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    Spells/Skills FAQ by nirexine

    Version: 1.02 | Updated: 01/26/06 | Printable Version | Search This Guide

                      Dragon Quest 8 Spells and Skills FAQ
    
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    -------------------------------------------------------------------------------
                                    Table of Contents
    -------------------------------------------------------------------------------
    Version History
    Special Thanks
    Spells
    Spells (detailed)
    Skills
    Skills (detailed)
    Skill Point Chart
    Tips for finding Seeds of Skill
    -------------------------------------------------------------------------------
                                     Version History
    -------------------------------------------------------------------------------
    1-26-2006 (1.02) Corrected error describing Angelo's Attack +25 Bow trait
    
    1-16-2006 (1.01) Corrected the amount of points Yangus needs to learn Nose for
    Treasure.  Was 20, it is now 16
    
    12-9-2005 (1.00) Added a skill point chart, tips section for finding Seeds of
    Skill and a table of contents
    
    12-8-2005 (.96) I left out all the spells that Angelo learns from gaining
    levels in my quick reference guide. That has now been updated. I also changed
    the spell Accelerate to Acceleratle because that is what it is called in the
    game. Added a thank you section for the people who have pointed out my errors
    
    12-7-2005 (.95) Faq nearly complete, may update a few things
    -------------------------------------------------------------------------------
                                      Special Thanks
    -------------------------------------------------------------------------------
    Felipe Manrique: First person to point out Angelo's missing spells
    
    Itsa Me Colby: Informed me of Accelerate being called Acceleratle
    
    Jared DiCioccio: Pointed out the error in the amount of points needed to gain 
    Nose for Treasure skill.
    
    Jeremy Ludwig: Pointed out Angelo's Bow trait error
    -------------------------------------------------------------------------------
                                          Spells
    -------------------------------------------------------------------------------
    Quick Reference Guide: This is a list of all spells, which characters acquire
    them and what items can cast them as well. Below this chart is more detailed
    information on each spell. Note: certain spells are learned by putting enough
    points into a specific skill. For example Yangus learns Heal when you put 22
    points into the skill Humanity. These are noted as follows: Humanity 22.
    
    Spell              Cost        Hero        Yangus      Jessica    Angelo
    Acceleratle         3          N/A         N/A         Staff 3    N/A
    Ban Dance           4          N/A         N/A         N/A        Charisma 39
    Bang                5          N/A         N/A         14         N/A
    Boom                8          N/A         N/A         23         N/A
    Bounce              4          N/A         N/A         Staff 21   Staff 9
    Buff                2          N/A         N/A         N/A        Start
    Crack               3          N/A         N/A         10         N/A
    Crackle             5          N/A         N/A         16         N/A
    Dazzle              5          N/A         N/A         N/A        Staff 3
    Divine Intervention 4          N/A         N/A         N/A        Charisma 27
    Drain Magic         0          N/A         N/A         N/A        Staff 12
    Evac                2          6           N/A         11         N/A
    Fizzle              3          Courage 40  N/A         N/A        Staff 6
    Frizz               2          N/A         N/A         Start      N/A
    Frizzle             4          N/A         N/A         21         N/A
    Fuddle              5          N/A         N/A         Sex 26     Charisma 7
    Fullheal            6          27          N/A         N/A        24
    Heal                2          3           Humanity 10 N/A        Start
    Holy Protection     4          Courage 28  N/A         N/A        N/A
    Insulate            3          N/A         N/A         25         N/A
    Kaboom              15         N/A         N/A         33         N/A
    Kabuff              3          N/A         Humanity 42 N/A        14
    Kacrackle           12         N/A         N/A         Event      N/A
    Kafrizzle           10         N/A         N/A         35         N/A
    Kafuddle            10         N/A         N/A         N/A        Charisma 66
    Kamikazee           1          Courage 70  N/A         N/A        N/A
    Kasap               4          N/A         N/A         Staff 7    N/A
    Kasizzle            10         32          N/A         Event      N/A
    Kasnooze            8          N/A         N/A         Sex 68     N/A
    Kaswoosh            8          N/A         N/A         N/A        32
    Kathwack            15         N/A         N/A         N/A        Staff 56
    Kazap               15         Courage 100 N/A         N/A        N/A
    Kazing              15         N/A         N/A         Staff 100  34
    Kerplunk      All remaining MP N/A         Humanity 82 N/A        N/A
    Magic Barrier       3          N/A         N/A         Staff 31   N/A
    Magic Burst   All remaining MP N/A         N/A         Fist 100   N/A
    Midheal             3          18          Humanity 68 N/A        15
    Multiheal           10         N/A         N/A         N/A        30
    Nose for Treasure   0          N/A         Humanity 16 N/A        N/A
    Omniheal            36         Courage 82  N/A         N/A        N/A
    Oomph               6          N/A         N/A         19         Staff 65
    Padfoot             4          N/A         Fist 33     N/A        N/A
    Pearly Gates        20         N/A         N/A         N/A        Charisma 100
    Sap                 3          N/A         N/A         Start      N/A
    Share Magic         0          N/A         Humanity 32 N/A        N/A
    Sizz                4          11          N/A         11         N/A
    Sizzle              6          20          N/A         20         N/A
    Snooze              3          N/A         N/A         12         N/A
    Squelch             2          4           N/A         N/A        Charisma 3
    Swoosh              4          N/A         N/A         N/A        18
    Thwack              7          N/A         N/A         N/A        22
    Tingle              2          Courage 16  N/A         N/A        13
    Whack               4          N/A         N/A         N/A        17
    Whistle             0          N/A         Humanity 4  N/A        N/A
    Woosh               2          N/A         N/A         N/A        Start
    Zap                 6          Courage 48  N/A         N/A        N/A
    Zing                8          29          N/A         N/A        19
    Zoom                1          Courage 8   N/A         N/A        Start
                                     
    Item                      Spell
    Big Boss Shield           Kasap
    Cheiron's Bow             Multiheal(half as strong as the regular spell)
    Dragovian King Sword      Kazap
    Dream Blade               Snooze
    Flame Shield              Insulate(like Insulate, but only protects from Fire) 
    Hermes' Hat               Zoom
    Ice Shield                Insulate(like Insulate, but only protects from Ice)
    Icicle Dirk               Crackle 
    Lightning Staff           Zap(half as strong as the regular spell)
    Magma Staff               Bang
    Power Shield              Midheal(can only be cast on the wearer)
    Rune Staff                Kabuff
    Sandstorm Spear           Dazzle
    Staff of Antimagic        Fizzle
    Staff of Divine Wrath     Swoosh
    Staff of Resurrection     Zing
    Wizard's Staff            Frizz
    
