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 \ ___ _  _          __  _         ___       ___                      /
  \ | |_ |_ |\ | /\ /__ |_  |\/|| | | /\ |\ | |   |\ | | |\ |  | /\  /
   \| |_ |_ | \|/--\\_| |_  |  ||_| |/--\| \| |   | \| | | \||_|/--\/
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            _______ _    _ _____ _______        ______  _____
           |__   __| |  | |  __ \__   __|/|    |  ____\/ ____\
              | |  | |  | | |__) | | |  | |    | |__  | (___  
              | |  | |__| |  _  /  | |  | |    |  __|  \___ \ 
              | |  | _____| | \ \  | |  | |____| |____ ____) |
               \|  |/      \|  \|   \|  |______\______/_____/ 
                             

Teenage Mutant Ninja Turtles
System: Sony Playstation 2
Genre: Beat-Em Up

Written By: Necropenguin
Version: 0.85

Started: December 03rd, 2003
Finished: SOON HOPEFULLY!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This document is copyrighted to Necropenguin@yahoo.com, thatís me, and 
this document may NOT be altered, reproduced, sold for profit, or 
especially plagiarized in any way shape or form without my permission, 
which you wonít get so donít ask. As of tonight, GameFAQs is authorized 
by my decree to display this document for public use. If I find out 
that my hard work (well not really hard, but you sit here and try doing 
this) is being ripped off I will be forced to take a rather unhappy 
legal action, plus I'll just plain find you and hurt you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Version Information:

Version 0.8: Due to popular demand, and specific personal reasons, I've 
decided to unleash this monster on the public early. Expect completion 
soon.

Version 0.85: Okay, so "soon" doesn't exactly factor out to over one 
year later, but I'm getting there... Sorry it took so damned long, and 
yes, Joutaro, I spelled your name right this time. I also fixed the 
problem with the gray Makimono Scrolls; all thirty-two are now properly 
listed. Also, the guide has undergone a slight format change just to 
separate sections better.


=======================================================================
=======================================================================

TABLE OF CONTENTS
-----------------

1)  Introduction
2)  Game Controls
3)  Game Screen
4)  Playable Characters
       -Leonardo
       -Donatello
       -Rapheal
       -Michelangelo
       -Master Splinter
       -Casey Jones
       -The Shredder
       -Oroku Saki
       -Hun
       -Hamato Yoshi
       -Evil Turtlebot
5)  Story Mode Walkthroughs
       -Stage 1: Things Change
          --Area 1: Sewer
          --Area 2: Streets
          --Area 3: Alley
          --Area 4: Rooftops
          --Area 5: Stockman's Lab
       -Dojo Stage: The Secrets
       -Stage 2: Nano
          --Area 1: April's Antique Shop
          --Area 2: Subway Station
          --Area 3: Subway Train
          --Area 4: On the Bridge
          --Area 5: Junk Yard
          --Area 6: Junk Yard Rear
       -Stage 3: Trap
          --Area 1: Art Warehouse
          --Area 2: Trailer Roof
          --Area 3: Construction Site
          --Area 4: 13th Floor
          --Area 5: The Top Floor
          --Area 6: Air
       -Dojo Stage: Progress
       -Stage 4: Tengu
          --Area 1: Entrance
          --Area 2: Dinosaur Exibit
          --Area 3: Egyptian Exibit
          --Area 4: Courtyard
          --Area 5: Japanese Art Exibit
       -Stage 5: Notes from the Underground
          --Area 1: Mouth of the Underground
          --Area 2: Underground World
          --Area 3: Abandoned Town
          --Area 4: Genetics Lab
          --Area 5: Cultivation Room
       -Special Stage: Ordeal
       -Stage 6: Justice
          --Area 1: Entrance
          --Area 2: Japanese Garden
          --Area 3: Foot Science Lab
          --Area 4: Mouser Arsenal
          --Area 5: Demolitioned Arsenal
          --Area 6: Trap Corridor
          --Area 7: Heliport
          --Area 8: Shinto Palace
6)  Challenge Mode
7)  Unlocking Characters
       -Unlocking additional characters in Story Mode
       -Unlocking characters in Versus Mode
8)  Makimono Scrolls Locations
       -Blue Scrolls Locations
       -Red Scrolls Locations
       -Orange Scrolls Locations
       -Purple Scrolls Locations
       -Gray Scrolls Locations
9)  Passwords and Secrets List
10) Thanks


\                           /------------\                            /
]===========================|Introduction|============================[
/                           \------------/                            \

   In the late eighties and early nineties there were many popular 
trends vying for the attention of the youthful masses, and their 
parent's money. And then... there were the Turtles. You couldn't exist 
and not know of, much less not be a fan of, the Teenage Mutant Ninja 
Turtles. I mean hell, come on, who wasn't struck by that warm fuzzy 
feeling of nostalgia when they heard that a new Ninja Turtles game was 
coming out? I, for one, had to have it.

   Now be forewarned, this isn't exactly the Turtles many of us grew up 
with. There have been a few changes from the old animation that old 
fans may not be familiar with. The reason being that this Turtles game 
is based on the new Teenage Mutant Ninja Turtles animated series, which 
in turn is based on the old comic books. I too was left wondering why 
April was an antique dealer and a mad scientist's assistant and not a 
news reporter. Well thatís actually the way things were in the old 
comics, and it was actually changed for the old series. So although 
changes like that may have some old Turtles fans wondering, fans of the 
new show and comics alike will be right at home. And with just a little 
getting used to, and an adjustment of the way we used to remember it, 
the old Turtles fans will love it too... Besides, finally there is a 
game where you can play as Master Splinter! HOW BADASS IS THAT?



\                           /-------------\                           /
]===========================|Game Controls|===========================[
/                           \-------------/                           \

-------------
Menu Controls
-------------

D-Pad: Moves the cursor between menu choices
Start Button: Starts the game
Cross (X) Button: Select highlighted choice
Triangle Button: Cancel previous selection

-------------
Game Controls
-------------

D-pad up: Move character forward
D-pad down: Move character back
D-pad left: Move character left
D-pad Right: Move character right

Left Analog Stick up: Move character forward
Left Analog Stick down: Move character back
Left Analog Stick left: Move character left
Left Analog Stick right: Move character right

Start Button: Pause the game

Cross (X) Button: Weak Attack
Square Button: Strong Attack
Circle Button: Jump
Triangle Button: Throws a Shuriken

R1 Button: Cycle between shuriken types
R2 Button: Uppercut Attack
L1 Button: Gembu Turtle Power
L2 Button: Dash

Circle+Circle: Double Jump
Circle+Cross(X)/Square: Jump Attack / Stand up after being knocked down
Square+Cross(X): Tag-Team Attack (only in two player cooperative mode)
Cross(X)+Square: Stun Attack



\                            /-----------\                            /
]============================|Game Screen|============================[
/                            \-----------/                            \

During your play through of the games there are several gauges, 
counters, and a map that will be located in the corners of the screen.

-In the upper-right corner of the screen will be a portrait of the 
player's current character.

-To the left of the portrait is the player's Stamina Gauge. It starts 
on the right and drains to the left as the player is damaged. When the 
Stamina Gauge is emptied, the player loses a life and all shurikens in 
possession. The gauge can be refilled by collecting healing power-ups.

-In the middle of the screen, on the right edge of the Stamina Gauge, 
is the Lives Counter. It shows how many lives the player or players 
currently have remaining. It starts at 6 lives. Every time a player's 
Stamina Gauge is depleted the player will disappear in a cloud of 
smoke, and lose a life, returning them to the game with a full Stamina 
Gauge. In a two-player game, both players draw from the same six 
continues.

-Beneath the Stamina Gauge on the left is the Shuriken Counter. It 
displays what type of Shuriken you currently have selected, and how 
many you have remaining. Casey Jones cannot use shurikens.

-To the right of the Shuriken Counter is the current Score. Every time 
you attack an opponent, kill an opponent, or complete a stage, your 
score will increase.

-Once the Gembu ability is unlocked; the Gembu Gauge will appear 
beneath the Lives Counter in the middle of the screen. During each 
level you may use the Gembu ability three times. After it's three uses 
it cannot be used again until the next level.

-When you successfully hit an enemy multiple times, a combo-counter 
will appear below the Score Gauge. It maxes out at 99 Hits, however the 
combo-count at the end of each level maxes out at 999 Hits.

-In the bottom-right corner of the screen is the Area Map and Opponent 
Counter. When enemies appear on screen the are shown as white dots on 
the maps, but beware, some enemies have camouflage abilities which 
render them nearly invisible and keep them from appearing on the map. 
On the left of the map is the enemy counter. It shows the number of 
enemies currently in the area. There will never be more then seven 
enemies in the area, and unlike the map, the enemy counter does take 
into account invisible enemies.



\                        /-------------------\                        /
]========================|Playable Characters|========================[
/                        \-------------------/                        \

--------
Leonardo
--------
Leonardo is the team leader, and teachers pet of the four turtles. He 
has decent reach, decent speed, and decent defense... Hell, he's pretty 
much all around your average joe. He does excellent damage and combos 
very well. His jump attack though, is not particularly impressive.

Cross(X) Button: Right-Handed Slash

Cross(X)+Cross(X): Left-Handed Slash

Cross(X)+Cross(X)+Cross(X): Double Slice

Cross(X)+Cross(X)+Cross(X)+Cross(X): Double Thrust

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Double Slash

Square(standing still): Square: Two-Handed Slash

Square(while moving): Spinning Two-Hand Slash

Cross(X)+Square: Stun Pounce

Cross(X)+Cross(X)+Square: Hurricane Slash

Circle+Cross(X) or Circle+Square: Jump Split Kick


---------
Donatello
---------
Donatello is the brains behind the outfit. He has good defense, and 
attack power, and has extremely great reach and range with his whoop-
ass stick. His jump attack works very well, however he is extremely 
slow to pull off attacks which can put you in a jam if you are 
surrounded by several enemies.
 
Cross (X) Button: Back Swipe

Cross(X)+Cross(X): Reverse Smash

Cross(X)+Cross(X)+Cross(X): Spinning Swipe

Cross(X)+Cross(X)+Cross(X)+Cross(X): Bo Thrust

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Swing

Square(standing still): Spin Swipe

Square(while moving): Jab

Cross(X)+Square: Stun Smash

Cross(X)+Cross(X)+Square: Pole Vault Kick

Cross (X)+Cross(X)+Cross(X)+Square: Bo Summersault Kick

Circle+Cross(X) or Circle+Square: Twin-Handed Overhead Bash


-------
Raphael
-------
Rapheal is a hot-headed fighter. He has extremely high attack power, 
great defense, but his attack reach is pretty bad, and he is very slow. 
However, his attacks are very precise and easily controlled. He is okay 
at combos, and his jump attack works well if you can get the timing 
right.

Cross (X) Button: Left-Hand Slash

Cross(X)+Cross(X): Left-Hand Stab

Cross(X)+Cross(X)+Cross(X): Uppercut Slash

Cross(X)+Cross(X)+ Cross(X)+Cross(X): Left Sai Stab

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Spin Kick

Square(standing still): Head Spin Kick

Square(while moving): Twin Sai Plunge

Cross(X)+Square: Stun Kick

Cross(X)+Cross(X)+Square: Double Kick

Cross(X)+Cross(X)+Cross(X)+Square: Roundhouse Kick

Circle+Cross(X) or Circle+Square: Twin Sai Spike


------------
Michelangelo
------------
Mikey is the practical joker of the bunch. He has decent defense, 
attack reach, and attack power. He is the fastest of the four turtles, 
but his bizarre attacks are not easily controlled, and he does not 
combo well at all. His jump attack, although amusing, is probably the 
worst of them all, because he leaves himself vulnerable and it doesn't 
knock the enemy straight down on contact, leaving him wide open to 
counter-attacks.

Cross (X) Button: Right-Handed Swipe

Cross(X)+Cross(X): Reverse Swipe

Cross(X)+Cross(X)+Cross(X): Left-Handed Swipe

Cross(X)+Cross(X)+ Cross(X)+Cross(X): Split Swipe

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Hurricane Kick

Square(standing still): Sliding Kick

Square(while moving): Sliding Kick

Cross(X)+Square: Stun Kick

Cross(X)+Cross(X)+Square: Flying Kick

Cross(X)+Cross(X)+Cross(X)+Square: Nunchaku Spin

Circle+Cross(X) or Circle+Square: Helicopter Kick


---------------
Master Splinter
---------------
Well, dude... It's Master Splinter. #%&*@+$ Master Splinter! Splinter 
packs a hell of a wallop, and his attack speed is incredible. His range 
and reach are average. His jump attack isn't too great, very similar to 
Leonardo's but better only because it is faster to use. However his 
defense is pretty low, since he doesn't exactly have that hard 
protective turtlely shell, and his shuriken throwing is also very slow.

Cross(X): Right-Handed Cane Slap

Cross(X)+Cross(X): Cane Back Slap

Cross(X)+Cross(X)+Cross(X): Uppercut Swipe

Cross(X)+Cross(X)+Cross(X)+Cross(X): Overhead Smash

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Thrust

Square(standing still): Charging Double Slap

Square(while moving): Sliding Spin Kick

Cross(X)+Square: Stun Kick

Cross(X)+Cross(X)+Square: Sweep Kick

Cross(X)+Cross(X)+Cross(X)+Square: Charging Spin Kick

Circle+Cross(X) or Circle+Square: Jump Split Kick


-----------
Casey Jones
-----------
The hockey mask wearing Casey Jones is a new friend of the four 
turtles, and has joined up with them to help get revenge on the Purple 
Dragon gang. His angry personality makes him a great fighter, and has 
even earnd Casey the nickname "crazy man." Casey has decent defense, 
and great attack reach with his hockey stick and very high attack 
power. However, he is very slow and he can not even use shurikens 
during his story mode.

Cross(X): Right-Hand Smash

Cross(X)+Cross(X): Spin Smash

Cross(X)+Cross(X)+Cross(X): Over-Head Smash

Cross(X)+Cross(X)+ Cross(X)+Cross(X): Reverse Sweep

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Smash

Square(standing still): Straight Punch

Square(while moving): Sliding Kick

Cross(X)+Square: Backhand Stun

Cross(X)+Cross(X)+Square: Double Kick

Cross(X)+Cross(X)+Cross(X)+Square: Somersault Kick

Circle+Cross(X) or Circle+Square: Straight Kick


-----------
The Shedder
-----------
The eternal enemy of Master Splinter and the four Turtles, Saki the 
Shredder is the vicious leader of the Foot Clan. The Shedder is a great 
fighter. He has incredible speed and good defense, great attack range, 
and great attack power with the mystical Goblin Sword. If there are 
nits to be picked however, he cannot jump very well at all and his 
Explosive Force attack will injure Shredder when it is used.

Cross(X): Claw Punch

Cross(X)+Cross(X): Overhead Slash

Cross(X)+Cross(X)+Cross(X): Spinning Slash

Cross(X)+Cross(X)+ Cross(X)+Cross(X): Upwards Slash

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Energy Dash

Cross(X)+Square: Stun Claw Punch

Cross(X)+Cross(X)+Square: Jumping Spin Kick

Cross(X)+Cross(X)+Cross(X)+Square: Explosive Force

Circle+Cross(X) or Circle+Square: Hurricane Drop


----------
Oroku Saki
----------
The Shredder ditches the badass armor and manages to become even more 
so badass. Oroku Saki is even faster his Shredder alter-ego. Saki's 
attack power is also incredible, although he no longer has a lot of 
reach since he is fighting with his fists instead of a sword. Without 
the Shredder armor, he also has less defense, but still he is an 
awesome fighter.

Cross(X): Straight Flame Punch

Cross(X)+Cross(X): Flaming Right Hook

Cross(X)+Cross(X)+Cross(X): Spinning Flame Backhand

Cross(X)+Cross(X)+ Cross(X)+Cross(X): Flaming Left Hook

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Pose

Cross(X)+Square: Stun Kick

Cross(X)+Cross(X)+Square: High Kick

Cross(X)+Cross(X)+Cross(X)+Square: Roundhouse Kick

Circle+Cross(X) or Circle+Square: Straight Kick


---
Hun
---
The leader of the Purple Dragons gang, and one of the Shredder's 
henchmen, Hun is ponderously slow, and quite a large target, but his 
defense is incredible, and his attack power is quite high. He also 
combos very well and has a variety of hard-hitting moves. His range is 
somewhat poor, although a few of his hard-hitting attacks more than 
make up for that.

Cross(X): Straight-Arm Punch

Cross(X)+Cross(X): Right Uppercut

Cross(X)+Cross(X)+Cross(X): Overhead Smash

Cross(X)+Cross(X)+ Cross(X)+Cross(X): Head Butt

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Charging Shoulder Tackle

Cross(X)+Square: Stun Slap

Cross(X)+Cross(X)+Square: Double Uppercut

Cross(X)+Cross(X)+Cross(X)+Square: Hurricane Clothesline

Circle+Cross(X) or Circle+Square: Bodyslam


------------
Hamato Yoshi
------------
Hamato Yoshi was Master Splinter's beloved teacher and master, but he 
was murdered by Oroku Saki. Yoshi is pretty much the best all around 
fighter there is. He is powerful, pretty fast, has decent range. He 
excels at pretty much everything. However his move set is exactly 
identical to Oroki Saki, so he is pretty much just a copy.

Cross(X): Straight Punch

Cross(X)+Cross(X): Right Hook

Cross(X)+Cross(X)+Cross(X): Spinning Backhand

Cross(X)+Cross(X)+ Cross(X)+Cross(X): Left Hook

Cross(X)+Cross(X)+Cross(X)+Cross(X)+Cross(X): Power Pose

Cross(X)+Square: Stun Kick

Cross(X)+Cross(X)+Square: High Kick

Cross(X)+Cross(X)+Cross(X)+Square: Roundhouse Kick

Circle+Cross(X) or Circle+Square: Straight Kick


--------------
Evil Turtlebot
--------------
Evil Turtlebot is the changeling character of the game. He can switch 
between the move-sets of the four Ninja Turtles, which is indicated by 
a change in the shape of the beams he is holding in his hands as 
weapons. Since he is a copy of multiple characters his strengths and 
weaknesses are all dependent on which one of the turtles he is 
currently mimicking. Read move descriptions for Leonardo, Donatello, 
Michelangelo, and Rapheal for descriptions of what characteristics Evil 
Turtlebot will take on with every change, and move-set details.

*ALL SQUARE AND CROSS(X) COMBO ATTACKS DEPENDENT ON CURRENT FORM*
R1: Change Moveset
L1: Aerial Beam Barrage



\                      /-----------------------\                      /
]======================|Story Mode Walkthroughs|======================[
/                      \-----------------------/                      \

   Story Mode is the main game play element of the game. It sums up 
just about a normal day for the Turtles. Fighting killer robots, evil 
ninja warlords bent on doing mean things to good people, which is bad! 
Just normal, run of the mill activities for adolescent kung fu fighting 
shelled reptiles, I suppose. Now the first thing I want to say before 
we get started on our walkthrough. Turn on the auto-save option in the 
options menu. This bears repeating so:

TURN ON THE AUTO-SAVE OPTION IN THE OTIONS MENU!
------------------------------------------------

   Doing so will cut down on a lot of the headaches over saving, since 
it will do it automatically after the completion of each stage. Isn't 
that nice? A whole hell of a lot nicer then risking losing all of your 
progress to do it manually. SO DO IT! NOW!!! THANK YOU!


  /-------------------------------------------------------------------/
 /                      STAGE 1: THINGS CHANGE                       /
/-------------------------------------------------------------------/

   Great... Just great. A peaceful afternoon at home has been totally 
interrupted by a small squad of vicious biting robots. The small Mouser 
robots have over run your swag turtle bachelor pad, and wrecked the 
place, not to mention you've been separated from Master Splinter. He 
tells you to hurry and escape and meet up with him elsewhere in the 
sewers. Time to find out where these little pesky robots are coming 
from and put a stop to them.

-----------------------------------------------------------------------
                             AREA 1: SEWER
-----------------------------------------------------------------------

--From the very beginning, head backwards towards the camera, and to 
the left. You will find one gray Makimono Scroll hidden in the hole in 
the wall. There will also be a blue scroll for Leonardo hidden in the 
hole if you are playing with Leonardo.--

   Head back out of the hole and head forward, towards the attacking 
Mousers. There are seven of them. When you get close to where the 
Mousers are grouped, a large amount of dirt will fall from the ceiling. 
Dash away quickly, because a bunch of huge rocks will drop from the 
damaged ceiling, crushing anything under them. If you dash away, the 
rocks will only fall on the Mouser robots, crushing them horribly. If 
the rocks miss, just attack the Mousers. They are weak opponents, and 
will be destroyed after only two attacks. Continue forward, and three 
Mousers will walk out of a hole in the right wall. Get near them and 
dash away again to trigger more large falling rocks. After they are 
destroyed, three more Mouser Robots will come out of a hole in the left 
wall. Destroy them and three Mousers will drop from the ceiling, and 
three more will come from a hole in the right wall. Destroy them all. 
There are two crates in the middle of the tunnel. The one on the left 
is empty, but the one on the right contains a pizza. The sewer tunnel 
will now branch off two ways, and four Mousers will drop down from the 
ceiling. Head to the left first to find a crate containing Shurikens. 
Now head to the right. Four Mousers will walk out of the right wall 
further down the tunnel. There is a crate that contains some sushi 
here.

--If you are playing as Donatello there is a Makimono Scroll in a crate 
hidden behind the sewer pipe sticking out the right wall.--

   Destroy the Mousers and the signal arrow will appear and tell you to 
walk to the exit in the left wall. Congratulations. This area is over.


-----------------------------------------------------------------------
                            AREA 2: STREETS
-----------------------------------------------------------------------

   From the very beginning there will be five gang members down the 
street waiting for you. But ignore those chumps, we have to gather the 
hidden scrolls.

