Warning:  You may use this file for your own personal use, but to 
claim that you wrote it...well just kind of sad that that's your life, 
and you want recognition so badly that you have to steal FAQs from 
other people and claim it as your own.  Anyhoo.... 

This Faq is designed for players starting out in this game and want
a good idea of what skills they should take for their characters.  
There is allready a great Faq on the website breaking down the skills
they get and the points they need to get it, so I will not be wasting 
my time and putting it in my faq.  What I will give you, is my 
opinion that I will state as fact.  And being that I've played 
through this game with many skills, I believe I'm qualified to write
this for you.  

Keep in mind this FAQ is not meant for the dragovian trials. 
There's a separate guide with some strategies for that particular
part of the game. If you're looking for strategies and skills for 
that part of the game, it would be better to browse the boards,
or look in that guide for specific ideas.  

Also there are minor equipment spoilers throughout the guide so....
don't say I didn't warn you!

UPDATE: Ver 1.5

A few things have come to my attention that have revised my opinion 
on certain skills. and so I have done a complete revamp of this faq.  

Section 1:  Myths and Legends
Section 2:  Skills
Section 3:  Builds

Section 1:

MYTHS AND LEGENDS!

Myth 1:  A hero with the Uber Falcon blade, falcon slashing the 
enemy is the most powerful fighter in the game brah....

Truth:  Not exactly. If there are many enemies in a group and you 
want to strike a specific one, then yes, you'd be right.  However, 
if you have an isolated enemy, Jessica using her Twin Dragon Lash 
and the stronger whips will actually do more damage than an uber 
falcon blade, falcon slashing the enemy.  And if you're fighting 
just one enemy like a boss, Angelo's multishot with an odin's bow, 
or great bow can also do serious damage. 

Myth 2:  Boomerangs Suck!

Truth:  Yes and no.  In the early game boomerangs are AWESOME.  It's 
about the time that you get to Argonia, that you may be kicking yourself
for putting points into them.  The problem is you don't get many very 
powerful boomerangs until the very end of the game where you have really
very little need for them.  They are a versatile weapon to have around 
however and for only investing 18 points, you get access to power throw. 
It's up to you, I like having them around for large groups 
of enemies...

Myth 3:  Fisticuffs are garbage.  

Truth:  On Hero, Jessica, and Angelo I would agree.  BUT!  On Mr. Yangus 
they are FANTASTIC. Nothing like having a thin air attack early on.  And 
it sucks when Yangus goes blind....unless he has boulder toss!  Add on a 
little tension, and you have a devastating attack that does 200-300 
damage on all enemies.  Yangus' natural strength really helps strengthen 
these attacks. Other characters can do it too, but hero is usually too 
busy with other skills, Jessica has twin dragon lash, and staves to think 
about and angelo doesn't get as many skill points so all the ones he gets 
should go towards bows, and possibly staves or swords.  

Myth 4:  The special chaarcter skills are garbage!!

Truth:  Yes except for Hero.  Courage gives you access to some GREAT spells
and lessens heros MP usage.  In fact I go as far as to say Courage is a 
Mandatory skill to get to 100 in ANY game.  Yangus' humanity has some 
useful stuff in it,(kerplunk) but that's 82 points away and imo not 
worth it. It's points you could be putting into Scythes/Axes/Fisticuffs. 
For 18 points Jess' sex appeal charming trait is ok, but don't go for 
hustle dance. You find an item that does the EXACT same thing and you 
can make AT LEAST one more of them if you choose.  Angelo's tree has 
sarcastic snigger which can be useful and not too many points, but beyond 
that it's mostly status inflicts which are highly situational.   

Myth 5:  Hero and Yangus are the best fighters while Jessica and Angelo are
better casters!

Truth:  BWAHAHAHAHAHA, silly humans.  Once Jessica starts getting the more 
powerful whips she'll do more damage with her twin dragon Lash than the 
other characters.  Also you'd think that Yangus would hit the hardest, but 
he has very few skills besides Parallax and Typhoues maul(A strong reason
 to use axes with him) that amplify that strength.  Jessica has Twin Dragon
Lash, and the falcon knife earrings, Angelo has Multishot and Falcon Slash, 
hero has multithrust and falcon slash.  In the later game however, Angelo 
should and will be regarded as primarily a healing character, due to the 
tremendous strength of the enemy, but tense him up and use that multishot, 
and they do not stand a chance.  


