M E T A L G E A R S O L I D (r) 2 S O N S O F L I B E R T Y TANKER DOG TAG WALKTHROUGH (PAL) by Packing Heat (email@example.com). Include the difficulty if you email asking about tags. This guide was written using the European (PAL) Playstation(r)2 version of Metal Gear Solid 2. The American/Japanese NTSC version of the game may contain different dog tags. If you're looking for the Plant walkthrough, then look on the www.gamefaqs.com Metal Gear Solid 2 FAQs section for it. ----------------------------------------------------------------------- ===================== :: Version History :: ===================== :: Version 2.2 :: 22 August 2002 :: Small update with alternate strategy for Hold No.2 tags. (from Michael Goulbourn) :: Version 2.1 :: 11th June 2002 :: Quick update. Added a new way to do pull-ups quicker, thanks to an email. See the holdup FAQ just below the table of contents. :: Version 2 :: 9th April 2002 :: Corrections. Plant walkthrough is complete. If you e-mail me asking for a specific tag, say which difficulty it's in. :: Version 1.7 :: 27th March 2002 :: New information about Gackt, the guard in Deck-2 moshing to some music. Neoseeker added to authroized site list. Corrected the [Stealth] and [Bandana] requirements. Look out in a few days for the Plant walkthrough. :: Version 1.6 :: 26th March 2002 :: AWOL soldier cleared up! It now appears that if you enter the Engine Room under Alert, or cause an Alert before you have his tag, then he disappears off with the patrol team that comes through the Engine Room to see what the deal is. Also new information about the Grip Levels. Thanks to CJS28 for all the info in this update! :: Version 1.5 :: 25th March 2002 :: Damn Wordpad sucks. Past something in and it converts it to TMR font, "No, I never said to do that, I need Courier New!" Anywho, every tag on the tanker is now accounted for and walkthrough'ed. Few corrections added, plus we seem to have a glitch. I wasn't going to mention it until someone else was missing the same guard...He's the first guard you encounter as you enter the Engine Room. Sometimes, he's just AWOL. :: Version 1.0 :: 21st March 2002 :: All the tags for Tanker on Very Easy and Easy difficulties are listed, as well as a walkthrough for each of those. Also have a whole guide just below this about hold-up situations. Along with some secret stuff... I was intending to finish the guide completely before releasing it, but everyone asks about Hold 1 & Hold 3, so here they are. Don't ask me about Plant, or anything that isn't here, I'm working on those. Best to ask the message board if you have questions not covered. :) Oh, NTSC? No idea, all I know is that they have a few less tags. ============================ :: Welcome to the tour... :: ============================ This is a tour around the tanker DISCOVERY. Please beware of lethal guards, a hairy Russian lady, a gruff-sounding man with a revolver, and some guy in a grey sneeking suit. During the tour you may select some souveniers from the patrons. Shiny dog-tags are popular gifts, but don't forget to frisk, or otherwise persuade, the locals to hand over their food or weaponage. Enjoy your stay. =============== :: Ships Log :: =============== :: 001 :: How do I hold up a guard? :: :: 002 :: Hold-up situation Q&A :: :: 003 :: [Stealth] & [Bandana] :: :: 004 :: Special Tags :: :: 005 :: Tanker :: Very Easy :: 24 Tags :: :: 006 :: Tanker :: Very Easy :: Walkthrough :: :: 007 :: Tanker :: Easy :: 26 Tags :: :: 008 :: Tanker :: Easy :: Walkthrough :: :: 009 :: Tanker :: Normal :: 33 Tags :: :: 010 :: Tanker :: Normal :: Walkthrough :: :: 011 :: Tanker :: Hard :: 35 Tags :: :: 012 :: Tanker :: Hard :: Walkthrough :: :: 013 :: Tanker :: Extreme :: 34 Tags :: :: 014 :: Tanker :: Extreme :: Walkthrough :: :: 015 :: Extreme Olga :: :: 016 :: Not more credits! :: :: 017 :: Legal Stuff :: =============================== :: How do I hold up a guard? :: =============================== =============================== :: How do I hold up a guard? :: =============================== Well, first you need a gun. At first you have your M9 tranquilizer gun. This works fine for those guards that beg for their life and hand over their tags with no "persuasion". But soon you will encounter guards that call your bluff, act the tough guy as it were. So more means of persuasion are needed to relinquish them of their belongings. The USP/SOCOM handguns are the standard choice for achieving this. Simply implant a hot piece of led in a guard's kneecap or hand, and he will be more willing to co-operate with your demands. But point something more powerful at him - a grenade launcher, Stinger missile launcher etc - and the results are a little more amusing... First, weapon drawn, you need to sneak up behind a (preferably stationary) guard. Go into first person view (R1), now point the gun at your the guard. If you're close enough, your character (Snake or Raiden) will order the guard to "freeze!" If the guard raises his hands, then you're in business. He's not going to be scared of you from behind (I should hope), so we need to get in front of him. Hold L1, and release R1, but still hold square. Now walk around in front of the guard. Hold R1, release L1, and now we're pointing a gun at his face. If he's a cowardly (or sensible, as it were) guard, then he will beg for his life. Aiming at his crotch and face is a good way to scare him into dropping goodies, and his tag will be the first thing he drops - if he has one. You can usually see the tag sparkling on his chest now. Watch him shake and drop his tag. After he has done so, you can either - 1. Torture him some more, if he will drop some ammo or [RATION]s, or 2. Tranquilize him, safest way, no noise, 3. Kill him, which is usually noise, and rather messy. Now the other type of guard you will encounter are the tougher ones. Upon pointing a USP/SOCOM/M9 at their face/crotch, they will say something like "If you're going to shoot, then shoot!" Ooh, what a tough guy! He won't give you anything, and tranquilizing him will either do nothing, or put him to sleep. Kneecapping him, or shooting his arm with the SOCOM/USP (or maybe a quick round from a machine gun) will deliver a non-fatal wound. Now he's more than happy to co-operate, so you can proceed with your threats. But beware - if you put your gun away, he will kick your arse. And after a little while, he will kick your arse anyway if you just stand there with a gun at his crotch. =========================== :: Hold-up Situation Q&A :: =========================== Q :: The guard won't hand over his tag, and I only have an [M9]. Help? A :: Okay, if you put your gun down while in front of him, he will kick you, then call for backup. You need to get behind him, so hold L1, release R1, and walk behind him, still pointing your gun at him. Now drop your gun, he won't notice, and knock him out with some punches. Q :: How do I switch weapons while in first person view, without the guard kicking my arse? A :: Hold L1, release R1. Now you can hit L2, and select a new weapon from your inventory. Hold R1, now release L1, and you're back in first person view, with your diferent weapon. Q :: I got the guard to freeze, but the fool is right by a railing/wall and I can't get in front! A :: While trying to get in front of him, purposely walk into him. He will make a noise "Uugh" and stumble back a few steps. Beware that his "uugh" could be heard by other guards. Or use the choke hold to drag him to a place where you can work. Q :: The dude is standing too close to other guards/Marines/laser trap! A :: This is useful for getting Marine's tags on the Hold rooms of the tanker. You may need to tranquilize some other Marines first, now sneek up behind the guy you want, grab him round throat, and drag him to a place where you can work. Be careful not to snap his neck though. Q :: Aaaghh! He turned around and spotted me before I could get him to freeze! A :: That's not a question. But killing the dude will not help, he needs to be alive to be able to hand over his tag. The best way to deal with him is to punch/kick combo him down until he has little stars above his head. You can come back for him. Now, if he's down, and getting up, stand behind him, point your gun, and hold him up. Q :: I hear you can use [Thermal Goggles] to aid your quest... A :: Yes you can. Equip the [Thermal Goggles] to your bonce, go into first-person view, and look at a guard. His tag should be glowing white as it is colder than his body, which is glowing red. This isn't a very effective method though. You need to be quite close to see the tag, and in front of him, and the [Thermal Goggles] don't have a zoom function. They're good for the Marines sections though. Q :: How do I look at the tags I've collected? A :: On the title screen, select Special, then Dog Tag Viewer. Load them from your memory card. Q :: Have I collected that guy's tag...or not? A :: If you equip something with a zoom/scope attached, zoom in on a guard, and hit triangle, you can see his details...only if you have his tag though. Q :: Oops! My finger slipped. He won't wake up! A :: Need the tag off a sleeping guard? 