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    FAQ/Walkthrough by Minesweeper

    Version: 3.4 | Updated: 08/14/02 | Printable Version | Search Guide | Bookmark Guide

    "This document Copyright 2000-2002 Nathan Norris"
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       Smuggler's Run: Playstation 2 version - FAQ/Walkthrough Version 3.4
        By: Minesweeper (Nathan Norris) Email:  minesweeper1@hotmail.com
    Last updated:  8/14/02
    Table of Contents
    1:  Introduction
    2:  Revision History
    3:  Game rules and other Stuff
    4:  Walkthrough
    5:  Cheat Codes
    6:  Thanks
    7:  E-mail Policy
    8:  Copyright
    1:  Introduction
    Hello!  Thanks for picking up this guide for the magnificent game we know as
    Smuggler's Run.  It's something like a cross between Dukes of Hazzard and a
    monster truck rally.  You will be delivering a variety of things, some
    explosive, some radioactive, all illegal.  Naturally, the authorities will
    be none too pleased with your activities and will try their best to stop you
    from delivering your cargo.  Also, rival gangs will try to make off with
    your contraband to get the money for it instead of you.  So, you will need
    some help, which I will gladly provide.  Move along, now.
    2:  Revision History
    Version 1.0 11/9/00 - First Edition
    Version 2.0 11/17/00 - Finished the Forest missions, added some Desert
    missions, and told when each vehicle is earned.
    Version 2.5 11/25/00 - Large update today!  Made a new copyright notice for
    who may have my guide on their site.  Added more missions, and fixed a
    mistake in the Forest walkthrough.  I got the towns Eastwood and Centerville
    mixed up.  But that's been corrected now.
    Version 2.6 12/3/00 - Added the Cheat Codes section!  And added the tips
    presented by Bill Bumgarner.  Thank you Bill!
    Version 2.7 12/6/00 - Finished the Desert missions, and have only five more
    missions to cover!  I can see the light at the end of the tunnel now.
    Version 3.0 12/16/00 - Ahhh, the joy of defeating Smuggler's Run and finally
    completing this guide!  Also got rid of the Midnight Club cheat because it
    is not really a Smuggler's Run code, it is a Midnight Club code.
    Version 3.1 7/22/01 - Added a new copyright and a new e-mail policy.
    Version 3.2 11/26/01 - Further edited the copyright to include psxcodez.com
    in my list of sites that may use my guide.
    Version 3.3 3/24/02 - I did a little bit of formatting to make the guide
    look better.  Other than that, nothing.
    Version 3.4 8/14/02 I have a small copyright revision today and a new email 
    address.  http://faqs.ign.com may now host my guides, and my new email 
    address is minesweeper2@hotmail.com.
    3:  Game Rules and other Stuff
    Steering - move the control pad or the left stick.  I'm sure I don't need to
    say more on this.
    Accelerate - move the right stick up or press X.  Yet another control I
    don't think needs further explanation.
    Brake - move the right stick down or press Square.  Very useful when
    traveling through dense forest or those narrow village roads in the Desert
    Reverse - move the right stick down when sitting still or press Triangle.
    Handy if you're stuck on a tree or a rock.
    Handbrake - press Circle.  The most useful button of all except for steering
    and accelerating.  When going over jumps, tap Circle rapidly to level your
    tires with the ground so you won't crunch your engine after going over a
    jump.  This difficult game is SO much easier if you get into the habit of
    using this during every jump.
    View Map - press R1.  You will see a large portion of the course you are
    driving in.  Useful when searching for the next checkpoint, and avoiding
    accidentally plowing into hillsides after going over jumps you thought had
    adequate room to land.
    Rearview - press R2.  Allows you to see behind you.  Not that useful except
    for seeing who's eating your (generous helping of) dust.
    Downshift - press L2.  I'm sure you can figure out what this does for your
    manual transmission.
    Upshift - press L1.  Read above for lame sarcasm.
    Change camera - press Select.  You can choose between the bumper camera, the
    helicopter camera, or the in-car camera.  The helicopter camera is useful
    for seeing a wider area around you, but the in-car camera is difficult
    because it's impossible to tell if you are flipped over because the camera
    doesn't roll around with the car.
    Pause - press Start.  No need to explain this.
    Dune Buggy - The smallest car in the game.  It's relatively fast, but too
    jumpy and fragile for my tastes.  It also drifts a lot in jumps, making it
    difficult to predict where it will go while airborne.
    SUV - Good all-around car and one of my favorites.  It's relatively tough
    and has average speed and acceleration.  Drifts a bit too much in the air,
    though.  Looks like a Mitsubishi Montero.
    Trophy Truck - My favorite vehicle for the Smuggler's Mission.  Well rounded
    in all categories.  Best sounding engine for any driving game I've played.
    It looks even cooler when all the breakable parts have fallen off of it,
    because when it does you are driving just the frame!  Looks like a Ford
    Rally car - Highest acceleration, top speed, and handling in the game, but
    if it gets hit by anything larger than a cardboard box, it takes serious
    damage.  My most hated car of all, because it jerks around like a squirrel
    and takes jumps like it's caught in a tornado!  Experts only.  Looks like a
    Subaru Impreza.
    Monster Truck - Very entertaining when you feel like tormenting civilian
    traffic!  Lowest speed of all, but is the most heavily-armored vehicle in
    the game.  Can plow through almost anything.  The only thing that can
    destroy it easily is the train in the Forest course.  Becomes a 18 wheeler
    cab when the bed falls off!  Looks like a Ford F-150.
    Military Vehicle - Very cool-looking car!  Similar to the Trophy Truck, but
    has a bit more speed and a bit less handling.  Excellent for joyriding.  As
    the name implies, this is the vehicle of choice for the Army.  Looks like a
    Hummer with its roof torn off and replaced by a roll cage.
    The Forgotten - your gang.  Radio Girl of The Forgotten is the one who is
    directing you during the missions.  Territory is Forest, Desert, and Snow.
    Gang color is red.  Vehicle of choice is your decision.
    The O'Gradys - your first rival gang.  Their vehicles are fairly fast, but
    aren't too hard to bash away.  Most of their vehicles have this cool-looking
    spoiler attachment.  Territory is Forest and Snow.  Gang color is bright
    green. Vehicle of choice is the Trophy Truck.
    Sierra Cartel - the first rival gang you encounter in the Desert course.
