_   _    _  __  ___ ___
                            | | / \  | |/ / |_ _|_ _|
                         _  | |/ _ \ | ' /   | | | |
                        | |_| / ___ \| . \   | | | |
                         \___/_/   \_\_|\_\ |___|___|


*******************************************************************************
Jak II Walkthrough and Strategy Guide
Version 1.4 (11/25/03)
Written by Charles Bayley (ohioguy[at]yahoo[dot]com)
*******************************************************************************


*******************************************************************************
TABLE OF CONTENTS
   1. Version History
   2. Introduction
   3. Copyright Notice
   4. General Information
      4.1 Controls
         4.1.1 On Foot
         4.1.2 In a Hover Vehicle
         4.1.3 Morph Gun
         4.1.4 On a Jet-Board
         4.1.5 In a Gunpod
         4.1.6 In the Titan Suit
      4.2 Map
      4.3 Objects
      4.4 Enemies
      4.5 Gunpod
      4.6 Titan Suit
      4.7 General Tips and Strategies
   5. Storyline Missions Walkthrough
      5.1 Jak
         5.1.1 Escape from Fortress
         5.1.2 Protect Kor and Kid
         5.1.3 Ride Elevator Up to Palace
         5.1.4 Defeat Baron at Palace
         5.1.5 Pass the Tests of Manhood
            5.1.5.1 Pass the First Test of Manhood
            5.1.5.2 Pass the Second Test of Manhood
         5.1.6 Defeat Baron in Mar's Tomb
         5.1.7 Explore Palace
         5.1.8 Beat Krew in Weapons Lab
         5.1.9 Break Barrier at Nest
         5.1.10 Attack the Metal Head Nest
         5.1.11 Destroy Metal Kor at Nest
      5.2 Torn
         5.2.1 Retrieve Banner from Dead Town
         5.2.2 Find Pumping Station Valve
         5.2.3 Blow Up Ammo at Fortress
         5.2.4 Make Delivery to Hip Hog Saloon
         5.2.5 Beat Scatter Gun Course
         5.2.6 Rescue Vin at Strip Mine
         5.2.7 Find Pumping Station Patrol
         5.2.8 Shuttle Underground Fighters
         5.2.9 Protect Site in Dead Town
         5.2.10 Destroy 5 Hellcat Cruisers
         5.2.11 Rescue Friends at Fortress
         5.2.12 Protect Hideout from Bombots
      5.3 Oracle
         5.3.1 Go to the Oracle
         5.3.2 Go to the Oracle
         5.3.3 Go to the Oracle
         5.3.4 Go to the Oracle
         5.3.5 Go to the Oracle
      5.4 Krew
         5.4.1 Protect Sig at Pumping Station
         5.4.2 Destroy Turrets in Sewer
         5.4.2 Find the Blaster Mod
         5.4.3 Beat Blaster Gun Course
         5.4.5 Beat Time to Race Garage
         5.4.6 Collect Money for Krew
         5.4.7 Destroy Cargo in Port
         5.4.8 Rescue Lurkers for Brutter
         5.4.9 Drain Sewers to Find Statue
         5.4.10 Escort Men Through Sewers
         5.4.11 Find the Peace Maker
         5.4.12 Beat Erol in Race Challenge
      5.5 Keira
         5.5.1 Win Jet-Board Stadium Challenge
         5.5.2 Win Class 3 Race at Stadium
         5.5.3 Win Class 2 Race at Stadium
         5.5.4 Win Class 1 Race at Stadium
         5.5.5 Defend Stadium
      5.6 Vin
         5.6.1 Destroy Eggs at Drill Platform
         5.6.2 Turn on 5 Power Switches
         5.6.3 Blow Up Strip Mine Eco Wells
         5.6.4 Destroy Ship at Drill Platform
         5.6.5 Destroy Eggs in Strip Mine
         5.6.6 Check the Construction Site
      5.7 Onin
         5.7.1 Find Lens in Mountain Temple
         5.7.2 Find Gear in Mountain Temple
         5.7.3 Find Shard in Mountain Temple
         5.7.4 Get Seal Piece at Dig
         5.7.5 Beat Onin's Game
         5.7.6 Use Items in No Man's Canyon
         5.7.7 Bring Life Seed to Haven Forest
      5.8 Samos
         5.8.1 Catch Scouts in Haven Forest
         5.8.2 Escort Kid to Power Station
         5.8.3 Get Life Seed in Dead Town
         5.8.4 Protect Samos in Haven Forest
      5.9 Ashelin
         5.9.1 Intercept Tanker
         5.9.2 Get Heart of Mar in Weapons Lab
      5.10 Kor
         5.10.1 Destroy Equipment at Dig
         5.10.2 Destroy Drill Platform Tower
      5.11 Brutter
         5.11.1 Get Seal Piece at Water Slums
         5.11.2 Rescue Lurkers for Brutter
      5.12 Sig
         5.12.1 Hunt Haven Forest Metal Heads
         5.12.2 Escort Sig in Underport
      5.13 Tess
         5.13.1 Beat Metal Head Mash Game
         5.13.2 Find Sig in Underport
   6. Side Missions
      6.1 Underground Missions
         6.1.1 Ring Challenges
            6.1.1.1 Slums Ring Challenge #1
            6.1.1.2 Port Ring Challenge
            6.1.1.3 Slums Ring Challenge #2
         6.1.2 Precursor Orb Searches
            6.1.2.1 Water Slums Precursor Orb Search
            6.1.2.2 Southwest Slums Precursor Orb Search
            6.1.2.3 West Slums Precursor Orb Search
            6.1.2.4 West Industrial District Precursor Orb Search
            6.1.2.5 Southwest Industrial District Precursor Orb Search
            6.1.2.6 Port Precursor Orb Search
            6.1.2.7 South Garden Precursor Orb Search
            6.1.2.8 North Garden Precursor Orb Search
            6.1.2.9 Southeast Bazaar Precursor Orb Search
            6.1.2.10 East Bazaar Precursor Orb Search
            6.1.2.11 Southwest Bazaar Precursor Orb Search
            6.1.2.12 North Business District Precursor Orb Search
            6.1.2.13 Southwest Business District Precursor Orb Search
            6.1.2.14 West Business District Precursor Orb Search
            6.1.2.15 Palace Precursor Orb Search
         6.1.3 Collect Beacons
         6.1.4 Take Package to Hideout
         6.1.5 Transport Underground Fighters
         6.1.6 Collect Green Eco
         6.1.7 City Race
         6.1.8 Destroy Bombots
         6.1.9 Port Race
         6.1.10 Cleanup Dark Eco Spill
      6.2 Gun Courses
         6.2.1 Scatter Gun
         6.2.2 Scatter Gun
         6.2.3 Vulcan Fury Gun
         6.2.4 Peace Maker
      6.3 Jet-Board
      6.4 Stadium Races
         6.4.1 Class 3
         6.4.2 Class 2
         6.4.3 Class 1
         6.4.4 Class 3 Reverse
         6.4.5 Class 2 Reverse
         6.4.6 Class 1 Reverse
      6.5 Onin's Game
   7. Secrets
   8. Contact Information
   9. Credits

*******************************************************************************
1. Version History
*******************************************************************************

Version 0.35 (10/24/03)
   - Initial version

Version 0.67 (10/29/03)
   - Added additional missions
   - Added additional enemies
   - Replaced "Methods to Defeat" with "Difficulty" in enemies section
   - Added additional weapons
   - Added additional general tips
   - Added gunpod section
   - Updated the description for 'Destroy Eggs at Drill Platform' to refer to
     gunpod section
   - Updated the strategy for 'Retrieve Banner from Dead Town'
   - Updated the strategy for 'Destroy Eggs at Drill Platform'
   - Updated the description for 'Ride Elevator Up to Palace'
   - Updated the description for 'Defeat Baron at Palace'
   - Updated the description for 'Destroy Turrets in Sewer'
   - Fixed grammatical errors

Version 1.0 (11/03/03)
   - Added description of secrets
   - Added remaining storyline missions
   - Added additional enemies
   - Added additional weapons
   - Added track shortcut to 'Win Class 3 Race at Stadium'
   - Added braking tip to 'Win Class 3 Race at Stadium'
   - Added titan suit section
   - Added titan suit controls section
   - Added missing Precursor Orb to 'Blow Up Strip Mine Eco Wells' description
   - Fixed grammatical errors

Version 1.1 (11/08/03)
   - Updated track shortcut in 'Win Class 2 Race at Stadium'
   - Updated track shortcuts in 'Win Class 1 Race at Stadium'
   - Added gun courses, Jet-Board, stadium races, Onin's game and several
     Underground side missions
   - Added accelerator ring tip to 'Beat Erol in Race Challenge'
   - Added pausing tip to 'Beat Onin's Game'
   - Added map section

Version 1.2 (11/11/03)
   - Added remaining Underground side missions
   - Added description of city areas to map section
   - Added ASCII title art

Version 1.3 (11/13/03)
   - Moved several paragraphs from Introduction to Storyline Missions
     Walkthrough section
   - Fixed contact information

Version 1.4 (11/25/03)
   - Updated ASCII title art

*******************************************************************************
2. Introduction
*******************************************************************************

This a walkthrough and strategy guide for the Jak II game.  It picks up the
story where Jak and Daxter: The Precursor Legacy left off.  In Jak II, you
receive missions from various characters in different locations inside of Haven
City.  This city is very large with numerous sections.  The distance that must
be traveled between the characters that give you the missions can be quite
large (it's even sometimes a long distance to reach the mission's actual
starting location).  This is perhaps the biggest difference you will notice
from the first game.

With any action-based game, there are difficult parts as well as some easy
parts.  The goal of this guide is to help you accomplish each of the tasks and
not to tell the story (that will come as you play the game).  Each mission will
indicate when it is available to do, a description of what you must do and go
in the mission, a strategy for how to complete portions of it and possibly some
tips that can be used to make the mission easier.  The strategy provided for
each mission or objective is only ONE way it can be done, there can be many.
It is recommended that a mission be attempted before reading the strategy for
it.  You may find that the way you completed the mission is the same or is
completely different.  Bear in mind that there is no right or wrong way to
complete a mission.  The guide is only meant as an aid.

*******************************************************************************
3. Copyright Notice
*******************************************************************************

This document is copyrighted  2003 by Charles Bayley (author) and the game is
copyrighted  2003 by Naughty Dog, Inc.  This guide is for personal use only
and may not be altered, printed or distributed for any commercial purposes.
This guide may be printed for personal use providing it is not further
distributed or sold.  No part of this guide may be used without written consent
of the author and the requester agrees to provide proper recognition.
Violators of this copyright will be prosecuted to the fullest extent of the
law.  The only Internet sites that have permission to use this guide are
www.gamefaqs.com.  If this guide is found on any other sites, please contact
the author (see Contact Information section).

*******************************************************************************
4. General Information
*******************************************************************************

*******************************************************************************
4.1 Controls
*******************************************************************************

The L1 and R1 buttons refer to the top buttons in the front of the controller.
The L2 and R2 buttons refer to the bottom buttons in the front of the
controller.  The L3 and R3 buttons refer to pressing the corresponding analog
stick down (as if pushing it into the controller itself).  A '+' signifies the
indicated buttons are to be pressed immediately in succession.

*******************************************************************************
4.1.1 On foot
*******************************************************************************

   Left analog stick: Move left or right
   Right analog stick: Adjust view
   X: Jump
   X + X: Double jump
   X + Square: Dive attack or activate dark bomb (if Dark Jak activated and
               power already acquired from Oracle)
   Circle: Spin kick or submerge (if swimming)
   Square: Punch or toggle subtitles on/off (during cinematics)
   Square + X: Dashing uppercut or activate dark blast (if Dark Jak activated
               and power already acquired from Oracle)
   Triangle: Get into/out of a vehicle or skip cinematic (during cinematics)
   L1: Roll (if moving) or crouch (if not moving)
   L1 (hold) + X: High jump
   L1 (while moving) + X: Long jump
   L2: Activate Dark Jak (when dark eco meter is full) or activate dark giant
       (if Dark Jak activated and power already acquired from Oracle)
   L3: Display game statistics (number of Percursor Orbs found, etc.)
   R1: Fire weapon
   R3: Change into/out of first person view
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.2 In a Hover Vehicle
*******************************************************************************

   Left analog stick: Turn left or right
   Right analog stick: Adjust view
   X: Accelerate
   Circle: Turbo Boost (in Hover Racer only)
   Square: Brake
   Triangle: Get into/out of a vehicle
   L1: Jump (in a Hover Racer only)
   L3: Display game statistics (number of Percursor Orbs found, etc.)
   R1: Fire weapon or jump (in a Hover Racer only)
   R2: Toggle between low and high hover zone
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.3 Morph Gun
*******************************************************************************

   Up: Equip/de-equip Scatter Gun
   Down: Equip/de-equip Blaster Gun
   Left: Equip/de-equip Vulcan Gun
   Circle + R1: Rapid fire
   X + Circle + R1: Aerial rapid fire
   R1: Fire
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.4 On a Jet-Board
*******************************************************************************

   Left analog stick: Move left or right
   Right analog stick: Adjust view
   X: Jump
   X + X (after landing): Boost jump
   X + R1 + left analog stick left/right: Spin
   X + R1 + left analog stick up/down: Flip
   X + L1 + left analog stick: Trick
   Square: Grind on rail (use left analog stick for direction)
   L1 + X: Duck jump
   R2: Get on/off Jet-Board
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.5 In a Gunpod
*******************************************************************************

   Left analog stick: Adjust view left, right, up, down
   R1: Fire weapon
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.1.6 In the Titan Suit
*******************************************************************************

   Left analog stick: Move left or right
   Right analog stick: Adjust view
   X: Jump (holding will jump higher)
   Circle: Punch (2-3 punch combinations can be done by pressing the button
                  quickly in succession the number of times) or throw object
                 (if currently holding an object)
   Square: Punch (2-3 punch combinations can be done by pressing the button
                  quickly in succession the number of times) or throw object
                 (if currently holding an object)
   R1: Pick up/put down object
   R1 + Left analog stick: Push/pull object
   SELECT: Pause
   START: Display Options ring

*******************************************************************************
4.2 Map
*******************************************************************************

The part of the city you are currently in is displayed on a map in the lower
right corner of the screen.  This map display will rotate based on the
direction being faced.  The green arrow on the map represents your current
location and the direction you are facing.  The small red dots indicate Krimzon
Guards patrolling on foot.  Each red dot also has a red triangle that indicates
the guard's field of vision.  The large red dots indicate Krimzon Guards
patrolling in hover vehicles (known as Hellcat Cruisers).  Various icons will
also appear on the map.  These show the location of a character that has a
mission available to do.  A large, blinking green dot shows the location of an
object or destination to be reached while doing a mission (although not all
objects and destinations will have one of these).  There may also have a yellow
column of light in the city at the location.  A small, non-blinking green dot
represents the location of an Underground mission screen (refer to the
Underground Missions section).  When a Krimzon Guard alert occurs, the on-
screen map will flash in red.  The map display will return to normal after the
alert is over.  Once the city is exited or a building is entered while doing a
mission, this map is no longer displayed.

The Options Ring also has a Show Map option.  The entire area you are in is
displayed on this map.  This map has the same indicators for your current
location and the location of an object or destination to be reached as the city
map.  This map is also color-coded.  If a section has not yet been traveled, it
will appear in light blue on the map; otherwise, it will be tan, white or
black.

The mission descriptions will use left and right indications.  These are in
reference to the direction being faced when entering the area.  For clarity,
some directions will include a compass heading (i.e., north, south, etc.).
These refer to the area's map on the Show Map option from the Options ring
using the standard compass directions where north is the top of the map.

Like any city, Haven City has distinct areas.  Some of the mission descriptions
refer to a specific area.  The city has the following areas as seen on the Show
Map option from the Options ring:

Palace  Large structure in the center with the large red emblem
       - Connects to the west and east bazaars, Mar's Tomb and the business
         district
Fortress  Large structure northeast of the palace with a smaller red emblem
         - Connects to the north slums
Mar's Tomb  Square structure south of the palace
           - Characterized by square structure with a statue and flame on
             each corner and surrounded by a moat of shallow water
           - Connects to the palace and port
Water Slums  Located in the northeast
            - Characterized by shacks and wooden paths over large body of water
            - Connects to the north slums
North Slums - Located in the northeast, directly south of the water slums and
              north of the fortress
            - Characterized by rough, unpaved streets and old buildings
            - Connects to the water slums, business district, south slums
              and fortress
South Slums - Located in the northeast, east of the fortress
            - Characterized by rough, unpaved streets and old buildings
            - Connects to the north slums and industrial district
Industrial District  Located in the east and southeast
                    - Characterized by industrial-type buildings and an
                      elevated pedestrian walkway throughout
                    - Connects to the south slums, east bazaar and port
East Bazaar  Located directly east of the palace and south of the fortress
            - Characterized by vendor booth areas with vegetable stands
              located in the middle of some parts, an elevated roadway going
              through it and travel on the ground can only be done on foot
              (i.e., no hover vehicles)
            - Connects to the palace and industrial district
West Bazaar  Located directly west of the palace
            - Characterized by square vendor booth areas with vegetable stands
              located in the middle of some parts
            - Connects to the palace, north garden and south garden
Port  Located in the south
     - Characterized by large, circular body of water with two islands with
       a tower on each
     - Connects to the industrial district, Mar's Tomb and the south garden
South Garden  Located in the southwest
             - Characterized by dirt path leading through growing plants
             - Connects to the port and west bazaar
North Garden  Located in the northwest
             - Characterized by dirt path leading through growing plants
             - Connects to the west bazaar and business district
Business District  Located in the northwest and north
                  - Characterized by numerous marquees and a canal running
                    through the northwest and north areas and a large
                    rectangular building surrounded by a canal directly north
                    of the palace
                  - Connects to the north garden, north slums, palace and
                    stadium
Stadium  Located in the north
        - Characterized by oval stadium used for various events
        - Connects to the business district

Note: A number of these regions are not accessible until a specific colored
security pass is obtained during the storyline missions.

*******************************************************************************
4.3 Objects
*******************************************************************************

This section lists the objects found or received in the game.

   Air Train pass
      Description: Pass
      Purpose: Allow traveling on the Air Train located next to the east island
               in the city's port

   Blaster Gun
      Description: Morph Gun mode that fires a bullet
      Purpose: Shoot the enemies

   Blaster Gun Ammo
      Description: Black bullet-shaped object with yellow stripe at top and
                   bottom containing 20 shots for the Blaster Gun
      Purpose: Ammunition for the Blaster Gun

   Dark Blast
      Description: Dark power received from the Oracle for delivering 225 Metal
                   Head Skull Gems
      Purpose: As Dark Jak, shoots bolts of dark eco to kill enemies

   Dark Bomb
      Description: Dark power received from the Oracle for delivering 25 Metal
                   Head Skull Gems
      Purpose: As Dark Jak, sends out shockwave to kill enemies

   Dark Eco
      Description: Purple "jewel"
      Purpose: Used by Jak to transform into Dark Jak

   Health Pack
      Description: Silver box with green cross (+) on side
      Purpose: Restores 1/4 of Jak's health

   Jet-Board
      Description: Small hover board (i.e., hovering skateboard)
      Purpose: Travel faster than on foot, reach areas normally not accessible,
               float over dark eco lakes

   Krimzon Guard Crate
      Description: Silver and red box
      Purpose: Contains a useful item

   Metal Head Skull Gem
      Description: Yellow glowing oval dropped by Metal Head enemies when
                   killed
      Purpose: Obtain dark powers from the Oracle

   Morph Gun
      Description: Firearm
      Purpose: Shoot the enemies

   Peace Maker
      Description: Morph gun mode that fires a ball of electricity
                   (Note: Holding the R1 button before releasing will increase
                          the shot's power)
      Purpose: Shoot the enemies

   Peace Maker Ammo
      Description: Black ball with purple stripe on top containing 1 shot for
                   the Peace Maker
      Purpose: Ammunition for the Peace Maker

   Precursor Orb
      Description: Pink "easter egg"
      Purpose: Collected to obtain secret options

   Scatter Gun
      Description: Morph Gun mode that fires a shockwave
      Purpose: Shoot the enemies

   Scatter Gun Ammo
      Description: Gray and red "discs" containing 5 shots for the Scatter Gun
      Purpose: Ammunition for the Scatter Gun

   Security pass
      Description: Card (red, green, yellow, palace, black)
      Purpose: Ability to enter a particular section of the city

   Vulcan Fury Gun
      Description: Morph Gun mode that fires bullets rapidly (similar to a
                   Gatling gun)
      Purpose: Shoot the enemies

   Vulcan Fury Gun Ammo
      Description: Black and blue curved object containing 10 shots for the
                   Vulcan Fury gun
      Purpose: Ammunition for the Vulcan Fury Gun

*******************************************************************************
4.4 Enemies
*******************************************************************************

This section lists the enemies found in the game and the difficulty in
defeating it (indicated in parentheses).  The difficulties range from very easy
(can be killed with one shot or hit) to very hard (numerous shots or hits are
required).

