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    FAQ/Walkthrough by Kasher

    Version: 1.3 | Updated: 12/08/03 | Search Guide | Bookmark Guide

    ************************************************************************
    *                Castlevania: Lament of Innocence -- FAQ               *
    *           Version 1.3 -- Last update was on December 8, 2003         *
    *                       Written by: Michael Propst                     *
    *                    backbrainkick@ninjasurprise.com                   *
    ************************************************************************
    
    Table of Contents:                                    [TOC]
    
          I.  Introduction                                [INT]
    1.  What's New/Updates                                [NEW]
    2.  Legal Information                                 [LEG]
    3.  Controls                                          [CON]
    4.  Story & Characters                                [STR]
    
          II.  Leon's Equipment                           [EQP]
    5.  Whips                                             [WHP]
    6.  Armor                                             [ARM]
    7.  Accessories                                       [ACC]
    8.  Orbs & Sub-weapons                                [ORB]
    9.  Relics                                            [REL]
    10. Items                                             [ITM]
    11. Event Items                                       [EVT]
    12. Other Pick-ups                                    [OPU]
    
          III.  Leon's Skills                             [SKL]
    13. Combos                                            [COM]
    
          IV.  Stages                                     [STA]
    14. Castle Entrance                                   [ENT]
    15. House of Sacred Remains                           [HSR]
    16. Anti-Soul Mysteries Lab                           [ASM]
    17. Dark Palace of Waterfalls                         [DPW]
    18. Garden Forgotten By Time                          [GFT]
    19. Ghostly Theatre                                   [GHT]
    20. Pagoda of the Misty Moon                          [PMM]
    
          V.  Encyclopedia of Monsters                    [ENC]
    
          VI.  Rinaldo's Shop                             [RIN]
    
          VII.  Secrets & Unlockables                     [SEC]
    *** Spoilers in this section! ***
    
          VIII.  FAQs                                     [FAQ]
    
          IX.  Miscellaneous                              [MIS]
    
          X.  End                                         [END]
    
    
    
    ************************************************************************
    *  I. Introduction                                    [INT]            *
    ************************************************************************
    
    "Thank you or purhasing Konami's Castlevania(R) Lament of Innocence(TM)."
    -Instuction Manual
    
    Castlevania: Lament of Innocence was released in America on October 21,
    2003.  At the time of it's release in the states, it hadn't yet been
    released in Japan.  When I wrote this FAQ, there weren't any posted on
    www.gamefaqs.com.
    
    This FAQ is meant to be a guide to use along with playing the game.  I'm
    sure I've missed some things, but will try to keep it updated.  With the
    information in this FAQ, you will be able to get 100.0% map coverage.
    That doesn't mean that you'll get every item, though.  A good deal of
    items come as drop items from defeated monsters.  And with all the nooks
    and cranies in the game, I'm sure I overlooked somethings.  Anyway, this
    games rules, so have fun.
    
    1.  What's New  * * * * * * * * * * * * * * * * * * * [NEW]
    * This is version 1.3.  Shiningdagger informed me of the reward for
    finishing the game on the harder difficuly.  A few other typos were
    fixed throughout the guide as well.  This update was made on December
    8, 2003.
    
    * This is version 1.25.  Rene informed me that there were second
    requirements for some of Leon's combos.  I've added that information.
    This update was made on November 11, 2003.
    
    * This is version 1.2.  I've added information about another secret
    character.  This update was made on November 10, 2003.
    
    * Now, this is version 1.1.  I've added one more location for the item
    duplication trick, thanks to Darklegacy.  This update was made on
    November 7, 2003.
    
    * This is version 1.0! There isn't anything that's not new.  This update
    was made on November 3, 2003.
    
    2.  Legal Information * * * * * * * * * * * * * * * * [LEG]
    I guess I have to include this.
    This Castlevania: Lament of Innocence FAQ is copyrighted by Michael Propst.
    (c) 2003.  Anybody can have it, but for free.  Don't pay for this.  You can
    feel free to post this anywhere you'd like, but only if it's kept exactly
    the way it is.  Castlevania(R) Lament of Innocence(TM) are registered
    trademarks of Konami Co., Ltd. (c) 2003.  I make references to
    Castlevania(R) Symphony of the Night(TM) in this FAQ, which are
    registered trademarks of Konami Co., Ltd. (c) 1997.
    I know that this guide is posted at:
       www.gamefaqs.com
       www.neoseeker.com
    
    3.  Controls  * * * * * * * * * * * * * * * * * * * * [CON]
          Field Controls:
    [square]    Light whip attack.  Weak, but fast.
    [triangle]  Heavy whip attack.  Strong, but slow.
    [x]         Jump & double-jump.  After a double-jump, pressing [x] will
                kick in a diagonal line towards the ground (after you have
                learned the Falcon Claw skill).
    [circle]    Uses sub-weapon.
    [R1] & [R2] Guard.  [R1] or [R2] + [circle] will turn the use of 	relics
                on and off.
    [L1]        Accesses Orb menu.
    [L2]        Accesses Relics menu.
    [start]     Pauses game and accesses main menu.
    [select]    Accesses the map.
    
    The left analog stick will move your character around.  The right analog
    stick accesses your items, like potions.  When 	this menu is open,
    pressing in the right analog stick in or [triangle] will close the menu.
    The right analog stick will also move the cursor around while the Orb or
    Relics menus are open.  The directional pad will also access and navigate
    the item menu.
    
          Map Controls:
    [square]    Snaps map back to default (where north on the map is up).
    [triangle]  Cancels out of the map.
    [x]         Turns the control guide on and off.
    [circle]    Switches between floors.
    [R1]        Zooms in.
    [R2]        Zooms out.
    [L1]        Switches between Fixed and Rotate modes.
    [L2]        Accesses the map marker menu.
    
    The left analog stick rotates and tilts the map.  The right analog stick
    and directional pad will move the map around.
    
    4.  Story & Characters  * * * * * * * * * * * * * * * [STR]
    
    *** NOTE: There are possible spoilers in the section! ***
    
    Castlevania: Lament of Innocence is the story of the origins of the
    Belmont clan.
    
      Leon Belmont
    Leon is the first Belmont to hunt vampires.  Originally, he was the
    baron of a group of knights, that were said to be the strongest knights
    around.  He forfeited his title as Baron Leon Belmont when :s "betrothed"
    was kidnapped and brought to the castle.  He is prepared to venture into
    the castle by himself to save Sara.
    
      Sara Trantoul
    Leon's woman.  She was taken to the castle, and Leon's pretty dedicated
    about saving her.
    
      Mathias Cronqvist
    He was Leon's friend and fellow knight.  Their band of knights was
    considered to be the strongest knights around because of the two of them.
    His wife, Elisabetha, suddenly died and Mathias grew ill.  He tells Leon
    that Sara was kidnapped and taken to the vampire's castle.
    
      Elisabetha
    Mathias' wife.  He got really sick when she died.
    
      Rinaldo Gandolfi
    He owns the little shop outside of the vampire's castle.  He mentions that
    he is allowed to help visitors to the castle, as the castle's master see
    it as a game.  He mentions that he knows Mathias, so Leon trusts him.
    Rinaldo helps Leon, by giving him a whip, teaching him how to guard, and
    selling him items with gold acquired in the castle.
    
      Walter
    He is the vampire who is master of the castle.  Leon wants to kill him,
    and end the eternal night, for kidnapping Sara.  Walter has some kind of
    ebony stone that perpetuates the night.
    
