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    FAQ/Walkthrough by German Dragon

    Version: 1.0 | Updated: 06/27/06 | Printable Version | Search This Guide

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    .    .    .---.         .                   
    |\  /|    |             |               /   
    | \/ | .-.|--- .-.  .--.| .-.  .--. .-. .--.
    |    |(   |   (   ) |   |(   ) |  |(.-' `--.
    '    ' `-''    `-'`-'   `-`-'`-'  `-`--'`--'
    
                                  /'--.
                       _,.        '- ./                  
                    .-'_. '-._.'`.__//                        
                    '`'  '.   .-.__.'         .-,  .-.
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                          |  |---'.'.   _  _  .-.  | |
                          |  |'  .-' |( | | |  | |  
                          |  |_       | | || | |  | |     _
                       _.-'  __'-.   _.| | || | |  | |.---' '.
                      '-._.-'  '.'--'.'| '- | | '. |  .--'' 
                       _         `-'   '--'  '-'  '-'
              |'-.___.' '-.__     
               '._      .'.   '-.          .-.__.                       _
                  '---. |  '-.  |           '-. |                     .' |
              .'._    | |    / /              | |       _             '. |
              '.  '-._| |   / /.-.-. .--./'.-.| |.--..-'_'-.  _.--..-. | |
                '._     '-.' /'. .-./ . ||.-.|| '   || |_| |.' .. || | | |
                   '--.  .--`  | |  || |||| ||| .-. || .--' | | '-'| '.' |
                      |  |     | |  |'-'||'-'|| | | || |  _ | |     '.   |
                      |  |     '-'  '---'| |' | '.| |'.'--'|| '._..   '| |
                      |  |               | |  '-' |/'  '--' '-.__.' _.-'.' 
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          _______                                                     _______
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        | |  ) (| |                                                 | |  ) (| |
        | '-'     |                                                 | '-'     |
        '._     _.'                                                 '._     _.'
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           '---'                                                       '---'
            |=|                   TABLE OF CONTENTS                     |=|
            |=|=========================================================|=|
            | |                                                         | |
            | | 01. Legal Disclaimer .......................... [0xLE]  | |
            | | 02. Story ..................................... [0xST]  | |
            | | 03. Characters ................................ [0xCH]  | |
            | | 04. Controls .................................. [0xCN]  | |
            | |---------------------------------------------------------| |
            | | 05. Warewolf Chapter .......................... [1x00]  | |
            | | --> To the Werewolf's Area .................... [1x01]  | |
            | | --> Road to the Belivaux Mountains ............ [1x02]  | |
            | | --> Rheamev Mountain Pass ..................... [1x03]  | |
            | | --> Bridgedu Belivaux ......................... [1x04]  | |
            | | --> Lefleur Mines ............................. [1x05]  | |
            | | --> The Werewolf's Lair ....................... [1x06]  | |
            | |---------------------------------------------------------| |
            | | 06. Sea Creature Chapter ...................... [2x00]  | |
            | | --> To the Sea Creature's Area ................ [2x01]  | |
            | | --> Isle of the Fishmen ....................... [2x02]  | |
            | | --> Stalactite Cave ........................... [2x03]  | |
            | | --> The Spirit Well ........................... [2x04]  | |
            | | --> Ceremonial Cave ........................... [2x05]  | |
            | | --> Sea Creature's Lair ....................... [2x06]  | |
            | |---------------------------------------------------------| |
            | | 07. Frankenstein Chapter ...................... [3x00]  | |
            | | --> To Frankenstein's Area .................... [3x01]  | |
            | | --> The Abducted Village ...................... [3x02]  | |
            | | --> The Sewers ................................ [3x03]  | |
            | | --> The Dungeon ............................... [3x04]  | |
            | | --> Frankenstein's Hideout .................... [3x05]  | |
            | |---------------------------------------------------------| |
            | | 08. Voodoo Queen Chapter ...................... [4x00]  | |
            | | --> To the Voodoo Queen's Area ................ [4x01]  | |
            | | --> River of Lost Souls ....................... [4x02]  | |
            | | --> Forbidden Forest .......................... [4x03]  | |
            | | --> The Dead Marsh ............................ [4x04]  | |
            | | --> Temple of Blood ........................... [4x05]  | |
            | | --> Voodoo Queen's Chamber .................... [4x06]  | |
            | |---------------------------------------------------------| |
            | | 09. Mummy Chapter ............................. [5x00]  | |
            | | --> To the Mummy's Area ....................... [5x01]  | |
            | | --> Village of the Dead ....................... [5x02]  | |
            | | --> Bloodstone Valley ......................... [5x03]  | |
            | | --> Temple of the Sun ......................... [5x04]  | |
            | | --> Pyramid Tomb .............................. [5x05]  | |
            | | --> The Mummy's Tomb .......................... [5x06]  | |
            | |---------------------------------------------------------| |
            | | 10. Dracula Chapter ........................... [6x00]  | |
            | | --> To Dracula's Area ......................... [6x01]  | |
            | | --> The Cursed Village ........................ [6x02]  | |
            | | --> The Catacombs ............................. [6x03]  | |
            | | --> Court of the Damned ....................... [6x04]  | |
            | | --> Dracula's Castle .......................... [6x05]  | |
            | | --> Hall of Eternity .......................... [6x06]  | |
            | |---------------------------------------------------------| |
            | | 11. Monster Encyclopedia ...................... [7xME]  | |
            | | 12. Boss Strategies ........................... [7xBS]  | |
            | | 13. Unlockables ............................... [7xUN]  | |
            | | 14. Credits ................................... [7xCR]  | |
            | |                                                         | |
            |=|=========================================================|=|
            |=|                                                         |=|
           /___\                                                       /___\
    
    
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          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 01. Legal Disclaimer .................. [0xLE]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
    This file is intended for personal use. It may be reproduced, but only for
    personal use (i.e. printing it for a friend.) However, it may not be 
    published on any website, magazine, or other production -- whether commercial
    or free -- without permission, which may be obtained by e-mailing me at
    GermanDragon[at]gmail[dot]com. As of now, the only sites that have this
    permission are as follows:
    
    [ ] www.GameFAQs.com
    [ ] www.HonestGamers.com
    [ ] www.IGN.com
    [ ] www.NeoSeeker.com
    [ ] www.TheGenie.Net
    [ ] www.EvermoreForums.com
    [ ] www.GamerHelp.com 
    [ ] www.SuperCheats.com
    [ ] www.CheatPlanet.com
    [ ] www.CheatHappens.com
    [ ] www.1up.com
    
    Copyright (c)2006 Chris Quigley
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 02. Story ............................. [0xST]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
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           '---'                                                       '---'
    
    In the late 19th century, Europe was in the midst of a crisis. Unexplained
    phenomena were being reported all across the continent. In the mountains,
    people attacked by wolves were driven mad, becoming savage beasts themselves.
    In the Atlantic, military vessels, merchant ships and civilian boats all
    began to mysteriously vanish. In parts of Germany, fear of mysterious
    kidnappings and dissappearences kept terrified villagers trapped in their
    homes. Finally, when reports from northern Africa told of dead rising from
    their graves, many believed it to be the end of the world.
    
    The governments of Europe tried to control the situation through the use
    of elite secret investigation units specifically created to deal with the
    unexplained phenomena. However, all of their best efforts ended in failure.
    
    Meanwhile, in the countryside of Germany, a man was watching the developing
    situation with great interest. His name was Dr. Hans Jaeger, a wealthy
    scientist whose research into electricity manipulation had made him a
    preeminent figure in the academic community.
    
    To Hans, the bizarre headlines in the newspapers were all too familiar. It
    was many years earlier tht Hans came to possess a most peculiar book. The
    book was filled with bizarre verses of broken poetry telling of the fall
    of mankind and the dawn of an eternal age of darkness. At the time, Hans
    dismissed the book as nothing more than an old collection of mythic poetry.
    But now, as headline after headline echoed the contents of the centuries-
    old tome, even Hans could not deny that there was more to the old book
    than simple myths and legends... It was a prophecy.
    
    Three warriors were selected for their unique balance of skill and power.
    The first warrior was Logan Blackheart, a notorious pirate who had recently
    lost his ship to one of the unexplained incidents in the Atlantic. Thirsty
    for revenge, and longing to return to the sea, Logan agreed to cooperate
    with Hans in exchange for a new ship and a chance to avenge his lost
    shipmates.
    
    Next, there was Delphine de Soras, a skilled marksman from the mountains
    of France. Her father and brother were among the first killed by the
    Werewolf while hunting near their mountain home. In exchange for revenge
    and money to support herself and her mother, Delphine agreed to help Hans
    in his battle against evil.
    
    Finally there was Sundano, a noble warrior and shaman from the jungles of
    Africa. Sundano had come to Europe earlier to join one of the government's
    secret investigation units, but was labeled a savage and was not allowed
    to participate. Hans later found Sundano through his government's contacts.
    When approached by Hans, Sundano was not interested in money. He agreed to
    fight simply to free his people from the curse of the evil Voodoo Queen,
    and restore balance to the world. With the help of these three brave
    warriors, Hans swore to put an end to the evil prophecy once and for all.
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 03. Characters ........................ [0xCH]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
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           '---'                                                       '---'
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Dr. Hans Jaeger                                           | |  |
        '--'-'-----------------------------------------------------------'-'--'
    
    Hans is a scientist amd sholar who, until recently, had been a reknowned
    university professor. His research on the free manipulation of electricity
    had earned him recognition and many prestigious awards. However, as he
    became increasingly obsessed with his research, he found himself labeled
    as an eccentric outcast by his jealous peers in the scientific community.
    False accusations would ultimately cost Dr. Jaeger his work and his good
    reputation. However, Hans was a resilient man. Using the great wealth he
    had inerited from his father, Hans was able to survive comfortably and
    continue his research in private. When Hans learned of the strange events
    that had struck Europe and Northern Africa, he realized that they were
    more than random occurences. Based on a book of ancient prophecies that
    had been left to him years earlier by and old friend and colleauge, Hans
    knew that if things were to continue on their current path, the entire
    world would soon be plunged into darkness. In an attempt to challenge
    fate, Hans took it upon himself to assemble a team of monster hunters and 
    put an end to the progression of events outlined in this "evil prophecy."
    
         Jaeger's Unique Moves
         --------------------------------------------------
         L2      Slide (While Running)
         []      Special: Electric Barrier
         L2 + [] Special: Low Electric Barrier
         (),[]   Special: Lightning Strike
         X,X,[]  Special (Cancel): Triple Lightning Attack
         (),X    Spinning Jump Attack
         --------------------------------------------------
         R1 + X  Time Stop
         (),X    Multiple Spinning Jump Attack
         --------------------------------------------------
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Logan Blackheart                                          | |  |
        '--'-'-----------------------------------------------------------'-'--'
    
    Dreaded captain of the infamous pirate sip "Blackwynd", Logan Blackheart
    was well known as both a skilled fighter and a notorious pirate. However,
    all of that changed one stormy night several weeks ago, when Logan's ship
    and crew fell victim to a mysterious rash of disappearences in the
    Atlantic. From this experience, Logan learned first-hand that the ships
    lost in the Atlantic did not simply vanish, they were attacked by terrible
    sea monsters. Logan alone survived the ordeal and swore vengeance on the
    monsters that had robbed him of his ship and crew. Meanwhile, Hans Jaeger
    heard rumors that the infamous pirate Blackheart was without a ship. Using
    his connections, Hans tracked down the ruined pirate and offered Logan a
    new ship in return for his help in vanquishing the evil that threatened
    humanity. Logan didn't particularly care about saving the world, but
    desperate to return to the sea and avenge his fallen comrades, he agreed
    ti join Hans in his monster hunt.
    
         Logan's Unique Moves
         --------------------------------------------------
         L2      Slide: Flip Kick (While Running)
         []      Special: Bomb
         L2 + [] Special: Bomb Cluster
         (),[]   Special: Jump Bomb Cluster
         X,X,[]  Special (Cancel): Line of Bombs
         (),X    Jump Attack: Drop Kick
         --------------------------------------------------
         R1 + X (Front): Giant Swing
         R1 + X (Right): Screw Bomb
         R1 + X (Left): Backbreaker
         R1 + X (Back): Suplex
         X (Running): Running Attack
         --------------------------------------------------
         
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Delphine de Soras                                         | |  |
        '--'-'-----------------------------------------------------------'-'--'
    
    Born and raised in the wild mountainous regions of France, Delphine is a
    skilled marksman and a resourceful survivor. Her father and brother were
    killed before her eyes by a giant werewolf in the mountains near her farm-
    land home. Seeking vengeance, she recalled the folklore of her childhood
    and forged silver bullets to combat the monsters. However, she soon found
    that even after selling all of her family's meager possessions, there were
    far more monsters standing in her way than bullets in her guns. Desperate,
    Delphine left her mountain home in search of help, promising her mother to
    return after she had killed the werewolf. In town she learned of a rich
    German aristocrat offering a huge reward for anyone capable enough to serve
    on his team of monster hunters. In exchange for help in exterminating the
    monsters that had overrun the land, Hans promised to give Delphine her
    vengeance and enough money to support herself and her mother until the end
    of their days.
    