   Baby Spider
      Description: Small, fast spiders found in Mar's tomb
      Difficulty: Very easy

   Beast
      Description: Extremely large, slow moving creature that shoots
                   electricity from the sides of its body
      Difficulty: Cannot be killed

   Black Widow
      Description: Large, black widow spider found in Mar's tomb
      Difficulty: Cannot be killed

   Centipede
      Description: Large, centipede creature found in the Underport
      Difficulty: Cannot be killed

   Frogger
      Description: Green, frog-like creature found in Dead Town
      Difficulty: Very easy

   Hover Guard
      Description: Krimzon Guards wearing jetpack and firing machine laser
      Difficulty: Moderate

   Krew Clone
      Description: Green, gelatinous replicate of Krew.  This enemy cannot
                   be destroyed with a punch or spin kick (only with a weapon)
      Difficulty: Moderate

   Krimzon Guard
      Description: Soldiers dressed in silver and red armor (regular) or
                   silver and yellow armor (elite)
      Difficulty: Easy (regular), Moderate (elite)

   Metal Head Brute
      Description: Creature in body armor that can run or crawl
      Difficulty: Moderate

   Metal Head Crawler
      Description: Spider-like creature that crawls on the wall and shoots
                   beams across the area
      Difficulty: Moderate

   Metal Head Crab
      Description: Crab-like creature that shoots dark eco
      Difficulty: Moderate

   Metal Head Flyer
      Description: Flying creature that shoots dark eco
      Difficulty: Easy

   Metal Head Goon
      Description: Lizard-like creature in body armor carrying staff weapon
      Difficulty: Moderate

   Metal Head Guard
      Description: Creature with laser gun and shield
      Difficulty: Moderate

   Metal Head Gunner
      Description: Creature with rapid-fire laser gun
      Difficulty: Hard

   Metal Head Hopper
      Description: Small hopping creatures
      Difficulty: Very easy

   Metal Head Mantis
      Description: Preying mantis-like creature that can jump high and long
                   distances
      Difficulty: Easy

   Metal Head Ram
      Description: Ram-like creature with indestructible armor and horn that
                   attacks by ramming.  This creature can only be killed by
                   shooting its underbelly.
      Difficulty: Hard

   Metal Head Scorpion
      Description: Scorpion-like creature
      Difficulty: Very easy

   Metal Head Scout
      Description: Flying bird-like creature found in Haven Forest.  This
                   creature can only be killed by chasing and tackling it
                   using a Jet-Board.
      Difficulty: Easy

   Metal Head Slinger
      Description: Tall creature that uses a slingshot to launch dark eco
      Difficulty: Hard

   Metal Head Squid
      Description: Blue squid-like creature that lives in the water and attacks
                   by wrapping its tentacles and producing an electrical charge
      Difficulty: Moderate

   Metal Head Stealth
      Description: Metal Head Crab and Metal Head Gunner that are nearly
                   invisible.  Being hit twice destroys the cloaking ability.
                   Otherwise, only a faint outline and the Metal Head Skull
                   Gem can be seen.
      Difficulty: Hard

   Metal Head Strafe
      Description: Large, metal airborne creature that attacks by strafing
      Difficulty: Moderate

   Metal Head Swiper
      Description: Orange lizard-like creature wearing body armor that
                   attacks by swiping
      Difficulty: Easy

   Metal Head Tarantula
      Description: Large tarantula-like creature that can fly, crawl and
                   shoot lasers from its mouth
      Difficulty: Moderate

   Metal Head Wasp
      Description: Flying creature with spinning blades
      Difficulty: Very Easy

   Robot Guard
      Description: Robots that attack by rolling along the floor.  While in
                   a ball, they are indestructible.  They will open up after
                   being shot several times.  Only while they are open can
                   they be destroyed
      Difficulty: Moderate

   Snaggle Tooth
      Description: Orange/white creature with many teeth and long tongue found
                   in Dead Town
      Difficulty: Easy

   White Water Fish
      Description: White creatures found in the shallow waters of Mar's tomb
      Difficulty: Very easy


Note: All Metal Head enemies carry a Metal Head Skull Gem that can be collected
when they are killed or destroyed.

*******************************************************************************
4.5 Gunpod
*******************************************************************************

When a gunpod is entered, its targeting display is shown.  The arrow in the
gunpod's display will indicate the location of the enemies (no arrow indicates
no enemies) and will indicate how close the enemy is (green indicates far away,
red indicates very close).  The gunpod's display also includes a green circle
with 16 sections indicating the damage level.  Sections will be removed when
the gunpod takes damage.  Once all of the sections are gone, the gunpod will be
destroyed.  Inside of the damage indicator in the gunpod's display is a yellow
and red circle indicating the gunpod's temperature.  As the gunpod is fired,
its temperature will increase and the yellow and then red part of the indicator
will fill up.  When the gun is not being fired, the indicator will empty.  If
the entire heat indicator fills up, the gun will be inoperable until the
indicator is completely empty.

*******************************************************************************
4.6 Titan Suit
*******************************************************************************

The Titan Suit is a mechanical, metal suit.  It allows Jak to move large items,
destroy obstacles and even travel underwater.  Objects that can be destroyed
with the Titan Suit will have a red, circular targeting symbol on them.  The
Titan Suit has a damage meter displayed on the screen.  Some enemies will jump
on and begin damaging the suit.  Repeatedly jumping will cause them to fall off
so they can be destroyed.

*******************************************************************************
4.7 General Tips and Strategies
*******************************************************************************

Here are some general tips and strategies to use while playing the game:

- Stay low in the hover vehicle, especially when being pursued by the Krimzon
Guards to make it easier to avoid other hover vehicles.

- Reaching a mission starting point will cancel a Krimzon Guard alert.

- Using the right analog stick to change the view is a good way to gauge the
distance needed to jump or to keep enemies in sight.

- If you die when traveling back to the city from the mission's end save point,
all of the killed enemies will reappear in the area.  For this reason, it is
recommended that a manual save be performed once the city is reached.

- When swinging on a pole, jump off when the rotation is in the upward
direction.

- When swinging on a pole and jumping off, additional height can be achieved by
doing a double jump.

- Full health will be restored if the mission is restarted or the game
reloaded.  However, the amount of ammunition being carried will not be reset to
full if the mission is restarted.

- When possible, make sure the full amount of ammunition is being carried
before starting a mission.  The gun range (available after the 'Beat Scatter
Gun Course' mission) will contain Krimzon Guard crates containing ammunition
for each of the weapons currently available.

- A musical tone can be heard when near an enemy.  Listen for the tone to help
determine if an enemy is close by (e.g., approaching from the rear, around a
corner, etc.).

*******************************************************************************
5. Storyline Missions Walkthrough
*******************************************************************************

The mission description will primarily indicate the path to take through the
mission and what tasks need to be accomplished.  Since each mission contains
numerous enemies to be defeated, this guide will only reference specific ones
if required for the objective or for clarity.  Unless otherwise stated, all
enemies that are encountered need to be killed using one of Jak's moves or
weapons.

As you proceed through the missions, there will be special items to collect.
Some items appear after defeating a particular enemy.  If a special item is
encountered or will appear after an enemy is killed, the description will
include a number in brackets ([]).  This number indicates how many of the
objects should have already been found.  For example, [4,5] would indicate the
objects are the fourth and fifth found on the mission.  These numbers represent
the number of objects found on the mission, not the total for the game so far.
Each mission also includes a "New Objects Obtained" that will list the total
number of each object that is available during the mission.

*******************************************************************************
5.1 Jak
*******************************************************************************

These missions are started from any location after completing a certain
mission.

*******************************************************************************
5.1.1 'Escape from Fortress'
*******************************************************************************

Available: At the start of a new game.

Description: Go to the crates on the left (east) side of the room and jump to
the ledge.  A Precursor Orb [1] is located at the far left end of the ledge.
Go through the door and follow the tunnel to the lighted room where the prison
escape in progress message will be heard.  A Precursor Orb [2] is on the top of
the shelves to the right of the entrance (use a double jump to reach it).  Use
the crates on the left to jump to the ledge leading to the doorway to the room
with raised platforms.  Jump across each raised platform to the moving platform
and then jump left to the stationary ledge.  Do a high jump to the next ledge,
follow the ledge to the moving platform and proceed across.  A Precursor Orb
[3] is on top of the control panel in the corner (use a high jump to reach it).
Continue to the edge of the ledge and use the pole to reach the upper ledge.
Once you reach the sliding platform, turn left and jump to the next area.
After defeating the two Krimzon Guards in this area, proceed to the gap where
you will be instructed on how to perform a long jump.  Instead of jumping the
gap, jump down to find a Precursor Orb [4].  After retrieving the Orb, use the
crates to jump back up to the level and then long jump across the gap.
Continue to the area that has metal grating on the floor.  Once you enter into
this area, Krimzon Guards will be shooting at you from underneath the floor.  A
Precursor Orb [5] is behind the control panel on the right (north) wall after
entering the area.  After exiting this area, dive attack to break the door and
drop down to the lower floor.  A Precursor Orb [6] is behind the pole on the
right after dropping into the area.  Follow the tunnel to the next room and
dive attack the door to drop down to the slide into the water.  A Precursor Orb
[7] is located in the alcove on the wall directly ahead (west) and a Precursor
Orb [8] is in the water behind the Krimzon Guard crates near the left (south)
wall.  Once both Orbs are obtained, jump on the crates next to the right
(north) wall to reach the fortress exit.

Strategy: Continually move and jump while going through the area with the
grated floor to avoid being shot by the Krimzon Guards.

New Objects Obtained: 8 Precursor Orbs

*******************************************************************************
5.1.2 'Protect Kor and Kid'
*******************************************************************************

Available: After the completion of 'Escape from Fortress' mission.

Description: Walk down the street to talk with Kor.  Once the cinematic is
over, protect Kor and the kid from the attacking Krimzon Guards (approximately
12).  After defeating the first 3 Krimzon Guards, Jak will turn into Dark Jak
and then return to normal once all of the Krimzon Guards have been defeated.

Strategy: Continually spin kick to not allow guards enough time to fire their
weapons.

New Objects Obtained: None

*******************************************************************************
5.1.3 'Ride Elevator Up to Palace'
*******************************************************************************

Available: After the completion of 'Turn on 5 Power Switches' mission.

Description: Travel to the elevator icon indicating the entrance to the palace.
Get on the elevator and go to the top.  A Precursor Orb [1] is located along
the back wall when the elevator reaches the top (use a high jump to reach it).
Go through the door and jump down the ledges to the pipe with the rotating
electrical rods.  Travel across the pipe until reaching the section with red
heat tiles.  Jump to the ledge on the left of the pipe and use the two poles to
reach the next ledge.  Jump back up to the top of the pipe and continue to the
next set of heat tiles.  Jump to the ledge to the right of the pipe and then
jump across to the next ledge.  Jump back up to the top of the pipe.  A
Precursor Orb [2] is on the ledge on the pipe.  As soon as the ledge is
touched, a turret will begin to fire.  Avoid the turret fire and move toward
it.  Destroy it with a weapon, punch or spin kick when reaching it.  Once it is
destroyed, continue across the pipe until reaching the section with the
rotating spikes.  Jump across the pipe sections to the next ledge.  Upon
reaching this ledge, another turret will begin firing.  After destroying the
turret, another rotating electrical rod section will be encountered.  Jump to
the ledge to the right of the pipe and then jump down the ledges to past the
electrical rods.  CAUTION!  The ledge immediately before the electrical rods
will collapse once stepped on.  After passing the electrical rods, proceed
under the pipe to the ledge on the other side.  CAUTION!  The ledge in the
middle collapses once stepped on.  A Precursor Orb [3] is located on the ledge
in the middle.  Once across, use the pole to jump to the next ledge and then
jump to the top of the pipe.  Another section of rotating spikes will be
encountered, followed immediately by a section of heat tiles.  After crossing
the rotating spikes, jump to the ledge on the right of the heat tiles.  Move
across the ledge and jump to the ledge in the center of the pipe.  Once this
ledge is reached, two rotating machine turrets will begin firing.  Go across
the ledge to pass the machine turrets (Note: These guns cannot be destroyed).
Jump onto the ledge to the right and continue up the ledges to the top.

Strategy: When crossing the electrical rod and spiked floor sections, watch the
timing of the obstacles before attempt to cross.  When approaching the
stationary turrets, keep running and jumping to avoid being hit by the shots.
When approaching the rotating machine turrets, concentrate on jumping over the
shots.  Only travel down the ledge immediately after jumping over a shot.

Tip: When approaching the rotating machine guns, standing on the pipe in
between the ledges is safe area from being hit.

New Objects Obtained: 3 Precursor Orbs

*******************************************************************************
5.1.4 'Defeat Baron at Palace'
*******************************************************************************

Available: After the completion of 'Ride Elevator Up to Palace' mission.

Description: After completing the 'Ride Elevator Up to Palace' mission, jump
down the incline to the roof.  Baron Praxis will be in a machine and begin
attacking you.  He will attack in three different areas with a different weapon
in each area.  There are two gauges displayed in the lower right corner of the
screen.  The small bar indicates his shield strength.  His shield is drained
every time he shoots and when he is shot by the Blaster Gun.  When his shield
is running low, he will move to the electrical field to recharge it.  When it
is completely depleted, he will move to the next area.  The large bar indicates
his overall health.  Once he has been defeated in each area, 1/3 of the bar
will be removed.

In the first area, he will attack with a laser cannon.  Once he has been shot
enough times to deplete his shield, his damage indicator will turn yellow and
he will move to the next area.  In the second area, he will attack by shooting
dark eco bombs.  A red "marker" will appear on the ground to indicate where the
bomb is going to land.  Once he has been shot enough times to deplete his
shield, his damage indicator will turn red and he will move to the next area.
In the third area, he will attack using two different means.  He will shoot
fire "tornados" and use his machine to roll over you.  Once he has been
defeated in the third area, climb up the slanted roof to the ledge.  Follow the
ledge to a doorway.  A Precursor Orb [1] is located in front of the door.  Go
through the door and into the room.  Proceed through the room to find the door
to exit the palace.

Strategy for first area: When possible, use the building for cover to avoid
being shot.  If the building cannot be used, be sure to keep moving once he
starts to shoot (and avoid jumping).  His laser cannon only shoots straight so
when he is close, get to one side to allow numerous shots to be taken at him.
When he is at a distance, try to get into a position where shots can be taken
at him while running to avoid his shots.

Strategy for second area: Watch the red markers indicating where the bombs are
going to fall.  Once the last one has been shot, continually shoot at him until
he starts shooting again.

Strategy for third area: When he is getting ready to roll (when he covers the
machine's cockpit), prepare to move out of the way.  Once he rolls by, quickly
turn towards him and start shooting.

Tip: Use the time that he is recharging to get the Blaster Gun Ammo from the
Krimzon Guard crates if needed.  These crates will reappear after his next
attack.

Tip: Use the right analog stick to change the view to always keep the Baron in
sight.

Tip: A good time to shoot at him is when he is moving to a new location in the
current area.

Tip: In the third area, there is a health pack located in the corner
(southwest) of the roof.

New Objects Obtained: 1 Precursor Orb

*******************************************************************************
5.1.5 'Pass the Tests of Manhood'
*******************************************************************************

Available: After the completion of 'Use Items in No Man's Canyon' mission.

Description: Travel to the skull icon indicating Mar's tomb.  Get on the
elevator to go to the bottom.  A cinematic will be seen where Jak and Daxter
enter the tomb.  A Precursor Orb [1] is in the corner to the right (west) of
the entrance door.  A Precursor Orb [2] is in the corner to the left (east) of
the entrance door.  Proceed down the ramp and jump into the shallow water.  A
Precursor Orb [3] is located on the water behind the far left (southeast)
pillar.  A Precursor Orb [4] is located on the water behind the far right
(southwest) pillar.  In the center of the water are two platforms.  The one on
the left (east) is test #1 and the one on the right (west) is test #2.

Strategy: None needed

New Objects Obtained: 4 Precursor Orbs

*******************************************************************************
5.1.5.1 'Pass the First Test of Manhood'
*******************************************************************************

Available: After the completion of 'Use Items in No Man's Canyon' mission.

Description: From the shallow water in Mar's tomb, jump to the left (east)
platform and go through the door.  Follow the tunnel to the room with the dark
eco lake.  Jump across the four columns with spiked flooring to the ledge.
Once on the ledge, use the pole to jump to the next higher ledge.  Proceed
around the ledge to the moving vertical pole and moving block.  Jump onto the
pole and then on the moving block.  Jump off the moving block to the stationary
ledge.  At the ledge edge, jump onto the moving horizontal pole and then to the
ledge.  Follow the ledge around to the small elevator (brown squares on floor).
When at the bottom, jump onto the ledge.  Process across the ledge and walk
over the switch (square on floor with a design).  The switch will cause the
four columns that were jumped across to begin moving (the spikes will now be
permanently retracted).  Jump to the first column.  A Precursor Orb [1] is in
an alcove behind the column (left (west) of the ledge just jumped from).
Double jump across each of the moving columns to the far ledge.  Use the
vertical moving poles on the left to reach the next ledge.  Proceed around the
ledge to the horizontal moving poles.  Use the poles to reach the next ledge
and second switch.  After walking over the switch, walk to the edge to ride the
small elevator to the bottom.  Jump to the ledge and go to the right (east).
Just after passing the column, jump down the stairs to the left.  After
approaching the large rock, a cinematic will be seen and you will be
controlling Daxter.  The rock will begin rolling and Daxter must run to avoid
being crushed.  While running, gaps will appear that requiring jumping over.
At the bottom of the tunnel, a cinematic will be seen where the rock explodes
revealing a Black Widow.  Continue running through the tunnel, jumping over
gaps and enemies, until reaching the spider web.  Jump onto the first and then
the second spider web.  Jump to the narrow ledge and run up the ledge to the
next web.  Jump onto the web and then to the next narrow ledge.  Go around the
ledge and jump to the next web.  Jump to the final web and then the top ledge.
Run down the tunnel and jump over the gap to a ledge.  Continue to the edge and
jump to the moving column.  Jump from the moving column to the next ledge.
Continue running down the tunnel and at the end, the door will close behind
Daxter trapping the Black Widow.  You will be controlling Jak once again.
Proceed through the tunnel to the room with columns.  Use the columns to jump
to the ledge on the left and then jump to the upper ledge.  Jump to the
vertical moving pole and then to the moving block.  Jump off the block onto the
vertical moving pole.  Jump off the pole to the next ledge.  Go across the
ledge and jump to the vertical moving pole.  Jump from the vertical pole to the
horizontal moving pole.  Jump from the horizontal pole to the diagonal moving
pole.  Jump from the pole to the first moving block.  Jump to the second moving
block and then to the ledge above.  Use the steps to jump to the top ledge.
Jump to the horizontal moving pole and then to the first moving block.  Jump to
the second moving block and then to the horizontal moving pole.  Jump to the
final moving block and then onto the ledge.  Follow the tunnel to the button
and dive attack it.

Strategy: When crossing the spiked flooring, jump to the next column as soon as
the clicking sound is heard indicating the spikes are changing.  At the
vertical moving pole and block, once on the pole, wait until it is at the top
and the ledge is extended before jumping.  At the horizontal moving pole, wait
to jump off until the swing's rotation is directed up.  At the vertical moving
pole, jump to the first and wait until it is higher than the second one.  Jump
to the second one at the high point of the rotation.  At the horizontal pole,
jump onto the first pole and jump off when it reaches the far left.  When
Daxter is being chased by the rock and spider, do not attempt to kill the Baby
Spiders (simply jump over them).  When jumping up the webs, aim for the left of
the yellow arrow above the ledges.  When running up the ledge, jump to the next
web as soon as the top of the incline is reached.  At the vertical moving pole
and block after the chase, jump off the pole when it is at the highest point.
Quickly run across the block and jump to the next vertical moving pole.  Jump
off this pole when it reaches the top.  At the next vertical moving pole, jump
to the pole when it is in the middle and the horizontal pole is approaching.
Jump to the diagonal pole when the horizontal pole is to the far right and the
diagonal pole is at the bottom.  Jump off the diagonal pole when it is at the
top and quickly jump off the block to the ledge.  At the next horizontal moving
pole, jump to the moving block when the pole is at the left.  Jump to the next
moving block when the first block begins retracting.

New Objects Obtained: 1 Precursor Orb

*******************************************************************************
5.1.5.2 'Pass the Second Test of Manhood'
*******************************************************************************

Available: After the completion of 'Use Items in No Man's Canyon' mission.

Description: From the shallow water in Mar's tomb, jump to the right (west)
platform and go through the door.  Jump up the ledges and go through the door
into the next room.  Touch the switch in the middle of the room (square on
floor with a design).  15 beetles will drop from the ceiling, 3 with red on
their stomachs.  Observe which ones have the red stomachs.  When they flip
over, locate and punch or spin kick the beetles with the red stomachs.  You
will lose health for each incorrect guess.  Once the correct beetles have been
found, a door will open.  Go through the door until coming to a pool of water
with a barricade in the middle.  The pool is occasionally electrified.  Proceed
across the pool and under the barricade to reach the ledge on the other side.
Go across the ledge to the next pool of water.  This pool of water has no
barricade, but the electricity is off for a shorter amount of time.  Once
across the water, proceed into the next room to find a button.  When the button
is pressed, colored tiles will appear.  Certain tiles will be lit and a tone
specific to the color played.  These tiles indicate the only path across.  If a
wrong tile is touched, the remaining tiles will fall away.  Once across, step
on the button to reveal the second set of colored tiles.  Once across, go down
the tunnel to another pool of water.  The pool has a longer distance.  After
crossing the pool, enter the next room and touch the switch in the middle of
the floor.  20 beetles will drop the ceiling and again the 3 with red stomachs
must be found.  After finding the beetles, proceed through the newly opened
door to another pool of water.  Once across, go through the door and step on
the button to reveal colored tiles.  After crossing the first set, step on the
button to reveal the second set.  After crossing the second set, step on the
button to reveal the third set.  After crossing the third set, go through the
door and go around the corner to find another pool of water.  This pool of
water curves to the right and has a ledge at the corner.  After crossing the
pool, proceed to the room with the 12 objects protruding from the floor.  When
punched or spin kicked, each object makes a distinctive sound.  When two
objects with the same sound are hit in succession, they will be lowered into
the floor.  Once all 12 objects are lowered, a door will be opened.  Proceed
through the door and dive attack the button.

Strategy for Beetle Puzzles:  The beetles with the red stomachs stay in the
same general area.  When dropped from the ceiling, keep track of at least 1 or
2 of them.  The third one may have to be guessed, but should be able to be
found in 1-2 attempts.

Strategy for first pool of water: Watch the timing of how long the electricity
is on and off.  When it is about to turn off, jump as far as possible toward
the barricade.  Quickly swim under and once on the other side, jump to the
ledge before the electricity turns on.

Strategy for second pool of water: Watch the timing of how long the electricity
is on and off.  When it is about to turn off, jump as far as possible as
quickly swim until just before electricity should come back on.  At that
moment, the ledge should be within range to double jump to.

Strategy for third pool of water: Watch the timing of how long the electricity
is on and off.  When it is about to turn off, jump as far as possible and while
in the air, get onto the Jet-Board.  Ride the Jet-Board to just before
electricity should come on.  At that moment, simultaneously double jump and get
off the Jet-Board to reach the ledge.

Strategy for fourth (curved) pool of water: Use the same strategy as the third
pool of water to reach the ledge at the corner and then the end of the pool.

