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    FAQ/Walkthrough by CAHowell / senorrandom13

    Version: 2.0 | Updated: 08/03/04 | Search Guide | Bookmark Guide

                   ,- _~.               ,  ,,
                  (' /|     _          ||  ||       ;      _          '   _
                 ((  ||    < \,  _-_, =||= ||  _-_  \\/\  < \, \\/\\ \\  < \,
                 ((  ||    /-|| ||_.   ||  || || \\ || |  /-|| || || ||  /-||
                  ( / |   (( ||  ~ ||  ||  || ||/   || | (( || || || || (( ||
                   -____-  \/\\ ,-_-   \\, \\ \\,/  \\/   \/\\ \\ \\ \\  \/\\
    
                             L A M E N T  O F  I N N O C E N C E
                                FAQ/Walkthough || Version  2.0
                                -------------------------------
                                FAQ/Walkthough By: Jason Howell
                                 Co Authored By: senorrandom13
    
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                 010. Table of Contents
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
                    Chapter Name                        |Section ID
                   |-----------------------------------------------|
                   |Table of Contents..........................010 |
                   |Version History............................020 |
                   |Control, Moves, and Basics.................030 |
                   |Walkthrough................................040 |
                   | -Before You Start.........................041 |
                   | -Beginning................................050 |
                   | -House of Sacred Remains..................070 |
                   | -Ghostly Theatre..........................071 |
                   | -Anti-Soul Mysteries Lab..................072 |
                   | -Garden Forgotten By Time.................073 |
                   | -Dark Palace of Waterfalls................074 |
                   | -Pagoda of the Misty Moon.................075 |
                   |Item List..................................080 |
                   |Encyclopedia...............................090 |
                   |Glitches...................................091 |
                   |Cheat Device Codes.........................092 |
                   |Contacting Me..............................100 |
                   |Credits and Site List......................110 |
                   |Copyright..................................120 |
                   |-----------------------------------------------|
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                 020. Version History
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        Version .001 October 24, 2003: Added:
        -10 Monsters to the Encyclopedia
        -Started Guide
        -Added Control, Moves, and Basics section
        --------------------------------------------------------------------------
        Version .010 October 25, 2003: Added:
        -Contacting Me, Credits and Site List, and Copyright Info
        -Completed the rest of the Control Moves and Basics Guide
        -Starting on Walkthrough
        -Added Maps of the Beginning Area
        --------------------------------------------------------------------------
        Version 1.1 October 27, 2003: Added:
        -Item Dupe trick
        -Weapons and Armor
    
        Anyways, sorry to anyone that was looking for more info about the game.
        I should start writing for the different sections by tonight.
        --------------------------------------------------------------------------
        Version 1.2 October 29, 2003: BIG update tonight. senorrandom13 is
        now a Co-Author for the guide and should be helping out. We also
        finally have the HOSR area up.
        --------------------------------------------------------------------------
        Version 1.3 October 29, 2003: (Jason) Well, I updated
    
        -The Encyclopedia section
    
        More should come soon, along with the completion of the encyclopedia
        section. Here is a list of what I hope to accomplish by next week:
    
        -Garden Forgotten By Time Section
        -Completion of the Encylopedia section
        -Partial Completion of the Item section
        --------------------------------------------------------------------------
        Version 1.4 October 31, 2003: (Jason) Well, Codejunkies.com updated
        their site with AR codes, so I posted them here, creating the cheat
        device section. If you have any codes, please email them to me. More
        updates should come soon, and Senorrandom13 is working on the theater
        guide, while I am working on the GFBT section.
        --------------------------------------------------------------------------
        Version 1.5 November 5, 2003: (Jason & senorrandom13) Once again,
        senorrandom13 has made a terrific guide, this time for the Ghostly
        Theatre. I am about 1/2 way done with the GfBT and should be done with
        it by Friday.
        --------------------------------------------------------------------------
        Version 1.6 December 7, 2003: Well, it's been awhile since I updated.
        Mostly been working on other projects. senorrandom13 did the guide for
        the Anti-Soul Mysteries Lab. Some of you may be asking: "What about the
        rest of the guide?" Well, I am planning on finishing up the Monster
        Index and Item section, and I may as well leave the Walkthrough section to
        Senorrandom13. Look for more updates soon.
        --------------------------------------------------------------------------
        Version 1.7 December 29, 2003: Well, I am still around, and I do still
        care about the guide. The monster index has been completed, besides the
        numerical list, and Action Replay MAX codes have been posted. In terms of
        the future, I think I will let senorrandom13 fully do the content for the
        actual walkthrough (Although there is no word when he will be done with the
        next section). and Myself with the editing of his sections and the other
        sections of the guide. Although I am not one with promises with updates,
        I hope to start working on the Items section tomorrow. Until then...
        --------------------------------------------------------------------------
        Version 1.8 December 29, 2003: Well, not much, just one of 3 updates on
        the item section. I got about 30%+ of the items up, and should have
        another 30% or more up by tomorrow. Until then....
        --------------------------------------------------------------------------
        Version 1.9 December 30, 2003: Jason again. I was able to get in about
        a page of items before signing off for the night. Should be able to finish
        the items section soon and start on other areas of the guide. For the most
        part, I have planned to create a HP, MP, and Heart MAX location section(s)
        along with a reference guide to some of the stuff mentioned and viewed in
        the game, in relation to real life, and Castlevania references. Next
        update should be tomorrow night...
        --------------------------------------------------------------------------
        Version 2.0 June 27, 2004: Random here.  Finally submitted it with the 
        other sections done, did some formatting and some proofreading.  Sorry for 
        the delay.  
    
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                             030. Control, Moves and Basics
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        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                     X. Control
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        (Note-This is in Default setting)
    
        Attack, Movement, and Guard Buttons:
    
        O Button: Subweapon use. Consumes Hearts
    
        Square Button: Light Whip attack. Does moderate to medium damage. Fast 
        and useful to use multiple times
        
        R1 or R2 Triggers: Activates guard. While in guard, you cannot be damaged, 
        but the guard can break. When a enemy charges with a purple aura, hold up 
        the guard in order to absorb the attack and restore MP at the same time.
    
        R1 + O Button: Activates relic. Press again to turn off
    
        X Button: Jumping. Press again to double jump
    
        X + Triangle Button: Diving Kick Attack. Rarely used, but a good attack 
        to hit ground enemies.
    
        Left Analog Stick: Movement of the main character.
    
        Door Buttons:
    
        Square Button or Triangle Button: Use to open doors. You may need a key 
        to go further.
    
        Menu Buttons:
    
        Right Analog Stick or D-Pad Buttons: Open up the real-time menu screen. 
        Use Left analog stick to switch and choose items, and press X to use 
        items. Press Triangle to exit.
    
        L1 Trigger: Opens Orb menu. Use to switch between different element orbs.
    
        L2 Trigger: Opens Relic menu. Use to switch between different relics.
    
        Select: Opens map screen. Use to navigate throughout the castle and its 
        dungeons.
    
        Start: Brings up Sub-Screen. Use it to view items, change configuration, 
        and view monster info on enemies you have seen.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                           Moves, Relics, Sub Weapons, and Orbs
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Move Combos:
        Move combo's are similar to fighting games. You must press a certain 
        buttons within a certain amount of time (usually 1-2 seconds) in order to 
        do that attack or move. To learn certain moves, it seems that you must 
        either perform an attack on that button long enough, execute a certain 
        attack a certain amount of times, certain enemies and bosses, time, and 
        so-forth.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Relics:
        Relics are similar to Orbs and Sub-Weapons, to some level. They act as a
        special move or increase in a status. Unlike Orbs, Relics take up MP, but 
        are useful in some situations. For example, some relics are used as a 
        special attack, and some do things like increase your maximum speed and 
        heal HP over time. Some Relics can be bought, but most must be found in 
        the castle.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Orbs:
        Similar to the Spell Books of HoTD, Orbs act as an elemental supplement to
        the Subweapons. When you equip an Elemental Orb, it not only changes the 
        sub-weapons type, but changes the attack all together. Most orbs are found 
        by defeating a boss.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Sub-Weapons:
        One of the oldest elements of a Castlevania game. Sub-Weapons are used as 
        an alternative to your normal weapon. Instead of using MP, though, they 
        use hearts as a form of ammo. At first, you are only limited to 5 different 
        Sub-Weapons (You can unlock the Pumpkin after beating the hidden characters 
        quest), but as the game progresses, you can unlock Element orbs to change 
        the type of attack (Meaning that you can have up to 35 different Sub-Weapon 
        attacks), but the only draw back is that you can only carry 1 sub-weapon at 
        a time.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                      Combo List
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    
        Name of Attack                 |Buttons Used:
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Extention                       Square (X4)
        Draw Up                         Square, Triangle, Square
        Vertical High                   Square (X3) Triangle
        Rising Shot                     Square (During Vertical High)
        Far Rising                      Triangle, Square
        Spinning Blast                  Square (During Draw up)
        Energy Blast                    Triangle (During Rising Shot)
        Sonic Edge                      Rotate Left Analog Stick, then Triangle
        A Extension 1                   Square (X3 in midair)
        A Extension 2                   Square (X5 in midair)
        Step Attack                     Triangle or Square (While doing Quick Step)
        Falcon Claw                     X (During double jump)
        Quick Step                      Guard and X
        Quick Step 2                    Guard and X (During quick step)
        Perfect Guard                   Guard using R1 or R1 Triggers
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                     Sub-Weapon List
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Axe:
        One of the most powerful Sub-Weapons in the game. The axe is a heavy
        hitting sub-weapon that most enemies have a weakness to. The axe's basic
        attack is to launch a axe in front of you and deal heavy damage, somewhat
        like a boomerang.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Knife:
        The knife may seem small, but it comes in handy with the orbs. The Knife
        is somewhat of a weak weapon, but you can throw multiple Knifes at one
        time, and it dosn't absorb as many Hearts. The Knife's basic attack is to
        be thrown forward and strike the enemy. The strategy to using that
        wisely is to throw multiple Knifes at one time.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Holy Water:
        Somewhat of a weird Sub-Weapon. The holy water is somewhat weak without
        orbs, but useful if there is a large amount of enemies coming toward
        you. The Holy Water's basic attack is to be thrown on the ground and
        rupture into flames, although the reach of that is somewhat short.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Cross:
        Very useful Sub-Weapon for protection and against bosses. The cross sub
        weapon makes two crosses circle your body (Although you can still take
        damage) and damage any enemy that comes near you.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Crystal:
        One of the newer Sub-Weapons, although it is somewhat similar to the
        Holy Water. It is thrown on the ground and has a delay time of a few
        seconds, then it explodes. Useful for large ammounts of enemies, but
        needs orb power otherwise.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
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                                 040. Walkthough
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        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                 041. Before You Start
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
        Here is some basic things you should know before you begin:
    
        -Unlike most Castlevania games, you do not level up in this game. You can
        only increase your status by HP Max, MP Max, Heart Max, and equipment
        and relics. If you are having difficulty with a boss, learn it's weakness
        and exploit it, since there is not much you can do to make you stronger.
    
        -Look for Hidden doors and out of camera balcony's. Some rooms have
        doors on the balcony, and some have doors that are not on the map. If
        you head to a dead-end, look around the room and make sure there is
        absolutely no other hidden door. Each section has at least one hidden
        door.
    
        -You can only save and recover HP by save points. Open doors have a
        blue arrow coming out of them, lock doors have a key on the map, Mini
        Boss doors have a skull angel surrounded by blue boss doors have a skull
        angel surrounded by red, and save points have blue doors.
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                 050. Beginning
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Map #1
                           Pagoda of the Misery Moon
                                       --                Warp Room
                                         +--+              \
                                         |  |               \
                                         +--+                \
                                      ///-   -\\\            -\--
                                     /           \         //    \\
                 Map #2      --     |             |       | Item A |
                         ---  +-----+             +-------+        |
                            --+-----+             +--+-+--+\\    //
                                    |             |  | |     +--+
                                     \           /  +---+    |--+
                                    /         ///   |   |    /   \
                                   /     /---       | S |   |     |
           Rinaldo's Cabinn       /     /           |   |    \   /
            +---+                /     /            +---+     /--
            |   |               /     /                     /
           /|   |              /     /                     /
          / +---+             /     /                     /
          -  --              /     /                     /
           --  ---          /     /                Prison Area
             ---  ---      /     /
                --   --   /     /
                  ---  --/     /
                     --       /
                       ------/
                           
    
    
        Key:
        A=Map #1
       *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Map #2
    
                     -----           -----
                  ///     \\\     ///     \\\
                 /           \   /           \
                |             ---             |
                |             | |   E and F   |
                |             ---             |
                 \           /   \           /\\
                  \\\     ///     \\\     /\/   \ -----
                     |---|           -----  \  ///     \\\
                     |   |                   \/           \
                     |---|                   |             |
                  ///     \\\                |  Item G     |
                 /           \               |             |
                |  C and D    |               \           /
                |             |                \\\     ///
                |             \     -----         --|--|
                 \           / \ ///     \\\        |  |
                  \\\     /\/   \           \       |  |
                     -----  \  |   A and B   |  +------------+
                             \ |             |  |            |
                              \|             ---|            |
                                \           /   |   Map #1   |
                                 \\\     ///----|            |
                                    -----       +------------+
    
    
         Key:
         A=Potion
         B=Marker Stone #1
         C=Serum
         D=Marker Stone #2
         E=Uncurse Potion
         F=Magical Ticket
         G=Svarog Statue
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         In the beginning, you will see a cutscene of Leon running though the
         forest to the castle and meeting a man named Rinaldo. He gives you a whip
         and then you start on your journey. After the cutscene, Rinaldo's cabin
         will become a shop.
    
         Rinaldo's Shop:
    
         Item Name             |Price   |Availability
         --------------------------------------------------------------------------
         Potion                    200    -
         High Potion               800    -
         Serum                     100    -
         Uncurse Potion            100    -
         Magical Ticket            200    -
         Memorial Ticket           800    -
         Diamond                10,000    -
         Ruby                    3,000    -
         Sapphire                2,000    -
         Opal                    1,000    -
         Turquoise                 800    -
         Zircon                    400    -
         Music Box               3,150    *Must Complete Game before it appears
         Earth Plate             1,000    *15% of Map
         Meteor Plate            2,000    *40% of Map
         Moonlight Plate         4,000    *60% of Map
         Solar Plate            15,000    *80% of Map
         Sacrificial Doll        2,000    -
         Jade Mask                 999    *Must Complete Game before it appears
         White Bishop            3,000    -
         --------------------------------------------------------------------------
         After you are in control of Leon, go to the right and up the hill to reach
         the outside of the castle. Keep on going forward to reach the enterance
         of the castle.
    
         The door in front of you is locked until the very end of the game. The
         left door leads to a tutoral of the controls and the right door heads
         to the game's 5 main areas. For now, head to the left and head though the
         door.
    
         When inside, the door in front of you is locked and cannot be open until
         you beat the tutoral, so head though the right door. The first lession is
         the double jump. Press X twice to reach the balcony above. The second
         training method is to double jump, but then use the whip (Square Button)
         to latch onto the railing of the balcony and pull youself up.
    
         The third is a combat lession. Press the Square button to do a light
         attack, and the triangle to do a heavy attack. You can also jump into the
         air and Press Triangle to do damage. Once you defeat all 3 skeletons,
         head to the next door.
    
         The next section is a bit tricky. You have to latch onto a pole in the
         middle of the air with your whip, and while in midair after doing that,
         latch onto another one. Try to center yourself with the pole before you
         latch onto it. Get to the end to reach the final tutoral.
    
         In the final area, you will learn two things. First of all, wait until
         the Golden Knight is glowing Purple and then guard (R1 or R2 Triggers)
         to absorb the blow and gain MP from it. Once the MP bar is maxed out,
         grab the relic in the middle of the room and activate it (R1 and O
         buttons). Run around the knight until he is dead.
    