    They prefer small, fast cars that can drive rings around everything else,
    and they can manage their speed well.  But, because of this, their vehicles
    are easily pushed around by other cars.  All their cars also have a light
    attachment on the roof.  Territory is Desert.  Gang color is blue.  Vehicle
    of choice is the Rally Car.
    A20 - the second rival gang you encounter in the Desert course.  They like
    vehicles which can accelerate and react quickly to their commands, but this
    is at the expense of top speed and some durability.  Another gang that is
    easily pushed around.  Territory is Desert.  Gang color is black.  Vehicle
    of choice is the Dune Buggy.
    Quebecois - the last rival gang you will deal with.  They tend to prefer
    large, tough vehicles to crush things that are in the way, while sacrificing
    speed.  Territory is Snow.  Gang color is yellow.  Vehicle of choice is the
    Monster Truck.
    Border Patrol - the first enforcement "gang" you will have to elude.  They
    prefer well-rounded vehicles like the O'Gradys.  Like to travel in packs and
    swarm you when you're down.  Medium steering, medium speed and high level of
    persistence.  Voice sounds annoyed in the Canada courses, but sounds
    Southern in the Desert course.  Territory is Forest, Desert, and Snow.  Gang
    color is white and green.  Vehicle of choice is the Military Vehicle.
    Army - the second level of law enforcement.  Unlike the Border Patrol, they
    prefer to go it alone when chasing you.  Have the best steering of the
    enforcement "gangs," but lowest speed, and a medium persistence level.
    Voice sounds, well, like an army officer's voice.  Territory is Desert.
    Gang color is olive green.  Vehicle of choice is (duh) the Military Vehicle.
    CIA - the last enforcement "gang" you will encounter.  The easiest gang to
    evade.  Sometimes they stick together, other times they try to get you
    alone.  Have the speediest vehicles, but worst handling, and a low
    persistence level.  If a CIA car is in pursuit, more likely he'll crash into
    a rock than hit you.  Voice sounds smart-aleck.  Territory is Desert and
    Snow.  Gang color is black.  Vehicle of choice is the Rally Car.
    Arrows - On the map, red arrows are you and your allies, blue arrows are
    your rivals, and flashing white arrows are Law Enforcement.  In the
    playfield, the arrow on the top of the screen guides you to the next
    checkpoint.  It will be red if you are going to drop off your contraband,
    and it will be green if you are going to pick up more contraband.
    *The arrow doesn't always point in the direction that would be the fastest
    to take next. The arrow doesn't always point to the next logical target.
    There are some of my walkthroughs that will ignore the arrow, especially the
    ones when checkpoints can be hit in any order.
    Pick up points - On the map, contraband is indicated by a yellow box.  The
    box icon will overlay the arrow of the vehicle that is carrying it.  In the
    playfield, the contraband will be indicated by a single bright green flare.
    If a vehicle is carrying it, a large arrow will hover over the vehicle.
    Drop off points - On the map, a red X will show your drop off point, a blue
    X will show your rivals' drop off point, or if there is no enemy gang, your
    drop off point will be indicated by a flashing blue X.  In the playfield,
    three red flares indicate your drop-off point, and three blue flares
    indicate your rivals' drop off point.
    Scoring - Contraband could be anything:  computer chips, jewels, radioactive
    containers, etc.  That part doesn't really matter.  No matter what you have,
    someone is almost always trying to take it away from you or damage it.
    Everytime you collide with something, the value of your cargo decreases.  No
    big deal, unless you care about breaking your high score, unlike me.
    Rivals and Friends - When you drive into the green smoke to pick up the
    stuff, "CONTRABAND ACQUIRED" will flash across the bottom of the screen.  If
    a rival collides with you, "CONTRABAND LOST" will flash across the bottom of
    the screen, telling you that the other guy has made off with your loot.  Get
    the loot back by crashing into him.  "CONTRABAND SNAGGED" will flash,
    indicating you have taken it back.  You can also give the contraband to
    another teammate if you want.  Collide into them and "CONTRABAND
    TRANSFERRED" will appear, indicating you have given the goods to your ally,
    who will now (hopefully) take the loot to the drop off point.  You can also
    get it back by slamming them again.  BTW, cops cannot take contraband from
    you unless a mission requires you to take loot from a police vehicle, and
    the cop hits you again after taking the loot from him.
    Outsmarting the rival gangs is easy.  When you have the cargo, they don't
    like to chase you through dense terrain (i.e. rock quarries, forest, etc.)
    They like to stay on main paths and will avoid this terrain as long as
    possible until they have to go into it to get you or unless you are nearby.
    While going to get cargo, they take the path that is the least bumpy or most
    free of obstacles, not necessarily the fastest way.  Take advantage of this
    by driving through forest, going over cliffs, climbimg up hills, and
    anything faster than the beaten path.  If there is a wide path, (i.e. a
    canyon) they tend to stay towards the center of the path and will not leave
    the center unless they must go out of the way to get your cargo.  So you
    should stick to the boundary of a path when possible to avoid rivals.  Most
    of this doesn't work as well with cops for some reason, though.
    Cheap contraband trick - If you are getting tired of chasing your rivals all
    over the map and they are still getting the cargo back first, then here is a
    cheap trick I made around it.  Wait at the enemy dropoff point which is the
    one with blue flares.  When they try to deliver the contraband, they may hit
    you instead of the checkpoint!  Now you have the cargo and should be able to
    easily deliver it to your base since both bases are usually close together.
    - stick to roads/paths wherever possible; top speed is *loads* better
    - use the handbrake turn to avoid cops and do quick snag-n-go moves. Very
    - any time your wheels are off the ground, you are not accelerating. That's
    - try to skid as little as possible, as skidding loses forward momentum and
    - when offroading, choose the lest bumpy paths... follow the curve of the
    land as much as possible.
    All items marked with a * were submitted to me by Bill Bumgarner.
    4:  Walkthrough
    Here is the main part of my guide which will show you the way through the
    various missions you will be performing so you can become Forgettable.  All
    the vehicles you will be driving are stamped with your company logo (Hey!
    What a great idea!  Stamping all vehicles with your gang's logo so the
    police will know EXACTLY who they should chase!) and await you.  Choose
    Smuggler's Mission.  You will be greeted by the Mission Menu.  Here, you
    will select your various jobs.  After selecting the mission, you then choose
    your vehicle.  After selecting your vehicle, you will be asked what
    transmission to use.  After that, the mission will start.  We will begin in
    Forest, then move to the Desert, and finally finish the game in Snow.  When
    I say I mean it from the large map's perspective i.e. north is up, west is
    left, south is down, and east is right.
