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    Dragovian Trial Guide by AkaMajeh

    Version: 1.07 | Updated: 02/03/06 | Printable Version | Search Guide | Bookmark Guide

    Dragon Quest VIII
    Dragovian Trial Guide
    By AkaMajeh (a.k.a. Paul Chang at pc2chang@yahoo.com)
    (Version 1.07)
    minor fixes on comments and hp
    (Version 1.06)
    added new strategy involving Monster team
    added new trick involving Lord of Dragovian
    fixed hp difference for dragons before and after ultimate fight.
    (Version 1.03)
    fixed strategy involving silver dragon
    fixed strategy involving gold dragon
    added additional moves used by gold and silver dragon
    (Version 1.00)
    Finished Version
    This is a guide for the Dragovian Trial.  By following the strategies and tips
    discussed in this guide, you should have no problems defeating all seven 
    dragons.  The methods used by me in this guide is not the only way to defeat
    the dragons, but it is what I found to be the most effective and consistent
    method of defeating them again and again.      
    [Table of contents]
    [0.0]	Battle Preparation and Questions.
    [0.5]	Dragovian Lord.
    [1.0]	Vermillion Dragon.
    [2.0]	Emerald Dragon.
    [3.0]	Silver Dragon.
    [4.0]	Golden Dragon.
    [5.0]	Darksteel Dragon.
    [6.0]	Divine Dragon.
    [7.0]	Ultimate Dragon and Company.
    [Final comments]
    [Legal Stuff]
    "Very Well, Brave Warriors! Defeat me and prove your true quality."
    [0.0]	Battle Preparation and Questions.
    Being prepared is the first thing that should be on your mind.  There are 
    many things you need to consider before undertaking the Dragovian Trial.
    1:  Level of your characters.
    To answer all the first time players wondering whether there is a MAGICAL 
    LEVEL that you must reach before starting the Dragovian Trial, I say NO!  The
    Dragovian Trial can actually be accomplished at any level as long as you have
    some luck and decent equipment.  But I am not saying that leveling isn't 
    important and you should rush the Trial.  As I will discuss in the guide, 
    depending on your level the strategy will change drastically.  Well, in the
    end it will come down to whether you have a hero at level 65 or if you don't.
    At level 65 the Hero gains Dragon Soul, a move that ignores defense.  
    2:  The equipment and items.
    The equipment you come to battle is very important since the dragon forms all 
    deal tremendous amounts of damage that could often knock out a character in a 
    single hit.  If dying from a single attack doesn't get the point across, think
    about it this way.  Each of the dragon forms attack multiple times.  Most 
    attack 2 times while a few attack 3 times.  In a team of 4, losing two of them
    in a single turn pretty much puts you in a tight spot.  This is because the 
    remaining two must spend their next turn bringing them back to life only to 
    lose 2 more that same turn.  So being able to take a hit or two before dying 
    is very important.  To achieve such state, here is the list of equipment each
    character should bring to the battle.
    Weapon          Uber Falcon Sword/Dragonslayer/Hero or Metal King Spear	
    Armor           Metal King Armor/Dragovian Armor
    Helmet          Sun Crown/Dragovian Helm
    Shield          Silver Shield/Dragovian Shield/Metal King Shield
    Accessory       Meteorite bracer/agility ring
    Items           Elfin Elixir, Yggdrasil Leaf
    Weapon          Conqueror's axe/Heavy Hatchet
    Armor           Metal King Armor/Gigant Armour
    Helmet          Metal King Helm
    Shield          Metal King Shield/Big Boss Shield
    Accessory       Meteorite bracer/agility ring
    Items           Sage's stone, Yggdrasil Leaf, Elfin Elixir		
    Weapon          Gringham Whip	
    Armor           Divine Bustier/Princess's Robe
    Helmet          Sun Crown
    Shield          Saintless Shield/Metal King Shield
    Accessory       Meteorite bracer/agility ring
    Items           Timbrel of tension, Sage's stone, Elfin Elixir
    Weapon          Odin's Bow/Shamshir of Light
    Armor           Dragon Robe
    Helmet          Phantom Mask
    Shield          Goddess Shield
    Accessory       Meteorite bracer/agility ring
    Items           Elfin Elixir    
    The main strategy I will use involves timbrel of tension and a sage stone.  