Color Tile Solutions  The number of rows is based on the tile where Jak is
standing.  The row direction is based on the direction Jak faced when starting.
The color direction is in reference to Jak standing in the center of the
starting ledge.
   Set 1: 2 rows forward, left red
          2 rows forward, right green
          1 row forward, left yellow
   Set 2: 1 row forward, right blue
          2 rows forward, left red
          1 row forward, right green
          2 rows forward, right yellow
   Set 3: 2 rows forward, right green
          2 rows forward, right green
          1 row behind, center yellow
          same row, left yellow
   Set 4: 2 rows forward, left yellow
          2 rows forward, center green
          1 row forward, left red
          same row, center red
          same row, right blue
   Set 5: 2 rows forward, center red
          2 rows forward, center red
          1 row forward, right green
          1 row behind, right red
          1 row behind, far right green
          2 rows forward, far right yellow

Tip: By continually standing on the button to display the colored tiles, the
path across will be continuously repeated.

Tip: The colored tile pattern can also be followed by jumping on the first tile
as soon as it lights up and then jumping to the other tiles when they are lit.

New Objects Obtained: None

*******************************************************************************
5.1.6 'Defeat Barron in Mar's Tomb'
*******************************************************************************

Available: After the completion of 'Pass the First Test of Manhood' and 'Pass
the Second Test of Manhood' missions.

Description: Baron Praxis will be in a spider-like machine and begin attacking.
He will attack in three different stages.  There is a health gauge displayed in
the lower right corner of the screen.  Once he has been hit 4 times, 1/3 of the
bar will be removed and he will move to the next stage.

In the first stage, he will attack by throwing mechanical, electrical spiders
on the platform.  After each of them has been destroyed, he will throw numerous
bombs onto the platform.  Each of these bombs will detonate in approximately 10
seconds after reaching the platform.  A bomb is getting ready to explode when
the beeping sound increases and the lights on it begin to flash faster.  Punch
these bombs toward the Baron to cause damage (they will immediately explode
upon impact).  He will repeat this attack pattern until being hit with 4 bombs,
causing his health gauge to change to yellow.  In the second stage, he will
throw spiders, then drop below the platform, quickly rise up, and rapidly shoot
his laser guns.  He will then throw the bombs onto the platform.  He will
repeat this attack pattern until being hit with 4 bombs, causing his health
gauge to change to red.  In the final stage, he will shoot the precursor stone
to destroy sections of the platform, drop below the platform, rise up to shoot
his laser guns and then throw the bombs.  He will repeat this attack pattern
until being hit with 4 bombs.  Once he has been defeated, go across the water
to the ramp leading to the tomb's exit.

Strategy for first stage: When the mission begins, start running to one side of
the platform.  Use the Scatter Gun to destroy the mechanical spiders.  Turn
around, begin running toward the center, and destroy the remaining mechanical
spiders.  Once the bombs land on the platform, punch as many as possible toward
the Baron before they explode.

Strategy for second stage: Run to the far left or right side as the spiders are
being shot.  Stand behind one of the pillars and shoot the spiders that
approach.  When the Baron comes up from underneath the platform, the pillar
will provide cover (until it is destroyed).  As soon as he stops firing, run
towards the center of the platform to the next pillar.  Once the bombs land on
the platform, punch them towards the Baron.

Strategy for the third stage: When the precursor stone begins to glow, he is
getting ready to fire it.  When it does, be sure to not be near it.  When the
Baron drops below the platform, stand behind one of the pillars.  As soon as he
stops firing, he will launch only a few bombs.  Quickly run to one of the bombs
and punch it toward him.  Since he is always close the platform in this stage,
the angle to hit him will be small.

Tip: It is easier to punch the bombs at the Baron from the center area of the
platform than from the far left or right side.

Tip: The remaining bombs on the platform will immediately explode when he is
hit for the fourth time.

New Objects Obtained: None

*******************************************************************************
5.1.7 'Explore Palace'
*******************************************************************************

Available: After the completion of 'Win Class 1 Race at Stadium' mission.

Description: Travel to the elevator icon indicating the entrance to the palace.
Once inside, go pass the control panels on the left to the doorway.  Get on the
elevator and go to the top.  Go through the door into the next room and go
through the door on the left to enter the throne room.  A cinematic will be
seen where Ashelin give you a black security pass.  After the cinematic, turn
around and head toward the large door.  On the left (northeast) is a small
passageway.  Follow the passage to the end and jump down to the lower level.
Go into the next area and use the poles to swing and jump to the next ledge.
Proceed over the collapsible platforms to the next ledge.  On the ledge will be
several Krimzon Guards waiting.  After killing the Krimzon Guards, go across
two more collapsible platforms to the next ledge.  On the right is a
continuously firing laser that shoots across the platform.  Jump over the shot
and continue across the platform.  At the end of the platform, jump up to the
next platform where there will be more Krimzon Guards waiting.  Follow the
platform and use the ledges to jump up to the next platform.  On the left
(east) side of the upper platform is a cracked window.  Use a gun and shoot the
window to break it.  Get on the Jet-Board and grind across the window ledge.
At the end of the window ledge, jump onto the next platform and get off the
Jet-Board.  Jump across collapsible platforms to the next ledge.  Proceed
through the door and jump down into the meeting room.  In the adjoining room is
another continuously firing laser that shoots into the meeting room.  Once the
laser is not firing into the room, run through the door and turn left.
Continue to the end and turn left into the next room.  At the edge of the floor
is a series of disconnected pipes.  Get on the Jet-Board and grind along the
first pipe.  At the end, jump to the next pipe and grind across.  Repeat the
same thing for the last pipe and jump to the ledge.  Jump up the ledges to the
right to find more waiting Krimzon Guards.  Shoot the center of the yellow,
circular hanging object (if not shot during the fight with the Krimzon Guards).
Get on the Jet-Board, jump onto the yellow circular object and grind around to
the next ledge.  Proceed down the steps to the lower platform to find another
continuously shooting laser.  Jump over the laser shots or walk around the back
of it to cross the platform.  After passing the laser, several Krimzon Guards
will be waiting around the corner in ambush.  Continue along the platform to
another set of collapsible platforms.  Jump across them to the ledge.  Use a
gun to shoot the glass blocking the path.  Continue across the ledge and double
jump across the large gap to reach the next ledge.  Jump across the final set
of collapsible platforms and go out the door to reach the elevator.  Once at
the bottom, go past the control panels to the door to exit to the city.

Strategy: When jumping over the continuously firing laser shots, wait until the
shots are moving away and then walk behind them.  Once the shots begin to move
towards you, jump over them and continue.  When jumping on the ledge after
grinding on the window ledge and yellow circular object, be sure to direct the
jump towards the ledge and jump early enough to land on it (be careful to not
go too far before jumping).  Otherwise, the ledge will be missed and you will
fall.  Before grinding the yellow circular object, be sure to shoot all the
Krimzon Guards on the distant platform first.  While grinding it, concentrate
on the grinding direction since it is very easy to fall off.

Tip: The area behind the tables in the meeting room is safe from being hit by
the laser gun.

New Objects Obtained: Black security pass

*******************************************************************************
5.1.8 'Beat Krew in Weapons Lab'
*******************************************************************************

Available: After the completion of 'Get Heart of Mar in Weapons Lab' mission.
(Note: This mission begins immediately after completion of the 'Get Heart of
Mar in Weapons Lab' mission.)

Description: When the elevator reaches the top, the damage inflicted by a
weapon is increased.  Numerous Krew Clones will begin to attack.  These clones
are slow moving.  Once they have all been destroyed, Krew will attack by firing
his lasers multiple times rapidly.  Once he has been hit several times, Krew's
health gauge will change to yellow and he will retreat.  The Krew Clones will
attack again, but these clones move more quickly.  Once they have been
destroyed, Krew will attack again.  When he has been hit several times, his
health gauge will change to red and he will retreat.  The Krew Clones will
attack one final time.  Once they have been destroyed, Krew will attack for the
last time.  Once he has been destroyed, the mission is over.

Strategy for Krew Clones: Stand in the entrance doorway leading to the roof.
Equip the Scatter Gun and shoot any close by clone in the field of view.  When
there is one clone remaining, proceed out to the Krimzon Guard crates to
collect any needed ammunition.  Return to the door and destroy the final clone.

Strategy for Krew: Krew will attack from the right side (if you are standing in
the doorway).  Equip the Blaster Gun and if there is a clear shot, shoot him
before he stops moving to shoot.  As long as he is being shot, he will not be
able to fire.  Try not to move too far away from the doorway.  If he does begin
to shoot, avoid the shots until he stops and then fire back.  Once he has been
hit 3 or 4 times, quickly return to the doorway and prepare for the next wave
of Krew Clones.

New Objects Obtained: Weapon damage increased

*******************************************************************************
5.1.9 'Break Barrier at Nest'
*******************************************************************************

Available: After the completion of 'Check the Construction Site' mission.

Description: Travel to the red Air Train icon indicating the Air Train station.
The Air Train will take you to Metal Head nest area.  Go along the path to the
left (northwest) of the Air Train [1,2,3,4].  Continue into the area next to
the large building [5].  A Precursor Orb [1] is on the top of a barrel on the
top of the hill on the left (south) side of the area.  Next to the far
(southwest) wall of the area is a valve.  Jump and spin kick the value to raise
a platform to the left (northeast) of the Air Train.  Go to the raised platform
and use it to jump to the ledge [6-11].  Travel across the ledge to the stone
base of the wood structure.  Turn left (west), follow the path and go up the
steps to the ledge [12,13,14,15].  Continue into the next area and follow the
path on the left (southwest) to find Mar's gun.

Strategy: Use the Scatter Gun against the Metal Head Mantis and the Blaster (or
Vulcan Fury) Gun against the Metal Head Tarantulas.  Proceed into new areas
slowly to force the enemies to appear and attack.  This gives more time to
react.  Avoid letting the Metal Head Mantis get too close since their jumping
makes them difficult to follow and will likely result in damage.

Tip: There is a health pack next to the valve.

Tip: There is a health pack to the left (west) of the base of the wood
structure.

New Objects Obtained: 1 Precursor Orb
                      15 Metal Head Skull Gems

*******************************************************************************
5.1.10 'Attack the Metal Head Nest'
*******************************************************************************

Available: After the completion of 'Break Barrier at Nest' mission.

Description: After the cinematic at the end of the 'Break Barrier at Nest'
mission is over, Jak will be standing on the stone ledge in front of Mar's gun.
Three Precursor Orbs [1,2,3] are located behind Mar's gun (to reach them, jump
up the ledge to the ramp leading to the gun, turn right (northeast), go along
the ledge around the gun and jump through the opening to reach the ledge in the
back).  Jump down to the path between the stone columns on the left (southwest)
side.  Follow the path to the large area [1-11].  A Precursor Orb [4] is on the
small ledge above the dead trees in the right (west) corner of the area.  A
Precursor Orb [5] is on top of the stones in the right (northwest) corner of
the area.  Proceed up the hill.  A Precursor Orb [6] is located in the turret
of the first tank on the right (north) side of the path up the hill.  Pass by
the Beast and continue into the open area [12-20].  From the open area, go up
the path to the right (east) and pass the second Beast [21-26].  At the top,
turn left and go to the path.  Follow the path down the hill [27,28].  Continue
along the path and pass the third Beast into the next area [29-36].  Follow the
path up the hill to the flat area [37-42].  Go between the pillars and proceed
along the path up the next hill [43,44].  At the top, jump onto the higher
ledge.  Continue around the ledge to the nest entrance.  Proceed through the
nest's entrance [45-55].  Once inside, follow the path on the right (south) to
the flat area and proceed into the tunnel directly ahead.

Strategy: Use the Scatter Gun against the Metal Head Mantis and the Blaster (or
Vulcan Fury) Gun against the Metal Head Tarantulas.  Proceed into new areas
slowly to force the enemies to appear and attack.  This gives more time to
react.  Avoid letting the Metal Head Mantis get too close since their jumping
makes them difficult to follow and will likely result in damage.  To get past
the Beasts, start by following behind them.  If other enemies start to appear,
retreat away from the Beast and kill the enemies before the Beast turns and
approaches.  Once their electricity is off, quickly run past.  If other enemies
start to appear, continuing running until past the Beast and use a weapon to
shoot any enemies in your path.

Tip: There is a health pack on the left (east) side of the large area.

Tip: There is a health pack at the bottom of the hill leading to the dark eco
pools.

Tip: There is a health pack between the pillars at the top of the hill
following the dark eco pools.

New Objects Obtained: 6 Precursor Orb
                      55 Metal Head Skull Gems

*******************************************************************************
5.1.11 'Destroy Metal Kor at Nest'
*******************************************************************************

Available: After the completion of 'Attack the Metal Head Nest' mission.
(Note: This mission begins immediately after completion of the 'Attack the
Metal Head Nest' mission.)

Description: Metal Kor will attack in three different stages.  There is a
health gauge displayed in the lower right corner of the screen.  Once he has
been hit enough times, 1/3 of the bar will be removed and he will move to the
next stage.

In the first stage, he will attack by throwing eggs on the platform.  After
several seconds, the egg will hatch into a Metal Head Scorpion.  He will also
shoot a burst of dark eco.  He is preparing to shoot when his face turns white
and you hear a high-pitched tone.  Each time he is shot by a weapon, a small
part of the health gauge will be removed.  Once he has been hit enough times,
the health gauge will turn to yellow.  In the second stage, Metal Head Strafes
will also attack and Kor will shoot two bursts of dark eco at a time.  After
being hit a sufficient number of times, the health gauge will turn to red.  In
the third stage, Kor will drop down from the ceiling to the platform.  He will
attack by shooting three bursts of dark eco and sending out a shockwave.  He
will also use his claws and tail to swipe if close by.  After being shot enough
times, he will be destroyed.

Strategy for first and second stages: Continually run and shoot the eggs and
Metal Head Scorpions.  Try to shoot the eggs before they hatch.  Attempt to
stay behind Kor as much as possible since this will prevent him from shooting
the dark eco.  When the immediate area is clear, stop and fire several shots at
him with the Blaster Gun.  If he starts preparing to fire the dark eco,
immediately begin running to make the shots miss.  Only fire at Kor when there
is no other enemies close by.

Strategy for third stage: Use the dark bomb ability if it is acquired and Dark
Jak is available.  This will cause approximately half of the remaining health
bar to be removed.  Since Kor can move faster than Jak can run, try to stay on
the opposite side of the hole in the center as Kor.  If he is getting too
close, use the Jet-Board to quickly get to the opposite side.  Shoot at him
with the Blaster Gun in between his attacks and when at a substantial distance
from him.

Tip: Only the Blaster Gun ammunition will be in the Krimzon Guard crates in the
nest.

Tip: An auto-save occurs at the beginning of the third stage.  If you die
during this stage, any ammunition used in the other stages cannot be
replenished (other than the Blaster Gun's).  If the Blaster Gun ammunition is
low when starting the first stage, collect the necessary ammunition from the
Krimzon Guard crates and then do a manual save.  If you die during stage one or
two, reload the saved game.

Tip: Do NOT worry about collecting the Metal Head Skull Gems dropped by the
Metal Head Scorpions in the nest.

New Objects Obtained: Unknown number of Metal Head Skull Gems

*******************************************************************************
5.2 Torn
*******************************************************************************

These missions are started from Torn's hideout and are indicated by a brown
dagger icon on the on-screen map.

*******************************************************************************
5.2.1 'Retrieve Banner from Dead Town'
*******************************************************************************

Available: After the completion of 'Protect Kor and Kid' mission.

Description: Travel to the brown building icon indicating the entrance to Dead
Town.  Once inside, travel along the path and jump to the island.  Turn right
(south) and jump on the floating platforms to the next island.  Jump on the
rock ledge to the right (west) edge of the island and go across it.  Upon
reaching the large rock wall, jump up the stones to the stone ledge and follow
it to the left.  Follow the ledge to the rocks leading to the bridge leading to
the side of the brown tower.  Jump up the rocks and proceed across the bridge
and along the tower ledge.  The bridge and portions of the ledge will collapse
once touched.  Once you reach the top of the ledge path, go up the stairs to
claim the banner.

Strategy: None needed.

Tip: The bridge leading to the brown tower, the two ledges before the second
pole and every ledge after the second pole will collapse.

New Objects Obtained: None

*******************************************************************************
5.2.2 'Find Pumping Station Valve'
*******************************************************************************

Available: After the completion of 'Retrieve Banner from Dead Town' mission.

Description: Travel to the green pipe icon indicating the entrance to the
pumping station.  Once inside, kill the three Metal Head Swipers and retrieve
their Metal Head Skull Gems [1,2,3].  A Precursor Orb [1] is in the water on
the left (west) side of the beach.  A Precursor Orb [2] is in the corner behind
the structure with the moving platforms in front.  Use a moving platform to
reach the upper ledge.  Jump to the next ledge to the right and at the end of
the ledge is a pipe containing a Precursor Orb [3].  After retrieving the Orb,
you will need to jump down to the beach and retrace the path to the pipe.  Jump
onto the pipe and follow it to the end.  Jump to the next ledge and kill all of
the enemies on it.  Go across the rotating pipe [4].  Go across the pipe with
the electrical field, jump over the electrical field and jump onto the next
ledge [5].  Jump onto the moving platform on the right and jump onto the next
ledge.  Follow the ledge to the edge with the pipe that has a double electrical
field [6].  Travel across the pipe with the double electrical field, jump over
the electrical field and jump onto the next ledge.  Once across, jump down to
the next ledge [7,8].  Proceed across each of the ledges until reaching the
rotating pipe.  Move across the pipe and jump onto each ledge until reaching
the metal platform.  Instead of going up the ramp, jump off the metal platform
to the left (east) onto the rotating platforms.  Jump down the platform and
rocks to reach the beach.  Go to the south side of the beach and swim south
towards the bridge.  A Precursor Orb [4] is in the water between the bridge and
the cliff.  Go back to the beach and follow it to the right (east) until
reaching the rotating pipe.  A Precursor Orb [5] is located behind the left
(east) cliff connected to the rotating pipe.  Swim to the closest island with a
windmill.  A Precursor Orb [6] is on a ledge near the top.  Swim back to the
beach and go to the structure with the moving platforms in front.  Repeat the
same travel directions until reaching the metal ramp.  Go up the metal ramp and
travel along the ledge until reaching the water valve [9,10].

Strategy: Wait to jump onto a rotating pipe until just after if finishes
rotating.  Jump off (or straight up if not near the end) as soon as the
rotating "sound" begins.  Wait to jump over the electrical fields on the pipes
until they are moving towards Jak.

New Objects Obtained: 6 Precursor Orbs
                      10 Metal Head Skull Gems

*******************************************************************************
5.2.3 'Blow Up Ammo at Fortress'
*******************************************************************************

Available: After the completion of 'Find Pumping Station Valve' mission.

Description: Travel to the red castle icon indicating the fortress entrance.
Once inside, turn left and go through the doorway.  The security tank will be
activated once this occurs.  Jump to the ledge and follow it around while
avoiding the tank fire.  Once the tank breaks through the door, you will need
to jump over the red laser beams.  If one of the beams is touched, an auto-aim
gun will shoot you.  After the laser beams have been passed, jump to the top of
the crates and use the pole to swing to the upper ledge.  Travel along the
upper ledge to a large area with rotating platforms.  By this time, the tank
will have broken through the wall and be firing from the lower level.  Jump to
the rotating platform and break the tubes in the center to disable the
electrical field.  Once both tubes have been broken, jump into the area that
was previously protected by the electrical field.  In this area, you will have
to jump across sliding platforms and then come to an area with spikes coming
out of the floor.  Once you have crossed the last spiked floor, dive attack the
door at the end of the corridor to drop to the lower level.  Go across the
conveyor belt and jump across the moving platforms to the ledge.  Jump up the
ledges to the next level and go across the conveyor through a door that leads
to a large, open area.  Once you enter this area, you will receive a red
security pass.  Once you pick up the pass, you need to force the security tank
to shoot four of the ammunition stores (located next to the missile in the back
of the area).  Once this occurs, you will have 10 seconds to get out before the
missile explodes.

Strategy: You can avoid being shot by the security tank by stopping in one
place and then running just before the tank fires (when its red aiming symbol
gets larger).  When attempting to get the tank to shoot the ammunition stores,
use the control panel next to the missile for cover.  It is also useful to
attempt to position Jak between the tank and several ammunition stores so that
multiple ones will be hit at one time.

New Objects Obtained: Red security pass

*******************************************************************************
5.2.4 'Make Delivery to Hip Hog Saloon'
*******************************************************************************

Available: After the completion of 'Blow Up Ammo at Fortress' mission.

Description: Take the hover vehicle outside of Torn's hideout to the Hip Hog
Saloon (indicated by a glass icon).  Shortly after leaving the current section
of the city, the Krimzon Guards will begin chasing.  They will set up two
roadblocks on the route to the bar.  If the hover vehicle is destroyed, the
mission is a failure.  (Note: Since you a delivering a "package" to Krew, you
CANNOT transfer to a different hover vehicle if it becomes too damaged.)  Once
the hover vehicle is delivered, you will receive the Scatter Gun.

Strategy: Minimize the amount of damage the zoomer receives before the Krimzon
Guards begin their pursuit since taking damage is inevitable during the chase.
This will increase the possibility of arriving at the destination before the
hover vehicle is destroyed.  Use the on-screen map to see when the roadblock is
approaching and fly underneath the Krimzon Guards' hover vehicles.

New Objects Obtained: Scatter Gun

*******************************************************************************
5.2.5 'Beat Scatter Gun Course'
*******************************************************************************

Available: After the completion of 'Make Delivery to Hip Hog Saloon' mission.

Description: Travel to the icon indicating the gun range entrance.  Obtain a
score of at least 3000 points on the scatter gun course.

Strategy: Shoot the targets as quickly as possible since this results in a
higher point value.  Be careful not to hit non-enemy targets since this will
deduct points from your score.

New Objects Obtained: None

*******************************************************************************
5.2.6 'Rescue Vin at Strip Mine'
*******************************************************************************

Available: After the completion of 'Beat Blaster Gun Course' mission.