    MISSION 1 - Initiation Rites
    Very simple mission.  Drive north to the first two checkpoints, then follow
    the circle of flares around Eastwood to the finish.  Give up now if you
    actually botch this mission.
    MISSION 2 - The Forgotten Few
    Another easy mission.  Drive north from the starting point to pick up the
    contraband in Eastwood.  Then, head northeast to the drop off point in the
    field outside of town.  Now drive west to pick up the next piece of
    contraband near the gas station in Eastwood.  Continue west through town and
    get onto the road that is headed the same way as you.  It will take you to
    the next drop off point and the finish.
    MISSION 3 - Secrets and Lies
    This will be your first mission against law enforcement.  In this case, it's
    the Border Patrol.  Head east from the church parking lot to the first pick
    up point.  The first cop is hiding behind the ridge to your left, but he
    likely won't see you since he's facing the wrong way.  Continue east till
    you fly over a big jump.  After you land, get onto the highway since it
    leads to the next drop off point.  Continue down the highway to the next
    pick up point.
    Here, you will get spotted by a cop.  Bolt past him and collect the next
    piece of contraband.  Turn round the corner and you can see a roadblock!
    Gosh, they're fast!  Fortunately, they were too stupid to fill in the little
    gap in the middle of the road, so you can easily pass through.
    After passing the roadblock, another cop will see you and will try a head-on
    ramming attack.  Turn left on the road to pass him.  Continue to follow the
    highway to the bridge.  The finish is at the end of it.
    MISSION 4 - Breaking and Exiting
    Head northwest from the start to pick up the stuff, then cross the bridge.
    Rather than follow the road, drive over the hill in front of you.  You'll
    now get an impressive view of the valley below.  After landing, go onto the
    railroad tracks and follow them west.
    When you pass two trees on the left side of the tracks, abandon them and
    drive west over the bumpy terrain to the red flares on the hill you can see
    in the distance.  Now drive down the other side of the hill and continue
    west through more bumpy ground and trees.  Pick up the contraband in front
    of the covered bridge, and cross the
    Oh no!  Another roadblock!  This time, turn right into the grass and get
    back on the railroad tracks.  Follow them northwest.  When the tracks arrive
    at a railroad crossing, pull onto the road and head north.  Go into the
    summer camp and cross the finish line.
    MISSION 5 - Duty Free
    This will be your first mission to gather up contraband and deliver it
    before a rival gang can do the same.  Your opponents will be the O'Gradys.
    The locations of all drop off points and and pick up points switch around a
    lot, so I can't tell you much.  I can honestly say, though, that all
    checkpoints will be in and around Eastwood.  Read the Rivals and Friends
    section in the Game Rules and other Stuff section for more information.
    MISSION 6 - Race War
    Your first racing mission.  The O'Gradys have challenged you to a race on
    the road that goes around Eubanks Mountain.  Follow the road and pass
    through the checkpoints.  Don't worry about taking the lead until you get to
    the railroad crossing because the other racers will all slow for some
    reason.  You should easily be able to pass them and finish first after you
    enter Eastwood.
    MISSION 7 - Goodies From Above
    The Border Patrol have shot down a plane.  Now you must retrieve all of its
    cargo and take it to the cargo trucks.  Unfortunately, the Border Patrol is
    actively investigating the area for evidence, so they will be on you at
    every turn.  Drive off the hill you start on and head northeast to Eastwood.
      Collect the contraband and continue northeast.  A cop will give chase in
    the process.
    Cross the river by going through the river, and you will arrive at the first
    cargo truck.  Now head southeast to the next pick up.  Drive into the river
    and follow it east until you pass the last of the redwoods.  Get out of the
    river on the left side and drive east across the land.  After a few big
    bumps, you'll see a large hill.  Drive over it to fly across the river and
    land near the next cargo truck.  Deliver the goods and head southeast across
    the river again to pick up more contraband.
    Now cross the bridge and follow the road until the arrow points straight in
    the direction your car is going.  Leave the road and drive across the rocky
    terrain until you see the next cargo truck.  Now head southeast to the next
    pick up point.  Watch out for those rocks and trees along the way.  After
    collecting the final piece of contraband, follow the road until you see the
    last checkpoint in the water next to the falls.  Cross through the water to
    it.  Mission complete!
    MISSION 8 - Lost and Found
    Immediately turn 90 degrees to the right after you start.  Drive across the
    large hill and keep going east to the first pick up point.  Now go north and
    head for the red flares atop the large mountain.  Don't worry, your car will
    be able to easily get up there.  Now go northwest across the gently sloping
    plains.  You will come to a snaking dirt track.  You can either follow the
    path as it S-curves continuously, or you can drive across the hills
    separating each curve.  I'll leave it up to you.  Eventually, you will find
    the next piece of contraband.  Continue S-curving/hill-jumping until you
    come to a crossroads.
    Turn left and climb the hill the arrow is pointing to.  After getting down
    to the other side, dump the contraband near the tunnel at the next
    checkpoint.  Now head southwest until you spot a tunnel opening hidden
    behind a bunch of trees.  Go into the tunnel and follow it all the way to
    the end.  As it turns out, it's a secret passage that dumps you out by going
    through the waterfall!  Not only that, but the finish is dead ahead in the
    water!  Could things get any better?
    MISSION 9 - The Way South
    Your second contraband collection race against the O'Gradys.  Only this
    time, the Border Patrol decides to get involved, creating a three-way war!
    Again, I can't tell you much, except that it takes place in and around
    Centerville due to the fact of checkpoints jumping around without any
    pattern.  So from now on, I will tell you to refer to the Rivals and Friends
    section for all rival contraband collectionmissions.  They're all virtually
    the same anyway.
    MISSION 10 - Counterfeit Women
    This mission marks the point where missions will go from being fun to being
    a chore.  First, most missions from now on have a very tight time limit and
    you only have enough time to make up for one major crash and maybe one minor
    crash.  Secondly, the police are after you almost from the start and will
    dog you constantly for entire missions, so even the tiniest boo-boo may get
    you arrested or heavily damaged.  OK, here we go.  Head southwest to the
    first pick up point by cutting through the trees.  Using the dirt trail will
    waste too much time.