--Go straight up into an alley, there is a gray scroll hidden in a 
crate near the end. If you are playing as Rapheal, go left from the 
beginning, into a wall and follow the wall down where it will be 
partially hidden behind the corner of a building. The crate with the 
red scroll is hidden behind the building.--

   Now head to the right where the Purple Dragon goons are waiting. Try 
not to let them swarm you, because their pipes and baseball bats can 
easily knock you off your feet. You can use fire hydrants as weapons to 
easily fight off the gangsters. Simply hit a fire hydrant and it will 
begin to spurt a torrent of water. Lure the gangsters into the water 
and watch them get knocked silly, of course the same can happen to you 
so be careful with moving around broken fire hydrants. You can also use 
parked cars as roadside bombs to inflict pain on unsuspecting gang 
members. Just attack the car until it catches on fire and then dash 
away and let the gangsters take the brunt of the explosion. Every time 
you defeat one gang member, another will appear. After defeating ten of 
them, he signal arrow will tell you to continue to the right. Defeat 
the next eleven gang members and the signal arrow will appear again and 
tell you to move to the right. Two gangsters and three Mousers will 
appear. Defeat the gang members first since they are more of a threat, 
and the Mousers have a gate in their way. Three more gang members will 
appear when the others are defeated, so kill them, and then pick off 
the Mousers. If you look up where the Mousers appeared at, you can see 
an awning for a pizza restaurant. Jump onto a wooden crate on the left 
and double jump up onto the awning where you will find a crate with a 
pizza in it. Jump off of the awning and continue to the right. There 
are two crates against the side of the building. One contains nothing, 
while the other contains Shurikens. Grab the Shurikens and defeat the 
eleven gang members. The signal arrow will now tell you to head down, 
into an alley. Ten Mousers will appear here, seven at once. Charge into 
them to split them apart and pick them off one at a time. Continue down 
and three gang members will appear by a crate containing sushi. Defeat 
them and then follow the alley to the right, and then down again. You 
will come to a section of the alley with an exploding barrel is sitting 
in the middle. When you pass the barrel, four gang members will appear 
around it. Throw a shuriken into the barrel and it will explode and 
kill them all. Five gangsters and five mousers will appear. Defeat them 
all, and grab the Lightning Shurikens and Soda in the two crates. Ten 
Mousers will appear, followed by fifteen gang members. Follow the alley 
while defeating the gang members. There will be a defense bonus in a 
crate along the left wall. After the gangsters are defeated, turn right 
to find two crates. One crate contains a pizza and the other is empty. 
Three gang bangers will appear behind you. Trash them. Two more will 
appear in front of you. Kill them too. Head out into the street where a 
group of five gangsters will appear. Charge into the group to knock 
them apart so you can fight them in smaller groups. After defeating 
eighteen of them, head to the right. Four gangsters will appear by an 
area with two exploding barrels. Throw a shuriken at a barrel to make 
easy work of them... just try not to get caught up in the fireworks. 
After the gang members are gone, seven Mousers will appear, followed by 
six gang members. Defeat them and then move to the right. You will come 
to a four way street. There is a soda in a crate on the left side of 
the upper crate. Eight gang members will appear. Defeat them all to 
move on. There are two crates, one with a pizza, and one with an attack 
bonus. Defeat the fourteen gangsters who appear, and continue right. If 
you are playing as Rapheal skip to the next paragraph. Otherwise just 
defeat the next three gang members that appear and continue down to 
complete the area.

+---------------------------------+
|Rapheal: BOSS FIGHT - Casey Jones|
+---------------------------------+

   This boss fight is for Rapheal only, which means if you aren't 
playing as Rapheal as first player, you will not have to fight Casey 
Jones. Casey Jones is pretty easy. He is pretty slow, but then again so 
is Rapheal. Wait for Casey to attack, while you dash away. After he is 
finished attacking hit him twice and dash away. No more, no less. Only 
twice. Hitting him more then twice will cause him to counter-attack 
with a left jab and knock you down. If you have a lot of health, you 
could risk getting hit just to do a good deal of extra damage, but it's 
better to just do the old one-two, especially of you are low on health. 
Just be sure to stay away from him, because he has a hell of a range 
with that long-ass hockey stick. After the fight, head down to the 
alley entrance to end the area.


-----------------------------------------------------------------------
AREA 3: ALLEY
-----------------------------------------------------------------------

    You will start off with five gang members in front of you. As you 
defeat them more will appear ahead of you. Move forward while defeating 
the gang members. After defeating fifteen, the arrow will signal you to 
follow the alley to the right. Defeat the eleven gang members and eight 
Mousers and then move forward. Defeat the fifteen gangsters and five 
Mouser robots in the area. There is a hamburger in a crate in the back 
by the large containers.

--Check behind the blue truck parked in the middle of the alley to find 
a gray scroll, and a purple scroll if you are playing as Donatello.--

   Take a left and defeat the fifteen gang members and the thirteen 
Mousers that appear. Five more gang member will appear. Defeat them and 
move forward. Take the left turn in the alley and grab the speed boost 
in crate on the left wall and grab the cola in the crate by the loading 
platform. Defeat the ten gang members and the five Mousers and continue 
forward. Defeat the five gangsters here.

--If playing as Leonardo or Michelangelo search by the large 
transportation containers on the right side of the alley to find a blue 
scroll or orange scroll.--

   Continue forward and defeat the next five gang members. Go forward 
and turn the corner to the right and defeat the next five gang members 
and the four Mousers. Go forward and defeat the next five gang members. 
There is a hamburger in a crate on the truck-loading dock on the left 
side of the alley and a crate with Shurikens against the right wall. 
Continue forward and defeat the three gang members and six Mousers. 
Continue forward and defeat the next five gang members in the dead-end. 
There is sushi in one of the crates on the left. Backtrack a little and 
find the path in the left wall. Take the left turn and defeat the five 
gang members standing around. Go forward and turn left and defeat the 
six Mousers and grab the soda hidden in the crate partially hidden by 
the blue dumpster. Now go right and defeat the eight gang members and 
move forward to defeat the next eighteen gang members. There is a pizza 
in a crate against the upper wall. Grab it, and move forward.

+------------------------+
|BOSS FIGHT - Dragon Face|
+------------------------+

   Dragon face is an easy enough of an opponent. Start off by killing 
the gang member cronies that are with him, so they won't be annoying 
you while you tackle Dragon Face. After dispatching the three goons, go 
for Dragon Face. His two attacks are a three-hit punch combo and a 
charging punch. They are easy enough to avoid. Just wait for him to 
attack, and dash away. Then dash back in to hit him. If you wish to 
avoid being counter-attacked, only hit him two times. If you hit him 
more than twice in quick succession he will counter-attack and knock 
you down. Just keep dashing in and out while hitting him and he will go 
down in a short amount of time. After he is finished go up to the door 
in the wall to finish the area.


-----------------------------------------------------------------------
                            AREA 4: ROOFTOPS
-----------------------------------------------------------------------

   It's about time the Foot Clan shows its ugly mug. You start off 
surrounded by five foot ninjas with swords. These guys are much 
stronger then the thugs you've been fighting thus far. They also have 
much more life. There are two types of foot ninjas. The foot with 
swords, and the foot armed with bo staffs. The foot with the swords are 
much more aggressive then the staff-wielding ninjas, and always attack 
in groups. The Foot Ninjas with bo staffs only appear a few at a time, 
usually accompanied by multiple sword-wielding Foot Ninjas. They are 
not as aggressive as sword ninjas, only attacking when you come to them 
or they have less then half their health remaining, preferring to stay 
far away and throw shurikens at you while you get mobbed by other 
enemies. 

   Defeat the five sword foot ninjas that have you surrounded and three 
more will appear. Move to the right onto the second roof where six 
Mouser Robots will appear. Careful when defeating them because it is 
easy to knock them into an exploding barrel and damage you. One staff 
foot and three sword foot will appear. Take out the staff foot first 
and then the three sword ninjas. Move to the third rooftop and four 
sword foot ninjas and one bo staff ninja will appear. Jump up to the 
right to continue on and jump up again and defeat the two sword foot 
ninjas that appear. Move right to the fourth rooftop and trounce the 
five Mouser Robots that show up. Four sword Foot Ninjas will appear. 
Defeat them and continue to the right. Three bo staff ninjas and one 
sword ninja will appear. Jump down one level and kill them. Four more 
sword ninjas will appear. Kill them all. There is a soda in a crate on 
the right edge of this rooftop. Jump off the rooftop down onto the 
fifth rooftop. Three sword ninjas and two staff ninjas will appear. You 
know what to do with them by now, right? Two more bo staff ninjas and 
two sword ninjas will appear. Then three more bo staff ninjas. There 
are lightning shurikens in a crate on the left edge of the building and 
a defense bonus in a crate on the right side. Move up onto the sixth 
roof and three sword foot ninjas and two staff foot ninjas will appear. 
Kill them!

--When playing as Donatello, check behind the air conditioners on the 
left side of the roof to find a crate with a purple Makimono Scroll 
inside of it.--

   Five Mouser Robots will appear to the left. Destroy them and move up 
where five more Mouser Robots will spawn. After trashing the Mousers, 
three more sword ninjas and two bo staff ninjas will drop in.

--On the left side of the rooftop is a large cement structure. While 
playing as Leonardo, jump on top of it to find a crate with a blue 
Makimono Scroll inside of it. There is also a small indentation in the 
back of the cement structure where there is a crate holding a gray 
Makimono Scroll.--

   After defeating the volley of ninjas, six Mousers will appear. There 
is a soda in a crate on the left and a hamburger in another crate 
towards the center. Move forward to the next roof where two Foot Ninjas 
with bo staffs will appear. Kill them both and five Mousers will 
appear.

--Search among the shadows on the right wall as Michelangelo to find a 
crate containing an orange scroll.--

   Two more bo staff ninjas will appear on the next rooftop. After 
offing them two bo staff ninjas and two sword ninjas will appear on the 
upper level. Jump up to the left and kill them. Jump up to the next 
rooftop and one sword Foot Ninja will appear. Kill him! Jump up to the 
next level and you will be surrounded by two sword Foot Ninjas and four 
bo staff Foot Ninjas. Trash them all and two sword-wielding ninjas will 
appear to the left. Kill them as they run to you. Two more sword ninjas 
will spawn, and when they are defeated, another two sword ninjas will 
spawn. SO KILL THEM! There is sushi and a speed bonus in two crates 
along the upper edge of the rooftop. Move to the left up the ramp. You 
will be surrounded by three sword ninjas and two bo staff ninjas. Off 
them and continue up the ramp onto the final rooftop. There is a crate 
containing sushi on the left side of the skylight in the roof. Defeat 
the three sword ninjas that spawn, then two bo staff ninjas and a sword 
ninja will appear. Defeat them and one sword and one staff ninja will 
appear. When defeated a single sword-wielding ninja will show up. Kill 
the lone ninja and move to the top of the skylight to finish the area.


-----------------------------------------------------------------------
                         AREA 5: STOCKMAN'S LAB
-----------------------------------------------------------------------

   You start off in Baxter Stockman's crazy generic mad scientist 
laboratory. *cue insane super-villain laughter* One of the most 
prominent features you will notice right off the bat is the moving 
buzz-saw attached to the wall. This buzz saw moves left to right at a 
fairly quick pace and will adjust itself to extend or retract on its 
extending arm at random. This despicable little trap is easy enough to 
avoid. The real threat comes in the form of forty-five Mouser Robots 
that will swarm into the chamber seven at a time. Just dispatch the 
Mousers and be sure to jump over and generally just plain avoid that 
moving buzz saw. If you run into trouble head to the back of the room 
and at the top jump up onto a large crate to find a breakable crate 
containing sushi. Yum yum! There is also a speed power up in a crate on 
the other side of the room. After defeating all forty-five Mousers the 
iron wall will begin to rise, revealing...

+------------------------------+
|BOSS FIGHT: Giant Mouser Robot|
+------------------------------+

--There is a gray Makimono Scroll in a crate in the back-right of the 
area where you fight the Giant Mouser Robot.--

   After the cut scene showing off the Giant Mousers Robots activation, 
it will begin to fire off missiles at you. Dash forwarding while zig-
zagging left and right to avoid the missiles. Jump up onto the platform 
that the Giant Mouser is on and get behind it. Stay behind the Giant 
Mouser at all times to avoid all of its powerful attacks. First, hurl 
any shurikens you may have at the Giant Mouser Robot just to do some 
fast damage to it. After you are out of shurikens it's time to get up 
close and personal. Hit it in the back of the legs, making sure to stay 
behind it. There is only one attack that it can use to hit you while 
you are behind it. The Giant Mouser will stretch out its arm claw-
things and flip its body backwards, hitting anything behind it. It is 
easy enough to spot the Giant Mouser preparing to do this attack when 
it stretches out. When you see it stretch, dash away quickly to the 
left or the right, or you can even dash right underneath it between its 
legs. If you get low on health there are four sodas in four crates, two 
on each side the room. There are also some lightning shurikens in a 
crate on the left side of the room. Just defeat the Giant Mouse Robot 
and the stage will end.



  /-------------------------------------------------------------------/
 /                    DOJO STAGE: THE SECRETS                        /
/-------------------------------------------------------------------/

   Completion of this stage will unlock the jump attack ability of the 
Turtle you complete it with. Your characters WILL NOT be able to use 
the jump attack until they each complete this stage successfully. 
Master Splinter and Casey Jones do not have Dojo Stages.

+--------+
|Leonardo|
+--------+

   Leonardo's task is to use his newly acquired jump attack to break 
the floating crates and find the three hidden Makimono Scrolls. The 
scrolls are hidden randomly each time the stage starts so the only way 
to find them is to search. Just jump attack into the crates to break 
them and they will either explode, contain nothing, contain a mouser 
robot that will attack you, or have one of the three hidden Makimono 
Scrolls. Leonardo kicks his legs out to the sides. His jump attack 
works best if the crate you are attacking is on either side of him. You 
have three minutes to find all three scrolls. After completing the 
stage, Leonardo's jump attack will be unlocked.


+---------+
|Donatello|
+---------+

   Donatello's task is to use his newly acquired jump attack to break 
the floating crates and find the three hidden Makimono Scrolls. The 
scrolls are hidden randomly each time the stage starts so the only way 
to find them is to search. Just jump attack into the crates to break 
them and they will either explode, contain nothing, contain a mouser 
robot that will attack you, or have one of the three hidden Makimono 
Scrolls. Donatello's jump attack is great. He drops down holding his bo 
staff straight out in front of him. The attack works best if you face 
the crate you are attacking. You have three minutes to find all three 
scrolls. After completing the stage, Donatello's jump attack will be 
unlocked.


+-------+
|Rapheal|
+-------+

   Rapheal's task is to use his newly acquired jump attack to break the 
floating crates and find the three hidden Makimono Scrolls. The scrolls 
are hidden randomly each time the stage starts so the only way to find 
them is to search. Just jump attack into the crates to break them and 
they will either explode, contain nothing, contain a mouser robot that 
will attack you, or have one of the three hidden Makimono Scrolls. 
Rapheal's jump attack works best if you face the crate you are 
attacking and jump into the air and wait for Rapheal's shadow to get 
over the crate you wish to attack. You have three minutes to find all 
three scrolls. After completing the stage, Rapheal's jump attack will 
be unlocked.


+------------+
|Michelangelo|
+------------+

   Michelangelo's task is to use his newly acquired jump attack to 
break the floating crates and find the three hidden Makimono Scrolls. 
The scrolls are hidden randomly each time the stage starts so the only 
way to find them is to search. Just jump attack into the crates to 
break them and they will either explode, contain nothing, contain a 
mouser robot that will attack you, or have one of the three hidden 
Makimono Scrolls. Michelangelo's jump attack is incredibly easy to use. 
Just double jump into the air and repeatedly press the attack button to 
kick Michelangelo's feet while he uses the nunchaku as helicopter 
rotors. Steer him with the directional pad or left analog stick while 
kicking his feet. You have three minutes to find all three scrolls. 
After completing the stage, Michelangelo's jump attack will be 
unlocked.



  /-------------------------------------------------------------------/
 /                          STAGE 2: NANO                            /
/-------------------------------------------------------------------/

   After the destruction of their home by mad scientist Baxter 
Stockman's army of Mouser robots, Master Splinter and his pupils need 
to find a new place to crash. April has given the Turtles free room and 
board at her place for now while they house hunt, but something weird 
is going on outside so the Turtles go out to investigate. I'm sure it's 
just the wind... Not an army of evil nano machine robots or anything.

-----------------------------------------------------------------------
                      AREA 1: APRIL'S ANTIQUE SHOP
-----------------------------------------------------------------------

--You start off inside of April's antiques shop. If you are playing as 
Rapheal, be sure to grab the red Makimono Scroll in the top-left corner 
of the shop--

   There will already be a blue nano monster waiting for you in the 
Antique Shop. These enemies can be EXTREMELY troublesome if you are not 
careful about how you go about attacking them. Hell, they're still 
trouble even after you've already beaten them! They tend to swarm you 
and can trample over you by hitting you with their arms as they walk 
and then kicking forward with their legs as they take their next steps. 
This can be downright deadly, especially if you get trapped in a group 
of nano bots. Their next attack is firing their left arm off as a 
makeshift missile. They can only do this attack once, but it is 
powerful. If you see them fire off their arms dash out of the way at 
all costs. Not only can the nano bots dish it out, but they can take it 
too. They are quite resilient. The best way to deal with them is by 
using your newly acquired jump attack and jumping into them, and then 
out again, and then repeating until you defeat the nano bots. But the 
trouble isn't over yet. Oh, no. These things self-destruct after taking 
too much damage. They will fall apart, and spark briefly before they 
explode a few seconds later. This hurts like hell. Do not, DO NOT EVER, 
stand next to a destroyed nano bot. Dash quickly away. But the one 
useful thing about nano bots self-destructing: It hurts other 
enemies!!! Yeah! By destroying one nano bot in a group you can trigger 
a reaction that will devastate the others! This is most useful!

   So after destroying the one nano bot that is waiting for you, two 
more nano bots will appear in the shop. Destroy the both of them and 
the signal arrow will point to the door. Head on outside where even 
more nasty robots are waiting.

--In the alley right on the left of the antique shop, there is a gray 
Makimono Scroll hidden behind the corner of the building. If you are 
playing as Leonardo, jump into the air and use your jump attack to 
break a crate hidden in the air to find a blue scroll.--

   There will be three nano bots in the alley on the left. Trash them 
and then move to the right and defeat the five purple dragon gang 
members there. Four nano bots will appear. Destroy them and then take 
out the five gang members that appear. Head right and destroy the three 
nano bots and the four green Prototype Mousers that show up. Head to 
the right and beat the twenty-four gangsters that show up. There is a 
hamburger in a crate across the street from the "Burger Shop". Grab it, 
you'll probably need it.

+-------------------------------+
|BOSS FIGHT: Nano Monster Ver. 2|
+-------------------------------+

   This guy only has some basic attacks. A standard three-hit punch 
combo that is slow, but powerful. A jumping bodyslam, and a junk 
explosion. The only attack that should cause concern is the junk 
explosion. He will pull his arms in close and bend over slightly and 
then throw out his arms and standing up straight, releasing a gray 
explosive concussion of debris around it's body. Attack him a few times 
and then dash away before he does the junk explosion as a counter-
attack. Then just zoom back in. There are two hamburgers, one in a 
crate in the top-right, and the other in a crate in the bottom-right. 
The Nano Monster is an easy fight, and given the amount of healing 
items in the area, the fight is stacked in your favor.


-----------------------------------------------------------------------
                         AREA 2: SUBWAY STATION
-----------------------------------------------------------------------

   You start off on the raised center platform of a typical New York 
subway... well I wouldn't say typical, there aren't any hobos sleeping 
on benches, but minor details aside it's just your average subway. At 
the start six green Prototype Mousers will appear on the lower track to 
the right.

--If you are playing as either Leonardo, Donatello, or Rapheal, jump 
off the center platform and head towards the camera to find a Makimono 
Scroll. A blue scroll for Leonardo will be on the right side tracks, 
and Rapheal and Donatello will both have their scrolls on the left set 
of tracks.--

   After trashing the Mousers, two gangsters will appear on the center 
platform. Jump back up there and thrash them! Five green Mousers will 
appear on the lower tracks on the left, and after they are destroyed 
five purple dragon gang members will appear on the center platform. 
Move forward and six green Mousers will appear on the lower right 
tracks.

--The very first crate in the center of the center platform contains a 
gray Makimono Scroll.--

   There is a crate on the center platform that holds lightning 
shurikens, so nab them and then trash the Mousers. Five gangsters will 
appear on the center platform so hop back up and give them a beating. 
Continue forward and break the crates on the center platform to find a 
hamburger. One lone gangster will appear on the center platform. Kill 
him, and six Mousers will appear on the right set of tracks, and when 
they are destroyed five more Mousers will appear on the left set of 
tracks. After being dismantled, one blue nano robot and five green 
Mousers will appear on the right tracks. Take out the nano robot first 
and let its explosion take out the Mousers. Five more green mousers 
will appear down the track. After that four purple dragons will appear 
on the center strip, accompanied by a blue nano robot on the lower 
right tracks. There is a defense power up in the first crate, and a 
soda in the next crate. After that, five green mousers and one blue 
nano bot will appear on the left tracks. When they are destroyed five 
more green Mousers and one blue nano bot will appear further down the 
left tracks. After that three blue nano bots will appear, one on the 
center platform and two on the right tracks; followed by three 
gangsters on the center platform. When they are killed four green 
mousers will appear on the right tracks, and two blue nano bots and a 
gang member on the left tracks. Continue forward and defeat three 
gangsters and two blue nano bots on the center platform. Two blue nano 
bots and one gangster will then show up on the right track and two 
gangsters and a blue nano bot will appear on the left tracks. Kill them 
and take care of the one gangster on the center platform, and the one 
green mouser on the right tracks. Three gang member and two blue nano 
bots will appear on the center platform. After they are killed, three 
blue nano bots and two gangsters will appear on the center strip. 
Defeat them and then kill the two gangsters that appear on the left 
tracks and then jump back onto the center platform and walk near the 
stairs to finish the area.


-----------------------------------------------------------------------
                          AREA 3: SUBWAY TRAIN
-----------------------------------------------------------------------

   When you start off five gangsters will appear in front of you. Beat 
them mercilessly! Five more gangsters will appear further down, so run 
them over with the welcome wagon as well. Five more gangsters will 
appear in front of the door to the next car so knock them the hell out 
of the way. Four gang members and one blue nano bot will appear in the 
next car. There is an attack power up along the right wall. Five more 
gang members will appear so defeat them and continue on to thrash the 
next five impolite gangsters standing in front of the door. Five more 
gangsters will appear in a straight line through the next door (This is 
an utterly hilarious bunch of schmoes to use Donatello's jump attack on 
because it will hit them all!). After dispatching the last batch, five 
more gangsters will show up in the center of the car, but ignore them 
and dash through to the end of the car.

--There is a gray Makimono Scroll in the crate at the back of the car 
on the right.--

   Turn around and kill the five gangsters. Four more gangsters and a 
blue nano robot will appear so destroy them as well. Another four 
gangsters and a single blue nano robot will appear in the back of the 
car. After stomping them the area will end.


-----------------------------------------------------------------------
                         AREA 4: ON THE BRIDGE
-----------------------------------------------------------------------

   You start off on the bridge and you can already hear the freaky 
noises of the robots coming to get you. There are a huge lines of 
crates running down the left and right sides of the bridge. Break the 
crates on the right and left to get two lightning shurikens. Defeat the 
three blue nano bots and two puny humans that are coming to get you. 
Two more blue nano bots will appear, so trash them too. Another blue 
nano bot and three gangsters will appear further down, so smash them 
up.