Description: Travel to the icon (located on the upper level pedestrian walkway)
and enter the warp gate to reach the strip mine entrance.  After entering,
proceed slowly along the path and kill the attacking enemies [1-6].  Move
between the two hills and continue toward the conveyor belt [7-15].  Move to
the right of the conveyor belt toward the support structure and then toward the
elevated carts [16-20].  A Precursor Orb [1] is under the support structure to
the right of the dark eco lake.  Return to the conveyor belt and move into the
area to the left of it toward the large blue structure (eco well).  Upon
reaching the blue structure, turn right and go down the path [21-30].  Go back
to the conveyor belt, go down the path between the two hills and kill all the
enemies that appear [31-37].  At the end of the path, turn right and proceed
past the crates [38,39,40].  Continue toward the building and kill the enemies
located in front [41,42,43,44].  Travel up the first conveyor belt [45].  A
Precursor Orb [2] is in the corner of the platform at the top of the first
conveyor belt.  Go up the next conveyor belt to the upper platform [46,47,48].
Go to the edge of the platform and jump onto a moving crate.  Shoot the Metal
Head Flyers above the carts [49,50,51].  Jump onto the ledge and dispose of the
remaining enemies [52,53].  Approach the door on the right to locate Vin.

Strategy: When confronted with many enemies at one time, use the dark bomb (if
already acquired and Dark Jak is available) or the rapid-fire gun technique to
quickly eliminate the enemies.

Tip: In order to obtain all of the Metal Head Skull Gems, you may have to
retrace your path to the entrance since the Metal Head Scorpions do not always
immediately emerge from the sand when approaching.

New Objects Obtained: 2 Precursor Orbs
                      53 Metal Head Skull Gems

*******************************************************************************
5.2.7 'Find Pumping Station Patrol'
*******************************************************************************

Available: After the completion of 'Rescue Vin at Strip Mine' mission.

Description: Travel to the green pipe icon indicating the pumping station
entrance.  Upon entering, use the obstacle for cover and shoot the Metal Head
Crab [1].  Follow the beach to the right and go under the pipes.  Continue
along the beach toward the three Metal Head Crabs [2,3,4].  Go along the beach
to the right (north) and jump onto the rotating metal platforms.  Use the
rotating metal platforms to reach the metal platform.  Use the rising platforms
to reach the ledge above.  Proceed up to the top of the ledge [5,6,7,8].  Walk
over to the hover vehicle next to the rock to see the cinematic introducing you
to Ashelin.  After the cinematic, you and Ashelin need to kill all of the Metal
Head enemies that attack [9,10,11,12,13].  If Ashelin's health meter runs out,
the mission is a failure.  Once the mission is completed, Ashelin will give you
a yellow security pass.

Strategy: Shoot the Metal Head Crabs from a distance to remain out of their
firing range.

Tip: You must collect the Metal Head Skull Gems before reaching Ashelin's hover
vehicle since they will be gone once the cinematic is over.

New Objects Obtained: 13 Metal Head Skull Gems
                      Yellow security pass

*******************************************************************************
5.2.8 'Shuttle Underground Fighters'
*******************************************************************************

Available: After the completion of 'Find Lens in Mountain Temple', 'Find Gear
in Mountain Temple', 'Find Shard in Mountain Temple' and 'Defeat Baron at
Palace' missions.

Description: Get into the hover vehicle outside of Torn's hideout.  The timer
will start counting down from 1:00 minute.  Fly to the first fighter.  Once the
fighter gets into the hover vehicle, the timer will reset to a random amount.
The fighter will only get into the hover vehicle if it is in the low hover
zone.  The Krimzon Guards will begin attacking from the ground, from hover
vehicles and turrets throughout the city will be activated.  Fly the fighter to
his safe house.  Repeat for the remaining three fighters.  If the timer reaches
0:00 or the fighter is killed, the mission is a failure.

Strategy: Once a fighter reaches the safe house, quickly change hover vehicles
if there is currently a lot of damage (i.e., hover vehicle is on fire or smoke
coming from it).  As soon as the fighter get in or out, quickly start moving to
save time.  When approaching a fighter for pickup, be careful not to run him
over since this will cost time while he is getting up (and may possible kill
him).

Tip: Only 2-seat hover vehicles can be used.  A fighter will not get into a 1-
seater.

New Objects Obtained: None

*******************************************************************************
5.2.9 'Protect Site in Dead Town'
*******************************************************************************

Available: After the completion of 'Shuttle Underground Fighters' mission.

Description: Travel to the brown building icon indicating the entrance to Dead
Town.  Once inside, travel along the path [1-4].  Turn left and continue along
the path [5].  Use the wood ledges to jump to the stone ledge [6,7].  Continue
across the ledge and jump down to the lower ledge [8].  Jump down to the ground
and go toward the large, stone wall [9,10].  Jump across the stones in the
water to the sand island [11-18].  Proceed up the incline and jump onto the
stone ledge [19,20].  Travel around the ledge and use the wood steps to jump to
the next ledge [21,22,23].  Go down the path between the pillars and kill the
Metal Head Gunner [24].  Continue under the arch [25,26,27,28].  Turn left
around the corner and kill the Metal Head Gunner on the ground level and on the
stair [29,30].  Proceed up the stairs and go around the corner.  Continue
through the archway [31,32,33,34].  Go through the pillar area and through the
next archway.  Turn right and travel across the ledge [35-40].  At the end of
the path, turn right at the corner [41,42].  At the end of the path, you will
see a cinematic.  Once the cinematic is over, turn around and go back to the
ledge.  Turn right and jump down to the island.  Follow the path to the Dead
Town exit.

Strategy: When approaching Metal Head Slingers, use the Vulcan Fury gun to kill
them quickly before they begin to shoot. When approaching Metal Head Gunners,
use the walls, pillars, etc. for cover.  When attacking, quickly begin shooting
the Vulcan Fury gun before it can begin firing.

Tip: If an enemy falls into the muddy water, they will be killed instantly.

New Objects Obtained: Vulcan Fury gun
                      42 Metal Head Skull Gems

*******************************************************************************
5.2.10 'Destroy 5 Hellcat Cruisers'
*******************************************************************************

Available: After the completion of 'Hunt Haven Forest Metal Heads' and 'Get
Seal Piece at Dig' missions.

Description: Locate and destroy five of the new Hellcat cruisers.  After the
first Hellcat Cruiser is destroyed, a Krimzon Guard alert will occur.

Strategy: Equip the Vulcan Fury gun, get into the hover vehicle outside of the
hideout and locate the first Hellcat Cruiser.  Avoid starting a Krimzon Guard
alert before reaching the vehicle.  Once found, approach it from the rear and
begin shooting when directly behind it.  The Hellcat Cruisers will not fire
back until fired on (even during a Krimzon Guard alert).

Tip: Hiding from the Krimzon Guard long enough will cause the alert to be
canceled (until the next Hellcat Cruiser is destroyed).

New Objects Obtained: None

*******************************************************************************
5.2.11 'Rescue Friends at Fortress'
*******************************************************************************

Available: After the completion of 'Defeat Baron in Mar's Tomb' mission.

Description: Travel to the red castle icon indicating the fortress entrance.
Once inside, go up the steps to the right of the control panel and enter the
tunnel.  After turning the corner to the left, a large area will be entered
with numerous Krimzon Guards (regular, elite and Hover Guards).  In this area,
there are 4 red buttons on the top of columns (2 on each side of the path).
Each of these buttons must be dive attacked.  Follow the path into the next
area and turn left.  In front of the electrical field is another button to be
dive attacked.  Once all five buttons have been "pushed", the electrical field
will be gone.  Proceed into the next area where there are rotating turrets with
a laser beam.  If one of the beams is touched, an auto-aim gun will shoot you.
Use the top of the turrets and the ledge on the left side to reach the ledge to
the next area.  This area has a half-pipe with electrical coils traveling down
it.  Travel along the pipe to the right (north) until seeing a ledge on the
right (east).  Use the Jet-Board to jump up to the ledge.  At the edge of the
ledge is a pipe, guarded by two more auto-aim turrets on each side.  Get on the
Jet-Board and grind across the pipe to the next platform.  Continue across the
platform and pass the machines.  Once you approach the machines, Krimzon Guards
will be shooting at you from above the grated ceiling.  After passing the
machines, proceed up the ramp to the next ledge.  Around the corner is a
catwalk protected by two auto-aim turrets.  Go across the catwalk to the ledge.
Jump across the gap and go through the door.  Travel right (west) around the
ledge to the next room (recognize it?) and go towards the warp gate to see a
cinematic.

Strategy for area with Krimzon Guards: Before entering the area, equip the
Blaster Gun.  Use the first corner for cover to kill the first Hover Guard and
the Krimzon Guards on the three columns.  Move along the path until it turns
right and quickly kill the two Hover Guards and the Krimzon Guard on the far
column.  Quickly move along the path towards the door while continually firing
(using the rapid fire technique when possible).  Another method is to use a
"hit & retreat" tactic around the first section of the path to lure in the
Krimzon Guard.  However, until some point is crossed in the path, Krimzon
Guards will continue appearing.  This method requires killing a substantially
greater number.

Strategy for first set of turrets: Jump onto the first turret when it's laser
beam is moving to the right (the higher turret's beam will also move to the
right just before the lower one's).  When the laser beam for the turret
directly ahead starts moving away, jump to the ledge on the left.  Jump over
the beam when it approaches and then jump onto its turret.  Quickly jump onto
the highest turret (whose beam should be pointing toward the far wall).  Jump
onto the last turret and then onto the ledge.

Strategy for half-pipe: After jumping into the pipe, go as far up to the left
(west) as possible and as close as possible to the electrical coil ahead.  Once
the coil passes the platform on the right, quickly get onto the Jet-Board, ride
up to the top and jump onto the platform.  Be careful to not land too far onto
the platform or you will be targeted and shot by the turrets in the next area.

Strategy for second set of turrets: Go to the side of the ledge by the pipe
(jumping over the laser beams as necessary).  Wait until the beams are crossed
over the pipe and then begin to separate.  After jumping over the beams when
they pass, quickly jump out and get on the Jet-Board.  Land on the pipe and
grind across to the ledge.

Strategy for third set of turrets: Stay behind the control panel on the right
(north) side.  Move around the corner and then back behind the control panel.
This will cause the Hover Guards to approach.  Kill the Hover Guards before
attempting to cross the catwalk.  After the Hover Guards are gone, wait until
the beams are crossed and begin to separate.  Once they are separated, run
across the catwalk to the ledge.

Tip: Once a Krimzon Guard stops moving, they will set briefly before firing.
This allows an opportunity to fire on them.

Tip: There is a health pack located on the starting ledge at the first set of
turrets and on the ledge to the left at the first set of turrets.

Tip: There is a health pack on the ledge near the control panel at the third
set of turrets.

Tip: The auto-aim turrets will only fire twice.  If targeted, quickly jump to
try to avoid being shot.

New Objects Obtained: None

*******************************************************************************
5.2.12 'Protect Hideout from Bombots'
*******************************************************************************

Available: After the completion of 'Rescue Friends at Fortress' mission.

Description: Locate and destroy the three bombots that are approaching Torn's
hideout.  The bombots have a proximity defense system that will shoot anything
that comes near it with a laser.  Use a weapon to destroy the bombot.  When it
has taken heavy damage, it will start beeping which indicates it is about to
explode.  Once the first bombot is fired at, a Krimzon Guard alert will start.
If a bombot reaches the hideout, it will explode and the mission is a failure.

Strategy: Equip the Vulcan Fury gun and get onto the hover vehicle outside of
the hideout.  Travel to the closest south bombot first.  Stay outside of its
weapon range and approach it from the rear.  Quickly move inside of its weapon
range and fire at it.  Once it is destroyed, proceed to the next one that is in
the same general area.  After destroying it, quickly proceed to the northern
bombot and destroy it.

New Objects Obtained: None

*******************************************************************************
5.3 Oracle
*******************************************************************************

The Oracle is located in a hut indicated by the yellow Oracle icon on the on-
screen map.

*******************************************************************************
5.3.1 'Go to the Oracle'
*******************************************************************************

Available: After the completion of 'Find Pumping Station Valve' mission.

Description: Travel to Oracle's hut to receive information about bringing Metal
Head Skull Gems to the Oracle for Jak to learn how to summon the dark powers.
The Oracle will tell Jak to return with 25 Metal Head Skull Gems.

Strategy: None needed.

New Objects Obtained: None

*******************************************************************************
5.3.2 'Go to the Oracle'
*******************************************************************************

Available: After acquiring 25 total Metal Head Skull Gems.

Description: Travel to Oracle's hut to receive the dark bomb ability.

Strategy: None needed.

New Objects Obtained: None

*******************************************************************************
5.3.3 'Go to the Oracle'
*******************************************************************************

Available: After acquiring 225 total (or 200 additional if the dark bomb
ability is already possessed) Metal Head Skull Gems.

Description: Travel to Oracle's hut to receive the dark blast ability.

Strategy: None needed.

New Objects Obtained: None

*******************************************************************************
5.3.4 'Go to the Oracle'
*******************************************************************************

Available: After acquiring 425 total (or 200 additional if the dark blast
ability is already possessed) Metal Head Skull Gems.

Description: Travel to Oracle's hut to receive the invincible Dark Jak ability.

Strategy: None needed.

New Objects Obtained: None

*******************************************************************************
5.3.5 'Go to the Oracle'
*******************************************************************************

Available: After acquiring 525 total (or 100 additional if the invincible Dark
Jak ability is already possessed) Metal Head Skull Gems.

Description: Travel to Oracle's hut to receive the dark giant ability.

Strategy: None needed.

New Objects Obtained: None

*******************************************************************************
5.4 Krew
*******************************************************************************

These missions are started from the Hip Hog Saloon and are indicated by a green
glass icon on the on-screen map.

*******************************************************************************
5.4.1 'Protect Sig at Pumping Station'
*******************************************************************************

Available: After the completion of 'Make Delivery to Hip Hog Saloon' mission.

Description: Travel to the green pipe icon indicating the pumping station
entrance.  Follow Sig and kill the enemies in front of the rising platforms
[1,2].  Use the moving platforms to reach the next ledge.  Sig will then
destroy the tank blocking the path.  Proceed down the bridge and defeat the two
Metal Head Goons [3,4].  Follow Sig to the end of the bridge and jump up to
grab the next bridge section to lower it.  Sig will kill any enemies that
appear while this is being done.  Cross the lowered bridge to the next metal
ledge.  Sig will charge his weapon and you must kill any enemies that attack.
If Sig is attacked by a creature or is hit with a shot from your weapon, he
must restart the weapon charging.  After Sig destroys the Metal Head Crab on
the cliff, follow him to the beach [5-9].  Sig will then charge his weapon to
shoot the Metal Head Crab on the cliff and you will need to again kill any
enemies that appear.  Once the Metal Head Crab is destroyed, follow Sig up the
metal structure and kill the two Metal Head Goons on the bridge [10,11].  There
is a Precursor Orb [1] in the water between the bridge and the cliff.  Jump
onto the bridge to lower it while Sig defeats any enemies that attack.  Once
the bridge is lowered, follow Sig to the end of the platform where he will
charge his weapon for a third time.  Once the Metal Head Crab is destroyed,
follow Sig to the beach [12,13,14].  Sig will charge for the fourth time and
kill the Metal Head Crab on the structure near the pipe.  Once it is killed,
follow Sig across the beach.  When you reach the pipe overhead, Sig's will have
weapon difficulty and you will need to kill all the Metal Head Goons that
appear [15-20].  Once the creatures are dead, follow Sig to the final weapon
charging location.  Once the Metal Head Crab is destroyed, the mission is
completed.  If at any time Sig's health meter runs out or you are trailing too
far behind Sig, the mission is a failure.

Strategy: Stand to the right of Sig at the first weapon charging location to
kill the enemies as they jump onto the platform.  At the second location, stand
to the left of Sig to defeat the enemies that attack from the water.  At the
third point, position yourself to the left of Sig.  Be careful, as the
creatures will attack from the front and rear.  Be sure to not get too close to
Sig so that you do not accidentally hit him.  When reaching the fourth charging
location, you will need to quickly gather the Metal Head Skull Gems before Sig
begins charging his weapon.  Once he begins charging his weapon, do not worry
about collecting the gems until after he shoots the Metal Head Crab.  Position
Jak to the left of Sig as enemies will attack from the water both in front and
behind.  At the final charging location, position Jak in front of Sig since the
enemies will attack from the water in front.

Tip: Staying slightly ahead of Sig will allow time to open the Krimzon Guard
crates and take the object(s) inside.

New Objects Obtained: 1 Precursor Orb
                      20 Metal Head Skull Gems

*******************************************************************************
5.4.2 'Destroy Turrets in Sewer'
*******************************************************************************

Available: After the completion of 'Protect Sig at Pumping Station' mission.

Description: Travel to the green sewer lid icon indicating the sewer entrance.
Upon entering, walk over to the elevator that will take you to the bottom.
Travel down the tunnel and step on the light pad to turn on the tunnel lights.
Follow the narrow path leading to the tunnel with turret #1.  Either destroy
the turret with a weapon, punch or spin kick.  After destroying the turret,
jump across the pipes in the water and kill the Metal Head Brute behind the
fence [1].  Jump across the pipes into the next tunnel and continue through the
tunnel until reaching a light pad.  Step on the light pad to turn on the lights
in the next room and kill the Metal Head Brutes in the room [2,3,4].  Continue
through the tunnel until reaching the large area with turret #2.  After
destroying the turret, continue through the tunnel and jump to the lower level.
Step on the light pad to turn on the lights and kill the Metal Head Brutes in
the area [5-12].  Use the ledge to jump to the next tunnel.  At the end of the
tunnel is turret #3.  After the turret is destroyed, jump onto the ledge to the
left of the turret's location to reach the next tunnel.  Step on the light pad
in the tunnel to TEMPORARILY turn on the lights in the tunnel.  Kill the Metal
Head Brutes that attack [13,14,15].  At the end of the tunnel is the final
turret.  Once the final turret is destroyed, use the metal platforms to jump to
the ledge.  Continue through the corridor [16,17].  At the end of the corridor,
jump into the water and go to the tunnel on the right.  Once inside of the
tunnel, follow it to the elevator to leave the sewer.

Strategy: When reaching one of the turrets, use the walls to hide from the
shots while you time their frequency.  Once the turret has fired, keep running
and jumping to avoid being hit by the shots.  If shooting the turret, do not
fire at it until you are close to it since you will be hit if it is not
destroyed with the first shot.

New Objects Obtained: 17 Metal Head Skull Gems

*******************************************************************************
5.4.2 'Find the Blaster Mod'
*******************************************************************************

Available: After the completion of 'Destroy Turrets in Sewer' mission.

Description: Travel to the icon indicating the gun range entrance.  Once
inside, break open the Krimzon Guard crate.

Strategy: None needed.

New Objects Obtained: Blaster Gun

*******************************************************************************
5.4.3 'Beat Blaster Gun Course'
*******************************************************************************

Available: After the completion of 'Find the Blaster Mod' mission.

Description: Travel to the icon indicating the gun range entrance.  Obtain a
score of at least 4000 points on the blaster gun course.

Strategy: Shoot the targets as quickly as possible since this results in a
higher point value.  Be careful not to hit non-enemy targets since this will
deduct points from your score.

New Objects Obtained: None

*******************************************************************************
5.4.5 'Beat Time to Race Garage'
*******************************************************************************

Available: After the completion of 'Find the Blaster Mod' mission.

Description: When the mission begins, you will receive the green security pass.
Go outside of the bar and get onto a hover vehicle.  You have 3:00 minutes to
reach the stadium garage (located at the southeast corner of the garage).  If
the timer reaches 0:00, the mission is a failure.

Strategy: Since almost all of the allotted time is needed, you cannot afford to
get lost.  Frequently use the Show Map option from the Options ring to travel
the shortest path.  The timer is paused while the map is displayed.  Avoid
collisions with other hover vehicles and buildings as much as possible since
transferring to a different hover vehicle will cause precious seconds to be
lost.

New Objects Obtained: Green security pass

*******************************************************************************
5.4.6 'Collect Money for Krew'
*******************************************************************************

Available: After the completion of 'Beat Time to Race Garage' mission.

Description: Get onto a hover vehicle and locate the first of 14 money bags.
Shortly after beginning, a Krimzon Guard alert will occur and you will be
pursued by Krimzon Guards.  Once the first bag is reached, the second bag
location will be displayed on the on-screen map.  There is a varying time limit
to reach each bag.  The first timer begins once you get onto the hover vehicle.
If the timer reaches 0:00 before a bag is reached, the mission is a failure.
Once the last bag has been retrieved, the Krimzon Guard alert will be over and
you need to go back to the Hip Hog Saloon.

Strategy: Ignore the Krimzon Guard alert and concentrate on reaching each bag
with minimal number of collisions.  Since there are Krimzon Guards on foot, in
hover vehicle and turrets shooting, always keep moving since this will prevent
them from being able to lock-on.

New Objects Obtained: Scatter Gun rate of fire increased

*******************************************************************************
5.4.7 'Destroy Cargo in Port'
*******************************************************************************

Available: After the completion of 'Catch Scouts in Haven Forest' mission.
(Note: This mission is available shortly after leaving the mountain temple in
the 'Catch Scouts in Haven Forest' mission and does not require going to the
Hip Hog Saloon first.)

Description: Go to the port near the Hip Hog Saloon.  In the water are 16
Krimzon Guard listening devices.  Each device is protected by several mines,
stationary and/or moving.  Get on the Jet-Board, go to each device, and destroy
it by running over it.  If a mine is touched, it will explode in several
seconds.  Once the first device is destroyed or mine touched, you have 2:15
minutes to destroy all of the remaining listening devices.  If the timer
reaches 0:00 before all the devices are destroyed, the mission is a failure.

Strategy: Proceed to the device in the most southwestern part of the port.
Proceed northeast to the second device.  Travel around the structure and go
east to the third device.  Turn north to find the next device under the bridge
and then immediately west to locate the fifth device.  Go north to find and
destroy device six.  Device 7 is located to the west.  Travel northwest to
locate the next device.  Turn to the east to locate the ninth device and then
turn southeast to find the next device.  Continue southeast to the next device.
Turn north to find the next three devices in a row.  Go northeast to the
fifteenth device.  Finally, go southeast to find the final device.

Tip: Causing a mine to explode will also explode other mines close to it.  This
will allow for easier access to the listening device it is protecting.

New Objects Obtained: None

*******************************************************************************
5.4.8 'Rescue Lurkers for Brutter'
*******************************************************************************

Available: After the completion of 'Destroy Cargo in Port' mission.

Description: When the mission begins, the amount of weapon ammunition that can
be carried will be doubled.  Use a hover vehicle to locate the first Lurker
transport.  Destroy the transport.  Once this is done, a Krimzon Guard alert
will begin.  Put the hover vehicle into low hover and the Lurker will climb on.
Proceed to Brutter's Trinket stand located in the bazaar (indicated by a yellow
fish icon on the on-screen map).  Once you arrive, the Lurker will get off.
Repeat this for the remaining two Lurkers.

