Prince of Persia: The Sands of Time FAQ/Walkthrough
Copyright 2003 Jim Avery
Due to the abuse of my e-mails to send me mind-blowing amounts of spam
(as well as questions that are answered in my walkthrough), I have
been forced to stop all my e-mails.

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Table of Contents

1 - Version History
2 - Basics
  2.1 - Characters
  2.2 - Controls
3 - Walkthrough
  3.1 - The Beginning
  3.2 - The Maharajah's Treasure Vaults
  3.3 - "You Have Unleashed the Sands of Time"
  3.4 - "Had I Really Seen Her?"
  3.5 - A Secret Passage
  3.6 - The Palace's Defense System
  3.7 - A Booby-Trapped Courtyard
  3.8 - Death of a Sand King
  3.9 - "I'll Try To Find a Way In"
  3.A - Climbing the Tower
  3.B - The Warehouse
  3.C - The Sultan's Zoo
  3.D - Atop a Bird Cage
  3.E - Cliffs and Waterfall
  3.F - The Baths
  3.G - "There's Something Glowing Up There"
  3.H - Above the Baths
  3.I - A Long-Buried Secret
  3.J - Daybreak
  3.K - A Soldier's Mess Hall
  3.L - The Drawbridge
  3.M - A Broken Bridge
  3.N - "I'll Meet You at the Baths"
  3.O - Waterfall
  3.P - A Cavern of Ladders
  3.Q - An Underground Reservoir
  3.R - Out of the Well
  3.S - "What Did You Call Me?"
  3.T - The Hall of Learning
  3.U - Observatory
  3.V - Hall of Learning Courtyards
  3.W - On the Ramparts
  3.X - A Prisoner Seeking an Escape
  3.Y - "At Last We're Here!" 
  3.Z - The Hourglass
  3.! - The Tomb
  3.@ - "Farah! Come Back!"
  3.# - Climbing the Tower of Dawn
  3.$ - The Setting Sun
  3.% - Honor and Glory
4 - Frequently Asked Questions
5 - Thanks To...
6 - Legal Info

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1 - Version History

Version 0.7 (11:28 PM EST 2/16/2004) - The walkthrough is complete up 
to, but not including, the Observatory. The rest will come in the next 
update.

Version 0.9 (11:04 PM EST 2/17/2004) - Okay, so I lied. I ran out of 
time before Family Guy came on. The walkthrough is dome up through "At 
Last We're Here!" Next time; it's the fun part.

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2 - Basics

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2.1 - Characters

The Prince of Persia - You are the nameless hero of this game. Armed 
with a time-altering dagger and the skills of an Olympic gymnastics 
team, you must undo your horrible mistake.

Farah - The princess of a neighboring land, Farah knows how to reverse 
the effects of the Sands of Time. She will help you on your quest, 
fitting into cracks and such.

Jaffar - The royal vizier of Farah's kingdom, he tricks you into 
unleashing the Sands of Time, and hopes to conquer the kingdoms.

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2.2 - Controls

Start - Pauses the game; brings up pause menu.

Control stick - Move; balance; change direction

Control pad - Landscape view (right)

C-stick - Change camera angle

Z - Switch to first-person view

A - Jump; roll; vault over enemy

B - Attack

X - Let go; put away sword

Y - Absorb enemy; freeze enemy

L - Rewind time (hold); slow time (tap)

R - Run along wall; run up wall; push/pull; swing on bar; drink water; 
block (in combat)

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3 - Walkthrough

When I say certain things, they may confuse you. Here's some lingo I'll 
use:

Beam - any unusually narrow surface that you must balance on while 
walking across
Pole - you swing from them
Ledge - Anything that you can walk on, inch on or hang from that isn't 
the ground
Cross the ____ - Traverse from the first ____ to the last ____ and all 
the ____s in between

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3.1 - The Beginning

You'll start immediately on a balcony. Walk into the room, and a 
cutscene will start. You'll start telling your story, and interesting 
stuff will happen. When you regain control, go towards the soldiers 
with a battering ram to have a projectile destroy them. Climb up the 
rocks that form large stairs, then jump to the ledge you see. Climb up 
more rocks, then use R to run up the wall and get onto the wall.

Once the gap is created, jump across, then go to the door. Jump across 
the gap to the right, then go through the open door. Smash the 
obstacles in your way, then defeat the guard present in combat. Once 
done, climb up the ladder and defeat two more guards, then go through 
another door. Stand in the water and hold R to regain any health lost, 
then smash more obstacles in the way.

Don't cross the gap; go down and defeat the guards. Go through another 
door and follow the hall until it ends. To cross this gap, run next to 
the right wall and hold R once you reach the edge of the gap; you'll 
run along the wall and over it. Run along the wall to cross the next 
gap, then climb the ladder.

Go through the door and replenish health, then defeat more guards in 
this area. Go to the far wall, then jump up to grab the ledge. Pass 
under the face while hanging from the ledge, then get up and onto the 
ledge above you. Inch over to the face and pass under it, then drop to 
the lower ledge, pass under another face, and drop to the hole in the 
wall.

Defeat more guards in here, then drink from the fountain to regain 
health. Press A to grab onto the column near the fountain, then jump to 
the column on the right, then to the one in front of you. Climb to the 
top of the column, then jump to the ledge on the left and go through 
the curtains. You'll be asked to save.

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3.2 - The Maharajah's Treasure Vaults

Run along the wall to the left to the other side, then run along the 
right wall and jump to the ledge at the end. Run along another right 
wall, then run up the wall on the right and jump to the ledge. Pass 
through the curtains to see the Dagger of Time. Run along the right 
wall, then run along another right wall and jump to the ledge. 

