hide results

    FAQ/Walkthrough by Entity13

    Version: 1.0 | Updated: 07/17/09 | Printable Version | Search Guide | Bookmark Guide

    The 13th Entity's Guide to:
    
                   ~~~~~~~~~~~~~~~.hack//~~~~~~~~~~~~~~~~
                    ~~~~~~~~~~~~~QUARANTINE~~~~~~~~~~~~~
    
    version 1.0
    
    The author can be contacted at <duerkargenti@yahoo.com>
    but, please no spam.
    
           \^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^/
           < Itenuary (aka. Table of Contents):               >
           <                                                  >
           < I. FAQ Info                                      >
           < II. Controls                                     >
           < III. Entity's Corner (Storyline in my words)     >
           < IV. Walkthrough                                  >
           < ______A.  Vengeful Cursed Wave's Containment     >
           <       ______1.  Into the Last                    >
           <       ______2.  The Last of the Weird Rooms      >
           <       ______3.  Some Things Not Fast Enough      >
           <       ______4.  The Scars and the Fallen         >
           <       ______5.  Shadow and Vengeance             >
           < ______B.  Wrapping Xmas Eve Finale               >
           <       ______1.  One Mess After Another           >
           <       ______2.  After Another, After Another     >
           <       ______3.  A Final Scramble                 >
           <       ______4.  The Shadow, the Darkest          >
           <       ______5.  Rebirth in the Slums             >
           < ______C.  Playing Project .hack's Epilogue       >
           <       ______1.  The Dawn After                   >
           <       ______2.  The Darkside of The World        >
           <       ______3.  Loose Ends and Chains            >
           < V. Perfect Game Checklist                        >
           <       ______1.  Book of 1000                     >
           <       ______2.  The Checklist                    >
           < VI. Items And Moves                              >
           < VII. Q&A                                         >
           < VIII. Legal Stuff                                >
           < IX. Many Thanks                                  >
           /vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv\
    
    To use this guide, you can use ctrl+F (or Command+F on a Mac) to search for the
    section titles as provided above.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I. FAQ Info
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    July 17, 2009
    Project .hack continues in more ways than one.  The four-part series known as
    .hack//I.M.O.Q. is being covered by yours truly in its entirety.  I mean for
    this to be a consistent and fully detailed enough where you can follow all four
    volumes from start to finish.
    
    //Quarantine is the last volume of this quadrilogy (let's pretend that's a real
    word).  Just like how I wrote the guides for the G.U. trilogy, this guide will
    assume you have followed my guidance through the previous volumes and are using
    the Convert option on the Clear Data (aka. Data Flag).  If not, then the game's
    gameplay shouldn't change too much until I call for using an optional character
    from //Infection, //Mutation, or //Outbreak.  I aim to make this game as easy
    for you as possible, but feel free to add as much difficulty as you prefer.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    II. Controls
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Please read the manual if you've a copy of it.  Otherwise:
    
    -------------Terms-------------
    
    GP - Game currency.  You need this to buy stuff.
    
    Exp - Experience.  It takes 1000 experience to get from one level to the next.
         The higher you get, the less Exp a monster will be worth until either you
         hit max level or until the monster you're comparing is worth 1 EXP a kill.
    
    Lv - Level.  The max is 99.
    
    Party - You play mainly as Kite.  As you gain Member Addresses, you can invite
         up to two more people at a time if they are available.
    
    Desktop - This game has two modes.  One is the main where you walk around and
         interact with other characters in a simulated MMORPG called The World.
         The other is the desktop, which is like a big menu full of options for you
         to explore.  This provides a number of things to help play the game.
    
    Affection - Capped at 1000 in Volume 4, this measures how much a character will
         like Kite.  However, unlike in G.U., this will only affect the Ryu Books
         instead of leading to a big event in the end.  Of course, it affects the
         email chains you get from Kite's friends as well.  Higher affection will
         allow for newer messages to appear as long as there are messages to be
         received.
    
    HP - The health your characters have.  It's Game Over if everyone is dead.
    
    SP - Skill Points.  The more you have, the more often you can use skills.
    
    Attack - Your attacks' damage is based on this.
    
    Defense - Your ability to resist attacks is based on this.
    
    Accuracy - Your ability to hit the target, obviously.
    
    Evade - Raising this increases your chance to be missed by an enemy's attack.
    
       * Attack, Defense, Accuracy, and Evade each have two listings.  The first
              is the Physical, and the second is the Magical.  So, if you have 99
              Physical Defense but like 1 Magical Defense, and a spell comes your
              way, then you can count on it doing damage to you big time.  That is,
              unless your stat for that spell's Element is high enough.
    
    Element - Fire, Water, Earth, Wood, Thunder, Darkness, Spirit, and Body.  The
         six excluding Body and Spirit are how efficient your attacks and defenses
         are in those elements.  This will come in VERY handy this game.  Body and
         Spirit will reduce your chances of being inflicted with status effects,
         but will not make you immune.  The said effects (below) are split between
         physical and mind based, and thus call for one of two items typically.
    
    Curse - Depletes HP gradually; calls for Restorative
    
    Poison - Depletes HP over time; Calls for Antidote
    
    Sleep - Immobilizes you; calls for Restorative
    
    Paralysis - Immobilizes you; calls for Antidote
    
    Charm - Attack allies for a time; calls for Restorative
    
    Confusion - Attack allies for a time; calls for Restorative
    
    Speed Down - Slows your movement; calls for Antidote or waiting a few seconds.
         The other stats have their own versions of this as well.  Physical stats
         can be cured with Antidote or beaten with a boost of the same stat.  The
         Magic stats call for Restorative or the temp stat boost.
    
    Areas - Almost all areas in these four games are made up of a field and dungeon
         together.  Depending on the server and the three words put in, you can
         choose the element and average level of monsters you encounter.  The areas
         to do with story are pre-chosen, and I'll add some to help with finding
         items and monsters.
    
    Server - This series' idea of a server is one of five roots to the many areas.
         In //Outbreak, we have Delta, Theta, Lambda, and Sigma servers.
    
    Save/Load - Through Data Manager or a Save Shop in a town, you can save a file
         of your progress on a memory card.  Use this file to load and continue
         your progress.
    
    Convert - As of Mutation, when you turn on the game, you will see an option for
         converting data from the previous volume.  This allows for all characters,
         levels, and items to be transferred over.  As I said before, this guide
         will assume that you converted the Flag Data from all three volumes before
         this one.
    
    -------------Movement and Interaction-------------
    
    Walk/Run - Use the left analog stick.  Tilting it lightly causes slow motion.
    
    Examining/Selecting - X button.  This only works if something to examine is
         within range, or if there is a choice to be made.  Don't ask why you can't
         talk to an NPC on the other side of town when you aren't moving.
    
    Trapped Chests - These are the blue chests with random effects if you just open
         them.  You don't get the better item that way.  Carry Fortune Wires for a
         few of these, though it won't be TOTALLY necessary until an event at the
         end of QUARANTINE.
    
    Target Toggling - When multiple targets are in range use the digital pad to
         switch from target to target.
    
    Cancel - Circle button.  You do this to exit out of menus and such.
    
    Camera Angles - L1 turns to look left, R1 turns to look right.  The R3 (right
         analog stick) can zoom in or out.  R2 resets the camera to default, and L2
         toggles between 3rd person and 1st person views.  This is important.  If
         you never adjust the view, then you won't be able to target a monster just
         because it's not on the screen (mainly with skills).
    
    -------------Menus and Such-------------
    
    Open a Menu - Triangle button.  This works as long as you are walking around in
         a town, a field, a dungeon, or in a battle (not when you're being flung
         around or doing an attack).  If you're in a menu, this won't work, so do
         not ask why you can't open the main menu while in the middle of a trade.
    
    Item Info - When you are highlighted over an item, press the Square button to
         receive info about that item.
    
    Store Menu - Talk to the NPC or character running the store, press X, and then
         select to view their wares.  You will see price amounts.  If you have the
         money to pay for the item you want, then press X while highlighting that
         same item.
    
    Item/Option Highlighting - Move either the left analog stick or the digital pad
         in the direction it takes to get from option to option.
    
    Chat Command Menu - When in an area, press Square.  It's through this menu you
         can select specific skills and strategies from your party members.
    
    Chaos Gate Menu - While in a town, examine the Chaos gate.  Select Warp Menu to
         see a bunch of options.  If you already have an area bookmarked from the
         boards, emails, or story events, you can select the area from the Word
         List.  Warp History lists all areas manually or randomly visited in order
         from the most recent on earlier without repeating any areas.  Random will
         pull randomly from your pool of keywords.  New Keyword allows you to do
         what Random does, but manually.  There are three pools:
             -1st Word         -2nd Word         -3rd Word
       * The server you're on comes into play as well as these will alter the range
              of levels your Word pool is likely to play with.  This will not be
              absolute, but it's the general rule.
    
    Gate Hacking - When it comes to areas to do with the story progression, there
         will be SOME instances where you will require Virus Cores to unlock the
         area.  Some Data Bugs as bosses will provide what you need, and sometimes
         you'll receive a Virus Core through Email or someone handing one to you.
         Virus Cores A through L have to be gained through Data Draining enemies
         other than the predetermined bosses.
            * A-C: Delta/Theta        * D-F: Lambda at lv. 31+
            * G-I: Sigma at 51+       * J-L: Omega at lv. 71+
         As for the Gate Hacking process . . . You will see a big screen with a
         cross on the left side and a list of the Virus Cores you got on the right.
         You can turn the cross clockwise by tapping left on your d-pad, and you
         can turn it the other way by tapping right.  When a side of the cross is
         pointing down that has holes in it, you will see a letter (the type of
         Virus Core needed) and a number next to it (the number needed).  You add
         the Virus Cores by tapping up on the d-pad until the holes are filled.
         They can be subtracted as well, but that's kinda useless.  Once all the
         holes are filled, you can press X to permanently open the area.
       * During each walkthrough, I have suggested how many Virus Cores to try and
              get AT MINIMUM while you are fighting the monsters regularly.  While
              this might slow the Exp. growth just a little, it will help in the
              long run to have what you need before you need it.  You don't want to
              be level 80 or higher and trying to get Virus Cores A-C.  You also
              don't want to drop your game progression to find more Virus Cores.
       * Over the course of Volume 4, I suggest getting a minimum of 14 Virus Core
              J's, 9 K's, and 3 L's.  All that you saved, A-I, before this will be
              used as well.  You may have extras, which is better than not having
              enough.
       * If you're using a cheat device to always have Virus Cores, then only use
              Cores A-L unless the game has given you the other ones you'll need.
              For those of you who don't: kudos.  The cheat won't be needed.
    
    Trade - Talk to a character either walking around or that is in your party.  
    
    Gift - You can select Trade with your party members.  This has no Trade window,
         but you do see your own list of items as to what you wish to give.  This
         helps in the affection level just a bit.  Don't try giving multiple items
         at once, because it'll just be counted as one item.
    
    Rarity - Items are marked for their rarity.  Most of the time, you will just
         want to put these in storage.  I'll note when they have their use.
    
    Equipment - Weapon, head armor, body armor, wrist guards, and shoes.  You can
         only equip a weapon specific to your class, and any defensive piece as
         long your class isn't excluded.
    
    Map - In the top-right corner of the screen, you can see the map of where you
         stand.  In town, a dungeon block, or a grove, you will have the option of
         having the map up when you are not in battle, or you can toggle it off by
         pressing Select.  In fields other than groves, there's a little more to
         the map.  You see, other than the typical field, you have just the one map
         size.  With the fields, however, you can toggle between Default Map, no
         map, and Overall Map.  Overall Map is good for seeing where the portals,
         dungeon, and Spring of Myst can be found, whereas the Default Map lets you
         see the formations where you could find Symbols or grunty food.
    
    -------------About Battles-------------
    
    Yay, they're not random.  The battles are in set places, though you COULD be
    attacked by wandering monsters on the field.  In a dungeon, you cannot leave a
    room with any monsters in it still alive because the doors stay closed until
    you are victorious.
    
       * TIP: Sometimes, on a field, you will see two portals too close together
              for comfort.  The way around this is to get close enough to one to
              activate it, and then run away from it just far enough to separate
              enemy party from additional opposition.  I hope this helps you.
    
    Attack - Press X like you're interacting with an object or a character.  You
         attack with Twin Blades, and can keep doing so repeatedly.
    
    Game Over - When you run out of health, you have to start over from the last
         place you saved.  Game Over also occurs if your Infection from Data Drain
         reaches 100%.
    
    Items/Spells - To use these in battle, you must open the main menu and select
         what you want to use from there.  The skills and spells are all separated
         into different tabs, with the last being for your Data Drain.  Items also
         are separated into tabs.  When in battle, you'll likely be using them from
         the first two tabs.  Beyond that, you'd have to go into Equipment to fix
         whatever weapon you have equipped depending on what a battle's strategy
         may call for.  But, I will cover this when it comes up.
    
    Strategy - This one is a little more complex than it needs to be, and it could
         get you into trouble if you leave it alone.  First, you have to set the
         battle formation, which will very likely switch between Wonder Battle and
         Union Battle most of the time.  Second, DURING combat you can shout to one
         party member to do first aid through the fight or to do a designated skill
         one time.  You can also have that specific character change equipment as
         long they are carrying alternative stuff, which YOU have to give them.
    
    Data Drain Infection - As you Data Drain enemies, your infection level will
         rise.  The higher in level you are compared to the monster, the less you
         will get infected from one use.  As you gain other forms of Data Drain,
         you should note that the original Data Drain infects Kite less than the
         others.  An email from Helba claims that the less infected you are, the
         easier it will be to get a Virus Core from most monsters, but I have yet
         to confirm this.  To bring DOWN infection, Kite must physically attack
         some monsters and DEAL THE KILLING BLOW.  The way you can check the level
         of infection is the silhouette image that appears next to the skill tab
         for the Data Drain skills.  You won't see the exact percent of infection,
         but you will see colors in that silhouette to give an idea of where you
         are.  They are as follows:
            * White  - 0% to 24%        * Blue   - 25% to 49%
            * Green  - 50% to 74%       * Yellow - 75% to 98%
            * Orange - 99%              * Red    - 100%; GAME OVER
       * Maybe it's my screen, but I've never been able to see a difference between
              the white and blue levels.  Either that, or the blue looks green ONLY
              on the Infection Status Window.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    III. Entity's Corner
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    It started with a woman who decided to write an epic poem, but she never got to
    finish it.  A programmer who knew her decided to make a virtual world to depict
    this poem, and FRAGMENT was born with a hidden purpose within it.
    
    Soon after, FRAGMENT was revised to The World, and all was well in the public
    eye.  But, some individuals found out differently, and two heroes of a major
    event dared to investigate.  One dared as well to invite a real life friend to
    play this game with him.
    
    This was Kite.
    
    In their first trip together, Orca did teach Kite how to play his favorite game
    just before things went wrong.  Orca's player fell into a coma in the living
    world, and Kite's true adventure began.  BlackRose, a middle school girl in a
    search for answers to why her own brother fell into a coma, teamed up with Kite
    as they both met many people . . . some knowing something is wrong, and some
    ignorant of it all.  Finally, Kite had a showdown with the monster responsible
    for Orca's coma, but the monster's defeat was just the beginning.
    
    Kite and BlackRose soon found themselves stalked by the administrator Lios, who
    threatened them with character deletion before the hacker known as Helba talked
    Lios into giving them a chance to figure out the cause of The World's issues.
    Kite and BlackRose followed as it was their only lead on information, but then
    came another opporunity when they tracked down Wiseman about his knowledge of
    the Epitaph of Twilight.  Wiseman directed our duo to find Helba at Net Slum,
    but Lios and Balmung took this chance to try to delete the trio.  Fortunately,
    he was made unable to do this.  Unfortunately, Magus had shown itself.  A fight
    waged as victorious as against Skeith and Innis.  Upon returning to town, Kite
    and BlackRose discovered that the problem had mutated to more than just players
    falling into comas.
    
    As the infection had begun breaking out around the world, Kite began having
    doubts.  Mistral left since everything was too dangerous for her unborn baby.
    Kite needed reassurance that he and his companions were doing the right thing.
    And this he got from BlackRose, Wiseman, and Balmung.  They finally won the
    trust and help of Lios.  They had finally developed a plan which seemed so far
    like it was working once Gorre was beaten.  The damage to the whole network was
    no longer furthered by our heroes' actions.  Meanwhile, Mia has gone missing,
    and she is breaking like the system of The World.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IV. Walkthrough
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
       * For the purpose of this guide (A) will be Delta, and (8) will be Theta.
              (^) will stand for Lambda.  Please do not confuse it for Delta's (A).
              (E) will represent Sigma.  (Q) Will stand for Omega.  These are to
              help you know which server we're on.
       * Also, I will provide SOME maps.  Here's the key for most of them:
              =  Pathway between east and west
              I  Pathway between north and south, or else a weird wall
              M  Magic Portal (monster or chest spawn point)
              B  Boss
              c  Treasure Chest; CAPS for 2+
              v  Virus Crystal
              T  Gott Statue and main chest of dungeon
              k  Destructible items (ie., skeletons, boxes, etc.,); CAPS for 2+
              P  Random buff Symbol found in dungeon map
              g  Grunty Food; CAPS for 2+
              u  Way up in dungeons
              d  Way down in dungeons (or into dungeons in groves)
              @  Spring of Myst in a grove
              ^  Space, nothingness, or even a special boss when noted as such
    
    -------------Vengeful Cursed Wave's Containment-------------
    
                    ~~Part 1: Into the Last~~
    
    After the couple of scenes you can skip, you'll appear on the desktop, .hack's
    method of emulating real life events (and some actions) when Kite is not online
    on The World.  You are forced here to read your email first.
    
         Email:
              CC Corp informs you of an upgrade in The World.  This includes the
                   Neuro Gloves, which in no way affects us as it's just part of
                   .hack being futuristic, and Item Completion, even though that
                   won't truly begin until this volume's epilogue.
              Lios tells you the Omega server has opened up, and he wants everyone
                   to meet there.
              Aura sends a garbled message that is easier to read than her previous
                   ones.  It reads: "Kite, thank you.  I might have asked you to do
                   something very horrible...  But please lend me your help a
                   little more..."
         News:
              There is a scrambled message that nobody can read.
              The Web NEWS Distributor apologizes for the scrambled message, and
                   says it was from server trouble.
              Another article refers to recents events as the Second Network Crisis
                   as well as "Pluto Again"
    
    Select The World.  You will appear on the title screen of The World.  The Board
    has nothing of importance just yet, but feel free to do a quick "read" of the
    threads so there aren't any new messages left.  Your choice.
    
    Log in.
    
     Fort Ouph--
    
    You will see Elk.  He's starting to go crazy in looking for Mia.  Use the Chaos
    Gate to switch servers--Other Servers--to Omega.
    
     Lia Fail--
    
    You are here just long enough for a scene in which the server crashes.
    
     Lia Fail--
    
    Helba compensated the crashed server with one of her own by using Net Slum as
    the background for the new root town.  Kite will compare the containment plan
    to how orcas hunt for food.  Wiseman reveals that Helba is working on a vaccine
    program to counter the Cursed Wave by at least cornering it.  Lios says he'll
    have his employees run the vaccine.
    
    Lios needs a better understanding of the data at the moment, so he sends Kite
    to investigate it at (Q) Bigoted Snowflake's Capsule.
    
    Head south toward the Chaos Gate, and then northeast to find the Grunty Ranch.
    We should have more than enough grunty food to get started since we had a bunch
    at the end of //Outbreak.  Let's start with the Noble Grunty.  20 of any Egg or
    40 of any type of food will do, BUT please leave aside 37 Golden Eggs and 7
    Cordyceps for the other two grunties of this server.
    
    Speaking of grunties, go to Lambda and Sigma.  With Healing Potions, trade with
    the grunties you've raised (minus the Noble grunties) for Golden Grunties and
    Silver Grunties.  Use these.
    
    Check your Ryu Books.  Upon returning to Omega server, raise a Rocker Grunty
    with 18 Golden Eggs and 4 Cordyceps.  You can get another Golden Grunty from
    him for Kite to use.  Rocker Grunty also has an Angel Chain, a Celestial Robe,
    and a War God Guard.  Trade for them using all those Golden Axes and Silver
    Axes from the previous volumes, and give them to Wiseman.
    
       * Speaking of trade, one of the milestones in the Ryu Books is to trade at
              least once with everybody.  Call your whole party, start looking out
              for the players running around town, or whatever.  You have time.  It
              only needs to be done by the end of the game if you want everything
              to be done.
       * For Micino and Tim, you will need a total of 10 Golden Axes and 10 Silver
              Axes.  I suggest doing these two trades at the end if you decide to
              do Item Completion.
       * Terajima Ryoko has a Feng Shui, Water Magic, and Fire Magic you can trade
              for.  Use them upon getting them.
    
    Invite Wiseman and BlackRose.  It's time to finally get started on an area.
    You will need to do some Gate Hacking, but should have the Virus Cores needed
    from the previous games.
    
     (Q) Bigoted Snowflake's Capsule--
    
    Unlocking Virus Cores: E x3, H x2, I x2
    # of Field Portals: 16
    # of Dungeon Portals: 12
    # of Symbols: 0
    Spring of Myst: n/a
    
    Monsters: Acanthaster, Dark Maiden, Hand of God, Lich (D), Star Viking (D),
         Skull Devilgon (D), San=Hi/ (B), Sand Hill (B)
    
    Since this trio should be level 72 already, this areas will be easy.  Have the
    heals done by Wiseman every battle.  Also, have Wiseman deal a Fire spell on
    Acanthaster at the start of each encounter.  That will cut battle times.  You
    do not need to clear the field's portals.  Also, do not worry about using Data
    Drain until the boss.
                  ___________
                 | k       g |
            ___  |           |  ___
           |d  |=|     M     |=|KcK|
            """  |           |  """
                 | g       k |
       B1         """""I"""""
                      ___
                     |  k|
                      "I"
           |-|  ___   ___   ___  |-|
           | |=|  k|=|   |=|g k|=| |
      ___|"M |  """   "I"   """  | M"|___
     |      /         ___         \      |
      "I""""         | u |         """"I"
      ___             """             ___
     |CgK|                           |KvK|
      """                             """
    As troublesome as Lich may be, it is still worth halfway decent Exp.  I suggest
    activating all the portals on your way down.
               ___   ___
              |KvK|=|K  \_
               """   "\   \__
                       |    g|
                        ""\   \_
                           "\   \
                             \  K|
                              "I"
                B2            ___
                             |   |
                             |   |___   ___
                             | M     |=|  u|
          ___                |   |"""   """
         |KcK|               |  c|
          "I"       ___       "I"
      ___________  | d |  ___________
     |         k |  "I"  | k       c |
     |           |  ___  |           |
     |     M     |=|k k|=|     M     |
     |           |  """  |           |
     | k       g |       | g       k |
      """""""""""         """""""""""
    One nice thing is that you probably don't have to worry about grunty food as
    long as you have all you need to raise the last grunty.  Make your way down to
    the next block.
              ___                             ___
             |KvK|                           | d |
      B3      "I"                             "I"
              ___                             ___
             |g  |                           |   |
             |   |                           |   |
             |   |                           |   |
             |   |                           |   |
             |   |                           |   |
             | M |                           | M |
             |   |                           |   |
             |   |                           |   |
             |   |                           |   |
             |   |                           |   |
             |   |                           |   |
              "I"                             "I"
          ___________                     ___________
         |         k |                   | k       c |
         |           |  ___   ___   ___  |           |
         |     M     |=|KcK|=|kck|=|k k|=|     M     |
         |           |  """   "I"   """  |           |
         | k       c |        ___        | c       k |
          """""""""""        | u |        """""""""""
                              """
    It looks big, but it's really short.  Wipe out the portals, and continue.
      ___________   ___________
     | k       c | |           |
     |           | |           |  ____
     |  M     M  |=|     B     |=|   T|
     |           | |           |  """"
     |         k | |           |
      """""""""""   """""I"""""
                    ___________
                   |         k |
                   |           |
                   |           |
         B4        |           |
                   | k         |
                    """""I"""""
                        ___
                       | u |
                        """
    If you wished to clear the portals or claim the Gott Statue, then you will have
    to come back after the boss.  Head north to fight it.
    
    ***San=Hi/***
    HP:          Inf.
    P.Res/M.Res: None
    Element:    Earth
    Rec.Lvl:    72-73
    
    At first, just have Kite and BlackRose attack while Wiseman heals.  The Protect
    Break will come in time.  Use Data Drain when it does to get a Virus Core M.
    
       * Your first Data Drain of volume 4 will grant you Drain Heart, which we'll
              likely not use.  It does look cool, however.
    
    A simple Sand Hill will remain.  Be sure Kite gets the killing blow on it to
    keep down his Infection level.
    ***End of Battle***
    
    You will leave automatically.
    
     Lia Fail--
    
    If you wish to complete that last area, then do so now.  Log out when finished.
    
                    ~~Part 2: The Last of the Weird Rooms~~
    
         News:
              Read the "Malpractice" article.  Or at least open it to continue.
         Email:
              Helba explains about Virus Cores J-L
    
     Lia Fail--
    
    BlackRose is waiting at the Chaos Gate.  After the scene, talk to Spiritas, who
    is standing by there as well.  He tells of a strange room in (E) Screaming Wind
    Sand's Fate Castle.  Head to the Grunty Ranch to give the Little Grunty enough
    food--3 Cordyceps and 19 Golden Eggs--to raise a Woody Grunty.  Trade with him
    for the Silver Grunty, and use it.
    
    Since we will need a couple Virus Core J's already, we might as well do a quick
    area to also get everyone's level up a little.  Invite BlackRose and Wiseman.
    
     (Q) Hidden Passed Over Sea of Sand--
    
    # of Field Portals: 8 (+ wandering groups)
    # of Dungeon Portals: 11
    # of Symbols: 11
    Spring of Myst: Monsieur Lv. 5
    
    Monsters: Aurora Feather, Wood Maiden, Jealous Cobra, Drill Idol (D)
    
    Utilize the Spring of Myst by throwing in a Rare item like the Lucky Shoes, and
    selecting "neither," when you are asked what you dropped.  You will get back
    the Lucky Shoes, but also get a Silver Axe and Glden Axe.  Clear the field of
    its portals, but be sure to take out wandering groups before you activate any
    portals.  You don't want to be overwhelmed, do you?
    
       * Remember, Woody Grunty can sense magic portals.  Press triangle while you
              ride him to find one.
    
