Jak And Daxter: The Precursor Legacy
FAQ/Walkthrough
by John 'Wntermute' Gall [wntermute@obroa-skai.com]
Version 1.5b (08-22-05)
(c) 2005 John Gall aka 'Wntermute'

This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2
from the talented developers at Naughty Dog.


Contents:
1. Version History
2. Story
3. Controls
4. Quest Items
5. Eco Types
6. Walkthrough
 A. Geyser Rock
 B. Sandover Village
 C. Sentinel Beach
 D. Forbidden Jungle
 E. Misty Island
 F. Fire Canyon
 G. Rock Village
 H. Lost Precursor City
 I. Boggy Swamp
 J. Precursor Basin
 K. Mountain Pass
 L. Volcanic Crater
 M. Snowy Mountain
 N. Spider Cave
 O. Lava Tube
 P. Gol And Maia's Citadel
 Q. The Large Precursor Door
7. Bosses
 A. Dark Eco Plant
 B. Klaww
8. Mini-Games
 A. 'Catch 200 Pounds Of Fish'
 B. 'Protect Farthy's Snacks'
9. FAQs
10. Glitches & Bugs
11. Conclusion & Copyright

==================
1. Version History
==================
v0.1 (12-07-01) - Initial Revision; all but one Power Cell objective name
found. played through the whole game in under 2 days with only 2 Power Cells
and 1 Orb remaining to be found. I'll be reworking the Orb Locations portion as
this document evolves.

v0.2 (12-07-01) - Started work on Orb and Scout Fly Locations. Removed pieces
left over from the Demo FAQ I was working from. Removed incorrect piece in
Demo/Game comparison question. Finished Orb & Scout Fly locations up to Rock
Village.

v0.3 (12-14-01) - Returned from hiatus; Finished Orb & Scout Fly locations up
to Lava Tube. Added dedication in Section 11, added Green & White Eco, added
Glitches & Bugs section.

v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol & Maia's Citadel.
Added more bugs. Corrected small error in Precursor Robot boss info. Added more
special moves to Controls section.

v1.5 (03-27-02) - Long overdue interim update. The old email address was shut
off due to the Cox conversion from the @Home network to their own. Moved the
area-specific FAQs to their respective areas. Will work on updating for more
frequently asked questions later.

v1.5a (10-27-02) - Corrected e-mail address

v1.5b (08-22-05) - Corrected e-mail address

========
2. Story
========
Here is the story of the world of Jak & Daxter:

Jak and Daxter are two elf-like friends that live on one of a group of islands.
As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the
strong, silent type while Daxter is a seemingly endless source of wisecracks.
Before the game begins, Jak and Daxter sneak over to Misty Island where they
witness a meeting of Lurkers with their masters, Gol and Maia. Before they're
spotted, they sneak off and find a Dark Eco pool and a Precursor artifact.
They're discovered and Jak fights off the lurker with the Precursor artifact
but knocks Daxter into the Dark Eco. Daxter jumps out of the sludge as an
'ottsel' (part otter, part weasel). They return to the Green Sage, Samos, and
are told only one person knows enough about Dark Eco to turn Daxter back. They
also find out that the other sages have been out of touch for some time and the
way to reach them is very dangerous. At this point, Samos's daughter Keira
offers to help with a modified Zoomer that can resist the heat of the fiery
Mountain Pass.

It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to
turn Daxter into his normal elf form.



===========
3. Controls
===========
Jak & Daxter  (expanded by request)
 Left Analog Stick     -  Move Jak & Daxter
 Right Analog Stick    -  Move & Zoom Camera
 X Button              -  Jump
 O Button              -  Spinkick
 [] Button             -  Punch / Shoot Yellow Eco burst
 /\ Button             -  Look Around (toggle view)
 L1 / R1 Buttons       -  Duck
 L2 / R2 Buttons       -  Heads-Up Progress Totals
 Start Button          -  Pause / Progress Screen
 Jump then Punch       -  Handstand Dive
 Punch then Jump       -  Uppercut
 Crouch then Punch     -  Uppercut
 Crouch then Jump      -  High jump
 L1 / R1 while moving  -  Roll
 Jump then Jump        -  Double-jump (more distance than a single Jump)
Jump, Jump, Spinkick  -  Double-jump w/ spin (a little more distance than
Double-jump)
 Roll then Jump        -  Rolling jump (more distance than Double-jump w/ spin

Jak's A-Grav Zoomer
 Left Analog Stick   -  Turn Zoomer
 Right Analog Stick  -  Move & Zoom Camera
 X Button            -  Accelerate
 [] Button           -  Brake / Shoot Yellow Eco burst
 L1 / R1 Buttons     -  Jump / Hard turn
 L2 / R2 Buttons     -  Heads-Up Progress Totals
 Start Button        -  Pause / Progress Screen

Lurker's Cannon (Misty Island - Arena Area)
 Left Analog Stick  -  Aim Cannon
 X Button           -  Fire Cannon (hold for farther shot)
 /\ Button          -  Leave Cannon
 L2 / R2 Buttons    -  Heads-Up Progress Totals
 Start Button       -  Pause / Progress Screen


==============
4. Quest Items
==============
These items are part of your quest:

Precursor Orbs - These appear as mauve eggs with some writing on them. You can
trade these for power cells with various characters and the Oracles along the
way; generally 90 Orbs per power cell from people and 120 Orbs per power cell
from Oracles. Most Orbs are in plain sight, but some are contained in other
objects such as Metal Boxes or the Blue Eco Device.

Power Cells - These are your main objectives in the game. They appear as
glowing spheres with smaller spheres surrounding them. On the Progress Screen,
you can see which of the power cell objectives you have completed and which you
have discovered.

Scout Flies - These are small helicopter-like objects that were sent to each
area by Keira. They do not begin in plain sight; instead, you need to open the
red metal boxes they are in (Handstand Dive, Zoomer, Yellow Eco burst,
Flut-Flut Dash). In each location, there are 7 Scout Flies that can be found
for another power cell.


============
5. Eco Types
============
There are several types of Eco in the game. Touching a piece of Blue, Red, or
Yellow Eco will add it to your Eco Meter. The Eco Meter steadily drains after
touching pieces of Eco and the effects (and quantity) of Eco are only for the
last color touched. (example: if you have a full meter of Blue Eco and hit a
piece of Yellow Eco, your meter will show only one piece's worth of Yellow Eco)

Blue Eco - The effects of Blue Eco are as follows: Jak's movement speed is
increased; nearby Orbs and green health crystals will glow blue then gravitate
toward Jak; activation of several varieties of Precursor artifacts and devices
(Orb Holder Devices, Precursor Doors, Jungle Temple Bridge, etc).

Red Eco - The effect of Red Eco is to increase attack power. Under the
influence of Red Eco, Jak can knock down a vertical bone bridge or kill a
Skeleton Lurker with one punch; however, his running speed is slightly reduced.

Yellow Eco -  When Jak punches, a ball of Yellow Eco power will shoot from his
fist. His running speed is reduced. Generally, Yellow Eco bursts will travel to
the nearest place they'll be useful. A jump-shot (shooting a Yellow Eco burst
while jumping) will be more accurate than a shot fired while standing or
running.

Green Eco - When Jak opens most boxes & barrels and/or kill a lurker, small
pieces of Green Eco will emerge. Collect 50 small pieces of Green Eco to gain a
level back on Jak's health meter; if it's full, you can collect up to 50 pieces
in reserve. Occasionally, you will encounter a large piece of Green Eco, it is
worth 50 small pieces by itself. In two areas, there are Green Eco Vents
(Sentinel Beach and Precursor Basin), these will return your health to full
with 50 pieces' worth of Green Eco in reserve. The only time Green Eco affects
the Eco Meter is in the Precursor Basin; the Green Eco Vent there is meant for
curing the Dark Eco infected plants.

Dark Eco - This form of Eco is toxic. Contact with a box of Dark Eco will cause
the box to explode and take 1 unit of health. Contact with the Dark Eco in the
Dark Eco pools in various locations will kill Jak.

White Eco - This form of Eco only exists at ONE place in the game, the Gol &
Maia's Precursor Robot boss fight. It appears as a small piece of the White Eco
cloud that forms above the Precursor Silo; its only use is to deliver the final
blow to the Precursor Robot. Its actual properties are a combination of Blue,
Red, Yellow, and Green Eco.


==============
6. Walkthrough
==============
After watching the Intro Movie, you will be at the training area, Geyser Rock.