Run up a wall of the alcove to get on a ledge, but get to the left 
ledge. Run along the wall to a ledge, then along the wall again. Go 
through the door, then drop down and run between the spiked poles. Run 
along the left wall to a tiny ledge; inch your way to the end, then 
jump to the ledge on the other side. Do the same again, and avoid the 
spiked poles at the end. Run along the left wall, then jump off to a 
ledge.

Here, drop down to the bottom ledge, then make your way right, jumping 
up and down ledges accordingly. At the end, jump to the column, then 
continue across columns to the last one. Slide to the bottom and jump 
off, then drink from the fountain to replenish health. Run up the wall, 
then run up the low part of the statue's arm. Run up the right wall and 
jump to the hand, then run up the left wall. Run up the statue's head, 
then jump from wall to wall until you reach the top - and the Dagger of 
Time.

You'll discover your rewind abilities here. Jump to the ledge in front 
of you, then run along the left wall and jump to the ledge, then run 
along another wall and jump again. Navigate through the three spiked 
poles. When the five poles back away, run up and duck into the alcove; 
when they pass again, run past them and drop down. Pass through more 
spiked poles, then climb up to the next room.

A long cutscene will occur, and you'll release the Sands of Time, which 
will take over the kingdom. You'll enter your first sand battle. After 
you knock an enemy to the floor, press Y to absorb the sand it has. For 
this battle, vaulting over enemies works well. Once you're done, you'll 
enter the pillar of orange sand to see into the future - and save your 
game.

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3.3 - "You Have Unleashed the Sands of Time"

Go through the hole to the right of the gate in front of you, then 
follow the girl until the rocks fall. Go through the door to the right, 
then run along the wall to drop down to the other stairs. Press Y next 
to the sand cloud under the stairs to absorb it, then go right and 
stand under the low pole. Press A to jump up to it, then hold R to 
swing. Press A at the right time to jump to the next pole. Cross all 
the poles this way until you get to the ledge.

Run along the wall to a ledge, then run along the wall and jump to a 
pole, then jump to another ledge. Go through the door and chase after 
the girl to meet more rocks. To the left, run along the right wall to a 
pole, then swing across the poles (move left or right when necessary) 
to the other end of the hall. Drink from the fountain if necessary, 
then go through the next door.

Run along the wall to the pole, then swing across the poles to the 
other side. Run along the wall to another pole, then drop down all the 
poles to the floor. Defeat all the enemies here (again, vaulting works 
well).

Look for the low pole in the corner. Run up the wall, then jump to the 
pole. Turn around, then jump to the wall, then press A when you hit the 
wall to jump off to a higher pole. Turn around again and jump to the 
ledge, then jump into the hole and enter the save point to see your 
next vision.

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3.4 - "Had I Really Seen Her?"

Run to the door and smash the obstacles in the way, then run to the 
sand cloud and absorb it. Go the other way, through a door and run up a 
wall, then jump to the pole. Swing and jump to the ledge, then drop 
down to a hole in the wall. Follow the straight path to the fountain; 
you'll drink from it, then reappear outside the hole, and your health 
bar will increase.

Jump down to the lower rubble and get to the floor, then cross the gap 
and get the sand cloud. Drop into the gap, then run along to meet the 
girl, who turns out to be the princess of the land, Farah. You'll 
argue, and she'll go through a crack in the wall. For now, defeat the 
bugs, then replenish health if necessary. Go to the end of the hall and 
take the left door to find a sand cloud, then go back through the other 
door.

Jump to the ledge, then go through the door outside. Run along the wall 
and go through the door back inside. Get on the column, then jump 
across the columns until you get to the one near the ledge. Jump off 
and onto the ledge, then run along the wall and jump to another column. 
Slide to the bottom and defeat the bugs, then get the sand cloud.

Run along the wall and jump to a column, then cross the columns to the 
ledge. Climb up the rubble (run up the higher rock), then run up the 
right wall and jump to the ledge. Get the sand cloud, then cross the 
columns to another ledge. Hang from the edge and inch over to the wall, 
then drop to another ledge and defeat more bugs.

Run along the wall to a pole, then cross the poles to the other side. 
Defeat more bugs, then jump over the side of the railing to the column 
and slide down to the floor. Defeat all the enemies, then enter the 
save point to see another vision.

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3.5 - A Secret Passage

Go and grab the sand cloud in a corner, then go to the save point and 
move the bookcase to its right aside to reveal a door. Go down the 
stairs, then run along the left wall and jump to the ledge. Grab the 
sand cloud, then step on the switch to open the door. Approach the 
bridge and it will fall away; run along the wall you see, then jump to 
the other end of the bridge. Take the box in front of you and pull it 
onto the switch, then go through the door.

Pull out the lever in this room, then run across the bridge and jump to 
the platform. Meet the Guy That Won't Shut Up. He'll explain how to 
activate the defense system. First, step on the switch to bring out the 
first axle, then turn the thing 90 degrees clockwise. Raise the whole 
thing one level, then turn it 270 degrees counterclockwise. Bring it 
down one level and pick up the second axle.

Bring it back up a level, then turn it 180 degrees clockwise. Take it 
up two levels, then hit the switch for the third axle. Turn it 90 
degrees clockwise, then bring it down a level and get the last axle. 
Bring it back up a level, then turn it all 90 degrees counterclockwise, 
then bring it up one more level. Cross the bridge and climb the ladder, 
then press A under the level to pull it. Go back down and defeat the 
enemies, then go through the door and enter the save point.

