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    FAQ/Walkthrough by Shotgunnova

    Version: Yayoi | Updated: 10/17/08 | Search Guide | Bookmark Guide

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    |ŻŻŻŻŻŻ|                  |Ż|                              | |  | (  ) |
    | |ŻŻ)_|     SPOILER-FREE | | WALKTHROUGH by­ SHOTGUNNOVA   | |  | |  | |
    | |     |ŻŻŻ)|ŻŻŻŻ||Ż|Ż|Ż|| ||ŻŻŻŻ||ŻŻŻŻŻ||ŻŻŻ||ŻŻŻŻ||ŻŻŻ| | |  | |  | |
    | |__\Ż|| |Ż | () ||     || || [) || |Ż| ||_ Ż|| [)_|| |Ż  | |  | |  | |
    (____  ||_|  |____||__,__||_||__,_||_| |_||___||____||_|   | |  | |  | |  _._
         \/                                THE DUAL DARKNESS   | |  | |  | | / _ \
                                                               | |  | |  | | \( ) )
     This guide is intended for private home use only,   /˜~-._| |  | |  | |   / /
     and may not be reproduced in any manner without    /         \_) |  | |__/ /
     the permission from the author (P. Summers). For   ) /˜~-._       \_)     /
     hosting information, see the legal section.       / /      ˜~-._         /
                                                       )(            ˜~._____/
    ___________________________________________________\/__________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|Ż
        I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . | CNTR |
       II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . | THBS |
                                                                          |      |
           Statistic Overview............................................ | STTO |
           Menu Overview................................................. | MNOV |
           Cooperation Magic............................................. | CMGC |
           Battling...................................................... | BTLG |
           Battle Types.................................................. | BTTL |
           Rings & Gems.................................................. | RNGM |
           New Game Plus................................................. | NGPL |
                                                                          |      |
      III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . | WLKT |
                                                                          |      |
           00) Prologue ................................................. | WK00 |
           01) Federation Outpost........................................ | WK01 |
           02) Voltone City.............................................. | WK02 |
           03) Schwartzhaas.............................................. | WK03 |
           04) Falkenfreuk............................................... | WK04 |
           05) Bibliostock City.......................................... | WK05 |
           06) Bornia Village............................................ | WK06 |
           07) Mt. Regen Border Tunnel................................... | WK07 |
           08) Tzaitstein..................................... [OPTIONAL] | OP01 |
           09) Featheria Isle............................................ | WK08 |
           10) Time Crystal Mine......................................... | WK09 |
           11) Featheria Isle............................................ | WK10 |
           12) Bornia Village............................................ | WK11 |
           13) Schwartzhaas.............................................. | WK12 |
           14) Voltone City.............................................. | WK13 |
           15) Federation Outpost........................................ | WK14 |
           16) Falkenfreuk............................................... | WK15 |
           17) Taoberia.................................................. | WK16 |
           18) Prisoner Tower............................................ | WK17 |
           19) Schwartzhaas.............................................. | WK18 |
           20) Voltone City.............................................. | WK19 |
           21) Guard Ruins............................................... | WK20 |
           22) Voltone City.............................................. | WK21 |
           23) Falkenfreuk............................................... | WK22 |
           24) Voltone City.............................................. | WK23 |
           25) Schwartzhaas.............................................. | WK24 |
           26) Bibliostock City.......................................... | WK25 |
           27) Imperial Library.......................................... | WK26 |
           28) Voltone City.............................................. | WK27 |
           29) Lake Biene Ruins.......................................... | WK28 |
           30) Voltone City.............................................. | WK29 |
           31) Bibliostock City.......................................... | WK30 |
           32) North Delfinia Cave....................................... | WK31 |
           33) Port Delfinia............................................. | WK32 |
           34) Dark Mountain............................................. | WK33 |
           35) James' Sect Stronghold.................................... | WK34 |
           36) Bornia Village............................................ | WK35 |
           37) Bibliostock City.......................................... | WK36 |
           38) Dark Study Cave........................................... | WK37 |
           39) Lindenberg................................................ | WK38 |
           40) Miscellaneous Events........................... [OPTIONAL] | OP02 |
           41) Trial Cave & Old Voltone Well.................. [OPTIONAL] | OP03 |
           42) Underground Lake Tunnel................................... | WK39 |
           43) James' Castle............................................. | WK40 |
           44) Aftermath................................................. | WK41 |
                                                                          |      |
       IV. SIDEQUESTS N' APPENDICES . . . . . . . . . . . . . . . . . . . | SDQS |
                                                                          |      |
           Thief's Button................................................ | SQ01 |
           Fortune-teller's Kids......................................... | SQ02 |
           The Battle Meter.............................................. | SQ03 |
           Free Blood Blade.............................................. | SQ04 |
           Items for Michelle............................................ | SQ05 |
           Craftsman Viktor.............................................. | SQ06 |
           Remington Detective Agency.................................... | SQ07 |
           Cooperative Magic............................................. | SQ08 |
           Relocating the Merchants...................................... | SQ09 |
           Randolf's Upcommance.......................................... | SQ10 |
           9 Transport Gates............................................. | SQ11 |
           Hydrophobia................................................... | SQ12 |
           Aspiring Chemist.............................................. | SQ13 |
           Teleport...................................................... | SQ14 |
           Gold Slimes................................................... | SQ15 |
           Importing Growlanser II Characters............................ | SQ16 |
           Ultimate Equipment............................................ | SQ17 |
           Voltone Arena................................................. | SQ18 |
                                                                          |      |
           Skills, Magic, and Techs...................................... | SKMT |
           Shop List..................................................... | SHPL |
           Armor......................................................... | ARMR |
           Items......................................................... | ITMS |
           Gem List...................................................... | GLST |
                                                                          |      |
        V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . | FAQZ |
       VI. UPDATES AND CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . | UPDT |
      VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . | LGLT |
    ______________________________________________________________________|______|_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         ____          |  |          ____
        L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
        L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                      /  _    \________|__|________/    _  \
                     / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
    DIRECTIONAL --> | |_   _|   [SELECT]   [START]  |_|   (_)| <-- CIRCLE BUTTON
        PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                    /            ____        ____            \
                   /            /    \  __  /    \            \
                   \         /\ \____/ /  \ \____/ /\         /
                    \       /  \______/    \______/  \       /
                     \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                                (L3)          (R3)
    
     Growlanser III works with a standard DualShock controller ONLY. Also, only
     buttons that have a function are listed below.
    
     .-----------.---------------------------------------------------------------.
     | D-Pad     | Movement of characters                                        |
     | Start     | Bring up autobattle menu (in-battle only)                     |
     | Square    | Bring up main menu                                            |
     | Triangle  | 'Cancel' button                                               |
     | X Button  | 'Confirm' button                                              |
     | L. Analog | Movement of characters                                        |
     | L1 Button | Cycle characters left (menus)                                 |
     | L2 Button | Scroll down list (menus) / change power of Cooperation magic  |
     | R1 Button | Cycle characters right (menus)                                |
     | R2 Button | Scroll up list (menus) / change power of Cooperation magic    |
     '-----------'---------------------------------------------------------------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Statistic Overview              [STTO]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here's the rundown of stats shown in the status/gem-equip menus:
    
      MHP - Maximum hit points (health of character)
      MMP - Maximum magic points ('currency' for casting arias)
      STR - Strength that determines damage in weapon attacks
      INT - Intelligence that determines damage in magic attacks
      DEX - Dexterity, that determines how often character evades attacks
      ATK - Attack rating, that determines damage in weapon attacks
      DEF - Defense rating that determines damage from enemy weapon attacks
      MOV - Movement, or how fast the character gets around the battlefield
      HIT - Hit rate, or the physical attack accuracy
      ATW - Active Time Wait, or the delay in between attacks & other actions
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Menu Overview                   [MNOV]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Status screen, shown by pressing the [] button:
             ___________________________________________________________
            | | 1                                                     | |
            |  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |
            |_________         _____________________                    |
            | 2       |       | 10                  |  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
            | 3       |       |                     |  |              | |
            | 4       |       |                     |  | 11           | |
            | 5       |       |                     |  |              | |
            | 6       |       |_____________________|  |              | |
            | 7       |       |                     |  |              | |
            | 8       |       | 12                  |  |              | |
            | 9       |       |_____________________|  |______________| |
            |ŻŻŻŻŻŻŻŻŻ         _____________________                    |
            |                 | 13                  |                   |
            |                  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                    |
            | ________ ________ ________ ________                       |
            ||14      |        |        |        |                      |
            ||________|________|________|________|                      |
            |___________________________________________________________|
    
              1: Navigation legend
              2: Magic tab -- show magic castable on the field (status-buffs...)
              3: Tech tab  -- show techs usable on the field (Night Vision, etc.)
              4: Items tab -- show inventory / use items on field
              5: Equip tab -- change equipped gems or armor
              6: Load tab  -- load a previously saved game
              7: Arrange   -- change party leader, affecting battle formations
              8: Status    -- View specific character stats, resistance, etc.
              9: Options   -- View system & battle options
             10: Character -- Shows stats and current condition
             11: Stats     -- Shows full stats for displayed character
             12: Condition -- Shows current character condition (Status effects) 
             13: Wealth    -- Current amount of elm (cash)
             14: Overview  -- Brief HP/MP overview of displayed & other characters
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Cooperation Magic               [CMGC]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     At a certain point in the game, the characters can be taught 'Cooperation.'
     It allows certain magic combinations to be molded into a new one. Besides a
     power increase, the range and area of effect changes as well. Depending on
     the LV, the L2/R2 buttons can lower the range in exchange for more power (or
     vice versa). Using this type of magic uses up a lot of MP, however, so it's
     best to use Lv3 MP Conservation or Lv8 Magic Awakening to keep from depletin'
     it too quickly. Here's the combinations:
    
                   .-------------.--------------.-----------------.
                   | SPELL NO. 1 | SPELL NO. 2  | RESULTANT SPELL |
                   |-------------+--------------+-----------------|
                   | Blast       | Fire Arrow   | Meteor          |
                   | Blast       | Ice Barrage  | Thunder Storm   |
                   | Blast       | Stone Shot   | Quake           |
                   | Blast       | Wind Cutter  | Tornado         |
                   | Fire Arrow  | Stone Shot   | Eruption        |
                   | Fire Arrow  | Wind Cutter  | Fireball        |
                   | Fire Arrow  | Ice Barrage  | Soul Force      |
                   | Stone Shot  | Ice Barrage  | Sandstorm       |
                   | Stone Shot  | Wind Cutter  | Thunder         |
                   | Wind Cutter | Ice Barrage  | Blizzard        |
                   | Wind Cutter | Magic Vortex | Absorb          |
                   | Wind Cutter | Death        | Death Clouds    |
                   | Wind Cutter | Holy Flame   | Holy Cross      |
                   '-------------'--------------'-----------------'
    
     Magic can be coupled in two ways: new spell creation and supplementing. When
     a new resultant spell is made, the Lv of the chanted arias is taken at an
     average. Say Slayn charges a Lv9 Blast and Monika chants a Lv1 Wind Cutter.
     The Tornado formed would be Lv (9+1/2), or Lv5. The higher the magic chanted
     the higher the average!
    
     Supplementing is a lot easier because it involves two people chanting the
     same type of magic. If an ally has Lv4 Wind Cutter, and another ally has
     Lv5 Wind Cutter, they can cast them separately or as a Lv9 Wind Cutter to
     save time.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Battling                        [BTLG]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     For the uninitiated, or those without manuals, fighting can seem like an odd
     mix of menu-based and real-time combat. And it is! There are intracacies one
     should be made aware of, however, 'cause learning through trial-and-error is
     pretty rough. So...
    
     STEP 1: Select Action
    
             There are six options for each character. 
    
             ATW  - Pick enemy to physically attack
             DEF  - Defend (skips turns continuously)
             MAG  - Select arias to cast, then the targets when they finish
             TECH - Select techs to use (multiple can be done w/o affecting ATW)
             MOV  - Select route character will move
             ITEM - Select item to use or equipment/gems to change
    
             The actions have a wait time (ATW). If you look at the bottom of the
             screen where the character HP/MP values are displayed, there is a
             little bar underneath that will fill up and display which Action is
             currently being done. Characters have their own ATW, which means if
             you are attacking and suddenly want to use a tech, there's a delay
             'fore the selection resolves. High-ATW users like Yayoi often do not
             get in as many attacks as low-ATW allies, like Hugh. Equipping rings
             or gems can give different effects, decreasing ATW
    
     STEP 2: Select Enemy / Target
    
             When an aria (magic) is finished charging, or a character approaches
             a target, s/he will either attack or have to pick a target. Magic
             can be applied to either: self, enemy(s), or ally(s). When a target
             is defeated, the characters who had commands 'tied' to it can choose
             a new action to take.
    
     ---
    
     Note that you can flee battle by moving the designated party leader toward
     the edge of a screen. The option to leave comes up then. This can only be
     done in random battles, however.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Battle Types                    [BTTL]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here's a list of all random battle types:
    
     .--------------.------------------------------------------------------------.
     | Ambush       | Ally party can act while enemy starts with an ATW delay    |
     | Rear Attack  | Foes can act while ally party starts with an ATW delay     |
     | Regular      | Conditions normal for both enemy and ally parties          |
     | Siege Attack | Enemy encircles ally party, who suffers an ATW delay       |
     '--------------'------------------------------------------------------------'
    
     The best situation to be in an 'Ambush', while the worst is a 'Rear Attack'.
     It may have a different name in-battle, but I can't recall. ^___^  A good
     strategist will way the consequences of sticking around with the chances of
     fleeing. Remember: only the party leader has to flee for everyone to. Move
     him/her to the edge of the screen to do so.
    
     In addition, there are three special scenarios that can take place in a
     battle.
    
     .--------------.------------------------------------------------------------.
     | Merchant     | Merchant gives a discount if you save him and his flock    |
     | Silm Monster | Save the Silm monster and receive a free item afterwards!  |
     | Treasure     | Treasure appears in battle, and enemy tries to flee w/ it  |
     '--------------'------------------------------------------------------------'
    
     The merchant's discount depends on how much of his flock is saved; also, he
     must be alive to get the discount. Silm monsters often give free gems if
     saved, and can appear in just about any area. There is no penalty for leaving
     one to be murdered by enemies, or killing one yourself. Treasure chests hold
     a single item that the enemy tries to steal. Should you forget who stole the
     item, look for a musical note ('whistling') over a monster's head. Killing a
     monster who stole the item gives it to the party immediately. This 3rd type
     of scenario can occur in both dungeons and overworld battles, unlike the
     other two.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    RINGS & GEMS                    [RNGM]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     One of the fundamentals of playing Growlanser III is learning about gems and
     how they work with rings. This can be learned (for awhile) in Schwartzhaas'
     gem area where a how-to book goes over the tutorial, but I'll play teacher
     here for a moment too.
    
     [WHAT IS A RING?]
    
      Ring Masters manifest their weapons via their rings; the better the ring's
      power, the better the battle performance. Rings have three (3) slots used
      in holding gems, and can be obtained by stealing from enemies, winning in
      the battle arena, or slaying monsters.
    
     [WHAT IS A GEM?]
    
      Gems are items that hold special properties, such as improving stats or
      granting temporary resistances/skills. They come in levels 1-9 and need to
      be equipped to a ring to be effective.
    
     [HOW DO I EQUIP GEMS/RINGS?]
    
      Rings can only be changed at certain merchants in the game, because it's a
      dangerous undertaking (or some other crap). Once a ring is equipped, gems
      can be put in the slots by going to the 'Equip' tab of the status menu. 
      Gemshops have equipping fees, so make sure you've got the cash on-hand...
    
     [HOW DO I KNOW WHAT GEMS CAN GO WHERE?]
    
      An example of a ring is, say, a Grand Duke Reslam 9-8-0. The 'Grand Duke
      Reslam' part somehow factors into the stat increasing; the '9-8-0' tells
      the level of the ring's slots. Since '9' is the highest, any gem whatsoever
      can be put into there. However, there are no Lv0 rings, which means that
      slot is a complete waste! Always be on the lookout for better rings to stick
      on allies, selling off the junky ones to save space.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    NEW GAME PLUS                   [NGPL]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This feature takes place once the game has been beaten the first time. The
     game prompts the player to save a 'game clear' file, applying it to all of
     the others. Agree to do so -- this will create a NGP save file and note the
     ending obtained on all memory card saves.
    
     ---
    
     This 'game clear' file allows the player to go back through the game (start
     to finish) with gems, rings, items, and armor obtained previously. Levels
     do not carry over! This can put a fun twist on battles by dominating foes
     early, as well as giving one a chance to turn the tables on battles where
     fleeing is required the first time around.
                                                     ____________________________
    ________________________________________________/ III. WALKTHROUGH      WLKT |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    01) PROLOGUE                                                             [WK00]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Questions asked and the answers given help determine the player's relation
     levels with the characters, as well as shaping the personality of the main
     character. Thus, if you're nice, people may like you more; if you're rude,
     it strains relations with the characters. Grayed-out options during convo
     choices means Slayn is the wrong personality type to pick that option, or
     it depends on having a certain character with (for instance). Just wanted
     to be clear on that.
    
     ---
    
     Upon starting a new game from the main menu, and adjusting any battle/system
     options, the story starts. A silver-haired man awakens to find a redhead at
     his bedside, surprised he's finally come to.
    
     [ ] Where did I collapse?
     [ ] Who are you?
     [ ] Who am I?
     [ ] Where is this?
     [ ] ...
    
     After answering, the redhead (Annette) will ask if our amnesiac hero is able
     to recall his name. No matter what option is chosen, the default name ends
     up being "Slayn Wilder." Choose a Blood Type (A, B, O, AB) and a symbol of
     the Zodiac, the latter of which helps determine statistic growth. She leaves
     and the player can search the house a bit. A map on the table shows where
     camp is located.
    
     When done, head outdoors. Renault, the troop leader's right hand, will talk
     a bit.
    
     [ ] Aggressival?
     [ ] They will attack?
     [ ] I can protect myself!
     [ ] I'd rather fight than sleep.
    
     An ambush takes place when Slayn tries to move around this area.
    
     .----------.
     | BATTLE 01 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Allies annihilated                                      |
     | MISSION COMPLETE: ---                                                     |
     |--------------------------------------.------------------------------------|
     | ALLIES                               | ENEMY FORCES                       |
     |                                      |                                    |
     | Lv 17 Federation Commander           | Lv 17 Commander                    |
     | Lv 17 Federation Infantry            | Lv 12 Soldier [3]                  |
     | Lv 13 Federation Soldier [2]         | Lv 09 Lead Soldier [3]             |
     | Lv 10 Federation Soldier             |                                    |
     '--------------------------------------'------------------------------------'
    
      This battle is impossible to win. Even if you equip Slayn with something
      from a cleared save, his first attack will set off a flashback and ends the
      battle after a scene.
    
     So, two months later...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    01) FEDERATION OUTPOST                                                   [WK01]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The outpost is near the edge of the Schelfengrif Empire's western lands. Once
     Renault switches shifts, Annette shows her beautiful face.
    
     [ ] What's wrong?
     [ ] Are you calling me a liar?
     [ ] ...
    
     She'll temporarily join the party...haha. Save on the strange-looking pad
     near the entrance and try to leave; Annette will be detained. On the world
     map, move northward onto a plain. A woman will be assaulted by a creepy
     man as she looks for some Lobelika Root.
    
     .----------.
     | BATTLE 02 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Slayn defeated                                          |
     | MISSION COMPLETE: Both Assassin and Bandit defeated in battle             |
     |--------------------------------------.------------------------------------|
     | ALLIES                               | ENEMY FORCES                       |
     |                                      |                                    |
     |                                      | Lv. 1 Assassin                     |
     |                                      | Lv. 1 Bandit                       |
     '--------------------------------------'------------------------------------'
    
      It's impossible to save the woman from the furious blows, but if you go the
      extra mile here, it helps later on. Move as far toward the east as possible
      so that when the Bandit appears to take the woman's bag, attack him (twice)
      and defeat him. The assassin deals about 5 damage per hit, so if you need
      to heal, do so. Three hits should make him flee as well.
    
      Upon defeat of assassin:
    
      [ ] I won't forgive evil men!
      [ ] That was but a taste of my strength!
      [ ] Did it...?
      [ ] It was no problem!
      [ ] You'll die at once!
    
     A Recovery Medicine is received for winning. Talk with the woman after the
     incident to receive the Thief's Button and Small Key Pendant. This can be
     done no matter how well the battle was cleared.
    
     Annette will come by afterward.
    
     [ ] Yeah...
     [ ] I'm so grateful.
     [ ] What would have happened to me without you?
     [ ] I thought you were an angel that day.
     [ ] Why do you talk to me like a family pet?
    
     Then it's off to Voltone City, near the large lake's east side.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • If you fight random battles, you may run into situations where a merchant
       or "Silm" is being attacked. If you rescue the merchant (he must be alive
       at the end) he gives a discount on whatever type of merchandise he sells,
       with a discount higher if his pack birds all survived. The Silm monster,
       if saved, gives a random item, gem or ring, most of which isn't buyable at
       this time. These battles can be encountered many times in the future, but
       at this early stage, they're really quite useful.
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Vampire Grass   | 01 | 11 | 00 | -- |  0  1  1  0  1  2  1  2  6 |  16/07  |
    | Aero            | 02 | 11 | 00 | -- |  1  0  1  1  1  2  6  1  1 |  14/06  |
    | Slime           | 03 | 22 | 00 | -- |  0  0  0  0  1  6  0  2  6 |  21/18  |
    |_________________|____|____|____|____|____________________________|_________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    02) VOLTONE CITY                                                         [WK02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Growlanser games are incredibly intricate RPGs, and often have events that'll
     change on a dime, quit being shown, open up at a certain point, etc. -- it's
     easy to miss if you're casually playing. I'll separate the storyline and
     extra events into two sections from now on, and I HIGHLY RECOMMEND you see
     the 'special events' section before proceeding with each place. There may be
     overlap but I'll list the optional stuff first so you don't miss it.
    
      _________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                   |       |        |                      |       |     |
     | Clothes           |    30 | SAHMYV |                      | --/-- |  01 |
     | Heavy Clothes     |    80 | SAHYMV |                      | --/-- |  08 |
     | Recovery Medicine |    08 | ------ |                      | --/-- |  -- |
     | Antidote Herb     |    06 | ------ |                      | --/-- |  -- |
     '-------------------'-------'--------'----------------------'------.'-----|
                                                                        | SH01 |
    ______________                                                      '------'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After Annette departs inside the mansion and Slayn is by his lonesome, go
       to the old section of town and talk with the fortune-teller. She speaks of
       six starts that will exert "greatness" upon Slayn. Three kids run up at
       this point.
    
       [ ] Why do you have horns?
       [ ] What special power?
       [ ] ...
    
       The childrens' horns are not visible to ordinary people, and are in fact
       ogre-like. They are able to increase Slayn's stats a bit through minigames.
       Hob the "doddering simpleton" will offer a challenge of pushing him back
       using the x-button. Do it quickly for a mission complete.
    
       Wize asks trivia questions to test intelligence. Answers being:
    
          - Poor harvest due to the sun.
          - Dispute over royal succession.
          - Burns.
          - At a Ring Shop.
          - Move the leader to edge of map.
    
       The last kid Winkle's challenge refers to dexterity...so...you need to nab
       him and his cohorts as he runs around the old section (this is again done
       with the x-button). Do it before the timer depletes! Winkle's the quickest
       so grab him when he bumps into NPCs or scenery.
    
       Lastly, the fortune-teller asks Slayn what his best combat style is:
    
       [ ] Weapon Combat
       [ ] Magic Combat
       [ ] Varied Combat
    
       She'll then raises Slayn's stats in accordance with his answer. So, if you
       choose "Weapon Combat," he'll get better gains in Strength, Arms & Attack
       Ability, and Battle Assist instead of Intelligence/Dexterity/Magic-related
       stats. [NOTE: These trials can only be done when Slayn is alone, and the
       fortune-teller leaves after sleeping in the mansion.]
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This is Annette's hometown and where Slayn's been staying for the past two
     months since he was saved from the wilds. A little girl near the apartments
     [1st screen] can explain about statistics if y'want. The "old section" of
     town is in the east but there's nothing of importance there for the moment.
     There is also no save device or Ring Shop -- this is the backwoods, y'know.
    
     Visit the President's mansion and Annette recommends taking the load off for
     awhile. Enter the room at the stairbottom (Slayn's Room) and inspect the desk
     to find a report/map twofer.
    
     [ ] I know what it says.
     [ ] Not really. Reports are boring.
     [ ] Sure, I'll check it out.
     [ ] If I must...
    
     Rest afterwards by 'specting the bed. Visit the 2nd-floor office to find the
     president wants to approach the Empire for an alliance, the main HQ being in
     Falkenfreuk. This sets the stage for Slayn, Annette, and a few troops to
     bring an epistle about this "olive branch" to that city.
    
     [ ] Count on me!
     [ ] Yes, Sir!
     [ ] ...if you say so.
     [ ] It's none of my business.
     [ ] I will guard her with my life!
     [ ] Well, I can try, buuut...
    
     Everyone is to meet at the border bridge to the south of Voltone. Try to
     exit the mansion and Annette rejoins.
    
     [ ] What took you so long?
     [ ] You were faster than I expected.
     [ ] ...
     [ ] You're going out like /that/?
    
     ---
    
     On the world map, Annette hands over a map for use on the overworld. Select
     it with...err, the Select button. The forthcoming plot battle won't involve
     battle might, but it's useful to fight some crappy enemies for cash and get
     both characters some Heavy Clothes, as well as Master Points for abilities.
    
     At the bridge...
    
     [ ] ...
     [ ] Good, we're almost there!
     [ ] I'm so relieved.
     [ ] Surely they won't let us pass!
     [ ] We better stay on high alert.
    
     A sentry says that Aggressival troops are inbound, so when possible, move
     Annette and Slayn as far southwest as you can toward the bridge. This gives
     a head start on the troops.
    
     .----------.
     | BATTLE 03 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Annette or Slayn is defeated                            |
     | MISSION COMPLETE: Annette and Slayn cross the bridge                      |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 17 Commander                     | Lv. 35 Aggressival General         |
     | Lv. 12 Soldier [4]                   | Lv. 14 Soldier [2]                 |
     | Lv. 09 Lead Soldier [2]              | Lv. 01 Soldier [2]                 |
     '--------------------------------------'------------------------------------'
    
      If Annette knows Dash, use it immediately and plot both characters' paths
      toward the bridge. Do not engage fighting with anyone, although it may not
      be a clean-cut escape since reinforcements appear on the western edge near
      the bridge after awhile. They're small fry but for low-levelled characters
      it may prove an annoyance. The allies in this battle will put up a good
      fight for the most part but can never really pull a victory off, so don't
      aid them (unless you're on a New Game Plus). Luckily, the reinforcments're
      mostly concerned with Marshal's band and even the mages don't bother with
      the two on the run. If Slayn reaches the screen edge first:
    
      [ ] Hurry, Annette!
      [ ] I'll go ahead.
      [ ] ...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    03) SCHWARTZHAAS                                                         [WK03]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Slayn and Annette enter the town controlled by Theodora's faction, so it's
     safety for the moment.
    
      _________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                   |       |        |                      |       |     |
     | Heavy Clothes     |    80 | SAHMYV |                      | --/-- |   4 |
     | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
     | Recovery Medicine |    08 | ------ |                      | --/-- |  -- |
     | Antidote Herb     |    06 | ------ |                      | --/-- |  -- |
     |-------------------+-------+--------+----------------------+-------+-----|
     | Lv1 Flame Shield  |    75 | SAHMYV | +2                   | --/-- |  -- |
     | Lv1 Wind Shield   |    75 | SAHMYV |       +2             | --/-- |  -- |
     | Lv1 Water Shield  |    75 | SAHMYV |    +2                | --/-- |  -- |
     | Lv1 Ground Shield |    75 | SAHMYV |          +2          | --/-- |  -- |
     | Lv1 HP Recovery   |    80 | SAHMYV |                      | --/-- |  -- |
     '-------------------'-------'--------'----------------------'------.'-----|
                                                                        | SH02 |
    ______________                                                      '------'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • In East Schwartzhaas, view the scene with the Winged Woman (automagically)
       and talk with the person next door. She'll offer a Battle Meter to Slayn,
       but only in exchange for a vase from Bibliostock, the town to the east. It
       can't be done yet, but the Battle Meter is incredibly useful, so we'll be
       getting this eventually.
    
     • One of the ring-judgers asks if you want to learn about the effects and
       such. Read any article and a Lv2 Blood Blade will fall out of the pages!
       This is similar to an event in Growlanser II. :p
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Upon entering:
    
     [ ] We need to hurry to the Capital.
     [ ] I'm worried about the ones we left behind.
     [ ] We won't waste the sacrifices made for us.
     [ ] What's this town's purpose?
    
     Annette splits up for a little while to get a permit, so Slayn can laze in
     the city for awhile. There is a few scenes to see in East Schwartzhaas if y'
     like, but to continue, locate the garbage dump near the northern gate. There
     is a fairy talking to a ghost; after a conversation search the boxes to find
     a [LETTER FOR MARY]. The cutie-pie fairy named Raimy says she'll tag along to
     make sure the ghost's item gets to its destination.
    
     With the newcomer in tow, Annette appears by the southern town gate. 
    
     [ ] Yes...
     [ ] She's my girlfriend.
     [ ] Her name is Annette.
    
     Follow-up:
    
     [ ] Right.
     [ ] Rare...
     [ ] Doesn't that make you lonely?
    
     Before leaving, don't forget to sell all your junky rings for extra cash. It
     would also be a good idea to level up a bit and buy Fur Coats for everyone,
     or at least Annette. Remember that you can get discounts from merchants that
     are attacked in the wild!
    
     Falkenfreuk is located northwest of the bridge nearest Schwartzhaas.
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Worm            | 04 | 22 | 00 | -- |  1  1  1  1  1  2  0  1  0 |  33/22  |
    | Poison Lizard   | 05 | 38 | 00 | -- |  0  1  1  0  1  1  0  0  0 |  42/26  |
    | Imp             | 06 | 26 | 11 | -- |  2  2  1  2  1  1  1  1  1 |  33/32  |
    |_________________|____|____|____|____|____________________________|_________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    04) FALKENFREUK                                                          [WK04]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Falkenfreuk is the Empire's capital, and current residence of Theodora
     Wellington, mother of Prince Karl. 'Course, the opening scene here suggests
     such things.
    
     ____________________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
    | MERCHANDISE          | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
    |                      |       |        |                      |       |     |
    | Lv1 Flame Shield     |    75 | SAHMYV | +2                   | --/-- | --- |
    | Lv1 Wind Shield      |    75 | SAHMYV |       +2             | --/-- | --- |
    | Lv1 Thunder Shield   |    75 | SAHMYV |             +2       | --/-- | --- |
    | Lv1 Water Shield     |    75 | SAHMYV |    +2                | --/-- | --- |
    | Lv1 Ground Shield    |    75 | SAHMYV |          +2          | --/-- | --- |
    | Lv1 Holy Shield      |    75 | SAHMYV |                +2    | --/-- | --- |
    | Lv1 Dark Shield      |    75 | SAHMYV |                   +2 | --/-- | --- |
    | Lv1 HP Recovery      |    80 | SAHMYV |                      | --/-- | --- |
    | Lv1 Gather Enemy     |    70 | SAHMYV |                      | --/-- | --- |
    | Lv2 Fire Weapon      |   150 | SAHMYV |                      | --/-- | --- |
    | Lv2 Wind Weapon      |   150 | SAHMYV |                      | --/-- | --- |
    | Lv2 Thunder Weapon   |   150 | SAHMYV |                      | --/-- | --- |
    | Lv2 Water Weapon     |   150 | SAHMYV |                      | --/-- | --- |
    | Lv2 Ground Weapon    |   150 | SAHMYV |                      | --/-- | --- |
    |----------------------+-------+--------+----------------------+-------+-----|
    | Recovery Medicine    |     8 | ------ |                      | --/-- | --- |
    | Antidote Herb        |     6 | ------ |                      | --/-- | --- |
    |----------------------+-------+--------+----------------------+-------+-----|
    | Heavy Clothes        |    80 | SAHMYV |                      | --/-- |   4 |
    | Fur Coat             |   235 | SAHMYV |                      | --/-- |   8 |
    | Soft Leather         |   460 | SAHMYV |                      | --/-- |  12 |
    '----------------------'-------'--------'----------------------'------.'-----|
                                                                          | SH03 |
                                                                          '------'
    
     Most of the items provided here are pretty bland and unnecessary purchases,
     except for the one-upmanship of the 'Soft Leather' which should be bought if
     necessary (sell your old crap!). Lv1 HP Recovery, though, can help a bit this
     early on.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • There is a Silver Bell lying discarded on the hotel doorstep. Pick it up!
       This is necessary to get the vase from the man in Bibliostock, which in
       turn completes the trading chain to get the Schwartzhaas woman's Battle
       Meter. Don't miss it!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After entering town, make for the hotel (Annette drags Slayn back there if
     you try to approach the castle anyway, so...) to book rooms. The savepoint
     is here, of course.
    
     [ ] One twin room is fine.
     [ ] One must be the royal suite.
     [X] ...
    
     Our royal daughter is taking a long time to get changed and leaves the
     other restless two in the lobby. Try to exit the place and she'll appear in
     her new attire.
    
     [ ] I was stunned by your beauty!
     [ ] I didn't even recognize you.
     [X] You're like another person.
     [ ] ...I can't see your legs!
     [ ] This isn't like you!
     [ ] /This/ is scandalous!
    
     Hehe...approach the castle this time and only Annette will be allowed in --
     sorry, no commoners! Slayn can explore the town on his own this time. Return
     to the broken teleporter gate near the entrance and show Mary the ghost's
     letter (bring up menu with Square, select, etc.).
    
     [ ] A sick man gave it to me.
     [ ] I happened upon it by chance.
     [ ] ...
    
     Then...
    
     [X] Urge her not to give up!
     [ ] Take the letter.
     [ ] Refuse the letter.
    
     Either way, you must accept the Letter to the New World. Raimy says Slayn's
     got another item destined for promise fulfillment (*paraphrase*), so show
     her the Thief's Button or Small Key Pendant obtained near Voltone to make
     the Dark Fairy happeeeee! ^____^    Of course, picking something else only
     makes her sad, not that it really matters...
    
     When everything's done, veer back toward the hotel. A man will talk about
     coming to see him when Slayn's alone. This man's occupation is revealed
     later on, but basically staying at the hotel opens up some scenes between
     him and Slayn -- good extra stuff. For now, snooze for awhile until Raimy
     returns from her...hiatus.
    
     [X] I'm fine, thank you Raimy.
     [ ] Thank you for waking me.
     [ ] W...why are you...?
    
     [X] But really, why are you back?
     [ ] Did you forget something?
     [ ] So you missed me?
    
     Raimy then asks if she can accompany Slayn. She comes with no matter what
     you pick, and why would y'want to leave her behind -- Raimy helps a lot on
     some of the trickier missions!
    
     [ ] Out of the question.
     [X] It's no problem.
    
     Annette rejoins in the lobby, saying that an alliance with the Empire's been
     forged, and it's time to return to Xironia. Show her the Letter to the New
     World that Mary gave, which reminds her to do the mission her father tasked
     'er with: finding a suitable replacement home for the Xironia people should
     the crops continue failing. Rolandia is the dreary place in the far SE on
     the map, through Schwartzhaas' east gate.
    
     ...but first, let's stop at Bibliostock, on a small little peninsula east of
     Schwarthaas, near the waterfront.
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
    | Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
    | Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
    |_________________|____|____|____|____|____________________________|_________|
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    05) BIBLIOSTOCK CITY                                                     [WK05]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This is actually skipping a step (finding the tunnel to Rolandia closed), but 
     it affects nothing...so let's continue! Everyone is here to petition Sir
     Granford for clearance to proceed into the famine-infested rainy lands past
     the tunnel.
    
      _________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                   |       |        |                      |       |     |
     | Recovery Medicine |     8 | SAHMYV |                      | --/-- | --- |
     | Antidote Herb     |     6 | SAHMYV |                      | --/-- | --- |
     '-------------------'-------'--------'----------------------'------.'-----|
                                                                        | SH04 |
    ______________                                                      '------'
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • If you obtained the Silver Bell from the hotel doorstep in Falkenfreuk,
       talk with the man in the house near the gate and trade it to him for a
       China Vase. This can be used (immediately if y'like) to get the Battle
       Meter from the woman in East Schwarthaas.
    
     • Talk with the man at the fountain square and he'll peg Slayn as an artistic
       type. Buy his paint set (50g) and talk with the old fogie at the pier, who
       recommends talking with him again to learn the basics of landscape painting.
       This is part of a quest involving a sick girl in Bornia Village, who we will
       meet soon enough...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Visit the fountain square and find that no one is manning the entrance to
     Sir Granford's mansion, meaning no can do 'bout the Rolandia problem. While
     thinking of a solution, try to enter the Imperial Library...and run into the
     'impatient man' again. Return to the Granford gate to watch the man rebuffed
     by the butler. However, the butler doesn't turn a deaf ear to the cutie-pie
     with Slayn, who spills the beans on the plight. Permission is granted!
    
     Also, the impatient dunderhead annoying everyone wants to come along. Don't
     worry, he's not as bad as Hans from Growlanser II!
    
     [X] Let him join.
     [ ] Are you kidding?
    
     ...not that telling to leave has any impact, 'cause he hitches a ride. And he
     may look goofy, but Hugh Foster is quite adept and fast! But who is the sweet
     thing he's referring to...hmm...
    
     Anyway, make a pitstop in Bornia Village when you can.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    06) BORNIA VILLAGE                                                       [WK06]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     No time for playing! Recommended levels for coming into this battle are 7+,
     which should give a little time to obtain new magics and level Hugh up a bit.
    
     Anyway, upon arriving in this small roadside community, the eerie silence
     belies a foreign presence. Upon closer inspection, it appears Theodora Sect
     soldiers are looting the place for no particular reason, the scoundrels! The
     game allows the players to get a chance to move to the spot where they pop
     out into the open, being the upper-left, middle, or upper-right. Of all the
     options, the middle is the best. We'll see why in a second.
    
     [X] Teach them a lesson now!
     [ ] Check equipment, then confront them.
     [ ] Pretend it's none of our business.
    
     When noticed...
    
     [ ] Put black what you've taken!
     [ ] (glare at him)
     [ ] Yeah, wanderers. That's it.
    
     .----------.
     | BATTLE 04 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party destroyed                                         |
     | MISSION COMPLETE: All enemies destroyed (none escape)                     |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | ALLY REINFORCEMENTS                |
     |                                      |                                    |
     | Lv. 14 Commander                     | Lv. 42 Imperial Troop Leader       |
     | Lv. 05 Heavy Soldier [2]             |                                    |
     | Lv. 03 Soldier [3]                   |                                    |
     | Lv. 03 Lead Soldier                  |                                    |
     | Lv. 03 Priest Soldier                |                                    |
     '--------------------------------------'------------------------------------'
    
      The Commander orders the group to disband with the loot, and the enemies'll
      start to flee. By positioning the party at the middle, it gives access to
      most of those hightailing it out. Any character who knows Dash should crack
      it out at the beginning (and Cycle Up if you happen to know it). The only
      unit who has a chance to escape from this offensive is the one who goes
      around the eastern house's side -- take him out with magic or a Dash'd ally.
      Find yourself wasting time on the heavy soldier units? Use Critical Blow or
      Knock Back to take 'em out in no time flat, particularly if the P. Soldier
      is refilling its health.
      
      After a few turns, a swordsman (O. Liedbulk) will appear from either the
      west or east exits. This seems to be random, and although he's strong, do
      not count on him to stop any units that get out of range. Mages go down in
      one hit, and it doesn't seem to matter if Liedbulk cuts into the action as
      far as a mission complete ranking goes.
    
