________________________________________________________________________________

   |Ż\    /Ż|ŻŻŻŻŻ|ŻŻŻŻŻ| /\   |Ż|       /ŻŻŻŻ||ŻŻŻŻŻ|   /\   |ŻŻŻŻŻ\
   |  \  /  | |ŻŻŻŻŻ| |Ż //\\  | |      / /ŻŻŻ | |ŻŻŻ   //\\   ŻŻŻ) /
   |   \/   |  Ż|   | | //--\\ | |      \ \ |ŻŻ|  Ż|   //--\\ |ŻŻŻ  \
   | |\  /| | |Ż    | |/ /ŻŻ\ \| |__     \ \_| | |Ż   / /ŻŻ\ \| |ŻŻ\ \
   | | \/ |_|  ŻŻŻ| |_|_/    \_\____|     \____|  ŻŻŻ|_/    \_\_|   \ \
   | |       ŻŻŻŻŻ                  ___         ŻŻŻŻŻ                \ \
   |_|  /ŻŻŻ\ /ŻŻ\ |Ż|  |Ż||ŻŻ\    /   \                              \_\
        \ \Ż | /\ || |  | |||\ \  / /Ż\ \
         \ \ | \/ || |_ | |||/ /  ŻŻ  / /    _________________________ 
       /ŻŻ /  \__/ |___||_||__/      / / --=[TACTICAL ESPIONAGE ACTION]=--
       ŻŻŻŻ                         / /      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        --=SONS OF LIBERTY=--      / /__   Faq/Walkthrough Written By YSF
                                  |_____|  ASCII Logo Designed By NeoGamer

________________________________________________________________________________
================================================================================
              METAL GEAR SOLID 2: SONS OF LIBERTY WALKTHROUGH PART II
================================================================================
       Metal Gear Solid 2: Sons Of Liberty Walkthrough Part II Final Version
                           For Sony PlayStation 2 Only
                                 By YEE SENG FU
E-Mail   :                     ysf@pacific.net.sg
Date     :                       21st April 2002
ICQ      :                          25076522
HomePage :          http://www.geocities.com/TimesSquare/Portal/7933/
Country  :                          Singapore

Copyright Protected. 2001-2002. No part of the content is allowed to be edited
or published without the permission of the writer. It can only be used as a
personal guide, but not for any commercial purposes. Anyone who has violated
this agreement will be severely dealt with. Anyone who wants to link the faq
to a particular site must seek permission from the author. Thanks for your
cooperation.

All the contents that are inside this faq cannot be reproduced in any way.
(Whether it is physical, electronic or otherwise) The faq can only
be placed on a freely accessible and non-commercial webpage, provided that
the content is unaltered and my permission has been obtained.

This faq cannot be used for any profitable purposes like for promotional
purposes. Neither can it be used as any sort of commercial transaction or
given away as some sort of bonus, gift, present etc. Giving away this faq
as an incentive to attract buyers is prohibited or forbidden. This faq
cannot be used by any publishers, editors, employees or any associates etc
of any company, group, organisation, business or any other associations.
It cannot be used in any game magazines, guides, books etc or in any other
form of printed or electronic media in any way, shape, form (that includes
reprinting, reference, inclusion) without my permission.

I have spent a lot of time typing this faq and the only way to show your
appreciation is not to use this faq for profitable means and hopefully, this
faq will be of some help to you.

If you feel that reading this faq is a bit tedious especially when you have
to look at the computer and play your game, you are allowed to print a portion
or the entire of this document out. However, the printed copies can only be
for personal use.

1987 1999 2001 2002 Metal Gear, Metal Gear Solid, Metal Gear Solid Integral,
Metal Gear Solid 2: Sons Of Liberty are registered trademarks of Konami.

Presented By Konami Computer Entertainment Japan West
A Game Directed By Hideo Kojima.

 _________________________________________________________________________
|NOTE |The faq is best viewed using WORDPAD by setting it as Courier New  |
|     |font 9 and with text wrapped to ruler.                             |
|_____|___________________________________________________________________|

============
Introduction
============

Before we begin the introduction, let me give you two quotations which I
like a lot.

"Transcend consoles from PSOne to PS2, transcend centuries from the 20th
to the 21st and transcending (surpassing) its prequel MGS1" has become the
main development theme of MGS2.

I wanted to create "a space in which the player can indulge in freely at
real time, a space that you are able to touch and a space that you can feel
the temperature, humidity, smells and even air." - Hideo Kojima

Hideo Kojima has certainly achieved his aim- MGS2 proves to be a even more
interacting world than the original MGS. The sequel does promises a lot
more than is expected. The experience of playing MGS2 is something hard to
describe- You have to feel it, touch it, hear it and enjoy it on your own
rather than someone telling you.

Well, it's been a long time since I wrote another new faq. I hope everyone
will still continue to give ysf your support. You might have realised that the
format of my MGS2 faq is slightly different from my previous faq- "I wanted to
make my latest MGS2 faq with a more refreshing look." The most noticeable
change is that for a good view of the faq, you must change the font size from
10 to 9. 

This MGS2 faq will also contain the essential stuffs that you need to know in
order for you to master the game basis well. The approach of the walkthrough
is different from what you normally see in other faqs. Do check it out and
feel free to give me feedbacks.

   ____________
  /Impt Notice \
 /______________\_____________________________________________________________
|Metal Gear Solid 2 is one of the fewest games on the PlayStation 2 that      |
|supports Dolby Digital 5.1 channel. Certain selected cinematic scenes from   |
|the game [NOT ALL SCENES] support DD5.1 channel. In the Option Mode, there   |
|is a feature to turn ON/OFF the DD5.1 channel. This is the most crucial part |
|that I want to point out- When the "Dolby Digital 5.1 channel" is chosen,    |
|sound will ONLY come from the DIGITAL OUT [OPTICAL] of the PS2 and NOT the   |
|AV MULTI OUT. The DIGITAL OUT [OPTICAL] should be connected with DIGITAL     |
|INPUT [OPTICAL] of a receiver with Dolby Digital decoding. Note that the     |
|game uses both Dolby Digital and PCM audio. Some receivers will switch       |
|between both audio format automatically while others do not. Hence, you have |
|to refer to the receiver's instruction manual to determine if there is a     |
|need to activate an "auto-detect" feature. The main problem is that if you   |
|ONLY use the AV MULTI OUT and you select DD5.1 channel ON, there will be NO  |
|SOUND during certain cinematic scenes. When this happens, please DO NOT get  |
|panic and think that there is something wrong with the game or your PS2. In  |
|fact, I encountered this situation before and did not know what to do until  |
|I read the instruction manual.                                               |
|_____________________________________________________________________________|


======
Update
======

This is how I am going to determine the version of my faq. The first version
is always 1.0. For every major update, add a 1.0 to it. Usually, I will
split a major update into two to four minor updates. I will use letters to
represent how many minor updates I have done.

Version 1.0   [20th December 2001]   [141 KB]
- "Game Basis" section from 1.1 to 1.9 is done.
- "Tanker Chapter" walkthrough is done.
- Based on the US version.

This is the first release of my MGS2 faq. The walkthrough for the "Tanker
Chapter" is completed. I haven't started the "Plant Chapter" walkthrough
yet. I have tried out an entirely new format for my walkthrough. The new
format may resemble that of Heero Yuy's FFVIII Flowchart walkthrough but
it's not the exactly the same. The approach of the walkthrough is also
different from others. Do check it out. So, I do hope to hear your
feedback about my faq.

Version 1.1   [28th December 2001]   [201 KB]

- Introduced abbreviations in my walkthrough.
- Started a bit on the "Plant Chapter" walkthrough. I Should be able to
  complete the entire walkthrough in another four to six more major
  updates.
- Changed "Guys who prefer the hard way to soft way" to "tough guys".
- Corrected some grammatical and spelling mistakes.
- Based on the US version.

The "Plant Chapter" walkthrough is not completed yet but I will finish it
as soon as possible. I guess I got to type faster... I expect myself to
finish the walkthrough in another two to three more major updates. By the
way, I wish everyone here a Merry Christmas!!!

Version 1.2   [7th January 2002]     [271 KB]

- Continued writing the "Plant Chapter" walkthrough.
- Corrected some wrong information.
- Corrected some grammatical and spelling mistakes.
- Based on the US version.

It's finally 2002- a new year begins. I wish everyone here a happy new year.
Do enjoy yourself. I just bought Final Fantasy X recently and I have started
playing FFX. As a result, the progress of my MGS2 faq has slowed down. I
apologise for the slow update. I wouldn't want to rush to finish the
walkthrough because it may end up being a crappy work. I want to take the
time and write a quality walkthrough. If your game progress has exceeded
what I have covered in my walkthrough, check out other complete walk-
throughs at gamefaqs. Hyral's MGS2 walkthrough is worth using. [Don't
forget my MGS2 faq also...]

Version 1.3   [23th January 2002]    [409 KB]

- Continued writing the "Plant Chapter" walkthrough.
- Corrected some wrong information.
- Corrected some grammatical and spelling mistakes.
- Based on the US version.

Phew! I should be able to complete the entire walkthrough in the next MAJOR
update. Hopefully, my walkthrough will end up being one of the most
comprehensive one. Once I have completed writing the entire walkthrough, I
will move on to writing the equipment and weapon list, secrets and even Dog
Tags too.

Version 1.4   [10th February 2002]   [508 KB]

- Added an ASCII logo of MGS2 designed by NeoGamer.
- "Plant Chapter" walkthrough is done.
- "Song Lyrics/Soundtrack List/Critique" section is done.
- Started a bit on the "Frequently-asked-questions" section.
- Started a bit on the "Credit" section.
- Corrected some wrong information.
- Corrected some grammatical and spelling mistakes.
- Based on the US version.

Phew! It took me more than a month to complete the entire MGS2 walkthrough.
Certainly, I have never imagined it to be so time consuming. Anyway, enjoy
this MGS2 faq as it could be my FINAL faq. I will take about a few days
break from faq writing because I want to continue playing FFX. After that,
I will be back to writing the unfinished stuffs. In a few more days, it
will be Chinese New Year. The Year Of Snake will depart with the arrival
of the Year Of Horse. I wish every reader here a happy new year.

Version 1.5   [23th February 2002]   [651 KB]

- Did some changes to the entire content page. Certain stuffs that were plan
  to be added were removed while some new stuffs are added.
- "Items/Equipment" section is done. The only thing missing in the list
  are the bonus items, except the Digital Camera.
- "Weapon" section is done.
- "Secrets and Bonuses" section is done.
- "Dog Tag Extra Notes" section is done.
- "Photo Album" section is done.
- Updated the "Frequently-Asked-Questions" section.
- Corrected some wrong information.
- Corrected some grammatical and spelling mistakes.
- Based on the US version.

The only section left undone is the Miscellaneous section. Other than that,
the faq can be considered completed. I will be serving full time army from
25th onwards. I'll do a final update of this faq tomorrow.

Final Version [24th February 2002]   [176 KB]

- Split the single faq into two, separate faqs.
- Make some adjustments to the content page.
- Edited certain parts in the walkthrough.
- "Miscellaneous" section is done.
- Updated the "Frequently-Asked-Questions" section.
- Corrected some wrong information.
- Corrected some grammatical and spelling mistakes.
- Based on the US version.

The release of the final version of this faq happens to coincide with the
breaking up of my MGS2 faq into two separate faqs. The reason is simple.
If I combine the two, separate faqs into one, the file size of the combined
faq will be too big. Splitting the faqs into two separate ones allow you to
locate information easier and also saves you time when you are downloading
the faq from gamefaqs. The earlier revision history [from ver 1.0 to 1.5]
was meant for the single faq before I break it into the current two parts.

Final Version [21st April 2002]      [190 KB]

- Added the real names of some FHM models found in the posters.
- "US-PAL-JAP Differences" section is done.
- Updated the "Frequently-Asked-Questions" section.
- Corrected some wrong information.
- Corrected some grammatical and spelling mistakes.
- Based on the US version.

A lot of readers have e-mailed me and told me about the new features found
in the PAL version of MGS2. So, I have decided to create a US-PAL-JAP
Differences section.

Note: You are now reading my MGS2's faq/walkthrough Part II. Do check out
      my MGS2's faq/walkthrough Part I.

   ____________
  /Impt Notice \
 /______________\_____________________________________________________________
|Just to inform everyone a sad news. Some of the board users at the faq board |
|should know already know this long ago. I will be serving full time army     |
|from 25th February 2002 onwards. For the first six weeks, I won't be able to |
|go home to use my home computer. That will mean that I won't be able to      |
|answer e-mails and update my faq. As a result, this is going to be the final |
|version of my MGS2 walkthrough. I probably won't update the faq again. I     |
|hope everyone can understand my situation. Please do not e-mail me questions |
|after 25th February 2002. I don't wish to return home one day and find my    |
|mailbox being bombarded with hundreds of e-mails. Thanks everyone for your   |
|continuous support, especially the contributors. Without them, this faq      |
|won't be made possible. Enjoy my final faq! Yes.. it's going to be the last. |
|_____________________________________________________________________________|


=================
Table Of Contents
=================

 __________
|  Part I  |------------------------------------------------------------------
 ŻŻŻŻŻŻŻŻŻŻ

01)   Game Basis
       1.1  Basic Controls
       1.2  Difficulty Level
       1.3  Various Gauges
       1.4  Various Movements
       1.5  Sneaking Through Areas
       1.6  Action Button Commands
       1.7  Attacking Skills
       1.8  Using the Codec and Radar
       1.9  Basic Knowledge About Dog Tags
02)   Mission Analysis: Walkthrough
       2.1  Tanker Chapter
       2.2  Plant Chapter

 __________
| Part II  |-------------------------------------------------------------------
 ŻŻŻŻŻŻŻŻŻŻ

03)   Listing
       3.1  Items/Equipment
       3.2  Weapons
04)   Secrets and Bonuses
05)   Dog Tag Extra Notes
06)   Photo Album
07)   Song Lyrics / Soundtrack list / Critique
       7.1  The Best Is Yet To Come          [Metal Gear Solid]
       7.2  Can't Say Good Bye To Yesterday  [Metal Gear Solid 2]
       7.3  Metal Gear Solid Soundtrack List & Critique
       7.4  Metal Gear Solid 2 Soundtrack List & Critique
08)   US-PAL-JAP Differences
09)   Miscellaneous
10)   Frequently-Asked-Questions
11)   Credit

================================================================================
03)Listing:
================================================================================

Metal Gear Solid 2 has a wide range of weapons, items and equipments for you
to experiment with. It is best that you know every function of them well and
also how to use them.

This section explores the various functions of the weapons, items and equip-
ments. I will also tell you the locations of where to get them in the
respective chapters. Sometimes, a weapon or equipment can be obtained from
another location if you forget to take it earlier from the previous location.
I will use the abbreviations [VE], [EA], [NO], [HA], [EX] in the list. Check
the walkthrough to find out what these abbreviations mean. To add on, I am
going to introduce two more abbreviations.

[RTW] - It means refer to walkthrough. During the walkthrough, I may give
        certain abbreviations to certain areas. I might use the abbreviation
        used in the walkthrough.

[ALT] - As mentioned earlier on, there are alternative locations to get
        certain weapons/items/equipments. You usually visit these alternative
        locations later in the game.

Lastly, certain parts of the information section come from the official
Bradygames Metal Gear Solid 2: Sons Of Liberty guidebook.

Source: Official MGS2 guidebook published by Bradygames.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2.1)Items/Equipment
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In Metal Gear Solid 2, there are many items and equipment you can experiment
with. Some have restorative purposes while others are not. There are some
which have more than one purpose. Items/Equipment can be classified into
these eight main types.

 1)Restorative
 2)Binoculars
 3)Camera
 4)Body Equipment
 5)Sensor/Detector
 6)Box
 7)Suppressor
 8)Miscellaneous

  ________
 / Ration \
 ŻŻŻŻŻŻŻŻŻŻ

 Info     : It is consumable field food source that is rich in protein and
            other nutritional elements. It is by far the only item in the
            game that can restore your character's health.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            press the Circle button to use. By leaving it equipped, your
            character will automatically use it whenever his Life Gauge
            drops near to zero.

 Function : To replenish health.

 Analysis : One of the most important items you need when you are playing
            MGS2. The maximum quantity of Rations for different difficulty
            levels varies. See below.

            [VE] - 10   [EA] - 7   [NO] - 5   [HA] - 3   [EX] - 2

 Tanker   : [VE - HA] - Found abundant throughout the game.
            [EX]      - Inside Deck-2, Starboard during the gunshot scene.

 Plant    : [VE - HA] - Found abundant throughout the game.
            [EX]      - NIL. [Obtained occasionally by "shaking" guards]
            
 Class    : Restorative.

  _________
 / Bandage \
 ŻŻŻŻŻŻŻŻŻŻŻ

 Info     : Lubricated with triple antibotic, it can be used to stop bleeding.
            When a character's Life Gauge turns red, you notice that the
            meter is decreasing. That indicates bleeding has occur and your
            character suffers severe blood loss. Use it to turn the Life
            Gauge green again.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            press the Circle button to use.

 Function : To stop bleeding.

 Analysis : During bleeding, your character will start leaving a trail of blood
            everywhere he goes. Enemies can trace the trail of blood to your
            character's location. You don't want that to happen, right? So,
            you got to use the Bandage. Unfortuately, it stops bleeding ONLY
            and does not restore any of your health. 
  
 Tanker   : [AD] - Found abundant throughout the game.


 Plant    : [AD] - Found abundant throughout the game.

 Class    : Restorative.

  ____________
 / Pentazemin \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is an anti-depressant used to calm down nervousness and boost
            the immune system.
 
 Control  : Hold L2 button to view the items/equipment menu. Select it and
            press the Circle button to use.

 Function : To steady your character's aim and cure common colds.

 Analysis : Taking Pentazemin is a must especially when you are using the
            sniper rifle, PSG-1 or PSG-1T. Although it helps to cure common
            colds, the effect of it as a cold remedy is not that effective
            as that of the Medicine. However, Medicine cannot be found during
            the Tanker Chapter so you have to rely on Pentazemin instead.

 Tanker   : [AD] - Found abundant throughout the game.

 Plant    : [AD] - Found abundant throughout the game.

 Class    : Restorative.

  __________
 / Medicine \
 ŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a highly concentrated flu remedy that suppresses cold
            symptoms instantaneously.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            press the Circle button to use.

 Function : To suppress cold symptoms.

 Analysis : Medicine is more effective at suppressing cold symptoms than
            Pentazemin. One thing to take note is that it cannot steady your
            aim unlike the Pentazemin. Even if your character has taken the
            Medicine to cure flu, it is not advisable for your character to
            still continue being exposed to coldness and wetness. The effects
            of Medicine will eventually be negated if this continues on.
            However, Medicine cannot be found during the Tanker Chapter so
            you have to rely on Pentazemin instead.
 
 Tanker   : [AD] - NIL.        

 Plant    : [AD] - Inside hatchlocker at Arsenal Gear, Stomach/torture room.
            [AD] - At the upper left corner of the lower level Arsenal
                   Gear, Jejunum.

 Class    : Restorative.

  _______
 / Scope \
 ŻŻŻŻŻŻŻŻŻ

 Info     : It is a light binoculars that allows you to zoom in and out to
            scout for targets that are at great distances away.

 Control  : When equipped, character automatically enters First Person
            View. Press Circle button to zoom in and X button to
            zoom out.

            When equipped, look at a guard and hit the Triangle button. The
            guard's name will appear blue above his head if you already have
            collected his Dog Tag.

 Function : To scout for targets and check whether you have a particular
            guard's Dog Tag.

 Analysis : Since the Camera and the Digital Camera also serve the function
            of scouting targets, this makes the Scope a little redundant and
            less useful in comparison.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - At the Beginning.

 Class    : Binoculars.