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3.6 - The Palace's Defense System

Continue on past the spiked pole. See the parts of the floor with 
holes? Walk slowly over them or else you'll be shish kebob. Make your 
way to the other end of the room, then pull out the lever. Run up the 
stairs and between the spiked poles, then run along the wall to a 
ledge. Climb up and go to the other end, then jump to the other ledge 
and hang down to avoid the saw. Go to the other end and jump to the 
ledge.

Continue, then run along the wall to another ledge. When the saws are 
about to strike, jump to the other ledge, then back when it is safe. At 
the end, drop down and go through the door. Defeat more enemies in this 
room, then enter the save point.

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3.7 - A Booby-Trapped Courtyard

Replenish your health at the fountain if necessary, then find the 
switch on the wall; run up the wall to hit it. Run up the new pillar in 
the center of the room, then jump up to the pole and swing to the 
ledge. Jump to the small ledge sticking out to find automatic slicers. 
You can either run past them or roll underneath them; I prefer the 
latter. After avoiding one, run along the left wall and jump to the 
ledge. Avoid the poles and the slicer here, then jump to the pole to 
open the door; swing to the door and go through.

Climb on the piece of rubble, then run along the wall and jump to the 
ladder. Climb up, then cross the gap, then jump across another gap 
diagonally. Get the sand cloud in the corner, then get on the rubble 
and run along the wall to the ledge. Get up and go to the other end, 
then follow the long path to the magic fountain, where you'll extend 
your life bar.

Back here, run along the wall to a pole, then cross the poles to a 
ledge. Get on the other end of the ledge, then jump to solid ground. 
Run along the wall, timing it so you don't hit the saw, then jump to a 
ledge at the end. Run up the wall to a ledge, then inch to the other 
end. Jump to a pole, then swing to the ledge in front of you. Run along 
the wall again, then again, and jump to a ledge the second time. 
Replenish health if necessary, then continue and run along the wall to 
a switch; head back and go through the door.

Pull out the lever to open the door and start the traps. Run along the 
left wall, avoiding the saw, then go past the slicer. Run up the left 
wall to hit a switch, then jump to the new ledge. Run up again to a 
smaller ledge, then jump up to another ledge. Jump across to another 
ledge, then jump up two more. Go to the other end and jump back onto 
terra firma. Run along the right wall when the time is right, then roll 
under the door. You'll see Farah fighting off demons, one of which used 
to be your father!

This is quite a difficult battle. First of all, you have to make sure 
Farah doesn't die as well as yourself. Secondly, the blue enemies are 
immune to vaulting; you'll have to use a wall attack. Get next to a 
wall, then push the control stick in the direction of the wall, then 
press A, then B quickly; you'll plow through the enemy, knocking them 
down. For future reference, blue enemies and armor-clad ones are immune 
to vaulting. Thirdly, there are simply too many enemies. If you need 
health, there's water at the end of the room. To defeat your father, 
wait with your guard up until he attacks, then slice away. It's 
tedious, but you'll win. Once you're done, you'll enter the save point.

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3.8 - Death of a Sand King

You've finally partnered up with Farah. You'll jump out a window; get 
health from the fountain if you want, then go to the other end of the 
ledge. Run along the wall to a ledge, then again. Run along the wall 
again to ground, then defeat all of the enemies. Get some health, then 
enter the save point.

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3.9 - "I'll Try To Find a Way In"

Go up the stairs and right to get a sand cloud, then run past the door 
and run along the wall; you'll fall to a green thing. Run along the 
wall to another one, then run along to a pole. Cross the poles to 
another green thing (ugh, I forgot what those are called), then turn 
around and run along the wall to another ledge. Run along the wall 
again and turn the switch clockwise a bunch until the door opens. Drop 
down and go back to grab a sand cloud, then you'll probably be fighting 
enemies. Once done, go through the door and enter the save point.

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3.A - Climbing the Tower

Climb up the rubble in here and run up the wall to a ledge. Inch to the 
right, then jump to a pole and cross the poles to a wall; jump off the 
wall, then cross more poles to another floor. There's a fountain here 
if you need health; otherwise, run along the wall past the saw to a 
path leading to the magic fountain; life ahoy.

Go back to the ladder and climb it, then run toward the saws and along 
the wall when the floor falls away. Do the same with the next saws; 
you'll hit a switch opening the door. Run along one more wall and go 
through the door. Continue here and run along a wall past the spikes, 
then go down the stairs and hit the switch to let Farah in. Go back up 
the stairs and toward the door; Faraf will inch through the crack and 
open the door for you. Continue on to the next room.

Run down the ramp and jump to the platform; avoid the jaws of doom and 
run up the wall, then jump to the lever to move the ramps. Farah will 
pull a lever moving them again; go up the new ramp and through the 
door; pull out the lever, then run along the path, avoiding spikes and 
poles, and go through the door. Yep, you're here again. 

Go forward to the entrance to the room again, then down a new ramp, and 
then another. Run along the wall to the platform, then run along the 
wall to another ramp. Pull the lever, and Farah will pull one as well. 
You'll alternate pulling levers until you're on the same center 
platform. 

Go down and defeat all of the enemies, then replenish health. Step on 
the switch that raises the lower pillar, then go to the mound of boxes 
nearby. Go behind it and pull out a box, then put it on the switch. Go 
to the other side of the room and run up the mound of boxes with the 
white box on top. Push the box off, then onto the next switch. Run back 
up to the platform Farah is on, then enter the save point.