     ---
    
     When Orpheus leaves, try to move northwest. The villagers get their stolen
     goods back and there's a free Leather Suit obtained on the house!
    
      _________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                   |       |        |                      |       |     |
     | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
     | Soft Leather      |   460 | SAHMYV |                      | --/-- |  12 |
     | Leather Suit      |   780 | SAHMYV |                      | --/-- |  24 |
     | Recovery Medicine |     8 | ------ | -------------------- | --/-- |  -- |
     | Antidote Herb     |     6 | ------ | -------------------- | --/-- |  -- |
     | Mind Tonic        |    14 | ------ | -------------------- | --/-- |  -- |
     '-------------------'-------'--------'----------------------'-------'-----'
                                                                        | SH05 |
     Mind Tonic's semi-new, but not incredibly important. Now that the  '------'
     battle has concluded, we can get down to the real business, aye?
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • One man walking around here talks about Titans in Rolandia. This actually
       relates to a sidequest involving an character so far unobtained and her
       best armor. More on that later...when the enemies won't make human stains
       out of the party.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     In the northern part of town, knock on one of the doors to find a Featherian
     girl -- the one seen in Schwarthaas awhile back. She (Monika) will talk with
     everyone 'bout the project her race is working on.
    
     [ ] But what is Space-Time fusion?
     [ ] Will it really save people?
     [ ] Can you take us to the research site?
    
     Monika will then join the party in return for saving her village. She needs
     to talk with her friend Michelle before leaving, however.
    
     [X] All right! 
     [X] No problem.
     [ ] I don't think so. You just stay here.
    
     Michelle's house is right near the town merchant. It turns out she is the
     sister of Orpheus and must be in a germ-free environment to a weak immune
     system.
    
     [X] Normal Introduction
     [ ] No Introduction
    
     When Monika goes to check the outside device, talk around until she returns.
     At this point you can leave, but if y'want to shoot the breeze with Michelle
     (including telling her Orpheus was around) that would cheer her up! ^______^
    
     Anyway, head southeast to the mountain entrance after you've levelled Monika
     up a bit. Chances are she's a few levels lower than anyone and doesn't have
     too many abilities learned. She's also weak to wind, so think about stopping
     back in Schwartzhaas and giving her a Lv1 Wind Shield.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    07) MT. REGEN BORDER TUNNEL                                              [WK07]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 10
     | ITEMS OBTAINED | Leather Suit, Gale Apple
     '----------------'
    
     The guards will let you through here, but only if you've talked to the butler
     in Bibliostock City to gain permission. You'll quickly find that this is the
     first actual dungeon in the game! It's a 1-floor/1-area place, but is larger
     than some of the future tower types. You'll learn later. [In the very first
     room's SE corner, search around for 2600 elm. Thanks to FinalFLuver for
     finding this out!]
    
     Anyway, rooms may or may not have enemies in them. Sneaking by is possible if
     you keep in the dark areas, so it pays to watch from the entrance for moving
     bodies. The Silent Steps and Night Vision abilities help here but aren't
     imperative.
    
     The map (in the upper-right corner) unfolds as the rooms are explored, which
     means you can either stumble upon the correct path or find many dead ends to
     prolong the journey. Also, this map is NOT randomly-generated and stays the
     same no matter how many times you play.
    
     ---
    
     In the first room where the plague's carnage is seen, talk with the ghosts
     (4) and send them to the other side. Speak with Annette after to get moving.
     Since there's no walkthrough to give and no bosses, I'll just give a rundown
     on the enemies. Guess which kind flock to here?
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Zombie          | 09 | 72 | 00 | -- |  0  3  0  3  3  6  2  1  6 |  52/46  |
    | Skeleton        | 11 | 48 | 00 | -- |  0  2  0  2  2  6  1  2  6 |  66/53  |
    | Will o' Wisp    | 12 | 11 | 39 | Th |  0  1  4  1  A  1  6  4  3 |  58/39  |
    |_________________|____|____|____|____|____________________________|_________|
    
    
     Enemies don't level up with your party so as long as the levels are on par,
     proceeding shouldn't be hard. As can be seen from the elemental list, all're
     weak against Fire. Zombies have the 'Poison Attack' skill that can be used
     during successful physical attacks, so bring Antidote Herbs or someone with
     Refine 'cuz it ain't gonna wear off on its own. =/
    
    
                                  |ŻŻŻŻŻ|_|ŻŻŻŻŻ|
                                  |      _ START|
                                  |_   _| |_   _|
                         Leather   _| |_    | |
                          Suit  \ |     | |Ż   Ż|_|ŻŻŻŻŻ|
                                 \|     | |      _      |
                                  |_____| |_____| |_   _|
                                                    | |
                         |ŻŻŻŻŻ|__|ŻŻŻŻŻ|_|ŻŻŻŻŻ|_|Ż   Ż|
                         |      __       _       _      |
                         |_   _|  |_   _| |_____| |_   _|
                           | |      | |             | |
                         |Ż   Ż|  |Ż   Ż|         |Ż   Ż|
                         |     |  |     |         |     |
                         |_   _|  |_____|         |_   _|
                           | |                      | |
                         |Ż   Ż|          |ŻŻŻŻŻ|_|Ż   Ż|
                         |     |          |      _      |
                         |_   _|          |_   _| |_____|
                           | |              | |
                         |Ż   Ż|          |Ż   Ż| Gale Apple
                         | END |          |     |/
                         |_____|          |_____|
    
     The player can head immediately toward Featheria Isle, but I recommend taking
     a short stop at the village in the northeastern area along the coastline.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    08) TZAITSTEIN [OPTIONAL]                                                [OP01]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Surprise, surprise -- this village is a rain-soaked, dour place to be and has
     no people in sight. This is the toll the famine takes...
                                                                         ______
      __________________________________________________________________/ SH06 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
     | Lv2 Magic Lv        |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
     | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Might     |   370 | SAHMYV |                      | --/-- | --- |
     | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
     | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Soft Leather        |   460 | SAHMYV |                      | --/-- |  12 |
     | Leather Suit        |   780 | SAHMYV |                      | --/-- |  24 |
     | Studded Leather     |  1200 | SAH  V |                      | --/-- |  33 |
     | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
     | Mystic Robe         |  1550 |    MY  |                      | --/-- |  32 |
     | Apron               |   980 |    M   |                      | --/-- |  33 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
     | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
     | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     This is the finest gem selection available yet, although it might be hard to
     equip some Lv4s with the crappy ring drops so far. However, many are useful,
     with perhaps 'Lv4 Dispel' having the most longevity throughout the game. It
     nullifies _ALL_ magic, good or bad, on the user -- when the going starts to
     get mage-heavy, this is incredibly useful. Since gems can be switched during
     battle, having Lv4 Dispel along for the ride serves its purpose well!
    
     Note that the store owner who appears in the eastern building can only be
     talked to by Slayn when the party is split up and looking around. They'll do
     this automatically but subsequent times someone will ask to do so.
    
     ---
    
     As for armor, it's also the best quality currently available. If at all able,
     buy Monika a Mystic Robe and the rest a Protector Jacket. The Apron sucks and
     is pretty poor as an exclusive-equip item.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • The inn is completely deserted and the party can stay for free. During the
       first visit, Hugh reveals a 'secret' about himself. Any further conversing
       is accidentally broken up by a sleepy Annette who puts him in his place. :p
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There's nothing to do really. Talk with everyone or move to the exit (which
     will gather everyone). Still, the free healing one can get here is a great
     camping spot to get money and levels.
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Zombie          | 09 | 72 | 00 | -- |  0  3  0  3  3  6  2  1  6 |  52/46  |
    | Skeleton        | 11 | 48 | 00 | -- |  0  2  0  2  2  6  1  2  6 |  66/53  |
    | Hyde            | 12 | 54 | 58 | -- |  2  2  1  2  2  3  1  2  3 |  68/64  |
    | Titan           | 51 | ?? | ?? | -- |  1  2  2  2  2  3  1  2  2 | 439/224 |
    |_________________|____|____|____|____|____________________________|_________|
    
     If you encounter Eine Blouge the Titan this early, vamos immediately! It'll
     only appear if you talked to the guy in Bornia Village about them, however.
    
     To get to Featheria Isle, head southwest from Tzaitstein and look for a weird
     teleportation device shown on the world map. Monika will activate it with her
     pendant, allowing it to be used back and forth. Press the x-button (default)
     when standing inside the device.
    
     [ ] Don't worry about what he said.
     [ ] You'll be a beautiful lady soon.
     [X] You'll fly soon enough...
     [ ] Hey! He just spoke the truth.
     [ ] We should leave now.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    09) FEATHERIA ISLE                                                       [WK08]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This artificial landmass has five areas: four generators at each corner (NW,
     SW, etc.) and the Space-Time Tower in the middle. The place is shaped like a
     backwards 'E' though, meaning you have to go clockwise to get from Generator
     1 to 4. Kinda lame, but oh well.
    
     Generator 2 has the shop/heal guy, but the destination is the tower itself.
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
    | Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
    | Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
    |_________________|____|____|____|____|____________________________|_________|
    
     Same as the Schwartzhaas/Falkenfreuk enemies, but oh well...
                                                                         ______
      __________________________________________________________________/ SH07 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv1 Skill Lv        |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
     | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
     | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
     | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
     | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
     | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
     | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
     | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
     | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv1 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv1 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv1 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv1 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv1 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv1 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv1 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
     | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     A good combo at this time is a Logical Armor + MP Recovery. The former will
     increase weapon damage by 10% at the expense of 2 MP each time, while the
     latter restores 2 MP each turn so it's likely to cancel out. A penalty gets
     added if the MP isn't available (+10% damage intake/output reduction) so it
     has to be used wisely. An 'Indirect Range' can help Monika stay out of the
     fray while making her viable still, though -- also a good choice.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Talk to the kid at Generator 1 (left of teleport device) to obtain a
       Beautiful Shell. This can be shown to Michelle later...or now...to increase
       her affection.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Arrive at the Space-Time Control Tower to find that an emergency alarm has
     gone off. One of the Featherians leaves on a blue teleport pad that leads to
     the reactor core. Go there as well.
    
     .----------.
     | BATTLE 05 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Defensive Corps or Party destroyed                      |
     | MISSION COMPLETE: Enemy destroyed (except Barbara) + No ally casualties   |
     |--------------------------------------.------------------------------------|
     | ALLIES                               | ENEMIES                            |
     |                                      |                                    |
     | Lv. 11 Control Tower Chief           | Lv. 39 Mysterious Woman            |
     | Lv. 06 Control Tower Guard [4]       | Lv. 13 Fencer                      |
     | Lv. 04 Featherian                    | Lv. 13 Soldier                     |
     '--------------------------------------'------------------------------------'
    
      This battle is quite simple, but only if you have a few allies with Dash.
      Barbara heads toward the exit device, and once there, beckons her allies to
      come as well -- they make a beeline straight for there. So, to get through
      this mess, use Dash and start casting magic on the enemy. The Corps will be
      under Barbara's 'charm' spell until she leaves, so don't engage any of them
      in fighting. Monika's long range helps initially, while anyone who can cast
      attack magic should concentrate on the Fencer as he's closest to the device.
      The corps helps a bit, but don't count on them to be that much help besides
      a Penetration Attack here and there. The soldier (who looks like a Heavy
      Soldier but isn't called that here) can be brought down physically -- make
      sure that you cripple the Fencer early so he can't make it to out! Someone
      should heal the 'guest' allies as well, if at all possible. If you find
      the guests dying too fast, try using the 'Bait' technique to draw them away.
      Mission Complete if no ally casualties are suffered.
    
     Afterwards, return to the tower gate and use the normal device to enter the
     control room. Talk with the Featherian Queen to learn that an alternate S-T
     crystal is needed -- not the best item but it'll have to do. The mine north
     of Tzaitstein has the pieces needed, so that's the next stop! She gives over
     the [START PENDANT] and it's off to collect some rocks...
    
     At the teleportation device:
    
     [ ] Are you all right?
     [ ] What was that about?
     [X] ...
    
     Once in Tzaistein [see section OP01 for information], simply head north out
     of town and into the mine! Before going, I recommend buying four Lv4 Dispel
     gems as they will come in VERY VERY VERY handy at the bottom...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10) TIME CRYSTAL MINE                                                    [WK09]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 13+
     | NUM. OF FLOORS | 5
     | ITEMS OBTAINED | ---
     '----------------'
    
     This is another multi-floor dungeon, except since it's a mine shaft, it's a
     2x2 space which makes finding the exits quite easy. The enemies are a wee bit
     harder, but if properly levelled, it's not much of a trial. Guru, an upgraded
     version of a Zombie, can has 'Poison Attack' properties so bring Antidote
     Herbs along if you don't have Refine magic.
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Hyde            | 12 |  54/58  | -- |  2  2  1  2  2  3  1  2  3 |  68/64  |
    | Will o' Wisp    | 12 |  11/39  | Th |  0  1  4  1  A  1  6  4  3 |  58/39  |
    | Vampire Bat     | 13 |  66/00  | -- |  2  0  2  2  2  2  6  2  1 |  74/67  |
    | Guru            | 14 | 117/00  | -- |  0  2  0  2  2  4  1  1  6 |  98/75  |
    |_________________|____|_________|____|____________________________|_________|
    
     Anyway, at the B5 floor, equip everyone with a Lv4 Dispel gem and save (if
     you are going this route). The next room is massive but enemyless. Toward
     the top is some Time Crystal Ore lying on the ground. Once it's grabbed, a
     bunch of goons led by a goofball show up.
    
     [ ] We won't give up!
     [ ] Zion?
     [ ] Your sense of style is undeniable!
     [ ] Your defeat is all but assured.
     [ ] Why won't you leave us alone?
    
     TIP: Status magic (like Cycle Up, Shield, etc.) can be cast before battle
     and the effect lingers -- this saves time in-battle. The important ones for
     here are Cycle Up, Shield, and Resistance. You may not have all of them but
     for those that power-level, play those cards before battle!
    
     .----------.
     | BATTLE 06 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Any ally defeated                                       |
     | MISSION COMPLETE: All opposition destroyed                                |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 29 Mysterious Man                |                                    |
     | Lv. 13 Fencer [2]                    |                                    |
     | Lv. 12 Monk                          |                                    |
     | Lv. 11 Magician [3]                  |                                    |
     '--------------------------------------'------------------------------------'
    
      To get a Mission Complete you must defeat all enemies, which is impossible
      for the most part unless on a New Game+ when armor carries over. Fleeing
      the scene only earns a Mission Clear ranking.
    
      ---
    
      Take one look at the leader's level and you'll know the 'destroy opposition'
      condition is right out the window. If you're unlucky to taste his attack, he
      gets in multiple attacks with his blades. Have everyone use Dash at the very
      beginning (everyone should have the chance by now, except Monika maybe) and
      move toward the Fencer on the east of the Radar. Once it's defeated, you'll
      want to make a beeline straight for the entrance/finish point.
    
      Now, there is two ways this can play out. The 'bad way' involves not using
      Lv4 Dispel gems, and there will be much pain and suffering as the mages
      bombard you with spells while the two Fencers pincer attack the party. Lots
      of healing and such -- not fun. The 'good way' involves using those Dispel
      gems, which renders all magic useless. This, however, makes Clive chase the
      party. It shouldn't be a problem (if you make everyone use Dash) because he
      heads up towards where the mine ore place was and wraps around on the tail-
      -end of your fleeing party. The mages nearby may impede the path a bit but
      have paltry physical attacks, so it shouldn't be an enormous obstruction.
      When all four allies reach the exit, mission finished. [The third-to-last
      ally may ask permission to leave; answer with an affirmative.]
    
      Let me tell you now, the Lv4 Dispel method completely _BREAKS_ difficulty
      in twain here. The first time I played this it was hard and many Game Over
      screens did I witness. It costs $2800 total to get the gems and they'll pay
      for themselves in spades, so the Dispel method's completely worth it in my
      book.
    
     After the coast's clear, everyone gathers near the B5 savepoint.
    
     [ ] Hmmm. That's a troublesome revelation.
     [X] He won't be allowed to succeed.
     [ ] I'd like to see what he has in mind.
     [ ] Who's Zion?
     [ ] Why is he bothering with us?
    
     Save and head back to Featheria Isle with the ore.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11) FEATHERIA ISLE [II]                                                  [WK10]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Nothing has changed since last time we blew through here -- same selections,
     same stiff-arm at the generators, etc. Quick recap:
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
    | Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
    | Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
    |_________________|____|____|____|____|____________________________|_________|
    
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Not sure, but you might be able to get the Beautiful Shell still. Talk to
       the child at Magic Generator #1 [west of teleport device] to obtain it...
       maybe. This can be shown to Michelle later on in Bornia.
    
     • Mary from Falkenfreuk will attend this party if you "urged her not to give
       up" when you showed her the deceased lover's letter. Talk with her here to
       obtain a Secret Injury Elixir.
    
     • After talking with Linasis at the teleport machine (post-battle 6), he
       says his temporary residence is at Magic Generator #4. If you talk to him
       there, he asks Monika if she's found out her father's whereabouts, then
       asks if she does, to tell him. More on this later on...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Visit the Space-Time Control Tower's upper floor and give the crystal found
     in the Tzaitstein Mine to the Queen [manually]. At this time, there's a li'l
     farewell banquet thrown in order to celebrate the project's completion...and
     there is mandatory attendance. Talk with the allies around and such; the two
     men blocking the elevator will eventually leave, letting Slayn exit if he
     wants.
    
     Later on, in the control room, try to use the exit elevator to hear about an
     urgent dilemma: someone's attacking the #3 generator! Everyone in Slayn's
     party will rush there, leaving him to hoof it alone (which is why I do not
     recommend saving the game in this case). Make your way to the generator area
     southeast of the bridge.
    
     .----------.
     | BATTLE 07 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party or Generator destroyed / Enemy enters Generator   |
     | MISSION COMPLETE: All enemies destroyed                                   |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 19 Mysterious Union Leader       |                                    |
     | Lv. 13 Archer [2]                    |                                    |
     | Lv. 13 Fencer                        |                                    |
     | Lv. 13 Soldier                       |                                    |
     | Lv. 12 Magician [2]                  |                                    |
     '--------------------------------------'------------------------------------'
    
      Not that hard of a battle, surprisingly. The lead-off maneuver should be
      Dash on everyone, except Monika who should cast magic while guarding the
      generator entrance (and when that objective is safe, attack the Fencer).
      On the side of the structure is the machine Viktor was repairing, and the
      enemy will try to destroy it. Hugh and Annette should be able to repel the
      foe long enough for Slayn to make his way over there -- he's just got one
      Archer and Magician to cleave through. Zion, surprisingly, isn't a tough
      cookie like his name suggests. Debuff him (Rust, Atrophy, etc.) if possible
      and gang up when the others are toast. Crush the opposition for a Mission
      Complete.
    
      After Zion is defeated:
    
      [ ] Are you all right?
      [ ] Who /are/ you?
      [ ] What is your purpose?
      [ ] You disgust me!
      [ ] You should have died!
    
     For once, a happy ending -- the Space-Time Tower disappears safely and there
     is nothing the enemy can do to sabotage it. Haha, suckaz! Annette needs to 
     tell her father about the happenings, and Viktor comes with when told he can
     continue his research in Voltone. Monika says she wants to be dropped off in
     Bornia.
    
     [X] Of course not!
     [X] I'd be happy to have her join us.
     [ ] Sure, it /is/ on the way.
     [ ] I don't really want her to.
     [ ] I'm tired of baby-sitting!
    
     So, to Bornia Village then! Viktor is a 'guest' in battle and will attack
     enemies of his own volition. He gains no EXP at the moment, though.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12) BORNIA VILLAGE [II]                                                  [WK11]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here we are again. Parting ways with Monika...so sad! ;___;   Well, let's
     get it over with.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After the upcoming battle (#7), visit Michelle and show her the Beautiful
       Shell obtained from the kid at Featheria Isle's Generator 1. She will then
       talk about wanting to see a star-shaped sand if at all possible. [Note: it
       is possible to bring her the sand without much being changed, even if you
       did not have the shell to give her].
    
       She also wants to talk with Slayn about Raimy!
    
       [X] I know.
       [ ] Really? I had no idea!
       [X] You can see her?!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Visit Monika's digs in the northern part of the village; she invites all to
     spend the night before leaving for Voltone. In the morning, disaster befalls
     her house...
    
     .----------.
     | BATTLE 08 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Viktor or Party Destroyed                               |
     | MISSION COMPLETE: Defeat all enemies (sans Randolf)                       |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 28 Assassin                      | Lv. 44 Imperial Troop Leader       |
     | Lv. 15 Fencer [3]                    |                                    |
     | Lv. 13 Archer                        |                                    |
     '--------------------------------------'------------------------------------'
    
      Surprise -- our old assassin friend is back on the hunt. The smallfry he's
      brought with all start near him, so no fancy tactics needed, really. Dash
      on all applicable parties and try to shunt the Fencers aside to get access
      to the archers. Both enemy types know Critical Hit which can spell disaster
      if they happen to gang up on a character (~60 damage with best equipment).
      After 5-6 turns, Orpheus shows up behind Randolf to do battle. Someone else
      will save Liedbulk's hide, though. Mission complete if all minor enemies're
      defeated by all non-guest allies.
    
     Afterwards, talk with Monika.
    
     [ ] Cheer up.
     [X] We're with you.
     [ ] You can build a new one!
    
     Annette invites our homeless Featherian to stay in her mansion and gets a
     favorable reply. Speak with Orpheus before leaving...
    
     [X] Piece of cake.
     [X] No problem.
     [ ] Don't mention it!
     [ ] I did it for Monika.
     [ ] It was such a pain.
     [ ] What can I say? I like battles.
    
     Now, off to Voltone.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13) SCHWARTZHAAS [II]                                                    [WK12]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This crossroads city has been taken over by James' faction while everyone
     was gallavanting around Rolandia. Nothing has changed much besides dialogue
     and that access to Falkenfreuk has been cut off indefinitely. Hmm...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     - None
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Try to move through town and a girl in a white kimono will talk with Hugh for
     a bit. Apparently, she (Yayoi Tachibana) can restore Slayn's memory loss! So,
     it's time for some therapy sessions in the local Black Rabbit Inn. There will
     be a few scenes (voiced by 'Vash' from Trigun no less) and some information
     about Slayn's past is revealed. Hugh inquires if he remembers the session:
    
     [ ] Yes
     [ ] No
    
     Hugh, Yayoi, and Slayn will have some of their latent powers revealed...
    
     [ ] Sorry...
     [X] I know that.
     [ ] Yeah, thanks a lot.
     [ ] Wonderful.
     [ ] Leave me alone!
    
     ---
    
     At this time, Yayoi doesn't join the party or anything. All in good time...
     It's now possible to exit toward Xironia, but know that once you head that
     way, access into Schwartzhaas and beyond will be impossible for awhile. So,
     level-up and all that jazz before headin' that way.
    
     _________________ ____ ____ ____ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP | MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Vampire Grass   | 01 | 11 | 00 | -- |  0  1  1  0  1  2  1  2  6 |  16/07  |
    | Aero            | 02 | 11 | 00 | -- |  1  0  1  1  1  2  6  1  1 |  14/06  |
    | Slime           | 03 | 22 | 00 | -- |  0  0  0  0  1  6  0  2  6 |  21/18  |
    |_________________|____|____|____|____|____________________________|_________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14) VOLTONE CITY [II]                                                    [WK13]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Home again, home again, jiggity-jig!
                                                                         ______
      __________________________________________________________________/ SH08 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Studded Leather     |  1200 | SAHMYV |                      | --/-- |  33 |
     | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
     | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
     | Mystic Robe         |  1550 | SAHMYV |                      | --/-- |  32 |
     | Apron               |   980 | SAHMYV |                      | --/-- |  33 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
     | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
     | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
     | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
     | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
     | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
     | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
     | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
     | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
     | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
     | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
     | Lv1 Fighters' Fist  |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Mages' Focus    |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Thieves' Deftness    80 | SAHMYV |                      | --/-- | --- |
     | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Logical Blade   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
     | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
     | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Might     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Vampire         |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Conservation |   350 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     Basically an upgraded version of Tzaitstein's spread, except the Buff Coat's
     now the best equip. If Monika has a Mystic Robe, give her first dibs, eh? ^^
     Also -- WOW at the gem selection. It covers Lv 1-3 stuff only but man, ain't
     the selection cheap and fine? Basically, you can switch out any Blood Blades
     for Lv3 Vampire (which applies the same effect to magic damage) and, since
     there's not a huge attack-boosting section yet, maybe stick Lv3 HP Recovery
     on everyone. 
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After Viktor leaves the party for awhile, talk to him again to learn of
       his 'research and development'. Basically, when he's not in the party, he
       can craft some items for a fee. He can only craft things when not in the
       party and it takes time, so a return trip is required to collect. Also, he
       can only grow/create one item at a time. Getting Viktor's ending in
       Growlanser III requires him crafting all things on the list which currently
       includes:
    
       Ambrosia -----> 4000g
       Fairy Tears --> 3300g
       Life Apple --->  600g
       Wisdom Apple ->  600g
       Gale Apple --->  600g
    
       Actually, _every single one_ of these items can be stolen from enemies with
       the 'Thievery' tech, which makes spending hard-earned cash on them a waste!
       Viktor won't come along for the next stretch of the game, so make sure to
       have him craft something!
    
     • When the party is dismissed (can be done by talking to fat NPC outside of
       apartments), they spend time in the apartments...except Viktor of course.
       Slayn can then build his relationships with them, most of which relate to
       sidequests. After story events, it always helps to return to Voltone and
       build relationships because there is a finite quantity of these "pitstops"
       y'know!
    
       Anyway, building relationships builds trust, and the more you visit an ally
       the more they may open up to Slayn. The order you talk to them matters too!
       At this first spot in the game, our protagonist will invite someone out for
       a meal...but only the FIRST ally he talks to. But, make sure to talk with
       everyone just the same to establish and keep the rapport growin'.
    
       ~ ANNETTE ~
    
         She wonders if everyone in the new world is having a difficult adjustment
         period to their new homes... She also orders everything off the menu and
         puts it on Slayn's tab, apparently. *grumble*
    
         [X] Probably.
         [ ] I don't know.
         [ ] It will be a hard life.
    
       ~ HUGH ~
    
         The ladies' man talks about the "struggle of the century", aka keeping
         his grubby paws off Yayoi! Raimy seems to cheer him on... Seems Hugh's
         got his own situation to deal with...
    
         [ ] Situation?
         [X] That's all right.
    
       ~ MONIKA ~
    
         She doesn't seem to be that enthused about the Voltone grub she's heard
         so much about...
    
         [ ] It's because of the time.
         [ ] The Federation supplies are low.
         [X] Word of mouth is sometimes wrong.
    
     • The Remington Detective Agency has two functions: one many will update on
       what's happenin' in the world, while the other will fill special requests
       for info (cash upfront...). When you hear about certain pieces of intel,
       from relationship-building or just through the course of the game, there
       may be an outlet to put offsheet requests in. This plays a part in Annette
       and Monika's sidequests, mind you. More than one offsheet request can be
       out at one time, also. Currently available:
    
       - Assassin named Randolf (50)
       - Assassin named Gray (80)
    
     • The two-door shop area next to the lab is where Slayn can come to shop
       (just gems initially) and eat with his party or alone. Special meals that
       change his personality type, which changes the way he answers questions in
       the game, can be eaten for $500 a pop. It takes awhile to set in, though...
    
       The gemdealer here has Lv1-3 merchandise, most of it completely unique and
       not found anywhere so far. Later on, restless merchants and persons of
       interest can be talked into settling here. You have to admit, the local
       stuff is pretty bad...
    
     • The fat NPC who gathers/dismisses the party also allows you to race some
       allies: Annette, Hugh, Monika, and Yayoi (even though she isn't even in the
       party or city!). You can win money for doing this, but it's inconsequential
       in the long run. The NPC in a jacket nearby will give Slayn the wondrous
       'Magical Molasses Jar' which apparently has no purpose, but actually slows
       the opposition during a race. To use it, manually select it when standing
       by the fat NPC (Raimy may scold you about cheating though).
    
     • Guess what -- the 2nd relationship-building point can be done immediately
       after accepting Burns' quest to guard the caravan. Dismiss everyone and
       it's time to talk. Since there's no eating out to do, all allies can be
       talked to this time. The order you do it in still has impact, though!
    
        ~ ANNETTE ~
    
          Our redhead wonders what's going on.
     
          [ ] May I see your room?
          [X] Would you like to go out?
          [ ] Nothing. Just killing time.
    
          Ask her out for a walk and she'll share some of her philosophy about
          memories and how they make up a person.
    
        ~ HUGH ~
    
          Our wise-beyond-his-years ally tries to describe a 'home' to Raimy, who
          then asks what her position is in the party.
    
          [ ] Mascot.
          [X] Mood Doctor.
          [ ] Worthless.
          [ ] No Idea.
    
          Naturally Raimy doesn't think it's a real role (if you chose either of
          the real options), but Hugh talks her out of it. "Sexy beast," haha...
    
        ~ MONIKA ~
    
          She wonders what Slayn wants at this hour.
    
          [ ] Just killing time.
          [ ] I'm teasing you!
          [X] You did a good job today.
          [ ] It's not like you to speak like that.
    
          She says she's thankful for Annette's kindness before slamming the door
          in Slayn's face. Well, maybe not EXACTLY like that, but still... >__>
    
     • At the Federation Outpost, talk to the grumbling mage and tell him you'll
       help fund him, give a place to sleep, and other such things. He will show
       up at Viktor's Lab after refreshing the screen, but not before he teaches
       everyone the 'Cooperation' skill!!!!!! This allows the allies to combine
       their magic into one large area-affect spell that hits more foes than the
       usual type. It's very great for mass destruction which is why EVERYONE
       SHOULD LEARN IT IMMEDIATELY. It costs 5 master points for everyone except
       Slayn and Monika, who can get it in 3.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Before any extra things can be done, one must visit President Burns in his
     mansion (any useful NPC will tell you this). Given the enormous party size,
     he gives them run of the apartment in the old quarter. There is a tour-torial
     of sorts where some NPCs explain the features, as well as the fat man near
     the screen boundary who will switch/dispel the current party.
    
     First things first, put Viktor into his labspace. There's even a Transfer
     Gate in disrepair, which becomes a huge source of convenience later on. When
     not in the party, this is where our researcher will be. Visit the apartments
     to get everyone settled in -- just knock on the ground-floor doors until all
     but Slayn have moved on. See the 'Special Events' section for more info. Get
     some sleep to see a special scene between Hugh and Slayn...
    
     Pay another house call to Burns. Apparently the alliance with Theodora's
     faction is straining because Aggressival troops are preventing supplies
     from getting into Schelfengrif territory...thus, no reinforcements have come
     to Voltone. So, time to play guardian angels...
    
     [X] Accept the assignment.
     [ ] Refuse the assignment.
    
     Viktor the "dumpy-pants" cannot be available for the mission, so it means the
     stage is set! The convoy is waiting at the federation outpost, so head over
     there when ready. Make sure to do the 2nd relationship-building part before
     then, though!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15) FEDERATION OUTPOST [II]                                              [WK14]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Ready to delve right under Aggressival's noses 'fore they catch a whiff? I
     know I sure am!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • At the Federation Outpost, talk to the grumbling mage and tell him you'll
       help fund him, give a place to sleep, and other such things. He will show
       up at Viktor's Lab after refreshing the screen, but not before he teaches
       everyone the 'Cooperation' skill!!!!!! This allows the allies to combine
       their magic into one large area-affect spell that hits more foes than the
       usual type. It's very great for mass destruction which is why EVERYONE
       SHOULD LEARN IT IMMEDIATELY. It costs 5 master points for everyone except
       Slayn and Monika, who can get it in 3.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     At the outpost, talk with the grumbling mage to learn 'Cooperation' on all
     allies. The corps chief nearby will allow passage through the barricade. It
     is possible to return to Voltone still, and the enemies beyond are tougher,
     so levelin' up is a lot easier.
    
     _________________ ____ _________ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Vampire Bat     | 13 |  66/00  | -- |  2  0  2  2  2  2  6  2  1 |  74/67  |
    | Fire Skank      | 16 |  76/31  | Fr |  6  2  2  0  2  2  1  1  1 |  91/75  |
    | Master Braniac  | 17 |  82/00  | -- |  1  0  4  2  2  2  6  2  2 | 106/83  |
    |_________________|____|_________|____|____________________________|_________|
    
     All are fairly simple enemies except the Master Braniac. When low on HP, it
     uses 'Suicide Salute' (sorta like Zion) to damage surrounding allies...and
     leaves no EXP! It's really cheap, but it's got a mediocre ATW (109), so try
     and gang up on them. Suicide Salute should always deal 21 damage, probably
     equating to one-fourth of their HP (rounded up). All enemies 'cept the Fire
     Skank have 'Poison Attack' ability, and Master Braniac also has Paralysis
     Attack! Try using 'Critical Hit' to OHKO the suckers.
    
     Anyway, before progressing further south to the battlezone (not shown on map)
     I highly recommend your best mages learn 'Cooperation'. It's one of the most
     helpful skills you'll learn in the game...if used properly.
    
     ---
    
     Upon nearing the mountain pass, apparently there's a fortress...?
    
     [X] Conquer the fort before they get here.
     [ ] Wait for them and conquer it together.
     [ ] Retreat and have a drink
    
     Since there are armed guards about and such, Raimy wants to help.
    
     [X] That would be useful.
     [ ] It's a waste of time.
    
     Raimy is invisible to the untrained eye, making her the perfect tool for
     recognaissance. Move her around to see the enemy positions; use x-button to
     quit that mode. Annette will hear a weird sound coming out of nowhere,
     apparently (^__^):
    
     [X] We have to go!
     [ ] I was just doing the image training.
     [ ] What do we do now?
     [ ] I was losing my nerve.
     [ ] I was having a little conversation.
    
     And the battle will begin! If you have any buffs (Shield, Cycle Up, etc.) to
     cast, do so now for a quick edge.
    
     .----------.
     | BATTLE 09 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Hugh Destroyed                                          |
     | MISSION COMPLETE: Both walls lit on fire & everyone escapes back north    |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 19 Commander                     | Lv. 15 Soldier [x??]               |
     | Lv. 12 Lead Soldier                  | Lv. 12 Lead Soldier [x??]          |
     | Lv. 11 Soldier [2]                   | Lv. 11 Soldier [x??]               |
     '--------------------------------------'------------------------------------'
    
      Hugh has a plan! The fortress fence was hastily made, and the enemy used a
      highly-flammable Anatta wood for the shelter. After the conversations at
      the start, but before battle is initiated, move the party south alongside
      the wall to light that end on fire. Once lit, try to move as close to the
      first sentry as possible -- if he spots you at the 1st firestarter point,
      the enemies will engage battle and getting around the fence is a pain in the
      rear!
    
      But anyway, Dash with everyone, especially Hugh. The goal is to maneuver
      Hugh to where the fence opens near the fortress' entrance, because that is
      where he'll light the next fire. The Commander can be sorta tough, so spam
      Critical Hit/Knock Back/Synapse Blow to put him on a slab quickly. He's got
      about 200 HP and uses Penetration Attack to inflict apx. 45-50 damage.
    
      The player isn't likely to get to the fence before the reinforcements come
      out of the fortress. Four or so usually come out (and in infinite supply as
      the others are defeated), so don't engage if you don't have to. If you have
      two people with 'Cooperation' learned, try to combine two seperate magics
      into one big one to bomb those that come out of the fortress. Alternately,
      to prevent the mages from being incredibly annoying, have someone cast
      Silence to stop /their/ combination magic attacks. If you let Monika stay
      back and use Cure or Recovery Medicines, you can amplify the power by giving
      her a Pharmakis' Wisdom gem -- it doubles recovered HP on the targets! Use
      this strategy and give everyone else Lv4 Dispels, and it's cake!
    
      After Hugh lights the 'left' part of the fence, have all characters return
      to the upper part of the road. There, a 'chance' wind will fan the flames
      and turn the fortress into a sauna. Mission complete! The supply train can
      get through with ease.
    
     Head to Falkenfreuk!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    16) FALKENFREUK [II]                                                     [WK15]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     At last, at the doorstep of Theodora's domain. Safe at last...?
                                                                         ______
      __________________________________________________________________/ SH09 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
     | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
     | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
     | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
     | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
     | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
     | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
     | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
     | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Skill Lv        |   700 | SAHMYV |                      | --/-- | --- |
     | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- | 
     '---------------------'-------'--------'----------------------'-------'-----'
    
     The Flame's _____ gems nullify the element of that sort by boosting whatever
     resistance the person has and setting it at 6. Also, the 'Logical Combo'
     gets a 10% power boost. If you forgot what that is, it's combining a gem w/
     'Logical' in it with the Mind Growth gem. One expends it automatically, one
     refills it automatically. It works better with the Logical Blade, though.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Talk to the old fortune-teller inside the hotel and have her give some
       reading. She'll then admit time's passed her by and wants to settle down
       somewhere. Invite her back to the Voltone apartment area and she will then
       appear in the old quarter's shop area from then on. On demand, huh?
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Enter town and meet with the commander of Xironia's reinforcements, Kenneth
     Reimon. He asks to meet more at the castle later. That leaves a lot of time,
     though, and everyone wonders what to do next.
    
     [X] Just follow me.
     [ ] But, I might choose something crazy!
     [ ] Let's explore outside town.
    
     _________________ ____ _________ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Fire Skank      | 16 |  76/31  | Fr |  6  2  2  0  2  2  1  1  1 |  91/75  |
    | Master Braniac  | 17 |  82/00  | -- |  1  0  4  2  2  2  6  2  2 | 106/83  |
    | Werecat         | 18 |  77/16  | -- |  3  3  2  3  3  3  2  2  2 |  94/87  |
    | Reptilian       | 19 | 113/00  | -- |  2  2  2  2  2  2  1  2  1 | 111/95  |
    | Man Eater       | 20 | 179/00  | -- |  1  3  2  1  1  1  1  2  1 | 142/101 |
    |_________________|____|_________|____|____________________________|_________|
    
     Nothing else of event here while Kenneth inspects the cargo, so wander over
     the western bridge into the nearby town...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    17) TAOBERIA                                                             [WK16]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This place is, uh...a farm village with backwater hicks and stuff. Since they
     have crops, they're valuable to any empire.
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Taoberia [Schelfengrif Empire]                                     | SH10 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
     | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
     | Battle Vest         |  3950 | SAH  V |             -1       | +1/-- |  53 |
     | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     The Battle Vest and Wizard Robe (for Monika) should be your next purchases
     before the upcoming dungeon. These prices are starting to get steep, though,
     so you're better off saving the merchants in the random battles nearby for a
     better discount, often 1000+.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Approach the Transfer Gate here to learn it's been in disrepair for many
       a year. This could be helpful in the future...
    
