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                                     Q       888888888



                    D R A G O N   Q U E S T   V I I I 
               for Playstation 2                by Mike Skubna  
              Last Update   01/04/2006     Ver. 1.10
              E-Mail - mikee7x@yahoo.com      AIM - kaoz1024
----------------------------------------------------------------------

COPYRIGHT INFORMATION
	This FAQ is copyright©2005 by Mike Skubna. 
Dragon Quest VIII is copyright by SquareEnix. All of the 
characters, items, and  everything else about this game is copyright 
by SquareEnix. I am in no way  related to, nor do I have anything to 
do with SquareEnix. The only thing I am related to is being a big fan.

If you want to put this FAQs on a public or private site, I give you the 
right to do so under three conditions: (1)This FAQs mush show credit 
and the correct credit (2) This FAQs must not be altered in any way 
shape or form, and (3) This FAQs must be for non profit.


=================================================
TABLE OF CONTENT:
(01)  Introduction
(02)  FAQ updates
(03)  WalkThru
        3.01  The journey begins,  Lv range: 1
              • Waterfall Cave,   Lv range: 5-6
        3.02  Alexandria,   Lv range: 6
              • Tower Trouble,  Lv range: 8-9
        3.03  Port Prospect,  Lv range: 10-11
              • Rough Seas,  Lv range: 11-12
        3.04  Maella Abbey,  Lv range: 12-13
              • Ruined Abbey,  Lv. range: 14-15
        3.05  Ascantha,  Lv. range: 15-16
              • Another World and a wish!?,  Lv range: 16
        3.06  No road to Pickham,  Lv range: 17
              • From 'orse to ruins,  Lv. range: 18
        3.07  Ships Ahoy,  Lv range: 19-20
              • Trodain for Help,  Lv range: 21-22
              • Music Helpers,  Lv range: 21-22
        3.08  Oceans to Explore,  Lv range: 22-23
              • Church on West Continent, Lv range: 22-23
        3.09  Casino Highlights,  Lv range: 22-23
              • Dark Ruins,  Lv range: 23
              • At SaberCat speed,  Lv range: 23
        3.10  Castle Argonia,  Lv range: 24
              • Hunting Grounds,  Lv range: 25-26
              • Return to Argonia,  Lv range: 25-26
        3.11  Magic for the Magic Mirror,  Lv range: 26
              • Dark Ruins Revealed,  Lv range: 26-29
        3.12  New Dark Troubles,  Lv range: 26-29
              • Tower Too,  Lv range: 29-31
              • Final Leg of the second evil foe,  Lv range: 29-31
        3.13  North Lands,  Lv range: 31-32
              • Orkutsk,  Lv range: 31-32
              • Cave up north of Orkutsk,  Lv range: 31-33
              • Marta's House on the double, Lv range: 31-33
        3.14  Head to the east,  Lv range: 31-33
        3.15  Pirate Cave,  Lv range: 32-34
              • Hidden Land,  Lv range: 32-34
              • The Dark Side,  Lv range: 33-35
              • Godbird's Eyrie,  Lv range: 34-36
        3.16  Soar to the Heavens, Lv range: 34-36
              • Tryan Gully,  Lv range: 34-36
              • Evil Flies,  Lv range: 34-36
        3.17  Day of Joy or Evil?,  Lv range: 35-37
        3.18  Blacken Dawn,  Lv range: 36-39
              • Down She goes,  Lv range: 36-39
        3.19  Echo of Hope Once Again,  Lv range: 36-39
              • The End is Here,  Lv range: 38-40
        3.20  Victory!,  Lv range: 38-40
(04) Alternative Conclusion
        4.1  A new Adventure,  Lv range: 38-40
        4.2  Deeper in,  Lv range: 38-40
        4.3  Heavenly Dais,  Lv range: 38-40
        4.4  Truth Revealed,  Lv range: 38-40
        4.5  The End is Here Once again,  Lv range: 38-40
        4.6  True Victory!,  Lv range: 38-40
(05)  Alchemy List
        5.01 Accessories
        5.02 Armor
        5.03 Axes
        5.04 Boomerangs
        5.05 Bows
        5.06 Cheeses
        5.07 Culbs
        5.08 Daggers
        5.09 Helmets
        5.10 Items
        5.11 Key
        5.12 Scythe
        5.13 Shields
        5.14 Spears
        5.15 Staves
        5.16 Swords
        5.17 Whips
(06)  Enemy Drop Chart
(07)  Shop Item List
        7.01 Item
        7.02 Axe
        7.03 Boomerang
        7.04 Bow
        7.05 Hammer
        7.06 Knife
        7.07 Scythe
        7.08 Spear
        7.09 Staff
        7.10 Sword
        7.11 Whip
        7.12 Accessory
        7.13 Armor
        7.14 Helm
        7.15 Shield
(08)  Sidequest: Notorious Monster and Battle Arena
        8.01 Quest to enter the battle arena
        8.02 Battle Permit
        8.03 Find your own Monsters
(09)  Sidequest: Baccarats Casino 
        9.01 Cutscene for who gets the money
        9.02 Road to Dragon Graveyard
        9.03 Dragon Graveyard
(10)  Side Quest: Dragovian Trials
(11)  Mini Medal List
(12)  Metal Monsters and Money Spots
(13)  Challenge Hotspot
(14)  Spells and Skills
       14.01 Heros Skills and Spells
       14.02 Yangus Skills and Spells
       14.03 Jessica Skills and Spells
       14.04 Angelo Skills and Spells
(15)  Q/A
       15.01 Overall of the game itself
       15.02  Item question
       15.03 Quest question
(16)  Tips
(17)  Secrets


€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
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    ««« 01. Introduction »»»   
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€

Welcome to Dragon Quest 8.  
Dragon Quest along with Final Fantasy have for a long time been well know 
RPGs. Dragon Quest 1 was released in 1986 and was the pioneer of 
what we know of RPGs today. Final Fantasy followed a year later after 
the boom and was equally as popular. Both Square with FF and Enix with 
DQ were friendly rivals of RPGs through NES and SNES era. 

After when Playstation was released Final Fantasy became more graphical 
and story driven. Dragon Quest kept it's rich core game place and more
charming and down to earth story telling. Last few games were over 3 to 4
years in develpment to perfectly balance the game.

Now after 4 years since DQ7 was released in 2001 (japan 2000) we get the 
8th installment. 

In north america Dragon Quest was known as Dragon Warrior.
The main reason for this was that there was already a PC game with 
Dragon Quest as the title. So any release of Dragon Quest in NA
would be known as Dragon Warrior until 2005 when Enix gets the rights
for Dragon Quest.

The game:
The game itself is known as a RPG or Role Playing Game. Instead of action
game this is more on exploration and turn base battles. The battles
are stat driven. You and your foes has stats such as Hit points
and Magic Points plus others like strength, intelligence, agility, ect.
It all plays out in the battle. There is no reflex needed for battles.
Its all on strategy.

Your made to explore the world. Other then its main plot/town stories
you'll find lots of hidden things through exploring. Battles itself are also
carefully balance. Nothing in a DQ game ever is really frustrating.
Challenging yes but nothing to turn the system off. Boss battles can always
get you tensed. I had a few where i barely lived with 1 or 2 guys left.

Humor is also very alive in DQ games. As many has pointed out it is
very charming. There is also even sad moments where someone
dies and you can't not feel sorry. 

But only way to really know what to expect is to try it.




€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
     ««« 02. FAQ Update »»»   
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€

Version 1.10 - 01/04/2006
     • Update to Q&A
     • Update to Tips section
     • Update to Alchemy List

Version 1.09 - 12/23/2005
     • Update to Q&A
     • Update to Tips section
     • Update to Notorious Monsters and Monster Arena info

Version 1.08 - 12/14/2005
     • Added Spells and Skills
     • Update to Tips section
     • Update to Alchemy List
     • Update to Q&A

Version 1.07 - 12/08/2005
     • Update to Baccarat casino side quest
     • Update to Q&A
     • Update to Alchemy List
     • Update to Notorious Monsters and Monster Arena info
     • Update to Challenge Hotspot
     • Update to Tips section
     • Update to Metal Monster and Money Spots

Version 1.06 - 12/03/2005
     • Finished Walk Thru. Follow ups still to come.
     • Update to Notorious Monsters and Monster Arena info
     • Update to Metal Monster and Money Spots
     • Update to Q&A

Version 1.05 - 12/01/2005
     • Update to Alternative Conclusion
     • Update to Mini Medal List
     • Update to Shop Item List
     • Update to Enemy Drop List
     • Added Side Quest: Dragovian Trials

Version 1.04 - 11/30/2005
     • Update to Notorious Monsters and Monster Arena info
     • Update to Q&A
     • Update to Enemy Drop List
     • Update to Metal Monster and Money Spots
     • Update to Walk Thru
     • Added Alternative Conclusion

Version 1.03 - 11/28/2005
     • Update to Alchemy List
     • Update to Shop Item List
     • Update to Metal Monster and Money Spots
     • Update to Notorious Monsters and Monster Arena info
     • Update to Mini Medal List
     • Update to Walk Thru

Version 1.02 - 11/26/2005
     • Update to Enemy Drop List
     • Update to Walk Thru
     • Added Tips section
     • Update to Q&A
     • Extra info added for Enemy Drop List
     • Update to Mini Medal List

Version 1.01 - 11/24/2005
     • Update to Walk thru
     • Updated more Q&A
     • Updated more to Enemy Drop List
     • Added new Baccarat casino side quest
     • Added new exp and money spots.
     • Added new Mini Medal list

Version 1.00 - 11/22/2005
     • First public release. Has good portion of the walkthru completed.
     • Added a list of Alchemy combinations.
     • Added Notorious Monsters and Monster Arena info.
     • Added Q&A added for common questions. I'll add more in time.
     • Added Rumor section added since there might be some rumors
       need clearing.
     • Added Challenge section added for those what want to take DQ8
       to new hieghts.
     • Added Walk Thru with info up to Dhoulmagus.




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    ««« 03. WalkThru »»»   
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- Here is the walkthru. I have tried to make it as spoiler-free as I can
  sometimes it might not be quite as simple but i would mention where
  to go next. I've also added the lvl i was about on to get an idea if
  you need lvling or maybe over powered as it is. Enjoy~

   Legend:
   -----------
   CS : Cutscene. Story-telling without the spoilers ^_^
   Lv range : About the level you should be in to get thruough. Since
                  theres always on luck of enemies attack, equipment, ect.
                  people can win it earlier or later then the levels i have.


  «« «« 3.01.1 The journey begins,  Lv range: 1 »» »»
  -------------------------------------------------------------------
- So the story beings. Just follow along what is happening.
  You'll eventually fight a pack of slimes. Dont worry they're easy enough.
  You should eventually get to your first town, Farebury.

- Head to the Pub. Use the Square button to look at the map. Its the pic
  of a beer mug. Talk to everyone inside and you should get a cutscene.

- After that you'll hear about a monster. Just head back to the wagon for a
  cutscene. After that head to the house in front of the water well. Its basicly
  at the north west on the second floor. Talk to the girl for a CS.

  «« «« 3.01.2 Waterfall Cave,   Lv range: 5-6 »» »»
  -------------------------------------------------------------------
- Get whatever items you can get from town. A Chimaera Wing you should buy.
  It lets you warp back to town. After you get prepared head out of town.
  You can go exploring alittle but don't go far. Try to fight lots of enemies
  near the town. To be able to beat the boss in the cave you need about
  lvl 5 or 6. As you fight and lvl up so will you'r money increase. Make sure
  to keep buying new stuff you can afford like armors and weapons. 

- After getting about lvl 3 or 4 you can definatly lvl some in the cave. When 
  your truely ready to go deep in the cave make sure to heal and save before 
  going in. The cave itself is easy to not get lost. First treasure chest is 
  the map so that sould help you even more.

- Now you can go either left or right. Going right will get you some chest 
  but the path is alittle longer too. If you go right make sure to talk to the
  person there. Both ways lead to the same place. 

- Go down the stairs at the south end. You'll head east then south. You'll 
  come to a monster blocking your way. Talk and say yes. You'll be surprised.
  Continue on and you'll come to another fork. Take left for a dead end but a
  chest. Taking right will lead you to the boss.

- Boss 001: Geyzer
  This is your 1st boss. If your level 5 or 6 this should be easy. All you have
  to do is attack and heal when needed. Having Herbs on each character 
  is good in case. 

- After you get the crystal ball head back to town and talk to the girl again 
  for another CS. You'll then get the lead to head to Alexandria.


      @}================================={@
  
  «« «« 3.02.1 Alexandria,   Lv range: 6 »» »»
  -------------------------------------------------------------------
- After taking the fork left from the first town you'll arrive at Alexandria.
  You'll be greeted by 2 town boys via CS. After that make sure to
  have a look around. Buy weapons, armors, sleep at the inn and save.

- Head to the big house at the end of town during the day. Have a look
  around. You'll eventually want to get to the third floor where a maid
  is standing near some boxes. Talk to her for a CS.

- Now examine the little mouse hole for a CS. You'll be controlling your
  pet through this. Just climb the broom on the side of the desk to get to
  the desk itself. You'r goal is to pick up the letter and get back to
  your hero. 

- After you get the letter go to where the 2 boys are guarding the door and
  use the item on the left boy for a CS.

- Now get ready to head to the tower east of town. Make sure to get a 
  few lvls outside of town before venturing to the tower.

  «« «« 3.02.2 Tower Trouble,  Lv range: 8-9 »» »»
  -------------------------------------------------------------------
- When you reach the tower just examine the door for a CS. 
  The boy will open the door for you. You don't really need to memorize 
  how it was opened. 

- The layout isnt at all confusing but isnt as simple as the cave.
  For the most part it is also rather linear. The tower of
  is over 6 floors high but the rooms are small. After you enter the first
  door go up the stairs. The west door is locked but the north isn't.
  Go through the north door. 

- You'll enter a room. Just go down the stairs and through to the door
  at the north/west. As you exit to the outside notice the chest. Open
  it for the map. Now head west and find stairs going up. The door just
  after the stairs is a dead end eith nothing so continue for the second
  door. Inside here notice the door to the left. Examine once to unlock it.
  You got a shortcut now incase you go out then come back.

- Head down the ladder for a chest and some jugs. The jugs have: 
  Moonwort bulb, 11 gold, 22 gold, Medical herb. Now head up the ladder
  then up the second ladder and enter the door. Your outside. Just follow
  the path to the door and enter it.

- In this room you might have noticed double blue lights on the wall. 
  Just examine them and you'll be turn and on the other side of the wall.
  Go up the stairs. In this floor is the same blue eye doors, one on each
  wall. Use the right one. Next little room do same thing with new blue eye
  door then go up the stairs. 

- On floor 5 youll see a path before you and the blue eye door. Either way
  leads to the stairs. You might want to use the door since its shorter.

- On floor 6 you'll find yourself at a single path going east then north. 
  You'll come across a door with blue eyes. Enter that wil net you a
  chests and a jug but have to head back to the corridor. At the corridor
  continue its path to the stairs and go up.

- Floor 7. Luckly there is no boss here so you can relax. Head towards the
  statue for a CS. Talk to the girl and you'll be instructed to go back to 
  town and meet up afterward. 

- Head back to town and go to the inn for a free night. 
  The next day go to the 2nd floor in the mansion for a CS.
  You'r pretty much done here. 


      @}================================={@


  «« «« 3.03.1 Port Prospect,  Lv range: 10-11 »» »»
  -------------------------------------------------------------------
- Heading towards Alexandria Tower but make a right at the fork for a 
  rather long road to Port Prospect. It shouldn't be too difficult. If you
  ever run low on MP just warp back to Alexandria, recover and try
  again, probably with some higher levels too.

- When you reach the port have a look around. Its not big so you
  shouldn't get lost but there is wep/armor/item shops.

- When your ready head to the light house and you'll see Jessica.
  Get close for a CS.  After you accept to help you got another
  chance to get prepared. When you are talk to jessica again and
  prepare to board the boat.

  «« «« 3.03.2 Rough Seas,  Lv range: 11-12 »» »»
  -------------------------------------------------------------------
- Once you get on the boat you'll get to look around and talk to
  different people. After you talk with everyone the boss will appear.

- Boss 002: Khalamari
  Khalamari is your second boss. He isn't really any different then
  Geyzer. Being at about lvl 11 will make him pretty easy. As always
  don't shy from healing. Use it up; you don't need it anywhere else.
  And this is one boss with no dungeon.

- After your done you'll head right back to Port Prospect for more
  item buying, resting saving.

- Now you can get on the boat for your real ride to Peregrin Quay.
  When you land check around. Then its off for adventures.


      @}================================={@


  «« «« 3.04.1 Maella Abbey,  Lv range: 12-13 »» »»
  -------------------------------------------------------------------
- As you travel down the new path you'll come across Maella Abbey.
  Save at the front door and have a look arround. You'll eventually get a
  CS with un-warm welcome.

- After that exit going south and follow the path. You'll reach the town
  of Simpleton. Have a look around here. You'r goal is the pub. 
  When you talk to one of the poker playing guys you'll get a really
  funny CS. You'll be given a ring and asked to head back to
  Maella Abbey.

- Having the ring will give you access in the back of Maella Abbey.
  Have a look around here then head to the prison area. At the end
  of the prisons area you'll get a CS. 

- Now head to the back center door on the first floor for a CS. Since
  getting to the back area is blocked you'll have to take a different route.  

  «« «« 3.04.2 Ruined Abbey,  Lv. range: 14-15 »» »»
  -------------------------------------------------------------------
- Prepare yourself then exit south out of the Maella Abbey and follow 
  the river east til you get to a romote path to a dead end area with 
  some ruins. Examine the acient stone marker and use the ring on it 
  to reveal a path. Head in.

- Enter and head straight through a door way. The next room has a left and
  right stairs. They both lead the same way but the right one is shorter.
  Head south til you see stairs. Look east for 2 chest. The left chest is
  a Cannibox. The right is a map.

