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    Skills FAQ by Sephimorg

    Version: 1.01 | Updated: 07/14/03 | Printable Version | Search This Guide

    Arc the Lad: Twilight of the Spirits
    Character/Skill FAQ v1.01
    Current Version
    updated 7/13/03
    
    Written by Patrick Griffin (Sephimorg) and Erika Riggio
    (Yomiko) -
    enp@27names.org
    
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    Copyright 2003 Patrick C. Griffin and Erika K. Riggio
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission by the author.  Use of this guide on 
    any other web site or as a part of any public display is strictly prohibited, 
    and a violation of copyright.
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    The Patrick says -
    
    This guide has been written expressly for GameFAQs, though I may place it on my 
    personal site (http://evergreen.27names.org) as well.  You are welcome to email 
    me with questions about the guide, however, I may not respond immediately.  I 
    will respond, however, I promise.  There will be some spoilers inside, I'm 
    certain.
    
    The Erika says - 
    
    What he said.  ^^
    
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    Section 1 - Contents
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    Section 1 - Contents
    Section 2 - Version History
    Section 3 - Game/Skill Background
    Section 4 - Character/Skill Guide (Kharg Storyline)
    Section 5 - Character/Skill Guide (Darc Storyline)
    Section 6 - Temporary Characters
    Section 7 - Hidden Characters
    Section 8 - Credits
    
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    Section 2 - Version History
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    v0.90 - 
    
    Listed all ten main characters and skills, including some SP levels required
    Listed temporary characters (without skills)
    
    v1.00 - 
    
    Added hidden characters
    Added background discussion
    
    v1.01 - 
    
    Added commentary
    
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    Section 3 - Game/Skill Background
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    Firstly, I'll assume you've played the game at least somewhat, and know that 
    it's a full-movement strategy game that is reminiscent of Breath of Fire: Dragon 
    Quarter, mixed with a bit of Final Fantasy Tactics.  Skills, in this game, are 
    your special talents.  In the human game, they take the form of "Special Moves", 
    and in the Deimos game, they are "Magic".  Darc and Kharg, being half of each, 
    have access to both.  Their power is generally tied to the MNT statistic, and 
    any damage dealt is then dependent on the enemy's magic defense and elemental 
    weaknesses and strengths (for example, casting Bebedora's dark-based Black Out 
    on a Skeleton will result in minimal damage, while casting Tatjana's light-based 
    Sigma-Gale on it will result in massive damage).
    
    As you proceed through the game, you will receive EXP (for level-building), and 
    SP.  SP has two uses.  To gain new skills, you must obtain a certain number of 
    SP (for example, Paulette's Sling Knife takes 60 SP to learn).  As you gain SP, 
    your class will increase, which will open up new skills that you may learn (for 
    example, Kharg's Class 2 opens up Power Shot and Mind-Scan).  Many skills, 
    especially stat-uppers, are available on multiple characters, but some are 
    character-specific.
    
    To use Skills, you need the required number of Spirit Stones on your character 
    (for example, Volk's Cure needs 8 Spirit Stones).  Healing skills may be used 
    between battles.  In the guide below, all skill names will be followed by a set 
    of numbers, which indicates the number of SP needed to learn a skill and spirit 
    stones required to cast the skill.  SP requirements noted with a * are 
    automatically learned.
    
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    Section 4 - Character/Skill Guide (Kharg Storyline)
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    Kharg, Lord of Nidellia
    Weapon - Broadsword
    Kharg is the main human character, is very conscientious, and tries to protect 
    his people from the Deimos and Dilzweld.  He has access to Special Moves and, 
    after a story event, Magic.
    
    Special Moves
    Class 1
         Fang-Breaker Blade - x/14 - Damages, decreases enemy ATT 
         One Last Chance - x/12 - Raises ATT in exchange for DEF
    Class 2
         Power Shot - x/16 - Fires blast of Wind energy forward
         Mind-Scan - x/12 - Raises critical hit of standard attack
    Class 3
         Whirlwind Crusher - x/18 - Damages, decreases enemy DEF
    Class 4
         none
    Class 5
         Raise Spirits - 500/20 - Raises morale of the party
    Class 6
         Windblade Waltz - x/20 - Damages area with shock waves
    Class 7
         Power Wave - 1600/25 - Fans out wave of Wind energy
    Class 8
         Windblade Fury - x/30 - Damages area with fierce shock waves
    