         After that, head back to the main hall and head to the door on the
         other side. Save if you want to and continue. In the next room is
         a circular platform with 5 main areas. This is the order:
    
    
                                     ----
                                   //    \\
                                  |  #3    |
                                  |        |
                     ----          \\    //          ----
                   //    \\          ----          //    \\
                  |   #2   |                      |  #4    |
                  |        |                      |        |
                   \\    //                        \\    //
                     ----                            ----
    
           ----                                                  ----
         //    \\                                              //    \\
        |  #1    |                                            |   #5   |
        |        |                                            |        |
         \\    //                                              \\    //
           ----                                                  ----
    
         Key:
         #1: Anti-Soul Mysteries Lab
         #2: Garden Forgotten By Time
         #3: House of Sacred Remains
         #4: Dark Palace of Waterfalls
         #5: Ghostly Theater
    
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                070. House of Sacred Remains
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Once you enter, go down the stairs, and dispose of the skeletons.
         Remember to destroy the pillars with purple light to gain hearts/coins.
         Go through the door and walk down the hallway. Here will be a door
         directly to the left of Leon. Kill the skeletons and archers. There is
         a door on the right side of the room; enter it and jump on the platform.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         This lights up Horizontal #1. Exit the platform room and then the room
         you were just in to get back to the hall way. Run away from the screen
         (south for those of you who love the compass) and enter the door.  Now
         you’ll get a taste of the zombies. Defeat them and go through the door
         on the south side of the room.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Head west in this hallway, kill the skeletons preventing you from entering
         the save point and save.  When you exit the save point, go east. Clear
         the room of skeletons, then go through the door on the east end. Another
         enemy filled room, but you can get the crystal as a subweapon here. The
         right balcony has $250, and the left balcony...has more to be desired.
         Most people know this as only, “The Jump.”  Have Leon face toward the
         screen, jump toward the screen, double jump toward the second balcony
         and whip your way over.  It takes time, but its worth it.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Head through the door on that balcony, kill the bats and avoid the red
         skeleton.  This room will let you get an MP Max Up.  Collect it, then
         go through the door on the east.  This room has a HP Max Up, as well
         as a Serum and a Uncurse Potion on the balconies.  After clearing this
         room of enemies, the bookcase on the left has circular marks. Run
         into it until you are able to run through it.  Jump on the platform
         to activate Triangular #1.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Head back to the save point (Press Select to bring up the Map).
         After you save, go through the west door. In this room, kill the
         skeletons and continue through the next westward door. Head to the
         west door, kill the enemies, smash the pillar emitting yellow
         light and you finally get to change your subweapon to the axe.  But
         don’t move from that point.  Double jump to your left to get $250,
         then go to the right balcony and exit through the door up there.
         Block/Quick step away from the bats and kill the buckbaird.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Once you enter the door behind the buckbaird, you have to get rid of
         some zombies and wolf skeletons.  The balconies have $250 each, and then
         exit through the west door.  Don’t bother to deal with the red skeletons,
         they continue to regenerate; continue following the path and kill the
         heavy armor (Best strategy is to block their attacks when they turn
         purple, then continue the assault. Rinse and repeat) backward when you
         see the purple light, and on his third swing double jump.)  Both
         balconies have again $250 each, so exit through the west door after
         collecting them.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         You can collect the Marker Stone 6 in this room; jump on the platform to
         activate Triangular #2.  Using the map(Select button), navigate your way
         back to the save point.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         From the save point, go through the west door, and head south.  You are
         in a hallway, continue south and clear this room of enemies once more.
         Exit through the South door.  Another hallway, travel through it and you
         end up in another small chapel.  Clear the room of enemies.  If you head
         east, you will end up taking a path back toward the save point.  If you
         head west, you will continue into the heart of the House of Sacred Remains.
         Go west.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Head east and kill the skeletons and ghost warriors, as well as the
         skeleton swordsmen.  Head away from the screen (south) and double jump
         to either platform to get their prizes(Left=$250, Right=$250).  Then go
         through the door on the level below, between the balconies.  Run through
         the hallway, enter the south door and hone your fighting skills.  Head west
         to face some zombies and skeleton swordsmen.  Leave through the south door
         to enter another hallway.  Once you pass through the door at the end, you
         will get your first taste of the Rune Spirit.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         From this room, you have to choices: go out the door on the right side
         adjacent to the one you entered from, and end up in a hallway that
         connects you back to a room you explored, OR go to the west door (Hint:
         Take the west door.)  This room(once cleared of enemies) will take you
         back toward the save point if you go north, so we’ll head west. Now
         you get a visit from the flea men.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Kill them, and follow the path to the only door.  This leads to a room
         with walls and carpet like monsters moving on the floor.  If the carpet
         comes under you while you are on the ground, it will delay for a split
         second then shoot up spikes.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         They hurt.  Explore the room thoroughly to pick up all of the coins.
         Two choices: east toward a save point, or south.  We’ll head toward
         the save point.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Save here (Save point #2), and head east.  If desired, you can change
         your subweapon to holy water.  Another room with the moving carpets; you
         know the drill, collect the money while avoiding them.  Get all of the
         money(in the southwest corner, there is a bag for $1,000 and exit through
         the southeast door.  Ok, a trap room.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         The spikes here rise from the floor, and you have only one way to go:
         toward them.  When you see them heading away from you(toward the screen)
         head on the path.  When they come toward Leon, double jump over them.
         Don’t be concerned with the first door you see(the room it leads to
         is where you have to place the Yellow Dragon Key), so continue on the
         spiked path.  Surprise!  Another platform which is Horizontal #2.
         Using the map, head back to Save Point #2.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Now, head south.  Enter the room, kill with no mercy, take the stuff from
         the balcony(a potion) and head out,the west door.  Continue through the
         hallway and you arrive at another spike room.  Head toward the screen
         (toward the door on the west side facing west) and enter it.  Congrats,
         you have just completed Horizontal.  Now, leave the spike room continuing
         to run clockwise, run through that same hallway until you are back at that
         room(if you want, enter the other door on the path, it leads to a hallway
         which sets you back a little.)  Now we go through the south door: this is
         the door that was locked by Horizontal, but now you don’t have to worry
         about that.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Enter it.  Kill the Heavy Armor, enter the door he was guarding, and
         dispose of Zombies and a new fiend called the Vassago.  The balcony
         here has $400, come down and go through the door on the west side.
         Kill these fiends, and collect another potion from the balcony.  Exit
         through the south door.  Now you get some R&R with Skeleton bowling!
         The Peeping Eye here will drop to the ground, which is when you hit it.
         (I’m not sure what happens if you get a strike, if something does
         happen, please inform us.)  Go through the door they were in front
         of, hop on the platform and light up Triangular #3.  Now head back
         to the second big room(should pass through only three doors; if you
         want to, try and battle Spartacus, but he is a tough customer at this
         level) and exit through the south door.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Travel through the hallway, and until you reach a room with a big stone
         sticking up in the middle. Time for a quick task.  When you step on the
         stone and it is down completely, you have to get to the top level, face
         toward where you entered and start jump whipping your way across it.  If
         the stone is back to the normal position, then you can’t enter the door.
         What’s preventing you from just running by it?  Watch the cutscene.  So
         go to the second level, go to the left side and keep going until you are
         through that door facing east.  You are officially done with the First
         Floor.  Continue down the path, change your subweapon to the cross if
         you wish, and go down to the basement.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Head north up the path and enter the door. Astral Fighters are the new
         addition.  Kill them all and you might want to write down the combination
         of the girls and goats at the north wall.After that head west. Now you
         meet the executioner: don’t be fooled by his size, he’s a push over.
         Write down that combo as well. Head west again. If you weren’t
         paying attention, hit the statues so that from left to right they are:
         goat, girl, goat, girl, girl.  Now head through the south door to get
         a HP Max Up.  Go back to the statue room. Now use this combo: girl,
         goat, goat, girl, goat.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Head through the west door.  Kill the Poison Zombies and Astral Fighters,
         then head north.  Meet the Evil Swords.  Once you beat the Evil Swords,
         continue north, through the hallway.  You have just earned the Bloody
         Cape.  Equip it.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Now, head back to the room with the Executioner (the room with the
         combination to the Bloody Cape room) and exit south. This room can be
         tricky.  Whatever you do, don’t try to jump over the beams.  Notice
         that there are shields that protect you.  You want to use those as
         protection when they are heading the way opposite from you.  Navigate
         your way through the room, using the shields for protection and exit
         through the south.  Use the save point here(Save Point #3), and notice
         the red door with the skulls on it.  This denotes a boss room.
    
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         BOSS:  Undead Parasite      HP:1200        WEAKNESSES: Holy Water, Cross
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         First thing to do, is kill those eyes in the level: there are four.  Once
         they are destroyed those Soulless will disappear.  Then the true boss
         shows up in the center.  With him, he brings a new wave of Soulless.  That
         worm like thing, is really just a distraction.  He will attack you, but
         focus all of your attention on the Parasite.
    
         Using the strong attack string, not only deals damage on him, but
         deals some damage to those Soulless who are trying to sneak up on you.
         After a while, he will leave that hole, and pop up in another one.
         Continue hunting him down until he is finished.  Congrats, you have
         defeated your first boss!
    
         Pick up the Blue Orb, equip it using L1 and the right analog stick and
         you have two choices.  You can either step on the purple platform, or
         continue exploring.  We’ll keep exploring.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Exit through the door you came, and save.  Go north through the hallway,
         the beam room, and another hallway, then head east at the main room.  You
         should be aligned with the hallway that leads to the first floor.  Exit
         through the east door, pass through the hallway, and pass through the
         Triangular door.
    
    
         Follow the path, being wary of the skeleton archers and pass through the
         door at the end.  Hop on the table and get the White Tiger Key.  Now, head
         back to the boss room, and exit using the purple gateway. You have just
         conquered your first dungeon.
    
    
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                    071. Ghostly Theatre
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         As soon as you enter the theatre, you are confronted by skeletons.
         Kill the skeletons, smash the candle stands for some money, and go down
         the stairs to exit through the South door.  Another hallway, so just walk
         through the south door.  This brings you to the first puzzle on this
         level.  But I recommend jumping to the lower level to pick up the Heart
         Repair.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         After clearing the skeletons, double jump to the stairs on the left side
         of the screen and go back up top.  Now we can start the puzzle. There are
         skeletons here that shoot beams that block a path.  Unfortunately, they
         can’t look you in the eye.  Have Leon run in the same direction as the
         skull, and when the beam stops, block, then Quick Step past the skulls.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Exit through the door.  Kill the Buckbaird, change your subweapon to the
         Crystal if you want, and exit through the west path.  Ghosts and
         Skeleton Warriors confront you.  Be wary when you kill the Ghosts, they
         throw their lantern which can cause some damage that is unneeded.  Go
         down the stairs, and on the left of the staircase is a potion.  After
         collecting that, go back up the stairs, but this time go up the left
         staircase.  Exit through that door.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Curve around the hallway and pass through the door. Another dinosaur
         skull room.  Before you start, place a marker here, and jump down to
         collect a High Potion.  Then to go up, jump on the platform right by
         the High Potion and whip your way up top after double jumping.
         Remember, face the source of the beam and it will dissipate.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Navigate your way to the end, right in front of the door.  Now,
         instead of going through the door, go left and follow the path, getting
         rid of more beams.  Take the door at the end of the path (Southeast
         corner, facing South on the map).  Walk through the hallway, and take
         the lone door on the west side.  Ghost Soldiers and Skeleton Warriors
         await you.  After killing them, collect the $400 to the left of the
         staircase at its bottom and if you want, change your subweapon to Holy
         Water.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Then take that door (facing North on the map).  Kill the Spirits and
         Zombies, and collect and equip the Aroma Earring, and go back to the
         last room.  This time, take the West door. Curve through this hallway.
         This leads to the second puzzle type here. Boulders fall from the
         ceiling onto red targets on the ground and even on the walls.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         But all the red targets are targeting you. The doors are locked and
         there are these statues:blue and red.  Here’s what we do.  First, we
         have to destroy the statues, but TAKE OUT THE BLUE ONES!  The method
         of destroying the statues is getting in position so that the boulders
         will hit them instead of you.  The blue ones are: on the small ledge
         on the west side of the room, on the highest ledge on the west of the
         room (right by Ancient Text 2), on the north side whip swing on to the
         right ledge for one there, and finally whip swing to the left of that
         one for the final one.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Jump down, and exit through the east door.  Pick up the Heart Max
         Up, and go back to the boulder room.  Now dispose of the red ones
         (they are all in plain sight), and exit through the south door.
         Kill the ghosts and spirits, collect the potion to the left of the
         staircase, and exit through the door down there.  Kill the Shadow
         Wolves and Spirits and exit through the south door.  Follow the hallway
         to the lone door facing west.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Kill the Axe Armor and Astral Knights, and exit through the south door.
         This leads to the Second floor after you kill the Ghosts. Now, after
         killing the ghosts, use the Save Point.  Then exit through the other
         door. Another skeleton room.  Drop down to get the mana prism before
         beginning, and kill a couple of Hanged Men for good measure before
         returning to face the puzzle.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Remember to hold block down while navigating.  Don’t let the jumps
         intimidate you.  Exit through the North door, and collect the Black
         Turtle Key.  Go back to the skeleton room, jump down, and then climb
         back up for an easy way to get back to the beginning of the room.
         Save again, and now go back downstairs.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Now, using the map, you have to go all the way back to the marker.
         This time, exit through the door facing east, or the door that we
         bypassed earlier. Walk through the hallway and now you have to deal
         with a Red Ogre and a Cyclops.  You can A.  kill them, or B. have
         fun dodging between them and having them kill each other.  Pass
         through the door behind them after they are done and collect Map 5.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         There’s no use going in the boss room, because there is no boss yet.
         Now go back to the original fork in the road, also known as the
         room with the Holy Water.  This time we go East.  Go to the left
         immediately, and collect Marker Stone 7.  Kill the enemies and
         collect the $400 to the right of the bottom of the staircase.
         Then go back upstairs and go right, and through the door there.
         Curve through the hallway, and exit through the door at its end.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Only red statues to deal with this time.  After destroying those,
         exit through the other door(the South door.  Kill the wolves preventing
         entry to the Save point and save.  Now exit through the other door.
         Welcome to the spike room.   From the door, go left to the first
         white spot, and then left again to the whole row of blank spots.
         Go to the bottom edge of those spots then double jump and whip to a
         hidden balcony.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Go through the door there, and collect the HP Max Up.  Then go back
         to the spike room, and navigate your way to the exit on the east
         wall.  Kill the enemies, and collect the $400 to the left of the
         bottom of the staircase.  To the north wall up top is the Axe
         Subweapon, which I recommend for the upcoming boss.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Then, take the door on the south wall.  Kill the enemies here, collect
         the $400, and exit through the south door.  Kill the Zombies and
         wolves here, and exit through the door facing south(The door facing
         west leads to the room that you need the White Tiger Key for.)  This
         leads to a hallway, and after passing through the hallway you end up
         in a room with Astral Fighters and a Armor Knight.  Exit through
         the South door.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         This room leads to a hallway which leads to the second floor.
         After killing the ghosts, pass through the door.  Another spike room.
         Go to the blank spot that’s on the left.  Double jump and whip your
         way up.  Jump left until you reach a ledge that has a MP Max Up.
         Then go right and whip your way to another ledge.  Enter the door
         there and get Lucifer’s Sword.  Go back down to the blank spot
         carefully.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Then navigate your way to the door on the north side of the room.
         Kill the Axe Armor and Spirit and exit through the west door.  Go
         through the hallway and exit through the south door.  This is one
         of the dark rooms you will encounter in this game.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         No light, just blind faith.  Follow each jump as I say it: Jump
         onto the first platform, have Leon walk away from the screen and
         jump onto another one, continue facing that direction and double
         jump onto another one,  then double jump to the right.  Enter the
         door there to get the Brisingamen, and go back to that ledge and
         jump off intentionally.  This will bring you to the beginning of
         the jump.  Once again, here are the jumps you will take, step by
         step:  Jump to the first platform, run left and jump onto the one
         there, continue facing that way and jump again, face away from the
         screen and jump onto the platform there, then jump to the platform on
         the left, have Leon run right and double jump onto the platform in
         the corner, have Leon run down and double jump onto the other platform.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Enter the door here, and collect the Curtain Time Bell and go back
         to the platform.  Now, reverse the directions you were just given to
         get back to the door.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         Now, once you are back in the hallway, exit through the west door.
         Kill the Buckbairds and Axe Armor, and exit through the South door.
         Kill the Skeletons so you can enter the Save Point.  Then, exit through
         the door, directly opposite of the Save Point.  Here is a puzzle you
         will get used to.  Flying statues are shooting red beams.  If you jump,
         then you will collapse to a lower level.  Let the beams hit the shields
         before you try to pass them in the other direction.  Exit through the
         door at the end of the path, and walk through the hallway.
         *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         After exiting the hallway, you end up in a huge room.  Walk right
         from the door, and follow the path to a gap.  Jump over the gap to
         collect an HP Max Up.  Then walk back to the door and jump over the
         balcony.  Then quickly run through the door.  Welcome back to the
         room in front of the boss room.  Enter the boss room, and walk to the
         carpet in front of the stage.  Ring the bell three times and enjoy the
         cutscene.
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         BOSS:  Succubus      HP:1000        WEAKNESSES: Fire, Knife
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring,
        Sacrifical Doll, Lucifer Sword
    
        Every rose has a thorn.  This rose doesn’t have a flower.  Disguised as
        the love of Leon’s life, she takes his emotions and uses them against him.
        She has a few attacks:throwing green arrows/pink hearts at him, spinning
        into a tornado, being surrounded by hearts and chasing Leon, and summoning
        flowers.
    