--Break the crates on the right to find a gray Makimono Scroll.--

   Defeat the blue nano bot and two gangsters that appear then and 
continue forward and defeat the three blue nano bots and two gangsters. 
Kill the three gangsters that show up and then move forward. A single 
orange nano robot will appear. This guys are pretty nasty. They can 
fire off their huge right hands on cable lines for a very quick and 
powerful long distance attack. They can also launch their left arms as 
rockets, much like their tiny blue counterparts. They are even tougher 
to kill then blue nano bots and also make an even bigger, even stronger 
"BOOM" when they are defeated. Just dash to avoid his cable-arm attack, 
and get in close to hammer away on it. There is a hamburger in the 
crate on the right side of the bridge and shurikens on the left side. 
Collect your life and loot and continue forward to destroy the three 
blue nano robots marching towards you. Dash forwards quickly and three 
orange nano robots and two gangsters will appear. Get in close to 
destroy the orange nano bot in the center and dash away before it 
explodes. The explosion will either damage or destroy one or both of 
the other orange nano bots, so finish off whatever is left standing. 
Five gangsters will appear further forward, trash them and four blue 
nano robots will appear. There is a defense power-up in the crate in 
the center of the bridge. Continue forward and hop over the line of 
exploding barrels that runs straight across the bridge. Kill the two 
gangsters standing behind the barrels. Thirteen green Prototype Mousers 
will appear. Trash them all and loot the crates. There is a soda on the 
right side of the bridge.

--If you are playing as Leonardo there will be a blue Makimono Scroll 
in a crate on the right side of the bridge. IF you are playing as 
Donatello or Rapheal you will have a purple or red scroll in a crate on 
the left side of the bridge--

   Continue forward and beat up the single gang member, and then three 
orange nano robots and two gangsters will appear. Continue forward and 
the area will end.


-----------------------------------------------------------------------
                           AREA 5: JUNK YARD
-----------------------------------------------------------------------

   When you begin, six green Mousers will charge you. Destroy them and 
continue forward. Four blue nano robots will appear to the left, so 
trash those while you're at it. Continue forward and five gangsters 
will appear so kill them. Three blue nano robots will appear to the 
right. Destroy them and three blue nano robots will appear to the 
right. Go down and break the crates partially hidden under the wall of 
tires to get some shurikens, and then beat down the robots and continue 
to the right.

+---------------------------------+
|BOSS FIGHT: Nano Monster Ver. 2.1|
+---------------------------------+

   He's back with a few new tricks up his collaboration of junk that he 
calls a sleeve. Okay, so only one new trick, but it's an annoying 
trick. Besides the three-hit punch, bodyslam, and junk explosion from 
last time, he has also gained a punch attack I like to call the "Summon 
Lots of Annoying-Ass Nano Bots Punch". Nano Monster will punch the 
ground with his patent pending S.L.A-A.N.B. Punch releasing a circle-
shaped shockwave that will knock you down, AND summon no more than two 
orange nano bots and three blue nano bots to help out our ol' chum Nano 
Monster. In the beginning of the battle there will already be two blue 
nano bots at the top of the section. Nano Monster will be in the lower-
right section. Now I know that I am an adamant supporter of beating the 
hell out of anything that moves, but DO NOT KILL the two blue nano 
bots, because if they remain living then the Nano Monster will not 
summon more. Go attack Nano Monster, following the same strategy you 
used in the last battle against him. He will soon fall to your superior 
might and trash talking.

   After the fight with Nano Monster ends, go off those two blue robots 
I told you to let live in the beginning of the fight. What, you thought 
I would let them get away? Two more blue nano bots and one orange nano 
bot will appear in the upper-right. Go trash them and break the three 
crates along the wall to get a hamburger. Continue forward and defeat 
the next two blue nano bots and one orange bot that appears. Continue 
forward and two orange nano bots an one blue nano bot will appear. 
Destroy them and continue forward. Ten green mousers will tunnel 
through the wall, so trash them. Continue on to the right past a broken 
line of exploding barrels. Kill the three gangsters that are there and 
continue forward and defeat the next four gang members on the right, 
and then the next three on the left. Two orange nano robots and one 
gangster will appear to the right. Destroy them and three orange nano 
bots and a gangster will appear to the left. There is a speed power-up 
in a crate along the left wall, and sushi in a crate in the center of 
the area. The area will fork into two routs separated by a mountain of 
junk tires and debris. Three blue nano bots will appear on the left 
path, followed by a blue nano bot and two orange nano bots on the right 
path. Three gangsters will appear to the left. Defeat them and move on 
to the right. Defeat the six gangsters by the orange steamshovel.

--Attack the area behind the orange steamshovel's right caterpillar 
tread to find a gray Makimono Scroll.--

   Hug the right wall to get past the first few pits of molten metal. 
You will come to a HUGE pit of molten metal. There is a series of three 
car crushers that push off into the molten slag. Wait until the first 
car crusher pushes all the way out, and when it starts to pull back in 
walk in front of it all the way to the side of the second car crusher. 
The first crusher will begin to push out again and just as it is about 
to push you off, the second one will begin to retract. Double-jump 
while holding left on the D-Pad or Analog Stick and you should land 
safely. Repeat the process at the third car crusher to make it safely 
across.

--Playing as Donatello, Michelangelo, or Leonardo will cause a crate 
holding a Makimono scroll of their corresponding color to appear in the 
molten metal along the right wall. You have to jump to the crate, break 
it, grab the scroll and then jump back out of the fiery pit of death. 
Fun in a barrel!--

   You will now be in front of a pile of girders. Three orange nano 
robots will appear on the other side and launch their arms and their 
cable hands at you without mercy. If you are not careful here and try 
to charge over the girders, they will tear you apart. Dash around the 
girders to the right to flank them and bust up those damn orange nano 
bots. Three more will appear so wreck them as well. The next obstacle 
is another series of three car crushers. Thing is, these here will 
actually crush you. The timing of these crushers is extremely annoying, 
and there is no sure-fire way to get through all three without being 
smashed at least once. I have only ever gotten through unharmed ONCE 
and it was more luck then skill... okay, so it was all luck. In an 
ideal world the last crusher should be opening just as the first two 
slam shut, but in an ideal world I'd also be a hell of a lot cuter so 
just dash through if you think you have a clean shot at it and take 
your crushin' like a man. You can wait forever and that perfect set up 
will rarely ever occur so just take your best shot. On the other side 
the gauntlet of car crushers are two crates which both contain sushi to 
recover from the downright savage mangling you received back in the 
crusher. Grab them both now and go through the fence. Walk up to the 
wall of junked automobiles and six gangsters will appear behind you. 
Kill them all and our ol' buddy will show his ugly faces again.

+---------------------------------+
|BOSS FIGHT: Nano Monster Ver. 2.1|
+---------------------------------+

   Yeah, he's back... again. This time he picked up another ultimate 
technique to use to destroy you puny greenshells. Picking up large 
objects and throwing them on you. He will run up to the wall of junked 
cars, grab a junked automobile and throw it at you, resulting in a 
pretty big boom. He also retains all attacks from the last two fights 
with him. Try to defeat him as quickly as possible, before he uses his 
punch attack to summon more nano bots. Dash away from the cars he 
throws and just pummel him at close range or use your jump attack and 
dash away before he uses his junk explosion. When he goes down the area 
will end.


-----------------------------------------------------------------------
                         AREA 6: JUNK YARD REAR
-----------------------------------------------------------------------

+---------------------------------+
|BOSS FIGHT: Nano Monster Ver. 3.0|
+---------------------------------+

--There is a gray Makimono Scroll on the right side of the fences. 
Leonardo also has a blue scroll on the right side of the screen. 
Donatello and Rapheal both have a purple or red scroll on top of the 
fences along the left wall.--

   Awwww... They grow up so fast don't they? I mean one minute they're 
summoning up friends, the next their ravaging small cities... HOLY 
CRAP! This guy is huge. He has gained an array of new attacks with his 
new sizeable stature, and his old attacks are all the more powerful. 
His junk explosion now has an enormous area of effect and should be 
avoided at all costs. His sonic clap attack is pretty powerful; he 
claps his hands together releasing a huge white torrent of wind towards 
your current position, which will knock you down and hurt you a bit. 
The Nano Monster can also swing his crane arm across the top of the 
fences, bowling you over if he hits. He can also shoot out his crane 
arm and grab you, which stuns you, and then throw you halfway across 
the area over his shoulder. And let's not forget since he is so damn 
big he can just step on you to do damage. You can't attack him at 
ground level. You have to use jump attack him to damage him. While he 
is attacking he is invincible, so don't attack while he is, because you 
won't hurt him. You can either jump off the fence to attack him, or 
double jump at ground level, which will usually get you stepped on. You 
can also knock the exploding barrels on top of the fence at him, but 
this is dangerous as the barrels are just as likely to blow you up too. 
After losing half of his health, he will begin to spark. His speed and 
frequency of attacks will also drastically increase. Keep up the jump 
attack assault and he will go down. If you need help there is sushi in 
a crate on the fence along the right wall, pizza in a crate in the 
corner of the right wall, a speed power-up along the left wall, and a 
cola in corner of left wall.



  /-------------------------------------------------------------------/
 /                           STAGE 3: TRAP                           /
/-------------------------------------------------------------------/

   All right! The four turtle brothers and Master Splinter have found a 
new place to live, but all is not well. A series of bizarre robberies 
has plagued the city, and even worse it appears that a turtle is behind 
this spree of crime. The Turtles head out to investigate exactly who is 
behind the slandering of their good turtle names.

-----------------------------------------------------------------------
                         AREA 1: ART WAREHOUSE
-----------------------------------------------------------------------

   When you begin you will be surrounded by four Foot Ninjas with 
swords and one Foot Ninja with a bo staff. Defeat them and move to the 
right and three Foot Ninjas with swords will jump down. Defeat them and 
three more Foot Ninjas with bo staffs will appear below you. Trash them 
and one Foot Ninja with a bo staff will appear to the right. Kill it 
and go up into the first alley. One thug will appear on the left, kill 
him and two thugs will appear on the right. Kill them and two Purple 
Dragon thugs and three Foot Ninjas with bo staffs will appear in the 
center of the alley. Kill them and five Foot Ninjas with swords will 
appear at the top of the alley.

--There is a gray Makimono Scroll hidden behind the last 18-Wheeler on 
the left side at the top of the alley.--

   Head down an kill the one gangster and one Foot Ninja with the bo 
staff that will appear. The signal arrow will appear so move to the 
right. Two Foot Ninjas with swords will appear. Kill them and four Foot 
Ninjas with swords, one gang member, and one Foot Ninja with a bo staff 
will appear. Kill them and two Foot Ninjas swords will appear behind 
you. Kill them and head down. Here is an attack up in the crate against 
the bottom wall, and a Cola in a crate nearby. Four Foot Ninjas with 
swords and one Foot Ninja with a bo staff will appear. Defeat them and 
three Foot Ninjas with swords, two gangsters, and one Foot Ninja with a 
bo staff will appear. Defeat them all and head up into the second alley 
where two Foot Ninjas with swords will appear. After you defeat them 
four Foot Ninjas with swords and one Foot Ninja with a bo staff will 
appear. There is a Cola in the crate against the truck-loading platform 
at the back of the alley.

--When playing as Rapheal there is a crate containing a red Makimono 
Scroll hidden behind the cardboard boxes on the right side of the 
alley.--

   Head back down three gang members will appear. Kill them and four 
Foot Ninjas with swords and one Foot Ninja with a bo staff will appear. 
Go right and three Foot Ninjas with swords and four gangsters will 
appear. Kill them and break the crate to get the Exploding Shurikens it 
contains. Five gangsters will appear, so kill them all and head down. 
Five Foot Ninjas with swords and one Foot Ninja with a bo staff will 
appear, and when they are defeated go up into the third alley where one 
Foot Ninja with a sword and nine gangsters will appear, three at a 
time. Four Foot ninjas with swords and one Foot Ninja with a bo staff 
will a bo staff will appear. Continue going up where one Foot Ninja 
with a bo staff and four more Foot Ninjas with swords will jump in. 
There is a Hamburger in the third crate on the right side of the alley. 
Two Foot Ninjas with swords will jump down next, followed by four Foot 
Ninjas with bo staffs and four Foot Ninjas with swords. After you stomp 
them five Foot Ninjas with swords, one gang member, and one Foot Ninja 
with a bo staff will appear.

--In the middle of the back alley there are two crates with the words 
"World Transport" printed on them. When you are playing as Leonardo 
jump on top of the stacked crates and then jump forward onto the over-
hanging roof over the truck-loading bay. From the top of the roof, head 
to the right and you will see a crate hovering in the air, so jump up 
and use Leonardo's jump attack to break it and get a blue Makimono 
Scroll. If you are playing as Michelangelo, jump off of the crates onto 
the over-hanging roof, and head to the right to find a crate containing 
an orange Makimono Scroll in the right corner.--

   After defeating the last few baddies, one Foot Ninja with a bo staff 
will appear. Kill him and a Foot Ninja with a sword will jump down. 
After you kill him, the signal arrow will appear. Jump onto the truck-
loading zone and head to the hole in the door to end the area.


-----------------------------------------------------------------------
                          AREA 2: TRAILER ROOF
-----------------------------------------------------------------------

   Areas just don't get any more basic than this. You are on the roof 
of a tractor trailer truck speeding wildly down the streets of New 
York, while having a ninja fight in public. Classic. The area consists 
of the top of the trailer and the roof of the truck cab. To simulate 
speed there will be a drag on your character and the enemies that will 
pull you towards the back of the trailer, which can become rather 
annoying if your trying to walk forward, but it won't have an 
incredible effect on your game play. When you begin there will be two 
Foot Ninjas with bo staffs and one Foot Ninja with a sword. After 
killing them two Foot Ninjas with swords and one Foot Ninja with a bo 
staff will appear. Kill them and one Foot Ninja with a sword will show 
up. Teach him a lesson and three Foot Ninjas with swords will jump 
down. Kill those three and two more Foot Ninjas with swords will jump 
down. Take care of them and two Foot Ninjas with swords and one Foot 
Ninja with a bo staff will leap onto the trailer. Kill those and 
another two Foot Ninjas with swords will appear, followed by another 
three Foot Ninjas with swords, and then another three foot Ninjas with 
swords. Eliminate them and two Foot ninjas with bo staffs and one Foot 
Ninja with a sword will show up. Defeat them and three Foot Ninjas with 
swords will appear. Kill them and the area will end.


-----------------------------------------------------------------------
                       AREA 3: CONSTRUCTION SITE
-----------------------------------------------------------------------

   In the beginning three Foot Ninjas with swords and two Foot ninjas 
with bo staffs will jump down to the left. Walk to the left and defeat 
them and two more Foot ninjas will appear to the lower-right. After 
taking care of them three Foot Ninjas with swords and two Foot Ninjas 
with bo staffs will show up in the upper-left. Trash those and three 
Foot Ninjas with swords and two Foot Ninjas with bo staffs will appear 
below you. Defeat them and the signal arrow will start flashing. Move 
to the left and break the crate to grab the Lightning Shurikens. Three 
gangsters will appear. Kill them and one Stealth Ninja and two Foot 
Ninjas with swords will appear. Stealth Ninjas can be pesky opponents, 
and will turn invisible Predator-style within seconds of jumping down 
into the area. They do not appear on the radar, but they are counted in 
the enemy counter, so that is a key way in spotting when one is lurking 
about. Destroy then and four Foot Ninjas with swords and one Foot Ninja 
with bo staffs will appear. Continue to the left and two Foot Ninjas 
with swords and one Foot Ninja with a bo staff will drop down. Defeat 
them and two Foot Ninjas with swords and one Foot Ninja with a bo staff 
will jump out. Defeat them and one gangster will appear, so kill him 
and the signal arrow will start flashing. Head to the left where five 
gangsters will appear. Watch out for the caution areas here. I you get 
near the square it will trigger a giant orange construction girder to 
fall into the square, damaging anything dumb enough to be standing 
there in the first place. Two Foot Ninjas with swords and one Foot 
Ninja with a bo staff will appear. Destroy them and three gangsters 
will appear to the left. Kill the gangsters and one Stealth Ninja and 
two Foot Ninjas with swords will appear above you. Four more Foot 
Ninjas with swords and one Foot Ninja with a bo staff will appear a 
little further above. There is a Cola in a crate to the right. Defeat 
the two Foot Ninjas with swords and the signal arrow will appear. Head 
up and two Foot Ninjas with swords will appear, followed by three 
gangsters. Kill the gang members and two more gang members will appear 
on the right. Kill them and one Stealth Ninja will jump into the middle 
of the area.

--When playing as Donatello there will be a crate containing a purple 
Makimono Scroll hidden on top of and behind a large cement block along 
the right wall.--

   After whacking that pesky Stealth Ninja, three gangsters will appear 
on the right. Three more gangsters will appear on the left. Defeat them 
and that annoying signal arrow will flash, telling you to move forward.

--When playing as Leonardo there will be a blue Makimono Scroll hidden 
in a secret area over the back wall. Jump onto the large gray cement 
blocks on the right side of the narrow passage with the series of 
falling girders, and the jump over the wall to land in a small area 
hidden behind the wall. Walk to the right while attacking to break a 
crate and get a hidden scroll.--

   Break the crate on the left side of the narrow passage to get a 
speed boosting power-up. Enter the narrow passage. There will be a 
series of seven falling girders. Dash along the left wall to avoid the 
girders as much as possible. The first crate on the left contains some 
Shurikens.

--The first crate on the right side of the falling girder passage 
contains a gray Makimono Scroll.--

   There will be three gang members and two Foot ninjas with bo staffs 
standing at the end of the girder-run. The Foot Ninjas there can 
sometimes mess you up by throwing shurikens at you while you are 
dashing under a girder. If you are hit by a shuriken, the impact will 
stun you long enough for any construction girder your were trying to 
dash under to CLANG down on top of your head. So be careful to watch 
for incoming shurikens. After defeating the foes at the end of the 
girder-run, three Stealth Ninjas will jump down. Kill the Stealth 
Ninjas and three Foot Ninjas with swords will jump in. Kill them to 
trigger the signal arrow. Move up and grab the hamburger in the second 
crate on the left wall. Four Foot Ninjas with swords and one Foot 
Ninjas with a bo staff will appear in the area. Defeat them and 
continue moving up where four more Foot Ninjas with swords and one Foot 
Ninja with a bo staff will drop in. There is another falling girder 
zone to the left, so take care to avoid it. Four Foot Ninjas with 
swords and one Foot Ninja with a bo staff will appear. Defeat those and 
continue up where one Stealth Ninja and three Foot Ninjas with swords 
will show themselves. Defeat them and one Stealth Ninja, three Foot 
Ninjas with swords, and one Foot Ninja with a bo staff will appear. 
After that one Stealth Ninja, three more Foot Ninjas with swords, and 
another Foot Ninja with a bo staff will appear. Wipe them out and four 
Foot Ninjas with swords, one Foot Ninja with a bo staff, and one 
Stealth Ninja will appear. Kill them and four Foot Ninjas with swords, 
one Foot Ninja with a bo staff, and one Stealth Ninja will appear. The 
Foot Ninja with the bo staff will be standing in another falling 
girder-filled alley. Get close to the Foot Ninja with the bo staff to 
trigger the girders to fall and crush him, while you deal with his 
buddies. After they are all dead and gone, dash through the girder 
area. Stay on along the left wall, where only two of the six girders 
fall to minimize your risk of a splitting headache. Break the crate on 
the left wall at the end of the path, to get a Pizza... You're going to 
need it. 

+-----------------------------------+
|BOSS FIGHT: Evil Turtlebot Ver. 1.0|
+-----------------------------------+

--When playing as Rapheal there is a crate containing a red Makimono 
Scroll hidden behind the pillar on the left wall.--

   First things first. Get rid of those damned Stealth Ninjas that will 
be interrupting the fight with the Turtlebot. Try to ignore the 
Turtlebot, even though it will be up your ass, and concentrate on 
killing the Ninjas. The fight will be much easier once those four are 
out the way. Now as to dealing with the Evil Turtlebot. The word evil 
is a perfect adjective for this smooth operator. He can be one mean 
opponent. He can switch between the attack sets of all four Ninja 
Turtles, which will be denoted by a change in the beams he holds in his 
hands. He will gain the strengths and weaknesses of the Turtle who he 
assumes the role of, so adapt your attack angles depending on whom he 
is currently mimicking. Keep dashing while he swings at you, and when 
he completes his combo, which should all miss (Because you are dashing, 
right?), turn around and start your own combo on it. Now this is where 
it gets kind of annoying. You must have complete control over your 
attacks, because if you miss he WILL use the opening your miss causes 
to start his own combo. He can drain well over half of your life with 
one good combo, so you're pretty screwed if you mess up multiple times. 
So make sure once you start a combo that ALL of your hits connect, 
because if not you are in for a beating. After loosing about half of 
its health, the Turtlebot will leap into the air and use its Aerial 
Beam Barrage attack. It charges briefly and launches a series of beams 
in a straight line. He will aim at your current position, but once the 
first beam is launched it will follow a straight path, so dash sideways 
to avoid the first beam to avoid the rest of the beams. If you require 
health, there is some minimal assistance in the form of a Cola in the 
bottom-right corner. It's not much, but it's better then dying, no? 
After you trash the Turtlebot, move to the left to the elevator 
platform and the area will end.


-----------------------------------------------------------------------
                           AREA 4: 13TH FLOOR
-----------------------------------------------------------------------

   Thirteen is bad luck... but this area is simple enough, but still 
dangerous if you aren't careful. It is a large square room, but it is 
filled to the brim with exploding barrels. You have to exercise extreme 
control over your attacks or you will end up banging into every 
exploding barrel and blowing yourself up, which is NOT a good thing! 
Also watch out for flying shurikens from the Foot Ninjas, because they 
can also detonate barrels, which is also NOT a good thing! The instant 
you begin you will be surrounded by three Foot Ninjas with bo staffs, 
and two Foot Ninjas with swords. After killing the break the crate on 
the left to get some Shurikens. DO NOT, I repeat DO NOT break the crate 
on the right yet. It contains a Pizza, which you can come back to get 
if you are near death later. So leave it for now, and go kill the Foot 
Ninja with a bo staff that will appear below you. After killing him, 
six Foot Ninjas will appear to at a time to the right. There is a speed 
power up in a crate to the right. After killing the Stealth Ninjas, 
three Foot Ninjas with bo staffs will appear at the top of the area. 
There is an attack power up in a crate to the right. Two Stealth Ninjas 
will jump down. Defeat them and move to the right where four Foot 
Ninjas with bo staffs will appear behind a small barricade of exploding 
barrels. Throw a shuriken at a barrel to wipe out the ninjas easily, 
just avoid getting caught up in the blast.

--There is a purple Makimono Scroll for Donatello hidden near a girder 
on the right wall near here.--

   Three more Foot Ninjas with bo staffs will appear in the same spot. 
Kill them and four Stealth Ninjas will jump in to the left. Defeat them 
and head down where one Foot Ninja with a bo staff and four Foot Ninjas 
with swords will jump in.

--There is a blue Makimono Scroll for Leonardo in the lower-right 
corner of slightly hidden behind a girder on the wall.--

   There is a crate containing Sushi in the lower-right. Head to the 
left where three Foot Ninjas with swords and three Foot Ninjas with bo 
staffs are already throwing shurikens at you.

--There is a gray Makimono Scroll against the left wall. There is also 
a red Makimono Scroll in the lower-left corner for Rapheal.--

   After taking care of those last pests, head back to the right where 
three Foot Ninjas with swords and three Foot Ninjas with bo staffs will 
jump down. Defeat them and four Foot Ninjas with bo staffs and one Foot 
Ninja with a sword will appear. Crush them and the signal arrow will 
begin to flash, head up the stairs on the lower-right side of the 
building to end the area.