A. Geyser Rock
==============
Power Cells: 4
Orbs: 50
 A.i Geyser Rock - Power Cells
 -----------------------------
 "Find The Cell On The Path" - Go straight along the path from the warp portal.
"Open The Precursor Door" - Use the Blue Eco Vent to fill your Eco Meter, then
walk to the door.
 "Climb Up The Cliff" - Follow the path past the Precursor Door pond.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 A.ii Geyser Rock - Orb Locations
 --------------------------------
 Total: 50
 13 Orbs: Between warp portal and "Find The Cell On The Path" Power Cell
 8 Orbs: Along path between the Scout Fly platforms and the Precursor Door
 6 Orbs: On the beach below the Blue Eco cluster path
 3 Orbs: Near the Blue Eco Vent
 7 Orbs: In the pond behind the Precursor Door
 13 Orbs: On the path above the pond


 A.iii Geyser Rock - Scout Fly Locations
 ---------------------------------------
 1- The stairstepped area past the "Find The Cell On The Path" Power Cell
 2- The stairstepped area past the "Find The Cell On The Path" Power Cell
 3- The stairstepped area past the "Find The Cell On The Path" Power Cell
 4- The stairstepped area past the "Find The Cell On The Path" Power Cell
 5- The stairstepped area past the "Find The Cell On The Path" Power Cell
 6- The stairstepped area past the "Find The Cell On The Path" Power Cell
 7- The stairstepped area past the "Find The Cell On The Path" Power Cell

 A.iv Geyser Rock - Level Structure
 ----------------------------------
  - To Be Completed -

 A.v Geyser Rock - FAQs
 ----------------------
  - None -


B. Sandover Village
===================
Power Cells: 6
Orbs: 50
 B.i Sandover Village - Power Cells
 ----------------------------------
 "Bring 90 Orbs To The Mayor" - Collect 90 Orbs and talk to the Mayor.
 "Bring 90 Orbs To Your Uncle" - Collect 90 Orbs and talk to the uncle.
"Herd The Yakows Into Their Pen" - Kick, punch, or chase the 5 Yakows to guide
them into the corral next to the Farmer's house.
 'Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 B.ii Sandover Village - Orb Locations
 -------------------------------------
 Total: 50
 6 Orbs: On the path past the Sculptor's house
 15 Orbs: In the Blue Eco Device near the Birdwatcher's house
 9 Orbs: On the cliffs behind the Farmer's house
 5 Orbs: In the tunnel to the Jungle area
 9 Orbs: On the rock formations between the Farmer's house and the Oracle
 6 Orbs: On the beach below the Jungle area

 B.iii Sandover Village - Scout Fly Locations
 --------------------------------------------
 1- In the Fisherman's house
 2- In the side room of the Mayor's house
 3- On the peninsula below the Sculptor's house
 4- Below the bridge between the Mayor's house and the Sculptor's house
 5- In the Farmer's house
 6- On the first rock formation near the Farmer's house
 7- On the ledge near the Oracle

 B.iv Sandover Village - Level Structure
 ---------------------------------------
  - To Be Completed -

 B.v Sandover Village - FAQs
 ---------------------------
Q. How do I get to the Oracle and Scout Fly in Sandover Village?
A. Using the right timing, you can get across all of the rock formations using
the double-jump w/ spin. The rolling jump works as well. [See Section 3 -
Controls]


C. Sentinel Beach
=================
Power Cells: 8
Orbs: 150
 C.i Sentinel Beach - Power Cells
 --------------------------------
"Unblock The Eco Harvesters" - Break the rocks blocking the Green Eco Vents.
The Power Cell will pop out of the last vent.
"Push The Flut Flut Egg Off The Cliff" - Move the egg off the cliff by
punching or hitting it, then talk to the Birdwatcher next to the egg.
"Get The Power Cell From The Pelican" - Climb the pelican's rock formation and
hit it. Then quickly run to where the Power Cell landed before the pelican can
scoop it up again.
"Chase The Seagulls" - On the three Sentinel Stairways, the seagulls will be
roosting on the left stairway. Run up to them and they will move to the middle
stairway. Run up to them again and they will move to the right stairway. Run up
to them again and they will fly up to the waterfall and cause a rockslide. The
Power Cell will fall onto a step near the Green Eco Harvesters.
"Launch Up To The Cannon Tower" - This requires the "Find The Blue Vent
Switch" event in the Forbidden Jungle area. Use the uncapped Blue Eco Vent to
power the Blue Eco Launchers and reach the cannon. The Power Cell will be
dropped by the Ape Lurker who was controlling the cannon.
"Explore The Beach" - This Power Cell is out in the open in an alcove near the
strongboxes.
"Climb The Sentinel" - This Power Cell is out in the open at the top of the
middle Sentinel Stairway.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 C.ii Sentinel Beach - Orb Locations
 -----------------------------------
 Total: 150
 7 Orbs: On the beach between the entrance and the strongboxes
 21 Orbs: In the strongboxes on the beach
 10 Orbs: On the steps up to the plateau above the beach
 5 Orbs: On the natural bridge at the waterfall
 5 Orbs: At the bottom of the waterfall
 5 Orbs: On a ledge of the cliff above the two wooden pillars
 10 Orbs: At the bottom of the two wooden pillars
 6 Orbs: Behind the left Sentinel Stairway
 5 Orbs: Between the middle and right Sentinel Stairways
 5 Orbs: At the top of the right Sentinel Stairway
 5 Orbs: On the rock formation above the two wooden pillars
 8 Orbs: On the ledge behind the waterfall
 10 Orbs: In the Blue Eco Device near the Flut Flut egg
6 Orbs: On the platform at the top of the bridge near the Flut Flut egg's
landing spot
 16 Orbs: In the shallows near the pelican's nest
 4 Orbs: On the steps below the pelican's nest
 10 Orbs: In the Blue Eco Device next to the pelican's nest
 6 Orbs: On the rock pillars that have Blue Eco Launchers
 6 Orbs: In the strongboxes on the rock pillars that have Blue Eco Launchers

 C.iii Sentinel Beach - Scout Fly Locations
 ------------------------------------------
 1- Near the Blue Eco clusters at the entrance to the Beach
 2- On a ledge of the cliff above the two wooden pillars
 3- At the top of the left Sentinel Stairway
 4- On the rock formation above the two wooden pillars
 5- On the beach below the Green Eco Harvesters
 6- On the ledge trail to the Flut Flut egg
7- On the platform at the top of the bridge near the Flut Flut egg's landing
spot

 C.iv Sentinel Beach - Level Structure
 -------------------------------------
  - To Be Completed -

 C.v Sentinel Beach - FAQs
 -------------------------
Q. How do I power the Blue Eco Launcher in Sentinel Beach?
A. There is a capped Blue Eco Vent right by the Blue Eco Launcher. You'll need
to go through Forbidden Jungle and activate the Blue Eco Vent switch to turn on
the capped vent.


D. Forbidden Jungle
===================
Power Cells: 8
Orbs: 150
 D.i Forbidden Jungle - Power Cells
 ----------------------------------
"Unblock The Eco Beam"/"Connect The Eco Beams" - Behind the Precursor Temple
is a machine with the Eco beam redirection mirror on the top. Break the mirror
blocking the beam then position the towers scattered across the level to
connect the beam (while positioning the towers, a guide arrow will point to the
next tower). Once the beam is connected back to the Mayor's house, talk to the
Mayor to get the Power Cell.
"Get To The Top Of The Temple" - Use the Blue Eco Vent across the river from
the Precursor Temple to repair the Blue Eco bridge and open the Precursor Door
at the base of the Temple. Use Blue Eco pieces and vents found in the Temple to
power the Blue Eco platforms and Blue Eco Launchers to reach the top of the
Temple. The Power Cell is sitting at the very top.
"Find The Blue Vent Switch" - At the top of the Temple, hit the switch in the
middle of the roof to lower the platform. This leads you to a room with two
locked Blue Eco doors, a capped Blue Eco Vent and a ledge leading to a tunnel;
this is the Temple Central Room. Follow the tunnel to the Blue Eco Switch and
grab the Power Cell at the top.
 "Defeat the Dark Eco Plant" - See "Bosses" section below
 "Catch 200 Pounds Of Fish" - See "Mini-Games" section below
"Follow The Canyon To The Sea" - From the Blue Eco Launcher below the
Precursor Temple, follow the river through the stone tunnel out to the ocean.
The Power Cell is sitting on a small outcropping in the shallows.
"Open The Locked Temple Door" - There are two methods to open the door. A)
Before breaking the mirror on the Blue Eco collecting machine, step into the
beam. It acts as a Blue Eco Vent. Run to the locked door at the back of the
Precursor Temple. B) Grab the three pieces of Blue Eco near the Blue Eco
Launcher below the Precursor Temple. Use the Blue Eco Launcher to jump and
guide Jak onto the ledge by the Blue Eco Door. Using either means, the Power
Cell is right inside the door in a small chamber.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 D.ii Forbidden Jungle - Orb Locations
 -------------------------------------
 Total: 150
 4 Orbs: On the bridge between the Village and the Jungle
8 Orbs: On the path between the bridge to the Village and the bridge over the
Fisherman's river
9 Orbs: On the tree stumps along the path between the bridge to the Village
and Eco Beam Tower
2 Orbs: On the tree stumps across the creek between Eco Beam Tower 2 and Eco
Beam Tower 3
 5 Orbs: On the Eco Beam collecting machine
 2 Orbs: On the bridge above the Fisherman's river
 8 Orbs: On the circular steps around the Dark Eco Plant escape tube
 4 Orbs: On the tree stumps near Eco Beam Tower 4
 2 Orbs: Near the Blue Eco bridge to the Precursor Temple
 6 Orbs: On ledges outside of the base of the Precursor Temple
 2 Orbs: On an upper floor of the Precursor Temple
 12 Orbs: In the tunnel between the Temple Central Room and the Blue Eco Switch
12 Orbs: Along the corridor through the Blue Eco doors between the Blue Eco
Switch and the Temple Central Room. (Some are in the Blue Eco Switch room
itself)
 10 Orbs: Above the Blue Eco Launcher in the tunnel from the Temple Central Room
10 Orbs: Above the Blue Eco Launcher in the corridor between the Temple
Central Room and the Dark Eco Plant
2 Orbs: On a platform in the corridor between the Temple Central Room and the
Dark Eco Plant
 5 Orbs: Step on the head of the Dark Eco Plant 5 times after it is dead
 5 Orbs: Above the Dark Eco Plant escape tube
 4 Orbs: In the open in the valley below the Dark Eco Plant escape tube
20 Orbs: In the Blue Eco Device in the valley below the Dark Eco Plant escape
tube
 3 Orbs: Along the river below the Blue Eco bridge
 15 Orbs: In the shallows near the "Follow The Canyon To The Sea" Power Cell