        The flowers can cause poison if you touch them.  After you deal a certain
        amount of damage to her, she’ll split into three.  Two are illusions.
        After more damage being dealt to her, she’ll summon roots from the ground.
        The main object is to avoid everything she throws at you.  Be careful
        of her, stay close, and dodge away when you see her become surrounded in
        yellow.
    
        Keep the pressure on her, and it should be over in no time.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                             072. Anti Soul Mysteries Lab
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
        From the start, go east after disposing of some skeletons.  Go through
        the hallway and enter the door at the end.  Kill off the Ghost Knights
        and Flame Zombies, and go through the South door.  This hallway has two
        doors; exit through the East one.  Place a marker in this room; the
        white statue here will become important later.  Kill some Flame and
        Frost Zombies but they continue to respawn.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Exit through the south door.  Pass through the hallway and change your
        weapon to the Cross if you want to, kill the flame zombies and pass
        through the door.  After clearing this room of enemies, exit going
        west..  This hallway has four doors; from the south heading north:
        Door 1 is $400 with Astral Warrior and Peeping Eyes, Door 2 is a
        Marker Stone 4 with Red Skeletons and Axe Armor(remember, ignore the
        Red Skeletons), between Doors 2 and 3 is Map 2 and a Crystal, in
        Door 3 Is the stairwell to the Second Floor, Door 4 is Ancient Text
        4 and  Flame Zombies and Mad Diver.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        You can either A. Explore the left side of this floor, or B. go to
        the Second Floor.  Which ever you decide, the next instructions continue
        at the second floor.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Welcome to Floor 2!  Exit through the north door.  Another room with
        four doors.  The one furthest west has a save point, east of that one
        has $400 and Astral Warriors, and the one furthest east has a potion.
        Also between Doors 2 and 3, you can use the Knife subweapon.  Exit
        west, collect $1000 and go back to the save point (the North door
        leads to the Red Phoenix room; use the Red Key here to get the Wolf’s
        Foot).  Exit through the east door this time. Quickly, hop on the 
        platform, and ride it to its end.  Kill the Red Ogre and exit through 
        the south door.  Walk through the hallway, pass through the door, and 
        you have made it to the 3rd floor stairwell.  But first, notice a gold
        tile in front of the stairs.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Stand on it until you descend.  Collect the Yellow Dragon Key and ride
        it back up.  Now go to the third floor.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Clear the room and exit south.  Run all the way to the east end of the
        hall and jump through the painting.  Grab the Arctic Ring and exit the
        way you came.  The doors(from east to west) contain: Door 1 with Ancient
        Text 3,  Door 2 has a Super Potion along with Axe Armor and Axe Knight
        protecting it, Door 3 has Ancient Text 1 with Hellhounds on guard, while
        Door 4 has an MP Max Up with a Flame Demon and Red Skeletons.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        After clearing these rooms, exit west.  First puzzle in a while, hit
        the horse's head, run north and quickly scale up the wall.  Hopefully,
        you've gotten good at double jumping and using the whip to grab.  Exit
        through the lone door up top after making your way up the wall.  Pass
        through the harmless hallway, and collect the "e" Tablet.  Go back to
        the wall room, and jump down the left side to collect the Shortcake on
        the ground, hidden behind the bookcase.  Then go back to the 2nd Floor
        stairwell.  Head north this time though.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Dispose of the Flame Swords and Flame Zombies, and exit north. Kill the
        Hellhounds and Flame Demons and exit east.  Another harmless hallway,
        with a door heading east.  Place a marker here.  If you have the Wolf's
        Foot relic, then run across without a problem, pass through the door and
        collect your prize.  Either way jump down, collect the High Potion and
        potion, and go back to the 2nd Floor.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Back at the second floor, head North through the hallway, then north once
        again.  This leads you to a hallway, with a save point.  Save at the
        save point, and prepare for a boss battle through the northern door.
        Place the "e" Tablet in its proper place.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
            BOSS:  Golem      HP:1500        WEAKNESSES: Lightning, Knife
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring,
        Sacrificial Doll, Lucifer Sword, Cross, Blue Orb
    
        Golem has two forms.  The first form is frustrating at times.  You'll 
        use a subweapon to attack him, and he'll cover up. easy.  Just use 
        normal  attacks for him.  The second form has only one arm, but his range 
        has increased.
    
        When he fires his arm at you, dodge it, and attack him with your 
        subweapon and normal weapons, but be sure to dodge the return of his arm.
        Just dodge under his swinging attacks, and you'll be able to finish him
        easily.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Leave, and re-enter.  Take the west door in the first area and go to the
        second floor (the real second floor, not the subsection with the Golem).
        Head to the room with the moving platform, and jump onto it, but jump off
        at the first exit on the right.  Whip jump your way around and get the 
        Heart Max Up.  Then enter the door, you should know what it means by now.
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
              BOSS:  Fire Elemental      HP:1500        WEAKNESSES: Ice
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Whip of Ice, Ring of Fire, Black Bishop
    
        Remember that guy in the Fantastic Four?  The Human Torch?  Someone should
        call him and tell him his gimmick was stolen.  He's very simple with 
        predictable attacks, but his damage at this stage may be a big 
        disadvantage.  Just wait for openings to attack, play defensively, and 
        when  his health turns yellow, watch out for his excellent Kyo Kusanagi/
        Terry Bogard impersonation.  When he’s cooled off, get the Whip of Fire.
        Then you’re dismissed from this level.
    
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                            073. Garden Forgotten By Time
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
        You start your travel here fighting three skeletons.  After defeating 
        them, exit the east door.  follow the hallway, and exit through the door.
        Kill off the skeletons in this room, and exit through the south door.
        Defeat the skeleton swordsmen, and exit through the west door.  Knock the
        statue into its area, and you will have lit up Vertical #2 and then go 
        back through that door.   Exit back and go through the south door this 
        time.  Kill off the bats and ghosts (if you want), and then go through 
        the south door.  Then, in this upside down T shaped room, go out the 
        first west door for a puzzle room.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        The goal of this puzzle is to whip your way across the room.  Easy right?
        Of course.  The only difficult part is remembering that even when you 
        think you are done, to hit the bar at the end so the floor will extend 
        under you.  Before you start the puzzle, jump down and collect the HP Max
        Up from under the stairs and the $400 toward the west end of the room.  
        Climb back up and do it.  Remember, time your jumps and your swings.  On
        the first jump, the bar should be going up, and on the second one, the 
        first bar should be about three-fourths of the way down.  Jump onto the 
        platform to the left and exit the room.  Kill off the skeleton swordsmen, 
        and exit through the lone door.  Knock back this statue and light up 
        Vertical #1.  
        Then make your way back to the upside down T room.  Change your subweapon
        to the axe if you want to, and then go east.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Since we went east, we have to kill off some Astral Warriors and 
        Buckbairds before we can exit out of the southwest door.  Enter the first
        room, and save before you exit through the western door in this hallway.
        Ghosts and Shadow Wolves occupy this room, so dispose of them (if you 
        want) before collecting Map 4.  Then pass through the room in the 
        southwest corner, and follow the hallway before exiting out through the 
        lone door in it.  Here you get to meet Gargoyles.  They’re not difficult, 
        just dodge and strike while remembering to block their purple rings.  Exit 
        out the southwest door and you make your way to another |- shaped room.  
        Go south and defeat the Storm Skeletons to learn Falcon Claw.  Then go 
        back to the |- shaped room (unless you have the Blue Dragon Key; if you 
        do, exit through the southeast door, and follow the hallway until you get 
        your prize). This time, in the T shaped room, go east.  Axe Armors come 
        out for a fight, so beat them into submission; once you do, do the same 
        to the Evil Stabbers, before exiting out the east door.  In this area, you 
        have two choices, the north route or the south route.  Same basically.  
        You’ll go either north or south, go through the door, fight, then go
        through the east door, then fight again and go either north or south 
        (Both routes yield $400 each.)  Either way, you end up at a -| shaped 
        hallway.   Save here and exit east(unless you want to backtrack to gain the
        spoils of the other route). 
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        In this corridor, you face a Mist and a large flower.  Kill off the mist, 
        and then lure the flower to the northern wall.  When you hit the flower 
        enough, its leaves will open.  Jump onto the flower, then double jump 
        onto the balcony, gaining $400.  Exit out of the door on the balcony.  
        In this room is an accessory (Jewel Crush) and the statue for Horizontal 
        #1.  
        Collect the accessory, push in the statue and go back to the room with 
        the flower(Man-Eating Plant).  This time, kill it to learn Rising Shot.  
        Now, exit through the east door and go south in the -| shaped hallway.  
        Kill off the Poison Lizards and Thunder Demon, and exit through the door 
        in the southwest corner.  Run through the hallway, pass through the door
        at the end, and collect Marker Stone 6 after pushing in the statue for 
        Vertical #3.  Go back to the -| and go north this time.  Kill off the 
        Wolves in this room and exit north.  Once again, kill off the Buckbairds.  
        Then lure the Man Eating Plant to the east wall.  Open it up again, and 
        hop on top of it, and then onto the balcony.  Go inside the room, kill 
        off the Spirits, and the Thunder Sword before entering the room.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Welcome to another puzzle.  For this one, there are two switches on 
        opposite walls.  You hit the first switch (Spirits appear, but try to 
        ignore them) then run to the next in order to get the platform out of 
        wall.  When you are successful, go through the door on top of the 
        platform.  This room, looks like a decrepit garden.  On the east wall, 
        underneath a column is a Heart Max Up.  Collect it, defeat the enemies 
        and whip your way up to the high bridge.  Then follow the bridge (don’t 
        worry about the little lead off), and enter the room there.  A foreboding,
        large, stone, spiral staircase is here.  Follow it(avoid the Ghosts and 
        Poison Lizards) to the top and enter the room at its apex.  Knock in the 
        statue for Horizontal #2.  Exit through the east door here and follow the 
        staircase to a fight (if you think you are ready).  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
           BOSS:  Thunder Elemental      HP:1500        WEAKNESSES: Axe, Knife
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        He has a straight forward stab, a souped up version of that stab and 
        lightning strikes.  The lightning strikes can be easy to avoid.  You 
        should see a little trickle of electricity running vertically down the 
        screen.  Where it hits bottom is where the strike will hit.  He also has 
        a clearing move where a huge circle of electricity surrounds him.  Also, 
        he will spin his staff around to attack and also to block.
    
        This battle is easier than many think.  The Vertical High combos and Draw 
        Up attacks followed by Triangle are very effective.  They push him away 
        and deal OK damage.  When ever you see him lift his staff, block.  When 
        you see the trickles, dodge.  Wash, rinse, repeat.  When you finish 
        thrashing him, collect the Whip of Lightning.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Unfortunately, we still have quite a journey ahead of us.  Go back to the
        garden area.  If you have the Wolf’s Foot, or are incredibly skilled at 
        jumping, continue reading this paragraph; otherwise, go onto the next 
        paragraph.  Go back to the area with the crumbling bridge.  Whip jump to 
        the left with the Wolf’s Foot activated(unless you can pull it off without
        it) and go through the door.  Follow this path, and at its conclusion, you
        will find the Saisei Incense (Great if you lose life easily).  Onto the 
        next paragraph.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Head back to the Man-Eating Plant room and go north.  Kill off the Ghosts
        and Axe Armor, and exit through the wooden door at the end of the hallway.
        Defeat the Gargoyle and the Skeleton Flower and go through the room at the
        end.  Defeat the Skeleton Flowers and the Poison Lizards before passing 
        through the northern door.  Beat the Armor Knights and continue onto the 
        next room.  Knock in the statue for Horizontal #3 and go back to the 
        jungle type room again.  Turn east this time, and after defeating the 
        enemies go into the east room to collect the Red Phoenix Key.  Go back to
        the last room and head south.  Collect the Ring of Thunder and Save.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Go back to the place where you knocked in Horizontal #3, turn east, and 
        pass through the hallway and make your way to a boss fight. When you 
        enter, you are surrounded by statues.  On your left, attack the third one
        (northeast corner touching the north wall).  Pass through the hidden door
        there.  On your right (east wall) is a save point.  Make use of it.  Then
        pass through the door at the end.  You know what that door implies...
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
             BOSS:  Medusa             HP:2000             WEAKNESSES: Axe
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Just like in the Greek legends, Medusa yells and turns you to stone.  She
        also does her bowling ball impersonation and runs you over.  Her snakes 
        strike, and when she cries blood, her tears cause you pain.  After you’re
        halfway done with her, stones revolve around her (hitting you if you’re 
        too close) and she flings them at you.  She’ll also begin to vomit reptiles
        that slither and bite.  
    
        Hmm.  Quite possibly the easiest boss in the game.  Her snake strikes are 
        easily blocked(or you can just use A Extention to avoid it at times), her 
        rolling can be dodged, and her tears are easily avoided.  When she flings 
        the stones, you can either block them until Leon gets knocked off balance
        and then dodge, or try to dodge and jump away from them all.  Her 
        slithering snakes can also be avoided with A Extention.  Just keep on the
        pressure, use your subweapon (especially if it has long range) and you’ll
        be done with her in no time.  You learn Energy Blast from winning, and 
        you get the Purple Orb.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        I know what you’re thinking.  Should I stay or do I go?  You go.  Then you
        come back to the very beginning of the level.  Once you re-enter the level
        go south. Pass through the long hallway, and the Ghosts and go through the
        door at its end.  Ring of Fire is the prize.  Now you’re done with this 
        level (until you get the Wolf’s Foot).  
      
        Once again, if you have the Wolf’s Foot, go back to the area with the 
        crumbling bridge.  Whip jump to the left with the Wolf’s Foot activated 
        and go through the door.  Follow this path, and at its conclusion, you 
        will find the Saisei Incense Great (if you lose life easily).  Then you're 
        done with this area.
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                         074. The Dark Palace of Waterfalls
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Kill off the Skeletons in this initial room and head south.  In this room
        a group of Fish Men (who are easily disposable) attack, so beat them, and
        head west in this fork in the road after leaving a Marker Stone.  Fish Men 
        and Skeleton Swordsmen block your path, so defeat them and go through the
        lone door.  Fish Men try to block you from heading south at this fork, but
        go south anyway.  Frost Swords and Fish Men stop you from leaving, until 
        you kill them.  Continue south, change your weapon to an axe if you wish 
        and continue down that path.  There’s a switch here that needs whipping; 
        hit it until you get this message, “The mechanism has triggered the bridge
        in the room with the large waterfall.”  Head back to the previous room 
        (not the path, and exit west.  Go through that path, defeat the group of
        Flea Men and head south.  Defeat the Lizard Men and Mermen (unless you’re
        too weary), and rest up in the Save room on the east fork.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Exit the Save room and head down on the west fork.  Map 3 is in this room;
        along with Skeleton Soldiers, Vassagos and Heavy Armor.  Massacre them and
        head out the opposite door.  Follow the hallway, and pick up Marker Stone 
        8 in the next room.  Follow the bending hallway to a room with Marker Stone
        8 on the floor.  Now go to the Second Basement floor.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Already we are met with a fork, as well as some Lizard Men to complement 
        the Skeleton Archers.  Head west, and in the next room, defeat the Flea 
        Men and Mermen.  Now we’re going to exit.  This hallway has your Lizard 
        Men and Mermen, but you have to have the Whip of Flames.  Why you ask?  
        The end of the corridor is protected by a sheet of ice.  If you recall, 
        its in the Anti-Soul Mysteries Lab.  Quickly pick up the Little Hammer, 
        and go back to the room with the Flea Men and Mermen, but this time we’re 
        going south.  Axes swing through the ceiling, so travel carefully through 
        them and keep heading south.  Beat the Frost Demons and Heavy Armors, and 
        guess which way we’re going?  Yep, go south, and at this fork, go south 
        once more to a Save room.  
    
