_____   ___     ____   _____   _   _   ___     __     _____   ___
       / __  / / _ \   / __/  /_   _/ / /_/ / / __/   / /    / __  / /   \
      / /_/ / / // /  / /__     / /  / __  / / __/   / /_   / /_/ / / /) /
     /_//__/ /_/ \_\ /____/    /_/  /_/ /_/ /____/  /____/ /_//__/ /____/
     _____           _   __     _   ____   _   _  _____     ____   ____
    /_   _/ /\/\/\  / / / /    / / / __/  / /_/ //_   _/   /_   / / ___/
      / /  / / / / / / / /_   / / / ( \  / _   /   / /    //_/ / / __/ 
     /_/  /_____/ /_/ /____/ /_/ /____/ /_/ /_/   /_/    /____/ /_/
    _____   _   __  ___      ____   ____   _   ___     __  _____   ____
   /_   _/ / /_/ / / __/    / ___/ / _  ) / / / _ \   / / /_   _/ / ___/
     / /  / __  / / __/    /__  / / ___/ / / / // /  / /    / /  /__  /
    /_/  /_/ /_/ /____/   /____/ /_/    /_/ /_/ \_\ /_/    /_/  /____/

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             FAQ / WALKTHROUGH
                     By: Shotgunnova (Patrick Summers)
                      shotgunnova (at) gmail (.) com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This guide is intended for home, private use only. It may not be reproduced,
hosted, distributed, edited, sold, or given away to a paid package as an add-in
or gift. To do so is violative of federal and international copyright laws, to
which jail time and a $250,000 fine may accompany if pursued (and it will be).
Please respect FAQ authors' hard work and report plagiarizing wherever found.
It really means a lot to us. =)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  I N D E X
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

01) Control Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . CSCH
02) The Story  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THST
03) The Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . THCR
04) The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
05) Gameplay Tips  . . . . . . . . . . . . . . . . . . . . . . . . . . . GPTP
06) Main Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . MNWK
        i. Kharg - Ch. 1 - The First Battle..............................K1FS
       ii. Darc - Ch. 1 - Awakening......................................D1AK
      iii. Kharg - Ch. 2 - Setting Out...................................K2ST
       iv. Darc - Ch. 2 - Ambition.......................................D2MB
        v. Kharg - Ch. 3 - Conflict......................................K3CF
       vi. Darc - Ch. 3 - Love and Hate..................................D3LV
      vii. Kharg - Ch. 4 - Rage..........................................K4RG
     viii. Darc - Ch. 4 - Reunion........................................D4RN
       ix. Kharg - Ch. 5 - Truth.........................................K5TR
        x. Darc - Ch. 5 - Evolution......................................D5VL
       xi. Kharg - Ch. 6 - Rivalry.......................................K6RV
      xii. Ch. 7 - The Final Battle......................................C7TF
07) Shop Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
08) Skill List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SKLS
09) Stat Increase Documentation  . . . . . . . . . . . . . . . . . . . . STCD
10) Missable Items . . . . . . . . . . . . . . . . . . . . . . . . . . . MSSB
11) Sidequests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SDQT
12) Arena Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . ARVR
13) Item Compendium  . . . . . . . . . . . . . . . . . . . . . . . . . . ITCM
14) Bestiary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BSTR
15) FAQ  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATLF
16) Updates  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
17) Help Shotty! . . . . . . . . . . . . . . . . . . . . . . . . . . . . HLST
18) Special Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . SPCT

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
01.                      C O N T R O L    S C H E M E                      CSHS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

        
        -=-=-=-=-=-=-=-=-=-=-=-MENU CONTROLS-=-=-=-=-=-=-=-=-=-=-=-

        Triangle        -->  Display command menus
        Left Analog     -->  Highlight menu items
        Left Analog + X -->  Select menu item
        O Button        -->  Previous screen / Close menu
        L1 / R1 Buttons -->  Select characters on Item/Stats Screen
        
        -=-=-=-=-=-=CHARACTER MOVEMENT & BATTLE CONTROLS-=-=-=-=-=-

        Left Analog      -->  Run
        Left Analog + O  -->  Walk
        Left Analog Tilt -->  Walk
        X Button         -->  Retrieve items (in-battle)
        Square + R1/L1   -->  Switch targeted enemies (in-battle)
        R1 + Left Analog -->  Manually aim character's weapon
        X Button/R1 + X  -->  Normal attack
        
        -=-=-=-=-=-=-=-=-=-=-=-TALKING CONTROLS=-=-=-=-=-=-=-=-=-=-

        X Button         -->  Talk
                         -->  Advance dialogue text
        D-Pad + X Button -->  Select response (when applicable)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
02.                           T H E   S T O R Y                            THST
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                          WAR OF THE SPIRIT STONES

Chaos and suffering are close on the horizon...and powerful spirits are about
to play their hand! For countless generations, Humans and Deimos have relied
upon one natural resource -- Spirit Stones. Both races mine the gems from sites
around the world. To the Humans, the Stones are an energy source supplying
warmth, light and mechanical power. To the Deimos, Spirit Stones are the vital
force empowering their magical abilities.

Aside from Spirit Stones, the Humans and Deimos have almost nothing in common.
Centuries ago both races decided to ignore the other's existence. Now each
culture inhabits a different part of the world. On those rare occasions when
Humans and Deimos clash, control of the Spirit Stones is the reason. 

To both Humans and Deimos, the most powerful treasures in the world are the 
five one-of-a-kind Great Spirit Stones, each representing one of the elemental
powers of Water, Fire, Earth, Wind and Light. If one being--Humans or Deimos--
were to possess all five stones, he would wield limitless power.

At this moment, a Human army is sweeping across the globe in an attempt to
capture all five of these treasures and enslave every other being across the
planet. But the Spirits inhabiting the Great Spirit Stones will not let the
future be decided so swiftly. Instead, they will place the fate of both races
in the hands of two young warriors. One, named Kharg, lives a princely
existence in the Human world. The other, Darc, is a lowely slave in the harsh
Deimos civilization. He has suffered great hardship and carries a troubled
heart. Each has sworn to defend his own world, and neither knows the other
exists. Both these brave souls are unaware of the incredible powers they might
soon possess.

Join the two young warriors as they carry out a solemn oath to defend their
civilizations. Prepare your weapons, focus your magical powers and surround
yourself with powerful allies. It is time to battle the intruding darkness.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
03.                      T H E   C H A R A C T E R S                       THCR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Main characters, that is.

o-------o
| Kharg |
o-------o

Kharg is the main character for the human side of the game. He is justice-
-driven and kind-hearted, despite his prejudiced actions for the Deimos. More
than once he goes out on a limb, putting his own team in danger, but his drive
to succeed and his pleasant demeanor ultimately keep his party satisfied. His
skills revolve around wind-elemental attacks and offensive, stat-down skills,
although he does have a few buffs, too. Lord Kharg's stat growth is very
balanced, but he still excels at head-on attacking.

  Initial Level : 3
  Initial Equips: Hawk Eyes, Leather Armband

  GROWTH:

  HP:  Medium
  ATT: High
  SPD: Medium
  HIT: High
  TRO: High
  DEF: Medium
  MNT: Medium
  AVO: Medium

o----------o
| Paulette |
o----------o

Paulette is Kharg's childhood friend and has a hard time disguising the torch
she carries for him. If only Kharg would notice! She usually participates in
the things Kharg likes, which isn't to say she's a yes-woman -- both of their
missions simply synch up early on. She uses a knife-on-a-string as a long-range
means of attacking, and most of her skills have to do with status effects and
fire-elemental attacks. Stat-wise, she's easily outshined by other allies since
she does not excel greatly at anything.

  Initial Level : 2
  Initial Equips: Leather Armband

  GROWTH:

  HP:  Medium
  ATT: Medium
  SPD: Medium
  HIT: Medium
  TRO: Low
  DEF: Medium
  MNT: Medium
  AVO: Medium

o------o
| Maru |
o------o

Maru is a self-proclaimed (?) prince of Chaos Forest, showing off his supposed
family crown he carries around his neck. At times he can be a bit bratty and
self-important, but his allies know he means well and is just looking for some
friends. His skills walk the line between offensive, ailment-inducing and
support skills, such as morale-boosting and theft. Stat-wise, his growth is
very decent, and like his build, his stats reflect his high speed and avoidance
rates. His DEF and HP could use a little work, though. Later on in the game,
his Great Hunter skill becomes one of the most useful ways of mass-slaughter.

  Initial Level : 2
  Initial Equips: Crystal Beads

  GROWTH:

  HP:  Medium-low
  ATT: Medium-high
  SPD: High
  HIT: High
  TRO: Medium-high
  DEF: Low
  MNT: High
  AVO: High

o------o
| Ganz |
o------o

Ganz is a former mercenary turned forest protector. His life on the battlefield
wore him down so he turned to taking care of nature. His tough countenance and
rough, off-putting attitude are only one side of the coin -- he also retains a
lot of advice and military know-how. His skills mostly have to do with brute
strength, although some inflict stat-down ailments on the enemy. His stats show
what most people could figure out by themselves: high ATT/HP, low speed & AVO.

  Initial Level : 9
  Initial Equips: Earth Blade, Leather Armband

  GROWTH

  HP:  High
  ATT: High
  SPD: Low
  HIT: Medium
  TRO: Medium
  DEF: Medium-low
  MNT: High
  AVO: Medium

o---------o
| Tatjana |
o---------o

The last mandatory character on Kharg's path, Tatjana is a Dilzweld operative
loyal to the motherland...until a certain event shakes her beliefs up. In the
fray, she acts mostly as a support unit, having skills that reduce elemental
damage, heal, and inflict status abnormalities. Her special Sigma skills give
some decent offense, though. 

  Initial Level : 18
  Initial Equips: Steel Brassard, Unit 64K

  GROWTH

  HP:  Medium-high
  ATT: Medium-low
  SPD: Medium
  HIT: Medium-low
  TRO: Medium-high
  DEF: Medium
  MNT: High
  AVO: Low

o------o
| Darc |
o------o

Darc is the second main character in the game, a man caught between the races
of human and Deimos. And, man, does he ever catch flak for it. He is bid to aid
the Deimos race in the fight for survival by his father, which he reluctantly
takes up after seeing the motley assortment of barbarians they actuall are. In
battle, he is a mix between support unit and offensive fighter -- he is quite a
capable attacker. Statistically speaking, he excels in the ways of HP, ATT, and
AVO, and does rather decent at everything else. He's like Kharg but his Deimos
blood gives him a minor advantage.

  Initial Level : 1
  Initial Equips: ---

  GROWTH:

  HP:  High
  ATT: High
  SPD: Medium
  HIT: High
  TRO: Medium-low
  DEF: Medium
  MTN: Medium-high
  AVO: Medium

o-------o
| Delma |
o-------o

Little sister to Densimo, this hot-tempered demon-girl from Orcoth constantly
acts as a galvanizing force to get moving (or else!). Like Paulette on the
flipside of things, she also has a crush on a main character and gets rather
jealous over other women who come into his life. Although she can be used as a
rather potent attacker, her skills dictate that she be more of a support unit,
who party buffs. She's caught between the two fortes, but ends up a jill of all
trades and a master of neither. Stat-wise, she is great at ATT, HIT, and MNT,
but mediocre at most others (called "medium" here). Don't count her down yet,
though, or she'll get her revenge some day...

  Initial Level : 3
  Initial Equips: ---

  GROWTH:

  HP:  Medium
  ATT: Medium
  SPD: Medium-low
  HIT: High
  TRO: Medium-low
  DEF: Low
  MNT: High
  AVO: Medium

o------o
| Volk |
o------o

This proud Lupine warrior lives by a code of "obey the strongest" and has a
pack mentality to be sure. He also carries a need for revenge on some humans
which consumes him throughout the game. After joining with Darc, he offers some
nice one-liners and still manages to act like one of the mature, if not hasty,
voices of reason. Sometimes. Like Delma, he acts as both a support unit and an
attacker, except his support skills have to do with battle-use stat boosting so
they perfectly complement his ability to kill. Later on, he'll get a vast array
of weapon parts that can either make him a deadly mage or an up-close murdering
beast! Regarding his stats, his HP, ATT, DEF, and MNT are all above-average,
but the rest meet an impasse as they try to keep up.

  Initial Level : 10
  Initial Equips: Blue Wolf Blade, Leather Armband

  GROWTH

  HP:  High
  ATT: High
  SPD: Low
  HIT: Low
  TRO: Low
  DEF: Medium-high
  MNT: High
  AVO: Low

o----------o
| Camellia |
o----------o

The haughty Pianta sage joins the party in the early chapters, tagging along as
a voice of reason and wisdom. She often vocalizes her distaste for Delma, which
really lights the fire in the Orcon girl's blood. She also has a self-serving
side, which the player finds out a few times in the game -- she means well, but
often pushes pack ethics aside to help herself. Her skills are akin to healing
mages, and she has few offensive magicks of her own. She really excels in party
upkeep, and there's no reason for her to be good at everything, eh? Stat-wise,
she is mediocre in all areas but MNT, although she gets a few specific equips
further in the game that can help remedy her problematic stat un-growth.

  Initial Level : 14
  Initial Equips: ---

  GROWTH:

  HP:  Medium-low
  ATT: Medium-low
  SPD: Low
  HIT: Low
  TRO: Low
  DEF: Medium-low
  MNT: High
  AVO: Medium

o----------o
| Bebedora |
o----------o

This monster "created to destroy the world" takes form in a little girl with a
coinpurse backpack and a rabbit doll. Often one of the odder, more complex 
characters, she reveals what's in people's souls by leaving cryptic clues that
deal with colors. More than once she gets told to quit spying into people's
hearts, but despite the fact that she is made to destroy the world, she has to
learn things same as everyone else. Basically, she's still learning in the same
way a third- or fourth-grader would. In battle, she is a very potent magic-user
but her main draw is her Mind Control skill, which lets you "steal" an enemy
and control his or her movements and ability use. Stat-wise, she excels at all
but SPD, making her one of the more all-around allies. All-around ally? Who's
that? She's Bebedora.

  Initial Level : 16
  Initial Equips: Toy Heart

  GROWTH:

  HP:  Medium-high
  ATT: Medium-high
  SPD: Low
  HIT: Medium-high
  TRO: Medium-high
  DEF: Medium-high
  MNT: High
  AVO: Medium-high


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
04.                          T H E   B A S I C S                           THBS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

        -=-=-=-=-=-=-=-=-=-=-=-STATISTIC OVERVIEW=-=-=-=-=-=-=-=-=-=-=-

 HP    -->   Characters' hit points. If they reach zero (0), character cannot
             act in battle any longer and is KO'd. Increase HP by gaining more
             battle experience to go up levels.
 EXP   -->   The "currency" used to go up levels. The more the character acts
             during a battle -- whether it's attacking, using items or skills,
             or dealing finishing blows -- the more EXP they get. Finishing an
             enemy is the main way to go.
 CLASS -->   A character's star rating for their abilities. Gain more stars by
             gaining SP in battle, which in turn raises the character's class
             and opens up more abilities.
 ATT   -->   The character's attack rating. The higher it goes, the more damage
             is inflicted to the enemy.
 SPD   -->   Character's speed rating. The higher the number, the faster the
             character can act in battle (more turns). 
 CNT   -->   Counterattack rating. The higher it goes, the more likely the
             chance of the character countering the enemy. Only works when 
             receiving normal attacks, not skills.
 MOV   -->   Movement rating. The higher it is, the farther the character's
             movement radius in battle.
 DEF   -->   Defense rating. The higher it is, the less HP damage taken.
 HIT   -->   Accuracy rating. The higher it is, the more likely an attack will
             succeed.
 GRD   -->   Guard rating. The higher it is, the more likely the character will
             "guard" the attack and minimize (halve) damage taken. Only works
             on standard attacks, not skills.
 TNS   -->   Tension rating. Raise it by taking damage from enemies. Once it
             peaks, the character will be surrounded by an aura and can launch
             a dual, extra-strength attack on an enemy. The second character
             that helps out is determined by the attack range on the enemy.
 MNT   -->   Mental gauge. Affects magic and special attacks' power rises.
 SP    -->   Stands for "Spell Casting," and is the "currency" used to learn
             new skills. Get SP by taking actions in battle, and "buy" skills
             determined by your Class rating.
 AVO   -->   Avoidance rating. The higher it is, the more you can dodge regular
             attacks and avoid damage completely.
 TRO   -->   Throw rating. The higher it is, the farther items can be thrown.
 CRI   -->   Critical-hit rating. The higher it is, the more often critical hit
             attacks (those that inflict more damage than usual) occur.


        -=-=-=-=-=-=-=-=-=-=-=-ELEMENTAL OVERVIEW=-=-=-=-=-=-=-=-=-=-=-


 Elements can be used to increase damage against the enemy, and reduce damage
 taken from elemental attacks. Accessories and weapon add-ons can be imbued
 with these powers, and some characters even have inherent elemental defences
 that always stay! You can check elemental defense on the status screens:

 FIRE  -->   Icon: Flame            WATER  -->   Icon: Droplet
             Weak: Water                         Weak: Fire

 WIND  -->   Icon: Tornado          EARTH  -->   Icon: Tree
             Weak: Earth                         Weak: Wind

 LIGHT -->   Icon: Light Burst      DARK   -->   Icon: Dark Vortex
             Weak: Dark                          Weak: Light


     -=-=-=-=-=-=-=-=-=-=-=-STATUS AILMENTS OVERVIEW=-=-=-=-=-=-=-=-=-=-=-
 * - Antidote Treatment can be used to cure all status effects

 SILENCE   -->  Does: Silences character, cannot use magic abilities
           -->  Cure: Refresh skill, Painful Needle, Elixir, self-alleviates
           --> Prvnt: Falcon Statuette, Angel Earrings, Clivis's Book
                      Substitute Johnny

 SLEEP     -->  Does: Unit falls asleep for a period of time
           -->  Cure: Refresh, Mint, Elixir, self-alleviates
           --> Prvnt: Sleepless Guard, Leila's Mirror, Clivis's Book
                      Substitute Johnny

 STICKY    -->  Does: Unit's MOV rating is heavily decreased
           -->  Cure: Refresh, Soap, Elixir, self-alleviates
           --> Prvnt: King-Size Soap, Angel Earrings, Clivis's Book,
                      Substitute Johnny

 POISON    -->  Does: Character loses HP after each action
           -->  Cure: Refresh, Antitoxic Nut, Elixir, self-alleviates
           --> Prvnt: Anti-Poison Ring, Leila's Mirror, Clivis's Book,
                      Substitute Johnny

CONFUSION  -->  Does: Character attacks ally and enemy indiscriminantly
           -->  Cure: Refresh, Green Memory Grass, Elixir, self-alleviates
           --> Prvnt: Leila's Mirror, Clivis's Book
                      Substitute Johnny

I. DEATH   -->  Does: Automatically KO's an ally
           -->  Cure: Revival Medicine, Resurrection
           --> Prvnt: Angel Statuette, Clivis's Book, Substitute Johnny

PARALYSIS  -->  Does: Character cannot act
           -->  Cure: Refresh, Nerve Stimulant, Elixir, self-alleviates
           --> Prvnt: Lark Coat of Arms, Angel Earrings, Clivis's Book,
                      Substitute Johnny

SLOTHIAN   -->  Does: Character becomes a Slothian/Can't pick up dropped items
           -->  Cure: Refresh, Energy Snack, Elixir, self-alleviates
           --> Prvnt: Anti-Slothian, Clivis's Book, Substitute Johnny


             -=-=-=-=-=-=-=-=-=-=-=-MENU OVERVIEW=-=-=-=-=-=-=-=-=-=-=-

o------------o
| PRE-BATTLE |
o------------o

 START    --> Begin battle with chosen character(s)
 SIT OUT  --> Selected character does not participate (when applicable)
 SKILLS   --> Inspect character's skills
 ITEMS    --> Inspect item inventory
 EQUIP    --> Inspect/change character's equipment
 STATUS   --> Overview of character's stats, level, elem. defenses, etcetera

o---------------o
| DURING BATTLE |
o---------------o

 ATTACK        --> Attack enemy(s) in range (when applicable)
 PICK UP       --> Pick up dropped items/Spirit Stones/gold (when applicable)
 SPECIAL MOVES --> Change to skills menu for battle use
 MAGIC         --> Change to magics menu for battle use
 ITEMS         --> Change to character's held items
 END           --> End turn without action

 [By pressing left/right...]

 EQUIP      --> Change character's equipment
 STATUS     --> Overview of character's stats, level, elem. defenses, etcetera
 CONDITIONS --> View conditions for victory/defeat
 RETREAT    --> Retreat from battle (when applicable)

o--------------o
| ON THE FIELD |
o--------------o

 PARTY ITEMS --> Allocate items to allies/send held items to Party Items
 AIRSHIP     --> Inspect airship, charge w/ Spirit Stones, change lenses
 PYRON       --> Inspect Pyron, charge w/ Spirit Stones, feed foodstuffs
 OPTIONS     --> Toggled Sound, Vibration, Message Speed, Battle Voices


        -=-=-=-=-=-=-=-=-=-=-=-WALKTHROUGH LEGEND=-=-=-=-=-=-=-=-=-=-=-

ABBREVIATIONS:

    HP - Health Point(s)
    SS - Spirit Stones
    Lv - Level

TERMS:

    Party-buffing - Use stat-raising skills

FORMAT:

The following format is used throughout the guide for enemy encounters:

o-----------------------o---------------o----------------o  o----------------o
| Level  Monster Name   | Health Points | Spirit Stone # |  | Breakable Item |
|       -Skill name     | ------------> | Skill SS Cost  |  | and Difficulty |
o-----------------------o---------------o----------------o  o----------------o

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
05.                     G A M E P L A Y   T I P S                          GPTP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

<> SAVE OFTEN!

<> Refill your Spirit Stone counts before battle or, rather, after the battle
   you use them heavily in. You'd be surprised how things like that can slip
   the mind, leading you to a swift Game Over.

<> Don't forget that you can change equipment mid-battle! This has no impact
   on your turn whatsoever. Another thing to remember: you can't change KO'd
   persons' equipment. If you want to switch something before they are knocked
   out, remember to do so on their turn!

<> Spreading out is often a good idea, as single enemies can hit both of your
   characters if they are standing in a close proximity. Use the battlefield's
   twists and curves to your advantage!

<> Random battles are OPTIONAL. As long as you're not too heavily outclassed by
   the enemy, you can flee with a high probability. Conserve your Spirit Stones
   and items by not bothering with those pesky ambushes. Mandatory battles do
   not give you the option to flee, however.

<> Experience is gained by taking action. If you can't attack an enemy, heal
   yourself; if you don't have enough Spirit Stones, use an item -- it all adds
   up. Don't let yourself wasting time!

<> Some weapons' ranges can go through natural obstacles to hit enemies. This
   is a very good way of operating, as it has no bearing on how the attack
   succeeds. Also take advantage of how enemies go around breakable obstacles
   to get to you -- sometimes not breaking an obstacle increases your ability
   to do damage.

<> Never buy Spirit Stones for more than 2/per 1. It pays to go out of your way
   to get the cheaper goods in this case.

<> In Mt. Quina, the Deimos battles there are mandatory (inescapable). This is
   good because the battles reset and you can loot them over and over for Red
   Charms, Aquamarines, and Phoenix Tail Feathers!

<> Check the Missable Items section to make sure you get everything! Do it as
   you go or as you start new chapters for the best effect. There are minor
   spoilers there, but nothing that ruins the plot.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
06.                   M A I N   W A L K T H R O U G H                      MNWK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kharg - Ch. 1 - The First Battle                                           K1FS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Click on "New Game" to start, then watch the scenes. This guide will be as
spoiler-free as I can help it, as I know many people hate having plot details
and surprises spoiled.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         | Items: 200G, Knuckle Guard                            |
         | Enemies: None                                         |
         o-------------------------------------------------------o

After the scenes, you'll find yourself in Yewbell, and will be introduced to
Lloyd, your fencing instructor, and Paulette, his daughter and your friend --
she joins your party. Talk to Banjo, the factory worker, when he comes to tell
Lloyd about the suspicious character on Scrappe Plateau. Lloyd will give you
[200G] for you to go look. Go back to Kharg's house (by where the swordfight
took place) and go into the bedroom when you can. Inspect the bookshelf, watch
the scenes, then leave.

Yewbell has an Item Shop, Weapon Parts Shop, and the bar has a save point, as
well as a girl in white who will heal you (10G). It's a sleepy little town, so
there isn't much to do, expectedly. A good idea is selling Paulette's Bomb
item (which you'll never use, probably) and sell it to make 260G, which you
can then buy a Thorn of Revenge for.

Before you go, go down to the path by the river and take a left, which goes to
the refinery. Talk to Butch to find out it's still closed, and that Banjo needs
to open it still. You can find Banjo in the Item Shop, and he'll give Kharg a
[KNUCKLE GUARD] for his trouble. You have to do this before you leave for the
Plateau, or you'll miss it forever (and it is a unique item). Go out to the
world map when you're done and head to Scrappe Plateau.

         o-------------------------------------------------------o
         | SCRAPPE PLATEAU                                       |
         | Items: ---                                            |
         | Enemies: Suskle Squirrel x 6                          |
         o-------------------------------------------------------o

An old man will be getting a whippin' by some Suskle Squirrels. Naturally,
Kharg and Paulette can't just stand by idly.

o-----------------------------------o   o----------------------o
|Lv. 3 SUSKLE SQUIRREL (x3) | HP: 20|   | DIFFICULTY: 1 of 5   |
|Lv. 4 SUSKLE SQUIRREL (x3) | HP: 23|   o----------------------o
o-----------------------------------o

  Lv. 3 Kharg
  Lv. 2 Paulette

  This isn't supposed to be a hard battle, and you'll be unable to level-up 
  beforehand, but it shouldn't be too trying. Kharg's Fang-Breaker Blade can
  pretty much kill any enemy at this point (Cost: 14/70) while Paulette can
  use First Aid to heal when necessary. Use Manual Aim (R1+Left Analog) to
  get as far away from the enemy as you can while still being able to attack
  them. Remember: attacking from behind reduces the chance of counterattacks
  and lets you do more damage; Paulette's extra range is good for this. To
  boot, you get a "fire aura" pretty early that lets you do a double attack if
  Paulette is near. Very easy stuff. It only takes 60 SP for Paulette to learn
  Sling Knife, and if you let her kill most of the creatures, she should be
  able to learn it after battle.

  Drops: Healing Herb (x), 6 Spirit Stones (x5), 37 G, 55 G, 46 G

---

Afterwards, the old man will introduce himself as Zev. Finish out the rounds,
and head back to Yewbell, although you'll find that The Garagne Hills is now
available on the map for battle purposes. Note: You won't use Paulette for a
short while, so if you want to level her up, now would be the time. 

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: Gate Key                                    |
         |    Enemies: None                                      |
         o-------------------------------------------------------o

Go back to Kharg's house to find Lloyd and Nafia, his mother. After giving the
report, Lloyd will drop a hint that Deimos have been sighted at Plumb Canyon,
and that he will go investigate personally. Once you can leave, watch a few
scenes at the refinery. Back at the town square, Lloyd will return with a
wounded soldier...oh, dear. View the following scenes at Kharg's house, then
watch the rest at the town square.

Kharg will now be left behind in town, but doesn't plan to comply. Go back and
talk to Nafia, then talk to Morth (the wounded soldier) in Nafia's room. Walk
back outside to find Zev behind the castle ruins' locked gate. You'll need to
get the key before you can make your escape, so get on it by talking to the kid
gang leader by the bar (if you haven't already). Choose that you'll talk to
Duncan about opening the gate, and then go talk to Duncan in the bar. After a
little coercing, you'll get the [GATE KEY]. 

Open up the gate and let Zev back in, and you'll be free to pursue Lloyd to
Plumb Canyon. Go up the castle steps and leave to the world map. You'll have
to stop at Chaos Forest whether you like it or not. =p

         o-------------------------------------------------------o
         | CHAOS FOREST                                          |
         |    Items: ---                                         |
         |    Enemies: Wild Slothian, Suskle Squirrel x 5        |
         o-------------------------------------------------------o

After a few scenes, Kharg will be attacked by the "wild monkey monster," that
turns out to be a boy in an ugly, green mask. Fortunately, you don't have to
fight it out; the boy (Maru) will join up with you when you're attacked by an
ACTUAL monkey monster.

o---------------------------o-------o   o-----------o----------o
|Lv. 5 WILD SLOTHIAN        | HP: 72|   | DAMP TREE | HP: ~30  |
|                           o-------o   o-----------o----------o
|Lv. 3 SUSKLE SQUIRREL (x4) | HP: 20|   o----------------------o
|Lv. 2 SUSKLE SQUIRREL      | HP: 16|   | DIFFICULTY: 1 of 5   |
o---------------------------o-------o   o----------------------o

  Lv. 4 Kharg
  Lv. 2 Maru

  The battle isn't too hard, although you'll probably kick yourself if you had
  not healed from the last storyline battle. Maru comes into battle with the
  superb Venom Arrow skill already learned, as well as an Elixir, Poison Drug,
  and Sleeping Pill items -- all of which are kind of useless. Take out the 
  Wild Slothian first so it can't use its breath attack which turns one of your
  allies into a Slothian as well. The Suskle Squirrels are nothing to worry
  about, and one Venom Arrow will be able to kill them all. Wait for them to
  bunch together and rain the pain down on 'em. Maru also has the longest
  range of all characters you've encountered thus far, so manual aim (R1+Left
  Analog) to thread as many hits together as you can. Like most of these
  annoying battles, you lose if all of your party is disabled.

  Drops: Good Herb, 6 Spirit Stones (x3), 33 G, 72 G, Energy Snack, 34 G

---

Maru will join your party afterwards, and you can continue on to Plumb Canyon.
If you've been going skill-happy and wasted a bunch of Spirit Stones, go back
to town and restock 'cause the next few fights can get tougher. Building a
heavy reliance on skills, at least early on, isn't a good idea. If you have
extra dough to spend, think about giving Maru a Thorn of Revenge, too, while
you're at it. After the preparations are complete, you'll have to detour to The
Edge of a Sea of Trees.

         o-------------------------------------------------------o
         | THE EDGE OF A SEA OF TREES                            |
         |    Items: ---                                         |
         |    Enemies: Kuskle, Suskle Squirrel x 6               |
         o-------------------------------------------------------o

As soon as you enter, you'll have to fight a battle. However, it's optional and
you can use the Retreat option to leave if you want. Make note of this location
though, 'cause you'll have to revisit it in the second chapter. It's not nice
to leave the monster population to gain so much strength... =p  Anyway, Plumb
Canyon is just to the south.

         o-------------------------------------------------------o
         | PLUMB CANYON                                          |
         |    Items: ---                                         |
         |    Enemies: Drakyr x 3, Wyvern x 2                    |
         o-------------------------------------------------------o

Enter to find some carnage and you'll run to Paulette's aid. This is also the
first introduction with your friendly neighborhood Deimos patrols. :)

o-------------------------o--------o   o----------------o--------o
| Lv. 6 DRAKYR (x2)       | HP: 54 |   | WOODEN BOX (x2)| ~30 HP |
|    -Skill: Wind Slasher o--------o   o----------------o--------o
| Lv. 5 DRAKYR            | HP: 47 |
|    -Skill: Wind Slasher o--------o   o-------------------------o
| Lv. 6 WYVERN (x2)       | HP: 44 |   | DIFFICULTY: 2 of 5      |
|    -Skill: Wind Slasher |        |   o-------------------------o
o-------------------------o--------o

  Lv. 3 Maru
  Lv. 4 Kharg
  Lv. 3 Paulette

  This time, the enemies will be able to use skills against you, and will often
  do so, sometimes even two or three times in a row. Usually you would want to
  stay away from them, but you can balk their physical attacks and, strangely,
  this makes them less likely to use Wind Slasher (wind-elemental). Paulette
  starts off the battle by the two Wyvern creatures, so she should be your
  designated healer, even if Maru's learned First Aid already. Although you're
  fighting quite a few creatures this time, Venom Arrow is a great way to thin
  the ranks, and since the Wyvern have crappy MOV range, take out the Drakyr
  first, since their skill can do upwards of 30+ damage. Don't forget to break
  open those boxes, too! One of the Drakyr also drops a Crystal Beads, so pick
  those up for later on.

  Drops: 100 G, 69 G, 90 G, 8 Spirit Stones, Crystal Beads, Revival Medicine,
         Stone Coating OR Leather Armband

---

When the scenes are done, Lloyd will leave with Paulette to the Garagne Hills.
Talk to Maru and choose "Going back." to get him back into your party. You can
leave to the world map after talking with the Defense Corps members by the exit
gate.

         o-------------------------------------------------------o
         | THE GARAGNE HILLS                                     |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

The way back to Chaos Forest is now closed off, and you'll have to take the
long way around (yes, you took the short way last time!). Go to Garagne Hills
and watch the automatic scenes. You'll go back to Yewbell for more scenes, and
Kharg's first chapter will draw to a close. Save your game when asked to, if
you've done everything you wanted to do.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Darc - Ch. 1 - Awakening                                                   D1AK
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | GEEDO'S HOUSE                                         |
         |    Items: 100G                                        |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

After some flashback scenes, you'll meet the other hero in this game, a Human-
-Deimos halfbreed named Darc. As the screen pans down to Geedo's house, you can
hear him getting a beating from his slaveowner master. She will command you to
go to Orcoth to buy Phoenix Blood, and give you 100G to buy it with. Better get
out onto the world map and familiarize yourself.

Since you'll be having a tussle in a little while, raise Darc up a few levels
so that he's got some meat on his bones -- you'll be at a disadvantage during
said fight. Darc has _no_ skills, but is able to use magic, including our ol'
Wind Slasher and Cure.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: Phoenix Blood                               |
         |    Enemies: Zoram, Zugalo                             |
         o-------------------------------------------------------o

As you enter, a red female Orcon named Delma makes fun of Darc before running
off. Grr! Well, at least she left you in peace.

This town is nothing more than Orcons living in an abandoned subway terminal,
but it does have an Item Shop. If you want to heal yourself, talk to the Quorop
(pudgy, crocodile-faced thing in white hat) who'll do the honors for 10G. The
red Quorop, the one who sells the Phoenix Blood, isn't around just yet so go
to the arena to watch a scene with the leader of the Orcon, Densimo, and Gorma.

Go back to the booth to find the red-hatted Quorup who'll sell you the Phoenix
Blood for 100G, but only after heckling you. As you try to leave town, two of
the Orcon stop you and redirect you to the arena, where they fight you. Can't
catch a break...

o--------------o--------o   o---------------------o
| Lv. 5 ZORAM  | HP: 67 |   | DIFFICULTY: 2 of 5  |
| Lv. 4 ZUGALO | HP: 52 |   o---------------------o
o--------------o--------o

  Lv. 3 Darc

  Zugalo may be able to hit for about 20 damage, and you'll only be able to use
  Cure to heal 25-ish, so take him out first. He also has the least amount of
  HP so that's basically a no-brainer. Once the main threat is out of the way,
  pick at Zoram with Wind Slasher and go to town when he gets in closer.
  Outnumbered, yeah, but these guys are chumps. No drops, either.

Delma will watch the fight and come over, then leave once you show you're not
interested in what she has to say. Save if you want and go back to Geedo's
House with your newly-won pride and Phoenix Blood.

         o-------------------------------------------------------o
         | GEEDO'S HOUSE                                         |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Back at home, Geedo will lock her Phoenix Blood in a chest. She'll then ask you
about firbles, and you can learn more about them at this point. You'll then be
sent off on a wild goose chase for the lizards...sheesh. Go back to Orcoth.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Enter Gorma's subway-car-slash-house to hear him ranting about them. Talk to
him and ask him about firbles, and he'll say that they like water and water
plants. Go back to the world map.

         o-------------------------------------------------------o
         | HAYSTIR MARSH                                         |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

You'll find a lot of new places on the world map this time, but you only need
to go to Haystir Marsh -- the rest don't have firbles. Once you enter, you'll
see a white lizard and will have to catch it. Many people have trouble with 
doing this, but it's easy enough if you remember a few things: approach slowly,
approach from behind, and approach from the grass. Walking on the large rocks
and running signal the firble to your presence. You'll have to press X to catch
the sucker, too.

Afterwards, some scenes insue with another Deimos search party, but there is
nothing else to do here. You'll automatically bring the firble to The Church
Ruins.

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies: Drakyr x 4                                |
         o-------------------------------------------------------o

Delma will have tailed you here, and after a few scenes, an invading band of
those filthy Drakyr arrives, ready to kill you. Stick it to 'em!

o------------------------------------o   o----------------------o
| Lv. 5 DRAKYR (x4)         | HP: 47 |   | DIFFICULTY: 2 of 5   |
|      -Skill: Wind Slasher |        |   o----------------------o
o---------------------------o--------o

  Lv. 4 Darc
  Lv. 3 Delma

  It's a four-on-two battle this time, and it can be hard too what with four
  potential Wind Slashers. Delma comes into battle with two Healing Herbs in
  her inventory, so use them if you plan to clog the stairwell with Darc so the
  other three Drakyr can't get in. I suggest backing away with Darc for the 1st
  turn so you can concentrate on the lone Drakyr behind you. Delma's Flaming
  Arrow skill has range but is pretty ineffectual (~10 damage) at the moment,
  so Speed Up will be useful. Either way, after a few turns of banging on the
  Drakyr, they should fall. If you get low on HP, Delma will tell you about
  healing and you'll both get a "fire aura" for dual attacks -- sweet!

  Drops: 73G, 14 Spirit Stones (x2)

---

Ensuing scenes will direct you back to Geedo's House.

         o-------------------------------------------------------o
         | GEEDO'S HOUSE                                         |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

After Geedo whoops up on you, you'll awaken the next morning without her ugly
presence. Save and go back to The Church Ruins after picking up Delma on the
doorstep.

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies: Ludhi, Rapier, Shotgun Hunter x 2         |
         o-------------------------------------------------------o

Once you check up on the firble, you'll find a band of marauding humans intent
on defiling the sanctuary. They just don't have any manners...

o---------------------------------o   o-----------------------o
| Lv. 7 RAPIER           | HP: 64 |   | DIFFICULTY: 2 of 5    |
| Lv. 6 LUDHI            | HP: 50 |   o-----------------------o
| Lv. 6 SHOTGUN HUNTER   | HP: 40 |
o---------------------------------o

  Lv. 5 Darc
  Lv. 4 Delma

  The battle starts by the stairway, meaning it'll quickly be congested. Have
  Delma use Speed Up to begin with, and try to keep your distance from one 
  another since the Shotgun Hunters have a long-range explosion-type skill that
  isn't fun to incur. That said, since all enemies do minor damage up close
  (except for Rapier, who does medium damage), it's a good idea to let them
  swarm you so the Shotgun Hunters can't use their skill. Killing Ludhi and
  Rapier first and foremost gets all of the possible drops here.

  Drops: 80G, 88G, 14 Spirit Stones, Confusion Firecracker, Revival Medicine

---

Delma suggests using the humans' weapons that are left behind, but Darc doesn't
bite at the offer. She then offers to make Densimo help Darc, which piques his
interest a bit. To Orcoth!

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Heal at the Quorop and go see Densimo. After a little banter, Delma tricks her
bonehead brother into joining Darc's journey. There are humans at Zedora Abyss
that need to be kicked off the mortal coil... It would make sense to buy a
few Good Herbs before you go.

         o-------------------------------------------------------o
         | ZEDORA ABYSS                                          |
         |    Items: ---                                         |
         |    Enemies: Spear Hunter x 2, Cathena Soldier x 3     |
         o-------------------------------------------------------o

Soldiers can be found here plundering the Spirit Stones in the rocks. Densimo
won't have this and waltzes in without making any plans. What the...?

o----------------------------o--------o   o-----------------o---------o
| Lv. 7 SPEAR HUNTER (x2)    | HP: 44 |   | WOODEN BOX (x2) | HP: ~20 |
|                            o--------o   | DAMP STUMP      | HP: ~20 |
| Lv. 7 CATHENA SOLDIER (x2) | HP: 32 |   o-----------------o---------o
| Lv. 8 CATHENA SOLDIER      | HP: 35 |   o---------------------------o
o----------------------------o--------o   | DIFFICULTY: 2 of 5        |
                                          o---------------------------o
  Lv. 6 Darc
  Lv. 5 Delma
  Lv. 7 Densimo

  The Spear Hunters are annoying and are at the forefront, while the Cathena
  Soldiers are behind and can shoot at you, long-range stylin'. Since Densimo
  is a powerhouse, this battle isn't that hard, but using Guard Field is still
  a good idea so you can get time to break open the wooden boxes. Kill off all
  the spearmen because they have an attack that can do 30-40+ damage. There
  isn't much for drops besides what's in the wooden boxes.

  Drops: 110 G (x2), 14 Spirit Stones, First-aid Kit, Bomb, Reiki Leaf

---

Densimo suggests going back to Orcoth, which you should do.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: Healing Herb (x10)                          |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Darc will vocalize his concern for Geedo, who he hasn't seen since the morning.
Densimo will want to have a word with her anyway, so it's time to search out
that old bag. Go into the square and talk to Zugalo, who says he saw a strange
horse-faced Deimos near the Varam Barrens. That's your next destination.

Before you go, talk to the pink Orcon near Zugalo who will begin talking about
the 5 Orcothian Wonders. Listen to her all the way through and when she asks
how many words she said, pick "Between 600 and 800" to get [HEALING HERB x10].
Make sure to give them to Darc, as they'll automatically go into his Party
Items.