  ________
 / Camera \
 ŻŻŻŻŻŻŻŻŻŻ

 Info     : It is  surveillance device that has a long range zoom lens. It
            allows scouting and capturing photographic evidences possible.
            The Camera can retain up to six photographs. Press left or
            right to select the slot you want to place the photo in before
            you take the photo. The memory stick is wiped clean if the shots
            are uploaded to the local workstation at Tanker Hold No. 3 or
            you turn off the game. The pictures that are saved at the slots
            are overwritable.

 Control  : When equipped, character automatically enters First Person
            View. Press Circle button to zoom in and X button to
            zoom out. Press Square button to capture an image.

            When equipped, look at a guard and hit the Triangle button. The
            guard's name will appear blue above his head if you already have
            collected his Dog Tag.

 Function : To scout for targets, capture enemies and check whether you have
            a particular guard's Dog Tag.

 Analysis : This Camera is given to you by Otacon. With only six slots
            available, it seems like it isn't enough. Otacon ONLY accepts
            photo from the Camera and NOT the Digital Camera.

 Tanker   : [AD] - At the Beginning.

 Plant    : [AD] - NIL.

 Class    : Camera.

  ________________
 / Digital Camera \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a portable digital camera with a long range zoom lens that
            works similarly to the Camera that Otacon gives you. The only
            difference is that whenever you take a picture, a screen will
            prompt you to save it to your memory card. The pictures that are
            saved inside your memory card are permanent unlike the ones in
            the Camera. You can view these saved pictures anytime when you
            access the Photo Viewer feature.

 Control  : When equipped, character automatically enters First Person
            View. Press Circle button to zoom in and X button to
            zoom out. Press Square button to capture an image.

            When equipped, look at a guard and hit the Triangle button. The
            guard's name will appear blue above his head if you already have
            collected his Dog Tag.

 Function : To scout for targets, capture enemies and check whether you have
            a particular guard's Dog Tag.

 Analysis : This is the ultimate tool you need to capture any of your favourite
            images in MGS2. The Digital Camera allows unlimited images to be
            captured as long as your memory card has enough space to store it.
            Furthermore, each image only takes up very little space of your
            8 MB PS2 memory card.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside the blue Lv5 door of Strut E, Parcel Room, 1F.

 Bonus    : If you didn't get the Digital Camera in the Strut E, Parcel Room,
            1F, all you need to do is to complete the game for the first time
            and you will receive the bonus item, Digital Camera. Save your
            game and then load this saved file. You can now use in the Digital
            Camera in both of the Tanker and Plant Chapters.

 Class    : Camera. [Bonus Item]

  _______
 / B.D.U \
 ŻŻŻŻŻŻŻŻŻ

 Info     : B.D.U known as Body Disguise Uniform is identical to the special
            uniform worn by the terrorist guards in Shell 1 Core. The uniform
            does not blend in with other enemies outside Shell 1 Core so the
            disguise works only in Shell 1 Core. It has to be used together
            with the AKS-74u for perfect disguise. Also, when the Balaclava
            facemask that comes together with the set of B.D.U is missing,
            the uniform is useless. In military terms, some might want to
            call it the Battle Dress Uniform.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. Character automatically
            wears the uniform.

 Function : To disguise as the terrorist in Shell 1 Core so that you can
            bypass the security easily.

 Analysis : You will need it at a certain point of the game.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Given to you by the Ninja after defeating boss, Fatman
                   at the Strut E Heliport.

 Class    : Body Equipment.

  _____________
 / Body Armour \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a lightweight Kevlar armour that is capable of reducing
            any damage by half. The downside is trhat the armour will
            become less ineffective after sustaining constant damage.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it.

 Function : As a protective armour to reduce any damage inflict on you.

 Analysis : Since the armour gradually loses its effectiveness with use, my
            advise is equip the armour only when you are faced with heavy
            gunshot scenes or your Rations are about to run out.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside the second part of Shell 2 Core, B1 Filtration
                   Chamber No. 2. [RTW]

 Class    : Body Equipment.

  _________________
 / Thermal Goggles \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is an electronic thermal imaging goggles. When equipped, the
            environments appear filtered through an infrared field. Any
            electronic and living organisms are displayed as bright, solid
            images. It allows you to see in the dark, aids you to see any
            electronic devices better.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. With the Thermal Goggles equipped, you
            might want to view in First Person Mode by pressing the R1
            button.

 Function : To see infrared beams, see buried Claymore mines and view better
            in the dark.

 Analysis : I personally feel that the Thermal Goggles is more useful than
            the Night Vision Goggles.

 Tanker   : [AD] - Up the stairs at the central part of Navigational Deck,
                   Wing; Must beat boss, Olga Gurlukovich at Navigational
                   Deck, Wing first.

 Plant    : [AD] - Dive into the water at Strut A, Deep Sea Dock and explore
                   the water in the bottom, right corner.
            [AD] - Inside the Conference Room at Shell 1 Core, B1 near the
                   stage. [ALT]
            [AD] - Inside the large locker on the east wall at Shell 2 Core,
                   B1 Filtration Chamber No. 2. It is the place where you
                   find Emma. [ALT]
            [AD] - At Strut L Oil Fence during the sniping mission. [ALT]

 Class    : Body Equipment.

  ______________________
 / Night Vision Goggles \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The Night Vision Goggles has light-magnifying sensors that
            intensifies the natural lighting of any place. This allows the
            person to watch clearly, even in complete darkness. The entire
            area glows green. Unfortuately, the Night Vision Goggles cannot
            be used when underwater.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it.

 Function : To allow you to see clearly in the dark.

 Analysis : The Night Vision Goggles is one of the less useful equipment in
            MGS2. It is completely useless underwater. Furthermore, in MGS2,
            there aren't many dark areas which require you to use the Night
            Vision Goggles.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside the water at Shell 2 Core, B1 Filtration Chamber
                   No. 1.

 Class    : Body Equipment.

  _______________________
 / Anti-Personnel Sensor \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The Anti-Personnel Sensor, known as the AP Sensor is a sonic
            emission sensor that measures the electromagnetic fields and
            heartbeat of lifeforms and converts the data into vibrations.
            If an enemy approaches near you, the AP Sensor results in the
            controller to vibrate. The nearer the enemy approaches you,
            the stronger and faster the vibration.

            For controllers without vibration function, the device will
            emit a sonar beep. The frequency of the beep increases as
            the enemy approaches nearer towards you. The sensor functions
            automatically when your character is hiding inside a hatch-
            locker or crawling in a ventilation duct. At other situations,
            you need to equip it via the Items/Equipment Menu to work.
            Note that when the AP sensor is functioning, it cancels all
            other vibration function.

            This device is extremely useful to detect the presence of
            nearby guards especially when the Radar is not working during
            intrusion mode.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it.

 Function : To detect approaching enemies.

 Analysis : The AP Sensor is an important item you need whenever your radar
            is disabled. If the radar is working, the AP Sensor is quite
            useless.

 Tanker   : [AD] - At the Beginning.

 Plant    : [AD] - At the Beginning.

 Class    : Sensor/Detector.

  __________
 / Sensor A \
 ŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : Sensor A, known as the Ion Mobility Spectrometer is a bomb
            detection system designed and built by the explosive expert,
            Peter Stillman. It can only detect odour Semtex C4 bombs.
            When equipped, it displays the location of the bombs as
            greenish cloud on the radar.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it.

 Function : To detect odour Semtex C4 bombs.

 Analysis : You will need it at a certain point of the game.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Given to you when you first meet Peter Stillman at the
                   Strut C, Dining Hall.

 Class    : Sensor/Detector.

  __________
 / Sensor B \
 ŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a modified version of the bomb detection system, Sensor A.
            Designed and built by the explosives expert, Peter Stillman,
            the Sensor B can detect electronic detonator signal of odourless
            Semtex C4 bombs. The location of such odourless bomb is not
            shown on the radafr. However, the Sensor B beeps to indicate
            that your character is close to such bombs. The frequency of
            the beeps increases as your character approaches nearer to such
            bombs.
            
 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it.

 Function : To detect odourless Semtex C4 bombs.

 Analysis : You will need it at a certain point of the game.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside the pantry door where Peter Stillman used to hide
                   at the Strut C Dining Hall.

 Class    : Sensor/Detector.

  _______________
 / Mine Detector \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is an electronic system that detects the location of Claymore
            mines by indicating their positiona and direction on your radar.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it.

 Function : To detect buried Claymore mines. By knowing the location of the
            Claymores, you can move through the mined areas avoiding them
            more easily.

 Analysis : The ultimate tool for detecting Claymore mines. Another alternative
            to it is to equip the Thermal Goggles and view in First Person
            View to search for the mines.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside R1B of the lower level Warehouse. You have to crawl
                   into the duct at R1A to get to R1B in order to get the
                   Mine Detector. [RTW]
            [AD] - Near the Z.O.E boxes outside the two Lv5 doors at Strut E,
                   Parcel Room, 1F. Take the southwestern staircase in the
                   main Parcel Room to reach these two Lv5 doors.

 Class    : Sensor/Detector.

  _________________
 / Cardboard Box A \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a cardboard where your character can hide inside. It is
            used to transport perishable food.

 Extra    : Cardboard Box A is also known as Wet Cardboard. It has the label
            "The Orange" just like Cardboard Box 1 but the size and pattern
            are a bit different from Cardboard Box 1.
 
 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. Character automatically
            hides inside the cardboard. Use d-pad to move while hiding inside
            the cardboard. Hold R1 to peek through the hole in First Person
            View.

 Function : For hiding purposes.

 Analysis : When using Cardboard Boxes for hiding, the box that is choosen
            is preferable to blend in well with the environment. For example,
            choose a box that matches with the surrounding boxes. Otherwise,
            enemies may be suspicious and examine the Cardboard Box you
            are hiding inside.

            The Wet Cardboard can come apart if it is shot.

 Tanker   : [AD] - At the starboard side of the Navigational Deck, Wing; must
                   defeat boss, Olga Gurlukovich first.

 Plant    : [AD] - NIL.

 Class    : Box.

  _________________
 / Cardboard Box 1 \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a cardboard where your character can hide inside. It is
            used to transport perishable food.

 Extra    : Cardboard Box 1 has the label "The Orange" just like the Wet
            Cardboard but the size and pattern are a bit different from
            Wet Cardboard Box.

            In the Plant Chapter, equip it and hop onto the conveyor belts
            at Strut E, Parcel Room, 1F. It will take you to Strut C, Dining
            Hall. This method of transportion is known as the "Parcel Travel"
            trick. Check out 4.0 for more details.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. Character automatically
            hides inside the cardboard. Use d-pad to move while hiding inside
            the cardboard. Hold R1 to peek through the hole in First Person
            View.

 Function : For hiding and transportation purposes for the "Parcel Travel"
            trick at Strut E, Parcel Room, 1F.

 Analysis : When using Cardboard Boxes for hiding, the box that is choosen
            is preferable to blend in well with the environment. For example,
            choose a box that matches with the surrounding boxes. Otherwise,
            enemies may be suspicious and examine the Cardboard Box you
            are hiding inside.

 Tanker   : [AD] - Inside the food pantry at Deck-D.

 Plant    : [AD] - On the bottom left corner near the pipes inside the second
                   part of Strut A, Pump Room.

 Class    : Box.

  _________________
 / Cardboard Box 2 \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a cardboard where your character can hide inside. It is
            used to transport electronic equipment.

 Extra    : Cardboard Box 2 has the label "TOKUGAWA" and "PDF-Z1". I guess
            "TOKUGAWA" represents the name of a Japanese company which
            manufactures electronic equipment. Not really sure, though.

            In the Plant Chapter, equip it and hop onto the conveyor belts
            at Strut E, Parcel Room, 1F. It will take you to Strut B,
            Transformer Room. This method of transportion is known as the
            "Parcel Travel" trick. Check out 4.0 for more details.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. Character automatically
            hides inside the cardboard. Use d-pad to move while hiding inside
            the cardboard. Hold R1 to peek through the hole in First Person
            View.

 Function : For hiding and transportation purposes for the "Parcel Travel"
            trick at Strut E, Parcel Room, 1F.

 Analysis : When using Cardboard Boxes for hiding, the box that is choosen
            is preferable to blend in well with the environment. For example,
            choose a box that matches with the surrounding boxes. Otherwise,
            enemies may be suspicious and examine the Cardboard Box you
            are hiding inside.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside R1A of the lower level Warehouse. [RTW]

 Class    : Box.

  _________________
 / Cardboard Box 3 \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a cardboard where your character can hide inside. It is
            used to transport daily supplies.

 Extra    : Unfortuately, I couldn't figure out the writings on this box.
            Anyone?

            In the Plant Chapter, equip it and hop onto the conveyor belts
            at Strut E, Parcel Room, 1F. It will take you to the first part
            of Strut A, Pump Room. This method of transportion is known as
            the "Parcel Travel" trick. Check out 4.0 for more details.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. Character automatically
            hides inside the cardboard. Use d-pad to move while hiding inside
            the cardboard. Hold R1 to peek through the hole in First Person
            View.

 Function : For hiding and transportation purposes for the "Parcel Travel"
            trick at Strut E, Parcel Room, 1F.

 Analysis : When using Cardboard Boxes for hiding, the box that is choosen
            is preferable to blend in well with the environment. For example,
            choose a box that matches with the surrounding boxes. Otherwise,
            enemies may be suspicious and examine the Cardboard Box you
            are hiding inside.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - On the bottom left corner at the top of Strut E, Heliport.

 Class    : Box.

  _________________
 / Cardboard Box 4 \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a cardboard where your character can hide inside. It is
            used to transport action figures.

            Cardboard Box 4 has the label "McFarlane Toys". In case, you
            wonder. "McFarlane" is the name of the company which produces
            MGS2 action figures.

 Extra    : In the Plant Chapter, equip it and hop onto the conveyor belts
            at Strut E, Parcel Room, 1F. It will take you to the lower level
            Strut F, Warehouse. This method of transportion is known as the
            "Parcel Travel" trick. Check out 4.0 for more details.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. Character automatically
            hides inside the cardboard. Use d-pad to move while hiding inside
            the cardboard. Hold R1 to peek through the hole in First Person
            View.

 Function : For hiding and transportation purposes for the "Parcel Travel"
            trick at Strut E, Parcel Room, 1F.

 Analysis : When using Cardboard Boxes for hiding, the box that is choosen
            is preferable to blend in well with the environment. For example,
            choose a box that matches with the surrounding boxes. Otherwise,
            enemies may be suspicious and examine the Cardboard Box you
            are hiding inside.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside Shell 1 Core, B2 Computer Room.

 Class    : Box.

  _________________
 / Cardboard Box 5 \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a cardboard where your character can hide inside. It is
            used to transport game software.

            Cardboard Box 5 has the label "Z.O.E" which represents "Zone of
            the Enders". Z.O.E is a konami game and the game was released
            together with a MGS2 demo.

 Extra    : In the Plant Chapter, equip it and hop onto the conveyor belts
            at Strut E, Parcel Room, 1F. It will take you to the small room
            that can be entered via the blue Lv5 door at Strut E, Parcel
            Room. This method of transportion is known as the "Parcel
            Travel" trick. Check out 4.0 for more details.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. Character automatically
            hides inside the cardboard. Use d-pad to move while hiding inside
            the cardboard. Hold R1 to peek through the hole in First Person
            View.

 Function : For hiding and transportation purposes for the "Parcel Travel"
            trick at Strut E, Parcel Room, 1F.

 Analysis : When using Cardboard Boxes for hiding, the box that is choosen
            is preferable to blend in well with the environment. For example,
            choose a box that matches with the surrounding boxes. Otherwise,
            enemies may be suspicious and examine the Cardboard Box you
            are hiding inside.

            The Z.O.E box is probably the coolest box. As a result, it may
            draw unwanted attention. It is NOT advisable for hiding unless
            you have no other box.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - On top of the conveyor to the northeast of Strut E, Parcel
                   Room, 1F.

            [AD] - On the bottom left corner of upper level Arsenal Gear,
                   Jejunum.

 Class    : Box.

  __________________
 / Socom Suppressor \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a silencer designed to fit the Socom handgun by suppresses
            the muzzle flash and minimises gunshot noise.

 Control  : To attach the Socom Suppressor to the Socom handgun, equip the
            Socom via the weapon menu and the Socom Suppressor via the
            items/equipment menu. The suppressor will be automatically
            attached to the handgun. The order of which you equip first,
            the suppressor or handgun does not matter.

 Function : To muzzle flash and minimises gunshot noise when using the
            Socom.

 Analysis : With the suppressor attached, you will have a silenced handgun
            that allows you to kill with stealth.

 Tanker   : [AD] - NIL.

 Plant    : [VE]      - Inside Strut B, Transformer Room; right of you after
                        you talk to Pliskin.
            [EA - EX] - Inside R1B of the lower level Warehouse. [RTW]

 Class    : Suppressor.

  ____________________
 / AKS-74u Suppressor \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a silencer designed to fit the AKS-74u machinegun by
            suppresses the muzzle flash and minimises gunshot noises.

 Control  : To attach the AKS-74u Suppressor to the AKS-74u rifle, equip
            the AKS-74u via the weapon menu and the AKS-74u Suppressor via
            the items/equipment menu. The suppressor will be automatically
            attached to the rifle. The order of which you equip first,
            the suppressor or rifle does not matter.

 Function : To muzzle flash and minimises gunshot noise when using the
            AKS-74u.

 Analysis : The AKS-74u Suppressor does the same thing to the AKS-74u assault
            rifle just like what the Socom Suppressor does to the Socom
            handgun. How does it feel to have a silenced machinegun?

 Tanker   : [AD] - NIL.

 Plant    : [VE]      - Inside R2A of the lower level Warehouse. [RTW]
            [EA - EX] - At Shell 1-2 Connecting Bridge outside the Strut
                        G door; defeat the Harrier first and the bridge
                        is in a total wreckage.

 Class    : Suppressor.

  ____________
 / Cigarettes \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : Smoking is Solid Snake's favourite hobby. It seems like he can't
            even quit this habit during his mission. His old excuse again.
            It is lucky charm, calms the nerves, relax the mind etc...
            Blah... Blah... Believe the excuses he made or not? It's up
            to you. All I believe is that smoking is bad for health and
            this statement is indeed true.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. 

 Function : To make infrared beams visible. To satisfy the needs for smoking
            with all those lame excuses...

 Analysis : If your character equips the Cigs, you will notice that his health
            will start deteriorating. This is evident by the depletion of his
            Life Gauge. Although it allows you to detect infrared beams, it
            is certainly not worthwhile to take such risk at the expense of
            your character's health. Use substitutes like equipping Thermal
            Goggles etc to detect infrared beams instead.

 Tanker   : [AD] - At the Beginning.

 Plant    : [AD] - Given to you by Pliskin at Strut B, Transformer Room.

 Class    : Miscellaneous.

  __________
 / Dog Tags \
 ŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : A Dog Tag icon. The number of Dog Tags that your character has
            captured and obtained from enemies is displayed next to the
            this icon. The number tells you how many Dog Tags you have
            acquired for that current difficulty mode. If you are playing
            a single chapter [Tanker or Plant], it tells you the number of
            Dog Tags you have for that particular difficulty mode and
            chapter instead. The Dog Tag icon is ONLY available after you
            have stolen at least ONE Dog Tag from any guard.

 Control  : Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it.

 Function : To keep track of how many guards you have acquired from.

 Analysis : In my opinion, the icon is pretty much useless. Though it tells
            you the total number of Dog Tags you have, it does not tell you
            which guard's Dog Tags you have obtained from. You still have
            to rely on the Dog Tag Viewer for a more detailed checklist to
            track your progress.

            My advice is find a faq at gamefaqs with complete Dog Tag lists
            and print it out. Whenever you get a new Dog Tag, simply mark
            a tick or any symbol against the name of the Dog Tag you have
            obtained from. There is also one more way to view whether you
            have obtained a particular guard's Dog Tag- simply equip the
            Scope, Camera or Digital Camera and hit the Triangle button.
            Check out the respective items/equipment to find out how.

 Tanker   : [AD] - Available after you have acquired your first Dog Tag.

 Plant    : [AD] - Available after you have acquired your first Dog Tag.