     • Southwest of Taoberia is a beach. If you inspect it, you can pick up some
       Star Sand. This is what Michelle in Bornia wanted to experience, so pocket
       some for her. NOTE: You can give it to her even if you didn't talk to her
       about it.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There's nothing much to do here. Talk to the local wildl--, err NPCs to find
     that one of the village idio--, err...sons has wandered into the local tower
     filled with gobledegygooks and monsters. What gets into these dorks? Finding
     this kid will be the next part we do in the spare time... =/
    
     Tower's to the north.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    18) PRISONER TOWER                                                       [WK17]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 21+
     | NUM. OF FLOORS | 2 [3x3 floor map]
     | ITEMS OBTAINED | Star Emblem, Lv6 Magic Might, Spirit Scroll
     '----------------'
    
     So, it's time to save the lost brat. Before you plan on finishing this dank
     place, make sure everyone's armor is up-to-date. Also, for the boss battle
     coming up, you'll want EVERYONE with as many of the following: Critical Hit,
     Synapse Blow, Thievery, Knock Back. The reason being the boss can Counter
     physical attacks but no techs! Everyone (besides Monika) should have Dash
     learned as well -- make it top priority, in fact. If you don't have enough
     people with Critical Hit and such, give them Lv4 Skill Lv gems to boost the
     count of all their techs by 2! The only problem with this is that most rings
     dropped by enemies outside the Prisoner Tower completely suck (ex: 8-3-0) so
     you may have to farm a bit inside.
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Werecat         | 18 |  77/16  | -- |  3  3  2  3  3  3  2  2  2 |  94/87  |
    | Mutant Slime    | 18 |  59/00  | -- |  6  6  5  6  6  5  5  4  5 | 117/199 |
    | Reptilian       | 19 | 113/00  | -- |  2  2  2  2  2  2  1  2  1 | 111/95  |
    | Spook           | 20 |  17/54  | Wt |  3  3  1  0  0  4  6  5  5 | 101/100 |
    | Man Eater       | 20 | 179/00  | -- |  1  3  2  1  1  1  1  2  1 | 142/101 |
    | Piranhatazoa    | 21 |   8/84  | Dk |  0  3  0  2  1  6  6  5  5 |  92/411 |
    |_________________|____|_________|____|____________________________|_________|
    
     Of the new monsters, only the Piranhatazoa should throw anyone for a loop.
     It has such great physical defense that you may not be able to penetrate it
     at all! However, any non-earth/dark magic can OHKO it so make sure you do;
     it's a magic-caster. The Mutant Slime knows Paralysis Attack, however; keep
     someone with Refine on-hand. Unlike other dungeons, this one has a rather
     high concentration of enemies...basically no room is without at least one. =/
    
     After two monster-ridden floors, the top's reached. Cast some status buffs
     (Cycle Up, Attack Up, Shield) on your party, save, and head into the next
     room. Monika will read a plaque with a hint about the red/green tribes...and
     there are two locked enemies here of those exact colors!
    
     Approach closer and a large statue will wake up.
    
     .----------.
     | BATTLE 10 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party destroyed                                         |
     | MISSION COMPLETE: Defeat Taros without using Red or Green keys            |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 36 Taros                         |                                    |
     | Lv. 29 Taros Prototype [2]           |                                    |
     | Lv. 28 Evil Mage [2]                 |                                    |
     | Lv. 23 Bone Golem [2]                |                                    |
     | Lv. 22 Gargoyle [2]                  |                                    |
     '--------------------------------------'------------------------------------'
    
      Taros is a tough cookie. It may counter physical attacks with a blow of its
      own, and since its damage does 100+ (200+ if critical) even with 3 counts
      of Rust, it's not needed. You'll want to use Cooperation Magic and attack-
      -based techs to deal with it, depending on your range. It's also weak to
      Thunder magic which can be made by combining Stone Shot and Wind Cutter.
      The boss has about 900-1000 HP, and he'll notify aloud the percentage of
      his health currently remaining.
    
      Thus, there are three ways to go about this battle:
    
      #1: Use Dash on everyone, break into groups of two, and defeat the Evil
          Mages. They each drop a key that opens the nearest door to them. Move
          there, choose to open the doors, then move away as the enemies will get
          lose fight amongst themselves. If Taros walks by, he'll waste time with
          attacking; he'll take some damage as well. Move everyone away and drop
          some Cooperation-led magic attacks on it from afar. Should that not
          bring it down, use Shield on your top DEF-users and have them attack w/
          Knock Back and Critical Hit skills. 
    
          If you open the doors before Taros is defeated, you only get a Mission
          Clear, though.
    
      #2: Use Dash on everyone, break into groups of two, and defeat the Evil
          Mages. Collect the keys they drop and, instead of rushing to unlock the
          doors, lead Taros around in a circle (he only follows one group due to
          his AI). The other group can unleash magic on him while the others keep
          him occupied. This can reduce his health a lot without taking any damage
          whatsoever from him. If MP runs out, use Bait and let Taros attack and
          chase the other duo. There's a chance you'll have to do some close-range
          fighting, but if everyone's prepared somewhat, use Critical Hit, Synapse
          Blow, Thievery, Knock Back, and whatever other offensive abilities. It's
          good not to use _ALL_ your magic in case you need to recast some buffs.
          Defeat Taros without unlocking any doors and it's a Mission Complete!
    
      #3: Dash, kill mages, collect keys. Have one character equipped with the
          Pharmakis' Wisdom gem (I used Monika) and the others ready to attack
          with the offensive techs I've listed numerous times already. Taros can
          get in some decent attacks (75-100dmg) if hit with 3 Rusts, but it will
          not be life-threatening hopefully. In this case, Monika stands all the
          way away from Taros and throws items whose potency is boosted 100% by
          the gem. Then, it's just a matter of giving it a humongous beatdown.
          If you've learned Attack Wait Down, it makes Taros' ATW seem as fast
          as a turtle! Just be careful because his physical attacks stun people
          with a rather decent percentage...  This is the most 'dangerous' but
          quickest way to deal with the threat. Equip Lv2 Thunder Weapon gems to
          play off his weakness (buy in Falkenfreuk) and get the job done quicker!
          When Taros is dead, simply let all the other enemies fight amongst them-
          -selves and pick off whoever's left. Going this route also earns the
          Mission Complete. [NOTE: The prototype cannot counter.]
    
     After everything's said and done, the Star Emblem is obtained. Collect the
     items on this level (Lv6 Magic Might, Spirit Scroll) and use the new emblem
     on the star-shaped panel next to the locked door. This frees the child from
     Taoberia. Pick up the Wind Scroll in the cell and 'Return' to the entrance
     if you're able. Otherwise, save and carefully creep out. =p
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Return to Taoberia to see some scenes with the returned boy and his ma.
       Accept their invitation to stay there to see some scenes with Gray. The
       next morning, the innkeeper says he'll probably leave for Xironia and
       settle there. Later on, he sets up his shop in the dining area!
    
     • Talk with the washerwoman outdoors to learn someone was here at recently
       and wanted a magic vase created. This will become useful later on...
    
     • Spend the night in Falkenfreuk's hotel to see a scene between Gray and his
       informant Tony.
    
       [ ] Who are you.
       [X] Long time, no see.
       [ ] I'm not Gray!
    
       [X] Please
       [ ] No Thanks
    
       [ ] I remember.
       [ ] I can't remember.
       [ ] Where's the Gem now?
    
       They will discuss a plan to get revenge on Randolf. This isn't enacted at
       this time, but allows for it to be sprung into action once back inside the
       Federation's detective agency. Make sure to see this scene! You can talk
       with Tony in subsequent visits by staying in this hotel, also.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     With the Star Emblem obtained, return to Falkenfreuk and talk with Kenneth
     near the castle. He'll agree to accompany everyone back to Xironia. Since
     a battlefield blocks the way in, the way out has to be through Schwartzhaas.
     Go there...now!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    19) SCHWARTZHAAS [III]                                                   [WK18]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Now that James' faction has taken control of this crossroads town, things're
     working differently. Remember: once you tell Kenneth you're ready to enter,
     it's impossible to leave without doing the storyline battle. Make an extra
     save if you're unsure of success!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • On the street in South Schwartzhaas, Kenneth will say "..." for a second.
       This is because he's near his house! One of the apartments can be entered
       and you can let him visit with his family before doing the mission. Talk
       with Kenneth's daughter to see some funny scenes involving her and Raimy.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     None of the shop lineups have changed since last time. You can sleep for
     free in Kenneth's house, if you choose. When ready, enter the north section
     of town and inspect the towering pile of garbage; tell Kenneth you're ready
     to climb that sucker and this leads to...
    
     .----------.
     | BATTLE 11 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Kenneth Killed / Party Destroyed                        |
     | MISSION COMPLETE: Everyone, including Kenneth, escapes                    |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 18 Soldier [2]                   | Lv. 49 Imperial General            |
     | Lv. 16 Lead Soldier                  | Lv. 23 Heavy Soldier [2]           |
     | Lv. 15 Archer [2]                    | Lv. 18 Soldier [8]                 |
     |                                      | Lv. 16 Lead Soldier                |
     |                                      | Lv. 16 Priest Soldier              |
     |                                      | Lv. 15 Archer                      |
     '--------------------------------------'------------------------------------'
    
      The main goal here is to escape across the bridge. If everyone has learned
      Dash (except Monika) then this task is ten times as easy. Leadoff the fight
      by doing that and moving everyone as far to the bridge as possible. Letting
      Kenneth escape across the bridge is priority #1, so open a path for him (or
      he may get sandwiched between the allies). Should the enemy be gunning for
      him, such as the rooftop archers, cast buffs and be prepared to heal him.
      Reinforcements eventually arrive behind/opposite initial spot and inside the
      town -- these only prolong the fight, and Kreuzweir will fillet the party if
      he catches up. There are only two bridge guards (Lv 18 Soldier) to kill and
      they only appear when approaching the end. YOU CANNOT ESCAPE UNTIL KENNETH
      ESCAPES, so hold tight until he's out. Consider equipping Lv4 Dispel gems on
      everyone since there is a LOT of magic interference when all reinforcements
      have arrived, and the Soldiers love casting Lv3 Fear which only increases
      the magical hurt. Mission complete if everyone escapes and no ally is KO'd.
    
     From there, simply head back to Voltone.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    20) VOLTONE CITY [III]                                                   [WK19]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Safe for now...but how long?                                        ______
      __________________________________________________________________/ SH11 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Battle Vest         |  3950 | SAH  V |                      | --/-- |  53 |
     | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
     | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
     | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
     | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
     | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
     | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
     | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
     | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
     | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
     | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
     | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
     | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Skill Lv        |   800 | SAHMYV |                      | --/-- | --- |
     | Lv4 Magic Lv        |   800 | SAHMYV |                      | --/-- | --- |
     | Lv4 Quickness       |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 All Attrib Def  |   750 | SAHMYV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | --- |
     | Lv4 Assassination   |   750 | SAHMYV |                      | --/-- | --- |
     | Lv4 Arms Might      |   700 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      Ah, great selection. Annette gets a Chain Mail, Monika a BG Robe, and the
      boys a Cyber Jacket. Make sure you're reselling your old armors for extra
      cash, because, most often, they're completely useless for anything else.
      The gems are pretty standard, mimicking Falkenfreuk's supply almost to a T.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After meeting with President Burns, Slayn can initiate the 3rd relationship
       developer course with his comrades! Just visit them at the apartment.
    
       ~ ANNETTE ~
    
         She'll wonder what Slayn is doing.
    
         [ ] Who am I?
         [X] It was about old friends...
         [ ] No...nothing.
    
         She'll talk about Gray for a few moments and say that his whereabouts're
         unknown, and it's one question that probably won't be answered.
    
       ~ HUGH ~
    
         He'll complain about being hungry and invite Hugh out to eat. Over some
         food, he'll talk about how he uses comedy to deal with situations.
    
         [ ] ...what can I say?
         [X] Exactly!
         [ ] Comedy? This is serious business.
         [ ] Hey, all you need is love.
    
         Raimy will then chime in about wanting to learn about comedy. He tells
         her about "bombing" in comedy and how it's a bad thing. More to come...
    
       ~ MONIKA ~
    
         She invites Slayn out on a stroll. Monika wonders if Slayn's ever flown.
    
         [ ] Certainly!
         [ ] Humans cannot fly!
         [X] No, but I wish I could.
         [ ] I ate this mushroom once...
    
         Her insecurity about having useless wings comes to light before she goes
         back to her suite.
    
     • The Remington Detective Agency should have obtained the information about
       Randolf and Gray, if you filed them last time y'were in town. This info'll
       get updated as the game goes on, and things are learned, also. No new ones
       to submit, though.
    
     • If you visited Taoberia after completing the Prisoner Tower, and accepted
       the housewife's invitation to stay at the inn, the shopkeep has relocated
       to the kitchen area and now sells special armor.
    
     • You can now access the Battle Arena in the old section by talking with the
       receptionist. This will be covered in the appropriate part of the guide,
       but don't let that stop you from trying out some of the battles. Prizes're
       often very useful, particularly since they bring enemies from all over to
       the fray (hint: Thievery is awesome here).
    
     • Collect your item from Viktor if you had him make one before, and send him
       to do another.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Nothing can really be done until Kenneth confers with President Burns, so
     meet up with him at the mansion. Viktor advises searching the northern cave
     for a stone which can be used in secure point-to-point communications. That
     is the next stop. Everyone is automatically dismissed, so collect 'em back
     in the apartment and set out.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    21) GUARD RUINS                                                          [WK20]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 21+
     | NUM. OF FLOORS | 5 [3x3 areas]
     | ITEMS OBTAINED | Wisdom Apple, Lv4 Flame's Holiness, Lv6 Art of Thievery
     '----------------' Message Stone
    
     The front door to this place is locked, but if you're paying attention at
     all, the way to proceed is evident: use the Star Emblem as the 'key'! This
     allows passage...
    
     Anyway, this is the best dungeon to train in for awhile, and it's great for
     another reason: Secret Scrolls! If you have anyone with Thievery learned, it
     is possible to steal these awesome items from the Spectres inside here. If
     yer not familiar with the use of this item, it gives a free Master Point to
     be used...on anyone! It pays to thieve every one y'find, seriously. Only one
     item can be stolen per each, though, remember. Go into a character's status
     screen and press the x-button to switch to distribution mode, and learn the
     abilities ten times quicker!
    
     ---
    
     There's an event where Raimy will say (if you enter a room with a chest) that
     the chests will disappear once the floor is left, so they should be obtained
     when possible. And I agree -- it's much harder for enemies to escape from
     here since there is often only a few exits.
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Spook           | 20 |  17/54  | Wt |  3  3  1  0  0  4  6  5  5 | 101/100 |
    | Piranhatazoa    | 21 |   8/84  | Dk |  0  3  0  2  1  6  6  5  5 |  92/411 |
    | Gargoyle        | 22 |  60/00  | -- |  2  2  0  2  3  6  6  2  6 | 152/240 |
    | Bone Golem      | 23 | 195/00  | -- |  1  1  1  1  1  6  1  1  6 | 159/118 |
    | Spectre         | 24 |  40/102 | Dk |  0  3  0  3  3  6  6  5  5 | 132/378 |
    |_________________|____|_________|____|____________________________|_________|
    
     The Bone Golem is the only new enemy here, and it's just asking for a normal
     beatdown. Most everything else has a heavy elemental weakness to exploit.
    
     Anyway, upon reaching B4, prepare yourselves for the upcoming boss. You'll
     know it's the right floor because the map won't appear in the upper-right
     corner any longer. If you can, cast the following before saving and going
     downstairs: Cycle Up, Attack Up.
    
     .----------.
     | BATTLE 12 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party destroyed                                         |
     | MISSION COMPLETE: All enemies defeated without any ally casualties        |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 37 Snail Golem [4]               |                                    |
     | Lv. 34 Petit Dragon                  |                                    |
     | Lv. 28 Evil Mage [2]                 |                                    |
     | Lv. 24 Spectre                       |                                    |
     '--------------------------------------'------------------------------------'
    
      A boss fight similar to the one in Arc the Lad III, the four Snail Golems
      are fixed to a rail on one side of the square-shaped arena and can only
      move up and down. Since they're robotic, their cannons can only shoot
      straight across, so they'll have to adjust to be level with the target 'fore
      they can fire. Their range is unlimited if the range is unobscured, so it's
      no time to screw around. They have elemental attacks only, and are weak to
      Thunder. So, using Thunder Cooperation magic or Lv2 Thunder Weapon gems is
      a good way to go. Luckily the Cyber Jacket improves Thunder defense, huh?
    
      First things first, use Dash and start beating up the four minor enemies.
      Monika should have excellent elemental defense (if her armor is up-to-date)
      so make her the offensive mage. Take out the Spectre immediately with Lv2
      Fire Arrow, for instance. If you give her the Pharmakis' Wisdom gem, again
      relegate her to the item-user, who can toss potions and medicines for that
      great doubled effect.
    
      When only the golems are left, kick out the techs. Critical Hit is great,
      but so is Knock Back -- there's extra damage inflicted if the enemy can't
      move back, which the Golems can't. It's best to have one enemy to each boss
      to reduce group damage, but ganging up on them can't hurt. Make sure to get
      in a Thievery or two for some early Lv7 gems (I got Soul Focus for example).
      After one Snail Golem is defeated, you'll finally realize how slow each boss
      is by itself; it only seems 'fast' because there were four of 'em. :p
    
     Collect the Lv6 Art of Thievery and Message Stone after the battle. Use the
     'Return' magic to leave, or hoof it out. Either way, back to Voltone.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    22) VOLTONE CITY [IV]                                                    [WK21]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     With the Message Stone in hand, communications are checked off the list...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • The 4th relationship-building events can be done after giving the Message
       Stone to Viktor. Everyone automatically returns to their apartments then.
    
       ~ ANNETTE ~
    
         Annette is wondering Slayn's favorite length of hair.
    
         [ ] My hair?
         [X] Your hair?
    
         She'll say her hair has grown pretty long recently, and wonders if you
         like the Monika's short haircut in a cutesy way.
    
         [ ] Yes
         [X] No
    
         If you want to make Annette's relationship rise, make sure to flatter
         her here. She talks about how her mother's long hair was the envy of
         many people.
    
         [X] Any time.
         [ ] You must feel better now.
         [ ] ...
    
         She'll then ask Slayn if he would like to go to her mother's room with
         her and get some things.
    
       ~ HUGH ~
    
         Raimy will want to learn more about comedy, and Hugh delivers. He'll
         ask the fairy if she remembers the importance of the 'setup':
    
         [X] No setup, no comedy!
         [ ] Um, I don't...sorry.
    
       ~ MONIKA ~
    
         She talks about her heritage and how she's half of both worlds, and is
         wondering if that's an advantage of not. She has been teased by both
         races...
    
         [ ] Is that why you stayed in Bornia?
         [ ] Is that why you stay with us?
         [X] That must be so difficult...
    
         She says that since her family is left, searching for her errant father
         is something she holds dear to her heart.
    
         [ ] I have no idea.
         [X] I will help you find him!        <--- SHE BLUSHES ^_____^
         [ ] I hope you find him...
         [ ] What a hopeless situation.
    
     • At the detective agency, if you did Monika's dialogue above exactly (that
       is, if it's her third time opening up to Slayn event-wise), you can put a
       off-sheet report request out on 'Monika's Father' for 100g.
    
     • Have Viktor craft another item at this time, while taking the one he's
       made previously. That should be the 2nd item received overall.
    
     • If you saw the scene with Annette about her wanting Slayn to visit her
       mother's room, return there (before leaving) and try to enter. She'll
       ask our protagonist to help her search the room for a diary, which is by
       her bedside stand. This improves the relationship with Annette, even if
       we can't see what's inside just yet...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     First things first: give the stone to Viktor. After that he tells everyone
     to wait around, so the party (automatically) splits up for awhile. Do all of
     the relationship events as described above and rest. Visit the lab and find
     the new invention: a communication device!
    
     Kenneth will then go over the strategy. He will attack a different fort in
     Aggressival territory to make it seem like his 20 men are 200, while Slayn's
     group sneaks by the heavily-guarded fortress when they send reinforcements.
     Genius or goofus -- we will find out... Take the Communicator when prompted
     and Viktor will says to keep an eye out for a Central Gate, which may have
     parts to fix all transfer gates around the world. This improves travelling
     by a bazillion awesome points, so we can't skip that...
    
     ---
    
     Anyway, to find the next battlefield, go through the Federation Lookout area
     and back toward the Aggressival fortress we snuck past previously... This
     next battle can be hard to get a Mission Complete on, so here's my gem setup
     for the fort:
    
     HUGH    - Lv4 Dispel, Lv3 HP Recovery, Lv4 Vampire (or Art of Thievery)
     SLAYN   - Lv4 Dispel, Lv3 HP Recovery, Lv3 Vampire
     MONIKA  - Lv4 Dispel, Lv3 HP Recovery, Lv2 Pharmakis' Wisdom
     ANNETTE - Lv4 Dispel, Lv3 HP Recovery, Lv2 Blood Blade
    
     Use the Communicator from the bag when it rings for some scenes (I thought
     the slave device had unilaterial communication, Viktor!?) and proceed out
     of the screen.
    
     .----------.
     | BATTLE 13 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : 4 Pack Animals Die / Party Destroyed / Foes Surround    |
     | MISSION COMPLETE: No pack animals defeated                                |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 25 Priest Soldier                |
     | Lv. 23 Soldier [3]                   |
     | Lv. 22 Archer                        |
     | Lv. 21 Lead Soldier [4]              |
     '--------------------------------------'------------------------------------'
    
      There are guests in this battle (transport animals/allies) who won't attack
      or aid the fighting; their objective is to leave through the south screen.
      Since mages are crawling all over this place, there is a few ways to get the
      job done. Note that the battle meter is counting down continously; should it
      reach the bottom, reinforcements come and the battle is O-V-E-R! It starts
      at 30 or something...very ample time.
    
      #1 - Lv4 Dispel Gems on all foes...except the one with the best resistance.
           This helps keep the attackers safe while drawing (some) magic away
           from the transport troops. When I did this strategy, I used Monika for
           a few reasons. She could be an item-healer with Pharmakis' Wisdom and
           has debuff magic (Atrophy, Bind, etc.) that aids the others. Hugh is
           also a great person to use for this position because he knows Silence
           and that can be more useful against mages on a purely physical route.
           On the flipside, Monika learns Resistance early and can protect the
           'passive' allies better (the priest soldier uses Fear). Since mage'll
           have to charge high-leveled spells (4+) because Cooperation magic is
           averaged, items will often get used two to three times before the next
           round. I didn't even use 9 Recovery Medicines during the battle!
    
           Personally, I found this the easiest way to get through. Resistance'll
           prolong the life of all minor enemies (since they'll be bombarded with
           magic only, basically) and Dash lets the other three enemies zip 'round
           the field and kill the mages. There are only four actively casting the
           offensive types, so destroy the ones by the fort first, then the one
           near the ledge tree.
    
           ALL GEMS USED HERE CAN BE BOUGHT IN VOLTONE CITY OLD QUARTER! Haha...
           It's all useless without Dash, however. Everyone but Monika should have
           the skill. Slayn may not have it depending on how his personality has
           developed. Apparently eating the 'hot-blooded meal' at the Voltone cafe
           makes him learn this. I saw someone Lv 30+ and they didn't know this,
           so don't succumb to the same detriment, yo.
    
      #2 - Cooperation Magic! The enemies often come in groups, so two allies need
           to stay back and drop bombs on the foes. Use Lv3 MP Conservation gems
           on these guys to help keep their MP from dropping too far. The other
           two allies should Dash and try to take out the mages as fast as humanly
           possible. Only three physical attackers in this level, this is not the
           hardest thing ever. I've tried this path before and, although I've seen
           people recommend it, the above strategy was way easier for me. Without
           MP Conservation gems the MP just dries up too fast, and I don't expect
           readers to be Lv. 30-40+ by this time.
    
      To get a Mission Complete, no pack animals must die. I assume that goes for
      any hired help as well. If I recall, it's a mission clear if 1-2 die and
      a Mission Failure if 3 die. Try strategy #1 and you'll thank me. Leave the
      area before the timer counts down and Aggressival puts the kibbosh on this
      li'l hit-and-run operation.
    
      To Falkenfreuk!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    23) FALKENFREUK [III]                                                    [WK22]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     I wonder why everyone is in such a hurry here...
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Falkenfreuk [Schelfengrif Empire]                      [NEW ITEMS] | SH12 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
     | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
     | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
     | Leather Gauntlet    |  7250 | S H    |                      | --/-- | 110 |
     | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
     | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Technique Lv    |  1700 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Blizzard   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Wildfire   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Thunderclap|  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Moonlight  |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 ELM Bounty      |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Skill Effect    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Magic Shield    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Destruction1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Shield  |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Resistance 1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Art of Evasion  |  1600 | SAHMYV |                      | --/-- | --- |
     | Lv5 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      Ah, what a great lineup. Once again, the Logical Blade/MP Recovery gems can
      be combined to negate the MP penalties, but I think the star of this show is
      the Destroy Balance gem. It adds ATW time to all enemies and needs nothing
      else to accentuate that effect! At least one person should have one equipped
      from now on to slow down enemy attacks!
    
      From the new armor stand selection, the Holy Robe is tops for Monika, the
      Breastplate for Annette, and the Leather Gauntlet for the men.
    
      Also, Nectar is now for sale. This returns KO'd allies back to battle at
      full health no less, so stock up on a couple here.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     - None
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The troops from Xironia will leave and a guard says everyone is waiting to
     see the Dark Crystal ceremony. See the scene with Linasis by the item stand,
     and save at the hotel. Monika reveals that her father is Peter Allenford, so
     we shall have to remember that name. Save at the hotel and near the castle,
     watch the scenes about the Dark Crystal. Try to leave town and there'll be a
     bumrush of a different sort...
    
     .----------.
     | BATTLE 14 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed / Two Civilian Casualties               |
     | MISSION COMPLETE: No civilian casualties + All enemies defeated by team   |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 28 Soldier Corpse [10]           | Lv. 39 Mysterious Woman            |
     '--------------------------------------'------------------------------------'
    
      This battle can be ridiculously easy if you play the cards right. First off,
      the enemy is bunched up in a huge group upon entering the castle. Although
      the party will have to move closer (via Dash), this is great potential to
      damage many at once with Coop magic. Fireball works, although they're weak
      to Holy and Thunder as well. If you hate using Cooperation magic like I do,
      simply equip all attackers with a Lv6 Soul Thunderclap which strikes at the
      Thunder/Holy weakness double-time! Because there is a Lv6 resistance to any
      Spirit magic, using those debuffs and such can be harder. However, bringing
      that Lv6 Destroy Balance still gives an edge by raising the foes' ATW. It's
      best to do a full-power Fireball in combination with the above, as far as I
      have seen.
    
      Alright, on the subject of protecting civilians, it's not rocket science.
      The enemy AI is programmed to basically track down the nearest friendly and
      give it a dirtnap; if you Dash from the get-go and start attacking, it will
      interrupt the chase and give the civilians time to get down the street and
      away from the pursuers. As many as three enemies can bother y'here, so it's
      not a bad idea to have someone relegated to the buffer/item-healer position
      (if you didn't do this prior to battle). Barbara shows up for a little while
      the main fight takes place but soon leaves, so no need to worry about her.
      However, she can kill wounded NPCs because the corpses use Lv3 Fear when
      they start falling behind! Watch it.
    
      One more thing. Make sure none of the important NPCs get killed here, as it
      _is_ reflected by having the shops close, they don't appear on the street,
      and the like. (The three guards near the gate can be killed w/o a penalty).
      When Orvell's party arrives to reinforce the allies, make sure you get all
      of them defeated without his help or it may inpact the Mission Complete
      ranking.
    
     If you saved the civilians, the purple-dressed girl gives a Panacea to the
     party. The high-LV gem clerk will be missing no matter what the circumstance
     so don't bother restarting for her sake. Stay the night at the inn and then
     Kenneth will describe the tentative alliance between the three kingdoms. Now
     we must return to Voltone... *sigh*
    
     Luckily, Yayoi meets up at the gate and joins the party! She tells a bit on
     the 'traitor' she's following and how the three great crystals of this land
     are being stolen. [NOTE: Yayoi is a guest for now]. Return to Voltone past
     the Aggressival mountains this time...no worries!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    24) VOLTONE CITY [V]                                                     [WK23]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Before entering town, make sure to cast the applicable status buffs and get
     ready to move!
    
     .----------.
     | BATTLE 15 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Viktor, Yayoi, or Party Destroyed                       |
     | MISSION COMPLETE: ALL enemies destroyed + no civilian casualties          |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | ALLIES                             |
     |                                      |                                    |
     | Lv. 39 Mysterious Woman              | Lv. 26 Federation Commander        |
     | Lv. 33 Commander                     | Lv. 25 Wandering Scholar           |
     | Lv. 30 Heavy Soldier [3]             | Lv. 23 Federation Soldier          |
     | Lv. 30 Lead Soldier                  |                                    |
     | Lv. 27 Priest Soldier                |                                    |
     | Lv. 24 Soldier [2]                   |                                    |
     | Lv. 24 Archer                        |                                    |
     '--------------------------------------'------------------------------------'
    
      As before, Barbara will leave after a few turns, so she doesn't matter as
      far as the mission complete ranking goes. However, protecting civilians can
      be a difficult matter! For one, they won't run off-screen (towards the old
      quarter), instead choosing to move into the northern dead end where the NPC
      doctor usually stands. Any foe that follows them up here will slaughter 'em
      with impunity. The Bind spell is incredibly useful here, naturally, though
      you will want to send a few people after the soldiers for good measure (or
      drop Cooperation magicbombs on 'em). Using the Pharmakis' Wisdom gem in
      conjunction with items is, once again, a quick and easy way to make sure
      that all people's health is kept in good fashion. I should note that even
      with Dash, the enemy can get to the corraled-in civilians and start beatin'
      them up, so if you don't have Bind, at least cast Lv3 Rust on them to make
      their attacks do less than 40.
    
      Protecting Yayoi is easy since her long arrow range allows her to stay put,
      but Viktor can get slaughtered even with an ally priest nearby as the
      commander and heavy soldier can kick out a Penetration Attack or Critical
      Hit tech to make life miserable. Get someone up there pronto to make a good
      pincer attack (use Thievery to steal a good Lv7 gem from the former).
    
      The bad thing about this battle is that the Mission Complete requirements
      are so dang HARD to fulfill. Even if you save every civilian and allied
      soldier, and no characters are defeated, it's still a Mission Clear rank!
      Barbara must be defeated before she leaves (around 3 ticks of the battle
      meter, I'd say) which is nigh impossible to do unless you're power-levelled,
      Yayoi attacks her both times her turn comes up...a bunch of stuff that ain't
      gonna happen, basically. The objective becomes easier on a New Game Plus,
      but the first time through, the MC requirement probably won't be met. ^____^
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Once Viktor and Yayoi join for the Bibliostock quest, dismiss everyone and
       return to the apartments. Time for the 5th relationship-building exercise!
    
       ~ ANNETTE ~
    
         If you have been following this walkthrough to a 't', Annette will not
         be in her room. She will approach after a moment with her mom's diary in
         hand. Wanting to be alone, Annette simply leaves. That's all!
    
       ~ HUGH ~
    
         Time for another comedy lesson. No questions to answer, though!
    
       ~ MONIKA ~
    
         She'll be coy and ask to take a walk somewhere. Once alone, she asks if
         Slayn knows how her father felt when he abandoned his wife and child.
    
         [ ] What if you found out?
         [ ] You want him to care about you, right?
         [X] Do you have something to say to him?
         [ ] Do you hate him?
    
       ~ YAYOI ~
    
         Yayoi wants to have some dinner with Slayn, so accept when prompted. It
         turns out that if Simone cannot be persuaded to return, Yayoi has been
         tasked with putting her six feet under instead. That's all.
    
     • When entering the apartment building, Renault's wife will keep talking
       about a man babbling about a breakthrough. That's the wizard in Viktor's
       lab who taught everyone Cooperation. He tells that his horizons on what
       combinations can be made have expanded a bit, allowing for new magics to
       be mashed together (although they apparently only work with wind...) :
    
         - Holy Flame + Wind Cutter = Holy Cross
         - Death      + Wind Cutter = Death Cloud
         - MP Drain   + Wind Cutter = Absorption
    
     • Since Viktor has to be in the next part of the mission whether you like it
       or not (the first time I played, I used him 'til the rest of the game!),
       he's unable to create any other items for awhile. At least you can collect
       the 3rd item he's had the time to whip up.
    
     • If you submitted the off-sheet report about Monika's father earlier, it's
       now clear that he was a former swordsman who went to Rolandia to train. He
       was well-liked and his disappearance shocked everyone. The following of
       the same kind are able to be submitted:
    
         - Mrs. Burns' Death (200g)
         - Central Gate Location (30g)
         - Annette's Recent Behavior (100g)
    
       Not sure, but it may have been possible to submit the Central Gate Location
       request when mentioned earlier. Mrs. Burns Death is probably par for the
       course no matter what's done, while Annette's Recent Behavior is only able
       to be submitted if you have seen all _FOUR_ of her scenes up until now so
       she has been troubled by the diary.
    
     • If you saved the shopkeeper (the one with a sombrero who sells nothing)
       in Voltone's square during the battle, he will give the party a free
       Ambrosia. He's the easiest killed during that battle, mind you, although
       his "twin" brother takes over if he does bite the dust. Haha...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After the battle, Burns calls a meeting where he learns of Aggressival's
     alliance with the empire. A secret about Yayoi and Hugh is now fully told.
     He suggests going to Bibliostock and figure out why the three crystals have
     been gathered. Naturally, this interests Viktor and he'll be mandatory for
     the next stretch, as will Yayoi. Choose a third character to set the party.
     If you want to switch the optional member, the NPC in the old quarter still
     does that, so it's not set in stone.
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH13 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
     | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
     | Leather Gauntlet    |  7250 | S H    |                      | --/-- | 110 |
     | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
     | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
     | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
     | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Technique Lv    |  1700 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Blizzard   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Wildfire   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Thunderclap|  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Moonlight  |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 ELM Bounty      |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Skill Effect    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Magic Shield    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Destruction1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Shield  |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Resistance 1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Art of Evasion  |  1600 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      Surprisingly, the only new item is the Metal Jacket for the men. Everything
      else is the same or, as in the gem selection's case, actually WORSE than
      what was shown in Falkenfreuk. Odd...
    
     ---
    
     Anyway, next stop is Schwartzhaas.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    25) SCHWARTZHAAS [IV]                                                    [WK24]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     With Theodora having kicked James' troops into the eastern section of town,
     access to town is restored again!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After the story battle (below), you can return to Voltone and read up on
       the offsheet reports you could have petitioned about: Mrs. Burns' Death,
       Central Gate Location, and Annette's Recent Behavior. This is where you
       learn the central gate is near Lake Biene southeast of Falkenfreuk (can't
       access now), although it's not imperative by any means. Also, regarding
       the 'recent behavior,' it reveals Annette is studying medicinal notes her
       mother described in the diary. So that's what's up!
    
     • After the story battle (below), head to Bornia village and give her the
       Star Sand...y'know, the stuff that can be collected from the beach SW of
       Taoberia. She'll blush like usual and ask if they've seen the Lighthouse
       in Port Delfinia.
    
       [ ] Yes.
       [ ] I haven't seen it.
       [ ] No.
    
       She talks about wishing she could see it, even if it were only in, say, a
       painting. If you've been following this guide, you should have already
       bought an Art Kit and be on your way to becoming a nice painter (via the
       fogey's instructions in Bibliostock). [NOTE: Monika does not have to be
       with to see these scenes]
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     See the scene with Hugh and his friend and approach them by the garbage dump
     for a bit o' dialogue. Kenneth is in the southern portion -- talk to him on
     the street.
    
     [ ] Fighting is so...messy.
     [ ] You're a firecracker, Viktor!
     [ ] Yes. I am prepared to fight.
     [ ] I'm looking forward to the fight!
     [ ] I shouldn't be reckless.
    
     Kenneth says that his troops can't help here...although you can sure aid
     them! Enter toward the east gate to fight a battle on the brink of taking
     place. Take Yayoi's advice and use Cycle Up [etc.] up on everyone. Talk w/
     the ally commander to start things up.
    
     .----------.
     | BATTLE 16 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Theodora Soldiers or Party Destroyed                    |
     | MISSION COMPLETE: All enemies defeated + None escape + No ally casualties |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 31 Heavy Soldier [4]             | - Irrelevant -                     |
     | Lv. 30 Lead Soldier [2]              |                                    |
     | Lv. 29 Soldier                       |                                    |
     | Lv. 24 Archer [5]                    |                                    |
     '--------------------------------------'------------------------------------'
    
      The commander lets you pick his troop's function here. If you pick "Charge"
      everyone simply blows into battle; if you pick "magic support," they take
      a supportive role and allow your characters to do the up-close murderin'.
      Obviously, if you want to drop Cooperation-magic bombs on the foes, be sure
      not to spread the troops too thin, now. [NOTE: Maintaining a no-casualty
      policy on the ally side is easier with the 'give magic support' option!]
    
      Truly, the easiest way to proceed is to simply use Cooperation magic and
      powerful attacks like Blizzard, Holy Cross, Soul Force [etc.] while holding
      off the main attackers. The plentiful archers here can actually pose more of
      a threat than the magicians, which is why taking them and their massive
      range out might just be more wise (especially since the other two can just
      be hit with Silence). The Heavy Soldiers are weak to Thunder, remember, but
      in this case, using a gem to imbue the weapons with that element can save a
      bit of time. The enemy has no means of healing themselves luckily, so it's
      basically picking and choosing which groups to kill first.
    
      I recommend taking out the middle archers or mages first, then the heavy
      infantry. Yayoi can kick out the healing much faster than she can launch
      arrows, and if she knows the Healing magic, upkeep is much simpler (putting
      an MP Conservation gem on her is always wise, though).
    
      When 7 enemies have been defeated, reinforcements arrive and tell everyone
      to fall back. At this time, you must defeat everyone fleeing (they will not
      try to attack, obviously) before they can exit out of the gate. Magic range
      from near the gem stand does not reach all the way across the field (w/o a
      Magic Range gem which Yayoi has by default), so you may have to move some
      closer. Personally, before reinforcements came, I moved Yayoi a little near
      the mages so she could pick 'em off. [NOTE: The 3 reinforcements that leave
      as soon as they come do not count toward the kill quota or mission ranking]
    
     Afterwards, Kenneth congratulates the team on the liberation of Schwartzhaas
     and says it couldn't have been done without 'em.
    
     [X] Don't mention it.
     [ ] Your operation was impressive.
     [ ] We just had good luck.
    
     Bibliostock is under James' control however, so getting into the library's
     not going to be a cakewalk by any means... Head there when you're ready.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    26) BIBLIOSTOCK CITY [II]                                                [WK25]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     YOU CANNOT LEAVE THIS TOWN UNTIL THE NEXT DUNGEON IS FINISHED! YER WARNED!!!
     ----------------------------------------------------------------------------
    
     Upon entering, there's no way to proceed without preparing for battle. This
     time, Raimy can be used for reconnaisance and spy where the enemy is; and,
     the player can position each ally individually. Make sure to cast all of the
     useful status buffs (Cycle Up, Attack Up/Shield, etc.) before committing to
     the skirmish.
    
     PS: The Logical Blade + MP Recovery gem combo works well here for Viktor &
         Yayoi, helping make the best of their physical attacks if you go that
         route.
    
     .----------.
     | BATTLE 17 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Enemy Escapes / Battle Timer Depletes / Party Destroyed |
     | MISSION COMPLETE: All enemies destroyed                                   |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 35 Commander                     | Lv. 30 Heavy Soldier [2]           |
     | Lv. 27 Soldier                       |                                    |
     | Lv. 26 Lead Soldier [2]              |                                    |
     '--------------------------------------'------------------------------------'
    
      Viktor's soundproof barrier will allow no enemies outside of this screen to
      hear. This means that allowing any enemies to escape whatsoever is grounds
      for failure. Luckily, if you cast all the status buffs, simply equip the
      Lv4 Dispel gems to make quick work of these goons. With the Pharmakis'
      Wisdom, item potency is doubled...well, y'know the drill.
    