         Delphine's Unique Moves
         --------------------------------------------------
         L2      Slide (While Running)
         []      Special: Gun
         L2 + [] Special: Low Shot
         (),[]   Special: Jump Gun
         X,X,[]  Special (Cancel): Gun
         (),X    Jump Attack
         --------------------------------------------------
         (),()    Double Jump
         (),(),() Spinning Kick
         R1 + X   Heal Teammates
         []       Slide Shot (While Running)
         L2 + []  Cartwheel Shot
         --------------------------------------------------
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Sundano                                                   | |  |
        '--'-'-----------------------------------------------------------'-'--'
    
    A warrior Shaman from the jungles of western Africa. Sundano's village was
    enslaved by the Voodoo Queen. Sensing the rising evil in the world, Sundano
    foresaw that it was not just his village, but the fate of all humanity
    that was in peril. Upon hearing that countries of the world were assembling
    teams to investigate the strange incidents, he traveled to Europe to lend
    his aid and represent his people. However, he was labeled a savage and not
    allowed to participate. Sometime later, Sundano was contacted by a German
    scientist named Dr. Hans Jaeger, who had learned of Sundano's existance
    through members of the international council. Dr. Jaeger offered Sundano
    anything he wanted in exchange for his assistance in destroying the
    monsters that had appeared in Europe and elsewhere. Having no need for 
    money, Sundano refused any reward and asked only that he be given the 
    chance to free his people and destroy the evil Shaman priestess known as 
    the Voodoo Queen.
    
         Sundano's Unique Moves
         --------------------------------------------------
         L2      Slide (While Running)
         []      Special: Boomerang
         L2 + [] Special: Low Boomerang
         (),[]   Special: Poison Tornado
         X,X,[]  Special (Cancel): Invsibility
         (),X    Jump Attack
         --------------------------------------------------
         R1 + X  Jungle Spirit Summon
         X       Sliding Rise Attack (At end of Slide)
         --------------------------------------------------
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 04. Controls  ......................... [0xCN]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
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              ______----- Low Stance           ______-- Character Combo (With D-Pad)
             |__L2__|                         |__R2__|
            _|__L1__|---- Guard              _|__R1__|-- Unique Ability (With X)
           /     __ .---- Force Team Attack /.---------\---- Special Attack
          /     |  |   \___________________/ |  .--.    \
         /    __|  |__                       | ( /\ )----\--- Action Button
        /    |  \\//  |-- Change Character  .--.'--'.--.  \
       |     |__//\\__|   ||      ||   ( [] )  ( () )--|------- Jump
    Cancel Team |  |       |      |     '--'.--.'--'   |
     Attack ----|__|   Menu--'      '--Menu    ( X  )------|------- Attack
       |               _.-._          _.-._     '--'       |
       |             .'     '.      .'     '.              |
       |    Move ---|----     |    |     ----|--- Camera   |
       |         /| |         |    |         | |\          |
       |        | |  '._   _.' ____ '._   _.'  | |         |
       |        |  \    '-'   /    \   '-'    /  |         |
       |        |   \________/      \________/   |         |
        \______/                                  \_______/
    
    
    Square      - This is your characters special attack. Uses MP.
    Triangle    - The action button can be used to interact with people and objects.
    Circle      - This button allows you to jump, but is also used in some combos.
    X           - Pressing X uses your basic melee attacks, and is used in combos.
    L1          - This allows you to put up your guard against enemy attacks.
    L2          - This button makes you roll, or slide attack, if you are running.
    R1          - Press it with X to use your character's unique ability. Uses MP.
    R2          - This button with the D-Pad, does a combo attack with 2 characters.
    D-Pad       - Left/Right switches characters. Up/Down controls their behavior.
    Left Stick  - Simply put, you move by tilting the left stick.
    Right Stick - Move it to move the camera, or click it to center the camera.
    Select      - This brings up the information menu.
    Start       - This brings up the game menu.
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 05. Warewolf Chapter .................. [1x00]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
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           '---'                                                       '---'
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | To The Werewolf's Area                            [1x01]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Go to the Mountains
    
    You'll start out inside Jaeger's mansion, where you can save your game.
    But besides the save point, there's nothing else there, so head for the
    door. It leads to the sanctuary outside. There, you'll find four different
    statues next to eachother, each with a different color flame above them.
    Each color corresponds to one of your characters. Speak to the the one
    with an orange flame with Logan. Speak to the green one with Sundano.
    The blue one is for Jaeger, and the yellow one is for Delphine. These
    statues all reveal information on the game's controls. Once you've spoken
    to all four, you can head down the next path in front of you.
    
    You'll find yourself in a circle of stones, with a statue at each corner.
    Speak to the one left of where you enter, and it will tell you to try an
    X,X,() combo on the enemy that spawns in the middle. Fear not though, as
    it's realy just a clay puppet that will not move or fight back. So, land
    the combo, then pick another of the four statues to talk to. You will be
    told to land an X,X,X combo, an X,(),X combo, and an X,(),() combo. After
    completing each of these tasks, head off the path towards an old mining
    tunnell. Approaching it will take you to the next area.
        
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Road to the Belivaux Mountains                    [1x02]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Trail
    
    After walking forward into this area, your first real enemies will spawn
    from the ground. You'll be facing Savage Wolves as well as Wolfmen.
    You can take them out very easily with either combos, or your square button
    attacks with any character. I find using Delphine or Sundano is the easiest
    way, although it should be noted that each type of enemy has different
    strengths and weaknesses. For example, the Wolfmen are weak against Magic,
    but strong against Lightning, while the Savage Wolves are weak against
    Light, but are completely immune to fire. The monster encyclopedia in this
    guide details the stats of all monsters in the game.
    
    After you defeat the first wave of enemies, you'll see a cutscene of Logan
    being attacked, and Delphine saving him. The game uses this time to
    introduce the compatibility feature to you. You can try it out if your
    MP guage is more than half-way filled. Using Logan, hold R2, and then
    select Delphine's icon to do a combination attack. The strength of these
    attacks will depend on how much compatibility there is between the two
    characters executing the move. As you play, you'll sometimes see the word
    "Help!" above a character. If you save them, the compatibility between
    the character you rescued and the player you were using will increase.
    
    Eitherway, head on, and take out the next couple of rounds of monsters. 
    Also, keep your eyes on the map for a small path that heads to the right, 
    towards a barn. There you will find a barrell that you can smash to reveal 
    an HP+ item. Keep going, and defeating more waves of monsters. It doesn't
    really matter which directions you head in first, as you'll have to clear 
    out the entire area before you can move onward anyway. Just make sure to 
    crack open the blue crates when you find them. One contain's a gun that 
    Delphine can use to take out enemies quickly, and the other contains a 
    chainsaw for Logan.
    
    If you ever feel lost as to where to go, however, simply press select and 
    look at the map. The trail that you are looking for will be marked with a
    glowing symbol. When you reach this location, you'll find an old man who
    will refuse to let you past unless you kill all of the enemies in the
    area. Once you've done that, he'll happily let you pass though. You'll
    then be taken to the grading screen, to see how well you completed the
    stage. You can then continue on to the next one.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Rheamev Mountain Pass                             [1x03]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Head to the Mountains
                          [] Find the Tunnell
                          [] Find the Key
                          [] Find the Card
    
    Just after entering the area, Jaeger will give you a more indepth look
    at how the Compatibility system works. After he's done talking, head over
    to the save point in front of you and save your game. After doing that,
    you can head forward where you'll be greeted by more Savage Wolves and
    Wolfmen. The wolfmen here are different than the ones in the previous
    stage, though. They have slightly more HP but are much weaker against 
    Jaeger's lightning attacks. Regardless, destroy them all, then begin to
    walk along the train tracks.
    
    You'll find enemies on the train tracks as well, only there there won't
    be any place to run. You can just blast your way through them with some
    strong moves. Just keep fighting your way through the mobs until you
    reach a train tunnell. Walk up to it to be brought to the next area in
    the stage. Once going through, your objective will be changed to "Find
    the Tunnell", which according to the pause menu, should be halfway up
    the mountain. So, get a move on it, and follow the path. Fight your way
    through the monsters until you reach a wooden bridge.
    
    You can see spikes protruding from the wood on the bridge. Wait until
    they slide down, then quickly run across them. Don't worry about the
    characters you are not controlling, as they will get by on their own.
    After you've crossed the bridge, you'll be up against another mob of
    wolves and wolfmen. Kill them however you like, but don't be in a rush
    to move on. If you head off the path to the right, near a boarded up
    entrance to a mining tunnell, you'll find another crate that you can
    smash. It contains a high-powered bow that Sundano can use. With this
    sucker, it's one-hit-one-kill!
    
    Keep going until you reach another wooden bridge with spikes on it. Again,
    wait until they go down then run across. There you'll see a man standing
    on the side of the road. Kill any monsters that are bothering you, then
    talk to him. He'll tell you that he won't unlock the mining tunnell for
    you unless you bring him a "Lunging Wolf" monster card. This adds a new
    objective to the menu, "Find the Card." When he finishes talking, smash
    the crate that's next to him to find a strong electric gun that Jaeger can
    use, then continue forward and cross the next bridge, jumping over the
    spike traps that are on it.
    
    Continue to slaughter your way through the hordes of enemies, as you travel
    down the path. Soon, you will come across a new type of wolf enemy. It is,
    as you can guess, a Lunging Wolf. Defeat a few of them, and you should be
    able to come across their monster card fairly easily. When this happens,
    finish clearing out the enemies that have surrounded you, then turn around
    and backtrack to where the old man was -- you'll definitely encounter many
    more enemies on the way back, but that's just how this game works. Talk
    to the man, and he'll give you the key for the mining tunnell. After that, 
    just head back across the bridge you originally took to reach the old man. 
    After a cutscene the stage will end.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Bridgedu Belivaux                                 [1x04]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Exit the Tunnell
                          [] Find the Mine
                          [] Cross the Bridge
    
    Save your game at the savepoint near where you begin, then head down the
    path in front of you. When you come to the first bridge, be ready to kill
    enemies that will be spawning on both sides of it, then cross it and keep
    moving. Enemies will be steadily spawning as you fight your way towards
    the next bridge. Keep killing them, then carefully walk between the spike
    traps that are in place on the bridge. The enemies that spawn on the far
    side of it may make this difficult. You may want to use a large attack,
    such as Logan's Bomb Cluster to blast them away. Just be careful, as the
    wolves in this area are able to poison you with their bites. Thankfully,
    the exit of the tunnell is not far past the bridge. Once you make it out
    of the tunnell, your objective will become "Find the Mine."
    
    Fight your way through the monsters, along the path, in this area. Keep
    going until you arrive at a fork in the road. There's a bridge, but the
    gap in it is far too wide for you to get across. So, head to the left of
    the bridge. Fight the Rotting Wolfmen and the Venemous Wolves that are
    there, then look around for wooden planks on the ground. You should be
    able to find two of them. You can't fight properly while holding them, so
    give them to your less-used characters, and then bring them back to the
    bridge.
    
    Walk towards the gap in the bridge, while controlling the characters who
    are holding the planks, and you'll place them down to form a bridge. It's
    not enough yet though, so head back to the fork in the road, at the base
    of the bridge. There, you'll find a third plank on the ground. Pick it up
    and place it with the others. You should then head down the path that
    leads to the right of where the bridge is, fighting any enemies that you
    come across in the process. This path leads to another dead end, but at
    the end of it you'll find a fourth plank on the ground. Pick it up and
    bring it back to the bridge, and you'll finally be able to cross.
    
    After crossing the bridge, you'll again be attacked by some enemies. Kill
    them, then bust open the crate that's sitting on the ground to find a
    flamethrower that Jaeger can use. It's not too effective on the enemies
    in this area, but it's always fun to see them running around on fire.
    Anyway, continue down the path to the left. Keep moving in that direction,
    killing monsters, until you reach another fork in the path. Head to the
    left, and fight your way through that area. Eventually you'll come to
    the entrance of a mine. This signifies the end of the level.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Lefleur Mines                                     [1x05]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Search for Clues
                          [] Find a Digging Tool
                          [] Find the Moonshadow
    
    There's a save point over to your right, after entering the mine. Save
    your game, then head forward. The path is very wide, but it doesn't have
    any curves or twists, so just defeat the enemies as they appear as you
    move. When you reach two rows of spike traps on the ground, carefully
    walk between the rows, then continue moving and killing until you reach
    a doorway. Walk through it to reach another area of the mines.
    
    In this room, fight your way through monsters until you reach a fork in
    the path, with a blue crate in the center of it. Bust it open to find a
    rocket launcher for Logan, then head over to the right to find Mucci, the
    man who locked the mines in the first place, again. He'll offer to trade
    a full vial of your MP gauge for some information and a "bonus item." It
    may hurt a little, but do it. Though your MP gauge will be emptied, he
    will tell you that only bullets made from Moonshadow will kill the
    Werewolf. Even better, he'll give you a map that shows the location of it.
    When Mucci's done talking "Find a Digging Tool" will be on your objectives
    list. With that, head back to the fork in the path, and head back the
    way you came.
    
    Start taking out the enemies that spawn -- which will be easy, especially
    if you start by emptying out Logan's rocket launcher. Make your way up
    the path that you have not been on before. It leads to a room with a pick
    axe on the ground, as well as a barrell that you can destroy to reveal
    a HP+ item that applies to all of your characters. Once you have this
    item "Find the Moonshadow," will appear on your objectives list. Now,
    you will be all set to go for it. So, head back to the path that lead
    to Mucci, only this time take the path that goes out to the left. Note, 
    that unlike the wooden planks from the previous stage, the pickaxe can be 
    used as an effective weapon. So don't worry about which character you 
    give it to.
    
    Keep following this path, and you'll come to a fork in the road. First, 
    take the path to the right to find another crate, which contains a dart 
    gun for Sundano.  Personally, I can't stand it, but it's your call. From 
    there, head back to the previous fork in the path, and this time take the 
    second path. Keep moving, all the while killing more wolf creatures, until 
    you reach another fork. From here, take the left. If you were to look
    at the map on your menu screen, you'd see that this is where the Moonshadow
    is supposedly buried. When you reach the end of the path, you'll see a
    cutscene of the Moonshadow being uncovered; Mucci was correct!
    
