Tenchu instead. Trust me on this one. Go ahead and attack Zhang Liao. He 
    will alert everyone else to your presence, and Li Jue and Diao Chan will 
    start heading for you. Lu Bu and Dong Zhuo will appear as well. Go ahead and 
    take them all out. For some reason Lu Bu is much weaker than he was at Hu Lao 
    Gate. Once they are all defeated, take out all the remaining enemies in the 
    area. Try not to hit any of the boxes just yet if you want to follow the 
    guide I listed below. Once everyone is gone, you can proceed to hunt down the 
    elusive Imperial Seal.
    
    #################################
    #NORTHWEST AREA (12 boxes total)#
    #################################
    
    Northwest corner (4 boxes): There are two boxes in the corner and two more a 
    little further south.
    
    Southwest corner (3 boxes)
    
    Large center building (2 boxes): To the right of the large building.
    
    Northeast corner (3 boxes)
    
    #################################
    #NORTHEAST AREA (24 boxes total)# 
    #################################
    
    Northwest corner (4 boxes)
    
    Near the north entry point (3 boxes)
    
    Small house in the northeast (5 boxes): Two should be near the wall and three 
    south of the house.
    
    Two small houses near the middle (2 boxes): One should be north of each one.
    
    Southeast corner (3 boxes)
    
    House south of the house in the northwest (2 boxes)
    
    Two rectangular houses in the southwest (5 boxes): Two should be above the 
    north house and three should be by the left side of the south house.
    
    ################################# 
    #SOUTHWEST AREA (25 boxes total)# 
    #################################
    
    Northwest corner (7 boxes): Three are in the corner, and four are south 
    between the two wall protrusions.
    
    Left of the north gate (3 boxes)
    
    Southwest corner (6 boxes)
    
    Southeast corner (3 boxes)
    
    South large building (6 boxes): Two boxes each on each side of the north 
    stairs. Two boxes to the right of the building.
    
    ################################# 
    #SOUTHEAST AREA (35 boxes total)#
    #################################
    
    Northwest corner (7 boxes)
    
    Large house near the northwest corner (3 boxes): Two are near the northeast 
    corner of the house. One is a little further away next to a vendor stall.
    
    Southwest near west gate (2 boxes)
    
    Near south entry point (3 boxes)
    
    Southeast corner (4 boxes): Two are a little further from the corner area.
    
    Two vertical rectangular houses to east (2 boxes): North of the left house.
    
    Northeast corner (9 boxes)
    
    Area left to the northeast corner (5 boxes): There are four boxes near the 
    vendor stalls. One is a little more left of the area.
    
    ###############################
    #TOTAL: 12 + 24 + 25 + 35 = 96#
    ###############################
    
    So where are the remaining 3 boxes you may ask? These boxes only appear when 
    a scout mentions a location that may have the Imperial Seal. These boxes are 
    red in color and _do_ count towards the total boxes. While they don't have 
    the Seal they do contain a random item. If you have all 96 boxes and the 
    scouts don't report anything you may have to wander around the area a bit 
    before they do. Here's the location of the three special box locations.
    
    ######################
    #SCOUT REPORTED BOXES#
    ######################
    
    Northeast area: Up the stairs on the east wall of the area.
    
    Southeast area: Southwest corner.
    
    Northeast area: Northeast corner.
    
    Once you have all 99 boxes the Imperial Seal will appear in a special box in 
    the northwest area in the northwest corner. Congratulations! Let's do it 
    again!
    
    --------------------
    Wu - Act III
    The Little Conqueror
    --------------------
    
    [Assault on Liu Biao] (Sun Jian's Forces)
    Difficulty: ***
    
    Start things out by engaging Huang Zu immediately. Cao Mao will appear by 
    Chen Sheng to double team Lu Xun. Help him out when you've dealt with Huang 
    Zu. During this time Lu Gong will lure Sun Jian into the fort, whereupon they 
    will close the gate and trap him inside. Don't worry too much about it for 
    now. Head up towards Lu Xun and take out both Cai Mao and Chen Sheng. While 
    you're busy with them Yan Liang will appear to menace Sun Ce. Take care of 
    the two generals here before you head for him. While en route to Sun Ce, Yuan 
    Shao will appear and attack Lu Xun. The fun never ends does it? Go take out 
    Yan Liang before you deal with Yuao Shao. Once all of the generals are taken 
    care of, head for the fort where we left Sun Jian fighting for his life. 
    Defeat the gate captain nearby to open the gate, then head in and rescue him. 
    Kill Lu Gong, then keep going west and surprise Kuai Lang. From there head 
    towards Liu Biao's fort and clear both gate captains to the east and south. 
    Then head on inside and beat Liu Biao down.
    
    [Campaign for the Wu Territory] (Sun Jian's Forces)
    Difficulty: ***
    
    Note: Taishi Ci will not appear here in Musou Mode if you previously unlocked 
    him.
    
    Taishi Ci will destroy the bridge to the south at the beginning of the 
    battle, so you'll have to head east. The enemy will flee into the first fort 
    at the beginning and close the doors. If you have a fast horse like Red Hare 
    you can actually head straight in before the gates close. If not, don't worry 
    about it. Sun Ce will send someone to infiltrate the fort and open the doors 
    inside. Take out everyone in the fort and head west towards the next one. The 
    fort to the south is closed for now, but you'll find a way in later. Liu Yong 
    will retreat to the fort south of his position and lock the doors, but don't 
    worry about it. You'll get to him in due time. Taishi Ci is waiting outside 
    for you and will challenge you to a duel immediately. When you defeat him 
    he'll be asked to join your forces. He'll tell you he needs time to think 
    about it and runs off. He'll be back with reinforcements, but this time he'll 
    be on your side. In the meanwhile Yan Baihu and Wang Liang will arrive with 
    overwhelming reinforcements. While you can stay and fight, unless your 
    character is fairly built up it's going to be a tough battle. Run through the 
    east gate and head for the fort with the gong outside. Go ahead and ring it. 
    Fan Meng will open the gates, thinking you are an ally. Quickly run inside 
    and take out Fan Meng before he realizes what is going on. Taishi Ci's 
    reinforcements should arrive shortly. From this point you can head back and 
    clear out the remaining generals or head for Liu Yong directly.
    
