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    Weapon/Gadget/Item FAQ by Ratchetrules

    Version: 1.00 | Updated: 04/04/10 | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
    Ratchet & Clank: Locked and Loaded/Going Commando
    PS2
    Weapons/Gadgets/Items Guide
    V.1.00 by ratchetrules (Matthew Carolan)
    -------------------------------------------------------------------------------
    
    Contents:
    
    1. Introduction		(Int1)
    2. Weapons		(Wea2)
       Weapon Details	(Wea2.1)
       Mega/Ultra Weapons	(Wea2.2)
       Weapon Mods		(Wea2.3)
    3. Gadgets		(Gad3)
       Hand Gadgets		(Gad3.1)
       Backpacks		(Gad3.2)
       Foot Wear		(Gad3.3)
    4. Items		(Ite4)
       Armour		(Ite4.1)
    5. FAQ			(FAQ5)
    6. Credits		(Cre6)
    7. Contact Me		(Con7)
    8. Legal		(Leg8)
    
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    1. Introduction:  (Int1)
    
    Welcome to my Weapons/Gadgets/Items Guide for the second Ratchet & Clank game.
    This is my second guide of this type, and both my third overall and third for
    the series.
    
    -------------------------------------------------------------------------------
    
    2. Weapons:   (Wea2)
    
    In this section, you will find all the details I could get on every weapon
    in the game. Following is an example of the set up:
    
    Name:
    Cost:
    Location: (If there is a cost, where it is first bought, if not then it's
    where you can find it)
    Max Ammo: 
    Ammo Cost:
    Ammo Restored Per Crate: (The number in brackets is how much is restored in
    challenge mode)
    Description:
    Available Mods:
    Upgrade Name:
    Upgrade Description:
    
    Weapons will be listed in order of the planet they are first available on.
    All upgraded guns gain more power.
    The Ratchet & Clank 1 weapons do not upgrade, and have no available mods.
    
    -------------------------------------------------------------------------------
    
    2.1 Weapon Details:   (Wea2.1)
    
    Name: OmniWrench 8000
    Cost: N/A
    Location: Start with it/Upgrade 1 on Tabora/Upgrade 2 on Aranos.
    Max Ammo: Unlimited
    Ammo Cost: N/A
    Ammo Restored Per Crate: N/A
    Description: The default melee weapon, attatched to the square button at all
    times. You can do a three swing combo on the ground, throw it by holding
    crouch and pressing square, or jump into the air and do a powerful downward
    smash by pressing square.
    Upgrade Name: OmniWrench 8000 V2/OmniWrench 8000 V3
    Upgrade Max Ammo: N/A
    Upgrade Description: There are two upgrades for the wrench in this game, and
    both come as part of storyline progression. In both cases, it increases the
    amount of damage done.
    
    Name: Lancer
    Cost: N/A
    Location: Start with it.
    Max Ammo: 200 (300)
    Ammo Cost: 1 Bolt
    Ammo Restored Per Crate: 25 (50)
    Description: A machine pistol. Hold down circle to fire a continuous stream
    of bullets at the enemy. It has a fairly good range, and remains useful for
    most of the early game.
    Available Mods: Shock Mod, Lock On Mod
    Upgrade Name: Heavy Lancer
    Upgrade Description: The pistol turns into a rifle. It still functions
    identically, except for it does more damage.
    
    Name: Gravity Bomb
    Cost: N/A
    Location: Start with it.
    Max Ammo: 8 (8)
    Ammo Cost: 50 Bolts
    Ammo Restored Per Crate: 1 (2)
    Description: This gun fires small bombs that create massive explosions. It is
    very powerful, but is best saved for groups of small enemies. It is close
    ranged.
    Available Mods: Acid Mod. Lock On Mod
    Upgrade Name: Mini Nuke
    Upgrade Description: The explosion created is now bigger and more powerful.
    
    Name: Chopper
    Cost: 5,000 Bolts
    Location: Planet Oozla
    Max Ammo: 35 (35)
    Ammo Cost: 4 Bolts
    Ammo Restored Per Crate: 5 (10)
    Description: This gun fires out star shaped discs which home in on the enemy
    slightly. They will rebound off walls or enemies twice before running out.
    The disadvantage is that Ratchet stops moving to fire. You can counter this
    by only firing in mid jump.
    Available Mods: Acid Mod, Lock On Mod
    Upgrade Name: Multi-Star
    Upgrade Description: When upgraded, the stars thrown from this gun split into
    two upon hitting something.
    
