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    FAQ/Walkthrough by codex

    Version: 1.05 | Updated: 11/06/03 | Search Guide | Bookmark Guide

    
                            Castlevania: Lament of Innocence
                              FAQ/Walkthrough Version 1.10
    
                               by Codex (codex79@yahoo.com)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   TABLE OF CONTENTS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I.  Version History
    II. Introduction
    ~WALKTHROUGH~
    III. Starting the Game
    IV.  House of Sacred Remains
    V.   Anti-Soul Mysteries Lab
    VI.  Garden Forgotten By Time
    VII. Ghostly Theatre
    VIII.Dark Palace of Waterfalls
    IX.  Completing the Five Stages
    X.   Pagoda of the Misty Moon
    XI.  Prison of Eternal Torture
    XII. Beyond the Final Battle
    
    ~FAQS~
    XIII. Items List
    - Curative Items
    - Gems
    - Ancient Texts
    - Keys
    - Maps
    - Marker Stones
    - Other
    XIV.  Equipment List
    - Whips
    - Armour
    - Accessories
    XV.   Relics List
    XVI.  Orbs List
    XVII. Skills List
    XVIII.Sub-Weapon - Orb Combinations
    XIX.  Heart-HP-MP Max Up Locations
    XX.   Secrets
    XXI.  Copyright
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  VERSION HISTORY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Version 1.10 11/6/03
    - Clarifications and corrections to Dark Palace of Waterfalls section
    
    Version 1.05 10/31/03
    - Correction of orb information: defeating Medusa gives you the Purple Orb,
      while defeating Joachim gives you the Green Orb (thanks to AreinDoomrose)
    - Corrected Michaelís Cross to Michaelís Sword (thanks again to AreinDoomrose)
    
    Version 1.0 10/28/03
    - Leon's walkthrough complete
    - Sub-weapon - orb combinations complete
    - Basic relics, orbs and skills lists
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    INTRODUCTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    This is my first FAQ/Walkthrough. I'm not sure how easy it is to follow the
    walkthrough; any feedback would be appreciated. Hopefully the information is
    sufficiently cross-indexed (especially where the keys and relics are concerned)
    so that you can find what you need quickly. Any additional information or
    corrections would also be very helpful (for example, I think I might have
    mistaken one MP Max Up for an HP Max Up).
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     WALKTHROUGH
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    NOTE: For my walkthrough, I will be using N, S, E, W as abbreviations for North,
    South, East and West. These compass directions are based on the map (which you
    can check by pressing select) and not the game screen directions.
    
    For those who do not need a detailed help, I have included a brief checklist
    before the walkthrough for each stage so you can check whether you missed
    anything important. The information will also be compiled in the lists following
    the walkthrough.
    
    So, let us begin ...
    
    III. Starting the Game
    ===============================================================================
    
    Head east and enter through the blue door to the right to get to the save room.
    Save by standing on the glowing circle on the dias.
    
    Exit the corridor and go west. Enter the door at the end of the hall for an in
    game tutorial.
    
    Room 1: 	
    - Items: Marker Stone 1 (Red), Potion
    - Complete by double-jumping (X, X) from the raised block while facing the
    ledge.
    
    Room 2:
    - Items: Serum, Marker Stone 2 (Blue)
    - Complete by double-jumping and whipping (X, X, S) the railing on the north
    ledge.
    
    Room 3:
    - Enemies: 3 Skeletons
    - Complete by destroying the skeletons and exit the door to the east.
    
    Room 4:
    - Items: Uncurse Potion, Magical Ticket
    - Complete by jumping and using the whip (S) to swing across the room.
    
    Room 5:
    - Enemies: 1 Golden Knight
    - Items: Svarog Statue
    - Complete by destroying the knight: Pick up the statue. When the knight glows
    purple, hold down R1 or R2 to guard. After the attack hits, your MP gauge will
    rise. Fill it up. When ready, press R1/R2 + O to activate the relic. The knight
    will now take damage from your attacks.
    
    You have now completed the tutorial. Leave the corridor, and return to the east
    corridor. It's a good idea to save the game frequently, so take the opportunity
    to do so now.
    
    The door at the end of the corridor is now accessible. Enter and get the yellow
    Marker Stone 3. Walk on to the platform. The five glowing circles are portals to
    five different parts of the castle. They can be taken in any order, but it is a
    good idea to take the middle one first (there is an item floating over the
    portal). From left to right, the portals lead to:
    
    1) Anti-Soul Mysteries Lab
    2) Garden Forgotten By Time
    3) House of Sacred Remains
    4) Dark Palace of Waterfalls
    5) Ghostly Theatre
    
    The walkthroughs will be presented in this order:
    
    IV.  House of Sacred Remains
    V.   Anti-Soul Mysteries Lab
    VI.  Garden Forgotten By Time
    VII. Ghostly Theatre
    VIII.Dark Palace of Waterfalls
    
    
    IV.  House of Sacred Remains
    ===============================================================================
    
    Quick Stage Checklist:
    - Map	               Floating above portal
    - White Tiger Key    B1 Floor: N,E,E,N (behind triangular lock door)
    - HP Max Up x2       S,S,S,Ex6
                         N from B1F statue room, using the 'Goat-Girl-Goat-Girl-
                         Girl' sequence
    - MP Max Up x1       S,S,S,Ex4
    - Bloody Cape	   West from B1 Floor statue room, using the 'Girl-Goat-Goat-
                         Girl-Goat' sequence
    - Marker Stone 6     S,S,S,Wx7
    - Blue Orb           Defeat boss
    - Locked Room        West of east spike room
                         Unlocked with Yellow Dragon Key, Anti-Soul Lab
                         Holds the Black Bishop
    
    Switches for Linear Lock	
    1) Left:   S,E,S from portal room
    2) Middle: West exit from the west spike room
    3) Right:  East exit from the east spike room
    
    Switches for Triangular Lock	
    1) Left:   S,S,S,Ex7
    2) Middle: S,W,S,S from the corridor sealed by the linear lock (S,S from second
    Save Room)
    3) Right:  S,S,S,Wx7
    
    Exit the portal room and take the side exit. Follow the path all the way to the
    end to reach the first switch. Jump on it to activate. Return to the corridor
    and take the door at the end. In the next corridor, take the west exit. This
    next room has three balconies, with a Neapolitan and $250x2. Take the west exit
    again. This room has the axe sub-weapon (destroy the yellow brazier), $250 on
    one balcony, and an exit on the other. The room at the end of the corridor has
    $250x2 on the two ledges. The next corridor has Red Skeletons, which will
    reassemble some time after you destroy them. Take out the Buckbaird if you want,
    but don't worry about the skeletons. Likewise, in the next room, focus on taking
    out the Heavy Armour. Again, you'll find $250x2 on the two balconies. Step on
    the switch in the next room to activate the right portion of a triangular lock
    and pick up Marker Stone 6.
    