    After Delphine loads her bullets with Moonshadow, backtrack until you
    reach the previous fork in the path that you were at -- and yes, you
    can drop the digging tool if you'd like. Once at the fork, take the path
    that you neglected to take before, and fight your way through the last
    few waves of monsters to reach the exit of the cave. Once there, you'll
    be brought to the ranking screen, and the level will be over.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Werewolf's Lair                               [1x06]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Werewolf                                                      |
        |---------------------------------------------------------------------|
        |                                                                     |
        | First of all, Delphine is the character you want to use here. That  |
        | being said, much of your strategy will revole around her using her  |
        | guns, and you won't want the other characters wasting your MP. So,  |
        | at the start of the fight, press down on the D-Pad to prevent them  |
        | from using their special attacks. After that, you'll just have to   |
        | fend off the wolfmen and savage wolves, until you see the Werewolf  |
        | getting ready for a charge attack -- you'll know when it's coming,  |
        | because he will glow red. When this happens, back off so that you   |
        | don't get hit, then run up to him and hit him with a X,X,() combo to|
        | knock him into the air. While he's in the air, you can shoot at him |
        | with the square button, provided you are not attacked by another    |
        | monster. You can then shoot t him a few more times while he's on the|
        | ground before he gets up.                                           |
        |                                                                     |
        | As the fight goes on, things get harder. The wolfmen and savage     |
        | wolves evolved into stronger variations. Also, as your MP gauge gets|
        | low, you'll have to fight to keep it up. Try to have enough for two |
        | attacks before you even bother knocking down the big Werewolf. Also,|
        | know that if Delphine gets KO'd, things will get signifigantly      |
        | harder for you. The others won't be able to do nearly as much damage|
        | after countering one of the Werewolf's charges. So, stick in there, |
        | and try not to let Delphine die.                                    |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 06. Sea Creature Chapter .............. [2x00]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | To the Sea Creature's Area                        [2x01]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Head for the Harbor
                          [] Board the Ship
                          [] Gather Information
    
    After leaving the mansion, head to where the four statues holding the
    different color orbs are, and take a left. Continue until you are in the
    center of a circle of stones, and from there take another left. Proceed
    down that path, without straying, until you reach a wooden bridge. Cross
    this bridge to reach the port area. There you'll find several men that you
    can talk to, who will further explain the controls of the game. Hopefully 
    you have them down by now on your own, however. Either way, head across
    the town square, and head onto the docks. Talk to the sailor on the docks
    and tell him that you want to go to the Seacreature, and you'll sail
    right out of town.
    
    On the ship, there's not much you can do. You'll be told to gather
    information by talking to the passengers, but they really don't say all
    that much. One guy mentions rare silver and gold monster cards, but no
    one appears to know about the Seacreature. So, just talk to the big guy
    on the upper deck when you are ready to depart the ship.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Isle of the Fishmen                               [2x02]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Sea Cave
                          [] Topple the Mast
                          [] Unblock the Cave
    
    You'll start out on a shipwrecked boat, crawling with Fishmen. You can
    take them out like you would the Wolfmen from the previous chapter, but
    be careful, because some of these guys come armed with torches, which can
    be used to set you on fire, while others carry pitchforks which they will
    use to stab you. You can pick these weapons up after knocking out the
    holders -- the pitchfork's pretty good, but only in the hands of LOgan
    or Sundano. Just forget about using the torch completely: It sucks. Fight
    your way through the monsters, onto the second, then third boat. It is
    there that you'll find a crate containing a chainsaw for Logan. Pick it
    up, then move on to the fourth ship.
    
    Make your way to the mast of the ship, and Jaeger will suggest knocking
    it down to create a bridge. You'll need a torch to do this. So, kill the
    monsters that spawn, then run to the back of the ship, where you'll find
    a railing that's on fire. Press triangle while holding a torch to cause
    it to be engulfed in flames, then turn around and run back all the way
    to the second ship you were on. At the head of this ship, you'll find a
    cannon. Get to the cannon before the flames on your torch goes out, and
    press triangle to fire the cannon, knocking down the mast that was on the
    fourth ship. With that, run back onto the fourth ship, and cross over
    your new bridge, to reach solid ground.
    
    You'll immediately be greeted by some Zombie Divers, as well as a squid-
    like monster. You can pull some combos to take them out, as they are not
    too strong, but there's also a crossbow sitting next to one of the large
    rocks in the area, that Sundano can use. After taking out those enemies,
    you can head onto the next "path" of boats. It's a straight path to the
    cave from there, but unfortunately it is blocked. You'll need to find one
    more torch before you can continue, and you may have to do quite a bit of
    backtracking to find an enemy that's carrying one, if you aren't lucky.
    
    Once you have a torch, press triangle near the lit torch that's next to
    the blocked off cave, to get yourself some fire. Then, run across the
    nearby boat, ignoring the cannon that's on it, and light the unlit torch
    that is on the ground on the other side of the boat. After doing that,
    walk onto the next boat, and light the cannon with your torch. This
    cannon will fire, and blow away all the rocks that were blocking the
    cave. Head into the cave to finish up the stage.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Stalactite Cave                                   [2x03]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Exit
    
    The first thing you'll notice when you enter the stage, is that Logan is
    no longer around. Don't worry, he'll be back later. For now, head forward
    and save your game, then head forward and be ready to take out the Sea
    Soldiers that will spawn and attack you. You'll encounter Zombie Divers
    and Blue Sea Soldiers here as well. Just keep fighting your way through
    them until you reach a spiked barrier. There, wait until the spikes
    retract, then carefully jump over them. You'll have a small army of
    Squidmen waiting for you on the other side. Take them out, being careful
    not to get hit by their ink attacks. This attack will slow down your
    characters to a crawl, and make your warriors unable to attack. This
    sounds simple enough, but you'll also be fighting off Zombie Divers, who
    have vicious headbutt attacks. And it's easier said than done. Just be
    sure to help any party members that are in danger.
    
    After clearing out the monsters, head forward into another cave, and
    you'll be brought to a different area. Fight your way along the path in
    this cave, taking a right at the first fork in the path, until you reach 
    a pool of water. You'll see a lobster in it. To easily take out the 
    crab, hit it with a lightning attack from Jaeger, then move in and beat 
    it up with Sundano. After doing that, you can smash the crate that's in 
    the water, to reveal a dart gun for Sundano if you'd like. After doing
    this, head back to the fork in the road and take the second path, to
    the left.
    
    Kill all of the Squidmen and other sea monsters in that room, then head
    further along the path, into another room containing a pool of water and
    a crab. Slay this one in much the same way that you did the first, then
    smash the barrell sitting in the water for an HP+ item. You can then
    turn around and head left of the large open area that you were just in,
    down another narrow path. You will of course be slaughtering enemies by
    the dozen as you stroll along. Keep going along until you reach a pile
    of gunpowder barrells.
    
    Defeat the enemies surrounding the gun powder barrells, and pick up a
    torch that one of them drops. You then have to head all the way back to
    the entrance of the cave, and light the torch. After that, you must run
    through the cave, lighting the other torches as you go, to keep the flame
    alive on the one you are carrying. Yes, you could have done this before,
    but I promise it will be easier with the enemies cleared out beforehand.
    This way, some may spawn to give you a hard time, but it's no where near
    as difficult as it would have been otherwise. When you reach the barrells
    light them on fire to blast away the wall, revealing another room, with
    a torch inside.
    
    From there, you can continue on in the cave -- don't go into the room
    you just opened up just yet. Just around the corner, you'll find a crate
    which hold's a flamethrower that Jaeger can use. Using that or any other
    methods you like, annhilate all enemies in the area, until you reach
    another pile of explosives. There, make your way back to the last torch
    that you lit, and using a torch you picked up off the ground, get a hold
    of some fire. After that, again run from unlit torch to unlit torch,
    including the one in the room you opened up, to keep the flame on your
    torch in existance. Keep like this until you reach the second pile of
    explosive barrells. Blow these ones up to reveal the exit of the cave.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Spirit Well                                   [2x04]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Exit
                          [] Seal the Well
    
    Start by walking forward and saving your game, then continue along around
    the first turn. There you'll face the first wave of monsters for this
    stage: They're the same guys you faced in the last one, nothing new. Take
    them out, then fight your way through more waves of them, as you make
    your way towards a fork in the road. The left path leads to a dead end,
    so just take the right, running past the spikes on the ground when they
    are down. There you'll have to take out a few more enemies, including a
    pair of annoying Squidmen. Kill them then maneuver your way past some more
    spikes to reach another fork in the road. This time the path to the right
    leads to a dead end. So, head left, kill a few monsters, and don't stop
    until you see a cutscene, and you find yourself in a new area.
    
    Here you'll meet up with Logan again. He'll be carrying a huge rock, and
    will be unable to fight while holding it. You'll have to keep him from
    dying as you guide him to the mysterious hole in the area. After that it
    is just a long, long spiral for you to head down, fighting every step of
    the way. There are a couple of new enemies (Fire Sea Soldiers and Venemous
    Squidmen) that show up, but there's still nothing tough. After a while
    you'll come to an area with a crate. You can smash it to find a flame
    thrower that Jaeger can play with. Further ahead, you'll find another one,
    which holds a machine gun for Delphine. Yoou'll also begin to be attacked
    by Mermaid enemies at this point. They aren't too bad if you take them out 
    quickly though. Let them live too long, and they'll turn you to stone, 
    freezing your movement.
    
    It's a long and hard struggle to the bottom, and if one or more of your
    party members is knocked out, you may find yourself overwhelmed by the
    enemies rather quickly. Stay moving, and try and make use of Jaeger's
    time stop ability if you feel surrounded. When you reach the bottom, lure
    Logan over to the hole. When he gets there, you'll see a cutscene and
    the stage will end.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Ceremonial Cave                                   [02x05] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Exit
    
    First of all, walk forward and save your game, as always. After that, head
    along the path, killing the different types of sea monsters. Among these
    enemies are lobsters: Remember, lightning is the way to go for them.
    Follow along the path, killing enemies until you reach a large pond. Here
    you'll spot a path that breaks off to the right, but there's nothing over
    there, so don't bother. Instead, just continue forward, across the water.
    Keep going until you reach a cave entrance. Head through to the next area.
    
    In this next area, your goal will be to put out four torches. You'll have
    to be fast though, so don't linger around fighting any enemies. If you do
    that, Warrior Fishmen will spawn and relight the torches that you already
    put out. What to do, is first head to the center of the area, and look for
    Mucci, who will be marked on your map with a blue dot. From him, begin
    moving around the edge of the area, going in-and-out of the alcoves, to
    find all of the torches. Run up to the torch, put it out, then continue.
    Don't fight while doing this; keep moving. Some Fishmen will most likely
    relight some of the torches. The area is essentially a circle though, so
    keep going and relight the torches if you must. Eventually all four will
    be out at the same time, and you'll see a cutscene of the door opening.
    When this happens, head back to Mucci. The path to the door is right next
    to him. Of course you can talk to him before leaving as well.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Sea Creature's Lair                               [02x06] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Kill the Sea Creature
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Sea Creature                                                  |
        |---------------------------------------------------------------------|
        |                                                                     |
        | Jaeger will be the main player in this battle, and you'll want to   |
        | save all of your MP for him, so at the start, press down on the D-  |
        | Pad. That said, you don't want to go anywhere near the creature at  |
        | the start of the battle. See, the creature is in a pool of mucky    |
        | water, and if you step into it, he'll eat you alive. The water slows|
        | you to a crawl, and prevents you from using specials. Not only that,|
        | he can knock you clear across the arena from there. So instead of   |
        | jumping in, just wait a while. Kill some of his minions to pass the |
        | time, and build MP. Once the boss starts chucking energy balls, its |
        | on. Soon after that, he'll jump out of the water: Then he's in your |
        | domain! Hit him with a X,X,[] combo. If performed successfully, you |
        | will damage him and shock him. While he's shocked, hit him a few    |
        | more times, until he runs back to the water.                        |
        |                                                                     |
        | This strategy is the most effective one, but you need to be able to |
        | pull off the combo correctly, or the monster will get away. However,|
        | that's not to say this is the only way. If Jaeger dies, basic combos|
        | from the other characters will knock the Sea Creature down -- And   |
        | while he's down you can repeatedly kick him. The down side is, that |
        | he loves to use a spinning attack after you've knocked him down. So |
        | while it's plausible to beat him with this method if you lose Jaeger|
        | you really don't want to have to. It's alot more dangerous, and it  |
        | taKes alot more time.                                               |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 07. Frankenstein Chapter .............. [3x00]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | To Frankenstein's Area                            [03x01] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Exit
                          [] Return to Town
                          [] Search for Clues
    
    First of all, you start out in the Ceremonial cave, trying to find an 
    exit. This is a separate stage entirely, but it's a joke, so I'm not even
    including that. The goal: Run forward. The level takes all of 15 seconds
    to complete. Once that's out of the way, you'll find yourself in a new
    area. Save your game once you arrive, then head forward through the area,
    fighting all of your basic monsters from the sea. Cross the bridge you
    come across to reach the entrance to the town. There, simply talk to a
    man, who will mention a monster with stitches all over the body. When the
    conversation ends, you'll be brought back to Jaeger's mansion, and the
    doctor will tell you more about the monster. After that, save your game,
    leave the mansion, and head to the right of the four statues outside, to
    reach the first stage of the Frankenstein Chapter.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Abducted Village                              [03x02] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Laboratory
                          [] Hurry to the Tunnels
    
    At the start of the level, head to the right, and descend the stairs that
    you come across. You'll immediately find yourself facing waves of science
    experiment-turned monsters, some on four legs, some on two. Take them
    out, but know that some are not effected by Jaeger's lightning based
    attacks. Once you've killed them, talk to the man who is standing in the
    street about to wet himself. He tells you that a monster took his son,
    and that he's willing to lead you to a tunnell. After he joins you, keep
    moving forward killing monsters until you reach a split in the path. You
    can take a right to find a barrell with an HP+ item, but then you'll have
    to turn around and go left. Kill all of the enemies in that area, then
    smash the wooden crate in the center to reveal a chainsaw for Logan.
    