    Name: Blitz Gun
    Cost: 15,000 Bolts
    Location: Planet Oozla
    Max Ammo: 40 (40)
    Ammo Cost: 5 Bolts
    Ammo Restored Per Crate:
    Description: A shotgun type weapon, with a slow fire rate and short range. If
    you hold down circle you will fire continuously. This is a useful gun against
    groups of small enemies.
    Available Mods: Lock On Mod, Acid Mod
    Upgrade Name: Blitz Cannon
    Upgrade Description: The Blitz Cannon now incorporates lightning into the
    shots, but otherwise acts the same, just doing more damage.
    
    Name: Pulse Rifle
    Cost: 20,000 Bolts
    Location: Planet Endako
    Max Ammo: 8 (8)
    Ammo Cost: 50 Bolts
    Ammo Restored Per Crate: 1 (2)
    Description: Your basic sniper rifle, but used from an over the sholder
    perspective. Press L1 to bring up the aiming target, and press R1 to zoom in,
    and R2 to zoom out. This gun is very powerful, so it's useful for taking out
    large enemies from a distance or enemies in hard to reach areas.
    Available Mods: 
    Upgrade Name: Vaporizer
    Upgrade Description: The already extremely powerful rifle just got even
    stronger. It now also creates a small explosion when it hits, damaging nearby
    enemies.
    
    Name: Mini-Turret Glove
    Cost: 25,000 Bolts
    Location: Planet Endako
    Max Ammo: 15 (20)
    Ammo Cost: 15 Bolts
    Ammo Restored Per Crate: 2 (4)
    Description: This glove throws out balls which expand into automated turrets
    when they hit the ground. They automatically target and fire upon enemies,
    however they are imobile when placed. This means that they are very useful
    in arena battles. 
    Available Mods: Shock Mod
    Upgrade Name: Megaturret Glove
    Upgrade Description: These upgraded turrets now fire out rockets which
    can then turn in mid air to hit moving enemies. Because it no longer fires
    bullets, there is a trade off between speed and power.
    
    Name: Seeker Gun
    Cost: 5,000 Bolts
    Location: Planet Barlow
    Max Ammo: 25 (20)
    Ammo Cost: 20 Bolts
    Ammo Restored Per Crate: 2 (4)
    Description: This gun fires out a bomb that will fly steadily forward. Upon
    coming in close proximity to an enemy, it will target that enemy and fly
    straight at it very fast. This makes it useful for hitting enemies over
    walls or around corners.
    Available Mods: Lock On Mod, Shock Mod
    Upgrade Name: HK22 Gun
    Upgrade Description: Yes, this gun actually has a max ammo decrease when it
    upgrades. However, this is because it now fires 3 bombs at a time, at the cost
    of one shot. Each bomb is capable of targeting a different enemy. It should be
    noted that this decreases the usefulness of the Lock On Mod, as when the enemy
    is hit, it will only take damage for one of the bombs.
    
    Name: Tesla Claw
    Cost: 8,000 Bolts (Free with Ratchet & Clank save)
    Location: Planet Barlow (Gadgetron Store)
    Max Ammo: 300
    Ammo Cost: 1 Bolt
    Ammo Restored Per Crate: 10 (20)
    Description: The first of the weapons from the original Ratchet & Clank game,
    which you can obtain for free if you have a save file from that game. The
    Tesla Claw emits a continuous stream of electricity, which automatically
    targets an enemy. Unfortunately, as with the rest of the original weapons,
    it is very weak. It has a medium range.
    
    Name: Bomb Glove
    Cost: 1,000 Bolts (Free with Ratchet & Clank save)
    Location: Planet Barlow (Gadgetron Store)
    Max Ammo: 40
    Ammo Cost: 5 Bolts
    Ammo Restored Per Crate: 3 (6)
    Description: The second of the weapons from the original Ratchet & Clank game,
    which you can obtain for free if you have a save file from that game. However
    it is unfortunately very weak. It throws out bombs with the same range as the
    Miniturret Glove, which then explode with a fairly small range. However, it
    does have quite a lot of ammo.
    