    *All items, with the exception of Hermes' Hat, must be used in battle to be cast
    --------------------------------------------------------------------------------
                                    Spells (detailed)
    --------------------------------------------------------------------------------
    Wisdom affects the amount of damage a spell does.  Every spell has base damage
    and a maximum amount of damage it can do regardless of how high your wisdom is.
    Any status effect spells are mainly determined by the character's level
    Key:
    Name of Spell  In () it will say Tension if the spell can be powered up through
    tension
    Where it can be used/who it can be used on/area of effect
    Effect of the spell, base damage and maximum damage if applicable
    
    Acceleratle (Tension)
    Combat/Party/All
    Doubles your Agility. The spell will last the entire battle
    
    Ban Dance
    Combat/Enemy/Group
    Stops the enemy from using dancing attacks for 6-9 turns
    
    Bang (Tension)
    Combat/Enemy/All
    A small explosion that causes 15-25 base damage, and up to 45 damage
    
    Boom (Tension)
    Combat/Enemy/All
    A medium explosion that causes 40-55 base damage, and up to 105 damage
     
    Bounce
    Combat/Party/Single (caster only, can not be cast on allies)
    Reflects all spells including your own and enemies for 6-9 turns
    
    Buff (Tension)
    Combat/Party/Single
    Increases your Defence by 50% for 7-10 turns
    
    Crack (Tension)
    Combat/Enemy/Single
    An ice spell that causes 20-30 base damage, and up to 55 damage
    
    Crackle (Tension)
    Combat/Enemy/Group
    An ice spell that causes 35-45 base damage, and up to 85 damage
    
    Dazzle
    Combat/Enemy/Group
    Makes the enemy more likely to miss when using physical attacks for 5-8 turns
    
    Divine Intervention
    Combat/Enemy/Group
    Lowers the enemy's resistance to spells for 6-9 turns
    
    Drain Magic
    Combat/Enemy/Single
    Steals MP from the enemy. The amount of MP the enemy has left and the level of
    the character determine how much MP you will steal
    
    Evac
    Dungeon/Party/All
    Allows the party to escape from a dungeon
    
    Fizzle
    Combat/Enemy/Group
    Stops the enemy from casting spells for 7-10 turns
    
    Frizz (Tension)
    Combat/Enemy/Single
    A fire spell that causes 10-15 base damage, and up to 25 damage
    
    Frizzle (Tension)
    Combat/Enemy/Single
    A fire spell that causes 55-70 base damage, and up to 120 damage
    
    Fuddle
    Combat/Enemy/Group
    Confuses the enemy for 5-8 turns
    
    Fullheal
    Combat, Field/Party/Single
    Fully restores HP
    
    Heal (Tension)
    Combat, Field/Party/Single
    Restores 30-40 HP
    
    Holy Protection
    Dungeon, Field/Party/All
    You will not encounter enemies that are lower in level then the caster
    
    Insulate
    Combat/Party/All
    Makes a barrier that cuts the damage of fire and ice spells by 50% for 6-9 turns
    
    Kaboom (Tension)
    Combat/Enemy/All
    A large explosion that causes 105-120 base damage, and up to 200 damage
    
    Kabuff (Tension)
    Combat/Party/All
    Increases your Defence by 25% for 7-10 turns
    
    Kacrackle (Tension)
    Combat/Enemy/All
    An ice spell that causes 65-85 base damage, and up to 160 damage
    
    Kafrizzle (Tension)
    Combat/Enemy/Single
    A fire spell that causes 145-160 base damage, and up to 265 damage
    
    Kafuddle
    Combat/Enemy/All
    Confuses the enemy for 5-8 turns. This is more likely to succeed then Fuddle
    
    Kamikazee
    Combat/Enemy/All
    The caster dies, but most enemies are killed or left with very few HP. This
    spell does not work on all enemies and any enemies killed by it do not give you
    experience points
    
    Kasap
    Combat/Enemy/Group
    Lowers the enemy's defence by 25% for 7-10 turns
    
    Kasizzle (Tension)
    Combat/Enemy/Group
    A fire spell that causes 70-90 base damage, and up to 170 damage
    
    Kasnooze
    Combat/Enemy/Group
    Puts the enemy to sleep for 2-5 turns. It is more likely to succeed then Snooze
    
    Kaswoosh (Tension)
    Combat/Enemy/Group
    A wind spell that causes 65-145 base damage, and up to 200 damage
    
    Kathwack
    Combat/Enemy/All
    Attempts to instantly kill the enemy. The caster's level and the enemy's
    resistance to magic determine the success rate
    
    Kazap (Tension)
    Combat/Enemy/Group
    A lightning spell that causes 100-140 base damage, and up to 220 damage
    
    Kazing
    Combat, Field/Party/Single
    Revives a dead party member with full HP
    
    Kerplunk
    Combat/Party/All
    The caster dies, but all party members are revived and HP is fully restored
    
    Magic Barrier
    Combat/Party/All
    Damage from attack spells and the success of status effect spells is reduced for
    6-9 turns
    
    Magic Burst (Tension)
    Combat/Enemy/All
    A giant explosion that causes about 2 points of damage for every 1 MP used
    
    Midheal (Tension)
    Combat, Field/Party/Single
    Restores 75-100 HP
    
    Multiheal (Tension)
    Combat, Field/Party/All
    Restores 100-120 HP
    
    Nose for Treasure
    Dungeon, Town/Party/All
    Tells you the number of treasures left in that area
    
    Omniheal
    Combat, Field/Party/All
    Full restores HP
    
    Oomph
    Combat/Party/Single
    Doubles your attack power for 6-9 turns. While this spell is in effect that
    character can not get critical hits
    
    Padfoot
    Dungeon, Field/Party/All
    Lowers the encounter rate and lasts longer then Holy Protection, but it is not
    as effective
    
    Pearly Gates (Tension)
    Combat/Enemy/Group
    A holy spell that causes 180-210 damage. Enemies of the Zombie family will take
    an extra 50% damage from this spell
    