      If you don't like using Lv4 Dispel gems, it shouldn't matter. There are
      only two mages here, and if you position someone close to them near the
      dock area, he (I used Hugh) can Dash and slaughter one of them before they
      drop some Cooperation-magic bombshells. This also sandwiches the soldier &
      two heavy soldier reinforcements (who come out eventually or if the allies
      are spotted) between characters near the entrance. That only leaves someone
      to prevent the commander from bolting toward the library when things get a
      bit rough. Overall, a very easy battle if you have any tactical thoughts in
      yer head. :p
    
      Try to use Thievery on the commander before the battle ends to get a nice
      Lv7 gem of some sort. You may even get 'Lv7 Penetration Attack' which is a
      nice piercing maneuver tech...very nice indeed.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     - None
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     When the battle ends, rest in the hotel and save if you want -- remember it
     is not possible to leave town until finishing the next dungeon, nor can you
     buy/sell weapons or visit any shops. Enter the library 
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    27) IMPERIAL LIBRARY                                                     [WK26]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 30+
     | NUM. OF FLOORS | 3 [3x3, starting at 4F]
     | ITEMS OBTAINED | Elixyr, Secret Scroll
     '----------------'
    
     Before finding the dungeon part, the party can look around the shelves of
     the lower floors. There's plenty of good information here, including where
     one should paint the Port Delfinia lighthouse (corner by mayor's house) and
     where Star Sand is located. Most information is just tips, however, although
     tips on creating what turns out to be the 'ultimate armors' are listed as
     well. In particular, make sure Slayn reads 'Sketching for Dummies' while yer
     here.
    
     An alarm goes off as you near the first dungeon floor. This serves no purpose
     really, as you can come and go at will and no enemies approach. Yayoi gives
     Slayn a rare Elixyr at this time. Head on up!
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Gargoyle        | 22 |  60/00  | -- |  2  2  0  2  3  6  6  2  6 | 152/240 |
    | Bone Golem      | 23 | 195/00  | -- |  1  1  1  1  1  6  1  1  6 | 159/118 |
    | Spectre         | 24 |  40/102 | Dk |  0  3  0  3  3  6  6  5  5 | 132/378 |
    | Hellhound       | 27 | 170/37  | Fr |  6  2  0  0  2  4  1  2  1 | 228/130 |
    | Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
    |_________________|____|_________|____|____________________________|_________|
    
     Out of all the enemies here, Hellhounds are probably the most annoying. They
     have a decently powerful short-range physical attack (fire-elemental), and
     use Lv1 Howling to summon an ally into battle. It doesn't always work and I
     think 3 is the maximum (depending on room exit maybe), but regardless, take
     'em out quickly before they can proliferate. Also notable is the stealing of
     Secret Scrolls and Secret Injury Elixyrs from Spectres. Still possible and
     a good alternative since no shoppin' can be done.
    
     On a general note, enemies respawn when the current floor is left...meaning,
     if you get to the top floor and realize you forgot something important, the
     way down can be as grueling as the way up.
    
     ---
    
     Upon reaching the top floor, Viktor leads everyone into a small library. Be
     sure to watch how the door opens (step on tile outside door, door opens, a
     person stands on indoor tile to let 1st tilestepper inside) because that's
     going to be useful coming up. Look for the book entitled "Secret Treasure
     Mysteries" to learn that the three special crystals are related to Lake
     Biene's dungeon...
    
     At this point, Viktor wants to read a bit more. You can read four other
     books before a battle starts. All of them are special, but it doesn't have
     to be a painful decision -- this place can be explored for the rest later
     on (not directly after however). My advice is to read the following four of
     the following:
    
      - space-time teleporter book
      - time bomb book
      - fox tribe dictionary book
      - Master Garb book
      - advanced magic (all allies INT +10!)
    
     Now it starts...
    
     .----------.
     | BATTLE 18 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed, Left in Room, or Caught in Door        |
     | MISSION COMPLETE: Party Escapes / Enemy Destroyed                         |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 34 Golem [6]                     |                                    |
     | Lv. 28 Evil Mage [4]                 |                                    |
     | Lv. 22 Gargoyle [4]                  |                                    |
     '--------------------------------------'------------------------------------'
    
      It was pretty obvious that the statues would come to life, yeah? Well now
      they are going to start their trek to the 'safe' room. However, the alarm
      will start making colored tiles light up; anyone on them loses 10 HP after
      each turn. The indoor room fills up first, while the outer walkway fills up
      after, starting against the wall near the stairway. My advice is to _never_
      initiate the battle in the far corner -- everyone gets cluttered up beyond
      belief.
    
      To begin, have someone Dash onto the indoor switch to open the door; then
      have another person Dash toward the outer to let everyone out. Viktor is a
      poor candidate for the switchpresser since he's awfully slow and doesn't 
      know Dash (without aid of a Lv5 Dash gem). Once everyone's out, make sure
      that you don't catch any allies in the door -- AUTOMATIC GAME OVER! Not a
      pretty sight...
    
      The enemies are rather simple, and the 3rd person (not Viktor or the two
      switch-pressers) can start killing the Evil Mages. They'll be incredibly
      annoying, although, like usual, you can simply equip Lv4 Dispels to avoid
      magical potshots. 
    
      When the mages are gone, there's still the matter of getting rid of Golems.
      They will stream in a straight line on the outer walkway toward the party,
      which means that they clog it up really fast. The first time I played this
      game, I simply used physical attacks to get past; however, the 2nd time I
      had to admit using Thunder Cooperation magic (Wind Cutter + Stone Shot) was
      a lot easier. They're metal so of course they're weak to that element. Also
      note that Yayoi and Viktor can attack enemies from atop the outer walkway,
      so harness that ability!
    
     After battle, heal (if you're on the red panels) and save in the adjacent
     room. Use Return to get back in the lower library portion. MAKE SURE YOU
     READ THE SKETCHING FOR DUMMIES BOOK IN THE 2F BEFORE LEAVING. This will be
     necessary soon.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After meeting with Sir Granford, talk with the old man by the pier. If you
       have learned from him previously, and read 'Sketching for Dummies', he'll
       teach Slayn how to be an artiste. This relates to Michelle when he gets to
       Port Delfinia later.
    
     • When the world map is accessible again, stay the night in Falkenfreuk's
       hotel to meet up with Tony once again. Him and Gray will talk about how
       to get even with Randolf -- the 'Set up Randolf' offsheet report can now
       be done in Voltone City.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Exit the library and you'll be taken to Sir Granford. He's the son of the
     town's governor, and wants you to deliver a 'Letter to President' Burns.
     Everyone is set free at this time, and you can explore town again.
                                                                         ______
      __________________________________________________________________/ SH14 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 | 
     | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 | 
     | Vitt's Robe         | 10000 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 | 
     | Shield Mantle       | 12400 |     YV |                      | +1/-- | 117 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv5 Epiphany        |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv6 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Magic Range     |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Angel's Secret  |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Paralysis Attack|  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Mage's Aria     |  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Magic Might     |  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Wind Shield     |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Healing Secret  |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Deft Wind       |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Arms Might      |  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Counter Swing   |  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Thrust Away     |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Sun Flame       |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Art of Thievery |  3200 | SAHMYV |                      | --/-- | --- | 
     | Lv6 Magic Mirror    |  3000 | SAHMYV |                      | --/-- | --- | 
     | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |  
     '---------------------'-------'--------'----------------------'-------'-----'
    
      Lv5 Epiphany is, quite simply, a great addition to any fighter. It raises
      physical damage by 50% but passes 10% of damage back to the wearer; using
      the Lv3 Vampire gem will negate that penalty, however, which is great! One
      should ditch the Logical Blade/MP Recovery combo for this pronto.
    
     ---
    
     Anyway, it's off to Voltone.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    28) VOLTONE CITY [VI]                                                    [WK27]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Seems like we've been gone forever... Yayoi and Viktor are still mandatory
     for now, so to keep up relations with your other allies, you may want to put
     someone new as the third man.
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH15 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
     | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
     | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
     | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 | 
     | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
     | Vitt's Robe         | 10000 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 |
     | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
     | Shield Mantle       | 12400 |     YV |                      | +1/-- | 117 |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      Nothing really new except the Feather Robe.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Dismiss the party when possible and begin a 6th relationship-building
       session with the characters.
    
       ~ ANNETTE ~
    
         She'll wonder what's up.
    
         [ ] Uh, nevermind...
         [X] Did you learn anything from the diary?
         [ ] I'm sorry, I knocked on the wrong room.
    
         For once, she invites Slayn into her suite. It looks just like the hotel
         in Falkenfreuk, laughably. She reads a curious passage from the diary
         about a child's weak immune system, and that there's a medicine able to
         boost that response. Say 'yes' when asked if reminded of someone and
         choose 'Michelle'. The ingredients that can help our sickly friend are
         not detailed within, and were probably in the bag stolen at the 'start'
         of the game.
    
         Before leaving, ask Annette to 'Pick a new page.' When you learn about a
         ring Annette wanted for her birthday when she was younger, select the
         'Small Key Pendant' from the item menu. She'll ask if Slayn's Gray.
    
         [X] Right.
         [ ] No.
         [ ] Right...I think.
       
       ~ HUGH ~
    
         Time for Raimy to be schooled in the ways of comedy again. Hugh teaches
         how to shut down a jokester. Raimy becomes a certified joke-stopper!
    
         [ ] That's great.
         [X] Whew! I'm just glad that's over.
         [ ] A joke stopper? What?
    
         Then...
    
         [ ] Shut your mouth and close the door
         [X] "KNO~CK IT /OFF!/"
    
       ~ MONIKA ~
    
         She asks if Slayn's tired of visiting her.
    
         [X] I know you like it!
         [ ] Don't you want me to?
         [ ] If you don't like it, I'll stop.
    
         No matter the response picked, Monika hesitates. It's really odd...
    
         [ ] What?
         [ ] Monika, that was weird.
         [ ] Tell me!
         [ ] ...
    
         Raimy's comedy lessons must pay off here, 'cause she makes an excellent
         joke about Star Wars. She says Slayn should quit talking to himself as
         she can't see Raimy. Haha...
    
       ~ YAYOI ~
    
         Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
         questioning. This will become a regular thing with her, and only one can
         be asked per relationship-building event. Questions at this time are:
    
         [X] Tell me about Moon Spirit Messengers.
         [X] What was life like at the Shrine?
         [X] How did you track the traitor?
         [X] Tell me about your travels...
         [X] Have you met anyone interesting?
    
         There's no right answer, although if you pick the 2nd option. She says
         that it's mostly female-populated and asks if it...exciting. Yes or no
         question; the former makes her blush, and the latter makes her question
         if Slayn's deadened all his desire. Lose/lose!
    
     • At the detective agency, the offsheet report 'Set up Randolf' can be done
       for 500g, but only if you stayed the night in Falkenfreuk and talked with
       Tony about it. This relates to a revenge-related sidequest for Gray, so be
       sure to submit the thing.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Talk with President Burns in his mansion to automatically deliver the letter
     from Sir Granford. He leaves to convene an assembly on the subject. Time to
     head for Lake Biene! To find the location, head south from Schwartzhaas and
     after crossing the bridge, keep going south to another. It was broken before
     but now it ain't!
    
     Use status buffs before entering, 'cause--
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    29) LAKE BIENE RUINS                                                     [WK28]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 30+
     | NUM. OF FLOORS | 2 [4x4]
     | ITEMS OBTAINED | Gale Apple, Mysterious Water
     '----------------'
    
     AMBUSH'D
    
     .----------.
     | BATTLE 19 \ 
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Defeated                                          |
     | MISSION COMPLETE: Enemy Defeated                                          |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 35 Commander                     |                                    |
     | Lv. 31 Heavy Soldier [2]             |                                    |
     | Lv. 27 Archer                        |                                    |
     | Lv. 27 Lead Soldier [2]              |                                    |
     '--------------------------------------'------------------------------------'
    
      This is just a six-foe battle, with no special tactics necessary. The map
      here is awfully small and cramped on the road, meaning Cooperation magic's
      able to hit all enemies (most likely). Try to take out a Lead Soldier ASAP
      because they use Lv1 Tornado a lot, and it's annoying -- no long-range
      physical attacks can hit around the road bend either. Lame! Either way, it
      is the simplest battle in a long, long while.
    
     Enter inside, although staying in Falkenfreuk to recover health is advised.
     Make sure the item supply is covered, because the enemies are much harder in
     here (although not in as high a concentration as the Imperial Library).
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Hellhound       | 27 | 170/37  | Fr |  6  2  0  0  2  4  1  2  1 | 228/130 |
    | Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
    | Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
    | Rover           | 31 | 351/44  | -- |  1  2  5  2  2  5  0  2  0 | 243/153 |
    |_________________|____|_________|____|____________________________|_________|
    
     Rover's have the most HP yet, and can inflict paralysis with their physical
     attacks. They look like walking barnacles, which makes killing them much
     more fun! Plus, they carry Secret Scrolls that can be stolen with Theivery
     or Art of Thievery. If yer packing with the Epiphany/Vampire combo, they'll
     be corpses a lot easier.
    
     At the very bottom is another fight to deal with. Save in the Lake Altar
     Room, buff the party, and enter the adjacent space...
    
     .----------.
     | BATTLE 20 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed                                         |
     | MISSION COMPLETE: Enemy Destroyed (Barbara nonwithstanding)               |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 40 Mysterious Woman              | Lv. 41 Mysterious Union Leader     |
     | Lv. 31 Heavy Soldier [2]             | Lv. 31 Heavy Soldier [2]           |
     | Lv. 20 Lead Soldier [2]              | Lv. 30 Lead Soldier                |
     | Lv. 28 Soldier [2]                   | Lv. 27 Priest Soldier              |
     '--------------------------------------'------------------------------------'
    
      Seems like a fairly standard fight, with the enemy backed into a corner.
      Have Yayoi/Viktor take out the Lead Soldiers before they can cause too much
      harm. When four are defeated, Barbara will escape and reinforcements will
      arrive, trapping the _allies_ in the middle. Once again, have Viktor and
      Yayoi take out the mages while clearing the path to Zion. This time around
      he's much harder, and has a Lv7 Hyper Attack (unbuyable gem currently)
      that gives him a 2nd physical attack that does half the damage of the
      first. Using Rust or Cycle Down on him is advised because he can really
      inflict pain if yer not properly Shielded. He knows Counter, and it works
      on techs as well, so don't get caught up in a frantic healing game. He's
      got some rare items to steal (I got a Blessing Bell!), so use Thievery at
      least once before taking him out. Zion has about 1000 HP.
    
     Viktor will know the circumstances about Zion, as he was commissioned to
     craft a vase for him. The corpse left behind is actually a homonculus, an
     empty vessel without a soul. Raimy wonders if anyone else saw his spirit
     leave the body upon defeat.
    
     [X] Yes.
     [ ] I saw nothing.
     [ ] I saw something else.
    
     After obtaining the Mysterious Water for testing, it's time to leave this
     place. Use Return to arrive back by the roadside. Time to return to Xironia
     once again!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Alongside the road that leads by the Lake Biene ruins, exit east into a
       clearing on the world map. There is the location of the Central Gate that
       is needed to repair the empire's teleportation gates. Collect the Central
       Gate Parts for later.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    30) VOLTONE CITY [VII]                                                   [WK29]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • If you collected the Central Gate Parts at the defunct site near Lake
       Biene Ruins, give the item (manually) to Viktor. It turns out he needs the
       Master Gate Key before it can be used, though...hmm, where would we get
       one of those...
    
     • The 7th relationship-building exercise can be done at this time.
    
       ~ ANNETTE ~
    
         She talks about being unappreciative of being Slayn's "time-killer".
    
         [ ] But what if I have a good reason?
         [X] What would you consider a good reason?
         [ ] Fine, I'm outta here beeyatch!
    
         Annete suggests going out on a date, even though she'd say no. Fun to
         watch Slayn beg though, I'm sure... She'll be aghast if you pick option
         number three, however, so don't do it.
     
       ~ HUGH ~
    
         He asks which women is Slayn's favorite.
    
         [ ] Annette
         [ ] Monika
         [X] Yayoi
         [ ] Michelle
         [ ] Raimy
         [ ] The guys
    
         Out of all options (I wasn't able to see 'the guys'), Hugh reacts to his
         darling Yayoi the most...although if you choose Monika, he suggests that
         she's too young and Slayn should feel dirty. Haha! Choose Raimy and he
         says "a man-fairy relationship is destined for the failure bin". Teehee!
    
       ~ MONIKA ~
    
         She'll talk about how her family relocated to Bornia village from
         Rolandia when she was young.
    
         [ ] Your father's home?
         [ ] Why did you move?
         [X] ...
    
         Keeping yer claptrap shut helps her avoid painful memories (particularly
         in option two), so that's recommended.
    
       ~ YAYOI ~ 
    
         Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
         questioning. This will become a regular thing with her, and only one can
         be asked per relationship-building event. Questions at this time are:
    
         [X] Tell me about Moon Spirit Messengers.
         [X] What was life like at the Shrine?
         [X] How did you track the traitor?
         [X] Tell me about your travels...
         [X] Have you met anyone interesting?
    
         There's no right answer, although if you pick the 2nd option. She says
         that it's mostly female-populated and asks if it...exciting. Yes or no
         question; the former makes her blush, and the latter makes her question
         if Slayn's deadened all his desire. Lose/lose!
    
     • At the detective agency, the only new offsheet report to submit is called
       'Monika's Relocation'. It becomes available after talking to Monika about
       it in the apartment building, and _any_ choice you picked is sufficient
       for opening it up. It costs 400g to purchase, also.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Before doing anything else, head to the lab to start analyzing the water
     collected at Lake Biene. Viktor leaves the party and dismisses everyone, but
     wants Slayn to help him analyze the stuff. Listen to him as he talks about
     the reagents (Positive, Negative, Positive) and climb the bookcase ladder to
     find the reaction chart. Tell Viktor that the water is 'Component C'. Look at
     the pile of literature by the bookcase at this time to find information about
     'Ultimate Water'. Relay this information to Viktor. Back by the pile of lit'
     by the bookcase, one talks about 'Oral Tradition - Secret Art of Spirits'.
     Relay this back to Viktor and that's that!
    
     Now, you can't leave at the moment, so relationship-build for awhile before
     calling it a night. The next morning, take a trip to the president's mansion
     to discuss strategy. It's time to play messenger and deliver the 'Letter to
     Sir Granford' back to Bibliostock. Hugh and Yayoi are mandatory now, so the
     third person to take should be someone who hasn't been in the party recently,
     that is, if you want to keep up relationships. Leave Viktor behind so he can
     create stuff.
                                                                         ______
      __________________________________________________________________/ SH16 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv6 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Magic Range     |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Angel's Secret  |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Paralysis Attack|  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Mage's Aria     |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Magic Might     |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Wind Shield     |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Healing Secret  |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Deft Wind       |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Arms Might      |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Counter Swing   |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Thrust Away     |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Sun Flame       |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Art of Thievery |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Ring Replica    |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Gem Replica     |  3000 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     The item selection is basically Bibliostock's with a few odd exceptions: the
     replica gems. A 'Ring Replica' duplicates the currently equipped ring (stat
     bonuses as well, not just slots) after 25 battles, while the Gem Replica will
     create a duplicate of other gems equipped after (Gem LV * 5). This means that
     anyone with a decent 9-9-9 ring can simply duplicate it instead of waiting
     for a drop or using expensive Fairy Tears.
    
     ---
    
     Anyway, off to Bibliostock!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    31) BIBLIOSTOCK CITY [III]                                               [WK30]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     There are a few minor events after Bibliostock, so this entire section is
     going to combine this city, Voltone, and Taoberia's stuff into one place.
     Make sure to read it all to not miss anything!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After talking with Sir Granford, but before leaving, talk with a Messenger
       to get the 'Dark Crystal Shard' which allows Slayn to repair gates to the
       underworld. They are marked with symbolic stones and trees, and are part
       of a sidequest involving Monika's best armor.
    
       Note that once you leave Granford's mansion, you can't get back in; this
       does not prevent the sidequest from being completed (for now), but will
       definitely delay it a bit.
    
     • Near the Auberge hotel, the person who was in the contest with Hugh will
       want to speak with Slayn. Agree ("What do you want") to speak with him
       and he asks the party to stay in town ("Tonight, right."). Go to sleep at
       once to see a scene during the night. He wants to know why Hugh was made
       to give up becoming a Lord:
    
       [ ] For his benefit!
       [X] He wanted to quit.
       [ ] That's /not/ my fault!
       [ ] Uh, sorry?
    
       Then...
    
       [ ] /That/ was a dumb idea.
       [X] Not a stalker, but a rival...
    
       Hugh will enter and have a contest with the guy, proving that they're both
       equal in power. Because he was the better man for giving up his own desire
       for the world's safety, 'the rival' will teach Hugh......Teleport! It will
       not display on Hugh's skill list until the requisite INT is achieved. Use
       a 'Lv1 Mages' Focus' gem to increase INT more than usual upon leveling-up
       if he doesn't have it. I would approximate 180 INT is needed.
    
     • After warping to Taoberia, talk with one of the kids to learn his brother
       is sick. If Annette is with, and she's learned about her mother's medicine
       techniques in the diary, some choices come up about helping the kid:
    
       [ ] Hurry!
       [ ] Someone should help.
       [X] You can do it! 
    
       Return to Mrs. Burns' room in the mansion and inspect the book opened on
       the desk. A 'decoction of Ice Narcissus' will heal the boy's ailment, and
       a Secret Fever Tonic is prepared accordingly. Manually give the tonic to
       the kid in Taoberia and Annette's title will change from "President's
       Daughter" to "Aspiring Chemist".
    
       A few notes about this sidequest. If you don't help the kid, or Annette's
       relationship has not been built up enough to view the medical notes, he
       WILL die. This impacts nothing really, but you should shed tears! Second,
       even if Annette's not with the first time to learn about going to her
       mother's room, you can still put her in the party and still enter it to
       salvage the sidequest.
    
     • If Viktor is with upon going to Taoberia, talk with the washerwoman to
       obtain the 'tools' used during the Spirit Vase's making. They don't show
       up in the inventory but this is helpful later...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Talk with the butler in the square to be brought inside. Apparently Granford
     has a secret of his own that is revealed now. James' Faction has been taking
     gates to the underworld and destroying them, thus trapping souls aboveground
     for Zion's benefit.
    
     [ ] ...will result in wandering dead.
     [ ] ...will cause the dead to stream forth.
     [X] ...will keep spirits from the underworld.
     [ ] ...will do what?
    
     Slayn's real alter ego will be unmasked here as well! The only way to find
     out more about this is to travel to Dark Mountain, the place where caretakers
     of the underworld stay. The transfer gate in Port Delfinia can take everyone
     there, apparently... Granford gives over a Master Gate Key for making all of
     the world's teleport devices work once again...well, technically. Get the
     Dark Crystal Shard from a messenger in the mansion before leaving.
    
     ---
    
     To get to Port Delfinia, collect the Central Gate Parts (by site east of
     Lake Biene Ruins) and return to Voltone's laboratory teleporter. Give the
     items to Viktor and he repairs them both. Currently the only gate that still
     works is in Taoberia, but if you return to other cities, they can be tweaked
     to send everyone back to the lab. You can only select the destination from
     Voltone; everwhere else has to be relayed back there before moving somewhere
     else. Viktor has to be with to repair gates, also.
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
    | Rover           | 31 | 351/44  | -- |  1  2  5  2  2  5  0  2  0 | 243/153 |
    | Werepanther     | 32 | 220/192 | -- |  3  3  3  3  3  3  2  2  2 | 192/156 |
    | Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
    |_________________|____|_________|____|____________________________|_________|
    
     Select the party that's going to Delfinia (no one is mandatory) and complete
     the optional things to do in Taoberia. Head south across the reconstructed
     bridge into Delfinia territory. Try to enter and you'll find it's impossible
     since there are hostages being used. Apparently they're being kept in a cave
     to the north, so there's only one course of action...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    32) NORTH DELFINIA CAVE                                                  [WK31]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 30+
     | NUM. OF FLOORS | 3 [4x4]
     | ITEMS OBTAINED | Lv6 Art of Thievery, Arch Guard Luas (643), Neural Scroll
     '----------------'
    
     I'm in your cave~~~, rescuin' yer peoples~~~  ^_____^
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
    | Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
    | Werepanther     | 32 | 220/192 | -- |  3  3  3  3  3  3  2  2  2 | 192/156 |
    | Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
    | Golem           | 34 | 310/00  | -- |  5  5  4  5  0  6  6  3  6 | 241/310 |
    | Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
    |_________________|____|_________|____|____________________________|_________|
    
     None of these monsters are new per se, except the Werepanther and Trawl've
     only just appeared in the Delfinia area. Pretty run-of-the-mill stuff, to
     be sure. Steal Secret Scrolls from Werepanthers if y'can, though.
    
     Now, upon reaching B4, you can sneak into the holding cell area unnoticed.
     Raimy can once again be used for reconnaisance, and you can plan a route of
     attack easier. There are two actively patrolling foes at this time, one a
     mage near the cells and one a soldier near some sleeping comrades. There is
     a treasure chest here (Neural Scroll) but if you open it, your cover is
     blown. DO NOT DO THIS!
    
     The best and most sly way is to be as stealth as possible. When the soldier
     walking around is away from the barracks, look for something shining near a
     lantern. This is the jail cell key and, if obtained now, ensures that the
     upcoming battle can be done way quicker.
    
     With the key in hand, sneak to the eastern part and go north toward the
     cells. Buff all party members at this time and prepare to jump into the
     open!
    
     .----------.
     | BATTLE 21 \ 
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed / More than 3 Hostages Killed           |
     | MISSION COMPLETE: Enemy Destroyed + No Civilian Casualties + All Escape   |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 37 Commander                     | Lv. 30 Soldier                     |
     | Lv. 30 Soldier [5]                   | Lv. 28 Lead Soldier                |
     | Lv. 28 Lead Soldier [3]              | Lv. 27 Archer                      |
     '--------------------------------------'------------------------------------'
    
      Dash will be a great help in this battlefield, which is all twisty passages
      and the like. Magic knows no bounds, but long-range physical attackers will
      have a hard time. If you spring the surprise attack from the upper-left
      area near the cells, take out the nearest mage and send someone down to
      the next one. This eliminates the immediate annoyances.
    
      However, after 3 enemies have been destroyed, a foe sets a 'time bomb'.
      Essentially, all opposition must be eliminated within the current battle
      meter limit, AND all hostages freed & escaped to complete this level. It
      can be quite difficult...but if you obtained the jail cell key beforehand,
      it's three times as manageable.
    
      With the mages out of commission, move someone near the cell and free the
      hostages. It doesn't matter if there are enemies around, because passages
      should be blocked up with your allies (at least the ones with an immediate
      threat). A few reinforcements arrive near the only exit after about 6 foes
      are buried, but they have limited range and can't pose much of a threat
      (especially with only one mage). If you want to be on the safe side, have
      someone cast Resistance on the freed prisoners as everyone makes their
      way to the exit. It's really quite simple as long as characters know Dash!
    
      The timer still runs after the hostages escape and the battle is over, so
      if you have time, open the treasure chest by the sleeping bunks and get
      the heck outta there!
    
     Simply use Return to get outside. Now, it's time to take the port...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    33) PORT DELFINIA                                                        [WK32]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Before entering, make sure to party-buff everyone. In fact, you may want to
     stay the night in Taoberia 'cause you can't get a good night's sleep closer
     than there.
    
     .----------.
     | BATTLE 22 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party or Lighthouse Guards Destroyed                    |
     | MISSION COMPLETE: All enemies destroyed + No Lighthouse Guard casualties  |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 37 Commander                     | Lv. 41 Aggressival General         |
     | Lv. 30 Lead Soldier [2]              | Lv. 30 Archer                      |
     | Lv. 30 Soldier [4]                   |                                    |
     | Lv. 29 Priest Soldier                |                                    |
     '--------------------------------------'------------------------------------'
    
      The lighthouse guards (x5) have stuffed themselves up into the entrance, so
      the enemy cannot pass as long as they're drawing breath. Dash immediately
      and start engaging the nearest frontline, while at least one person begins
      casting magic. Buffing out the guests here is important, but if you want a
      mission complete, make sure to kill the mage on the roof (it flees after a
      certain amount of his comrades' deaths). Any big-range cooperative magic
      can be great here (i.e. not Holy Cross or Soul Force).
    
      After enough time (overall) has elapsed, the general and his cohort arrive
      as reinforcements. He's not that tough if Shielded and the like, but he's
      able to stun the target with his physical attack... Leaving an attacker
      behind to take care of the aft is recommended.
    
      Upon getting closer, be careful when attacking the Commander as, when he
      senses the tide turning against him, he approaches the Lighthouse guards
      and uses Perimeter Pulse which can do ~80-100 and finish off the weaker
      ones...and that Mission Complete ranking. In fact, if Hugh knows Teleport,
      embed a few characters down at the cul-de-sac to help tag-team the 'boss'
      sooner.
    
      Basically, the best way to get through this battle is heavy concentration
      of Cooperation magic and buffing out the guests. 
    
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS [INCLUDING VOLTONE CITY]
    _______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Does the innkeeper here look familiar? Show him the 'Thief Button' and say
       "You stole the bag ten years ago!" and he spills his guts. Turns out he
       sold the medical notes from Mrs. Burns to the doctor in Falkenfreuk. Scoot
       to said doctor and "discuss the 10-year-old bag" with him.
    
       The party will learn of an 'immunity medicine' concocted from Ultimate
       Water and roots from a Dark Tree. The doctor says he'll create the medicine
       if the ingredients are collected. When Annette finds a small box inside of
       the bag, use the Small Key Pendant and our redhead will get a small ring
       memento from her mother (not shown in inventory/ring section) that shares
       some memories. The 'Dark Tree Root Research' offsheet report can be done
       at this time, I believe; if not, do it after visiting Dark Mountain.
    
     • If you read the book at the Imperial Library, you'll know the best place
       to see the Delfinia Lighthouse is on the corner by the mayor's house. When
       all the civilians are back on the streets (can't draw 'til then), stand
       by the man & woman on the corner and use the Art Kit. If Slayn has been
       talking with the old artist on Bibliostock's pier and has been proclaimed
       an 'artiste', he can draw the lighthouse and get a 'Lighthouse Painting'.
       You'll know it's the right spot because a little music note comes from
       his head.
    
       Bring this object to Michelle and she'll confess her 'crazy dream' of one
       day seeing it for herself.
    
       [X] No it's not! I'll take you someday!
       [ ] Once you recover, you can go!
       [ ] You'll be well enough to go soon.
    
       The next part of her sidequest is forthcoming...
    
     • Talk with the old man standing in front of a door and, to thank everyone
       for saving his granddaughter, he forks over a Mirage Gauntlet! This should
       only happen if you saved his li'l girl during the northern cave jailbreak.
    
     • Talk with the mayor's wife near the town teleporter to receive 3500g!
     • Talk with the purple-dress girl on the corner to receive a Dandy Book!
    
     • Talk with the item seller walking around near the town fountain and he'll
       want to thank everyone for their hard work. Suggest that he relocates to
       Voltone City and...surprise! He'll appear in the kitchen/shop area from
       now on.
    
     • The item Viktor has been creating (hopefully) is done, so pick it up and
       give him something else to tinker with. Read down a bit if you want to
       have him make an Excavator. He should also give over the Ultimate Water
       if talked to again. [Excavator costs 2500g]
    
     • If you have previously done the 'Set Up Randolf' offsheet report and are
       prepared to finally put him in a bodybag, return to Voltone and sleep in
       the apartment. Tony will enter and give Slayn a Keepsake Ring and want
       it to be taken to his sister in Taoberia Village. The battle with Randolf
       will begin immediately after. See the appropriate sidequest section for
       more details, although if you want a quick win, use two Lv5 Epiphanys and
       a Lv7 Vampire.
    
       [X] I know.
       [X] I'll beat him instead.
       [ ] What a bother!
       [ ] Why don't you do it instead?!
    
       Be careful, because Randolf has a Lv8 Hyper-Attack (two extra attacks)
       and can inflict multiple status effects. Cast Cycle Up if Slayn knows it
       for an even quicker win! He only has about 600 HP.
    
       After Randolf is toast, take the ring to the girl in Taoberia and obtain
       a Lv9 Rainbow's End, allowing all magic elements to be imbued in a weapon
       at the same time!
    
     • Return to Voltone for the 8th relationship-building seminar!
    
       ~ ANNETTE ~
    
         She'll look a little distraught and say she had a dream about her mom,
         and that it's probably due to Slayn's influence. ^____^
    
       ~ HUGH ~
    
         He talks about beatin' up Zion. Typical!
    
       ~ MONIKA ~
    
         At this time, it's possible to help Monika overcome her phobia. This is,
         of course, her fear of water which Slayn can learn from the 'Monika's
         Relocation' offsheet report. The choices are to use Yayoi's ability to
         overcome it, or take her to the lake -- either works, but the latter has
         the most relationship-building with it apparently. (Also, you can't ask
         Yayoi questions this time, if you have her help!)
    
         [X] Ask her to come along.
         [ ] Ask her to go to the lake.
         [ ] Remain silent and glare.
    
         She refuses to come on Option #2, so keep it a secret. At Voltone's east
         lake, Monika finds out what Slayn's up to.
    
         [ ] Don't worry, I'm with you.
         [ ] Don't be frightened.
         [ ] You have to conquer this fear.
    
         Any option will give the same result -- she conquers her fear! It's so
         nice to see her smile once in awhile. ^____^
    
       ~ YAYOI ~
    
         Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
         questioning. This will become a regular thing with her, and only one can
         be asked per relationship-building event. Questions at this time are:
    
         [X] Tell me about Moon Spirit Messengers.
         [X] What was life like at the Shrine?
         [X] How did you track the traitor?
         [X] Tell me about your travels...
         [X] Have you met anyone interesting?
         [X] What's the most unusual incident?
    
         There's no right answer, although if you pick the 2nd option. She says
         that it's mostly female-populated and asks if it...exciting. Yes or no
         question; the former makes her blush, and the latter makes her question
         if Slayn's deadened all his desire. Lose/lose! [This time around, there
         is a new question: "What's the most unusual incident?"]
    
     • In Bibliostock, renevations on some of the library are complete (top floor
       is closed off), but Viktor can still read the Practical Excavation book on
       the first floor. This allows him to create an Excavator in his lab.
    
     • Bring Monika to Bornia village and talk with the soldier walking around
       there. He (Ted) will recognize her and give some information on Peter's
       disappearance.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Port Delfinia [Schelfengrif Empire]                                | SH17 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
     | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
     | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 |
     | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
     | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
     | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
     | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      Best of the bunch here is Metal Killer (High DEF = more damage) and the
      Lv7 Epiphany. Lv7 All Attrib Def is great too, but I still prefer to use
      Lv4 Dispel if the mage presence is that heavy. Later on, there will be a
      nice gem that helps get rid of mages no matter where they hide...
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH18 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv6 Hyper-Attack    |  4000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Quickness       |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Blood Blade     |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Blood Magic     |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Quick Study     |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Critical Blow   |  3000 | SAHYMV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     Pretty good stuff: the Holy Mother Tonic is found only here! There's a small
     upgrade to the Lv6 gem stock as well, although none of it is that imperative
     (the first time I played I did use the Hyper-Attack gems though, so they are
     not that bad).
    
     ---
    
     Kenneth arrives after battle but no need for his troops -- the battle has
     been won. At this point, all y'have to do is use the lighthouse teleporter
     to be transported to a dark place where the map shows nothing (in reality,
     it's the far northeast part of the map, but you can only learn this in
     retrospect).
    
     To find Dark Mountain, go north when possible and keep in a northeasternly
     fashion. The road spirals counterclockwise to a cave entrance in the NE, and
     that is the destination. It shouldn't take too long, although you may want
     to save beforehand since the monsters here are a cut above the regular joes
     lurking in the Delfinia region.
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
    | Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
    | Skeleton Knight | 35 | 317/00  | -- |  1  3  1  3  3  6  2  2  6 | 230/175 |
    | Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
    |_________________|____|_________|____|____________________________|_________|
    
    
     For an upcoming event, make sure Monika is in the main party!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    34) DARK MOUNTAIN                                                        [WK33]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Feels like home...
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS [WORLDWIDE]
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • The person here standing by the broken Dark Shrine talks about rebuilding
       it via the underground gates. Later on, when Slayn has fixed all gates,
       this allows the first step in Monika's best armor to be taken.
    
     • If you have talked with Ted in Bornia (twice) and found out about Peter
       Allenford and 'Dark Power,' converse with the Chief Spirit Master to learn
       a little more about him. This information should be taken to Linasis at
       Featheria Isle at once -- remember, he wanted to know about developments!
    
       NOTE: If no one says anything to Monika, but you have spoken to Ted at
       least once, go back there before doing anything else and he'll remember
       the tidbit about Peter Allenford. Then, you can continue like normal back
       at Dark Mountain. I've done it this way -- it works!!
    
     • If Annette is with, she'll wonder what's going to happen to Gray's soul
       since he's sharing a body with a Dark Lord.
    
       [X] Gray will be saved.
       [ ] Gray will be obliterated.
       [ ] I really don't know.
    
       The first option is best, in my opinion. Not sure if this impacts her
       ending, but it definitely might.
    
     • If you learned about the Immunity Medicine ingredients from the doctor in
       Falkenfreuk, the detective agency has a 'Dark Tree Root Research' offsheet
       report to submit (200g).
    
     • #9 relationship-building exercise can be done in Voltone at this time.
    
       ~ ANNETTE ~
    
         She'll be slightly mad at you it seems, but then both of y'talk outside
         and it's back to normal. Slayn learns how her father and mother fell in
         love in Xironia.
    
         [ ] Oh...really.
         [X] That's wonderful.
         [ ] So she wanted to be first lady, eh?
    
         She talks about getting married and how it's every girl's dream (hint!),
         and wishes the same happiness to Slayn.
    
         [NOTE: If you visit Monika (after she learns about her father, detailed
          below) before visiting Annette, the redhead becomes appreciative of how
          Slayn has influenced her 'little sister' to smile more often.]
    
       ~ HUGH ~
    
         The two visit a balcony over the arena receptionist booth. He says he's
         been thinking about spirit gatherings and such.
    
       ~ MONIKA ~
    
         She asks to go to Slayn's room and talk; accept. Her father was a Dark
         Spirit Messenger! Monika is glad she felt the power from Slayn.
    
         [ ] I could have been your father.
         [X] I'm sorry you couldn't see him.
         [ ] I'm glad you learned the truth.
    
         Option 2 gets the most emotional and cute response, so pick it! The 1st
         choice is the funniest, however.
    
       ~ YAYOI ~
    
         Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
         questioning. This will become a regular thing with her, and only one can
         be asked per relationship-building event. Questions at this time are:
    
         [X] Tell me about Moon Spirit Messengers.
         [X] What was life like at the Shrine?
         [X] How did you track the traitor?
         [X] Tell me about your travels...
         [X] Have you met anyone interesting?
         [X] What's the most unusual incident?
    
         There's no right answer, although if you pick the 2nd option. She says
         that it's mostly female-populated and asks if it...exciting. Yes or no
         question; the former makes her blush, and the latter makes her question
         if Slayn's deadened all his desire. Lose/lose!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After being recognized by a spirit master, the story of Zion's treachery is
     revealed for all to hear.
    
     [X] He's trying to get 50,000 souls!
     [ ] He's collecting souls to become uber-powerful.
     [ ] Ummm...not too sure. Viktor, you got anything? [Only if Viktor is with]
     [ ] I couldn't tell ya.
    
     There is nothing to buy here, although the inn is free. Do the Monika event
     here (if possible; detailed above) and have Viktor fix the teleporter. Even
     if he's not with, you'll want to do this at some point in the near future.
    
     ---
    
     Return to Bibliostock at this time and talk with Sir Granford once again. He
     congratulates everyone on taking Port Delfinia back.
    
     [X] Piece of cake.
     [X] Don't mention it.
     [ ] We could have avoided the battle.
     [ ] I wanted to fight!
     [ ] Kudos to me. Next?
     [ ] ...
    
     The incident regarding Zion is relayed back. Granford regretfully asks our
     evil-slayers to take care of James' faction in the east, as it's a good place
     to start the offensive. If you have not gotten the Dark Crystal Shard from an
     NPC here (inside mansion) do that now.
    