-----------------------------------------------------------------------
                         AREA 5: THE TOP FLOOR
-----------------------------------------------------------------------

   When you begin three Foot Ninjas with swords and one Foot Ninja with 
a bo staff will jump down around you. Kill them and two Foot Ninjas 
with swords and one Foot Ninja with bo staffs will jump out. So, hey, 
kill them too.

--There is a red Makimono Scroll for Rapheal trying to hide behind a 
tiny cement block on the right side of the starting part of the area.--

   Head down and four Foot Ninjas with swords and one Foot Ninja with a 
bo staff will appear. Defeat them and two Foot Ninjas with swords and 
one Foot Ninja with a bo staff will jump in. Defeat them and head to 
the right.

--When playing as Michelangelo, there will be a orange Makimono Scroll 
partially hidden behind a small cement block near the bottom edge of 
the building.--

   Two Foot Ninjas with swords and one Foot Ninja with a bo staff will 
appear. Destroy them and break the crate in the center of the platform 
to get a Cola. Ahhh, tasty recovery! One Foot Ninja with a sword and 
one Foot Ninja with a bo staff will appear. They are followed by two 
Foot Ninjas with bo staffs, and one Foot Ninja with a sword. Kill them 
and four Foot Ninjas with swords and one Foot Ninja with a bo staff 
will appear. Continue to the right and defeat the two Foot Ninjas with 
swords and two Foot Ninjas with bo staffs. There is Sushi in the second 
crate on the extended platform hanging on the right side of the 
building.

--When playing as Leonardo there is a blue Makimono Scroll hidden in a 
crate behind the small cement partition on the platform on the right 
side of the building.--

   There will be a metal walkway over a gap in the building with a 
construction crane hook swinging side to side over the middle of the 
walkway. Three Foot Ninjas with bo staffs and two Foot Ninjas with 
swords will appear on the opposite side of the walkway from your 
character. Let the ninjas with swords run across the bridge and get 
beaten up by the swinging crane hook. Kill them if they get past it and 
then dash across the walkway when the crane hook is swinging to the 
right and finish off the ninjas with bo staffs. Seven Stealth Ninjas 
will jump down, two at a time. There is a speed power up on the right 
of the section, and Shurikens in a crate on the slightly raised 
platform at the top of this section

--There is also a gray Makimono Scroll at the top of the area. Near the 
carte containing Shurikens.--

   To the left there will be another metal walkway with a construction 
crane hook swinging the entire length of the walkway. Two Foot Ninjas 
with swords and one Foot Ninja with a bo staff will appear on the 
opposite side of the walkway. Let the ninjas with swords try to run 
across the walkway, where they will be beaten to death by the 
construction crane hook. Wait until the hook is all the way to the 
right, and dash across to finish off the Foot Ninja with the bo staff. 
Two more Foot Ninjas with swords and one Foot Ninja with a bo staff 
will drop in. Kill them and five Stealth Ninjas will appear, two at a 
time. Kill them and the signal arrow will begin to flash. Move to the 
corner of the building to end the area.


-----------------------------------------------------------------------
                              AREA 6: AIR
-----------------------------------------------------------------------

+-----------------------------------+
|BOSS FIGHT: Evil Turtlebot Ver. 1.5|
+-----------------------------------+

   The area is a simple square arena, suspended in the air from a 
flying helicopter. Much like the Trailer Roof in Area 2, there is a 
wind dragging effect that will move your character to the right. There 
are no crates; it's just a one on one fight against the Evil Turtlebot. 
Start by throwing all the shurikens you may still have at the Evil 
Turtlebot. After you run out of shurikens just handle the fight much 
like last time you fought the Turtlebot. If anything this fight will be 
easier because there will not be Stealth Ninjas bothering you while 
fighting this time. Just keep dashing away from the Turtlebot while he 
tries to attack you. When it stops attacking, turn around and hit him 
with a full combo until he falls down. Try to hit him with every 
attack, because if you miss him he will usually be able to use the 
opening to counter-attack and start his own combo. After the Turtlebot 
gets knocked down from your last hit in the combo, dash away while the 
Evil Turtlebot gets back up and start the process again. When the 
Turtlebot jumps into the air, dash around sporadically until it fires 
off beams in a straight line. When it comes down, get behind it and 
start attacking when it lands. Keep up the combo attacks and the Evil 
Turtlebot will bite the dust soon enough.



  /-------------------------------------------------------------------/
 /                       DOJO STAGE: PROGRESS                        /
/-------------------------------------------------------------------/

   Completion of this stage will give your Turtle an attack power 
boost. Just like before, Dojo Stages are not available for Master 
Splinter and Casey Jones.

+--------+
|Leonardo|
+--------+

   Leonardo must defeat thirty Foot Ninjas with swords without being 
hit. This can be relatively difficult. Just don't rush blindly into 
clumps of foot ninjas and you should do fine. Just run away from the 
foot ninjas and they will all clump together in a little group while 
they chase you. Once they have grouped up, turn around and do a combo 
attack right into them. This will kill most of them, and knock any 
survivors on their backs. They will get up, and give chase again. The 
only real problem is when new foot ninjas appear. If a foot ninja were 
to appear right in front of you, it could spell your doom, so keep your 
wits about you for spawning foot soldiers, lead them into groups and 
charge right through them for victory. Once you get done, Leo's 
offensive strength will increase.


+---------+
|Donatello|
+---------+

   Defeat ten Foot Ninjas with swords in under one minute. Jeze, this 
is freakin' easy. If you can't kill ten Foot Ninjas that rush at you 
blindly, usually not even swinging their swords then you are beyond any 
and all help that this guide (or any professional psychiatric evaluator 
for that matter) may possibly offer you. After you defeat all ten, 
Donatello's offensive strength will increase.


+-------+
|Rapheal|
+-------+

   Rapheal is tasked to defeat fifty Foot Ninjas with Bo Staffs. How 
the hell did all these Foot Ninjas get in here? Did Master invite them 
over to watch the game and knock back a few cold ones? Have they over 
stayed their welcome? Because it's time for them to go. This is a 
pretty easy task to accomplish as long as you don't charge blindly into 
everything. After defeating the fifty Foot Ninjas, the area will end 
and Rapheal's offensive strength will increase.


+------------+
|Michelangelo|
+------------+

   Mikey is charged to do a ten-hit combo to complete his training. You 
have a ten Foot Ninja limit to do this in. If you kill all ten without 
pulling a ten-hit combo off you fail and have to begin again. Now, this 
is pretty easy actually. When the task starts there will already be 
five Foot Ninjas with swords in the area. Just run in a circle around 
the room once and the foot ninjas will chase you. They will gather into 
one large group. Once they are grouped up, turn around and charge 
straight into the group doing a combo attack. You should have no 
problem hitting them all and getting at the very least a ten hit combo. 
The mission will immediately end after you get the ten hit combo and 
Michelangelo's offensive strength will increase.



  /-------------------------------------------------------------------/
 /                           STAGE 4: TENGU                          /
/-------------------------------------------------------------------/

   While out having fun in the middle of the night, Mikey, Rapheal, 
Leonardo, and Donatello spot something wrong occurring at the local 
museum. Those weird foot ninja guys seem to be breaking into the 
museum, so the Turtles decide to see exactly what they are up to.

-----------------------------------------------------------------------
                         AREA 1: MUSEUM ENTRANCE
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                         AREA 2: DINOSAUR EXIBIT
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                         AREA 3: EGYPTIAN EXIBIT
-----------------------------------------------------------------------

   When the area begins three Foot Ninjas with swords will jump down on 
the right side of the room. Defeat them and two Foot Ninjas with bo 
staffs will appear on the bottom left. After you kill them, two Foot 
Ninjas with swords and one Foot Bee will appear. After you destroy 
those opponents, two Foot Ninjas with bo staffs and one Foot Ninja with 
a sword will appear. After you defeat them the signal arrow will 
appear. Move to the door in the left wall and you will enter the next 
room. Three Stealth Ninjas and two Foot Ninjas with swords will already 
be waiting for you when you arrive. Defeat them and two Foot Bees, 
three Stealth Ninjas, and one Foot Ninja with a sword will appear. 
After they are defeated a single Foot Ninja with a bo staff will 
appear. Defeat him and then break the crate in the crate at the top 
left of the room. The signal arrow will appear, so go stand by the door 
in the left wall. The game will usually lag rather badly at this point, 
but when it gets back to normal you will appear in the next room.

+-----------------------------+
|BOSS FIGHT: Mystic Wind Ninja|
+-----------------------------+

--When playing as Michelangelo there is a crate containing an orange 
scroll on the left side of the pillar right next to the door you 
entered through.--

   These pesky Ninjas can put up a pretty nasty fight if you are 
clumsy, but as long as you don't do anything dumb, and think a step 
ahead you will do fine. There are Lightning Shurikens in a crate at the 
top of the room that you can grab during the fight but dash to the 
center of the room to try to catch the Wind Ninja off guard while he is 
still appearing. The Wind Ninja will appear in a large cyclone. Try and 
dash over behind him while he is still in the process of appearing, and 
attack when the cyclone dissipates for some early damage. If you aren't 
able to get to him, just dash around the miniature tornadoes he will 
throw at you. This can be tricky because the tornadoes, although they 
are slow, have the ability to home in on you. You can dash around them 
and even through them, but they will follow you so try and dash around 
the Wind Ninja in a wider arc then you would when circling most 
enemies. He can only launch three tornadoes at a time. If you can get 
close enough to land a combo attack do so, but beware the Ninjas 
attacks, because his melee attacks are quick and utterly annoying. If 
he attacks you with his staff just dash away and attack him from 
another angle. After you hit him with four attacks, he will become 
temporarily invulnerable. He will spin around and summon a huge monster 
cyclone. Dash the hell away from him before he even conjures up the 
giant cyclone because you do not want to be hit by it. If you are hit 
by the cyclone and are lucky enough to get caught in the outside it 
will only throw you away and knock you down causing a little damage. 
However if you get caught on the inside of the cyclone prepare for a 
multi-hit world of pain. Watch which direction the Wind Ninja faces 
after he spins and makes the cyclone because he will jump out of the 
cyclone in the direction he is facing. Dash to where the Wind Ninja is 
facing and wait for him to jump out. When he lands, try to attack him. 
If your attacks do not harm him, dash the hell away again, because 
sometimes the Wind Ninja will spin and summon a second cyclone right 
after he lands from jumping out of the first cyclone. Again, watch 
which direction the ninja faces and dash to where he is looking. Do 
another combo when he lands and he will repeat the giant cyclone 
process. You repeat the kicking his butt process and he will be downed 
soon. The signal arrow will alert you to take the door in the left wall 
to the next room.

+-------------------------------+
|BOSS FIGHT: Mystic Earth Ninja |
+-------------------------------+

--When you play as Rapheal there is red scroll in a crate behind the 
mummy sarcophagus in the center of the room.--

   If your feeling a little banged up from the last fight there is a 
Cola in the top-left of the room. There is also a speed power-up in the 
bottom-right of the room that may come in handy when dealing with what 
in my opinion is the most annoying of all the Mystical Ninjas. If you 
can dash across the room in time to get to the Earth Ninja while he is 
still appearing, that's great. Wait behind him and when the pillar of 
rock he appears in shatters, take a few whacks at him. Otherwise you 
have to try and get close to him while he hops around and throws rocks 
at you like a doofus. The rocks are fairly basic. They are rather quick 
moving and fly in a straight line. They are easy to avoid at long 
range, but at close range the rocks can be quite a pain to dodge. Dash 
circles around the Earth Ninja and attempt to combo him. You can also 
try jump attacking him by jumping off of the mummy sarcophagus in the 
center of the room. When you finally succeed in hitting him a few times 
he will release what is definitely THE most annoying attack in the 
game. He will hop into the air and spin, releasing a small, fast-moving 
line of dirt that will zip across the ground in a straight line 
outwards from the Earth Ninjas feet towards you. It's an easy enough 
attack to see coming, and to avoid, but if you get hit by it not only 
will you receive damage but you will be SVERELY slowed. You will also 
not be able to jump! You will not be able to attack with the Cross (X) 
button! No attacking with the Square button! No uppercut attacks with 
R2! You can't even throw freakin' shurikens for crying out loud! You 
won't be able to do a damned thing except walk around in slow-motion 
for ten seconds while the Earth Ninja throws rocks at you. So avoid the 
little earth-tone fault line he sends after you after you hit him by 
all means. Dash away, or jump on top of the mummy sarcophagus in the 
center of the room so it will pass harmlessly right under you. After 
avoiding the earth line, attack him again. It will take a while but he 
will go down after a few combos. If he gets close to dying and you 
don't want to bother getting close to him anymore, stand on the mummy 
sarcophagus and throw a few shurikens to finish him off. Annoying Earth 
Ninja...

+-------------------------------+
|BOSS FIGHT: Mystic Water Ninja |
+-------------------------------+

--There is a gray Makimono Scroll in a crate on the left side of this 
room.--

   Thankfully this fellow is a lot easier to contend with then the last 
two mystic ninjas. Actually he is probably the easiest of them all, if 
not only time consuming to defeat. There is a Cola in a crate on the 
left side of the room. Grab it after the Water Ninja appears. Try to 
get behind the Water Ninja while he is appearing and hit him when he is 
done appearing. Otherwise you have to dash circles around him avoiding 
his bubble attacks and his close combat staff attacks, which like with 
all the Mystical Ninja fights is just plain annoying to do. Thankfully 
his bubbles do pitiful damage, and they travel slowly in a straight 
line, so you won't have much trouble there. Try getting on the large 
glass display cases in the corners of the room and jump attacking off 
of them to hit him. He seems rather susceptible to jump attacks, and it 
saves the annoyance of having him beat you up in close range. After you 
hit him, he will raise his staff in the air and three geysers will 
bubble up out of the ground around him. JUMP ON TOP OF THE GLASS VASE 
DISPLAY CASES NOW!!! You have a good bit of time to get up onto any of 
the display cases conveniently placed in every corner of the room while 
the geysers cause the room to flood with water, and trust me you DO NOT 
want to get caught on the floor at high tide. If you do you will be in 
for about five seconds of constant damage, which really stacks up. So 
stay out of the pool! Now while you are on top of the glass vase cases, 
you can throw shurikens at the Water Ninja for a little extra damage. 
When the water begins to lighten up and recede you can jump off of the 
display case and try to jump attack the Water Ninja. When you hit him, 
he will flood the room again. This is no time for a bath! Get back on 
the vase case! Keep up the pattern and he will go down after a while. 
The signal arrow will flash and tell you to head through the door in 
the upper-right of the room.

+-------------------------------+
|BOSS FIGHT: Mystic Metal Ninja |
+-------------------------------+

"He's a pinball wizard
There has to be a twist.
A pinball wizard,
S'got such a supple wrist."

   Oh, sorry... This fight just reminds me of The Who song "Pinball 
Wizard"... Oh come on! You do know who The Who are, right? ... Yeah, 
well your lack of musical knowledge aside this Mystical Ninja is also 
surprisingly easy, although he "Sure plays a mean pinball!!!!!" Fine 
I'll shut up... The Metal Ninja will appear in the center of the room 
in a large psychedelic metal swirl. Dash behind the swirling vortex 
while he is still appearing and when he arrives, smack the heck out of 
him. After he is hit by a full combo he will release five metal 
pinballs in a fan-shaped path in front of him. Luckily you are behind 
him! Stay behind the Metal Ninja at all times. He will roll along the 
ground to try and escape your wrath, but he is easy to keep up with. 
The only real problem is that he will continuously launch pinballs 
straight ahead, so the room will soon be flooded with them, and they 
will be bouncing off of the walls and hitting you from all angles. 
Thankfully they do not do much damage. He will also occasionally thrust 
his staff into the air and try to drop a giant metal pinball on top of 
you. This giant pinball will stay stationary, but if you attack it it 
will begin to roll. You can deflect any of the pinballs by attack them, 
but it will only cause them to speed up which is even more annoying. 
Thankfully the Metal Ninja can only conjure up so many pinballs, so 
after a few attacks he will be shooting blanks. If you run low on life 
there is a Cola in a crate on the right side of the room. There is also 
a defense power-up in the bottom-right corner which will help shed some 
of the damage being hit by all of those pinballs will do. But s long as 
you can stay behind the Metal Ninja he will go down in no time flat so 
you'll have plenty of time to go learn important things, like who The 
Who are!

+------------------------------+
|BOSS FIGHT: Mystic Fire Ninja |
+------------------------------+

   Who would have guessed? Another Ninja! Egad! The Fire Ninja is not 
so bad, but he can be a pain at times. Try to dash across the room and 
position yourself behind the large pillar of fire that he arrives in. 
When the fire dissipates, smack him around a little bit. If you don't 
make it to him in time, you can throw all of your shurikens at him to 
stack up damage and hopefully kill him. Don't worry about waiting 
shurikens, they aren't that helpful after this area anyway so use them 
while the usings good. If you run out of shurikens, you will have to 
try to get close to him while he is attacking you. He will mainly throw 
fireballs in a straight line at you while he hops backwards. If you are 
hit by one of the Fire Ninjas fireballs, it can often push you along 
the ground in front of it inflicting multiple hits. The fireballs are 
rather fast moving, but they are very easily jumped over. Jump over the 
fireballs and try to hit him with your jump attack on the way down. 
After you successfully hit the Fire Ninja, he will thrust his pimp cane 
into the air and conjure forth five huge pillars of fire that appear in 
a rather random configuration near you. They can come up in all sorts 
of ways so just dash away quickly after hitting the Fire Ninja to try 
and avoid the fire pillars. Since they can appear so sporadically, it 
can sometimes be challenging to dodge. But the faster and further you 
dash, the more spread out the individual pillars of fire will be. This 
reduces your risk of being hit and at the very least reduces the amount 
of damage you receive, because being hit by all five pillars hurts like 
hell, not to mention it will momentarily set your ass on fire. Just do 
your best to avoid the pillars, and then use your jump to get back to 
the Fire Ninja and attack him again, starting the whole process over. 
Defeat the Mystic Fire Ninja and the area will end.


-----------------------------------------------------------------------
                            AREA 4: COURTYARD
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                       AREA 5: JAPANESE ART EXIBIT
-----------------------------------------------------------------------

+-----------------------------+
|BOSS FIGHT: Foot Gunner Ninja|
+-----------------------------+

--There is a gray Makimono Scroll in the bottom-left corner in the 
right side of the room. Just head straight down from where you start to 
find it. When playing as Leonardo there is a blue scroll in the upper-
left corner on the left side of the room, so just head straight up to 
find it.--

   This guy in my opinion is one of the easier, yet still highly 
annoying, boss fights. Shurikens are basically useless in this fight 
because this guy will keep himself covered in front at all times. He 
carries a huge tower shield that will nullify any attack you make from 
the front, so you have to circle around behind him to have any attacks 
succeed. He will rotate in place as you dash around him, pretty much 
keeping even pace with you, but when he hesitates to fire one of his 
weapons he will stop and give you just enough time to get around his 
front, and that pesky shield, to hit him in the back or sides. His main 
attack is a blast from his shotgun. It does pretty good damage and will 
knock you down. He also has a missile launcher, much will fire five 
missiles that can sort of home in on you, but they will usually miss 
you unless you are standing right in front of the Foot Gunner Ninja. It 
is fairly easy to spot when he is about to use the missile launcher, as 
he will put his shield aside and grab onto the missile launcher, so if 
you are close to him you can usually hit him once or twice before he 
pulls his shield back up. His last and greatest attack is his flame-
thrower. It is easy to see him about to use it, because he will release 
his shield for a moment and reach over to grab the flame-thrower 
hanging on his side. He will then sweep the flame-thrower from right to 
left, and then back to the right. The flames it fires have a HUGE 
range. It can basically reach across the screen. There really is no way 
to avoid it standing in front of the Foot Gunner Ninja unless you can 
dash round his sides or get behind him. If you happen to be close to 
the Foot Gunner when he goes to reach for his flame-thrower, attack him 
while his shield is lowered to knock him out of his attack. You can 
usually do a full combo on the Foot Gunner whenever you hit him out of 
his flame-thrower attack, so I suggest taking advantage of it. Just 
keeping dashing in a circle around the Foot Gunner Ninja, and when he 
attempts to attack you with his guns he will lower his guard. Hit him 
once when the shield is lowered or dash around to his back and try to 
score multiple hits on his back. Either way he isn't so tough. If you 
are in need of help there is a Cola in the second crate along the left 
wall, Sushi in the third crate along the left wall, and a Hamburger in 
the third crate along the right wall. There is also a Speed Boost in 
the fourth crate along the left wall, and some relatively useless 
Lightning Shurikens in the fourth crate on the right wall.



  /-------------------------------------------------------------------/
 /                 STAGE 5: NOTES FROM THE UNDERGROUND               /
/-------------------------------------------------------------------/

   A routine training exercise has gone awry. Rapheal has accidentally 
kicked through a wall in their home, uncovering a large cavernous 
tunnel leading into the unknown. What is this tunnel doing here, and 
where does this mysterious path lead? Well, there's only one way to 
find out! 

-----------------------------------------------------------------------
                    AREA 1: MOUTH OF THE UNDERGROUND
-----------------------------------------------------------------------

   You will start in a large underground tunnel. When you begin one 
blue insectoid-like creature will attack you. This blue monster is 
pretty tough, and can spit a blob of purple acid at you. Kill the blue 
monster and five green Prototype Mousers will appear further ahead in 
the cave, so head forward and destroy them all. After the five green 
Prototype Mousers are defeated another blue monster will appear further 
ahead. Take care because there will be a loose stalagmite on the 
ceiling, and if you pass too close beneath it it will signal it is 
going to fall by releasing a falling cloud of dirt before falling, 
badly damaging anything it lands on. Kill the blue monster and continue 
forward where two more blue monsters are waiting for you. Watch for the 
one falling stalagmite and defeat the two blue monsters. Another blue 
monster will appear further ahead, where the cave takes a turn to the 
left, so continue forward and watch for a falling stalagmite by the 
corner of the cave wall. Defeat the blue monster and another will drop 
down to the right, just below another falling stalagmite, so take care 
as you dispatch it. Three blue monsters will appear further down the 
passage, and after you defeat them a few more will appear. After you 
destroy a total of five blue monsters the alert arrow will start 
flashing, telling you to move forward. You will now enter a sloping 
straight-away where there will be constantly falling stalagmites. There 
will be a Speed Boost in a breakable crate that you should nab to get 
you out of this area quicker. Since the slope is so steep you won't be 
able to dash so just walk down the slope and hope you don't get hit by 
too many stalagmites. There will be Sushi in a crate on the right side 
of the passage that you should nab as you continue walking down the 
passage.