    After picking up the cargo, go onto the paved road to the right and turn
    onto another dirt on the right of the paved road.  Follow this trail to the
    next checkpoint.  Then do a U-turn and go back the way you came.  After
    getting back to the pavement, go right.  Turn off the road when you can and
    head east to the pick up point atop the hill.  Keep going east to the next
    checkpoint.  The field you cross through is relatively clear, so you can go
    straight there.  Slow down when you enter the woods and hit the next
    checkpoint.  Do a U-turn and go back the way you came.
    Head back to the paved road with the dirt path we used earlier and you will
    find another piece of contraband near the turn off.  Go through the tunnel
    and follow the road until you come to a roadblock.  Turn left onto another
    trail.  The drop off point is only a little ways south from here.  Drive off
    the trail and up the hill when it curves left.  After ascending the hill,
    you can see the finish near Eastwood dead ahead.  Get down the hill, across
    the bridge, and through the town to the finish.
    MISSION 11 - DNA or DOA
    Tough mission here!  You have to travel halfway across the stinkin' map,
    traverse enough bumps and whoops to fill a hundred dirt bike tracks, and
    with the Border Patrol in hot pursuit every step of the way.  Let us enter
    the torture chamber now.  You start in Eastwood.  Drive east to the cemetery
    and pick up the first piece of contraband.  Leave the cemetery by driving
    through the fence, and travel east across more bumpy terrain.  When you spy
    the railroad tracks, get onto the right side of them because a cop is
    approaching from the tracks in the redwoods will try a head-on ramming
    After you pass him, continue following the tracks east until you are
    perpendicular to your first drop-off point.  Go over the grassy hill and
    make the drop.  Now go over the eastern hill of this clearing and you will
    come to a massive drop-off.  Fall down the cliff and head for the green
    flare to the east.  Head east some more and you will enter the "desert."
    Not  really since we're in Canada.  You  will also spot a dirt road, follow
    it.  When it curves off to the right, leave the road and go straight ahead
    up the hill.  You will get onto the same road up there.  Follow it until you
    see the red flares in the small valley, then go straight for them.
    Yeah, yeah, I know, you should go through the dirt hills, but the road is
    much easier and safer.  Do a U-turn after driving through them.  Now go back
    onto the road you used to get here and you will see an abandoned mine.
    Drive into in carefully because if you hit the posts on the side or miss it
    altogether, the police will have you bouncing all over the place until you
    are arrested.  Go through the tunnel and head west to the next pick-up.  Do
    another U-turn and go back east.  Watch out for all the cops that followed
    you here.  Go through the mine, and follow the road back east to the valley.
      Go through it and hit the finish on the other side.
    MISSION 12 - Radar Troubles
    Do an about-face right after you start and hit the first radar atop the hill
    to the southeast.  Now turn around and head west over that giant hill to
    slam the next radar on the other side of it.  Then go northwest across the
    creek and up the mountain.  Next, jump down into the valley and head
    southwest through the valley to the radar atop the hill.  Proceed north
    after trashing that radar.  After passing through some trees and a lake, the
    last radar waits for you on the north shore.
    MISSION 13 - Bait and Switch
    This mission requires you to steal a piece of contraband from a police truck
    heading to town, then you have to take it all the way to the tippy-top of
    Eubanks Mountain.  Begin by heading west across the fields to where the
    railroad tracks run alongside the highway (I'm sure you know where it is,
    considering we've passed by it on several missions before.)  The police
    truck should be pulling onto the tracks when you get there.
    Pursue the truck until you ram it and take the cargo, then go west to
    Eubanks Mountain which is north of Eastwood.  Find the path going up it and
    take it, being careful to not fall off and looking out for police ambushes.
    When the side of the mountain goes from the gray rocks to brown dirt, climb
    up it to skip a few police traps and a shortcut.  When you hit the
    checkpoint, you are done with Forest!
    *The time on the clock is ****ed misleading. I knew this level would be
    trouble when it started with 3.5 minutes!!! If you screw up going up the
    mountain-- fall off, delayed, whatever-- the truck that you snagged the
    contraband from WILL be an issue. I have had him steal the 'band from me and
    head off back to the goal. However, he is dumb as a post and will go
    *straight* to the destination, including smashing into things. The train is
    usually heading down the track right as you are heading past it to go up the
    mountain. Stay on the opposite side of the tracks until the last second then
    cut in front of the train. You can often lose a cop for a few precious
    seconds on the other side of the train.
    NEW VEHICLES - Trophy Truck, Rally Car
    MISSION 14 - Packing Heat
    Go south to the first pick-up point in the canyon.  It's straight ahead.
    After collecting the contraband, you have a choice of paths.  You can either
    go right through the border station, or you can go left and crash through
    the fence.  I prefer right, there may be more cops, but it's a smoother ride
    and provides a straighter shot into Soroti City.  Regardless of your choice,
    keep going south and through the city gates.  Hit the checkpoint in the
    middle of the town, then leave through the west entrance.  After leaving
    town, head northwest to the next pick-up.  After picking up the stuff, go
    north to the oasis to deliver it.  Turn left past the next plateau on the
    map, then continue north to the dried up ponds for your last pick-up of the
    mission.  Go northeast to the highway.  After clearing the border station,
    go north to the airport where you started the mission to finish.
    MISSION 15 - Government Issued
    This will be your first mission against the Army.  They are not as
    persistent as the Border Patrol, but have much better control over their
    vehicles.  Okay, lets get started.  Go west up the hill across the oilfield,
    then drive down onto the paved road on the other side.  Your first encounter
    with the Army is here.  Drive past him and through the border passing.
    Follow the road to the dropoff point.  Now head south into the small village
    for your next piece of cargo.  Be careful not to get trapped here between
    the army trucks and a wall.
    After exiting the town, keep going south along the dirt path (kinda hard to
    see).  Several Army ambushes later, you will follow the path into another
    town through a hole in the city wall.  Dump the cargo and drive around the
    large hump of sand.  Drive through the hole in the wall back there.  The
    arrow points over the mesa, but it's too steep so circle around it while
    continuing to go south.  When the natural stone wall veers to the right,
    follow it to stumble upon the next checkpoint. Do a 180 and head east to
    Soroti city.  There is also another barely visible dirt path here to guide
    you.  By now the clock should be runnung out, so quickly get into the city
    to the finish line.