     You can take the stronghold to the east now...so let's go!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    35) JAMES' SECT STRONGHOLD                                               [WK34]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Upon arriving, the Granford Sect soldiers have already made a formation to
     stonewall the foe.
    
     [X] Yes, death should be kept to a minimum.
     [ ] It's inconvenient, but it must be done.
     [X] Yes. Their objective is to /create/ casualties.
    
     The commander wants to know what they should do if the enemy attacks.
    
     [X] Go on the offensive with our support.
     [ ] Take the defensive.
     [ ] Retreat while causing damage.
     [ ] Cry like babies and surrender.
    
     No matter what you say, the commander suggests amassing an insurmountable
     force that the enemy will think twice before assaulting again (which is why
     I suggest picking the first option). Buff the party out and talk with the
     commander again to start the battle.
    
     .----------.
     | BATTLE 23 \ 
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Under 15 Enemies Killed / Allied or Party Destroyed     |
     | MISSION COMPLETE: 15+ Foes defeated + No guest casualties                 |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 31 Lead Soldier                  | Lv. 25 Archer [??]                 |
     | Lv. 30 Archer [2]                    | Lv. 25 Heavy Soldier [??]          |
     | Lv. 25 Archer                        | Lv. 23 Soldier [??]                |
     | Lv. 25 Heavy Soldier [3]             | Lv. 22 Lead Soldier [??]           |
     | Lv. 23 Soldier [3]                   | Lv. 21 Priest Soldier [??]         |
     | Lv. 22 Lead Soldier [2]              |                                    |
     | Lv. 21 Priest Soldier [2]            |                                    |
     '--------------------------------------'------------------------------------'
    
      There is a sizeable enemy force here to help luckily. Dash like always and
      have two strong characters attack up the middle, while two others try and
      take out the two mage duos at either end of the open field (or Cooperation
      magic). The Lv. 31 Lead Soldier is on top of a wall and can only be damaged
      with magic -- ranged weapons will not work. There is only 10 ticks on the
      Battle Meter for this, mind you.
    
      Obviously, the best way to get through here is sheer power. Equipping, say,
      a Lv7 Epiphany & Vampire gem can pretty much OHKO any enemy here. Using the
      ever-useful Pharmakis' Wisdom can help someone (I use Monika since she does
      not know Dash) get in quick heals for the guest allies, who can often die
      after several enemy Cooperation magicbombs are dropped. And topping off the
      great list is...Lv6 Destroy Balance! Yes, it gives ATW penalties to all of
      the opposition and in such a large setting, it's too good for words.
    
      After a putting a few enemies six feet under, move someone up the middle
      to take out the archers. The reinforcements will also appear across this
      bridge, so be waiting for them. There are 14 enemies placed on the map
      initially, so if you're having trouble meeting the quota somehow, harness
      Hugh's Lv1 Teleport spell (which he _should_ know). This can also be used
      to block the bridge and prevent the guests from getting damaged.
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS [WORLDWIDE]
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • After meeting General Kreuzweird but before leaving the battlefield, talk
       with the troop leader (if he did not perish previously) to receive the
       awesome Lv9 All Attrib Def! This will give +3 to all defensive types and
       ...well, need I say more!?
    
     • The person who taught everyone Cooperation Magic will have teach everyone
       a secret about the new types of research he's done -- Meteor & Earthquake!
       Everyone will now be able to learn Blast magic. Here's the layout:
    
       Blast + Fire Arrow  = Meteor
       Blast + Ice Barrage = Thunder Storm
       Blast + Stone Shot  = Earthquake
       Blast + Wind Cutter = Tornado
    
     • Take the item Viktor has crafted and give him something another hands-on
       project. There should have been (5) crafted so far. 
    
     • If you have crafted an Excavator, head southwest of Bornia Village until
       a small tunnel is found. It can't be entered...that is, until the newly-
       -crafted item is used to dig out the detritus. Enter inside of it and on
       the other side is a region enclosed by mountains.
    
       An off-color forest here is 'Fox Forest' and contains some Fox Tribe
       villagers. Unless you've read the Fox Tribe Dictionary in the top of the
       Imperial Library, y'will be unable to understand them. One near the NW
       part of the place will teach the party how to find 'Gold Gels', special
       monsters that.
    
       Explore the forest north of there and you may just encounter a Gold Slime
       monster (Lv 40, 9 HP, 219 ATK, 876 DEF) with great elemental defense (5+
       on all accounts. It's obviously a throwback to the Dragon Warrior series'
       monsters of the same high-DEF caliber. It will often appear far away from
       the party and can Retreat from battle, meaning you often have to Teleport
       someone near to steal/attack it. They can inflict Poison with physical
       attacks...BUT CARRY LV9 GEMS! Yes, it's incredible. Even if you do not
       use them, they can be sold for big bucks.
    
     • Time for relationship-building course #10 in Voltone's old apartment bldg:
    
       ~ ANNETTE ~
    
         She invites Slayn out for a walk. Given that Slayn and Gray occupy the
         same body, she's having a hard time coping with her feelings. Hmm...
    
       ~ HUGH ~
    
         He talks about Zion probably setting his plan in motion soon, and how
         everyone might be 'go-go juice for his soul machine'.
    
         [ ] Is that why you did the ritual?
         [ ] The world is counting on us.
         [ ] We'll have to play it by ear.
    
       ~ MONIKA ~
    
         She wonders if Slayn is bothered by being wingless.
    
         [ ] ...
         [ ] I've never thought about it.
         [X] How do /you/ feel having wings?
    
         She says that she has wings even though they're not the kind she's meant
         to have, and being stuck between two worlds makes her miserable.
    
       ~ YAYOI ~
    
         Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
         questioning. This will become a regular thing with her, and only one can
         be asked per relationship-building event. Questions at this time are:
    
         [X] Tell me about Moon Spirit Messengers.
         [X] What was life like at the Shrine?
         [X] How did you track the traitor?
         [X] Tell me about your travels...
         [X] Have you met anyone interesting?
         [X] What's the most unusual incident?
    
         There's no right answer, although if you pick the 2nd option. She says
         that it's mostly female-populated and asks if it...exciting. Yes or no
         question; the former makes her blush, and the latter makes her question
         if Slayn's deadened all his desire. Lose/lose!
    
         NOTE: If you heard the detective's report about Orpheus' medicine at
         this time, Yayoi will talk about that and how it may relate to his
         sister's illness, instead of the usual questionnaire.
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH19 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
     | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
     | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      Nothing special -- it's basically just Port Delfinia's inventory shifted
      here unchanged.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After winning Battle #23, try to leave through the opposite side. General
     Kreuzweir will show up, surprised at the routing his troops suffered. The
     situation is explained to and he will give everyone a day while he tests out
     their story.
    
     Return to Bibliostock at this time and talk with the Granford butler. Raimy
     will wonder what everyone should do at this time.
    
     [ ] I don't know.
     [X] Dark Spirit Masters are pondering this.
    
     Raimy commends Slayn's intelligence. The way is set!
    
     ---
    
     Teleport back to Dark Mountain and talk with the chief. He will have learned
     a clue about the method Zion uses to use his secret art of Dependance.
    
     [X] Well done!
     [ ] You finally found a clue!
     [ ] Tell me...right now!
     [ ] Are you saying you're better than me?
    
     The condition uncovered is a phenomenon where the Dark Spirit power is at
     its greatest in the midday. Raimy doesn't know what it means.
    
     [ ] I don't know.
     [X] I understand!
     [ ] It is for me alone to know.
    
     She wants to know...
    
     [ ] Cave
     [ ] Midnight Sun
     [ ] Solar Eclipse
     [X] Total Solar Eclipse
    
     The next solar eclipse occurs in one half-month, and if Zion is stopped at
     that time, he has to wait a long time for the next. That's all the Spirit
     Masters here know. Return to Bibliostock!
    
     ############################################################################
     NOTE: If you have not talked with Ted in Bornia about Peter Allenford, and
     have somehow messed up Monika's sidequest, talk to him now because there is
     still a chance to salvage it. TALK WITH GRANFORD NEXT AND IT CAN'T BE DONE!
     ############################################################################
    
     Kreuzweir will have joined up with Granford's sect at this time and says that
     the truth was just as they had said. Barbara could not even be hit with by
     his swords, so Granford wonders if Slayn knows what's up.
    
     [ ] It's her secret ability.        [ ] A Dark Crystal
     [X] She was using a magic item!     [X] A Space-Time Crystal
     [ ] I have no idea.                 [ ] A Water Crystal
    
     A soldier will enter at this time and say Bornia Village is being attacked
     by James' army. Granford wishes to send Kreuzweir into battle but he doesn't
     think it wise at the moment.
    
     [X] Agree with the General.
     [ ] Disagree and send troops.
    
     Time to go save the people in Bornia. Make sure Hugh is along and knows his
     Teleport skill, or the upcoming battle is going to be twice as hard as need
     be...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    36) BORNIA VILLAGE [III]                                                 [WK35]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Status-buff beforehand and enter toward the residential area. There are a
     few guards outside, but it is ENTIRELY POSSIBLE TO BYPASS THEM AND AVOID A
     FIGHT. Raimy can use her reconnaissance here to show the best route, being
     along the western fence (shadow-side), past the heavy soldier's clockwise-
     -turning search, and down and around (to east side) of the sleeping soldier.
     It's up and out after that.
    
     ...but I'll cover this battle for no reason!
    
     .----------.
     | BATTLE 24 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Three or more party members destroyed                   |
     | MISSION COMPLETE: Party reaches top of map / Enemy Destroyed              |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 35 Heavy Soldier                 |                                    |
     | Lv. 32 Soldier                       |                                    |
     | Lv. 27 Archer                        |                                    |
     | Lv. 27 Lead Soldier [2]              |                                    |
     '--------------------------------------'------------------------------------'
    
      The battle starts at the exact spot where the enemy spots the 'intruders'.
      The Heavy Soldier tells everyone to warn the others, but as long as you get
      the foe nearest the screen split, the situation devolves into a "slaughter
      all baddies without compunction" objective. Really, the battles have not
      been this simple in a long time. The downside is that one cannot leave the
      town to heal or anything, or stay at the hotel, so the player is basically
      stuck with a party that's not "fresh". Don't like that? Restart and get
      through without fighting. ^____^
    
     ---
    
     Head into the 2nd screen to start the REAL battle here.
    
     .----------.
     | BATTLE 25 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : 3+ Villagers or Party Destroyed                         |
     | MISSION COMPLETE: Enemy Destroyed + No villager casualties                |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 36 Commander                     | Lv. 41 Mysterious Man              |
     | Lv. 35 Heavy Soldier [2]             | Lv. 35 Heavy Soldier               |
     | Lv. 32 Soldier                       | Lv. 32 Soldier                     |
     | Lv. 31 Priest Soldier                |                                    |
     '--------------------------------------'------------------------------------'
    
      The enemy will try to kill the villagers. This occurs if they reach a house
      and 'defeat' the door. This is an easy task and takes about two turns, so
      if you want to avoid this needless bloodshed, use Hugh's Teleport to block
      their path. The basic strategy is to teleport two fighters in the Commander
      and normal Soldier's path, while leaving the other two defeat the Heavies
      as they approach (although if you have Yayoi/Monika, she can probably take
      out the priest with ease) to destroy the two lower homes. Remember: Hugh
      can teleport himself if need be!
    
      After the foes are getting smeared, reinforcements arrive near the screen
      bottom; Clive soon joins them. He has the Space-Time Crystal and will evade
      most attacks. Magic cannot be blocked, however, and skills often succeed as
      well...basically avoid physical attacks if possible. I teleported Slayn to
      Clive's aft and did a 'pincer attack' -- great option. Teleport really puts
      the enemy in their place this skirmish, I tell y'what...
    
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS [WORLDWIDE]
    __________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Go to see Monika immediately at this point; if Monika is not with, fetch
       her! Michelle's germ-free environment machine has been damaged. Our lady
       Featherian will fix it temporarily but the aseptic device needs some new
       parts. Apparently Linasis has the parts needed.
    
       [X] Linasis?
       [X] Did he make that?
       [ ] I don't wish to see him.
    
       Michelle wants to see Slayn at this time, alone. She thinks she is going
       to die and wishes to say farewell to her friends.
    
       [ ] Don't be sad.
       [ ] Don't be so indifferent.
       [X] Don't you want to live?
    
       She says she does!
    
       [ ] Michelle...
       [X] I won't let you die!
       [ ] Hope lives until you let it die.
    
       After the conversation, go to Featheria Isle and talk with Linasis at
       Magic Generator #4. He will give the 'Aseptic Parts Device' over, so once
       you return to Michelle, Monika fixes it! IF YOU DO NOT FIX THE ASEPTIC
       DEVICE, MICHELLE DIES AND RUINS MULTIPLE ENDINGS!
    
     • Get the 6th item from Viktor and give him a 7th to work on. If you read
       the right books in the Imperial Library (top floor included), this should
       be the last possible item to be created at the moment.
    
       However, he can make a Space-Time Resistor if you go to the mine near
       Tzaitstein and get more Time Crystal Ore from the bottom. This item is for
       storyline purposes so it's created instantly, though. Make sure to create
       this before doing assaulting the final castle.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Afterward, Monika wonders if Viktor has a way to counter the space-time
     crystal's dubious effects. He says that he needs a time crystal to make a
     transistor that will negate the effects. Before this, let's go to the
     lovely Bibliostock for a scenic tour...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    37) BIBLIOSTOCK CITY [IV]                                                [WK36]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     No matter how you enter, there's a ruckus goin' on... Make sure you status
     buff before coming into town, 'cause every second counts here...
    
     .----------.
     | BATTLE 26 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed / Enemy breaks through line             |
     | MISSION COMPLETE: Enemy Destroyed + No guest casualties                   |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 39 Commander                     | Lv. 31 Archer [2]                  |
     | Lv. 35 Heavy Soldier [4]             | Lv. 31 Lead Soldier [2]            |
     | Lv. 32 Soldier [6]                   |
     '--------------------------------------'------------------------------------'
    
      The three entrances into Bibliostock's square are full of guest allies who
      are fending off the attacking parties. Kreuzweir is holding off five all by
      himself, which means he's still the weakest link -- the enemy can slip thru
      if he's not paying attention. Hugh's Teleport skill is great here -- drop a
      strong ally near Kreuzweir (or behind the enemy even) foremost, then do the
      same for the others. You can tip the odds in your favor by boosting attack
      with Epiphany gems, and having three close-range fighters instead of two
      long-range (i.e. Viktor/Yayoi). In this case, it might be wise to actually
      go after the menial Soldiers who get in two attacks rather than the Heavy
      Soldiers who are slower and only get one.
    
      After a bit of carnage, reinforcements arrive near the entrance. Compared
      to the heavy up-close-and-personal attackers that were just slaughtered,
      two archers and a mage duo are not going to turn the tide exactly.
    
      Getting a Mission Complete can be hard as the guests aren't well-equipped
      and the Soldiers can attack twice per turn. This is why the ever-handy
      Pharmakis' Wisdom Gem can save the day. Leave someone (preferably Monika)
      behind to item-heal when needed, and when the weak-DEF reinforcements have
      arrived, she is right there to dominate...that is, if she knows Attack Wait
      Down and Indirect Range Up.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Viktor will have the 7th item of his created at this time. He should've
       created all the unique items by default + the Excavator by now.
    
     • The 11th relationship-building event can be done in Voltone. Yay 4 you!
    
       ~ ANNETTE ~
    
         She's so glad Slayn's here -- lots of questions! She wants to know what
         the dark lord was like when he was alive.
    
         [X] I was more handsome.
         [X] I looked precisely like Gray.
         [ ] I don't remember anymore.
         [ ] I want to know, too.
    
       ~ HUGH ~
    
         He yammers about optimistic stuff... *whistle*
    
       ~ MONIKA ~
    
         She wonders if the Dark Lord has any special abilities.
    
         [X] I...I must have one, right?
         [ ] Yes.
         [ ] No.
         [ ] I don't think so.
    
       ~ YAYOI ~
    
         Saying she's shy and reserved, Yayoi allows Slayn to direct the line of
         questioning. This will become a regular thing with her, and only one can
         be asked per relationship-building event. Questions at this time are:
    
         [X] Tell me about Moon Spirit Messengers.
         [X] What was life like at the Shrine?
         [X] How did you track the traitor?
         [X] Tell me about your travels...
         [X] Have you met anyone interesting?
         [X] What's the most unusual incident?
    
         There's no right answer, although if you pick the 2nd option. She says
         that it's mostly female-populated and asks if it...exciting. Yes or no
         question; the former makes her blush, and the latter makes her question
         if Slayn's deadened all his desire. Lose/lose!
    
         NOTE: If you heard the detective's report about Orpheus' medicine, Yayoi
         will talk about that and how it may relate to his sister's illness,
         instead of the usual questionnaire.
    
     • Granford will give permission to access the top floor of the library at
       this time, meaning you can look at all the special books therein.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Talk with Granford (if Hugh/Yayoi are with) and it's time to make a plan.
    
     [ ] Persuade Zion.
     [ ] Find a way to stop the plot.
     [X] Stop the soul collection.
     [ ] Defeat Zion in a battle.
     [ ] Cooperate with Zion.
    
     First, Slayn's power as a Dark Master must awaken at the cave within Dark
     Mountain. Hugh and Yayoi are messengers themselves, and are mandatory for a
     little while now. Talk with Granford and he allows everyone to access the
     top floor of the library!
    
     Anyway, teleport to Dark Mountain. BRING MONIKA WITH FOR AN EVENT LATER ON!
                                                                         ______
      __________________________________________________________________/ SH20 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
     | Duel Gauntlet       | 33000 | S H    |                      | --/-- | 179 |
     | Aurora Armor        | 40000 |  A     |                      | +1/-- | 208 |
     | Festival Robe       | 35000 |    M   |                   +2 | --/+2 | 118 |
     | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
     | Wind Mantle         | 32800 |     YV |       +2             | --/-- | 144 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
     | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
     | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
     | Lv7 Wizard's Secret |  7000 | SAHMYV |                      | --/-- | --- |
     | Lv7 Vampire         |  6500 | SAHMYV |                      | --/-- | --- |
     | Lv7 Perimeter Pulse |  6000 | SAHMYV |                      | --/-- | --- |
     | Lv7 Penetration Attack 6000 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     Talk to the person guarding the cave near the savepoint and he describes how
     the cave will be -- once in, there's no coming out 'til the trial is passed.
     Assistants are strewn throughout and will ask questions that reflect upon the
     mission itself. Only two people can enter and it's always Hugh/Yayoi because
     they're messengers themselves. The Dark Scroll is received; down the hatch...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    38) DARK STUDY CAVE                                                      [WK37]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 35+
     | NUM. OF FLOORS | 5 [5x3 areas]
     | ITEMS OBTAINED | 
     '----------------'
    
     Upon descending, Hugh wonders if Slayn can sense the Dark Power.
    
     [ ] Of course.
     [ ] I think so.
     [ ] Not really.
    
     _________________ ____ _________ ____ ____________________________ _________
    | MONSTERS WITHIN | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Golem           | 34 | 310/00  | -- |  5  5  4  5  0  6  6  3  6 | 241/310 |
    | Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
    | Skeleton Knight | 35 | 317/00  | -- |  1  3  1  3  3  6  2  2  6 | 230/175 |
    | Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
    | Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
    | Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
    | Shadow Lord     | 38 | 207/199 | -- |  3  3  1  3  3  5  3  3  6 | 214/187 |
    |_________________|____|_________|____|____________________________|_________|
    
    
     The Basilisk can inflict multiple statuses, but has such weak defense that
     it can often die from any strong ally's attack. Using long-range attacks to
     pick 'em off before they approach is recommended. Besides that, the single
     most annoying foe here is the Holt Loss. They use Lv1 Howling so much that
     you can end up fighting 10 _extra_ of their kind. Use Silence and Cycle Up
     before you get swamped, or flee and regroup that way. It's incredibl~~~~~y
     annoying.
    
        EXIT
         /
       |Ż|
     |Ż   Ż| |ŻŻŻŻŻ| |ŻŻŻŻŻ|_|ŻŻŻŻŻ|_|ŻŻŻŻŻ|  The layout for this dungeon always
     |SAVE | | DSM | |  1              DSM |  ends up being the same, so finally
     |_   _| |_   _| |_   _|Ż|_   _|Ż|_____|  I get to make another map! One has
      _| |_    | |     | |     | |            to seek out the messengers ('DSM')
     |     |_|Ż   Ż|_|Ż   Ż| |Ż   Ż|_|ŻŻŻŻŻ|  throughout the area before Slayn's
     |      DSM            | |             |  able to answer the questiosn posed
     |_   _|Ż|_____|Ż|_   _| |_____|Ż|_   _|  by the Dark Master (the 'X').
      _| |_            | |             | |
     |     | |ŻŻŻŻŻ|_|Ż   Ż|_|ŻŻŻŻŻ|_|Ż   Ż|  DSM = Dark Spirit Messenger
     |  2  | | DSM            START    DSM |   1  = Thievery Scroll
     |_____| |_____|Ż|_____|Ż|_____|Ż|_____|   2  = Lv9 Double Rings
    
     The questions here are directly based off of the information given by the
     DSMs, so it should not be a hard line to follow. Answers:
    
      - "Control Spirits"
      - "Protect cycle of life."
      - "It rests until a new body is assigned."
      - "It becomes Spirits."
    
     When answered correctly, the question-asker disappears and gives access to
     the three rooms behind him. One has monsters, one has a Lv9 Double Rings,
     and the other a savepoint/exit. Make sure you only save if you're confident
     about getting through, 'cause leaving is impossible until the boss fight is
     complete.
    
     ---
    
     After listening to the how the trial will work, status-buff your party and
     get ready to rummmmmmmble! (All HP/MP recovered beforehand!)
    
     .----------.
     | BATTLE 27 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Slayn Destroyed / Slayn Does Not Reach Dark Crystal 1st |
     | MISSION COMPLETE: Slayn Reaches Top 1st / All enemies defeated            |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 50 Arch Fiend                    |                                    |
     | Lv. 44 Litch                         |                                    |
     | Lv. 46 Misery Golem                  |                                    |
     | Lv. 33 Soldier Corpse [6]            |                                    |
     '--------------------------------------'------------------------------------'
    
      The objective has Slayn reaching the Dark Crystal atop the pyramid first,
      which will prove he has the strength & intelligence to be the Dark Lord.
      But, there is also another reason this battle has significance: that chest
      near the arch fiend contains an ingredient for Michelle's illness! IF YOU
      DO NOT GET IT, SHE CANNOT BE CURED! Thus, we will have to get it, won't we?
      PS: Teleport does not work!
      
      Have Slayn and Hugh Dash, while Yayoi uses Holy Flame (Lv3) to destroy the
      Litch floating above. It knows Death and Cycle Down, both annoying spells
      to have cast. It should not be a hard feat to get up to the walkway tier
      below the Dark Crystal, move to the other side, and descend to fight with
      the Master Guardian. This stalls him and allows Hugh more time to get that
      chest. His physical attack can do 100+ non-critical so have Yayoi equipped
      with a Pharmakis' Wisdom gem to cover all bases if item-healing is needed.
    
      When the 'Root of the Dark Tree' is obtained, you can go to the top. Should
      you want a Mission Complete, all enemies including the Arch Fiend (HP:~800)
      must be destroyed as well. This task is incredibly easy, as only the boss
      interferes with the challenge and the others can be taken out through a bit
      of careful planning (i.e. don't approach crystal until Soldier Corpse there
      is dead)! Hopefully you're amplifying damage with Epiphany gems...
    
     ---
    
     Afterward, use the Dark Scroll near the crystal -- the Art of Control becomes
     known to him. If you defeated all the enemies but didn't get the Root of the
     Dark Tree, get it now (otherwise, the boss will be standing there and bars
     access).
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • If you brought Monika along as directed, as you try to leave Dark Mountain
       she giggles a bit and tells the party about a new development: she can see
       Raimy! Her title now becomes 'Potential Messenger'.
    
     • The 12th relationship-building event...full steam ahead!
    
       ~ ANNETTE ~
    
         She wants Slayn to summon Gray for her.
    
         [X] Of course.
         [ ] No, I can't.
         [ ] Sorry, I won't.
    
         Gray is there but isn't sure what to say to Annette, so he asks Slayn to
         tell her 'he's not there'...like some kind of phone conversation dodger!
    
       ~ HUGH ~
    
         He talks about wanting to whoop the 'El Diablo' Zion. Haha...
    
       ~ MONIKA ~
    
         If she became a 'Potential Messenger', she talks about being envious of
         Raimy's effortless flying.
    
         [ ] That's the only special ability she has
         [X] But, you'll fly soon!
    
       ~ YAYOI ~ 
    
         She talks about being antsy to defeat Zion.
    
     • Got the Root of the Dark Tree & Ultimate Water? Now Michelle Liedbulk can
       be cured completely of her illness! Take the two ingredients back to the
       Falkenfreuk doctor, getting the 'Immunity Medicine' in return. She says
       she feels warmer.
    
       [ ] Let's go outside.
       [X] You should rest until you're sure.
       [ ] ...
    
       She won't go until she's sure the medicine's worked, so don't force it.
       This sets up the events for later on, affecting both Annette and Yayoi's
       endings. Hooray for you!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After the trial is complete, return to the Federation and talk with Viktor to
     receive a 'Soul Gauge'. This tells how many souls are remaining in the Soul
     Vase, hopefully less than fifty thousand...
                                                             ___________ ______
      ______________________________________________________/ NEW ITEMS / SH20 |_
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
     | Duel Gauntlet       | 33000 | S H    |                      | --/-- | 179 |
     | Aurora Armor        | 40000 |  A     |                      | +1/-- | 208 |
     | Festival Robe       | 35000 |    M   |                   +2 | --/+2 | 118 |
     | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
     | Wind Mantle         | 32800 |     YV |       +2             | --/-- | 144 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv7 Perimeter Pulse |  6000 | SAHMYV |                      | --/-- | --- |
     | Lv7 Penetration Attack 6000 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
     Return to Bibliostock and meet with Granford again.
    
     [X] Defeat Zion before that happens.
     [ ] Destroy Vase before it's filled.
     [ ] Let the Ceremony proceed until the eclipse.
     [ ] It's too late now...
    
     The next stop is Lindenberg in the far east, the town closest to the castle
     James calls home. One needs to go through the stronghold near Bibliostock to
     get there, however.
    
     NOTE: You can do the Trial Cave and such if you like, as well as a few
     optional things that result in great armor for the party. Skip to the
     Lindenberg chapter if you just wanna get it over with.
    
     _________________ ____ _________ ____ ____________________________ _________
    | W. MAP MONSTERS | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
    | Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
    | Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
    | Reptile Lord    | 39 | 281/132 | -- |  3  3  3  3  3  3  2  2  2 | 233/196 |
    | Giant Club      | 40 | 245/00  | -- |  0  0  1  0  0  1  0  0  0 | 270/365 |
    |_________________|____|_________|____|____________________________|_________|
    
     NOTE: You can do some sidequests now for the final armor (Trial Cave, etc.)
     but I'm going to list them after the Lindenberg event. The reason being all
     are available then, instead of a few here and there.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    39) LINDENBERG                                                           [WK38]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Status-buff before entering, like usual. If you have not saved Michelle from
     a life of disease, you can never get a Mission Complete on this battle! Or 
     the one two after this!
    
     .----------.
     | BATTLE 28 \ 
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Orpheus Dies / Party, Kreuzweir, or Guest Allies Killed |
     | MISSION COMPLETE: Orpheus Lives + No guest casualties + Enemy defeated    |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 50 Imperial General              | Lv. 40 Commander [2]               |
     | Lv. 40 Commander [2]                 | Lv. 33 Heavy Soldier [4]           |
     | Lv. 33 Heavy Soldier [2]             | Lv. 32 Soldier [3]                 |
     | Lv. 32 Soldier [2]                   | Lv. 32 Priest Soldier [2]          |
     | Lv. 30 Lead Soldier [3]              | Lv. 30 Lead Soldier [5]            |
     | Lv. 29 Archer [3]                    | Lv. 29 Archer [3]                  |
     '--------------------------------------'------------------------------------'
    
      Kreuzweir and his small band of soldiers are up against Orpheus this time
      around. Have Slayn Dash while Hugh teleports him near Liedbulk to assist
      Vincent, while Hugh continues teleporting the other fighters around. There
      is a good chance of reducing annoyances if you put a Cycle Up'd fighter
      behind the archers/mages.
    
      When Orpheus is defeated, two things can happen. The 'bad way' is that he
      will die -- this occurs if Michelle was not cured previously, and results
      in a Mission Failure every time. The 'good thing' is that Michelle appears
      and Orpheus will change sides. They will both leave battle, meaning it's a
      lot easier going, especially with Kreuzweir (probably) attacking those in
      the rear. He only has 999 HP, so make sure to heal him every so often.
    
      After enough carnage, reinforcements will arrive in the south...then the
      west...then the east...then the south again. You'll want someone there
      waiting for them, to help decrease the mage presence. Naturally Cooperation
      magic works, but I'm much more of a physical fighter. Teleport will help
      pick up the slack, but also have someone (I use Monika) for Pharmakis'
      Wisdom item-healing. O, Lifesaver, let me count thy ways...
    
      When the 4th wave of reinforcements has happened, a 5th wave will...except
      these are going to help the good guys. Mission Complete is earned if Orpheus
      was beaten but did not die, all enemies defeated, and no guest casualties.
      Kinda hard but it _is_ possible.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SPECIAL EVENTS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • Bring Viktor to fix the Lindenberg teleporter and he will find a 'Mind
       Induction Metal' needed to create a Space-Time Summon Device that imports
       Growlanser II characters (if possible).
    
     • If you have read about the Master Garb on the top floor of the Imperial
       Library, the person said he would be in Lindenberg. In fact, he's half-
       -hidden near the eastern exit. You can go south a bit along the sidewalk
       and find him standing there in a white coat and glasses. He will teach
       Viktor (must have him) how to create the Master Garb, his best armor. Put
       our scientist to work creating it ASAP and it can be collected after the
       next battle!
    
     • Michelle will be walking around the stronghold between Lindenberg and
       Bibliostock. She's worried about her brother and mother.
    
       [ ] Prepare yourself for the worst.
       [ ] I make no guarantees.
       [X] I will save them at any cost.
    
       She's worried about Slayn risking his own life...
    
       [X] I'm glad, and I also...
       [ ] I'm glad, but I...
    
       She doesn't know what to do to support Slayn (if you picked option above):
    
       [X] I just need your support.
       [ ] I don't expect anything.
       [ ] Just being yourself is enough.
    
     • At the Voltone apartment complex, time for relationship session #13!
    
       ~ ANNETTE ~
    
         She asks if Slayn recovered his memories in the Dark Messenger ceremony.
    
         [X] Yes, I remember.
         [ ] No, I don't remember.
         [ ] I don't need my memories.
    
       ~ HUGH ~
    
         Says the same thing as previously...about beatin' up El Diablo Zion!
    
       ~ MONIKA ~
    
         Says she's prepared to travel the road with Slayn.
    
       ~ YAYOI ~ 
    
         Says the same thing as previously...about waiting to trounce Zion.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MANDATORY PLOT
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Kreuzweir can't help fight against James' faction for awhile, but says that
     the way to get there is through the under-lake tunnel in the east. There is
     the path leading to the last few battles in the game...
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Lindenberg [Schelfengrif Empire]                                   | SH21 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Brave Gauntlet      | 45000 | S H    |                      | --/-- | 201 |
     | Royal Armor         | 65000 |  A     |                      | +1/-- | 244 |
     | Holy Maiden Dress   | 43000 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 127 |
     | Enhancement Garb    | 46000 |     YV |                      | --/-- | 158 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv8 Expert Trial    | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Petrifacation   | 16000 | SAHMYV |                      | --/-- | --- |
     | Lv8 MP Recovery     | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Mage's Aria     | 17000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Strength Increase 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Intellect Increase15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Dexterity Increase15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Magic Awakening | 16000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Luck            | 16000 | SAHMYV |                      | --/-- | --- |
     | Lv8 New Horizons    | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Logical Blade   | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Logical Armor   | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Deft Wind       | 17000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Destroy Balance | 15500 | SAHMYV |                      | --/-- | --- |
     | Lv8 Interceptor     | 15500 | SAHMYV |                      | --/-- | --- |
     | Lv8 Fire Discord    | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Wind Discord    | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Thunder Discord | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Water Discord   | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Ground Discord  | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Holy Discord    | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Dark Discord    | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Spirit Discord  | 15000 | SAHMYV |                      | --/-- | --- |
     | Lv8 Physical Discord| 15000 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      The gems are great now, but don't buy any new armor -- we're going to get
      each character's best soon, all for free. Save that cash for something more
      useful.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    40) MISCELLANEOUS EVENTS                                                 [OP02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Before doing the Lindenberg battle, which I consider one of the hardest in
     the game to do physical attack-wise, I'm going to recommend doing some of
     the following sidequests as they result in great items.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Final Gauntlet                 [SLAYN]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Probably the easiest final armor to obtain, simply place first in the arena
     "Damage Competition". Slayn simply has to do higher than the top finisher so
     far in a physical hit. Equip a Metal Killer and two Lv7 Epiphany gems, which
     should murder the golem opponent with ease. It costs 3000g to enter, and in
     addition to the top prize, a Counterattack Scroll and Body Tune Scroll are
     earned.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Purity Dress                  [MONIKA]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Upon getting the Dark Crystal Shard, Slayn was tasked with repairing the
     underworld gates. The person in Dark Mountain who stands near the broken
     shrine will tell about how many have been done; when all are done, the Light
     Cloth is obtained. Take this to the seamstress in East Schwartzhaas (without
     Monika in the party) and she will make the Purity Dress for our favorite
     Featherian, her best armor. In case you're wondering where all of the gates
     are located, here's a list:
    
      01) South of Schwartzhaas; tree
      02) North of Falkenfreuk in a forest; tree
      03) South of Falkenfreuk; tree
      04) North of Prisoner Tower; tree
      05) Near bridge separating Taoberia/Port Delfinia lands; rock
      06) West of Port Delfinia; tree
      07) Aggressival territory between Federation Outpost and mt. pass; tree
      08) Dark Mountain SE territory; tree
      09) Dark Mountain W territory by transfer gate; tree
      10) Dark Mountain NW territory; tree
      11) East of Lake Biene Ruins; tree
      12) West of Bornia Village; rock
      13) Near Mt. Regen Border tunnel (west entrance); tree
      14) Fox Tribe Forest area; tree
      15) Near Mt. Regen Border tunnel (east entrance), south; rock
      16) Near Mt. Regen Border tunnel (east entrance), north; rock
      17) Near teleporter to Featheria Isle; tree
      18) East of Lindenberg, near lake tunnel entrance; rock
      19) Southeast of Lake Tunnel Entrance; tree
      20) Northeast of Lindenberg, along lake; rock
      21) On path to Trial Cave, north of Lindenberg; rock
      22) Near the Trial Cave entrance, north of Lindenberg; tree
    
     This sidequest can be done at any time apparently, even though #07 becomes
     permanently missable in the late game. You will know that all are repaired
     when a Mission Complete notification appears on the screen and Raimy gives
     her congratulations.
    
     At this time, get the Light Cloth from the shrine person in Dark Mountain
     and bring it to the Schwartzhaas seamstress who used to live in Bornia. She
     will make the Purity Dress for Monika (but only if Monika is not with for
     some reason). This NPC lives in a house, if you don't know where she is.
    
     To enter the Fox Tribe Forest, Viktor must first create an Excavator that
     can dig out the debris from the small tunnel southwest of Bornia. Easy to
     find.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Master Garb                   [VIKTOR]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Read the book about the Master Garb at the top of the Imperial Library, then
     go to Lindenberg. Near the eastern exit, on the half-hidden sidewalk, is the
     person who can tell Viktor about creating the item. It costs 45000g and needs
     a 'mission' to be complete to obtain. Clearing the Trial Cave counts toward
     this, by the way.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fenrill Garb                   [YAYOI]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Talk an NPC in Bornia Village to learn about the Titans who infest Rolandia.
     Sometimes, instead of a normal regular battle, a single harder monster will
     appear to do battle. Defeat all of them (the last is apx. Lv 72) and return
     to said NPC to obtain Yayoi's ultimate garment.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Louve Armor                  [ANNETTE]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Complete the Trial Cave and talk with the Dungeon Mistress, who invites the
     party to try out the hardest dungeon she's created in Voltone. Go there (to
     Old Quarter) and she will allow them to enter the well near the party-switch
     person. Complete the dungeon and the item is at the very bottom. This is put
     in more detail below.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Royal Gauntlet                  [HUGH]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Sorry, it can't be collected 'til the penultimate battle in the game, which
     will be coming up soon! Make do with the second-best armor instead. =/
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    41) TRIAL CAVE & OLD VOLTONE WELL                                        [OP03]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 38+
     | NUM. OF FLOORS | 7 [5x5 map]
     | ITEMS RECEIVED | Chi Scroll, Lv9 Sealing Rings, Lv9 Armor Breaker
     '----------------'
    
     The Trial Cave is located north of Lindenberg, then east from there. One'd
     be wise to pack the heavy guns in the shape of Lv7 Epiphany + Lv7 Vampire,
     or similar setups. Lindenberg has plenty of great Lv8 gems, including the
     fan-favorite Lv8 New Horizons which turns "long-range" to "infinite-range".
     Great stuff.
    
     _________________ ____ _________ ____ ____________________________ _________
    | T. CAVE ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Salamander      | 41 | 303/357 | Fr |  A  2  6  0  5  6  6  4  6 | 271/205 |
    | Demi Fiend      | 42 | 375/466 | -- |  4  4  0  4  4  6  3  3  5 | 274/297 |
    | Giant           | 43 | 576/00  | -- |  2  2  2  2  2  2  2  2  1 | 320/270 |
    | Litch           | 44 |  92/752 | Dr |  1  5  0  5  5  6  6  5  6 | 275/685 |
    | Misery Golem    | 46 | 465/00  | -- |  5  5  4  5  0  6  6  3  6 | 363/470 |
    | Summer Eel      | 48 | 247/655 | -- |  4  4  1  4  4  6  4  3  6 | 347/277 |
    |_________________|____|_________|____|____________________________|_________|
    
     Taking one look at the enemies, you can figure out one thing: keep Cycle Up
     on at all times if possible. These guys aren't kidding aruond and Giants're
     Trawls on steroids.
    
     Litchs can use Death magic, Demi Fiends can use Thunder Storm Cooperation
     magic, and Giants spam Knock Back a lot. The rest are rather simple pigs in
     an abattoir, basically.
    
     At the bottom of the dungeon is...well, the Dungeon Mistress. She's impressed
     by the travelers who've gotten this far, and goes to Voltone to open up the
     hardest dungeon in the game. Make sure to accept her offer when asked! The
     Chi Scroll, Lv9 Armor Breaker, and Lv9 Sealing Rings are here as well.
    
     Use Return to get out.
    
    _____________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    OLD VOLTONE WELL [Xironia Federation]
    _____________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 38+
     | NUM. OF FLOORS | 9 [6x6 map]
     | ITEMS RECEIVED | Lv9 Transport Wings, Mind Tune Scroll, Louve Armor
     '----------------'
    
     The hardest dungeon is now open -- it's in Voltone's old quarter. The girlie
     from the Trial Cave will have unlocked the well that leads into the lower
     sewers of the town. Before going in, make sure you have someone who can toss
     items with Pharmakis' Wisdom, and ample attack power with Epiphany/Vampire
     gem combos. Given the high DEF, a Metal Killer gem is also wise. Last but
     not least, the little-used Lv6 Angel's Secret. This heals a character back
     to full health if they perish (once per battle), meaning there's less of a
     dependance on healing items. TAKE THIS COUNSEL!
    
     I suggest bringing a good healer along with lots of MP...such as Yayoi. She
     really can carry the load throughout this dungeon, and is a much better
     choice than, say, Monika who has shorter range and less MP overall.
    