    Aurora Feather is big enough to acquire a Virus Core L, but you should focus on
    the J's for now.  Have Wiseman use Yarthkins Rf on them once or twice while
    Kite and BlackRose use lesser Earth spells.  Wood Maidens can be Data Drained
    for Virus Core J.  They're easier to get into Protect Break by using a spell or
    two that is aligned with anything other than Earth or Wood.  Once you have your
    first couple Virus Core J's, you should space out your Data Drain usage.  Have
    Kite deal killing blows to enemies to keep down his Infection level.  Jealous
    Cobra likes to Charm your allies, so be ready to use a Restorative.  They are
    weak to Wood spells.
    
    By the time you start the dungeon, you should have 3 Virus Core J's, 1 L, and
    be close to the party reaching level 74.
                                  _______________   ___________
      ___                        | M             |=|          d|
     | u |                       |   |"""""""""""   """""""""""
     |   |                       |   |
     |   |                       |   |
     |   |                       |   |
     |   |                       |   |
      "I"                         "I"
      ___                         ___
     |   |                       |   |
     |   |___   ___     ___   ___|   |
     | M     |=|k  \___/  k|=|     M |
      """""""   "\   c   /"   """""""
                  "\   /"
                    "I"
                    ___
                   |c k|  ___________
          B1        "I"  | k         |
                    ___  |           |
                   |gk |=|  M     M  |
                    "I"  |           |
                    ___  |         k |
                   | c |  """""""""""
                    """
    Same strategies on the first block as the field minus the wandering groups of
    monsters.  You still have a room to be careful with since it has two portals.
    Data Drain only the Wood Maidens through this dungeon.
    
    The second block is just BARELY too big to fit in this guide's format, and you
    don't really need it.  Go south a room, west to the end for a magic portal, and
    east all the way for most of the rest.  Coming back west from the room with two
    portals, the first fork to the north leads to the last portal of the dungeon.
    The next fork is the Gott Statue.  Drill Idol hits very hard, but it's very
    weak to Darkness.
    
       * Give BlackRose a Dark Dragon if/when you get one.
       * Stick around this area until you have 5 Virus Core J's and all 3 L's that
              you will ever need.  This trio should be level 75 when you leave.
    
     Lia Fail--
    
    Switch servers.
    
     Fort Ouph--
    
    Sell and restock before heading to the next story area.  It's time to put those
    first two Virus Core J's to use.
    
     (E) Screaming Wind Sand's Fate Castle--
    
    Unlocking Virus Cores: G x3, H x2, J x2, M x1
    # of Field Portals: 16
    # of Dungeon Portals: 16
    # of Symbols: 2
    Spring of Myst: Monsieur Lv. 4
    
    Monsters: Skull Devilgon, Dark Maiden, Stare, Star Viking (D), W*dSto^k (D)
    
    The only reason to stick around in the field is the Spring of Myst.  Head to
    the dungeon when you're ready.
          ___                                     ___
         | d |                                   |KvK|
          "I"                                     "I"
      ___________                             ___________
     | c       k |                           | k       c |
     |           |  ___                 ___  |           |
     |     M     |=|KgK|               |KcK|=|     M     |
     |           |  "I"                 "I"  |           |
     | k       c |  ___   ___     ___   ___  | c       k |
      """""""""""  |k g|=|k  \___/  k|=|  k|  """""""""""
                    """   "\   c   /"   """
                            "\   /"
             B1               "I"
                              ___
                             | u |
                              """
    Since the monsters are too low to provide decent Exp, you do not need to clear
    the portals.  Once Harald's words have passed, make your way northwest.
                ___
               |KvK|
                "I"
            ___________                 ___________
           | k         |               | k       c |
      ___  |           |  ___     ___  |           |  ___
     |cK |=|     M     |=|k  \___/  k|=|     M     |=|  d|
      """  |           |  "\   c   /"  |           |  """
           | g       k |    "\   /"    | c       k |
            """""""""""       "I"       """""I"""""
                              ___           ___
                             |c  |         |KcK|
                             |   |          """
                             | M |
               B2            |   |
                             |   |
                              "I"
                              ___
                             | u |
                              """
    More words from The World's creator.  Follow the map to the stairs going down.
                ___                         ___
               |KvK|                       | d |
      B3        "I"                         "I"
            ___________                 ___________
           | c       k |               | c       k |
           |           |               |           |
           |     M     |               |     M     |
           |           |               |           |
           | k         |               | k       g |
            """""I"""""                 """""I"""""
                ___                         ___
               |   |                       |   |
      ___   ___|   |___   ___________   ___|   |___   ___
     |u  |=|     M     |=|     M     |=|     M    c|=|KcK|
      """   """""""""""   """""""""""   """""""""""   """
    The Data Bug W*dSto^k can appear here.  I suggest you make sure you encounter
    at least one for Ryu Book IV.  A quick way to get it into Protect Break is to
    attack it with Kite and BlackRose while Wiseman uses Yarthkins Rf.
      ___________                 ___________
     | k       c |               |         c |
     |           |  ___     ___  |           |
     |  M     M  |=|   \___/   |=|  M     M  |
     |           |  "\       /"  |           |
     |         k |    "\   /"    |         k |
      """""""""""       "I"       """""""""""
          ___           ___           ___
         |KcK|         |c  |         | d |
          "I"           "I"           "I"
          ___       ___________       ___
         |k  \_    |         k |    _/  k|
          "\   \_  |           |  _/   /"
            "\  k|=|     M     |=|k  /"
              """  |           |  """
                   | k       c |
         B4         """""I"""""
                        ___
                       | u |
                        """
    Very simple floor.  Head east from the first portal.
    
    The fifth block needs no map.  Go north for one last portal you must fight, and
    then go east a couple times for a scene.  You'll get Epitaph 04 before going
    back to town automatically.
    
     Fort Ouph--
    
    You'll meet with Elk again.  BlackRose will suggest that Elk help look for Mia.
    This makes Elk available now.  Sell your junk, restock your items, and log out.
    
                    ~~Part 3: Some Things Not Fast Enough~~
    
         Board:
              "New Let's Play Tag" has Detestable Elusive Sunny Demon if, and only
                   if, you beat the previous 15 Golden Goblin challenges.
         Email:
              If you get BlackRose's email "A thought," it is the start of her
                   email chain for this volume.  I'll walk you through all of them
                   at the same time.  You can wait, or you can look it up now.
              Moonstone needs your help at (E) Breezing Sage's Walkway, but we'll
                   save this for later since it's a level 85 area.
              Piros wants you to come with to (E) Unmatched Worst Abyss, which is
                   where we need to go to advance in the story.  Sorry.
    
    When you log in, go to the Omega server.
    
     Lia Fail--
    
    Don't invite anyone just yet.  The first thing I'll cover this chapter is the
    last grunty flag race.  Talk to the merchant at the Grunty Ranch, and pay 100
    GP to participate in the race.  For this server, I recommend using Woody Grunty
    since he's got the best chance of winning.
    
    ***The Omega Flag Race***
    2nd Record: 8.60 seconds
    1st Record: 8.26 seconds
    
    This is the shortest course, which means you will need to learn how to not make
    mistakes in order to get to 2nd or 1st place.
    
         Red    - Run straight for the red, but don't go right through it.  Make a
              hard turn toward the Green at just the right time to clip the Red.
              If this takes longer than 2.5 seconds, then you are taking too long.
              You'll be turning toward the northeast.  Watch out for the walls.
         Green  - Be careful here since someone could be running on your path.  Try
              to go around them if you must, or pray that there is nobody there.
              Turn and clip the Green toward the Purple.  Getting the green can be
              a little tricky if you're trying to do this without adjusting your
              screen, but it is still very much possible.  If you miss the flag,
              you'll have to quit the race to try again.
         Purple - Watch out for the stacks of boxes and any person that might be
              there.  This distance might look like an arc, but keep as straight as
              you can.  Beat Balmung's time of 8.26 seconds, and you're done!
    
    It takes practice like any other race.  Don't get disheartened by not getting
    1st or 2nd.  Getting within a second of 3rd grants you a Soul Charm, which at
    least sells for more than the cost of a single race.  3rd Place gives you an
    Emperor's Soul the first three times, and a Divine Cross after that.  2nd will
    earn you up to three Silver Grunties, and then bee worth Summon Night per win.
    1st grants you a Golden Grunty for the first three wins and a Thundercall after
    that.  The first time you get to 1st, however, you also get Image 54.
    
    If you get to 1st place in all four servers' grunty flag races, you also get
    Image 55 on your desktop.
    ***End of Race***
    
    Use any Silver and Golden Grunties you gain from this race.
    
    Next, invite Balmung and BlackRose for the Golden Goblin match.  You read that
    right.  You can bring allies to this one.  You will want to bring melee types
    to the first one.  Bring Warrior Bloods and Hunter Bloods.
    
     (Q) Detestable Elusive Sunny Demon--
    
    Stehoney is ready for the last time of //I.M.O.Q.
    
    ***Stehoney X x3***
    HP:          1450 each
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    73-75
    
    Cast Ap Do on each party member, starting with your allies.  Then call for all
    to Attack!  Designate their targets to correspond with your own.  Chase down
    and beat each Stehoney down to 0 health.
    
       * As you run, use Hunter Bloods and Warrior Bloods on everybody.
    
    These guys are very fast, so you will have to do you best to cut off Stehoney
    while Balmung and BlackRose chase each one down.  It's tricky, but you can do
    it.  Switch targets for your allies when the first Stehoney falls.
    
       * A good way to get hits in is to have Kite use spells like Rai Rom, which
              will likely just slow Stehoney down for a second or two.  Balmung and
              BlackRose--buffed with Hunter Blood--can get a hit or two in.  GiGan
              Don works well, too.
    
    When you finally win, you will get a Goblin Cap Z.
    ***End of Battle***
    
    You're done here.  Gate out when ready.
    
     Lia Fail--
    
    Switch servers after you store the Goblin Cap Z.
    
     Fort Ouph--
    
    Replace Balmung and BlackRose with Piros and Wiseman.  It's time to do the area
    Piros wants us to come to.  You will want plenty of The Moon scrolls for the
    Drill Idols.
    
     (E) Unmatched Worst Abyss--
    
    # of Field Portals: 15
    # of Dungeon Portals: 19
    # of Symbols: 1
    Spring of Myst: n/a
    
    Monsters: Aurora Feather, Jealous Cobra, Wood Maiden, Drill Idol (D)
    
    Use the field's portals to get Piros to level 74.  Don't worry about using Data
    Drain here since you'll be lucky to get one Virus Core.
          _______   ___   _________________________   ___
         | M    c|=|KgK|=|c           M            |=|  d|
         |   |"""   """   """""""""""""""""""""""""   """
         |   |
          "I"
          ___
         |KcK|
          "I"
      ___________                 ___________
     |         k |               | c       k |
     |           |  ___________  |           |
     |     M     |=|c    M     |=|     M     |
     |           |  """|   |"""  |           |
     | k       c |     |   |     | k       c |
      """""""""""       "I"       """""I"""""
                    ___________       ___
                   |         k |     |   |
                   |           |  ___|   |
                   |     M     |=|     M |
                   |           |  """|   |
                   | k       c |     |   |
                    """""""""""       "I"
            B1                        ___
                                     | u |
                                      """
    Since the Exp. is still decent, feel free to clear the dungeon's portals.  Grab
    all the chests' contents while you're at it, too.
      ___   ___________________________   ___
     |u  |=|c            M             |=|KcK|
      """   """""""""""|   |"""""""""""   """
                       |   |
                       |   |
                       |   |
                       |   |
                        "I"
                    ___________
                   |         k |
                   |           |
                   |     M     |
                   |           |
                   | k       g |
          B2        """""I"""""
                        ___
                       |c  |
                       |   |
                       | M |
                       |   |
                       |   |
                        "I"
                        ___
                       | d |
                        """
    This floor is ridiculously simple.  Go for it.
                              ___
                             | u |
                              "I"
                          ___________
            B3           |         k |
                         |           |
                         |     M     |
                         |           |
                         | k       c |
                          """""I"""""                 ___
            ___________   ___________   ___________  | d |
           | k       k | |         k | | k       c |  "I"
      ___  |           | |           | |           |  ___
     |KcK|=|     M     |=|     M     |=|     M     |=|KgK|
      """  |           | |           | |           |  """
           | g       k | | k       c | | g       k |
            """""""""""   """""I"""""   """""""""""
                          ___________
                         | k       g |
                    ___  |           |  ___
                   |KcK|=|     M     |=|KcG|
                    """  |           |  """
                         | g       k |
                          """""""""""
    Clear the portals, and move on.  Kite should be level 76 or close to it when
    you reach the stairs.
                    ___________
                   |           |
                   |           |
          B4       |           |*
                   |           |
                   |           |
                    """""I"""""
      ___________   ___________
     | k       c | | c       k |
     |           | |           |  ____
     |  M     M  |=|     M     |=|   T|
     |           | |           |  """"
     | g       k | | k         |
      """""""""""   """""I"""""
                    ___________
                   | c       k |
                   |           |
                   |     M     |
                   |           |
                   | k       c |
                    """""I"""""
                        ___
                       | u |
                        """
    Be sure to grab the Gott Statue and finish off the portals of this dungeon
    before heading into the northernmost room.  Give Piros the Liquid Axe from the
    Gott Statue as well.  When you get to the room marked by the asterisk, you will
    get a scene.  Piros is such an idiot.  You'll get an Emperor's Soul before you
    return to town.
    
     Fort Ouph--
    
    Sell and restock.  And then log out.
    
                    ~~Part 4: The Scars and the Fallen~~
    
         Board:
              "New Let's Play Tag" has (Q) Detestable Elusive Messenger
         Email:
              Wiseman summons everyone to Omega's root town.
    
    Switch to Omega once you log in.
    
     Lia Fail--
    
    You will get a scene in which you are told to go to (Q) Cruel Vindictive Scars.
    Kite will name this Operation Orca.  Helba will hand you a Virus Core M.
    
    Invite Wiseman and BlackRose.  Bring Blood items.  The first stop?
    
     (Q) Detestable Elusive Messenger--
    
    Your final encounter with Jonue in the first series.
    
    ***Jonue X x3***
    HP:          1590 each
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    75-76
    
    Ap Do on everybody.  Hunter and Warrior Bloods on Kite and BlackRose.  Wizard
    and Hermit Bloods on Wiseman.  Designate your allies' targets like before, and
    set them to use Skills.  When Jonue is slowed down by your allies, go in to do
    damage with regular attacks.  That's the only real adjustment from Stehoney.
    
    For winning, you will get a Goblin Mail Z.  That goes into storage.
    ***End of Battle***
    
    You're done here.
    
     Lia Fail--
    
    The same party will be needed for the next couple areas.  Stock up BlackRose
    and Wiseman with plenty of Antodites and Restoratives as well as some Recovery
    Drinks and Resurrects.  Kite will need plenty of all those, Artisan's Souls,
    and some of every Blood item.  That's right, it's Phase hunting season.  Save
    your game.
    
     (Q) Cruel Vindictive Scars--
    
    Unlocking Virus Cores: G x3, H x2, J x2, M x1
    # of Field Portals: 15
    # of Dungeon Portals: 11
    # of Symbols: 5
    Spring of Myst: n/a
    
    Monsters: Conqueror, Alucard, Wood Maiden, Jealous Cobra (D), Earth Hsien (D)
    
    As a fair warning, this will be the first of THREE VISITS to this area.  Please
    refer to the maps each time.  Clear the field and dungeon on your first visit
    since the enemies will provide quite a bit of Exp.
    
       * Over the course of your first visit to this area, try to get 5-6 Virus
              Core K's.  You can get more, but I would prefer you pace yourself
              since we'll be visiting this area again.  Also try to get a couple
              J's to get your current count back to 4.
    
    The good news is that Conquerors are weak to Thunder; the bad news is that they
    like to hit hard and often.  They also can resurrect one another, so have some
    distraction ready such as Data Drain or Paralysis.  The same with Alucard, but
    they are weak to Water.  I suggest using Data Drain on them for a chance to get
    Virus Core K's.  I've noticed a better chance of those with Alucard than with
    Conqueror.  As usual, have Kite deal the finishing blows as needed.  Getting a
    couple more Virus Core J's won't hurt, either.  Just hope you don't et into too
    much trouble by fighting large groups or by Suvi Lei (or The Hanged Man) not
    working.  You'll be fine.
                          ___
          ___            |   |            ___
         | d |           | M |           |KvK|
          "I"            |   |            "I"
      ___________        |   |        ___________
     | c       k |        "I"        | c       k |
     |           |  ___   ___   ___  |           |
     |     M     | |KPK|=|   |=|KgK|=|     M     |
     |           |  """   "I"   """  |           |
     | k       c |    ___________    | k         |
      """""I"""""    | c       k |    """""I"""""
          ___   ___  |           |  ___   ___
         |kck|=|K K|=|     M     |=|KcK|=|kkg|
          """   """  |           |  """   """
                     | k       g |
          B1          """""I"""""
                          ___
                         | u |
                          """
    You now have the added joy of dealing with Charm effects.  Really, the number
    of monsters to a portal is a little easier on you.
    
    The second block needs no map.  It has a portal and storage room to the east,
    and the other portal to the west.  From the latter is a long corridor to the
    stairs.  Earth Hsien can appear here.  If you want to get them into a Protect
    Break, then use magic not aligned to Earth or Wood.  The party should be level
    77 when you finish this block.
          ___                 ___
         | d |               |KvK|
          "I"       ___       "I"
      ___________  |KcK|  ___________
     | c       k |  "I"  | k       g |
     |           |  ___  |           |
     |     M     |=|   |=|     M     |
     |           |  "I"  |           |
     | k       g |  ___  | g       k |
      """""""""""  |KcK|  """""""""""
                    "I"
                    ___
         B3        |   |
                   |   |
                   |   |
                   |   |
                   |   |
                   |   |
                   |   |
                   |   |
                   |   |
                   |   |
                   | u |
                    """
    Follow the map whether you're clearing the portals or not.
                          ___________
                         |           |
                         |           |
           B4            |           |*
                         |           |
                         |           |
                          """""I"""""
      ___________          _________          ___________
     | k         |        /   ___   \        | c       k |
     |           |  ___  |  _|   |_  |  ___  |           |
     |     M     |=|KcK|=| |       | |=|K K|=|     M     |
     |           |  """  |  "|   |"  |  """  |           |
     | c       k |        \   """   /        | k         |
      """""I"""""          """"I""""          """""I"""""
          ___                 ___^                ___
         |   |               | u |               |   |
         |   |                """                | T |
         | M |                                    """
         | g |
          """
       * Note the use of "^" as that will come into play on the third visit.
    
    On your first visit, try to claim the Gott Statue and clear the portals before
    heading into the northernmost room.  In the final room, you get a scene during
    which you are told that the Cursed Wave's data is disapearing.  Helba then says
    that abnormal data has been found in (E) Graceful Tempting Fallen Angel.  You
    leave this area automatically.
    
     Lia Fail--
    
    Switch servers.
    
     Fort Ouph--
    
    This is a big one.  Sell and restock like mad.  No Gate Hacking will be needed
    for this one.  But, seriously, bring LOTS of healing items.  More than I ask
    you to usually for a Phase battle.
    
     (E) Graceful Tempting Fallen Angel--
    
    # of Field Portals: 16
    # of Dungeon Portals: 18
    # of Symbols: 4
    Spring of Myst: Grandpa Lv. 4
    
    Monsters: Rainbow Tail, Drill Idol, Alucard, Demon Wyvern (D), Lich Lord (D),
         Macha (B)
    
    Rainbow Tails, like the Aurora Feathers before them, like to elude physical,
    but can be brought down quickly with Earth spells.  Since this is on the Sigma
    server, don't bother with Data Drain until the boss.  Use the field's portals
    to get the party to level 78.  Maybe also a couple more fights.
      _______   ___             ___   _______
     | M    c|=|KvK|           |KcK|=|     M |
     |   |"""   """             """   """|   |
     |   |              ___              |  c|
      "I"              | d |              "I"
      ___               "I"               ___
     |KcK|          ___________          |KgK|
      "I"          | c       k |          "I"
      ___    ___   |           |   ___    ___
     |kgk|==|K K|==|     M     |==|K K|==|k k|
      """    """   |           |   """    """
                   | k       c |
                    """""I"""""
              B1        ___
                       |   |
                       |   |
                       | M |
                       |   |
                       |   |
                        "I"
                        ___
                       | u |
                        """
    Demon Wyvern has a high Evade and likes to poison you.  Have Wiseman utilize
    Vulcan Ch once or twice to help bring them down fast.  You do not need to clear
    the dungeon's portals.
    
       * Note that the dungeon's storage rooms with Virus Cores in them are A-C.
              If you need them for some ridiculously strange reason, grab them, go
              out of the dungeon, and come back for more.
      ___________
     | k       c |
     |           |  ___             ___   _______
     |     M     |=|  d|           |KvK|=|     M |
     |           |  """             """   """|   |
     | c       k |          ___              |  g|
      """""I"""""          |KPK|              "I"
          ___               "I"               ___
         |g K|          ___________          |g K|
          "I"          | c       k |          "I"
          ___    ___   |           |   ___    ___
         |KgK|==|kck|==|     M     |==|KcK|==|K K|
          """    """   |           |   """    """
                       | k         |
                B2      """""I"""""
                            ___
                           | u |
                            """
    Hardly anything changes with the second block.
           ___
          | c |     ___    _______
          | M |    |u  |==|     M |
          |   |     """    """|   |
          |   |      ___      |  c|
           "I"      | d |      "I"
      B3   ___       "I"       ___
          |K K|  ___________  |KcK|
           "I"  | k       g |  "I"
           ___  |           |  ___
          |kck|=|     M     |=|kck|
           """  |           |  """
                | g       k |
                 """""""""""
    Lich Lords like to Confuse your allies.  They also resist magic.  If you have
    access to a Darkness-based weapon skill, then use it.  Otherwise, Paralyze them
    before giving them a good beating.  Even when you are level 78, these guys are
    worth 80 Exp. a kill.  Your choice whether or not to clear this block.  Watch
    out for when they cast Lanceor, because that hits hard.
            ___________                 ___________
           | c       k |               | k       c |
      ___  |           | |-|       |-| |           |  ___
     |KvK|=|     M     |=|c|       | |=|     M     |=|  d|
      """  |           | |  "|___|"  | |           |  """
           | k       c |  \    M    /  | g       k |
            """""I"""""     """""""     """""I"""""
                ___                         ___
               |c  |                       |c  |
               |   |                       |   |
               | M |                       | M |
               |   |                       |   |
               |   |                       |   |
                "I"                         "I"
                ______    ___________    ______
               |      \  | k       c |  /      |
                """|_M | |           | | M_|"""
                     | |=|     M     |=| |
         B4          |-| |           | |-|
                         |         k |
                          """""I"""""
                              ___
                             | u |
                              """
    More magic portals here you you to utilize.  I suggest clearing this block like
    the last one.  The Exp can be good.
    
    The fifth block needs no map since it's a singular path with one portal.  Stop
    right before the purple smoke.  Use Ap Do and 1 of each Blood item on every
    member of your party.  Head through the doorway for a scene.
    
    Mia is going crazy.  You learn Mia is an AI.  Not only that, but she's one of
    the eight phases.  Elk is forced out, and you're forced to fight Phase 6: The
    Temptress, Macha.
    
    ***Macha***
    HP:          Inf.
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       79
    
    Overall, Macha (Ma-Ha) is pretty easy for a Phase as long as you can get around
    just one problem.  She likes to Charm you.  Poor Mia?  Yes.  But, this must be
    done.  Here's a breakdown of what Macha does:
    
    Earthquake - The basic jump/slam attack of any Phase.  Heal any who gets hit.
         This one, however, does more SP sapping and less HP damage.
    
    Ranki Lei - A single target is hit with Confusion.  Use a Restorative, or call
         for First Aid if Kite is hit.
    
    Sprite of Love - An energy ball hits any target within this skill's range.  Use
         Recovery Drinks on anyone who is hit.
    
    PhaGan Zot / PhaRue Zot / PhaVak Don / PhaRai Don - Level 4 spells.  Heal when
         either one is used.  BlackRose likely won't survive this one.
    
    Suspicious Seduction - This unavoidable skill Charms the whole party.  Hope the
         party survives this long enough for it to wear off.  Whoever breaks free
         first should use Restoratives on the party.  Then you should heal everyone
         as the fight resumes.  Use a Resurrect if necessary.
    
    Data Drain - Macha hits a target with every status ailment.  Use an Antidote
         and Restorative ASAP.  Call for First Aid if Kite is hit.
    
    Start this fight off like any other Phase or most Data Bugs.  Set the party to
    Skills.  Have Kite do normal attacks so he can use healing items or Data Drain
    at a split second's notice.  Rebuff the party if needed, too.  The Protect
    Break will happen eventually, so don't be disheartened if it takes a while.
    
    You will get Segment 3.  Macha's HP will also just be 6000, not including her
    heals for 400.  Also, the spells are weaker, and you'll have no more Charm to
    worry about.  Confusion still can happen.  Put Macha to rest.
    ***End of Battle***
    
    Watch the scene.
    
     Fort Ouph--
    
    Sell and restock.  Switch to Omega when you're ready.
    
                    ~~Part 5: Shadow and Vengeance~~
    
     Lia Fail--
    
    You might want to save your game.  Same party; BlackRose and Wiseman.
    
     (Q) Cruel Vindictive Scars--
    
    # of Field Portals: 15
    # of Dungeon Portals: 11
    # of Symbols: 5
    Spring of Myst: n/a
    
    Monsters: Conqueror, Alucard, Wood Maiden, Jealous Cobra (D), Earth Hsien (D),
         Cubia
    
    Welcome to trip number two of three.  The Exp won't be as good this time, so
    use the monsters to clean up Kite's Infection level between Data Drains.  Data
    Drain enough monsters here to get to 9 Virus Core K's, and you'll be done with
    those.  Have patience.  Just the J's will remain at this point.  Get to 5-6 of
    them before this visit is over, not including the four already used.
    
    The whole layout is the same, so make your way to that room I marked with an
    asterisk during the first visit here.  As you enter the dungeon, you're told
    that Elk left with the vaccine program, but Lios is cut off.  Kite suggests
    going down, hence being why I say to get to that final room.  There's no real
    need to do much fighting, especially once you get the Virus Cores I suggested.
    That makes this dungeon kinda quick.
    
    But, BEFORE ENTERING THE FINAL ROOM, stop at the purple smoke.  Buff everyone
    with the Blood items.  Don't worry about Ap Do.  Step through the doorway for a
    scene.  Lios informs you that the cursed wave ate some of the vaccine and wiped
    out his staff.  Aura then appears to claim her third and final segment.  Cubia
    then shows his ugly face.
    
    ***Cubia***
    HP: 4000 (Cubia Core), 1600 (Repth Gomora), 1500 (Kill Gomora), 1400 (Downer
         and Varias Gomora)
    P.Res/M.Res: Alternates
    Element:     None
    Rec.Lvl:       79
    
    As soon as the Cubia Core appears, Designate Target on it with BlackRose and
    Wiseman.  If you see it has Physical Tolerance, set them to Magic.  If it has
    Magic Tolerance, then set BlackRose to Attack and Wiseman to First Aid.  Kite
    will be in charge of heals during the rounds that Wiseman is using magic, but
    he can also deal normal attacks to the Cubia Core during that time.
    