    Magic
    Class 1
         none
    Class 2
         Wind Slasher - x/10 - A raging whirlwind slashes the enemy
    Class 3
         Cure - x/8 - Restores 25% of an ally's HP
    Class 4
         Healing Rain - x/12 - Restores 50% of allies' HP (those in range)
         Refresh - x/10 - Cures almost all abnormal statuses
    Class 5
         Tornado - x/20 - A tornado sucks in enemies in range
         Resurrection - x/18 - Resurrects fallen party member
    Class 6
         none
    Class 7
         Vital Energy - 1600/20 - Restores 75% of allies' HP (those in range)
    Class 8
         none
    
    Paulette
    Weapon - Sling Blade/Diskette
    Paulette has been Kharg's companion since childhood, has feelings for him, and 
    is jealous of pretty much every other female in the game.
    
    Special Moves
    Class 1
         First Aid - x/6 - Restores HP (33%)
         Sling Knife - 60/10 - Throws knife at enemy for damage
    Class 2
         Antidote Treatment - x/8 - Cures almost all abnormal statuses
         Sign of Silence - x/14 - Silences a single enemy
    Class 3
         Stinging Rain - x/16 - Knives rain down from above enemy
         Mental Focus - 400/14 - Temporarily increases MNT
         Hypnotize - x/14 - Puts a single enemy to Sleep
    Class 4
         Fire Sling - x/20 - Throws knife at enemy for Fire damage
         Mind-Scan - 380/12 - Raises critical hit of standard attack
         Interceptor Stance - 400/12 - Raises counterattack rate
    Class 5
         Heat Cannon - x/20 - Single head-on fire blast
         Psyche Up Charge - 600/14 - Raises your morale
         Steel Wall Guard - 600/14 - Temporarily increases DEF
    Class 6
         Defensive Stance - 1600/12 - Raises guard rate of standard attack
    Class 7
         Burning Rain - x/25 - Fire rains down from above enemy
    Class 8
         Heat Cyclone - 2500/30 - Continuous head-on fire blast
    
    Maru
    Weapon - Hunter's Bow
    Maru is a prince from a land he can't remember.  He steals things and capers 
    about.
    
    Special Moves
    Class 1
         Venom Arrow - */16 - Poisonous arrows rain down on enemy
         Antidote Treatment - x/8 - Cures almost all abnormal statuses
    Class 2
         Maru's Story Time - x/12 - Maru tells a great story
         Steal - x/3 - Steal the enemy's items
    Class 3
         First Aid - x/6 - Restores HP (33%)
         Silent Arrow - x/20 - Silencing arrows rain down on enemy
    Class 4
         Binding Arrow - x/24 - Paralyzing arrows rain down on enemy
         Mind-Scan - x/12 - Raises critical hit of standard attack
    Class 5
         Maru's Big News - x/20 - Maru tells an even better story
         Defensive Stance - 720/12 - Raises guard rate of standard attack
    Class 6
         Hunting Arrow - 520/20 - Aims at flying monsters
         Setting Aim - 560/10 - Raises hit rate of standard attack
    Class 7
         Shuffle Shot - 2000/36 - Shoots Dark charmed enemy with arrow
         Steal Lv2 - x/8 - Greater chance of stealing enemy's items
    Class 8
         Great Hunter - 2200/40 - Aims at giant airborne things
         Psyche Up Charge - 450/14 - Raises your morale
    
    Ganz
    Weapon - Battle Axe
    Ganz is big, burly, and has a mohawk, a big axe, and a short temper.  Luckily, 
    he's on your side.
    
    Special Moves
    Class 1
         Rolling Axe - */12 - Swings axe around for area damage
         Interceptor Stance - x/12 - Raises counterattack rate
    Class 2
         Bone Crush - x/20 - Decreases opponent's ATT
         Steel Wall Guard - x/14 - Temporarily increases DEF
    Class 3
         Power Charge - x/14 - Temporarily increases ATT
         Psyche Up Charge - x/14 - Raises your morale
    Class 4
         Speed Storm - x/24 - Swings axe around for area damage
         Intimidation - x/10 - Sharply decreases a single enemy's SPD
    Class 5
         Skull Crush - x/25 - Decreases opponent's DEF
         Transfer - x/10 - Transfer's Ganz's turn to a party member
    Class 6
         First Aid - x/6 - Restores HP (33%)
         Mind-Scan - 800/12 - Raises critical hit of standard attack
    Class 7
         Extreme Grenade - 1600/20 - Throws axe with a grenade attached
         Antidote Treatment - 500/8 - Cures almost all abnormal statuses
    Class 8
         Titan Grenade - 2400/30 - Flies at the enemy for a huge explosion
         Defensive Stance - 700/12 - Raises guard rate of standard attack
    