--If you are playing as Rapheal there will be a crate on the left side 
of the tunnel that contains a red scroll.--

   Once you reach the bottom of the tunnel the stalagmites will stop 
falling. The tunnel will turn left where there will be a pond of purple 
acid with two breakable crates in the center. If you enter the acid you 
will take damage, so you must either jump over the acid or hop onto the 
crates and hop over to the other side. There will be normal shurikens 
in the crate on the right, so you can break the crate and nab them if 
you want, but they're pretty much just there for you to cross the acid 
puddle. Two brown monsters will also appear in the puddle of acid. 
These brown monsters are larger and tougher than the blue monsters, and 
spit two blobs of purple acid instead of one. They also have a throw 
attack that can damage you very much. Defeat the two brown monsters and 
cross the acid pond and two more brown monsters and one blue monster 
will appear. Defeat them and two more brown monsters and another blue 
monster will appear and attack you. The passage will turn to the right, 
and there will be another pool of acid covering the floor. Stay put for 
now, as there will be a few more enemies that will charge you, which 
will make crossing the acid more difficult, so just stay put. Four more 
blue monsters will come across the acid, so kill them before you cross 
the acid puddles. There will be one small pond of acid, so double jump 
over it and you will land on a small strip of ground facing a larger 
pond of purple acid with two crates in the middle. There is nothing in 
the two breakable crates in the acid, they are just there to help you 
cross. Double jump onto the crates, and then double jump again to reach 
the other side. There will be a crate that contains a Hamburger on the 
other side, so break it and continue forward. You will enter a large 
cavernous chamber, and a stalagmite will fall from the ceiling at the 
entrance, so dash out of the way. 

+---------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Quarry|
+---------------------------------------------+



   Two blue monsters and one brown monster will attack you, so kill 
them. There is a crate containing a Speed Boost slightly to the right 
if you want it. Two more blue monsters will appear in the center of the 
chamber once you dispatch the previous monsters, but beware of the 
falling stalactites. After they are killed two more blue monsters and 
one brown monster will appear, and when they are killed two more blue 
monster will show up begging to be killed. If you are low on health 
there is a Pizza that is very well hidden behind the large blue-green 
rock pillar in the center of the chamber.

--There is a gray scroll in a crate out in the open in front of the 
large rock formation in the center of the chamber. If you are playing 
as Donatello there will also be a crate containing a purple scroll 
hidden behind the large rock formation in the center of the room.--

   Five blue monsters will appear to the right, so go and kill them and 
two brown monsters and one blue monster will enter the area from the 
front of the cavern, so kill them as well. After all the enemies have 
been defeated the arrow will begin to flash, telling you to continue 
traveling forward, so exit the large cavern into the tunnel on the far 
end, and watch out for the three stalagmites that will fall from the 
ceiling. As you travel up the tunnel three blue monsters will attack 
you, so kill them and continue down the tunnel. Another blue monster 
will jump down, so kill it as well. There will be two crates along the 
right side of the wall, one is empty, but the first contains some 
normal shurikens. Nab the shurikens and continue forward where you will 
come to a corner where there will be two more crates. One of the crates 
is empty, and the other contains a Cola. Three brown monsters will 
appear here and attack you, so kill them all and two blue monsters will 
appear around the corner to the right so round the corner and go kill 
them as well. After they are killed three more blue monsters will jump 
down further ahead in the tunnel, so kill them and two more blue 
monsters will attack. Beware the two stalagmites that will fall near 
these blue monsters, and dispatch them. After you have killed all five 
blue monsters the indicator arrow will start flashing. Head towards the 
light at the end of the tunnel and the area will come to an end.


-----------------------------------------------------------------------
                       AREA 2: UNDERGROUND WORLD
-----------------------------------------------------------------------

+------------------------------+
|Rapheal: BOSS FIGHT: Razorfist|
+------------------------------+

+-------------------------------+
|Leonardo: BOSS FIGHT: Razorfist|
+-------------------------------+

+------------------------------------------------+
|Michaelangelo/Casey Jones: BOSS FIGHT: Razorfist|
+------------------------------------------------+

+------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Razorfist|
+------------------------------------------------+


-----------------------------------------------------------------------
                         AREA 3: ABANDONED TOWN
-----------------------------------------------------------------------


-----------------------------------------------------------------------
                          AREA 4: GENETICS LAB
-----------------------------------------------------------------------

+---------------------------+
|Rapheal: BOSS FIGHT: Quarry|
+---------------------------+


-----------------------------------------------------------------------
                        AREA 5: CULTIVATION ROOM
-----------------------------------------------------------------------

+---------------------+
|BOSS FIGHT: King Nail|
+---------------------+

--There is a gray Makimono Scroll in a crate in the back of the room by 
the door.--

   King Nail can be a tough fight, especially if your current character 
has a lousy jump attack because King Nail can fly and will be in the 
air for pretty much all of the fight. There is a large platform in the 
center of the room that should be used to avoid several of his attacks, 
as well as get a better position to attack him with your jump attacks 
from. One of Kind Nail's main attacks is a huge venom spitting attack 
that hurts very much. After reeling back King Nail will spit a large 
cloud of purple venom at the platform in the center of the room, so you 
should jump away as soon as you see King Nail lean back and prepare to 
spit. Another of King Nail's attack is to fly in a circle around the 
center platform at a very fast speed. He will start off high and as he 
revolves around the platform he will fly lower. Jump up onto the center 
platform when he starts this attack and you will be safe from it. 
Another of King Nail's attacks is to drop down out of the air and slam 
his claws into the ground. This attack hurts badly if King Nail lands 
on you, but it provides a great chance to hit him as his claws will be 
stuck in the ground and it will take a few seconds for him to get back 
into the air. Just keep hopping onto the center platform and jumping 
off, attempting to hit King Nail with your jump attack. If King Nail 
slams into the ground hurry over and pummel him with your attacks 
before he takes off again. After King Nail has lost about half of his 
health, he will become faster, and the attack where he slams into the 
ground will be followed by several claw swipes before he takes off 
again. Just defeat King Nail and this stage will end.



  /-------------------------------------------------------------------/
 /                      SPECIAL STAGE: ORDEAL                        /
/-------------------------------------------------------------------/

  Yet another Dojo Stage. This stage will increase the Turtles attack 
capabilities yet again, and after all four Turtles complete this stage, 
the utterly powerful Gembu Turtle Power attack will become available to 
be used. As usual, no Dojo Stage for Casey or Splinter.

+--------+
|Leonardo|
+--------+

   You have to defeat Master Splinter to complete this Dojo Stage. I 
know it borders on sacrilege... I too shed a tear as the game forced me 
to beat up Master Splinter, but it has to be done. Splinter is 
incredibly powerful, and the AI that controls him is nearly flawless. 
You will be amazed by the finesse and cunning that Splinter displays 
(even on easy difficulty) as he completely reams you. In the beginning 
of the fight, you as Leonardo will be facing off against Splinter, who 
is across the bridge. DO NOT RUN ACROSS THE BRIDGE LIKE A JACKASS! STAY 
AWAY FROM SPLINTER! Splinter is totally invincible for the first few 
seconds of the fight. Let him come to you. After Splinter crosses the 
bridge, lead him to the left making sure to keep him in a straight line 
from you. Stop and face him while he is walking towards you and hit 
Cross (X)+ Square to perform a stun attack and knock Splinter 
senseless. Hit Splinter again while he is stunned and he will fall 
down. Dash away quickly because Splinter WILL get back up and come 
after your ass... stupid pupil... Dash a good bit away and turn around 
and get ready to set up to stun Splinter again. Your first attack will 
usually miss because Splinter will usually turn around and walk the 
other way when you attempt to attack him, but you second attack should 
hit him in the back and stun him. So make sure you stun him and knock 
him down and then dash away. Repeat the process until you bring 
Splinter down. This is the only way I have ever been able to defeat 
Master Splinter. I have NEVER been able to beat him in a straight out 
slug match. He is easily able to kill you in one and a half of a combo 
attack, so just go for the stun and run maneuver. After defeating 
Splinter, Leonardo's offensive strength will increase again.


+----------------------------------+
|Donatello / Rapheal / Michelangelo|
+----------------------------------+

   You have to defeat Leonardo to complete this Dojo Stage. He is a 
pretty darn easy fight, especially when compared to the fight against 
Splinter. You can defeat him in about two combos. When the match 
begins, run back away from the bridge. Leo will cross the bridge and 
give chase. Lead him along for a little bit, and then turn around and 
do a full combo attack on him. Run away again while he is still laying 
on the ground, and when he gives chase again combo him a second time 
and he should be defeated. The offensive strength of the turtle you 
beat him with will increase after the match ends.



  /-------------------------------------------------------------------/
 /                          STAGE 6: JUSTICE                         /
/-------------------------------------------------------------------/

   Okay, besides trying to constantly kill you, a long-standing grudge 
for killing Master Splinter's former master, Hamato Yoshi, and leading 
an evil ninja crime syndicate, the Shredder is just a real jerk! It's 
time to go and put him out of business once and for all, and the only 
way to do that is by paying him a house call.

-----------------------------------------------------------------------
                            AREA 1: ENTRANCE
-----------------------------------------------------------------------

+-----------------------------------------+
|Casey Jones/Michelangelo: BOSS FIGHT: Hun|
+-----------------------------------------+

   Bummer, when playing as Michelangelo or Casey Jones you get a boss 
fight right off the bat with this sumo supreme. When the fight begins 
Hun isn't much of a challenge. There will be two Stealth Ninjas 
accompanying Hun, so defeat them first. After you defeat his two 
companions, start working on Hun. Hun is slow as molasses, just dash in 
and hit Hun a few times and then dash away before he can attack you. 
You should have little problem, but once Hun loses about half of his 
life he will fall down on the ground and turn red. HUN MAD!!! HUN 
SMASH!!! This is where it gets difficult. Hun gets peeved and turns 
beet red, and gains a tremendous boost in speed and attack power, and 
will now perform a huge combo attack that can sap more then half of 
your life if you get caught up in it. Dash away from Hun and he will do 
his massive combo of doom after you. When he completes his combo by 
doing his jumping ass-slam, dash in to hit him two or three times while 
he is on the ground and then dash away when he gets back up. Repeat 
this process until Hun is defeated. 

--There is a gray scroll hidden behind the left side of the doorway 
where you start. When playing as Rapheal there will be a red scroll in 
the left corner of this part of the area as well.--

   When you begin the stage as Rapheal, Leonardo or Donatello, two 
Stealth Ninjas will jump down. After defeating them, two more Stealth 
Ninjas and a Foot Bee will appear to the right. Another Stealth Ninja 
will appear in the center, followed by a Foot Bee and another Stealth 
Ninja to the left. After you mop the floor with them, two Stealth 
Ninjas and Foot Bee will appear to the right. The signal arrow will 
appear, so walk forward into the next room. When you walk through, 
three Stealth Ninjas will jump onto the carpet, so give them a 
trashing. Three Stealth Ninjas and one Foot Bee will appear to the 
left, followed by three Stealth Ninjas and a Foot Bee to the right. 
After being defeated, three Stealth Ninjas will jump to the center 
carpet, and one Foot Bee will appear on the right. When you are done 
with them, two Foot Bee and three Stealth Ninjas will appear on the 
left. So are you getting tired of reading about Stealth Ninjas yet? 
Because after you trash those last few... two more jump down onto the 
center carpet... so kill them for being so damned repetitive! If you 
need it there are three crates in some of the corners on the side of 
the room. There is a Soda in the lower-right corner, an attack power up 
in the upper-right corner, and another soda in the upper-left corner. 
Stock up, you're going to need them for the annoyances up ahead.

+--------------------------------+
|BOSS FIGHT: Mystical Earth Ninja|
+--------------------------------+

   WHY WON'T THEY JUST STAY DEAD!?! Especially YOU, annoying Earth 
Ninja! The Earth Ninja will appear in the center of the rug in a pillar 
of dirt. Stand behind the dirt pile while the Ninja is still appearing 
to get an early jump on him. When he appears, beat the hell out of him. 
After that he will retaliate with his annoying as all hell earth line 
attack. So jump or dash an do whatever it takes to avoid this. Try to 
heard the Earth Ninja into the sides of the room, near the red sofas 
along the wall. If you can get the Earth Ninja to stand on the floor, 
you an stand on top of the sofa, and attack him. The rocks he fires at 
you will shatter because they cannot go over the sofas, and his 
annoying earth line will pass harmlessly under the sofas. The only 
thing he can really hit you with is his staff, so this shouldn't be too 
difficult a fight.

   After you dispatch that pesky Earth Ninja... again move forward to 
the next area. Twenty-four Stealth Ninjas will take turns jumping at 
you two at a time from all sides. Kill them all, but don't touch the 
crates in the corners during the ninja fights, because you will need 
them afterwards. There are shurikens in the upper-right corner, a speed 
power up in the lower-right corner, sushi in the lower-left corner, and 
a god-send of an item if there ever was one a pizza in the upper-left 
corner. Do not touch them unless absolutely necessary, because after 
the ninjas are finished off...

+--------------------------------+
|BOSS FIGHT: Mystical Metal Ninja|
+--------------------------------+

   So do you know who The Who are yet? Oh never mind! Position yourself 
behind the swirling vortex in the center of the room while the Metal 
Ninja is still appearing so you are set up to hit him right when he 
enters the field. Smack him senseless the second he becomes tangible. 
Just like last time, stay behind the Metal Ninja at all times. After 
you hit him multiple times, he will release five pinballs in front of 
him in a fan-shaped cone and then roll forward. Just dash forward to 
stay behind him and keep bashing him in the back. He should go down 
easily. The only problem you may encounter is having pinballs 
ricocheting off the walls into you. Just ignore the pinballs and 
concentrate on defeating the Metal Ninja.

If you are playing as Michelangelo or Casey Jones the signal arrow will 
appear once you defeat the Mystic Metal Ninja, so go to the door in the 
back of the room and the area will end. But if you are playing as 
anybody else... well you're in for more trouble.

+------------------------------------------------+
|Leonardo: BOSS FIGHT: Elite Foot Ninja with Pike|
+------------------------------------------------+

   This elite foot ninja uses a lengthy pike as a weapon, so his attack 
reach is pretty far. Avoid using your jump attack against him, as the 
elite ninjas are exceptionably good at knocking you out of the air with 
their uppercut attacks. Because he has such a long attack reach with 
his pike it is advisable to attack him from the sides or back and not 
the front. Attack him a few times and after hitting him three time dash 
away, because if you hit him more than twice he will dash around behind 
you and start to attack. After doing this a few times (about when 1/3 
of his life bar is gone) it will dash away and begin to vibrate. The 
ninja will split into two ninjas! As if one wasn't bad enough. You can 
easily tell which one is the duplicate, because it will be much darker 
in color, almost like a shadow. The shadow ninja can do anything that 
the regular elite foot ninja can do, but it has much less life, so it 
is defeated much easier. If you stand next to the ninjas and hit Square 
when the split is complete you can usually knock the shadow image and 
knock the real ninja away in a single attack, so just take down the 
shadow image first before tackling the regular ninja. But beware, 
because the elite ninja's attacks will grow in ferocity at the point 
where he splits and he will gain a new attack where he walks forward 
twirling his pike in front of himself. Keep attacking the elite foot 
ninja and when his life is almost depleted he will split again, but 
this time he will create two shadow clones. Mash Square when the split 
is complete to knock them all away, and finish off the regular elite 
ninja and they will all disappear

   After the last Ninja is finished, the signal arrow will appear. Go 
to the door in the back of the room and the area will end.

+------------------------------------------------------+
|Rapheal: BOSS FIGHT: Elite Foot Ninja with Dual Swords|
+------------------------------------------------------+

   After dispatching that pesky Mystical Metal Ninja you have another 
ninja to deal with, but this guy is far more annoying than any mystical 
ninja. This will be your first bout with an elite foot ninja, and it 
won't be your last either. This elite foot ninja dual wields two 
swords, and he is a formidable opponent. Avoid using the jump attack 
against it, as the elite ninjas are exceptionably good at knocking you 
out of the air with their uppercut attacks. Attack him and after 
hitting him twice dash away, because if you hit him more than twice he 
will dash away from you and start to attack you. After doing this a few 
times (about when 1/3 of his lifebar is gone) it will dash away and 
begin to vibrate. The ninja will split into two ninjas! As if one 
wasn't bad enough. You can easily tell which one is the duplicate, 
because it will be much darker in color, almost like a shadow. The 
shadow ninja can do anything that the regular elite foot ninja can do, 
but it has much less life, so it is defeated much easier. If you stand 
next to the ninjas and hit Square when the split is complete you can 
usually knock the shadow image and knock the real ninja away in a 
single attack, so just take down the shadow image first before tackling 
the regular ninja. But beware, because the elite ninja's attacks will 
grow in ferocity at the point where he splits. His combo attack will 
end in a dizzying sword tornado, which if it hits you will drain much 
of your health. But if you keep dashing away from him while he is 
spinning around the elite ninja will get dizzy and fall on his ass, 
leaving him wide open for a big combo attack. After his life is almost 
up, the elite ninja will split again, but this time he will create two 
shadow clones. Mash square when the split is complete to knock them all 
away, and finish off the regular elite ninja and they will all 
disappear.

   After the last Ninja is finished, the signal arrow will appear. Go 
to the door in the back of the room and the area will end.

+----------------------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Elite Foot Ninja with Axe|
+----------------------------------------------------------------+

   This elite foot ninja wields a single axe as a weapon, but his 
behavior is identical to the elite foot ninja with dual swords. Avoid 
using your jump attack against him, because much like the other elite 
ninjas he is exceptionably good at knocking you out of the air with his 
uppercut attacks. Attack him and after hitting him twice dash away, 
because if you hit him more than twice he will dash behind you and beat 
the heck out of you. After taking a good bit of damage (about when 1/3 
of his life bar is gone) it will dash away and begin to vibrate. The 
ninja will split into two ninjas! As if one wasn't bad enough... You 
can easily tell which one is the duplicate, because it will be much 
darker in color, almost like a shadow. The shadow ninja can do anything 
that the regular elite foot ninja can do, but it has much less life, so 
it is defeated much easier. If you stand next to the ninjas and hit 
Square when the split is complete you can usually knock the shadow 
image and knock the real ninja away in a single attack, so just take 
down the shadow image first before tackling the regular ninja. But 
beware, because the elite ninja's attacks will grow in ferocity at the 
point where he splits. His combo attack will now end in a dizzying axe 
tornado, which if it hits you will drain much of your health. But if 
you keep dashing away from him while he is spinning around the elite 
ninja will get dizzy and fall on his ass, leaving him wide open for a 
big combo attack. After his life is almost up, the elite ninja will 
split again, but this time he will create two shadow clones. Mash the 
Square button when the split is complete to knock them all away, and 
finish off the regular elite ninja and they will all disappear.

   After the last Ninja is finished, the signal arrow will appear. Go 
to the door in the back of the room and the area will end.


-----------------------------------------------------------------------
                         AREA 2: JAPANESE GARDEN
-----------------------------------------------------------------------

   When you begin the area, three Foot Ninja with swords will jump down 
behind you and two Foot with swords with jump down in front of you. 
Defeat them and move down the corridor where four Foot with swords and 
one Stealth Ninja will appear. Defeat them all and jump over the red 
security laser and four more Foot Ninjas with swords and one more 
Stealth Ninja will appear in front of you. Defeat them and go through 
the huge wooden double doors, which lead into the Japanese garden. When 
you enter you will be swarmed by four Foot Bees, and one Foot Ninja 
with a sword. Grab the attack power up hidden by the right wall and 
kill the Foot Ninja first to get it out of the way, and eliminate the 
Foot Bees one by one with your jump attack. After they are defeated 
move forward and break the crate near the pond to get Lightning 
Shurikens. Three Foot Ninjas with swords and two Foot Bees will appear. 
Defeat them and two Foot Ninja with swords and one Stealth Ninja will 
appear on the bridge nearby. Walk onto the bridge and kill them.

--Jump off of the right side of the bridge and into the water to find a 
gray scroll in a crate in the pond.--

   Continue down the bridge and one Foot Ninja with a sword and two 
Stealth Ninjas will appear. After they are defeated, two more Stealth 
Ninja will come running down the left path of the bridge. Defeat them 
and continue down the left side of the bridge where two more Stealth 
Ninjas will appear. Defeat them and move onto the central platform 
where there is a small shrine above the water.

--There will be a second gray scroll in this area, just jump into the 
water off the right side of the pagoda shrine and you will see the 
crate out in plain view. Also, when playing as Michelangelo, search the 
right side of the pagoda shrine platform itself to find a crate 
containing a orange scroll.--

   Three Stealth Ninjas and two Foot Ninjas with swords will appear on 
the platform around the shrine, so defeat them and if you are low on 
health grab one of some recovery items. There is a Cola against the 
right wall, and a Cola against the left wall, and to top it off there 
is a Pizza in the upper-left corner.

+-------------------------------+
|BOSS FIGHT: Mystical Fire Ninja|
+-------------------------------+

   The Mystical Fire Ninja will appear in a short pillar of fire on the 
small connecting bridge coming off of the shrine platform. Jump over 
the fire pillar to get behind the Fire Ninja while he is still 
appearing. When he becomes solid, start whacking him and then dash away 
when he prepares to release the five fire pillars. After the fire 
pillars subside dash back towards him, while jumping over any fireballs 
he may throw at you. Try to hit him with a jump attack on the way down. 
You should have no problem defeating the Fire Ninja, especially with 
the rather generous supply of recovery items towards the back of the 
garden area. If you get low on health, retreat to grab either of the 
two Colas or the Pizza I mentioned in the last paragraph and then go 
back to whomp on the Fire Ninja.

   After dousing the Fire Ninja, two Stealth Ninjas will appear on the 
next platform. Defeat them and one Foot Bee and four Foot Ninjas with 
swords will appear. Kill them and four more Foot Ninjas will appear 
behind you. After they are defeated, move on to the double doors and 
the area will be completed.


-----------------------------------------------------------------------
                        AREA 3: FOOT SCIENCE LAB
-----------------------------------------------------------------------

   You start off in a narrow hallway filled with security lasers and an 
annoying feminine computerized voice THAT JUST WON'T SHUT UP!!! Two 
Stealth Ninjas will jump down next to you so defeat them. Move on down 
the hall. There will be a red security laser moving up and down the 
wall on a track. Jump over or dash under the laser and four more 
Stealth Ninjas will appear two at a time. Defeat them and be sure to 
void touching the lasers that surround you. When the Stealth Ninjas are 
toast, dash or jump over the next security laser and three more Stealth 
Ninja will appear. After you defeat them, turn right and three Stealth 
Ninjas and two Foot Bees will appear. Defeat the annoying Foot Bees 
first and then trash the Stealth Ninjas. Continue down the hall and 
three Stealth Ninjas will jump down. When they are killed, three Foot 
Bees and one Stealth Ninja will appear in the corner where the hall 
turns right. Again, defeat the Foot Bees right off the bat, and then 
kill the Stealth Ninja. Be careful when you go to turn right, because 
there is a security laser right by the corner, so if you aren't 
cautious you will run right into it. So approach the corner cautiously 
and dash under the security laser when the time is right. Continue to 
the end of the hall and you will find a door in the left wall.