    MISSION 16 - Trafficking Offenses
    This is a contraband race against the Sierra Cartel and with the Army
    interfering.  The Cartel drive super-fast Rally Cars, so use the cheap trick
    I made in the Rivals and Friends section.  The layout includes the oasis,
    the dried-up oasis, and the town with the crumbling city wall.  This mission
    is a bit tough, but a relief compared to all the other difficult missions
    you've had recently.  Don't forget the Rivals and Friends section for more
    MISSION 17 - Miscellaneous Bits
    You begin in Soroti City.  Drive west out of the city and follow the dirt
    trail.  When you keep heading west and come to an artificial stone arch,
    turn right rather than going under it to find the first checkpoint.  Go west
    and the narrow ravins spills out into a place full of sand dunes.  If you
    look near the rocky cliffs on the opposite side of the area, you can see a
    jeep trail.  Follow it north.  When the trail comes to a fork, go left and
    abandon the trail.  You will see some MASSIVE sand dunes here.
    The easiest path through this place is to stick to the far right side of the
    area near the wall of rock.  When you spot the next checkpoint, dump the
    goods.  Now go east to the next checkpoint.  There isn't really any clearly
    defined path here, so if you are lost follow the arrow.  Go into the village
    the arrow points to to find the next checkpoint.  Go south on the dirt path
    to the next city.  Do a 180 and go north after tagging the drop off point.
    Follow the path to the last piece of cargo about midway between the
    twocities.  Next go northwest to the temple dodging boulders and Border
    Patrol to the finish.
    MISSION 18 - Red or Dead
    I HIGHLY recommend you use the Rally Car for this racing mission.
    Everything else is just too darn slow to keep up with the A20 and Sierra
    Cartel gangs since almost everyone uses either a Rally Car or a Dune Buggy.
    You start ath the temple.  When the race starts, follow the pack south to
    the first checkpoint.  Right after the checkpoint you may spot a trail
    leading up the large mountain to your right.  Use it because it is a
    shortcut.  After crossing though a small ditch, the trail will dump you in a
    large canyon.
    Go down into the very bottom and hit the next checkpoint.  Now go as far
    left as possible near the canyon wall until you see a small ditch with a
    trail through it.  Go into it to hit the next checkpoint.  Go up the
    partially buried stairs and head right to the next checkpoint.  After this
    checkpoint, all that's left is a bumpy strech to the finish in Soroti.  My
    best advice is take the lead early here and don't lose it.  If you do get
    the lead, beware the Army trucks because they tend to go for the pack
    leader.  Good luck!
    MISSION 19 - Hot Zone
    The briefing says there are "reports of border patrol, army, and possibly
    even CIA in the area."  Well, all that we will be running from is the CIA,
    so you can at least be glad of that.  They are very bad drivers, so you
    won't need to care about them much except for the second checkpoint.  I'll
    begin the walkthough now:  Go north out the city gate and head north between
    the two plateaus on your map.  You will have your first encounter here with
    the CIA here.  Blast past him and crash through the fence.
    You should see the green flare near the boulders.  Go get the stuff and do a
    180 after picking it up.  Drive through the border passing and go southeast
    on the dirt trail.  In a bit you will see a mesa with your path leading to
    the right of it.  Instead go left and follow the path there.  It will lead
    you southward into a pit full of strange rock formations.  At the left end
    (your left) of the pit is the second checkpoint.  Hit it and do a 180 and go
    back the way you came.  Beware of the CIA cars that have followed you here
    on the way back.  Go north when you hit the wide open plain again.
    Drive past the right side of the mesa you see ahead.  Crash through the
    barbed wire fence and pass through the small opening in the canyon wall.
    You are now at the oilfield.  Drive north through the oilfield and pick up
    the contraband at the airport runway.  Go west back through the oilfield and
    climb over the hill with the windmills.  Follow the highway.  When the
    highway ends, hit the jeep trail to the right.  You will see the next
    checkpoint in the dried up oasis.  Hit it, then go southwest to the next
    pick up point.  The stuff is hidden on top of that small mesa that has a
    path leading up it.  Drive down the other side of the mesa, and go
    southwest, taking the rightmost path
    through the mesas.
    When you see the power poles, drive under them and you will see a slightly
    camoflagued jeep trail behind them.  Take this path.   Eventually, the path
    will come to a large jump and a VERY, VERY, BIG pit.  Take the jump and you
    will (hopefully) land on the other side where the finish is waiting.  Whew,
    that was a long one!  BTW, the last checkpoint of this level has my vote for
    most cleverly hidden checkpoint in the game.
    MISSION 20 - Viva La Revolution
    Real easy here.  This is your first and last contraband race against the
    A20's.  Use the cheap trick I mentioned about sticking around the opponent's
    base, and also refer to the Rivals and Friends section.  The layout includes
    the airfield, oilfield, Soroti City, and the oasis.
    MISSION 21 - Selling Your Soul
    Hahahahaha!  This mission is even easier than some FOREST missions!  (ahem,
    DNA or DOA!)  This is a contraband race that has a new twist:  there is now
    a group of cargo items instead of one item that everyone has to squabble
    over.   You can only take one item, and your base will stay in the same
    place for the whole level.  You will be against the Cartel, and combat will
    be around the temple.  This level is a breeze, but the most difficult desert
    mission is just around the corner, so don't get too relaxed.  Use the Rivals
    and Friends section for more hints.
    MISSION 22 - Don't Listen Now
    Remember a long time ago when we destroyed the radars in Radar Troubles?
    Well, this mission is very much the same, only even harder!  There are more
    posts, more cops, and more traveling distance.  Let's go.  First, ignore the
    arrow and turn left to face south.  Go south to the first listening post and
    destroy it.  Still ignoring the arrow, continue south along the canyon to
    the next listening post near the canyon's left wall  For reference, you will
    pass a border crossing and the oasis on the way there.  The arrow has
    FINALLY decided to point in your direction.  Keep heading south to Soroti
    City.  The listening post is in the ditch surrounding the city.  Hit it and
    do a 180.  Now go northwest to the listening post in the city with the
    crumbling wall.  Go into the city and find the post hidden among the
    buildings.  Now leave the city out the northern "gate" and immediately turn
    left.  You will see a jeep trail running next to the wall.