- Now go west and down the stairs. Continue west up some stairs. Open
  the left closet for a Iron Nail. Theres also a ladder in this room. You can
  either go back east and then south to a stairs or down this ladder then 
  head southwards. Both lead the same.

- Taking ladder path you will come across a chest. Inside is a Bronze Shield.
  Now head west then south then east to stairs going down. Go down them.

- This room on the 4th floor has poison footing.  From the doorway go
  south/east and southwards. Try not to stay long in the poison pool. It
  is draining your life. After this room good up the stairs. You'll come
  to a room with a door on the east and west. Enter the east door and 
  check around. Waterweed mould, and mini medal is in some barrels.
  The west door has 50 gold.

- Now go back to the main path and head south. Open the door and you'll
  see the next boss. Cure up before engaging.

- Boss 003: Tortured Soul
  This boss can be tough. He summons helpers. 2 usually. Kill one 
  but not the other. If both die Tortured Soul could spawn more. The
  other one you can just sleep til the big boss is down. Was pretty
  funny actually. I slept it like 7 times. Tortured Soul himself does 
  regular attacks and Aoe ones. Keep yourself healed and go
  for the kill.

- When you get out head for the Abbey. You'll see all the guards down.
  Head to the second floor for a CS. This is CS is pretty long and 
  entertaining. When your in your cell just talk to everyone around you til
  another CS happens.

- After you make your escape and are free you'll head back to Maella
  Abbey using the front door again this time. Head all the way back
  and pass the burning bridge. Enter the abbey itself and go to the
  second floor for another CS. 

- After you have control back in Maella Abbey exit out and enter the room
  guarded by 2 soldiers. You'll get a CS here and eventually the World Map.
  Head back out and get a CS with Angelo. Now your done with this story.


      @}================================={@


  «« «« 3.05.1 Ascantha,  Lv. range: 15-16 »» »»
  -------------------------------------------------------------------
- Travel as if going to Simpleton but continue the path down. This will
  be a very long path. You will eventually hit night til you come to 
  Riverside Chapel. Its your small break stop before reaching your next 
  destination.

- After a long journey you'll reach the castle town of Ascantha.
  If you noticed everyone is dressed in black. Take a look around and
  check the shops, sleep and save.

- Now check around inside the castle. You'll eventually wanna be in the
  throne room at night. Talk to the king then. When you go downstairs
  you'll see Emma.

- Now head back to Riverside Chapel and enter the house that near the
  chapel. Talk to everyone there.

  «« «« 3.05.2 Another World and a wish!?,  Lv range: 16 »» »»
  -------------------------------------------------------------------
- Head north from the house near the chapel for a path down that follows
  the river down. You will eventually reach a cave. Enter and work your
  way up til you hit the summit. 

- Walk around til you get a CS of a doorway appearing. Now enter it.
  Talk to the person inside and when you exit you'll be back at the castle.

- Head to the throne room for a good long CS. After its over you'll be
  feasting at the table. You are basicly done. Head out the castle for
  another CS.


      @}================================={@


  «« «« 3.06.1 No road to Pickham,  Lv range: 17 »» »»
  -------------------------------------------------------------------
- You got a good long journey with no road. Basicly head south from
  Ascentha. You'll will find a way south. Keep looking at the world map
  for referrence. 

- Like riverside chapel there is a small house with inn/chapel. Use it
  as your half way point. 

- Follow the shore line where you will evntually start heading west.
  You will pass a small building. You can check it out though this is
  not your destination.Luckly you will find a path eventually. Just follow
  that til you get to Pickham. 

- After you get a CS entering Pickham head Northeast then south and
  look for a staircase to the roofs of the buildings. You'll find soem stairs
  going down. Go there for a CS. Then talk to Trode from the pub next to
  the inn at the back.

- How head to the southwest of town to a house near the lookout tower.
  Inside you'll find a thief and a CS. Next enter the south/east pub and talk
  to the bar keep. You'll be let in the door at the back. And in the back
  you'll get another CS. Now its time to head out of town.

  «« «« 3.06.2 From 'orse to ruins,  Lv. range: 18 »» »»
  -------------------------------------------------------------------
- After all the excitement for the 'orse in town you will need to head
  south/west to find a house. Talk to the bodyguard outside of the house
  then go inside and talk to the person there. 

- Now you need to head north to enter a dungeon. You might want to 
  head back to Pickham to rest and save. When your ready head to
  the dungeon.

- This dungeon is alittle complex but nothing bad. Take the left path and 
  journey on. If enemies are too tough here make sure to lvl up some.
  When you see a fork with a path in 4 directions head north. Check
  the door to be bounced to the hole and be able to obtain a map
  in a chest. 

- There are a few puzzles in this dungeon. They are very easy. One you
  just move a statue to the darken square and the other you allign 2 
  statues to the block the is under a hole.

- Boss 004: Trap Box
  Trap Box is a pretty nasty boss. It can use Confuse and Sleep. Make
  sure you got items and spells to help with it. Having Jessica and 
  Angelo as healing and the other 2 for attacks. Raising tension is good
  here since you got healers always healing. Have hero heal too if you
  need to. 

- After you get the Venus Tear head back to Reds place. After that head 
  back to Pickham and see if brains is there now. 


      @}================================={@


  «« «« 3.07.1 Ships Ahoy,  Lv range: 19-20 »» »»
  -------------------------------------------------------------------
- Now head back to Port Prospect. No new items here but stock up
  on whatever you need. When your ready head out.

- As you exit town make a left right away for a path. You should from
  here see a path heading west on the map. Dont think the first few
  rounds of enemies will mean smooth sailing. They get to your lvl
  fast. You'll find a small house for inn and saving. Check the well too
  for Slime Crown.
  After that head east down the hill, north then west to carry on. 

- You'll eventually find the ship and get a cut scene. After that continue
  heading west to the cave that you can see on the map. Luckly this
  isnt a change map cave. Just a simple pass thru in world map.

  «« «« 3.07.2 Trodain for Help,  Lv range: 21-22 »» »»
  -------------------------------------------------------------------
- Entering the castle you'll get a cutscene then be passed the gates inside.
  If you had any dead they are revived but becareful there still battles inside 
  and no way to recover that i can see. Luckly you can zoom back to the
  castle so you might as well go to a different town, rest and save.

- As you go up the stairs and in the door follow right wall and open the
  door for a Magic Key.

- If you then head east to the main room go out the front door for a map.
  Now go back in and head east. Now head up to the third floor and your goal
  is to go north/west and outside. Enter the towners entrance and go
  down to the first floor. Head south by using the throne room.

- Your in the library. Make sure to check all the books for alchemy info.
  Also unlock the door for quicker access. Keep going south for CS.
  Check the bookshelfs for the book in question for another CS. You'll
  get a kick of where you have to go next. Enter the new passage.

  «« «« 3.07.3 Music Helpers,  Lv range: 21-22 »» »»
  -------------------------------------------------------------------
- This part your basicly made to look around where to go next.

- If you done looking or give up you have to head over to Ascantha. Head
  to the throne room and talk to the king. Watch the CS. Even though 
  he saids dont go in for he'll get the guards you go anyway.

- Its a pretty dark cave but just head northwards til you get out on the world
  map. Head north to enter another cave. There a chest near it with Mini
  Medal.

- Inside the cave is more battles but they aren't as tough as the castle
  before. Also the layout is quite simple to get through. There is a map
  if you make a right from the start. There are also some moles
  walking around. You can talk to them. 

- Am the third map at the lower right is the boss. When you reach him 
  you'll get a CS. When you talk to him say yes a few time for a laugh.
  Say no for the battle.

- Boss 005: 1 Don Mole, 4x Soul Moles
  This boss comes with 4 helpers. Now this may look like its going to get
  nasty but because the boss does a very annoying music move, they can
  work for you. After Don Mole performance move all the Soul Moles well
  become confused and attack the boss. But because it can also 
  confuse and paralyze you. Make sure you got items and spells 
  ready for it. Other then that its a rather straight forward battle.
  Leaving Soul Moles alive or not is up to you. They do snap out of it 
  after a few moves.

- After you beat him youll get the Moonshadow Harp. You can go back
  to Ascantha and talk to the king but you don't really have to.

- Head back to Trodain at night and back into the study. Enter the
  Moonshadow realm. Talk to the npc there for a nice CS. After the 
  events of the CS takes place you will have you own ship. 
  Time to explore!


      @}================================={@


  
  «« «« 3.08.1 Oceans to Explore,  Lv range: 22-23 »» »»
  -------------------------------------------------------------------
- Now that you got your boat it can explore more of the world.
  Start off by going alittle west to a island with a castle on it.
  Its Princess Minni place. Here you can trade your mini medals for
  prices. 

- Heres a list of mini medal rewards:
   Medals - Prize 
          28 - Net Tights
          36 - Stylish Vest
          45 - Staff of Divine Punishment
          52 - Gold Bar
          60 - Falling Star Bangle
          68 - Miracle Sword
          75 - Mysterious Armor
          83 - Orihalcon
          90 - Metal King Helm
          99 - Dangerous Bustie
        110 - Metal Ball of Destruction

- After your done there you can explore around but youll eventually want
  to get to the northern tip of the western continent and
  land to find a church.

  «« «« 3.08.2 Church on the West Continent,  Lv range: 22-23 »» »»
  -------------------------------------------------------------------
- At the church at the north tip of the western continent you'll be able
  to rest and save.

- After that walk south from the path til you hit Baccarat.


      @}================================={@


  «« «« 3.09.1 Casino Highlights,  Lv range: 22-23 »» »»
  -------------------------------------------------------------------
- Now you have entered the town of Baccarat. Pretty cool place.
  Make sure to check all around. Theres a bank here to store away
  your money so you don't lose it to a wipe.

- When your ready to continue enter the bank and go to the second
  floor. You'll get a CS. Now go to the basement in the same building.
  Talk to the barkeep there and say yes.

  «« «« 3.09.2 Dark Ruins,  Lv range: 23 »» »»
  -------------------------------------------------------------------
- Head north of Baccarat to the island. As you disembark talk to the 
  people there.

- Now head to the dark ruins. Enter inside and you'll be bounced back out.
  Talk to the people outside. You will get a CS and be told where to go next.

  «« «« 3.09.3 At SaberCat speed,  Lv range: 23 »» »»
  -------------------------------------------------------------------
- You can use zoom back to Baccarat if you wish. From that town head
  south some. You should see on the map near there a place to go.
  Enter Chateau Felix.

- A boy will be blocking the door to get inside. You need to answer
  3 questions right to enter.

- Questions/Answers
  1. Take cat home
  2. Free cat from trap and let it go.
  3. Allow cat to join on your adventures.

- Once you get inside talk to the person at the main desk for a CS.
  You'll get an item and be asked to talk to the boy outside again.

- You'll get to ride a sabercat now. You can get more from this location
  only. It is a fast way to get around the western continent though.
  You still will get battles riding it.

- You can skip the quest for now if you want. 


      @}================================={@


  «« «« 3.10.1 Castle Argonia,  Lv range: 24 »» »»
  -------------------------------------------------------------------
- Before you enter the castle you'll get a CS. Now you can enter the
  castle. As usual check around. Talk to the people to know whats going
  on and check out the shops.

- When your ready head into the castle and speak with the king.
  After the events happen there head up to the third floor.
  You'll find a lock door. Now head to the 4th floor and try to get
  to a room above the lock door on the third floor.

- You should enter alittle store room with a chest and 2 jugs. 
  You can open the chest then removes the jugs to reveal a hole
  in the wall. Examine it and say yes.

- Just move your pet down the path and 'talk' to the lizard to make it 
  move away from you. Align yourself so the lizard will eventually 
  fall into the hole that you can plainly see.

- After the scare-a-thon head back to the king. You'll get another CS.
  Then prepared yourself with some sleep and saving. Also to buy
  weapons and armors too if need be.

  «« «« 3.10.2 Hunting Grounds,  Lv range: 25-26 »» »»
  -------------------------------------------------------------------
- Head out of the castle. Go each and you should hit a road. Just follow
  it til you get to a fork and go right. It is a long path so make sure you
  can survive. There is a house at the end and its a inn. No save tho.

- Make sure to use Lizard Houmor on you and enter.
  To get to fight a lizard walk slowly and make sure it doesnt see you.
  When you win it'll drop a chest with Argon Heart. You'll get
  a CS.

- Continue on. You'll soon come to one lizard sleeping. Find a branch
  you can use to talk over a river. Pick up a fruite and go back to where it
  was and drop it for a battle.

- Unfortunatly that one wont do either. Keep going. You should see a ledge
  up ahead. Find a way up to there by going around. You'll get a CS. 
  Now get a fruit thats up ahead and throw it near the latest lizard. After
  you win youll get another CS and spend the night.

- When you wake up look to your right when on the cliff for your boss.

- Boss 006: Great Argon Lizard
  He isnt that bad but can be nasty. He'll do either a single attack 
  about 80-90 dmg or group dmg for about 35. Give group agi, raise
  att. amd have a healer always ready to heal.  

  «« «« 3.10.3 Return to Argonia,  Lv range: 25-26 »» »»
  -------------------------------------------------------------------
- You can simply zoom back to the castle. Once inside you'll get a CS.
  Now check around the new shops. After that go up the stairs on the
  east of town to find the prince.

- Now enter the castle and go to the thrown room for a CS. After that
  talk to the the king at the window. Head to the 4th floor to recieve
  the magic mirror.

- Walk just out of the room for a CS and where you need to go next.


      @}================================={@


  «« «« 3.11.1 Magic for the Magic Mirror,  Lv range: 26 »» »»
  -------------------------------------------------------------------
- Outside Argonia take the path west. Keeping on first fork which would
  be straight. You'll then pass a small caravan. Just after them is a small
  path just off the main one. Follow that small path. 

- You'll eventually find a house. Go inside and you'll find out the person 
  you are looking for isn't at home. So go back out and continue the path.

- Continue the path til you get a CS at a smal lake. After that head back 
  to the house you just passed. Talk to the old man inside for a CS.

- Now zoom to sea side chapel, rest, save and get on your boat.
  Start heading east til you get a encounter with a Sea Dragon.
  Once it uses its flash move the magic mirror will turn to Sun Mirror.

- After it becomes the sun mirror head back to the Dark Ruins. Just
  outside of the entrance to the building is a pillar. Use the sun mirror there.

  «« «« 3.11.2 Dark Ruins Revealed,  Lv range: 26-29 »» »»
  -------------------------------------------------------------------
- Once inside the dark ruins and able to see everything enter the right 
  door. At the end of the path is a map. Head back to the main room
  then open the left door and at the end is a switch to proceed further.

- Next room go up the stairs and hit the switch. Go through the opened
  path then head east. Find another switch and flip it. Now go up the
  stairs near there and over the door. Now continue north then west.
  Flip the switch, go up the stairs over the latest trap door then flip
  the corner switch. Go back to the privious switch and head on the low
  level to the corner door opening. 

- Third room is much more simple then it looks. Go west then north
  through a series of stairs then east to the end.

- Next room is just a small room with 2 statues beaming light up and
  outwards. Step on the buttons near them to rotate them. Your job is
  to have one of the beam on one of the birds wings of the picture of the
  wall and the other on the other wing. Once thats done a stairs
  will reveal.

- Now your in a path going down. Check the broken right wall for a 
  HP and MP recover spring then continue down. Enter the door for a
  CS then get ready for a battle.

- Boss 007: Dhoulmagus 
  This is a tough battle but if your prepared to can win. You start off but 
  only him by himself. He will soon enough make himself into 3 forms.
  You could kill the other 2 but i say stick with the original. Once its dead
  the others are easy to kill. As for his attacks they are very nasty.
  Its either a single target attack of about 90 dmg or full party of 30-40 
  dmg. He uses alot of magic attacks so use whatever magic defence 
  you got. Just attack hard and try to save as much mp as possible.

- Boss 008: Dhoulmagus 
  Thats right he's got a second form. Unfortunatly you are still weak from
  the last battle. Because of this you will worry if you win at this battle. 
  Its kinda the same as the first except only one target but doubles attacks.
  He has lots of party attacks, and de-buffs. If you use tense don't go too
  far as you might lose it. Just attack normal. Make sure to have a healer
  always healing.If you do die you can coem back and only fight at the second
  form therefore be at tip top shape. 

- You won! Dhoulmagus is gone.... but the story isnt quite over yet.
  Watch the CS and enjoy that night rest.


      @}================================={@


  «« «« 3.12.1 New Dark Troubles,  Lv range: 26-29 »» »»
  -------------------------------------------------------------------
- After you wake make sure to save and buy whatever you need. Then 
  exit the castle town. 

- Go east like heading to the hunting grounds but at the fork go left so
  you'll continuing north. You'll eventually hit a town. Something is up.
  Talk to the people and advance through the town. You'll will enter a
  mansion. Only path the town folk letting you. Go upstairs and through
  the door for a CS. Afterwards talk to the man again.

- The fountain he speaks is right next to his own house. The place you
  need to go is below it. Take the stairs going downward of town to the
  door that would be under the waterfall. Talk to the people inside and
  you should get a stone sword.

- Now head north, out of town. Follow the trail. Its a walk but not
  as bad as some before. When you get to a fork take the right for
  the tower. 

  «« «« 3.12.2 Tower Too,  Lv range: 29-31 »» »»
  -------------------------------------------------------------------
- Use the Stone Sword in the door to open it. In the next room open
  the chest for a map. Open the next door and go through. Go up the
  stairs going into the main tower.

- In this room you'll see a slime you can talk to it. Then try to walk over
  the path in the middle. You'll be dropped to the first floor. Keep walking 
  up on the see-saw board. Don't get off. You'll eventually be on the 1st
  floor but other side. Go up the stairs and push the statue towards the
  middle of the tower so its on a single block. This will make the see-saw
  on your side drop. Hit the switch that is on the west of you.
  Now go back down the stairs you just came and
  walk through the board to get to the third floor.