     ...luckily, it's so large, this thins out the monster encounter rate and may
     make it easier to dodge ones when y'do see them. Still, walk around with
     Cycle Up on to make encounters easier.
    
     _________________ ____ _________ ____ ____________________________ _________
    | T. CAVE ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Litch           | 44 |  92/752 | Dr |  1  5  0  5  5  6  6  5  6 | 275/685 |
    | Misery Golem    | 46 | 465/00  | -- |  5  5  4  5  0  6  6  3  6 | 363/470 |
    | Summer Eel      | 48 | 247/655 | -- |  4  4  1  4  4  6  4  3  6 | 347/277 |
    | Arch Fiend      | 50 | 453/614 | -- |  4  4  1  4  4  6  3  3  6 | 413/351 |
    | Demi-Titan      | 57 | 999/00  | -- |  2  3  3  3  3  4  1  3  2 | 550/416 |
    |_________________|____|_________|____|____________________________|_________|
    
     Arch Fiends can cast Lv3 Death, while Demi-Titans use Perimeter Pulse and
     hard-hitting physical attacks to deal 100-200+ damage. Gang up on the latter
     and take out the former with long-range attacks (use Lv8 New Horizons if y'
     need a boost).
    
     Upon reaching the bottom, the booty is laid bare: a Lv9 Transport Wings,
     Mind Tune Scroll, and Louve Armor for Annette. The gem found here is really
     quite a treasure, allowing a long-range user to fire through obstacles when
     searching for a target. Combine this with a Lv4 Dispel and Lv8 New Horizons
     and the person is immune from magic and can hit mages from anywhere! It's
     definitely worth the trip.
    
     No special reward from the Dungeon Mistress, though. =/
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    42) UNDERGROUND LAKE TUNNEL                                              [WK39]
    _______________________________________________________________________________
    Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     | RECOMMENDED LV | 38+
     | NUM. OF FLOORS | 3 [5x7]
     '----------------'
    
     Note that there will be yet another battle before leaving the tunnel, so put
     a few item heals in the bag (or Lv6 Angel's Secrets). Once through this place
     you can't go back the 'easy way' until Battle #31, so if you have unfinished
     business, finish it here. There'll be time later, but who wants to backtrack
     through a goofy dungeon?
    
     Status-buff beforehand and enter the tunnel. Approach the door and it's yet
     another ambush scenario!
    
     .----------.
     | BATTLE 29 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed                                         |
     | MISSION COMPLETE: Enemy Destroyed                                         |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 42 Troop Chief                   |                                    |
     | Lv. 37 Soldier [2]                   |                                    |
     | Lv. 34 Magician [6]                  |                                    |
     '--------------------------------------'------------------------------------'
    
      Any Cycle Up'd long-range user should start pelting Magicians (and it will
      be OHKO with Epiphany combos), while the others go for the nearest target.
      Naturally, using Lv4 Dispel gems to render the mages helpless is on the
      table, too -- shouldn't be necessary. Equip a Lv6/8 Destroy Balance gem to
      put their ATW gauges down a peg, giving more clearance for the reapin'. Just
      another run-of-the-mill battle, yo, even in the semi 'siege attack' pattern.
      Be forewarned that the mages WILL cast Meteor and other Blast-type attacks,
      so cast a full round of Resistance beforehand to deal with it. I gotta say
      though, with Indirect Range Up and Attack Wait Down, Monika is a killing
      machine...basically a less-stronger, much-faster, same-ranged version of
      Viktor. She took out three Magicians before even one got a Cooperation spell
      off! Haha, don't underestimate the lass...
    
     ---
    
     Upon entering, use the Soul Gauge to see how many are in Zion's collection
     plate. There are only two floors here, but they're revisited a few times
     since the target is across a lake, not totally under it.
    
     This is just an observation, but since the tunnel is going in a northernly
     direction, all exits seem to be at the far end of where the entrance is. It
     may not be true all the time...still, it cuts down on needless exploration
     a lot.
     
     _________________ ____ _________ ____ ____________________________ _________
    | ENEMIES WITHIN  | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
    | Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
    | Shadow Lord     | 38 | 207/199 | -- |  3  3  1  3  3  5  3  3  6 | 214/187 |
    | Reptile Lord    | 39 | 281/132 | -- |  3  3  3  3  3  3  2  2  2 | 233/196 |
    | Giant Club      | 40 | 245/00  | -- |  0  0  1  0  0  1  0  0  0 | 270/365 |
    | Salamander      | 41 | 303/357 | Fr |  A  2  6  0  5  6  6  4  6 | 271/205 |
    | Demi Fiend      | 42 | 375/466 | -- |  4  4  0  4  4  6  3  3  5 | 274/297 |
    | Soul            | 44 |  77/595 | Hl |  6  4  A  3  3  6  6  6  6 | 303/506 |
    |_________________|____|_________|____|____________________________|_________|
    
     Many monsters from the Dark Study Cave reprise their roles here, so this is
     not much of a surprise. In fact, they'll seem hardly a nuisance if one has
     already been through the Trial Cave or Old Voltone Well. However, if they
     DO seem to pose a problem, use the best use-and-forget strategy available:
     Lv6 Angel's Secret! They automatically revive a KO'd ally to full health
     once per battle, which spread among four people is basic invincibility! It
     works in the Old Voltone Well, it'll work here.
    
     Of all the monsters, only the Soul is new. It often takes one action (such
     as using Holy Cross with a Demi Fiend) before using Retreat. Given the low
     concentration of enemies in this place, they're definitely a rare find. In
     fact, the first time I saw one was when I was writing this guide! Try to
     use Thievery on it for a nice treat -- got a Blessing Bell, m'self. :p
    
     ---
    
     Eventually, the upward-leading stairs will come to a savepoint. Status-buff
     the crew here and exit into the next stall battle.
    
     .----------.
     | BATTLE 30 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed                                         |
     | MISSION COMPLETE: Enemy Destroyed                                         |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 43 Troop Chief                   |                                    |
     | Lv. 40 Soldier                       |                                    |
     | Lv. 37 Archer                        |                                    |
     | Lv. 35 Magician [3]                  |                                    |
     | Lv. 35 Monk                          |                                    |
     '--------------------------------------'------------------------------------'
    
      Ridiculously simple, even for a pincer attack. Use a long-range attacker to
      start picking off the Magicians (which should be OHKO with Epiphany combo)
      while the others split up and attack the armored foes. Using Monika with a
      Lv9 Transport Wings, she practically killed all mages before they even got
      to perform a Cooperation magic...ha! This can also be done with a Lv8 New
      Horizons gem, if you haven't been to the Old Voltone Well, mind you. Kill,
      yadda yadda yadda...time for the real challenge ahead! 
    
     At this point, there's no way to return besides going through the dungeon
     once again. Hope yer prepared...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    42) JAMES' CASTLE                                                        [WK40]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Status-buff before entering... There will be a scene where the soldiers
     demonstrate how to use the floor mechanisms to unlock the gates, leading to
     the back area.
    
     .----------.
     | BATTLE 31 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Party Destroyed / Barbara Dies / 50,000 Souls in Vase   |
     | MISSION COMPLETE: Enemy Destroyed + Barbara Lives                         |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 48 Mysterious Man [Phase 2 Only] | Litch [3]                          |
     | Lv. 48 Mysterious Woman              |                                    |
     | Lv. 40 Soldier [2]                   |                                    |
     | Lv. 37 Fencer [4]                    |                                    |
     | Lv. 36 Archer [3]                    |                                    |
     | Lv. 34 Magician [4]                  |                                    |
     '--------------------------------------'------------------------------------'
    
      This battle can seem quite hard, what with an army of mages and archers in
      a horseshoe-shaped formation around the party, as well as some troops up
      front for slaughterin'. However, equipping the Lv4 Dispel gems gets rid of
      all the useless attacking and gives better movement for unlocking the door
      systems. Once the round floor panels are depressed, they break in that
      position so that depress-er can move around still.
    
      ...but of course, THE BEST way is using Dispel and the Lv9 Transport Wings
      gem. It allows someone (I use Monika for quick ATW) to attack mages wherever
      they are without fear of repercussion! Lv8 New Horizons can't compete with
      it on that end. Note that one Archer also has the Transport Wings equipped,
      so deal with her when possible (item stealable??? Confirm?). When all of
      the enemies are dead -- whether or not the gate to Barbara and Clive has
      been opened -- three Litch appear. Deal with them immediately since they
      can cast Death and Cycle Down...and do. If you did not leave any physical
      attack demons near them, use Teleport and put someone there. This same
      act of teleporting should be used to situate the two lever-pullers that
      open the gate to Barbara, since those two will not have direct access at
      that point.
    
      To get a Mission Complete in this battle, Michelle Liedbulk must have been
      cured of her illness, then saved Orpheus from death in Lindenberg. When
      you can attack Barbara here, do not one bit -- when the gate is opened, a
      scene with Orpheus will make her change sides. At this point, Clive can be
      attacked (impossible before) and, in fact, tries to kill Barbara himself.
      Party buff her and Teleport everyone to attack Clive. The '50,000 Souls'
      failure possibility occurs when the battle runs too long I believe, so do
      not waste any time deep-sixing our Mysterious Man! He drops a Bronze Key
      and Lv3 Invisibility gem upon defeat.
    
      At the time of Clive's demise, Barbara should be the only one left. Attack
      her a few times until she accuses them of killing Orpheus, and he will then
      show up and save her. [NOTE: This can also be done while Clive is alive,
      but with Teleport and Epiphany/Vampire available, I found it easier to do
      last. Your call]. Mission complete! YAYOI DOES NOT NEED TO BE WITH TO GET
      THIS OUTCOME.
    
     ---
    
     Afterwards, talk to Orpheus. He doesn't regret his path at all.
    
     [ ] We did it all for Michelle.
     [ ] Don't give up yet.
     [ ] I won't let any of you die here!
    
     Pick up the Royal Gauntlet, Hugh's best armor, in a room nearby and use the
     Bronze Key to unlock James Wellington from the teleporter room. He wonders
     who everyone is.
    
     [X] We have come to defeat Zion!
     [ ] Your executioners!
     [ ] What right do you have to know?
     [ ] Well, my name is Slayn.
    
     Laugh at James' nasally whiny-boy voice and use the teleporter. Viktor isn't
     needed to fix this one; it just flips on, thankfully. That will connect to
     all the rest, giving much-needed access with the outside world. To continue
     with the last battle, inspect the left gargoyle statue by the locked door
     and crawl into the battlefield. Status-buff beforehand and all that, old
     chap... My Lv 45+ party's final equipment is as follows:
    
     HUGH   : Royal Gauntlet, Lv7 Epiphany, Lv7 Vampire, Lv8 Destroy Balance
     SLAYN  : Final Gauntlet, Lv7 Epiphany, Lv7 Vampire, Lv8 Hyper-Attack
     MONIKA : Purity Dress  , Lv7 Epiphany, Lv7 Vampire, Lv9 Transport Wings
     ANNETTE: Louve Armor   , Lv7 Epiphany, Lv7 Vampire, Lv2 Pharmakis' Wisdom
    
     A few Holy Mother Tonics can come in handy, also. Status-buff before you
     set foot inside! Zion is not exactly happy to see the party.
    
     [ ] Maybe this isn't a good idea...
     [X] The only fool here is you!
     [X] Time for your last rites!
    
     The Soul Gauge shows a reading of 49998.
    
     [ ] We're just in time!
     [ ] That was close...
     [ ] He can't finish the ritual.
    
     That's easily remedied... =(
    
     [X] Not if we have anything to do with it!
     [X] You underestimate our determination.
     [ ] Wait...uh, does that mean it'll be dark in here?
    
     .----------.
     | BATTLE 32 \
     |------------'--------------------------------------------------------------.
     | MISSION FAILURE : Slayn Defeated / Ritual Completed                       |
     | MISSION COMPLETE: Zion Defeated                                           |
     |--------------------------------------.------------------------------------|
     | ENEMY FORCES                         | REINFORCEMENTS                     |
     |                                      |                                    |
     | Lv. 53 Ancient Dark Lord             | Lv. 42 Soldier                     |
     | Lv. 42 Soldier                       | Lv. 36 Monk                        |
     | Lv. 39 Fencer [3]                    | Lv. 36 Magician                    |
     | Lv. 38 Archer [3]                    |                                    |
     | Lv. 36 Monk [2]                      |                                    |
     | Lv. 36 Magician [4]                  |                                    |
     '--------------------------------------'------------------------------------'
    
      Ah, the last battle. This can be difficult or easy(er) depending on how the
      field is played. Should the player have Lv9 Transport Wings, make sure it's
      on a long-range user with Cycle Up; they can completely devastate any mage
      from the starting location! The alternative to evading such annoyances --
      other than Cooperation magic, that is -- involves using Lv4 Dispel gems and
      Dash to get onto the upper floor and attack them mano e mano.
    
      In either case, Slayn should move to attack Zion, the long-range user puts
      a damper on the mages, and the other two attack the nearby armored units.
      The person with Pharmakis' Wisdom (if you followed my advice) should be on-
      -hand to use potent healing items or Holy Mother Tonics; the latter needs
      no boosting to be potent, however. Zion can attack thrice and may stun the
      attacker, so it's important someone can remedy any mishaps (he has Counter
      learned).
    
      After about 6 enemy deaths, a few reinforcements arrive to shake things up.
      When Slayn nears Zion the first time:
    
      [ ] You won't get the chance again.
      [ ] I've come to return the favor.
      [ ] It's your turn to be the victim.
      [ ] Shut up and die.
      [ ] Wierdo.
    
      Overall, I would say Zion has about 4000-5000 HP. This seems like a lot if
      you have just Slayn attacking (even with Lv8 Hyper-Attack), but with a gang
      of Cycle Up'D people beating on him, time flies by. Upon defeat of Zion...
    
      [ ] Dark Spirit, hear my voice!
      [ ] Dark Spirit, bar Zion with your power!
    
      It stops Zion from leaving.
    
      [ ] I told you.
      [ ] I win.
      [ ] We win.
      [ ] Farewell.
      [ ] ...
      [ ] You should be dead by now.
    
      Congratulations, you've completed the game! Zion drops the Memory Ruby and
      Soul Vase.
    
              _________          _______    _______  _        ______   _ 
              \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
                 ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
                 | |   | (___) || (__      | (__    |   \ | || |   ) || |
                 | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
                 | |   | (   ) || (        | (      | | \   || |   ) |(_)
                 | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
    _____________)_(___|/_____\|(_______/__(_______/|/____)_)(______/_(_)__________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    43) AFTERMATH                                                            [WK41]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      
     Back in Voltone, the party decides to take the Soul Vase to Dark Mountain.
     Slayn can choose one person to accompany him. All characters can be chosen,
     including Michelle Liedbulk if she was saved previously. The person who gets
     to come along fulfills his/her ending (the icon which will then be shown on
     the save screen in place of a "?" square to designate this).
    
     After the credits have finished, and the shot of the Space-Time Tower is
     shown, it's possible to record 'game clear' status to all Growlanser III
     files. This will NOT overwrite all game files; instead, it basically adds
     the ending you got to all files currently on the memory card.
    
     Creation of a 'game clear' can be done as well. It's effectively a New Game
     Plus option and allows the player to replay and get other endings.
    
     Also, the 'Extra' option is unlocked on the main menu (if the memory card's
     got a game clear status file available anywhere). This sweetens the pot with
     a Gallery, Music player, and voice Outtakes. A bit about these:
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    OUTTAKES
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The player can hear funny vocal outtakes from each character.
    
     • Annette
     • Monika
     • Viktor
     • Yayoi
     • Michelle
     • Vincent
     • Kenneth
     • Raimy
     • Dark Priest
     • Hugh
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MUSIC ROOM
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This is the jukebox where the player can listen to songs from the game. All
     are unlocked after any ending, as far as I know. In order:
    
     • Wandering
     • Dungeon Theme 1
     • Dungeon Theme 2
     • Dungeon Theme 3
     • Awakening
     • Royal Palace
     • My Hometown
     • Zion Theme 1
     • Zion Theme 2
     • End of the Empire
     • Intermission
     • Usual Quiet
     • Angel's Beaming Face
     • Risky Mission
     • Tomorrow Always Comes
     • Hard Encounter
     • Be Victorious
     • Victory or Defeat
     • Hard Luck
     • Hurry Up
     • New Enemy
     • Because I Have Friends
     • Merciless Front
     • Prelude to Ruin
     • Wings of Ruin
     • Doubt
     • Perplexity
     • Determination
     • Journey to the Dream
     • Impending Crisis
     • Enigmatic
     • Requiem
     • Despair
     • Twilight
     • You and Two Friends
     • Love Theme
     • Rally Holding
     • Ghost Army
     • Main Theme
     • To Your Tomorrow (Inst.)
     • Raimy's Theme
     • To Your Tomorrow (Monika's)
     
     I'm surprised that there's a...lack of non-character themes. Raimy and
     Monika get one, but no one else! Perhaps it's just a naming problem and we
     are not actually gypped! [The deluxe version of Growlanser Generations comes
     with a soundtrack, however].
    
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CHARACTER GALLERY
    _________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The characters' in-game portraits and all variances are unlocked by default
     here. They are:
    
     • Slayn
     • Hugh
     • Viktor
     • Annette
     • Monika
     • Yayoi
     • Raimy
     • Vincent
     • Orpheus
     • Michelle
     • Kenneth
     • Granford
     • President Burns
     • Annette's Mother
     • Zion
     • Clive
     • Barbara
     • Randolf
     • Queen Theodora
     • Prince James
     • Commander Gerhart
     • Aggressival General
    
     In addition, the playable characters all have 'status graphics' that can be
     shown. These are the different versions of the pic shown on the Status
     screen, from which the player can tell if the relationship with so-and-so's
     good or bad. [NOTE: These also appear in-game as well, but who cares eh?]
    
     Under the 'Special' tab is the...well, special portraits of the characters.
     These are unlocked _only_ by viewing their ending, except for Raimy who has
     her's shown by default (because it's the 'fin' after-credits pic). So, the
     following can be seen:
    
     • Raimy
     • Annette
     • Hugh
     • Monika
     • Viktor
     • Yayoi
     • Michelle
    
     Remember, to witness a specific character's ending, you must be able to
     take them with to Dark Mountain after beating Zion. 
                                             ____________________________________
    ________________________________________/ IV. SIDEQUESTS & APPENDICES - SDQS |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    THIEF'S BUTTON                                                           [SQ01]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     During the 2nd battle in the game, a long red-headed woman gives Slayn the
     Thief's Button in the hope that he will recover her lost bag. This turns into
     a long sidequest (partially due to period of inactivity) that relates with
     Annette, Yayoi, and Michelle's endings! So, I'll take it from the very top:
    
     • In Battle #2, obtain the Thief's Button and Small Key Pendant. This outcome
       can't be avoided.
    
     • After Battle #22 (by my walkthrough's count), enter the Port Delfinia Inn
       and show the button to the innkeeper. He will become nervous at this time.
       Choose "You stole the bag ten years ago!" to learn that he sold the bag to
       the Falkenfreuk doctor.
    
     • See the Falkenfreuk Doctor and discuss "the 10-year-old bag with him." He
       returns the notes which tells how to make Michelle's Immunity Medicine: a
       concoction of Ultimate Water and Root of the Dark Tree. When Annette sees
       the locked jewelry box, use the Small Key Pendant and she will find the
       ring her mother bought for her as a child.
    
     • Obtain the Ultimate Water from Viktor in Voltone's lab. There is a bit of
       wiggle room in when to obtain this, but it can be done now and he always
       has it.
    
     • Finding out about the immunity medicine unlocks the 'Dark Tree Root
       Research' offsheet report in Voltone's detective agency. Investigate it
       and progress the story to Dark Mountain, after which it's revealed that
       ingredient probably grows in a place where there's no sunlight.
    
     • After Battle #25 (Bornia Village), Michelle's life-sustaining machine will
       be damaged. Bring Monika to temporarily fix it, then head to Featheria
       Isle's Magic Generator #4 to talk with Linasis. He will give the party the
       'Aseptic Device Parts' that can permanently fix Michelle's machine. IF YOU
       DO NOT FIX THE MACHINE, MICHELLE DIES.
    
     • During the Dark Study Cave boss fight (with Lv. 50 Arch Fiend), have one
       of the characters open the only treasure chest within this battlefield. It
       is the 'Root of the Dark Tree'. This is the only place in the game to get
       this item, so either stall the boss long enough to get the item; or, kill
       the boss and get it after the fight (it won't be blocked).
    
     • With the Root of the Dark Tree & Ultimate Water, take the items back to
       the Falkenfreuk Doctor and obtain the 'Immunity Medicine.'
    
     • Give this item to Michelle Liedbulk in Bornia Village and she will recover
       from her weak immune-response disease.
    
     This completes the sidequest, and can be done in conjunction with the small
     fetch quest Michelle has about wanting certain items from around the world.
     This improves her relationship with Slayn, so see the appropriate section.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FORTUNE-TELLER'S KIDS                                                    [SQ02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This can be done the first time Slayn arrives in Voltone, after Annette has
     went to her room in the mansion. Our silent protagonist is supposed to sleep
     in his room to advance the story, but if he goes to the town's old section,
     he can encounter a fortune-teller. Some of her kids come over at this point.
    
     [ ] Why do you have horns?
     [ ] What special power?
     [ ] ...
    
     It turns out the 'kids' are actually ogre helpers she has. These three tikes
     will challenge Slayn to some small contests that can give him some statistic
     boosts for free. The trials can be done in an order.
    
     • Hob the 'stuttering doddard' will test Slayn's strength. Repeately press
       the x-button to push him right. A mission complete is awarded for doing a
       certain amount of distance before the timer depletes.
    
     • Wize will test Slayn's intelligence by asking trivia questions. The answers
       to these have been told by NPCs and the storyline up to this point, and are
       the following:
    
       - Poor harvest due to the sun.
       - Dispute over royal succession.
       - Burns.
       - At a Ring Shop.
       - Move the leader to edge of map.
    
     • Winkle and his two cohorts will run around the old quarter and make Slayn
       catch them (with x-button). Hob is slowest, Winkle the fastest. Catch 'em
       all within the time limit to get a mission complete. It's harder than it
       sounds, actually. Winkle can bump into NPCs and scenery, and that's the
       time to pounce on 'im -- look for an opening always!
    
     Lastly, the fortune-teller asks Slayn what his best combat style is:
    
       [ ] Weapon Combat
       [ ] Magic Combat
       [ ] Varied Combat
    
     Depending on what the player picks, his stats in the applicable areas grows.
     I believe it's percentage-based and not incredibly significant...but it's
     free, so yay!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    THE BATTLE METER                                                         [SQ03]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The Battle Meter appears in the upper-right corner of the screen during any
     skirmish, starting at a given number and decreasing slowly. The faster foes
     are defeated, the better rings they may drop. Some missions also have timers
     that, without this handy add-on, are completely invisible! Obtain by doing
     the following:
    
      • At the first visit to Schwarthaaz, go to the east quarter and talk with a
        woman in one of the apartments. She'll want to trade you the Battle Meter,
        but says she'll only do it for a vase.
    
      • The first time in Falkenfreuk, there is a sparkling object on the doorstep
        of the hotel. Inspect it to acquire a Silver Bell.
    
      • In Bibliostock, a tenant in one of the houses (first screen) says he lost
        his bell. Trade it back to him for a China Vase.
    
     Simply go back to East Schwarthaaz at your leisure and obtain the meter, as
     soon as possible if y'like.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FREE BLOOD BLADE                                                         [SQ04]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Although hardly a 'sidequest' by normal standards, it's worth mentioning. In
     East Falkenfreuk for a while, read the how-to book by the ring shop. Select
     any portion to brush up on and, after reading it and trying to leave, out
     drops a Lv2 Blood Blade gem...currently unbuyable.
    
     In the late game, it becomes impossible to read the 'tutorial' book. This
     isn't much of a problem because the gem is useless by then as well!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SLAYN THE ARTIST                                                         [SQ05]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This ties into Michelle's relationship-building eventually, but starts from
     more humble beginnings. The sidequest is actually 3 fetch quests combined
     into one.
    
     • In the first trip to Bibliostock City, talk with an NPC in the fountain
       square. Buy his Art Kit for 50g, then converse with the old man on the
       pier in the first screen who says he will teach Slayn how to landscape in
       a painting later on.
    
     • Upon first arriving at Featheria Isle, visit Magic Generator #1. A little
       kid NPC will give the party a 'Beautiful Shell' -- this can be given to
       Michelle next time she's seen, at which time she mentions wanting to see
       some star-shaped sand that is on a western beach.
    
     • After Battle #09 (Aggressival Territory), head toward Taoberia. Southwest
       of there is a beach. If Slayn inspects it, he can get some Star Sand for
       Michelle.
    
     • When infiltrating the Imperial Library after Battle #17 or 18, the books
       will give clues about Michelle's requests. One mentions a beach with star-
       -shaped sand, another the best spot to paint a lighthouse in Port Delfinia
       and the last is 'Sketching for Dummies', which is needed to become a great
       painter. Only the last one is mandatory, though.
    
     • After meeting with Sir Granford for the first time, speak with the old man
       on the pier once again to become an 'artiste'!
    
     • Complete Battle #22 (Port Delfinia) and refresh the screen to make all of
       the civilians walk around. Stand on the street near the mayor's house and
       use the Art Kit. Slayn should get a little musical note over his head to
       signify it's the correct spot. Obtain the 'Lighthouse Painting' and give
       it to Michelle next time y'see her.
    
     All of these items improve Michelle's relationship with Slayn, so do 'em! I
     should note that you can still probably give her the items without being
     asked to do so. This has been the case with the Star Sand, so I am ASSUMING
     it can happen to the others. Don't intentionally forget steps, though...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CRAFTSMAN VIKTOR                                                         [SQ06]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After bringing Viktor home to the Voltone lab, he can create items for the
     party. Researching them takes capital and time, basically the next storyline
     piece being finished. The more unique items he creates from the list, the
     more his relationship grows (apparently). Unlike other characters, this seems
     to be the only way to make him happy...and his personality does fit that bill
     a bit... >___>
    
     Note that items cannot be crafted while Viktor is in the party, so leave him
     behind to work.
    
     [  600] - Life Apple
     [  600] - Wisdom Apple
     [  600] - Gale Apple
     [ 2500] - Excavator
     [ 3300] - Fairy Tears
     [ 4000] - Ambrosia
     [ 8000] - Elixyr
     [45000] - Master Garb
    
     A few of these items do not appear in the list until certain requirements're
     met. They are:
    
     • Elixyr      - Read book about it in Imperial Libarry (top floor)
     • Excavator   - Read book about it in Imperial Library (lower floor)
     • Master Garb - Read book about it in Imperial Library, then talk to the NPC
                     scientist in Lindenberg with Viktor in party to learn method.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    REMINGTON DETECTIVE AGENCY                                               [SQ07]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     After Viktor moves to Voltone and everyone gets the apartment building all to
     themselves, the detective agency nearby will be open. This place is used for
     gathering information, and relates to multiple sidequest parts since it's the
     only way to get that crucial intel.
    
     Two things occur in this building. Remington himself can sometimes give an
     overview of things happening in the world; afterward, he stores the file in
     the cabinet nearby for perusal. Rudgker handles off-sheet reports about the
     gossip and information everyone wants to know. Slayn must be alone to request
     these, and it takes time to gather the dirt...so, advance the story a bit to
     get the scoop.
    
     I should note that many of this information is personal in nature, and can
     only be revealed by having a good relationship with the characters. Building
     this type of connection can be done by talking amongst the allies after some
     story events in the Voltone apartment buildings. Save beforehand, talk with
     'em often -- it really helps a lot. When I say '7th relationship event', I
     mean as dictated by the walkthrough. If you skip an event on accident, it
     may come at a different time.
    
    .---------------------------.-----.------------------------------------------.
    | FILE NAME                 | $$$ | UNLOCK BY DOING...                       |
    |---------------------------+-----+------------------------------------------|
    | Assassin named Randolf    |  50 | Default                                  |
    | Assassin named Gray       |  80 | Default                                  |
    | Mrs. Burns' Death         | 200 | Unlocked during course of storyline      |
    | Central Gate Location     |  30 | Unlocked after Message Stone events      |
    | Monika's Father           | 100 | After 4th relationship event w/ Monika   |
    | Set Up Randolf            | 500 | Sleep in Falkenfreuk, post-Imperial Lib. |
    | Dark Tree Root Research   | 200 | Learn about DT Root from Falkenfreuk Doc |
    | Monika's Relocation       | 400 | After 7th relationship event w/ Monika   |
    | Annette's Recent Behavior | 100 | Take Annette to find her mother's diary  | 
    '---------------------------'-----| and view next relationship event after   |
                                      | that                                     |
                                      '------------------------------------------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    COOPERATIVE MAGIC                                                        [SQ08]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Cooperation Magic allows two allies to combine different forms of magic into
     a singular, different, harder-hitting, larger-ranged spell. Physical attacks
     can be used in place of it, but there's no better way to clear a cluster of
     foes than with a magicbomb! Obtain like so~:
    
     • Before Battle #09 [Aggressival Territory], there is a crazy old coot at
       the Federation Outpost. Talk to him and agree to give him shelter, food,
       and some other stuff -- he teaches everyone the 'Cooperation' skill which
       allows them to combine elemental magic into a single more powerful spell.
       He will subsequently relocate to the Voltone lab.
    
     • After Battle #23 [James' Sect Stronghold], return to the Voltone Lab and
       the crazy old man will teach everyone Blast, the spell crucial in using
       the highest-level Cooperation magic spells.
    
                   .-------------.--------------.-----------------.
                   | SPELL NO. 1 | SPELL NO. 2  | RESULTANT SPELL |
                   |-------------+--------------+-----------------|
                   | Blast       | Fire Arrow   | Meteor          |
                   | Blast       | Ice Barrage  | Thunder Storm   |
                   | Blast       | Stone Shot   | Quake           |
                   | Blast       | Wind Cutter  | Tornado         |
                   | Fire Arrow  | Stone Shot   | Eruption        |
                   | Fire Arrow  | Wind Cutter  | Fireball        |
                   | Fire Arrow  | Ice Barrage  | Soul Force      |
                   | Stone Shot  | Ice Barrage  | Sandstorm       |
                   | Stone Shot  | Wind Cutter  | Thunder         |
                   | Wind Cutter | Ice Barrage  | Blizzard        |
                   | Wind Cutter | Magic Vortex | Absorb          |
                   | Wind Cutter | Death        | Death Clouds    |
                   | Wind Cutter | Holy Flame   | Holy Cross      |
                   '-------------'--------------'-----------------'
    
     Note that the enemy can use Cooperation magic as well, and often will if
     given the chance. A good way to combat the magic is to have a high elemental
     defense (such as Lv7 All Attrib Def or Lv4 Dispel), or just kill the casters!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    RELOCATING THE MERCHANTS                                                 [SQ09]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     When the shop area in Voltone's old district opens, there's only a waitress
     and gem merchant. But, this place can fill up for better, convenient shops.
     Here's how to do it.
    
     • Before going to Battle 09, talk with the researcher NPC at the Federation
       Outpost. He will teach everyone 'Cooperation' in exchange for shelter and
       food. Agree to make him head back to Viktor's lab.
    
     • After Battle 09, in Falkenfreuk, the old fortune-teller that could have
       been seen in the beginning is in the hotel lobby. She'll want to settle
       down somewhere and wonders if Slayn knows a place; tell her about the
       place in Voltone to make her relocate to the shop area.
    
     • Complete the Prisoner Tower dungeon and return to Taoberia. The innkeeper
       can be talked into relocating to Voltone's shop area as well. He will then
       become the armor-seller.
    
     • Following Battle #22 (Port Delfinia), refresh the screen so the civilians
       are back. A merchant walking around by the fountain will want to repay the
       party for their work in saving the city. Tell him about 'the place' to make
       him head straight for the old Voltone shop area. He sells items.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    RANDOLF'S UPCOMMANCE                                                     [SQ10]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The assassin Randolf is a man filled with greed and treachery, and Slayn can
     exact his revenge for the hardships he's faced. It takes a little while to
     do, however. Follow these steps, gumshoe:
    
     • When the detective agency opens up for the first time following Battle #08,
       there is an offsheet report 'Assassin named Randolf' that can be done by
       default. Submit it and continue with the game.
    
     • After completing the Prisoner Tower events (Battle #10), stay the night in
       Falkenfreuk. The informant Tony will talk with Gray about Randolf and how
       they should get even with the fink.
    
     • Back in Voltone, read the 'Assassin named Randolf' offsheet report to learn
       a little about him.
    
     • Following Battle #18 (Imperial Library), return to Falkenfreuk and sleep in
       the hotel again. Another scene between Gray and Tony takes place, opening a
       new offsheet report in Voltone: 'Set up Randolf'. First chance y'get, hand
       over some cash for investigation.
    
     • After Battle #22 (Port Delfinia), if all steps have been completed, save
       the game in Voltone and sleep. Tony will appear and give Slayn a Keepsake
       Ring for his sister in Taoberia before dying.
    
     The Randolf boss fight can be done immediately after this.
    
     _________________ ____ _________ ____ ____________________________ _________
    | BOSS NAME       | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Assassin        | 39 | ???/??? | -- |  5  5  5  5  5  5  5  5  5 | 288/280 |
    |_________________|____|_________|____|____________________________|_________|
    
    
     It's a one-on-one fight with Slayn, so to tip the odds in his favor, do the
     'power combo' for rings: Lv7 Epiphany & Lv7 Vampire. This doubles the attack
     output while Vampire negates the HP penalty. Randolf can inflict an array of
     status effects (including petrifacation and paralysis), so try the fight a
     few times before resorting to a Teriaka gem. My estimation is that Randolf's
     got about 650 HP, which is basically three attacks from Slayn. Should Slayn
     know Cycle Up (taught by Neural Scroll) at this time, cast it beforehand and
     he can completely clean Randolf's grimy clock.
    
     ---
    
     Defeating Randolf sets the spirit of "the redhead woman" free, which relates
     to Annette's relationship level. For the last part, take the Keepsake Ring to
     Tony's sister in Taoberia Village and get a Lv9 Rainbow's End as a reward. It
     imbues the weapon with all elements!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    9 TRANSPORT GATES                                                        [SQ11]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Even before the sidequest starts, the party can find these gates in disrepair
     around the world. They eventually become the fastest transportation, but only
     after a few events.
    
     • Following Battle #15 (Voltone City), the 'Central Gate Location' offsheet
       report can be submitted. Come back later to pinpoint where it resides: to
       the east of Lake Biene.
    
     • Finish Battle #19 (Lake Biene Ruins), and instead of entering inside, exit
       east onto the overworld. There is a transporter visible here and Viktor can
       strip it of the 'Central Gate Parts' needed. This can be done later also,
       but Viktor is always needed to get the item.
    
     • Visit Bibliostock after Battle #20 (Lake Biene Ruins), and Sir Granford'll
       give the Master Gate Key to everyone. Return to Voltone's lab and Viktor's
       able to turn the teleporter there into a 'hub' -- all other gates will now
       connect to there once turned on.
    
     At this point, Viktor can fix any broken gate and connect it back to Xironia
     Federation's teleporter. He _must_ be with to fix them, mind you. Locations
     are as follows:
    
      - Western Village of Taoberia
      - Capital City of Falkenfreuk
      - Central City of Bibliostock
      - Southern Village of Bornia
      - Mining Town of Tzaitstein
      - Port City of Delfinia
      - Dark Mountain Shrine
      - Eastern City of Lindenberg
      - James' Castle
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    HYDROPHOBIA                                                              [SQ12]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This relates to Monika's fear of water. You may have seen her mumble a bit
     if you walked by the cliffs in Rolandia? It's possible to cure her of this
     fear in a mini-sidequest. Dig this:
    
     • Starting from the first relationship-building session in the Voltone
       apartments, make sure to talk and get close to Monika...meaning, don't be
       mean to her, talk to her first, pick the good options when the events come
       up, etc. She needs to like Slayn somewhat!
    
     • After Battle #20 (Lake Biene Ruins), the 7th relationship event can be
       done. She should mention that her family relocated from Rolandia to Bornia
       Village when she was a li'l kid. Pick any option to open a new offsheet
       report in the detective agency: 'Monika's Relocation'.
    
     Continue the game until it's possible to read the report. Slayn learns that
     her fear of water stems from how mean kids pushed her off a cliff, wanting
     to see if she could fly despite her premature wings.
    
     • Once the circumstances are known, talk with Monika at the 8th relationship
       event. Raimy will want to help her; agree. Slayn can choose to have Yayoi
       erase the memory from Monika's mind, or help her conquer it face-to-face
       (choose "Ask her to come along"). The latter choice is better story-wise.
    
     Slayn will take Monika to the lake east of Voltone. She's frightened, but can
     overcome the fear of water no matter what option is chosen. Hooray! No reward
     besides being a good Samaritan.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ASPIRING CHEMIST                                                         [SQ13]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This an Annette-centric quest, about her following in her mother's footsteps.
     Might even save some lives along the way!
    
     • Continue doing relationship events with Annette until the 4th (minimum).
       She should talk about short/long hair, then add she wants Slayn to go with
       her to her mother's room. Before leaving town, make sure to stop at the
       mansion and go into the room with Annette. The diary she's searching for's
       by the bedside stand.
    
     • The next relationship event (5th) should involve Annette not being in. She
       will enter the apartment at that time with her mother's diary, wanting to
       read it instead of talk a bunch.
    
     • At the subsequent relationship event (6th), ask her "Did you learn anything
       from the diary?" -- she invites Slayn inside. As Annette reads a passage of
       the diary about a child's weak immune system, say you know who the person
       in question is...Michelle! The notes about helping our sick friend were
       probably in the bag stolen at the start of the game. This isn't covered in
       THIS part of the sidequest, though -- see [SQ01] for details.
    
       Tell her to pick a new page and use the Small Key Pendant; she asks a few
       Q's about who Gray... ^___^
    
     • After first travelling to Taoberia via the transfer gate, one of the NPCs'
       kid brother is sick with flameweed poisoning. If Annette is with, and has
       read her mother's diary, she will want to return to her mother's room. 
       Pick "You can do it!" and do so; the book about the remedy is on the desk.
       Annette will make a Secret Fever Tonic at this point. Bring it back to the
       Taoberia NPC and everything is made right again. The kid must be cured
       before Battle #22 (Port Delfinia) or he'll die. =/
    
     Annette will get the title of 'Aspiring Chemist' for helping the child.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TELEPORT                                                                 [SQ14]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Arguably one of the most useful supportive spells in the game, Hugh can reap
     this awesome spell for himself alone.
    
     • After Battle #15 (Voltone City), when the Viktor and Yayoi become mandatory
       allies and Schwartzhaas is the next destination, Hugh and his 'friend' will
       talk a bit by the garbage dump. This is a mandatory event.
    
     • Continue the story up to when the Master Gate Key is given to the party by
       Sir Granford in Bibliostock. BEFORE LEAVING, talk with Hugh's 'friend' near
       the Auberge hotel. Tell him "What do you want" and "Tonight, right.". When
       he leaves, sleep in the hotel.
    
       That night, the rival will talk with Slayn and has a contest with Hugh to
       see who's the best Wind Messenger. After a stalemate, Hugh is taught the
       fabulous Teleport spell. He has to have about ~180 INT before it appears in
       the magic list, however.
    
     This spell can transport a character anywhere onto the open field. There are
     few limitations besides Lv1 being the highest tier and certain battlefields
     where gates must be lowered first.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    GOLD SLIMES                                                              [SQ15]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Gold Slimes are rare enemies with great defense, who like to run from battle
     before the player can steal any Lv9 items from it. So how to find any of
     these illustrious legends? Here's how:
    
     • The first time in the Imperial Library (pre-Battle #18), have Viktor read
       the book 'Fox Tribe Dictionary' on the top floor. This allows him to
       understand the new species.
    
