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    FAQ/Walkthrough by winnie the poop 2

    Version: 1.1 | Updated: 03/30/04 | Printable Version | Search Guide | Bookmark Guide

    .hack//MUTATION (Playstation 2) FAQ/Walkthrough version 1.1 (03/30/04)
    Copyright Martin Dale-Hench 2004 (hockeyfox@ameritech.net)
              ___                                      ___
             |   |                                    |   |
             |   |                                    |   |
             |   |                                    |   |
             |   |                                    |   |
             |   | ,-._     ,-------.      _-----._   |   |   .---,
             |   |/_   `.  /  _____  \   ,'   _    `. |   |  /   /
       ___   |    / `.   \|__/     )  | /   ,  `.    \|   | /   /
     ,'   `. |   |   |   |   _.---'   |/   /     '---'|   |/   /
    |       ||   |   |   | ,'  ____   ||   |     ____ |        \
    | D O T ||   |   |   ||  ,'    |  |\   \    /    /|     .   \    _  _  _ ___ _
    |       ||   |   |   ||  `----'   | \   `--'   ,' |    / \   \  |_)'_\|_) | '_)
     `.___,' |___|   |___| `._____,|__|  `-.____,-'   |___|   \___\ |  (_|| \ | /__
     __   __   _   _   _____     __     _____   _    ___    ___  _
    |  \ /  | | | | | |_   _|   /  \   |_   _| | |  / _ \  |   \| |
    | | V | | | |_| |   | |    / /\ \    | |   | | | (_) | | |\ \ |
    |_|\_/|_|  \___/    |_|   /_,--._\   |_|   |_|  \___/  |_| \__|
    
    
    ------------------------------------------------------------------------------
    
    Table of Contents
    -----------------
       I. Basics
      II. .hack//MUTATION Walkthrough
     III. Ryu Books
      IV. Goblin Challenges
       V. Raising Grunties/Grunty Racing
      VI. Weapons Listing
     VII. Armor Listing
    VIII. Disclaimer/History/Thanks
    
      *More appendices are coming to a theatre near you soon. Beware the sticky
       floor.
    
    FIND SYSTEM
    -----------
    Just cut and paste the string above (on the Table of Contents) you want
    to go to.
    
    Explanation:
    
    1. highlight the string
    
    2. Ctrl + C
    
    3. Ctrl + F
    
    4. Ctrl + V
    
    5. Press "Find Next".
    
    ------------------------------------------------------------------------------
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |                         I. Basics                          | D O T |
     \     /               -------------------------------                \     / 
      '---'         (Or Things you need to know before you start)          '---'
    ==============================================================================
    
    ==================
    Controls
    ==================
    
    Right Analog Stick --- Zoom In/Out and Rotate camera
    Left Analog Stick ---- Move Character
     
    X Button ------------- Action/Confirm
    Square Button -------- Chat Menu
    Triangle Button ------ Personal Menu
    Circle Button -------- Cancel
    
    L1/R1 Trigger -------- Rotate camera
    L2 Trigger ----------- Change view from/to FPV/3rd person
    R2 Trigger ----------- Reset camera
    
    Start Button --------- Option Menu
    Select Button -------- Switch Maps
    
    
    ==================
    Chat Menu
    ==================
    
    Use those commands to 'control' the other two members of your party during
    battle. They might not always obey under certain conditions such as when
    they're confused, or dead (heh, DUH).
    
    "Skill Usage"
       -Skills!
            Party will use Magic/Physical Skills.
       -First Aid!
            Party will use healing spells/items.
       -Weaken!
            Party will use Stat-Decreasing spells/items.
       -Strengthen! 
            Party will use Stat-Increasing spells/items.
       -Don't use Skills!
            No skills for you party!
       -Attack!
            Party will use Physical Attacks and Skills.
       -Magic!
            Party will use Magical spells or items.
    
    "Strategy"
       -Operation Wonder battle
            Members of party will attack the closest enemy. No skills or items
            will be used unless ordered to.
       -Operation Union Battle
            Party will attack the enemy Kite (you) are attacking. No skills or
            items will be used unless ordered to.
       -Operation Follow Me
            Party will follow Kite unless an enemy comes near. No skills or
            items will be used unless ordered to.
       -Operation Recover
            Party will only recover themselves.
    
    "Member"
       -Designate Skill
            Adjust/choose skills.
       -Change Equipment
            Change equipment, duh.
       -First Aid!
            Recover allies only.
       -Designate Target
            Appoint him/her to a certain enemy.
       -Assemble
            The member will follow Kite.
       -Standby
            Do nothing except recover.
    
    
    ==================
    Dungeons/Gott
    ==================
    
    In every 'keyword' in the The World, there is a dungeon that you may explore.
    Within the dungeon lies items, eggs, and monsters for you to slay. Keep going
    deeper and deeper into the dungeon to find a room with a stragne Statue behind
    a treasure chest. This is called a 'Gott Statue Treasure'. In that chest
    consists three rare items that cannot be found anywhere else (except maybe 
    trading). However, this might not appear in some of the story missions.
    
    
    ==================
    Data Drain/Hacking
    ==================
    
    Kite, the leader of the party, has a bracalet that he had attained in part 1,
    INFECTION. It has the ability to rewrite weakened monsters into another.
    You may only use the Data Drain on a monster that has its 'Protect' broken.
    When you Data Drain a monster, you have a chance of getting a 'Data Core'
    that can be used to hack protected gates. With enough Cores, you may use
    it on the cells. Just rotate the cells and fit in the cores.
    
    If you use the Data Drain move too many times in a short period of time,\
    Kite's body will get infected, and greater chance of something going wrong
    will happen like losing 400+ EXP!
    
    
    =================
    Moniseur/Grandpa
    =================
    
    On most of the fields (not dungeons!) lies a 'Spring of Myst', where a
    bubble either named 'Moniseur' or 'Grandpa' reside. Go up to it and press
    X to opt to throw in an equipment. If the bubble in the pond is strong enough,
    he will be able to upgrade it. Just choose 'Neither' to get the weapon back
    stronger. If he is not strong enough, he will not be able to upgrade it,
    but instead give you the same weapon and a Golden Axe and a Silver Axe. 
    
    
    =================
    Grunties
    =================
    
    On each of the Theta and lambda servers, there is a Grunty station. Here you
    can feed a Grunty into its adulthood. Then it is able to trade with you and
    race races. The only food it is able to eat are 'eggs', found all over fields
    and dungeons. Read the Grunties section in the appendices for more information
    (if it is there... if not, consult the Grunties FAQ on GameFAQs).
    
    
    =================
    Elements
    =================
    
    Like many RPGs, opposing elements will affect more damage each other than it
    would damage others. The opposing elements:
    
    Thunder <---> Darkness
      Earth <---> Wood
       Fire <---> Water
    
    Also, which items you receive FROM BREAKABLE OBJECTS are also affected (some):
    
     Thunder --- Sports Drink
    Darkness --- Cooked Bile
        Wood --- Holy Sap
        Fire --- Burning Oil
       Earth --- Well Water
       Water --- Pure Water
    
    =================
    Flashbacks       (IMPORTANT!!!)
    =================
    Throughout the game, you wil be able to visit a keyword area to witness some
    scenes and receive items that ONLY can found in this edition (MUTATION). Those
    items will be useful for a side-quest on OUTBREAK. Ther keyword:
    
    Delta Hidden Forbidden Holy Ground
    
    There are 4 scenes altogether, but they will only appear once you've reached
    a certain point in the story. My suggestion: just beat the game and go there
    four times to get them all. Simple.
    
    The items? 
    
    M: Wavemaster   M: Twin Blade   M: Heavy Axeman   M: Long Arm
    
    and some Silver and Golden Grunties.
    
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |              II. .hack//MUTATION Walkthrough               | D O T |
     \     /               -------------------------------                \     / 
      '---'                                                                '---'
    ==============================================================================
    
    LEGEND OF MY MAPS (WHOO!)
    -------------------------
    D --- Downstairs
    U --- Upstairs
    B --- Battle Sphere (Actual name: Field Portal)
    E --- Egg
    C --- Chest
    G --- Gott Statue Chest
    
    That's it!
    
    ------------------------------------------------------------------------------
    Starting the Game
    ------------------------------------------------------------------------------
    
    Hello and welcome to my .hack//MUTATION FAQ/Walkthrough. Too lazy to solve
    these dungeons all by yourself? No worries, buddy. Here I am! If you had a
    Data Flag on your memory file, just select the 'Convert' option on the Main
    Menu and viola! You get to re-witness some scenes from INFECTION (yay?) and
    transfer your data from Part 1 to Part 2. Abslotely NO items or the like are
    lost in the transfer, it's like you're moving from disc 1 to disc 2 in a
    Final Fantasy game.
    
    IF YOU HAD A DATA FLAG AND CONVERTED
    ------------------------------------
    -EVERYTHING is back! Your levels, items, equipment, key items, Ryu Books,
     EVERYTHING!
    
    -BlackRose and one other person (the one who you took along when you beat
     Skeith, the final boss of Part 1) will e-mail you. Select the answer that
     sounds the most 'positively' to you. The answer to BlackRose should be 
     'I hope so'.
    
    IF YOU STARTED A BRAND NEW GAME...
    ----------------------------------
    -Still on the same story progress if you did convert from part 1
    
    -No luxury of having rare items or upgraded items/equip from part 1
    
    -Also, no wallpaper or music or video extras from Ryu Books will be here. Too
     bad.
    
    -Start off at Level 30, with Mia and BlackRose also at 30. All other
     characters are at Level 25, however.
    
    -You will not have some of the characters, namely Gardenia and Sanjuro
    
    -You will only have BlackRose e-mail you at first. Answer back with the first
     option to make her happiness level go up.
    
    -And yes, you still can use this walkthrough to determine your progress
     because the story and the progress will not change whether if you converted
     or not.
    
    ------------------------------------------------------------------------------
    THETA Server - Dun Loireag
    ------------------------------------------------------------------------------
    *Before going into 'The World', check your e-mail for 3 new e-mails; the
    board for some stuff (none really important, though); and, of course, the
    News.
    
    BlackRose will greet you immediately after you arrive in the Theta Server and
    commands you like a slave that you go to 'Chosen Hopeless Nothingness', the
    place where you went and fought Skeith in the conclusion of INFECTION. Buy
    items, power up, get new equip, trade, go poop in the bathroom, whatever
    before embarking on your journey.
    
      *It is a good idea if you try to get the SHIROGANE from BlackRose by trading
       because it is a good level 15 weapon for Kite. If you have some Broad
       Swords in your inventory, try to trade them to her for that item.
    
    Take BlackRose with you and go into the Nothingness! WAAAAAAAAAAH!
    
    ------------------------------------------------------------------------------
    Story Mission #1: Back to INFECTION!
    Theta Chosen Hopeless Nothingness   (Lv. 28 - Earth)
    ------------------------------------------------------------------------------
    
    Enemies: Cursed Blades; Metal Goblin; Mantis
    
    Clear the field just to get know the game (again if you played the first one).
    The field isn't too terribly difficult, composed mostly by Mantis and Cursed
    Blades and a healthy dose of Metal Goblins.
    
    ==========
    B1F                       ___
    ==========               |   |
                             |   |
              _ _            |   |            ___
             | D |           |   |           |CCC|
             |___|           |___|           |___|
               |              _|_              |
              ---            |E  |            ---
             |C  |           |   |           |   |
             |   '----.  ----     ----  .----'   |
             |________|-|             |-|C_______|
                         ----     ----   
                             |   |
                             |_ _|
                               |
                              ---
                             |   |
                             |_U_|
    
    ==========
    B2F
    ==========
                              _ _
                             | D |
                             |___|
                              _|_
                             |   |
                             |   |
               ---   --   ----    ----   --   ---
              |   |-|  |-|            |-|C |-|C  |
               ---   --   ----    ----   --   ---
                |            |   |             |
               ---           |_ _|            ---
              |   --           |             |   --
              |__   |         ---            |__   |
                 |  |        |   |              |  |
                 |  |        |_U_|              |  |
               __|  |                         __|  |
              |C____|                        |E____|
    
    ==========
    B3F
    ==========
        __
       |C |  _____                         _____   ___
       |C |-|___  |                       |  ___|-|___D
       |C_|     | |                       | |
                |E|                       | |
                 |                         |
                | |                       |C|
                | |___   _____-_____   ___| |
                |  ___|-|_____ _____|-|___  |
                | |           -           | |
                | |                       | |
                 |                         |
            _____|_____   ___________  ---------
           |           | |           ||   ___   |
           |   E       |_| C         ||  | C |  |
           |           | |           ||  |   |  |
           |         E | |           ||         |
            -----------   -----------  ---------
                              _|_
                             |   |
                             |_U_| 
    
    ==========
    B4F
    ==========
         D
        | |
         |
     ---------                ---------
    | C       |  __________  | C       |
    |         |_|          |_|         |
    |         | |__________| |         |
    |      C  |              |      C  |
     ---------                ---------
         |                        |
     ---------                ---------
    | C       |  __________  |         |
    |         |_|          |_|         |
    |         | |_C________| |         |
    |         |              |         |
     ---------                --------- 
                                  |
                              ---------
                             |         |
            --   ----------  |         |
           |U |-|E         |-|         |
            --   ----------  |         |
                              ---------
    
    ==========
    Summary
    ==========
    This old place has absolutely NO enemies here... Just clear the dungeons of
    the treasures chests. After the every floor, there will be a scene between
    Kite and BlackRose, mostly about the lack of monsters (BlackRose, you FINALLY
    realized it?). When you finally reach B5F (and after a mildly humorous
    episode), Balmung will confront you and spark up with you two. Continue on
    only to find it's a dead end.
    
    --------------------------
    THETA Server - Dun Loireag
    --------------------------
    
    Back at the town, a Shop Keeper will confront you about your 'Book of Law'
    that you won earlier, in the INFECTION edition. He will replace the defect
    Book with a new one, the Book of Absolute. Ok... :/
    
      *NEW MAIL!
       -Aura will e-mail you with garbled message once again (god dammit, she can
        FLY around yet she can't send a message properly? I don't care if she's a
        God!). It is no importance, really (as always).
    
       -An anonymous letter will inform you of your next destination: Theta
        Soaring Sky Bounded Abyss. Go there now.
    
    ------------------------------------------------------------------------------
    Theta Soaring Sky Bounded Abyss   (Lv. 13 - Wood)
    ------------------------------------------------------------------------------
    
    Unfortuantely, you cannot bring any friends with you. Fortunately, you won't
    have to battle anyone. All you will do here is to witness a KILLER cutscene.
    Lios, the System Adminisator, will come forth and trap Kite and BlackRose,
    who also fell for the trap. Lios explains that they are violating their code
    of ethics and they must be eliminated. No... HELBA TO THE RESCUE! Yay. Watch
    as Helba soften things up.
    
    --------------------------
    THETA Server - Dun Loireag
    --------------------------
    
    Log Out as usual to find a new News message (Bigfoot? Who the **** cares!)
    and...
    
      *NEW MAIL!
       -Lios will inform you of his approval for you to proceed to a new server:
        Lambda. Whoo!
    
       -Other characters, depending on their love toward you, will send you some
        e-mails.
    
    Log in, leave Dun Loireag, the Theta Town, for its Lambda counterpart,
    Carmina Gadelica.
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Look around for some new characters to trade and look in the shops for some
    new items. Go over to the Weapon Shop to meet Lios, the Head of the System.
    he will explain to you that you have to 'survey' the protected areas. He will
    grant you the P Virus Core. Afterwards, just log off.
    
      *NEW MAIL!
       -Helba will send you an e-mail explaining what cores you will receive if
        you Data Drain monsters above Lv. 30 in Lambda Servers.
    
       -Gardenia will invite you to Lambda Quiet Oblivious Cabbage.
    
      *NEW KEYWORDS!
       -Read the new messages on the board for these new keywords:
            Lambda Dolorous Evil Eyed Widow
            Lambda Detestable Vengeful Sunny Demon (Golbin Challenge)
            Lambda Lightless Distant Dead Lands
            Lambda Collapsed Pagan Remains
    
    Try to do the Goblin Challenge first.
    
    Now, Elk and Mia will confront you about Lambda Dolorous Evil Eyed Widow.
    Let's do that first! Invite Elk and Mia into your party and prepare for 
    battle!
    
       *NOTE:
        You may go ahead and do the story dungeon with Gardenia, Lambda Quiet
        Oblivious Cabbage before doing any of the keywords you got off the board,
        but I recommend doing these 'side-quests' first.
    
    ------------------------------------------------------------------------------
    Story Mission #2: Elk and Mia's Quest
    Lambda Dolorous Evil Eyed Widow   (Lv. 30 - Water) (Hack - 1 P)
    ------------------------------------------------------------------------------
    
    Monsters: Mu Guardian; Tetra Armor; Red Scissors; Phoenix Queen; Mystery Rock
    
    Hack the Protected Gate with a P core. The field consists of Mu Guardian,
    Tetra Armor, and Red Scissors, which are a fairly tough trio if you're not
    experienced enough. Mu Guardian likes magic so watch out for them. Tetra
    Armor and Red Scissors are physical attackers...
    
    ==========
    B1F
    ==========                 _
         ___                  | |                  _E_
        | C |                 |B|                 |   |
        |   |                 | |                 |   |
         ---                  |_|                  ---
         _|_                   |                   _|_
        |   |                 | |                 |   |
        |   |                 | |                 |   |
        |   |                 | |                 |   |
        |    ---   ---        |_|        ---   ---    |
        | B     |-|   |       _|_       |E  |-|     B |
        |    ---   ---       |   |       ---   ---    |
        |   |       |        |   |        |       |   |
        |  E|      ---   ----     ----   ---      |   |
        |___|     |C  |-|      B      |-|  C|     |___|
          |        ---   ----     ----   ---        |
         ---                 |   |                 ---
        |CCC|                |_ _|                | C |
        |_D_|                  |                  |___|
                              ---
                             |   |
                             |_U_|
    
    ==========
    B2F
    ==========
    
    
    
                      |D|
                      |_|
                       |
       _U_            | |           ___
      |   |           | |          |CCE|
      |CCC|           | |          |   |
       ---            |_|           ---
        |             _|_            |
     ---------       |   |       ---------
    | C       |  ____|   |____  |         |
    |   B     |_|           C |_|         |
    |         | |______B______| |         |
    |      C  |                 |         |
     ---------                   ---------
    
    ==========
    B3F
    ==========
    
    Just grab the items and head up the corridor for a Boss Fight.
    
    ==========
    Summary
    ==========
    Elk here is REALLY useless. He won't attack nor cast magic except to heal. Mia
    is a sub-par attacker, so all you've got is you. Just hack, hack, hack and
    call for healing when the time comes. There's only two floors or this pain so
    don't grieve. No Gott Statue for your efforts, however. Ugh. Come back and
    take it if you want.
    
    ==========
    Boss
    ==========
      Data Bug - Mu Guardian
         If you played Infection, you would know what to do. He's just a regular
         Data Bug. Hack him down and when you see his Protect Break, Data Drain
         him RIGHT AWAY! You will receive the Virus Core M. Then kill the remains
         that come afterwards. Watch the scene and you will automatically return 
         to town. No Gott Statue for you, sorry! 
    
    ------------------------------------------------------------------------------
    Side Mission #1: Nuke's Invitation
    Lambda Lightless Distant Dead Lands   (Lv. 30 - Fire)
    ------------------------------------------------------------------------------
    
    Monsters: Tetra Armor; Mu Guardian; Mystery Rock; Phoenix Queen
    
    Kite must go here alone, since he was 'privately' invited by some loser named
    Nuke Urrrrrghh. Let's go.
    