      Joachim
    Joachim is a vampire, and the boss of the Dark Palace of Waterfalls stage.
    After beating the game, he is a playable character. 
    
      Death
    He is the master of evil Mathias, and the final boss of the game.
    
      Succubus
    The succubus is Rinaldo's daughter.  She was turned into a vampire by
    Walter, and killed Rinaldo's wife and son.  She is the boss of the
    Ghostly Theatre Stage.
    
    ************************************************************************
    *  II. Leon's Equipment                               [EQP]            *
    ************************************************************************
    
    5.  Whips * * * * * * * * * * * * * * * * * * * * * * [WHP]
    
    Whip of Alchemy         Your starting weapon.  Rinaldo gives it to you.
                            There's not really anything too special about it.
    
    Whip of Lightning       A lightning-based Whip of Alchemy.  You get this
                            in a secret area in the Garden Forgotten By Time
                            stage.  In the room with the Man-Eating Plant,
                            the one that's more east on the map, open up the
                            plant and use it to jump onto the high platform
                            along the wall.
    
    Whip of Ice             An ice-based Whip of Alchemy.  You get this in
                            the Dark Palace of Waterfalls stage.  From the
                            beginning, go left at the first Y-shaped
                            hallway.  In the next Y-shaped hallway, the one
                            with an Axe sub-weapon, there is a door that
                            looks like it was sealed shut.  Have the Heavy
                            Armor attack you while you are standing next to
                            the door.  The next area requires a lot of jumps
                            that can be kind of tricky.
    
    Whip of Flames          A fire-based whip of Alchemy.  You get this on
                            floor 2F of the Anti-Soul Mysteries Lab stage.
                            Go to the long room on the the east side of the
                            map, the one with the big platform that moves
                            from one end to the other.  On the south side of
                            the room, jump over to the platform and look for
                            a pole sticking out of the wall and whip onto it.
    
    Vampire Killer          It is a modified Whip of Alchemy, and it has the
                            power to harm Walter.  You get this when you
                            beat the bosses of the five stages and try to
                            enter the Pagoda of the Misty Moon stage.
    
    6.  Armor * * * * * * * * * * * * * * * * * * * * * * [ARM]
    
    Earth Plate             This armor reduces damage by 5%.  It can be
                            purchased from Rinaldo for 1000 gold.
    
    Meteor Plate            This armor reduces damage by 10%.  It can be
                            purchased from Rinaldo for 2000 gold, after
                            you've beaten three of the bosses.
    
    Moonlight Plate         This armor reduces damage by 20%.  You can buy
                            it for 4000 gold, after you've defeated four
                            bosses.
    
    Solar Plate             This armor reduce damage by 30%.  You can buy it
                            from Rinaldo once you have defeated the five
                            bosses.
    
    7.  Accessories * * * * * * * * * * * * * * * * * * * [ACC]
    
    Arctic Ring             Makes you more resistant to ice attacks.  This
                            is found in the Anti-Soul Mysteries Lab stage,
                            on floor 3F.  You need to go through the wall
                            with the tapestry of the two-headed flying
                            monster at the east end of the four-room hallway.
    
    Aroma Earring           Raises your intelligence 5 points, therefore
                            making your sub-weapons stronger.  It can be
                            found in the Ghostly Theatre stage, on floor 1F.
                            It the next room to the north from the holy
                            water sub-weapon on the west side of the map.
    
    Bloody Cape             Whenever you get hit and this is equipped, you
                            get 2 hearts.  This is found in the House of
                            Sacred Remains stage.  It in one of the rooms
                            after the woman/goat head puzzle.
    
    Brisingamen             When you have this equipped, your relics will
                            last longer.  It is in the Ghostly Theatre
                            stage, floor 2F.  It's in the room that is all
                            dark, where you have to jump from platform to
                            platform.  Jump straight onto the big brown
                            platform, then straight again onto a small gray
                            platform.  Double jump straight again, and then
                            double-jump over to the right.  It's in that door.
    
    Draupnir                When this accessory is equipped, your attack is
                            raised by 5 points.  It is located in the Dark
                            Palace of Waterfalls stage, behind the Black
                            Turtle door.
    
    Heart Brooch            This accessory decreases the number of hearts
                            your sub-weapons cost.  It is in the Ghostly
                            Theatre stage, on floor 1F, behind the White
                            Tiger door.
    
    Jade Mask               When you have this equipped, you can just run
                            into candles to destroy them instead of
                            whipping them.  Once you have a  completed game
                            save, you can purchased this from Rinaldo for
                            999 gold.
    
    Jewel Crush             This accessory uses up your jewels (zircon,
                            ruby, etc.) to perfrom a special effect.  If it
                            is equipped, then you can use jewel like you
                            would a potion.  Here are the effects:
                       * Zircon - Gives you a random amount of money.
                         Anywhere from 0 to 999 gold.
                       * Turquoise - Randomly changes your sub-weapon.
                       * Opal - Doesn't damage enemies, but pushes them
                         all away from you.
                       * Sapphire - Does 50 points of damage to all
                         enemies around you, and heals 8 HP for each enemy
                         hit.  Acts like Soul Steal from Castlevania:
                         Symphony of the Night.
                       * Ruby - Deals damage to everything on screen.
                       * Diamond - Completely refills your HP, MP, and
                         Hearts.
                            It is found in the Garden Forgotten by Time stage.
                            In the first room where you see a Man-Eating Plant,
                            use the plant to jump up on the tall ledge.
    
    Megingjord              This accessory gives you more attack power for
                            lost health.  Simply put, the less HP you have,
                            the stronger your attack is.  It is in the Anti-
                            Soul Mysteries Lab, after the room with the
                            collapsing bridge on floor 3F.
    
    Morbius' Brooch         Allows you to use sub-weapons at no cost of
                            hearts.  This item is available for purchase from
                            Rinaldo when you have finished the game on Crazy
                            difficulty.  It sells for 200,000 gold.
                            (* thanks to shiningdagger for this one)
    
    Raccoon Charm           Raises luck 10 points.  You get this is the Dark
                            Palace of Waterfalls stage, floor B1F.  When you
                            first get to the stage, go left at the first
                            Y-shaped room, then right at the second Y-shaped
                            room.  In the room with the swinging axes, double-
                            jump and pull yourself up to the ledge with the
                            Heart Max Up.  Then, whip across the room to a
                            ledge on the other side.
    
    Ring of Fire            Makes you more resisant to fire attacks.  It's
                            located in the Garden Forgotten by Time stage,
                            past the three-lock door (the one with the
                            vertical line pattern), directly south of where
                            you start the stage.
    
    Ring of Thunder         Makes you more resistant to lightning attacks.
                            It is found in the Garden Forgotten by Time stage,
                            in the cluster of four square rooms in the
                            northeastern corner of the map, it's in the
                            southeastern room.
    
    Sacraficial Doll        If you have this item equipped when you die, it
                            will bring you back to life and be destroyed.
                            You're able to buy only one of these, and it
                            cost 2000 gold.  
    
    8.  Orbs & Sub-weapons  * * * * * * * * * * * * * * * [ORB]
    
    Sub-weapons can be used individually, or combined with the different
    colored Orbs for varying effects.  When used with Orbs, the weapons
    usually cost more hearts to use.  Once you have a new sub-weapon or a
    new Orb, you should experiment with what you like, as there are 40
    different total sub-weapon attacks, and many of them differ from the
    rest.  There is an accessory that you can get to reduce the cost of
    the attacks, called the Heart Brooch.
    