- Floor 3 is a easy floor. Just go to the stairs. 4th floor keep going up
  another stairs to the 5th floor. Go on the ballance board and you'll drop.
  Walk forward through the board. Now walk up the stairs to floor 5.
  Push the statue to the single tile spot next to the board.

- Go down the stairs and walk on the board you tilted and walk to the 
  6th floor. Take the stairs there. Going back to the 5th floor hit the switch
  to drop a plank for a path. Now cross this new board. You'll drop a lvl.
  Push the statue there to the stairs south. It should be elevated up
  a level. Now go up the stairs.

- Push the statue to the usual spot next to the red tilting board.
  Now go back down stairs and go up the board. Now you should be able
  to climb a ladder. Do so.

- You'll get a small CS. Now head east and up the closer stairs up.
  Walk on where the statue is at on the board and drop. Now push
  the statue off it. Now go to the other side of the board in the room and
  walk up it. Go up the stairs.

- Middle of floor 10 is a ladder. Go up it. South is a chest and south/east
 is a path to the middle where a man is at. Talk to the man for a CS.

  «« «« 3.12.3 Final Leg of the second evil foe,  Lv range: 29-31 »» »»
    -------------------------------------------------------------------
- After you get the CS from the man head back to your first tower on 
  your travels. Back to Alexandria Tower. Go to the top of the tower
  like before. Examine the statue and start walking away for a CS.
  After the CS pick up the items that drop on the floor.

- Head back to Arcadia and talk to Dominico. He's just outside
  his mansion. You'll get a CS there then go inside and second floor
  and talk to him there for another CS.

- Head downstairs from the new path and check out the 3 chest.
  Now check the bookshelves for the book in question needed.
  Go back up for another CS. Now go outside.

- Boss 009: Evil Jessica
  Battle time with the babe. Her first move is to call 3 Shadows. Those
  are very easy to kill and hardly gives dmg. Kill them cuz she can call
  another 3 and 6 of them is alot. Leave only 1 shadow on each side of 
  her. She wont call anymore. Herself double attacks.
  One probably being a normal attack but the other is magic. 

- Congratz you won! You defeated Evil Jessica. Now watch the cool CS.
  Once you get control again go back outside. Talk to all the people
  out there then go inside. Talk to Dominigo then walk out for a CS.
  Walk outside then when you can move talk to David.

- You'll get a touching CS. Also say yes when prompted. Now exit 
  the mansion for another CS.


      @}================================={@


  «« «« 3.13.1 North Lands,  Lv range: 31-32 »» »»
  -------------------------------------------------------------------
- Prepare what you need then head out the north exit. You'll have
  a long path going to a cave. You could Zoom to Rydon's Tower for
  a bit of a shortcut. Either way head north follow by westward.
  You will pass a church with inn. After you use the servaces there
  head for the cave.

- Don't worry about the cave. Its only a small line. No real dungeon.
  You'll get a CS before exiting then exit.

- Continue on the path... if you can see from all the snow. You'll eventually
  get a CS followed by waking up in someones house. Talk to every one
  there and you'll get a CS.

- After your nights rest and able to move again start going west for the
  path to the next town.

  «« «« 3.13.2 Orkutsk,  Lv range: 31-32 »» »»
  -------------------------------------------------------------------
- Head inside and have a look around. If you notice the town is
  mostly indoors and its circular. At the pub is a door to the central 
  area.

- At the church make sure to talk to the people there a few times 
  for a funny little CS.

- When you go out the door from the pub head for the building in the
  center. You can slip and slide on the ice btw.

- Once inside the main structure go down stairs. Head west, then north
  then east and you should find a man standing outside. Talk to him and
  enter the room on your right. The doc isnt there. Talk the the same man
  outside and then go to the north room and go upstairs. Seems
  you'll have to go to the cave NW of town.

  «« «« 3.13.3 Cave up north of Orkutsk,  Lv range: 31-33 »» »»
  -------------------------------------------------------------------
- From town walk west then north following the path. You want to
  enter the cave that is north west of town.

- Inside the cave walk down and enter the first cave on your left for a map.
  Looking at the map now is straight forward. Just head to the north end
  climb up on the west side and walk over west. When taking the top path
  east becareful. Its slippery.

- On the second floor just head for the south stairs going down.
  Check around if you want for some chest.

- On this floor take left path til the icicles drop now go back down and
  take the right path. Go up the small path up then go over the icicles.

- Last floor. Head south. At the first fork go right. An icicle will drop.
  Make sure that a total of 3 drop. Keep walking if you need to.
  Now follow path going east then walk up the path and head west.

- Get close to a new set of icicles for a CS. Munchie time!
  You can examine the man. Now head down the path til a huge
  icicle falls. Head back to the hero.

- Use the icicle to walk to the man. You'll get a CS. Now use Marta's bag
  infront of the man. Once you have control again you can evac out though
  make sure to be healed.

- Boss 010: 8x Hellhounds
  The music doesnt make it seem to be a boss battle but since its
  not avoidable i'll put it up. You have to fight 8 wolves here. Using 
  anything to hit the pack helps. Also anything single atatck thats powerful
  is good too. You want thier numbers down as fast as possible.
  Kasizzle is great here! The wolves do call backup so use kasizzle as
  much as you can.

  «« «« 3.13.4 Marta's House on the double,  Lv range: 31-33 »» »»
  -------------------------------------------------------------------
- Head back to the town. You'll get a CS going in town. Now head to 
  the docs room via stairs right at the entrance. Once you get there
  you'll get another CS. 

- Now head to Martas House. If you go inside youll see lots of hell
  hounds everywhere. Even down stairs. She isnt at home tho. Head to
  the cave behind the house for a CS.

- Once you can move talk to Marta 2 times. Afterwards head out.
  You'll get a CS then you'll get into a fight of 8 Hell Hounds just like
  before. This battle looks really nice with the burning house behind
  them. Use the same strat to win.

- After that watch the CS and check around inside the cave.
  You should then get a CS when walking out of the cave. 


      @}================================={@


  «««« 3.14 Head to the east,  Lv range: 31-33 »»»»
  -------------------------------------------------------------------
- Your off to the big land mass to the east that you havn't done anything
  yet. Just disembark from the ship at the south west area. This land mass 
  is on the upper middle of the world map.

- Follow the road to finally get to Savelia. Walk in and go up the stairs.
  Keep going all the way back til you get to that incredibly long stair way
  up. You'll get a CS entering the bottom room to go up. Now walk out.

- You should have found out about a Pirates cave in the eastern continent.
  Time to head over there.


      @}================================={@


  «« «« 3.15.1 Pirate Cave,  Lv range: 32-34 »» »»
  -------------------------------------------------------------------
- You need to go under the bridge tha is west of Alexandria. That is the
  pirate cave. You can zoom to alexandria and get on your ship there.
  Go east and follow the coast til your under the bridge and enter
  the cave.

- Once inside and open right door you'll get a CS and a familiar face.
  Now enter the door. Enter first door on the right and enter the door
  in that room to find a map of the place. Now just head to the stairs down
  that is marked on the map.

- Check out the book shelves for info. To continue on examine the boat
  wheel behind the desk.

- At level 3 floor head to the east stairs going down. Head to the south
  west area of the map. Look for a wheel to turn. This will drain the water.
  Now head back to the 3rd floor. Go to the stairs at the south west.
  Follow the path and you'll get a CS.

- Boss 011: Captain Crow
  The main thing unique with this boss is he likes to use tension alot.
  This can give a couple rounds of free hits. He usually wants that 100.
  But when he attacks he will usually use the party effect of taking all
  your stat bonus off then a full party attack that is about 200-300 dmg
  for everyone. Not pretty indeed. Just use multi heal the next few rounds.
  He might break off to 100 with an attack or 2. Just keep attacking
  and healing. 

- After you win open up the chest you'll get a item and a CS.

  «« «« 3.15.2 Hidden Land,  Lv range: 32-34 »» »»
  -------------------------------------------------------------------
- Get back on your ship and sail to where the X is on the map. Should be
  a glow of light on your map. Go to the north end of that glow. After you 
  get that CS follow the light in the ocean south.

- You'll get a CS when you get close to the cliffs. After you can move again
  head east for the nearest town.

- Check around the place. Next go see the chief. He's in the big building
  with a church and inn. After your ready head out of town and west.

- There is a stone porch like what was in town. There should also be
  a shadow flying around. Follow the shadow. You'll eventually get
  a CS and a portal will open. The portal opened on the small hill west
  of the poison swamp.

  «« «« 3.15.3 The Dark Side,  Lv range: 33-35 »» »»
  -------------------------------------------------------------------
- Now that your in the world of darkness go to the town you just were.
  You'll get a CS entering. Have a look around then talk to the chief.
  Use the save and inn. 

- Now walk outside and go to the stone monument.

- Boss 012: Empyrea
  Make sure your fully healed, this battle is the toughest yet.
  Empyrea does double attacks. One will probably be Zap which does
  about 50-60 dmg per each member. The other is a beak or claw attack
  former is about 180-200 and latter is over 200 dmg. You'll be healing alot.
  She does stat bonus take off move too.

- After your very... excting battle, you'll get a CS. First yes/no pick yes to
  help. On the second hit No, unless you are ready to go to the dungeon
  then its a yes. If you picked no go back to town and rest then save. 

- When your ready head back to where you fought Empyrea.
  This just west of town. Select yes for your next adventure.

  «« «« 3.15.4 Godbird's Eyrie,  Lv range: 34-36 »» »»
  -------------------------------------------------------------------
- After you get your flight to this dungeon enter the first cave.
  In this first room is the map as usual. Follow the left wall and up
  the ramp. Chest is just after some rocks. Now head back down the
  path you came on. From the entrance walk south then east
  and look for a path up then just continue to the next room.

- Here you'll be outside. Just follow the path up and watch out, there still
  battle encounters here. Probably only 1 though.

- This 2nd room you can see on the map 2 paths out. The north one
  will lead to another map but a dead end. You want to head to right exit
  to continue your journey.

- 2nd outside path. Just follow its linear path to the cave.

- 3rd room may look confusing but its quite simple. In the middle is
  the dead end path from before. You start on the left side and make your way
  to the right and enter the cave. 

- The 4th room isn't any tougher in design then the last except here doesn't
  seem so apparent which way to go. Head north then east and walk up the path.
  At the fountain make a right so your heading west then continue its path to 
  a cave exit.

- 3rd outside path. Just follow on to the next cave entrance.

- Enix knows how to make interesting dungeons. 5th room is another
  with 2 different paths. Go east then north. Your goal is the arrow Left.
  Taking bottom/right arrow path will lead you to a dead end but a chest
  with Saint's Ashes.

- Heading to the east on map 5 will take you to a swirling path going
  up. You will then exit out and be at the boss. When i exited the boss was
  right in front of me. I thought it was instant battle but you are given a
  chance to heal.

- Boss 013: Gemon, Dark Turkey, Dark Condor
  As you can see Gemon has help but they are very easy to kill. You should
  kill one but not both since if both dies Gemon calls 2 more. This battle
  is alot like Empyrea. Gemon has double attacks and each is over 100 dmg.
  He has also a full party fire attack. He cast bounce so using magic on 
  him is not a good thing. One good thing is there is no stat buff take off 
  move.

- After your battle watch the CS unfolds. Once you can move again examine
  the nest to gain an item. You will then get another CS and be returned
  to the world of light.


      @}================================={@


  «« «« 3.16.1 Soar to the Heavens,  Lv range: 34-36 »» »»
  -------------------------------------------------------------------
- You can now fly in the sky. Soar to the heavens and watch the view
  from the clouds. Also the music is a throw-back to Dragon Quest 3 
  for those that played it you'll get a Nostalgia feeling. Make sure to check
  all the place including some you couldn't before.

- You can head to the Lord High Priest mansion on the
  top of that big rock in the north of the world map. When you land open the
  gates for a CS. Not much else here for now.

- Some other places to check out are:
  * Building high above, north of alexandra
  * Building also high up, east of Baccarat
  * An unmarked island on the south/west in the world map.

- After your exploration through the sky you'll want to continue with the
  story. Zoom to Neos. From there go into bird form and go east.
  There is a piece of land rather close with the continent that is really
  separated from the world. Land there and head east til you hit a
  village.

  «« «« 3.16.2 Tryan Gully,  Lv range: 34-36 »» »»
  -------------------------------------------------------------------
- Once you get inside Tryan Gully start walking towards the bridge
  and a beserker. You'll get a CS. Once you can move again you'll
  see the main traveling character is Trode! 

- After you have a look around inside the pub via the purple cloth door. 
  Talk to the bar keep and select yes. You'll get a CS about the gully.

- Now exit out the way you came, from the pub entrance. Make a left
  and follow the top path til you get to a bridge. Cross it and enter the
  building to find an elf. Talk to the elf for a CS.

- After you talk with the elf head back to near the first bridge. Enter the
  purple cloth door again and go down. Exit and follow the path around the
  corner. Enter the door and talk to the guard. Enter inside for the item
  in question in the chest. Also break the jars and barrels for other goodies
  such as Yggdrasil dew, and premium mold. Staff of antimagic is in the
  other chest.

  «« «« 3.16.3 Evil Flies,  Lv range: 34-36 »» »»
  -------------------------------------------------------------------
- Now that you have the Darktree Leaf its time to make use of it.
  Just use the leaf and the world map will open up with a purple leaf
  mark. Remember its there and fly. The map while flying will show it
  too. You'll see a dark crow like being flying. Try to follow it.

- You'll see tha its going to Lord High Priest place. Once you see it
  disappear inside, land. You'll get a CS. Now enter the residence.
  You'll get another CS. Now head up the stairs and enter Lord
  High Priest room. You can talk to the people before the beast if you want.

- Boss 013: Evil Sir Leopold
  Sir evil should be hard after the last couple battles you had. He only
  has 3 kinds of attacks. 1) normal attack that does about 100 dmg,
  2) a full party cold breath attack for over 100 dmg each, and 3) intimidate.
  Its not too bad except his normal attacks can easily pull a critical. Also
  his cold breath is quite harsh. Make sure you have a healer going and
  just attack with the rest.

- After you win, sit back and watch the CS roll.

- After the nice CS you'll arrive at Purgatory Island. Talk to every one in the
  cell. You might have to talk to many more then once before you get another
  CS. After you can move from the CS in the cell talk around again for another
  CS.

- You'll get news on top and be able to move again. Talk to the High Priest
  for a CS.

      @}================================={@


  «« «« 3.17 Day of Joy or Evil?,  Lv range: 35-37 »» »»
  -------------------------------------------------------------------
- Once you get back on your ship make sure to go to town, rest up
  and save. When you ready fly to the sky. Look at the map. The evil is
  near Neos. Head that way. Make sure to be prepared since another boss
  is close by.

- Once you land or zoom to Neos region enter Neos. Talk to the people around
  for insight on whats going on. If you take the long path north you'll find
  out that the door is'nt guarded now. Walk inside for a CS.

- Boss 013: Marcello
  Marcello has alittle more defence then evil sir leopold. He also has more
  moves too. Normal attacks around 100 dmg. Theres 2 single target
  spells doing about 100 dmg. He also used Midheal ands about 80 HP.
  The worst attack is the all party attack and does about 140 dmg to everyone.
  He also does the wave of ice move that takes all extra buff off you so don't
  buff too much.
  
- After the battle sit back and watch the CS. After your able to move
  again head to a town, rest up and save.


      @}================================={@


  «« «« 3.18.1 Blacken Dawn,  Lv range: 36-39 »» »»
  -------------------------------------------------------------------
- The hour of judgement is at hand.

- Once you are ready take to the sky. Look at the map to find out where
  to go now. It is west of Neos. Just fly and continue towards the floating
  island til you enter it. 

- Welcome to Dark Citadel. First order of business the map. Head north 
  til your inside. Make a left and follow the path. Make a left and enter the
  door way. Follow the inside path and then exit to a ledge with a 
  chest. You got the map.

- Now head to the entrance again. Head east and follow the path. Go up the
  stairs and make a right. You'll then be inside a tower and climb up to the 
  top for a chest with Orichalcum. Now head back down and out of the little
  tower. Head South/west and enter the doorway. This is a long hallway
  with tons of barrels. Go ahead and break them all. Following items in these
  barrels: Prayer Ring, Seed of Defence, 500 gold, 1200 gold, Saint Ashes, 
  Ygdrassil Leaf, Hard Cheese, Orichalcum, Icicle Dirk, Seed of Life, 
  Cured Cheese, Rock Salt.  Now head up the stairs. Go across and down to
  the walk way and look for another stairs heading down again. Hit the switch
  infront of you to open a new stairway from entrance to there.

- Head north from entrance or at least from center of the map. Follow the 
  single path north til it goes north/west and follow the stairs into the
  door way. Follow the path inside til your outside again. Head south til
  another inside point. Enter the room and check closet for Dark Robe.
  Continue the path through. You'll be inside again then out. Follow the 
  single path north now. Cross bridge and enter door way. Break jar for 
  Premium mold then go down the stairs. Make a right and go down the stairs.
  In this room is a chest with Silver Shield then go back up. Enter door thats
  to the west.

- In this room you can see some purple trees behind the bars. At the south
  end of the room is a plaque you can read up on. Now head north/west 
  and enter the doorway.

- In this room if you go up the stairs and south you'll find a plaque you
  can read up on but you want to head north to a familiar statue in doorway.
  After that head on and you'll see a stairway. Don't go up but take the path
  left of it. Now your outside again and theres a chest with Sages Stones.
  Continue and you'll be inside then outside. Go up the stairs and you'll see
  a switch in front of you. Now you can bypass most of this place now.
  Go to town, rest and save.

- After you rest and prepare head back to here. Head north up first stairs then
  second then up east stairs and head north. Follow the single path to the top.
  Enter the doorway then enter the door way thats inside.

- This next room is stair ways down on left and right. Both lead to same place.
  Go down nexts stairs now head west then north. Don't go down the first 
  stairs you see. Continue north and around then go down the second stairs.
  Head north then down another stairs. Now head south then down another set
  of stairs.

