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 =-                   Extreme-G Racing Association (GCN)                  -=
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                    Written By: Ryan "MetroidMoo" Ammerman

             GUIDE TYPE ..................................... FAQ
             FILE SIZE ................................... 117 KB
             FIRST RELEASED ...................... March 29, 2004
             LAST UPDATED .................... September 26, 2004
             LATEST VERSION ................................ 1.01

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<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-                          table of contents                             ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->

 1) Version History
 2) Introduction
 3) Controls
 4) Bikes
 5) Weapons
 6) Season 2080 ~ Invitation Class
 7) Season 2080 ~ Subsonic Class
       [7.1] Fobos: All Stars
       [7.2] Inoca: Burn Off
       [7.3] Twilight: All Weather
       [7.4] Jentor: Pure Race
       [7.5] Denser: Exotic
       [7.6] Fobos: Destruction
 8) Season 2080 ~ Sonic Class
       [8.1] Heel: Burn Off
       [8.2] Inoca: Extreme Weather
       [8.3] Jentor: Endurance
       [8.4] Patriot: Fall Out
 9) Season 2080 ~ Supersonic Class
       [9.1] Fobos: Championship
       [9.2] Twilight: Endurance
       [9.3] Jentor: Extreme Weather
10) Season 2080 ~ Ultrasonic Class
11) Tracks
12) Secrets
13) Contact/Legal Information

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   1)   VERSION HISTORY                                                -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 1.01 - SEPTEMBER 26, 2004
  Updated e-mail address.

VERSION 1.0 - MARCH 29, 2004
  First (and complete!) version of the guide.



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 =-   2)   INTRODUCTION                                                   -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  Welcome to the fourth installment of Acclaim's futuristic racer, Extreme-G!
Extreme-G Racing Association, or "XGRA," is a slightly above average racing
game marred by a few rather glaring flaws.  Besides the typical "Get in first
place" scenario, XGRA features several other types, including Peace Keeper
(no weapons allowed) and Extreme Weather (weather hinders your vision), to
help keep things interesting.

  XGRA focuses on a fast-paced, if not chaotic, arcade style of gameplay.
Collect weapon pickups along the track, and hit the speedstrips!  The first
couple racing classes are not all that fast, but things begin to speed up
later on.  In fact, you will probably break the sound barrier several times
in a single lap!

  For the price, any Extreme-G fan should at least take a look at this title!



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 =-   3)   CONTROLS                                                       -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section describes the basic controls.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   setup a                                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Control Stick  ->  (Left/Right) Turn bike
                   (Up/Down) Adjust weapon crosshair

A              ->  Fire primary weapon

B              ->  Fire secondary weapon

X              ->  Dump secondary weapon

Y              ->  Change camera view

L              ->  Brake

R              ->  Accelerate


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   setup b                                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Control Stick  ->  (Left/Right) Turn bike
                   (Up/Down) Adjust weapon crosshair

A              ->  Accelerate

B              ->  Brake

Y              ->  Change camera view

Z              ->  Dump secondary weapon

L              ->  Fire secondary weapon

R              ->  Fire primary weapon



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 =-   4)   BIKES                                                          -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the bikes and their performance capabilities.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   performance categories                                               ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
  Each bike comes with a set of "performance categories," indicating how well
(or poorly) a bike works in a particular area.  Each stat is ranked on a scale
of one to five.  These stats change depending upon what class you are planning
to race in!

Regeneration: This measures the bike's speed of recovering its weapon and
              shield energy supplies.

Handling: How well the bike handles.

Speed: This measures the bike's top speed.

Acceleration: How quickly the bike reaches its top speed.

Shielding: This measures how much damage the bike's shields can sustain.

  In addition, there are a few other stats to take notice...

Weapons: Bike's primary weapon.  Can be Cannons, Energy, Bombs, Electrical, or
         Rockets.

Handling: Bike's handling type.  Can be Powerslide, Hybrid, or Tight.  Power-
          slide means the bike tends to slide while turning, Tight indicates
          the bike has a strong grip on the road, while Hybrid is a combi-
          nation of the two (naturally).

Sponsor: Company sponsoring a particular team.  This plays a role in deciding
         what sponsorship boards must be destroyed for Season 2080's mission
         contracts.

Contract: How difficult a team's contracts are.  Generally, a better bike
          means a harder season.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   invitation                                                           ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Cannons                                            (Invitation)
Handling: Powerslide                                        Regeneration [1/5]
                                                            Handling     [1/5]
Sponsor: N/A                                                Speed        [1/5]
Contracts: N/A                                              Acceleration [1/5]
                                                            Shielding    [1/5]

Description: These bikes are, in one word, garbage.  All Invitation bikes have
             the same bland, metallic gray color scheme, and their performance
             isn't any better, considering all of the stats are at one unit.
             Fortunately, you are only required to use it for three races
             while in Season 2080 mode!


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   terranova                                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Cannons                     (Subsonic)             (Sonic)
Handling: Powerslide                 Regeneration [2/5]     Regeneration [3/5]
                                     Handling     [2/5]     Handling     [3/5]
Sponsor: Fobos                       Speed        [2/5]     Speed        [3/5]
Contracts: Easy                      Acceleration [2/5]     Acceleration [3/5]
                                     Shielding    [1/5]     Shielding    [2/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [4/5]     Regeneration [5/5]
                                     Handling     [4/5]     Handling     [5/5]
                                     Speed        [3/5]     Speed        [4/5]
                                     Acceleration [4/5]     Acceleration [5/5]
                                     Shielding    [3/5]     Shielding    [4/5]

Description: This team best suits beginners, offering a combination of good
             handling and regeneration.  Terranova is a U.S. company who also
             makes commercial sport vehicles and are deemed by many to be the
             rising star of North America.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   vixen                                                                ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Energy                      (Subsonic)             (Sonic)
Handling: Tight                      Regeneration [1/5]     Regeneration [2/5]
                                     Handling     [1/5]     Handling     [2/5]
Sponsor: Inoca                       Speed        [2/5]     Speed        [3/5]
Contracts: Easy                      Acceleration [1/5]     Acceleration [2/5]
                                     Shielding    [2/5]     Shielding    [3/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [3/5]     Regeneration [4/5]
                                     Handling     [3/5]     Handling     [4/5]
                                     Speed        [4/5]     Speed        [5/5]
                                     Acceleration [3/5]     Acceleration [4/5]
                                     Shielding    [4/5]     Shielding    [5/5]

Description: Once an all-girls team, Vixen has now opened its doors to all
             sexes.  These vehicles have excellent shielding and top speed,
             making them tough to beat.  Vixen is a pure racing team and is
             heavily funded by Inoca.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   palus                                                                ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Bombs                       (Subsonic)             (Sonic)
Handling: Hybrid                     Regeneration [2/5]     Regeneration [3/5]
                                     Handling     [1/5]     Handling     [2/5]
Sponsor: Twilight                    Speed        [2/5]     Speed        [3/5]
Contracts: Easy                      Acceleration [2/5]     Acceleration [3/5]
                                     Shielding    [2/5]     Shielding    [3/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [4/5]     Regeneration [5/5]
                                     Handling     [3/5]     Handling     [4/5]
                                     Speed        [3/5]     Speed        [4/5]
                                     Acceleration [4/5]     Acceleration [5/5]
                                     Shielding    [4/5]     Shielding    [5/5]

Description: A runner up in last year's championship, this team really is one
             to watch.  Their vehicles boast good regeneration, acceleration,
             and speed, making them good reliable workhorses out on the track.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   starcom                                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Electrical                  (Subsonic)             (Sonic)
Handling: Tight                      Regeneration [2/5]     Regeneration [3/5]
                                     Handling     [2/5]     Handling     [3/5]
Sponsor: Denser                      Speed        [2/5]     Speed        [3/5]
Contracts: Medium                    Acceleration [1/5]     Acceleration [2/5]
                                     Shielding    [1/5]     Shielding    [2/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [4/5]     Regeneration [5/5]
                                     Handling     [4/5]     Handling     [5/5]
                                     Speed        [4/5]     Speed        [5/5]
                                     Acceleration [3/5]     Acceleration [4/5]
                                     Shielding    [3/5]     Shielding    [4/5]

Description: Last year's champions Starcom look set to rip up the track again
             this year.  Their vehicles are good all-rounders.  Specializing
             in speed and durability, Starcom are notorious for their violent
             tactics and are definitely the crowd favorites.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   talon                                                                ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Cannons                     (Subsonic)             (Sonic)
Handling: Powerslide                 Regeneration [1/5]     Regeneration [2/5]
                                     Handling     [3/5]     Handling     [4/5]
Sponsor: Heel                        Speed        [2/5]     Speed        [2/5]
Contracts: Medium                    Acceleration [2/5]     Acceleration [3/5]
                                     Shielding    [2/5]     Shielding    [3/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [3/5]     Regeneration [4/5]
                                     Handling     [5/5]     Handling     [5/5]
                                     Speed        [3/5]     Speed        [4/5]
                                     Acceleration [4/5]     Acceleration [5/5]
                                     Shielding    [4/5]     Shielding    [5/5]

Description: Talon pride themselves on their state-of-the-art vehicles'
             handling, unparalleled on short twisty tracks.  This team re-
             quires riders who can handle themselves well in battle, as their
             durability is questionable.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   manta                                                                ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Energy                      (Subsonic)             (Sonic)
Handling: Hybrid                     Regeneration [1/5]     Regeneration [2/5]
                                     Handling     [2/5]     Handling     [3/5]
Sponsor: Jentor                      Speed        [2/5]     Speed        [3/5]
Contracts: Medium                    Acceleration [2/5]     Acceleration [3/5]
                                     Shielding    [2/5]     Shielding    [3/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [3/5]     Regeneration [4/5]
                                     Handling     [4/5]     Handling     [5/5]
                                     Speed        [4/5]     Speed        [5/5]
                                     Acceleration [4/5]     Acceleration [5/5]
                                     Shielding    [4/5]     Shielding    [5/5]

