The Document of Metal Gear Solid 2 Compendium 
--------------------------
by: Jim Govoni, "cinder"

...........
1234567890

Main Entry: com·pen·di·um
Pronunciation: k&m-'pen-dE-&m
Date: 1589
1 : a brief summary of a larger work or of a field of knowledge.


Version 1.0 - 6:50 PM 2/23/2003 - What's New: Everything.
-------------------------------------------------------------------------------
Contents:

- Introduction and Information

- Chapter 1 - Making:

I.    Characters
II.   Mechanics
III.  Background
IV.   Polygon Demos
V.    Program
VI.   Sound
VII.  Game Plan
VIII. Script
IX.   Staff
X.    Chronicle
XI.   Special Footage
XII.  Items


- Chapter 2 - VR Training:

I.    Stage 01
II.   Stage 02
III.  Stage 03
IV.   Stage 04
V.    Stage 05


- Chapter 3 - Extra:

I.    Frequently Asked Questions
II.   Mistakes and Notables
III.  Special Thanks



-------------------------------------------------------------------------------
                          Introduction and Information
-------------------------------------------------------------------------------
The Document of Metal Gear Solid 2 was released in North America and Japan in
September 2002, and will be released in early 2003 in Europe.  Due to the
incredible game sales from MGS2, this supplement was created.  In this special
DVD, you will be allowed to play with and manipulate game characters, vehicles,
landscapes, view original sketches, and read all about how the game was created
from beginning to end.  Also in this documentary are 5 VR missions like those
that will be included in the upcoming MGS2: Substance to be released in March
of 2003.  The sheer immensity of information included in this DVD, plus a
sneak preview of the VR missions (even the incredibly slick opening movie) make
this a must-own item for Metal Gear fans around the world.

I wrote this FAQ for 3 reasons. First, to let people know what exactly is on
this DVD, as alot of people ask what this "game" is, and also to answer their
questions.  Second, to make a somewhat complete online listing of items you
will come across in this documentary. And third, to give insight on how to beat
the 5 VR missions included on this DVD.  Are there things missing from this 
FAQ? Sure.  If I feel something big is missing and it sould be in here, I will
include it at a later date.  For now, enjoy!  


From the game box:

METAL GEAR SOLID 2
DECLASSIFIED!

THE DOCUMENT OF METAL GEAR SOLID 2 is the only
"making-of" documentary for METAL GEAR SOLID 2: SONS OF
LIBERTY on the PlayStation 2 computer entertainment
system. Everything you could possibly want to know about
METAL GEAR SOLID 2: SONS OF LIBERTY is now
declassified, including never-before-seen aspects of the game, 
new playable VR TRAINING missions, original concept plans,
rare video footage and trailers, and even programming secrets
of how this game went from the drawing board to international
hit. THE DOCUMENT OF METAL GEAR SOLID 2 gives an
insight into the acclaimed series from director, Hideo Kojima.


FEATURES:

*  See how the game was created, including sound and
   script development, polygon models, programming
   techniques, and early concept materials.
   
*  Special sneak-peek look at some of the new VR
   TRAINING missions included in the upcoming game
   METAL GEAR SOLID 2: SUBSTANCE
   
*  Special footage, items, and artwork not included in the
   original game
   
*  The ultimate resource guide and interactive documentary
   for METAL GEAR SOLID fans   
          

Basic Info
-------------------------------------------
MSRP at time of release: $19.99
MSRP at present (date here): $19.99
Memory Card: 60kb
Developer: Konami
Publisher: Konami
Platform: PlayStation 2
Genre: Miscellaneous
Players: 1
Japan:         SLPM-65184
North America: SLUS-20543
Europe:        n/a

Original Release Dates: Japan:            September 12, 2002
                        North America:    September 26, 2002     
                        Europe:           March 28, 2003



-------------------------------------------------------------------------------
                              Chapter 1 - Making
-------------------------------------------------------------------------------
In this section of DoMGS2, you'll be able to view promotional artwork, see
internal demos and movies, look at tons of MGS and MGS2 related item, play
around with polygon models in real time, and much more.  Everything is broken
up into 12 areas, here's an outline of items that can be found throughout.
Please keep in mind that I have typed these items exactly as they appear in the
game, so if my typing etiquette seems erratic, blame Konami.  In this section,
you will most definitely see spoilers, but I'm assuming you have completed MGS2
if you own this.  For now, sections that have 3D models, but also list 
sketches, only the different 3D models will be included in this FAQ, I may 
include a list of the sketches at a later date.  Let's begin.


-------------------------------------------------------------------------------
I. Characters
-------------------------------------------------------------------------------
In this section, you will be allowed to look at, rotate, zoom in on, all of the
characters that appear in MGS2 (with a few hidden surprise characters.) You
will also be able to adjust the lighting, so when you are zooming in on Emma,
everything is nice and bright (heh).  There are a ton of different models in
all for you to enjoy.  Also, by using the shoulder buttons, you can add things
such as gun, clothing items, etc. to the character.  Here's the list:

  A. Solid Snake (3 items)
     1. Solid Snake
     2. Solid Snake/with Poncho
     3. Solid Snake/Shinkawa touch experiment model
     
  B. Iroquois Pliskin (4 items)
     1. Iroquois Pliskin
     2. Iroquois Pliskin/with Balaclava
     3. Iroquois Pliskin/Wounded
     4. Iroquois Pliskin/After First Aid
     
  C. Raiden (6 items)
     1. Raiden
     2. Raiden/with Under Water Gear
     3. Raiden/Naked
     4. Raiden/with Gurlukovich Soldier's Gear
     5. Raiden/early test model1
     6. Raiden/early test model2
     
  D. Otacon (1 item)
     1. Otacon
     
  E. Rosemary (1 item)
     1. Rosemary
     
  F. Colonel (1 item)
     1. Colonel
     
  G. Emma Emmerich (2 items)
     1. Emma Emmerich
     2. Emma Emmerich/After First Aid
     
  H. Ninja (1 item)
     1. Ninja
     
  I. Solidus Snake (5 items)
     1. Solidus Snake
     2. Solidus Snake/Hi-Power mode Lv1
     3. Solidus Snake/Hi-Power mode Lv2
     4. Solidus Snake/Hi-Power mode Lv3
     5. Solidus Snake/with cape
     