    After you've cleaned up that area, head to the side and look for an
    accessible street, that leads elsewhere. Head onto it, and continue
    slaughtering your enemies. Keep heading in this direction until you reach
    another set of stairs. Just to the left, after climbing these stairs, you
    will find a crate holding an electrical gun for Jaeger. However, you are
    strongly advised not to use it on these enemies... You'll find yourself
    taking quite a bit of damage as well, if you hit the wrong ones. That
    said, kill all of the enemies in the area, then proceed to cross the
    bridge ahead. After that, it's a linear path to the tunnell's entrance.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Sewers                                        [03x03] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Child
                          [] Reunite Father and Son
                          [] Find the Laboratory
    
    From the start, walk forward and save your game. After doing that, head
    onto the large catwalk in front of you and fight your way across. There
    are no new enemies yet -- just the same basic cyborg monsters from the
    previous stage. After you break through the waves of enemies, you'll come
    to a ladder on the opposite side of the catwalk. Approach it to descend
    to the next level of the sewers. Thankfully, this is as far as Logan will
    stand having the useless old man follow your group! So head forward without
    him, and continue killing those monsters.
    
    At the first split, take a left. Jaeger will point out a guard that he
    tells you to sneak past. I found it more fun to get behind him with Logan
    and deliver a German Suplex. Whatever. Take him out or avoid him, then
    head up the short set of stairs into the next hallway. There you'll find
    a crate containing a machine gun for Delphine. Grab it and use it to lay
    waste to the Electric Blades and Double Blades in the room. Head along
    the path, across a bridge, killing enemies all the while. You'll soon
    come across another guard that you can either kill or avoid. Guess which
    path I took. Continue into the next hallway, ignoring the boy wearing a
    red shirt. He isn't the right one: Leave him to die.
    
    Just past that, you'll come to a third guard. Kill him or sneak past him,
    and you'll come to a small alcove where you'll find a little boy crying.
    Speak with him, and your new objective will be to "Reunite Father and Son."
    Don't turn around though; Keep going forward. At the end of the path you
    will find a barrell holding an HP+ item for everyone. To the right of that
    you will find another crying boy. This isn't Ralph. Forget about him,
    as talking to him will cause Ralph to leave. Head back to the beginning of 
    the area, while staying close to the first boy. If you get too far ahead, 
    he will run back to where you originally found him. Talk to the father
    to finally get him to leave. "Find the Laboratory" will become your main
    objective again.
    
    Head along the path in front of you, killing all of the enemies. When you
    reach the first fork in the path, take a left. There you'll fight some
    more enemies, including a new type: Exp. #37. They are larger, stronger
    versions of the Exp. #25s, the four-legged monsters you've been killing.
    From there, keep moving along, back towards where you found Ralph. You
    will find a barrell sitting where he was, which holds an HP+ item that
    should be useful to you. After picking that up, head to the next alcove
    ahead, to find an exit from the Sewers. Approach it and the stage ends.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Dungeon                                       [03x04] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Laboratory
                          [] Escape from Prison
                          [] Find the Boss Room
                          [] Find the Key
                          [] Go to the Boss Door
    
    Walk forward and take a few steps to the left at the start to reach a save
    point. Save your game, then head to the right into a pool of red water.
    There you'll find some enemies to butcher. Unfortunately, you'll also
    very likely experience some slow-down... Kill the enemies as quickly as
    you can to fix that, then head to the left. Keep moving forward until you
    reach a set of stairs. Use the stairs to reach a catwalk. Fight your
    way along the catwalk until you reach a four-way intersection. The doors
    on the left and right sides of the path are locked, so head forward.
    
    You'll only take a few steps before you see a cutscene of the four members
    of your party being man handled by a monster. They'll awaken in another
    area of the dungeon, each in a separate room. Each room will have four
    switches. You'll notice that these switches all have a marking above them:
    and they correspond to the buttons on your controller! Press pause to look
    at the map, and notice where each character is. You'll notice the map
    also looks like a formation of the PS2 buttons. 
    
    Place Logan on the switch below the upside down triangle. Put Jaeger on 
    the one marked by two swords forming an X. Put Delphine on the one shaped
    like a square. Finally, put Sundano on the one shaped like a circle. Once
    you've completed this, the doors will open. You can then proceed to make
    your way around the room, which is like a big circle, eliminating enemies.
    One type of enemy, the Prototype #2, come weilding War Hammers. Defeat one
    and give the hammer to Logan, and you'll kick some serious ass. Make your
    way to the south-west corner of the room (as shown on the map) and you
    will find a door. Unfortunately, it's locked.
    
    Head into the corridor opposite the door. Kill the enemies that attack
    you, as you make your way towards the staircase in the middle of the room,
    on the other side of the corridor. Approach it, and you'll move to the
    second floor. There you'll find a few disgustingly strong Chimera creatures
    Stay on your feet, because if you let them hit you, they'll be able to do 
    some big damage. Head around the room once, and kill them, and the key you 
    were looking for should appear on the platform in the middle of the room. 
    You can use Sundano's jungle spirit attack to make this task easier. Pick 
    up the key when you are done, and head back downstairs.
    
    Once you are downstairs, head forward into the corridor in front of you.
    A steel grating will come down to block the way, and you'll have to fight
    a few enemies -- ok, alot of enemies. Once you do that, turn around and
    go for another of the four corridors. Again, steel grating will come
    down, and you'll have to fight enemies. Head for a third corridor, and
    Again your path will be blocked, and you'll have to do some killing.
    When you finally reach the fourth one, your path will not be blocked;
    But you'll still have to fighr enemies. After that, it's just fighting
    your way through a few dozen more enemies, back to the boss door, that's
    keeping you from finishing the stage.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Dungeon                                       [03x05] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Destroy Frankenstein
    
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Frankenstein's Monster                                        |
        |---------------------------------------------------------------------|
        |                                                                     |
        | The first thing to know about going toe-to-toe with Frankenstein,   |
        | is that if you try it, your ass will be handed back to you. Like    |
        | the other boss monsters, however, Frankenstein does have an instance|
        | where he'll be vulnerable. He's a bit more stubborn about showing   |
        | it though, if the right conditions are not met. First of all, turn  |
        | off the others' attacks by pressing down on the D-Pad. Then, try    |
        | and get them to back off. While they are close to Frankenstein, he  |
        | will use physical attacks, and those don't help you at all. Once    |
        | everyone is standing far enough away from Frankenstein, he'll slouch|
        | his shoulders, and then lift an electric generator over his head.   |
        | This is the only instance that you can attack him for relevant      |
        | damage, so don't miss your oppurtunity.                             |
        |                                                                     |
        | Sundano can be a key player if you keep him alive. If you summon the|
        | forest sprit while Frankenstein's shoulders are still slouched, it  |
        | is likely that the white tiger will run and hit the beast. If you   |
        | are lucky, you may even get two or three hits in this way. This is  |
        | probably the biggest way to deal damage, and if you kill the Exp.s  |
        | as they come at you, you can keep your MP bar up, and keep the      |
        | attacks flowing. If Sundano is killed, however, you'll have to use  |
        | an alternate method. Switching to whichever of your characters has  |
        | the largest Upper stat, then knocking the monster into the air with |
        | a X,X,() combo, and hitting him a few more times as he falls, is a  |
        | fair way to do damage as well. This method requires that you move   |
        | away from him as he gets up, however, or he may counter-attack you. |
        | Keep at it until the monster meets the same fate as the last two.   |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 08. Voodoo Queen Chapter .............. [4x00]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | To the Voodoo Queen's Area                        [04x01] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Head for the Harbor
                          [] Board the Ship
                          [] Gather Information
    
    From the mansion, head outside and take a left at the set of four statues.
    Then, from the circle of stones, take a left and follow the path until
    you arrive at the town. Make your way across town and approach the sailor
    standing on the dock when you are ready to set sail. On the ship Sundano
    tells of the tragedy that occurred in his land. You can then speak to some
    of the passengers on board if you like, but to disembark the ship, you
    will have to talk to the captain. When you get off the ship, you'll find
    yourself at the start of the next stage.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | River of Lost Souls                               [04x02] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: []  Destroy the Shamans
    
    Head forward around the first bend, and begin taking out the army of small
    men known as Okihuzaks. They have a ton of HP, despite there size, however,
    so this may take a while. You can make it quicker by killing the Shamans
    first. If they go down, so door the demon children. The Shamans will shoot 
    magic balls at you, so be careful. However, once you kill them, you can 
    pick up their Voodoo staffs. These will prove useless to three of your 
    warriors, but if Sundano weilds it he'll be able to shoot out energy balls 
    just as easily as the Shamans can. Keep going until you reach a path that 
    breaks off from the river. Head onto the dry land, continuing to kill the 
    monsters that attack you (which now includes Horned Leopords and Voodoo 
    Warriors.)
    
    Defeat the enemies around you, then head forward into the next river.
    There, take a right, and fight your way along the path of water, taking
    out the enemies that you come across. After walking far enough, you'll
    reach a small waterfall. from there, head left onto the solid ground, and
    take out some more warriors and leopords. Fight your way past them to
    reach the river above the waterfall. From there, continue fighting your
    way up stream. Keep going until you reach a spot with large open wooded
    areas on both sides of the river. First head to the right, and kill the
    Shaman that's near a barrell. Then, crack open the barrell to find an HP+
    item. Then, head to the left side to find a crate concealing a machine
    gun for Delphine. Use it to mop the floor with a few more monsters.
    
    Once all of the enemies nearby are out of the way, step back into the
    water and continue making your way forward. You'll be attacked by more
    Shamans and Okihuzaks. As usuall go for the Shamans, and once they're
    dead, keep moving. It's a strech, but if you keep following the water,
    you will come to a tunnell entrance. Assuming you've killed all of the
    Shamans in the area, you'll be allowed through, and the stage will end.
    However, if you've missed any Shaman you'll have to backtrack and find
    them. Hopefully you didn't miss any the first time through.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Forbidden Forest                                  [04x03] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: []  Follow the Path
                          []  Find a Way Out
    
    Before you get to the forest, you'll be in a one-screen area known as the
    "Jungle Path." There's no missing rating screen, however, so I'll just
    count it as part of this stage. Start by stepping over to the right and 
    saving your game at the start, then head forward. You'll have a few waves 
    of enemies to take out, but they won't prove much of a problem. It's just
    a bunch of Ayedihs, which, much like the Okihuzaks, are linked to Shamans
    in the area. Head along the path killing the Shamans until you reach a
    tunnell, and you are all set. This brings you to the actuall stage.
    
    This area is rather short as well, provided you know where to go. If you
    look around the first area, you'll find large stone statues shaped like
    human heads. In the first area, look for one with only its left eye lit
    with a flame, and step on the portal in front of it. On the second screen,
    look for one with only its right eye lit. On the third screen, step on
    the portal in front of the stone head with both of its eyes lit, and then
    on the last screen, step on the portal in front of the statue that does
    not have either of its eyes lit. You'll be fighting enemies while you do
    this, but its not that bad. You can even ignore the enemies if you like,
    though it is not reccomended. When you step on the last portal, the stage
    will end.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Dead Marsh                                    [04x04] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: []  Find the Exit
                          []  Find the Temple
                          []  Avoid the Guards
    
    You'll start out still in the Forbidden Forest, but to get out, all you
    have to do is fight your way along a linear path, taking out some enemies
    along the way. This will lead you straight to the Dead Marsh. This area
    is crawling with new enemies, such as the Demon Mask Warriors and Rotten
    Zombies. They're pretty tough, and the area's huge. All in all, things
    Can be a little difficult, if you don't pay attention to where you are
    going. Look at your map, and head south-east from the start, until you
    reach an area where Sundano points out guards that he says you should try
    and avoid. Avoid them if you want, but remember that if you flat out
    kill them you may be able to win a monster card. Do know, however, that
    fighting those demon children in the water can prove to be difficult, as
    there are many deep spots that will slow you down if you step in.
    
    Keep your eyes on your map, and make your way to the lower-right hand
    corner of it. From there, take a path heading north, and make your way
    to the top-right corner. There, you'll find an enclose temple area. Head
    inside, and begin to clear out the enemies. This is easier said than done
    as the entire floor is covered in deep water -- In other words you can't
    use your weapons, and you'll move like a snail stuck in peanut butter.
    When the area finally is cleared out, you can climb the stairs that are
    against the wall on the right to finish the stage. And no, you can't
    finish the stage if there are enemies still alive in the room. Believe
    me, I tried. More than a few times.
    
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Temple of Blood                                   [04x05] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: []  Find the Entrance
                          []  Save the Sacrifices
                          []  Ascend the Pyramid
    
    Save your game at the start, then take the path to the left. You'll be
    fighting some enemies of course, and there are a few that are a step up
    from the ones in the previous stage, such as the Magic Shamans and torch
    weilding Urustims. They're still not too much trouble though. Just keep 
    going until you reach a fork in the path which has stairs to your left.
    Head over to these stairs, and you'll enter a new area of the temple: 
    The sacrifice chamber.
    