    Follow it west until you have passed through the cut in the mesa.  Now climb
    over the sand dunes west and you will fall down off a cliff near the next
    listening post.  Sorry but I can't provide a distinct path for the area
    because it has no landmarks.  After totalling another post, drive northwest
    around a mesa on its northern side.  After passing it, drive south behind it
    to discover another listening post.  Destroy it and then go back the way you
    came until you have left the mesa.  Drive northeast across the sand dunes
    and rocky fields to the highway.  Destroy the listening post along the way,
    and after nearing the border passing, turn right to find and destroy the
    last post.
    MISSION 23 - Grab and Go
    This is another mission for which I would recommend the Rally Car.  You have
    to retrieve an item from a CIA truck which is a very fast Military Vehicle.
    You will start in the small room atop the temple.  Drive down the stairs and
    into the field below.  Your quarry is heading south so follow him.  He
    follows the same route as the "Red or Dead" mission.  Since it's a CIA agent
    driving the car, he will wreck a few times along the way.  The biggest wreck
    he makes is at the buried ancient staircase.  I'll assume you got him there
    or somewhere earlier.
    Drive up the stairs and keep following the same route as the race until you
    get to Soroti.  Turn north from there and keep going north.  On your map you
    can see a large plateau with the oasis on the west side and nothing on the
    east side.  Go north on the east side because there
    are several CIA cars waiting for you past the oasis.  Keep going north and
    you will arrive at the oilfield.  Here, the CIA will see you, but the finish
    is dead ahead at the airport with no large obstacles in your way.  Dump the
    stuff at the cargo plane and you are done.
    MISSION 24 - Christmas Bonus
    Ah, the last desert mission!  And man is it tough!  The first time I beat
    this level, I had only 0.4 second left on the clock!  Here we go:  Drive
    east from the temple through the rock quarry to the first checkpoint.
    Proceed southeast from there across sand dunes, rocks, etc. and past some
    mesas.  Next, drive by the oasis.  After you clear the mesa next to the
    oasis, go east to the edge of the map.
    Remember where the second checkpoint was in the mission "Hot Zone?"  The
    drop off point for this mission is at the same spot.  But this time you must
    be more careful because the Border Patrol are much better drivers than the
    CIA.  Go around the mesa near the edge of the map and go south to the drop
    off point in the rock pit.  After tagging the checkpoint, do a 180 and go
    back the way you came.  Watch out for cops as they will try for head-on
    ramming.  When you have hit open air again, go south then west around the
    side of the large mesa to the south but do not enter the canyon going north.
       After proceeding west some more, go around the next mesa to the canyon on
    the west side of it(the one with the oasis in it).
    Pick up the next item floating in the water.  Turn west and enter the city
    with the crumbling wall through the east gate.  There is a path next to the
    city wall to help you find it by the way.  After entering the city, leave
    through the northern gate and follow the jeep trail to the immediate left of
    it.  After passing through a large road cut, drive straight over the large
    sand dunes to the next checkpoint.  Now go north across rocks and dunes to
    the temple.  When you get to the temple, drive around to its north side and
    pick up the dynamite.  Now, you can also see a tunnel entrance back here.
    Enter it to find the drop off point.  My vote for easiest dropoff in the
    game.  You can now see a stone road leading to another tunnel.  Follow this
    stone road through more hidden places and tunnels.  Eventually, you will pop
    out next to the dried up oasis.  Go west to the highway and follow it to the
    hill with the windmills.  Leave the highway and go across this hill and west
    through the oilfield to the finish at the airport.  Time will most likely be
    running short at this point.  You will most likely be shouting
    "GOGOGOFASTER!!!" right now as well.  Get to the plane quick!
    NEW VEHICLES - Monster Truck, Military Vehicle
    MISSION 25 - Home Comforts
    Okay, first the good news.  We have now reached the fabled winter wonderland
    simply known as Snow!  And we finally have all vehicles too!  Life is good,
    isn't it?  Well now get ready for the bad news.  The time limits are getting
    even tighter, law enforcement is even more aggressive than in the desert,
    plus the white snow camoflagues the Border Patrol!   You will be arrested
    many, many times on these missions before you even complete one!  Okay, time
    for your first drive through the molten pits in the depths of the
    underworld!  First, drive west following the railroad tracks.  When it
    arrives at a crossing, jump onto the paved road and follow it northwest to
    the first pickup.
    Now go north and cut through Centerville.  Continue north up the hill to the
    drop off.  Okay, do a 180 and go south back down the hill and to
    Centerville.  When you hit town, go southwest to the next checkpoint
    near the power lines.  After tagging it, drive west over the cliff and down
    to the river.  If you follow the frozen river, it will take you to the next
    drop off point.  Hit it and continue west along the river to another
    checkpoint across the ice from the redwoods.  Now go north through the
    ravine that is just to the right of the checkpoint.  Ignore the road you see
    and just keep going north through the trees and other crud.  The finsih line
    is to the northeast of the summer camp.  Congrats, you beat the first snow
    MISSION 26 - Santa's Little Hinderer
    Start off by going across the railroad bridge to the north, then travel
    northeast to the first checkpoint on the left side of the railroad tracks.
    See Mount Eubanks over there?  Go north and travel around on the east side
    of the mountain.  Eventually, you will come to the railroad tunnel.  Enter
    it and follow the tracks until you get past the road tunnel overpass and the
    ravine following it.  Now turn left and go north to the next checkpoint.
    After tagging that checkpoint, go southeast across the hills near the last
    checkpoint.  For reference, you can see some more railroad tracks.  They go
    right past the next pickup.
    Now get the stuff and go straight over the hill behind the checkpoint.  Drop
    down on the east side of the hill and you may see a paved road.  Follow it
    east and you will wind up at the next checkpoint  The next checkpoint is
    close to the covered bridge and a railroad bridge for more reference.  Turn
    west and travel across more bumpy terrain to the next checkpoint.  Do a 180
    after tagging the checkpoint and  go east to find the river.  Actually, it
    finds you more than you find it because you will drive over a massive cliff
    and land near the frozen waterfall.  Cross the ice and take the paved road
    across from it to the finish near the railroad tracks.  Good job!