Strategy: Use the Vulcan Fury gun to destroy the transports.  Approach the
transport from the rear and wait to shoot at it until very close and then rapid
fire to destroy it.  Otherwise, the transport will start to speed away once it
is shot and the Krimzon Guard alert will make it more difficult to destroy the
transport.  Once a Lurker gets onto the hover vehicle, begin moving immediately
to minimize damage taken from Krimzon Guard shots.  If the hover vehicle is
severely damaged (i.e., hover vehicle is on fire or smoke coming from it),
change to a new one before destroying the next transport.

Tip: After the mission begins, go to the gun range to collect the maximum
amount of ammunition.  Exiting the gun range, proceeding down the street a
little and then reentering the gun range will cause the Krimzon Guard crates
containing the ammunition to reappear.

Tip: Only large hover vehicles can be used.  A Lurker will not get onto a
small, 1-seater.

New Objects Obtained: Increased weapon ammunition

*******************************************************************************
5.4.9 'Drain Sewers to Find Statue'
*******************************************************************************

Available: After the completion of 'Rescue Lurkers for Brutter' mission.

Description: Travel to the green sewer lid icon indicating the sewer entrance.
Upon entering, walk over to the elevator that will take you to the bottom.
Travel down the tunnel and step on the light pad to turn on the tunnel lights.
Follow the narrow path to the next tunnel.  At the end of the tunnel, get on
the Jet-Board and go to the tunnel on the right (beware of the enemies in the
water).  Travel down the sloping, metal grating to the ledge.  Use the Jet-
Board to cross the water to the next ledge containing the valve.  Turn the
valve by either punching or spin kicking it.  There are three valves that must
be turned to train the sewer water.  After turning the valve, turn around and
enter the tunnel on the left (east).  The tunnel has mines in the water (that
immediately explode when touched) and rotating blades on the walls.  Navigate
through the tunnel to the large, central area.  Go down the tunnel on the right
and follow it until reaching the ledge with a valve.  Turn the valve to drain
some more of the water.  This now exposes the additional hazards of rotating
gears that pop out of the water and horizontal rotating blades.  Travel back to
the central area and then go down the tunnel in the right (northwest) corner.
Jump over the spinning blades and upon reaching the large, horizontal, silver
rotating gear, use the metal ramp on the right to get over it.  After crossing
the gear, on the right is a metal ramp with to the ledge containing the final
valve.  After turning the valve, proceed back to the central area (all of the
rotating blades will now be above your head).  Upon reaching it, go up the ramp
to cross the pipe and go down the tunnel ahead.  At the end of the tunnel, Dax
will retrieve the ruby key from the statue.  Go up the stairs to the right
(west) of the statue and at the top, jump down to the lower level.  A Precursor
Orb [1] is located next to the wall in the (south) corner.  Continue down the
tunnel to reach the elevator to the main level of the sewer.  Take the elevator
to the top and jump into the left (west) tunnel.  Follow the tunnel to the end
and jump across the platform to the tunnel on the left (west).  Proceed down
the tunnel until reaching the elevator back to the city.
Strategy: When traveling down the sloping, metal grating, try to stay in the
middle to avoid falling off.  When jumping the rotating, horizontal blades, you
need to have enough speed in order to clear them.

Tip: Swimming in the water can also be done in addition to using the Jet-Board.

Tip: Quickly getting off the Jet-Board will help avoid running into the
obstacles.

New Objects Obtained: 1 Precursor Orb

*******************************************************************************
5.4.10 'Escort Men Through Sewers'
*******************************************************************************

Available: After the completion of 'Rescue Friends at Fortress' mission.

Description: Travel to the green sewer lid icon indicating the sewer entrance.
Upon entering, walk over to the elevator that will take you to the bottom.  At
the bottom, Krew's men will be waiting.  Proceed through the tunnel to the
elevator that will take you to the bottom.  Move ahead of Krew's men and go
into the tunnel to the next area [1-3].  Once the men catch up, several Metal
Head Crawlers will attack [4-6].  After they have been killed, one of the men
will move to the barricade and set an explosive.  Be sure to be positioned
behind a pole to avoid being hit by the debris.  Once the barrier is destroyed,
move into the tunnel and follow it to the end.  Several more Metal Head
Crawlers will attack from across the catwalk and from the rear [7-10].  Go
across the catwalk to the elevator.  Once at the bottom, go around the corner
to the left into the water [11-14].  Proceed across the water to the next
platform.  Once the men reach the platform, they will see the beams from
several Metal Head Crawlers around the corner.  Go around the corner and
destroy them [15-17].  After they are killed, the men will rejoin.  In the next
long area are more Metal Head Crawlers shooting their beams.  The men will wait
to proceed until they have been killed.  Continue around the next corner and
one of the men will blow up the obstruction in front of the tunnel.  Once this
occurs, MANY Metal Header Crawlers will attack [21-24].  (Note: Not all of the
Metal Head Crawlers have a Metal Head Skull Gem.).  Once all of the enemies are
dead, the men will run down the tunnel to the statue.  Once they have retrieved
the gem, they will leave.  If any of the men's health meter runs out, the
mission is a failure.  After the men leave, go up the stairs to the right
(west) of the statue and at the top, jump down to the lower level.  Continue
down the tunnel to reach the elevator to the main level of the sewer.  Take the
elevator to the top and jump into the left (west) tunnel.  Follow the tunnel to
the end and jump across the platform to the tunnel on the left (west).  Proceed
down the tunnel until reaching the elevator back to the city.

Strategy: Stay close to Krew's men while proceeding through the tunnel.  When
Metal Head Crawlers are encountered, they will attack from both the front and
rear.  Even though Krew's men are armed, do not rely on them killing the
enemies.  In the areas where the Metal Head Crawlers are shooting their beams,
jump over the beams toward them and continually shoot.  Their beams will stop
once you are close.  In the final area, stay close to the men since some of the
Metal Head Crawlers will drop very close to them.  The Metal Head Crawlers will
attack very quickly so continue to fire and use the rapid fire and aerial rapid
fire techniques when possible.  The dark bomb or dark blast (if already
acquired and Dark Jak is available) can also be used in this area to kill most
(but not all) of the enemies.

Tip: Watch Krew's men to see where the Metal Head Crawlers are attacking from
since they will turn towards them.  Also, listen for audio cues from them.
They will only continue through the sewer when the area is clear of enemies.

New Objects Obtained: 24 Metal Head Skull Gems

*******************************************************************************
5.4.11 'Find the Peace Maker'
*******************************************************************************

Available: After the completion of 'Escort Men Through Sewers' mission.

Description: Travel to the icon indicating the gun range entrance.  Once
inside, break open the Krimzon Guard crate.

Strategy: None needed.

New Objects Obtained: Peace Maker

*******************************************************************************
5.4.12 'Beat Erol in Race Challenge'
*******************************************************************************

Available: After the completion of 'Find the Peace Maker' mission.

Description: Get onto the Hover Racer outside of the Hip Hog Saloon.  You will
then race Erol through the city in the low hover zone only.  Located in the
city are blue accelerator rings.  These rings define the race's course and give
a boost of speed when traveled through.  Each ring must be traveled through in
order.  Several rings require jumping in order to pass through them.  If the
rings are traveled out of order (including going through the same ring twice),
stray too far off course or fail to win the race, the mission is a failure.

Strategy: Do not worry if Erol gets a large lead in the first half of the race.
You should be able to catch up to him since Jak's Hover Racer is faster.  When
approaching an accelerator ring, slow down and avoid going through it at an
angle to prevent being thrown into a structure.  On each turn (with or without
an accelerator ring), make the turn by starting wide and then "shortcut" the
corner.

Tip: The accelerator rings do NOT disappear after being flown through.  If one
is missed, be careful not to accidentally fly through it twice when turning
around to continue on the course.

Tip: Flying through the exact center of a ring is not required.  Simply
touching any part of the ring will count as traveling through it.

New Objects Obtained: None

*******************************************************************************
5.5 Keira
*******************************************************************************

These missions are started from the stadium garage and are indicated by a
silver wrench icon on the on-screen map.

*******************************************************************************
5.5.1 'Win Jet-Board Stadium Challenge'
*******************************************************************************

Available: After the completion of 'Beat Time to Race Garage' mission.

Description: Travel to the icon indicating the stadium entrance.  Go down the
ramp to find the jet-board.  Each of the jet-board moves will be explained and
allow you to practice them.  You must complete the indicated move before being
allowed to continue.  Once all of the moves have been completed, proceed down
the ramp to activate the challenge judge.  Use the various moves just learned
on any part of the course to receive points.  Multiple move combinations are
worth a higher point value.  Obtain a score of at least 15000 points in the
1:30 minute time limit.  The challenge can be repeated if the score is not
received within the time limit.  Once the minimum score is obtained, go back to
the stadium entrance and return to the garage.

Strategy: Do not stop doing moves, even when going from one section to another.
Continually holding the R1 button can be useful to be able to rapidly perform
moves in succession.

New Objects Obtained: None

*******************************************************************************
5.5.2 'Win Class 3 Race at Stadium'
*******************************************************************************

Available: After the completion of 'Drain Sewers to Find Statue' mission.

Description: Travel to the icon indicating the stadium entrance.  Proceed
around the ledge to find the Hover Racer.  Once you get on, you will be dropped
down to the starting line for a race.  The race consists of 5 laps.  Located
around the course are pink turbo boosts.  A turbo boost will give the Hover
Racer an extra boost of speed.  The Hover Racer can hold up to three turbo
boosts.  If you fail to finish the race in first place, the mission is a
failure.

Strategy: Try to get ahead of the other racers early, use the track's shortcut
whenever possible and only use a turbo boost on a straight section of track.

Track Shortcut: Located in the C-shaped curve on the western most part of the
track (based on the on-screen track display).  When the shortcut is approaching
(the red lights can be seen in the distance), move to the right side of the
track.  Aim for the second flashing light on the left with the direction of
travel being toward the tunnel across the gap.  Just before reaching the edge,
use the turbo boost if available and when reaching the edge, jump the gap.  If
the jump is done too early, you will crash and explode into the wall on the
other side of the gap.  If the direction traveling when making the jump is not
pointing into the tunnel, you will crash into tunnel wall and possibly destroy
the Hover Racer (but definitely incur considerable damage).

Tip: Since the Hover Racer can be damaged and destroyed, use the brake
(especially in the hard turns) to avoid flying into the wall and taking damage.

New Objects Obtained: None

*******************************************************************************
5.5.3 'Win Class 2 Race at Stadium'
*******************************************************************************

Available: After the completion of 'Win Class 3 Race at Stadium' and 'Rescue
Friends at Fortress' missions.

Description: Once the mission starts, you will be in the Hover Racer.  The race
consists of 5 laps.  Located around the course are pink turbo boosts.  A turbo
boost will give the Hover Racer an extra boost of speed.  The Hover Racer can
hold up to three turbo boosts.  If you fail to finish the race in first place,
the mission is a failure.

Strategy: Try to get ahead of the other racers early, use the track's shortcut
whenever possible and only use a turbo boost on a straight section of track.
When reaching the section of the track where the left and right sides dip
(indicated by a black and yellow stripe), stay in the center section since
these dips will slow you down.

Track Shortcut: Located in the upside-down U-shaped curve on the northern most
part of the track (based on the on-screen track display).  When the shortcut is
approaching (the red lights can seen in the distance), move to the right side
of the track.  Just before reaching the edge, use the turbo boost if available
and when reaching the edge, jump the gap between the columns, being closer to
the one on the right.

Tip: Since the Hover Racer can be damaged and destroyed, use the brake
(especially in the hard turns) to avoid flying into the wall and taking damage.

New Objects Obtained: None

*******************************************************************************
5.5.4 'Win Class 1 Race at Stadium'
*******************************************************************************

Available: After the completion of 'Win Class 2 Race at Stadium' and Brutter's
'Rescue Lurkers for Brutter' missions.

Description: Travel to the icon indicating the stadium entrance.  Proceed
around straight to the Hover Racer.  Once you get on, you will be dropped down
to the starting line for a race.  The race consists of 5 laps.  Located around
the course are pink turbo boosts.  A turbo boost will give the Hover Racer an
extra boost of speed.  The Hover Racer can hold up to three turbo boosts.  If
you fail to finish the race in first place, the mission is a failure.  At the
end of the race, you will receive a palace security pass.

Strategy: Try to get ahead of the other racers early, use the track's shortcuts
whenever possible and only use a turbo boost on a straight section of track.
When reaching the section of the track where the left and right sides dip
(indicated by a silver strip), stay in the center section since these dips will
slow you down.

Track Shortcut #1: Located in the backwards C-shaped curve just after the
starting/finishing line in the northeast part of the track (based on the on-
screen track display) just past the starting line on the right side.  When the
shortcut is approaching, move to the left side of the track and turn into the
shortcut.  Be careful as other racers may bump you and prevent the shortcut
from being taken.  In order to take this shortcut when the race begins, do not
accelerate immediately (allowing the racers to the right to move ahead) and
turn into the shortcut.  On subsequent laps, this shortcut comes very soon
after the second shortcut.

Track Shortcut #2: Located in the right hand curve in the northwest part of the
track (based on the on-screen track display) on the right side.  When the
shortcut is approaching (shortly after completing the hard right turn), stay on
the left side of the track through the left turn to give a straight approach to
it.  The finish line is immediately after this shortcut.

Tip: Since the Hover Racer can be damaged and destroyed, use the brake
(especially in the hard turns) to avoid flying into the wall and taking damage.

New Objects Obtained: Palace security pass

*******************************************************************************
5.5.5 'Defend Stadium'
*******************************************************************************

Available: After the completion of 'Escort Sig in Underport' mission.
(Note: This mission is available shortly after completing the 'Escort Sig in
Underport' mission and does not require going to stadium garage first.)

Description: Travel to the silver wrench icon to talk with Keira.  After the
cinematic is complete, Samos and Samos will carry the Rift Rider to the balloon
lift on the other side of the stadium.  They must be protected from the Metal
Heads that will be attacking from all directions.  If a Metal Head hits them,
they will stop walking and kill the enemy, but will also sustain damage.  After
reaching the balloon lift, they must continue to be protected while they
prepare for lift off.  If either Samos' health meter runs out, the mission is a
failure.

Strategy: When the mission begins, break the Krimzon Guard crates to collect
any needed ammunition.  Equip the Blaster Gun and stay close to Samos.
Continually look in all directions because the Metal Heads will attack from all
sides.  When Samos passes the steps, change to the Scatter Gun and shoot any
enemy that gets close.  The dark bomb or dark blast (if already acquired and
Dark Jak is available) can also be used to eliminate a large number of the
attacking Metal Heads.

Tip: Do NOT worry about collecting the Metal Head Skull Gems dropped by the
killed Metal Heads.

New Objects Obtained: None

*******************************************************************************
5.6 Vin
*******************************************************************************

These missions are started from the power station and are indicated by a yellow
lightning bolt icon on the on-screen map.

*******************************************************************************
5.6.1 'Destroy Eggs at Drill Platform'
*******************************************************************************

Available: After the completion of 'Rescue Vin at Strip Mine' mission.

Description: Enter the warp gate to arrive at the drilling platform.  Jump down
to the ledge [1,2,3,4].  Walk to the edge of the platform, jump down to the
lower level and go to the elevator [5-10].  The elevator will take you to the
upper level.  Get into the gunpod and shoot all of the glowing eggs (5 sets, 58
total) and the attacking Metal Head Strafes [11-16].  (Refer to the Gunpod
section for information on operating the gunpod.)  Once all of the eggs and
Metal Head Strafes are destroyed, exit the gunpod and take the elevator to the
lower level.  A Precursor Orb [1] is in the corner (southwest) of the lower
level.  Use the ledges to jump up to the next level.  A Precursor Orb [2] is on
the second ledge in the corner (northwest) behind several Krimzon Guard crates.
Travel up the conveyor belt and kill the Metal Head Guard inside of the doorway
[17].  Proceed into the next area [18-27].  A Precursor Orb [3] is located in
the left (south) corner of the far left (west) wall.  Use the barrels to jump
up to the metal grate platform.  Go across the platform, avoiding the fire in
the middle section.  Jump to the second platform and again avoid the fire in
the middle section.  Once across, spin kick the flashing red switch to raise a
platform.  Quickly jump onto the raised platform and then to the next ledge as
the raised platform will drop.  Travel down the conveyor built [28,29,30,31].
Follow the platform and spin kick the next switch.  Jump across to the raised
platform [32,33,34,35].  Jump down to the lower ledge and cross the catwalk to
the next platform while avoiding fire from the Metal Head Strafe [36-41].  Go
to the elevator and it will take it to the upper level.  Kill the enemies on
the platform before getting into the gunpod [42,43].  Shoot all of the eggs (4
sets, 44 total) and attacking Metal Head Strafers [44-52].  Once completed,
take the elevator down to the lower level [53-60].  A Precursor Orb [4] is
behind the barrels on the lower level.  Use the barrels to jump to the ledge
and kill the Metal Head Guard inside of the doorway [61].  Go through the door
and jump down to the lower ledge.  Jump across each platform using the poles in
between (since the platforms will collapse once touched).  When the next ledge
is reached, follow the ledge to the elevator and take it to the upper level
[62,63,64,65].  Get into the gunpod and again destroy all of the eggs (5 sets,
49 total) and attacking Metal Head Strafes [66-75].  Once completed, you will
see the crane collapse, creating a makeshift bridge.  Return to the elevator
and take it to the lower level.  A Precursor Orb [5] is in the corner next to
the elevator.  Travel around the level until reaching the bridge [76,77].
Proceed across the bridge to reach the warp gate exit.  If any of the gunpods
are destroyed before the eggs are destroyed, the mission is a failure.

Strategy: While in the gunpod, use short, controlled bursts instead of
continuously firing while being attacked to avoid the gunpod overheating.  Do
not attempt to destroy the eggs until all of the Metal Head Strafes have been
eliminated.  Upon reaching the second switch to spin kick, use the Blaster Gun
to kill the Metal Head Wasps on the destination platform.  When confronted with
many enemies at one time, use the dark bomb (if already acquired and Dark Jak
is available) or the rapid-fire gun technique to quickly eliminate the enemies.

New Objects Obtained: 5 Precursor Orbs
                      77 Metal Head Skull Gems

*******************************************************************************
5.6.2 'Turn on 5 Power Switches'
*******************************************************************************

Available: After the completion of 'Find Pumping Station Patrol' mission.

Description: Travel to each of the switches found in the city.  Each switch is
protected by a motion-sensing turret.  Once the turret is destroyed, jump onto
the red power switch.  After the first switch is turned on, a Krimzon Guard
alert will occur and Krimzon Guards will pursue.

Strategy: Use a hover vehicle to ram a turret to destroy it.  Once the turret
is destroyed, jump onto the switch and back into the hover vehicle as quickly
as possible.  If on foot, once the turret has activated, keep running and
jumping to avoid being hit by the shots.  If shooting the turret, do not fire
at it until you are close to it since you will be hit if it is not destroyed
with the first shot.

Tip: 2-seat hover vehicles (especially those used by the Krimzon Guards) are
the best for ramming the turrets.

New Objects Obtained: None

*******************************************************************************
5.6.3 'Blow Up Strip Mine Eco Wells'
*******************************************************************************

Available: After the completion of 'Destroy Equipment at Dig' mission.

Description: Enter the warp gate at the power station.  Upon reaching the strip
mine, you have 2:00 minutes to drop a plasmite bomb into six eco wells (large,
blue structure with blue eco coming from the top).  Each eco well has a ramp on
the side of it to use to reach the top with the Jet-Board.  At the top of the
ramp, you need to jump in order to have enough height to drop the bomb.  Once
the bomb has been dropped, the blue eco coming from the top will turn into dark
eco.  If the timer reaches 0:00, the mission is a failure.  A Precursor Orb [1]
is located to the southeast of the northern well on the left (east) side of the
crates on the left (east) side of the round building.

Strategy: Use the Show Map option from the Options ring to find the location of
the eco wells.  The first well is located on a cliff immediately to the left
(south) of the warp gate.  The second well is on a ledge to the right
(southwest) of the first well.  To get to the second well, get onto the ledge
to the left (north) of the first well.  Go left to the structure on the ledge.
Jump to the ledge behind the structure.  Follow the path to the well.  The
third well is to the right (west) of the second well on a hill.  The fourth
well is on a hill to the right (south) of the third well.  The fifth well is on
a cliff to the right (west) of the fourth well.  The sixth well is located to
the right (north) of the mine's elevated carts.  In order to reach it, use the
Jet-Board to go to the top of the left (north) slanted support structure for
the carts.  Once at the top, jump on one of the carts and jump to the ledge
when the cart reaches it.  The well is behind the buildings.  After the well is
destroyed, turn around and the Precursor Orb is located to the left of the
crates to the left of the round building.

New Objects Obtained: 1 Precursor Orb

*******************************************************************************
5.6.4 'Destroy Ship at Drill Platform'
*******************************************************************************

Available: After the completion of 'Blow Up Strip Mine Eco Wells' mission.

Description: Enter the warp gate at the power station.  Upon reaching the drill
platform, jump down the ledge on the left (north) and get into the gunpod.
(Refer to the Gunpod section for information on operating the gunpod.)  The
gunpod will travel along the track and stop where Hover Guards will attack.
Once the Hover Guards have been destroyed, the gunpod will continue along the
track until reaching the corner.  An additional 40 Hover Guards will attack.
One they have been destroyed, the gunpod will continue to the ledge.  Exit the
gunpod and proceed to the next gunpod [1-4].  As the second gunpod proceeds
around the corner, the supply ship will be seen.  The supply ship has 11 gun
stations (4 on top, 4 under the wing and 3 in the windows).  A gun will
randomly appear in one of the stations and begin firing for several seconds.
In addition to the ship's guns, several Hover Guards will also be attacking.
The objective is to destroy each of the guns (a gun is destroyed when an
explosion is seen after shooting it).  Once the guns have been destroyed, the
ship will move away and the gunpod will continue to the ledge.  Jump up the
ledges until reaching the third gunpod.  Again, destroy the guns in the supply
ship's stations to eliminate the supply ship.

Strategy: Use short, controlled bursts instead of continuously firing while to
avoid the gunpod overheating.  Try to shoot the attacking Hover Guards before
they can get into range to fire.  When attacking the supply ship, only shoot at
the Hover Guards when the ship's guns are not firing (i.e., concentrate on
destroying the guns before destroying the Hover Guards).

