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    FAQ/Walkthrough by Sailor Amaya

    Version: 1.25 | Updated: 07/05/04 | Printable Version | Search This Guide

    The X-Files: Resist or Serve (PS2)
    FAQ/Walkthrough v1.25
    by Sailor Amaya
    
    ============================================================
    CONTENTS
    ============================================================
    1)Introduction
    2)Version History
    3)Story
    4)Characters
    5)Controls
        + Gameplay Controls
        + Inventory Controls
    6)The Screens
        + Gameplay
        + Inventory
    7)Walkthrough
        + Mulder
          - Episode 1: Renascence
          - Episode 2: Resonance
          - Episode 3: Reckoning
        + Scully
          - Episode 1: Renascence
          - Episode 2: Resonance
          - Episode 3: Reckoning
    8)Inventory
    9)All The X-Tras
        + Secrets and Easter Eggs
        + Special Features
        + Cheat Codes
    10)End Notes
    ============================================================
    
    1)Introduction
    
    The X-Files.  It's one of the most popular television series 
    of all time, and has made its mark in the history of science 
    fiction.  Its success has spawned tons of merchandise ranging 
    from t-shirts to books to anything else the fans could touch.  
    However, there was one area it did not succeed at, and that was 
    video games.
    
    Up to now there have only been two X-Files games.  An arcade 
    pinball game released by SEGA in 1996, and a PC game released 
    by FOX Interactive in 1998 called "The X-Files: The Game".  
    In this game, you played as another FBI agent who had to find 
    Mulder and Scully, who have gone missing.  The game had a 
    point-and-click engine similar to Myst, and there were several 
    puzzles and objects that could be interacted with.  As original 
    and nice-looking the game was, it didn't receive great reviews 
    (probably due to the absence of the show's stars, or the fact 
    that the PC version was seven discs long and took up a huge 
    chunk of HDD space).
    
    However, The X-Files: Resist or Serve looks to be very different.  
    In the game the player will control either Mulder or Scully, and 
    guide them through full-3D environments while taking out any 
    monsters they may find.  While many label it as a Resident 
    Evil or Silent Hill clone, it's still very unique in its own 
    way, clone or no clone.
    
    This is my first FAQ/Walkthrough to be published on GameFAQs.  I've 
    put a lot of time and effort into putting this together to help 
    other players with this game.  Being a huge X-Files fan, as well as 
    a gaming fan, I couldn't resist buying this game and taking up the 
    challenge of putting a FAQ together!  I hope it will help you 
    while playing the game, and maybe even teach you some things you 
    didn't know about it.
    
    The truth is out there... so go find it!
    
    NOTE: There will be SPOILERS throughout the walkthrough.  So when 
    you see the word SPOILER, it's up to you to skip past it or 
    continue reading.
    
    ============================================================
    
    2)Version History
    
    3/25/04 - Initial release.  Contains story and 
    character info, guides over the screens and controls, 
    walkthroughs for episode 1 with Mulder and Scully, and a 
    starting list of easter eggs and Special Features.
    
    4/4/04 - Added the walkthroughs for episode 2 with 
    Mulder and Scully.  Updated Secrets and Easter Eggs 
    section.  Updated Special Features section.  Added a 
    little bit to the Controls section.  Minor edits here 
    and there.
    
    4/15/04 - The walkthrough for Mulder's game is completed! ^o^  
    Combined the Secrets and Easter Eggs and Special Features 
    List section into one section called All the X-Tras, and 
    added a new section to it: Cheat Codes.  The Special Features 
    and Easter Eggs were also updated.  Corrected a small 
    mistake in Scully's episode 2 walkthrough, as well as 
    made some minor edits here and there.
    
    4/19/04 - The walkthrough for Scully's game has been finished, 
    which puts this guide at version 1.0!  ^o^ The Special 
    Features have been updated to include the remaining storyboards 
    and concept art.  This might be the last update for a while, 
    since I've covered practically everything in and about the 
    game.  I may do some fixing up in the future...
    
    7/5/04 - Hi, remember me?  I'm just cleaning up some stuff, 
    correcting some errors and such.  I revised some stuff in the 
    walkthrough for Episode 2, Act 2 as Mulder, and also updated 
    the guide for his final boss as well.  The easter egg section 
    of All the X-Tras has been updated as well, and I moved 
    around some eggs that were in the wrong section. ^_^; Silly me...
    
    ============================================================
    
    3)Story
    
    Two FBI special agents, Fox Mulder and Dana Scully, have been 
    assigned to investigate several murders in Red Falls, Colorado.  
    The prime suspects, twin girls named Katlyn and Mandy, are 
    accused of practicing witchcraft.  However, the two girls 
    vanish before the agents arrive.
    
    As Mulder and Scully investigate Red Falls, they realize that 
    there is a lot more to this case than they originally thought.  
    They are confronted by an evil force unlike any they have ever 
    seen, and they find evidence that connects their investigation 
    to a conspiracy they have gone after for so long.  A conspiracy 
    involving the existence of extra-terrestrials and their plans 
    to colonize Earth!
    
    If there's one thing Mulder and Scully do know, it's that 
    the truth is out there, and only you can help them find it.
    
    Trust no one, prepare for anything...
    
    ============================================================
    
    4)Characters
    
    Here is the cast of characters you will meet in the game.  
    Detailed information on each character can be found in the 
    game's instruction booklet.  This info can also be viewed 
    in the Special Features section of the game under "Dossiers".
    
    Special Agent Fox Mulder - One of the two agents you will 
    play as in the game.  While searching the basements of the FBI 
    building in Washington D.C., Mulder discovered several 
    unsolved cases filed under "X".  These were known as the X-Files, 
    cases revolving around the paranormal and other unexplainable 
    phenomenon.  Intrigued by their nature, he decided to investigate 
    these cases himself, hoping to unravel the mystery behind them 
    as well as a personal mystery of his own: the disappearance of 
    his sister Samantha nearly twenty years ago.
    Played by: David Duchovny
    
    Special Agent Dana Scully - One of the two agents you will play 
    as in the game.  A well-respected scientist, Scully was assigned 
    to the X-Files to disprove Mulder's theories about the paranormal 
    by using logical explanations.  However, she found herself wrapped 
    up in the mysterious world of the X-Files as well as Mulder's 
    personal quest to find his sister.  It wasn't long before she began 
    to question her beliefs, especially after she was abducted by 
    extra-terrestrials herself.
    Played by: Gillian Anderson
    
    Assistant Director Walter Skinner - Mulder and Scully's 
    superior in the FBI.  At first he appeared to be an enemy 
    of Mulder and Scully, but over time they began to accept 
    him as a formidable ally.  From time to time he helps them 
    uncover the mysteries of the X-Files, while still obeying 
    the FBI's policy at the same time.
    Played by: Mitch Pillegi
    
    Cigarette-Smoking Man - For several decades, the mysterious 
    Cigarette-Smoking Man (CSM) has played an active role in 
    the Syndicate, a group of men who work to cover the ever growing 
    conspiracy involving the existence of extra-terrestrials.  He 
    keeps a close eye on Mulder's work, and has often made attempts 
    to derail his work or have him and/or Scully killed.  Yet, 
    there have been several points in time where he spared Mulder's 
    life.  Despite this, he still desires to break Mulder's will 
    and prevent him from uncovering the truth.  It's really hard to 
    describe him in a few words since his character is very complex.
    Played by: William B. Davis
    
    Alex Krycek - Krycek was Mulder's second partner in the 
    FBI after the X-Files were closed for the first time.  He 
    seemed to be well on Mulder's side, until it was revealed 
    that he was working with the Cigarette-Smoking Man.  Shortly 
    after his secret was revealed he disappeared from the FBI.  
    While his relationship with Mulder is quite sour, he claims 
    to be helping Mulder out half the time to save his life.
    Played by: Nicholas Lea
    
    The Lone Gunmen - A diverse trio of men and the show's 
    source for comic relief, The Lone Gunmen first met at an 
    electronics convention in 1989.  They also met Mulder at 
    this same convention, and they soon became good friends.
    The three men that make up the group are Byers (a 
    well-dressed man who is deeply patriotic), Langly (a 
    computer nerd who claims he can hack into any security system), 
    and Frohike (a short man with a sharp wit, and also an 
    accomplished hacker).  Together, the three men publish an 
    underground newspaper called "The Lone Gunman", which strives 
    to expose the follies of the government. 
    Played by: Bruce Harwood (Byers), Dean Haglund (Langly), 
    Tom Braidwood (Frohike) 
    
    Marita Covarrubias - Marita used to work as the assistant to 
    the Special Representative to the Secretary General of the 
    United Nations.  She was contacted by Mulder when his informant, 
    known only as "X", left a clue before he died.  Marita proved 
    to be a good informant, until Mulder learned that she was 
    working with Alex Krycek.  However, Krycek ended up betraying 
    her and turning her over to the Syndicate.  The group infected 
    her with the black oil virus so they could test a vaccine 
    against it.
    Played by: Laurie Holden
    
    ============================================================
    
    5)Controls
    
    The layout of the controls may seem a little overwhelming at 
    first, but don't feel discouraged.  It may take some time to 
    get used to the controls depending on your skill level; you 
    may get the hang of it instantly and you may not.  Just be 
    patient.
    
    There are three different control schemes for the game.  In 
    this guide I will cover only the default scheme (layout #1).
    It's up to you which scheme you use, but I suggest you use 
    the default for now.
    
    ============================================================
    Gameplay Controls
    ============================================================
    
    START - Pause the game (can be done during gameplay or cutscenes)
          - In some cutscenes, press START to skip the scene entirely.
    
    SELECT - Displays the Inventory Screen.
    
    D-Pad - Press UP to view the Map (if you have it for this area)
          - Press DOWN to view your Notes.
    
    Left Analog Thumb Pad - Move your character.
    
    Right Analog Thumb Pad - Freelook.  This only works if you are 
                             holding your flashlight.  When using the 
                             Freelook mode, you will be able to target 
                             any nearby enemy while holding your flashlight.
    
    Triangle - Draw weapon or put away weapon.
    
    Circle - Uses an item from the Inventory (if equipped).
    
    X Button - Perform an action when the Interactivity Icon appears.
             - Fires weapon (while holding R1).
             - Punch (while holding R1, no weapon equipped).  
             - During some cutscenes, press X to be given a menu 
    	     that asks if you want to skip the cutscene.
    
    Square - Melee Attack.  This consists of punches and kicks than can 
             be used to attack the enemy.  You can also use this to break 
             loose of an enemy's hold.  
           - While holding R1, if an enemy is targeted, your character will 
             kick the enemy.  Very useful if you're low on ammo.  If you do 
             it enough times the enemy will die, but it can take a while.
           - If you're holding a weapon or flashlight, you can hit enemies 
             with those as well.
           - Light a Molotov Cocktail (when the Cigarette Lighter is equipped)
    
    R1 - Press and hold to lock onto an enemy.
    
    R2 - Jog (hold while walking).  You cannot jog if your character 
         is holding a weapon and a flashlight at the same time.
    
    L1 - Reload weapon.
    
    L2 - Switch between targets (when there are more than one)
    
    ============================================================
    Inventory Controls
    ============================================================
    
    START - Nothing
    
    SELECT - Exits the Inventory Screen.
    
    D-Pad - Move the cursor up, down, left, and right
          - Pan up, down, left, or right (while examining)
          - Go forward and backward one page (while viewing Notes)
    
    Left Analog Thumb Pad - Pan up, down, left, or right (while examining)
    
    Right Analog Thumb Pad - Rotate object (while examining)
    
    Triangle - Cancel a selection
             - Exit the Inventory
    
    Circle - Select an item, then select another to combine them.
    
    X Button - Examine an item even further (while examining)
    
    Square - Examine the selected item.
    
    R1 - View map (if it has been obtained for that area)
       - Zoom in (while examining an item)
    
    R2 - Go forward to an act or episode (while viewing notes)
    
    L1 - View notes.
       - Zoom out (while examining an item)
    
    L2 - Go backward one act or episode (while viewing notes)
    
    ============================================================
    
    6)The Screens
    
    There are two main screens in the game: the regular gameplay 
    screen and the Inventory.  The rest of the menus are pretty 
    self-explanatory, so I'll leave those up to you. ;)
    
    -Gameplay Screen-
    
    The regular gameplay screen is pretty much devoid of anything 
    except in a few instances.  Every now and then you will see 
    one of these three objects on the screen.
    
    Interactivity Icon - this is a spinning X that appears in 
    the lower right-hand corner of the screen.  Press X when you 
    see this to perform an action.  This could be talking to a 
    person, picking up an important item, etc.
    
    Notes Icon - Whenever Mulder or Scully finds something of use 
    in their investigation, they will record it on a notepad.  You'll 
    know when you have new notes when you see this appear in the 
    lower left-hand corner during gameplay.  Be sure to check 
    the notes often to learn more about the mystery and get some 
    clues to certain puzzles.
    
    Boss Meter - Occasionally you will have to fight a boss.  When 
    you do, a green X will appear in the upper right-hand corner.  
    When it's completely green, it means the boss is at full health.  
    As you deal damage to the boss, it will slowly turn to black.  
    When the X turns completely black, fire a few more rounds 
    to finish the boss off.
    
    -Inventory Screen-
    
    The Inventory screen can be accessed at any time during the 
    game by pressing SELECT.  Here you can view what items you 
    have collected and much more.
    
    Here's the basic layout of the screen.
    
    =======================================
    |  =======    =======     =========   |
    | |   1   |  |       |   |  4 |    |  |
    |  =======   |       |   |----|----|  |
    |  =======   |       |   |    |    |  |
    | |       |  |   3   |   |----|----|  |
    | |---2---|  |       |   |    |    |  |
    | |       |  |       |   |----|----|  |
    |  =======   |       |   |    |    |  |
    |             =======     =========   |
    =======================================
    
    1 - Mulder and Scully's FBI badge.
    2 - Underneath the badge window you'll find an equipment window.  
        The top half shows what weapon is currently equipped, and the bottom 
        shows a specific item that has been assigned to the Circle button.
    3 - Here you'll see a picture of your character.  The window will 
        alternate between an internal and external view of Mulder or Scully.
        The internal view will show how much damage the agents have taken.
        Those areas that are damaged will be highlighted in red.  If the 
        internal view is green, that means the character is poisoned and 
        will need an antidote.
    4 - This area shows all the items and weapons you have obtained 
        throughout the course of the game.  Some of these items may include 
        health recovery items or items vital to the game's storyline.  
      - If you press Square while an item is highlighted, you can examine the 
        object up close.  This is vital if you need to view an item for a clue.  
      - Pressing the Circle button will select that item for a combination 
        process.  Select another item with the same button, and if the two go 
        well together they will combine.  A good example is with some ammo 
        clips and the pistol.  Combining those two will put more bullets 
        into your gun.  You can also use this feature to make Molotov Cocktails.
    
    Pressing R1 while in this screen will show the map for the 
    current area.  If you have it, that is.  Otherwise it gives 
    you nothing.  Press L1 while in the Inventory to check the 
    Notes your character has written so far during the game.
    
    ============================================================
    
    7)Walkthrough
    
    And now the moment you've been waiting for... THE WALKTHROUGH! ^_^
    *fanfare plays* Uh, yeah...
    
    To start the game, choose Play Game from the Main Menu, then 
    choose which agent you want to play as.  For this guide, I 
    will cover Mulder's game first, then Scully's.  So all you 
    Scully players will have to scroll down quite a bit to get to 
    her section.  Or you could just use the Search feature on your 
    web browser or whatever program you're viewing this with. =P
    
    From the Character Selection screen you will go to the Episode 
    screen.  For now you can only select the first episode, and in 
    that menu, the first act.  So select those...
    
    ============================================================
    EPISODE 1: RENASCENCE
    ACT 1 - RED FALLS - MULDER
    ============================================================
    
    *SPOILER*
    The prologue will play, which shows a Russian man leading his 
    wife, who is holding their baby son, through the snow and trees 
    to show them something amazing.  They arrive at a cliff and the 
    man shows his wife what he has found: a bright light hovering 
    in the sky.  The light gradually grows bigger, and they realize 
    it is falling towards them.  They run away as the light hits, 
    and a large explosion of energy radiates from the impact site.  
    The couple tries to outrun it but their efforts are futile, and 
    they are killed.  However, their baby survives... only to be 
    surrounded by a strange black goo...
    
    The classic opening credits from the show plays, followed by a 
    movie of Mulder and Scully.  They are driving their car to 
    a town called Red Falls, located in Colorado, where they must 
    investigate a new case they were assigned.  Two twin girls, 
    Mandy and Katlyn Winslow, have been accused of practicing 
    witchcraft.  Their practices have been connected to 
    a string of murders that occurred recently in town.  Just 
    recently, the two girls have gone missing.  The two agents 
    begin to have one of their classic debates over whether 
    witchcraft had anything to do with the murders, and if it 
    exists at all.
    
    Scully suddenly tells Mulder to stop the car.  They get out and 
    find a body in the road.  Scully tends to the person while Mulder 
    goes into the nearby diner to use the pay phone since their 
    cell phones can't get a signal.
    *END SPOILER*
    
    -J.J.'s Diner-
    
    A notepad icon will appear at the bottom of the screen, meaning 
    that there are new notes for you to view.  To view the notes, go 
    to the Status screen (SELECT) and press L1, or press Down on the 
    D-pad.  Read the notes if you like, then walk to the back of the 
    diner.  You'll see a waitress sitting at a booth.  Talk to her 
    if you like, but she won't say anything.  In fact, she kinda 
    looks out of it...
    
    Continue walking to the back and then to the bottom-right to 
    find a pay phone.  Press the X button when you see the X (get 
    it?  Corny, I know...) to trigger an event.  All phone services 
    are apparently down, and then you'll hear a noise.  Mulder 
    will run back out and see the waitress pushing the jukebox over, 
    blocking the way out!  Then she'll turn around and attack you.
    
    "I'm a Federal Agent and I will fire!" Time to show off your 
    l33t FBI skills!  Like I said earlier, the controls are a little 
    hard to get used to.  If you can't remember the buttons, press 
    Start and go to Options > Controls to view them.  Or you could 
    just look at this guide. ;)
    
    Anyway, shoot her three times to kill her.  If she gets too 
    close, then run away or fight her off with Square (Melee Attack).
    After she's taken care of, examine her body for some Aspirin.  
    Go back to the entrance of the diner and go to the lower left.  
    Head to the room in the back and you'll be in the kitchen.  
    Ignore the dead guy and go to the back... wait a minute, HE'S NOT 
    DEAD!  AGH!  Quickly target and shoot him until he stays down.  
    Examine the wall for a Rag and then examine the body for Roscoe's 
    Keys.  Leave the kitchen and go to the door just opposite from 
    it.  Examine it to unlock it and go outside.
    
    -Holly's Gas Station-
    
    Walk towards the screen until the screen changes.  Continue 
    walking towards the Dumpster and a short cutscene will play.  
    After the scene, examine the Dumpster to push it aside.  Walk 
    through the open area of the fence and towards the gas station.
    Go around to the side to go inside the store, and toward the counter 
    with coffee.  Examine the paper on the counter to get the Map, 
    and then go behind the counter on the right to get a Gas Station 
    Note and a 9mm ammo clip.  Now go left and you'll see an X taped 
    on a door to the left.  That will be the Save Point for this game, 
    so use it when you can!
    
    After stocking up on stuff here and saving, go back outside and 
    to the back some more to find an icebox.  Examine it and a killer 
    cat will jump out!  Oh my God, it's that awful "Killer Kitties" 
    episode again!  Quickly run away and shoot it from a distance, 
    cause it will do serious damage to your legs.  After it's gone, 
    examine the icebox again for a First Aid Kit!  Woohoo!
    
    Now enter the restrooms in the corner.  Another cutscene 
    will play, and then two zombies will attack you.  It may be hard 
    to see from where you're standing, so pull down on the control 
    stick some so you can see out the door, but not so much that 
    the zombies can touch you!  Once they're gone, examine the body 
    of the dead woman in there to get her driver's license, ya 
    dirty thief.
    
    Go outside and there will be another zombie there.  Be a nice 
    agent and shoot him.  Then go over to the station wagon and 
    open the driver's side door.  Examine the car again to get a 
    full can of gas.  Save again and heal if you need to, then run 
    down and left to the street, the north to a new area.
    
    -Syzygy/Humbug Street-
    
    Kill the two zombies you meet and examine them for some ammo 
    clips, then go down and you should see a beer store.  Pick up 
    the Box of Beer Bottles there.  Keep going down the street 
    shooting at the two zombies until you see a video store at 
    the corner.
    
    -Wetwired Video-
    
    Make you way to the back slowly and..."Grr!" AGH!  Recover from 
    your near-fatal heart attack and shoot him, quick!  After he's 
    gone, go to the back and left.  Examine the desk for a Gate Clicker.  
    Something interesting to note: the movie posters in here have 
    names of certain X-Files episodes, except the Cow Tipping one. XD 
    You can also go into the area the zombie jumped out of for a funny 
    scene involving Mulder's love for porn.
    
    Run back to the start of this area and look for a gate.  
    Use the Gate Clicker (press SELECT, then highlight the Clicker 
    and press X) to open the gate and go into a new area.
    
    -Double Deuce-
    
    Kill off the two guys in here and go forward into the bar.  Pick 
    up a 12oz Empty Beer Bottle on the table to the left.  Go 
    behind the counter to the right (your right, that is) and pick 
    up another Empty Beer Bottle.  Go to the other side and around to 
    find a sauna.  Climb up the stairs to the hot tubs and examine 
    the thing on the ground to get the Lighter.  Pick up a 9mm ammo 
    clip behind the counter, then examine the button far in the back 
    to open the door.  Go inside and examine the video for a cutscene.  
    You can check the other two rooms next to it but there won't be 
    anything except for a zombie.
    
    Head into both bathrooms on the right while leaving the sauna 
    (yes, even the girls.  Hehehe...) for another ammo clip and a First 
    Aid Kit.  Go back outside and towards the mail truck...SURPRISE!
    Kill that guy and get the Postal Office Back Door Keys.  Then 
    examine the back of the truck for a Package.
    
    -Syzygy/Humbug Street-
    
    Go back to the video store and run past the burning fire truck.  
    I think the enemies that come out of there are infinite, so just 
    run to the next area.
    
    -Town Circle-
    
    In here, just walk around killing the zombies that appear and 
    pick up whatever ammo they leave behind.  
    When you can't find anymore, run to the center to activate a 
    cutscene.
    
    *SPOILER*
    Mulder will find Mandy, one of the two missing teens, dead.  She 
    was hung, a common punishment for those who were accused of 
    being witches several centuries ago.
    *END SPOILER*
    
    You'll receive the Key to the Twins' Trailer.  Then, look 
    around for a bench with a dead woman on it.  Examine the corpse 
    for the Post Office Front Door Key.  Look around for the Post 
    Office and go inside.
    