 D.iii Forbidden Jungle - Scout Fly Locations
 --------------------------------------------
1- On a tree stump along the path between the bridge to the Village and Eco
Beam Tower 2
 2- Next to Eco Beam Tower 1
 3- On a tree stump near Eco Beam Tower 4
 4- On a ledge on the outside of the base of the Precursor Temple
 5- On an upper floor of the Precursor Temple
 6- Near the Blue Eco Device in the valley below the Dark Eco Plant escape tube
7- Near the Blue Eco Launcher, in the river below the Precursor Temple & Blue
Eco collecting machine

 D.iv Forbidden Jungle - Eco Beam Tower Locations
 ------------------------------------------------
 Tower 1 - Next to the Eco Beam collecting machine
 Tower 2 - The end of the path straight off the bridge to the Village
 Tower 3 - Next to the Precursor Temple across the creak from Eco Beam Tower 2
 Tower 4 - At the top of the cliff above the Fisherman's river
 Tower 5 - On the beach near the path back to the Village

 D.iv Forbidden Jungle - Level Structure
 ---------------------------------------
  - To Be Completed -

 D.v Forbidden Jungle - FAQs
 ---------------------------
  - None -


E. Misty Island
===============
Power Cells: 8
Orbs: 150
 E.i. Misty Island - Power Cells
 -------------------------------
"Catch The Sculptor's Muse" - Catch the Sculptor's Muse and return it to the
Sculptor in Sandover Village.
 "Climb The Lurker Ship" - On top of the deckhouse on the Lurker Ship.
"Stop The Cannon" - Beside the Lurker Cannon after the second Ape Lurker is
killed.
 "Return To The Dark Eco Pool" - On bridge above the Dark Eco pool.
"Find The Trans-Pad"/"Destroy The Balloon Lurkers" - After all of the Balloon
Lurkers are killed, the cutscene shows the power cell appearing in the hold of
the Lurker Ship.
 "Use Zoomer To Reach Power Cell" - Near the Zoomer stunt bridge.
"Use Blue Eco To Reach Power Cell" - On a pillar across from the Blue Eco
platform.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 E.ii. Misty Island - Orb Locations
 ----------------------------------
 Total: 150
10 Orbs: On the steps leading from the beach to the plateau the Sculptor's
Muse starts on
 5 Orbs: Between two rock pillars in the Mist area
 5 Orbs: On breakaway rocks in the Mist area
 3 Orbs: In the alcove overlooking the Bay in the Mist area
 6 Orbs: On or near the platform at the top of the long backbone bridge
 7 Orbs: At the base of the small backbone bridge
 7 Orbs: On the path up the smoothed bone stairway to the vertical bone bridge
 19 Orbs: Over and under the Zoomer stunt bridge in the Bay area
 8 Orbs: Leading in and out of the hold of the Lurker Ship
 5 Orbs: In the skeleton tunnel in the Bay area
 10 Orbs: On the Lurker Ship
 10 Orbs: On the bridge between the Lurker Ship and the Lurker Cannon
 14 Orbs: In the strongboxes in the Precursor Silo area below the Dark Eco Pool
 5 Orbs: At the top of the steps from the Precursor Silo to the Dark Eco Pool
 3 Orbs: By the side door to the Arena
 3 Orbs: Along the path between the Arena door and the ribcage tunnel
 8 Orbs: In the alcove above the teeter-totter by the ribcage tunnel
 3 Orbs: On the beach below the ribcage tunnel
 15 Orbs: In the Blue Eco Device between the ribcage tunnel and the Bay
4 Orbs: On the rock formation at the end of the bridge from the Lurker Ship's
bow

 E.iii. Misty Island - Scout Flies
 ---------------------------------
 1- Platform at the top of the long backbone bridge
 2- Alcove overlooking the Bay Area near Mist
 3- Platform along the wall between alcove and Precursor Silo portal.
 4- Alcove overlooking the Bay Area above teeter-totter near beach.
 5- Raised area on the deck of the Lurker Ship.
 6- Side-platform on the bridge between Lurker Ship and Lurker Cannon.
 7- At the end of the Zoomer stunt bridge.

 E.iv Misty Island - Level Structure
 -----------------------------------
  - To Be Completed -

 E.v Misty Island - FAQs
 -----------------------
Q. How is Misty Island different in the game as opposed to the demo?
A. In the full game, you start the area on the boat instead of the beach.
Daxter gives an extra comment when approaching the starting beach about getting
the creeps. Catching the Sculptor's Muse does not teleport you to the platform
at the top of the long backbone bridge; you need to return to Sandover Village
and speak to the Sculptor to get the power cell.

Q. How can I catch the Sculptor's Muse on Misty Island?
A. This is what I have found to be the easiest: Pay attention to the Muse's
route. There are a couple places where he can be caught relatively easily. On
the stairstep platforms at the top and bottom of the long backbone bridge, the
Muse takes his time to hop on every step. By skipping steps or hopping down on
him from above, you can catch him or get close enough to make a quick dash
after him with the Punch button.


F. Fire Canyon
==============
Power Cells: 2
Orbs: 50
 F.i Fire Canyon - Power Cells
 -----------------------------
"Reach The End Of The Canyon" - Get the Zoomer to the end of the Fire Canyon.
The Power Cell is on the trans-pad at the end.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 F.ii Fire Canyon - Orb Locations
 --------------------------------
 Total: 50
 10 Orbs: In a strongbox between the Trans-pad and the first blue balloon
 10 Orbs: In a strongbox on the first bridge
 10 Orbs: In a strongbox on the second bridge
 10 Orbs: In a strongbox on the third bridge
 10 Orbs: In a strongbox at the end of the canyon

 F.iii Fire Canyon - Scout Fly Locations
 ---------------------------------------
 1- Between the first and second blue balloons
 2- Shortly after the first bridge, near the 2 Ape Lurkers
 3- Between the pair of blue balloons by a jump and a Blue Eco Vent
 4- On the second bridge
 5- Just after the second bridge
 6- On the right just after the fourth bridge
 7- At the beginning of the last bridge

 F.iv Fire Canyon - Level Structure
 ----------------------------------
  - To Be Completed -

 F.v Fire Canyon - FAQs
 ----------------------
  - None -


G. Rock Village
===============
Power Cells: 6
Orbs: 50
 G.i Rock Village - Power Cells
 ------------------------------
 "Bring 90 Orbs To The Gambler" - Collect 90 Orbs and talk to the Gambler.
 "Bring 90 Orbs To The Geologist" - Collect 90 Orbs and talk to the Geologist.
 "Bring 90 Orbs To The Warrior" - Collect 90 Orbs and talk to the Warrior.
 "Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 G.ii Rock Village - Orb Locations
 ---------------------------------
 Total: 50
7 Orbs: On the rock ledges past the waterfall between the Blue Sage's hut and
the rest of Rock Village
 3 Orbs: Between the Oracle and the Geologist
 3 Orbs: Behind the boulder next to the Geologist
 20 Orbs: In the Blue Eco Device between the Geologist and the Oracle
6 Orbs: Over the pontoon bridge between the Village deck and the Lost
Precursor City
4 Orbs: On the rock formation next to the coral reef where the Precursor City
Chamber surfaces
 7 Orbs: Over the pontoon bridge between the floating ramadas