Also, before you go, take Densimo's Attack Bottle (initially in inventory) and
put it on someone else. You'll see why later.

         o-------------------------------------------------------o
         | THE VARAM BARRENS                                     |
         |    Items: ---                                         |
         |    Enemies: Wyvern x 4                                |
         o-------------------------------------------------------o

After seeing how Geedo's fared, some Drakyr will try to blackmail you for your
father's keepsake. When you refuse, naturally some chaos and disorder follows.

o----------------------------o   o---------------o---------o
| Lv. 7 WYVERN (x4) | HP: 48 |   | DRY TREE (x2) | HP: ~20 |
|     -Wind Slasher |        |   o---------------o---------o
o-------------------o--------o
                                 o-------------------------o
  Lv. 6 Darc                     | DIFFICULTY: 1 of 5      |
  Lv. 6 Delma                    o-------------------------o
  Lv. 7 Densimo

  By now, with three party members, four Wyvern isn't that much to handle, 
  especially when they have such strikingly crappy MOV rates. They start out
  separated (in twos) as well, so they can't all swarm you at once. Have Delma
  and Densimo distract half of them, and Darc should be able to take care of
  the rest. Let Densimo be a meat shield, in fact, as that will increase his
  usage here.

  Drops: 89G, 186G, 151G, 12 Spirit Stones

---

Watch the after-battle scenes and you won't be able to use Delma or Densimo
for the rest of the chapter. Head to Orcoth to heal and MAKE SURE TO GIVE
DARC SOME HEALING ITEMS (check Party Items). Then, go to The Church Ruins.

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies: Densimo, Geedo, Drakyr x 2                |
         o-------------------------------------------------------o

After you find the fate of your father's tomb and the firble, Darc will go off
his hinge and finish this chapter in style. Before you initiate battle, though,
remember to "purchase" your new-found abilities with the SP you've accumulated!

o---------------------o---------o   o--------------------o
| Lv. 7 GEEDO         | HP: 120 |   | DIFFICULTY: 3 of 5 |
| Lv. 6 DRAKYR        | HP: 54  |   o--------------------o
|      -Wind Slasher  o---------o
| Lv. 7 DRAKYR        | HP: 61  |
|      -Wind Slasher  o---------o
| Lv. ? DENSIMO       | HP: ??? |
|      -Flaming Arrow |         |
o---------------------o---------o

  Lv. 7 Darc

  Most vets of the game can tell you that bumrushing in this battle is a big
  no-no -- it only draws the wrath of all four individuals. Densimo is the
  closest, and even if you move away, you can draw him out. That's the main
  strategy -- dismantle the traitorous group piece by piece. Geedo can be
  drawn out second, so the main two can be gone in a while. It pays to kill
  Densimo and Geedo first, as they'll drop a Blood Anklet and Life Tree Berry;
  you can also steal it from them, but that's a waste of time here. The Blood
  Anklet is a unique item, so make sure you get it.

  Densimo has "?" for his HP listing, but it's about 250. Geedo has a dark-
  -elemental skill that's long-range, but you can't do anything to quell its
  damage at this point in the game. She also has an unnamed skill that chokes
  Darc via the collar. When you attack Geedo or Densimo, you'll get a fire aura
  ...Excellent. There's no point in making strategies for the Drakyr, since
  you've wiped the floor with so many already by now.

  Drops: Blood Anklet, Life Tree Berry, 25 Spirit Stones (x2), 84G, 432G

After that, a few scenes with Delma appear and end the chapter. Save at the
prompt if you're content with the items you've just gotten (restart if you
did not get Blood Anklet!).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kharg - Ch. 2 - Setting Out                                                K2ST
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: Wind Stone                                  |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Watch Kharg's inauguration and talk to Nafia, who invites him back to the house
to give him something. Ignore Maru and Paulette and go back home, where you
will be given the [WIND STONE]. Back by the bar, talk to Maru to find out that
Duncan has a job for you. If you look around town, you'll also find a man in
the inn's upstairs and Butch at the refinery, both who also have jobs that need
to be done, too. Let's do Duncan's first.

Talk to him to learn that bandits have stolen a woman's engagement ring, and
they were last seen up near Scrappe Plateau. At the entrance, Paulette will
join back up with you, so continue north to the site.

         o-------------------------------------------------------o
         | SCRAPPE PLATEAU                                       |
         |    Items: Stone-carved Bracelet                       |
         |    Enemies: Bandit, Pugnacious x 3                    |
         o-------------------------------------------------------o

Following a few scenes, you'll end up fighting a bandit and his acolytes.

o-----------------------o--------o   o-------------------------o
| Lv. 9 BANDIT          | HP: 54 |   | GUNPOWDER CAN | HP: ~30 |
| Lv. 7 PUGNACIOUS      | HP: 43 |   o-------------------------o
| Lv. 8 PUGNACIOUS (x2) | HP: 47 |   o-------------------------o
o-----------------------o--------o   | DIFFICULTY: 1 of 5      |
                                     o-------------------------o
  Lv. 4 Maru
  Lv. 5 Kharg
  Lv. 4 Paulette

  Use a Venom Arrow from the start and it can hit three of the four people, at
  least. The ringleader has a machine-gun spray attack that can hurt a bit, but
  this battle's still nothing to write your congressman about. Use Venom Arrow
  once more and take down the stragglers. Nothing of interest for drops, save
  for the Gunpowder that the Bandit drops.

  Drops: Gunpowder, 10 Spirit Stones

---

Afterwards, you'll recover not a ring, but a [STONE-CARVED BRACELET] from the
thieves. Head back to Yewbell.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Go back to Duncan to find out why the ring wasn't there. Once you can move
freely again, time to do Banjo's mission at the refinery. He'll talk about how
Butch isn't back from investigating the Dancing Shells that have been infesting
the area...better go do a better job.

         o-------------------------------------------------------o
         | PLUMB CANYON                                          |
         |    Items: ---                                         |
         |    Enemies: Dancing Shell x 11                        |
         o-------------------------------------------------------o

Talk to Butch to get him out of the way, then go take care of the monsters.

o--------------------------o--------o   o--------------------o---------o
| Lv. 5 DANCING SHELL (x7) | HP: 27 |   | WOODEN BOX         | HP: ~20 |
| Lv. 6 DANCING SHELL (x4) | HP: 29 |   | GUNPOWDER CAN (x2) | HP: >64 |
o--------------------------o--------o   o--------------------o---------o
                                        o-------------------------o
  Lv. 6 Maru                            | DIFFICULTY: 2.5 of 5    |
  Lv. 6 Kharg                           o-------------------------o
  Lv. 5 Paulette

  The fact that there is an overwhelming amount of creatures, creatures that
  can poison you with damaging attacks, makes this battle an annoyance. Harness
  Venom Arrow and weapon ranges -- don't hit one when you can hit two. You can
  also hit the Gunpowder Cans, which will explode and do 50 damage to all of
  the surrounding units (including allies).

  Drop: Anti-Poison Cologne, 9 Spirit Stones (x3), 7 Spirit Stones, 45G, 47G,
        100G

---

Afterwards, Butch will show you the oil slick that's attracting the Dancing
Shells. Close off the valve and go back to Yewbell.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Talk to the man on the inn's second floor to learn about the object he buried
as a child at The Edge of a Sea of Trees. Go there.

         o-------------------------------------------------------o
         | THE EDGE OF A SEA OF TREES                            |
         |    Items: Old Pot                                     |
         |    Enemies: Kuskle x 4, Suskle Squirrel x 3           |
         o-------------------------------------------------------o

Inspect the half-buried, circular-shaped rock by the cliffside to get a prompt
saying something is buried there. Dig it up to get an [OLD POT]. Of course, you
can't leave without being treated to a fight.

o----------------------------o--------o   o--------------------o
| Lv. 6 KUSKLE (x2)          | HP: 36 |   | DIFFICULTY: 2 of 5 |
|       Skill: Kuskle Combo  o--------o   o--------------------o
| Lv. 7 KUSKLE (x2)          | HP: 40 |
|       Skill: Kuskle Combo  o--------o
| Lv. 5 SUSKLE SQUIRREL (x3) | HP: 27 |
o----------------------------o--------o

  Lv. 6 Maru
  Lv. 6 Kharg
  Lv. 6 Paulette

  Kuskles are basically souped-up Suskle Squirrels, with a kick skill that can
  cause moderate damage. Kill the Suskles, all of whom are close to you at the
  beginning, and shoot the Kuskles from the sides of natural obstacles, since
  that doesn't impair your accuracy or chances of damage one bit. 'Course, this
  applies mostly to Maru, and Paulette as well if she has Sling Knife (and she
  should).

  Drops: 68G, 76G, 6 Spirit Stones, 9 Spirit Stones (x2), Ancient Herb

---

Head back to Yewbell when yer done.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: Stone Holder                                |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Talk to the man (Span) in the inn's upstairs and he will take Spirit Dictionary
1 out of the old pot. He'll read you out of it, but it doesn't matter if you
listen or not. He tells you if you're ever in Peisus, his hometown, to stop by
and see him. He'll also say that there are other Spirit Dictionaries that have
yet to be found...hint, hint. There's actually a sidequest revolving around the
dictionaries, so be on the look out.

Once Span leaves, Kharg will find a [STONE HOLDER] inside the Old Pot. Go back
downstairs and talk to Zev, who's come in for a drink. Apparently an airship
crashed up north, in Dragon Bone Valley. Heal, save, and start trekking up the
new spots on the world map. Shouldn't take too long if you skip all of the
non-obligatory battles.

         o-------------------------------------------------------o
         | DRAGON BONE VALLEY                                    |
         |    Items: ---                                         |
         |    Enemies: Drakyr x 6                                |
         o-------------------------------------------------------o

Go to the airship crashsite and talk to the unconscious girl, introduced as
Lilia. After awhile, Drakyr will fly in and you'll have to do a protection
mission. <grumble grumble>

o---------------------------o--------o   o----------------------o
| Lv. 5 DRAKYR              | HP: 47 |   | DIFFICULTY: 2.5 of 5 |
|      -Skill: Wind Slasher o--------o   o----------------------o
| LV. 7 DRAKYR (x5)         | HP: 61 |
|      -Skill: Wind Slasher |        |
o---------------------------o--------o

  Lv. 7 Maru
  Lv. 7 Kharg
  Lv. 6 Paulette
  Lv. 1 Lilia (GUEST) - 42 HP

  To start off with: why the difficulty rating, you say? The enemies aren't as
  hard so much as Lilia can often get herself killed since she simply refuses
  to stay put. You'll need to accomplish most of the deaths within the first
  three turns to ensure Lilia doesn't get swarmed. Although she's a guest, she
  is treated like a member of your party -- you can heal her when needed. 
  Start distracting the Drakyr with your party members, which also stops them
  from advancing towards Lilia. Have Paulette use Sling Knife on the enemies
  far off so when you start racing to the other side of the screen, they're not
  at full health. Obviously, Maru will be using Venom Arrow here, and Kharg
  should spam Fang-Breaker Blade, for the ATT-down affliction. As long as only
  one Drakyr has immediate access to Lilia, she can survive the onslaught.

  Of course, the enemies may not even go after Lilia, but if she is attacked at
  all, she must be healed -- Wind Slasher can do 32+, and regular attacks will
  do approximately 20 HP damage. You can pick up a Wind Balm before the battle
  is over, and using it on Lilia (reduces wind-elemental damage) minimizes the
  chances that she dies. Two attacks in a row can do her in; I would know, 
  since it happened when I was writing this. :p

  Drops: Healing Herb, Wind Balm, 14 Spirit Stones

---

You'll be back on the world map automatically. Before you can return to town,
a scene will occur in Isulo Forest. 

         o-------------------------------------------------------o
         | ISULO FOREST                                          |
         |    Items: ---                                         |
         |    Enemies: Rifleman x 2, Attack Dog x 3, Commander,  |
         |             Foot Soldier x 2                          |
         o-------------------------------------------------------o

As the party makes it out of Drakyr territory, a large battleship flies toward
Dragon Bone Valley. Apparently it's the Dilzweld Empire at work, and before
the party can leave, a large man comes out of the forest. While the party is
distracted, soldiers catch up and injure Lilia. Make friends, 'cause you'll be
seeing these guys for the rest of the game...

o-------------------------o--------o   o--------------------------o
| Lv. 7 RIFLEMAN          | HP: 43 |   | DAMP TREE (x2) | HP: ~20 |
|       Skill: Snipe      o--------o   | ROTTED POST    | HP: >48 |
| Lv. 9 RIFLEMAN          | HP: 51 |   o--------------------------o
|       Skill: Snipe      o--------o
| Lv. 8 COMMANDER         | HP: 55 |   o--------------------------o
|      Skill: Careful Aim o--------o   | DIFFICULTY: 2 of 5       |
| Lv. 8 ATTACK DOG        | HP: 41 |   o--------------------------o
|   Skill: Silencing Howl o--------o
| Lv. 9 ATTACK DOG (x2)   | HP: 44 |   
|   Skill: Silencing Howl o--------o
| Lv. 6 FOOT SOLDIER      | HP: 44 |   
|     Skill: Hand Grenade |        |
| Lv. 8 FOOT SOLDIER      | HP: 52 |
|     Skill: Hand Grenade |        |
o-------------------------o--------o

  Lv. 8 Maru
  Lv. 9 Ganz
  Lv. 7 Kharg
  Lv. 7 Paulette

  The "Mysterious Large Man" Ganz will join you for this battle, and comes with
  a Bomb and First-aid Kit (Heals 80 to effect area). The skirmish against the
  Dilzweld isn't that hard, but there is a catch -- if you kill the foe before
  you take out the bridge, reinforcements will come and you'll do the battle
  once again.

  Send Ganz to lop the Rotted Post down, then focus on whatever enemies are
  left. The Attack Dogs have a howling move that can inflict Silence, so make
  sure you're prepared to deal with it. One of the Damp Trees contains a Good
  Herb, and the Commander drops an Amethyst Coating. Nothing much to say here.

  Drops: 91G, 128G, 136G, 73G, 189G, 8 Spirit Stones (x3), 12 Spirit Stones
         (x2), Accuracy Leaf, Amethyst Coating, Good Herb, First-aid Kit

---

Ganz will reluctantly patch up Lilia in his shack. Talk to him to have Kharg
try to recruit him for the Defense Corps to no avail. Don't bother healing
either, 'cause you'll be able to do that later without another battle spoiling
it.

         o-------------------------------------------------------o
         | SCRAPPE PLATEAU                                       |
         |    Items: ---                                         |
         |    Enemies: Commander, Rifleman x 2, Attack Dog x 2,  |
         |             Foot Soldier x 2                          |
         o-------------------------------------------------------o

Man, those Dilzweld are persistent.

o-------------------------o--------o   
| Lv. 9 COMMANDER         | HP: 59 |   o---------------------------o
|       -Careful Aim      |        |   | METAL DRUM (x2) | HP: ~30 |
| Lv. 8 RIFLEMAN (x2)     | HP: 47 |   o---------------------------o
|       -Snipe            |        |
| Lv. 8 ATTACK DOG (x2)   | HP: 41 |   o---------------------------o
|       -Silencing Howl   |        |   | DIFFICULTY: 1.5 of 5      |
| Lv. 8 FOOT SOLDIER (x2) | HP: 52 |   o---------------------------o
|     Skill: Hand Grenade |        |   
o-------------------------o--------o

  Lv. 9 Maru
  Lv. 7 Kharg
  Lv. 8 Paulette

  The Dilzweld forces are back for more, but they haven't improved very much,
  just evened out the leveling in their soldiers. In fact, the only reason I
  give this a 1.5 is because the enemy is a step up from Suskle Squirrels. ;p
  Take out the Commander to get a Broken Sword item, which you can sell later
  for extra dough (doesn't do anything else).

  Drops: 68G, 81G, 13 Spirit Stones, Broken Sword

---

More Dilzweld scenes (endtroducing...Tatjana!) with Kharg's incredible power,
and you can go back to Yewbell.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Report to Nafia, who'll want you to escort Lilia to the World Alliance in the
city of Cathena. A few more scenes roll during the night and you'll have to go
to the Castle Ruins to continue. Talk to Nafia again and the night comes to a
close.

The next day, talk to your party members at the doorstep and Paulette will
volunteer the excellent idea of using Lilia's airship Big Owl to get to the
World Alliance. Talk to Zev in the bar (yes, he's still there...) about how to
repair the ship, who'll say the only thing you need is Control Parts. Inquire
about the Control Parts to learn there's a rotting airship at Scrappe Plateau.

Before you do that, go to Plumb Canyon.

         o-------------------------------------------------------o
         | PLUMB CANYON                                          |
         |    Items: Battery                                     |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

You can enter without fighting a battle this time. Go down to the machine that
had the oil leak earlier and take the gold-colored [BATTERY] out of its holder.
Go to the Plateau now.

         o-------------------------------------------------------o
         | SCRAPPE PLATEAU                                       |
         |    Items: ---                                         |
         |    Enemies: Control Parts                             |
         o-------------------------------------------------------o

Insert the battery you just got into the holder by the control panel, then
operate. The hangar should raise up the airship just enough for you to take
a gleaming [CONTROL PARTS] out. Kharg wants to check on Lilia, so hit up 
Yewbell again.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Enter Nafia's house and eavesdrop on the conversation, and afterwards Lilia
will be well enough to leave with you. If you want to stock up on items, now
would be an ideal time to do it -- you won't be near a shop for quite awhile
once you take off. There will be a short scene of no real value in Isulo
Forest, so head to Dragon Bone Valley without delay.

         o-------------------------------------------------------o
         | DRAGON BONE VALLEY                                    |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Ganz will be waiting around here, and offers his assistance with placing the
Control Parts in. He also bargains with the party: he'll fix the ship for a
ride to Aldrow, where a former comrade-in-arms is. Once on the ship, you'll
find a save point and an auto-healing device in the door behind the steering
mechanism. As Ganz fixes the thing, tell him you're ready to leave. Go outside
to meet Nafia when prompted, then go back and talk to Ganz to get the controls
up and running. Enter your destination as Aldrow at the auto-pilot device (by
where Paulette stands) and you'll get airborne. Goodbye, Ragnoth!

Up in the clouds, talk to Lilia to hear her story. Unfortunately, Big Owl will
suffer damage from a pursuer and will end up in Asheeda Forest.

         o-------------------------------------------------------o
         | ASHEEDA FOREST                                        |
         |    Items: ---                                         |
         |    Enemies: Orcon x 4, Rifleman x 4, Foot Soldier x 6,|
         |             Witch Plant                               |
         o-------------------------------------------------------o

Big Owl can still be used as a save point and auto-cure center, so remember to
come back if you need it. As soon as you exit outside, you'll be attacked by
those fun-loving, tentacle-backed, tree-roving Orcon.

o-------------------o--------o   o--------------------o
| Lv. 12 ORCON (x2) | HP: 77 |   | DIFFICULTY: 1 of 5 |
| Lv. 13 ORCON (x2) | HP: 82 |   o--------------------o
o-------------------o--------o

  Lv. 9 Maru
  Lv. 10 Ganz
  Lv. 8 Kharg
  Lv. 8 Paulette

  The Orcon are basically creatures with Wild Slothian-like HP and have no
  skills to use. Your frontline fighters can do most of the damage while Maru
  and Paulette snipe from behind them. There are plenty of tiny paths that can
  get clogged up, and with their two-hop MOV range, it's not that hard to break
  'em apart from a distance. Congratulate yourself on such an easy battle. ^__^

  Drops: 134G, 95G, 17 Spirit Stones, Good Herb

---

After battle, head towards the bottom-left corner of the screen and continue
down the curvy path to a screen at the bottom. A few idiot Dilzweld will come
to play, so entertain them.

o--------------------------o--------o   o----------------------o
| Lv. 10 RIFLEMAN (x2)     | HP: 54 |   | DIFFICULTY: 1.5 of 5 |
|        Skill: Snipe      |        |   o----------------------o
| Lv. 10 FOOT SOLDIER (x4) | HP: 60 |
|      Skill: Hand Grenade |        |
o--------------------------o--------o

  Lv. 10 Maru
  Lv. 10 Ganz
  Lv. 9 Kharg
  Lv. 8 Paulette

  Nothing really to this battle besides what you've done. The Riflemen will
  use their Snipe skill to pick away at you, but they can't use it more than a
  few times. Kharg's Power Shot nearly kills an enemy in one hit, and Ganz'
  regular attack eats a huge chunk away as well. Maybe the soldiers are so
  incompetent because they're made on an assembly line...

  Drops: 67G, 9 Spirit Stones (x2)

---

Heal back at Big Owl if you must, then head to the eastern screen where you
will once again be the Dilzweld's quarry.

o--------------------------o--------o   o----------------------o
| Lv. 11 COMMANDER         | HP: 68 |   | DIFFICULTY: 1.5 of 5 |
|       Skill: Careful Aim |        |   o----------------------o
| Lv. 10 RIFLEMAN (x2)     | HP: 54 |
|        Skill: Snipe      |        |
| Lv. 10 FOOT SOLDIER (x2) | HP: 60 |
|      Skill: Hand Grenade |        |
o--------------------------o--------o

  Lv. 10 Maru
  Lv. 10 Ganz
  Lv. 9 Kharg
  Lv. 9 Paulette

  Another guerrilla team for you to mess around with. They're too far apart
  for any multi-hitting skills, so don't even bother around with wasting your
  Spirit Stones for this battle. You can steal an Amethyst Coating from the
  Commander, but he drops it, also -- one or the other, that is. Make sure you
  don't kill him last.

  Drops: 75G, 82G, 92G, 9 Spirit Stones (x2)

After battle, Tatjana will appear with a brigade of brigands. Lucky for you,
a man in "bright clothing" appears to save the day. The name's Samson, and he
steals from the Dilzweld, it appears. He invites you to Wilbur Shore while his
men look for Lilia. What a nice guy...

         o-------------------------------------------------------o
         | WILBUR SHORE                                          |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Get aboard Samson's boat, the Fiona, by talking to the man who asks for the
password (there isn't one), and head belowdeck. Save if you wish and talk to
Samson for a conversation. One of his subordinates will report, saying Lilia
was headed to the Republic of Cathena. Back on the world map, you can go right
to the destination.

         o-------------------------------------------------------o
         | REPUBLIC OF CATHENA                                   |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

This is the biggest city you've come to so far. If you've been saving up your
currency, you can treat yourself to some excellent weapon parts here, the best
of which is probably the Napping Bell (1000G). It's a good item for Maru, since
he'll be hitting more than one person far more often than the rest. Healing 
from the girl in white has been bumped up to 40G, but that's tolerable...

There's also a tag-team arena in town, but I'll be covering that later. It's
not very good for payouts right now (Stone Bag? Whee...). 

Head into the city and head "north" (up) to find a soldier guarding a building
entrance. Talk to him to get entrance, while Ganz will go back to Asheeda to
repair and move Big Owl closer. Go inside and find the only door unguarded,
which brings you to some blathering delegates. End of chapter.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Darc - Ch. 2 - Ambition                                                    D2MB
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Following the opening scenes, direct Darc to the dungeon to visit Delma. The
shop Quorop now stocks weapon parts and accessories, of which you should buy
an Iron Skewer for when Delma rejoins you. The arena isn't able to be used just
yet, however, so you can't spam levels (I won't for this guide). Speak with the
Orcon by the town entrance to learn of a strange egg at the Church Ruins...

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Darc will find a single egg intact at the nest, and will commission an Orcon
guard to keep it safe. You can find Gorma at Haystir Marsh, but he won't come
back just yet. Go back to Orcoth.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: ---                                         |
         |    Enemies: Volk                                      |
         o-------------------------------------------------------o

Approach the Arena and Zoram will say an incredibly strong Deimos has just
arrived, a huge Lupine. Enter for a few introductory dialogues and you'll be
thrown into a fight with this wolfy wanderer. Before battle, make sure to
purchase any abilities you may have earned on a class-up at chapter one's
last battle.

o--------------------------o---------o   o--------------------o
| Lv. ? VOLK               | HP: 122 |   | DIFFICULTY: 2 of 5 |
|      -Skill: Heated Soul |         |   o--------------------o
|      -Skill: Water Crash |         |
o--------------------------o---------o

 Lv. 9 Darc

 This is a 1-on-1 battle, suitable for the arena. Volk will use Heated Soul
 to raise his ATT and his DEF is pretty decent, so don't bother with wussy
 normal attacks unless you've power-leveled. Water Crash is a water-element
 magic attack, and does about 30 damage. Stick to Wind Slasher, since it does
 almost the same as Claws of Rage. His actual HP total is about 120, so that
 means four or five Wind Slashers should make this wolf heel. [If you know
 Steal, he can be robbed of a Balo Nut.]

 Drops: None

---

Darc will convince Volk to combine his powers for the good of the Deimos race,
and Volk obliges by joining as a permanent member (Inventory: Good Herb). Out
in the square, learn from Zugalo that Delma is asking for you. Talk to her in
the dungeon to get her into your party. Make sure you give her the Blood Anklet
you got off Densimo, and an Iron Skewer (ATT +3) from the shop Quorop. The 
arena should now be open, so if you want to do some individual training, there
is your ticket.

An Orcon by the town entrance will notify Darc of a strange light landing over
in Asheeda Forest (sound familiar? ;p), and Delma will rally to go stomp the
humans out. Head over the mountains to the destination.

         o-------------------------------------------------------o
         | ASHEEDA FOREST                                        |
         |    Items: ---                                         |
         |    Enemies:  Tatjana, Rifleman x 6, Foot Soldier x 4, |
         |              Commander x 3                            |
         o-------------------------------------------------------o

A Dilzweld search party looking for Lilia spots you before you can take a look
around. Shucks!

o----------------------o--------o   o--------------------o
| Lv. 9  RIFLEMAN (x2) | HP: 51 |   | DIFFICULTY: 1 of 5 |
|        Skill: Snipe  |        |   o--------------------o
| Lv. 9  FOOT SOLDIER  | HP: 56 |
|  Skill: Hand Grenade |        |
| LV. 10 COMMANDER     | HP: 64 |
|   Skill: Careful Aim |        |
o----------------------o--------o


  Lv. 9 Darc
  Lv. 7 Delma
  Lv. 10 Volk

  Pretty small search party of four Dilzweld, all of whom are lower-leveled
  than the ones Kharg's team had to fight. Not by much, but still...they should
  not pose an actual threat. Like usual, kill the Commander towards the fight's
  beginning to get a First-aid Kit drop (100%).

  Drops: 70G, 182G, 9 Spirit Stones, First-aid Kit

---

Head up a screen to find some more Dilzweld by the Big Owl...

o---------------------o--------o   o--------------------o
| Lv. 10 COMMANDER    | HP: 64 |   | DIFFICULTY: 1 of 5 |
|      - Careful Aim  |        |   o--------------------o
| Lv. 8 RIFLEMAN (x2) | HP: 47 |
|      - Snipe        |        |
| Lv. 9 FOOT SOLDIER  | HP: 56 |
|      - Hand Grenade |        |
o---------------------o--------o

  Lv. 10 Darc
  Lv. 10 Volk
  LV. 7 Delma

  The enemy starts out in a line (almost), so make sure to target as many 
  soldiers as you can with your attacks. Use Heated Soul to make your party
  more durable, too. The Commander drops a Stone Coating (100%), so pick that
  up if it fancies you.

  Drops: 129G, 72G, 163G, Stone Coating

---

From the Big Owl screen, head to the bottom-right path to find Tatjana and a
few cronies looking for Lilia. Once they find you, you--....they're toast.

o-------------------------o---------o   o----------------------o
| Lv. ? TATJANA           | HP: ??? |   | DIFFICULTY: 1.5 of 5 |
|      -Skill: Hypnotize  |         |   o----------------------o
|      -Skill: Sigma Gale |         |
| Lv. 9 COMMANDER         | HP: 59  |
|      - Careful Aim      |         |   
| Lv. 8 RIFLEMAN (x2)     | HP: 47  |
|      - Snipe            |         |
| Lv. 9 FOOT SOLDIER (x2) | HP: 52  |
|      - Hand Grenade     |         |
o-------------------------o---------o

  Lv. 10 Darc
  Lv. 10 Volk
  Lv. 8 Delma

  You'll start off cramped together, so Heated Soul/Speed Up/Raise Spirits are
  a good first-turn warmup.

  This battle isn't so bad to trudge through, although Tatjana's presence will
  be welcome for two reasons: Gorgeous Ring and High Heels. If you defeat her,
  you can get the Gorgeous Ring, which makes enemies drop twice as much money;
  if you steal the High Heels, it increases the attack range of Choco, a secret
  character Darc can possibly get later. Your choice.

  That said, Tatjana can use Hypnotize to inflict Sleep, and uses the light-
  -element attack Sigma Gale for offense. She has less than 135 HP, so it
  isn't a feat to bring her down. The Commander drops cash or Spirit Stones
  this time (171G is the amount I got), but no items. If you want to cut down
  the ranks, Sword of Awakening's attack radius (60+ damage) can often cut down
  three enemies at a time. :D

  Drops: Gorgeous Ring, 171G

After wiping out her unit, Tatjana will escape with fancy science magicking.
Volk will trail her, and Darc will follow Lilia (with Delma) to Crossell
Springs automatically.

         o-------------------------------------------------------o
         | CROSSELL SPRINGS                                      |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Watch the scenes here, ending with Darc "capturing" Lilia. Go back the woods.

         o-------------------------------------------------------o
         | ASHEEDA FOREST                                        |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Volk will meet back up with you here, and you can return to Orcoth again, now
that you've investigated the strange light.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Watch the scene as you arrive and head down to the square to have a talk with
Delma -- she'll rejoin the party again. Outside the Orcon are talking with 
Lilia, who'll be stuck in the dungeon by Darc's decree. Volk rejoins you once
again, too. The arena isn't available at the moment.

Gorma is back from Haystir Marsh, too, and if you talk to him, he'll tell you
that you need Rebound Fruit, Phoenix Blood, and a Fire Fragment to turn the
firble into a Pyron. Talk to Gorma about all three items to learn about them,
then go see Lilia in the dungeon if you haven't already. Go outside, then.

         o-------------------------------------------------------o
         | GEEDO'S HOUSE                                         |
         |    Items: Phoenix Blood, Ancient Tablet 1             |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Remember when Geedo locked away her Phoenix Blood for safe keeping? Well, the
chest's witchcraft spell is now broken and you can raid it to get the [PHOENIX
BLOOD] now. Darc will also notice an ancient tablet in the chest, which makes
a specter named Kirjath appear before him. The ghostly figure asks Darc if he
will collect all the tablets to free him from immortality, so he can finally
rest in peace... You'll get [ANCIENT TABLET 1] as a storyline item, too. This
sidequest takes place throughout the game, in much the same way that Kharg can
find Spirit Dictionaries.

Anyway, Gorma spoke of Rebound Fruit, often found on Crimson Rhokes frequenting
the Tindalos Woods area. Get a move on down there.

         o-------------------------------------------------------o
         | TINDALOS WOODS                                        |
         |    Items: Rebound Fruit                               |
         |    Enemies: Crimson Rhoke                             |
         o-------------------------------------------------------o

You'll be able to "choose" to enter this location, and the only enemies that
will appear here for now are Lv. 9-10 Crimson Rhokes (43 HP). One of the
monster formations has the team surrounded, and it's after this battle that
one gets the [REBOUND FRUIT] drop. Finding this formation should never take
more than a few tries, in my experience. Go see the firble once you've gotten
the item.

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies:                                           |
         o-------------------------------------------------------o

You should now be able to feed the firble the Rebound Fruit and Phoenix Blood.
If you don't get the notification that the egg's hatched, go back to Orcoth and
talk to Lilia in the dungeon to get the ball rolling. Once you've inspected the
baby firble, go back to Gorma.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Tell Gorma you've found a firble and ask him about a Fire Fragment. Go back
to the firble.

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Give the firble both of your consumables, then go back to Gorma.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: Fire Fragment                               |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Gorma can be found in the dungeon, listening to Lilia play her captivating
song to the Orcon. Darc breaks up the party and learns the Fire Fragment is
up at the shop Quorup. Unfortunately, you'll be charged 500G to get it, which
makes Darc steaming. Buy it and go back to the church.

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

The firble will conk out once you've given it the last of the three items. Go
back to Gorma...again...

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: Ortena                                      |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Watch the scenes as you enter and Darc will automatically get the [ORTENA] on
the ground. View the events at the arena to learn Lilia's fate. Gorma will
direct you to the Varam Barrens, so you'll have to put your firble-making aside
for awhile. It's suggested that you give each party member at least 2 Good
Herbs at this point.

         o-------------------------------------------------------o
         | THE VARAM BARRENS                                     |
         |    Items:                                             |
         |    Enemies: Argewalt, Witch Plant (x?) Mandrake (x?)  |
         o-------------------------------------------------------o

After a few scenes, the Dilzweld will sic a weird monster on you and escape.
Hit-and-running, are they...?

o-------------------------o---------o   o----------------o---------o
| Lv. ?  ARGEWALT         | HP:     |   | DAMP TREE (x3) | HP: ~20 | 
| Lv. 13 WITCH PLANT (x?) | HP: 45  |   | STEEL BOX (x6) | HP: ~50 |
| Lv. 12 MANDRAKE (x?)    | HP: 49  |   | METAL DRUM     | HP: ~40 |
o-------------------------o---------o   o----------------o---------o
                                        o--------------------------o
  Lv. 13 Darc                           | DIFFICULTY: 3 of 5       |
  Lv. 11 Volk                           o--------------------------o
  Lv. 10 Delma

  The Argewalt will start off all the way across the field, and you'll have a
  bunch of Steel Boxes and Dry Trees to go through. Throughout the entire
  battle the mechanical creature will spawn Witch Plants, which can poison
  allies in their proximity. Oh, and they can make new Witch Plants with a
  skill, with half their current HP. It's a good idea to use Heated Soul when
  you can here and head for the source (although the boxes have good items).

  The Argewalt doesn't move, but it has a large area-effect skill that can
  confuse allies around it (Memory Cologne drops appear in new light?), so
  you usually don't want to have EVERYONE there if you can help it. Just
  know that the more enemies you leave around the less turns you potentially
  get. Get in close and use Sword of Awakening (or a dual attack) to make the
  Argewalt die (it has about 275 HP). You can steal a Life Tree Berry from it
  as well, but it's not that important. When it's dead, the battle concludes.

  Drops: Bone Armlet, First-aid Kit, 250G, 12 Spirit Stones, 13 Spirit Stones,
         Memory Cologne, 300G, Memory Cologne, Catfish Whiskers, 200G

The Argewalt will break down and the shriveled-up Deimos (Camellia) will talk
Darc into letting her join the party. Apparently, the Dilzweld are looking for
a "Miracle Stone" that can be found in the Coleopt Shrine in a different land.
Camellia's inventory is a Poison Drug, Sleeping Pill, and Numbness Apple; she
has great healing magic, too. Back to Orcoth.

         o-------------------------------------------------------o
         | ORCOTH                                                |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Talk to Gorma and go to The Church Ruins.

         o-------------------------------------------------------o
         | THE CHURCH RUINS                                      |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

The guard will tell you something's happened and then leave; go up to the
seaside balcony. You'll get the Pyron as transportation and you'll head to
Adenade automatically.

         o-------------------------------------------------------o
         | PYRON (WETLANDS)                                      |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

The Pyron will drop you off at a marsh and you'll have to make your way to the
shrine by yourself. The Pyron can now be summoned into battle to use moves you
make it learn through feeding. It's a hassle, but at least it starts out with
Cyclone Ball. Go to Rueloon first, though; it's only a few map dots away.

         o-------------------------------------------------------o
         | RUELOON                                               |
         |    Items: Ancient Tablet 5                            |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Buy a Steel Spike for Delma, an Armored Swallowtail for Camellia, and a Bone
Armband for everyone. There's a Heavy Blade for Darc here, but it's not a
must-have by any means. If you have any money left over, buy a Thorn of Revenge
for Volk.

On the booth-side of the square, you can slip in between the stairs and the
edge of the wall to find an alley. Pick up the ANCIENT TABLET 5 that is lying
on the ground, first; then, talk to the Coleopt woman crying to herself to be
able to get Coleopt Froth (160G). A little pricy, but THIS is a must-have for
the long road ahead.

There's an arena here but you're barred from using abilities, and at a low
level you're almost assured to get smoked (even on the five-rounder). Come back
later and tackle this place; for now, make your way to the Coleopt Shrine on
the world map.

         o-------------------------------------------------------o
         | THE COLEOPT SHRINE                                    |
         |    Items: 960G, 100 Spirit Stones, Black Rose Thorn,  |
         |           160 Spirit Stones, Water Balm x 3, 480G,    |
         |           King-Size Soap, Aquamarine, Water Shy, Life |
         |           Tree Berry, Ancient Tablet 4                |
         |    Enemies: Coleopt x ?, Commander x 2, Rifleman x 3, |
         |             Foot Soldier x 5, Tentacle x 4, Coleopt   |
         |             Larva x ?, Skull Warrior x 2, Selkis      | 
         o-------------------------------------------------------o

When you can, make your way down the (only) street towards the shrine. When
Volk asks, pick "Force your way in!" and the Coleopt Army will attack.

o-------------------------------------o--------o   o--------------------o
| Lv. 12 COLEOPT (x4)                 | HP: 48 |   | DIFFICULTY: 2 of 5 |
|       -Skill: Liquid Coleopt Sphere |        |   o--------------------o
| Lv. 13 COLEOPT (x2)                 | HP: 51 |
|       -Skill: Liquid Coleopt Sphere |        |
o-------------------------------------o--------o

  Lv. 13 Darc
  Lv. 12 Volk
  Lv. 10 Delma
  Lv. 14 Camellia

  Although the Coleopt look mild-mannered, their Coleopt Liquid Sphere attack
  can reduce ATT, DEF, SPD, and MNT, making you a shell of your former skills.
  If you bought Coleopt Froth -- and you should have -- you can remedy this, 
  as it is the only way (Elixir/Refresh does nothing). If you're without,
  killing Coleopts sometimes makes them drop Coleopt Froth.

  That said, thin the ranks with Sword of Awakening (I got 4 in one go) and
  use party buffers (Speed Up, Heated Soul, etc.) to make quick work of these
  overgrown ants. Camellia's Stone Rush can do group damage (25+), so if you
  find yourself in a bind, use that.

  Drops: Coleopt Froth (x4), 16 Spirit Stones, 133G

---

The Coleopt Woman from Rueloon will now be in town if you backtrack, so you can
get Coleopt Froth (and more!) to stock up with. Head into the Shrine and Volk
will hear human voices. That's right -- there are Dilzweld in the next screen.

o--------------------------o--------o   o----------------------o
| Lv. 13 COMMANDER         | HP: 77 |   | DIFFICULTY: 1.5 of 5 |
|       Skill: Careful Aim |        |   o----------------------o
| Lv. 12 RIFLEMAN (x2)     | HP: 62 |
|        Skill: Snipe      |        |
| Lv. 11 FOOT SOLDIER (x3) | HP: 64 |
|      Skill: Hand Grenade |        |
| Lv. 12 FOOT SOLDIER (x2) | HP: 68 |
|      Skill: Hand Grenade |        |
o--------------------------o--------o

  Lv. 13 Darc
  Lv. 12 Volk
  Lv. 10 Delma
  Lv. 14 Camellia

  The thin bridge will get plugged up pretty quickly, so use any area-effect
  skills (Fire Storm, Tornado, Sword of Awakening, Sleepy Wind) to get rid of
  the foot soldiers. Use Healing Wind if the henchmens' grenade attacks start
  wearing on you, and make sure to take out the Commander (save the Pyron) to
  get a Broken Sword (or steal for an Aiming Device).

  Drops: 80G, 9 Spirit Stones, First-aid Kit, 151G, 10 Spirit Stones (x2), 91G

---

A few Dilzweld flee ahead, so follow them. A trap is triggered and the water
bridges switch, and is apparently where the ancient monster Bebedora is sealed.
You won't be able to use Camellia when the "scary" Bebedora mind-controls the
soldiers and throws them at you.

o------------------o--------o   o--------------------o
| Lv. 14 COMMANDER | HP: 81 |   | DIFFICULTY: 1 of 5 |
|    - Careful Aim |        |   o--------------------o
| Lv. 13 RIFLEMAN  | HP: 66 |
|     Skill: Snipe |        |
o------------------o--------o

  Lv. 14 Darc
  Lv. 12 Volk
  Lv. 11 Delma

  It's a pushover battle, and you should have absolutely no trouble with it.
  You can steal a Super Bomb from the Commander or get it as a drop, whichever
  you want.

  Drops: Super Bomb

---

The adorable Bebedora will then reanimate some skeleton statues that flank the
ark. Such cute mischief.

o---------------------------o---------o   o--------------------o
| Lv. 17 SKULL WARRIOR (x2) | HP: 101 |   | DIFFICULTY: 2 of 5 |
|       -Skill: Power Loss  |         |   o--------------------o
|       -Skill: Blizzard    |         |
|       -Skill: Water Crash |         |
o---------------------------o---------o 

  Lv. 14 Darc
  Lv. 13 Volk
  Lv. 11 Delma

  Wait for the boney knights to group together, then use Power Loss before the
  enemy can use it -- they can do over 60 damage with their regular attacks.
  Obviously, don't stand very close together. Each Skeleton will drop an item
  (Jade Beads/Amethyst Coating), but you'll have to steal the second warrior's
  item if you want it.

  Drops: 220G, 19 Spirit Stones, Amethyst Coating OR Jade Beads

---

After battle, intrigued, Bebedora will tell you how to exit. Go to the left
wall and push the large vertical lever in. It drains the room of water, and
you can now collect all the treasure chests in it. To boot, Bebedora will also
join your party and you can get the mind-controlling powers for yourself! Man,
she's such a darling. <3  She comes with an Ancient Herb, as well as a Strength
and Guard Drain.

Go down the stairway by the switch you just pushed to get [960G], [100 SPIRIT
STONES], and a [BLACK ROSE THORN]. Head back right of Bebedora's ark to find a
way leading to another door; don't go in yet. Take the other mini-stairway to a
chest with [160 SPIRIT STONES], [AQUAMARINE], and [WATER BALM x3]. Pick up the
[ANCIENT TABLET 4] that's on the floor, too. Head back towards where you came
in and you'll come to another chest with [480G], [LIFE TREE BERRY], [WATER SHY]
and [KING-SIZE SOAP]. You can proceed at this point, although you may want to
stock up on Spirit Stones -- there are no healing items for sale here.