    [Unification of Jiang Dong] (Sun Jian's Forces)
    Difficulty: ***
    
    This is a straightforward fight for supremacy over the Wu territory. The 
    battle begins with Yue Jiu and Li Feng attacking your supply depot. Go and 
    take them both out. Zhou Yu will give you a message indicating that the 
    supplies are safe. Head south across the bridge and defeat Liang Gang, then 
    head for the central castle and take out Yuan Shu. Liu Xun will have 
    retreated to the west fort so chase him there via the southern path. Destroy 
    Ji Ling on the way over and clear house when you reach the fort. None of the 
    generals there are any real threat so just go crazy and have fun.
    
    ---------------------
    Wu - Tales
    The Tiger's Adversary
    ---------------------
    
    Requirements: In Act III, select Unification of Jiang Dong first.
    
    [Unification of Jing] (Sun Jian's Forces)
    Difficulty: ***
    
    It doesn't get much straightforward than this. Sun Jian takes on four enemies 
    at once with only a small force accompanying him. Liu Yong, Wang Lang, and 
    Yan Baihu will realize early in the fight that they haven't a prayer against 
    you, so they decide to join together and team up against you. Liu Biao will 
    most likely stay holed up in his castle for the most part, so head for Liu 
    Yong, Wang Lang, and Yan Baihu and take them all out in that order. Once they 
    are all defeated Liu Biao will come charging out of his castle. Take him out 
    as well.
    
    ------------------
    Wu - Act IV
    Showdown at Chi Bi
    ------------------
    
    [Battle of Xia Kou] (Sun Jian's Forces)
    Difficulty: ****
    
    Note: Gan Ning will not appear here in Musou Mode if you previously unlocked 
    him.
    
    Head north and engage Deng Long and Chen Jiu, who are just begging to be 
    killed. Zhou Yu will suggest driving a wedge between Huang Zu and Gan Ning, 
    as they're not exactly the best of friends. DO NOT DEFEAT SU FEI. If you 
    defeat him Gan Ning will never join you. When you approach Gan Ning he will 
    immediately challenge you to a duel. Be careful, as he has been pumped up to 
    Lu Bu like levels in this battle. Defeating him will cause Su Fei to beg for 
    his life, which will in turn cause Gan Ning to join your forces. Su Fei will 
    withdraw from battle afterwards, but you can kill him now if you like (he he 
    he). Zhou Yu will eventually spot some explosives on the northern ship. Hit 
    the explosives to set the boat on fire. When you leave the boat it will start 
    drifting away south. Huang Zu will arrive with his ship and a whole boatload 
    of reinforcements. Engage his forces. Eventually the boat you set on fire 
    will hit his boat, causing major damage to his forces. While this is helpful, 
    Huang Zu isn't really that tough to beat in the first place. You can often 
    defeat him before the boat even arrives.
    
    [Defense of Nanman] (Sun Jian's Forces)
    Difficulty: ****
    Bonus: Clearing this stage will give you additional forces in the final act.
    
    Think of this as a warm up for the real Nanman battle later on. The enemies 
    here are much weaker than their later counterparts, but there's quite a bit 
    of elephants running amuck in the area. Start the battle by heading over to 
    King Mulu and commandeer his elephant. You can destroy gate barriers and 
    towers simply by running into them. Make sure you clear all four nearby gate 
    barriers (check the map for their locations), before you ditch the elephant. 
    It may be a while before you can get another one if this one disappears. If 
    you get too close to Meng You's position, Zhu Rong will appear to the 
    northeast and start going on a rampage. If this happens head up there ASAP 
    and take her out. Once she's defeated take out King Dousi and Wu Tugu if you 
    haven't already. When they're gone head towards Meng Huo's position and take 
    out his subordinates Dailai Dongzhu and Meng You before taking on the big man 
    himself.
    
    [Battle of Chi Bi] (Sun Jian's Forces)
    Difficulty: ****
    
    This stage is similar to Shu's version, except that Gan Ning and Lu Meng are 
    among your allies. If you didn't clear the Defense of Nanman first, the 
    number of Wu troops present will decrease. For some reason Zhuge Liang is 
    especially vulnerable here, so you may have to abandon Pang Tong in order to 
    save Zhuge Liang from an early demise. 
    
    ---------------
    Wu - Act V
    The fall of Shu
    ---------------
    
    In Act IV, if the fire attack at the Battle of Chi Bi is successful, this 
    will be the Wu scenario for Act V.
    
    [Race for the Nan Territory] (Wu Forces)
    Difficulty: *****
    "Bonus": Clearing this stage will cause Guan Yu to appear at Yi Ling.
    
    The goal here is to take all three territories from the Wei forces before the 
    Shu forces do. While Guan Yu, Zhang Fei, and Zhao Yun are your allies 
    remember that you are racing against them in taking out the Wei generals. 
    Guan Yu will try to take Xiang Yang to the west (Xiahou Dun), Zhang Fei will 
    aim for Jing Province to the south (Zhang Liao), and Zhao Yun will assault 
    the Nan territory (Cao Ren in the large castle). Your job is to prevent them 
    from defeating all three Wei generals before you do.
    
    From the start Zhou Yu will assault Cao Ren from the north of the castle. 
    Kill Wang Lang quickly to gain entrance. Once Zhou Yu enters the castle he 
    will get hit with an arrow. He will get an idea and start withdrawing, 
    causing Cao Ren to come charging out of the castle. Note that if you _are_ 
    Zhou Yu you will need to withdraw back to camp to get the ploy to work. 
    Quickly ambush Cao Ren when he comes out. Once he's defeated the Wu forces 
    will claim Nan territory. One down, two to go.
    
    Head immediately to the west where Huang Gai and Guan Yu are double-teaming 
    Xiahou Dun. Annihilate Xiahou Dun before Guan Yu can. If Xiahou Dun is low on 
    life, don't hesitate to use a Musou to finish him off, as having Guan Yu get 
    a lucky finishing blow in while you did most of the work would really suck. 
    Two down, one to go.
    
    Once Wu claims Nan territory and Xiang Yang, quickly race over to Zhang 
    Liao's position. Battling him is yet another Zhang by the name of Fei. 
    Depending on how quickly you claimed the first two areas, Zhao Yun or Guan Yu 
    may be already there trying to take him out. Make sure you have a full Musou 
    gauge so you can quickly finish Zhang Liao off when he's low on life. Once 
    all the territories are claimed the stage will end. Note that successfully 
    claming all three territories is necessary to obtain Wu's fourth ending.
    
    [The Nanman Campaign] (Wu Forces)
    Difficulty: ******
    
    This stage is identical to the one in the Shu Musou Mode.
    