 G.iii Rock Village - Scout Fly Locations
 ----------------------------------------
 1- Behind the Blue Sage's hut
 2- In a niche by the rock platforms at the water's edge near the waterfall
 3- Behind the boulder between the Geologist and the Gambler
 4- Behind the boulder next to the Geologist
 5- On the deck outside the hall near the Warrior
 6- On the floating ramada near the Gambler
 7- At the entrance to Boggy Swamp

 G.iv Rock Village - Level Structure
 -----------------------------------
  - To Be Completed -

 G.v Rock Village - FAQs
 -----------------------
Q. How do I open the Blue Eco Device in Rock Village?
A. Generally, Blue Eco pieces you have already collected and have respawned
will be automatically drawn to Jak while he is channeling Blue Eco. What you
need to do is grab both pieces of Blue Eco and let them run out. Then, grab the
piece behind the Geologist and run toward the second piece. When you see the
second piece start moving (it will usually make a spiral course toward Jak..
you'll see it flash sideways in your view when it moves), turn toward the Blue
Eco Device; don't wait until you actually get the second piece. Make a run for
the Blue Eco Device and use 1 or 2 rolling jumps if necessary; more than 2 will
waste time while Jak recovers from each to be of any use.


H. Lost Precursor City
======================
Power Cells: 8
Orbs: 200
 H.i Lost Precursor City - Power Cells
 -------------------------------------
"Raise The Chamber" - In the City Chamber room at the bottom of the first
slide, use the Blue Eco to charge all 6 spheres. This will open the door to the
Chamber. Hit the switch in the Chamber to raise it to the surface between the
entrance and the rock formation. The Power Cell will be on the top of the
Chamber
"Follow The Colored Pipes" - In the second large room, there are three glass
cylinders connected to colored pipes. Hit the switch for the red pipe then
climb the stairway of retracting platforms to the open end of the pipe.
"Reach The Bottom Of The City" - At the bottom of the second slide is the
Bottom Of The City. This power cell is over a switch in the Bottom Of The City
/ Slide Tube room.
"Quickly Cross The Dangerous Pool" - This room is across a hallway from the
spinning Lurker room near the Center of The Complex, at the top of the first
slide. Hit the switch and cross the timed platform stairway to the power cell.
"Match The Platform Colors" - This room is across a hallway from the spinning
Lurker room near the Center Of The Complex. Light up all of the metal
platforms. Once a platform is lit, jumping on it again will turn it off.
'Climb The Slide Tube" - The platform where the "Reach The Bottom Of The City"
Power Cell was on makes Dark Eco fill the vertical tube in that area. Use the
Blue Eco vents to activate the Blue Eco Launchers and run up the spiral
platform that lines the tube. Riding the third launcher will get you to a small
room with a Power Cell.
"Reach The Center Of The Complex" - This power cell is out in the open in the
room next to the second large room
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 H.ii Lost Precursor City - Orb Locations
 --------------------------------
 Total: 200
 4 Orbs: In the first hallway
6 Orbs: Over the heated pipe above the floating platform in the first large
room
 8 Orbs: On the platform under the Flying Lurker in the first large room
 4 Orbs: Over the heated pipe on the ledge in the first large room
12 Orbs: Over the timed platforms activated by the switches at the bottom of
the first large room
 10 Orbs: In the Blue Eco Device in the alcove of the first large room
 3 Orbs: On the ledge by the exit of the first large room
 3 Orbs: In the second hallway
 3 Orbs: In the small room off the second hallway
 4 Orbs: In the third hallway
 6 Orbs: On the platform in the middle of the second large room
 9 Orbs: On the bottom ledge in the second large room
 3 Orbs: On the ledge by the open end of the blue pipe in the second large room
10 Orbs: In the Blue Eco Device below the flying Lurker in the second large
room
 8 Orbs: In the Center Of The Complex
9 Orbs: In the small room next to the Center Of The Complex with the three
spinning Lurkers
6 Orbs: Over the heated pipe above the floating platform in the "Match The
Platform Colors" room near the Center Of The Complex
 3 Orbs: In the Dangerous Pool room
 24 Orbs: On the first slide
 6 Orbs: In the City Chamber room
 31 Orbs: On the second slide
 19 Orbs: In the slide tube between the first and second Blue Eco Launchers
 11 Orbs: In the slide tube between the second Blue Eco Launcher and the top

 H.iii Lost Precursor City - Scout Fly Locations
 ---------------------------------------
 1- On the platform with the Piggyback Lurkers in the first large room
2- On the platform above the Piggyback Lurkers in the small room off the
second hallway
 3- In the green pipe in the second large room
 4- In the blue pipe in the second large room
5- On the ledge in the middle of the red pipe's retracting platform staircase
in the second large room
 6- On the platform below the flying Lurker in the second large room
7- On the platform across the two steam covers in the room next to the City
Chamber room

 H.iv Lost Precursor City - Level Structure
 ------------------------------------------
  - To Be Completed -

 H.v Lost Precursor City - FAQs
 ------------------------------
  - None -


I. Boggy Swamp
==============
Power Cells: 8
Orbs: 200
 I.i Boggy Swamp - Power Cells
 -----------------------------
"Ride The Flut Flut" - This power cell is on a wooden platform near the Flut
Flut pad. Use the Flut Flut to jump across the wooden platforms to reach it.
 "Protect Farthy's Snacks" - See "Mini-Games" section below
"Defeat The Lurker Ambush" - Past the Yellow Eco Vent after the Obstacle
Course is a Blue Eco Launcher blocked by a large rock next to 4 Dark Eco boxes
blocking a piece of Blue Eco. Shoot the rock and the Dark Eco boxes with a
Yellow Eco Blast. Use the Blue Eco to power the Launcher (this will be one the
"third pair"), which will send you to the Ambush Area. Fight off the Ape & Rat
Lurkers to get the Power Cell which appears on the Blue Eco Launcher (the
second of the "third pair").
"Break The Tethers To The Zeppelin" - In the clearing after the second
retracting spike fence. Shoot the rock holding the tether with a Yellow Eco
burst. The power cell is inside the rock.
"Break The Tethers To The Zeppelin" - At the end of the Obstacle Course. Shoot
the rock holding the tether with a Yellow Eco burst. The power cell is inside
the rock.
"Break The Tethers To The Zeppelin" - In the small area at the fourth pair of
Blue Eco Launchers. Shoot the rock holding the tether with a Yellow Eco burst.
The power cell is inside the rock.
"Break The Tethers To The Zeppelin" - In the second tar field past Boggy
Billy's hut. Shoot the rock holding the tether with a Yellow Eco burst. The
power cell is inside the rock.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 I.ii Boggy Swamp - Orb Locations
 --------------------------------
 Total: 200
 5 Orbs: On the rock formation in the first clearing
 18 Orbs: In the boxes in the first clearing
 4 Orbs: Near the first Blue Eco Vent
 4 Orbs: Near the swinging pole after the first retracting spike fence
 6 Orbs: In the clearing after the second retracting spike fence
28 Orbs: In the Obstacle Course (the side-view only area through the cave
before the second retracting spike fence)
10 Orbs: In metal boxes on the ground by the Yellow Eco Vent after the
Obstacle Course
12 Orbs: In metal boxes in the tar by the Yellow Eco Vent after the Obstacle
Course
 5 Orbs: In the cave by the blocked Blue Eco Launcher
9 Orbs: On the Blue Eco Launcher past the Dark Eco boxes (first of the "fourth
pair")
36 Orbs: In metal boxes between the fourth pair of Blue Eco Launchers and the
Yellow Eco Vent past the Flut Flut pad
 20 Orbs: On the wooden platforms near the Flut Flut pad
10 Orbs: In metal boxes in the tar past the Yellow Eco Vent near the Flut Flut
pad
 10 Orbs: In metal boxes in the Dark Eco box field past Boggy Billy's hut
 10 Orbs: In metal boxes in the tar field past Boggy Billy's hut
 2 Orbs: In the open in the first tar field past Boggy Billy's hut
 5 Orbs: In the second tar field past Boggy Billy's hut
6 Orbs: In the cave between the 4th Zeppelin tether and the entrance to the
swamp


 I.iii Boggy Swamp - Scout Fly Locations
 ---------------------------------------
 1- On the log after the first clearing
 2- In the small area at the first pair of Blue Eco Launchers
 3- In the small area at the second pair of Blue Eco Launchers
4- In the area past the Bat Lurkers near the Yellow Eco Vent after the
Obstacle Course
 5- On a wooden platform near the Flut Flut pad
 6- On a wooden platform near the Flut Flut pad
 7- In the Dark Eco box field past Boggy Billy's hut

 I.iv Boggy Swamp - Zeppelin Tether Locations
 --------------------------------------------
 1- In the clearing after the second retracting spike fence
 2- At the end of the Obstacle Course
 3- In the small area at the fourth pair of Blue Eco Launchers
 4- In the second tar field past Boggy Billy's hut

 I.v Boggy Swamp - Level Structure
 ---------------------------------
  - To Be Completed -

 I.vi Boggy Swamp - FAQs
 -----------------------
Q. Where is the entrance to Boggy Swamp?
A. In Rock Village, go past the Gambler to the first floating ramada and the
pontoon bridge that the Warrior repairs. You'll arrive at the second floating
ramada, which is right by the Levitator. There is a second pontoon bridge off
the second floating ramada. This leads to a Scout Fly which is right at the
entrance to Boggy Swamp.