    Weapon      Orb         Name              Cost  Cost w/ Brooch
    ------------------------------------------------------------------------
    Knife       No Orb:     Knife              1     1
                Red:        Triple Dagger      3      2
                Purple:     Magic Missile      8      6
                Blue:       Needle Claws       4      3
                Green:      Force Cannon       4      3
                Yellow:     Astral Knife       10     7
                White:      Spread Gun         6      4
                Black:      Blade Serpent      12     9
    
    Axe         No Orb:     Axe               4      3
                Red:        Spiral Axe        6      4
                Purple:     Axe Tornado       10     7
                Blue:       Spinning Edge     6      3
                Green:      Hi-speed Edge     5      3
                Yellow:     Spirit Ripper     12     9
                White:      Axe Trap          10     7
                Black:      Rapid Slash       8      6
    
    Holy Water  No Orb:     Holy Water        4      3	
                Red:        Roaring Flames    6      4
                Purple:     Cross Blazer      8      6
                Blue:       Energy Gazer      5      3
                Green:      Flame Sparks      4      3
                Yellow:     Holy Symbol       4      3
                White:      Aqua Disk         10     7
                Black:      Energy Wave       8      6
    
    Cross       No Orb:     Cross             4      3
                Red:        Double Cross      6      4
                Purple:     Michael's Sword   10     7
                Blue:       Divine Cross      8      6
                Green:      Holy Light        6      4
                Yellow:     Grand Cross       12     9
                White:      Agnea             12     9
                Black:      Six Saints        15     11
    
    Crystal     No Orb:     Crystal           3      2
                Red:        Mash Crystal      4      3
                Purple:     Shatter Plane     20     15
                Blue:	      Hail Crystal      8      6
                Green:      Drain Stone       8      6
                Yellow:     Satellite         15     11
                White:      Judgement         20     15
                Black:      Vanish Storm      12     9
    
    9.  Relics  * * * * * * * * * * * * * * * * * * * * * [REL]
    
    Black Bishop        When this is equipped and activated, your attack is
                        10 points stronger.  This is behind the Yellow Dragon
                        door in floor 1F of the House of Sacred Remains stage.
    
    Crystal Skull       When this is activated, you turn invisible.  You can
                        still take damage, but enemies don't seem to know
                        where you are.  This is the rare drop item from the
                        Phantom.
                        (*thanks to Cylia for this one)
    
    Invincible Jar      When activated, you're invincible.  This is the rare
                        drop item from the Mirage Skeleton.
    
    Little Hammer       Everytime you hit something, it makes money appear.  It
                        can be found in the Dark Palace of Waterfalls stage,
                        behind the frozen door on floor B2F.
    
    Lucifer's Sword     With this equipped and activates, you can automatically
                        attack monsters that are near you.  It can be picked up
                        in the Ghostly Theatre stage, floor 2F, in the bonus
                        area that's after the room with the falling spikes.
    
    Meditative Incense  This relic gradually refills your hearts.  It can be
                        found in the Dark Palace of Waterfalls stage, in the
                        platform ride through the tunnel, the one that starts on
                        floor B1F and takes you to floor B2F(when you first get to
                        the stage, go left through the first two Y-shaped hallways
                        and have the Heavy Armor break the sealed door for you).
    
    Saisei Incense      When this relic is activated, you health gradually
                        increases.  It can be found in the Garden Forgotten by
                        Time stage, on floor 1F.  You need to go to second
                        Man-Eating Plant on that stage, and use it to jump up
                        to a high ledge on the right side of the screen.  This
                        is the way to the Thunder Elemental.  In the room with
                        the broken bridge, use the Wolf's Foot to jump from the
                        center of the room to the door facing east, the one
                        above the Heart Max Up.  In there is the Saisei Incense.
    
    Svarog Statue       Sprouts flames up from the ground behind you when you
                        walk around.  It can be found in the tutorial section
                        of the Caste Entrance, in the fifth room.
    
    White Bishop        When activated, you defense will increase by 30 points.
                        This can be purchased from Rinaldo for 3000 gold at the
                        beginning.
    
    Wolf's Foot         When activated, you can run faster and jump longer.
                        This relic is behind the Red Phoenix door in the Anti-
                        Soul Mysteries Lab.
    
    10. Items * * * * * * * * * * * * * * * * * * * * * * [ITM]
    
    Potion                  Heals 50 HP.  They are stashed throughout the castle,
                            and Rinaldo sells them for 200 gold.
    
    High Potion             Heals 100 HP.  You can buy them for 800 gold.
    
    Super Potion            Heals HP completely.  You can't buy these, but they
                            are hidden throughout the castle.
    
    Serum                   Cures poison.  You can buy them for 100 gold.
    
    Uncurse Potion          Cures curse.  You can buy them for 100 gold.
    
    Magical Ticket          A very handy item that teleports you to Rinaldo's
                            house.  He sells them for 200 gold.
    
    Memorial Ticket         Another handy item that teleports you to the last
                            place you saved.  You can buy them for 800 gold.
    
    Heart Repair            Recovers 50 hearts.
    
    Mana Prism              Recovers 100 MP.
    
    Small Meat              Heals 29 HP.
    
    Big Meat                Heals HP completely.
    
    Neapolitan              Heals 75 HP.  There is one in the House of Sacred
                            Remains stage.  You need to whip up to a platform
                            to get it.  Rinaldo will buy it for 650 gold.
    
    Tomato Juice            Heals 50 HP.
    
    Sushi                   Heals 180 HP.
    
    Wine                    Heals 80 HP.
    
    Diamond                 A jewel that Rinaldo sells for 10,000 gold.  You
                            can sell one to him for half.  When used with the
                            Jewel Crush accessory, it will completely recover
                            your HP, MP, and Hearts.
    
    Ruby                    A jewel that Rinaldo sells for 3000 gold.  You can
                            sell one to him for half.  When used with the Jewel
                            Crush accessory, it will damage all the monsters on
                            the screen.
    
    Sapphire                A jewel that Rinaldo sells for 2000 gold.  You can
                            sell one to him for half.  When used with the Jewel
                            Crush accessory, it will cause 50 damage to all
                            enemies around you and heal 8 HP per enemy.  It
                            works like Soul Steal from Castlevania: Symphony of
                            the Night.
    
    Opal                    A jewel that Rinaldo sells for 1000 gold.  You can
                            sell one to him for half.  When used with the Jewel
                            Crush accessory, it will push all enemies away from
                            you, but not damage them.
    
    Turquoise               A jewel that Rinaldo sells for 800 gold.  You can
                            sell one to him for half.  When used with the Jewel
                            Crush accessory, it randomly gives you a new
                            sub-weapon.
    
    Zircon                  A jewel that Rinaldo sells for 400 gold.  You can sell
                            one to him for half.  When used with the Jewel Crush
                            accessory, it will give you a random amount of money,
                            anywhere from 0 - 999 gold.
    
    Curtain Time Bell       Used to summon the boss of the Ghostly Theatre.  You
                            get it in the Ghostly Theatre, on floor 2F.  It's in
                            the left of the two rooms connected to the room that
                            are all dark.  You need to follow the little light
    				that guides you. 
    