    [Battle of Yi Ling] (Wu Forces)
    Difficulty: ******
    
    Start the battle by immediately taking out Wei Yan. You should get a message 
    saying that Zhu Ran has begun his infiltration of the Shu camp. I have no 
    idea how to prevent the watchtowers from detecting Zhu Ran as I've destroyed 
    all of them and they still end up detecting him. Go figure. Anyway, when Zhu 
    Ran does get detected protect him at all costs until he can launch the fire 
    attack.
    
    Nick Vale writes in to mention that it appears that you can prevent the 
    watchtowers from detecting Zhu Ran by eliminating all of the archers on the 
    towers near the infiltration point. I have confirmed this. Once all the 
    archers have been eliminated the fire attack will automatically take place. 
    This is a whole lot easier than having to protect Zhu Ran.
    
    Once the fire attack begins Liu Bei will withdraw inside the castle. 
    Annihilate the remaining Shu generals before heading into the stone maze. 
    Note that if you previously cleared The Nanman Campaign, Meng Huo will arrive 
    as Shu reinforcements. Once you navigate through the maze Zhuge Liang will 
    appear with a waterway leading to the Wu camp. Go ahead and follow them 
    across, taking out the Shu generals that remain behind in a futile effort to 
    stop you. Once at the Wu camp Zhuge Liang and Liu Bei will try to double-team 
    you. Isolate them and finish them off one at a time.
    
    -------------------
    Wu - Tales
    Guan Yu, God of War
    -------------------
    
    Requirements: Clear Wu Musou Mode once. In Act IV, select Battle of Chi Bi 
    first. Ensure the success of the prayer for wind and fire attack. In Act V 
    (The fall of Shu), select Battle of Yi Ling first and ensure the success of 
    the fire attack by protecting Zhu Ran.
    
    [Battle of Mai Castle] (Wu Forces)
    Difficulty: *****
    
    From the start of the battle Guan Yu will send Liao Hua to get 
    reinforcements. Quickly eliminate him to prevent this from happening. While 
    you can engage Guan Yu fairly early on in the battle, he's going to be very 
    tough so you may want to wait till later. The same can't be said of his other 
    generals so go ahead and take them all out. When they're gone Guan Yu will 
    signal a retreat. Defeat the gate captains inside of the castle to the north 
    and south to prevent him from escaping. When this happens a new entry point 
    will appear to the north of the castle. Go and take that one out as well. 
    When this happens yet another entry point will appear, this time all the way 
    south of the castle. Pan Zhang will appear to help you there. Once all of the 
    escape points have been blocked off Guan Yu will head directly for your 
    commander. Going into the castle at this time will cause the gates to close 
    and trap you inside with many enemies. Quickly defeat both of the two 
    generals that appear to open the gates again. Zhang Fei will appear to help 
    Guan Yu and will quickly kill Pan Zhang. Make your way to the remaining oath 
    brothers and take Zhang Fei. Once he's gone go and put an end to the god of 
    war himself.
    
    ---------------
    Wu - Act V
    The fall of Wei
    ---------------
    
    In Act IV, if the fire attack at the Battle of Chi Bi is unsuccessful, this 
    will be the Wu scenario for Act V.
    
    [The Siege of Fan Castle] (Wu Forces)
    Difficulty: ******
    Bonus: Clearing this stage will cause reinforcements to appear at He Fei when 
    Sun Jian becomes trapped. Sun Shang Xiang will also bring a catapult to 
    assault He Fei castle. I forgot to also mention that clearing this stage also 
    causes Zhen Ji to appear later in the Battle of Shi Ting. Thanks to 
    SoulStealer for pointing that out.
    
    What I don't get about this stage is that in the Wei scenario the siege ramps 
    get set up almost instantaneously when they reach the moat. Here they take 
    friggin forever to set up. If anyone knows a way to make the ramps set up any 
    faster please let me know. Now that I have that out of my system it's time to 
    move on to the walkthrough.
    
    From the start you will need to choose to protect either the siege ramps at 
    the west gate or the ones at the east gate. There are too many enemies here 
    to protect them both. Be careful not to hit the siege ramps while you're 
    fighting, as you _can_ destroy them with your own attacks. During this time 
    there will be several waves of ambush parties appearing that will head for 
    the ramps and try to destroy them. Actually ambush parties appear 
    continuously during the entire battle. I'm not sure if there is a way to stop 
    them from appearing, but they shouldn't be a factor once a ramp gets set up. 
    Just stick by the ramp and take out everyone that gets near it. Eventually 
    the ramp will get set up (though it will take quite a while for this to 
    happen). Once a ramp is up, head on it and annihilate the Wei generals 
    inside. Note that a supply team will appear from the northeast and head for 
    the east castle gate. Taking it out before it reaches the castle will prevent 
    a few more reinforcements from appearing in the castle, but it's not really 
    necessary for victory.
    
    [Battle of Shi Ting] (Wu Forces)
    Difficulty: ******
    "Bonus": Tricking Cao Xiu here causes him to appear at He Fei.
    
    Keep away from Cao Xiu and Zhou Fang. Also be sure to avoid entering the Wei 
    encampment to the south, as this will alert Cao Xiu to the ploy and cause 
    heavy enemy reinforcements to appear to the north. Needless to say this 
    _will_ end up killing Lu Xun, so stay away from that area. If you didn't know 
    already Zhou Fang is a Wu mole and will lure Cao Xiu into an ambush to the 
    north. Unfortunately, Jia Kui seems to be on to this and will attempt to 
    alert Cao Xiu. Prevent this by eliminating him immediately. Strangely enough 
    Zhu Huan doesn't seem to be aware of the plan and will engage Cao Xiu. While 
    this is unfortunate, you will need to let him get killed for the plan to 
    succeed. Once he is dead, Cao Xiu will head for the Wu base, whereupon he 
    will fall straight into an ambush. At this point Zhou Fang will rejoin the Wu 
    forces. Go ahead and kill Cao Xiu, but resist the urge to charge the Wei base 
    just yet. Cao Zhang and Man Chong will appear west of the Wu base to launch a 
    surprise attack, along with Han Hao who will come from the east. Head back 
    and take them all out, then head for the Wei base and eliminate Zhang He. 
    Xiahou Dun will arrive as reinforcements, but at this point nothing is going 
    to help Sima Yi now.
    