3 options - 1. Spook another guard, and lead him to your sleeping friend. He will kick him awake. Hmm. 2. Got [Coolant]? Spray a sleeping guard with your [Coolant] spray, he will wake up faster. Hooray! 3. Try exiting the area, then re-entering (also known as "Window's has crashed, what do I do?" solution. Only kidding. This only works in certain areas...Deck 2, port is a good place to do this. 4. Just thought of this one, can't be bothered changing that "3" up there. If you drag your sleeping guard into the patrol line of another guard, hide yourself, then the guard should wake up his snoozing comrade with a swift kick in the scrutux. Or head. 5. Drag your sleeping friend onto some steps, then repeatedly pummel his head until he wakes up (various e-mails about this) 6. Keep picking up the guy, then dropping him right back down again. It will take a while, but is handy if there are no steps around, and you don't have some Coolant. I found this out when looking for Rations on Extreme mode. Q :: Any way to do pullups quicker? A :: Having a full health guage means your grip level depletes slower. If you're wounded, it drips away like your blood. Stock up on [Ration]s then... NEW :: A quicker way to do pull-ups (this works best in Engine Room on the tanker, you don't need to do pull-ups on the Plant anyway), is to hang off a railing that has a railing Below it. Then hit X to drop to the lower railing. This Will count as 10 pull-ups for some reason. (Thanks to Yusef El-Sokby) =========================== :: [Stealth] & [Bandana] :: =========================== :: [Bandana] :: :: After acquiring 47 tags, you are rewarded with the [Bandana] for use on the Tanker level. This grants you infinite ammo when equipped. :: [Stealth] :: :: Acquire 78 tags on the Tanker, and you get [Stealth]. This camoflauges your body, making you invisible to the enemy. It is useless when battling Olga, and for the gunfight outside Hold No.1. Very useful for Extreme difficulty, although I did the Extreme walkthrough for those without [Stealth] ================== :: Special Tags :: ================== :: When you log into the first node with Raiden on the Big Shell, you are asked for your details. These will be displayed on the dog tag that Raiden is holding in the end credits... :: Enter one of the following names and their statistics will magically appear... :: Hideo Kojima :: You know who he is :: Yoji Shinkawa :: The dude who designed all the characters :: Ken Ogasawara :: He's a translator :: Who's this Gackt fellow? :: Just to let you know, Gackt is a really popular Japanese singer/rock idol, and he's done the commercials to MGS2 in Japan. He's kinda eccentric, and claims to be a 400 old vampire in a past life or something weird like that. Anyway, he's a celebrity endorser, and an avid video game player, so that's why they put him in. Also, since he's in the music industry, that explains the headphones. (Thanks to Anindo Mukhurjee for the Gackt information) ==================================== :: Tanker :: Very Easy :: 24 Tags :: ==================================== ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 0923 A Navigational deck, wing 001 Ross E Bowman 0616 B Aft deck 002 Abraham Carrillo 0704 ? Aft deck 003 Kaissar Ag Agnouche 0120 O Aft deck 004 Arnaud Delaunay 0430 O Navigational deck, wing 005 Ryoji Makimura 1206 B Deck-A, Crew's quarters 006 Kumi Sato 0513 B Deck-B, Crew's Quarters 007 Kevin S Purvis 1114 B Deck-A, crew's lounge 008 Yasuhiro Miyamoto 0225 AB Deck-A, crew's lounge 009 Michael C Anthony 0307 O Deck-A, crew's lounge 010 Carlos Garci Garcie 1230 A Deck-D, crew's quarters 011 Mineshi Kimura 0618 AB Deck-D, crew's quarters 012 Jonathan Hancock 0208 AB Deck 2, port 013 Bryn T Kershaw 0304 O Deck 2, port 014 Michael Hurkmans 1205 B Deck 2, port 015 Ken Ogasawara 0630 B Engine room 016 Petro Kyrylenko 0218 ? Engine room 017 Aaron F Kopf 0624 AB Engine room 018 James P Fitzgibbons 0513 ? Engine room 019 Alexander Strigi 0403 A Engine room 020 Dave Cox 0803 O Hold No. 1 021 Cory A Noll 0406 AB Hold No. 1 022 Andreas Ebeler 0323 AB Hold No. 3 023 Gary J Davidson 0712 O Hold No. 3 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Walkthrough :: Tanker :: Very Easy :: 001 :: Ross E Bowman is patrolling the door to the left 002 :: Abraham Carrillo is guarding the door to the right 003 :: Kaisser Ag Agnouche is strutting along the top balcony *** :: Enter the door on the right into Deck-B, crew's quarters starboard. Enter the door in the corridor to go to Deck-A, crew's lounge, starboard 009 :: Michael C Anthony is patrolling along the corridor *** :: Enter the door into Deck-A, crew's quarters, starboard. Now turn around and go back through 007 :: Kevin S Purvis is chilling out, sitting at the bottom of the steps outside the crew's lounge *** :: Up the stairs, enter the right door. Follow the corridor south, enter the door on the west side to Deck-C, crew's quarters, port. Go up the next stairs to Deck-D, crew's quarters 010 :: Carlos Garcie is that geezer standing by the laser trap with the C4 wired to it *** :: Up the stairs. Now fight Olga and put her to sleep with your [M9] 000 :: Olga Gurlukovich's sleeping body is to be frisked until she relinquishes her tag *** :: Get the [USP Surpressor] and [Thermal Goggles] from the mast 004 :: Arnaud Delauny appears out of the door on the other side *** :: Back down to Deck-D, crew's quarters now 011 :: Mineshi Kiruma is now walking around the corridors outside the room with watermelons 006 :: Kumi Sato can now be kneecapped to get his tag in Deck-B, crew's quarters 008 :: Yasuhiro Miyamoto is hiding down the stairs to the west of the crew's lounge. Kneecap! 005 :: Ryoji Makimura is available for kneecapping in Deck-A, crew's quarters *** :: Off to the Engine Room we go (headshot the guy sitting on the steps for some fun). *** Don't enter the Engine Room with the guards on Alert, or the next guy won't appear *** 018 :: James P Fitzgibbons is just through the next door, don't kick him over the edge this time. Don't cause an alert, or he'll disappear with the assault team that shows up. 015 :: Ken Ogasawara is the geezer patrolling on the next floor down 016 :: Petro Kyrylenko is at the bottom of the steps. Drag him out a little first to get behind 017 :: Aaron F Kopf is the next bloke you see, up some stairs. He's staring at a girly poster... *** :: ***IMPORTANT*** Before you exit this room, get yourself up to at least Grip Level 2. 019 :: Alexander Strigl now, he's that bloke that comes out of the door. He's been fixing a door *** :: Now you gotta shoot the C4 control thing. You should now have 16 dog tags in your pocket. Deck-2, port. Hide in the second opening until the guard passes, sneek up behind him and rob Funny scene...when hiding behind this wall, knock the metal bar down and watch... "I am not stupid!" 