    Don't bother clearing the field since you're alone unless you want to feel
    some pain in your ass. Mu Guardian conjures plenty of magic and you will
    suffer. :)
    
    ==========
    B1F
    ==========
                    -D-             ---             ---
                   |   |           |C C|           | C |
                    ---             ---             ---
                     |              _|_              |
               -------------       |   |       -------------
              |             |      |C  |      |          C  |
         ---  |             |  ----     ----  |             |  ---
        | C |-|      B      |-|      B      |-|      B      |-|  C|
         ---  |             |  ----     ----  |             |  ---
              |  E          |      |   |      |  C          |
               -------------       |_ _|       -------------
                                     | 
                               -------------
                              |             |
                              |             |
                              |             |
                              |             |
                              |             |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    ==========
    B2F
    ==========
                             -D-
                            |   |              
      -------------          ---          -------------
     |             |          |          |             |
     |    C        |    -------------    |     C       |
     |      B      |   |             |   |      B      |
     |             |   |             |   |             |
     |      B      |   |             |   |      B      |
      -------------    |             |    -------------
            |          |             |          |
           ---   ---    -------------    ---   ---
          |E  |-|  C|       __|__       |   |-|   |
           ---   ---       |     |       ---   ---
                  |        |    C|        |
            -------------  |_____|  -------------
           |             |  __|__  |             |
           |             | |     | |             |
           |      B      |-|     |-|      B      |
           |             | |__C__| |             |
           |         C   |         |             |
            -------------           -------------
                  |                       |
                 ---                     ---
                |   |                   | C |
                |_U_|                   |___|
    
    ==========
    B3F
    ==========
               -------------
              |             |
              |             |
              |     boss    |
              |             |
              |             |
               -------------
                     |
              ---   ---
             |C  |-|  E|
              ---   ---
               |
        ---   ---   ---
       |   |-|   |-|C C|
        ---   -C-   ---
         |
        ---   ---   ---
       |C  |-|E  |-|  C|
        ---   ---   ---
         |
        ---
       |   |
        -U-
    
    ==========
    Summary
    ==========
    In the first room of B1F, you will see the scam uncover. After a lame attempt
    at humor, Nuke is amazed to see you still there. Go after him to B3F.
    
    The monsters here aren't too tough, but since you're all alone, you might
    want to bypass the items and that crap for now and head straight for the 
    stairs. The Mystery Rock has the ability to cast "regen", if you're familiar
    with Final Fantasy's spell. If the monster is affected by Regen, it would
    gradually increase its lost HP so attack FAST to offset the increase! Also,
    Data Draining a weakened monster is an excellent idea to cut down on the time
    required to kill it so you can focus on the others.
    
    On B2F, you will see a silent Moonstone just prior the stairs to B3F. It's not
    exciting, but it is important later on.
    
    B3F is just treasure galore! Highway robbery! Take them all and enter the big
    room for the final battle with the egomaniac, Nuke.
    
    ==========
    Boss
    ==========
      Pumpkin King (1610 HP)
        Nuke will be here, so you would have some aid with you. Still, you will
        have to heal yourself up. Don't worry about Nuke, he's a good distraction
        for the boss. He is vulernable to Thunder Coil, but his evasion rate is
        very high. To solve that, donate a Hunter Blood to yourself and Thunder
        Coil away. If you don't have it, just hack and slash. Without a Hunter
        Blood would take a long time...
    
    After the battle, you will have Nuke's member address. Cheers!
    
    ------------------------------------------------------------------------------
    Side Mission #2: Trading?
    Lambda Collapsed Pagan Remains   (Lv. 32 - Earth)
    ------------------------------------------------------------------------------
    
    Monsters: Smiley Ray (new one!); Death Crane; Hysteria; Bone Army; Specter;
              Grand Cold
    
    Gott Statue: Love Archery; Yellow Candy; Silver Scarab
    
    This time, you may bring up to two friends with you. So, I believe that it is
    a good idea if you would clear the field for some experience. Also, Data Drain
    new enemies for some Cores.
    
    ==========
    B1F
    ==========
                              ---   -D-   ---
                             | C | |   | |CEC|
                              ---   ---   ---
                               |     |     |
                              ---   ---   ---
                             |  C| |C  |-|  C| 
              -------------   ---   ---   ---   -------------
             |       C     |   |           |   |        C    |
             |             |  ---   ---   ---  |             |
             |  B    B     |-| C |-| E |-| C |-|   B    B    |
             |             |  ---   ---   ---  |             |
             |  C          |         |         |   C         |
              -------------    -------------    -------------
                              |             |
                              |             |
                              |             |
                              |             |
                              |             |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    ==========
    B2F
    ==========
                                    -D-
                                   |   |
                                    ---
                                     |
                                    ---
                                   |   |
                                   |   |
                                   |   |
                                   |   |
                                   |   |
              -------------         ---         -------------
             |       C     |         |         |             |
             |             |  ---   ---   ---  |          E  |
             |  B    B     |-| C | |C  |-| C |-|   B    B    |
             |             |  ---   ---   ---  |             |
             |  C          |   |           |   |             |
              -------------   ---   ---   ---   -------------
                             |E  |-|   |-|  C|
                              ---   ---   ---
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    
    ==========
    B3F
    ==========
                                    ---
                                   | C |
                                   |   |
                                   | B |
                                    ---
                                    _|_
               -------------       |E  |
              |          E  |      |   |
              |             |  ----     ----   ---
              |   B      B  |-|      B      |-|  G|
              |             |  ----     ----   ---
              |   C         |      |   |
               -------------       |_ _|
                                     | 
                               -------------
                              |  C          |
                              |             |
                              |      B      |
                              |             |
                              |          C  |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    ==========
    Summary
    ==========
    What a scam. Kite gets to be a slave for some stupid trading folks. To fulfill
    their wishes, you have to go down to B3F and retrieve an item and give it to
    the party. The enemies here are really easy, composed mostly (if not all) by
    Bone Army. With powerful allies, you should be able to mow them down. The 
    floors has a LOT of chests with little challenge. Enjoy. :)
    
    (Moonstone will appear here again on B2F)
    
    After obtaining the Love Archery, you have to give it to the proper person
    who wants and take their trade offer and give the new tiem to the next person
    and so forth. When all traders are gone, Rachel will thank you and give you
    her Member Address! Congrats!
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    After you've done the 'side-quests' and obtained two new Member Addresses, 
    time for you to continue on the path of the storyline! Re-stock your healing
    items, sell some worthless crap, save, check mail and boards, or whatever you
    want.
    
      *NEW KEYWORDS: (If you did at least one of the side-quests)
         -Head for the Boards for these Keywords:
            Lambda Detestable Vengeful Messenger (Goblin Challenge)
            Lambda Nameless Seeker's Prairie
    
    Do the Goblin Challenge if you wish. Invite Gardenia and head into the field.
    
    ------------------------------------------------------------------------------
    Side Mission #3: Gardenia's Dungeon
    Lambda Quiet Oblivious Cabbage   (Lv. 35 - Fire)
    ------------------------------------------------------------------------------
    
    Monsters: Armor Evil; Specter; Skate Rat Ark; Green Wyrm; IronBall Mania;
              Hackberry King
    
    Gott Statue: Saint Cross; Yellow Candy; Ivory Barette;
    
    Clearing the field is recommended since you got 3 people alongside you. You 
    better have a LOT of Healing Potions and Resurrects, too.
    
    ==========
    B1F
    ==========
                   ---                               -D-
                  | C |                             |   |
                   ---              ---              ---
                    |              |   |              |
              -------------         ---         -------------
             |             |         |         |             |
             |  C          |  ---   ---   ---  |             |
             |      B      |-| C |-|C  |-|E  |-|        B    |
             |             |  ---   ---   ---  |             |
             |         E   |         |         |   C         |
              -------------         ---         -------------
                                   |C  |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    --- 
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    ==========
    B2F
    ==========
                              -D-
                             |   |
                              ---
                               |
                              ---
                             |   |
                             |   |
                   ---       |   |       ---
                  |C E|      |   |      |  C|
                   ---       |   |       ---
                    |        |   |        |
                   ---        ---        ---
                  |  C|       _|_       |  E|
                   ---       |C  |       ---
                    |        |   |        |
                   ---   ----     ----   ---
                  |E  |-|      B      |-|  E|
                   ---   ----     ----   ---
                             |   |
                             |_ _|
                               |
                              ---
                             |   |
                             |_U_|
    ==========
    B3F
    ==========
                                    ---
                                   | b |
                                   | o |
                                   | s |
                                   | s |
                                   |   |
                                    --- 
                                     |
                                    ---
                                   |   |
                                   |   |____   ____
                                   |        |_|    G
                                   | B  ____| |____G
                                   |  C|
                                   |   |
                                    ---
                                     |
                                    ---
                                   |C  |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    --- 
                                     |
                                    ---
                                   |   |
                                   |_U_|
    ==========
    Summary
    ==========
    Gardenia ain't exactly GOD. She can be annoying because she runs out of SP
    easily and when this happens, she won't heal you unless you're DEAD. :(
    So, heal yourself up often. Try to bypass as many battles as you can
    because Specters and Armor Evils makes the battles tough for you and 
    Gardenia. Data Drain is good, too.
    
    (Moonstone appears here yet again, on B2F)
    
    Go to the Gott Statue BEFORE going into the final room in the north part of
    B3F if you want the goodies. After defeating the boss, watch as Gardenia
    display a bit of disappointment of hers. *shrug* Too bad.
    
    ==========
    Boss
    ==========
      Skate Rat Ark (1450 HP)
        WAY over-hyped. Gardenia said that the monsters (notice she said 
        monsterS?). Really, it's only one and it's easy! Just hack away and it'll
        be gone before you know it. 1450 HP goes away quite quickly with 3 people
        slapping at it at once.
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Log out to find an e-mail from none other than the mysterious Moonstone
    inviting you to a dungeon, assuming you met him in 3 different places (the
    places are the dungeons right above). The Keyword is:
    
      Lambda Bottomless Guffawing Raw Ore
    
    Now you may either do the story mission you still have to do (Lambda Nameless
    Seeker's Prairie) or do the Moonstone invitation. You can do the other after
    the completion of one of those, anyway. (Also, you receive Moonstone's
    member address in the e-mail.)
    
    I chose to do the Moonstone dungeon just... because. I don't know. :p If
    you want to do the other dungeon, then please do skip this section to find
    the one you want (Lambda Nameless Seeker's Prairie).
    
    Re-stock, sell, trade, the whole 9 yards... and invite Moonstone and one 
    more friend...
    
    ------------------------------------------------------------------------------
    Side Mission #4: Moonstone, At Last!
    Lambda Bottomless Guffawing Raw Ore   (Lv. 35 - Fire)
    ------------------------------------------------------------------------------
    
    Monsters: Armor Evil; Skate Rat Ark; IronBall Mania; Hysteria; Valkyrie
    
    Gott Statue: Bouncer Gloves; Silver Scarab; Ivory Barette
    
    Take advantage of the easily-detected Spring of Myst just right next to the
    entrance to the dungeon. Throw in your most-used weapon and viola! You get
    stronger just like that!
    
    *You better hope you don't get stuck in a room full with Armor Evils... I
    once got 4 Armor Evils in one room and they just picked us apart. :( If you
    use The Hanged Man to paralyze them, you should be fine.
    
    *Because of the Armor Evils, you should bring Piros along with you since he
    hits the hardest and he is quick about it, too.
    
    *Also use Knight Bloods, Warrior Bloods, and Hunter Bloods to make the battles
    easier and quicker.
    
    *MUST KILL ALL ENEMIES!
    
    ==========
    B1F
    ==========
               -------------                        -D-
              |             |                      |   |
              |      B      |                      |   |
              |             |                      |   |
              |      B  C   |  -------------       |   |
              |             | |    C        |      |   |
               -------------  |      B      |       ---
                     |        |             |        |
                    ---       |      B      |       ---
                   |  E|      |             |      |  C|
                    ---        -------------        ---
                     |              _|_              |
               -------------       |   |       -------------
              |             |      |C  |      |          C  |
              |             |  ----     ----  |             |
              |      B      |-|      B      |-|      B      |
              |             |  ----     ----  |             |
              |          C  |      |   |      |  E          |
               -------------       |_ _|       -------------
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    ==========
    B2F
    ==========
                         ---
                        | E |
                        |   |
                        |   |
                        | B |
                        |   |
                        |   |
                        |   |
                         ---
                          |
                   ---   ---   ---
                  D   |-| C |-| C |
                   ---   ---   ---
                          |
                         ---
                        |   |
                        |   |
                        |   |
                        |   |
                        |   |
                         -U-
    ==========
    B3F
    ==========
                               -------------
                              |             |
                              |             |
                              |             |
                              |             |
                              |             |
                               -------------
                                     |
                                    ---
                                   |  E|
              -------------         ---
             |             |         |
             |         C   |  ---   ---   ---   ----
             |    B    B   |-| C |-| E |-|E  |-|   G|
             |             |  ---   ---   ---   ----
             |             |         |
              -------------    -------------
                              |             |
                              |             |  ---
                              |      B      |-|   U
                              |             |  ---
                              |             |
                               -------------
    ==========
    Summary
    ==========
    It might be a good idea if you could clear the FIELD if you're having
    trouble with the dungeon. Clearing the field would give Moonstone the
    experience he needs to get stronger.
    
    Just clear the dungeon. B1F is the toughest, so if you successfully clear
    the floor, you should be able to beat the entire thing (only 3 battles left).
    Armor Evils are a pain the ass, but if you use The Hanged Man, you will be
    able to paralyze them. Don't forget to collect the prizes in the Gott Statue
    BEFORE you defeat the last enemy because you will be back in town once you
    beat the last enemy.
    
    ------------------------------------------------------------------------------
    Story Mission #3: Protected Area from the Boards...
    Lambda Nameless Seeker's Prairie   (Lv. 32 - Wood) (Hack - 2 B)
    ------------------------------------------------------------------------------
    
    Enemies: Death Crane; Phalanx; Smiley Ray; Great Sled Dog
    
    Bring anyone with you and clear the field (one of the easiest fields you will
    see in this entire game). Lalalala. Don't forget the B cores to hack the gate!
    Lalalala.
    
    ==========
    B1F
    ==========
                                    -D-
                                   |   |
                                    ---
                                     |
                                    ---
                                   |   |
                                   |C  |
                                   |   |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                   |   |
                                   |   |
                                    ---
                                    _|_
                                   |   |
                                   |   |
                    --------   ----     ----   --------
                   |E   B   |-|      B      |-|     B C|
                    --------   ----     ----   --------
                                   |   |
                                   |_ _|
                                     |
                                    ---
                                   | C |
                                   |_U_|
    ==========
    B2F
    ==========
                                  ----
                                 |   E|
                                 |  --
                                 | |
                                 |B|
                                 |  --
                                 |    | 
                                  ----
                                     |
              -D-                   ---                  ---
             |   |                 |C  |                | C |
              ---                   ---                  ---
               |                    _|_                   |
         -------------             |   |                 ---
        |             |            |   |                |   |
        |  C          |  ---   ----     ----   ---   ---  B |
        |      B      |-|   |-|      B      |-|E  |-|  C    |
        |             |  ---   ----     ----   ---   -------
        |             |            |   |
         -------------             |_ _|
                                     |
                                    ---
                                   |C C|
                                   |_U_|
    ==========
    B3F
    ==========
    
                   -------------
                  |             |
          ------  |             |  ------
         |C B   |-|     boss    |-|    B |
          ------  |             |  --    |
                  |             |    |  C|
                   -------------      ---
                         |             |
                        ---           ---
                       |   |         |   |
            ------   --    |         | G |
           | B  C |-|      |          ---
           |    --   ------
           |   |
           |   |
            ---
             |
            ---
           |CCC|
            -U-
    ==========
    Summary
    ==========
    A pretty easy trek here, really. No over-powering enemies... Unfortunately,
    you cannot get the 'All Dungeon Portals Clear' nor the Gott Statue here since
    you will get out after the Boss Battle. :(
    
    ==========
    Boss
    ==========
    After seeing a lone man getting shafted by a Scorpion...
    
      Data Bug - Scorpiod (3250 HP after Data Break)
        Yawn. Doesn't .hack ever gant us any hard bosses? Bah. Just don on a 
        Warrior Blood to increase your Attack. Guess what? You get to attack some
        more. Don't forget to Data Drain and you still got 3250 HP Left.
    
        You also get the Virus Core N for Data Draining this boss.
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Back at the town, go over to your mail to find a new e-mail from Lios about
    your status report on the Protected Area...
    
    When you're in the Lambda Root Town once again, Lios will pry the status
    report out of you right away. Report and there will be a new mail in your
    mailbox. Go back once again.
    
      *NEW E-MAIL
         -BlackRose will be complaining about Lios' apparent rule over you and her
         -Lios will give you your next Keyword: Lambda Resurrecting Confused
          Judgement.
    
    Go back to town and BlackRose will give you a gift from Lios: Virus Core M.
    Yay! Time to re-stock, save, blah, blah and invite BlackRose and one other
    character for the next dungeon.
    
    ------------------------------------------------------------------------------
    Story Mission #4: Investigate!
    Lambda Resurrecting Confused Judgement  (Lv. 34 - Fire) (Hack - 2 M; 1 D; 1 E)
    ------------------------------------------------------------------------------
    
    Monsters: Hackberry King; Metal Eraser; Hysteria; Specter; Skate Rat Ark;
              Green Wyrm
    
    You need a lot to hack... You already have the M Cores, but the D and E Cores
    are the ones you have to earn yourself. E Cores are found in larger enemies
    such as Skate Rat Ark and Armor Evil. As for D Cores, just prey on smaller
    enemies like Valkyrie, Hysteria, and Death Cranes.
    
    ==========
    B1F
    ==========
    
                              ---   ---   -D-
                             | C | | C | |CCC|
                              ---   ---   ---
                               |     |     |
                              ---   ---   ---
                             |  E|-| C |-|C  |
                              ---   ---   ---
                                     | 
                               -------------
                              |             |
                              |             |
                              |             |
                              |             |
                              |             |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    ==========
    B2F
    ==========
    
                                    -D-
                                   |   |
                                    ---
                                     |
                               -------------
                              |         C   |
                   ---------  |             |  --------- 
                  | B       |-|      B      |-|       B |
                  |    -----  |             |  -----    |
                  |   |       |             |       |   |
                  |   |        -------------        |  C|
                   ---                               ---
                    |                                 |
              -------------                     -------------
             |  C          |                   |          C  |
             |             |  ---------------  |             |
             |      B      |-|  C    B       |-|      B      |
             |             |  -----     -----  |             |
             |          E  |       |   |       |  C          |
              -------------        |   |        -------------
                                    ---
                                     | 
                               -------------
                              |             |
                              |             |
                              |             |
                              |             |
                              |             |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |_U_|
    ==========
    B3F
    ==========
                                      Boss
                                       |
                                      ---
                                     |   |
                                      ---
                                       |
               -------------     -------------
              |  C          |   |  C          |
         ---  |             |   |             |
        |C  |-|      B      |   |      B      |
         ---  |             |   |             |
          |   |         C   |   |          C  |
         ---   -------------     -------------
        |CCC|        |                 |
         -U-        ---               ---
                   |C  |             |   |
                   |   |             |   |
                   |    -----   -----    |
                   | B       |-|  C    B |
                    ---------   ---------
    ==========
    Summary
    ==========
    The field here takes it up a notch. If you find yourself trapped in
    the midst of a Hackberry King/Metal Eraser party, go away before you're
    too drunk.
    
    There will be a scene involving some weird board with a figure on it on
    B1F and B2F. I recommend you to try to get all Portals Open because there's
    no more Portals after the boss so it is viable that you get the 'All Portals
    Open' mark.
    