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3.B - The Warehouse

Run up the pillar on this platform, then run up and hit the switch to 
open the door. Go through to the hall, then cross the gap, then 
continue and cross another gap. You'll end up outside in the menagerie. 
Grab a sand cloud on the side of the stairs, then go forward and defeat 
all of the enemies, then enter the save point.

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3.C - The Sultan's Zoo

Run up the rock near the save point, then climb onto the tree as if it 
were a column. Climb up and jump to the higher area, then drop down to 
a lower area. Jump to a tree branch, then swing to the wall. Drop down 
and hit the switch to open the door for Farah. Defeat all of the birds 
here (there's five), then go through the door and pull the box out to 
reveal a crack. Farah will go through and open the door to the bird 
cage for you.

Go into the bird cage and jump up to the low pole, then jump to the 
wall and off to another pole. Cross the poles to a ledge; run along the 
wall toward the right, then jump up to a pole and cross the poles to a 
ledge. Run around and climb the ladder, then run along the wall to the 
left twice to grab a pole. Inch to the other end and swing to the 
ledge, then jump to the ledge outside. Run up the wall and jump to the 
tree branch, then swing to the top of the cage. Turn the lever until 
the door opens, then jump to the ledge with the save point.

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3.D - Atop a Bird Cage

Drop down to the lower ledge, then hang from the edge and drop to the 
pole (you have to be on the end of the ledge before dropping). Cross 
the poles to the door, then run past and run up the wall, then jump to 
the lever to let Farah up. Go back through the door and continue to the 
room with bugs. Defeat them all, then climb up to the higher ledge. Run 
along the wall, then jump to the lever to open the door.

Climb up and get the sand cloud, then pull out the box to reveal a 
crack; Farah will go through and open the door outside and below the 
room. Destroy the obstacles and pull out the lever, then run down the 
ramp and past all the slicers. Jump across the spike pit, then run 
along the wall past the saws and walk across the spikes, then roll 
under the door. Jump across the bridge and enter the save point.

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3.E - Cliffs and Waterfall

Jump back across the bridge and run along the wall to the ledge with 
the tree. Climb up the tree and jump to another tree, then jump to the 
ledge. Defeat the birds, then run along the wall to the tiny ledge. 
Jump to the tree, then slide down and grab the sand cloud. Get back on 
the tree and jump onto two more trees, then climb to the top of the 
tree and jump to the ledge. Defeat the birds, then replenish your 
health.

Inch along the small ledge, then drop down and jump across the bridge. 
Turn the lever until the door opens, then go out toward the trees. Run 
along the wall and jump to the first tree, then slide down and jump to 
the second, then slide down and jump to the ledge. Run toward the door, 
then run along the wall to the door and go through.

Defeat the bugs in here, then go on and defeat more bugs. Replenish 
health with the fountain if necessary, then continue to the hole in the 
wall. Go in and defeat all of the enemies, then go to the other side of 
the room, replenish health, and enter the save point.

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3.F - The Baths

Go up the stairs to the switch, then pull out a vase and put it on the 
switch. Go through the door and avoid the spiked swing, then drop down 
to the bottom. Jump across the pit, then run up a side wall and begin 
jumping up to the top. When you hit the ledge, move to the close end, 
then continue to the baths. You'll see a sword. Defeat all of the 
enemies, then replenish health basically anywhere and enter the save 
point.

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3.G - "There's Something Glowing Up There"

Approach the statue and the switches; Farah should stand on the 
underwater switch. Push the statue into one switch, then run up the 
wall to hit the other. Go through the newly opened door and grab the 
sand cloud, then turn the lever until the water drains. Go back to the 
room entrance, then go left and find the ledge. Run up the wall to the 
ledge, then jump to the pole, then to the column. Jump to another 
column, then right to another pole. Inch until you change direction, 
then swing across the poles to the lever.

There is another ledge on the other side of the room. Run up to it, 
then jump to the pole. Inch until you change direction, then swing to 
another pole. Move again, then jump to the column, then to the next 
column, then to another pole. Change direction again, then swing to the 
lever to fully open the hole.

Go back to where the first ledge was and push the block there through 
the newly opened hole. Go back to the entrance of the room and return 
to the previous room, then take the block and push it onto the lower 
level, then push it underneath the ladder in the corner. Climb up and 
grab the sand cloud, then climb through the hole/window.

In this room, drop down to a ledge, then climb up and inch to the 
larger ledge. Go through the hole in the window, then inch along the 
ledge and jump to the column. Jump from the column to another ledge, 
then climb up to another ledge. Inch your way across the ledges to the 
end, then jump to the pole and cross the poles to a ledge. Run along 
the wall to another ledge, then run along another wall and go through 
the door.

Run up the back wall and jump to the pole, then cross the poles to the 
ledge on the other side. Inch to the larger floor, then run to the next 
room and stand on the switch. Make your way past the slicers to the 
next room and defeat all of the enemies, then enter the save point.

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3.H - Above the Baths

Run up the stairs and into the next area. Grab the bookcase in the 
corner and push it as far into the corner as you can, then get on and 
run along the wall to the pole. Swing to a column, then jump across all 
of the columns to another pole; swing to the wall to get down. Grab the 
sand cloud, then run along the far wall to the platform with the new 
sword.

Run back along the wall and destroy the rotting door with your sword. 
In the hall, destroy the cracked wall on the side to open a path to the 
magic fountain. Once your life has increased, go down and destroy 
another rotting door. Back down here, go around to a cracked wall and 
destroy it, then go through.