    Give a timbrel to Jessica and a Sage's stone to Yangus.  If you have another
    Sage's stone, give it to Jessica.  If you have another timbrel, give it to 
    Yangus.  But you shouldn't need more than 1 timbrel or Sage's stone so don't 
    worry if you don't have more than 1 of each.
    3:  Skills you have learned or have not learned.
    If you have learned certain skills, the Dragovian Trial will become a lot
    easier than if you had not learned them.  The first is the skill dragon
    soul.  If you have this skill, the Dragovian Trial could be beaten by
    using a single strategy for all 7 dragon forms.  If you do not possess this
    skill then several alternate skills becomes necessary for at least 1 battle.
    In order to defeat the Darksteel Dragon form, you will require the spear 
    skill called lightning/thunder thrust and the executioner/hatchet man skill 
    for the axe.  
    If you do not possess the lightning/thunder thrust, dragon soul, or
    executioner/hatchet man skills, then I seriously recommend that you go back 
    and level up.  You may also use skill seeds to learn the two weapon skills
    as well if you have them. 
    Also, having the spell kazing for Jessica (Staff 100) and Angelo will greatly
    help.  It is crucial that you have a good way to consistently revive your 
    team.  Zing only revives 50% of the time so provide a Yggdrasil leaf for 
    Hero and Yangus.  Also if you wish to attack with Yangus and Angelo, it is
    nice if you have learned Big Banga and Lightning Storm.   
    4:  Speed and order of attack.
    In sports they often quote the following saying: "Speed Kills".  In the 
    Dragovian Trial, being slow really could kill you.  The most important part
    is to be able to go first before the enemy.  This could determine 
    whether you win or lose in many of the battles.  Also for some of the 
    strategies to work, you need to make sure certain characters go before 
    others.  The one that MUST go first is Jessica since she is the key to many
    of the strategies.  So if you have only 1 meteorite bracer, she is the one
    who should wear.  The rest of the team really do not matter as much, but I 
    find that having Angelo go second is beneficial.  But you want to keep in 
    mind that you want all 4 to go before the dragons.
    5:  Monster summons
    The monsters you get in Morrie's monster pit are quite useful if you have 
    them. They have high hp and also can be used to deal some damage to the 
    dragons without putting yourself in danger.  I have recently found out that 
    the monster team is actually very crucial if you are low leveled because it 
    gives you a huge advantage setting up a battle.  If you have finished the 
    sidequest for the monster arena, you should have 2 teams available to call 
    upon.  I will call the first team the DECOY TEAM and the second as the RESET 
    TEAM.  Here are the teams i suggest:
    1  My Three Golems (brickman, goldman, stoneman)
    2  Triple Trouble  (roborg, cybot, nohi)
    3  Club Club       (Skeledoid, Steropes, Pa Troll)
    1  Wizards o' Z    (metable, healer, curer)
    2  The King and Us (Hev, healer, curer)
    It is important to note that 'call team' move by hero has the greatest 
    priority in battle.  It ALWAYS goes first.  So if you know a very big hit is
    coming, switch out your decoy team and let them take the hit.  Don't even
    bother having them attack.  That is not the point.  Let them take the hit and
    go back to work with you team.  The RESET team is actually even more crucial
    because the Wizards o' Z uses 'Zingslinger' which casts a spell that combines
    Omni Heal and Kazing for all members.  So if you are in trouble, use the team
    and start again with fully healed and revived party.  The King and Us is even
    better because their team move 'maximaster' does the same as 'zingslinger' 
    but adds the lower defense to it.   
    On a final note, be very patient.  In many of these battles, you will spend
    many turns healing.  As you watch your mp disappear without getting a single 
    damage in, you might begin to feel some frustration or lose hope.  But keep 
    in mind that many of these battles will end with just 2 or 3 hits.  So be 
    patient and wait for those hits.
    "Very well, Hero.  Prepare to taste the full power of the Lord of 
    [0.5]	Dragovian Lord.
    Personally, I like the little guy.  After facing him in the near 100 times 
    that I did in order to farm seeds, you can't get mat at a guy who heals you
    before battle.  You will face this man 7 times at the least, so try to have
    this part memorized.
