Growlanser III: The Dual Darkness Personality/Customization FAQ v.05
by Anderson De Paula

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                       What is this FAQ About?
-------------------------------------------------------------------------------

As by request of many, I've decided to make an FAQ that can help personalize
Slayn as you see fit. Make him a Genius, Playboy, Fool, or whatever. I thought
there was a need to this, since many people asked "Why is that option greyed
out?" And this FAQ will explain everything in detail.

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                          Table of Contents
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I. Bloodtype
II. Constellation
III. Personality Combos
IV. Walkthrough (Not complete)
V. Appartment Choices (Not implemented yet)
VI. Legal
VII.Credit

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                          I. Bloodtype
-------------------------------------------------------------------------------
Bloodtype is one of the most important things to choose when making a new
character, it will immediately change his personality.
 _____________________________________
|Type of Blood       | A | B | AB | O |
|____________________|___|___|____|___|
| Good man           |  4| -4|  -2|  5|
| Self-Confidence    |  6| -6|   5|  3|
| Hot Blooded        | -1|  1|  -3|  2|
| Playboy            |  0|  0|   0|  0|
| Gentle             |  4| -5|  -3| -2|
| Intelligence       | -1|  2|   6| -2|
---------------------------------------

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                        II. Constellation
-------------------------------------------------------------------------------
Ok, The second part of character making is what Constellation you'll pick.
Note, they also change your character's personality.

Since there are 12 of them and my space is limited,The names are abreviated
AR=Aries                LI=Libra
TA=Taurus               SC=Scorpio
GE=Gemini               SA=Sagittarius
CA=Cancer               CP=Capricorn
LE=Leo                  AQ=Aquarius
VI=Virgo                PI=Pisces

Also, Another thing that will be abreviated are the spells.
F/A=Fire Arrow
S/S=Stone Shot
W/C=Wind Cutter
I/B=Ice Barrage

And last but not least, Elements will be Abreviated.
G=Ground
W=Wind
I=Ice
F=Flame
 ___________________________________________________________________________
|     Constellation         | AR| TA| GE| CA| LE| VI| LI| SC| SA| CP| AQ| PI|
|___________________________|___|___|___|___|___|___|___|___|___|___|___|___|
| Good man                  |   |   |   |  1|   |   |   |   |   |   |   |  2|
| Self-Confidence           |   |   |   | -1|  2|   |   |   |   |   | -2|   |
| Hot Blooded               |  2|   |   |   |   | -2|   |   |   |   |   |   |
| Playboy                   |  1| -1|  1| -1|  1| -1|  1| -1|  1| -1|  1| -1|
| Gentle                    |   |   |   |   |   |   |   |   |   |   | -2|   |
| Intelligence              |   |   |  1|   |   |   |   |   |   |   |  1|   |
| Starting Magic            |F/A|S/S|W/C|I/B|F/A|S/S|W/C|I/B|F/A|S/S|W/C|I/B|
| STR                       |  3|  2|   |  1|  3|   |  1|  1|  1|  1|   |   |
| INT                       |   |  1|  2|  2|   |  3|  1|  2|  1|  2|  1|  2|
| DEX                       |   |   |  1|   |   |   |  1|   |  1|   |  2|  1|
| STR Growth Rate           | 17| 13|  1|  5| 20|   |  8|  8|  6|  6|   |   |
| INT Growth Rate           |  4| 12| 16| 15|   | 20|  9| 16|  9| 17|  5| 13|
| DEX Growth Rate           |  4|   |  8|  5|  5|  5|  8|  1| 10|  2| 20| 12|
| HP Magnification          | 16| 10|  1|  7| 20|   |  8|  6|  8|  5|  6|  3|
| MP Magnification          |  4| 10| 19| 13|   | 20| 12| 14| 12| 15| 14| 17|
| ATW                       | -1|   | -2| -1| -1| -1| -1|   | -2|   | -4| -2|
| MOV Value                 |  4|   |  8|  5|  3|  5|  8|  1| 10|  2| 20| 12|
| Evasion Value             |  2|   |  4|  2|  1|  2|  4|  1|  5|  1| 10|  6|
| HIT Value                 | 13|  7|  9|  8| 15|  5| 12|  5| 13|  5| 10|  6|
| Critical Value            |  3|  2|   |  1|  4|   |  1|  1|  1|  1|   |   |
| Fainting Endurance        |  2|  1|   |   |  2| -1|   |  1|   |  1| -1| -1|
| Magic Tolerance           |   | G | W | I | F |ALL|   | I |   | G | W |   |
| Arms Ability              | 20| 16|  4|  7| 20|  3| 11| 12| 10| 13|  6|  3|
| Attack Assist             | 20| 12|  2|  3| 20|  2|  9|  8|  7|  9|  3|  3|
| Magic Ability             |  5| 16| 20| 20|   | 20| 13| 20| 13| 20| 16| 18|
| Magic Assist              |  2| 12| 17| 11|   | 20| 10| 15| 10| 17| 12| 16|
| Battle Assist             |  5|   | 15| 11| 10| 15| 11|  3| 14|  4| 20| 17|
| Affection - Annette       |   |  2|   |   |   |   |  1|   |   | -1| -1|  1|
| Affection - Monika        |   |  2|   |   |   |   |  1|   |   | -1| -1|  1|
| Affection - Yayoi         |   |  2|   |   |   |   |  1|   |  1| -1| -1|  1|
| Affection - Hugh          |   |  3|   |   |   |   |   |   |   | -1|   |  1|
| Affection - Viktor        |   |  2|   |   |   |   |   |   |   | -1| -1|  1|
| Affection - Michelle      |   |  2|   |   |   |   |   |   |   | -1| -1|  1|
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
                          III. Personality Combos
-------------------------------------------------------------------------------
If you make your character leaning towards a certain personality/characteristic
you may get a bonus skill or magic.