    In this area, start by heading left, and fighting your way through some
    enemies until you reach a set of stairs leading to a higher ground. Kill
    all of the enemies on this platform, then look for a man who's being
    crucified on some wooden planks. Approach him when all of the enemies
    around you are dead, and he'll be set free. Next, turn around and head
    back to where you entered the area. There should be two paths to your
    direct left and rights, that lead into open areas, on the ground level
    of the temple. Head through these areas, one at a time, and fight your
    way through monsters, to reach a second and third sacrifice. You can
    head to the far right of the area to find the last of the sacrifices.
    
    Once you've saved all four of the sacrifices, head back to where you
    entered the area, and head up the stairs directly in front of you. At the
    top, you'll have to fight some more enemies, and make your way around to
    the back side of the temple. There, you'll find another flight of stairs
    for you to climb. At the very top of the temple, you'll find a portal.
    Step into it, to finish the stage. The portal brings you to the chamber
    of the Voodoo Queen, so be ready for a fight.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Voodoo Queen's Chamber                            [04x06] | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: []  Kill the Voodoo Queen
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Voodoo Queen                                                  |
        |---------------------------------------------------------------------|
        |                                                                     |
        | First of all, the outermost area of the arena is covered in flames. |
        | Don't step on the flames, as you will take damage. Now even without |
        | the flames, this fight is hard. The Voodoo queen will not only      |
        | summon zombies to help her, she'll summon clones of your characters!|
        | These clones are dangerous. They have your special moves, and they  |
        | will use them. Try not to let that happen -- make destroying these  |
        | clones your top priority. However, when you do this, switch to a    |
        | character that is not the clone's character. If you attack one of   |
        | the clones with the original character that they are a replica of,  |
        | you will both take damage, for some reason. An exception to this,   |
        | is jumping attacks, which work normally. Remember that, if your     |
        | party is reduced to one living character.                           |
        |                                                                     |
        | Unfortunately, the Voodoo Queen's defense is just as good as her    |
        | offense; The window of oppurtunity for you to attack is unusually   |
        | small. After killing a clone,  get up close to the Voodoo Queen,    |
        | and wait until she drops her guard and puts her hands over her head |
        | in the air. She will only leave them there for a second or two, and |
        | another clone will sprout from the ground instantenously, but this  |
        | is your once chance to hit her. Run in and do a combo attack to     |
        | knock her off her feet, and then attack her a few more times before |
        | she gets up (Delphine's guns work good for this.) If you knock down |
        | the Voodoo Queen fast enough, before she can even summon a clone,   |
        | you may get another oppurtunity to attack her right away. If you    |
        | get this chance, make it count. The fight will be a long one, but   |
        | you should be able to win.                                          |
        |                                                                     |
        | *Note*: You can actually get monster cards of each of the clones in |
        | this battle. Whether or not it is worth it, is up to you.           |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 09. Mummy Chapter ..................... [5x00]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | To the Mummy's Area                               [5x01]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Head for Egypt
                          [] Board the Ship
    
    To get started on your journey to Egypt, you'll have to first head to the
    town. You've been there three times now, so that really shouldn't be a
    problem for you. Once in town, head to the dock and talk to the sailor
    next to the ship. Select "Mummy" on the list of destinations, and you'll
    be on your way to Egypt. On the ship feel free to talk to some of the
    other passengers, then talk to the captain when you are ready to head on
    to the first stage of the chapter.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Village of the Dead                               [5x02]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Trail
                          [] Kill the Scorpion
    
    At the start of the stage, you'll be in a secluded area of a town. Head
    forward and fight your way through the Skeletons, Mummy Cats and other
    Egyptian beasts until you reach the edge of the town area. Picking up a
    spear that a Skeleton Commanderr drops can make this easier. Once outside
    the town, you'll find yourself able to travel either to the right or to
    the left. If you head down the path to the right, you'll eventually reach
    a barrell with an HP+ item in it. However to advance in the stage, you
    will ultimately have to take the path to the left. So, do that and begin
    blasting your way through the different desert monsters.
    
    On this path you'll find a bridge. Cross it and continue taking out the
    monsters that attack you. You'll find a crate that contains a machine gun
    for Delphine that will help you do this. Fight your way through all of
    the enemies in the town, and you'll reach another open area. After dealing
    with any enemies that have spawned to attack you, you should see a group
    of Bulging Mummies standing ahead. Head over to them and kill them, then
    head down the path that they were blocking. The trail is a long one that
    stretches all the way around the map, but it will get you to where you
    Are going.
    
    After heading far enough, you'll see a cutscene of a Giant Scorpion
    attacking. He has his own health bar at the bottom of the screen, so he
    could be considered a boss. God know's he's tough enough to be one...
    But whatever. He's sitting in the sand away from you, so you'll have to
    use ranged attacks to hit him. Logan's bomb is my favorite since the guns
    Delphine uses may go off and hit a skeleton, and Sundano's boomerang is
    always a bit out of control. You'll have to destroy the Skeletons as they
    spawn to keep your MP up, and hit the Scorpion at every opening you have;
    And remember to dodge his poison spray as well as to stay away from the
    edge of the sand where he can hit you. The fight is ridiculously long,
    but after enough hits the Scorpion will go down. You can then head across
    the sand to finish the level.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Bloodstone Valley                                 [5x03]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Traverse the Valley
                          [] Avoid the Guards
                          [] Kill the Scorpions
    
    Save your game, then head forward along the path in front of you. Make
    your way to the bridge, as you take out the Skeletons and other monsters.
    From there head forward until you reach a fork in the path. The "path"
    to the right is really very short, and there's nothing over there anyway,
    so just head to the left. Head forward on that path until you reach a
    short staircase. Head up onto the raised path, and follow it until you
    reach another staircase. Descend back down to the ground, take out any
    last enemies that appear around you, then move forward to the next screen.
    
    On the next screen, fight your way forward through the enemies until you
    reach a split in the path. To the left is a wooden crate that holds a
    chainsaw for Logan, but honestly, it will be useless in an area with so
    many enemies. So you should probably just head to the right from the
    start. Fight your way along that path until you reach a point where Logan
    points out a guard in the area. You know the drill, sneak past him or
    kill him; This time I definitely say kill him though, as he drops an
    awesome AXe that Sundano or Logan can use.
    
    Regardless, you'll be heading to the left, dealing with two guards in
    whatever means you like, to reach another fork in the path. The area is
    slightly difficult to explain, but if you look at your map, you'll notice
    that you are on a circle. Take the path that branches north. In this
    area you'll find a bunch of enemies (which will be easy to take care of
    if you have an Axe) and a crate which contains a shotgun for Delphine.
    After picking it up, head forward into an open area. You'll see a brief
    clip of the Mummy before going in.
    
    There's an insane amount of Scorpions that you'll have to kill: Nearly
    100, and they come in huge groups at once, and will dive in and out of
    the sand as they fight. The fight is long, and although the Scorpions are
    not tough individually, there's so many that things can get tough. The
    best method would be to do Wide combos,by pressing X,(),X while using
    Sundano, to hit multiple enemies at once. And keep an eye on your MP bar;
    Whenever it reaches half-way, switch to Delphine and use her healing
    ability. Odds are you'll need it during this fight. When the Scorpions
    finally stop spawning, head over to the entrance of the temple. and you
    will be brought to the mission ranking screen.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Temple of the Sun                                 [5x04]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Go to the Main Hall
                          [] Gather the Sunstones
                          [] Destroy the Cats
    
    The first room of the temple is rather simple. In fact, it's just one long
    straight hallway. Save your game at the start, then head forward, fighting
    through the enemies. There are a few new appearences, such as the Royal
    Cat and the Red Bulging Mummy, but they are nothing more than higher ranks
    of enemies you've killed in the previous stage. You shouldn't have any
    trouble reaching the stairs leading to the main hall, which are on the
    opposite side of the hallway.
    
    In this room, head forward through the fist few waves of Skeleton-type
    monsters, and descend a short flight of stairs. There, at the first break
    in the path, head forward up another flight of stairs, into a room with
    a crate in it. Take a moment to kill any of the monsters in the room
    first, then crack open the crate to reveal the first of two sunstones
    that you'll need to collect. Pick it up with someone and carry it to
    the previous room, and back down the flight of stairs. Then, proceed to
    the room shaped like a circle, that breaks off of the main path. As soon
    as you are in, you'll be locked in, as a bunch of cat monsters drop from
    the ceiling. Drop the sunstone and start butchering the hairballs --
    which is both difficult and annoying, as they all jump around at once --
    to open the doors of the room again.
    
    When the fight ends, continue into the next room, and smash the crate
    on your right to find an electricity gun for Jaeger. Use it, and take out
    all of the Skeletons in the room, then head down the hall into the next
    area. Kill the monsters in this room, then smash the barrell that's on
    the floor to get an HP+ item. From there, head down the hall to the left
    of where you entered, to find another room with a crate containing a
    Sunstone in it. Clear the room of enemies, but just leave the Sunstone on
    the ground where you found it -- you have no use for it yet, anyway. You 
    can then turn around and head back to the room containing an HP+ barrell, 
    and this time take the path to the right.
    
    Fight your way into the first hallway in this direction to find a barell
    that contains a blow dart for Sundano. From there proceed into the next
    room, and proceed for a fight against a group of severely overpowered
    Anubises. Your best hope of survival is to move in with either Sundano 
    or Logan, and get a Scimitar away from one of the Anubises, and use it 
    against them; Because if you let them hit you with those blades, you will
    be losing health incredibly fast. Making use of  Jaeger's time freeze, and 
    Delphine's healing will also help you a lot. Don't put down the Scimitar
    though, because you'll have to go into the room and kill the monsters
    all over again! Hooray!
    
    In this room, you'll notice a wall with two glowing recesses in it. 
    They are slots for the two sunstones that you found earlier. So, do some
    backtracking, and give each of the two stones to one of your four
    characters. Carry both stones back to the wall, and you'll see a short
    cutscene of them sliding into place. When the scene ends, this stage
    will end.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Pyramid Tomb                                      [5x05]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Tomb
                          [] Defeat the Guardians
    
    Start out by saving your game, then head forward along the path, killing
    the enemies that come at you. Pick up a weapon when you get the chance,
    as you make your way around the turns in the path. Aside from the damn
    cats along the way, there's nothing to worry about. Keep moving until
    you come to a set of stairs that lead to a statue shaped like a Sphinx.
    There you'll have to fight some Anubises, which is a little trickier,
    but still nothing you shouldn't be able to handle. Just get a Scimitar or
    Axe from one of them, and hack away. Once they're gone, head around one
    of the sides of the Sphinx statue, and jump over the spike traps. After
    that you'll have to take out a few more enemies, and then you'll be all
    set to head through the doorway in front of you, to the next area. Hell,
    you can even run through it while enemies are still around.
    
    Upon entering the room, you can break some barrells and crates that are
    standing by the large statues, to find an MP+ item, an HP+ item, and an
    HP+ item that works for everyone. You'll also find a rocket launcher for
    Logan, and a bow for Sundano. The weapons won't help much, but you can
    save the health restore items for use during the upcoming struggle, if
    you need them. You probably will, especially if you don't know how to
    handle this fight from the start. You will not be able to put down these
    gods with conventional methods.
    
    Basically, there are four statues of gods: One on each of the four corners
    of the pedestal in the center of the room. When you approach one, it will
    come to life. While it's alive, monsters will spawn endlessly, and the
    god will follow you and attack you. However, you'll also notice four open
    sarcophagi in the room: Three against the walls, and one lying on the
    ground near where you enter. You can't damage the gods, but you can knock
    them down with smash attacks and upper attacks. Take advantage of this
    by uppercuting one into the open sarcophagus on the floor, and smashing
    the other three into the ones on the walls. Sundano is probably the best
    pick for this, as his attack reach is the largest. Once all four gods are
    put to rest, the pyramid in the center of the room will rise to reveal
    a door. Pass through it to finish the stage.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Mummy's Tomb                                  [5x06]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Kill the Mummy
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: The Mummy                                                     |
        |---------------------------------------------------------------------|
        |                                                                     |
        | The first thing you should know about your enemy before attempting  |
        | to fight them, are the attacks that they have -- and the Mummy has  |
        | a lot of attacks. His most frequent attack, which he'll generally   |
        | use in between his other attacks, is to move around in circles,     |
        | while a swarm of bees follow him. This isn't difficult to deal with;|
        | Simply don't run into the bees. Another attack he has, is to raise  |
        | his hands in the air, and summon Deadman's Hands to appear in the   |
        | ground. While you should do your best to avoid them, they will not  |
        | do damage; Rather, they just slow you down so that the skeletons in |
        | the area can get you easier. Another attack of the Mummy, is to     |
        | summon lightning bolts. You'll know these are coming, because he    |
        | will glow blue for a second, and then some circles will appear on   |
        | the ground. Stay out of the circles, and remain on the ground, and  |
        | you should avoid the damage. However, this is also your chance to   |
        | move in and do some damage.                                         |
        |                                                                     |
        | The Mummy has one more attack as well: A fire based one. When he    |
        | uses this attack you have another opening to hit him. You'll know   |
        | it is coming, because he will glow red for a moment. After he does  |
        | this, two large flames will appear near him. Soon after appearing,  |
        | these will disperse into walls of flames, possibly hitting you.     |
        | What you must do to damage the Mummy, is run between these flames,  |
        | jump into the air, and hit him while he's glowing red. This will    |
        | send him to the ground, we're you'll have a few more chances to take|
        | swings at him. When he uses his lightning attack, the same idea     |
        | comes into play. Hit him while he's glowing to knock him down, then |
        | take a few more swings while he's down. Repeat this strategy until  |
        | the Mummy lands on the ground for Phase 2 of his fight.             |
        |                                                                     |
        | At this time, the Mummy will no longer use his bees, dead hands, or |
        | flame based attacks. Instead he will focus on moving in for melee   |
        | attacks, and will also frequently spit black mist from his mouth at |
        | you. None of these attacks are hard to avoid, but none of them leave|
        | an opening for you to hit him either. For that, you still have to   |
        | wait for his lightning attack, and sometimes he'll go a long while  |
        | without using it, which can be annoying. Thankfully he should only  |
        | have a quarter of his health or so, by the time he takes to this    |
        | attack pattern. Stick in there, and he should drop soon enough.     |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 10. Dracula Chapter ................... [6x00]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | To Dracula's Area                                 [6x01]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] To Dracula's Castle
    