The chapter-ending battle begins after you watch the scenes in the room beyond
the save point. Make sure to give Camellia the Black Rose Thorn you just got,
too!

o-------------------------------------o---------o   o--------------------o
| Lv. ?  Selkis                       | HP  360 |   | Difficulty: 3 of 5 |
|       -Skill: Sleepy Wind           |         |   o--------------------o
|       -Skill: Blizzard              |         |
|       -Skill: Healing Rain          |         |
| Lv. 1  Tentacle                     | HP: 180 |
| Lv. 15 Coleopt                      | HP: 57  |
|       -Skill: Coleopt Liquid Sphere |         |
| Lv. 1  Coleopt Larva                | HP: 100 | <-- SUMMONED BY TENTACLE
| Lv. 13 Coleopt                      | HP: 51  | <-- SUMMONED BY TENTACLE
|       -Skill: Coleopt Liquid Sphere |         |
o-------------------------------------o---------o

  Lv. 14 Darc
  Lv. 13 Volk
  Lv. 12 Delma
  Lv. 14 Camellia
  Lv. 16 Bebedora

  Just like the Argewalt battle, there will be a steady stream of new enemies
  coming into battle. The ovipositor Tentacles are the source, and if you do
  away with them, the supply can be cut off.

  Since you start out in a group, use Heated Soul so that Darc, Delma, and
  Bebedora get ATT-upped. Same goes for Speed Up and Raise Morale, since that
  fills the Tension gauge artificially. Darc should go to work on the nearest
  Tentacle, and the same goes for Delma and Volk (although they can take care
  of the larvae that appear, too). Camellia will be the main healer, but she
  can also attack if you're in good upkeep. Bebedora's puppet-master skills
  are excellent here, since the supply of Spirit Stones is aplenty here. 
 
  Once Bebedora takes control of a minor enemy (Coleopt/Larvae), it is flagged
  as an enemy and distracts the rest of the Coleopt. Since you can use skills
  here when mind-controlling the enemy, use as much high-damaging skills as 
  you can get (especially Coleopt Liquid Sphere, which you can use at least
  five times). Bebedora can control up to two enemies at a time, so get to
  work on that -- that's only more turns for your party, plus Bebedora gets
  EXP for the actions. Did I mention Black Out can do 75+ damage? Keep her
  alive.

  After Selkis is left, I should say don't approach further if you're still
  feeling the effects of a Coleopt Liquid Sphere, as that just increases the
  damage Selkis can do. Come in fully healed and consider using Raise Spirits
  so you can do some dual attacks right off the bat. I don't believe Selkis
  has anything to steal (I've never gotten anything), so you can just blindly
  attack as is best. Also, since Selkis uses water-elemental magic, use Delma's
  Magic Shield ability to halve all elemental damage! Selkis has about 350 HP
  to hack through, but if you stand apart from one another (she can inflict
  sleep), this isn't such a big deal. Put those Coleopt through the draft!
  Selkis can also uses Healing Rain (thanks to Adam for mentioning this tidbit)
  When Selkis dies, the battle ends.

  Drops: 118G (x?), 16 Spirit Stones (x?), 13 Spirit Stones (x?), 80G (x?), 15
         Spirit Stones (x?), Coleopt Froth (x?), 129G (x?), 17 Spirit Stones
         (x?)

---

Afterwards, Darc will get the Great Spirit Stone of Water and the chapter will
be turned over to Kharg.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kharg - Ch. 3 - Conflict                                                   K3CF
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | REPUBLIC OF CATHENA                                   |
         |    Items: Spirit Dictionary 2                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Watch the scenes and the Milmarnan Delegate (Savina) will ask to speak with
you. Go into the adjacent room and speak with her, learning that the Fire Stone
is hidden in Epistia and Lilia has been captured at Varam Barrens. When you can
walk freely, re-enter the delegates' hall and take the right adjacent room. You
can find on the table [SPIRIT DICTIONARY 2]. As you try to leave, Savina asks
that you seek out a man named Spencer in Epistia. Ganz will rejoin the party
once you go back outside.

Head to the arena and speak with the mercenary to make Ganz join permanently.
Go to the world map and board Big Owl, flying to Epistia. Destination: Kassim
Highway.

         o-------------------------------------------------------o
         | KASSIM HIGHWAY                                        |
         |    Items: ---                                         |
         |    Enemies: Commander, Rifleman x 2, Foot Soldier x 3 |
         o-------------------------------------------------------o

A Dilzweld checkpoint blocks the exit. Go to the guard and answer the first
three questions however you like (they're all correct). The answer for the
fourth question is "Darkham Ekid na Bard" -- answer otherwise and you'll have
to fight the goons. I'll list the battle here.

o--------------------------o--------o  o-----------------o---------o
| Lv. 13 COMMANDER         | HP: 77 |  | SCRAP MNT. (x4) | HP: ~40 |
|       Skill: Careful Aim |        |  | METAL DRUM (x2) | HP: ~40 |
| Lv. 12 RIFLEMAN (x2)     | HP: 62 |  o-----------------o---------o
|        Skill: Snipe      |        |  o-------------------------o
| Lv. 11 FOOT SOLDIER (x3) | HP: 64 |  | DIFFICULTY: 1 of 5      |
|      Skill: Hand Grenade |        |  o-------------------------o
o--------------------------o--------o  
                                       
 Lv. 11 Ganz
 Lv. 10 Maru
 Lv. 10 Kharg
 Lv. 10 Paulette

 A generic battle for the most part, although this is the first appearance
 of "Scrap Mnt."s, heaps of junk on the battlefield. Raid them for the free
 drops, and make sure to kill the Commander first off to get another Super
 Bomb. [EvolvingAnthrax notes you can steal a Life Tree Berry from the far-
 -right rifleman during this battle. Whether or not the fight is worth doing
 for this reason is up to the player.]

 Drops: Super Bomb (x2), 110G (x2), 9 Spirit Stones, Amethyst Coating, 11
        Spirit Stones, 100G, 183G, 71G

         o-------------------------------------------------------o
         | SULFAS                                                |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Watch the reinforcements head to the Kassim Highway and you'll have free reign
of the town for awhile. Save point is in the accessory shop, the healer (60G)
is by the item shop. Unfortunately, all economic activity has been halted so
you can't buy anything just yet.

Almost diagonal across town, you'll find the Sulfas pub. Inquire about Spencer
to the pub owner to get barely a response. Leave and watch the scenes in the
equipment shop (by the healer) to learn that her husband Jaquel is supplying
the resistance. On the street, find the old man standing alone (now he is; he
used to be talking with someone) in a corner and speak with him. He runs an
item shop, but you need to ask about the resistance. Supposedly, there's a
secret entrance in the pub.

The barkeep folds when you tell him about the secret casino below, and drops
a hint: "the back and the front always come to the same number...". Of course,
he's speaking about a die. The man reading the rules sheet leaves, now, so go
over and read the seventh rule. Push in the object you're prompted to and head
downstairs.

Talk to Zev to learn about the Dilzweld stronghold being built on Mt. Quina,
and before you can storm there, Sulfas must be liberated. The army garrisons
are at Viorav Mine and the Parenz Ruins. You can attack either one first, but
it doesn't matter since you'll have a mandatory stop at Kassim Highway.

         o-------------------------------------------------------o
         | KASSIM HIGHWAY                                        |
         |    Items: ---                                         |
         |    Enemies: Commander, Rifleman x 4, Foot Soldier x 6 |
         o-------------------------------------------------------o

The Commander comments that Kharg looks gaudy in his blue outfit and his tied-
-back hair. Fight to the death!

o--------------------------o--------o   o-----------------o---------o
| Lv. 12 COMMANDER         | HP: 72 |   | GUNPOWDER CAN   | HP: >64 |
|       Skill: Careful Aim |        |   | METAL DRUM (x2) | HP: ~30 |
| Lv. 12 RIFLEMAN (x4)     | HP: 62 |   | STEEL BOX (x2)  | HP: ~50 |
|        Skill: Snipe      |        |   o-----------------o---------o
| Lv. 11 FOOT SOLDIER (x2) | HP: 60 |   o------------------------o
| Lv. 10 FOOT SOLDIER (x4) | HP: 64 |   | DIFFICULTY: 1 of 5     |
|      Skill: Hand Grenade |        |   o------------------------o
o--------------------------o--------o   

  Lv. 11 Maru
  Lv. 11 Ganz
  Lv. 11 Kharg
  Lv. 10 Paulette

  Oh, the folly of military formation. Maru can hit at least six enemies with
  Venom Arrow on the first turn! Such a trouncing, too. The Commander drops a
  Rescue Kit (160 HP Area Heal), so make sure to get that for later on. The
  two Steel Boxes in the corner contain a Reiki Leaf and Guard Support, among
  other things.

 Drops: 67G, 81G, 91G, 246G, 9 Spirit Stones, Rescue Kit, Reiki Leaf, 12 Spirit
        Stones, Confusion Firecracker, 4 Spirit Stones

The way is now open to the garrison of your choosing. I'll do Parenz first.

         o-------------------------------------------------------o
         | PARENZ RUINS                                          |
         |    Items: Shadow Talisman                             |
         |    Enemies: Commander, Rifleman x 2, Foot Soldier x 4,|
         |             Shotgun Trap x 2                          |
         o-------------------------------------------------------o

Battle automatically initiates. Sorry, no barbed-tongue wit this time. ^__~

o--------------------------o--------o   o-----------------o---------o
| Lv. 12 COMMANDER         | HP: 72 |   | SCRAP MNT. (x3) | HP: ~40 |
|      Skill: Careful Aim  |        |   | METAL DRUM (x2) | HP: ~40 |
| Lv. 11 RIFLEMAN (x2)     | HP: 58 |   o-----------------o---------o
|        Skill: Snipe      |        |
| Lv. 12 FOOT SOLDIER (x2) | HP: 68 |   
| Lv. 10 FOOT SOLDIER (x2) | HP: 60 |   o----------------------o
|      Skill: Hand Grenade |        |   | DIFFICULTY: 1.5 of 5 |
| Lv.  9 SHOTGUN TRAP (x2) | HP: 42 |   o----------------------o
o--------------------------o--------o   

  Lv. 12 Maru
  Lv. 12 Ganz
  Lv. 11 Kharg
  Lv. 11 Paulette

  There's a mass of junk separating you from the enemy this time, but you
  can use Maru's long-range skills to make quick work of them. Basically just
  another victory over the Dilzweld, here. It should be noted that "Commander"
  does not drop anything here, but you can steal a Revival Medicine from him.
  Almost starting to think these junkyard dogs were flat broke. ^____^

  Drops: 84G, 112G, 110G, 10 Spirit Stones (x2), 14 Spirit Stones, 88G, 67G,
         9 Spirit Stones, 4 Spirit Stones (x2), 106G

Once the battle is over, you can leave. BUT...before you do, go behind the
fence on the left side of the screen and press the action button. An old tin
robot will awaken (Ziekbeck) and talk to you. When it asks you if believe it,
answers "Actually, I don't" to get the [SHADOW TALISMAN], which completely
nullifies dark-elemental attacks. If you answer the alternative, you will be
unable to get the item FOREVER. Make sure you get it, then head to the Viorav
Mine for some cleaning house.

PS - If you have Silent Arrow available for purchase (on Maru), don't buy it.
     You'll want to save up for Binding Arrow, which will be infinitely more
     useful for the rest of the game.

         o-------------------------------------------------------o
         | THE VIORAV MINE                                       |
         |    Items: ---                                         |
         |    Enemies: Gunner x 2, Foot Soldier x 2, Gun Trap x 4|
         o-------------------------------------------------------o

No dilly-dallying this time, you're thrown right into the fight. For a bunch
of soldiers out in the sticks, they sure are quick to mobilize...

o---------------------------o--------o   o---------------------------o
| Lv. 12 GUNNER (x2)        | HP: 40 |   | METAL DRUM (x4) | HP: ~40 |
|       -Skill: Charge Shot o--------o   o---------------------------o
| Lv. 13 GUN TRAP           | HP: 50 |
| Lv. 12 GUN TRAP (x3)      | HP: 47 |   o---------------------------o
| Lv. 12 FOOT SOLDIER (x2)  | HP: 68 |   | DIFFICULTY: 0.5 of 5      |
|       Skill: Hand Grenade |        |   o---------------------------o
o---------------------------o--------o

  Lv. 13 Maru
  Lv. 12 Ganz
  Lv. 12 Kharg
  Lv. 12 Paulette

  Quite possibly the worst Dilzweld front you've encountered so far, there 
  isn't even a Commander unit here. All units are bottom-of-the-barrel in terms
  of HP, although the Gun Traps have a strong short-range attack (Charge Shot)
  that can do 40+ damage. Still, this battle is easy enough that you won't have
  to use skills at all. The Metal Drums are all hollow except for one (in front
  of a Foot Soldier), so don't get done in by any indirect nonsense (they do
  50 damage on the dot). ^__~

  Drops: 90G, 15 Spirit Stones, 255G, 75G

Time to hit the Main Plant in Sulfas.

         o-------------------------------------------------------o
         | SULFAS                                                |
         |    Items: Spirit Dictionary 3                         |
         |    Enemies: Commander, Foot Soldier x 4, Rifleman x 2,|
         |             Gun Trap x 2                              |
         o-------------------------------------------------------o

The entrance to the main plant will be open, now, and you'll fight the last
of the Dilzweld inner-city achievers.

o--------------------------o--------o   o-----------------o---------o
| Lv. 15 COMMANDER         | HP: 86 |   | METAL DRUM (x3) | HP: ~40 |
|        -Careful Aim      |        |   | STEEL BOX  (x2) | HP: ~50 |
| Lv. 14 RIFLEMAN (x2)     | HP: 70 |   o-----------------o---------o
|        -Snipe            |        |
| Lv. 12 GUN TRAP (x2)     | HP: 47 |   o--------------------------o
| Lv. 14 FOOT SOLDIER (x2) | HP: 76 |   | DIFFICULTY: 1.5 of 5     |
| Lv. 13 FOOT SOLDIER      | HP: 72 |   o--------------------------o
| Lv. 12 FOOT SOLDIER      | HP: 68 |
|        -Hand Grenade     |        |
o--------------------------o--------o

  Lv. 13 Maru
  Lv. 12 Ganz
  Lv. 12 Kharg
  Lv. 12 Paulette

  For a last stand, these guys don't pose much of a threat. Since half of them
  are near the party and half far away, you can dispatch them in two separate
  pieces and get the jump on them when they're forced to approach you. If you
  defeat the Commander you can get a Broken Sword, although you may want to
  opt for the Power Berry you can pickpocket off him. 

  Drops: 14 Spirit Stones, 10 Spirit Stones, 94G, Painful Needle, 105G, 90G,
         11 Spirit Stones, 275G, Super Bomb

Once Dilzweld has been driven from the city, you're supposed to go back to the
hideout to discuss plans for attacking the mountain stronghold. Before you do
that, head into the side-entrance and run past the men looking at the item on
the truckbed. Run "downward" on the screen and you'll find [SPIRIT DICTIONARY
3] in all its red, leather-bound glory.

Now, go downstairs in the pub to Spencer and watch what unfolds. You can go on
ahead to the mountain stronghold, although you may want to buy a Traitor's
Soul or two (CNT +50, ATT +6, AVO -8) for Ganz and Kharg, and Steel Armbands
for everyone. Sell your Broken Sword(s) and junk items to finance yourself.
Also, the Item Shop will now be open for business, and Spirit Stone prices
have been kicked down to 3 (although I still don't recommend buying any of
them here...).

         o-------------------------------------------------------o
         | THE MOUNTAIN STRONGHOLD                               |
         |    Items: ---                                         |
         |    Enemies: Fortress x 2, Rifleman x 2, Gun Trap x 5, |
         |             Foot Soldier x 5                          |
         o-------------------------------------------------------o

Although a bunch of soldiers are lying on the ground, it appears that some
still have some get-up-and-go to get up and go...fight you.

o--------------------------o--------o   o-----------------o---------o
| Lv. 15 GUN TRAP          | HP: 55 |   | RESISTANCE (x3) | HP: --- |
| Lv. 11 GUN TRAP          | HP: 44 |   o-----------------o---------o
| Lv. 14 FOOT SOLDIER (x2) | HP: 76 |
| Lv. 12 FOOT SOLDIER      | HP: 68 |
| Lv. 11 FOOT SOLDIER      | HP: 64 |   o-------------------------o
| Lv. 10 FOOT SOLDIER      | HP: 60 |   | DIFFICULTY: 3 of 5      |
|      Skill: Hand Grenade |        |   o-------------------------o
| Lv. 14 RIFLEMAN (x2)     | HP: 70 |
|        Skill: Snipe      |        |
| Lv. 10 GUN TRAP (x3)     | HP: 42 |
| Lv.  ? FORTRESS (x2)     | HP: ?  |
o--------------------------o--------o

  Lv. 14 Maru
  Lv. 13 Ganz
  Lv. 13 Kharg
  Lv. 13 Paulette

  Let me just say first off that you cannot WIN this battle, at least in the
  sense of killing all enemies. Instead, you'll have to make your way through
  and rescue the Resistance members (by 'talking' to them). The cannons can
  pack quite a punch -- called "Fortress" here -- and can do 70+ in a large
  blast radius, so always keep yourselves in good shape health-wise, and never
  group together. They only attack once you've started to approach the ramps
  or stairways leading up to the metal platform, so you're safe as long as
  you stay put on dirt. Besides that gem, it's all stuff you've already dealt
  with generic gold/SS drops. I don't recommend putting slow members like Ganz
  where they can be cannon fodder, since the cannons can actually get _two_
  turns off before he gets one. If you want a trick to get that third guest
  member at the very top, here's what you do: wait until someone dies and 
  move close to the stairway; then, revive someone w/ Revival Medicine so they
  appear right by the fighter. They come at full HP, so one blast is nothing
  to worry about.

  The fight concludes once you've rescued all three members, whether enemies
  are alive or not.

  Drops: 97G, 102G, Bomb, 13 Spirit Stones (x2), 14 Spirit Stones, 10 Spirit
         Stones (x3)

You'll appear back on the world map when you're done. Go to the hideout.

         o-------------------------------------------------------o
         | SULFAS                                                |
         |    Items: Spirit Dictionary 3                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Talk to Spencer to cultivate the idea of attacking the cannons from the sky.
There's a beam cannon in the main plant... Hmm. After some scenes, you'll need
to make a Tele-Op for the remote-controlled attack. It's made up of an Antenna,
Magnetron, and an Integrated Circuit, all of which can be found at the Parenz
Ruins. The 200 Spirit Stones are needed to fire, which you need to get from 
Viorav Mine (don't ask me why you can't just buy them). Pick up the third
Spirit Dictionary at one of the walkway's dead ends if you haven't already.

Time to get to work.

         o-------------------------------------------------------o
         | PARENZ RUINS                                          |
         |    Items: Magnetron, Antenna, Integrated Circuit,     |
         |           Shadow Talisman                             |
         |    Enemies: Supreme Ninja, Ninja x 2                  |
         o-------------------------------------------------------o

You can collect the items from the brightened parts of the junkyard. There is
a [MAGNETRON] in the microwave, an [ANTENNA] on an old radio, and the computer
in one of the corners has the [INTEGRATED CIRCUIT]. As you try to leave, the
three-man Shinobi Gang decides to tango with you.

o----------------------o--------o   o-----------------o---------o
| Lv. 13 NINJA (x2)    | HP: 54 |   | METAL DRUM      | HP: ~40 |
| Lv. 14 SUPREME NINJA | HP: 62 |   | SCRAP MNT. (x3) | HP: ~40 |
|  Skill: Earth Digger |        |   o-----------------o---------o
o----------------------o--------o

  Lv. 15 Maru                       o----------------------o
  Lv. 13 Ganz                       | DIFFICULTY: 1 of 5   |
  Lv. 13 Kharg                      o----------------------o
  Lv. 13 Paulette

  This is an extremely easy fight, although you may want to hold off on doing
  a quick kill with huge-radius attacks -- the Supreme Ninja drops a Stone
  Crusher (also the steal), and you can swipe a Super Bomb from each regular
  Ninja. The scrap mountains all have good spoils, too. This is the only chance
  to get the Stone Crusher, by the way, SO MAKE SURE YOU GET IT.

  Drops: 11 Spirit Stones, Fire Balm, 120G, Accuracy Leaf, Stone Crusher

---

Equip Stone Crusher to Paulette.

You can leave now, although if you haven't gotten the [SHADOW TALISMAN] just
yet, go behind a fence down and left from the microwave and find the imposter
robot Zeikbeck. Talk to him and choose "Actually I don't" when asked if you
believe him to get the item. Picking the alternative makes you lose this item
FOREVER, as you won't get another chance (although you can come back to Parenz
for quite a few chapters).

         o-------------------------------------------------------o
         | THE VIORAV MINE                                       |
         |    Items: 242 Spirit Stones                           |
         |    Enemies: Stun Smog x 6                             |
         o-------------------------------------------------------o

Before you couldn't proceed; now there's a up/down lift. At the bottom if the
welcoming party.

o-----------------------o--------o   o--------------------o
| Lv. 14 STUN SMOG (x2) | HP: 55 |   | DIFFICULTY: 2 of 5 |
| Lv. 13 STUN SMOG (x4) | HP: 52 |   o--------------------o
|        - 10,000 Volts |        |
o-----------------------o--------o

  Lv. 15 Maru
  Lv. 14 Ganz
  Lv. 13 Kharg
  Lv. 13 Paulette

  These monsters have earned their monikers -- they inflict paralysis and
  moderate damage with a short-radius skill, and have a predisposition to
  using it. Stay apart and tag-team the monsters which, even at my levels,
  can be taken down fairly easily.

  Drops: 103G, 13 Spirit Stones (x2), 92G (x2), 9 Spirit Stones, 14 Spirit
         Stones (x2), 118G

---

Head to the other end of the cavern and you'll find a detonator on a steel
walkway. Push it and [242 SPIRIT STONES] will automatically be collected for
the beam cannon. Go back to Sulfas.

         o-------------------------------------------------------o
         | SULFAS                                                |
         |    Items: Tele-Op, Spirit Dictionary 3                |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Speak with Spencer to cue some scenes, after which you'll get the [TELE-OP]
device to control Big Owl with. If you haven't gotten the [SPIRIT DICTIONARY
3] (still!), it's lying on the dead-end part of the hangar's walkway. 

By this time, you should hopefully know Binding Arrow, as it will be a huge
boon in the battles ahead. If you don't, spend some time to learn it -- it's
only a Class 4 skill. When you're ready, it's time to get that stronghold in a
stranglehold!


         o-------------------------------------------------------o
         | THE MOUNTAIN STRONGHOLD                               |
         |    Items: 460G, 220 Spirit Stones, Red Charm, Life    |
         |           Tree Berry, 180 Spirit Stones, Super Bomb x |
         |           2, Power Berry, Fire Shy x 2, Gunpowder     |
         |    Enemies: Fortress x 2, Gun Trap x 7, Rifleman x 4, |
         |             Foot Soldier x 12, Commander, Lakelta x 7,|
         |             Red Dragon x 2, Great Phoenix x 4,        |
         |             Elemental x 2, Tsee, Tsaw, Fulkrum 
         o-------------------------------------------------------o

The battle begins as soon as you enter.

o--------------------------o--------o   o---------------o---------o
| Lv.  ? FORTRESS (x2)     | HP: -- |   | GUNPOWDER CAN | HP: ~30 |
| Lv. 13 GUN TRAP (x3)     | HP: 50 |   | STEEL BOX     | HP: ~50 |
| Lv. 12 GUN TRAP (x4)     | HP: 47 |   o---------------o---------o
| Lv. 10 RIFLEMAN (x2)     | HP: 54 |   
|        Skill: Snipe      |        |   o---------------------o
| Lv. 13 FOOT SOLDIER      | HP: 72 |   | DIFFICULTY: 1 of 5  |
| Lv. 12 FOOT SOLDIER (x2) | HP: 68 |   o---------------------o
| Lv. 11 FOOT SOLDIER (X2) | HP: 64 |
|      Skill: Hand Grenade |        |
o--------------------------o--------o

  Lv. 15 Maru
  Lv. 14 Ganz
  Lv. 13 Kharg
  Lv. 13 Paulette

  This is basically a repeat of the last stronghold battle, except you've got
  a chance at winning this time. As the mechanics said, you can only use the
  beam cannon up to three times -- waste even two and you've screwed yourself.
  Only Kharg can use the "Blast Laser" (accessible from Special Moves menu),
  but they can hit the cannons no matter where you are. Once the cannons are
  scrap metal, you can spread out and do the slaughterin' like you do so well.

  Drops: 124G (x2), 14 Spirit Stones (x5), 9 Spirit Stones, 95G, 75G, 110G,
         107G, 92G, 100G, 10 Spirit Stones, 226G, 275F, Life Belt

Afterwards, you're free to head inside or save back in Sulfas. Since there
will be fire-element monsters ahead, buying an Aquamarine or two could be a
great help...it's an imperative, though. Once you've penetrated the citadel
you'll be surrounded by those darn Dilzweld. Fight like a brave!

o--------------------------o--------o   o------------o---------o
| Lv. 15 COMMANDER         | HP: 86 |   | METAL DRUM | HP: ~30 |
|       Skill: Careful Aim |        |   | WOODEN BOX | HP: ~30 |
| Lv. 13 RIFLEMAN (x2)     | HP: 66 |   o------------o---------o
|        Skill: Snipe      |        |
| Lv. 13 FOOT SOLDIER (x4) | HP: 72 |   
| Lv. 12 FOOT SOLDIER (x3) | HP: 68 |   o----------------------o
|      Skill: Hand Grenade |        |   | DIFFICULTY: 1.5 of 5 |
o--------------------------o--------o   o----------------------o
                                        
  Lv. 15 Maru
  Lv. 14 Ganz
  Lv. 14 Kharg
  Lv. 14 Paulette

  Nothing that hard to deal with here, except this is the most powerful force
  from the Dilzweld you've fought yet. Still, not much stronger, just more to
  deal with. It should be noted that the Wooden Box here contains a Paulette-
  -only accessory (Fireproof Gloves) that are only available in this fight. Get
  them before the chance gets away! The Commander drops a Sapphire Coating if
  you kill him, or you can steal a Strongest Herb from him.

  Drops: Fireproof Gloves, 120G, Sapphire Coating, 86G, 10 Spirit Stones (x4),
         84G (x2)

Equip Paulette with the Fireproof Gloves and go to the elevator the Dilzweld
were guarding earlier. Watch the scene regarding the Megist (airship) and you
will be in the lava-filled part of the volcano. At the first fork, take a right
to a chest with [460G], [220 SPIRIT STONES], and a [RED CHARM] inside. The Red
Charm makes fire attacks do 75% damage, but water ones do 125% -- you can equip
it safely in here. Note: mandatory battles from this point on (w/ Lakelta) can
be repeated and if you backtrack, you WILL have to repeat them.

Go back down the left path and you'll see a chest sitting off on a li'l branch.
Inside are [180 SPIRIT STONES], a [LIFE TREE BERRY] and two [SUPER BOMB]s. Get
ready for a battle before you take the elevator up -- it's open season on the
Lakelta.

o-----------------------o--------o   o------------o---------o
| Lv. 18 RED DRAGON     | HP: 63 |   | WOODEN BOX | HP: ~30 |
| Lv. 17 RED DRAGON     | HP: 60 |   o------------o---------o
| Lv. 15 LAKELTA (x3)   | HP: 65 |   
| Lv. 15 ELEMENTAL (x2) | HP: 62 |   
|        -Flaming Arrow |        |   o----------------------o
|        -Fire Storm    |        |   | DIFFICULTY: 1.5 of 5 |
o-----------------------o--------o   o----------------------o

  Lv. 16 Maru
  Lv. 15 Ganz
  Lv. 15 Kharg
  Lv. 14 Paulette

  All these monsters are fire-elemental, so if you've forgotten to equip your
  Aquamarines (if you have any), do so now. Have Maru destroy that Gunpowder
  Can off the bat to explode one of the Lakelta. Only the Red Dragons are 
  bothersome here, as they have very decent physical attacks. Use long-range
  attacks to take them out, or do ATT-down moves like Fang-Breaker Blade and
  Bone Crush. Take note of the wooden box all the way at the end of the twisty
  path -- it contains 11 Spirit Stones and an Aquamarine, if you need 'em.

  Drops: 145G, 12 Spirit Stones, 11 Spirit Stones, Aquamarine, 420G, 19 Spirit
         Stones, Fire Balm, 163G

---

There's nothing here except an elevator, so take it to arrive back on in the
first area underneath the old walkways. Follow the path to the end to find yet
another lift, and get the two [FIRE SHY]s, [POWER BERRY], and a [GUNPOWDER] 
from the chest on the offshoot path beside it. Another battle occurs when you
take the lift up.

o-----------------------------o--------o   o------------o---------o
| Lv. 16 LAKELTA (x2)         | HP: 69 |   | WOODEN BOX | HP: ~30 |
| Lv. 15 LAKELTA (x2)         | HP: 65 |   o------------o---------o
| Lv. 15 GREAT PHOENIX (x4)   | HP: 57 |   o----------------------o
|       -Skill: Flaming Arrow |        |   | DIFFICULTY: 1 of 5   |
|       -Skill: Fire Storm    |        |   o----------------------o
o-----------------------------o--------o 

  Lv. 17 Maru
  Lv. 15 Ganz
  Lv. 15 Kharg
  Lv. 14 Paulette

  Just more Lakelta, although the battle sees a huge number of Great Phoenixes,
  the only ones you'll ever find in a mandatory battle. That said, you should
  steal a Phoenix Tail Feather from one of them since you won't get a chance to
  get another later on (sometimes you steal Gunpowder). You can also find a
  Red Charm in the wooden box at the other side of the field. The fiery birds
  know Flaming Arrow/Fire Storm, which does about 30/40 damage, respectively.
  Since PTFs raise Maru's attack by 6, and you can repeat these battles, stock
  up on as many of them and Red Charms as you think necessary. You can always
  sell 'em later, no?

  Drops: 209G, 17 Spirit Stones (x2), 132G, 14 Spirit Stones, 228G

Take the elevator down to the raised walkways. Take the left path (your left)
and follow the path to a chest with [1200G], two doses of [FIRE BALM], and a
[FALCON STATUETTE]. Back at the first branch, save your game, heal up and enter
the shaft down the way. After a few scenes, you'll be humored with the last
battle you'll have to fight in this Lakelta dump. Tatjana joins you as a guest.

o----------------o---------o   o----------------o-------o
| Lv.  ? TSEE    | HP: 380 |   | GUEST: Tatjana | HP: ? |
| Lv.  ? TSAW    | HP: 320 |   o----------------o-------o
| Lv.  ? FULCRUM | HP: 420 |   o------------------------o
o----------------o---------o   | DIFFICULTY: 2.5 of 5   |
                               o------------------------o
 Lv. 17 Maru
 Lv. 17 Ganz
 Lv. 15 Kharg           NOTE: ALL THREE ENEMIES CAN BE PUT TO SLEEP!
 Lv. 15 Paulette

 This battle can be hard, but you can make it easier by equipping Paulette
 with the Fireproof Gloves (fire-elemental skills --> 1 HP damage) and using
 the Aquamarines you won or bought. All the brothers have a special item: Tsee
 has a Heat Blade (Ganz); Tsaw has a Silk Bowstring (Maru); Fulkrum has a Fire
 Talisman. The previous items are steals OR drops, and it's recommended that
 you get Fulkrum's Fire Talisman equipped ASAP to prevent any extra fire damage
 (it works the same as Fireproof Gloves). All items they drop are one-time-only
 so get them while you can (I'd feel bad if I didn't remind you).

 That said, each Lakelta freak has a different attack, and Tsee's HUGE radius
 spinning attack is the one you should look out for. Take him down first, then
 go for the rest, picking up the drops as you go along. Use Fang-Breaker Blade,
 Bone Crush, and dual attacks to take them down. Tsee has about 350 HP, Tsaw
 about 325, and Fulkrum about 300.

 Drops: Silk Bowstring, Fire Blade, Fire Talisman

---

Afterwards, follow Tatjana to the altar. Events concerning the Fire Stone play
and you'll have to walk to the bridge. After, talk to Tatjana, Ganz, then 
Tatjana again. Go to the rope ladder and kiss this chapter goodbye!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Darc - Ch. 3 - Love and Hate                                               D3LV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NOTE: Bebedora's Mind Control skill allows the player to see skill names and
      how much they are worth (in Spirit Stones) out of the level-determined
      total. So...that will now be included when applicable! Yay you!

         o-------------------------------------------------------o
         | RUELOON                                               |
         |    Items: Ancient Tablet 5                            |
         |    Enemies: Droguza, Drakyr x 4                       |
         o-------------------------------------------------------o

After a few nighttime scenes, the party disbands for awhile. Take this time to
get [ANCIENT TABLET 5] which is lying on the grassy cobblestone in the alley
between the left wall and the stair to the arena. Speaking of which, the arena
is closed...and you can't leave town...

Go to the inn (the area where Camellia is pacing) and the Balar will let you
sleep for free. After an event, you'll have to search town. Go inside the arena
and wait for the battle to come. Remember to purchase any new abilities you
learned on last chapter's class up.

o--------------------o---------o--------o  o------------------------o
| Lv.  ? DROGUZA     | HP: 476 | SS: -- |  | DIFFICULTY: 2 of 5     |
|       -Black Out   |         |        |  o------------------------o
| Lv. 13 DRAKYR (x2) | HP: 105 | SS: 35 |
|       -Wind Slasher| ------> | --> 10 |
|       -Tornado     | ------> | --> 20 |
| Lv. 12 DRAKYR (x2) | HP: 97  | SS: 34 |
|       -Wind Slasher| ------> | --> 10 |
|       -Tornado     | ------> | --> 20 |
o--------------------o---------o--------o

   Lv. 15 Darc
   Lv. 14 Volk
   Lv. 13 Delma
   Lv. 15 Camellia
   Lv. 16 Bebedora

   Droguza is a tough one, so break out all your party buffers first turn --
   that means Heated Soul/Guard Field, Speed Up, etc. The Drakyr just have a
   lot of HP but no new tricks besides Tornado. Make sure you steal the
   Swordsman's Blade (Volk-only) from Droguza as it's the only time you'll get
   such a chance. Since Droguza abuses Black Out like it's goin' out of style,
   use Delma's Magic Shield to halve the damage and put him in his place. Oh,
   and he can be poisoned, too, which will really chip away at his 400+ HP.

   Drops: 17 Spirit Stones, 120G

---

Afterwards, sleep at the inn to get the notion of heading to Ragnoth, the
Drakyr homeland. Hop to it...and get that [ANCIENT TABLET 5] if you haven't
yet!

         o-------------------------------------------------------o
         | PYRON (WETLANDS)                                      |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Set a course to Ragnoth, cap'n!

         o-------------------------------------------------------o
         | DRAKYRNIA                                             |
         |    Items: Ancient Tablet 2                            | 
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Yeah, this place is bangin', eh? Well, not much to do but the shops are top
notch: get Sleep Bug Eggs for Camellia & Rabbit Stuffed Animal for Bebedora.
Also, pick [ANCIENT TABLET 2] that's lying on the floor so carelessly. In any
case, head up the stairway, watch the recognition scene, and enter the elder's
room to find Williwo. He clues you in to the Dragon Ordeal which, if you pass,
he'll quit being tight-lipped and tell you where Droguza is. Accept. It will be
a Darc-only battle at the destination, so deck Darc your best equips and give
him at least 5 Good Herbs (if you're about my levels)

Head to DB Valley on the map.

         o-------------------------------------------------------o
         | DRAGON BONE VALLEY                                    |
         |    Items: Ancient Tablet 3                            |
         |    Enemies: Commander, Rifleman x 2, Attack Dog x 6,  |
         |             Foot Soldier x 2, Silver Dragon, Gold     |
         |             Dragon                                    |
         o-------------------------------------------------------o

Dilzweld have set up camp here, and before you can enter the Ordeal cave, you
need to purge the land of them. Business as usual, eh?

o--------------------------o--------o--------o   o-----------------o---------o
| Lv. 17 COMMANDER         | HP: 95 | SS: -- |   | STEEL BOX (x3)  | HP: ~50 |
|       Skill: Careful Aim | -----> | --> ?? |   | METAL DRUM (x3) | HP: ~30 |
| Lv. 17 RIFLEMAN (x2)     | HP: 82 | SS: -- |   | WOODEN BOX (x2) | HP: ~30 |
|        Skill: Snipe      | -----> | --> ?? |   o-----------------o---------o
| Lv. 16 ATTACK DOG (x6)   | HP: 65 | SS: 30 |   
|       -Silencing Howl    | -----> | --> 06 |   o------------------------o
| Lv. 18 FOOT SOLDIER (x2) | HP: 92 | SS: ?? |   | DIFFICULTY: 1.5 of 5   |
|        -Hand Grenade     | -----> | --> ?? |   o------------------------o
o--------------------------o--------o--------o
                                                 
  Lv. 15 Darc
  Lv. 15 Volk
  Lv. 14 Delma
  Lv. 15 Camellia
  Lv. 17 Bebedora

  Another battle you've fought many times before. Party-buff yourselves with
  Heated Soul, Guard Field, and Speed Up before the enemy approaches you; then,
  get the jump on them with status-inflicting skills. Use a Sword of Awakening
  to thin them out and work on the Commander and Riflemen who are left. Make
  sure to get the Life Ring from the steel box diagonal from the two close to
  each other. The Commander drops a Broken Sword, but you can steal a Steel
  Ball from him -- the latter may be useful in the fight ahead.

  Drops: 180G, 151G, 165G, 103G, 300G, 120G, 15 Spirit Stones, Life Ring
         9 Spirit Stones, Rescue Kit

After you can move freely again, you can go back to Drakyrnia to save if you
wish (there are two special items up ahead -- it may be a good idea). Once you
feel up to it, head along the icy path to the cave, picking up [ANCIENT TABLET
3], that brown rock-looking thing. This Ancient Tablet _is_ a missable item, so
make sure you get it now. Speaking of which, you should now have five of the
seven tablets. If you don't...maybe go get the rest now.

Any-who, head into the cave and take the [DRAGON MASTER CROWN]. Try to leave
and some scenes will occur, culminating in two giant dragon statues awakening.

o----------------------o-------o   o----------------------o
| Lv.  ? GOLD DRAGON   | HP: ? |   | DIFFICULTY: 2.5 of 5 |
| Lv.  ? SILVER DRAGON | HP: ? |   o----------------------o
o----------------------o-------o

  Lv. 16 Darc

  Despite their appearance, the dragons aren't THAT hard. The Silver Dragon
  has a Storm Talisman and the Gold has a Dragon's Wrath accessory -- both are
  drop/steals and this is the only place to get them, mind you. Their huge
  sizes often mean that when one is in the way, the other can't do anything --
  use this time to strike. If you find yourself having problems, summon the
  Pyron and use that Steel Ball if you have one. They both have breath attacks,
  but you should be able to survive with a few Good Herbs. They each have about
  150 HP.

  Drops: Storm Talisman OR Dragon's Wrath

---

Take your party back to Drakyrnia.

         o-------------------------------------------------------o
         | DRAKYRNIA                                             |
         |    Items: Ancient Tablet 2                            |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Darc will go into Williwo's room alone as you try to top the stairs. Talk to
the elder to learn Droguza is around Thunor Point. When you can pick options
to ask Williwo about, do all of them. Rejoin with your party and you can leave
once again. And for god's sake, get that [ANCIENT TABLET 2] on the shop floor
if you haven't yet!

         o-------------------------------------------------------o
         | VAYU DAM RUINS                                        |
         |    Items: ---                                         |
         |    Enemies: Commander x 2, Drakyr x 2, Rifleman x 5,  |
         |             Gun Trap x 2, Foot Soldier x 3            |
         o-------------------------------------------------------o

Quite the sinful marriage of human and Drakyr 'round these parts. Leave none
left standing!

o----------------------o---------o--------o   o-----------o---------o
| Lv. 15 COMMANDER     | HP:  86 | SS: -- |   | DAMP TREE | HP: ~30 |
|       -Careful Aim   | ------> | --> ?? |   | STEEL BOX | HP: ~50 |
| Lv. 15 DRAKYR (x2)   | HP: 119 | SS: 36 |   o-----------o---------o
|       -Wind Slasher  | ------> | --> 10 |   
|       -Tornado       | ------> | --> 20 |   o----------------------o
| Lv. 14 RIFLEMAN (x3) | HP:  70 | SS: 22 |   | DIFFICULTY: 0.5 of 5 |
|       -Snipe         | ------> | --> 12 |   o----------------------o
o----------------------o---------o--------o   

  Lv. 16 Darc
  Lv. 15 Volk
  Lv. 14 Delma
  Lv. 16 Camellia
  Lv. 17 Bebedora

  Nothing of real interest here. Delma and Camellia will get a fire aura after
  a conversation on the third or fourth turn, if you need the extra boost. The
  Commander has no good item drop here (Spirit Stones), but you can steal a
  Super Bomb. The Damp Tree contains a Magefoil; the Steel Box has a Bountiful
  Fruit.

  Drops: 11 Spirit Stones, Healing Herb

Unfortunately for you, reinforcements arrive before the advance to Thunor Point
can begin.

o--------------------------o--------o--------o   o-----------o---------o
| Lv. 16 RIFLEMAN          | HP: 78 | SS: ?? |   | STEEL BOX | HP: ~50 |
|       -Snipe             | -----> | --> 12 |   o-----------o---------o
| Lv. 15 RIFLEMAN          | HP: 74 | SS: 22 |
|       -Snipe             | -----> | --> 12 |   o--------------------o
| Lv. 16 COMMANDER         | HP: 90 | SS: -- |   | DIFFICULTY: 1 of 5 |
|       -Careful Aim       | -----> | --> ?? |   o--------------------o
| Lv. 15 GUN TRAP (x2)     | HP: 55 | SS: -- |
| Lv. 15 FOOT SOLDIER (x3) | HP: 80 | SS: -- |
|       -Hand Grenade      | -----> | --> ?? |
o--------------------------o--------o--------o

  Lv. 17 Darc
  Lv. 16 Volk
  Lv. 15 Delma
  Lv. 16 Camellia
  Lv. 18 Bebedora

  Another Dilz-dud of a battle. There are many paths for you to flank the
  enemy, and most enemies can be hit with large-radius attacks. The Commander
  only has a Super Bomb steal here and is the only enemy worth watching out
  for (and even then, only marginally). Steel Box contains a Rescue Kit.