New Objects Obtained: 4 Metal Head Skull Gems

*******************************************************************************
5.6.5 'Destroy Eggs at Strip Mine'
*******************************************************************************

Available: After the completion of 'Beat Erol in Race Challenge' mission.

Description: Enter the warp gate at the power station.  Go up the cliff
immediately to the left (south) of the warp gate.  Get onto the ledge to the
left (north) of the eco well and go left to the structure on the ledge.  Jump
to the ledge behind the structure.  Pass the spinning blades and follow the
path to the moving platform.  Jump onto the moving platform and then onto the
ledge.  Continue past the vertical saw.  Jump the gap and go to the edge of the
platform.  Get onto the Jet-Board, jump onto the pipe connected to the platform
and grind to the next platform.  On the next platform, go past the two vertical
saws.  When reaching the edge of the platform, there will be two pipes leading
across.  Get onto the Jet-Board, grind across either pipe and jump to the ledge
(Note: The pipe is NOT connected to the ledge).  The only difference between
the pipes is the one on the left has two curves while the one on the right only
has one.  Directly ahead is a curved structure.  A Precursor Orb [1] on the
left (south) side of the structure near the cliff.  Proceed up the conveyor
belt and jump over the spinning blades.  Continue across the platform, jump
over the ledge and pass the horizontal saw.  At the end of the platform will be
two pipes leading to the next platform.  These pipes are NOT attached to the
current platform.  Get onto the Jet-Board, jump onto one of the pipes and grind
to the next platform.  On the right (east) side of the platform is a half-pipe
with two barricades.  Travel up one side of the half-pipe and jump over the
first barricade.  Repeat for the second barricade and then jump onto the next
ledge.  Follow the path on the ledge to a moving platform.  Jump onto the
moving platform and then jump and grind across one of the three pipes to the
next platform.  At the edge of the platform is a pipe with a gap in the middle
leading to the next platform.  Grind across the pipe and jump over the gap.
Proceed past the horizontal saw and spinning vertical blades.  At the edge of
the ledge are 3 pipes with a moving platform at the far end.  Grind across one
of the pipes, jump to the moving platform and then onto the next ledge.  On
this ledge is a curved structure to the left (south) and two conveyor belts to
the right (north).  Two Precursor Orbs [2,3] are behind the curved structure
(to reach them, there is a small path that leads to the rear between the right
(west) side of the structure and a pole).  Travel up one of the conveyor belts
and follow the upper ledge to the two moving platforms.  Jump across the moving
platforms to the next ledge.  Follow the path on the ledge between the crates
and cliffs.  A Precursor Orb [4] is on an upper ledge to the left (north) of
the crates (jump onto the crates and I-beams to reach it).  Follow the path
until reaching a metal platform.  Get on the Jet-Board and at the end of the
platform, jump to the container being suspended by the crane (aim for the
crane's cable).

Strategy: Other than grinding across the pipes, everything in the first half of
the mission (up to jumping to the pipes not connected to the current platform)
can be done on foot and does not have to be done on the Jet-Board.

Tip: Each pipe to grind across has a yellow line painted on the platform(s) it
is connected.  Use this to line up the direction for jumping onto the pipe.

New Objects Obtained: 4 Precursor Orbs

*******************************************************************************
5.6.6 'Check the Construction Site'
*******************************************************************************

Available: After the completion of 'Defend Stadium' mission.
(Note: This mission is available shortly after completing the 'Defend Stadium'
mission and does not require going to the power station first.)

Description: Travel to the green crane icon indicating the entrance to the
construction site.  After entering, go around the corner and up the stairs.
After the cinematic is over, you will be on a wooden ramp.  A Precursor Orb [1]
is next to the wall on the left (east) side of the ramp.  A Precursor Orb [2]
is located behind the empty spool of wire in the far right (northwest) corner
of the site.  Go up the wooden ramp through the door.  Turn left (north) and go
down the stairs to reenter the city.

Strategy: None needed

New Objects Obtained: 2 Precursor Orbs

*******************************************************************************
5.7 Onin
*******************************************************************************

These missions are started from Onin's tent and are indicated by a brown tent
icon on the on-screen map.

*******************************************************************************
5.7.1 'Find Lens in Mountain Temple'
*******************************************************************************

Available: After the completion of 'Find Pumping Station Patrol' mission.

Description: Travel to the mountain icon indicating the temple entrance and
enter the warp gate.  The lens is indicated by the blinking green dot in the
southeast portion of the Show Map option from the Options ring.  Go around the
corner until reaching an upside down platform.  Shoot the platform using the
Blaster Gun to turn it right side up.  Quickly jump across the platform to the
next ledge.  Continue to the large round platform that is an elevator that will
take you to the bottom.  Once at the bottom, continue until reaching a path to
the left [1,2] (Note: Since this same starting route is used for each Mountain
Temple mission, the Metal Head Skull Gems in the starting route will only
appear on the first mission).  Travel down the path [3] and jump up the ledges
[4,5,6].  Jump across the floating platforms in front of the waterfall.  Jump
down the ledge and kill the Metal Head Ram that smashes through the cliff wall
[7].  Dive attack the brown button to extend a brown ledge out from the cliff.
Use the brown ledge to jump to the next ledge and continue to the top [8].  Go
across the ledge with the brown circles in the ground.  Once across, the ledge
will collapse and the circles will become floating platforms.  Jump to the
third floating platform and use it to reach the ledge above.  Shoot the upside
down platform and jump across.  Continue across the ledge until reaching a
narrow sliding platform.  Jump onto the sliding platform and jump over the
barrier to the next sliding platform.  Jump over the second barrier to the next
sliding platform and then onto the ledge.  Proceed around the corner until
reaching the water [9-12].  Use the floating platforms to jump across the
water.  A Precursor Orb [1] is in the water, between the platforms near the
waterfall.  Continue across the next ledge [13-18] and go around the corner
[19].  Dive attack the brown button to activate two ledges.  Use these ledges
to jump to the ledge above [20-27].  Go across the ledge to the water.  A
Precursor Orb [2] is in the water to the left (east).  Swim across the water
and jump into the structure.  Retrieve the lens from the light in the center.

Strategy: None needed

Tip: When jumping across the moving platforms, jump when the platform is moving
towards you to minimize the distance.

Tip: When jumping across the narrow sliding platforms, jump at an angle in the
direction the platform is moving.

Tip: Once completing the mission, you can quickly return to the warp gate by
jumping off the side of a cliff.

New Objects Obtained: 2 Precursor Orbs
                      27 Metal Head Skull Gems

*******************************************************************************
5.7.2 'Find Gear in Mountain Temple'
*******************************************************************************

Available: After the completion of 'Find Pumping Station Patrol' mission.

Description: Travel to the mountain icon indicating the temple entrance and
enter the warp gate.  The gear is indicated by the blinking green dot in the
southwest portion of the Show Map option from the Options ring.  Go around the
corner until reaching an upside down platform.  Shoot the platform using the
Blaster Gun to turn it right side up.  Quickly jump across the platform to the
next ledge.  Continue to the large round platform that is an elevator that will
take you to the bottom.  Once at the bottom, continue until reaching a path to
the left (Note: Since this same starting route is used for each Mountain Temple
mission, the Metal Head Skull Gems in the starting route will only appear on
the first mission).  Continue straight and go into the orange structure
[1,2,3].  Exit though the left (west) doorway.  Shoot the first upside down
platform, jump to it and then do the same for the second and third platform.
Upon reaching the third platform, a Metal Head Ram will break through the cliff
wall and begin attacking.  Jump down to the ledge and kill the Metal Head Ram
[4].  Dive attack the brown button to extend brown ledges out from the cliff.
Use the brown ledges to jump to the next higher ledge.  A Precursor Orb [1] is
on the back (west) side of the tree next to several Krimzon Guard crates.
Continue traveling along the path [5-8].  At the end of the path, jump down to
the lower ledge.  Travel across the ledge while avoiding the falling stones.
Jump up the ledges on the side of the cliff while continuing to avoid the
falling rocks.  Once at the top, follow the path until reaching three upside
down platforms.  Shoot the first upside down platform, jump to it and then do
the same for the second and third platform.  Jump off the third platform onto
the ledge.  Follow the grass path up the stairs to the structure.  Once at the
top, Daxter will retrieve the gear.

Strategy: While avoiding the falling rocks, stay close to the cliff (since the
rocks will not hit you there) and watch for an opportunity to proceed.  Only
jump to the next ledge when there are no rocks falling in the path to the next
ledge since being hit by one will knock you to the bottom.

Tip: There are two health packs located on two ledges while avoiding the
falling rocks.

Tip: Once completing the mission, you can quickly return to the warp gate by
jumping off the side of a cliff.

New Objects Obtained: 1 Precursor Orb
                      8 Metal Head Skull Gems

*******************************************************************************
5.7.3 'Find Shard in Mountain Temple'
*******************************************************************************

Available: After the completion of 'Find Pumping Station Patrol' mission.

Description: Travel to the mountain icon indicating the temple entrance and
enter the warp gate.  The shard is indicated by the blinking green dot in the
north portion of the Show Map option from the Options ring.  Go around the
corner until reaching an upside down platform.  Shoot the platform using the
Blaster Gun to turn it right side up.  Quickly jump across the platform to the
next ledge.  Continue to the large round platform that is an elevator that will
take you to the bottom.  Once at the bottom, proceed until reaching a path to
the left (Note: Since this same starting route is used for each Mountain Temple
mission, the Metal Head Skull Gems in the starting route will only appear on
the first mission).  Continue straight and go into the orange structure.  Exit
though the right (north) doorway.  Run up the pipe on the left to a ledge.  Go
down the path to find three Precursor Orbs [1,2,3].  Turn around and proceed
back to the orange structure.  Continue down the grass path [1,2,3] and follow
it to the grass ledges [4,5].  Jump up the ledges and kill the MANY Metal Head
Hoppers that attack [6-19].  Jump down the ledges to the grass area [20].  A
Precursor Orb [4] is in the (east) corner of the grassy area.  Use the ledges
on the cliff to jump to the next ridge.  A Precursor Orb [5] is behind the far
right (south) tree.  Continue across the ridge until reaching a narrow sliding
platform.  Jump onto the sliding platform and jump over the barrier to the next
sliding platform.  Jump over the second barrier to the next sliding platform
and then onto the ledge.  Jump down the ledges to the bottom.  Use the five
brown "boxes" to create a path across the dark eco lake.  Doing a punch or spin
kick to any side of the box will "open" it.  The next side that is punched or
spin kicked will be laid down over the lake (see solution below).  Once across
the lake, jump up the ledge and shoot the floating platform.  Jump onto the
floating platform and then to the next ledge.  Defeat the Metal Head Ram on the
ledge [21] and jump across the floating platform on the left (north) to the
next platform.  Go inside of the structure to retrieve the shard.  Turn around
and return to the floating platform.  Jump to the floating platform and then
back onto the platform.  Below the platform on the opposite (south) side is a
ledge.  Three Precursor Orbs [6,7,8] are located on the ledge behind a tree.

Dark Eco Lake Box Solution  Each box has 5 sides to be laid down.  The first
side is always the side OPPOSITE where the last side of the previous box was
laid down (i.e., if the last box's side is touching the left side of the next
box, the right side of the box will be laid down).  Since there is only one
possible first move for a box, it is not listed here.  The remaining moves
indicate which side should be punched/spin kicked based on the direction Jak is
facing when stepping onto the square.
   Box 1: Left (east), straight (east), straight (east), right (south)
   Box 2: Left (east), right (south), left (east), right (south)
   Box 3: Right (west), straight (west), straight (west), left (south)
   Box 4: Straight (south), right (west), left (south), straight (south)
   Box 5: Straight (south), right (west), left (south), straight (south)

Strategy: Use the dark bomb (if already acquired and Dark Jak is available)
when the Metal Head Hoppers attack to quickly kill most (if not all) of them.

Tip: When jumping across the narrow sliding platforms, jump at an angle in the
direction the platform is moving.

Tip: Once completing the mission, you can quickly return to the warp gate by
jumping off the side of a cliff.

New Objects Obtained: 8 Precursor Orbs
                      21 Metal Head Skull Gems

*******************************************************************************
5.7.4 'Get Seal Piece at Dig'
*******************************************************************************

Available: After the completion of 'Destroy Ship at Drill Platform' mission.

Description: Travel to the red Air Train icon indicating the Air Train station.
The Air Train will take you to the excavation site.  Go into the tunnel that is
to the right (south) of the landing pad and take the elevator to the bottom.
Proceed into the cave and jump onto the ledge.  Continue along the ledge and
when reaching the end, jump to the lower level [1-5].  At the end of the lower
level, take the tunnel on the left and proceed into the large cave.  Continue
along the ledge until reaching the edge with a pipe attached [6,7].  Jump down
to the ground and go down the hill [8-12].  Jump onto the platform, go into the
tunnel and follow it to the next cave area [13,14].  Proceed through the
lighted area into the dark area [15,16].  At the edge of the cave to the left
(west) is a switch.  Dive attack the switch to start raising a wooden column.
Jump onto the wood ledge and follow it to the spinning log.  Jump across the
spinning log to the next ledge.  Turn left and jump to the ledge and then the
rock [17].  Dive attack the switch on the rock.  Return to the ledge after the
spinning log.  Jump onto the next wood ledge [18,19,20].  Take the right fork
and jump up the wooden ledges.  At the end of the ledge is a metal bridge.  A
Precursor Orb [1] is located above the metal bridge.  The next switch is in a
tunnel below the bridge.  Dive attack each section of the bridge to lower it.
A section cannot be more than two "levels" below any other section or the
entire bridge will collapse.  When the switch is reached, dive attack it and
continue into the tunnel.  Jump onto the ledge and continue into the cave with
the lava.  Jump onto the floating rocks and then to the left (south) ledge
[21,22].  Follow the tunnel and jump over the lava.  When the large cave is
reached, a Precursor Orb [2] is on top of the hill to the left (southeast) of
the entrance.  Go back through the tunnel to the first lava pool.  Jump across
the lava and proceed across the sand to the next switch [23,24,25,26].  Dive
attack the switch and then jump onto the stone platform to the left of the
switch.  Jump onto the wood ledge and go along the platform.  Just before
reaching the tree, there is a ledge on the left (west) side of the platform.  A
Precursor Orb [3] is on the ledge.  Continue along the platform and take the
left fork.  Go up the incline and jump up the ledges.  Using the steps near the
wall on the right (east) side of the platform, jump down to the ledge.  A
Precursor Orb [4] is on the ledge.  Jump onto the wooden bridge and follow it
to the rocks.  Use the rocks to jump to the next ledge [27-33].  A Precursor
Orb [5] is located in the right (east) corner of the ledge near the lavafall.
Proceed to the room on the left (west) side of the ledge.  The final switch is
located in the room.  Retrace the path to return to the highest platform.  Get
onto the Jet-Board and grind across the pipe to the next bridge.  Proceed
around the ledge and jump to the higher ledge.  Use the trapeze on the balloon
to reach the other side [34,35,36,37].  Jump up the ledges to reach the wood
column [38-42].  Jump down to the ledge that is left (south) of the wood
column.  Go around the ledge to the edge.  A Precursor Orb [6] is on the higher
ledge.  Return to the wood column.  Jump to the upper ledge and go through the
tunnel to the cave with lava [43,44,45].  Jump to the first rock formation in
the lava (that will begin to sink once touched).  Quickly run and jump to the
next rock formation that is angled to the left.  Run and jump to the next ledge
[46,47].  Go up the ramp to the platform.  Use the trapeze on the balloon to
reach the next platform.  Use the next balloon trapeze to reach the next
tunnel.  Follow the tunnel to the next cave.  Once the cave is reached, turn
right (west) and jump down to the lower ledge [48,49,50,51].  A Precursor Orb
[7] is at the end of the ledge.  Turn around and follow the ledge around under
the platform.  Continue following the ledge and jump to the rock ledge at the
end.  Jump to the wood platform.  A Precursor Orb [8] is located on the wood
platform.  Proceed into the center of the cave and walk through all portions
[52-59].  Return to the platform at the cave entrance and jump to the next
higher ledge.  Jump across the spinning log and up to the next platform.  Turn
right and jump on the windmill platform to reach the next ledge.  Turn left and
use the next windmill platform to reach the next ledge [60].  On the right is a
ramp with spiked boulders coming down it.  Go up the ramp to the ledge, turn
left (west) and jump to the next ledge.  Jump to the next ledge to retrieve the
seal.  After the cinematic is over, jump to the ledge to the left (south) of
the idol and follow it to find a warp gate to the power station.

Strategy: Wait to jump onto a spinning log until just after it finishes
rotating.  Jump off (or straight up if not near the end) as soon as the log
begins to "vibrate".  When getting onto the trapezes, wait until it is swinging
towards you and then do a double jump to get on.  Similarly, wait until the
trapeze is swinging towards the ledge or platform and the rotation is upward
and then do a double jump to get off.  When avoiding the boulders, the small
ones drop at a higher rate than the large ones (about 2x).  Wait for a large
boulder to pass and then run up the ramp.  Once at the top, stand between the
two chutes (since boulders will not hit you here).  Jump to the next ledge as
soon as a small boulder comes out of the chute.

New Objects Obtained: 8 Precursor Orbs
                      60 Metal Head Skull Gems

*******************************************************************************
5.7.5 'Beat Onin's Game'
*******************************************************************************

Available: After the completion of 'Destroy 5 Hellcat Cruisers' mission.

Description: Onin will throw symbols in the air corresponding to the triangle,
square, circle and X buttons on the game controller.  While the symbol is in
the air, press the appropriate button.  Points are awarded for pressing the
correct button as quickly as possible.  Higher points are awarded for earlier
button presses.  If the symbol falls to the ground, no points are awarded and
it counts as a miss.  If the wrong button is pressed, penalty points are
assessed and it counts as a miss.  The goal is to achieve 400 points.  If 20
misses occur, the mission is a failure.

Strategy: Be sure you know the location of the buttons before beginning since
you will not be able to look at the controller, especially when the symbols are
appearing quickly.  Since some symbols are thrown higher than others are, press
the button for the lower symbols first.  When the symbols begin appearing
quickly, focus and concentrate on pressing the buttons in the order they are
thrown.

Tip: If the SELECT button is pressed, the game is paused.  This allows the
current symbols in the air to be seen and then when the game is continued, the
correct buttons can be quickly pressed.  This trick can be repeated to aid in
achieving the goal.

New Objects Obtained: None

*******************************************************************************
5.7.6 'Use Items in No Man's Canyon'
*******************************************************************************

Available: After the completion of 'Beat Onin's Game' mission.

Description: Travel to the mountain icon indicating the temple entrance and
enter the warp gate.  Go around the corner until reaching an upside down
platform.  Shoot the platform using the Blaster Gun to turn it right side up.
Quickly jump across the platform to the next ledge.  Continue to the large
round platform that is an elevator that will take you to the bottom.  Once at
the bottom, turn right and step into the yellow column of light to open the
secret door.  Jump down to the lower ledge and proceed to the edge.  Get onto
the Jet-Board and jump onto the pipe.  Grind down the pipe and jump over the
yellow connector structures.  At the end of the pipe, jump onto the ledge.
Turn left (west) and go through the open door.  Follow the path to the edge and
jump down the ledge to the lower path.  Follow the path to the end to see a
cinematic.  Once the cinematic is over, follow the path back to the last door
entered.  Go through the door and continue straight down the path to the edge
of the ledge.  Do a rolling jump to reach the ledge with the warp gate and exit
to the city.

Strategy: None needed

Tip: Simply jumping off the last ledge will restart you on the ledge next to
the warp gate.

New Objects Obtained: None

*******************************************************************************
5.7.7 'Bring Life Seed to Haven Forest'
*******************************************************************************

Available: After the completion of 'Get Life Seed in Dead Town' mission.

Description: Travel to the mountain icon indicating the temple entrance and
enter the warp gate.  Go around the corner and jump on the left (west) floating
platform.  Jump off the platform when it reaches the ledge at Haven Forest.
Get onto the Jet-Board and travel to Samos' location.

Strategy: After entering the forest, traveling to the right (southwest) is
slightly shorter distance.  Use the Show Map option from the Options ring to
determine the best route to Samos.

New Objects Obtained: None

*******************************************************************************
5.8 Samos
*******************************************************************************

These missions are started from Torn's hideout and are indicated by a brown
dagger icon on the on-screen map.

*******************************************************************************
5.8.1 'Catch Scouts in Haven Forest'
*******************************************************************************

Available: After the completion of 'Protect Site in Dead Town' mission.

Description: Travel to the mountain icon indicating the temple entrance.  Upon
entering, you will receive a Jet-Board.  Proceed through the warp gate.  Go
around the corner and jump on the floating platform indicated by the yellow
column of light.  Jump off the platform when it reaches the ledge at Haven
Forest.  Jump down the two ledges to the bottom.  A Precursor Orb [1] is in the
water near the waterfall.  Get onto the Jet-Board and proceed southeast to find
the first Metal Head Scout.  The Metal Head Scout will start flying away once
approached.  Follow the Metal Head Scout and when close enough, Jak will grab
it to kill it [1].  After killing the first Metal Head Scout, follow the stream
east to the next section of forest.  A Precursor Orb [2] is in the water just
past the bridge when entering the section of forest.  Travel down the stream
until reaching a fork.  A Precursor Orb [3] is in the water just after passing
the cliff in the left fork.  Continue down the stream (NOT the left fork).  A
Precursor Orb [4] is in the water just past the tree in the center of the
stream.  On the left (east) is a fork leading to a metal structure.  A
Precursor Orb [5] is in the water on the right just before reaching the
structure.  Return to the fork and proceed downstream.  A Precursor Orb [6] is
in the water on the right just after passing the tree next to the cliff.
Proceed east toward the metal structure.  A Precursor Orb [7] is in the center
of the water just after beginning to pass between the cliffs.  Continue
swimming toward the structure and upon reaching it, turn right (south).  A
Precursor Orb [8] is in the water on the left just after passing between the
metal structures.  Locate, chase and kill the second and third Metal Head Scout
in this area [2,3].  A Precursor Orb [9] is located to the left (southwest) of
the second wooden structure found in the southern most part of this section of
forest.  Find and bring down the final two Metal Head Scouts [4,5].  In order
to exit the forest, either retrace the route taken to reach this section or use
the tunnel in the west part of the forest.  Once back at the forest entrance,
jump up the ledges and then jump onto the floating platform to return to the
temple mountain.  Jump off the platform to the grass ledge.  Go to the path on
the left and shoot the platform using the Blaster Gun to turn it right side up.
Quickly jump across the platform to the next ledge.  Continue to the large
round platform that is an elevator that will take you to the bottom.  Once at
the bottom, proceed straight and go into the orange structure.  Exit though the
right (north) doorway.  Go down the grass path and follow it to the grass
ledges.  Jump up the ledges and kill the MANY Metal Head Hoppers that attack.
Jump down the ledges to the grass area.  Use the ledges on the cliff to jump to
the next ridge.  Go the left (south) side of the ledge near the tree.  Jump
down to the ledge below.  A Precursor Orb [10] is on the ledge.  Travel down
the path and jump up to the next ledge.  A Precursor Orb [11] is on the ledge.
Turn around and go to the edge of the dark eco lake.  Get onto the Jet-Board
and jump onto the lake.  On the left (south) is a path leading between the
cliffs.  Jump onto the ledge and get off the Jet-Board.  Travel down the path,
jump up to the next ledge and proceed to the edge.  Three Precursor Orbs
[12,13,14] are located on the ledges below.  Continue to the dark eco lake, get
onto the Jet-Board and cross the dark eco lake.  After crossing, there is a
small alcove (next to the large yellow light) to the right (west) of the grass
ledges.  A Precursor Orb [15] is located in the alcove.  Return to the grass
ledges, jump up the ledges and shoot the floating platform.  Jump onto the
floating platform and then onto the platform.  Jump off the platform on the
left (south) side and reenter the orange structure.  Proceed back to the warp
gate using the elevator.