    Music Box               Once you've finished the game, Rinaldo sells this for
                            3150 gold.  It adds a sound test options to the title
                            screen once you've purchased this on one of your
                            saves.
    
    11. Event Items * * * * * * * * * * * * * * * * * * * [EVT]
    
    Marker Stone 1          Allows you to mark-up your map.  This is in the
                            tutorial section of the Castle Entrance area, in
                            center of first room.
    
    Marker Stone 2          Allows you to mark-up your map.  This is in the
                            tutorial section, second room, whip up.
    
    Marker Stone 3          Allows you to mark-up your map.  In the Castle
                            Entrance area, in the room with the five teleports.
    
    Marker Stone 4          Allows you to mark-up your map.  This is in the
                            Anti-Soul Mysteries Lab stage, floor 1F, in the
                            second room from the west side in that section
                            where there is a block of 4 rooms in a row.
    
    Marker Stone 5          Allows you to mark-up your map.  This is in the
                            Garden Forgotten by Time stage, floor 1F.  In the
                            room with a switch for the three-lock door, the one
                            that's far to the south of the map, and over to the
                            east.
    
    Marker Stone 6          Allows you to mark-up your map.  This is in the
                            House of Sacred Remains stage, in the room with
                            switch for three-lock door.  The one that's all the
                            way west on the map.
    
    Marker Stone 7          Allows you to mark-up your map.  This is in the
                            Ghostly Theatre stage, floor 1F.  After the first
                            T-shaped hallway, go left.  It's in that room.
    
    Marker Stone 8          Allows you to mark-up your map.  This is in the
                            Dark Palace of Waterfalls stage, floor B1F.  In
                            the circular room on the west side of the bridge
                            room.
    
    Map 1                   Map of the House of Sacred Remains stage.  It's
                            above the teleport to that stage.
    
    Map 2                   Map of the Anti-Soul Mysteries Lab.  It's in
                            that stage, on floor 1F.  It's in the hallway
                            that connects those four rooms, near the crystal
                            sub-weapon.
    
    Map 3                   Map of the Dark Palace of Waterfalls stage. It's
                            in the Dark Palace of Waterfalls stage, floor B1F.
                            If you go right at the first Y-shaped room, and
                            then head all the way south, it's in the room that's
                            after the left leg of the third Y-shaped room.
    
    Map 4                   Map of the Garden Forgotten By Time stage.  It's in
                            that stage, on floor 1F.  In a room near the first
                            save point.
    
    Map 5                   Map of the Ghostly Theatre stage.  It's in the
                            Ghostly Theatre stage, on floor 1F.  The one room
                            that next to the boss room.  From the start, go
                            until you get to the T-shaped room, then go right.
                            Follow that around the curve, then take the first
                            exit (east) in the room with the skull stacks. You
                            should be in the L-shaped hallway.  It's in the
                            room after the red ogre and cyclops.
    
    Ancient Text 1          It reads, "'meth' means life, 'emeth' means life."
                            It's in the Anti-Soul Mysteries Lab, floor 3F, in
                            the second room from the west of the four rooms
                            in a row, near the bottom of the map.
    
    Ancient Text 2          It reads, "When the bell tolls thrice under the
                            stage, the curtain will rise."  It's in the Ghostly
                            Theatre, floor 1F.  It's in the room with the beige
                            and blue statues and boulders crashing down, up on
                            a ledge near a blue statue.
    
    Ancient Text 3          It reads, "When the scorching statue is frozen, the
                            defender will crumble."  It's in the Anti-Soul
                            Mysteries Lab stage, on floor 3F, in the east-most
                            room of the four rooms in a row, near the bottom of
                            the map.
    
    Ancient Text 4          It reads, "You will know the false wall from the
                            tapestry of the flying two-headed one."  It's in
                            the Anti-Soul Mysteries Lab stage, on floor 1F.
                            It's in the east-most room of the four rooms in a
                            row, near the bottom of the map.
    
    White Tiger Key         In the House of Sacred Remains stage, on floor B1F.
                            You need to unlock the three-lock door with the
                            triangular pattern to get to the key.
    
    Yellow Dragon Key       In the Anti-Soul Mysteries Lab stage, on floor 2F.
                            In room that goes up to 3F, stand on gold tile.
    
    Blue Dragon Key         In Dark Palace of Waterfalls stage, on floor B2F.
                            After you flip the water switch, go to the last
                            room in the southwest part of the map.
    
    Red Phoenix Key         It's in the Garden Forgotten by Time stage,
                            floor 1F.  In the northeast section of the map,
                            on the other side of the three-lock door with the
                            triangular pattern.
    
    Black Turtle Key        In the Ghostly Theatre stage, on floor 2F.  It's
                            in a room in the southwest corner of the map,
                            past the room with the skull stacks.
    
    "e" Tablet              You need it to summon the boss of the Anti-Soul
                            Mysteries Lab.  It's in the Anti-Soul Mysteries
                            Lab stage, on floor 3F.  It's in the upper-west
                            room, past the tall room with the platforms that
                            pop out of the wall.
    
    Tool Bag                This item allows you to equip a third accessory.
                            It's in the Garden Forgotten by Time stage, on
                            floor 1F.  It's behind Blue Dragon door.
    
    "VI" Tablet             This will turn into the "IV" Tablet.  You get
                            this is in the Pagoda of the Misty Moon, floor 2F.
                            It's in the room at the center of the ring in the
                            southeast section of the map.
    
    "IV" Tablet             You need this to unlock a door in the Pagoda of the
                            Misty Moon.  You get this by taking the "VI" Tablet
                            to the center of floor 2F, to the room across from
                            the save point.  Put the "VI" Tablet into the
                            pedestal, and flip the switch.
    
    Dragon Crest            This is the key to the throne room.  You get this
                            in the Pagoda of the Misty Moon, on floor 2F.  After
                            you bring the "IV" Tablet back to the room in the
                            center of the ring in the southeast section of the
                            map, it will unlock the door to the Dragon Crest.
    
    Unlock Jewel            You'll need this item to unlock the door that is
                            sealed by an especially enormous power in floor B1F
                            of the Castle Entrance area.  It is in the Pagoda
                            of the Misty Moon, on floor 2F.  Go to the dark
                            room in the center of the ring on the west section
                            of the map.  On the same wall as the exit on the
                            right, there is an exit to the left.  The Unlock
                            Jewel is in there.
    
    12. Other Pick-ups  * * * * * * * * * * * * * * * * * [OPU]
    
    Small Heart             Worth 2 hearts.
    Large Heart             Worth 10 hearts.
    HP Max Up               Raises max HP by 10.
    MP Max Up               Raises max MP by 20.
    Heart Max Up            Raises max hearts by 10.
    Rosario                 Destroys all the enemies in the room.
    Brown Coin              Worth 1 gold.
    Green Coin              Worth 5 gold.
    Purple Coin             Worth 10 gold.
    Silver Coin             Worth 25 gold.
    Gold Coin               Worth 100 gold.
    Grey Money Bag          Worth 250 gold.
    Blue Money Bag          Worth 400 gold.
    Purple Money Bag        Worth 1000 gold.
    
    ************************************************************************
    *  III. Leon's Skills                                 [SKL]            *
    ************************************************************************
    
    13. Combos  * * * * * * * * * * * * * * * * * * * * * [COM]
    
    He's what I was able to put together in terms of when you get new combos.
    This is what I had when I got each of them.  For the ones that require
    total number of Encyclopedia entries, I know that bosses do count.  I
    got a few of these after boss fights.  The numbers I have here include
    Red Skeletons, which you cannot kill, but they do show up in the
    Encyclopedia.
    