    -Post Office-
    
    Go left and through the door in the back.  Kill the zombie here 
    and examine the corpse to get an AK-47!  JOY!  Equip it if you 
    like (SELECT > Highlight weapon and press X), then go into the 
    next room.  Walk forward and to the right into a dark part of the 
    room.  Examine the area back here for the Master P.O. Box Key, 
    then go through the double doors to end up behind the counter.  
    Check over by the computer for another ammo clip and save your 
    game.  Go back to the previous room and through the single door 
    to go outside again.
    
    -Lazarus/Ascension Street-
    
    Kill off the zombies here, then go right to yet another 
    new area.
    
    -Anasazi/Ascension/Conduit Street/Syzygy Avenue-
    
    Bust a cap in all of the zombies and make your way around 
    to the back while killing some more zombies.  When you see 
    the Sheriff's Office, go inside.  
    
    -Sheriff's Office-
    
    Walk forward and you'll hear some sickening noises and a 
    man screaming for help.  Walk to the back and you see a zombie 
    attacking someone behind bars.  Shoot him to see a cutscene 
    where Scully saves Mulder's ass... again. ;) 
    
    *SPOILER*
    The zombie that attacked the prisoner turns out to be the deputy.  
    Scully cannot believe it because she shot and killed him.  Mulder 
    makes a comment about how when one person rises from the dead, 
    everyone has to do it, which prompts Scully to come up with a 
    logical explanation for what happened.  Chaco says he doesn't feel 
    good and starts to act weird.  Scully says he's going into shock, 
    and Mulder suggests she examines the deputy to find a cure.  She 
    doesn't have any equipment though, and she couldn't find any at the 
    clinic cause there's a crime scene lock on it.  Mulder suggests 
    they look at the deputy's files to find out the combination.
    *END SPOILER*
    
    After this, Scully will follow you around and cover you if needed.  
    Cute.
    
    After the scene examine the body of the sheriff for the 
    File Cabinet Key.  Leave this small area and go to the door 
    in the back that isn't locked.  Inside you'll find a First 
    Aid Kit.  Go back out to the office and examine the 
    file cabinet to the right.  Examine it again to get the 
    Sheriff File Folder.  Examine the computer in the room to 
    get the Sheriff's Note.  Go back to the previous area and look
    for the Doctor's Office.
    
    -Dr. Henry Dawson's Office-
    
    When you get there, go to the door in the back and go down the hall.
    Enter the only room you can go into and take the Aspirin, then 
    use the Save Point (you'll need it, trust me).  Return to the 
    locked door and look in the Sheriff File Folder (press SELECT, 
    highlight the folder, and press Square) to get the 5-digit code 
    (for those who are too lazy to look, it's 57383).  Enter it into 
    the door to unlock it.  Upon entering head left through the door 
    there.  If it's too dark in this room use your flashlight (Circle) 
    or turn up your TV's brightness.  Pick up the two ammo 
    clips here and then head to the opposite side of the room for a 
    quick cutscene.
    
    A zombie will jump out and bite Mulder, then you and Scully have 
    to kill it.  Let Scully handle most of the shooting (you'll need 
    your bullets for the next part), but you can get in a few hits 
    if you like.  Kicking him while he's down helps too.  When you're 
    done a cutscene will play.
    
    *SPOILER*
    Mulder has been bitten by the zombie, and Scully fears he 
    may have been poisoned.  She'll need to perform an autopsy to 
    create an antidote.  Mulder draws his gun and says he'll make 
    sure she has plenty of room to work.
    *END SPOILER*
    
    After the cutscene you will have to kill off several zombies 
    while Scully does an autopsy.  You have to keep them away 
    from Scully so she can do her work.  If they get to her and kill 
    her, you'll die too. It can be pretty hard, especially since she 
    can't heal herself and you can't heal her.  Just follow the strategy 
    below and you should be fine.
    
    First, once this segment begins, quickly run over to Scully and 
    take out the first zombie that appears.  Now go over and take care 
    of the rest.  If you need to heal yourself, do so.  After a 
    minute or so of shooting, Scully will run over to the microscope.  
    You're almost done!  Take out the zombies that start appearing.  
    If you run out of ammo, start kicking them or hitting them with 
    your flashlight to stun them momentarily.  Eventually Scully will 
    finish and a rather funny cutscene will play.
    
    *SPOILER*
    Scully will give the antidote to Mulder.  Mulder says that the 
    way he was feeling, there's no way Chaco could have survived.  
    Fully satisfied with her medical result, Scully says that they 
    can rule out witchcraft.  Mulder tells her that just because 
    there's a medical cure, it doesn't rule out a paranormal cause.  
    Scully says she should've stuck the syringe in Mulder's ass instead.  
    Mulder chuckles in response and thanks her for saving him.  
    Scully asks about the other girl, Katlyn, and Mulder says he 
    saw a vision of her.  He believes she may still be alive.  Scully 
    suggests they check out their trailer in the park to the south.
    *END SPOILER*
    
    After it's over, Scully will help you kill any remaining zombies.  
    If you have no bullets to help her shoot them, just kick them down so 
    she can pick them off easier.  Once they're all gone, pick up any 
    ammo clips they have.  Explore the closet the zombie doctor came out 
    of to find another well-deserved ammo clip and a First Aid Kit.  After 
    this thrilling and somewhat romantic event, go back to the X and 
    save your game.
    
    -Hansen's Motel-
    
    From the doctor building, head south and to the right until you 
    see an opening in the fence.  Go through to arrive at the motel.  
    Go down to room 6, kill the zombie there, and pick up a Bandage 
    under the night table near the door.  Leave the area, head north, 
    and look for another opening on the same wall.  Go through it 
    to arrive at...
    
    -Skyland Park-
    
    Make your way to the back of the park, killing any zombies 
    you encounter.  Search the ground very carefully to the right 
    of the pen with the dogs in it to find another beer bottle.  
    Enter the Twin's Trailer and pick up the Aspirin Bottle on 
    the dresser to the right.  Head to the back and pick up 
    Mandy's Diary for another cutscene.
    
    *SPOILER*
    Scully finds keys that have a tag attached to them.  It says 
    "Hector's Garage".  Mulder will find Mandy's Diary and discovers 
    that her last entry was dated two weeks ago, and mentions 
    something called the Wheel House.  Scully suggests they split 
    up; she'll check the garage while Mulder checks the Wheel House.
    *END SPOILER*
    
    At the end, Scully will leave you to check out the garage 
    mentioned.
    
    Leave the trailer park and go all the way back to the 
    Sheriff's Office.  Near the building you'll see a gate with 
    a star shape lock on it (or so it says when you examine it).  
    Now press SELECT to view the Inventory, and highlight 
    Mandy's Diary.  Press Square to examine it, then press X 
    to examine it some more and find a Pentagram Necklace.  Press 
    X when the Pentagram is highlighted to use it on the gate and 
    unlock it.  Go inside...
    
    -Wheel House-
    
    Look for a bottle of Aspirin on a nearby table, then go through 
    the door to be in a room with a lot of gears.  Head right and 
    go up the ladder, and go up the ladder in the following room.
    When you reach the top, walk forward to find a Pentagram on 
    the floor.  Pick up Katlyn's Diary for a short cutscene.
    
    *SPOILER*
    Mulder will read from Katlyn's diary, and then a ghostly 
    image of Katlyn will appear before him.  She will ask 
    "Where are you?  It's safe here.  It's so cold..." Mulder 
    will be concerned over how and why these innocent girls got 
    caught up in this.  It seems as though he has a personal 
    connection with this case...
    *END SPOILER*
    
    Afterwards, head right and pick up the Bodyguard Videotape.  
    Climb back down both ladders and Scully will call you.  After 
    the scene go back to the first room and up the stairs just 
    to the right of the door you just walked through.  Find the 
    Save Point up here and use it (you have to stand in a certain 
    spot to use it), then leave and run straight down the street 
    to meet Scully.
    
    After a rather amusing scene of Scully squeezing under the garage, 
    the jack will slip out and you two will be split up again.  Now you 
    have to find another way to the store.  Fun, ain't it?  So now 
    go all the way back to...
    
    -Post Office- 
    
    Save your game, then go to the front entrance.  A message will 
    appear on the screen saying that there's a text message on 
    Mulder's cell phone.  Press SELECT and scroll down to 
    the cell phone, examine it, then examine it again to see it's from 
    an unknown caller.  Hmm... it'll also say to check box #1013...  
    
    Looks for the label that reads "1003-1024".Examine 
    that section to open box 1013.  Examine it again for a short 
    cutscene where you find the famous Stiletto!
    
    -Wetwired Video-
    
    Return here and go to the back room.  Examine the Bodyguard Video in 
    your Inventory to get the Video Key.  Push the couch in here (hold X 
    and move right), then use the key to unlock the secret passage.  Go 
    inside and you'll be at the...
    
    -Shop Easy-
    
    Go left to meet Scully again, then save your game and enter the 
    store via the door on the far right.  There are some good items in 
    here, so get them.  There's a beer bottle, a bandage, and an ammo clip 
    somewhere around there.  When you have everything, go to the back 
    corner and into that room.  Go to the back and take the first left, 
    and enter the right door to find more ammo clips.  Go back out 
    and all the way to the end, and open the door there.  You'll find 
    Katlyn there, who will join you briefly.  Go back out into the store 
    for a cutscene.
    
    *SPOILER*
    Mulder and Scully will try to calm Katlyn down and say they're 
    trying to help her.  Katlyn will say the doctors wanted to help 
    them too, so why did they do those terrible things to them?
    Suddenly the Sheriff will walk in holding a shotgun.  Mulder takes 
    a closer look and sees his eyes are clouded with black.  He tells 
    Scully to make a run for it and take Katlyn.
    *END SPOILER*
    
    After the scene ends, it will be time for a boss.
    
    BOSS: Sheriff
    
    At first he'll seem like an ordinary dude with a shotgun, until 
    he unleashes his gigantic purple beam of death.  Start off by 
    running away from him so that you're out of range.  As the battle 
    goes on you'll notice a purple glow around him getting stronger 
    and stronger.  When it's at full glow, he'll fire this beam that 
    deals major damage.  When he does this, RUN!  After he fires it 
    he'll stand there for a moment.  Use this opportunity to shoot him!  
    Keep doing this pattern until the "X" in the corner is no longer 
    green.  The Stiletto icon will then appear.  Quickly equip it, 
    and when you get the chance, run behind the Sheriff and stab him 
    in the back.  Follow the above steps and heal yourself when needed 
    and you'll be fine.
    
    After the battle examine the Sheriff for the almighty Shotgun!
    w00t!  Now the back door is jammed, so go out front and save 
    your game.  Go left to fight some more zombies, then behind the 
    fence and through the tunnel.
    
    -Old Town-
    
    You'll be in an old-Western looking town.  Kill the cat (poor 
    neko... ;_;) and any zombies you encounter, picking up any 
    ammo they leave behind.  Go all the way to the end for a cutscene.
    
    *SPOILER*
    You'll find Katlyn dead.  Mulder will call for Scully and get 
    knocked out from behind...
    *END SPOILER*
    
    -Fallout Shelter-
    
    After the cutscene Scully will be with you again.  Talk to the 
    one person there two more times for some more info.
    
    *SPOILER*
    Mulder learns from Scully that they are in a Cold War bomb shelter.  
    Everyone in town has hid here so the twins will not get them.  
    Mulder will tell the people there that the twins are dead, 
    and that they are not witches.  Upon talking further the agents 
    will learn about a doctor named Allan Greenburg and a facility 
    known as Briar Lake.  One man, John Gillnitz, will tells Mulder 
    that he sounds like he knows a lot, then leaves.  Mulder will 
    realize something and tell the woman to have everyone evacuate 
    immediately because this was a trap.
    *END SPOILER*
    
    Check the table on the left for an ammo clip.  Head to the 
    right and examine the chair for a pair of Night Vision Goggles.  
    A cutscene will occur.  
    
    *SPOILER*
    Scully tells Mulder that she saw the name Gillnitz on a note 
    on the Sheriff's desk with the initials B.L. next to it.  They 
    realize the initials are for Briar Lake, and that Gillnitz is 
    behind the whole thing.  They see Gillnitz and Mulder tells him 
    to stop, but he doesn't.
    *END SPOILER*
    
    Afterwards, go back and save your game at the save point.  Then 
    go back to the room where you found the goggles.  Go into the 
    door on the left and the room after it, picking up any items you see.  
    Put on your goggles in the last room and go through the door.  
    A cutscene will occur where the mines start to collapse.
    
    You'll now have to lead Scully through the dark passageway while 
    fighting off zombies.  It's pretty much straightforward, but it 
    can be pretty difficult if you just rush in without any idea of 
    what to do.  Here's some quick hints on what to expect.
    
    - DO NOT RUN cause Scully will lose you, and then you'll 
    have to go back and get her.  She's seems to lose you more 
    easily than Mulder does in Scully's game, so walk at a good 
    pace and stop every now and then so she can catch up.  Like 
    before, don't let any zombies kill her cause then it's game 
    over for you too.
    
    - The trick is to KEEP MOVING at all times, because if you stall 
    it'll just cause more enemies to appear.  I think both floors 
    of the mines are timed, too, so you can't waste a lot of time 
    killing enemies.
    
    - When you see a bunch of rocks falling in one place, do not 
    walk under it!  There'll be an avalanche and you will both 
    die instantly, so steer clear of those areas.
    
    - If you keep a steady pace and not stall, you should only 
    encounter one or two zombies before reaching the first ladder.  
    Kick them until they fall down or kill them (if you need to save 
    bullets, just kick them) and keep going.  When you reach the first 
    ladder, climb it and those zombies down there won't bother you 
    anymore.
    
    - On the second floor, go forward and to the left.  There's a 
    lot of zombies here, so get rid of them however you wish (by 
    killing or kicking them down).  I recommend only killing a few 
    and kicking down the rest.  Either way, keep them away from 
    Scully and keep moving or you'll run out of time.
    
    - Go to the very end of the corridor and you'll see a small ramp 
    on the right.  Take that path and you'll come to a ladder that 
    will lead you out of this nightmare.
    
    -Cable Car House-
    
    *SPOILER*
    If you read your notes, you'll learn that Gillnitz lured the 
    entire community of Red Falls to the mines just to kill them and 
    cover up something even greater.  It's really sad... =(
    *END SPOILER*
    
    Go inside the building and save your game at the X, then go forward 
    for a cutscene.  Scully will now kill off the zombies coming 
    towards the house while you find a way to power the car.  Don't 
    bother helping Scully kill the zombies (unless she calls for you) 
    and focus on getting power to the car quickly before she gets killed.  
    Open the door in the back, aim your weapon, and fire at the guy in 
    the room you opened up.  Go in and pick up the Fingerprint Spray 
    from his corpse.  DO NOT TOUCH THE ELECTRICITY ON THE PANEL OR YOU 
    WILL TAKE SEVERE DAMAGE!
    
    Go to the back and through the opening to reach the control panels 
    for the cable car.  Pick up the Rusty Lever and go back into the 
    little room where you got the Fingerprint Spray.  Look for a sign 
    that says "Main Power" and attach the Rusty Lever to the panel 
    there, then pull it to turn the power off.  Go over to the other 
    lever and pull on it, you should get a message that says power 
    can go to the car now.  Pull the other Main Power lever again and 
    power will flow to the car.
    
    Scully will rejoin you at this point, and you two can take out the 
    remaining zombies.  Save your game again, then quickly board the 
    car before more zombies come and examine the panel to view a cutscene.
    
    *SPOILER*
    Not long after taking off, Mulder and Scully will hear a beeping 
    noise.  They look in the corner and see that it's a bomb!  Gillnitz 
    set them up!
    *END SPOILER*
    
    The bomb requires a three-digit code to be deactivated.  You have 
    less than a minute to disarm it, so quickly use the Fingerprint 
    Spray on the bomb then examine it.  However, it doesn't tell you 
    the exact order, so you'll have to try random combinations.  If 
    you can't be bothered to try several ones, the correct code is 427.
    
    And with that, you've finished Act 1 of Episode 1 with Mulder!  
    You'll also unlock some new storyboards from that act for the 
    Special Features section, and be prompted to save your game, so 
    do so.
    
    "That was fun."
    "I think the fun is just beginning, Scully."
    
    ============================================================
    ACT 2 - BRIAR LAKE - MULDER
    ============================================================
    
    Press SELECT and re-equip your weapons (don't know why they 
    suddenly become unequipped).  Ignore the dogs, run over to the 
    credenza and to the greenhouse for a cutscene.   Continue 
    following the path to the next area.  Keep going around until 
    you see a large building.
    
    -Briar Lake Institute-
    
    Go through the door left of the entrance.  Go down to the door 
    at the end with "Allan Greenburg, M.D." on it.  Walk to the 
    file cabinets in the corner for a cutscene, then examine the 
    doctor's jacket for Greenburg's Badge and another cutscene.
    
    *SPOILER*
    Scully will find out that Greensburg and Hansen were assigned 
    to a project called Resonance.  Mulder believes that through 
    this project a virus was distributed through the building to 
    the people of Red Falls.  While Scully looks for computer data, 
    Mulder will decide to look for Greenburg and Gillnitz, who may 
    be in the building.
    *END SPOILER*
    
    Go back to the Lobby and pick up an ammo clip from behind the 
    counter.  Examine the panel near the doors behind the counter 
    to gain access.
    
    -Security Office-
    
    Go left and get the Map from the table.  Leave and try to 
    access the elevator at the end, but you'll get denied.  Check 
    the notes you just received to learn that Mulder has some 
    special friends that can help you out.
    
    In the next hallway, enter the room to the left (your right)
    and pick up the First Aid Kit.  Enter the room opposite it 
    for a save point.  Save, then continue down the hall to the 
    second room on your right.  Search around for a Blank Security 
    Card, then return to where you got the map.  Examine the 
    computer over there.
    
    *SPOILER*
    Mulder will contact The Lone Gunmen via Internet.  Ignoring 
    Frohike's question about "the lovely Agent Scully" being with 
    him, Mulder will ask for their help in hacking the Briar 
    Lake Institute security system.  Byers will tell you that they 
    discovered that the Institute is getting massive funding from 
    an anonymous source.  They will give Mulder a five-digit code 
    and wish him luck.
    *END SPOILER*
    
    Check your notes for the code (or if you're lazy, it's 86592), 
    and look for a black machine on the wall to the left.  Use the
    Blank Security Card and input the code so your card becomes 
    a regular Security Card.  Save your game again and use the new 
    card on the elevator.  Go inside for a cutscene.
    
    *SPOILER*
    Scully will contact Mulder via cell phone.  She'll describe 
    what she found in the Winslow girls' patient files: genetic 
    mapping beyond any current scientific capability.  In other 
    words, these girls have DNA unlike any other human being.  
    Mulder will tell her about the security card machine he found 
    and ask her check the second floor for anything.
    *END SPOILER*
    
    Examine the panel to go down to the basement.
    
    -Basement-
    
    Go down the hall and through the gray double doors on 
    the right.  Follow the path to another room and another scene.
    
    *SPOILER*
    Mulder will call Scully and say he found a room with 
    bio-hazardous materials.  The containers marked as such have 
    the black oil in them!  He concludes that the girls were 
    infected by the black oil, which caused their DNA to be 
    altered.  Scully will tell Mulder she's on the way.
    *END SPOILER*
    
    After the scene, go through the door to end up in a room 
    with several containers.  They look large enough to hold 
    bodies... pick up the Surgery Bay Key Card on the table at 
    the end.  A cutscene occurs where a strange force of energy 
    radiates through the room, and then you'll hear a banging 
    noise.
    
    Activate the panel on the wall to the left and the coffins 
    will open.  More zombies!  Kill them both and get an ammo clip 
    and some shotgun ammo from them too.  Leave and approach 
    the double doors to hear a crash, then go inside and kill 
    the guy there... and unleash the black oil!  RUN like hell 
    out of there and back to the main hallway, cause it's bye-bye 
    if it touches you.
    
    Open the blue double doors and kill the woman there.  Unlock 
    the doors here and go inside.  Kill the zombie here, then examine 
    the panel to open the door where the two other zombies are.  
    Take them out, go inside, and examine the dead guy in the white 
    coat to get the Reanimation Lab Key Card.  Find the save point, 
    save, and go through the double doors here all the way to 
    the next big room.
    
    Pick up the First Aid Kit on the table to the left, then pick 
    up the two shotgun ammo sets on the cart in the corner near 
    the giant dome.  Go over to the dome and inside for a cutscene, 
    followed by a boss battle.
    
    BOSS: Katlyn
    
    This is rather easy.  Like the Sheriff, Katlyn uses a beam 
    of light that causes major damage.  However, since there are 
    no shopping isles in the way, it's much easier to avoid it 
    and her standard swiping attack.  Just run around until she 
    uses the beam, then run behind her and shoot her several times.  
    Repeat this until she's dead.
    
    Once she's gone, go back to the hallway and enter the area 
    that opened up.  Turn right to encounter a dead officer.  
    Check him for a Security Office Key Card, then save at the X 
    up ahead.  Go back to the hall and continue down until you 
    reach the security office.  Unlock it, then go inside to 
    find a large control panel.  The side facing the door has the 
    map, and the other side has two panels to unlock different 
    rooms.  One unlocks the containment facility (the room next 
    to the save point), and the other unlocks the armory in the 
    nearby door.  Unlock both and go inside the armory for a 
    new weapon: the M4!  Pick up some ammo for it and a First 
    Aid Kit in here too.  Don't equip your new friend just yet; 
    you'll need it for a boss battle later.
    
    Go back to where the save point is, save, then enter the 
    containment facility for a long cutscene.
    
    -Containment Facility-
    
    *SPOILER*
    Mulder will pull his gun on the scientists in the room and 
    order them to put their hands up.  He'll accuse them of 
    cloning the girls and infecting them with black oil.  Someone 
    will touch his shoulder, so Mulder turns around to meet 
    face to face with John Gillnitz, who strikes him with his gun.  
    Gillnitz tells Mulder he knows too much, so he's going to 
    kill him.  Before he gets to do so, he is shot from behind.  
    As he falls, we that that it's Krycek who shot him!  He 
    proceeds to kill the other scientists in the room.  Mulder is 
    angry at him for killing these scientists who could have told 
    him the truth, and asks what kind of game he's playing.  
    Krycek tells him that it's not a game, it's a war.  They 
    created Frankenstein, and now it's tearing everything apart.
    