 Class    : Miscellaneous.

  ________
 / Shaver \
 ŻŻŻŻŻŻŻŻŻŻ

 Info     : Well, it's a shaver. 

 Control  : Don't bother to equip it. No use to your character, considering
            that your character is clean-shaven.

 Function : If you have obtained the Shaver, there will be an extra scene
            that shows your character passing the Shaver to someone else.
            The Shaver is meant for lazy bums who are just too busy to
            shave. It affects the appearance of the person receiving the
            Shaver slightly in the later scenes.

 Analysis : Not much to say here.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Hang over the railings and make your way to the enclosed
                   area at Strut A, Deep Sea Dock.

 Class    : Miscellaneous.

  ___________________
 / PAN Security Card \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a security card that allows the wearer to enter doors that
            have the PAN security system. PAN known as the Personal Area Net-
            work system was developed by the engineer, Hal Emmerich or Otacon.
            It uses a person's body salts to transmit an electronic signal
            to a sensor that is attached to the door.

            The door automatically opens as the person having the security
            card approaches it. The security is ranked by assigning levels.
            A lower level security card cannot open a door with security
            level than that of the card. However, a higher security level
            card can open any door with security level equal to or lower
            than that of the card. The highest security level is five.
            
 Control  : Equipping the PAN Security card is optional since the door will
            open without equipping it as long as you have the right security
            card.

 Function : Allowing you to gain access to any secured area.

 Analysis : Not really much to say here.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Lv1 PAN Card = Given to you in the first meeting with
                                  Peter Stillman at the Strut C, Dining Hall.
            [AD] - Lv2 PAN Card = Given to you by the Ninja after defeating
                                  boss, Fatman at the Strut E, Heliport.
            [AD] - Lv3 PAN Card = Given to you by Ames at the Conference
                                  Room at Shell 1 Core, B1.
            [AD] - Lv4 PAN Card = Given to you by President Johnson at the
                                  Shell 2 Core, 1F Air Purification Room.
            [AD] - Lv5 PAN Card = Given to you by Emma when you approach the
                                  Lv5 door that leads to Strut L, Sewage
                                  Treatment Facility.

 Class    : Miscellaneous.

  ____________
 / Cell Phone \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The Cell Phone is a mobile phone with vibration feature that
            allows you to receive e-mails.

 Control  : You don't really need to equip it to know whether you have
            received any e-mail. Whenever the Cell Phone receives an e-mail,
            your controller will vibrate, followed by a soft ringing tone.
            Hold L2 button to view the items/equipment menu. Select it and
            release the L2 button. This equips it. After equipping it, you
            can view the message that has been e-mailed to you. If there
            is no e-mail, nothing will happen when you equip it.

 Function : To receive e-mails. The messages contained in the e-mails are
            usually useful tips and hints that can help you during desperate
            situation when you do not know what to do.

 Analysis : The messages will contain tips and hints that will be helpful to
            you, especially if you are playing MGS2 for the first time. If
            you are already familiar with MGS2 and have been playing the
            game for more than one time, the tips and hints in the messages
            shouldn't serve much help at all.

            It seems like there is no way you can store the messages that
            are sent to you. If you feel that you really need some help,
            make sure you read them as soon as you receive them.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Given to you by the Ninja after defeating boss, Fatman at
                   the Strut E, Heliport.

 Class    : Miscellaneous.

  _________
 / MO Disk \
 ŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is an optical data disk that stores a computer virus. This
            computer virus can eliminate "GW", the Artificial Intelligence
            [AI] responsible for the functioning of the Arsenal Gear. The
            virus is modelled after the FOXDIE program. The FOXDIE program
            is originally created by Naomi Hunter.

 Control  : Don't bother to equip it since it is useless to you in terms of
            gameplay wise. At certain key events, characters will discuss
            and use the MO Disk automatically.

 Function : To destroy "GW", the Artificial Intelligence of Arsenal Gear.

 Analysis : Not much to say here.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Given to you by President Johnson at the Shell 2 Core, 1F
                   Air Purification Room.

 Class    : Miscellaneous.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3.1)Weapons
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Every weapon has different function and attack method. Thus, the Square
button, also known as the Weapon button functions differently for different
weapon. There are also certain weapons that have more than one uses.
Weapons can be classified into these seven main types.

 1)Handgun
 2)Rifle
 3)Grenade/Rocket/Missile Launcher
 4)Grenade
 5)Explosive Device
 6)Blade
 7)Miscellaneous

  ________________________
 / M9 Tranquiliser Weapon \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The M9, compressed from a Beretta M92F assault gun is customised
            to fire tranquiliser darts and is equipped with a suppressor and
            laser sighting. The effect of tranquilising depends on which part
            of the guard's body is hit. Shooting the head or heart tranquilise
            the person almost instantly while shooting the hand or leg takes
            seconds for the effect to take place.

 Control  : Hold Square button to aim. Hold R1 to switch to First Person
            View for a precise aim. Release Square button to shoot.

 Function : To tranquilise guards, capture guards ["Non-tough guys"] for
            Dog Tags.

 Analysis : This is probably the most useful weapon to use if you aim for
            zero kills. Furthermore, tranquilising a guard can avoid many
            unwanted bloodshed.

            Being a tranquiliser weapon, it cannot destroy Cyphers, control
            boxes, surveillance camera etc.

 Tanker   : [AD]      - At the Beginning.

 Plant    : [VE]      - On the top of a crate in northeast corner of Strut
                        A, Deep Sea Dock.
            [EA]      - Inside the ventilation ducts of Strut A, Deep
                        Sea Dock.
            [NO - EX] - Inside R0A of the upper level Warehouse. [RTW]

 Class    : Handgun.

  ____________
 / USP Pistol \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The USP Pistol is a Russian 9 mm handgun that is equipped with
            laser sighting and a flashlight mounted under the barrel. No
            suppressor is available for it.

 Control  : Hold Square button to aim. Hold R1 to switch to First Person
            View for a precise aim. Release Square button to shoot.

 Function : Can kill guards, capture guards for Dog Tags, destroy surveillance
            camera and C4 control boxes.

 Analysis : This is the second handgun Solid Snake will acquire in the Plant
            Chapter. It is the ONLY weapon Solid Snake has that can fire
            shots and kill weapon. Since there is no suppressor for it, noise
            is a factor. Another downside about it is that the weapon emits
            a flashlight whenever you are aiming using it. The emitted light
            may alert nearby guards, especially in dark areas where any
            source of light can easily cause suspicion.

 Tanker   : [AD] - Obtain after defeating boss, Olga Gurlukovich in the
                   Navigational Deck, Wing.

 Plant    : [AD] - NIL.

 Class    : Handgun.

  ______________
 / Socom Pistol \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The Socom Pistol is a light weight handgun that is equipped with
            laser sighting. A suppressor is not attached to it initially
            but the suppressor can be found somewhere during the game.

 Control  : Hold Square button to aim. Hold R1 to switch to First Person
            View for a precise aim. Release Square button to shoot.

 Function : Can kill guards, capture guards for Dog Tags, destroy surveillance
            camera, Cyphers and C4 control boxes.

 Analysis : The Socom Pistol is a much better choice over the USP Pistol.
            Firstly, if you can find the Socom Suppressor, you can attach to
            it to muffle gunshot noise. Secondly, unlike the USP Pistol, it
            does not emit a flashlight when you are aiming using it.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Given to you by Pliskin at Strut B, Transformer Room.

 Class    : Handgun.

  _______________________
 / AKS-74u Assault Rifle \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The AKS-74u Assault Rifle is a lightweight and versatile rifle.
            It is also the favourite weapon of the Russian private army. It
            comes with laser sighting. A suppessor is not attached to it
            initially but the suppressor can be found somewhere during the
            game. Equipping the AKS-74u is a must if you want to disguise
            yourself as a terrorist with the Body Disguise Uniform [B.D.U].

 Control  : Press Square button lightly to aim and strongly to fire. Con-
            tinuous firing occurs as long as the Square button is pressed.

 Function : Can kill guards, destroy surveillance camera and Cyphers.

 Analysis : It is not a suitable weapon to use to capture guards for Dog Tags.
            It works similarly to the M4 Semi-Automatic. The fact that the
            AKS-74u Assault Rifle can be attached to a suppressor is an
            advantage over the M4 Semi-Automatic. However, it is not that
            effective when it comes to destroying Cyphers and surveillance
            camera.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside R2A of the lower level Warehouse. [RTW]

 Class    : Rifle.

  ___________________
 / M4 Semi-Automatic \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The M4 Semi-Automatic is a heavy machinegun and is suitable for
            use during intense combat sections. It comes with laser sighting.
            It does not have a suppressor.

 Control  : Press Square button lightly to aim and strongly to fire. Con-
            tinuous firing occurs as long as the Square button is pressed.

 Function : Can kill guards, destroy surveillance camera and Cyphers.

 Analysis : It is not a suitable weapon to use to capture guards for Dog Tags.
            It works similarly to the AKS-74u Assault Rifle. The fact that
            the M4 Semi-Automatic does not have a suppressor is its downside.
            Despite that, short bursts will destroy Cyphers, surveillance
            camera and even team riot shields, making it more effective than
            the AKS-74u Assault Rifle.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside R2B of the upper level Warehouse. [RTW]

 Class    : Rifle.

  ____________________
 / PSG-1 Sniper Rifle \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The PSG-1 Sniper Rifle is a compact and long-range sniper weapon
            that has a zooming scope sighting and a standard crosshair aim.
            The downside is that there is no suppressor to muzzle the noise
            produced. Zooming in closer to your target gurantees a direct hit
            and a more accurate shot. You can also choose to aim either by
            lying, crouching or standing on the ground.

 Control  : When equipped, character enters First Person View and looks
            through the scope. Press the Circle button to zoom in and
            X button to zoom out. After aiming, press the Square button
            to fire.

 Function : Can destroy C4 control boxes, surveillance camera, Cyphers and
            enemy soldiers that are far away. It can be used together with
            Thermal Goggles, thus enabling you to detect Claymores and using
            it to destroy the Claymores.

 Analysis : Since it does not have a suppressor, it is advisable to use it
            to shoot long range targets rather than close range targets.
            Aim the vital parts of the enemies like his head or heart for
            a one-shot kill. Aim can be steadied by taking Pentazemin.
            Laying down on the ground can also make your aim steady.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside R3B of the upper level Warehouse. [RTW]

 Class    : Rifle.

  ___________________________
 / PSG-1T Tranquiliser Rifle \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The PSG-1T Tranquiliser Rifle is a customised version of the 
            PSG-1. It is modified to fire tranquiliser darts instead of
            the standard rifle rounds. It is equipped with a suppressor 
            to muzzle gunshot noise automatically. Zooming in closer to
            your target gurantees a direct hit and a more accurate shot.
            You can also choose to aim either by lying, crouching or
            standing on the ground.

 Control  : When equipped, character enters First Person View and looks
            through the scope. Press the Circle button to zoom in and
            X button to zoom out. After aiming, press the Square button
            to fire.

 Function : To tranquilise enemies that are far away.

 Analysis : This is the second weapon that has the ability to tranquilise
            the guards. Use this weapon only if the enemies are far away
            and you want to aim zero kill. Since there aren't many PSG-1T
            ammo scattered throughout the Big Shell compared to other types
            of ammo, I will advise you to use the M9 Tranquiliser Gun instead.

            Being a tranquiliser weapon, it cannot destroy Cyphers, control
            boxes, surveillance camera etc.

 Tanker   : [AD] - NIL.
 
 Plant    : [AD] - Inside R3B of the upper level Warehouse. [RTW] [Ducts]
            [AD] - Inside Region A of Shell 2 Core, B1 Filtration Chamber
                    No. 1. [ALT] [RTW]

 Class    : Rifle.

  _______________________
 / RGB6 Grenade Launcher \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The RGB6 Grenade Launcher is a heavy six-shot revolving barrel
            grenade launcher. The trajectory of the grenade forms a long
            arc. The detonation of the grenade damages all enemies in range.
            
 Control  : Hold Square button to aim the weapon. Hold R1 to switch to First
            Person View to raise the weapon to make up for the arcing
            trajectory of the grenade. Release the Square button to fire.

 Function : To kill nearby guards.

 Analysis : The RGB6 Grenade Launcher is a more destructive weapon as opposed
            to throwing normal Grenades.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside R3C of the upper level Warehouse. [RTW]

 Class    : Grenade Launcher.

  __________________________
 / Stinger Missile Launcher \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a surface-to-air and electronically targeted guided missile.
            The Stinger uses a computerised tracking system that can detect
            viable target points. It then marks these target points in the
            scope with small little squares. The Stinger locks on to a target
            when the centre crosshair meets the detected targeting squares.
            When a lock is obtained, the target turns red.

 Control  : Equip the Stinger Missile Launcher to switch to scope view. Aim
            at the small little squares and fire the missiles by pressing
            the Square button.

            Hold the R1 button and the character will hold the Stinger
            Missile Launcher away from his eyes.

 Function : To kill targets like enemy soldiers, aircrafts etc.

 Analysis : In my opinion, the Stinger Missile Launcher is probably the
            coolest weapon. You need it to beat some of the near-impossible
            bosses.

 Tanker   : [AD] - NIL.

 Plant    : Given to you by Pliskin at the Shell 1-2 Connecting Bridge; just
            before you fight the boss, Harrier.

 Class    : Grenade Launcher.

  _______________________________________
 / Nikita Remote Control Rocket Launcher \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The Nikita Remote Control Rocket Launcher fires a remote control
            rocket that is propelled by fuel.

 Control  : Hold Square button to aim. Hold R1 to switch to First Person
            View for a precise aim. Release Square button to shoot.

            When the rocket is launched, the view switches to First Person.
            Guide the missile by using the d-pad.

 Function : Guide the rocket to seek out and destroy electronic and living
            targets who are in connecting corridors. Try guiding the rockets
            through ducts to destroy any prior targets.

 Analysis : The Nikita Remote Control Rocket Launcher is another cool
            weapon you will get to used. Guiding the missile is not that
            easy as you think. If you change the direction of the rocket,
            this will slow it down. If the missile travels in a straight
            path for some time, it will accelerate.

            The downside of this Rocket Launcher is that there is limited
            quantity of fuel to propel the rocket.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside the water at Shell 2 Core, B1 Filtration Chamber
                   No. 1.

 Class    : Missile Launcher.

  __________
 / Grenades \
 ŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a standard palm-held, timed fragmentation explosive. When
            explode, it damages all enemies that are in range of the blast
            and instantly kills targets who are standing over the grenade.

 Control  : Equip it, hold the Square button and release it to throw. The
            longer you hold the Square button before releasing it, the longer
            the distance it is thrown. It can be thrown from behind a corner
            by peeking out. The grenade must be thrown within five seconds
            from the thrower's hands the moment the Square button is pressed.

 Function : To kill nearby guards.

 Analysis : It is best used when you are faced with small group of enemy
            soldiers. The explosion creates a loud noise that is likely
            to alert the guards.

 Tanker   : [AD] - On the west side of the second part of the Engine Room,
                   Starboard side. [RTW]

 Plant    : [AD] - Found abundant throughout the game.

 Class    : Grenade.

  ________________
 / Chaff Grenades \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a silent, non-fragmenting and timed explosive that spreads
            a cloud of tiny metallic pieces, neutralising any electrionic
            equipment nearby. When explodes, it temporarily jams up the
            surveillance camera, Cyphers, radio and any mobile target lock-on
            tracking for a short period of time. The downside is that your
            Soliton Radar is also jammed.

 Control  : Equip it, hold the Square button and release it to throw. The
            longer you hold the Square button before releasing it, the longer
            the distance it is thrown. It can be thrown from behind a corner
            by peeking out.

 Function : To jam up all electronic devices.

 Analysis : The Chaff Grenade is a useful tool especially if you want to move
            through an area full of camera and Cyphers quickly and undetected.
            Certain bosses have attacks that can lock-on to you so using
            the Chaff Grenade renders this attack useless.

 Tanker   : [AD] - On the starboard side of the Aft Deck. Must climb over
                   obstacle.
            [AD} - Inside the locker near the centre staircase of Deck-C.
                   The centre staircase leads to Deck D.

 Plant    : [AD] - Found abundant throughout the game.

 Class    : Grenade.

  _______________
 / Stun Grenades \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : Another name for it is the "flash-bang" grenade. It is a non-
            fragmenting, timed explosive that emits a sudden bright light.
            This sudden bright light knocks out all enemies that are within
            the range of the flash temporarily.

 Control  : Equip it, hold the Square button and release it to throw. The
            longer you hold the Square button before releasing it, the longer
            the distance it is thrown. It can be thrown from behind a corner
            by peeking out.

 Function : To stun nearby enemies.

 Analysis : It is useful, especially if you want to escape from the chasing
            of attack teams. The downside is that when the guards wake up,
            they will radio for help.

 Tanker   : [AD] - Descend the staircase in the starboard corridor of
                   Deck-A or just before entering the auto-sliding door
                   to the starboard side of Engine Room [Part One]. [RTW]

 Plant    : [AD] - Found abundant throughout the game.

 Class    : Grenade.

  _______________________________________________
 / C4 Semtex Explosive Charge [Remote Detonator] \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The C4 Semtex explosive is wired to a remote detonator.

 Control  : Press the Square button to set the C4. The character places the C4
            near his feet. If you want to set the C4 on a wall or a crate,
            flatten your character against the surface before pressing the
            Square button. Move a distance away from the C4 that has been
            set. Press the Square button again to detonate.

 Function : It can be used to set up elaborate traps for guards. The C4 can
            also be wired to infrared beams and this sets up a complex
            trap for you.

 Analysis : One of my favourite action in the 300 VR Training of Metal Gear
            Solid Integral is to place C4 behind the back of an unaware
            guards and then detonate the bomb. Another fvourite action is
            to place several C4 close in proximity and then repeatedly press
            the Square button to detonate a chain of explosions.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Found abundant throughout the game.

 Class    : Explosive Device.

  ______________________________________
 / Claymore Directional Sensor Landmine \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 
 Info     : Claymore is a landmine that has a directional sensor. It explodes
            whenever a target stands on its front field of vision. The
            Mine Detector shows the locations of the Claymore on your radar.
            However, to make the Claymore visible to you, you have to equip
            the Thermal Goggles and switch to First Person View.

 Control  : Face the desired direction you want to set. Press the Square
            button to set the Claymore on the ground.

 Function : To lay traps on the ground.

 Analysis : Claymores can be set to create traps for enemies but you should
            be careful not to stand within the field of vision of the Claymore
            you set. Claymores explode regardless of the one who sets it as
            long as someone stands within its field of vision. To navigate
            an area full of Claymores, I will advise you to crawl on the
            ground and collect all the Claymores that are being set.
 
 Tanker   : [AD] - NIL.

 Plant    : [AD] - Found abundant throughout the game.

 Class    : Explosive Device.

  ______________________
 / High Frequency Blade \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : The amazing High Frequency Blade is a metallic sword. It has two
            sides, the Edged Style [Red] and the Blunt Style [Blue]. In Edged
            style, the blade has the ability to kill an enemy and reduce
            the Life Gauge. In Blunt Style, the blade only knocks out the
            enemy and reduce the Stun Gauge. Furthermore, this awesome blade
            can perform many stunning blade moves and even deflect bullets.

 Control  : Check out 1.7 for the controls.

 Function : To defend yourself by deflecting bullets. To attack enemies.

 Analysis : Not much to say. When you acquire this blade late in the game,
            make sure you spend some time to practice it.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Given to you by Solid Snake at Arsenal Gear, Ascending
                   Colon.

 Class    : Blade.

  ______
 / Book \
 ŻŻŻŻŻŻŻŻ

 Info     : It is a magazine that is filled with pictures of woman. Mainly
            designed for pervert man.

 Control  : Equip the book first. Press the Square button to open it and
            set it on the ground.

 Function : It can be used to distract guards and make them leave their usual
            patrol routes. When a guard spots the book, he will examine it
            for a while. Eventually, the guard's cone of vision disappears
            from the radar.