Myth 6:  Seeds of skill should be given to Angelo because you get him last.

Truth: Yes and no. It usually makes more sense to give them to someone 
who has skills you actually want (*cough* Hero *cough*). Angelos bows 
are great but that's really about it. Jessica has lots of cool skills 
that without seeds of skill would be hard to "collect em all." Same with 
hero. However, your mileage may vary and angelo DOES get the least amount 
of points for a long time, so you might want to give them to him instead.  
 

So now that I've debunked some popular myths and reinforced others, lets 
move on to a breakdown of each skill.

SECTION 2:  Skills

It has come to my attention that the attack bonuses don't fare so well 
in the normal scheme of things. However, even the minutest attack bonus, 
multiplies when combined with oomph or tensions, so depending how 
you make your character you might feel like putting the points in to get 
them.   

HERO:

Skill: Sword
Priority: Variable
Danny Says:  Decent

Swords are a complicated matter.  On the plus side, they are hero's strongest 
and most common weapon.  On the minus side, and this is a big minus, swords 
have some of the WORST skills in the game.  You really only need to put 52 
points into the skill for just Falcon slash.  Dragon slash comes along with 
that for some good post game damage.  Miracle slash is unnecessary, and 
gigaslash can be obtained by getting a 100 in courage so there's no point 
really to putting more points into it. Metal slash is good, but lightning 
thrust (a spear skill) is better. Uber falcon blade is pretty nice though.... 

Skill: Spears
Priority: Variable
Danny Says: Good

Spears are pretty cool.  The really good thing about them is their vesatility 
of skills. you have multithrust, clean sweep, lightning thrust, and lightning 
storm.  Since you'll be pumping courage (You best be pumping courage boy) the
Mp that these skills require is cut in half!  (Lightning Storm is AWESOME). 
The downside to using spears is that at the end game they fall behind swords 
in damage, especially against monsters like bosses. Also, you cannot use 
Boomerangs with them, for if you do, you're probably gonna be sacrificing
the best boomerang or the best spear in the game. However the second best 
spear isn't too bad either, so something to think about. Lightning Thrust 
will help greatly when trying to kill metal slimes or Enemies with high 
defense....and there's at least one VERY problematic one of those.

Skill:  Boomerang
Priority: Variable
Danny Says:  Decent

Ah the boomerang. Subject of much speculation.  While they seem very powerful 
in the beginning you will begin to realize that they become pretty weak 
compared to the spears and swords you can get.  However, if you put in just 
18 points, you'll get power throw. However, always keep in mind that they 
should NEVER be considered the main weapon of the hero. You'll be 
disappointed. Also, while they work well in conjunction with Swords, I 
wouldn't use them if you're going the spear route. Not only do spears work 
like swords and boomerangs together, in order to get the best boomerang, 
you will need to sacrifice the strongest spear.  

Skill:  Fisticuffs
Priority: Variable
Danny says: Meh

Hero and Yangus get similar skills while using fisticuffs, so why 
Yangus and not hero? Cause unlike Hero, Yangus has very few skills worth 
sticking points into.  Besides the main reason you take fisticuffs is to
damage multiple enemies at once.  Hero already has boomerangs.In short, 
don't waste points here.  

Skill: Courage
Priority: Mandatory
Danny Says: Great

Here's the bread and butter of the hero.  Tingle, Holy protection, Zap and 
Kazap, Gigaslash, and that silly little skill that allows him to use half 
the mp to cast a spell or use a skill...oh....and I almost forgot...
OMNIHEAL! In the late game this is the most useful skill you'll find. You
don't need to put points here for a while though. Like I said Omniheal is 
great in the late game. If you don't want gigaslash, at least put 90 points
here....you'll need it.  