--When playing as Michelangelo jump over the boxes at the end of the 
hall to find a crate containing an orange scroll hidden behind them.--

   Go through the door in the left wall and you will enter the Foot 
Science Laboratory. You will be jumped by a ton of Stealth Ninjas in 
this part of the area. There will be twenty Stealth Ninjas that will 
appear two at a time in either the main room you enter, or the 
adjoining computer area. If you run low on health there is a crate 
containing a Hamburger in the back of the computer area.

--When playing as Donatello check the small gap between the bookshelf 
an the computer desk to find a purple Makimono Scroll.--

   After all of the Stealth Ninjas are defeated, grab the hamburger if 
you haven't already. The door to the test tube area of the lab will 
open and the area will flood with green gas and the annoying computer 
voice will begin to announce that "Experiment Omega has become 
unstable." Go through the door and one of the Experiment Omegas will 
break free from its test tube. These critters are pretty tough. They 
will usually charge you by curling into a ball and flying at you, which 
delivers a powerful hit. They also have a powerful grab and throw 
attack, and can spit three globs of purple acid over a good distance. 
They can usually be killed by a full combo, so just be sure to get your 
licks in first before they attack you because they are not stunned by 
being hit. After you defeat the first Omega Experiment critter, a 
second Omega Experiment will break out of its tube further ahead. There 
will be a Hamburger in a crate against the wall. There is also a Cola 
in a crate a little further ahead. Continue on and another Omega 
Experiment will break out. Kill it and another Omega Experiment will 
break out. Kill it and move to the right grab the speed power up and 
another Omega Experiment will break out and two Foot Bees will appear 
on your left and right sides. Defeat the Omega Experiment first and 
then destroy the Foot Bees. Continue forward and another Omega will 
break out. Kill it an another will break out and then another Omega 
Experiment once it is defeated. There will be a Cola against the wall 
in a crate. Grab it and move forward where another Omega Experiment 
will break out. Grab the Hamburger in the crate by the wall and 
continue on where another Omega Experiment will break out. Kill it and 
a final Omega Experiment will break out a rush you, so finish the 
monster off.

--Search the left boarder near the piles of cardboard boxes to find a 
crate that contains a gray scroll.--

+-------------------------------+
|BOSS FIGHT: Mystical Wind Ninja|
+-------------------------------+

   Dash behind the cyclone that the Wind Ninja appears in and wait for 
the cyclone to vanish so you can attack the Wind Ninja. After the Wind 
Ninja takes his licks he will jump into the air and spin around. 
Immediately dash away from the Wind Ninja to avoid his mega-cyclone 
counterattack. Watch which direction the Wind Ninja is facing when he 
stops spinning because that is the direction he will jump out of the 
cyclone in. Dash to where he is facing and attack him when he lands 
after he jumps. Dash away again and the Wind Ninja will create another 
huge cyclone. Watch where he will jump out and dash in to attack him 
when he lands. Repeat the process and the Wind Ninja will be dead as a 
doornail soon enough.

   After the Wind Ninja is defeated the signal arrow will begin 
flashing. Move to the large double doors at the back of the room to 
complete the area.


-----------------------------------------------------------------------
                         AREA 4: MOUSER ARSENAL
-----------------------------------------------------------------------

   When you begin, head to the right wall and grab the crate full of 
Explosive Shurikens against the wall. Six Foot Ninjas with swords and 
two Foots Bees. Defeat them and three more Foot Ninja with swords will 
show up. Kill them and four Foot Bees along with two Foot Ninjas with 
swords will appear. The door to the giant Mouser Arsenal will open. Go 
through the door and five silver Mousers will appear. There is a crate 
with a defense power up along the right wall inside the Mouser chamber. 
Get the defense power up and then charge the Mousers. There will be 
forty Mousers you have to defeat, and they will come at you seven at a 
time. Be careful because they can easily surround you and they can chew 
you apart in seconds. Dash out if they surround you and then attack 
from outside the group. There is a Hamburger at the back of the 
chamber. After you defeat all of the Mousers, go up the ramp on the 
back and you will arrive in the Dynamic Test Area. Three Foot Bees will 
appear, one in the middle and one on the left and right. Destroy them 
and that annoying computer voice will announce that the Giant mouser is 
being released.

+----------------------------------+
|BOSS FIGHT: Giant Mouser Robot x 2|
+----------------------------------+

   Hey! Stupid computer! You said Giant Mouser! Singular! One Giant 
Mouser! So why are there now two Giant Mousers! Jeze, learn proper 
grammar! Wait a little way away from the top of the Test Area and the 
hatch will open and the two Giant Mouser Robots will appear. 
Immediately throw all of your Lightning Shurikens and Fire Shurikens 
into the front Giant Mouser while dashing away. Things can get pretty 
hectic with two Giant Mousers so stay on your toes at all times. Never 
stop moving. Dash away and let them follow you. Dash to the left side 
of the Test Area and when they follow you, dash towards them, dash past 
the first Giant Mouser and behind the second Giant Mouser. Attack the 
back of the Giant Mousers legs, and when they turn around, dash to the 
back of the second Giant Mouser to get them to turn again. At least one 
of them will usually be firing missiles while the other attacks in 
close range. The plus side to this is that when one Giant Mouser is 
spinning its arms, it will block the incoming missiles. Dash back 
behind the Giant Mouser and begin to attack its legs again and dash 
away again when they face you to launch their missiles. Should you get 
low on health there is a Hamburger in the crate on the right side of 
the Test Area. Just keep beating on the same Giant Mouser until it 
falls apart. After the first Mouser Robot falls the fight is incredibly 
easy. Just stay behind the remaining Giant Mouser robot like you did at 
the end of Stage 1 when you first fought it, and beat on its legs until 
it is destroyed.

   After the Giant Mousers are destroyed move to the right and go up 
the stairs. There are two crates that both contain Hamburgers at the 
base of the stairs. If you are low on health break one open, but leave 
one because if you get low on health later in the area, you can 
backtrack back to the stairs to get the Hamburger. When you get on the 
stairs two Stealth Ninjas and a Foot Ninja with a sword. Defeat them 
and four more Stealth Ninjas and one Foot Ninja with a sword will 
appear two at a time. Defeat them and continue up the stairs onto the 
computer area where five more Stealth Ninjas and two Foot Ninjas with 
swords will appear two at a time. Defeat them and move down the stairs 
on the bottom of the computer area. Go down the stairs to the next area 
and four Stealth Ninjas will appear two at a time. Go to the upper-left 
corner to find a crate containing shurikens. After defeating the last 
few enemies one Foot Bee, three Foot Ninjas, and three Stealth Ninja 
will appear. Defeat them and three Foot Bees, one Foot Ninja with a 
sword, and three Stealth Ninjas will appear further down. Defeat them 
and the arrow will signal you to move left. Walk up the stairs and four 
Foot Ninja with swords will jump down. Kick their butts and continue 
forward along the catwalk and one Stealth Ninja and two Foot Bees will 
appear. Defeat them and continue left along the catwalk and you will 
arrive at the reactor area. Two Foot Bees, one Foot Ninja with a sword, 
and two Stealth Ninjas will attack when you step off the catwalk. Jump 
on top of the chain-link fencing to avoid the Foot Ninjas, and to deal 
with the Foot Bees much easier.

--There is a gray Makimono Scroll hidden in the lower-right corner 
underneath the chain-link fence.--

   Jump on top of the left fence and look in the back-left corner to 
find a crate with Lightning Shurikens in it. Three Stealth Ninjas will 
jump down, so defeat them and three Foot Ninjas with swords and two 
Foot Bees will appear. Destroy those and five of the silver Mousers 
will appear. Destroy them and walk up the stairs to the reactor. After 
the cutscene ends, beat the hell out of the reactor for fun until it 
explodes, listening to the annoying computer voice all the while... I 
love it how the computer says "Thank you." before it explodes... kind 
of reminds me of Spaceballs... Well, enough reminiscing! After the 
reactor explodes the area ends.


-----------------------------------------------------------------------
                      AREA 5: DEMOLITIONED ARSENAL
-----------------------------------------------------------------------

   This area is just the Dynamic Test Area after the explosion. It will 
serve as an arena for a boss fight. Each character will fight a 
different boss so just read on to whomever you need. There will always 
be a Pizza in the bottom-left crate, and a Cola in the upper-right 
crate if you need health during the fight.

--There is a gray Makimono Scroll in the upper-left crate during any of 
the fights.--

+------------------------------------------------+
|Leonardo: BOSS FIGHT: Elite Foot Ninja with Axe |
+------------------------------------------------+

   This elite foot ninja wields a single axe as a weapon, but his 
behavior is identical to the elite foot ninja with dual swords. Avoid 
using your jump attack against him, because much like the other elite 
ninjas he is exceptionably good at knocking you out of the air with his 
uppercut attacks. Attack him and after hitting him twice dash away, 
because if you hit him more than twice he will dash behind you and beat 
the heck out of you. After taking a good bit of damage (about when 1/3 
of his life bar is gone) it will dash away and begin to vibrate. The 
ninja will split into two ninjas! As if one wasn't bad enough... You 
can easily tell which one is the duplicate, because it will be much 
darker in color, almost like a shadow. The shadow ninja can do anything 
that the regular elite foot ninja can do, but it has much less life, so 
it is defeated much easier. If you stand next to the ninjas and hit 
Square when the split is complete you can usually knock the shadow 
image and knock the real ninja away in a single attack, so just take 
down the shadow image first before tackling the regular ninja. But 
beware, because the elite ninja's attacks will grow in ferocity at the 
point where he splits. His combo attack will now end in a dizzying axe 
tornado, which if it hits you will drain much of your health. But if 
you keep dashing away from him while he is spinning around the elite 
ninja will get dizzy and fall on his ass, leaving him wide open for a 
big combo attack. After his life is almost up, the elite ninja will 
split again, but this time he will create two shadow clones. Mash the 
Square button when the split is complete to knock them all away, and 
finish off the regular elite ninja and they will all disappear.

+-----------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Stockman Robot|
+-----------------------------------------------------+

   This can be a pretty difficult fight, and it is even more difficult 
for Splinter because Splinters jump attack is not so great and since 
that is what you will depend on for about ninety percent of the fight 
it can get pretty annoying. When the battle begins, jump into the air 
and use your jump attack to hit Stockman's head. His head is his only 
weak point for the time being. Yeah, yeah, just like every other giant 
man-robot game boss ever! How cliche... Stockman will attack you by 
launching a few explosive rounds into the air from his back-mounted 
artillery cannon, and after a few seconds the rounds will fall back 
down to the ground and detonate all around him. Dash away from him 
while the shells are still falling to avoid the resulting explosion on 
the ground. He will also attack by spinning wildly in a circle while 
firing his machinegun non-stop. Stand next to him while he is spinning 
and he will not hit you. Do not jump while he is spinning or the 
machinegun will hit you. When he stops spinning attempt to jump attack 
his head again before he shields himself with his hand. After a few 
hard knocks the protective glass will crack. Stockman will start to 
increase the frequency of his attacks, and gain some new ones. He will 
now fire the cannon on his right arm at you. Dash around him in a close 
circle to avoid the arm-cannon blasts. When he stops firing attempt to 
jump attack his head again. After the glass cracks a second time, he 
will become very frantic in his attack patterns. He will start to use 
his grab attack, which is probably his hardest attack to dodge because 
you will usually be staying close to him so it is very easy for him to 
reach forward with little warning and grab you and throw you across the 
Test Area. The speed at which the arm-cannon projectiles travel will 
also increase dramatically. Take care to stay close, but not to close 
so Stockman can't grab you with his hand and throw you. Continue to 
jump attack in between his attack to knock on his noggin and the 
protective glass will completely shatter. His head will now be 
completely exposed. After the glass is completely shattered, this fight 
becomes MUCH easier, as you are now free to hit him anywhere on his 
body to do damage to him, so you no longer have to jump attack him. 
Just keep doing combo attacks into his legs and he will fall in no time 
flat.

+---------------------------------------------------+
|Rapheal: BOSS FIGHT: Elite Foot Ninja with Trident |
+---------------------------------------------------+

   Time for your second bout against one of the elite foot ninjas. This 
elite foot ninja uses a long trident as a weapon, so his attack reach 
is pretty far, however he is probably an easier fight then the foot 
ninja with the swords. Avoid using your jump attack against him, as the 
elite ninjas are exceptionably good at knocking you out of the air with 
their uppercut attacks. Because he has such a long attack reach with 
his trident it is advisable to attack him from the sides or back and 
not the front. Attack him a few times and after hitting him three time 
dash away, because if you hit him more than twice he will dash around 
behind you and start to attack. After doing this a few times (about 
when 1/3 of his life bar is gone) it will dash away and begin to 
vibrate. The ninja will split into two ninjas! As if one wasn't bad 
enough. You can easily tell which one is the duplicate, because it will 
be much darker in color, almost like a shadow. The shadow ninja can do 
anything that the regular elite foot ninja can do, but it has much less 
life, so it is defeated much easier. If you stand next to the ninjas 
and hit Square when the split is complete you can usually knock the 
shadow image and knock the real ninja away in a single attack, so just 
take down the shadow image first before tackling the regular ninja. But 
beware, because the elite ninja's attacks will grow in ferocity at the 
point where he splits and he will gain a new attack where he walks 
forward twirling his trident in front of himself. Keep attacking the 
elite foot ninja and when his life is almost depleted he will split 
again, but this time he will create two shadow clones. Mash Square when 
the split is complete to knock them all away, and finish off the 
regular elite ninja and they will all disappear.

+--------------------------------------------------------------------+
|Michelangelo/Casey Jones: BOSS FIGHT: Elite Foot Ninja w/ 2x Swords |
+--------------------------------------------------------------------+

--There is an orange scroll in a crate on the right side of the dynamic 
test area when you battle the Elite Foot Ninja with two swords as 
Michelangelo.--

    This elite foot ninja dual wields two swords, and he is a 
formidable opponent. Avoid using the jump attack against him, as the 
elite ninjas are exceptionably good at knocking you out of the air with 
their uppercut attacks. Attack him and after hitting him twice dash 
away, because if you hit him more than twice he will dash away from you 
and start to attack you. After doing this a few times (about when 1/3 
of his life bar is gone) it will dash away and begin to vibrate. The 
ninja will split into two ninjas! As if one wasn't bad enough. You can 
easily tell which one is the duplicate, because it will be much darker 
in color, almost like a shadow. The shadow ninja can do anything that 
the regular elite foot ninja can do, but it has much less life, so it 
is defeated much easier. If you stand next to the ninjas and hit Square 
when the split is complete you can usually knock the shadow image and 
knock the real ninja away in a single attack, so just take down the 
shadow image first before tackling the regular ninja. But beware, 
because the elite ninja's attacks will grow in ferocity at the point 
where he splits. His combo attack will end in a dizzying sword tornado, 
which if it hits you will drain much of your health. But if you keep 
dashing away from him while he is spinning around the elite ninja will 
get dizzy and fall on his ass, leaving him wide open for a big combo 
attack. After his life is almost up, the elite ninja will split again, 
but this time he will create two shadow clones. Mash square when the 
split is complete to knock them all away, and finish off the regular 
elite ninja and they will all disappear.


-----------------------------------------------------------------------
                          AREA 6: TRAP CORRIDOR
-----------------------------------------------------------------------

   When the area begins one Foot Bee will appear. Destroy it and it 
will trigger the opening of the door to the first room of the Trap 
Corridor. This area is full of all sorts of nasty contraptions so stay 
alert and pay attention or you'll end up skewered, smashed, crushed, or 
generally just really messed up. In the first room there are two rows 
of bamboo spikes that shoot out of the ground in the middle of the 
room. Walk around the side of the room to avoid them. The door to the 
second room has spikes on the sides and will slam shut when you attempt 
to go through it. Stop before you go through the door so you will 
trigger it to slam shut without being in its way. Go through the spike 
door while it begins to re-open and enter the second room. There is a 
large weight attached to the ceiling in the center of the room that 
will slam down when you walk under it. Go around the sides of the room 
and walk through the door into the third room. There are two swinging 
guillotines, one in front of the room and one in back. Wait until the 
guillotines start to swing to the right and dash along the left side of 
the room. Brake the crates that are in your way, there is a Cola in the 
second crate. Go through the door into the fourth room. There is a 
series of bamboo spikes positioned like a maze in the room. Wait until 
the spikes are popped up and jump over them. There is a speed power up 
in a crate in the center of the room. The door to the fifth room is 
another trapped spike door, so don't run through it, stop in front of 
it to trigger it and walk though as it re-opens. There are arrows 
shooting out of the walls in the fifth room. Dash forward and break the 
first crate to find some Shurikens. Dash forward and trigger the 
trapped spike door, and then dash through as it re-opens. In the sixth 
room there are three weights attached to the ceiling, two on the left 
and one on the right. Two Stealth Ninjas will jump down. Defeat them 
taking care not to end up under one of the weights when you attack. 
After the Stealth Ninjas are killed, the door to the seventh room will 
open. In the seventh room, there are two sets of bamboo spikes and two 
swinging guillotines on the left and right sides of the room. They are 
easily avoided just by walking down the center of the room, but...

--There is a gray Makimono Scroll in a crate on the left wall. Jump 
over the bamboo spikes and walk along the wall and break the crate. If 
you are playing as Michelangelo there is a crate floating in the lower-
right corner of the room. Use your jump attack to break the floating 
crate to get the orange scroll.--

   Go through the door into the eighth room. There are more arrows 
shooting from the walls. There are Fire Shurikens in the second crate 
in the center of the room. Take caution when dashing through the room 
because there is a weight hanging above the exit. Trigger the weight by 
dashing near it, and then go through the door while it raises back up 
to the ceiling. You are finally out of the zany trap corridor. There is 
a Hamburger in a crate on the left wall and a Cola in a crate at the 
top of the room. Leave them be if you are not low on health. When you 
enter the room, three Stealth Ninjas will jump down. Defeat them and 
two Foot Bees and three Stealth Ninjas will appear. After you kill 
those baddies, three more Stealth Ninjas will appear. Defeat them and 
one Stealth Ninja and three Foot Bees will show up. After they are 
defeated four Stealth Ninjas will jump out, and after they are killed 
one Stealth Ninja and two Foot Bees will appear. The signal arrow will 
tell you to go through the door in the right wall. Grab the Hamburger 
or Cola if you haven't already and go through the door. Four Foot Bees 
will appear in the next room. Defeat them and two Stealth Ninjas will 
appear. Kill them and three Omega Experiments will show up. Yikes! 
These guys can get nasty. The easiest way to defeat them is to use your 
jump attack. But try not to let them gang up on you. After they die, 
another three Omega Experiments will appear. Defeat those creeps and if 
you are low on health, grab the Hamburger in the left corner, because 
it's boss time!

+-------------------------------------------------------+
|Leonardo: BOSS FIGHT: Elite Foot Ninja with Dual Swords|
+-------------------------------------------------------+

   This elite foot ninja dual wields two swords, and he is a formidable 
opponent. Avoid using the jump attack against him, as the elite ninjas 
are exceptionably good at knocking you out of the air with their 
uppercut attacks. Attack him and after hitting him twice dash away, 
because if you hit him more than twice he will dash away from you and 
start to attack you. After doing this a few times (about when 1/3 of 
his life bar is gone) it will dash away and begin to vibrate. The ninja 
will split into two ninjas! As if one wasn't bad enough. You can easily 
tell which one is the duplicate, because it will be much darker in 
color, almost like a shadow. The shadow ninja can do anything that the 
regular elite foot ninja can do, but it has much less life, so it is 
defeated much easier. If you stand next to the ninjas and hit Square 
when the split is complete you can usually knock the shadow image and 
knock the real ninja away in a single attack, so just take down the 
shadow image first before tackling the regular ninja. But beware, 
because the elite ninja's attacks will grow in ferocity at the point 
where he splits. His combo attack will end in a dizzying sword tornado, 
which if it hits you will drain much of your health. But if you keep 
dashing away from him while he is spinning around the elite ninja will 
get dizzy and fall on his ass, leaving him wide open for a big combo 
attack. After his life is almost up, the elite ninja will split again, 
but this time he will create two shadow clones. Mash square when the 
split is complete to knock them all away, and finish off the regular 
elite ninja and they will all disappear.

+----------------------------------------------+
|Rapheal: BOSS FIGHT: Elite Foot Ninja with Axe|
+----------------------------------------------+

   This elite foot ninja wields a single axe as a weapon, but his 
behavior is identical to the elite foot ninja with dual swords. Avoid 
using your jump attack against him, because much like the other elite 
ninjas he is exceptionably good at knocking you out of the air with his 
uppercut attacks. Attack him and after hitting him twice dash away, 
because if you hit him more than twice he will dash behind you and beat 
the heck out of you. After taking a good bit of damage (about when 1/3 
of his life bar is gone) it will dash away and begin to vibrate. The 
ninja will split into two ninjas! As if one wasn't bad enough... You 
can easily tell which one is the duplicate, because it will be much 
darker in color, almost like a shadow. The shadow ninja can do anything 
that the regular elite foot ninja can do, but it has much less life, so 
it is defeated much easier. If you stand next to the ninjas and hit 
Square when the split is complete you can usually knock the shadow 
image and knock the real ninja away in a single attack, so just take 
down the shadow image first before tackling the regular ninja. But 
beware, because the elite ninja's attacks will grow in ferocity at the 
point where he splits. His combo attack will now end in a dizzying axe 
tornado, which if it hits you will drain much of your health. But if 
you keep dashing away from him while he is spinning around the elite 
ninja will get dizzy and fall on his ass, leaving him wide open for a 
big combo attack. After his life is almost up, the elite ninja will 
split again, but this time he will create two shadow clones. Mash the 
Square button when the split is complete to knock them all away, and 
finish off the regular elite ninja and they will all disappear.