Description: Manta is the incarnation of Bill Forceur, a five-time champion
             who, with a group of similar minded petrol heads, has set up a
             team to topple the big guns.  An awesome all-rounder, the ve-
             hicle's only weakness is its relatively low regeneration system,
             requiring fast-reacting riders.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   scarecrow                                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Rockets                     (Subsonic)             (Sonic)
Handling: Hybrid                     Regeneration [2/5]     Regeneration [3/5]
                                     Handling     [2/5]     Handling     [3/5]
Sponsor: Patriot                     Speed        [2/5]     Speed        [3/5]
Contracts: Hard                      Acceleration [2/5]     Acceleration [3/5]
                                     Shielding    [2/5]     Shielding    [3/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [4/5]     Regeneration [5/5]
                                     Handling     [4/5]     Handling     [5/5]
                                     Speed        [3/5]     Speed        [4/5]
                                     Acceleration [5/5]     Acceleration [5/5]
                                     Shielding    [4/5]     Shielding    [5/5]

Description: Previously a sponsor of the XGRA, this former weapons manufac-
             turer has teamed up with Patriot Systems to create a vehicle that
             simply dominates the field in all areas.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   templar                                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Weapons: Rockets                     (Subsonic)             (Sonic)
Handling: Tight                      Regeneration [2/5]     Regeneration [3/5]
                                     Handling     [2/5]     Handling     [3/5]
Sponsor: Phase One                   Speed        [2/5]     Speed        [3/5]
Contracts: Hard                      Acceleration [2/5]     Acceleration [3/5]
                                     Shielding    [2/5]     Shielding    [3/5]

                                     (Supersonic)           (Ultrasonic)
                                     Regeneration [4/5]     Regeneration [5/5]
                                     Handling     [4/5]     Handling     [5/5]
                                     Speed        [4/5]     Speed        [5/5]
                                     Acceleration [4/5]     Acceleration [5/5]
                                     Shielding    [4/5]     Shielding    [5/5]

Description: A brand new addition to the XGRA team roster, Templar has no
             weaknesses and as such only take the cream of the crop to pilot
             them.  The rider will have to do well all the whole way through
             the classes to get the opportunity to ride one of these beasts.



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 =-   5)   WEAPONS                                                        -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives an overview of the game's weapons.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   primary                                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
NOTE: To upgrade a primary weapon by one level, kill one opposing rider during
      a race.

-------
Cannons
-------
  Vulcan cannons fire a spray of bullets across the screen.  I have to say
this is probably the worst primary weapon out of the bunch, mostly due to its
light damage and difficult aiming.  When you reach Mark III, it seems to con-
sume too much weapon energy too quickly to be helpful.

  Mark I: Slow rate of fire and light damage.
 Mark II: Faster rate of fire and moderate damage.
Mark III: Even faster rate of fire and heavy damage.

------
Energy
------
  Energy weapons launch a barrage of lasers from the bike.  These cannons,
though dealing lighter damage per shot, possess a fast rate of fire and make
them quite deadly when in the right hands.

  Mark I: Small lasers and light damage.
 Mark II: Medium lasers and moderate damage.
Mark III: Large lasers and heavy damage.

-----
Bombs
-----
  Being true to real-life, bombs are very powerful weapons to behold.  This
tool lobs a group of explosives in front of the bike and unleashes powerful
blasts that damage any opponents.  To make excellent use of this weapon, try
to fire so it the bombs directly hit the enemy biker.

  Mark I: Two bombs.
 Mark II: Three bombs.
Mark III: Four bombs.

----------
Electrical
----------
  Electrical weapons discharge a beam of lightning in front of your bike, and
anyone bumping into it is given a shocking experience.  This weapons seems to
work best on straightaways, as hilly terrain and sharp turns tend to interfere
with the electric chain.

  Mark I: Electric discharge against one opponent.
 Mark II: Electric discharge against one opponent that arcs for a short range.
Mark III: Electric discharge against one opponent that arcs for a long range.

-------
Rockets
-------
  Rockets deploy a number of missiles out in front of the bike.  This weapon
tends to inflict more harm than others, but the disadvantage lies in the fact
it consumes more weapon energy.  A fully upgraded Rocket weapon is perfect for
destroying sponsorship boards, as well as opponents.

  Mark I: Two medium rockets.
 Mark II: Several smaller rockets.
Mark III: Several homing rockets.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   secondary                                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
NOTE: The Full Ammo, Rapier, Full Shields, Double Hit, Overlord, and Death-
      strike weapons can only be unlocked through Season 2080 mode.

-------
Vampyre
-------
  Surrounding the bike in a green barrier, the Vampyre saps weapon and shield
energy from the nearest opponent.  This is a cheap method (only 1 icon needed)
to recover shield energy when your supply reaches critical levels.

-----
Mines
-----
  Activating this secondary weapon drops several mines behind your bike. And,
naturally, anyone that happens to run into them will take quite a beating.
Until you can access the later weapons, mines are the best offensive strategy,
especially if there is at least one opponent tailgating you.

-----------
Accelerator
-----------
  Self-explanatory.  Accelerator gives you a temporary speed boost.  Very
helpful in completing contracts that require you to attain a certain speed
or race time.

----------
Invincible
----------
  Again, this one is obvious.  Your bike takes no damage to its shields for a
short length of time.

---------
Full Ammo
---------
  Full Ammo completely refills your ammo supply.  If you tend to use up your
primary weapon frequently, this is the item for you!

------
Rapier
------
  Rapier generates two laser spikes on both sides of the bike.  While they do
a significant amount of damage, they require you to maneuver right beside an
opponent, which is usually easier said than done.

------------
Full Shields
------------
  Identical to the Full Ammo, just for shield energy.

----------
Double Hit
----------
  Double Hit, as the name may suggest, increases the primary weapon's rate of
fire by 200%; however, the bike ends up depleting weapon energy very quickly.

--------
Overlord
--------
  Despite its nuke-like appearance, the Overlord does not really cause much
damage to opponents.  Its only advantage is causing damage over a wide field.

-----------
Deathstrike
-----------
  Deathstrike is the cheapest weapon ever developed in a racing game.  Period.
This item targets the nearest opponent in your field of view, summons an ion
beam cannon, and instantly kills the racer.  Why don't we just use nukes while
we're at it?



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   6)   SEASON 2080 ~ INVITATION CLASS                                 -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives general information in Season 2080's Invitation class.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   invitation class overview                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Points Required To Advance: 12

  Seeing as how this is the first class, don't expect too much here.  With no
sponsors in sight, everyone is forced to drive the same low-end bike, but
there are no contracts to keep track of, either.

  Take the time here to become used to XGRA's racing mechanics.  Because all
racers operate identical bikes, you must take advantage of the speedstrips and
your natural driving ability to overcome opponents.  Also note you cannot use
any weapons in the Invitation class.

------------                                                     -------------
Point System                                                     Track Unlocks
------------                                                     -------------
1st: 10                                          Deep Sea Anomaly (Anomaly 17)
2nd:  8                                          Culver's Reach (Hellas Ridge)
3rd:  6                                        Dunroths Folly (Dunroths Folly)
4th:  4                                                  Scavenger City (City)
5th:  3
6th:  2
7th:  1
8th:  0


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   sinn open challenge                               [ vostok peaks ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
None                                                           Normal (2 Laps)
                                                                      Overcast


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   sinn open challenge                                [ mining dome ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
None                                                           Normal (2 Laps)
                                                                    No Weather


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   sinn open challenge                                    [ reactor ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
None                                                           Normal (2 Laps)
                                                                   Clear Skies



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   7)   SEASON 2080 ~ SUBSONIC CLASS                                   -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives general information in Season 2080's Subsonic class.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   subsonic class overview                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Points Required To Advance: 192

  There is where things finally start to become interesting!  In the Subsonic
class, you can select a team to join, each with its own unique bike; just note
you must drive that bike until the next class, so choose carefully.

  Because you have a sponsor this time around, races now have contracts, or
secondary objectives.  These are completely optional, but doing them helps to
unlock new weapons and other extras.  You must acquire at least 192 points to
pass into the next class, so you may want to concentrate on getting in first
place until you gain enough skill to work on contracts at the same time.

  This class also features all six race types, including...

       Burn Off: All races are one lap shorter than normal.
      Endurance: All races are one lap longer than normal.
Extreme Weather: Extreme weather conditions hinder your view of the field.
    Peacekeeper: No primary or secondary weapons allowed.
  Speed Limited: All speedstrips are deactivated, and the secondary item
                 Accelerator cannot be used.
      Warmonger: Cannons are placed along the track and attack any racer.
                 Bonus points are awarded for killing opposing riders.