    [Battle of He Fei] (Wu Forces)
    Difficulty: ******
    
    Sun Jian will be lured across the bridge from the start of the battle, where 
    he will be promptly ambushed. If you previously cleared Fan Castle two 
    generals will arrive to assist Sun Jian. Otherwise go ahead and rescue him. 
    When he jumps back across the gap to safety, proceed to methodically defeat 
    the Wei generals one by one. Zhang He and Xu Huang will appear to reinforce 
    the enemy, but Lu Xun and Gan Ning will to help out as well. If Fan Castle 
    was taken Sun Shang Xiang will appear with a catapult unit as well. The one 
    threat you will need to be aware of is the appearance of Zhang Liao to the 
    west of the Wu camp. You'll definitely know when this happens. He will cut a 
    path through the Wu forces on his way to Sun Jian, so head back and intercept 
    him ASAP. When he's been dealt engage the remaining Wei generals, then head 
    for Cao Cao himself at He Fei Castle.
    
    ----------------
    Wu - Tales
    Dong Zhuo lives!
    ----------------
    
    Requirements: Clear less than 10 stages. In Act II, at the Battle of Hu Lao 
    Gate allow Dong Zhuo to escape. With The fall of Wei as Act V, select the 
    Battle of He Fei first.
    
    [Battle of Chang Jiang] (Wu Forces)
    Difficulty: *****
    
    Your greatest priority here is to ensure the survival to the supply teams 
    here. If more than 10 are killed the battle will end in defeat. So it would 
    be in your best interest that the area between the entry point and ship be 
    cleared of enemies at all times. The supply teams are very weak and will get 
    slaughtered by elephants so keep that in mind. Yes, you heard me right.
    
    No, you're not seeing things. Those are elephants headed your way, and they 
    _will_ smash through all the spike barriers you have there. Right off the bat 
    take out all of the nearby enemies, especially the ones on elephants. Once 
    the supply area is cleared head south and take on Li Jue and Guo Si. From the 
    looks of things it looks like Meng Huo has teamed up with Dong Zhuo. Do not 
    engage Dong Zhuo yet. Once Li Jue and Guo Si are defeated an ambush will 
    appear back at the supply depot. Go back and clear out the enemies again. 
    Once the coast is clear head north and take on Li Su, Dong Min, and Li Ru. 
    Sun Ce should arrive to help clear out the area. Once all three are defeated, 
    head back south and help out there. During this time Meng Huo and Zhu Rong 
    will arrive north of the supply depot. Head back up there and take them out 
    ASAP. Once they are both defeated you can breathe a bit easier. Sun Quan 
    should arrive to help things out. Clear the enemies out together until you 
    reach Dong Zhuo, who is riding on his shiny new elephant. He'll usually 
    charge straight for you when he sees you, so fire an arrow and knock him off. 
    Then proceed to put an end to him once and for all.
    
    -----------------------------
    Wu - Final Act
    The End of the Three Kingdoms
    -----------------------------
    
    If The fall of Shu was the scenario for Act V, the stages under The fall of 
    Wei will appear here, and vice versa. After clearing the third stage, the 
    final stage depends on the scenario for Act V.
    
    [Battle of Cheng Du] (Wu Forces)
    Difficulty: ******
    This will be the final Wu stage if Act V was The Fall of Wei.
    
    This stage is identical to the final Wei vs Shu battle with a few exceptions. 
    The southern bridge will be destroyed in an event, but a bridgelayer will 
    appear later to replace it. Wei Yan does not appear so you can't get his 
    defection event. Battering rams will not appear to assault the castle as they 
    did for Wei. Arbalest units will also attack you inside of the castle.
    
    [Battle of Xu Chang] (Wu Forces)
    Difficulty: ******
    This will be the final Wu stage if Act V was The Fall of Shu.
    
    This stage is identical to the final Shu vs Wei battle.
    
    +===================+
    |Lu Bu's Musou Mode |
    +===================+
    
    ------------------------------
    Lu Bu - Act I
    The Alliance against Dong Zhuo
    ------------------------------
    
    [Battle of Si Shui Gate] (Dong Zhuo's Forces)
    Difficulty: **
    
    This stage is identical to the one in Dong Zhuo's Musou Mode.
    
    [Battle of Hu Lao Gate] (Dong Zhuo's Forces)
    Difficulty: **
    
    This stage is identical to the one in Dong Zhuo's Musou Mode.
    
    ------------------------------
    Lu Bu - Act II
    The Assassination of Dong Zhuo
    ------------------------------
    
    [Lu Bu's Revolt] (Lu Bu's Forces)
    Difficulty: ***
    
    This is a fun stage where Lu Bu and Diao Chan team up together to annhilate 
    Dong Zhuo's forces. There isn't really any strategy here. Just go around and 
    kill all of Dong Zhuo's generals as you encounter them. On the way back 
    you'll have to deal with several ambushes, but it's nothing you can't handle, 
    especially if you're using Lu Bu. Note that defeating all generals and 
    triggering all of the ambushes here is necessary to obtain Lu Bu's fourth 
    ending.
    
    --------------------
    Lu Bu - Act III
    The Villain's Demise 
    --------------------
    
    [Battle of Xia Pi] (Lu Bu's Forces)
    Difficulty: ****
    
    Start things out by clearing out Cao Cao's forces east of the castle. Xu Zhu 
    and Xiahou Dun should be your first targets. Zhang Liao should arrive as 
    reinforcements. Go and take care of him too. Lu Bu should send out his 
    daughter in a carriage to parley with Yuan Shu. If you're playing as Lu Bu go 
    ahead and escort the carriage just to be safe. This will ensure that Yuan Shu 
    arrives later as reinforcements, but if you're fast enough you can take out 
    everyone before they even arrive. Note that unlike Cao Cao's scenario, Red 
    Hare is available at the island from the start. Go ahead and take him. He'll 
    provide a morale boost to Lu Bu's forces. With Red Hare's help you can easily 
    mop up the remaining generals. Xu Huang and Cao Zhang should arrive to back 
    up Cao Cao, but they should not be any problem.
    