  Drops: 98G, 11 Spirit Stones, 250G, 16 Spirit Stones, Rescue Kit

---

You can now head to Thunor Point, the Dilzweld base in Ragnoth.

         o-------------------------------------------------------o
         | THUNOR POINT                                          |
         |    Items: ---                                         |
         |    Enemies: Droguza, Foot Soldier, Gun Trap x 4, Foot |
         |             Foot Soldier x 4                          |
         o-------------------------------------------------------o

Your old friend Droguza is in cahoots with the humans here. End of the line!

o--------------------------o---------o--------o  o-----------------o---------o
| Lv.  ? DROGUZA           | HP: 719 | SS: -- |  | STEEL BOX (x2)  | HP: ~50 |
|       -Black Out         |         |        |  | WOODEN BOX (x2) | HP: ~30 |
| Lv. 15 GUN TRAP (x4)     | HP: 55  | SS: -- |  | METAL DRUM (x2) | HP: ~40 |
| Lv. 17 FOOT SOLDIER      | HP: 88  | SS: -- |  o-----------------o---------o
| Lv. 16 FOOT SOLDIER (x3) | HP: 84  | SS: -- |
|        - Hand Grenade    |         |        |
o--------------------------o---------o--------o

  Lv. 17 Darc
  Lv. 16 Volk
  Lv. 15 Delma
  Lv. 16 Camellia
  Lv. 18 Bebedora

  To start off with, huddle together before Droguza advances and use Delma's
  Magic Shield to halve all elemental damage. Follow with your other standard
  party buffs (Heated Soul, Raging Soul, Guard Field, Speed Up) before you
  make your advance.

  That done, send 3 of your party members to deal with Droguza and the Dilzweld
  while you send two down the stairs to break the crates. The Gun Traps suck,
  like usual, and you can take them out before the soldiers even start moving.
  So, why send people to break all the crates? For one, you can get a Bountiful
  Fruit, which gives you a free level-up; second, you can get a lovely equip
  called Romantic Earrings that reduces your Spirit Stone costs by one-third;
  third, you can get a Darc-only item, Barbed Wire, which makes his attack
  area widen a little. On a crate-by-crate basis, the Bountiful Fruit is one
  of the wooden boxes, the Barbed Wire in a steel box by the stairway, and the
  Romantic Earrings in the steel box farthest from where you start.

  As for Droguza, his magic abilities are through the roof now and Black Out
  can do 100+ for the weaker party members. It's crucial that you use Magic
  Shield since it lasts the entire battle and makes the skill do forty-ish
  damage. He also has an HP-draining physical attack that mimicks Darc's own
  Vampire Fang, so watch out for that in the close range. If you need to deal
  extra damage, poison that sucker. He has a Bountiful Fruit as a steal/drop,
  also, and you'll have plenty of time to get it since he has ~750 HP.

  Drops: 275G, 157G, 15 Spirit Stones (x2), 8 Spirit Stones, Bountiful Fruit,
         Barbed Wire, 11 Spirit Stones, Super Bomb, Romantic Earrings, 92G,
         Critical Leaf, 13 Spirit Stones

---

With the Megist ripe for the taking, Darc enters and his party stalls the enemy
soldiers.

         o-------------------------------------------------------o
         | THE MEGIST                                            |
         |    Items: 200 Spirit Stones, Life Ring, Bountiful     |
         |           Fruit, Sparkly Eyeballs, Sleepless Guard    |
         |    Enemies: Foot Soldier x 2                          |
         o-------------------------------------------------------o

Enter the Megist and go down the hallway to watch a scene. After, head into
the door at the walkway junction to find a chest with a [LIFE RING], [200
SPIRIT STONES], and a [BOUNTIFUL FRUIT]. The adjacent room has a chest with
[SPARKLY EYEBALLS] and a [SLEEPLESS GUARD] in it, to boot.

Back in the hallway, go to the third, locked door and Darc will infiltrate it
through a vent. After a few scenes, you'll have to make a break for the exit.
A few soldiers will stumble across you.

o--------------------------o--------o--------o   o------------o---------o
| Lv. 14 FOOT SOLDIER (x2) | HP: 76 | SS: -- |   | STEEL BOX  | HP: ~50 |
|        - Hand Grenade    |        |        |   | METAL DRUM | HP: ~30 |
o--------------------------o--------o--------o   o------------o---------o
  Lv. 18 Darc

  Can you say easiest battle in the game? The two under-leveled soldiers are
  not a match for anything, really. Use Sword of Awakening to take them both
  out quickly or, waste a little time and get the Gale Headband from the steel
  box.

  Drops: Gale Headband, 13 Spirit Stones

---

Go to Yewbell.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Direct yourself to Kharg's house and Nafia will tell Darc to go to the Cave of
Truth. Automatic scenes end the chapter.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kharg - Ch. 4 - Rage                                                       K4RG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | SULFAS                                                |
         |    Items: Spirit Dictionary 3                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

In the pub, go downstairs and talk with Tatjana, then talk with Samson who'll
want you to find Boomer and Buster. One is talking with a woman in the spot
where Jaquel used to peddle; the other is in the main plant trying to buy a
pitch propeller. Talk to Samson at the pub once again and you'll be able to
leave. Remember to get that [SPIRIT DICTIONARY 3] in the main plant's dead-end
walkway -- you won't be reminded again! :p

Tatjana joins you at the entrance and tells you about a wireless radio in the
mountain stronghold that may tell where Darkham is.

         o-------------------------------------------------------o
         | THE MOUNTAIN STRONGHOLD                               |
         |    Items: Spirit Dictionary 4, Fire Talisman, 680G,   |
         |           Simple Booster                              |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Back at the interior, you'll find elevator access is permanently cut off. You
don't need to fool around with that, though -- go to the glowing red control
panel to operate a small lift. Take it down to find the radio on the cart and
you will learn Darkham is on Ragnoth. Before you leave, you can find on the
floor [SPIRIT DICTIONARY 4]. A chest nearby contains a [FIRE TALISMAN], [680G],
and a [SIMPLE BOOSTER] for the airship.

Go back to Big Owl after Zev brings you bad news.

         o-------------------------------------------------------o
         | BIG OWL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Heal, save, and go to Ragnoth.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Enter Nafia's house and talk to Paulette, then go to the Castle Ruins. Look at
the headstone on the grave where Paulette will say that Darc headed for the
Cave of Truth. Try to leave the Castle Ruins and scenes will play that end the
chapter automatically (yes, I said end).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Darc - Ch. 4 - Reunion                                                     D4RN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | DRAKYRNIA                                             |
         |    Items: Dragonia Ring/Spirit Windmill/L. Tree Berry |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Darc's party members will be gathered here after Thunor Point. Go see Williwo
who will pose a question with three options. The answer you give decides what
item you receive at the end of the conversation.

"Because he's our friend." --> Dragonia Ring
"Because he's strong." ------> Spirit Windmill
"No special reason." --------> Life Tree Berry

If you're smart, you'll pick the first option as that nets you the Darc-only,
one-of-a-kind Dragonia Ring -- the rest can be obtained elsewhere. Outside,
Bebedora "reads the wind" for Darc's soul and the party pieces together that
he went to Yewbell. You'll have to go to Chaos Forest first, though.

         o-------------------------------------------------------o
         | CHAOS FOREST                                          |
         |    Items: Ancient Tablet 7                            |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Bebedora is the most human-looking person, so she will be sent to spy on the
town. As you leave for the Castle Ruins, pick up the [ANCIENT TABLET 7] that
is lying in the dirt. This one's missable, folks.

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o


Once you take the Castle Ruins into town, go into Nafia's House and talk to
Paulette. Then, when she leaves, talk to her again in the pub. Save and go
back to the Castle Ruins and talk to Maru, learning Darc went to the Cave of
Truth. After a scene, the view goes back to the forest.

         o-------------------------------------------------------o
         | CHAOS FOREST                                          |
         |    Items: ---                                         |
         |    Enemies: Sword Lady, Whip Hunter, Sword Hunter,    |
         |             Spear Hunter x 2                          |
         o-------------------------------------------------------o

Some mercenaries appear to attack your party. You'll be fighting without
Bebedora, too.

o---------------------o--------o   o-----------o---------o
| Lv. 17 SWORD LADY   | HP: 80 |   | DAMP TREE | HP: ~30 |
| Lv. 17 WHIP HUNTER  | HP: 85 |   o-----------o---------o
| Lv. 17 SWORD HUNTER | HP: 85 |
| Lv. 17 SPEAR HUNTER | HP: 85 |   o----------------------o
| Lv. 18 SPEAR HUNTER | HP: 89 |   | DIFFICULTY: 1.5 of 5 |
o---------------------o--------o   o----------------------o

  Lv. 16 Volk
  Lv. 15 Delma
  Lv. 16 Camellia

  Without Darc's Sword of Awakening and Bebedora's potent magic, this can be
  a little tougher than usual. Use a few party buffs and go after the Whip
  Hunter, who can poison you. Camellia's Sleepy Wind can really buy you some
  time. The other enemies have special attacks, usually doing ~40 damage, but
  by now you shouldn't have trouble dealing with them. The Whip Hunter drops
  a unique Delma-only item, Blood-red Talons, so make sure you pick that up.
  
  NOTE: After talking with a few people, it seems the Blood-red Talons'll only
        show up on a 20% basis (thanks to Zylo2 for looking around), which is
        why one may not get it at first. Apparently talking to the townspeople
        has no effect on this drop, as originally thought.

  Drops: 17 Spirit Stones, Blood-red Talons, 148G, 12 Spirit Stones

---

After a funny recognition scene, Camellia will note that the Cave of Truth is
on Cragh Island. And...the chapter ends.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kharg - Ch. 5 - Truth                                                      K5TR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | THE FIONA                                             |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

The Fiona is Samson's airship. After a few scenes, you land on Cragh. Talk to
Samson and he'll join your party for awhile. Go to the world map and head for
The Beach.

         o-------------------------------------------------------o
         | THE BEACH                                             |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

A few scenes take place and you're free to go to the village.

         o-------------------------------------------------------o
         | THE SLOTHIAN VILLAGE                                  |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

You'll be able to run around after you enter. Note that this is the only place
in the game you can buy an Anti-Slothian accessory, so if you want one for your
stash, now's the time. When you're ready to continue, talk to the Slothian on
the pier who'll tell you about Elder Hill. Go up there to find the sleepyheads
lazing around. Find one that will wake up and inquire about the New Hero and
the Holy Mother; then, ask two more about Nafia and Windalf. Once you ask about
the Cave of Truth, the location will show up on the map.

The enemies there will be light- and dark-elemental, so buy a Soot of Darkness
and Luminous Moss for your weapon (recommended).

         o-------------------------------------------------------o
         | THE CAVE OF TRUTH                                     |
         |    Items: ---                                         |
         |    Enemies: Evil Eye x 5, Spirit's Servant x 17       |
         o-------------------------------------------------------o

Some monsters will be attacking Darc and Lilia, so go help 'em.

o------------------------o--------o   o--------------------o
| Lv. 17 EVIL EYE        | HP: 60 |   | DIFFICULTY: 2 of 5 |
|       -Power Loss      |        |   o--------------------o
|       -Paralyzing Wind |        |
| LV. 18 EVIL EYE        | HP: 63 |
|       -Power Loss      |        |
|       -Paralyzing Wind |        |
| Lv. 19 EVIL EYE (x3)   | HP: 66 |
|       -Power Loss      |        |
|       -Paralyzing Wind |        |
o------------------------o--------o

  Lv. 17 Kharg
  Lv. 20 Samson
  Lv.  ? Darc [Guest]

  This battle can be annoying since every enemy can inflict paralysis. Samson's
  great range can often halve enemy HPs, and his avoidance rating (60+) makes
  him nigh impossible to hit. If you know any area-effect skills for Kharg, now
  would be a good time to let loose. Make sure to equip a Luminous Moss if you
  got one, since it'll play off their elemental weakness. Samson's Big Shot
  skill also deals light-elemental damage.

  Drops: 162G, 136G, 113G, 16 Spirit Stones, Dark Shy

---

Head into the right-ish corridor when you're done. Go to the red-colored rock
under the moon symbol and push it in.

o------------------------------o-------o   o--------------------o
| Lv.  ? SPIRIT'S SERVANT (x5) | HP: ? |   | DIFFICULTY: 2 of 5 |
|       -Sign of Silence       |       |   o--------------------o
|       -Sigma Gale            |       |
o------------------------------o-------o

  Lv. 17 Kharg
  Lv. 20 Samson
  Lv.  ? Darc [Guest]

  Although you can't see their HPs, they're really in the same league as the
  Evil Eyes you just fought. Equip a Soot of Darkness and go to town. Watch out
  'cause they can silence you. There's a chance Darc bites the big one here, so
  if you need the extra help make Samson shadow him. One of the servants drops
  a Crystal Arrowhead -- MAKE SURE YOU GET THIS! It will be very useful in one
  of the latter chapters. If you fail to get it, remember that you can save
  in-between the battles.

  Drops: Light Balm, 19 Spirit Stones (x2), Crystal Arrowhead, 12 Spirit Stones

---

Talk to the three balls of light and head into the adjacent room. Touch the
red-colored stone once again and you'll be tested.

o------------------------------o-------o   o--------------------o
| Lv.  ? SPIRIT'S SERVANT (x6) | HP: ? |   | DIFFICULTY: 2 of 5 |
|       -Paralyzing Wind       |       |   o--------------------o
|       -Sigma Gale            |       |
o------------------------------o-------o

  Lv. 17 Kharg
  Lv. 20 Samson
  Lv.  ? Darc [Guest]

  Pretty much the same battle as last time except the enemies start off in a
  big cluster. That means...fodder for area attacks. Samson's physical range
  is his best asset here, and Darc will get KO'd like usual. Use Healing Rain
  if you need to cure and make sure to get the Eyes of a Peregrine that is
  dropped. Remember: if you miss the drop like I did my first time, you can
  save in-between the battles.

  Drops: 8 Spirit Stones (x2), Light Balm, 8 Spirit Stones, Life Tree Berry,
         11 Spirit Stones, Eyes of a Peregrine, 18 Spirit Stones

---

Talk to the four spirits this time and go into the adjacent room you haven't
been in yet. Press the red-colored rock under the symbol of three stars to be
given a third and last test battle.

o------------------------------o-------o   o--------------------o
| Lv.  ? SPIRIT'S SERVANT (x6) | HP: ? |   | DIFFICULTY: 2 of 5 |
|       -Sleepy Wind           |       |   o--------------------o
|       -Sigma Gale            |       |
o------------------------------o-------o

  Lv. 18 Kharg
  Lv. 20 Samson
  Lv.  ? Darc [Guest]

  This battle is the same as all the others, except there's no rare drops to
  find. It may actually be easier than all the others since you start out
  surrounded but they're too far away to gang up on you. As they approach, you
  can usually abuse Samson's weapon range and hit three or four of them at a
  time.

  Drops: 18 Spirit Stones (x2)

---

Talk to the balls of light and exit back into the main hall. The door that was
previously locked will be unsealed, and you can enter after a short talk. Watch
the poolside events and you'll be back at the village.

         o-------------------------------------------------------o
         | THE SLOTHIAN VILLAGE                                  |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

The party disbands for the time being. If you haven't gotten an Anti-Slothian
accessory yet, it's my duty to remind you that they won't always be available
here so get one while you can. Go to the pier to cue a song, then talk to 
Samson. Darc's at Elder Hill, so go visit him, too. Shortly, Samson delivers
some bad news. Go back to The Beach.

         o-------------------------------------------------------o
         | THE BEACH                                             |
         |    Items: ---                                         |
         |    Enemies: Rifleman, Commander, Gunner x 3, Foot     |
         |             Soldier x 2                               |
         o-------------------------------------------------------o

The enemy breaks shore here, but you'll get to break them like waves.

o----------------------------o--------o--------o   o--------------------o
| Lv. 15 RIFLEMAN            | HP: 74 | SS: 22 |   | DIFFICULTY: 1 of 5 |
|       -Snipe               | -----> | --> 12 |   o--------------------o
| Lv. 18 COMMANDER           | HP: 99 | SS: -- |
|       -Careful Aim         | -----> | --> ?? |
| Lv. 15 GUNNER (x3)         | HP: 48 | SS: -- |
|       -Charge Shot         | -----> | --> 06 |
| Lv. 16 FOOT SOLDIER (x2)   | HP: 84 | SS: -- |
|       -Hand Grenade        | -----> | --> ?? |
o----------------------------o--------o--------o

  Lv. 18 Kharg
  Lv. 20 Samson
  Lv.  ? Darc [Guest]

  Not really much difference here from the other small Dilz-groups you've 
  beaten down before. Samson can often hit multiple enemies with his range,
  and there's not really much to the rest. On the third turn, both Samson and
  Kharg will get a free fire aura. The Commander drops a Steel Armband.

  Drops: Steel Armband, 11 Spirit Stones, 117G

Go back to the Slothian Village.

         o-------------------------------------------------------o
         | THE SLOTHIAN VILLAGE                                  |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

After you've seen what's transpired, go to Elder Hill. The Dilz-dorks haven't
yet left, and there's only one fiery place they'll be going...

o--------------------------o--------o--------o   o--------------------o
| Lv. 17 GUNNER            | HP: 54 | SS: -- |   | DIFFICULTY: 1 of 5 |
|       -Charge Shot       | -----> | --> 06 |   o--------------------o
| Lv. 18 GUNNER            | HP: 56 | SS: -- |
|       -Charge Shot       | -----> | --> 06 |
| Lv. 17 COMMANDER         | HP: 95 | SS: -- |
|       -Careful Aim       | -----> | --> ?? |
| Lv. 17 FOOT SOLDIER (x4) | HP: 88 | SS: -- |
|       -Hand Grenade      | -----> | --> ?? |
o--------------------------o--------o--------o

  Lv. 18 Kharg
  Lv. 21 Samson
  Lv.  ? Darc [Guest]

  Once again, you're treated to a generic Dilz-skirmish. Deal with them in the
  same way you've been doing -- Samson's long-range physical attacks, Kharg's
  multi-hitting skills -- and do away with them during this last battle on the
  island. On the second turn, Kharg and Samson get a free fire aura for dual
  attacks. The Commander drops a unique item (Dilzweld Visor) for Tatjana, so
  be sure to kill him during the first few turns; a Gunner can drop a Blue
  Power Lens for the airship.

  Drops: Dilzweld Visor, 314G, 10 Spirit Stones, 292G, 14 Spirit Stones, Blue
         Power Lens, 145G, 11 Spirit Stones (x2), Good Herb

You'll be able to move around freely. If you want to get an Anti-Slothian
accessory, now would be a dandy time to spend five grand on one. Talk to Samson
on the beach to end the chapter.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Darc - Ch. 5 - Evolution                                                   D5VL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 NOTE: Get Choco at the Rueloon Arena this chapter if you still want to get
       her! You can have a chance next chapter, but if you don't have any of
       the secret characters, you'll have to choose one or the other! Go for
       it now!

         o-------------------------------------------------------o
         | THE BEACH                                             |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

It's not long before Darc's lonesome is rejoined with his party, courtesy of
the Pyron. Camellia talks about going to Halshinne, where the Dilzweld's main
base is located. Take the Pyron to Halshinne, to Barbadoth.

         o-------------------------------------------------------o
         | BARBADOTH                                             |
         |    Items: Romantic Earring                            |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

This desert oasis-slash-shack is plenty interesting -- you can heal your party
for free by drinking from the fountain, Kirjath is also here waiting for you to
bring all the Ancient Tablets, and a great Quorop shop is also here. Inside the
building, talk to the goblin by the stairs twice and he'll ask for a 1000G
donation. Give it to him to get a [ROMANTIC EARRING], your second hopefully.

Buy Death-Ant Nectar (Inflict: Death) for Camellia and a Gale Headband for Volk
if you can afford it. Ask the Lupine by the Quorop about crossing the desert,
the Saryu, and the Niente Tribe, learning that some mummies have the spirits of
the tribesmen inside. Outside, right of the water fountain, talk to the mummy
sprawled out on the ground. Ask how to cross the Kanara Desert and you'll be
directed to talk to Fuhstart in the building (he's behind the Quorop). Inquire
about all three options to learn the flutes that calm the storm are inside the
Pyramid Ruins. Ka-ching!

At this point, if you've been following this guide, you should have six of the
seven Ancient Tablets. You'll get the last in...

         o-------------------------------------------------------o
         | THE PYRAMID RUINS                                     |
         |    Items: Ancient Tablet 6, 240 Spirit Stones, Life   |
         |           Tree Berry, 100 Spirit Stones, Earth Balm x |
         |           3, Clattery Dentures, Magefoil, Earth Shy x |
         |           3, Great Sorceror's Remains, The Twin Saryu |
         |           Flutes                                      |
         |    Enemies: Mummy x 8                                 |
         o-------------------------------------------------------o

Enter the interior and follow the stairs up twice. To the right should be
[ANCIENT TABLET 6], in all its broken glory. Go out the left exit and re-enter,
pushing the sarcophagus-shaped switch in to open the path further. Head back
down and leave via the right entrance to get into the second pyramid. Push the
second switch. Head down the rest of the path to the stairs that take you to
the pyramid fringe. Push in the switch there to open another path in the 2nd
pyramid, and raid the chest beside it for [240 SPIRIT STONES] and a [LIFE TREE
BERRY].

Backtrack to the first pyramid tower and take the other right path, which leads
to three chests (^__^) with a combined total of: [100 SPIRIT STONES] and three
[EARTH BALM]s; [CLATTERY DENTURES] and a [MAGEFOIL]; three [EARTH SHY]s and a
[GREAT SORCEROR'S REMAINS].

Bebedora should now have a Toy Heart/Sparkly Eyeballs/Clattery Dentures, and
it's debatable whether you want to give Volk the Great Sorceror's Remains. On
one hand it makes him a great magic-user; on the other, it hurts DEF and SPD
a lot, arguably two of the most battle-important stats. Regardless, leave and
go back to the second pyramid tower, taking the higher path in the interior.
Go out the door on the right to a "suspicious-looking" switch, which lights up
an orb on a locked door. Enter the small door beside it to a chest with [2200G]
and [THORNED IVY]. Go back to the second pyramid tower and this time take the
walkway along the perimeter. It leads back to the outside of the first pyramid
tower where the second "suspicious-looking" switch is. Take the small stairway
by the switch to a gaping hole, which brings you back inside the first tower.

The two-orb door is now open. Enter and approach the flutes on the altar and
take them despite the warning. Mummies emerge from the sarcophagi, intent on a
feast.

o----------------------o--------o--------o   o--------------------o
| Lv. 18 MUMMY         | HP: 70 | SS: 37 |   | DIFFICULTY: 2 of 5 |
|       -Mummy's Curse | -----> | --> 12 |   o--------------------o
| Lv. 19 MUMMY (x2)    | HP: 73 | SS: 37 |
|       -Mummy's Curse | -----> | --> 12 |
| Lv. 20 MUMMY (x5)    | HP: 76 | SS: 38 |
|       -Mummy's Curse | -----> | --> 12 |
o----------------------o--------o--------o

  Lv. 18 Darc
  Lv. 16 Volk
  Lv. 16 Delma
  Lv. 17 Camellia
  Lv. 18 Bebedora

  Camellia warns of the Mummy's Curse attack, which is basically a beefed-up
  version of Liquid Coleopt Sphere. Fortunately, you can Mind Control all of
  them and Mummy's Curse is as damaging to them as it is to you. Make sure you
  have ample time to use Healing Rain (2 Romantic Earrings = Win!) because
  their physical attacks are overpowered as well, usually doing sixty-plus
  damage. The furthest mummy on the left also drops a Lark Coat of Arms, which
  prevents paralysis.

  Drops: 426G, 355G, 391G, Lark Coat of Arms, Revival Medicine

---

After battle [THE TWIN SARYU FLUTES] will be in your possession. Go back to
Barbadoth.

         o-------------------------------------------------------o
         | BARBADOTH                                             |
         |    Items: Goddess Statuette, Romantic Earrings        |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Cut in line at the water fountain, heal up, and talk to Kirjath. By now, if
you had followed this guide, you should have ALL seven of the Ancient Tablets.
Kirjath will ascend out of Barbadoth, leaving you a [GODDESS STATUETTE] for the
hard work you've done. Said item gives you 20% more max HP and is pretty useful
if you don't mind the slight SPD penalty. Get that [ROMANTIC EARRING] from the
goblin inside the building, too, by giving him a 1000G donation if you haven't
already. Once you're ready, trek to the Kanara Desert.

         o-------------------------------------------------------o
         | THE KANARA DESERT, ENTRANCE                           |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

MAP: http://db.gamefaqs.com/console/ps2/file/arc_the_lad_tots_kanara.png

You'll be able to quell the violent sandstorm and proceed. This place is like
a maze, so here's the directions to proceed:

1) In first screen where flutes are blown, head up.
2) At forked path, go right.
3) There will be 4 sand pits here. Take the NE one with a totem by it.
4) Head left into the area with three pits.
5) On the side with two pits, take the northernmost one (by the totem)
6) Head to the exit.

There's no treasures here, only some nagging random battles at times, but they
don't seem to start 'til you've gotten through. You'll leave through The Kanara
Desert, Exit and end up on the world map. The next stop has to be gone to.

         o-------------------------------------------------------o
         | MALUISE TOWER                                         |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Watch the opening scene and head aft around the tower. You'll find your ol'
friend here with his Dilzweld entourage. [Amaury Garcia mentions that the
Commandos around this time start another grenade attack, inflicting paralysis
or poison. Which type depends on what type of commando they are; the player's
kept in the dark on this, seemingly.]

o----------------------o---------o--------o   o----------------o---------o
| Lv.  ? DROGUZA       | HP: 841 | SS: -- |   | STEEL BOX (x2) | HP: ~50 |
|       -Black Out     |         |        |   o----------------o---------o
|       -Dark Extreme  |         |        |
| Lv. 20 SNIPER (x3)   | HP: 93  | SS: 31 |   
|       -Snipe         | ----->  | --> 12 |   o--------------------------o
| Lv. 20 COMMANDO (x3) | HP: 100 | SS:    |   | DIFFICULTY: 3.5 of 5     |
|       -Hand Grenade  | ------> | --> ?? |   o--------------------------o
|       -Bio Grenade   | ------> | --> ?? |
|    -Chemical Grenade | ------> | --> ?? |
o----------------------o---------o--------o

  Lv. 17 Volk
  Lv. 18 Darc
  Lv. 16 Delma
  Lv. 17 Camellia
  Lv. 19 Bebedora

  This battle can be extremely annoying, as you're surrounded from the start.
  Like Droguza said, he has evolved and his bolstered stats certainly seem to
  be proof. Like usual, start off with Magic Shield (Delma/Camellia) to reduce
  Black Out/Dark Extreme damage and use other party buffs (Guard Field) to give
  you a slight edge when it comes to his HP-draining attack.

  Commandos and Snipers are just Foot Soldiers/Riflemen with more spunk, but
  they are far better than their counterparts. Snipers do more damage with
  Snipe, and the commandos' grenade attacks now include one that inflicts
  paralysis (use that Lark Coat of Arms!). Since this is going to be a battle
  you cure a lot in, consider giving Camellia one Romantic Earring and Bebedora
  the other, if you plan on using her as a killer mage. After the reg enemies
  have died, give Camellia both of them; Bebedora should use Black Out from
  afar.

  Darc should kick out a Sword of Awakening as soon as the enemy surrounds, as
  you can actually get a game over in this battle -- seems like awhile since
  that's been a possibility, eh? Droguza has a drop/steal of a Mad Warrior's
  Skull, and since he's probably the last to go, make sure you get it (Volk-
  -only)...it's yer only chance. The two steel boxes contain worthless items
  (Power Berry, Titanium Armband) and can be detrimental to how the battle
  goes. I wouldn't even bother with them, myself. Concentrate on destroying
  Droguza's ~800 HP instead.

  Drops: 258G, Attack Bottle, Rescue Kit, 10 Spirit Stones, 9 Spirit Stones,
         Power Berry, Titanium Armband

---

Go back to the world map and relax in Azer Springs.

         o-------------------------------------------------------o
         | AZER SPRINGS                                          |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

There are plenty of great shops here, but don't heal -- you can do that in
Barbadoth for free. I recommend giving everyone at least 5 Great Herbs apiece
because the next section...well, you'll be in for the long haul. If you're
short on Spirit Stones, go back to Orcoth to buy them for 2/per.

Go to The Flying Fortress Megist when you're prepared.

         o-------------------------------------------------------o
         | THE FLYING FORTRESS MEGIST                            |
         |    Items: 200 Spirit Stones, Life Ring, Bountiful     |
         |           Fruit, Sparkly Eyeballs, Sleepless Guard,   |
         |           Card Key                                    |
         |    Enemies: Commander x 3, Sniper x 7, PA-200 x 2,    |
         |             Cannon Trap x 11, Commando x 4, Foot      |
         |             Soldier x 3, Altered Deimos x 9, Shotgun  |
         |             Trap x 4, Demon Droguza                   |
         o-------------------------------------------------------o

After a scene, you'll be at ground zero for Dilzweld operations. Start your
engines!

o-------------------------o---------o--------o   o--------------------o
| Lv. 23 COMMANDER        | HP: 121 | SS: -- |   | DIFFICULTY: 2 of 5 |
|       -Careful Aim      | ------> | --> ?? |   o--------------------o
| Lv. 22 SNIPER (x3)      | HP: 101 | SS: 33 |
|       -Snipe            | ------> | --> 12 |
| Lv. 22 PA-200 (x2)      | HP: 102 | SS: -- |
| Lv. 23 CANNON TRAP (x2) | HP:  94 | SS: -- |
o-------------------------o---------o--------o

  Lv. 19 Darc
  Lv. 17 Volk
  Lv. 16 Delma
  Lv. 17 Camellia
  Lv. 20 Bebedora

  Introducing PA-200! These floating machines have a penchant for using an
  annoying machine-gun skill that does a lot of damage, plus their physical
  attacks are nothing to scoff at. These should be done away with as quickly
  as possible; the rest aren't as hard. Speaking of which, the Cannon Traps
  are pretty crappy...even at my levels they didn't pose much of a threat.

  But anyway...you start off in battle far away from the enemy, and close to
  each other. Party buff! Speed Up, Guard Field, you get the idea. Don't need
  to use Magic Shield here, though. If you advance slowly, you can draw out
  the Cannon Traps; dispose of them, then lure out the PA-200s. Rinse, repeat.
  It's a pretty safe way to do it, but bumrushing can work, too. The Commander
  does not drop anything here, so don't bother wasting time with'im.

  Drops: 18 Spirit Stones, 223G, 20 Spirit Stones, 267G, 262G, 239G, 10 Spirit
         Stones

---

Enter the Megist proper for a mini-scene. You can save in the room where Lilia
was once held captive (beats Azer Springs, eh?), and you can claim any of the
treasure chests you missed before -- [200 SPIRIT STONES], a [LIFE RING],
[SLEEPLESS GUARD], [BOUNTIFUL FRUIT], and a [SPARKLY EYEBALLS] for Bebedora.
Once you've saved, enter up the stairs in the main entryway and you'll come
across some Dilz-dummies trying to Dilz-patch you. :P

o-------------------------o---------o--------o   o--------------------o
| Lv. 24 COMMANDER        | HP: 126 | SS: -- |   | DIFFICULTY: 2 of 5 |
|       -Careful Aim      | ------> | --> ?? |   o--------------------o
| Lv. 21 SNIPER (x2)      | HP:  97 | SS: 32 |
|       -Snipe            | ------> | --> 12 |
| Lv. 23 SNIPER (x3)      | HP: 105 | SS: 34 |
|       -Snipe            | ------> | --> 12 |
| Lv. 20 CANNON TRAP (x2) | HP:  85 | SS: -- |
o-------------------------o---------o--------o

  Lv. 20 Darc
  Lv. 18 Volk
  Lv. 17 Delma
  Lv. 17 Camellia
  Lv. 20 Bebedora

  Same as last time with more Snipers and no PA-200s (thankfully). The walkway
  starts out congested, too, which will give you time enough to use your area-
  -effect skills. Like last time, the Commander offers nothing as a drop. You
  don't even have to party-buff at the beginning this time, since you'll be in
  such a close proximity throughout and can do it any time to equal or greater
  effect. Make sure to equip the Thorned Ivy on Darc so his attack range gets
  widened, too.

  Drops: 244G, 163G, 19 Spirit Stones, 11 Spirit Stones, 4 Spirit Stones

---

Go back and save in Lilia's old prison room, then head left across the screen
to enter the Megist control room. Run up to the soldiers to initiate what will
be a bloodbath (for them!).

o-------------------------o---------o--------o   o--------------------o
| Lv. 26 COMMANDER        | HP: 135 | SS: -- |   | DIFFICULTY: 2 of 5 |
|       -Careful Aim      | ------> | --> ?? |   o--------------------o
| Lv. 22 SNIPER (x2)      | HP: 101 | SS: 33 |
|       -Snipe            | ------> | --> 12 |
| Lv. 22 FOOT SOLDIER (x2)| HP: 108 | SS: -- |
| Lv. 20 FOOT SOLDIER     | HP: 100 | SS: -- |
|       -Hand Grenade     | ------> | --> ?? |
| Lv. 24 COMMANDO (x2)    | HP: 116 | SS: -- |
|       -Hand Grenade     | ------> | --> ?? |
|       -Bio Grenade      | ------> | --> ?? |
|       -Chemical Grenade | ------> | --> ?? |
| Lv. 20 CANNON TRAP (x2) | HP:  85 | SS: -- |
o-------------------------o---------o--------o

  Lv. 20 Darc
  Lv. 18 Volk
  Lv. 18 Delma
  Lv. 18 Camellia
  Lv. 21 Bebedora

  The Commando is sitting duck for an area-effect attack here, as it hits all
  the enemies with him. Bombard him your best and try to Mind Control one of
  the Snipers -- they're the only ones with usable skills and they serve as a
  distraction. Sword of Awakening, blah blah blah... There's nothing notable
  at all here, although I should say that Death Ant Nectar did lend a hand once
  or twice. :p

  Drops: 17 Spirit Stones, 20 Spirit Stones, 12 Spirit Stones, 16 Spirit Stones

Go over to the panel with the blinking red light on it. It's the one that opens
the lab elevator. After you flip it, head back to the main hall where you will
be fighting some rather weird thingies...eww. Heal first!

o----------------------------o---------o--------o   o--------------------o
| Lv. 23 COMMANDO            | HP:  76 | SS: -- |   | DIFFICULTY: 2 of 5 |
| Lv. 22 COMMANDO            | HP: 108 | SS: -- |   o--------------------o
|       -Hand Grenade        | ------> | --> ?? |
|       -Bio Grenade         | ------> | --> ?? |
|       -Chemical Grenade    | ------> | --> ?? |
| Lv. 22 CANNON TRAP (x3)    | HP:  91 | SS: -- |
| Lv. 23 ALTERED DEIMOS (x2) | HP:  76 | SS: 91 |
|       -Limb from Limb      | ------> | SS: 10 |
|       -System Shock        | ------> | SS: 14 |
|       -Power Loss          | ------> | SS: 16 |
o----------------------------o---------o--------o

  Lv. 20 Darc
  Lv. 19 Volk
  Lv. 18 Delma
  Lv. 18 Camellia
  Lv. 21 Bebedora

  Party-buff your DEF and ATT, then advance. The Altered Deimos are new but
  have weaker defense than most of the other units, not to mention are great
  Mind Control fodder -- 91 Spirit Stones! They also drop a crapload of cash
  should you decide to kill 'em, so don't leave that behind! Besides that, all
  other units are those you've already killed. The Commandos drop Rescue Kits
  usually.

  Drops: 994G, 191G, 17 Spirit Stones, Rescue Kit, 11 Spirit Stones, Rescue Kit

You can now enter the Lab Tower via the elevator you switched on. Watch the
scene and head left to find a save point. Enter the left room to find a red
light blinking on a console. Push the lever to open some walkways in the save
point hall. You also have to put up with some more Altered Deimos.

o----------------------------o---------o--------o   o---------------o---------o
| Lv. 23 ALTERED DEIMOS (x4) | HP:  76 | SS: 91 |   | STEEL BOX (x2)| HP: ~50 |
|       -Limb from Limb      | ------> | SS: 10 |   o---------------o---------o
|       -System Shock        | ------> | SS: 14 |   o-------------------------o
|       -Power Loss          | ------> | SS: 16 |   | DIFFICULTY: 1.5 of 5    |
o----------------------------o---------o--------o   o-------------------------o

  Lv. 21 Darc
  Lv. 19 Volk
  Lv. 18 Delma
  Lv. 18 Camellia
  Lv. 21 Bebedora

  Same enemies as last time, only without human companions. Limb from Limb
  can really damage you (80+?) so don't parade your weaker allies in front of
  them. Mind Control 'em, use your weakest skills (Blizzard, Claws of Rage)...
  it doesn't make much difference how you do away with them. The Steel Boxes
  only have small amounts of currency and Spirit Stones in 'em, and you can do
  better.

  Drops: 200G, 546G, 397G, 200G, 15 Spirit Stones

---

Exit back to the research hall, heal and save, then enter the rightmost door
to find a troublesome scene.

o----------------------------o---------o--------o   o---------------o---------o
| Lv. 24 FOOT SOLDIER        | HP: 116 | SS: -- |   | STEEL BOX (x2)| HP: ~50 |
|       -Hand Grenade        |         |        |   o---------------o---------o
| Lv. 23 ALTERED DEIMOS (x3) | HP:  76 | SS: 91 |
|       -Limb from Limb      | ------> | SS: 10 |   
|       -System Shock        | ------> | SS: 14 |   o-------------------------o
|       -Power Loss          | ------> | SS: 16 |   | DIFFICULTY: 1.5 of 5    |
o----------------------------o---------o--------o   o-------------------------o

  Lv. 21 Darc
  Lv. 20 Volk
  Lv. 18 Delma
  Lv. 18 Camellia
  Lv. 21 Bebedora

  Same old thing by now. Again, front your strongest DEF characters here and
  abuse the Altered Deimos' mediocre DEF with cheap, offensive skills. Mind
  Control if you please and put this stalling battle behind you. Don't bother
  with the Steel Boxes either -- it's just chump change and a few Spirit Stones
  for the trouble. The end is almost in sight...!

  Drops: 546G, 250G, 13 Spirit Stones (x2), 300G

---

Watch the scenes regarding the irradiation machine and press the switch by the
blinking light when you're told to. Take the [CARD KEY] off the illuminated
table while you're at it. Save in the main research hall after the scenes and
prepare for (arguably) the hardest battle in the game -- if you need to revisit
any places for items, Spirit Stones...the arena...whatever, now would be the
time to do it. One good tip: come into the battle with Bebedora having already
learned Resurrection. When you're ready, look at the card key reader (green
thing) by the only door not yet entered. Enter to find some scenes in progress,
then start breakin' stuff!

o--------------------------o--------o--------o   o-------------o---------o
| Lv. 24 CANNON TRAP (x4)  | HP: 98 | SS: -- |   | WIND TOWER  | HP: ~40 |
| Lv. 25 SHOTGUN TRAP (x4) | HP: 88 | SS: -- |   | FIRE TOWER  | HP: ~40 |
o--------------------------o--------o--------o   | EARTH TOWER | HP: ~40 |
                                                 | LIGHT TOWER | HP: ~40 |
  Lv. 21 Darc                                    | WATER TOWER | HP: ~40 |
  Lv. 20 Volk                                    o-------------o---------o
  Lv. 19 Delma
  Lv. 18 Camellia
  Lv. 22 Bebedora

  The main objective here is to break the Wind, Water, Fire, Earth, and Light
  Towers. There are a few crappy enemies thrown in so this isn't a romp, but
  if you're really intent on killing them, the battle doesn't end as soon as
  they're dead -- there's no time limit here. The towers have about 40 HP which
  takes two hits to do. Also, Delma gets a fire aura after four towers have
  broken, not that it matters much.

  Drops: 443G, 358G, 20 Spirit Stones (x2), 168G, 276G (x2)

---

Get ready for the hardest battle in the game...

o----------------------o-------o--------o   o----------------------o
| Lv.  ? DEMON DROGUZA | HP: ? | SS: -- |   | DIFFICULTY: 4.5 of 5 |
o----------------------o-------o--------o   o----------------------o

  Lv. 21 Darc
  Lv. 21 Volk
  Lv. 19 Delma
  Lv. 18 Camellia
  Lv. 22 Bebedora

  Whew! Finally made it through all those Dilz-nerds to get to this, the last
  battle of the chapter. Before you come into battle, look to see what skills
  you have to purchase. Everyone but Bebedora should be able to have at least
  one curative move by Class Lv. 5 -- purchase them. In this case, Delma can
  have Healing Rain as well. If Dragon Fang Sword (Darc - Lv. 7 - 1800 SP) is
  available, get that as well; same goes for Bebedora's Resurrection skill,
  which, being a Class Lv. 2 skill, you should already have. Once you've come
  into the battle with HP healed all the way, Spirit Stones as high as you
  can get 'em, and a bunch of healing items given to each person, start the
  battle. 

  You'll want to party buff immediately -- precedence given to Speed Up (all),
  Magic Shield (all), Guard Field (all), and Heated Soul (attackers). Bebedora
  should be your designated Resurrection-ist -- don't waste her Spirit Stones
  on anything else because there's nothing to replenish them here. Set her
  aside from the rest so she doesn't bait Droguza into hitting her along with
  any comrades while she idles. Another note: you can have two Romantic
  Earrings by now. To conserve Spirit Stones, un-equip them when you know
  you'll need to use a high-spending skill (Resurrection, Dragon Fang Sword)
  and then put them back on someone else when they need to use 'em.