Strategy: When chasing the Metal Head Scouts, use any available shortcut to
decrease the distance.

Tip: Use the Show Map option from the Options ring to locate the next Metal
Head Scout since they may have moved if you got too close while chasing one of
the other scouts.

New Objects Obtained: Jet-Board
                      15 Precursor Orbs
                      5 Metal Head Skull Gems

*******************************************************************************
5.8.2 'Escort Kid to Power Stations'
*******************************************************************************

Available: After the completion of 'Catch Scouts in Haven Forest' mission.

Description: As the mission begins, you must travel to the hover vehicle parked
near the hideout.  The Krimzon Guard will begin attacking on foot and you must
protect the kid (indicated by a small blue dot on the on-screen map).  Once the
hover vehicle is reached, drive it to the power station.  When the power
station is reached, stop in the yellow column of light.  Protect the kid from
the Krimzon Guard as he proceeds up the ramp and reaches the power station
door.  If the Krimzon Guards catch the kid or the hover vehicle is destroyed
(killing the kid), the mission is a failure.

Strategy: While traveling on foot, use the Scatter Gun to shoot the Krimzon
Guard.  This will knock several of them down at one time.  Stay close to the
kid (keeping him in view on the screen) or otherwise he is likely to be caught.
Watch the on-screen map for the Krimzon Guards since they can and will approach
from the rear.

Tip: Retrieve the ammunition from the Krimzon Guard crates near the hideout
before talking to the Shadow.  This will eliminate having to do it after the
mission starts.

Tip: When a Krimzon Guard reaches the kid, the kid will stop and put up his
hands.  The mission failure will not occur for several seconds, allowing time
for the guard to be killed.

New Objects Obtained: None

*******************************************************************************
5.8.3 'Get Life Seed in Dead Town'
*******************************************************************************

Available: After the completion of 'Beat Erol in Race Challenge' mission.
(Note: This mission is available shortly after completing the race in the 'Beat
Erol in Race Challenge' mission and does not require going to Torn's hideout
first.)

Description: Travel to the brown building icon indicating the entrance to Dead
Town.  Once inside, travel along the path and jump to the small island.  Go to
the right (south) side of the island.  Get on the Jet-Board and go to the
northeast toward the ruins where the lights are.  Jump into the doorway under
the ruins to find a Precursor Orb [1].  A Precursor Orb [2] is located above
the water inside of the door.  Travel down the tunnel to the right (southeast)
to find three additional Precursor Orbs [3,4,5].  Turn right (southeast) and
proceed through the door.  A Precursor Orb [6] is located in the doorway.  Go
to the right (northwest) to return to the first island.  When it is reached,
get off the Jet-Board and get into the Titan Suit.  (Refer to the Titan Suit
controls section for information on using the Titan Suit.)  Turn left
(northwest) and punch the wall that has the red target indicator.  Go into the
created hole and turn right (northeast) [1].  Break the next wall and go into
the area [2,3].  Break the wall on the left (northwest) and proceed into the
next area.  In the center of the area is a large block.  Push the block next to
the left (southwest) wall.  Jump onto the block and then onto the ledge.  A
Precursor Orb [7] is on the narrow ledge to the rear (east).  Proceed around
the corner and down the path [4].  At the end of the path, break the indicated
wall and go into the next area.  This area has a block that must be pushed
against the wall in the northwest corner.  Jump onto the block and then onto
the narrow ledge.  Go around the ledge to find another block [5,6].  Push the
block against the far (northeast) wall.  (Note: The block must be to the left
of the incline on the ledge above.)  Jump onto the block and then onto the
narrow ledge.  A Precursor Orb [8] is located on the ledge directly ahead.
Travel down the ledge to the right (southeast).  After turning the final
corner, a red targeting symbol will appear on a column.  Punch the column to
create a bridge.  Go across the bridge and down the steps [7].  Pick up the
block on the platform and go back up the stairs.  Just before reaching the
bridge, turn left.  Throw the block at the far column that has the targeting
symbol.  This will cause the column to fall, creating a bridge.  Cross the
bridge and pick up the block on the next platform.  Throw the block at the wall
that is directly ahead.  Jump over the small gap to the next platform.  Turn
left (northeast) and punch the indicated column to create a bridge.  Cross the
bridge to reach the hut.  If the Titan Suit damage indicator reaches the
maximum, the mission is a failure.

Strategy: Get out of the Titan Suit to kill the enemies encountered.  These
enemies will inflict significant damage on the Titan Suit before you can get
close enough to destroy them.  The enemies will not damage the Titan Suit when
Jak is not in it.  After the enemy is killed, return to the Titan Suit and
continue.  When throwing the first stone at the column, be sure to be lined up
straight across from the targeting symbol.

New Objects Obtained: 8 Precursor Orbs
                      7 Metal Head Skull Gems

*******************************************************************************
5.8.4 'Protect Samos in Haven Forest'
*******************************************************************************

Available: After the completion of 'Bring Life Seed to Haven Forest' mission.
(Note: This mission begins immediately after completion of the 'Bring Life Seed
to Haven Forest' mission.)

Description: Krimzon Guard and Hover Guards will begin to attack.  Samos must
be protected while he is communicating with the plants.  Eventually they will
retreat and leave.  If Samos' health meter runs out, the mission is a failure.

Strategy: Stand behind Samos and continually look at the left and right bridge.
Do not move too far to one side since the Krimzon Guard will attack from both
sides.  Continually keep shooting at them and use the rapid fire and/or aerial
rapid fire techniques.  The dark bomb or dark blast (if already acquired and
Dark Jak is available) can also be used to eliminate the Krimzon Guard in the
immediate area.

New Objects Obtained: None

*******************************************************************************
5.9 Ashelin
*******************************************************************************

These missions are started from various locations and are indicated by a red
skull icon on the on-screen map.

*******************************************************************************
5.9.1 'Intercept Tanker'
*******************************************************************************

Available: After the completion of 'Catch Scouts in Haven Forest' mission.

Description: When the mission begins, you will see a cinematic of a tanker
crashing into the bazaar.  The tanker is filled with Metal Head Goons.  You and
Ashelin must kill all of the creatures [1-8].  If Ashelin's health meter runs
out, the mission is a failure.

Strategy: Use the dark bomb or dark blast (if already acquired and Dark Jak is
available) or the rapid-fire gun technique to quickly eliminate the enemies.

Tip: You must collect the Metal Head Skull Gems before the last Metal Head is
destroyed since they will be gone once the ending cinematic is over.

New Objects Obtained: 8 Metal Head Skull Gems

*******************************************************************************
5.9.2 'Get Heart of Mar in Weapons Lab'
*******************************************************************************

Available: After the completion of 'Explore Palace' mission.

Description: Travel to the red Air Train icon indicating the Air Train station.
The Air Train will take you to the lab entrance.  Enter the door that is to the
west of the landing pad and go towards the elevator.  A Precursor Orb [1] is in
the right (north) corner of the elevator room.  Once the elevator arrives at
the bottom, go through the door and jump onto the conveyor belt.  At the
bottom, numerous Krimzon Guards will be waiting.  Dive attack the button to the
left (west) of the conveyor belt to disable the electrical field in the right
(northeast) corner.  Go through the door and continue to the next conveyor
belt.  On the right side of the belt is a red switch.  Use the Blaster or
Vulcan Fury gun to shoot the switch to change it to blue and reverse the
direction of the conveyor belt (shooting it again will change it again).  At
the top of the conveyor belt, jump on the platform to the left (south), jump to
the higher ledge and then to the lower level.  When reaching the lower level,
numerous Robot Guards will attack.  After destroying all of them, several
platforms will swing across the gap to provide a way to reach the far ledge.
Cross the platforms to reach the ledge.  On the ledge, there is a valve.  Jump
and spin kick the valve to swing the platforms back to their original position.
Cross the platforms to reach the next ledge.  On the ledge, a Precursor Orb [2]
is located behind the barrels and Krimzon Guard crates on the left (west) side
of the ledge.  Travel across the ledge to the elevator.  Jump on the elevator
and at the top, jump off the ledge.  Proceed across the ledge until reaching a
conveyor belt with two moving poles with spinning blades on the bottom.  Go
across the conveyor belts and jump over the blades.  At the end of the conveyor
belt, jump to the second conveyor belt.  A Precursor Orb [3] is at the top of
the conveyor belt.  Go down the conveyor belt (against its direction) and use
the Blaster Gun to shoot the blocks with the design across the gap.  Doing so
will drop them creating a platform.  Go to the end of the conveyor belt and
jump onto the platforms.  Jump to the ledge and follow it to the third conveyor
belt.  Proceed up the conveyor belt (again against its direction) and when
reaching the peak, shoot the blocks with the design to lower another platform.
Continue across conveyor belt and jump to the platform.  Proceed into the next
room.  A Precursor Orb [4] is behind (north side) of the structure with the
green tanks.  Go to the right (north) to the conveyor belt.  Shoot the switch
and jump onto the belt.  At the top, jump onto the ledge.  Go up the next
conveyor belt by continually jumping forward (the switch is located at the
top).  At the top, jump over the gap to the next platform.  Shoot the blocks
with the design to lower two platforms.  Jump onto the conveyor belt and
continue to jump until reaching the first platform.  Jump to the second
platform and then to the ledge.  Jump onto the next conveyor belt.  At the top,
shoot the conveyor belt's switch located against the far wall and immediately
jump to the next conveyor belt when the belt's direction changes.  Shoot the
same switch again and ride the conveyor belt up to the ledge.  Jump onto the
upper ledge.  On the ledge (west) side of the ledge is a switch protected by an
electrical field and a conveyor belt directly ahead.  When the ledge is
reached, numerous Robot Guards will attack.  Once they have all been destroyed,
the electrical field will be gone.  Shoot the switch, go up the conveyor belt
and jump to the ledge.  A Precursor Orb [5] is in the corner (northeast) of the
ledge next to the wall.  Jump across the square platforms to the next ledge.
Spin kick the valve on the ledge to swing the platforms around.  Jump across
the platforms to the next ledge.  Repeat the same steps until reaching the
final ledge.  Once the final ledge is reached, go around and find the door in
the floor.  Dive attack the door to drop to the lower level.  Continue ahead
and jump to the lower level.  When the middle of the area is reached, more
Robot Guards will attack.  Once they have all been destroyed, a door will be
opened.  Go through the door and jump onto the elevator.

Strategy: When being attacked by the Robot Guards, stand in a corner of the
area and use the aerial rapid fire technique to force them to open up.  When
the spinning blades are encountered, when the blades begin to move toward,
continually jump along the right side until reaching the structure.  The
structure should be reached when the blades have moved away.  When the blades
then begin to approach, jump over the "arm" and start jumping toward the second
structure.  Repeat the same steps for the second set of spinning blades.

New Objects Obtained: 5 Precursor Orbs

*******************************************************************************
5.10 Kor
*******************************************************************************

These missions are started from the power station and are indicated by a yellow
lightning bolt icon on the on-screen map.

*******************************************************************************
5.10.1 'Destroy Equipment at Dig'
*******************************************************************************

Available: After the completion of 'Escort Kid to Power Station' mission.

Description: At the beginning of the mission, Kor will give you an Air Train
pass.  Travel to the red Air Train icon indicating the Air Train station.  The
Air Train will take you to the excavation site.  Enter the cave that is
northwest of the landing pad and jump onto elevator.  Once the elevator arrives
at the bottom, enter the tunnel and jump onto the ledge.  When you reach the
end, you will see two Krimzon Guards on the ledge below.  These guards will
throw dark eco grenades at you.  Once these guards have been killed, go through
the tunnel on the left.  You will enter a large cave that has numerous grenade-
throwing Krimzon Guards.  In the center of the cave is a large drill with 24
large support cables.  Each set of cables is connected to a rod.  The goal is
to use the Jet-Board and grind across the rod, which will break the support
cables.  Once all of the cables have been broken, you will see a cinematic of
the drill exploding.  Go back to the elevator and take the Air Train back to
the city.

Strategy: Before attempting to break the cables, kill all of the Krimzon Guards
in the cave.  There are 8 sets of guards in the cave.  The first set is just
after entering the cave.  The second set is on a ledge on the far right (east)
wall of the cave.  The third set is at the bottom of a hill on the northeast
side.  The fourth set is across the bridge on the south side.  The fifth set is
on the platform on the south side.  The sixth set is on the lower platform on
the west side.  The seventh set is on the upper platform on the west side.  The
eighth set is on the platform next to the drill (on the north side).  Killing
the guards first makes it considerably easier since you do not have to worry
about dodging grenades while breaking the cables.  When breaking the cables, do
not get onto the Jet-Board until directly next to the rod.  After grinding the
rod, immediately get off the Jet-Board.  This will prevent accidentally
overshooting the ledge and falling into the lava.

Tip: You CANNOT use the Jet-Board to travel across the lava.

Tip: The Krimzon Guards will not throw their grenades while you are close to
them.

Tip: Located in the cave are barrels of dark eco.  When they are shot, they
will explode.  These can be used to kill nearby guards.

Tip: There are yellow pads located in the cave that will boost you up in the
air to the next ledge while on the Jet-Board.

New Objects Obtained: Air Train pass

*******************************************************************************
5.10.2 'Destroy Drill Platform Tower'
*******************************************************************************

Available: After the completion of 'Destroy Eggs in Strip Mine' mission.

Description: Enter the warp gate at the power station.  Get into the Titan Suit
located behind the warp gate at the drill platform.  Punch the door to break it
(requires 3 hits).  Go through the door to the elevator.  Once the elevator
arrives at the bottom, proceed to the walkway with the three laser beams
periodically shooting across (the first and last beam fire at the same time and
the middle beam shoots when the other two turn off).  Travel across the walkway
and punch the door to break it.  In the next room, there is a catwalk leading
to an elevator directly ahead and two platforms that collapse once touched to
the left.  Walk across the catwalk to the elevator and get out of the Titan
Suit.  Proceed back across the catwalk and jump to the collapsible platforms to
reach the ledge (a double jump/spin kick combination will have to be done to
reach the ledge).  Jump to the next ledge [1,2].  Spin kick the flashing red
switch to raise the elevator with the Titan Suit on it.  Get into the Titan
Suit and punch the next door.  Jump across the collapsible platforms to the
next ledge.  At the next ledge, once the fire goes out, jump to it and then
onto the following ledge.  Jump across the two fire ledges with the collapsible
platform in the middle to the next area.  Get out of the Titan Suit and jump to
the next section either by doing a rolling jump or a double jump/spin kick
combination [3].  Spin kick the flashing red switch to raise a platform.  Jump
across the raised platform to the previous ledge and get back into the Titan
Suit.  Jump across the raised platform to the ledge.  Jump over the gap to the
next section [4].  Repeat for the next gap.  After jumping over the gap, jump
over the fire and go to the end of the platform.  To the left is a catwalk with
lasers periodically shooting across (the first two, one high and one middle,
fire at the same time and the third shoots after the first two).  Proceed
across the catwalk and jump to the next ledge.  The next section contains a
long section of heat platforms (2 sets) with 2 collapsible platforms on each
side of it.  Cross the heat platforms to the next ledge.  Turn left (west) and
go through the door to the elevator.  Once arriving at the top, proceed into
the control room [5-9].  Each power console (8 in first room, 2 in adjoining
room) must be punched to be destroyed.  Once the last one has been destroyed,
you will automatically get out of the Titan Suit and have 1:35 minutes to
return to the tower's entrance.  If the timer reaches 0:00 before the tower is
exited, the exit portion of the mission will be restarted.

Strategy for first laser beam set: Walk as close as possible to the first one
and when it turns off, walk past it.  Repeat for the other two lasers.  Only
punch the door immediately after the third laser turns off or it will hit the
suit.

Strategy for first fire platform: After going across the first fire platform to
the ledge, wait until the fire is just about to go out and jump as far as
possible on to the platform.  Immediately jump to the collapsible platform,
then onto the second fire platform and then onto the ledge.  The key is to not
hesitate when jumping.  If done correctly, you will be jumping off the second
fire platform just as it turns on.

Strategy for second laser beam set: Walk as close as possible to the first two
and when they turn off, go the edge and jump across the gap.  When landing do
not move since the third laser beam will be on.  Once it goes off, proceed past
it and jump to the ledge.

Strategy for long row of heat platforms: Wait until the first heat platform's
fire is just about to go out and jump as far as possible on to the platform.
Quickly move ahead and jump to the second (last) collapsible platform on the
left before the fire turns on.  After jumping to the collapsible platform,
immediately jump to the second set of heat platforms (which should just be
turning off).  Quickly move across and jump to the final ledge.

Strategy for tower exit: Destroy the power consoles closest to the door last to
save several seconds.  Once the timer begins, do not stop running.  The very
edge of each fire platforms can be walked on without getting hurt.  In
addition, double jumps will be higher than the fires, allowing for some of the
platforms to be jumped while running.

Tip: The Titan Suit can withstand some damage.  This is most useful when
jumping over the fire platforms in case the jump is mistimed or done too early
or too late.  If a choice must be made between taking damage to the suit or
falling off a platform, choose the suit damage since falling will force the
mission to be restarted.

New Objects Obtained: 9 Metal Head Skull Gems

*******************************************************************************
5.11 Brutter
*******************************************************************************

These missions are started from the bazaar and are indicated by an orange fish
icon on the on-screen map.

*******************************************************************************
5.11.1 'Get Seal Piece at Water Slums'
*******************************************************************************

Available: After the completion of 'Drain Sewers to Find Statue' mission.
(Note: This mission is available shortly after leaving the sewers in the 'Drain
Sewers to Find Statue' mission and does not require going to bazaar first.)

Description: Travel to the water slums to find the seal piece (indicated by an
orange, coin icon on the on-screen map and yellow column of light in the city).
After obtaining the seal piece, you must take it out of the water slums.
Transports will begin arriving and drop off Krimzon Guards that will attack.
These transports are equipped with an auto-aim laser gun on its underside.
Travel over the walkways to reach the edge of the water slums.  Falling off the
path into the water will result in immediate death from the city defense
system.

Strategy: When the attack begins, equip the Vulcan Fury gun.  After killing all
of the Krimzon Guards dropped off from the first transport, turn left down the
first walkway.  When the end of the path is reached, turn right.  Shortly after
turning, there will be a fork in the path.  Take the left fork.  At the end of
the path, turn right and continue straight past the hut.  Continue around the
hut and take the right fork in the path.  Turn left at the next path.  Turn
right at the next path.  Continue straight down the walkway to leave the water
slums.  Do not proceed down a path where a transport is dropping off Krimzon
Guards until after it leaves (to prevent being shot by the auto-aim laser gun).
Once all of the Krimzon Guards from the transport have been dropped off, move
as far down the path as possible towards the next transport.  Watch the on-
screen map for the Krimzon Guards since they will also be approaching from the
rear.

Tip: When being shot at from behind, do not adjust the view since the time to
do so could result in being hit.  Instead, simply turn toward the direction
where the shot came from and shoot.  The gun's auto-aim should kill the guard
that was shooting.

New Objects Obtained: None

*******************************************************************************
5.11.2 'Rescue Lurkers for Brutter'
*******************************************************************************

Available: After the completion of 'Protect Samos in Haven Forest' mission.

Description: Use a hover vehicle to locate the first Lurker transport.  Destroy
the transport.  Once this is done, a Krimzon Guard alert will begin.  Put the
hover vehicle into low hover and the Lurker will climb on.  Proceed to Lurker
hideout.  Once you arrive, the Lurker will get off.  Repeat this for the
remaining five Lurkers.

Strategy: Use the Vulcan Fury gun to destroy the transports.  Approach the
transport from the rear and wait to shoot at it until very close and then rapid
fire to destroy it.  Otherwise, the transport will start to speed away once it
is shot and the Krimzon Guard alert will make it more difficult to destroy the
transport.  Once a Lurker gets onto the hover vehicle, begin moving immediately
to minimize damage taken from Krimzon Guard shots.  If the hover vehicle is
severely damaged (i.e., hover vehicle is on fire or smoke coming from it),
change to a new one before destroying the next transport.

Tip: There are three hideouts and each is for two of the Lurkers.  The Lurker's
hideout is in the same section of the city as the transport carrying the
Lurker.

Tip: For the Lurkers in the northwest section of the city, use the waterway to
reach the hideout to avoid the traffic and the Krimzon Guards.

Tip: Only large hover vehicles can be used.  A Lurker will not get onto a
small, 1-seater.

New Objects Obtained: None

*******************************************************************************
5.12 Sig
*******************************************************************************

These missions are started from the Hip Hog Saloon and are indicated by a green
glass icon on the on-screen map.

*******************************************************************************
5.12.1 'Hunt Haven Forest Metal Heads'
*******************************************************************************

Available: After the completion of 'Get Seal Piece at Water Slums' mission.