- Now you entered an area that doesn't look broken down. Examine plaque just
  north of you. When you do you'll recover HP and MP. Now start walkign around
  this circle maze. Keep going around. You'll make a circle and wonder where
  to go. Keep going to see some difference. After 3 circles around your path
  will be opened.

- Last room. A long corridor going north. You'll get a CS when you get
  close to the boss. Heal up.

- Boss 014: Rhapthorne
  Rhapthorne isnt anything new you havn't seen before but can be nasty.
  First off he can use wave of ice to debuff you so don't tension too much.
  He can blind the party too. His normal attack is about 100 dmg but
  critical is rather common. He can cold breath and cause 130+ dmg to your
  party. Can also use other single target spells but theyre not that much.
  He can kaboom too. Its only about 70+ dmg. Just make sure you have
  a curer. He does double attack and since its a big list of moves you can
  do anything.

  «« «« 3.18.2 Down She goes,  Lv range: 36-39 »» »»
  -------------------------------------------------------------------
- After you win enjoy your little victory. You also get all bad
  status effects and will recover all HP and MP.

- You know something is yet to come if you get healed. The place is 
  crumbling and you can't use Evac or Zoom. You got to run all the way back.
  Start going back the way you came. After going up the stair case
  you'll be at the circle like room. I made a right and ran down. You'll
  get a CS and a fight begins.

- Battle: Servant of Darkness, 2x Dancing Flames.
  The dancing flames arent tough at all. Just attack each of the dancing
  flames then the servant.

- After the battle keep going. You'll see that plaque that made you recover
  your HP and MP from before. Check it again for the same thing. Now if
  you go up the stairs you'll find its a dead end so avoid them. Continue
  the path. As you swing around you'll see the true stairs up but its
  another battle.

- Battle: Statue of Hero, Jessica, Yangus, and Angelo.
  Yep your fighting statues of yourself. They know all the moves their 
  counterparts know. Luckly they dont have alot of HP. Use jessicas
  spells all you like your get a refresh.

- As i said you'll get a refresh of HP and MP when the battle is over.
  That same plaque is on opposite side of stairs. After you recover go up
  the stairs. Now your are the area where the purple trees use to be.
  Head up the way you came down. You'll eventually get into fight number 3.

- Battle: 2x Megalodons
  This battle is another not too tough. The only thing you might be worried
  about is conserving MP. These guys seem to only do normal attacks.
  Be careful though, they can critical quite often. Normal attack is about
  100 dmg and critical is over 250 dmg.

- After the battle is over make sure to heal yourself. Now head to either
  of the 2 stairways up. Now enter the doorway for a CS and a battle.

- Boss 015: Ruin
  This boss may look tough but its quite easy. It only has one attack: 
  a normal attack. It does about 200 dmg but he only 1 attack. Use
  Accelerate right away. Have Hero and Yangus tention and have Angelo do
  a Full heal to the person that takes the hit. I killed it in 4  50 tentions 
  and some of jessicas spells.

- After you have won you'll notice your outside. Use Godbird's Soulstone
  to exit out. Now watch the CS.


      @}================================={@


  «« «« 3.19.1 Echo of Hope Once Again,  Lv range: 36-39 »» »»
  -------------------------------------------------------------------
- Watch the great CS. You earned it after some good battles. 
  All seems lost but a new chance for hope surfaces. You'll get
  the Echo Flute. If you placed Dragon Quest 3 you know how it works.
  You will need to search the world for 7 orbs. When your near one the
  flute sound is echoed. Now off to find the orbs. If you think of it
  the clues on where to look are where the sages were to begin with.

- Also another thing to point out. You seen the events that just happened...
  Well now the enemies you fought in the World of Darkness are all around
  the world of light now. Many battles have mix and match.

- Purple Orb: Head to Farebury and use the flute inside the town for the echo.
                    The orb is at where the house was burned at the beginning
                    of the game.
- Blue Orb: The blue orb is in Alexandra Tower. Head all the way up to the
                 statue room. You'll see a glow on the ground. Thats the orb.
- Gold Orb: Head over to Maella Abbey. Head to the abbey at the back and
                 go up the stairs to the second floor. The orb is there on 
                 the floor.
- Yellow Orb: This orb is in Baccarat. Make sure to come during the day
                    so you can enter the mansion. Once inside head up stairs
                    and into one of the bed rooms for the orb on the floor.
- Green Orb: Zoom over to Arcadia. Head to the spot you fought
                   Evil Jessica for the green orb.
- Red Orb: Zoom over to Marta's Cottage and walk to the cave entrance
                there Marta died. The orb sit on the floor there.
- Silver Orb: Use godbird's soulstone and fly to the Lord High Priest
                 residence. Enter the room where you fought Evil Sir Leopold.
                 You'll see the orb sparkling on the floor.

- Once you have gathered all of the 7 orbs make sure to save and heal up 
  then head back to where you last spoke with Empyrea.

  «« «« 3.19.2 The End is Here,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------

- After getting all 7 orbs make sure to save and go back and talk
  to Empyrea. You'll get a CS. Select yes 2 times for the final battle.
  You will recover full as a gift from the godbird.

- Boss 016: Rhapthorne
  This first part of the battle looks very cool. Your party on the godbird
  flying around Rhapthorne in the sky. Your goal here is to pick item and
  select the Sceptre and pray. Make everyone pray. All 4 need to pray on the
  same turn for a sage to appear. Rhapthorne does attack so cure when 
  needed. Unfortunatly if even one person doesn't pray it won't call a sage.
  Use the first round to pray since your good. If you need a round to heal
  or raise do it and try to get everyone in on it. Have some buff or just 
  defend. Also use all the MP you want you'll get a recover after its over.

- After you have called all 7 sages watch the CS. You will then
  be recovered fully with your HP and MP.

- Boss 017: Rhapthorne
  Now for the real fight. He has lots of all party attacks. The meteor and
  fire breaths don't really do more then 80 dmg a person. His ice breath
  though is nasty, over 130 dmg. He also does his staff battle attack 
  that does 2 150+ dmg to random persons. He does wave of ice so don't
  bother to go high on tension if you do at all. Omniheal works great here
  as well as using multi heal. Kafrizzle does 150 dmg to him so if your not
  speeding agi, use that.


      @}================================={@


  «« «« 3.20 Victory!,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------
- Once you defeat Rhapthorne evil is gone from the world. 
  You done it you on!! Watch the uplifting CS.

- Once you can move again at the castle, head out the door.
  Start going down the hall for a CS. After you watch that head up the
  stairs up head then head through the big doors there. Have a look around
  in some of the rooms then head up the next stairs to the third floor.

- Once you get to the third floor start walking forward to get another
  CS. Now make a right at the turn. The princess door is just after the 
  door to where the sceptre use to be. Open it for a CS.

- Once you wake up head out the inn. Walk down the path to find
  Angelo and Jessica. Get close for another CS. Once you can move again
  head up the stairs towards the crowd. You'll get a CS with the crowd
  then be able to move again infront of that crowd. You'll get another
  CS with the guard. Say yes 2 times. Watch the CS roll.

- After some turn of events you'll be back outside. Once you can move
  again head down the stairs with the fixed camera angle. Youll get another
  little CS. Now talk to the Princess. Select yes. Go on you know you wanna.

- Now site back and watch the ending and credit roll. You will be prompted
  to saveso go ahead and do it.


              ~ ~ CONGRADUATIONS! ~ ~

                    ()=={[=========>         


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    ««« 04. Alternative Conclusion »»»   
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€

* This section can only be done only by beating the game first.
  You should have a star next to your name on the save if your
  not sure. This is obviously for the extra dungeon and what transpir
  from it.


      @@}================================={@@


  «« «« 4.1 A new Adventure,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------
- Once you load your new save you'll realized your at Argonia. You'll
  also see that the bazaar is gone. Oh well-

- When your ready your destination is a extra dungeon opened only after
  defeating the last boss. It is east of Baccarat high on a hill. Take to the
  skys and land on this new area. Examine the glowing light on a stone
  rock to enter the extra dungeon.

- Once you enter head north. Now you'll enter a big room. Just head
  west til you get to a big opening. Now you'll come to a fork in the road.

- 1st fork make a right. You'll follow the path til you get to some stairs
  going down. Head down them. Walk this linear path through til you
  get to a cavern. Here is another fork.

- 2nd fork: Make a left. Notice the pictures on the walls as you travel 
  through. At the end is a chest. Open it to recieve the Seed of Skill
  and head back to the 2nd fork area.
  Make a right for the path to continue on.

- 3rd fork: Make a left to continue forward. The path isnt long til you
  find some stairs. Head down them to enter a new area.

- Now your outside high on the hills with clouds rolling be low you.
  Follow the path til your inside again. You'll notice a chest. It is actually
  a Pandora's Box! Its nothing to hard but no real reward. Now head 
  south/west down the stairs. You'll eventually reach another fork.

- 4th fork: This fork both leads the same place. Going straight (south)
  is the longer path so head east. Follow the long path through.
  The first left you come across is a dead end but has a chest with 
  Elfin Elixir. From the main path you continue on there ill then be a
  path to the right. It is also a dead end but with a chest with 
  Metal King Spear. A must get.

- Continue along the long path and you'll reach an icon on the ground like
  when you first entered this dungeon. Stand on it.

      @@}================================={@@


  «« «« 4.2 Deeper in,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------
- Now the music going lower tone you deeper in the dungeon.
  And you walk you'll come across a tomb. Examine it for 
  alittle info. After you check it continue on to enter a cave.

- You will come to a fork. Make a left to find a gate. Try to open it.
  You'll get a CS. Now walk pass the game for another CS.
  You'll have someone following you. Continue on to get again another
  CS.

- Now you can explore the village. If you notice on the map there is a
  church. Make sure to use that and then check out what the locals have to
  say. 

- To continue the story head to the house on the bottom left of the map
  and talk to the man lying on the floor. You'll get a CS. Now head outside
  and at the fountain-like area is another person lying back. Talk to him
  for a CS. Now head to the north part of the map. Head up the stairs
  and talk to the person standing infront of a door way to get another CS.

- Entering the big building with result in a CS. Sit back and watch the story.
  Once you can move again talk to everyone in here. Once you do another
  CS should kick in.

- Now head out, make a right and go down the stairs. Follow the left wall
  to go under an overpass and enter the house there. You'll get a CS.
  Once you can move again notice the chest to your left. Its good as locked
  you can't open it. Head downstairs and look for the Chen Mui in a little
  study. Talk to him. 

- Now head back up to the room you had the last CS. It'll ask if you want 
  to spend the night. Say yes and you'll get a CS. Now head out and head to
  the councils chamber. Go down either stairs and to a door at the end.
  Talk to the man then open the door for a CS.

      @@}================================={@@


  «« «« 4.3 Heavenly Dais,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------
- Now for the second dungeon area. When you first appear you'll get a small
  CS. Now you see before you 3 paths. Already you got a fork road.

- This first area is more complicated then just one fork. Theres many.
  For Dangerous Bustier item take right fork. Now take left fork going west.
  For path to continue take middle path. You'll go down some stairs and see
  a chest with a Mini Medal. Once outside make right at the work and follow
  to the end. You'll see a silver floating staircase. Go up it.

- Next area again starts with a fork.
  Left path leads to a chest for a Mini Medal.
  Right path is a dead end.
  Middle path continues the adventure.

- Next is another fork with 2 paths.
  Left path leads to a chest with a Orichalcum Ore.
  Right path continue the journey.

- Continue and you'll find a dragon skull and a chest next to it.
  Opening the chest rewards you with a Skull Helm. Now to the east
  of the skull is the path to continue on.

- Now you will see a gate before you. Enter it. This is the battle. 
  Make sure your completely healed and ready before opening it.

- Boss 018: Lord of Dragonians
  This boss isn't as tough as you might hear. Its list of attacks are rather
  short. It has a Fire Breath attack to full party that does over 100 dmg.
  Using Insulatle helps here. His attacks are over 150 dmg and criticals
  can be over 400 althought i didn't get many criticals. It does attack 2
  times but not all the time. His Intimidate move can be annoying nocking
  many people down. I did have a few times it worked on no one.
  As usual oomph the attackers and have a good healer going.

      @@}================================={@@


  «« «« 4.4 Truth Revealed,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------
- After you win you'll get a CS. Once your able to move again head out.
  Have a talk with the villagers around. 

- Your basicly done here. The follow Section 4.5 is the same as 3.19.2 just
  to make things easier. Basicly at this point if you beat the last boss now
  you will get a different ending hence alternative conclusion. Enjoy!

  «« «« 4.5 The End is Here Once again,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------

- Make sure to save and go back and talk
  to Empyrea. You'll get a CS. Select yes 2 times for the final battle.
  You will recover full as a gift from the godbird.

- Boss 016: Rhapthorne
  This first part of the battle looks very cool. Your party on the godbird
  flying around Rhapthorne in the sky. Your goal here is to pick item and
  select the Sceptre and pray. Make everyone pray. All 4 need to pray on the
  same turn for a sage to appear. Rhapthorne does attack so cure when 
  needed. Unfortunatly if even one person doesn't pray it won't call a sage.
  Use the first round to pray since your good. If you need a round to heal
  or raise do it and try to get everyone in on it. Have some buff or just 
  defend. Also use all the MP you want you'll get a recover after its over.

- After you have called all 7 sages watch the CS. You will then
  be recovered fully with your HP and MP.

- Boss 017: Rhapthorne
  Now for the real fight. He has lots of all party attacks. The meteor and
  fire breaths don't really do more then 80 dmg a person. His ice breath
  though is nasty, over 130 dmg. He also does his staff battle attack 
  that does 2 150+ dmg to random persons. He does wave of ice so don't
  bother to go high on tension if you do at all. Omniheal works great here
  as well as using multi heal. Kafrizzle does 150 dmg to him so if your not
  speeding agi, use that.


 «« «« 4.6 True Victory!,  Lv range: 38-40 »» »»
  -------------------------------------------------------------------
- Once you defeat Rhapthorne evil is gone from the world. 
  You done it you on!! Watch the uplifting CS.

- Once you can move again at the castle, head out the door.
  Start going down the hall for a CS. After you watch that head up the
  stairs up head then head through the big doors there. Have a look around
  in some of the rooms then head up the next stairs to the third floor.

- Once you get to the third floor start walking forward to get another
  CS. Now make a right at the turn. The princess door is just after the 
  door to where the sceptre use to be. Open it for a CS.

- Once you can move head to the second floor. Enter the Lord high Priest
  room. Now walk forward to behind the desk and open the window.
  The king is out there. Go and talk to him for a CS. Select yes when 
  prompted. Now just head back in the room then down the stairs and out the
  front door.

- Once you wake up head out the inn. Walk down the path to find
  Angelo and Jessica. Get close for another CS. Once you can move again
  head up the stairs towards the crowd. You'll get a CS with the crowd
  then be able to move again infront of that crowd. You'll get another
  CS with the guard. Say yes 2 times. Watch the CS roll.

- Now site back and watch the ending and credit roll. You will be prompted
  to saveso go ahead and do it.


              ~ ~ CONGRADUATIONS! ... again! ~ ~





€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
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    ««« 05. Alchemy List »»»   
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€

- Here is the Alchemy list. Numbers in  (  )  are either defence, attack, or
  any other stat depending on the item like armor or weapon. The result i put
  as first so it's easier to find the item you want to make.

- Thanks to Rays and BladerNyte for the info.