    [Campaign against Cao Cao] (Lu Bu's Forces)
    Difficulty: ****
    
    Cao Cao has some tricks up his sleeve, but it's not going to be enough to 
    stop Lu Bu. From the start you can either head for Xiahou Yuan or Cao Ren. 
    Since Cao Ren is a bit closer you might as well start with him. Head for the 
    castle and kill everyone that dares to stand in your way. There are a lot of 
    enemies in the castle, but they're not going to stop you from killing Cao 
    Ren. Once he's gone head on over to Xiahou Yuan. Xiahou Yuan will begin to 
    retreat. This should give you a clue as to what he's planning. Yes, it's 
    another lame ambush. Kill Yue Jin and then finish off Xiahou Yuan. From here 
    you can head straight for Guan Du Castle or go and finish off the remaining 
    Wei generals. I usually opt for the latter. Cao Pi should not be a problem. 
    Xu Huang will appear in an ambush (the same if you have taken this route), 
    but he's not a problem either. Once all of the opposition outside of the 
    castle is dealt with it's time to head inside. Dian Wei will engage you the 
    moment you step in, and Cao Cao will shut the gates trapping you inside. 
    Xiahou Dun will appear outside the castle, but he won't cause too much damage 
    if all the other generals are gone. You can easily defeat the gate captain to 
    open the doors and head back to kill him. Once all of the Wei generals are 
    dead head back to the castle and clear out all the sub generals for some 
    tasty power ups before you finish off Cao Cao once and for all.
    
    ---------------------
    Lu Bu - Final Act
    The Mightiest Warrior 
    ---------------------
    
    [Campaign against Sun Jian] (Lu Bu's Forces)
    Difficulty: *****
    
    Despite what your strategist tells you, take your time with his one. Sun Jian 
    isn't going anywhere (well, actually he is, but you get what I mean). Your 
    first priority is to take out Lu Meng, Zhou Tai, and Lu Su (or Sun Quan 
    depending on which scenario you are playing) _before_ you enter the castle 
    where Sun Jian is. If you don't you will regret it. Once they are all taken 
    out, go ahead and enter the castle. No one's home huh? This of course is a 
    ruse. Sun Jian will appear behind you all the way back at base camp. Gan 
    Ning, Sun Ce, and Sun Shang Xiang will also appear to the west, center, and 
    east respectively. You can safely ignore Sun Shang Xiang. She won't even move 
    from her spot. Gan Ning on the other hand has no problem in raising hell. The 
    gates leading to their areas are closed, unfortunately. So you'll have to 
    take the exits to the sides of the castle to reach them. I would highly 
    recommend dealing with Gan Ning first. Head for the west gate of the castle 
    and take out the gate captain (and the sun general on the other side if you 
    like). Head straight for Gan Ning and defeat him. This will open the gates 
    that were closed previously. Next head for Sun Shang Xiang. She will put up 
    token resistance before she falls. Finally head for that annoying Sun Ce and 
    shut him up once and for all. When all of the Wu generals are gone you can 
    head for Sun Jian and put an end to the Sun family once and for all.
    
    [Campaign against Liu Bei] (Lu Bu's Forces)
    Difficulty: *****
    
    Oh boy. This one is a whole lot of fun, and I don't mean that in a good way. 
    Both Guan Yu and Zhang Fei are seriously powered up for this battle, and 
    taking them out will not be easy. Start things out by engaging Guan Yu first. 
    Guan Ping should be nearby as well, as should several archers. You might want 
    to take out all the archers first as having your attacks interrupted by them 
    is not good when dealing with Guan Yu. Once Guan Yu is gone (or if you're too 
    slow in defeating him), Huang Zhong will appear nearby. Deal with him as 
    well. Note that during this time you may get a message that enemy scouts have 
    been detected to the northeast. When you get this message break off whatever 
    you are doing and head up to intercept them. Mi Fang should be wandering 
    around. Take him out ASAP. Once you defeat him he will be sent back to the 
    enemy to spread misinformation. Go back and defeat the remaining generals on 
    the west side of the castle before heading towards the east side.
    
    According to Nanaki, you can defeat Mi Fang multiple times for even more 
    events. After his third or fourth defeat Mi Fang will surrender to your 
    forces.
    
    Zhang Fei is waiting for you, and chances are good that he will challenge you 
    to a duel for killing Guan Yu. Like his oath brother previously, Zhang Fei is 
    also seriously powered up. Once Zhang Fei is gone (or if you're too slow in 
    defeating him) Ma Chao will arrive nearby. To make matters worse Mi Zhu will 
    also appear to the southwest to take out the entry point there. Quickly 
    defeat the generals in the area before heading there. Zhao Yun will 
    eventually appear to the east. Fortunately, this will be the last of the 
    reinforcements. When both Guan Yu and Zhang Fei are defeated, Liu Bei will 
    become enraged and open all the castle gates in order to attack you. Ignore 
    him for now and defeat the other generals first. Mi Zhu will have probably 
    cleared the entry point by the time you get near him. Note that Wei Yan has 
    snuck in from the north while you were busy. Go and take him out after you 
    deal with Mi Zhu. When all of the Shu generals are dead, head back and take 
    Liu Bei out. He will be powered up so it won't be easy. But by this time you 
    should have a completely blue morale bar and have lots of help (i.e. allies 
    to distract him with while you hit him from behind).
    
    +==================+
    |Nanman Musou Mode |
    +==================+
    
    -----------------------
    Nanman - Act I
    Invasion from the North
    -----------------------
    
    [The Nanman Campaign] (Nanman Forces)
    Difficulty: **
    
    Compared to the Shu and Wu campaigns, this battle is ridiculously easy. None 
    of the generals here present any problems, and you don't have to worry about 
    elephants smacking you around, poisonous water, or the climate this time 
    around. The only thing you need to be aware of is that Ma Su will make a 
    break for it to launch some nefarious scheme of Zhuge Liang. Unfortunately, I 
    have no idea what that is, since I usually eliminate him before he ever gets 
    a chance to implement it. Kill him anyway. It's good for the soul. Okay, it 
    seems many people have written in to tell me that if Ma Su isn't stopped the 
    Shu forces will launch a fire attack against Wu Tugu and annihilate him. 
    Thanks to everyone (you know who you are) for writing in. Ma Dai will show up 
    near the Shu camp as reinforcements, but he's little more than a speed bump. 
    When all of the Shu generals are defeated Zhuge Liang will retreat. Score one 
    for the Nanman tribes.
    
    ---------------
    Nanman - Act II
    Taking Wu
    ---------------
    
    [Battle of Jian Ye] (Nanman Forces)
    Difficulty: ***
    
    This stage is identical to the final Shu vs Wu and Wei vs Wu battle.
    
    ----------------
    Nanman - Act III
    Taking Wei
    ----------------
    
    [Battle of Xu Chang] (Nanman Forces)
    Difficulty: ****
    
    This stage is identical to the final Shu vs Wei and Wu vs Wei battle.
    