    Return to the corridor with the first Save Room, and take the east exit. The
    room will have $250x2 on two balconies. Take the east exit again. This room has
    $250 on the west balcony. Jump up the east balcony, walk to the very edge and do
    a double-jump, angling the second jump towards the higher balcony. Use the whip
    to swing yourself onto the balcony. Take the exit, and follow the path to the
    end for an MP Max Up. Take the door to the right for an HP Max Up and a Serum.
    Look for a bookcase with semi-circular scratch marks on the floor. Walk against
    it to reveal a secret exit. Step on the switch in the hidden room to activate
    the left portion of the triangular lock.
    
    Return to the corridor with the first Save Room. From here, you can take the
    south exit from either the adjoining east or west rooms. Both paths lead to the
    same place, but the west route is shorter. After the two paths merge, you will
    come to a large, greenish room. Jump your way across the room, taking care not
    to stay on the ground for too long, and take the south exit. In this next room,
    wait until the rows of spikes pass you by, and run behind it to the west exit
    (the second exit). Step on the switch to activate the middle portion of the
    linear lock. Return to the spike room and take the east exit. In the large room
    with skeleton swordsmen and archers, pick up the potion on the balcony. Take the
    north exit to the three-way corridor and head for the east wing. You can switch
    to the Holy Water sub-weapon here.
    
    You will eventually come upon a second spike room. This time, you have to run in
    the opposite direction of the spikes. Simply do a double-jump to avoid the
    incoming spikes. (If you have the Yellow Dragon Key from the Anti-Soul Mysteries
    Lab, take the first exit for the Black Bishop.) Take the second exit to activate
    the final part of the linear lock. Return to the three-way corridor and head
    south.
    
    Head south from the large room and you will come to the door with the linear
    lock, which is now accessible. Go south from the corridor to reach another large
    room. There's $400 on the balcony. Take the west exit to the next room (which
    has a Potion on the balcony) and follow the path to the end. Step on the switch
    to activate the final part of the triangular lock. Head back to the large room
    and take the south exit this time. At the end, you will reach a room with a grey
    raised platform. Step on it to activate the electric barrier and open the exit.
    Run left and double jump onto the balcony. From there, jump to the left and use
    the whip to swing across the room and over the electric barrier. Take the east
    exit. Destroy the yellow brazier if you want to switch to the Cross sub-weapon.
    Take the stairs to the B1 Floor.
    
    In the first room you come to, note the pattern of the statues along the wall:
    Goat-Girl-Goat-Girl-Girl. Head east to reach a door sealed by the triangular
    lock. It should be accessible now; pass through to get the White Tiger Key.
    Return to the statue room and head west. This next room has a different statue
    arrangement: Girl-Goat-Goat-Girl-Goat. Head west again (you can get a Knife sub-
    weapon in the corridor). In this room, there are two blocked doors. Hit the
    statues with the whip to switch between the Girl/Goat busts. The 'Goat-Girl-
    Goat-Girl-Girl' will unblock the north door (which leads to an HP Max Up) while
    the 'Girl-Goat-Goat-Girl-Goat' will unblock the west door (which leads to the
    Bloody Cape accessory).
    
    Head back to the room with the 'Girl-Goat-Goat-Girl-Goat' statues and take the
    south exit. You will eventually come to a room with laser beams. Note that the
    walkways are either grey or brown. The brown sections will collapse if you jump
    on them. Wait until the beam passes by and run along the platform. Hide behind
    the statues/gates to avoid the lasers. Take the exit to the corridor.
    
    Ready for the boss battle? Save and head down to the reddish Death-head door.
    Enter to face the Undead Parasite.
    
    Undead Parasite
    -------------------------
    
    HP             1200
    Tolerance      -
    Weakness       Holy Water, Cross
    
    See the five holes in the floor? Focus your attack on the blob which will appear
    in one of the holes while taking care to avoid the large worm that moves around
    the room or breathes fire. When the blobs in the four outer holes are destroyed,
    the final boss will appear as a spore-like thing in the center of the room.
    Focus your attacks on that until its HP bar is depleted. The Holy Water sub-
    weapon is quite effective here, and Quick Step can make life easier as well.
    Defeating the boss will net you the Blue Orb. Step in the glowing circle to be
    transported back to Rinaldo's house.
    
    
    V.   Anti-Soul Mysteries Lab
    ===============================================================================
    
    Quick Stage Checklist:
    - Map                In the middle of the long horizontal corridor with 6 doors
    - Yellow Dragon Key  2F room with stairs to 3F, stand on yellow panel
    - Heart Max Up x2    2F Moving platform room, behind north column
                         2F Moving platform room, on top of south column
    - HP Max Up x1       2F Moving platform room, east exit
    - MP Max Up x1       3F, leftmost room along long corridor
    - Megingjord         3F, cross crumbling bridge to the north with Wolf's Foot
    - Arctic Ring        3F, room behind tapestry at the east end of the corridor
    - Marker Stone 4     1F, second room from left along long corridor
    - Whip of Fire       Defeat hidden boss
    - Orange Orb         Defeat boss
    - White Orb          Room behind statue (E,S,S,E from portal) destroyed with
                         Fire, Ice Whips
    - Locked Room        2F, W,N from long corridor
                         Unlock with Red Phoenix Key, Garden Forgotten by Time
                         Holds the Wolf's Foot
    
    Exit the portal room by the west exit. Head S,S,E for the Save Room. Head back
    west and continue onwards until you reach a long corridor with six doors. You
    will find the stage map there. The south exits, from left to right, contain:
    1) $400
    2) Marker Stone 4 (Green)
    3) Stairs to the second floor
    4) Ancient Text 4 'You shall know the false wall from the tapestry of the flying
    two-headed one'
    
    Take the stairs to the second floor. You will find yourself in room branching
    off from a corridor similar to that on the first floor. The south exits, from
    left to right, contain:
    1) Save Room
    2) $100
    3) Stairs to the first floor
    4) High Potion
    
    Take the west exit and pick up the $1000. If you have the Red Phoenix Key, go
    north to pick up the Wolf's Foot. Return to the corridor and take the east exit.
    Jump onto the moving platform (note the nearby ledge with a potion; we'll come
    by later) and hop onto the second ledge to the right. Enter the door for an HP
    Max Up. Return to the main room and drop to the ground. Run behind the large
    column to pick up a Heart Max Up. Hop up the stairs back to platform level and
    take the door. Go north to save and enter the boss door at the end of the
    hallway if you want. The boss isn't there yet, but you'll find an empty hole in
    a stone with the word 'meth' carved on it. Go back south to reach a room with
    the stairs to the third floor. Before going up, note the yellow floor panel.
    Stand on it for a moment, and it will descend. Grab the Yellow Dragon Key and go
    back up.
    