  «« 5.01 ACCESSORIES »»
  ---------------------------------------------------------
Agility Ring (Agi15) » prayer ring + seed of agility
Catholicon Ring (Def15) » full moon ring + ring of truth + ring of immunity
Elevating Shoes (Agi5) » Fishnet stockings + happy hat 
Full Moon Ring (Def10) » gold ring + poison moth knife
Goddess Ring » recovery ring + orichalcum
Holy Talisman » tough guy tattoo + holy water + gold rosary
Life Bracer (Def5) » recovery ring + gold bracer
Meteorite Bracer » agility ring + agility ring + orichacum 
Mighty Armlet (Att15) » strength ring + titan belt
Prayer Ring (Def5) » gold ring + seed of magic
Recovery Ring (Def15) » prayer ring + seed of life
Ring of Awakening (Def10) » gold ring + dream blade
Ring of Clarity (Def10) » gold ring + fallen angel rapier
Ring of Immunity (Def10) » gold ring + poison needle
Ring of Truth (Def10) » gold ring + sandstorm spear
Ruby of Protection (Def15) » prayer ring + seed of defense
Scholar's Specs (Wis15) » ring of awakening + ring of clarity + seed of wisdom
Skull Ring » sorcerer's ring + devil's tail
Sorcerer's Ring » skull ring + saint's ashes + saint's ashes
Strength Ring (Att5) » prayer ring + seed of strength
Titan Belt (Att10) » leather kilt + strength ring

  «« 5.02 ARMOR »»
  ---------------------------------------------------------
Angel's Robe (Def73) » flowing dress + magical skirt
Bandit Mail (Def48) » heavy armor + bandit axe + bandit's grass skirt
Bronze Armor (Def24) » chain mail + bronze shield
Boxer Shorts (Def8) » bandit's grass skirt + bandana
Bunny Suit (Def38) » silk bustier + bunny tail
Chain Mail (Def20) » wayfarer's clothes + chain whip
Crimson Robe (Def82) » sage's robe + magic water + nook grass
Dancer's Mail (Def57) » silver mail + dancer's costume
Dark Robe » cloak of evasion + devil's tail + wing of bat
Divine Bustier » dangerous bustier + shimmering dress
Dragon Mail (Def60) » silver mail + dragon scale + dragon scale
Fur Poncho (Def29) » magic beast hide + magic beast hide
Gigant Armour (Def95) » bandit mail + mighty armlet + mighty armlet
Iron Cuirass (Def25) » iron shield + iron shield
Leather Armour (Def11) » wayfarer's clothes + magic beast hide
Leather Dress (Def15) » dancer's costume + magic beast hide
Leather Kilt (Def12) » leather whip + bandana
Magic Armour (Def55) » full plate armor + prayer ring + ruby of protection
Magical Skirt (Def55) » bandit's grass skirt + magical hat + magical mace
Metal King Armor » liquid metal armor + slime crown + orichalcum
Mirror Armor » silver mail + mirror shield + mirror shield
Platinum Mail (Def72) » zombie mail + saint's ashes
Princess's Robe (Def94) » angel's robe + gold rosary + shimmering dress
Robe of Serenity (Def34) » cloak of evasion + boxer shorts
Sage's Robe (Def55) » magic vestment + scholar's cap
Scale Armor (Def17) » leather armor + dragon scale
Shimmering Dress (Def67) » spangled dress + ruby of protection + gold bracer
Silver Cuirass » iron cuirass + silver platter + silver platter
Spiked Armour » magic armor + edged boomerang
Templar's Uniform (Def13) » wayfarer's clothes + templar's shield
Wayfarer's Clothes (Def7) » plain clothes + plain clothes
Zombie Mail (Def44) » silver mail + zombies bane

  «« 5.03 AXES »»
  ---------------------------------------------------------
Bandit Axe (Att55) » Battle axe + thief's key
Golden Axe (Att27) » iron axe + gold nugget
Iron Axe (Att38) » farmer's scythe + farmer's scythe
King Axe (Att80) » golden axe + slime crown
Moon Axe (Att60) » golden axe + moon's mercy
Stone Axe (Att20) » cypress stick + stone hardhat

  «« 5.04 BOOMERANGS »»
  ---------------------------------------------------------
Flametang boomerang (Att63) » swallowtail + flame shield
Metal Wing Boomerang (Att90) » Metal king spear + razor wing boomerang
Razor Wing Boomerang (Att42) » edged boomerang + steel scythe + 
                                            wing of bat
Reinforced Boomerang (Att32) » boomerang + iron nail

  «« 5.05 BOWS »»
  ---------------------------------------------------------
Cheiron's bow (Att63) » Eros' bow + power shield
Eros' Bow (Att45) » hunter's bow + garter
Hunter's Bow (Att30) » chain whip + short bow
Hunter's Bow (Att30) » cypress stick + cypress stick + strength ring
Odin's Bow (Att125) » Eros' bow + cheiron's bow + great bow

  «« 5.06 CHEESES »»
  ---------------------------------------------------------
Angel Cheese » Fresh milk + Premium mould + Yggdrasil dew
C-c-cold Cheese » Cold cheese + Premium mould + Dragon dung
Chilly Cheese » Cool cheese + Waterweed mould
Chunky Cheese » Plain cheese + Magic water
Cold Cheese » Chilly cheese + Waterweed mould + Waterweed mould
Cool Cheese » Plain cheese + Waterweed mould
Cured Cheese » Fresh milk + Premium mould + Amor seco essence
Hard Cheese » Plain cheese + Rock salt
Highly-strung Cheese » Super spicy cheese + cold cheese + 
                                   Rock salt
Mild Cheese » Plain cheese + Amor seco essence
Plain Cheese » Fresh milk + Rennet powder
Scorching Cheese » Super spicy cheese + Premium mould + 
                              Dragon dung
Soft Cheese » Fresh milk + Rennet powder + Rock salt
Spicy Cheese » Plain cheese + Red mould
Super Spicy Cheese » Spicy cheese + Red mould + Red mould
Super Spicy Cheese » Spicy cheese + Nook grass

  «« 5.07 CLUBS »»
  ---------------------------------------------------------
Megaton Hammer (Att108) » Conqueror’s axe + uber warhammer + 
                                     orichalcum
Sledgehammer (Att33) » giant mallet + iron helm + iron helm
Uber War Hammer (Att69) » warhammer + mighty armlet

  «« 5.08 DAGGERS »»
  ---------------------------------------------------------
Assassin's Dagger (Att37) » poison needle + eagle dagger
Falcon Knife (Att34) » tough guy tattoo + slime earrings + agility ring
Imp Knife (Att52) » assassin's dagger + devil's tail

  «« 5.09 HELMETS »»
  ---------------------------------------------------------
Bronze Helm » Stone hardhat + bronze knife + bronze knife
Bunny Ears (Def14) » hairband + bunny tail
Feathered Cap (Def9) » leather hat + chimera wing
Fur Hood (Def18) » feathered cap + fur poncho
Golden Tiara (Def43) » thinking cap + silver tiara + gold nugget
Hades' Helm (Def33) » mythril helm + devil's tail
Happy Hat (Def31) » feathered cap + elevating shoes
Hermes Hat (Def20) » feathered cap + mercury's bandana
Mercury's Bandana (Def23) » bandana + agility ring
Mythril Helm (Def38) » hade's Helm + saints' ashes 
Phantom Mask » iron headgear + dark robe
Pointy Hat (Def7) » leather hat + iron nail
Raging Bull helm (Def42) » mythril helm + cowpat + fresh milk
Scholar's Cap (Def33) » magical hat + scholar's specs
Skull Helm » sun crown + devil's tail
Silver Tiara (Def24) » coral hairpin + silver platter
Stone Hardhat (Def15) » stone axe + pointy hat
Sun Crown » skull helm + saint's ashes
Thinking Cap (Def38) » Scholar's cap + iron headgear
Turban (Def8) » bandana + bandana

  «« 5.10 ITEMS »»
  ---------------------------------------------------------
Amor Seco Essence » Holy Water + Strong Medicine
Chimaera’s Wing » Wing of bat + Wing of bat
Elfin Elixir » Yggdrasil dew + Magic water
Greater Panacea » Special medicine + Special medicine + 
                            Special Medicine
Greater Panacea » Lesser panacea + Rose-root + Rose wort
Holy Water » Amor seco essence + Rock salt
Lesser Panacea » special medicine + special medicine
Magic Water » Holy water + Seed of magic
Moon's Mercy » Moonwort bulb + Moonwort bulb + Moonwort bulb
Mystifying Mixture » Holy water+ Wing of bat + Cowpat
Mystifying Mixture » Medicinal herb + Antidotal herb + Moonwart bulb
Rose Root » Medicinal Herb + Medicinal Herb + Medicinal Herb
Rose Root » Strong Medicine + Medicinal Herb
Rose-wort » Medicinal herb + Medicinal herb + Moonwart bulb
Rose-wort » Strong medicine + Moonwart bulb
Sage's Stone » Gold nugget + Orichalcum + Yggdrasil dew
Special Antidote » Medicinal Herb + Antidotal Herb + Antidotal Herb
Special Medical » Strong Medicine + Strong Medicine
Strong Antidote » Medicinal Herb + Antidotal herb
Strong Medical » Medicinal Herb + Medicinal Herb
Timbrel of Tension » Sun crown +Tough guy tattoo + Magic beast hide
Yggdrasil Dew » Yggdrasil leaf + Magic water

  «« 5.11 KEY »»
  ---------------------------------------------------------
Thief's Key » bronze knife + iron nail

  «« 5.12 SCYTHES »»
  ---------------------------------------------------------
Hell Scythe (Att65) » steel scythe + poison moth knife + hades' helm

  «« 5.13 SHIELDS »»
  ---------------------------------------------------------
Bronze Shield (Def10) » leather shield + bronze knife
Dragon Shield (Def30) » steel shield + dragon scale + dragon scale
Flame Shield (Def19) » magic shield + flametang boomerang
Goddess Shield » thanatos's shield + saint's ashes
Ice Shield (Def10) » magic shield + icicle dirk
Leather Shield (Def4) » pot lid + magic beast hide
Magic Shield (Def30) » steel shield + prayer ring + ruby of protection
Metal King Shield » ruinous shield + saint's ashes + orichalcum
Power Shield (Def38) » magic shield + strength ring + cured cheese
Ruinous Shield (Def50) » metal king shield + devil's tail
Saintless Shield (Def46) » mirror shield + white shield + holy water
Scale Shield (Def7) » leather shield + dragon scale
Silver Shield (Def48) » mirror shield + armor seco essence + magic water
Templar's Shield (Def14) » iron shield + templar's uniform
Thanatos' Shield (Def55) » goddess shield + devil's tail
White Shield (Def24) » iron shield + silver platter
White Shield (Def24) » light shield + fresh milk + fresh milk

  «« 5.14 SPEARS »»
  ---------------------------------------------------------
Demon Spear (Att86) » battle fork+ poison needle + devil's tail
Holy Lance (Att39) » long spear + gold rosary
Iron lance (Att24) » cypress stick + dagger
Long Spear (Att30) » Cypress stick + cypress stick + iron lance
Sandstorm Spear (Att67) » partisan + saint's ashes

  «« 5.15 STAVES »»
  ---------------------------------------------------------
Magma Staff (Att28) » wizard's staff + rockbomb shard
Staff of Antimagic (Att41) » wizard's staff + rune staff
Staff of Resurrection (Att77) » yggdrasil leaf + rune staff + life bracer

  «« 5.16 SWORDS »»
  ---------------------------------------------------------
Blizzard Blade (Att90) » bastard sword + icicle dirk + cold cheese
Copper Sword (Att13) » bronze knife + bronze knife 
Double Edged sword (Att76) » uber double edge + devil's tail
Dragon Slayer (Att83) » dragonsbane + mighty armlet
Fallen Angel Rapier (Att61) » holy silver rapier + devil's tail + wing of bat
Holy Silver Rapier (Att54) » Templar's sword + holy talisman
Liquid Metal Sword (Att118) » rusty old sword + slime crown + orichalcum
Mercury's Rapier (Att78) » fallen angel rapier + mercury's bandana + 
                                  mercury's bandana
Rusty old sword (Att45) » liquid metal sword + mystifying mixture + cowpat
Shamshir of Light (Att110) » rune staff + light shield + shimmering dress
Uber Falcon Blade (Att55) » falcon blade + meteorite bracer
Uber Double Edge (Att76) » double edged sword + saint's ashes + 
                                    saint's ashes
Uber Miracle Sword (Att95) » miracle sword + life bracer 
Zombie Slayer (Att65) » zombiesbane + holy talisman

  «« 5.17 WHIPS »»
  ---------------------------------------------------------
Demon Whip (Att72) » scourge whip + devil's tail
Dragontail Whip (Att47) » snakeskin whip+ dragon scale + dragon scale
Leather Whip (Att6) » saint's ashes + devil's tail
Scourge Whip (Att99) » demon whip + saint's ashes
Snakeskin Whip (Att23) » leather whip + scale shield





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     ««« 06. Enemy Drop Chart »»»   
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- Here is the enemy drop list. I have tried to make it easy to find the item
  your looking for. Its listed in alpha order of item. You will get enemies 
  name, if its a boss, and region or dungeon it is in. Happy alchemy time~

  ITEM       -   ENEMY NAME [Boss if so] (Region)
  ---------------------------------------------------------------------
• Amor Seco Essence - Firespirit (Farebury Region, Waterfall Cave)
• Amor Seco Essence - Frogface (Alexandra region, Alexandra tower)
• Amor Seco Essence - Healslime (Ascantha, Trodain, Alexandra tower, 
                                                   Wishers peak)
• Amor Seco Essence - King Cureslime (East Argonia region)
• Antidote herb - Bodkin fletcher
• Antidote Herb - Bubble Slime(Farebury Region, Waterfall cave, 
                                             Alexandria tower)
• Antidote herb - Funghoul (Alexandra region, Alexandria tower)
• Argon heart - Argon Lizard (Hunting Grounds)

• Bandana - Bodkin Archer (Alexandria Region, Trodain)
• Bandana - Jailcat (Alexandra region)
• Bandit's grass skirt - Sea urchin
• Boxer Shorts - Dancing Devil (Farebury Region, Trodain, Waterfall cave)
• Bronze Knife - Shadow
• Bunny Tail - Bunicorn (Farebury Region)
• Bunny Tail - Skipper (Alexandria region, Waterfall cave)
• Bunny Tail - Spiked Hare (Alexandra region, Ascantha)

• Chain whip - Mars Rover
• Chilly Cheeze - Frostbite
• Chimaera wing - Chimaera
• Chimaera wing - Dancing Devil (Farebury Region, Trodain, Waterfall cave)
• Chimaera wing - Drackmage (Alexandra region, Ascantha, Alexandra tower, 
                                          Pickham region, Trodain)
• Chaimaera wing - Imp (Alexandria tower)
• Chimaera wing - Mecha-Mynah(Farebury Region, Waterfall cave, 
                                                Alexandria region)
• Cool Cheese - Imp (Alexandria tower)
• Copper Sword - Capischum (Farebury Region)
• Cowpat - Bullfinch
• Cypress Stick - Capischum (Farebury Region)
• Cypress Stick - Lump Mage (Maella Region)

• Fresh Milk - Jargon (Maella region, Ascatha)

• Giant mallet - Gorerilla
• Giant mallet - Hammerhood (Alexandria region, Waterfall cave)
• Gold bracer - Goodybag
• Gold Bracer - Chainine (Maella region)
• Gold Bracer - Fenching fox (Alexandra region)
• Gold Bracer - Dingaling (Maella region)
• Gold Bracer - Gold Golem (Neos Region)
• Gold Rosary - Tortured Soul [boss] (Ruined Abbey)
• Great big Argon heart - Great Argon Lizard [boss] (Hunting Grounds)
 
• Hairband - Dingaling (Maella region)
• Hairband - Garuda
• Holy Water - Firespirit (Farebury Region, Waterfall Cave)
• Holy Water - Peeper
• Holy Water - Winky (Maella region, Ascantha)
• Hunter's bow - Hunter mech
 
• Iron Armor  - Infernal armour
• Iron cuirass - Mars Rover
 
• Kitty shield - Berserker

• Leather Cape - Volpone (Neos Region)
• Leather Hat - Beetleboy (Farebury region, Alexandra region, Alexandra tower)
• Leather Hat - Bunicorn (Farebury Region)

• Magic Beast Hide - Gorerilla
• Magic Water - Frostburn
• Magic Water - Winky (Maella region, Ascantha)
• Medical Herb - Beetleboy (Farebury region, Alexandra region, Alexandra tower)
• Medical Herb - Brownie
• Medical Herb - Candy Cat (Farebury Region)
• Medical Herb - Chainine (Maella region)
• Medical Herb - Cureslime
• Medical Herb - Drackmage (Alexandra region, Ascantha, Alexandra tower, 
                                          Pickham region, Trodain)
• Medical Herb - Dragonthorn
• Medical Herb - Frogface (Alexandra region, Alexandra tower)
• Medical Herb - Healslime (Ascantha, Trodain, Alexandra tower, Wishers peak)
• Medical Herb - Lips (Farebury Region)
• Medical Herb - Mad mole
• Medical Herb - Mischievous mole (Waterfall Cave, Land of Moles, 
                                                     Under Ascantha, Mole Hole)
• Medical Herb - Muddy hand
• Medical Herb - See urchin
• Medical Herb - She-Slime (Maella Region)
• Medical Herb - Slime (Many regions)
• Medical Herb - Skipper (Alexandria region, Waterfall cave)
• Medical Herb - Spiked Hare (Alexandra region, Ascantha)
• Medical Herb - Swingin' Hipster
• Moonwort Bulb - Bubble Slime(Farebury Region, Waterfall cave, AlexandraTower)
• Moonwort Bulb - Soulspawn
 
• Oaken Club - Hammerhood (Alexandria region, Waterfall cave)
• Oaken club - Khalamari kid
• Oaken Club - Mischievious Mole (Waterfall Cave, Land of Moles, 
                                                     Under Ascantha, Mole Hole)
• Orichalcum - Ruin

• Pirate's Hat - Captain Crow [Boss] 
• Plain Cheese - Bodkin Archer (Alexandria Region, Trodain)
• Plain Cheese - Funghoul (Alexandra region, Alexandria tower)
• Plain Cheese - Jailcat (Alexandra region)
• Plain Cloth - Satyr (Farebury Region)
• Pot Lid - Mecha-Mynah (Farebury Region, Materfall Cave, Alexandria Region)

• Red Mould - Giant Moth (Maella region, Ascantha)
• Red Mould - Kisser
• Red Mould - Wailin' weed
• Rennet Powder - Giant Moth (Maella region, Ascantha)
• Rennet Powder - Jargon (Maella region, Ascatha)
• Rock Salt - Rockbomb

• Seed of Defence - Metal Slime
• Seed of Magic - Empyrea [boss]
• Seed of Skill - Gemon [boss] 
• Seed of Skill - Lord of Dragonians [boss]
• Seed of Strength - Geyzer [boss]
• Slime Earrings - Metal slime knight
• Slime Earrings - She-Slime (Maella Region, Ascantha Region)
• Stone Axe - Hood
• Strong Medicine - Gargoyle
• Strong Medicine - Hades Condor (Neos Region)
• Strong Medicine - Red Horn [Boss] (Dragon Graveyard)
 
• Thorn Whip  - Dragonthorn 
 
• Venus Tear - Trap Box [boss]

• Waterweed Mould - Dark sea diva
• Waterweed Mould - King kelp
• Waterweed Mould - Kisser
• Waterweed Mould - Mushroom mage
• Wayfarer's Clothes - Fenching fox (Alexandra region)
• Wayfarer's Clothes - Satyr (Farebury Region)
• Wayfarer's Clothes - Toxic zombie
• Wing of Bat - Dark Condor
• Wing of Bat - Minidemon
• Wing of Bat - Redtail Hipster (Neos Region)
• Wizard's Staff - Lump Mage (Maella Region)

• Yggdrasil Dew - King Cureslime
• Yggdrasil Dew - Megalodon



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    ««« 07. Shop Item List »»»   
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- I have added a list of what and where shop keeps sell their items.
  As with the form i am working for is to make it easy for you guys 
  to find the item you need. All items in alpha order.