     • After Battle #22 (Port Delfinia), return to Bibliostock to find that the
       renovations on the Imperial Library have finished. Have Viktor read the
       book he previously passed over: Practical Excavation on the 2F. This will
       allow him to create an Excavator in the workshop. Put him to work doing
       just that.
    
     • If you missed reading the Fox Tribe Dictionary, it can be read after the
       renovations are fully complete, following Battle #26 (Bibliostock).
    
     • Once the Excavator is collected, take it to the small mountain hole SW of
       Bornia Village. Use it to dig out the rocks and detritus, allowing passage
       to the secluded valley in the west. Enter the off-color forest where the
       Fox Tribe dwells. One of the denizens will tell how to locate Gold Slimes,
       but only if they can understand him!
    
     At this point, Gold Slimes can be fought in the forest north of the Fox Tribe
     habitat. Sometimes they appear by their lonesome, sometimes in threes -- hope
     you have enough attack to pierce their thick skin...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    IMPORTING GROWLANSER II CHARACTERS                                       [SQ16]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     All the Growlanser II characters (except Sereb) can be transported over to
     this game, in just a few easy steps.
    
     • Before Battle #18 (Imperial Library) or after Battle #26 (Bibliostock),
       on the top floor of the library tower, have Viktor read the book regarding
       the space-time summon device.
    
     • In Voltone's arena, fight the 1-on-1 free battles until Legend rank gets
       beaten -- this opens up the 4-on-4 contest. Complete the first tier of that
       tournament (Master Rank A) and obtain a Power Stone key item.
    
     • Repair the Lindenberg transport gate and find a Mind Induction Metal key
       item in the process.
    
     Take Viktor out of the party, then give him the two key items found. He will
     immediately make the device and want to try it out. At this point, if there
     is a Growlanser II save on the memory card, load it! This space-time summon
     is a one-shot affair per playthrough, so if you screw it up or something,
     reload.
    
     See the Ultimate Equipment section for information on imported characters'
     best armor. 
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ULTIMATE EQUIPMENT                                                       [SQ17]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Final Gauntlet                 [SLAYN]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Probably the easiest final armor to obtain, simply place first in the arena
     "Damage Competition". Slayn simply has to do higher than the top finisher so
     far in a physical hit. Equip a Metal Killer and two Lv7 Epiphany gems, which
     should murder the golem opponent with ease. It costs 3000g to enter, and in
     addition to the top prize, a Counterattack Scroll and Body Tune Scroll are
     earned.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Purity Dress                  [MONIKA]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Upon getting the Dark Crystal Shard, Slayn was tasked with repairing the
     underworld gates. The person in Dark Mountain who stands near the broken
     shrine will tell about how many have been done; when all are done, the Light
     Cloth is obtained. Take this to the seamstress in East Schwartzhaas (without
     Monika in the party) and she will make the Purity Dress for our favorite
     Featherian, her best armor. In case you're wondering where all of the gates
     are located, here's a list:
    
      01) South of Schwartzhaas; tree
      02) North of Falkenfreuk in a forest; tree
      03) South of Falkenfreuk; tree
      04) North of Prisoner Tower; tree
      05) Near bridge separating Taoberia/Port Delfinia lands; rock
      06) West of Port Delfinia; tree
      07) Aggressival territory between Federation Outpost and mt. pass; tree
      08) Dark Mountain SE territory; tree
      09) Dark Mountain W territory by transfer gate; tree
      10) Dark Mountain NW territory; tree
      11) East of Lake Biene Ruins; tree
      12) West of Bornia Village; rock
      13) Near Mt. Regen Border tunnel (west entrance); tree
      14) Fox Tribe Forest area; tree
      15) Near Mt. Regen Border tunnel (east entrance), south; rock
      16) Near Mt. Regen Border tunnel (east entrance), north; rock
      17) Near teleporter to Featheria Isle; tree
      18) East of Lindenberg, near lake tunnel entrance; rock
      19) Southeast of Lake Tunnel Entrance; tree
      20) Northeast of Lindenberg, along lake; rock
      21) On path to Trial Cave, north of Lindenberg; rock
      22) Near the Trial Cave entrance, north of Lindenberg; tree
    
     This sidequest can be done at any time apparently, even though #07 becomes
     permanently missable in the late game. You will know that all are repaired
     when a Mission Complete notification appears on the screen and Raimy gives
     her congratulations.
    
     At this time, get the Light Cloth from the shrine person in Dark Mountain
     and bring it to the Schwartzhaas seamstress who used to live in Bornia. She
     will make the Purity Dress for Monika (but only if Monika is not with for
     some reason). This NPC lives in a house, if you don't know where she is.
    
     To enter the Fox Tribe Forest, Viktor must first create an Excavator that
     can dig out the debris from the small tunnel southwest of Bornia. Easy to
     find.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Master Garb                   [VIKTOR]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Read the book about the Master Garb at the top of the Imperial Library, then
     go to Lindenberg. Near the eastern exit, on the half-hidden sidewalk, is the
     person who can tell Viktor about creating the item. It costs 45000g and needs
     a 'mission' to be complete to obtain. Clearing the Trial Cave counts toward
     this, by the way.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fenrill Garb                   [YAYOI]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Talk an NPC in Bornia Village to learn about the Titans who infest Rolandia.
     Sometimes, instead of a normal regular battle, a single harder monster will
     appear to do battle. Defeat all of them (the last is apx. Lv 72) and return
     to said NPC to obtain Yayoi's ultimate garment.
    
     However, this is easier said than done. I was able to do it at around Lv. 45
     my first time playing, but the last foe can really bring the hurt. Utilizing
     Capacitor Magic, Invisibility, Teleport, and Epiphany/Vampire/Metal Killer
     gems is almost a must. Since the giants can inflict 'stun' with their weapon
     attacks, make sure that everyone has a fresh supply of Cycle Up lathered on
     'em at all times.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Louve Armor                  [ANNETTE]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Complete the Trial Cave and talk with the Dungeon Mistress, who invites the
     party to try out the hardest dungeon she's created in Voltone. Go there (to
     Old Quarter) and she will allow them to enter the well near the party-switch
     person. Complete the dungeon and the item is at the very bottom. This is put
     in more detail below.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Royal Gauntlet                  [HUGH]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Sorry, it can't be collected 'til the penultimate battle in the game, which
     will be coming up soon! Make do with the second-best armor instead. =/
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Imported Growlanser II Characters
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Only three of them have special armors to get once imported.
    
     • Arieta  - Obtain in the Fox Tribe Forest
     • Riviera - Talk to female spy in Port Delfinia inn (must be in party)
     • Ernest  - Talk to Dungeon Mistress in Trial Cave/Voltone (must be in party)
    
     Thanks to suchiuomizu for telling me about this. ^___^
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VOLTONE ARENA                                                            [SQ18]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The Voltone Arena opens up Battle #11 (Schwartzhaas). There is a plethora of
     different options to do here, and each costs thousands of elm to do. Winning
     some of these unlocks special abilities, as well as items used in sidequests
     down the line. Once open, the Voltone Arena can be done until the endgame.
     Prizes may differ, but the monster lineups are always the same. Remember...!
    
     Also, often 12 different monsters are used for 12 rounds, ascending in level,
     so to find out which stars in which round, pick the first entry and go down
     the list 'x' number of times. It's really pretty easy.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    DAMAGE COMPETITION             [3000e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This pits Slayn against a Misery Golem. This high-DEF creature can render
     physical attacks helpless most of the time, but there are certain combos
     that can break through. Any combination of Lv7 Epiphany and Lv7 Metal Killer
     can do the trick. I've used three of the former, mix-n'-matched 'em... it's
     really the best way. Top it off by knowing the Critical Hit skill, and can
     deal mucho damage. Obviously, this inflicts a lot of damage on Slayn, so
     either have him know HP Absorption to soften the blow or attack only a few
     times. There is a fast-running battle timer on this, only accentuated by
     how the opponent does not attack.
    
     • 1st Prize - Final Gauntlet, Counterattack Scroll, Body Tune Scroll 
     • 2nd Prize - ?????
     • 3rd Prize - ?????
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    UPPER CLASS TOURNAMENT         [1250e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This 12-round tournament pits Slayn against two monsters per round. He gets
     the option to quit after each round, although prizes are only offered for
     wins past the 7th round. Monsters are listed below, as well as the prizes
     you receive for copping out. =p
    
     _________________ ____ _________ ____ ____________________________ _________
    | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Vampire Grass   | 01 | 11 | 00 | -- |  0  1  1  0  1  2  1  2  6 |  16/07  |
    | Aero            | 02 | 11 | 00 | -- |  1  0  1  1  1  2  6  1  1 |  14/06  |
    | Slime           | 03 | 22 | 00 | -- |  0  0  0  0  1  6  0  2  6 |  21/18  |
    | Worm            | 04 | 22 | 00 | -- |  1  1  1  1  1  2  0  1  0 |  33/22  |
    | Poison Lizard   | 05 | 38 | 00 | -- |  0  1  1  0  1  1  0  0  0 |  42/26  |
    | Imp             | 06 | 26 | 11 | -- |  2  2  1  2  1  1  1  1  1 |  33/32  |
    | Giant Bat       | 07 | 34 | 00 | -- |  1  0  1  1  1  1  6  1  1 |  44/32  |
    | Shizah Head     | 07 | 50 | 00 | -- |  0  2  1  0  0  1  1  2  0 |  53/46  |
    | Winged Gremlin  | 08 | 40 | 13 | -- |  1  0  1  1  2  3  6  1  1 |  48/34  |
    | Zombie          | 09 | 72 | 00 | -- |  0  3  0  3  3  6  2  1  6 |  52/46  |
    | Skeleton        | 11 | 48 | 00 | -- |  0  2  0  2  2  6  1  2  6 |  66/53  |
    | Will o' Wisp    | 12 | 11 | 39 | Th |  0  1  4  1  A  1  6  4  3 |  58/39  |
    |_________________|____|_________|____|____________________________|_________|
    
     These monsters are collected from the Voltone, Falkenfreuk, Bibliostock,
     and Mt. Regen Border Tunnel areas. All pretty wussy...
    
     .------.-------------------------------------------------------------------.
     |  7th | Lv2 Gem                                                           |
     |  8th | Lv3 Gem                                                           |
     |  9th | Lv4 Gem                                                           |
     | 10th | Lv4 Gem [2]                                                       | 
     | 11th | Lv5 Gem                                                           |
     | 12th | Lv5 Gem [2]                                                       |
     '------'-------------------------------------------------------------------'
    
     Beating this round allows Slayn to try out the Silver Class competition!
    
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SILVER CLASS TOURNAMENT        [5000e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Monsters from this tier are from the Time Crystal Mine, Aggressival Region,
     Prisoner Tower, and Guard Ruins. A few can inflict paralysis, but besides
     that, they're pretty easy pickins.
                                            
     _________________ ____ _________ ____ ____________________________ _________
    | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Hyde            | 12 |  54/58  | -- |  2  2  1  2  2  3  1  2  3 |  68/64  |
    | Vampire Bat     | 13 |  66/00  | -- |  2  0  2  2  2  2  6  2  1 |  74/67  |
    | Guru            | 14 | 117/00  | -- |  0  2  0  2  2  4  1  1  6 |  98/75  |
    | Fire Skank      | 16 |  76/31  | Fr |  6  2  2  0  2  2  1  1  1 |  91/75  |
    | Master Braniac  | 17 |  82/00  | -- |  1  0  4  2  2  2  6  2  2 | 106/83  |
    | Mutant Slime    | 18 |  59/00  | -- |  6  6  5  6  6  5  5  4  5 | 117/199 |
    | Werecat         | 18 |  77/16  | -- |  3  3  2  3  3  3  2  2  2 |  94/87  |
    | Reptilian       | 19 | 113/00  | -- |  2  2  2  2  2  2  1  2  1 | 111/95  |
    | Man Eater       | 20 | 179/00  | -- |  1  3  2  1  1  1  1  2  1 | 142/101 |
    | Spook           | 20 |  17/54  | Wt |  3  3  1  0  0  4  6  5  5 | 101/100 |
    | Piranhatazoa    | 21 |   8/84  | Dk |  0  3  0  2  1  6  6  5  5 |  92/411 |
    |_________________|____|_________|____|____________________________|_________|
    
                               .------.--------------.
                               |  7th | Lv4 Gem      |
                               |  8th | Lv5 Gem      |
                               |  9th | Lv6 Gem      |
                               | 10th | Lv6 Gem [2]  | 
                               | 11th | Lv7 Gem      |
                               | 12th | Lv7 Gem [2]  |
                               '------'--------------'
    
     With this round completed, access into the Gold Class Tournament is given.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    GOLD CLASS TOURNAMENT         [12000e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This congregation of monsters is from the Imperial Library, North Delfinia
     Cave, and Dark Mountain regions. Many can be annoying in the way of status
     effects (particularly basilisks) so equip a Lv7 Teriaka to prevent all of
     those nasties from capsizing the winning run.
    
     _________________ ____ _________ ____ ____________________________ _________
    | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Bone Golem      | 23 | 195/00  | -- |  1  1  1  1  1  6  1  1  6 | 159/118 |
    | Spectre         | 24 |  40/102 | Dk |  0  3  0  3  3  6  6  5  5 | 132/378 |
    | Hellhound       | 27 | 170/37  | Fr |  6  2  0  0  2  4  1  2  1 | 228/130 |
    | Evil Mage       | 28 | 209/162 | -- |  3  3  2  3  3  3  2  2  3 | 173/136 |
    | Armor Crab      | 30 | 165/00  | -- |  0  2  2  0  1  2  1  3  0 | 217/351 |
    | Rover           | 31 | 351/44  | -- |  1  2  5  2  2  5  0  2  0 | 243/153 |
    | Werepanther     | 32 | 220/192 | -- |  3  3  3  3  3  3  2  2  2 | 192/156 |
    | Trawl           | 33 | 404/00  | -- |  0  0  0  0  0  2  0  1  1 | 264/164 |
    | Golem           | 34 | 310/00  | -- |  5  5  4  5  0  6  6  3  6 | 241/310 |
    | Petit Dragon    | 34 | 228/63  | Fr |  A  3  2  1  3  2  3  3  2 | 212/176 |
    | Skeleton Knight | 35 | 317/00  | -- |  1  3  1  3  3  6  2  2  6 | 230/175 |
    | Basilisk        | 36 | 311/00  | -- |  2  2  2  2  2  2  1  1  1 | 258/184 |
    |_________________|____|_________|____|____________________________|_________|
    
                               .------.--------------.
                               |  7th | Lv5 Gem      |
                               |  8th | Lv6 Gem      |
                               |  9th | Lv7 Gem      |
                               | 10th | Lv7 Gem [2]  | 
                               | 11th | Lv8 Gem      |
                               | 12th | Lv8 Gem [2]  |
                               '------'--------------'
    
     Winning this unlocks the Platinum Class Battle for use, which did not show
     up previously...
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    PLATINUM CLASS TOURNAMENT     [25000e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     The horrible beasts gathered here are selected from the Lindenberg region,
     Trial Cave, and Old Voltone Well. Luckily, no Demi-Titans show up to drop
     the ball on Slayn. =)
    
     _________________ ____ _________ ____ ____________________________ _________
    | ARENA'S ENEMIES | LV | HP / MP | AT | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
    | Darkling        | 37 | 286/262 | -- |  3  3  2  3  3  5  2  2  5 | 209/184 |
    | Holt Loss       | 37 | 251/52  | Fr |  A  3  1  0  3  4  2  2  2 | 249/184 |
    | Shadow Lord     | 38 | 207/199 | -- |  3  3  1  3  3  5  3  3  6 | 214/187 |
    | Reptile Lord    | 39 | 281/132 | -- |  3  3  3  3  3  3  2  2  2 | 233/196 |
    | Giant Club      | 40 | 245/00  | -- |  0  0  1  0  0  1  0  0  0 | 270/365 |
    | Salamander      | 41 | 303/357 | Fr |  A  2  6  0  5  6  6  4  6 | 271/205 |
    | Demi Fiend      | 42 | 375/466 | -- |  4  4  0  4  4  6  3  3  5 | 274/297 |
    | Giant           | 43 | 576/00  | -- |  2  2  2  2  2  2  2  2  1 | 320/270 |
    | Litch           | 44 |  92/752 | Dr |  1  5  0  5  5  6  6  5  6 | 275/685 |
    | Misery Golem    | 46 | 465/00  | -- |  5  5  4  5  0  6  6  3  6 | 363/470 |
    | Summer Eel      | 48 | 247/655 | -- |  4  4  1  4  4  6  4  3  6 | 347/277 |
    | Arch Fiend      | 50 | 453/614 | -- |  4  4  1  4  4  6  3  3  6 | 413/351 |
    |_________________|____|_________|____|____________________________|_________|
    
                               .------.--------------.
                               |  7th | Lv6 Gem      |
                               |  8th | Lv7 Gem      |
                               |  9th | Lv8 Gem      |
                               | 10th | Lv9 Gem [2]  | 
                               | 11th | Lv9 Gem      |
                               | 12th | Lv9 Gem [2]  |
                               '------'--------------'
    
     The Arch Fiend fight can be hard, definitely, so when fighting the Summer
     Eels, it's recommended you equip a Lv6 Angel's Secret or Lv8 Hyper-Attack
     instead of a Teriaka. Good fallback if you can't get a Holy Mother Tonic
     [etc.] off in time. For beating this round, the sealing rings & Mage's Aria.
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BONUS BATTLE ~ SOUL SMASH     [30000e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     "Our monster rancher has done the unthinkable and managed to gather Souls
     for your battling pleasure! Time is limited so entrants have to work fast!"
     Souls are, if you recall, the monster that appears sometimes in the Lake
     Tunnel near James' Castle/Lindenberg, and like retreating from battle rather
     than putting up their dukes. Four people can enter! But, as the proctor says:
     there is no prize for doing this other than wasting 30,000e and playing for
     experience.
    
     Before entering, make sure everyone is status-buffed with Cycle Up and the
     other good stuff. Ten (10) Souls show up in battle and must be destroyed
     before they retreat. It helps that the main fighters all use Dash and start
     picking them off, while the long-range user(s) start the slinging ASAP. It
     helps to have a Lv8 Destroy Balance on which delays the opponents' actions
     a bit. Lv8 New Horizons or Lv9 Transport Wings are also great choices.
    
     Souls have great evasion, so having Hit Up can help and Counter can help a
     bit. The timer starts at 4 or 5, so hurry up!
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FREE BATTLE ~ 1 ON 1          [?????e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Sounds exactly what the description says: one-on-one battling. Three matches
     to advance to the next ranking. Slayn starts out at Junior Rank but can move
     up the ladder with successive wins. Once a rank is passed, it cannot _EVER_
     be replayed, also. Price increase is as follows:
    
     • Junior [100e]
     • Beginner [150e]
     • Normal [220e]
     • Great [300e]
     • Champion [400e]
     • Hero [550e]
     • Excellence [750e]
     • Legend [1000e]
     • Master Class E [1300e]
     • Master Class D [1650e]
     • Master Class C [2100e]
     • Master Class B [2600e]
     • Master Class A [3200e]
     • Master Class AA [4000e]
     • Master Class AAA [5000e]
     • Master Class S [6500e]
    
     All prizes are a single, random ring, except for ______________
    
     To find which opponent is fought during each match, simply go down the list.
     First name is 1st, second is fought 2nd, and so on.
    
    _________________________ ____ _________ ____________________________ _________
    JUNIOR RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75 
    Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    BEGINNER RANK ENEMIES    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    NORMAL RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    GREAT RANK ENEMIES       | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
    Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
    Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    CHAMPION RANK ENEMIES    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
    Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
    Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    HERO RANK ENEMIES        | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
    Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
    Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    EXCELLENCE RANK ENEMIES  | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
    Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
    Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    LEGEND RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
    Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
    Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    LEGEND RANK ENEMIES      | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
    Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
    Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
    _________________________|____|_________|____________________________|_________
    
    
     Completing Legend Rank will unlock the '2 on 2' and '4 on 4' battles in the
     arena. But that doesn't mean this is the final destination for this one-man
     wrecking crew. Also, from now on, enemies start using various gems to imbue
     their weapon with different elements. Be sure to use Ability Analysis to see
     which ones are under their 'Attrib' label.
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS E RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
    Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
    Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS D RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Monk                     | 31 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
    Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
    Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS C RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
    Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
    Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
    _________________________|____|_________|____________________________|_________
    
     From now on, two rings given out as prizes for a 'Mission Complete'.
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS B RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Monk                     | 30 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
    Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
    Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
    Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
    Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
    _________________________|____|_________|____________________________|_________
    
     The HP values seem to be about 500-750 overall.
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AA RANK     | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
    45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
    Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
    _________________________|____|_________|____________________________|_________
    
     The HP values seem to be about 600-700. Kenneth's HP is rather low, btw. As
     Randolf can use various status effects, make sure to equip a Teriaka! It's
     an automatic mission failure if you get hit with petrifacation status.
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
    Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
    Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
    _________________________|____|_________|____________________________|_________
    
     HP values seem to be about 700-1500. I recommend using a Lv8 Hyper-Attack in
     conjunction with the other buffs (particularly Cycle Up). Might be able to
     OHKO these guys, in fact! 
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS S RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
    Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
    Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
    _________________________|____|_________|____________________________|_________
    
     The last fight is basically a 1-vs-1 match with the last boss, Zion. He is
     fast, has good defense, and has a Lv8 Hyper-Attack himself. Doppleganger and
     decent evasion will help a lot, as well as Cycle Up and a full casting of
     Shield. Even with a Final Gauntlet and being Lv 50+, Zion can still do 100+
     damage per turn overall, so watch it! Pack Holy Mother Tonics to use (may
     have to premeditate using them). Knowing HP Absorption helps a lot, too. Be
     sure you don't get schooled by him stunning Slayn; that's a death sentence.
     Equip a Lv6 Angel's Secret if y'have to -- Zion knows Counter still... This
     can take some luck, so don't give up.
    
     Three rather good rings are received for beating it. 
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FREE BATTLE ~ 2 ON 2          [?????e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This tournament opens up after completing Legend rank in the 1-on-1 battles.
     Initial rank is 'Master Class E' but winning moves Slayn and his partner up.
     Three-round battles like before. Entry fees and winnings are as follows:
    
     .--------------------.--------.-------------------------------------.-------.
     | RANKING            | ENTRY$ | PRIZE CHOICES                       | XTRA$ |
     |--------------------+--------+-------------------------------------+-------|
     | Master Class E     |   300e |   400e / Secret Scroll              | ----- |
     | Master Class D     |  1500e |  1800e / Secret Scroll [5]          | ----- |
     | Master Class C     |  2000e |  2500e / Dandy Book [5]             | ----- |
     | Master Class B     |  2500e |  3000e / Life/Wisdom/Gale Apple [5] |   300 |
     | Master Class A     |  7500e |  9000e / Elixyr [9] or Ambrosia [9] |  1800 |
     | Master Class AA    |  9000e | 10000e / Fairy Tears [9]            |  2800 |
     | Master Class AAA   | 10000e | 12500e / Life Apple [5], Wisdom     | ----- |
     |                    |        | Apple [5], Dandy Book [5], Blessing |       |
     |                    |        | Bell [1], Secret Scroll [5], Holy   |       |
     |                    |        | Mother Tonic [9], Ambrosia [9]      |       |
     | Master Class S     | 20000e | 12500e / Life Apple [5], Wisdom     | ----- |
     |                    |        | Apple [5], Dandy Book [5], Blessing |       |
     |                    |        | Bell [1], Secret Scroll [5], Holy   |       |
     |                    |        | Mother Tonic [9], Ambrosia [9]      |       |
     '--------------------'--------'-------------------------------------'-------'
                   * - Note: can choose any two items for winning Master Class S,
                             including same item twice.
    
     So what makes a good pair? I used Slayn and Monika primarily, the latter 'cuz
     with a quicker ATW and Lv8 New Horizons/Lv9 Transport Wings, she can decimate
     the foe before Slayn even gets down there. If he dies, she can revive him in
     a jiffy. Good policy.
    
     In the enemy lists below, each two (in descending order) constitutes a pair
     faced, so that's how you identify who appears when.
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS E RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75 
    Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75
    Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS D RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
    Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS C RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
    Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
    Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
    Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
    Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
    Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS B RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
    Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
    Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
    Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
    Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
    Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
    Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
    Monk                     | 30 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
    Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
    Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
    Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AA RANK     | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
    Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
    Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
    Monk                     | 31 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
    Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
    Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
    Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
    Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
    Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
    45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
    Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
    Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
    Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
    Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
    Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
    Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
    _________________________|____|_________|____________________________|_________
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FREE BATTLE ~ 4 ON 4          [?????e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     This can be accessed after beating Legend rank on the 1-on-1 Free Battles.
     Initially the party starts at Master Rank A, but moves up after beating each
     tier...y'know the drill. It's a 3-round matchup again.
    
     .--------------------.--------.-------------------------------------.-------.
     | RANKING            | ENTRY$ | PRIZE                               | XTRA$ |
     |--------------------+--------+-------------------------------------+-------|
     | Master Class A     |  5000e | Power Stone                         | ----- |
     | Master Class AA    | 18000e | Abnormal Attack, Increase All, Soul | ----- |
     |                    |        | Focus, Status Immunity abilities    |       |
     | Master Class AAA   | 20000e | Abnormal Attack, Increase All, Soul | ----- |
     |                    |        | Focus, Status Immunity abilities    |       |
     | Master Class S     | 50000e | Semi-learned abilities get +1 M.Pt. | ----- |
     '--------------------'--------'-------------------------------------'-------'
    
     NOTE: The skills that can be obtained here override ones that've been already
           learned. So, if Monika gets Status Immunity again, if she mastered it
           before, it starts out with just one Master Point in it. =/
    
     I'll add in separators this time to show which...quartets are fought. ;p
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS A RANK FOES | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
    Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75 
    Federation Lead Soldier  | 16 |  80/113 |  3  3  3  3  3  3  3  3  3 | 102/75
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    -------------------------+----+---------+----------------------------+---------
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    Federation Archer        | 17 | 115/7   |  2  2  2  2  2  2  2  2  2 | 130/108
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    -------------------------+----+---------+----------------------------+---------
    Federation Priest Soldier| 15 |  96/58  |  3  3  3  3  3  3  3  3  3 |  93/76
    Federation Soldier       | 18 | 159/21  |  2  2  2  2  2  2  2  2  2 | 139/131
    Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
    Federation Commander     | 20 | 176/70  |  3  3  3  3  3  3  3  3  3 | 164/147
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AA RANK     | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
    Archer                   | 22 | 144/52  |  2  2  2  2  2  2  2  2  2 | 175/150
    Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
    Soldier                  | 23 | 199/34  |  2  2  2  2  2  2  2  2  2 | 173/163
    -------------------------+----+---------+----------------------------+---------
    Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
    Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
    Lead Soldier             | 21 | 108/168 |  3  3  3  3  3  3  3  3  3 | 119/103
    Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
    -------------------------+----+---------+----------------------------+---------
    Priest Soldier           | 20 | 124/75  |  3  3  3  3  3  3  3  3  3 | 124/107
    Heavy Soldier            | 24 | 250/8   |  2  2  2  2  1  2  2  2  2 | 204/192
    Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
    Commander                | 25 | 260/56  |  4  4  4  4  4  4  4  4  4 | 216/186
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Monk                     | 30 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
    Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
    Magician                 | 31 | 153/239 |  3  3  3  3  3  3  3  3  3 | 170/151
    Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
    -------------------------+----+---------+----------------------------+---------
    Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
    Archer                   | 32 | 200/74  |  2  2  2  2  2  2  2  2  2 | 247/213
    Fencer                   | 33 | 276/48  |  2  2  2  2  2  2  2  2  2 | 242/238
    Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
    -------------------------+----+---------+----------------------------+---------
    Monk                     | 31 | 179/109 |  3  3  3  3  3  3  3  3  3 | 181/168
    Soldier                  | 34 | 371/00  |  2  2  2  2  1  2  2  2  2 | 283/279
    Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
    Troop Chief              | 35 | 351/76  |  3  3  3  3  3  3  3  3  3 | 295/263
    _________________________|____|_________|____________________________|_________
    
    _________________________ ____ _________ ____________________________ _________
    MASTER CLASS AAA RANK    | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
    Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
    Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
    Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
    -------------------------+----+---------+----------------------------+---------
    45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
    Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
    Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
    Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
    -------------------------+----+---------+----------------------------+---------
    Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
    Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
    Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
    Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
    _________________________|____|_________|____________________________|_________
    
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    EXHIBITION MATCH              [15000e]
    ______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Exhibitions are similar to the very first one in Growlanser II -- four teams
     in a battle royale free-for-all. The team that defeats two others first wins.
     The teams that fight are always the last three groups from 4-on-4 S-Ranking
     tier. Remember -- everyone is fighting all at once! 
    
    _________________________ ____ _________ ____________________________ _________
    TEAMS A, B, and C        | LV | HP & MP | Fr Wn Hl Wt Th Dk Er Ph Sp | ATK/DEF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ
    Commander                | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 318/291
    Assassin                 | 38 | ???/??? |  3  3  3  3  3  3  3  3  3 | 282/277
    Aggressival Commander    | 39 | ???/??? |  3  3  3  3  3  3  3  3  3 | 307/274
    Aggressival General      | 41 | ???/??? |  3  3  3  3  3  3  3  3  3 | 313/345
    -------------------------+----+---------+----------------------------+---------
    45th Company Chief       | 26 | ???/??? |  3  3  3  3  3  3  3  3  3 | 138/142
    Commander                | 40 | ???/??? |  3  3  3  3  3  3  3  3  3 | 334/307
    Imperial General         | 50 | ???/??? |  3  3  3  3  3  3  3  3  3 | 414/332
    Imperial General         | 53 | ???/??? |  3  3  3  3  3  3  3  3  3 | 439/390
    -------------------------+----+---------+----------------------------+---------
    Soldier Corpse           | 37 | ???/??? |  1  2  1  2  1  6  2  2  5 | 286/294
    Mysterious Man           | 48 | ???/??? |  5  5  5  5  5  A  5  5  6 | 372/358
    Mysterious Woman         | 48 | ???/??? |  4  4  4  4  4  5  4  4  5 | 300/332
    Mysterious Union Leader  | 53 | ???/??? |  3  3  3  3  3  6  3  3  6 | 484/399
    _________________________|____|_________|____________________________|_________
    
     The prizes this time around are a lot more interesting. Mission Complete is
     awarded for defeating 12 opponents (all 3 teams). The # of rewards that can
     be obtained are based on how many foes were defeated in the battle royale.
     Any of the following (including duplicates) can be taken:
    
     MAGIC SCROLLS          HEART SCROLLS            SECRET SCROLLS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ          ŻŻŻŻŻŻŻŻŻŻŻŻŻ            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • Stone Scroll         • Counterattack Scroll   • Vigor Scroll
     • Ice Scroll           • Assassin Scroll        • Mind Scroll
     • Fire Scroll          • Thievery Scroll        • Ninja Scroll
     • Wind Scroll          • Mage's Scroll          • Sun Tzu's Scroll
     • Holy Flame Scroll    • Appraisal Scroll       • Vision Scroll
     • Dark Scroll                                   • Agility Scroll
     • Spirit Scroll                                 • Curse Scroll
     • Neural Scroll                                 • Magic Scroll
     • Miracle Scroll                                • Petrifacation Scroll
                                                     • Body Tune Scroll
                                                     • Mind Tune Scroll
     Check the 'scrolls' section to see just what    • Chi Scroll
     ability each of these teaches. Many can only    • Misdirection Scroll
     be found here...                                • Power Scroll
                                                     • Nirvana Scroll
     
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SKILLS, MAGIC, and TECHS                                                 [SKMT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     These three categories comprise the attack options in battle.
    
    ______
    ŻŻŻŻŻŻ
    SKILLS
    ______
    ŻŻŻŻŻŻ
    
     Latent abilities that augment the character's abilities, such as giving more
     MP upon leveling up or granting defensive measures like Doppleganger. Once
     learned, they are always in effect -- no turnin' them off.
    
     .-------------------.------------------------------------------------------.
     | Abnormal Attack   | May inflict Poison/Venom, Paralysis, Petrifacation   |
     | Aria Defense      | Increase evasion while chanting an Aria              |
     | Attack Wait Down  | Decreases ATW when physically attacking              |
     | Cooperation       | Allows user to combine spells with other characters  |
     | Critical Hit      | Increases likelihood of critical hits                |
     | Doppelganger      | Increases evasion rate                               |
     | Exp Increase      | Increases earned EXP                                 |
     | Equip Limit Up    | Decreases required STR, utilizing heavier equipment  |
     | Hit Up            | Increases HIT                                        |
     | HP Absorption     | Absorbs % of HP from target during physical attacks  |
     | HP Recovery       | Recovers HP incrementally during battle              |
     | Increase All      | Increases max HP, MP, and MOV upon level-up          |
     | Indirect Range Up | Increases attack range for projectile users          |
     | Item Organization | Decreases ATW for item usage & changing equipment    |
     | Max MP Up         | Increases maximum MP                                 |
     | Movement Up       | Increases MOV                                        |
     | MP Absorption     | Recover 30% MP based off of damage done in weap. atk |
     | MP Cost Down      | Decreases MP consumption                             |
     | MP Range Up       | Increases the user's Aria range                      |
     | MP Recovery       | Recovers MP incrementally during battle              |
     | Paralysis         | Weapon attacks may inflict Paralysis status          |
     | Petrify           | Weapon attacks may inflict Petrifacation status      |
     | Poison Attack     | Weapon attacks may inflict Poison status             |
     | Quicken Aria      | Decreases time needed to chant Arias                 |
     | Status Defense    | Enables chance of counteracting statuses (Lv-based)  |
     | Venom Attack      | Weapon attacks may inflict Venom status              |
     '-------------------'------------------------------------------------------'
    
    ______
    ŻŻŻŻŻŻ
    MAGIC
    ______
    ŻŻŻŻŻŻ
    
     Arias comes in many different forms. Recovery magic will alleviate status
     effects or heal HP; attack magic will inflict damage of all sorts to the
     targets; status-buff magic will temporarily augment the allies' abilities
     in a fight. All types cost MP and have their own ATW.
    
     .-------------------.----.-------------------------------------------------.
     | Atrophy           | Ph | Decreases defensive power on target(s)          |
     | Attack Up         | -- | Increases offensive power on ally(s)            |
     | Bind              | Ph | Prevents movement of target(s)                  |
     | Blast             | Ph | Single-target elemental damage                  |
     | Cycle Down        | Ph | WAIT cycle depletes 50% slower for target(s)    |
     | Cycle Up          | -- | WAIT cycle is halved on ally(s)                 |
     | Cure              | -- | Lowest-strength curative magic for ally(s)      |
     | Fire Arrow        | Fr | Single-target elemental damage                  |
     | Healing           | -- | Medium-strength curative magic for ally(s)      |
     | Holy Flame        | Hl | Single-target elemental damage                  |
     | Ice Barrage       | Wt | Single-target elemental damage                  |
     | Invisibility      | -- | User vanishes, and can't be targeted by enemies |
     | Magic Vortex      | Sp | Drains MP from target(s) to heal user's own     |
     | Raise             | -- | Resurrects KO'd ally                            |
     | Refine            | -- | Alleviates all statuses (save KO) on target(s)  |
     | Resistance        | -- | Increases magical resistance on ally(s)         |
     | Return            | -- | Teleporters party back to beginning of dungeon  |
     | Rust              | Ph | Decreases attack power on target(s)             |
     | Shield            | -- | Increases defensive power on ally(s)            |
     | Silence           | Sp | Cancels/temporarily prevents chanted Arias      |
     | Sleep             | Sp | Inflicts Sleep status on target(s)              |
     | Stone Shot        | Gr | Single-target elemental damage                  |
     | Teleport          | -- | In battle, target instantly moves to new spot   |
     | Wind Cutter       | Wn | Single-target elemental damage                  |
     '-------------------'----'-------------------------------------------------'
    
    ______
    ŻŻŻŻŻŻ
    TECHS 
    ______
    ŻŻŻŻŻŻ
    
     Techniques are limited-use abilities that aid the character in battle (and
     even out of it, sometimes). They are the battle-ready skills the character
     can harness, and can often be defensive in nature. ALL ARE TEMPORARY.
    
     .--------------------.------------------------------------------------------.
     | Ability Analysis   | Examines target's stats, status, and elem. weakness  |
     | Aria Disturbance   | Reduces magic level of chanted aria by maximum of 2  |
     | Bait               | Enemies attack specific target, regardless of others |
     | Berserk            | Reckless attack that damages enemy & self            |
     | Capacitor Magic    | Form damaging attribute-specific crystal barriers    |
     | Counter            | Counter all close-range attacks; ATW now is half.    |
     | Critical Blow      | Inflicts a critical hit on the target                |
     | Dark Defense       | Increases Dark Attribute by 2                        |
     | Fire Defense       | Increases Fire Attribute by 2                        |
     | Ground Defense     | Increases Earth Attribute by 2                       |
     | Holy Defense       | Increase Holy Attribute by 2                         |
     | Inferno            | Uses all MP to attack enemy in range. MP-based skill |
     | Judge Ring         | Tells stats of 'Unknown Ring'. Out-of-battle use.    |
     | Knock Back         | Knocks foe away. Extra damage if foe can't be moved. |
     | Night Vision       | Allows vision in dark places. Out-of-battle use too. |
     | Perimeter Pulse    | Hurts enemies around self; damage rate increases 75% |
     | Penetration Attack | Damage foes in a line; damage rate increases 75%     |
     | Physical Defense   | Increases Physical Attribute by 2                    |
     | Psychic            | Anticipate enemy's attack so it can be avoided       |
     | Silent Steps       | Move twice as close to foe in dungeon w/o being seen |
     | Soul Crush         | Half of physical attack damage dealt to MP instead   |
     | Soul Focus         | No dmg penalty when chanting; disturbance rate lowrd |
     | Spirit Defense     | Increases Spirit Attribute by 2                      |
     | Strengthen Magic   | Doubles Aria attack power by doubling MP consumption |
     | Synapse Blow       | Attacks target, and may temporarily stun them        |
     | Thievery           | Steals an item from the target. 100% Success Rate.   |
     | Thunder Defense    | Increases Thunder Attribute by 2                     |
     | Time Bomb          | Indiscriminate bomb damages foes/allies near blast   |
     | Water Defense      | Increases Water Attribute by 2                       |
     | Wind Defense       | Increases Wind Attribute by 2                        |
     '--------------------'------------------------------------------------------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ITEMS                                                                    [ITMS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Items are used in or out of battle, and have a wait time of their own (tied
     into gem/equipment-switching). The Item Organization skill can decrease the
     time needed to use 'em.
    
    ______
    ŻŻŻŻŻŻ
    NORMAL
    ______
    ŻŻŻŻŻŻ
    
     These items are mostly for battle use, and can may have their potency raised
     by equipping a Lv2 Pharmakis' Wisdom gem.
    
     .----------------------.----------------------------------------------------.
     | ITEM                 | FUNCTION                                           |
     |----------------------+----------------------------------------------------|
     | Ambrosia             | Refills 30-37 MP to target                         |
     | Antidote Herb        | Cures Poison/Venoms status on target               |
     | Blessing Bell        | Lowers target level by 10, but stats do not change |
     | Dandy Book           | Increases charisma (affects relationship levels?)  |
     | Elixyr               | Recovers all non-KO characters' HP to full         |
     | Fairy Tears          | Increases lowest number on a ring by 1             |
     | Gale Apple           | Increases DEX by 1-4 points on target              |
     | Henlouda             | Cures Petrifacation on target                      |
     | Holy Mother Tonic    | Recovers all target's HP                           |
     | Life Apple           | Increases STR by 1-4 points on target              |
     | Mind Tonic           | Cures Paralysis/Fainting on target                 |
     | Nectar               | Revives ally from KO status                        |
     | Panacea              | Cures all status effects on target                 |
     | Recovery Medicine    | Refills 30-37 HP on target                         |
     | Secret Injury Elixyr | Refills 100-115 HP on target                       |
     | Secret Scroll        | Gives character +1 Master Points                   |
     | Wisdom Apple         | Increases INT by 1-4 points on target              |
     '----------------------'----------------------------------------------------'
    
    ______
    ŻŻŻŻŻŻ
    SCROLL
    ______
    ŻŻŻŻŻŻ
    
     Scrolls are rare items that can be found in dungeons, stolen from enemies,
     or won in the Exhibition Match in Voltone City's arena. They all teach an
     ability of some time. Here are the types and what they teach.
    