Q. How do I get into the tar-filled area near where I get ambushed in Boggy
Swamp?
A. You don't get in there at all. That area is where the Precursor Artifact (a
Precursor Robot arm) the Zeppelin is trying to retrieve is located. Once all
four tethers are broken, you'll get a cutscene showing the rope on the arm
breaking.

Q. How do I get the boat to one of the two docks in Boggy Swamp?
A. You can't get the Fisherman's boat there at all. It will only ferry you
between Sandover Village and Misty Island. The docks in Boggy Swamp are just
decoration.


J. Precursor Basin
==================
Power Cells: 8
Orbs: 200
 J.i Precursor Basin - Power Cells
 ---------------------------------
"Herd The Moles Into Their Hole" - Use the Zoomer to chase the 4 Lightning
Moles into the hole.
"Catch The Flying Lurkers" - Hit the blue Flying Lurkers until one spits out a
Power Cell.
"Beat The Record Time On The Gorge" - Fly through the obstacle course past the
checkered tape in under 45 seconds.
"Get The Power Cell Over The Lake" - Use the Zoomer to hop across the three
tall rock platforms then off the ramp over the lake.
"Cure Dark Eco Infected Plants" - Use the Green Eco vent near the patch of
purple plants to fill your Eco meter and run over the purple plants. Recharge
at the vent as necessary until all the purple plants are gone. When they are
all gone, a large plant will sprout in the middle and spit out a Power Cell.
"Navigate The Purple Precursor Rings" - Fly through the purple rings as
quickly as you can (there's usually plenty of time, but if you miss one, you
may need to start over). A Power Cell will pop out of the last ring.
"Navigate The Blue Precursor Rings" - Fly through the blue rings as quickly as
you can; many will require tricky jumps and one will take you past the
Trans-pad (don't get too close to the Trans-pad or Jak will jump off the
Zoomer!). A Power Cell will pop out of the last ring.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 J.ii Precursor Basin - Orb Locations
 ------------------------------------
 Total: 200
 42 Orbs: In metal boxes in the Lightning Mole area
 25 Orbs: Out in the open in the Lightning Mole area
12 Orbs: In the 2 tunnels between the Lightning Mole area and the Dark Eco
plants area
 30 Orbs: In metal boxes in the Dark Eco plants area
 13 Orbs: Out in the open in the Dark Eco plants area
 14 Orbs: Up the ramp to the top of the donut arch and the connected platform
 13 Orbs: On the second raised platform (in the open & the metal box)
 16 Orbs: On the ledges in the Dark Eco plant area
 30 Orbs: In the metal boxes on the three tall rock platforms
 5 Orbs: On the rock platform ramp leading to the Power Cell over the lake

 J.iii Precursor Basin - Scout Fly Locations
 -------------------------------------------
 1- Near the Lightning Mole hole
 2- On the bridge over the entrance to the Precursor Basin
 3- Near the first purple Precursor Ring
4- Near the first blue Precursor Ring (on the ledges in the Dark Eco plant
area)
 5- On the donut arch by the Dark Eco infected plants
 6- Under the donut arch by the Dark Eco infected plants
 7- On the last platform across from the three tall rock platforms

 J.iv Precursor Basin - Level Structure
 --------------------------------------
  - To Be Completed -

 J.v Precursor Basin - FAQs
 --------------------------
  - None -



K. Mountain Pass
================
Power Cells: 4
Orbs: 50
 K.i Mountain Pass - Power Cells
 -------------------------------
 "Defeat Klaww" - See "Bosses" section below
"Reach The End Of The Mountain Pass" - Race the three Gyrocopter Lurkers to
the detonator at the other end of the pass.
"Find The Hidden Power Cell" - Before the cave entrance to the final stretch,
there is a Yellow Eco Vent (which may require activating the Yellow Eco Vent
Switch at Snowy Mountain). Power up with the Yellow Eco and fire bursts along
the left wall. There is an odd-colored boulder that will get blown away,
revealing the hidden Power Cell.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 K.ii Mountain Pass - Orb Locations
 --------------------------------
 Total: 50
 3 Orbs: On the first ramp
 5 Orbs: On the first ramp from the re-joining of the first split in the path
 5 Orbs: On the second ramp from the re-joining of the first split in the path
3 Orbs: On the bridge after the second ramp from the re-joining of the first
split in the path
 5 Orbs: In the canyon after the bridge before the big jump
 5 Orbs: On the ramp for the big jump
 3 Orbs: The first metal box in the cave
 5 Orbs: Around the left side of the second pit in the cave
 8 Orbs: In the metal boxes by the line of Blue Eco Vents
 3 Orbs: Over the gorge in the middle of the cave
 5 Orbs: In the metal box after the gorge

 K.iii Mountain Pass - Scout Fly Locations
 ---------------------------------------
 1- At the base of the second ramp
 2- At the re-joining of the first split in the path
 3- After the second ramp from the re-joining of the first split in the path
 4- After the big jump
 5- On the left side in the first part of the cave
 6- On the right side after the Blue Eco Vents in the cave
 7- In the middle of the path after the gorge

 K.iv Mountain Pass - Level Structure
 ------------------------------------
  - To Be Completed -

 K.v Mountain Pass - FAQs
 ------------------------
  - None -


L. Volcanic Crater
==================
Power Cells: 8
Orbs: 50
 L.i. Volcanic Crater - Power Cells
 ----------------------------------
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" - Collect 90 Orbs and talk to the miners.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the Oracle.
"Find The Hidden Power Cell" - There is a strongbox with no visible means to
open it near the tunnel to Spider Cave. In Spider Cave, you need to go across
the Dark Eco pool with the two spider webs then climb to the small floating
platform area to get to a Yellow Eco vent (it's just above and left of the
entrance as you go in). Use the vent and make a mad dash back up the tunnel to
the box; either a jump shot or a quickly aimed shot will break the box
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 L.ii Volcanic Crater - Orb Locations
 --------------------------------
 Total: 50
 6 Orbs: In the miners' cave
 10 Orbs: On the path between the miners' cave and the Oracle
 15 Orbs: On the minecart track loop near Lava Tube
 15 Orbs: On the middle minecart track loop
 4 Orbs: On the path to Spider Cave

 L.iii Volcanic Crater - Scout Fly Locations
 ---------------------------------------
 1- Near the Miners.
 2- Down near the lava.
 3- Near the minecart track.
 4- In the middle of the minecart track loop near Lava Tube.
 5- In the middle of the minecart track loop near Spider Cave.
 6- In the middle of the minecart track loop near Spider Cave.
 7- In a small niche below the entrance to Volcanic Crater.

