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    Dog Tag Walkthrough (Tanker) by Packing Heat

    Version: 2.2 | Updated: 08/22/02 | Printable Version | Search This Guide

     
    M  E  T  A  L    G  E  A  R    S  O  L  I  D (r)   2
    
    S O N S   O F   L I B E R T Y
    
    TANKER DOG TAG WALKTHROUGH (PAL)
    by Packing Heat (funky_stylings@hotmail.com). Include the difficulty 
    if you email asking about tags.
    
    This guide was written using the European (PAL) Playstation(r)2 version of 
    Metal Gear Solid 2. The American/Japanese NTSC version of the game may 
    contain different dog tags.
    
    If you're looking for the Plant walkthrough, then look on the 
    www.gamefaqs.com Metal Gear Solid 2 FAQs section for it.
    
    -----------------------------------------------------------------------
    
    =====================
    :: Version History ::
    =====================
    
    :: Version 2.2 :: 22 August 2002 ::
    Small update with alternate strategy for Hold No.2 tags. (from Michael 
    Goulbourn)
    
    :: Version 2.1 :: 11th June 2002 ::
    Quick update. Added a new way to do pull-ups quicker, thanks to an 
    email. See the holdup FAQ just below the table of contents.
    
    :: Version 2 :: 9th April 2002 ::
    Corrections. Plant walkthrough is complete. If you e-mail me 
    asking for a specific tag, say which difficulty it's in.
    
    :: Version 1.7 :: 27th March 2002 ::
    New information about Gackt, the guard in Deck-2 moshing to some music.
    Neoseeker added to authroized site list. Corrected the [Stealth] and 
    [Bandana] requirements. Look out in a few days for the Plant 
    walkthrough.
    
    :: Version 1.6 :: 26th March 2002 ::
    AWOL soldier cleared up! It now appears that if you enter the Engine 
    Room under Alert, or cause an Alert before you have his tag, then he 
    disappears off with the patrol team that comes through the Engine Room 
    to see what the deal is. Also new information about the Grip Levels. 
    Thanks to CJS28 for all the info in this update!
    
    :: Version 1.5 :: 25th March 2002 ::
    Damn Wordpad sucks. Past something in and it converts it to TMR font,
    "No, I never said to do that, I need Courier New!" Anywho, every tag 
    on the tanker is now accounted for and walkthrough'ed. Few corrections 
    added, plus we seem to have a glitch. I wasn't going to mention it 
    until someone else was missing the same guard...He's the first guard 
    you encounter as you enter the Engine Room. Sometimes, he's just AWOL.
    
    :: Version 1.0 :: 21st March 2002 ::
    All the tags for Tanker on Very Easy and Easy difficulties are listed, 
    as well as a walkthrough for each of those. Also have a whole guide just 
    below this about hold-up situations. Along with some secret stuff... I 
    was intending to finish the guide completely before releasing it, but 
    everyone asks about Hold 1 & Hold 3, so here they are. Don't ask me 
    about Plant, or anything that isn't here, I'm working on those. Best to 
    ask the message board if you have questions not covered. :) Oh, NTSC? No 
    idea, all I know is that they have a few less tags.
    
    
    ============================
    :: Welcome to the tour... ::
    ============================
    
    This is a tour around the tanker DISCOVERY. Please beware of lethal 
    guards, a hairy Russian lady, a gruff-sounding man with a revolver, and 
    some guy in a grey sneeking suit. During the tour you may select some 
    souveniers from the patrons. Shiny dog-tags are popular gifts, but don't 
    forget to frisk, or otherwise persuade, the locals to hand over 
    their food or weaponage. Enjoy your stay.
    
    
    
    ===============
    :: Ships Log ::
    ===============
    
    :: 001 :: How do I hold up a guard? ::
    :: 002 :: Hold-up situation Q&A ::
    :: 003 :: [Stealth] & [Bandana] ::
    :: 004 :: Special Tags ::
    :: 005 :: Tanker :: Very Easy :: 24 Tags ::
    :: 006 :: Tanker :: Very Easy :: Walkthrough ::
    :: 007 :: Tanker :: Easy :: 26 Tags ::
    :: 008 :: Tanker :: Easy :: Walkthrough ::
    :: 009 :: Tanker :: Normal :: 33 Tags ::
    :: 010 :: Tanker :: Normal :: Walkthrough ::
    :: 011 :: Tanker :: Hard :: 35 Tags ::
    :: 012 :: Tanker :: Hard :: Walkthrough ::
    :: 013 :: Tanker :: Extreme :: 34 Tags ::
    :: 014 :: Tanker :: Extreme :: Walkthrough ::
    :: 015 :: Extreme Olga ::
    :: 016 :: Not more credits! ::
    :: 017 :: Legal Stuff ::
    
    
    ===============================
    :: How do I hold up a guard? ::
    ===============================
    
    ===============================
    :: How do I hold up a guard? ::
    ===============================
    
    Well, first you need a gun. At first you have your M9 tranquilizer gun. 
    This works fine for those guards that beg for their life and hand over 
    their tags with no "persuasion". But soon you will encounter guards that 
    call your bluff, act the tough guy as it were. So more means of 
    persuasion are needed to relinquish them of their belongings. The 
    USP/SOCOM handguns are the standard choice for achieving this. Simply 
    implant a hot piece of led in a guard's kneecap or hand, and he will be 
    more willing to co-operate with your demands. But point something more 
    powerful at him - a grenade launcher, Stinger missile launcher etc - and 
    the results are a little more amusing...
    
    First, weapon drawn, you need to sneak up behind a (preferably 
    stationary) guard. Go into first person view (R1), now point the gun at 
    your the guard. If you're close enough, your character (Snake or Raiden) 
    will order the guard to "freeze!" If the guard raises his hands, then 
    you're in business. He's not going to be scared of you from behind (I 
    should hope), so we need to get in front of him. Hold L1, and release 
    R1, but still hold square. Now walk around in front of the 
    guard. Hold R1, release L1, and now we're pointing a gun at his face.
    
    If he's a cowardly (or sensible, as it were) guard, then he will beg for 
    his life. Aiming at his crotch and face is a good way to scare him into 
    dropping goodies, and his tag will be the first thing he drops - if he 
    has one. You can usually see the tag sparkling on his chest now. Watch 
    him shake and drop his tag. After he has done so, you can either - 1. 
    Torture him some more, if he will drop some ammo or [RATION]s, or 2. 
    Tranquilize him, safest way, no noise, 3. Kill him, which 
    is usually noise, and rather messy.
    
    Now the other type of guard you will encounter are the tougher ones. 
    Upon pointing a USP/SOCOM/M9 at their face/crotch, they will say 
    something like "If you're going to shoot, then shoot!" Ooh, what a tough 
    guy! He won't give you anything, and tranquilizing him will either do 
    nothing, or put him to sleep. Kneecapping him, or shooting his arm with 
    the SOCOM/USP (or maybe a quick round from a machine gun) will deliver a 
    non-fatal wound. Now he's more than happy to co-operate, so you can 
    proceed with your threats. But beware - if you put your gun away, he 
    will kick your arse. And after a little while, he will kick your arse 
    anyway if you just stand there with a gun at his crotch.
    
    ===========================
    :: Hold-up Situation Q&A ::
    ===========================
    
    Q :: 	The guard won't hand over his tag, and I only have an [M9]. Help?
    A :: 	Okay, if you put your gun down while in front of him, he will 
          kick you, then call for backup. You need to get behind him, so 
          hold L1, release R1, and walk behind him, still pointing your gun 
          at him. Now drop your gun, he won't notice, and knock him out 
          with some punches.
    
    Q ::  How do I switch weapons while in first person view, without the 
          guard kicking my arse?
    A ::  Hold L1, release R1. Now you can hit L2, and select a new weapon 
          from your inventory. Hold R1, now release L1, and you're back in 
          first person view, with your diferent weapon.
    
    Q ::  I got the guard to freeze, but the fool is right by a
          railing/wall and I can't get in front!
    A ::  While trying to get in front of him, purposely walk into him. He         
          will make a noise "Uugh" and stumble back a few steps. Beware 
          that his "uugh" could be heard by other guards. Or use the choke
          hold to drag him to a place where you can work.
    
    Q ::  The dude is standing too close to other guards/Marines/laser 
          trap!
    A ::  This is useful for getting Marine's tags on the Hold rooms of the 
          tanker. You may need to tranquilize some other Marines first, now 
    	sneek up behind the guy you want, grab him round throat, and drag 
          him to a place where you can work. Be careful not to snap his 
          neck though.
    
    Q ::  Aaaghh! He turned around and spotted me before I could get him to 
          freeze!
    A ::  That's not a question. But killing the dude will not help, he 
          needs to be alive to be able to hand over his tag. The best way 
          to deal with him is to punch/kick combo him down until he has 
          little stars above his head. You can come back for him. Now, if   
          he's down, and getting up, stand behind him, point your gun, and 
          hold him up.
    