 Analysis : Try knocking on the wall and use the noise to lure a guard to
            the location where you place the book. When the cone of vision
            of the guard disappears, this is a good time to sneak around
            the guard quietly. This is also a good chance to sneak behind
            the back of the guard and quickly use a weapon to capture
            him for his Dog Tag.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Found abundant throughout the game.

 Class    : Miscellaneous.

  _____________________
 / Empty Clip Magazine \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is just an empty clip magazine.

 Control  : Equip it, hold the Square button and release it to throw. The
            longer you hold the Square button before releasing it, the longer
            the distance it is thrown. It can be thrown from behind a corner
            by peeking out.

 Function : When the empty clip magazine is thrown, it creates a small noise
            that can distract any nearby enemies.

 Analysis : Basically, I don't find the empty clip magazine a useful item.
            Knocking on the wall is sufficient to distract a guard most
            of the time.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Found abundant throughout the game.
 
 Class    : Miscellaneous.

  _________
 / Coolant \
 ŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a coolant containing inert gas, nitrogen. The Coolant never
            runs out but the blast produced can eventually lose power. When
            that happens, the character needs to shake it for a while to
            regain its power.

 Control  : Equip it and the character automatically enters First Person View.
            Use d-pad to control and hold the Square button to emit a
            continuous blast of nitrogen vapour.
 
 Function : Coolant has a lot of functions even though it cannot really kill
            or tranquilise a person. Its functions include:

             1)Defusing active bombs by freezing it.
             2)Extinguish fires.
             3)Chase the bugs away.
             4)Wake up unconscious enemy.

 Analysis : The Coolant is a very useful tool. You will definitely need it
            if you plan to collect Dog Tags from an area full of enemies.
            In an area full of enemies, it is better to tranquilise a guard,
            drag him to a safe place, use a coolant to wake him up, sneak
            behind his back and capture him for Dog Tag.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Given to you in the first meeting with Peter Stillman at
                   the Strut C, Dining Hall.

 Class    : Miscellaneous.

  ________________________
 / Directional Microphone \
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Info     : It is a handheld and long range sound amplification. Any sound
            source that are far away will be heard with ease.

 Control  : When equipped, character enters First Person View automatically.
            Use the d-pad to target at sound source. When subtitles are on,
            the caption lettering size will increase or decrease with
            respect to the volume and distance of the sound.

 Function : It helps you to listen to conversations that are far away from
            you. It also enables you to listen clearly to a person's
            heartbeat.

 Analysis : Quite a helpful item during certain key events.

 Tanker   : [AD] - NIL.

 Plant    : [AD] - Inside Shell 1 Core, B2 Computer Room.

 Class    : Miscellaneous.

================================================================================
04)Secrets and Bonuses:
================================================================================

This section will undoubtedly contain some spoilers. It is advisable for you
to play through the game once before you read this section. I have warned
you already.

I will divide this section into eight parts:

 1)General
 2)Guards
 3)Girls/Woman
 4)Taking Photo
 5)Various Routes
 6)Interacting with Environment
 7)Replay Values
 8)Bonus Items

 _________
/ General \
ŻŻŻŻŻŻŻŻŻŻŻ

It lists out some of the fun stuffs you might miss doing when you are
playing MGS2 for the first time. No special condition is needed.

------------------------
Title Screen Titillation
------------------------

At the title screen, move the Right Analog Stick to adjust the colour and
position of the background. Press L2 and a gunshot sound will be heard.

--------------
Codec Rotation
--------------

During any codec conversation, move the Left and Right Analog Sticks. If you
move the Left Analog Stick, the character's face on the left will move. If
you move the Right Analog Stick, the character's face on the right will move.
Press the R1 or R2 button to hear your character's thoughts to a current
circumstances whenever your character is listening to someone talking via
the codec.

-----------
Codec Calls
-----------

There are many secret codec calls which can be activated only after certain
key events or talking to someone for many times. Most of these secret codec
calls reveal important information regarding the plot. If you are playing
MGS2 for the first time, I will strongly advise you to read every codec
conversation. Also, call your comrades after each major event to see if
they can tell you any important information.

Equip a weapon or items/equipment and contact your comrade. They will
sometimes tell you some valuable specifications about the weapon or items/
equipment you are wearing.

Did anyone miss Mei Ling from MGS? Want to hear her voice? Maybe, there's
a way. Anyway, I strongly urge you to read Ian J. Samuel <kynes@choam.org>'s
MGS2 Easter Egg faq for the methods on how to activate certain codec calls.

-------------------------
Skip the Dialogue and FMV
-------------------------

Press the X button to skip any codec conversation. To skip FMV or cutscenes,
simply press the Start or the X button.

------------------
Controlling Cinema
------------------

During certain cinemas that depicts any real time events in the game, you can
sometimes move the camera by moving the Right Analog Stick. Press the R1
button to zoom in. This is a fantastic way to appreciate the sheer size of
detail in the character modelling and background textures. An example of
is the one just before the torture scene begins.

--------------------
Dog Tag Surveillance
--------------------

Equip the Scope, Camera or the Digital Camera. Watch an enemy from a distance.
Hold the Triangle button. If you have collected Dog Tag from this enemy,
his name will be displayed blue above his head. This helps you to determine
which guards you have captured for Dog Tags and which have not.

If the guard's birthday happens to match the date set on your PS2, an
extra word "Happy Birthday" will appear. This works if you have collected
his Dog Tag and you are using a Scope/Camera/Digital Camera to look at
him. The Triangle button must be pressed also.

----------------------
Different Olga Cinemas
----------------------

At the port side of Navigational Deck, Wing during the Tanker Chapter, you
will face the boss, Olga Gurlukovich. The cinema that shows Olga being
defeated varies. For example, if you defeat her on the left side of the
deck, she will be seen hanging over the rail in the cinema while if you
defeat her on the right side, you will see her being slumped against an
open crate. The camera angles are adjusted according to the various
circumstances.

-----------
Exercise...
-----------

Your character can improve his Grip Gauge by doing a certain number of
chin-ups. First, hang over the rail. Then, press L2 and R2 simultaneously
to perform the exercise. Perform 100 chin-ups to earn a new level. The
Grip Gauge can reach a maximum of level 3.

----------------
Damn... Seagulls
----------------

Look up in the sky in First Person View to watch seagulls flying above you.
Two examples of where you can find seagulls are the Strut A, Pump Facility /
Strut A, Pump Roof and at the top of Strut E, Heliport. When the bird
flies overhead, his droppings might fall and hit you. Try watching the
seagulls using your camera. The droppings land right on the camera.

-----------------
Cruel to Seagulls
-----------------

Equip a weapon that can kill and shoot these seagulls down. Try killing about
10 seagulls. The Colonel and Rose will contact you via codec and give you a
severe scolding. Hey... I just pay them back for having their droppings fall
onto my camera.

----------------
Flashback Scenes
----------------

During the Plant Chapter, due to the storyline, certain cinemas will make
some reference to the Tanker Chapter. Some of these cinemas are flashbacks
of your experiences during the Tanker Chapter. For example, if you have
threw any guards overboard or knocked them unconscious, scenes of this
might be shown as well.

------------------
marine Soldiers...
------------------

At the Tanker Holds, even though Otacon says that the entire speech of
the Commandant lasts for seven minutes, you do not need to worry about
the timer being run out. The reason is because the Commandant will
continue talking even if the seven minutes duration is over. The
Commandant will sometimes ask the soldiers to do some exercises. He will
also give false alarm by shouting "Intruder to the left!" but do not
worry as he is only drilling his soldiers.

In the Tanker Holds, there may be a marine soldier with his trousers
missing. He's the only odd one out. All the marine soldiers have their
trousers on, except him.

Although you can't kill any of the marine soldiers at the Tanker Holds,
you can tranquilise them using the M9 weapon. Eventually, you create
a bunch of sleepy audience. Try throwing a Stun Grenade and hide but
you will still get caught.

--------
Lazy Bum
--------

At the beginning of the Plant Chapter, you start off at the Strut A, Deep
Sea Dock. Hop over the rail of the pool and jump into the enclosed area
that are surrounded by fence. Get the Shaver in this enclosed area.

Your character eventually meets up with a person at the Strut B, Transformer
Room and gives him the Shaver. Too lazy to shave? This alters the scene
a bit and it changes this person's appearance in the later scenes as well.

-------------------
Irritating Stillman
-------------------

When Peter Stillman hides inside the pantry, knock on the door several times
or attempt to open the door. He responds each time you do any of these
actions. Try around eight times and watch his reactions.

------------------
Hidden Dirty Books
------------------

On the west side of Shell 1 Core, B2 Computer Room, there is a hatchlocker.
Five books are hidden above this locker. Punch the locker until the door
falls off. The five Books eventually fall onto the ground from the top of
the locker.

There are also two Books found inside the Strut F, Warehouse. One is hidden
inside a sealed hatchlocker at R1A of the lower level Warehouse. R1A is
the room where the Node is located. Refer to map in the walkthrough. Punch
and kick this sealed hatchlocker until the door comes apart and grab
the Book.

The second Book is located on top of a crate at the lower level Warehouse.
However, the crate is too high for you to hop onto it to grab the Book. All
you need to do is hang over the rail at the upper level Warehouse and then
jump onto this crate. Then, grab the second Book. The two Books at the
Strut F, Warehouse seem to regenerate after a certain period of time. So,
if you need Books, just go to the Warehouse.

-------------
Stupid Fatman
-------------

During the boss fight with Fatman at Strut E, Heliport, wait for him to
become stationary. Pause and watch him in First Person View. Seagulls
will eventually land on top of Fatman and peck at his head.

When Fatman is skating, shoot at the inline skates to knock this fat guy
down. It's funny to see a fat person skate and fall. Fatman can also
trip and fall on the birds you have shot down.

---------------
What a Shocker!
---------------

You must first not destroy the circuit panel inside the room where the
President is kept. If you feel your health is too good and want a good
laugh, step on the electric distribution panel at Shell 2 Core, 1F Air
Purification Room. Your character gets an electric shock. Quickly, move
the Left Analog Stick to struggle free from the shock.

----------------
Parrot Mimicking
----------------

There is a parrot in the Shell 1 Core, B2 Computer Room. It's quite fun to
mess around with. The parrot tries to imitate the speech of a guard. Try
firing bullets or spray Coolant at it. Don't worry as the bird can't be
killed. However, doing the above two actions may cause the guard to be
suspicious of you.

If two guards stop and chat at the upper left portion of the room near the
parrot, wait until they are finished. Return to the parrot and it will
repeat the conversation of these two guards. The conversation reveals clues
to tell you where you can find the five hidden dirty Books.

If you hang around the computer room long enough, the parrot will say, "Hal".
Who do you think the parrot is referring "Hal" to?

----
Emma
----

There are two simple ways which allows you to determine which locker Emma
is hiding inside at the third part of Shell 2 Core, B1 Filtration Chamber
No. 2. The first way is to shoot at the locker. Her locker will produce
an unusual noise different from the rest. The second way is to point the
Directional Microphone at the locker. You hear heartbeat coming out of
the locker if Emma is hiding inside it.

Emma is scared of bugs. You can use the Coolant to chase the bugs away. But
there is a "better" suggestion from the Colonel. Simply knock her unconscious
and drag her through the path of bugs.

During the sniping mission, your character has to ensure that Emma is safe
as she makes her way through the oil fence. When the coast is clear, you
might want to use the Directional Microphone and point at her to hear what
she has to say.

Try spraying Coolant on her. She will turn her face away. Emma can recover
her health by letting her rest.

-------------------------
Fun Messing With Hostages
-------------------------

The hostages are held inside the Conference Room at Shell 1 Core, B1. They
are fun to mess around with. If you question an old lady using the
Directional Microphone, she will get scare and start to urinate.

If you punch and kick any of the hostages, the Colonel and Rose will
contact you and give you a scolding.

If you run around in the hostage room, you can get tripped sometimes by
the "long" legs of the hostages. Get what I mean?

If your character fails to locate the person wanted, especially after
asking many hostages, he will feel discouraged. He will say "I don't even
care if you are Ames."

Lastly, if you examine the upper right corner of the room, there is a girl
named Jennifer. I don't know her location is random or not but I have found
her there many times. You notice that Jennifer spreads her legs quite widely,
plus she is wearing a skirt. However, if she knows you are looking at her,
she will immediately close up her legs. Simply crawl under the table to
the south of her. Use your M9 tranquiliser weapon to tranquilise her. You
can also stun her by knocking her unconscious using punches and kicks.
Eventually, her legs spread out, revealing her panty. Take a shot of
her if you wish to be a pervert.

---------------------------
The Return Of Johnny Sasaki
---------------------------

Inside the Conference Room at Shell 1 Core, B1, find Ames and talk to him.
Eventually, a scene in which Ocelot is talking to the terrorist leader,
will occur. Move the Directional Microphone toward the lavatory to the
left of the control room. You realise that someone is having trouble in
in the restroom. Listen to his words and you realise that he is Johnny
from Metal Gear Solid.

During the sniping mission in the Strut L Oil Fence, Emma has to cross the
Oil Fence using the pontoon bridges that connect Strut L to Strut E. Try
using the Directional Microphone and point at Emma or Solid Snake to hear
their thoughts. As Emma makes her way to Strut E, she meets Johnny. [You
can't see Johnny from your sight.] Use the Directional Microphone to hear
an interesting conversation between Emma and Johnny.

------------
Vulcan Raven
------------

Vulcan Raven is a boss from MGS. You can find two action figures of him in
MGS2. The first one is found during the Tanker Chapter while the second one
is found during the Plant Chapter.

The first one is located at the Engine Room. There is a light source nearby.
Try shooting the light source. If you shoot at the action figure, it will
fire pellets at you. But, don't worry, the small pellets can't hurt you.

The second action figure is in the corridor leading to the last area of
Shell 2 Core, B1 Filtration Chamber No. 2. It is floating near the
doorway.

------------------
Little Rubby Ducky
------------------

At Shell 2 Core, B1 Filtration Chamber No. 1, swim to the last skylight at the
south end of the west corridor and then surface. You should see a rubber
ducky floating on the water. The ducky serves no purpose actually.

-----------------
Arsenal Gibberish
-----------------

After the torture scene at Arsenal Gear, Stomach, have your character exit
and reenter the area several times. You notice that the name of the area
changes each time you enter. Some of the names I have seen are Aoyama,
Ni-Chrome, Azabu-Juban, New York 52nd Street, Funabashi City etc. There
could be more but that's all I know.

------------------------
Don't Look... I'm Shy...
------------------------

During the torture scene at Arsenal Gear, Stomach, you realise that your
character is completely naked. However, there's no way you can see his
private part. Try flattening your character against the torture bed. The
straw of the can from far away blocks his private part.

Lastly, if you exit the torture room, get yourself spotted and return to
the torture room. Lie flat against the torture bed and pretend to be
a captive. Eventually, a guard comes in and he will make some funny
comments about your character's manhood.

------------------------------
Messing around with the Legend
------------------------------

During the Plant Chapter, there are many instances when your character can
mess around with the legendary infiltration expert. Do I need to spell out
the name of this legend? No, right? Your character will have the first
meeting with this legend when you first arrive at the Strut B, Transformer
Room. But to prevent spoilers, I will simply use the word "Legend" to
refer to him. Ponder over the identity of this legend and find out his
codec frequency by yourself.

 1)Strut B, Transformer - The legend falls asleep here after you have talked
   Room                   to him. Try pointing a weapon at him. He will
                          wake up and question your act. If you attempt to
                          kick, punch or shoot him, he will retaliate by
                          shooting you. You will get hurt. Then, call him
                          via the codec and you will receive a scolding
                          from him. He will say he's on your side.

 2)CD Connecting Bridge - After meeting with Peter Stillman at Strut C, Dining
                          Hall, quickly move to the CD Connecting Bridge.
                          You notice a knocked out guard and someone hiding
                          inside a Cardboard Box. Well, legend's hiding inside
                          a box? Shoot the box and contact him via the codec.

 3)Shell 1-2 Connecting - During the boss fight with the Harrier, shoot the
   Bridge                 Kasataka [Chopper]. The legend who is on the Chop-
                          per will yell at you. Contact him via the codec.
                          If you do this quite a lot of time, the annoyed
                          legend won't send you anymore free Rations and
                          ammos.

 4)Strut L, Oil Fence   - During the Sniping mission, look to the far right
                          side to see the legend lying on top of the platform
                          near Strut E. Use your PSG-1 or PSG-1T, zoom in and
                          shoot him. Using the PSG-1T on him tranquilises him
                          and cause him not to be able to help you to shoot
                          down the Cyphers and guards. Using the PSG-1 hurts
                          him but he won't die. He will shoot you back as
                          well. Using either one of the weapons on him yield
                          different responses when you contact him via the
                          codec. Point the Directional Microphone at the
                          legend. What do you hear?

 5)Arsenal Gear         - Your character receives his gear back from the 
                          legend inside Arsenal Gear, Ascending Colon. The
                          final Dog Tag is kept by this legend. You can
                          attempt to stun him using the blade which you
                          have just received. Then, "shakes" the Dog Tags.
                          However, he will attack you. If not, move beyond
                          Arsenal Gear, Ascending Colon. Whenever you have
                          the chance, use your M9 Tranquiliser Gun to
                          tranquilise him. Then, get the Dog Tags by
                          "shaking" him. The second method is a 100% safer
                          way to "attack" him without being hurt. "I must
                          revenge for getting "injured" during the previous
                          assassinations." - From Mr YSF.

------------------
Imprinted Dog Tags
------------------

During the ending, someone will ask your character what is he wearing. Your
character is wearing Dog Tags, of course. Look carefully at the Dog Tag.
Remember the name you have inputted at the first Node in the second part
of Strut A, Deep Sea Dock. Your name is nicely imprinted into the metal.
Try keying in famous names like Hideo Kojima, Yoji Shinkawa.

At the first Node, try inputting your date of birth such that it matches
the current date in your PS2 system configuration and the screen will
say "Happy Birthday".

---------------------
Easter Island Statues
---------------------

There are four Easter Island MOAL statues. As far as I know, these four
statues serve little purposes, other than for decoration. The locations
of the four statues are:

 1)Under the desk in Shell 1 Core, B2 Computer Room.
 2)In the middle of Strut D, Sediment Pool. From the door leading to the
   Shell 1-2 Connecting Bridge, look at the middle platform on the lowest
   level.
 3)In the upper right corner of the locker at the third part of Shell 2
   Core, B1 Filtration Chamber No. 2. It is the place where you find
   Emma. It seems like this is available only in the Extreme mode.
 4)Inside Shell 2 Core, 1F Air Purification Room. Go to R2 as indicated
   by the map in the walkthrough. This is where the camera is located.
   Look to your right to see a vent sealed with grates. Destroy the
   grates. Navigate a Nikita missile into this vent until you come to
   the first intersection. There will be sealed vents on the left and
   right. Destroy the right one. Then, navigate another Nikita missile,
   follow the path to this intersection and turn right till you find
   this last statue.

 ________
/ Guards \
ŻŻŻŻŻŻŻŻŻŻ
Let's just mess around with the guards.

----------------
Getting Dog Tags
----------------

All the guards at the Plant Chapter and Tanker Chapter carry a Dog Tag each,
except the bunch of guards that spot you at Deck-2, Starboard, the marine
soldiers in the three Tanker Holds, the guard(s) stationing inside the
hostage room, the Tenggu soldiers inside Arsenal Gear and the members in
the attack teams. For the PAL and Japanese version, certain specific marine
soldiers carry Dog Tags but NOT for the US version.

The method to collecting Dog Tags has been dicussed comprehensively in the
Game Basis section. Capturing guards and threatening them for Dog Tags
require some strategies and skills. Guards react differently when you
attempt to capture them. If you use weapons like the Stinger to capture
them, the guard may urinate. Acquiring a certain number of Dog Tags
eventually lead you to obtaining certain powerful bonus items.