    Name: Walloper
    Cost: 8,000 Bolts (Free with Ratchet & Clank save)
    Location: Planet Barlow (Gadgetron Store)
    Max Ammo: N/A
    Ammo Cost: N/A
    Ammo Restored Per Crate: N/A
    Description: The third of the weapons from the original Ratchet & Clank game,
    which you can obtain for free if you have a save file from that game. The
    Walloper is a melee weapon much like the wrench. Only that it's weaker.
    However it has more push back, and doesn't require any ammo. Overall it's
    pretty useless, seeing as the Wrench does the same job, only better.
    
    Name: Visibomb Gun
    Cost: 8,000 Bolts (Free with Ratchet & Clank save)
    Location: Planet Barlow (Gadgetron Store)
    Max Ammo: 20
    Ammo Cost: 100 Bolts
    Ammo Restored Per Crate: 1 (2)
    Description: The fourth of the weapons from the original Ratchet & Clank game,
    which you can obtain for free if you have a save file from that game. This
    gun fires out a missile which you then take direct control of in first person.
    You can press circle to detonate it. Sadly it is rather weak, but is still
    useful for hitting enemies whilst hiding like a baby. If you are shot at
    whilst the missile is being controlled it will disappear.
    
    Name: Decoy Glove
    Cost: 5,000 Bolts (Free with a Ratchet & Clank Save)
    Location: Planet Barlow (Gadgetron Store)
    Max Ammo: 20
    Ammo Cost: 10 Bolts
    Ammo Restored Per Crate: 2 (4)
    Description: The fifth and final weapon from the original Ratchet & Clank game,
    which you can obtain for free if you have a save file from that game. This
    glove throws inflatable Ratchet clones. All enemies will be completely fooled
    by this and attack the clone instead. It works well, despite lasting for
    only a few attacks.
    
    Name: RYNO II
    Cost: 1,000,000 Bolts
    Location: Planet Barlow (Gadgetron Store)
    Max Ammo: 100
    Ammo Cost: 50
    Ammo Restored Per Crate: 10 (20)
    Description: Simply the best weapon in the game. Holding down circle fires a
    stream of missiles, which automatically home in on enemies. It kills bosses in
    almost no time, and enemies in 1/2 missles. The only problem comes in that it
    only has 100 ammo, but if you don't constantly hold down circle you should be
    okay.
    Available Mods: Lock On Mod
    
    Name: Synthenoid
    Cost: 65,000 Bolts
    Location: Planet Notak
    Max Ammo: 12 (12)
    Ammo Cost: 100 Bolts
    Ammo Restored Per Crate: N/A, Synthenoid ammo is not found in crates.
    Description: This weapon can only be activated from the menu/quick select,
    and does not require you to press circle. It also uses up 4 ammo the first
    time, then as much ammo as is needed to fill up empty spaces. Upon use, four
    mini robots will fly up around you. They will then proceed to shoot anything
    on sight. After a while, they will vanish.
    Available Mods: N/A
    Upgrade Name: Kilonoid
    Upgrade Description: The upgraded version of the Synthenoid stays around for
    much much longer. In addition to this, it can now throw grenades, much like
    those from the bomb glove.
    
    Name: Lava Gun
    Cost: 25,000 Bolts
    Location: Planet Tabora
    Max Ammo: 200 (200)
    Ammo Cost: 1 Bolt
    Ammo Restored Per Crate: 20 (40)
    Description: This gun fires a constant stream of lava out when circle is held
    down. It will also fire for a short period after circle is released. This
    makes it good for small swarms of enemies.
    Available Mods: Acid Mod, Lock On Mod
    Upgrade Name: Meteor Gun
    Upgrade Description: When upgraded, this gun almost changes completely. It now
    fires out small meteors. Whilst this is still good, it loses its ability to
    clear small swarms easily, as the effect is no longer constant. With the lock
    on mod, the range of this gun is increased by quite a lot, as Ratchet will
    change the angle at which he fires.
    
    Name: Bouncer
    Cost: 100,000 Bolts
    Location: Planet Tabora
    Max Ammo: 25 (25)
    Ammo Cost: 50 Bolts
    Ammo Restored Per Crate: 2 (5)
    Description: This gun is possibly the most useful in the entire game. It can
    take down the B2 Brawler in a total of 3 shots. This gun fires a huge bomb,
    which explodes but also creates lots of smaller bombs. These in turn will
    explode to cause massive damage.
    Available Mods: Acid Mod, Lock On Mod
    Upgrade Name: Heavy Bouncer
    Upgrade Description: The Heavy Bouncer functions identically to the original
    Bouncer, except now the balls created by the explosion are bigger, and they
    do more damage.
    