    Q ::  I hear you can use [Thermal Goggles] to aid your quest...
    A ::  Yes you can. Equip the [Thermal Goggles] to your bonce, go into 
          first-person view, and look at a guard. His tag should be glowing 
    	white as it is colder than his body, which is glowing red. This 
          isn't a very effective method though. You need to be quite close 
    	to see the tag, and in front of him, and the [Thermal Goggles] 
          don't have a zoom function. They're good for the Marines sections 
    	though.
    
    Q ::  How do I look at the tags I've collected?
    A ::  On the title screen, select Special, then Dog Tag Viewer. Load 
          them from your memory card.
    	
    Q ::  Have I collected that guy's tag...or not?
    A ::  If you equip something with a zoom/scope attached, zoom in on a 
          guard, and hit triangle, you can see his details...only if you 
          have his tag though.
    
    Q ::  Oops! My finger slipped. He won't wake up!
    A ::  Need the tag off a sleeping guard? 3 options - 
          1. Spook another guard, and lead him to your sleeping friend. He 
             will kick him awake. Hmm.
          2. Got [Coolant]? Spray a sleeping guard with your [Coolant] 
             spray, he will wake up faster. Hooray!
          3. Try exiting the area, then re-entering (also	known as
             "Window's has crashed, what do I do?" solution. Only 
             kidding.	This only works in certain areas...Deck 2, port is a 
             good place to do this. 
          4. Just thought of this one, can't be bothered changing that "3" 
             up there. If you drag your sleeping guard into the patrol line 
             of another guard, hide yourself, then the guard should wake up 
             his snoozing comrade with a swift kick in the scrutux. Or 
             head.
          5. Drag your sleeping friend onto some steps, then repeatedly 
             pummel his head until he wakes up (various e-mails about this)
          6. Keep picking up the guy, then dropping him right back down 
             again. It will take a while, but is handy if there are no 
             steps around, and you don't have some Coolant. I found this 
             out when looking for Rations on Extreme mode.
    
    Q ::  Any way to do pullups quicker?
    A ::  Having a full health guage means your grip level depletes slower. 
          If you're wounded, it drips away like your blood. Stock up on 
          [Ration]s then...
           
          NEW :: A quicker way to do pull-ups (this works best in Engine 
                 Room on the tanker, you don't need to do pull-ups on the 
                 Plant anyway), is to hang off a railing that has a railing 
                 Below it. Then hit X to drop to the lower railing. This 
                 Will count as 10 pull-ups for some reason. (Thanks to 
                 Yusef El-Sokby)
    
    
    ===========================
    :: [Stealth] & [Bandana] ::
    ===========================
    
    :: [Bandana] ::
    
        :: After acquiring 47 tags, you are rewarded with the [Bandana] for 
           use on the Tanker level. This grants you infinite ammo when 
           equipped.
    
    :: [Stealth] ::
        
        :: Acquire 78 tags on the Tanker, and you get [Stealth]. This 
           camoflauges your body, making you invisible to the enemy. It is 
           useless when battling Olga, and for the gunfight outside Hold 
           No.1. Very useful for Extreme difficulty, although I did the 
           Extreme walkthrough for those without [Stealth]
    
    
    
    ==================
    :: Special Tags ::
    ==================
    
    ::    When you log into the first node with Raiden on the Big Shell, 
          you are asked for your details. These will be displayed on the 
          dog tag that Raiden is holding in the end credits...
    
    ::    Enter one of the following names and their statistics will 
          magically appear...
    
        :: Hideo Kojima  :: You know who he is
        :: Yoji Shinkawa :: The dude who designed all the characters
        :: Ken Ogasawara :: He's a translator
    
    :: Who's this Gackt fellow? ::
    
    Just to let you know, Gackt is a really popular Japanese singer/rock  
    idol, and he's done the commercials to MGS2 in Japan. He's kinda 
    eccentric, and claims to be a 400 old vampire in a past life or 
    something weird like that. Anyway, he's a celebrity endorser, and an 
    avid video game player, so that's why they put him in. Also, since he's 
    in the music industry, that explains the headphones. 
    (Thanks to Anindo Mukhurjee for the Gackt information)
    
    
      
    ====================================
    :: Tanker :: Very Easy :: 24 Tags ::
    ====================================
    
    ID    Name                    DoB    BLD   Location
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    000  Olga Gurlukovich        0923     A    Navigational deck, wing
    001  Ross E Bowman           0616     B    Aft deck
    002  Abraham Carrillo        0704     ?    Aft deck
    003  Kaissar Ag Agnouche     0120     O    Aft deck
    004  Arnaud Delaunay         0430     O    Navigational deck, wing
    005  Ryoji Makimura	     1206     B    Deck-A, Crew's quarters
    006  Kumi Sato               0513     B    Deck-B, Crew's Quarters
    007  Kevin S Purvis          1114     B    Deck-A, crew's lounge
    008  Yasuhiro Miyamoto       0225    AB    Deck-A, crew's lounge
    009  Michael C Anthony       0307     O    Deck-A, crew's lounge
    010  Carlos Garci Garcie     1230     A    Deck-D, crew's quarters
    011  Mineshi Kimura          0618    AB    Deck-D, crew's quarters
    012  Jonathan Hancock        0208    AB    Deck 2, port
    013  Bryn T Kershaw          0304     O    Deck 2, port
    014  Michael Hurkmans        1205     B    Deck 2, port
    015  Ken Ogasawara           0630     B    Engine room
    016  Petro Kyrylenko         0218     ?    Engine room
    017  Aaron F Kopf            0624    AB    Engine room
    018  James P Fitzgibbons     0513     ?    Engine room
    019  Alexander Strigi        0403     A    Engine room
    020  Dave Cox                0803     O    Hold No. 1
    021  Cory A Noll             0406    AB    Hold No. 1
    022  Andreas Ebeler          0323    AB    Hold No. 3
    023  Gary J Davidson         0712     O    Hold No. 3
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    :: Walkthrough :: Tanker :: Very Easy ::
    
    001 :: Ross E Bowman is patrolling the door to the left
    002 :: Abraham Carrillo is guarding the door to the right
    003 :: Kaisser Ag Agnouche is strutting along the top balcony
    
    *** :: Enter the door on the right into Deck-B, crew's quarters 
           starboard. Enter the door in the corridor to go to Deck-A, 
           crew's lounge, starboard
    
    009 :: Michael C Anthony is patrolling along the corridor
    
    *** :: Enter the door into Deck-A, crew's quarters, starboard. Now turn 
           around and go back through
    
    007 :: Kevin S Purvis is chilling out, sitting at the bottom of the 
           steps outside the crew's lounge
    
    *** :: Up the stairs, enter the right door. Follow the corridor south, 
           enter the door on the west side to Deck-C, crew's quarters, 
           port. Go up the next stairs to Deck-D, crew's quarters
    
    010 :: Carlos Garcie is that geezer standing by the laser trap with the 
           C4 wired to it
    
    *** :: Up the stairs. Now fight Olga and put her to sleep with your 
           [M9]
    
    000 :: Olga Gurlukovich's sleeping body is to be frisked until she 
           relinquishes her tag
    
    *** :: Get the [USP Surpressor] and [Thermal Goggles] from the mast
    
    004 :: Arnaud Delauny appears out of the door on the other side
    
    *** :: Back down to Deck-D, crew's quarters now
    
    011 :: Mineshi Kiruma is now walking around the corridors outside the 
           room with watermelons
    006 :: Kumi Sato can now be kneecapped to get his tag in Deck-B, crew's 
           quarters
    008 :: Yasuhiro Miyamoto is hiding down the stairs to the west of the 
           crew's lounge. Kneecap!
    005 :: Ryoji Makimura is available for kneecapping in Deck-A, crew's 
           quarters
    
    *** :: Off to the Engine Room we go (headshot the guy sitting on the 
           steps for some fun). *** Don't enter the Engine Room with the 
           guards on Alert, or the next guy won't appear ***
    
    018 :: James P Fitzgibbons is just through the next door, don't kick 
           him over the edge this time. Don't cause an alert, or he'll 
           disappear with the assault team that shows up.
    015 :: Ken Ogasawara is the geezer patrolling on the next floor down
    016 :: Petro Kyrylenko is at the bottom of the steps. Drag him out a 
           little first to get behind
    017 :: Aaron F Kopf is the next bloke you see, up some stairs. He's 
           staring at a girly poster...
    