 _______________________________________________________
| Character   |    Type      |          Bonus           |
|_____________|______________|__________________________|
|Good man     |    Skill     | Abnormal Status Defense  |
|Bad guy      |    Tech      |       Thievery           |
|Strong Will  |    Tech      |        Inferno           |
|Weak Will    |    Magic     |      Return/Resist       |
|Hot Blooded  |    Tech      |          Dash            |
|Cool         |    Magic     |        Cycle Rise        |
|Playboy      |    Skill     |     MP Rise/MOV Rise     |
|Gentle       |    Skill     |     Experience Raise     |
|Ironic       |    Tech      |        Counter           |
|Genius       |    Tech      |      Magical Lv Rise     |
|Fool         |    Tech      |      Decoy/Berserk       |
---------------------------------------------------------

Now to explain all of those.

=Good man=
As it says, you have to be good. The more "Good man" points you get,
the more of a "good man" you'll be.

=Bad Guy=
Evil natured, you have to be bad. The less "Good man" points you get,
the more of a "bad guy" person you'll be.

=Strong will=
You have to be self-confident. The more "Self-Confidence" points you get, the
more of a "strong willed" person you'll be

=Weak willed=
You have to be cowardly. The less "Self-Confidence" points you get, the more of
a "weak willed" person you'll be.

=Hot Blooded=
You have to be aggresive and reckless. The more "Hot Blood" points you get the
more of a "Hot Blooded" person you'll be.

=Cool=
You have to be calm and cool. The less "Hot Blood" points you get, the more 
"cool" you'll be.

=Playboy=
Flirterer, Skirt-chaser. The more "Playboy" Points you get, the more "Playboy"
you'll be.

=Gentle=
Honesty says it all. The more "Gentle" points you get, the more "Gentle"
you'll be.

=Ironic=
Sarcastic, opposite from honest. The less "Gentle" points you get, the more
"Ironic" you'll be.

=Genius=
Smart, knowledgeable. The more "Intelligence" points you get, the more of a
"Genius" person you'll be.