+-----------------------------------------------------------------+
|Donatello/Master Splinter: BOSS FIGHT: Elite Foot Ninja with Pike|
+-----------------------------------------------------------------+

   This elite foot ninja uses a lengthy pike as a weapon, so his attack 
reach is pretty far. However, his attack pattern and behaviors are 
exactly like those of the elite foot ninja with the trident. Avoid 
using your jump attack against him, as the elite ninjas are 
exceptionably good at knocking you out of the air with their uppercut 
attacks. Because he has such a long attack reach with his pike it is 
advisable to attack him from the sides or back and not the front. 
Attack him a few times and after hitting him three time dash away, 
because if you hit him more than twice he will dash around behind you 
and start to attack. After doing this a few times (about when 1/3 of 
his life bar is gone) it will dash away and begin to vibrate. The ninja 
will split into two ninjas! As if one wasn't bad enough. You can easily 
tell which one is the duplicate, because it will be much darker in 
color, almost like a shadow. The shadow ninja can do anything that the 
regular elite foot ninja can do, but it has much less life, so it is 
defeated much easier. If you stand next to the ninjas and hit Square 
when the split is complete you can usually knock the shadow image and 
knock the real ninja away in a single attack, so just take down the 
shadow image first before tackling the regular ninja. But beware, 
because the elite ninja's attacks will grow in ferocity at the point 
where he splits and he will gain a new attack where he walks forward 
twirling his pike in front of himself. Keep attacking the elite foot 
ninja and when his life is almost depleted he will split again, but 
this time he will create two shadow clones. Mash Square when the split 
is complete to knock them all away, and finish off the regular elite 
ninja and they will all disappear

+-------------------------------------------------------------------+
|Michelangelo/Casey Jones: BOSS FIGHT: Elite Foot Ninja with Trident|
+-------------------------------------------------------------------+

   This elite foot ninja uses a long trident as a weapon, so his attack 
reach is pretty far, however he is probably an easier fight then the 
foot ninja with the swords. Avoid using your jump attack against him, 
as the elite ninjas are exceptionably good at knocking you out of the 
air with their uppercut attacks. Because he has such a long attack 
reach with his trident it is advisable to attack him from the sides or 
back and not the front. Attack him a few times and after hitting him 
three time dash away, because if you hit him more than twice he will 
dash around behind you and start to attack. After doing this a few 
times (about when 1/3 of his life bar is gone) it will dash away and 
begin to vibrate. The ninja will split into two ninjas! As if one 
wasn't bad enough. You can easily tell which one is the duplicate, 
because it will be much darker in color, almost like a shadow. The 
shadow ninja can do anything that the regular elite foot ninja can do, 
but it has much less life, so it is defeated much easier. If you stand 
next to the ninjas and hit Square when the split is complete you can 
usually knock the shadow image and knock the real ninja away in a 
single attack, so just take down the shadow image first before tackling 
the regular ninja. But beware, because the elite ninja's attacks will 
grow in ferocity at the point where he splits and he will gain a new 
attack where he walks forward twirling his trident in front of himself. 
Keep attacking the elite foot ninja and when his life is almost 
depleted he will split again, but this time he will create two shadow 
clones. Mash Square when the split is complete to knock them all away, 
and finish off the regular elite ninja and they will all disappear

   After the battle ends the signal arrow will begin flashing. Go up 
the stairs to the door and the area will end.


-----------------------------------------------------------------------
                            AREA 7: HELIPORT
-----------------------------------------------------------------------

+------------------------+
|BOSS FIGHT: The Shredder|
+------------------------+

   This is a one on one fight against the Shredder. The Heliport is a 
fairly large area, so there is plenty of room to fight. There is a 
crate in each corner of the area. There is a Hamburger in the crate in 
the top-right corner. A crate containing Lightning Shurikens in the 
lower-right corner. Another crate containing a Hamburger is in the 
lower-left corner, and another Lightning Shuriken in a crate in the 
upper-left corner. When the fight begins, Shredder will charge you. 
Start throwing any shurikens you may have at him. Walk forward as you 
throw your shurikens, because if Shredder ever gets more then half a 
screen away he will use his jump attack to close the gap. Walking 
forward after you throw each shuriken will make up for the distance you 
knock him back by hitting him, so he will not use his jump attack. Once 
you are out of shurikens, or if you would rather not use them, engage 
him at close range. Dash away from him while he attacks and when he 
stops his combo, dash in and hit him. Be cautious though, as Shredder 
is quite fast and with his Goblin Sword has good range and reach. One 
attack to be cautious of is when he stabs the sword into the ground and 
releases a large blue energy explosion. Dash away quickly as you see 
him do this because it hurts pretty bad, but it is very easy to see 
this attack coming. Just keep dashing until he breaks his combo and is 
stalled by the lag of his last attack. While he is stalled, hit him a 
few times and you will have him defeated in a minute or two.


-----------------------------------------------------------------------
                          AREA 8: SHINTO PALACE
-----------------------------------------------------------------------

+----------------------+
|BOSS FIGHT: Oroku Saki|
+----------------------+

   This area will only be available when you have played through and 
beaten Stage 6 with all four of the Turtles. This is the final battle 
against The Shredder, or to be more precise, the final battle against 
Oroku Saki. Oroku Saki is a vicious opponent. He can not be stunned, 
your attacks will barely phase him, and he can not be knocked out of 
his own lightning fast attacks. But never fear, you will begin the 
fight with re-filled continues. Yep, all six will be back so you should 
be sitting pretty! And you also have all three Gembu Turtle Power 
attacks at your disposal. I suggest using those three Gembu attacks 
A.S.A.P. because they will remove a lot of his health, which is a good 
thing! Unfortunately, after Saki loses 50% of his health, which the 
second Gembu attack should accomplish, his aura will turn from blue to 
red and he will get an insane boost in speed and power. Since the 
Gembus will not even come close to completely defeating Oroku Saki, you 
will have to engage him in close range... unless you happen to have 
ass-loads of shurikens on you. But assuming you don't have the 
proverbial ass-load of shurikens I should really educate you on how to 
tangle with this powerful opponent. First of all: Oroku loves to stun 
you so he can beat on your paralyzed corpse, so his initial wave of 
attacks should always be dashed away from. After his first two attacks 
miss, attack him and then dash away to play it safe. Or go nuts; you do 
have six lives to blow. If you do lose a life, remember you get ten 
normal shurikens every time you continue, so unload into Saki every 
time you continue. Do not use your jump attack! He CAN and sometimes 
will literally juggle you across the entire area using his uppercut 
attack until you die, so avoid using your jump attack so you will avoid 
triggering him to use his uppercut to knock you out of the air. 
Following those few basics you should have a good fight with Saki, but 
he will fall to the superior might of having all six continues! After 
that, just sit back and watch the new ending! Congratulations, you beat 
Story Mode!



\                          /--------------\                           /
]==========================|Challenge Mode|===========================[
/                          \--------------/                           \

   Challenge Mode is unlocked once you beat Story Mode with all four of 
the Turtles. You can only choose one of the four Turtles to play with 
in Challenge Mode. Challenge Mode itself is a one on one survival 
battle against all of the enemies in the game with a brief pause 
between fights. After each fight crates will appear around the edge of 
the ring and you will have three seconds to break open as many crates 
as possible and collect the contents; which could be Shurikens, 
Lightning Shurikens, Fire Shurikens, Soda, Sushi, Pizza, or nothing! 
The maximum number of each type of Shurikens you can carry has been 
increased to 99 of every type, so you can have a lot more fun with 
shurikens, but your ability to use the Gembu Power has been removed... 
Bummer. After every fight you can see the percentage complete in the 
lower-right corner of the screen, and you will get a small amount of 
life back before every fight, even if you don't get healing items. It 
is important to save your shurikens for later on in the tournament. 
Just don't go wasting them on Mouser Robots. They are a very important 
part of beating Challenge Mode in less than fifteen minutes; which is 
required to unlock Casey Jones' Story Mode. Well, lets get things 
started! Challenge Mode! READY! GO!!!

Fight 1: Dragon Face
--------------------
   Not much strategy about beating this low-level goon. Just charge him 
in the beginning and dash around him while doing two-hit attacks. Any 
more then two hits will get you a counter-attack. He should fall in no 
time. Position yourself to start cracking crates and pray for fire 
shurikens and pizza.


Fight 2: Casey Jones
--------------------
   Casey is another easy match. Just follow the same two-hits and evade 
pattern you used last match and you will be victorious in no time.


Fight 3: Giant Mouser Robot
---------------------------
   The Giant Mouser Robot is a push over if you know how to exploit its 
weak spots. Never stand in front of the Giant Mouser. Stand on the side 
of it by the back of the leg, and swing away, moving as it moves and 
turning as it turns. If you positioned yourself well enough you can 
evade all of its attacks with no effort and send it packing.


Fight 4: Nano Monster Ver. 2.1
------------------------------
  Use your jump attack to tackle this monster from the air. When it 
raises both arms up and puffs out its chest, dash away to avoid it's 
junk explosion attack. Just smash away with jump attacks and it will go 
down.


Fight 5: Mouser Robot
---------------------
   Dude... It's just one friggan Mouser Robot... Why the hell are you 
reading this? All you need to do is hit the thing once and it'll 
explode.


Fight 6: Mystic Wind Ninja
--------------------------
  Rotten ninjas are back... When the fight starts the Wind Ninja will 
jump back into the ropes. Jump attack towards the spot where it will 
land to hit it before it even starts firing off those annoying 
tornadoes, and then dash quickly away from it. After being hit the Wind 
Ninja will spin around and form a massive tornado. Watch as the Wind 
Ninja spins and when it stops head in the direction the ninja is facing 
because it will jump out of the tornado in the direction it is facing. 
Since you should be there waiting for it when it exits the tornado, 
feel free to knock the hell out of it. It will once again counter with 
a giant tornado. Just repeat the above and you will have him licked.


Fight 7: Mystic Earth Ninja
---------------------------
   In my opinion, surely this is the most annoying of ninjas. As with 
all of the mystic ninjas he will start the match by jumping backwards 
and firing off a single boulder. Jump around the boulder and nail it 
with a jump attack. The Earth Ninja will jump and spin around which 
will signal an attack that is barely harmful in and of itself, but 
utterly annoying! A brown earthy line will shoot out from the ground at 
the ninja's feet and head in a straight line towards your turtle's 
current position. It's pretty easy to dodge, but if you get hit by it 
consider yourself grounded with the worst case of athlete's foot ever. 
You can't attack, jump, dash, or throw shurikens, and your movement is 
slowed down abysmally increasing the likelihood of being struck by 
boulders. So just avoid the dirt line at all costs. Just keep jump 
attacking the Earth Ninja. He will go down.


Fight 8: Mystic Water Ninja
---------------------------
   Thank God somebody at Konami loves us and gave us a box to stand on; 
otherwise we would be boned. DO NOT BREAK THE CRATE IN THE MIDDLE OF 
THE ROOM! There's nothing in it anyway. The Water Ninja is easy enough, 
though, if not only time consuming to defeat if you decide to try and 
do it the long way. I suggest using Lightning Shurikens to end this 
match quickly. At the start of the fight, jump over the crate and jump 
attack the ninja. This will trigger his counter attack; three geysers 
will bubble up around him and the area will start to flood. Hightail it 
to higher ground (the lovingly provided crate in the center of the 
ring). Jump onto the crate and stay parked there. If you want to end 
the match quicker unload a bunch of Lightning Shurikens into the Water 
Ninja after he stops spinning. This will quickly drain the Water Ninjas 
health and end the match that much faster. If you don't want to use 
your shurikens then just keep jump attacking the Water Ninja once the 
water recedes, and then get back on the crate when the water starts to 
rise again. Rinse and repeat until this pesky ninja goes to a watery 
grave.


Fight 9: Mystic Metal Ninja
---------------------------
   This guy is just annoying. In the beginning he will jump backwards 
while launching a pinball at you. Jump attack at him, over the pinball, 
and nail him. Get behind him because he will counter attack by 
launching five pinballs in whatever direction he is facing. Just stay 
behind him and beat on him. The pinballs will probably knock you 
around, but don't worry about them, just concentrate on defeating the 
ninja thatís launching them at you.


Fight 10: Mystic Fire Ninja
---------------------------
   This guy will jump backwards and launch a fireball. Dodge around it 
and go for a combo. After taking a few hits the ninja will release five 
pillars of fire. Dodge the fire pillars by dashing away as quickly as 
possible and watch as the ninja jumps away. Try to gauge where the 
ninja will land to make sure you end up there first. When he lands, 
combo him again and repeat the process until he falls.


Fight 11: Prototype Mouser
--------------------------
   Hit it once. BA-DOOM!!!


Fight 12: Evil Turtlebot Ver. 1.5
---------------------------------
   This is where it starts to get tough. When the fight begins, Evil 
Turtlebot will stand still. DON'T GO NEAR IT! It is completely 
invulnerable to harm for the first few moments of the fight. You can 
try to hit him all you want, but you won't hurt him, and it leaves you 
open to attack. So stay back and wait for him to come to you. When he 
charges you, attack him and combo him until you knock him down. Make 
sure all of your hits connect to keep him stunned, because if even one 
of your attacks misses the Evil Turtlebot will use the opening to 
counter-attack and knock you out of your combo and onto your ass. After 
your last hit of the combo lands and you knock Turtlebot down, dash 
away quickly. It will get up and give chase. Dash around until it tries 
to attack you and misses. Attack it again, making sure not to miss. It 
will probably jump into the air after the second combo and release its 
beam barrage. This is easy enough to dodge if you just dash around 
sporadically. The beams will go in a straight line, so if the first one 
hits away from you, you are safe. Just wait for it to land and nail it 
when it comes down. It shouldn't make it through three good combo 
attacks.


Fight 13: Foot Gunner Ninja
---------------------------
   This guy again... This could be a long and drawn-out fight, which 
isn't good. The Gunner Ninja will start the fight by using the flame-
thrower. Dash around him before he gets it set and ready and knock the 
hell out of him with a good combo. After that, keep dodging around him 
in a circle pattern until he attacks with his shotgun, giving you an 
opening to smack his back. The hardest part about this round is keeping 
the ninja out of the ropes so you have a clear shot at his back. You 
can herd him if necessary by running into his shield. This will push 
him backwards, but it does leave you open for a shotgun blast in the 
face. Yeowch!


Fight 14: Quarry
----------------
   This fight is easy. Quarry will teleport around annoyingly, so watch 
the light columns to see where Quarry will pop up, and dash away from 
where he will appear. He will either jump at you, charge at you, do a 
combo attack to the air in your direction, or spit a bunch of acid 
loogies at the ground around himself. Stay away and wait for him to 
charge you, and when he stops moving hit him twice and he will 
disappear. If he starts to spit loogies, do a jump attack into him and 
he will disappear. He will teleport in again so just repeat the 
process. He'll go down after awhile.


Fight 15: Razorfist
-------------------
   This guy is just annoying as all hell. Much like the Foot Gunner, he 
cannot be damaged from the front, which by process of elimination 
leaves... the back! You can use your uppercut attack to knock 
Razorfist's arms out of the way and attack his front, but this will 
usually get you counter-attacked. And this guy counter-attacks so 
sporadically that it's just annoying! Get around behind Razorfist and 
swing away. He will probably counterattack, but who cares. Just get 
back up onto your feet and hit him some more. He really doesn't have 
any attacks to worry about, since basically all of his attacks focus to 
the front, so just stay behind him. There is only one really annoying 
attack he has, if you can even call it an attack. Razorfist will begin 
to run, but if you stay in one spot he will just run in a circle. This 
is very annoying because it is difficult to stop him, and he will 
continue to run in a circle for the rest of time itself unless he 
either hits you or you hit him out of his mad dash. Just attempt to 
dash behind him when he runs past you and take a swing. If it whiffs 
him, try again. Or you could just opt to let him trample you... Either 
way, just get him to stop so you can beat on him properly.


Fight 16: Foot Ninja (w/ Bo Staff)
----------------------------------
   Just hit him twice, dude, and that'll be the end of the fight.


Fight 17: Elite Foot Ninja (w/ dual Swords)
-------------------------------------------
   These damn foot ninjas are probably the most annoying enemies in the 
game. He will charge you from the get go. Avoid using the jump attack, 
as the ninjas are quite good at knocking you out of the air with their 
uppercut attacks. Attack him and after hitting him twice, dash away. 
After doing this a few times (about when 1/3 of his life bar is gone) 
it will dash away and begin to vibrate. The ninja will split into two 
ninjas, but if you stand next to him and hit Square when the split is 
complete you can usually kill the shadow image and knock the real ninja 
away in a single attack. The ninjas attacks will grow in ferocity at 
this point. His combo will end in a dizzying sword tornado, which if it 
hits you will drain much of your health. But if you dash away from him 
he will get dizzy and fall on his ass leaving him wide open for a 
combo. After his life is almost up, the ninja will split again, this 
time with two clones. Mash square when the split is complete to kill 
them all in one swipe.


Fight 18: Elite Foot Ninja (w/ Axe)
-----------------------------------
   This ninja is armed with an axe, but its behavior is identical to 
the previous Elite Foot Ninja with the two swords. Just follow similar 
tactics for the axe ninja as you did on the dual sword ninja and he 
will go down all the same.


Fight 19: Elite Foot Ninja (w/ Trident)
---------------------------------------
   This ninja is similar to the last two in some respects, but he 
fights with a different weapon, and hence, a different style. His main 
attack consists of walking forward while spinning his trident in front 
of him, giving him protection from the front and most of his side. Dash 
around his sides and attack him in the back. Try not to hit him more 
then twice per attack run, or he will try to dash around to your back 
and hit you with an attack of his own. Thankfully itís a slow attack. 
He will use his trident to pole vault into the air and then slam it 
down in front of him. Just dash to the left or right of him to avoid 
it. After taking so much damage, the ninja will dash away and do his 
mirror image move, thus doubling the ninja annoyance factor. Use of a 
Square attack can usually hit both, and usually kills the clone. Just 
continue to attack the ninja. He will again, split, this time into two 
more ninja clones. A Square attack while standing next to them right 
after the split is complete may kill the clones, and perhaps even the 
real ninja, otherwise just concentrate on the main ninja. He should be 
on his last leg anyway.


Fight 20: Elite Foot Ninja (w/ Pike)
------------------------------------
   Although he uses a slightly different weapon, this ninja fights with 
the exact same style as the Elite Foot Ninja armed with the trident. 
Use a similar strategy to defeat this enemy.


Fight 21: Hun
-------------
   Hun is an extremely tough fight... that is if you choose to fight 
him. I on the other hand say we play dirty. Who ever said we were here 
to play fair? From the beginning of this Mode you have been hoarding 
shurikens by the dozens. It's more then time we use them... Hun will 
immediately charge you. Switch to your Lightning or Exploding Fire 
Shurikens and let them rip into Hun. They will stun and knock him back. 
Feel free to just mash the Triangle Button! After 1/2 of Hun's life is 
gone, Hun will get peeved and turn beet red, giving him an incredible 
speed and power boost, and the shurikens will no longer stun him on 
impact. So run. Run like hell. Run away and let Hun chase you while you 
continue to pelt him with shurikens. Just be sure to stay away. Hun is 
more then capable of ending your winning streak in a single huge chain 
combo attack. 


Fight 22: Foot Ninja (w/ Sword)
-------------------------------
   Hit him. Once, twice, dead. Easy as pie; I promise.


Fight 23: Dr. Stockman
----------------------
   Another long annoying fight. When it begins jump attack into 
Stockman's head. That is your target: His noggin. He will launch a few 
explosive rounds into the air, and after a few seconds, they will fall 
to the ground and explode all around him. Dash away while the shells 
are still falling to avoid this. If he begins to spin wildly and fire 
his machinegun, stand next to him and he will not hit you. Do not jump 
either while he is spinning or the machinegun will hit you. When he 
stops, jump attack his head again. The protective glass will crack 
after a few hits and he will start to increase the frequency of his 
attacks, and use some new ones. He will fire the cannon on his arm at 
you. Dash around him in a close circle to avoid the arm-cannon blasts. 
When he stops firing, wail on his head again. After the glass cracks 
again, he will start to use his grab attack if you are close to him 
(which is probably his hardest attack to dodge) and the speed at which 
the arm-cannon blast travel will increase dramatically. Take care to 
stay close, but not to close so he can't grab you with his hand and 
throw you. Continue to jump attack to beat on his head and the 
protective glass will completely shatter and his head will be exposed. 
After the glass is completely gone, this fight becomes MUCH easier, as 
you are now free to hit him anywhere on his body to do damage to him. 
No more jump attacks necessary! Yay! Now bust him up!


Fight 24: Shredder
------------------
   Remember how cheap you were in the fight against Hun? Well it's time 
for some more low-down dirty fighting. Throw Lightning and Fire 
Shurikens at Shredder. Heh heh... So cheap, yet so smart! Would you 
rather go head to head with him? Be my guest, but this is much quicker 
and safer, and speed and not dying are what this is about. If the 
Shredder gets more then a half of the ring away from you, he will jump 
into the air and try and do his jump attack from above. This is easy 
enough to spot him doing so when you see him jump just dash away from 
the spot where he is going to land and restart the process of whittling 
down his health with shurikens from a safe distance.


Fight 25: Oroku Saki
--------------------
   I hope you have enough Fire and Lightning Shurikens to last these 
last two matches. You should... At least I hope you should. Oroku is 
easy enough to keep at bay with the stunning effects provided by the 
higher powered elemental shurikens so you should have no problems, and 
unlike Shredder, he will do almost nothing to try and close the gap and 
put up a fight. As long as your shurikens hit their mark you will 
breeze through this match.


Fight 26: Hamato Yoshi
----------------------
   For the first few seconds of the fight Hamato Yoshi can not be 
damaged. This is unfortunate, because he has no qualms against rushing 
across the ring and beating the hell out of you while he is still 
invulnerable. Just stay away and after a few seconds begin to launch 
your remaining Lightning and Fire Shurikens at Master Yoshi. Do not 
throw them as wildly as you would at the Shredder or Oroku Saki. After 
Yoshi is hit by a shuriken, there will be a brief period where he will 
stagger from the impact, and not be damaged from the next shuriken that 
hits him. If you just throw wildly about half your throws will miss, 
effectively wasting precious shurikens. If you think they can last you, 
thatís great, go right ahead and chuck away. All the more easy this 
fight is, but I suggest timing your throws to one every second. Other 
than that, just try to stay away from Yoshi unless you are out of 
shurikens. He can trash three-fourths of you life gauge in a combo, so 
we can't have that happen too often. Wait for him to attack and then 
dash away and hit him from a different angle. Once you beat him, you 
will have completed Challenge Mode, and unlock Hamato Yoshi for use in 
Versus, and hopefully Casey Jones' Story Mode if you finished in less 
than fifteen minutes. God speed...



\                        /--------------------\                       /
]========================|Unlocking Characters|=======================[
/                        \--------------------/                       \

-----------------------------------------------------------------------
              Unlocking additional characters in Story Mode
-----------------------------------------------------------------------

Master Splinter:
----------------
Beat Story Mode with all four Ninja Turtles.


Casey Jones:
------------
Beat Challenge Mode in less than fifteen minutes.


-----------------------------------------------------------------------
                   Unlocking characters in Versus Mode
-----------------------------------------------------------------------

Master Splinter:
----------------
Complete Special Stage: Ordeal as Leonardo


Casey Jones:
------------
Complete Story Mode Stage 1 as Rapheal.


Evil Turtlebot:
---------------
Complete Story Mode Stage 3 as any of the four Ninja Turtles.


Hun:
----
Complete Story Mode Stage 6 as Michelangelo.


The Shredder:
-------------
Complete Story Mode Stage 6 as any of the four Ninja Turtles.


Oroku Saki:
-----------
Complete Story Mode Stage 6 with all four Ninja Turtles.


Hamato Yoshi:
-------------
Complete Challenge Mode.



\                     /--------------------------\                    /
]=====================|Makimono Scrolls Locations|====================[
/                     \--------------------------/                    \

   Makimono Scrolls are colored scrolls found hidden in crates 
throughout story mode. They can be found hidden behind walls, and in 
other out of the way and partially hidden areas, where the camera 
usually won't let you see too well. So the only way to find them is by 
snooping around the areas and exploring every nook and cranny for 
hidden crates. Attack in the area you wish to explore and listen for 
the noise of a crate breaking. If you hear a crate break, walk your 
character through the area. If you pick up a Makimono Scroll the words 
"Makimono Get" will appear. You have to complete the stage and save the 
game or you will lose all scrolls recovered on that play-through. There 
are five types of Makimono Scrolls. Blue Scrolls for Leonardo, Red 
Scrolls for Rapheal, Orange Scrolls for Michelangelo, Purple Scrolls 
for Donatello, and Gray Scrolls for miscellaneous characters. Colored 
scrolls will only appear in a play-through with it's corresponding 
character, but gray scrolls will appear through a story mode play-
through of all six characters. There are fifteen of each type of 
colored scroll, and thirty-two gray scrolls, for a total of ninety-two 
Makimono Scrolls hidden throughout the game. Happy hunting!