    On the third floor, the north exit will net you a Potion and a High Potion. If
    you have the Wolf's Foot, activate it before running across the crumbling
    bridge.
    You will reach a room with the Megingjord.
    
    When you go south, you will reach a corridor with 5 exits. Jump into the
    tapestry at the east end of the corridor to pick up the Arctic Ring. The south
    exits, from right to left, contain:
    1) Ancient Text 3 'When the scorching statue is frozen, the defender will
    crumble'
    2) Super Potion
    3) Ancient Text 1 '"meth" means death, "emeth" means life'
    4) MP Max Up
    
    Return to the corridor and take the west exit. Run behind the far side of the
    bookshelf to pick up a Shortcake. Jump up and hit the horn on the protruding
    statue with the whip. Blocks will appear along the wall. When you reach the long
    ledge, face the wall and double-jump to get to the exit. Proceed to get the 'e'
    Tablet. Return to the second floor.
    
    If you're ready to face a secret boss, save and return to the room with moving
    platforms. Jump onto the moving platform, and then the ledge with the Potion.
    Along the wall to the right, you'll notice posts hanging from the wall. Double-
    jump and whip yourself onto the next ledge. Double-jump onto the column to pick
    up the Heart Max Up. Enter the green Death-head door to fight the Flame
    Elemental. (On the other hand, you may want to wait until you have the Ring of
    Fire.)
    
    Flame Elemental
    --------------
    
    HP             1500
    Tolerance      Fire
    Weakness       Ice
    
    Quick step is very useful against this boss. Time three quick steps carefully to
    dodge the three-hit combos and move in for an attack. Perfect Guard is also
    great if you can time it right. Sub-weapons plus the blue orb often have a range
    attack (except for the crystal) which can be useful when you are forced to move
    away from the elemental; for example, when it causes fire to erupt in a radius
    around it. Victory nets you the Whip of Flame.
    
    If you already have the Whip of Ice, from the Dark Palace of Waterfalls, you may
    want to return to the first floor. From the long corridor, head east then north
    to reach a room with a large statue. Hit the statue with the Whip of Fire until
    it glows bright orange, then switch to the Whip of Ice to break the statue.
    Enter the room for the White Orb.
    
    Head back to Rinaldo's to stock up on potions or return to the boss room for the
    final fight of this stage. Use the 'e' Tablet on the hole in the stone to
    activate the boss.
    
    Golem
    -----
    
    HP             1500
    Tolerance      Lightning, Knife
    Weakness       -
    
    When the Golem jumps, prepare to jump and avoid the resulting shock wave (which
    would otherwise paralyse you). When it swings its arms, jump over or move out
    and use a ranged attack with a sub-weapon. After the HP bar is depleted, it will
    transform into a second form with an exposed core and an arm that it can shoot
    out. Only the core will be vulnerable to attack, so move in and use air combos
    to take it out. You will receive an Orange Orb upon winning.
    
    
    VI.  Garden Forgotten By Time
    ===============================================================================
    
    Quick Stage Checklist:
    - Map                1F, room directly south of the first three-way corridor
    - Red Phoenix Key    N,N,N of second plant room
    - Heart Max Up x1    Under the east exit in the ruined garden
    - HP Max Up x1       Behind stone steps in room with moving beams
    - Saisei Incense     Use the Wolf's Foot to jump to the east exit in the ruined
                         garden, reached by the hidden exit in the second plant room
    - Jewel Crush        Enter ledge door in the first plant room
    - Ring of Fire       S from portal room, beyond the linear lock door
    - Ring of Thunder    On the ground, last room among of 4 adjacent (2x2) rooms
    - Marker Stone 5     E,S,W,W from first plant room (E of second save room)
    - Whip of Lightning  Defeat hidden boss
    - Purple Orb         Defeat boss
    - Locked Room        1F, southernmost room
                         Unlock with Blue Dragon Key, Dark Palace of Waterfalls
                         Holds the Tool Bag
    
    Switches for the Linear Lock
    1) Top:     1F, past the moving beam room (E,S,S,S,S,W from portal room)
    2) Middle:  E,S,S,W from portal room
    3) Bottom:  E,S,W,W from first plant room (E of second save room)
    
    Switches for the Triangular Lock
    1) Left:    Past ledge door in the first plant room
    2) Middle:  Past ledge door in second plant room, room after spiral staircase
    3) Right:   N,N,N,N,N from second plant room
    
    From the portal room, take the east exit. Go south twice until you reach the
    corridor with a west exit. Enter and whip the statue to push it into place
    inside the wall recess. Return to the corridor, head south, and take the next
    west exit. You'll see a room with large moving beams. Drop to the ground floor
    and pick up the HP Max Up from behind the stone steps. Go back up and swing
    across the room. Whip the lever to create a ledge to land on. Follow the path to
    the end to reach a statue room. Whip the statue into place to activate the top
    portion of the linear lock. Return to the three-way corridor.
    
    Taking the west exit, pick up the Potion in the room and Map 4 in the next. Head
    east for a Save Room, then continue heading south. At the next three-way
    corridor, going south will lead to a door locked by the Blue Dragon Key. If you
    have the key, enter to get the Tool Bag. From the corridor, head east to the
    next room, and the next three-way corridor. From there, you can go either north
    or south - both rooms contain $400 each.
    
    After going east past the Save Room, you'll see a room with a giant plant. Force
    it towards the ledge on the north side of the room. Once the plant opens, jump
    on it, and do a double-jump onto the ledge. Enter the door to receive the Jewel
    Crush and activate the left portion of a triangular lock. Return to the main
    room and head east. Take the south exit from the corridor to activate the final
    portion of the linear lock and pick up the pink Marker Stone 5.
    
    Return to the three-way corridor and go north. Head north from the room with the
    plant and keep going north. You will reach a room with a switch to activate the
    last portion of the triangular lock. Head back south down the corridor to the
    gardens. Go east to reach the room sealed by the triangular lock. Enter for the
    Red Phoenix Key. Return to the garden and go south to reach a Save Room and get
    the Ring of Thunder.
    
    Now you can either head for the main boss, or the hidden boss. To fight the
    Thunder Elemental, go back to the second plant room. Force the plant to open
    under the ledge on the east wall. Hop onto the plant and do a double-jump onto
    the ledge. Enter the door. In the room with the two statues, quickly hit the
    metal levers, hop onto the ledge that appears, and exit. In this next area, pick
    up the Heart Max Up under the east exit. To make the jump to this exit, you need
    the Wolf's Foot relic - this will take you to a room with the Saisei Incense.
    Take the south exit and go up the spiral staircase. In the next room, activate
    the switch for the middle portion of the triangular lock. Take the east exit if
    you're ready to take on another hidden boss, the Thunder Elemental.
    