    Scully will then show up and put her gun to Krycek's head, 
    ordering him to drop his gun.  He does, only to have Mulder 
    punch him in the gut and push him up against the glass.  He 
    demands to know what's down there, and Krycek tells him 
    it's his future.  The three clones down there are trying 
    to break through a shield to get to an artifact that is alien.
    Suddenly, the ground rumbles, and another wave of energy 
    is emitted from the artifact.  Mulder, Scully, and Krycek  
    are knocked off their feet.  Mulder says that "it" is happening 
    again.  As Scully tells Mulder they need to leave, Gillnitz 
    suddenly sits up...
    
    Krycek will activate the security locks and leave.  Mulder 
    and Scully will also head for the door, but Mulder pauses and 
    looks back at the artifact area while Scully goes through.  
    The door closes, and Mulder and Scully are separated again.
    *END SPOILER*
    
    When you regain control, Gillnitz and the two scientists 
    will attack you.  Kick them down or stun them with your gun 
    (you absolutely NEED ammo for the next part), then examine 
    the computer to open the locked glass doors.  They will only be 
    open for a few seconds, so quickly run inside and go down 
    the stairs through the tube.
    
    There are three Katlyn clones down here, and even though 
    your boss battle with one of them was easy, taking on three 
    at a time can be pretty tough.  But there's a great trick to 
    killing them:  lure them around the area, and have them close 
    enough so that when they swipe at you or use their beam, they 
    will hit one another.  Eventually two of them will get killed 
    and you can take down the remaining one.  With this strategy 
    your only other concern should be avoiding their attacks and 
    saving your health.  It takes some time and patience, but you 
    can do it.  After they are dead, approach the artifact and a 
    cutscene will play.
    
    *SPOILER*
    Mulder reaches out to touch the artifact.  When he does, 
    a strange bearded man in robes surrounded with blue flames 
    will appear.  He will knock Mulder back and say "You will 
    return to me."  Then float into the ceiling.  Two older 
    men with long beards who are also wearing robes will appear 
    and take the artifact.  Then they'll blast a hole in the 
    wall and one will leave.  Scully will show up and ask what 
    happened.  One of the old men turns around to look at them.
    *END SPOILER*
    
    BOSS: Harvester
    
    This guy may seem like a freaking pain to most people, but 
    there's a 100% guaranteed trick to killing him.  A lot of 
    people think you have to kill the Katlyn clones before you 
    shoot the boss.  Not necessarily.  You can still shoot him 
    without killing the clones, but you have to stand on one of 
    the side walkways and not the center platform to shoot him.  
    If you try to shoot him from the center platform, he goes 
    Darth Vader on you and uses some sort of force that prevents 
    you from moving.
    
    So when the battle begins, QUICKLY equip the M4 and get 
    close enough to where you can aim at the Harvester, but NOT 
    ON THE CENTER PLATFORM.  Shoot the living crap out of him and 
    he'll go down easy.  If you're quick enough you can gun him 
    down before he even revives the Katlyn clones.  If they 
    do get revived before you kill him, knock them away and go to 
    another walkway to continue shooting.  Be sure to help out 
    Scully if they start ganging up on her heavily.
    
    Once you win, run over to where the Harvester is to exit 
    this place.
    
    *SPOILER*
    Mulder and Scully will be outside resting up, then two 
    helicopters touch down near them.  A man in heavy military 
    gear and mask jumps out and orders another man in similar 
    dress to get them out of here.  The two agents will ask 
    who sent them and what is going on, but their questions go 
    unanswered.  The mystery man says it's for their own safety 
    and they are escorted to the helicopter.
    
    As the helicopter takes off, Mulder and Scully see the 
    whole town go up in flames.  Mulder says it's another cover up, 
    and they have no evidence of what really happened there.  
    Scully shows him a computer disk she found and says the 
    answers may be there.
    *END SPOILER*
    
    TO BE CONTINUED.
    
    And with that, you have completed all of episode 1 with Mulder!  
    Congratulations!  You will also unlock new Storyboards, Concept 
    Art, the B-Roll for the Cigarette-Smoking Man, and the Teaser 2 
    Movie!
    
    ============================================================
    EPISODE 2: RESONANCE
    ACT 1 - FBI HEADQUARTERS - MULDER
    ============================================================
    
    *SPOILER*
    A door opens, and we see that it's Krycek.  He approaches a 
    desk and says that Mulder made contact, and his reaction was 
    the opposite of what they expected.  He tells the man he isn't 
    going to make it.  The camera pans over to the desk, and we 
    see an ashtray.  As the camera pans the man behind the desk 
    says that it's unacceptable.  The camera continues panning upward 
    and we see that it's the Cigarette-Smoking Man.  CSM tells 
    Krycek that the success of the project depends on the life and 
    death of Agent Mulder.
    
    The opening credits play, and the tagline at the end has been 
    changed to "Trust no one".
    
    We open in the FBI Headquarters.  Mulder and Scully are in 
    Assistant Director Skinner's office, being briefed.  He tells 
    him he read their reports and that despite the work of the 
    firefighters, Red Falls was completely destroyed.  He turns 
    to Mulder and says he was disturbed by his reported encounter 
    with Alex Krycek who told him of an artifact.  Mulder claims 
    the artifact is indeed alien and that it could return life to 
    anyone within a three-mile radius.  Skinner ignores him and 
    asks Scully about the toxin she found.  She says that she 
    believes the toxin caused the deaths of the people in Colorado.
    
    Skinner tells them that no evidence could be found at the 
    remains of Red Falls, which Mulder tells him was a grade-A 
    cover-up.  He says to look for the union label on this one.
    Sarcasm aside, Skinner says he's helping them, and goes on 
    to say that three of the Colorado murder victim's bodies were 
    found and transferred to Quantico.  Scully says she'll head 
    right over, and Skinner says this could be their only chance 
    at finding tangible evidence, unless they had something else.
    He concludes by telling them to report back when they have 
    results.  He also suggests to Mulder that he step back from this 
    case for a while.
    *END SPOILER*
    
    After you regain control, try to leave for yet another 
    cutscene. (Sorry...)
    
    *SPOILER*
    Scully questions Mulder as to why he wants to hide the disk 
    she found.  By getting those bodies to Quantico, he surely 
    wants to help them.  Mulder says that it's not that he doesn't 
    trust Skinner; he just doesn't trust whom he reports to.  He 
    says he rather have the disk decrypted outside the FBI 
    mainstream.
    *END SPOILER*
    
    Once you regain control, go through the double doors in 
    the corner.  You can explore the hallways if you want, but 
    you won't find anything except two characters that fans of 
    the show may recognize (see Secrets and Easter Eggs for 
    more info).  Go down to the elevator at the end and examine 
    the panel, then go inside to reach the basement office.  
    Go inside for a cutscene.
    
    *SPOILER*
    The Lone Gunmen will be waiting for M&S inside the office.  
    Mulder asks them if they cracked the coding on the disk, and 
    they tell him they did, but it wasn't easy.  The surprising 
    thing was the language it was in.  Once they broke the coding, 
    they found the information to be completely in Russian, but 
    a simple run through a translator could easily fix it.  Frohike 
    tells Mulder to take a look, and Mulder sees the word "Tunguska".
    Scully recalls that was the place where Mulder was held captive 
    and infected with a virus.  An alien virus, corrects Mulder.
    
    Mulder reads the document aloud.  It says there was an alien 
    artifact unearthed not long ago at an excavation site in 
    Tunguska.  Frohike tells him that the document goes on to 
    say a company did experiments involving the artifact 
    known as Roush Biotechnologies.  Scully asks if they found 
    anything else, but the Gunmen couldn't.  They would do some 
    nosing around and hope to find some more stuff.  Mulder 
    thanks them as they leave.
    *END SPOILER*
    
    Walk towards the bottom of the screen towards Mulder's desk 
    for yet ANOTHER quick cutscene (sorry again).
    
    *SPOILER*
    Mulder calls Marita Covarrubias and asks for her help if 
    possible.  He says he's sending her a file and wants her 
    to read it.  Marita says she'll see what she can do.
    *END SPOILER*
    
    Examine the filing cabinet to open a drawer.  Examine it 
    again (you have to be right in front of the open drawer) 
    to get some Sunflower Seeds.  Head to the elevator, press 
    the panel again and go inside.
    
    And... that's it. O_O Wow, quick act, huh?  You get new 
    storyboards as well.
    
    ============================================================
    ACT 2 - MULDER'S APARTMENT - MULDER
    ============================================================
    
    Nice place, huh?  Go down towards the screen and through 
    the doorway, and down again to find an ammo clip on a counter.
    Open the door for a cutscene.
    
    *SPOILER*
    Scully walks in, and Mulder asks her what she found.  
    Scully accuses him of hiding things and demands to know 
    what's he not saying.  He says he called Marita for her 
    help, which Scully responds to by calling him a fool.  Does 
    he really think he can trust her?  Mulder gets suspicious 
    and asks what's wrong with her.  Scully gets angrier and 
    asks if he trusted Marita more than her.  Mulder tries to 
    calm her down, but instead she pulls her gun on her and 
    demands to know what he does.
    *END SPOILER*
    
    Pull out your gun and shoot Scully three times (hard to 
    do it, I know), and yet another cutscene will play...
    
    *SPOILER*
    Scully doubles over, then straightens up.  Her body starts 
    to warp and lose shape, and we see who it really is:  the 
    Alien Bounty Hunter!
    *END SPOILER*
    
    Okay, now you're in for it!  Get the hell away from him, 
    and don't bother trying to kill him.  I was able to get far 
    away by running around the coffee table in front of the 
    couch.  Run straight to the door and in the next 
    room walk down for a cutscene.
    
    *SPOILER*
    A door will open and a little girl will stand there.  
    Mulder calls out "Samantha?", but there is no response, 
    and the door closes.
    *END SPOILER*
    
    Okay, this is some seriously messed up stuff here.  There 
    are numbers above every door, and from what I've gathered 
    there are many different orders to go through them in.  
    Here's one way of doing it.  Thanks to Jessa for submitting 
    this info.  
    
    When the cutscene ends, go through the door that you saw in that 
    movie (it's labeled 00).  In the next room, you'll see two doors, 
    one says 04 and the other says 01.  There's also an alien, but 
    don't bother killing it.  Instead, run to the door labeled 01 and 
    enter.
    
    Now there are two doors that read 26 and 07, and another 
    alien.  Go through door 07, and run straight down the hall 
    to the only other door in this area.  Now the door reads 
    27, and there's yet ANOTHER damn alien.  Run all the way 
    down the hall, ignoring the door on the left, and go through 
    the last door to arrive at...
    
    -FBI Headquarters-
    
    It's empty... go forward and left to find the Shotgun on 
    the couch there.  Run down to the other end of the hall 
    and through the door on the right with the blinds.  Pick 
    up the Aspirin Bottle, and talk to the receptionist, who 
    will respond in German... trippy. o_O Go through the door 
    to enter Skinner's office.
    
    *SPOILER*
    Skinner will ask Mulder why he's here in German, then 
    repeat it in English.  Mulder responds by saying "This 
    isn't real." Skinner pushes a gun towards him and says 
    that he told him to stay away from this case.  He tells 
    him to take the gun, and to "Trust no one".  Mulder asks 
    what he's supposed to do.  He hears a voice telling him 
    to kill Skinner.  Mulder turns and sees the Cigarette-
    Smoking Man dressed in military attire.  He's holding 
    a gun to someone's head, and that someone is Mulder!  
    He has his head down, unconscious, with two wires on his 
    forehead.  The CSM rants about how he has the power to 
    kill him, but he also needs another power from Mulder: 
    the power to destroy something. "Now, kill him!"
    *END SPOILER*
    
    BOSS: Skinner
    
    Oh boy, this isn't pretty.  His receptionist has also 
    come by with an AK-47!  Don't worry, though, cause this 
    is actually pretty simple.  Your main target should be 
    his receptionist, so take her out and pick up the AK-47 
    and a First Aid Kit from her.  Then equip the AK-47 or 
    the Shotgun and shoot Skinner until he dies.  Just avoid 
    their attacks and you'll do fine.
    
    Examine Skinner's body for Skinner's Key.  Use it on the 
    double doors and leave.
    
    -Mulder's Apartment-
    
    You're in your apartment... again.  Go over to the computer 
    and make good use of the save point on the window.  Go through 
    the doorway for yet another cutscene.
    
    *SPOILER*
    Scully and the Gunmen will be waiting.  Scully tells Mulder 
    that he isn't feeling well and needs to get into bed.  Byers 
    also tells him that they found a direct link between Roush 
    Biotechnologies and the alien conspiracy.  Langly and Frohike 
    crack some jokes about Plan 9 From Outer Space, but Byers 
    just ignores them and says they found files dating back to 
    1947, something called the Aurora Project.  He goes on to 
    say that all the answers to their questions were in those 
    files.  Mulder doesn't respond, which prompts Langly to ask 
    what's wrong.  Scully tells him to lie still so she can 
    give him an injection...
    *END SPOILER*
    
    QUICKLY run away from Scully into the living room.  If you 
    try to shoot her, or if she gets too close, it's game over.  
    Run around the coffee table and try to get some distance 
    between the two of you.  Head out the door and to the elevator.
    Quickly press the button and go inside.
    
    Go down and to the left, ignoring or killing the zombies here.
    Go into the elevator...
    
    -Cathedral-
    
    Wow.  This is absolutely one of the most impressive areas in 
    the game.  Walk down the path and go inside.  Keep going through 
    all the rooms until you see a huge altar with the artifact on 
    it and a guy in front of it.  Approach him for a cutscene.
    
    *SPOILER*
    The man turns around to reveal himself as the strange man 
    Mulder encountered at the Briar Lake Institute, the one who 
    stole the artifact.  He says he's not a disciple, and is 
    not here to serve him.  Mulder asks about this place, and 
    the man says it's his mind, but it's turning on him.  He 
    says he is the one who prays to the angels, the ones that 
    will bring about the day of reckoning.  "You have found me!"
    *END SPOILER*
    
    He'll then summon these two Harvester-looking things 
    and disappear.  Now what I'm about to say may startle you, 
    but trust me, it's no joke:  DO NOT kill them.  Instead, 
    have them kill you.  You'll see why...
    
    *SPOILER*
    Mulder awakens in his apartment, and demands to know 
    what was just injected into him.  He looks up and sees that 
    Marita Covarrubias was the one who injected him, and she 
    says the antidote she gave to him was to counteract the 
    radiation going through him.  Mulder concludes that the 
    artifact is indeed alien, and it is giving off CGR (Cosmic 
    Galactic Radiation), which is what caused him to have 
    those weird hallucinations.  He resolves to call Scully, 
    and Marita then tells him that she discovered more about 
    Tunguska.  She tells him that if he's going to Tunguska, 
    he needs to leave tonight.
    
    Mulder calls Scully, and she tells him their nervous 
    systems are emitting something that is reacting to the 
    toxin.  Mulder says it's caused by the CGR they were 
    exposed to from that artifact.  Scully asks how he knows, 
    and he says Marita is there and gave him an injection.  
    Scully also says that she caught her own infection just 
    in time, and asks what Marita is doing there.  Mulder 
    says that he asked for her help, and that she has arranged 
    a flight to Tunguska.  He has reason to believe the 
    artifact was returned there, but not for long.  Scully 
    says they found more information about Roush, but questions 
    why he is returning to Tunguska based on... what?  Mulder 
    says she just has to trust him, and to find what she can 
    on Roush, cause he needs to go.  After hanging up, Marita 
    gives him a passport.
    *END SPOILER*
    
    TO BE CONTINUED
    
    Yeah, I know it's short, but ya finished it!  For beating 
    this episode, you get new storyboards, concept art, and the 
    Krycek b-roll.  Now go rest, play as Scully, or browse 
    through the Special Features, cause something tells me this 
    next episode won't be easy...
    
    ============================================================
    EPISODE 3: RECKONING
    ACT 1 - TUNGUSKA - MULDER
    ============================================================
    
    *SPOILER*
    Mulder awakens to find himself surrounded by a group of 
    Russians.  They all have a missing arm.  One of them speaks 
    to Mulder in Russian, but Mulder says he doesn't understand.  
    The man then speaks in English and says he must be taken to 
    a camp for protection.  Mulder says he doesn't need 
    protection, and that he knows about the tests.  He then sees 
    one of the men removing a knife from a bed of hot coals, and 
    quickly tells them that it's not the answer.  Removing the 
    left arm does nothing.  His pleas fail, however, as the men 
    continue to surround him.
    
    The opening credits play, and this time the tagline at the 
    end has been changed to the game's subtitle: Resist or Serve.
    *END SPOILER*
    
    IMMEDIATELY run away from the men.  Head to the back first, 
    then go around them to the left and down towards the screen.
    Whew... you've escaped, but you have nothing in your 
    inventory!  Like Mulder's notes say, you must be cautious 
    until you find a weapon.  Head forward and enter the small 
    cabin on the right for a First Aid Kit, then go through the 
    other door here.
    
    "Wolves... great." Great indeed.  Quickly run down until 
    the camera goes behind Mulder, then go left until you see 
    some double doors.  Go inside and you'll get away from 
    those evil wolves... for now.  Pick up the Map from the one 
    desk here, then save your game.  Head into the other door here, 
    then go down the hall until you see another hallway branching 
    off to the left.  Go down this hall, enter the door, and you'll 
    see a desk with your beloved Pistol on top!  HORRAY!
    
    BUT, don't get all trigger-happy with it.  Now is the time to 
    start saving ammo kicking enemies to death instead, cause the 
    bosses you fight later will require a LOT of ammo, especially 
    the final one.  So save all that you can, unless you decide to 
    cheat. ;) But for the rest of this guide, when I say to kill a 
    zombie I'm saying to KICK it, not shoot.  You can shoot them if 
    you'd like, but don't say I didn't warn ya...
    
    Examine the dead dude at the desk for a Business Card, then 
    examine it via the Inventory.  Rotate the card to the back to 
    see a number (275), then go to the double doors and use that 
    number on the keypad.  Head to the back of this room and into 
    the cell to find two ammo clips.  Leave and go up to the first 
    single door you saw.  Enter this area and you'll see some doors 
    on your right (Mulder's left).  The first one has nothing, the 
    second has a zombie (which you may kill if you like), and the 
    third has a First Aid Kit.
    
    Return to the hallway and go down to the end.  Enter the door 
    on the left, kill the zombie here, then pick up the Lieutenant's 
    Key from it.  Open the various chests in here, and among them you 
    will fine two First Aid Kits and your Flashlight too!
    
    Return to the save point and save again, then go back to the 
    hall and to the end.  Go through the door to end up back outside.  
    Go right (ignore the wolves if you wish), up the small stairs, 
    and through the door.  Kill the zombie in here and pick up 
    an ammo clip from him.  Go down the hall he came from, 
    and pick up the First Aid Kit on the table here.  Open the 
    left door, kill the zombie, and pick up the Metal Gate Key 
    from him.  Return to the first room in this building and 
    open up the metal gate here to find an ammo clip inside.  
    Return to the room the zombie with the key was in, and look 
    around in the two cells for the Shotgun and ammo for it as 
    well.  Head out the door.
    
    Kill the wolves here with your gun, then climb up the one 
    set of steps for yet another First Aid Kit.  Head down and 
    it's time for a boss.
    
    BOSS: Avatar
    
    This guy can be pretty frustrating, cause he keeps reviving 
    the wolves, and they can make the battle even more frustrating.  
    Also, he's in the very back of the area, while the wolves are 
    in the front, so you'll have to run pretty fast back and 
    forth between the two.  A good plan is to take out the wolves 
    with the Pistol, then use the Shotgun on the boss himself until 
    you can't damage him.  When he glows, that means 
    he's reviving the wolves, so equip the Pistol and prepare to 
    take them out again.  Keep in mind that just like the 
    Harvester in episode 1, Avatar can use a force that prevents 
    you from moving if you get too close.  He also has the ability 
    to teleport to three different corners of the small area he's 
    in, which can get kinda annoying.  Be patient, make good use 
    of the First Aid Kits, and you'll be fine.
    
    Go back to the double doors you passed on your way here 
    and go inside.
    
    -Toxic Storage Building-
    
    Go through the sliding doors here, then left and through 
    more sliding doors for a cutscene.
    
    *SPOILER*
    Marita calls Mulder and tells him to leave, as Krycek and 
    his gang think he's dead.  Mulder accuses Marita of working 
    with them, of leading him to Russia.  Marita ignores him 
    and says Scully is waiting outside the south exit with a 
    helicopter.  She says to find her and leave, then hangs up.
    *END SPOILER*
    
    Kill the zombie here (if you're kicking him to death, 
    it'll take a while).  Then go down to find a computer with 
    a save point (a much needed one at that).  Go back to the 
    main room and kill the zombie here, then go up the steps 
    and to the end for a First Aid Kit.  Go back to the room 
    with the save point, save, then head out through the one
    door here.  Head into the double doors, up the hall 
    and through the door here for a cutscene.
    
    *SPOILER*
    Mulder will find the Cigarette-Smoking Man strapped into 
    an electric chair.  Krycek then sneaks up from behind and 
    knocks Mulder unconscious.  The Entity then appears to 
    Mulder in the darkness and says some stuff about destruction 
    and how Mulder is just a man (I really couldn't understand).
    
    Scully then shows up and awakes Mulder.  She informs Mulder 
    that she saw Krycek.  Mulder says he also found the Smoking 
    Man, and says that he was led here to find a ship.  A 
    spaceship, that is, that crashed into the Siberian landscape 
    100 years ago.  He claims the alien virus has connected him 
    to the ship, and that he can find it out there.  Scully 
    then tells him about the pictures she found of him and the CSM 
    at Roush, and how there was genetic material transferred 
    from Mulder's brain to CSM's.  Mulder doesn't understand, 
    because if CSM has the same material, then he also responds to 
    the alien ship the same way.  So why does he need him?  Scully 
    says cause it's killing both of them, and helps Mulder to 
    his feet, saying that they have to leave.
    *END SPOILER*
    
    Go down the hall into the room there, and you can find an 
    ammo clip on one of the beds.  Examine the one door in here 
    to find that it's jammed, but it adds on to your notes 
    some.  Leave the building and head north to open the one 
    door here.
    
    *SPOILER*
    Mulder and Scully will find Marita Covarrubias inside the 
    room.  She will say that Krycek locked her up after he 
    discovered Mulder was still alive.  That's why she placed 
    a tracking device in his passport so she could keep an 
    eye out for him, and have Krycek believe the lie.  Scully 
    asks why bring Mulder all this way just to save him.  Marita 
    believes that these deceptions could lead Mulder to a 
    deeper truth, one he needs to find.  She also mentions the 
    Entity that Mulder encountered, how he has been infused with 
    the power from the alien artifact.  Once the shell surrounding 
    the artifact at Briar Lake was broken, the Entity was able 
    to get his power.  A power that the Smoking Man thought he 
    could resist.  Scully asks where the men are now, and Marita 
    says they've gone to find the artifact.  She doesn't think 
    any of them will survive.
    *END SPOILER*
    
    Now Marita will tag along too.  Nice... Go back and save 
    your game, then return to the main room.
    