    Name: Minirocket Tube
    Cost: 50,000 Bolts
    Location: Planet Dobbo
    Max Ammo: 20 (25)
    Ammo Cost: 20 Bolts
    Ammo Restored Per Crate: 5 (10)
    Description: Your standard rocket launcher. Pressing circle will fire a
    rocket. If an enemy was highlighted with a green circle, the rocket will
    go slightly out of its way to hit it. It is very strong, and as such will
    be a weapon you use until the end of the game.
    Available Mods: Acid Mod, Lock On Mod
    Upgrade Name: Megarocket Tube
    Upgrade Description: You can now hold down circle to charge up 4 rockets at
    once. However this uses up 4 ammo at a time. I find it more useful to just
    keep pressing circle to fire one rocket at a time.
    
    Name: Spiderbot Glove
    Cost: 15,000 Bolts
    Location: Planet Joba
    Max Ammo: 8 (8)
    Ammo Cost: 50 Bolts
    Ammo Restored Per Crate: 1 (2)
    Description: This glove throws out small remote controlled spiderbots. You
    move them around with the analogue stick and can blow them up with circle.
    They automatically blow up if they fall too far or come into contact with
    something for too long. This is good for killing enemies whilst you hide
    around the corner. The spiderbot can step on switches, and is needed to walk
    through small holes to open up the doors to a couple of Platinum Bolts.
    Available Mods: Acid Mod
    Upgrade Name: Tankbot Glove
    Upgrade Description: The Tankbot can fire two kinds of projectiles, as well
    as blowing up with circle. Holding down square will let off a steady stream
    of bullets, and holding down x will charge up a bomb which slowly curves
    downwards when fired. These methods of attack can help to level up it's
    Mega level weapon.
    
    Name: Plasma Coil
    Cost: 150,000 Bolts
    Location: Planet Joba
    Max Ammo: 10 (15)
    Ammo Cost: 50 Bolts
    Ammo Restored Per Crate: 2 (4)
    Description: This gun fires a small ball of electricity, which explodes into
    several bursts that target anything within range when it hits something. This
    is great for attacking groups of enemies.
    Available Mods: Acid Mod, Lock On Mod
    Upgrade Name: Plasma Storm
    Upgrade Description: The ball fired by this gun will now zap enemies whilst
    flying, and electrify them much like the Shock Mod. The ball rebounds of
    surfaces, allowing it to zap more than one group of enemies at once.
    
    Name: Hoverbomb Gun
    Cost: 120,000 Bolts
    Location: Planet Todano
    Max Ammo: 10 (10)
    Ammo Cost: 50 Bolts
    Ammo Restored Per Crate: 2 (4)
    Description: This gun fires a slow moving bomb, which travels directly
    forward. If you press circle again, it will detonate. However if you hold
    circle down whilst firing it, you can move it left and right with the analogue
    stick. I personally found little use for this, as you cannot move Ratchet at
    the same time.
    Available Mods: Acid Mod, Lock On Mod
    Upgrade Name: Tetrabomb Gun
    Upgrade Description: This gun now fires 5 of these bombs, which spread out
    whilst moving forward. Other than the increased damage, it works in the same
    way as the non-upgraded version, and all 5 bombs are controlled at once.
    
    Name: Sheepinator
    Cost: N/A
    Location: Inside the armoury on Planet Todano.
    Max Ammo: N/A
    Ammo Cost: N/A
    Ammo Restored Per Crate: N/A
    Description: The most entertaining gun in the game. Holding down circle fires
    a stream of energy that can transform the enemy infront of you into a sheep.
    It requires no ammo, and takes under half a second to transform a small enemy.
    Available Mods: N/A
    Upgrade Name: Black Sheepinator
    Upgrade Description: This gun now transforms the enemies even faster, into
    black sheep. Enemies will now attack these sheep instead of you! And they
    explode once they have taken enough damage! Definately the most fun to use
    weapon in the game.
    