    MISSION 27 - Enjoying the Craic
    This mission is a cakewalk compared to all the crud you've been taking from
    the Border Patrol recently.  You are against your old rivals the O'Gradys in
    a contraband race, with the Border Patrol mixing things up.  This mission
    will take place around the "desert" from DNA or DOA, only it now has a fresh
    blanket of snow.  The O'Gradys are as lousy as always, so you will have an
    easy time here.  Just use the cheap base guarding trick and occasionally
    help your friends and you'll be fine.
    MISSION 28 - Hunter Gatherer
    One of the shorter and simpler missions you have encountered for some time.
    Go south to the ravine to pick up the first piece of contraband in the
    ravine.  Then keep going south to the redwood forest across the river from
    you.  After hitting the checkpoint there, do a 180 and follow the highway to
    the east to the checkpoint on the river's ice.  Now simply follow the frozen
    river east to the next checkpoint, then do a 180 after tagging it.  Now
    follow the river west to the checkpoint near the bridge with the four lane
    road and the hut surrounded by a fence.  Told you this mission was short and
    MISSION 29 - Frenchies Fried
    Lucky you.  You get another easy contraband race!  This time it's you versus
    the Quebecois, your last rival gang to contend with.  Also the CIA will be
    playing peace-keeper, though doing a bad job of it.  The mission is set
    around the large lake, the frozen waterfall, and the small stream beneath
    it.  Resort to the cheap base-guarding trick while occasionally taking the
    cargo yourself and it'll be over in no time.
    MISSION 30 - Immoral Minority
    Hooray!  A return to the difficult, drawn out missions that we should be
    playing now!  Aren't you happy?  First, go west past Centerville and over
    the bridge.  Now on the other side of the stream, climb northwest up the
    hill to the first drop-off point, which a cop is right next to (REEEEEAL
    SMART, GORDON!).  After tagging the checkpoint, go west past some roads and
    hills to the big lake.  Drive across it for a shortcut.  You will eventually
    reach the next checkpoint atop a snow heap.  After tagging it, do a 180 and
    try not to go over the opposite side of the hill, or you may have to fight
    uphill against a swarm of cops.
    Go east past some houses, roads, and the stream.   The checkpoint is atop a
    rocky hill near the lake.  After tagging it, go southeast towards the river
    and get in the southernmost branch.  Drive down it to the checkpoint near
    the power lines.  You will probably have to drive around the cliff it is
    perched on, if you don't have enough speed to drive up the slope.  Now do a
    180 after tagging it and go back to the river.  Drive west again using the
    southernmost branch, and you will
    find the next pickup point at one of the places where the river splits.
    Continue west along the river and you will spot the finish on the southern
    side of the river.  Leave the river and go to it to complete the level.
    MISSION 31 - Like Candy From a Baby
    I warn you now:  this is the last easy mission in the game.  It is your last
    contraband race against the Quebecois around Mount Eubanks and the
    surrounding hills, with the Border Patrol playing referee  This one is
    harder than the rest, considering every checkpoint is separated by a maze of
    mountains, trees, and other crud.  Also, the Quebecois always seem to know
    the fastest way around the place!  The cheap contraband trick doesn't work
    well here either, because the contraband is often in easier reach than the
    bases.  So, for once, don't use that strategy and go after the stuff
    yourself.  Good luck!
    MISSION 32 - Big Mistake
    If the title isn't enough to clue you in, then I will say to you that this
    is the second hardest mission in the game!  I only won this last racing
    mission because by some freak accident, all the leading cars made big
    driving errors and wrecked into trees and stuff.  Don't use the Rally Car,
    if you read its description, it says it is a "desert racer".  Sand and snow
    are not the same things.  Not snow, "desert", got that?  Good.  Take the
    Military Vehicle instead.  OK, lets go.  First, go east to tag the first
    checkpoint out in the river.  Then, get up on the highway where it is close
    to the shore, not at the steep slope where your opponents get on.  Follow
    the highway east for a short time and leap into the river at the spot where
    the other cars jump off.  Go east on the river for a bit to the second
    This one is hard to hit because you are just exiting a corner and driving on
    ice.  Manage as best as you can, then drive up the right shore and onto the
    paved road.  Drive east on it, and then go onto the jeep trail when it comes
    up a moment later.  Follow it up the hill to the third checkpoint.  Now go
    southeast down through the basin, and over the hill on the other side.  You
    will see the trail, but this time shortcut across the plain alongside it to
    the fourth checkpoint.  Now go east across all the bumps instead of taking
    the trail cuz it wastes too much time.  You will come to the valley, drive
    through it and to the finish near the oil tanks and power cables.  Hopefully
    the bug I mentioned earlier will set in and allow you to slip into first at
    some point in the race.
    MISSION 33 - Repo Man Blues
    OK, THIS MISSION SEPARATES THE MEN FROM THE BOYS!!!  I recommend you use the
    SUV here, since it has high stability, and the fact CIA will be banging you
    everywhere.  Here we go.  First, drop down off the cliff you begin on and
    get on the dirt trail.  Follow it west over the mountain and down to the
    lake.  Get on the paved road after the trail ends and follow it west around
    the lake.  I know, I know, but the lake is not a shortcut.  You'll probably
    waste more time trying to climb out of it when it is time to leave than if
    you stuck to the road.
    When you reach the road intersection,  leave the road and drive southwest
    over the hills, trees, etc. to the first checkpoint.  Hit it and go
    southeast.  You can see two valleys between big hills.  Take the one on the
    left because the right one leads to a roadblock.  Now go (almost) directly
    south in the direction of the arrow.  You will arrive at the river.  Drive
    across it to find the dropoff near the redwood forest.  After tagging it,
    drive east on the river.  When you see the green smoke, leave the river and
    head for it.  Tag the checkpoint and do a 180.  Go northwest up the hill
    with the redwoods.  Sorry, but there isn't a distinct path I can point out.
    I can say that you should try to stay as high up on the hill as possible
    until you reach the peak.  Jump from the peak to the road.
    Follow it northwest for a moment, and then continue northwest over the hill
    when the road curves to the left.  Use the flatest path possible in this
    area.  You will find the next checkpoint in a valley you jump down into.
    Now go northwest on the dirt path, and then east on the paved road and the
    tunnel around the hill you jumped over.  Watch out for the roadblock when
    you exit the tunnel.  After evading the roadblock, go east across the gently
    rolling hills to the next checkpoint.  Do a 180 and drive back to the
    tunnel.  Follow the road east, then south to find the finish.  The road may
    be slower, but its a heck of a lot easier than trying to cross the Rockies
    with the CIA kicking your rear end everywhere.