  Darc, Volk, and Delma should flank Demon Droguza. If you put one at the left
  and right of him, as far against the platform and wall as you can get, it
  will make him have to do single-hitting attacks to get you -- that's what you
  definitely want. Camellia will be the healer, although you don't want her to
  get up close... Depending on her level, you choose her exact placement. Due
  to Resurrection reviving dead characters at full HP, there's a little room to
  be flexible. Make sure to equip Volk with the Mad Warrior's Skull, too, as it
  makes his CNT rating maxed-out.

  Now, onto Demon Droguza's attacks. He can use his tail to attack you from
  anywhere with a drop-in bomb, which does area damage. The second attack uses
  his tail as a laser and cuts a wide arc in front of the middle of the field
  to do extensive damage (my Volk took 169!) -- stay out of that area and he
  won't be able to use it on you. The third is sweeping arm attack in front
  of/to the side for moderately weak damage (60-ish). It has a large radius
  but is still opportune for you. The fourth and last is a bubbly breath tech
  that hits those near his front, and empties their DEF in the meanwhile. If
  you bought a bunch of Great Herbs like I suggested, you'll be able to bounce
  back from anything thrown at you. Abuse those dual attacks as well
  (ATT-buffed ones can do 220+!) and even use some of those skills that raise
  Tension.

  If you get 150 or less HP, heal immediately -- Demon Droguza is a fast li'l
  sucker. Use the Pyron if you can, also. Eventually, Droguza's demonic amount
  of HP (~1600) will succumb to your tireless efforts. Whoever kills the guy
  is almost assured a level up. =p

  Drops: ---

---

The curtain closes on this chapter after some scenes with Droguza.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kharg - Ch. 6 - Rivalry                                                    K6RV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 NOTE: Diekbeck, the secret character, cannot be gotten after entering the
       final location in this chapter, so get him beforehand!

         o-------------------------------------------------------o
         | YEWBELL                                               |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

After Samson leaves, go back to the Castle Ruins. Maru's there, and so is
Paulette, at the graveyard. After talking with her, you'll learn Tatjana and
Ganz went to Thunor Point. Track 'em there.

         o-------------------------------------------------------o
         | THUNOR POINT                                          |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

You'll learn from your two comrades that the Megist was heading back to the
Dilzweld Empire. Go back to the Big Owl and Tatjana will give you some advice
before heading to Halshinne. To Mt. Lamda!

         o-------------------------------------------------------o
         | MT. LAMDA                                             |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Enter the training grounds, actually Kharg's second arena, and find the priest
watching the monks practice. When he asks you if you want to train, say 'no,'
then 'We want to get over Mt. Lamda.' After he speaks to you, leave the temple
to make Tatjana suggest going to Peisus' library to find info.

         o-------------------------------------------------------o
         | PEISUS                                                |
         |    Items: Red Gemstone, Blue Gemstone, Clivis's Book  |
         |           OR Diek Screw OR Spirit Amulet              |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Enter and talk to the attendant in the booth to find out you have to find the
Lamda Sutra in the library yourself... ARGH! Enter the second, main library
to make the party split up. Go back to the lobby and find the two draconic
sculptures lining the walls. You can get a [RED GEMSTONE] and a [BLUE GEMSTONE]
from them. Back in the library, find the bookcase at the end of the aisle with
the two similar draconic sculptures. Put the red one in the left and the blue
in the right to find a passage behind the bookshelf. Look at the middle shelf
and read the inscription to find the [LAMDA SUTRA]. Unfortunately, its written
in Sumlian, a long-dead language, and you can't decipher it yet.

Go back and talk to Mormatt in the lobby. He suggests you go the Milmarna
Appraisal Office to look at the texts. You can leave for there now, so long as
you don't have the [RED GEMSTONE] and/or [BLUE GEMSTONE] in your inventory.
However, if you want to get some special items, go back into the secret room
behind the bookshelf again. Talk to the robot (Diekpeck) who will ask you if 
you believe him; say you don't. He'll then ask you questions which determine
your reward.

ANSWERS:                                     PRIZES:

01. Counterclockwise                         1-4 --> Diek Screw
02. A cat.                                   5-9 --> Clivis's Book
03. Beautiful stones.                        10  --> Spirit Amulet
04. Palkia.
05. How much to spend on entrants' lunches.
06. A pair of dice.
07. The Shinobi Gang.
08. Lakelta Deimos
09. A pipe.
10. Buster.

The Spirit Amulet makes all elemental damage sans Dark do 1 damage, but only
Kharg can equip it. The Clivis's Book (called a Neutrino Charge by Diekpeck)
negates all status effects and ANYONE can equip it, but you get an annoying
SPD penalty. If you already have Diekbeck, Kharg's secret character, the Diek
Screw is probably what you want to go for. It gives him a SPD boost of...wait
for it...+40! The rest of the equips are good, but this makes Diekbeck far more
usable for the arena where you can abuse Diek-Break with the Romantic Stone.
Whichever you get, remember that you can't get any of the others in the game,
so decide ahead of time. :P

         o-------------------------------------------------------o
         | MILMARNA                                              |
         |    Items: Bone, Spirit Dictionary 5                   |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Shops aren't much of interest here, although you can pick up a few Diamond
Coatings and some airship parts if you need. Save point is in the equipment
shop, and the healer is by the entrance to town. There's also a dog guarding
a treasure chest in a makeshift hut. To lure it out, find the winding path
that leads to the appraisal building and look for two rocks by an old man NPC.
Find the [BONE] hidden underneath and go back to the dog. It will move away
and you can view the chest's contents. Talk to the boy on the walkway after
you're done.

Head to the appraisal office and take the first right you see. By some barrels
you can find a [SPIRIT DICTIONARY VOL 5], the last one you'll have to find in
the game if you've been reading the guide correctly. Talk to the girl at the
counter nearby to learn about Rosanna. Down the way, find the girl guarding
a passage to kickstart a few scenes.

Go left to the line waiting for a fortune-telling and you'll gain entrance to
talk to Foh personally. Rosanna will give permission for the Lamda Sutra to be
deciphered. Talk to her by the appraisal booth, then talk to the booth worker
to give her the text. Go to Foh's room to watch scenes, where Maru leaves for
awhile. Go back to the text translator to get the text back and learn what it
says ("keep your mind clear of distracting thoughts"). Maru is sitting on a
barrel by the fortune-tellers. Tell him "it's done" to cue some scenes; then,
go outside to see Foh. You'll be able to go back to Lamda Temple now, but
make a pitstop at Peisus first.

         o-------------------------------------------------------o
         | PEISUS                                                |
         |    Items: Hero Bandana                                |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Now that you (should) have all the Spirit Dictionaries, give them to Span and
he will give you the [HERO BANDANA] accessory for Kharg. Go to Lamda.

         o-------------------------------------------------------o
         | LAMDA TEMPLE                                          |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Talk to the high priest once again and pick "Clear your mind from distraction"
as the correct answer. A test will be issued (actually a battle) so accept.

o------------------------o---------o   o---------------------o
| Lv. 23 LAMDA MONK (x2) | HP: 100 |   | DIFFICULTY: 1 of 5  |
| Lv. 24 LAMDA MONK (x3) | HP: 104 |   o---------------------o
o------------------------o---------o

  Lv. 18 Maru
  Lv. 18 Ganz
  Lv. 19 Kharg
  Lv. 18 Tatjana
  Lv. 15 Paulette

  Unlike arena battles here, you'll be able to use special skills and magic
  to whip the monks here. They often spend turns raising their own ATT, so as
  long as you exploit their lack of immediate offense this shouldn't be too
  much of a problem. They all start out in a huge zig-zag pattern, which means
  you can hit them with multiple area-effect skills right off the bat. Binding
  Arrow sounds good to me, although I just used the Big Owl's Paralyzer attack
  and hit ALL of them in Kharg's first turn. Cinch! Should the inflated ATT
  ratings start to wear on you, use Tatjana's Medical Machine which heals all
  lost HP in a fixed area radius. Whatta woman.

  Drops: 19 Spirit Stones, 12 Spirit Stones

---

Another fight soon occurs, and that cauldron certainly knocks out the power
players...

o------------------------o---------o   o-----------------------o
| Lv. 24 LAMDA MONK      | HP: 104 |   | DIFFICULTY: 2.5 of 5  |
| Lv. 22 LAMDA MONK (x2  | HP:  97 |   o-----------------------o
| Lv. 23 LAMDA MONK (x2) | HP: 100 |
o------------------------o---------o

  Lv. 18 Maru

  Give Maru a bunch of healing items before you start and give him a Napping
  Bell if you have one. The monks won't advance unless you rush in blindly, so
  you can pick them off one by one. Unfortunately, with rinky-dink physical
  attacks, this leaves a lot of time for them to ATT-up themselves. So long as
  you can heal, this shouldn't be too hard; come in unprepared and you're in
  for an annoying fight. Fortunately, even a Lv. 18 Maru has a high enough
  SPD that he can get in multiple turns before the monks can swamp him. Just
  start at one end of the formation arc and work your way through, one by one.
  Once there are only a few left, you can simply outrun the monks -- Maru's
  MOV and weapon range are all you need to rely on.

  Drops: 18 Spirit Stones, Great Herb, 6 Spirit Stones, Attack Bottle

---

The high priest will give you access to Mt. Lamda from now on. Heal and save
at Big Owl before undertaking the trials of the mountain. Leave the temple via
the mountain-facing door.

         o-------------------------------------------------------o
         | THE LAMDA MOUNTAIN PASS                               |
         |    Items: 180 Spirit Stones, Balo Nut, Bountiful      |
         |           Fruit, Weathercock, Wind Shy, Great Herb x  |
         |           4, Life Tree Berry                          |
         |    Enemies: Ogre x 8, Lackey Demon x 4, Corpse x 3,   |
         |             Ghoul x 2, Skeleton x 4, Reaper x 2       | 
         o-------------------------------------------------------o

Start walking the path to find a chest in a niche. It contains one [BOUNTIFUL
FRUIT] and [180 SPIRIT STONES]. Continue to be attacked by a goblin pack.

o--------------------------o---------o   o----------------------o
| Lv. 25 OGRE              | HP: 111 |   | DIFFICULTY: 1.5 of 5 |
|       -Ogre's Fury       |         |   o----------------------o
| Lv. 26 OGRE (x2)         | HP: 116 |
|       -Ogre's Fury       |         |
| Lv. 26 LACKEY DEMON      | HP:  84 |
| Lv. 25 LACKEY DEMON (x2) | HP:  82 |
|       -Bomb              |         |
o--------------------------o---------o

  Lv. 19 Maru
  Lv. 19 Ganz
  Lv. 19 Kharg
  Lv. 18 Tatjana
  Lv. 15 Paulette

  You start off surrounded, unfortunately. Lackey Demons have one skill (Bomb)
  but rely on moderately damaging physical attacks instead; Ogres can buff up
  their ATT. Equip a Napping Bell to rob them of turns and band together to do
  away with 'em. Make sure Tatjana has the Dilzweld Visor equipped as it
  increases her AVO to a high degree.

  Drops: 276G, 502G, 452G (x2), 17 Spirit Stones, 20 Spirit Stones

---

Proceed down the path to find a short offshoot running parallel. Go down it to
get a chest with a [WEATHERCOCK] for Maru, a [BALO NUT] and some [WIND SHY].
The Weathercock makes Maru's HIT become 100, so you'll definitely want to put
it on him. Go back the way you came and take the high road under the rock
structures. Keep an eye out for a chest on the cliffside, as it contains four
[GREAT HERB]s and a [LIFE TREE BERRY]. Further down the road, you'll come to
another chest in a niche with a [TANZANITE] and [ICE BLADE] inside. Give the
Ice Blade to Ganz and you'll run into the next co-op deathsquad shortly.

o---------------------o--------o   o----------------------o
| Lv. 21 OGRE         | HP: 95 |   | DIFFICULTY: 1.5 of 5 |
| Lv. 20 OGRE (x3)    | HP: 91 |   o----------------------o
|       -Ogre's Fury  |        |
| Lv. 20 LACKEY DEMON | HP: 68 |
| Lv. 21 LACKEY DEMON | HP: 71 |
|       -Bomb         |        |
o---------------------o--------o

  Lv. 19 Maru
  Lv. 19 Ganz
  Lv. 20 Kharg
  Lv. 18 Tatjana
  Lv. 16 Paulette

  Same battle as last time except the levels have been watered-down for you.
  Again, use incapacitating status effects like Sleep to give your party more
  time to strike and do it quickly. The Ogres still know how to increase their
  attack, but they're not too liberal with it. Give Ganz' new Ice Blade a try
  here. Should also mention that Tatjana's Sigma Gale skill can kill just about
  every enemy here in one try.

  Drops: 411G, 171G, 18 Spirit Stones

Head left to the hallucination gas. When you enter you'll be in a fake Yewbell.
Kharg wonders if it's a hallucination, but I guess all the zombies appearing
decide that for him.

o----------------------------o--------o--------o   o--------------------o
| Lv. 26 GHOUL (x2)          | HP: 82 | SS: -- |   | DIFFICULTY: 2 of 5 |
|        -Dead Spirit's Sigh | -----> | --> 08 |   o--------------------o
| Lv. 28 CORPSE (x3)         | HP: 73 | SS: -- |
|        -Dead Spirit's Sigh | -----> | --> 08 |
|        -Gastric Juices     | -----> | --> ?? |
o----------------------------o--------o--------o

  Lv. 20 Maru
  Lv. 19 Ganz
  Lv. 20 Kharg
  Lv. 18 Tatjana
  Lv. 16 Paulette

  The Ghouls are bad news and you'll want to take them out as quickly as
  humanly possible. Their "Dead Spirit's Sigh" skill can inflict instadeath on
  occassion, and being outnumbered at this point doesn't amount to a very good
  situation. Luckily, there are only two and they go down with only a few uses
  of skills. The Corpses aren't so tough, but can lower defense with their
  inner juices.

  Drops: 165G (x2), 19 Spirit Stones (x3)

You'll be able to navigate around now and find portals. There are multiple ways
to go about this, but here's mine: go to the portal by the house across from
the Yewbell refinery to appear in Plumb Canyon. Take the portal by the walkway
to appear in Asheeda Forest. Go left and down from Big Owl to find a mass of
roots with another portal. You'll end up in Parenz Ruins and can find the next
portal by where Ziekbeck once was. This brings you to Scrappe Plateau. You may
encounter some battles en route to here, but all of them are optional. Sadly,
the one at Scrappe Plateau is mandatory.

o----------------------o---------o   o---------------------o
| Lv. 26 REAPER (x2)   | HP:  84 |   | DIFFICULTY: 2 of 5  |
|       -Black Out     |         |   o---------------------o
|       -Swing of Death|         |
| Lv. 25 SKELETON (x2) | HP: 101 |
| Lv. 24 SKELETON (x2) | HP:  98 |
o----------------------o---------o

  Lv. 20 Maru
  Lv. 19 Ganz
  Lv. 20 Kharg
  Lv. 18 Tatjana
  Lv. 16 Paulette

  Ugh, another battle with these jokers. The Reapers are new for the most part,
  and should be killed on sight. They have a skill which can inflict instant
  death -- surprise! -- and also use Black Out, so if Tatjana's got Element
  Guard, hook everyone up with that before proceeding; and make sure to put
  that Shadow Talisman on someone while you're at it. You should be familiar
  with Skeletons by now and know not to move in large groups. One of the bony
  beings here can drop a Shoulder Spikes (Paulette-only) and this is the only
  chance for you to get one.

  Drops: 157G, 20 Spirit Stones (x2), Assassin Ball

---

Enter the ring of light by the stairway and you'll be out of the fog. Use the
save point and go to the world map.

         o-------------------------------------------------------o
         | THE EASTERN FORTRESS                                  |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Some scenes take place here, but no battles for you. Talk to Boomer then go
to the world map.

         o-------------------------------------------------------o
         | THE DILZWELD EMPIRE                                   |
         |    Items: ---                                         |
         |    Enemies: ---                                       |
         o-------------------------------------------------------o

Tatjana will get you in with a few white lies. Enter and stick to the left
side of the screen to find three soldiers by a barricade. They'll tell you 
Darkham is en route to Maluise Tower. You can leave to the destination now,
although you may want to check out the selection of shops here -- they're the
best you'll get for the rest of the game. You'll definitely want to give each
person a few Rescue Kits. If you're big on using the airship as a weapon, get
a Noah - Double Amplifier to cut the "Use Energy" in half. Stock up on Spirit
Stones in a place that sells them 2/per, though -- 4 is an exorbitant amount.

Go to Maluise Tower when ready.

         o-------------------------------------------------------o
         | MALUISE TOWER                                         |
         |    Items: 200 Spirit Stones, Super-Duper Bomb x 2,    |
         |           Life Tree Berry, Wind Blade, Revival        |
         |           Medicine x 2, Stun Unit, Earth Shy x 2, High|
         |           Green Lens, Frey's Hair Ornament            |  
         |    Enemies: Intruder x 5, PA-200 x 11, Commando x 2,  |
         |             Cannon Trap x 7, Royal Guard x 4, Darkham |
         o-------------------------------------------------------o

Watch the scenes that cue automatically, then enter the tower. Go up the
stairs and take a left. Go down the north-facing stairway and open the chest
at the end for [200 SPIRIT STONES] and two [SUPER-DUPER BOMB]s. Back up at the
fork, head right to another stairway which, un-ironically, is right where some
enemies are waiting for you

o----------------------o---------o   o------------o---------o
| Lv. 26 INTRUDER (x2) | HP:  99 |   | STEEL BOX  | HP: ~50 |
| Lv. 25 INTRUDER      | HP:  95 |   | METAL DRUM | HP: ~30 |
|       -Charge Shot   |         |   o------------o---------o
|       -Fire Spray    |         |   
| Lv. 25 PA-200 (x3)   | HP: 114 |   o----------------------o
| Lv. 24 COMMANDO (x2) | HP: 116 |   | DIFFICULTY: 2.5 of 5 |
|    -Hand Grenade     |         |   o----------------------o
|    -Bio Grenade      |         |
|    -Chemical Grenade |         |
o----------------------o---------o
                                     
  Lv. 20 Maru
  Lv. 20 Ganz
  Lv. 20 Kharg
  Lv. 18 Tatjana
  Lv. 16 Paulette

  Your old friends, the PA-200s, are back and it's time to bury a hatchet in
  their metal faces. Concentrate on them and dig into the Intruders which, 
  while they're things you've never faced before, are neo-Gunners with a more
  powerful Charge Shot-esque attack. When they all group together, hit 'em with
  a Binding Arrow (etc.) and really put them out of commission. The steel box
  contains a Revival Medicine and 18 Spirit Stones, neither of which you should
  be in desperate need of. One of the Intruders drops a Broken Gun, which can
  be sold for extra cash, also.

  Drops: 222G (x2), 242G, 262G, 17 Spirit Stones, 20 Spirit Stones, Broken Gun,
         12 Spirit Stones

---

As you go up the next set of stairs, keep an eye out for the chest at the base,
which contains a [LIFE TREE BERRY], two [REVIVAL MEDICINE]s, and a [WIND BLADE]
for Ganz (He had Earth/Heat/Wind Blades now, for me). Head up into the next
screen and you'll soon happen upon another dose of those dirty Dilz.

o-------------------------o---------o   o-----------------o---------o
| Lv. 26 PA-200 (x2)      | HP: 119 |   | STEEL BOX       | HP: ~50 |
| Lv. 25 INTRUDER (x2)    | HP:  95 |   | METAL DRUM (x2) | HP: ~30 |
|       - Charge Shot     |         |   o-----------------o---------o
|       - Fire Spray      |         | 
| Lv. 24 CANNON TRAP (x2) | HP:  98 |   o----------------------o  
| Lv. 25 CANNON TRAP (x2) | HP: 101 |   | DIFFICULTY: 2.5 of 5 |
o-------------------------o---------o   o----------------------o
                                        
  Lv. 21 Maru
  Lv. 21 Ganz
  Lv. 21 Kharg
  Lv. 18 Tatjana
  Lv. 16 Paulette

  Another detour battle. Get the Rescue Kit inside the steel box at the start
  and use your Airship ability to damage the enemies far away (Paralyzer could
  hit six!) if you want a quickie battle. Carry on like you've been doing.

  Drops: 157G, 216G, 247G, 276G, 460G, 20 Spirit Stones (x2), 21 Spirit Stones

---

Go up the stairway and take the long offshoot to a chest with two [EARTH SHY]s
inside and a [STUN UNIT] for Tatjana, which you should equip immediately. Take
the path to the outside stairway and go back in, only higher. Another battle
(and the last generic stalling one) awaits.

o-------------------------o---------o   o--------------------o---------o
| Lv. 25 PA-200 (x3)      | HP: 114 |   | STEEL BOX          | HP: ~50 |
| Lv. 26 PA-200 (x3)      | HP: 119 |   | GUNPOWDER CAN (x2) | HP: >64 |
| Lv. 25 CANNON TRAP (x3) | HP: 101 |   o------------------------------o
o-------------------------o---------o   
                                        o------------------------o
  Lv. 21 Maru                           |  DIFFICULTY: 2.5 of 5  |
  Lv. 21 Ganz                           o------------------------o
  Lv. 22 Kharg
  Lv. 18 Tatjana
  Lv. 16 Paulette

  Luckily, you're aided by two gunpowder barrels that happen to be in the midst
  of the ranks. Blow 'em up, use the airship to decimate, area-effect skills...
  This is all ground you've trodden before. The steel box behind the PA-200s
  contains a Snake Wire for Paulette, however, and since it's a one-time-only
  item, I'll remind you to get it if you want it (lengthens attack range).

  Drops: 212G, 262G, 197G, 16 Spirit Stones (x2), 11 Spirit Stones, 21 Spirit
         Stones, 275G, Snake Wire

Take the [HIGH GREEN LENS] and [FREY'S HAIR ORNAMENT] from the chest on the
obvious offshoot path just before the save point. Save before going outside.
Let it be known that the fight at the top of the tower will end the chapter
and you'll be unable to go where you please afterwards, so if you have items
or characters you want to get in Cathena, now would be the opportune time. If
you miss out, don't say I didn't warn ya. =p

Outside, a scene takes place; you can head up afterwards. And you already know
how the fight's going to play out...

o-------------------------o---------o   o----------------------o
| Lv.  ? DARKHAM          | HP:   ? |   | DIFFICULTY: 3.5 of 5 |
| Lv. 31 ROYAL GUARD      | HP: 185 |   o----------------------o
| Lv. 30 ROYAL GUARD (x3) | HP: 179 |
o-------------------------o---------o

  Lv. 21 Maru
  Lv. 22 Ganz
  Lv. 22 Kharg
  Lv. 18 Tatjana
  Lv. 16 Paulette

  Before the battle actually begins, make sure Kharg knows Resurrection; if
  not, think about resetting to the last save and sparring for awhile to learn
  it.

  Surprisingly, this is NOT the hardest battle you've faced so far, but it's
  just a smidgen under the Demon Droguza battle. The Royal Guards are tougher
  than any normal foe you've faced so far, and Darkham's got a few tricks up
  his sleeve, too. Concentrate on thinning the Royal Guard herd, and remember
  that they are not bosses -- their stats can be toyed with. Break their DEF
  first and then gang up. [Darkham's stats can be affected, too, but it may
  be more important here.] Remember those Rescue Kits I told you to buy? This
  is where they'll really come in handy. Don't bother with physical attacks
  unless you can inflict a status effect or do a dual attack; being skill-
  -oriented here is of more importance. Remember to use your Airship, too! I
  did 326 damage!

  Now, onto Darkham. His regular attack does moderate damage, but he has a
  grenade area-effect attack that inflicts paralysis. There's also a special
  skill that does 120+ damage (or halves HP), although you won't see it too
  often. Basically, he's the best Commando you'll find in the game. ^___^  He
  can be stricken w/ paralysis, too, so make sure that Stun Unit is equipped!
  Darkham has about 1250 HP, but without his bodyguards, it's easy to drain. He
  has a steal/drop of a Burst Blade (Kharg-only), so make sure you pick it up.

  Drops: 623G, 18 Spirit Stones, 8 Spirit Stones, 13 Spirit Stones, Burst Blade

Watch the scenes and the chapter will end.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chapter 7 - The Final Battle                                               C7TF
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

         o-------------------------------------------------------o
         | MALUISE TOWER                                         |
         |    Items: ---                                         |
         |    Enemies: Maru, Ganz, Kharg, Tatjana, Paulette -OR- |
         |             Darc, Volk, Delma, Camellia, Bebedora     |
         o-------------------------------------------------------o

Darc's gang will show up at the start of the chapter and you'll duel it out for
the Five Great Spirit Stones. Luckily, you can choose who you fight for: Deimos
or Human. Special characters cannot fight in this battle, like usual (sorry if
you just went and got one!)
                            o------------------------------------------------o
                            | CPU-CONTROLLED ABILITIES                       |
o-----------------o---------o------------------------------------------------o
| Lv. 28 MARU     | HP: 241 | Venom Arrow, Hunting Arrow                     |
| Lv. 31 GANZ     | HP: 366 | Skull Crush, Intimidation, Titan Grenade       |
| Lv. 36 KHARG    | HP: 322 | Windblade Fury, One Last Chance, Vital Energy  |
| Lv. 27 TATJANA  | HP: 280 | Medical Machine, Sigma Storm, Element Guard    |
| Lv. 33 PAULETTE | HP: 292 | First Aid, Fire Sling, Heat Cyclone            |
o-----------------o---------o------------------------------------------------o
| Lv. 41 DARC     | HP: 321 | Claws of Rage, Sword of Awakening, Air Blade   |
| Lv. 31 VOLK     | HP: 366 | Blizzard, Pure Silence, Diamond Dust           |
| Lv. 33 DELMA    | HP: 304 | Explosion, Fire Storm, Speed Up                |
| Lv. 24 CAMELLIA | HP: 221 | Cure, Earthquake, Meteor Fall                  |
| Lv. 22 BEBEDORA | HP: 241 | Black Out, Pure Silence, Dark Extreme          |
o-----------------o-----o---o------------------------------------------------o
| DIFFICULTY: 2.5 of 5  |
o-----------------------o

 No matter which side you fight for, there will only be a few characters who
 can really deal out the damage and ailments, being: Maru, Bebedora, Darc, and
 Kharg. Concentrate on the two who are your enemies and don't be afraid to be
 overly-spendy with Spirit Stones here. I'm talking about kicking out Great
 Hunter, Dark Extreme, Windblade Fury, Titan Grenade...anything y'have that
 can make this battle a cinch. It's really not that hard despite the hidden HP
 amount, and you can tackle it like most enemies. Spread out, use a skill that
 halves elemental damage (Magic Shield, Element Guard) and party-buff when
 possible. After all, who better to fight your party than the one who raised
 'em up? Dual attacks seem to come quite easily here as well. All the better
 to whittle everyone's 250-400 HP, my dear!

  Drops: 49 Spirit Stones, 5 Spirit Stones

Afterwards, some scenes will play and you'll be able to take the victors out of
the tower. Pick up any treasure chests you missed. You can actually go back on
the world map, although you won't be able to go back to the Orcoth Arena or the
Cathena Arena (obviously). 

NOTE: Choco can still be obtained if not gotten already. This doesn't apply
      for Diek, naturally.

Once your preparations are complete, head around to the back of Maluise Tower
and descend into the pit where the Flying Castle is. You won't be able to leave
once you enter, as the prompt implies. Enter inside and you'll control the
losing party atop Maluise Tower. They, too, can leave the tower and flitter
around the world (humans can go to Azer Springs!), but ultimately you'll have
to follow the winning party to the Flying Castle.

NOTE: There are shop Quorops inside, so you don't have to stock up THAT much.

         o-------------------------------------------------------o
         | THE FLYING CASTLE                                     |
         |    Items: ---                                         |
         |    Enemies: Hell Kite x 3, Lackey Demon x 3, Golem x 3|
         |             Rognas Gormon x 3, Dark Dweller x 8, Evil |
         |             Eye x 8, SA-100 x 8, Gunner x 3, Gun Trap |
         |             x 2, Shotgun Trap x 4, PA-200 x 3, Altima |
         |             x 2, Bebedora                             |
         o-------------------------------------------------------o

The two parties will meet up here, then join up. Then, fall down as the Flying
Castle's floor breaks apart. Kharg, Ganz, and Paulette land with Volk and Delma
in a room. There are also a few more occupants here...

o--------------------------o--------o   o--------------------o
| Lv. 26 HELL KITE         | HP: 84 |   | DIFFICULTY: 2 of 5 |
| Lv. 26 LACKEY DEMON (x2) | HP: 84 |   o--------------------o
| Lv. 25 LACKEY DEMON      | HP: 85 |
|       -Bomb              |        |
| Lv. 27 HELL KITE (x2)    | HP: 87 |
o--------------------------o--------o

  Lv. 22 Volk
  Lv. 22 Ganz
  Lv. 22 Delma
  Lv. 24 Kharg
  Lv. 16 Paulette

  The Deimos and the Humans start on different sides of the rubble in the
  middle, so it's not really an option to party buff everyone. The Hell Kites,
  which are basically Wyverns with larger MOV/ATT/DEF ratings, do use fire-
  -elemental skills (Fire Storm), but the Lackey Demons have only one skill to
  speak of (Bomb). If you're having trouble breaking through the Hell Kites'
  defense, Volk and Delma get a fire aura on the fourth (?) turn.

  Drops: 858G, 20 Spirit Stones (x2), 422G, 24 Spirit Stones, 513G

---

Once you've put aside your differences, you'll rejoin. Leave the room to be
put into another (stalling) fight. No, you can't Retreat out of it... ;-;

o---------------------------o---------o   o------------------o---------o
| Lv. 33 GOLEM (x3)         | HP: 153 |   | STRANGE ORB (x2) | HP: ~10 |
|       -Stone Rush         |         |   o------------------o---------o
| Lv. 30 ROGNAS GORMON      | HP: 164 |   o-----------------------o
| Lv. 31 ROGNAS GORMON (x3) | HP: 169 |   | DIFFICULTY: 2.5 of 5  |
|       -Earthquake         |         |   o-----------------------o
o---------------------------o---------o   
                                          
  Lv. 23 Volk
  Lv. 23 Ganz
  Lv. 24 Kharg
  Lv. 22 Delma
  Lv. 16 Paulette

  This marks the first appearance of "Strange Orb" destructables. They contain
  Spirit Stones and/or Gold and/or Items, and go down in one hit so they're
  fairly good pick-me-ups.

  Now, before you start, you should know that these behemoth things use earth-
  -elemental skills, so use Delma's Magic Shield to make this less painful than
  it probably will be. Luckily, all of them are extremely weak to wind and one
  Windblade Waltz can overkill them. Make sure Ganz has his Wind Blade equipped
  and this battle will go by easily, that is if you don't get Stone Rush'd to
  death in the opening rounds.

  Drops: 18 Spirit Stones, 16 Spirit Stones, 209G, 23 Spirit Stones, Guard
         Drain

---

Go up the makeshift stairway and touch the crystalline object in the corner by
the door. This makes half of a bridge come together in the next room. Go into
the door to be on a high walkway in the same place you fought the first battle.
Touch the crystalline object by the other stairway to make the bridge come into
place. Some scenes occur, but you'll be able to cross with everyone. Of course,
it's out of the frying pan and into the crematorium...

o--------------------------o--------o--------o   o------------------o---------o
| Lv. 27 EVIL EYE (x2)     | HP: 87 | SS: 40 |   | STRANGE ORB (x2) | HP: ~10 |
|       -Slow Enemy        | -----> | --> 12 |   o------------------o---------o
|       -Power Loss        | -----> | --> 16 |
| Lv. 26 EVIL EYE (x2)     | HP: 84 | SS: -- |   o-----------------------o
|       -Slow Enemy        | -----> | --> 12 |   | DIFFICULTY: 2.5 of 5  |
|       -Power Loss        | -----> | --> 16 |   o-----------------------o
| Lv. 26 DARK DWELLER (x2) | HP: 84 | SS: -- |
|       -Black Out         | -----> | --> 18 |
|       -Paralyzing Wind   | -----> | --> 20 |
| Lv. 25 DARK DWELLER (x2) | HP: 82 | SS: -- |
|       -Black Out         | -----> | --> 18 |
|       -Paralyzing Wind   | -----> | --> 20 |
o--------------------------o--------o--------o


  Lv. 23 Ganz
  Lv. 23 Volk
  Lv. 25 Kharg
  Lv. 22 Delma
  Lv. 16 Paulette

  Equip Luminous Mosses if you have any spread out -- these guys can paralyze
  and ATT-down you in bulk. With Ganz and Volk, burning holes in their mild
  DEF shouldn't be that hard (ATT-up just in case). You can take them down
  without using skills, but if you want to expedite the battle...

  Drops: 20 Spirit Stones (x2), 151G, 189G, 22 Spirit Stones, 24 Spirit Stones

---

Head to the elevator across the room and use it to bring yourselves up by a
large gate. After a little banter, the view will change to Darc's party (and
you get a free save!). The party is now Tatjana, Darc, Bebedora, Maru, and
Camellia. So, you've got the best healers all in one group. Enemies appear for
no apparant reason, so let's just get on, shall we...

o--------------------o---------o--------o   o---------------------o
| Lv. 24 SA-100      | HP: 131 | SS: -- |   | DIFFICULTY: 1 of 5  |
| Lv. 25 SA-100      | HP: 135 | SS: -- |   o---------------------o
| Lv. 26 SA-100 (x3) | HP: 140 | SS: -- |
| Lv. 25 GUNNER (x3) | HP:  76 | SS: 41 |
|       -Charge Shot | ------> | --> 06 |
o--------------------o---------o--------o

  Lv. 23 Darc
  Lv. 21 Maru
  Lv. 18 Tatjana
  Lv. 19 Camellia
  Lv. 22 Bebedora

  PA-100s are basically self-destructing PA-200s, and aren't to be feared.
  Gunners are the same old, except they can use Charge Shot at least six times
  EACH by now. Basically you can take these guys down without skills or any
  critical mass-healing. You can't Mind Control anything but the Gunners, also.
  Maru gets a fire aura after talking with Bebedora, but there's a good chance
  the enemy will be gone by then.

---

The elevator in the room doesn't run just yet. Head into the left room to find
a switch and a skirmish.

o--------------------------o--------o--------o   o------------------o---------o
| Lv. 26 GUN TRAP (x4)     | HP: 84 | SS: -- |   | STRANGE ORB (x2) | HP: ~10 |
| Lv. 27 SHOTGUN TRAP (x4) | HP: 94 | SS: -- |   o------------------o---------o
o--------------------------o--------o--------o
                                                 o-----------------------o
  Lv. 23 Darc                                    |  DIFFICULTY: 1 of 5   |
  Lv. 21 Maru                                    o-----------------------o
  Lv. 18 Tatjana
  Lv. 19 Camellia
  Lv. 22 Bebedora

  Uh... Well, every enemy here has no skill and simple moderately damaging
  physical attacks, which you can dodge. No special drops... I don't have to
  tell you how to do the most basic, barbaric breaking-stuff routine, right?
  'Kay. :p

  Drops: 16 Spirit Stones, First-aid Kit, 268G, 201G (x2), 20 Spirit Stones
         (x2), 234G, 21 Spirit Stones, 175G

---

Turn on the switch and re-enter the elevator room, this time taking the middle
path.

o--------------------------o--------o--------o   o-----------------------o
| Lv. 26 EVIL EYE (x4)     | HP: 84 | SS: 40 |   | STRANGE ORB | HP: ~10 |
|       -Power Loss        | -----> | --> 16 |   o-----------------------o
|       -Slow Enemy        | -----> | --> 12 |
o Lv. 27 DARK DWELLER (x4) | HP: 87 | SS: 42 |   o--------------------o
|       -Black Out         | -----> | --> 18 |   | DIFFICULTY: 1 of 5 |
|       -Paralyzing Wind   | -----> | --> 20 |   o--------------------o
o--------------------------o--------o--------o

  Lv. 24 Darc
  Lv. 21 Maru
  Lv. 18 Tatjana
  Lv. 19 Camellia
  Lv. 22 Bebedora

  You can catch all the Dark Dwellers in an area-attack when they approach on
  the first turn. Besides that, you'll have to pick apart the rest little by
  little, which isn't so hard. Spread out to avoid Slow Enemy and Power Loss.
  You can also Element Guard to lessen damage from Black Out, although in the
  times I've played this, it's been a rare occasion to see it cast. Bebedora
  gets a fire aura on, like, the seventh turn or so, but there's no way these
  things should be around by then.

  Drops: 207G, 20 Spirit Stones, 24 Spirit Stones, 207G

---

Flip the crystal switch and take the right entrance in the elevator room. You
will be treated to a third and final one of these generic battles.

o--------------------o---------o   o------------------o---------o
| Lv. 26 PA-200      | HP: 119 |   | STRANGE ORB (x6) | HP: ~10 |
| Lv. 27 PA-200      | HP: 123 |   o------------------o---------o
| Lv. 30 PA-200      | HP: 135 |   o----------------------o
| Lv. 27 SA-100 (x3) | HP: 144 |   | DIFFICULTY: 1.5 of 5 |
o--------------------o---------o   o----------------------o

  Lv. 24 Darc
  Lv. 22 Maru
  Lv. 18 Tatjana
  Lv. 19 Camellia
  Lv. 23 Bebedora

  The PA-200s are the only real "threat"s here, but if you put two Romantic
  Earrings on Camellia for healing, their offense is reduced to ash. The PA-100
  trio will self-destruct for blah damage. Remember to kill the PA-200 wedged
  between the Strange Orbs, as it drops a Unit 128K weapon part for Tatjana.

  Drops: 16 Spirit Stones, 20 Spirit Stones, 184G, Unit 128K, 24 Spirit Stones

---

Flip the switch and the elevator will be in working order. Take it up to find
a scene where Bebedora runs onto an elevator. Save and heal before you go up,
where you'll have another fight.

o--------------------o-------o   o------------------o---------o
| Lv.  ? BEBEDORA    | HP: ? |   | STRANGE ORB (x?) | HP: ~10 |
|       -Black Out   |       |   o------------------o---------o
|       -Dark Extreme|       |
|       -Divide      |       |   o--------------------o
| Lv.  ? ALTIMA (x2) | HP: ? |   | DIFFICULTY: 2 of 5 |
o--------------------o-------o   o--------------------o
                                 
  Lv. 24 Darc
  Lv. 22 Maru
  Lv. 19 Tatjana
  Lv. 19 Camellia

  Bebedora will be an enemy in this battle, but it's not that impacting on the
  outcome. The Altimas will be the main annoyance here. They can only descend
  onto the seven large spaces, but their projectile, area-effect attack can hit
  from afar. Use Element Guard first thing and spread out. Since they're weak
  to Light, equip a Crystal Arrowhead on Maru and Luminous Mosses for the rest.
  Both these dragons have a special drop/steal, being a Bear Stuffed Animal for
  Beb and a Golem Mask for Maru. You have two thieves in this battle, plus an
  unlimited supply of Spirit Stones from the respawning Strange Orbs, so spare
  some time and get 'em. The Altimas have about 900 HP, but have rather poor
  DEF/AVO so you can eat away with Sigma Gale and Dragon Fang Sword to a great 
  extent.

  Bebedora herself is at the other end of the field, using Black Out/Divide on
  the team. Dark Extreme's a 100+ burner, but that's w/o Element Guard; good
  thing it's incredibly rare to see. When successfully attacked, she warps to
  another location. Her HPs are surprisingly low for a boss, too, clocking in
  at about 270. Sidenote: if you want to stock up on Spirit Stones, use this
  battle to amass a huge number of them. Later on you'll be able to get some,
  but you'll have to buy them for 4/per, and that's highway robbery.

  Drops: 120 Spirit Stones, Bear Stuffed Animal, Golem Mask, 16 Spirit Stones
         (x?), 18 Spirit Stones (x?), 24 Spirit Stones (x?)

---

Bebedora rejoins you after a few scenes (yay!). Give her the Bear Stuffed
Animal you just got and go back to the previous elevator room. You won't get
another surprise battle for awhile, so you don't have to save now if you don't
want to. Go up the other elevator and you'll arrive back where Kharg's team is
waiting. After awhile, the two teams will become on and you'll have everyone 
under your command! You can pick which character you'll be (to run around with)
but it has no real meaning. You'll automatically head further into the place.