    Thunder Elemental
    -----------------
    
    HP             1500
    Tolerance      Lightning
    Weakness       Knife, Axe
    
    Use tactics similar to the Flame Elemental. Defeating the Thunder Elemental wins
    you the Whip of Lightning.
    
    Return to the plant room and head north if you're ready for the boss fight. From
    the room with the final triangular switch, head east until you reach an oval
    room surrounded by Sphinxes. Destroy the third statue on the right to reveal a
    door. Save and head onwards for the boss fight.
    
    Medusa
    --------
    
    HP             2000
    Tolerance      -
    Weakness       Axe
    
    Use Quick Step or Perfect Guard against her swipes. Her stone gazes are easily
    avoided by moving off to the side. Use air combos when she rises up and starts,
    uh, dropping worms. Pick up the Purple Orb for your troubles. Warp back to
    Rinaldo's for a sequence, but don't forget to come back to the Garden for the
    Ring of Fire in the linear lock room (S of portal room).
    
    
    VII. Ghostly Theatre
    ===============================================================================
    
    Quick Stage Checklist:
    - Map 5              Room after taking the east exit from the second laser room
    - Black Turtle Key   Room after passing the 2F laser room (E,N from west stairs)
    - Heart Max Up x1    East door unsealed after destroying 4 blue statues
    - HP Max Up x2       Door on ledge in the 1F spike room
                         2F, northernmost room
    - MP Max Up x1       NE corner of ledge in the 2F spike room
    - Lucifer's Sword    Door on SE ledge in the 2F spike room
    - Brisingamen        SE door in 2F dark room
    - Aroma Earrings     S,W,N from second laser room
    - Heart Brooch       Room locked by White Tiger Key
    - Yellow Orb         Defeat the boss
    - Locked Room        W,W,W from stairs to 2F in the east wing
                         Unlocked by the White Tiger Key, House of Sacred Remains
                         Holds the Heart Brooch
    
    From the portal room, the path leads south to a room with three dragon skulls
    shooting laser beams. Drop to the ground floor to pick up a Heart Repair, and
    then walk close to the skulls. The beams will disappear when you are facing the
    skulls. Pressing the guard button to allow you to move sideways while facing the
    skulls.
    
    From the three-way corridor, head west. Collect the Potion in the next room,
    pass through the curved corridor to reach another room with laser-shooting
    skulls, and take the east exit straight ahead (also, drop down for the High
    Potion floating behind the ground floor platform). In the room with the Red Ogre
    and Cyclops, pick up Map 5. You can head straight to check out the boss room,
    but no one's in there yet. Return to the laser room and take the south exit. In
    the next room, get the $400 and take the north exit (on the lower floor) for
    Aroma Earrings. Go back to the carpeted room and take the west exit.
    
    You will come to a room with falling boulders and two other sealed doors. Run up
    to the orange/blue statues so that a glowing circle appears near them. A boulder
    will drop down on the circle and destroy the statue. Destroying all orange
    statues will unseal the south door; destroying all blue statues will unseal the
    east door. Aim for the blue statues first; there are 4 of them. Take out the one
    near the south door and jump up on the ledge to take out the second - and pick
    up Ancient Text 2 ('When the bell tolls thrice under the stage, the curtain will
    rise'). Go back down, and run to the raise platform along the north wall.
    Double-jump and whip the beam to swing yourself onto the ledge with the third
    blue statue. Double-jump from the edge and swing yourself to the far ledge in
    the northwest corner for the last blue statue. Enter the east door for a Heart
    Max Up.
    
    Destroy the orange statues and head south. Take the Potion in the next room. By
    going E,S,S, you will reach the stairs to the second floor. There are two other
    rooms in this wing you should explore for completion's sake, but there's nothing
    there. Go up the stairs for a Save Room, and another laser room. Take the exit
    for the Black Turtle Key. On the way back, drop to the ground level for a Mana
    Prism.
    
    Backtrack all the way to the three-way corridor just south of the portal room.
    Head east this time. Pick up the $400 in the next room, and you'll soon find
    yourself in another room with orange statues. Destroy all of them and take the
    south door to find a Save Room.
    
    The next room you come to has spikes falling from the ceiling. When the spikes
    are up, run to the white spot to the left. Wait for the spikes to fall and rise
    again for running for the long white area near the left wall. If you jump,
    you'll notice a ledge with a beam on the left edge. Walk as far left as you can,
    while remaining in the spike-free zone. Double-jump straight up and whip
    yourself up to the balcony. Enter the door for an HP Max Up.
    
    Head back to the door you came in by. This time, run for the white spot on the
    right. Run down for the next spike-free zone, and continue until you reach the
    east door. Get the $400 in the next two rooms, then go S,W for a corridor that
    leads to a room locked by the White Tiger Key. The room contains the Heart
    Brooch. Head south and you will eventually reach another set of stairs leading
    to the second floor.
    
    On the second floor, you will come across another spike room. This one has a
    beam and a recessed ledge on the east wall. Double-jump and whip yourself up
    onto the ledge. Jump to the left to get to a balcony with an MP Max Up. Jump
    again to the right, and swing over to the next ledge for an exit. Pick up
    Lucifer's Sword. Back in the spike room, take the north exit. From the next
    corridor, take the south door.
    
    You will now find yourself in a pitch dark room. Walk to the edge of the
    platform, and you will see another platform illuminated nearby. A successful
    jump (if you don't make it, you will just find yourself by the door again; there
    is no penalty for falling) on to the platform will allow you to see another
    nearby platform. Before you take the illuminated platform to the left, stand
    near the upper right-hand corner and jump. You should be able to reach another
    hidden platform. Double-jump in the direction of the wall, and you will land on
    a ledge. Double-jump to the right to reach the SW door. This room holds the
    Brisingamen. To get back to the door you came in by, just jump down. This time,
    head for the SE door by jumping on the illuminated platforms. Keep going until
    you reach the SE door and enter for the Curtain Time Bell. Return to the
    corridor and take the west exit. Go past the save room to a room with a moving
    laser beam. Don't jump onto the brown-coloured parts of the platform, or that
    section will collapse. In the last room, you will find a HP Max Up along the
    north wall. You can hop down to return to the first floor. If you're ready, head
    on south for the boss match.
    
    In the boss' room, use the Curtain Time Bell once (don't go up on the stage) to
    summon the boss, a Succubus.
    
    Succubus
    --------
    
    HP             1000
    Tolerance      -
    Weakness       Fire, Knife
    
    This is one of my least favourite bosses. Be careful of the flowers - they will
    poison you. The Succubus can also paralyze you with a kiss (watch out when she
    creates two clones of herself). Use the Whip of Fire if you have it, and use
    Quick Step or Perfect Guard to defend against her attacks. Defeat her for a
    Yellow Orb.
    