    If you're strong enough, then the Gomoras won't stand much of a chance to do
    you any harm.  It then falls on Cubia's big attacks that you have to heal.  Get
    a good rhythm going, and the first Cubia Core will go fast.
    
    ***Cubia***
    HP: 5500 (Cubia Core), 1600 (Repth Gomora), 1500 (Kill Gomora), 1400 (Downer
         and Varias Gomora)
    P.Res/M.Res: Alternates
    Element:     None
    Rec.Lvl:       79
    
    Between Cubia Cores, heal or rebuff as needed.  The fight continues with the
    second one, which really just has more HP to pound away at.  Keep it up.
    
    ***Cubia***
    HP: 7000 (Cubia Core), 1600 (Repth Gomora), 1500 (Kill Gomora), 1400 (Downer
         and Varias Gomora)
    P.Res/M.Res: Alternates
    Element:     None
    Rec.Lvl:       79
    
    One last Cubia Core for this encounter.  Continue doing as you've been doing.
    The full battle will be over faster than Macha just was.  Remember, just stay
    on the Cubia Core.
    ***End of Battle***
    
    After Cubia retreats yet again, you'll return to root town.
    
     Lia Fail--
    
    Watch the scene.  Everyone, even Mistral, will show up to help with the vaccine
    now that it's been improved.  Note that the translation has Mistral call her
    unborn baby a "him," which is wrong, but let's move right along.  MISTRAL IS
    BACK!  We can use her in parties again . . . once Mistral has leveled up.  You
    are told to return to where we just were again.  BlackRose says she's coming to
    this one as well.
    
       * No Orca, Mia, or Elk, though.  You'll have to wait to see them.
       * At this point there are new things you can read on the Board and the News,
              but it's more of a read-for-depth sort of deal if anything.
    
    Sell and restock big time.  You might want to be sure that Recovery Drinks and
    Artisan's Souls are pretty close to maxed out, but I'll leave that up to you.
    Save your game, too.  Bring plenty of Blood items since this Phase is deadly.
    
     (Q) Cruel Vindictive Scars--
    
    # of Field Portals: 15
    # of Dungeon Portals: 8
    # of Symbols: 5
    Spring of Myst: n/a
    
    Monsters: Conqueror, Alucard, Wood Maiden, Jealous Cobra (D), Earth Hsien (D),
         Tarvos
    
    Last time, I swear.  Use the Wood Maidens to acquire more Virus Core J's.  You
    have already used 4 of them, so your count should be at 10, thus completing the
    Virus Cores A-L for the entire first series.
    
    The dungeon is even faster simply because the fourth block is cut short.  The
    doorway with the purple smoke is in the same room as the stairs.  I hope you
    got the Gott Statue during one of the previous visits.  Do a full buff-up, and
    proceed through the door to find Phase 7: The Avenger, Tarvos.
    
    ***Tarvos***
    HP:          Inf.
    P.Res/M.Res: Alternates
    Element:     None
    Rec.Lvl:       79
    
    This one hits hard and takes a long time to get into Protect Break.  Do this
    when you have the time to spare.  The other thing to keep in mind is that this
    Phase also alternates its resistances.  More on this fact below.
    
    Earthquake - Generic Phase attack.  This one's strong.  Heal all you are hit.
    
    PhAni Zot - Level 4 Darkness summon.  Heal the target, or Resurrect/rebuff them
         since this hits very hard.
    
    Malice Light - Some light is thrown into the sky, and it comes down unavoidably
         upon a target.  Heal all after this.
    
    Rain of Daggers - Miniatures of Tarvos' stake are launched on a target.  Heal
         this target both during and after the attack so they have a chance to stay
         alive.  You have a split second to react before the target is bombarded to
         death, so act fast!
    
    Cursed Death Play - A mud dummy of Kite or one of his party members is made.
         This dummy is then impaled.  Instant death on selected target.  Resurrect
         this person (First Aid if Kite is hit), Artisan's Soul, and rebuff.  Kite
         will have to stand back for this moment while the others continue with the
         assault.
    
    Crying/Barrier Shift - You will see what looks like tears coming out of three
         sockets before it submerges into the ground.  This this chance to quickly
         heal or rebuff if needed, but also take this chance to change everyone's
         strategy accordingly.  If Tarvos has Physical Tol. going in, then set all
         to Attack and then Wiseman to First Aid.  IF Tarvos goes under with Magic
         Tol. then set all to Magic.  Tarvos emerges with the opposite of what he
         had when this trick began.
    
    Dek Do - Use Ap Do on the affected target
    
    Suvi Lei - Use an Antidote or call for First Aid
    
    Mumyn Lei - Use a Restorative or call for First Aid
    
    Data Drain - You know the drill.  Antidote, Restorative, Recovery Drink; call
         for First Aid if Kite is hit.
    
    Start this off by having everybody use magic.  Kite's spells should only be the
    quicker ones like GiGan Don, but, more than that, they should be only if he has
    the time for it while Tarvos' Physical Tol. is up.  Kite will be in charge of
    heals and rebuffs through this fight.  When it's the Magic Tol. that's up, Kite
    can do some normal attacks, BlackRose can be set to Attack (via the whole party
    command), and Wiseman can be set to First Aid.
    
    Like I said, the Protect Break WILL come.  You need time and patience while you
    attack and heal.  Data Drain when you can to get a Virus Core Z.  7000 HP will
    remain after that.  No more resistance to anything, but Tarvos can heal for 400
    HP instead.  His Earthquake is a little stronger, too.  Pound away until this
    Phase is no more.
    ***End of Battle***
    
    Yes, that was a scream coming from the dying Tarvos.  You'll return to town.
    
     Lia Fail--
    
    You'll gt a scene involving Net Slum's residents.  You may remember them from
    //Mutation right before you went to fight Magus.
    
       * If you wish to do the grunty flag race on Omega now that there's nobody on
              except you and your party (who can be removed easily), then go for it
              before the players return.
    
    Log out when ready.
    
    -------------Wrapping Xmas Eve Finale-------------
    
                    ~~Part 1: One Mess After Another~~
    
         Board:
              "New Let's Play Tag" has (Q) Detestable Elusive Scent available
              "During the Previous Version" near the bottom of the list of threads
                   has (Q) Obedient Someone's Knights
         Email:
              Everyone's Email chain begins except for characters you cannot invite
                   yet.  Again, I'll cover all of them together later.
              BlackRose's "Board" has her telling you to check out the Board.
              Aura - "Kite, I wanted you to stop Morganna, but because of it,
                   Orca... I am sorry.  Do not fight with Cubia.  Cubia is yours
                   and the Bracelet's shadow.  To defeat Cubia is to destroy the
                   Bracelet.  Do not fight with Cubia yet."  That's the best I can
                   do to translate; if only she could learn to spell.
              Tartarga tells you of (A) Reincarnated Purgatorial Altar
              Marlo's "Got time?" has (Q) Collapsed Traveler's Fort
              Rachel's "Delivery Service" has (E) Nameless Pseudo Sea of Sand
         Board:
              "To the One Who Plays the Flute" has four posts, each with an area.
                   The authors are the Net Slum residents.  Also, the four areas
                   (below) they give require the better part of the Virus Cores I
                   had you collect over the course of the games so far.
                      (Q) Splendid Emerald Noblman
                      (Q) Dreaming Moonlit Gravestone
                      (Q) Muted Starving Dry Seal
                      (Q) Rotting Countless Sacrifice
    
    ***SPECIAL WARNING - SKIP IF THIS DOES NOT APPLY TO YOU***
    If you use Codebreaker, please read this warning!  There is a cheat to have all
    Virus Cores.  However, do not go to the area given to us by Tartarga until
    everything else is done including the areas given by the Net Slum residents.
    Going to Tartarga's area too soon will result in you not getting the cutscene
    at the very bottom, and you'll just be stuck in a room with no way out.  Not
    even a Sprite's Ocarina will work.  So, do all the story areas before hand.
    ***END OF WARNING***
    
     Lia Fail--
    
    For the first area, invite Mistral and Wiseman.  Track down some Dark Gurus in
    the dungeon of (E) Resonating False Grasslands, and Data Drain them for another
    Cosmic Staff.  Give this one to Mistral.  Fix her up with a Raven Crest through
    trade, too.  Nekoski has one if you see him.
    
       * Also, around this time, start saving up those treasure items from Gott
              Statues.  BlackRose and Terajima will need their Affections maxed.
              BlackRose should be pretty easy and close to done already, if not
              already there.  Give Terajima a Spirit Dragon from the Weapon Shop.
    
     (Q) Detestable Elusive Scent--
    
    Zyan is ready.
    
    ***Zyan X x3***
    HP:          1730 each
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    77-79
    
    This will play like Jonue, except you have to watch out for Curse.  Cure it if
    it hits any of your characters.  Also, the Zyans can heal themselves for 400 HP
    once one Zyan falls on half health.  Call for Magic from both of your allies as
    you chase down and beat the first Zyan as fast as possible.  Repeat this with
    the second one.  Don't forget to use Ap Do and Ap Corv, but also don't forget
    to designate everyone's target to your own.
    
    Repeat this strategy again with the third and final Zyan to be victorious.  You
    will earn the Goblin Gloves Z.
    ***End of Battle***
    
    Gate out when you're done here.
    
     Lia Fail--
    
    Store the prize from the Goblin Tag.  Sell, restock, and save.  Replace Wiseman
    with Marlo.
    
     (Q) Collapsed Traveler's Fort--
    
    # of Field Portals: 16
    # of Dungeon Portals: 18
    # of Symbols: 1
    Spring of Myst: Grandpa Lv. 5
    
    Monsters: Death Glare, Dark Starfish, Alucard, Dark Asteroid (D),
         Pumpkin Head (D), Rainbow Tail (D)
    
    Your best chance with Death Glare is if you Paralyze it.  Carry either LOTS of
    The Hanged Man scrolls or equip the Lady's Cap to accomplish this through the
    entire area.  Otherwise, you have to put up with Charm and a hard hitting Fire
    Spell that can wipe your party if you're not careful.  Marlo should have Rue
    Crack on his sword; use it to shorten the battle.  Water magic can't help you.
    
       * They can sometimes take a while to Paralyze.
    
    In spite of its name, Dark Starfish is a Water elemental, so hit it with any
    Fire you might have.  The alternative is to just fight it while Mistral stays
    on heal duty.  They are also prone to Paralysis.
    
    Alucard again?  You should know how to handle them with ease.  Clear the field
    for some good Exp from the other enemies.
      ___                                     ___________
     | d |                                   | c       k |
     |   |                                   |     M     |
     |   |                                   |           |
     |   |                                   |     M     |
     |   |                                   | k         |
      "I"                                     """""I"""""
      ___                                         ___
     |c  |                                       |   |
     |   |___   ___________________________   ___|   |
     | M     |=|g            M             |=|g    M |
      """""""   """""""""""|   |"""""""""""   """""""
                           |   |
                           |   |
                           |   |
                           |   |
                 B1         "I"
                            ___
                           | u |
                            """
    Kite asks what the goal is of this dungeon, and Marlo tells him to shut up.  It
    is obviously a secret, or is supposed to be.  Dark Asteroids can hit hard, but
    Thunder attacks and spells can bring them down relatively fast.  Continue to
    clear the portals with this dungeon.  The more you level up, the better.
          ___                         ___
         |KcK|                       | d |
          "I"                         "I"
      ___________                 ___________
     | c       k |               | k       g |
     |           |  ___________  |           |
     |     M     |=|c    M     |=|     M     |
     |           |  """|   |"""  |           |
     | k         |     |   |     | c       k |
      """""""""""       "I"       """""""""""
                    ___________
                   |         k |
                   |           |
           B2      |     M     |
                   |           |
                   | k       c |
                    """""I"""""
                        ___
                       |KcK|
                        "I"
                        ___
                       |   |
                       |   |
                       |   |
                       |   |
                       | u |
                        """
    Pumpkin Heads are resistant to Physical attacks, but Kite should still have a
    Thunder spell handy from the Segmentart.  Have everyone use magic against them,
    but Rai Rom will be the best bet.
                              ___
                             |KcK|
                              "I"
                          ___________   ___________
                         | c       k | | k       g |
                         |           | |           |  ___
            B3           |     M     | |     M     |=|  d|
                         |           | |           |  """
                         | k       c | |         k |
                          """""I"""""   """""I"""""
            ___________       ___       ___________
           | k       g |     |   |     | k       c |
      ___  |           |  ___|   |___  |           |
     |KcK|=|     M     |=|     M     |=|     M     |
      """  |           |  """|   |"""  |           |
           | c       k |     |   |     | c       k |
            """""""""""       "I"       """""""""""
                          ___________
                         | c       k |
                         |           |
                         |     M     |
                         |           |
                         | k       c |
                          """""I"""""
                              ___
                             | u |
                              """
    Rainbow Tails.  I kid you not.  Make your way down to the next block.
                    ___________
                   |   c c c   |
       B4          | c       c |
                   | c       c |*
                   | c       c |
                   | c       c |
                    """""I"""""
      ___________   ___________
     | k       g | | c       k |
     |           | |           |  ____
     |  M     M  |=|     M     |=|   T|
     |           | |           |  """"
     |         k | | k         |
      """""""""""   """""I"""""
                 ___    ___    ___
                |u  |==|kck|==|KcK|
                 """    """    """
    Claim the Gott Statue.  In it is the Able Lamellar, which is superior to the
    Segmentart in so many ways.  In the northernmost room you will find 11 chests.
    Open them to find Resurrects, a Noble Wine, an Earthlore, Sealore, Firelore,
    Forestlore, Stormlore, Darklore, an Emperor's Soul, and a Healing Elixir.  Give
    each boost item to Mistral.
    
       * Unfortunately, while the chests do respawn when you exit the dungeon and
              come back, they fill with more common items like Jungle Rage, Summon
              Wood, and more Resurrects.
    
    Have your party use a Sprite Ocarina, or you can use one yourself, and do the
    dungeon again.  Use enough of the dungeon portals to get Mistral to level 80.
    Leave when that is done.
    
     Lia Fail--
    
    Replace Marlo with Rachel.  Switch to Sigma server.
    
     Fort Ouph--
    
    Sell and restock before heading to the next area.  Mistral will need to carry a
    lot of Restoratives for this one.
    
     (E) Nameless Pseudo Sea of Sand--
    
    # of Field Portals: 16
    # of Dungeon Portals: 17
    # of Symbols: 2
    Spring of Myst: n/a
    
    Monsters: Dark Asteroid, Pumpkin Head, Dark Starfish, Neptune Medusa (D),
         Death Glare (D)
    
    Clear the field.  The Exp is still good, especially coming from all the Pumpkin
    Heads.  Be sure everyone levels at least once in the field.
    
    Rachel says to look for Talo.  You find him in the next room; Taro says Jiro is
    stuck at the bottom of the dungeon.  The reason I didn't bother with the map of
    the first block is because the only fork is the one to the storage room to the
    west.  Go north through the two portals to the stairs to the east.  Neptune
    Medusa is just like the Jealous Cobra.  Paralyze if you must, call for Wood
    Magic from Mistral, and pound away at them.
          ___                                         ___
         | d |                                       |KcK|
          "I"                                         "I"
      ___________                                 ___________
     | c       k |                               | k         |
     |           |  ___________________________  |           |
     |     M     |=|c            M             |=|     M     |
     |           |  """""""""""|   |"""""""""""  |           |
     | k       c |             |   |             | c       k |
      """""""""""              |   |              """""""""""
                               |   |
                               |   |
                                "I"
               B2           ___________
                           | c       k |
                           |           |
                           |     M     |
                           |           |
                           | k       c |
                            """""I"""""
                         ___    ___    ___
                        |u  |==|kck|==|KcK|
                         """    """    """
    The unfortunate return of Death Glares.  Beat them down regardless.  And please
    take the short detour so you can clear the dungeon.
                        ___________
                       | k         |
        B3       ___   |           |   ___
                |KcK|==|     M     |==|KcK|
                 "I"   |           |   "I"
          ___    ___    """""I"""""    ___    ___
         |KcK|==|KcK|       ___       |KcK|==|KcK|
          "I"    """       |   |       """    "I"
      ___________          |   |              ___
     | c       k |         | M |             |   |
     |     M     |         |   |             |   |
     |           |         |   |             |   |
     |     M     |          "I"              |   |
     | k       c |      ___________          | d |
      """""""""""      |           |          """
                       |           |
                       |           |
                       |           |
                       |           |
                        """""I"""""
                            ___
                           | u |
                            """
    You'll run into Hanako on the third block.  Remember where this is.  Continue
    through this block, kicking butts, and taking names.
                        ___
         B4            | u |
                       |   |
                       |   |
          ___          |   |          ___
         |KcK|         |   |         | d |
          "I"           "I"           "I"
      ___________       ___       ___________
     | c       k |     |c  |     | g       k |
     |           |     |   |     |           |
     |     M     |     | M |     |     M     |
     |           |     |   |     |           |
     | k       c |     |   |     | k       c |
      """""I"""""       "I"       """""I"""""
          ___       ___________       ___
         |   |     | k       c |     |   |
         |   |___  |           |  ___|   |
         | M     |=|     M     |=|g    M |
          """""""  |           |  """""""
                   | g       k |
                    """""""""""
    Chances are that Mistral will be doing First Aid through the whole 4th Block.
    This does not mean you should leave everything to her.  Keep an eye out in case
    you have to use a Restorative or a Recovery Drink.  Rachel and Kite should gang
    up on each target.
             ___________
            |           |
            |           |
            |           |*
            |           |
            |           |
      B5     """""I"""""
             ___________
            | c       k |
      ____  |           |  ___
     |T   |=|     M     |=|KcK|
      """"  |           |  """
            | k       c |
             """""I"""""
                 ___
                | u |
                 """
    Claim the Gott Statue and visit the room marked with the asterisk in any order.
    Jiro abuses the Rescue Service as though it's a Delivery Service.  When both
    things are done on this block, head back to Hanako on the third block.
    
    Upon talking to Hanako, Kite and Rachel each receive 5000 GP.  You'll return to
    town automatically.  The party should be level 82-83 by now.
    
     Fort Ouph--
    
    Sell and restock before heading back to Omega server.
    
     Lia Fail--
    
    Finally, let's do this one area.  Switch out Rachel for BlackRose.
    
     (Q) Obedient Someone's Knights--
    
    # of Field Portals: 16
    # of Dungeon Portals: 18
    # of Symbols: 2
    Spring of Myst: n/a
    
    Monsters: Phoenix Tail, Death Glare, Pumpkin Head, Lich Lord (D)
    
    Between the low Exp of the Phoenix Tails and the amount of effort it takes to
    bring down one Death Glare, you do not have to clear the field.
           ___________                               ___________
          |         k |                             | c       k |
          |     M     |                             |     M     |
          |           |                             |           |
          |     M     |                             |     M     |
          | k         |                             | k       c |
           """""I"""""                               """""I"""""
               ___                                       ___
       B1     |   |                                     |c  |
              |   |___   _________________________   ___|   |
              | M     |=|c           M            |=|     M |
              |   |"""   """""""""""""""""""""""""   """|   |
              |  c|                                     |   |
               "I"                                       "I"
           ___________                               ___________
          | g       k |                             |         k |
          |           |                             |           |
          |     M     |                             |     M     |
          |           |                             |           |
          | k       g |                             | k       c |
           """""I"""""                               """""I"""""
               ___                                       ___
              | u |                                     | d |
               """                                       """
    You have to fight a bunch of Death Glares here.  Buff BlackRose with a Beast
    Blood, set Mistral to First Aid each fight, and kick their butts.  Be careful
    with the rooms that have the two portals.  There is no need for a dungeon clear
    this time.          ___
                       | u |
                        "I"
                    ___________
          ___      | c       k |      ___
         |KCK|     |           |     | d |
          "I"      |     M     |      "I"
      ___________  |           |  ___________
     | c       k | | k       c | | c       k |
     |           |  """""I"""""  |           |
     |     M     |      ___      |     M     |
     |           |     |c  |     |           |
     | k       c |     |   |     | k       c |
      """""I"""""      | M |      """""I"""""
          ___          |   |          ___
         |c k|         |   |         |   |
          "I"           "I"           "I"
          ______    ___________    ______
         |      \  | c       k |  /      |
          """|_M | |           | | M_|"""
               | |=|     M     |=| |
               |-| |           | |-|
                   | k       c |
        B2          """""I"""""
                        ___
                       |KPK|
                        """
    This floor is much easier simply because the Lich Lords are easier to Paralyze.
    Beat all the monsters of the second block for relatively easy Exp.
    
    The third block needs no map; it's straight forward.  Take out the two portals
    on the way to the Gott Statue.  Open it for a scene in which Crim from //SIGN
    shows up.  He tells you he'd love to join you in your fight, but he's just too
    busy with work.  He gives you Crim's Spear before you return to town.
    
     Lia Fail--
    
    Now that you have encountered Crim in that dungeon, you have a chance to see
    him in any of the towns, though it isn't a great chance.  There are three other
    //SIGN characters you can see as well, but they were around since //Quarantine
    began.  Look for them, and trade for the following items:
    
              Bear - Secret: Rigid          Mimiru - Secret: Might
              Crim - Firelore               A-20 - Stormlore
    
       * Use all four items while you're at it.
    
    Give Mistral the Blade's Chain from the Gott Statue since it's better than the
    Raven's Crest.  Sell and restock.  Use your treasure items to raise Terajima's
    and BlackRose's Affection to 1000.  If you need more, you have a couple areas
    still before you'll need them both at 1000 Affection.  Log out.
    
                    ~~Part 2: After Another, After Another~~
    
         Email:
              Now that they're BOTH at 1000 Affection, BlackRose and Terajima each
                   send you an invite to (Q) Raging Facing Mirrors Virgin.  You
                   must have both of them ready, or neither email will come.
         Board:
              "New Let's Play Tag" has (Q) Detestable Elusive New Truth
    
     Lia Fail--
    
    Invite Wiseman and Mistral.  It's time once again for Golden Goblin Tag.  Equip
    the Lady's Mail that you have in storage for this one.
    
     (Q) Detestable Elusive New Truth--
    
    Albert is ready for his final match.
    
    ***Albert X x3***
    HP:          1870 each
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    82-84
    
    Alberts can be put to Sleep, so use Mumyn Lei (Lady's Mail) on one Albert.  You
    next will need to quickly designate your allies' target to that same one.  Set
    them to use Magic.
    
    MEANWHILE, Kite needs to be buffed with both Ap Do and Ap Corv.  Run after that
    same Albert.  Whenever he starts to move, put Albert to Sleep again.  Kite will
    be in charge of dealing the damage while Albert is stopped/slowed.  Hopefully,
    the other Alberts won't do too many spells on Kite as well, or this can take a
    while.  Beat down the first Albert until he's beaten.
    
    Repeat this with each of the other two Alberts, and this will be over so much
    faster than just running after them.  If you feel you can do this with only one
    Wavemaster and a second melee fighter instead, then go for it.  It might even
    be easier than this way.  I'm not sure about three melee fighters, though.
    
    For winning you get a Goblin Boots Z.
    ***End of Battle***
    
    Leave when you're done here.
    
     Lia Fail--
    
    Replace Mistral with Moonstone.  Bring plenty of healing items since Wiseman
    and Moonstone ae a few levels below this next area.  Save too.  This area is on
    the Sigma server.
    
     (E) Breezing Sage's Walkway--
    
    # of Field Portals: 16
    # of Dungeon Portals: 22
    # of Symbols: 2
    Spring of Myst: Grandpa Lv. 4
    
    Monsters: Lich Lord, Neptune Medusa, Drygon, Death Glare (D),
    
    For everyone's sake, really, clear the field.  Moonstone has a couple skills on
    his Moon Knife that should make quick work of the Lich Lords.  Drygons can kill
    Moonstone very fast, so have him stand back on Standby, have Wiseman use his
    Wryneck Ch, and Kite should attack it physically while using the occasional
    Recovery Drink.  Or, you can have Wiseman on First Aid while Kite takes the big
    thing down by his lonesome.  You can hav Moonstone safely use Darkness spells
    from the distance as well.  If you're lucky, you can also Paralyze Drygon.
                    ___________
      B1           | g       k |
                   |     M     |
                   |           |
          ___      |     M     |
         | d |     | k       c |
          "I"       """""I"""""
      ___________       ___       ___________
     | c       k |     |c  |     | k       c |
     |           |  ___|   |___  |           |
     |     M     |=|     M     |=|  M     M  |
     |           |  """|   |"""  |           |
     | k       g |     |   |     | c       k |
      """""""""""       "I"       """""""""""
                        ___
                       |   |
                       |   |
                       |   |
                       |   |
                       |   |
                        "I"
                        ___
                       | u |
                        """
    You will run into a player called Aquamarine.  She warns you of strong monsters
    below.  Where have we heard that before?  Let's clear this place's portals.
      ___________                 ___________
     | k       c |               | c       k |
     |           |  ___________  |           |
     |     M     |=|g    M     |=|     M     |
     |           |  """|   |"""  |           |
     | c       k |     |   |     | k       c |
      """""I"""""       "I"       """""I"""""
          ___           ___           ___
         |KcK|         |KcK|         | d |
          """           "I"           """
                        ___
                       |c  |
                       |   |
              B2       |   |
                       |   |
                       |   |
                       | M |
                       |   |
                       |   |
                       |   |
                       |   |
                       |   |
                        "I"
                        ___
                       | u |
                        """
    Moonstone will let slip that he's here for a reason besides leveling up.  The
    Death Glares appear again, so be ready for them.  Honestly, I'd prefer to take
    on the Drygons.
               ___                         ___
              | d |                       |KcK|
      B3       "I"                         "I"
           ___________                 ___________
          | c       k |               | g       k |
          |           |               |           |
          |     M     |               |     M     |
          |           |      ___      |           |
          | k         |     | u |     | k         |
           """""I"""""       "I"       """""I"""""
           ___________       ___       ___________
          | c       k |     |   |     | k       g |
          |           |  ___|   |___  |           |
          |     M     |=|     M    g|=|     M     |
          |           |  """""""""""  |           |
          | k       c |               | c       k |
           """""""""""                 """""""""""
    Nothing new here.  Wipe out the portals, and move on.
      ___________                 ___________
     | c       k |               | c       k |
     |     M     |               |     M     |
     |           |      ___      |           |
     |     M     |     | T |     |     M     |
     | k       c |     |   |     | k       c |
      """""I"""""       "I"       """""I"""""
          ___           ___           ___
         |c  |         |   |         |   |
         |   |___   ___|   |___   ___|   |
         | M     |=|     M     |=|     M |
         """"""""   """|   |"""   """""""
                       |   |
                        "I"
                        ___
                       | u |
                        """
    Finish off the portals before grabbing the Gott Statue.  Dark Starfish appear
    on this block, but they're very easy.  After opening the Gott Statue, Moonstone
    will ask for the Marine Spear.  He'll then give it to Aquamarine at the dungeon
    entrance, who will then give him her Member Address.  Moonstone will then give
    Kite the weapon Prepare to Die.
    