------------                                                     -------------
Point System                                                     Track Unlocks
------------                                                     -------------
1st: 20                                          Deep Sea Anomaly (Anomaly 19)
2nd: 16                                       Vostok, Anarctica (Vostok Coast)
3rd: 12                                            Santarem, Barazilia (Torre)
4th:  8
5th:  6
6th:  4
7th:  2
8th:  0


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.1]   fobos: all stars                       [ dunroth's folly ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat 2 bikes.                                Speed Limited (2 Laps)
Vixen: Beat 2 bikes.                                               Clear Skies
Palus: Beat 3 bikes.
Starcom: Beat 3 bikes.
Talon: Beat 4 bikes.
Manta: Beat 4 bikes.
Scarecrow: Beat 4 bikes.
Templar: Beat 3 bikes.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.1]   fobos: all stars                            [ anomaly 17 ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                          Speed Limited (2 Laps)
Vixen: Beat X in the race.                                          No Weather
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.1]   fobos: all stars                               [ reactor ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a best lap time (1 min 45 sec).          Speed Limited (2 Laps)
Vixen: Get a best lap time (1 min 44 sec).                         Clear Skies
Palus: Get a best lap time (1 min 43 sec).
Starcom: Get a best lap time (1 min 42 sec).
Talon: Get a best lap time (1 min 41 sec).
Manta: Get a best lap time (1 min 41 sec).
Scarecrow: Get a best lap time (1 min 41 sec).
Templar: Get a best lap time (1 min 41 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.2]   inoca: burn off                         [ scavenger city ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a best lap time (1 min 9 sec).                 Burn Off (1 Lap)
Vixen: Get a best lap time (1 min 8 sec).                          Clear Skies
Palus: Get a best lap time (1 min 7 sec).
Starcom: Get a best lap time (1 min 6 sec).
Talon: Get a best lap time (1 min 5 sec).
Manta: Get a best lap time (1 min 5 sec).
Scarecrow: Get a best lap time (1 min 5 sec).
Templar: Get a best lap time (1 min 5 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.2]   inoca: burn off                            [ mining dome ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat 2 bikes.                                      Burn Off (1 Lap)
Vixen: Beat 3 bikes.                                                No Weather
Palus: Beat 3 bikes.
Starcom: Beat 4 bikes.
Talon: Beat 4 bikes.
Manta: Beat 5 bikes.
Scarecrow: Beat 5 bikes.
Templar: Beat 5 bikes.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.2]   inoca: burn off                           [ vostok peaks ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Reach a high speed of 690 mph.                     Burn Off (1 Lap)
Vixen: Reach a high speed of 690 mph.                      Clear Skies (Night)
Palus: Reach a high speed of 690 mph.
Starcom: Reach a high speed of 690 mph.
Talon: Reach a high speed of 690 mph.
Manta: Reach a high speed of 690 mph.
Scarecrow: Reach a high speed of 690 mph.
Templar: Reach a high speed of 690 mph.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.3]   twilight: all weather                     [ hellas ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Kill at least one rider.                   Extreme Weather (2 Laps)
Vixen: Kill at least two riders.                                         Storm
Palus: Kill at least two riders.
Starcom: Kill at least two riders.
Talon: Kill at least two riders.
Manta: Kill at least two riders.
Scarecrow: Kill at least two riders.
Templar: Kill at least three riders.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.3]   twilight: all weather                  [ dunroth's folly ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat 3 bikes.                              Extreme Weather (2 Laps)
Vixen: Beat 4 bikes.                                        Heavy Rain (Night)
Palus: Beat 4 bikes.
Starcom: Beat 5 bikes.
Talon: Beat 5 bikes.
Manta: Beat 6 bikes.
Scarecrow: Beat 6 bikes.
Templar: Beat 6 bikes.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.3]   twilight: all weather                            [ torre ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy 2 Vixen boards.                    Extreme Weather (2 Laps)
Vixen: Destroy 3 Terranova boards.                                  Heavy Rain
Palus: Destroy 4 Scarecrow boards.
Starcom: Destroy 4 Templar boards.
Talon: Destroy 5 Manta boards.
Manta: Destroy 5 Talon boards.
Scarecrow: Destroy 6 Palus boards.
Templar: Destroy 6 Starcom boards.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.4]   jentor: pure race                           [ anomaly 19 ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat the Vixen rider.                         Peace Keeper (2 Laps)
Vixen: Beat the Terranova rider.                                    No Weather
Palus: Beat the Scarecrow rider.
Starcom: Beat the Templar rider.
Talon: Beat the Manta rider.
Manta: Beat the Talon rider.
Scarecrow: Beat the Palus rider.
Templar: Beat the Starcom rider.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.4]   jentor: pure race                         [ vostok coast ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a best lap time (1 min 49 sec).           Peace Keeper (2 Laps)
Vixen: Get a best lap time (1 min 48 sec).                         Clear Skies
Palus: Get a best lap time (1 min 47 sec).
Starcom: Get a best lap time (1 min 46 sec).
Talon: Get a best lap time (1 min 45 sec).
Manta: Get a best lap time (1 min 45 sec).
Scarecrow: Get a best lap time (1 min 45 sec).
Templar: Get a best lap time (1 min 45 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.4]   jentor: pure race                           [ anomaly 17 ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                           Peace Keeper (2 Laps)
Vixen: Beat X in the race.                                          No Weather
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.5]   denser: exotic                          [ scavenger city ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat the Vixen rider.                            Endurance (3 Laps)
Vixen: Beat the Terranova rider.                           Clear Skies (Night)
Palus: Beat the Scarecrow rider.
Starcom: Beat the Templar rider.
Talon: Beat the Manta rider.
Manta: Beat the Talon rider.
Scarecrow: Beat the Palus rider.
Templar: Beat the Starcom rider.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.5]   denser: exotic                             [ e.r.f. unit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy 3 Vixen boards.                          Endurance (3 Laps)
Vixen: Destroy 3 Terranova boards.                                  No Weather
Palus: Destroy 3 Scarecrow boards.
Starcom: Destroy 4 Templar boards.
Talon: Destroy 4 Manta boards.
Manta: Destroy 4 Talon boards.
Scarecrow: Destroy 5 Palus boards.
Templar: Destroy 5 Starcom boards.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.5]   denser: exotic                            [ vostok coast ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat 3 bikes.                                    Endurance (3 Laps)
Vixen: Beat 4 bikes.                                       Clear Skies (Night)
Palus: Beat 4 bikes.
Starcom: Beat 4 bikes.
Talon: Beat 5 bikes.
Manta: Beat 5 bikes.
Scarecrow: Beat 6 bikes.
Templar: Beat 6 bikes.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.6]   fobos: destruction                       [ arabian ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy X.                                       Warmonger (2 Laps)
Vixen: Destroy X.                                                  Clear Skies
Palus: Destroy X.
Starcom: Destroy X.
Talon: Destroy X.
Manta: Destroy X.
Scarecrow: Destroy X.
Templar: Destroy X.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.6]   fobos: destruction                         [ e.r.f. unit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Kill at least one rider.                         Warmonger (2 Laps)
Vixen: Kill at least one rider.                                     No Weather
Palus: Kill at least one rider.
Starcom: Kill at least two riders.
Talon: Kill at least two riders.
Manta: Kill at least two riders.
Scarecrow: Kill at least two riders.
Templar: Kill at least three riders.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [7.6]   fobos: destruction                      [ dunroth's rift ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy the Vixen rider.                         Warmonger (2 Laps)
Vixen: Destroy the Terranova rider.                                Clear Skies
Palus: Destroy the Scarecrow rider.
Starcom: Destroy the Templar rider.
Talon: Destroy the Manta rider.
Manta: Destroy the Talon rider.
Scarecrow: Destroy the Palus rider.
Templar: Destroy the Starcom rider.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   8)   SEASON 2080 ~ SONIC CLASS                                      -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives general information in Season 2080's Sonic class.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   sonic class overview                                                 ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Points Required To Advance: 408

  Aside from bigger and better bikes, Sonic class races are normally at three
laps (depending on the race type, of course) instead of two.  That's about it.

------------                                                     -------------
Point System                                                     Track Unlocks
------------                                                     -------------
1st: 30                                Deep Space E.R.F. Station (E.R.F. Unit)
2nd: 24                                         Culver's Reach (Arabian Ridge)
3rd: 18                                       Dunroth's Folly (Dunroth's Rift)
4th: 12
5th:  9
6th:  6
7th:  3
8th:  0