    The Skate Rat Ark/Specter combo can be deadly, but I recommend turning on
    the 'Operation Union Battle' to make things a bit more easier. Take down
    the Arks first. If there are two Arks up, cast Data Drain on the first one
    because the other will will probably revive the fallen ones.
    
    Good luck on the boss, on the final room of B3F!
    
    ==========
    Boss
    ==========
      Phase 2: Innis - The Mirage of Deceit (After Data Drain - 3000 HP)
        Boy, is this one tough. This guy just won't go away... Have one of your
        characters back away and Heal (use the 'First Aid! command for the 
        INDIVIDUAL), preferably you or a Wavemaster, if you have one in your
        party. If you have a LOT of Resurrects, you should be okay. Anyway, put
        your guys in 'Attack!' mode and let the healer or you back away. Like
        I said, this guy takes an awfully long time before it gets into 'Protect
        Break' mode. Either way, keep hacking or healing. If you have some Warrior
        and Knight Bloods, this is the time to use it on your characters. Magic or
        Skills won't do you any good here. His defense is pretty vulernable,
        however. 3000 HP is all that remains after the Data Drain.
    
        His attacks is varied, but nothing death-defying as long you keep the HP
        up. When Innis goes up, BACK AWAY! He will go down and crush those near.
        Other attacks you cannot avoid. As for the status effects, either you heal
        them or call your party to do it (First Aid!). Tha's it. Good luck once
        again.
    
    You receive 'Segment 1' for Data Draining him. You return to town 
    automatically, of course.
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    ***IMPORTANT! If you want to get some prizes in Grunty Racing, this is the
    best time to do so because there's absolutely NO people here to interfere in
    your way! w00t! Once you leave the town, however, the people will re-appear.
    
    You sudenly notice that there's NO people in town! Lios blames you for the
    'System Shutdown'. Whatever... We didn't do anything... right? >_> He also
    orders you to stay there. Blow him off and re-stock, sell, and log out.
    
      *NEW MAIL!
        -BlackRose will e-mail you, along with the buddy who you took with you in
         the previous dungeon.
        -Aura, the mysterious female, will ask a request to you: she wants you to
         go to the dungeon of 'Lambda Merciless Grieving Furance'. Yay.
    
    Back in town, you won't find Lios yelling at you (yay!) but instead... Mistral
    the sucky Wavemaster will force herself into your party for the next dungeon.
    :( Better restock and save!
    
    ------------------------------------------------------------------------------
    Story Mission #5: Aura's Email - Cubia Core
    Lambda Merciless Grieving Furance   (Lv. 35 - Fire)
    ------------------------------------------------------------------------------
    
    Monsters: Hackberry King; Armor Evil; Valkyrie; IronBall Mania; VooDoo Goblin
    
    *IMPORTANT! - Bring Moonstone with you if you want to have an easier time
                  defeating the boss here. Also, MAGE SOULS and RESURRECTS are a
                  must here, bring at least 25 of each to here!
    
    ==========
    B1F
    ==========
                                    ---
                                   |   |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                   |   |
                                    ---
                                     |
                                -----------
                               |   _____   |
             ---   __      __  |  |     |  |  __       __   ---
            |C  |-|  |    |  |-|  |     |  |-|  |     |  |-| C |
             ---  | C|____|  | |  |_____|  | |  |_____|  |  ---
              |   |__________| |        C  | |___________|
             ---        |       -----------        |         -D-
            | C |      ---           |            ---       |C C|
             ---      |   |         ---          |  C|       ---
                      |   |        |   |         |   |        |
            ---   ----    |        |_U_|         |    ----   ---
           | C |-|  C   B |                      | B      |-|  C|
            ---   --------                        --------   ---
    
    
    ========== 
    B2F
    ==========
                                    -D-
                                   |   |
                                   |   |
                                    ---
                                    _|_
               ---                 |   |                 ---
              | C |                |   |                |   |
              |   |      ---   ----     ----   ---      | B |
              | B |     | C |-|      B      |-|ECC|     |   |
              |   |      ---   ----     ----   ---      |   |
               ---                 |   |                 ---
                |                  |_ _|                  |
              ,---                   |                   ---,
              \   \            -------------            /   /
               \   \          |             |          /   /
                \   --   ---  |             |  ---   --   /
                 \    |-| E |-|             |-|   |-|    /
                   '--   ---  |             |  ---   --,
                              |             |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |_U_|
    ==========
    B3F
    ==========
    No battles or anything, just so straight north thrice to face your next boss.
    
    ==========
    Summary
    ==========
    Mistral might be a weak attacker, but she can heal you up really good and she
    heals quick. However, don't over-use her or her Resurrects might run out.
    Hackberry and Armor Evils are pretty annoying in the field, especially with
    one attacker down (Mistral). You can't over-power them, you only can out-last
    them instead. As for the dungeon... still pretty easy. Armor Evils are gone
    here, but HackBerry King are back. If you're sick of the Healing power of the
    Hackberry Kings, just hack them down until their protect barrier is broken
    and Data Drain them.
    
    Don't forget to heal and strengthen your party up before entering the boss
    room.
    
    ==========
    Boss
    ==========
      Cubia Core (5000 HP)
        This one is even tougher. The 'Core' is the biggest one floating around,
        and to damage it, you have to use Magic or Attacks. If it says 'Physical
        Tolernate', then that means you HAVE to use Magic or your attacks will be
        void. When it's Magic Tolernate, then use Attacks. 5000 HP is a long way
        this way. The Core will also release some extra cores, but don't worry
        about them, just concentrate on the Core itself since they regenerates
        anyway.
    
        PHYSICAL TOLERABLE
        ------------------
        Have Mistral and Moonstone (or whoever) cast Magic while you heal them
        when they get injured. Keep a CLOSE eye on their HP! When their SP goes
        low, give them a Mage Soul to get them ready and raging. You may cast a
        few Magic Spells while you're at it to help out, too. That is recommended.
    
        MAGIC TOLERABLE
        ---------------
        Have Mistral Heal the other two instead. You and the other guy should be
        hacking away at the Core. Donning on a Warrior Blood is a fanstatic idea,
        too. Attack Skills is okay, but I just prefer to attack manually. Mistral
        won't heal you two up every time, so keep an eye on the party's HP too.
    
        SWITCHING
        ---------
        When do the boss switch from one mode to another? After the Core goes
        inside Cubia and releases an attack that covers the entire field. Then the
        Core will revert to the other Tolerable.
    
    After the battle, you earn an audience with Helba. Yay.
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Log out to find several new emails. The worthy ones are:
    
      *NEW E-MAILS!
        -Sanjuro will send you one, inviting you to Lambda Bitter Hot-Blooded Sand
         Trap.
        -Piros will invite you to Lambda Shapeless Haunted Holy Ground.
    
      *NEW KEYWORDS!
        -Check the boards for those keywords:
           Lambda Detestable Vengeful Scent (Goblin Tag!)
           Lambda Bottomless Hopeless Footstep (10x Vine)
           Lambda Stalking Silent Footstep (from Marlo)
    
    Do the Goblin Challenge.
    
    The following dungeon is a side-quest, not mandatory. This is the '10x Vine'
    one.
    
    ------------------------------------------------------------------------------
    Side Mission #5: 10x Vine
    Lambda Bottomless Hopeless Footstep   (Lv. 39 - Wood)
    ------------------------------------------------------------------------------
    
    Monsters: Mummy Scissors; King Snakoid; Orochi; VooDoo Goblin; Pumpkin King;
              Statute Menhir;
    
    Gott Statue: Ivory Greaves; Silver Scarab; Yellow Candy
    
    Clear the field, it's fairly easy to do so and it offers good experience.
    
    ==========
    B1F
    ==========
               -------------                   -------------
              |             |                 |             |  
         ---  |             |  -------------  |             |  ---
        | C |-|      B      |-|  C   B      |-|     B       |-|   |
         ---  |             |  ----     ----  |             |  ---
              |             |      |   |      |   C         |   |
               -------------       |   |       -------------   ---
                                    ---                       |   |
                                     |                         -D-
                                    ---
                                   |   |
                                   |   |
                                   |   |
                                   |C  |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    --- 
                                     |
                                    ---
                                   |   |
                                   |_U_|
    
    ==========
    B2F
    ==========
         -D-
        |   |
         ---   -------------                   -------------
          |   |             |                 |         C   |  
         ---  |             |                 |             |  ---
        |   |-|      B      |                 |      B      |-| C |
         ---  |             |       -U-       |             |  ---
              |          C  |      |   |      |   C         |    
               -------------        ---        -------------
                     |               |               |
                    ---        -------------        ---
                   |C  |      |          C  |      |   |
                   |    ----  |             |  ----    |
                   | B      |-|      B      |-|      B |
                    --------  |             |  --------
                              |  E          |
                               -------------
    ==========
    B3F
    ==========
    
                                    ---
                                   |   |
                                   | B |
                                   | o |
                                   | s |
                                   | s |
                                   |   |
                                    --- 
                                     |
                                    ---
                                   |   |
                                   |   |
                        ---   -----     -----   ---
                       |E  |-|       B    C  |-|   |
                        ---   ---------------   ---
                         |                       |
                  ---   ---                     ---   ------
                 | C |-|   |                   |C  |-|     G|
                  ---   ---                     ---   ------
                         |                       |
                        ---   ---------------   ---
                       | C |-|  C    B       |-|  E|
                        ---   -----     -----   ---
                                   |   |
                                   |   |
                                    ---
                                     |
                                    ---
                                   |   |
                                   |_U_|
    ==========
    Summary
    ==========
    Still easy. You should figure everything out by yourself. Despite the small
    size of the monsters you face, they gives you a lot of experience so it's a
    good idea to open all of the portals. Kill the Statue Menhir first, because
    that monster have the ability to revive other fallen monsters. Grab the Gott
    Statue items before going in the northern room for your next boss fight...
    
    ==========
    Boss
    ==========
      Hackberry King (1410 HP)
        Meh. You fight this guy EVERYDAY. Just go up to him and command your guys
        to do Skills and he'll be down in no time.
    
    Natsume FINALLY realizes that this is a hoax. Duh.
    
    Time to talk to Marlo!
    
    ------------------------------------------------------------------------------
    Side Mission #6: Marlo's Talk
    Lambda Stalking Silent Footstep   (Lv. 38 - Water)
    ------------------------------------------------------------------------------
    
    Monsters: Great Sled Dog; Headless King; Valkyrie
    
    Gott Statue: Saint Cross; Silver Scarab; Ivory Barette
    
    You have to here ALONE. :( So don't try clearing the dungeon unless you like
    challenges. Go straight to the dungeon and go down.
    
    ==========
    B1F
    ==========
                                    -D-
                                   |   |
                    -------------   ---   -------------
                   |             |   |   |             |
                   |             |  ---  |             |
                   |  B     B    |-| C |-|  B     B    |
                   |             |  ---  |             |
                   |  C          |   |   |  C          |
                    -------------   ---   -------------
                                   |  E|
                                    ---
                                     |
                                    ---
                                   |   |
                                   |   |
                                   |   |
                                   |   |
                                   |   |
                                   |   |
                                   |   |
                                   |   |
                                    --- 
                                     |
                                    ---
                                   |   |
                                   |_U_|
    ==========
    B2F
    ==========
                                    -D-
                                   |   |
                    -------------   ---   -------------
                   |          C  |   |   |  C          |
                   |             |  ---  |             |
                   |      B      |-| C |-|      B      |
                   |             |  ---  |             |
                   |             |       |          C  |
                    -------------         -------------
                          |                     |
                         ---                   ---
                        |  C|                 |  C|
                         ---   -------------   ---  
                          |   |             |   |
                   ---   ---  |             |  ---   --- 
                  |C  |-|  C|-|      B      |-|   |-|  C|
                   ---   ---  |             |  ---   ---
                    |         |  E          |         |
              -------------    -------------    -------------
             |             |         |         |             |
             |   C  B      |        ---        |      B      |
             |             |       |   |       |             |
             |      B      |       |_U_|       |      B  C   |
             |             |                   |             |
              -------------                     -------------
    
    ==========
    B3F
    ==========
                              -------------
                             |             |
                             |      B      |
                             |      o      |
                             |      s      |
                             |      s      |
                              -------------
                                    |
                                   ---
                                  |  C|
                                   ---
                                    |
                                   ---
                                  |  E|
                                   ---
                                    |
                                   ---
                                  |   |        -------------
                                  |   |       |   C         |
                     -----   -----     -----  |             |
                    |G    |-|       B       |-|      B      |
                     -----   ---------------  |             |
                                              |         C   |
                                               -------------
                                                     |
                                                    ---
                                                   |   |
                                                   |_U_|
    ==========
    Summary
    ==========
    Since you're all alone, skip all of the unneeded battles. You can go through
    B1F without fighting, just go north. You have to fight at least twice on B2F,
    one on either side. On B3F, two more battles await. Grab the Gott Statue items
    and go north for the Boss Battle with your new pal, Marlo.
    
    ==========
    Boss
    ==========
      Hades Hound (1730 HP)
        I don't know why I even bother labeling this guy a Boss. He is really just
        a regular enemy. Hack him away, but don't forget to heal yourself up
        because you're the only one you've got (no party, REMEMBER?). That's all.
    
    You now have Marlo's Member Address!
    
    Let's help Sanjuro find his sword!
    
    ------------------------------------------------------------------------------
    Side Mission #7: Sanjuro's Sword
    Lambda Bitter Hot-Blooded Sand Trap   (Lv. 39 - Fire)
    ------------------------------------------------------------------------------
    
    Monsters: King Snakoid; Pumpkin King; Orochi; Nobunaga Soul; Druid Witch
    
    Gott Statue: Demonic Sword; Silver Scarab; Silver Scarab
    
    Invite Sanjuro and one more friend here.
    
    ==========
    B1F
    ==========
    
                               -------------
                              |             |
                         ---  |             |  ---
                        |C  |-|      B      |-|   |
                         ---  |             |  ---
                          |   |  E          |   |
                         ---   -------------   ---
                        |  C|        |        |   |
                         ---        ---        ---
                          |        |   |        |
                         ---       |_U_|  -------------
                        |C  |            |             |
                        |   |            |   C  B      |
                        |    ---   ---   |             |
                        | B     |-|   D  |             |
                         -------   ---   |      B      |
                                          -------------
    
    ==========
    B2F
    ==========
                   ---   ---                   ---   ---
                  |   |-|   |                 |E  |-|  E|
                   ---   ---   -------------   ---   ---
                    |     |   |        E    |   |     |
                   ---   ---  |             |  ---   ---
                  |   | |   |-|      B      |-| C | |CCC|
                   -D-   ---  |             |  ---   ---
                              |   C         |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |   |
                          ---   ---    |
                         U   |-| C   B |
                          ---   -------
    ==========
    B3F
    ==========
                     ---                             ---
                    | C |                           |   |
                     ---             -G-             ---
                      |             |   |             |
                     ---            |   |            ---
                    |   |            ---            |   |
                    |C  |             |             |   |
                    |    ---   ---   ---   ---   ---    |
                    | B     |-|C  |-| C |-|C  |-|     B |
                     -------   ---   ---   ---   -------
                                      |
                                     ---
                                    |E C|
                                     ---
    ==========
    Summary
    ==========
    Just yet another dungeon. :) Make sure you make the Gott Statue Room your LAST
    place to visit because once you grab the Gott treasures, you're out of here!
    So, open all of the portals and get the Gott stuff. You will award Sanjuro the
    powerful Demonic Sword, and he will give you Blades of Bond as a gift.
    
    ------------------------------------------------------------------------------
    Story Mission #6: Piros' Enemy
    Lambda Shapeless Haunted Holy Ground   (Lv. 40 - Darkness)
    ------------------------------------------------------------------------------
    
    Monsters: Sand Hill; Star Fish; Voodoo Goblin; Headless King; Mummy Scissors;
              Killer Box
    
    Gott Statue:
    
    Invite Piros and one more guy into your party, and you should clear the fieldm
    also.
    
    ==========
    B1F
    ==========
    
    Only one way to go and that's straight ahead. I won't bother making a map, you
    doofus. Don't forget the three treasure chests by the stairs down.
    
    ==========
    B2F
    ==========
                                               -D-
                                              |   |
                                               ---
                                                |
                    -------------         -------------
                   |         C   |       |  C          |
                   |             |  ---  |             |
                   |      B      |-| C | |      B      |
                   |             |  ---  |             |
                   |   E         |       |          C  |
                    -------------         -------------
                          |                     |
                         ---                   ---
                        |   |                 |   |
                        |C  |                 |C  |
                        | B |                 | B |
                        |   |                 |   |
                        |   |                 |   |
                         ---                   ---
                          |                     |
                    -------------         -------------
                   |   C         |       |          C  |
                   |             |  ---  |             |
                   |      B      |-| C |-|      B      |
                   |             |  ---  |             |
                   |         C   |       |  C          |
                    -------------         -------------
                          |
                         ---
                        |C C|
                         -U-
    ==========
    B3F
    ==========
                               -------------
                              |             |
                              |             |
                              |             |
                              |             |
                              |             |
                               -------------
                                     |
                                    ---
                                   |   |
                                   |C  |
           -------------           |   |
          |             |          |   |
          |             |  --------     --------   -----
          |  B      B   |-|          B          |-|    G|
          |             |  --------     --------   -----
          |  C          |          |   |
           -------------           |   |
                                   |   |
                                   |   |
                                    ---
                                     |
                                    ---
                                   |   |
                                   |_U_|
    ==========
    Summary
    ==========
    Killer Boxes can cast Confuse on your party, so watch out and have 
    Restoratives ready. Otherwise, you know what to do. Pick up the Gott Statue
    stuff before going into the northern room of B3F.
    
    You will see a humorous sequence where Piros gets fooled by the 'cat', Mia,
    once again. Heh.
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Do whatever you want (sell/buy) and log out. There are some new e-mails,
    including one from BlackRose saying that the Boards are back. So go over to
    the Boards and read all of the new messages (no new keywords yet-except a new
    Golbin Challenge if you did the previous one).
    
    So.. what now? Just log in and you'll meet BlackRose once again and she will
    tell you that she have e-mailed '01' about Epipath of Twilight. Wait for a
    few seconds and you'll be notified of a new e-mail. Of course, log out to
    read it.
    
      *NEW E-MAIL!
        Linda will tell you all about Balmung and this new area, "Lambda Dying
        Madness Haunted Land". This place, obviously, is your next story mission.
    
      *NEW KEYWORD!
        Read the new messages in the board for this Keyword:
            THETA (!) Rejecting Oblivious Wavemaster
    
    Let's go to the Side Mission, Theta Rejecting Oblivious Wavemaster first.
    