    Extension         5 Encyclopedia entries
    Draw Up           32 Encyclopedia entries
    Vertical High     38 Encyclopedia entries
    Rising Shot       52 Encyclopedia entries
    Fast Rising       1000 total kills*
    Spinning Blast    68 Encyclopedia entries
    Energy Blast      58 Encyclopedia entries
    Sonic Edge        1250 total kills + 73 encyclopedia entries
    A Extension 1     11 Encyclopedia entries
    A Extension 2     21 Encyclopedia entries
    Step Attack       43 Encyclopedia entries + 100 total Quick Steps
    Falcon Claw       48 Encyclopedia entries
    Quick Step        3 total kills
    Quick Step 2      28 Encyclopedia entries
    Perfect Guard     15 total guards
    
    * For the Fast Rising combo, there is another requirement.  I haven't
    been able to figure out what it is, but I'm pretty sure that you need a
    certain amount of Encyclopedia Entries.  If you have any information on
    this, please let me know.  (*thanks to Rene & B. Smith for help on this)
    
    In Crazy Mode, these requirements are different.  You cannot earn
    the moves by doing them.  It seems to be based on Encyclopedia
    entries, kills, guards, and Quick Steps.  Also, when you Perfect
    Guard, you recover 20 MP.
    
    ************************************************************************
    *  IV. Stages                                         [STA]            *
    ************************************************************************
    
    14. Castle Entrance * * * * * * * * * * * * * * * * * [ENT]
    
    Items found: Marker Stone 1, Marker Stone 2, Marker Stone 3, Svarog Statue,
    Map 1, Black Orb
    
    Enemies found: Golden Knight, Skeleton
    
    Secret Boss: Forgotten One
    This guy's tough.  Bring a lot of potions.  Maybe some Heart Repairs, too.
    Okay, he's weak to ice, so use that Whip of Ice.  He's strong against fire,
    lightning, and crosses.  I used the Spinning Edge (Axe + Blue Orb), and it
    worked well for me.  He's got three sections.  The lower-torso, the upper-
    torso, and the head.  On the lower-torso, simply jump up near him and air
    combo like crazy.  Save your hearts for the next two sections, and you
    should have to heal, either.  The mid-torso is more rough.  He attacks in a
    variety of ways with his hand.  He'll sweep it across, either left or right,
    and you can jump over that.  He also slams his fist down on the platform,
    but his gives you an indication as to where he's going to he the platform.
    You should be able to dodge this.  An important note is that his hand will
    take damage as well as his body.  His head isn't really that difficult, if
    you can dodge the fire he breathes.  He'll first cause an earthquake that
    makes rocks fall from the ceiling.  When he's doing this attack, you're
    pretty much free to rail on his head.  When you see his mouth glow yellow,
    though, take cover behind a rock.  One without cracks in it.  If the fire
    hits you, it'll just about kill you, even if you have a lot of health.
    
    Notes:
    * When you first enter the Castle Entrance, the door to Leon's left is
    what I refer to as the tutorial section.  You're forced to go there first.
    To Leon's right is a passage way that leads to the room with five
    teleports to each stage.
    * On floor B1F of the Castle Entrance, there is a door "sealed by an
    especially enormous power."  You need the Unlock Jewel from the Pagoda
    of the Misty Moon stage to open this door.  Inside that door and down
    one floor is the Forgotten One boss.  Beating him will earn you the
    Black Orb.
    
    15. House of Sacred Remains * * * * * * * * * * * * * [HSM]
    
    Items Found: Marker Stone 6, Neapolitan, HP Max Up x2, MP Max Up,
    Bloody Cape, Black Bishop, White Tiger Key, Blue Orb
    
    Enemies found: Bat, Zombie, Skeleton, Skeleton Swordman, Red Skeleton,
    Skeleton Archer, Ghost Warrior, Rune Spirit, Skeleton Knight, Buckbaird,
    Wolf Skeleton, Heavy Armor, Flea Man, Vassago, Spartacus, Peeping Eye,
    Astral Fighter, Executioner, Poison Zombie, Evil Sword, Skeleton Hunter,
    Soulless (a), Soulless (b)
    
    Boss: Undead Parasite
    A quick way to kill this boss is to use the 3-hit heavy whip combo
    consectutively on each of the four eyeballs.  The huge range of this
    attack usually takes care of the Soulless monsters, too.  You can't get
    hurt by the worm's fire breathing attack, if you stay far enough away.
    If you want to be safe, only attack the parasite itself when it appears
    at one of the bottom two holes.
    
    Notes:
    * In the room with five head-statues, that you can flip to either a goat
    head or a woman head, there are two statue configurations that will
    unlock the doors in the room.  One of them is Goat, Woman, Goat, Woman,
    Woman.  The other is Woman, Goat, Goat, Woman, Goat.
    * In the room to the east of the starting room, the one with the high
    ledge, you have to whip-up to the ledge.  I did this using the Wolf's
    Foot Relic, by jumping from the other high ledge across the room, but
    apparently you can do this without the Wolf's Foot relic.  The idea is
    that you get to the lower ledge on the same side of the room as the
    higher ledge (the left side of the screen) that you're trying to get to,
    and jump around that fence in a sort of half-circle.  You do this by
    jumping off the lower ledge towards the center of the room, then double
    jumping at an angle that is towards the higher ledge.  You need to whip
    up to the ledge after the well-angled double jump. (* thanks to Lukas &
    Elogas for help with this one)
    * To get the three-lock door with the triangular pattern open, you need
    to get over as east as you can on floor 1F.  You're going to need the
    Wolf's Foot to jump across to the broken ledge.  Once in that area, go
    all the way to the end.  In the last room, there will be a bookcase with
    scratches on the ground in front of it.  That bookcase is a secret door
    that you can push open.  The White Tiger Key is behind the three-lock
    door with the triangular pattern.
    * There is a door that requires a Yellow Dragon key in this area.
    Behind it is the Black Bishop relic.
    
    16. Anti-Soul Mysteries Lab * * * * * * * * * * * * * [ASM]
    
    Items Found: Ancient Text 1, Ancient Text 3, Ancient Text 4, Map 2,
    Marker Stone 4, HP Max Up, MP Max Up, Heart Max Up x2, Whip of Flames,
    Yellow Dragon Key, Wolf's Foot, Megingjord, Arctic Ring, Super Potion,
    "e" Tablet, White Orb, Red Orb
    
    Enemies found: Skeleton, Ghost Knight, Skeleton Swordsman, Flame Zombie,
    Frost Zombie, Hellhound, Armor Knight, Axe Armor, Mad Diver, Axe Knight,
    Red Skeleton, Peeping Eye, Astral Warrior, Flame Sword, Hanged Man,
    Skeleton Flower, Red Ogre, Flame Demon
    
    Sub-Boss: Flame Elemental
    A good trick to dodge this guy's attacks is to run in tight circles
    around him.  When he does the cloumn of fire attack, double jump away
    from him.  You should attack him with the 3-hit heavy whip combo after
    each of his attacks.  He's weak to ice, so if you have the Whip of Ice,
    you should use it.
    