    Sap
    Combat/Enemy/Single
    Lowers the enemy's defence by 50% for 7-10 turns
    
    Share Magic (Tension)
    Combat/Party/Single
    The character will give about 40% of their max MP to another character
    
    Sizz (Tension)
    Combat/Enemy/Group
    A fire spell that causes 15-20 base damage, and up to 35 damage
    
    Sizzle (Tension)
    Combat/Enemy/Group
    A fire spell that causes 25-35 base damage, and up to 65 damage
    
    Snooze
    Combat/Enemy/Group
    Puts the enemy to sleep for 2-5 turns
    
    Squelch
    Combat, Field/Party/Single
    Cures poison
    
    Swoosh (Tension)
    Combat/Enemy/Group
    A wind spell that causes 20-45 base damage, and up to 75 damage
    
    Tingle
    Combat/Party/All
    Cures sleep and paralysis
    
    Thwack
    Combat/Enemy/Group
    Attempts to instantly kill the enemy. The caster's level and the enemy's
    resistance to magic determine the success rate
    
    Whack
    Combat/Enemy/Single
    Attempts to instantly kill the enemy. The caster's level and the enemy's
    resistance to magic determine the success rate
    
    Whistle
    Dungeon, Field/Party/All
    Instantly puts you into a battle with enemies from that area
    
    Woosh (Tension)
    Combat/Enemy/Group
    A wind spell that causes 5-20 base damage, and up to 35 damage
    
    Zap (Tension)
    Combat/Enemy/All
    A lightning spell that causes 40-55 base damage, and up to 90 damage
    
    Zing
    Combat, Field/Party/Single
    Revives a dead party member with 50% HP. Only works about 50% of the time
    
    Zoom
    Field/Party/All
    You can teleport to any town and some dungeons that you have already visited
    -------------------------------------------------------------------------------
                                          Skills
    -------------------------------------------------------------------------------
    Quick Reference Guide: This is a list of each character's skills. The number in
    parenthesis is how many points are needed to acquire the ability, spell or trait
    Below this chart is more detailed information on each ability and trait. 
    
    HERO
    SWORD                  SPEAR                BOOMERANG 
    Attack +5(4)           Attack +5(3)         Crosscutter Throw(6)
    Dragon Slash(9)        Mercurial Thrust(7)  Attack +5(12)
    Flame Slash(15)        Thunder Thrust(12)   Power Throw(18)
    Attack +10(22)         Attack +10(18)       Attack +10(25)
    Metal Slash(30)        Multithrust(25)      Firebird Throw(32)
    Critical Hit Up(40)    Critical Hit Up(34)  Attack +15(40) 
    Falcon Slash(52)       Clean Sweep(45)      Super Throw(52)
    Attack +25(66)         Lightning Thrust(59) Attack +20(66)
    Miracle Slash(82)      Attack +25(77)       Starburst Throw(82)
    Gigaslash(100)         Lightning Storm(100) Gigathrow(100)
    
    FISTICUFFS             COURAGE              SPECIAL
    Attack +5(4)           Zoom(8)              Call Team (Story Event)
    Defending Champion(11) Tingle(16)           Gigagash(100 for Sword and Courage)
    Stones Throw(17)       Holy Protection(28)  Dragon Soul(Level 65)
    Knuckle Sandwich(24)   Fizzle(40)
    Attack +20(33)         Zap(48)
    Thin Air(42)           Spells cost 75%(56)
    Critical Hit Up(52)    Kamikazee(70)
    Multifists(70)         Omniheal(82)
    Boulder Toss(82)       Spells cost 50%(90)
    Attack +50(100)        Kazap(100)
                           Gigaslash(100) **learned at either 100 Sword or Courage
    
    YANGUS
    AXE                    CLUB                 SCYTHE        
    Helm Splitter(6)       Attack +5(9)         Attack +5(12) 
    Attack +5(12)          Heart Breaker(19)    Steal Sickle(22)
    Hatchet Man(19)        Penny Pincher(25)    Wind Sickles(32)
    Critical Hit Up(26)    Monster Masher(32)   Attack +10(42)
    Attack +10(34)         Attack +10(48)       Grim Reaper(50)
    Parallax(42)           Critical Hit Up(59)  Critical Hit Up(60)
    Axes of Evil(54)       Mind Breaker(71)     Stainless Steal Sickle(70)
    Executioner(66)        Attack +25(82)       Attack +25(80)
    Attack +20(82)         Gold Rush(93)        Grimmer Reaper(90)
    Typhoeus' Maul(100)    Devil Crusher(100)   Big Banga(100)
    
    FISTICUFFS             HUMANITY
    Attack +5(3)           Whistle(4)
    Agility +10(7)         Heal(10)
    Knuckle Sandwich(12)   Nose for Treasure(16)
    Critical Hit Up(18)    Warcry(22)
    Attack +20(25)         Share Magic(32)
    Padfoot(33)            Kabuff(42)
    Thin Air(42)           Underpants Dance(55)
    Multifists(60)         Midheal(68)
    Attack +45(77)         Kerplunk(82)
    Boulder Toss(100)      Golden Oldies(100)
    
    JESSICA
    KNIFE                  WHIP                 STAFF
    Attack +5(4)           Attack +5(5)         Acceleratle(3)
    Toxic Dagger(9)        Whiplash(10)         Kasap(7)
    Attack +10(15)         Attack +10(16)       Max MP +20(13)
    Assassin's Stab(22)    Twin Dragon Lash(23) Bounce(21)
    Equip Swords(30)       Lady's Thong(32)     Magic Barrier(31)
    Critical Hit Up(40)    Attack +15(43)       Max MP +50(44)
    Attack +20(52)         Lashings of Love(55) Caduceus(57)
    Toxic Sword(66)        Attack +25(68)       MP Recovery(70)
    Attack +30(82)         Queen's Thong(82)    Max MP +100(84)
    Sudden Death(100)      Serpent's Bite(100)  Kazing(100)
    
    FISTICUFFS             SEX APPEAL
    Attack +5(5)           Blow Kiss(8)
    Agility +10(13)        Charm Attack(16)
    Stone's Throw(19)      Fuddle(26)
    Critical Hit Up(28)    Puff-Puff(38)
    Attack +20(35)         Hip Drop(48)
    Harvest Moon(45)       Sexy Beam(54)
    Evasion Up(52)         Kasnooze(68)
    Thin Air(68)           Extra Charm Attack(78)
    Attack +35(85)         Pink Typhoon(88)
    Magic Burst(100)       Hustle Dance(100)
    