        Now, we have to go all the way back to the first room on this floor, which
        coincidentally was the first fork.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Go south, and pass through the axes (You have to admire the interior 
        decorating on this level) and pass through the final door.  Clear this 
        room so you can exit it, and go into a hallway.  From this hallway, head 
        southeast into a room with a Cyclops.  Kill him and use the Black Key on 
        the door and get the Draupnir.  Exit back to the room before the Cyclops 
        and head east.  Another Cyclops and some Mermen block off a room.  Go in 
        the room, use the switch, and go back to the previous room again.  Go 
        south again, get some quick cash (2 $250 thanks to the candles) and a HP
        Max Up.  Now, we have to start from scratch.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Go to the beginning of the level (using a ticket of some sort, unless you
        feel like walking that far) and head to the first fork.  Go east, kill 
        these idiots and enter another fork.  Go east again, but the door does not
        exist anymore.  A Heavy Armor will walk by and decide that he wants to 
        throw a 90+ fastball at you, so wait in front of the door and dodge the
        pitch that he throws at you.  Once the door is broken down, you can charge
        the mound and dispose of him, or just go through the door either way.  An 
        Axe Armor waits here, so kill him.  Then go through the door and drop down
        to get a $1000 bag.  Whip your way up while collecting the HP Max UP 
        (you’ll get it on your way), and take a breather at the door with a skull.  
        At this platform, do a double jump toward the camera and land on a platform 
        (it may cause frustration when you miss it as much as I did).  Now, keep 
        whipping your way up while collecting the Super Potion.  Hmm, a green boss 
        door.  
        We’ve seen Lightning and Fire...
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
          BOSS:  Frost Elemental          HP:1500             WEAKNESSES: Fire
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Whip of Flames, Arctic Ring, Black Bishop
    
        We’ve dealt with Moe and Larry, but now we deal with Curvy(Pun intended).  
        If you have the Arctic Ring (which you should), this is way too easy.  The
        Whip of Flames leaves her begging for mercy while the Arctic Ring raises 
        your defenses.  She only has one little trick, and that’s her shockwave 
        that paralyzes you.  But then again, you have health to spare.  You feel 
        sorry for her?  Carry on her legacy with the Whip of Ice.  Now go back to 
        the skull room.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Enter the door and you get to have some fun!  Collect all the coins, and 
        win a prize!  Coins alternate from left to right, starting on the right, 
        and you want to collect them.  I prefer rolling back and forth, but 
        whatever floats your boat.  When they are all collected (if you get them
        all in one shot), you should hear a chime.  Move to the center of the
        platform and collect the Meditative Incense.  If you aren't successful,
        you can come back and try again to get the Incense.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        This room looks familiar.  We’re back in B2F.  Using the map, head back to
        the lone save point on this floor.  Save, and this time head west at this 
        fork.      
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
              BOSS: Doppelganger      HP: 1000              WEAKNESSES: None
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        He pretends to be as good looking as you, but he’s not nearly as good a 
        fighter as you are.  Smack him around all over the level (beware of his 
        faux Holy Water attacks), and realize that you wasted that much time 
        beating yourself.  Exit through the other door.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Go through this sinuous passage and if you want, carry the cross.  The 
        next room has one more skull room, but we don’t care about that.  Go 
        through the south door.  In the time limit, hit all three lampposts to 
        unlock the door.  Collect the Blue Dragon Key.  Now go back to the skull 
        door and pass through it.  This time, the coins start on the right with 
        the same deal.  But now your spoil is a MP Max UP.  I know we’ve been here
        before.  Save here, and now we have to go all the way back to the east 
        wing.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Go south at the first fork of the east wing and you’ll eventually end up 
        at a swinging axe room.  Halfway between the first and second axes double
        jump up on the west side and get the Heart Max Up.  Then whip jump to the
        other side to collect the Raccoon Charm.  Go back down and keep going 
        south.  Save in this fork, and head east.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        In this room, kill the Rune Spirits and their Vassagoes, and pick up the 
        Heart Repair. Up higher and higher, there are some $400 bags and even 
        higher a Heart Max Up.  Go back to the Save room, and head southwest 
        after using the facilities.  Go over the bridge, and prepare to meet your 
        new neighbor.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
           BOSS: Joachim:        HP: 1500     WEAKNESSES: Ice, Holy Water, Cross
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Cross, Whip of Ice, Ring of Fire, Black Bishop 
    
        His swords make him invincible.  But what is up with that lighting in the 
        corner?  I’ve heard of mood lighting, but that’s ridiculous.  Rid the room
        of those lights and attack him for ever thinking of putting such horrid 
        scones in the wall.  Getting rid of those makes his shield disappear, 
        which is when you wail on him with your Black Bishop and your subweapon.  
        Rinse and repeat.  Get the Green Orb and get out, unless you just want to 
        browse the other rooms for that 100% completion mark.  Go on trooper.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                    075. Pagoda of The Misty Moon
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Walter comes and bears gifts to you.  For someone who wants you dead, he's
        quite generous.  The Vampire Killer, the most feared whip of all, is now 
        in your possession.  Equip it right away.  You'll get the chance try it out
        soon enough.  Now go back to the antechamber.  Go up the stairs, and go 
        through the northern door.  Pick your favorite subweapon, and then go 
        through the door.  Get off the bridge and get the Super Potion, which is 
        conviently placed under the stairs on the west side.  Get back up there, 
        and go across, using the plates on the fences to prevent any damage from 
        the lasers.  Also, if you jump, the platform will fall.  In the next 
        hallway, two Sparatacuses come to bother you.  Get rid of them, and you 
        might want to check your vitals.  Then enter through the northern door.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                BOSS: Doppelganger        HP: 1500     WEAKNESSES: None
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Black Bishop, Axe
     
        He's dropped the whip to beat on your himself.  His flaming fists are 
        futile against the fury of the newfound flail (Fine, no more aliteration).
        Use the quick step, and various combos.  He's not difficult at all.  Hurry
        up and finish him off, because you have a lot more to do here.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        When he's down for the count, get the HP Max Up that decides to appear in 
        the middle of the room.  Then exit through the northeastern door.  A Gaap 
        and two Chaos Swords are delighted to meet you.  Beat them, and keep 
        heading north.  The janitor in this room may enjoy his work too much.  The
        floor is so clean, not only can you eat off of it, you can kill Phantoms 
        in here too!  Defeat both of them to unlock the door, then go out 
        northeast.  Heading east, you'll have to avoid more lasers.  But, now you
        can jump, but only onto the gray ones, safely.  Decimate the Chaos Swords
        and Death Reapers and go through the door at the end.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        The doors here lock after you enter.  The Mirage Skeleton shows up.  
        There's only one true Mirage Skeleton.  He's the one you see first, and
        the only one with a shadow.  Also, he's the cowardly one who avoids you
        when the others are on the offensive.  Use  either of those identification
        agents to dispose of him.  Go out northeasterly, and get the MP Max Up.  
        Go back, and head west to get the Heart Max Up.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Now go back to the lasers, but go out the other way.  Head north and go
        upstairs, for floor two.  Go south, and exit through the door at the end
        of the hallway.  Guess who's back?  Those annoying puddles with a bad
        disposition have returned.  Another time limit task though.  Hit all six
        lanterns to open up the westward door at the top of the stairs in under 20
        seconds.  The Wolf's Foot is effective here as well.  Now, go through the
        western door, and enjoy the solitude in this room.  Go through the doorway
        that's at the end.  Kill the Phantom and the Death Reapers, then get out 
        the northeastern way.  If you've seen Kill Bill Vol.1, you know the scene
        with the Crazy 88s.  This will be the closest thing to it.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Two Red Ogres and two Dullahans show up.  Kill 'em all, learn Sonic Edge 
        from the Dullahans and go north.  Kill the Garagoyle in there, and go east,
        to get rid of Gargoyle and Gaap in the room.  Go east and dispose of the
        Flame Demon and the four Axe Knights, unless you really aren't feeling up
        to continuing.  Next, get rid of the Executioners, and exit east.  Now
        head into the west room, into another dark room.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        The platforms are visible, but barely.  Follow them carefully, and you'll
        find a door.  Get the HP Max, and then exit that door.  Now work your way
        toward northwest and get the Unlock Jewel.  Now go back to the hallway,
        and keep heading south.  Bad things come in threes.  Now you see three 
        Lizard Knights so kill them to open up the gats and go east.  Three 
        Sparatcuses and  two Chaos Swords are here.  Kill them and go south.
        Defeat the group of Death Reapers, and now you can go back to the first
        hall on the second floor.  Sorry for forcing you to go that far back.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Now that you're there, head north.  Beat the Lizard Knights and Phantom, 
        then go northwest.  Keep going, while being wary of the Gaap and Lizard 
        Knights.  A Gargoyle waits beyond the door.  Then head south and beat 
        three more Spartacuses.  Now, go east.  Death Reapers and a Gaap await you
        before you go south.  Get rid fo the Dullahans, then keep going east.  
        Head into the western door and go north.  In the next room, you'll get the
        VI Tablet.  Now, head south, and you'll find a duo of Lesser Demons.  Then
        go east.  
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Now, two red Ogres and two Spartacuses are here.  Kill them, and head 
        south.  Beat all the Hanged Men and go back to the lamp room and the 
        vicious puddles.  Head through the door at the bottom.  Beat the Red Ogres
        & go throught the next door and now you'll find three doors.  Go west and
        save(finally), then go back into the last room.  Go south and in the door
        on the other side of the room.  Go to the table and put the VI Tablet in 
        it.  Hit the switch and, voila, you now have a IV tablet.  Even more 
        backtracking though.  Go back to where you got the VI tablet.  You'll now
        get the Dragon Crest.  I used a Memorial Ticket and ended up back at the 
        save room.  Make sure you're good, and prepared, then go north.  It begins.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
               BOSS: Walter        HP: 1500     WEAKNESSES: Holy Water, Axe
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Assassin's 
                               Necklace, Tailsman
              
        He has a barrier.  BAM, destroyed with one hit of the Vampire Killer.  He
        has more projectiles than a Marvel Vs. Capcom game.  His huge fireballs 
        are difficult to avoid, his white orbs are homing devices, and he can make
        geysers shoot from the floor.  And he also likes doing the Roy Jones Jr. 
        uppercut if you get too close.  The Ring of Fire alleviates a lot of the 
        damage from these, but they still hurt.  Don't use any MP, but when you hear
        him speak after teleporting, hide out in the entrance.  We there yet?
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                   BOSS: Death        HP: 4444     WEAKNESSES: None
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Megingjord,
                               Assassin's Necklace, Tailsman, Black Bishop, 
                               Sacrifical Doll
    
        Another dimension is the landscape for this battle.  Heal up, but don't 
        waste everything.  Your subweapons now are useless.  But your ears are now
        your best ally.  
        "Die!" - Those homing orbs that Walter had pack more punch.  Quick step 
                 these.
        "Minion" - 6 homing skulls that explode if they aren't disposed of.
    
        Also, he'll use his scythe.  A double slash serves as a combo breaker.  
        And he'll throw it; double jump the throw and use the diving kick to get
        in position for a combo, but remember, the scythe does come back.  Also,
        he has a quick "refueling period" after every attack so try and get in a
        quick combo.  Minion ends with his blue bar, but Deadly Tempest just 
        begins.  Move around past the first beam, single jump over the shockwave,
        and move away from the second beam.  Use the Black Bishop to do as much 
        damage as possible because Deadly Tempest has the most recoil of his moves.
        Just remember to heal often but not too often.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Now sit back, watch the scenes and bask in the glory of another game 
        defeated.
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                 080. Item List
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
        Weapons, Armor, and Accessories:
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Whip of Alchemy
        Found: Given at the beginning
        Description: The whip Rinaldo created with alchemy.
        Effect: Beginning weapon. No elemental effects
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Whip of Flames
        Found: Given to you when you defeat the fire elemental
        Description: Fire elemental added onto the Whip of Alchemy
        Effect: Adds fire element to attacks. Strengthens attack % of whip
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Whip of Ice
        Found: Given to you when you defeat the Ice elemental
        Description: Ice  elemental added onto the Whip of Alchemy
        Effect: Adds ice element to attacks. Strenghtens attack % of whip
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Whip of Lightning
        Found: Given to you when you defeat the lightning elemental
        Description: Lightning elemental added onto the Whip of Alchemy
        Effect: Adds Lightning element to attaks. Strengthens attak % of whip
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Vampire Killer
        Found: Given to you in the Pagoda
        Description: The whip that will destroy all who are related to the kindred
        of the night
        Effect: Most powerful weapon in the game
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Earth Plate
        Found: Shop (20% of map complete)
        Description: Plate blessed by the earth. Reduces damage from enemies by
        5%
        Effect: Increases Defence by 5
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Meteor Plate
        Found: Shop (40% of map complete)
        Description: Starlight plate magically sealed within. Reduces damage from
        enemies by 10%
        Effect: Increases Defence by 10
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Moonlight Plate
        Found: Shop (60% of map complete)
        Description: Magic plate with a beautiful moon reliefe. Reduces damage
        from enemies by 20&
        Effect: Increases Defence by 20
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Solar Plate
        Found: Shop (80% of map complete)
        Description: Sun plate that offeres protection. Reduces damage from
        enemies by 30%
        Effect: Increases Defence by 30
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Anti-Poison Ring
        Found: Enemy Drop
        Description: 75% chance of nullifying special effects of poison attacks
        Effect: Same as description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Artic Ring
        Found: Anti-Soul Mystery Lab
        Description: A ring with magic to make you more resistant to ice attacks.
        Effect: + defence againce ice attacks
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Cleric's Ring
        Found: Enemy Drop
        Description: 75% chance of nullifying special effects of curse attacks
        Effect: Same as description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Perseus's Ring
        Found: Enemy Drop
        Description: 75% chance of nullifying special effects of petrification
        attacks.
        Effect: Same as description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Ring of Fire
        Found: Garden Forgotten by Time
        Description: A ring with magic to make you more resistant to fire attacks.
        Effect: + defence againce fire attacks
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Ring of Thunder
        Found: Garden Forgotten by Time
        Description: A ring with magic to make you more resistant to Lightning
        attacks.
        Effect: + defence againce Lightning attacks
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Aroma Earing
        Found: Ghostly Theatre
        Description: The wonderful scent calms the mind and increases intelegence.
        Effect: + for intelegence
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Assasin Necklace
        Found: Enemy Drop
        Description: Produces a critical hit once in a while.
        Effect: + chance for a critical hit.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Bloody Cape
        Found: House of Sacred Remains
        Description: Converts damage to Hearts. A blood red cape
        Effect: When you take damage, your Heart count will increase
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Brisingamen
        Found: Ghostly Theatre
        Description: Increases the useage time of relics
        Effect: Same as description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Coin of Happiness
        Found: Enemy Drop
        Description: A coin rumored to bring happiness to it's owner
        Effect: + luck by 5
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Drapnir
        Found: Waterfalls
        Description: An arm ring with magic to improve attack power
        Effect: + attack
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Heart Brooch
        Found: Ghostly Theatre
        Description: A brooch that decreases the amount of Hearts uses
        Effect: Compacts the useage of hearts, meaning more usage of sub weapons.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Jade Mask
        Found: Shop
        Description: Can charge and destroy large candle stands with the power
        of this special jade
        Effect: Destroys candle post without having to hit them
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Jewel Crush
        Found: Garden Forgotten By Time
        Description: A glove that uses up a jewel in your possession
        Effect: Enables you to use jewels
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Magnetic Necklace
        Found: Enemy Drop
        Description: Scattered money will be gathered automaticly. Increases blood
        circulation
        Effect: Same as description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Megingjord
        Found: Anti-Soul Mystery Lab
        Description: The less HP you have. the greater the damage you inflict on
        your enemies
        Effect: Same as description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Member Plate
        Found: Enemy Drop	
        Description: Recieve 10% off store purchases with this item	
        Effect: Same as Description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Piko-Piko Hammer
        Found: Enemy Drop
        Description: Improves the sound effect of your whip
        Effect: Changes sound effect on weapon
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Piyo-Piyo Shoes
        Found: Enemy Drop
        Description: Shoes that make piyo-piyo sounds when you walk
        Effect: Changes sound effect of walking
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Qigong Belt
        Found: Enemy Drop
        Description: By controlling the flow of chi, it increases your
        constitution
        Effect: Same as description
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Racoon Charm
        Found: Guiliotine
        Description: A charm that brings great fortune. Sometimes available by
        mail order
        Effect: Raises luck by 10%
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Sacrificial Doll
        Found: Shop
        Description: If equipped, it is obliterated instead of you when your HP
        goes down to 0.
        Effect: Revives you when HP is fully deplenished
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Talisman
        Found: Enemy Drop
        Description: A talisman that sometimes negates damage from enemy attacks.
        Effect: Increases chance of minusing enemy attack damage
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Potion
        Found: Bought or Dropped
        Description: Medicine that recovers 50 HP
        Effect: Recovers 50 HP
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        High Potion
        Found: Bought or Dropped
        Description: Medicine that recovers 100 HP. A little hard to swallow.
        Effect: Recoveres 100 HP
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Super Potion
        Found: In many locations in the castle
        Description: Medicine that recoveres HP fully.
        Effect: Recoveres HP to maximum.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Serum
        Found: Bought or dropped
        Description: Medicine that cures poison
        Effect: Cures poison effect
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Uncurse Potion
        Found: Bought or Dropped
        Description: Medicines that purges curses
        Effect: Cures Curse effect
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Mana Prism
        Found: Dropped
        Description: A prism with magic sealed within. Recovers MP
        Effect: Recovers MP (Magic Points)
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Heart Repair
        Found: Dropped or Found	
        Description: Medicine that recovers hearts
        Effect: Recovers hearts
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Big Meat
        Found: Dropped
        Description: A big piece of meat. Recovers HP.
        Effect: Same as description.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Curry
        Found: Dropped
        Description: Exqusite dish using a dozen or so spieces and simmered for a
        day and a night
        Effect: Unknown
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Hamburger
        Found: Dropped
        Description: A food made of fried, minced meat, sandwitch in pieces of
        bread
        Effect: Unknown
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
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                                 090. Encyclopedia
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
                                 Alphabetical Order:
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Armor Knight
        Number: (028)
        HP: 180
        Weakness: Lightning, Axe
        Resistance: Knife
        Drops: Ruby, 3000 G
    