    For those players who didn't use tension much, learn to love it now cause it
    is crucial.  Learning to use tension correctly really helps in winning.
    The Lord of Dragovians always starts out with Dragovian seal and thin air
    attack that deals roughly 100 to 200 per person depending on your stats and
    defense.  The Dragovian seal only seems to affect the Hero and will put him
    out of battle for many turns.  So you might want to rely on Jessica and Yangus
    for this battle.  If you have a skill called mercurial thrust, use that since
    it guarantees a first hit.  This will give you a sneak hit with a hero that
    you won't use much in this part of the battle.  *wink*
    If you have listened to my advice regarding the monster teams, use the DECOY
    TEAM as soon as the battle starts.  This will help you avoid the Dragovian
    Seal.  Call them back after the first round, and you should have full use
    of all party members starting from round two.  
    The strategy is pretty simple.  Angelo always heals with multi/full heal, 
    Jessica uses timbrel of tension, and Yangus attacks.  If you followed my 
    preparations and made sure Jessica goes first, you will notice how clever
    this way of battling is.  Since she does tension up for others before them,
    the multi heal will heal with near 190 or more due to tension upgrade.  Also 
    since she tensions before everyone else, they will benefit that turn directly,
    not next turn.  Also giving a Sage's stone to Yangus is very nice since it 
    doesn't use up tension.  For example, if you use moves like full heal, omni 
    heal, kazing, or other value based moves your tension remains the same.  So if
    you need only slight healing, or need to heal 1 person, using full heal will
    save that tension for next turn to heal more.  
    The Lord of Dragovians is rather straight forward.  For the next few turns, he
    will attack then tension for his second move.  You may want to watch out since
    the next hit will deal almost 2 times as much after tension.  So if you are 
    low leveled, a hit of 250 to 350 is what you will expect to get hit by if he
    hits you at 5 tension.  So be sure to always stay healed.  He may use thin air
    attack with tension as well so the party might get hit with 250+ per person.  
    But with tension healing from Angelo and occasional Sage's stone you will be
    fine.  He may also cast lighting storm as an alternative attack for group 
    damage or sometimes debuff using wave of ice.  So you could use oomph or 
    accelerate, but he isn't too tough so I never bothered.  He should fall after 
    taking around 2900-3100 hp.
    1:  Hero        If you have 'call team' then use DECOY TEAM as soon as battle 
                    starts.  Call the team back after the team has taken the 
                    dragovian seal.  Afterwards, tension to 20 or 50 and then 
                    use dragon soul, falcon slash with uber falcon sword, or 
                    multi thrust at 50 or 100 tension.  If you don't have a call
                    team, sneak a hit with mercurial thrust and then watch your
                    team mates fight the battle for you.  The seal evantually goes
                    away, but it takes 5 or more rounds.  I once got lucky enough 
                    to avoid the seal but I doubt it happens again so I will say 
                    around 99% of the time.
    2:  Yangus      Tension to 50 or 100 and strike with your weapon of choice. 
                    If you have Big Banga, use that instead.  Use Sage's stone 
                    if you need healing.
    3:  Jessica     Use timbrel of tension until she reaches 50 or 100 tension.  
                    Then use twin lash attack or your strongest spell.
    4:  Angelo      Just use full or multi heal depending on what you need.  If 
                    you feel the need to attack, use lightning storm skill with
                    50 or 100 tension for a good damage.
    [1.0]	Vermillion Dragon.
    Exp = 13500
    Well here is the first dragon.  He is probably the easiest of the dragons
    because he is very straight forward.  Only thing you need to watch out for is
    his critical or desperate hits which almost guarantees you will lose a guy in 
    a single hit.  So pray you are lucky.  He also does an intimidating scream 
    that knocks the party down for 1 action.  He also might do a mist attack and
    gigaflash attack that blinds and could get annoying.  He should fall around 
    5000 to 5200 hp.
    From this section on, I will give two versions of strategy.  One for high 
    leveled with dragon soul and one without.
    Strategy 1: Hero with dragon soul
    Let us call this strategy 1 since this is the only one you need for all 7 
    battles if you are high enough in level.  Dragon soul is nice since it voids
    defense of the opponent and also doesn't take accuracy into account for being
    a magic attack.  So here is the strategy.