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.1]   heel: burn off                                   [ torre ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a record race time (3 min 48 sec).            Burn Off (2 Laps)
Vixen: Get a record race time (3 min 48 sec).              Clear Skies (Night)
Palus: Get a record race time (3 min 47 sec).
Starcom: Get a record race time (3 min 47 sec).
Talon: Get a record race time (3 min 46 sec).
Manta: Get a record race time (3 min 46 sec).
Scarecrow: Get a record race time (3 min 45 sec).
Templar: Get a record race time (3 min 45 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.1]   heel: burn off                              [ anomaly 19 ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Reach a speed of at least 800 mph.                Burn Off (2 Laps)
Vixen: Reach a speed of at least 800 mph.                           No Weather
Palus: Reach a speed of at least 800 mph.
Starcom: Reach a speed of at least 800 mph.
Talon: Reach a speed of at least 800 mph.
Manta: Reach a speed of at least 800 mph.
Scarecrow: Reach a speed of at least 800 mph.
Templar: Reach a speed of at least 800 mph.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.1]   heel: burn off                             [ mining dome ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a best lap time (1 min 16 sec).               Burn Off (2 Laps)
Vixen: Get a best lap time (1 min 16 sec).                          No Weather
Palus: Get a best lap time (1 min 15 sec).
Starcom: Get a best lap time (1 min 15 sec).
Talon: Get a best lap time (1 min 14 sec).
Manta: Get a best lap time (1 min 14 sec).
Scarecrow: Get a best lap time (1 min 13 sec).
Templar: Get a best lap time (1 min 13 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.2]   inoca: extreme weather                   [ dunroths rift ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy 3 Vixen boards.                    Extreme Weather (3 Laps)
Vixen: Destroy 3 Terranova boards.                          Heavy Rain (Night)
Palus: Destroy 4 Scarecrow boards.
Starcom: Destroy 4 Templar boards.
Talon: Destroy 5 Manta boards.
Manta: Destroy 5 Talon boards.
Scarecrow: Destroy 5 Palus boards.
Templar: Destroy 5 Starcom boards.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.2]   inoca: extreme weather                         [ reactor ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat 4 bikes.                              Extreme Weather (3 Laps)
Vixen: Beat 5 bikes.                                                Heavy Rain
Palus: Beat 5 bikes.
Starcom: Beat 6 bikes.
Talon: Beat 6 bikes.
Manta: Beat 6 bikes.
Scarecrow: Beat 6 bikes.
Templar: Beat 6 bikes.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.2]   inoca: extreme weather                   [ arabian ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                        Extreme Weather (3 Laps)
Vixen: Beat X in the race.                                               Storm
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.3]   jentor: endurance                             [ outlands ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy X.                                       Endurance (4 Laps)
Vixen: Destroy X.                                          Clear Skies (Night)
Palus: Destroy X.
Starcom: Destroy X.
Talon: Destroy X.
Manta: Destroy X.
Scarecrow: Destroy X.
Templar: Destroy X.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.3]   jentor: endurance                           [ anomaly 17 ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                              Endurance (4 Laps)
Vixen: Beat X in the race.                                          No Weather
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.3]   jentor: endurance                         [ hellas ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a best lap time (1 min 33 sec).              Endurance (4 Laps)
Vixen: Get a best lap time (1 min 33 sec).                 Clear Skies (Night)
Palus: Get a best lap time (1 min 32 sec).
Starcom: Get a best lap time (1 min 32 sec).
Talon: Get a best lap time (1 min 31 sec).
Manta: Get a best lap time (1 min 31 sec).
Scarecrow: Get a best lap time (1 min 30 sec).
Templar: Get a best lap time (1 min 30 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.4]   patriot: fall out                        [ arabian ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy 3 Vixen boards.                          Warmonger (3 Laps)
Vixen: Destroy 4 Terranova boards.                                 Clear Skies
Palus: Destroy 4 Scarecrow boards.
Starcom: Destroy 5 Templar boards.
Talon: Destroy 5 Manta boards.
Manta: Destroy 5 Talon boards.
Scarecrow: Destroy 5 Palus boards.
Templar: Destroy 5 Starcom boards.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.4]   patriot: fall out                         [ vostok coast ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Kill at least one rider.                         Warmonger (3 Laps)
Vixen: Kill at least two riders.                           Clear Skies (Night)
Palus: Kill at least two riders.
Starcom: Kill at least three riders.
Talon: Kill at least three riders.
Manta: Kill at least three riders.
Scarecrow: Kill at least four riders.
Templar: Kill at least four riders.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [8.4]   patriot: fall out                                [ torre ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy the Vixen rider.                         Warmonger (3 Laps)
Vixen: Destroy the Terranova rider.                                Clear Skies
Palus: Destroy the Scarecrow rider.
Starcom: Destroy the Templar rider.
Talon: Destroy the Manta rider.
Manta: Destroy the Talon rider.
Scarecrow: Destroy the Palus rider.
Templar: Destroy the Starcom rider.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   9)   SEASON 2080 ~ SUPERSONIC CLASS                                 -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives general information in Season 2080's Supersonic class.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   subsonic class overview                                              ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Points Required To Advance: 792

  Bikes are faster, and there are more events to race!

------------                                                     -------------
Point System                                                     Track Unlocks
------------                                                     -------------
1st: 40                                              Scavenger City (Outlands)
2nd: 32
3rd: 24
4th: 16
5th: 12
6th:  8
7th:  4
8th:  0


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.1]   fobos: championship                        [ e.r.f. unit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                           Peace Keeper (3 Laps)
Vixen: Beat X in the race.                                          No Weather
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.1]   fobos: championship                     [ scavenger city ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Reach a speed of at least 655 mph.            Peace Keeper (3 Laps)
Vixen: Reach a speed of at least 655 mph.                          Clear Skies
Palus: Reach a speed of at least 655 mph.
Starcom: Reach a speed of at least 655 mph.
Talon: Reach a speed of at least 655 mph.
Manta: Reach a speed of at least 655 mph.
Scarecrow: Reach a speed of at least 655 mph.
Templar: Reach a speed of at least 655 mph.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.1]   fobos: championship                     [ dunroths folly ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                           Peace Keeper (3 Laps)
Vixen: Beat X in the race.                                         Clear Skies
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.1]   fobos: championship                         [ anomaly 19 ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a best lap time (1 min 37 sec).           Peace Keeper (3 Laps)
Vixen: Get a best lap time (1 min 37 sec).                          No Weather
Palus: Get a best lap time (1 min 36 sec).
Starcom: Get a best lap time (1 min 36 sec).
Talon: Get a best lap time (1 min 35 sec).
Manta: Get a best lap time (1 min 35 sec).
Scarecrow: Get a best lap time (1 min 34 sec).
Templar: Get a best lap time (1 min 34 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.2]   twilight: endurance                       [ vostok peaks ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy 4 Vixen boards.                          Endurance (4 Laps)
Vixen: Destroy 4 Terranova boards.                                 Clear Skies
Palus: Destroy 5 Scarecrow boards.
Starcom: Destroy 5 Templar boards.
Talon: Destroy 6 Manta boards.
Manta: Destroy 6 Talon boards.
Scarecrow: Destroy 6 Palus boards.
Templar: Destroy 6 Starcom boards.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.2]   twilight: endurance                      [ dunroths rift ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Kill at least two riders.                        Endurance (4 Laps)
Vixen: Kill at least two riders.                           Clear Skies (Night)
Palus: Kill at least three riders.
Starcom: Kill at least three riders.
Talon: Kill at least three riders.
Manta: Kill at least four riders.
Scarecrow: Kill at least four riders.
Templar: Kill at least four riders.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.2]   twilight: endurance                        [ mining dome ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy the Vixen rider.                         Endurance (4 Laps)
Vixen: Destroy the Terranova rider.                                 No Weather
Palus: Destroy the Scarecrow rider.
Starcom: Destroy the Templar rider.
Talon: Destroy the Manta rider.
Manta: Destroy the Talon rider.
Scarecrow: Destroy the Palus rider.
Templar: Destroy the Starcom rider.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.2]   twilight: endurance                       [ hellas ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy X.                                       Endurance (4 Laps)
Vixen: Destroy X.                                                  Clear Skies
Palus: Destroy X.
Starcom: Destroy X.
Talon: Destroy X.
Manta: Destroy X.
Scarecrow: Destroy X.
Templar: Destroy X.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.3]   jentor: extreme weather                       [ outlands ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat 5 bikes.                              Extreme Weather (3 Laps)
Vixen: Beat 6 bikes.                                                Heavy Rain
Palus: Beat 6 bikes.
Starcom: Beat 6 bikes.
Talon: Win the race.
Manta: Win the race.
Scarecrow: Win the race.
Templar: Win the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.3]   jentor: extreme weather                   [ vostok coast ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a record race time (4 min 39 sec).     Extreme Weather (3 Laps)
Vixen: Get a record race time (4 min 39 sec).                     Snow (Night)
Palus: Get a record race time (4 min 38 sec).
Starcom: Get a record race time (4 min 38 sec).
Talon: Get a record race time (4 min 37 sec).
Manta: Get a record race time (4 min 37 sec).
Scarecrow: Get a record race time (4 min 36 sec).
Templar: Get a record race time (4 min 36 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.3]   jentor: extreme weather                        [ reactor ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Reach a speed of at least 800 mph.         Extreme Weather (3 Laps)
Vixen: Reach a speed of at least 800 mph.                   Heavy Rain (Night)
Palus: Reach a speed of at least 800 mph.
Starcom: Reach a speed of at least 800 mph.
Talon: Reach a speed of at least 800 mph.
Manta: Reach a speed of at least 800 mph.
Scarecrow: Reach a speed of at least 800 mph.
Templar: Reach a speed of at least 800 mph.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   [9.3]   jentor: extreme weather                  [ arabian ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                        Extreme Weather (3 Laps)
Vixen: Beat X in the race.                                               Storm
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   10)   SEASON 2080 ~ ULTRASONIC CLASS                                -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section gives general information in Season 2080's Ultrasonic class.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   ultrasonic class overview                                            ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Points Required To Advance: 1142

  Again, nothing terribly new for this class.  These bikes are the best of the
bunch, so get ready for some true speed racing!

------------                                                     -------------
Point System                                                     Track Unlocks
------------                                                     -------------
1st: 50                                                                   None
2nd: 40
3rd: 30
4th: 20
5th: 15
6th: 10
7th:  5
8th:  0


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   xgra: global                                      [ vostok peaks ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy 5 Vixen boards.                    Extreme Weather (4 Laps)
Vixen: Destroy 5 Terranova boards.                                Snow (Night)
Palus: Destroy 6 Scarecrow boards.
Starcom: Destroy 6 Templar boards.
Talon: Destroy 7 Manta boards.
Manta: Destroy 7 Talon boards.
Scarecrow: Destroy 7 Palus boards.
Templar: Destroy 7 Starcom boards.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   xgra: global                                       [ mining dome ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                              Endurance (5 Laps)
Vixen: Beat X in the race.                                          No Weather
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   xgra: global                                          [ outlands ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Win the race.                                       Normal (4 Laps)
Vixen: Win the race.                                               Clear Skies
Palus: Win the race.
Starcom: Win the race.
Talon: Win the race.
Manta: Win the race.
Scarecrow: Win the race.
Templar: Win the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   xgra: global                                     [ dunroths rift ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Beat X in the race.                               Burn Off (3 Laps)
Vixen: Beat X in the race.                                         Clear Skies
Palus: Beat X in the race.
Starcom: Beat X in the race.
Talon: Beat X in the race.
Manta: Beat X in the race.
Scarecrow: Beat X in the race.
Templar: Beat X in the race.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   xgra: global                                             [ torre ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Destroy X.                                   Speed Limited (4 Laps)
Vixen: Destroy X.                                          Clear Skies (Night)
Palus: Destroy X.
Starcom: Destroy X.
Talon: Destroy X.
Manta: Destroy X.
Scarecrow: Destroy X.
Templar: Destroy X.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   xgra: global                                        [ anomaly 19 ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Get a best lap time (1 min 30 sec).                 Normal (4 Laps)
Vixen: Get a best lap time (1 min 30 sec).                          No Weather
Palus: Get a best lap time (1 min 29 sec).
Starcom: Get a best lap time (1 min 29 sec).
Talon: Get a best lap time (1 min 28 sec).
Manta: Get a best lap time (1 min 28 sec).
Scarecrow: Get a best lap time (1 min 27 sec).
Templar: Get a best lap time (1 min 27 sec).