     Fort Ouph--
    
    Sell and restock before heading back to Omega server.
    
     Lia Fail--
    
    Your party must consist of both BlackRose and Terajima.  Bring some Water spell
    scrolls along for good measure.
    
     (Q) Raging Facing Mirrors Virgin--
    
    # of Field Portals: 15
    # of Dungeon Portals: 12
    # of Symbols: 4
    Spring of Myst: n/a
    
    Monsters: Flame Maiden, Pazuzu, Death Glare, Gob Machine (D),
         Neptune Medusa (D)
    
    Flame Maidens can get a little hectic if you let them run around casting spells
    on you.  Use the Water spell scrolls to make things easier o yourself.  Pazuzu
    can be taken down pretty fast with Thunder skills, which Terajima would have
    from Plsama Axe, and Kite has from Blades of Bond.
    
    The Exp is great, so clear the field.  This party should be level 85 or higher
    upon starting the dungeon.
                    ___
      ___________  | d |  ___________
     | k       c |  "I"  | c       k |
     |           |  ___  |           |
     |     M     |=|kck|=|     M     |
     |           |  """  |           |
     | c       k |       | k       g |
      """""I"""""         """""I"""""
          ___                 ___
         |k  \_             _/  k|
          "\   \_   ___   _/   /"
            "\  k|=|   |=|k  /"
              """   "I"   """
       B1           ___
                   | u |
                    """
    Starting in the second room, Terajima and BlackRose will argue which way to go.
    Kite has to decide whether to go left or right on each block.  If you choose at
    least twice to agree with one girl, then what you get in the end will differ.
    You will see what I mwant when you get to the Gott Statue.  Do not worry about
    clearing the dungeon's portals.
    
       * BlackRose wants to go east, and Terajima wants to go west.
       * Gob Machines are weak little things.  You can kill them with ease.  They
              are also worth decent Exp.
           ___________         ___________
          | k         |       | g       k |
          |           |  ___  |           |
          |     M     |=|   |=|     M     |
          |           |  "I"  |           |
          | g       k |  ___  | k       g |
           """""I"""""  | d |  """""I"""""
     B2     _____        """    _____
           |  ___|             |  ___|
           | |_____--|         | |_____--|
           |M       c|         |M       c|
           | |"""""--|         | |"""""--|
           |  """|             |  """|
            """I"               """I"
           ___________         ___________
          |           |       |           |
          |           |  ___  |           |
          |           |=|   |=|           |
          |           |  "I"  |           |
          |           |  ___  |           |
           """""""""""  | u |  """""""""""
                         """
    Be ready to cure Charm.  Like the block before this one, BlackRose wants to go
    east, and Terajima wants to go east.  Pick one.
                         ___
           ___________  | u |  ___________
          |           |  "I"  |           |
          |           |  ___  |           |
          |           |=|   |=|           |
          |           |  """  |           |
          |           |       |           |
           """""I"""""         """""I"""""
            ______              ______
           /      |            /      |
          |  _|"""            |  _|"""
          |M|                 |M|
          |  "|___            |  "|___
           \      |            \      |
            """"I"              """"I"
     B3      _____               _____
            |  ___|             |  ___|
            | |_____--|         | |_____--|
            |M        |         |M       c|
            | |"""""--|         | |"""""--|
            |  """|             |  """|
             """I"       ___     """I"
           ___________  | d |  ___________
          | c       k |  "I"  | k         |
          |           |  ___  |           |
          |     M     |=|kgk|=|     M     |
          |           |  """  |           |
          | k       c |       | c       k |
           """""""""""         """""""""""
    This time, Terajima wants to go east while BlackRose wants to go west.
    
    There's no need for a map on the fourth block.  You can go either left or right
    this time.  Follow either path until they both meet again.  Kite will be alone,
    so I don't recommend going back for any battles.  Go all the way north for the
    Gott Statue.  Whether you followed BlackRose's path twice or Terajima's, you
    will get Omega Guard, Vessel of Sky x2, and Movies 97 and 98.
    
       * If you went Terajima's way at least twice, you will get the Rare weapon
              Subaru's Axe.
       * If you went BlackRose's way at least twice, you will get The Sun Fang.  I
              suggest holding onto this if you're interested in the Item Completion
              event at the end of the game.  However, you also have a chance to get
              this from Data Draining The Guardian.
    
    Kite will leave here automatically.
    
                    ~~Part 3: A Final Scramble~~
    
     Lia Fail--
    
    Sell and restock.  Then save.  It's time to do the four areas given to us by
    the Net Slum residents.  Invite BlackRose and Wiseman.  Give BlackRose the
    Omega Guard as well.  If you followed my advice up to now since //Infection,
    your collection of Virus Cores will be more than good enough to do this.
    
       * Through all four areas, buff your defenses, Physical Attack and Accuracy,
              and use Ap Do.
    
     (Q) Splendid Emerald Nobleman--
    
    Unlocking Virus Cores: A x2, E x3, I x3, K x3
    # of Field Portals: 3
    # of Dungeon Portals: 22
    # of Symbols: 2
    Spring of Myst: Monsieur Lv. 5
    
    Monsters: Death Glare, The Guardian, Rainbow Tail, Pumpkin Head (D),
         Dark Asteroid (D), Lich Lord (D), Drygon (D), &erb&ru[ (B), Cerberus (B)
    
    The field is a grove.  Go south and east first to find the Spring of Myst, and
    then head west to find the dungeon.  The Guardian is a monster that appeared in
    //SIGN.  Killing them normally not only takes a while, but they won't give a
    whole lot of Exp.  If you Data Drain one, you will face a stronger enemy called
    The Bracelet.  It packs a bigger punch to its spells, so Wiseman's First Aid is
    a must, but it also has less than a third fo the HP.  The Bracelet is worth a
    lot of Exp.  Think 520 per kill even if you're level 87.  Use this to gain two
    levels for everybody before you leave this area.
                        ___
                       | d |
         B1             "I"
                        ___
                       |c  |
                       |   |
                       |   |
                       |   |
      ___   ___________|   |___________   ___
     |KvK|=|             M             |=|KgC|
      """   """""""""""|   |"""""""""""   """
                       |   |
                       |   |
                       |   |
                       |   |
                        "I"
                    ___________
                   | c       k |
                   |           |
                   |     M     |
                   |           |
                   | k       c |
                    """""I"""""
                        ___
                       | u |
                        """
    You fought Rainbow Tails before.  Bring them within a couple hits of death, put
    BlackRose on Standby, and have Kite do the rest.
      ___________
     | k         |
     |           |   ___    ___
     |     M     |==|KcK|==|kck|
     |           |   """    "I"
     | c       k |          ___
      """""I"""""          |c  |
          ___              |   |
         |KcK|             | M |
          "I"              |   |
          ___              |   |
         |   |              "I"
         |   |       ___    ___
         |   |      |KvK|==| Kc|   ___________
         |   |       """    "I"   | c       k |
         | d |              ___   |           |
          """              |KcK|==|     M     |
                            """   |           |
                                  | k       g |
            B2                     """""I"""""
                     _______    ___    ___
                    | M    g|==|KcK|==|k k|
                    |   |"""    """    """
                    |   |
                     "I"
                     ___
                    | u |
                     """
    Pumpkin Heads now?  Either Kite or Wiseman can kill them with ease.
                                    ___
                ___                | u |
               | c |               |   |
               | M |               |   |
               |   |               |   |
               |   |               |   |
                "I"                 "I"
                ___                 ___
               |c K|  ___________  |c K|
                "I"  | k         |  "I"
      _______   ___  |           |  ___   _______
     |c M    |=|kck|=|     M     |=|kck|=|    M g|
      """""""   """  |           |  """   """""""
                     | g       k |
                      """""I"""""
                          ___
                         |KcK|
            B3            "I"
                          ___
                         |   |
                         |   |
                         |   |
                         |   |
                         | d |
                          """
    Dark Asteroids and Lich Lords are thrown into the mix.  For Ryu Book purposes,
    clear the dungeon of its portals.
      ___                     ___________
     | u |                   | c       k |
     |   |                   |     M     |
     |   |                   |           |
     |   |                   |     M     |
     |   |                   | k       c |
      "I"                     """""I"""""
      ___       ___________       ___
     |g  |     | k         |     |   |
     |   |___  |           |  ___|   |
     | M     |=|     M     |=|g    M |
      """""""  |           |  """""""
               | g       k |
                """""I"""""
         B4         ___
                   |g  |
                   |   |
                   | M |
      ___          |   |          ___
     |kvk|         |   |         | d |
      "I"           "I"           "I"
      ___    ___    ___    ___    ___
     |kck|==|KcK|==| c |==|KcK|==|kck|
      """    """    "I"    """    """
                    ___
                   |KPK|
                    """
    Drygons make their return on the fourth block.  They should be easy enough for
    you by now.     ___________         ___________
                   |           |       | k       g |
       ____   ___  |           |  ___  |           |
      |T   |=|kgk|=|     B     |=|kck|=|  M     M  |
       """"   """  |           |  """  |           |
      B5           |           |       |         k |
                    """""I"""""         """""""""""
      ___________       ___       ___________
     | k       c |     |   |     | k       c |
     |           |  ___|   |___  |           |
     |  M     M  |=|           |=|  M     M  |
     |           |  """|   |"""  |           |
     | c       k |     |   |     | c       k |
      """""""""""       "I"       """""""""""
                        ___
                       | u |
                        """
    You'll have to take on the boss before you finish the portals or even take the
    Gott Statue.  The boss is a Data Bug.
    
    ***&erb&ru[***
    HP:          Inf.
    P.Res/M.Res: None
    Element:     Fire
    Rec.Lvl:    87-88
    
    All to Skills, Wiseman to First Aid.  Kite's attacks should be his regular ones
    just like with any other boss so you can watch out for Data Drain or any time
    you have to help with the heals.
    
    Data Drain this thing for a Virus Core W, and it'll become a normal Cerberus.
    Bring it down.
    ***End of Battle***
    
    Inside the Gott Statue's chest is a Maniac Sword, which is a Rare weapon.  Get
    the portals cleared, and then leave the dungeon without leaving the area.  Go
    Back and forth between field and dungeon until the party's level ranges 88-89.
    
     Lia Fail--
    
    Sell and restock.  We've got three more places to go.
    
     (Q) Muted Starving Dry Sea--
    
    Unlocking Virus Cores: C x2, G x3, J x3, L x3
    # of Field Portals: 16
    # of Dungeon Portals: 23
    # of Symbols: 3
    Spring of Myst: Monsieur Lv. 5
    
    Monsters: Neptune Medusa, Death Glare, The Guardian, Pazuzu (D),
         Gob Machine (D), Flame Maiden (D), A:ro*a Fe/th&r (B), Psyche Vision (B),
         Drygon (D)
    
    Before entering the dungeon, use The Bracelet to get everyone up another level.
    You'll have the whole dungeon to earn the next.
            _______
      B1   |   c   |
           |       |
           |   M   |
            ""| |""
          ____| |____
         |           |
      ___|   #####   |___
     |c      #####      c|                _______   ___
      """|   #####   |"""                | M    c|=|  d|
         |     M     |                   |   |"""   """
          """"| |""""                    |   |
              "I"                         "I"
              ______    ___________    ______
             |      \  | k       c |  /      |
              """|_M | |           | | M_|"""
                   | |=|     M     |=| |
                   |-| |           | |-|
                       |         k |
                        """""I"""""
                            ___
                           | u |
                            """
    Pazuzu makes its return.  Just like the last area, let's clear the dungeon.
    You may also notice at level 90 that the Exp gained from The Bracelet has gone
    down from 520 to 430.  Hopefully, by now, you'll have gotten The Sun Fang from
    one of them.  Give it to BlackRose to finally upgrade from the Sakabatou.
                                                        ___________
                                                       | g       k |
      ___   _______|-|       |-|_______   ___________  |           |
     |KvK|=|        M|       |M        |=|g    M     |=|     M     |
      """   """""""|  "|___|"  |"""""""   """|   |"""  |           |
                   |           |             |   |     | k       g |
                    """""""""""               "I"       """""I"""""
                                              ___           ___
                                             |   |         |g  |
                                             |   |         |   |
                                             |   |         | M |
                   B2                        |   |         |   |
                                             | d |         |   |
                                              """           "I"
                                                        ___________
                                                       | k       g |
                                    ___   ___________  |           |
                                   |u  |=|g    M     |=|     M     |
                                    """   """""""""""  |           |
                                                       | c       k |
                                                        """""""""""
    If BlackRose has The Sun Fang on her, then Juka Maxima can mop the floor with
    Gob Machine.  Knock out the portals, and move on.
                        ___
                       | u |
        B3             |   |
                       |   |
                       |   |
                       |   |
                        "I"
      ___________       ___
     | k         |    _/   \_
     |           |  _/   c   \_   ___   ___
     |     M     |=|k  /"""\  k|=|c k|=|k  \_
     |           |  """     """   """   "\   \_
     | c       k |                        "\  k|
      """""I"""""                           "I"
          ___                           ___________
         |   |                         | k         |
         |   |            ___________  |           |
         | M |           |d          |=|     M     |
         |   |            """""""""""  |           |
         |   |                         | c       k |
          "I"                           """""""""""
          ___
         |KvK|
          """
    Fairly simple block.  Next?
             ___
            | d |
            |   |
            |   |
            |   |
            |   |
      B4     "I"
             ___           ___
            |KcK|         |KvK|
             "I"           "I"
             ___       ___________
            |   |     | g       k |
            |   |     |           |
            | M |     |     M     |
            |   |     |           |
            |   |     | k         |
             "I"       """""I"""""
             ___           ___
            |K K|         |KcK|
             "I"           "I"
         ___________       ___
        | g       k |     |   |
        |           |  ___|   |___   ___________
        |     M     |=|     M     |=|          u|
        |           |  """""""""""   """""""""""
        | k       c |
         """""""""""
    Flame Maidens.  Wiseman can down them with Water magic.
                           ___________
                          | k         |
      ____   ___________  |           |
     |T   |=|c    M     |=|  M     M  |
      """"   """|   |"""  |           |
                |   |     | g       k |
                 "I"       """""""""""
             ___________
            |           |
            |           |
            |     B     |
            |           |
            |           |
             """""I"""""
             ___________
            |           |
            |           |
            |           |
            |           |
            |           |
             """""I"""""
                 ___
                |   |
                |   |
                |   |
                |   |
                | u |
                 """
    Head north to the boss before you can complete the dungeon.
    
    ***A:ro*a Fe/th&r***
    HP:          Inf.
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    90-91
    
    Same strategy as any other Data Bug, but be ready for a long one.  Even if you
    buff everyone's Physical Accuracy, Protect Break can take some time.  Spells
    won't really do the trick with this one from what I've noticed.
    
    Data Drain this one for a Virus Core Y.  It will then turn into Psyche Vision.
    Earth magic to kill it.
    ***End of Battle***
    
    Once that fight if finally over, claim the Gott Statue, take out the last three
    magic portals, and leave this area.  The Gott Statue has the Rare item Watcher
    and some Golem Parts.
    
     Lia Fail--
    
    You know the routine.  Sell.  Restock.  Save.  Moving right along.
    
     (Q) Dreaming Moonlit Gravestone--
    
    Unlocking Virus Cores: B x2, F x3, J x3, K x3
    # of Field Portals: 16
    # of Dungeon Portals: 25
    # of Symbols: 0
    Spring of Myst: n/a
    
    Monsters: Neptune Medusa, Dark Asteroid, The Guardian, Lich Lord (D),
         Pumpkin Head (D), Pazuzu (D), Sk^ll De]iG$n (B), Skull Devilgon (B),
         Drygon (D), Dark Starfish (D)
    
    Use The Guardians to get Kite to level 92 and the rest of the party to 91.  It
    can go faster to find a Guardian if you begin opening a portal, get on a grunty
    before the monster or chest comes out, and move on to the next distant portal.
    Enter the dungeon and come back out if needed.
                        ___
                       |gCK|
         B1             "I"
                    ___________
                   | c       k |
              ___  |           |  ___
             |d  |=|     M     |=|KCg|
              """  |           |  """
                   | k       c |
                    """""I"""""
      ___________       ___       ___________
     |           |     |   |     |           |
     |   #####   |  ___|   |___  |   #####   |
     |M   g###   |=|     M     |=|   ###g   M|
     |   #####   |  """|   |"""  |   #####   |
     |           |     |   |     |           |
      """""""""""       "I"       """""""""""
                        ___
                       |c k|
                        "I"
                        ___
                       | u |
                        """
    The map should explain it all.  Be ready for Lich Lords.  Clear the portals.
                     ___________
                    | c       k |
                    |     M     |
                    |           |
                    |     M     |
                    | k         |
         B2          """""I"""""
                         ___
                        |c  |
                        |   |
                        |   |
                        |   |
      ____   ___________|   |___________   ___
     |KKv |=|             M             |=|  u|
      """"   """""""""""|   |"""""""""""   """
                        |   |
                        |   |
                        |   |
                        |   |
                         "I"
                         ___
                        | d |
                         """
    Easy block.  Knock out the portals and move on.
             ___                 ___
            |KvK|               | d |
      B3     "I"                 "I"
             ___                 ___
            |   |               |   |
            |   |               |   |
           |  M  |             |  M  |
            |   |               |   |
            |   |               |   |
             "I"                 "I"
          ______              ______
         /      |            /      |
        |  _|"""            |  _|"""
        |M|                 |M|
        |  "|___            |  "|___
         \      |            \      |
          """"I"              """"I"
             ___                 ___
            |c  |               |g  |
            |   |               |   |
            | M |               | M |
            |   |               |   |
            |   |               |   |
             "I"       ___       "I"
         ___________  | u |  ___________
        |         k |  "I"  | k         |
        |           |  ___  |           |
        |     M     |=| k |=|     M     |
        |           |  """  |           |
        | k       c |       | c       k |
         """""""""""         """""""""""
    To clear the dungeon, you'll have to go the west route first.
                              ___
                             | d |
           B4                 "I"
                          ___________
                         | k         |
      ___   ___________  |           |  ___________   ___
     |KvK|=|c    M     |=|     M     |=|c    M     |=|KCg|
      """   """|   |"""  |           |  """|   |"""   """
               |   |     | c       k |     |   |
                "I"       """""I"""""       "I"
            ___________                 ___________
           | g       k |               | k       c |
           |           |  ___________  |           |
           |     M     |=|g    M     |=|     M     |
           |           |  """|   |"""  |           |
           | k       c |     |   |     | c       k |
            """""""""""       "I"       """""""""""
                              ___
                             | u |
                              """
    Everything on this floor is weak to Thunder.  Enjoy.
      ___________
     | g       k |
     |     M     |
     |           |                    ___
     |     M     |                   | T |
     | k       c |                   |   |
      """""I"""""                     "I"
          ___       ___________       ___
         |g  |     |           |     |   |
         |   |___  |           |  ___|   |
         | M     |=|     B     |=|c    M |
          """""""  |           |  """""""
                   |           |
                    """""I"""""
          B5        ___________
                   |           |
                   |           |
                   |           |
                   |           |
                   |           |
                    """""I"""""
                        ___
                       | u |
                        """
    Head north to the boss.
    
    ***Sk^ll De]iG$n***
    HP:          Inf.
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       92
    
    Party on Skills, Wiseman on heals, Kite on normal attacks to do what is needed
    in a split second's notice.  The usual.
    
    Data Drain for a Virus Core X.  What remains is a Skull Devilgon.  One Thunder
    Dance should be more than enough if it's a critical hit.
    ***End of Battle***
    
    Oh, look, more Drygons.  Finish up the portals and Gott Statue.  Made in Heaven
    is the Rare item in the Gott Statue's chest.  When that's all done, use another
    The Bracelet or two to get Kite to level 93 before you leave this area.
    
     Lia Fail--
    
    Sell and restock.  Just one more of those areas remains.
    
     (Q) Rotting Countless Sacrifice--
    
    Unlocking Virus Cores: G x3, H x3, J x3, K x3
    # of Field Portals: 16
    # of Dungeon Portals: 18
    # of Symbols: 9
    Spring of Myst: Monsieur Lv. 5
    
    Monsters: Gob Machine, Pazuzu, The Guardian, VlitraMaster (D), Flame Maiden (D)
         Blue Wyrm (D), De[th I$p^a&t (B), Dark Asteroid (B)
    
    Use The Bracelets to get the whole party to level 93 before the dungeon.
    
       * If you get an additional Cosmic Staff in your time here, save it for the
              game's epilogue.
    
    VlitraMaster is just like Neptune Medusa, so handle it much the same way.  Wood
    spells or skills, and Paralysis if one of the first couple attempts works.  To
    To clear this dungeon, go west from the first portal to find the second, east
    past the first and north to the third, and then north and west for the shortest
    way to the stairs going down.  No map needed.
    
    On the second block, follow the singular path through two portals to the stairs
    going down.
                                    ___________
                                   | c       k |
         B3                    |-| |           |
                               | |=|     M     |
                          ___|"M | |           |
                         |      /  | k       c |
                          "I""""    """""I"""""
      ___________   ___   ___           ___   ___   ___________
     |d          |=|c k|=|  K|         |cK |=|c k|=|          u|
      """""""""""   """   "I"           "I"   """   """""""""""
                          ___    ___    ___
                         |c k|==|KcK|==| kc|
                          "I"    """    "I"
                          ______    ___________
                         |      \  | k       c |
                          """|_M | |           |
                               | |=|     M     |
                               |-| |           |
                                   | g       k |
                                    """""""""""
    I personally like to do this by going west twice, south once, west twice, south
    once again, east once, north twice, west once, south again, and west twice.
    It's a relatively simple way of hitting all the portals.
                           ___
                          | d |
        B4                 "I"
                       ___________
                      | c       k |
                      |           |
                      |     M     |
                      |           |
                      | k       c |
                       """""I"""""
                    ___    ___    ___
      ___________  |k g|==|kck|==|KcK|
     |           |  "I"    """    """
     |   #####   |  ___    ___    ___   ___________
     |M   c###   |=|kck|==|g k|==|g k|=|          u|
     |   #####   |  """    "I"    """   """""""""""
     |           |     ___________
      """""""""""     | c       k |
                      |           |
                      |     M     |
                      |           |
                      | k       c |
                       """""I"""""
                           ___
                          |KvK|
                           """
    Blue Wyrm is introduced here.  Wiseman's Vulcan Ch and BlackRose's Vak Maxima
    can shorten your encounters with them.
                       ___________   ___________
                      |           | | k       g |
        B5      ____  |           | |           |
               |T   |=|     B     |=|  M     M  |
                """"  |           | |           |
                      |           | |         k |
                       """""I"""""   """""""""""
                           ___
                          |   |
                          |   |
                          |   |
                          |   |
      ___________         |   |         ___________
     | k       g |         "I"         | k       c |
     |           |  ___    ___    ___  |           |
     |  M     M  |=|  k|==|   |==|c k|=|  M     M  |
     |           |  """    "I"    """  |           |
     | g       k |  ___    ___    ___  | c       k |
      """""""""""  |KvK|==| c |==| Kc|  """""""""""
                    """    "I"    """
                           ___
                          | u |
                           """
    While working to clear the dungeon, head north to the Data Bug.
    
    ***De[th I$p^a&t***
    HP:          Inf.
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       93
    
    Party on Skills, Wiseman on heals, Kite on normal attacks to do what is needed
    in a split second's notice.  The usual.
    
    Data Drain when you are able, and you'll get a Virus Core Z.  A Dark Asteroid
    will be what remains.  Strike it down like any other.
    ***End of Battle***
    
    The Gott Statue holds a Spear Core MK3.  Finish up the portals before heading
    back out of the dungeon to get Kite the rest of the way to level 94.  He will
    then be ready for the 10-floor dungeon ahead of you.  Gate out.
    
                    ~~Part 4: The Shadow, the Darkest~~
    
     Lia Fail--
    
    Sell the junk, store what you must, and stock up big time.  You should have
    BlackRose and Wiseman carry as many Antidotes, Restoratives, and Resurrects as
    they can.  Have them carry a good 10 Artisan's Souls and 20 Recovery Drinks
    each.  Kite's supply of Antidotes, Restoratives, Resurrects, Recovery Drinks,
    and Artisan's Souls should also be close to maxed out.  Bring 30+ of every type
    of Blood item.  Bring maybe a couple Knight's Bane scrolls.
    
     Mac Anu--
    
    Whether or not she's in your party, you'll see a scene in which BlackRose is
    waiting for you.  She says she's coming with to see Harald.  You absolutely
    must see this scene to continue in the story.  It only occurs if you went to
    those four areas and Data Drained those Data Bugs.  Sorry, cheaters.  Anywho,
    say yes to BlackRose.  SAVE YOUR GAME!  You'll be glad you did.  With BlackRose
    and Wiseman in your party, get ready for a big area.
    
       * Seriously, do this when you have the time and energy for it.
    
     (A) Reincarnated Purgatorial Altar--
    
    Unlocking Virus Cores: W x1, X x1, Y x1, Z x2
    # of Field Portals: 15
    # of Dungeon Portals: 46
    # of Symbols: 3
    Spring of Myst: n/a
    
    Monsters: Gr=go&!, Dalaigon, Hou=Go&m, Earthman Drill, Flame Maiden (D),
         Pandora's Box (D), &om<d Go= (D), Drill Idol (D), S=ar $at&r (D),
         Dark Starfish (D), Dark Lord (D), Ti&e Vi^ito$ (D), Conqueror (D)
    
    As you can see, this place has a lot of Data Bugs.  So, don't fight more than
    you have to.  Even with Kite's level being so much higher, his Infection level
    can still raise to dangerous levels.  Kite MUST be the one to deal the killing
    ohysical blow to all monsters here.  That said, let's go over the monsters
    starting with the ones in the field, though they're also in the dungeon.
    
       * I suggest casting Ap Do on everyone, and then running straight toward the
              dungeon without fighting anything.  No grunties on this server.
    
    Gr=go&! can be Data Drained for a Greaves of Awe, which I highly recommend you
    give a pair to Wiseman, and save another one or two for the Epilogue.  These
    ones turn into Dalaigon.  Data Drain from this Data Bug can also turns up a
    Chaos Sword, which is a Rare item.
    