------------------
Stealth Camouflage
------------------

If you come into contact with a guard with the Stealth suit equipped, the
Stealth suit will automatically be unequipped and you will be spotted.

When you acquire the bonus item, Stealth, equip it. Sneak behind the back
of an enemy and capture him. He raises both of his hands and cannot see
you too. When a guard approaches this guard who has both of his hands
raised, he will question him.
 
With the Stealth equipped, capture a guard and make him unconscious. The
guard must not see your face at all. When this guard wakes up, he might
put the blame on another guard. No reinforcement will be sent. Causing
internal conflict among the terrorists? Hahaha.

With the Stealth equipped, move past a guard quickly without coming into
contact with him. Sometimes, you leave footprints behind. The guard will
be puzzled and investigate the footprints.

----------------------
Answering Nature Calls
----------------------

You have to sneak around the Strut L, Perimeter undetected. Eventually, a
guard will appear and start to urinate off the side of the building. Check
the walkthrough for more details.

------------------
Perverted Soldiers
------------------

Dirty Books, posters of cute girls etc can gather an enemy's attention. The
enemies are all man, after all. An example is to leave a hatchlocker with
a poster of a cute girl open at Deck-A. Lure the guard into the room. Or
simply enter a "clearing" mode. When they see the posters, they will pause
and simply admire the lady.

---------------------
Body Disguise Uniform
---------------------

The Body Disguise Uniform [B.D.U] can be used in Shell 1 Core together with
the AKS-764u for your character to impersonate as a terrorists. There are
many fun stuffs you can do while in the uniform. If you come into contact
with a guard while in uniform, the B.D.U and the AKS-74u automatically be
unequipped and you will be spotted.

Try letting yourself spotted and go into a hiding place. Quickly equip the
B.D.U and the AKS-74u. Then, just behave normally like the rest of the
terrorists. After a while, everything goes back to normal when noone can
find the intruder. An example is standing near the elevator at Shell 1 Core,
1F without the AKS-74u. The alarm will sound.

If you equip the B.D.U but without the AKS-74u, a guard will come and check
on you when he sees you. Quickly equip the AKS-74u and stand still. The
guard then returns to his post if he can't find anything suspicious.

Doing anything unusual like knocking on the wall, rolling etc can cause
the guards to be suspicious of you. Try hiding inside a hatchlocker and
let a guard spot you while equipping the B.D.U and the AKS-74u.

If you enter the Conference Room at Shell 1 Core, B1 with the B.D.U equipped,
the scene will show you wearing the B.D.U. If you enter the Conference Room
with the B.D.U unequipped, you will be seen as wearing the usual Foxhound
suit in the scene. There are other more scenes in which you can let your
character wear the B.D.U by equipping the B.D.U. An example is equipping
the B.D.U while fighting the final boss. After beating the final boss, the
scene shows the character wearing the B.D.U instead.

----------------
Disposing Guards
----------------

There are many disposal gates where you can dispose the bodies of the guards.
The main purpose of disposing the guards at such gates is to prevent other
guards from finding the bodies. The various disposal gates are located:

 1)Two disposal gates at the Aft Deck; one on each side.
 2)One at Strut D, Sediment Pool below the Lv3 door.
 3)At any connecting bridges where certain parts of the platform has
   fallen off.

 _______________
/ Girls / Woman \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I guess I don't need to say much. Hideo Kojima does know what all men want.

------------------
Hot & Spicy Poster
------------------

Throughout the game, there are many lovely posters of girls and women. It's
worth taking a picture of these posters. More on the Photo Album section.

Whenever you are hiding inside a hatchlocker that has a poster of lovely
girl, adjust your view by using the Left Analog Stick. Face the girl and
press the R1 button. You hear a smooching sound with all the kisses make.
Try pressing and releasing the R1 button.

With the hatchlocker door open, try flattening your character against the
door. Knock on the door with and without a weapon. Any unusual noise?

You can try out the above two actions at Deck-A, Crew's Quarters during
the Tanker Chapter.

--------------------
Woman or Commandant?
--------------------

At the Tanker Hold No. 2, there are two projectors at the centre bottom
of the room. Examine either one of the projectors for about six to nine
times by pressing the Triangle button. A bit of spoiler below so read
it if you want...

The left screen will first show a video of a japanese girl wearing green
shirt. She's really hot. You can see her ^ because the shirt she is
wearing is too ^. You will notice that one screen will show this japanese
girl while another screen shows the commandant talking. The funny part
is that the marine soldiers all face the screen that shows the japanese
girl but never the commandant.

Eventually, the screen that shows the "radar girl" will override the screen
that shows the Commandant. It's the same video as that you see in the
"radar girl" below. The marine soldiers will then turn left and right- two
videos at the same time... want to watch all but... Hahaha.

Soon, the two screens that show the japanese girls disappear. It then shows
the Commandant again. Surprised and wanting to see more japanese girls,
they look behind. Oh... spotted?

Doing the above action will eventually let your character be spotted by the
enemies. If you have watched the videos once again and you continue the
game, the videos won't be shown again no matter how many times you examine
the projectors. The most unfortuate thing is that there's no way you can
take a picture of the shots shown in the videos. From the reactions of
the marine soldiers to the videos, it seems like women are more attractive.

-----------------
Secret Wallpapers
-----------------

At Shell 1 Core, B2 Computer Room, there is a guard patrolling the lower
part of the room. You notice that two computers are switched on. The guard
will occasionally input some stuffs using the keyboard at either one of
the computers. The current wallpaper changes to reveal a wallpaper that
shows a cool girl model.

Consider taking two pictures of these two models found at each computer.
However, it's quite risky because if you equip the Digital Camera, you
must unequip the B.D.U as well.

The guard also stares at the computer screen for a while. When he's about
to leave for patrolling, he will type in some stuffs using the keyboard
and the wallpaper returns to the usual one. Unfortuately, you can't
play around with the computer to make the lovely wallpapers appear.

----------
Radar Girl
----------

When your character is waiting for Solid Snake at the corridor of Arsenal
Gear, Ascending Colon, a short video that features a Konami model will
suddenly override your radar. Don't answer the codec call while the video
is playing or else, this video disappears. Just continue watching until
the video ends. Come to say of it, the model is really cute.

 ______________
/ Taking Photo \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Taking Photo is perhaps the greatest feature found in MGS 1 & 2. Getting
the Digital Camera is a MUST for all MGS photographers. More details can
be found in the Photo Album section.

----------------------------
Previous Photo Critique Time
----------------------------

The Camera given to you by Otacon retains up to a maximum of six shots. At
Tanker Hold No. 3, you have to send photographic evidence of Metal Gear Ray
to Otacon via the workstation at the lower right corner of the room.

If you have retained shots of girls, action figure etc in the Camera,
Otacon will comment on them when you upload the shots via the workstation.
Some of Otacon's responses to these shots are amusing. The reactions vary
on the type of shots you send in.

Some noteworthy shots are as follows:

 1)Pictures of the two girls posters at Deck-A, Crew Quarters.
 2)Picture of a jungle babe poster at Deck-A, Crew's Lounge.
 3)Picture of a scrolling image of Metal Gear Ray on the widescreen
   television on the port side wall of Deck-A, Crew's Lounge.
 4)Picture of Olga Gurlukovich sleeping in Navigational Deck, Wing. How
   about a shot of her legs?
 5)Picture of the Vulcan Raven action figure.
 6)Picture of a chest of a well-built man.
 7)Picture of the Mooch and her friend posters found at Engine Room, Port.
 8)Picture of the Commandant.
 9)Picture of one marine soldier with missing trousers in Tanker Holds.
10)Picture of the entire marine soldiers with missing trousers in Tanker
   Hold No. 3.
11)Picture of Ocelot in the Tanker Hold No. 3.

There are more noteworthy shots... It's your job to discover even more of
the above. Experiment with these photos and hear what Otacon has to say.

 ________________
/ Various Routes \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Sometimes, there are many routes you can take to an area. This includes
shortcuts and some "amazing" transportation like the "Parcel Travel" trick.

--------------------
Engine Room Shortcut
--------------------

At the top of the second part of Engine Room, Starboard, switch to First
Person View. You should notice a wire that extends from one side of the
room to the other. Hang onto the back rail and move along the wire till
you reach the end. It helps if you have a levelled up Grip Gauge.

---------------------
Tanker Holds Shortcut
---------------------

There are three types of routes you can take as you move from Hold No. 1
to Hold No. 3. The first way is described in my walkthrough. The second
way is through crawling. The third way is simply to hang onto wires.
Depending on which of the three types of routes you take from Hold No. 2
to Hold No. 3, the cutscene that shows the Metal Gear Ray varies a little.

If you look at the floors of the corners of the Tanker Hold No. 1 & 2,
you might see hatches. You can open the hatches by pressing the Triangle
button. Crawl through the vent and proceed to the next hold. While you
are crawling through the vent, a guard standing above the holes will drop
a clip of magazine accidentally to the vent. He will look into the
vent below and if he spots you, that's the end. Of course, the story is
different if you have Stealth equipped. So, crawling through vent is not
100% safe.

When you come to Hold No. 1, you realise that you are at a upper platform
located at the bottom right corner. Look to the left in First Person View
to see wire that span the upper level of the holds. Simply hang and move
along the wire to the other end. When you reach the other end, the hint
to you is still "hang". I'll let you do the rest of the exploration
yourself. The problem is that if you only have a level 1 Grip Gauge, you
can forget about taking this route. You will surely fall when you reach
the middle of the wire.

-------------
Parcel Travel
-------------

Our beloved Cardboard Box can be used as a means of transportation. At Strut
E, Parcel Room, 1F, climb onto the platform at the southwestern part of the
room. Equip a Cardboard Box. You notice that there is a device at the bottom
right corner of this platform. Move close to it and you hear a sound.
You notice that the conveyor belt will slowly stop moving. Just don't do
anything at this moment. Hands off your controller. When the conveyor
belt is completely stopped, you will hear the same sound again. Then,
press Up on the d-pad and your character will hop onto the conveyor belt
while hiding inside the Cardboard Box.

Depending on which Cardboard Box you equip, you will be transported to
various Struts. Below shows the locations you can be transported to.

--------------------------------------------------------------------------------
 Box | Area                    | Description                                  |
--------------------------------------------------------------------------------
  1  | Strut C, Dining Hall.   | Land up in the upper left corner inside the  |
     |                         | Dining Hall near the stack of boxes that has |
     |                         | the label, "The Orange".                     |
--------------------------------------------------------------------------------
  2  | Strut B, Transformer    | Land up at the top right corner near the     |
     | Room.                   | hatchlocker and the door that leads to BC    |
     |                         | Connecting Bridge.                           |
--------------------------------------------------------------------------------
  3  | Strut A, Pump Room      | Land up near the two hatchlockers and stair- |
     | [Part One].             | case on the left side. The left staircase    |
     |                         | leads to Strut A, Pump Facility / Roof.      |
--------------------------------------------------------------------------------
  4  | Strut F, Warehouse      | Land up on top of the stack of boxes with    |
     | [Lower Level]. *        | label "McFarlene Toys" at the lower right    |
     |                         | corner that is directly north of R1B. Refer  |
     |                         | to map in the walkthrough to locate R1B.     |
--------------------------------------------------------------------------------
  5  | Strut E, Parcel Room,   | Land up inside the small parcel storage room |
     | 1F.                     | which can be entered via the blue Lv5 door.  |
--------------------------------------------------------------------------------

*  - Remember the box of M9 ammo located on top of the stack of boxes with
     the label "McFarlene Toys". You can grab it here. Unfortuately, there
     seems to be no other way you can get the box of M9 ammo other than
     taking a ride via the conveyor belts.

** - If you equip any of the Cardboard Boxes 1 to 4, the conveyor belts will
     pass by the small parcel storage room and continue moving till you are
     brought to the desired destination. Unfortuately, the conveyor belt
     won't stop moving when it passes this small room. So, you have to rely
     on Cardboard Box 5 if you want to get the Digital Camera early in the
     game.

 ______________________________
/ Interacting with Environment \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There are minor details of MGS2 that are easily neglected... Like what Hideo
Kojima has said, MGS2 will provide an interacting environment for players.

-------------
Minor Details
-------------

I'll just list them out...

 1)At the Aft Deck, the beginning of Tanker Chapter, take a look at the
   surrounding, especially the background that shows the New York City. The
   scene is really spectacular. 
 2)Spray Coolant at mirrors. The mirror freezes... An example is the two
   bathrooms found at Strut C, Dining Hall.
 3)Do a roll when you are down a long set of staircase. Your character
   falls... Ouch...
 4)Shoot at the steam pipes in the ceilings. The smoke also distracts the
   guards. An example is in the starboard side of Deck-A, Crew Lounge
   near the staircase leading to the Engine Room.
 5)Shoot at the large window at the centre of Deck-A, Crew Lounge. It
   creates a hole in the window. Guards will examine it when they see it.
 6)Smash the bottles inside Deck-A, Crew Lounge. The bottles do shatter.
   Try throwing a Stun Grenade to make the place a total mess.
 7)Shoot at fire extinguishers. Smoke that comes out of the extinguisher
   makes the infrared beams visible. The smoke also distracts the guards.
   An example is Deck-D.
 8)Shoot at the ketchup or a salt shaker in the kitchen at Deck-D. Guards
   will examine.
 9)In the Tanker Holds, there may be a marine soldier with his trousers
   missing. He's the only odd one out. All the marine soldiers have their
   trousers on, except him.
10)Whenever your character comes out of water from a swim, his body will
   be wet and he leaves behind footprints.
11)At Arsenal Gear, Ascending Colon, look at Solid Snake in First Person
   View for a while. Eventually, his breath fogs up the lens.
12)Inside Arsenal Gear, Sigmoid Colon, you will face a fierce battle with
   the Tenggu soldiers. A screen with the words "Fission Mailed" may
   appear. If you look closely at the bottom left corner of the screen,
   the screen shows your current performance like how many enemies you
   have killed, no of continues you have used etc.

There could be more...

 _______________
/ Replay Values \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After finishing MGS2 for the first time, you might want to play the
game over again and try other difficulty levels. This is what you will
find in a replay game.

----------
Clear Code
----------

When you complete the game once [Tanker, Plant or Tanker-Plant], you will be
given a clear code consisting of 26 letters after the ending. Jot down the
code. Visit the Metal Gear Solid 2 website at www.konamijpn.com and input
the clear code. After inputting the Clear Code, you can receive information
about your ranking which will be displayed for you.

Try getting all the Dog Tags for all the difficulty levels, complete the
game and see what type of clear code you will get.

--------------
Episode Choice
--------------

After completing the game once, save your game. The saved file will be in
red. Load this saved file. You now have the option to play a full game
by choosing Tanker-Plant or just either one of the episodes by choosing
Tanker or Plant.

----------------------
Extreme... Frustration
----------------------

Complete the game for the first time and save your game. Then, load the
saved file. You realise that the Extreme mode is now available. Are you
really to take up the ultimate challenge and be prepared for the extreme
frustration?

--------
Big Boss
--------

The best ranking you can get is Big Boss. If you can get a Big Boss ranking
by playing the Extreme mode, you are asolutely one of the best MGS2 players.
The criteria to obtaining the Big Boss ranking is really stringent. You are
advisable to attempt to get the Big Boss only if you have cleared the Extreme
mode at least once.

I strongly urge you to read Samuel Riesterer <braveheart4jesus@hotmail.com>'s
MGS2 Big Boss Rank and Boss guide if you want to strive for the best ranking.
He has done a great job there so I guess I don't need to say much.

----------------------
Different Title Screen
----------------------

Clear the game once and the title screen will feature a blue image of Raiden
instead of the usual red colour face of Solid Snake. Complete the game for
another one more time and the title screen shows Solid Snake's red face
again. The image of the title screen alternates between Solid Snake and
Raiden as you clear a game.

After completing the game once, you can see a picture of Metal Gear Ray in
the background of the next screen.

---------------------
Standing at Attention
---------------------

Play the Tanker Chapter for the nth time where n is an even number. All the
marine soldiers at Hold No. 3 will be missing their trousers. For n equals
to odd number, the marine soldiers will be wearing their full usual outfits
with trousers on.

-----------------------------------
Difference between Difficulty Level
-----------------------------------

We all know that at tougher difficulties, there are more enemies, more
unpredictable patrol routes of the enemies, more advanced AI of the
enemies, number and types of cameras and Cyphers and the maximum carrying
capability of ammos and items decreases.

What about the rest? I am going to give a summary of the main major
differences scattered across the five difficulty levels. Note that below
is meant for the US version of MGS2.

Certain weapons and equipment are found at different locations based
on the difficulty levels. I will list down the the name of such special
weapons and equipment. If you want to know how the difficulty level
affects the location of where the weapons and equipment are found,
check out the Weapon and Items/Equipment lists for more details.

 1)For [EX] of Plant Chapter, there will be no Rations lying on the floor
   or hiding inside the hatchlocker. You can only get Rations occasionally
   by "shaking" guards or from your comrades.
 2)For [EX], when you are fighting boss, Olga Gurlukovich, no matter how
   hard you try to shoot, you can never break the light that is near her.
   Breaking the light is possible if you are playing [VE - HA].
 3)For [VE], you only have to access the Node once and the radar will show
   all areas of the map. For [EA - EX], you have to download the map of each
   area from the respective local Node.
 4)Location of M9 Tranquiliser Gun.
 5)Location of Socom Suppressor.
 6)Location of AKS-74u Suppressor.
 7)There are differences in the number and location of the bombs needed
   to be disarmed in certain areas. Such areas are Strut A, Pump Facility
   / Roof, Strut D, Sediment Pool and Strut E, Parcel Room, 1F. For
   [VE - NO], the number and location of the bombs are totally the same.
   From [HA - EX], extra bombs have been placed. Explore the above three
   areas to find these extra bombs placed in [HA - EX].
 8)For [EX], the final, odourless bomb is not placed underneath the submarine
   at Strut A, Deep Sea Dock unlike [VE - HA]. Explore the area and see if
   you can find this final bomb at [EX].
 9)The number of control boxes you need to shoot down at the Shell 1-2
   Connecting Bridge varies.

   [VE] - 6   [EA] - 8   [NO] - 10   [HA] - 12   [EX] - 14

   Above tells you the total number of control boxes you need to shoot
   down at different difficulty levels.
10)One of the four Easter Island Statues located at the third part of
   Shell 2 Core, B1 Filtration Chamber No. 2, is only available if you
   are playing the [EX].
11)At certain key events, you are given a certain duration for you to come
   from a place to another place. The time duration given to you varies
   across the five difficulty levels. The easier the difficulty level, the
   longer the given time duration.
12)The number of Metal Gear Rays you need to fight varies across the five
   difficulty levels.

 _____________
/ Bonus Items \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

All the bonus items can only be acquired after you have obtained a certain
number of Dog Tags with the exception of the Digital Camera which can be
obtained once you clear the game for the first time. Once you acquire the
number of Dog Tags required, complete the game to receive it. Save the game
and load this clear file. The bonus item will be available for use.

Other than the Digital Camera, acquiring a certain number of Dog Tags from
a particular chapter allows you to acquire a bonus item that can only be
used in that chapter. An example is the bonus item, Stealth. When you get
around 60 Dog Tags from the Tanker, you get the Stealth. You can use the
Stealth in the Tanker Chapter but not the Plant Chapter. In order to use
the Stealth in the Plant Chapter, you need around 120 Dog Tags.

Note that the number of Dog Tags required to unlock the bonus items are
based on my estimation. The requirements for unlocking these bonus items
are meant for the US version of MGS2. For the PAL and JAP version, the
requirements may vary.

Digital Camera - Complete the game once.
               - Can be found inside the blue Lv5 door at Strut E, Parcel
                 Room, 1F. To get it early in the game, use the "Parcel
                 Travel" trick. If not, wait till you get the Lv5 PAN Card.
                 It is optional to go through this method since you will
                 get it once you complete the game for the first time.
               - Allows you to take and save pictures onto your memory card.
               - Allows you to use it in both of the Tanker and Plant
                 Chapter.