  J. Fortune (2 items)
     1. Fortune/wth coat
     2. Fortune
     
  K. Vamp (3 items)
     1. Vamp/with coat
     2. Vamp
     3. Vamp/early model
     
  L. Fatman (1 item)
     1. Fatman
     
  M. Olga Gurlukovich (2 items)
     1. Olga Gurlukovich (Tanker Chapter)
     2. Olga Gurlukovich (Plant Chapter)
     
  N. Sergei Gurlukovich (1 item)
     1. Sergei Gurlukovich
     
  O. Revolver Ocelot (5 items)
     1. Revolver Ocelot/with coat
     2. Revolver Ocelot (Tanker Chapter)
     3. Revolver Ocelot/Liquid awakening (Tanker Chapter)
     4. Revolver Ocelot (Plant Chapter)
     5. Revolver Ocelot/Liquid awakening (Plant Chapter)
     
  P. Enemy Soldiers (8 items)
     1. Gurlokovich Soldier (Tanker Chapter)
     2. Gurlokovich Soldier/Radio man (Tanker Chapter)
     3. Gurlokovich Soldier/with Heavy Equipment (Tanker Chapter)
     4. Gurlokovich Soldier/with Night-Vision Equipment (Tanker Chapter)
     5. Gurlokovich Soldier (Plant Chapter)
     6. Gurlokovich Soldier/with Heavy Equipment (Plant Chapter)
     7. Tengu Commando
     8. Hi-Tech Soldier
     
  Q. Scott Dolph (1 item)
     1. Scott Dolph
     
  R. Marines (7 items)
     1. Marine A
     2. Marine B
     3. Marine C
     4. Marine D
     5. Marine E
     6. Marine F
     7. Tanker crew/with Raincoat
     
  S. President James Johnson (1 item)
     1. President James Johnson
     
  T. Peter Stillman (1 item)
     1. Peter Stillman
     
  U. Richard Ames (1 item)
     1. Richard Ames
     
  V. SEALs (1 item)
     1. SEAL
     
  W. NY Citizens (8 items)
     1. NY Citizen (female A) 
     2. NY Citizen (female B)
     3. NY Citizen (female C)
     4. NY Citizen (female D)
     5. NY Citizen (male A)
     6. NY Citizen (male B)
     7. NY Citizen (male C)
     8. NY Citizen (male D)
     
  X. Hostages (12 items)
     1. Hostage (female A)/Jennifer
     2. Hostage (female B)
     3. Hostage (male A)
     4. Hostage (male B)
     5. Hostage (male C)
     6. Hostage (male D)
     7. Hostage (male E)
     8. Hostage (male F)
     9. Hostage (male G)
    10. Hostage (male H)
    11. Hostage (male I)
    12. Hostage (male J)
    
 Y. NYPD (5 items)
    1. NYPD 1
    2. NYPD 2
    3. NYPD 3
    4. NYPD 4
    5. NYPD/with Heavy Equipment
    
 Z. Creatures (2 items)
    1. Seagull
    2. Parrot
    
AA. Experimental and Unused Characters (1 item)
    1. Mei Ling for Toon Shading Experiment
    
    
    
-------------------------------------------------------------------------------
II. Mechanics
-------------------------------------------------------------------------------
In this section, just like the Characters section, you can view 3D models and
original sketches of the machines found in the game (and a few in the first MGS
as well), aircraft, mechs, etc. Items for viewing are:

  A. Metal Gear RAY (3 items)
     1. Metal Gear RAY Prototype
     2. Metal Gear RAY Mass-produced type
     3. RAY's cockpit
  
  B. Arsenal Gear (1 item)
     1. Arsenal Gear
     
  C. Kasatka (3 items)
     1. Kasatka
     2. Kasatka Cargo Room
     3. Kasatka Cockpit
     
  D. Harrier (3 items)
     1. Harrier
     2. Damaged Harrier
     3. Harrier (Early Model)
     
  E. Cypher (2 items)
     1. Cypher
     2. Gun Cypher
  
  F. Sicorsky (1 Item)
     1. Sicorsky HH-60H
  
  G. Camera (4 items)
     1. Surveillance Camera (Plant Chapter)
     2. Surveillance Camera (Tanker Chapter)
     3. Gear-Check Surveillance Camera
     4. Gun Camera
  
  H. Metal Gear REX (1 item)
     1. Metal Gear Rex (Early Model)
  
  I. Hind D (1 item)
     1. Hind D (Early Model)
     
  J. M1 tank (1 item)
     1. M1 tank (Early Model)
  
  K. Unused Mechanics (1 item)
     1. Osprey (Early Model)
     
     
     
-------------------------------------------------------------------------------
III. Background
-------------------------------------------------------------------------------
This section is essentially like the Characters, Mechanics, and Polygon Demos
section, you will be allowed to rotate and analyze settings from the game.
The areas available to you are:

  A. Tanker (16 areas)
     1. George Washington Bridge
     2. Aft Deck
     3. Deck-A, Crew's Quarters
     4. Deck-A, Crew's Lounge
     5. Deck-B, Crew's Quarters
     6. Deck-C, Crew's Quarters
     7. Deck-D, Crew's Quarters
     8. Deck-E, Bridge
     9. Navigational Deck
    10. Engine Room
    11. Deck 2, Port
    12. Deck 2, Starboard
    13. Hold No.1
    14. Hold No.2
    15. Hold No.3
    16. Sinking Tanker
      
  B. Plant (28 areas)
     1. Verrazano Bridge
     2. Big Shell Overview
     3. Strut A Deep Sea Dock
     4. Strut A Roof
     5. Strut A Pump Room
     6. AB Connecting Bridge
     7. Strut B Transformer Room
     8. BC Connecting Bridge
     9. Strut C Mess Hall
    10. CD Connecting Bridge
    11. Strut D Sediment Pool
    12. DE Connecting Bridge
    13. Strut E Parcel Room
    14. Strut E Heliport
    15. EF Connecting Bridge
    16. Strut F Warehouse
    17. FA Connecting Bridge
    18. Shell 1 Core 1F
    19. Shell 1 Core B1
    20. Shell 1 Core B1 Hall
    21. Shell 1 Core B2 Computer Room
    22. Shell 1/2 Connecting Bridge
    23. Strut L Perimeter
    24. Strut L Sewage Treatment Facility
    25. Shell 2 Core 1F Air Purification Room
    26. Shell 2 Core B1 Filtration Chamber 1
    27. Shell 2 Core B1 Filtration Chamber 2
    28. Strut L Lower Part 
  