Go down all the stairs to the next room. Go to the other end of the 
ledge and pull out the block, placing it in the marked area. Climb onto 
it, then run up the wall and jump to the pole, then cross the poles to 
the ledge. Jump to another ledge, then inch your way to the end, then 
drop down twice. Inch to the end, then jump up the walls to the higher 
ledge. Inch over and get on a higher ledge, then get on a higher one, 
then jump to the sand cloud.

Get the sand cloud, then drop off the close edge to a lower ledge. Get 
on the other side and jump to the ledge, then make your way across the 
ledges to the door. Turn the lever 180 degrees clockwise, then destroy 
the wall it points to to unlock Prince of Persia I. You can go play it 
here. 

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3.I - A Long-Buried Secret

Go back and turn the lever back 90 degrees and go through the gate. 
Defeat all of the bugs, then pull out the block and Farah will crawl 
through; she'll then activate platforms to use. Run along the wall, and 
jump when necessary, to cross the platforms to the other side. Climb 
the ladder, then go forward and defeat all of the enemies, then enter 
the save point.

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3.J - Daybreak

Destroy the wall and replenish health, then go forward to the door. 
Turn left, destroy the obstacles and hit the switch, then go through 
the door. Defeat all of the enemies; the armored ones are susceptible 
to wall attacks. Once done, enter the save point.

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3.K - A Soldier's Mess Hall

Go back to the rubble and climb up, then run along the wall to the 
poles, then cross the poles to the ledge. Move along the ledge, then 
cross another pole, then climb up more ledges. Move over to the sand 
cloud, then go back and cross another pole to a larger ledge. Run along 
the wall at the end, then hit the switch and go through the door.

Run along to the left (facing the bridge) and cross the poles to the 
wall; jump off and onto another pole, then jump back to the ledge. Run 
up the wall, then go forward, avoiding the poles. Once you get to the 
spikes and poles, run along the wall to avoid it all. Run up the wall 
with the symbol and jump to the lever, then go through the door.

Go down the stairs and jump to the lever to let Farah up, then go back 
to the door. Farah will crawl under and let you in. Get the sand cloud, 
then run up the wall and jump to the lever to let the drawbridge down. 
Go out the door again and drop down to the wood thing when you see it, 
then go to the drawbridge. Replenish your health, then cross it and 
defeat all the enemies. Go back across the bridge to the save point.

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3.L - The Drawbridge

Go back across the bridge and through the door. Turn the lever, then go 
through the gate. Go up only the first flight of stairs, then run along 
the wall to the pole. Go up the poles and pull the lever, then Farah 
will pull another lever a few seconds later. If she doesn't, try 
grabbing your lever again, then letting go. Once she gets on the 
bridge, pull your lever again, then Farah will pull another lever.

Get on the rock, then run up onto the ledge, then climb up to the top 
ledge. Jump to the bridge, then jump over to the hole and drop down the 
other side. Go right and run along the wall to the pole, then swing to 
the ledge. Go in the door and run up the wall, then pull the lever. Get 
on the bridge, and Farah will turn it. Get onto the ledges and climb up 
to the top, then jump to the ladder, then climb up. Run left and run 
along the wall to the lever to let Farah up. Go to the door and Farah 
will let you through. Cross the bridge, defeating the birds, then enter 
the save point after you watch the bridge fall away.

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3.M - A Broken Bridge

Hang off of the edge of what was the bridge and drop down, then move to 
the right end of the ledge. Jump off to the column, then slide to the 
bottom and jump to the next column. Jump off to another ledge, then 
inch to the end and jump from wall to wall to the bottom. Run to the 
left corner before it falls away and then run up the wall and jump to 
the pole. Swing to the ledge, then run along the wall and you'll drop 
to a lower ledge.

Jump up to the nook and inch to the end, then jump to the column. Go 
down and get the sand cloud, then get to the top of the other pillar 
and jump to the ledge. Inch over to the left, then drop down to another 
ledge. Inch over some more, then get up and walk across the beam (use 
the Control stick to balance). Once on the other side, get to firm 
ground, then walk into an awful room. Go down the stairs, then run 
along the right wall and jump to the pole, then cross the poles to a 
save point.

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3.N - "I'll Meet You at the Baths"

Drop down to the lower area, then walk on the beam to the right; jump 
across the gap, then continue right until you're atop the door. Jump to 
the other door, then continue down the wooden beam, them jump two beams 
to the right. Continue to the end of this beam, then jump to the wooden 
beam to the right. Go up to the lever and pull it, then go down the new 
ladder and follow the left wall until you find the next lever; pull it.

Defeat all of the bugs, then grab all of the sand clouds, then find the 
lever you need to pull out. Pull it out, then run back to the ladder. 
Climb up, then walk along the wooden beam, then jump to the next one. 
Follow it to the end (jump the gap), then jump to the next one. Line up 
parallel to the big wooden doors, then jump to them. Go to the end, 
then run along the wall with the newly raised gate. Pull the lever 
ahead, then run along the left wall. Hit the switch, then climb down 
the ladder and go through the door.

Go through the tunnel and break the wall at the end, then cross the 
beam. Drop down to a ledge, then inch to another ledge. From here, drop 
down ledges to the bottom. Grab the sand cloud, then defeat all of the 
bugs. Climb up to the ledge, then cross the beam and drop down to the 
bottom ledge. Jump across the waterfall to the ledge, then swipe away 
at the bats as you cross the beam. Run along the wall to the left to 
get on another ledge, then inch to the end, then jump to another 
platform. Jump to another ledge, then walk across a beam, then run 
along the wall to the save point.

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3.O - Waterfall

Cross the beam and go through the tunnel, breaking the wall, until you 
get to the end. Here, run along the wall from platform to platform 
before they fall. When you reach the ledge, you can replenish your 
health. Destroy another wall and continue to more rickety platforms and 
more wall-running. As you inch along the ledge at the end, swipe at the 
bats to keep from falling.