    To get to Dracula's Castle, you'll actually have to start by heading back
    towards the Werewolf area. If you forgot, to get there you have to take a
    left at the four statues outside of Jaeger's mansion, to reach a circle
    of stones. There, take a right and head into the mining tunnells. You
    will have to fight your way through the first two stages, as well as the 
    first screen of the third stage, but this will be easy, as there are no 
    extra objectives, and the enemies are all very weak. On the second screen
    of the third stage, make your way forward until you see a blue glowing
    statue in the distance, then take a right. Enter the tunnell that is
    over there to reach the first stage of the Dracula Chapter.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Cursed Cemetary                               [6x02]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Village
                          [] Kill only Vampires
    
    The fitst few waves of enemies are just the weak ones from the Werewolf
    chapter, which you can take out easily. Don't get used to that though,
    because when you reach the bridge that's just head, you'll start facing
    much harder enemies, exclusive to the Dracula chapter, such as Wretched
    Undeads and Hunchbacks. Just past the bridge you'll find a doorway that 
    leads to the next area. For some reason it has a "new stage" opening, but 
    it is also labeled as being the Cursed Cemetary, so I'll just consider it 
    all one stage.
    
    On this next screen you'll be fighting your way through a village area,
    with various types of undead monsters. As you go, you'll come across
    several villagers as well. Supposedly, you are to defeat the monsters
    without harming the villagers. Personally, I couldn't resist killing a
    few villagers on purpose -- they have an awesome blood squirt effect!
    Ahem -- anyway, keep going until you are out of the village, and you reach
    a large treee, where you can either head left or right. Head left, and
    walk forward until you see a small shack. Approach the door, to enter
    the next stage: The Catacombs.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | The Catacombs                                     [6x03]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Exit
                          [] Kill the Skeletons
    
    Start by saving your game at the start, then head forward along the first
    hallway, fighting your way through the undead monsters as you go. When
    you reach a large door on the opposite side, you'll be brought to the
    next screen, where you'll find an old friend named Mucci. Talk to him,
    and he'll give you a tip on defeating the giant skeletons. You can kill
    them by hitting them in the head. This won't make much sense to you now,
    but it will soon enough. So, for now, just keep moving forward.
    
    You'll have to take out a few Gutted Vampires first, and then you'll come
    across a swarm of Bats. Neither of these foes are too tough. Just break
    through the groups swinging like a demon. Continue heading along the path
    until you reach a fork. The path to the right will get you a crate with
    a blow dart for Sundano, but you'll also be trapped in the room with a
    bunch of Bats. It's really not worth it at all, considering how annoying
    it can be to kill them. So just head left from the get-go.
    
    It's there that you'll first run into the giant Skeletons that Mucci
    mentioned a little earlier. They're tough, and you'll only damage them
    by hitting them in the heads. Jaeger is the best for this, do to his
    ability to do multiple attacks in the air, with one jump. What to do,
    is jump up to one, hit it in the head three or four times to knock it
    down, then kick it a few more times while it's down. Take out the first
    two that you find, then approach the large wooden door that's against
    the wall, and it will open. Behind the door you'll have to take out two
    more of the skeletons. You can then either head into the room with a
    barrell in it (which contains a HP+ item) and fighr more bees, or just
    continue on through the next wooden door. I believe that is the wiser
    course of action.
    
    There's another two skeletons for you to face in the room behind that
    set of wooden doors. And after taking them down, you have another choice:
    Head through another set of doors, or head into the room with a barell
    and some bats. The barell in this room contains a shotgun for Delphine,
    and again, is not worth entering. So again, head through the wooden
    doors in front of you. And though at first you may be releived to see
    no skeletons in this room, as you turn the first corner you'll find a
    couple of even deadlier ones -- and they breathe fire. If you picked up
    a sword from one of the other ones, jumping up and hitting these guys
    in the head with it seems like a decent strategy. When you kill both of
    them, you'll pick up a key automatically. From there, just head forward
    through the next wooden door to finish the stage.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Court of the Damned                               [6x04]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Castle
                          [] Find the Gate
    
    First of all, there is a mini-stage of sorts, called "Road to the Castle",
    but being as it is so short, and there is no mission ranking screen, I
    just mereged it with the Court of the Damned stage for this guide. Anyway,
    as always, save your game at the start of the stage. Then head onto the
    path in front of you. There are a bunch of corners in the path, but it
    never breaks off into more than one direction, so there's no chance of
    you getting lost. There are a few new enemies, such as the really cool
    looking Fire Skeleton, but there's nothing that bad. Just continue until
    you reach a gate. Approach the gate to head into the castle's courtyard, 
    and the start of the real stage.
    
    As soon as you enter the court yard, you'll be put up against a new type
    of enemy called the Winged Vampires. They jump around alot, so you'll
    have to stay on your toes, but you can still take them down easily. Head
    on through the enemies until you reach a blue crate. You can smash it
    open to gain an electricity gun for Jaeger, then continue forward, using
    the gun to blast the enemies to dust, while the ammo lasts. Just around
    the next corner, you'll find a barell that contains an HP+ item. Grab it,
    then continue along the path, to a somewhat open area.
    
    On the right side of this area, near the wall, you'll find a crate that
    contains a rocket launcher for Logan. Grab it, then wait as a bunch of
    Knights spawn in the area. Unload your entire supply of rocket launcher
    ammo in to one of them to kill it, then pick up the sword it drops and
    use that to take out the remaining Knights. 
    
    Now, you'll actually have no choice but to hold on to one of the Rune 
    Swords that they drop; You'll need it to advance. See, if you look at 
    your map, you'll see a path at the bottom-center. Head there with a sword, 
    and you'll find a switch on the ground, in front of a pool of red. While
    holding the sword, press triangle in front of the switch, to place the
    sword into the ground. You will then have to turn around, and go take
    out some more Knights, to steal there swords. You'll need four in total,
    and you'll have to place one on each of the four switches located around
    the red pool. Once all four swords are in place, the metal gate across
    from the pool will open. Just walk through the door to finish the stage.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Dracula's Castle                                  [6x05]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Find the Exit
                          [] Stop the Knights
    
    Things get serious in this stage. You'll be attacked by Knights right
    from the start, and you won't find a save point at all. You may actually
    benefit by running from the Knights, since you won't have any weapon
    going into the fights, but if you take one out, you'll have a powerful
    Rune Sword as a weapon. So, make that choice, then head forward into
    the first corridor of the castle. There you'll find a wooden crate that
    holds a flamethrower for Jaeger.
    
    The next room contains a large group of Bloody Knights, incredibly tough
    enemies that make the Chimeras back in the Frankenstein chapter look like 
    four year old girls; And if you fight them, there is more than a good chance 
    that all three of your AI controlled characters will be killed. In the room
    after that, you'll find a barell that contains an HP+ item, but just beyond 
    you'll be attacked by a group of Savage Knights, which are just as strong as 
    the Bloody Knights. Although you can disarm them with Wide Attacks, there 
    are just too many for it to be worth fighting; You'll lose too much health. 
    Again, it's probably best to just keep moving, and run past them.
    
    In the next room, in the corner, you'll find a bow for Sundano. It will
    be all but useless though, so don't pick it up. Head into the next hall,
    and you'll be greeted by six Bloody Knights, who form on ruins on the floor.
    The thing is, you won't be running past them this time, and as you fight
    them, I promise you, that all three of your AI controlled party members
    will be killed. That's a guarantee. What you'll have to do, is hit wide
    attacks on the Knights to make them drop their swords, then place the
    swords into the six ruins on the ground, one at a time. The thing is,
    these Knights are so strong, that you can't afford to get hit by them.
    Roll around to avoid their attacks, and plan your moves caredfully. When
    you finally do place all six swords on a ruin, the door in front of you
    will open it. Head through to confront Dracula.
    
        .--.-.-----------------------------------------------------------.-.--.
        |  | | Hall of Eternity                                  [6x06]  | |  |
        '--'-'-----------------------------------------------------------'-'--'
              Objectives: [] Defeat Dracula
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Dracula                                                       |
        |---------------------------------------------------------------------|
        |                                                                     |
        | In Dracula's first form, he likes to fly around the room, and send  |
        | out exploding bats. He'll also occassionally use a green beam attack|
        | that will petrify you (Why, I don't know, as he almost never follows|
        | it up, and it doesn't do any damage on his own.) Regardless, he has |
        | one more attack, that being to turn into bats, and fly to the outer |
        | edge of the room. When this happens, you have to get over to him and|
        | hit him for damage; It's the only time he's vulnerable. At the start|
        | it's best to hit him with a smash attack, and then get him a few    |
        | more times while he's down. As the fight goes on though, the floor  |
        | will begin to move quite fast, and you'll be lucky just to get the  |
        | attack in, as you struggle to move. It doesn't help that you will   |
        | be dodging the flaming bats the whole time, that seem to wander     |
        | around aimlessly. And no, your AI control characters will not make  |
        | any attempt at all to dodge them, so don't expect them to last. As  |
        | for which character to use, go with Sundano. The reach of his smash |
        | attack make him the obvious choice.                                 |
        |                                                                     |
        | The second form is very different, and if you ask me, a hell of a   |
        | lot easier. Dracula will be inside a machine in the middle of the   |
        | room, completely invincible. Occassionally, he'll toss a ball of    |
        | energy at you. When this happens, you just have to get behind one   |
        | of the six pillars in the room. Despite the bats flying around --   |
        | the non-explosive kind -- and the moving floor, it's still not all  |
        | that hard to position yourself. Every time an energy ball hits one  |
        | of the pillars, part of the ceiling will come down. When all six    |
        | pillars are destroyed, the ceiling will collapse, exposing Dracula  |
        | to the sunlight, killing him. Game over, Dracula.                   |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 11. Monster Encyclopedia .............. [7xME]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
    
    
    =================================
    Adustam
    =================================
    HP:  65
    ATK: 14
    DEF: 4
    ---
    Weapon: None
    Special: Stomp
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Anubis
    =================================
    HP:  81
    ATK: 15
    DEF: 5
    ---
    Weapon: Khopesh Scimitar
    Special: Roll Kick
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     High
    
    =================================
    Atiruk
    =================================
    HP:  67
    ATK: 15
    DEF: 4
    ---
    Weapon: None
    Special: Rapid Thrust
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Awagakin
    =================================
    HP:  65
    ATK: 14
    DEF: 4
    ---
    Weapon: None
    Special: Double Thrust
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Ayedih
    =================================
    HP:  70
    ATK: 8
    DEF: 13
    ---
    Weapon: Stone Club
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Low
    
    =================================
    Bats
    =================================
    HP:  80
    ATK: 11
    DEF: 6
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Beast Wolf
    =================================
    HP:  28
    ATK: 1
    DEF: 1
    ---
    Weapon: None
    Special: Uppercut
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Low
    Lightning Resistance: No Effect
    Light Resistance:     Low
    
    =================================
    Bloody Hunchback
    =================================
    HP:  88
    ATK: 13
    DEF: 6
    ---
    Weapon: Mace
    Special: Blood Suck
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     High
    Lightning Resistance: High
    Light Resistance:     High
    
    =================================
    Bloody Knight
    =================================
    HP:  102
    ATK: 16
    DEF: 11
    ---
    Weapon: Iron Spear
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     High
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Bloody Sea Soldier
    =================================
    HP:  28
    ATK: 7
    DEF: 2
    ---
    Weapon: None
    Special: Pounce,Fire Ball,Headbutt
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: Low
    Light Resistance:     High
    
    =================================
    Blue Bulging Mummy
    =================================
    HP:  78
    ATK: 14
    DEF: 5
    ---
    Weapon: None
    Special: Rolling Attack
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     High
    
    =================================
    Blue Sea Soldier
    =================================
    HP:  24
    ATK: 5
    DEF: 2
    ---
    Weapon: None
    Special: Water Ball, Headbutt
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Low
    Light Resistance:     High
    
    =================================
    Bone Collector
    =================================
    HP:  84
    ATK: 12
    DEF: 6
    ---
    Weapon: None
    Special: Bone Throw
    ---
    Fire Resistance:      Low
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Bulging Mummy
    =================================
    HP:  76
    ATK: 13
    DEF: 5
    ---
    Weapon: Bronze Club
    Special: Rolling Attack
    ---
    Fire Resistance:      Low
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Chimp
    =================================
    HP:  Infinite
    ATK: 14
    DEF: 12
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Chimera #1
    =================================
    HP:  100
    ATK: 14
    DEF: 12
    ---
    Weapon: None
    Special: Tackle,Uppercut,Slam Down
    ---
    Fire Resistance:      Low
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Chimera #2
    =================================
    HP:  100
    ATK: 14
    DEF: 12
    ---
    Weapon: None
    Special: Tackle,Uppercut,Slam Down
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     Low
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Chimera #3
    =================================
    HP:  100
    ATK: 14
    DEF: 12
    ---
    Weapon: None
    Special: Tackle,Uppercut,Slam Down
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: Low
    Light Resistance:     No Effect
    