    ANGELO
    SWORD                  BOW                  STAFF
    Attack +5(4)           Sandman's Arrow(6)   Dazzle(3)
    Flame Slash(9)         Cherub's Arrow(18)   Fizzle(6)
    Attack +10(15)         Needle Shot(25)      Bounce(9)
    Metal Slash(22)        Attack +10(32)       Drain Magic(12)
    Attack +20(30)         Multishot(44)        Max MP+20(28)
    Falcon Slash(40)       Critical Hit Up(59)  Caduceus(48)
    Critical Hit Up(52)    Seraph's Arrow(66)   Kathwack(56)
    Miracle Slash(66)      Attack +25(76)       Oomph(65)
    Attack +25(82)         Shining Shot(88)     Max MP+50(80)
    Lightning Storm(100)   Needle Rain(100)     MP Recovery(100)
    
    FISTICUFFS             CHARISMA
    Attack +7(7)           Squelch(3)
    Agility +10(14)        Fuddle(7)
    Evasion Up(21)         Sarcastic Snigger(13)
    Attack +15(28)         Angel Eyes(19)
    Knuckle Sandwich(35)   Divine Intervention(27)
    Harvest Moon(42)       Ban Dance(39)
    Critical Hit Up(54)    Chilling Chuckle(52)
    Defending Champion(68) Kafuddle(66)
    Attack +40(82)         Charming Look(81)
    Miracle Moon(100)      Pearly Gates(100)
    --------------------------------------------------------------------------------
                                   Skills (detailed)
    --------------------------------------------------------------------------------
    Below you will see each ability and trait listed and explained for each 
    characters set of skills. Any spells learned from skills are described in the
    spell list above.  A trait automatically goes into effect and does not need to
    be used. For example Attack +5 for any weapon will be in effect as long as that
    type of weapon is equipped. Abilities are like spells and must be cast in order
    to be used. The majority of abilities can only be used if the proper weapon is
    equipped. But keep in mind that you can switch weapons during combat and this
    does not cost you a turn. Meaning you can have access to all of your skills as
    long as you carry the proper weapons.
    
    **All abilities can only be used in battle
    Key:
    Name of the ability or trait. In () it will state if it is an ability or trait
    and it will say (Tension) if the ability can be powered up through tension
    who it can be used on/area of effect/Cost: (only applies to abilities)
    Effect
    
    HERO
    
    SWORD
    
    Attack +5 (Trait)
    When you equip a sword your attack will increase by an extra 5 points
    
    Dragon Slash (Ability) (Tension)
    Enemy/Single Cost: 0
    Causes 50% more damage to enemies of the Dragon family. All other enemies will
    take normal damage
    
    Flame Slash (Ability) (Tension)
    Enemy/Single Cost: 0
    A fire attack that causes 50% more damage 
    
    Attack +10 (Trait)
    When you equip a sword your attack will increase by an extra 10 points
    
    Metal Slash (Ability) (Tension)
    Enemy/Single Cost: 0
    Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All
    other enemies will take normal damage
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with swords
    
    Falcon Slash (Ability) (Tension)
    Enemy/Single Cost: 0
    You will hit the enemy twice. If you equip a Falcon sword you will hit them 4
    times. Once you get this skill you should always use it to attack, instead of
    using your regular attack.
    
    Attack +25 (Trait)
    When you equip a sword your attack will increase by an extra 25 points
    
    Miracle Slash (Ability) (Tension)
    Enemy/Single Cost: 4
    Causes normal damage, but about 50% of the damage you cause to the enemy is how
    much HP you will recover
    
    Gigaslash (Ability) (Tension)
    Enemy/ Group Cost: 20
    Causes 160-190 base damage and up to 240. The characters level determines the
    amount of damage
    
    SPEAR
    
    Attack +5 (Trait)
    When you equip a spear your attack will increase by an extra 5 points
    
    Mercurial Thrust (Ability) (Tension)
    Enemy/Single Cost: 0
    Causes a little less damage then a normal attack, but will always hit first
    
    Thunder Thrust (Ability) (Tension)
    Enemy/Single Cost: 3
    Has a high chance of landing a critical hit, but only hits about 50% of the time
    
    Attack +10 (Trait)
    When you equip a spear your attack will increase by an extra 10 points
    
    Multithrust (Ability) (Tension)
    Enemy/Random Cost: 4
    Causes 50% damage of a normal attack, but hits 3-4 times
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with spears
    
    Clean Sweep (Ability) (Tension)
    Enemy/Group Cost: 0
    Does a little less damage then a normal attack, and damage decreases with each
    enemy it hits
    
    Lightning Thrust (Ability) (Tension)
    Enemy/Single Cost: 3
    This ability replaces Thunder Thrust. It will always land a critical hit, but
    only hits about 50% of the time
    
    Attack +25 (Trait)
    When you equip a spear your attack will increase by an extra 25 points
    
    Lightning Storm (Ability) (Tension)
    Enemy/All Cost: 25
    A lightning attack that causes 190-220 base damage
    
    BOOMERANG
    
    Crosscutter Throw (Ability) (Tension)
    Enemy/All Cost: 2
    Deals damage like a regular boomerang attack, but will hit the first enemy again
    after hitting all other enemies
    
    Attack +5 (Trait)
    When you equip a boomerang your attack will increase by an extra 5 points
    
    Power Throw (Ability) (Tension)
    Enemy/All Cost: 4
    This attack does a little less damage then a normal attack. But the damage will
    not decrease with each hit like a normal attack does
    
    Attack +10 (Trait)
    When you equip a boomerang your attack will increase by an extra 10 points
    
    Firebird Throw (Ability) (Tension)
    Enemy/All Cost: 6
    A fire attack that causes 35-45 base damage. The damage will not decrease with 
    each hit like a normal attack does
    
    Attack +15 (Trait)
    When you equip a boomerang your attack will increase by an extra 15 points 
    
    Super Throw (Ability) (Tension)
    Enemy/All Cost: 4
    This ability replaces Power Throw. This attack does a little more damage then a
    normal attack. The damage will not decrease with each hit like a normal attack
    
    Attack +20 (Trait)
    When you equip a boomerang your attack will increase by an extra 20 points
    
    Starburst Throw (Ability) (Tension)
    Enemy/All Cost: 8
    A meteor shower that causes 75-85 base damage
    
    Gigathrow (Ability) (Tension)
    Enemy/Single Cost: 15
    A lightning attack that causes 145-180 base damage, and up to 300. The higher
    in level the character is the more damage the attack will do. 
    