  C. Arsenal - N.Y. (10 areas)
     1. Arsenal Gear Stomach
     2. Arsenal Gear Jejunum
     3. Arsenal Gear Ascending Colon
     4. Arsenal Gear Ileum
     5. Arsenal Gear Sigmoid Colon
     6. Arsenal Gear Rectum
     7. Arsenal Gear Upper Deck
     8. Federal Hall
     9. Off the Coast of Manhattan
    10. Manhattan 
     
  D. Unused BG (9 areas)
     1. Aft Deck Early Model
     2. Strut L Early Model (Warehouse)
     3. Filtration Chamber 1 Early Model
     4. Filtration Chamber 2 Early Model
     5. Strut D Early Model
     6. Early Room Model/Experimental
     7. Early Plant Model/Experimental
     8. Heliport from MGS1
     9. Manhattan & Arsenal Gear (After Destruction)
     
     
     
-------------------------------------------------------------------------------
IV. Polygon Demos
-------------------------------------------------------------------------------
In this section, you will be able to watch all of the cutscenes from the game
while positioning the camera virtually anywhere you want it.  You can slow down
the cutscenes, zoom in, pan the camera to the other side, etc.  One downside to
this however is that the cutscenes lack any sound.  The demos available to you
are as follows:


  A. Tanker (27 demos)
     1. Opening
     2. Disguised Tanker Descends Hudson River
     3. Spots Gurlukovich Soldiers
     4. Sees Colonel with Scope
     5. Snake Hears Chopper
     6. Gurlukovich Soldiers Land
     7. Spots Olga
     8. Before Olga Battle
     9. After Olga Battle Victory 1
    10. After Olga Battle Victory 2
    11. Hatch Closes, Gurlukovich Soldiers in front of Wall
    12. Ocelot Kills Soldier
    13. Snake Stares down at Soldiers
    14. Metal Gear Appears 1
    15. Metal Gear Appears 2
    16. Metal Gear Appears 3
    17. Metal Gear Appears 4
    18. Metal Gear Appears 5
    19. Stealing Metal Gear 1 Ocelot Appears
    20. Stealing Metal Gear 2 Scott Dolph and Gang Die
    21. Stealing Metal Gear 3 Liquid Awakens
    22. Stealing Metal Gear 4 Hopping into RAY Cockpit
    23. Stealing Metal Gear 5 RAY Activated
    24. Metal Gear Escapes
    25. Game Over  Found in Hold No. 1
    26. Game Over  Found in Hold No. 2
    27. Game Over  Found in Hold No. 3
     
     
  B. Plant 01 (36 Demos)
     1. Plant Occupied
     2. Raiden Enters Dock from Sea
     3. Skull Suit Explanation
     4. Snake Rear View
     5. Touch Node for First Time
     6. Raiden Removes Mask on Elevator
     7. Big Shell Overview
     8. Vamp Encounter 1 Appearance of Vamp, Pliskin With Gun
     9. Vamp Encounter 1 Appearance of Vamp, Pliskin No Gun
    10. Vamp Encounter 2 Raiden and Pliskin Introduction
    11. Vamp Encounter 3 Nanocommunication
    12. Vamp Encounter 4 Stolen Black Case
    13. Vamp Encounter 5 SEAL Danger on Codec No Shaver 
    14. Vamp Encounter 5 SEAL Danger on Codec With Shaver
    15. Vamp Encounter 5 Bye for Now
    16. Fortune Appears Vamp Takes President
    17. Peter Encounter 1 Peter Appears
    18. Peter Encounter 2 Talk on Bomb Defusion
    19. Peter Encounter 3 Bomb Defusion Mission Explanation
    20. Peter Encounter 4 Obtain Spray, Sensor, Card Key
    21. Peter Encounter 5 Different Door Explanation
    22. Peter Encounter 6 Pliskin Departs
    23. Peter Encounter 7 Raiden Leaves Mess Hall
    24. Olga Appears
    25. Fortune Again
    26. After Fortune Battle
    27. Fatman Appears
    28. After Fatman Battle
    29. Ninja Appears 1
    30. Ninja Appears 2
    31. Ninja Appears 3 About Hostages
    32. Ninja Apperas 4 Obtain Security Card, Enemy Uniform
    33. Ninja Appears 5 Surveillance Camera and Enemy Uniform Explanation
    34. Ninja Apperas 6 About Retinal Scanner
    35. Ninja Appears 7 About Metal Gear RAY
    36. Ninja Appears 8 Obtain Cell Phone
    
     
  C. Plant 02 (36 Demos)
     1. Infiltrate Hostage Room
     2. Find Ames 1 Ames Appears
     3. Find Ames 2 Solidus Appears
     4. Find Ames 3 Eavesdropping
     5. Find Ames 4 Obtain Card
     6. Find Ames 5 Ames Dies
     7. Before Harrier Battle
     8. After Harrier Battle
     9. Electric Floor Olga's Vengeance Against Snake
    10. Electric Floor How to Turn off Hi-voltage Current
    11. Destroyed Power Source
    12. President Appears
    13. President Killed by Ocelot
    14. Peter's Corpse
    15. Before Vamp Battle 1 Vamp Appears
    16. Before Vamp Battle 2 About Purified H Bomb
    17. Before Vamp Battle 3 Battle about to Begin
    18. After Vamp Battle
    19. Emma Appears 1 Emma Scared
    20. Emma Appears 2 Let's Swim
    21. Emma Appears 3 Water Route Explanation
    22. Emma Appears 4 Emma Removes Glasses
    23. Emma Appears 5 Short Break
    24. Emma & AI 1 About MO Disc
    25. Emma & AI 2 Parrot
    26. Emma & AI 3 Water Route Beyond
    27. Emma & AI 4 End of Break
    28. I Don't Have Card 5!
    29. Arrival at Strut L
    30. Descend Ladder
    31. Talk at Bottom of Ladder
    32. Check Oil Fence with Scope
    33. Vamp Again
    34. Emma Stabbed
    35. Raiden to Strut E
    36. AG Activated 1 Virus Used 
  