    Boss: Golem
    Not too bad.  A lot of quick air combos will do the trick.  Try to avoid
    his punches.  In his second form, stay towards the edge of the room.
    He'll shoot a fist at you, and you'll need to double-jump over it.  He
    just sits there for a few seconds after that, and you can get a couple
    air combos in before returning to the edge of the room.  I thought Axes
    worked pretty well on him.
    
    Notes:
    * You need the Wolf's Foot relic to cross the collapsing bridge.
    * To get the White Orb, you're going to need to break the statue that
    blocks a doorway on floor 1F.  To find the statue, go out of the first
    save point in the stage, and then go east.  There is a large white statue
    in the room with Flame and Frost Zombie.  To break it, you need to whip it
    a few times with the Whip of Flames, and then quickly hit it a few times
    with the Whip of Ice.
    * There is a door that requires a Red Phoenix key in this area.  Behind
    it is the Wolf's Foot relic.
    
    17. Dark Palace of Waterfalls * * * * * * * * * * * * [DPW]
    
    Items Found: Map 3, Heart Reparir, HP Max UP x2, Super Potion, Whip of Ice,
    Heart Max Up x2, MP Max Up, Raccoon Charm, Marker Stone 8, Little Hammer,
    Blue Dragon Key, Meditative Incense, Draupnir, Green Orb
    
    Enemies found: Skeleton, Fish Man, Frost Demon, Frost Sword, Merman,
    Heavy Armor, Red Skeleton, Axe Armor, Rune Spirit, Vassago,
    Skeleton Swordman, Skeleton Archer, Flea Man, Lizard Man,
    Skeleton Soldier, Armor Knight
    
    Sub-Boss: Frost Elemental
    You should use the Whip of Flames, if you have it.  Her attacks are
    quick, and kind of tough to dodge all the time, so I like to lay into
    her as fast as I can with whip combos.
    
    Sub-Boss: Doppelganger(a)
    He's located on floor B1F, on the west side of the map, after you take
    a right in the second Y-shaped hallway.  You have to fight him once
    you enter the room, so hit the save room at the other end of the Y-shaped
    hallway first.  This guy can be annoying, because he runs around pretty
    fast and attacks quickly.  A good strategy is to throw a long-range sub-
    weapon at him (Axes works well) and then rush him with a combo.  If you
    repeat this over and over, you can beat him while taking minimal damage.
    
    Boss: Joachim
    In order to damage Joachim, you need to break the three crystals in the
    corners of the room.  You should be able to dodge some of his attacks my
    moving quickly, and double-jumping around.  Attack him fast when the
    crystals are broken, because you don't have much time before he summons
    them back.  He's weak to ice, holy water, and crosses, so if you picked
    up the Whip of Ice, you should use it.
    
    Notes:
    * To get to the boss, you need to find the bridge switch and then the
    water switch.  The bridge switch is in the oddly shaped room on floor B1F.
    When you start the stage, go right down the first Y-shaped hallway, then
    left through the second one.  Go straight into the next room, and it's the
    room after that curvey hallway.  The water switch is in a room with the same
    odd shape on floor B2F, the farthest point east on the map.  Once you've hit
    these two switches, head to the south side of floor B1F, by way of the east
    side of the map.
    * There is a door that looks like it has been sealed off on floor B1F.  Get
    the Heavy Armor to attack you while you're standing in fornt of it, and
    it'll break open.
    * There are two tunnel rides that take from whatever floor you're on to the
    other floor.  You get an item for collecting all of the coins in each of the
    two tunnels.  I recommend finding a nearby save point, so you can get a feel
    for where the coins are.  When you get all the coins, you'll hear a chime.
    The patterns are as follows: (R = right side, L = left side, C = center)
    	- B2F to B1F (red platform): R, L, R, L, R, L, R.  Then move to
            the center to collect an MP Max Up.
    	- B1F to B2F (blue platform): R, L, R, L, R, L, R, C.  Then move
            to the center to collect the Meditative Incense relic.
    * On floor B2F, there is a door that's covered in ice.  It'll melt if you
    hit it with the Whip of Flames.  Behind the door is the Little Hammer relic.
    * On floor B1F, in the room on the eastern side of the map with the huge
    axes swinging back and forth, there is a Heart Max Up and a Raccoon Charm
    accessory.  You don't want to miss these items.
    * There is a door that requires a Black Turtle key in this area.
    Behind it is the Draupnir accessory.
    
    18. Garden Forgotten By Time  * * * * * * * * * * * * [GFT]
    
    Items Found: Map 4, HP Max Up, Heart Max Up, Tool Bag, Jewel Crush,
    Marker Stone 5, Ring of Thunder, Ring of Fire, Whip of Lightning,
    Red Phoenix Key, Saisei Incense, Purple Orb
    
    Enemies found: Skeleton, Ghost, Skeleton Swordman, Bat, Skeleton Archer,
    Red Skeleton, Evil Stabber, Shadow Wolf, Buckbaird, Astral Warrior,
    Gargoyle, Storm Skeleton, Axe Armor, Skeleton Soldier, Thunder Demon,
    Mist, Man-Eating Plant, Poison Lizard, Spirit, Thunder Sword, Axe Knight,
    Armor Knight, Skeleton Flower
    
    Sub-Boss: Thunder Elemental
    In my opinion, this is the toughest Elemental.  He's fast and doesn't seem
    to miss much, so attack him fast.  He's weak to knives and axes.
    
    Boss: Medusa
    She's got a few different attacks, but they're all dodgeable.  You can
    dodge the rocks that she hurls at you by doing a bunch of consecutive
    Quick Steps.  A good time to hit her are when she's summoning those snakes,
    because you can go up to her and do two or three air combos and not get hurt.
    Also, right after she finishes rolling around, she'll be vulnerable for a few
    seconds.  She's weak againtst axes, too, so try to bring some of those.
    
    Notes:
    * You can use the Man-Eating Plants to get up to the tall ledges in the two
    rooms with this enemy.  Attack them and, when they open up, you can jump onto
    them.  In the first room with a Man-Eating plant, you can activate a switch
    for the three-lock door with the triangular shape.  There's also the Jewel
    Crush accessroy.  The second room leads to the area where you get the Whip
    of Lightning.  Also in this secret area is another switch for the three-lock
    door with the triangular shape, a Heart Max Up, and the Saisei Incense relic.
    * In the area that leads to the Thunder Elemental, in the room with the broken
    bridge, you can access the door above the Heart Max Up with the Wolf's Foot
    relic.  That is where the Saisei Incense relic is.
    * To get to the boss, you to find the room with eight sphinx-like statues.
    You can break this statues with you whip.  There's a door behind the one on
    the right side of the northern wall.
    * There is a door that requires a Blue Dragon key in this area.  Behind it
    is the Tool Bag.
    
    19. Ghostly Theatre * * * * * * * * * * * * * * * * * [GHT]
    
    Items Found: Map 5, Ancient Text 2, HP Max Up x2, MP Max Up, Heart Repair,
    Mana Prism, Heart Max Up, Aroma Earring, Marker Stone 7, Lucifer's Sword,
    Brisingamen, Heart Brooch, Black Turtle Key, Curtain Time Bell, Yellow Orb
    
    Enemies found: Skeleton, Skeleton Hunter, Buckbaird, Skeleton Warrior,
    Ghost, Red Ogre, Cyclops, Ghost Soldier, Spirit, Zombie, Shadow Wolf,
    Axe Knight, Astral Knight, Hanged Man, Armor Knight, Axe Armor
    
    Boss: Succubus
    It kinda hard to fight her and not lose any life.  She's all over the place,
    and her attacks have long range.  I don't have any special strategies for
    her.  Just keep on attacking her with strong combos.  The air combo works
    well, especially when she summons that green snake thing.  She is weak to
    fire, so equip that Whip of Flames if you have it.  She's also weak to
    knives, and I think there are two knife sub-weapons in her stage.  
    