YANGUS:

Skill: Axe
Priority: High
Danny Says: Good

Parallax, Axes of Evil and Helm Splitter.  Three good skills that really 
enhance the power of Yangus' weapon.  The truth is no other weapon that 
Yangus has, is as powerful.  Executioner is another great 
skill if you're trying to kill metal slimes or get through an enemies tough 
defense. If you want his most powerful weapon skills with the best 
multipliers max this.

Skill:  Scythes
Priority: Variable
Danny says: Decent

If you wanna be stubborn and refuse to use Axes these are a good alternative. 
The stealing skills are basically useless in my opinion
but Grimmer reaper has it's moments.  Big Banga is great except it 
takes a LOT of Mp from Yangus. Scythes also don't have any impressive 
single attack skills, so you'll find them a little lacking in the end
game and against bosses. If you take it, max it 

Skill:  Club
Priority: Variable
Danny says: Decent

Anything clubs can do, axes do better. With that said, Devil crusher can be
good against some of the more powerful demon enemies, and there are a lot 
of them. The best weapon yangus can have is a club, and it increases his 
critical rate, so even if this skillset doesn't have a critical attack, 
you can still pull them off faster than other charatcers. You will have to 
sacrifice the strongest axe to make it though, and despite this axes
are undoubtably a better choice. But if you wanna mix it up, this can be 
good too.

Skill:  Fisticuffs
Priority: High
Danny Says: Yay

In the early game, pumping fisticuffs is stronger than some weapons 
Yangus has.  In the late game, skills like boulder toss and thin air
will be extremely useful, in that they give Yangus some great multi-
Damage attacks. Downside is that you still need to put points into a 
weapon skill, because by itself, fisticuffs is not powerful at all
when it comes to single attacks.  

Skill:  Humanity
Priority: Low
Danny Says: Take it or leave it 

Besides kerplunk there are no truly important or useful skills in 
this skill set.  By the time you get midheal, both Angelo and Hero
have it, and you should not rely on Yangus for healing ever due to
his lack of mp.  Kerplunk also has limited use, so it's REALLY not 
worth sticking 82 points in there for it. On the other hand when 
you DO need kerplunk.....

JESSICA:

Skill: Knife  
Priority: low
Danny Says: Eh...

Knife has some ok skills, and a hearty +30 bonus, but if you consider 
Jessica an attacker whips are a much stronger weapon. However, swords 
allow jessica to attack single enemies, with 0 mp cost, so it's nice
to be able to do that.  Plus she can use the uber falcon blade which
is nice too.  Better off using it with someone who has falcon slash 
though...or higher strength.

Skill: Whips
Priority: High
Danny Says: Wheeeeeeee

Hands down this is the best weapon Jessica has, for one reason
only:  Twin Dragon Lash.  For a mere 23 points invested you get
this AWESOME skill.  It does more damage to bosses and isolated 
enemies than any other weapon in the game.  However beyond that
there aren't too many important whips skills.  Serpents bite, 
which you get when you max this, is good against groups, but 
you have to decide whether or not you want to invest that many 
points.  If you don't, 68 is enough to get the +25 attack bonus
which is very nice with tension involved...

Skill:  Staves
Priority: Medium
Danny Says:  Put at least 31 points here

For a mere 31 points invested you get some GREAT spells for 
jessica including Acceleratle, Kasap and Magic Barrier.  But 
Max your weapon before you max this group.  The problem with
Staves is that while jessica gets a higher mp with it, she 
MUST be equipped with the staves otherwise she loses it. Also 
she gets Kazing when you max it, but since hero gets zing
nd Angelo Kazing, it's not too important to rush to get it. 

Skill:  Fisticuffs
Priority: Low
Danny Says: Don't bother

Magic burst is cool......except you lose ALL your mp.  
It's a desperation attack for a desperate time. It's very 
situational and certainly not worth ivesting 100 points to
get.  Unlike angelo, Jessica is MUCH better throughout
the entire game with a weapon in her hand, so the evasion 
bonus granted is pretty pointless imo. Damage spells don't 
really hold up as well as healing as the game goes on. 

Skill:  Sex appeal
Priority: Low
Danny Says:  Eh...