  
  D. Plant 03 (36 Demos)
     1. AG Activated 2 Sea & Sunset
     2. AG Activated 3 Emma Dies
     3. AG Activated 4 Sun Totally Set
     4. AG Activated 5 Arsenal Activation Preparation Begun
     5. AG Activated 6 Otacon to Elevator
     6. AG Activated 7 Shell 1 View Emma Flashback
     7. AG Activated 8 Ninja Again
     8. AG Activated 9 Plant Sinks
     9. Torture Chamber
    10. Solidus Exits
    11. Olga Enters
    12. To Metal Gear Hangar
    13. Naked Raiden Meets Snake
    14. Obtain Hi-frequency Blade
    15. Before Tengu Commando Battle 1
    16. Before Tengu Commando Battle 2
    17. Tengu Commando Rush
    18. Fortune VS Snake
    19. Arrival at RAY Hangar
    20. Before RAY Battle
    21. Olga Dies
    22. Solidus Mass-produced RAYs
    23. On Top of AG 1 Solidus Talks of Goal
    24. On Top of AG 2 Ocelot Appears
    25. On Top of AG 3 Ocelot Shoots Fortune
    26. On Top of AG 4 Fortune's Last Miracle
    27. On Top of AG 5 RAY Escapes
    28. AG Lands on NY
    29. AG Stops
    30. Raiden & Solidus Dialogue 1 About Life Span
    31. Raiden & Solidus Dialogue 2 Emancipation from Patriots
    32. Raiden & Solidus Dialogue 3 I Killed Your Parents
    33. Before Raiden & Solidus Battle
    34. Settlement
    35. Ending 1 City in Chaos
    36. Ending 2 Rose Appears
    


-------------------------------------------------------------------------------
V. Program
-------------------------------------------------------------------------------
In this section, you can read about all of the technical aspects of MGS 2.
Information such as how the PS2 handles the tasks the game requires, to special
development tools created for the game and programming information is in this
section, this area is broken up into 13 parts.

  1. System Structure
  2. Memory Map
  3. Script Language
  4. Collision System
  5. Zone System and Enemy Soldier AI
  6. MGS2 Image Drawing System Characteristics
  7. The Use of the VRAM and Textures
  8. Image-Drawing Sequence
  9. Image Drawing Processing and Effects
 10. Lighting
 11. Streaming System
 12. Tools
 13. Data Management 
 
 
 
-------------------------------------------------------------------------------
VI. Sound
-------------------------------------------------------------------------------
In this section, you will be able to listen to 29 different songs from MGS2.

  1. Title
  2. Deck-A, Crew's Quarters
  3. Deck-A, Crew's Lounge
  4. Deck-B, Crew's Quarters
  5. Deck-C, Crew's Quarters
  6. Deck-D, Crew's Quarters
  7. Deck-E, The Bridge
  8. Vs Olga Gurlukovich
  9. Engine Room
 10. Deck 2
 11. Strut A Deep Sea Dock
 12. Strut A Pump Room
 13. Strut C Dining Hall
 14. Strut F Warehouse
 15. Scentless Bomb Search
 16. Vs Dead Cell
 17. Shell 1 Core, B2 CP.RM
 18. Shell 1 Core, B1 Hall
 19. Vs Harrier
 20. Shell 2 Core, 1F AIRRM
 21. Rescue Emma
 22. Escort Emma
 23. Arsenal Gear
 24. Vs Tengu Commando
 25. Vs Mass-Produced RAY
 26. Vs Mass-Produced RAY
 27. Vs Solidus Snake
 28. Basic Actions-Intrmed.
 29. Basic Actions-Advncd.



-------------------------------------------------------------------------------
VII. Game Plan
-------------------------------------------------------------------------------
In this section, you will be able to read (if you can read Japanese) the Game 
Plan for MGS2 written by Mr. Kojima in 1999.  Items include:

  1. Game Plan
  2. Instruction Sheet 1 from the Director
  3. Instruction Sheet 2 from the Director
  4. Instruction Sheet 3 from the Director


 
-------------------------------------------------------------------------------
VIII. Script
-------------------------------------------------------------------------------
In this section, you will be able to read the entire script for the game, word
for word.



-------------------------------------------------------------------------------
IX. Staff
-------------------------------------------------------------------------------
This section lists key members of the development staff, and has a small bio
for some of them.  Since there is a staff listing in the MGS2 manual, this 
will not be included in the FAQ.



-------------------------------------------------------------------------------
X. Chronicle
-------------------------------------------------------------------------------
This section is a complete timeline of events ranging from the completion of
MGS, to international releases of MGS2.  Due to the massive size of events 
listed in this section, it will not be included in this FAQ.



-------------------------------------------------------------------------------
XI. Special Footage
-------------------------------------------------------------------------------
  1. Promotion (10 videos)
    A. Video Footage for External Presentation Use (Collaboration Purpose)
    B. Video Footage for External Presentation Use (External Staff)
    C. Video Footage for Internal Presentation Use
    D. E3-2000
    E. ECTS-2000
    F. Tokyo International Fantastic Film Festival
    G. Tokyo Game Show: Spring 2001
    H. E3-2001
    I. Tokyo Game Show: Fall 2001
    J. Premium Preview
    
  2. Making (8 videos)
    A. Actors & Mr. Mori Interviews
    B. NY Research Trip
    C. Clearing Lecture
    D. Olga Codec Demo Shows the demo sound mixing process.
    E. Snake Diving Demo Shows the demo sound mixing process.  
    F. Snake Meets Raiden Demo Shows the demo sound mixing process.
    G. Metal Gear RAY Escape Demo Shows the demo sound mixing process.
    H. Development Completed
    
    
    