    
    VIII.Dark Palace of Waterfalls
    ===============================================================================
    
    Quick Stage Checklist:
    - Map 3              Room NW of B1F east circular room
    - Blue Dragon Key    B2F, S,S from circular room
    - Heart Max Up x2    B1F room with swinging axes (E,S at forks)
                         B1F room reached by 3 sets of beams (E,S,E at forks)
    - HP Max Up x1       Room on uppermost ledge of cliff room (SE,E,E from portal)
    - MP Max Up x1       B2F, circular room
                         Enter skull and collect all crystals
    - Draupnir           B2F, room locked by Black Turtle Key
    - Little Hammer      B2F, room sealed by block of ice (W,NW of stairs)
    - Meditative Incense B1F, topmost ledge in the cliff room (head east from
    portal)
                         Enter skull and collect all crystals
    - Raccoon Charm      B1F room with swinging axes (E,S at forks)
    - Marker Stone 8     B1F, west circular room
    - Whip of Ice        Defeat hidden boss
    - Green Orb          Defeat boss
    - Locked Room        W,W,SE from ending point of chute from B1F
                         Unlocked by Black Turtle Key, Ghostly Theatre
                         Holds the Draupnir
    
    Levers
    - 1) W,S,S from the portal room
         Lowers bridge connecting B1F east circular room to boss room
    - 2) Exit room of B1F-to-B2F chute (E,S past hidden B1F door E,E of portal)
         Blocks entrance to B1F west circular room
         Opens B2F circular room door
         Opens B1F east circular room exit
    
    Head west at the first fork, go all the way south to reach a room with a lever.
    Use the whip to flip it; you will get a message that a bridge has been lowered.
    Leave the corridor and head W,S to reach another fork. Go west for a Save Room
    and then take the east fork for Map 3. The east corridor will lead you to a
    circular room and stairs to B2F. Take the purple Marker Stone 8. Instead of
    taking the stairs, return to the first fork and go east (this will save some
    walking later on).
    
    Head south at the next fork. In the room with swinging axes, there is a ledge
    between the first two axes. Double-jump onto the ledge to get a Heart Max Up.
    Jump and swing with your whip to reach the Raccoon Charm. Head east at the next
    fork. In the room with beams, drop to the ground for a Heart Repair. Swing
    across for $400. Take the higher set of beams back to the other side for another
    $400. Swing across again to reach a door. Get the Heart Max Up inside.
    
    Return to the second fork and head east. You will see a platform but no door.
    Wait for the Heavy Armour to approach and let it use its ball-and-chain to
    destroy the wall. Go through. In the room with cliffs, jump up the first cliff
    and use the whip to get yourself onto the nearby balcony. Work yourself up to
    the door. Go inside for a HP Max Up. There's a large skull that will take you to
    B2F, but before that, you may want to challenge a hidden boss.
    
    If you're ready, go back out and walk to the edge of the railing and jump
    outwards. You will land on a small rocky column. From there, jump left and whip
    yourself up onto a ledge. Pick up the Super Potion. Keep working your way up,
    and you will reach a hidden boss door. Enter to battle the Frost Elemental.
    
    Frost Elemental
    ---------------
    
    HP             1500
    Tolerance      Ice, Holy Water, Crystal, Cross
    Weakness       Fire
    
    Use similar tactics as when dealing with other elementals. When she raises her
    hands, prepare to move to the side as she will shoot out a beam in front of her
    and sweep sideways. Use the Whip of Fire if you have it. Quick Step and Perfect
    Guard are your friends. When you beat her, you will receive the Whip of Ice.
    
    Return to the room with the HP Max Up. Enter the skull, and you will find
    yourself on a platform going down a chute. There will be crystals that you can
    pick up, and blue barriers that will cause minor damage. Don't worry about those
    barriers; just concentrate on getting all the crystals. When the platform starts
    moving, hang right until you get the first set of crystals. Move over to the
    left to collect the next set. Keep altering sides until you hear a small chime.
    That means you've managed to get all the crystals. Stay in the center to receive
    the Meditative Incense.
    
    After exiting the next room, you will come to a three-way corridor. Between the
    south and east forks, you will see a door locked by the Black Turtle Key. You
    will find the Draupnir inside. Back at the corridor, the south exit will net you
    an HP Max Up. The two braziers nearby hold $250 and $450.
    
    Along the northern section of a corridor, you will see a door. Take the exit
    and go past another axe room. You can return to B1F by taking the NE passage.
    Otherwise, take the west fork. In the next room, head for the NW exit if
    you have the Whip of Fire. At the end of the hallway, you will find a frozen
    door. Attack the ice with the Whip of Fire until it cracks and disappears. Enter
    the room for the Little Hammer.
    
    Continue heading southwest. At the three-way corridor, pick up a Potion and save
    - you're about to run into a minor boss battle. When ready, take the west path
    and face a Doppelganger.
    
    Doppelganger
    ------------
    
    HP             1000
    Tolerance      -
    Weakness       -
    
    Be prepared to Quick Step a lot. This doppelganger puts Leon's skills to use
    quite effectively. It will use combos, the sub-weapon with a variety of orb
    combinations, and dodges. You won't receive anything after this battle.
    
    Head south and south again to reach a room with three columns. You must light
    all the columns (by whipping them) and exit through the unblocked door within a
    time limit. Success will net you the Blue Dragon Key.
    
    Return to the circular room you just passed, and enter the skull. You will find
    yourself on another platform. Again, start with the right side and alternate.
    You will receive an MP Max Up if you collect all the crystals. The ride takes
    you back to B1F. Time to challenge the boss!
    
    Head back to the first fork, and take the east path. From there, go all the way
    south to the Save Room. Take the nearby door to reach a circular room. Follow
    the path to the boss room, where you will take on the vampire Joachim.
    
    Joachim
    -------
    
    HP             1500
    Tolerance      Knife, Axe, Crystal
    Weakness       Ice, Holy Water, Cross
    
    The swords surrounding Joachim will render him invulnerable to your attacks. To
    get rid of those swords, destroy the three blue orbs in the three corners of the
    room. You will receive the Green Orb upon victory.
    