    *** :: ***IMPORTANT*** Before you exit this room, get yourself up to at 
           least Grip Level 2.
    
    019 :: Alexander Strigl now, he's that bloke that comes out of the 
           door. He's been fixing a door
    
    *** :: Now you gotta shoot the C4 control thing. You should now have 16 
           dog tags in your pocket. Deck-2, port. Hide in the second 
           opening until the guard passes, sneek up behind him and rob
     	 Funny scene...when hiding behind this wall, knock the metal bar 
           down and watch... "I am not stupid!"
    
    012 :: Jonathan Hancock is the first guard. Hide in opening 2, stalk 
           him back to opening 1
    
    *** :: Frisk this guard for [Grenades]. If the alarm goes, run back to 
           Engine room, port. If you get caught, run back down to Engine 
           room, port. Now re-enter for a resetted radar
    
    013 :: Bryn T Kershaw can be seen moshing to some music at the corner. 
           Don't bump him!
    014 :: Michael Hurkmans is the next guard. He would have heard if you 
           bumped Bryn.
    
    *** :: Michael may be sleeping, or not. Either way, just get him from 
           the side, it's easier. Now through the door to Deck-2, 
           starboard. A gun fight ensues... You have 19 tags. Yes?
    
           Hold No.1 .Climb down to the floor. To the left of the projector 
           is a dude with a helmet...
    
    021 :: Cory A Noll is that dude's name. He's not part of the crowd. 
           Don't wound these Marines!
    
    *** :: Climb back up your ladder, to the middle floor. Now jump the 
           railing, and shimmy to the left. This is why you need Grip Level 
           2. Flip yourself back up at the far end by the guy.
    
    020 :: Dave Cox is that guy's name. Take his tag and tranquilize him. 
           None of the Marines resist.
    
    *** :: Now go through the door into Hold No.2. Flip over the railing, 
           and shimmy to the other end. Go through the door into Hold No.3. 
           See that dude standing there? He may be in his kecks...
    
    022 :: Andreas Ebeler is next on your hitlist. He's this guy on the 
           platform. Rob his tag
    
    *** :: Slide down the firemans pole. See that guy, sort of asleep? May 
           also be in his kecks...
    
    023 :: Gary J Davidson is this Marine's name. Plenty of space to sneek 
           behind and hold him up
    
    *** :: Now you have all 24 dog tags? Good. Get your 4 photos of RAY, 
           load them up and your done!
    
    
    ===============================
    :: Tanker :: Easy :: 26 Tags ::
    ===============================
    
    ID    Name                    DoB    BLD   Location
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    000  Olga Gurlukovich        0923     A   Navigational deck, wing
    001  Nicholas M Capone       1217     O   Aft deck
    002  Donal L Gilliland       1228     O   Aft deck
    003  Joe T Holdren           0915    AB   Aft deck
    004  Shaun P Wilson          0513     O   Navigational deck, wing
    005  Jeff K Hui              1031     B   Deck-A, Crew's quarters
    006  Nobuyoshi Nishimura     0218     A   Deck-B, Crew's Quarters
    007  Tomomi Kato             0101    AB   Deck-A, crew's lounge
    008  Anders E Leiro          1122     ?   Deck-A, crew's lounge
    009  Skraktus Mercio         0209     O   Deck-A, crew's lounge
    010  Gavin S Nash            1206     B   Deck-D, crew's quarters
    011  David S Eastwick        1108     A   Deck-D, crew's quarters
    012  Kozaka Kh Henri         0502     ?   Deck 2, port
    013  Gackt                   0704    AAA  Deck 2, port
    014  Thomas P Dohm           0207    AB   Deck 2, port
    015  Enrique Camacho         0513     O   Engine room
    016  Takashi Ohari           0512     A   Engine room
    017  Max C Wood              0210     ?   Engine room
    018  John W Flemming         1123    AB   Engine room
    019  Edward B Elston         0108     B   Engine room
    020  Christopher D Dadah     0303     O   Engine room
    021  Rodrigo Spinetti        0918     A   Hold No. 1
    022  Frank Gther             1109     B   Hold No. 1
    023  James N Janovsky        0504     O   Hold No. 3
    024  Abigail G Sanshez       1017     O   Hold No. 3
    025  Rafael Estaregue        1113     B   Hold No. 3
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    :: Walkthrough :: Tanker :: Easy ::
    
    001 :: Nicholas M Capone is the bloke patrolling the door to the left
    002 :: Donal L Gilliland is guarding the door on the right side
    003 :: Joe T Holdren can be found strutting along the top level balcony
    
    *** :: Enter the door on the right side of the ship into Deck-B, crew's 
           quarters. Avoid the guard, and enter the door on the far left to 
           Deck-C, crew's quarters. Up the stairs now to Deck-D, crew's 
           quarters
    
    010 :: Gavin S Nash is the bloke standing dangerously close to the 
           lasers and C4. Watch the camera though
    
    *** :: Run into the room with the melons. A guard will walk up the 
           stairs. Be quick... He don't stay long. You can punch-kick him 
           unconscious, then drag him to the canteen where you can work
    
    011 :: David S Eastwick is his name. He goes down again quickly, so 
           sneak up behind and get him/get him into the canteen. You have 
         	 one shot at this, don't screw it up!
    
    *** :: Up the stairs, fight Olga Gurlukovich.
    
    000 :: Olga Gurlukovich, frisk her sleeping body for her tag. Keep 
           frisking for some ammo
    
    *** :: Re-enter Deck-E, The Bridge for some [USP] ammo. Get the 
           [Surpressor] from the mast
    
    004 :: Shaun P Wilson is the bloke that comes out of the other door and 
           walks around the boxes
     
    *** :: Back down to the laser trap and the C4. Shoot the camera and the 
           C4 control box. Kill the guard that's by the stairs. He has no 
           tag, but he may give some ammo...Back down to Deck-B, crew's 
           quarters, port
    
    006 :: Nobuyoshi Nishimura needs to be kneecapped before he will hand 
           his tag over. Take him down!
    
    *** :: Go down into Deck-A, crew's lounge. See that guard?
    
    009 :: Skraktus Mercio is the patrolling guards name. Hold him up to 
           the east, not the other end, or the guard down the stairs will 
           hear
    
    *** :: Exit the door to Deck-A, crew's quarters. Look for the guard
    
    005 :: Jeff K Hui is the guard patolling just west of the locker room
    
    *** :: Re-enter Deck-A, crew's lounge. There's a new guard sitting on 
           the steps...
    
    007 :: Tomomi Kato is his name. He needs a bullet in the knee to 
           persuade him to hand over his tag
    008 :: Anders E Leiro is the geezer standing - half asleep - down the 
           stairs, surrounded by flies
    
    *** :: To the Engine Room. Don't enter with an Alert!
    
    019 :: Edward B Elston is the first guard. Tell him to "freeze" then 
           bump him to get in front. Don't cause an Alert though, or he 
           will probably disappear with the assault team that shows up.
    015 :: Enrique Camacho is next, just down the steps
    016 :: Takashi Ohari is to the left at the bottom of the next steps. 
           Jump him from the side
    017 :: Max C Wood is standing up the next flight of steps. Look 
           directly where he was looking...
    018 :: John W Flemming is up the last set of stairs
    
    *** :: ***IMPORTANT*** Before you leave the Engine Room, get up to Grip 
           Level 2! ***IMPORTANT***
    
    *** :: Let the next guy finish talking into the radio before you hold 
           him up
    
    020 :: Christopher D Dadah is the bloke who comes out of a door 
           bragging that he fixed said door. He sounds proud...
    
    *** :: Shoot the laser control boxes and go through the door to Deck-2.
           You should now have 18 tags (43 accumulated). Run up and hide in 
           the second opening on the right. Wait for the guard to pass you
    
    012 :: Kozaka Kh Henri is his name. Sneak up behind him when he has 
           gone past
    
    *** :: If you get caught, run back down into the Engine Room, then re-
           enter to reset the alarm. Don't hold up the next 2 guards with 
           the [USP], they will see the light. Use the [M9]
    
    013 :: Gackt is the guard at the corner, moshing to some music. Stange 
           name... AAA blood. Is he a vampire? ***See - Special Tags***
    014 :: Thomas P Dohm is the next guard. You will have to get him from 
           the side, be careful
    
    *** :: Now you have a gunfight, and end up in Hold 1. Got 21 tags (46 
           accumulated)? Climb down to the floor. The second row from the 
           front, third from the right...It's underpant season!
    022 :: Frank Gther is that guy in the underpants. He's very difficult 
           to get, so follow this... Sneak around the west side of the room 
           to the north-west corner. From here, tranquilize every guard 
           that can see him (use the radar to see this). Now carefully walk 
           up the the bloke standing infront of our man (both are 
           tranquilized), and drag him off to the front, out of the way. 
           Now tranquilize him again. Go and grab our underpant man, drag 
           him off to the front. When you release him, point your gun at 
           him and hold him up as normal. :)
    
    
    *** :: Now you will need to let them catch you. Reason - you will start 
           Hold No.1 again, _with_ the tag you just got, you will have full 
           time limit, and you will also have full [M9] ammo... Now climb 
           down to the middle balcony. Flip over it, and shimmy across the 
           the other end where a guard is. Jump back up behind him
    	 
    021 :: Rodrigo Spinetti is the guard on the other end of this balcony
    
    *** :: Through the door to Hold No.2. Same trick with the railing 
           again, right to the other end. Pull yourself up, and go through 
           into Hold No.3
     
    023 :: James N Janovsky is the next guy, on the balcony in Hold No.3. 
    