    FISTICUFFS
    
    Attack +5 (Trait)
    When you are weaponless your attack will increase by an extra 5 points
    
    Defending Champion (Ability)
    Party/Caster Only Cost: 0
    For the turn it is cast all physical attacks do only 10% damage
    
    Stones Throw (Ability) (Tension)
    Enemy/Group Cost: 0
    Causes 5-20 base damage
    
    Knuckle Sandwich (Ability)
    Enemy/Single Cost: 2
    Causes 50% more damage then a normal attack
    
    Attack +20 (Trait)
    When you are weaponless your attack will increase by an extra 20 points
    
    Thin Air (Ability) (Tension)
    Enemy/All Cost: 2
    Causes 40-50 base damage, and up to 135 damage. The level of the character
    determines the damage
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits when you are weaponless
    
    Multifists (Ability) (Tension)
    Enemy/Random Cost: 0
    Causes 33% damage of a normal attack, but hits 4 times
    
    Boulder Toss (Ability) (Tension)
    Enemy/All Cost: 4
    Causes 70-105 base damage
    
    Attack +50 (Trait)
    When you are weaponless your attack will increase by an extra 50 points
    
    COURAGE
                 
    Spells cost 75% (Trait)
    All spells and abilities take 25% less MP to cast
    
    Spells cost 50% (Trait)
    All spells and abilities take 50% less MP to cast
    
    SPECIAL
    
    Call Team (Ability)
    Enemy/Random Cost: 10
    The character will summon your team of monsters and they will attack the enemies
    The monsters will only stay out for 3-4 turns and you can not give them any
    specific commands. You can only summon them once per battle
    
    Gigagash (Ability)
    Cost: 20
    This ability replaces Gigaslash. Causes 220-285 base damage and up to 340. The
    characters level determines the amount of damage
    
    Dragon Soul (Ability) (Tension)
    Enemy/Single Cost: 64
    Causes 375-450 base damage. When powered up through tension this attack can do
    over 3000 damage
    
    YANGUS
    
    AXE
    
    Helm Splitter (Ability) (Tension)
    Enemy/Single Cost: 0
    This attack does normal damage, but has a chance of lowering the enemy's defence
    by 50% for 7-10 turns
    
    Attack +5 (Trait)
    When you equip an axe your attack will increase by an extra 5 points
    
    Hatchet Man (Ability) (Tension)
    Enemy/Single Cost: 3
    Has a high chance of landing a critical hit, but only hits about 50% of the time
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with axes
    
    Attack +10 (Trait)
    When you equip an axe your attack will increase by an extra 10 points
    
    Parallax (Ability) (Tension)
    Enemy/Single Cost: 2
    This attack does 50% more damage then a normal attack. It may also paralyze an
    enemy for 5-8 turns
    
    Axes of Evil (Ability) (Tension)
    Enemy/Group Cost: 2
    Hits all enemies in a group. Each enemy takes less damage then the previous one
    
    Executioner (Ability)
    Enemy/Single Cost: 3
    This ability will replace Hatchet Man. It has a 100% critical hit rate, but only
    hits about 50% of the time
    
    Attack +20 (Trait)
    When you equip an axe your attack will increase by an extra 20 points
    
    Typhoeus' Maul (Ability) (Tension)
    Enemy/Single Cost: 6
    This attack does 50% more damage then a normal attack. Enemies of the Beast
    family will take twice as much damage when hit
    
    CLUB
           
    Attack +5 (Trait)
    When you equip a club your attack will increase by an extra 5 points
    
    Heart Breaker (Ability) (Tension)
    Enemy/Single Cost: 2
    Causes normal damage, but has a chance of causing the enemy to lose one turn
    
    Penny Pincher (Ability) (Tension)
    Enemy/Single Cost: 2
    Causes normal damage, but has a chance of stealing about 10% of the enemy's gold
    Gold can not be stolen if the attack kills the enemy
    
    Monster Masher (Ability) (Tension)
    Enemy/Single Cost: 3
    Causes a little extra damage then a normal attack. Causes 50% more damage to
    monsters of the Material family.
    
    Attack +10 (Trait)
    When you equip a club your attack will increase by an extra 10 points
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with clubs
    
    Mind Breaker (Ability) (Tension)
    Enemy/Single Cost: 2
    This ability replaces Heart Breaker. Causes a little extra damage then a normal
    attack, and has a chance of causing the enemy to lose one turn. Has a higher
    success rate then Heart Breaker
    
    Attack +25 (Trait)
    When you equip a club your attack will increase by an extra 25 points
    
    Gold Rush (Ability) (Tension)
    Enemy/Single Cost: 2
    This ability replaces Penny Pincher. Causes a little extra damage then a normal
    attack, and has a chance of stealing about 20% of the enemy's gold. Gold can not
    be stolen if the attack kills the enemy
    
    Devil Crusher (Ability) (Tension)
    Enemy/Single Cost: 5
    This ability replaces Monster Masher. Causes a little extra damage then a normal
    attack. Causes double the damage to monsters of the Material and Demon family
    
    SCYTHE
          
    Attack +5 (Trait)
    When you equip a scythe your attack will increase by an extra 5 points 
    
    Steal Sickle (Ability) (Tension)
    Enemy/Single Cost: 0
    Causes normal damage and you may also steal an item. The chances of stealing
    vary from enemy to enemy, but on average seem to be about 1/1000. If you put
    the enemy to sleep or paralyze them your chances of stealing increases. The
    tension boost does not increase the odds of stealing, only the damage
    
    Wind Sickles (Ability) (Tension)
    Enemy/Single Cost: 0
    Causes 30-40 base damage and up to 170 damage. The character's level determines
    the amount of damage
    
    Attack +10 (Trait)
    When you equip a scythe your attack will increase by an extra 10 points
    
    Grim Reaper (Ability) (Tension)
    Enemy/Group Cost: 3
    Does a little less damage then a normal attack, and damage decreases with each
    enemy it hits. Also has a chance of killing the enemy in one hit
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with scythes
    