    With Hou=Go&m, BlackRose's Juka Maxima will come in handy in getting a Protect
    Break a little faster.  Data Drain turns them into an Earthman Drill.  Use a
    Knight's Bane scroll to cancel their Physical tolerance at that point so Kite
    can deliver that final blow.  This one doesn't appear in the dungeon below.
                ___
               | d |
     B1         "I"
            ___________
           | c       k |
           |           |
           |     M     |
           |           |
           | k         |
            """""I"""""
            ___________
           | g       k |
      ___  |           |  ___
     |KPK|=|     M     |=| c |
      """  |           |  """
           | k         |
            """""I"""""
                ___
               |   |
      ___   ___|   |___   ___
     |KcK|=|     M     |=|   |
      """   """|   |"""   """
               |   |
                "I"
                ___
               | u |
                """
    Three fights are forced on you already.  Deal with them, and move on.  Buff up
    the party as needed with the Blood items.  A few stats, including BlackRose's,
    Physical Attack, can go without buffs since they're maxed at 99 anyway.
                          ___________
                         | c       k |
      ___   ___________  |           |
     |d  |=|c    M     |=|     M     |
      """   """""""""""  |           |
                         | k       c |
                          """""I"""""
            B2                ___
                             |   |      ___________
                             |   |___  |     M     |
                             | M     |=|  |"""""|c |
                             |   |"""   ""       ""
                             |  g|
                              "I"
                       ___    ___    ___
                      |cK |==|   |==|KcK|
                       """    "I"    """
                              ___
                             | u |
                              """
    Flame Maidens spare you a bit here.  Be sure Kite kills one or two from every
    group you run across.  It'll help.  You also do not have to clear the dungeon,
    so do not worry about the out-of-the-way portal to the east.
                ___                         ___
      B3       | d |                       |KcK|
                "I"                         "I"
            ___________                 ___________
           | c       k |               | g       k |
      ___  |           |  ___     ___  |           |  ___
     |KcK|=|     M     |=|KcK|   |KPK|=|     M     |=|  u|
      """  |           |  """     """  |           |  """
           | k       c |               | k       g |
            """""I"""""                 """""I"""""
                ______                   ______
               |      \                 /      |
                """|_M |  ___________  | M_|"""
                     | |=|c    M     |=| |
                     |-|  """""""""""  |-|
    Pandora's Box appears here.  Kills them fast by having the party use Magic.
    Heal Confusion if it comes.  Try to have Kite deal the last hit with his spells
    against them.
          ___                         ___
         |KCK|                       | d |
          "I"                         "I"
      ___________                 ___________
     | c       k |               | k       c |
     |           |  ___________  |           |
     |     M     |=|c    M     |=|     M     |
     |           |  """|   |"""  |           |
     | k         |     |   |     | c       k |
      """""""""""       "I"       """""""""""
                    ___________
                   |         k |
                   |           |
                   |     M     |
        B4         |           |
                   | k         |
                    """""I"""""
                      _____
                     |  ___|
                     | |_____--|
                     |M        |
                     | |"""""--|
                     |  """|
                      """I"
                        ___
                       | u |
                        """
    &om<d Go= (Drill Idol) can appear here.  Just start off each encounter with
    calling for First Aid from Wiseman, and the heals will be good enough to keep
    you alive.
                                       ___
                                      | d |
                                       "I"
       ___________   ___________       ___
      |     M     | | c       k |     |g  |
      |   # c #   | |     M     |     |   |
      |   #####   | |           |     | M |
      |   #####   | |     M     |     |   |
      |           | | k         |     |   |
       """""I"""""   """""I"""""       "I"
           ___           ___           ___
          |  k|         |  k|         |c k|
           "I"           "I"           "I"
       ___________       ___       ___________
      | c       k |     |c  |     | k       c |
      |           |  ___|   |___  |           |
      |     M     |=|     M     |=|     M     |
      |           |  """|   |"""  |           |
      | k       g |     |   |     |         k |
       """""""""""       "I"       """""""""""
     B5                  ___
                        | u |
                         """
    Nothing new on this block.  The shortest way is east after the first portal.
                    ___
      ___________  | d |  ___________
     | k       c |  "I"  | c       k |
     |           |  ___  |           |
     |     M     |=|kck|=|     M     |
     |           |  """  |           |
     |         k |       | k       g |
      """""I"""""         """""I"""""
          ___               _____
         |   |             |  ___|
         |   |             | |_____--|
         | M |             |M        |
         |   |             | |"""""--|
         |   |             |  """|
          "I"               """I"
          ______           ______
         |      \         /      |
          """|_M |  ___  | M_|"""
               | |=| c |=| |
       B6      |-|  "I"  |-|
                    ___
                   | u |
                    """
    You have a chance to meet S=ar $at&r (Dark Starfish) here.
      ___________
     | k       c |
     |           |  ___  |-|
     |     M     |=|g k|=| |
     |           |  """  | M"|___
     | c       k |        \      |
      """""I"""""          """"I"
          ___                 ___                 ___
         | d |               |  k|               |KcK|
          """                 "I"                 "I"
                          ___________          ______
              B7         | c       k |        /      |
                         |           |  ___  | M_|"""
                         |     M     |=|  k|=| |
                         |           |  """  |-|
                         | k       c |
                          """""I"""""
                              ___
                             | u |
                              """
    The quickest route is north from the first portal.
    
    The eighth block needs no map.  If you want to hit up a Symbol, there is one
    south of the second portal.  The third portal (north) blocks the stairs going
    down.  You can also encounter Dark Lords here.  Paralyze them, and have Kite
    brutally murder them with Thunder Dance while BlackRose is on Standby.  You can
    actually skip the Paralysis if you're fast enough.
      ___________                 ___________
     |         k |               |           |
     |     M     |               |     M     |
     |           |               |           |
     |     M     |      ___      |     M     |
     | k       c |     | d |     |           |
      """""I"""""       "I"       """""I"""""
        _____           ___           ___
       |  ___|         |k  \_        |g  |
       | |_____--|      "\   \_   ___|   |
       |M        |        "\  k|=|     M |
       | |"""""--|          """   """|   |
       |  """|                       |   |
        """I"                         "I"
      ___________                 ___________
     | c       k |               | k       g |
     |           |  ___________  |           |
     |     M     |=|c    M     |=|     M     |
     |           |  """|   |"""  |           |
     | k       c |     |   |     | c       k |
      """""""""""       "I"       """""""""""
       B9               ___
                       | u |
                        """
    A quick block if you only get Dark Lords all three portals you HAVE to open.
    Faster than that if any are just chests.  You do, however, have a chance here
    to encounter Ti&e Vi^ito$ (Conqueror).
    
    The tenth block needs no map.  Go north through the last portal that you'll
    have to open during the game's main story.  You read correctly.  Run through
    the purple smoke for a scene.
    
    The stone with the voice of Harald is there.  Aura appears, and explains that
    Cubia is the shadow of the bracelet.  To destroy one is to destroy the other.
    Harald then tells you it's darkest before the dawn.  The ground breaks, and
    everyone falls.
    
     Cubia Finale--
    
    This is what I meant by that warning for the cheaters.  Without that scene, you
    would just be stuck here with nothing to do and no way out.  Since we saw the
    scene in Mac Anu and the scene with Harald, we have something we must do.  And
    that is to give Cubia a pep talk about his bad breath.  No, it's to beat him
    once and for all.
    
    You will notice that you are standing on a root, and the battle hasn't started
    just yet.  Take this chance to buff up the whole party.  Step onto the glowing
    ring when that is done.
    
    ***Cubia Core #1***
    HP: 5000 (Cubia Core), 1800 (Repth Gomora), 1700 (Kill Gomora), 1600 (Downer
         and Varias Gomora)
    P.Res/M.Res: Alternates
    Element:     None
    Rec.Lvl:       94
    
    Pushover.  Follow the same strategy here as the last time you fought against
    the Cubia Cores.  Set the party to one way or the other, have Kite attack or
    heal accordingly, and bring the main target down fast.
    ***End of Battle***
    
    This Cubia fight even allows for a breather if you need it.  Walk into the next
    ring to continue.
    
    ***Cubia Core #2***
    HP: 6000 (Cubia Core), 1800 (Repth Gomora), 1700 (Kill Gomora), 1600 (Downer
         and Varias Gomora)
    P.Res/M.Res: Alternates
    Element:     None
    Rec.Lvl:       94
    
    Same strategy, but for longer.
    ***End of Battle***
    
    Take this chance to rebuff the party.
    
    ***Cubia Core #3***
    HP: 7000 (Cubia Core), 1800 (Repth Gomora), 1700 (Kill Gomora), 1600 (Downer
         and Varias Gomora)
    P.Res/M.Res: Alternates
    Element:     None
    Rec.Lvl:       94
    
    Keep up the good work.  It will take a while, but hang in there.
    ***End of Battle***
    
    Heal up.  Touch the barrier closest to Cubia's body to begin the next fight.
    
    ***Cubia***
    HP:          4000 (plus Gomoras)
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       94
    
    No more alternating resistance.  Just you and Cubia.  Ignore his Gomoras.  It
    looks like you're a couple yards away, but you're not.
    
    Party to Skills, Wiseman to First Aid.  Kite can use weapon skills until the
    battle ends, but be ready to help with heals.  Bring down his HP to 0 to get a
    scene in which Cubia gets pissy.  It's not running away this time.
    
    ***Cubia***
    HP:          9999 (plus Gomoras)
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       94
    
    Do as you were doing momentarily ago.  Cubia's attacks are just more potent and
    more frequent.  Nothing Wiseman's Phal Repth can't handle as long you keep up
    the defensive buffs.
    
    At 0 HP, Cubia uses Sephira Returner to restore all its health.  The battle
    then ends in a dramatic scene.  I won't spoil it.  Watch.
    ***End of Battle***
    
                    ~~Part 5: Rebirth in the Slums~~
    
     Lia Fail--
    
    When you get back to town, follow BlackRose's advice.  Save your game.  Do any
    selling and restocking you gotta do now.  In order to progress, you have to
    leave town, come back, and talk to BlackRose.  So, if you turn off the game and
    reload the file, then be sure to invite BlackRose and the third party member
    (Wiseman) before talking to BlackRose at the Chaos Gate.
    
       * Grabbing Noble Wines can help.  Also, max out on Recovery Drinks as well
              bring plenty of Healing Elixirs for back-up.
    
    You will get a chain of scenes.  Kite shares a revelation having to do with if
    the Twilight is one of Dusk or Dawn.  He takes what Harald said into account.
    Before the knew theory can be tested on a Data Bug, Helba points out that the
    Cursed Wave has come to them.  Time to fight Phase 8: The Rebirth, Corbenik!
    
    ***Corbenik***
    HP:          0000 (It's actually about 7000)
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       94
    
    Unlike the previous Phases, this one can be beaten without Data Drain.  It has
    three forms.  Here's all the seed form can do:
    
    Triple Earthquake - Corbenik jumps and causes three tremors.  Heal everyone
         it hits as soon as the first tremor happens to try to offset the overall
         damage of the three hits.
    
    Corbenik Seeds - A bunch of seeds come out.  You have 4-5 seconds to kill them
         them before they explode.  This shouldn't kill you even if all the seeds
         are still around, but you might as well make this easier on yourself.  You
         won't take any damage if none of the seeds are close to you.
    
    PhaJuk Zot - Lv.4 Wood spell.  Heal all that it hits.  It will likely keep on
         killing BlackRose, so you might not want to buff her.
    
    As soon as the battle starts, set the party to skills.  Designate everyone's
    target to Corbenik himself.  Kite will be in charge of heals, rebuffs, and
    killing the Corbenik Seeds.  Cast Ap Do on BlackRose and Kite, and dish out the
    Blood items quickly starting with the defenses.  Call for First Aid if you need
    it, but keep at attacking this thing until its health winds down.
    ***End of Battle***
    
    You will see a scene in which it grows and becomes a leaf.
    
    ***Corbenik 2***
    HP:          >000
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       94
    
    Along with Corbeniks second form comes some changes in attacks.  Wiseman's own
    heals should be enough unless they don't get to everybody (like BlackRose being
    too far away) or if he dies.  Step in to heal in either case, but let the rest
    be done by Wiseman.
    
    Earthquake - Generic Phase attack.  It's a single attack that hits harder than
         any of the hits from Triple Earthquake.  Heal after it quickly.
    
    PhaJuk Rom - Lv 4 Wood spell.  Heal whomever it hits.
    
    Lightning - Any number of targets are hit with lightning.
    
    Fierce Flash - A small amount of light crashes on the battleground.  Heal the
         whole party when it hits.  It can miss.
    
    Cruel Exploitation - A target is drained heavily of HP and SP.  If you have any
         Noble Wine, use it if you can.  Otherwise, heal quickly and move on.  This
         can kill Wiseman easily.
    
    Malicious Quickening - Duplicates of Corbenik form just to stab one target
         multiple times.  Heal after this.
    
    Suvi Lei - Everyone on the field is Paralyzed.  Wait for it to wear off, and
         hope nobody's in trouble with the follow-up attack.
    
    Supreme Defense - Tolerance to all Magic or Physical attacks.  This happens
         about the time that a fifth of Corbenik's health remains.
    
    Have the party use Skills, Wiseman on First Aid.  Rebuff and heal as needed.
    When you get close to beating this form, Corbenik uses Supreme Defense.  Keep
    attacking until you get a scene.  Yes, that's Balmung even though you have
    Wiseman with you.  Keep on attacking and healing until the second scene comes.
    Everyone who's in a coma will show up and break Supreme Defense.
    
    ***Corbenik 3***
    HP:          7000
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       94
    
    Final form.  It's a giant eye.  Like the last form, have Wiseman on First Aid.
    Don't forget it!  Be sure he's ready, you you can die quick.
    
    Seekers - Corbenik unleashes three Seekers.
    
         Repth Seeker - Can heal Corbenik by 400 HP.  It has 400 HP.  Kill it first
         Hell Seeker - Attacks your party.  Has 550 HP.
         Varias Seeker - Inflicts status ailments on your party.  Has 500 HP.
       * Thunder Dance can help take these down fast.
    
    Crying Earthquake - A tear does the same damge as the leaf form's Earthquake.
    
    Vivid Purification - A concentrated beam of light is fired at you.
    
    Grand Compilation - A series of eyes creates a field of beams and explosions
         that hit your party.
    
    Data Drain - All status ailments on one target, plus HP is cut to half.  You
         know how to handle this.  Help Wiseman out with this one.
    
    Drain Heart - Corbenik's desperation attack.  When this comes, just watch the
         game's ending.
    
    Same as before, but now with Seekers.  Take them out in the order I listed.
    Bring Corbenik's HP down until it uses Drain Heart.
    ***End of Battle***
    
    When the credits are over, save your game.  You can keep playing to complete
    what's left of //Quarantine, or you can use the Data Flag for a little extra in
    .hack//G.U. Volume 1 Rebirth.  Enjoy.
    
       * You also will get Images 77-86 unlocked on your desktop.
    
    -------------Playing Project .hack's Epilogue-------------
    
                    ~~Part 1: The Dawn After~~
    
         Email:
              Messages from a number of characters.
              Aura sends her first coherent message ever.  She wants Kite and Orca
                   to go to (A) Bursting Passed Over Aqua Field.
              A CC Corp message from Lios himself.  He thanks you.
         Board:
              "New Let's Play Tag" has the final Goblin Tag round at (Q) Detestable
                   Elusive Gate
    
     Mac Anu--
    
    A handful of people are waiting for you.  Talk, in any order, to Wiseman, Elk,
    Mistral, Balmung, and BlackRose.  Talk to Orca when they're gone.  Invite him
    to your party.  Before you leave, you can find Kazu across the street from the
    Recorder.  We'll have to find him again shortly.
    
     (A) Bursting Passed Over Aqua Field--
    
    The Spring of Myst is back if you had gotten it before.  Head to the dungeon.
    
    Once inside, go northwest, down the stairs, and north for a scene.  Kite will
    receive the Book of Twilight ~ Daybreak, which brings back the bracelet.  Data
    Drain and Gate Hacking are once again available.  You'll leave automatically.
    
       * The only need for Virus Cores at this point are for Item Completion.  Gate
              Hacking may be available, but there's no more to be done.
    
     Mac Anu--
    
    Alright, you now have the chance to find Kazu and Sieg around any town.  You'll
    be able to trade with them.  Trade the Forestlore from Kazu.  Trade with Orca
    for the Earthlore and the Staff of Truth.  Sieg has a Secret: Divine.  Use the
    boost items when you get them.
    
       * Now that you can invite Elk, trade with him since he has Secret: Sage and
              Secret: Dreams.  He also has the full armor set that you can give to
              Twin Blades or Long Arms, but let's save that for later.
    
    Log out.
    
         Board:
              Read the second post in "Justice and Peace"
              Item Completion is resuming, according to the bottom thread.
         News:
              "Trespassers on Mega Float?" refers to the events of //Liminality's
                   fourth episode.
         Email:
              Helba gives you hers and three other Member Addresses.  The three
                   others are AI's of Tsukasa, Subaru, and Sora.
              Aura sends you (Q) Hidden Darkside Holy Ground.  This is the bonus
                   dungeon of //Quarantine.  Let's get to level 99 before we do it.
    
    When you log in, go to the Omega server.
    
     Lia Fail--
    
    Elk is waiting for you.  He's coming with to the area provided by Aura.  Give
    him the Staff of Truth you got from Orca.
    
    To do the Item Completion event, there are NPCs in each server by the Chaos
    Gate.  Talk to them, and select Item List to register every non-rare item that
    is in your inventory or Elf's Haven.  These items include having at least one
    of every grunty food and one of every Virus Core A-L.  Buy one of every item at
    every store to knock out some of the list as well.  Look for trade partners for
    some of the remaining items.  The rest can be found in dungeons.  This is very
    tedious, so it's up to you whether or not the desktop items is worth it.  If
    you decide to do it, then wait on the purchases portion until the very end.
    
       * As of now, there is only one person you cannot trade with at the moment.
              If you traded with Mia in the earlier volumes, however, then you can
              now complete Ryu Book III.  See the corresponding section of my guide
              below to see what must be done.
       * Helba has a Darklore.  Tsukasa has both a Secret: Reason and Book of Ideas
              you should trade for.  Tsukasa also has a full set of equipment you
              might want to get to give to BlackRose, though she should already
              have the Omega Guard.  Subaru has a Secret: Awaken and Book of Ideals
              on her.  Sora has a Secret: Thief.  Use all these items.
    
    Invite Wiseman and and Helba.  Give Wiseman the Staff of Truth.  Buy at least 6
    Beast's Bane scrolls, and equip the Lady's Mail.
    
     (Q) Detestable Elusive Gate--
    
    It's time for the showdown with Martina.
    
    ***Martina X x3***
    HP:           2010 each
    P.Res/M.Res: Magic
    Element:      None
    Rec.Lvl:        94
    
    Martina can Charm your allies.  On top of her ridiculous speed, Martina evades
    physical attacks a lot.  She can also heal her allies 400 HP at a time.
    
    Use a Wizard Blood and Hermit Blood on Kite if you have them.  Designate your
    party's targets to one specific Martina.  Use a Beast's Bane on her, and then
    put Martina to Sleep.  Call for Magic right before you have Kite use a spell of
    his own.  The first Martina should fall very fast.  Repeat the Sleep and Magic
    call if it doesn't.
    
    Repeat this with each of the other two Martinas to end this.  Your victory over
    Martina X will earn you the Imp's Crown.
    ***End of Battle***
    
    Gate out when you're done.
    
     Lia Fail--
    
    We have some leveling to do.  I suggest a party of BlackRose and Helba.  This
    will take a little while, but it will help with that side dungeon in the end.
    Bring plenty of healing items.
    
     (Q) Unspeakable Desperate Sea of Sand--
    
    # of Field Portals: 11 (+ wandering groups)
    # of Dungeon Portals: 22
    # of Symbols: 7
    Spring of Myst: Grandpa Lv. 5
    
    Monsters: Armor General, Psyche Vision, Ominous Skull, Astro King (D),
         Flame Maiden (D)
    
    Try your best to Paralyze the Armor Generals before you fight them.  They pack
    some serious punches.  Call for Skills when you succeed, because Helba is very
    powerful.  She'll be your healer when she isn't attacking, so remember to put
    Helba on First Aid.  Ominous Skulls are fodder for Thunder skills.  Use the
    field's monsters to get Kite and BlackRose to level 95.
                ___
               | d |
               |   |
        B1     |   |
               |   |
               |   |
                "I"                     ___
            ___________                | u |
           | k       c |                "I"
      ___  |           |  ___     ___   ___
     |cK |=|     M     |=|k  \___/  k|=|kck|
      """  |           |  "\   g   /"   """
           |         k |    "\   /"
            """""""""""       "I"
                          ___________
                         | c       k |
                         |           |
                         |     M     |
                         |           |
                         | k       c |
                          """""I"""""
                          ___________
                         |K         K|
                         |   #####   |
                         |  g#####c  |
                         |   #####   |
                         |K         K|
                          """""I"""""
                              ___
                             |kgk|
                              """
    Easy block.  We're clearing this dungeon.
    
    Astro King can be Paralyzed, and then you can have Helba dish out Water spells
    to help down the thing faster.  Go west when you can for the third portal, and
    then east for two more.  The fork to the south leads to the stairs.
                ___________
               |K    c    K|
      _______  |   #####   |  ___
     | M     |=|   #####   |=|  d|
     |   |"""  |   #####   |  """
     |   |     |K    g    K|
      "I"       """""""""""
      ___
     |   |
     |   |               ___
     |   |              | u |
     |   |               "I"
     |   |___________    ___    ___
     | M             |==|k c|==|kgk|
      """""""""""""""    """    "I"
                            ___________   ___________
                           | g       k | |     M     |
                           |           | |   # c #   |
                           |     M     | |   #####   |
                           |           | |   #####   |
                           | k       c | |           |
                            """""I"""""   """""I"""""
                                ___           ___
                               |k  \_        |   |
                                \    \_   ___|   |
                                 )c    |=|     M |
                                /    /"   """""""
                               |k  /"
                                "I"
                                ___
                               |kck|
                                """
    Flame Maidens can be found here.  The map should explain it all.
    
    The fourth and final block is too wide for me to fit a map on here.  Start by
    going west from the first fork to find the Gott Statue, then south.  Go west to
    the end from the big room, then south to the end, and then east to find one
    fork with only one room in each diection.  When the dungeon is clear, use the
    2128 Drain on Psyche Vision and Astro King to get the Hades Gloves and Golden
    Crown.  2128 Drain the Ominous Skull for Greaves of Awe.  I'll explain what to
    do with both of these below.
    
       * Also, get a Sublimer from Data Draining the Astro Kings.  Equip it, and
              carry the Blades of Bond as your Rare item for the Springs of Myst.
              Blades of Bond will still be useful for Ap Corv and Thunder Dance.
    
     Lia Fail--
    
    Sell and restock.  Go back to one of the areas provided by Net Slum's residents
    to find and defeat The Bracelet enough times to get Kite to level 98.  It may
    take a while to do, but it will be worthwhile for the long dungeon coming up.
    In fact, use one of the three afforementioned areas that have regular fields so
    you can hop on a grunty from portal to portal until you find The Guardian.  You
    will want to shorten the time it takes a good bit.
    
       * Periodically, you should go to a low-level area to have Kite kill enough
              enemies to clean his Infection level.
    
    When you get Kite to level 98, you will just need to upgrade Elk's armor so he
    will be of use during the upcoming dungeon.  There are some monsters that you
    can Data Drain (or 2128 Drain) to get better equipment for everyone.  Find each
    item, get them checked off for the Item Completion, and then distribute them
    accordingly:
    
         Golden Crown and Hades Gloves - See above as to where to get them.  Give
              the Golden Crown to Elk, and the equip Hades Gloves on Kite.
         Greaves of Awe - Same thing here.  Give to Elk.
         Demon's Hands and Uber Guard - Find a Pandora's Box somewhere, such as the
              area (Q) Collapsed Forest Green Twin Hills.  They have both of these
              items.  Data Drain to get one or both, and then 2128 Drain to get the
              Uber Guard if you don't already have it.  The Demon's Hands goes to
              BlackRose, and the Uber Guard goes to Elk.
         Able Lamellar - In the dungeon of the same area are Blue Wyrms, which you
              can get this item from via Data Drain.  Kite should already have one,
              but, if you need something to give to the other Twin Blades or Long
              Arms, then this works out nicely.
         Fallen Pope - Find Cerberus in the same dungeon on the fourth block.  2128
              Drain it for this head piece for Kite.  A warning, though; putting it
              on in place of the Lady's Cap will mean you'll need to carry some The
              Hanged Man scrolls, which you should be doing anyways.  I suggest you
              open the Gott Statue here.
         Shadow Robes - Go to (Q) Unmatched Fatal Spiral, and 2128 Drain this from
              a Madam Niagara.  Give this to Elk.  Clear the dungeon here to get
              Kite and BlackRose to level 99.  Elk should be at least level 97.
         Usurper Helm and Ultra Leg Mail - Trade with Tsukasa, and give these to
              BlackRose after you checked them off the Item Completion list.
    
    That should do it.  Kite is keeping the Time Sandals still because they remain
    convenient after all these games.
    
                    ~~Part 2: The Darkside of The World~~
    
    The party will be BlackRose and Elk for this.  I hope you prepared them like I
    explained above.  Be sure to fix them up with plenty of healing items as usual.
    Kite will need Blood items, Restoratives, Antidotes, Recovery Drinks, Healing
    Elixirs, Artisan's Souls, Knight's Bane scrolls, maybe some Noble Wine, and a
    good number of Fortune Wires.
    
       * NOTE:  You will need time for this dungeon.  You will need to understand
              that the dungeon is riddled with Data Bugs, and, in order to survive,
              Kite absolutely must be the one to deliver to final blow to every
              monster you encounter.  I will be providing maps for much of this so
              you can see the shortest route from one floor to the next.  I had you
              level Kite all the way to 99 because that is his best chance to Data
              Drain each monster with as little Infection rate as possible.
       * TIP:  Use only the regular Data Drain.  Anything more would cause Kite's
              Infection level to rise too fast.  Other than that?  Pray.  Hope that
              at least a few of the portals are chests.
    
    When you are all set, save your game.
    