 «« 7.01 ITEM NAME - PRICE - PLACE »»
-----------------------------------------------------------
Amor Seco Essence - 120g - Pickham, Baccarat, Orkutsk, TryanGully
Antidone Herb - 10g - Farbury, PortProspect, PeregrinQuay, Simpleton, Ascantha,
                               Pickham, Baccarat, Arcadia, Orkutsk, Neos, 
                               TryanGully
Chimaera Wing - 25g - Farebury, Alexandra, PortProspect, PeregrinQuay,
                              Ascantha, Simpleton, Pickham, Baccarat, Arcadia, 
                              Orkutsk, Neos
Dragon Dung - 100g - Dragonvian
Gold Rosary - 500g - Neos
Holy Water - 20g - Alexandra, PortProspect, PeregrinQuay, Simpleton, 
                           Ascantha, Pickham, Baccarat, Arcadia, Orkutsk, 
                           Neos, DarkEmpycchu, TryanGully
Magic Water - 300g - TryanGully, Dragonvian
Medical Herb - 8g - Farebury, Alexandra, PortProspect, PeregrinQuay, Simpleton
                            Ascantha, Pickham, Baccarat, Arcadia, Orkutsk, Neos
Moonwort Bulb - 30g - Ascantha, Baccarat, Arcadia
Premium Mould - 500g - Dragonvian
Rennet Powder - 10g - Ascantha
Rockbomb Sherd - 450g - Arcadia, TryanGully
Saint's Ashes - 12000g - Dragonvian



~~WEAPONS~~
--------------------------

 «« 7.02 AXE NAME - PRICE - PLACE »»
-----------------------------------------------------------
Battle-axe - 4300g - Argonia
Iron Axe - 2600g - Pickham
King Axe - 17000g - Orkutsk(Night), TryanGully
Stone Axe - 550g - Alexandra, PortProspect

 «« 7.03 BOOMERANG NAME - PRICE - PLACE »»
-----------------------------------------------------------
Boomerang - 420g - Farebury, Alexandra
Edge Boomerang - 1360g - Ascantha, Neos
Razor Wing Boomerange - 3800g - ArgoniaBazaar
Swallowtail - 6800g - Arcadia, Orkutsk(Night)

 «« 7.04 BOW NAME - PRICE - PLACE »»
-----------------------------------------------------------
Great Bow - 28000g - TryanGully
Hunter's Bow - 1700g - Pickham
Short Bow - 750g - Ascantha

 «« 7.05 HAMMER - PRICE - PLACE »»
-----------------------------------------------------------
Giant Mallet - 240g - Farebury, Alexandra
Oaken Stick - 110g - Farebury, Alexandra
Sledgehammer - 1700g - Simpleton
War Hammer - 6700g - ArgoniaBazaar

 «« 7.06 KNIFE NAME - PRICE - PLACE »»
-----------------------------------------------------------
Bronze Knife - 150g - PeregrinQuay
Dagger - 350g - Ascantha
Falcon Knife - 7700g - ArgoniaBazaar, Orkutsk(Night)
Poison Moth Knife - 950g - Pickham
Poison Needle - 1900g - Baccarat

 «« 7.07 SCYTHE NAME - PRICE - PLACE »»
-----------------------------------------------------------
Farmer's Scythe - 910g - PortProspect, PeregrinQuay
Heavy Hatchet - 29000g - TryanGully
Hell Scythe - 9500g - Arcadia
Steel Scythe - 3700g - Baccarat. Neos

 «« 7.08 SPEAR NAME - PRICE - PLACE »»
-----------------------------------------------------------
Holy Lance - 2700g - Pickham
Iron Lance - 750g - PortProspect, PeregrinQuay
Long Spear - 1700g - Simpleton
Partisan - 4400g - Argonia

 «« 7.09 STAFF NAME - PRICE - PLACE »»
-----------------------------------------------------------
Magical Mace - 9000g - DarkEmpycchu
Staff of Resurrection - 45000g - TryanGully
Wizard's Staff - 1300g - Simpleton, Ascantha

 «« 7.10 SWORD NAME - PRICE - PLACE »»
-----------------------------------------------------------
Bastard Sword - 8800g - Arcadia
Blizzard Blade - 21000g - TryanGully
Copper Sword - 270g - Farebury, Alexandra
Cypress Stick - 10g - Farebury, PeregrinQuay
Dragonsbane - 11000g - Orkutsk(Night), TryanGully
Dream Blade - 4700g - Neos
Holy Silver Rapier - 6000g - Neos
Mercury's Rapier - 10500g - DarkEmpycchu
Rapier - 300g - Simpleton
Steel Broadsword - 2000g - Ascantha, Pickham
Sword Breaker - 5500g - Arcadia
Zombiesbane - 6300g - ArgoniaBazaar

 «« 7.11 WHIP NAME - PRICE - PLACE »»
-----------------------------------------------------------
Chain Whip - 2200g - ArgoniaBazaar, Neos
Spiked Steel Whip - 8300g - Orkutsk(Night)
Thorn Whip - 350g - PeregrinQuay, Simpleton



~~ARMOR~~
---------------------

 «« 7.12 ACCESSORY NAME - PRICE - PLACE »»
-----------------------------------------------------------
Bunny Tail - 50g - ArgoniaBazaar
Devil's Tail - 200g - Dragonvian
Gold Bracer - 350g - ArgoniaBazaar
Gold Ring - 2000g - ArgoniaBazaar
Ruby of Protection - 3100g - ArgoniaBazaar
Scholar's Specs - 2700g - ArgoniaBazaar
Slime Earrings - 400g - PeregrinQuay, Ascantha
Tough Guy Tatoo - 2400g - ArgoniaBazaar


 «« 7.13 ARMOR NAME - PRICE - PLACE »»
-----------------------------------------------------------
Bandit Grass Skirt - 35g - Farebury
Bandit Mail - 13000g - DarkEmpycchu
Bronze Armour - 840g - Ascantha, Pickham
Chain Mail - 500g - PeregrinQuay, Simpleton
Cloak of Evasion - 3000g - Arcadia
Dancer's Costume - 1300g - Pickham, Baccarat
Dragon Mail - 12000g - Orkutsk(Day)
Flame Mail - 7100g - DarkEmpycchu
Flowing Dress - 14800g - TryanGully
Gigant Armour - 18000g - TryanGully
Heavy Armour - 5000g - ArgoniaBazaar
Iron Armour - 1800g - Baccarat
Iron Cuirass - 1000g - Ascantha
Leather Armour - 180g - Farebury
Leather Cape - 1100g - Pickham
Leather Dress - 380g - Ascantha
Leather Kilt - 220g - Alexandra, PortProspect
Magic Armour - 6100g - ArgoniaBazaar, Arcadia
Magic Bikini - 13800g - Arcadia
Magic Vestment - 4400g - Argonia
Mirror Armour - 21000g - TryanGully
Plain Clothes - 30g - Farebury
Scale Armour - 350g - Alexandra, PortProspect, PeregrinQuay
Silk Bustier - 5500g - ArgoniaBazaar
Silk Robe - 420g - PeregrinQuay
Silver Mail - 4300g - Argonia
Velvet Cape - 9400g - Orkutsk(Day)
Wayfarer's Clothes - 70g - Farebury


 «« 7.14 HELM NAME - PRICE - PLACE »»
-----------------------------------------------------------
Bandana - 45g - PeregrinQuay
Coral Hairpin - 950g - Baccarat
Great Helm - 16000g - TryanGully
Hairband - 150g - PeregrinQuay
Iron Headgear - 5500g - Orkutsk(Day)
Iron Helm - 1100g - Pickham
Iron Mask - 3500g - ArgoniaBazaar. Arcadia
Leather Hat - 65g - Farebury
Magical Hat - 2700g - ArgoniaBazaar, Arcadia
Mythril Helm - 13300g - DarkEmpycchu
Pointy Hat - 70g - PeregrinQuay
Pot Lid - 40g - PeregrinQuay
Silver Tiara - 1450g - Argonia
Thinking Cap - 13000g - TryanGully
Turban - 410g - Simpleton, Ascantha


 «« 7.15 SHIELD NAME - PRICE - PLACE »»
-----------------------------------------------------------
Bronze Shield - 370g - Ascantha
Dragon Shield - 6900g - Orkutsk(Day)
Ice Shield - 8500g - Orkutsk(Day)
Iron Shield - 720g - Pickham
Leather Shield - 70g - Farebury
Light Shield - 2250g - Baccarat, Argonia
Magic Shield - 5000g - ArgoniaBazaar, Arcadia
Mirror Shield - 15000g - TryanGully
Power Shield - 18000g - TryanGully
Scale Shield - 180g - Alexandra, PortProspect, PeregrinQuay






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    ««« 08. Sidequest: Notorious Monsters and Battle Arena »»»   
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  «« 8.01 Quest to enter the battle arena »»
  ---------------------------------------------------------
- Just south easy of Pickham is a small building with a person on it
  try to talk to him. You'll get a cold responce. Walk away for him to 
  respond. You will then get 3 sheets of papers each telling of where
  a notorious monster is at. Find all 3 and return here. Here is where
  you can find these 3 monsters:

 € Hollow Knight - Zone out of Maella Abbey and turn left and 
                         follow river bank til you meet him.

 € Slimy Smiley - 95 HP, 0 MP, 109 Attack, 95 Defense, 124 Agility
                         Right at the entrance to Trodian.

 € Squiggly Squiggler - Head south from Pickham and check 
                                the beach area.

REWARD: Entering battle arena


  «« 8.02 Battle Permit »»
  ---------------------------------------------------------
- Once you gotten all 3 monsters talk to morrie again. Now you will
  be able to enter inside. Once inside save and talk around. When your
  ready enter the gate morrie walk through and down the stairs. You can
  talk around here too. Your goal is to talk to morrie in here.

- Talk to him then you will eventually want to name your monster team.
  You can if you want or you can get a generated one too. Once that
  is done you can fight in the monster arena.

REWARD: Be able to use Battle arena

- Here are the prizes for each rank:
   Rank : Prize
        G : Power Ring, or Strength Ring
        F : Bunny Suits
        E : Reasonal Ring, or Ring of Clarity
        D : Gohatsu Bangle, or Mighty Armlet
        C : Saint's Ash
        B : Zanmatou
        A : Hero's Spear
        S : Dragon Robe

- For winning first time the following ranks you get a special reward:
    Rank : Prize
         G : Be able to hold 3 extra notorious monsters
         F : Be able to challenge your own monster team
         E : Be allowed to use monster team in your adventures
         D : Be able to hold 3 more monsters. Total at this point it 9.
         C : Your prize is no prize
         B : Be able to have 2 teams instead of 1.
         A : ???
         S : ???

  «« 8.03 Find your own monsters »»
  -----------------------------------------------------
 € Archfiend (Arch-archdemon) - 
                           926 HP, 51 MP, 315 Attack, 145 Defense, 135 Agility
                            Found guarding the bridge west of 
                            Tryan Gully. (Info by wtknight07)

 € Arges (Big Blue Bully) - 760 HP, 0 MP, 255 Attack, 124 Defense, 159 Agility
                   Follow the dark forest past the bridge west of Tryan 
                   Gully. You will find him at the very end of the 
                   forest. (Info by wtknight07)

 € Big Al (Al Gee)    226 HP, 16 MP, 126 Attack, 89 Defence, 72 Agility
                   found on beach south of argonia. it was twilight so not sure
                   of time of day. (Info by unlikeanything666)

 € Brickman - 260 HP, 132 Attack 89 Defense 37 Agility
                 Found in hills south east of Peregrin Quay close to where you 
                 find the ruins with McHammer in it. (Info by deathknight001)

 € Brontes (Gigantes Guardsman) - 
                   864 HP, 0 MP, 282 Attack, 166 Defense, 99 Agility
                   Found outside of Rydons Tower near the crossroads.
                   (Info by wtknight07)

 € Bundle of Joy - 195 HP, 10 MP, 67 Attack, 114 Defense, 87 Agility
                south west part of the western island. (Info by deathknight001)

 € Dumbking (King of Dumbira) - 
                462 HP, 24 MP, 181Attack, 115 Defence, 93 Agility
                along river south east of argonia. any time of day. 
                (Info by unlikeanything666)

 € Goldbricker - 350 HP, 0 MP, 221 Attack, 174 Defense, 72 Agility
                 East of Neos near a rock. (Day)

 € Hackzilla (Axoraptor) - 704 HP, 0 MP, 263 Attack, 182 Defense, 111 Agility
                   Found outside of Farebury's West Gate.  Might be only 
                   available during the night. (Info by wtknight07)

 € Jewel Juggler - 219 HP, 8 MP, 66 Attack, 120 Defense, 75 Agility 
                          Found on the isle behind abby, need 
                          ship to access (Info by deathknight001)

 € Living Flame - 231 HP, 0 MP, 188 Attack, 101 Defense, 108 Agility 
                       Center of the desert area which is south of Argonia(Day)

 € Loopy Lupus - 480 HP, 0 MP, 235 Attack, 154 Defense, 120 Agility
                         On unmarked island on south/west of map. Need to be
                         able to fly. (Day)

 € Man-Eater Chest - 266 HP, 22 MP, 136 Attack, 77 Defense 77 Agility
                        In the valley west of tordon castle, night. 
                        (Info by deathknight001)

 € McHammer - 124 HP, 0 MP, 107 Attack, 69 Defense, 54 Agility
                        Found just south east of Peregin Quay, 
                        guards a ruins. (Info by deathknight001)

 € Mole Major -  259 HP, 0 MP, 119 Attack, 130 Defense, 102 Agility
                       At the entrance to the Mole Hole cave north of 
                       Ascantha. (Day)

 € Old Soldier (Bones) -  271 HP 15 MP, 158 Attack, 122 Agility, 113 Defense
                        Located on the isle with the cursed castle, 
                        (north of baccarat) daytime. (Info by deathknight001)

 € One Knight Stand - 270 HP, 19 MP, 165 Attack, 160 Defense, 112 Agility 
                                 Just outside entrance to Waterfall Cave. (Day)

 € Poisonous Sniper - 307 HP, 32 MP, 166 Attack, 150 Defense, 92 Agility 
                                Hes real close to the outside north exit of
                                Arcadia. (Night)

 € Potbelly - 509 HP, 0 MP, 174 Attack, 113 Defense, 82 Agility 
                  Found at south west tip of the island with torgons castle
                  located on it, west of the desert with the abandoned 
                  ship you get. (Info by deathknight001)

 € Raging Rooster (Foul Fowl) - 381 hp, 143 attack, 69 agility, 116 defense
                            Located on a bridge north east of Baccarat 
                            in day. (Info by deathknight001)

 € Roborg (Roboster Mk I) - 473 HP, 0 MP, 188 Attack, 189 Defense, 160 Agility
                  Found west of Ortkusk. (Info by wtknight07)

 € Skeledoid (Man-at-Arms) - 563 HP, 0 MP, 310 Attack, 238 Defense, 168 Agility
                   Found to the west of the Dark Ruins in the valley before 
                   the one with the Old Soldier. (Info by wtknight07)

 € Slime Creator - 499 HP, 25 MP, 175 Attack, 128 Defense, 43 Agility
                           From Argonia follow road, go east to a hidden road.
                           At fork take left, pass double bridge and it should
                           be near the road. (Day)

 € Spike (Muscly Mohawker) - 547 HP, 35 MP, 209 Attack, 141 Defense,119 Agility
                   Found beyond the mountain range west of the Swordsman's 
                   Labyrinth. Accessible by ship. (Info by wtknight07)

 € Talos (Crazed Colossus) - 801 HP, 0 MP, 316 Attack, 243 Defense, 116 Agility
                                Found on the isle of Neos, in about the same 
                                area where you find Goldbricker. Might be only 
                                available during the day. (Info by wtknight07)

 € Terror Talons - 374 HP, 26 MP, 219 Attack, 192 Defense, 126 Agility
                         On a small island just north of Farebury. (Night)

 € Wild Spearman - 336 HP, 25 MP, 173 Attack, 111 Defense 93 Agility
                     found on the isle south east of baccarac, 
                     follow the roads. (Info by deathknight001)



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    ««« 09. Sidequest: Baccarats Casino  »»»   
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  «« «« 9.01 Cutscene for who gets the money »» »»
  --------------------------------------------------------------------------
- This is for getting the casino to open. You can do this at some point after
  you defeat Dhoulmagus. It appears that this is opened right after the Acadia
  events are over. 

- Head to Baccarat and you should be able to enter the mansion.
  Enter the room Cash and Carrie are in for a CS.

- You will get to pick which one you want to guard. Then you'll get a
  nights sleep.

  «« «« 9.02 Road to Dragon Graveyard »» »»
  ------------------------------------------------------------------
- Now you want to head to the desert area south of Baccarat. You could
  use a Sabercat to get down there or go from Argonia. From Argonia
  go west and follow the path make a left at the fork. Go South west
  from the lake and should hit sandy trails.

- You'll find a chapel near with a inn. Make use of it if you need to.
  Now head deep into the desert.

- Head to the center of the desert to find a Skellital remain. Entering
  the mouth is the entrance to the dungeon.

  «« «« 9.03 Dragon Graveyard »» »»
  -----------------------------------------------------
- Enter and follow the path. Look for a map in a chest on your right side.
  You will see 2 different paths. Go to the lower right path on the map.
   The path to the top leads to a Mini Medal in a chest if you want to get now.

- Next room follow path to upper right of the map.

- Now here on the third map can look alittle tricky. Just follow the road
  to the first arrow for a sub-map. Continue and when your on the first 
  map again go south to the next arrow you can reach. Now just
  keep going. You at the end.

- Boss: Red Horn, Blue Fang
  This can be a nasty battle if your not ready. They each have attacks that
  can do over 100 dmg. Blue Fang can intimidate. Red Horn can raise
  tension lvl. There is no full party attack that i see so thats good. 
  But watch out for the duo attack. Can go up to 300 dmg a person.

- After the battle is over you'll get a CS. Now head north for another.