    ------------------------------------------------------------------------------
    Side Mission #8: Bear and Mimiru's Rendezvous
    Theta Rejecting Oblivious Wavemaster   (Lv. 38 - Wood)
    ------------------------------------------------------------------------------
    
    Monsters: Statue Menhir; Mummy Scissors; King Snakoid; Pumpkin King
    
    Gott Statue: Electric Guard; Yellow Candy; Silver Scarab
    
    ==========
    B1F
    ==========
    
                   --------   ---------------   --------
                  | B    C |-|       B       |-|      B |
                  |    ----   -----     -----   ----    |
                  |   |            |   |            | C |
                  |   |            |   |            |   |
                   ---              ---              ---
                    |                |                |
                   ---              ---              ---
                  |   |            |   |            |   |
                  |   |            |_U_|            |   |
                  | B |                             | B |
                  |   |             -D-             |   |
                  |   |            |   |            |   |
                   ---              ---              ---
                    |                |                |
                   ---         -------------    -------------
                   \   \      |          C  |  |   _______   |
                    \    ---  |             |  |  |  |C|  |  |
                     \      |-|      B      |  |  |  | |  |  |
                       -----  |             |  |  |__| |__|  |
                              |             |  |      B      |
                               -------------    -------------
    
    ==========
    B2F
    ==========
                      ------   --------------   -----
                     /    C |-|  E   B       |-|     \
                    /    ---   -----    -----   ---   \
                   /   /           |   |           \   \
                  /   /            |   |            \   \
                   ---              ---              ---
                    |                |                |
                   ---              ---              ---
                  |   |            |   |            |C  |
                   ---              -U-              ---
                    |                                 |
                   ---                               ---
                  |   |                             |   |
                  |C  |                             |   |
                  |   |                             |   |
                  |   |                        -----    |
                  |   |                       |       B |
                  |   |                       |    -----
                  | B |                       |   |
                  |   |                       |   |
                  |   |                       |   |
                  |   |                       |    -----
                  |   |                       |       B |
                  |   |                        -----    |
                  |   |                             |   |
                  |   |                             |   |
                  |   |                             |   |
                   ---                               ---
                    |                                 |
                   ---                               ---
                  |   |                             | C |
                   -D-                               ---
    ==========
    B3F
    ==========
    
    Only one path to go to. There will be a battle sphere to fight and a chest
    to open. Open the Gott Statue chest to commence a scene. Good luck!
    
    ==========
    Summary
    ==========
    Use Thunder Dance (On the Blade that Sanjuro just gave you) to totally
    DESTROY Pumpkin Kings. :) Joy! As for the Menhirs, just Data Drain one of
    them if there are two because they can revive each other. They should be
    your first target in a battle, too.
    
    You will be awarded Mimiru's Sword by Mimiru herself after you open the Gott
    chest.
    
    ------------------------------------------------------------------------------
    Story Mission #7: Following Balmung's Tracks
    Lambda Dying Madness Haunted Land  (Lv. 38 - Wood) (Hack - 1 N; 2 B; 1 D; 1 F)
    ------------------------------------------------------------------------------
    
    Monsters: Star Fish; Killer Box; Mummy Scissors; King Snakoid; Voodoo Goblin;
              Statue Menhir
    
    This one is pretty unique, with the Field acting as 1F of the dungeon instead
    of the wide-open version we always see. Don't forget to check the Spring of
    Myst out (marked as 'X').
    
    ==========
    Field
    ==========
                                                                 -----
                                                                |  C  |
                                                                |     |
                               Spring of Myst                   |     |
                                      -X-                       |     |
                                     |   |                      |     |
                                      ---                       |     |
                                       |                         -----
                                 -------------                     |
              ----------------  |             |               --------
             |                | |             |  ----------  |        |
             D                |-|      B      |-|    B     |-|  B  ---
             |                | |             |  ----------  |    |
              ----------------  |             |               ----
                                 -------------
                                       |
                                      ---
                                     |   |
                                     |   |
                                     |   |
                                     | E |
                                      ---
    ==========
    B1F
    ==========
                                    -D-
                                   |C C|
                                    ---
                                     |
                                    ---
                                   |   |
                                   |C  |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    ---
                                    _|_
                                   |   |
                                   |   |
              ---   --------   ----     ----   --------   ---
             | C |-| C  B   |-|      B      |-| C   B  |-| C |
              ---   --------   ----     ----   --------   ---
                                   |   |
                                   |_ _|
                                     |
                                    ---
                                   | C |
                                   |_U_|
    ==========
    B2F
    ==========
               -------------                   -------------
              |             |                 |         C   |
         ---  |             |  -------------  |             |  ---
        |ECC|-|      B      |-| C    B      |-|      B      |-|   D
         ---  |             |  ----     ----  |             |  ---
              |   E         |      |   |      |   C         |
               -------------       |_ _|       -------------
                                     |
                                    ---
                                   |   |
                                   |C  |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    ---
                                     |
                                    ---
                                   |   |
                                   |E  |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    ---
                                     |
                                    ---
                                   |CCC|
                                   |_U_|
    ==========
    B3F
    ==========
    Again, only one way to go. Two battle sphere will be on your path so be
    prepared. 
    
    ==========
    Summary
    ==========
    Yet another relatively simple dungeon. Beware of Killer Boxes, however, for
    they cast Confuse on your party. Have Restoratives at hand.
    
    When you reach the final room of B3F, you will come upon the first 'White
    Room' of MUTATION. If you have played INFECTION, you would have seen two
    already. A single voice comes up:
    
    When the finger points to the yonder moon,
    The fool will not look at the fingertip.
    
    And you will have received the Epipath 01. Balmung comes up behind you again
    and warns you. Like Kite would obey him! And this is, what, the 5th time he
    has warned us? Ha!
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Log out and check your mail as usual.
    
      *NEW MAIL!
        -BlackRose will comment on Epipath 01 and tell you your next location,
         "Lambda Dazzling Sage's Arctic" to meet Wiseman, the person BlackRose
         had gatehred the information from.
        -Lios (ugh!) will give you a lame-ass e-mail. Blow it off.
    
    Re-stock, gather the party, and save!
    
    ------------------------------------------------------------------------------
    Story Mission #8: Meeting Wiseman
    Lambda Dazzling Sage's Arctic  (Lv. 42 - Water)
    ------------------------------------------------------------------------------
    
    Monsters: Starving Ogre; Scorpoid; Moonlighter; Franken; Druid Witch; Big
              Eyes
    
    Gott Statue: Priest's Stole; Silver Scarab; Yellow Candy
    
    Bring BlackRose.
    
    ==========
    B1F
    ==========          ----   ------------   ----
                       |    |-|  C  B      |-|    |
                     --   --   ------------   --   --
                    |  B |                      | B  |
                     ----                        ----
                     |                              |         -D-
                    ---                            ---       |CCC|
                  --   |                          |E  |       ---
               --      |                          |   |        |
              |     ---                           |    ----   ---
              |    |                              | B      |-|  E|
              |  B |                               --------   ---
              |    |                                           |
              |     ---                                       ---
               --      |                                     | C |
                  --   |                                      ---
                    ---
                     |
               -------------                   -------------
              |  C          |                 |        E    |
              |             |  -------------  |             |
              |      B      |-| C    B      |-|  B     B    |
              |             |  ----     ----  |             |
              |         C   |      |   |      |  E          |
               -------------       |_ _|       -------------
                                     |
                                    ---
                                   |CCC|
                                   |_U_|
    ==========
    B2F
    ==========
                   -D-
                  |   |
                   ---
                    |
                   ---
                  |   |
                  |   |
                  |    ----   ---------------   --------
                  | B      |-|  E    B       |-|      B |
                  |    ----   ---------------   ----    |
                  | C |                             | C |
                  |   |                             |   |
                   ---                               ---
                    |                                 |
                   ---                         -------------
                  |C C|                       |             |
                   ---                  ----  |             |
                                       |    |-|             |
      ---                            --   --  |             |
     | C |                          |  B |    |             |
      ---                            ----      -------------
       |                             |
      ---                           ---
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
     |    --------   ---   --------    |
     | B          |-| E |-|          B |
     |    --------   ---   --------    |
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
      ---                           ---
       |                             |
      ---                           ---
     |CCC|                         |CCC|
      ---                          |_D_|
    
    ==========
    B3F
    ==========
                               -------------
                              |             |
                              |             |
                              |   Wiseman   |
                              |             |             ---
                              |             |            | C |
                               -------------              ---
                                    _|_                   _|_
                                   |   |                 |   |
                                   |   |                 |C  |
                   ---   ---   ----     ----   ---   ----    |
                  G   |-| C |-|      B      |-| E |-|      B |
                   ---   ---   ----     ----   ---   ----    |
                                   |   |                 |   |
                                   |_ _|                 |_ _|
                                     |                     |
                                    ---                   ---
                                   |   |                 |CEC|
                                   |C  |                  ---
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    ---
                                     |
                                    ---
                                   |CCC|
                                   |_U_|
    ==========
    Summary
    ==========
    You will fight some new tough monsters here, but none too tricky. The
    butterfly, Moonlighter, can take a while before it dies because it's so hard
    to hit. If you have some Hunter Bloods, use it to help your party in hitting
    this foe. It is a good idea to Data Drain some enemies because you will need
    a lot of them to enter the next dungeon. Don't forget to open the Gott Statue
    Chest before going into the 'Wiseman' room.
    
    In the final room in the north (of B3F), you will meet Wiseman at last. He
    confirms that he has information about Epipath of Twilight, but it comes with
    a price. He will send you an e-mail with more information. You will leave
    to Root Town. :(
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Sell unneeded items and log out.
    
      *NEW MAIL!
         -Wiseman is quick here. He will ask you to capture the Spark Sword from
          "Lambda Blooming Promised Walkway".
    
    Go to the Wiseman's Keyword, if you have enough Cores.
    
    D Cores - Small Monsters (Druids, Magicians, Goblins, etc.
    E Cores - Medium Monsters (Menhir, Pumpkin King, Great Sled Dog)
    F Cores - LARGE Monsters (Orochi, IronBall Mania)
    
    Lambda Bitter Hot Blooded Sand Trap has monsters that has all of the cores
    (D, E, and F), so it is the best place to go for Core-collecting.
    
    ------------------------------------------------------------------------------
    Story Mission #9: Wiseman's Spark Sword
    Lambda Blooming Promised Walkway  (Lv. 44 - Wood) (Hack - 2 D; 3 E; 2 F)
    ------------------------------------------------------------------------------
    
    Monsters: Dalaigon; Temple Knight; Grand Electric; Big Eyes; IronBall Titan
    
    Yes, with BlackRose. A cute couple. :)
    ==========
    B1F
    ==========
             -------------                       -------------
            |             |                     |  C          |
            |             |  ----   ---   ----  |             |
            |      B      |-| C  |-| C |-|    |-|      B      |
            |             |  ----   ---   ----  |             |
            |  E          |          |          |          E  |
             -------------          ---          -------------
                   |               |   |               |
                  ---              |_U_|              ---
                 |   |                               |   |
                  ---                                 ---
                   |                                   |
                  ---                                 ---
                 |   |                               |   |
                 |   |                               |   |
                 |C  |                               |C  |
                 | B |                               | B |
                 |   |                               |   |
                 |   |                               |   |
                 |   |                               |   |
                  ---                                 ---
                   |                                   |
             -------------                       -------------
            |  E          |                     |             |
            |             |  ---                |   C  B      |
            |      B      |-|CC D               |             |
            |             |  ---                |      B      |
            |             |                     |             |
             -------------                       -------------
    
    ==========
    B2F
    ==========
    
               -------------
              |          C  |
              |             |  -----   --
              |      B      |-|  E  |-|  |
              |             |  -----  |   --
              |             |         |     |
               -------------           -----
                     |                    |
                  -----                  ---
                 |    E|                | C |
            ---  |   --                  ---
           UCCC|-|  |                     |
            ---   --                     ---
                                       --   |
                                    --      |
                                   |     ---
                                   |    |
                                   |  B |
                                   |    |
                                   |     ---
                                    --      |
                                       --   |
                                         ---
                                          |
                                         ---
                                        |   |
                                        |C  |
                                        |   |
                                        | B |
                      -D-               |   |
                     |   |              |   |
                      ---                ---
                       |                  |
                 -------------         -----
                |             |       |    E|
                |   C         |  ---  |   --
                |     B       |-|C  |-|  |
                |             |  ---   --
                |             |
                 -------------
    
    ==========
    B3F
    ==========
    Just head North twice to face the boss. Nothing else doing.
    
    ==========
    Summary
    ==========
    Once again, you will learn of new monsters here. Dalagion is a HUGE dragon
    only found on the Field, but you will fight him as a Data Bug (boss). Temple
    Knight is kinda like Mu Guardian, but less annoying. Everything else should be
    familiar. All of them require little strategy, just over-power them with
    Attacks and Skills. However, more healing is required here since these guys
    hit hard.
    
    On B3F, you will face the Data Bug version of a Dalagion for the ownership
    of Spark Sword. After defeating him, you will teleport back. :(
    
    ==========
    Boss
    ==========
      Data Bug - Dalagion (3570 HP after Data Drain)
        If you have a Wavemaster, tell him/her to stay back with the "First Aid!"
        command. If not, just sneak behind him and hack away. That way, he can't
        hurt all of you at once. Even if you die, there's two other guys ready to
        revive you back. If the other guys dies on the other side, you can revive
        them up. Just keep their HP up. :)  Attack with Skills, etc. You know.
        Data Drain once the Protect breaks down. Then his power will be halved,
        allowing for an easy kill. You also receive Data Core O for winning.
    
        *NOTE: Dalagion as a Data Bug has a deadly flamethrower magic, capable of
               900+ damage, a certain death for Kite under level 45. So be 
               careful and revive other members ASAP after they die so they can
               revive you when you die! Reverse psychology! LOL
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    After getting the Treasure Wiseman wanted, you shall meet Balmung at the Town
    once again, having a suspcious conversation with Lios. Hmph. Sell stuff,
    buy stuff, log out only to find some new news. Bah. Time to go back to the
    same place where you found Wiseman. Let's go!
    
    ------------------------------------------------------------------------------
    Story Mission #10: Meeting Wiseman AGAIN
    Lambda Dazzling Sage's Arctic  (Lv. 42 - Water)
    ------------------------------------------------------------------------------
    
    Monsters: Starving Ogre; Scorpoid; Moonlighter; Franken; Druid Witch; Big
              Eyes
    
    With BlackRose once again.
    
    ==========
    B1F
    ==========          ----   ------------   ----
                       |    |-|  C  B      |-|    |
                     --   --   ------------   --   --
                    |  B |                      | B  |
                     ----                        ----
                     |                              |         -D-
                    ---                            ---       |CCC|
                  --   |                          |E  |       ---
               --      |                          |   |        |
              |     ---                           |    ----   ---
              |    |                              | B      |-|  E|
              |  B |                               --------   ---
              |    |                                           |
              |     ---                                       ---
               --      |                                     | C |
                  --   |                                      ---
                    ---
                     |
               -------------                   -------------
              |  C          |                 |        E    |
              |             |  -------------  |             |
              |      B      |-| C    B      |-|  B     B    |
              |             |  ----     ----  |             |
              |         C   |      |   |      |  E          |
               -------------       |_ _|       -------------
                                     |
                                    ---
                                   |CCC|
                                   |_U_|
    ==========
    B2F
    ==========
                   -D-
                  |   |
                   ---
                    |
                   ---
                  |   |
                  |   |
                  |    ----   ---------------   --------
                  | B      |-|  E    B       |-|      B |
                  |    ----   ---------------   ----    |
                  | C |                             | C |
                  |   |                             |   |
                   ---                               ---
                    |                                 |
                   ---                         -------------
                  |C C|                       |             |
                   ---                  ----  |             |
                                       |    |-|             |
      ---                            --   --  |             |
     | C |                          |  B |    |             |
      ---                            ----      -------------
       |                             |
      ---                           ---
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
     |    --------   ---   --------    |
     | B          |-| E |-|          B |
     |    --------   ---   --------    |
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
     |   |                         |   |
      ---                           ---
       |                             |
      ---                           ---
     |CCC|                         |CCC|
      ---                          |_D_|
    
    ==========
    B3F
    ==========
                               -------------
                              |             |
                              |             |
                              |   Wiseman   |
                              |             |             ---
                              |             |            | C |
                               -------------              ---
                                    _|_                   _|_
                                   |   |                 |   |
                                   |   |                 |C  |
                   ---   ---   ----     ----   ---   ----    |
                  G   |-| C |-|      B      |-| E |-|      B |
                   ---   ---   ----     ----   ---   ----    |
                                   |   |                 |   |
                                   |_ _|                 |_ _|
                                     |                     |
                                    ---                   ---
                                   |   |                 |CEC|
                                   |C  |                  ---
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    ---
                                     |
                                    ---
                                   |CCC|
                                   |_U_|
    ==========
    Summary
    ==========
    You have already went through those paths, so you already know what to do.
    You can't get another copy of the Gott Statue if you have had gotten it
    before, however. This place contains great experience so clear the dungeon
    so you can be ready for the upcoming final battle (you only got TWO more
    dungeons before you beat the game!).
    
    Meeting Wiseman again: Kite will yield the Spark Sword, only to get it back
    later. Wiseman asks Kite to explain to him the situation... then he will
    gladly tell you the details via e-mail. Guess what? You get to leave. Wow.
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Sell/buy/log out.
    
      *NEW MAIL!
        -You will get some e-mails from various of people, depending who has
         high friendship with you. 
        -Read the e-mail form Wiseman and go back to the Boards.
    
      *NEW KEYWORD!
        -Read the boards for the new keyword:
           Lambda Scattering Fossil's Milestone
    
    Onward! To Net Slum and Helba!
    
    ------------------------------------------------------------------------------
    Story Mission #11: Net Slum and Helba
    Lambda Scattering Fossil's Milestone  (Lv. 46 - Fire)
    ------------------------------------------------------------------------------
    
    Monsters: Dark Horse; Grand Electric; Sphnix Menhir; Inferno; Headhunt Lord; 
              Ark Prince
    
    Gott Statue: Drain Gloves; Silver Scarab; Silver Scarab
    
    ==========
    B1F
    ==========
              ---                   ---                   -D-
             | C |                 | C |                 |C C|
              ---                   ---                   ---
               |                     |                     |
              ---   -------------   ---   -------------   ---
             |   |-|      B      |-| C |-|      B      |-| C |
              ---   -------------   ---   -------------   ---
                                     |
                                    ---
                                   | C |
                                    ---
                                     |
                                    ---
                                   |   |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                   |   |
                                    ---
                                     |
                                    ---
                                   |CCC|
                                   |_U_|
    ==========
    B2F
    ==========
                    -D-                             ---
                   |   |                           |C C|
                    ---                             ---
                     |                               |
               -------------                   -------------
              |             |                 |  C          |
              |             |                 |             |
              |      B      |                 |      B      |
              |             |                 |             |
              |         E   |                 |             |
               -------------                   -------------
                     |                               |
                    ---                             ---
                   |C  |                           |E  |
                   |   |                           |   |
                   | B |                           | B |
                   |   |                           |   |
                   |   |                           |   |
                    ---                             ---
                     |                               |
               -------------                   -------------
              |             |                 |        C    |
              |             |  -------------  |             |
              |      B      |-| C    B      |-|      B      |
              |             |  ----     ----  |             |
              |         E   |      |   |      |  C          |
               -------------       |_ _|       -------------
                                     |
                                    ---
                                   |CCC|
                                   |_U_|
    ==========
    B3F
    ==========
    
                               -------------
                              |             |
                              |             |
                              |             |
                              |             |
                              |             |
                               -------------
                                    _|_
                                   |   |
                                   |   |
                        ----   ----     ----   ---
                       |G   |-|      B      |-|   |
                        ----   ----     ----  |    ---
                                   |   |      | B     |
                                   |_ _|       -------
                                     |             _|_
               -------------   -------------      |   |
              |         C   | |             |     |C  |
              |             | |  |-------|  |  ---    |
              |      B      |-|  |       |  |-|     B |
              |             | |  |-------|  |  ---    |
              |             | |          E  |     |   |
               -------------   -------------      |_ _|
                     |               |              |
                    ---             ---            ---
                   | C |           |CCC|          | C |
                    ---            |_U_|           ---
    
    ==========
    Summary
    ==========
    Sphnix Menhir and Ark Princes can revive their allies, so kill them off first.
    A lot of hard-hitters here so have some Potions and Resurrects ready, a LOT of
    them actually. Some monsters here can confuse your characters, too. You know
    what to do. There are a lot of goodies that can help you in your quest through
    the final dungeon so pick all of them up. Good luck, mate. Don't forget the
    Gott Statue!
    