You'll find a shop and healing Quorop here (160G/per heal). Here are a few of
the things you may want to pick up if y'can afford 'em:

Ancient Herbs          240
Gale Headbands        1200
Titanium Armbands     1200
Neutrino Charge       3600

Save and head up to the Water Floor.

         o-------------------------------------------------------o
         | THE FLYING CASTLE - WATER FLOOR                       |
         |    Items: Rescue Kit x 3, Satan's Ribbon, 180 Spirit  |
         |           Stones, Life Tree Berry x 2, Steel Ripper,  |
         |           Angel Statuette, Ice Talisman, Satan's Beads|
         |           1000G                                       |
         |    Enemies: Royal Guard, Stone Tortoise, Armored      |
         |             Turtle, Poison Slime, Toxic Ooze, Reaper, |
         |             Mer Apis, Sword Master, Desert Devil,     |
         |             Slime, Stone Blob, Swordsman, Shotgun     |
         |             Trap, Skull Warrior, Gunner, Hunter Fly   |
         o-------------------------------------------------------o

I've made a map for all floors, should you need it:

http://db.gamefaqs.com/console/ps2/file/arc_the_lad_tots_fc_upper.png

From this point on, you'll be able to use all the characters as you please, but
only six can go into battle with you at a time. The ones I will be using are:
Darc, Kharg, Volk, Bebedora, Maru, Camellia. Most of these have skills that are
duplicated on the people I left out, so the strategies can still be carried out
by whatever guide you'll be choosing. Word of advice: give all the specialty
items that are very good (Frey's Hair Ornament, etc.) to the ones you will be
using from this point on. Also, since the random battles here are mandatory,
my characters' stats will be inflated. Believe it or not, I hadn't fought any
random battles the ENTIRE game to this point. Crap. =/

My levels: Lv. 24 Darc, Lv. 23 Volk, Lv. 20 Camellia, Lv. 23 Bebedora, Lv. 25
           Kharg, Lv. 23 Maru
   ____ _____ _____
UP|____|_____|___  | I drew a map of the Water Floor with the "X"s being the
 _____           | | treasures (guess they really do mark the spot, huh?). 
|XXXXX|     N    | | Elevators aren't shown on here, though. From where you
|_ _ _|   W + E  |_| start, head north, then west, then north again, There
  | |_____  S    | | will be five pokeball-looking chests that contain:
  |___|_  |      | | [RESCUE KIT] x 3, [SATAN'S RIBBON], [180 SPIRIT STONES],
        |_|      |_| [LIFE TREE BERRY] x 2, [ANGEL STATUETTE], [ICE TALISMAN],
        | |      | | [STEEL RIPPER], [SATAN'S BEADS], [1000G].
 ____ __| |__ ___| | 
|____|_______|_____| Backtrack to the initial room and take the easterly door.
       ENTER         Go north from there to an elevator, then go north again.
                     Head east thrice (to "UP" on the map) to find an elevator
by a save point, the former which takes you up to the Fire Floor.

         o-------------------------------------------------------o
         | THE FLYING CASTLE - FIRE FLOOR                        |
         |    Items: Blade of the Giants, 240 Spirit Stones, Duel|
         |           Spikes, Light Talisman, White Charm, Life   |
         |           Ring, Superconductor Coil, Black Charm, 200 |
         |           Spirit Stones, Life Tree Berry x 2, Fire    |
         |           Talisman, Red Charm x 2, Battle Jacket,     |
         |           Power Berry, 3600G, Strongest Herb x 4, Type|
         |           4 Ruby Lens Proto, 240 Spirit Stones        |
         |    Enemies: Cerberus, Hellhound, Reecher, Warlock,    |
         |             Elemental, Sleeping Gust, Stun Smog, Great|
         |             Phoenix, Ninja Master, Royal Guard, Corpse|
         |             Red Dragon                                |
         o-------------------------------------------------------o

My levels: Lv. 25 Darc, Lv. 24 Volk, Lv. 20 Camellia, Lv. 24 Bebedora, Lv. 26
           Kharg, Lv. 24 Maru

There's only 1 mandatory battle here at "A" involving some gasseous types (Stun
Smogs, Sleeping Gusts, Elementals) but it's only mandatory once. [Thanks to
Amaury Garcia for pointing that out.]

   N     ___ __      You'll come in at the "->" and, again, the "XX" are the
 W + E  |  _|__|     treasure chests and the elevators are not labeled. Head
   S    |_|          east into the "A" crossroads room and head east (down-
   ___ _| |_ _ ____  -screen in camera perspective) to the elevator. Go up and
->|___|_ A _|_|__XX| into a screen to find an "elbow" room with a [BLADE OF
        | |      |_| THE GIANTS] and [240 SPIRIT STONES] inside a chest, and
        |-|      |_| [DUEL SPIKES], [LIGHT TALISMAN], and [WHITE CHARM] in the
 _______| |_ _ __| | other. Give the Blade of the Giants to Volk and the Duel
[XXXXX]_ B _|_|__XX| Spikes to Delma, then head left (south) to the other elbow
        |_|          room to find a [SUPERCONDUCTOR COIL], [LIFE RING], and
   _ _ _| |   [BLACK CHARM] in one chest, and [200 SPIRIT STONES] and two [LIFE
UP|_|_|___|   TREE BERRY]s in the other. Head up (north) to the "B" crossroads
              and then up (north) again to a room with five chests. They hold
in no particular order: [RED CHARM] x 2, [FIRE TALISMAN]; [BATTLE JACKET] and
[POWER BERRY]; [3600G]; [STRONGEST HERB] x 4; [TYPE 4 RUBY LENS PROTO] packaged
with [240 SPIRIT STONES]. Once you've looted the place, head back to the "B"
crossroads and head left (south) into the elbow room. From there you can steer
yourself to the elevator to the Wind Floor. Use the shop Quorop and save point
before going.

         o-------------------------------------------------------o
         | THE FLYING CASTLE - WIND FLOOR                        |
         |    Items: Sorcerer Mask, Diamond Coating, Green Charm |
         |           x2, Storm Talisman, 4600G, 280 Spirit Stones|
         |           Max Green Lens, Light Shy x 2, Shiny Nose,  |
         |           Strongest Herb x 3, Bountiful Fruit x 2,    |
         |           Land Talisman, 360 Spirit Stones, Reiki Leaf|
         |           x 2, Raging War God's Blade, Life Tree Berry|
         |           x 2, 280 Spirit Stones                      |
         |    Enemies: Royal Guard, Ninja Master, Killer Gargoyle|
         |             Green Dragon, PA-100, Supreme Ninja, Mage,|
         |             Dark Knight, Skeleton, La Apis, Mer Apis  |
         |             Skull Warrior, Mighty Fly, Dark Dweller,  |
         |             Sidewinder, Mechanical Doll, Doll Master, |
         |             Cobra                                     |
         o-------------------------------------------------------o

My levels: Lv. 26 Darc, Lv. 25 Volk, Lv. 21 Camellia, Lv. 25 Bebedora, Lv. 28
           Kharg, Lv. 25 Maru
        ____ ___ ____
  N    |  __|_T_|__  |
W + E  |_|         |_|
  S    | |    ___ _| |_ ____ _____
       |_|   |___|_ B _|____|___ _|
   __ _| |_ ___    |_|     ___ _| |_ _
->|__|_ A _|___|   |_|    |_T_|_ D _|_|EXIT
       |_|    ___ _| |_ ____ ___|_|
       | |   |_T_|_ C _|____|_____|
       | |__ ___ __|_|
       |____|___|____|  Again, you enter from the "->". I labeled the treasure
                        rooms as "T" here for space constraints, but it's the
same thing. Anyway, head east into the "A" crossroads and head north a few
screens to an elbow path. The adjacent screen will contain 2 "pokeball" chests
with [SORCERER MASK], [DIAMOND COATING], [STORM TALISMAN], and two [GREEN
CHARM]s. Head 'round the elbow room to the "B" crossroads, heading south twice
to the "C" crossroads. Go west to find five pokeball chests, holding: [4600G],
[280 SPIRIT STONES], [MAX GREEN LENS], [LIGHT SHY] x 2, [SHINY NOSE], and three
[STRONGEST HERB]s coupled with two [BOUNTIFUL FRUIT]s.

Go back to the "C" crossroads and take the elevator. Follow it east until you
come to the "D" crossroads. Go up on the screen (west on map) to find a room w/
chests. You can get: [LAND TALISMAN], [360 SPIRIT STONES], [REIKI LEAF] x 2,
[RAGING WAR GOD'S BLADE], [280 SPIRIT STONES], and two [LIFE TREE BERRY]s.

Back at the crossroads take the elevator. You'll come to a large gate where a
pair of Quorops have set up shop. There's also a save point. Being that beyond
is the end of the game, splurge on items and equipment you may use. Even buy
some 4/per Spirit Stones if you need to! This would be a good time to equip a
Neutrino Charge for the Airship (980+ ATT!) and to mess around with your Pyron
skills. Make sure everyone you're going to be using has a three or four Ancient
Herbs and Strongest Herbs for later on. Approach the door when you're ready...

         o-------------------------------------------------------o
         | THE FLYING CASTLE - DEPTHS                            |
         |    Items: ---                                         |
         |    Enemies: Meshimgen x 12, Lilia Getmann, Brain Cell |
         |             x ?, Lord of the Black Abyss              |
         o-------------------------------------------------------o

Some scenes play involving the ark and you'll be plunged into darkness. Walk
around and look at your teammates with the specters of their past. Make a note
of who they're talking to, because it will be important later. Find the lone
flame by walking towards the background and a scene with Darc or Kharg will
play. A battle will commence and it'll be EXTREMELY easy.

o-----------------------o-------o   o----------------------o
| Lv.  ? MESHIMGEN (x6) | HP: ? |   | DIFFICULTY: 0.5 of 5 |
o-----------------------o-------o   o----------------------o

  Lv. 27 Darc
  Lv. 25 Maru
  Lv. 30 Kharg
  Lv. 21 Camellia
  Lv. 26 Bebedora

  This battle's object is for you to "break the illusion" by the Meshimgens,
  and you don't have to use brute force to do it. When you attack one of the
  Meshimgen, two things can happen: one, you attack one and see a visage of 
  someone else's significant other before getting turned into a Meshimgen 
  yourself (temporarily); two, you attack the Meshimgen relating to the 
  character attacking and deal damage. Simple as that. It takes a little trial
  and error at first, but it shouldn't take more than five turns to figure it
  all out. You're restricted to using only physical attacks here, as well.
  Three hits takes them out. Simply put, you have to be missing a cranium to
  mess this up. It's funny seeing Camellia do 67 with a physical attack, since
  it's about the only time you'll EVER see her do that much. =)

  Drops: 60 Spirit Stones (x4)

---

After battle, the party is transported to another battle site. Darc and Kharg
cannot be removed from this battle.

o-----------------------o-------o   o--------------------o
| Lv.  ? LILIA GETMANN  | HP: ? |   | DIFFICULTY: 2 of 5 |
| Lv.  ? MESHIMGEN (x6) | HP: ? |   o--------------------o
o-----------------------o-------o

  Lv. 27 Darc
  Lv. 25 Maru
  Lv. 27 Volk
  Lv. 31 Kharg
  Lv. 22 Camellia
  Lv. 26 Bebedora

  Party-buffing will be important here. Cue your Speed Up, Heated Soul, and
  Guard Field to get the edge on the Meshimgens (which have a 100-plus-damage
  special attack). Element Guard will be useful, like always. Meshimgens have
  about 200 HP, and Lilia Getmann has about 1000 and respawns her Meshimgen
  friends, but they're not the main target here. Lilia's DEF is through the
  floor, but expedite the slaughtering process with ATT-boosting. Also, Darc
  and Kharg get a fire aura on the second turn. Hooray!

  Drops: 60 Spirit Stones (x?)

---

A few scenes play and you'll be fighting the REAL boss of the game: the last
one.

o--------------------------------o-------o   o--------------------o
| Lv.  ? LORD OF THE BLACK ABYSS | HP: ? |   | DIFFICULTY: 3 of 5 |
o--------------------------------o-------o   o--------------------o

  Lv. 28 Darc                       DIEKBECK AND CHOCO CAN FIGHT IN
  Lv. 27 Volk                            THIS STORYLINE BATTLE!
  Lv. 26 Maru
  Lv. 31 Kharg
  Lv. 22 Camellia
  Lv. 26 Bebedora

  The Lord of the Black Abyss is weak against light, so equip those Luminous
  Mosses and Maru's Crystal Arrowhead (if you brought him). As soon as the
  battle starts, use Speed Up and Element Guard, then get on the left and right
  sides of the room. The LOTBA will spawn Brain Cells (also weak to Light), 
  which are the key to reducing his defenses. The subordinate enemies have a
  fairly damaging attack, but since their DEF is so horrible, you should have
  no trouble taking them down in one or two hits once ATT-boosted. After five
  Brain Cells have been killed, his shadow shield will be gone completely and
  you can wail on him w/ hard-hitting attacks. He will rejuvenate his defenses
  if you go into the middle of the screen, however, and will do a massive
  dark-elemental attack down the middle of the field, also replenishing his
  shadow barrier at the same time. Speaking of which...

  LOTBA has three attacks: the first is where he spawns Brain Cells for you
  to fight; the second is an area-effect HP-absorbing skill if you get too
  close to him. You can avoid this by...not getting in his immediate range.
  The third attack is a massive, dark-elemental beam he shoots when his shadow
  shield is gone from around him. You can avoid this by moving to the extreme
  left and right sides of the screen.

  The Brain Cells are a constant source of Spirit Stones (often 27/per drop)
  which is more than enough to fuel any attack you have in mind. Party-buff
  when you can, and simply wait on the sidelines to deal damage. That's all
  there is to it. The Lord of the Black Abyss has HP upwards of 5000. It only
  seems like a lot because you take it off piece by piece.

  The ideal placement for your characters is out of his HP-absorb range, with
  Maru/Camellia able to hit it with physical attacks and the rest able to take
  down the Brain Cells that are spawned with extended physical attacks (Burst
  Blade, Barbed Wire, etc.). There are only four "drop" points for the Brain
  Cells, so you can technically fight this battle without ever having to pick
  up the Spirit Stone drops.

  Drops: 27 Spirit Stones (x?)

---

Subsequent scenes play and the game ends at Cragh Island.

After the credits play, you'll be asked to save "Game Finished" data. The game
will start over again from the save, but you'll be able to start with some new
things. Kharg will begin with 999 Spirit Stones, 50 Rescue Kits, 10 Bountiful
Fruits, 3 Diamond Coatings, a King Statuette, and 100,000G. Darc also strikes
it rich with 999 Spirit Stones, 10 Bountiful Fruit, 50 Dilz Bombs, 3 Diamond
Coatings, 100,000 G...and...a ROMANTIC STONE. Yes, it seems the Deimos finally
get a hand-up. 

Hope you enjoyed the game!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
07.                        S H O P   L I S T I N G                         SHPL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

01) Yewbell [K]                           o----------------------------o
02) Orcoth [D]                            | NOTES                      |
03) Republic of Cathena [K]               |                            |
04) Rueloon [D]                           | [D]  --> Darc-only shops   |
05) Coleopt Shrine [D]                    | [K]  --> Kharg-only shops  |
06) Sulfas [K]                            o----------------------------o
07) Drakyrnia [D] 
08) Slothian Village [D/K]                o----------------------------o
09) Barbadoth [D]                         | ALL SPIRIT STONE RATES ARE |
10) Azer Springs [D]                      |       PER ONE STONE!       |
11) Peisus [K]                            o----------------------------o
12) Milmarna [K]
13) Dilzweld Empire [K]
14) F. Fortress Quorups [D/K]


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
01. YEWBELL [K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
                         
Stone Coating            120 G    WEAPON PART
Amethyst Coating         320 G    WEAPON PART
Thorn of Revenge         240 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Gunpowder                240 G    WEAPON PART
Leather Armband          120 G    ACCESSORY
Stone Holder             240 G    ACCESSORY

Healing Herb              20 G    ITEM
Good Herb                 50 G    ITEM
Revival Medicine         160 G    ITEM
Antitoxic Nut             30 G    ITEM
Mint                      30 G    ITEM
Soap                      40 G    ITEM
Painful Needle            40 G    ITEM
Green Memory Grass        50 G    ITEM
Nerve Stimulant           50 G    ITEM
Energy Snack              40 G    ITEM
Energy Cologne           320 G    ITEM
Stone                     20 G    ITEM
Bomb                     120 G    ITEM

Spirit Stones              2 G        

Healing:                  10 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
02. ORCOTH [D]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

NOTE: You can only buy one 'Phoenix Blood.'

* - marked items appear from Chapter 2 on.

Stone Coating*           120 G    WEAPON PART
Iron Skewer*             240 G    WEAPON PART
Gunpowder*               240 G    WEAPON PART
Aquamarine*              240 G    WEAPON PART
Leather Armband*         120 G    ACCESSORY
Stone Holder*            240 G    ACCESSORY
Phoenix Blood            100 G    ITEM   
Healing Herb              20 G    ITEM
Good Herb                 50 G    ITEM
Revival Medicine         160 G    ITEM
Antitoxic Nut             30 G    ITEM
Soap                      40 G    ITEM
Attack Bottle            220 G    ITEM
Mint*                     30 G    ITEM
Painful Needle*           40 G    ITEM
Green Memory Grass*       50 G    ITEM
Nerve Stimulant*          50 G    ITEM
Poison Drug*              80 G    ITEM
Sleeping Pill*            80 G    ITEM
Sticky Beans*             60 G    ITEM

Spirit Stones              2 G

Quorup Healing            10 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
03. REPUBLIC OF CATHENA [K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Stone Coating            120 G    WEAPON PART
Amethyst Coating         360 G    WEAPON PART
Guard Support            260 G    WEAPON PART
Spirit Windmill          240 G    WEAPON PART
Catfish Whiskers         240 G    WEAPON PART
Poison Apple Essence    1200 G    WEAPON PART
Napping Bell            1000 G    WEAPON PART
Putrefied Beans         1000 G    WEAPON PART
Mute Stone              1600 G    WEAPON PART
Leather Armband          120 G    ACCESSORY
Bone Armband             320 G    ACCESSORY
Crystal Beads            200 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Yellow Charm             480 G    ACCESSORY
Green Charm              480 G    ACCESSORY

Healing Herb              20 G    ITEM
Good Herb                 50 G    ITEM
Great Herb               100 G    ITEM
Revival Medicine         160 G    ITEM
Antitoxic Nut             30 G    ITEM
Mint                      30 G    ITEM
Soap                      40 G    ITEM
Painful Needle            40 G    ITEM
Green Memory Grass        50 G    ITEM
Nerve Stimulant           50 G    ITEM
Elixir                   120 G    ITEM
Lambda's Wonder Cure     200 G    ITEM
Poison Drug               80 G    ITEM
Sleeping Pill             80 G    ITEM
Sticky Beans              60 G    ITEM
Yellow Powder            100 G    ITEM
Poison Firecracker       360 G    ITEM
Sleep Firecracker        360 G    ITEM
Sticky Firecracker       360 G    ITEM
Silence Firecracker      360 G    ITEM
Steel Ball               120 G    ITEM
Bomb                     120 G    ITEM
Super Bomb               320 G    ITEM
Iron Arm                 240 G    ITEM
Full Sails Tonic         260 G    ITEM

Spirit Stones              2 G   

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
04. RUELOON [D]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

* - The woman selling this in the alley only
    appears here before going to the Coleopt
    Shrine.

Stone Coating            120 G    WEAPON PART
Amethyst Coating         320 G    WEAPON PART
Heavy Blade              520 G    WEAPON PART
Steel Spike              460 G    WEAPON PART
Thorn of Revenge         240 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Aquamarine               240 G    WEAPON PART
Catfish Whiskers         240 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Leather Armband          120 G    ACCESSORY
Crystal Beads            200 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Armored Swallowtail      520 G    ACCESSORY
Stone Holder             240 G    ACCESSORY

Healing Herb              20 G    ITEM
Good Herb                 50 G    ITEM
Revival Medicine         160 G    ITEM
Antitoxic Nut             30 G    ITEM
Mint                      30 G    ITEM
Green Memory Grass        50 G    ITEM
Nerve Stimulant           50 G    ITEM
Elixir                   120 G    ITEM
Poison Drug               80 G    ITEM
Sleeping Pill             80 G    ITEM
Sticky Beans              60 G    ITEM
Yellow Powder            100 G    ITEM
Red Berry                 12 G    PYRON FOOD
Green Fruit               16 G    PYRON FOOD
Deep Green Creeper        45 G    PYRON FOOD
Tumble Grass             120 G    PYRON FOOD

Coleopt Froth*           160 G    ITEM

Quorup Healing            40 G

Spirit Stones              2 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
05. COLEOPT SHRINE [D]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Attack Leaf              160 G    ITEM
Guard Leaf               160 G    ITEM
Critical Leaf            160 G    ITEM
Accuracy Leaf            140 G    ITEM
Evasion Leaf             140 G    ITEM
Coleopt Froth            160 G    ITEM
Gunpowder                240 G    WEAPON PART
Aquamarine               240 G    WEAPON PART
Red Berry                 12 G    PYRON FOOD
Green Nettle              22 G    PYRON FOOD
Soft Grass               240 G    PYRON FOOD

Spirit Stones              2 G


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
06. SULFAS [K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

* - item only appears in Kharg's 3rd chapter.

Amethyst Coating         320 G    WEAPON PART
Sapphire Coating*        860 G    WEAPON PART
Critical Hit Support     320 G    WEAPON PART
Guard Support            260 G    WEAPON PART
Traitor's Soul           860 G    WEAPON PART
Aquamarine               240 G    WEAPON PART
Spirit Windmill          240 G    WEAPON PART
Putrefied Beans         1000 G    WEAPON PART
Mute Stone              1600 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Steel Armband            750 G    ACCESSORY
Crystal Beads            200 G    ACCESSORY
Scroll of Evasion        960 G    ACCESSORY
Stone Holder             240 G    ACCESSORY

Healing Herb              20 G    ITEM
Good Herb                 50 G    ITEM
Great Herb*              100 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Lambda's Wonder Cure     200 G    ITEM
Full Sails Tonic         260 G    ITEM
Poison Drug               80 G    ITEM
Sleeping Pill             80 G    ITEM
Sticky Beans              60 G    ITEM
Yellow Powder            100 G    ITEM
Poison Firecracker       360 G    ITEM
Sleep Firecracker        360 G    ITEM
Sticky Firecracker       360 G    ITEM
Silence Firecracker      360 G    ITEM
Steel Ball               120 G    ITEM
Spiked Steel Ball        350 G    ITEM
Bomb                     120 G    ITEM
Super Bomb               320 G    ITEM

Spirit Stones -            3 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
06. COLEOPT SHRINE [D]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Attack Leaf              160 G    ITEM
Guard Leaf               160 G    ITEM
Critical Leaf            160 G    ITEM
Accuracy Leaf            140 G    ITEM
Evasion Leaf             140 G    ITEM
Coleopt Froth            160 G    ITEM
Gunpowder                240 G    WEAPON PART
Aquamarine               240 G    WEAPON PART
Red Berry                 12 G    PYRON FOOD
Green Nettle              22 G    PYRON FOOD
Soft Grass               240 G    PYRON FOOD

Spirit Stones              2 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
07. DRAKYRNIA [D]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Amethyst Coating         320 G    WEAPON PART
Sapphire Coating         860 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Heavy Blade              520 G    WEAPON PART
Steel Spike              460 G    WEAPON PART
Spirit Windmill          240 G    WEAPON PART
Catfish Whiskers         240 G    WEAPON PART
Sleep Bug Eggs           860 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Green Charm              480 G    ACCESSORY
Stone Holder             240 G    ACCESSORY
Rabbit Stuffed Animal   1200 G    ACCESSORY

Healing Herb              20 G    ITEM
Good Herb                 50 G    ITEM
Great Herb               100 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Full Sails Tonic         260 G    ITEM
Poison Drug               80 G    ITEM
Sleeping Pill             80 G    ITEM
Sticky Beans              60 G    ITEM
Yellow Powder            100 G    ITEM
Poison Firecracker       360 G    ITEM
Sleep Firecracker        360 G    ITEM
Sticky Firecracker       360 G    ITEM
Silence Firecracker      360 G    ITEM
Witch Blood Flower        32 G    PYRON FOOD
Green Nettle              22 G    PYRON FOOD
Green Dahlia              34 G    PYRON FOOD
Blue Snake Ivy           200 G    PYRON FOOD
Soft Grass               240 G    PYRON FOOD

Spirit Stones              3 G 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
08. SLOTHIAN VILLAGE [D/K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

NOTE: Slothian Village will not be accessible
      later on.

Sapphire Coating         860 G    WEAPON PART
Diamond Coating         1200 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Luminous Moss            360 G    WEAPON PART
Soot of Darkness         360 G    WEAPON PART
Putrefied Beans         1000 G    WEAPON PART
Mute Stone              1600 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Steel Armband            750 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Bewitching Beads         980 G    ACCESSORY
Gale Headband           1200 G    ACCESSORY
White Charm              780 G    ACCESSORY
Black Charm              780 G    ACCESSORY
Anti-Slothian           5600 G    ACCESSORY
Good Herb                 50 G    ITEM
Great Herb               100 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Accuracy Leaf            140 G    ITEM
Evasion Leaf             140 G    ITEM

Spirit Stones              3 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
09. BARBADOTH [D]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Sapphire Coating         860 G    WEAPON PART
Diamond Coating         1200 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Traitor's Soul           860 G    WEAPON PART
Spirit Windmill          240 G    WEAPON PART
Catfish Whiskers         240 G    WEAPON PART
Mouth-Sealing Needle     860 G    WEAPON PART
Death Ant Nectar        3600 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Steel Armband            750 G    ACCESSORY
Titanium Armband        1200 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Bewitching Beads         980 G    ACCESSORY
Stone Bag                860 G    ACCESSORY
Gale Headband           1200 G    ACCESSORY
Armored Swallowtail      520 G    ACCESSORY
Good Herb                 50 G    ITEM
Great Herb               100 G    ITEM
Ancient Herb             240 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Accuracy Leaf            140 G    ITEM
Evasion Leaf             140 G    ITEM
Lambda's Wonder Cure     200 G    ITEM
Nervy Cologne            320 G    ITEM
Anti-Reaper Cologne      460 G    ITEM
Iron Arm                 240 G    ITEM
Full Sails Tonic         260 G    ITEM
Super Bomb               320 G    ITEM
Super-Duper Bomb         680 G    ITEM
Hungry Red Tendril        50 G    PYRON FOOD
Blue Fruit                30 G    PYRON FOOD
Blue Ice Waterweed        50 G    PYRON FOOD
Shiny Grass              200 G    PYRON FOOD
Soft Grass               240 G    PYRON FOOD

Quorup Healing           100 G

Spirit Stones              3 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
10. AZER SPRINGS [D]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Traitor's Soul           860 G    WEAPON PART
Guard Support            260 G    WEAPON PART
Sapphire Coating         860 G    WEAPON PART
Diamond Coating         1200 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Gunpowder                240 G    WEAPON PART
Luminous Moss            360 G    WEAPON PART
Soot of Darkness         360 G    WEAPON PART
Poison Apple Essence    1200 G    WEAPON PART
Napping Bell            1000 G    WEAPON PART
Mute Stone              1600 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Steel Armband            750 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Bewitching Beads         980 G    ACCESSORY
White Charm              780 G    ACCESSORY
Black Charm              780 G    ACCESSORY
Stone Bag                860 G    ACCESSORY
Armored Swallowtail      520 G    ACCESSORY

Good Herb                 50 G    ITEM
Great Herb               100 G    ITEM
Strongest Herb           150 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Purple Memory Grass      120 G    ITEM
Numbness Apple           140 G    ITEM
Assassin Ball            240 G    ITEM
Poison Firecracker       360 G    ITEM
Sleep Firecracker        360 G    ITEM
Super-Duper Bomb         680 G    ITEM
Dilz Bomb               1200 G    ITEM
Witch Blood Flower        32 G    PYRON FOOD
Green Dahlia              34 G    PYRON FOOD
Blue Ice Waterweed        50 G    PYRON FOOD
Blue Flower              160 G    PYRON FOOD
Shiny Grass              200 G    PYRON FOOD
Soft Grass               240 G    PYRON FOOD
Droopy Grass             420 G    PYRON FOOD

Spirit Stones              3 G

Quorup Healing           120 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
11. PEISUS [K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Sapphire Coating         860 G    WEAPON PART
Diamond Coating         1200 G    WEAPON PART
Poison Apple Essence    1200 G    WEAPON PART
Napping Bell            1000 G    WEAPON PART
Putrefied Beans         1000 G    WEAPON PART
Mute Stone              1600 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Steel Armband            750 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Bewitching Beads         980 G    ACCESSORY
Steel Turtle Armband     680 G    ACCESSORY
Pitcher's Tale           740 G    ACCESSORY
Stone Bag                860 G    ACCESSORY
Great Herb               100 G    ITEM
Strongest Herb           150 G    ITEM
Ancient Herb             240 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Anti-Poison Cologne      260 G    ITEM
Mint Cologne             260 G    ITEM
Smooth 'n Dry Cologne    260 G    ITEM
Poison Firecracker       360 G    ITEM
Sleep Firecracker        360 G    ITEM
Super-Duper Bomb         680 G    ITEM

Spirit Stones              3 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
12. MILMARNA [K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Sapphire Coating         860 G    WEAPON PART
Diamond Coating         1200 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Guard Support            260 G    WEAPON PART
Traitor's Soul           860 G    WEAPON PART
Luminous Moss            360 G    WEAPON PART
Soot of Darkness         360 G    WEAPON PART
Bone Armband             320 G    ACCESSORY
Steel Armband            750 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Bewitching Beads         980 G    ACCESSORY
Gale Headband           1200 G    ACCESSORY
Stone Holder             240 G    ACCESSORY
Type 1 Ruby Lens         200 G    AIRSHIP WPN
Type 2 Ruby Lens         360 G    AIRSHIP WPN
Blue Power Lens          280 G    AIRSHIP WPN
Simple Booster           860 G    AIRSHIP WPN

Great Herb               100 G    ITEM
Strongest Herb           150 G    ITEM
Ancient Herb             240 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Attack Bottle            220 G    ITEM
Blabbermouth Cologne     260 G    ITEM
Memory Cologne           320 G    ITEM
Nervy Cologne            320 G    ITEM
Anti-Reaper Cologne      460 G    ITEM
Strength Drain           120 G    ITEM
Guard Drain              120 G    ITEM
Mind Drain               120 G    ITEM
Agility Drain            120 G    ITEM
Lambda's Wonder Cure     200 G    ITEM
Iron Arm                 240 G    ITEM
Full Sails Tonic         260 G    ITEM

Spirit Stones              3 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
13. DILZWELD EMPIRE [K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Guard Support            240 G    WEAPON PART
Sapphire Coating         860 G    WEAPON PART
Diamond Coating         1200 G    WEAPON PART
Aiming Device            240 G    WEAPON PART
Luminous Moss            360 G    WEAPON PART
Soot of Darkness         360 G    WEAPON PART
Putrefied Beans         1000 G    WEAPON PART
Mute Stone              1600 G    WEAPON PART
Unit 64K                1000 G    WEAPON PART
Type 3 Ruby Lens         680 G    AIRSHIP WPN
Medium Green Lens        460 G    AIRSHIP WPN
Max Blue Lens            560 G    AIRSHIP WPN
Noah-Double Amplifier   1200 G    AIRSHIP WPN

Bone Armband             320 G    ACCESSORY
Steel Armband            750 G    ACCESSORY
Jade Beads               420 G    ACCESSORY
Bewitching Beads         980 G    ACCESSORY
Stone Bag                860 G    ACCESSORY
Scroll of Evasion        960 G    ACCESSORY
Gale Headband           1200 G    ACCESSORY
Pitcher's Tale           740 G    ACCESSORY

First-Aid Kit             80 G    ITEM
Rescue Kit               240 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Lambda's Wonder Cure     200 G    ITEM
Nervy Cologne            320 G    ITEM
Anti-Reaper Cologne      460 G    ITEM
Purple Memory Grass      120 G    ITEM
Numbness Apple           140 G    ITEM
Assassin Ball            240 G    ITEM
Sticky Firecracker       360 G    ITEM
Silence Firecracker      360 G    ITEM
Bomb                     120 G    ITEM
Super Bomb               320 G    ITEM
Super-Duper Bomb         680 G    ITEM
Dilz Bomb               1200 G    ITEM

Spirit Stones              4 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
14. F. Fortress Quorups [D/K]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Diamond Coating         1200 G    WEAPON PART
Traitor's Soul           860 G    WEAPON PART
Guard Support            260 G    WEAPON PART
Critical Hit Support     320 G    WEAPON PART
Titanium Armband        1200 G    ACCESSORY
Bewitching Beads         980 G    ACCESSORY
Satan's Beads           1500 G    ACCESSORY
Gale Headband           1200 G    ACCESSORY
Stone Bag                860 G    ACCESSORY
Great Herb               100 G    ITEM
Strongest Herb           150 G    ITEM
Ancient Herb             240 G    ITEM
Revival Medicine         160 G    ITEM
Elixir                   120 G    ITEM
Dark Balm                 80 G    ITEM
Silence Firecracker      360 G    ITEM
Confusion Firecracker    420 G    ITEM
Paralysis Firecracker    560 G    ITEM
Assassin Firecracker     860 G    ITEM
Super Bomb               320 G    ITEM
Super-Duper Bomb         680 G    ITEM
Witch Blood Flower        32 G    PYRON FOOD
Green Nettle              22 G    PYRON FOOD
Green Dahlia              34 G    PYRON FOOD
Blue Snake Ivy           200 G    PYRON FOOD
Tumble Grass             120 G    PYRON FOOD
Shiny Grass              200 G    PYRON FOOD
Soft Grass               240 G    PYRON FOOD
Blu Elec Giant Lens Mod 1400 G    AIRSHIP WPN
Neutrino Charge         3200 G    AIRSHIP WPN

Spirit Stones              4 G

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
08.                      S K I L L   L I S T I N G                         SKLS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o-------o
| Kharg |
o-------o

     NAME                      SP         SS COST         Class

     Fang-Breaker Blade      Learned        14              *
     One Last Chance           100          12              *
     Power Shot                120          16              **
     Mind-Scan                 100          12              **
     Whirlwind Crusher         200          18              ***
     Raise Spirits             500          20              *****
     Windblade Waltz          1260          20              ******
     Power Wave               1600          25              *******
     Windblade Fury           2200          30              ********

     Wind Slasher              100          10              **
     Cure                      200          08              ***
     Refresh                   400          10              ****
     Healing Rain              420          12              ****
     Tornado                   580          20              *****
     Resurrection              600          18              *****
     Vital Energy             1600          20              *******

o----------o
| Paulette |
o----------o

     NAME                      SP         SS COST         Class

     First Aid               Learned        06              *
     Sling Knife                60          10              *
     Antidote Treatment        100          08              **
     Sign of Silence           160          14              **
     Hypnotize                 200          14              ***
     Stinging Rain             300          16              ***
     Mental Focus              400          14              ***
     Mind-Scan                 380          12              ****
     Fire Sling                400          20              ****
     Interceptor Stance        400          12              ****
     Heat Cannon               600          20              *****
     Psyche Up Charge          600          14              *****
     Steel Wall Guard          600          14              *****
     Defensive Stance         1600          12              ******
     Burning Rain             1800          25              *******
     Heat Cyclone             2500          30              ********

o------o
| Maru |
o------o

     NAME                      SP         SS COST         Class

     Venom Arrow             Learned        16              *
     Antidote Treatment        100          08              *
     Maru's Story Time         180          12              **
     Steal                     220          03              **
     First Aid                 280          06              ***
     Silent Arrow              420          20              ***
     Mind-Scan                 450          12              ****
     Binding Arrow             760          24              ****
     Maru's Big News           550          20              *****
     Defensive Stance          720          12              *****
     Hunting Arrow             520          20              ******
     Setting Aim               560          10              ******
     Shuffle Shot             2000          36              *******
     Steal Lv2                 550          08              *******
     Psyche Up Charge          450          14              ********
     Great Hunter             2200          40              ********

o------o
| Ganz |
o------o

     NAME                      SP         SS COST         Class
 
     Rolling Axe             Learned        12              *
     Interceptor Stance         40          12              *
     Bone Crush                100          20              **
     Steel Wall Guard          150          14              **
     Psyche Up Charge          240          14              ***
     Power Charge              360          14              ***
     Intimidation              400          10              ****
     Speed Storm               400          24              ****
     Transfer                  600          10              *****
     Skull Crush               600          25              *****
     First Aid                 600          06              ******
     Mind-Scan                 800          12              ******
     Extreme Grenade          1600          20              *******
     Antidote Treatment        500          08              *******
     Titan Grenade            2400          30              ********
     Defensive Stance          700          12              ********

o---------o
| Tatjana |
o---------o

     NAME                      SP         SS COST         Class

     Medical Machine         Learned        26              *
     Mirage Field            Learned        16              **
     Sigma-Gale              Learned        16              ***
     Element Guard             260          18              ****
     Sigma-Revive              340          20              *****
     Sign of Silence           380          14              ******
     Hypnotize                 600          14              *******
     Sigma-Storm               800          32              ********

o--------o
| Samson |
o--------o

     NAME                      SP         SS COST         Class

     Big Shot                Learned        15              *
     Sharp Shooter           Learned        30              **
     Raise Spirits           Learned        20              ***
     Gatling Gun               100          20              ****
     Psyche Up Charge          200          14              *****
     Intimidation              240          10              ******

o----------o
| Diekbeck |
o----------o

     NAME                      SP         SS COST         Class

     Fire Blast              Learned        16              *
     Happy Rays                650          26              ****
     Divine Judgment           700          36              *****
     Diek-Break               1500          80              ********

     Cure                       50          08              **
     Refresh                   250          10              ***
     Healing Rain              600          12              ******
     Resurrection             1250          18              *******

o------o
| Darc |
o------o
 
     NAME                      SP         SS COST         Class
     
     Claws of Rage           Learned        12              *
     Steal                     120          03              **
     Raise Spirits             200          20              ***
     Sword of Awakening        270          24              ***
     Intimidation              400          10              ****
     Vampire Fang              600          26              *****
     Dragon Fang Sword        1800          32              *******

     Cure                    Learned        08              *
     Wind Slasher            Learned        10              *
     Refresh                   200          10              ***
     Tornado                   400          20              ****
     Slow Enemy                600          12              *****
     Speed Up                  800          12              ******
     Slow Enemy                600          12              ******
     Raging Soul              1000          16              ******
     Pure Silence             1200          10              *******
     Air Blade                2400          12              ********


o-------o
| Delma |
o-------o

     NAME                      SP         SS COST         Class

     Flaming Arrow           Learned        10              *
     Speed Up                Learned        12              *
     Refresh                    50          10              **
     Fire Storm                200          16              ***
     Magic Shield              300          14              ***
     Wind Slasher              400          10              ****
     Raging Soul               550          16              ****
     Healing Rain              600          12              *****
     Stone Rush                600          14              *****
     Guard Field               700          14              ******
     Explosion                1840          38              ******
     Resurrection             1200          18              *******
     Tornado                  1000          20              ********
     Divide                   1200          16              ********

o---------o
| Densimo |
o---------o

     NAME                      SP         SS COST         Class

     Flaming Arrow           Learned        10              *
     Guard Field             Learned        14              *
     Refresh                    50          10              **
     Cure                      150          08              **

o------o
| Volk |
o------o

     NAME                      SP         SS COST         Class

     Water Crash             Learned        12              *
     Heated Soul             Learned        16              *
     Guard Field               100          14              **
     Power Loss                120          16              **
     Blizzard                  320          18              ***
     System Shock              260          14              ***
     Slow Enemy                400          12              ****
     Pure Silence              680          14              ****
     Cure                      600          08              *****
     Refresh                   600          10              *****
     Wind Slasher              740          10              ******
     Speed Up                  800          12              ******
     Diamond Dust             2400          34              ********

o----------o
| Camellia |
o----------o

     NAME                      SP         SS COST         Class

     Cure                    Learned        08              *
     Healing Rain            Learned        12              *
     Stone Rush              Learned        14              *
     Sleepy Will                80          16              **
     Pure Silence              100          14              **
     Refresh                   240          10              ***
     Earthquake                200          20              ****
     Magic Shield              420          14              ****
     Vital Energy              640          20              *****
     Guard Field               680          14              ******
     Meteor Fall              1200          36              ******
     Power Loss                860          16              *******
     System Shock              860          14              *******
     Slow Enemy                720          12              ********
     Divide                   1000          16              ********

o----------o
| Bebedora |
o----------o

     NAME                      SP         SS COST         Class

     Mind Control            Learned        10              *
     Black Out               Learned        18              *
     Resurrection              160          18              **
     Inferno                   420          16              ***
     Tornado                   640          20              ***
     Pure Silence              600          14              ****
     Sleepy Wind               820          16              *****
     Divide                    960          16              ******
     Paralyzing Wind          1100          20              *******
     Dark Extreme             1200          36              ********

o-------o
| Choco |
o-------o

     NAME                      SP         SS COST         Class

     Flare Up                Learned        20              *
     Splash Splash             250          20              ***
     Swoosh                    600          20              *****
     Stone Skewer             1250          20              *******