    MISSION 34 - Cheaters Never Prosper
    We have at long last arrived at the last mission, plus the worst mission is
    behind us now.  I recommend the SUV here.  You are immediately under pursuit
    the minute the mission begins.  Go southeast down the hill, and hit the
    checkpoint without slowing down.  You will fly across the bridge below and
    mabye the stream.  Follow the stream for a bit, then go southwest across the
    hills and through the river's branches.  After arriving at the other side,
    drive southwest through the small forest.  See the cliff up ahead?  There is
    a spot where you can climb up it easily.  Go up that spot, then drive west
    to the next checkpoint.  After tagging it, go northwest to the concrete
    bridge near the next checkpoint.
    Drive over the bridge and tag the checkpoint.  Now follow the road north to
    the big lake.  Watch out for two roadblocks along the way.  When you near
    the lake, drive to the checkpoint in the middle of it and tag it.  Do a 180
    and go south in the stream.  When the frozen falls come up, drive over them
    to land next to another checkpoint.  Hit it and take the straightest path
    possible to the checkpoint that is west of you.  I really mean straight,
    even if you have to climb up steep slopes and jump back down again.  This
    checkpoint has the tightest time limit in the game, so you must be fast.
    After hitting it in the river, go southwest to the next checkpoint in
    Eastwood.  After hitting it, do a 180 and head north across the bridge and
    past the roadblock.
    Congratulations!  You have reached the final stretch of Smuggler's Run!  And
    you're not going to get arrested now, are you?  Not now that you are so
    close.  Drive north on the jeep trail near the railroad tracks to Mount
    Eubanks.  Once there,  start up the spiral trail.  Try to stay as close as
    possible to the cliff faces and beware the police who will try to ram you
    off the cliff.  Hopefully, they might fall off themselves.  Eventually you
    will reach the top where the last checkpoint in the game is.  Hit it and
    rejoice for you have defeated a difficult game!
    5:  Cheat Codes
    I got these off of www.videogames.com.  To use every code (except the
    Midnight Club one) pause the game and press these buttons.
    Invisibility - R1, L1, L1, R2, L1, L1, L2
    Yeah, yeah, I know.  You're thinking this code will make you invisible to
    the police.  Well, actually, it's the other way around.  You become
    invisible to yourself, and the police can still see you and arrest you.
    Lighter Cars - L1, R1, R1, L2, R2, R2
    Want to know what it would be like to drive around on the moon?  Well, this
    code provides the feeling of that experience.
    No Gravity - R1, R2, R1, R2, Up, Up, Up
    Well, actually, you still have gravity, but civilian traffic doesn't.  If
    you hit a civilian car in this mode, it will literally fly across the level.
    Hit a civilian into the redwood forest in forest and watch him bounce off
    the trees like a ping-pong ball!
    Increase time warp - R1, L1, L2, R2, Right, Right, Right
    This code speeds up time and can be entered numerous times for various
    degrees of speed from simply quick, to the speed of light.
    Decrease time warp - R2, L2, L1, R1, Left, Left, Left
    This code does the opposite of the one above.  Every thing will move very
    slowly...this will become your favorite code if you loved the Matrix.  It
    can also be entered multiple times for various effects.
    6:  Thanks
    - Thanks to myself because if it wasn't for me, this FAQ wouldn't exist!
    - Thanks to Bill Bumgarner for the various clues on some of the Forest
    missions and the speed hints!
    - Thanks to my dad for giving me jobs to do to pay for my Playstation 2  and
    this game!
    - Thanks to Rockstar Games!  Nice to know that Japan and England aren't the
    only countries that can make terrific games.
    - BIG, Big thanks to GameFaqs, THE best video game site on the net!
    8:  E-mail Policy
    I have recieved a lot of stupid e-mail in the past, but now it is starting
    to get ridiculous so I am going to start enforcing what kinds of messages
    will and will not get answered.
    Please DO:
    - read the whole document before sending a question.  If you have time to
    waste your life away on video games, then you have enough time to scan my
    document for a few minutes for an answer to a problem.
    - put the name of the game in the message topic.  It makes it A LOT easier
    for me to pick out which messages are on games and which are not.  Also if
    the name is not there, I might accidentally delete it, thinking it is junk
    - spell correctly.  I won't be able to help much with your problem if you
    send me something like "Hy mn cn u hlp me wth ths 1 prblm, I cnt bt ths 1
    lvl ok thnks gby."
    - send a message in English.  I can barely read Spanish, let alone translate
    Japanese.  You wouldn't believe how many messages I have recieved in some
    foreign languages that I don't even know which continent they are from.
    - be polite.  Any mail with excessive flaming will be instantly deleted.
    Please DO NOT:
    - write the title of the message as "About your walkthrough" or something
    similar to that.
    - flame.  I hate flaming.  Especially messages with the f-word or the
    s-word.  These will be instantly deleted.
    - send advertisements.  These will be considered junk mail and will be
    deleted instantly.
    - ask me something that is already answered in the walkthrough or the
    manual.  C'mon, would you rather spend a few minutes skimming my guide, or
    would you rather spend a few hours, days, or even weeks waiting for me to
    get back to you?
    - forget to include the name of the game in the message or on the title.  I
    am not a psychic.  I cannot tell what game you are after if you do not
    include the name in it.
    - send me a message in any language other than English.  The only other
    language I can barely understand at all is Spanish, and even then, I can
    hardly form simple sentences.  So don't send the message in any language
    besides English or I simply won't be able to help you.
    8:  Copyright
    This guide is the sole property of Nathan Norris, author of this guide.
    Don't rip off this guide in part or whole, or I will be forced to act
    against you.  Don't rip off this guide then alter it to death and claim it
    as your own.  This guide may not be used for ANY profitable reasons
    whatsoever, even if no money is made.
    I'm tired of all these websites requesting my guides for their sites, so
    from now on, these are the only sites which may use my guides:
    This makes it very simple for me to keep track of what state each version is
    in each site.  If you find this guide on some other site, and it is
    incomplete, go to www.gamefaqs.com. before requesting help from me.  Since
    gamefaqs.com is the first place I send every piece of my work, they are sure
    to have the most up-to-date version of my guides.
    Also, if you find this guide on www.cheatcc.com, notify me immediately.
    They have ripped off of me before and I'm not gonna let them do it again.
    I bid you farewell.