     (Q) Hidden Darkside Holy Ground--
    
    # of Field Portals: 16
    # of Dungeon Portals: 93
    # of Symbols: 9
    Spring of Myst: Monsieur Lv. 5
    
    Monsters: Armor General, $nder^mo\, Astro King, ^u[G/&)<i=n (D),
         Mu Guardian (D), San=Hi/ (D), Sand Mountain (D), Psyche Vision (D),
         A:ro*a Fe/th&r (D), Madam Niagara (D), VlitraMaster (D), De[th I$p^a&t (D)
         Dark Asteroid (D), Dawn Wanderer (B), Temptress Lover (B)
    
    Skip the field by riding on a grunty to the dungeon.  But, don't forget about
    the Spring of Myst.
                    ___
                   | d |
        B1          "I"
                ___________
               | k       c |
           |-| |           | |-|
           | |=|     M     |=| |
      ___|"M | |           | | M"|___
     |      /  | c       k |  \      |
      "I""""    """""""""""    """"I"
      ___                         ___
     |K K|                       |KcK|
      "I"                         "I"
      ___       ___________       ___
     |k  \_    | k       c |    _/  k|
      "\   \_  |           |  _/   /"
        "\  k|=|     M     |=|k  /"
          """  |           |  """
               | g       k |
                """""I"""""
                    ___
                   |   |
                    "I"
                    ___
                   | u |
                    """
    Go north one room for a scene in which you see the cat character from //SIGN.
    Whether you start off with the portals revealing chests or Armor Generals, do
    not let down your guard down.  $nder^mo\ (Astro King) is here.
              ___   ___________   ___
             |KCK|=|g    M     |=|  d|
              """   """|   |"""   """
                       |   |
           B2           "I"
                        ___
                       |c  |
                       |   |
                       | M |
                       |   |
                       |   |
                        "I"
      ___________       ___       ___________
     |           |    _/   \_    | c       k |
     |           |  _/   c   \_  |           |
     |     M     |=|k  /"""\  k|=|     M     |
     |           |  """     """  |           |
     |           |               | k       g |
      """""I"""""                 """""I"""""
      ___________                 ___________
     | c       k |               | k       g |
     |           |  ___________  |           |
     |     M     |=|     M     |=|     M     |
     |           |  """|   |"""  |           |
     | k       c |     |   |     |         k |
      """""""""""       "I"       """""""""""
                        ___
                       | u |
                        """
    ^u[G/&)<i=n (Mu Guardian) appears here.  They like to come in groups of two or
    three, so be ready to take them down one by one.  On this block, choose either
    west or east, and hope for the best with the portals.  It is still possible to
    get an Armor General or two.
    
       * ^u[G/&)<i=n has a chance of being Data Drained for the Rare item Forsaken
              Light, in case you're interested.  Either way, remember that Kite can
              kill a Mu Guardian in like two hits.  Call off BlackRose so Kite has
              a chance at the kill.
                     |-|  ___________   ___
       B3            | |=|     M     |=|  d|
                ___|"M |  """""""""""   """
               |      /
                "I""""
            ___________   ___________
           | c       k | | c       k |
           |           | |           |
           |     M     |=|     M     |
           |           | |           |
           | k       c | | k         |
            """""I"""""   """""I"""""
            ___________   ___________
           |         k | | c       k |
           |           | |           |
           |     M     |=|     M     |
           |           | |           |
           | k       c | | k       g |
            """""""""""   """""I"""""
                           ______
                          /      |
      ___   ___________  | M_|"""
     |u  |=|     M     |=| |
      """   """""""""""  |-|
    The pain continues with more infected Mu Guardians.  Another Data Bug on this
    block is San=Hi/ (Sand Mountain).  You can Data Drain an Ultra Leg Mail from
    one of them.  Fighting just one of these guys is likely better for you than two
    or three of the infected Mu Guardians.  Remember to use a Knight's Bane on the
    Sand Mountain so Kite can kill them with a physical hit.
                                              ___
                                             | d |
            B4                                "I"
                                          ___________
                                         | c       k |
      ___   _______|-|       |-|_______  |           |
     |KCK|=|        M|       |M        |=|     M     |
      """   """""""|  "|___|"  |"""""""  |           |
                   |           |         | k       g |
                    """""""""""           """""I"""""
                                              ___
                                             |g  |
                                             |   |
                                             | M |
                                             |   |
                                             |   |
                                              "I"
                                          ___________
                                         | g       k |
      ___   ___________________________  |           |
     |u  |=|c            M             |=|     M     |
      """   """""""""""""""""""""""""""  |           |
                                         | k       c |
                                          """""I"""""
                                              ___
                                             |cKK|
                                              """
    Plain and simple: If you are going west instead of north, then you are going
    the wrong way.  I know your Infection Window is probably warning you already,
    but you can do it.        ___
                             | d |
                              "I"
            B5            ___________
                         | c       k |
                         |           |
                         |     M     |
                         |           |
                         | k       c |
                          """""I"""""
            ___________    _________    ___________
           | k         |  /         \  | k         |
      ___  |           | | g_|"""|_k | |           |  ___
     |KCK|=|     M     |=| |       | |=|     M     |=|KCK|
      """  |           | | k"|___|"c | |           |  """
           | c       k |  \         /  | c       k |
            """""""""""    """"I""""    """""""""""
                          ___________
                         | c       k |
                         |           |
                         |     M     |
                         |           |
                         | k         |
                          """""I"""""
                              ___
                             | u |
                              """
    Psyche Vision appears on this block.  Bring their health down super low, and
    then kill them with Kite's attacks.  Hope to encounter one during each of the
    two portals you pass this block.  You'll stand a better chance that way.
          ___                         ___
         |KCK|                       | d |
          "I"                         "I"
      ___________                 ___________
     |         k |               | c       k |
     |           |  ___________  |           |
     |     M     |=|     M     |=|     M     |
     |           |  """""""""""  |           |
     | k       c |               | k         |
      """""I"""""                 """""I"""""
          ______                   ______
         |      \                 /      |
          """|_M |  ___________  | M_|"""
               | |=|c    M     |=| |
               |-|  """|   |"""  |-|
                       |   |
                        "I"
        B6          ___________
                   | c       k |
                   |           |
                   |     M     |
                   |           |
                   | k         |
                    """""I"""""
                        ___
                       | u |
                        """
    Dark Lords are here.  Equip Blades of Bond, put BlackRose on Standby, and just
    pummel these guys to death with Thunder Dance.  Unless you're feeling mighty
    lucky with the Dark Lords showing up more than half the time, I suggest going
    east and north when you are able.
          _______   ___     ___   _______
         | M     |=|  d|   |KCK|=|     M |
         |   |"""   """     """   """|   |
         |   |                       |c  |
          "I"                         "I"
      ___________                 ___________
     |         k |               | c       k |
     |           |               |           |
     |     M     |               |     M     |
     |           |               |           |
     | k       g |               | k       c |
      """""I"""""                 """""I"""""
          ___                      ______
         |   |                    /      |
         |   |___   ___     ___  | M_|"""
         | M     |=|k  \___/  k|=| |
         |   |"""   "\       /"  |-|
         |  c|        "\   /"
          "I"           "I"
      ___________       ___
     | c       k |     |   |
     |           |  ___|   |___   ___________
     |     M     |=|     M     |=|     M    c|
     |           |  """|   |"""   """""""""""
     | k         |     |   |
      """""""""""       "I"
                        ___
        B7             | u |
                        """
    You'll get a scene upon entering this block.  The cat appears again, and it
    reveals its name to be Macha.  A:ro*a Fe/th&r (Psyche Vision) appears on this
    block.  Get in a couple physical hits while the party does Magic to get to the
    Protect Break.  Hope for more Dark Lords.
          ___________   ___________         ___________   ___________
         | k       g | | k       c |       | k       c | |         k |
         |           | |           |  ___  |           | |           |
         |     M     | |     M     |=|c k|=|     M     | |     M     |
         |           | |           |  "I"  |           | |           |
         |         k | | c       k |  ___  | c       k | | k       c |
          """""I"""""   """""""""""  |  k|  """""""""""   """""I"""""
          ___________                 "I"                 ___________
         | c       k |                                   |           |
         |           |                _I_                |           |
         |     M     |               |   |               |     M     |
         |           |               |   |               |           |
         | k       c |               |   |               |           |
          """""I"""""                |   |                """""I"""""
      B8      ___   ___   ___________|   |___________   ___   ___
             | d | |u  |=|             M             |=|KCK| |   |
              """   """   """""""""""""""""""""""""""   """   """
    The more Dark Lords you find here, the better.  You can still encounter that
    infected Psyche Vision, though.
                ___________   ___________
               | k       g | | g       k |
               |           | |           |
               |     M     |=|     M     |
      ___      |           | |           |      ___
     | u |     | c       k | | k       c |     | d |
      "I"       """""I"""""   """""I"""""       "I"
      ___           ___           ___           ___
     |   |         |c  |         |   |         |   |
     |   |___   ___|   |         |   |___   ___|   |
     | M     |=|     M |         | M     |=|c    M |
      """""""   """|   |         |   |"""   """""""
                   |   |         |  c|
                    "I"           "I"
                ___________   ___________
               | c       k | | k         |
               |           | |           |
               |     M     |=|     M     |
       B9      |           | |           |
               | k         | | c       k |
                """""""""""   """""""""""
    More infected Psyche Visions.  You may swear this game hates you.  Choose the
    northern OR the southern route to get to the stairs.
                                      ___________
      ___                            | c       k |
     | d |                           |     M     |
      "I"                            |           |
      ___                            |     M     |
     |c  |                           | k       c |
     |   |                            """""I"""""
     |   |                                ___
     |   |                              _/  k|
     |   |___________   ___________   _/   /"
     | M             |=|g    M     |=|k  /"
      """""""""""""""   """|   |"""   """
                           |   |
                            "I"
                        ___________
                       |         k |
                       |           |
                       |     M     |
                       |           |
                       | k       g |
                        """""I"""""
             B10            ___
                           |   |
                           |   |
                           | M |
                           |   |
                           |  g|
                            "I"
                            ___
                           | u |
                            """
    The monsters VlitraMaster and Madam Niagara appear here.  Take this chance to
    bring down Kite's Infection level a bit.  Typhoon Blade and Flame Vortex from
    the Sublimer weapon work very well.  Be warned that the infected Psyche Visions
    still appear on this block.
                    ___________
      B11          | k       g |
          _______  |           |  _______
         | M    c|=|     M     |=|     M |
         |   |"""  |           |  """|   |
         |   |     | c       k |     |   |
          "I"       """""""""""       "I"
          ___                         ___
         |c  |                       |g  |
         |   |                       |   |
         | M |                       | M |
         |   |                       |   |
         |   |                       |   |
          "I"                         "I"
          ___       ___________       ___
         |k  \_    |           |     |   |
          "\   \_  |           |     |   |
            )g   |=|  M     M  |     | M |
          _/   /"  |           |     |   |
         |k  /"    |           |     |   |
          "I"       """""""""""       "I"
      ___________                 ___________
     |         k |               | g       k |
     |           |               |           |
     |     M     |               |     M     |
     |           |               |           |
     | k       g |               | k       c |
      """""I"""""                 """""I"""""
          ___                         ___
         | u |                       | d |
          """                         """
    De[th I$p^a&t (Dark Asteroid) is here.  You have to go around this whole block,
    but at least you can skip two portals.  Even better is the fact that regular
    monsters are here as well.
             ___                         ___
            | d |                       | u |
             "I"                         "I"
         ___________   ___________   ___________
        |         k | | c       k | | c       k |
        |           | |     M     | |           |
        |     M     | |           | |     M     |
        |           | |     M     | |           |
        | k       c | | k         | | k       c |
         """""I"""""   """""I"""""   """""I"""""
             ___           ___           ___
            |   |         |   |         |c  |
            |   |         |   |         |   |
            | M |         | M |         | M |
            |   |         |   |         |   |
            |   |         |   |         |   |
      B12    "I"           "I"           "I"
             ___           ___           ___
            |c  |         |   |         |   |
            |   |___   ___|   |___   ___|   |
            | M     |=|     M    c|=|c    M |
             """""""   """""""""""   """""""
    More VlitraMasters and infected Dark Asteroids here.
             ___                         ___
            | d |                       |   |
      B13    "I"                         "I"
             ___                         ___
            |   |                       |c  |
            |   |                       |   |
            |   |                       |   |
            |   |                       |   |
            |   |                       |   |
            | M |                       | M |
            |   |                       |   |
            |   |                       |   |
            |   |                       |   |
            |   |                       |   |
            |   |                       |   |
             "I"                         "I"
         ___________                 ___________
        | c       k |               | k       c |
        |           |  ___     ___  |           |
        |     M     |=|k  \___/  k|=|     M     |
        |           |  "\       /"  |           |
        | k       c |    "\   /"    |         k |
         """""""""""       "I"       """""""""""
                           ___
                          | u |
                           """
    Armor Generals make their sorry return, but don't get too comfortable just yet.
    There's still a chance for the infected Dark Asteroid to come along.
    
    I won't bother with Block 14's map.  If you were to go north and east, you can
    find two portals in separate rooms with Psyche Visions or Armor Generals.  Go
    the southeast route to find the stairs.
    
    There's no need for a map on the 15th and final block either.  There are three
    portals; you can skip the one to the east unless you need the visit the storage
    room for more Healing Elixirs.  Head north from the central fork to find the
    third portal.  The monsters are like the previous block, but with VlitraMasters
    thrown in.  Stop at the third portal, buff up, and go north.  You will get a
    short scene in which you spot a monster.
    
    ***Dawn Wanderer***
    HP:          0%>%
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    98-99
    
    This will be like a fight with The Guardian, only this thing is stronger by
    comparison, and we're not going to Data Drain it.  Party to Skills, Elk to
    First Aid.  When you beat this thing the first time, a scene will occur during
    which it gets stronger, and Macha appears inside.
    
    ***Temptress Lover***
    HP:          10:*
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    98-99
    
    The only thing that changes is that Kite will likely have to help with healing
    through items.  Otherwise, stick to the same strategy.  It'll take a couple of
    minutes to beat this thing down.
    ***End of Battle***
    
    A scene will follow.  Congratulations, you got Mia back!  This will also open
    Movies 99-102 and Images 87-96 on your desktop.
    
                    ~~Part 3: Loose Ends and Chains~~
    
     Lia Fail--
    
    Now that you can invite Mia again, you can level everyone to 99 and bring their
    Affection up to 1000.  But, wait, there's still a little more to do!  Remember
    the Ryu Books?  Let's finish them.  We have a couple other things besides.
    
       * Mia has a Sealore.  Trade for and use it if you never traded with her
              in the previous games.
    
    With any well-equipped melee fighter and Wavemaster in your party, let's go to
    a few areas.  Bring your own Fairy's Orbs.  And you only have to clear dungeons
    if Ryu Book II doesn't already count 75 cleared.
    
         (Q) Sickened Imprisoned Fallen Angel - You would think level 78 areas are
              easier to find.  Anywho, go to the dungeon.  On the second block you
              can meet /onB=ll^$&a (IronBall Mania), and on the fourth block is
              A:ro*a Fe/th&r (Rainbow Tail).  The Gott Statue may hold Risky Coffee
              in its chest.
         (Q) Reincarnated Elusive Lyric Poet - $nder^mo\ (Wander Demon) appears in
              the field and in the dungeon starting on the second block.  On the
              third block you have a chance to meet Maga*umk\ro (Magatumkuro).  The
              Gott Statue has a Christmas Card.
         (Q) Mysterious Haunted Duel - Hell Slicer can be found around the bottom
              of the dungeon.  They resist physical attacks, so have a Wavemaster
              kill it fast with their Vulcan spell.
    
    I have now told you how to find all 303 monsters.  Ryu Book IV is complete.  If
    you look at Ryu Book VI, however, you will notice that you still have a few
    Gott Statues left to go.  Take this opportunity to go to random areas in the
    level 90 range so you can accumulate some treasure items as gifts for some of
    your characters.  I recommend going to areas with the 3rd Word being "Fallen
    Angel" or "Sea of Sand" so you can also knock out some Grandpa encounters.
    
    Once you have the Gott Statues finished up, go to any server to finish up the
    Springs of Myst.  Again, "Fallen Angel" and "Sea of Sand" are your best bet for
    finding Monsieur and Grandpa at a fast pace.  This will complete Ryu Book VII.
    
    All that remains besides the Item Completion is to get everyone's Affection up
    and to complete all the email chains in Quarantine.  Use the treasure items you
    picked up before now, and look up my list of where to find those great pieces
    of equipment.  Healing Elixirs work well if given one at a time, too.  You will
    want everyone's Affection to be 960 or higher before you start on the emails,
    which I have detailed below.
    
       * You handle the email chains like with any other .hack game.  Respond to
              each person, go to The World title screen, and return to the desktop
              to find the next message.  Each good response provides 10 Affection.
       * BlackRose's chain starts with "A thought," not with "You know."  I think
              you can answer that one either way, but I like picking "Me too."
    
         BlackRose:
            1) You suck!
            2) But
            3) The Incident
            * End of Chain
         Mistral:
            1) Well
            2) Pretend
            3) Hair
            4) Age
            * End of Chain
         Wiseman:
            1) That's not good
            2) My friend
            3) Food
            4) Corn
            * End of Chain
         Balmung:
            1) As a Friend
            2) Honestly
            3) It's hard
            4) Understand
            * End of Chain
         Piros:
            1) Time Machine
            2) Maybe
            3) Time Machine
            * End of Chain
         Sanjuro:
            1) Yeah
            2) What kind?
            3) Maybe I'll watch
            * End of Chain
         Gardenia:
            1) Yeah
            2) I see
            3) I get it
            * End of Chain
         Natsume:
            1) Beforehand
            2) Good
            3) Flexed Arm Hang
            * End of Chain
         Moonstone:
            1) What is it?
            2) Raining
            3) Don't worry
            * End of Chain
         Marlo:
            1) That's true
            2) I know.
            3) Sorry
            * End of Chain
         Rachel:
            1) B-day Money
            2) No Problem
            3) Heh heh
            * End of Chain
         Nuke Usagimaru:
            1) Yeah
            2) You're right
            3) Uh...
            * End of Chain
         Terajima Ryoko:
            1) Not bit
            2) Is he?
            3) Don't worry
            * End of Chain
         Yasuhiko:
            1) Don't try too hard
            2) I am not!
            3) Really?
            4) Umm...
            5) It'll pass
            * End of Chain
         Helba:
            1) I want to know
            2) Why?
            3) So?
            4) Maybe...
            5) The World
            * End of Chain
         Mia:
            1) So
            2) Fate
            3) Then...
            4) You two
            5) You
            * End of Chain
         Elk:
            1) Don't Apologize
            2) Mia
            3) You
            4) No Reason
            5) You've Changed
            * End of Chain
         Tsukasa:
            1) Because...
            2) Umm...
            3) Girl
            4) She is awake!
            5) Thanks
            * End of Chain
         Subaru:
            1) Don't worry
            2) Crimson Knights
            3) For you
            4) You shouldn't
            5) Important Thing
            * End of Chain
         Sora:
            1) Huh?
            2) You knew?
            3) Aura
            4) Idiot
            5) Sorry...
            * End of Chain
    
    And that's it.  If you are interested in doing the Iem Completion, then check
    all the stores and trade partners including your grunties for items.  The event
    will then reward you with Image 56 and some movies (90-96, I think it was).
    Either way, give yourself a pat on the back for finishing the first series of
    .hack games.
                                                          ***End of Walkthrough***
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    V. Perfect Game Checklist
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -------------Book of 1000-------------
    
    Also known as Ryu Books in the .hack series, these record your progress.  The
    more you do in the game(s), the more you're rewarded.
    
                    ~~Ryu Book I~~
    
    # of Data Drains needed: 10
    Type of Records: The time played and the number of times you left town for an
         area.
    
       * 10 areas                      * 5:00:00 hours
       * 20 areas                      * 10:00:00 hours
       * 30 areas                      * 20:00:00 hours
       * 40 areas                      * 25:00:00 hours
       * 50 areas                      * 30:00:00 hours
       * 60 areas                      * 35:00:00 hours
       * 70 areas                      * 40:00:00 hours
       * 80 areas                      * 45:00:00 hours
       * 90 areas                      * 50:00:00 hours
       * 100 areas                     * 60:00:00 hours
       * 110 areas
       * 120 areas
       * 130 areas
       * 140 areas
       * 150 areas
       * 160 areas
       * 170 areas
       * 180 areas
       * 190 areas
       * 200 areas
       * 210 areas
    
    Follow my guide, fill the other Ryu Books, and complete the Checklist at the
    bottom of this section.  It's that easy if you're continuing from the previous
    volume.  It will be very time consuming if not.
    
                    ~~Ryu Book II~~
    
    # of Data Drains needed: 20
    Type of Records: Magic Portals stuff
    
       * 50 portals opened                    * 5 all field portals cleared
       * 100 portals opened                   * 10 all field portals cleared
       * 150 portals opened                   * 15 all field portals cleared
       * 200 portals opened                   * 20 all field portals cleared
       * 300 portals opened                   * 25 all field portals cleared
       * 400 portals opened                   * 30 all field portals cleared
       * 450 portals opened                   * 35 all field portals cleared
       * 500 portals opened                   * 40 all field portals cleared
       * 550 portals opened
       * 600 portals opened
       * 700 portals opened                   * 10 all dungeon portals cleared
       * 800 portals opened                   * 15 all dungeon portals cleared
       * 900 portals opened                   * 25 all dungeon portals cleared
       * 1000 portals opened                  * 35 all dungeon portals cleared
       * 1100 portals opened                  * 45 all dungeon portals cleared
       * 1200 portals opened                  * 55 all dungeon portals cleared
       * 1400 portals opened                  * 65 all dungeon portals cleared
       * 1500 portals opened                  * 75 all dungeon portals cleared
       * 1600 portals opened
       * 1700 portals opened
    
    Honestly, the field clearing should be done about as soon as you convert over
    from //Outbreak.  But, if not, then just clear the ones I recommend to clear.
    As for dungeons, I pretty much tell you which dungeons not to worry about.  You
    should be done with this one around the time you do the side dungeon.
    
                    ~~Ryu Book III~~
    
    # of Data Drains needed: 30
    Type of Records: Interaction with players
    
       * 20 names registered
       * 30 names registered
       * 40 names registered
       * 50 names registered
       * 60 names registered
       * All 76 names registered
       * 5 trades made
       * 10 trades made
       * 15 trades made
       * 20 trades made
       * 25 trades made
       * 30 trades made
       * 35 trades made
       * 40 trades made
       * 45 trades made
       * 50 trades made
       * At least 1 trade with every player
    
    You can only get this one after you beat the game, and also if you do the one
    dungeon with Crim at the bottom.  Then, it's a matter of luck in meeting most
    of everyone in town.  Everyone else you have to invite in your party to meet.
    Trade with each of the 76 players at least once, and this Ryu Book will be all
    maxed out.
    
                    ~~Ryu Book IV~~
    
    # of Data Drains needed: 40
    Type of Records: Monster Album.  Kill one, know lots about it.
    
       * 50 monsters
       * 80 monsters
       * 120 monsters
       * 160 monsters
       * 200 monsters
       * 240 monsters
       * 280 monsters
       *
    
    In //Outbreak, we left off with 244/303 monsters met.  Some of the monsters
    listed below appear only once.  As this is the last game of the series, you can
    bet that all 303 monsters will be listed.  Enjoy.
    