    Name: Shield Charger
    Cost: 100,000 Bolts
    Location: Planet Aranos
    Max Ammo: 5 (8)
    Ammo Cost: 100 Bolts
    Ammo Restored Per Crate: N/A, Shield Charger ammo is not found in crates.
    Description: This weapon has to be selected from the menu or quick select
    exactly like the Synthenoids. When used it creates a barrier around you that
    will stop all incoming attacks until it becomes too damaged. The problem with
    this is that to upgrade it you actually need to ram into enemies with it, and
    it does an incredibly small amount of damage.
    Available Mods: N/A
    Upgrade Name: Tesla Barrier
    Upgrade Description: Now this is much better. In addition to being the shield
    you've come to know and love, it now emits sparks of electricity at any enemy
    that gets too close. This does much more damage than the Shield Charger, and
    is useful in any situation
    
    Name: Zodiac
    Cost: 1,500,000 Bolts
    Location: Planet Aranos
    Max Ammo: 4
    Ammo Cost: 10,000 Bolts
    Ammo Restored Per Crate: 1 (2)
    Description: The so called 'ultimate weapon' in this game. When you use it,
    sparks of electricity fly from the gun, the screen turns white, and then
    everything dies. As powerful as it is, it really removes the fun from this
    game, and it also has a very small amount of ammo. It really does cost 10,000
    bolts to buy one shot as well, though by the time you get this money should
    be no object.
    
    Name: Clank Zapper
    Cost: 1,000,000 Bolts
    Location: Planet Oozla, Challenge Mode
    Max Ammo: 30 (30)
    Ammo Cost: 100 Bolts
    Ammo Restored Per Crate: 4
    Description: The worst weapon in the game by far. You can only buy it when
    you reach challenge mode, and by that time it is incredibly weak. You have
    to select it from the menu or quickselect like the Synthenoids or Shield
    Charger, and then Clank will start zapping enemies with green electricity from
    his antenna thing. The problem with this is that it seems like the time
    between zaps is erratic, and there is no way of knowing when it runs out of
    ammo. The good news is that it is not required for the Weapon Envy skill 
    point.
    Available Mods: N/A
    Upgrade Name: Clank Zapper
    Upgrade Description: Okay this is slightly better, but it's still annoyingly
    weak. Now Clank fires red electricity from his eyes in addition to the green
    electricity. However the fire rate is still annoyingly random.
    
    -------------------------------------------------------------------------------
    
    2.2 Mega/Ultra Weapons:   (Wea2.2)
    
    The Mega version of a weapon can be bought from a Megacorp Vendor in challenge
    mode after you have upgraded a weapon. The ultra version is then an upgraded
    version of that weapon, which is done by killing enemies as normal. The only
    changes at each level is the amount of damage it does and the amount of ammo
    it has. It should be noted that the Ratchet & Clank original weapons only have
    a Mega version.
    