    *SPOILER*
    Marita will get a call.  A man will say "Say goodbye to  
    Mulder for me." It's Krycek!  Mulder shouts for everyone 
    to run, and then a gas tank is knocked over, separating 
    Marita from the agents.
    *END SPOILER*
    
    Quickly run back to the previous room, cause you'll die 
    if you stay in the room with the leaking gas too long, and 
    save when the cutscene ends.  Go back outside for another 
    cutscene, and then you'll be alone again.  Run down into 
    the room with all the beds, and a cutscene.
    
    *SPOILER*
    Krycek will be in a room above, speaking through an 
    intercom.  Mulder threatens to kill him, which Krycek 
    brushes off and tells Mulder that he's finished.
    *END SPOILER*
    
    Quickly run to the one door that was locked before and run 
    inside.  Knock down the zombie and open the door to the 
    left and head outside.  Whew!
    
    *SPOILER*
    Mulder will see Scully's helicopter in the sky, and winces 
    as it makes a crash landing.  He runs over to check on Scully, 
    who has fallen out of the helicopter.  So much for their 
    ride out of here.
    *END SPOILER*
    
    Head north and you'll see a large truck here.  Ignore the zombie 
    that appears and examine the truck to end the act.
    
    *SPOILER*
    Scully is hesitant to go find the spaceship Mulder wants 
    to find, and thinks that they are being led into a trap.  
    Mulder claims that it has to be there, and needs to know 
    the truth (I can't remember exactly what he said.  Can 
    someone help me out here?).  Scully says if he's going, he 
    can't go alone.  They drive off.
    *END SPOILER*
    
    Only one more act to go!  You get some new storyboards, 
    as usual.
    
    ============================================================
    ACT 2 - MONESTARY - MULDER
    ============================================================
    
    -Old Fort Ruins-
    
    *SPOILER*
    Mulder and Scully arrive at some old ruins.  Mulder says that 
    it looks like Krycek used the place as a hideout, and Scully 
    notices the lake is being drained.  Mulder is convinced that 
    there are more ruins out there, and the spaceship is buried 
    beneath them.  Scully shows him the artifact piece she found 
    at Roush and says it's the best evidence they have.  If they 
    study the artifact, it could be the key to unlocking the 
    mystery behind everything they've been searching for, the 
    answer to every question about the X-Files!  So what more 
    does Mulder want to find here?  "The truth."
    *END SPOILER*
    
    Here we go!  Keep in mind that if you want to survive the final 
    boss, you should start saving ammo now.  Run into the small brick 
    maze thing and kill the zombie by KICKING it, then go to the 
    helicopter in the back and kill the zombie there.  You'll see 
    some barrels nearby on the right.  Walk up to them and examine 
    the middle one to get a Crowbar, then head right until you see a 
    barn.  Go inside and to the end, killing the zombies you encounter.  
    At the other end of the barn, you should find an Empty Gas Can.
    
    Head back to where you got the Crowbar and go inside the ruins.  
    Kill the guy here, then look around for a computer monitor 
    glowing green.  Ooo... you'll find an ammo clip and the Map 
    here, but it's kinda hard to see them.  Continue on and you'll 
    find Night Vision Goggles and a First Aid Kit on the barrels 
    to the right.  You'll also find a boat, but it needs fuel...
    
    Return to the truck that Mulder and Scully used to get here, 
    and face the front.  Use the Crowbar to open the hood, then 
    examine it to get a Rubber Hose.  Now go back to the 
    helicopter in the corner and go to the left side.  You'll see 
    a door marked "FUEL".  Examine it to open it, then go 
    to your inventory and combine the Empty Gas Can and the 
    Rubber Hose.  Use your new item to fill the can with gas.  
    Go back to the boat you found earlier and use the Full Gas 
    Can to fill it up.
    
    *SPOILER*
    Mulder and Scully will be on the water, and it's very 
    dark.  Scully thinks they've hit shallow water, but Mulder 
    says he can't see the bottom.  They hear something moving 
    in the water, and suddenly a huge tentacle comes out of 
    the water, grabs Mulder, and pulls him under.  Scully 
    leans over the side to find him, only to find herself 
    being attacked by a tentacle as well.
    *END SPOILER*
    
    -Cross Chapel-
    
    You're underwater!  Cool!  But don't relax, cause it's 
    about to get hard.  Go inside and you'll hear a voice... 
    and see some rats!  YIKES!  Kick them to death (although 
    it only takes one bullet to kill them, Mulder tends to miss 
    half the time), then head right and save your game.  Examine 
    the desk on the wall opposite the save point for the Gold 
    Key.  Go into the other room on the left, kill the rat, and 
    examine the desk for some Shotgun ammo.  Save your game 
    again, then return to the left room and through the double 
    doors.
    
    Equip the Pistol and head left.  As soon as the camera angle 
    changes, shoot the man standing there and he'll run away.  
    As you go after him, you'll learn that it's Krycek.  Keep 
    chasing him, shooting him whenever he stops.  Don't get too 
    close or he'll unload his AK-47 on you, and it's an automatic 
    game over cause it's impossible to escape from it.  Keep 
    chasing him up to the top and a cutscene will play.
    
    *SPOILER*
    Mulder finds Krycek on the ground at the top, but he's 
    still alive.  The Cigarette-Smoking Man is there too, and 
    assures Mulder that Krycek will pay for what he's done.  
    He says Krycek deceived him, and tried to take something 
    important from him.  Something from all of them, actually.  
    CSM tells Mulder that more than anyone, he deserves to see 
    what's down there.  It's not just a ship, it's much more 
    than that; there's actual alien life down there with it, 
    waiting to be awakened!  He tells Mulder he's opened the 
    door for him, and shown him which path to take.  Mulder 
    begins to wobble and falls to the ground.  Before he 
    loses consciousness, CSM gives him a piece of advice: 
    resist or serve.
    
    Mulder suddenly comes to, and stand up.  CSM and Krycek 
    are gone.
    *END SPOILER*
    
    Pick up a 9mm ammo clip here, then go down the tower 
    and back into the church.  Feel free to hum the theme 
    song as it plays... come on, you know you want to!  As 
    soon as you get into the main room of the chapel, it 
    will be time for a boss.
    
    BOSS: Eyeless
    
    Oh man, this guy is so hard... NOT.  Just run away from 
    him and get enough distance between the two of you, then 
    turn around and shoot (Shotgun works well).  Remember to 
    reload manually (press L1) so you don't waste time with 
    the rather long auto-reload animation.  Avoid his attacks 
    and you'll be fine.
    
    Examine his body after the battle for the Silver Key, 
    then combine it with the Gold Key to get the Chapel Key.  
    Save your game, then use your new key on the one door 
    here.  Go inside and put on the Night Vision Goggles, 
    then go down the ladder.
    
    -Sunken Chapel Basement-
    
    Take care of the zombie here, then look around in this 
    room for an ammo clip.  Enter the tunnel and weave your 
    way through, knocking off the zombies one by one.  There's 
    also a First Aid Kit and two ammo clips somewhere in here 
    (one is on a dead body in the second tunnel you come across).
    When you get to the tunnel with the room in the corner, 
    head left to find another room.
    
    Be careful in here on account of the rats, and look 
    around for some stairs.  One set leads you to a room with 
    some dead bodies... and the FLAMETHROWER!  At long last!  
    The other set has a First Aid Kit and a save point.  
    Save your game and go back to the previous tunnel and into 
    the corner room to find Scully!  Climb the ladder to 
    leave this smelly place.
    
    -Monastery Outer Sanctum-
    
    Go up some and left to find a save point on a statue.  SAVE 
    NOW!  Then approach the altar.
    
    *SPOILER*
    The two agents see an old man dressed in robes, and 
    think he looks normal.  Then they see his eyes are 
    clouded with black, and decide that normal isn't the 
    best word.  "Scully, RUN!"
    *END SPOILER*
    
    IMMEDIATELY after you regain control, RUN back and take 
    cover behind a pillar on either the left or right side.  
    Wait for the enemies to come to you and then take them 
    out with the Pistol.  When they're all dead, examine all 
    four of them to get the AK-47 and tons of ammo.  Run back 
    and save your game one more time, then go to where the 
    old man was.  After the cutscene, you'll be alone again.  
    Go right and you'll find a tall door...
    
    Inside, walk to the center of the room for a quick 
    cutscene, and afterwards you'll arrive at...
    
    -Alien Spaceship-
    
    Wow... look carefully in the middle of the room and 
    you'll find a much-needed First Aid Kit.  Go down the 
    north hallway...
    
    -Cathedral-
    
    It's this place again!  But this time you're here for 
    a greater purpose.  Approach the figure in the distance, 
    and it's time for the big finale.
    
    *SPOILER*
    Mulder sees the Entity float before him, and says that 
    this isn't real, that he was just a man.  The Entity 
    taunts Mulder by saying he THINKS he can defeat him, 
    that somewhere in his mind he hopes to find the answer.  
    Mulder:  "The answer!  The tool of your destruction!"
    *END SPOILER*
    
    FINAL BOSS: The Entity
    
    Here we go!  If you didn't save ammo like I suggested 
    earlier, then you're in a heap of trouble.  Then again, 
    even if you DO have lots of ammo, it still won't be 
    easy, especially if you're low on healing items like I 
    was.  This is seriously the hardest boss in the game, so 
    don't get angry if you die a lot.  It takes several tries 
    before you can beat him.  If you just can't do it and 
    feel the need to use cheats, then by all means do so.
    
    Mulder's version of the final boss has five forms, each 
    form being fought in a certain location from the game.  
    You are given short breaks in between each one to stock up on 
    various items... as well as fight off some nasty looking 
    aliens.  Fun, huh?
    
    You ready?  Let's do this!
    
    1ST FORM - Pretty simple.  It's like the Eyeless boss 
    you fought earlier mixed in with the Pyro (from Scully's 
    game) and the Harvester.  He uses a little of each of 
    their attacks.  He has the Harvester's force (used when 
    you're too close to him), the Eyeless' blue fireballs (can 
    be avoided by running), and the Pyro's fire shield.  
    Despite all this, he's still easy... for now.
    
    If you're confident in your amount of ammo, then blast 
    away with whatever you got (try to save the AK-47, though).  
    However, there's a great way to hurt him without even 
    shooting him.  When he shoots the fireballs, run around 
    him so that he turns and follows you.  If he gets close 
    enough he'll end up running into his own fireball and 
    inflict damage on himself!  It takes a while, but keep 
    doing this until the X is black, then fire off some 9mm 
    rounds to finish him.
    
    -Alien Spaceship-
    
    You'll end up back in a chamber of the ship.  Kill 
    the alien that appears (you may have to sacrifice some 
    bullets, cause it's hard to kill it physically), then 
    search the northeast corner of the room to find the 
    Shotgun.  Then search the north hall for a First Aid Kit 
    and the east one for Flamethrower Fuel.  Keep going to 
    arrive at the next form.
    
    -Tunguska-
    
    2ND FORM - Same as before, but now there's a zombie 
    with him that he'll keep reviving if you kill it.  Kill 
    it first, then go after Entity.  He still uses his fireballs, 
    but it's harder to have him run into them when there's 
    another enemy to contend with.  One piece of advice for me to 
    give here is to keep your distance from the two of them and 
    not get trapped between them and a wall or you'll get your 
    ass kicked. 
    
    There are also items laying about, which include a Flamethrower 
    that's right behind you when you start, and a First Aid Kit 
    (or a 9mm clip?  Not sure which) at the top of some stairs on 
    the other end of the area.
    
    Now back to the boss himself.  He may seem tougher when he 
    has some zombie buddies to help him out, but there is a GREAT 
    trick to killing him that will help out a lot in this round 
    and the next two rounds.  Kill the zombie first with whatever 
    you like (standard 9mm bullets work well), and then wait for 
    the Entity to revive it.  When the Entity starts glowing and 
    waving his hands around, pull out the AK-47 and let loose on him!  
    His health will drop a LOT when you do this, making for a 
    quick and easy victory.  Take care of him and you'll move on.
    
    -Alien Spaceship-
    
    Kill the guy here, then go to the east for a First Aid Kit. 
    Go up the north hallway for some AK-47 ammo, then continue 
    on.
    
    -Briar Lake Institute Basement-
    
    3RD FORM - Now he's got two zombies with him, as well 
    as the energy beam used by the Sheriff and the Katlyn 
    clones from episode 1.  It's kinda hard to avoid the 
    zombies as well as Entity's Darth Vader-ish force, but 
    you should be okay.  As you did in the last round, take 
    out the two zombies with a weapon of your choice, then 
    focus on the Entity when he revives them to deal some 
    good damage.  Be wary of his beam attack.  When the purple 
    glow around him gets really bright, get out of the way!  
    It's kinda tough, but you can do it!
    
    -Alien Spaceship-
    
    Oh boy, now there's two aliens to deal with.  Take them 
    out, then look in the upper right corner for some more 
    Flamethrower Fuel.  Go north for another First Aid Kit, 
    then east for more AK-47 ammo and the next battle...
    
    -Shop Easy-
    
    4TH FORM - And then there were three...  Start off by 
    looking in the front of the store for some Flamethrower 
    Fuel and a Bandage.  I think there's an ammo clip around 
    here too.  Then run to the back and you'll see the body 
    of the Sheriff.  Examine him to get the Stiletto (YOU 
    NEED THIS!).  Now for the boss himself; as you've done 
    before, kill all (or at least one) of the zombies so the 
    Entity does his little revival ceremony thing.  Shoot 
    the crap out of him while he does this and he'll go 
    down easy.  Sadly, this is the last time you get to use 
    this trick...
    
    -Alien Spaceship-
    
    5TH FORM - If you made it this far without cheating, 
    you're pretty damn good.  Upon starting this battle, 
    you'll see that the Entity is now a huge nasty alien.  He 
    doesn't have any of his old attacks; just standard 
    swiping and biting attacks like the normal aliens.  He's 
    also got some dash attack that causes you to catch on 
    fire, but that can be avoided.  
    
    However, he now has the power to heal himself, which is 
    VERY annoying, especially if you get him down really low 
    and he recovers.  When you see a blue shield appear around 
    him, don't hit him cause he's healing and is indestructible 
    at that time.  On top of all that, there's ALIENS!  HUNDREDS 
    OF THEM!  Well, maybe not hundreds, but it sure feels that 
    way because there will be a steady stream of them coming out 
    of the tunnels.  Yes, they are annoying, but they are your 
    only source of ammo in this battle.  So kill them when you can 
    and pick up whatever they have.
    
    With all of the above info in mind, let's take him out!
    
    First off, pick up the First Aid Kit in the middle of the 
    floor.  If your gun is out, put it away cause it'll slow you 
    down when getting it.  Look in the upper left corner 
    for a gun (I think it's the AK-47 but I'm not sure), then 
    it's time to take down Entity once and for all.
    
    Start off by getting rid of the aliens surrounding the 
    area.  This is where the Flamethrower comes in handy.  Use 
    it to wipe out the aliens and do some damage to Entity 
    while you're at it.  Once the aliens are dead, it's time to 
    go ballistic until the next batch of aliens arrive.  Use 
    everything you got on Entity and drain his health as much 
    as you can.  Beware his shield, which as said restores 
    a good chunk of his health.  I think you have to be within 
    close range for him not to use it.  If you happen to run out 
    of ammo (and that is very likely to happen, so don't panic 
    if it does), kick the aliens to death and hope that one of 
    them drops a 9mm ammo clip.  Keep repeating this pattern until 
    his life meter reaches black.
    
    Once Entity's health is gone, the Stiletto icon will show 
    up, and he will fall to his knees.  IMMEDIATELY equip the 
    Stiletto, run behind him, and press Square to stab him.  I 
    think you have to stab him 2-3 times.  This will deliver the 
    final blow to the Entity, finishing him for good and ending 
    this long, frustrating, awesome battle.
    
    Kill off any remaining aliens then head north...
    
    *SPOILER*
    A rope will be lowered from the ceiling.  Mulder grabs 
    on, then takes one last look at the pods containing alien 
    life before climbing up.  Once he reaches the top, he tells 
    Scully about the alien life below and begs her to go back 
    down with him.  Scully ignores his request and shouts that 
    they have to leave now.  A ray of light suddenly shoots 
    up through the hole.
    *END SPOILER*
    
    Go forward and leave the room, then go south down the long 
    hall to the big doors.  You can still use the save point, 
    but it's kind of useless cause you're practically done.  
    Go out the large doors, then examine the boat for the 
    final cutscene.
    
    CONGRATULATIONS!  You have successfully completed 
    the game with Fox "Spooky" Mulder!  Enjoy the great 
    ending (which I won't spoil for you, cause I'm nice).  
    You'll unlock the last batch of storyboards, more 
    concept art, the finale movie, as well as his Final 
    Notes.  Save and take a nice long break.
    
    ============================================================
    EPISODE 1: RENASCENCE
    ACT 1 - RED FALLS - SCULLY
    ============================================================
    
    *SPOILER*
    The prologue will play, which shows a Russian man leading his 
    wife, who is holding their baby son, through the snow and trees 
    to show them something amazing.  They arrive at a cliff and the 
    man shows his wife what he has found: a bright light hovering 
    in the sky.  The light gradually grows bigger, and they realize 
    it is falling towards them.  They run away as the light hits, 
    and a large explosion of energy radiates from the impact site.  
    The couple tries to outrun it but their efforts are futile, and 
    they are killed.  However, their baby survives... only to be 
    surrounded by a strange black goo...
    
    The classic opening credits from the show plays, followed by a 
    movie of Mulder and Scully.  They are driving their car to 
    a town called Red Falls, located in Colorado, where they must 
    investigate a new case they were assigned.  Two twin girls, 
    Mandy and Katlyn Winslow, have been accused of practicing 
    witchcraft.  Their practices have been connected to 
    a string of murders that occurred recently in town.  Just 
    recently, the two girls have gone missing.  The two agents 
    begin to have one of their classic debates over whether 
    witchcraft had anything to do with the murders, and if it 
    exists at all.
    
    Scully suddenly tells Mulder to stop the car.  They get out and 
    find a body in the road.  Scully tends to the person while Mulder 
    goes into the nearby diner to use the pay phone since their 
    cell phones can't get a signal.
    
    As Scully struggles to keep the man alive, he suddenly loses 
    consciousness.  Scully put her hand to his neck to find a pulse, 
    and curses when she finds out it's too late; the man has died.  
    Or so it seems... suddenly, the man sits up and grabs her by the 
    neck.  Scully is thrown to the ground, but she quickly recovers.
    *END SPOILER*
    
    As soon as you can control Scully, kill the man.  Pick up two 
    9mm ammo clips from him and head left into an ally.  The action 
    icon will appear, so press X to climb on top of the dumpster 
    and jump the fence into a new area.
    
    -Hansen's Motel-
    
    A cutscene will play in which Mulder and Scully talk to each 
    other via two-way radio.  Walk towards the motel and go right 
    to enter the check-in area.  Go over to the bookshelf on the 
    far wall to get the Map, then look behind the counter for a 
    Motel Room Key.  Save your game at the X here, then head to 
    room 6 at the other end of the building.
    
    A quick cutscene will play upon entering the room.  Kill the 
    zombie, then pick up the Bandage from the night table.  Go 
    over to the corpse the zombie was feeding off of and pick up 
    the Gatebox key.  Head outside, save again, then go over to 
    the chain-link fence.  Examine the gray box there to open 
    the way to a new area.
    
    -Lazarus/Ascension/Conduit Street-
    
    Kill the zombies here, picking up anything they leave 
    behind.  Then enter the building with Dr. Henry Dawson written 
    on the door.
    
    -Dr. Henry Dawson's Office-
    
    Go down towards the screen, then left to the darkest corner 
    of the room (the flashlight is rather useful here).  Enter 
    the only door that you can open, then examine the door 
    across from it to add on to your notes some more.  Go down the 
    hall and through the door on Scully's left.  Examine the 
    dead body in here for Scully's rather gruesome description 
    of how the girl died, then pick up the Aspirin Bottle here.  
    Save your game and leave.  Enter the next area.
    
    -Anasazi/Ascension/Conduit Street/Syzygy Avenue-
    
    Kill the zombies near the entrance, then carefully 
    approach the broken window.  I say carefully cause a zombie 
    jumps out and attacks you.  Kill him, then look near the 
    window for some Boltcutters.  Go around the perimeter of 
    the area, killing off any zombies you find.  When you're done, 
    head north to the Sheriff's Office.
    
    -Sheriff's Office-
    
    Walk forward and Scully will call out to the Sheriff.  No 
    response... go to the back and open the gated door here.
    Enter for a cutscene.
    
    *SPOILER*
    The man in the cell will be complaining about something or 
    another.  Scully will approach him and ask him his name and 
    about Katlyn and Mandy Winslow.  He tells her his name is 
    Chaco, and that the girls are both witches.  He will also 
    go on to say how the Sheriff was crazy for letting them 
    practice witchcraft and instead locking him up for being 
    drunk.  Scully notices a vial of medicine on the floor and 
    asks him how long it's been since he last had his medicine.  
    When he tells her it's been too long, she resolves to go 
    get more for him.  Chaco tells her there's some in his 
    trailer at the park to the south, then asks her if she was 
    one of the witches.  Scully warns him not to make it where 
    she won't help him and goes to get his medicine.
    *END SPOILER*
    
    Leave the cell area, and on the way out Chaco will yell 
    that his keys are on the desk.  First go to the bathroom on 
    right (Scully's left) and pick up a First Aid Kit.  Then 
    go out to the main office and examine the computer on the 
    far wall to get the Sheriff's Note.  Examine the desk to the 
    right of the front door to get the Keys to Chaco's Trailer.  
    Head back outside and go all the way back to where the 
    clinic is, then search the western wall for a sign that 
    says "Skyland Park".  However, you can't open the gate, but 
    we have just the tool for that.  Use the Boltcutters on the 
    gate and proceed.
    
    -Skyland Park-
    
    Head to the back of the park, disposing of two zombies 
    along the way, and look for the trailer to the left of the 
    dog cage.  Go inside, laugh at Scully's comment, and then look 
    around for some goodies.  Pick up an Empty 40oz Beer Bottle 
    from the chair along with Chaco's Medication from the top 
    of the TV.  There's also an ammo clip on the dresser and 
    a Cigarette Lighter on the bed.  Go back outside and there 
    will be a cutscene in which the dogs break out of the cage!
    Ignore them for now and run out of there.  Head back to 
    the Sheriff's Office.
    
    -Sheriff's Office-
    
    You'll hear Chaco screaming for help, followed by some gunshots.
    Quickly run to the back and you'll see Mulder get attacked 
    by a zombie.  Shoot him quickly for a cutscene.
    