012 :: Jonathan Hancock is the first guard. Hide in opening 2, stalk him back to opening 1 *** :: Frisk this guard for [Grenades]. If the alarm goes, run back to Engine room, port. If you get caught, run back down to Engine room, port. Now re-enter for a resetted radar 013 :: Bryn T Kershaw can be seen moshing to some music at the corner. Don't bump him! 014 :: Michael Hurkmans is the next guard. He would have heard if you bumped Bryn. *** :: Michael may be sleeping, or not. Either way, just get him from the side, it's easier. Now through the door to Deck-2, starboard. A gun fight ensues... You have 19 tags. Yes? Hold No.1 .Climb down to the floor. To the left of the projector is a dude with a helmet... 021 :: Cory A Noll is that dude's name. He's not part of the crowd. Don't wound these Marines! *** :: Climb back up your ladder, to the middle floor. Now jump the railing, and shimmy to the left. This is why you need Grip Level 2. Flip yourself back up at the far end by the guy. 020 :: Dave Cox is that guy's name. Take his tag and tranquilize him. None of the Marines resist. *** :: Now go through the door into Hold No.2. Flip over the railing, and shimmy to the other end. Go through the door into Hold No.3. See that dude standing there? He may be in his kecks... 022 :: Andreas Ebeler is next on your hitlist. He's this guy on the platform. Rob his tag *** :: Slide down the firemans pole. See that guy, sort of asleep? May also be in his kecks... 023 :: Gary J Davidson is this Marine's name. Plenty of space to sneek behind and hold him up *** :: Now you have all 24 dog tags? Good. Get your 4 photos of RAY, load them up and your done! =============================== :: Tanker :: Easy :: 26 Tags :: =============================== ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 0923 A Navigational deck, wing 001 Nicholas M Capone 1217 O Aft deck 002 Donal L Gilliland 1228 O Aft deck 003 Joe T Holdren 0915 AB Aft deck 004 Shaun P Wilson 0513 O Navigational deck, wing 005 Jeff K Hui 1031 B Deck-A, Crew's quarters 006 Nobuyoshi Nishimura 0218 A Deck-B, Crew's Quarters 007 Tomomi Kato 0101 AB Deck-A, crew's lounge 008 Anders E Leiro 1122 ? Deck-A, crew's lounge 009 Skraktus Mercio 0209 O Deck-A, crew's lounge 010 Gavin S Nash 1206 B Deck-D, crew's quarters 011 David S Eastwick 1108 A Deck-D, crew's quarters 012 Kozaka Kh Henri 0502 ? Deck 2, port 013 Gackt 0704 AAA Deck 2, port 014 Thomas P Dohm 0207 AB Deck 2, port 015 Enrique Camacho 0513 O Engine room 016 Takashi Ohari 0512 A Engine room 017 Max C Wood 0210 ? Engine room 018 John W Flemming 1123 AB Engine room 019 Edward B Elston 0108 B Engine room 020 Christopher D Dadah 0303 O Engine room 021 Rodrigo Spinetti 0918 A Hold No. 1 022 Frank Gther 1109 B Hold No. 1 023 James N Janovsky 0504 O Hold No. 3 024 Abigail G Sanshez 1017 O Hold No. 3 025 Rafael Estaregue 1113 B Hold No. 3 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Walkthrough :: Tanker :: Easy :: 001 :: Nicholas M Capone is the bloke patrolling the door to the left 002 :: Donal L Gilliland is guarding the door on the right side 003 :: Joe T Holdren can be found strutting along the top level balcony *** :: Enter the door on the right side of the ship into Deck-B, crew's quarters. Avoid the guard, and enter the door on the far left to Deck-C, crew's quarters. Up the stairs now to Deck-D, crew's quarters 010 :: Gavin S Nash is the bloke standing dangerously close to the lasers and C4. Watch the camera though *** :: Run into the room with the melons. A guard will walk up the stairs. Be quick... He don't stay long. You can punch-kick him unconscious, then drag him to the canteen where you can work 011 :: David S Eastwick is his name. He goes down again quickly, so sneak up behind and get him/get him into the canteen. You have one shot at this, don't screw it up! *** :: Up the stairs, fight Olga Gurlukovich. 000 :: Olga Gurlukovich, frisk her sleeping body for her tag. Keep frisking for some ammo *** :: Re-enter Deck-E, The Bridge for some [USP] ammo. Get the [Surpressor] from the mast 004 :: Shaun P Wilson is the bloke that comes out of the other door and walks around the boxes *** :: Back down to the laser trap and the C4. Shoot the camera and the C4 control box. Kill the guard that's by the stairs. He has no tag, but he may give some ammo...Back down to Deck-B, crew's quarters, port 006 :: Nobuyoshi Nishimura needs to be kneecapped before he will hand his tag over. Take him down! *** :: Go down into Deck-A, crew's lounge. See that guard? 009 :: Skraktus Mercio is the patrolling guards name. Hold him up to the east, not the other end, or the guard down the stairs will hear *** :: Exit the door to Deck-A, crew's quarters. Look for the guard 005 :: Jeff K Hui is the guard patolling just west of the locker room *** :: Re-enter Deck-A, crew's lounge. There's a new guard sitting on the steps... 007 :: Tomomi Kato is his name. He needs a bullet in the knee to persuade him to hand over his tag 008 :: Anders E Leiro is the geezer standing - half asleep - down the stairs, surrounded by flies *** :: To the Engine Room. Don't enter with an Alert! 019 :: Edward B Elston is the first guard. Tell him to "freeze" then bump him to get in front. Don't cause an Alert though, or he will probably disappear with the assault team that shows up. 015 :: Enrique Camacho is next, just down the steps 016 :: Takashi Ohari is to the left at the bottom of the next steps. Jump him from the side 017 :: Max C Wood is standing up the next flight of steps. Look directly where he was looking... 018 :: John W Flemming is up the last set of stairs *** :: ***IMPORTANT*** Before you leave the Engine Room, get up to Grip Level 2! ***IMPORTANT*** *** :: Let the next guy finish talking into the radio before you hold him up 020 :: Christopher D Dadah is the bloke who comes out of a door bragging that he fixed said door. He sounds proud... *** :: Shoot the laser control boxes and go through the door to Deck-2. You should now have 18 tags (43 accumulated). Run up and hide in the second opening on the right. Wait for the guard to pass you 012 :: Kozaka Kh Henri is his name. Sneak up behind him when he has gone past *** :: If you get caught, run back down into the Engine Room, then re- enter to reset the alarm. Don't hold up the next 2 guards with the [USP], they will see the light. Use the [M9] 013 :: Gackt is the guard at the corner, moshing to some music. Stange name... AAA blood. Is he a vampire? ***See - Special Tags*** 014 :: Thomas P Dohm is the next guard. You will have to get him from the side, be careful *** :: Now you have a gunfight, and end up in Hold 1. Got 21 tags (46 accumulated)? Climb down to the floor. The second row from the front, third from the right...It's underpant season! 022 :: Frank Gther is that guy in the underpants. He's very difficult to get, so follow this... Sneak around the west side of the room to the north-west corner. From here, tranquilize every guard that can see him (use the radar to see this). Now carefully walk up the the bloke standing infront of our man (both are tranquilized), and drag him off to the front, out of the way. Now tranquilize him again. Go and grab our underpant man, drag him off to the front. When you release him, point your gun at him and hold him up as normal. :) *** :: Now you will need to let them catch you. Reason - you will start Hold No.1 again, _with_ the tag you just got, you will have full time limit, and you will also have full [M9] ammo... Now climb down to the middle balcony. Flip over it, and shimmy across the the other end where a guard is. Jump back up behind him 021 :: Rodrigo Spinetti is the guard on the other end of this balcony *** :: Through the door to Hold No.2. Same trick with the railing again, right to the other end. Pull yourself up, and go through into Hold No.3 023 :: James N Janovsky is the next guy, on the balcony in Hold No.3. *** :: A good tactic now is to tranquilize all the Marines from the balcony, you can see better than you can from the