    *** :: A good tactic now is to tranquilize all the Marines from the 
           balcony, you can see better than you can from the floor. Now 
           slide down the pole
    
    024 :: Abigail G Sanshez is the guard at the bottom of the pole, may be 
           sleeping. Easy pickings
    
    *** :: This is a good time to demonstrate the [Thermal Goggles]' 
           ability to sniff out tags. Get in the little passage under 
           Dolph, equip the goggles, and use first-person view to see the 
           tag...
    
    025 :: Rafael Estaregue is in the front row of the Marines, third from 
           the right. They should all be tranquilized by now (from the 
           balcony). Walk round the front of them, and walk up to him. His 
           arms are folded. Grab him in the choke-hold, and drag him under 
           the platform that Dolph is on (the guy giving the speech). Now 
           release him, and hold him up as normal.
    
    *** :: That's them all. Now take some photos of RAY, and get the hell 
           outta there!
    
    
    
    =================================
    :: Tanker :: Normal :: 33 Tags ::
    =================================
    
    ID    Name                      DoB    BLD   Location
    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    000   Olga Gurlukovich         0923   A   Navigational deck, wing
    001   Kazuya Ikeno             1025   A   Aft deck
    002   Kim K Christensen        0928  AB   Aft deck
    003   Larry D Lionberger       1021   ?   Aft deck
    004   Chul Kwon                0727   A   Navigational deck, wing
    005   Hirosuke Moritomo        0829   O   Deck-C, Crew's quarters
    006   Hoshiko Kamata           0423   A   Deck-A, Crew's quarters
    007   Marco G Brunato          0330   ?   Deck-B, crew's quarters
    008   Jesus Bibian Jr          0116   ?   Deck-B, crew's quarters
    009   Jordi C Aldea            0508   ?   Deck-A, crew's lounge
    010   Sadaaki Kaneyoshi        0517   A   Deck-A, crew's lounge
    011   Anthony D Callaghan      0407   ?   Deck-A, crew's lounge
    012   Craig M Weldon           0426  AB   Deck-D, crew's quarters
    013   Daizo Shikama            1229   B   Deck-D, crew's quarters
    014   Shinta Nojiri            0408   A   Deck-D, crew's quarters
    015   Jun Tanaka               0812   B   Deck 2, port
    016   Bernard A Reeves         1221   O   Deck 2, port
    017   Evan M Martin            1120   A   Deck 2, port
    018   Bruno A Montenegro       1123   B   Engine room
    019   Almerindo Lemke          0909   A   Engine room
    020   Satoshi Hirano           0211   A   Engine room
    021   Jusin C Cunley           0625   O   Engine room
    022   Kristian Lindin          0930   ?   Engine room
    023   Mike Abe                 0602   A   Engine room
    024   Tatsuya Takada           0731   O   Engine room
    025   Pawel Majewski           0208   O   Hold No. 1
    026   Mark W Bruce             0806   O   Hold No. 1
    027   Youssef Fassi-Fihri      0817   O   Hold No, 1
    028   Christian Nordstr        0726   B   Hold No. 2
    029   Hiro Miyajima            0510  AB   Hold No. 2
    030   Nathaniel Lord           0604   O   Hold No. 3
    031   Carlos Kiho              1229   O   Hold No. 3
    032   Tim U Chan               0619   ?   Hold No. 3
    
    
    :: Walkthrough :: Tanker :: Normal ::
    
    001 :: Kazuya Ikeno is the guard over to the left, guarding a door
    002 :: Kim K Christensen is the one guarding the door over to the right
    003 :: Larry D Lionberger is the bloke strutting along the top balcony
    
    *** :: Enter the door on the right into Deck-B, crew's quarters
    
    007 :: Marco G Brunato is the guard on the north corridor
    008 :: Jesus Bibian Jr is the other guard on the south corridor
    
    *** :: Go up the stairs on the west to Deck-C, then go up the next 
           stairs to Deck-D, crew's quarters. Tranquilize the guard in 
           the canteen - he ain't giving up his tag.
    
    012 :: Craig M Weldon is the guard by the C4 laser trap. If you get him 
           while he's close to the trap, bump into him to move him back a 
           bit so you can get in front without hitting the lasers
    
    *** :: Go up the stairs into Deck-E, the bridge. Now defeat Olga
    
    000 :: Olga Gurlukovich is to be frisked until she drops her tag
    
    *** :: Re-enter The Bridge for some [USP] ammo, exit back out to the 
           Navigational Deck, wing. We have un-finished business... First, 
           climb the mast for the [Surpressor] and [Thermal Goggles]
    
    004 :: Chul Kwon is the guard that comes out of the other door, should 
           give up his tag without a kneecapping
    
    *** :: Go back down to Deck-D, crew's quarters. The guy you put to 
           sleep in the canteen is awake, and there's a new guard in the 
           corridor just north of the laser trap. Go for the one in the 
           canteen first, and be careful of the surveillance camera...
    
    013 :: Daizo Shikama is that un-fortunate guy in the canteen, and he 
           needs to be kneecapped before you can relinquish his tag
    
    *** :: Kill the other guard out in the corridor, and drag him quickly 
           into the small room with the boxes and watermelons and such. A 
           new guard is now coming up the stairs, but he goes straight back 
           down. That's the guard that has the tag, and this is a one-time 
           chance to get it. When he turns to go back down, punch-kick him 
           to the ground. Now point your gun and wait for him to get up
    
    014 :: Shintra Nojiri is that guard's name. Remember, be quick about 
           this. Punch-kick him down, then rob his arse. Not literally!
    
    *** :: Go down to Deck-C.
    
    005 :: Hirosuke Moritomo is the guard pacing by the surveillance 
           camera. Knock the wall to get his attention, then hide by the 
           locker. When he comes to investigate, ambush him
    
    *** :: Now go down into Deck-B, then cut through the east door to 
           Deck-A, crew's lounge. Kill any guards in Deck-B, you have their 
           tags already
    
    011 :: Anthony D Callaghan is the guard pacing up and down outside the 
           crew's lounge. Follow him when he goes east, and ambush him at 
           the end. If you jump him down the other end, the guard down the 
           stairs will hear
    
    *** :: Exit the door to Deck-A, crew's quarters
    
    006 :: Hoshiki Kamata is pacing up and down just west of the locker 
           room. He will need some persuasion from your [USP] though...
    
    *** :: Go back to Deck-A, crew's lounge. The mess you made of that 
           guard has gone, and a new guard is standing by the steps...
    
    009 :: Jordi C Aldea is that guard. Follow him into the lounge area and 
           ambush him
    010 :: Sadaaki Kaneyoshi is sleeping down the stairs to the west. Creep 
           slowly down the stairs. Notice the flies :( You will have to 
           fulfil his wish to be shot with a bullet in his arm/kneecap
    
    *** :: Enter the Engine Room now, it's down the stairs on the east. Do 
           not enter with the guards on Alert, or the next guy may not show
    
    023 :: Mika Abe is the first guy. Bump him to get between him and the 
           barrier. Shoot him in the head after getting his tag, and watch 
           him fall over the railings... If you cause an alert, he could 
           disappear off with the assault team that shows up
    018 :: Bruno A Montenegro is the guard down the flight of stairs. Sneek 
           behind him as he heads off in the other direction
    019 :: Almerindo Lenke is hiding down the next stairs. He's just by a 
           pillar, so when he looks to his left, jump out and ambush him 
           from his right hand side, then get infront to get his tag
    020 :: Satoshi Hirano is just up the next flight of stairs. Kneecap 
           him for his dog tag, then head shot him and he'll fall over the 
           railings to a comical Looney Tunes stylee death. All we need 
           then is a puff of white smoke indicating he landed
    
    *** :: Go back down those stairs and look for the next guard...
    
    022 :: Kristian Lindin is the guard's name. Wait until he walks along 
           north, then sneak up behind him
    021 :: Justin C Cumley is up the last flight of stairs
    
    *** :: ***IMPORTANT*** Get up to Grip Level 2 before you leave the 
           Engine Room
    
    024 :: Tatsuya Takada comes out of a door that he fixed. Jump him as 
           soon as he finishes his speech into his radio. You must get him 
           as he doesn't appear any other time
    