    *SPOILER*
    The zombie that attacked the prisoner turns out to be the deputy.  
    Scully cannot believe it because she shot and killed him.  Mulder 
    makes a comment about how when one person rises from the dead, 
    everyone has to do it, which prompts Scully to come up with a 
    logical explanation for what happened.  Chaco says he doesn't feel 
    good and starts to act weird.  Scully says he's going into shock, 
    and Mulder suggests she examines the deputy to find a cure.  She 
    doesn't have any equipment though, and she couldn't find any at the 
    clinic cause there's a crime scene lock on it.  Mulder suggests 
    they look at the deputy's files to find out the combination.
    *END SPOILER*
    
    Once the scene ends, Mulder will follow you around for a while.  
    Cute. ^_^
    
    Pick up the File Cabinet Key from the deputy's body and go back 
    out to the main office.  Examine the file cabinet to the right 
    to unlock it, then examine it again for the Sheriff's File 
    Folder.  Go over to the desk where you got the Sheriff's Note 
    and examine it to get the Sheriff's Warning.  Leave and 
    return to the Doctor's Office.
    
    -Dr. Henry Dawson's Office-
    
    Go to the save point and save, then go to the locked door at 
    the end and input the five-digit code as seen in your notes 
    and the Sheriff's File Folder.  Go into the newly open room 
    and through the door close to you.  Get two ammo clips inside, 
    then go back out.  Examine the counter to the left where the 
    microscope is for a Box of Slides, then go to the opposite end 
    of the room for a quick cutscene.  Afterwards, kill the zombie 
    and another cutscene will play.
    
    *SPOILER*
    Mulder has been bitten by the zombie, and Scully fears he 
    may have been poisoned.  She'll need to perform an autopsy 
    on the victim to create an antidote.  Mulder draws his gun and 
    says he'll make sure she has plenty of room to work.
    *END SPOILER*
    
    Now you'll have to perform an autopsy on the zombie you just 
    killed while Mulder kills zombies for you.  You have to be 
    quick, because Mulder will die if you take too long.
    
    Firstly, press Square to open the tray.  Select the box of 
    gloves and the safety goggles and press X to equip those.  
    DO THIS BEFORE YOU DO ANYTHING ELSE!  You HAVE to have those 
    equipped or else you'll get poisoned when you try to make an 
    incision.  Now select the scalpel (far right) and close the tray.  
    Then cut the body in the following order (you'll know you're at 
    the right spot when you see a little icon appear): Upper left 
    shoulder, upper right shoulder, center of chest, lower abdomen.
    
    If you have a weak stomach, try to calm down and concentrate.
    Open the tray again and select the syringe, then position it 
    over the white mass near the center and press X to fill it 
    with bile.  That's it for the autopsy, but you still have work 
    to do.  You may want to help Mulder clear the room of zombies 
    before continuing, as they are gathering in rather large numbers.
    
    Go to your inventory and combine the bile from the autopsy with 
    the slides, then use that new slide on the microscope you saw 
    earlier.  Scully will name off a certain amount of chemicals to 
    use to make the antidote.  It's kinda hard to hear though cause 
    she talks really fast and quietly (slow down, Gilly!).  If you 
    can't hear it, here is the correct order for it: 4, 3, and 2.
    
    Once you get it right, you'll have it.  Run over to Mulder and 
    you should see a spinning X logo.  Talk to Mulder for a rather 
    funny cutscene.
    
    *SPOILER*
    Scully will give the antidote to Mulder.  Mulder says that the 
    way he was feeling, there's no way Chaco could have survived.  
    Fully satisfied with her medical result, Scully says that they 
    can rule out witchcraft.  Mulder tells her that just because 
    there's a medical cure, it doesn't rule out a paranormal cause.  
    Scully says she should've stuck the syringe in Mulder's ass instead.  
    Mulder chuckles in response and thanks her for saving him.  
    Scully asks about the other girl, Katlyn, and Mulder says he 
    saw a vision of her.  He believes she may still be alive.  Scully 
    suggests they check out their trailer in the park to the south.
    *END SPOILER*
    
    Kill off any remaining zombies, then explore the closet the 
    doctor came out of for an ammo clip and First Aid Kit.  If you 
    forgot to put on the gloves and goggles during the autopsy, 
    use one of the Antidotes.  You know, I've always thought it 
    would be funny to see Scully get stoned as hell and acting all 
    trippy kinda like she is when poisoned in the game.  Yeah...
    
    ANYWAY, save your game and go back to Skyland Park.
    
    -Skyland Park-
    
    If you followed my advice and didn't kill the dogs earlier, 
    you'll now see why.  Since Mulder's got your back, he'll be 
    able to help you kill these crazy canines with ease.  Ain't 
    he great, ladies? *swoon* Anyway, continue on to the trailer 
    at the very back end of the park and go inside.  Pick up 
    the Aspirin Bottle here, then examine the jacket on the 
    chair for Hector's Garage Keys.
    
    *SPOILER*
    Scully finds keys that have a tag attached to them.  It says 
    "Hector's Garage".  Mulder will find Mandy's Diary and discovers 
    that her last entry was dated two weeks ago, and mentions 
    something called the Wheel House.  Scully suggests they split 
    up; she'll check the garage while Mulder checks the Wheel House.
    *END SPOILER*
    
    Mulder will leave you to go check the Wheel House.  Exit 
    the trailer and go back to the previous area.  Go past 
    the entrance to the motel and you'll come across another 
    zombie.  Take him out and examine him for the Post Office Back 
    Door Key.  Go right and enter the Post Office with your 
    newly obtained key.
    
    -Post Office-
    
    Go through the double doors to find an ammo clip and a save 
    point.  Leave and go through the next two doors to arrive 
    in the main area.  Kill the zombie here and steal an ammo 
    clip from him, then leave.
    
    -Town Center-
    
    Okay, we're in another zombie-infested area.  Get your gun 
    ready and bust a cap in everyone's ass.  Walk to the center 
    over to Mandy's body to add on to your notes some.  Go down 
    to the next area.
    
    -Humbug/Syzygy Avenue-
    
    Run down the street while killing any zombies you find.  
    Continue running until you reach the gas station.
    
    Funny easter egg: If you go inside the video store, kill 
    the guy, then walk into the Adult section behind him, 
    Scully will comment about how it's is smaller than 
    Mulder's collection.  HAHAHAHAAAAA... hey wait a minute, 
    how does she know THAT?! *raises eyebrow*
    
    -Holly's Gas Station-
    
    Inspect the station wagon once to open the door, and again 
    to find a Full Gas Can.  Enter the bathroom to find a dead woman.
    Examine her to get Anne Dawson's Driver License.  I don't 
    think it you can use it for anything, but it does add on to 
    your notes some.  Go inside the convenience store and get the 
    Gas Station Note from behind the counter.  Save your game here 
    and then go through the door.  Go left to find a desk and get 
    a new weapon: a Magnum!  Ooh, it shines... go back to the door 
    and examine the panel with the up and down arrows, and the car 
    will rise up... and so will a boss!
    
    BOSS: Hector
    
    This battle is actually really easy.  The only hard thing 
    is having to time everything right.  You have to lead Hector 
    over to the car and then quickly activate the panel to make 
    the car fall on him.  It can be tricky cause it takes a while 
    for the car to move, and by the time it falls he'll have 
    moved away from it.  You can do it, though. ;) Drop the car 
    on him three times to kill him.
    
    Investigate the newly-opened cabinet for a Scissor Jack and 
    a Cigar Box.  Examine the Cigar Box through the Inventory 
    (SELECT > Highlight Cigar Box > Square > X) to get Kate's 
    Work Key.  Save your game again and leave.
    
    Mulder and Scully will call each other and resolve to meet 
    at the fire station, so go ALL the way back to the area 
    with the Sheriff's Office and towards the red brick building 
    in the corner.  After a cute cutscene, Mulder and Scully will 
    be separated again.
    
    -Fire Station-
    
    Walk toward the fire truck and find a body in the corner.  
    Examine it for the Firehouse Key.  Go through the only door 
    in here and kill the zombie inside.  Look on the desk for 
    some Magnum rounds and continue on to the next room, and 
    the room after that.
    
    Go into the bathroom just south of here and kill this guy 
    for some more Magnum rounds.  Enter the room to the north, 
    then go through the double doors right next to you since there's 
    nothing of interest here.  Go through yet another pair of 
    doors to the left and then, being the nice young lady you 
    are, kill the burning guy in here.  Pick up the First Aid Kit, 
    then go out the doors with the EXIT sign.
    
    As soon as you walk into the next room a dog will come after 
    you.  Kill it because it sucks, then investigate the firemen 
    suits for a Rag.  Go out the door and down the street, 
    killing some more dogs.  Eventually you'll find the Shop 
    Easy and Mulder.
    
    After the cutscene, Mulder rejoins you.  Save your game 
    and go inside.
    
    -Shop Easy-
    
    Explore the area for some items, including a beer bottle, 
    bandage, and ammo clip, then head to the back corner.
    Go into the back and turn left at the first opening, then 
    enter right to find more ammo.  Go to the end and into 
    the room down there to find Katlyn.  Leave the area.
    
    *SPOILER*
    Mulder and Scully will try to calm Katlyn down and say they're 
    trying to help her.  Katlyn will say the doctors wanted to help 
    them too, so why did they do those terrible things to them?
    Suddenly the Sheriff will walk in holding a shotgun.  Mulder takes 
    a closer look and sees his eyes are clouded with black.  He tells 
    Scully to make a run for it and take Katlyn.
    *END SPOILER*
    
    Head to the back door and Katlyn will unlock it for you.  
    Go outside and Katlyn will run away.  Follow her into the 
    tunnel.
    
    -Old Town-
    
    Go all the way to the other side, killing or ignoring any 
    zombies.  When you reach the end, look for a gate on the left.
    Go inside.
    
    Ignore the zombie and head down and right until you see a 
    building with Katlyn inside.
    
    *SPOILER*
    Scully tries to comfort Katlyn, but she refuses to listen, 
    saying that doctors used her.  Scully tells her she's not 
    one of them and that since she's in shock she should calm 
    down.  Katlyn suddenly coughs up a strange black substance... 
    the black oil.
    *END SPOILER*
    
    QUICKLY go to the back and press X to climb up, then 
    go forward and press X again to climb down on the other side.
    If the black oil touches you it's an automatic game over.
    Run to the end to find a grate.  Use your trusty 
    Boltcutters to open it, then press X again to crawl inside.
    
    -Fallout Shelter-
    
    After a cutscene, investigate the bookshelf behind the one 
    guy for an ammo clip.  Leave the room and go down the hall 
    to meet up with Mulder again.  Talk to the people some 
    more for some more scenes.
    
    *SPOILER*
    Mulder learns from Scully that they are in a Cold War bomb shelter.  
    Everyone in town has hid here so the twins will not get them.  
    Mulder will tell the people there that the twins are dead, 
    and that they are not witches.  Upon talking further the agents 
    will learn about a doctor named Allan Greenburg and a facility 
    known as Briar Lake.  One man, John Gillnitz, will tells Mulder 
    that he sounds like he knows a lot, then leaves.  Mulder will 
    realize something and tell the woman to have everyone evacuate 
    immediately because this was a trap.
    *END SPOILER*
    
    Check the table on the left for an ammo clip.  Head to the 
    right and examine the chair for a pair of Night Vision Goggles.  
    A cutscene will occur.  
    
    *SPOILER*
    Scully tells Mulder that she saw the name Gillnitz on a note 
    on the Sheriff's desk with the initials B.L. next to it.  They 
    realize the initials are for Briar Lake, and that Gillnitz is 
    behind the whole thing.  They see Gillnitz and Mulder tells him 
    to stop, but he doesn't.
    *END SPOILER*
    
    Afterwards, go through the next two rooms and pick up any 
    items you seen, then go back to the large room with chair and 
    save your game at the save point.  Head back to the very 
    last room and put on your goggles.  Go through the door to 
    see a cutscene where the mines start to collapse.
    
    You'll now have to lead Mulder through the dark passageway while 
    fighting off zombies.  It's pretty much straightforward, but it 
    can be pretty difficult if you just rush in without any idea of 
    what to do.  Here's some quick hints on what to expect.
    
    - DO NOT RUN cause Mulder will lose you, and then you'll 
    have to go back and get him.  Mulder seems to have an easier 
    time keeping up with Scully than she does in Mulder's game, 
    so just walk at a slow, steady pace.  Don't let any zombies 
    kill him cause then it's game over for you too.
    
    - The trick is to KEEP MOVING at all times, because if you stall 
    it'll just cause more enemies to appear.  I think both floors 
    of the mines are timed, too, so you can't waste a lot of time 
    killing enemies.
    
    - When you see a bunch of rocks falling in one place, do not 
    walk under it!  There'll be an avalanche and you will both 
    die instantly, so steer clear of those areas.
    
    - If you keep a steady pace and not stall, you should only 
    encounter one or two zombies before reaching the first ladder.  
    Kick them until they fall down or kill them (if you need to save 
    bullets, just kick them) and keep going.  When you reach the first 
    ladder, climb it and those zombies down there won't bother you 
    anymore.
    
    - On the second floor, go forward and to the left.  There's a 
    lot of zombies here, so get rid of them however you wish (by 
    killing or kicking them down).  I recommend only killing a few 
    and kicking down the rest.  Either way, keep them away from 
    Mulder and keep moving or you'll run out of time.
    
    - Go to the very end of the corridor and you'll see a small ramp 
    on the right.  Take that path and you'll come to a ladder that 
    will lead you out of this nightmare.
    
    -Cable Car House-
    
    *SPOILER*
    If you read your notes, you'll learn that Gillnitz lured the 
    entire community of Red Falls to the mines just to kill them and 
    cover up something even greater.  It's really sad... =(
    *END SPOILER*
    
    Go inside the building and save your game at the X, then go 
    forward for a cutscene.  Mulder will now kill off the zombies 
    coming towards the house while you find a way to power the car.  
    Don't bother helping him kill the zombies (unless he calls for 
    you) and focus on getting power to the car quickly before he 
    gets killed.  Open the door in the back, aim your weapon, and 
    fire at the guy in the room you opened up.  Go in and get the 
    Fingerprint Spray from him.  Don't touch the electricity on the 
    one panel or you'll get whacked upside the head with a 2x4.  
    Okay, not really, but you probably deserve it if you do.
    
    Leave the room and go inside the car.  Pick up the Rusty 
    Lever in the middle and go back into the room with the control 
    panels.  Look for a sign that says "Main Power" and attach 
    the Rusty Lever to the panel there, then pull it to turn the 
    power off.  Go over to the other lever and pull on it, and you 
    should get a message that says power can go to the car now.  
    Pull the Main Power lever again and the car will work.
    
    Mulder will rejoin you at this point, and you two can take 
    out the remaining zombies.  Save your game again, then quickly 
    board the car before more zombies come and examine the panel 
    to view a cutscene.
    
    *SPOILER*
    Not long after taking off, Mulder and Scully will hear a 
    beeping noise.  They look in the corner and see that it's a 
    bomb!  Gillnitz set them up!
    *END SPOILER*
    
    You have less than a minute to disarm the bomb, so quickly 
    use the Fingerprint Spray on the bomb then examine it.  It'll 
    give you the numbers, but not the exact code.  Just punch in 
    random guesses until you get it right (or if you don't feel 
    like doing that, the correct code is 427.).
    
    And with that, Scully's Act 1 is complete!  You'll also unlock 
    some new storyboards from Scully's part of the act for the 
    Special Features section.  Save your game when it prompts you 
    to do so.
    
    "That was fun."
    "I think the fun is just beginning, Scully."
    
    ============================================================
    ACT 2 - BRIAR LAKE - SCULLY
    ============================================================
    
    Re-equip your weapon (annoying, I know), then run toward the 
    credenza in the center (don't bother with the dogs, it's not 
    worth using your ammo on them).  Run forward until you see a 
    greenhouse.  Go over there for a cutscene.  Afterwards, 
    examine the plant to get a Datura Stramonium Extract.  
    Continue on until you see a large building.  Go inside...
    
    -Briar Lake Institute-
    
    Go forward to the counter and pick up a 9mm Ammo Clip from 
    behind it, then go through the only doors that are accessible.  
    Continue on to another room and go toward the filing cabinet 
    for a quick cutscene.  Pick up the Diagram from the tray here, 
    then go over to the computer for another cutscene.
    
    *SPOILER*
    Scully will find out that Greensburg and Hansen were assigned 
    to a project called Resonance.  Mulder believes that through 
    this project a virus was distributed through the building to 
    the people of Red Falls.  While Scully looks for computer data, 
    Mulder will decide to look for Greenburg and Gillnitz, who may 
    be in the building.
    *END SPOILER*
    
    Once it's over, examine the computer again.  Type in RESONANCE 
    to bring up a list of patient files.  Select "Winslow" and press 
    X, then highlight "Yes" and press X to unlock a door.  Go inside 
    and find a box.  Press X when the icon appears and Scully will 
    go into her pushing animation, but don't push!  Pull back on 
    the control stick to pull the box away from the wall, then 
    examine the part of the wall it was blocking to reveal a hidden 
    door.  Go down a little and to your left (Scully's right) 
    and examine the wall there for another hidden door.  Get an 
    Aspirin off the desk then go out the door.
    
    *SPOILER*
    Scully will contact Mulder via cell phone.  She'll describe 
    what she found in the Winslow girls' patient files: genetic 
    mapping beyond any current scientific capability.  In other 
    words, these girls have DNA unlike any other human being.  
    Mulder will tell her about the security card machine he found 
    and ask her check the second floor for anything.
    *END SPOILER*
    
    Go through the door straight across from the one you came 
    out of and pick up the Map from the table, as well as the 
    Note from Mulder by the computer.  Continue down the hall, 
    picking up a First Aid Kit, an ammo clip, and a Blank 
    Security Card in the next couple rooms.  Save your game too.
    
    Go back to where you got the map and look for a black 
    machine you can interact with.  Check the Note from Mulder 
    for the access code, then use your Blank Security Card on 
    the machine along with the code to get a Security Card.  
    Save your game again and go in the elevator.
    
    *SPOILER*
    Mulder will call Scully and say he found a room with 
    bio-hazardous materials.  The containers marked as such have 
    the black oil in them!  He concludes that the girls were 
    infected by the black oil, which caused their DNA to be 
    altered.  Scully will tell Mulder she's on the way.
    *END SPOILER*
    
    After the scene, something weird will happen and the 
    elevator will start to collapse!  Quickly climb out (run 
    forward and press X), then kill the two zombies here.  Go 
    to the room on the right to find a Vaccination Gun and 
    Psychometer on a counter.  Then go to the back and to the 
    left room to find a First Aid Kit and some Empty Chemical 
    Darts.  Enter the double doors here.
    
    Kill a policeman and a mental patient here, then enter 
    the room to the right for a First Aid Kit.  Ignore the 
    crate for now and go all the way to the end of the hall 
    (the next two doors are locked), and into that room.  Pick 
    up another First Aid Kit, an ammo clip, and some Datura 
    Stramonium then save your game.  Go back down the hall 
    and through the only other door you can enter.  Enter the 
    room on the left and talk to the guy there for a cutscene.
    
    *SPOILER*
    Scully will find Dr. Greenburg and ask him what happened.  
    He'll say he was tortured by Gillnitz cause he helped the 
    girls (Katlyn and Mandy) escape from him.  He tells Scully 
    that all the answers to Project Resonance are in the 
    "observatory", and that the key to it is somewhere in a 
    "chamber".  He dies.
    *END SPOILER*
    
    Pick up the Box of Empty Vials from the table right 
    next to you and go back out into the hall.  Kill the mental 
    patient you see and enter the room at the very end.  Pick 
    up a Box of Microscope Slides and an Empty Beaker from 
    the counter on the right, then go to the other side of the 
    room and pick up the Clipboard.  Examine the body there for 
    another autopsy.
    
    Equip the gloves and goggles, then select the scalpel.  Click 
    the left shoulder target, then the center to make an incision.
    Do this for the right shoulder and lower abdomen to make the 
    full Y-incision.  Select the syringe and use it on the pink 
    mass near the center of the body to fill it with bile.  There, 
    that wasn't so bad, see?
    
    Combine the syringe with the Unknown Toxin with the 
    microscope slides, then go over to the shelf with the 
    chemicals and use the Box of Empty Vials to get the 
    chemicals.  Combine the Empty Vials again with the 
    Datura Stramonium to get Datura Extract.  Use the slide 
    you created on the microscope to get the ingredients for 
    the antidote.  Afterwards, go to the Inventory, then 
    use the combine feature to combine the right number 
    of chemicals with the Empty Beaker to make the 
    Orange Toxin.
    
    Now combine the Orange Toxin with the Empty Chemical 
    Darts, and combine those darts with the Vaccination Gun.
    Viola!  A new, kick ass weapon!  Go to the room with 
    the save point and pick up a Tube of Metal Epoxy.  Save 
    your game again, then return to the main hallway and 
    go all the way to the door on the other end.  Pick up 
    the First Aid Kit here, then equip the Vaccination Gun.  
    Go all the way to the end and unlock the doors...
    
    AAAAAGHHHHH!  THERE'S SO MANY!  Keep your cool and 
    hit each one with the Vaccination Gun ONCE, as each 
    dart kills them instantly.  If you get hit, heal 
    IMMEDIATELY.  I don't know if it's cause Scully is 
    weaker or if the zombies are insanely strong, but 
    she seems to die in only three hits.  Take out all 
    six and heal as needed.  Whew... that was close.
    
    Afterwards, go all the way back down the hall and into 
    the room right in front of the desk on the left to pick up
    TST Room Key, First Aid Kit, and some Empty Chemical 
    Darts.  Go all the way back to the Save Point and 
    save your game again, then go to the hallway with the 
    autopsy room and go through the only door you haven't 
    opened here.  Walk toward the huge thing in this room 
    and a cutscene will play where Scully is locked in 
    by some zombie.
    
    Quickly put on the Night Vision Goggles and look on 
    the wall behind you for a code.  Pick up the Screwdriver 
    and the Observatory Key from the dead body in here, 
    then run over to the panel and use the Screwdriver on it.  
    Input the code you saw on the wall and the door will 
    open.  Walk outside to see that the zombie here is dead.
    Who could've killed it?
    
    Go save your game again, then look for a door with a sign on 
    it.  Enter the next room with your new key and go up the 
    long flight of stairs.  Approach the large control panels 
    for a cutscene, then continue right and pick up an Optical 
    Data Disc and an Iron Piece.  Leave the Observatory and go 
    back downstairs and into the very first room of this hallway 
    (the one with the movable crate).  Pull on the crate to 
    reveal a trap door, then combine the Iron Piece with the 
    Metal Epoxy.  Use the item you just made on the trap door 
    and examine the door to open a path to the basement.  Go 
    down the ladder and into the next room for a cutscene.
    