    ---------------
    Nanman - Act IV
    Taking Shu
    ---------------
    
    [Battle of Cheng Du] (Nanman Forces)
    Difficulty: *****
    
    This stage is identical to the final Wei vs Shu and Wu vs Shu battle with a 
    few exceptions. Wei Yan does not appear here so you can't get his defection 
    event. Instead Zhu Bao will defect if you defeat his two sub generals.
    
    Wu Tugu must survive this battle to obtain Nanman's fourth endings.
    
    +=====================+
    |Yuan Shao Musou Mode |
    +=====================+
    
    ------------------------
    Yuan Shao - Act I
    The Esteemed Yuan Family
    ------------------------
    
    These stages are identical to the ones in the previous Musou Modes.
    
    [The Yellow Turban Menace] (Han Forces)
    Difficulty: *
    
    [The Yellow Turban Fortress] (Han Forces)
    Difficulty: *
    
    [The Yellow Turban Rebellion] (Han Forces)
    Difficulty: *
    
    ------------------------------
    Yuan Shao - Act II
    The Alliance against Dong Zhuo
    ------------------------------
    
    These stages are identical to the ones in the previous Musou Modes.
    
    [Battle of Si Shui Gate] (Allied Forces)
    Difficulty: **
    
    [Battle of Hu Lao Gate] (Allied Forces)
    Difficulty: **
    
    --------------------
    Yuan Shao - Act III
    The Villain's Demise
    --------------------
    
    [Battle of Guan Du] (Yuan Shao's Forces)
    Difficulty: ****
    
    With your help Yuan Shao will have no problem winning this battle. Start 
    things out by helping Yan Liang take Bai Ma Castle. Guan Yu will appear to 
    challenge you, and he's not exactly a slouch in the combat department. 
    Fortunately, he's just about the hardest part of this battle, so when you 
    defeat him you've pretty much won the battle. Note that defeating Guan Yu 
    here is necessary to obtain Yuan Shao's fourth ending. When Bai Ma Castle 
    falls go ahead and help Wen Chou take out Yan Jin castle. Cao Cao will pull 
    his troops back around Guan Du Castle. 
    
    When you reach Guan Du Castle the ram unit will appear to break down the 
    walls. Despite what Yuan Shao says, ignore the rams and head east 
    immediately, as that sneaky Cao Cao has sent Li Dian to attack Wu Chao 
    compound while you're occupied with the siege. Fortunately for Yuan Shao 
    you're reading this so you know better. If you follow his trail along the 
    east route an ambush will occur and a lot of archers will appear so be 
    careful. Li Dian will ignore combat completely and make a mad dash for Wu 
    Chao. This also means that he won't bother blocking attacks, so if you manage 
    to knock him down get ready to give him everything you've got when he stands 
    back up. Once Li Dian is taken care of go ahead and chase after the task 
    leader that was with him. He should have reached the compound by now, so head 
    there and annihilate everyone in the vicinity. Once Cao Cao realizes that his 
    ploy has failed, head back to Guan Du Castle to see the rams bring the house 
    down, literally. Cao Cao's generals will scatter like ants coming out of a 
    disturbed nest, and you'll be there to stomp on them all. Once you've dealt 
    with all of them, go ahead and squash Cao Cao as well.
    
    ----------------------
    Yuan Shao - Final Act
    The Yuan Family's Rule
    ----------------------
    
    These stages are identical to the ones in Lu Bu's Musou Mode.
    
    [Campaign against Liu Bei] (Yuan Shao's Forces)
    Difficulty: *****
    
    [Campaign against Sun Jian] (Yuan Shao's Forces)
    Difficulty: *****
    
    +=======================+
    |Dong Zhuo's Musou Mode |
    +=======================+
    
    ------------------------------
    Act I
    The Alliance against Dong Zhuo
    ------------------------------
    
    These stages are identical to the ones in the previous Musou Modes.
    
    [Battle of Si Shui Gate] (Dong Zhuo's Forces)
    Difficulty: **
    
    This stage is pretty much the same as it was for the allied forces. Shortly 
    after the battle begins a messenger will be sent by Sun Jian to Yuan Shu. 
    Eliminating the messenger will isolate Sun Jian from the allies, whereupon 
    you can easily crush him. Other than this event, the battle is pretty much 
    straightforward. Note that defeating Cao Cao, Liu Bei, and Sun Jian (after Li 
    Jue announces his withdrawal from battle) is necessary to obtain Dong Zhuo's 
    fourth ending.
    
    [Battle of Hu Lao Gate] (Dong Zhuo's Forces)
    Difficulty: **
    
    The allied forces start right in front of Hu Lao Gate so you have your work 
    cut out for you. Guan Yu, Xiahou Dun, and Huang Gai will immediately attack 
    you inside the gate. Diao Chan will arrive to help but don't expect much from 
    her. Once all of the generals are dealt with the real battle begins. Outside 
    of the gate Liu Bei, Cao Cao, and Sun Jian await you with their respective 
    armies. Once Sun Jian is defeated Yuan Shao's camp will be spotted in the 
    distance. This will trigger the arrival of Yuan Shao's champions Wen Chou to 
    the north and Yan Liang to the south. They will both converge on your 
    location in the center. When the center area is finally cleared of 
    opposition, feel free to go after Yuan Shu and Gongsun Zan before heading for 
    Yuan Shao. The heavy snow will reduce visibility drastically so make good use 
    of your mini map.
    
    --------------
    Act II
    The Tiger Hunt
    --------------
    
    This stage is identical to the one in Lu Bu's Musou Mode.
    
    [Campaign against Sun Jian] (Dong Zhuo's Forces)
    Difficulty: ***
    
    --------------------
    Act III
    The Villain's Demise
    --------------------
    
    These stages are identical to the ones in Lu Bu's Musou Mode.
    
    [Campaign against Liu Bei] (Dong Zhuo's Forces)
    Difficulty: ****
    
    [Campaign against Cao Cao] (Dong Zhuo's Forces)
    Difficulty: ****
    
    --------------
    Final Act
    Lu Bu's Revolt
    --------------
    
    [Lu Bu's Revolt] (Dong Zhuo's Forces)
    Difficulty: *****
    
    This is a rather strange climax to Dong Zhuo's Musou Mode. Your initial task 
    is to clear the gate captains here to cut off Lu Bu's escape. You will 
    encounter Lu Bu early on in the battle, but he will withdraw when he sees 
    Diao Chan. Strangely enough, he will have no problems hitting her when he 
    comes back. Make a break for the gate captains and take them all out. 
    Interestingly, Lu Bu will still be wandering around the halls. I was 
    expecting maybe some sort of climactic duel between the two. Or maybe I 
    haven't yet figured out all of the triggers. In either case, you might as 
    well go ahead and fight him to the death. If there's anything else I've 
    missed please let me know about it.
    