-------------------------------------------------------------------------------
XII. Items
-------------------------------------------------------------------------------
  1. Books (4 sections)
    A. Related Books (16 items)
       1. Official Guide/Quickest Completion (NTT Publishing)
       2. Navigation File (Shinkigensha)
       3. Official Guidebook (Futabasha)
       4. Quickest Completion Chart (Mediaworks)
       5. Perfect Completion Guide (Kodansha)
       6. Official Guide/Perfect Completion (NTT Publishing)
       7. Official Perfect Guide/Expert File (Futabasha)
       8. Complete Guide (Enterbrain)
       9. METAL WORKS THE PERFECT (Shinkigensha) with DVD
      10. Premium Guidebook (Mediaworks)
      11. METAL GEAR SOLID 2 THE MAKING (Sony Magazines)
      12. THE ART OF METAL GEAR SOLID 2 (Shinkigensha) Yoji Shinkawa Artbook
      13. Konami Style Limited Edition Yoji Shinkawa Artbook Cover
      14. US Official Guidebook (BRADY GAMES)
      15. European Official Guidebooks (piggyback interactive limited)
          (English, French, German) 
      16. European Official Guidebooks (piggyback interactive limited)
          (Italian, Spanish, Greek)
          
    B. MGS Illustration Pamphlet (4 items)
       1. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (1)    
       2. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (2)
       3. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (3)
       4. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (4)
       
    C. MGS First Famitsu Poster (5 items)
       1. MGS/Famitsu Poster (Front)
       2. MGS/Famitsu Poster (Back 1)
       3. MGS/Famitsu Poster (Back 2)
       4. MGS/Famitsu Poster (Back 3)
       5. MGS/Famitsu Poster (Back 4)
       
    D. Magazines (20 items)
       1. Famitsu (12.14.2001) Cover
       2. Famitsu PS2 (12.14.2001) Cover
       3. The PlayStation 2 (12.7.2001) Cover
       4. Dengeki PlayStation (12.14.2001) Cover
       5. Famitsu PS2 (12.14.2001 Special Issue) Cover
       6. The PlayStation 2 (12.14.2001) Cover
       7. Hyper PlayStation 2 (Jan. 2002) Cover
       8. UK: EDGE (Jul. 2000) Cover
       9. UK: PSW (Apr. 2001) Cover
      10. Finland: PLEIKKARI2-LEHTI (Issue 8) Cover
      11. Sweden: SUPER PLAY (Aug. 2001) Cover
      12. Germany: PLAY ZONE (Dec. 2001)
      13. Germany: PSM2 (Apr. 2001) Cover
      14. France: MultiMedia A LA UNE (Jan. 2002)
      15. France: Joypad (Issue 115)/Cover
      16. USA: ELECTRONIC GAMING MONTHLY (Oct. 2001) Cover
      17. USA: Official PlayStation 2 Magazine (Dec. 2001) Cover
      18. USA: PSM (Aug. 2000) Cover
      19. Italy: Official PlayStation 2 Magazine (Mar. 2002) Cover
      20. Italy: PSM (Issue 46) Cover
      
      
  2. Figure (19 sections)
    A. Kubricks (1 item)
       1. Kubricks (Medicom Toy)
       
    B. McFARLANE TOYS (6 items)
       1. Figure/Snake (McFARLANE TOYS)
       2. Figure/Raiden (McFARLANE TOYS)
       3. Figure/Fortune (McFARLANE TOYS)
       4. Figure/Olga (McFARLANE TOYS)
       5. Figure/Ocelot (McFARLANE TOYS)
       6. Figure/Solidus (McFARLANE TOYS)

    C. METAL GEAR RAY by Yoji Shinkawa (10 items)
       1. METAL GEAR RAY/Full Scratch Model by Art Director Yoji Shinkawa
          *There are 10 images of this item)
    
    D. Trading Figure/Raiden (Silver) (6 items)
       1. Trading Figure/Raiden (Silver)
          *There are 6 images of this item)

    E. Trading Figure/Raiden (Color) (6 items)
       1. Trading Figure/Raiden (Color)
          *There are 6 images of this item)
          
    F. Trading Figure/Raiden Diving Gear (Silver) (6 items)
       1. Trading Figure/Raiden Diving Gear (Silver)
          *There are 6 images of this item)
          
    G. Trading Figure/Raiden Diving Gear (Color) (6 items)
       1. Trading Figure/Raiden Diving Gear (Silver)
          *There are 6 images of this item)     
          
    H. Trading Figure/Solid Snake (Silver) (6 items)
       1. Trading Figure/Solid Snake (Silver)
          *There are 6 images of this item)
          
    I. Trading Figure/Solid Snake (Color) (6 items)
       1. Trading Figure/Solid Snake (Color)
          *There are 6 images of this item)                     

    J. Trading Figure/Otacon (Silver) (6 items)
       1. Trading Figure/Otacon (Silver)
          *There are 6 images of this item)
          
    K. Trading Figure/Otacon (Color) (6 items)
       1. Trading Figure/Otacon (Color)
          *There are 6 images of this item)
          
    L. Trading Figure/Olga Gurlukovich (Silver) (6 items)
       1. Trading Figure/Olga Gurlukovich (Silver)
          *There are 6 images of this item)
          
    M. Trading Figure/Olga Gurlukovich (Color) (6 items)
       1. Trading Figure/Olga Gurlukovich (Color)
          *There are 6 images of this item)
       
    N. Trading Figure/Revolver Ocelot (Silver) (6 items)
       1. Trading Figure/Revolver Ocelot (Silver)
          *There are 6 images of this item)
          
    O. Trading Figure/Revolver Ocelot (Color) (6 items)
       1. Trading Figure/Revolver Ocelot (Color)
          *There are 6 images of this item)
          
    P. Trading Figure/Gurlukovich Soldier (Silver) (6 items)
       1. Trading Figure/Gurlukovich Soldier (Silver)
          *There are 6 images of this item)
          
    Q. Trading Figure/Gurlukovich Soldier (Color) (6 items)
       1. Trading Figure/Gurlukovich Soldier (Color)
          *There are 6 images of this item)
          
    R. Trading Figure/Metal Gear RAY (Silver) (6 items)
       1. Trading Figure/Metal Gear RAY (Silver)
          *There are 6 images of this item)
          
    S. Trading Figure/Metal Gear RAY (Color) (6 items)
       1. Trading Figure/Metal Gear RAY (Color)
          *There are 6 images of this item) 
          