 L.iv Volcanic Crater - Level Structure
 --------------------------------------
  - To Be Completed -

 L.v Volcanic Crater - FAQs
 --------------------------
Q. What is the seventh Power Cell in the Volcanic Crater?
A. There is a strongbox with no visible means to open it near the tunnel to
Spider Cave. In Spider Cave, you need to go across the Dark Eco pool with the
two spider webs then climb to the small floating platform area to get to a
Yellow Eco vent (it's just above and left of the entrance as you go in). Use
the vent and make a mad dash back up the tunnel to the box; either a jump shot
or a quickly aimed shot will break the box (you'll have maybe 1-3 seconds
before the Eco runs out). {Thanks to RyanB for the info}


M. Snowy Mountain
=================
Power Cells: 8
Orbs: 200
 M.i. Snowy Mountain - Power Cells
 ---------------------------------
"Find The Yellow Vent Switch" - Jump across icy ledges and floating platforms
while dodging Precursor machines that will push you off to reach the switch.
The entrance to the cave is behind a stand of trees near the iced waterfall.
"Stop the Lurker Glacier Troops" - Use Red Eco to defeat the Glacier Troop
Lurkers that use shields and fireballs. There are three of these Lurkers who
operate the glacier battering rams.
"Deactivate The Precursor Blockers" - There are 13 Precursor Blockers
(barrel-shaped objects with blue aurora-like shields around them) in this area.
Use double-jumps (with spinning sometimes helps) to jump over the blue Eco
Shields around the blockers to hit the buttons on top. The last blocker will
spit out the Power Cell.
"Open The Frozen Crate" - After opening the Yellow Eco vent switch, use the
Yellow Eco vent in the pass-through cave to blast the frozen crate in the wall.
"Get Through The Lurker Fort" - Climb onto the structure in the middle of the
Lurker Fort courtyard to get to the platforms around the inside of the Lurker
Fort walls. at the end of the trail is the Power Cell.
"Open The Lurker Fort Gate" - Use the Flut Flut to cross the gorge to the
button that will lower the gate. The Flut Flut is across the icy bridge from
one of the Glacier Troop Lurkers
"Survive The Lurker Infested Cave" - To get to the Lurker infested cave, go to
the icy platform across from icy river by the Lurker Fort and cross the second
bridge. On a ledge at the top of the cave is the Power Cell.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 M.ii Snowy Mountain - Orb Locations
 -----------------------------------
 Total: 200
 3 Orbs: On the first Precursor Blocker
 5 Orbs: Across the jump from the gondola to the base of the snowball ramp
 13 Orbs: In the open on the snowball ramp
 5 Orbs: On the Precursor Blockers on the snowball ramp
 6 Orbs: Near the Glacier Troop at the top of the snowball ramp
 4 Orbs: Down the slope next to the snowball ramp
 5 Orbs: Across the first icy bridge
 5 Orbs: Below the first icy bridge
 5 Orbs: On the icy river to the left of the Lurker Fort gate
 7 Orbs: On the icy platform
 3 Orbs: Near the Red Eco Vent in the Lurker infested cave
 3 Orbs: Near the exit of the Lurker infested cave
 5 Orbs: On the icy river to the right of the Lurker Fort gate
 4 Orbs: Near the Yellow Eco Vent switch
 6 Orbs: On the icy slope with two elevators
 9 Orbs: On the ice roof above the Yellow Eco Vent switch
 3 Orbs: At the upper end of the pass-through cave
5 Orbs: Near the Glacier Troop between the Yellow Eco Vent switch roof and the
bridge to the Flut Flut area
 15 Orbs: In the Flut Flut area
11 Orbs: On the structure in the middle of the Lurker Fort and the bridge to
the first corner structure
7 Orbs: On the path around the Lurker Fort between the first corner structure
and the main structure
 7 Orbs: On the main structure in the Lurker Fort
2 Orbs: On the path around the Lurker Fort between the main structure and the
second corner structure
 45 Orbs: In the three Blue Eco Devices in the Lurker Fort
 9 Orbs: In the pass-through cave with the blocked/unblocked Yellow Eco Vent
 8 Orbs: In the metal boxes at the top end of the pass-through cave

 M.iii Snowy Mountain - Scout Fly Locations
 ------------------------------------------
 1- Down the ramp from the gondola
 2- Below the first icy bridge
 3- Near the iced river by the Lurker Fort
 4- Up the side of the cliff
 5- In the pass-through cave with the capped Eco vent
 6- On the Lurker Fort
 7- The top of the structure in the Lurker Fort courtyard

 M.iv Snowy Mountain - Glacier Troop Locations
 ---------------------------------------------
 1- At the top of the snowball ramp
2- Near the ice roof above the Yellow Eco Vent switch and the bridge to the
Flut Flut area
 3- Across the ledges from the area below the first icy bridge

 M.v Snowy Mountain - Precursor Blocker Locations
 ------------------------------------------------
 1- Near the gondola
 2- On the snowball ramp
 3- On the snowball ramp
 4- On the icy river to the left of the Lurker Fort gate
 5- On the icy river to the left of the Lurker Fort gate
 6- On the icy platform
 7- On the icy platform
 8- At the mouth of the Lurker infested cave across from the icy platform
 9- On the icy river to the right of the Lurker Fort gate
 10- On the ice roof above the Yellow Eco Vent switch
 11- On the ice roof above the Yellow Eco Vent switch
 12- On the ice roof above the Yellow Eco Vent switch
 13- On the ice roof above the Yellow Eco Vent switch

 M.vi Snowy Mountain - Level Structure
 -------------------------------------
  - To Be Completed -

 M.vii Snowy Mountain - FAQs
 ---------------------------
Q. How do I get across the gap at the start of Snowy Mountain?
A. Using a double-jump w/spin will get you across to hang from the other side
if done right. The rolling jump is useful to get across it also. In addition,
there is a glitch in the collision detection with the mountain wall that will
let Jak simply slide across if he jumps onto the rocks on the cliff. {Thanks to
Christopher Beer and David Baranski for this one}


N. Spider Cave
==============
Power Cells: 8
Orbs: 200
 N.i. Spider Cave - Power Cells
 ------------------------------
"Use Your Goggles To Shoot The Gnawing Lurkers" - In the columned cavern, use
the first person view to aim Yellow Eco bursts at the Centipede Lurkers that
are gnawing on the columns. Once all of the Centipede Lurkers are destroyed,
the Power Cell will fall out of the base of one of the columns.
"Destroy The Dark Eco Crystals" - There are Dark Eco crystals in the columned
cavern, an alcove on the path between the columned cavern and the Lurker Mine
structure, a pool of water in the dark cave, across a Dark Eco pool in a cave
above the columned cavern, and in a pool of water across another Dark Eco pool
in the same cave.
"Explore The Dark Cave" - In the dark cave, you need to hit the grey crystals
to light them up green. The light lasts only for a while, but it's generally
long enough to get to the next crystal with time to spare. Follow the path from
crystal to crystal to find the Power Cell and an elevator that will take you
back down to the beginning of the dark cave. To get across the Dark Eco pool,
you need to use the rolling jump. [See Section 3 - Controls]
"Climb The Giant Robot" - The Lurker Mine structure surrounds the Giant Robot.
The quickest way up is to take the ramp by the Blue Eco piece, jump off the
ramp onto the rock formation, jump from the rock formation to the next level of
the structure, jump back onto the top of the rock formation, across to the
elevator, across the unstable platforms around the side of the structure, then
up and across the poles and platforms until you reach the top where the Power
Cell is. The rotating platform is a red herring.
"Launch To The Poles" - Near the Lurker Mine structure, there is a piece of
Blue Eco, which will activate the Blue Eco Launcher in the pit next to it. The
Launcher will send Jak to a set of poles, which have Orbs and more Blue Eco
pieces around them. If done right, there will be Blue Eco left to activate the
Blue Eco platform at the end of the set of poles. The Blue Eco platform will
take Jak to the Power Cell.
"Navigate The Spider Tunnel" - from the bottom of the Lurker Mine structure,
use the spider webbed craters to jump across the Dark Eco to the Yellow Eco
vent. Use the Yellow Eco to blast a path through the spiders into the tunnel.
The Power Cell is at the deepest part of the tunnel, near a piece of Blue Eco
and a Blue Eco Launcher.
"Climb The Precursor Platforms" - Use the floating platforms in the columned
cavern to reach the Power Cell on the platform connected to one of the columns.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 N.ii Spider Cave - Orb Locations
 --------------------------------
 Total: 200
 46 Orbs: In the columned cavern (including those dropped by Centipede Lurkers)
 2 Orbs: In the lower tunnel from the columned cavern
 6 Orbs: In the metal boxes in the lower tunnel from the columned cavern
 16 Orbs: In the spider tunnel
 3 Orbs: At the bottom of the Lurker Mine structure
 50 Orbs: On the first wooden platform level of the Lurker Mine structure
 12 Orbs: In the lower corner of the Lurker Mine structure
 4 Orbs: On the second wooden platform level of the Lurker Mine structure
29 Orbs: On the third & fourth wooden platform levels of the Lurker Mine
structure
18 Orbs: On the poles above the Blue Eco Launcher near the Lurker Mine
structure
 3 Orbs: In the upper tunnel from the columned cavern
 6 Orbs: In the metal boxes by the upper Dark Eco pool
 5 Orbs: In the dark cave

 N.iii Spider Cave - Scout Fly Locations
 ---------------------------------------
 1- Near the Yellow Eco Vent by the entrance
 2- Across bridge from main structure in the columned cavern
 3- On the Lurker Mine structure near the bottom
 4- On the Lurker Mine structure near the top
5- Near the Yellow Eco Vent by the top of the main structure in the columned
cavern
 6- Across the Dark Eco pool in the cave by the top of the columned cavern
 7- In the dark cave