floor. Now slide down the pole 024 :: Abigail G Sanshez is the guard at the bottom of the pole, may be sleeping. Easy pickings *** :: This is a good time to demonstrate the [Thermal Goggles]' ability to sniff out tags. Get in the little passage under Dolph, equip the goggles, and use first-person view to see the tag... 025 :: Rafael Estaregue is in the front row of the Marines, third from the right. They should all be tranquilized by now (from the balcony). Walk round the front of them, and walk up to him. His arms are folded. Grab him in the choke-hold, and drag him under the platform that Dolph is on (the guy giving the speech). Now release him, and hold him up as normal. *** :: That's them all. Now take some photos of RAY, and get the hell outta there! ================================= :: Tanker :: Normal :: 33 Tags :: ================================= ID Name DoB BLD Location ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 0923 A Navigational deck, wing 001 Kazuya Ikeno 1025 A Aft deck 002 Kim K Christensen 0928 AB Aft deck 003 Larry D Lionberger 1021 ? Aft deck 004 Chul Kwon 0727 A Navigational deck, wing 005 Hirosuke Moritomo 0829 O Deck-C, Crew's quarters 006 Hoshiko Kamata 0423 A Deck-A, Crew's quarters 007 Marco G Brunato 0330 ? Deck-B, crew's quarters 008 Jesus Bibian Jr 0116 ? Deck-B, crew's quarters 009 Jordi C Aldea 0508 ? Deck-A, crew's lounge 010 Sadaaki Kaneyoshi 0517 A Deck-A, crew's lounge 011 Anthony D Callaghan 0407 ? Deck-A, crew's lounge 012 Craig M Weldon 0426 AB Deck-D, crew's quarters 013 Daizo Shikama 1229 B Deck-D, crew's quarters 014 Shinta Nojiri 0408 A Deck-D, crew's quarters 015 Jun Tanaka 0812 B Deck 2, port 016 Bernard A Reeves 1221 O Deck 2, port 017 Evan M Martin 1120 A Deck 2, port 018 Bruno A Montenegro 1123 B Engine room 019 Almerindo Lemke 0909 A Engine room 020 Satoshi Hirano 0211 A Engine room 021 Jusin C Cunley 0625 O Engine room 022 Kristian Lindin 0930 ? Engine room 023 Mike Abe 0602 A Engine room 024 Tatsuya Takada 0731 O Engine room 025 Pawel Majewski 0208 O Hold No. 1 026 Mark W Bruce 0806 O Hold No. 1 027 Youssef Fassi-Fihri 0817 O Hold No, 1 028 Christian Nordstr 0726 B Hold No. 2 029 Hiro Miyajima 0510 AB Hold No. 2 030 Nathaniel Lord 0604 O Hold No. 3 031 Carlos Kiho 1229 O Hold No. 3 032 Tim U Chan 0619 ? Hold No. 3 :: Walkthrough :: Tanker :: Normal :: 001 :: Kazuya Ikeno is the guard over to the left, guarding a door 002 :: Kim K Christensen is the one guarding the door over to the right 003 :: Larry D Lionberger is the bloke strutting along the top balcony *** :: Enter the door on the right into Deck-B, crew's quarters 007 :: Marco G Brunato is the guard on the north corridor 008 :: Jesus Bibian Jr is the other guard on the south corridor *** :: Go up the stairs on the west to Deck-C, then go up the next stairs to Deck-D, crew's quarters. Tranquilize the guard in the canteen - he ain't giving up his tag. 012 :: Craig M Weldon is the guard by the C4 laser trap. If you get him while he's close to the trap, bump into him to move him back a bit so you can get in front without hitting the lasers *** :: Go up the stairs into Deck-E, the bridge. Now defeat Olga 000 :: Olga Gurlukovich is to be frisked until she drops her tag *** :: Re-enter The Bridge for some [USP] ammo, exit back out to the Navigational Deck, wing. We have un-finished business... First, climb the mast for the [Surpressor] and [Thermal Goggles] 004 :: Chul Kwon is the guard that comes out of the other door, should give up his tag without a kneecapping *** :: Go back down to Deck-D, crew's quarters. The guy you put to sleep in the canteen is awake, and there's a new guard in the corridor just north of the laser trap. Go for the one in the canteen first, and be careful of the surveillance camera... 013 :: Daizo Shikama is that un-fortunate guy in the canteen, and he needs to be kneecapped before you can relinquish his tag *** :: Kill the other guard out in the corridor, and drag him quickly into the small room with the boxes and watermelons and such. A new guard is now coming up the stairs, but he goes straight back down. That's the guard that has the tag, and this is a one-time chance to get it. When he turns to go back down, punch-kick him to the ground. Now point your gun and wait for him to get up 014 :: Shintra Nojiri is that guard's name. Remember, be quick about this. Punch-kick him down, then rob his arse. Not literally! *** :: Go down to Deck-C. 005 :: Hirosuke Moritomo is the guard pacing by the surveillance camera. Knock the wall to get his attention, then hide by the locker. When he comes to investigate, ambush him *** :: Now go down into Deck-B, then cut through the east door to Deck-A, crew's lounge. Kill any guards in Deck-B, you have their tags already 011 :: Anthony D Callaghan is the guard pacing up and down outside the crew's lounge. Follow him when he goes east, and ambush him at the end. If you jump him down the other end, the guard down the stairs will hear *** :: Exit the door to Deck-A, crew's quarters 006 :: Hoshiki Kamata is pacing up and down just west of the locker room. He will need some persuasion from your [USP] though... *** :: Go back to Deck-A, crew's lounge. The mess you made of that guard has gone, and a new guard is standing by the steps... 009 :: Jordi C Aldea is that guard. Follow him into the lounge area and ambush him 010 :: Sadaaki Kaneyoshi is sleeping down the stairs to the west. Creep slowly down the stairs. Notice the flies :( You will have to fulfil his wish to be shot with a bullet in his arm/kneecap *** :: Enter the Engine Room now, it's down the stairs on the east. Do not enter with the guards on Alert, or the next guy may not show 023 :: Mika Abe is the first guy. Bump him to get between him and the barrier. Shoot him in the head after getting his tag, and watch him fall over the railings... If you cause an alert, he could disappear off with the assault team that shows up 018 :: Bruno A Montenegro is the guard down the flight of stairs. Sneek behind him as he heads off in the other direction 019 :: Almerindo Lenke is hiding down the next stairs. He's just by a pillar, so when he looks to his left, jump out and ambush him from his right hand side, then get infront to get his tag 020 :: Satoshi Hirano is just up the next flight of stairs. Kneecap him for his dog tag, then head shot him and he'll fall over the railings to a comical Looney Tunes stylee death. All we need then is a puff of white smoke indicating he landed *** :: Go back down those stairs and look for the next guard... 022 :: Kristian Lindin is the guard's name. Wait until he walks along north, then sneak up behind him 021 :: Justin C Cumley is up the last flight of stairs *** :: ***IMPORTANT*** Get up to Grip Level 2 before you leave the Engine Room 024 :: Tatsuya Takada comes out of a door that he fixed. Jump him as soon as he finishes his speech into his radio. You must get him as he doesn't appear any other time *** :: Shoot out the laser control boxes (3 of 'em), and enter Deck-2, port. Leg-it to the second opening, and hide there. Notice that while in Deck-2, you should only be using [M9]. The [USP] has a light attached, and the guards see the shadow before you can shout "freeze". You can switch to [USP] if the guard needs kneecapping while holding him up - hold L1, and change guns! If you get caught by the guards, run back the the Engine Room, then re-enter for a resetted radar and guards 015 :: Jun Tanaka is the first guard walking towards you. You should be hiding in the second opening on the right. When he passes, heading south, follow him and ambush him 016 :: Bernard A Reeves is the guard boppin' his 'ead to muzik at the bottom corner. Sneak past with your [M9] and hold him up 017 :: Evan M Martin is the geezer a bit futher down, sleeping. Walk beside him as he sleeps to get him *** :: Enter Deck-2, starboard. Have your gunfight, then enter Hold 1. Your [Bandana] is good for the gunfight. Climb down to the floor in Hold No.1 *** :: As soon as you enter Hold No.1, climb down to the floor 026 :: Mark W Bruce is standing just to the west of the projector. He is all alone, and wearing a helmet 027 :: Yousser Fassi-Fihri is easy as well. He's on the west wall, all alone, again wearing a helmet. Careful of the metal floor...he's standing on the metal plated floor by a cube thingy... *** :: Climb back up the ladder in the south-east corner, up to the middle balcony. 