          
  3. Goods (15 sections)
    A. E3 Items (13 items)
       1. Commemorative Paper Weight Given out at MGS2 Premiere Event 2000
       2. E3 2000/Entry Pass of Mr. Kojima
       3. E3 2000/Pamphlet
       4. E3 2000/Pamphlet (Inside)
       5. E3 2000/Pamphlet (Front)
       6. E3 2000/Pamphlet
       7. E3 2000/Pamphlet
       8. E3 2000/Pamphlet (Back)
       9. E3 2000/Pamphlet (Japanese text: Front)
      10. E3 2000/Pamphlet (Japanese text: Back) 
      11. E3 2000/Pamphlet (Front)
      12. E3 2000/Pamphlet (Inside)
      13. E3 2000/Pamphlet (Back)
             
    B. European Items (17 items)
       1. European Promotional Item/Can Case
       2. European Promotional Item/Shirt
       3. European Promotional Item/Vest
       4. European Promotional Item T-Shirt "!" "?"
       5. European Promotional Item T-Shirt "illustration"
       6. European Promotional Item Multipurpose Tool
       7. European Promotional Item/Shot Glass
       8. European Promotional Item/Scopes
       9. European Promotional Item MGS2 Play Cards
      10. European MGS2 Package
      11. European Promotional Poster
      12. European Promotional Poster
      13. European Promotional Pamphlet
      14. European Promotional Pamphlet
      15. European Promotional Item Snake Standee
      16. European Promotional Item Life Size Snake Doll
      17. European Limited PlayStation 2 hardware with MGS2
      
    C. MGS Post Card (4 items)
       1. MGS2 Post Card (front)
       2. MGS2 Post Card (back 1)
       3. MGS2 Post Card (back 2)
       4. MGS2 Post Card (back 3)
    
    D. MGS Package (13 items)
       1. MGS Package
       2. MGS Premium Package
       3. MGS INTEGRAL Package
       4. MGS KONAMI The BEST Package
       5. MGS INTEGRAL KONAMI The BEST Package
       6. MGS PS one Books Package
       7. Jikkyo Pawafuru Puro Yakyu'98 Kaimakuban Package with MGS Demo
       8. DRAMA CD METALGEAR SOLID Vol.1 
       9. DRAMA CD METALGEAR SOLID Vol.1 (Case)
      10. DRAMA CD METALGEAR SOLID Vol.2
      11. DRAMA CD METALGEAR SOLID Vol.2 (Case)
      12. MGS ORIGINAL GAME SOUNDTRACK (Japan) Initial Limited Box Package
      13. MGS/MGS INTEGRAL/MGS2/Drama CD Disc Labels
       
    E. MGS2 Package (11 items)
       1. MGS2 Package (Japan)
       2. MGS2 Premium Package
       3. MGS2 Premium Package (Snake)
       4. MGS2 Premium Package (Raiden)
       5. MGS2 Premium Package Special Footage DVD
       6. MGS2 Corporate Bond Version Package
       7. Limited "MGS2 THE TRAILER" E3 2000 Documentary
       8. MGS2 TRIAL EDITION (included in "Z.O.E.")
       9. MGS2 Reservation Bonus "Making" DVD
      10. MGS2 SOUNDTRACK (Japan) Package
      11. MGS2 SOUNDTRACK THE OTHER SIDE (Japan) Package 
       
    F. International Packages (13 items)
       1. MGS Package (USA)
       2. MGS VR MISSIONS Package
       3. MGS GREATEST HITS Package
       4. MGS Package (Europe)
       5. MGS SPECIAL MISSIONS Package
       6. MGS PLATINUM Package
       7. MGS2 Package (USA)
       8. MGS2 Package (Europe)
       9. MGS2 Package (South Korea)
      10. Korean Limited PlayStation 2 hardware with MGS2
      11. MGS2 SOUNDTRACK CD (USA)
      12. MGS ORIGINAL GAME SOUNDTRACK (Europe) Package
      13. MGS2 SOUNDTRACK CD (Europe) 
       
    G. Poster 1 (MGS) (8 items)
       1. MGS In-store Poster
       2. MGS INTEGRAL In-store Poster
       3. MGS In-store Poster
       4. MGS INTEGRAL In-store Poster
       5. MGS In-Store Poster
       6. MGS In-Store Poster (Now on Sale)
       7. MGS In-store Poster (Snake)
       8. MGS In-Store Poster (Ninja)
       
    H. Poster 2 (MGS2) (12 items)
       1. MGS2 In-store Poster (Snake)
       2. MGS2 In-store Poster (Otacon)
       3. MGS2 In-store Poster (Emma)
       4. MGS2 In-store Poster (Fatman)
       5. MGS2 In-store Poster (Vamp)
       6. MGS2 In-store Poster (Olga)
       7. MGS2 In-store Poster (Fortune)
       8. MGS2 In-store Poster (Colonel)
       9. MGS2 In-store Poster (Solidus)
      10. MGS2 In-store Poster (Rose)
      11. MGS2 In-store Poster (Raiden)
      12. MGS2 In-store Poster (Ocelot)
       
    I. Poster 3 (MGS2) (10 items)
       1. MGS2 E3 2001 Poster (White)
       2. MGS2 E3 2001 Poster (Blue)
       3. MGS2 Tokyo Game Show 2001 Poster (Konami Style)
       4. MGS2 In-store Poster (Snake)
       5. MGS2 In-store Poster (Raiden)
       6. Z.O.E./MGS2 (TRIAL EDITION) In-store Poster
       7. MGS2 In-store Poster
       8. MGS2 In-store Poster
       9. MGS2 In-store Poster
      10. "2nd Metal Gear Solid Bond" Announcement Poster
      
    J. Premium Preview Invitation Card (2 items)
       1. Limited Invitation "Premium Preview" Envelope
       2. Limited Invitation "Premium Preview" Invitation Card
       
    K. US Items (11 items)
       1. US Magazine Print Ad (1)
       2. US Magazine Print Ad (2)
       3. US Magazine Print Ad (3)
       4. US Promotionla T-shirt (Front)
       5. US Promotionla T-shirt (Back)
       6. MGS2/US Package
       7. US Promotional Poster
       8. US Promotional Poster
       9. US Product Stand (Illustration)
      10. US Promotional Banner
      11. US Promotional Floor Mat  
    