    =================================
    Chimera #4
    =================================
    HP:  100
    ATK: 14
    DEF: 12
    ---
    Weapon: None
    Special: Tackle,Uppercut,Slam Down
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     Low
    
    =================================
    Commander Anubis
    =================================
    HP:  84
    ATK: 16
    DEF: 5
    ---
    Weapon: Axe
    Special: Roll Kick
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: High
    Light Resistance:     Normal
    
    =================================
    Deadman's Hands
    =================================
    HP:  Infinity
    ATK: 9
    DEF: 5
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Demon Mask Warrior
    =================================
    HP:  56
    ATK: 10
    DEF: 4
    ---
    Weapon: Stone Club
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Devil Mask Warrior
    =================================
    HP:  58
    ATK: 11
    DEF: 4
    ---
    Weapon: Flint Spear
    Special: None
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Double Blades
    =================================
    HP:  43
    ATK: 8
    DEF: 3
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     Low
    Lightning Resistance: High
    Light Resistance:     Normal
    
    =================================
    Dracula
    =================================
    HP:  400
    ATK: 8
    DEF: 5
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Duamutef
    =================================
    HP:  Infinity
    ATK: 18
    DEF: 14
    ---
    Weapon: Axe
    Special: Uppercut,SlamDown,PowerPunch
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Electric Blades
    =================================
    HP:  46
    ATK: 9
    DEF: 3
    ---
    Weapon: None
    Special: Sonic Slice
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Low
    Lightning Resistance: No Effect
    Light Resistance:     High
    
    =================================
    Evil Dr. Hans Jaeger
    =================================
    HP:  50
    ATK: 7
    DEF: 4
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Evil Delphine
    =================================
    HP:  50
    ATK: 7
    DEF: 4
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Evil Logan
    =================================
    HP:  50
    ATK: 7
    DEF: 4
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Evil Sundano
    =================================
    HP:  50
    ATK: 7
    DEF: 4
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Exp. #25
    =================================
    HP:  35
    ATK: 5
    DEF: 3
    ---
    Weapon: None
    Special: Circle Shock
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Exp. #37
    =================================
    HP:  37
    ATK: 6
    DEF: 3
    ---
    Weapon: None
    Special: Cross Shock
    ---
    Fire Resistance:      Normal
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Fire Sea Soldier
    =================================
    HP:  26
    ATK: 6
    DEF: 2
    ---
    Weapon: None
    Special: Fire Ball, Headbutt
    ---
    Fire Resistance:      Low
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     High
    
    =================================
    Fire Skeleton
    =================================
    HP:  80
    ATK: 11
    DEF: 6
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     High
    
    =================================
    Fishman
    =================================
    HP:  20
    ATK: 3
    DEF: 2
    ---
    Weapon: Trident
    Special: None
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Low
    Light Resistance:     Normal
    
    =================================
    Frankenstein
    =================================
    HP:  400
    ATK: 8
    DEF: 5
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Giant Fishman
    =================================
    HP:  20
    ATK: 3
    DEF: 2
    ---
    Weapon: Trident
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Giant Scorpion
    =================================
    HP:  100
    ATK: 18
    DEF: 14
    ---
    Weapon: None
    Special: Poison Spray
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Greater Shaman
    =================================
    HP:  54
    ATK: 9
    DEF: 4
    ---
    Weapon: Voodoo Staff
    Special: Water Ball
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Guard Fishman
    =================================
    HP:  20
    ATK: 3
    DEF: 2
    ---
    Weapon: Torch
    Special: None
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Guardian Mummy
    =================================
    HP:  76
    ATK: 13
    DEF: 5
    ---
    Weapon: Magic Cane
    Special: Magic Ball
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Gutted Vampire
    =================================
    HP:  88
    ATK: 13
    DEF: 6
    ---
    Weapon: None
    Special: Pounce, Bloods Suck
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Halfman
    =================================
    HP:  48
    ATK: 10
    DEF: 3
    ---
    Weapon: None
    Special: Head Smash
    ---
    Fire Resistance:      Low
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Hapi
    =================================
    HP:  Infinity
    ATK: 18
    DEF: 14
    ---
    Weapon: Bronze Club
    Special: Uppercut,SlamDown,PowerPunch
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Horned Leopords
    =================================
    HP:  54
    ATK: 9
    DEF: 4
    ---
    Weapon: None
    Special: Pounce. Bite
    ---
    Fire Resistance:      Low
    Magic Resistance:     Low
    Lightning Resistance: High
    Light Resistance:     No Effect
    
    =================================
    Hunchback
    =================================
    HP:  84
    ATK: 12
    DEF: 6
    ---
    Weapon: Torch
    Special: None
    ---
    Fire Resistance:      High
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     High
    
    =================================
    Imsety
    =================================
    HP:  Infinity
    ATK: 18
    DEF: 14
    ---
    Weapon: Khopesh Scimitar
    Special: Uppercut,Upperthrust,PowerPunch
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Killer Lobster
    =================================
    HP:  40
    ATK: 12
    DEF: 11
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     High
    Lightning Resistance: Low
    Light Resistance:     High
    
    =================================
    Killer Wolfman
    =================================
    HP:  19
    ATK: 1
    DEF: 1
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Low
    Lightning Resistance: Low
    Light Resistance:     Normal
    
    =================================
    Knight
    =================================
    HP:  97
    ATK: 15
    DEF: 10
    ---
    Weapon: Rune Sword
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     High
    Lightning Resistance: Low
    Light Resistance:     Normal
    
    =================================
    Lunging Wolf
    =================================
    HP:  30
    ATK: 1
    DEF: 1
    ---
    Weapon: None
    Special: Pounce
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Normal 
    Light Resistance:     Low
    
    =================================
    Lurid Undead
    =================================
    HP:  80
    ATK: 11
    DEF: 6
    ---
    Weapon: None
    Special: Bite, Bloodsuck
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Normal
    
    =================================
    Magic Shaman
    =================================
    HP:  56
    ATK: 10
    DEF: 4
    ---
    Weapon: Voodoo Staff
    Special: Petrify
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: High 
    Light Resistance:     Normal
    
    =================================
    Mermaid
    =================================
    HP:  40
    ATK: 12
    DEF: 6
    ---
    Weapon: None
    Special: Petrify
    ---
    Fire Resistance:      High
    Magic Resistance:     Low
    Lightning Resistance: High 
    Light Resistance:     Low
    
    =================================
    Mighty Shaman
    =================================
    HP:  58
    ATK: 11
    DEF: 4
    ---
    Weapon: Voodoo Staff
    Special: Fire Ball
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Mummy
    =================================
    HP:  400
    ATK: 8
    DEF: 5
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Mummy Cat
    =================================
    HP:  67
    ATK: 10
    DEF: 5
    ---
    Weapon: None
    Special: Bite
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Mutant Lobster
    =================================
    HP:  35
    ATK: 10
    DEF: 9
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     High
    Lightning Resistance: Low
    Light Resistance:     Normal
    
    =================================
    Naes
    =================================
    HP:  70
    ATK: 8
    DEF: 13
    ---
    Weapon: Stone Dagger
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Low
    
    =================================
    Ogre Mask Warrior
    =================================
    HP:  54
    ATK: 9
    DEF: 4
    ---
    Weapon: Stone Dagger
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Okihuzak
    =================================
    HP:  70
    ATK: 7
    DEF: 13
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Low
    
    =================================
    Orihustim
    =================================
    HP:  67
    ATK: 15
    DEF: 4
    ---
    Weapon: None
    Special: Tackle
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Poison Leopord
    =================================
    HP:  56
    ATK: 10
    DEF: 4
    ---
    Weapon: None
    Special: Pounce, Bite
    ---
    Fire Resistance:      High
    Magic Resistance:     High
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Prototype #1
    =================================
    HP:  51
    ATK: 11
    DEF: 3
    ---
    Weapon: Spiked club
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     Low
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Prototype #2
    =================================
    HP:  54
    ATK: 12
    DEF: 3
    ---
    Weapon: War Hammer
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Qebhsenuef
    =================================
    HP:  Infinity
    ATK: 18
    DEF: 14
    ---
    Weapon: Bronze Spear
    Special: Uppercut,Upperthrust,PowerPunch
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     No Effect
    
    =================================
    Red Bulging Mummy
    =================================
    HP:  81
    ATK: 15
    DEF: 5
    ---
    Weapon: None
    Special: Rolling Attack
    ---
    Fire Resistance:      Normal
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Rotten Zombie
    =================================
    HP:  61
    ATK: 12
    DEF: 4
    ---
    Weapon: None
    Special: Bite
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Low
    
    =================================
    Rotting Wolfman
    =================================
    HP:  35
    ATK: 5
    DEF: 1
    ---
    Weapon: None
    Special: Tackle
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Royal Cat
    =================================
    HP:  70
    ATK: 11
    DEF: 5
    ---
    Weapon: None
    Special: Pounce Bite
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Royal Mummy
    =================================
    HP:  78
    ATK: 14
    DEF: 5
    ---
    Weapon: Magic Cane
    Special: WaterBall,Petrify,FireBall
    ---
    Fire Resistance:      Low
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Savage Knight
    =================================
    HP:  106
    ATK: 17
    DEF: 12
    ---
    Weapon: Mace
    Special: None
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Savage Wolf
    =================================
    HP:  15
    ATK: 1
    DEF: 1
    ---
    Weapon: None
    Special: Bite
    ---
    Fire Resistance:      No Effect
    Magic Resistance:     High
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Scorpion
    =================================
    HP:  65
    ATK: 9
    DEF: 5
    ---
    Weapon: None
    Special: Poison Sting
    ---
    Fire Resistance:      High
    Magic Resistance:     High
    Lightning Resistance: High
    Light Resistance:     Normal
    
    =================================
    Sea Creature
    =================================
    HP:  400
    ATK: 8
    DEF: 3
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Sea Soldier
    =================================
    HP:  22
    ATK: 4
    DEF: 2
    ---
    Weapon: None
    Special: Pounce
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Low
    Light Resistance:     Normal
    
    =================================
    Shaman
    =================================
    HP:  52
    ATK: 15
    DEF: 4
    ---
    Weapon: Voodoo Staff
    Special: Magic Ball
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Low
    Light Resistance:     Normal
    
    =================================
    Short Zombie
    =================================
    HP:  61
    ATK: 12
    DEF: 4
    ---
    Weapon: None
    Special: Bite
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Low
    
    =================================
    Shrunkenhead
    =================================
    HP:  88
    ATK: 13
    DEF: 6
    ---
    Weapon: None
    Special: Blood Suck, Grab
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Normal
    
    =================================
    Skeleton
    =================================
    HP:  65
    ATK: 9
    DEF: 5
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Skeleton Commander
    =================================
    HP:  70
    ATK: 11
    DEF: 5
    ---
    Weapon: Bronze Spear
    Special: None
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: No Effect
    Light Resistance:     High
    
    =================================
    Skeleton Leader
    =================================
    HP:  73
    ATK: 12
    DEF: 5
    ---
    Weapon: Bronze Spear
    Special: None
    ---
    Fire Resistance:      High
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Skeleton Soldier
    =================================
    HP:  67
    ATK: 10
    DEF: 5
    ---
    Weapon: Short Sword
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     High
    Lightning Resistance: No Effect
    Light Resistance:     High
    
    =================================
    Squidman
    =================================
    HP:  26
    ATK: 6
    DEF: 2
    ---
    Weapon: None
    Special: Ink Squirt
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Low
    Light Resistance:     Normal
    
    =================================
    Urustim
    =================================
    HP:  70
    ATK: 9
    DEF: 13
    ---
    Weapon: Torch
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Low
    
    =================================
    Venomous Squidman
    =================================
    HP:  31
    ATK: 8
    DEF: 2
    ---
    Weapon: None
    Special: Poison Ink
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Venemous Wolf
    =================================
    HP:  23
    ATK: 1
    DEF: 1
    ---
    Weapon: None
    Special: Poison Vomit, Bite
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Voodoo Queen
    =================================
    HP:  400
    ATK: 8
    DEF: 5
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Voodoo Warrior
    =================================
    HP:  52
    ATK: 8
    DEF: 4
    ---
    Weapon: Flint Spear
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     No Effect
    Lightning Resistance: Normal
    Light Resistance:     Low
    
    =================================
    Warrior Fishman
    =================================
    HP:  1
    ATK: 3
    DEF: 2
    ---
    Weapon: Torch
    Special: None
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Werewolf
    =================================
    HP:  400
    ATK: 8
    DEF: 3
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Normal
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    White Lion
    =================================
    HP:  Infinite
    ATK: 20
    DEF: 15
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Low
    Magic Resistance:     Low
    Lightning Resistance: Normal
    Light Resistance:     Normal
    
    =================================
    Winged Vampire
    =================================
    HP:  93
    ATK: 14
    DEF: 6
    ---
    Weapon: None
    Special: Pounce, Blood Suck
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: No Effect
    Light Resistance:     Normal
    
    =================================
    Wolfman
    =================================
    HP:  17
    ATK: 1
    DEF: 1
    ---
    Weapon: None
    Special: None
    ---
    Fire Resistance:      Normal
    Magic Resistance:     Low
    Lightning Resistance: High
    Light Resistance:     Normal
    