    1: Hero         Hero should tension to 20 or 50.  Once you hit one or the 
                    other attack next turn hoping Jessica goes first and boosts 
                    you to 50 or luckily 100 tension.  Then use dragon soul and 
                    watch the damage go to around 2000 to 3000.  Usually, the 
                    dragons never live past 3 hits from this move in high or 
                    super high tension.  If you feel as if in danger, go ahead 
                    and use omni heal since it won't waste tension.  If it gets 
                    really bad, use the RESET TEAM to revive and heal you team.
    2: Yangus       I call him my safety healer.  I personally never attack with
                    him since he is there as a decoy to take hits for the hero or
                    to heal the extra 100 for the party using Sage's stone.  The
                    extra 100 heal can sometimes be a life saver since dragons
                    tend to do 250 to 450 a hit and sometimes as group damage.  
                    You could attack with him but he doesn't do near the damage
                    the Hero or Jessica could do so it is not worth the effort.
    3: Jessica      Timbrel of tension all the time unless you need to use 
                    accelerate or Kazing.  Even though dragons do cast wave of
                    ice(silver, golden, divine, and ultimate), it is still worth
                    it to guarantee that speed advantage.  Also if someone falls
                    dead, use her to Kazing them to life since Angelo will need
                    to heal.  If you feel safe and healed, then use twin lash
                    attack at 50 or 100 tension.  It does fairly good damage, up 
                    to 1500 a hit with the Gringham whip.  
    4: Angelo       He is the Key to this battle.  If he falls and isn't revived
                    right away, you are Doomed!  Angelo should be using multi heal
                    with tension or full heal if only 1 needs healing.  Using full
                    heal is nice since you can raise your tension even more and
                    heal more with multi heal.  The difference between 5 or 20 
                    tension is great, so it is always nice to have more tension.  
                    Also if a team mate falls and everyone else is fully healed, 
                    use him to Kazing and Jessica to timbrel since Kazing doesn't
                    use tension.  Being able to attack even one turn earlier is
                    important since the enemy may get lucky and do a group attack
                    that could wipe your out.
    There you go.  This is all you need for all 7 battles.  Nice being high 
    leveled huh.  Just be patient though, since being high leveled doesn't 
    guarantee you will win 100% of the time.
    Strategy 2: Hero without dragon soul  
    Well this is a bit hard to simplify since a lot of things you can do here now
    depends on what skills you have developed along the way.  Well let me break 
    it down to characters again.
    1: Hero         Once again tension and attack.  Simple right?  Well not quite.
                    If you have 100 courage or 100 sword use gigaslash/gigagash. 
                    If you dont have them, use uber falcon sword and do falcon
                    slash at 50/100 tension.  If you have none of those then use
                    multi strike for spear or for boomerang..... gigathrow.  Also
                    if he blinds you, let your hero die and revive him.  If you
                    have gigaslash/gash, you won't have to worry about blinding.
                    If it gets really bad use RESET TEAM to revive and heal team.
    2: Yangus       He is the dark horse in this setting without dragon soul. You
                    can do it like before and just use him to heal.  You can also
                    attack with him as well using helm divider or regular attack.
                    He will deal some damage but not too great of damage unless
                    he has oomph.  With oomph and around 50 tension, he will do
                    around 1000 to 1500.  If you have Big Banga, it gives you a 
                    magic attack in case you are blind.  It also deals more than
                    if you used physical attack.  You can also use him as the 
                    timbrel user, but being slow sucks and is not valid unless 
                    you have two timbrels.
    3: Jessica      Timbrel of tension with occasional kazing and accelerate at 
                    the start.  You should now definitely twin lash if you are at
                    50 or 100 tension since she will deal great damage.
    4: Angelo       The faithful Angelo's role doesn't change whether your team 
                    is high or low leveled.  Keep the faith and do as before.
                    Multi or full heal with tension.  If you like you can attack
                    with seraph arrow and regain mp.  With high enough tension, 
                    you can get 60+ mp back in a single hit.  If you want to 
                    attack, then use lightning storm or pearly gates at 50 or
                    100 tension.    
    [2.0]	Emerald Dragon.