        Bio: A Armored Knight thats wields a shield.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Astral Fighter, Knight, and Warrior
        Number: (019: Fighter, 027: Knight, Warrior, 37)
        HP: 80
        Weakness: Fire, Holy Waterm Cross
        Resistance: Knife
        Drops: Potion
    
        Bio: A Skeleton Fighter that teleports using the Astral Plane.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Ax Armor
        Number: (005)
        HP: 160
        Weakness: Lightning, Axe
        Resistance: Knife
        Drops: Zircon
    
        Bio: An armored knight that wields a giant axe.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Axe Knight
        Number: (063)
        HP: 250
        Weakness: Lightning, Axe
        Resistance: Fire, Ice, Knife
        Drops: Opal, Whine
    
        Bio: An Axe armor that throws its axe like a boomerang.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Bat
        Number: (002)
        HP: 1
        Weakness: Fire, Knife, Axe
        Resistance: -
        Drops: -
    
        Bio: A bat serving under the control of a vampire.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Buckbaird
        Number: (033)
        HP: 66
        Weakness: -
        Resistance: Lightning
        Drops: -
    
        Bio: An evil eye that gazes from the darkness.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Chaos Sword
        Number: (051)
        HP: 150
        Weakness: Crystal
        Resistance: Knife
        Drops: -
    
        Bio: A sword that possesses all elemental properties and attacks as it
        changes.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Cyclops
        Number: (050)
        HP: 400
        Weakness: Knife, Axe
        Resistance: -
        Drops: Turquoise, Piko-piko Hammer
    
        Bio: A one-eyed giant. It brandishes a big club.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Death Reaper
        Number: (059)
        HP: 100
        Weakness: Crystal
        Resistance: -
        Drops: Heart Repair, Piyo-piyo shoes
    
        Bio: A Flea Man that has awakened to the pleasures of tearing apart
        humans.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Dullahan
        Number: (065)
        HP: 250
        Weakness: Lightning, Axe
        Resistance: Fire, Ice, Knife
        Drops: Magical Ticket, Wine
    
        Bio: A headless armored knight. It wanderes in search of its lost head.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Evil Stabber
        Number: (058)
        HP: 200
        Weakness: Holy Water, Cross
        Resistance: -
        Drops: Assassin Necklace
    
        Bio: The elete zombies among the Mad Drivers that have inherited their
        evil nature.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Evil Sword
        Number: (006)
        HP: 34
        Weakness: Crystal
        Resistance: Knife
        Drops: 1000 G, 2000 G
    
        Bio: A sword possessed by an evil spirit. It cuts though anything and
        everything
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Executioner
        Number: (053)
        HP: 350
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: Uncurse Potion, Cleric's Ring
    
        Bio: In life, he chopped off the heads of thousands of innocent convicted
        men.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Flame Demon
        Number: (016)
        HP: 200
        Weakness: Ice, Holy Water, Cross
        Resistance: Fire
        Drops: Mana Prism
    
        Bio: A demon that wields the fires of Hell.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Flame Sword
        Number: (015)
        HP: 80
        Weakness: Ice, Crystal
        Resistance: Fire, Knife
        Drops: -
    
        Bio: An evil sword that possesses the elemental properties of fire.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Flame Zombie
        Number: (014)
        HP: 50
        Weakness: Ice, Holy Water, Cross
        Resistance: Fire
        Drops: -
    
        Bio: A zombie born from a fire victim. It emits flames from it's body.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Flea Man
        Number: (022)
        HP: 10
        Weakness: Knife, Axe
        Resistance: -
        Drops: Heart Repair, Tomato Juice
    
        Bio:A humanoid monster that hops in any and all directions
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Fish Man
        Number: (038)
        HP: 84
        Weakness: Lightning, Knife, Axe
        Resistance: Fire, Ice
        Drops: Small Meat, Sushi
    
        Bio: A blue merman that attacks by spewing ice.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Frost Demon
        Number: (040)
        HP: 200
        Weakness: Fire, Holy Water, Cross
        Resistance: Ice
        Drops: Mana Prism
    
        Bio: A demon that wields that absolute cold
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Frost Sword
        Number: (039)
        HP: 80
        Weakness: Fire, Crystal
        Resistance: Ice, Knife
        Drops: -
    
        Bio: An evil sword that possesses the elemental properties of ice
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Frost Zombie
        Number: (041)
        HP: 50
        Weakness: Fire, Holy Water, Cross
        Resistance: Ice
        Drops: -
    
        Bio: Zombie born from a corpse that froze to death. It is cloaked in cold.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Gaap
        Number: (041)
        HP: 180
        Weakness: Fire, Holy Water, Cross
        Resistance: Crystal
        Drops: Memorial Ticket
    
        Bio: The embodiment of hatred from the west
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Gargoyle
        Number: (024)
        HP: 84
        Weakness: Fire, Holy Water, Cross
        Resistance: Crystal
        Drops: Heart Repair, Perseus's Ring
    
        Bio: A monster with rings, red eyes, and a hide as hard as stone
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Ghost
        Number: (043)
        HP: 66
        Weakness: Holy Water, Cross
        Resistance: Knife, Axe
        Drops: -
    
        Bio: A vengeful spirit that died with unresolved grudges
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Ghost Knight
        Number: (020)
        HP: 50
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: -
    
        Bio: The ghost of a knight that died still holding on to grudges
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Ghost Soldier
        Number: (013)
        HP: 50
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: -
    
        Bio: The ghost of a soldier that died in vain.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Ghost Warrior
        Number: (023)
        HP: 50
        Weakness: Fire, Holy Waterm Cross
        Resistance: Fire
        Drops: -
    
        Bio: The ghost of a warrior that died in a sneak attack
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Golden Knight
        Number: (001)
        HP: 60
        Weakness: -
        Resistance: -
        Drops: -
    
        Bio: A soldier with special armor that only takes damage from magical
        attacks
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Hanged Man
        Number: (054)
        HP: 180
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: Coin of Happiness
    
        Bio: The zombie of a man who died by hanging
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Heavy Armor
        Number: (045)
        HP: 200
        Weakness: Lightning, Axe
        Resistance: Knife
        Drops: Sapphire, Quidog Belt
    
        Bio: A cavalry soldier that wields a giant steel mace
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Hellhound
        Number: (12)
        HP: 80
        Weakness: Ice, Knife, Axe
        Resistance: -
        Drops: -
    
        Bio: A dog that breathes red hot flames.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Lesser Demon
        Number: (057)
        HP: 200
        Weakness: Holy, Water, Cross
        Resistance: -
        Drops: Heart Repair, Aroma Earring
    
        Bio: A demon under Walter's control.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Lizard Knight
        Number: (062)
        HP: 300
        Weakness: Lightning, Knife, Axe
        Resistance: Cross
        Drops: Talisman
    
        Bio: A high-ranking Lizard Man adorned with armor.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Lizard Man
        Number: (025)
        HP: 160
        Weakness:Lightning, Knife, Axe
        Resistance: Cross
        Drops: Big Meat
    
        Bio: A subspencies of man with hard scales.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Mad Driver
        Number: (009)
        HP: 120
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: Heart Repair
    
        Bio: A zombie with long claws that travels freely underground
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Maggot
        Number: (068)
        HP: 45
        Weakness: Fire, Holy, Water
        Resistance: Crystal
        Drops: -
    
        Bio: A maggot that devours Forgotton Ones.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Man-Eating Plant
        Number: (032)
        HP: 200
        Weakness: Fire, Knife, Axe
        Resistance: -
        Drops: Hamburger
    
        Bio: An insectivorus plant that acquired a taste for men.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Merman
        Number: (042)
        HP: 120
        Weakness: Lightning, Knife, Axe
        Resistance: Fire, Ice
        Drops: Small Meat, Sushi
    
        Bio: A red merman that attacks by spewing fire
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Mirage Skeleton
        Number: (060)
        HP: 500
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: Invincible Jar
    
        Bio: A skeleton that uses illusions of self to protect itself.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Mist
        Number: (031)
        HP: 60
        Weakness: Fire, Holy Water, Crystal, Cross
        Resistance: Knife, Axe
        Drops: -
    
        Bio: A mist that swallows up the living.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Peeping Eye
        Number: (008)
        HP: 50
        Weakness: Ice
        Resistance: -
        Drops: -
    
        Bio: An eyeball monster born from a person who once peeped in life.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Phantom
        Number: (064)
        HP: 400
        Weakness: Fire, Holy Water, Cross
        Resistance: Cross
        Drops: High Potion, Crystal Skull
    
        Bio: A monster that dons the aura of darkness and cannot be seen by the
        naked eye.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Poison Lizard
        Number: (035)
        HP: 140
        Weakness: Lightning, Knife, Axe
        Resistance: Cross
        Drops: Serum, Anti-Poison Ring
    
        Bio: A Lizard Man that spews deadly poison
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Poison Zombie
        Number: (030)
        HP: 50
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: Serum
    
        Bio: A zombie that spews a deadly poison that can rot flesh on contact
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Red Ogre
        Number: (055)
        HP: 400
        Weakness: Fire, Knife, Axe
        Resistance: -
        Drops: Curry
    
        Bio: A red demon with horns.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Red Skeleton
        Number: (017)
        HP: 50
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: -
    
        Bio: A blood red skeleton. Always returns to life.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Rune Spirit
        Number: (026)
        HP: 20
        Weakness: Holy Water, Cross
        Resistance: Knife, Axe
        Drops: -
    
        Bio: A spirit born from the hatred of animals massacred by humans.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Shadow Wolf
        Number: (018)
        HP: 100
        Weakness: Ice, Knife, Axe
        Resistance: -
        Drops: -
    
        Bio: A wolf, black as a shadow
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton
        Number: (004)
        HP: 56
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: Potion
    
        Bio: A human skeleton animated by magic.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton Archer
        Number: (021)
        HP: 30
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: Potion, 1000 G
    
        Bio: A skeleton equipped with a bow and arrow.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton Flower
        Number: (044)
        HP: 150
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: Serum
    
        Bio: A flower made of bones. Spews a deadly poison.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton Hunter
        Number: (052)
        HP: 60
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: Potion, 3000 Gold
    
        Bio: An elite Skeleton Archer. Has excellent accuracy.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton Knight
        Number: (029)
        HP: 100
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: Potion
    
        Bio: The bleached bones of a dead knight. Attacks under the power of
        magic.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton Soldier
        Number: (034)
        HP: 56
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: Potion
    
        Bio: The bleached bones of a dead soldier. Wanders in search of enemies.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton Swordman
        Number: (011)
        HP: 80
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: Potion
    
        Bio: A skeleton that brandishes a broad sword
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Skeleton Warrior
        Number: (046)
        HP: 90
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: Potion, Magnetic Necklace
    
        Bio: The bones of a warrior animated by magic. Persistently returns to
        life.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Souless
        Number: (066, 067)
        HP: 30
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: -
    
        Bio: A souless human brought into being by an Undead Parasite.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Spartacus
        Number: (056)
        HP: 250
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: High Potion, Member Plate
    
        Bio: The bones of a swordsman of the Roman Era. As skilled with the sword
        as he was in life.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Spirit
        Number: (010)
        HP: 30
        Weakness: Holy Water, Cross
        Resistance: Knife, Ace
        Drops: -
    
        Bio: An evil spirit that sucks up people's life energy.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Storm Skeleton
        Number: (049)
        HP: 60
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: -
    
        Bio: The bones of a person who died in a storm. Comes apart and attacks
        in pieces.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Thunder Demon
        Number: (048)
        HP: 200
        Weakness: Knife, Axe, Holy Water, Cross
        Resistance: Lightning
        Drops: Mana Prism
    
        Bio: A demon that wields the thunder that rolls in the heavens
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Thunder Sword
        Number: (047)
        HP: 80
        Weakness: Knife, Axe, Crystal
        Resistance: Lightning
        Drops: -
    
        Bio: An Evil Sword that possesses the elemetal properties of lightning.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Vassago
        Number: (007)
        HP: 66
        Weakness: Holy Water, Cross
        Resistance: Knife, Axe
        Drops: -
    
        Bio: An evil spirit said to be summoned by those who seek knowledge
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Wolf Skeleton
        Number: (036)
        HP: 80
        Weakness: Fire, Holy Water, Cross
        Resistance: Knife
        Drops: -
    
        Bio: A wolf's skeleton animated by magic
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Zombie
        Number: (003)
        HP: 50
        Weakness: Fire, Holy Water, Cross
        Resistance: -
        Drops: -
    
        Bio: A freshly buried corpse animated by magic.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Death
        Number: (081)
        HP: 4444
        Weakness: -
        Resistance: -
        Drops: -
    
        Bio: A being that hunts souls. Loyal to the master of the Crimson Stone.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Doppelganger
        Number: (072, 073)
        HP: (072): 1000 (073): 1500
        Weakness: -
        Resistance: -
        Drops: -
    
        Bio:
        (072): A monster that looks like Leon. The weapons are not perfect copies.
        (073): A Doppelganger that is only a copy of Leon's appearance and fights
               with it's fists.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Flame Elemental
        Number: (069)
        HP: 1500
        Weakness: Ice
        Resistance: Fire
        Drops: -
    
        Bio: A knight surrounded by red hot flames
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Forgotten One
        Number: (079)
        HP: 4800
        Weakness: Ice
        Resistance: Fire, Lighting, Cross
        Drops: -
    
        Bio: A man-made monster, eternally sealed away due to the enormous
        uncontrollable power.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Frost Element
        Number: (070)
        HP: 1500
        Weakness: Fire
        Resistance: Ice, Holy Water, Crystal, Cross
        Drops: -
    
        Bio: A knight that harnesses arctic chill.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Golem
        Number: (075)
        HP: 1500
        Weakness: -
        Resistance: Lightning, Knife
        Drops: -
    
        Bio: A man-made monster made out of stone
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Joachim
        Number: (078)
        HP: 1500
        Weakness: Ice, Holy Water, Cross
        Resistance: Knife, Axe, Crystal
        Drops: -
    
        Bio: H ewas turned into a vampire by Walter, and imprisoned because he
        rebelled
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Medusa
        Number: (077)
        HP: 2000
        Weakness: Axe
        Resistance: -
        Drops: -
    
        Bio: A legendary monster whose gaze can turn people to stone.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Succubus
        Number: (076)
        HP: 1000
        Weakness: Fire, Knife
        Resistance: -
        Drops: -
    
        Bio: A monster that sucks up a person's essence by taking advantage of
        their feelings
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Thunder Elemental
        Number: (071)
        HP: 1500
        Weakness: Knife, Axe
        Resistance: Lightning
        Drops: -
    
        Bio: A knight surrounded by light who unleashes flashes of light.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Undead Parasite
        Number: (074)
        HP: 1200
        Weakness: Hoky Water, Cross
        Resistance: -
        Drops: -
    
        Bio: Undead infested by parasites from working on constructing the
        filthy Great Shrine.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Walter
        Number: (080)
        HP: 1500
        Weakness: Holy Water, Cross
        Resistance: Knife, Axe
        Drops: -
    
        Bio: The vampire beloved by the night. Master of the castle.
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                     091. Glitches
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                           Item Duplication and Max Money
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
        The item duplication glitch is a useful glitch that not only allows you
        to get all items maxed out, but to also get max money. The code was
        first discovered by Trevort on the Gamefaqs.com message boards. His post
        read:
    
        "I've read about the duplication method in the Pagoda, but I found a way
        to duplicate items from the very begining of the game. It is right outside
        the very first save room in the Castle Entrance. Stand between the second
        and third candles on the red stripe of the carpet (there is a green glow
        on the ground also). Face out the window and press start and go into your
        items. As the cursor passes over the items it will add one to every item
        you have (up to x9). This also works in the @CRAZY mode (up to x5)."
    