     .---------------.--------------------.--------------------------------------.
     | SCROLL TYPE   | TEACHES...         | SKILL FUNCTION                       |
     |---------------+--------------------+--------------------------------------|
     | Agility       | Attack Wait Down   | Decreases ATW when attacking         |
     | Appraisal     | Judge Ring         | Reveal 'Unknown Ring' types w/o shop |
     | Assassin      | Perimeter Pulse    | Damages enemies around self          |
     | Body Tune     | HP Absorption      | Phys. attacks absorb some HP         |
     | Chi           | Status Defense     | Status immunity based on current LV  |
     | Counterattack | Counter            | Will counter all close-range attacks |
     | Curse         | Quicken Aria       | Shortens an aria's ATW               |
     | Dark          | Death              | Single-target dark-elemental damage  |
     | Fire          | Fire Arrow         | Single-target fire-elemental damage  |
     | Holy Flame    | Holy Flame         | Single-target holy-elemental damage  |
     | Ice           | Ice Barrage        | Single-target water-elemental damage |
     | Mage's        | Strengthen Magic   | Doubles damage by doubling MP cost   |
     | Magic         | MP Cost Down       | Decreases MP consumption             |
     | Mind          | Max MP Up          | Get more MP than normal at level-ups |
     | Mind Tune     | MP Absorption      | Phys. attacks absorb some MP         |
     | Miracle       | Healing            | Medium-strength curative magic       |
     | Misdirection  | Doppleganger       | Increases evasion rate               |
     | Neural        | Cycle Up           | Halves physical attacks' WAIT time   |
     | Ninja         | Movement Up        | Increases MOV                        |
     | Nirvana       | MP Recovery        | Regenerate MP incrementally          |
     | Petrification | Petrify            | Phys. attacks may inflict Petrify    |
     | Power         | HP Recovery        | Regenerate HP incrementally          |
     | Spirit        | Magic Vortex       | Drain target(s) of MP to refill own  |
     | Stone         | Stone Shot         | Single-target earth-elemental damage |
     | Sun Tzu's     | Equip Limit Up     | Decreases STR for equipping things   |
     | Thievery      | Thievery           | Steals item from target 100% of time |
     | Vigor         | Max HP Up          | Get more HP than normal at level-ups |
     | Vision        | Hit Up             | Increases HIT                        |
     | Wind          | Wind Cutter        | Single-target wind-elemental damage  |
     '---------------'--------------------'--------------------------------------'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    GEM LIST                                                                 [GLST]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Gems grant abilities to the characters, temporarily augmenting their power
     or giving mastery of some sort. They are the _life's-blood_ of battlefields!
     Gems come in levels 1-9 and can only be equipped (and used) when the ring's
     got a slot of same or better level. For instance, a Lv9 Transport Wings does
     not fit into a Lv1 ring slot. Here's the long, tedious list... *YAWN*
    
     LEGEND:
    
         * - damage increase turns into penalty if MP is unavailable
        ** - damage decrease turns into penalty if MP if unavailable
       *** - Ineffective against bosses or those w/ applicable resistance of 5+
      **** - Must be equipped for two level-ups before effect can take place
     ***** - Gem magic auto-casts; costs no MP and does not affect WAIT meter
    
    .-------------------------.--------------------------------------------------.
    |LVL & GEM NAME           | EFFECT                                           |
    |-------------------------+--------------------------------------------------|
    | Lv1 Dark Shield         | Increases Dark Attribute by 2                    |
    | Lv1 Fighters' Fist      | STR increases more when leveling-up              |
    | Lv1 Flame Shield        | Increases Fire Attribute by 2                    |
    | Lv1 Gather Enemy        | Increases monster encounter rate                 |
    | Lv1 Ground Shield       | Increases Ground Attribute by 2                  |
    | Lv1 Holy Shield         | Increases Holy Attribute by 2                    |
    | Lv1 HP Recovery         | Recover 3 HP per turn in battle                  |
    | Lv1 Mages' Focus        | INT increases more when leveling-up              |
    | Lv1 Skill Lv            | Increases mastered skill level by 1 (temp.)      |
    | Lv1 Spirit Shield       | Increases Spirit Attribute by 2                  |
    | Lv1 Thieves' Deftness   | DEX increases more when leveling-up              |
    | Lv1 Thunder Shield      | Increases Thunder Attribute by 2                 |
    | Lv1 Water Shield        | Increases Water Attribute by 2                   |
    | Lv1 Wind Shield         | Increases Wind Attribute by 2                    |
    |-------------------------+--------------------------------------------------|
    | Lv2 Blood Blade         | Weapon attacks recover HP equal to 10% of damage |
    | Lv2 Blood Magic         | Magic attacks recover HP equal to 10% of damage  |
    | Lv2 Dark Weapon         | Ring becomes dark-attribute                      |
    | Lv2 Deft Wind           | ATW/Item-use/Equipment-changing times down 5%    |
    | Lv2 Fire Weapon         | Ring becomes fire-attribute                      |
    | Lv2 Ground Weapon       | Ring becomes earth-attribute                     |
    | Lv2 Indirect Range      | Indirect weapon attacks' range increased by 50%  |
    | Lv2 Logical Armor       | +10% damage reduction, consumes 2MP per attack** |
    | Lv2 Logical Blade       | +10% weapon damage, consumes 2 MP per attack*    |
    | Lv2 Luck                | Increases chance enemy drops ring upon defeat    |
    | Lv2 Magic Lv            | Increases level of mastered magic by 1 (temp.)   |
    | Lv2 Magic Range         | Increase targeting scope of ranged magic         |
    | Lv2 Pharmakis' Wisdom   | Doubles HP recovery rate in battle (for items)   |
    | Lv2 Poison Weapon       | Acts like wearer has mastered Poison Attack      |
    | Lv2 Skill Effect        | All skills' effectiveness up by 5%               |
    | Lv2 Sonic Blade         | Non-indirect weapon attacks' range increases     |
    | Lv2 Spirit Weapon       | Ring becomes spirit-attribute                    |
    | Lv2 Thunder Weapon      | Ring becomes thunder-attribute                   |
    | Lv2 Water Weapon        | Ring becomes water-attribute                     |
    | Lv2 Wind Weapon         | Ring becomes wind-attribute                      |
    |-------------------------+--------------------------------------------------|
    | Lv3 Angel's Hand        | 30% chance of fully reviving KO'd ally           |
    | Lv3 Critical Hit        | Increases chance of critical hits by 15%         |
    | Lv3 Dispel Magic        | MP set at 0; 25% chance of nullifying foe magic  |
    | Lv3 HP Recovery         | In battle, recovers 7HP per round                |
    | Lv3 Invisibility        | Allows the use of Invisibility                   |
    | Lv3 Knock Out           | Ups chance of enemy fainting during weap. attack |
    | Lv3 Magic Might         | Increases potency of attack & recovery magic     |
    | Lv3 Magic Mirror        | Recasts magic back on enemy target 15% of time   |
    | Lv3 MP Conservation     | MP consumption decreases by 25%                  |
    | Lv3 MP Recovery         | In battle, recovers 2MP per round                |
    | Lv3 Quickness           | Increases MOV by 25%                             |
    | Lv3 Sandman             | 12% chance of inflicting Sleep on target***      |
    | Lv3 Secret Step         | Lowers monster encounter rate on overworld       |
    | Lv3 Soul Smasher        | Target MP lowered by 10% of damage in Armed attk |
    | Lv3 Technique Lv        | Increases level of mastered techs by 1 (temp.)   |
    | Lv3 Vampire             | Recover 10% of damage from weapon or magic attks |
    |-------------------------+--------------------------------------------------|
    | Lv4 All Attrib Def      | Increases attribute resistance by 1 (cumulative) |
    | Lv4 Arms Might          | 10% increase to weapon attack damage             |
    | Lv4 Assassination       | 6% chance of instantly killing target            |
    | Lv4 Dispel              | No magic (even ally) can be cast on wearer       |
    | Lv4 Faint Guard         | Prevents fainting on wearer                      |
    | Lv4 Flame's Darkness    | Sets Dark-attribute resistance at 6 (nulls)      |
    | Lv4 Flame's Fire        | Sets Fire-attribute resistance at 6 (nulls)      |
    | Lv4 Flame's Ground      | Sets Earth-attribute resistance at 6 (nulls)     |
    | Lv4 Flame's Holiness    | Sets Holy-attribute resistance at 6 (nulls)      |
    | Lv4 Flame's Thunder     | Sets Thunder-attribute resistance at 6 (nulls)   |
    | Lv4 Flame's Water       | Sets Water-attribute resistance at 6 (nulls)     |
    | Lv4 Flame's Wind        | Sets Wind-attribute resistance at 6 (nulls)      |
    | Lv4 HP Recovery Seal    | Foes w/ HP Recovery do not recover HP when hit   |
    | Lv4 Magic Lv            | Increases level of mastered magic by 2 (temp.)   |
    | Lv4 Magic Range         | Increases targetting scope of ranged magic more  |
    | Lv4 Quickness           | Increases MOV by 40%                             |
    | Lv4 Parry               | 10% damage reduction from armed attacks          |
    | Lv4 Skill Lv            | Increases level of mastered magic by 2 (temp.)   |
    | Lv4 Venom               | Acts like wearer has mastered Venom skill        |
    |-------------------------+--------------------------------------------------|
    | Lv5 Art of Evasion      | Doppleganger executes twice as often if learned  |
    | Lv5 Dash                | Acts like user knows Dash (recharge at inns)     |
    | Lv5 ELM Bounty          | Increases money dropped from enemies by 25%      |
    | Lv5 Epiphany            | +50% weapon damage, but output damages user 10%  |
    | Lv5 Light's Destruction | 10% probability of casting Lv1 Attack Up*****    |
    | Lv5 Light's Resistance  | 10% probability of casting Lv1 Resistance*****   |
    | Lv5 Light's Shield      | 10% probability of casting Lv1 Shield*****       |
    | Lv5 Logical Armor       | +30% wpn dmg reduction, uses 4MP per attack**    |
    | Lv5 Logical Blade       | +30% weapon damage, uses 4MP per attack*         |
    | Lv5 Luck                | Raises chance enemy drops ring upon death more   |
    | Lv5 Magic Shield        | 10% overall damage reduction                     |
    | Lv5 Mind Growth         | Gives INT bonus of 1-3 at level-up****           |
    | Lv5 MP Recovery         | In battle, recovers 4MP per round                |
    | Lv5 Muscular Growth     | Gives STR bonus of 1-3 at level-up****           |
    | Lv5 Nerve Growth        | Gives DEX bonus of 1-3 at level-up****           |
    | Lv5 Skill Effect        | Increases skills' effectiveness by 10%           |
    | Lv5 Soul Blizzard       | Ring becomes Wind- and Water-attribute           |
    | Lv5 Soul Moonlight      | Ring becomes Dark- and Spirit-attribute          |
    | Lv5 Soul Thunderclap    | Ring becomes Holy- and Thunder-attribute         |
    | Lv5 Soul Wildfire       | Ring becomes Fire- and Earth-attribute           |
    | Lv5 Technique Lv        | Increases level of mastered techs by 2 (temp.)   |
    |-------------------------+--------------------------------------------------|
    | Lv6 Angel's Secret      | If KO'd, revives to max health (1 use per fight) |
    | Lv6 Arms Might          | +20% weapon damage                               |
    | Lv6 Art of Thievery     | User's first attack steals from enemy (if pssbl) |
    | Lv6 Blood Blade         | Weapon attacks recover HP equal to 20% of damage |
    | Lv6 Blood Magic         | Magic attacks recover HP equal to 20% of damage  |
    | Lv6 Counter Swing       | 10% chance of casting Perimeter Pulse automtlcly |
    | Lv6 Critical Blow       | Allows user to use Critical Blow (recharge->inn) |
    | Lv6 Deft Wind           | ATW/Item-usage/equipment-changing times down 10% |
    | Lv6 Destroy Balance     | Adds ATW time to all enemies present             |
    | Lv6 Gem Replica         | Duplicates equipped rings (Turns = 5 * Ring Lvs) |
    | Lv6 Healing Secret      | Acts like user knows Raise/Cure/Healing/Refine   |
    | Lv6 Hyper-Attack        | Attack twice per turn, but 2nd attack does less  |
    | Lv6 Mage's Aria         | Shortens aria-chanting time (not cumulative)     |
    | Lv6 Magic Might         | Increases potency of attack & curative magic     |
    | Lv6 Magic Mirror        | Recasts magic back on enemy target 30% of time   |
    | Lv6 Magic Range         | Increases targeting scope of ranged magic to max |
    | Lv6 Quick Study         | Bearer receives 20% more EXP                     |
    | Lv6 Quickness           | Increases MOV by 60%                             |
    | Lv6 Paralysis Attack    | Acts like user has mastered Paralysis            |
    | Lv6 Parry               | 20% weapon damage reduction                      |
    | Lv6 Ring Replica        | Makes copy of equipped ring after 25 slain foes  |
    | Lv6 Soul Focus          | No dmg penalty while chanting; Silence% lowered  |
    | Lv6 Sun Flame           | Increases evasion rates by 15%                   |
    | Lv6 Thrust Away         | 25% chance of Knock Back used when attacking     |
    | Lv6 Warrior's Skill     | ATK increases with each slain foe (50 max)       |
    | Lv6 Wind Shield         | 75% of time bearer evades indirect weapon attks  |
    |-------------------------+--------------------------------------------------|
    | Lv7 All Attrib Def      | All attributes' resistance +2 (cumulative)       |
    | Lv7 Arms Might          | 30% weapon damage increase                       |
    | Lv7 Bellow Collection   | In battle, ATK raises incrementally (gemmax:100) |
    | Lv7 Dark Curse          | User 'knows' Paralysis, Poison/Venom, Petrifcat. |
    | Lv7 Epiphany            | Double armd damage, but output damages user 20%  |
    | Lv7 HP Recovery         | In battle, recover 12HP per round                |
    | Lv7 Light Miracle       | 10% chance to cast Lv1 Res./AttackUp/Shield***** |
    | Lv7 Mage Slaughter      | Foes with high INT are dealt extra weapon damage |
    | Lv7 Magic Barrier       | 30% magic damage reduction                       |
    | Lv7 Magic Lv            | Increases mastered magics' level by 3 (temp.)    |
    | Lv7 Magic Shield        | 20% damage reduction                             |
    | Lv7 Mental Fortitude    | Gives an extra Master Point upon level-up        |
    | Lv7 Metal Killer        | Foes with high DEF are dealt extra weapon damage |
    | Lv7 Penetration Attack  | User 'knows' Penetrt. Attack (recharge in inns)  |
    | Lv7 Perimeter Pulse     | User 'knows' Perimeter Pulse (recharge in inns)  |
    | Lv7 Skill Effect        | Increases all skills' effectiveness by 15%       |
    | Lv7 Skill Lv            | Increases mstered skills' level by 3 (temp.)     |
    | Lv7 Technique Lv        | Increases mastered techs' level by 3 (temp.)     |
    | Lv7 Teriaka             | Protects against all status effects              |
    | Lv7 Vampire             | All attacks recover HP equal to 20% of damage    |
    | Lv7 Wizard's Secret     | Allows wearer access to all magic but Teleport   |
    |-------------------------+--------------------------------------------------|
    | Lv8 Dark Discord        | Reduces all foes' Dark resistance by 2***        |
    | Lv8 Deft Wind           | ATW/item-usage/equipment charge times down 15%   |
    | Lv8 Destroy Balance     | Adds significant ATW delays to all enemies       |
    | Lv8 Dexterity Increase  | Give DEX bonus of 1-6 at level-up****            |
    | Lv8 Expert Trial        | ATK increases with each foe slain (100 max)      |
    | Lv8 Fire Discord        | Reduces all foes' Fire resistance by 2***        |
    | Lv8 Ground Discord      | Reduces all foes' Earth resistance by 2***       |
    | Lv8 Holy Discord        | Reduces all foes' Holy resistance by 2***        |
    | Lv8 Hyper-Attack        | Attack thrice per turn, but 2nd/3rd atks do less |
    | Lv8 Intellect Increase  | Give INT bonus of 1-6 at level-up****            |
    | Lv8 Interceptor         | Bearer counterattacks armed attacks 25% of time  |
    | Lv8 Logical Armor       | -30% wpndmg reduction, consumes 6MP per attack** |
    | Lv8 Logical Blade       | +50% damage reduction, consumes 6MP per attack*  |
    | Lv8 Luck                | GREATLY Increases chance slain foe drops ring    |
    | Lv8 Mage's Aria         | Shortens aria-chanting time (not cumulative)     |
    | Lv8 Magic Awakening     | MP consumption -20. Minimum consumption still 1. |
    | Lv8 Memory of Arvis     | User can cast all magic except Teleport!         |
    | Lv8 MP Recovery         | In battle, recover 6MP per round                 |
    | Lv8 New Horizons        | Indirect weapon attacks gain infinite range      |
    | Lv8 Petrifacation       | User 'knows' Petrifacation skill                 |
    | Lv8 Physical Discord    | Reduces all foes' Physical resistance by 2***    |
    | Lv8 Return Blade        | Returns 20% of foe's weapon damage back to him   |
    | Lv8 Spirit Discord      | Reduces all foes' Spirit resistance by 2***      |
    | Lv8 Strength Increase   | Give STR bonus of 1-6 at level-up****            |
    | Lv8 Thunder Discord     | Reduces all foes' Thunder resistance by 2***     |
    | Lv8 Water Discord       | Reduces all foes' Water resistance by 2***       |
    | Lv8 Wind Discord        | Reduces all foes' Wind resistance by 2***        |
    |-------------------------+--------------------------------------------------|
    | Lv9 All Attrib Def      | Grants +3 to all magic resistance (cumulative)   |
    | Lv9 Armor Breaker       | For each successful hit, enemy DEF -40           |
    | Lv9 Double Rings        | Slain foes who drop rings leave 2 instead of 1   |
    | Lv9 Holy Judgment       | If Rust/Fear/Atrophy is cast, so're other 2***** |
    | Lv9 Mage's Aria         | Shortens aria-chanting time (not cumulative)     |
    | Lv9 Magic Mirror        | Recasts magic back on enemy target 60% of time   |
    | Lv9 Rainbow's End       | Imbues ring with all (9) elements!               |
    | Lv9 Sealing Rings       | For each successful hit, enemy ATK is -20        |
    | Lv9 Shadow Way          | For each successful hit, enemy evasion is -25    |
    | Lv9 Transport Wings     | Indirect atks have inf. range & pierce obstacles |
    '-------------------------'--------------------------------------------------'
    
      ~~~ Note that the stat-reducing Lv9 gems do not work on boss targets! ~~~
    
     One more thing about Lv9s: they are unbuyable. These rare gems are found in
     dungeon chests or stolen from high-level enemies. One easy-to-find encounter
     (by comparison) is the Gold Slime near the Fox Tribe Forest. They carry some
     rare items in addition to the level-nines. A Lv8 New Horizons + Lv6 Art of
     Thievery can help steal them before the slimes escape.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SHOP LIST                                                                [SHPL]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Here's a list of shops. There's so much merchandise that listing them by
     city would just be a waste; instead, I've listed by update and matched the
     cities together. Quicklink codes match the places in the walkthrough.
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | 01) Voltone City [Xironia Federation]                              | SH01 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Clothes             |    30 | SAHMYV |                      | --/-- |  01 |
     | Heavy Clothes       |    80 | SAHYMV |                      | --/-- |  08 |
     | Recovery Medicine   |    08 | ------ |                      | --/-- |  -- |
     | Antidote Herb       |    06 | ------ |                      | --/-- |  -- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City & Old Quarter [Xironia Federation]                    | SH08 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Studded Leather     |  1200 | SAHMYV |                      | --/-- |  33 |
     | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
     | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
     | Mystic Robe         |  1550 | SAHMYV |                      | --/-- |  32 |
     | Apron               |   980 | SAHMYV |                      | --/-- |  33 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
     | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
     | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
     | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
     | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
     | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
     | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
     | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
     | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
     | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
     | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
     | Lv1 Fighters' Fist  |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Mages' Focus    |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Thieves' Deftness    80 | SAHMYV |                      | --/-- | --- |
     | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Logical Blade   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
     | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
     | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Might     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Vampire         |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Conservation |   350 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City & Old Quarter [Xironia Federation]                    | SH11 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Battle Vest         |  3950 | SAH  V |                      | --/-- |  53 |
     | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
     | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
     | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
     | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
     | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
     | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
     | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
     | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
     | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
     | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
     | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
     | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Skill Lv        |   800 | SAHMYV |                      | --/-- | --- |
     | Lv4 Magic Lv        |   800 | SAHMYV |                      | --/-- | --- |
     | Lv4 Quickness       |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 All Attrib Def  |   750 | SAHMYV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | --- |
     | Lv4 Assassination   |   750 | SAHMYV |                      | --/-- | --- |
     | Lv4 Arms Might      |   700 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH13 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Cyber Jacket        |  5150 | SAH  V |             +1       | --/-- |  65 |
     | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
     | Leather Gauntlet    |  7250 | S H    |                      | --/-- | 110 |
     | Chain Mail          |  5800 |  A     |                      | --/-- | 117 |
     | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
     | Big Ground Robe     |  4700 |    MY  | +1 +1 +1 +2 +1 +1 +1 | +1/+1 |  49 |
     | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Technique Lv    |  1700 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Blizzard   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Wildfire   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Thunderclap|  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Soul Moonlight  |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 ELM Bounty      |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Skill Effect    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Magic Shield    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Destruction1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Shield  |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Light's Resistance 1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Art of Evasion  |  1600 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH15 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Metal Jacket        | 10100 | S H  V |             -1       | +1/-- |  84 |
     | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
     | Breastplate         | 12200 |  A     |             -1       | +1/-- | 148 |
     | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 | 
     | Holy Robe           |  5950 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |
     | Vitt's Robe         | 10000 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 |
     | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
     | Shield Mantle       | 12400 |     YV |                      | +1/-- | 117 |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH16 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv6 Warrior's Skill |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Destroy Balance |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Parry           |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Soul Focus      |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Magic Range     |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Angel's Secret  |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Paralysis Attack|  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Mage's Aria     |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Magic Might     |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Wind Shield     |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Healing Secret  |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Deft Wind       |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Arms Might      |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Counter Swing   |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Thrust Away     |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Sun Flame       |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Art of Thievery |  3200 | SAHMYV |                      | --/-- | --- |
     | Lv6 Ring Replica    |  3000 | SAHMYV |                      | --/-- | --- |
     | Lv6 Gem Replica     |  3000 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH18 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Holy Mother Tonic   |  2000 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv6 Hyper-Attack    |  4000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Quickness       |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Blood Blade     |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Blood Magic     |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Quick Study     |  3000 | SAHYMV |                      | --/-- | --- |
     | Lv6 Critical Blow   |  3000 | SAHYMV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH19 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
     | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
     | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Voltone City Old Quarter [Xironia Federation]          [NEW ITEMS] | SH20 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
     | Duel Gauntlet       | 33000 | S H    |                      | --/-- | 179 |
     | Aurora Armor        | 40000 |  A     |                      | +1/-- | 208 |
     | Festival Robe       | 35000 |    M   |                   +2 | --/+2 | 118 |
     | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
     | Wind Mantle         | 32800 |     YV |       +2             | --/-- | 144 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv7 Perimeter Pulse |  6000 | SAHMYV |                      | --/-- | --- |
     | Lv7 Penetration Attack 6000 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      _________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | 02) Schwartzhaas [Schelfengrif Empire]                           | SH02 |
     |__________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                   |       |        |                      |       |     |
     | Heavy Clothes     |    80 | SAHMYV |                      | --/-- |   4 |
     | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
     | Recovery Medicine |    08 | ------ |                      | --/-- |  -- |
     | Antidote Herb     |    06 | ------ |                      | --/-- |  -- |
     |-------------------+-------+--------+----------------------+-------+-----|
     | Lv1 Flame Shield  |    75 | SAHMYV | +2                   | --/-- |  -- |
     | Lv1 Wind Shield   |    75 | SAHMYV |       +2             | --/-- |  -- |
     | Lv1 Water Shield  |    75 | SAHMYV |    +2                | --/-- |  -- |
     | Lv1 Ground Shield |    75 | SAHMYV |          +2          | --/-- |  -- |
     | Lv1 HP Recovery   |    80 | SAHMYV |                      | --/-- |  -- |
     '-------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | 03) Falkenfreuk [Schelfengrif Empire]                              | SH03 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
     | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
     | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
     | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
     | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
     | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
     | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
     | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
     | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Heavy Clothes       |    80 | SAHMYV |                      | --/-- |   4 |
     | Fur Coat            |   235 | SAHMYV |                      | --/-- |   8 |
     | Soft Leather        |   460 | SAHMYV |                      | --/-- |  12 |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      _________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | 04) Bibliostock [Schelfengrif Empire]                            | SH04 |
     |__________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                   |       |        |                      |       |     |
     | Recovery Medicine |     8 | SAHMYV |                      | --/-- | --- |
     | Antidote Herb     |     6 | SAHMYV |                      | --/-- | --- |
     '-------------------'-------'--------'----------------------'-------'-----'
    
      _________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | 05) Bornia Village [Schelfengrif Empire]                         | SH05 |
     |__________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE       | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                   |       |        |                      |       |     |
     | Fur Coat          |   235 | SAHMYV |                      | --/-- |   8 |
     | Soft Leather      |   460 | SAHMYV |                      | --/-- |  12 |
     | Leather Suit      |   780 | SAHMYV |                      | --/-- |  24 |
     | Recovery Medicine |     8 | ------ | -------------------- | --/-- |  -- |
     | Antidote Herb     |     6 | ------ | -------------------- | --/-- |  -- |
     | Mind Tonic        |    14 | ------ | -------------------- | --/-- |  -- |
     '-------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | 06) Tzaitstein [Rolandia]                                          | SH06 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Gather Enemy    |    70 | SAHMYV |                      | --/-- | --- |
     | Lv2 Magic Lv        |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Luck            |   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Pharmakis' Wisdom   200 | SAHMYV |                      | --/-- | --- |
     | Lv2 Deft Wind       |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Blood Magic     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Technique Lv    |   380 | SAHMYV |                      | --/-- | --- |
     | Lv3 Angel's Hand    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Sandman         |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 HP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Might     |   370 | SAHMYV |                      | --/-- | --- |
     | Lv3 Quickness       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Secret Step     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Magic Mirror    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
     | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Soft Leather        |   460 | SAHMYV |                      | --/-- |  12 |
     | Leather Suit        |   780 | SAHMYV |                      | --/-- |  24 |
     | Studded Leather     |  1200 | SAH  V |                      | --/-- |  33 |
     | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
     | Mystic Robe         |  1550 |    MY  |                      | --/-- |  32 |
     | Apron               |   980 |    M   |                      | --/-- |  33 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- |  -- |
     | Antidote Herb       |     6 | ------ |                      | --/-- |  -- |
     | Mind Tonic          |    14 | ------ |                      | --/-- |  -- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | 07) Generator #2 [Featheria Isle]                                  | SH07 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv1 Skill Lv        |    80 | SAHMYV |                      | --/-- | --- |
     | Lv1 Flame Shield    |    75 | SAHMYV | +2                   | --/-- | --- |
     | Lv1 Wind Shield     |    75 | SAHMYV |       +2             | --/-- | --- |
     | Lv1 Thunder Shield  |    75 | SAHMYV |             +2       | --/-- | --- |
     | Lv1 Water Shield    |    75 | SAHMYV |    +2                | --/-- | --- |
     | Lv1 Ground Shield   |    75 | SAHMYV |          +2          | --/-- | --- |
     | Lv1 Holy Shield     |    75 | SAHMYV |                +2    | --/-- | --- |
     | Lv1 Dark Shield     |    75 | SAHMYV |                   +2 | --/-- | --- |
     | Lv1 Spirit Shield   |    75 | SAHMYV |                      | --/+2 | --- |
     | Lv1 HP Recovery     |    80 | SAHMYV |                      | --/-- | --- |
     | Lv2 Fire Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Wind Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Thunder Weapon  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Water Weapon    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Ground Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Holy Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Dark Weapon     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Spirit Weapon   |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Poison Attack   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Logical Armor   |   180 | SAHMYV |                      | --/-- | --- |
     | Lv2 Magic Range     |   160 | SAHMYV |                      | --/-- | --- |
     | Lv2 Indirect Range  |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Skill Effect    |   150 | SAHMYV |                      | --/-- | --- |
     | Lv2 Sonic Blade     |   150 | SAHMYV |                      | --/-- | --- |
     | Lv3 MP Recovery     |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Knock Out       |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Dispel Magic    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Soul Smasher    |   350 | SAHMYV |                      | --/-- | --- |
     | Lv3 Critical Hit    |   350 | SAHMYV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Falkenfreuk [Schelfengrif Empire]                      [NEW ITEMS] | SH09 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Lv4 Venom           |   680 | SAHMYV |                      | --/-- | --- |
     | Lv4 Dispel          |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Flame's Fire    |   700 | SAHMYV |  6                   | --/-- | --- |
     | Lv4 Flame's Wind    |   700 | SAHMYV |        6             | --/-- | --- |
     | Lv4 Flame's Thunder |   700 | SAHMYV |              6       | --/-- | --- |
     | Lv4 Flame's Water   |   700 | SAHMYV |     6                | --/-- | --- |
     | Lv4 Flame's Ground  |   700 | SAHMYV |           6          | --/-- | --- |
     | Lv4 Flame's Holiness|   700 | SAHMYV |                 6    | --/-- | --- |
     | Lv4 Flame's Darkness|   700 | SAHMYV |                    6 | --/-- | --- |
     | Lv4 Flame's Spirit  |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Faint Guard     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Magic Range     |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Parry           |   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 HP Recovery Seal|   700 | SAHMYV |                      | --/-- | --- |
     | Lv4 Skill Lv        |   700 | SAHMYV |                      | --/-- | --- |
     | Lv5 Muscular Growth |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Mind Growth     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Nerve Growth    |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 MP Recovery     |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Luck            |  1600 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Blade   |  1500 | SAHMYV |                      | --/-- | --- |
     | Lv5 Logical Armor   |  1500 | SAHMYV |                      | --/-- | --- | 
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Taoberia [Schelfengrif Empire]                                     | SH10 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Buff Coat           |  2580 | SAHMYV |                      | --/-- |  43 |
     | Protector Jacket    |  1730 | SAH  V |                      | --/-- |  40 |
     | Battle Vest         |  3950 | SAH  V |             -1       | +1/-- |  53 |
     | Wizard Robe         |  2800 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |
     '---------------------'-------'--------'----------------------'-------'-----'
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|
     | Port Delfinia [Schelfengrif Empire]                                | SH17 |
     |____________________________________________________________________|______|
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|
     | MERCHANDISE         | PRICE | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ |
     |                     |       |        |                      |       |     |
     | Mirage Gauntlet     | 14200 | S H    |                      | --/-- | 140 |
     | Dragon Gauntlet     | 21000 | S H    | +1                   | --/-- | 159 |
     | Dark Armor          | 27800 |  A     |                   +1 | +1/-- | 186 |
     | Feather Robe        | 18000 |    MY  |                   +2 | --/+2 |  97 |
     | Black Garment       | 20200 |     YV |             -1       | +1/-- | 130 |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Recovery Medicine   |     8 | ------ |                      | --/-- | --- |
     | Secret Injury Elixyr|   200 | ------ |                      | --/-- | --- |
     | Antidote Herb       |     6 | ------ |                      | --/-- | --- |
     | Mind Tonic          |    14 | ------ |                      | --/-- | --- |
     | Henlouda            |    20 | ------ |                      | --/-- | --- |
     | Panacea             |    45 | ------ |                      | --/-- | --- |
     | Nectar              |   350 | ------ |                      | --/-- | --- |
     |---------------------+-------+--------+----------------------+-------+-----|
     | Lv7 All Attrib Def  |  6500 | SAHYMV | +2 +2 +2 +2 +2 +2 +2 | +2/+2 | --- |
     | Lv7 HP Recovery     |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Technique Lv    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Lv        |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Skill Effect    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Bellow Collection  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mage Slaughter  |  6000 | SAHYMV |                      | --/-- | --- | 
     | Lv7 Metal Killer    |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Mental Fortitude|  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Barrier   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Arms Might      |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Magic Shield    |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Light Miracle   |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Teriaka         |  6500 | SAHYMV |                      | --/-- | --- |
     | Lv7 Dark Curse      |  6000 | SAHYMV |                      | --/-- | --- |
     | Lv7 Epiphany        |  6200 | SAHYMV |                      | --/-- | --- |
     '---------------------'-------'--------'----------------------'-------'-----'
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ARMOR                                                                    [ARMR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻ
                       | DEF | EQUIP? | Fr Wt Wn Er Th Hl Dk | Ph/Sp | REQ | SELL?
                       |-----+--------+----------------------+-------+-----+-------
     Clothes           |   2 | SAHMYV |                      | --/-- |   1 |    22
     Heavy Clothes     |   8 | SAHMYV |                      | --/-- |   4 |    60
     Fur Coat          |  15 | SAHMYV |                      | --/-- |   8 |   176
     Soft Leather      |  23 | SAHMYV |                      | --/-- |  23 |   345
     Apron             |  41 |    M   |                      | --/-- |  41 |   735
     Studded Leather   |  46 | SAHMYV |                      | --/-- |  46 |   900
     Leather Suit      |  34 | SAHMYV |                      | --/-- |  24 |   585
     Mystic Robe       |  50 |    MY  |                      | --/-- |  32 |  1162
     Protector Jacket  |  52 | SAH  V |                      | --/-- |  40 |  1297
     Buff Coat         |  61 | SAHMYV |                      | --/-- |  43 |  1935
     Wizard Robe       |  64 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  39 |  2100
     Battle Vest       |  75 | SAH  V |             -1       | +1/-- |  53 |  2962
     Big Ground Robe   |  81 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  49 |  3525
     Holy Robe         |  96 |    MY  | +1 +1 +1 +1 +1 +1 +2 | +1/+2 |  58 |  4462
     Cyber Jacket      |  92 | SAH  V |                      | --/-- |  65 |  3862
     Chain Mail        | 102 |  A     |             -1       | +1/-- | 117 |  4350
     Leather Gauntlet  | 105 | S H    |                      | --/-- | 110 |  5437
     Vitt's Robe       | 117 |    MY  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 |  71 |  7500
     Metal Jacket      | 120 | S H  V |             -1       | +1/-- |  84 |  7575
     Feather Robe      | 121 |    MY  |                   +2 | --/+2 |  97 | 13500
     Breastplate       | 129 |  A     |             -1       | +1/-- | 148 | 12200
     Shield Mantle     | 130 |     YV |                      | +1/-- | 117 |  9300
     Mirage Gauntlet   | 133 | S H    |                      | --/-- | 140 | 10650
     Black Garment     | 144 |     YV |             -1       | +1/-- | 130 | 15150
     Festival Robe     | 147 |    M   |                   +2 | --/+2 | 118 | 26250
     Dragon Gauntlet   | 151 | S H    | +1                   | --/-- | 159 | 15750
     Holy Maiden Dress | 157 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 127 | 32250
     Wind Mantle       | 160 |     YV |       +2             | --/-- | 144 | 24600
     Dark Armor        | 162 |  A     |                   +1 | +1/-- | 186 | 20850
     Duel Gauntlet     | 170 | S H    |                      | --/-- | 179 | 24750
     Enhancement Garb  | 175 |     YV |                      | --/-- | 158 | 34500
     Oracle's Dress    | 178 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 142 | 34875
     Aurora Armor      | 181 |  A     |                      | +1/-- | 208 | 30000
     Brave Gauntlet    | 191 | S H    |                      | --/-- | 201 | 33750
     Fairy Queen Garb  | 202 |     YV | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 182 | 42600
     Royal Armor       | 212 |  A     |                      | +1/-- | 244 | 48750
     Spriggan Gauntlet | 212 | S H    |                      | +1/-- | 223 | 41250
     Purity Dress      | 212 |    M   | +1 +1 +1 +1 +1 +1 +1 | +1/+2 | 170 | -----
     Fenrill Garb      | 232 |     Y  | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 201 | -----
     Master Garb       | 236 |      V | +1 +1 +1 +1 +1 +1 +2 | +1/+1 | 213 | -----
     Chaos Armor       | 239 |  A     |                   +1 | +1/-- | 274 | 60000
     Royal Gauntlet    | 244 |   H    | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 256 | -----
     Final Gauntlet    | 251 | S      | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 264 | -----
     Louve Armor       | 255 |  A     | +1 +1 +1 +1 +1 +1 +1 | +1/+1 | 293 | -----
    -------------------'-----'--------'----------------------'------'------'------
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    [Q] - On the save screen, what do the bracketed [E] and [F] mean?
    [A] - It denotes where you've saved. 'E' is for Empire, 'F' is for Federation
          and so on. Not really necessary if you ask me.
    
    [Q] - The fortune-teller talks about 'stars'. Who do they relate to?
    [A] - The stars, of course, relate to the six party members. I think it's
          based on their garment color, hair color...somethin' like that. The
          correlation is as follows:
    
          Hugh     = Green
          Yayoi    = White
          Monika   = Purple
          Viktor   = Reddish-Brown
          Annette  = Red
          Michelle = Amber
    
          Michelle has a bunch of sidequesty stuff about her, which is why she's
          featured here despite not being playable.
    
    [Q] - When do I get 2 & 3 Master Points per level-up?
    [A] - Level 11 & 21, respectively.
    
    [Q] - I forgot to get the Dark Crystal Shard from Sir Granford's attendants!
    [A] - You can get it next time you're let in there. If not then, I believe a
          person in Dark Mountain will do the honors. Either way, at some point
          the attendants (after Battle #24, IIRC) quit appearing, so avoid this
          outcome.
    
    [Q] - Monika lost skills while leveling-up!
    [A] - Kari theorizes the glitch occurs when a guest is present in the party,
          such as Kenneth or Viktor. Avoid all battles at this time to avoid bein'
          short-changed. I should note though that about apx. 20 levels later the
          skills were re-learned, but which skills vanish may differ so don't use
          it as a fallback.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VI. UPDATES AND CONTRIBUTIONS                                            [UPDT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     11-21-07 ---------------------------- Started writing
     12-20-07 ---------------------------- Added to GameFAQs
     12-21-07 ---------------------------- Error corrections/additions
    
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CONTRIBUTORS
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ceej/Sailor   - Hostin' this steaming pile ;p
    
    suchiuomizu   - Telling how to get the imported characters' ultimate armor
    
    GG 'Boards    - Being a wealth of information. Thanks a lot, guys!
    
    Kari/Double G - Other FAQers who deserve a pat on the back for their work
    
    FinalFLuver   - Finding $$$ in Mt. Regen Border Tunnel
    
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    THINGS I NEED/FORGOT
    ____________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     - Any missing Lv9s in the gem list?
     - Damage Competition 2nd/3rd place prizes?
     - Central Gate Location offsheet report submission - earliest time?
     - Key Item list
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
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    through electronic or commercial means without the expressed consent of the
    author (P. Summers). It cannot be hosted, edited, or distributed for profit,
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    who find this document on sites not listed below should e-mail the author (me).
    Thanks for reading this, and thanks for respectin' FAQ authors.
    
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