    After going into the final room, you will witness a fanstatic scene (FINALLY!)
    with an unknown soldier and Lios. You also learn a new keyword:
    
    Lambda Pulsating Worst Core
    
    Onward!
    
    --------------------------------
    LAMBDA Server - Carmina Gadelica
    --------------------------------
    
    Balmung, bluntly, gives you Virus Core Q for your next dungeon.
    
    Now, this is the moment of truth. Sell everything you don't need to raise
    money so you can buy a LOT of Healing Potions and Resurrects. Also buy/trade
    for the BEST armor (you should already have the best weapon - Blades of Bond)
    for the final trek.
    
    Also, it might be a good idea to level up to Lv. 50 before starting the
    dungeon, just to be safe.
    
    ------------------------------------------------------------------------------
    Story Mission #12: Net Slum - The Final Battle of MUTATION!
    Lambda Pulsating Worst Core  (Lv. 48 - Fire) (Hack - 1 O, 3 F, 3 E, 1 Q)
    ------------------------------------------------------------------------------
    
    Monsters: Mad Witch; Harpy Queen; Squidbod; Easter Rock; Prince Ark; 
              Dalagion Anecodit
    
    *Bring BlackRose and a WaveMaster so you have someone who can cure throughout
    the dungeon. However, you will understand that it would be harder to decimate
    the monsters on the way since a Wavemaster does not attack. Magic is useful,
    though. I recommend Elk.
    
    *For some Data Cores, go to the DUNGEON of Lambda Blooming Promised Walkway
    for some D and F cores. Go on the field for some E Cores (Knights), if you
    need some.
    
    ==========
    B1F
    ==========
    Just follow the code that BlackRose repeats: East; North; South; West; North.
    If you followed that room-by-room, you should come upon the stairs to B2F.
    
    ==========
    B2F
    ==========
                                      -------   -------------   ---
        ---   -----                  | B     |-| C    B      |-|   D
       |CCC|-|      \                 -------   ----     ----   ---
        ---   ---    \                              |   |
                  \   \                             |   |
                   ---                               ---
                   _|_                               _|_
                  |   |                             |   |
                  |   |                             |E  |
                  |    ----   ---------------   ----    |
                  | B      |-| C     B       |-|      B |
                  |    ----   ---------------   ----    |
                  |  C|                             |   |
                  |_ _|                             |_ _|
                    |                                 |
                   ---                          -------------
                   \   \                       |   _______   |
                    \    ---   --------        |  |  | |  |  |
                     \      |-|      B |       |  |  |E|  |  |
                       -----  |----    |       |  |__| |__|  |
                                   |   |       |      B      |
                                   |  E|        -------------
                                    ---
                                     |
                                    ---
                                   |   |
                                   |_U_|
    ==========
    B3F
    ==========
                                          -------   --------------
                                         /       |-|            B |
                                        /    ----   ----------    |
                                       /    /                 |   |
                                      /C   /                  |   |
                                     /    /                   |   |
                                    /    /                    | C |
                                   /    /                     |   |
                                    ---                        ---
                                     |                          |
                               -------------              -------------
                              |         C   |            |  C          |
                         ---  |             |            |             |  ---
                        U CC|-|      B      |            |      B      |-|CCC|
                         ---  |             |            |             |  ---
                              |  E          |            |          C  |
                               -------------              -------------
                                                                |
                               -------------     ____     -------------
                              |         C   |   |_  _|   |          C  |
                         ---  |             | --  ||  -- |             |  ---
                        D   |-|      B      |-  | || |  -|      B      |-| C |
                         ---  |             | | |_||_| | |             |  ---
                              |             | |   B    | |             |
                               -------------   --------   -------------
    ==========
    B4F
    ==========
                               -------------
                              |             |
                              |  C   B      |
                              |             |
                              |      B   E  |
                              |             |
                               -------------
                                    _|_
               -------------       |   |       -------------
              |             |      |   |      |             |
              |         C   |  ----     ----  |         C   |  ---
              |      B      |-|      B   E  |-|      B      |-|CCCU
              |             |  -------------  |             |  ---
              |             |                 |   E         |
               -------------                   -------------
                     |
                    ---        -------------   ----------
                    \  |      |             | |   ____   |
                     \  \___  |             | |  |       |
                      \     |-|     B       |-|  |     B |
                        ----  |  C          | |  |____   |
                              |             | |          |
                               -------------   ----------
                                     |
                                    ---
                                   |   |
                                    -D-
    
    ==========
    B5F
    ==========
                                    -U-
                                   |CCC|
                                    ---
                                     |
                                    ---
                                   |   |
                                   |   |
                                   | B |
                                   |   |
                                   |   |
                                    ---
                                     |
                               -------------
                              |             |
                              |  C          |
                              |      B      |
                              |             |
                              |          E  |
                               -------------
                                     |
                                    ---
                                   |   |
                                    ---
                                     |
                                    ---
                                   | B |
                                   | o |
                                   | s |
                                   | s |
                                   |!!!|
                                    ---
    ==========
    Summary
    ==========
    Oh boy. Looks like you HAVE to bring a Wavemaster because the monster Squidbot
    NULLS ALL PHYSICAL ATTACKS! So, just bring Elk and say 'Magic!' and he will
    release all of his wrath upon them. He does WONDERS in this dungeon. Just say
    Magic! after every spell he does. Just keep him alive and regenerate his SP
    if he dies with Mage's Soul. He will destroy all of the enemies for you, 
    provided if you could help him. Easter Rock heals each other by 400 HP, so
    attack quick and call for Elk's or whoever's Magic. BlackRose won't do any
    Magic so she's just a puppet here, I guess. When she dies, just leave her
    there until all of the monsters in the room are destroyed to save your
    Resurrects because she would probably die again in the same room.
    
    Also, after every battle, wait in the same room for a while to allow your
    magic user re-charge his/her SP.
    
    B5F reaches your final boss... Remember the purple bubbles... :)
    
    Let your party heal its own SP with time, and heal your party's HP, but
    don't bother powering your party up until when the actual battle starts.
    
    ==========
    Net Slum
    ==========
    After a scene, talk to every weird guy to ignite yet another scene, this time
    a cooler one. Watch as Lios, Helba, and Balmung argue with each other. It
    won't be long before you finally face the boss.
    
    ==========
    Boss
    ==========
      Magus - The Propagation (4500 HP after Data Drain)
        The first part of the boss (before Data Draining) isn't too hard, it's
        actually one of the easiest of all 'Parts'. Magus will go around in
        circles slowly, dropping off leaves. The leaves will have a timer above
        it and if it goes to zero it explodes, killing every member. The timer
        starts at 15 so you have plenty of time. Concentrate on killing the leaves
        then you can attack the body of the boss before he makes new leaves.
    
        Magus's attacks:
    
        -Going sky-high and pummeling down, causing a shockwave. Easily avoided,
         just back away when you see him go up.
        -Data Drain and Magic spells are impossible to stop, but as long you keep
         your party healthy, you should be alright.
    
        Let your party attack Magus while you concentrate on the healing and the
        leaves.
    
        When the boss finally gets unprotected, Data Drain him. He will have
        4500 Hp left thereafter. He won't drop any more leaves, but he will have
        a new attack (trees coing at one person) and will be more aggressive with
        his pummel attack. My suggestion: let your allies beat him down while you
        heal. I think it is a good idea if you try to help them attack the boss
        ONLY if the party's HP is at max. 4500 ain't too long or too short...
        Good luck!
    
    Enjoy the game and don't forget to save after the credits!
    
    ------------------------------------------------------------------------------
    Aftermath
    ------------------------------------------------------------------------------
    At your desktop, you will see two new e-mails from Bandai. One will award you
    the 'bonus dungeon' to fondle with. Another one is about data flag. Read
    both.
    
    The new keyword: Theta Bitter Fantasy Mirror World
    
    Now, let's check the boards! Assuming you completed all 4 Goblin Challenges,
    the 5th and final one will appear on the boards. the keyword:
    
    Lambda Detestable Vengeful Gate
    
    *Also, Wiseman is AVALIABLE! YAY!
    
    Let's go to the secret dungeon!
    
    ------------------------------------------------------------------------------
    Side Mission #9: Bonus Dungeon!
    Theta Bitter Fantasy Mirror World   (Lv. 50 - Fire) (Hack - 1 U)
    ------------------------------------------------------------------------------
    
    Monsters: Brown Wyrm; House Golem; King Worm; Wander Demon
    
    ==========
    B1F
    ==========
                -------------
               |         C   |
               |             |  ----
               |      B      |-|    ---             -D-
               |             |  \  B   |           |   |
               |   C         |    --   |            --- 
                -------------       ---              |
                      |              |              ---
                     ---       -------------       |   |
                    |   |     |             |      |E  |
                    |C  |     |             |  ----    |
                    | B |     |      B      |-|      B |
                    |   |     |             |  ----    |
                    |   |     |             |      |   |
                     ---       -------------       |   |
                      |                             ---
                -------------                        |
               |             |                      ---
               |   C         |  ----               | C |
               |      B      |-|    ---             ---
               |         C   |  \  B   |
               |             |    --   |
                -------------       ---
                                     |
                                    ---
                                   |   |
                                    -U-
    ==========
    B2F
    ==========
              ---                   -D-
             | C |                 |   |
              ---                   ---
               |                     |
              ---                   ---
             |   |                 |   |
             |   |                 |   |
             |    ----   ---   ----     ----   ---
             | B      |-| C |-| C    B      |-|C  |
             |    ----   ---   -------------   ---
             |   |                      
             |  C|                                   --------------
              ---                                   |      B       |
               |                               ---  |   --------   |
              ---                             |  E|-|   |      | C |
             |   |                             ---   ---        ---
             |   |                              |
             |    ----   ---   -------------   ---
             | B      |-| C |-| C    B      |-|C  |
             |    ----   ---   ----     ----   ---
             |   |                 |   |
             |  C|                 |   |
              ---                   ---
               |                     |
              ---                   ---
             | C |                 |   |
              ---                   -D-
    ==========
    B3F
    ==========
                   BOSS!
                     |
                    ---
                   |   |
                   |   |
                   |   |
                   |   |
                    ---
                     |
                    ---              -------------
                    \  |            |             |
                     \B \___   ---  |             |
                      \     |-| C |-|     B       |
                        ----   ---  |             |
                                    |             |
                                     -------------
                                          |
                                         ---
                                        |   |
                                         -D-
    ==========
    Summary
    ==========
    You SHOULD, definitely SHOULD, have a Wavemaster here. Wiseman is an excellent
    choice. Have him obliberate House Golems, which are Physical Resistance. King
    Worm are Magic Resistance so you will have to kill it with one other guy.
    All of the remaining monsters: use the combo of the magic and your power.
    Ta-da. Every battle will only have one monster, so it's pretty easy, actually.
    
    Get ready for a boss battle!
    
    ==========
    Boss
    ==========
      Angolmore (9999 HP)
        If you have a Wavemaster, he will be a breeze. Have you and the other
        physical attacker go at him while the Wavemaster cast spells. The other
        guy should be like a 'duck' for the boss to pick on while you sneak
        behind him and damage him. Angolmore's attacks are very powerful, but
        with a Wavemaster so far away, he won't be able to have all 3 dead
        simulateously. Just wait until the A-man attacks the guy and sneak behind
        him, and when he's done atatcking the corpse, back off and revive the
        fallen comrade, wait for him to attack him/her again, and repeat. If you
        get in trouble, just ask the Wavemaster to heal you.
    
        Data Drain him for a Crimson Raid. You will get Lucky Shoes for winning.
    
    ------------------------------------------------------------------------------
    'Now What?'
    ------------------------------------------------------------------------------
    -Have you defeated all of the Goblins yet?
    
    -Try to get all of the extras from the Ryu Books!
    
    -Get all of the characters to 500 in affection (look in the Ryu Book V for
     the affection level)
    
    -Go to Delta Hidden Forbiddon Holy Ground for some flashbacks and some neat
     extras such as M:Wavemaster, M:TwinBlade, M:HeavyAxeman, and M:LongArm.
    
    -Go buy .hack//OUTBREAK, you fool!
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |                      III. Ryu Books                        | D O T |
     \     /               -------------------------------                \     / 
      '---'                                                                '---'
    ==============================================================================
    
    What are Ryu Books? I am a stupid n00b in this series and I ought to be
    spanked in the ass.
    -------------------
    Ryu Books are logs that keeps your statistics about a variety of things. If
    you exceed a certain number, you get an 'extra' to enjoy in your desktop.
    
    How do I get Ryu Books?
    -----------------------
    
    Ryu Book I ------- Data Drain 10 times
    Ryu Book II ------ Data Drain 20 times
    Ryu Book III ----- Data Drain 30 times
    Ryu Book IV ------ Data Drain 40 times
    Ryu Book V ------- Data Drain 50 times
    Ryu Book VI ------ Data Drain 60 times
    Ryu Book VII ----- Data Drain 70 times
    Ryu Book VIII ---- Data Drain 80 times
    
    How do I get the Extras?
    ------------------------
    (Thanks to JammyJay for the stats that confirmed mine)
    
    RYU BOOK I
       10 areas visited
       20 areas visited
       30 areas visited
       40 areas visited
       50 areas visited
       60 areas visited
       70 areas visited
       80 areas visited
       90 areas visited
       100 areas visited
       110 areas visited
       120 areas visited
       130 areas visited
    
       05:00:00 played
       10:00:00 played
       15:00:00 played
       20:00:00 played
       25:00:00 played
    
    RYU BOOK II
       50 magic portals opened
       100 magic portals opened
       150 magic portals opened
       200 magic portals opened
       300 magic portals opened
       400 magic portals opened
       450 magic portals opened
       500 magic portals opened
    
       5 all field portals opened
       10 all field portals opened
       15 all field portals opened
       20 all field portals opened
       25 all field portals opened
       30 all field portals opened
       35 all field portals opened
       40 all field portals opened
    
    (Go to Lamda Hidden Solitary Sanctum for only 1 Magic Portal in a field - 
    repeat many times to fulfill the requirements above)
    
       10 all dungeon portals opened
       15 all dungeon portals opened
       25 all dungeon portals opened
       35 all dungeon portals opened
       45 all dungeon portals opened
    
    RYU BOOK III
       20 names registered
       30 names registered
       40 names registered
       50 names registered
       60 names registered
       All names registered
    
       5 trades
       10 trades
       15 trades
       20 trades
       25 trades
       30 trades
       35 trades
       40 trades
    
    RYU BOOK IV
       50 monsters
       80 monsters
       120 monsters
       160 monsters
    
    RYU BOOK V
       20,000 worth of GP gifted
       50,000 worth of GP gifted
       80,000 worth of GP gifted
       120,000 worth of GP gifted
       150,000 worth of GP gifted
    
    RYU BOOK VI
       50 treasure chests opened
       150 treasure chests opened
       300 treasure chests opened
       400 treasure chests opened
       500 treasure chests opened
       600 treasure chests opened
       700 treasure chests opened
    
       50 boxes, bones, etc. broken
       100 boxes, bones, etc. broken
       200 boxes, bones, etc. broken
       300 boxes, bones, etc. broken
       400 boxes, bones, etc. broken
       500 boxes, bones, etc. broken
    
       5 Gott Statue treasure opened
       15 Gott Statue treasure opened
       25 Gott Statue treasure opened
       35 Gott Statue treasure opened
       45 Gott Statue treasure opened
    
    RYU BOOK VII
       5 encounters with Monsieur
       10 encounters with Monsieur
       15 encounters with Monsieur
       20 encounters with Monsieur
       25 encounters with Monsieur
       30 encounters with Monsieur
       35 encounters with Monsieur
    
       5 encounters with Grandpa
       10 encounters with Grandpa
       15 encounters with Grandpa
       20 encounters with Grandpa
       25 encounters with Grandpa
       30 encounters with Grandpa
       35 vencounters with Grandpa
    
       5 symbols
       10 symbols
       20 symbols
       30 symbols
       40 symbols
       50 symbols
       60 symbols
       70 symbols
    
    RYU BOOK VIII
       50 Grunty food
       70 Grunty food
       90 Grunty food
       110 Grunty food
       130 Grunty food
       All Grunty food types
    
    What extras? I'm giddy as a schoolgirl!
    ---------------------------------------
    Pipe down. All you get are some BGM, Movies (actually cutscenes from the
    games), and wallpapers for your desktop. Whoo-pee. Movies can only be
    accessible AFTER you beat the main game.
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |                   IV. Goblin Challenges                    | D O T |
     \     /               -------------------------------                \     / 
      '---'                                                                '---'
    ==============================================================================
    
    Goblin Challenges #1-#5 are in .hack//INFECTION (part 1)
    
    Goblin Challenge #6 - Lambda Detestable Vengeful Sunny Demon - Stehoney R
    -------------------------------------------------------------------------
    First, try to do the Goblin Challenge. To defeat him, just use a Speed Charm,
    if you have one, and try to get close to him by predicting where he'll go
    next. Once you two are close to each other, go to the Menu quickly! Select a
    powerful Move and hack away. It only took me 2 Thunder Coils before he was
    defeated. GOBLIN CAP A is yours now!
    
    Goblin Challenge #7 - Lambda Detestable Vengeful Messenger - Jonue R
    --------------------------------------------------------------------
    This one is actually pretty hard. I had a hard time with this one. I had to
    do an attack spell SEVEN times before I was able to track him down because
    he moved so fast that my attcks just missed. You have to be REALLY close to
    him or your attacks won't work. Alternately, you could use your Magic Scrolls
    to chisel his HP down a few by a few. I've read around the boards that there
    is a scroll that would make it really easy, but I forgot which one it was,
    sorry. Spank me, please, mommy. :( But if you do know, please do tell me,
    mommy. :) You get the GOBLIN MAIL A for winning.
    
    Goblin Challenge #8 - Lambda Detestable Vengeful Scent - Zyan R
    ---------------------------------------------------------------
    Zyan R is mostly immune to magic, so rely on your attack skills instead. Use a
    Speed Charm (gotten from trading) if you have one. Try to get him really,
    rellay close, like NEXT to you, not just in your parameter. Use a skill to
    damage him (use Bloods to strengthen you up). Try to trap him against some
    landmark. I did once, and my skill hit him like 4 times for about 500 HP,
    and that killed him for good. In other words, he's just like every other
    goblin. Same old. You receive GOBLINGLOVES A for winning.
    
    Goblin Challenge #9 - Lambda Detestable Vengeful New Truth - Albert R
    ---------------------------------------------------------------------
    Speed Charm is a must here. You can one by trading with one of your friends,
    like BlackRose. I find Wind spells works the best here. Green Gale works
    pretty effectively on this Goblin so use it or some other Wind scrolls. Attack
    Skills works pretty good, too, although you will usually only get one hit
    every attack skill. You get the GOBLIN BOOTS A for winning.
    
    Goblin Challenge #10 - Lambda Detestable Vengeful Gate - Martina R
    ------------------------------------------------------------------
    Step #1: Buy three The Moons, and a Beast's Bane. Also get 5+ Flame Blasts.
             The Moon and Flame Blast can be found in the Magic Shop in Lambda.
             Beast's Bane - Theta Magic Shop.
    
    Step #2: Use a Beast's Bane to off-set the Goblin's Magic Tolerance. Use
             a The Moon to put it to sleep. Use two or three Flame Blasts to
             damage it before it wakes up again.
    
    Step #3: Repeat #2, only that you don't have to use Beast's Bane again.
    