    Notes:
    * There are some rooms with stacks of skulls that shoot blueish lasers out
    of their mouths.  To get past them, you need to be facing them.  Do this
    my facing them, holding guard, and stepping past them.
    * There are rooms where boulders come crashing down from the ceiling.  One
    of them only has brown statues, and you need to stand next to the statues
    to get the boulders to break them.  The other room has brown and blue
    statues.  Breaking all of the brown ones will open up one door, and breaking
    the blues one will open the other door.  There are two blue ones on high
    ledges, on the wall furthest from the camera.  You need to whip up there to
    get the boulders to break those statues.
    * In both rooms with spike platforms that drop, there are bonua areas.  In
    the first one, you need to go the safe area in the corner that's furthest
    away from the camera and whip up the the ledge.  In the second one, you
    need to whip up in the middle of the right wall that's furthest away from
    the camera.
    * There is one room in the Ghostly Theatre that's all dark.  You need to
    jump from platform to platform and find the door with the Curtain Time
    Bell in it.  In that dark room, there is a bonus area that you can find
    as well.  The door to it is along the same wall as the door with the
    Curtain Time Bell, but you don't have any light to guide you.  From the
    door you originally come in at, jump straight across to the bigger brown
    platform.  Then jump straigt again to a small gray platform.  Then
    double-jump straight again.  Then double-jump to the right.  That's it.
    The Brisingamen is behind that door.
    * To summon the boss, you need to use the Curtain Time Bell in the boss
    room, when you're standing on the carpet.
    * There is a door that requires a White Tiger key in this area.  Behind
    it is the Heart Brooch accessory.
     
    20. Pagoda of the Misty Moon  * * * * * * * * * * * * [PMM]
    
    Items Found: Super Potion, HP Max Up x2, MP Max Up, Heart Max Up,
    "VI" Tablet, "IV" Tablet, Dragon Crest, Unlock Jewel
    
    Enemies found: Spartacus, Chaos Sword, Gaap, Phantom, Red Ogre,
    Death Reaper, Mirage Skeleton, Lizard Knight, Gargoyle, Hanged Man,
    Lesser Demon, Dullahan, Executioner, Axe Knight, Flame Demon
    
    Sub-Boss: Doppelganger(b)
    A lot like the first one, only he attacks with fists instead of a whip.
    By this time, you have at least five Orbs to choose from, and sub-weapons
    smoothly combined with whip combos will keep him stunned.
    
    Boss: Walter
    Whenever he disappears and reappears, he open to your attacks.  His patterns
    are easily recognizable.  I used the Flame Sparks (Holy Water + Green Orb)
    and it pretty much ripped him apart.  He's weak to holy water and crosses.
    Sub-weapons don't work on the next boss, so you should use them generously
    here.  You should, however, try to save potions for the next guy...
    
    Boss: Death
    You want to stay close to this guy as soon as the battle starts, and use a
    lot of whip combos.  Sub-weapons don't work on him and he's not weak to
    anything.  When he summons those flying skulls, you have time to give him two
    or three solid whip combos before you'll get hurt.  When he call the columns
    of fire down from the sky, try to just out of the way, then double-jump to
    avoid the ring of fire.  When he raises his sickle, like he's going to throw
    it, just double-jump to avoid it.  The main thing is to stay close to him,
    and b attacking him whenever you're not trying to dodge something.
    
    Notes:
    * You cannot get to the throne room without the Dragon Crest.  To get this,
    you need to get a "VI" Tablet and turn it into a "IV" Tablet.  You do this
    by going to the ring at the southeastern side of floor 2F, then taking the
    "VI" Tablet to the large room in the center of floor 2F.  Go into the room
    across from the save point and put the "VI" Tablet into the pedestal.  Flip
    the switch.  It will turn into a "IV" Tablet.  Now, you need to bring this
    back to where you got the "VI" Tablet originally, and put the "IV" Tablet
    into the plaque.  This will unlock the door to the Dragon Crest.
    * In the Pagoda of the Misty Moon, on floor 2F, on the west side on the
    map, there is another room with no lights (like the one in the Ghosty
    Theatre stage).  Like the one before it, this room has a light that will
    guide you to the exit.  And, also like the one before it, this room has
    two exits.  The bonus exit is tougher, because there is no light to guide
    you.  The exit that yu are guided to has an HP Max Up in it.  The other
    one has the Unlock Jewel, which you'll need to fight the secret boss,
    Forgotten One.  The exit with the HP Max Up is to the right, and the
    bonus exit is to the left.  To get to the bonus exit, get to the big
    platform in the center of the room.  Double-jump from the center platform
    to the left and towards the camera.  Then, continue in a straight line,
    and double-jump again.  You should be up again the left wall.  Now, turn
    away from the camera and double jump onto a big platform in the corner.
    Stay along the wall, and turn right to double over to the ledge with
    the door.
    
    ************************************************************************
    *  V. Encyclopedia of Monsters                        [ENC]            *
    ************************************************************************
    
    A full list of monsters, their stats, and dro items.  Coming soon.
    
    ************************************************************************
    *  VI. Rinaldo's Shop                                 [RIN]            *
    ************************************************************************
    
    Here is a list of the items that Rinaldo sells, and how much they cost.
    When you sell him an item, he'll buy it for half of what he sells it for.
    Some items appear only after certain conditions have been fulfilled.
    
    Potion            200 gold
    High Potion       800 gold
    Serum             100 gold
    Uncurse Potion    100 gold
    Magical Ticket    200 gold
    Memorial Ticket   800 gold
    Diamond           10,000 gold    (you may only buy one)
    Ruby              3000 gold
    Sapphire          2000 gold
    Opal              1000 gold	
    Turquoise         800 gold
    Zircon            400 gold
    Earth Plate       1000 gold      (you may only buy one)
    Meteor Plate      2000 gold      (after you finish 3 stages, only one)
    Moonlight Plate   4000 gold      (after you finish 4 stages, only one)
    Solar Plate       15,000 gold    (after you finish 5 stages, only one)
    Sacraficial Doll  2000 gold      (you may only buy one)
    Jade Mask         999 gold       (after you finish the game, only one)
    Music Box         3150 gold      (after you finish the game, only one)
    
    ************************************************************************
    *  VII. Secrets & Unlockables                         [SEC]            *
    ************************************************************************
    
    Play as Joachim.
    