    Stainless Steal Sickle (Ability) (Tension)
    Enemy/Single Cost: 0
    This ability replaces Steal Sickle. Causes more damage then a normal attack and
    you may also steal an item. The chances of stealing vary from enemy to enemy,
    but on average seem to be about 1/100. If you put the enemy to sleep or paralyze
    them your chances of stealing increases. The tension boost does not increase the
    odds of stealing, only the damage
    
    Attack +25 (Trait)
    When you equip a scythe your attack will increase by an extra 25 points
     
    Grimmer Reaper (Ability) (Tension)
    Enemy/Group Cost: 3
    This ability replaces Grim Reaper. Causes normal damage and it decreases with
    each enemy it hits. It will cause 50% more damage to monsters of the Zombie
    family. It also has a higher chance of killing an enemy in one hit
    
    Big Banga (Ability) (Tension)
    Enemy/All Cost: 30
    Causes 175-225 base damage and up to 400 damage. The character's level
    determines the damage
    
    FISTICUFFS
    
    Attack +5 (Trait)
    When you are weaponless your attack will increase by an extra 5 points
    
    Agility +10 (Trait)
    When you are weaponless your agility will increase by an extra 10 points
    
    Knuckle Sandwich (Ability)
    Enemy/Single Cost: 2
    Causes 50% more damage then a normal attack
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits when you are weaponless
    
    Attack +20 (Trait)
    When you are weaponless your attack will increase by an extra 20 points
    
    Thin Air (Ability) (Tension)
    Enemy/All Cost: 2
    Causes 40-50 base damage, and up to 135 damage. The level of the character
    determines the damage
    
    Multifists (Ability) (Tension)
    Enemy/Random Cost: 0
    Causes 33% damage of a normal attack, but hits 4 times
    
    Attack +45 (Trait)
    When you are weaponless your attack will increase by an extra 45 points
    
    Boulder Toss (Ability) (Tension)
    Enemy/All Cost: 4
    Causes 70-105 base damage
    
    HUMANITY
    
    Warcry (Ability)
    Enemy/Group Cost: 0
    May paralyze the enemy, but it only lasts for one turn
    
    Underpants Dance (Ability)
    Enemy/All Cost: 0
    May paralyze the enemy, but it only lasts for one turn. Has a greater success
    rate then Warcry
    
    Golden Oldies (Ability)
    Enemy/Random Cost: 15
    Will attack 4 random enemies. Causes 40-50 base damage and up to 131 damage
    The characters level determines the amount of damage
    
    JESSICA
    
    KNIFE
    
    Attack +5 (Trait)
    When you equip a knife your attack will increase by an extra 5 points
    
    Toxic Dagger  (Tension)
    Enemy/Single Cost: 3
    Causes 50% damage of a normal attack, but has a chance of poisoning the enemy
    
    Attack +10 (Trait)
    When you equip a knife your attack will increase by an extra 10 points
    
    Assassin's Stab (Ability) (Tension)
    Enemy/Single Cost: 8
    Causes normal damage and has a low chance of killing the enemy
    
    Equip Swords (Trait)
    You can now equip any sword
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with knives or swords
    
    Attack +20 (Trait)
    When you equip a knife or sword your attack will increase by an extra 20 points
    
    Toxic Sword (Ability) (Tension)
    Enemy/Single Cost: 3
    This ability replaces Toxic Dagger. Does a little extra damage then a normal
    attack, and has a better chance of poisoning and enemy
    
    Attack +30 (Trait)
    When you equip a knife or sword your attack will increase by an extra 30 points
    
    Sudden Death (Ability) (Tension)
    Enemy/Single Cost: 8
    This ability replaces Assassin's Stab. Causes 50% more damage then a normal
    attack, and may kill the enemy in one hit. Has a better success rate then
    Assassin's Stab
    
    WHIP
    
    Attack +5 (Trait)
    When you equip a whip your attack will increase by an extra 5 points
    
    Whiplash (Ability) (Tension)
    Enemy/Group Cost: 4
    Causes normal damage, but may paralyze the enemy for 5-8 turns
    
    Attack +10 (Trait)
    When you equip a whip your attack will increase by an extra 10 points
    
    Twin Dragon Lash (Ability) (Tension)
    Enemy/Random Cost: 3
    Causes a little more damage then a normal attack, and will hit a single enemy
    twice. If used on a group it may hit a single enemy or multiple enemies
    
    Lady's Thong (Ability) (Tension)
    Enemy/Group Cost: 2
    Causes normal damage, but about 13% of the damage done to the first enemy is how
    much HP you will recover
    
    Attck +15 (Trait)
    When you equip a whip your attack will increase by an extra 15 points
    
    Lashings of Love (Ability) (Tension)
    Enemy/Group Cost: 4
    This ability replaces Whiplash and causes 50% more damage then a normal attack.
    It may paralyze the enemy for 5-8 turns, and has a better success rate then
    Whiplash
    
    Attack +25 (Trait)
    When you equip a whip your attack will increase by an extra 25 points
    
    Queen's Thong (Ability) (Tension)
    Enemy/Group Cost: 2
    This ability replaces Lady's Thong and causes a little more damage then a normal
    attack. About 25% of the damage done to the first enemy is how much HP you will
    recover
    
    Serpent's Bite (Ability) (Tension)
    Enemy/Group Cost: 8
    Causes 50% more damage then a regular attack.  The damage decreases with each
    enemy that is hit
    
    STAFF
    
    Max MP +20 (Trait)
    When you equip a staff your max MP will increase by an extra 20 points
    
    Max MP +50 (Trait)
    When you equip a staff your max MP will increase by an extra 50 points
    
    Caduceus (Ability) (Tension)
    Party/Single Cost: 0
    Restores 75-100 HP
    
    MP Recovery (Trait)
    You will recover 1-6 MP every round
    
    Max MP +100 (Trait)
    When you equip a staff your max MP will increase by an extra 100 points
    
    FISTICUFFS
    
    Attack +5 (Trait)
    When you are weaponless your attack will increase by an extra 5 points
    
    Agility +10 (Trait)
    When you are weaponless your agility will increase by an extra 10 points
    
    Stones Throw (Ability) (Tension)
    Enemy/Group Cost:0
    Causes 5-20 base damage
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits when you are weaponless
    