    L. Clear FIle (4 items)
       1. Konami Style Special Clear File A (Front)
       2. Konami Style Special Clear File A (Back)
       3. Konami Style Special Clear File B (Front)
       4. Konami Style Special Clear File B (Back)
    
    M. Trading Cards (10 items)
       1. MGS Trading Card Game (Release Cancelled)
       2. MGS TCG/Character Card Ideas
       3. MGS TCG/Character Card Ideas
       4. MGS TCG/Command Card Idea
       5. MGS TCG/Trap Card Ideas
       6. MGS TCG/Trap Card Ideas
       7. MGS TCG/Weapon Card Idea
       8. MGS TCG/Back Design Idea
       9. MGS TCG/Counter Chip Design Idea
      10. MGS TCG/Field Design Idea 
      
    N. Awards (7 items)
       1. MGS "3RD CESA AWARDS" Excellence Award Trophy
       2. MGS "1999 PlayStation Awards" Gold Prize Plaque
       3. MGS "2ND Agency of Culture Media Art Festival" Excellence Award
       4. MGS2 2001 "Dengeki-Oh Game Software Award" Heat Up Award
       5. MGS2 2001 "Dengeki-Oh Best Creator Award" Best Director Award
       6. MGS2 "2002 PlayStation Awards" Gold Prize Plaque
       7. THE DIAMOND AWARD (To Titles with 2M+ units manufactured)
        
    O. Others (5 items)
       1. Promotional MGS2 Sticker Tokyo Game Show 2001
       2. Card CD with Trailer
       3. 1999 MGS Calender
       4. 2002 MGS2 Calender
       5. 2002 New Years Greeting Card
       
       
  4. Illustrations (2 sections)
    A. Illustrations 1 (12 items)
       1. Image Illustration/Solid Snake
       2. Image Illustration/Solid Snake
       3. Image Illustration/Solid Snake
       4. E3 2000 Pamphlet RAY illustration
       5. Image Illustration/Solid Snake
       6. Image Illustration/Metal Gear RAY
       7. Image Illustration/Ocelot
       8. Image Illustration/Solid Snake
       9. Image Illustration/Solid Snake
      10. Image Illustration/Solid Snake
      11. Image Illustration/Dead Cell
      12. Image Illustration/Raiden
       
    B. Illustrations 2 (14 items)
       1. Image Illustration/Raiden
       2. Image Illustration/Raiden
       3. Image Illustration/Solid Snake
       4. Image Illustration/Snake & Raiden
       5. Image Illustration/Snake & Raiden
       6. Image Illustration/Metal Gear RAY
       7. Image Illustration/Raiden
       8. Image Illustration/Main Characters
       9. Image Illustration/Raiden
      10. Caricature/Solid Snake
      11. Image Illustration/Snake & Raiden & Metal Gear RAY
      12. Image Illustration/Dead Cell
      13. Image Illustration/Solid Snake
      14. Image Illustration/Olga
       
       
       
-------------------------------------------------------------------------------
                            Chapter 2 - VR Training
-------------------------------------------------------------------------------
In this section of DoMGS2, you are given a chance to try out 5 VR missions like
the ones that will appear in MGS2: Substance coming out on various platforms in
2003.  You can save your progress through beating these missions, and your high
scores will be kept.  Naturally, beating a single mission will give you an 
additional 20% completion percentage.  When you have beaten all 5 missions, and
100% is reached.  I suppose you could consider DoMGS2 100% Complete.  The stage
listing in the main menu will be gray-ish when you start, beating a mission 
will change the stage text color to white, getting better than one of the three
preset high scores will change it to yellow text, and finally, getting the top 
score will display orange text.  Here is a listing of those 5 missions, and an 
analysis on how to beat each one, since the first 4 missions are relatively 
easy, however, the fifth mission can be very hard if you're not sure of the 
best way to beat it.


I.   Stage 01 - Sneaking
     Character: Solid Snake
     Time Limit: 2 min 00 sec
   
     Analysis:
     In this mission, you'll have the task of getting to a checkpoint while
     avoiding 4 guards walking around the area.  At the start of the mission,
     head right a few steps until you see a crawl duct heading up, go inside.
     You'll see left and right turns in this duct, but stay straight for now. 
     There is a guard walking around here, wait for him to walk away, and exit
     the duct.  Stand up and take an immediate right avoiding another guard
     that is also on your right.  There is another crawl duct here, take it.
     You'll have to be quick, as a guard will be coming behind you.  Follow the
     main contour of the duct, and head to the checkpoint.  Be careful of a 
     guard approacing on your left.
     
     Alternate path:
     When beginning the mission, immediately head up into the crawl duct 
     behind a guard.  Head all the way up, and then all the way to the right.
     When the duct ends, cross the path into an adjacent duct.  Now exit this 
     duct, and you're home free.  Be careful when exiting the first duct 
     because the controls will change when you aren't in first-person view
     any more.
     
     Alternate Path #2:
     As soon as the mission starts, run all the way to the right.  Then go 
     up and hide in the little space in the wall to the right because a 
     guard will walk a little bit down this hallway.  As soon as he turns 
     around to walk away, follow him.  You'll then notice that guard
     facing to the right, another guard to the left of him facing the left,
     and a nice big spot to run right between them,  The only one that may
     spot you may be the guard on the left.  When running through them,
     you may need to do dash jumps (hit X while running) to get out his
     sight range quick enough.  This path should get you a high score.
   
   
II.  Stage 02 - Weapon: Handgun
     Character: Solid Snake
     Time Limit: 1 min 30 sec
     Targets: 12
   
     Analysis:
     Well, it's rather hard to give analysis for this, because there's really
     only one way to do this mission, shoot the targets as fast as you can. 
     Remember that you will get extra points not only for how fast you go, 
     but for how many bullets you have left over at the end.  Make sure
     you shoot fast, but also as accurate as possible.  The targets come in 
     waves.
     