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   xgra: global                                     [ arabian ridge ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Contracts                                                           Conditions
---------                                                           ----------
Terranova: Kill at least three riders.                         Normal (4 Laps)
Vixen: Kill at least three riders.                                 Clear Skies
Palus: Kill at least four riders.
Starcom: Kill at least four riders.
Talon: Kill at least four riders.
Manta: Kill at least five riders.
Scarecrow: Kill at least five riders.
Templar: Kill at least five riders.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   11)   TRACKS                                                        -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers XGRA's tracks and tips for each one.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   santarem, barazilia                            [ reactor circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Amazon Basin
Length: 7.8 km

---------
Track Map
---------
                                  xxxxxxxxx                Landmarks
                         (1)   xxxxxxxxxxxxx  (2)          ---------
                            xxxxx         xx               1. Santarem Stadium
                         START            xx xxxx          2. Jurua Ridge
                      xxxxxx              xxxxxxxx         3. 4G Curve
                   xxxxx                  xx     xx        4. Jormundanger's
                xxxxx                     xx     xx           Revenge
              xxxxx                       xxx    xx        5. Cranberry & Fell
             xxxxx  (9)                   xxxxxxxx            Factory Complex
           xxxxx                          xx xxxx          6. SiNN Jump
          xxxxx                           xx                  Substation
         xxxxx                             xxxx            7. Sonic Boom Alley
(8)  xxxxx                                  xxxx           8. Deadman's Corner
   xxxxx                                       xxxx        9. Refinery
xxxxx                                            xxxx
xxxxx                                       (3)   xxx
  xxxxx                                          xxxx
     xxxxx                                   xxxxxxx
        xxxxx      (7)                     xx  xx x
           xxxxx                 (4)     xx  xx  x
              xxxxx                  xxxx  xx  xx
                 xxxxx             xx  xxxxx  xx
                    xxxxx        xx  xx    xxxx
                       xxxxx   xx  xx  xxxx
                   (6)    xxxxx  xx  xx    (5)
                             xxxxxxxx

-----------------
Track Description
-----------------
  From the start, you travel up a hill with three speedstrips and then immed-
iately head straight down into a halfpipe littered with more strips.  Over the
next hill, hang left for a boost, and drop down onto the track.

  Here, a group of speedstrips have been positioned at the 4G Curve in the
usual alternating pattern (left, right, left).  The track splits into three
separate paths following the previous landmark.  The two high ramps merge into
the same route; however, there are two other options if you continue forward.
Regardless of where you decide to go, these paths criss-cross with each other
several times!

  After going off into the sky, alternating speedstrips are found around Sonic
Boom Alley, making it a great place to pick up speed for the upcoming ramp
that takes you back to the starting line.

----------
Track Tips
----------
1. On the second hill, position your bike to the track's left side to be sure
   you do not miss the upcoming speedstrip.
2. Center your bike while going off the ramp before the finish line.  Doing so
   nets you several weapon icons!
3. You can gain extra air after jumping the final ramp by tilting your bike
   into a fence barricade.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   santarem, barazilia                              [ torre circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Amazon Basin
Length: 10.9 km

---------
Track Map
---------
                                                    xx   (7) Landmarks
                                                  xx xxx     ---------
                                                 xx xx  x    1. Santarem
                                                 xxx   x x      Stadium
                                                 xxx  x   x  2. Jurua Ridge
                                           (6)  xxx  x    x  3. Jurua Basin
                                               xxx   xx   x  4. The Blazeaway
                                              xxx   xx x x   5. Quad Switch
                                             xxx   xx   x    6. Cranberry &
                                             x    xx            Fell Logistics
                                            x x  xx    (8)      Centre
                 (4)                       x xxxx            7. Tigriss
                     xxxx                  xxx   xx             Suspension
 (2)  xxxx        xxxx  xxxx              xxx     xx            Bridge
      xx  xxx  xxxx        xxxx  xxxx    xxx      xx         8. Bellise Juan
xx    xx    xxxx              xxxx  xxxxxxxxx    xx             Basin
xxxx  xx                         (5)   xxx  xx  xx  (9)      9. Supression
xx  xxxx     (1)                      xxx    xxxx               Pool Straight-
xx    xxxxx                          xxx                        aways
 xx  xx   START                     xxx                     10. Refinery
  xxxx       xxxx                 xxx
   (3)           xxxx            xxx
                   xxxx       xxx
                      xxxx  xxx
                         xxxx   (10)

-----------------
Track Description
-----------------
  The beginning of the Torre Circuit is nearly identical to the previous
Reactor Circuit...  Boost up the hill, and down into a halfpipe.  This is
where things begin to feel different!

  As the track gradually turns to the right, three alternating speedstrips
appear and lead you into a rather sharp left turn.  Dash through a red-lit
tunnel, another hard turn, and then a second red tunnel.  In this sector,
the catwalk is partially destroyed, leaving a gaping hole in the middle of the
track that is very easy to fall into.  Continue through the corridor (and take
note of the steel pipes above the track).

  While driving through the next open field, sticking to the upper level
allows you to choose between one of two routes, but if you are on the bottom,
there is only one way to go!  The option you select here determines how high
you are at the upcoming drop-off.  Naturally, being at the top lets you hit
the most speedstrips.  The next hill holds two boost strips and takes you
back to the start.

----------
Track Tips
----------
1. Like the previous track, put your bike on the track's left side to be sure
   you do not miss the upcoming speedstrip at the second hill.
2. Shortly after the last tip, veer to the left to hit another boost.
3. After passing the first red tunnel, direct your bike to the white lights in
   track's center to help avoid collision with the walls.
4. The hole in the catwalk can be dodged by driving off to the right side.
5. While in the corridor, shoot the iron pipes to break them, releasing a
   stream of fire down upon the track.  (Just don't touch the fire yourself!)
6. Again, you can gain more height in your jumps by kicking off a side wall.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   culver's reach                            [ hellas ridge circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Araxes Tholus, Mars
Length: 8.1 km

---------
Track Map
---------
                     xxxxxxxxxxxxxxx     (5)                Landmarks
                   xx              xxxx                     ---------
                 xx  xxxxxxxxxxxxx      xxxx                1. Hoplon Crater
                xx xx            xxxxx     xxxx             2. Garrett's Cove
                xxxxxxxxxxxxxxxx     xxxxx    xxxx          3. Rover Canyon
               xxx             xxxxx     xxxxx   xxxx       4. Elevation Twist
              xxx                  xxxxx     xxx     xxx    5. Braided Maze
               xxx                     xxxxx   xxxxx  xxx   6. Araxes Plateau
                xxx                        xxxxxxxxxxxxx       Stand
                 xxx                                  xx    7. Deepeeka Drop
               xxxx                                   xx
     (6)    xxxx                                      xx
         xxxx                                         xx
      xxxx                                       (4)  xx
   xxxx                                               xx
 xxx                                                  xx
xx                                                    xx
xx                                                    xx
xx  (7)                                             xxxx
xx                      (2)                       xxxx
xx               xxxxxx                       xxxxxxxx
 xx             xx    xx                    xxxxxxxx
  xxxxxxSTARTxxxxxx xx                    xxxxxxxx
                   xx                   xxxxxxxx
          (1)    xx xx                xxxxxxxx   (3)
                xx  xx              xxxxxxxx
                 xxxx                xxxxxx
                  xxxx              xxxx
                     xxxx        xxxx
                        xxxx  xxxx
                           xxxx

-----------------
Track Description
-----------------
  Swing through the beginning curve, and then boost downhill onto a ramp.  If
you brake before approaching the ramp, you can access an underground shortcut
containing speedstrips and weapon icons.  If you miss the secret, you are
forced to deal with a couple sharp turns.

  Once the two routes merge, the next landmark is Rover Canyon, an open area
retaining several gun towers and an oil pipeline.  Certain sections of the
piping can destroyed, releasing a huge puddles of oil on the field.  Speed up
the hill, and enter a cavern with a three-way split.  None of the paths are
terribly challenging and offer anything unique.  After making a few more turns
similar to the beginning of the track, the road leads you back to the start.