    Exp = 14800
    This is our second dragon.  The big green dragon here is quite the brain 
    buster due to his annoying status effect breaths.  He can use the breath 
    attacks to make your team poisoned, paralyzed, or sleep.  As always he does 
    attack for around the same ball park of 200+ a hit with occasional critical 
    hit.  He only has 2 attacks.  He does a move called roar that deals group 
    damage around 150+.  But other than the breath attacks, nothing special.  He 
    falls around 8700 to 8900 hp 
    Strategy 1: Hero with dragon soul
    If he paralyzes or puts someone to sleep, use tingle from hero or Angelo.
    Strategy 2: Hero without dragon soul  
    Other than using tingle for sleep or paralyze, use the same strategy.
    [3.0]	Silver Dragon.
    Exp = 15900
    This is our third dragon.  He really is nothing special in the fact that he 
    still has only 2 attacks with occasional critical hit and group hits.  He is 
    only new in the fact that he debuffs using wave of ice.  He also has a move 
    called gleaming eye that puts 1 charater to sleep.  This can't be prevented.  
    He does seem to have a bit more physical defense, so it might be better to do 
    a magic based attack over a physical one.  He has low hp, in the range of 
    4900 to 5100.  
    Strategy 1: Hero with dragon soul
    He does cast debuff that will erase your tension.  So be sure to stick to 50 
    tension and not go over the board with 100.  It is quite annoying to reach 
    100 only to find the enemy go before you and do a wave of ice.
    Strategy 2: Hero without dragon soul  
    Be sure to keep casting accelerate though even if it gets debuffed.  Oomph is 
    ok but like the tension, it is annoying to lose it.  So don't bother and go 
    with tension.  Since his defense is high, try to use the magic based attacks
    like gigaslash/gash, big banga, lightning storm, and pearly gates.  
    [4.0]	Golden Dragon.
    Exp = 16350
    Here is our fourth dragon.  This is the guy that might give you a bit of a 
    problem by blinding you as vermillion did.  The move called strange glow 
    blinds your guys in mist.  This can't be fixed by tingle and blinds your guys 
    to miss.  He also uses gigaflash like the sea dragon and blinds you regularly 
    as well.  Very annoying for those not using dragon soul.  He also admits a 
    strange glow to make you more vulnerable to spells.  He then casts kaboom and 
    other spells that hurts your team.  He also tensions alot.  I once saw him get
    to 100 tension.  If this happens, send in the DECOY TEAM.  He Also seems to
    have a higher physical defense over magic defense.  So use magic based attack
    for better results.  Other than using spells, nothing new though.  He falls 
    around 5400 to 5600 hp.  
    Strategy 1: Hero with dragon soul
    You don't need to worry about being blind since you don't need it for dragon 
    Strategy 2: Hero without dragon soul  
    It gets a bit tricky since if you get unlucky and he blinds you, you will
    lose your physical attacks.  If that happens, if you have gigaslash/gash then
    you are fine.  If not... hope your guy dies and revive him fresh.  Other than
    those, keep doing the same as before.
    [5.0]	Darksteel Dragon.
    Exp = 18010
    The fifth is probably the most difficult dragon of the set.  Are you ready
    for the surprise?  This bad boy has 2 very nasty surprises unlike all others
    before.  First, he attacks 3 times boys and girls... THREE!!!  This means
    more chances to critical hit and also being cheesed by 3 critical hits that
    kills 3 team members.  If that happens, then it's over.  You are doomed unless
    that member surviving was Yangus with enough acceleration to go first.  Then
    Yangus must have the Kerplunk that can raise 3 members at once... FAT CHANCE!
    To make things worse, the second surprise is that his defense is off the
    charts... OFF THE CHARTS.  NO MAGIC OR PHYSICAL does any significant damage.
    He also has many combinations of full party damage attacks that do the usual
    150+ to all.  So 3 hits of party attacks, which is unlikely, could happen as
    well and do 450+ to your party in a single turn.  Not only that, he does
    blinding attack as well with a flash of light that might blind you in mist.  
    He also has a move that his eyes flash and puts one character to sleep.  I
    once thought having a ring can prevent this, but sadly it does not.  It 
    doesn't work because I tried it.  Sick right?  He has one downside though.
    Low hp is his only good side.  He falls with 1700 to 1900 damage.  So
    what do you do?