    -Basement/Containment Facility-
    
    *SPOILER*
    Scully will then show up and put her gun to Krycek's head, 
    ordering him to drop his gun.  He does, only to have Mulder 
    punch him in the gut and push him up against the glass.  He 
    demands to know what's down there, and Krycek tells him 
    it's his future.  The three clones down there are trying 
    to break through a shield to get to an artifact that is alien.
    Suddenly, the ground rumbles, and another wave of energy 
    is emitted from the artifact.  Mulder, Scully, and Krycek  
    are knocked off their feet.  Mulder says that "it" is happening 
    again.  As Scully tells Mulder they need to leave, Gillnitz 
    suddenly sits up...
    
    Krycek will activate the security locks and leave.  Mulder 
    and Scully will also head for the door, but Mulder pauses and 
    looks back at the artifact area while Scully goes through.  
    The door closes, and Mulder and Scully are separated again.
    *END SPOILER*
    
    Save your game, then go down for a quick cutscene.  Continue 
    going down and kill the two revived police officers.  Get a 
    Security Office Key Card from one of them then go right.  Enter 
    the Security Office and examine the side of the control panel 
    facing the door for the Map, then go to the other side.  Examine 
    the left most panel to unlock the Containment Facility, and 
    the right most one to unlock the Armory, which is found 
    behind a door in here.  Go inside to find the almighty M4 
    Carbine!  You can also find some ammo for it and a First Aid 
    Kit in here.  Equip the M4 and return to the save point.  You'll 
    also want to make another batch of the Orange Toxin and use 
    it to refill the Vaccination Gun, cause you'll need it 
    soon.  If you can't remember the exact ingredients, check your 
    Notes or look at the Clipboard you picked up, or right here in 
    this guide ^_~.
    
    3 Mycotoxin
    1 Enderotoxin
    2 Datura Extract (remember to combine the Datura Stramonium 
    with the Box of Vials to get the Extract)
    
    Save your game again, then go back into the Containment 
    Facility.  Examine the computer to open the locks, then run 
    down to find Mulder.  After a short cutscene, it will be 
    time for a boss.
    
    BOSS: Harvester
    
    Scully's strategy for killing this guy is a bit different 
    than Mulder's.  With Mulder, the clones will already be 
    dead when the battle starts, and you can easily take out the 
    Harvester before he revives them.  However, with Scully, the 
    clones are already alive when the fight starts.  It's kind of 
    tricky, but this boss shouldn't be too hard if you know 
    what to do.
    
    A lot of people think you have to kill the Katlyn clones 
    before you shoot the boss.  Not necessarily.  You can still 
    shoot him without killing the clones, but you have to stand 
    on one of the side walkways and not the center platform to 
    shoot him.  If you try to shoot him from the center platform, 
    he goes Darth Vader on you and uses some sort of force that 
    prevents you from moving.
    
    So when the battle begins, take out your newly acquired M4 
    Carbine and get to the walkway on the other side.  You'll have 
    to go through the Katlyn clones to get there, so knock them 
    down, but don't shoot them.  When you get through them, go to 
    the right walkway and aim at the Harvester.  DO NOT STAND ON 
    THE CENTER PLATFORM.  It's kinda hard to aim at him cause the 
    auto-aim feature makes you aim at the clones, in which case 
    quickly press L2 to change targets until you aim at the Harvester.  
    Shoot the crap out of him and he'll die, and then you'll have 
    to take care of the Katlyn clones.  Equip the Vaccination 
    Gun, then aim carefully and shoot at least two darts at each one.  
    I don't remember if it kills them instantly or not, but if you 
    exhaust all your darts and they're still not dead, take out 
    one of your weapons and blast away.  Remember to keep Mulder 
    from getting killed as well.
    
    Once you win, run over to where the Harvester is to exit 
    this place.
    
    *SPOILER*
    Mulder and Scully will be outside resting up, then two 
    helicopters touch down near them.  A man in heavy military 
    gear and mask jumps out and orders another man in similar 
    dress to get them out of here.  The two agents will ask 
    who sent them and what is going on, but their questions go 
    unanswered.  The mystery man says it's for their own safety 
    and they are escorted to the helicopter.
    
    As the helicopter takes off, Mulder and Scully see the 
    whole town go up in flames.  Mulder says it's another cover up, 
    and they have no evidence of what really happened there.  
    Scully shows him a computer disk she found and says the 
    answers may be there.
    *END SPOILER*
    
    TO BE CONTINUED
    
    Congrats!  You have just completed episode 1 with Scully!  The 
    Special Features you get for beating it include new concept art, 
    storyboards, the Byers B-roll, and the Episode 2 teaser!  
    Save your game and take a break.
    
    ============================================================
    EPISODE 2: RESONANCE
    ACT 1 - FBI HEADQUARTERS - SCULLY
    ============================================================
    
    *SPOILER*
    A door opens, and we see that it's Krycek.  He approaches a 
    desk and says that Mulder made contact, and his reaction was 
    the opposite of what they expected.  He tells the man he isn't 
    going to make it.  The camera pans over to the desk, and we 
    see an ashtray.  As the camera pans the man behind the desk 
    says that it's unacceptable.  The camera continues panning 
    upward and we see that it's the Cigarette-Smoking Man.  CSM 
    tells Krycek that the success of the project depends on the 
    life and death of Agent Mulder.
    
    The opening credits play, and the tagline at the end has been 
    changed to "Trust no one".
    
    We open in the FBI Headquarters.  Mulder and Scully are in 
    Assistant Director Skinner's office, being briefed.  He tells 
    him he read their reports and that despite the work of the 
    firefighters, Red Falls was completely destroyed.  He turns 
    to Mulder and says he was disturbed by his reported encounter 
    with Alex Krycek who told him of an artifact.  Mulder claims 
    the artifact is indeed alien and that it could return life to 
    anyone within a three-mile radius.  Skinner ignores him and 
    asks Scully about the toxin she found.  She says that she 
    believes the toxin caused the deaths of the people in Colorado.
    
    Skinner tells them that no evidence could be found at the 
    remains of Red Falls, which Mulder tells him was a grade-A 
    cover-up.  He says to look for the union label on this one.
    Sarcasm aside, Skinner says he's helping them, and goes on 
    to say that three of the Colorado murder victim's bodies were 
    found and transferred to Quantico.  Scully says she'll head 
    right over, and Skinner says this could be their only chance 
    at finding tangible evidence, unless they had something else.
    He concludes by telling them to report back when they have 
    results.  He also suggests to Mulder that he step back from 
    this case for a while.
    *END SPOILER*
    
    After you regain control, try to leave for yet another 
    cutscene.  Get used to it cause there's a lot of them 
    in this episode.
    
    *SPOILER*
    Scully questions Mulder as to why he wants to hide the disk 
    she found.  By getting those bodies to Quantico, he surely 
    wants to help them.  Mulder says that it's not that he doesn't 
    trust Skinner; he just doesn't trust who he reports to.  He 
    says he rather have the disk decrypted outside the FBI 
    mainstream.
    *END SPOILER*
    
    Once you regain control, go through the double doors in 
    the corner.  There's nothing of interest in this hallway 
    except for two characters that fans of the show may 
    recognize (see Secrets and Easter Eggs for more info).  
    Go to the elevator at the end and examine the panel, then 
    go inside to reach the basement office.  Go through the 
    door for... yes, another cutscene.
    
    *SPOILER*
    The Lone Gunmen will be waiting for M&S inside the office.  
    Mulder asks them if they cracked the coding on the disk, and 
    they tell him they did, but it wasn't easy.  The surprising 
    thing was the language it was in.  Once they broke the coding, 
    they found the information to be completely in Russian, but 
    a simple run through a translator could easily fix it.  
    Frohike tells Mulder to take a look, and Mulder sees the word 
    "Tunguska".  Scully recalls that was the place where Mulder was 
    held captive and infected with a virus.  An alien virus, 
    corrects Mulder.
    
    Mulder reads the document aloud.  It says there was an alien 
    artifact unearthed not long ago at an excavation site in 
    Tunguska.  Frohike tells him that the document goes on to 
    say a company did experiments involving the artifact 
    known as Roush Biotechnologies.  Scully asks if they found 
    anything else, but the Gunmen couldn't.  They would do some 
    nosing around and hope to find some more stuff.  Mulder 
    thanks them as they leave.
    *END SPOILER*
    
    Go through the open door by the computer and back to the 
    elevator.  Scully will go it alone in the next area.
    
    -FBI Academy-
    
    Approach the body for a cutscene, then go around the body 
    to find a Box of Microscope Slides on the desk in the 
    back.  Go back and examine the body for another autopsy.  
    Whee....
    
    This one is a bit different, as you have a new tool to 
    use: a pair of pliers.  Go through the autopsy like you've 
    done before, and after the Y-incision equip the pliers.  
    Move your cursor along the outer edge of the ribcage, 
    clicking on the spots that appear.  Click each of these 
    spots to remove the ribcage and see the organs.  Eww...
    
    Open the tray again and select the Psychometer you got 
    from the previous episode.  Press X and you'll hear 
    Scully grunt, which means she's been poisoned (don't 
    worry, it's supposed to happen).  You'll hear Scully say 
    that there is radiation coming from the body... and herself.  
    Take out the syringe and use it on the upper part of the 
    body in the very center of (the heart) to get some blood.  
    The autopsy is complete, but you're slowly dying...
    
    Combine the blood with the microscope slides, then go 
    left and use the slide on the microscope.  Scully will say 
    some stuff, but all we care about is the right amount of 
    chemicals to use.  This time she talks a bit louder, so you 
    can hear the amounts needed better, but she doesn't say the 
    last number.  I've heard that the last one is random, but 
    I'm not sure.  For me, the order from top to bottom was: 
    .3, .4, .5.  If .5 isn't the last one, just quickly cycle 
    through the numbers until you do get it.
    
    When you do get it right, quickly go to the Inventory and 
    use the newly obtained antidote on yourself.  Exit the screen 
    and a cutscene will play.
    
    *SPOILER*
    The Lone Gunmen show up, and Byers asks Scully if she's 
    okay.  She says she's fine, but Langly says he's not 
    and quickly runs into the other room covering his mouth, 
    while Frohike follows him (heh...).  Byers tells Scully 
    they found some interesting info about Roush, but before 
    he gets another word out Scully's cell phone rings.
    
    Mulder calls Scully, and she tells him their nervous 
    systems are emitting something that is reacting to the 
    toxin.  Mulder says it's caused by the radiation they were 
    exposed to from that artifact.  Scully asks how he knows, 
    and he says Marita is there and gave him an injection.  
    Scully also says that she caught her own infection just 
    in time, and asks what Marita is doing there.  Mulder 
    says that he asked for her help, and that she has arranged 
    a flight to Tunguska.  He has reason to believe the 
    artifact was returned there, but not for long.  Scully 
    says they found more information about Roush, but questions 
    why he is returning to Tunguska based on... what?  Mulder 
    says she just has to trust him, and to find what she can 
    on Roush, cause he needs to go.
    
    Scully asks the Gunmen if they're busy tonight, and Frohike 
    is happy to say he's not.  Scully meant all of them, and 
    asks what they know about Roush.  Langly says they hacked 
    their system, and Byers said that they were receiving a 
    delivery from Colorado.  Frohike joins in and says this 
    wasn't just any shipment; this shipment contains bodies.
    *END SPOILER*
    
    And... that's it. O_O Wow, quick act, huh?  You get new 
    storyboards as well.
    
    ============================================================
    ACT 2 - ROUSH BIOTECHNOLOGIES - SCULLY
    ============================================================
    
    *SPOILER*
    Scully and the Gunmen are in the Gunmen's van in front of 
    the Roush Biotechnologies building.  Scully and Byers are both 
    wearing white lab coats and fake IDs.  Byers tells Scully that 
    because of the short notice they could only get them level 1 
    security clearance.  However, Frohike will be sneaking into the 
    basement of the building and playing around with the wiring so 
    he could open up more secure areas.  Langly will also be able 
    to check the security cameras and contact you through radio from 
    the van.  Before they start, Scully asks them if they were sure 
    the bodies came from Colorado.  The Gunmen look at one another, 
    and Langly asks her to define "sure".  Scully sighs and shakes 
    her head. "Let's do this."
    *END SPOILER*
    
    Byers will accompany you for this entire act.  He won't 
    do anything, though.  Also, DO NOT EQUIP YOUR GUN.  It's 
    game over if a security guard sees you with it out.  Also, 
    like with Mulder, if Byers dies the game ends.  BUT there's 
    only one part of the whole act where you have to worry 
    about him dying, and it's really easy to get out of, so 
    don't worry yourself.
    
    After some funny dialogue between Langly and Frohike, go 
    down and left to the counter.  Speak to the man and he'll 
    ask for identification.  Go to the Inventory and select 
    the Forged Roush ID, and you can then enter the door on 
    the right by examining the panel there.  Enter this next 
    small area and through the only open door in here (it's 
    straight up).
    
    In here, go left and examine the small desk with the 
    typewriter (I think that's a typewriter) for the map. 
    Then examine the filing cabinet all the way to the left 
    to open a drawer, and again for the Repair Service 
    Invoice.  Go down some and you'll see two computers, and 
    a shelf on the wall near here with an Invoice for 
    Supplies.  Byers will also say something to you about 
    creating a code to get into the other areas of the building.  
    Examine the computer and Byers will ask for a five-digit 
    code.  Make one up (it can be any one you want), type in 
    those numbers, then hit the enter key.  Ooh, pretty jingle...
    
    Leave this room and go to the one door with the keypad 
    on it.  Enter the five-digit number you just put in and 
    go inside.  Save your game here, then enter the next room.
    Langly will say he something about deactivating a firewall 
    or something, so go over to the computer in here and 
    open up the Inventory.  You'll see an object called a 
    Hacking Shunt.  Use it on the computer, and then there's 
    a quick puzzle to solve.  Disconnect the three wires on 
    the left by highlighting and clicking X, then highlight 
    the long cord and press X to switch it to the other jack.  
    Quickly reattach the other three wires.  You have to be 
    fast cause if the lights reach the red zone you will be 
    caught.  Save your game again, then go back out and 
    through the only doors you haven't gone through.
    
    Go down some and right and examine the flowers for some 
    notes.  Go straight across to the next area, and remember 
    the location of the turning wheels you see on both sets 
    of steps.  You'll know why later.
    
    After another cutscene, head to the right (Scully's left) 
    and through the side door here.  Examine the file cabinet 
    twice for an Optical Data Sheet, then go down and left 
    until you see a Manila Folder (it's near a computer that's 
    not turned on).  Pick it up, then examine it through the 
    Inventory screen.  Press X to examine it again for some X-Rays.  
    Go to the room on the opposite side.  Enter the door in the 
    leftmost corner, and you'll see a device on the wall.  Check 
    the Optical Data Sheet for the number by Mulder's name and 
    input it into the device.  You can also try the bottom number 
    for something... nice. ;) But you have to enter it BEFORE 
    you put in Mulder's number for it to work.
    
    Pick up the Mulder Data Disk that appears, then leave and 
    enter the other door in here.  Ooh, the colors... anyway, 
    use the X-Rays on the giant purple screen in here, then 
    examine them for some shocking details.  Leave, then use 
    your fake ID on the panel on the one wall in here to gain 
    level 2 clearance.  Go out to the elevators and use your 
    new clearance to go down.
    
    Enter the door just north of you for a quick cutscene.  
    Walk over to the body for some notes, then walk past it 
    for a save point.  Save your game and return to the 
    body for another gruesome autopsy.
    
    Go through it as you normally would, putting on the proper 
    equipment, making the incision, etc.  When the ribcage is 
    off, select the scissors from the tray, and remove the 
    different organs until you see something long and shiny 
    inside.  Use the scissors on it to take it out.
    
    *SPOILER*
    Byers and Scully are amazed by what they have just found.  
    They suddenly hear Frohike yelling and his line goes dead.  
    Langly curses and says Frohike has been caught, and that 
    they've also learned about Scully and Byers and are going 
    after them!  Byers tells Scully to run and hide, and that 
    she can rescue him and Frohike later.
    *END SPOILER*
    
    Head through the door in the back.  You have to hide quickly 
    or you'll get caught.  Upon entering you'll see the body of 
    John Gillnitz on a gurney.  Run to the other side of the 
    gurney (where Gillnitz's head is) and you should see the action 
    icon appear.  Press X to get under the table.  After the 
    short cutscene, try to leave for another one.
    
    *SPOILER*
    A guard will walk in and look around, and leaves when he 
    can't find anything.  Scully gets out and asks Langly 
    where Frohike and Byers are.  Langly says they're in prison 
    cells to the north in a cryogenics lab, but in order to 
    get in she'll need a handprint of someone with top-level 
    clearance, and Langly can't bypass it.  Scully asks if 
    John Gillnitz is in the system, and Langly says yes.  He's 
    about to ask how she could use his handprint when he's dead, 
    but quickly changes his mind when he realizes.
    *END SPOILER*
    
    Go back out and head towards the corpse you just did an 
    autopsy on.  Pick up the Bone Saw from the tray and head 
    back in.  Use it on John Gillnitz's body to get his hand... 
    ew... be sure to laugh at the dialogue that follows before 
    saving your game again.  Then go out of the room, down, 
    and to the left.  Unlock the door and go in.
    
    There are three doors here.  The one on the left can't be 
    opened just yet, but the one on the right can!  Enter that 
    room and look around for an ammo clip (should be on a desk 
    to the right upon entering) and a First Aid Kit (towards the 
    back).  Head to the final door in the back, and use the Severed 
    Hand on the panel to open the door.  The zombies in the tubes 
    won't bother you... for now.  Go inside and down towards 
    the screen, and follow the path around for a quick cutscene.  
    Afterwards, examine the computer in here for another 
    cutscene, then use the Mulder Data Disk on it.
    
    *SPOILER*
    Scully will see pictures of Mulder lying unconscious, being 
    experimented on (FYI, these are from "The Sixth Extinction II: 
    Amor Fati"), and is clearly shocked.  As she removes the disk, 
    Langly tells her that he's in.
    *END SPOILER*
    
    The two alien-looking zombies that were in those glass cases 
    will bust out and come after you.  Quickly run out of there 
    (don't bother killing them) and to the one door you couldn't 
    open earlier.  Once inside, go down and left some and you'll see 
    a monitor and some controls.  Examine the controls for a quick 
    movie that shows Byers, Frohike, and... something.  This tells 
    you which cell numbers to open.
    
    Continue to the back and through the sliding doors there.  
    Examine the panels under numbers 1 and 2 to free Byers and 
    Frohike, then leave.
    
    *SPOILER*
    The trio will feel a slight rumble, and Byers will notice 
    something about Scully's jacket.  She yelps in surprise, 
    and the artifact falls from her pocket.  She'll say it got 
    very hot, and melted the optical disc as well.  They 
    watch in amazement as the artifact begins to spin around 
    and around, before it flies toward the door and right 
    through it.
    *END SPOILER*
    
    Exit out the door, and... BAH GAWD HE'S ON FIRE!  If you 
    didn't kill the two other aliens, they'll also still be 
    here.  Quickly run out of there and back to the main basement 
    area.  If Byers or Frohike get caught up, attack the zombies 
    to free them or they'll die.  Try to use the elevators here, 
    but they won't respond.  Langly will then tell you about a 
    backup generator... pick up an ammo clip from the now dead 
    officer that was next to the morgue, then save your game.
    
    Head to the opposite side of the room and look for some 
    stairs that go down.  Shoot the panel a few times and go 
    inside.  Pick up the First Aid Kit on the left wall, then 
    go down further and you'll see a small red light.  Examine 
    it to restore the power, then go down even further and 
    you'll get the Shotgun!  Time for some kick-ass Scully. ;) 
    Save your game and get on the elevator.  Go back to the 
    greenhouse area for a boss.
    
    BOSS: Pyro
    
    Simple boss, but it takes a while for him to go down, 
    even with the Shotgun.  You can't damage him with firepower 
    at first because... well, he has fire around him.  Duh.  
    But keep in mind that this is a greenhouse, and what do 
    plants need to survive?  Water, of course!  And this guy 
    has fire all over him... see the connection yet?
    
    So as you may have noticed earlier, there are four wheels 
    to turn in this room that turns on the sprinklers.  Activate 
    each one while avoiding the boss as much as possible.  
    Be very careful not to get too close when he does his 
    fire breath attack, cause it causes MAJOR damage when you're 
    right in front of him and very close.
    
    When all the faucets are on, the fire around him will 
    disappear.  Go get him!  Hit him with everything you got 
    and heal when needed, and this boss will be a cakewalk.
    
    Afterwards, examine the body for the Artifact Fragment, 
    then try to leave for another cutscene.  Approach the door 
    on the other side and Langly will show up.
    
    *SPOILER*
    Scully is unable to contact Mulder, and concludes that 
    he's already on the way to Tunguska.  Byers says that the 
    pyro they encountered was indeed real, but Scully says they 
    have no evidence of the pyro existing.  She looks at the 
    artifact and tells them that this was all the evidence 
    they need.
    *END SPOILER*
    
    TO BE CONTINUED
    
    Scully's episode 2, while a bit longer than Mulder's, has 
    quickly ended.  You get new storyboards, concept art, and the 
    Langly B-roll for completing the episode.  Save and go look 
    at your new goodies (the Langly B-roll is REALLY funny), and 
    prepare for the final episode.
    
    ============================================================
    EPISODE 3 - RECKONING
    ACT 1 - TUNGUSKA - SCULLY
    ============================================================
    
    *SPOILER*
    Skinner is shown sitting at his desk.  Scully walks in and 
    thanks him for meeting with her on such short notice.  She 
    says that Mulder has gone to Russia and could be in danger.  
    Skinner says that he got word a Russian transport was shot 
    down an hour ago.  Scully fears the worst has happened while 
    Skinner tells her he's arranged a flight to Russia for her 
    and needs to leave immediately.  Scully thanks him and turns 
    to leave, but she looks back and asks how he knew they wanted 
    to lure Mulder into a trap.  Skinner says he has no hard 
    facts, just bits and pieces.  He tells her to go before 
    anything else happens.
    
    The opening credits play, and this time the tagline at the 
    end has been changed to the game's subtitle: Resist or Serve.
    