----------
Track Tips
----------
1. As mentioned above, slow down before the ramp to fall into a shortcut.
2. While in the canyon, blast away certain parts of the pipe to create an oil
   spill.  Shooting the pipe again ignites the oil, and the flames severely
   damage anything that runs into them.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   culver's reach                           [ arabian ridge circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Araxes Tholus, Mars
Length: 11.2 km

---------
Track Map
---------
                                               xxxxxxxxxxx  (4)
                                            xxxxx        xx
                                  (3)    xxxxx            xx
                                      xxxxx                xx
                                   xxxxx                   xxxxx
                               xxxxx                       xx  xx
                           xxxxxxx                        xx xxx
                          xx   xx                         xx
                     (2) xx   xx            (5) xxxxxxxxxxx
                          xx  xx               xxxxxxxxxxxx
                           xx xx             xxxxxxxxxxxx
                            xx xx          xxxxx  xxxxxx
                             xxx          xxxxxxxxxxxx     Landmarks
                            xx xx        xx   xxxxxx       ---------
                             xxxx        xx                1. Arabian Ridge
                               xxxx     xxx                   Stadium
                                  xxxx xxx                 2. Tipple Turn
                           xxxxxxxxxxxx                    3. Rare Earth Mines
                  (6)  xxxxx        xxxx                   4. Comm Plateau
                     xxxxx             xxxx                5. Dust Bowl
                  xxxxxx                 xxxx              6. Rover Canyon
               xxxxxx                      xxxx            7. Karlstown
            xxxxxx                            xxx  (1)     8. Eos Basin
   (7)   xxxx                                  xxx         9. Founders Gulley
      xxxx                                     START
   xxxx                                          xxx
 xxx                                              xxx
  xxx                xxxxxxx    xxx                xxx
   xxx              xxx  xxxx  xxxxx                xxx
     xxx           xxx      xxxxxxxxx      xxx      xxx
      xxx       xxxx       xxxxxxxxxxxxxxxxxxxx     xxx
 (8) xxx     xxxx           xxxxxxxxxxxxxxxxxxxx   xxx
      xxx xxxx           (9) xxxxxxxxxxx   xxxxxxxxxx
       xxxxxx                                xxxxxxx

-----------------
Track Description
-----------------
  The beginning is straightforward (literally).  Pass over the two gigantic
speedstrips to encounter a fork; one has speedstrips over it, while the other
contains weapon icons.  Generally, going for the strips is the best choice.

  Shortly after the mining cavern lies the Dust Bowl, a dusty field split in
two by a gigantic rock formation.  Stick to the right if you are looking for
several icons.  One important thing to note here is meteors sometimes crash
down in the Dust Bowl, and it won't look pretty if your bike is blown to bits!
If you happen to spot a plummeting rock, get out of the area before you take
any damage.

  Immediately afterwards, cruise down a hill and into another canyon, similar
to the one in the last track.  And, yes, you can shoot the oil pipeline!
Continue through a series of curves and a third open field to find the finish
line.

----------
Track Tips
----------
1. Take a right at the fork to go over several speedstrips.
2. At the Dust Bowl, the path to the right has more weapon icons for you to
   collect than the left one.
3. The oil pipes can be destroyed and ignited at Rover Canyon.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   scavenger city                                    [ city circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Sea of Okhotsk
Length: 7 km

---------
Track Map
---------
                                                  xxxxxx    (2)
Landmarks                                      xxxx    xxxx
---------                                   xxxx         xxx
1. Phaedar Straight                       xxxx             xxx
2. Rico's Run                           xxx                 xxx
3. Rico's Tunnel                       xxx  (1)              xxx
4. Razora Curve                       xxx                   xxx
5. Splinter Straight                xxxx                   xxx
6. Refinery Run                  xxxx                     xxx  (3)
7. Red Star Curve             START                      xxx
8. Primary Band            xxxx                         xxx
                        xxxx                             xxx
                     xxxx                                 xxx
                   xxx                                     xxx
                  xxx                                       xxx
            (8)  xxx                                  (4)  xxx
                xxx                                       xxx
               xxx                                       xxx
             xxx                                        xxx
          xxxx                                (5)    xxxx
       xxxx                                       xxxx
    xxxx                  xxxxxxxxx            xxxx
 xxxx                  xxxx       xxxxxxxxxxxxxxx
xxx                 xxxx     (6)
 xxx     (7)     xxxx
  xxx         xxxx
   xxxxxxxxxxxxx

-----------------
Track Description
-----------------
  Welcome to XGRA's easiest track!

  And as such, there isn't too much to Scavenger City.  Speedstrips seem to
lie at every single turn, making this race go by quickly.  One interesting
fact is this track is entirely flat (no hills, etc.).  Yeah, that's about it...

----------
Track Tips
----------
1. When approaching a turn, try to stay towards the inside.  Doing so helps to
   make your bike stay on the road and avoid sliding off into a wall.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   scavenger city                                [ outlands circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Sea of Okhotsk
Length: 9.1 km

---------
Track Map
---------
                                     xxxxxxxxxxx                Landmarks
                                  xxxx         xxxx             ---------
                               xxxx     xxxxx     xxxx          1. Alpha Bend
                     (1)    xxxx     xxxx   xxxx     xxxx       2. Grinder
                         xxxx     xxxx         xxxx     xxxx       Tube #1
                 xxxxxxxxx     xxxx               xxxx     xxx  3. Outland
              xxxx          xxxx                     xxx   xxx  4. Aegypta
           START           xx                        xxx   xxx     Wreck
        xxxx               xx                        xxx   xxx  5. Grinder
     xxxx                  xx                     xxxx    xxx      Tube #2
  xxxx                     xx                  xxxx    xxxx     6. Maruader
xxx                        xx  (7)          xxxx    xxxx           Straights
xxx                     xxxx             xxxx      xxx          7. Primary
xxx                xxxxxx    xxxxxxxxxxxxx         xxx             Split
xxx              xxx    xxxxxx                     xxx  (2)     8. Omega Curve
xxx            xxx   xxxx                          xxx
 xxx  (8)   xxxx  xxxx    (6)                      xxx
  xxx    xxxx  xxxx                               xxxxx
   xxxxxxx  xxxx                                 xxxxxxx
           xxx                        xxxx       xxxxxxx
           xxx                       xxxxxxxx    xxxxxxx
           xxx                      xxxxxxxxxxx  xxxxxxx
           xxx                 (4) xxxxxxxxxxxxxxxxxxxx
            xxx                   xxxxxxxxxxxxxxxx
              xxxx             xxxxxxxxxxxxxxxx
                 xxxx  xxx    xxxxxxxxxxxxxxx
             (5)    xxxxxxxxxxxxxxxxxxxxxx     (3)
                     xxxxxxxxxxxxxxxxxx
                      xxxxxx xxxxxx

-----------------
Track Description
-----------------
  Fortunately, this Scavenger City circuit isn't nearly as boring and generic
as the last one!  As you proceed through the first couple tunnels, take notice
of the weapon icons off to the sides (they are somewhat difficult to see due
to the tunnel's lights).  The AI almost never grabs them, so why don't you?

  Before leaping off onto the Outland, stay in the track's center to gain
two weapon icons.  Crash down, turn to the right, and watch out for the two
tanks here if you are playing a Warmonger race.  Return to the tunnels after
going through the next bend.

  The remainder of the track is like the City Circuit, so you should not have
any problems handling that (hopefully!).

----------
Track Tips
----------
1. Veer to the tunnels' sides to collect weapons, if you need them.
2. When it's possible, stay towards the inside of turns while boosting to
   avoid loss of control.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   vostok, antarctica                        [ vostok peaks circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Southern Indian Ocean
Length: 11.8 km

---------
Track Map
---------
                                  (5)  xxxxxx          xxxx
                                      xxxx  xx      xxxx  xxx
                                   xxxx      xx  START     xxx
                                xxxx          xxxx          xxx
    xxxxx                    xxxx                            xxx
   xxx  xxxx       (4)    xxxx                                xxxxxxx
  xxx      xxxx        xxxx                                         xxx
 xxx          xxxx  xxxx       Landmarks                             xxx
xxx  (3)         xxxx  xxx     ---------                              xxx
xxx                xx   xx     1. Reverend's Rim                      xxx
 xxx              xx   xx      2. Rodchenko's Split                   xxx
  xxx              xxxxx       3. Gagarin Orbital Bridge             xxx
   xxxxx                       4. Geodesic Village                  xxx
       xxx                     5. Carla's Ridge                  xxxx
        xxx                                                   xxxx
         xxx                                               xxxx
          xxxxx                                          xx xx xx
              xxxxx                                     xx  xx  xx
                  xxxxx                               xx   xx    xx
                      xxxxx                         xx    xx    xx
                          xxxxx                      xx   xx   xx  (1)
                              xxxxx                   xx  xx  xx
                          (2)     xxxxx                xx xx xx
                                      xxxxx             xxxxxx
                                          xxxxx     xxxxxxxx
                                              xxxxxxx

-----------------
Track Description
-----------------
  This arctic track immediately drops you off into a series of curves with
speedstrips scattered on both sides and eventually empties into a three-way
split.  I would say your best bet would be to pick the right path, and then
veer off to the other sidepath.  Regardless of what you may choose, there are
speedstrips on all of them.

  Up ahead lies a rather steep ramp.  If you succeed, you can either land onto
one of two catwalks that takes into a cave with a few weapon icons.  And if
you fail, you must take the low road and miss out on the weapons.

  The next segment has many speedstrips that slowly inch towards the inside of
the turn, so it should not be too challenging to hit all of 'em.  After you
pass through a loop, continue on your way through yet another cave, and pass
over the finish line following the hill.