    Name: Mega/Ultra Heavy Lancer
    Max Ammo: 400 (500)
    Cost: 150,000 Bolts
    
    Name: Mega/Ultra Mini-Nuke
    Max Ammo: 20 (30)
    Cost: 1,500,000 Bolts
    
    Name: Mega/Ultra Multi-Star
    Max Ammo: 50 (70)
    Cost: 150,000 Bolts
    
    Name: Mega/Ultra Blitz Cannon
    Max Ammo: 50 (60)
    Cost: 375,000 Bolts
    
    Name: Mega/Ultra Vaporizer
    Max Ammo: 12 (20)
    Cost: 400,000 Bolts
    
    Name: Mega/Ultra Megaturret
    Max Ammo: 30 (50)
    Cost: 550,000 Bolts
    
    Name: Mega/Ultra HK22 Gun
    Max Ammo: 35 (50)
    Cost: 200,000 Bolts
    
    Name: Mega Tesla Claw
    Max Ammo: 400
    Cost: 100,000 Bolts
    
    Name: Mega Bomb Glove
    Max Ammo: 60
    Cost: 50,000 Bolts
    
    Name: Mega Walloper
    MaxAmmo: N/A
    Cost: 50,000 Bolts
    
    Name: Mega Visibomb
    Max Ammo: 30
    Cost: 150,000 Bolts
    
    Name: Mega Decoy
    Max Ammo: 30
    Cost: 50,000 Bolts
    
    Name: Mega/Ultra Kilonoid
    Max Ammo: 20 (40)
    Cost: 450,000 Bolts
    
    Name: Mega/Ultra Meteor Gun
    Max Ammo: 300 (400)
    Cost: 200,000 Bolts
    
    Name: Mega/Ultra Heavy Bouncer
    Max Ammo: 40 (60)
    Cost: 350,000 Bolts
    
    Name: Mega/Ultra Mega Rocket
    Max Ammo: 40 (60)
    Cost: 650,000 Bolts
    
    Name: Mega/Ultra Tankbot Glove
    Max Ammo: 16 (32)
    Cost: 375,000 Bolts
    
    Name: Mega/Ultra Plasma Storm
    Max Ammo: 25 (50)
    Cost: 750,000 Bolts
    
    Name: Mega/Ultra Tetrabomb Gun
    Max Ammo: 20 (25)
    Cost: 1,250,000 Bolts
    
    Name: Mega/Ultra Tesla Barrier
    Max Ammo: 12 (15)
    Cost: 250,000 Bolts
    
    -------------------------------------------------------------------------------
    
    2.3 Weapon Mods:  (Wea2.3)
    
    Weapon Mods can be bought from one of Slim Cognito's vendors for Platinum
    Bolts.
    
    Here is a list of locations for Slim's vendors:
    
    Planet Endako- Swingshot onto the grindrail on the same path you took to get
    to Clank's appartment.
    
    Planet Tabora- In the desert, slightly north east of your ship, and to the 
    north of the vendor.
    
    Planet Boldan- At the end of the power cables that you can grind across.
    
    NB: Each shop sells different weapon mods, but they become merged in
    Challenge Mode.
    
    There are three different types of weapon mod:
    
    Acid Mod- 	When an enemy is hit by a weapon with this mod attatched,
    		it becomes poisoned, and is damaged over time. If it survives
    		for long enough the poison will fade away.
    
    Lock On Mod-	By holding both L2 and R2 buttons at the same time, Ratchet
    		will lock onto an enemy. All shots will now be directed at
    		this enemy, and Ratchet will strafe in a circle around it.
    		The health of the enemy will also be shown around the lock
    		on circle. You can change target by tapping on either the
    		L2 or R2 buttons.
    
    Shock Mod-	When an enemy is hit by a weapon with this mod attatched,
    		strands of electricity will come out of it and hit nearby
    		enemies.
    
    Here is a list of weapon mods, planetary location and their prices:
    
    Chopper/Multi-Star:
    
    Acid Mod	2 Platinum Bolts	Planet Tabora
    Lock on Mod	1 Platinum Bolt		Planet Endako
    
    Pulse Rifle/Vaporizer:
    
    Shock Mod	2 Platinum Bolts	Planet Tabora
    
    Seeker Gun/HK22 Gun:
    
    Shock Mod	2 Platinum Bolts	Planet Endako
    Lock On Mod	1 Platinum Bolt		Planet Endako
    
    Hoverbomb Gun/Tetrabomb Gun:
    
    Acid Mod	3 Platinum Bolts	Planet Boldan
    Lock On Mod	1 Platinum Bolt		Planet Boldan
    
    Blitz Gun/Blitz Cannon:
    
    Acid Mod	2 Platinum Bolts	Planet Tabora
    Lock On Mod	1 Platinum Bolt		Planet Endako
    
    Minirocket Tube/Megarocket Cannon:
    
    Acid Mod	2 Platinum Bolts	Planet Tabora
    Lock On Mod	2 Platinum Bolts	Planet Boldan
    
    Plasma Coil/Plasma Storm:
    
    Acid Mod	2 Platinum Bolts	Planet Boldan
    Lock On Mod	1 Platinum Bolt		Planet Boldan
    
    Lava Gun/Meteor Gun:
    
    Acid Mod	2 Platinum Bolts	Planet Boldan
    Lock On Mod	1 Platinum Bolt		Planet Boldan
    
    Lancer/Heavy Lancer:
    
    Shock Mod	2 Platinum Bolts	Planet Endako
    Lock On Mod	3 Platinum Bolts	Planet Tabora
    
    Bouncer/Heavy Bouncer:
    
    Acid Mod	3 Platinum Bolts	Planet Boldan
    Lock On Mod	1 Platinum Bolt		Planet Tabora
    
    Miniturret Glove/Megaturret Glove:
    
    Shock Mod	2 Platinum Bolts	Planet Tabora
    
    Gravity Bomb/Mini-Nuke:
    
    Acid Mod	2 Platinum Bolts	Planet Endako
    Lock On Mod	1 Platinum Bolt		Planet Endako
    
    Spiderbot Glove/Tankbot Glove:
    
    Acid Mod	2 Platinum Bolts	Planet Boldan
    
    RYNO II:
    
    Lock On Mod	1 Platinum Bolt		All shops
    
    -------------------------------------------------------------------------------
    3. Gadgets:   (Gad3)
    
    In this section, you will find all the details I could get on every gadgets
    in the game. Following is an example of the set up:
    
    Name:
    Cost:
    Location: (If there is a cost, where it is bought, if not then it's
    where you can find it)
    Description:
    
    -------------------------------------------------------------------------------
    
    3.1 Hand Gadgets:   (Gad3.1)
    
    Name: Swingshot
    Cost: N/A
    Location: Clank's Appartment, Megapolis, Planet Endako
    Description: The most often used gadget, this allows you to hook on to
    Versa-Targets and swing between them. It also allows you to pull objects
    attatched to a blue Versa-Targer towards you.
    