=Fool=
Stupid, opposite of Genius. The less "Intelligence" points you get, the more of
a "Fool" you'll be.

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                          IV. Walkthrough
-------------------------------------------------------------------------------
The FAQ will be as much spoiler free as I can make it. What is inside of the 
Parenthesis will be how your personality will be affected. In some cases, 
choices are greyed out, that just means you didn't meet the nessesary 
requirements. Requirements will be stated in []s. 


=====================Event 01 - Patrol Shed====================================
Annette will ask you a few questions after you wake up.

- Where did I collapse? (Intelligence +2)
- Who are you? (Playboy +3, Gentle -4)
- Who am I? (Hot Blood +3)
- Where is this? (Hot Blood -3)
- ... (Intelligence -4)

===================== Event 02 - Patrol Shed ==================================
Annette asks if you can remember your name.

- I'll try to remember.(Self-Confidence +2)
- I can't remember. (Self-Confidence -2)

===================== Event 03 - Patrol Shed ==================================
Renault tells you that Aggresival will come, and and you should be resting.

- Aggressival? (Gentle +2)
- They will attack? (Intelligence +2, Hot Blood +2)
- I can protect myself! (Hot Blood +2, Self Confidence +3)
- I'd rather fight than sleep. (Gentle -4)

===================== Event 04 - Patrol Shed Battle ===========================

*If you attack a soldier during the first battle (Self-Confidence +2)
*If you're hit (Self-Confidence -2, Charisma -1)

===================== Event 05 - Xironia Federation Outpost ===================
Speak to Renault and he will ask if you think it's your fault that he's 
injured.

- Yes (Gentle +1, Good man +2)
- No (Gentle -1, Good man -2)

==================== Event 06 - Xironia Federation Outpost ====================
Speak to the Guard and the guard will tell you that everything's fine but all
hell could break loose.

- Stay on Guard (Intelligence +2, Hot Blood -1)   
- Relax (Good man +1, Intelligence -1, Gentle +1)
- Good Job (Good man +2)

=====================Event 07 - Xironia Federation Outpost====================
After talking to the guard speak to Annette and she will ask if Renault was 
here.

- What's wrong? ( Gentle +2, Intelligence +2)               
- Are you calling me a liar? (Gentle -3)
- ... (Intelligence -4)

=====================Event 08 - Xironia Federation Outpost=====================
If you speak to the guard you can tell him what you thought 
about his explanation.

- It was very helpful! (Gentle +1)                
- It didn't seem very helpful... (Gentle -1, Good man -1)
- That's all you learned in life? Ouch. (Hot Blood -2, Good man -1)


=====================Event 09 - Xironia Federation Outpost=====================
Speak with the old man in yellow and he will tell you about how he hates what 
Aggressival is doing and the next time he will use his Ring Weapon to punish 
them. 

- I'm counting on you then (Hot Blood +2)         
- Don't be a burden to us (Hot Blood -1, Gentle -1)
- Please don't work too hard (Good man +2, Gentle +1)

=====================Event 10 - Xironia Federation Outpost=====================
A young girl with a purple dress and a purple ribbon in her hair is walking 
around. She complains about how Aggressival is attacking off and on.

- Leave them to me! (Self-Confidence +3)                  
- I cannot help... (Self-Confidence -3)
- I wish I could do away with your worry. (Playboy +3)
- I understand what he thinks, then. (Playboy -3)

=====================Event 11 - Xironia Federation Outpost=====================
The final person is looking out toward Aggressival thinking about how unlucky 
they are.

- That is not a license to pillage from us! (Hot Blood +3)
- We should share our bounty, then. (Hot Blood -1,Good man +2,Intelligence -2)
- Their trouble is not our concern. (Hot Blood -4, Good man -2)
- They were certainly unlucky. (Good man -2, Gentle -3)

=====================Event 12 - Battle01 ======================================

*If you avoid battle (Good man -7)
*If you let the Thief get away, while he's alive (Self-Confidence -7)

=====================Event 13 - Battle01=======================================
After the battle is over you will have 5 options.