    =================================
    Wretched Undead
    =================================
    HP:  80
    ATK: 11
    DEF: 6
    ---
    Weapon: None
    Special: Bite, Blood Suck
    ---
    Fire Resistance:      High
    Magic Resistance:     No Effect
    Lightning Resistance: High
    Light Resistance:     Normal
    
    =================================
    Zombie
    =================================
    HP:  61
    ATK: 12
    DEF: 4
    ---
    Weapon: None
    Special: Bite
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Low
    Light Resistance:     Low
    
    =================================
    Zombie Diver
    =================================
    HP:  35
    ATK: 10
    DEF: 4
    ---
    Weapon: None
    Special: Headbutt
    ---
    Fire Resistance:      High
    Magic Resistance:     Normal
    Lightning Resistance: Low
    Light Resistance:     Low
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 12. Boss Strategies ................... [7xBS]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Werewolf                                                      |
        |---------------------------------------------------------------------|
        |                                                                     |
        | First of all, Delphine is the character you want to use here. That  |
        | being said, much of your strategy will revole around her using her  |
        | guns, and you won't want the other characters wasting your MP. So,  |
        | at the start of the fight, press down on the D-Pad to prevent them  |
        | from using their special attacks. After that, you'll just have to   |
        | fend off the wolfmen and savage wolves, until you see the Werewolf  |
        | getting ready for a charge attack -- you'll know when it's coming,  |
        | because he will glow red. When this happens, back off so that you   |
        | don't get hit, then run up to him and hit him with a X,X,() combo to|
        | knock him into the air. While he's in the air, you can shoot at him |
        | with the square button, provided you are not attacked by another    |
        | monster. You can then shoot t him a few more times while he's on the|
        | ground before he gets up.                                           |
        |                                                                     |
        | As the fight goes on, things get harder. The wolfmen and savage     |
        | wolves evolved into stronger variations. Also, as your MP gauge gets|
        | low, you'll have to fight to keep it up. Try to have enough for two |
        | attacks before you even bother knocking down the big Werewolf. Also,|
        | know that if Delphine gets KO'd, things will get signifigantly      |
        | harder for you. The others won't be able to do nearly as much damage|
        | after countering one of the Werewolf's charges. So, stick in there, |
        | and try not to let Delphine die.                                    |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Sea Creature                                                  |
        |---------------------------------------------------------------------|
        |                                                                     |
        | Jaeger will be the main player in this battle, and you'll want to   |
        | save all of your MP for him, so at the start, press down on the D-  |
        | Pad. That said, you don't want to go anywhere near the creature at  |
        | the start of the battle. See, the creature is in a pool of mucky    |
        | water, and if you step into it, he'll eat you alive. The water slows|
        | you to a crawl, and prevents you from using specials. Not only that,|
        | he can knock you clear across the arena from there. So instead of   |
        | jumping in, just wait a while. Kill some of his minions to pass the |
        | time, and build MP. Once the boss starts chucking energy balls, its |
        | on. Soon after that, he'll jump out of the water: Then he's in your |
        | domain! Hit him with a X,X,[] combo. If performed successfully, you |
        | will damage him and shock him. While he's shocked, hit him a few    |
        | more times, until he runs back to the water.                        |
        |                                                                     |
        | This strategy is the most effective one, but you need to be able to |
        | pull off the combo correctly, or the monster will get away. However,|
        | that's not to say this is the only way. If Jaeger dies, basic combos|
        | from the other characters will knock the Sea Creature down -- And   |
        | while he's down you can repeatedly kick him. The down side is, that |
        | he loves to use a spinning attack after you've knocked him down. So |
        | while it's plausible to beat him with this method if you lose Jaeger|
        | you really don't want to have to. It's alot more dangerous, and it  |
        | taKes alot more time.                                               |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Frankenstein's Monster                                        |
        |---------------------------------------------------------------------|
        |                                                                     |
        | The first thing to know about going toe-to-toe with Frankenstein,   |
        | is that if you try it, your ass will be handed back to you. Like    |
        | the other boss monsters, however, Frankenstein does have an instance|
        | where he'll be vulnerable. He's a bit more stubborn about showing   |
        | it though, if the right conditions are not met. First of all, turn  |
        | off the others' attacks by pressing down on the D-Pad. Then, try    |
        | and get them to back off. While they are close to Frankenstein, he  |
        | will use physical attacks, and those don't help you at all. Once    |
        | everyone is standing far enough away from Frankenstein, he'll slouch|
        | his shoulders, and then lift an electric generator over his head.   |
        | This is the only instance that you can attack him for relevant      |
        | damage, so don't miss your oppurtunity.                             |
        |                                                                     |
        | Sundano can be a key player if you keep him alive. If you summon the|
        | forest sprit while Frankenstein's shoulders are still slouched, it  |
        | is likely that the white tiger will run and hit the beast. If you   |
        | are lucky, you may even get two or three hits in this way. This is  |
        | probably the biggest way to deal damage, and if you kill the Exp.s  |
        | as they come at you, you can keep your MP bar up, and keep the      |
        | attacks flowing. If Sundano is killed, however, you'll have to use  |
        | an alternate method. Switching to whichever of your characters has  |
        | the largest Upper stat, then knocking the monster into the air with |
        | a X,X,() combo, and hitting him a few more times as he falls, is a  |
        | fair way to do damage as well. This method requires that you move   |
        | away from him as he gets up, however, or he may counter-attack you. |
        | Keep at it until the monster meets the same fate as the last two.   |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Voodoo Queen                                                  |
        |---------------------------------------------------------------------|
        |                                                                     |
        | First of all, the outermost area of the arena is covered in flames. |
        | Don't step on the flames, as you will take damage. Now even without |
        | the flames, this fight is hard. The Voodoo queen will not only      |
        | summon zombies to help her, she'll summon clones of your characters!|
        | These clones are dangerous. They have your special moves, and they  |
        | will use them. Try not to let that happen -- make destroying these  |
        | clones your top priority. However, when you do this, switch to a    |
        | character that is not the clone's character. If you attack one of   |
        | the clones with the original character that they are a replica of,  |
        | you will both take damage, for some reason. An exception to this,   |
        | is jumping attacks, which work normally. Remember that, if your     |
        | party is reduced to one living character.                           |
        |                                                                     |
        | Unfortunately, the Voodoo Queen's defense is just as good as her    |
        | offense; The window of oppurtunity for you to attack is unusually   |
        | small. After killing a clone,  get up close to the Voodoo Queen,    |
        | and wait until she drops her guard and puts her hands over her head |
        | in the air. She will only leave them there for a second or two, and |
        | another clone will sprout from the ground instantenously, but this  |
        | is your once chance to hit her. Run in and do a combo attack to     |
        | knock her off her feet, and then attack her a few more times before |
        | she gets up (Delphine's guns work good for this.) If you knock down |
        | the Voodoo Queen fast enough, before she can even summon a clone,   |
        | you may get another oppurtunity to attack her right away. If you    |
        | get this chance, make it count. The fight will be a long one, but   |
        | you should be able to win.                                          |
        |                                                                     |
        | *Note*: You can actually get monster cards of each of the clones in |
        | this battle. Whether or not it is worth it, is up to you.           |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: The Mummy                                                     |
        |---------------------------------------------------------------------|
        |                                                                     |
        | The first thing you should know about your enemy before attempting  |
        | to fight them, are the attacks that they have -- and the Mummy has  |
        | a lot of attacks. His most frequent attack, which he'll generally   |
        | use in between his other attacks, is to move around in circles,     |
        | while a swarm of bees follow him. This isn't difficult to deal with;|
        | Simply don't run into the bees. Another attack he has, is to raise  |
        | his hands in the air, and summon Deadman's Hands to appear in the   |
        | ground. While you should do your best to avoid them, they will not  |
        | do damage; Rather, they just slow you down so that the skeletons in |
        | the area can get you easier. Another attack of the Mummy, is to     |
        | summon lightning bolts. You'll know these are coming, because he    |
        | will glow blue for a second, and then some circles will appear on   |
        | the ground. Stay out of the circles, and remain on the ground, and  |
        | you should avoid the damage. However, this is also your chance to   |
        | move in and do some damage.                                         |
        |                                                                     |
        | The Mummy has one more attack as well: A fire based one. When he    |
        | uses this attack you have another opening to hit him. You'll know   |
        | it is coming, because he will glow red for a moment. After he does  |
        | this, two large flames will appear near him. Soon after appearing,  |
        | these will disperse into walls of flames, possibly hitting you.     |
        | What you must do to damage the Mummy, is run between these flames,  |
        | jump into the air, and hit him while he's glowing red. This will    |
        | send him to the ground, we're you'll have a few more chances to take|
        | swings at him. When he uses his lightning attack, the same idea     |
        | comes into play. Hit him while he's glowing to knock him down, then |
        | take a few more swings while he's down. Repeat this strategy until  |
        | the Mummy lands on the ground for Phase 2 of his fight.             |
        |                                                                     |
        | At this time, the Mummy will no longer use his bees, dead hands, or |
        | flame based attacks. Instead he will focus on moving in for melee   |
        | attacks, and will also frequently spit black mist from his mouth at |
        | you. None of these attacks are hard to avoid, but none of them leave|
        | an opening for you to hit him either. For that, you still have to   |
        | wait for his lightning attack, and sometimes he'll go a long while  |
        | without using it, which can be annoying. Thankfully he should only  |
        | have a quarter of his health or so, by the time he takes to this    |
        | attack pattern. Stick in there, and he should drop soon enough.     |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
    
        .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
        | Boss: Dracula                                                       |
        |---------------------------------------------------------------------|
        |                                                                     |
        | In Dracula's first form, he likes to fly around the room, and send  |
        | out exploding bats. He'll also occassionally use a green beam attack|
        | that will petrify you (Why, I don't know, as he almost never follows|
        | it up, and it doesn't do any damage on his own.) Regardless, he has |
        | one more attack, that being to turn into bats, and fly to the outer |
        | edge of the room. When this happens, you have to get over to him and|
        | hit him for damage; It's the only time he's vulnerable. At the start|
        | it's best to hit him with a smash attack, and then get him a few    |
        | more times while he's down. As the fight goes on though, the floor  |
        | will begin to move quite fast, and you'll be lucky just to get the  |
        | attack in, as you struggle to move. It doesn't help that you will   |
        | be dodging the flaming bats the whole time, that seem to wander     |
        | around aimlessly. And no, your AI control characters will not make  |
        | any attempt at all to dodge them, so don't expect them to last. As  |
        | for which character to use, go with Sundano. The reach of his smash |
        | attack make him the obvious choice.                                 |
        |                                                                     |
        | The second form is very different, and if you ask me, a hell of a   |
        | lot easier. Dracula will be inside a machine in the middle of the   |
        | room, completely invincible. Occassionally, he'll toss a ball of    |
        | energy at you. When this happens, you just have to get behind one   |
        | of the six pillars in the room. Despite the bats flying around --   |
        | the non-explosive kind -- and the moving floor, it's still not all  |
        | that hard to position yourself. Every time an energy ball hits one  |
        | of the pillars, part of the ceiling will come down. When all six    |
        | pillars are destroyed, the ceiling will collapse, exposing Dracula  |
        | to the sunlight, killing him. Game over, Dracula.                   |
        |                                                                     |
        '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 13. Unlockables ....................... [7xUN]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
    Movies: Interview 1 - Complete the game
    Movies: Interview 5 - Complete the Werewolf chapter
    Movies: Interview 6 - Complete the Sea Creature chapter
    Movies: Interview 7 - Complete the Frankenstein Chapter
    Movies: Interview 8 - Complete the Voodoo Queen Chapter
    Movies: Interview 9 - Complete the Mummy Chapter
    Movies: Interview 10 - Complete the Dracula Chapter
    
    Gallery: Detailed Rough (1/20) - Complete the Werewolf chapter
    Gallery: 1st Rough Clay (2/20) - Complete the Sea Creature chapter
    Gallery: Rough clay (3/20) - Complete the Frankenstein Chapter
    Gallery: Finished sculpt (4/20) - Complete the Voodoo Queen Chapter
    Gallery: Detailed Rough (5/20) - Complete the Mummy Chapter
    Gallery: Finished Sculpt (6/20) - Complete the Dracula Chapter
    Gallery: Detailed Concept Sketch (15/20) - Complete the Werewolf Chapter
    Gallery: Concept Sketch (16/20) - Complete the Sea Creature Chapter
    Gallery: 2nd Concept Sketch (17/20) - Complete the Frankenstein Chapter
    Gallery: Detailed Concept Sketch (18/20) - Complete the Voodoo Queen Chapter
    Gallery: Detailed Concept Sketch (19/20) - Complete the Mummy Chapter
    Gallery: 2nd Revised Concept Sketch (20/20) - Complete the Dracula Chapter
    
    Chimp
    -----
    If you summon Sundano's jungle spirits many times, eventually a Chimp
    will come in place of the tiger, and you will gain its Monster Card. Once
    it leaves, you will randomly get it upon further summons. It is virtually
    useless in combat, however.
    
    Level 5 Combos
    --------------
    Througohut the game you'll encounter many statues that will ask you to
    show your strength of combos. If you perform a combo that is ranked at
    level three or lower, nothing will happen. However, if you perform one
    that is ranked as level four, you will have it upgraded to level 5, the
    highest possible.
    
    
          _______                                                     _______
        .' __    '.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.' __    '.
        | |  ) (| | 14. Credits ........................... [7xCR]  | |  ) (| |
        | '-'     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=| '-'     |
        '._     _.'                                                 '._     _.'
           |||||                                                       |||||
           '---'                                                       '---'
    
    Chris Quigley - Author of this document.
    Instruction Manual - Character and story information.
    Todd McFarlane - Just for being so damn badass!