025 :: Pawel Majewski is on the other end of the middle balcony. To get to him, flip over the railing on the middle balcony, and hold L2 to shimmy all the way to the other end, then flip yourself back up when you reach him. This is why you needed Grip Level 2 *** :: Now exit through the door to Hold No.2. We shall have to work backwards here! Flip over the railing and again grab hand-to- hand to the other end, then pull yourself up. Go through the door into Hold No. 3 030 :: Nathaniel Lord is that guard ahead of you on the balcony. Take his tag, then slide down the pole 031 :: Carlos Kiho is the guard standing near the bottom of the pole, sleeping. Let's wake him up... 032 :: Tim U Chan is the guard on the far left of this room. Crawl along through the passage under Dolph to the other side. Our man is standing on his own on the far left, easy to spot *** :: Now go through the left door (the door on the south-west wall) into Hold No.2. There's 2 tags on the ground floor that we couldn't get before, otherwise we wouldn't have been able to get 030... anywho... 028 :: Christian Nordstr is the guard on the far left (west) of the room. He paces around. Tranquilize the 2 guards at the very front, and the whole first 2 rows of Marines. Then sneek up on our man, be careful of the metal plated flooring - tread softly. You should be using your [Bandana] while tranq'ing the guards 029 :: Hiro Miyajima is standing at the back by the projector. You will need to work your way round the room clockwise, tranquilizing any guards whose field of vision you need to cross. He's on his own, with a helmet on his bonce. ALT :: As regards any difficulty level on the tanker level that has guards patrolling in the northwest or northeast corners of hold 2 I find that if I hide behind the boxes directly next to the doors from hold 3, I can entice the guards through a knock on the aforementioned box, when they come to investigate I simply hide behind the corner of a box and hold them up. This tends to remove the need to tranquilise any marines that could see you drag him away. Although, after playing in hold 2 again, I found you have to be quite specific with the knocking, thus you must knock right in the very corner then withdraw a little towards the door. Then the soldier will come directly to the source of the knock, at which point his field of vision will be directed towards the wall, at which point you can easily hold him up to get his tag. ( Michael Goulbourn ) *** :: Now go back to Hold No.3 and take the 4 photos of RAY, upload them to Otacon, and you're done. Hooray! =============================== :: Tanker :: Hard :: 35 Tags :: =============================== ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 000 Olga Gurlukovich 0923 A Navigational deck, wing 001 Markus A Lindqvist 0209 ? Aft Deck 002 Kenichi Takashima 0103 A Aft Deck 003 Thiago S Parra 0801 O Aft Deck 004 Chris j Matzdorf 0819 ? Navigational deck, wing 005 Adriaan B Scholvinck 0102 A Deck-C, crew's quarters 006 Julius Jun 0228 B Deck-A, crew's quarters 007 Kazuki Nisimura 0302 A Deck-B, crew's quarters 008 Zhang Chao 1030 ? Deck-B, crew's quarters 009 Vishal Kapur 1007 O Deck-A, crew's lounge 010 Victor A Cruz 0107 B Deck-A, crew's lounge 011 Toshio Noguchi 0301 O Deck-A, crew's lounge 012 Celeste D Sauls 0602 O Deck-D, crew's quarters 013 Danielle E Ford 0714 O Deck-D, crew's quarters 014 Jennifer A Mauck 0925 O Deck-D, crew's quarters 015 Daniel A Olsson 0624 O Deck-D, crew's quarters 016 Achim Amann 0821 A Deck 2, port 017 Sean P Cullen 0315 ? Deck 2, port 018 Tommy Blunt 0101 O Deck 2, port 019 David Chau 1230 B Engine room 020 Philippe Ah Mouritzen 0102 A Engine room 021 Yoko Niiyama 0315 B Engine room 022 John V Teves 0128 B Engine room 023 Shintaro Naka 0330 O Engine room 024 Natsuyo Tanaka 0814 A Engine room 025 Yuji Korekado 1222 A Engine room 026 Bryan D Scheibe 0331 ? Hold No.1 027 Yukho Wong 0123 B Hold No.1 028 Lars Crama 0525 AB Hold No.1 029 Jonathan Murphy 1230 AB Hold No.2 030 Gary K Yong 0309 ? Hold No.2 031 Yuki Miyata 1011 O Hold No.3 032 Evan A Ball 0213 B Hold No.3 033 Jason B Wray 0530 A Hold No.3 034 Andrew J Baker 0316 ? Hold No.3 :: Walkthrough :: Tanker :: Hard :: *** :: Now you should have [Stealth] so use it to sneak up on the guards. When you get infront of them though, and are not in first person view, unequip it with L2, otherwise they won't see you aiming at their groin with your gun... 001 :: Marqus A Lindquist is over to the left side 002 :: Kenichi Takashima is guarding the door over to the right 003 :: Thiaggo S Parra is patrolling along the top balcony *** :: Enter the door on the left into Deck-A, crew's quarters 006 :: Julius Jun is the guard patrolling in the corridor just east of the locker room *** :: Enter the door into Deck-A, crew's lounge 009 :: Vishal Kapur is walking around in the lounge. Get him when he's nearest to the bar, or the other guy will see you. Hide him behind the bar when you've got his tag *** :: Go up the stairs and enter Deck-B, crew's quarters 007 :: Kazuki Nisimura is the guard on the north corridor 008 :: Zang Chao is his comrade patrolling the south corridor *** :: Go up the west stairs do Deck-C, then up the next stairs to Deck-D. Careful of the surveillance camera 013 :: Danielle E Ford is the guard standing outside the pantry room. Wait until the guard by the laser trap goes away, then hold her (first female guard?) up. Use the pantry room to conceal the body. *** :: A guard just came up the stairs. Be quick about this one! 015 :: Daniel A Olsson is his name. He walks up towards the lasers then goes back down. If you miss him, then you're screwed, cos he doesn't appear again. Wait outside the pantry room, and when he turns back around, sneak up behind him. You can even punch-kick him down, then wait until he gets up then hold him up. Add him your collection of sleeping guards in the pantry room 014 :: Jennifer A Mauck is the guard in the canteen. She (another female :) ) paces between the 2 tables 012 :: Celeste D Sauls is the one standing dangerously close to the C4 laser trap. If you hold up this guard too close to said lasers, then bump them to move them away a little. Careful that upon administiring the tranquilizer that the guard doesn't fall back into aforementioned lasers and blow the C4 up *** :: Go up the stairs, and defeat Olga Gurlukovich 000 :: Olga Gurlukovich is the next one. Pick her up while she sleeps and drop her so she releases her tag 004 :: Chris J Matzdorf comes out of the door on the other side, and walks around the boxes. Sneek up behind as he goes up the steps *** :: Get the [Surpressor] and [Thermal Goggles] from the mast. Now go through the ship until you are back at Deck-C, crew's quarters. Be careful - you may be sneezing...but luckily we have all the tags from Deck-D, so as you pass through there en-route to Deck-C, you can take out the guards by any means necessary... 005 :: Adrian B Scholvinck is the guard patrolling in Deck-C by the surveillance camera. Hide by the locker, and ambush him when he comes your way *** :: Go back down to Deck-A, crew's lounge. Dispatch of any guards in Deck-B, you have their tags. 011 :: Toshio Noguchi is the one that walks up and down the corridor. When he goes to the right (east) end of the corridor, silently take out the guard walking around in the lounge. Then follow our guard to the east end of the corridor and ambush him when he stops. He will need to be kneecapped before he will hand over his tag 010 :: Victor A Cruz is asleep down the bottom of the steps at the west end of the lounge. Creep down quietly and surprise him... if you need [Ration]s, then frisk him for some, he had 2 when I killed him... *** :: Enter the door at the bottom of the steps on the east of the lounge into the Engine Room. Don't enter if you have the guards on Alert, or the next guard may not appear... 