- I won't forgive evil men! (Good man +5)
- That was but a taste of my strength! (Hot blood +5,Self-Confidence +3)
- Did it...? (Gentle +5)
- It was no problem! (Hot blood -3, Self-Confidence +3, Gentle -2)
- You'll die at once! (Good Man -5)

=====================Event 14 - Battle01 End===================================

*COMPLETE (Self-Confidence +5, Charisma +2)
*FAILED (Charisma -2)
*CLEAR (Self-Confidence +3)

=====================Event 15 - Battle01 Over==================================

*If you speak to the woman (Good man +3, Gentle +3)

Note: Speaking with her opens Event 16,and 17.

=====================Event 16 - Battle01 Over==================================
If you use the Small key Pendant, some choices will come up.

-Cheap trinkets...bah! (Intelligence +3,Hot Blood -5, Gentle -4)
-I bet it's important to her. (Intelligence +4, Good man +2, Gentle +4)
-What does this key open? (Intelligence +7)

=====================Event 17 - Battle01 Over==================================
If you use the Thief's Button, some choices will come up.

-Put in pocket for now. (Hot blood -3, Intelligence +3)
-Examine it carefully. (Intelligence +7)
-Throw it away! (Intelligence -7)

=====================Event 18 - Battle01 Over==================================
Annette will come walking around. After she speaks about the past some new 
options will be available.

Note: Depending on how you played, and what choices you chose earlier, some
choices here will be greyed out, the [] states the requirement for that choice.

-[Cool] Yeah... (Hot Blood +1)
-I'm so grateful (Gentle +1)
-[Hot Blood]What would have happened to me without you? (Hot Blood +1)
-[Playboy] I thought you were an Angel that day. (Playboy +1)
-[Ironic] Why do you talk to me like a family pet? (Gentle -1)

=====================Event 18 - Battle01 Over==================================
Fortune-teller will ask If Slayn and Annette's names are Slayn and Annette(._.)

-Yes (Gentle +1)
-No (Gentle -1)

====================Event 20 - Voltone City====================================
After the Fortune-Teller tells you your fortune, three kids 
with horns come running up. After they speak Slayn can respond...

-[Fool] Why do you have horns? (Intelligence +1)
-What special power?
    -> A horn!
    -> Nothing...(Gentle -2)
-...(Hot Blood -1)

====================Event 21 - Burns Mansion===================================
Go upstairs and talk to Troop Chief Marshal who will tell you that you must 
take care of Annette now. 

-I understand. (Gentle +2)
-... (Gentle -2, Good man -2)
-"Lady" Annette?

====================Event 22 - Burns Mansion===================================
When you go to your room and check the report, you'll get some choices.

-I know what it says. (Self-Confidence +1)
-Not really. Reports are boring. (Gentle -1)
-Sure, I'll check it out.
-If I must... (Hot blood -1)

====================Event 23 - Burns Mansion===================================
To the left in one of the doors on the second floor is Annette's Room. When she
comes out she will suggest looking around town. Depending on what you have done
already these are the possible choices.

-Already done. (Good man +5, Self-Confidence +2, Intelligence +1, Gentle -3)
-What's the report about? (Good man -3, Self-confidence -2, Intelligence -3,
Gentle +3, Hot blood -3) 	
-What is the meeting for? (Intelligence +2, Hot Blood +3)
-I've never been much for studying... (Intelligence -2, Hot Blood +3)
-Show me around town! (Intelligence -3, Playboy +7, Hot blood goes to 0)

====================Event 24 - Burns Mansion===================================
After you are woken up to President Burns' Office. After explaining the plan 
Slayn responds with...
 