- Once your back in town watch the CS and when your able to move head
  down stairs. You'll see both cash and carrie and get a couple CS and 
  then your done.

REWARD:  - Baccarat Casino open
                  - 600 Casino Coins


   "Every token you buy at the casino translates 
       into happiness for us!" - Carrie



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    ««« 10. Side Quest: Dragovian Trials »»»   
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* You can only do this side quest after you finished the end of
  Section 4.4 in Alternative Conclusion. Basicly really late in the game.

- Enter Heavenly Dais. Take the middle path and follow it. You'll evntually
  reach silver stairs going up. Head up them. Now in this second area take
  middle path again. When you get to the next fork take the right path.
  Now follow it til you get to the gate again and enter.

- Talk to Lord of the Dragovians. You'll get a CS. Select yes when promted.

- Boss 1: Lord of the Dragovians
  Now its a fight in his human form. One of his first moves is to bind the
  party. It seems to cause no effect to anyone cept the hero for some turns.
  He does use wave of ice so you'll get debuff here. He has normal attacks
  about 150 dmg and a thin air move that hits everyone. He does double attack.
  He likes to do an attack on the first move and tension up on his second. 
  He isn't tha hard or long though.

- Boss 2: Vermillion Dragon
  This battle is hard. His normal attacks hit for ever 200 dmg and sometimes
  criticals over 450 dmg. He has a blind whole party attack that does some 
  dmg too and also a flame attacks to the party for over 120 dmg. Use 
  Insulatle for the flame breath.

- When you win you get to pick one of the following gifts:

            - Awesome Team Monster
            - Dragon God's Armor
            - Dragon God's Sword
            - Dragon God's Helmet
            - Dragon God's Shield
            - Strengthen Renkingama (for Alchemy Pot)

- If you want to get the other items you have to meet him again
  and fight again.



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    ««« 11. Mini Medal List »»»   
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- Here is the list of where Mini Medals are at. As you collect you
  can turn them in to Queen Minni after you get the boat.
  Many prizes await.
 
 - Ruined Abbey: on level 3 the top right room of the map, in jug
 - Ruined Abbey: on level 3 before tortured soul fight, top/right room,
                         inside a barrel.
 - Minni's Castle: behind lock gate in front/right after entering.
 - Dragon Graveyard: at NorthEast side of first map, in chest.
 - Pirate Cave: left door in a jar.
 - Pirate Cave: take right door, then first door inside jar.
 - Pirate cave: take right door, make left, and in jar in dead end room.
 - Empycchu: east hut, in jar.
 - Empycchu: outside chiefs hut, in jar.
 - Dark Empycchu: in SW building, in jar.
 - Dark Empycchu: in chiefs hut, in a closet
 - World Map: north of alexandra high on a hill, need to be able to fly,
                     inside a jar next to a burned building.
 - Tryan Gully: Enter the pub from outside, medal is inside barrel near door.
 - Tryan Gully: In the jail like room at the lower part of town, inside barrel.
 - Lord High Priest Residence: in the room to the left of entering
                  Lord High Priest chamber, inside closet.
 - Dragonvian: In back room of lower left house on the map, in a jar.
 - Dragonvian: On the second floor guest room in the upper right house
                     on the map, in a closet.
 - Dragonvian: In kitchen in upper right house, inside a jar.
 - Heavenly Dais: First area in rock town with stairs at the bottom, in chest
 - Heavenly Dais: Second area make a left at first fork, in a chest.


- Heres a list of mini medal rewards:
   Medals - Prize 
          28 - Net Tights
          36 - Stylish Vest
          45 - Staff of Divine Punishment
          52 - Gold Bar
          60 - Falling Star Bangle
          68 - Miracle Sword
          75 - Mysterious Armor
          83 - Orihalcon
          90 - Metal King Helm
          99 - Dangerous Bustie
        110 - Metal Ball of Destruction





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    ««« 12. Metal Monsters and Money spots »»»   
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- In the world of Dragon Quest there been metal versions of some monsters
  that give incredible amount of experience if killed. There is 2 catches to
  these monsters: 1) They can run away really easy and fast, 2) they're
  defence is really high. Unless you do a critical your damage will be
  only a point or 2. Luckly they're HP is really weak.

- A list below is where you can find some of these metal monsters.
  If its a place you first get too on your travels try and kill a few. 
  Even when at high levels you might want to look for the bigger metal
  preys. 


   «« Metal Monsters »»
  -------------------------------------------------------------------

- Metal King Slime : 30010 exp
  - Dragon Graveyard - look for them alone. can be found around, even
                                 in groups, kinda rare, appears alone and with
                                 other monsters.	
  - Dark Citadel - At the last area before boss. 
  - Extra Dunegon - Can be found in the first are that is outside.
  - Heavenly Dais - Can be found around though alittle rare.

- Metal Slime: 1350 exp
  - Abbey Ruins - usually around the last area
  - Riverside Chapel area - on beach area next to river, kinda rare
  - West of Hunting grounds in a thick forest - good spot, they appear
                          quite often and in packs too.

- Liquid Metal Slime : 10000 exp
  - Trodain Castle - Inside all around. Kinda rare. I found mine on the
                            east wing.
  - Extra Dungeon - Can be found in packs with Metal King slime too
                             at the first area that is outdoors.
  - Neos Mountain - Can be found on top of neos mountain above the statue
                             (Info by wtknight07)

* After u can fly go to the desert chapel and stay tell night. once night 
  walk out, use bird and fly south to were there r 2 chests one has a ogre 
  sheild the higher one i think anyway use yanguses whistle up by that chest 
  u will be able to fight them there as long as its night. tips to kill use 
  metal slash and acc that jessica has that way u will get more chances to 
  hit them b4 they run. (Info by tallness420)

* after you get the godbird soulstone fly a bit north of rydons tower there is 
  an isolated plateu land there. all the enemies here are slime you will 
  encounter alot of metal slime, liquid metal slime and 
  metal king slime. (Info by zxyril17)


   «« Money Drop Monsters »»
  -------------------------------------------------------------------
- Gold Golem: 726 gold
   - Neos Region - Just outside Neos





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    ««« 13. Challenge Hotspot »»»   
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- This section i just thrown in for fun. This will probably be a good extra
  sorce of challenge when you master the game. Unfortunatly in DQ8 there
  doesn't seem to be much in the way to challenge you except to
  try and win a boss at a really low level. Never-the-less if i find a 
  good challenge i'll add here.

C.01 Lowest lvl you can defeat the first boss in waterfall cave.

C.02 How low can you defeat Dhoulmagus? lv25 or lower?

C.03 Fastest time to beat Dhoulmagus.

C.04 Beat the game without mixing any alchemy items.

C.05 Beat the game with no armor on.




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    ««« 14. Spells and Skills »»»   
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- Skills and spells are done alittle different then other RPG games.
  Most will know about the job classes and have a good idea how it work...
  if DQ8 had classes. In DQ8 you learn skills and spells by spending skill
  points to 5 different sections for each character. Since you can lvl up any
  skill in any order you can make each run through of the game unique.
  There are some skills and spells learned just by leveling up but the most
  will come from the skill points.


   «« «« 14.01 Heros Skills and Spells »» »»
  -------------------------------------------------------------------


  Hero Spells:
  ----------------------
    Level 3  » Heal
    Level 4  » Squelch
    Level 6  » Evac
    Level 11 » Sizz
    Level 18 » Midheal
    Level 20 » Sizzle
    Level 27 » Fullheal
    Level 29 » Zing
    Level 32 » Kasizzle
    Level 65 » Dragon Soul


  Hero Sword Skills:
  -----------------------------
    4 Points  » Basic sword fighting techniques 
                    +5 Attack Power sword equiped
    9 Points  » Proficient swordsman
                     Dragon Slash Ability: An attack that causes 
                     heavy damage to enemies.
    15 Points » Renowned swordsman
                     Flame Slash Ability: Channels the power of a raging fire 
                     into the blade of your sword.
     22 Points » Expert swordsman
                    +10 Attack Power when equipped with a sword
     30 Points » Supreme swordsman
                       Metal Slash Ability: An attack that can damage enemies 
                       with metal bodies.
     40 Points » Ace of the sword
                      Increased chance of critical hit with swords
     52 Points » Master of the sword
                       Falcon Slash Ability: A double slicing attack, faster 
                       than a falcon on the wing
     66 Points » Star of the sword
                     +25 Attack Power when equipped with a sword
     82 Points » Sword of legend
                       Miracle Sword Ability: A secret sword technique that 
                       heals your own wounds each time you strike a foe
    100 Points » God of the Sword
                          Gigaslash Ability: A legendary sword technique for 
                          cutting down a group of enemies



  Hero Spear Skills:
  --------------------------
     3 Points  » Basic spear fighting techniques
                       +5 Attack Power when equipped with a spear.
     7 Points  » Proficient spearman
                      Mercurial Thrust Ability: A lightning fast thrust.
     12 Points » Expert spearman
                       Thunder Thrust Ability: Difficult to perform, but has a 
                       high chance of doing critical damage
     18 Points » Master spearman
                      +10 Attack Power when equipped with a spear.
     25 Points » Famed lancer
                       Multithrust Ability: A flurry of thrusts that can 
                       pierce multiple enemies
     34 Points » Legendary lancer
                       Increased chance of critical hit with spears
     45 Points » Star lancer
                       Clean Sweep Ability: Drives back a group of enemies 
                       with a sweep of the spear
     59 Points » Grand lancer
                       Lightning Thrust Ability: Lands a critical hit when it 
                       connects.
     77 Points » Heavenly lancer
                      +25 Attack Power when equipped with a spear
     100 Points » Almighty lancer
                         Lightning Storm Ability: Strikes down all enemies with
                         mighty thunderbolts.



  Hero Boomerang Skills:
  --------------------------------
      6 Points » Basic boomerang combat techniques
                     Crosscutter Throw Ability: Traces an X in the air as it 
                     ploughs into the enemy
     12 Points » Baby boomer
                      +5 Attack Power when equipped with a boomerang
     18 Points » Big boomer
                       Power Throw Ability: A full-force throw that damages 
                       all enemies equally.
     25 Points » Iron boomer
                       +10 Attack Power when equipped with a boomerang
     32 Points » Great Boomer
                       Firebird Throw Ability: Transforms your boomerang into 
                       a firebird that incinerates your enemies
     40 Points » Boomer Knight
                      +15 Attack Power when equipped with a boomerang
     52 Points » Boomer lord
                       Super Throw Ability: A fearsome attack that uses all of 
                       your strength to cause extreme damage to all foes
     66 Points » Boomer star
                       +20 Attack Power when equipped with a boomerang
     82 Points » Boomeranger
                       Starburst Throw Ability: Bathes all enemies in a shower
                       of burning light.
     100 Points » King boomeranger
                        Gigathrow Ability: Pulverises a single enemy with the 
                        force of a thunderbolt.

 Hero Fisticuffs Skills:
  -------------------------------
     4 Points » Basic unarmed combat techniques
                    +5 Attack Power when unarmed.
     11 Points » Brawler
                       Defending Champion Ability: A defensive ability that 
                       greatly reduces the damage inflicted by physical attacks
     17 Points » Brawny Brawler
                       Stones' Throw: Hurls rocks at a single group of enemies
     24 Points » Black belt brawler
                       Knuckle Sandwich Ability: A powerfully focused and 
                      damaging bare-fisted strike
     33 Points » Famous fistfighter
                      +20 Attack Power when unarmed
     42 Points » Fighting mentor
                       Thin Air Ability: Generates a powerful vacuum-vortex 
                       that slices all enemies to ribbons
     52 Points » Fighting instructor
                       Increased chance of critical hit when unarmed.
     70 Points » Fighting master
                       Multifists Ability: A vicious four-hit strike on a 
                       random enemy
     82 Points » Fabled fighter
                       Boulder Toss Ability: Showers all enemies with 
                       enormous boulders.
     100 Points » Fist of legend
                        +50 Attack Power when unarmed.


  Hero Courage Skills:
  ---------------------------------
      8 Points » Zoom Spell 
                     Allows you to instantly return to places you have 
                     visited before
     16 Points » Tingle Spell
                      Cures all party members of the effects of sleep and 
                      paralysis.
     28 Points » Holy Protection Spell
                      Generates a holy aura that causes weaker monsters 
                      to avoid your party
     40 Points » Fizzle Spell
                       Prevents a group of enemies from casting magic
     48 Points » Zap Spell
                      Calls down lightning on all enemies
     56 Points » Casts spells with 3/4 of the MP usually required
     70 Points » Kamikazee Spell
                      Sacrifices your own life to destroy all enemies
     82 Points » Omniheal Spell
                       Restores all HP to all party members.
     90 Points » Cast spells with 1/2 of the MP usually required
     100 Points » Kazap Spell
                        Calls down powerful thunderbolts on a group of enemies
                      » Gigaslash Ability
                         A legendary sword technique for cutting down a group 
                        of enemies


   «« «« 14.02 Yangus Skills and Spells »» »»
  ------------------------------------------------------------------- 

  Yangus Spells:
  ----------------------
    None

  Yangus Axe Skill:
  -------------------------------------
     6 Points » Helm Splitter
                      Damage and decrease the defense of the enemy
     12 Points » Junior Cleaver 
                      Attack power +5 when equips axe
     19 Points » Hatchet Man
                      Critical if it hits
     26 Points » Axe Fighter 
                      Critical rate up when equips axe
     34 Points » Axemaster
                      Attack power +10 when equips axe
     42 Points » Parallax
                      Damage and can paralyze the enemy
     54 Points » Axes of Evil
                      Peerless axe attack against one group of enemies
     66 Points » Executioner Ability
                       Upgraded version of Demon God Slash
     82 Points » Axe Royale
                      Attack power +20 when equips axe
     100 Points » Typhoeus' Maul
                       An axe technique that works best against beast
                       type enemy

  Yangus Club Skill:
  -------------------------------------
     9 Points » Basic Club Fighting Technique 
                     Attack power +5 when equips hammer
     19 Points » Heart Breaker
                       Damage and can stop the enemy
     25 Points » Penny Pincher
                       Attack and steals gold at the same time
     32 Points » Monster Masher
                      An attack works good against materialistic enemies
     48 Points » Skullsplitter 
                      Attack power +10 when equips hammer
     59 Points » Big Bludgeoner 
                      Critical Rate up when equips hammer
     71 Points » Mind Breaker
                      An upgraded version of Heart Break
     82 Points » Big League Brainer 
                       Attack power +25 when equips hammer
     92 Points » Gold Rush 
                       Great damage and steals lots of gold from enemy
     100 Points » Devil Crusher 
                        An attack works good against devil type enemy

  Yangus - Sickle Skill:
  -------------------------------------
     12 Points » Sickle Attack Power +5 
                      Attack power +5 when equips sickle
     22 Points » Steal Sickle
                      Attacks and sometimes steal items from an enemy
     32 Points » Wind Sickles
                      Attacks enemy with an air weasel sickle
     42 Points » Sickle Attack Power +10 
                      Attack power +10 when equips sickle 
     50 Points » Grim Reaper 
                      Attack that can cause sudden death
     60 Points » Sickle Critical Rate Up 
                      Critical rate up when equips sickle
     70 Points » Stainless Steel Sickle 
                      An upgraded version of Robber Cut
     80 Points » Sickle Attack Power +25 
                      Attack power +25 when equips sickle
     90 Points » Grimmer Reaper 
                      An attack that works best on zombie
     100 Points » Big Banga 
                      A great explosion attack that meant to destroy all

  Yangus Fisticuffs Skills:
  -------------------------------
     3 Points » Bare Hands Attack Power +5 
                     Attack power +5 when equips no weapon
     7 Points » Bare Hands Speed +10 
                    Speed +10 when equips no weapon
     12 Points » Knuckle Sandwich
                     Charges and attack enemy with Justice Fist
     18 Points » Bare Hands Critical Rate Up 
                     Critical rate up when equips no weapon
     25 Points » Bare Hands Attack Power +20 
                     Attack power +20 when equips no weapon
     33 Points » Padfoot 
                     Able to move around without fighting monsters
     42 Points » Thin Air
                     Air type attack against all enemies
     60 Points » Multifists
                     Could result in a 4 consecutive hits against enemy
     77 Points » Bare Hands Attack Power +45 
                     Attack power +45 when equips no weapon
     100 Points » Boulder Toss
                     Attack with big rock on to on all enemies


  Yangus Humanity Skill:
  -------------------------------------
     4 Points » Whistle 
                    Calls up enemies to battle on the map
     10 Points » Heal
                      Heals around 30 HP of one ally
     16 Points » Nose of Treasure
                      Predicts the remaining number of nearby treasure boxes
     22 Points » Warcry
                      A special move that can stop a group of enemies
     32 Points » Share Magic 
                      Transfer 20 MPs to an ally
     42 Points » Kabuff 
                      Raies party's defense
     55 Points » Underpants Dance
                     A special move that can stop all enemies
     68 Points » Midheal
                     Heals around 75 HP of one ally
     82 Points » Kerplunk 
                     Sarcrifice yourself to bring back all dead allies
     100 Points » Golden Oldies 
                     Attacks all enemies with an army of uncles (Trode & others)




   «« «« 14.03 Jessica Skills and Spells »» »»
  -------------------------------------------------------------------

  Jessica Spells:
  ----------------------
    Level 2 » Frizz - Small fire-type damage to one enemy
    Level 3 » Sap - Decrease one enemy's defense
    Level 10 » Crack - Small ice-type damage to one enemy
    Level 11 » Sizz - Small flash-type damage against one group of enemies
    Level 11 » Evac - Wraps out a dungeon
    Level 12 » Snooze - Put a group of enemies to sleep
    Level 14 » Bang - Small explosion-type damage to all enemies
    Level 16 » Crackle - Middle ice-type damage to one group of enemies
    Level 19 » Oomph - Nearly doubles an ally's attack power
    Level 20 » Sizzle - Middle flash-type damage against one group of enemies
    Level 21 » Frizzle - Middle fire-type damage to one enemy
    Level 23 » Boom - Middle explosion-type damage to all enemies
    Level 25 » Insulatle - Raises party's defense against fire & ice type magic
    Level 33 » Kaboom - Big explosion-type damage to all enemies
    Level 35 » Kafrizzle - Big fire-type damage to one enemy