Bandana        - Obtain about 30 to 35 Dog Tags from the Tanker and complete
                 the game; allow you to use it in the Tanker Chapter.
               - Cannot be obtained in the Plant Chapter.
               - When equipped, your weapon never runs out of ammo and no
                 reloading is therefore needed.
               
Stealth        - Obtain about 55 to 65 Dog Tags from the Tanker and complete
                 the game; allow you to use it in the Tanker Chapter.
               - Obtain about 120 to 125 Dog Tags from the Plant and complete
                 the game; allow you to use it in the Plant Chapter.
               - When equipped, it optically deceives enemy, helping you to
                 hide.

Brown Wig      - Obtain about 80 to 85 Dog Tags from the Plant and complete
                 the game; allow you to use it in the Plant Chapter.
               - Cannot be obtained in the Tanker Chapter.
               - When equipped, your weapon never runs out of ammo and no
                 reloading is therefore needed. It functions similarly to
                 that of the Bandana.

Orange Wig     - Obtain about 160 to 165 Dog Tags from the Plant and complete
                 the game; allow you to use it in the Plant Chapter.
               - Cannot be obtained in the Tanker Chapter.
               - When equipped, it gives you infinite Grip Gauge. You don't
                 have to worry about not being able to hang for a long
                 period of time.

Blue Wig       - Obtain ALMOST all the Dog Tags from the Plant and complete
                 the game; allow you to use it in the Plant Chapter.
               - Cannot be obtained in the Tanker Chapter.
               - When equipped, it gives you infinite O2 gauge. You don't
                 have to worry about not being able to hold your breath
                 for a long period of time when you are inside the water.

================================================================================
05)Dog Tag Extra Notes
================================================================================

Due to time constraints, I am not going to type up the entire Dog Tag
Checklist. The entire list can be obtained from the Dog Tag Viewer menu.
Besides, there are about three to five current faqs on gamefaqs that have
the entire Dog Tag Checklist. I strongly urge you to print out the list
from their faq so that you can do some checking whenever you read this
section.

NOTE : The Dog Tag extra notes below is meant for the US MGS2. For the PAL
       version, there might be slight variations in the information
       presented to you below. Although the information below may be quite
       irrelevant to PAL owners of MGS2, it can still be used as a comparison
       between the US and the PAL versions of MGS2.

 ____________
/ Tough Guys \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I am assuming you know what are "tough guys". If not, read the Game Basis
section. Below shows you the list of "tough guys". Please refer to a Dog
Tag Checklist.

-------
Summary
-------

[VE] - 11 "tough guys".     From the summary to the left, it seems like the
[EA] -  3 "tough guys".     easiest difficulty level, [VE] turns out to
[NO] -  9 "tough guys".     have the most number of "tough guys". [EA]
[HA] -  7 "tough guys".     happens to have the least number of "tough
[EX] -  7 "tough guys".     guys".

--------------------------------------------------------------------------------
Difficulty Setting | Chapter  | Dog Tag No.                       | Total No. |
--------------------------------------------------------------------------------
       [VE]        | Tanker   | 005, 011.                         |     2     |
--------------------------------------------------------------------------------
       [EA]        | Tanker   | NIL.                              |     0     |
--------------------------------------------------------------------------------
       [NO]        | Tanker   | 010, 014, 022.                    |     3     |
--------------------------------------------------------------------------------
       [HA]        | Tanker   | 025.                              |     1     |
--------------------------------------------------------------------------------
       [EX]        | Tanker   | 014, 025.                         |     2     |
--------------------------------------------------------------------------------
       [VE]        | Plant    | 005, 008, 012, 018, 020, 029,     |     9     |
                   |          | 031, 035, 039.                    |           |
--------------------------------------------------------------------------------
       [EA]        | Plant    | 009, 027, 037.                    |     3     |
--------------------------------------------------------------------------------
       [NO]        | Plant    | 004, 005, 018, 027, 039, 040.     |     6     |
--------------------------------------------------------------------------------
       [HA]        | Plant    | 004, 015, 020, 030, 036, 041.     |     6     |
--------------------------------------------------------------------------------
       [EX]        | Plant    | 002, 009, 019, 020, 032.          |     5     |
--------------------------------------------------------------------------------

 _____________
/ Extra Notes \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There are certain special Dog Tags that can be acquired from certain
characters. On the other hand, there are certain conditions that can make
a guard appear or disappear in an area. Certain guards also have irregular
patrolling patterns.

My job will be to list down these special cases. There is another important
point to take note. At different difficulty levels, there are different
number of enemies and as a result, the Dog Tag ID, names, D.O.B, etc
are different. However, they patrol the same part of an area with almost
identical patrol routes.

 1)Special Dog Tags
 2)Special Enemies

---------------- 
Special Dog Tags 
----------------

01)Dog Tag 1D : 000 [AD].
   Chapter    : Tanker.
   Place      : Navigational Deck, Wing.

 - After defeating boss, Olga Gurlukovich at the Navigational Deck, Wing,
   "shake" her body to drop her Dog Tag.

02)Dog Tag 1D : 000 [AD].
   Chapter    : Plant.
   Place      : Arsenal Gear, Ascending Colon.

 - After getting your gear back from Solid Snake at Arsenal Gear, Ascending
   Colon, you might want to use the High Frequency Blade [Blunt] to knock
   Solid Snake unconscious. Then, "shake" his body for Dog Tag. However,
   in the process of knocking Solid Snake unconscious, Solid Snake will
   retaliate and you will most likely get hurt in the process.

 - Inside the Arsenal Gear, Ascending Colon, you cannot use other weapons,
   other than the High Frequency Blade. There is another safer way to obtain
   the Dog Tag from Solid Snake. Continue the game and don't bother to attack
   Solid Snake inside Arsenal Gear, Ascending Colon. When Solid Snake and
   you arrive at the first part of Arsenal Gear, Sigmoid Colon, use your
   M9 Tranquiliser Gun and tranquilise Solid Snake. Then, "shake" his
   body for the Dog Tag. Do NOT enter the second part of Arsenal Gear,
   Sigmoid Colon or the circular room before you get the Dog Tag.
 
03)Dog Tag 1D : 042 [VE], 044 [Ea], 048 [No], 051 [Ha] & 053 [Ex].
   Chapter    : Plant.
   Place      : Strut E, Heliport.

 - After defeating boss, Fatman at the Strut E, Heliport, "shake" his body
   to drop his Dog Tag.

---------------
Special Enemies
---------------

01)Dog Tag 1D : 008 [VE].
   Chapter    : Tanker.
   Place      : Deck-A, Crew's Lounge.

 - 008 appears the first time you visit the Deck-A, Crew Lounge. 008 and
   009 randomly swop places as you leave and enter Deck-A, Crew Lounge.

02)Dog Tag 1D : 009 [VE].
   Chapter    : Tanker.
   Place      : Deck-A, Crew's Lounge.

 - 009 appears the second time you visit the Deck-A, Crew Lounge. When you
   first enter the Crew Lounge, 008 will be present. However, if you exit
   the Crew Lounge and reenter it, 009 will appear and take over 008. 008
   and 009 randomly swop places as you leave and enter Deck-A, Crew
   Lounge. Some faq writers may say that 009 will appear only after defeating
   boss, Olga. However, this is wrong. 009 appears even if you have not
   fought Olga yet. I have tried it... and it works.

 - When you enter Deck-A, Crew Lounge for the first time, get Dog Tag from
   008. Then, enter the door to Deck-B by taking the central staircase.
   Exit Deck-B and return to the Crew Lounge. 009 should appear.

03)Dog Tag 1D : 004 [AD].
   Chapter    : Tanker.
   Place      : Navigational Deck, Wing.

 - After defeating boss, Olga Gurlukovich, move right to the starboard side
   of the Navigational Deck, Wing. A guard comes out from the door.

04)Dog Tag 1D : 005 [NO - EX].
   Chapter    : Tanker.
   Place      : Deck-C, Crew's Quarters.

 - A guard is added to Deck-C, Crew's Quarters for [NO - EX] only after you
   have defeated boss, Olga Gurlukovich at Navigational Deck, Wing. There
   will be no guard stationing at Deck-C at all times for [VE - EA].

05)Dog Tag 1D : 011 [VE - Ea], 014 [No] & 015 [Ha - Ex]
   Chapter    : Tanker.
   Place      : Deck-D, Crew's Quarters.

 - Enter the food storage pantry in Deck-D, Crew Quarters. Refer to the map
   in the walkthrough to find the exact location of the food storage pantry.
   Go to the southern part of the food storage pantry. A scene will show
   a guard making his way to the food storage pantry. He then approaches
   the shelves and dozes off. If you don't go to the southern part of the
   pantry room, the guard won't enter the room and will patrol outside
   the pantry room. For [VE], the guard is a "tough guy". When you get the
   USP weapon, make sure you tranquilise all the other guards before you
   attempt to capture this guard and get his Dog Tag.

06)Dog Tag 1D : 018 [VE], 019 [Ea], 23 [No], 24 [Ha - Ex]
   Chapter    : Tanker.
   Place      : Engine Room, Starboard.

 - The guard appears in the room during your first arrival. However, it
   seems like he will disappear when you enter the room again. Make sure
   you get Dog Tag from him when you meet him the first time.

07)Dog Tag 1D : 019 [VE], 020 [EA], 024 [NO] & 025 [HA - EX].
   Chapter    : Tanker.
   Place      : Engine Room, Port.

 - As you enter the Engine Room, Port and move north a little, a guard comes
   into the Engine Room, Port from Deck-A, Crew's Lounge. He will radio his
   status report. After that, he will patrol the Engine Room, Port all the
   way to the locker, then turns and exit the Engine Room, Port, thus
   disappears.

 - First, you must let him finish sending his status report or else an
   investigation team will be sent. Hide inside one of the lockers and
   wait till the guard comes near the locker and turn back to leave the
   room. Quickly, come out of the locker, capture him and get his Dog
   Tag before he leaves the room.

08)Dog Tag 1D : 003 [VE - EA] & 001 [NO - EX].
   Chapter    : Plant.
   Place      : Strut A, Pump Facility / Roof.

 - The single lone guard that is supposed to patrol here is missing during
   your first arrival here. To make him appear, simply take the staircase
   on the roof down to the first part of Strut A, Pump Roof. You will see
   two guards chatting. A guard tells another guard that he is going to
   the roof to patrol the area there. Now, return to the roof there and
   the guard will appear. Get his Dog Tag.

 - For [AD], the guard will be on the roof when you are making your way
   down the elevator to Strut A, Deep Sea Dock to diffuse the last,
   odourless bomb found there.

 - After the boss fight with Fortune at the second part of Strut A, Deep
   Sea Dock, you are told to meet Fatman at Strut E, Heliport. For [AD],
   the guard that is supposed to be on the roof will be missing temporary.

09)Dog Tag ID : 005 [VE - EA] & 003 [NO - EX].
   Chapter    : Plant.
   Place      : Strut A, Pump Room.

 - The guard is located at the second part of Strut A, Pump Room or where
   the machinery room [room contains many pipes] is. You need a Lv1 PAN
   Card to enter the room.

 - After getting the Lv1 PAN Card from Peter Stillman, enter this machinery
   room. For [VE - EA], the guard that is supposed to appear here will be
   missing. He appears after you have beaten the boss, Fortune at the second
   part of Strut A, Deep Sea Dock. On your way to meet Fatman at Strut E,
   Heliport, remember to collect Dog Tag from the guard at the machinery
   room.

 - Return to the machinery room after getting the Lv1 PAN Card from Peter
   Stillman. For [NO - EX], the guard will be here. You do not need to beat
   the boss, Fortune to make him appear.

10)Dog Tag ID : 007 [VE - EA] & 005 [NO - EX].
   Chapter    : Plant.
   Place      : AB Conecting Bridge.

 - Guard appears during your first arrival at the AB Connecting Bridge.
   He may disappear and return only after you have talked to Ames inside
   the Conference Room at Shell 1 Core, B1 and are about to go to Shell
   2 Core to rescue the President. [EA] is the only exception. As to when
   the guard will disappear, I am sorry to tell you that I didn't keep
   track of it. For [EA], the guard only shows up once and when he
   disappears, he won't appear again. So, get Dog Tag earlier from the
   guard whenever you have the chance.

 - For [NO], 004 & 005 are both "tough guys". For [HA], 004 is a "tough
   guys" but not 005.

 - During your first arrival at the AB Connecting Bridge, you do not have
   the Socom weapon or any other more powerful weapons. As a result, you
   cannot collect Dog Tags from any "tough guys" here. Come back later to
   get the Dog Tags.

11)Dog Tag ID : 008 [VE - EA] & 006 [NO - EX].
   Chapter    : Plant.
   Place      : Strut B, Transformer Room.

 - During your first visit to Strut B, Transformer Room, you meet Pliskin.
   After talking to Pliskin and regaining control of your character, the
   guard will be missing. Leave Strut B, Transformer Room. When you come
   here the next time, the guard will be here.

12)Dog Tag 1D : 009 [VE - EA] & 007 [NO - EX].
   Chapter    : Plant.
   Place      : Strut B, Transformer Room.

 - During your first visit to Strut B, Transformer Room, you meet Pliskin.
   After talking to Pliskin and regaining control of your character, the
   guard will be missing. Leave Strut B, Transformer Room. When you come
   here the next time, the guard will be here.

13)Dog Tag 1D : 010 [VE - EA] & 008 [NO - EX].
   Chapter    : Plant.
   Place      : BC Connecting Bridge.

 - Guard appears on the BC Connecting Bridge only after you have defeated
   boss, Fatman at the Strut E, Heliport.

14)Dog Tag 1D : 011 [VE - EA] & 009 [NO - EX].
   Chapter    : Plant.
   Place      : Strut C, Dining Hall.

 - Guard is missing during your first arrival here. Talk to Peter Stillman.
   After talking to him, exit and enter the Strut C, Dining Hall. The guard
   should appear.

15)Dog Tag 1D : 012 [VE - EA] & 010 [NO - EX].
   Chapter    : Plant.
   Place      : Strut C, Dining Hall.

 - Guard is missing during your first arrival here. Talk to Peter Stillman.
   After talking to him, exit and enter the Strut C, Dining Hall. The guard
   should appear.

16)Dog Tag 1D : 014 [VE - EA] & 012 [NO - EX].
   Chapter    : Plant.
   Place      : CD Connecting Bridge.

 - Guard appears on the CD Connecting Bridge only after you have defeated
   boss, Fatman at the Strut E, Heliport.

17)Dog Tag 1D : 018 [VE], 019 [EA], 017 [NO] & 018 [HA - EX].
   Chapter    : Plant.
   Place      : DE Connecting Bridge.

 - Guard appears on the DE Connecting Bridge only after you have defeated
   boss, Fatman at the Strut E, Heliport.

18)Dog Tag 1D : 020 [VE], 021 [EA], 020 [NO], 022 [HA] & 023 [EX].
   Chapter    : Plant.
   Place      : Strut E, Parcel Room.

 - Late in the game, after the sniping mission in Strut L, Oil Fence, you will
   be brought into the Parcel Room. You will find the last and lone guard
   of this area. This guard will not appear early in the game until now. The
   previous guard(s) that were once inside the Parcel Room are now gone and
   if you didn't get their Dog Tags earlier, there's no way you can get them
   back. Too bad!

 - This last and lone guard is a music lover. Since he is easily distracted
   by the music, you should be able to get his Dog Tag quite easily.

 - For [VE], this lone guard is standing inside the room where the Digital
   Camera is kept. Simply enter the blue Lv5 door.

 - For [EA - EX], this lone guard is patrolling inside the main room of
   the Parcel Room where the conveyor belts and parcels are.

19)Dog Tag ID : 036 [VE], 038 [EA], 039 [NO] 042 [HA] & 044 [EX].
   Chapter    : Plant.
   Place      : KL Connecting Bridge.

 - Guard is missing during your first arrival here as you make your way to
   Shell 2 Core. Guard appears after you have found Emma and you are guiding
   Emma out of Shell 2 Core.

20)Dog Tag ID : ??? [VE - EA], 047 [NO] & ??? [HA - EX].
   Chapter    : Plant.
   Place      : Shell 2 Core, 1F Air Purification Room.

 - The guards are missing until you find Emma and guide her out. Hide
   Emma inside R2, the dark room where the camera is located. Refer to
   the map in the walkthrough for the location of R2. Then, go to the top
   of the west staircase in the southern area. The guard then emerges out
   of the elevator in the northern part of the room.

21)Dog Tag ID : 041 [VE] & ??? [EA - EX].
   Chapter    : Plant.
   Place      : Shell 2 Core, 1F Air Purification Room.

 - The guards are missing until you find Emma and guide her out. Guide
   Emma south to the end, then cross east and climb the staircase on the
   east side of the southern area. A new guard emerges on the exit that
   leads to the KL Connecting Bridge. Hide Emma well in the southern area.
   Then, get the Dog Tag from the guard at the exit. The guard appears
   without giving any noticeable warnings so be careful.

??? - I have forgotten the Dog Tag ID.

================================================================================
06)Photo Album
================================================================================

Metal Gear Solid 2 is filled with many interesting, "picturesque" scenes and
objects. With the Digital Canera in your inventory, you will be able to save
your snapshots onto your memory card. There are many noteworthy shots that
you can take during your journey. I am going to list down the locations
of where you can take these images. There could be more noteworthy shots
that are not found in the list. Anyway, do yourself a favour- shoot a
few shots and create your own Photo Album to chronicle your favourite
Metal Gear moments!

Phototaking is a skill that requires some practice. Although this section
tells you the locations of where you can take some noteworthy shots,
whether the shots turn up nice or not will depend on your phototaking
skills.

Consider these three factors that determine whether a shot is good or not:

 1)The angle of the shot. From the left, right, front or back?
 2)To what extent should the image be zoomed in or out during phototaking?
 3)The posture of your character? Taking a photo when you are crouching or
   standing?

The noteworthy shots can be classified into these eight main categories.

 1)Poster & Photo of Hot Girls.
 2)Game Poster.
 3)Movie Poster.
 4)MGS2 characters.
 5)Tanker Holds.
 6)Computer Room.
 7)Hostage Room.
 8)Miscellaneous.

 _____________________________
/ Poster & Photo of Hot Girls \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

We just can't help it but keep staring at the posters...

01) Description : An asian, hot girl wearing a black bikini. 
    Location    : Pasted onto a locker door at Deck-A, Crew's Quarters.
    Chapter     : Tanker.
    Some Words  : In my opinion, it's the HOTTEST girly poster... I prefer
                  Asian girls cause' I'm an asian too. Take more shots
                  of. She just looks so real...

02) Description : An asian girl wearing a red colour, sexy lingerie.
    Location    : Pasted onto a locker door at Deck-A, Crew's Quarters.
    Chapter     : Tanker.
    Some Words  : Lady in red. Another hot poster.

03) Description : A non-asian girl wearing bikini inside a jungle.
    Location    : Pasted onto the wall at Deck-A, Crew's Lounge.
    Chapter     : Tanker.
    Some Words  : Jungle Babe? Maybe, she's Tarzan's wife...

04) Description : A poster of Mooch and a poster of her friend. Mooch is
                  an asian girl wearing an orange shirt with the word
                  "Mooch" on her shirt. Her friend is a guy wearing a
                  black shirt.
    Location    : Pasted next to each other onto each of the two locker
                  doors at the Engine Room, Port. Close both lockers to
                  see the two posters of them.
    Chapter     : Tanker.
    Some Words  : Mooch and friend could be a couple... In my opinion,
                  it's not a hot one because I think Mooch isn't really
                  beautiful. You might want to take a picture of them
                  together.

05) Description : A small little photo of Mooch.
    Location    : Pasted onto a locker door at Engine Room, Port.
    Chapter     : Tanker.
    Some Words  : Mooch... again?

06) Description : A non-asian girl with a tattoo on her back.
    Location    : Pasted onto a toilet wall at the men's bathroom of Strut
                  C, Dining Hall.
    Chapter     : Plant.
    Some Words  : Is that your only tattoo?