    Attack +20 (Trait)
    When you are weaponless your attack will increase by an extra 20 points
    
    Harvest Moon (Ability) (Tension)
    Enemy/All Cost: 6
    Causes 50% more damage then a normal attack, but the damage is divided among the
    monsters. Meaning if you are attacking a large group of enemies the damage will
    be less then a regular attack
    
    Evasion Up (Trait)
    Your chances of dodging enemy attacks increases
    
    Thin Air (Ability) (Tension)
    Enemy/All Cost: 2
    Causes 40-50 base damage, and up to 135 damage. The level of the character
    determines the damage
    
    Attack +35 (Trait)
    When you are weaponless your attack will increase by an extra 35 points
    
    SEX APPEAL
    
    Blow Kiss (Ability) (Tension)
    Enemy/Single Cost: 0
    Damage is based on the character's strength. The attack may also paralyze the
    enemy for one turn
    
    Charm Attack (Trait)
    You have about a 6% chance to charm an enemy every time you attack them. This
    only applies to physical attacks, not when using magic
    
    Puff-Puff (Ability)
    Enemy/Single Cost: 0
    The attack may paralyze the enemy for one turn, but it does not cause any damage
    
    Hip Drop (Ability) (Tension)
    Enemy/Single Cost: 0
    Causes 50% more damage then a regular attack
    
    Sexy Beam (Ability) (Tension)
    Enemy/Single Cost: 3
    Causes 65-75 base damage, and may confuse the enemy for 5-8 turns
    
    Extra Charm Attack (Trait)
    You have about a 13% chance to charm an enemy every time you attack them. This
    only applies to physical attacks, not when using magic
    
    Pink Typhoon (Ability) (Tension)
    Enemy/Group Cost: 5
    Causes 75-85 base damage
    
    Hustle Dance (Ability) (Tension)
    Part/All Cost: 0
    Restores 70-100 HP
    
    ANGELO
    
    SWORD
    
    Attack +5 (Trait)
    When you equip a sword your attack will increase by an extra 5 points
    
    Flame Slash (Ability) (Tension)
    Enemy/Single Cost: 0
    A fire attack that causes 50% more damage 
    
    Attack +10 (Trait)
    When you equip a sword your attack will increase by an extra 10 points
    
    Metal Slash (Ability) (Tension)
    Enemy/Single Cost: 0
    Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All
    other enemies will take normal damage
    
    Attack +20 (Trait)
    When you equip a sword your attack will increase by an extra 20 points
    
    Falcon Slash (Ability) (Tension)
    Enemy/Single Cost: 0
    You will hit the enemy twice. If you equip a Falcon sword you will hit them 4
    times. Once you get this skill you should always use it to attack, instead of
    using your regular attack.
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with swords
    
    Miracle Slash (Ability) (Tension)
    Enemy/Single Cost: 4
    Causes normal damage, but about 50% of the damage you cause to the enemy is how
    much HP you will recover
    
    Attack +25 (Trait)
    When you equip a sword your attack will increase by an extra 25 points
    
    Lightning Storm (Ability) (Tension)
    Enemy/All Cost: 25
    A lightning attack that causes 190-220 base damage
    
    BOW
    
    Sandman's Arrow (Ability) (Tension)
    Enemy/Single Cost: 2
    This attack does normal damage, but has a chance of putting the enemy to sleep
    for 2-5 turns. The higher in level your character is the better the success rate
    
    Cherub's Arrow (Ability) (Tension)
    Enemy/Single Cost: 0
    This attack does normal damage and recovers MP. You will recover about 6% of the
    total damage you inflicted
    
    Needle Shot (Ability)
    Enemy/Single Cost: 1
    Has a low chance to kill an enemy in one hit. If it does not it causes 1 damage
    
    Attack +10 (Trait)
    When you equip a bow your attack will increase by an extra 10 points
    
    Multishot (Ability) (Tension)
    Enemy/Random Cost: 4
    Hits 3 to 4 times causing half the damage of a regular attack each time
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits with bows
    
    Seraph's Arrow (Ability) (Tension)
    Enemy/Single Cost: 0
    This attack does normal damage and recovers MP. You will recover about 13% of
    the total damage you inflicted
    
    Attack +25 (Trait)
    When you equip a bow your attack will increase by an extra 25 points
    
    Shining Shot (Ability) (Tension)
    Enemy/All Cost: 10
    This attack does 115-125 base damage
    
    Needle Rain (Ability) (Tension)
    Enemy/Single Cost: 1
    This attack replaces Needle Rain. It hits 3 to 4 times and has a low chance of
    killing an enemy in one hit. If it does not it causes 1 damage
    
    STAFF
    
    Max MP +20 (Trait)
    When you equip a staff your max MP will increase by an extra 20 points
    
    Caduceus (Ability) (Tension)
    Party/Single Cost: 0
    Restores 75-100 HP
    
    Max MP +50 (Trait)
    When you equip a staff your max MP will increase by an extra 50 points
    
    MP Recovery (Trait)
    You will recover 1-6 MP every round
    
    FISTICUFFS
    
    Attack +7 (Trait)
    When you are weaponless your attack will increase by an extra 7 points
    
    Agility +10 (Trait)
    When you are weaponless your agility will increase by an extra 10 points
    
    Evasion Up (Trait)
    Your chances of dodging enemy attacks increases
    
    Attack +15 (Trait)
    When you are weaponless your attack will increase by an extra 15 points
    
    Knuckle Sandwich (Ability)
    Enemy/Single Cost: 2
    Causes 50% more damage then a normal attack
    
    Harvest Moon (Ability) (Tension)
    Enemy/All Cost: 6
    Causes 50% more damage then a normal attack, but the damage is divided among the
    monsters. Meaning if you are attacking a large group of enemies the damage will
    be less then a regular attack
    
    Critical Hit Up (Trait)
    Increases your chances of getting critical hits when you are weaponless
    
    Defending Champion (Ability)
    Party/Caster Only Cost: 0
    For the turn it is cast all physical attacks do only 10% damage
    
    Attack +40 (Trait)
    When you are weaponless your attack will increase by an extra 40 points
    
    Miracle Moon (Ability) (Tension)
    Enemy/All Cost:6
    This ability replaces Harvest Moon. Your HP is recovered by about 10% of the
    total damage. Causes double the damage of a normal attack, but the damage is
    divided among the monsters. Meaning if you are attacking a large group of
    enemies the damage will be less then a regular attack
    