    *** :: Shoot out the laser control boxes (3 of 'em), and enter Deck-2, 
           port. Leg-it to the second opening, and hide there. Notice that 
           while in Deck-2, you should only be using [M9]. The [USP] has 
           a light attached, and the guards see the shadow before you can 
           shout "freeze". You can switch to [USP] if the guard needs 
           kneecapping while holding him up - hold L1, and change guns! If 
           you get caught by the guards, run back the the Engine Room, then 
           re-enter for a resetted radar and guards
    
    015 :: Jun Tanaka is the first guard walking towards you. You should be 
           hiding in the second opening on the right. When he passes, 
           heading south, follow him and ambush him
    016 :: Bernard A Reeves is the guard boppin' his 'ead to muzik at the 
           bottom corner. Sneak past with your [M9] and hold him up
    017 :: Evan M Martin is the geezer a bit futher down, sleeping. Walk 
           beside him as he sleeps to get him
    
    *** :: Enter Deck-2, starboard. Have your gunfight, then enter Hold 1. 
           Your [Bandana] is good for the gunfight. Climb down to the floor 
           in Hold No.1
    
    *** :: As soon as you enter Hold No.1, climb down to the floor
    
    026 :: Mark W Bruce is standing just to the west of the projector. He 
           is all alone, and wearing a helmet
    027 :: Yousser Fassi-Fihri is easy as well. He's on the west wall, all 
           alone, again wearing a helmet. Careful of the metal floor...he's 
           standing on the metal plated floor by a cube thingy...
    
    *** :: Climb back up the ladder in the south-east corner, up to the 
           middle balcony.
    
    025 :: Pawel Majewski is on the other end of the middle balcony. To get 
           to him, flip over the railing on the middle balcony, and hold L2 
           to shimmy all the way to the other end, then flip yourself back
           up when you reach him. This is why you needed Grip Level 2
    
    *** :: Now exit through the door to Hold No.2. We shall have to work 
           backwards here! Flip over the railing and again grab hand-to-
           hand to the other end, then pull yourself up. Go through the
           door into Hold No. 3
    
    030 :: Nathaniel Lord is that guard ahead of you on the balcony. Take 
           his tag, then slide down the pole
    031 :: Carlos Kiho is the guard standing near the bottom of the pole, 
           sleeping. Let's wake him up...
    032 :: Tim U Chan is the guard on the far left of this room. Crawl 
           along through the passage under Dolph to the other side. Our man 
           is standing on his own on the far left, easy to spot
    
    *** :: Now go through the left door (the door on the south-west wall) 
           into Hold No.2. There's 2 tags on the ground floor that we 
           couldn't get before, otherwise we wouldn't have been able to 
           get 030... anywho...
    
    028 :: Christian Nordstr is the guard on the far left (west) of the 
           room. He paces around. Tranquilize the 2 guards at the very 
           front, and the whole first 2 rows of Marines. Then sneek up on 
    	 our man, be careful of the metal plated flooring - tread softly. 
           You should be using your [Bandana] while tranq'ing the guards
    
    029 :: Hiro Miyajima is standing at the back by the projector. You will 
           need to work your way round the room clockwise, tranquilizing 
           any guards whose field of vision you need to cross. He's on his 
           own, with a helmet on his bonce.
    
    ALT :: As regards any difficulty level on the tanker level that has 
    guards patrolling in the northwest or northeast corners of hold 2 I find 
    that if I hide behind the boxes directly next to the doors from hold 3, 
    I can entice the guards through a knock on the aforementioned box, when 
    they come to investigate I simply hide behind the corner of a box and 
    hold them up. This tends to remove the need to tranquilise any marines 
    that could see you drag him away.
    Although, after playing in hold 2 again, I found you have to be quite 
    specific with the knocking, thus you must knock right in the very corner 
    then withdraw a little towards the door. Then the soldier will come 
    directly to the source of the knock, at which point his field of vision 
    will be directed towards the wall, at which point you can easily hold 
    him up to get his tag. ( Michael Goulbourn )
    
    *** :: Now go back to Hold No.3 and take the 4 photos of RAY, upload 
           them to Otacon, and you're done. Hooray!
    
    
    ===============================
    :: Tanker :: Hard :: 35 Tags ::
    ===============================
    
    ID    Name                    DoB    BLD   Location
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    000   Olga Gurlukovich       0923     A    Navigational deck, wing
    001   Markus A Lindqvist     0209     ?    Aft Deck
    002   Kenichi Takashima      0103     A    Aft Deck
    003   Thiago S Parra         0801     O    Aft Deck
    004   Chris j Matzdorf       0819     ?    Navigational deck, wing
    005   Adriaan B Scholvinck   0102     A    Deck-C, crew's quarters
    006   Julius Jun             0228     B    Deck-A, crew's quarters
    007   Kazuki Nisimura        0302     A    Deck-B, crew's quarters
    008   Zhang Chao             1030     ?    Deck-B, crew's quarters
    009   Vishal Kapur           1007     O    Deck-A, crew's lounge
    010   Victor A Cruz          0107     B    Deck-A, crew's lounge
    011   Toshio Noguchi         0301     O    Deck-A, crew's lounge
    012   Celeste D Sauls        0602     O    Deck-D, crew's quarters
    013   Danielle E Ford        0714     O    Deck-D, crew's quarters
    014   Jennifer A Mauck       0925     O    Deck-D, crew's quarters
    015   Daniel A Olsson        0624     O    Deck-D, crew's quarters
    016   Achim Amann            0821     A    Deck 2, port
    017   Sean P Cullen          0315     ?    Deck 2, port
    018   Tommy Blunt            0101     O    Deck 2, port
    019   David Chau             1230     B    Engine room
    020   Philippe Ah Mouritzen  0102     A    Engine room
    021   Yoko Niiyama           0315     B    Engine room
    022   John V Teves           0128     B    Engine room
    023   Shintaro Naka          0330     O    Engine room
    024   Natsuyo Tanaka         0814     A    Engine room
    025   Yuji Korekado          1222     A    Engine room
    026   Bryan D Scheibe        0331     ?    Hold No.1
    027   Yukho Wong             0123     B    Hold No.1
    028   Lars Crama             0525     AB   Hold No.1
    029   Jonathan Murphy        1230     AB   Hold No.2
    030   Gary K Yong            0309     ?    Hold No.2
    031   Yuki Miyata            1011     O    Hold No.3
    032   Evan A Ball            0213     B    Hold No.3
    033   Jason B Wray           0530     A    Hold No.3
    034   Andrew J Baker         0316     ?    Hold No.3
    
    
    :: Walkthrough :: Tanker :: Hard ::
    
    *** :: Now you should have [Stealth] so use it to sneak up on the 
           guards. When you get infront of them though, and are not in 
           first person view, unequip it with L2, otherwise they won't 
           see you aiming at their groin with your gun...
    
    001 :: Marqus A Lindquist is over to the left side
    002 :: Kenichi Takashima is guarding the door over to the right
    003 :: Thiaggo S Parra is patrolling along the top balcony
    
    *** :: Enter the door on the left into Deck-A, crew's quarters
    
    006 :: Julius Jun is the guard patrolling in the corridor just east 
           of the locker room
    
    *** :: Enter the door into Deck-A, crew's lounge
    
    009 :: Vishal Kapur is walking around in the lounge. Get him when he's 
           nearest to the bar, or the other guy will see you. Hide him 
           behind the bar when you've got his tag
    
    *** :: Go up the stairs and enter Deck-B, crew's quarters
    
    007 :: Kazuki Nisimura is the guard on the north corridor
    008 :: Zang Chao is his comrade patrolling the south corridor
    
    *** :: Go up the west stairs do Deck-C, then up the next stairs to 
           Deck-D. Careful of the surveillance camera
    
    013 :: Danielle E Ford is the guard standing outside the pantry room. 
           Wait until the guard by the laser trap goes away, then hold her 
           (first female guard?) up. Use the pantry room to conceal the 
           body.
    
    *** :: A guard just came up the stairs. Be quick about this one!
    
    015 :: Daniel A Olsson is his name. He walks up towards the lasers then 
           goes back down. If you miss him, then you're screwed, cos he 
           doesn't appear again. Wait outside the pantry room, and when he 
           turns back around, sneak up behind him. You can even punch-kick 
           him down, then wait until he gets up then hold him up. Add him 
           your collection of sleeping guards in the pantry room
    014 :: Jennifer A Mauck is the guard in the canteen. She (another 
           female :) ) paces between the 2 tables
    012 :: Celeste D Sauls is the one standing dangerously close to the C4 
           laser trap. If you hold up this guard too close to said lasers, 
           then bump them to move them away a little. Careful that upon 
           administiring the tranquilizer that the guard doesn't fall back 
           into aforementioned lasers and blow the C4 up
    
    *** :: Go up the stairs, and defeat Olga Gurlukovich
    
    000 :: Olga Gurlukovich is the next one. Pick her up while she sleeps 
           and drop her so she releases her tag
    004 :: Chris J Matzdorf comes out of the door on the other side, and 
           walks around the boxes. Sneek up behind as he goes up the steps
    
    *** :: Get the [Surpressor] and [Thermal Goggles] from the mast. Now go 
           through the ship until you are back at Deck-C, crew's quarters. 
           Be careful - you may be sneezing...but luckily we have all the 
           tags from Deck-D, so as you pass through there en-route to 
           Deck-C, you can take out the guards by any means necessary...
    