When the ledge falls away, climb to the higher one, then cross the 
icicle as if it was a column that fell if you stayed on too long. More 
rickety platforms and wall-running. At the end, jump to the icicle, 
then jump across to another ledge. Inch to the end, then jump across 
more icicles to the save point.

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3.P - A Cavern of Ladders

Climb up to the ledge and inch to the end, then cross more icicles to a 
ledge. Grab the sand cloud, then cross the bridge to some un-rickety 
platforms. Run along the wall to a platform, then attack the bats, then 
run along another wall to a ladder, then slide to the bottom. Run along 
the wall to the left to another platform, then go down another ladder. 
Run along a wall to the right, then again, then go down the ladder to 
the bottom. Replenish health if necessary, then go through the large 
tunnel. 

Break the wall partway through, then, once in the large room, take a 
left, then climb the rock to an alcove. Jump to the rope, then swing to 
the save point.

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3.Q - An Underground Reservoir

Climb up the ledges to the right to the top, then inch right until 
you're above another ledge; drop down, then jump the gap between the 
beams. Go around the beams clockwise until you reach a ledge with a 
broken column. Climb up it, then cross the beam halfway, then jump to 
the rope. Swing to the ledge with the bars, then inch around to a beam, 
then jump to another rope.

Jump to the rope to the right, then swing to the door to the right. 
When the jaws recede, run up to the ledge, then get to the other side 
while avoiding the saws. Go through the door, then jump up and grab the 
lever to open a hole. Defeat the bats, then climb in the hole. Drop 
ledges when you're safe from the slicers until you're at the bottom. Go 
forward and push the box out, then place it under the alcove with the 
sand cloud.

Climb up and get the sand cloud, then climb up the ledge to the right. 
Inch over to the other alcove, then jump across to the other ledge, 
then inch over to the beam. Jump to the rope, then jump across the rope 
until the camera changes so you see above the rope. Climb up that rope 
to the top, then defeat all of the enemies. Enter the save point.

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3.R - Out of the Well

Go into the next room, where you can replenish health, then continue to 
the room with no floor. Jump to the rope, then jump off to hit the 
switch, then jump back to the rope. Do the same with the yellow switch, 
then jump and go through the gate. Grab the sand cloud to the right, 
then go forward and pull out the switch.

Hit the switch, then run along the wall above the spikes to the 
platform. Go to the other side and run along the wall, avoiding the 
saw. Go up the stairs, avoiding the slicer, then go through the door. 
Go down the stairs to find Farah. Go past the enemies through some 
curtains; tear some walls down, then go to the end to find a lever; 
pull it, then go back and go through the gate you just opened. Turn 
left, then run along the wall and jump to the ledge. Go right for a 
sand cloud, then go the other way and tear down more walls to find 
Farah. Defeat all of the enemies, then you'll enter the save point.

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3.S - "What Did You Call Me?"

Go toward the statue and move it to reveal a small hole; Farah will 
eventually enter and open the door for you. Go through, then turn the 
lever until another door opens; go through, then follow the hall to a 
mirror. Turn it so it points into the room, then go into the room and 
defeat all of the enemies; this is a difficult battle, as your main 
concern will not be your life, but Farah's. Enter the save point.

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3.T - The Hall of Learning

This room is truly awful, especially without a walkthrough. If you 
turned the first mirror, a beam of light will be shining. Follow it to 
a mirror, and pull the mirror out so it points into another half-room. 
Pull the mirror in there so the light hits it, then pull it so the 
light goes across the room to the other side. Pull the mirror there so 
the light hits it, then move it so it strikes the weak wall. Break the 
wall, then pull the mirror so the light hits it, then pull it out until 
it hits the switch.

Go to the center of the room and run up the pillar, then do it again. 
Inch along the ledge, then jump to the narrow beam. Follow it to the 
end, then jump to the platform, then run along the wall to the ledge. 
Go to the end, then jump to the pole, then cross the poles to the 
ledge. Farah will pull a lever revealing a switch. Run up the wall to 
hit a switch, then jump to the newly open wall, then jump up until 
you're on it. Run along the wall to a higher platform, then run along 
the wall again, then jump to the ladder, then climb to the top.

Grab the sand cloud, then run up the wall when the jaws recede. Jump to 
the beam, then walk along, then jump to the next beam, then drop to the 
ledge. Run along the wall, avoiding the saws, to the other side; break 
the wall and follow the path to the magic fountain and more life. Back 
out, run along the wall again. Walk along the beam, jumping the gap, to 
the mirror, then turn the mirror 90 degrees clockwise. Turn right and 
walk along the beam, then jump to the ledge.

Jump up to the pole, then swing to the wall and jump off to the next 
pole. Move all the way to the right, then swing to the beam. Jump to 
another beam twice, then drop down and kill bats. Go to the beam of 
light, then pull the nearby mirror into it, then have it point the 
light at the end of the ledge. Take the other mirror and move it so the 
light hits the crystal, pointing it down.

Run along the nearby wall to a ledge, then drop down twice. Go to the 
other side of the ledge, then jump to the pillar. Run along the wall to 
the mirror, then point the mirror at the symbol to move platforms. 
Cross them to the other side, then go toward the end of the ledge. The 
camera will focus on a broken pillar; run up the side and grab the 
ledge, then move to the other side, then jump to the rope. Swing to the 
other rope, then to the ledge.