     Resurrection              120          18              **
     Vital Energy              450          20              ****
     Thunder Storm             800          32              ******
     Dark Extreme             1600          36              ********

o---------------------o
| SKILL/MAGIC EFFECTS |
o---------------------o

Air Blade . . . . . . . Powerful wind-elemental magic in large fixed range
Fire Blast. . . . . . . Fire-elemental damage on enemy(s) in small range
Antidote Treatment  . . Cures single ally of status effects
Bigshot . . . . . . . . Long-range, light-elemental attack on single enemy
Binding Arrow . . . . . Physical damage + may inflict Paralyze on enemy(s)
Black Out . . . . . . . Dark-elemental damage to a single enemies
Blizzard  . . . . . . . Water-elemental damage to multiple enemies
Bone Crush  . . . . . . Physical damage to target(s) + may inflict ATT-down
Claws of Rage . . . . . Physical damage to single target in small range
Cure  . . . . . . . . . Cures 25% of max HP to single target
Dark Extreme  . . . . . Dark-elemental damage to enemy(s) within range
Defensive Stance  . . . Increases GRD to executor only
Diamond Dust  . . . . . Water-elemental damage to enemy(s) in large range
Diek-Break  . . . . . . Massive damage to enemies in a large, unmovable range
Divide  . . . . . . . . Damages target, heals caster 50% of damage dealt
Divine Judgment . . . . Light-elemental damage to enemy(s) in large range
Dragon Fang Sword . . . Physical damage to enemys in large range around Darc
Earthquake  . . . . . . Earth-elemental damage to enemy(s) within range
Element Guard . . . . . Gives 50% elemental defense to ally(s) within range
Explosion . . . . . . . Fire-elemental damage to target(s) within range
Fire Sling  . . . . . . Fire-elemental damage to small enemy group; long-range
Fire Storm  . . . . . . Fire-elemental damage to enemy(s) within range
First Aid . . . . . . . Heals apx. 33% of max HP to single ally
Flaming Arrow . . . . . Single-target minor damaging fire-elemental attack
Flare Up  . . . . . . . Fire-elemental damage to enemy(s) in a long line
Gatling Gun . . . . . . Physical damage to single enemy
Guard Field . . . . . . Increases DEF to ally(s) in range, including executor
Happy Rays  . . . . . . Increases target's (not executor's) ATT/DEF/MNT/SPD
Healing Rain  . . . . . Heals 50% of ally(s) max HP, including executor's
Heat Cannon . . . . . . Fire-elemental damage to single enemy target
Heat Cyclone  . . . . . Fire-elemental damage to enemy target(s) in a line
Fang-Breaker Blade  . . Physical damage to single target + may inflict ATT-down
Heated Soul . . . . . . Increases ATT to ally(s) within range
Hunting Arrow . . . . . Long-range, physical damage to enemy(s) in mid range
Hypnotize . . . . . . . Can inflict Sleep on single enemy target
Inferno . . . . . . . . Fire-elemental damage to enemy(s) within range
Interceptor Stance  . . Executor's (only) CNT is raised
Intimidation  . . . . . May decrease single target's SPD stat
Medical Machine . . . . Fully restores HP to all targets within a fixed range
Magic Shield  . . . . . Gives 50% elemental defense to multiple allies in range
Maru's Big News . . . . Can inflict Confusion on enemies in range around Maru
Maru's Story Time . . . Can inflict Sleep on enemies in fixed range around Maru
Mental Focus  . . . . . Raises Paulette's MNT
Meteor Fall . . . . . . Earth-elemental damage to enemy(s) within range
Mind Control  . . . . . Take control of minor enemy (2 max; Beb gets their EXP)
Mind-Scan . . . . . . . Raises executor's CRI stat
Mirage Field  . . . . . Tatjana (only) becomes inviz to enemy for three turns
One Last Chance . . . . Raises Kharg's ATT, decreases Kharg's DEF
Paralyzing Wind . . . . Can inflict Paralysis on enemy(s)
Power Charge  . . . . . Increases Ganz' ATT only
Power Loss  . . . . . . May inflict ATT-down on enemy(s)
Power Shot  . . . . . . Wind-elemental, single-target attack in medium range
Power Wave  . . . . . . Wind-elemental damage to target(s) within range
Psyche Up Charge  . . . Raises Tension gauge to executor only
Pure Silence  . . . . . May inflict Silence on enemy(s) within range
Raging Soul . . . . . . Increases ATT to ally(s) within range
Raise Spirits . . . . . Increases Tension gauge to ally(s) within range
Refresh . . . . . . . . Cures target(s) of status ailments in a medium range
Resurrection  . . . . . Revives single KO'd character in medium, movable range
Rolling Axe . . . . . . Physical damage to enemy(s) in small circular range
Setting Aim . . . . . . Raises Maru's HIT stat
Sharp Shooter . . . . . Long-range physical damage to single enemy
Shuffle Shot  . . . . . Dark-elemental damage to single target (long-range)
Sigma-Gale  . . . . . . Light-elemental damage to single mid-range enemy
Sigma-Revive  . . . . . Revives signel KO'd character in medium, movable range
Sigma-Storm . . . . . . Light-elemental damage to enemy(s) within large range
Sign of Silence . . . . Can inflict Silence on enemy(s)
Silent Arrow  . . . . . Physical damage to enemy(s) + may inflict Silence
Skull Crush . . . . . . Physical damage to enemy(s) + may inflict DEF-down
Sleepy Wind . . . . . . Inflicts Sleep on enemy(s) within mid range
Sling Knife . . . . . . Long-range, fire-elemental damage to one enemy
Slow Enemy  . . . . . . Decreases SPD for enemy(s) within mid range
Speed Storm . . . . . . Physical damage to enemies in area around Ganz
Speed Up  . . . . . . . Increases SPD for ally(s) within range, inc. executor
Splash Splash . . . . . Water-elemental damage to enemy(s) in a movable range
Steal . . . . . . . . . Attempts to steal item from enemy
Steal Lv2 . . . . . . . Attempts to steal item from enemy; better success rate
Great Hunter  . . . . . Physical attack damage in an very large, movable radius
Steel Wall Guard  . . . Increases DEF on user only
Stinging Rain . . . . . Physical damage to enemy(s) in a circular pattern
Stone Rush  . . . . . . Earth-elemental damage to enemies in mid movable range
Stone Skewer  . . . . . Earth-elemental damage to enemy(s) in a long line
Swoosh  . . . . . . . . Wind-elemental damage to enemy(s) in a long line
Sword of Awakening  . . Physical damage in mid-range around Darc
System Shock  . . . . . Decreases DEF on midrange enemy(s)
Thunder Storm . . . . . Light-elemental damage to multiple targets (usually)
Tornado . . . . . . . . Wind-elemental damage to multiple targets
Transfer  . . . . . . . Gives target (ally) an immediate turn
Vampire Fang  . . . . . Physical damage + heals Darc for half damage dealt
Venom Arrow . . . . . . Inflicts damage to target(s) + may inflict Poison
Vital Energy  . . . . . Cures multiple targets (in range) for 75% of max HP
Water Crash . . . . . . Water-elemental damage to a single target
Whirlwind Crusher . . . Physical damage to single target + may inflict DEF-down
Wind Slasher  . . . . . Wind-elemental damage to target(s) in very small range
Windblade Fury  . . . . Wind damage to targets in large area around Kharg
Windblade Waltz . . . . Wind damage to targets in immediate area around Kharg

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
09.         S T A T   I N C R E A S E   D O C U M E N T A T I O N          STCD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This part, which will be work-in-progress until it's 100% finished, details the
natural growth rate of the characters' stats. That means, this is what they'll
receive FOR SURE at any level, untouched by artificial stat-growth items like 
Reiki Leaves and Balo Nuts. Bountiful Fruits don't affect the growth.

o-------o
| Kharg |
o-------o

           MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL    106    26    28    28    21    17    23    13

 3 -> 4    +08   +02         +01   +01   +01   +02   +01
 4 -> 5    +08   +02         +02   +01   +01   +01   +01
 5 -> 6    +08   +02   +01   +01   +01   +01   +02   +02
 6 -> 7    +09   +02         +02         +01   +01   +01
 7 -> 8    +08   +02   +01   +01   +01   +01   +02   +02
 8 -> 9    +08   +02         +01   +01   +01   +01   +01
 9 -> 10   +08   +02   +01   +01   +01   +01   +02   +02
10 -> 11   +08   +02         +01         +01   +02   +01
11 -> 12   +07   +02         +02   +01   +02   +03   +02
12 -> 13   +08   +02   +01   +01         +02   +03   +01
13 -> 14   +07   +02         +01   +01   +01   +04   +01
14 -> 15   +07   +02         +01   +01   +02   +03   +01
15 -> 16   +08   +02   +01   +01         +02   +03   +01
16 -> 17   +07   +03         +01   +01   +01   +04   +01
17 -> 18   +08   +03         +01         +02   +03   +02
18 -> 19   +07   +02   +01   +01   +01   +02   +03   +01
19 -> 20   +07   +03                     +02   +04   +01
20 -> 21   +06   +02         +01   +01   +01   +02   +01
21 -> 22   +05   +03   +01               +03   +03
22 -> 23   +05   +02         +01         +02   +03   +01
23 -> 24   +05   +02               +01   +03   +02   +01
24 -> 25   +05   +02         +01         +02   +03   +01
25 -> 26   +05   +03   +01   +01   +01   +02   +03   +01
26 -> 27   +05   +02                     +03   +02   +01
27 -> 28   +04   +02         +01         +02   +03   +01
28 -> 29   +05   +03               +01   +03   +03
29 -> 30   +05   +02         +01         +02   +02   +01
30 -> 31   +06   +02   +01               +03   +03
31 -> 32   +05   +02         +01         +02   +02   +01
32 -> 33   +06   +03               +01   +03   +02   +01

o----------o
| Paulette |
o----------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   105    22    27    17    15    18    26    09

 2 -> 3   +10   +02         +01         +01   +02   +01
 3 -> 4   +09   +02         +01         +01   +02   +02
 4 -> 5   +09   +02         +01         +01   +02   +02
 5 -> 6   +09   +02   +01   +01         +01   +02   +02
 6 -> 7   +09   +02         +02         +01   +02   +01
 7 -> 8   +09   +02         +01         +01   +02   +02
 8 -> 9   +08   +02         +02   +01   +01   +02   +02
 9 -> 10  +08   +02   +01   +01         +01   +02   +01
10 -> 11  +08   +02         +02         +01   +03   +02
11 -> 12  +09   +02         +01         +02   +03   +01
12 -> 13  +07   +02   +01   +02         +02   +02   +02
13 -> 14  +06   +02         +02         +02   +03   +01
14 -> 15  +06   +02         +02         +02   +02   +02
15 -> 16  +07   +02   +01   +01         +02   +01   +01

o------o
| Maru |
o------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL    76    22    40    15    24    10    27    13  

 2 -> 3   +08   +02         +01         +01   +01   +01
 3 -> 4   +08   +01   +01               +01   +02   
 4 -> 5   +06   +02         +01         +01   +02   +01
 5 -> 6   +08   +02   +01         +01   +01   +02   
 6 -> 7   +08   +01         +01               +01   +01
 7 -> 8   +06   +02                     +01   +02   +01
 8 -> 9   +08   +01   +01   +01         +01   +02
 9 -> 10  +08   +02                     +01   +02   +01
10 -> 11  +06   +01   +01   +01   +01   +01   +03   
11 -> 12  +07   +02                     +01   +03   +01
12 -> 13  +07   +03   +01   +01         +02   +03   +01
13 -> 14  +07   +02               +01   +01   +03     
14 -> 15  +07   +02         +01         +02   +03   +01
15 -> 16  +06   +03   +01   +01         +01   +03   +01
16 -> 17  +07   +02         +01   +01   +02   +03
17 -> 18  +07   +02   +01               +02   +04   +01
18 -> 19  +07   +03         +01         +01   +03   +01
19 -> 20  +05   +02   +01         +01   +02   +02
20 -> 21  +05   +03         +01         +01   +02   +01
21 -> 22  +05   +03               +01   +02   +02   +01
22 -> 23  +05   +02   +01   +01         +02   +02   +01
23 -> 24  +04   +03               +01   +02   +01   +01
24 -> 25  +05   +03         +01         +02   +02
25 -> 26  +05   +02   +01         +01   +03   +02   +01
26 -> 27  +05   +03                     +02   +02   +01
27 -> 28  +05   +03         +01   +01   +02   +02   +01
28 -> 29  +03   +03   +01               +02   +02   +01
29 -> 30  +05   +02               +01   +02   +02   +01
30 -> 31  +05   +03         +01         +02   +02   +01

o------o
| Ganz |
o------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   189    54    21    35    37    25    28    09

 9 -> 10  +08   +02         +01   +01   +01   +02      
10 -> 11  +09   +02         +02         +01   +03   +01
11 -> 12  +08   +02   +01   +01   +01   +01   +03   +01
12 -> 13  +09   +03         +02   +01   +01   +02   +01
13 -> 14  +08   +03         +01   +01   +02   +03   +01
14 -> 15  +09   +03   +01   +01         +02   +03
15 -> 16  +08   +03         +01   +01   +01   +02   +01
16 -> 17  +09   +03               +01   +02   +03   +01
17 -> 18  +08   +03   +01   +01         +02   +03   +01
18 -> 19  +09   +03               +01   +01   +02
19 -> 20  +08   +03         +01   +01   +02   +03   +01
20 -> 21  +08   +03   +01   +01   +01   +02   +02   +01
21 -> 22  +08   +03                     +01   +01
22 -> 23  +08   +02         +01   +01   +02   +02   +01

o---------o
| Tatjana |
o---------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   210    48    34    22    31    31    70    46

18 -> 19  +08   +01   +01   +03   +01   +02   +02

o--------o
| Samson |
o--------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   244    72    22    31    22    32    66    30

20 -> 21  +05   +03                     +01   +02   +01

o------o
| Darc |
o------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL    96    22    28    18    23    14    24    12

 1 -> 2   +09   +02         +04   +01   +01   +02
 2 -> 3   +10   +02         +02         +01   +02   +01
 3 -> 4   +09   +02         +01         +01   +02   +01
 4 -> 5   +09   +01         +02         +01   +02   +01
 5 -> 6   +09   +02   +01   +01   +01   +01   +02   +01
 6 -> 7   +09   +01         +02         +01   +02   +01
 7 -> 8   +09   +02         +01         +01   +02   +02
 8 -> 9   +08   +02         +01         +01   +02   +01
 9 -> 10  +08   +01   +01   +01         +01   +02   +01
10 -> 11  +08   +02         +01   +01   +01   +03   +01
11 -> 12  +09   +02         +02         +01   +03   +01
12 -> 13  +07   +03   +01   +01         +01   +02   +01
13 -> 14  +06   +03         +01   +01   +02   +03   +01
14 -> 15  +06   +02         +01         +02   +02   +01
15 -> 16  +07   +03   +01   +01         +01   +01
16 -> 17  +06   +03         +01   +01   +02   +02   +01
17 -> 18  +06   +03   +01   +01         +02   +02   +01
18 -> 19  +07   +02         +01         +01   +02   +01
19 -> 20  +06   +03               +01   +02   +02
20 -> 21  +05   +02   +01   +01         +02   +02   +01
21 -> 22  +04   +03               +01   +01   +02
22 -> 23  +03   +02   +01   +01         +02   +02   +01
23 -> 24  +04   +02   +01         +01   +02   +01
24 -> 25  +04   +02         +01         +02   +02   +01
25 -> 26  +03   +03   +01   +01   +01   +02   +02
26 -> 27  +04   +02   +01               +02   +02   +01
27 -> 28  +03   +02         +01   +01   +02   +02
28 -> 29  +04   +03   +01               +02   +02   +01

o-------o
| Delma |
o-------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   106    30    28    12    16    11    18    22 

 3 -> 4   +08   +02         +01         +01   +02   +01
 4 -> 5   +08   +01         +01   +01   +01   +01   +02
 5 -> 6   +08   +02   +01               +01   +02   +02
 6 -> 7   +09   +01         +01               +01   +01
 7 -> 8   +08   +02               +01   +01   +02   +01
 8 -> 9   +08   +02         +01         +01   +01   +01
 9 -> 10  +08   +02   +01   +01         +01   +02   +02
10 -> 11  +08   +02         +01   +01   +01   +02   +01
11 -> 12  +07   +02         +01         +01   +03   +01
12 -> 13  +08   +02   +01               +02   +03   +01
13 -> 14  +07   +02         +01   +01   +01   +04   +01
14 -> 15  +07   +02         +01         +02   +03   +01
15 -> 16  +08   +03   +01   +01         +01   +03
16 -> 17  +07   +02               +01   +02   +04   +01
17 -> 18  +08   +02   +01   +01         +02   +03   +01
18 -> 19  +07   +02         +01         +01   +03
19 -> 20  +07   +02               +01   +02   +04   +01
20 -> 21  +06   +02   +01   +01         +01   +02   +01
21 -> 22  +05   +02         +01         +02   +03
22 -> 23  +05   +02   +01         +01   +02   +03   +01

o------o
| Volk |
o------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   197    44    29    34    38    22    31    29

10 -> 11  +09   +02                           +03   +01
11 -> 12  +08   +02         +01   +01   +02   +03   +01
12 -> 13  +09   +03   +01         +01   +02   +02   +01
13 -> 14  +08   +03         +01   +01   +01   +03   +01
14 -> 15  +09   +03                     +02   +03   +01
15 -> 16  +08   +03   +01   +01   +01   +02   +02   +01
16 -> 17  +09   +03                     +01   +03   +01
17 -> 18  +08   +03   +01         +01   +02   +03
18 -> 19  +09   +03                     +02   +02   +01
19 -> 20  +08   +03         +01   +01   +01   +03
20 -> 21  +08   +03   +01               +02   +02   +01
21 -> 22  +08   +03                     +03   +01
22 -> 23  +08   +02   +01   +01   +01   +03   +02   +01
23 -> 24  +07   +03   +01               +02   +02
24 -> 25  +08   +02                     +03   +01
25 -> 26  +07   +02   +01   +01   +01   +03   +02   +01
26 -> 27  +08   +03   +01               +02   +02
27 -> 28  +07   +02                     +03   +02
28 -> 29  +08   +02   +01   +01   +01   +03   +01

o----------o
| Camellia |
o----------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   163    40    23    16    16    27    48    31

14 -> 15  +07   +02   +01               +02   +03   +01
15 -> 16  +06   +01                     +02   +03
16 -> 17  +07   +02         +01         +01   +03   +01
17 -> 18  +07   +03   +01         +01   +02   +04   +01
18 -> 19  +07   +01                     +02   +03   +01
19 -> 20  +05   +02         +01         +02   +02   +01
20 -> 21  +05   +02   +01               +01   +02
21 -> 22  +05   +03                     +03   +02   +01
22 -> 23  +05   +02         +01         +02   +02   +01

o----------o
| Bebedora |
o----------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   195    50    25    18    42    34    64    29  

16 -> 17  +07   +02   +01   +02         +01   +03   +01
17 -> 18  +08   +02         +02   +01   +03   +03   +01
18 -> 19  +08   +03         +03         +02   +02   +01
19 -> 20  +08   +02   +01   +01   +01   +01   +02   +02
20 -> 21  +07   +03         +02         +01   +03   +01
21 -> 22  +08   +03         +02         +03   +02   +01
22 -> 23  +08   +02   +01   +02   +01   +02   +02   +01
23 -> 24  +08   +03         +01         +03   +02   +01
24 -> 25  +08   +03         +01         +02   +03   +01
25 -> 26  +07   +02   +01   +01   +01   +02   +02   +02
26 -> 27  +08   +03                     +03   +02   +01
27 -> 28  +08   +03         +01         +03   +02   +01


o---------o
| Densimo |
o---------o

          MHP   ATT   SPD   HIT   TRO   DEF   MNT   AVO
--------------------------------------------------------

INITIAL   171    39    17    12    24    16    24    07

 7 -> 8   +09   +02               +01   +01   +02
 8 -> 9   +09   +01   +01   +01   +01   +01   +01   +01
 9 -> 10  +08   +02               +01   +01   +02   +01
10 -> 11  +09   +02   +01   +01               +03      
11 -> 12  +08   +02               +01   +02   +03   +01
12 -> 13  +09   +03         +01         +02   +02       
13 -> 14  +08   +03   +01         +01   +01   +03   +01
14 -> 15  +09   +03         +01   +01   +02   +03   +01
15 -> 16  +08   +03         +02         +02   +02       
16 -> 17  +09   +03   +01   +02   +01   +01   +03   +01
17 -> 18  +08   +03         +02         +02   +03      
18 -> 19  +09   +03   +01   +03   +01   +02   +02   +01
19 -> 20  +08   +03         +01         +01   +03   +01
20 -> 21  +08   +03         +02   +02   +02   +02      
21 -> 22  +08   +03   +01   +02         +03   +01   +01


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
10.                     M I S S A B L E   I T E M S                        MSSB
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

"Missables" in this sense refers to items you only get one chance to obtain in
a certain situation. At a certain point in the last chapter, you cannot leave
to the world map so pretty much EVERYTHING is missable in a sense. Those items
are not covered here.

The following items are often unique items (one-of-a-kind) or very good equips
you would want to pick up (i.e. Romantic Earrings). It's a good idea to read
this as you play through to be sure you're prepared for items that may come as
drops or are time-specific. Have fun!

01) KNUCKLE GUARD

    You have to get the item before you leave for Scrappe Plateau in Kharg's
    first chapter. After you can move freely around town, go to the refinery
    and talk to Butch, who'll say that Banjo has not opened up the place yet.
    Head to the item shop and find Banjo, and he will give the Knuckle Guard
    to you.

02) BLOOD ANKLET

    You can only get this accessory by stealing it from Densimo during the last
    battle in Darc's first chapter, or by killing Densimo and picking it up as
    spoils.

03) GORGEOUS RING

    You can only get this item during Darc's second chapter. When you go to
    Asheeda Forest, you'll fight three battles with the Dilzweld. If you defeat
    Tatjana in battle during the last, she'll drop a Gorgeous Ring. The item
    doubles enemy money drops. If you get this, you cannot get the High Heels.

04) HIGH HEELS

    You can only get this item during Darc's second chapter. When you go to
    Asheeda Forest, you'll fight three battles with the Dilzweld. If you steal
    from Tatjana in the last battle, you can obtain High Heels. The accessory
    is only equippable by Choco, and it lengthens her attack range. If you get
    this item, you can't get the Gorgeous Ring.

05) STONE CRUSHER

    You can only get this item during the second mandatory Parenz Ruins fight
    in Kharg's third chapter. During said fight, you can get the Stone Crusher
    by felling the Supreme Ninja and taking the drop; or, by stealing the item
    with Maru's Steal ability.

06) FIREPROOF GLOVES

    This Paulette-accessory is found in the third mandatory battle at The
    Mountain Stronghold (or the first one _inside_) during Kharg's third
    chapter. It appears in a Wooden Box during battle.

07) PHOENIX TAIL FEATHER

    This Maru-only accessory can be found in Mt. Quina and has to be stolen
    from a Great Phoenix before the Fire Stone events are completed. To fight
    more battles (non-escapable), take an elevator down and take it back up.

08) FIRE BLADE

    This item is a steal/drop from Tsee, a boss in Mt. Quina. If you fail to
    pick up the drop or kill him last without stealing, the item cannot be 
    obtained.

09) SILK BOWSTRING

    This item is a steal/drop from Tsaw, a boss in Mt. Quina. If you fail to
    pick up the drop or kill him last without stealing, the item cannot be
    obtained.

10) FIRE TALISMAN

    This item is a steal/drop from Fulkrum, a boss in Mt. Quina. If you fail
    to pick up the drop or kill him last without stealing, the item cannot be
    obtained.

11) SWORDSMAN'S BLADE

    This item is a steal-only item from Droguza, during the fight at the arena
    in Rueloon during Darc's third chapter. Again, it is STEAL-ONLY so you have
    to actually have luck on your side for this one. ^__~

12) LIFE RING

    After visiting Drakyrnia you will have to clear the Dilzweld out of Dragon
    Bone Valley. During that fight, you can find this accessory in a steel box.
    It's in the one diagonal from the two close together.

14) ROMANTIC EARRINGS

    This incredibly useful item is found in Darc's third chapter, in a steel
    box during the Thunor Point battle with Droguza. There are only three in 
    the game, so this isn't really a one-timer, per se -- it's just in a finite
    amount.

15) BARBED WIRE

    You can find this during the Thunor Point battle in Darc's third chapter.
    It's in a steel box that blocks a stairway.

16) LIFE RING

    The second Life Ring you can find is in the Megist during Darc's third
    chapter. After you see a scene where guards talk about a password, head
    into the doorway right in front of you to find it in a chest.

17) SPARKLY EYEBALLS

    This Bebedora-only item can be found in the Megist during Darc's third
    chapter. After seeing the guards talk about a password and leave, it can
    be found in the middle door.

18) DRAGONIA RING

    This Darc-only item can be obtained from Williwo in Darc's fourth chapter.
    When asked why you [Darc's friends] follow Darc, choose "Because he's our
    friend" and you will receive it at the end of the conversation.

19) BLOOD-RED TALONS

    This Delma-only item can be obtained during the Chaos Fight battle in 
    Darc's fourth chapter. Out of the mercenary bunch, there is a Whip Hunter
    who can drop this item.

20) CRYSTAL ARROWHEAD

    This Maru-only item can be obtained during Kharg's fifth chapter, in the
    Cave of Truth. After helping Darc during the first battle, take the right
    passage and press the red-colored rock under the moon symbol. One of the
    Spirit's Servants drops the item in battle.

21) EYES OF A PEREGRINE

    This Kharg-only item is dropped by a Spirit's Servant in the third battle
    at the Cave of Truth, during Kharg's fifth chapter.

22) DILZWELD VISOR

    This Tatjana-only item is dropped by the Commander you fight at Elder Hill
    in the Slothian Village, during Kharg's fifth chapter.

23) LARK COAT OF ARMS

    This paralysis-prevention accessory is found during Darc's fifth chapter,
    while in The Pyramid Ruins. After you take The Twin Saryu Flutes, you'll
    be flung into a battle with ten mummies. There are five on each side --
    the one farthest from Darc on the left drops this.

24) MAD WARRIOR'S SKULL

    This Volk-only item is found during the battle with Droguza at Maluise
    Tower, in Darc's fifth chapter. It's a steal/drop item, so that means you
    have plenty of chances to get it.

25) SHOULDER SPIKES

    This item is found in Kharg's sixth chapter, during the last battle in the
    hallucination gas on The Lamda Mountain Pass. You'll fight some skeletons
    at a "fake" Scrappe Plateau, and one of them drops this Paulette-only item.

26) SNAKE WIRE

    This Paulette-only item is found in the third Maluise Tower battle, in
    Kharg's sixth chapter. As you ascend the tower you'll have to fight a few
    stalling battles. The third one has a Steel Box in it, behind all the enemy
    ranks. The item is in there.

27) BURST BLADE

    This item is only found in Kharg's sixth chapter, during the battle against
    Darkham atop the tower. It's a drop/steal from him.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
11.                           S I D E Q U E S T S                          SDQT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o------------------------o
| Mini Table of Contents |   All sidequests start up during the second chapter
o------------------------o   for both main characters. They last throughout the
   i. Ancient Tablets        chapters -- Darc's can end in Chapter 5 and Kharg
  ii. Spirit Dictionaries    can end his in Chapter 6. They both work towards
 iii. Diekbeck               one prize. As for the secret characters, they're
  iv. Choco                  the reward for placing top finisher in the arena
                             battles (more on them below). Hope this section is
------------------           of some help, folks.
i. Ancient Tablets
------------------

  Ancient Tablets are key items found by Darc, starting in the second chapter.
  The first is found as part of the storyline, but the rest don't have to be
  picked up. The prize for finding all seven Ancient Tablets is a Goddess 
  Statuette.

  ANCIENT TABLET 1  -- Geedo's House [Ch. 2] - Obtained automatically
  ANCIENT TABLET 5  -- Rueloon, in grass left of the stairs to arena [Ch. 2]
  ANCIENT TABLET 4  -- Coleopt Shrine, in Bebedora's room [Ch. 2]
  ANCIENT TABLET 2  -- Drakyrnia, Shop Floor [Ch. 3]
  ANCIENT TABLET 3  -- Dragon Bone Valley, in front of cave entrance [Ch. 3]
  ANCIENT TABLET 7  -- Chaos Forest, on forest floor (as Bebedora) [Ch. 4]
  ANCIENT TABLET 6  -- The Pyramid Ruins, in first interior room [Ch. 5]

  The third one is missable once DBV becomes a regular map dot once again, and
  the seventh one follows in the same vein.

-----------------------
ii. Spirit Dictionaries
-----------------------

  Spirit Dictionaries are catalogs of lesser spirits, the first of which can
  be found in Kharg's second chapter. After finding an Old Pot in The Edge of a
  Sea of Trees, he will bring it back to a man named Span in Yewbell. The first
  dictionary is uncovered and four more can be found throughout the world. The
  prize for finding all of them is a Hero Bandana (Span is in Peisus).

  SPIRIT DICTIONARY VOL 1 -- Found by Span after completing his quest [Ch. 2]
  SPIRIT DICTIONARY VOL 2 -- Cathena Delegation Bldg., right room table [Ch. 3]
  SPIRIT DICTIONARY VOL 3 -- Sulfas Main Plant, dead-end walkway [Ch. 3]
  SPIRIT DICTIONARY VOL 4 -- The Mountain Stronghold, by wireless radio [Ch. 4]
  SPIRIT DICTIONARY VOL 5 -- Milmarna, on barrels in appraisal bldg. [Ch. 6]

-------------
iii. Diekbeck
-------------

  Diekbeck is Kharg's team's special character, won as a "Ancient Curiosity"
  from the Cathena Arena's 20-round match. He's quite a good fighter and has a
  long-ranged physical attack, as well as being the 4th character in the game
  to have both skills AND magic. His Diek-Break skill has one of the largest
  areas of effect and he's is truly formidable. Although he is a robot, he is 
  considered to be male gender and can equip male-only equipment, like the
  Steel Turtle Armband. He is initially equipped with a Diek Catapult (TRO +30)
  and later on can get his second and last special equip, the Diek Screw, from
  an imposter in the secret room in Peisus. Diek Screw adds +40 to his SPD.

---------
iv. Choco
---------

  Choco is Darc's team's special character, won by completing Rueloon's 30-rnd.
  arena challenge. She's a spunky little girl and specializes in close-range,
  high-powered kicks. She is the fourth character in the game to know skills &
  magic. Also, she is the ONLY character in the game with natural defenses, 
  which let her halve all elemental damage except Light (no defense).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
12.                      A R E N A   O V E R V I E W                       ARVR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o------------------------o  Arenas are prime sources of entertainment for the
| Mini Table of Contents |  masses of the world, but Darc and Kharg can harness
o------------------------o  them as sources of incredibly powerful, rare items,
                            and, in some cases, new characters. Some of the 
   i. Cathena Arena         prizes here cannot be found anywhere else, so it is
  ii. Orcoth Arena          an extremely good idea to practice up here. Not
 iii. Rueloon Colisseum     only do you gain easy levels for later on, but the
  iv. Lamda Temple Arena    rewards for completing the challenges are top-notch
                            stuff. You won't be disappointed.
----------------
i. Cathena Arena
----------------

  *Two Fighters
  *Skills/Special Moves can be used

  o--------------------------o
  |"ROAD OF WISDOM" (5-round)|
  o--------------------------o 
 |                            |
 |ROUND   PRIZE               |       ---------OPPONENTS---------
 |                            |  
 |01 ->  First Aid Kit x 2    |   Kuskle               Wild Dog
 |02 ->  Bomb x 3             |   Bandit               Monk
 |03 ->  Amethyst Coating x 2 |   Rhoke                Pugnacious
 |04 ->  Elixir x 2           |   Suskle Squirrel      Shotgun Hunter
 |05 ->  Stone Bag            |   Spear Lady
 |05 ->  Bitter Leaf x 5      |
 o----------------------------o   

  ENEMY FORMATIONS:

  Lv. 16 Bandit x 4          Lv. 10 Kuskle x 7            Lv. 10 Rhoke x 4
  Lv. 15 Bandit x 4          Lv. 12 Suskle Squirrel       Lv. 10 Pugnacious x 4

  Lv. 15 Monk x 2            Lv. 10 Kuskle                Lv. 10 Rhoke x 3
  Lv. 15 Bandit x 2          Lv. 10 Wild Dog x 3          Lv. 10 Pugnacious x 2 
  Lv. 15 Shotgun Hunter x 4  Lv. 10 Suskle Squirrel x 4   Lv. 10 Spear Lady x 2
                              
  o------------------------------o
  |  "ROAD OF VALOR" (15-round)  | 
  o------------------------------o
 |                                |
 |ROUND   PRIZE                   |       ---------OPPONENTS---------
 |                                |  
 |01 -> First-aid Kit x 3         |    Spear Hunter         Swordsman
 |02 -> Super Bomb x 2            |    Lamda Monk           Sword Lady
 |03 -> Sleep Firecracker x 2     |    Shotgun Hunter       Viper
 |04 -> Jade Beads x 3            |    Monk                 Bandit
 |05 -> Aiming Device             |    Pugnacious           Rhoke
 |06 -> Attack Leaf x 2           |
 |07 -> Bone Armband x 3          |
 |08 -> Revival Medicine x 2      |
 |09 -> Stone Holder              |
 |10 -> Bitter Leaf x3            |
 |11 -> Elixir x 4                |
 |12 -> Paralysis Firecracker x 2 |
 |13 -> Evasion Leaf x 4          |  
 |14 -> Pitcher's Tale            |
 |15 -> Angel Earrings            |
 |15 -> Super-Duper Bomb x5       |
 o--------------------------------o

  ENEMY FORMATIONS:

  Lv. 12 Viper x 2           Lv. 15 Whip Hunter x 2       Lv. 20 Swordsman x 4
  Lv. 15 Whip Hunter x 6     Lv. 15 Stone Tortoise x 6    Lv. 20 Sword Lady x 4

  Lv. 20 Swordsman x 2       Lv. 10 Rhoke x 3             Lv. 10 Viper
  Lv. 20 Lamda Monk x 2      Lv. 10 Pugnacious x 2        Lv. 11 Viper
  Lv. 20 Sword Lady x 2      Lv. 10 Sword Lady x 2        Lv. 15 Viper
  Lv. 20 Spear Hunter x 2                                 Lv. 14 Viper
                             Lv. 15 Monk x 2              Lv. 12 Viper x 2
  Lv. 15 Bandit x 4          Lv. 15 Bandit x 2            Lv. 13 Viper x 2
  Lv. 16 Bandit x 4          Lv. 15 Shotgun Hunter x 4 

  Lv. 15 Monk x 2            Lv. 20 Sword Lady x 8
  Lv. 15 Bandit x 2
  Lv. 15 Shotgun Hunter x 4  Lv. 20 Shotgun Hunter x 6

  o--------------------------------o
  |  "ROAD OF BRAVERY" (20-round)  |
  o--------------------------------o
 |                                  |
 |ROUND     PRIZE                   |       ---------OPPONENTS--------- 
 |01 -> Aiming Device x 2           |
 |02 -> Stone Holder x 2            |     Swordsman          Whip Lady
 |03 -> Guard Support x 2           |     Supreme Ninja      Tin Golem
 |04 -> Steel Armband x 2           |     Sword Master       Spear Lady
 |05 -> Diamond Coating x 2         |     Sword Lady         Shotgun Lady
 |06 -> Critical Hit Support x 3    |     Lamda Monk         Spear Hunter
 |07 -> Dilz Bomb x 3               |     Ninja Master
 |08 -> Stone Bag x 2               |
 |09 -> Gale Headband               |
 |10 -> Paralysis Firecracker x 5   |
 |11 -> Mute Stone x 3              |
 |12 -> Bewitching Beads x 3        |
 |13 -> Stone Bag x 4               |
 |14 -> Bountiful Fruit             |
 |15 -> Dynamo                      |
 |16 -> Assassin Firecracker x 5    |
 |17 -> Titanium Armband x 2        |
 |18 -> Satan's Beads x 2           |
 |19 -> Skeleton Sticker x 2        |
 |20 -> Ancient Curiosity           |
 |20 -> Romantic Earrings           |
 o----------------------------------o

  ENEMY FORMATIONS:

  Lv. 20 Swordsman x 3      Lv. 25 Tin Golem x 6       Lv. 30 Sword Master x 4 
  Lv. 20 Whip Lady x 3      Lv. 25 Supreme Ninja x 2   Lv. 30 Supreme Ninja x 4

  Lv. 20 Swordsman x 2      Lv. 20 Swordsman x 2       Lv. 25 Sword Lady x 2
  Lv. 20 Sword Lady x 2     Lv. 20 Whip Lady x 2       Lv. 25 Spear Lady x 2
  Lv. 20 Lamda Monk x 2     Lv. 20 Spear Hunter x 2    Lv. 25 Spear Hunter x 2
  Lv. 20 Spear Hunter x 2   Lv. 25 Shotgun Lady x 2    Lv. 25 Shotgun Lady x 2

  Lv. 20 Swordsman x 2      Lv. 25 Tin Golem x 6
  Lv. 20 Lamda Monk x 3
  Lv. 20 Sword Lady x 3     Lv. 30 Ninja Master x 8   <-----ROUND TWENTY ONLY

----------------
ii. Orcoth Arena
----------------

  *One Fighter
  *Skills/Special Moves can be used

  o------------------------------o
  |  "MARK OF DEMONS" (5-round)  | 
  o------------------------------o
 |                                |
 |ROUND   PRIZE                   |
 |                                |       ---------OPPONENTS---------
 |01 -> Healing Herb x 2          |
 |02 -> Bomb x 2                  |    Wild Slothian       Wild Dog
 |03 -> Iron Skewer               |    Sidewinder          Orcon
 |04 -> Thorn of Revenge          |
 |05 -> Guard Fang                | 
 |05 -> Agility Bottle x 5        |
 o--------------------------------o

  ENEMY FORMATIONS:

  Lv. 06 Wild Slothian x 2    Lv. 04 Sidewinder x 3    Lv. 10 Wild Dog
                                                       Lv. 10 Wild Slothian x 2
  Lv. 12 Wild Slothian        Lv. 06 Sidewinder        
  Lv. 10 Wild Slothian x 2    Lv. 10 Kuskle x 3        Lv. 06 Orcon x 4
  Lv. 11 Wild Slothian x 2    Lv. 06 Witch Plant x 2          (Round 5 Only)


  o--------------------------------o
  |  "MARK OF CARNAGE" (15-round)  | 
  o--------------------------------o
 |                                  |
 |ROUND     PRIZE                   |
 |                                  |
 |01 -> Healing Herb x 4            |
 |02 -> Leather Armband             |
 |03 -> Good Herb x 3               |
 |04 -> Crystal Beads               |       ---------OPPONENTS---------
 |05 -> Poison Firecracker x 2      |     Ogre             Skeleton
 |06 -> Aiming Device               |     Witch Plant      Dark Dweller
 |07 -> Attack Leaf x 3             |     Armored Insect   Wyvern
 |08 -> Stone Holder                |     Armored Turtle   Rhoke
 |09 -> Thorn of Revenge x 3        |     Laughroom        Slime
 |10 -> Magefoil                    |
 |11 -> Evasion Leaf x 2            |
 |12 -> Jade Beads x 3              |
 |13 -> Attack Bottle x 3           |
 |14 -> Napping Bell                |
 |15 -> Leila's Mirror              |
 |15 -> Blood Tears Earrings        |
 o----------------------------------o

  ENEMY FORMATIONS:

  Lv. 15 Ogre x 2          Lv. 06 Slime x 2           Lv. 04 Sidewinder
  Lv. 20 Skeleton x 4      Lv. 06 Dragon Fly x 4      Lv. 06 Witch Plant x 3

  Lv. 15 Wyvern            Lv. 10 Wild Slothian       Lv. 15 Ogre
  Lv. 16 Wyvern            Lv. 11 Wild Slothian       Lv. 16 Ogre
  Lv. 15 Armored Turtle    Lv. 11 Armored Insect      Lv. 16 Armored Turtle
  Lv. 16 Armored Turtle    Lv. 10 Armored Insect x 2  Lv. 15 Armored Turtle x 2

  Lv. 05 Rhoke             Lv. 10 Dark Dweller x 4    Lv. 15 Ogre x 4
  Lv. 06 Rhoke
  Lv. 05 Slime             Lv. 10 Wild Dog x 2
  Lv. 06 Slime             Lv. 14 Dark Dweller x 4
  Lv. 05 Laughroom

  o------------------------------o
  |  "MARK OF DEVILS" (30-round) | 
  o------------------------------o
 |                                |
 |ROUND    PRIZE                  |
 |                                |
 |01 -> Great Herb                |
 |02 -> Elixir x 2                |
 |03 -> Bone Armband x 2          |
 |04 -> Jade Beads x 2            |
 |05 -> Revival Medicine x 2      |
 |06 -> Gunpowder x 2             |
 |07 -> Nervy Cologne x 2         |
 |08 -> Bitter Leaf x 3           |
 |09 -> Ancient Herb              |
 |10 -> Traitor's Soul x 2        |
 |11 -> Strength Drain x 3        |
 |12 -> Substitute Johnny         |
 |13 -> Confusion Firecracker     |
 |14 -> Power Berry               |
 |15 -> Steel Turtle Armband x 2  |
 |16 -> Putrefied Beans x 2       |
 |17 -> Attack Bottle x 5         |        ---------OPPONENTS---------
 |18 -> Poison Apple Essence x 2  |     Green Dragon         Reaper
 |19 -> Magefoil x 3              |     Skeleton             Ogre
 |20 -> Bewitching Beads x 3      |     Armored Turtle       Armored Insect
 |21 -> Stone Bag x 2             |     Wild Slothian        Wyvern
 |22 -> Red Charm x 3             |     Rognas Gormon
 |23 -> Power Berry x 3           |
 |24 -> Strongest Herb x 5        |
 |25 -> Ancient Herb x 5          |
 |26 -> Cursed Doll               |
 |27 -> Satan's Beads x 2         |
 |28 -> Titanium Armband x 2      |
 |29 -> Bountiful Fruit x 3       |
 |30 -> King Statuette            |
 |30 -> Bountiful Fruit x 5       |
 o--------------------------------o

  ENEMY FORMATIONS:

  Lv. 15 Ogre                 Lv. 15 Wyvern             Lv. 15 Wyvern
  Lv. 16 Ogre                 Lv. 16 Wyvern             Lv. 16 Wyvern
  Lv. 16 Armored Turtle       Lv. 15 Armored Turtle     Lv. 17 Wyvern
  Lv. 15 Armored Turtle x 2   Lv. 16 Armored Turtle     Lv. 12 Wild Slothian

  Lv. 25 Red Dragon           Lv. 21 Rognas Gormon      Lv. 27 Reaper
  Lv. 27 Green Dragon         Lv. 22 Rognas Gormon      Lv. 25 Reaper x 4
  Lv. 28 Green Dragon         Lv. 20 Rognas Gormon x 2  Lv. 26 Reaper x 2

  Lv. 20 Green Dragon x 5     Lv. 15 Ogre x 4

  Lv. 25 Red Dragon           Lv. 15 Ogre x 2
  Lv. 26 Red Dragon           Lv. 20 Skeleton x 4
  Lv. 30 Red Dragon

----------------------
iii. Rueloon Colisseum
----------------------

   *Two Fighters
   *No Special Skills/Magic

  o--------------------------------o
  |  "TITLE OF WARRIORS" (5-round) | 
  o--------------------------------o
 |                                  |
 |ROUND     PRIZE                   |
 |                                  |        ---------OPPONENTS---------
 |01 -> Good Herb x 2               |        Wild Slothian      Skeleton
 |02 -> Attack Bottle x 2           |        Ghoul              Zombie
 |03 -> Thorn of Revenge x 2        |        Golem              Mage
 |04 -> Revival Medicine x 2        |        Ogre               Orcon
 |05 -> Anti-Poison Ring            |        Canidae
 |05 -> Heart Seed x 5              |
 o----------------------------------o

  ENEMY FORMATIONS:

  Lv. 21 Mage x 4        Lv. 20 Wild Slothian x 4       Lv. 20 Skeleton x 4

  Lv. 24 Ghoul x 2       Lv. 22 Golem                   Lv. 18 Ogre
  Lv. 22 Zombie x 3      Lv. 21 Golem x 2               Lv. 16 Ogre x 2