       001: Razine           - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       002: Swordmanoid      - Lv. 2  - (A) Expansive Haunted Sea of Sand
       003: Gladiator        - Lv.21  - (A) Buried Pagan Fiery Sands
       004: Ochimusha        - Lv.16  - (8) Hidden Primitive Treasure Gem
       005: Nobunaga Soul    - Lv.40  - (^) Bitter Hot-blooded Sand Trap
       006: Heavy Metal      - Lv.14  - (A) Plenteous Smiling Hypha
       007: Phalanx          - Lv.31  - (^) Nameless Seeker's Prairie
       008: Dark Rider       - Lv.26  - (8) Lonely Passed Over Aqua Field
       009: Dark Horse       - Lv.45  - (^) Scattering Fossil's Milestone
       010: Nightmare        - Lv.65  - (E) Fleeting Fallow Chaos
       011: Tetra Armor      - Lv.30  - (8) Lonely Geothermal Treasure Gem
       012: Squidbod         - Lv.49  - (^) Chosen Light Trap Twin Hills
       013: General Armor    - Lv.19  - (A) Generous Astigmatic Fiery Sands
       014: Porolin          - Lv. 0  - (A) Discovered Primitive Touchtone
       015: Mummy Ripper     - Lv. 7  - (A) Closed Oblivious Twin Hills
       016: Mummy Scissors   - Lv.38  - (^) Bottomless Hopeless Footstep
       017: Temple Knight    - Lv.44  - (^) Blooming Promised Walkway
       018: Holy Knight      - Lv.56  - (E) Dolorous Promised Clavicle
       019: Hand of God      - Lv.67  - (E) Chatting Snaring Twins
       020: Cadet Valkyrie   - Lv. 5  - (A) Discovered Primitive Touchstone
       021: Fresh Valkyrie   - Lv.21  - (A) Buried Pagan Fiery Sands
       022: Valkyrie         - Lv.36  - (^) Bottomless Guffawing Raw Ore
       023: Long Lived       - Lv. 0  - (^) Hidden Vengeful Twin Hills
       024: Grand Mage       - Lv.23  - (8) Great Distant Fertile Land
       025: Grand Cold       - Lv.33  - (^) Collapsed Pagan Remains
       026: Grand Electric   - Lv.43  - (^) Blooming Promised Walkway
       027: Forest Hsien     - Lv.53  - (E) Cracked Worst Milestone
       028: Dark Guru        - Lv.63  - (E) Resonating False Grasslands
       029: Earth Hsien      - Lv.75  - (Q) Cruel Vindictive Scars
       030: Inferno          - Lv.45  - (^) Scattering Fossil's Milestone
       031: Ancient          - Lv.48  - (^) Lightless Sacred Remains
       032: Evil Horn        - Lv.60  - (E) Closed Evil-Eyed Sea of Sand
       033: Lich             - Lv.69  - (^) Stalking Betrayed Nothingness
       034: Lich Lord        - Lv.80  - (E) Graceful Tempting Fallen Angel
       035: Dark Lord        - Lv.87  - (Q) Reincarnated Purgatorial Altar
       036: Flamer           - Lv. 0  - (^) Collapsed Pagan Remains
       037: Fire Witch       - Lv.20  - (8) Cursed Despaired Paradise
       038: Water Witch      - Lv.14  - (8) Soft Solitary Tri Pansy
       039: Dark Witch       - Lv.19  - (8) Collapsed Momentary Spiral
       040: Hysteria         - Lv.32  - (^) Collapsed Pagan Remains
       041: Druid Witch      - Lv.41  - (^) Dazzling Sage's Arctic
       042: Mad Witch        - Lv.47  - (^) Pulsating Worst Core
       043: Earth Maiden     - Lv.52  - (E) Chatting Snaring Twins
       044: Spark Maiden     - Lv.58  - (E) Closed Evil-Eyed Sea of Sand
       045: Dark Maiden      - Lv.68  - (^) Stalking Betrayed Nothingness
       046: Wood Maiden      - Lv.71  - (Q) Hidden Passed Over Sea of Sand
       047: Flame Maiden     - Lv.85  - (Q) Raging Facing Mirrors Virgin
       048: Madam Niagara    - Lv.92  - (Q) Unmatched Fatal Spiral
       049: Kakasinger       - Lv. 0  - (8) Putrid Corrupted White Devil
       050: Guardian         - Lv.12  - (8) Quiet Eternal White Devil
       051: Metal Eraser     - Lv.33  - (^) Hidden Vengeful Twin Hills
       052: Metal Emperor    - Lv.17  - (8) Detestable Agonizing Nothingness
       053: House Golem      - Lv.50  - (^) Pulsating Worst Core
       054: Earthman Drill   - Lv.63  - (E) Fleeting Fallow Chaos
       055: Hou=Go&m         - Lv.58  - (E) Generous Bemused Virgin
       056: Hou=Go&m         - Lv.84  - (Q) Reincarnated Purgatorial Altar
       057: Mu Guardian      - Lv.28  - (8) Putrid Corrupted White Devil
       058: Nega Guardian    - Lv.59  - (E) Closed Evil-Eyed Sea of Sand
       059: ^u[G/&)<i=n      - Lv.95  - (Q) Hidden Darkside Holy Ground
       060: ^u[G/&)<i=n      - Lv.33  - (^) Dolorous Evil Eyed Widow
       061: ^u[G/&)<i=n      - Lv.56  - (E) Unusual Ghostly Remnant
       062: Comad Goo        - Lv.54  - (E) Cracked Worst Milestone
       063: Spin Figure      - Lv.62  - (E) Generous Bemused Virgin
       064: Drill Idol       - Lv.73  - (Q) Hidden Passed Over Sea of Sand
       065: &om<d Go=        - Lv.52  - (E) Tested Quicksilver Valkyrie
       066: &om<d Go=        - Lv.84  - (Q) Reincarnated Purgatorial Altar
       067: Pippy            - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       068: Chicken Hand     - Lv. 4  - (A) Discovered Primitive Touchstone
       069: Wood Harpy       - Lv.19  - (8) Cursed Despaired Paradise
       070: Death Crane      - Lv.32  - (^) Collapsed Pagan Remains
       071: Harpy Queen      - Lv.48  - (^) Pulsating Worst Core
       072: Phoenix Queen    - Lv.30  - (8) Lonely Geothermal Treasure Gem
       073: Har*y/ue:n       - Lv.50  - (E) Pulsating Truth's Core
       074: Aurora Feather   - Lv.71  - (Q) Hidden Passed Over Sea of Sand
       075: Rainbow Tail     - Lv.76  - (E) Graceful Tempting Fallen Angel
       076: Psyche Vision    - Lv.94  - (Q) Muted Starving Dry Sea
       077: A:ro*a Fe/th&r   - Lv.82  - (Q) Muted Starving Dry Sea
       078: A:ro*a Fe/th&r   - Lv.80  - (Q) Sickened Imprisoned Fallen Angel
       079: A:ro*a Fe/th&r   - Lv.95  - (Q) Hidden Darkside Holy Ground
       080: Monkey Crab      - Lv. 0  - (8) Lonely Passed Over Aqua Field
       081: Snip Snap        - Lv. 3  - (A) Greedy Smiling Holy Ground
       082: Crab Turtle      - Lv.12  - (8) Quiet Eternal White Devil
       083: Red Scissors     - Lv.29  - (8) Putrid Corrupted White Devil
       084: Squilla Demon    - Lv.16  - (A) Putrid Hot-blooded Scaffold
       085: Hell Slicer      - Lv.89  - (Q) Mysterious Haunted Duel
       086: Mantis           - Lv.27  - (8) Lonely Passed Over Aqua Field
       087: Scorpioid        - Lv.40  - (^) Nameless Seeker's Prairie
       088: Scorpion Tank    - Lv. 9  - (A) Closed Oblivious Twin Hills
       089: Sc[rpioi^        - Lv.34  - (^) Nameless Seeker's Prairie
       090: Bat              - Lv. 0  - (^) Quiet Oblivious Cabbage
       091: Shield Man       - Lv. 9  - (A) Boundless Corrupted Fort Walls
       092: Shield Devil     - Lv.31  - (^) Nameless Evil Eyed Widow
       093: Maxwell          - Lv.51  - (E) Chatting Snaring Twins
       094: Wander Demon     - Lv.50  - (8) Bitter Fantasy Mirror World
       095: Astro King       - Lv.98  - (Q) Unspeakable Desperate Sea of Sand
       096: &nder^mo\        - Lv.90  - (Q) Reincarnated Elusive Lyric Poet
       097: &nder^mo\        - Lv.95  - (Q) Hidden Darkside Holy Ground
       098: Ark Prince       - Lv.47  - (^) Scattering Fossil's Milestone
       099: Skate Rat Ark    - Lv.35  - (^) Quiet Oblivious Cabbage
       100: Alucard          - Lv.75  - (Q) Cruel Vindictive Scars
       101: Watcher          - Lv.57  - (E) Closed Evil-Eyed Sea of Sand
       102: Stare            - Lv.68  - (E) Chatting Snaring Twins
       103: Death Glare      - Lv.79  - (Q) Collapsed Traveler's Fort
       104: Necrotic Eye     - Lv.55  - (E) Spun Bloody Tragedy
       105: Moai             - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       106: Rock Head        - Lv. 9  - (A) Indiscreet Gluttonous Pilgrimage
       107: Mystery Rock     - Lv.30  - (8) Lonely Geothermal Treasure Gem
       108: Easter Rock      - Lv.49  - (^) Pulsating Worst Core
       109: Sand Hill        - Lv.40  - (^) Shapeless Haunted Holy Ground
       110: Sand Mountain    - Lv.66  - (E) Fleeting Fallow Chaos
       111: San=Hi/          - Lv.68  - (Q) Bigoted Snowflake's Capsule
       112: San=Hi/          - Lv.56  - (E) Unusual Ghostly Remnant
       113: San=Hi/          - Lv.95  - (Q) Hidden Darkside Holy Ground
       114: Stone Tuttle     - Lv.13  - (A) Closed Oblivious Twin Hills
       115: Gaia Turtle      - Lv.55  - (E) Cracked Worst Milestone
       116: *tone^t          - Lv.13  - (A) Closed Oblivious Twin Hills
       117: Minnow           - Lv. 0  - (8) Quiet Eternal White Devil
       118: Sky Fish         - Lv. 4  - (A) Indiscreet Gluttonous Pilgrimage
       119: Arrow Fish       - Lv.17  - (8) Bursting Corrupted Pilgrimage
       120: Star Fish        - Lv.36  - (^) Shapeless Haunted Holy Ground
       121: Smiley Ray       - Lv.32  - (^) Collapsed Pagan Remains
       122: Big Eyes         - Lv.44  - (^) Dazzling Sage's Arctic
       123: Cyclo Shark      - Lv.11  - (8) Quiet Eternal White Devil
       124: Hammer Shark     - Lv.24  - (8) Hideous Organ Market Remnant
       125: Star Eater       - Lv.56  - (E) Rising Implacable Sipping Bug
       126: Acanthaster      - Lv.67  - (E) Fleeting Fallow Chaos
       127: Dark Starfish    - Lv.78  - (Q) Collapsed Traveler's Fort
       128: S=ar $at&r       - Lv.66  - (E) Fleeting Fallow Chaos
       129: S=ar $at&r       - Lv.90  - (Q) Reincarnated Purgatorial Altar
       130: Gremlin          - Lv. 0  - (A) Raging Passionate Melody
       131: Goblin           - Lv. 1  - (A) Bursting Passed Over Aqua Field
       132: Stehoney         - Lv. 5  - (A) Detestable Golden Sunny Demon
       133: Jonue            - Lv.10  - (A) Detestable Golden Messenger
       134: Stehoney R       - Lv.25  - (^) Detestable Vengeful Sunny Demon
       135: Jonue R          - Lv.30  - (^) Detestable Vengeful Messenger
       136: Stehoney T       - Lv.40  - (E) Detestable Gambler's Sunny Demon
       137: Jonue T          - Lv.45  - (E) Detestable Gambler's Messenger
       138: Stehoney X       - Lv.50  - (Q) Detestable Elusive Sunny Demon
       139: Jonue X          - Lv.55  - (Q) Detestable Elusive Messenger
       140: Hob Goblin       - Lv. 7  - (A) Boundless Corrupted Fort Walls
       141: Zyan             - Lv.15  - (A) Detestable Golden Scent
       142: Zyan R           - Lv.35  - (^) Detestable Vengeful Scent
       143: Zyan T           - Lv.50  - (E) Detestable Gambler's Scent
       144: Zyan X           - Lv.60  - (Q) Detestable Elusive Scent
       145: Goblin Night     - Lv.15  - (A) Voluptuous Distant White Devil
       146: Metal Goblin     - Lv.26  - (8) Chosen Hopeless Nothingness
       147: Gob Machine      - Lv.85  - (Q) Raging Facing Mirrors Virgin
       148: Albert           - Lv.25  - (A) Detestable Golden New Truth
       149: Albert R         - Lv.40  - (^) Detestable Vengeful New Truth
       150: Albert T         - Lv.55  - (E) Detestable Gambler's New Truth
       151: Albert X         - Lv.65  - (Q) Detestable Elusive New Truth
       152: Magical Goblin   - Lv. 3  - (A) Bursting Passed Over Aqua Field
       153: Goblin Wiz       - Lv.16  - (A) Putrid Hot-blooded Scaffold
       154: Voodoo Goblin    - Lv.37  - (^) Merciless Grieving Furnace
       155: Martina          - Lv.30  - (A) Detestable Golden Gate
       156: Martina R        - Lv.45  - (^) Detestable Vengeful Gate
       157: Martina T        - Lv.60  - (E) Detestable Gambler's Gate
       158: Martina X        - Lv.70  - (Q) Detestable Elusive Gate
       159: Cannibal         - Lv.25  - (^) Greedy Oblivious Sea of Sand
       160: Starving Ogre    - Lv.42  - (^) Dazzling Sage's Arctic
       161: Ogre             - Lv.27  - (8) Lonely Passed Over Aqua Field
       162: IronBall Mania   - Lv.35  - (^) Quiet Oblivious Cabbage
       163: IronBall Freak   - Lv.24  - (8) Discovered Smiling Twin Hills
       164: IronBall Titan   - Lv.45  - (^) Blooming Promised Walkway
       165: /onB=ll^$&a      - Lv.48  - (E) Chatting Snaring Twins
       166: /onB=ll^$&a      - Lv.80  - (Q) Sickened Imprisoned Fallen Angel
       167: /onB=ll^$&a      - Lv.58  - (E) Generous Bemused Virgin
       168: Little Doggie    - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       169: Sled Dog         - Lv.15  - (A) Putrid Hot-blooded Scaffold
       170: Great Sled Dog   - Lv.32  - (^) Nameless Seeker's Prairie
       171: Sled Dog King    - Lv.55  - (E) Dolorous Promised Clavicle
       172: Hell Doberman    - Lv. 6  - (A) Expansive Haunted Sea of Sand
       173: Hell Hound       - Lv.29  - (8) Lonely Geothermal Treasure Gem
       174: Hades Hound      - Lv.42  - (^) Stalking Silent Footstep
       175: Cerberus         - Lv.88  - (Q) Splendid Emerald Nobleman
       176: Flame Heads      - Lv.12  - (A) Hideous Destroyer's Far Thunder
       177: Black Death      - Lv.70  - (^) Pulsating Sea of Cloud Whale
       178: &erb&ru[         - Lv.82  - (Q) Splendid Emerald Nobleman
       179: Wiggle Snake     - Lv. 0  - (8) Dog Dancing Passionate Tri Pansy
       180: Menhir           - Lv.17  - (8) Collapsed Momentary Spiral
       181: Goil Menhir      - Lv.28  - (8) Putrid Corrupted White Devil
       182: Statue Menhir    - Lv.38  - (^) Bottomless Hopeless Footstep
       183: Sphinx Menhir    - Lv.46  - (^) Scattering Fossil's Milestone
       184: Fiend Menhir     - Lv. 7  - (A) Boundless Corrupted Fort Walls
       185: Limp Knife       - Lv. 0  - (8) Putrid Corrupted White Devil
       186: Disco Knife      - Lv. 1  - (A) Discovered Primitive Touchstone
       187: Lambada Knife    - Lv.20  - (8) Cursed Despaired Paradise
       188: Dust Curse       - Lv. 8  - (A) Boundless Corrupted Fort Walls
       189: Cursed Blades    - Lv.28  - (8) Putrid Corrupted White Devil
       190: Sword of Chaos   - Lv. 6  - (A) Discovered Primitive Touchstone
       191: Armor Shogun     - Lv.24  - (8) Great Distant Fertile Land
       192: Armor General    - Lv.95  - (Q) Unspeakable Desperate Sea of Sand
       193: Armor Evil       - Lv.35  - (^) Quiet Oblivious Cabbage
       194: Dragon Puppy     - Lv. 0  - (A) Hideous Someone's Giant
       195: Snakoid          - Lv. 7  - (A) Raging Haunted Dead Lands
       196: Lead Snakoid     - Lv.25  - (8) Hideous Organ Market Remnant
       197: King Snakoid     - Lv.38  - (^) Stalking Silent Footstep
       198: Green Wyrm       - Lv.34  - (^) Quiet Oblivious Cabbage
       199: Brown Wyrm       - Lv.50  - (^) Bitter Fantasy Mirror World
       200: Red Wyrm         - Lv.10  - (A) Boundless Corrupted Fort Walls
       201: Blue Wyrm        - Lv.85  - (Q) Rotting Countless Sacrifice
       202: __ed^1]          - Lv. 8  - (A) Boundless Corrupted Fort Walls
       203: __ed^1]          - Lv.60  - (E) Ancient Destroyer's Batllefield
       204: The Bracelet     - Lv.99  - (Q) Splendid Emerald Nobleman
       205: The Guardian     - Lv.80  - (Q) Splendid Emerald Nobleman
       206: Dawn Wanderer    - Lv.90  - (Q) Hidden Darkside Holy Ground
       207: Temptress Lover  - Lv.99  - (Q) Hidden Darkside Holy Ground
       208: Dalaigon         - Lv.44  - (^) Blooming Promised Walkway
       209: Hydrosaurus      - Lv.54  - (E) Spun Bloody Tragedy
       210: Glygon           - Lv.64  - (E) Sorrowful Swelering Arena
       211: Grangon          - Lv.57  - (E) Soaring Sky Madness Compass
       212: Drygon           - Lv.85  - (Q) Breezing Sage's Walkway
       213: Dalaigon Anecdot - Lv.49  - (^) Pulsating Worst Core
       214: Gr=go&!          - Lv.46  - (^) Blooming Promised Walkway
       215: Parasite Dragon  - Lv.30  - (A) Hideous Someone's Giant
       216: Gr=go&!          - Lv.68  - (E) Abrasive False Tragedy
       217: Gr=go&!          - Lv.60  - (E) Ancient Destroyer's Battlefield
       218: Gr=go&!          - Lv.90  - (Q) Reincarnated Purgatorial Altar
       219: Twinkle Grass    - Lv. 0  - (8) Quiet Eternal White Devil
       220: Mad Grass        - Lv. 1  - (A) Discovered Primitive Touchstone
       221: Hungry Grass     - Lv.11  - (8) Quiet Eternal White Devil
       222: Snappy Grass     - Lv.24  - (8) Great Distant Fertile Land
       223: Wood Stock       - Lv.27  - (8) Lonely Passed Over Aqua Field
       224: Thousand Trees   - Lv.13  - (8) Quiet Eternal White Devil
       225: W*dSto^k         - Lv.18  - (8) Collapsed Momentary Spiral
       226: W*dSto^k         - Lv.70  - (E) Screaming Wind Sand's Fate Castle
       227: Scarlet King     - Lv.17  - (8) Bursting Corrupted Pilgrimage
       228: Hackberry King   - Lv.34  - (^) Quiet Oblivious Cabbage
       229: Mushroom King    - Lv. 6  - (A) Expansive Gluttonous Touchstone
       230: Charmer          - Lv. 0  - (^) Perceived Eternal Milestone
       231: Lamia Fighter    - Lv.15  - (8) Beautiful Gluttonous Scaffold
       232: Lamia Hunter     - Lv.23  - (A) Lonely Silent Great Seal
       233: Lamia Assassin   - Lv.41  - (^) Perceived Eternal Milestone
       234: Killer Snaker    - Lv.16  - (A) Plenteous Smiling Hypha
       235: Orochi           - Lv.39  - (^) Bottomless Hopeless Footstep
       236: Ki/er S^&aker    - Lv.16  - (A) Plenteous Smiling Hypha
       237: Jealous Cobra    - Lv.72  - (Q) Hidden Passed Over Sea of Sand
       238: Neptune Medusa   - Lv.81  - (E) Nameless Pseudo Sea of Sand
       239: VlitraMaster     - Lv.86  - (Q) Rotting Countless Sacrifice
       240: Fake Money       - Lv. 0  - (A) Closed Oblivious Twin Hills
       241: Mimic            - Lv. 8  - (A) Boundless Corrupted Fort Walls
       242: Hell Box         - Lv.22  - (A) Buried Pagan Fiery Sands
       243: Killer Box       - Lv.37  - (^) Shapeless Haunted Holy Ground
       244: Deadly Present   - Lv.54  - (E) Cracked Worst Milestone
       245: Pandora's Box    - Lv.89  - (Q) Reincarnated Purgatorial Altar
       246: Death Head       - Lv. 0  - (A) Indiscreet Gluttonous Pilgrimage
       247: Nomadic Bones    - Lv.15  - (A) Putrid Hot-blooded Scaffold
       248: Bone Army        - Lv.32  - (^) Collapsed Pagan Remains
       249: Skull Hero       - Lv.53  - (E) Cracked Worst Milestone
       250: Living Dead      - Lv.22  - (A) Lonely Silent Great Seal
       251: Franken          - Lv.43  - (^) Dazzling Sage's Arctic
       252: Undead Voodoo    - Lv.61  - (E) Generous Bemused Virgin
       253: Headhunter       - Lv. 5  - (A) Expansive Haunted Sea of Sand
       254: Headhunt Lord    - Lv.46  - (^) Scattering Fossil's Milestone
       255: Headless King    - Lv.36  - (^) Stalking Silent Footstep
       256: He[dhu&__er      - Lv. 5  - (A) Expansive Haunted Sea of Sand
       257: He[dhu&__er      - Lv.62  - (E) Greedy Gambler's Drift
       258: He[dhu&__er      - Lv.66  - (E) Entwined Prejudiced Chaos
       259: Skull Devilgon   - Lv.70  - (^) Stalking Betrayed Nothingness
       260: Pazuzu           - Lv.85  - (Q) Raging Facing Mirrors Virgin
       261: Sk^ll De)ilG$n   - Lv.82  - (Q) Dreaming Moonlit Gravestone
       262: Sk^ll De)ilG$n   - Lv.68  - (E) Abrasive False Tragedy
       263: Angolmore        - Lv.50  - (^) Bitter Fantasy Mirror World
       264: Magatumkuro      - Lv.60  - (E) Merciless Grieving Furnace
       265: Ominous Skull    - Lv.90  - (Q) Unspeakable Desperate Sea of Sand
       266: Maga*umk\ro      - Lv.62  - (E) Sorrowful Sweltering Arena
       267: Maga*umkuro      - Lv.90  - (Q) Reincarnated Elusive Lyric Poet
       268: Wiggly           - Lv. 0  - (A) Discovered Primitive Touchstone
       269: Deadly Moth      - Lv. 2  - (A) Bursting Passed Over Aqua Field
       270: Phantom Wing     - Lv.18  - (8) Collapsed Momentary Spiral
       271: Moonlighter      - Lv.42  - (^) Dazzling Sage's Arctic
       272: Bee Army         - Lv. 7  - (A) Boundless Corrupted Fort Walls
       273: Bee Assault      - Lv.26  - (8) Lonely Passed Over Aqua Field
       274: Bee Commando     - Lv.62  - (E) Merciless Grieving Furnace
       275: Baby Worm        - Lv.23  - (A) Lonely Silent Great Seal
       276: King Worm        - Lv.50  - (^) Bitter Fantasy Mirror World
       277: Miasma Wyvern    - Lv.51  - (E) Chatting Snaring Twins
       278: Mugai Wyvern     - Lv.61  - (E) Resonating False Grasslands
       279: Demon Wyvern     - Lv.73  - (E) Graceful Tempting Fallen Angel
       280: Odoro            - Lv. 0  - (8) Rejecting Haunted Fertile Land
       281: Ectoplasm        - Lv. 6  - (A) Expansive Gluttonous Touchstone
       282: Noisy Wisp       - Lv.18  - (8) Collapsed Momentary Spiral
       283: Halloween        - Lv.25  - (8) Rejecting Haunted Fertile Land
       284: Pumpkin Head     - Lv.80  - (Q) Collapsed Traveler's Fort
       285: Pumpkin King     - Lv.39  - (^) Lightless Distant Dead Lands
       286: Specter          - Lv.34  - (^) Collapsed Pagan Remains
       287: Dark Stalker     - Lv.55  - (E) Soaring Sky Madness Compass
       288: Shining Eyes     - Lv.15  - (A) Putrid Hot-blooded Scaffold
       289: Astro Prince     - Lv. 0  - (E) Cracked Worst Milestone
       290: Napylon          - Lv.52  - (E) Cracked Worst Milestone
       291: Mog Napylon      - Lv.58  - (E) Closed Evil-Eyed Sea of Sand
       292: Org Napylon      - Lv.65  - (E) Fleeting Fallow Chaos
       293: Time Visitor     - Lv.59  - (E) Rising Implacable Sipping Bug
       294: Dejected         - Lv.64  - (E) Fleeting Fallow Chaos
       295: Conqueror        - Lv.74  - (Q) Cruel Vindictive Scars
       296: Ti&e Vi^ito$     - Lv.56  - (E) Rising Implacable Sipping Bug
       297: Ti&e Vi^ito$     - Lv.84  - (A) Reincarnated Purgatorial Altar
       298: Death Implant    - Lv.60  - (E) Closed Evil-Eyed Sea of Sand
       299: Star Viking      - Lv.69  - (^) Stalking Betrayed Nothingness
       300: Dark Asteroid    - Lv.78  - (Q) Collapsed Traveler's Fort
       301: De[th I$p^a&t    - Lv.82  - (Q) Rotting Countless Sacrifice
       302: De[th I$p^a&t    - Lv.64  - (E) Tested Morphean Alchemy
       303: De[th I$p^a&t    - Lv.95  - (Q) Hidden Darkside Holy Ground
       
    Keep in mind that the "level 0" monsters I've listed were the results of using
    Data Drain on other monsters.
    
                    ~~Ryu Book V~~
    
    # of Data Drains needed: 50
    Type of Records: Gifts and Affection with party members
    
       * 20,000 GP in gifts
       * 50,000 GP in gifts
       * 80,000 GP in gifts
       * 120,000 GP in gifts
       * 150,000 GP in gifts
       * 200,000 GP in gifts
       * 250,000 GP in gifts
       * 300,000 GP in gifts
       * 350,000 GP in gifts
    
    Gott Statues?  Loot?  Better equipment from Data Drain?  I think you should be
    able to finish this pretty quickly.
    
                    ~~Ryu Book VI~~
    
    # of Data Drains needed: 60
    Type of Records: The things you break or open
    
       * 50 treasure chests opened                 * 5 Gott Statues opened
       * 150 treasure chests opened                * 15 Gott Statues opened
       * 300 treasure chests opened                * 25 Gott Statues opened
       * 400 treasure chests opened                * 35 Gott Statues opened
       * 500 treasure chests opened                * 45 Gott Statues opened
       * 600 treasure chests opened                * 55 Gott Statues opened
       * 700 treasure chests opened                * 65 Gott Statues opened
       * 800 treasure chests opened                * 75 Gott Statues opened
       * 900 treasure chests opened                * 85 Gott Statues opened
       * 1000 treasure chests opened
       * 1100 treasure chests opened
       * 1200 treasure chests opened
       * 1300 treasure chests opened
       * 1400 treasure chests opened
       * 1500 treasure chests opened
    
       * 50 boxes, crates, bones, jars, destroyed
       * 100 boxes, crates, bones, jars, destroyed
       * 200 boxes, crates, bones, jars, destroyed
       * 300 boxes, crates, bones, jars, destroyed
       * 400 boxes, crates, bones, jars, destroyed
       * 500 boxes, crates, bones, jars, destroyed
       * 600 boxes, crates, bones, jars, destroyed
       * 700 boxes, crates, bones, jars, destroyed
       * 800 boxes, crates, bones, jars, destroyed
       * 900 boxes, crates, bones, jars, destroyed
       * 1000 boxes, crates, bones, jars, destroyed
       * 1100 boxes, crates, bones, jars, destroyed
       * 1200 boxes, crates, bones, jars, destroyed
       * 1300 boxes, crates, bones, jars, destroyed
       * 1400 boxes, crates, bones, jars, destroyed
    
    If you're like me, and you raid those storage rooms in dungeons, then you'll be
    over 1400 broken things since the previous volumes.  The Gott Statues will take
    the longest.  It will still be on the easy side, however time consuming it may
    be to run through even the 10-or-so shortest dungeons.
    
                    ~~Ryu Book VI~~
    
    # of Data Drains needed: 70
    Type of Records: Springs of Myst and Random Buffs
    
       * 5 visits to Monsieur                    * 5 symbols activated
       * 10 visits to Monsieur                   * 10 symbols activated
       * 15 visits to Monsieur                   * 20 symbols activated
       * 20 visits to Monsieur                   * 30 symbols activated
       * 25 visits to Monsieur                   * 40 symbols activated
       * 30 visits to Monsieur                   * 50 symbols activated
       * 40 visits to Monsieur                   * 60 symbols activated
       * 45 visits to Monsieur                   * 70 symbols activated
       * 50 visits to Monsieur                   * 80 symbols activated
       * 55 visits to Monsieur                   * 90 symbols activated
                                                 * 100 symbols activated
       * 5 visits to Grandpa                     * 110 symbols activated
       * 10 visits to Grandpa                    * 120 symbols activated
       * 15 visits to Grandpa                    * 130 symbols activated
       * 20 visits to Grandpa                    * 140 symbols activated
       * 25 visits to Grandpa
       * 30 visits to Grandpa
       * 40 visits to Grandpa
       * 45 visits to Grandpa
       * 50 visits to Grandpa
       * 55 visits to Monsieur
    
    The Monsieur and Grandpa ones are easy, though tedious.  The "symbols," or the
    little flames mainly around fields that give random buffs might be a pain.  You
    should be starting early with everything, but this is why.  You need to look
    for these things when entering an area (hence being why I recorded them where I
    went).  Remember, try random areas ending in "Sea of Sand."
    