Cross the ledges until you can jump to the ladder; do so. Climb up, 
then break the three walls, then pull the lever. Go back across the 
platforms and push the nearby mirror into the corner, replacing it with 
the farther mirror. Go back to the mirror on the other side of the 
platforms and pull it so the light strikes it, then point it to another 
crystal, which will open the gate to the new sword.

Go back to the ground floor and go through the gate to get your sword, 
then pull out the lever and go through the door on the other side of 
the room. Follow the path to some enemies; defeat them, then enter the 
save point.

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3.U - Observatory

Go back to the top of the stairs and Farah will push a switch, raising 
them. Jump to the ledge, then run along the right wall to a pole, then 
cross the poles to a rotating lever. Turn it until the large bar is 
lined up with the others, then cross all the poles, and the column, to 
the other side. Turn this new lever until the bar points toward the far 
wall, then cross back to the column and take the new path; you'll end 
up pulling a lever and switching all the planets around.

Jump off and hit the switch, then run along the wall to the left until 
you get to the rotating lever. Cross all of the poles to end on a 
lever, opening the gate. Drop down and slide down the ropes as if they 
were columns to the bottom, then go through the gate. Go along the 
corridor here, ducking under swords and jumping the gap after the log 
has passed.

Walk slowly across the spikes here, then hit the switch after the 
swords pass, then go through the gate. Pull out the lever here, then 
duck under swords until you get past the gate. Defeat all of the 
enemies in here, then enter the save point.

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3.V - Hall of Learning Courtyards

Replenish health if necessary, then go up the ladder in the corner near 
the entrance. Jump to the beam at the top, then follow it to its end, 
defeating the birds. At the end, jump to the rope, then swing to the 
beam. Walk to the other end, then jump to the pole, then swing to the 
ledge. Run along the wall to a beam, then jump to a pole, then swing to 
the ledge and climb up.

Defeat the birds, then run along the wall to a beam, then jump to the 
rope. Cross the ropes to the ledge, then run along the wall to the much 
lower ledge below. Drop down to the sort-of wall, then go to the lever 
and turn it until the gate opens. Turn around and go to the gate; cross 
the spikes by hanging over the edge to the right and inching along.

Go to the left, then run along the wall to the lower ground. Go down 
the stairs, avoiding the slicers, then defeat the bugs and grab the 
sand cloud. Continue along the path, then try to ignore the bugs you 
encounter and just cross the spikes by running along the wall. Make 
sure Farah gets across, she fell and died on me once.

Continue outside, and Farah will point out the Tower of Dawn. Defeat 
all of the enemies, then enter the save point.

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3.W - On the Ramparts

Go to the gate, then hang over the ledge to the left and jump to the 
pole. Swing to the beam, then walk over to the other beam, then jump 
toward the gate. Head toward the sand cloud, and you'll fall into a 
dungeon. You'll wake up later and discard your shirt, I don't know why.

Climb down the ladder, then run along the wall over the switch to open 
up a platform. Continue until you hit the elevator, then go down and do 
it again. On this level, when you run over the switch, jump to the 
platform. Continue to the end, then jump to the pole, then to the 
ladder. On this last level, when you hit the switch, you'll jump to a 
pole, then swing to a platform. Continue to the last ladder, then slide 
down and defeat all of the enemies. Enter the save point.

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3.X - A Prisoner Seeking an Escape

Replenish your health at the fountain on the other side of the room, 
then go back and find the box with bones in it. Pull the box onto the 
switch at the end of the room, then go through the open gate. Duck 
under the swords when they pass, then run up the wall to hit a switch, 
then go through the gate.

Pull out both levers in this room, then jump up the walls to the top of 
them, then run up the wall and jump to the beam. Kill the bats, then 
walk to the end of the beam and jump to the lower one. Here, jump to a 
switch, then jump back, then do the same with the other switch. Jump up 
the walls to the top, then run up the wall to the pole, then swing and 
jump off the wall to a higher pole. From the pole, jump to the beam, 
then walk to the end and jump to another pole; then, swing to the ledge 
and grab the sand cloud.

Run up the wall to hit the switch, then jump to the new platform. 
Continue this until you get to the beam, then jump from the beam to the 
ladder and climb up to the top. Jump to the pole, then to another 
ladder; repeat, then climb the last ladder out of the dungeon. Defeat 
all of the enemies (it's good to see Farah learned to defend herself), 
then enter the save point.

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3.Y - "At Last We're Here!"

Go up the stairs and replenish your health, then go further up to get a 
sand cloud. Go back down and hit the switch, then go down the right 
staircase and run up the new pillar. Run along the wall to the ledge 
and run up to hit the switch, then scamper to the other pillar, run up 
and run along the wall to another ledge, this one holding a block. Push 
it off and place it under the orange switch, then climb up and run up 
to the switch.

Run through the gate and grab the sand cloud, then run across the 
bridge, defeating the birds. Grab another sand cloud behind the door, 
then go on and break the weak wall to find the last entrance to the 
magic fountain. After that, continue to the room, and it will rise. You 
will then begin the most difficult battle in the game. You WILL be 
using Mega-Freeze at least once, maybe twice. Make sure Farah stays 
alive, and use wall attacks frequently.

Once you're done, run up the wall and pull the lever, then get on the 
platform to go up. Enter the save point.

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3.Z - The Hourglass

Go up the winding slope, then climb onto the ledge. Continue, running 
along the wall from ledge to ledge, until the camera angle changes, 
then run to the window and jump to the pole, then jump to the 
hourglass. In a cutscene, you'll hesitate to save the world, and Jaffar 
will send you away. There will be talking in darkness for a while, then 
you'll wake up.