    005 :: Adrian B Scholvinck is the guard patrolling in Deck-C by the 
           surveillance camera. Hide by the locker, and ambush him when he 
           comes your way
    
    *** :: Go back down to Deck-A, crew's lounge. Dispatch of any guards in 
           Deck-B, you have their tags.
    
    011 :: Toshio Noguchi is the one that walks up and down the corridor. 
           When he goes to the right (east) end of the corridor, silently 
           take out the guard walking around in the lounge. Then follow our 
           guard to the east end of the corridor and ambush him when he 
           stops. He will need to be kneecapped before he will hand over 
           his tag
    010 :: Victor A Cruz is asleep down the bottom of the steps at the west 
           end of the lounge. Creep down quietly and surprise him... if you 
           need [Ration]s, then frisk him for some, he had 2 when I killed 
           him...
    
    *** :: Enter the door at the bottom of the steps on the east of the 
           lounge into the Engine Room. Don't enter if you have the guards 
           on Alert, or the next guard may not appear...
    
    024 :: Natsuyo Tanaks is the first guard. Use the choke-hold to drag 
           him back to the lockers, then rob him. Don't cause an alert, as 
           he may run off with the assault team that show up
    019 :: David Chau is pacing up and down at the bottom of the stairs
    020 :: Philippe Ah Mouritzen is the geezer at the bottom the next 
           stairs. If he's standing in by the pillar, then use the jumpshot 
           to get him to freeze
    021 :: Noko Yiiyama is the bloke up the next set of stairs
    023 :: Shintaro Naka is the guard patrolling at the bottom level, just 
           under 021. Wait until he walks back to the north, then follow...
    022 :: John V Teves is up the final set of stairs. Wait in the alcove 
           halfway up the stairs until his is near the top step, and then 
           ambush him
    
    *** :: ***IMPORTANT*** Get yourself up to Grip Level 3 before you leave 
           the Engine Room, it's your last chance to do so. And you need it
    
    025 :: Yuji Korekado appears in the next room, he comes out of the door 
           at the bottom, and talks into his radio. Let him finish talking, 
           then jump him
    
    *** :: Shoot out the 3 laser control boxes, and enter Deck No.2. Beware 
           that Snake may be sneezing now... and use the [M9], or they will 
           see the light from your [USP]. If you get spotted, exit back 
           into the Engine Room, then re-enter Deck No.2 for a resetted 
           radar and guards
    
    016 :: Achim Amann is the guard walking towards you halfway down. Hide 
           in the second opening for him to pass, then follow him...
    017 :: Sean P Cullen is the next guard, at the corner. He's moshing to 
           music. Use the [M9], not the [USP]!
    018 :: Tommy Blunt is a little further down, half asleep. Sneek up and 
           ambush him from the side.
    
    *** :: Through the next door. Have a gunfight. Into Hold No.1. Right? 9 
           more tags left. 3 in Hold 1, 2 in Hold 2, and 4 in Hold 3...
           let's roll...
    
    027 :: Yukho Wong is on the west of the room. As you pass the 
           projector, Yukho is the first guard on the west wall, on his own 
           and wearing a helmet. Be careful of the metal plate on the floor
    028 :: Lars Crama is the guard just north of 027. He's also on the west 
           wall, on his own, wearing a helmet. When he walks forward a 
           little, sneek up behind - careful of the metal floor - and rob 
           him of his tag
    
    *** :: Climb back up the ladder you came down in the south-east corner, 
           but only up 1 level to the middle balcony. Now I hope you have 
           Grip Level 3...if not, you're screwed
    
    026 :: Bryan D Scheibe is at the other end of the middle balcony. Flip 
           over the railing, and shimmy to the other end, then flip up 
           behind him.
    
    *** :: Pass through this door to Hold No.2. We're gonna have to work 
           backwards a little to get the other one in Hold 2, so bear with 
           me... Now go through the door into Hold No.3, we're still on the 
           balcony
    
    031 :: Yuki Miyata is the guard on the balcony as you enter Hold No 3.
           Once you have his tag, slide down the pole
    
    032 :: Evan A Ball is the dude in his kecks at the bottom of the pole, 
           he's also asleep. Use the choke-hold to drag him in the more 
           open area by the pole, then rob him of his tag
    
    033 :: Jason A Wray is the guard on the other side of the room on his 
           own, also in his undies. Beware of that other guard walking 
           around the room
    
    034 :: Andrew J Baker is the underpant patrol. Wait by the box where 
           you ambushed 033 (Mr. Wray), and when Mr. Baker stands just 
           north of your box, wait for him to turn and face the Marines, 
           then sneek up behind
    
    *** :: Now go back through the door on the south-east (the one on the 
           right of the room) back into Hold No 2. Now we're on the floor, 
           and can get the last tag...
    
    030 :: Gary K Yong is the guard walking around at the north east
           corner. He walks up to the Marines, then back towards the wall.
           First, tranquilize some Marines that will have their field of 
           vision on Mr. Yong. Now wait until he's by the wall, then sneek 
           up behind him. That's the last tag :D
    
    029 :: Jonathon Murphy is over at the north-west, pacing around on his 
           own. Work your way round to him (you can't go the south way by 
           the projectors!). Hide behind the container by the west wall and 
           ambush Mr. Murphy when the Marines are facing the other way
    
    
    *** :: Now go back into Hold No.3 and take your 4 photos of RAY, get 
           Ocelot's approval on your work, and get outta there. Job done!
    
    
    ==================================
    :: Tanker :: Extreme :: 34 Tags ::
    ==================================
    
    
    ID    Name                        DoB    BLD   Location
    ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    
    * indicates the guard is carrying a Ration(s)
    
    000   Olga Gurlukovich           0923     A    Navigational deck, wing
    001   Sanae Shintani          *  1221     A    Aft Deck
    002   Aki Hitachi                1024     O    Aft Deck
    003   Mathieu Trepanier          0609     B    Aft Deck
    004   Yoshinori Onodera          0909     A    Navigational deck, wing
    005   Joshua D Casnocha          0429     ?    Deck-C, crew's quarters
    006   Louis K Stevenson          1031     ?    Deck-A, crew's quarters
    007   Michael D Rogers           0818     O    Deck-B, crew's quarters
    008   Gianluca Peruzzo           1121     O    Deck-B, crew's quarters
    009   Travis J Lujan             1230     A    Deck-A, crew's lounge
    010   Brendan M Randall    ****  1014     B    Deck-A, crew's lounge
    011   Chris D Bernd              1029     O    Deck-A, crew's lounge
    012   Chantelle M Blair          1224     B    Deck-D, crew's quarters
    013   Eduard V Fernandez         1031     A    Deck-D, crew's quarters
    014   Yoji Shinkawa              1225     AB   Deck-D, crew's quarters
    015   Niko Ionixx Horn           0215     B    Deck-D, crew's quarters
    016   Adnan Hadzic               0403     B    Deck 2, port
    017   Shu Tajima                 0928     O    Deck 2, port
    018   Stuart J Batchelar         0307     ?    Deck 2, port
    019   Masataka Nishiyama         0402     O    Engine room
    020   Michael W Wong             0307     ?    Engine room
    021   Manuba Nakamura            0327     A    Engine room
    022   Simon P Sargent            0601     A    Engine room
    023   Yosuke Kamezaki            1225     O    Engine room
    024   Clarke A Baldwi            0531     O    Engine room
    025   Hideki Sasaki              1116     AB   Engine room
    026   Ho Yeung Tsang             0215     AB   Hold No.1
    027   Ulf T Lundh                0803     B    Hold No.1
    028   Christopher J Uzdanovich   0908     A    Hold No.2
    029   Alex C Wilson              0810     ?    Hold No.2
    030   Michael A Hare             1222     O    Hold No.3
    031   Andrew N Bartlett          0406     AB   Hold No.3
    032   Iiro Karvinen              0713     A    Hold No.3
    033   Marcin A Cieslinski        0630     A    Hold No.3
    
    * indicates the guard is carrying a Ration(s)
    
    ======================================
    :: Walkthrough :: Tanker :: Extreme ::
    ======================================
    
    *** :: Okay, this is a lot tougher. If you have [Stealth], then use it! 
           I'll show you how to get the tags without [Stealth] though. 
           Guards will hear your footsteps from a long distance, and get 
           suspicious of any footprints. Most of them are "tough guys" that 
           need to be kneecapped before they give up their tag. Remember - 
           [Ration]s are only found by robbing guards/frisking them after 
           killing/tranq'ing them, so rob them for all they have, then
           frisk them. 
    