-[Hot Blood AND Strong Will]Count on me! (Hot Blood +2)
-Yes, Sir!(Gentle +1)
-[Ironic OR Cool]...if you say so. (Gentle -1, Good man -1)
-[Bad Guy]It's none of my business. (Good man -3)
-[Playboy]I will guard her with my life! (Hot Blood +1, Intelligence -1)
-[Weak Will]Well, I can try, buuut... (Self-Confidence -2, Hot Blood -2)

====================Event 25 - Burns Mansion===================================
When you attempt to leave Annette will thank you for waiting. 

-[Ironic]What took you so long? (Good man -1, Gentle -1)
-You were faster than I expected. (Hot Blood +1, Gentle +1, Playboy +1)
-...(Hot blood -1, Intelligence -1)
-[Cool OR Genius]You're going out like that? (Hot blood -1, Intelligence +1)

====================Event 26 - Federation Empire Border========================
After arriving at the border, Troop Chief Marshall says that everything will 
be fine once they are across. Slayn responds

-...(Intelligence -1, Hot blood -2)
-Good, we're almost there! (Gentle +2)
-I'm so relieved.(Intelligence -1, Gentleness +1, Self-confidence -2)
-Surely they won't let us pass! (Gentle -2, Hot blood -2)
-We better stay on high alert. (Intelligence +2)

====================Event 27 - Battle02 =======================================
 
*If the Aggressival General defeated. (Self-confidence +5, charisma +5)

====================Event 28 - Battle02 =======================================
If Slayn leaves the map before Annette does...

-Hurry, Annette! (Good Man -1)
-I'll go ahead. (Good man -1, Hot Blood -2, Playboy -1, Gentle +1)
-... (Good man -1, Hot Blood -2, Playboy -2, Gentle +3)

====================Event 29 - Battle02 =======================================

*If Annette leaves the map first. (Good man +2, Hot Blood +2)

====================Event 30 - Battle02 End====================================

*If you get a COMPLETE (Self Confidence +1, Charisma +1)

====================Event 31 - Schwartzhaas====================================
fter crossing the bridge Annette will mention that Aggressival troops 
shouldn't be able to follow and Slayn responds...

-We need to hurry to the Capital. (Gentle +1)
-[Ally lived in Battle02]I'm worried about the ones we left behind.
(Good Man +2)
-[Allies died in Battle02]We won't waste the sacrifices made for us.
(Good Man +2)
-What's this town's purpose? (Hot Blood -2)

====================Event 32 - Schwartzhaas====================================
After 
crossing the bridge you will witness a scene with a Featherian. Talk to the 
nearby man and Raimy will provide her input. When she asks about why the girl 
can't fly Slayn responds...

-Maybe she's sick?
-She's just exercising her legs?(Intelligence -2)
-[Genius]Her wings are too small?(Intelligence +1)
-It's none of our business. (Good man -3)

====================Event 33 - Schwartzhaas====================================
"Is this woman a friend of yours?"

-Yes (Hot Blood -1)
-[PlayBoy]She's my girlfriend. (Playboy +1)
-Her name is Annette. (Good man -3)
 
====================Event 34 - Schwartzhaas====================================
After answering Annette will think you're odd and Raimy will remind you that 
she is invisible and that most people can't see her.

-Right (Hot Blood -1)
-Rare... (Intelligence +1)
-Doesn't that make you lonely? (Good man +2)

====================Event 35 - Falkenfreuk=====================================
If you try to go to the castle, Annette will stop you and request that you stop
so that she can get into formal attire.

-Yes
-No (Annette -2)

====================Event 36 - Falkenfreuk=====================================
nce inside of the hotel Annette will ask for two single rooms. Slayn can 
respond by saying...

-[Playboy, NOT Cool] One twin room is fine.(Good man -2, Gentle +2, Annette -3)
-[NOT Weak] One must be the royal suite. (Good man -3, Self-Confidence +2)  
-... (Good man +1, Intelligence +1)                    

====================Event 37 - Falkenfreuk=====================================
When you try to leave Annette will come out in a different dress.