Follow the reeeeeeally long staircase, then you'll come to a room with 
many, many doors. Go in front of each door and listen for water 
splashing, then enter the door with that sound. Continue this until you 
find Farah. An...interesting cutscene will occur, and you'll wake up 
without your weaponry.

Go past the enemies to a room with light and mirrors. Keep that first 
mirror as it is, but take the mirror to the left and put it in the way 
so it strikes a pillar on the other side of the room. The light should 
now be pointing back toward the entrance (or to the left if it, 
anyway). Go to the other side and grab the mirror to the right and put 
it in the way, then grab the last mirror and place it so the light 
strikes the symbol on the pedestal. Go up and grab the ultimate sword, 
the one that obliterates enemies. Go back to the room before and defeat 
the enemies, then save.

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3.! - The Tomb

Return to the mirror room and destroy the door with your sword. Run 
along the wall to the pole, then cross the poles to a group of enemies. 
Defeat them, then enter the save point.

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3.@ - "Farah! Come Back!"

Run up the wall in front of the save point, then climb up to the 
highest ledge. Hang down and inch left, then climb up onto the large 
ledge. Replenish health if necessary, then grab onto the column to the 
right. Climb to the top, then jump to the next column, then right away 
jump to the beam you see. From there, jump to the pole, then inch to 
the left, then swing to the other beam.

Kill bats, then drop to the ledge and go through the sort-of door. Run 
along the left wall, then jump up the walls to a ledge. Run up the left 
wall, then jump up more to see Farah run off. Defeat all of the 
enemies, then enter the save point.

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3.# - Climbing the Tower of Dawn

Replenish health, the run up the right wall to a pole. Turn and jump 
off of the wall to a beam, then jump up to the ledge. Walk along to the 
beam, then jump to another beam. Walk to the left end, then jump to the 
column, then to the next. Climb up, then jump back to the wall, tehn up 
to the ledge.

Walk along the ledge to the left, then get into the alcove and jump up 
the walls to another ledge. Walk to the beam, then jump to another 
beam. Walk along until you're above the pole, then drop down and inch 
to the right. Jump off to the wall and to another beam, then walk along 
to another beam, then jump to another. Walk into the alcove, then jump 
from wall to wall to the right ledge. Hang down and inch to the right, 
then jump up to the highest ledge. Cross the ledges to the left, then 
jump to the pole, then cross the poles to another ledge.

Hang down onto the outside, then inch to the alcove and jump down the 
walls to the bottom. Walk into the door and hit the switch, then run 
along the wall to the gate. Climb up the ladders, then defeat the 
enemies and enter the save point to the right.

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3.$ - The Setting Sun

Climb up the wall you got over to get to the save point, then get onto 
the column. Jump across the poles to the last pole, then inch to the 
end, and swing to the new ledge. Jump up to the next ledge, then jump 
to the beam. Walk to the left end, then run along the next wall to get 
across. Run along another wall, then walk to the end of the beam. From 
there, jump up the walls, then go forward and run along the left wall. 
Go to the gazebo and walk across the beam, then go back to the wall.

Run along the left wall, then run along another wall and jump to the 
column. Climb to the top, then jump to the green roof and onto the next 
column. Climb to the top again, then jump to the pole and to the ledge. 
From there, run along the wall and jump to the ladder, then climb to 
the top, then jump to the column. From there, jump to the room; you'll 
arrive to see Farah die.

Kill all the enemies, then you'll enter the save point.

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3.% - Honor and Glory

A scene will take place between you and Jaffar. He'll offer to give you 
power, but you insert the dagger into the hourglass and do the mega-
rewind. You'll end up back at the beginning, then you'll go to Farah 
and tell her everything. Jaffar will then come, and you'll fight.

Jaffar will make copies of himself for you to fight. Keep your guard up 
until he strikes, then strike him. He'll block most of the time, so 
experiment with your swipes. What I found more effective is slicing 
right before he attacks. After you defeat three copies, go up to the 
real Jaffar and slice him. Another short scene will take place. Swipe 
away at Jaffar to kill him.

Jaffar is dead, and you've beaten the game. Congratulations!

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4 - Frequently Asked Questions

Q: How do I unlock the original Prince of Persia?
A: In Above the Baths (section 3.H), soon after you get the new sword, 
you'll come to a lever you have to turn. Instead of turning it 90 
degrees clockwise, turn it 180 degrees and destroy the wall it points 
to. This will unlock the game; if you go through, you can start playing 
right away; you'll save, and will restart from that point next time.

Q: How do I play the first Prince of Persia I level in 3D?
A: Plug a controller into slot 1 and slot 4 of your Gamecube. At the 
Main Menu, start a new game; hold down B on the controller in slot 4, 
then, on the slot 1 controller, hit A B Y X Y A B X at a moderately 
fast pace. You'll be taken to the level. Keep in mind you can't beat it 
per se; at the end, there's a room with a large picture of the 
development team.

Q: In the observatory, Farah won't raise the stairs! What do I do?
A: This is a glitch in the game, and happens very rarely. Try 
restarting. If that doesn't work, try restarting from an earlier save. 
If that doesn't work, I'd hate to be you, because you'll probably be 
starting over from the beginning.

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5 - Thanks To...

GameFAQs for posting this guide.

Ubisoft for creating this game.

Jim for loaning me the game while he was away in Mt. Pleasant.

Maximum PC's review of Sands of Time for inspiring me: "Just like Tomb 
Raider, only fun."

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6 - Legal Info

This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise 
distributed publicly without advanced written permission. Use of this 
guide on any other web site or as a part of any public display is 
strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.