    Tatjana
    Weapon - Optical Gun
    Tatjana is a Dilzweld science officer who defects to your cause.  She's stern 
    and likes dastardly experiments.
    
    Special Moves
    Class 1
         Medical Machine - x/26 - Restores HP through the power of science
    Class 2
         Mirage Field - x/16 - Fools enemy eyes with a special shield
    Class 3
         Sigma-Gale - x/16 - Releases an electric Light attack
    Class 4
         Element Guard - x/18 - Temporarily withstand elemental attacks
    Class 5
         Sigma-Revive - x/20 - Resurrects fallen party member
    Class 6
         Sign of Silence - x/14 - Silences a single enemy
    Class 7
         Hypnotize - x/14 - Puts a single enemy to sleep
    Class 8
         Sigma-Storm - x/32 - Direct, powerful electric Light attack
    
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    Section 5 - Character/Skill Guide (Darc Storyline)
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    Darc, Deimos Wannabe
    Weapon - None/Short Sword
    Darc has lived a miserable life as the slave of a Deimos named Geedo, until he 
    encounters his destiny and resolves to become the ruler of all Deimos.  He has 
    access to Magic and, after a story event, Special Moves.
    
    Special Moves
    Class 1
         Claws of Rage - x/12 - Ferocious slicing attack
    Class 2
         Steal - x/3 - Steal the enemy's items
    Class 3
         Sword of Awakening - x/24 - Short range slashing attack
         Raise Spirits - x/20 - Raises morale of the party
    Class 4
         Intimidation - x/10 - Sharply decreases a single enemy's SPD
    Class 5
         Vampire Fang - x/26 - Absorbs HP
    Class 6
         none
    Class 7
         Dragon Fang Sword - x/32 - Long range slashing attack
    Class 8
         none
    
    Magic
    Class 1
         Cure - x/8 - Restores 25% of an ally's HP
         Wind Slasher - x/10 - A raging whirlwind slashes the enemy
    Class 2
         none
    Class 3
         Refresh - x/10 - Cures almost all abnormal statuses
    Class 4
         Tornado - x/20 - A tornado sucks in enemies in range
    Class 5
         Slow Enemy - x/12 - Lowers enemy's SPD
    Class 6
         Speed Up - 800/12 - Raises ally's SPD
         Raging Soul - x/16 - Raises ally's ATT
    Class 7
         Pure Silence - x/14 - Silences enemy
    Class 8
         Air Blade - x/36 - A tornado sucks enemy high into the air
    
    Delma
    Weapon - None/Claw
    Delma is an angry female Orcon, and is the sister of the current leader of 
    Orcoth.  Delma will kick your ass and make you like it.
    
    Magic
    Class 1
         Flaming Arrow - x/10 - Engulfs the enemy in flames
         Speed Up - x/12 - Raises ally's SPD
    Class 2
         Cure - x/8 - Restores 25% of an ally's HP
         Refresh - x/10 - Cures almost all abnormal statuses
    Class 3
         Fire Storm - x/16 - Raging flames spread over a wide area
         Magic Shield - x/14 - Raises tolerance to elemental attacks
    Class 4
         Wind Slasher - x/10 - A raging whirlwind slashes the enemy
         Raging Soul - x/16 - Raises ally's ATT
    Class 5
         Healing Rain - x/12 - Restores 50% of allies' HP (those in range)
         Stone Rush - x/14 - A hail of rocks rains down on the enemy
    Class 6
         Explosion - x/38 - Exploding flames burn enemies
         Guard Field - 700/14 - Raises ally's DEF
    Class 7
         Earthquake - 1200/20 - A column of rock heaves enemy into air
         Resurrection - x/18 - Resurrects fallen party member
    Class 8
         Tornado - 1000/20 - A tornado sucks in enemies in range
         Divide - x/16 - Absorbs the enemy's HP
    
    Volk
    Weapon - Harvester's Axe (the technical name escapes me at the moment)
    Volk's family was murdered by Paulette's father, and he constantly seeks revenge.  
    Despite this, he's more level-headed than Delma, and accepts Darc as the "alpha" 
    of his pack.
    