     First Wave:  1 to the left of you
     Second Wave: 1 to the right of you
     Third Wave:  2 to the right of you
     Fourth Wave: 3 to the right of you
     Fifth Wave:  1 to the right of you, 4 to the left of you
     
     Besides using only 12 bullets and shooting fast, another tactic for
     getting a high score is keeping an eye on combos.  Shooting consecutive
     targets quick enough will generate a combo bonus, making your overall 
     score much better at the end.  It's entirely possible to get a 12-combo
     if you remember where the targets are. Don't forget that you still need 
     to go to the end checkpoint directly behind you after the shooting the 
      12th target to end the mission.
   
   
III. Stage 03 - Eliminate All
     Character: Raiden
     Time Limit: 3 min 00 sec
     Enemies: 4
   
     Analysis:
     Okay, here, you have a large area with many places to go high and
     low.  In order to get a NO-KILL score bonus, you're going to want
     use an M9 instead of the Socom. This weapon shoots tranquilizers
     and only puts the enemy to sleep for a brief period, it doesn't kill
     them (which is what you want in this particular mission).  The M9 is 
     directly to the right of you when starting the level.  Here is is 
     the path I took to get my high score.
     
     Get the M9, walk under the surveillance camera and head towards the end of
     wall to your left, stay about 6 feet back from the end and maybe a foot
     or so to the right of it.  When you go into shooting mode, you'll see
     a guard awalking away from you to the left, shoot him quick. Next, a
     soldier will walk from right to left in front of you, shoot him.
     head back the way you came and go up the stairs to the right, shoot
     the guard heading towards you.  For the last guard hanging out
     near the end, try to shoot him from the left right below the
     last staircase on the right side of the level.  Then, head to the 
     checkpoint at the very top.  Keep in mind that, if you shoot a guard
     with the M9 he will take a few seconds, sometime up to 15 or 20 to 
     finally pass out.  However, if you shoot a guard with a tranquilizer
     in the head, he will pass out immediately.  This method is recommended
     for the highest scores. There are a ton of other paths you can take
     of course, so feel free to experiment.
    
   
IV.  Stage 04 - Weapon: HF.Blade
     Character: Raiden
     Time Limit: 1 min 30 sec
     Targets: 30
   
     Analysis:
     A simple premise here, slash your way through all 30 poles that appear
     with your blade. The first one is directly behind you, alot of people
     don't figure that out.  The poles appear in waves, here they are:
     
     First Wave:   1 pole
     Second Wave:  2 poles
     Third Wave:   3 poles
     Fourth Wave:  4 poles
     Fifth Wave:   7 poles
     Sixth Wave:   1 pole
     Seventh Wave: 2 poles
     Eigth Wave:  10 poles
     
     In the Fifth Wave, you'll notice a few poles off by themselves, you can 
     walk up to these and slash them, but try punching and kicking adjacent 
     poles into them instead.  Also, you can avoid staircases in some 
     instances by doing the dash jump (hit X while running) to get to the next
     platform. For the one all the way to the left in this wave, I recommend
     slashing it as you fall off the adjacent platform.  That way, you don't
     need to climb, anything, and it's less walking distance.  Just keep 
     slashing away is all I can really say, know how to use your blade, and
     then try to find the best path.   
   
   
V.   Stage 05 - Variety
     Character: Solid Snake
     Time Limit: 3 min 00 sec
   
     Analysis:
     Here it is, by FAR the hardest mission out of the five.  The enemies
     appear in one big wave.  You'll need to keep an eye on all of the guards
     because they are all trying to get to the girl on the ground directly
     in front of you. (Meryl Silverburg from MGS.)  Since it's hard to give a
     good walkthrough for doing this, here a some simple tips:
     
     * Make sure you use you Pentazemin to control your shaking and to improve
       your accuracy.
       
     * You can drop down to a lower level directly below your platform.  You
       may have a better vantage point from there.
       
     * Use the PSG1-T to get a NO-KILL bonus that will help out your score.
     
     This mission is more of a taste of what the really hard missions in
     MGS2: Substance will be like.  Have Fun.           
     
     
     
-------------------------------------------------------------------------------
                               Chapter 3 - Extra
-------------------------------------------------------------------------------
So, after getting the real meat and potatoes of the FAQ out of the way, here's
everything else worth noting about DoMGS2.


-------------------------------------------------------------------------------
I. Frequently Asked Questions
-------------------------------------------------------------------------------
Q. What is this?
A. This is a DVD that documents the development process of Metal Gear Solid 2.
   You are allowed near-unrestricted access to just about all of the artwork,
   polygon models, and characters in the game.  Not to mention all of the
   wonderful trailers that made you want to buy MGS2 in the first place.

Q. Is this worth getting?
A. Definitely, if you loved MGS2, this is a no-brainer.

Q. Where can I find it?
A. It's a bit tough to find, major chains like Electronics Boutique or
   Gamestop my no longer carry it.  Try Amazon.com if you can't find it, and
   Ebay.com as a last resort only.
   
Q. Are there any secrets in this game?
A. There's unverified information that a completed VR missions save will
   unlock items in MGS2: Substance.  More infor on this if/when it
   become available.   

Q. When will DoMGS2 be released in Europe?
A. It will be packaged with MGS2: Substance, and will be released on March 28,
   2003.
   
   
   
-------------------------------------------------------------------------------
II. Mistakes and Notables
-------------------------------------------------------------------------------
* In the "Items" section under "goods" there is "MGS Post Card." The pictures 
  are all of the MGS Post Card, but they are labeled as an MGS2 Post Card.
  
* In the "Items" section under "Books" in the "Magazines" area, there is 
  "USA: ELECTRONIC GAMING MONTHLY (Oct. 2001) Cover" this cover has an
  image of Soul Calibur 2 on the cover, but it is blurred out.
  
* In the "Items" section under "goods" there is "Premium Preview Invitation 
  Card. "Here, invitation is misspelled "invitatin."
  
* In the "Sound" section, there's a misspelling on Track 4, "CRWE'S"

* In the Background demos section, Model is sometimes misspelled "MODE"



-------------------------------------------------------------------------------
III. Special Thanks
-------------------------------------------------------------------------------
- To Konami, for making a wonderful documentary for an incredible game
- To CJayC of GameFAQS for hosting this, and my other FAQs



-------------------------------------------------------------------------------
The Document of Metal Gear Solid 2 Compendium
©2003 Jim Govoni
-------------------------------------------------------------------------------

End of File.