024 :: Natsuyo Tanaks is the first guard. Use the choke-hold to drag him back to the lockers, then rob him. Don't cause an alert, as he may run off with the assault team that show up 019 :: David Chau is pacing up and down at the bottom of the stairs 020 :: Philippe Ah Mouritzen is the geezer at the bottom the next stairs. If he's standing in by the pillar, then use the jumpshot to get him to freeze 021 :: Noko Yiiyama is the bloke up the next set of stairs 023 :: Shintaro Naka is the guard patrolling at the bottom level, just under 021. Wait until he walks back to the north, then follow... 022 :: John V Teves is up the final set of stairs. Wait in the alcove halfway up the stairs until his is near the top step, and then ambush him *** :: ***IMPORTANT*** Get yourself up to Grip Level 3 before you leave the Engine Room, it's your last chance to do so. And you need it 025 :: Yuji Korekado appears in the next room, he comes out of the door at the bottom, and talks into his radio. Let him finish talking, then jump him *** :: Shoot out the 3 laser control boxes, and enter Deck No.2. Beware that Snake may be sneezing now... and use the [M9], or they will see the light from your [USP]. If you get spotted, exit back into the Engine Room, then re-enter Deck No.2 for a resetted radar and guards 016 :: Achim Amann is the guard walking towards you halfway down. Hide in the second opening for him to pass, then follow him... 017 :: Sean P Cullen is the next guard, at the corner. He's moshing to music. Use the [M9], not the [USP]! 018 :: Tommy Blunt is a little further down, half asleep. Sneek up and ambush him from the side. *** :: Through the next door. Have a gunfight. Into Hold No.1. Right? 9 more tags left. 3 in Hold 1, 2 in Hold 2, and 4 in Hold 3... let's roll... 027 :: Yukho Wong is on the west of the room. As you pass the projector, Yukho is the first guard on the west wall, on his own and wearing a helmet. Be careful of the metal plate on the floor 028 :: Lars Crama is the guard just north of 027. He's also on the west wall, on his own, wearing a helmet. When he walks forward a little, sneek up behind - careful of the metal floor - and rob him of his tag *** :: Climb back up the ladder you came down in the south-east corner, but only up 1 level to the middle balcony. Now I hope you have Grip Level 3...if not, you're screwed 026 :: Bryan D Scheibe is at the other end of the middle balcony. Flip over the railing, and shimmy to the other end, then flip up behind him. *** :: Pass through this door to Hold No.2. We're gonna have to work backwards a little to get the other one in Hold 2, so bear with me... Now go through the door into Hold No.3, we're still on the balcony 031 :: Yuki Miyata is the guard on the balcony as you enter Hold No 3. Once you have his tag, slide down the pole 032 :: Evan A Ball is the dude in his kecks at the bottom of the pole, he's also asleep. Use the choke-hold to drag him in the more open area by the pole, then rob him of his tag 033 :: Jason A Wray is the guard on the other side of the room on his own, also in his undies. Beware of that other guard walking around the room 034 :: Andrew J Baker is the underpant patrol. Wait by the box where you ambushed 033 (Mr. Wray), and when Mr. Baker stands just north of your box, wait for him to turn and face the Marines, then sneek up behind *** :: Now go back through the door on the south-east (the one on the right of the room) back into Hold No 2. Now we're on the floor, and can get the last tag... 030 :: Gary K Yong is the guard walking around at the north east corner. He walks up to the Marines, then back towards the wall. First, tranquilize some Marines that will have their field of vision on Mr. Yong. Now wait until he's by the wall, then sneek up behind him. That's the last tag :D 029 :: Jonathon Murphy is over at the north-west, pacing around on his own. Work your way round to him (you can't go the south way by the projectors!). Hide behind the container by the west wall and ambush Mr. Murphy when the Marines are facing the other way *** :: Now go back into Hold No.3 and take your 4 photos of RAY, get Ocelot's approval on your work, and get outta there. Job done! ================================== :: Tanker :: Extreme :: 34 Tags :: ================================== ID Name DoB BLD Location :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: * indicates the guard is carrying a Ration(s) 000 Olga Gurlukovich 0923 A Navigational deck, wing 001 Sanae Shintani * 1221 A Aft Deck 002 Aki Hitachi 1024 O Aft Deck 003 Mathieu Trepanier 0609 B Aft Deck 004 Yoshinori Onodera 0909 A Navigational deck, wing 005 Joshua D Casnocha 0429 ? Deck-C, crew's quarters 006 Louis K Stevenson 1031 ? Deck-A, crew's quarters 007 Michael D Rogers 0818 O Deck-B, crew's quarters 008 Gianluca Peruzzo 1121 O Deck-B, crew's quarters 009 Travis J Lujan 1230 A Deck-A, crew's lounge 010 Brendan M Randall **** 1014 B Deck-A, crew's lounge 011 Chris D Bernd 1029 O Deck-A, crew's lounge 012 Chantelle M Blair 1224 B Deck-D, crew's quarters 013 Eduard V Fernandez 1031 A Deck-D, crew's quarters 014 Yoji Shinkawa 1225 AB Deck-D, crew's quarters 015 Niko Ionixx Horn 0215 B Deck-D, crew's quarters 016 Adnan Hadzic 0403 B Deck 2, port 017 Shu Tajima 0928 O Deck 2, port 018 Stuart J Batchelar 0307 ? Deck 2, port 019 Masataka Nishiyama 0402 O Engine room 020 Michael W Wong 0307 ? Engine room 021 Manuba Nakamura 0327 A Engine room 022 Simon P Sargent 0601 A Engine room 023 Yosuke Kamezaki 1225 O Engine room 024 Clarke A Baldwi 0531 O Engine room 025 Hideki Sasaki 1116 AB Engine room 026 Ho Yeung Tsang 0215 AB Hold No.1 027 Ulf T Lundh 0803 B Hold No.1 028 Christopher J Uzdanovich 0908 A Hold No.2 029 Alex C Wilson 0810 ? Hold No.2 030 Michael A Hare 1222 O Hold No.3 031 Andrew N Bartlett 0406 AB Hold No.3 032 Iiro Karvinen 0713 A Hold No.3 033 Marcin A Cieslinski 0630 A Hold No.3 * indicates the guard is carrying a Ration(s) ====================================== :: Walkthrough :: Tanker :: Extreme :: ====================================== *** :: Okay, this is a lot tougher. If you have [Stealth], then use it! I'll show you how to get the tags without [Stealth] though. Guards will hear your footsteps from a long distance, and get suspicious of any footprints. Most of them are "tough guys" that need to be kneecapped before they give up their tag. Remember - [Ration]s are only found by robbing guards/frisking them after killing/tranq'ing them, so rob them for all they have, then frisk them. First tranquilize the guard on the top level from your starting point. Now administer some tranquilizer to the guard over to the left. Get up to the top balcony and get the [Medicine]. Now go through the door on the left of the screen into Deck- A, crew's quarters. The Aft Deck guards need kneecapping, so leave them until you have the [USP]. 