    Magic
    Class 1
         Water Crash - */12 - Water column rises up to swallow enemy
         Heated Soul - */16 - Raises ally's ATT
    Class 2
         Guard Field - x/14 - Raises ally's DEF
         Power Loss - x/16 - Lowers enemy's ATT
    Class 3
         Blizzard - x/18 - Blows a freezing blizzard at the enemy
         System Shock - x/14 - Lowers enemy's DEF
    Class 4
         Slow Enemy - x/12 - Lowers enemy's SPD
         Pure Silence - 680/14 - Silences enemy
    Class 5
         Cure - x/8 - Restores 25% of an ally's HP
         Refresh - x/10 - Cures almost all abnormal statuses
    Class 6
         Wind Slasher - 740/10 - A raging whirlwind slashes the enemy
         Speed Up - x/12 - Raises ally's SPD
    Class 7
         Stone Rush - 860/14 - A hail of rocks rains down on the enemy
         Sleepy Wind - 860/16 - Puts enemy to Sleep
    Class 8
         Diamond Dust - x/34 - A huge ice pillar pieces the enemy
         Paralyzing Wind - 1200/20 - Paralyzes enemy
    
    Camellia
    Weapon - Blowgun
    Camellia v1.0 = blah.  Camellia v2.0 = wow.  You'll see.
    
    Magic
    Class 1
         Cure - */8 - Restores 25% of an ally's HP
         Healing Rain - x/12 - Restores 50% of allies' HP (those in range)
         Stone Rush - x/14 - A hail of rocks rains down on the enemy
    Class 2
         Pure Silence - x/14 - Silences enemy
         Sleepy Wind - x/16 - Puts enemy to Sleep
    Class 3
         Refresh - x/10 - Cures almost all abnormal statuses
    Class 4
         Earthquake - x/20 - A column of rock heaves enemy into air
         Magic Shield - 420/14 - Raises tolerance to elemental attacks
    Class 5
         Vital Energy - x/20 - Restores 75% of allies' HP (those in range)
         Paralyzing Wind - 720/20 - Paralyzes enemy
    Class 6
         Meteor Fall - x/36 - Flings enemy into a meteor stream
         Guard Field - 680/14 - Raises ally's DEF
    Class 7
         System Shock - 860/14 - Lowers enemy's DEF
         Power Loss - 860/16 - Lowers enemy's ATT
    Class 8
         Divide - x/16 - Absorbs the enemy's HP
         Slow Enemy - 720/12 - Lowers enemy's SPD
    
    Bebedora
    Weapon - Stuffed Rabbit
    Bebedora is a monster who was designed to rule the world.  She accepts Darc as 
    her master, and follows him throughout the game.
    
    Magic
    Class 1
         Mind Control - */10 - Can control enemies (2, small)
         Black Out - */18 - Damage from something lurking in Dark
    Class 2
         Resurrection - x/18 - Resurrects fallen party member
    Class 3
         Inferno - x/16 - Raging flames spread over a wide area
         Tornado - x/20 - A tornado sucks in enemies in range
    Class 4
         Pure Silence - 600/14 - Silences enemy
    Class 5
         Sleepy Wind - 820/16 - Puts enemy to Sleep
    Class 6
         Divide - x/16 - Absorbs the enemy's HP
    Class 7
         Paralyzing Wind - 1100/20 - Paralyzes enemy
    Class 8
         Dark Extreme - x/36 - Consuming darkness damages enemy
    
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    Section 6 - Temporary Characters
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    Densimo
    Weapon - None
    
    Samson
    Weapon - Gold-Plated Pistols
    
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    Section 7 - Hidden Characters
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    Diekbeck
    
    Chaco
    
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    Section 8 - Credits
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    Thanks to Cattle Call for making this rad game.
    
    Thanks to CJayC for making my gaming life easier with this incredible site.
    
    Thanks to John Mitchell for writing a complete walkthrough, which made our game 
    a heck of a lot easier.
    
    And thanks to everyone who takes the time to read this.  It's our first try, so 
    we hope it came out alright.
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