           First tranquilize the guard on the top level from your starting 
           point. Now administer some tranquilizer to the guard over to the 
           left. Get up to the top balcony and get the [Medicine]. Now go 
           through the door on the left of the screen into Deck-
           A, crew's quarters. The Aft Deck guards need kneecapping, so 
           leave them until you have the [USP].
    
    006 :: Louis K Stevenson is the guard patrolling in here. He walks all 
           the way around, so follow him back down towards the locker room, 
           and jump him at the corner just outside the locker room door
    
    *** :: Go through into Deck-A, crew's lounge. There's a guard pacing up 
           and down the corridor, and one in the lounge... that guard down 
           the stairs on the west of the lounge now walks up and down the 
           stairs, sleeping at each point before carrying on...
    
           As soon as you sneeze, take the [Medicine]. Should be just
           before entering the lounge
    
    009 :: Travis J Lujan is the guard walking about by the bar. Jump-shot 
           the guard at the other end of the corridor. Wait until he's 
           asleep. Then Travis should walk out into the corridor, then back 
           into the lounge a little, staring east. While he's staring east, 
           move a little way down the corridor with your back up against 
           the wall. When Travis turns and heads north towards the bar, 
           make your move quickly and ambush him
    
    *** :: Frisk the guard that you tranquilized in the corridor for a much 
           needed [Ration]. Now exit up the stairs into Deck-B   
    
    007 :: Michael D Rogers is the guard on the north of Deck-B. Move to 
           the edge of the wall with your back pressed up against it. Then 
           use the jump-shot technique to get him to freeze (when he looks 
           left). Now you need to get in front of him - quickly unequip 
           the [M9] - he won't notice - then re-equip it and hold L1 and 
           get in front of him.
    008 :: Gianluca Peruzzo is the other guard on the south of Deck-B. 
           Approach by the east corridor, then hide in that little gap at 
           the corner. When he moves west, follow him and ambush him
    
    *** :: Go up the stairs on the west to Deck-C. Be quick under the 
           surveillance camera - it can see you if you're east of it up 
           against the wall... Then go up the next stairs to Deck-D
    
    012 :: Chantelle M Blair is the first guard in Deck-D. She (with a 
           man's voice :S ) patrols up to the pantry, then back to the 
           stairs. Stay at the top of the stairs until she walks near them, 
           then make your move. Jump her as she turns to head back towards 
           the pantry. DO NOT go near the entrance to the pantry!
    
    *** :: Now stick your head through the door to the canteen and put the 
           geezer wandering around in there to sleep. He needs to be 
           kneecapped to hand his tag over
    
    013 :: Eduard V Fernandez is the guard out the other door by the C4 
           laser trap. Wait inside the door (careful of the camera), then 
           when he's looking north run out and hold him up. Now (still 
           behind him) put the choke hold on him and drag him away from 
           the lasers. Choke him a little (don't snap his neck), then 
           hold him up when he pulls himself to his feet. Frisk him 3 
           times for a [Bandage]
    
    *** :: Go back through the canteen to the sleeping guard you left by 
           the stairs. Drag him round the corner and leave him in the 
           pantry doorway. Now a new guard will come up the stairs...
    
    015 :: Niko Ionix Horn is that guard's name. He goes back down straight 
           away and that's the only chance you have. So wait outside the 
           pantry with your back up agains the wall so you can see the door 
           to the canteen - he doesn't come all the way to the end - then 
           follow him when he turns around. If you need to, punch-punch-
           kick him down, then wait with your gun until he gets up to rob 
           him of his tag. When he's tranq'd, frisk him a little for a 
           [Ration]
    
    *** :: Now go up the stairs to Deck-E, the bridge. Defeat Olga. I 
           suggest you read the Boss FAQ on GameFAQs for tips on this...
    
    000 :: Olga Gurlukocich gives up her tag after you frisk her sleeping 
           body for it
    
    *** :: You now have a [USP] with which to cripple guards that give you 
           beef when you ask them for their tag. Now go in The Bridge, and 
           get some ammo for your new toy. Go back out and climb the mast 
           for the [Surpressor] and [Thermal Goggles]
    
    004 :: Yoshinori Onedara will walk out of The Bridge onto the 
           Navigational Deck through the door on the other side. He walks 
           over to the steps, so sneek up behind him when he does and hold 
           him up. You will have to shoot him in a non-vital area to get 
           his tag
    
    *** :: Go back into The Bridge, then down the stairs to Deck-D. At the 
           bottom of the steps, use the wall for a jump-shot on the guy 
           standing by the laser trap. The other guard will see it, but 
           just keep firing until he's dead. Now stay on the bottom of the 
           stairs where you shot from. When the other guard comes to check 
           out what's happening, head shot him as he passes the stairs. Now 
           crawl under the lasers, and head for the canteen north door...
    
    014 :: Yoji Shinkawa is the guy in the canteen. After crawling under 
           the lasers, look on your radar until he walks south between the 
           2 tables, and enter the room. Crawl under the first table, and 
           when you reach the other end, look right. The guy is standing in 
           the south-west corner. He then walks north along the west wall. 
           As he does, crawl to the south end of the other table. Then the 
           guard will walk east. Quickly stand up and after him, following 
           the same route that he took. You will catch him when he's on the 
           east of the room, staring at the north door. He will need to be 
           shot in the knee/arm to get his tag
    
    *** :: Get some more [USP] ammo - under west table, and shoot the 
           surveillance camera to get the ammo in front of it. Go back down 
           the stairs to Deck-C, crew's quarters
    
    005 :: Joshua D Cashnocha is now patrolling the corridor in Deck-C. He 
           will be walking west towards the camera when you arrive. Hide by 
           the locker, and wait for him to come towards you. He will stop 
           near the bottom of the stairs, when he does so, ambush him
    
    *** :: Head down the stairs now to Deck-B, shooting out the security 
           camera en-route. Take down any guard in Deck-B that gets in your 
           way - you have their tags already. Or rob them if you missed 
           them earlier. After you're done with them, enter the door 
           leading to Deck-A, crew's lounge... Hopefully you got the guy by 
           the bar earlier on, as I told you to... :)
    
           You need a distraction to get you to the east end of the 
           corridor. As the corridor guard is down the west end of the 
           corridor, from your perch, take down the guard by the bar with 
           a headshot (with [USP]) when he steps into the corridor
    
    011 :: Chris D Bernd is the guard pacing up and down the corridor. When 
           he walks back east and spots his comrade dead on the floor, he 
           will stop by him to investigate. That's your chance. Run down 
           the stairs, and hold him up from behind
    
    010 :: Brendan M Randall is the guard covered in flies. He walks up and 
           down the stairs at the west of the lounge, then walks along 
           towards your corridor. He falls asleep each time he stops. When 
           he's asleep at the top of the stairs, move up to him and ambush 
           him. This geezer can be frisked for 4 [Ration]s, so stock up...
    
    *** :: Exit through the door on the east to Deck-A, crew's quarters. 
           You should already have this guards tag, so dispatch of him. 
           Exit out to the Aft Deck, back where you started
    
    001 :: Sanae Shintani is the guard right near the door when you exit 
           it. He will be facing the other way, just down the side, so 
           quickly sneek up behind him. You're gonna have to persuade him 
           to hand over his tag with Mr. USP. Dispose of him in the water. 
           He will also drop a [Ration] if you frisk him 3 or 4 times...
    
    003 :: Mathieu Trepanier is the guy strutting along the top balcony. 
           Careful he doesn't spot you - he's very observant O_O He walks 
           all along, so just sneek up behind him when he stops at a 
           corner. Frisk him 3 times for a [Bandage]
    
    002 :: Aki Hitachi is the dude on the left of the Aft Deck, by the door 
           that leads to Deck-B, crew's quarters (it's locked). If you're 
           coming at him from above, then wait until he moves south and 
           stares out to sea. Also a good spot to get him if you're coming 
           from below. There's a [Bandage] in the corner by him
    
    *** :: Now work your way back through Deck-A, crew's quarters. Then 
           into Deck-A, crew's lounge. Go down the stairs on the east of 
           the lounge and enter the Engine Room. Be careful - you may be 
           sneezing. Don't enter if you have the guards on Alert, the next 
           guard sometimes doesn't appear if you do...
    