006 :: Louis K Stevenson is the guard patrolling in here. He walks all the way around, so follow him back down towards the locker room, and jump him at the corner just outside the locker room door *** :: Go through into Deck-A, crew's lounge. There's a guard pacing up and down the corridor, and one in the lounge... that guard down the stairs on the west of the lounge now walks up and down the stairs, sleeping at each point before carrying on... As soon as you sneeze, take the [Medicine]. Should be just before entering the lounge 009 :: Travis J Lujan is the guard walking about by the bar. Jump-shot the guard at the other end of the corridor. Wait until he's asleep. Then Travis should walk out into the corridor, then back into the lounge a little, staring east. While he's staring east, move a little way down the corridor with your back up against the wall. When Travis turns and heads north towards the bar, make your move quickly and ambush him *** :: Frisk the guard that you tranquilized in the corridor for a much needed [Ration]. Now exit up the stairs into Deck-B 007 :: Michael D Rogers is the guard on the north of Deck-B. Move to the edge of the wall with your back pressed up against it. Then use the jump-shot technique to get him to freeze (when he looks left). Now you need to get in front of him - quickly unequip the [M9] - he won't notice - then re-equip it and hold L1 and get in front of him. 008 :: Gianluca Peruzzo is the other guard on the south of Deck-B. Approach by the east corridor, then hide in that little gap at the corner. When he moves west, follow him and ambush him *** :: Go up the stairs on the west to Deck-C. Be quick under the surveillance camera - it can see you if you're east of it up against the wall... Then go up the next stairs to Deck-D 012 :: Chantelle M Blair is the first guard in Deck-D. She (with a man's voice :S ) patrols up to the pantry, then back to the stairs. Stay at the top of the stairs until she walks near them, then make your move. Jump her as she turns to head back towards the pantry. DO NOT go near the entrance to the pantry! *** :: Now stick your head through the door to the canteen and put the geezer wandering around in there to sleep. He needs to be kneecapped to hand his tag over 013 :: Eduard V Fernandez is the guard out the other door by the C4 laser trap. Wait inside the door (careful of the camera), then when he's looking north run out and hold him up. Now (still behind him) put the choke hold on him and drag him away from the lasers. Choke him a little (don't snap his neck), then hold him up when he pulls himself to his feet. Frisk him 3 times for a [Bandage] *** :: Go back through the canteen to the sleeping guard you left by the stairs. Drag him round the corner and leave him in the pantry doorway. Now a new guard will come up the stairs... 015 :: Niko Ionix Horn is that guard's name. He goes back down straight away and that's the only chance you have. So wait outside the pantry with your back up agains the wall so you can see the door to the canteen - he doesn't come all the way to the end - then follow him when he turns around. If you need to, punch-punch- kick him down, then wait with your gun until he gets up to rob him of his tag. When he's tranq'd, frisk him a little for a [Ration] *** :: Now go up the stairs to Deck-E, the bridge. Defeat Olga. I suggest you read the Boss FAQ on GameFAQs for tips on this... 000 :: Olga Gurlukocich gives up her tag after you frisk her sleeping body for it *** :: You now have a [USP] with which to cripple guards that give you beef when you ask them for their tag. Now go in The Bridge, and get some ammo for your new toy. Go back out and climb the mast for the [Surpressor] and [Thermal Goggles] 004 :: Yoshinori Onedara will walk out of The Bridge onto the Navigational Deck through the door on the other side. He walks over to the steps, so sneek up behind him when he does and hold him up. You will have to shoot him in a non-vital area to get his tag *** :: Go back into The Bridge, then down the stairs to Deck-D. At the bottom of the steps, use the wall for a jump-shot on the guy standing by the laser trap. The other guard will see it, but just keep firing until he's dead. Now stay on the bottom of the stairs where you shot from. When the other guard comes to check out what's happening, head shot him as he passes the stairs. Now crawl under the lasers, and head for the canteen north door... 014 :: Yoji Shinkawa is the guy in the canteen. After crawling under the lasers, look on your radar until he walks south between the 2 tables, and enter the room. Crawl under the first table, and when you reach the other end, look right. The guy is standing in the south-west corner. He then walks north along the west wall. As he does, crawl to the south end of the other table. Then the guard will walk east. Quickly stand up and after him, following the same route that he took. You will catch him when he's on the east of the room, staring at the north door. He will need to be shot in the knee/arm to get his tag *** :: Get some more [USP] ammo - under west table, and shoot the surveillance camera to get the ammo in front of it. Go back down the stairs to Deck-C, crew's quarters 005 :: Joshua D Cashnocha is now patrolling the corridor in Deck-C. He will be walking west towards the camera when you arrive. Hide by the locker, and wait for him to come towards you. He will stop near the bottom of the stairs, when he does so, ambush him *** :: Head down the stairs now to Deck-B, shooting out the security camera en-route. Take down any guard in Deck-B that gets in your way - you have their tags already. Or rob them if you missed them earlier. After you're done with them, enter the door leading to Deck-A, crew's lounge... Hopefully you got the guy by the bar earlier on, as I told you to... :) You need a distraction to get you to the east end of the corridor. As the corridor guard is down the west end of the corridor, from your perch, take down the guard by the bar with a headshot (with [USP]) when he steps into the corridor 011 :: Chris D Bernd is the guard pacing up and down the corridor. When he walks back east and spots his comrade dead on the floor, he will stop by him to investigate. That's your chance. Run down the stairs, and hold him up from behind 010 :: Brendan M Randall is the guard covered in flies. He walks up and down the stairs at the west of the lounge, then walks along towards your corridor. He falls asleep each time he stops. When he's asleep at the top of the stairs, move up to him and ambush him. This geezer can be frisked for 4 [Ration]s, so stock up... *** :: Exit through the door on the east to Deck-A, crew's quarters. You should already have this guards tag, so dispatch of him. Exit out to the Aft Deck, back where you started 001 :: Sanae Shintani is the guard right near the door when you exit it. He will be facing the other way, just down the side, so quickly sneek up behind him. You're gonna have to persuade him to hand over his tag with Mr. USP. Dispose of him in the water. He will also drop a [Ration] if you frisk him 3 or 4 times... 003 :: Mathieu Trepanier is the guy strutting along the top balcony. Careful he doesn't spot you - he's very observant O_O He walks all along, so just sneek up behind him when he stops at a corner. Frisk him 3 times for a [Bandage] 002 :: Aki Hitachi is the dude on the left of the Aft Deck, by the door that leads to Deck-B, crew's quarters (it's locked). If you're coming at him from above, then wait until he moves south and stares out to sea. Also a good spot to get him if you're coming from below. There's a [Bandage] in the corner by him *** :: Now work your way back through Deck-A, crew's quarters. Then into Deck-A, crew's lounge. Go down the stairs on the east of the lounge and enter the Engine Room. Be careful - you may be sneezing. Don't enter if you have the guards on Alert, the next guard sometimes doesn't appear if you do... 024 :: Clarke A Baldwi is the first guard. Use the choke hold to drag him back by the lockers, then rob him. Otherwise he will fall over the balcony and cause an alert. If you cause an Alert and don't have his tag, then he will probably disappear off with the assault team that shows up to deal with you 019 :: Masataka Nishiyama is down the stairs. Wait until he faces west, then use the choke hold to drag him back to the bottom of the stairs. Then just rob his arse 020 :: Michael C Wong is standing down the bottom of the next steps. He's by a pillar, so when he faces his left, use the jump shot to get him to freeze. When he raises his hands, quickly double tap R2 to holster/pull out your gun, now move in front of him and proceed as normal 021 :: Manabu Nakamura is next. Cross over the little bridge bit, then stop at the bottom of the next set of (4) steps. Hide just next to them. Wait a few seconds and a guard