07) Description : A girl wearing blue bikini lying near the water.
    Location    : Pasted onto a wall inside Strut C, Dining Hall.
    Chapter     : Plant.
    Some Words  : Is she a model?
    Real Name   : Kelly Brook.

08) Description : A black and white poster that shows a babe with her
                  backside facing you. She is not wearing a bra...
                  But sorry, everything is covered up...
    Location    : Pasted onto a wall inside Strut C, Dining Hall.
    Chapter     : Plant.
    Some Words  : Admiring her back...?
    Real Name   : Carmen Electra.

09) Additional  : There are three more posters of sexy girls posted onto
                  the walls of the flooded Shell 2 Core, B1 Filtration
                  Chamber No. 1. Try and locate these three posters. The
                  sad thing to say is that you cannot take pictures while
                  inside the water. That means you will never be able to
                  take a snapshot of these hot posters and save them onto
                  your memory card.

Note : If you think the above posters are still not enough for you and
       want to see more of girls, read the Radar Girl and Woman or
       Commandant? in the Secrets and Bonuses section.

 _____________
/ Game Poster \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There are three game posters I have found so far. These game posters are
all associated with a Konami game.

01) Description : Policenauts Poster.
    Location    : Pasted onto a wall at Shell 1 Core, B2 Computer Room.
    Chapter     : Plant.
    Some Words  : Promoting Konami game?

02) Description : Metal Gear: Ghost Babel Poster.
    Location    : Pasted onto a wall at Shell 1 Core, B2 Computer Room.
    Chapter     : Plant.
    Some Words  : Someone really looks familiar...

03) Description : Zone Of The Enders Poster. [Z.O.E]
    Location    : Pasted onto a wall at Shell 1 Core, B2 Computer Room.
    Chapter     : Plant.
    Some Words  : Where is my MGS2 demo?

 ______________
/ Movie Poster \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

So far, I have found one movie poster.

01) Description : A FHM showing the three lead female actors in Charlie
                  Angels.
    Location    : Pasted onto a wall inside R2 at Shell 1 Core, B1. Refer
                  to map in the walkthrough to find R2.
    Chapter     : Plant.
    Some Words  : Good morning, angels!

 _________________
/ MGS2 Characters \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Let's take some pictures of your favourite MGS2 favourite.

01) Description : Olga in action. She is agile...
    Location    : During the boss fight with Olga at the Navigational Deck,
                  Wing. Look for a chance to take a picture of her.
    Chapter     : Tanker.
    Some Words  : Olga fighting hard... Don't mess around with this Russian
                  woman.

02) Description : Unconscious Olga.
    Location    : Immediately after defeating Olga at the Navigational Deck,
                  Wing.
    Chapter     : Tanker.
    Some Words  : What? Hair in a Russian woman's armpit?

03) Description : Commandant Scott Dolph is giving his speech.
    Location    : Tanker Hold No. 3.
    Chapter     : Tanker.
    Some Words  : He's really talkactive...

04) Description : Ocelot at the Tanker Hold.
    Location    : Tanker Hold No. 3.
    Chapter     : Tanker.
    Some Words  : Which route should I take so that I can see Ocelot clearly?

05) Description : Pliskin is sleeping.
    Location    : First meeting with Pliskin at the Strut B, Transformer
                  Room. After talking to him, he sleeps.
    Chapter     : Plant.
    Some Words  : Sleepin' on the job.

06) Description : Fortune's ready to send a blast out of her cannon.
    Location    : During boss fight with Forture at the second part of
                  Strut A, Deep Sea Dock. Look for a chance to take a
                  picture of her.
    Chapter     : PLant.
    Some Words  : Your luck is about to run out.

07) Description : Pigeons pecking at Fatman's head.
    Location    : During boss fight with Fatman at the top of Strut E,
                  Heliport.
    Chapter     : Plant.
    Some Words  : Pigeons messing around with the fat guy.

08) Description : Revolver Ocelot slowly approaching you.
    Location    : Inside the Conference Room at Shell 1 Core, B1; talk
                  to Ames till Ocelot enters the hostage room. Before
                  equipping the proper disguise within the given time
                  duration, take a shot of Ocelot.
    Chapter     : Plant.
    Some Words  : He's up to no good...

09) Description : Emma...
    Location    : whenever you are guiding Emma. How about taking a picture
                  of Emma resting on the floor?
    Chapter     : Plant.
    Some Words  : Let me catch my breath...

10) Description : Clean-shaven Solid Snake.
    Location    : Must pass the Shaver to Pliskin at Strut B, Transformer
                  Room first. Inside Arsenal Gear, Ascending Colon after
                  you obtain your gear back.
    Chapter     : Plant.
    Some Words  : Hmm... this looks much better than just now...

 ______________
/ Tanker Holds \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Let's move on...

01) Description : The only marine soldier in the hold without a trouser.
    Location    : Tanker Holds.
    Chapter     : Tanker.
    Some Words  : "Hmmm... I think I forgot something this morning."

02) Description : All marine soldiers in Hold No. 3 without their trousers.
    Location    : Tanker Hold No. 3.
    Chapter     : Tanker.
    Some Words  : "Where's all our trousers?

03) Description : Parts of Metal Gear Ray.
    Location    : Tanker Hold No. 3.
    Chapter     : Tanker.
    Some Words  : Take a few snapshots of this powerful and awesome walking
                  tanker.

 _______________
/ Computer Room \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Besides the three game posters found inside the Shell 1 Core, B2 Computer
Room, there are two more cool wallpapers of young girls. And, the parrot...

01) Description : There are two active computers. The guard will sometimes
                  input some stuffs using the keyboard in either computer.
                  This reveals a wallpaper of a young girl. In total,
                  expect to see two wallpapers since there are two active
                  computers.
    Location    : The active computer(s) inside the computer room.
    Chapter     : Plant.
    Some Words  : Let me watch too...
    Real Name   : The name of the girl in the wallpaper of the left computer
                  is Rachel Stevens.

02) Description : The talking parrot inside the cage.
    Location    : The northern part of the main computer room.
    Chapter     : Plant.
    Some Words  : When will you ever stop talking? You, copycat!

 ______________
/ Hostage Room \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The hostage room is the Conference Room at Shell 1 Core, B1. There are some
interesting pictures to take.

01) Description : A female hostage named Jennifer who opens her legs widely.
    Location    : At upper right corner of the hostage room.
    Chapter     : Plant.
    Some Words  : You wanna be a pervert?

02) Description : U.S flag.
    Location    : On the stage inside the hostage room.
    Chapter     : Plant.
    Some Words  : Americans... salute to the flag.

 _______________
/ Miscellaneous \
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Anything that does not belong to the above seven categories will be found
here.

01) Description : Capture a guard. He raises both of his hand up. Quickly,
                  take a picture of the guard before the guard retaliates.
    Location    : Anywhere as long as there are guards. Find a good
                  background.
    Chapter     : Tanker and Plant.
    Some Words  : I'm so scared... Don't pee...!

02) Description : Standing on the Aft Deck, take a look at the surrounding.
                  Watch the New York city in the background. There are many
                  good scenes worth taking a snapshot.
    Location    : Aft Deck.
    Chapter     : Tanker.
    Some Words  : Amazing New York...!

03) Description : First Vulcan Raven action figure.
    Location    : On the floor of the first part of Engine Room, Starboard.
    Chapter     : Tanker.
    Some Words  : I'll always be watching you.

04) Description : Second Vulcan Raven action figure.
    Location    : Floating near the doorway in the last area of Shell 2 Core,
                  B1 Filtration Chamber No. 1.
    Chapter     : Plant.
    Some Words  : I'll always be watching you.

05) Description : Poster showing a chest of a well-built man.
    Location    : Pasted onto the locker door of the first part of Engine
                  Room, Starboard.
    Chapter     : Tanker.
    Some Words  : Who is this man? Huh?

06) Description : Pantry guard sleeping.
    Location    : Inside the food storage pantry of Deck-D, Crew Quarters.
    Chapter     : Tanker.
    Some Words  : Oh, you lazy bum...!

07) Description : Bugs... Bugs... on the floor.
    Location    : Eg. Strut A, Deep Sea Dock. Can be in other places too.
    Chapter     : Plant.
    Some Words  : Go away, you pesty!

08) Description : Seagulls flying in the sky and dropping their shits...
    Location    : Eg. Strut A, Pump Facility / Roof. Can be in other places
                  too.
    Chapter     : Plant.
    Some Words  : I am going to shoot those irritating, dirty birds...

09) Description : The Harrier at the top of the Heliport.
    Location    : At the top of Strut E, Heliport. Must take the picture
                  before being asked to detonate the final odourless bomb
                  at Strut A, Deep Sea Dock.
    Chapter     : Plant.
    Some Words  : Looks harmless... For now. What about later?

10) Description : Sons Of Liberty flag.
    Location    : At Shell 1-2 Connecting Bridge. Must take the picture
                  before destroying the last control box that will initiate
                  the boss fight.
    Chapter     : Plant.
    Some Words  : The terrorists' flag?

Thanks to Daniel Bromley <dan@danryu.freeserve.co.uk> for telling me about
the real names of some FHM models in the posters.

================================================================================
07)Song Lyrics / Soundtrack List / Critique
================================================================================

Being a fan of videogame soundtrack, I thought it would be fun to list down
the song lyrics and soundtrack lists. You might ask why do I bother to put
Metal Gear Solid OST list when I am writing Metal Gear Solid 2 faq. The
reason is simple. I love the first Metal Gear Solid OST. The two song
lyrics are taken directly from the song manual so it cannot be wrong. I do
hope everyone enjoys the soundtracks from both MGS 1 & 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7.1)The Best Is Yet To Come
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

"The Best Is Yet To Come" is sung in irish and is also the ending vocal song
of Metal Gear Solid. It is this song that makes me purchase the MGS OST.
I have also typed out the official translation of this song.

Written/Produced : Rika Muranaka
Translated by    : Blathnaid Nichufaigh
Recorded at      : Beech Park Studio, Ireland
 
-----------------------
The Best Is Yet To Come   [Irish]
-----------------------

An cuimhin leat an gra
Cra croi an ghra
Nil anois ach ceol na n-oiche
Taim siorai i ngra
Leannain le smal
Leannain le smal
Lig leis agus beidh leaf
lig leis agus beidh gra

Cuimhne leat an t-am
Nuair a bhi tu sasta
An cuimhne leat an t-am
Nuair a bhi tu ag gaire

Ta an saol iontach
ma chreideann tu ann
Tug aghaidh ar an saol is sonas siorai inar measc

Ceard a tharla do na laethanta sin
Ceard a tharla do na h-oicheanta sin
An cuimhin leat an t-am
Nuair a bhi tu faoi bhron

An cuimhin leat an t-am
Go siorai sileadh na nedeor
An ormsa no orainne a bhi an locht

Ag mothu cailite s'ar fan
Cen fath an t-achrann is sileadh na ndeor
Ta ailleacht sa saol
Ma chuardaionn tu e
Ta gliondar sa saol
Cuardaimis e

la la la la la la la la la la la la la

-----------------------
The Best Is Yet To Come   [English]
-----------------------

Do you remember the time
When little thing made you happy

Do you remember the time
When simple thing made you smile

Life can be wonderful
If you let it be

Life can be simple
If you try

Whatever happened to those day?
Whatever happened to those night?

Do you remember the time
When little thing made you sad

Do you remember the time
When simple thing made you cry

Is it just me
Or
Is it just us

Felling lost in this world?

Why do we have to hurt each other?
Why do we have to shed tears?

Life can be beautiful
If you try

Life can be joyful
If we try

Tell me
I'm not alone

Tell me
We are not alone in this world
Fighting against the wind

Do you remember the time
When simple thing made you happy

Do you remember the time
When little thing made you laugh

You know
Life can be simple

You know
Life is simple

Because
Best thing in life is yet to come

Because...
Best is yet to come

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7.2)Can't Say Good Bye To Yesterday
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

"Can't Say Good Bye To Yesterday" is the ending vocal song of Metal Gear
Solid 2. If your PlayStation 2 cannot hear Dolby Digital 5.1 channel,
remember to deactivate it in your option mode or else you won't be able
to hear this ending song.

Written/Produced : Rika Muranaka
Performed by     : Felix Farrar Orchestra
Vocal by         : Carla White
Recorded at      : Manhattan Center Studio

-------------------------------
Can't Say Good Bye To Yesterday
-------------------------------

I stare at the stars and the sky up above
And think what am I made of
Am I full of sorrow, Am I hurt and pain
Or am I filled with love?

I walk by myself on the streets below
And ask every child I know
Do you think tomorrow will bring sun or rain
Which one of these will show?

I can't say good bye to yesterday my friend
I keep holding on 'till the end
Out of the darkness, there is no other way
Than the light leading to yesterday

It's there that I'll find in a peace, not war
And dreams that I let slip away
I'll find the joyfulness I'm looking for
Way back in yesterday

Why can't each of us in the world ever see
The best things in life are free
Little sounds of laughter, a warm hug, a smile
A kiss from you to me!

I fall to my knees, I cry and I cry
Love do not pass me by
Happy ever after please stay for a while
Make time refuse to fly

I can't say good-bye to yesterday my friend
'Cause I know how good it has been
Facing forever, here I stand come what may
Bring the old, bring the new, yesterday

It's there that I'll find inner peace, not war
And dreams that I let slip away
I'll find the joyfulness I'm looking for
Way back in yesterday...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7.3)Metal Gear Solid Soundtrack List & Critique
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

01: Metal Gear Solid Main Theme 13: Enclosure
02: Introduction                14: Blast Furnace
03: Discovery                   15: Colosseo
04: Cavern                      16: Rex's Lair
05: Intruder 1                  17: Escape
06: Encounter                   18: End Title / The Best Is Yet To Come
07: Intruder 2                  19: VR Training
08: Warhead Storage             20: Metal Gear Solid Main Theme (1997
09: Intruder 3                      E3 Edit)
10: Mantis' Hymn                21: Metal Gear Solid Control Mix / Mixed By
11: Hind D                          Quadra
12: Duel

Original Game Sound (Track 02-17 & 19)
- Composed & Arranged by KCE Japan Sound Team

Metal Gear Solid Main Theme (Track 01)
- Composed & Arranged by Tappy

End Title / The Best is Yet To Come (Track 18)
- Composed & Arranged by Rika Muranaka

Bonus Track
- Track 20 was remixed by KCEJ sound team for "1997 E3 show" promotion.
  M21 was remixed by QUADRA. Inspired by Metal Gear Solid Main Theme

Critique: The OST for the original MGS was certainly worth purchasing. The
          bonus track 21 is a welcome addition. I strongly recommend you
          to listen to track 01, 13, 18, 20 and 21. Other tracks worth
          listening to are track 06, 17 and 19.

          Rating: 9.0/10.0

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7.4)Metal Gear Solid Soundtrack List 2 & Critique
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

01: "Metal Gear Solid" Main Theme   11: Kill Me Now!
02: Opening Inflitration            12: Vamp
03: Russian Soldiers from Kasatka   13: The World Needs Only One Big Boss!
04: Olga Gurlukovich                14: It's the Harrier!
05: Metal Gear?                     15: Arsenal is Going To Take Off!
06: Revolver Ocelot                 16: Who Am I Really?
07: Ray Escapes                     17: Can't Say Good Bye To Yesterday
08: Can't Say Good Bye To Yesterday     (Full Version)
    (Piano Version)
09: Big Shell
10: Fortune

Track 01
- Original music composed by Tappy, arranged by Harry Gregson-Williams

Track 03 to 06, 09, 11 to 12 & 14
- music composed by Harry Gregson-Williams

Track 02, 07, 13, 15
- music composed by Harry Gregson-Williams, editing & additional music
  composed by Norihiko Hibino

Track 08 & 17
- music / words / produced by Rika Muranaka, vocal by Carla White, piano by
  Onaje Allangumbs, conducted and played by Felix Farrar Orchestra.

Track 10 & 16
- music composed / performed / mixed by Norihiko Hibino.

Critique: The original Metal Gear Solid main theme was amazing. The arranged
          main theme by Harry Gregson-Williams surpasses the original one.
          In fact, this arranged main theme was the reason that made me
          purchased the soundtrack of MGS2. However, the rest of the tracks
          didn't really live up to my expectations. I didn't really like
          the Fortune theme although the lifeless music seems to fit
          Fortune's character. Many weren't that memorable as that of the
          original MGS. [Must hear original MGS track 13 and 18...] Lastly,
          Can't Say Good Bye To Yesterday totally sucks. The piano version is
          still passable but the vocal version is truly horrible. I know I
          am not going to enjoy it... The song just doesn't sound good in
          English... Furthermore, there are fewer tracks as opposed to the
          that of the original game. Overall, it's worth consider buying
          if you are a fan of the music of MGS2.

          Rating: 7.0/10.0

================================================================================
08)US-PAL-JAP Differences
================================================================================

American fans of the Metal Gear series must be disappointed. The American
version of MGS2 is missing so many features that the PAL version has. I
own a US PS2, bought the US MGS2 and devastated to hear about the newly
added features added to MGS2 which I couldn't try on.

This section will sum up some of the noticeable differences across the three
differences. Don't expect a detailed summary since I don't own the PAL and
JAP version. But I will try my best to do a good job. Since I have limited
information regarding the JAP version, this section will mainly discuss
the differences between the US and PAL version.

----------------------
US-PAL-JAP Differences
----------------------

First, thanks to <LHINSON690@aol.com> for telling me some of the differences
between these three versions. This section would not have been made possible
without his help. Let's begin now...

 1) Bonus PAL DVD Disc

  - The bonus disc is only exclusive for PAL version. Sorry, US and JAP
    owners. The bonus disc contains these seven main portions:
    
      i)Documentary        - interviews with Hideo Kojima about the making
                             of MGS2.

     ii)Production Notes   - An article from Gamespot that talks about the
                             final hours of MGS2 production.

    iii)Trailers           - Contains MGS and MGS2 trailers plus some other
                             Konami game trailers like Pro Evolution Soccer. 

     iv)Instruction Manual - Fully illustrated instruction manual can be
                             obtained from the bonus disc. You can switch
                             the setting to either English, Spanish, Italian
                             or Dutch.

      v)Artwork Gallery    - Some cool artworks of the game.

     vi)Biographies        - Describing the profile of the main creators of
                             the game.

    vii)Credit             - Recognising the hard work of those who are
                             involved in the making of this bonus DVD.

 2) Instruction Manual

  - For the US instruction manual, it comes with a small booklet that comes
    with 48 pages. For the PAL version, it contains a booklet of about 12
    pages long. For the full instruction manual, you have to access to the
    bonus disc. As for the JAP one, I do NOT know.

 3) Difficulty Level

  - For the US and JAP version, there are five difficulty levels: Very Easy,
    Easy, Normal, Hard and Extreme. For the PAL version, there are six
    difficulty levels. The first five is the same as that of the US and
    JAP version. The sixth one is known as the European Extreme which is
    much harder than the usual Extreme.

    Eg. In Extreme, two shots from Olga will kill you while in European
        Extreme, one shot from Olga kills you INSTANTLY.

  - For US and JAP version, the Extreme mode is unlocked after you complete
    your first game. For PAL version, the Extreme and European Extreme are
    also unlocked after you complete your first game.

  - For European Extreme mode in PAL version ONLY, no sentry will have Dog
    Tags. So, forget about collecting Dog Tags. One more thing. No ration,
    ammos etc will be dropped from guards anymore although you can still
    hold them up. You can only rely on your life to be refilled after
    every boss battle.

 4) Starting the Game

  - For the US version, when you begin your first game, you will play the
    Tanker-Plant [Two chapters at one go] episode. You are only allowed
    to choose ANY ONE of the first four difficulty levels [excluding
    Extreme] for your first game. You can only free to select the episode
    you want only after your first game.

  - For the PAL version, when you begin your first game, you will be told to
    answer a series of questions. Depending on the answers you give, it
    will affect the outcome of your first game by these two factors:

      i)Difficulty level of your first game
     ii)Begin with Tanker, Plant or Tanker-Plant Chapter.