    Name: Dynamo
    Cost: N/A
    Location: Outside the Megacorp Store on Planet Oozla, after the Swamp 
    Monster boss.
    Description: This gadget activates the green targets that are dotted 
    throughout the levels. These switch on specific platforms or open doors, etc.
    
    Name: Thermanator
    Cost: 1,000 Bolts
    Location: Gadgetron Researcher, Planet Barlow
    Description: By holding down circle whilst targeting a body of water, this
    gadget will fire out chunks of ice and freeze the water, allowing you to walk
    on it. It can also melt ice.
    
    Name: Tractor Beam
    Cost: 1,000 Bolts
    Location: Megacorp Researcher, Planet Oozla
    Description: This gadget allows you to move objects with a glowing orange
    target. This includes info-bots. You can strafe (hold L2 or R2) to position
    these easier.
    
    Name: Hypnomatic
    Cost: 10,000 Bolts
    Location: The guy with the sock puppet after finding the three parts, 
    Planet Damosel.
    Part 1- Planet Smolg, the path straight forward from your ship.
    Part 2- Planet Greblin, trade with the Mystic for a further 16 Moonstones.
    Part 3- Planet Damosel, at the end of the grind rail path.
    Description: This allows you to take control of robots with reciever dishes on
    their heads. These can fire by pressing square, take control of a further
    robot by pressing circle, and jump with x.
    
    -------------------------------------------------------------------------------
    
    3.2 Backpacks:   (Gad3.2)
    
    Name: Heli-Pack
    Cost: N/A
    Location: Save Clank, Megapolis, Planet Endako
    Description: This is Clank's hovering upgrade. Hold X in the air to hover,
    press crouch and jump to do a high jump, and press crouch and jump while
    running to do a leap jump.
    
    Name: Thruster-Pack
    Cost: N/A
    Location: Save Clank, Megapolis, Planet Endako
    Description: This version of Clank's hovering upgrade has lost everything that
    made it different in the first game. It is now just a reskinned version of the
    Heli-Pack. Use whichever you prefer.
    
    -------------------------------------------------------------------------------
    
    3.3 Foot Wear:   (Gad3.3)
    
    Name: Grindboots
    Cost: N/A
    Location: Clank's Appartment, Megapolis, Planet Endako
    Description: These boots allow you to use all of the grindrails in the game.
    
    Name: Gravity Boots
    Cost: Prize for completing the first arena challenge
    Location: Megacorp Arena, Planet Joba
    Description: These boots allow Ratchet to climb on metallic surfaces.
    
    Name: Charge Boots
    Cost: Prize for completing the first hoverbike race
    Location: Megacorp Hoverbike Race, Planet Joba
    Description: These boots allow Ratchet to speed forward. To activate them,
    double tap and then hold R1 whilst moving. You slow down fairly quickly so
    you'll need to stop and restart. It's also quite difficult to turn left and
    right.
    
    -------------------------------------------------------------------------------
    
    4. Items:   (Ite4)
    
    All of the miscellaneous items that aren't equippable, but have some effect in
    game.
    
    Name: Megacorp Helmet
    Cost: N/A
    Location: You start with it
    Description: This helmet lets you breath underwater or in space. It's equipped
    by default.
    
    Name: Biker Helmet
    Cost: Reward for finishing the first Hoverbike Race
    Location: Hoverbike Race, Planet Barlow
    Description: This helmet allows you to take part in the other hoverbike races
    on this planet and on Planet Joba.
    
    Name: Glider
    Cost: N/A
    Location: At the start of the glider course on Planet Tabora
    Description: This item is used when you stand on a glider pad. You then control
    Ratchet in the glider, and aim to get him to the end of the path. It is used
    several times throughout the game.
    