  Lv. 20 Orcon x 4       Lv. 24 Canidae x 4


  o-----------------------------------o
  |  "TITLE OF CONQUERORS" (15-round) | 
  o-----------------------------------o
 |                                     |
 |ROUND  PRIZE                         |
 |                                     |
 |01 -> Elixir x 2                     |
 |02 -> Super Bomb x 2                 |
 |03 -> Shiny Grass x 2                |
 |04 -> Steel Spike                    |
 |05 -> Accuracy Leaf x 3              |
 |06 -> Aiming Device                  |        ---------OPPONENTS---------
 |07 -> Aquamarine                     |        Reaper            Mage
 |08 -> Stone Holder                   |        Lackey Demon      Ogre
 |09 -> Anti-Poison Cologne            |        Mummy             Zombie
 |10 -> Thorn of Revenge x 3           |        Corpse            Ghoul
 |11 -> Blabbermouth Cologne x 4       |        Orcon
 |12 -> Armored Swallowtail            |
 |13 -> Poison Apple Essence           |
 |14 -> Super-Duper Bomb x 3           |
 |15 -> Rainbow Charm                  |
 |15 -> Monster Medal                  |
 o-------------------------------------o

  ENEMY FORMATIONS:

  Lv. 26 Reaper x 3         Lv. 21 Mage x 3         Lv. 20 Orcon x 4

  Lv. 22 Ogre x 4           Lv. 24 Ghoul x 2        Lv. 25 Doll Master x 2
  Lv. 24 Lackey Demon x 2   Lv. 22 Zombie x 2       Lv. 24 Mechanical Doll x 4

  Lv. 22 Zombie             Lv. 26 Mummy x 4
  Lv. 22 Ghoul x 2
  Lv. 22 Corpse x 2

  o-------------------------------o
  |  "TITLE OF DEMONS" (30-round) |
  o-------------------------------o
 |                                 |
 |ROUND   PRIZE                    |
 |                                 |
 |01 -> Nervy Cologne              |
 |02 -> Amethyst Coating x 2       |
 |03 -> Jade Beads x 3             |
 |04 -> Bone Armband x 2           |
 |05 -> Sleep Firecracker x 3      |
 |06 -> Thorn of Revenge x5        |
 |07 -> Guard Support              |
 |08 -> Aiming Device x 3          |
 |09 -> Super-Duper Bomb           |
 |10 -> Armored Swallowtail x 2    |
 |11 -> Spirit Windmill x 3        |
 |12 -> Catfish Whiskers x 3       |
 |13 -> Steel Armband x 3          |
 |14 -> Full Sails Tonic x 5       |
 |15 -> Critical Hit Support x 3   |
 |16 -> Moonlight Bug              |
 |17 -> Bountiful Fruit x 2        |
 |18 -> Mute Stone x 2             |
 |19 -> Bewitching Beads x 2       |
 |20 -> Reiki Leaf x 3             |        ---------OPPONENTS---------
 |21 -> Diamond Coating x 2        |     Killer Gargoyle      Dark Knight
 |22 -> Gale Headband              |     Golem                Warlock
 |23 -> Cursed Doll x 2            |     Reaper               Reecher
 |24 -> Assassin Firecracker x 5   |     Corpse               Ghoul
 |25 -> Titanium Armband x 4       |     Zombie               Skeleton
 |26 -> Skeleton Sticker x 2       |
 |27 -> Traitor's Soul x 5         |
 |28 -> Satan's Beads x 4          |
 |29 -> Bountiful Fruit x 4        |
 |30 -> Ancient Treasure           |
 |30 -> Deimos Medal               |
 o---------------------------------o

  ENEMY FORMATIONS:

  Lv. 25 Killer Gargoyle x 3    Lv. 28 Dark Knight x 2   Lv. 26 Reaper x 3

  Lv. 25 Golem x 3              Lv. 26 Warlock x 2       Lv. 26 Reaper x 3
  Lv. 27 Killer Gargoyle x 2    Lv. 26 Dark Knight x 2   Lv. 25 Reecher x 2

  Lv. 26 Warlock x 2            Lv. 28 Corpse x 3        Lv. 30 Warlock x 2
  Lv. 25 Skeleton x 3           Lv. 30 Reecher x 2       Lv. 30 Dark Knight x 6
                                                         \                   /
  Lv. 22 Zombie                                          (Round 30 Fight Only)
  Lv. 22 Ghoul x 2
  Lv. 22 Corpse x 2

-----------------------
iv. Lamda Training Hall
-----------------------

    *One Fighter
    *No Skills/Special Moves

  o-------------------------------o
  |  "SALVATION'S PATH" (5-round) |
  o-------------------------------o
 |                                 |
 |ROUND   PRIZE                    |
 |                                 |
 |01 -> Good Herb x 3              |        ---------OPPONENTS---------
 |02 -> Accuracy Leaf x 2          |        Wild Dog          Spear Lady
 |03 -> Elixir x 2                 |        Swordsman         Sword Lady
 |04 -> Great Herb x 2             |        Monk              Lamda Monk
 |05 -> Star Wing Blade            |        Whip Hunter
 |05 -> Attack Bottle x 5          |
 o---------------------------------o

  ENEMY FORMATIONS:

  Lv. 18 Wild Dog x 4        Lv. 15 Spear Lady         Lv. 20 Monk x 3

  Lv. 20 Swordsman x 2       Lv. 18 Whip Hunter        Lv. 20 Lamda Monk x 3
  Lv. 20 Sword Lady x 2      Lv. 20 Whip Hunter x 2

  o--------------------------------o
  |  "AWAKENING'S PATH" (15-round) |
  o--------------------------------o
 |                                  |
 |ROUND   PRIZE                     |
 |                                  |
 |01 -> Healing Herb x 3            |
 |02 -> Lamda's Wonder Cure         |
 |03 -> Revival Medicine            |
 |04 -> Good Herb x 4               |
 |05 -> Guard Leaf x 2              |
 |06 -> Lamda's Wonder Cure x 3     |
 |07 -> Napping Bell                |        ---------OPPONENTS---------
 |08 -> Great Herb x 4              |       Spear Hunter       Tin Golem
 |09 -> Putrefied Beans             |       Bandit             Sword Lady
 |10 -> Revival Medicine x 2        |       Whip Lady          Sword Hunter
 |11 -> Full Sails Tonic            |       Shotgun Lady       Monk
 |12 -> Balo Nut                    |       Lamda Priest       Whip Hunter
 |13 -> Bewitching Beads            |
 |14 -> Reiki Leaf x 2              |
 |15 -> Life Ring                   |
 |15 -> Lamda's Wonder Cure x 5     |
 o----------------------------------o

  ENEMY FORMATIONS:

  Lv. 25 Spear Hunter x 4     Lv. 20 Bandit x 4        Lv. 20 Sword Lady x 2

  Lv. 31 Tin Golem            Lv. 25 Whip Lady x 2     Lv. 18 Whip Hunter
  Lv. 30 Tin Golem x 2        Lv. 25 Spear Hunter x 2  Lv. 20 Whip Hunter x 2

  Lv. 25 Whip Lady            Lv. 10 Monk              Lv. 25 Lamda Priest x 4
  Lv. 25 Spear Hunter         Lv. 11 Monk
  Lv. 25 Shotgun Lady         Lv. 10 Bandit
  Lv. 25 Sword Hunter


  o------------------------------------o
  |  "ENLIGHTENMENT'S PATH" (30-round) |
  o------------------------------------o
 |                                      |
 |ROUND   PRIZE                         |
 |                                      |
 |01 -> Good Herb x 4                   |
 |02 -> Heart Seed x 2                  |
 |03 -> Revival Medicine x 2            |
 |04 -> Attack Bottle x 2               |
 |05 -> Traitor's Soul                  |
 |06 -> Iron Arm x 2                    |
 |07 -> Reiki Leaf                      |
 |08 -> Steel Armband                   |
 |09 -> Diamond Coating                 |
 |10 -> Critical Hit Support            |
 |11 -> Gale Headband                   |
 |12 -> Attack Bottle x 5               |
 |13 -> Scroll of Evasion               |
 |14 -> Assassin Firecracker x 2        |
 |15 -> Steel Turtle Armband            |
 |16 -> Balo Nut x 2                    |
 |17 -> Full Sails Tonic x 3            |
 |18 -> Bewitching Beads                |
 |19 -> Revival Medicine x 4            |        ---------OPPONENTS---------
 |20 -> Power Berry x 3                 |       Whip Lady        Spear Hunter
 |21 -> Green Charm                     |       Shotgun Lady     Sword Hunter
 |22 -> Angel Statuette                 |       Tin Golem        Sword Master
 |23 -> Diamond Coating x 2             |       Supreme Ninja    Ninja Master
 |24 -> Napping Bell                    |
 |25 -> Bountiful Fruit x 3             |
 |26 -> Black Charm                     |
 |27 -> Stone Bag                       |
 |28 -> Skeleton Sticker x 2            |
 |29 -> Titanium Armband x 3            |
 |30 -> Romantic Stone                  |
 |30 -> Bountiful Fruit x 5             |
 o--------------------------------------o

  ENEMY FORMATIONS:

  Lv. 35 PA-200 x 4          Lv. 30 Tin Golem x 3     Lv. 35 Lamda Priest x 5
                                                      \Round 30 Battle Only/
  Lv. 25 Whip Lady x 2       Lv. 30 Tin Golem
  Lv. 25 Spear Hunter x 2    Lv. 30 Supreme Ninja x 2

  Lv. 30 Tin Golem           Lv. 25 Whip Lady
  Lv. 30 Sword Master        Lv. 25 Shotgun Lady
  Lv. 30 Supreme Ninja x 2   Lv. 25 Spear Hunter x 2

  Lv. 25 Whip Lady           Lv. 30 Tin Golem
  Lv. 25 Spear Hunter        Lv. 30 Sword Master
  Lv. 25 Shotgun Lady        Lv. 30 Ninja Master
  Lv. 25 Sword Hunter        Lv. 30 Supreme Ninja

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
13.                       I T E M  C O M P E N D I U M                     ITCM
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     o---------------o
     |    Legend     |
o----o---------------o----o   o--------------------------------------------o
|                         |   | NOTE ABOUT EFFECTS:                        |
| WPN   = Weapon Part     |   |                                            |
| ACC   = Accessory       |   | Some equips increase or decrease the stats |
| MNT   = Mental stat     |   | you have. While many of them have a fixed  |
| ATT   = Attack stat     |   | rate, some go by percentage. If you see a  |
| DEF   = Defense stat    |   | gain or loss that differs slightly, that   |
| GRD   = Guard stat      |   | is the reason. In the future, I will try   |
| CRI   = Critical stat   |   | rectify this problem completely and list   |
| CNT   = Counter stat    |   | them as percentages only. Sorry for the    |
| HIT   = Accuracy stat   |   | inconvenience this may cause.              |
| SPD   = Speed stat      |   o--------------------------------------------o
| TRO   = Throwing stat   |
| MAN   = Man-only item   |
| FEM   = Woman-only item |
| DKG   = Darc/Kharg item |
o-------------------------o

[KHARG-ONLY EQUIPMENT]

Burst Blade....................HIT +5
Eyes of a Peregrine............MNT +5, CRI +20
Hawk Eyes......................MNT +5, HIT +10
Knuckle Guard..................GRD +10, CNT +10

[PAULETTE-ONLY EQUIPMENT]

Fireproof Gloves...............DEF +7, GRD +12, SPD -1
Shoulder Spikes................DEF +10, CNT +30, SPD -1
Snake Wire.....................Extends weapon's range
Star Wing Blade................ATK +1, HIT +1
Steel Ripper...................ATK +6
Stone Crusher..................ATK +3, HIT -3

[MARU ONLY EQUIPMENT]

Crystal Arrowhead..............ATK +10, Light-elemental
Golem Mask.....................DEF +10, GRD +8, SPD -2, MNT -10, AVO -13
Silk Bowstring.................Shortens and widens weapon's range
Sorcerer Mask..................DEF +03, MNT +10, SPD -2
Phoenix Tail Feather...........ATK +6, Fire-elemental
Weathercock....................MNT -4, HIT = 100

[GANZ-ONLY EQUIPMENT]

Battle Jacket..................DEF +10, SPD +4, CNT +10, MNT +10, GRD +10
Life Belt .....................DEF +01, SPD -1, HP +10%
Earth Blade....................ATK +12, AVO -4, GRD +10, MNT +1, HIT +4
Heat Blade.....................ATK +12, SPD -2, MNT -1, CRI +10
Ice Blade......................ATK +12, SPD -2, MNT +3, HIT -4
Wind Blade.....................ATK +12, SPD +2, AVO +4, MNT +3, CNT +10

[TATJANA-ONLY EQUIPMENT]

Dilzweld Visor.................SPD -1, GRD +25, AVO +24
Steel Brassard.................DEF +3, SPD -1, GRD +10
Stun Unit......................Adds paralysis to standard attack
Superconductor Coil............CRI +10, HIT -4, Thins and extends weapon range
Unit 128K......................ATK +12, CRI +5, HIT -3
Unit 64K.......................ATK +8, HIT -2, CRI +5

[DIEKBECK-ONLY EQUIPMENT]

Diek Screw.....................SPD +40
Diek Catapult..................TRO +30

[SAMSON-ONLY EQUIPMENT]

Crimson Rose...................AVO +30, CNT +30

[MIXED-PERSONS EQUIPMENT]

Hero Bandana...................SPD +10, MNT +11, AVO +10
Steel Turtle Armband...........DEF +20, GRD +15, AVD -9, CNT -10, SPD -20
Angel Earrings.................Blocks Stickiness/Silence/Paralysis
Angel Statuette................SPD -2, Protects against Instant Death attacks
Frey’s Hair Ornament...........50% resistance to all elements

[ALL-INCLUSIVE EQUIPMENT]

Aiming Device..............WEP....HIT +30, SPD -2, MNT -13
Amethyst Coating...........WEP....ATK +4, SPD -2
Bewitching Beads...........ACC....MNT +12, SPD -2
Catfish Whiskers...........WEP....Adds Earth element to standard attack
Critical Hit Support.......WEP....CRI +20
Crystal Beads..............ACC....MNT +5, SPD -4
Diamond Coating............WEP....ATT +12, SPD -2
Dynamo.....................WEP....MNT -11, HIT -5, Paralysis effect
Falcon Statuette...........ACC....100% protection against Silence
Fire Talisman..............ACC....100% protection to enemy Fire attacks
Green Charm................ACC....SPD -1, 25% protection to Wind attacks
Guard Support..............WEP....GRD +20
Gunpowder..................WEP....Adds Fire element to standard attack
Jade Beads.................ACC....MNT +8, SPD -5
Luminous Moss..............WEP....Adds Light attack to standard attack
Mute Stone.................WEP....MNT -15, HIT -3, Add: Silence
Napping Bell...............WEP....MNT -15, HIT -3, Add: Sleep
Pitcher’s Tale.............ACC....SPD -4
Poison Apple Essence.......WEP....MNT -11, HIT -3, Add: Poison
Putrefied Beans............WEP....MNT -11, HIT -3, Add: Stickiness
Red Charm..................ACC....SPD -2
Romantic Stone.............ACC....Sp. Moves, Magic use no Spirit Stones
Sapphire Coating...........WEP....ATT +8, SPD -1
Scroll of Evasion..........ACC....AVO +9
Skeleton Sticker...........WEP....MNT -11, HIT -5, Instant Death effect
Spirit Windmill............WEP....Adds Wind element to standard attacks
Stone Bag..................ACC....MMP +30, SPD -5
Stone Coating..............WEP....ATT +2, SPD -2
Stone Holder...............ACC....MMP +15, SPD -2
Tanzanite..................ACC....100% protection against Confusion
Traitor’s Soul.............WEP....ATT +6, AVO -8, CNT +50
Yellow Charm...............ACC....SPD -2

[KHARG'S TEAM - STORYLINE ITEMS]

Ancient Curiosity..............Ultra-Mech Squad Leader, 7-Heroes guard
Antenna........................Was attached to the radio
Blue Gemstone..................From the eye of the dragon carving
Bone...........................The kind of big bone a dog would like
Gate Key.......................Key that opens the gate to castle ruins
Integrated Circuit.............Found in the old computer
Lamda Sutra....................Writings about the teachings of Lamda
Magnetron......................Was part of the old microwave
Old Pot........................An old pot found under a rock
Red Gemstone...................From the eye of the dragon carving
Spirit Dictionary Vol 2........A book about the ancient spirits
Spirit Dictionary Vol 3........A book about the ancient spirits
Stone-carved Bracelet..........Bracelet carved out of a beautiful stone
Tele-Op........................A remote control
Wind Stone.....................Holds the power of the Wind Spirit

[DARC-ONLY EQUIPMENT]

Barbed Wire................WEP.....Widens standard attack range
Guard Fang.................WEP.....ATT +4, GRD +20
Heavy Blade................WEP.....ATT +14, SPD -1, AVO -1, CRT +3
Thorned Ivy................WEP.....Widens standard attack range

[DELMA-ONLY EQUIPMENT]

Blood Anklet...............ACC.....DEF +8, SPD -1, GRD +15
Blood-red Talons...........WEP.....ATT +9
Blood Tears Earrings.......ACC.....CNT +16, MNT +10, AVO -10, SPD -1
Duel Spikes................WEP.....ATT +12
Iron Skewer................WEP.....ATT +3
Steel Spike................WEP.....ATT +5

[VOLK-ONLY EQUIPMENT]

Blade of the Giants........WEP.....ATT +7, SPD -4, HIT +3
Blue Wolf Blade............WEP.....MNT +4, GRD +10
Great Sorcerer’s Remains...ACC.....DEF -13, SPD -15, MNT +30
Mad Warrior’s Skull........ACC.....SPD +7, CNT = 100, AVO = 0 
Raging War God’s Blade.....WEP.....ATK +9, CRT +10, SPD -4,
Swordsman’s Blade..........WEP.....ATT +3, SPD -2

[CAMELLIA-ONLY EQUIPMENT]

Armored Swallowtail........ACC.....DEF +8, SPD -1, AVO -4
Black Rose Thorn...........WEP.....ATT +5, HIT -2, Poison effect
Death Ant Nectar...........WEP.....ATT +3, HIT -2, Instant Death effect
Moonlight Bug..............ACC.....MNT +8, SPD -1
Mouth-Sealing Needle.......WEP.....ATT +3, HIT -2, Silence effect
Sleep Bug Eggs.............WEP.....ATT +5, HIT -2, Sleep effect

[BEBEDORA-ONLY EQUIPMENT]

Clattery Dentures..........WEP.....ATT +9, SPD -2, CRI +10
Rabbit Stuffed Animal......ACC.....SPD +6, AVO +6, MNT +6
Bear Stuffed Animal........ACC.....DEF +10, GRD +10
Sparkly Eyeballs...........WEP.....AVO +4, HIT +3
Shiny Nose.................WEP.....MNT +12
Toy Heart..................WEP.....ATT +4, CNT +15, CRI +15

[CHOCO-ONLY EQUIPMENT]

High Heels.................ACC.....Increases Choco's attack range
Magic Shoestrings..........WEP.....AVO +5, CRI +30, HIT +5
Satan’s Ribbon.............ACC.....GRD +20, MNT +100

[MIXED-PERSONS EQUIPMENT]

Gale Headband........MAN...ACC.....SPD +8
Dragon’s Wrath.......DKG...ACC.....DEF +5, SPD -2, CNT = 100
Goddess Statue.......FEM...ACC.....MHP +20%, SPD -3
Substitute Johnny....FEM...ACC.....MNT -4
Leila’s Mirror.......FEM...ACC.....Blocks Poison, Sleep, and Confusion
Hero Bandana.........DKG...ACC.....SPD +10, MNT +11, AVO +10
Spirit Armlet........DKG...ACC.....100% protection to all elements (sans Dark)

[ALL-INCLUSIVE EQUIPMENT]

Aiming Device..............SPD -2, MNT -13, HIT +30
Amethyst Coating...........ATT +4, SPD -2
Anti-Poison Ring...........100% protection to Poison
Aquamarine.................Adds Water element to standard attacks
Bewitching Beads...........MNT +12, SPD -5
Bone Armband...............DEF +5, SPD -2, AVO -2
Catfish Whiskers...........Adds Earth element to standard attacks
Dark Charm.................SPD -2, 25% protection to Dark attacks
Green Charm................SPD -2, 25% protection to Wind attacks
Gunpowder..................Adds Fire element to standard attacks
Jade Beads.................MNT +8, SPD -5
King Statuette.............SPD -10, Double EXP
King-Size Soap.............100% protection to Stickiness
Lark Coat of Arms..........100% protection to Paralyze
Leather Armband............DEF +3, SPD -2, AVO -2
Life Ring..................MHP +10%
Rainbow Charm..............SPD -2, 30% protection to all elemental attacks
Romantic Earrings..........Special skills and magic use 1/3 less Spirit Stones
Sapphire Coating...........ATT +8, SPD -2
Sleepless Guard............100% protection to Sleep
Spirit Windmill............Adds Wind element to standard attacks
Steel Armband..............DEF +8, SPD -2, AVO -2
Stone Bag..................MMP +30, SPD -2
Stone Coating..............ATT +2, SPD -2
Stone Holder...............MMP +15, SPD -2
Storm Talisman.............100% protection to Wind attacks
Thorn of Revenge...........ATT +2, AVO -2, CNT +20
Titanium Armband...........DEF +12, SPD -2, AVO -2
Traitor’s Soul.............ATT +6, AVO -8, CNT +50
White Charm................SPD -2, 25% protection to Light attacks

[PYRON FOODS]

NOTE: The color in the name turns the Energy bar that color.
NOTE: Shiny Grass does not turn the Energy bar any color.
NOTE: Tumble Grass does not turn the Energy bar any color.

Blue Flower................. +Inspiration, +Condition
Blue Fruit.................. +Inspiration, -Condition
Blue Ice Waterweed.......... +Inspiration, -Condition
Blue Snake Ivy.............. +Inspiration, +Condition
Deep Green Creeper.......... ++Inspiration, -Condition
Droopy Grass................ --Condition
Green Dahlia................ +Inspiration, +Condition
Green Fruit................. +Inspiration
Green Nettle................ +Inspiration, -Condition
Hungry Red Tendril.......... +Inspiration, -Condition
Red Berry................... +Inspiration
Red Flameweed............... +Inspiration, +Condition
Shiny Grass................. ++Inspiration
Soft Grass.................. ++Condition
Tumble Grass................ --Inspiration
Witch Blood Flower.......... +Inspiration, -Condition

[DARC'S TEAM - STORYLINE ITEMS]

Ancient Tablet 1............Words of first to encounter the spirits
Ancient Treasure............Magical girl who likes to sit in bottles
Card Key....................Key to a special room on the battleship
Dragon Master Crown.........For he who passes the Dragon Ordeal
Fire Fragment...............A crystal of refined Fire Spirit Stones
Ortena......................Musical instrument of sweet nostalgia
Phoenix Blood...............Blood of the legendary, immortal phoenix
Rebound Fruit...............Counteracts gravity to allow floating
The Twin Saryu Flutes.......Flutes that soothe Saryu Tribe’s sorrow
Wind Stone..................Holds the power of the Wind Spirit

o----------------------------o
| WEAPON PARTS - DEFINITIONS |
o----------------------------o

Aiming Device...............Raises hit rate of standard attack
Amethyst Coating............Coating that strengthens weapon well
Barbed Wire.................Barbs extend the sword’s effective range
Black Rose Thorn............Adds Poison to standard attack
Blade of the Giants.........Two unwieldy for the average person
Blue Wolf Blade.............Extremely sharp Water-element blade
Burst Blade.................Extends range of sword attack
Catfish Whiskers............Adds Earth element to standard attack
Clattery Dentures...........Magic dentures for Bebedora’s puppet
Critical Hit Support........Raises critical hit rate
Crystal Arrowhead...........Adds Light element to standard attack
Cursed Doll.................Adds Confusion to standard attack
Death Ant Nectar............Adds Instant Death to standard attack
Diamond Coating.............Coating that strengthens weapon enormously
Diek Catapult...............Can shoot items long distances
Duel Spikes.................Claws made especially for battle
Dynamo......................Adds Paralysis element to standard attack
Earth Blade.................An Earth-element axe blade
Eyes of the Peregrine.......Raises critical hit rate of standard attack
Guard Fang..................A steel fang that repels an enemy’s attack
Guard Support...............Raises guard rate of standard attack
Gunpowder...................Adds Fire element to standard attack
Gunpowder...................Adds Fire element to standard attack
Hawk Eyes...................Raises hit rate of standard attack
Heat Blade..................A Fire-element axe blade
Heavy Blade.................Adds to weapon’s weight to increase attack
Ice Blade...................A Water-element axe blade
Iron Skewer.................A long, thin metal stick
Luminous Moss...............Adds Light element to standard attack
Magic Shoestrings...........Kick the enemy high into the air?
Mouth-Sealing Needle........Adds Silence to standard attack
Mute Stone..................Adds Silence to standard attack
Napping Bell................Adds Sleep element to standard attack
Putrefied Beans.............Adds Stickiness to standard attack
Sapphire Coating............Coating that greatly strengthens weapon
Silk Bowstring..............Can target enemies in a wide range
Skeleton Sticker............Adds Instant Death to standard attack
Sleep Bug Eggs..............Adds Sleep to standard attack
Sparkly Eyeballs............Gives Bebedora’s puppet strength
Spirit Windmill.............Adds Wind element to standard attack
Star Wing Blade.............A wide attachable blade
Steel Ripper................A devastatingly sharp steel spearhead
Steel Spike.................A very sharp, pointed spike
Stone Coating...............Coating slightly strengthens weapon
Stone Crusher...............A heavy iron spearhead
Stun Unit...................Adds Paralysis to standard attack
Superconductor Coil.........Extends range of optical guns
Swordsman’s Blade...........Contains warrior fighting instincts
Thorn of Revenge............Raises rate of counterattack
Thorned Ivy.................Thorns fly from sword to shred enemy
Toy Heart...................Adds life to Bebedora’s puppet
Traitor’s Soul..............Greatly raises rate of counterattack
Unit 128K...................Boosts power of optical guns
Unit 64K....................Boosts power of optical guns
Wind Blade..................A Wind-element axe blade

o---------------------------o
| ACCESSORIES - DEFINITIONS |
o---------------------------o

Angel Earrings..............Blocks Stickiness/Silence/Paralysis
Anti-Poison Ring............Renders Poison ineffectual
Armored Swallowtail.........A butterfly with metal wings
Bear Stuffed Animal.........A small bear that protects Bebedora
Bewitching Beads............Mystical jewels emit a bewitching light
Black Charm.................Raises tolerance to Dark attack
Blood Anklet................Proof of an Orcon’s mettle
Blood Tears Earrings........Made from the blood of Orcon victims
Bone Armband................Defensive armband of monster bone
Clivis’s Book...............Renders abnormal statuses ineffectual
Crimson Rose................For the person who likes to dress well
Crystal Beads...............Small, translucent, crystal beads
Diek Screw..................A screw from an ancient weapon
Dilzweld Visor..............Special visor worn by the Dilzweld Army
Dragon’s Wrath..............Attackers met with fierce counterattack
Falcon Talisman.............Renders Silence ineffectual
Fire Talisman...............Renders enemy Fire attack ineffectual
Fireproof Gloves............Complete protection against fire damage
Frey’s Hair Ornament........Halves all elemental attacks
Gale Headband...............Gives the speed of a strong gale
Goddess Statuette...........Max HP increases 20%
Golem Mask..................Increases strength when worn?
Gorgeous Ring...............Enemies drop twice as much money
Great Sorcerer’s Remains....His remains, filled with magic power
Green Charm.................Raises tolerance to wind attacks
Hero Bandana................Contains the courageous spirit of a hero
Ice Talisman................Renders enemy Water attack ineffectual
Jade Beads..................Jade beads on a string
King Statuette..............Lets you get twice as many EXP points
King-Size Soap..............Renders Stickiness ineffectual
Land Talisman...............Renders enemy Earth attack ineffectual
Lark Coat of Arms...........Renders Paralysis ineffectual
Leather Armband.............Defensive armband made from a beast’s hide
Leila’s Mirror..............Blocks Poison/Sleep/Confusion
Life Ring...................Max HP increases 10%
Mad Warrior’s Skull.........The warrior’s soul stirs you in battle
Monster Medal...............Worth a lot of money
Moonlight Bug...............Moonlight from its body raises MNT
Pitcher’s Tale..............Ancient writings on how to throw far
Rabbit Stuffed Animal.......A small rabbit that helps Bebedora
Rainbow Charm...............Raises tolerance to all elemental attacks
Red Charm...................Raises tolerance to fire attacks
Romantic Earrings...........Sp. Moves, magic use 1/3 Spirit Stones
Romantic Stone..............Sp. Moves, Magic use no Spirit Stones
Satan’s Beads...............Black jewels, like crystallized magic
Satan’s Ribbon..............Favorite ribbon, present from Father
Scroll of Evasion...........Contains the secrets of dodging attacks
Shoulder Spikes.............Protective gear useful for counterattack
Sleepless Guard.............Renders Sleep ineffectual
Steel Armband...............Made from metal taken from old ruins
Steel Brassard..............Defensive gear used by the Dilzweld Army
Steel Turtle Armband........A heavy armband mainly for defense
Stone Bag...................Lets you carry 30 more Spirit Stones
Stone Holder................Lets you carry 15 more Spirit Stones
Storm Talisman..............Renders enemy wind attack ineffectual
Substitute Johnny...........Blocks abnormal statuses but costs MNT
Tanzanite...................Renders Confusion ineffectual
Titanium Armband............Unearthed from ancient ruins
White Charm.................Raises tolerance to Light attacks

o---------------------------o
| CONSUMABLES - DEFINITIONS |
o---------------------------o

Accuracy Leaf...............Temp. raises hit rate of standard attack
Agility Leaf................Raises SPD temporarily
Ancient Herb................Restores a little HP to allies
Anti-Reaper Cologne.........Raises resistance to Instant Death
Antitoxic Nut...............Cures Poison
Assassin Ball...............Kills enemy instantly
Attack Bottle...............Raises ATT temporarily
Attack Leaf.................Raises counterattack rate temporarily
Balo Nut ...................Permanently raises SPD
Bitter Leaf.................Raises DEF temporarily
Blabbermouth Cologne........Raises resistance to Silence
Bomb........................Explodes for enemy damage
Bountiful Fruit.............Mysterious fruit raises level by one
Broken Sword................Can get a good price for the steel scrap
Coleopt Froth...............Eliminates all abnormal statuses
Critical Leaf...............Raises critical hit rate temporarily
Dark Shy....................Lowers enemy’s tolerance to Dark
Dilz Bomb...................Destructive Dilzweld Army issued bomb
Earth Balm..................Temp. raises tolerance to Earth attacks
Earth Shy...................Lowers enemy’s tolerance to Earth
Elixir......................Cures almost all abnormal statuses
Energy Cologne..............Raises resistance to Sloth
Energy Snack................Cures Sloth
Evasion Leaf................Temp. raises dodge rate of standard attack
Fire Balm...................Temp. raises tolerance to Fire attacks
Fire Shy....................Lowers enemy’s tolerance to Fire
First-aid Kit...............Restores 80 HP to allies
Full Sails Tonic............Temporarily increases MOV
Great Herb..................Restores 200 HP
Green Memory Grass..........Cures Confusion
Guard Drain.................Lowers the enemy’s DEF
Guard Leaf..................Raises guard rate temporarily
Healing Herb................Restores 50 HP
Heart Seed..................Raises MNT temporarily
Lamda’s Wonder Cure.........Raises morale
Life Tree Berry.............Increases Max HP
Light Balm..................Temp. raises tolerance to Light attacks
Light Shy...................Lowers enemy’s tolerance to Light
Magefoil....................Raises MNT
Memory Cologne..............Raises resistance to Confusion
Mind Drain..................Lowers the enemy’s MNT
Mint........................Cures Sleep
Nerve Stimulant.............Cures Paralysis
Nervy Cologne...............Raises resistance to Paralysis
Numbness Apple..............Paralyses enemy
Painful Needle..............Cures Silence
Poison Drug.................Poison enemy
Poison Firecracker..........Poisons enemies in a wide range
Power Berry.................Raises ATT
Purple Memory Grass.........Confuses enemy
Reiki Laf ..................Permanently raises DEF
Rescue Kit..................Restores 160 HP to allies
Revival Medicine............Revives from critical condition
Rotting Herb................Restores 10 HP
Silence Firecracker.........Makes enemies in a wide range Silent
Sleep Firecracker...........Puts enemies in a wide range to Sleep
Sleeping Pill...............Puts enemy to Sleep
Soap........................Cures Stickiness
Spiked Steel Ball...........Throw to deal a lethal blow to enemy
Steel Ball..................Throw for extensive damage to enemy
Sticky Beans................Makes enemy Sticky
Sticky Firecracker..........Makes enemies in a wide range Sticky
Stone.......................Throw for minor damage to enemy
Strength Drain..............Lowers the enemy’s ATT
Super Bomb..................Explodes to damage enemies in a wide range
Super-Duper Bomb............Huge explosion for wide damage
Water Balm..................Temp. raises tolerance to Water attacks
Yellow Powder...............Makes enemy Silent

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
14.                            B E S T I A R Y                             BSTR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is what will probably a lengthy, on-going project due to the chapters not
allowing one to collect all information possible. I can't take all the credit,
however -- Ornitier has helped with information on this end, and he deserves a
bit of the spotlight, too. In fact, the bulk of the information regarding the
first two chapters was part of a project we had been working on together, but
had ended up collecting dust. Time to give this thing new life, I say!

[LEGEND]

K1, D2, etc.    = Kharg Chapter 1, Kharg Chapter 2, etc.
D1, D2, etc.    = Darc Chapter 1, Darc Chapter 2, etc.
C1, C2, etc.    = Chapter 1, Chapter 2, etc.
SB              = Storyline Battle

Drop (Norm) -   = Item dropped most often
Drop (Rare) -   = Item dropped least often
Find:           = Location(s) where enemys are found

o-----------------o
| SUSKLE SQUIRREL |
o-----------------o

 Steal (Norm) - 
 Steal (Rare) - 
  Drop (Norm) - Stone
  Drop (Rare) - 
  Find: Scrappe Plateau [K1 SB]
      : Chaos Forest [K1 SB]

o-----------------o
|  WILD SLOTHIAN  |
o-----------------o

  Drop (Norm) - Energy Snack
  Drop (Rare) - Energy Cologne
  Find: The Garagne Hills
        Chaos Forest [K1 SB]

o-----------------o
|      VIPER      |
o-----------------o

  Drop (Norm) -
  Drop (Rare) -
  Find: The Garagne Hills
   

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
15.           F R E Q U E N T L Y   A S K E D   Q U E S T I O N S          ATLF
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Q] - Help! Droguza is whooping me!
[A] - He only grows stronger as you fight him. The basic strategy is to give
      everyone 50% (or more) elemental defense to Dark attacks, and put the
      low DEF characters out of his attack range. Beat on him with your ATT-
      and DEF-boosted warriors and he'll eventually fall. Along the way you'll
      most likely get some fire auras, which will help you immensely.

[Q] - What does a "fire aura" do?
[A] - Besides allowing someone to join in a more powerful dual attack, it also
      increases the chance of critical hits (orange aura), counters (blue), or
      evasion (green). [In green's case, it ensures they either evade/guard the
      oncoming attack.] So if you get one during a one-player arena battle or
      when no one is in range to join with you, it's not a complete waste.
      Here's everyone's colors, courtesy of Amaury Garcia:

      Kharg --: Blue
      Paulette: Orange
      Maru ---: Green
      Ganz ---: Blue
      Tatjana : Green
      Darc ---: Orange
      Delma --: Blue
      Densimo : Green
      Volk ---: Green
      Camellia: Orange
      Bebedora: Blue
      Diekbeck: Blue
      Samson -: Orange
      Choco --: Orange

[Q] - How do the Romantic Earrings work?
[A] - Each one you equip reduces your Spirit Stone usage by one-third. What is
      not immediately noticeable is that equipping more COMPOUNDS the effect,
      so if you equip two it's reduced by two-thirds; equip three and it's all
      free!

[Q] - What's the purpose of the Monster Medal? The Deimos Medal?
[A] - They may seem useless as arena prizes, but you can sell them for a huge
      chunk of currency. Monster Medal fetches 10000G and the Deimos Medal 
      five times that.

[Q] - So...if one equips two King Statuettes, do you get 4x experience?
[A] - That one's effects are not cumulative. =p

[Q] - Is there a New Game Plus mode in this?
[A] - Of sorts. You don't restart with the characters or levels you previously
      had; instead, you're given 100,000G and some items. This applies to both
      sides. The main draw is that Kharg starts out with a King Statuette, and
      Darc starts out with a Romantic Stone. So, it's a NG+ in the sense that
      you're enticed with something in the "post-game."

[Q] - Are you going to add in a bestiary at some point?
[A] - Yes. The thing is, though, most information is limited to using Mind
      Control to see skills and their costs. It would be much more fruitful if
      Bebedora could be used on the human battle sites, too, but she cannot.
      I'll do what I can when I compose what info I already have, both in this
      guide and on tablets all over my house.

[Q] - I'm in Peisus but I can't take the Red/Blue Gemstones! Help!
[A] - You can't take them until you've talked with the booth attendant,
      the party has split up in the library portion, and you've read the maxim
      scroll at the end of the aisle.

[Q] - What is the earliest the arenas become available?
[A] - Orcoth's opens up in Chapter 2, after getting Delma back in your party.
      Cathena's is open as soon as you go there in Kharg's second chapter.
      Rueloon's tag-team colisseum opens in Darc's second chapter when you've
      arrived, and the Lamda Temple arena opens as soon as you arrive.

[Q] - What items can I miss forever?
[A] - Check the "Missable Items" section for the situational ones. The rest
      that aren't situational, but are permanently missable, are flagged in the
      walkthrough portion.

[Q] - You list "Red Flameweed" as a Pyron Food. But I can't find it anywhere!
[A] - It's not buyable, that's why. Great Phoenixes sometimes drop them, but I
      do not know if you can get it while in Mt. Quina (I got mine on the Fire
      Floor of the Flying Castle).

[Q] - Got any tips for getting the Romantic Stone?
[A] - Sure. You'll want a long-range attacker (Diekbeck is a good choice) with
      a high (100+) defense to start. Assuming you pick Diekbeck, give him the
      Diek Screw -- +40 Speed -- and two status-effect items. Since you'll be
      up against some annoying metal monsters, a Dynamo (Paralysis) and a 
      Skeleton Sticker (Instant Death) are good choices. Given you can't use
      skills, status-effects will be a good way to save time. Give the person
      who will fight some Strongest Herbs should s/he need to cure in-battle,
      and you'll be good to go for the weapon parts. For accessories, you'll
      want a Diek Screw (if Diekbeck), an Angel Statuette to prevent Instant
      Death (Ninja Masters' Art of Deadly Smoke attack can inflict it) and a
      defense-boosting item, like a Steel Turtle Armband or Titanium Armband.
      If you try to fight this battle too early, you'll just get creamed by
      the PA-200s and the much-faster ninja attackers. Get Diekbeck and start
      your engines!

[Q] - Who's your favorite character?
[A] - Bebedora, hands down. Funny, creepy, cryptic, adorable. <3

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16.                             U P D A T E S                              UPDT
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09-25-06               + Accepted to GameFAQs
                       + Complete Walkthrough
                       + Complete Sidequests
                       + 99% Complete Items
09-26-06               + Updated item definitions (Thx to The Great Yuffilator)
                       + Updated stat documentation
                       + Begun Bestiary
12-23-06               + Error corrections
01-16-07               + Added last chance warnings for Diekbeck/Choco
02-20-07               + Updated Blood-red Talons walkthrough portion
07-18-07               + Error corrections
08-25-07               + Error corrections
10-18-08               + Error corrections
05-08-09               + Error corrections

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17.                        H E L P   S H O T T Y !                         HLST
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These are some things I will be doing in the future. If you can lend a hand,
e-mail me or drop me a line at the Arc the Lad: Twilight of the Spirits board
at GameFAQs.

<> In-depth Pyron section
<> In-depth Bestiary (as much as possible, that is)
<> Complete Stat Documentation (I'll do this myself, to be 100% sure)

Questions, comments, and things you want to see here can be submitted to me by
dropping an e-mail in my inbox.

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18.                     S P E C I A L   T H A N K S                        SPCT
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CJayC   --->  For hostin' this

Ornitier -->  For helping me in the past with the monster guides, some of which
              info is featured here and there in the walkthrough portions. And,
              when a bestiary is created, some of his contributions will also
              be there!

The Great ->  For giving me information on Red Flameweed after I saved over my
Yuffilator    file with it. Much obliged, dude!

Invincible    
Lilly   --->  Life Belt information and missing drops

Adam    --->  For mentioning Selkis also uses Healing Rain.

Raxim   --->  Finding out what Volk drops and some item-list omissions

Ardelas --->  Finding out Densimo's stats (8-22)

Guwa    --->  Rebound Fruit drop/formation note and boss HP values

Zylo2   --->  For finding that Blood-red Talons drop rate is about 1/5 or 20%

Evolving -->  Ch.3 Kasim Highway apple steal note
Anthrax

Amaury  --->  Error corrections in the skill lists, and for updating Selkis,
Garcia        Lackey Demon, Dilzweld troops' skills, and various others'. Also,
              the meaning of colored auras, that Bountiful Fruits don't affect
              stat growth, some characters' starting levels/equips, "The Final
              Battle" versus match info, and a metric crapton of clerical
              errors. 
_______________________________________________________________________________
I'M A SEARCHLIGHT SOUL       This FAQ (c) Shotgunnova (1997-2012) and countin'!
THEY SAY, BUT I CAN'T                    Arc the Lad name (c) respective owners
SEE IT IN THE NIGHT.                              E N D   O F   D O C U M E N T