    Viola! You get the IMP'S PRAISES for winning!
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |             V. Raising Grunties/Grunty Racing              | D O T |
     \     /               -------------------------------                \     / 
      '---'                                                                '---'
    ==============================================================================
    
    **INCOMPLETE! WILL ADD MORE DETAILS SOON!**
    
    ==============================================================================
    Raising Grunties
    ==============================================================================
    
    THETA SERVER GRUNTIES
    ---------------------
    Iron Grunty   --- Body Odor   : 13 to 17
                      Rebel       : -2 to 2
                      Brutality   : 13 to 27
                      Intelligence: 8 to 22
                      Purity      : -2 to 12
    
           Recipe --- 2 Grunt Mints
                      7 Oh No Melon
                      5 White Cherry
                      1 Mushroom
                      4 Mandragora
                      6 Immature Egg
    
    
    Poison Grunty --- Body Odor   : 0 to 20
                      Rebel       : -5 to 15
                      Brutality   : 10 to 30
                      Intelligence: 5 to 25
                      Purity      : -5 to 15
    
           Recipe --- 2 Grunt Mints
                      6 Oh No Melon
                      5 White Cherry
                      5 Mandragora
                      6 Immature Egg
    
    
    Noble Grunty --- Anything that does not fit the requirements for the other two
    
    
    
    LAMBDA SERVER GRUNTIES
    ----------------------
    Bony Grunty   --- Body Odor   : 13 to 27
                      Rebel       : 3 to 17
                      Brutality   : 8 to 22
                      Intelligence: 8 to 22
                      Purity      : -2 to 12
    
    
           Recipe --- 1 Twilight Onion
                      5 White Cherry
                      1 La Pumpkin
                      1 Mandragora
                      5 Invisible Egg
                      11 Golden Egg
    
    
    Snakey Grunty --- Body Odor   : 10 to 30
                      Rebel       : 0 to 20
                      Brutality   : 5 to 25
                      Intelligence: 5 to 25
                      Purity      : -5 to 15
    
           Recipe --- 5 Oh No Melon
                      3 Cordyceps
                      2 Piney Apple
                      15 Golden Egg
    
    Noble Grunty --- Anything that does not fit the requirements for the other two
    
    ==============================================================================
    Grunty Racing
    ==============================================================================
    
    LAMBDA GRUNTY RACING TIPS
    -------------------------
    -The Grunty Pit is right behind the Area Warp circle, to the right. Raise all
    three (raise one, log out, log in, repeat) and race.
    
    -Use Bony Grunty to get the fastest time.
    
    -Bony Grunty will slide a bit, but use this as an advantage by turning BEFORE
     you even get the flag. BEFORE as in barely, not a LOT! Bony should slide back
     and grab the flag as it tries to get to the other way.
    
    -The turns are the most important aspect here. Try to cut the turn as quickly
     as possible, don't do wide turns and bump the far wall! Remember the sliding
     factor of Bony, too!
    
    -Do not use R2 to correct the angle unless when you're going for the 2nd flag.
     The camera (facing the 2nd flag- down the hall) should help you in your
     2nd turn, toward the 3rd flag. This should be the only time you change the
     camera angle.
    
    -when you are going for the 3rd flag, STICK or stay close to the near wall,
     the side with the flag. That way you don't have to 'find' it, it will be on
     your path already.
    
    -Go straight as possible.
    
    CUT THE CORNERING!
    
    
    THETA GRUNTY RACING TIPS
    ------------------------
    -Much, much tougher here. Anyway, the Grunty Shop is in the back of the town.
    
    -Yes, use the fastest Grunty here: Iron Grunty.
    
    -HUG the planks. Don't be lazy and hit the far side of the plank when turning!
     Minimize your time by using effective turns.
    
    -Go to the 1st flag to the north. Slide while going the other way and press R2
     to adjust your screen. You should get the flag with Grunty's ass...
    
    Follow the next planks to the right. DO NOT go to the left, to the purple flag
     just yet! Continue to the RED flag, by the magic portal. Then do the slide
     thing again. Also press R2 if you want. Head for the final flag, it should be
     easy.
    
    -If you fail to make the time, just iron your turns and sliding to the flag.
     Your turns should be cutting the corner and your slides should only extent to
     the flag and nothing further.
    
    -Good luck!
    
               -----------------------------------------------------------------
    Rank      | Theta Server Race Prizes        | Lambda Server Race Prizes     |
               -----------------------------------------------------------------
    1st place |  Golden Grunty and Image 51     |   Golden Grunty and Image 52  |
              |                                 |                               |
    2nd place |  Silver Grunty                  |   Silver Grunty               |
              |                                 |                               |
    3rd place |  Divine Cross                   |   Emperor's Soul              |
              |                                 |                               |
    Within 1  |  Speed Charm                    |   Fairy's Orb                 |
    sec of 3rd|                                 |                               |
              |                                 |                               |
    No Rank   |  Fortune Wire                   |   Fortune Wire                |
               -----------------------------------------------------------------
    
    ==============================================================================
    Grunty Food
    ==============================================================================
    
    
    Food     Size   Body Odor   Rebel   Brutality   Intelligence  Purity  Location
    ------------------------------------------------------------------------------
    Cordyceps                                                    Part B: Someone's
             +1        +2         +2       0            +2            +4
    
    Grunt Mints                                                 Part C: Great Seal
             +1        0          +4       -4           -2            -1
    
    La Pumpkin                                                    Part C: Paradise
             +1        -3         -2       +3           +5            0
    
    Mandragora                                                  Part C: Aqua Field
             +1        +5         0        +4           -4            -4
    
    Mushroom                                                         Part C: Hypha
             +1        -4         -3       0            -3            -3
    
    Oh No Melon                                                Part B: Destroyer's
             +1        +3         +1       -1           +1            0
    
    Piney Apple                                                   Part B: Solitary
             +1        0          -4       +5           +4            -2
    
    Root Vegetable                                              Part C: Fort Walls
             +1        -2         -1       +2           0             +3
    
    Snaky Cactus                                               Part C: Fiery Sands
             +1        +1         +5       -2           -1            +2
    
    Twilight Onion                                              Part B: Gluttonous
             +1        +4         +3       -3           0             +1
    
    White Cherry                                               Part C: White Devil
             +1        -1         0        +1           +3            +5
    
    Bear Cat Egg                                                       In Dungeons
             +2        -1         -3       +1           +2            +3
    
    Bloody Egg                                                         In Dungeons
             +2        +1         +3       0            -3            -1
    
    Golden Egg                                                         In Dungeons
             +2        0          0        0            0             0
    
    Immature Egg                                                       In Dungeons
             +2        -3         -1       +3           +2            +1
    
    Invisible Egg                                                      In Dungeons
             +2        +3         +1       0            -1            -3
    
    
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |                    VI. Weapons Listing                     | D O T |
     \     /               -------------------------------                \     / 
      '---'                                                                '---'
    ==============================================================================
    
    *THIS IS FROM THE BRADY GAMES GUIDE. IF YOU DO NOT FANCY ME COPYING THE DATA
    OFF THE GUIDE, PLEASE FEEL FREE TO COMPLAIN. DO YOU WANT TO BUY THE $15 GUIDE
    BY YOURSELF OR ME? THOUGHT SO.
    
    ==============================================================================
                                     TWIN BLADES
    ==============================================================================
    
    Name           Lv  Physical    Magical      Elementals   Skills        Special
    ------------------------------------------------------------------------------
    Amateur Blades  1  +2 Attack   +1 Attack    None         Saber Dance
                       +1 Acc.     +1 Acc.
    ------------------------------------------------------------------------------
    Steel Blades    1  +3 Attack   +1 Attack    None         Tiger Claws
                       +2 Acc.     +1 Acc. 
    ------------------------------------------------------------------------------
    Rusty Nail      1  -10 Attack  -10 Attack   None         Saber Dance
                       +30 Acc.    +30 Acc.                  Miu Lei
    ------------------------------------------------------------------------------
    Kai             1  +2 Attack   +1 Attack    None         Saber Dance
                       +2 Acc.     +1 Acc.
    ------------------------------------------------------------------------------
    Phantom Blades  2  +4 Attack   +2 Attack    None         Staccato
                       +3 Acc.     +2 Acc.
    ------------------------------------------------------------------------------
    Spiral Edge     2  +4 Attack   +2 Attack    None         Illusion Attack
                       +5 Acc.     +2 Acc.
    ------------------------------------------------------------------------------
    Assassin        3  +4 Attack   +2 Attack    None         Saber Dance     Death
                       +4 Acc.     +2 Acc.
    ------------------------------------------------------------------------------
    Spark Blades    3  +4 Attack   +2 Attack    +5 Fire      Flame Dance
                       +5 Acc.     +2 Acc.      -5 Water
    ------------------------------------------------------------------------------
    Lath Blades     4  +4 Attack   +2 Attack    +5 Wood      Orchid Dance
                       +6 Acc.     +2 Acc.      -5 Earth
    ------------------------------------------------------------------------------
    Time Blades     4  +99 Acc.    None         None         Ap Do
    ------------------------------------------------------------------------------
    Fuse Blades     5  +4 Attack   +2 Attack    +5 Thunder   Thunder Dance
                       +7 Acc.     +2 Acc.      -5 Darkness
    ------------------------------------------------------------------------------
    Shadow Blades   6  +4 Attack   +2 Attack    +5 Darkness  Orchid Dance
                       +8 Acc.     +2 Acc.      -5 Thunder
    ------------------------------------------------------------------------------
    Cats Blades     6  +6 Attack   +2 Attack    +1 All       Saber Dance
                       +9 Acc.     +2 Acc.
    ------------------------------------------------------------------------------
    Spiral Edge     6  +4 Attack   +2 Attack    None         Tiger Claws  Critical
                       +5 Acc.     +2 Acc.                   Staccato
                                                             Gale of Swords
    ------------------------------------------------------------------------------
    Ronin Blades    7  +7 Attack   +2 Attack    None         Gale of Swords
                       +10 Acc.    +2 Acc.                   Tiger Claws
    ------------------------------------------------------------------------------
    Spell Blades    8  +8 Attack   +2 Attack    None         Lightning Rage
                       +11 Acc.    +2 Acc.                   Tiger Claws
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Bloody Blades   8  +8 Attack   +2 Attack    None         Twin Darkness
                       +12 Acc.    +2 Acc.                   Tiger Claws
                                                                        Life Drain
    ------------------------------------------------------------------------------
    Sotetsu         9  +9 Attack   +2 Attack    None         Staccato     Critical
                       +13 Acc.    +2 Acc.
    ------------------------------------------------------------------------------
    Enou           10  +9 Attack   +2 Attack    +10 Fire     Flame Dance
                       +14 Acc.    +2 Acc.      -10 Water
    ------------------------------------------------------------------------------
    Ryokugun       11  +9 Attack   +2 Attack    +10 Wood     Orchid Dance
                       +15 Acc.    +2 Acc.      -10 Earth
    ------------------------------------------------------------------------------
    Raitei         11  +9 Attack   +2 Attack    +10 Thunder  Thunder Dance
                       +16 Acc.    +2 Acc.      -10 Darkness Staccato
    ------------------------------------------------------------------------------
    Soul Blades    12  +9 Attack   -5 Attack    +2 All       Saber Dance
                       +20 Acc.    -5 Acc.                   Ranki Lei
                                                                   Drain Skill +10
    ------------------------------------------------------------------------------
    Anshou         12  +9 Attack   +2 Attack    +10 Darkness Swirling Dark
                       +17 Acc.    +2 Acc.      -10 Thunder  Staccato
    ------------------------------------------------------------------------------
    Masterblades   13  +11 Attack  +4 Attack    +2 All       Thunder Dance
                       +18 Acc.    +4 Acc.                   Twin Dragons
                                                                          Critical
    ------------------------------------------------------------------------------
    Dante's Gloves 14  +10 Attack  +4 Attack    None         Twin Darkness
                       +20 Acc.    +4 Acc.                   Ap Corv
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Hell's Gate    14  +12 Attack  +4 Attack    +3 All       Staccato
                       +19 Acc.    +4 Acc.                   Tiger Claws
                                                             Ap Corv
    ------------------------------------------------------------------------------
    Bom-Ba-Ye      14  +10 Attack  +5 Attack    +15 Thunder  Thundercoil
                       +15 Acc.    +10 Acc.     -15 Darkness Vision of Self
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Hyakkidouran   14  +13 Attack  +6 Attack    +15 Fire     Flame Dance  Critical
                       -15 Acc.    +20 Acc.     -15 Water    Tiger Claws
    ------------------------------------------------------------------------------
    Gemini Soul    16  -20 Attack  -20 Attack   None         Saber Dance
                       +30 Acc.    +30 Acc.                  Ap Do
    ------------------------------------------------------------------------------
    Bondage Blade  19  +16 Attack  +6 Attack    +10 All      Illusion Attack
                       +25 Acc.    +10 Acc.                  Lightning Attack
                                                                        Drain Life
    ------------------------------------------------------------------------------
    Crimson Raid   24  +19 Attack  +2 Attack    +10 Fire     Flame Wheel     
                       +10 Acc.    +8 Acc.      -10 Water    Explosive DragonBlade
                                                +2 All       ApVakz
                                                                        Drain Life
    ------------------------------------------------------------------------------
    Fishskin       24  +18 Attack  +12 Attack   +5 Wood      Evil Wind Blade
                       +5 Acc.     +12 Acc.     -5 Earth     Electric Top
                                                                       Drain Skill
    ------------------------------------------------------------------------------
    
    
    ==============================================================================
                                     BLADEMASTER
    ==============================================================================
    
    Name           Lv  Physical    Magical      Elementals   Skills        Special
    ------------------------------------------------------------------------------
    Basic Sword    1   +2 Attack   None         None         Cross Slash
                       +1 Acc.
    ------------------------------------------------------------------------------
    Brave Sword    1   +4 Attack   None         None         Crack Beat
                       +2 Acc.
    ------------------------------------------------------------------------------
    Rondo          2   +5 Attack   None         +5 Earth     Cross Slash
                       +3 Acc.                  -5 Wood
    ------------------------------------------------------------------------------
    Mizuchi        2   +5 Attack   None         +5 Water     Revolver
                       +4 Acc.                  -5 Fire      Ap Ganz
    ------------------------------------------------------------------------------
    Gakaku         3   +5 Attack   None         +5 Fire      Revolver
                       +5 Acc.                  -5 Water     Ap Ruem
    ------------------------------------------------------------------------------
    Strange Blade  4   +5 Attack   None         None         Revolver
                       +6 Acc.
    ------------------------------------------------------------------------------
    Executioner    5   +6 Attack   None         None         Crack Beat      Death
                       +7 Acc.
    ------------------------------------------------------------------------------
    Unicorn Blade  5   +7 Attack   None         +5 Darkness  Ani Slash
                       +8 Acc.                  -5 Thunder
    ------------------------------------------------------------------------------
    Corpseblade    6   +8 Attack   None         None         Crack Beat
                       +9 Acc.
    ------------------------------------------------------------------------------
    Oval Sword     7   +9 Attack   None         None         Crack Beat
                       +10 Acc.
    ------------------------------------------------------------------------------
    Grunty's Sword 8   +10 Attack  None         None         Crack Beat
                       +11 Acc.                                        Skill Drain
    ------------------------------------------------------------------------------
    Fugaku         8   +11 Attack  None         +10 Earth    Revolver
                       +12 Acc.                 -10 Wood     Ap Torma
    ------------------------------------------------------------------------------
    Ensui          9   +11 Attack  None         +10 Water    Revolver
                       +13 Acc.                 -10 Fire     Ap Ganz
    ------------------------------------------------------------------------------
    Komura        10   +11 Attack  None         +10 Fire     Revolver
                       +14 Acc.                 -10 Water    Ap Ruem
    ------------------------------------------------------------------------------
    Souleater     10   +12 Attack  None         None         Cross Slash
                       +15 Acc.                                         Life Drain
    ------------------------------------------------------------------------------
    Singing Blade 11   +13 Attack  None         None         Crack Beat   Critical
                       +16 Acc.
    ------------------------------------------------------------------------------
    Dogman's Sword 12  +14 Attack  None         +10 Darkness Revolver
                       +17 Acc.                 -10 Thunder  Vak Slash
    ------------------------------------------------------------------------------
    Steelblade    13   +15 Attack  None         None         Cross Slash
                       +23 Acc.                              Revolver     Critical
    ------------------------------------------------------------------------------
    Glitter       13   +16 Attack  +10 Attack   None         Rue Crack
                       +19 Acc.    +10 Acc.                  Revolver
    ------------------------------------------------------------------------------
    Seal Sword    14   +17 Attack  None         +5 All       Cross Slash
                       +20 Acc.                              Revolver
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Phoenix's Wing 13  +16 Attack  +10 Attack   None         Ani Slash
                       +19 Acc.    +10 Acc.                  An Revolver
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Jinsaran      14   +18 Attack  -10 Attack   +15 Earth    Vak Crack
                       +22 Acc.    -10 Acc.     -15 Wood     Vak Revolver
                                                                        Life Drain
    ------------------------------------------------------------------------------
    Spirit Rage   23   +24 Attack  None         +20 Darkness Vak Crack
                       +14 Acc.                 -20 Thunder  Ani Revolver
                                                                          Critical
    ------------------------------------------------------------------------------
    Dancing Faerie 23  +23 Attack  +5 Attack    +20 Water    Vak Crack
                       +10 Acc.    +10 Acc.     -20 Fire     Ani Revolver
                                                                        Life Drain
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    
    ==============================================================================
                                     HEAVY BLADE
    ==============================================================================
    