    
    IX.  Completing the Five Stages
    ===============================================================================
    
    Now that all stages have been cleared, it's time to make sure that you have
    entered all hidden rooms and obtained all available items - if you haven't done
    so after each stage already. A quick checklist:
    
    House of Sacred Remains
    - Use the Yellow Dragon Key to unlock the room west of the east spike room for
    the Black Bishop
    
    Anti-Soul Mysteries Lab
    - Defeat the Flame Elemental to win the Whip of Fire
    - Destroy the statue blocking a door with the Whips of Fire and Ice to get the
    White Orb
    - Use the Red Phoenix Key from the Garden Forgotten By Time to obtain the Wolf's
    Foot
    - Cross the 3F crumbling bridge with the Wolf's Foot to get the Megingjord
    
    Garden Forgotten By Time
    - Get the Saisei Incense by using the Wolf's Foot to jump to the east exit in
    the ruined garden
    - Defeat the Thunder Elemental to win the Whip of Lightning
    - Use the Blue Dragon Key from the Dark Palace of Waterfalls to obtain the Tool
    Bag
    
    Ghostly Theatre
    - Use the White Tiger Key from the House of Sacred Remains to obtain the Heart
    Brooch
    
    Dark Palace of Waterfalls
    - Use the Black Turtle Key from the Ghostly Theatre to obtain the Draupnir
    - Destroy the ice blocking a B2F door with the Whip of Fire to obtain the Little
    Hammer
    - Defeat the Frost Elemental to win the Whip of Ice
    
    
    X.   Pagoda of the Misty Moon
    ===============================================================================
    
    Quick Stage Checklist:
    - Heart Max Up x1    1F, west exit from room with Mirage Skeletons
    - HP Max Up x2       Defeat the Doppelganger
                         2F, NE exit from dark room
    - MP Max Up x1       1F, south exit from room with Mirage Skeletons
    - Unlock Jewel       2F, NW exit from dark room
    
    
    The final stage begins! The first hallway gives you the entire selection of sub-
    weapons. Pick your favourite and head off. The next room has double lasers. Time
    your run carefully and don't jump on the brown sections. Pass through the next
    corridor and face the Doppelganger for the second and last time.
    
    Doppelganger
    ------------
    
    HP             1500
    Tolerance      -
    Weakness       -
    
    Unlike the first Doppelganger, this one does not wield a whip, but instead uses
    fiery punches and kicks. Sub-weapon plus orb combinations are still fair game
    though. Quick Step to avoid his combos and give him a good drubbing. Win and get
    an HP Max Up.
    
    Head on north until you reach a room with multiple lasers. Use the grey
    platforms to jump over the lasers.
    
    From the laser room, head west. The next large room has Mirage Skeletons - only
    one is real. Look for the one that is walking away and keeping farthest from
    you.
    Since they tend to cluster around you, sub-weapon - orb combinations that
    concentrate damage around your character (such as Holy Water plus Orange Orb)
    can be very helpful. The west exit leads to an MP Max Up, while the south exit
    leads to a Heart Max Up. Head back to the laser room and take the east exit. Go
    up the stairs to 2F and the magnificent 'Lament of Innocence' (Leon's Theme).
    
    On the second floor, take the east corridor, which leads to a circular hallway
    with the 'VI' Tablet. Return to the corridor with the stairwell and head west.
    In the room with six columns, you can take the south exit for the Save Room and
    a device for flipping the 'VI' Tablet to a 'IV' Tablet. Return to the room with
    the six columns. You must light all six within 20 seconds of each other. I use
    this order - 1. the column nearest to the south door, 2. the column next to the
    stairs, 3. the column in front of the stairs, 4. the column to the right of the
    previous one, 5. the uppermost column, and 6. the column nearest to the blocked
    door.
    
    Once you pass through the circular hallway, you will reach a dark room. Take the
    lit platforms to the northeast door for an HP Max Up. Back in the dark room,
    take one platform left and one down to reach the large grey one in the middle of
    the room. From there, go to the lower left-hand corner and do a double-jump on
    to an unlit platform. Face north and do another double-jump to reach a ledge
    with an exit. Enter to get the Unlock Jewel. You can now challenge the Forgotten
    One in the Prison of Eternal Torture, if you wish.
    
    Return to the room where you got the 'VI' Tablet. Insert the 'IV' Tablet into
    the stone to unseal the other door. Enter to get the Dragon Crest, the key to
    Walter's throne room. Undertake your final preparations.
    
    When you are really, head for the central corridor on the second floor. Follow
    it all the way to the end to reach the throne room. Use the Dragon Crest to gain
    entry. After a sequence, the long-awaited battle begins!
    
    Walter
    ------
    
    HP             1500
    Tolerance      Knife, Axe
    Weakness       Holy Water, Cross
    
    Land a single hit on Walter to begin the actual fight. His attacks are not too
    difficult to avoid; use either Quick Step or Perfect Guard against his attacks.
    Using Saisei Incense to replenish your HP bar and refill it by guarding against
    his attacks if he is doing a lot of damage. Go all out with your sub-weapon
    because you won't need Hearts after this.
    
    After you deplete his blue HP bar, he will appear on the dias and glow red. This
    is your signal to run to the farthest end of the room. Depending on how fast you
    finish him off, he may pull off this move a couple more times.
    
    Defeat Walter, and you are left to face ...
    
    Death
    -----
    
    HP             4444
    Tolerance      -
    Weakness       -
    
    Death actually isn't all that hard. Just remember that sub-weapon attacks will
    simply be reflected back at you. I like to stay close to Death and keep hacking
    away. His scythe attacks can be dodged easily, as well as the range attack with
    balls of energy. When he summons skulls, give him all you've got since it'll be
    a while before they come for you. When they finally do, run straight at them to
    activate them and keep your distance from them until they explode.
    
    When you deplete his blue HP bar, he will start using a devastating area attack.
    Move away from him a bit, and jump over the two waves of fire spreading towards
    you. Keep at it, and Death will soon be defeated. Congratulations, you've beat
    the game - but there's still more gameplay left. Don't forget to save.
    
    
    XI.  Prison of Eternal Torture
    ===============================================================================
    
    Before facing the Forgotten One, it's a good idea to have a full inventory of
    Uncurse Potions, Serum, Potions and High Potions. To reach this stage, take the
    south exit from the main portal room. At the bottom of the spiral staircase is a
    Save Room, a High Potion, and a door 'sealed by immense power'. Use the Unlock
    Jewel to enter the Prison of Eternal Torture. At the bottom of the stairwell,
    you will arrive at a boss room. Enter to fight the Forgotten One.
    
    Forgotten One
    -------------
    
    Form 1 - This is quite easy. Stand in front of the monster and use your combos.
    The maggots will curse you if you come in contact with them, so when they get
    close, use Sonic Edge to clear the area. Avoid the pools of blood; those will
    poison you.
    
    Form 2 - This one is always painful for me. Hopefully you are more skilled with
    Perfect Guard than me. The long arm swipes can be successfully blocked with
    Perfect Guard. Use Quick Step to avoid being smashed.
    
    Form 3 - This one isn't too bad if you have the attack pattern down. Its roar
    will bring down a hail of boulders. Stand behind one of them when it breathes
    fire around the room. Each boulder will withstand the breath attack only twice;
    it will explode the third time and inflict some major damage if you happen to be
    standing behind it. Try to seek out fresh boulders (no cracks) after each round
    with the fire breath.
    