-----------------------------------------------------------------------
                         Blue Scrolls Locations
-----------------------------------------------------------------------

1) STAGE 1, AREA 1: When you start in the sewer, walk backwards towards 
the camera. You will see a large hole in the left wall. Enter the hole 
and attack blindly until you break the crate and get the scroll. There 
is also a gray scroll here.

2) STAGE 1, AREA 2: Heading to the right from where you start the area, 
following the buildings at the top, you will come to a rather large 
alleyway filled with trashcans and dumpsters. There is a crate hidden 
behind the blue dumpster on the right wall. (Contributed by Joutaro)

3) STAGE 1, AREA 3: Near the halfway point of the stage there is a 
crate hidden behind a group of large cargo containers.

4) STAGE 1, AREA 4: On the left side of the eighth roof, there is a 
cement structure with an indentation. Jump up on top of the cement 
structure and head to the left to find a partially hidden crate with a 
blue scroll in it. (Contributed by Joutaro)

5) STAGE 2, AREA 1: After exiting the Antique Store you will see an 
alley on the left side of the building. Go down the alley and there 
will be a crate with a gray scroll hidden behind the building. Jump 
into the air above and use Leonardo's jump attack to break a hidden 
crate floating in the air to get a blue scroll.

6) STAGE 2, AREA 2: At the beginning of the stage, jump off of the 
right side of the platform down onto the subway tracks. Head towards 
the camera to find a crate hidden behind the start area.

7) STAGE 2, AREA 4: After the line of explosive barrels that crosses 
the entire bridge there is a line of crates on both sides of the 
bridge. In one of the crates on the right side of the bridge is a blue 
scroll. 

8) STAGE 2, AREA 5: When you reach the area with the three car crushers 
that push you into the molten steel, there is a hidden crate near by. 
Instead of jumping past the car crushers and NOT jumping into the 
boiling hot-ass molten steel, stand as close to the edge as possible 
along the right wall and you will see a crate. Double-jump over the 
molten steel and onto the crate. Break the crate to find a blue scroll 
and then double-jump to the other side. (Contributed by Joutaro)

9) STAGE 2, AREA 6: There is a blue scroll on the right side of the 
stage on top of the chain link fences.

10) STAGE 3, AREA 1: Right at the end of the area, there are two wooden 
boxes stacked one on top of the other that says "World Transport" on 
them. Jump on top of the boxes and then jump onto the blue roof over 
the loading zone. Head to the left and there will be a crate floating 
in the air. Jump up and use your jump attack to break the crate, then 
jump up again to nab the blue scroll.

11) STAGE 3, AREA 3: Right before the area where have to dash through 
the narrow passage with the falling construction beams there is a 
hidden area with a Makimono Scroll. Right before the passage in the 
upper-left corner there are two large gray cement blocks with a third 
large gray cement block stacked on top of them. Jump to the top of the 
third gray block, and then jump over the wall to find a secret area. If 
you move all the way to the right and attack, a crate containing a blue 
scroll will break.

12) STAGE 3, AREA 4: There is a crate behind the support beam in the 
lower-right corner of the building, just before the stairs. 
(Contributed by Joutaro)

13) STAGE 3, AREA 5: Right before you cross the first bridge with the 
crane hook swinging across it, there will be a small balcony coming off 
the right side of the building. There are two crates on one side, and a 
tall cement slab in the middle. Move behind the cement slab and attack 
behind it to break the crate and get the scroll. (Contributed by 
Joutaro)

14) STAGE 4, AREA 2: There is a crate containing a blue scroll against 
the wall on the ground floor, underneath the elevated walkway. Just 
walk along the top wall to find it. (Contributed by Joutaro)

15) STAGE 4, AREA 5: From where you start, walk straight up to the top-
left corner of the room. You can just see the crate sitting there all 
alone in its corner, so be a pal and go bust it up. (Contributed by 
Joutaro)


-----------------------------------------------------------------------
                          Red Scrolls Locations
-----------------------------------------------------------------------

1) STAGE 1, AREA 2: From the very beginning head to the left to a wall. 
There will be an area hidden by the corner of a building that the crate 
is hidden behind.

2) STAGE 2, AREA 1: In the very beginning of the area, inside the 
Second Time Around antiques shop, there is a crate in the back-left 
corner of the room. It out is in plain site, just break it and nab the 
scroll.

3) STAGE 2, AREA 2: At the beginning of the stage, jump off of the left 
side of the platform down onto the railroad tracks. Head towards the 
camera to find a crate hidden behind the start area.

4) STAGE 2, AREA 4: After the line of explosive barrels that crosses 
the entire bridge there is a line of crates on both sides of the 
bridge. In a crate on the left side of the bridge is a red scroll.

5) STAGE 2, AREA 6: On the left side of the stage on top of the chain 
link fences.

6) STAGE 3, AREA 1: Hidden behind the pile of cardboard boxes on the 
right side of the second upper path.

7) STAGE 3, AREA 3: In the area where you fight Evil Turtlebot Ver. 1.0 
check behind the cement pillar on the left side wall to find a hidden 
crate.

8) STAGE 3, AREA 4: In a crate on the left wall, next to a large orange 
construction beam.

9) STAGE 3, AREA 5: Right when you begin the area move to the right and 
forward a bit. The crate will already be visible. It is on the right 
edge of the building, right behind a tiny cement block that doesn't do 
a very good job of hiding 

10) STAGE 4, AREA 1: Near the area where you start head left to the 
ramp that leads to the second floor. Walk next to the ramp on the 
bottom floor and head right when you hit the wall. The crate will be in 
the right corner of that area.

11) STAGE 4, AREA 3: In the small room where you fight the Mystic Earth 
Ninja, there is a crate containing a red scroll partially hidden behind 
the mummy case in the center of the room.

12) STAGE 5, AREA 1: In the end of the section where the stalagmites 
constantly fall from the ceiling there is a crate with a red scroll. 
Grab the speed boost and run through the area. The first crate on the 
right contains sushi, but the second crate further down to the left 
contains the scroll.

13) STAGE 5, AREA 3: After passing through the area with the broken 
power lines follow the left wall to find an indentation. Three of the 
large nasty green bugs will appear in the opening so chuck a shuriken 
into one of the five conveniently placed exploding barrels the run 
diagonal to the opening. The explosion will kill the green bugs so you 
can walk on in and break the crate that is partially hidden behind the 
corner of the wall.

14) STAGE 5, AREA 4: Hidden behind the sixth exploding computer 
terminal. Blow up the computer to see the partially hidden crate 
sticking out from the opening in the wall.

15) STAGE 6, AREA 1: In the area where you begin head straight down 
until you get to the wall. When you run into the wall head to the right 
to find a crate hidden in the bottom-right corner.


-----------------------------------------------------------------------
                        Orange Scrolls Locations
-----------------------------------------------------------------------

1) STAGE 1, AREA 3: Near the halfway point of the stage there is a 
crate hidden on top of a group of large cargo containers.

2) STAGE 1, AREA 4: On the ninth rooftop there is a wall that runs 
along the right side. Follow the wall and when it gets close to meeting 
up with the tenth rooftop it will turn into a corner and cast a dark 
black shadow onto the ground. Walk into the shadow and attack into the 
corner to break the crate and get the scroll.

3) STAGE 2, AREA 5: When you reach the area with the three car crushers 
that push you into the molten steel, instead of jumping past the car 
crushers stand as close to the edge as possible along the right wall 
and you will see a crate. Double-jump over the molten steel and use 
your "Eat Feet" jump attack to helicopter over onto the crate. Break 
the crate to find an orange scroll and then double-jump and helicopter 
out to the other side. 

4) STAGE 3, AREA 1: Right at the end of the area, there are two wooden 
boxes stacked one on top of the other that says "World Transport" on 
them. Jump on top of the boxes and then jump onto the blue roof over 
the truck-loading zone. Head to the right to find a crate hidden on the 
right side of the roof. (Contributed by Joutaro)

5) STAGE 3, AREA 5: Not far from the beginning is a scroll for 
Michelangelo. Head down from the start and take the right and the crate 
will be on the bottom edge of the building behind a cement block. The 
crate is trying to hide behind the cement block, but its failing pretty 
miserably. Break it open and nab the scroll.

6) STAGE 4, AREA 1: After coming up the ramp to get to the second 
floor, follow the fence and there will be a crate near the left wall.

7) STAGE 4, AREA 2: After coming down the stairs from the elevated 
walkway, take a left and follow the wall. There will be a security 
laser you have to jump over, and then the wall will turn upwards. 
Follow the wall and in the corner is a crate with an orange scroll.

8) STAGE 4, AREA 3: When you enter the room that you fight the Mystic 
Wind Ninja in; head to the left. The crate containing the scroll is on 
the left side of the pillar right next to the door you entered through.

9) STAGE 4, AREA 4: Inside the first water fountain (the one with the 
four orange spots in it). The crate is on the right side of the 
circular waterspout in the water.

10) STAGE 5, AREA 2: A crate containing an orange scroll is hidden 
behind the second stone pillar on the left canyon wall in the section 
with the very high grass near the end of the area.

11) STAGE 5, AREA 3: From the beginning of the area, follow the left 
wall and you will come to a large opening in the wall with a crate 
inside of it. DO NOT BREAK THE CRATE!!! You need to jump on top of the 
crate you can see, and jump into the air and use your jump attack to 
break a hidden crate floating high above the ground to get the orange 
Makimono Scroll hidden in it. (Contributed by Mestophles)

12) STAGE 6, AREA 2: There is a crate on the right side of the pagoda 
shrine on the raised platform in the middle of the koi pond.

13) STAGE 6, AREA 3: At the end of the hallway, before entering the 
laboratory, there is a pile of boxes against the back wall. Jump over 
the boxes to the floor on the other side and attack behind the boxes 
against the right wall to break a hidden crate and nab an orange 
scroll.

14) STAGE 6, AREA 5: In a crate on the right side of the dynamic test 
area where you battle the Elite Foot Ninja with the dual swords.

15) STAGE 6, AREA 6: In the seventh trapped room with the two swinging 
guillotines and the bamboo spikes on both the left and right sides of 
the room, use your jump attack to break a crate hidden in the lower-
right corner in the air. (Contributed by Mestophles)


-----------------------------------------------------------------------
                        Purple Scrolls Locations
-----------------------------------------------------------------------

1) STAGE 1, AREA 1: At the end of the level, there will be a sewer pipe 
sticking out of the right wall. The crate is hidden behind the pipe.

2) STAGE 1, AREA 3: A short way into the stage, you will come to an 
area with a blue truck parked in the middle of the alley. The crate is 
hidden behind the truck, next to another crate containing a gray 
Makimono Scroll.

3) STAGE 1, AREA 4: There are three air conditioners on the left side 
of the sixth rooftop. The crate is hidden behind the last air 
conditioner.

4) STAGE 2, AREA 2: At the beginning of the stage, jump off of the left 
side of the platform down onto the railroad tracks. Head towards the 
camera to find a crate hidden behind the start area against the left 
wall.

5) STAGE 2, AREA 4: After the line of explosive barrels that crosses 
the entire bridge there is a line of crates on both sides of the 
bridge. In a crate on the left side of the bridge is a purple scroll. 

6) STAGE 2, AREA 5: When you reach the area with the three car crushers 
that push you into the molten steel, instead of jumping past the car 
crushers stand as close to the edge as possible along the right wall 
and you will see a crate. Double-jump over the molten steel and onto 
the crate. Break the crate to find a purple scroll and then double-jump 
to the other side. 

7) STAGE 2, AREA 6: On the left side of the stage on top of the chain 
link fences.

8) STAGE 3, AREA 3: When the area stops going straight to the left and 
the path turns up, follow the right wall until you come across some 
large gray blocks. Jump onto the block in the back and attack the area 
behind the block on top to find a hidden purple scroll.

9) STAGE 3, AREA 4: There is a crate behind a pillar against the right 
wall a short way down from the top-right corner.

10) STAGE 4, AREA 1: In the very beginning there is a crate partially 
hidden behind the modern art sculpture to the left.

11) STAGE 4, AREA 2: After coming down the stairs from the elevated 
walkway, take a left and follow the wall. There will be a security 
laser you have to jump over. The crate will be right at the corner 
where the wall turns upwards.

12) STAGE 4, AREA 4: Inside the second water fountain (the one with the 
four green spots in it). The crate is on the right side of the circular 
waterspout in the water.

13) STAGE 5, AREA 1: In the large circle cavern near the end of the 
area there is a huge blue-green rock formation sticking out of the 
ground on the right. The crate is hidden behind the rock near another 
crate that contains a Pizza. (Contributed by Joutaro)

14) STAGE 5, AREA 2: A crate containing a purple scroll is hidden 
behind the second stone pillar on the right canyon wall in the section 
with the very high grass near the end of the area.

15) STAGE 6, AREA 3: When you first get into the laboratory, go up into 
the computer work area. There is a short bookshelf against the right 
wall. The crate is between the left side of the bookshelf and the 
computer table.


-----------------------------------------------------------------------
                         Gray Scrolls Locations
-----------------------------------------------------------------------

1) STAGE 1, AREA 1: When you start in the sewer, walk backwards towards 
the camera. You will see a large hole in the left wall. Enter the hole 
and attack blindly until you break the crate and get the scroll.

2) STAGE 1, AREA 2: At the start of the area, head up and you will see 
a short alleyway. Go into the alley and head to the very back and 
attack where the neighboring building blocks the view to break the 
crate and get the scroll.

3) STAGE 1, AREA 3: A short way into the stage, you will come to an 
area with a blue truck parked in the middle of the alley. The crate is 
hidden behind the truck.

4) STAGE 1, AREA 4: On the left side of the eighth roof, there is a 
cement structure with an indentation where the crate is hidden.

5) STAGE 1, AREA 5: In the area where you fight the Giant Mouser Robot 
there is a crate containing a scroll on the right side in the back.

6) STAGE 2, AREA 1: After exiting the Antique Store you will see an 
alley on the left side of the building. Go down the alley and there 
will be a crate with a scroll hidden behind the building. 

7) STAGE 2, AREA 2: The very first crate on the center platform 
contains a gray scroll.

8) STAGE 2, AREA 3: The crate on the right in the back of the last 
train car has a scroll in it.

9) STAGE 2, AREA 4: In a crate on the right side of the bridge.

10) STAGE 2, AREA 5: The crate is located behind the right caterpillar 
treads of the large orange steamshovel near the middle of the stage.

11) STAGE 2, AREA 6: On the right side of the stage, on top of the 
chain link fences.

12) STAGE 3, AREA 1: Hidden behind the last 18-wheeler on the left side 
of the first upper path.

13) STAGE 3, AREA 3: In the area where you have to dash through a 
narrow passage with the dropping construction girders there are two 
crates along the right wall. The scroll is in the second crate. Trigger 
the construction girders to fall, and then dash backwards before it 
hits the ground, then go back to break the crate and claim your scroll.

14) STAGE 3, AREA 4: In a crate out in the open in the lower-left 
corner of the area.

15) STAGE 3, AREA 5: In the area after the first swinging construction 
crane hook there is a slight raised zone in the top of the area with a 
small fence along the edge of the building. The crate is in plain site 
right next to the fence.

16) STAGE 4, AREA 1: In the very beginning of the area, head right and 
then follow the wall down. You will come to a small area that is 
partially hidden by the second floor and the fencing. The crate is 
hidden out of site in the left corner.

17) STAGE 4, AREA 2: After coming down the stairs and reaching the main 
floor of the dinosaur exhibit, head left from the foot of the stairs. 
Jump over the red security laser and continue to the left. You will 
pass under a red laser and the upper walkway and arrive at an exhibit 
with a Tyrannosaurus Rex in it. Jump over the yellow guardrails into 
the exhibit, and head in front of the T. Rex. You will see a crate 
partially hidden behind some of the fake plants in the exhibit.

18) STAGE 4, AREA 3: In the small room where you fight the Mystic Water 
Ninja there is a crate on the left side of the room that contains a 
scroll.

19) STAGE 4, AREA 4: From the beginning head forward into the area with 
the first water fountain in it. There will be a crate containing a gray 
scroll out in the open on the left right where the walkway meets the 
fountain area.

20) STAGE 4, AREA 5: From the beginning of the Foot Gunner Ninja fight 
head down, to the bottom-right corner of the room to find a gray scroll 
in a crate.

21) STAGE 5, AREA 1: There is a crate out in the open in the middle of 
the large circle cavern near the end of the area. Look for a huge blue-
green rock formation sticking out of the ground. The crate is in front 
of it a short way away.

22) STAGE 5, AREA 2: In the very beginning, right when you start, head 
left along the bottom wall. There will be a small impression in the 
rocks before the wall turns upwards. Maneuver your turtle into the 
impression and attack in the downwards direction to break the crate and 
nab the scroll.

23) STAGE 5, AREA 3: From the beginning follow the left wall. You will 
come to a large opening in the wall with a crate inside of it.

24) STAGE 5, AREA 4: After crossing the segmented blue walkway and 
arriving on the green platform (where you usually end up fighting 
Quarry), head left where you can see a crate partially hidden by the 
red border of the platform.

25) STAGE 5, AREA 5: Head to the back of the room where you fight King 
Nail. There will be a closed door with the foot clan symbol on it. 
Their are two crates one on each the left and right sides of the door; 
the gray scroll is in the crate on the left side of the door.

26) STAGE 6, AREA 1: In the very beginning of the area, you start off 
near a large metal double door. Go by the door and attack down into the 
area hidden by the corner of the wall to find a scroll.

27) STAGE 6, AREA 2: The crate is lying in plain sight in the water on 
the right side of the koi pond.

28) STAGE 6, AREA 2: Yes, there are two gray scrolls in the Japanese 
Garden area. The crate this scroll is within is also pretty much in 
plain sight, just sitting in the water to the right of the shrine in 
the middle of the koi pond.

29) STAGE 6, AREA 3: In the area where you fight the Mystic Wind Ninja 
head to the right and there will be a crate next to some cardboard 
boxes and computers.

30) STAGE 6, AREA 4: At the end of the area there are two large chain 
link fence structures in the bottom of the power control area. In the 
bottom-right corner underneath the chain-link fence is a crate with a 
gray scroll in it.

31) STAGE 6, AREA 5: The gray scroll is in a crate on the left side of 
the circular dynamic test area.

32) STAGE 6, AREA 6: It's in the seventh trapped room with the two 
swinging guillotines and the bamboo spikes on both the left and right 
sides of the room. Walk along the left side of the room while attacking 
to break a crate next to the left wall, getting what is hopefully your 
final Makimono Scroll! Hooray!



\                     /--------------------------\                    /
]=====================|Passwords and Secrets List|====================[
/                     \--------------------------/                    \

   Here is a list of all of the WORKING passwords that I got during the 
game. Passwords that the game gave me that resulted in an ERROR message 
are not recorded here. Why the game even gives you non-working 
passwords is ridiculous. It is also just plain crummy that the game 
doesn't even tell you what three-fourths of the codes you get even do. 
As far as I know the following codes only work on the Playstation 2 
version. ANY CODE THAT YOU ENTER WILL BECOME PERMANENT IF YOU SAVE THE 
GAME WHILE THEY ARE ACTIVE!!!


-----------------------------------------------------------------------
                               Passwords
-----------------------------------------------------------------------

Passwords for Leonardo:
-----------------------
Improve Leonardo's Attack Power: LMLSD
Leonardo gets a Longer Bandana: LSLSR
Improve Leonardo's Defense Power: MRLLM
Infinite Shurikens as Leonardo: SMRDM
Unlock Leonardo's Alternate Costume: LDMSR


Passwords for Donatello:
------------------------
Improve Donatello's Attack Power: DRLDS
Improve Donatello's Defense Power: DMDRS
Unlock Donatello's Alternate Costume: DDSMS
Donatello gets a Shorter Bandana: SSSMR


Passwords for Rapheal:
----------------------
Improve Rapheal's Weapon: RDSRL
Unlock Rapheal's Alternate Costume: DMDML
Rapheal gets a Longer Bandana: MSLLR
Rapheal gets an Even Longer Bandana: SLDSM
Improve Rapheal's Defense: LRMDS


Passwords for Michelangelo:
---------------------------
Unlock Michelangelo's Alternate Costume: RRLMD
Improve Michelangelo's Defense: MSRMM
Michelangelo gets a Shorter Bandana: MRRML
Michelangelo gets a Longer Bandana: MMSLR
Infinite Fire Shurikens and more Recovery Items as Michelangelo: DRDSS


Miscellaneous Passwords:
------------------------
Unlock the Playmates Database: LSDRM
Unlock Master Splinter for Story Mode: MSRLS
Silly Attack Sound Effects: SMMRS


-----------------------------------------------------------------------
                                Secrets
-----------------------------------------------------------------------

Silly Walking Sound Effects:
----------------------------
Up, Up, Down, Down, Left, Right, Left, Right, Cross (X), Circle
Enter the Konami Code on the Title Screen to give the characters funny 
noises when they walk. If done correctly you will hear the turtles say: 
"YEAH!"


Halloween Costumes:
-------------------
Set the internal clock of your Playstation to Halloween, October 31, to 
see the characters in special pumpkin-head Halloween costumes.


Christmas Costumes:
-------------------
Set the internal clock of the Playstation to Christmas Eve or Christmas 
Day on December 24 and December 25 to see the characters dressed in 
Santa Claus hats.



\                             /------\                                /
]-----------------------------|Thanks|--------------------------------[
/                             \------/                                \

--GameFAQs for kicking that much ass! (And hopefully posting this FAQ.)

--Yoshiyuki Tomino for creating the Mobile Suit Gundam universe!

--The Coca-Cola Corporation for deciding to once again produce Cherry 
Coke!

--Joutaro and Mestophles from the Playstation 2 Teenage Mutant Ninja 
Turtles message board at GameFAQs for helping to re-find and record all 
those pesky-ass Makimono Scrolls!

--David Dorval for pointing out an error in the Gray Makimono Scroll 
section.

--My new keyboard, for not sucking like my old keyboard!

--My friend Bryan for whoring out his memory card to me for a few days!

--The Muse who inspired me to write this jibberish!

--And especially you, who are reading this. I hope it helps!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This document is copyrighted to Necropenguin@yahoo.com, thatís me, and 
this document may NOT be altered, reproduced, sold for profit, or 
especially plagiarized in any way shape or form without my permission, 
which you wonít get so donít ask. As of tonight, GameFAQs is authorized 
by my decree to display this document for public use. If I find out 
that my hard work (well not really hard, but you sit here and try doing 
this) is being ripped off I will be forced to take a rather unhappy 
legal action, plus I'll just plain find you and hurt you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++