    * In order to do this, you need to finish the game and save your file.
    * Enter @JOACHIM as your name to play as him.
    * Playing as Joachim is much like playing as Ritcher in Castlevania:
    Symphony of the Night.  He differs from Leon is that he does not use any
    items, relics, sub-weapons, accessories, etc.
    * He attacks with five swords that hover around him.  He has two attacking
    stances.  His attacks are quick, but less powerful than Leon's combos, at
    least, in the beginning.  Near the end of that game as Joachim, he kicks
    quite a bit of butt.
    * He does have MP, which builds up as he kills monsters, and can be
    unleashed with a magic attack that damages all of the monsters around him.
    In the second stance, it fires this huge laser that you can aim left and
    right.
    * He can earn power-ups, such as HP Max Ups, MP Max Ups, Attack Ups, and
    Defense Ups.  These are scattered throughout the castle, but in different
    locations.  Where the six keys were is Leon's game, there are Defense Ups
    for Joachim.  When you kill an elemental boss, you get an Attack Up.  It's
    hard to say exactly how much these power-ups help because Joachim doesn't
    have his stats displayed when you pause the game.
    * Playing as Joachim makes the game a little quicker because his attacks
    are so fast and he is able to clear out rooms on enemies in a matter of
    seconds.  However, fighting bosses with him can be difficult, due to the
    fact that he doesn't deal as much damage as a fully powered-up Leon, and
    he cannot use any sort of potions.
    * One other thing, is that instead of Rosarios, the enemies sometimes drop
    Bloddy Skulls.  They do the same thing, they just look different.
    * When you finish the game with Joachim, you can play the game as Pumpkin.
    Just finish, save it, and enter your name as @PUMPKIN.
    
    Play as Pumpkin.
    * In order to do this, finish the game with Joachim, and save your file.
    * Enter @PUMPKIN as you name in a new game.
    * Playing as Pumpkin is a lot like playing as Leon.  In fact, there are
    only a few differences.  He doesn't get to pick up sub-weapons, other
    than the one he starts with.  It's a pumpkin.  The Orbs can power it up
    in various ways.
    * He starts with all of the whip combos, quick-steps and all that kind of
    stuff.
    * He starts with the Vampire Killer whip.  His starting stats are also
    better.  With the whip and better stats, his attack is 40 at the beginning.
    That's compared to Leon's attack of 20.  His defense starts at 10, instead
    of 0.  His Con stat is 20, instead of Leon's 10.  He only starts with
    100 HP and 100 MP, though, instead of Leon's 200 for each.  He starts with
    a max of 130 hearts, compared to Leon's 80.  Overall, it seems that his
    attack is so strong, that the game is much easier than it was with Leon.
    * Also, he's pretty funny-looking.
    
    Crazy Mode
    
    * In order to do this, you need to finish the game and save your file.
    * Enter @CRAZY as your name to access this mode.
    * Crazy Mode is exactly that.  Crazy.  This mode is the same as Leon's
    game, only insanely difficult.  Even finishing the tutorial section of
    the Castle Entrance is a feat.  I'm not sure what happens when you finish
    the game on this mode, as I haven't gotten very far yet.
    * The starting stats that are different:
    18 Attack (instead of 20 in normal)
    12 Intelligence (instead of 20 in normal)
    50 Max Hearts (instead of 80 in normal)
    * Also, you can only hold 5 of each item, instead of 9.
    * I'm told that when you finish the game on Crazy Mode, you will be able
    to purchase Morbius' Brooch, an accessory that allows you to use sub-
    weapons without the cost of hearts.  It sells for 200,000 gold.
    (* thanks to shiningdagger for this one)
    
    Boss Rush Mode
    
    * In order to do this, you need to finish the game, having already beat
    the Forgotten One, and save you file.
    * To access this mode, load up the save that you finished the game with
    and go to the area in the Castle Entrance with the five teleports.  There
    should be a new teleport in the center.  Stepping in it will take you
    to Boss Rush Mode.
    * As the name denotes, you will need to fight all of the game's bosses
    in a row.  Make sure you have plenty of potions and food.  It keeps
    track of the time that it takes you to do this.
    * The bosses you fight are, in this order: Flame Elemental, Frost Elemental,
    Lightning Elemental, Doppelganger(a), Doppelganger(b), Undead Parasite,
    Golem, Succubus, Medusa, Joachim, Forgotten One, Walter, and Death.
    * After each boss that you kill, except for Walter, you get 2 Potions and
    4 Big Hearts.
    * Your save will remember your best time.  You can see your best time and
    previous time in your player stats.
    
    Unlockable Items
    
    * If you finish the game, Rinaldo will sell a Music Box item for 3150 gold.
    Buying this item will add an option to the title screen that lets you listen
    to all the background music in the game.  You can buy this on any save file,
    as long as one has finished the game (I don't know why you'd need for than
    one, though).
    * If you finish the game, Rinaldo will sell a Crystal Mask accessory for 999
    gold.  Equipping this will allow you to break candles by running into them.
    You can buy this on any save file, as long as one has finished the game.
    
    Item Duplication (*thanks to muncherotb & Darklegacy for help with this one)
    
    * Yes, you can dupe items!  It seems to be a glitch that you can exploit
    to get 9 of every item.  There are two places that I know of where you can
    do this.  The first place is in the hallway with the first save point in
    it (the hallway opposite of the tutorial section, the one that leads to
    the five teleporters).  In this room, there are windows on the left side,
    and the door to the save point on the right.  Go to the last window in the
    room, where the green light shines in from outside.  Stand between the two
    candles there, near the window, with you feet kind of halfway on the red
    part of the carpet and halfway off the carpet.  Face the window.  Stand
    there for about five seconds, then press [start] to pause the game.  Check
    your item list.  If it worked, every time you move the cursor up and down,
    you should be added one to each item quantity.  There is one more spot
    where I've gottent his to work.  In the Pagoda of the Misty Moon, on floor
    2F, in the room with the stairs that go down to the first floor.  Stand on
    the gold-colored circular design on the carpet, the one in the center.  Do
    the same thing as above.  There are probably more places where this works,
    but these are the two that I know about.  I have tried them both, and they
    work.  You need to get the location just right, so keep trying until it
    works.  And you thought Crazy Mode was crazy.  This is just plain stupid!
    
    ************************************************************************
    *  VIII. FAQs                                         [FAQ]            *
    ************************************************************************
    
    Q. What order should I play the stages?
    A. The game is set up so that you can play them in any order.  You're going
    to end up going back to get stuff, no matter where you start or what order
    you play them in.  I think a good place to start is either the House of
    Sacred Remains of the Anti-Soul Mysteries Lab, only because they seem to
    have the weakest enemies and bosses.
    
    Q. I'm having trouble clearing out the XXXXX stage.
    A. I've noted the commonly missed areas of each stage in chapter IV.
    Look in the notes section for whatever stage you're trying to clear.
    
    Q. Where is the XXXXX item?
    A. I've noted where all the items can be found in chapter II.  Look up the
    item you want to find, and it's location.
    
    Q. How do I unlock the door that is sealed by an especially enormous power?
    A. You need the Unlock Jewel from the bosses level.
    
    Q. What are Leon's max stats?
    A. I believe they are 300 HP, 300 MP, and 150 Hearts.
    
    Q. How do I make the jump to the really high ledge in the House of
    Sacred Remains stage?
    A. You can jump from the slightly-lower ledge on the same side of the room.
    You need to jump from the lower ledge, out towards the middle of the room,
    then angle your double-jump back towards the higher ledge, and whip up.  You
    can also use the Wolf's Foot relic to jump across the room from the higher
    ledge on the right side of the room.
    
    Q. How do I get across the collasping bridge in the Anti-Soul Mysteries Lab?
    A. You need the Wolf's Foot relic.
    
    ************************************************************************
    *  IX. End                                            [END]            *
    ************************************************************************
    
    Thanks for the help:
    
    Cylia
    Darklegacy
    muncherotb
    Rene
    Lukas
    Elogas
    B. Smith
    shinningdagger
    

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