  Jessica Knife Skill:
  -------------------------------------
     4 Points » Short Sword Attack Power +5 
                    Attack power +5 when equips short sword 
     9 Points » Toxic Dagger 
                    Attack and can poison an enemy
     15 Points » Short Sword Attack Power +10 
                    Attack power +10 when equips short sword 
     22 Points » Assassin's Stab 
                   Attack and can cause sudden death to enemy
     30 Points » Can Equip Sword & Sword Attack Power +10 
                      Can equip sword and Attack power +10 when equips sword 
     40 Points » Short Sword & Sword Critical Rate Up 
                     Critical rate up when equips short sword and sword
     52 Points » Short Sword & Sword Attack Power +20 
                     Attack power +20 when equips short sword and sword
     66 Points » Toxic Sword 
                     An upgraded version of Poison Dagger
     83 Points » Short Sword & Sword Attack Power +30 
                     Attack power +30 when equips short sword and sword
     100 Points » Sudden Death
                     A lightning fast powerful attack to kill the targets

  Jessica Whip Skill:
  -------------------------------------
     5 Points » Whip Attack Power +5 
                    Attack power +5 when equips whip
     10 Points » Whipslash 
                     Attack and can paralyze the target
     16 Points » Whip Attack Power +10 
                    Attack power +10 when equips whip
     23 Points » Twin Dragon Lash 
                    Can double attack a group of enemies
     32 Points » Ladies Thong
                    Absorb HPs from the hit enemy
     43 Points » Whip Attack Power +15 
                   Attack power +15 when equips whip
     55 Points » Lashings of Love 
                   Target enemy will be paralyzed
     68 Points » Whip Attack Power +25 
                   Attack power +25 when equips whip
     80 Points » Whipping Angel
                  An upgraded version of Lady Whip
     100 Points » Serpent's Bite 
                  Changes whip into a snake to attack targets

  Jessica Staff Skill:
  -------------------------------------
     3 Points » Acceleratle 
                   Speed up the party's speed
     7 Points » Kasap 
                   Decreases the defense of a group of enemies
     13 Points » Max MP +20 
                   Max MP +20 when equips staff
     21 Points » Bounce
                   Creates mirror that can reflect back magic
     31 Points » Magic Barrier 
                   Put up magic barrier to reduce damage from magic
     44 Points » Max MP +50 
                   Max MP +50 when equips staff
     57 Points » Caduceus
                   Heals an ally
     70 Points » MP Auto Recover 
                  Recovers MP each turn when equips staff
     84 Points » Max MP +100 
                  Max MP +100 when equips staff
     100 Points » Kazing 
                  Fully revive an ally in 100% chances

  Jessica Fisticuffs Skill:
  -------------------------------------
     5 Points » Bare Hands Attack Power +5 
                   Attack power +5 when equips no weapon
     13 Points » Bare Hands Speed +10 
                  Speed +10 when equips no weapon
     19 Points » Gladiatrix 
                  Throw stones toward one group of enemies
     28 Points » Bare Hands Critical Rate Up 
                  Critical rate up when equips no weapon
     35 Points » Bare Hands Attack Power +20 
                  Attack power +20 when equips no weapon
     45 Points » Harvest Moon
                  Fly up high and attack all enemies
     52 Points » Evade Rate Up 
                  Evade rate up when equips no weapon
     68 Points » Thin Air 
                  Air type attack against all enemies
     84 Points » Bare Hands Attack Power +35 
                  Attack power +35 when equips no weapon
     100 Points » Magic Burst 
                  Attack all enemies with full power

  Jessica Sex Appeal Skill:
  -------------------------------------
     8 Points » Blow Kiss 
                    Can cause the target to stop
     18 Points » Charm Rate Up 
                    Can charm enemy sometimes
     26 Points » Fuddle 
                    Causes confusion to a group of enemies
     38 Points » Puff-Puff 
                    Can cause stop to an enemy
     48 Points » Hip Drop
                    A balanced strength attack against the target
     54 Points » Sexy Beam 
                    Can damage and cause confusion to the target
     68 Points » Kasnoozle 
                    Causes a group of enemies to fall asleep
     78 Points » Charm Rate Up+ 
                    Can charm enemy at high rate
     87 Points » Pink Typhoon 
                    A sudden tornado attack against a group of enemies
     100 Points » Hustle Dance 
                    Heals the party with about 70 HPs



   «« «« 14.04 Angelo Skills and Spells »» »»
  -------------------------------------------------------------------

  Angelo Spells:
  ----------------------
    Level 3 » Heal - Heals around 30 HP of one ally
    Level 5 » Buff - Small air-type damage to one group of enemies
    Level 6 » Whoosh - Raises one ally's defense
    Level 10 » Zoom - Transport to a previously visited place
    Level 13 » Tingle - Heals sleep and paralyze of the party
    Level 14 » Kabuff - Raies party's defense
    Level 15 » Midheal - Heals around 75 HP of one ally
    Level 17 » Whack - Kills an enemy instantly
    Level 18 » Swoosh - Middle air-type damage to one group of enemies
    Level 19 » Zing - Half chance to revive the dead with half of the max hp
    Level 22 » Thwack - Kills a group of enemies instantly
    Level 24 » Fullheal - Heals all HP of one ally
    Level 30 » Multiheal - Heals about 100 HPs of the party 
    Level 32 » Kaswoosh - Big air-type damage to one group of enemies
    Level 34 » Kazing - Fully revive an ally in 100% chances

  Aneglo Sword Skill:
  -------------------------------------
     4 Points » Sword Attack Power +5 
                    Attack power +5 when equips sword
     9 Points » Flame Slash 
                    Sword attacks with fire power
     15 Points » Sword Attack Power +10 
                    Attack power +10 when equips sword
     22 Points » Metal Slash 
                    Attacks metal type of enemies
     30 Points » Sword Attack Power +20 
                    Attack power +20 when equips sword
     40 Points » Falcon Slash 
                    2 Slashes sword attack
     52 Points » Sword Critical Rate Up 
                   Critical rate up when equips sword
     66 Points » Miracle Sword 
                   Damage the enemy and heal yourself
     82 Points » Sword Attack Power +25 
                   Attack power +25 when equips sword
     100 Points » Lightning Storm 
                   A hell thunder attack against all enemies

  Angelo Bow Skill:
  -------------------------------------
     6 Points » Sandman's Arrow 
                    Magical arrow that can cause sleep to an enemy
     18 Points » Cherub's Arrow 
                    A special skill that can absorb MP from target
     25 Points » Needle Shot 
                    A magical arrow that can take down an enemy quickly
     32 Points » Bow Attack Power +10 
                    Attack power +10 when equips bow
     44 Points » Multishot 
                    Can cause consecutive strike on target
     59 Points » Bow Critical Rate Up 
                    Critical rate up when equips bow
     66 Points » Seraph's Arrow 
                    An upgraded version of Fairy Arrow
     76 Points » Bow Attack Power +25 
                    Attack power +25 when equips bow
     88 Points » Shining Shot 
                    Uses light arrows to attack all enemies
     100 Points » Needle Rain 
                    An upgraded version of Needle Shot

  Angelo Staff Skill:
  -------------------------------------
     3 Points » Dazzle
                     Make a group of enemies to fall into illsusion
     6 Points » Fizzle
                    Seal a group of enemies from using magic
     9 Points » Bounce 
                    Creates mirror that can reflect back magic
     12 Points » Drain Magic
                    Abosrb MPs from an enemy
     28 Points » Max MP +20 
                    Max MP +20 when equips staff
     48 Points » Cabuceus
                    Heals an ally
     56 Points » Kathwhack
                    Can cause sudden death to all enemies
     65 Points » Oomph 
                    Nearly doubles an ally's attack power
     83 Points » Max MP +50 
                    Max MP +50 when equips staff
     100 Points » MP Auto Recover 
                    Recovers MP each turn when equips staff

  Angelo Fisticuffs Skill: 
  -------------------------------------
     7 Points » Bare Hands Attack Power +7 
                    Attack power +7 when equips no weapon
     14 Points » Bare Hands Speed +10 
                    Speed +10 when equips no weapon
     21 Points » Evade Rate Up 
                    Evade rate up when equips no weapon
     28 Points » Bare Hands Attack Power +15 
                    Attack power +15 when equips no weapon
     35 Points » Knuckle Sandwich 
                    Charges and attack enemy with Justice Fist
     42 Points » Harvest Moon
                    Fly up high and attack all enemies
     54 Points » Bare Hands Critical Rate Up 
                   Critical rate up when equips no weapon
     68 Points » Defending Champion
                   Greatly reduce damage
     82 Points » Bare Hands Attack Power +40 
                   Attack power +40 when equips no weapon
     100 Points » Miracle Moon 
                   Attack all enemies and heals HPs

  Angelo Charisma Skill:
  -------------------------------------
     3 Points » Squelch
                    Cures poison of one ally
     7 Points » Fuddle
                    Can cause confusion to a group of enemies
     13 Points » Sarcastic Snigger
                    Lower one enemy's tension
     19 Points » Angels Eyes
                    Can paralyze an enemy with charms
     27 Points » Divine Intervention
                    Decreases a group of enemies' magical defense 
     39 Points » Ban Dance
                    Seals a group of enemies' dance for few turns
     52 Points » Chilling Chuckle
                    Lower a group of enemies' tension
     66 Points » Kafuddle
                    Can causes confusion to all enemies
     83 Points » Charming Look
                    Attack all enemies with fearful yet charming look
     100 Points » Pearly Gates
                    A light cross attack against a group of enemies





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    ««« 15. Q and A »»»   
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  «« 15.01 Overall of the game itself »»
  -----------------------------------------------------
Q 01. Is this game single layer or double layer? My PS2 doesn't read
         double layer any more.
     A. Its single layer. Your safe.

Q 02. What was added in NA version that JP version doesnt have?
     A. A few things. 1) The menu system was redone, 2) More then half
         the songs in the game were replaced with real symphony 
         orchestra, 3) There is voice acting. JP didn't have any. 4) There's
         other miner things like some classic sound effects were removed.
         Also the cross symbol in churchs were changed abit.

 Q 03. Was the crosses in the church's altered for NA release?
      A. Aparently not. I have heard that both JP and NA version
          have the same cross design. (info by Tamara)

 Q 04. You can turn into a Super Sayian!?
      A. Nope. Not in the way you think. For the hero having high tension does
          look like a super sayian, its just some graphic work as a selling 
          point.You cant do any famous DBZ moves or other things. In Jp, the
          bandana stays on, not in NA version though. Also the characters are 
          design by Akira Toriyama, same person that also did Dragon Ball.

 Q 05. Theres a code to make the classic menu available.
      A. I got no idea if it's true. Might not be but i'll keep my eyes open.

 Q 06. DQ8 is made by square!
      A. The game is made by Enix actually. Just like all the DQ games
           before it. Level 5 only created the world. And SquareEnix is the 
           name of 2 companies working together. They still make most 
           games by which ever side company. They just are more collective 
           and no competitive.

  Q 07. Is there a New Game+ ?
       A. Nope no New Game+  but there is a Continue+.  What that does is 
           open a new path for a second ending and a secret dungeon.


  «« 15.02  Item/Spell question »»
  ---------------------------------------------------------
Q 01. Is there a bank in DQ8?
     A. Yes there is though you wont get to one for alittle while in the game.

Q 02. Where i find the World Map?
     A. It will be given to you in one of the stories as a reward.

Q 03. I'm at this town and theres a locked door with many chest behind
         it how do I open it?
     A. If theres no way to open with the keys you have now, wait awhile
         and come back to it later. You might be able to open then.

Q 04. How you make Thiefs Key?
     A. Check Section 4 Alchemy List

Q 05. How do I upgrade the Alchemy Pot to the last form?
     A. Just continue with your adventure. You'll get it in time.

Q 06. how to open the barred doors in Pickham with the treasure behind
         them, and the boxes that say "the key doesn't fit"
     A. You need to get farther in the game to open it. You'll find a 
         different key along the way

Q 07. Is there an item in the game where you can reach is quicker. Plus I 
         notice that a certain hammer head enemy with a huge hammer can get 
         to high 100 tension in one turn is that possible for all my heros 
         later in the game.
     A. As Far as i seen and heard there is no item to make you 100 in a turn.
         I think its that monsters exclusive move.

Q 08. I have a problem. There's something wrong with my zooming ability.
         Im now really far into the game but in your guide you mention some
         places i don't have on it. Help
     A. It could very well be that you havn't visited that place yet. 
         Like Neos, you can completely not know about it and not have it
         listed. Once you actually visit there you'll have it on zoom list.

     

  «« 15.03 Quest question »»
  ----------------------------------------
Q 01. I enter the waterfall cave and get beaten bad. This game is hard.
     A. If you took alittle time to level outside the cave to about lvl 4 youll
         find that everything inside gets really easy.

Q 02. Hey i was exploring near Farebury and the sign said  
                                          ---> Trodain
                                          <--- Farebury
          whats with trodain my friend says its a really hard place but it is 
          near Farebury?????
      A. Trodain is indeed quite harder then farebury but the bridge to get 
          the is down. What trodain is and what happen tot he bridge will 
          be explained later. But from where you are you can't rech trodain 
          going in that direction.





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    ««« 16. Tips »»»   
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01 - Save Often. Tired and true for all RPGs.

02 - Your bag doesn't have a limit in holding space. Keep collecting items!

03 - You can hold more then 1 ygdrassil leaf. If ones in alchemy pot then
       you can hold a second on a char. or in the bag. (info from Roido)

04 - At the begining of every boss fight, call in your monster team(s) 
      before anything else. (Tip by DinobotXL)

05 - How to beat the casino at Baccarat (Tip by wtknight07)
      Staying with the tradition of the Dragon Warrior series, the falcon 
      swords remain something that you can get only at the casino.  The 10,000 
      credit price tag per sword is typical and necessary for those on the 
      Great Metal Hunt and for the quad attack for the Hero (I named mine 
      Erdrick) and Angelo. 

      Since you start with 600 credits, you have all the 
      creds you need to work the casino for everthing you need. First, you'll 
      need to save the game just outside the casino. Then hit the roulette 
      wheel. On the right side of the table, you'll see three arrows showing 
      where to place a line bet. Choose one and dump 500 creds on one line. 
      At 3 to 1 odds, you have a 33% of being right, and thus winning 1000 
      creds in addition to the 500 you put down.  Exit the game and save at the
      church. Repeat until you have the sufficient number of creds for the 
      equipment you wish to buy. I did it for an additional 2000 creds so I'd 
      have seed money for the next time I need something.

      If at any time you don't guess the right line, either reset the game and 
      try again OR try placing another bet with another 500 creds. If you win 
      this time, you will only gain 500 creds instead of 1000, but you will 
      still have gained.  You can also dump 500 on two lines to increase your 
      probability to 66%, but you'd only make 500 at a time.

      If you guess correctly every time, you will only do this 200 times to get
      the Grisham Whip. 200 TIMES?! Yeah, it may seem like a lot, but it's a 
      lot faster than if you relied solely on Lady Luck to help you. To date, 
      I've only done it enough to get two falcon swords, two Metal Babble 
      armors (for those of you who remember that's what they were originally 
      called back in the day!), and several Saint's Ashes.

06 - (Tip by Ddevlinb)
      When you fly to the area just north of Rydon's Tower (where all of the 
      Metal Slime are located) there is an item called the Conquerer's Axe 
      hidden in that area. It refers to it as the strongest axe in the world.  
      To find it just land on top of the plateau, then cross the bridge and 
      follow the tunnel down to the lower area. Find the next tunnel and so 
      on until you find a treasure chest with the Conquerer's Axe. I've also 
      encountered groups of 3 King Metal Slime (30,000 exp. each) and various
      other groups of metal slime hanging out in this area. It's the best area 
      in the whole game for leveling up quickly, especially at night.

07 - (Tip by cowboy_outlaw1985)
      Troll's Maze:  It took me a long time to find,
      but it does have a few good items in it: a mini medal,
      and the Hell Sabre(for Angelo).  The entrance to the
      dungeon is on the upper floor of the Chancelor's house
      in Argonia.  You must press X facing the mirror at
      night to initiate the dungeon.  Not only will you get
      these few items, but you will also save the lives of
      the Chancelor and his family.





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    ««« 17. Secrets »»»   
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- Upon completing the game a bonus dungeon is open with tougher
  monsters and bosses.

- You can make Jessica wear a Bunny outfit.
  You need the Bunny Suit (Silk bustier + Bunny tail, or trade in medals), 
   the Bunny Ears (Hairband + Bunny tail) 
   and the Fishnet stockings.
   Once she is equiped with all she is wearing the bunny outfit.


=================================================
  Final Words:

  Well I hope my guide helped you in some way or form. I did have a good time
  making the guide. Ofcourse i got alot of game hours on my save but thats not
  the point. :P  

  I do have a few other guides on GameFAQS that you might want to look up.
  -My first guide although hardly good in anyway compared to my recent guides
   was Final Fantasy 8. That one i never bother to put up.
  -My second is San Francisco Rush 2049 home version. Played the arcade 
   game to death. Then i got the home version and started to guide right away.
   Author name for that one was MSkubna.
 -My third guide is Final Fantasy X. Great game and so wrote a guide.
   I still get e-mails to this day. lol
 -4th guide i made is Final Fantasy XI. My hours sky rocket in that game.
 -And heres my 5th, DQ8. First DQ game guide i make but I hope not the last.

Anyway I hope you enjoy the game as much as I have. Take care~

Cor blimey!!!

-------------------------------------------------------------------------

         This FAQ is copyright©2005 by Mike Skubna.