    A helicopter is shown landing in Tunguska, Russia, 28 hours 
    later.  Scully gets up and tells the pilot to wait while she 
    searches the area.  He gives her a thumbs up and she gets 
    off.
    *END SPOILER*
    
    I LOVE the music here.  Go forward and inside the little 
    tollbooth on the right for a First Aid Kit, then go through 
    the gate.  Take out the wolves here (they're a pain, I know), 
    then look around for a cabin.  Go inside, then take out the 
    zombie with the gun on the left (Scully's right), and the 
    one that comes from the right.  Enter the bathroom where 
    the zombie with the gun was and examine his corpse to get the 
    AK-47!  WHEE!  You'll also find the map in here, and if you 
    examine the mirror above the sink you can open it and obtain 
    a First Aid Kit inside.
    
    Leave the bathroom and go to the bed with a dead body's legs 
    on it.  Face the bed and the X icon should appear.  Examine 
    this area for the Middle Gate Key.  Continue right until you 
    reach the other end of the room, then head towards the screen 
    into the corner and you'll see the X icon appear.  Examine 
    this corner for an ammo clip.  Head back outside and towards 
    the other gate in this area.  Go through it...
    
    Go right here and you'll see someone go through a door... 
    go up the steps to find an ammo clip, then go through the 
    door that person went through...
    
    -Toxic Storage Building-
    
    Kill the zombie, then head down towards the screen.  Go up 
    the stairs you see and follow them to the end for a First 
    Aid Kit.  Return to the main floor and you'll see two sliding 
    doors.  Go through the one with another sliding door behind 
    it, then down towards the screen for a save point.  Head out 
    the one door in here.
    
    Go down and right to the double doors for a cutscene.
    
    *SPOILER*
    Scully opens the door, then looks around for anyone suspicious.  
    She sees Krycek coming out of a door near where she exited, 
    and quickly pulls her gun on him.  He retreats back inside...
    *END SPOILER*
    
    Go through the doors, then down towards the room here.  One 
    of the beds here has an ammo clip, so pick it up and return 
    to the previous hallway.  Enter the other room here...
    
    *SPOILER*
    Scully then shows up and awakes Mulder.  She informs Mulder 
    that she saw Krycek.  Mulder says he also found the Smoking 
    Man, and says that he was led here to find a ship.  A 
    spaceship, that is, that crashed into the Siberian landscape 
    100 years ago.  He claims the alien virus has connected him 
    to the ship, and that he can find it out there.  Scully 
    then tells him about the pictures she found of him and the CSM 
    at Roush, and how there was genetic material transferred 
    from Mulder's brain to CSM's.  Mulder doesn't understand, 
    because if CSM has the same material, then he also responds to 
    the alien ship the same way.  So why does he need him?  Scully 
    says cause it's killing both of them, and helps Mulder to 
    his feet, saying that they have to leave.
    *END SPOILER*
    
    Mulder will tag along with you for a short while.  Leave the 
    building and examine the door you saw Krycek go through.
    
    *SPOILER*
    Mulder and Scully will find Marita Covarrubias inside the 
    room.  She will say that Krycek locked her up after he 
    discovered Mulder was still alive.  That's why she placed 
    a tracking device in his passport so she could keep an 
    eye out for him, and have Krycek believe the lie.  Scully 
    asks why bring Mulder all this way just to save him.  Marita 
    believes that these deceptions could lead Mulder to a 
    deeper truth, one he needs to find.  She also mentions the 
    Entity that Mulder encountered, how he has been infused with 
    the power from the alien artifact.  Once the shell surrounding 
    the artifact at Briar Lake was broken, the Entity was able 
    to get his power.  A power that the Smoking Man thought he 
    could resist.  Scully asks where the men are now, and Marita 
    says they've gone to find the artifact.  She doesn't think 
    any of them will survive.
    *END SPOILER*
    
    Go back into the Toxic Storage Building...
    
    -Toxic Storage Building-
    
    Save your game, then return to the main room.
    
    *SPOILER*
    Marita will get a call.  A man will say "Say goodbye to  
    Mulder for me." It's Krycek!  Mulder shouts for everyone 
    to run, and then a gas tank is knocked over, separating 
    Marita from the agents.
    *END SPOILER*
    
    Quickly run back into the room you were just in.  Save 
    your game again after the cutscene, then head back outside.  
    Another cutscene later, you'll be alone again.  Head down 
    past the double doors and kill the zombie that shows up.  
    Examine him to get the Crowbar, then use the Crowbar on 
    the door just in front of you.  Go inside...
    
    -Cabin-
    
    Pick up the First Aid Kit from the table, then head left and 
    open the door.  Kill the guy here, then examine him for the 
    Metal Gate Key.  Examine one of the two gates in here to get the 
    Shotgun!  The other gate has ammo for it as well, on 
    the shelf in front of you and to the left.  Leave this room, 
    then go down the long hallway, killing the zombie along the 
    way, and you'll find another gate.  Look in here for an 
    ammo clip.  Return to the room with the Shotgun and head 
    out the door here.
    
    Head down the steps and go left until you see a truck and a 
    crate.  Head over to the crate and you'll find a Wrench.  
    Continue left and you'll find some stairs with a First Aid 
    Kit waiting at the top.  Now head down and right and you'll 
    see a cage with two rabid wolves inside.  Call me crazy, but 
    you have to do this:  open the cage, then RUN LIKE HELL!  
    Take out the two dogs, then after you heal (which you might 
    have to.  They got some pretty good hits on me when I first 
    opened the cage), go inside the cage and you'll see something 
    blue.  Examine it (the icon is kinda picky about where you 
    stand, so move around until it shows up) and it'll turn out 
    to be an Empty Bucket.
    
    Get out of that cage (probably smells bad in there X_X), 
    then head left down an alleyway.  You should see a huge 
    generator and a frozen water sprout.  Use the Wrench on the 
    water sprout to get water flowing, then use the Empty 
    Bucket to fill it with water.  Go over to the generator 
    and use the bucket of water on it to make it short-circuit.  
    Head down to the other end of this area and examine the 
    gate here to open it.  Go through the gate, then head 
    down and right through the other gate to get back to the 
    helicopter.
    
    *SPOILER*
    Scully tells the pilot not to lift off, cause someone 
    else is coming.  The zombie turns around and we see he 
    is now a zombie.
    
    Mulder will see Scully's helicopter in the sky, and winces 
    as it makes a crash landing.  He runs over to check on Scully, 
    who has fallen out of the helicopter.  So much for their 
    ride out of here.
    *END SPOILER*
    
    Head north and you'll see a large truck here.  Ignore the 
    zombie that appears and examine the truck to end the act.
    
    *SPOILER*
    Scully is hesitant to go find the spaceship Mulder wants 
    to find, and thinks that they are being led into a trap.  
    Mulder claims that it has to be there, and needs to know 
    the truth (I can't remember exactly what he said.  Can 
    someone help me out here?).  Scully says if he's going, he 
    can't go alone.  They drive off.
    *END SPOILER*
    
    With Scully's episode 3, act 1 completed, there's only one 
    act left!  You'll get new storyboards for beating this area.
    
    ============================================================
    ACT 2 - MONESTARY - SCULLY
    ============================================================
    
    -Old Fort Ruins-
    
    *SPOILER*
    Mulder and Scully arrive at some old ruins.  Mulder says that 
    it looks like Krycek used the place as a hideout, and Scully 
    notices the lake is being drained.  Mulder is convinced that 
    there are more ruins out there, and the spaceship is buried 
    beneath them.  Scully shows him the artifact piece she found 
    at Roush and says it's the best evidence they have.  If they 
    study the artifact, it could be the key to unlocking the 
    mystery behind everything they've been searching for, the 
    answer to every question about the X-Files!  So what more 
    does Mulder want to find here?  "The truth."
    *END SPOILER*
    
    If you played through this part as Mulder, you probably remember 
    me or some other folks advising you to save ammo for the final 
    boss.  This strategy also applies to Scully as well.  HOWEVER, 
    her final boss is way easier than Mulder's, so this tactic isn't 
    really necessary.  It's still very helpful though, and I 
    recommend you use it for the remainder of the game.
    
    Okie dokie, first we need to clear the area of any zombies.  Start 
    by heading left until you see some crumbled walls.  Go inside and 
    kill the enemy here, then head back out and forward towards the 
    helicopter.  Kill the zombie here, then head right until you 
    see three barrels.  Examine the middle one to get a Crowbar.  
    Go into the large building here, kill the bad guy, and you'll 
    see a computer with a green monitor.  Look at the corner of the 
    desk to find an ammo clip, and the other corner for the map.
    Head towards the boat here and examine the two barrels on the 
    right for Night Vision Goggles and a First Aid Kit.  You can 
    try to use the boat but it has no fuel...
    
    Head towards the other side of the ruins and out the small 
    entrance at this end.  Keep going down and right until you 
    see a barn.  Go inside and make your way to the other side, 
    killing the two zombies along the way, and pick up the 
    Empty Gas Can.  Leave and go back to the truck.  Use the 
    Crowbar on the hood to open it, then examine the inside 
    for a Rubber Hose.
    
    Go back to the helicopter here and go to the left.  You'll 
    see a door marked "FUEL".  Combine the Rubber Hose you just 
    got with the Empty Gas Can, then open the door.  Use the 
    Empty Gas Can/Rubber Hose to fill the can up with gas, then 
    return to the boat you saw near the Night Vision Goggles 
    and use the Full Gas Can on it to fill it up with gas.  A 
    cutscene will play.
    
    *SPOILER*
    Mulder and Scully will be on the water, and it's very 
    dark.  Scully thinks they've hit shallow water, but Mulder 
    says he can't see the bottom.  They hear something moving 
    in the water, and suddenly a huge tentacle comes out of 
    the water, grabs Mulder, and pulls him under.  Scully 
    leans over the side to find him, only to find herself 
    being attacked by a tentacle as well.
    *END SPOILER*
    
    -Sunken Chapel Basement-
    
    Head down, and when the camera changes you'll see a picture 
    on the left with a save point.  But first, look carefully 
    on the right and you'll see a rock with a First Aid Kit.  
    Get it, THEN save your game.  Head downstairs for a boss.
    
    Although the boss' health meter appears, the fight doesn't 
    begin immediately, so relax a little.  You may also want 
    to put on the Night Vision Goggles, as it's really dark 
    down here.  Go down and kill the rat here (one bullet or 
    one kick will do the trick), then head left and you should 
    see a large opening.  Go through and then the fight will 
    start.
    
    BOSS: Eyeless
    
    A pretty easy boss with easy to avoid attacks.  His two 
    main attacks are shooting blue fireballs at you that follow 
    you constantly, and spraying bees from his mouth.  These 
    can be avoided simply by running and not getting too close.  
    There's also a rat that shows up, but he's not too much of 
    a problem.  Just kick it once to kill it (or have the 
    Eyeless hit it with a swarm of bees. XD).  Use the Shotgun 
    and get some good distance between the two of you, and he'll 
    lose a good chunk of health with each bullet.  When his health 
    is gone, use the Pistol to finish him off.
    
    Examine the Eyeless afterwards for the Reliquary Key, then 
    head right from where you first encountered him and you'll 
    see some stairs.  Go up and you'll find a rat and two bodies.  
    Kill the rat, listen to Scully's description of how they died, 
    then pick up the thing next to one of the bodies for the 
    Flamethrower!  Return to the main area and head left, then 
    left again and you should see a door.  Open it with the key 
    you just found, then go upstairs.
    
    Kill the two zombies here, then go up the stairs in the 
    corner to find a body.  Examine it for an ammo clip, then 
    go back down and right to the end.  In the next room, a 
    cutscene will play.  Afterwards, kill the zombie, then 
    head right to find an ammo clip on a shelf and a First 
    Aid Kit on the floor.  Take out the two zombies that appear, 
    then follow the path they came from, killing any more 
    enemies you find.  At the end you should find an ammo 
    clip on the left (Scully's right).  Head all the way back 
    to the room with the stairs in the corner.  Kill the 
    bad guy here, then go up the small stairs and into the 
    room here to find Mulder!  Examine the ladder to climb 
    out of this smelly place.
    
    -Monastery Outer Sanctum-
    
    From where you came out of, head forward and left until 
    you find a statue with a save point.  Use it, then go 
    down the long hall.
    
    *SPOILER*
    The two agents see an old man dressed in robes, and 
    think he looks normal.  Then they see his eyes are 
    clouded with black, and decide that normal isn't the 
    best word.  "Scully, RUN!"
    *END SPOILER*
    
    Despite Mulder's warning, DO NOT RUN.  Instead, stand 
    your ground and shoot them with the Pistol.  Wait until 
    at least one or two of them dies, THEN run away.  Head 
    back and hide behind one of the pillars on the right 
    or left.  Wait for the rest to come to you and shoot 
    them.  When they're all dead, examine all four of them to 
    get an assload of AK-47 ammo.  Head towards the door 
    for a cutscene... then a boss!
    
    BOSS: Eyeless
    
    Yep, it's this guy again.  Just use the same strategy 
    as before and you'll be fine.
    
    Examine him for the Inner Sanctum Key, then run back and 
    save your game again.  Go back to the doors and go 
    inside...
    
    -Monastery Inner Sanctum-
    
    You'll see something floating in the middle of the room.  
    Upon examining it you'll see that it's the Artifact, and 
    there's a piece missing from it.  Go to your Inventory and 
    highlight the lead box with the Artifact Piece.  Examine 
    it, then examine it again to get the piece.  Use the piece 
    on the floating Artifact for a cutscene, followed by the 
    final boss.
    
    FINAL BOSS: The Entity
    
    If you fought the Entity with Mulder, you're probably thinking 
    "Not again!"  Well, you're in for a treat; with Scully you 
    only have to fight the Entity ONCE!  However, despite this, it's 
    still somewhat hard.  But if you use your ammo and health items 
    wisely, you should be okay.
    
    His attacks consist of using a force on you to keep you from 
    moving, a purple beam, and the standard swiping attack.  Plus, 
    he has three zombie friends to help him out.  A key factor 
    here is to keep your distance from all four of them, and not get 
    trapped between them and a wall.  If that happens then you're 
    pretty much screwed, cause it's hard to escape when you have 
    your back to the wall and there's zombies on both sides and 
    in front of you.
    
    With that said, let's take care of this alien freak, shall we?  
    If you fought this guy with Mulder already, you probably remember me 
    telling you to kill the zombies, then shoot Entity while he 
    revives them and he'll take a lot of damage.  Guess what?  That 
    works here too!  So take out all (or at least one) of the zombies 
    with whatever you like.  When the Entity starts waving his hands 
    around, pull out the AK-47 and let loose on him.  Keep shooting until 
    he falls over.  There, that wasn't so bad, huh?
    
    Take out the remaining the zombies and leave.
    
    -Monastery Outer Sanctum-
    
    Go to the door on the right, then approach the hole in 
    the floor for a cutscene.
    
    *SPOILER*
    Scully helps Mulder out of the hole.  Once he's out, he tells 
    Scully about the alien life below and begs her to go back 
    down with him.  Scully ignores his request and shouts that 
    they have to leave now.  A ray of light suddenly shoots 
    up through the hole.
    *END SPOILER*
    
    Leave the room and go down the long hall to the big doors 
    at the end.  Don't bother with the save point and go out 
    the doors.  Examine the boat for the final cutscene.
    
    CONGRATULATIONS!  You have successfully completed the 
    game with Dana Scully!  You'll get the remaining storyboards 
    from her game, the last batch of concept art, the Finale 
    movie, and Scully's Final Notes.  Save your game and take 
    a well-deserved break.
    
    ============================================================
    
    8)Inventory
    
    Here are all the items and weapons found in the game with 
    complete descriptions.  I will also list the locations of the 
    weapons for both Mulder and Scully.  This section, however, 
    does not cover story-specific items (keys to certain rooms, etc).
    
    NOTE: All weapons that are acquired in an episode are lost 
    once the episode ends and a new one begins.  That explains the 
    many differing locations for the weapons with both characters.
    
    ============================================================
    WEAPON            | DESCRIPTION					
    ============================================================
    Pistol            | Standard FBI gun.  Can hold up to fifteen 
                      | 9mm bullets.
                      | Location: you start the game with this.
    ------------------------------------------------------------
    Magnum Revolver   | A small but powerful gun.  Holds up to 6 
                      | bullets.
                      | Location: On the desk in Hector's Garage
                      | (Scully, episode 1, act 1)
    ------------------------------------------------------------
    AK-47             | A big gun that needs to be held with both 
                      | hands.  Holds up to 30 bullets.
                      | Locations: 
                      | + Examine the body of the zombie at the 
                      | Post Office (Mulder, episode 1, act 1)
                      | + Examine the body of Skinner's assistant 
                      | (Mulder, episode 2, act 2)
                      | + From the zombie in the first cabin 
                      | (Scully, episode 3, act 1)
                      | + Get it from one of the four zombies you 
                      | kill in the Monastery Outer Sanctum.   
                      | (Mulder, episode 3, act 2)
    ------------------------------------------------------------
    Shotgun           | A very powerful gun that needs to be held 
                      | with both hands.  It can only hold 8 shells.
                      | Locations: 
                      | + Examine the Sheriff's body (Mulder, 
                      | episode 1, act 1)
                      | + On a couch at the FBI Headquarters during
                      | the dream sequence (Mulder, episode 2, act 2)
                      | + In the room with the backup generator 
                      | (Scully, episode 2, act 2)
                      | + The second building you enter in the Gulag, 
                      | before fighting Avatar (as Mulder), or after 
                      | escaping from the storage building (as Scully), 
                      | use the Metal Gate Key to unlock a cell 
                      | containing the weapon.
                      | (Mulder and Scully, episode 3, act 1)
                      | + After beating the Entity's first form, 
                      | look in the upper left corner of the room. 
                      | (Mulder, episode 3, act 2)
    ------------------------------------------------------------
    M4 Carbine        | Holds up to 30 bullets at a time.
                      | Location: the armory in the Briar 
                      | Institute (Mulder and Scully, episode 1, act 2)
    ------------------------------------------------------------
    Flamethrower      | Requires fuel designed specifically for it 
                      | in order to work.
                      | Locations: 
                      | + In a room in the Sunken Chapel Basement.  Go 
                      | to the water area with the rats, then back and 
                      | to the left to find stairs that lead to a room 
                      | with the Flamethrower. 
                      | (Mulder and Scully, episode 3, act 2)
                      | + During the second fight with the Entity, 
                      | it's on the ground behind you when you start. 
                      | (Mulder, episode 3, act 2)
    ------------------------------------------------------------
    Molotov Cocktail  | Made of certain materials found in the 
                      | area.  These materials consist of beer 
                      | bottles, a lighter, and rags or paper.  
                      | You must have the lighter equipped to use 
                      | this.
                      | Location: Made from materials located 
                      | in the playing field. 
                      | (Mulder and Scully, episode 1, act 1 ONLY)
    ------------------------------------------------------------
    Stiletto          | A sharp needle designed to kill aliens.
                      | Locations:  
                      | + From P.O. Box 1013 at the Post Office. 
                      | (Mulder only, episode 1, act 1)
                      | + Get it from the Sheriff in the fourth 
                      | Entity fight (Mulder only, episode 3, act 2)
    ------------------------------------------------------------
    Vaccination Gun   | A gun that can shoot tranquilizer darts.
                      | It can hold up to six darts at a time.
                      | Location: In a room on the second floor 
                      | of the Briar Institute. 
                      | (Scully only, episode 1, act 2)
    ============================================================
    
    ============================================================
    ITEMS             | DESCRIPTION					
    ============================================================
    First Aid Kit     | Replenishes Mulder and Scully's health
    Bandages          | Location: Everywhere
    Aspirin           |
    ------------------------------------------------------------
    Antidote          | Cures poison.
                      | Location: Scully can make these from 
                      | different chemicals she finds in autopsies.
                      | She's the only one who can carry them.
    ============================================================
    
    ============================================================
    
    9)All the X-Tras
    
    One of the game's best qualities is the large amount of 
    extra goodies in it.  For those who have read the guide 
    before, this section is simply the "Secrets and Easter 
    Eggs" and "Special Features List" combined into one 
    section.  Plus another section which many have eagerly 
    awaited: Cheat codes!
    
    ============================================================
    SECRETS AND EASTER EGGS
    ============================================================
    
    There are lots of little gags and secrets hidden throughout 
    the game that refer to the original TV show, its cast, and 
    its crew.  Whether you're a veteran of the TV show or a 
    newbie, these are some pretty cool things to look for!
    
    NOTE:  There are some spoilers for both the game and the 
    TV show in this section, so be warned.
    
    EPISODE 1 - ACT 1
    
    + Although this applies to every act and episode in the game, 
    I'm going to list it here just to get it out of the way.  The 
    save points in the game are X's made with masking tape.  This 
    sort of X was used on the show for a while.  Mulder would tape 
    an X onto his apartment window as a way of contacting Mr. X, 
    one of the show's beloved informants.
    
    + The number 1013 is used a lot here.  It's the time displayed 
    in the corner during the first movie with Mulder and Scully, 
    and the name of the P.O. Box that contains the Stiletto.  1013 
    is the name of the production company that produced the X-Files 
    TV series and movie.
    
    + The diner that Mulder goes into at the beginning is called 
    J.J.'s Diner.  In season 5's "The Post-Modern Prometheus", 
    Mulder goes to eat at a diner by the same name.
    
    + The street names are names of actual X-Files episodes.  The 
    episodes referred to here include: "Ascension", "Anasazi", 
    "Humbug", "Syzygy", "Lazarus", and "Conduit".
    
    + In the video store there are movie posters which also have 
    episode names on them.  The episodes seen here are: "The Sixth 
    Extinction II", "Chinga", "The Host", "Quagmire", and 
    "Field Trip".
    
    + The video store itself is an episode reference: "Wetwired 
    Video".  "Wetwired" was an episode about subliminal messages 
    in a video that drove people to kill.
    
    + If you walk into the adult section of the video store 
    (it's where the one zombie came out of) with Mulder, he'll 
    sigh in disappointment and say his favorite title is 
    missing!  If you go in there with Scully, she'll say it's 
    smaller than Mulder's collection!  One of the show's running 
    gags has been Mulder's love for porn.
    
    + More fun at the video store!  Walk toward the counter from
    the front and you can see a video labeled The Stupendous Yappi's
    "Dead Alien! Truth or Humbug?".  This was the same video from 
    a season 3 episode called "Jose Chung's 'From Outer Space'", and 
    in that episode Scully performed an autopsy on an alien while a 
    nerd videotaped it.  It turns out the "alien" was actually some 
    guy in a costume.  The Stupendous Yappi was also in "Clyde 
    Bruckman's Final Repose", another great season 3 episode.
    
    + The beer bottles you pick up have a picture of a woman on 
    them.  The woman is Betty, the tattoo from season 4's "Never 
    Again".
    
    + A writer for the show named Vince Gilligan has a wife named 
    Holly, and made a reference to her in every single episode he 
    wrote.  And it looks like they snuck in another reference to 
    her in the game; the gas station is called Holly's!
    