    024 :: Clarke A Baldwi is the first guard. Use the choke hold to drag 
           him back by the lockers, then rob him. Otherwise he will fall 
           over the balcony and cause an alert. If you cause an Alert and 
           don't have his tag, then he will probably disappear off with the 
           assault team that shows up to deal with you
    
    019 :: Masataka Nishiyama is down the stairs. Wait until he faces west, 
           then use the choke hold to drag him back to the bottom of the 
           stairs. Then just rob his arse
    
    020 :: Michael C Wong is standing down the bottom of the next steps. 
           He's by a pillar, so when he faces his left, use the jump shot 
           to get him to freeze. When he raises his hands, quickly double 
           tap R2 to holster/pull out your gun, now move in front of him 
           and proceed as normal
    
    021 :: Manabu Nakamura is next. Cross over the little bridge bit, then 
           stop at the bottom of the next set of (4) steps. Hide just next 
           to them. Wait a few seconds and a guard will come down, and stop 
           at the of the same steps. Now just ambush him. (You may need to 
           run up the stairs then back down to provoke him to come down)
    
    *** :: Go up these stairs to the top level balcony. Work your way round 
           to the other side then go down the next steps
    
    023 :: Yosuke Kamazake is the guard's name. His patrol route comes up 
           the stairs by where you're hiding, then he stops at the top 
           corner. You should be hiding in the gap on the wall where the 
           [USP] ammo is. When he stops on the corner just south of your 
           position, run out and rob him
    022 :: Simon P Sargent is the guard up the next set of stairs. Wait in 
           the gap halfway up the stairs until the guard is at the top of 
           said stairs facing east, then make your move
    
    *** :: ***IMPORTANT*** Now, before leaving the Engine Room, you MUST 
           get your grip up to level 3. Last chance... Yeah it sucks, but 
           you need it for the Holds
    
    025 :: Hideki Sisaka is the guard that comes out of the door in the 
           next room. Wait up against the wall opposite the door you just 
           walked through for him to come out, and ambush him before he can 
           talk into his radio
    
    *** :: Now shoot out the laser traps, and go through the door into 
           Deck-2. If you get caught anywhere in Deck-2, then run back to 
           through the door you came from by the laser trap, then re-enter 
           Deck-2. Run up to the second opening and hide there. You should 
           only be using your [M9] in Deck-2, the [USP] has a light on it 
           that they spot before you can hold them up
    
    016 :: Adnan Hadzic is the guard approaching you down the corridor.
           From your position in the second opening, wait until he starts 
           moving south again then follow him
    
    017 :: Shu Tajima is the next guard at the corner moshing to music. 
           Hide in the gap on the left wall by a pipe. The guard will then 
           start walking about 5 steps towards you, stop, then turn and go 
           back. As soon as he turns to head back, run out and get him from 
           behind. You have to be careful the other guy doesn't hear you, 
           so while behind Mr. Tajimi, holster your [M9] and use the choke 
           hold to drag him back down the corridor a little, then work your 
           magic and get his tag
    
     018 :: Stuart J Batchelar is the next guard down the corridor. He's 
           facing north, so quietly walk up to his side and ambush him
    
    *** :: Head through now to Deck-2, starboard. You have a huge gunfight 
           with some guards, here's some tips for it...
    
           1) Get behind the second box, and stay crouched
           2) If a grenade sails over and lands by you, leg it behind the 
              first box
           3) Stay in first person view, and use L2 to peek out the side, 
              then fire
           4) Only shoot if there's 1 guard on the screen, or the others 
              will kill you
           5) Don't worry if you use your [Ration]s, you won't need them 
              after this bit
    
           Anywho, you're now in Hold No.1. 8 more tags left - 2 in Hold 1, 
           2 more in Hold 2, and 4 in Hold 3
    
    027 :: Ulf T Lundh is on the ground, over to the north-west corner. 
           He's walking around. First, crawl under the projector. Then walk 
           down the west wall, hide in the 3rd alcove in the wall (it has a 
           container thing in it, the others don't) behind the container. 
           When the guard is standing just on the other side of the 
           container, walk up behind him and hold him up
    
    *** :: Climb back up the ladder to the middle balcony. Flip over, and 
           shimmy to the other end
    
    026 :: Ho Yeung Tsang is the guard at the other end of the middle 
           balcony. When you reach that end, wait for him to move out 
           of the way then flip up and ambush him
    
    *** :: Go through this door to Hold No.2. The 2 tags in Hold No 2 are 
           walking around on the floor, but we'll come back for them later.
           Flip over the railing and move to the other end, then go through 
           the door into Hold No 3
    
    030 :: Michael A Hare is that guard you see in his undies as you enter 
           Hold No. 3 on the balcony. Easy pickings. Then slide down the 
           pole
    031 :: Andrew N Bartlett is standing at the bottom of the pole, looking 
           at RAY. Choke hold him back to the bottom of the pole so you 
           have room to work. If he's pacing up and down, then hide behind 
           the wall until he comes near, then ambush him
    033 :: Marcin A Cieslinski is the guard walking around near the front 
           in his kecks. Wait by the container next to the computer, then 
           when he comes near you, run out and hold him up
    032 :: Iiro Karvinen is on the west of the room, on his own. Crawl 
           under Dolph's platform to get there. Use the choke hold to drag 
           him away so the Marines don't see you hold him up
    
    *** :: Go through the door on the south-west (the one on the left) to 
           Hold No.2. Time to get those 2 tags...
    
    028 :: Christopher J Uzdanovich is the guard pacing around in the 
           north-west corner. Wait behind the wall, then ambush him from 
           behind. Easy.
    
    *** :: Now go back into Hold 3 through the door you just came through. 
           Once in there, go out the other door on the right back into Hold 
           No. 2 again. I haven't gone mad - the last guy is on the east, 
           and that's the easiest way of getting there
    
    029 :: Alex C Wilson is the guard pacing around in the north-east 
           corner. Use pretty much the same tactics as the other guard, but 
           this time you have less cover. Tranquilize as many Marines that 
           can see him, then when he moves in towards them, dash past and 
           hide by the container crate. When he comes back and stands by 
           the wall, choke him and drag him closer to the wall then rob him
    
    *** :: That's it. Go get your 4 photos of RAY, load them up to Otacon, 
           then save your game. Hooray!
    
    
    :: Extreme Olga ::
    
    On Extreme mode, the fight with Olga differs from the other difficulty 
    levels on these points:
    
    1. You can't shoot out the search light
    2. You can't shoot the tarpaulin
    3. She takes less damage from your shots
    4. You take much more damage from her shots
    5. You're dangerously low on [Ration]s
    
    Before the fight, make sure you have some [Ration]s. The guy down the 
    steps in Deck-A, crew's lounge, has 2 [Ration]s. The greedy sod! 
    Liberate them from him.
    
    :: Strategy::
    
    Keep getting your shots in by confusing her. Dive between the crates so 
    that she is shooting one way, and you're over the other side for a clean 
    shot. Crawling is also an effective method of transport, stay down 
    behind the crates and she won't see you - but she can shoot through the 
    gap on the right.
    
    When she shoots the tarpaulin and it's flapping around, save your ammo. 
    Don't even bother firing, she's just too hard to hit. If a grenade lands 
    by you, run over the other side and take refuge there. Eventually, 
    she'll get bored of it all and shoot the tarpaulin free.
    
    Now you should stay on the far right behind the boxes. She'll be using 
    the spotlight now. As soon as you hear her throw a grenade over, run 
    over to the far left. She'll be standing by the spotlight, having thrown 
    the grenade, and is now repositing the light to direct it at you. Now 
    just shoot away. Don't worry where you hit her, you can keep repeating 
    this technique until she's dead. Or asleep. Happy hunting.
    
    
    :: And that concludes our tour of the tanker DISCOVERY ::
    
    
    =======================
    :: Not more credits! ::
    =======================
    
    :: CJS28 - supplied the info about the grip levels, and about the 
               guard that goes AWOL in the Engine Room. Nice one geezer
    :: Anindo Mukhurjee - supplied the info about Gackt, the mosher guard
               in Deck-2 with the mysterious name and AAA blood. I thought 
               AAA only existed for batteries.
    :: Michael Goulbourn :: strategy for Hold No.2 tags.
    
    =================
    :: Legal Stuff ::
    =================
    
    :: I am in no way affilliated with Konami or Sony. Metal Gear Solid is    
    a registered trademark of Konami. Sony Playstation 2 is a registered 
    trademark of Sony Computer Entertainment. You may not use this guide on 
    a website without author's permission.
    
    :: Authorized sites ::
       The following websites are authorized to host this FAQ:
       :GameFAQs (www.gamefaqs.com)
       :Neoseeker (www.neoseeker.com)
       :PXSCodes (www.psxcodes.com)
    :: Contact me if you wish to host also
    
    :: This document is Copyrighted to Packing Heat 
       (funky_stylings@hotmail.com). Include the difficulty level if you 
       email me about tags, or just anything else about MGS2.