 N.iv Spider Cave - Dark Eco Crystal Locations
 ---------------------------------------------
 1- The top of the main columned cavern
2- Near the Dark Eco pool in the tunnel between the columned cavern and the
Lurker Mine cavern.
3- Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of
the columned cavern.
 4- In the bottom of the water pool in the dark cave area.
5- In the bottom of the water pool across the platformless Dark Eco pool from
Crystal 3. Use the roll jump to get across as the double-jump w/ spin won't
make it. {Thanks to RyanB for the info}

 N.v Spider Cave - Level Structure
 ---------------------------------
  - To Be Completed -

 N.vi Spider Cave - FAQs
 -----------------------
Q. Where is the last Dark Eco Crystal in the Spider Cave?
A. I have found all five Dark Eco Crystals (this information is the same as
section 6.N.iv):
 1- The top of the main columned cavern
2- Near the Dark Eco pool in the tunnel between the columned cavern and the
Lurker Mine cavern.
3- Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of
the columned cavern.
 4- In the bottom of the water pool in the dark cave area.
5- In the bottom of the water pool across the platformless Dark Eco pool from
Crystal 3. Use the roll jump to get across as the double-jump w/ spin won't
make it. {Thanks to RyanB for the info}

Q. Where is the Dark Cave in Spider Cave?
A. Near the top Yellow Eco Vent in the main columned cavern area of Spider Cave
is a smaller cavern containing: a large Dark Eco pool with 4 floating platforms
in it, a raised ledge with Dark Eco crystal 3, and two ledges on the other side
(one of the floating platforms moves in between them). The right ledge leads to
Dark Eco crystal 5 (in the water across the Dark Eco pool). The left ledge
leads to the Dark Cave area (which contains Dark Eco crystal 4, a power cell,
and Scout Fly 7).


O. Lava Tube
============
Power Cells: 2
Orbs: 50
 O.i. Lava Tube - Power Cells
 ----------------------------
"Reach The End Of The Lava Tube" - Fly the Zoomer through the Lava Tube area
to reach the end near Gol & Maia's Citadel
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 O.ii Lava Tube - Orb Locations
 ------------------------------
 Total: 50
 7 Orbs: On the first bridge
 5 Orbs: On the right embankment after the bridge
 4 Orbs: On the left embankment after the bridge
21 Orbs: In metal boxes and in the open on the right side of the path of the
second bridge
 13 Orbs: On the path between the second bridge and the Precursor door-lock room


 O.iii Lava Tube - Scout Fly Locations
 -------------------------------------
 1- Shortly after the first bridge
 2- In the middle of the second bridge
 3- On the left path after the Precursor door
 4- In the upper Mine & Dark Eco conveyer area
 5- In the upper Mine & Dark Eco conveyer area
 6- In the lower Mine & Dark Eco conveyer area
 7- In the lower Mine & Dark Eco conveyer area

 O.iv Lava Tube - Level Structure
 --------------------------------
  - To Be Completed -

 O.v Lava Tube - FAQs
 --------------------
  - None -



P. Gol And Maia's Citadel
=========================
Power Cells: 5
Orbs: 200
 P.i. Gol And Maia's Citadel - Power Cells
 ----------------------------
"Free The Blue Sage" - From the entrance, cross the spinning platform and head
left. Continue to the wooden platform at the base of the Precursor Robot's cage
and follow it around to the path off to the left that continues as a color tile
walkway. Cross this and through the door is a set of two moving platforms
leading to a rotating block. Use the next to moving platforms to reach the next
rotating block with the fire vent over it. Drop down to the wooden platform and
jump to the donut-shaped spinning platform. Use the last moving platform to
reach the Blue Eco Vent. Get the Blue Eco and this will cause a stairway of
floating platforms to rise. Quickly cross here and get through the floating
tiles that move around under more fire vents. These lead to the door by the
shield generator for the Blue Sage's cage. Breaking the shield generator will
cause the power cell to pop out.
"Free The Red Sage" - From the entrance, cross the spinning platform and head
right. Cross the color tile walkway and cross the wooden walkway to the partial
spinning platforms. Climb and cross these to find another color tile walkway.
Cross this and fight through the lurker-infested hallway then smash the three
generators in the room at the end to open the door. Cross more partial spinning
platforms to reach the shield generator for the Red Sage's cage. Breaking the
shield generator will cause the power cell to pop out.
"Free The Yellow Sage" - From the entrance, cross the spinning platform and
head left. Cross the Pacman-shaped spinning platform to the two partial
spinning platforms. These lead to a small hallway. Through the door at the end
of the hallway is a Blue Eco Vent and a series of Blue Eco Launchers. Guide
Jak's descent from each launcher's boost so he will land on the next launcher
safely, gathering Blue Eco pieces if needed along the way. After the launchers
is the door that leads to the shield generator for the Yellow Sage's cage.
Breaking the shield generator will cause the power cell to pop out.
"Free The Green Sage" - Once the other three Sages are freed, a set of
floating platforms will appear leading up to a ladder of partial spinning
platforms. From the wooden platform at the top, jump across the platforms that
rotate on arms above the Precursor Robot's cage to reach the wooden platform at
the top of the inner portion of the Citadel. At the end of the wooden platform
is the shield generator for the Green Sage's cage. Breaking the shield
generator will cause the power cell to pop out.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 P.ii Gol And Maia's Citadel - Orb Locations
 ------------------------------
 Total: 200
3 Orbs: Floating over the color tile walkway to the right of the spinning
platform near the entrance door
5 Orbs: Floating over the color tile walkway at the end of the partial
spinning platforms to the right of the entrance
 37 Orbs: In the metal boxes in the lurker-infested hallway
 3 Orbs: Floating over the one-way color tile walkway below the Red Sage's cage
5 Orbs: Floating over the color tile walkway leading to x from the wooden
walkway around the base of the Precursor Robot's cage
 9 Orbs: Floating over the platforms that rise near the Blue Eco Vent
 30 Orbs: In the Blue Eco Device past the floating tiles under the fire vents
30 Orbs: In the Blue Eco Device near the Blue Eco Vent on the path to the
Yellow Sage
 28 Orbs: Above and around the Blue Eco Launchers on the path to the Yellow Sage
30 Orbs: In the Blue Eco Device at the end of the Blue Eco Launchers on the
path to the Yellow Sage
20 Orbs: On the wooden platform around the top of the inner portion of the
Citadel near the shield generator for the Green Sage's cage.

 P.iii Gol And Maia's Citadel - Scout Fly Locations
 -------------------------------------
 1- Next to the entrance door
2- Across the color tile walkway and 2/4 spinning platform to the right of the
entrance
 3- Across the partial spinning platforms from Scout Fly #2
4- Between the rising Blue Eco platforms and the floating tiles under the fire
vents
5- Next to the Blue Eco Device near the Blue Eco Vent off the small hallway on
the path to the Yellow Sage.
 6- Across the partial spinning platforms from the Yellow Sage's cage
7- On the wooden platform around the top of the inner portion of the Citadel
near the shield generator for the Green Sage's cage.

 P.iv Gol And Maia's Citadel - Level Structure
 ---------------------------------------------
  - To Be Completed -

 P.v Gol and Maia's Citadel - FAQs
 ---------------------------------
Q. How do I cross the color tile walkways in Gol & Maia's Citadel?
A. Use the double-jump & spin to cross these. If you notice while you're
crossing, whatever color tile you land on as you jump across will disappear.
Each walkway consists of up to 5 colors: red, blue, yellow, green, and brown
(uncolored). This means that it is possible to cross each section successfully
in 5 jumps or less. Using the double-jump with a spin will maximize the
distance you can jump each time. The rolling jump will not help at all on these
sections since you need more time and room to start the jump than you get on
each tile.


Q. The Large Precursor Door
===========================
This is a boss fight but will not give a Power Cell once it is defeated. See
the "Bosses" section below.

Once the credits finish rolling, you'll have your attention brought to the
large Precursor Door at the top of the Citadel. Here's what happens:
- Less than 100 Power Cells:  Keira tells you that you need at least 100 Power
Cells to open the door and then gameplay control is returned.
- Return with 100 or 101 Power Cells:  All the Power Cells will jump into
spots on the door and it will open. Inside is something surrounded by a bright
white light, but whatever it is isn't shown. Keira will say it's beautiful and
the credits will roll again.


=========
7. Bosses
=========
A. Dark Eco Plant
=================
This one is relatively simple. While the Dark Eco Plant's head is down, stay
out of the area near him (try to stay out of the circle on the floor). While
dodging the plant, kill the Hedgehog Lurkers that come at you. When the Dark
Eco Plant raises its head and sprouts the two stair-step leaves, climb up and
hit its head. Repeat this until he's dead.