    Strategy 1: Hero with dragon soul
    This is fairly easy if you have a bit of luck.  Since he doesn't debuff you
    can raise to 50 tension and hit him with dragon soul.  Since it ignores 
    defense, it should still do the normal damage as usual.  If lucky, you can 
    end this in 1 or 2 hits.  Just hope that he doesn't target the hero non-stop.
    Strategy 2: Hero without dragon soul  
    This is very tricky now that you don't have a move like dragon soul which 
    ignores defense.  So feeling down?  Well don't give up yet.  There are
    actually 2 other moves that ignore defense.  One is lightning/thunder thrust
    from hero's spear and another is hatchet man/executioner from Yangus's axe.
    I highly recommend that you have lightning thrust and executioner.  Those
    two moves have a 50% chance of hitting and causing a critical hit.  But the
    lower form moves thunder thrust and hatchet man have a 25% chance to cause
    a critical hit.  In a battle like this that makes each coin toss vital, I 
    would go for the 1/2 over the 1/4.  With the hp being around 1600 to 1900 the
    first time around, that means you will need 5 to 7 critical hits.  I found
    out from experience that it does around 250 each time.  (LOL, yes I actually
    beat him doing this method at around level 45... Although I prefer the 
    dragon soul one.)  You might want to pray before you fight since this one can
    come down to relying on good old lady luck's pleasure.
    1: Hero         Thunder/lightning thrust
    2: Yangus       Executioner/hatchet man
    3: Jessica      Just heal or accelerate.  You might actually want to oomph,
                    but I never noticed any difference in damage or from tension
                    for that matter... so it could be for nothing.
    4: Angelo       Heal or kabuff.  Kabuff actually helps in this one since the
                    extra defense might mean the difference between losing a
                    character at 1 or 2 hits.  
    [6.0]	Divine Dragon.
    Exp = 19040
    Our sixth and final regular dragon for the prize set of Dragovian trials.
    He is a bit of a hybrid but no where near as hard as darksteel.  He does
    debuff like silver dragon so relying on 50 tension is the way to go.  This
    dragon shoots breath of ice that deals the usual 150+ damage to party just
    like the other dragons.  The thing that is a bit unusual is that he 
    normally attacks 2 times unless he tensions.  He also uses his claws to
    attack sometimes, giving him another attack animation.  If he tensions, it
    would mostly be like attack first and tension 2 times.  If he does this, 
    WATCH OUT!  Tension breath attack could easily deal 450+ to party and wipe 
    you if you are low leveled.  For this case use chilling chuckle or 
    sarcastic snigger by Angelo.  Getting hit by a 20 tension is a lot worse
    then a 5 tension attack.  You could also use DECOY TEAM.  Also like darksteel, 
    he has that annoying high magic defense which might make the battle a bit 
    tricky.  As the worse case scenario, he might tension twice then attack with 
    a cold breath attack.  But I don't see this happen too often.  He has around 
    9300 to 9500.
    Strategy 1: Hero with dragon soul
    Be sure to lower tension like I mentioned before.
    Strategy 2: Hero without dragon soul  
    As I said in the previous paragraph, he has a high magic defense.  So 
    physical attacks are the way to go.  So stick to falcon slashes at 50 and
    don't use gigaslash or those types of attacks.  Kind of weak dragon and
    not as challenging as darksteel was.
    [7.0]	Ultimate Dragon and Company.
    Well if you think only one dragon left to go, then well think again.  Sorry
    to ruin your hopes but you have 7 dragons left.  Instead of going straight
    to the 7th dragon, our friendly Dragovian Lord gives you a challenge to
    go through all 7 dragons at once.  To make this worse, you do not get a 
    chance to heal between each dragon.  What you win with is what you get.  So
    only one character was alive after Vermillion, WELL REJOICE, you get to 
    start the next fight with THAT character and THAT character alone while
    pretty coffins lay about you.  So you really need to think about when you
    win as much as just winning.  
    But the thing you can rejoice about is that all the dragons have half the hit
    points.  So it will be a little bit easier.  I guess the makers had some 
    mercy in their hearts anyway.  The following is the range you should expect.
    Vermillion Dragon:  2500 to 2700 hp.