    Name           Lv  Physical    Magical      Elementals   Skills        Special
    ------------------------------------------------------------------------------
    Adventurer     1   +3 Attack   None         None         Death Bringer
                       +1 Acc.
    ------------------------------------------------------------------------------
    Zero Katana    1   +3 Attack   None         NOne         Hayabusa
                       +1 Acc.
    ------------------------------------------------------------------------------
    Steelblade     1   +3 Attack   None         None         Calamity
                       +1 Acc.
    ------------------------------------------------------------------------------
    Kikuichimonji  1   +5 Attack   None         None         Hayabusa
                       +2 Acc.
    ------------------------------------------------------------------------------
    Earth Sword    2   +7 Attack   None         +5 Earth     Calamity
                       +2 Acc.                  +5 Wood
    ------------------------------------------------------------------------------
    Curing Sword   3   +7 Attack   None         None         Repth
                       +3 Acc.
    ------------------------------------------------------------------------------
    Flamberge      3   +7 Attack   None         +5 Fire      Calamity
                       +4 Acc.                  -5 Water
    ------------------------------------------------------------------------------
    Green Sword    4   +7 Attack   None         +5 Wood      Death Bringer
                       +5 Acc.                  -5 Earth
    ------------------------------------------------------------------------------
    Stun Sword     5   +7 Attack   None         +5 Thunder   Calamity
                       +6 Acc.                  -5 Darkness
    ------------------------------------------------------------------------------
    Slayer         6   +8 Attack   None         None         Death Bringer
                       +5 Acc.                                               Death
    ------------------------------------------------------------------------------
    Nodachi        6   +9 Attack   None         None         Hayabusa
                       +5 Acc.
    ------------------------------------------------------------------------------
    Defense Sword  7   +10 Attack  None         None         Death Bringer
                       +7 Acc.                               Ap Vorv
    ------------------------------------------------------------------------------
    Magnifier      8   +11 Attack  +5 Attack    +5 Fire      Calamity
                       +9 Acc.     +5 Acc.      -5 Water     Ap Vakz   Skill Drain
    ------------------------------------------------------------------------------
    Kotetsu Sword  8   +11 Attack  +5 Attack    +3 All       Hayabusa
                       +9 Acc.     +5 Acc.                   Ap Corv      Critical
    ------------------------------------------------------------------------------
    Shanato        9   +12 Attack  None         +5 Earth     Danku
                       +9 Acc.                  -5 Wood
    ------------------------------------------------------------------------------
    Sana Katana    9   +12 Attack  None         +10 Earth    Danku
                       +9 Acc.                  -10 Wood
    ------------------------------------------------------------------------------
    Absorber       9   +12 Attack  None         +3 All       Death Bringer
                       +10 Acc.                              Dek Vorv   Life Drain
    ------------------------------------------------------------------------------
    Byakuen       10   +12 Attack  None         +10 Fire     Karin
                       +11 Acc.                 -10 Water
    ------------------------------------------------------------------------------
    Shidan        11   +12 Attack  None         +10 Wood     Hirameki
                       +12 Acc.                 -10 Earth
    ------------------------------------------------------------------------------
    Raijin        12   +12 Attack  None         +10 Thunder  Raika
                       +13 Acc.                 -10 Darkness
    ------------------------------------------------------------------------------
    Sharp Blade   12   +13 Attack  None         None         Gan Smash
                       +13 Acc.                              Calamity     Critical
    ------------------------------------------------------------------------------
    Spiderblade   13   +14 Attack  None         None         Karin
                       +20 Acc.
    ------------------------------------------------------------------------------
    SunFangOne    14   +15 Attack  +10 Attack   None         Death Bringer
                       +15 Acc.    +10 Acc.                  Calamity
    ------------------------------------------------------------------------------
    Devil Blade   15   +16 Attack  None         +5 All       Sohgasho
                       +17 Acc.                                        Skill Drain
    ------------------------------------------------------------------------------
    Claymore      15   +17 Attack  None         None         Rai Smash
                       +21 Acc.                              Calamity
    ------------------------------------------------------------------------------
    Kikujyumonji  16   +18 Attack  None         None         Hirameki
                       +24 Acc.                              Rairaku
    ------------------------------------------------------------------------------
    Earthian Sword 17  +19 Attack  None         +20 Earth    Gan Smash
                       +15 Acc.                 -20 Wood     Gan Drive
    ------------------------------------------------------------------------------
    Life Sword    18   +19 Attack  None         None         Gan Smash
                       +16 Acc.                              Death Bringer
                                                             Ola Repth
    ------------------------------------------------------------------------------
    Flame Blade   18   +19 Attack  None         +20 Fire     Vak Smash
                       +17 Acc.                 -20 Water    Vak Drive
    ------------------------------------------------------------------------------
    Shikisokuzeiku 18  +20 Attack  -10 Attack   None         Rairaku    Life Drain
                       +10 Acc.    -10 Acc.                            Skill Drain
    ------------------------------------------------------------------------------
    Vanity        18   +20 Attack  -10 Attack   None         Thunder Burn
                       +10 Acc.    -10 Acc.                             Life Drain
                                                                          Critical
    ------------------------------------------------------------------------------
    Sakabatou     19   +12 Attack  +10 Attack   None         Death Bringer
                       +30 Acc.    +30 Acc.                  Gan Drive
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Dryad's Sword 19   +19 Attack  None         +20 Wood     Juk Smash
                       +18 Acc.                 -20 Earth    Juk Drive
    ------------------------------------------------------------------------------
    New Divine Sword 23 +21 Attack +5 Attack    +15 Fire     Flame Dance
                        +13 Acc.   +15 Acc.     -15 Water    Vak Don
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Mimiru's Sword 27  +19 Attack  None         None         Calamity     Critical
                       +9 Acc.
    ------------------------------------------------------------------------------
    Spark Sword   30   +24 Attack  None         +20 Thunder  Light Smash
                       +18 Acc.                 -20 Darkness Light Drive
                                                             Ap Raio    Life Drain
                                                                          Critical
    ------------------------------------------------------------------------------
    Blade         31   +25 Attack  +2 Attack    None         Gan Don   Skill Drain
                       +12 Acc.    +2 Acc.                   Death Bringer
                                                             Ap Corv
    ------------------------------------------------------------------------------
    Laevateinn    32   +26 Attack  None         +20 Fire     Ani Slash    Critical
                       +8 Acc.                  -20 Water    Ap Corv
    ------------------------------------------------------------------------------
    
    ==============================================================================
                                     HEAVY AXEMAN
    ==============================================================================
    
    Name           Lv  Physical    Magical      Elementals   Skills        Special
    ------------------------------------------------------------------------------
    Golden Axe     1   +1 Attack   None         None         None
                       +0 Acc.
    ------------------------------------------------------------------------------
    Hatchet        1   +3 Attack   None         None         Axel Pain
                       +1 Acc.
    ------------------------------------------------------------------------------
    Short Swing    1   +4 Attack   None         None         Triple Wield
                       +1 Acc.
    ------------------------------------------------------------------------------
    Silver Axe     1   +5 Attack   None         None         None
                       -99 Acc.
    ------------------------------------------------------------------------------
    Battle Axe     2   +5 Attack   None         +5 Earth     Axel Pain
                       +1 Acc.                  -5 Wood
    ------------------------------------------------------------------------------
    Meteor Axe     2   +7 Attack   None         None         Brandish
                       +3 Acc.
    ------------------------------------------------------------------------------
    Water Axe      3   +5 Attack   None         +5 Water     Triple Wield
                       +2 Acc.                  -5 Fire
    ------------------------------------------------------------------------------
    Flame Axe      3   +5 Attack   None         None         Brandish
                       +3 Acc.                               Repth
    ------------------------------------------------------------------------------
    Wind Axe       4   +6 Attack   None         None         Triple Wield
                       +2 Acc.                                               Death
    ------------------------------------------------------------------------------
    Thunder Axe    5   +6 Attack   None         +5 Thunder   Rai Break
                       +3 Acc.                  -5 Darkness
    ------------------------------------------------------------------------------
    Midnight Axe   6   +6 Attack   None         +5 Darkness  Ani Tornado
                       +4 Acc.                  -5 Thunder
    ------------------------------------------------------------------------------
    Razor Axe      6   +7 Attack   None         None         Brandish
                       +3 Acc.
    ------------------------------------------------------------------------------
    Bronze Axe     8   +8 Attack   None         None         Rai Tornado
                       +5 Acc.
    ------------------------------------------------------------------------------
    Cursed Axe     8   +9 Attack   None         None         Axel Pain
                       +7 Acc.                                         Skill Drain
    ------------------------------------------------------------------------------
    Earth Axe      9   +10 Attack  None         +10 Earth    Ani Tornado
                       +7 Acc.                  -10 Wood
    ------------------------------------------------------------------------------
    Water God      9   +10 Attack  None         +10 Water    Rue Tornado
                       +8 Acc.                  -10 Fire
    ------------------------------------------------------------------------------
    Bloody Axe    10   +10 Attack  None         None         Gan Basher
                       +9 Acc.                                          Life Drain
    ------------------------------------------------------------------------------
    Bandit's Axe  11   +10 Attack  None         None         Gan Break    Critical
                       +10 Acc.
    ------------------------------------------------------------------------------
    Darkness Axe  12   +10 Attack  None         +10 Darkness Ani Tornado
                       +12 Acc.                 -10 Thunder
    ------------------------------------------------------------------------------
    Charged Axe   13   +10 Attack  None         +10 Thunder  Rue Tornado
                       +11 Acc.                 -10 Darkness
    ------------------------------------------------------------------------------
    Master's Axe  14   +12 Attack  None         +1 All       Axel Pain    Critical
                       +20 Acc.                              Rue Tornado
    ------------------------------------------------------------------------------
    Papillion Axe 14   +13 Attack  +10 Attack   None         Axel Pain
                       +13 Acc.    +10 Acc.                  Triple Wield
    ------------------------------------------------------------------------------
    Giant Hill    14   +16 Attack  None         None         Ani Tornado
                       +0 Acc.                               Gan Basher
                                                                        Life Drain
    ------------------------------------------------------------------------------
    Devil's Axe   15   +14 Attack  None         +5 All       Axel Pain
                       +15 Acc.                              Triple Wield
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Axe Bomber    15   +13 Attack  None         +15 Thunder  Rue Tornado
                       +20 Acc.                 -15 Darkness Rue Basher   Critical
    ------------------------------------------------------------------------------
    Closed Axe    26   +22 Attack  +2 Attack    +20 Earth    None       Life Drain
                       +10 Acc.    +2 Acc.      -20 Wood               Skill Drain
    ------------------------------------------------------------------------------
    Guardian of   26   +23 Attack  None         +20 Earth    Gan Break    Critical
    the 8 Keys         +8 Acc.                  -20 Water    Rue Tornado
                                                             Gan Basher
    ------------------------------------------------------------------------------
    
    ==============================================================================
                                       LONG ARM
    ==============================================================================
    
    Name           Lv  Physical    Magical      Elementals   Skills        Special
    ------------------------------------------------------------------------------
    Bronze Spear   1   +3 Attack   None         None         Triple Doom
                       +1 Acc.
    ------------------------------------------------------------------------------
    Iron Spear     1   +4 Attack   None         None         Repulse Cage
                       +2 Acc.
    ------------------------------------------------------------------------------
    Relief Lance   2   +8 Attack   None         None         Double Sweep
                       +3 Acc.
    ------------------------------------------------------------------------------
    Water Spear    2   +8 Attack   None         +5 Water     Triple Doom
                       +4 Acc.                  -5 Fire
    ------------------------------------------------------------------------------
    Amazon Spear   2   +8 Attack   None         None         Triple Doom
                       +2 Acc.
    ------------------------------------------------------------------------------
    Fire Spear     3   +8 Attack   None         +5 Fire      Repulse Cage
                       +5 Acc.                  -5 Water
    ------------------------------------------------------------------------------
    Wooden Spear   4   +8 Attack   None         +5 Wood      Double Sweep
                       +6 Acc.                  -5 Earth
    ------------------------------------------------------------------------------
    Electric Spear 4   +8 Attack   None         +5 Thunder   Triple Doom
                       +7 Acc.                  -5 Darkness
    ------------------------------------------------------------------------------
    Glaive         5   +8 Attack   None         None         Repulse Cage    Death
                       -8 Acc.
    ------------------------------------------------------------------------------
    Gold Spear     6   +13 Attack  None         None         Double Sweep
                       +9 Acc.
    ------------------------------------------------------------------------------
    Nihonmaru      7   +15 Attack  None         None         Triple Doom
                       +10 Acc.
    ------------------------------------------------------------------------------
    Spear of Spell 7   +15 Attack  +5 Attack    None         Triple Doom
                       +11 Acc.    +5 Acc.                             Skill Drain
    ------------------------------------------------------------------------------
    Bloody Lance   8   +17 Attack  None         +3 All       Triple Doom     Death
                       +12 Acc.
    ------------------------------------------------------------------------------
    Merman Spear   9   +17 Attack  None         +10 Water    Rue Repulse    
                       +13 Acc.                 -10 Fire
    ------------------------------------------------------------------------------
    Lavaman Spear 10   +17 Attack  None         +10 Fire     Vak Repulse
                       +14 Acc.                 -10 Water
    ------------------------------------------------------------------------------
    Treeman Spear 10   +17 Attack  None         +10 Wood     Juk Repulse
                       +15 Acc.                 -10 Earth
    ------------------------------------------------------------------------------
    Stormer Spear 11   +17 Attack  None         +10 Thunder  Rue Repulse
                       +16 Acc.                 -10 Darkness
    ------------------------------------------------------------------------------
    Berserk Spear 12   +19 Attack  None         None         Vak Repulse
                       +17 Acc.                              Double Sweep
                                                                          Critical
                                                                         No Damage
    ------------------------------------------------------------------------------
    Sleipnir      12   +20 Attack  +5 Attack    +2 All       Juk Repluse
                       +18 Acc.    +10 Acc.                  Double Sweep
                                                                          Critical
    ------------------------------------------------------------------------------
    Fairy Spear   13   +21 Attack  +5 Attack    +2 All       Triple Doom
                       +19 Acc.    +10 Acc.                  Repulse Cage
    ------------------------------------------------------------------------------
    Million       14   +21 Attack  +10 Attack   +2 All       Repulse Cage
    $ Spear            +19 Acc.    +20 Acc.                  Juk Wipe
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Fiend Spear   14   +22 Attack  None         +5 All       Repulse Cage
                       +20 Acc.                              Double Sweep
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    Scarlet Autumn 14  +23 Attack  -10 Attack   +2 All       Juk Repulse
                       +15 Acc.    -10 Acc.                  Juk Wipe     Critical
    ------------------------------------------------------------------------------
    Divine Spear  23   +32 Attack  None         +20 Water    Rue Repulse
    Seasons            +32 Acc.                 -20 Fire     Juk Wipe
    ------------------------------------------------------------------------------
    Jump Wing     23   +32 Attack  +2 Attack    +20 Fire     Rue Repulse
                       +22 Acc.    +2 Acc.      -20 Water    Juk Wipe
                                                                        Life Drain
                                                                       Skill Drain
    ------------------------------------------------------------------------------
    
    ==============================================================================
                                      WAVEMASTER
    ==============================================================================
    
    Name           Lv  Physical    Magical      Elementals   Skills        Special
    ------------------------------------------------------------------------------
    Cypress Wand   1   None        +1 Attack    None         Rue Rom
                                   +1 Acc.
    ------------------------------------------------------------------------------
    Flaming Wand   1   None        +2 Attack    None         Rue Rom
                                   +1 Acc.
    ------------------------------------------------------------------------------
    Iron Rod       1   None        +2 Attack    None         Gan Rom
                                   +2 Acc.
    ------------------------------------------------------------------------------
    Nautilus Wand  1   None        +4 Attack    None         Gan Don
                                   +2 Acc.
    ------------------------------------------------------------------------------
    Earth Wand     2   None        +4 Attack    +5 Earth     Gan Don
                                   +3 Acc.      -5 Wood
    ------------------------------------------------------------------------------
    Water Wand     2   None        +4 Attack    +5 Water     Rue Rom
                                   +4 Acc.      -5 Fire
    ------------------------------------------------------------------------------
    Fire Wand      3   None        +4 Attack    +5 Fire      Vak Don
                                   +5 Acc.      -5 Water
    ------------------------------------------------------------------------------
    Air Wand       4   None        +4 Attack    +5 Wood      Juk Rom
                                   +6 Acc.      -5 Earth
    ------------------------------------------------------------------------------
    Electric Wand  4   None        +4 Attack    +5 Thunder   Rai Don
                                   +7 Acc.      -5 Darkness
    ------------------------------------------------------------------------------
    Ebony Wand     5   None        +4 Attack    +5 Darkness  Ani Don
                                   +8 Acc.      -5 Thunder
    ------------------------------------------------------------------------------
    Staff of Wisdom 6  +1 Attack   +5 Attack    None         Vak Kruz
                       +0 Acc.     +9 Acc.                   Vak Don
    ------------------------------------------------------------------------------
    Basho Wand     6   +1 Attack   +7 Attack    None         Gan Don
                       +0 Acc.     +10 Acc.                  Vak Kruz
    ------------------------------------------------------------------------------
    Diabolic Wand  7   None        +2 Attack    None         Wryneck
                                   +2 Acc.                   Miu Lei
    ------------------------------------------------------------------------------
    Earth Wand     8   +1 Attack   +8 Attack    +10 Earth    Gan Don
                       +0 Acc.     +12 Acc.     -10 Wood     MeGan Rom
    ------------------------------------------------------------------------------
    Rod of the Sea 8   +1 Attack   +8 Attack    +10 Water    Rue Rom
                       +0 Acc.     +13 Acc.     -10 Fire     GiRue Kruz
    ------------------------------------------------------------------------------
    Inferno Wand   9   +1 Attack   +8 Attack    +10 Fire     Vak Don
                       +0 Acc.     +14 Acc.     -10 Water    GiVak Rom
    ------------------------------------------------------------------------------
    Cedar Wand    10   +1 Attack   +8 Attack    +10 Wood     Juk Rom
                       +0 Acc.     +15 Acc.     -10 Earth    MeJuk Kruz
    ------------------------------------------------------------------------------
    Wand of Storms 10  +1 Attack   +8 Attack    +10 Thunder  Rai Don
                       +0 Acc.     +16 Acc.     -10 Darkness GiRue Rom
    ------------------------------------------------------------------------------
    Adian's Rod   11   +1 Attack   +8 Attack    +10 Darkness Ani Don
                       +0 Acc.     +17 Acc.     -10 Thunder  MeAni Kruz
    ------------------------------------------------------------------------------
    Almighty Wand 12   +1 Attack   +5 Attack    None         Gan Rom
                       +0 Acc.     +9 Acc.                   Ol Repth
    ------------------------------------------------------------------------------
    Groovy Stick  12   +1 Attack   +20 Attack   None         Rue Zot
                       +0 Acc.     +19 Acc.                  RaJuk Zot
    ------------------------------------------------------------------------------
    Starstorm Wand 13  +1 Attack   +20 Attack   +3 All       Yarthkins
                       +0 Acc.     +20 Acc.                  OrVak Kruz
    ------------------------------------------------------------------------------
    Dark History  14   None        +22 Attack   +3 All       Rue Rom
                                   +25 Acc.                  MeRue Zot
    ------------------------------------------------------------------------------
    Jester's Wand 14   None        +25 Attack   +3 All       Rai Don
                                   +10 Acc.                  GiRai Rom
    ------------------------------------------------------------------------------
    Great Elite   20   None        +13 Attack   +20 Thunder  GiRai Rom
                                   +16 Acc.     -20 Darkness
    ------------------------------------------------------------------------------
    Treasure Wand 21   -5 Attack   +14 Attack   None         Yarthkins
                       -10 Acc.    +15 Acc.                  Rue Rom
    ------------------------------------------------------------------------------
    
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |                    VII. Armor Listing                      | D O T |
     \     /               -------------------------------                \     / 
      '---'                                                                '---'
    ==============================================================================
    
    KEY
    ---
    Attack --- How much Physical's (Phy.) and Magical's (Mag.) Attack stats will 
                 be affected (Makes your attack stronger, of course)
    Evasion --- How much Physical's (Phy.) and Magical's (Mag.) Evasion stats will
                 be affected (makes enemies miss more)
    Resistance --- Resistance to the status effects. There are two types - Mind
                 and Body.
    Elementals --- How the armor is geared toward one or all of the elementals.
    Skill --- Which skill are learned while eqipping the armor.
    
    *THIS IS FROM THE BRADY GAMES GUIDE. IF YOU DO NOT FANCY ME COPYING THE DATA
    OFF THE GUIDE, PLEASE FEEL FREE TO COMPLAIN. DO YOU WANT TO BUY THE $15 GUIDE
    BY YOURSELF OR ME? THOUGHT SO.
    