    Defeat this monster and you will receive the Black Orb.
    
    
    XII. Beyond the Final Battle
    ===============================================================================
    
    Hopefully you've saved your end game. If you load it up again, you'll find that
    you can still explore the castle. Back at the portal room, you'll find another
    portal has opened up - the entrance to the Boss Rush Mode. This will pit you
    against successive bosses, including the hidden bosses.
    
    You can also head back to Rinaldo's for some new items in his store. The Music
    Box will open up a new option at the game's Start Menu, 'Sound Select'. You will
    be able to listen to music tracks from the game with this option. The Jade Mask
    will also be available for this and subsequent games; it allows you to run into
    braziers and collect hearts/$1 that way.
    
    There are also new challenges waiting for you. When entering a name for a new
    game, enter
    - @JOACHIM to play through the game as Joachim
    - @CRAZY to play at 'Crazy Difficulty' mode
    - @LLSKILL to play as Leon with all his skills available from the start
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                         F.A.Q.s
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    XIII.Item List
    ===============================================================================
    
    (Coming soon)
    
    
    Event Items
    -------------------------------
    
    
    Ancient Text 1
    Text: "meth" means death, "emeth" means life
    Meaning: Insert 'e' Tablet above the word "meth" to activate the stage boss
    
    Ancient Text 2
    Text: When the bell tolls thrice under the stage, the curtain will rise
    Meaning: Use the Curtain Time Bell in front of the stage to summon the boss
    
    Ancient Text 3
    Text: When the scorching statue is frozen, the defender will crumble
    Meaning: In the Anti-Soul Myserties Lab, hit the statue with the Whip of Fire
    until it glows orange, then hit it with the Whip of Ice until it cracks
    
    Ancient Text 4
    Text: You will know the false wall from the tapestry of the flying two-headed
    oneMeaning: In the Anti-Soul Mysteries Lab, jump into the tapestry at the east
    end of the long corridor on 3F.
    
    
    Blue Dragon Key      Dark Palace of Waterfalls - B2F, S,S from circular room
                         Unlocks Garden Forgotten By Time southernmost room, 1F
                         Get Tool Bag
    
    Black Turtle Key     Ghostly Theatre - room after passing the 2F laser room
                         Unlocks Dark Palace of Waterfalls room W,W,SE from ending
                         point of chute from B1F
                         Get Draupnir
    
    Red Phoenix Key      Garden Forgotten By Time - N,N,N of second plant room
                         Unlocks room on 2F Anti-Soul Lab, W,N from long corridor
                         Get Wolf's Foot
    
    White Tiger Key      House of Sacred Remains - B1 Floor; N,E,E,N
                         Unlocks Ghostly Theatre door, W,W,W from stairs to 2F in
                         the east wing
                         Get Heart Brooch
    
    Yellow Dragon Key    Anti-Soul Mysteries Lab - panel in 2F room with 3F stairs
                         Unlocks House of Sacred Remains door W of east spike room
                         Get Black Bishop
    
    Unlock Jewel         Pagoda of the Misty Moon - 2F, NW exit from dark room
                         Unlocks blue door to the Prison of Eternal Torture
    
    Dragon Crest         Pagoda of the Misty Moon - 2F, N of tablet room
                         Unlocks the door to Walter's throne room
    
    
    Map 1                House of Sacred Remains
    
    Map 2                Anti-Soul Mysteries Lab
    
    Map 3                Dark Palace of Waterfalls
    
    Map 4                Garden Forgotten By Time
    
    Map 5                Ghostly Theatre
    
    
    Music Box            Allows you to listen to the music of all the areas you
                         have cleared
                         Buy from Rinaldo after completing the game
    
    Tool Bag             Increases the number of accessories you can equip.
                         Unlock Garden Forgotten By Time southernmost room, 1F
                         with Blue Dragon Key
    
    
    XIV. Equipment List
    ===============================================================================
    
    Whips
    -----
    Whip of Alchemy         The whip Rinaldo created with alchemy
                            Received from Rinaldo
    
    Whip of Flames          Fire elemental added onto the Whip of Alchemy
                            Defeat the Flame Elemental in the Anti-Soul Lab
    
    Whip of Ice             Ice elemental added onto the Whip of Alchemy
                            Defeat the Frost Elemental in the Dark Palace
    
    Whip of Lightning	      Lightning elemental added onto the Whip of Alchemy
                            Defeat the Thunder Elemental in the Garden
    
    Vampire Killer		The whip that will destroy all who are related to the
                            kindred of the night
    				Defeat the 5 bosses and enter the Pagoda of the Misty
                            Moon
    
    
    Armour		Buy Price	Effect
    ------------------------------------------------------
    
    Earth Plate         1000      Reduces damage from enemies by 5%
    
    
    Meteor Plate        2000      Reduces damage from enemies by 10%
    			
    
    Moonlight Plate     4000      Reduces damage from enemies by 20%
    
    
    Solar Plate	       15000      Reduces damage from enemies by 30%
    
    
    Accessories
    -------------------------------
    
    Arctic Ring		
    Description: A ring with magic to make you more resistant to ice attacks.
    
    Aroma Earring	
    Description: The wonderful scent calms the mind and increases intelligence.
    
    Bloody Cape		
    Description: Converts damage to hearts. A blood-red cape.
    
    Brisingamen		
    Description: Increases the usage time of relics.
    
    Coin of Happiness	
    Description: A coin rumoured to bring happiness to its owner.
    
    Draupnir		
    Description: An arm ring with magic to improve attack power.
    
    Heart Brooch	
    Description: A brooch that decreases the amount of hearts used
    
    Jade Mask		
    Description: Can charge and destroy large candle stands with the power of this
    special jade.
    Purchase from Rinaldo for $999 any time after completing the game for the first
    time.
    
    Jewel Crush		
    Description: A glove that uses up a jewel in your possession and unleashes a
    special effect.
    
    Megingjord		
    Description: The less HP you have, the greater the damage you inflict on your
    enemies.
    
    Raccoon Charm	
    Description: A charm that brings great fortune. Sometimes available by mail
    order.
    
    Ring of Fire	
    Description: A ring with magic to make you more resistant to fire attacks.
    
    Ring of Thunder	
    Description: A ring with magic to make you more resistant to lightning attacks.
    