    Emeral Dragon:      4400 to 4600 hp.
    Silver Dragon:      2400 to 2600 hp.
    Golden Dragon:      2700 to 2900 hp.
    Darksteel Dragon:    800 to 1000 hp.
    Divine Dragon:      4600 to 4800 hp.
    Be sure to remember that you can use your 'call team' for each new dragon. 
    So it is not as bad as you think it is.  As long as you don't lose a single
    member in the RESET TEAM, it means you get to start each battle fully healed
    and with all members revived.  
    If you manage to beat the previous 6 and make it to the ultimate dragon, 
    get ready for the Ultimate experience.  He is a little bit of every dragon 
    as his name said.  He uses the icy breath of divine, intimidating scream that 
    knocks you down, debuffing wave of ice, and critical hits.  The good news is 
    that he only attacks 2 times but does 3 moves by tensioning twice and 
    attacking as the divine dragon did.  Some new moves he does are release 
    magic, which is similar to Jessica's magic burst, that does 180+ damage to 
    all.  Afterwards, he uses 1 attack to replenish his mp by praying.  The only 
    thing you need to worry about is the tension factor like divine.  If you are
    unlucky, he will tensions 2 times first and attack with magic burst or icy 
    breath.  This means you are in the world of 450-550 party damage.  I 
    experienced this many times and it might tempt you to break a controller or 
    two when you spent near an hour to get to him only to get cheesed.  So once 
    again pray that he does tension twice after a attack.  If he does this, use 
    Angelo's lowering method to bring the tension down.  A 300 hp attack isn't 
    nearly as bad as 450.  He falls around the range of 7200 to 7400.
    Strategy 1: Hero with dragon soul
    It will probably feel similar to fighting divine.
    Strategy 2: Hero without dragon soul  
    He is very similar to divine dragon but without the annoying magic defense.
    So it is safe to use gigaslash/gash if you like since it does seem to do a
    little bit more damage than 4x falcon at 50 tension.  There really isn't much
    to worry about other than the cheese factor... so pray you get normal attacks
    or intimidating scream that misses all characters.  He does hit a bit harder
    than the others but it shouldn't kill you in 1 hit if you have high defense
    and around 290+ hp.
    Congratulations.  You have survived the Dragovian Trials.  
    [Final comments]
    Q.      What order of prizes should I get?
    A.      Well personally speaking, it depends on when you do the trial.  The
            best is still alchemy pot upgrade since it saves a lot of time.  The
            worst is the ultimate monster.  The Ultimate Monster is not as bad
            as i originally thought.  But it is not too much of a improvement 
            from the team 'Wizards o'z' to 'The king and us'.  The armor set is
            probably the better choice over the sword since defense is in greater
            demand over offense.  Besides there is no stronger weapon than the
            uber falcon since the 4x damage using falcon slash out does any and
            yes I mean any weapon.  So get the armor set first then sword after.
    Q.      Why did I go through the trials so many times?
    A.      Well I might have overdone it, but each dragon has a chance to drop
            a skill seed.  That is 7 seeds or 35 skill points.  Do it enough and
            you can max character stats faster.  Leveling to 99 only brings up to
            350 skill points, so you have to get skill seeds anyway.  Besides I 
            got annoyed at trying to level up to 99 from MKS hunts... so did this
            instead.  With my characters around 67 range, I found I can beat all 7
            dragons in 15 min or so it was worth it.  At my best trial, I got
            up to 4 seeds drop.  That's 20 skills in 15 minutes.
    Q.      Is there any extra benefit to doing the trial?
    A.      Yes.  For completion sake on monsters, the ultimate and all others
            do count.  So if you don't defeat them, you will never get them
            in the monster's fought list.  This means no GOSPEL RING.  Without
            gospel ring, it means no * next to the accessory items collected list.
            Being the collector player that I am, getting those * were the most
            important to me.  But it is not worth it to casual players.
    -- to square-enix for this wonderful game.
    -- to the members of gameFAQ for hosting this FAQ.
    -- to the gameFAQ users and fellow gamers who have given me tips and
       strategies over the years.
    -- to my friends who inspired me to write this FAQ.
    [Legal Stuff]
    This FAQ is copyright (c) 2006 Paul Chang, the author.