    Name: Captain Qwark Action Figure/Qwark Statuette
    Cost: 20,000 Bolts
    Location: The Plumber at the end of the straight levitator path on Planet 
    Aranos
    Description: When bought from the Plumber, trade this for the Armor Magnetizer.
    
    Name: Armor Magnetizer
    Cost: Captain Qwark Action Figure/Qwark Statuette
    Location: Qwark Fanboy, Secret Path, Planet Todano
    Description: At the end of a secret path on Planet Todano, there is a Qwark
    Fanboy, who will trade the statue you bought from the Plumber for this item.
    With this item in your possesion, you will attract bolts from a much greater
    distance than you did before.
    
    Name: Box Breaker
    Cost: Kill the Swamp Monster II
    Location: In the Megacorp store, Planet Oozla near the Megacorp Vendor, there
    is a magnetic strip. Walk up this to fight the Swamp Monster II.
    Description: This wrench mod means that your hyper strike will smash any 
    nearby boxes.
    
    Name: Mapper
    Cost: Defeat the Mothership
    Location: Lunar City, Allgon Moon, Planet Damosel
    Description: After defeating the Mothership as Giant Clank, you obtain this
    item. This item turns all secret areas on your map green,
    
    Name: Electrolyzer
    Cost: Win the first Arena Challenge on the Maktar Resort.
    Location: Challenge Arena, Maktar Nebula, Maktar Resort
    Description: When near an Electrolyzer lock, press triangle to bring up the
    Electrolyzer, and solve the puzzle to open/activate whatever was locked.
    
    Name: Infiltrator
    Cost: Win the first Arena Challenge on Planet Joba
    Location: Megacorp Arena, Planet Joba
    Description: When near an Infiltrator lock, press triangle to bring up the
    Infiltrator, and solve the puzzle to open/activate whatever was locked.
    
    Name: Hydropack
    Cost: N/A
    Location: You start with it
    Description: This Clank modification is automatically equipped in water. By
    holding R1 you will swim much faster.
    
    Name: Levitator
    Cost: 20,000 Bolts
    Location: Salesman, Just before the Megacorp Arena, Planet Joba
    Decription: By standing on a levitator pad and holding down X, Ratchet will
    be able to fly anywhere until Clank's fuel runs out.
    
    -------------------------------------------------------------------------------
    
    4.1 Armor:  (Ite4.1)
    
    Armor can be bought from the armour vendors located around the game. Each
    armor becomes available roughly every other armour vendor you come across.
    
    Name: Commando Suit
    Cost: N/A
    Location: You start with it
    Defence Provided: 0% of damage absorbed
    
    Name: Tetrafiber Armor
    Cost: 25,000 Bolts
    Location: Planet Dobbo
    Defence Provided: 33% of damage absorbed
    
    Name: Duraplate Armor
    Cost: 100,000 Bolts
    Location: Planet Boldan
    Defence Provided: 50% of damage absorbed
    
    Name: Electrosteel Armor
    Cost: 250,000 Bolts
    Location: Planet Snivelak
    Defence Provided: 66% of damage absorbed
    
    Name: Carbonox Armour
    Cost: 1,000,000 Bolts
    Location: Planet Greblin
    Defence Provided: 90% of damage absorbed
    
    -------------------------------------------------------------------------------
    
    5. FAQ:   (FAQ5)
    
    Q. How do I get past *insert area here*?
    
    A. Here is not the place for this, but there are some pretty good guides on
    this site already.
    
    Q. Where is *insert planet*'s platinum bolt/What is *insert planet*'s skill 
    point?
    
    A. Again this isn't the place, but there is a pretty good guide written by
    Achmetha at 
    http://www.gamefaqs.com/console/ps2/file/914659/27148
    
    -------------------------------------------------------------------------------
    
    6. Credits:   (Cre6)
    
    Senseishadow- For motivation and a few facts.
    Insomniac- For making this awesome game.
    Sony- For the PS2 and for publishing this.
    
    -------------------------------------------------------------------------------
    
    7. Contact Me:   (Con7)
    
    Something missing? Is my grammar/spelling bad? Need more help? E-mail me at
    shadowmarick(at)hotmail(dot)com.
    
    -------------------------------------------------------------------------------
    
    8. Legal:   (Leg8)
    
    The sites permitted to host this FAQ/Walkthrough are:
    
    www.gamefaqs.com
     
    For permission to host, please e-mail me.
    
    You may not copy or distribute this for commercial purposes, or claim it as
    your own.
    
    -------------------------------------------------------------------------------

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