-[Playboy]I was stunned by your beauty!(Playboy +1)
-I didn't even recognize you. (Playboy -1, Intelligence -1, Annette -5) 
-You're like another person. (Annette +2)  
-...I can't see your legs!     
   ->What am I supposed to look at now?(Playboy +3)
   ->You're cheating the soldiers here.
-This isn't like you! (Hot Blood -1, Gentle -1)
-This is scandalous! (Hot Blood -1, Gentle -1, Good man -1, Annette -5)
====================Event 38 - Falkenfreuk=====================================
When you deliver the letter to Mary.

-A sick man gave it to me. (Gentle +1, Intelligence +1)
-I happened upon it by chance. (Intelligence -1)
-[NOT Hot Blood]... (Hot Blood -2)

====================Event 39 - Falkenfreuk=====================================
Mary will read the letter and then decide that she has nothing to live for.  
Slayn can...

-[NOT Bad guy]Urge her not to give up! (Good man +2)
-Take the letter.(Hot Blood -2, Gentle +2)
-Refuse the letter. (Self-Confidence -1, Hot blood +1, Intelligence -1)

====================Event 40 - Falkenfreuk=====================================
After a bad dream, you wake up and Raimy is there. She asks if you 
are alright.

-I'm fine, thank you Raimy. (Hot Blood -2)
-Thank you for waking me. (Good man +1, Gentle +1)
-W...why are you...? (Hot Blood +1, Gentle +1)

====================Event 41 - Falkenfreuk=====================================
After answering her first question, she will respond.

-But really, why are you back?
-Did you forget something? (Good man +1)
-[Playboy]So, you missed me? (Playboy +1)

====================Event 42 - Bornia==========================================
A soon as you enter town a bunch of soldiers will be witnessed stealing from 
the townsfolk.

-Teach them a lesson now! (Self-Confidence +1, Hot Blood +1)
-Check equipment , then confront them. (Self-Confidence -1, Hot Blood -1)
-Pretend it's none of our business. (Charisma -10)

====================Event 43 - Bornia==========================================
Sneak around the buildings and when the commander asks...

-Put back what you've taken! (Self-confidence +1)
-(glare at him) (Hot Blood -1)
-Yeah, wanderers. That's it. (Intelligence -1)

====================Event 44 - Battle03 End====================================

*COMPLETE (Self-confidence +1, Charisma +1)
*FAILED (Self-Confidence -1, Charisma -1)

====================Event 45 - Bornia==========================================
Talk to the villager with a hat and he will tell you about Monika.

-Monika?
-She can use magic? (Intelligence +1)
-What's she like? (Hot Blood -1)
-[Playboy]Is she cute? (Playboy +1)

====================Event 46 - Bornia==========================================
Visit a house to the north below the northernmost one to see Monika. She 
will talk about the Space-Time Fusion Project.

-But what is Space-Time Fusion? (Intelligence +1)
-Will it really save people? (Hot Blood +2)
-Can you take us to the research site?


====================Event 47 - Bornia==========================================
She agrees if you will stop by Michelle's house on the way out of the village. 
Slayn responds by saying...

-All right! (Gentle -1, Monika -5)
-No problem.
-[Bad guy]I don't think so. You just stay here. (Good man -1, Monika -10,
Annette -1-, Hugh -10)

====================Event 48 - Bornia(Michelle's House)========================
When introducing yourself you can choose the Normal Introduction or No 
Introduction.

-Normal Introdruction
-No Introduction (Michelle -5)

====================Event 49 - Bornia(Michelle's House)========================
When you get control of Slayn, Michelle will tell you how she feels.

-I'm so sorry. (Good man +2)
-On display? (Gentle +2)
-[Bad Guy]I can see what you mean. (Good man -2, Gentle -2, Michelle -20)
-[Fool]Why don't you find a way to leave? (Intelligence -2, Gentle -2,
Michelle -10)

====================Event 50 - Bornia(Michelle's House)========================
Speak to her again and she will tell you that she has guests so rarely and ask 
what you would like to talk about.

-Does your family live here, too? (Michelle +3)
-I saw your brother. (Michelle +5)
-...