        In Step form:
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        1. Go to the first save room of the castle (The one near the warps to
        the five main chaimbers) and head to the middle of the Second and
        Third candle on the Red carpet area. Then, face the left (toward
        the window)
    
        2. While like that, Press start to enter the main screen and enter
        the items menu. If the glitch worked, when you press down on the
        D-pad, you will gain a additional item of whatever is in the first
        slot. Keep scrolling up and down until you have it maxed out.
    
        You can do this trick as much as you want, and it is a easy way to
        gain multiple rare items, and items you can only get one of (like
        Sacrefice doll).
       *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        Now, in order to get max money, simply do the above code to duplicate
        rare items (Like armor and Diamonds) and sell them at the shop.
    
        If you can't afford those items, simply continually dupe whatever you
        have and only sell 8 of the items (So that you have one left) in order
        to gain enough money.
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                 092. Cheat Device Codes
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
        Note #1: The following codes are only for Action Replay cheat device
        for the PS2
    
        Note #2: As of yet, none of these codes has been tested
    
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                   Action Replay Codes
        *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    
        Only For Base Action Replay:
        (M) *Must Be on code
        0E3C7DF2 1853E59E
        EE505C5A BC173DEA
    
        Super Jump
        0E1E5B78 BCA95A82
        DE28C2C6 DCA99B83
    
        Max Gold
        DE28B69E C19E7B82
    
        Low Time
        DE2B9A9A BCA99B83
    
        Max MP
        DE28B6BA BCAA2122
    
        Infinite MP
        DE28B646 BCAA2122
    
        Max Health
        DE28B6FE 036CEA03
    
        Infinite Health
        DE28B4E6 036CEA03
    
        Max Hearts
        DE28B6FA 036CEA03
    
        Infinite Hearts
        DE28B686 036CEA03
        DE28B4E2 036CEA03
    
        All Skills Learned
        DE28B41A BBA89A82
    
        Sub Weapon Always Knife
        DE28B6A2 BCA99B2D
    
        Sub Weapon Always Axe
        DE28B6A2 BCA99B2E
    
        Sub Weapon Always Holy Water
        DE28B6A2 BCA99B2F
    
        Sub Weapon Always Crystal
        DE28B6A2 BCA99B30
    
        Sub Weapon Always Cross
        DE28B6A2 BCA99B31
    
        Max Enemies Defeated
        DE28B42E C19E7B82
    
        Max Combo
        DE28B436 C19E7B82
    
        Max Total Quick-Steps
        DE28B422 C19E7B82
    
        Max Total Guard
        DE28B432 C19E7B82
    
        Max Total Perfect Guard
        DE28B426 C19E7B82
    
        Max Perfect String
        DE28B43A C19E7B82
    
        Whip of Alchemy-Slot 1
        DE28B64E BCAA9B84
    
        Whip Of Flames-Slot 2
        DE28B64A BCA9AB85
    
        Whip Of Ice-Slot 3
        DE28B656 BCAA9B86
    
        Whip Of Lightning-Slot 4
        DE28B656 BCAA9B87
    
        Vampire Killer-Slot 5
        DE28B65E BCAA9B88
    
        'e' Tablet-Slot 1
        DE28B51E BCAA9BD8
    
        'VI' Tablet-Slot ?
        DE28B51A BCAA9BD9
    
        'IV' Tablet-Slot ?
        DE28B526 BCAA9BDA
    
        Unlock Jewel-Slot ?
        DE28B522 BCAA9BDB
    
        White Tiger Key-Slot ?
        DE28B52E BCAA9BDC
    
        Blue Dragon Key-Slot ?
        DE28B52A BCAA9BDD
    
        Red Phoenix Key-Slot ?
        DE28B536 BCAA9BDE
    
        Black Turtle Key-Slot ?
        DE28B532 BCAA9BDF
    
        Yellow Dragon Key-Slot ?
        DE28B53E BCAA9BE0
    
        Dragon Crest-Slot ?
        DE28B53A BCAA9BE1
    
        Tool Bag-Slot ?
        DE28B5C6 BCAA9BE2
    
        Music Box-Slot ?
        DE28B5C2 BCAA9BE3
    
        Ancient Text 1-Slot ?
        DE28B5CE BCAA9BE4
    
        Ancient Text 2-Slot ?
        DE28B5CA BCAA9BE5
    
        Ancient Text 3-Slot ?
        DE28B5D6 BCAA9BF5
    
        Ancient Text 4-Slot ?
        DE28B5D2 BCAA9BF6
    
        Map 1-Slot ?
        DE28B5DE BCAA9BE6
    
        Map 2-Slot ?
        DE28B5DA BCAA9BE7
    
        Map 3-Slot ?
        DE28B5E6 BCAA9BE8
    
        Map 4-Slot ?
        DE28B5E2 BCAA9BE9
    
        Map 5-Slot ?
        DE28B5EE BCAA9BEA
    
        Map 6-Slot ?
        DE28B5EA BCAA9BEB
    
        Map 7-Slot ?
        DE28B5F6 BCAA9BEC
    
        Marker Stone 1-Slot
        DE28B5F2 BCAA9BB6
    
        Marker Stone 2-Slot
        DE28B4FE BCAA9BB7
    
        Marker Stone 3-Slot
        DE28B4FA BCAA9BB8
    
        Marker Stone 4-Slot
        DE28B486 BCAA9BB9
    
        Marker Stone 5-Slot
        DE28B482 BCAA9BBA
    
        Marker Stone 6-Slot
        DE28B48E BCAA9BBB
    
        Marker Stone 7-Slot
        DE28B48A BCAA9BBC
    
        Marker Stone 8-Slot
        DE28B496 BCAA9BBD
    
        Potions-Slot 1
        DE28B6EA E3B89BAD
    
        High Potion-Slot 2
        DE28B6F6 E3B89BAE
    
        Super Potion-Slot 3
        DE28B6F2 E3B89BAF
    
        Heart Repair-Slot 4
        DE28B5FE E3B89BB0
    
        Mana Prisim-Slot 5
        DE28B5FA E3B89BB1
    
        Serum-Slot 6
        DE28B586 E3B89BB2
    
        Uncurse Potion-Slot 7
        DE28B582 E3B89BB3
    
        Magic Ticket-Slot 8
        DE28B58E E3B89BB4
    
        Memorial Ticket-Slot 9
        DE28B58A E3B89BB5
    
        Rosario-Slot 10
        DE28B596 E3B89BBE
    
        Diamond-Slot 11
        DE28B592 E3B89BBF
    
        Ruby-Slot 12
        DE28B59E E3B89BC0
    
        Holy Water-Slot 13
        DE28B59A E3B89B2F
    
        Pumpkin-Slot 14
        DE28B5A6 E3B89B32
    
        Sapphire-Slot 15
        DE28B5A2 E3B89BC1
    
        Opal-Slot 16
        DE28B5AE E3B89BC2
    
        Turquoise-Slot 17
        DE28B5AA E3B89BC3
    
        Zircon-Slot 18
        DE28B5B6 E3B89BC4
    
        Curtain Time Bell-Slot 19
        DE28B5B2 E3B89BC5
    
        Small Meat-Slot 20
        DE28B5BE E3B89BC6
    
        Big Meat-Slot 21
        DE28B5BA E3B89BC7
    
        Ramen-Slot 22
        DE28B546 E3B89BC8
    
        Wine-Slot 23
        DE28B542 E3B89BC9
    
        Hamburger-Slot 24
        DE28B54E E3B89BCA
    
        Shortcake-Slot 25
        DE28B54A E3B89BCB
    
        Sushi-Slot 26
        DE28B556 E3B89BCC
    
        Curry-Slot 27
        DE28B552 E3B89BCD
    
        Tomato Juice-Slot 28
        DE28B55E E3B89BCE
    
        Neapolitan-Slot 29
        DE28B55A E3B89BCF
    
        Wolf's Foot-Slot 1
        DE28B472 BCAA9B09
    
        Saisei Incense-Slot 2
        DE28B47E BCAA9B0A
    
        Meditative Incense-Slot 3
        DE28B47A BCAA9B0B
    
        Invincible Jar-Slot 4
        DE28B406 BCAA9B0C
    
        Crystal Skull-Slot 5
        DE28B402 BCAA9B0D
    
        Black Bishop-Slot 6
        DE28B40E BCAA9B0E
    
        White Bishop-Slot 7
        DE28B40A BCAA9B0F
    
        Lucifer's Sword-Slot 8
        DE28B416 BCAA9B10
    
        Savage Statue-Slot 9
        DE28B412 BCAA9B11
    
        Little Hammer-Slot 10
        DE28B41E BCAA9B12
    
        Only for Action Replay MAX:
    
        (M)
        7GV4-H5TM-JF6E8
        F8CY-31GR-W1MAB
    
    
    
        Super Jump
        GA6R-ZWTB-Z3HMJ
        5FYP-BBPT-0ZNCZ
        CFP5-008N-3Z65F
    
    
    
        Max Gold
        PFXG-DD1E-3XYEU
        50A3-MFCN-FFWDK
    
    
    
        Low Time
        TY3G-JAEG-27N8H
        YQKF-7A1M-PYT83
    
    
    
        Max MP
        WHPR-0PUE-021Y2
        5NMU-E3MK-V7MR1
    
    
    
        Infinite MP
        HHEH-MQ25-W9AQE
        ZZ7J-CUB4-VG24W
    
    
    
        Max Health
        TP0Z-0Y7A-B72HZ
        D86N-RZ3B-RMNC9
    
    
    
        Infinite Health
        K2FT-53YN-GUW4Q
        ZR5Y-QAF5-AKDUM
    
    
    
        Max Hearts
        0MKK-DR3X-QMJEH
        HW4U-20NQ-EWRUF
    
    
    
        Infinite Hearts
        01BM-MYXZ-2HE5P
        MB9G-R9ME-XM2J5
        43UM-XR7G-PGRP7
    
    
    
        Max Atk
        JXU0-EAZK-4TBBY
        9NBH-X8HB-D1M7D
    
    
    
        Max Def
        VZXJ-M2TY-KC65M
        2DK5-HP2J-PFCAQ
    
    
    
        Max Con
        ZQAK-KJN4-3MCVP
        T6NR-Q15Z-KYAWM
    
    
    
        Max Int
        D9FU-3ZRG-NE45G
        2QP5-AGBQ-CRWZF
    
    
    
        Max Lck
        ZZWB-NW1B-A6VKB
        2CUE-CRK6-QJJ3C
    
    
    
        All Skills Learned
        GU7T-KWGT-9KT1D
        86Q3-RYRE-ZUN2H
    
    
    
        Sub Weapon Always Knife
        2W3K-64JJ-EPWMB
        G281-JU6W-58PG1
    
    
    
        Sub Weapon Always Axe
        0P4W-A0YQ-8RHNN
        0KQ1-91BF-4KJAY
    
    
    
        Sub Weapon Always Holy Water
        H59H-HAWP-2K4MB
        WRQT-JHYM-U0U3C
    
    
    
        Sub Weapon Always Crystal
        H79G-Y50U-KG9WC
        4KH4-XZ88-A1J89
    
    
    
        Sub Weapon Always Cross
        0K28-U912-CTZCV
        KZ4X-QHH9-EWNPU
    
    
    
        PLAYER RECORD CODES:
    
    
    
        Max Enemies Defeated
        XXGA-JKRP-MUEH4
        AE03-2AAU-XCCQK
    
    
    
        Max Combo
        JZ88-3Z9E-408JW
        DZ7W-CCNB-BV872
    
    
    
        Max Total Quick-Steps
        EP2K-7HXK-VT68A
        HR27-FNRM-519RX
    
    
    
        Max Total Guard
        615X-ZH76-H1MH5
        5XCD-7REX-6YMYD
    
    
    
        Max Total Perfect Guard
        VCPV-CEM1-4GK0Y
        T1H8-2HZH-V1M6H
    
    
    
        Max Perfect String
        PXC1-U5WC-R2K6V
        2JM4-0TCR-HKBAT
    
    
    
        WEAPON CODES:
    
    
    
        Whip of Alchemy-Slot 1
        5Q4H-DP7R-VQ4F1
        VRTQ-PJPP-XCXEN
    
    
    
        Whip Of Flames-Slot 2
        VUWE-1KG9-Z9KY0
        Y3RN-1ET6-ZAFTJ
    
    
    
        Whip Of Ice-Slot 3
        2Y5V-NQYT-0FQ5K
        P2KF-HXGG-7TZUD
    
    
    
        Whip Of Lightning-Slot 4
        MQWN-ZAVW-F029D
        5HKW-VKRY-73B5P
    
    
    
        Vampire Killer-Slot 5
        GMRU-FWNT-7P3R8
        3BQH-CEU1-J8U3Q
    
    
    
        ARMOR CODES:
    
    
    
        Earth Plate-Slot 1
        5XZP-P1M8-AAHWA
        8DG8-79ZU-5TUCU
    
    
    
        Meteor Plate-Slot 2
        YCHD-C69W-49NNZ
        Q8MW-RC1U-TWN10
    
    
    
        Moonlight Plate-Slot 3
        FZYM-3EPH-X1HN8
        25VW-2JGQ-AZK7K
    
    
    
        Solar Plate-Slot 4
        BV46-M6X7-MH23C
        20H5-FM88-W74RF
    
    
    
        ACCESSORY CODES:
    
    
    
        Draupnir-Slot 1
        PHN1-Y51G-2HUAK
        EEHD-RBH2-CDVGT
    
    
    
        Aroma Earring-Slot 2
        DW16-BHRC-DK8VG
        6R86-KGGN-6N7AP
    
    
    
        Qigong Belt-Slot 3
        0R2B-21WJ-ECUE9
        2V0U-61HP-R56FA
    
    
    
        Coin Of Happiness-Slot 4
        ZV3Q-TBNU-G1QDV
        R7A6-P199-XBUCK
    
    
    
        Raccoon Charm-Slot 5
        JY53-CRG9-F06PH
        NYYE-HK0R-FBYXC
    
    
    
        Bloody Cape-Slot 6
        QVDU-FXXN-VBUEF
        81GM-DA4Z-DVV1A
    
    
    
        Perseus's Ring-Slot 7
        WNTH-312F-HW9HX
        WAVR-DMBB-GU4W0
    
    
    
        Anti-poison Ring-Slot 8
        F6RJ-K5BT-TV4K9
        UWTR-4T37-WXJ3D
    
    
    
        Cleric's Ring-Slot 9
        QFAJ-M2EV-FG5Z6
        R2DZ-C9H6-0GUPX
    
    
    
        Ring of Fire-Slot 10
        Z7BC-C9EF-J0VRA
        U4HT-EBTY-VJRKB
    
    
    
        Arctic Ring-Slot 11
        R5P6-ZCQ9-MWVNF
        AWQ7-DUQ7-42HFG
    
    
    
        Ring of Thunder-Slot 12
        X40B-WKUE-ZXPYF
        QW6T-K53B-MDBAR
    
    
    
        Talisman-Slot 13
        FF7N-RXEK-PYE7K
        40FT-QU3P-F80VN
    
    
    
        Heart Brooch-Slot 14
        EBAM-1FQ9-ZN787
        89FU-K11P-7Q02H
    
    
    
        Mobius' Brooch-Slot 15
        B5FZ-WCZX-GJA3K
        V00T-4T4T-25JTT
    
    
    
        Piyo-Piyo Shoes-Slot 16
        87C1-BKJ1-WQ10M
        TKRT-7617-3RBP5
    
    
    
        Sacrificial Doll-Slot 17
        3CZE-CDVR-T8P0Y
        YK1Q-09UH-47X73
    
    
    
        Magnetic Necklace-Slot 18
        K5V3-8P50-BNPEZ
        4F82-GHJK-HCBJQ
    
    
    
        Assassin Necklace-Slot 19
        V52C-DB2Y-9K7G4
        B51M-AZD2-3EVMA
    
    
    
        Jewel Crush-Slot 20
        RHNX-3ZG0-G83VB
        YHR4-VC0R-PXNQK
    
    
    
        Megingjord-Slot 21
        6B8K-7C3F-WND9B
        Q2HZ-5FH6-6JFYV
    
    
    
        Member Plate-Slot 22
        ZZ9N-5A8P-DTQDJ
        42KW-K89G-YCZZE
    
    
    
        Brisingamen-Slot 23
        FC0H-YGBZ-0J2Y0
        H7Q1-627J-53YG7
    
    
    
        Piko-piko Hammer-Slot 24
        PXD7-DT0Q-2CQ2T
        CJKF-YK31-JU944
    
    
    