    CHARISMA
    
    Sarcastic Snigger (Ability)
    Enemy/Single Cost: 3
    Lowers tension by one level
    
    Angel Eyes (Ability) (Tension)
    Enemy/Single Cost: 4
    Causes 15-30 base damage, and has a chance of paralyzing an enemy for 5-8 turns
    
    Chilling Chuckle (Ability)
    Enemy/Group Cost: 3
    This ability replaces Sarcastic Snigger. Lowers tension by one level
    
    Charming Look (Ability) (Tension)
    Enemy/Single Cost: 4
    This ability replaces Angel Eyes. Causes 65-85 base damage, and has a chance of
    paralyzing an enemy for 5-8 turns. Has a better success rate then Angel Eyes
    --------------------------------------------------------------------------------
                                   Skill Point Chart
    --------------------------------------------------------------------------------
    This chart will tell you how many skill points each character gains every time
    they level up. The amount seems to be predetermined. I have been through the
    game twice now and every level the amount of points given has been identical 
    
    LEVEL  HERO  YANGUS  JESSICA  ANGELO   LEVEL  HERO  YANGUS  JESSICA  ANGELO
    2       0      0        0       0       51     3      3        1       5
    3       0      0        0       0       52     2      2        1       4
    4       2      3        0       0       53     2      2        1       4
    5       2      3        0       0       54     2      2        1       3
    6       3      4        0       0       55     3      2        2       3
    7       2      4        0       0       56     2      1        2       3
    8       3      5        0       0       57     2      1        2       3
    9       2      5        0       0       58     3      1        2       4
    10      3      6        9       0       59     2      1        2       4
    11      3      6        9       0       60     2      2        2       3
    12      3      7        8       0       61     2      2        2       2
    13      4      8        7       3       62     2      2        2       2
    14      5      9        6       3       63     2      1        2       2
    15      6      8        6       4       64     1      1        2       2
    16      6      6        5       4       65     2      1        2       2
    17      5      4        5       4       66     2      2        2       2
    18      5      3        4       5       67     2      2        1       2
    19      5      3        4       5       68     2      2        1       2
    20      4      3        4       5       69     1      3        1       2
    21      5      3        3       4       70     3      5        2       3
    22      6      2        4       4       71     3      6        2       3
    23      6      2        5       3       72     3      5        2       3
    24      5      3        5       3       73     2      4        2       3
    25      5      4        6       4       74     3      3        2       3
    26      5      5        7       4       75     3      3        2       3
    27      5      5        8       5       76     3      3        2       2
    28      6      6        8       5       77     2      2        2       2
    29      6      6        7       6       78     3      2        2       2
    30      5      7        7       6       79     3      2        3       2
    31      5      7        6       6       80     3      2        3       2
    32      6      8        6       6       81     2      2        3       2
    33      7      8        7       6       82     3      2        3       2
    34      7      8        7       7       83     3      2        3       2
    35      8      8        8       7       84     3      2        3       2
    36      8      7        8       7       85     2      2        3       2
    37      7      7        9       8       86     3      2        3       3
    38      8      6        10      8       87     3      2        3       3
    39      8      6        10      8       88     2      2        3       3
    40      8      7        9       9       89     2      2        3       3
    41      7      7        8       9       90     3      2        3       3
    42      7      6        6       9       91     2      2        3       3
    43      6      5        6       8       92     2      2        3       3
    44      6      4        4       8       93     2      2        2       3
    45      7      3        3       8       94     2      2        2       3
    46      4      2        2       7       95     2      2        2       2
    47      3      2        2       6       96     2      2        2       2
    48      2      3        2       5       97     2      2        2       2
    49      3      4        2       6       98     2      2        2       2
    50      2      4        2       5       99     2      2        3       3
    --------------------------------------------------------------------------------
                             Tips for finding Seeds of Skill
    --------------------------------------------------------------------------------
    If you add up the total points for each character you will notice that every one
    winds up with 350 skill points. The only other way to gain skill points is to
    use a Seed of Skill. The seed will increase your skill points by 5. If you
    wanted to max out each character's skills you would need 120 Seeds of Skill.
    Throughout the game you will only find a few of these seeds. The only other way
    to acquire them is from enemies or bosses. Below are the enemies that drop them
    and a trick that I consider the quickest way to acquire the seeds.
    WARNING!!!! POSSIBLE SPOILERS!!!!
    
    Only 3 enemies in the game drop the seeds. They can also be stolen by using
    Yangus' stealing ability. These enemies all appear in the Heavenly Dais. After
    fighting these enemies for hours I was not able to steal many seeds and they did
    not drop them very often. I think I wound up with 5 or 6 after 3 hours. You may
    have better luck so feel free to try.
    Crocodog
    Great Troll
    Solaris
    
    I found this to be the quickest way to get the seeds. The boss of the Heavenly
    Dais, Lord of the Dragovians, will transform into a dragon every time you beat 
    his human form. You can steal a seed from each of these dragons. Once you have
    beaten him enough times to make all of the wishes you can still challenge him.
    The difference is when you fight him now you will have to fight all of his
    dragon forms in a row. But this means you can steal one seed from each dragon.
    He has a total of 7 dragon forms. I had Yangus steal nearly every turn and I
    would average 4 seeds per run. Now this is not an easy task if you are low in
    level. Even if you are high in level it can still be challenging. But if you are
    level 80+ you should be able to do this every time assuming you are properly
    equipped. It only took me about 4 hours to get over 100 seeds this way. This is
    the strategy I use to beat every dragon. Make sure your hero has the Dragon Soul
    ability; you acquire this at level 65. Give your party the best equipment you
    have; which at this point should be the best stuff in the game. Give Jessica
    a Sage's Stone and a Timbrel of Tension. If you have another Sage's Stone give
    it to Angelo. Last make sure Yangus has a scythe equipped. Now use the strategy
    below.
    HERO: Build tension until it reaches 50 then use Dragon Soul
    YANGUS: Use stainless steal sickle every turn to try to steal a seed
    ANGELO: Make him heal when necessary, otherwise use Falcon Slash to attack
    JESSICA: Cast Acceleratle the first turn. Now use the Timbrel of Tension every
    turn, unless you need to heal. If that is the case use the Sage's Stone
    
    Copyright 2005 David Vreeland