B. Klaww
========
This one's a bit harder since the lava is instantly fatal. Klaww will send a
number of boulders at you. Jump between the three platforms on the lava until
the last boulder cracks to reveal a piece of Blue Eco. Grab the Blue Eco, which
will build a bridge across where Klaww was to two pieces of Yellow Eco. Grab
the Yellow Eco and fire Yellow Eco bursts at Klaww until he forms a glowing
bounder over his head and it falls. The boulder will strike Klaww's head and
bounce over to & roll along the bridge, breaking it as it goes. At this point
you will be back to the first three platforms. Repeat this until Klaww gets hit
for the third time (there's pieces missing from the bridge the second and third
time it forms).

C. Gol & Maia's Precursor Robot
===============================
Once the four sages are free, enter the Precursor door by the Samos's shield
generator (you'll be right next to it by the time you're able to free Samos).
This will take you up outside the Citadel tower which is next to a nearby
Precursor Silo. Take the Blue Eco Platform to the silo and gather the Yellow
Eco. Fire Yellow Eco bursts at the robot while jumping; the bursts will target
the blue laser Gol and Maia are using to open the silo. Once the laser is
destroyed, they will send out a Mine Drone. Use the reactivated Blue Eco Vent
and Blue Eco Launcher to safely get out of the Drone's range when it blows up.
On landing, the silo doors are open slightly and the Robot will fire green
bursts into the Dark Eco inside. Grab the Yellow Eco to shoot at the Dark Eco
Monsters that jump out. After they're gone, another Mine Drone will come out
and the Blue Eco Vent will be on again; just launch to safety and land again.
The doors will open a little more and the robot will fire out about 5 or 6 Red
Eco Mines. When they explode, they send out shockwaves that you'll have to jump
over. Grab the Yellow Eco and fire at the robot some more. When the next Mine
Drone comes out, launch to safety and land. This time the robot will fire large
yellow bursts, so you just have to dodge them and return fire. After the Yellow
Eco Cannon explodes, the four towers around the silo will light up with each of
the Eco colors and generate a White Eco cloud. Dodge the robot's fire and
simply grab a small White Eco cloud when one falls and hit Spinkick. Sit back
and enjoy the ending cinema and the credits. (Be sure to watch all the credits,
there is a second cinema about the large Precursor door on the top of the
Citadel afterward).


=============
8. Mini-Games
=============
Mini-Games will always give you a "Do You Want To Play" prompt. Though you may
play them as many times as you want until you win, once you win you can't start
them again.

A. 'Catch 200 Pounds Of Fish'
=============================
Location: Forbidden Jungle
Referee: Fisherman
Description: You will control the net that Jak is holding off the bridge over
the river between the two waterfalls. You need to catch 200 pounds of fish by
catching the 1 pound fish and 5 pound fish.
Game Over: If you catch one poisonous eel or miss 20 pounds of fish.

B. 'Protect Farthy's Snacks'
============================
Location: Boggy Swamp
Referee: Boggy Billy
Description: Using the first-person view, shoot Yellow Eco bursts at the Rat
Lurkers as they approach the snacks so the Boggy Billy's hog Farthy can return.
Game Over: If a Rat Lurker reaches and steals a snack.


=======
9. FAQs
=======
Here are some questions about the game:

Q. How many lives do I get?
A. In the game, there are unlimited lives. You start out at the nearest
starting point to where you last died. Since I'm not mapping the game, there's
no point in finding all of the starting points for each location.

Q. How do I save?
A. The game saves automatically whenever you: get a Power Cell, when you
capture the Sculptor's Muse, and when you defeat Gol & Maia's Precursor Robot.
You can also manually save from the Options menu.

Q. Are there any Gameshark codes for this game?
A. For Gameshark codes, please check the official Gameshark site (
http://www.gameshark.com ); although as of 1-3-02 there are no codes for this
game listed there. IMHO, the only code that would seriously be of any use would
be a code that resets the Precursor Basin Race record to 45.00 seconds for
those players who were unfortunate enough to stumble onto the 00.01 second
record bug. As a record holder at the Twin Galaxies official scoreboard (
http://www.twingalaxies.com ), I do not use these devices during normal
gameplay on any of the systems I use nor do I endorse modifying games.


===================
10. Glitches & Bugs
===================
Here are some glitches and bugs I've noticed and heard of (anything with a -
was reported to me, anything with a + I have encountered myself, and anything
with a * was reported to me and verified):

A. Precursor Basin Race Bug
===========================
Several people have encountered a bug that will set the starting record for the
race at 00.01 seconds instead of 45.00 seconds. NOTE: While the record reads
00.01, you will NOT get the power cell if you finish the race in less than 45
seconds.
- Some have been able to leave and work on other objectives then later return
to have the record reset to normal.
 - Some have left the area and returned to have the record still at 00.01.
- I have read on the Jak & Daxter message board at the official Jak & Daxter
site that SCEA claims this to be the result of "a random series of actions" and
is unrecoverable.
- Some people who have encountered this bug have been able to start over ant
NOT encounter it their second time around.
- This bug does not happen all the time to everyone.. I have NOT encountered
this bug myself.

B. Other Minor Glitches
=======================
+ On Misty Island, punching the Skeleton Lurker by the Scout Fly above the
ribcage tunnel will sometimes push him INTO the solid platform and lose the
Green Eco pieces he'd drop.
+ Shifting directions frequently will often leave the camera in awkward
viewing angles. Using the right analog stick to relocate the camera generally
helps correct this.
+ Sometimes reloading from a manual save in Gol & Maia's Citadel will place
you next to the door by the shield generator for the Green Sage's cage.
- When the glitch that causes Jak to start by the Green Sage in Gol & Maia's
Citadel occurs and the Green Sage is rescued first, the game may freeze when
other Sages are rescued. {Thanks to PODarkTerrain for this one}
+ At the bottom of the small backbone bridge on Misty Island is a small
invisible ramp that leads from the bottom vertebra to the ground
+ There are collision detection glitches in practically every area, most
notable are:
+ The bottom of the backbone bridge extends farther onto the platform than
the backbone graphics do.
+ The ramp chains on the Lurker Ship's cargo bay make a "wall" rather than a
"window"
* The cliff that borders the gap at the beginning of Snowy Mountain will let
Jak slide across instead of falling {Thanks to Christopher Beer and David
Baranski for this one}
* The Green Eco collector tethers have more mass than they appear; in many
cases, diving into one will cause a slight pause before sliding down its length.
* There is an outcropping from the wall across the entryway from the first
light crystal in the Dark Cave on the Spider Cave level. Jumping off the ledge
onto this outcropping while the light crystal is off gives the appearance that
Jak is suspended in mid-air. {Thanks to BoneCollector11 for this one}


==========================
11. Conclusion & Copyright
==========================
If you have anything to add or correct (typos, suggestions, etc.) send me an
email:  wntermute@home.com

Special thanks to:
- RyanB from the GameFAQs forum for help on the "Destroy The Dark Eco
Crystals" Power Cell and confirmation of how to get the seventh Power Cell in
Volcanic Crater. Thanks also go out to those who sent the same info afterward.
- The users at the GameFAQs forum and the official SCEA Jak & Daxter message
board that helped with the details of the FAQ: the Precursor Basin Race Bug.
 - The users at the GameFAQs form that pointed out the error in Eco Types.
- Everyone who emailed about Jak & Daxter help, suggestions and corrections
for the FAQ, and for the additional glitches.

This document is copyright (c)2001, 2002, 2005 John Gall aka 'Wntermute',
although this information is simply gathered by observation from playing the
game. This document is to be kept in its entirety when displayed or posted. You
may use the information in this document however you want, but do not claim it
verbatim as your own.

The following sites are sent the most up-to-date version:
 - A2Z Cheats ( http://www.a2zcheats.com ) {Demo & Full}
 - Cheat Code Central ( http://www.cheatcc.com ) {Full}
 - CheatCodes ( http://www.cheatcodes.com ) {Demo & Full}
 - Cheat Planet ( http://www.cheatplanet.com ) {Full}
 - Game Dungeon Zero ( http://gamedungeon0.tripod.com ) {Full}
 - GameFAQs ( http://www.gamefaqs.com ) {Demo & Full}
 - Hype.se ( http://www.hype.se ) {Full}
 - Neoseeker ( http://www.neoseeker.com ) {Demo & Full}
 - PS2 Domain ( http://www.ps2domain.net ) {Full}
 - PSX Codez ( http://www.psxcodez.com ) {Demo & Full}
If you run a PS2 gaming site and wish to post this FAQ, please notify me so
that I can get the most up-to-date version to you on a timely basis.

> > Do NOT send this to Gamespot.com; I have demanded that they take it down. <
<
> > Do NOT send this to 911cheats.com; I have sent them several updates which
they have ignored. < <

In memory of Thomas "JediMasterThomas" Perry (1976-2001); May The Force Be With
Him.