    +=========================+
    |Yellow Turban Musou Mode |
    +=========================+
    
    ----------------
    Act I
    The Han is dead!
    ----------------
    
    [The Yellow Turban Fortress] (Yellow Turbans)
    Difficulty: **
    
    This stage is similar to the other versions, except that all three Zhang 
    brothers are present. Zhang Liang will man the fort with the phantom ghosts, 
    while Zhang Bao is at the wind station. Zhu Jun will lead the attack from the 
    northeast castle, while Liu Bei, Cao Cao, and Sun Jian begin their attacks. 
    This is a straightforward battle. Head up to the fort and take out Liu Bei 
    and Cao Cao. Sun Jian will probably head for Zhang Liang so you might have to 
    play catch up with him. When all three are defeated head back to take on Zhu 
    Jun. Han reinforcements will arrive in the north, but they won't be much of a 
    factor.
    
    [Campaign Against Liu Bei] (Yellow Turbans)
    Difficulty: **
    
    This stage is identical to the one in Lu Bu's Musou Mode, except that Zhao 
    Yun replaces Zhang Fei. Also there is an event where Zhang Bao and Zhang 
    Liang will drop a boulder into the river, "befuddling" Liu Bei's forces.
    
    -----------------------------
    Act II
    Long live the Yellow Turbans!
    -----------------------------
    
    [Campaign against Sun Jian] (Yellow Turbans)
    Difficulty: ***
    
    This stage is identical to the one in Lu Bu's Musou Mode.
    
    --------------------
    Act III
    The new age is near!
    --------------------
    
    [The Yellow Turban Menace] (Yellow Turbans)
    Difficulty: ****
    
    Huangfu Song will be holed up in the castle while Cao Cao, Liu Bei, and Sun 
    Jian guard the west, south, and east gates respectively. There isn't any 
    heavy strategy here. Just straight up fighting. When two of the three 
    generals are defeated Huangfu Song will retreat via the north gate and head 
    for the east entry point.
    
    [Campaign against Cao Cao] (Yellow Turbans)
    Difficulty: ****
    
    This stage is identical to the one in Lu Bu's Musou Mode.
    
    --------------------------
    Final Act
    The world will know peace!
    --------------------------
    
    [The Yellow Turban Rebellion] (Yellow Turbans)
    Difficulty: *****
    
    Now this stage is just plain crazy. Liu Bei, Cao Cao, and Sun Jian team up to 
    try and wipe you out once and for all. They won't appear at first, but they 
    will arrive as you defeat generals. Expect for Yuan Shao to pay a visit as 
    well. You may find it puzzling that the stage doesn't end after you defeat He 
    Jin. That's because the requirement for victory is to defeat all generals 
    that appear. Dong Zhuo will arrive in the north at your camp when He Jin is 
    defeated. You'll have to go all the way up the mountain to get to him. After 
    a period of time (or if you defeat Dong Zhuo) Lu Bu will appear to join the 
    party. Once Dong Zhuo and Lu Bu are both defeated, the stage will finally end 
    and the Yellow Turbans will finally have victory. Note that all allied 
    generals must survive the battle to obtain Yellow Turban's fourth ending.
    
    O------------------O
    |11. MISCELLANEOUS |
    O------------------O
    
    +========+
    |ENDINGS |
    +========+
    
    Each Musou Mode in the game has four possible endings depending on your 
    performance. After the history of your campaign plays, a short poem will be 
    displayed, which will determine which ending you receive. 
    
    Strength of the Inferno: An average of more than 200 KO's per stage.
    Strength of Fire       : An average of less than 200 KO's per stage.
    
    Mind of the Heavens  : An average of more than 4000 points per stage.
    Mind of Lightning    : An average of less than 4000 points per stage.
    
    Speed of the Tempest: An average of less than 20 minutes per stage.
    Speed of the Winds  : An average of more than 20 minutes per stage.
    
    Thus, a miracle was born:    200+ KO's, 4000+ points, < 20 minutes.
    Thus, conquest was achieved: Two of the above achieved.
    Thus, order was restored:    One of the above achieved.
    Thus, the world was changed: None of the above achieved.
    
    [Ending 1] ("Cautious" Ending)
    How to get: Avoid killing lots of enemies and take your time.
    KO's: Less than 200 average per stage.
    Score: Less than 4000 average per stage.
    Clear Time: More than 20 minutes average per stage.
    Other Requirements: Clear 14 or less stages. (Shu, Wei, Wu)
                        Clear 5 or less stages. (Other)
    
    [Ending 2] ("Warrior" Ending)
    How to get: Kill as much enemies as possible and take your time.
    KO's: More than 200 average per stage.
    Score: More than 4000 average per stage.
    Clear Time: More than 20 minutes average per stage.
    Other Requirements: Clear 15 or more stages. (Shu, Wei, Wu)
                        Clear 6 or more stages (or all). (Other)
    
    [Ending 3] ("Speed" Ending)
    How to get: Clear the stage as quickly as possible.
    KO's: Less than 200 average per stage.
    Score: Less than 4000 average per stage.
    Clear Time: Less than 20 minutes average per stage.
    Other Requirements: Clear 14 or less stages. (Shu, Wei, Wu)
                        Clear 5 or less stages. (Other)
    
    [Ending 4] ("Best" Ending)
    How to get: Kill lots of enemies and clear the stage quickly. You will also 
    need to meet a special requirement during Musou Mode (see below).
    KO's: More than 200 average per stage.
    Score: More than 4000 average per stage.
    Clear Time: Less than 20 minutes average per stage.
    Other Requirements: Clear 15 or more stages. (Shu, Wei, Wu)
                        Clear 5 or more stages (or all). (Other)
    Special Requirements:
    Shu (Campaign for Cheng Du): Liu Zhang must surrender.
    Wei (Battle of Chi Bi): Uncover Pang Tong's plot, prevent Zhuge Liang from 
    calling the wind, and prevent Huang Gai's fire attack.
    Wu (Race for the Nan Territory): Claim all three territories.
    Lu Bu (Lu Bu's revolt): Defeat all enemies.
    Dong Zhuo (Battle of Si Shui Gate): After Li Jue decides to withdraw, defeat 
    Liu Bei, Sun Jian, and Cao Cao.
    Yuan Shao (Battle of Guan Du): Defeat Guan Yu.
    Nanman (Battle of Cheng Du): Wu Tugu must survive the battle.
    Yellow Turban (The Yellow Turban Rebellion): All allied generals must 
    survive.
    