----------
Track Tips
----------
1. At the split, go right, and then select right again.  Perhaps it's just
   personal preference, but I tend to get a faster time on this path (not to
   mention more weapons!).
2. Angle your bike completely straight when leaping off the ramp to fall onto
   a piece of track with a very long speedstrip.
3. The speedstrips at the orbital angle gradually move towards the inside of
   the turn, so adjust your bike accordingly.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   vostok, antarctica                      [ vostok coastal circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Southern Indian Ocean
Length: 10 km

---------
Track Map
---------
                                      (7)   xxxx
Landmarks                                 xxx  xxx
---------                                xxx    xxx      (6)    xxxx
1. Vostok Harbour                       xxx     xxx          xxxx  xxxx
2. Bernardo's Span                     xxx      xxx       xxxx        xxx
3. Indian Ocean                       xxx       xxx    xxxx       (5)  xxx
4. Vernadski Shallows                xxx        xxx xxxx              xxx
5. Old Vostok                       xxx          xxxx                xxx
6. Bunker                          xxx                              xxx
7. Shukhov II                     xxx                              xxx
                                START                              xxx
                                xxx                              xxx
                               xxx                  xxxxxxx    xxxx
     xxxx                     xxx            xxx  xxx     xxxxx
   xxx  xxxx                 xxx            xx  xxx xxxxxxx
  xxx      xxxx    (1)      xxx             xx  xxx
 xxx          xxxx         xxx               xx xx  (4)
xxx              xxxx     xxx                 xxxx
 xxx                xxxx xxx                   xxx
  xxxxx                xxx                     xxx
      xxxxx                                   xxx
          xxxxx                              xxx
              xxxxx                         xxx
                  xxxxx         (3)      xxxx
              (2)     xxxxx           xxxx
                          xxxxx   xxxxx
                              xxxxx

-----------------
Track Description
-----------------
  The track starts off with a straightaway, but it doesn't take long before
it throws curves at you.  A hidden sidepath is placed at the sharp right turn
and offers a handy shortcut littered with weapons and plenty of boosting.
If you miss out on it, you can find extra speed on the incline on the main
road that drops you off at a small speedstrip.

  A different section of track splits your path in two, the left containing
a weapon icon, while the other has a speedstrip.  Naturally, go for speed!
You can find the same exact thing right after the previous one.

  The two incoming forks follow the same formula.  Going into the dark tunnels
allows you gain velocity on their speedstrips, while the "normal" road grants
you more weapon icons if you're really desparate for them.  Next, you enter a
gradual left turn directing you through two more caverns.

  Once you exit the second cave, brief speedstrips alternates on the sides of
the track, and the following set of strips advance towards the inside of the
turn, much like the previous Vostok circuit.  Fly down the hill and back into
the stadium.

----------
Track Tips
----------
1. A hidden shortcut can be found during the first sharp right turn.  Leap off
   the ramp found there, and continue along your merry way.
2. The majority of the splits on this track grant you one of two things:
   speedstrips or weapons.  Generally, you should go for the boosts.
3. When you encounter the incredibly short speedstrips, try to gently rock
   your bike back and forth to hit as many as you possibly can.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   dunroths folly                          [ dunroths folly circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: South East Asia
Length: 10.4 km

---------
Track Map
---------

Landmarks                xxxxxx
---------              xxxx  xxxxx
1. Stadium of        xxxx        xxxxx
   Shadows         xxxx              xxxxx
2. Ruins of Irid  xxxx  (8)              xxxxx
3. Meta Gorge      xxxx                      xxxxx
4. Berylos Mines    xxxx                        xxx
5. Snake River       xxx                       xxx
   Straight           xxx                      xxx  (7)
6. Agua Bendita Dam    xxx                      xxx
7. Kerukera Falls       xxx                      xxx
8. Torfeus Towers       xxx                       xxxx
9. Tytoona Caverns      xxx                          xxxx
                        xxx                             xxxx
                        xxx                                xxxxx
                        xxx                                   xxxx
                        xxx                            xxxxxxxxx
              (9)    xxxxx                    (6)   xxxx
                  xxxxx                          xxxx
                xxxxxx                        xxxx    (5)
              xxx xxx                      xxxx
            xxx xxxx            xxxxxxxxxxxxxxxxx
          xxxxxxxxx           xxx    xxxx       xxx
       xxxxx                 xxx   xxxx     (4)  xxx
    xxxxx                     xxxxx               xxx
 xxxxx                                          xxxxxxx
xxxxx                                        xxxx  xxxxxx
 xxxxx     (2)               xxxxxxxxxxxxxxxxx   xxx   xxx
  xxxxx                     xxx                 xxx     xxx
  START             xxxxxxxxxx                xxxx     xxxxx
  xxxxxxxx       xxxxxxxxxxxxx             xxxx       xxxxx
 xxxxxxxxxx   xxxxxxxxxxxxxxx           xxxx         xxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxx            xxx    (3)   xxxxx
  xxxxxxxxxxxxxxxxxxxxxxx               xxx       xxxxx
    xxxxxxxxxxxxxxxxxx                   xxxxxxxxxxxxx
(1)   xxxxxxxxxxxxx                       xxxxxxxxxxx
        xxxxxxxx

-----------------
Track Description
-----------------
  In the ruins area, stay to the outside of the mammoth pillar to acquire
a couple weapon icons, and ignore the ramp since it tends to slow you down
more than anything else.  The cave, with weapons and strips scattered about,
spews your bike out in a jungle setting.

  When you come across yet another cave, steer to the right and then to the
left to nab the four weapons (or what's left of them).  The track begins to
straighten after the series of curves, and there are three alternating speed-
strips you should definitely pass over.

  The remaining part of the track isn't too bad, although the game tosses a
few sharp turns your way.  Just remember you DO have brakes on your bike!

----------
Track Tips
----------
1. Build up your weapon arsenal at the very beginning by going to the outside
   of the stone pillar.
2. In the cave where the path criss-crosses, take a right, and then a left to
   gain the most weapons.
3. Stay to the inside of the turn in the second ruins area.  You are just
   wasting precious time if you don't!


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   dunroths folly                           [ dunroths rift circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: South East Asia
Length: 10.7 km

---------
Track Map
---------

Landmarks                                            xxxxxx
---------                                          xxx   xxxx     (1)
1. Sun Stadium          6. Cacique's Hallway      xxx       START
2. Sapa Inma Gorge      7. Archer's Revolution   xxx  (2)      xxxx
3. King Vulture Valley  8. Agua Bendita Dam     xxx               xxxx
4. Dunroth Harbour      9. Kerukera Falls      xxx                    xxxx
5. Meta Gorge           10. Erebia Gorge      xxxx                       xxxx
                                             xxx  (3)                     xxxx
                                            xxx                         xxxx
                                             xxx                      xxxx
                 (7)   xxxxxxxx              xxxxx                  xxxx
                     xxx     xxx            xxx  xx               xxxx
                      xxxx    xxx          xxxxxxx              xxx    (10)
                         xxxxxxx          xxx                  xxx
                            xxxxxxx      xxx                  xxx
        xxxxxx   (6)       xxx    xxxx  xxx                  xxx
       xxxxxxxxx          xxx        xxxx     (8)           xxx
      xxxx   xxxxx      xxx          xxxxxxx               xxx
     xxxx      xxxxx  xxx            xxx   xxxx             xxx
    xxxx         xxxxxx             xxx       xxxx          xxx (9)
     xxxx                          xxx           xxxx       xxx
      xxxxxxxxxxx                 xxx             xxx       xxx
       xxxxxxxxxxxx             xxxx             xxx       xxx
                 xxxx          xxxx             xxx       xxx
           (5)     xxxx      xxxx              xxx       xxx
                     xxxx  xxxx                 xxx    xxx
                       xxxxxx   (4)              xxxxxxxx

-----------------
Track Description
-----------------
  As you drive away from the starting line, you are faced with a curve covered
in speedstrips, which means you will probably hit the wall at least once.  The
gradual left turn ushers you into a subterranean tunnel and then the harbor
area (be sure to hit the speedstrips there!).

  The jungle/cave combination here should be familiar to you if you looked at
the previous circuit!  The only part that has been edited is the short section
right before the finishing line.  Instead, it's a turn with a few boosts.

----------
Track Tips
----------
1. Remember any strategies you may have used on the previous track, consid-
   ering around 50% of this circuit is the same thing.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   deep space e.r.f. station                  [ mining dome circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Saturnian Asteroid
Length: 8.9 km

---------
Track Map
---------
                                                       xxxxxxxx
                                                    xxxx  xx  xxxx
                                          (7)    xxxx     xx   xxx  (6)
                                              xxxx        xx    xxx
                                          xxxxx           xx   xxx
                                      xxxxxxx             xx  xxx
                                  xxxxx    xxxxxxxxxxxxxxxxxxxx
                              xxxxx xx    xx
                          xxxxx  xx  xxxxx           (5)
                   xxxxxxxxxx   xx
               xxxxx    xx xxxxxx
   (8)     xxxxxxxxxx  xxx                   Landmarks
       xxxxx   xxx  xxxx   (4)               ---------
   xxxxx      xxxx                           1. Cassini Stadium
 xxxxx      xxxx                             2. O.C. Hydrogen Mining Dome
xxxx      xxxx                               3. Hyperion Helix
 xxxxx  xxxx                                 4. Titan Helix
     xxxxx            (3)                    5. Mimas Straight
         xxxxx  xxxxx                        6. Space Port
             xxxxx  xx  xxx                  7. Tethys Straight
                  START   xx                 8. Cassini Divide
             (1)     xxxxxxxx
                         xxxxx
                          xxxxxxxxxx
                          xxxxxxxxxxxxx
                         xxxxx      xxxxx
                       xxxxxx          xxxxx
                       xxxxx     (2)     xxxxx
                         xxxxx          xxxxx
                            xxxxx      xxxxx
                              xxxxxxxxxxxx
                               xxxxxxxxx

-----------------
Track Description
-----------------
  After boosting around the first corner, you have two options of driving
through the mining dome.  You may travel on top of the hill (on the inside of
the turn) for weapons, or you could also stick to the ground level and run
over the speedstrips.  In any case, the track takes you into the Titan Helix.