    For your first game, you won't be able to choose your own difficulty
    level and choice of episodes. However, after completing your first game,
    you will be free to choose the difficulty level and epsiode you wish
    to play for your second game. As to how your answers affect the outcome
    of your first game, I let you experiment it yourself. [Actually, I don't
    know the questions and answers... sorry..]

  - As for the JAP version, I don't know if the same thing applies just like
    what is applied to every first game of the PAL version.

 5) Casting Theater

  - This feature is only available to the PAL and JAP version of MGS2 and
    can be unlocked ONLY after you complete your first game. The Casting
    Theater. The mode lets you replay and watch the game's sequence. In
    addition to that, there are certain scenes which you can alter by
    swopping certain characters in and out of the scenes- sounds confusing?
    But try it and you will know how humourous the outcome of swopping
    characters can turn out to be.

 6) Boss Survival Mode

  - The feature can be found in the PAL version of MGS2 but not the US
    version. I am not sure whether the JAP version has it or not. You can
    choose either Solid Snake or Raiden. Upon choosing your character, you
    will fight a series of continuous boss fight, except with Fortune. The
    life that is left after each boss fight will be carried on over to the
    next boss fight. Basically, it is just similar to the usual survival
    mode you have played in many fighting games.

    In conclusion, you can choose to fight these bosses: Olga, Fatman,
    Harrier, Vamp, Metal Gear Rays and Solidus and select a difficulty
    level.

 7) The MOST WANTED USP Suppressor?

  - For US version, sad to say, there will be no USP Suppressor.

  - For the PAL and JAP version, the USP Suppressor will be available to
    be obtained during the Tanker Chapter after you have completed the
    game MORE than once. Open your eyes bigger and try searching for this
    bonus suppressor. [The location of the suppressor can be found at one
    of the frequently-asked-questions...]

 8) Too shining? I need a pair of sunglasses...

  - This is for the PAL version, not US version. As for JAP version, I don't
    know. After completing the game around two times [not sure exactly how
    many rounds need to be completed...], Solid Snake and Raiden will wear
    their respective sunglasses.

 9) More Dog Tags again?

  - There are generally more Dog Tags to collect in the PAL and JAP versions
    than the US versions. As to how the variations can be, I can't say much
    because I don't own PAL and JAP versions. The number of guard(s) for the
    same difficulty level in a particular area may vary a bit across the
    three versions. In addition to that, Dog Tags can be collected from
    certain specific marine soldiers at the Tanker Holds for the PAL and
    JAP versions. Some of the Dog Tags from the marine soldiers are extremely
    hard to get. As for the US version, all the marine soldiers do not have
    a Dog Tag.

  - To collect every Dog Tag from the marine soldiers, I will advise you to
    try out all the various Tanker Hold routes. The location of certain
    marine soldiers are hard to find and you may only locate them by taking
    a specific route. [Remember Hanging, crawling etc?]

  - Since there are more Dog Tags to collect in the PAL and JAP versions,
    the standard of requirements to unlock certain bonus items have been
    raised- more Dog Tags have to be collected to unlock it. Despite that,
    all the usual bonus items [Digital Camnera, Stealth, Bandana, Wigs etc]
    can be found in all three versions. To obtain the bonus item, Digital
    Camera, the requirements remain the same for all three versions- either
    complete the game once or get it from the Lv5 door in Strut E, Parcel
    Room.

I hope the above information do help the PAL [and maybe the JAP] owners of
MGS2. Here are some recommended faqs found at gamefaqs specifically for
PAL owners. Simply go to the URL below and search for the relevant faq.

http://www.gamefaqs.com/console/ps2/game/28489.html

 1) Big^Mike <johnwalsh100@hotmail.com>'s "Making of MGS2" Bonus DVD faq
  - The faq is mainly a script to the bonus DVD that comes with the
    PAL version, which includes the interview with the creator, Hideo
    Kojima. Non-PAL owners of MGS2 might want to read it. But, beware it
    contains spoilers.

 2) sjx <sjx@vectronix.org.uk>'s PAL version faq
  - It describes the entire PAL package of MGS2 in detail and how is the
    package different from the US version. Furthermore, it lists down
    the entire Dog Tag list for the PAL version plus giving you some
    extra notes that will aid you in collecting Dog Tags.

 3) AstroBlue <astroboy_blue@yahoo.com>'s PAL Extra List faq
  - A good and detail summary of the differences between the US and the
    PAL version.

================================================================================
09)Miscellaneous
================================================================================

Due to time constraints [serving full time army], you won't find these
stuffs in my MGS2 faq.

 1)PREVIOUS STORY
 2)Complete Dog Tag Checklist
 3)Campbell Gibberish
 4)Gameshark / Pro Action Replay Codes
 5)A plot summary of MGS1 & MGS2.
 6)Full Codec Text.

What I will do will be to give you links to the information that are listed
above. Simply go to the URL below and search for the relevant faq.

http://www.gamefaqs.com/console/ps2/game/28489.html

 1) Check out Rob McGregor <mcgregorr@xtra.co.nz>'s MGS2 Previous Story
    Transcript for the entire script found in the PREVIOUS STORY option.
 2) There are around three to five MGS2 faq/walkthrough on gamefaqs that
    have the complete Dog Tag checklist. Do check out Daniel Engel
    <fecalord2002@yahoo.ca>'s US and PAL Dog Tag faq or consider
    Big^Mike <johnwalsh100@hotmail.com>'s PAL Dog Tag faq.
 3) Search AdrenalineSL <narnia_M3@hotmail.com>'s MGS2 faq/walkthrough for
    the complete Campbell Gibberish list.
 4) Check out www.gameshark.com. Consider looking at Muni Shinobu and
    Peas On Earths' MGS2 Pro Action Replay codes for the japanese MGS2.
 5) Check out Grant Morrissey <zoobra101@yahoo.com>'s MGS 1 & 2 Plot Summary
    faq. Consider ORCA782's MGS2 spoiler/non-spoiler walkthrough. He makes
    some analysis regarding MGS2's plot.
 6) Check out Artemio Urbina <aurbina@junkerhq.net>'s MGS2 Full Codec Text
    faq.

There are some noteworthy faqs which I think is worth recommending to you
to read it up.

 1) Hyral <hyral@yetsirah.net>'s MGS2 faq/walkthrough
  - His faq covers information for all the difficulty levels. If you prefer
    the traditional "essay" and "paragraphing" format, check out his.
    Differences between each difficulty level are clearly shown with the
    use of abbreviations.

 2) Braveheart <braveheart4jesus@hotmail.com>'s MGS2 Big Boss faq
  - This faq covers mainly Extreme mode and is very useful if you wish to
    achieve the highest MGS2 rank, Big Boss. Furthermore, every area in
    MGS2 comes with a map. The maps you see in his faq are much bigger
    and more detailed than some of the maps I made for my walkthrough.
    An alternative to Morph's MGS2 Extreme walkthrough faq.

 3) Morph <fudgeit2k@hotmail.com>'s MGS2 Extreme Walkthrough and Boss Guide
  - Morph splits his faq into two, one for walkthrough and one for fighting
    boss. The faq contains many useful tips to help you beat Extreme mode.

 4) Averick <director_phleg@hotmail.com>'s MGS2 European Extreme Boss Guide
  - European Extreme mode is even more difficult than the usual Extreme mode
    found in the US MGS2. This is one good guide that will help you beat
    those nearly unbeatable bosses in MGS2.

 5) Ian J. Samuel <kynes@choam.org>'s MGS2 Easter Egg faq
  - The ultimate guide for all MGS2 secrets. You definitely need it.

 6) Wavehawk <cybertrooper@edsamail.com.ph>'s MGS2 Real Weapons faq
  - A very interesting faq to read about during your free time. His faq
    describes Metal Gear's weapons and equipment by associating them with
    their real world counterparts.

Oh... these authors never pay me money for promoting their faqs here. Hahaha.
Hey, how much money did you all give to ysf? Zero dollars and cents.

================================================================================
10)Frequently-Asked-Questions
================================================================================

Below is a compilation of questions that were asked by readers via e-mail.
If you have any question to ask me, it is advisable that you read this
section once. This section will undergo continuous updating as long as
questions are sent by readers.

Last Updated: 21st April 2002

Gamplay Related Questions:
-------------------------

 1)Is there a weapon called Famas in MGS2?

   Sorry, nope. Famas is not found in MGS2. However, this weapon can be
   found in MGS1.

 2)What is the maximum Grip Gauge you can get? How do you level up your Grip
   Gauge?

   At most level 3. I don't think anyone has got a Grip Gauge level beyond 3.
   To level up your Grip Gauge, hang and do 100 chin ups.

 3)In the Weapon menu, if you highlight the USP, the text mentions something
   about the USP suppressor. I have been playing the Tanker Chapter several
   times but I still can't find this USP suppressor.

   I have played the US MGS2's Tanker Chapter for six times but did not find
   the USP Suppressor. Maybe, Konami forgot to add it to the US version. It
   seems like the only way to get the USP Suppressor for US MGS2 is to use
   gameshark codes. As for European and Japanese version of MGS2, I have not
   played yet.

   According to Dave Agnew <iaintafraidofnomonkeys@hotmail.com>, John
   <Hukabala@hotmail.com> and Welbury Press <welburypress@freeuk.com>, they
   confirmed that the USP Suppressor can be found on the second level of
   the tower [below where you find the Thermal Goggles; must defeat boss,
   Olga Gurlukovich first] at the Navigational Deck, Wing for the PAL
   version [European] of MGS2.

   Riddar Kato <tatarigami@hotmail.com> confirmed that the USP Suppressor
   can also be found on the tower at the Navigational Deck, Wing for the
   Japanese version. It is found at the same location as that of the
   PAL version.

   However, the USP Suppressor will not be there during your first game for
   both PAL and JAP versions. The USP Suppressor will be available from
   your second game and onwards.

 4)Where's the final, odourless bomb?

   For [VE - HA], it's underneath the submarine at Strut A, Deep Sea Dock.
   For [EX], check the west wall instead.

 5)Where can I find Ames? Isn't Ames the hostage at the bottom of the room,
   facing the south wall, leaning against the table with the boxes marked
   TDV-900HG?

   The location of Ames is random. It just happens that Ames appears to be
   found there quite often and many assume that Ames is always there. I am
   certain that the location of Ames is random since I have found Ames in
   about four to six possible places. Besides, I am very sure that the
   location of Ames changes everytime you make a new continue. This question
   is not surprising since even the official Bradygames Metal Gear Solid
   2 guidebook also made similar mistake.

   Check the hints/strategies column in the appropriate portion of the walk-
   through for the descriptions of Ames. One particular point to point up
   will be his hair. Look at the BACK of every male hostage that seems to
   fit the descriptions. Ames is the only hostage that his hair completely
   covered up his neck. With that, you shouldn't have no problem of locating
   Ames. This saves the trouble of using the Directional Microphone on every
   hostages.

 6)I got back my gear from Solid Snake at Arsenal Gear, Ascending Colon.
   But I can't proceed on to the next area.

   Keep practising using your Blade. After performing a certain amount
   of blade moves, a FMV will be shown and you can proceed on to the next
   area.

 7)I completed the game once. Then, I restart the game. I realise that the
   Dog Tags I got from the earlier game is missing.

   The reason is simple. You must have started a New Game instead. In order
   to retain the previous Dog Tags collected, you must complete the game
   and save it after the ending is shown. Choose load file. Then, upload
   the red coloured save file which you have just saved earlier on. Select
   the chapter(s) and the difficulty level you want. This starts a new game.
   The Dog Tags which you have acquired in the earlier game will also be
   there too.

 8)I completed the game and watched the ending. When the ending was supposed
   to play certain FMV and the song, "Can't Say Good Bye To Yesterday", there
   was no sound at all.

   Check the Important Notice under the introduction part. That's because
   your system does not have the requirements to enable Dolby Digital 5.1
   Channel. Besides certain part of the endings, certain portion of the
   FMV of the beginning part of the Plant Chapter will not have sound
   if you turn on Dolby Digital 5.1 without satisfying the criteria.

 9)Can you tell me what is/are the differences between US / Japanese /
   European version of MGS2?

   Check out the US-PAL-JAP section. The PAL version comes with an exclusive
   bonus DVD disc. This bonus disc contains interviews with Hideo Kojima,
   artworks, fully illustrated instruction manual etc.

Miscellaneous Related Questions:
-------------------------------

 1)Can I post your MGS2 faq in my websites?

   Sorry, no. From now on, my current faqs and any future ones will be written
   exclusively for gamefaqs and no other website. And, as for the reasons
   why, I have said many times in my previous faqs. If you happen to find my
   MGS2 faq in other websites, except gamefaqs, please e-mail me.

 2)Can you send me your updated faq?

   My most definite answer is no. If there's 1000 readers, do I always
   have to send my updated faq to 1000 people. It will be VERY troublesome
   for me. Just go to www.gamefaqs.com and check if there's update in the
   'What's New' section. Or, you can go and check out my contributor page
   at:

   http://www.gamefaqs.com/features/recognition/1821.html

   You can find all the faqs I have written, including reviews at
   my contributor page.

 3)Can I ask you a question regarding games via ICQ?

   In the past, I used to answer questions via ICQ. But now, I don't.
   I find that it's quite annoying when I was replying e-mails while
   the ICQ messages keep popping up. I have to answer so many questions
   at the same time. If you have any question, do not ask me through
   the ICQ. E-mail me instead if you have any question.

   One more thing. Do NOT add my ICQ number to your CONTACT list. Though
   I put my ICQ number at every of my faq, I don't expect everyone to add
   my ICQ number to his or her contact list. The thing is I already have
   a lot of contacts in my ICQ list. Those ICQ numbers which I added to
   my contact list, are those who are my classmates and my penpals.

   Even if you add my ICQ number to your contact list, I won't bother
   to add your ICQ number to my contact list. First, I HARDLY know
   you well so it's unlikely that I will chat with you via ICQ. I
   might as well save the trouble of adding your ICQ number to my
   contact list. Secondly, if you have any question regarding games,
   you can e-mail me and ask me. ICQ will not be needed at all. I
   hope you can understand this.

Plot Related Questions:
----------------------

The questions below all contain EXTREME SPOILERS!!! That's why I put them at
the end. Read these questions below at your own risk.

 1)Who is Johnny Sasaki?

   He was the guard whom was knocked unconscious by Meryl in MGS1. To
   add on, he also made an appearance in the VR Training disc found in
   Metal Gear Solid Integral. He's also the guard who's always having
   stomachache.

 2)Can you give a brief summary of the relationships between certain
   characters?

   Sure. I wouldn't mind... I hope below is sufficient...

   Otacon & Emma          - Step brother & sister.
   Sergei & Olga          - Father & Daughter.
   Scott Dolph & Fortune  - Father & Daughter. [Fortune = Helene]
   Fatman & Peter         - Student & Teacher. [Expert bomb makers...]
   Jackson & Fortune      - Husband & Wife. [Jackson = Ex-Dead Cell Leader]
   Ames & Nastasha        - Ex-husband & Wife. [Ames = Patriot's spy]
   Solidus & George Sears - Same person.

 3)What is the "Philanthrophy"?

   The "Philanthrophy" is an anti-Metal Gear organisation founded by Solid
   Snake and Otacon to expose the truth about the covert Metal Gear
   operations all over the world. The organisation is officially recognised
   by the United Nations. Despite that, the political status of the
   organisation is still not that influencing.

 4)How did Solid Snake and Otacon escape after the sinking of the Tanker
   two years ago and how did everyone believe that Solid Snake was dead?

   Otacon prepared a boat for Solid Snake to leave the Tanker. Since Liquid
   Snake is genetically identical to Solid Snake, they make use of Liquid
   Snake's body to make everyone believe that Solid Snake was dead.

 5)What is the "Dead Cell"?

   Dead Cell is a highly skilled anti-terrorist training squad developed under
   the Navy SEALS with the guidance of ex-US President George Sears. The
   existence of this squad was to stage random terrorist simulations to test
   the countermeasures of the SEALS and other military branches.

   A devastasting event that happened six months ago changed the entire life
   of the members of the squad when ex-Dead Cell leader Colonel Jackson was
   arrested on charges of corruption and misappropriatation of funds.

   As the Dead Cell were trained to emulate the terrorists and have good
   knowledge of military anti-terrorists response measures, it is a formidable
   and ruthless enemy.

 6)Is Ocelot a Patriot's spy?

   First, I wish to apologise to a person [I forgot his name] who had asked
   me this question before because I gave him the wrong answer. After playing
   the Plant Chapter and watching the scenes a few more times, I can conlude
   that there are sufficient hints from the game that make Ocelot being
   suspected to be a Patriot's spy. As to whether Ocelot is one of the
   Patriots or not, we don't know. But we are sure that Ocelot does work for
   the Patriots. So, do Ames. Because Ocelot is a spy from the Patriots,
   Liquid Snake chooses Ocelot as his host.

 7)Why is Ocelot known as "Shalashaska"?

   During the Cold War, Ocelot was working as an interrogation methods
   consultant to the Soviet Spetsnaz. The prisoners of Russia thus bestowed
   this name upon him.

 8)What is the special day that Rose kept asking Raiden about?

   The special day is April 30th. Rose asks Raiden whether he remembers this
   date. April 30th is the first day that Rose met Raiden. Lastly, Solidus
   died on April 30th if you beat him and watch the ending.

 9)Raiden's name is Jack and his girlfriend's name is Rose. Isn't this a
   direct reference to the highly successful movie, Titanic?

   Yes, it is indeed a reference. Hideo Kojima admitted this reference in
   his interview that was included in the bonus DVD disc that comes with
   the PAL version.

================================================================================
11)Credit
================================================================================

Thanks to all the help of all these contributors. Without them, writing this
MGS2 faq will be impossible.

ysf <ysf@pacific.net.sg>
- For typing the faq.

csy
- For her understanding and allowing me to continue typing up this faq. She's
  my girlfriend.

Hyral <hyral@hyral.f2s.com>
- For allowing me to use his abbreviations for my walkthrough.
- For allowing me to use certain information found in Hard mode of Plant
  Chapter.

Morph <fudgeit2k@hotmail.com>
- For writing an excellent Extreme mode MGS2 faq.
- For allowing me to use certain information found in Extreme mode of Plant
  Chapter.

<LHINSON690@aol.com>
- For telling me the differences between the US, PAL and JAP version of MGS2.

Dave Agnew <iaintafraidofnomonkeys@hotmail.com>
- For telling me that the USP Suppressor can be found in the PAL version.

John <Hukabala@hotmail.com>
- For telling me that the USP Suppressor can be found in the PAL version.

Welbury Press <welburypress@freeuk.com>
- For telling me that the USP Suppressor can be found in the PAL version.

Riddar Kato <tatarigami@hotmail.com>
- For telling me that the USP Suppressor can be found in the Japanese version.

Neo Gamer <neogamer007@hotmail.com>
- For designing an amazing ASCII logo of MGDS2 for my faq.

Daniel Bromley <dan@danryu.freeserve.co.uk>
- For telling me about the real names of some FHM models in the posters.

Heero Yuy <kanketsu@usa.net>
- For writing a FFVIII flowchart walkthrough and it somehow inspires me to
  come up with a new format for my MGS2 faq.

Jeff "CjayC" Veasey
- The webmaster of www.gamefaqs.com.
- For his dedication and hard work to www.gamefaqs.com.
- Thanks for hosting all my faqs and reviews.
- Thanks for making me a contributor page.

Bradygames Official Metal Gear Solid 2 guidebook- By Dan Birlew
- The Dog Tag checklist, maps etc found inside the book did help me quite
  a lot.

Konami <www.konamijpn.com>
- For making such a great sequel like Metal Gear Solid 2.

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END OF YSF'S METAL GEAR SOLID 2: SONS OF LIBERTY FAQ/WALKTHROUGH PART II
REMEMBER TO READ MGS2 FAQ/WALKTHROUGH PART I

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