    +========================+
    |Unique Character Events |
    +========================+
    
    There are several events in the game that are unique for each character. 
    Collect them all! =)
    
    [Battle of Si Shui Gate] (Allied Forces)
    
    When Yuan Shao asks if there is anyone who can defeat Hua Xiong, go and 
    defeat him. In an event Yuan Shao will ask who defeated him and your 
    character will announce that they did.
    
    When a character takes over the supply depot, they will make a remark about 
    giving supplies to Sun Jian.
    
    [Battle of Chan Ban] (Liu Bei's Forces)
    
    When Liu Chan is discovered in the fortress, go and get him while riding a 
    horse. An event will show your character receiving Liu Chan.
    
    When your character destroys the bridges leading across the river they will 
    make a comment about it.
    
    Onikirimaru465 writes in to mention that there is a second event you can 
    trigger here if you get the enemy to follow you to the bridge on the left 
    side of the map. I haven't confirmed this as of yet.
    
    [Campaign for Cheng Du] (Liu Bei's Forces)
    
    When Ma Chao appears as reinforcements, defeat him and your character will 
    try to persuade him to join with Liu Bei.
    
    [Battle of Mt. Ding Jun] (Wei Forces)
    
    When your character encounters Huang Zhong they will have a conversation.
    
    [Battle of Wu Zhang Plains]
    
    (Shu Forces)
    
    When you get close to Sima Yi your character will begin taunting him.
    
    (Wei Forces)
    
    When you take over the supply depot your character will proclaim victory.
    
    [Battle of Xia Pi] (Cao Cao's Forces)
    
    When the rockslide blocks the river current your character will order the 
    attack to proceed.
    
    [Lu Bu's Offensive] (Cao Cao's Forces)
    
    If you manage to trap Lu Bu inside of the castle and succeed with the fire 
    attack, your character will have a coverstation when they encounter Lu Bu 
    again.
    
    [The Two Qiaos] (Sun Jian's Forces)
    While this isn't an event, your character will mention rescuing the two Qiaos 
    at the start of the stage.
    
    [The Imperial Seal] (Sun Jian's Forces)
    
    When your character find the Imperial Seal they will make a comment about it.
    
    [Assault on Liu Biao] (Sun Jian's Forces)
    
    When you confront Liu Biao, your character will explain why they are 
    fighting.
    
    [Campaign for the Wu Territory] (Sun Jian's Forces)
    
    When you defeat Taishi Ci, your character will try to convince him to join 
    Sun Ce.
    
    [Defense of Nanman] (Sun Jian's Forces)
    
    While this isn't an event, when your character obtains an elephant they will 
    make a remark about it. Kidd writes in to mention that there is an event here 
    you can trigger if you destroy an archer tower (structure) in the upper left 
    corner of the map with the elephant.
    
    O---------------------O
    |12. ACKNOWLEDGEMENTS |
    O---------------------O
    
    +===================+
    |Special thanks to: |
    +===================+
    
    Koei (www.koeigames.com) - For continuing the Dynasty Warriors tradition by 
    bringing out this great game. 
    
    GameFAQs (www.gamefaqs.com) - The best site for all your game FAQ needs. 
    
    Muni Shinobu (http://www.geocities.com/muni_shinobu/faq/index.html) - For 
    providing information on the items, 10th weapons, secret stages, and a whole 
    bunch of other stuff. Most of the information here was originally from his 
    guides. He's the authority on all things Shin Sangoku Musou. =)
    
    Tips & Tricks Magazine - The May 2003 issue features an article on Dynasty 
    Warriors 4 by Pat Reynolds with 10th weapon and item requirements straight 
    from KOEI. I've adjusted the corresponding sections in this FAQ with the 
    information from that issue.
    
    +=============+
    |Contributors |
    +=============+
    
    Adrian Hudiono: For informing me that I've been spelling Dong Zhuo "Dong 
    Zhou" all this time. Corrections have been made. Thanks a bunch! =)
    
    Tianis: For pointing out you need to finish Shu's Musou Mode at least once 
    before you can unlock the Return of the Yellow Turbans stage.
    
    Douglas Yee: For providing information on the Battle of Luo Castle and the 
    Campaign for Jing.
    
    Dave Matchen: For providing additional information on the Battle of Xia Pi.
    
    Unified Force Orion Type Erignamatic: For correcting the requirements for the 
    spear edit officer weapon.
    
    Nick Vale: For providing information on the Wu fire attack event at the 
    Battle of Yi Ling.
    
    Kevin Cherek and Mike: For providing some of the poetry ranking names.
    
    Mycheal Campbell: For information on The Two Qiaos stage.
    
    Thomas Cuper: For clarifications on some of the 10th weapon requirements.
    
    Sam Dornan: For providing the ASCII title art.
    
    RamzaBeoulve259: Clarifications on obtaining Guan Yu's 10th weapon.
    
    Soulgenesis: Clarifications on obtaining Cao Cao's 10th weapon. Also 
    clarified one of the ending quotes.
    
    Nanaki: For information on Mi Fang events in Lu Bu's Campaign against Liu 
    Bei.
    
    Kidd: For information on character bodyguards.
    
    Mercy Adel: For information on foiling Zhuge Liang's plot at the Battle of Bo 
    Wan Po.
    
    +=============+
    |Plagairizers |
    +=============+
    
    Eddie Mcbryde: Congratulations! Not only are you the first person that I know 
    of who has plagairized one of my FAQs, but you didn't even bother changing 
    anything other than the author's name (mine). How sad. Please get a life and 
    write something more original than just your name.
    
    You can find this FAQ on the following sites:
    
    www.gamefaqs.com (usually the most current version)
    faqs.ign.com
    www.cheatcc.com
    www.syckle.com
    www.cheatportal.com
    www.911codes.com
    www.911cheats.com
    www.fastcheater.com
    www.25000cheats.com
    www.pc-cheats.org/
    www.skali.com
    
    This document is Copyright 2003 Brian Nii. Feel free to distribute or post as 
    long as you don't change my name or try and make any money off of it, okay? 
    Letting me know about it would be good too. =) 
    
    

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