will come down, and stop at the of the same steps. Now just ambush him. (You may need to run up the stairs then back down to provoke him to come down) *** :: Go up these stairs to the top level balcony. Work your way round to the other side then go down the next steps 023 :: Yosuke Kamazake is the guard's name. His patrol route comes up the stairs by where you're hiding, then he stops at the top corner. You should be hiding in the gap on the wall where the [USP] ammo is. When he stops on the corner just south of your position, run out and rob him 022 :: Simon P Sargent is the guard up the next set of stairs. Wait in the gap halfway up the stairs until the guard is at the top of said stairs facing east, then make your move *** :: ***IMPORTANT*** Now, before leaving the Engine Room, you MUST get your grip up to level 3. Last chance... Yeah it sucks, but you need it for the Holds 025 :: Hideki Sisaka is the guard that comes out of the door in the next room. Wait up against the wall opposite the door you just walked through for him to come out, and ambush him before he can talk into his radio *** :: Now shoot out the laser traps, and go through the door into Deck-2. If you get caught anywhere in Deck-2, then run back to through the door you came from by the laser trap, then re-enter Deck-2. Run up to the second opening and hide there. You should only be using your [M9] in Deck-2, the [USP] has a light on it that they spot before you can hold them up 016 :: Adnan Hadzic is the guard approaching you down the corridor. From your position in the second opening, wait until he starts moving south again then follow him 017 :: Shu Tajima is the next guard at the corner moshing to music. Hide in the gap on the left wall by a pipe. The guard will then start walking about 5 steps towards you, stop, then turn and go back. As soon as he turns to head back, run out and get him from behind. You have to be careful the other guy doesn't hear you, so while behind Mr. Tajimi, holster your [M9] and use the choke hold to drag him back down the corridor a little, then work your magic and get his tag 018 :: Stuart J Batchelar is the next guard down the corridor. He's facing north, so quietly walk up to his side and ambush him *** :: Head through now to Deck-2, starboard. You have a huge gunfight with some guards, here's some tips for it... 1) Get behind the second box, and stay crouched 2) If a grenade sails over and lands by you, leg it behind the first box 3) Stay in first person view, and use L2 to peek out the side, then fire 4) Only shoot if there's 1 guard on the screen, or the others will kill you 5) Don't worry if you use your [Ration]s, you won't need them after this bit Anywho, you're now in Hold No.1. 8 more tags left - 2 in Hold 1, 2 more in Hold 2, and 4 in Hold 3 027 :: Ulf T Lundh is on the ground, over to the north-west corner. He's walking around. First, crawl under the projector. Then walk down the west wall, hide in the 3rd alcove in the wall (it has a container thing in it, the others don't) behind the container. When the guard is standing just on the other side of the container, walk up behind him and hold him up *** :: Climb back up the ladder to the middle balcony. Flip over, and shimmy to the other end 026 :: Ho Yeung Tsang is the guard at the other end of the middle balcony. When you reach that end, wait for him to move out of the way then flip up and ambush him *** :: Go through this door to Hold No.2. The 2 tags in Hold No 2 are walking around on the floor, but we'll come back for them later. Flip over the railing and move to the other end, then go through the door into Hold No 3 030 :: Michael A Hare is that guard you see in his undies as you enter Hold No. 3 on the balcony. Easy pickings. Then slide down the pole 031 :: Andrew N Bartlett is standing at the bottom of the pole, looking at RAY. Choke hold him back to the bottom of the pole so you have room to work. If he's pacing up and down, then hide behind the wall until he comes near, then ambush him 033 :: Marcin A Cieslinski is the guard walking around near the front in his kecks. Wait by the container next to the computer, then when he comes near you, run out and hold him up 032 :: Iiro Karvinen is on the west of the room, on his own. Crawl under Dolph's platform to get there. Use the choke hold to drag him away so the Marines don't see you hold him up *** :: Go through the door on the south-west (the one on the left) to Hold No.2. Time to get those 2 tags... 028 :: Christopher J Uzdanovich is the guard pacing around in the north-west corner. Wait behind the wall, then ambush him from behind. Easy. *** :: Now go back into Hold 3 through the door you just came through. Once in there, go out the other door on the right back into Hold No. 2 again. I haven't gone mad - the last guy is on the east, and that's the easiest way of getting there 029 :: Alex C Wilson is the guard pacing around in the north-east corner. Use pretty much the same tactics as the other guard, but this time you have less cover. Tranquilize as many Marines that can see him, then when he moves in towards them, dash past and hide by the container crate. When he comes back and stands by the wall, choke him and drag him closer to the wall then rob him *** :: That's it. Go get your 4 photos of RAY, load them up to Otacon, then save your game. Hooray! :: Extreme Olga :: On Extreme mode, the fight with Olga differs from the other difficulty levels on these points: 1. You can't shoot out the search light 2. You can't shoot the tarpaulin 3. She takes less damage from your shots 4. You take much more damage from her shots 5. You're dangerously low on [Ration]s Before the fight, make sure you have some [Ration]s. The guy down the steps in Deck-A, crew's lounge, has 2 [Ration]s. The greedy sod! Liberate them from him. :: Strategy:: Keep getting your shots in by confusing her. Dive between the crates so that she is shooting one way, and you're over the other side for a clean shot. Crawling is also an effective method of transport, stay down behind the crates and she won't see you - but she can shoot through the gap on the right. When she shoots the tarpaulin and it's flapping around, save your ammo. Don't even bother firing, she's just too hard to hit. If a grenade lands by you, run over the other side and take refuge there. Eventually, she'll get bored of it all and shoot the tarpaulin free. Now you should stay on the far right behind the boxes. She'll be using the spotlight now. As soon as you hear her throw a grenade over, run over to the far left. She'll be standing by the spotlight, having thrown the grenade, and is now repositing the light to direct it at you. Now just shoot away. Don't worry where you hit her, you can keep repeating this technique until she's dead. Or asleep. Happy hunting. :: And that concludes our tour of the tanker DISCOVERY :: ======================= :: Not more credits! :: ======================= :: CJS28 - supplied the info about the grip levels, and about the guard that goes AWOL in the Engine Room. Nice one geezer :: Anindo Mukhurjee - supplied the info about Gackt, the mosher guard in Deck-2 with the mysterious name and AAA blood. I thought AAA only existed for batteries. :: Michael Goulbourn :: strategy for Hold No.2 tags. ================= :: Legal Stuff :: ================= :: I am in no way affilliated with Konami or Sony. Metal Gear Solid is a registered trademark of Konami. Sony Playstation 2 is a registered trademark of Sony Computer Entertainment. You may not use this guide on a website without author's permission. :: Authorized sites :: The following websites are authorized to host this FAQ: :GameFAQs (www.gamefaqs.com) :Neoseeker (www.neoseeker.com) :PXSCodes (www.psxcodes.com) :: Contact me if you wish to host also :: This document is Copyrighted to Packing Heat (firstname.lastname@example.org). Include the difficulty level if you email me about tags, or just anything else about MGS2.
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