    ==============================================================================
                                      HEAD ARMOR
    ==============================================================================
    
    Name           Lv  Attack     Evasion     Resistance   Elementals       Skills
    ------------------------------------------------------------------------------
    Bandana        1   +0 Phy.    +0 Phy.     +4 Mind      +1 All            Repth
                       +2 Mag.    +6 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Nomad's Hood*  2   +1 Phy.    +1 Phy.     None         +1 All            Repth
                       +1 Mag.    +1 Mag.
    ------------------------------------------------------------------------------
    Head Gear**    3   +2 Phy.    +6 Phy.     +0 Mind      +1 All          Ap Ganz
                       +0 Mag.    +0 Mag.     +4 Body
    ------------------------------------------------------------------------------
    Time Headband  4   None       +25 Phy.    None         None              Ap Do
                                  +0 Mag.
    ------------------------------------------------------------------------------
    Steel Cap      6   +0 Phy.    +0 Phy.     +5 Mind      +1 All            Repth
                       +3 Mag.    +7 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Goblin Cap*    6   +1 Phy.    None        +0 Mind      None            Maj Lei
                       +0 Mag.                +20 Body
    ------------------------------------------------------------------------------
    Guard Cap*     7   +1 Phy.    +2 Phy.     None         +1 All            Repth
                       +1 Mag.    +2 Mag.
    ------------------------------------------------------------------------------
    Ceramic Helm** 7   +2 Phy.    +3 Phy.     +1 Mind      +1 All             None
                       +5 Mag.    +5 Mag.     +2 Body
    ------------------------------------------------------------------------------
    Face Guard**   8   +3 Phy.    +7 Phy.     +0 Mind      +1 All          Ap Ruem
                       +0 Mag.    +0 Mag.     +5 Body
    ------------------------------------------------------------------------------
    Goblin Cap A*  8   +2 Phy.    None        None         None            Maj Lei
                       +0 Mag.
    ------------------------------------------------------------------------------
    Cougar Bandana 11  +0 Phy.    +0 Phy.     +6 Mind      +1 All         La Repth
                       +3 Mag.    +8 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Hunter's Hood* 12  +2 Phy.    +3 Phy.     +1 Mind      +4 Earth          Repth
                       +2 Mag.    +3 Mag.     +1 Body      +1 All
    ------------------------------------------------------------------------------
    Mountain Helm** 13 +3 Phy.    +8 Phy.     +0 Mind      +1 All          Ap Ganz
                       +0 Mag.    +0 Mag.     +6 Body
    ------------------------------------------------------------------------------
    Raccoon Earcap 16  +0 Phy.    +0 Phy.     +7 Mind      +4 Water       La Repth
                       +3 Mag.    +9 Mag.     +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Ice Hunter Hat* 17 +2 Phy.    +4 Phy.     +2 Mind      +4 Water          Repth
                       +2 Mag.    +4 Mag.     +2 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Ice Helm**    18   +3 Phy.    +9 Phy.     +0 Phy.      +4 Water        Ap Ruem
                       +0 Mag.    +0 Mag.     +7 Mag.      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Warped Glasses 18  +0 Phy.    +0 Phy.     None         +2 All          Duk Lei
                       +5 Mag.    +3 Mag.                                Dek Torma
    ------------------------------------------------------------------------------
    Newt Necklace 21   +0 Phy.    +0 Phy.     +8 Mind      +4 Fire        La Repth
                       +3 Mag.    +10 Mag.    +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Fire Dance Hat* 22 +2 Phy.    +5 Phy.     +3 Phy.      +4 Fire           Repth
                       +2 Mag.    +5 Mag.     +3 Mag.      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Fire Helm**   23   +3 Phy.    +10 Phy.    +0 Mind      +4 Fire         Ap Vakz
                       +0 Mag.    +0 Mag.     +8 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Scarab Earring 26  +0 Phy.    +0 Phy.     +9 Mind      +4 Wood        La Repth
                       +3 Mag.    +11 Mag.    +0 Body      +2 Water       Rip Maen
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Peasant's Hat* 27  +2 Phy.    +6 Phy.     +4 Mind      +4 Wood           Repth
                       +2 Mag.    +6 Mag.     +4 Body      +2 Water       Rip Teyn
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Forester Helm** 28 +3 Phy.    +11 Phy.    +0 Mind      +4 Wood         Ap Juka
                       +0 Mag.    +0 Mag.     +9 Body      +2 Water       Ap Vorma
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Thunder Torque 31  +0 Phy.    +0 Phy.     +10 Mind     +4 Thunder     La Repth
                       +3 Mag.    +12 Mag.    +0 Body      +2 Earth       Rip Maen
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Lightning Cap* 32  +2 Phy.    +7 Phy.     +5 Mind      +4 Thunder        Repth
                       +2 Mag.    +7 Mag.     +5 Body      +2 Earth       Rip Synk
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Stormlord Helm** 33 +3 Phy.   +12 Phy.    +0 Mind      +4 Thunder      Ap Torv
                        +0 Mag.   +0 Mag.     +10 Body     +2 Earth        Ap Raio
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    
    ==============================================================================
                                      BODY ARMOR
    ==============================================================================
    
    Name           Lv  Attack     Evasion     Resistance   Elementals       Skills
    ------------------------------------------------------------------------------
    Leather Coat   1   +0 Phy.    +0 Phy.     +4 Mind      +1 All          Gan Zot
                       +2 Mag.    +6 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Leather Armor* 2   +1 Phy.    +1 Phy.     None         +1 All         Vak Kruz
                       +1 Mag.    +1 Mag.
    ------------------------------------------------------------------------------
    Brigandine**   3   +2 Phy.    +6 Phy.     +0 Mind      +1 All             None
                       +0 Mag.    +0 Mag.     +4 Body
    ------------------------------------------------------------------------------
    Time Sash      4   None       +0 Phy.     None         None              Ap Do
                                  +25 Mag.
    ------------------------------------------------------------------------------
    Noble Cloak    6   +0 Phy.    +0 Phy.     +5 Mind      +1 All          Rue Zot
                       +3 Mag.    +7 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Goblin Mail*   6   +1 Phy.    None        +0 Mind      None             Dek Do
                       +0 Mag.                +20 Body
    ------------------------------------------------------------------------------
    Ring Mail*     7   +1 Phy.    +2 Phy.     None         +1 All         Juk Kruz
                       +1 Mag.    +2 Mag.
    ------------------------------------------------------------------------------
    Kagayuzen      8   +0 Phy.    +0 Phy.     +8 Mind      None            Miu Lei
                       +8 Mag.    +8 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Plate Armor**  8   +3 Phy.    +7 Phy.     +0 Mind      +1 All             None
                       +0 Mag.    +0 Mag.     +5 Body
    ------------------------------------------------------------------------------
    Goblin Mail A* 8   None       None        +0 Mind      None             Dek Do
                                              +40 Body
    ------------------------------------------------------------------------------
    Kaga Moneybag  8   +0 Phy.    +0 Phy.     +8 Mind      None            Miu Lei
                       +8 Mag.    +8 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Hiking Gear    11  +0 Phy.    +0 Phy.     +6 Mind      +1 All          Gan Zot
                       +3 Mag.    +8 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Wyrm Hide*     12  +2 Phy.    +3 Phy.     +1 Mind      +4 Earth        Gan Don
                       +2 Mag.    +3 Mag.     +1 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Grand Armor**  13  +3 Phy.    +8 Phy.     +0 Mind      +4 Earth       Ap Ganz
                       +0 Mag.    +0 Mag.     +6 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Winter Coat    16  +0 Phy.    +0 Phy.     +7 Mind      +4 Water        Rue Zot
                       +3 Mag.    +9 Mag.     +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Wyrm Scale*    17  +2 Phy.    +4 Phy.     +2 Mind      +4 Water       Rue Kruz
                       +2 Mag.    +4 Mag.     +2 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Frost Armor**  18  +3 Phy.    +9 Phy.     +0 Mind      +4 Water        Ap Ruem
                       +0 Mag.    +0 Mag.     +7 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Fireman's Coat 21  +0 Phy.    +0 Phy.     +8 Mind      +4 Fire        Vak Kruz
                       +3 Mag.    +10 Mag.    +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Firedrake Mail* 22 +2 Phy.    +5 Phy.     +3 Mind      +4 Fire        Vak Kruz
                       +2 Mag.    +5 Mag.     +3 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Blaze Armor**  23  +4 Phy.    +10 Phy.    +0 Mind      +4 Fire         Ap Vakz
                       +1 Mag.    +1 Mag.     +8 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Lincoln Green  26  +0 Phy.    +0 Phy.     +9 Mind      +4 Wood         Juk Zot
                       +3 Mag.    +11 Mag.    +0 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Holy Tree Mail* 27 +2 Phy.    +6 Phy.     +4 Mind      +4 Wood        Juk Kruz
                       +2 Mag.    +6 Mag.     +4 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Spirit Armor** 31  +3 Phy.    +11 Phy.    +0 Mind      +4 Wood         Ap Juka
                       +0 Mag.    +0 Mag.     +9 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Thunder Cloak  31  +0 Phy.    +0 Phy.     +10 Mind     +4 Thunder     Rai Kruz
                       +3 Mag.    +12 Mag.    +0 Body      +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Quakebeast Fur* 32 +2 Phy.    +7 Phy.     +5 Mind      +4 Thunder     Rai Kruz
                       +2 Mag.    +7 Mag.     +5 Body      +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Thunder Armor** 33 +3 Phy.    +12 Phy.    +0 Mind      +4 Thunder      Ap Raio
                       +0 Mag.    +0 Mag.     +10 Body     +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    
    
    ==============================================================================
                                      HAND ARMOR
    ==============================================================================
    
    Name           Lv  Attack     Evasion     Resistance   Elementals       Skills
    ------------------------------------------------------------------------------
    Wrist Band     1   +0 Phy.    +0 Phy.     +4 Mind      +1 All          Juk Rom
                       +2 Mag.    +6 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Leather Gloves* 2  +1 Phy.    +1 Phy.     None         +1 All             None
                       +1 Mag.    +1 Mag.
    ------------------------------------------------------------------------------
    Rusted Hands** 3   +2 Phy.    +6 Phy.     +0 Mind      +1 All             None
                       +0 Mag.    +0 Mag.     +4 Body
    ------------------------------------------------------------------------------
    Time Bracer    4   None       +25 Phy.    None         None              Ap Do
                                  +0 Mag.
    ------------------------------------------------------------------------------
    Silver Bracer  6   +0 Phy.    +0 Phy.     +5 Mind      +1 All          Rai Rom
                       +3 Mag.    +7 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Goblin Gloves* 6   +1 Phy.    None        +0 Mind      None            Maj Lei
                       +0 Mag.                +20 Body
    ------------------------------------------------------------------------------
    Silver Gloves* 7   +1 Phy.    +2 Phy.     None         +1 All             None
                       +1 Mag.    +2 Mag.
    ------------------------------------------------------------------------------
    Silver Hands** 8   +3 Phy.    +7 Phy.     +0 Mind      +1 All             None
                       +0 Mag.    +0 Mag.     +5 Body
    ------------------------------------------------------------------------------
    Fossil Bracer  11  +0 Phy.    +0 Phy.     +6 Mind      +4 Earth        Gan Rom
                       +3 Mag.    +8 Mag.     +0 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Miner's Gloves* 12 +2 Phy.    +3 Phy.     +1 Mind      +4 Earth        Gan Don
                       +2 Mag.    +3 Mag.     +1 Body      +1 All
    ------------------------------------------------------------------------------
    Hands of Earth** 13 +3 Phy.   +8 Phy.     +0 Mind      +4 Earth       Dek Ganz
                        +0 Mag.   +0 Mag.     +6 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Frost Bracer   16   +0 Phy.   +0 Phy.     +7 Mind      +4 Water        Rue Rom
                        +3 Mag.   +9 Mag.     +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Fishing Gloves* 17  +2 Phy.   +4 Phy.     +2 Mind      +4 Water       Rue Kruz
                        +2 Mag.   +4 Mag.     +2 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Goblin Gloves A* 17 +7 Phy.   +10 Phy.    +0 Mind      None            Duk Lei
                        +1 Mag.   +0 Mag.     +40 Body
    ------------------------------------------------------------------------------
    Hands of Water** 18 +3 Phy.   +9 Phy.     +0 Mind      +4 Water       Dek Ruem
                        +0 Mag.   +0 Mag.     +7 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Time Wristband 18   +9 Phy.   +12 Phy.    None         None              Ap Do
                        +2 Mag.   +4 Mag.
    ------------------------------------------------------------------------------
    Fire Bracer    21   +0 Phy.   +0 Phy.     +8 Mind      +4 Fire         Vak Rom
                        +3 Mag.   +10 Mag.    +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Smith's Gloves* 22  +2 Phy.   +5 Phy.     +3 Mind      +4 Fire         Vak Don
                        +2 Mag.   +5 Mag.     +3 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Hands of Fire** 23  +4 Phy.   +10 Phy.    +0 Mind      +4 Fire        Dek Vakz
                        +1 Mag.   +1 Mag.     +8 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Air Bracer*    27   +2 Phy.   +6 Phy.     +4 Mind      +4 Wood        Dek Juka
                        +2 Mag.   +6 Mag.     +4 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Hands of Wood** 28  +3 Phy.   +11 Phy.    +0 Phy.      +4 Wood        Dek Juka
                        +0 Mag.   +0 Mag.     +9 Mag.      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Storm Bracer   31   +0 Phy.   +0 Phy.     +10 Mind     +4 Thunder      Rue Rom
                        +3 Mag.   +12 Mag.    +0 Body      +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Thunder Gloves* 32  +2 Phy.   +7 Phy.     +5 Mind      +4 Thunder     Dek Raio
                        +2 Mag.   +7 Mag.     +5 Body      +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Hands of Storm** 33 +3 Phy.   +12 Phy.    +0 Mind      +4 Thunder     Dek Raio
                        +0 Mag.   +0 Mag.     +10 Body     +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    
    
    ==============================================================================
                                    LEG/FOOT ARMOR
    ==============================================================================
    
    Name           Lv  Attack     Evasion     Resistance   Elementals       Skills
    ------------------------------------------------------------------------------
    Sandals        1   +0 Phy.    +0 Phy.     +4 Mind      +1 All             None
                       +2 Mag.    +6 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Safety Shoes*  2   +1 Phy.    +1 Phy.     None         +1 All             None
                       +1 Mag.    +1 Mag.
    ------------------------------------------------------------------------------
    Used Greaves** 3   +2 Phy.    +6 Phy.     +0 Mind      +1 All             None
                       +0 Mag.    +0 Mag.     +6 Body
    ------------------------------------------------------------------------------
    Time Sandals   4   None       +0 Phy.     None         None              Ap Do
                                  +25 Mag.
    ------------------------------------------------------------------------------
    Leg Mail       6   +0 Phy.    +0 Phy.     +5 Mind      +1 All             None
                       +3 Mag.    +7 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Jungle Boots*  7   +1 Phy.    +2 Phy.     None         +1 All             None
                       +1 Mag.    +2 Mag.
    ------------------------------------------------------------------------------
    Leather Legs** 8   +3 Phy.    +7 Phy.     +0 Mind      +1 All             None
                       +0 Mag.    +0 Mag.     +5 Body
    ------------------------------------------------------------------------------
    Goblin Boots*  9   +3 Phy.    +0 Phy.     +0 Mind      None           Dek Juka
                       +4 Mag.    +9 Mag.     +20 Body
    ------------------------------------------------------------------------------
    Ceramic Anklet 11  +0 Phy.    +0 Phy.     +6 Mind      +4 Earth       Dek Ganz
                       +3 Mag.    +8 Mag.     +0 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Goblin Boots A* 11 +4 Phy.    +7 Phy.     +4 Mind      None           Dek Juka
                       +4 Mag.    +7 Mag.     +0 Body
    ------------------------------------------------------------------------------
    Mountain Boots* 12 +2 Phy.    +3 Phy.     +1 Mind      +4 Earth        Ap Corv
                       +2 Mag.    +3 Mag.     +1 Body      +1 All
    ------------------------------------------------------------------------------
    Mountain Guard** 13 +3 Phy.   +8 Phy.     +0 Mind      +4 Earth          Repth
                        +0 Mag.   +0 Mag.     +6 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Frost Anklet   16   +0 Phy.   +0 Phy.     +7 Mind      +4 Water       Dek Ruem
                        +3 Mag.   +9 Mag.     +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Snow Panther*  17   +2 Phy.   +4 Phy.     +2 Mind      +4 Water        Ap Vorv
                        +2 Mag.   +4 Mag.     +2 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Aqua Guard**   18   +3 Phy.   +9 Phy.     +0 Mind      +4 Water       Rip Teyn
                        +0 Mag.   +0 Mag.     +7 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Time Sandals   19   +4 Phy.   +0 Phy.     None         None              Ap Do
                        +6 Mag.   +11 Mag.
    ------------------------------------------------------------------------------
    Iron Anklet    21   +0 Phy.   +0 Phy.     +8 Mind      +4 Fire        Dek Vakz
                        +3 Mag.   +10 Mag.    +0 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Fire Lizard*   22   +2 Phy.   +5 Phy.     +3 Mind      +4 Fire         Ap Torv
                        +2 Mag.   +5 Mag.     +3 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Flare Guard**  23   +4 Phy.   +10 Phy.    +0 Mind      +4 Fire        Rip Synk
                        +1 Mag.   +1 Mag.     +8 Body      +2 Earth
                                                           +2 Wood
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Oak Anklet     26   +0 Phy.   +0 Phy.     +9 Mind      +4 Wood        Dek Juka
                        +3 Mag.   +11 Mag.    +0 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Ranger's Boots* 27  +2 Phy.   +6 Phy.     +4 Mind      +4 Wood        Ap Corma
                        +2 Mag.   +6 Mag.     +4 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Lucky Shoes*   27   +4 Phy.   +0 Phy.     +1 Mind      None           Rig Saem
                        +5 Mag.   +11 Mag.    +1 Body                     Rig Gaem
    ------------------------------------------------------------------------------
    Green Guards** 28   +3 Phy.   +11 Phy.    +0 Mind      +4 Wood        Rig Saem
                        +0 Mag.   +0 Mag.     +9 Body      +2 Water
                                                           +2 Fire
                                                           +2 Thunder
                                                           +2 Darkness
    ------------------------------------------------------------------------------
    Thunder Anklet 31   +0 Phy.   +0 Phy.     +10 Mind     +4 Thunder     Dek Raio
                        +3 Mag.   +12 Mag.    +0 Body      +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Thunder Boots* 32   +2 Phy.   +7 Phy.     +5 Mind      +4 Thunder     Ap Vorma
                        +2 Mag.   +7 Mag.     +5 Body      +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    Electric Guard** 33 +5 Phy.   +11 Phy.    +0 Mind      +4 Thunder        Repth
                        +2 Mag.   +1 Mag.     +10 Body     +2 Earth
                                                           +2 Water
                                                           +2 Fire
                                                           +2 Wood
    ------------------------------------------------------------------------------
    
    ==============================================================================
      .---.                                                                .---.
     /     \               -------------------------------                /     \
    | D O T |              VIII. Disclaimer/History/Thanks               | D O T |
     \     /               -------------------------------                \     / 
      '---'                                                                '---'
    ==============================================================================
    
    Disclaimer
    ----------
    I don't mind having my FAQs posted on other sites, but I don't fancy having
    them posted without my knowledge. Just ask me and I will gladly allow you to
    do so. my e-mail is hockeyfox@ameritech.net. The following FAQs has my
    permission:
    
    www.gamefaqs.com
    faqs.ign.com
    www.neoseeker.com
    ----------
    
    History
    -------
    Version 1.1 --- More appendices: Grunty section, the Weapon and Armor 
    (3/30/04)       listings.
    
    Version 1.0 --- Most stuff are done, including the Basics and Walkthrough, but
    (03/20/04)      I still got the appendices to do (lists and that crap).
    
    Thanks
    ------
    -Bandai for having guts to release this stateside.
    
    -my ass for comfort while sitting
    
    -Psycho Penguin for being a jackass
    
    -CJayC for his mysterious personality <3
    
    -LUE for some comic relief
    
    -Gray Fox for the inspiration on the format for Weapon/Armor Listing. His
     .hack/INFECTION is pure goodness.
    
    -jenesca for the Raising Grunty Formulas.
    
    -you... you did NOTHING! why should i thank you? rahaha
    
                                  ________) _____ __     __) 
                                 (, /      (, /  (, /|  /    
                                   /___,     /     / | /     
                                ) /      ___/__ ) /  |/      
                               (_/     (__ /   (_/   '
                                  
    
    Copyright Martin Dale-Hench 2004