Hustle Dance is great, except you can just give her a sages 
stone and save 100 points....hmmmm. The charm thing is ok 
to make your opponents lose turns just by jessica doing nothing.  
If you wanna invest 18 points to get it, it wouldn't kill you, 
I'd just rather invest the points into whips or staves instead.

ANGELO:

Skill: Sword
Priority: Low
Danny says: Thumbs down

Besides suffering from the same problem as hero (poor skills)
Angelo is not as strong as hero,he's better off with skills
that do multiple attacks against all foes. He can use 
uber falcon blade w/falcon slash, but again, since his 
strength is low,it's not nearly as spectacular as when hero
uses it. Better off with a different weapon *cough* bows 
*cough*.

Skill: Bows
Priority: High
Danny Says:  Thumbs up

Multishot, Seraph's arrow and shining shot.....three amazing
skills that you WILL use over and over again.  I never found 
needle rain to be all that useful, so you only really need to
invest 88 points into this skill.  Also, bows are angelo's 
strongest weapon. While he doesn't have any powerful single
attacks, against bosses, with a high tension, Multishot will 
do some SERIOUS damage.  

Skill: Staves
Priority: Medium
Danny Says: Take it or leave it.  

Meh...Kathwack and Oomph are cool, and since Angelo really 
doesn't have too many other good skills, you might decide 
to points in here.  However, I wouldn't until you've maxed
Either swords or bows first.  

Skill: Fisticuffs
Priority: 21 points is nice...
Danny Says:  21 points is all you need

Miracle moon has it's limited uses. But angelo is not as
strong as Yangus or Hero, and REALLY poor skills compared
to their fisticuffs. However, if you put 21 points in here, 
it WILL help Angelo in the postgame , since he becomes 
more of a healer rather than a fighter. Otherwise...don't 
bother.

Skill: Charisma
Priority: Low
Danny Says: Take it or leave it

A lot of skills, that are very situation based. Sarcastic 
snigger CAN be useful and you only need to invest 13 points.
Pearly gates can be fun but you gotta go all the way with 
Charisma to get it. And if you max either swords or Bows you 
get similar skills (Lightning Storm, Shining shot) Do 
yourself a favor and max Bows/swords first.  

SECTION III: BUILDS

This section will go over the different builds I recommend.  
I have put a * next to my favorite build.  

Hero:  

*    Strong Build:  Swords/Boomerangs/Courage  

Advantages: TREMENDOUS Versatility
Disadvatanges:  Takes a little longer to see the full strength
                

Begin by pouring points into Boomerangs, up until you reach 18 so 
you get power throw. This is allow boomerangs to hit all enemies 
relatively evenly. Then switch over to swords.  Put points in here 
until you reach 52.  This gets you Falcon slash.  Then dump all 
remaining points into courage until it is maxed.  From this point 
on, put points into boomerangs.  Swords are just not worth putting 
more points into. This build is extremely versatile, and probably 
my favorite build for hero. 

       Versatile Build:  Spears/Courage

Advantages: Spears are versatile
            Lightning thrust great for enemies with high defense
Disadvantages: Spears have poorer single attacks than swords at the 
               end game. 

This build is easy.  Put 59 points into spears first.  This gets 
you lightning thrust.  Then dump all points into courage
and max it. Then finish spears, get lightning storm, and watch as 
all your enemies cower in fear as you do 200 damage to all of them
for a mere 11 mp!  If you still have points left over, maybe put 
into boomerangs to get power throw at 18.  


Yangus:

*  Strong Build:  Axes/Fisticuffs/Maybe Humanity

Advantages: Both strong single and multidamage attacks. 
            Executioner good for killing metal slimes 
Disadvantages: None

Begin by putting 42 points into Fisticuffs.  This will get you a 
Thin air attack, which is great against many enemies.  From then on
put points into axes until you've reached 100, which gets you all the
useful skills, and +20 attack.  Then put all remaining points into
Fisticuffs until it is maxed. At this point you can just put points
into humanity and see what it gets you.