    
    XV.  Relics List
    ===============================================================================
    
    Crystal Skull          Rare drop by Phantoms (Pagoda of the Misty Moon)
    
    Invincibility Jar      Rare drop by Mirage Skeletons (Pagoda of the Misty Moon)
    
    Little Hammer          Melt Dark Palace B2F room sealed by block of ice (W,NW of
                           stairs) with Whip of Fire
    
    Lucifer's Sword        Door on SE ledge in the 2F spike room, Ghostly Theatre
    
    Meditative Incense     Ride the chute from the room in the Dark Palace B1F,
                           topmost ledge in the cliff room (head east from portal)
                           and collect all the crystals
    
    Saisei Incense         Use the Wolf's Foot to jump to the east exit in the
                           ruined garden, reached by the hidden exit in the second
                           plant room
    
    Svarog Statue          Acquired during the tutorial
    
    White Bishop           Purchase from Rinaldo
    
    Wolf's Foot            2F Anti-Soul Lab, W,N from long corridor; unlocked with
                           Red Phoenix Key from the Garden Forgotten By Time
    
    
    XVI. Orbs List
    ==================================================================
    
    Black	      Defeat the Forbidden One in the Prison of Eternal Torture
    
    Blue        Defeat the Undead Parasite in the House of Sacred Remains
    
    Green       Defeat Joachim in the Dark Palace of Waterfalls
    
    Orange      Defeat the Golem in the Anti-Soul Mysteries Lab
    
    Purple      Defeat Medusa in the Garden Forgotten By Time
    
    White       Enter the room blocked by a statue in the Anti-Soul Lab (E,S,S,E
                from portal)
    
    Yellow      Defeat the Succubus in the Ghostly Theatre
    
    
    
    XVII. Skills List
    ===============================================================================
    
    -------------------------------------
    |   S			Square button     |
    |   T			Triangle button   |
    |   X			X button          |
    |   Guard		R1 or R2          |
    -------------------------------------
    
    1) Extension		
    SSSS
    Additional combo attack
    
    2) Draw Up		
    STS
    Draws in lightweight enemies for attack
    
    3) Vertical High	
    SSST
    Tosses enemy unto the air by slamming the ground
    
    4) Rising Shot		
    S during Vertical High
    An upward attack during a jump
    
    5) Fast Rising		
    T followed quickly by S
    First attack becomes Rising Shot
    
    6) Spinning Blast	S during Draw Up
    Slams whip energy into the ground while spinning in a jump
    
    7) Energy Blast
    T during Rising Shot
    Slams whip energy into the ground after a Rising Shot
    
    8) Sonic Edge
    Rotate left analog + T
    Unleashes sonic lashes in all directions
    
    9) A Extension 1
    SSS in mid-air
    A mid-air combo attack with the whip
    
    10) A Extension 2
    SSSSS in mid-air
    A more advanced mid-air combo attack
    
    11) Step Attack	
    During Quick Step, S or T
    An attack during Quick Step
    
    12) Falcon Claw
    X during double jump
    A diving kick from a double jump
    
    13) Quick Step	
    Guard button + X
    Moves quickly in the direction of the left analog to possibly avoid attacks
    
    14) Quick Step 2
    During Quick Step, guard + X
    Takes further evasive action after a Quick Step
    
    15) Perfect Guard
    Guard at impact
    Blocks most enemy attacks while gaining MP and hearts.
    
    
    XVIII.Sub-Weapons - Orb Combinations
    ===============================================================================
    
    Axe       Hearts    Name                 Description
    -------------------------------------------------------------------------------
    No Orb       4   Axe             Leon throws a spinning axe
    Blue Orb     5   Spinning Edge   Leon throws an axe, which returns to him
    Green Orb    5   High-Speed Edge Leon hurtles forward with the axe edges
    Yellow Orb  12   Spirit Ripper   Three axes surround Leon and move to attack
    White Orb   10   Axe Trap	   Three axes circle above Leon
    Black Orb    8   Rapid Slash     Leon uses the axe to slash around him
    Orange Orb   6   Spiral Axe      Several axes spin away from Leon
    Purple Orb  10   Axe Tornado     2 axes create a tornado around Leon
    
    
    Cross      Hearts   Name                 Description
    -------------------------------------------------------------------------------
    No Orb       4    Cross          Two crosses circle around Leon
    Blue Orb     8    Divine Cross   A large cross appears in front of Leon
    Green Orb    6    Holy Light     A large cross flies in front of Leon
    Yellow Orb  12    Grand Cross    Leon floats with two crosses circling him
    White Orb   12    Agnea          A bolt of lightning leaps from Leon?s hand
    Black Orb   15    Six Saints     Six crosses surround Leon and shoots light
    Orange Orb   6    Double Cross   Two pairs of crosses circle around Leon
    Purple Orb  10    Michael's Sword A massive cross erupts in front of Leon
    
    Crystal    Hearts    Name                 Description
    -------------------------------------------------------------------------------
    No Orb       3    Crystal        A crystal appears and explodes
    Blue Orb     8    Hail Crystal   A massive crystal appears and explodes
    Green Orb    8	Drain Stone	   Leon throws a crystal in front of him
    Yellow Orb  15    Satellite	   4 crystals circle and then shoot off
    White Orb   20    Judgment	   Powerful beams of light shoot down
    Black Orb   12    Vanish Storm   Leon leaps into the air and power erupts
    Orange Orb   4    Mash Crystal   A crystal and smaller ones appear and explode
    Purple Orb  20    Shatter Plane  The screen shatters
    
    Holy Water Hearts    Name                 Description
    -------------------------------------------------------------------------------
    No Orb       4    Holy Water     Holy water erupts in a semi-circle in front
    Blue Orb     5    Energy Gazer   Holy water erupts in a long trail in front
    Green Orb    4    Flame Sparks   A thrown ball of energy bursts
    Yellow Orb   4    Holy Symbol	   A small holy symbol appears on front and erupts
    White Orb   10    Aqua Disk      A disc of light spreads out over Leon's head
    Black Orb    8    Energy Wave	   Light erupts around Leon and races along floor
    Orange Orb   6    Roaring Flames Flames erupt, completely encircling Leon
    Purple Orb   8    Cross Blazer   Leon creates a large cross-shaped eruption
    
    Knife      Hearts    Name                 Description
    -------------------------------------------------------------------------------
    No Orb       1    Knife          Leon throws a small knife
    Blue Orb     4    Needle Claws   3 blades burst from the ground in front of Leon
    Green Orb    4    Force Cannon   Leon shoots a ball of energy in front of him
    Yellow Orb  10    Astral Knife   8 knives shoot away and circle above Leon
    White Orb    6    Spread Gun     Leon shoots a ball of energy which explodes
    Black Orb   12    Blade Serpent  A long trail of blades sweeps around the room
    Orange Orb   3    Triple Dagger  Leon throws three daggers in front of him
    Purple Orb   8    Magic Missile  7 knives appear in front and shoot off
    
    
    
    XIX.  Heart-HP-MP Max Up Locations
    ===============================================================================
    
    (Coming soon)
    
    
    XX.  Secrets
    ===============================================================================
    
    (Coming soon)
    
    
    XXI.   Copyright 2003 Joy Tsiao
    ===============================================================================
    
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