  Here, speedstrips alternate on the lane's sides, and a single weapon can be
found on the opposing side of every strip.  It's also interesting to note how
nearly everything becomes silent here (seeing as you how you're in space).
When you discover the fork, you have the typical selection of speed versus
weapons, but I would suggest the left for the speedstrips.  Immediately after
that, dash through another helix, and cross the finish line.

----------
Track Tips
----------
1. Pass over the speedstrips in the mining dome instead of going on the hill.
2. The helix regions are great places to pass opponents because they never
   go over every single speedstrip.
3. Veer to the left at the fork for speed.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   deep space e.r.f. station                  [ e.r.f. unit circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Saturnian Asteroid
Length: 8.5 km

---------
Track Map
---------
                                                               xxxxxx
Landmarks                                              (5)   xxxxx xxxx
---------                                                  xxxxx    xxxx
1. Huygen's Stadium                                      xxxxx       xxxx
2. Environmental Recycling Farm                        xxxxx          xxx
3. Voyager Descent                                 xxxxxx         (4)  xxx
4. Promethius Crater                              xxxxxx                xxx
5. Pandora's Canyon                          xxxx  xxxxxx                xxx
6. Hydrogen Vent Core                       xxxxxx    xxxx                xxx
7. Janus Local Mining Dock                 xxxxxxxx    xxxx              xxx
                                          xxxxxxxxxx    xxxx           xxx
                                         xxx    xxxx   xxxx          xxx
                                        xxx      xxxx xxxx         xxx
                                         xxx      xxxxxxx        xxx
                                          xxx      xxxxx       xxx
                         xxxxx    (7)      xxx  (6)          xxx
                        xxx  xxxx           xxx            xxx
                         xxx    xxxx         xxx         xxx
                          xxx    xxxx  xxx xxx         xxx
                           xxx   xxx xxx xxx         xxx
                           xxxxxx    xxx           xxx   (3)
  xxxxxxxxxxxxxxxxxxxxxxxxxxxx       xxx         xxx
 xxxxxxx   xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx     xxx
xxxx   xxxxx                xxx          xxx   xxx
xxxx                        xxx          xxx xxx
 xxxx  (2)                   xxx          xxxx
  xxxx                       START (1)
   xxxxxxxxxxxxxxxxx           xxx
    xxxxxx       xxxxxxx       xxx
     xxxxxxxx    xxx   xxxxx  xxx
            xxx xxx        xxxxx
             xxxx

-----------------
Track Description
-----------------
  This circuit splits off at the very beginning, and the track design becomes
rather messy.  If you want to go for maximum speed, make two left turns, and
you will hit the most speedstrips of all the paths.

  The abrupt dropoff contains a couple strips before throwing you out into the
depths of space.  After passing the myriad of weapon icons, the track attacks
you with some very sharp turns, so be prepared to brake/powerslide your way
through!  Hybrid/powerslide handling types are perfect here.

  This second dropoff reveals three boost squares and then taunts you by
forcing you into a hairpin turn (yikes!).  Unfortunately, there is really no
possible way to avoid hitting the wall...  Boost through the next few curves
to find the starting line once again.

----------
Track Tips
----------
1. During the track's starting fork, pick left and then left a second time to
   go over the most speedstrips.
2. Position your bike to the left side of the road before the first dropoff.
   This ensures that you will hit the speedstrip stashed there.
3. While in space, a bike with either hybrid or powerslide handling will make
   the sharp turns there much easier than a grippy bike.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   deep sea anomaly                            [ anomaly 17 circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Atlantic Ocean
Length: 8.3 km

---------
Track Map
---------

                xxxxxxxxxxx
              xxx        xxxx           xxxxxxx             Landmarks
            xxx    (6)      xxxx      xxx    xxx            ---------
           xxx                 xxxx  xxx      xxx           1. Angels Rise
          xxx                     xxxxxx    xxx             2. Baleen Caverns
         xxx                         xxxxx xxx  (5)         3. Bismarck Curve
        xxx                             xxxx                4. Question
  (7)  xxx                                 xxxx             5. Customised
      xxx                                     xxxx   xxx       Turtle
    xxx                                          xxxxxxxx   6. Mach 5 Straight
  xxx                                                 xxx   7. Answer
 xxx                                                  xxx   8. Deep Five Dive
   xxx                                           (4)  xxx   9. Deep Sea
     xxx                                   xxxxx      xxx      Anomaly Trench
      xxx                                xxxx  xxx    xxx
  (8)  xxx                       (3)   xxxx   xxx     xxx
         xxxx                        xxxx    xxx      xxx
            xxxx                   xxxx      xxxxx    xxx
             xxx                     xxxxx     xxxxx  xxx
            xxx                          xxxxx     xxxx
           xxx                               xxxxx
           xxx                                   xxx
            xxx                                 xxxx
             xxxxxx                          xxxx
                  xxxxxx           (1) xxxxxxx    (2)
              (9)      xxxxxx         xxx
                             START   xxx
                                 xxxxxx

-----------------
Track Description
-----------------
  Similarly to the Scavenger City tracks, Anomaly 17 is hardly complex.  Much
of your time will be spent inside a tunnel shifting from side to side to hit
the speedstrips.

  However, you should note the fork.  As if you couldn't guess by now, one
path contains all of the speedstrips, whereas the other holds weapons.  How
many times must they do this?

----------
Track Tips
----------
1. Several speedstrips are cleverly placed on the insides of turns.  Try to
   make wider turns to hit these.
2. While at the fork, go left for more speed, or right for weaponry.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   deep sea anomaly                            [ anomaly 19 circuit ]   ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Atlantic Ocean
Length: 12.1 km

---------
Track Map
---------
                                                     (4)      xx
Landmarks                                                   xx  xx
---------                                   xxxxxxxxxxxxxxxxxxxxxxxxxx
1. Deep Sea                                xxx   xxx     xx    xxx  xxx
   Anomaly Trench                         xxx      xxxxxxx      xxx  xxx
2. Sartek Bend                           xxx                     xxx  xxx
3. Bismarck Curve                       xxx                        xxxx
4. Stormbringer Split                    xxx  xxxxxx                 xxx
                                        xxxxx    xxxx               xxx
       xx                             xxxxx          xxx          xxxx
     xxxxxx                        xxxx  xxx          xxx      xxxx
    xxx  xxx                      xxx       xxxxxx     xxx  xxxx
   xxx    xxx               (5)  xxx    (3)      xxx    xxxxx
  xxx     xxx                  xxx               xxx
 xxx  (9)  xxx                xxx                 xxx     5. Titanic Wreck
xxx          xxx     (10)     xxx               xxxx      6. Dakar's Revenge
 xxx          xxxxxx         xxx        (1)   xxx    (2)  7. Bright Nova
  xxx             xxx  xxxxx  xxx           xxxx             Canyon
    xxx            xxxxxx xxx  xxx      START             8. No Shotgun
      xxx                  xxx  xxx   xxxx                   Straight
       xxx                  xxx xxx xxxx                  9. F.H.T. Abyss
        xxx                  xxxxxxxx                     10. Deep Five Dive
    (8)   xxx                    xxx           xxxx
          xxx                    xxx       xxxx  xxxxxxxxx
          xxx                     xxx   xxxx            xxx
          xxx                      xxxxxx           (6)  xxx
          xxx                                             xxx
          xxx            xxxxxxxxxxxxxxxxxxx               xxx
          xxx         xxxx                 xxxx             xxx
          xxx      xxxx                (7)    xxxx        xxxx
           xxx  xxxx                             xxxx  xxxx
            xxxxx                                   xxxx

-----------------
Track Description
-----------------
  Although different from the previous circuit, Anomaly 19 is done in a sim-
ilar style (fun, eh?).  These track features two splits in the same general
area, and again, one path is for weapons and one is for boosts.  Do you see
a theme developing here?

----------
Track Tips
----------
1. If you wish to get the best race time, head right at the first split, but
   remember to switch over to the other path by going left.  You will probably
   have to make a wide turn to be sure you won't miss it.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   12)   SECRETS                                                       -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the secrets found in XGRA.

<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   contract rewards                                                     ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
  As you progress through Season 2080 mode, completing your mission contracts
unlock several things, including...

NOTE: Items within a category are unlocked in a specific order.  For example,
      your first secondary weapon unlock is Full Ammo, then Rapier, etc.

-------
Gallery
-------
1. Character concept art
2. Track concept art
3. Bike concept art
4. Additional concept art

-----------------
Secondary Weapons
-----------------
1. Full Ammo
2. Rapier
3. Full Shields
4. Double Hit
5. Overlord
6. Deathstrike

-------------
Miscellaneous
-------------
1. Faster weapon and shield energy regneration.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   access templar in season 2080                                        ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
  To drive the traditional Extreme-G superbike, you must (within a class)
place first and complete all contracts in every race.  The Templar bike will
then be accessible at the bike selection screen.


<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
 <-   cheat menu codes                                                     ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
  At the Cheat Menu, enter the following codes:

MUNCHKIN -- First secret message in game credits
EDDROOLZ -- Second secret message in game credits
EDDIEPOO -- Third secret message in game credits
FREEPLAY -- Unlock all Season 2080 classes
WIBBLE   -- Unlock all tracks
UCANDO   -- Unlocks "O2 Liveried" (blue bike designs)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   13)   CONTACT / LEGAL INFORMATION                                   -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------
Copyright Information
---------------------
(c) Copyright 2004 Ryan "MetroidMoo" Ammerman

  This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way.  It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

  Any characters, names, or other objects are copyright their respective
companies.  This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

  Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered.  If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form.  The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


                                                         --End of Transmission