        Jade Mask-Slot 25
        DPUN-PFVC-0B2UJ
        TKVK-TJE2-VU3T0
    
    
    
        EVENT ITEMS:
    
    
    
        'e' Tablet-Slot 1
        U816-U8UM-DTVY9
        M133-M7HV-5J8E0
    
    
    
        'VI' Tablet-Slot 2
        DHYP-ADF2-3TE8Z
        CAJG-XH5R-3M2BK
    
    
    
        'IV' Tablet-Slot 3
        3M6W-2NMN-6V91G
        7AW5-UTJJ-984AH
    
    
    
        Unlock Jewel-Slot 4
        TYZX-4TMP-9FE4K
        XWBY-FQX3-GNCY9
    
    
    
        White Tiger Key-Slot 5
        6UCA-CVYA-ZYWJU
        UV81-ZPP1-KJA5Q
    
    
    
        Blue Dragon Key-Slot 6
        NT4R-G06X-FG54V
        DQ0K-X4NG-WB943
    
    
    
        Red Phoenix Key-Slot 7
        81FN-EJ0C-RKE84
        5DX1-TMVQ-ZP159
    
    
    
        Black Turtle Key-Slot 8
        TZAN-PKDQ-18880
        0XK8-9N31-ZDAC0
    
    
    
        Yellow Dragon Key-Slot 9
        7T9M-YMTF-T3UNF
        RHKP-E3VC-04B2Y
    
    
    
        Dragon Crest-Slot 10
        61FW-A45B-JRB5E
        PGG3-WRXW-60ZEN
    
    
    
        Tool Bag-Slot 11
        UUMJ-T13M-92U4P
        5FJK-ABBH-XTPBV
    
    
    
        Music Box-Slot 12
        K56U-C5PK-6KDRA
        T1GT-56GN-B1YRQ
    
    
    
        Ancient Text 1-Slot 13
        XMMX-4E85-VCNZ7
        MNNY-UG9D-ENAB3
    
    
    
        Ancient Text 2-Slot 14
        6J30-651P-JA2VT
        UH3M-WNQK-B21Y7
    
    
    
        Ancient Text 3-Slot 15
        ZCT4-W287-1GUWT
        F5A5-2ZAY-P5EFR
    
    
    
        Ancient Text 4-Slot 16
        PKGG-2M19-C38TQ
        2DDC-53EJ-Z830V
    
    
    
        Map 1-Slot 17
        TM28-K1GJ-5BPXA
        9Z2J-QBKK-N1WD7
    
    
    
        Map 2-Slot 18
        FGJY-0MH9-DWUD2
        9GNX-PG85-AMXGY
    
    
    
        Map 3-Slot 19
        23QT-KVK7-29DPF
        HJBH-DYY2-3CTVM
    
    
    
        Map 4-Slot 20
        AURA-68Q6-04BUT
        WT13-06UJ-237Z2
    
    
    
        Map 5-Slot 21
        767R-D23R-F7UN8
        831P-4H47-QD3WC
    
    
    
        Map 6-Slot 22
        A829-NY2E-32DCZ
        VVA4-47F5-0Y85Q
    
    
    
        Map 7-Slot 23
        1WYB-X8FU-N96KD
        RG08-YD4R-CJ4E9
    
    
    
        Marker Stone 1-Slot 24
        E4HD-00FU-7EDEV
        A8PU-7AAY-PQ7BU
    
    
    
        Marker Stone 2-Slot 25
        NA71-28BH-CM28A
        WGFF-5VDC-AAPRR
    
    
    
        Marker Stone 3-Slot 26
        2BM4-FTEU-B2AFQ
        WGPP-K51P-0ZH7G
    
    
    
        Marker Stone 4-Slot 27
        JRX4-FQPZ-GH07U
        UF1R-4MP3-W2G3N
    
    
    
        Marker Stone 5-Slot 28
        Y4YR-W4R3-EJDD5
        DC0H-NN9E-YRWH4
    
    
    
        Marker Stone 6-Slot 29
        P9VK-27XY-Q0V2P
        YD3R-NVX9-YHJ1U
    
    
    
        Marker Stone 7-Slot 30
        U3VW-KA3B-7CC5D
        YNBZ-WC2Z-MHRV3
    
    
    
        Marker Stone 8-Slot 31
        YF2N-KQAG-HPEM9
        5B4Y-XH6A-1V35U
    
    
    
        MAVE MAX ITEM CODES:
    
    
    
        Potions-Slot 1
        574Z-MTHG-01REP
        XGC6-62D4-3R8E5
    
    
    
        High Potion-Slot 2
        4J7F-B45Y-8NB6N
        VT2T-W1XQ-JV0QG
    
    
    
        Super Potion-Slot 3
        F86X-J6ZT-1CQ1B
        RY89-0R2E-5GYQJ
    
    
    
        Heart Repair-Slot 4
        CUM4-TE0Q-Y4QNY
        MW5K-GB32-GW8GP
    
    
    
        Mana Prisim-Slot 5
        KZHC-BEKB-UDV9C
        VGX7-7646-VQB2Q
    
    
    
        Serum-Slot 6
        KXXN-UZFZ-JRXV8
        AA34-PTNG-4BUYM
    
    
    
        Uncurse Potion-Slot 7
        1U22-YCZ0-8BFNM
        KKBR-Q7XB-FHEN4
    
    
    
        Magic Ticket-Slot 8
        UN88-WXRV-3298U
        KMZV-JZ2X-P4EZJ
    
    
    
        Memorial Ticket-Slot 9
        5751-4V5G-U9A2F
        7MCD-JD2D-GEC7Y
    
    
    
        Rosario-Slot 10
        QB1V-QPWN-ZBYP5
        N9FV-619A-7ZP4F
    
    
    
        Diamond-Slot 11
        1GN7-HVAQ-57K69
        9R9V-W4ER-4K5BY
    
    
    
        Ruby-Slot 12
        6WAJ-VKUD-G4BJ4
        V059-ZT3K-HU95F
    
    
    
        Holy Water-Slot 13
        HKC4-M9W6-Z1ZFR
        NYWB-QEV6-229WP
    
    
    
        Pumpkin-Slot 14
        AUJD-EWW0-KNW6F
        VUQ4-3PKH-9X2E6
    
    
    
        Sapphire-Slot 15
        HKQX-NBER-8TE32
        DZ12-H2Q0-2VN5D
    
    
    
        Opal-Slot 16
        88G0-QGKB-P0ZX5
        YGTT-YCZX-7AYC7
    
    
    
        Turquoise-Slot 17
        0XDR-PUFJ-PQ8E0
        BPZQ-EDGM-C5M60
    
    
    
        Zircon-Slot 18
        H0NZ-TG8U-0PRKQ
        PW3D-A3Y2-Y2TV0
    
    
    
        Curtain Time Bell-Slot 19
        DCBH-UJW7-YM0W9
        WEAJ-R8XC-H96J4
    
    
    
        Small Meat-Slot 20
        KA82-YAUJ-M95EK
        NRRT-WXXC-HZJHJ
    
    
    
        Big Meat-Slot 21
        7V78-ZEEN-2UXVG
        H8V3-6XYZ-9PXHU
    
    
    
        Ramen-Slot 22
        JY30-HXKW-BHHEY
        1K0B-0JQF-6N251
    
    
    
        Wine-Slot 23
        XDNZ-K5E0-T7YBM
        PDKC-Z5WP-Y5G4J
    
    
    
        Hamburger-Slot 24
        YN3B-CXJQ-CTRFN
        8VZ1-JNZV-V78YP
    
    
    
        Shortcake-Slot 25
        HATH-TK1H-MT4P2
        476H-J0FF-DHN1T
    
    
    
        Sushi-Slot 26
        JRRV-UV0Z-HDKYA
        02KM-4AK1-BDW3X
    
    
    
        Curry-Slot 27
        NDTE-DJWW-GJ3A0
        6599-GT65-GH38F
    
    
    
        Tomato Juice-Slot 28
        BXWX-G601-KGKEQ
        0KBR-2M5N-DW1CN
    
    
    
        Neapolitan-Slot 29
        NRDW-5QJ6-CRJPQ
        FPDU-WJNZ-AK0PQ
    
    
    
        RELIC CODES:
    
    
    
        Wolf's Foot-Slot 1
        F34C-F5HW-0NU3F
        0XVH-CTFX-KKC2M
    
    
    
        Saisei Incense-Slot 2
        6ED6-17K4-YEEPT
        4CNK-414P-UCXEU
    
    
    
        Meditative Incense-Slot 3
        DNNF-E2H6-ZB7VV
        UEZ8-AEFG-W2RCM
    
    
    
        Invincible Jar-Slot 4
        Y75Q-0X5N-3RJQJ
        8HZM-RAVJ-YTP7E
    
    
    
        Crystal Skull-Slot 5
        F0UT-31DP-VAGWB
        J0EW-6N2V-8WBP0
    
    
    
        Black Bishop-Slot 6
        EXXA-42FX-Y6EJY
        XN53-UNDR-B7YQC
    
    
    
        White Bishop-Slot 7
        F51Y-3D3A-FD7R5
        51KX-JTNK-9VWBP
    
    
    
        Lucifer's Sword-Slot 8
        RF96-7Y0M-F4XZU
        D4GV-W1FF-UMANB
    
    
    
        Savage Statue-Slot 9
        WM4W-5P53-JBXVP
        3878-8WD3-N610J
    
    
    
        Little Hammer-Slot 10
        8RRC-VFQK-9U41D
        NQG6-JM2P-QAXN8
    
    
    
         ORB CODES:
    
    
    
        Red Orb-Slot 1
        PZ7U-Q2K5-T1KB6
        203D-CH84-2PKWH
    
    
    
        Blue Orb-Slot 2
        F7UZ-K371-CXF5J
        KEC0-JJ81-NCEVA
    
    
    
        Yellow Orb-Slot 3
        JYYH-QKDT-3CZ65
        1ADF-RDVW-DDY9C
    
    
    
        Green Orb-Slot 4
        T3QU-FFP9-VCFP3
        X1C9-35KH-FR6KB
    
    
    
        Purple Orb-Slot 5
        21N8-Y0CG-U9XFH
        WUV8-Q6PC-39YUW
    
    
    
        White Orb-Slot 6
        HQ4W-HVFG-ZWKAJ
        PR4Q-AKNN-EB488
    
    
    
        Golden Knight
        KBWT-Y4ER-RFTF2
        WYN4-R505-3E9P7
    
    
    
        Max Kills
        D56C-HR1D-J6T3R
        ZK8W-B6YR-Y6MFP
    
    
    
        Bat
        B1NC-Z646-NXNMP
        UJ3T-V9NJ-74FZY
    
    
    
        Max Bat Kills
        828P-4NG4-J7ZMJ
        YRPU-DPPW-83CXB
    
    
    
        Zombie
        2N02-4ZMD-JYNGA
        T9F5-CUGC-FHYG0
    
    
    
        Max Zombie Kills
        Z2W8-7D3F-HYPEF
        C4HV-K4AV-7VXWT
    
    
    
        Skeleton
        2MVW-XBV8-RU9PX
        B3X5-Z928-VCPPV
    
    
    
        Max Skeleton Kills
        2E41-Z2KR-DVDMP
        Z456-Q9QT-NKY7H
    
    
    
        Axe Armor
        QWGH-K82T-DFYMK
        BZFC-QCEJ-MZMT4
    
    
    
        Max Axe Armor Kills
        HJB8-03HD-U4AZ6
        EDE4-CBEY-28FW1
    
    
    
        Evil Sword
        XN99-867R-W6UTH
        CVAP-DZFH-KRJ7Z
    
    
    
        Max Evil Sword Kills
        J7E1-APUH-6E7V4
        U71J-BFT0-VQCEQ
    
    
    
        Vassago
        4T4H-MRQY-X93NJ
        5G0F-GZP0-A6H66
    
    
    
        Max Vassago Kills
        V46R-J3T8-CJQE5
        M804-WMTE-ER5K2
    
    
    
        Peeping Eye
        EHQA-X7K6-1PB7Z
        UVGR-KZZ1-R64YP
    
    
    
        Max Peeping Eye Kills
        5MBR-TRYK-E4RQD
        KB3P-YK24-RQN3Z
    
    
    
        Mad Diver
        8QW0-30KU-MVR5V
        MBDP-A7EV-N1JM2
    
    
    
        Max Mad Diver Kills
        24NU-X6H8-QHHUY
        BYQX-2E01-8KAEZ
    
    
    
        Spirit
        K2N1-YN5C-UW4JH
        8GMW-F7HT-GHPJW
    
    
    
        Max Spirit Kills
        N8HJ-NHHK-Z68XV
        VCJ5-FUCB-5WXUF
    
    
    
        Skeleton Swordsman
        7DWX-7Y89-NYWMB
        YVGX-JAP1-E5AB2
    
    
    
        Max Skeleton Swordsman Kills
        QQZE-2JCE-TX43C
        4U1C-D4FT-WVWVA
    
    
    
        Hellhound
        N33E-0GX2-AGW5H
        7Y0J-G997-G2JEY
    
    
    
        Max Hellhound Kills
        E7GW-K8WM-8VFE4
        ZP2D-B4U2-M7T4K
    
    
    
        Ghost Soldier
        7PU7-P75E-BMWK0
        2FCR-YD11-GBJGK
    
    
    
        Max Ghost Soldier Kills
        CQN3-R6Q2-WMY37
        6BMB-KQ5X-9EH4P
    
    
    
        Flame Zombie
        8EBB-K3Q9-T6ZNF
        94ZU-C3H8-4JBC5
    
    
    
        Max Flame Zombie Kills
        0T5Q-Y3ZE-2KCY1
        24C7-38YG-CDBM4
    
    
    
        Flame Sword
        CEGA-3E94-TNV7U
        U548-0R6J-BNTEK
    
    
    
        Max Flame Sword Kills
        5X6H-2UU0-UJZMT
        C1Y6-84E8-EHGBQ
    
    
    
        Flame Demon
        J7UH-ACYF-0D7EW
        7C5J-UH5W-K0R0H
    
    
    
        Max Flame Demon Kills
        MM0J-DCVU-U366W
        FWA4-AWQT-K3TCY
    
    
    
        Red Skeleton
        D0W1-5VCM-889JB
        U0ZQ-K734-B5Q4D
    
    
    
        Max Red Skeleton Kills
        VUEE-2PE7-XTRQF
        C9TB-9HFD-HCCRU
    
    
    
        Shadow Wolf
        V3BQ-M48Z-N99Y4
        2A41-36J2-FNYYW
    
    
    
        Max Shadow Wolf Kills
        E605-1UB3-KXAV2
        6CK0-8TRG-PEKWX
    
    
    
        Astral Fighter
        XYMQ-NC4F-B3QCU
        YNCN-1JHW-E990D
    
    
    
        Max Astral Fighter Kills
        314U-G2YR-948TH
        9Q93-NNMQ-T93Y4
    
    
    
        Ghost Knight
        4QKM-KT41-MH4HZ
        X0ZG-MNJQ-TXZUF
    
    
    
        Max Ghost Knight Kills
        MKY3-RT05-B4H1T
        K9Q7-AK8T-0R0MK
    
    
    
        Skeleton Archer
        G5XN-5X61-B1AXE
        UJV3-GUCZ-N7EXD
    
    
    
        Max Skeleton Archer Kills
        1XDC-T83D-2YF63
        0NHM-EN8Q-3W5AK
    
    
    
        Flea Man
        WR3Y-WH2A-EAERG
        X9BA-NUNP-M2QAR
    
    
    
        Max Flea Man Kills
        B9XF-6VVX-WHB34
        ZGZ9-RN0N-7479R
    
    
    
        Ghost Warrior
        TWN8-FZ8Y-5730U
        3XDH-YDEJ-9XEUD
    
    
    
        Max Ghost Warrior Kills
        FDCH-FJX9-9M1DT
        GBWV-JRWU-XBG62
    
    
    
        Gargoyle
        521J-HX5R-WD7QT
        N1WP-TJMF-0553P
    
    
    
        Max Gargoyle Kills
        P4F6-3HNT-A2PRQ
        PMDN-GNMT-N17C4
    
    
    
        Lizard Man
        4E8X-WEZX-Q176H
        0WKT-124Z-4J7D9
    
    
    
        Max Lizard Man Kills
        6RX0-Z3MV-CRAGQ
        3FBP-00Q4-34YC5
    
    
    
        Rune Spirit
        W9J9-QWYP-Q8324
        83CE-RRYH-FNQ07
    
    
    
        Max Rune Spirit Kills
        D10Z-HX2C-DEA0Y
        Y66M-NWUV-YZWP3
    
    
    