    + The gas station has a sign advertising Morley brand 
    cigarettes, and various packs of Morleys are seen on the floor 
    of the supermarket.  Morleys are the brand of cigarettes 
    used by the Cigarette-Smoking Man, and was featured in 
    season 7's "Brand X".
    
    + At the bar, if you examine one of the arcade machines, 
    you'll see the high scores for the game.  All of the initials 
    will say "D.P.O.", another episode name.  That episode was 
    about a kid with those same initials who could control 
    lightning.  He also played Virtua Fighter 2 a lot, and, 
    like the coin-op in the game, his initials held every 
    place in the top scores listing.
    
    + At the Sheriff's Office, the guy in the cell is named 
    Chaco.  In season 2's "Our Town" there was poultry 
    company known as Chaco Chicken.
    
    + The trailer park is called Skyland, which is also the 
    place where Duane Barry took Scully in season 2 so the 
    aliens would abduct her instead of him.
    
    + The John Gillnitz character that you meet in the bomb 
    shelter is a combination of three of the show's writers' 
    names: John Shiban, Vince Gilligan, and Frank Spotnitz.  
    The name was used on the show several times.
    
    + The soda machine at the gas station is the same one 
    that was used in the movie.
    
    + One of the buildings you see in town is called VinalRight.
    VinalRight was the telemarketing company mentioned in 
    season 5's "Folie A Deux".
    
    + While playing as Scully, during the autopsy sequence 
    she'll say "The contents of his stomach at the time of 
    death was pepperoni pizza".  She said this same line in 
    "Bad Blood", a rather popular season 5 episode.
    
    EPISODE 1 - ACT 2
    
    + In Scully's game, the names she finds on the computer 
    are names of some of the people who worked on the game 
    (with the exception of Winslow and Williams).
    
    EPISODE 2 - ACT 1
    
    + The tagline shown at the end of the opening is Trust 
    No One, a phrase that Mulder and Scully have lived by.  
    This tagline was shown in the opening for "The Erlenmeyer 
    Flask", the finale for season one.  Deep Throat, the 
    informant Mulder looked to during this season, says this 
    before he dies at the end of this episode.  This phrase 
    has been used a lot throughout the show, including the movie.  
    Skinner even says it to Mulder in Act 2 of this episode.
    
    + There are two characters from the TV series that you 
    can find in the hallway in the FBI building.  From Skinner's 
    office, head down and you'll see a man with glasses.  This 
    is Chuck Burks, who had very few (I think he was only in 
    about 4-5 episodes) but memorable appearances.  He provided 
    the agents with some helpful info on some of their cases.  
    You can talk to him as many times as you like; he says some 
    weird but funny stuff.
    
    + The other character is found north of where you exit 
    Skinner's office.  Near the elevator you'll find none other 
    than Alvin Kersh, the Assistant Director that Mulder and 
    Scully were assigned to for a brief time in season 6.  He 
    disappeared for a while after that, but he made a return 
    in the final season as Deputy Director.
    
    + The basement office is very true to its television counterpart.  
    The office has everything from the "I Want to Believe" poster 
    to Mulder's basketball and other details that are probably not 
    visible to the naked eye.
    
    + The sunflower seeds you find in the filing cabinet as Mulder 
    are Spritz brand, which is the same kind used on the television 
    show.  Sunflower seeds, as you may have guessed, are Mulder's 
    favorite snack. =) The seeds also work as a recovery item, 
    lucky for you.
    
    EPISODE 2 - ACT 2
    
    + Like the X-Files' office, Mulder's apartment is very well 
    rendered; the fish tank is there, and so are the porn mags 
    and tapes. XD
    
    + Another nifty thing in Mulder's apartment is his TV.  When 
    you go in there at the start of Act 2, you see various images 
    flash up on the screen.  These same images were used to test 
    Mulder's ESP abilities in "The Sixth Extinction".  Mulder had 
    three monitors set up in front of him, facing away from him.  
    He had to touch a monitor every time a picture of a UFO 
    appeared on it.  As anyone who's seen it knows, he passed.
    
    + There's a door in the apartment which, when you try to open 
    it, says there's boxes in the way.  Mulder's bedroom is located 
    beyond this door, which was never seen until season 6, in the 
    episode "Dreamland II".  When Morris Fletcher (an Area 51 
    worker who somehow traded places with Mulder) opens the door, 
    he finds boxes of junk all over the room.  He cleans it out 
    and puts a waterbed in there, and tries to seduce Scully with 
    it (which fails, XD).  At the end of the episode Fletcher and 
    Mulder are switched back into each others bodies and the events 
    of the two parter are erased.  However, Mulder's bedroom is 
    still changed... Yet for some reason you can't see it in the 
    game.  I guess they never really planned to have it in there, 
    so they came up with something funny that you get when you 
    try to open it.
    
    + On Mulder's fridge and coffee table, you can find copies 
    of The Lone Gunman newspaper.  It was published by... The 
    Lone Gunmen, of course. ^_^
    
    + During the sequence where Mulder is tripping out, he hears 
    Skinner and his assistant talking in German.  This same sort 
    of thing happened in the very popular episode "Triangle".  Mulder 
    finds himself on a luxery cruise ship in 1939, on the day 
    World War II began.  He sees alternate versions of Scully, 
    Skinner, Smoking Man, Spender, Kersh, and Kersh's secretary, 
    with Skinner, CSM, and Spender as Nazis (Skinner, however, 
    turned out to be a spy for the U.S.).  It should also be noted 
    that CSM is in his Nazi attire during this sequence, and 
    the U.S. flags appear to be Nazi flags as well, though it's hard 
    to tell.
    
    + When you're running through the hallways, you might see 
    some weird, green, slime-like stuff on the walls.  This looks 
    very similar to the slime in the caves from "Field Trip", in 
    which Mulder and Scully were exposed to a certain fungus that 
    caused them to have hallucinations (Mulder and Scully trippin' 
    out on mushrooms... who'da thunk it?).
    
    + On the Optical Data Sheet, there are other names on 
    there besides Mulder.  The other names are actually names 
    of people who worked on the game.
    
    + The pictures Scully finds of Mulder on the optical disk at 
    Roush are actual pictures from "The Sixth Extinction II: 
    Amor Fati", the episode that this game is set immediately after.
    We see Mulder strapped down to an operating table undergoing 
    some sort of brain surgery.  It doesn't make a lot of sense 
    unless you watch the actual episode, as well as the two that 
    lead up to it ("Biogenesis" and "The Sixth Extinction").
    
    + Not really an easter egg, but more like an odd glitch.  When 
    playing as Scully, after the optical disk gets melted, you can 
    go back to where you first got it and get another one!
    
    EPISODE 3 - ACT 1
    
    + Once again, the tagline at the end of the opening is 
    changed, this time to the game's subtitle "Resist or Serve".  
    The tagline was also used on an actual episode of the show, 
    "The Red and The Black", and Krycek said this to Mulder 
    in that episode as a warning.  CSM and Mulder also say this 
    during this act.
    
    + In the Toxic Storage Building, you can see a pic 
    of a weird monster on a large monitor near the entrance.  That 
    monster is the Flukeman, a popular enemy from season 2's 
    "The Host".
    
    EPISODE 3 - ACT 2
    
    + At the end of the game as Mulder, you're inside an odd 
    structure of metal, and there are several pod-looking things 
    with humans inside, covered in green ice.  These are the 
    exact same pods from the movie, "Fight the Future".  At the 
    movie's climax Mulder finds himself inside an alien spaceship 
    containing several people who act as hosts to alien life forms.
    
    These were all the eggs that I could find.  If you've found 
    any more, please tell me!
    
    ============================================================
    SPECIAL FEATURES
    ============================================================
    
    As you progress through the game you'll unlock things called 
    "Special Features".  These can be accessed through the menu 
    of the same name on the Main Menu screen.  The Special Features 
    area functions kind of like Extras on a DVD movie; you can 
    view storyboards, concept art, and certain movies from the game.  
    There are also movies of the actors recording their dialogue!
    
    This section covers the different items in the Special 
    Features section, their descriptions, and how to get them.  
    Since I have beaten the game, this section is now complete 
    except for the Final Notes (which I might add sometime in 
    the future).
    
    A. THEATER
    
    Movies - This sections consists of mostly FMV sequences
    
    ============================================================
    MOVIE NAME      | DESCRIPTION
    ============================================================
    Intro           | The movie that plays in the background 
                    | while in the main menus.  Made up of 
                    | several clips from the TV series from the 
                    | Pilot episode up to "The Sixth Extinction II".
                    | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    Teaser 1        | The teaser FMV for episode 1.
                    | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    Teaser 2        | The teaser FMV for episode 2.
                    | How to unlock it: Complete Episode 1 with 
                    | Mulder or Scully
    ------------------------------------------------------------
    Finale          | The ending FMV sequence for the game.
                    | How to unlock it: Complete Episode 3 with 
                    | Mulder or Scully
    ============================================================
    
    B-Roll - Movies of the actors recording their dialogue
    
    ============================================================
    B-ROLL NAME       | DESCRIPTION
    ============================================================
    Frohike           | Tom Braidwood recording his dialogue.
                      | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    Cigarette-Smoking | William B. Davis recording his dialogue.
    Man               | How to unlock it: Complete episode 1 with 
                      | Mulder.
    ------------------------------------------------------------
    Byers             | Bruce Harwood recording his dialogue.
                      | How to unlock it: Complete episode 1 with 
                      | Scully.
    ------------------------------------------------------------
    Krycek            | Nicholas Lea recording his dialogue.
                      | How to unlock it: Complete episode 2 with 
                      | Mulder.
    ------------------------------------------------------------
    Langly            | Dean Haglund recording his dialogue.
                      | How to unlock it: Complete episode 2 with 
                      | Scully.
    ============================================================
    
    B. ART
    
    Concept Art - Rough drawings of the characters and 
    enemies in the game.
    
    ============================================================
    CONCEPT ART NAME  | DESCRIPTION
    ============================================================
    Roscoe Zombie     | Front and profile views of Roscoe
                      | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    Mandy             | Front and profile views of Mandy
                      | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    Mandy (2)         | Frontal full body view of Mandy
                      | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    Dr. Dawson        | Front and profile views of Dr. Dawson
                      | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    Crazed Postal     | Frontal full body view of the zombie from 
    Zombie            | the Post Office.
                      | How to unlock it: Beat episode 1 with Mulder
    ------------------------------------------------------------
    Hector Zombie     | Front and profile views of Hector
                      | How to unlock it: Beat episode 1 with Mulder
    ------------------------------------------------------------
    Hector Zombie (2) | Frontal full body view of Hector
                      | How to unlock it: Beat episode 1 with Scully
    ------------------------------------------------------------
    Mutant Wolf       | Full view of the Mutant Wolf
                      | How to unlock it: Beat episode 1 with Scully
    ------------------------------------------------------------
    Mutant Wolf (2)   | Full view of another Mutant Wolf
                      | How to unlock it: Beat episode 2 with Mulder
    ------------------------------------------------------------
    Disciple A-       | Front and profile views of the Harvester
    Harvester         | How to unlock it: Beat episode 2 with Mulder
    ------------------------------------------------------------
    Disciple A-       | Frontal full body view of the Harvester
    Harvester (2)     | How to unlock it: Beat episode 2 with Scully
    ------------------------------------------------------------
    Disciple C-       | Front and profile views of Pyro
    Pyro              | How to unlock it: Beat episode 2 with Scully
    ------------------------------------------------------------
    Disciple C-       | Frontal full body view of Pyro
    Pyro (2)          | How to unlock it: Beat episode 3 with Mulder
    ------------------------------------------------------------
    Disciple D-       | Front and profile views of Pitcher
    Pitcher           | How to unlock it: Beat episode 3 with Mulder
    ------------------------------------------------------------
    Disciple D-       | Frontal full body view of Pitcher
    Pitcher (2)       | How to unlock it: Beat episode 3 with Mulder
    ------------------------------------------------------------
    Mutant Slug       | Frontal full body view of the Mutant Slug
                      | How to unlock it: Beat episode 3 with Mulder
    ------------------------------------------------------------
    Constantine       | Frontal full body view of the Constantine Creature
    Creature          | How to unlock it: Beat episode 3 with Scully
    ------------------------------------------------------------
    Disciple E & F -  | Frontal full body view of the Avatar
    Avatar Twin       | How to unlock it: Beat episode 3 with Scully
    ------------------------------------------------------------
    Constantine       | Front and profile views of the Constantine
                      | How to unlock it: Beat episode 3 with Scully
    ------------------------------------------------------------
    Constantine (2)   | More front and profile views of the Constantine
                      | How to unlock it: Beat episode 3 with Scully
    ============================================================
    
    Storyboard Art - Storyboards for key moments in the game. *SPOILERS*
    
    ============================================================
    STORYBOARD # | DESCRIPTION
    ============================================================
    1-19         | Storyboards for the episode 1 teaser.
                 | How to unlock it: Unlocked at start
    ------------------------------------------------------------
    20-22        | Storyboards for Mulder's vision of 
                 | Katlyn in the gas station bathroom.
                 | How to unlock it: Beat episode 1, act 1 
                 | with Mulder or Scully
    ------------------------------------------------------------
    23-26        | Storyboards for Mulder killing the 
                 | zombie at the Sheriff's Office, then 
                 | getting attacked by another.  Scully 
                 | shows up to save him.
                 | How to unlock it: Beat episode 1, act 1 
                 | with Mulder or Scully
    ------------------------------------------------------------
    27           | Mulder finding the Stiletto.
                 | How to unlock it: Beat episode 1, act 1 
                 | with Mulder or Scully
    ------------------------------------------------------------
    28-32        | Scully finding Katlyn, and discovering she 
                 | was infected with the black oil
                 | How to unlock it: Beat episode 1 with Scully
    ------------------------------------------------------------
    33-36        | Mulder finding a zombie clone of Katlyn
                 | How to unlock it: Beat episode 1 with Mulder
    ------------------------------------------------------------
    37-38        | Scully getting locked in the chamber by a zombie
                 | How to unlock it: Beat episode 1 with Scully
    ------------------------------------------------------------
    39-41        | The opening teaser to episode 2
                 | How to unlock it: Beat episode 2, act 1 with Mulder
    ------------------------------------------------------------
    42-46        | Mulder being questioned by the fake Scully
                 | How to unlock it: Beat episode 2 with Mulder
    ------------------------------------------------------------
    47-48        | Fake Scully turning into the Alien Bounty Hunter
                 | How to unlock it: Beat episode 2 with Mulder
    ------------------------------------------------------------
    49-55        | Mulder finding Skinner and the Smoking Man during 
                 | the dream sequence.
                 | How to unlock it: Beat episode 2 with Mulder
    ------------------------------------------------------------
    56-59        | The Lone Gunmen meeting Scully at Quantico 
                 | after the autopsy sequence.
                 | How to unlock it: Beat episode 2, act 1 with Scully
    ------------------------------------------------------------
    60-61        | Scully in a room with several glass cases, one 
                 | containing a zombie that jumps at the glass and 
                 | startles her.
                 | How to unlock it: Beat episode 2 with Scully
    ------------------------------------------------------------
    62-67        | The alien artifact becoming hot, then flying 
                 | away from Scully, Byers, and Frohike.
                 | How to unlock it: Beat episode 2 with Scully
    ------------------------------------------------------------
    68-70        | Scully, Byers, and Frohike's encounter with the Pyro.
                 | How to unlock it: Beat episode 2 with Scully
    ------------------------------------------------------------
    70-73        | Langly finding Scully, Byers, and Frohike at 
                 | the greenhouse, and noting the damage that has 
                 | been done.
                 | How to unlock it: Beat episode 2 with Scully
    ------------------------------------------------------------
    74-84        | The opening scene from episode 3 with Mulder
                 | and the one-armed Russians. 
                 | How to unlock it: Beat episode 3, act 1 with Mulder
    ------------------------------------------------------------
    85-86        | Scully finding the helicopter pilot, who is now 
                 | a zombie.
                 | How to unlock it: Beat episode 3, act 1 with Scully
    ------------------------------------------------------------
    87-100       | The first part of the final FMV.
                 | How to unlock it: Beat episode 3 with Mulder
    ------------------------------------------------------------
    101-115      | The second part of the final FMV.
                 | How to unlock it: Beat episode 3 with Scully
    ============================================================
    
    C. DOSSIERS
    
    All Dossiers are unlocked at the start.
    
    ============================================================
    DOSSIER NAME          | DESCRIPTION
    ============================================================
    Fox Mulder            | Complete dossier for Mulder
    ------------------------------------------------------------
    Dana Scully           | Complete dossier for Scully
    ------------------------------------------------------------
    A.D. Walter Skinner   | Complete dossier for Skinner
    ------------------------------------------------------------
    The Lone Gunmen       | Complete dossier for The Lone Gunmen
    ------------------------------------------------------------
    Cigarette-Smoking Man | Complete dossier for the Cigarette-
                          | Smoking Man
    ------------------------------------------------------------
    Alex Krycek           | Complete dossier for Krycek
    ------------------------------------------------------------
    Marita Covarrubias    | Complete dossier for Marita Covarrubias
    ------------------------------------------------------------
    Alien Bounty Hunter   | Complete dossier for the Alien Bounty
                          | Hunter
    ============================================================
    
    D. FINAL NOTES
    
    You have to beat the game in order to unlock the Final Notes.  
    The Final Notes consist of two comprehensive reports (one by 
    Mulder, one by Scully) that cover the events of the whole game.
    
    E. CREDITS
    
    The credits are... the credits.  For the game.  Uh, yeah, 
    that's pretty much it. ^_^;
    
    ============================================================
    CHEAT CODES
    ============================================================
    
    There are two methods of using cheat codes: the cheat menu 
    in the game, or the use of a cheating device like GameShark 
    or CodeBreaker.  I personally recommend using the codes built 
    into the game, cause devices like GameShark can mess up your 
    saved games and such.  However, if you insist on using GameShark, 
    then I won't try to stop you, 'cause I'm nice. ;)
    
    -In-Game Codes-
    
    To get to the game's cheat menu, go to Options > Game 
    Settings > Cheats.  There are five circles on the screen, 
    and you must enter a certain combo of buttons to get the 
    correct code.  But you don't want to try and guess all the 
    different possible combos, right?  So without further ado, 
    here are all the codes you will ever need.
    
    Thanks to Hobbkito for finding the Infinite Ammo code, and 
    Notion for getting the rest!
    
    Grenade Bullets: X, CIRCLE, SQUARE, L2, R2
    Infinite Ammo: L1, L2, X, R2, R1 
    Player Invincible: UP, SQUARE, CIRCLE, X, DOWN 
    One Shot Kills: CIRCLE, L2, DOWN, R1, X 
    Unlock All Acts: R2, RIGHT, L2, UP, SQUARE 
    Unlock All Bonus Features: LEFT, R1, L1, DOWN, CIRCLE
    
    -GameShark-
    
    I've never used a PS2 GameShark, so I have no idea how it 
    works.  Though I assume it works just the same as an N64 
    one (which I do have), except it's a CD or whatever.  Just 
    create a new game and input the codes manually.
    
    Thanks to AmyLeelsHot for these!  These codes are said 
    to work with GameShark v2.
    
    (M)
    0E3C7DF2 1853E59E
    EE9A3DA2 BCCD5CB2
    
    Infinite Health
    DE85B90E E0AF9BB5
    DE85B90A 6AEFA0C3
    
    Infinite Ammo (All Weapons)
    DE8DE2A2 BCA99B83
    
    -Action Replay-
    
    I have no idea what version to use with these.  Credit goes to 
    YCHGrnLantern.
    
    (M) 
    Q8NG-WTVB-3XTVT
    BAC9-Z52C-TTY4H
    
    Infinite Item Slot 1 
    RQ7C-64Z2-7XQF4
    WBPV-NU1N-7FDHB
    
    Infinite Item Slot 2 
    7YH0-YZJT-K8NKB
    DX5A-ZYEA-8E1P7
    
    Infinite Item Slot 3 
    CMFP-NEWU-JJGGD
    2K3J-545C-6XUGT
    
    Infinite Item Slot 4 
    Y3ZK-J8XN-CZZUK
    PCF0-BT34-91WP7
    
    Infinite Item Slot 5 
    CKW8-AM5R-6MHMT
    7N7N-1RVU-TEZ9D
    
    Infinite Item Slot 6 
    Q0MB-FD1X-Q100C
    KJQF-R5WK-A210N
    
    Infinite Item Slot 7 
    CTYD-5BYM-03YRZ
    D7ET-F8H8-JDAV7
    
    Infinite Item Slot 8 
    UHCK-0BPQ-Y3FCJ
    Z7CX-H403-5N4PH
    
    ============================================================
    
    10)End Notes
    
    COPYRIGHT NOTICE
    
    "The X-Files: Resist or Serve" is (c) 2004 Twentieth Century Fox
    Film Corporation. All rights reserved. Fox Interactive, "The 
    X-Files" and their associated logos are registered trademarks or 
    trademarks of Twentieth Century Fox Film Corporation.
    
    Vivendi Universal Games and the Vivendi Universal Games logo 
    are trademarks of Vivendi Universal Games, Inc.
    
    This game was developed by Black Ops Entertainment.  Copyright 
    (c) 1994-2004 by Black Ops Entertainment.  All rights reserved.
    
    This FAQ is (c) to me, Sailor Amaya.  See the notes below for 
    information on using this guide.
    
    ============================================================
    
    NOTES FROM THE AUTHOR
    
    This FAQ was written by Sailor Amaya, and has been uploaded 
    to the following sites with my permission:
    
    GameFAQs (www.gamefaqs.com)
    Chaos Caverns of Mobius (www.freewebs.com/chaoscaverns)
    
    This FAQ is open to public use, and you may do what you 
    will with it.  However, this guide is not to be sold 
    for profit or to be used on some other site without my 
    permission.  The information in this guide also cannot be 
    used without my permission.  Copying this guide and claiming 
    it as your own is considered plagiarism, which is a crime.
    
    If you would like to use this FAQ on your site, or if you 
    have any questions or comments, feel free to contact me:
    
    E-mail:  metallix1214@hotmail.com
    AIM: SuperMechaSally (I'm not on a lot, though...)
    
    ============================================================
    
    SPECIAL THANKS TO:
    
    Vivendi Universal, Fox Interactive, and Black Ops for creating 
    such a great game.
    
    Chris Carter for creating the show.  Still waiting for 
    the next movie (which is hopefully a go!)...
    
    David Duchovny, Gillian Anderson, and the rest of the cast 
    for coming back and taking on the roles of these great 
    characters once again.
    
    CJayC for creating GameFAQs and hosting my FAQ on there.
    
    The various people on the board for this game that helped 
    me out with certain things.  I can't remember any names right 
    now; too many o' them. ^_^;
    
    ============================================================
    *************************END OF FILE************************
    ============================================================