Support Build: Fisticuffs/Axes/Humanity

Advantages: Will be a powerful multidamage character and healer.
Disadvantages: Lack of powerful single damage attacks brings Yangus 
               down the totem pole in terms of damage in the 
	       late game. 
	       Want to use all of your magic seeds on Yangus.

The point of this build is to make Yangus into a good support 
character that has Boulder toss, kerplunk and helm splitter. You 
will realize that you'll need to spend a lot of seeds of magic on him, 
and that he'll never be as powerful an attacker as the other characters. 
 What do you get in return??  A fast character than can do great group 
damage on the enemy while tense, doing a tremendous amount of damage, 
or can heal characters (w/ tension) and if necessary revive the 
whole party. He can be a reliable asset in this role. Basically put 42 
points into fists, 6 points into axes then 82 points into humanity and 
finally max fists.  

Jessica:  

Boss basher Build:  Whips/Staves/Sex appeal

Advantages: Will get Kazing with ease.
            Powerful attacks pretty early on.
Disadvantages: Unless the enemy is isolated, only magic single 
               attacks (pretty good thoguh)

This is a build for people who really want Kazing and Sepents bite. 
Start off by putting 23 points into whips.  This will get you the
Twin Dragon lash quickly. Then go ahead and put 31 points into 
staves, getting you some of the most useful support spells in the 
game. Then poitn 16 points into sex appeal (for fun)
Then max staves and then at least 68 in whips. With twin dragon 
lashes 300% multiplier + oomph and tension Jessica will be your biggest
boss killer

Forced to create a second build build: Knives/Whips/Staves

Advantages: Good versatility and attack ranges.
	    Great support spells.
Disadvantages: Difficult to get kazing unless you use a bunch of 
	       seeds of skill
               Doesn't do too much damage with Swords

If you don't care about serpents bite too much or Kazing, this is
a fun build for you. They key here is to remember that twin 
dragon lash doesn't become truly amazing until the later game
when the more powerful whips become available.  Start off by putting
52 points into knives.  This gives you the ability to use swords, 
and attack +20.  Then switch over to staves and put 31 points in there 
to get the great support spells.  Then put 23 points into Whips, 
getting you twin dragon lash. At this point, you can go a couple of ways.  
You can max staves to get kazing (recommended), put 45 points into whips
for the attack bonus,  or you can put 30 more points into knives to get 
the +30 attack bonus.  I recommend kazing cause while you can give her
yggradsil leaves, or a staff of ressurection, the leaves are not
unlimited and the staff is not always reliable. However, you will have
to use a lot or all of your seeds of skill on Jessica. It is definitely
easier to get the +30 attack for knives, or the +25 attack for whips.

               
Angelo:

*  Jack of all trades Build: Bows/Fisticuffs/Staves

Advantages: Having a second caster with oomph is fun.
            Good multidamage skills.
Disadvantages: No powerful single strikes.  

Bows seriously are his best weapon.  You should bring them up to 66 first, 
then 21 into fisticuffs then 88 to bows and finally begin working on staves.
(Never found Needle rain useful)  In this role Angelo is a great support 
character, but can be a HEAVY damage dealer. Against bosses, a tension filled 
Angelo using Multishot can dish out some serious damage. He has an effective 
150%-200% multiplier on multishot AND oomph and tension are effective on 
EACH shot. Later, the evasion will help when angelo puts down his bows and 
becomes almost a pure healer.  

Attacker Build:  Bows/Swords/Charisma

Advantages: Both single and multimdamage strikes.
            Lightning Storm/Uber Falcon Blade with Falcon slash
Disadvantages: Need to use seeds of skill with this build 
               
I know, I know I said swords suck on Angelo, blah blah blah.  Here's the 
thing:  If you're not gonna use swords with hero, Angelo should DEF be your 
man.  Why pass up the oppurtunity to use some of the best weapons in the 
game?  Odin's bow is more powerful than them, but with Swords angelo can
target specific opponents and hit them hard. Put 40 Points into swords 
first (Falcon Slash and +20 attack) then put 88 into bows, and then max the 
swords.  You can start on charisma after that.  

Hope you guys enjoyed this!  Any questions, complaints, feel free to email
me at DannyAIC@Aol.com