        Astral Knight
        VKYQ-2NWB-VMJV8
        CF7D-UM0V-R4DWF
    
    
    
        Max Astral Knight Kills
        CT17-DGQ5-74VAT
        ZJJ1-Q8AA-N5X3R
    
    
    
        Armor Knight
        4Q04-REE6-4AKZ8
        Q7CF-W7MF-W1WTT
    
    
    
        Max Armor Knight Kills
        2NKD-4P1N-9EP7N
        1MCT-KFG4-FJV9E
    
    
    
        Skeleton Knight
        THHF-5AN6-94PAQ
        6ZM1-05YY-BD83N
    
    
    
        Max Skeleton Knight Kills
        C0Q1-AXYD-AYT9E
        Q1NN-7N91-6X4NQ
    
    
    
        Poison Zombie
        JDV5-ANM3-Q3VW7
        1YR4-UMQN-XCCNZ
    
    
    
        Max Poison Zombie Kills
        G3GG-C073-2BYZ2
        KB73-ZU09-UJU9T
    
    
    
        Mist
        HWJD-EZ4Y-BJQ6F
        7CQG-J31D-Y5WP9
    
    
    
        Max Mist Kills
        PN5D-76WX-HY8WZ
        R1XE-WTJP-3P2YB
    
    
    
        Man-Eating Plant
        X120-08MJ-RNVWB
        8WC5-R8R7-GCHD6
    
    
    
        Max Man-Eating Plant Kills
        EFV7-EXHP-9RQTB
        8G88-D5CT-QRU6D
    
    
    
        Buckbaird
        6BFM-237R-ZFWVZ
        7QCU-8CVT-JJC11
    
    
    
        Max Buckbaird Kills
        THT1-EH3Q-60HDK
        32KV-59DJ-DTGQY
    
    
    
        Skeleton Soldier
        7T8H-420G-RRJFQ
        KTDZ-YGNT-3YZ9V
    
    
    
        Max Skeleton Soldier Kills
        NEHF-8ARB-HTMA1
        N8H2-3GJH-K2F5C
    
    
    
        Poison Lizard
        QT4P-6FCE-7YZNW
        76FC-R0MF-4W36Z
    
    
    
        Max Poison Lizard Kills
        EX8F-96GZ-NTEQP
        B350-87G7-AK0EZ
    
    
    
        Wolf Skeleton
        17DB-M0PX-62U10
        7W7U-0H6G-8EU0X
    
    
    
        Max Wolf Skeleton Kills
        XBKN-BM10-VAG5M
        WQNU-M688-YUQUW
    
    
    
        Astral Warrior
        P8F8-Y4ZQ-6GC2N
        9V2D-PXRB-35Y6V
    
    
    
        Max Astral Warrior Kills
        RTC3-C9QH-PNC34
        H0W2-M7X9-ZH0B1
    
    
    
        Fish Man
        MD6B-GBXG-TX24Q
        RG6F-R9PX-URVT0
    
    
    
        Max Fish Man Kills
        T948-WYJZ-JNX2G
        BD4W-3GZ8-568YX
    
    
    
        Frost Sword
        VBR9-UKHH-52XGZ
        4YJV-RUAF-5F4KA
    
    
    
        Max Frost Sword Kills
        EKH8-4K0A-T61DX
        VT4U-XR57-WGEH7
    
    
    
        Frost Demon
        AG6A-90AT-1JU9C
        HUNV-GEAU-KTD6C
    
    
    
        Max Frost Demon Kills
        6CDY-3WPH-U9UBF
        WFEM-2TYD-TDW3F
    
    
    
        Merman
        EA6D-ZA2K-HUEU5
        2A9A-W813-DVWZU
    
    
    
        Max Merman Kills
        5CR6-NHN1-QEZGF
        RTQR-UERZ-FUTMX
    
    
    
        Ghost
        0FRU-YUM9-TVVFP
        N4Y0-GDP8-4GD46
    
    
    
        Max Ghost Kills
        36ZV-W0MC-H5DFE
        T33M-QPUM-RGB23
    
    
    
        Skeleton Flower
        3TUR-56YH-ZEMEE
        8U17-PBFC-E5QFZ
    
    
    
        Max Skeleton Flower Kills
        5PN3-4PNY-8GGFF
        MQJG-9VUF-R3P1F
    
    
    
        Heavy Armor
        1G37-WRKU-F0DW9
        DGP9-GV8H-NKJXK
    
    
    
        Max Heavy Armor Kills
        N457-1WEB-X1PWV
        HU4P-883Q-3FKMV
    
    
    
        Skeleton Warrior
        JZRW-6NX7-UJGKD
        EAQR-4N7V-1Y0AZ
    
    
    
        Max Skeleton Warrior Kills
        9EAW-4QZH-ZHYK5
        FBAC-7WZU-8ZYTY
    
    
    
        Thunder Sword
        1J8F-3YMH-R5FR9
        BX9H-H1E0-URZEF
    
    
    
        Max Thunder Sword Kills
        X5CT-1NTT-H760Q
        TRKD-3U7G-6ZWCV
    
    
    
        Thunder Demon
        UEMJ-R7Y9-6BTHZ
        RMHJ-K3W6-PFM5K
    
    
    
        Max Thunder Demon Kills
        YJA0-ETN1-W40F3
        Q7K3-UN2U-7E3TU
    
    
    
        Storm Skeleton
        RHKM-HP6Q-J0A3X
        DFFJ-V731-Z7MZH
    
    
    
        Max Storm Skeleton Kills
        FHYF-UEDH-0E5F9
        5FV5-MQUD-4H83X
    
    
    
        Cyclopse
        D0XM-EB5A-HNAN7
        WXB5-MCVB-34YY0
    
    
    
        Max Cyclopse Kills
        W4WH-MV2D-1RJUK
        Z4XP-6HTD-FPHZU
    
    
    
        Chaos Sword
        Q1GA-DZ1Z-A2TCQ
        TN34-VT05-G23XC
    
    
    
        Max Chaos Sword Kills
        G124-6ZHZ-2P7XZ
        PAN2-E5XK-CGD0P
    
    
    
        Skeleton Hunter
        RA28-XMVC-KGVTP
        TTE2-TGUG-PB1TV
    
    
    
        Max Skeleton Hunter Kills
        REQD-TC7F-DUXVC
        A080-N0AZ-J6X26
    
    
    
        Executioner
        32Y4-RYEN-6JWTY
        RGUP-Q0RD-JUKJX
    
    
    
        Max Executioner Kills
        VX5X-2U23-6WV14
        GN9C-2F67-15E7K
    
    
    
        Hanged Man
        VZKN-EZ55-B3YA5
        XARU-6C1R-0ER0G
    
    
    
        Max Hanged Man Kills
        GMJR-660Y-CFK1G
        3FGM-DXH3-5082H
    
    
    
        Red Ogre
        A70Y-8TJ0-K7Q7A
        QQHU-705Z-GBYYE
    
    
    
        Max Red Ogre Kills
        KQUM-9HB8-C7K3R
        6JTA-9798-TXWFW
    
    
    
        Spartacus
        TJKZ-TCP8-DG34D
        CY57-YTYT-FF03U
    
    
    
        Max Spartacus Kills
        R69W-PQFE-TD46H
        G1A0-GTKV-85B5D
    
    
    
        Lesser Demon
        DQP0-E4UE-HMEHU
        8UR8-N7J5-DHTKA
    
    
    
        Max Lesser Demon Kills
        4V3X-V5X0-KQXUB
        TUR5-MFNN-JFRTZ
    
    
    
        Evil Stabber
        T9XF-CXD9-Z420E
        GWJZ-CY62-Q2233
    
    
    
        Max Evil Stabber Kills
        Y441-YT5J-YDNU1
        8BGQ-UK6Q-4P6Q1
    
    
    
        Death Reaper
        NG6N-7WH2-QAHXY
        PV0D-NEMW-3K8ZM
    
    
    
        Max Death Reaper Kills
        XTDV-F1QF-Q8C8G
        X0N1-7G5F-PAB47
    
    
    
        Mirage Skeleton
        62TT-7WRQ-1H9VF
        J9W6-VJQF-BNHHD
    
    
    
        Max Mirage Skeleton Kills
        PPBC-M6R4-6568P
        FFJ8-DWVG-A0XC6
    
    
    
        Gaap
        U5RG-2ZET-BJP06
        3ZM9-CXMH-HZK3D
    
    
    
        Max Gaap Kills
        UQ2B-TNCN-GPN76
        KE57-V8QR-A1UBE
    
    
    
        Lizard Knight
        MYMA-WCVY-3XMGR
        A40V-9PQX-GV6XK
    
    
    
        Max Lizard Knight Kills
        N1PA-NPGK-8PFKR
        JNN4-9F11-03MYK
    
    
    
        Axe Knight
        D2H9-42A1-PEZXR
        87TM-5HNC-WT2RE
    
    
    
        Max Axe Knight Kills
        WK7F-BTRE-UE2BV
        DTPG-VDDC-BMQ3Z
    
    
    
        Phantom
        N600-0Q73-QEXQU
        RJ0Z-2741-0EBCZ
    
    
    
        Max Phantom Kills
        Z64A-0Y7K-4Z3DE
        Z7QF-6X8W-9X7A1
    
    
    
        Dullahan
        X4VT-7RDT-HA85A
        ZTWT-X1A2-D71Q2
    
    
    
        Max Dullahan Kills
        N4ZR-J5AX-DMQ2U
        392R-87PV-Y5YAC
    
    
    
        Soulless (a)
        F55K-H5PY-1XHD0
        7ZMC-N4NX-AY3QZ
    
    
    
        Max Soulless (a) Kills
        RQYM-37QJ-JXR49
        YF21-80XE-9Y77A
    
    
    
        Soulless (b)
        N3YK-CUXK-NM9KY
        30M5-TEPT-JU1CQ
    
    
    
        Max Soulless (b) Kills
        C0T4-09PE-PQY62
        NF1T-0PV7-EEMHP
    
    
    
        Maggot
        PXQ5-25PE-0GCD9
        0ADC-PYVD-WPFWY
    
    
    
        Max Maggot Kills
        XKG9-ZH6F-H5Z1Z
        BTB7-YCAH-M9CPE
    
    
    
        Flame Elemental
        8MWR-0JEQ-8AWNX
        A176-FUJ9-2WX5P
    
    
    
        Max Flame Elemental Kills
        RB3V-YZ3G-DDXA2
        JKVP-6JAG-T2GX6
    
    
    
        Frost Elemental
        34J1-QU7Z-NP90G
        V2A4-QNK2-JFP05
    
    
    
        Max Frost Elemental Kills
        TR5J-3YWV-0MTWC
        EJAY-1JH8-13C1E
    
    
    
        Thunder Elemental
        ZY3N-BQYU-9DQ85
        VE7E-GZX3-8Y1BX
    
    
    
        Max Thunder Elemental Kills
        GNTE-MPAR-BG0JP
        6KDX-A2T4-U4REA
    
    
    
        Doppelganger (a)
        YK06-PB0C-8QMMH
        PR7P-ZQ88-2RJ7M
    
    
    
        Max Doppelganger (a) Kills
        ER8C-7K6C-XRJJY
        JWKA-FDA7-PWUYG
    
    
    
        Doppelganger 2 (b)
        KAP2-GNRU-W5A3E
        D8B2-ATUA-UCF0E
    
    
    
        Max Doppelganger 2 (b) Kills
        97UY-EKTA-W9E8H
        3E9D-UX63-6B4E0
    
    
    
           Undead Parasite
        71KR-8N06-05RA7
        UUBD-AZ51-DWEHD
    
    
    
        Max Undead Parasite Kills
        ZZ5K-0NM5-J33B7
        RVMR-2T0G-MPTR4
    
    
    
        Golem
        E1F6-MM5E-ET9Q1
        5ZFV-WR2G-JDMDQ
    
    
    
        Max Golem Kills
        C39F-1BKX-8XWRN
        KA39-UUY6-0CC6G
    
    
    
        Succubus
        JU1C-H76B-HRHU2
        1K7M-JRYJ-4G3QE
    
    
    
        Max Succubus Kills
        WUN6-2RHV-0BHGH
        HVFF-252P-0QY04
    
    
    
        Medusa
        CJVM-4WN3-FUNUA
        9BRM-2PK4-KUMD3
    
    
    
        Max Medusa Kills
        GN1Q-CMMU-FRWYN
        C2UX-PU47-3YTEH
    
    
    
        Joachim
        APCB-829M-TXJTR
        JR7Z-TNPD-6HTGF
    
    
    
        Max Joachim Kills
        WMPC-Y3WQ-802Q2
        NZ8P-YTX1-M73NC
    
    
    
        Forgotten One
        UTHK-2B2C-8YUK8
        1GF4-5T8N-HZ3FE
    
    
    
        Max Forgotten One Kills
        NKCW-8MT2-XTQ68
        GC4V-T1W5-B8H20
    
    
    
        Walter
        A5R7-V143-A8DYD
        4F39-W0FY-GRYAB
    
    
    
        Max Walter Kills
        GJCW-HTFY-H1J81
        U45E-NT6C-ENKJH
    
    
    
        Death
        UUDG-C84X-DY94J
        6XBP-ACJT-VB584
    
    
    
        Max Death Kills
        RRQT-ZNCP-Y9HPT
        ZGVU-Q1TQ-G78EE
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                 100. Contacting Me
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
        Due to the amount of questions I get, either email or IM, I have decided
        to put this up. Due to some of the people out in the world always bugging
        me for help, I decided to post what I accept and not.
    
        Email: (Jasonkhowell@mailpanda.com)
    
        -You are welcome to ask any questions or send any positive comments to
        me, but I warn you, it may be a few days before I email you if you
        asked a question that’s already in the guide (Which I have been
        getting a lot of.)
    
        -Mailbox flooding, threats, flames, and negative comment senders will
        be blocked and deleted, and may be reported based on the seriousness
        of the threat. Mailbox flooding is basically sending the same email in
        several minutes which some people have done. Just send one email and
        if I don’t reply in 2 days email me again. You don’t have to flood my
        email box with junk. Oh yea, if you try to send me a virus to erase
        my hard drive, you will fail. I already have a copy of my computer
        backed up and im not stupid enough to check a attachment with a
        virus program before I read it.
    
        IM (AOL Instant messaging or Yahoo IM jasonchhowell96, YIM is same
        as email)
    
        -This is something that has bothered me. I have IM open to questions, BUT,
        many people who have IMed me questions have either repeatedly ask
        questions I have already answered in the guide.
    
        Usually when I say read the guide or help somewhat and don’t answer
        back, people get pissed at me and either call me profound names or
        repeatedly IMed me. I will warn you now, Harass me on IM and you
        will be blocked, and since I rarely add people who ask me questions
        on my buddy list, it will be permanent.
    
        That’s all I ask...and people, please don’t be stupid.
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                             110. Credits and Site List
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
        FAQ Writers:
        --------------------------------------------------------------------------
        Jason Howell (howellgames@howell-games.com): Lead Writer.
    
        Feats include:
        -Beginning
        -Encyclopedia
        -Item List
        -Glitches
        -Layout
        -Editing
        -Cheat Device Codes
        --------------------------------------------------------------------------
        senorrandom13 (Ftomrandom@aol.com): Co-Author.
    
        Feats Include:
        -House of Sacred Remains Section
        -Ghostly Theatre Section
        -Anti-Soul Mysteries Lab Section
        -Garden Forgotten By Time Section
        -Dark Palace of Waterfalls Section
        -Pagoda of the Misty Moon Section
        --------------------------------------------------------------------------
    
        General Resorces:
        --------------------------------------------------------------------------
        Brady's Castlevania Guide: Helped with status and organized info.
    
        Codejunkies.com: Provided us with AR codes
    
    
        Sites List
        --------------------------------------------------------------------------
        www.gamefaqs.com
        www.zeldanine.com
        www.ign.com
        www.gamespot.com
        --------------------------------------------------------------------------
        Banned Site List:
        www.cheatcc.com
        www.zeldaguide.com
        --------------------------------------------------------------------------
        email me at Jasonkhowell@mailpanda.com to use this.
    
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                 120. Copyright
        O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
    
        This guide is copyright of Jason Howell. Only gamefaqs.com and
        Zeldanine.com have automatic permission to use this guide. If you
        wish to use it, please email me and I will gladly give you permission.
    
        If you steal this guide and edit it, you are violating the copyright
        laws and may have charges pressed against you. Please email me at
        Jasonkhowell@mailpanda.com if you find anyone that has stolen this
        guide, or wish to use it, or ask a question. This guide cannot be
        used to make money, copy and past as your own, or anything else.
    
        *Note-This guide can be printed out and used without my permission. Its
        just websites that wish to use it that need to email me.
    

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