====================Event 51 - Rolandia Southern Transfer Gate=================
Once you arrive at the Transfer Gate Hugh will say something rude to Monika. 

-Don't worry about what he said. (Good man +1)
-You'll be a beautiful lady soon. (Playboy +1)
-You'll fly soon enough... (Hot Blood +1)       
-Hey! He just spoke the truth. (Good man -1, Gentle -1)
-We should leave now. (Hot Blood -1)

====================Event 52 - Space-time Control Tower========================
When the old man asks you if Monika told you about her parents.

-Yes (Good Man +2)
-No (Hot Blood -2, Gentle +3)

====================Event 53 - Battle 04 End===================================

*COMPLETE (Self-Confidence +1, Charisma +1)
*FAILED (Self-Confidence -1, Charisma -1)

====================Event 54 - Featheria Isle(Transfer gate)===================
Return to the Transfer Gate that brought you to Featheria Isle and you will be
met by a Featherian that seems to know Monika. 

-Are you alright? (Good man +2)
-What was that about? (Hot Blood -2)
-...(Hot Blood -2, Self-confidence -2)

====================Event 55 - Tzaitstein Mine=================================
On the way out you will be confronted by a Mysterious Man and 
some troops. After saying something about Zion, Slayn responds...

-[NOT Weak will]We won't give up! (Good man +1, Hot Blood +1)
-Zion? (Hot Blood -1, Intelligence +1)
-[Likes Men]Your sense of style is undeniable! (Playboy -1, Intelligence -1)
-[Strong will OR Bad Guy]Your defeat is all but assured! (Good man -1, 
Hot Blood +1)
-Why won't you leave us alone?  (Good man +1, Gentle +1)     

====================Event 55 - Battle 05=======================================
If Slayn leaves the map first, you'll get some choices

-Yes
-No

====================Event 56 - Battle 05=======================================
If Someone else leaves before Slayn, you get some choices

-*If you give a positive answer*
-*If you give a negative answer*

====================Event 57 - Battle 05 End===================================
 
*COMPLETE by Killing everyone (Self-Confidence +3, Charisma +5)
*COMPLETE by leaving the Area (Self Confidence +1, Charisma +1)

====================Event 58 - Battle 05 Over==================================
After leaving the area with the ore the group talks about their adversary and 
suspects that he is the one responsible.

-Hmmm. That's a troublesome revelation. (Self-confidence -1)
-He won't be allowed to succeed. (Good Man +1)
-I'd like to see what he has in mind. (Good man -1, Hot Blood +1)
-Who's Zion? (Hot Blood -1)
-[Fool]Why is he bothering with us?

====================Event 59 - Space-time Control Tower========================
During the Farewell Banquet...

*1-6 Minutes
*7-9 Minutes (Gentle +2)
*10-14 Minutes (Self Confidence +2, Gentle +2)
*15 Minutes Or above (Self Confidence +2, Gentle +2, Hot Blood +2)

====================Event 60 - Battle 06 ======================================
Once "he" is defeated Slayn will respond...

-Are you all right? (Good man +2, Intelligence -1, Hot Blood +2)
-Who are you? (Intelligence -1, Gentle -2)
-What is your purpose? (Intelligence +2)
-[Ironic]You disgust me! (Gentle -3, Self Confidence +1, Hot Blood -2)
-[Bad Guy]You should have died! (Good man -3, Gentle -2, Self-Confidence +1)

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...(To be continued)

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                               VI.   Legal
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This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site without permission. Use of
this guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

~Copyright-2005 Anderson De Paula~


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                              VII.   Credits
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Gamefaqs             For helping players throughout the world!
Working Designs      For translating this master piece!
Atlus / Career Soft  For making such an awesome game!
Double G             For making my job easier! Thanks!
Derrell J. Cash      For checking the FAQ for errors and stuff I had missed!
Alexandra            For helping me out and being such a great girl/friend!
Britt                For all the help she's been. ^^
You                  For reading this FAQ!