                    ~~Ryu Book VIII~~
    
    # of Data Drains needed: 80
    Type of Records: A few things about your Grunties and the food you've collected
         thus far.
    
       * 50 Grunty foods collected
       * 70 Grunty foods collected
       * 90 Grunty foods collected
       * 110 Grunty foods collected
       * 130 Grunty foods collected
       * 150 Grunty foods collected
       * 170 Grunty foods collected
       * 190 Grunty foods collected
       * 210 Grunty foods collected
       * 230 Grunty foods collected
       * All Grunty food types collected
       * All grunty types raised
    
    Early on, I tell you to pick up Grunty Food.  It's for good reason.  You need
    lots of the right kinds to raise three Grunties on every server but Delta, so
    getting to 230 total is a cinch.  Over the course of my guides, I have walked
    you through where to find the different types of food and how to raise every
    kind of grunty.
    
                    ~~Rewards Possible~~
    
    The more milestones you reach in each book, the more rewards you gain.  These
    rewards come in order as they appear below.
    
       * BGM 1      - Field - Grassland Noon
       * Movie 1    - Opening: Epitaph of Twilight
       * Image 1    - Yoshiyuki Sadamoto - Kite Color
       * BGM 2      - Dungeon - Stone Mall
       * Movie 2    - In the Dungeon - Girl Chased
       * Image 2    - Yoshiyuki Sadamoto - Kite Rough 1
       * BGM 3      - (A) Server - Mac Anu
       * Movie 3    - Girl's Return - Book Entrusted
       * Image 3    - Yoshiyuki Sadamoto - Kite Rough 2
       * BGM 4      - Field - Snow Field Noon
       * Movie 4    - Enemy's Return - Death of Orca
       * Image 4    - Yoshiyuki Sadamoto - Orca Color
       * BGM 5      - Field - Forest Noon
       * Movie 5    - Friend or Foe? - Woman in White
       * Image 5    - Yoshiyuki Sadamoto - Orca Rough 1
       * BGM 6      - Piros' Theme
       * Movie 6    - First Comrade - BlackRose
       * Image 6    - Yoshiyuki Sadamoto - Orca Rough 2
       * BGM 7      - Field - Wasteland Noon
       * Movie 7    - In the Sanctum - Goblin
       * Image 7    - Yoshiyuki Sadamoto - BlackRose Color
       * BGM 8      - Sanctum - Girl's Statue
       * Movie 8    - White Knight - Data Bug
       * Image 8    - Yoshiyuki Sadamoto - BlackRose Rough 1
       * BGM 9      - Dungeon - Castle
       * Movie 9    - Power Given - Data Drain!
       * Image 9    - Rei Isumi - BlackRose and Kite 1
       * BGM 10     - Field - Forest Variation
       * Movie 10   - In the Sanctum - Rage
       * Image 10   - Rei Isumi - BlackRose and Kite 2
       * BGM 11     - Eight Phases - Phase 1 Skeith
       * Movie 11   - White Knight and Mysterious Woman
       * Image 11   - Liminality - Color Illustration 1
       * BGM 12     - Bonus Track - Mr. Panta
       * Movie 12   - In Mac Anu - Mia and Elk
       * Image 12   - SIGN - Color Illustration 1
       * Movie 13   - Balmung and Virus Core
       * Image 13   - SIGN - Color Illustration 2
       * Movie 14   - The Girl and Unknown Enemy
       * Movie 15   - Phase 1 Skeith - Arrival
       * Movie 16   - Phase 1 Skeith - Epitaph in Stone
       * Movie 17   - Phase 1 Skeith - Data Drain!
       * Movie 18   - Unknown Monster - Birth of Cubia
    
       * BGM 13     - Aeriel Fleet
       * Movie 19   - Vol. 1 Summary
       * Image 14   - Yoshiyuki Sadamoto - Balmung Color
       * BGM 14     - Field - Grassland Rain
       * Movie 20   - Birth of Cubia - A Reflection
       * Image 15   - Yoshiyuki Sadamoto - Balmung Rough
       * BGM 15     - Dungeon - Harald's Theme
       * Movie 21   - In the Dungeon - Their Decision
       * Image 16   - Yoshiyuki Sadamoto - Elk Color 1
       * BGM 16     - Field - Humus Noon
       * Movie 22   - With BlackRose - Reunion Balmung
       * Image 17   - Yoshiyuki Sadamoto - Elk Color 2
       * BGM 17     - Dungeon - Cave
       * Movie 23   - At Flat Stage - Lios
       * Image 18   - Yoshiyuki Sadamoto - Elk Rough
       * BGM 18     - Field - Desert Noon
       * Movie 24   - Phase 2 Innis - Mirage
       * Image 19   - Yoshiyuki Sadamoto - Mia Color
       * BGM 19     - (8) Server - Dun Loireag
       * Movie 25   - Phase 2 Innis - Return of Mirage
       * Image 20   - Yoshiyuki Sadamoto - Mia Rough
       * BGM 20     - Field - Forest Battle
       * Movie 26   - Phase 2 Innis - Arrival
       * Image 21   - Yoshiyuki Sadamoto - Aura Color
       * BGM 21     - (^) Server - Carmina Gadelica
       * Movie 27   - Phase 2 Innis - Red Dragon
       * Image 22   - Rei Isumi - Kite Color
       * BGM 22     - Net Slum
       * Movie 28   - Phase 2 Innis - The Giant
       * Image 23   - Liminality - Color Illustration 2
       * BGM 23     - Eight Phases - Phase 2 Innis
       * Movie 29   - Phase 2 Innis - Guard Dog of Hell
       * Image 24   - Liminality - Color Illustration 3
       * BGM 24     - Eight Phases - Phase 3 Magus
       * Movie 30   - Phase 2 Innis - Epitaph in Stone
       * Image 25   - SIGN - Color Illustration 3
       * Movie 31   - Phase 2 Innis - Epitaph Destroyed
       * BGM 25     - Bonus Track - Tempest
       * Movie 32   - Reunion with Girl - Arrival of Cubia
       * Movie 33   - Cubia - Flame of Ruin
       * Movie 34   - Cubia - Retreat
       * Movie 35   - Net Slum - Helba
       * Movie 36   - Net Slum - Balmung and Lios
       * Movie 37   - Net Slum - The Change
       * Movie 38   - Phase 3 Magus - Arrival
       * Movie 39   - Phase 3 Magus - Epitaph in Stone
       * Movie 40   - Phase 3 Magus - Epitaph Destroyed
       * Movie 41   - Net Slum - Destruction
       * Movie 42   - Carmina Gadelica - Destruction
    
       * BGM 26     - Reversed Capital
       * Movie 43   - Vol.2 Summary
       * Image 26   - Yoshiyuki Sadamoto - Helba Color
       * BGM 27     - (^) Server Breach - Carmina Gadelica
       * Movie 44   - Carmina Gadelica - Reflection
       * Image 27   - Yoshiyuki Sadamoto - Sanjuro Color
       * BGM 28     - Grunty Ranch
       * Movie 45   - Carmina Gadelica - Mia
       * Image 28   - Yoshiyuki Sadamoto - Gardenia Color
       * BGM 29     - Boss - Cubia First Form
       * Movie 46   - Carmina Gadelica - Lost Sheep
       * Image 29   - Yoshiyuki Sadamoto - Moonstone Color
       * BGM 30     - Movie - BlackRose
       * Movie 47   - In the Dungeon - Balmung in Danger
       * Image 30   - Yoshiyuki Sadamoto - Mistral Color
       * BGM 31     - (E) Server - Fort Ouph
       * Movie 48   - New Comrade - Balmung
       * Image 31   - Yoshiyuki Sadamoto - Mistral Rough
       * BGM 32     - Field - Earth Noon
       * Movie 49   - In the Sanctum - The Decision
       * Image 32   - Yoshiyuki Sadamoto - Piros Color
       * BGM 33     - Field - Wasteland Rain
       * Movie 50   - Helba's Message - Fidchell
       * Image 33   - Yoshiyuki Sadamoto - Piros Rough
       * BGM 34     - Eight Phases - Phase 4 Fidchell
       * Movie 51   - Phase 4 Fidchell - Arrival
       * Image 34   - Rei Isumi - BlackRose Color
       * BGM 35     - (E) Server Breach - Fort Ouph
       * Movie 52   - Phase 4 Fidchell - Epitaph in Stone
       * Image 35   - Liminality - Color Illustration 4
       * BGM 36     - Eight Phases - Phase 5 Gorre
       * Movie 53   - Phase 4 Fidchell - Prophecy and Ruin
       * Image 36   - SIGN - Color Illustration 4
       * BGM 37     - Bonus Track - Cyan
       * Movie 54   - Fort Ouph - Change in Mia
       * Movie 55   - Reunion with Girl - Cubia Returns
       * Movie 56   - Cubia 2 - Flame of Ruin
       * Movie 57   - Cubia 2 - Retreat
       * Movie 58   - In Net Slum - Conditions
       * Movie 59   - Helba's Message - Gorre
       * Movie 60   - Phase 5 Gorre - Epitaph in Stone
       * Movie 61   - Phase 5 Gorre - Destruction
       * Movie 62   - Phase 5 Gorre - Attack
       * Movie 63   - Lingering Victory - Real Rules
    
       * BGM 38     - Mysterious Beast
       * Movie 64   - Vol. 1 thru 3 - Reflections
       * Image 37   - Yoshiyuki Sadamoto - Orca Color 2
       * BGM 39     - Field - Desert Night
       * Movie 65   - Fall of Mia - Transformation
       * Image 38   - Yoshiyuki Sadamoto - Wiseman Color
       * BGM 40     - Field - Red Heat Noon
       * Movie 66   - Phase 6 Macha - Awakening
       * Image 39   - Yoshiyuki Sadamoto - Wiseman Rough
       * BGM 41     - Field - Snow Field Night
       * Movie 67   - Phase 6 Macha Arrival
       * Image 40   - Yoshiyuki Sadamoto - Natsume Color
       * BGM 42     - Field - Humus Rain
       * Movie 68   - Phase 6 Macha - Epitaph Destroyed
       * Image 41   - Yoshiyuki Sadamoto - Nuke Usagimaru Color
       * BGM 43     - (Q) Server - Lia Fail
       * Movie 69   - Mia Disappears - Elk's Sorrow
       * Image 42   - Yoshiyuki Sadamoto - Rachel Color
       * BGM 44     - Boss - Cubia Final Form
       * Movie 70   - Reunion with Girl - Cubia's Attack
       * Image 43   - Yoshiyuki Sadamoto - Marlo Color
       * BGM 45     - Eight Phases - Phase 6 Macha
       * Movie 71   - Cubia 3 - Retreat
       * Image 44   - Yoshiyuki Sadamoto - Terajima Ryoko Color
       * BGM 46     - Eight Phases - Phase 7 Tarvos
       * Movie 72   - Phase 7 Tarvos - Arrival
       * Image 45   - Yoshiyuki Sadamoto - Characters 1
       * BGM 47     - Eight Phases - Phase 8 Corbenik1
       * Movie 73   - Phase 7 Tarvos - Epitaph Destroyed
       * Image 46   - Yoshiyuki Sadamoto - Characters 2
       * BGM 48     - Eight Phases - Phase 8 Corbenik2
       * Movie 74   - Phase 7 Tarvos - Wave of Drop
       * Image 47   - SIGN - Color Illustration 5
       * BGM 49     - Bonus Track - Cat Tank
       * Movie 75   - Phase 7 Tarvos - Scapegoat
       * Image 48   - SIGN - Color Illustration 6
       * BGM 50     - Bonus Track - .hack
       * Movie 76   - Harald's Musing - Aura's Words
       * Image 49   - SIGN - Color Illustration 7
       * Movie 77   - Fall of Harald - Arrival of Cubia
       * Movie 78   - Cubia 4 - Roar
       * Movie 79   - Cubia 4 - Light of Ruin
       * Movie 80   - Bracelet Unmade - Last of Cubia
       * Movie 81   - Phase 8 Corbenik - Arrival
       * Movie 82   - Phase 8 Corbenik - Transformation
       * Movie 83   - Phase 8 Corbenik - Absolute Shield
       * Movie 84   - Corbenik Battle - Aura and Comrades
       * Movie 85   - Corbenik Battle - Server Disaster
       * Movie 86   - Corbenik Battle - Drain Heart
       * Movie 87   - Corbenik Battle - Fallen Comrades
       * Movie 88   - The Last Battle - Death of Aura
       * Movie 89   - The Return - Rebirth
    
    -------------The Checklist-------------
    
    Think you've beaten the game?  Are you ready for //OUTBREAK?  The following is
    a list of all else that could have been done besides playing through the game's
    story.  If you've done everything listed below, then you'll have no problem
    using my guides for the later volumes.
    
       __Everyone is level 99
       __You got Mia back
       __The //Quarantine email chains have been completed
       __Everyone is at 1000 Affection
       __You've beaten all 5 Golden Goblins in //Quarantine
       __You achieved 1st in Grunty Flag races for all servers possible
       __The Ryu Books are maxed out for this volume, and you claimed the rewards
       __You've collected as many Rare items as you want to
       __Your Clear Data has been saved for use with //G.U.
       __(Optional) You've watched the fourth episode of //LIMINALITY and the one
              episode of //Gift
       __(Optional) You complete the Item Collection event
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VI. Items Uses
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -------------Recovery Items-------------
    
    These can be used in a field or dungeon.
    
       * Health Drink     - Heal an ally's HP by 150
       * Health Potion    - Heal an ally's HP by 400
       * Recovery Drink   - Heal an ally's HP by 800
       * Healing Elixir   - Heal an ally's HP to full
       * Mage's Soul      - Heal an ally's SP by 50
       * Artisan's Soul   - Heal an ally's SP by 250
       * Emperor's Soul   - Heal an ally's SP to full
       * Noble Wine       - Heal an ally's HP and SP to full
       * Risky Coffee     - Heal an ally's HP and SP to full
       * Resurrect        - Bring an ally back to life at full HP, but 0 SP
       * Antidote         - Cures physical status
       * Restorative      - Cures mental status
    
    -------------Support Items-------------
    
    Below are items that boost your stats.  Some are permanent, and a few are not.
    Then there's Piros' Book.  Sell it, or use in trade.
    
       * Warrior Blood    - Temp increase in an ally's Physical Attack
       * Knight Blood     - Temp increase in an ally's Physical Defense
       * Hunter Blood     - Temp increase in an ally's Physical Accuracy
       * Hermit Blood     - Temp increase in an ally's Magic Attack
       * Beast Blood      - Temp increase in an ally's Magic Defense
       * Wizard Blood     - Temp increase in an ally's Magic Accuracy
    
       * Energy Sutras    - Increase your HP by 10
       * Golden Grunty    - Increase your HP by 25
       * Spirit Sutras    - Increase your SP by 5
       * Silver Grunty    - Increase your SP by 25
       * Power Book       - Increase your Physical Attack by 1
       * Secret: Might    - Increase your Physical Attack by 2
       * Tolerance Book   - Increase your Physical Defense by 1
       * Secret: Rigid    - Increase your Physical Defense by 2
       * Graceful Book    - Increase your Physical Accuracy by 1
       * Secret: Divine   - Increase your Physical Accuracy by 2
       * Swift Book       - Increase your Physical Evasion by 1
       * Secret: Thief    - Increase your Physical Evasion by 2
       * Piros' Book      - DECREASE your Magical Attack by 1
       * Insight Book     - Increase your Magical Attack by 1
       * Secret: Awaken   - Increase your Magical Attack by 2
       * Spiritual Book   - Increase your Magical Defense by 1
       * Secret: Reason   - Increase your Magical Defense by 2
       * Book of Ideals   - Increase your Magical Accuracy by 1
       * Secret: Sage     - Increase your Magical Accuracy by 2
       * Book of Ideas    - Increase your Magical Evasion by 1
       * Secret: Dreams   - Increase your Magical Evasion by 2
    
       * Well Water       - Increase your Earth Element temporarily
       * Holy Sap         - Increase your Wood Element temporarily
       * Burning Oil      - Increase your Fire Element temporarily
       * Pure Water       - Increase your Water Element temporarily
       * Sports Drink     - Increase your Thunder Element temporarily
       * Cooked Bile      - Increase your Darkness Element temporarily
    
       * Feng Shui        - Increase your Earth Element by 1
       * Earthlore        - Increase your Earth Element by 2
       * Wood Magic       - Increase your Wood Element by 1
       * Forestlore       - Increase your Wood Element by 2
       * Fire Magic       - Increase your Fire Element by 1
       * Firelore         - Increase your Fire Element by 2
       * Water Magic      - Increase your Water Element by 1
       * Waterlore        - Increase your Water Element by 2
       * BL Yokohama      - Increase your Water Element by 3
       * Thunder Magic    - Increase your Thunder Element by 1
       * Stormlore        - Increase your Thunder Element by 2
       * Black Magic      - Increase your Darkness Element by 1
       * Darklore         - Increase your Darkness Element by 2
    
    When you give a permanent boost item to a party member, it's like you're using
    it on them.  Otherwise, just using the item increases your own stats.  Worry
    only about your own stats, really.  As for the temp boost items, the elemental
    stuff is good for trade when noted, but, as of this volume, they will be more
    useful to you as a buff against some enemies.
    
    When you carry one temporary Elemental boost item, I suggest you also carry its
    opposite.  That way, you'll have an edge in both defenses and skills.
    
    -------------Magic Scrolls-------------
    
    Scrolls can be found in Magic shops or in chests.  I'll break it down in some
    categories so you can follow it more easily.
    
                    ~~Recovery Magic~~
    
       * Speed Charm     - Temp increase in an ally's movement speed
       * Light Cross     - Recover party's HP by 150 per member in range
       * Hale Cross      - Recover party's HP by 400 per member in range.
       * Divine Cross    - Recover party's HP to full per member in range
       * Health Charm    - Recover HP over time
       * Soul Charm      - Recover SP over time
    
                    ~~Attack Magic~~
    
       * Raining Rocks   - Lv.1 Earth damage on an enemy
       * Raging Earth    - Lv.1 Earth damage on an enemy
       * Summon Earth    - Lv.1 Summon Yarthkins for Earth damage
       * Stone Storm     - Lv.2 Earth damage on an enemy
       * Gaia's Spell    - Lv.2 Earth damage on an enemy
       * Stonecall       - Lv.2 Summon Yarthkins for Earth damage
       * Meteor Strike   - Lv.3 Earth damage on an enemy
       * Cosmic Truth    - Lv.3 Earth damage on an enemy
    
       * Green Gale      - Lv.1 Wood damage on an enemy
       * Gale Breath     - Lv.1 Wood damage on an enemy
       * Summon Wood     - Lv.1 Summon Krake for Wood damage
       * Leafblight      - Lv.2 Wood damage on an enemy
       * Wood Sprite     - Lv.2 Wood damage on an enemy
       * Greencall       - Lv.2 Summon Krake for Wood damage
       * Jungle Rage     - Lv.3 Wood damage to an enemy
       * Forest of Fear  - Lv.3 Wood damage on an enemy
    
       * Ice Storm       - Lv.1 Water damage on an enemy
       * Ice Floe        - Lv.1 Water damage on an enemy
       * Summon Water    - Lv.1 Summon Merrows for Water damage
       * Ice Strike      - Lv.2 Water damage on an enemy
       * Cygnus          - Lv.2 Water damage on an enemy
       * Aquacall       - Lv.2 Summon Merrows for Water damage
       * Permafrost      - Lv.3 Water damage on an enemy
       * Absolute Zero   - Lv.3 Water damage on an enemy
    
       * Fire Tempest    - Lv.1 Fire damage on an enemy
       * Meteor Swarm    - Lv.1 Fire damage on an enemy
       * Summon Fire     - Lv.1 Summon Vulcan for Fire damage
       * Fireball Storm  - Lv.2 Fire damage on an enemy
       * Flame Blast     - Lv.2 Fire damage on an enemy
       * Infernocall       - Lv.2 Summon Vulcan for Fire damage
       * Inferno Strike  - Lv.3 Fire damage on an enemy
       * Hellstorm       - Lv.3 Fire damage on an enemy
    
       * Lightning Bolt  - Lv.1 Thunder damage on an enemy
       * Plasma Storm    - Lv.1 Thunder damage on an enemy
       * Summon Thunder  - Lv.1 Summon Lanceor for Thunder damage
       * Ion Strike      - Lv.2 Thunder damage on an enemy
       * Raging Plasma   - Lv.2 Thunder damage on an enemy
       * Thundercall       - Lv.2 Summon Lanceor for Thunder damage
       * Thunderbolt     - Lv.3 Thunder damage on an enemy
       * Plasma Gale     - Lv.3 Thunder damage on an enemy
    
       * Nightblight     - Lv.1 Darkness damage on an enemy
       * Dark Night      - Lv.1 Darkness damage on an enemy
       * Summon Night    - Lv.1 Summon Wryneck for Darkness damage
       * Dark Traitor    - Lv.2 Darkness damage on an enemy
       * Chaos Spell     - Lv.2 Darkness damage on an enemy
       * Nightcall       - Lv.2 Summon Wryneck for Darkness damage
       * Nightfear       - Lv.3 Darkness damage on an enemy
       * Nightshade      - Lv.3 Darkness damage on an enemy
    
                    ~~Debuffing Magic~~
    
       * The Death       - Poison an enemy
       * The Devil       - Curse an enemy
       * The Fool        - Confuse an enemy
       * The Hanged Man  - Inflict Paralysis on an enemy
       * The Lovers      - Charm an enemy
       * The Moon        - Put an enemy to sleep
    
       * Warrior's Bane  - Temp decrease in an enemy's Physical Attack
       * Knight's Bane   - Temp decrease in an enemy's Physical Defense
       * Hunter's Bane   - Temp decrease in an enemy's Physical Accuracy
       * Hermit's Bane   - Temp decrease in an enemy's Magic Attack
       * Beast's Bane    - Temp decrease in an enemy's Magic Defense
       * Wizard's Bane   - Temp decrease in an enemy's Magic Accuracy
    
       * Treebane        - Temporarily decrease target's Wood Element
       * Stonebane       - Temporarily decrease target's Earth Element
       * Waterbane       - Temporarily decrease target's Water Element
       * Firebane        - Temporarily decrease target's Fire Element
       * Lightbane       - Temporarily decrease target's Thunder Element Element
       * Nightbane       - Temporarily decrease target's Darkness Element
    
    -------------Treasure-------------
    
    You find these items typically in a Gott Statue's treasure chest.  A few can
    even be found via trade.  The only ones needed for Item Completion are listed
    here from Grunt Doll down to Vessel of Sky.
    
       * Aromatic Grass - Sells for 5 GP.  I give all of it to Elk or Mia
       * Grunt Doll     - Sells for 250 GP
       * Rainbow Card   - Sells for 500 GP
       * Yellow Candy   - Sells for 1000 GP
       * Silver Scarab  - Sells for 1500 GP
       * Ivory Barette  - Sells for 2000 GP; worth 10 Aff as gift in QUARANTINE
       * Scarlet Plate  - Sells for 2500 GP; worth 21 Aff as gift in QUARANTINE
       * Ruby Brooch    - Sells for 4000 GP; worth 22 Aff af gift in QUARANTINE
       * Crystal Stone  - Sells for 5000 GP; worth 50 Aff as gift in QUARANTINE
       * Golem Parts    - Sells for 10000 GP; worth 100 Aff as gift in QUARANTINE
       * Vessel of Sky  - Sells for 15000 GP; worth 101 Aff as gift in QUARANTINE
    
       * 3-Floor Tower   - Trade with Alicia for Cats Hat
       * Doll Amulet     - Trade with Stare for Cats Mail
       * Magnolia Miso   - Trade with Flare for Cats Gloves
       * Scent of Gero   - Trade with Fool for Cats Boots
       * Maiden's Plot   - Trade with Teria for Thunder Dad
       * Field's Deed    - Trade with Waffle for Dreams of Yore
       * Rouge Fragment  - Trade with Cyan for Gimme Life
       * Ice Bar         - Trade with Panta for Key Axe
       * Christmas Card  - Trade with Jutah for Silent Bomber
       * Chinese Food    - Trade with Annri for Super Wufei
       * Boxed Lunch     - Trade with Benoit for Yoshida (26)
    
    -------------Other Use Items-------------
    
    These items are helpful, but deserve a list of their own.
    
       * Fairy's Orb - Reveal chests, paths, and platforms/warps in an area's field
              or dungeon block depending on where you stand.
       * Sprite Ocarina - Warp out of dungeon.
       * Fortune Wire - Dispel the traps on blue chests.
       * Grunty Flute - (Key Item) Allows you to summon a grunty to an open field
              so long as you have at least one grunty on that server.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VII. Q&A
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Q.  How big is the dotHack merchandise?
    A.  It is big and growing still.  //SIGN, //I.M.O.Q. (Infection, Mutation,
              Outbreak, Quarantine), //Liminality, //Legend of the Twilight
              Bracelet (aka. //DUSK), //ROOTS, //G.U., and also the G.U. Trilogy
              movie) are a collection of animes, games, and a CG cinema around The
              World.  There was also //Fragment, but that didn't do well.  Also,
              there are the books and graphic novels which retell the stories of
              the games and other events.  //LINK is on its way for the PSP.
    
    Q.  Do I need to watch or read earlier .hack stories?
    A.  You don't NEED to, but I still recommend it.  You're welcome to look up the
              Epitaph of Twilight if you wanted to.  I won't quiz you on it.  Also,
              Watching //LIMINALITY or reading Another Birth can give more insight
              if you are interested.
    
    Q.  I'm on the 4th or 5th block of the side dungeon, and my Infection level is
             already red.  What do I do?
    A.  I hope you saved first.  Keep going.  With luck, you will run into monsters
             that are NOT Data Bugs.  Take advantage of them, but don't go too far
             out of your way in case you run into another Data Bug.  Also, be sure
             to use only the normal Data Drain through the dungeon and to enter it
             with as clean a status as possible.  If you don't succeed at first,
             then try again.  Once you get to the 12th block, it becomes easy.  By
             the 14th, you'll be in the clear.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VIII. Legal Stuff
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This FAQ is copyright material by me.  GameFAQs and/or my website is/are the
    home(s) for where this FAQ may be found.  So, please don't ask to include my
    work on your page.  
    
    This includes quotes and/or plagarism . . . Just don't do it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IX. Many Thanks
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Thanks a couple FAQ authors for having guides which helped me get started in
    some areas.
    
    Thanks also to the boards for some info here and there.
    
    More than that, I should thank .hack// wiki and its contributors for some info
    that truly helped me with this project.
    
    Thanks to those who read this FAQ and followed it.
    
    Thanks to GameFAQs for accepting this piece of work.
    
    And a big thank you to BANDAI for one of my favorite merchandises ever.