Description: Travel to the mountain icon indicating the temple entrance and
enter the warp gate.  Go around the corner and jump on the left (west) floating
platform.  Jump off the platform when it reaches the ledge at Haven Forest.
The objective is to kill the 30 Metal Head Stealths in the forest.  Proceed
into the first section of the forest [1-11].  Follow the stream east to the
second section of forest [12-14].  Continue following the stream south until it
ends at the third section [15-17].  Proceed up the grass ramp next to the wood
structure to the final section [18-30].  In order to exit the forest, either
retrace the route taken to reach this section or use the tunnel in the west
part of the forest.  Once back at the forest entrance, jump up the ledges and
then jump onto the floating platform to return to the temple mountain.  Jump
off the platform to the grass ledge.  Follow the ledge to the warp gate to
return to the city.

Note: During the mission, the Metal Head Stealths will move so the number of
Metal Head Skull Gems found in a section may vary.

Strategy: There are several ways determine the current location of the Metal
Head Stealths.  First (and best) is to use the Show Map option from the Options
ring.  The Metal Head Stealth's current location is indicated by a blinking
green dot.  Secondly, observe the location of where the dark eco shots
originated.  Third, watch where the gun's auto-aim is pointing.  Always keep
moving to make it more difficult for the enemies to hit you, especially since
there are no health packs in the forest.

Tip: If you die before killing all the Metal Head Stealths, reload the game.
Do NOT restart the mission!  The reason is that any Metal Head Skull Gems
collected for the killed enemies will not be visible on them when the mission
is restarted.  This increases the difficulty in being able to see them.

New Objects Obtained: 30 Metal Head Skull Gems

*******************************************************************************
5.12.2 'Escort Sig in Underport'
*******************************************************************************

Available: After the completion of 'Find Sig in Underport' mission.
(Note: This mission begins immediately after completion of the 'Find Sig in
Underport' mission.)

Description: Follow Sig into the next room.  The room will contain two blocks
on the floor and two holes for them to be placed.  Doing a punch or spin kick
to any side of the block will roll it in that direction.  There is a time limit
of approximately 10 seconds to roll both blocks into the holes.  The blocks
will "blink" faster as the time runs out.  If the time limit expires, the
blocks will reset to the beginning.  Once the blocks are in the holes, a door
will open.  Follow Sig through the door and into the tunnel on the right.  A
Centipede will begin to chase.  Jump over the platforms and up the ledge.  Jump
onto each of the moving blocks and then onto the sliding platform.  Jump off
the sliding platform to the ledge and then over the electrical field.  The
ledge will collapse and the Centipede will fall.  Jump over the ledge to the
next block puzzle.  The time limit on this puzzle is only approximately 5
seconds and the block will explode if the time limit expires.  After the block
is in the hole, a door will open to the left.  Follow Sig across the ledge and
jump to the lower level for the third block puzzle.  While solving this puzzle,
Sig will fight the Metal Heads that attack.  If Sig health meter runs out, the
mission is a failure.  After solving the puzzle, jump on the higher ledge to
collect the Metal Head Skull Gems [1-6].  Follow Sig through the door and equip
the Blaster Gun.  The Centipede will begin to chase again.  Run under the first
electrical field and jump over the remaining two.  Shoot the upside-down
platform, jump onto it and then onto the ledge.  Jump on the sliding platform
and then jump to the next ledge.  Shoot the two upside-down platforms, jump
onto each of them and then onto the ledge.  Jump over the electrical field and
then jump on the long platform.  Run across the long platform and jump over the
electrical field in the middle.  Jump to the final ledge.  Follow Sig and jump
down the opening to the lower level.  Follow Sig and jump down the opening to
the bottom level.  When reaching the bottom level, go across the catwalk (Sig
will not lead OR follow).  After the cinematic, go across the catwalk and
follow the ledge to the tunnel leading to the elevator.

Block Puzzle Solutions - The moves indicate which direction the block should be
punched/spin kicked based on the direction Jak is facing when standing at the
block's starting position and looking toward the hole.
   Puzzle 1 right block: Forward (southeast), forward (southeast), forward
                         (southeast)
   Puzzle 1 left block: Left (northeast), forward (southeast), forward
                        (southeast), forward (southeast)
   Puzzle 2: Forward (southeast), forward (southeast), forward (southeast),
             jump gap to ledge, equip the Blaster Gun and shoot the block
             twice to roll it into the hole
   Puzzle 3 left block: Forward (northeast), forward (northeast), forward
                        (northeast), right (southeast), forward (northeast),
                        forward (northeast), left (northwest)
   Puzzle 3 right block: Left (northwest), left (northwest), left (northwest),
                         forward (northeast), forward (northeast), forward
                         (northeast), forward (northeast), forward (northeast),
                         left (northwest)

Strategy: When being chased by the Centipede, do not stop running and watch the
path ahead to gauge the direction and timing of the jumps.

New Objects Obtained: 6 Metal Head Skull Gems

*******************************************************************************
5.13 Tess
*******************************************************************************

These missions are started from the Hip Hog Saloon and are indicated by a green
glass icon on the on-screen map.

*******************************************************************************
5.13.1 'Beat Metal Head Mash Game'
*******************************************************************************

Available: After the completion of 'Beat Krew in Weapons Lab' mission.

Description: The arcade game consists of eight holes where Metal Heads will
appear.  The four holes on the left correspond to the directional arrow keys on
the game controller.  The four holes on the right correspond to the triangle,
square, circle and X buttons on the game controller.  When a Metal Head
appears, press the corresponding button to have Daxter "whack" it.  Each
colored metal head has a different point value.  Gray ones are worth 10 points
and gold ones are worth 50.  If a red one is hit, no points are awarded and
Daxter is stunned briefly preventing Metal Heads from being hit.  If a Metal
Head disappears before being hit, it is counted as a miss.  The goal is to
achieve 1500 points.  If 20 misses occur, the mission is a failure.

Strategy: Concentrate on hitting the gold Metal Heads when more than one are
available to be hit.

Tip: After the mission ends, Haven City is being overrun by Metal Heads.  Many
can be found and killed to obtain additional Metal Head Skull Gems if needed.

New Objects Obtained: None

*******************************************************************************
5.13.2 'Find Sig in Underport'
*******************************************************************************

Available: After the completion of 'Beat Metal Head Mash Game' mission.

Description: Travel to the underport icon and walk onto the elevator.  After
reaching the bottom, get into the Titan Suit.  The area will fill with water.
An air supply indicator will be displayed on the screen.  The air supply lasts
for approximately 20 seconds and if it runs out, the mission is a failure.
Located throughout the mission will be places to replenish the air supply
(indicated by a blue column of light with bubbles rising in the middle).  The
air supply is refilled when walking over the bubbles.  After the area fills
with water, go through the door into the next area.  Avoid the mine and go to
the bubbles to refill the air supply.  Punch the next door to break it and
enter the area.  Continue along the path, while avoiding the mine, and go up
the stairs.  At the top of the stairs, walk over to refill the air supply
[1,2].  To the right (southwest) is an opening.  Jump down the opening to the
lower level.  Punch the door in the corner (east) and enter the next room.
Punch the two mines and go to the air refill location.  After replenishing the
air supply, go through the door on the right (south).  Turn right and go toward
the air refill location, punching the mines and Metal Head Squids in the path
[3,4].  Go through the door into the next area.  Turn left (southeast) and
punch the door.  Go through the door and down the steps to the air refill
location.  In this room are four platforms connected to a chain.  Punch each
platform to release it and raise it to the surface.  On the left (northeast)
side of the room is a platform.  Jump onto the platform to rise to the surface.
Jump onto the first floating platform and then quickly jump to the other three
(since they will start to sink with the weight of the Titan Suit) and then to
the ledge.  Jump down the opening to the lower level.  A Precursor Orb [1] is
located next to the right (northwest) wall.  Punch the door on the left
(southeast) side.  Go across the narrow catwalk [5,6] and walk to the air
refill location.  Continue into the next room [7,8].  Turn right (northwest)
and proceed through the area.  Go through the next door to the air refill
location.  Jump to the platform behind the air supply that will rise to the
top.  After reaching the top, jump to the next platform and then jump over the
large gap to the ledge.  Continue through the door to the air refill location
in the next room [9].  Go through the door on the left (southwest).  After
going through the door, the water will drain.  Get out of the Titan Suit and go
through the door.  Roll and jump across the large gap to reach Sig.

Strategy: When entering a new area, concentrate on getting to the air refill
location before attacking the enemies.  Before leaving an area, make sure the
air supply is full.

New Objects Obtained: 1 Precursor Orb
                      9 Metal Head Skull Gems

*******************************************************************************
6. Side Missions
*******************************************************************************

In addition to the 94 Precursor Orbs that are obtained in the storyline
missions, there are an additional 192 available in the side missions.

*******************************************************************************
6.1 Underground Missions
*******************************************************************************

Located throughout the city are screens containing a light blue question mark
on a dark blue background.  These screens are the starting location for the
Underground missions.  Once the screen's mission is available, the screen
changes to a green underground emblem on a pink background.

*******************************************************************************
6.1.1 Ring Challenges
*******************************************************************************

General Description: Get onto the Hover Racer near the screen.  A pink ring and
a timer set to 0:14 will appear.  The objective is to reach the ring before the
time limit expires.  After traveling through the ring, 3 seconds is added to
the time remaining (7 seconds if the time remaining is 1 second) and the next
pink ring will appear.  If the timer reaches 0:00, the mission is a failure.

General Strategy: Avoid collisions with other vehicles and pedestrians since
this will slow down the vehicle and possibly prevent the next ring from being
reached.  Be sure to be lined up correctly with the ring since backtracking is
not possible due to the time limit.

General Tip: Flying through the exact center of the ring is not required.
Simply touching any part of the ring will count as traveling through it.

General Tip: The missions are easier at night since the rings are easier to
see.

Precursor Orbs Obtained: 3 for each completed mission

*******************************************************************************
6.1.1.1 'Slums Ring Challenge #1'
*******************************************************************************

Screen Location: Next to a building on the eastern path that runs between the
north and south slums area.

Available: After the completion of 'Find Pumping Station Valve' mission.

*******************************************************************************
6.1.1.2 'Port Ring Challenge'
*******************************************************************************

Screen Location: West side of the port near the Hip Hog Saloon.

Available: After the completion of 'Catch Scouts in Haven Forest' mission.

Strategy: Avoid the Krimzon Guards, especially while on the Jet-Board, because
an alert while on the Jet-Board will increase the difficulty of reaching the
rings.  Upon reaching the elevated roadway, quickly get into a hover vehicle
traveling in the same direction to continue.

*******************************************************************************
6.1.1.3 'Slums Ring Challenge #2'
*******************************************************************************

Screen Location: Next to a building on the eastern path that runs between the
north and south slums area.

Available: After the completion of 'Get Life Seed in Dead Town' and 'Slums Ring
Challenge #1' missions.

Strategy: Some rings require jumping in order to reach them.  When traveling
across the elevated pedestrian walkway, proceed carefully to avoid falling off.

*******************************************************************************
6.1.2 Precursor Orb Searches
*******************************************************************************

General Description: Find the Precursor Orb shown within the time limit.  If
the timer reaches 0:00, the mission is a failure.

Precursor Orbs Obtained: 3 for each completed mission

*******************************************************************************
6.1.2.1 'Water Slums Precursor Orb Search'
*******************************************************************************

Screen Location: Next to a shack on the east side of the center of the water
slums.

Available: After the completion of 'Find Pumping Station Patrol' mission.

Time Limit: 17 seconds

Strategy: The Precursor Orb is located directly under the walkway leading to
the screen.

*******************************************************************************
6.1.2.2 'Southwest Slums Precursor Orb Search'
*******************************************************************************

Screen Location: Southwest part of the south slums, east of the fortress next
to the east side of a long, narrow building.

Available: After the completion of 'Beat Scatter Gun Course' mission.

Time Limit: 17 seconds

Strategy: Get on a hover vehicle and proceed (east) along the pathway that
leads directly to the screen.  After it curves left, there is a ditch with a
small wooden bridge over it.  The Precursor Orb is located directly under the
bridge.

*******************************************************************************
6.1.2.3 'West Slums Precursor Orb Search'
*******************************************************************************

Screen Location: West side of the north slums, north of the fortress near the
entrance to the business district.

Available: After the completion of 'Win Class 1 Race at Stadium' mission.

Time Limit: 27 seconds

Strategy: Follow the path (west) into the business district.  When reaching the
open area, immediately turn right (north) to travel through a narrow corridor.
After passing over the canal, you will see an Underground Mission screen.  The
Precursor Orb is located in the northwest corner of the path behind the narrow
building that is directly behind the screen.

*******************************************************************************
6.1.2.4 'West Industrial District Precursor Orb Search'
*******************************************************************************

Screen Location: West part of the industrial district under a ramp.

Available: After the completion of 'Protect Sig at Pumping Station' mission.

Time Limit: 23 seconds

Strategy: Get on a hover vehicle and proceed up the ramp.  Follow the elevated
pedestrian walkway until reaching a 'T' intersection.  Turn right and then turn
left at the first opportunity.  The Precursor Orb is on the right side of the
walkway where it turns to the left.

Tip: Be sure to have a hover vehicle near the screen before starting the
mission to save time.

*******************************************************************************
6.1.2.5 'Southwest Industrial District Precursor Orb Search'
*******************************************************************************

Screen Location: Corner in southwest section of the industrial district near a
ramp to the elevated pedestrian walkway.

Available: After the completion of 'Beat Erol in Race Challenge' missions.

Time Limit: 17 seconds

Strategy: The Precursor Orb is located in the corner on the elevated pedestrian
walkway behind the screen.  To reach the walkway within the time limit, get
onto a hover vehicle and travel toward the corner.  Just before reaching the
walkway, get off the hover vehicle and jump to grab the edge.

Tip: Be sure to have a hover vehicle near the screen before starting the
mission to save time.

*******************************************************************************
6.1.2.6 'Port Precursor Orb Search'
*******************************************************************************

Screen Location: East side of the port at the end of the path leading to the
tower islands in the middle.

Available: After the completion of 'Beat Blaster Gun Course' mission.

Time Limit: 33 seconds

Strategy: Get onto a fast hover vehicle and fly across the port to the path
leading to the palace.  Use the Show Map option from the Options ring to make
sure you are traveling toward the correct path.  The Precursor Orb is located
next to the loudspeaker on the left (west) side of the path.

Tip: Be sure to have a fast hover vehicle near the screen before starting the
mission to save time.

*******************************************************************************
6.1.2.7 'South Garden Precursor Orb Search'
*******************************************************************************

Screen Location: South garden area next to the wall on the west side of the
path.

Available: After the completion of 'Catch Scouts in Haven Forest' mission.

Time Limit: 27 seconds

Strategy: Follow the garden's path to the right (east).  Before the path
reaches the bazaar, on the right (east) will be a rock formation.  The
Precursor Orb is located behind the rocks.

*******************************************************************************
6.1.2.8 'North Garden Precursor Orb Search'
*******************************************************************************

Screen Location: North garden area next to the wall on the east side of the
path.

Available: After the completion of 'Hunt Haven Forest Metal Heads' mission.

Time Limit: 23 seconds

Strategy: Turn around and follow the garden's path to the left (south).
Shortly after it turns right (west), there is a fork.  Take the right fork.
The Precursor Orb is in front of the garden's water sprayer.

*******************************************************************************
6.1.2.9 'Southeast Bazaar Precursor Orb Search'
*******************************************************************************

Screen Location: In a corner in the south section of the east bazaar.

Available: After the completion of 'Intercept Tanker' mission.

Time Limit: 23 seconds

Strategy: The Precursor Orb is located in the northwest part of the east bazaar
and the Jet-Board must be used to reach it in time.  Turn around and go left
(west) At the next area, angle to the left (northwest) and pass under the
elevated roadway.  Go down the path on the far left (west) and follow it around
the right and left turns.  Continue straight into the next square.  The
Precursor Orb in the northwest corner next to the building.  While traveling to
the Precursor Orb, be careful not to cause a Krimzon Guard alert since this
will cause seconds to be lost.

*******************************************************************************
6.1.2.10 'East Bazaar Precursor Orb Search'
*******************************************************************************

Screen Location: In a corner in the east part of the east bazaar, south of the
entrance to the industrial district.

Available: After the completion of 'Destroy Ship at Drill Platform' mission.

Time Limit: 24 seconds

Strategy: The Precursor Orb is located in the southeast part of the east bazaar
and the Jet-Board must be used to reach it in time.  Turn around and go
underneath the elevated roadway's ramp.  Turn left (west) and then immediately
left (south) again.  Proceed until reaching the end and turn left (east)
(opposite the direction of the elevated roadway).  Turn right (south) at the
end and then immediately right (west) again.  Follow the path into the square
with the vegetable cart in the center.  The Precursor Orb is located in the
corner (southeast) of the square, next to the Underground Mission screen.
While traveling to the Precursor Orb, be careful not to cause a Krimzon Guard
alert since this will cause seconds to be lost.

*******************************************************************************
6.1.2.11 'Southwest Bazaar Precursor Orb Search'
*******************************************************************************

Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Protect Samos in Haven Forest' and 'Take
Package to Hideout' missions.

Time Limit: 23 seconds

Strategy: Turn around and go left (west) into the next square.  Turn right
(north) and continue straight into the second square (that has the vegetable
stand in the middle).  The Precursor Orb is located in the far left (southwest)
corner of the square, next to the buildings.

*******************************************************************************
6.1.2.12 'North Business District Precursor Orb Search'
*******************************************************************************

Screen Location: North side of the east central section of the canal in front
of a narrow building.

Available: After the completion of 'Win Class 3 Race at Stadium' and 'Collect
Beacons' missions.

Time Limit: 17 seconds

Strategy: Follow the path to the right (east) of the screen toward the stadium.
The Precursor Orb is located on the path at the northeast corner of the railing
where the canal ends.

*******************************************************************************
6.1.2.13 'Southwest Business District Precursor Orb Search'
*******************************************************************************

Screen Location: Path leading to the north slums in southeast section of the
business district.

Available: After the completion of 'Beat Erol in Race Challenge' missions.

Time Limit: 17 seconds

Strategy: From the screen, proceed northeast across the area to the narrow
path.  Follow the path to the next area.  Go directly east across the area to
the building to find the Precursor Orb on a ramp.

*******************************************************************************
6.1.2.14 'West Business District Precursor Orb Search'
*******************************************************************************

Screen Location: West part of the business district on the west side of the
path leading to the north garden.

Available: After the completion of 'Destroy Metal Kor at Nest' mission.

Time Limit: 17 seconds

Strategy: Follow the path to the right (north) of the screen.  Stay on the
walkway on the left (west) side of the canal.  When the canal turns right for
the SECOND time, the Precursor Orb is located on the walkway at the (northeast)
corner.

*******************************************************************************
6.1.2.15 'Palace Precursor Orb Search'
*******************************************************************************

Screen Location: Rear (northwest) side of palace.

Available: After the completion of 'Destroy Metal Kor at Nest' mission.

Time Limit: 37 seconds

Strategy: Go right (west) to the front of the palace.  Turn right (south)
toward Mar's tomb and then turn right (west) when reaching the tomb.  The
Precursor Orb is behind the torch on the statue in the southwest corner of the
tomb.  You will need to jump out of the hover vehicle onto the ledge in order
to reach it.

Tip: Be sure to have a hover vehicle near the screen before starting the
mission to save time.

*******************************************************************************
6.1.3 'Collect Beacons'
*******************************************************************************

Screen Location: North side of the east central section of the canal in front
of a narrow building.

Available: After the completion of 'Win Jet-Board Stadium Challenge' mission.

Description: Collect 20 green homing beacons in the 2:00 minute time limit.
The beacons can be collected in any order.  If the timer reaches 0:00, the
mission is a failure.

Strategy: Once the mission begins, quickly get into a hover vehicle.  Collect
beacon #1 directly behind the screen's building.  Turn left (east) to find
beacon #2.  Go along the path to reach beacon #3 that is next to the ramp
leading into the canal.  Continue along the path to beacon #4.  Turn around and
go into the canal to beacon #5.  Immediately after passing under the bridge, go
to the high hover zone for beacon #6.  Change to the low hover zone and
continue through the canal to beacon #7.  After obtaining the beacon,
immediately switch to the high hover zone to get beacon #8 over the bridge.
Change back to the low hover zone and continue through the canal to beacon #9
and #10.  After the canal turns right, change to the high hover zone for beacon
#11.  Beacon #12 is located immediately to the left on the walkway.  While
remaining in the high hover zone, return to the canal and follow it until it
turns left.  Continue straight to beacon #13.  Return to the canal, change to
the low hover zone and follow the canal until it turns right for beacons #14
and #15.  Turn around and when the canal turns left, exit the canal and turn to
the right.  Proceed in the low hover zone to beacon #16.  Follow the path to
beacons #17 and #18.  Continue straight until reaching beacon #19.  Immediately
turn right and go to beacon #20 located in the corner.

Precursor Orbs Obtained: 3

*******************************************************************************
6.1.4 'Take Package to Hideout'
*******************************************************************************

Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Find Lens in Mountain Temple', 'Find Gear
in Mountain Temple' and 'Find Shard in Mountain Temple' missions.

Description: You have 1:30 minutes to reach Torn's hideout.  If the timer
reaches 0:00, the mission is a failure.

Strategy: The only route that will reach the destination in the time limit is
by traveling through the bazaar, around the palace to the elevated roadway,
along the elevated roadway through the east bazaar to the industrial district,
through the industrial district and into the slums.  Avoid collisions with
obstructions and other vehicles, especially on the elevated roadway, since
changing vehicles will result in a loss of time.

Precursor Orbs Obtained: 3

*******************************************************************************
6.1.5 'Transport Underground Fighters'
*******************************************************************************

Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Rescue Lurkers for Brutter' (Krew's) and
'Take Package to Hideout' mission.

Description: Get into the hover vehicle next to the screen.  The timer will
start counting down from 1:00 minute.  Fly to the first fighter.  Once the
fighter gets into the hover vehicle, the timer will reset to a random amount.
The fighter will only get into the hover vehicle if it is in the low hover
zone.  The Krimzon Guards will begin attacking from the ground, from hover
vehicles and turrets throughout the city will be activated.  Fly the fighter to
his safe house.  Repeat for the remaining three fighters.  If the timer reaches
0:00 or the fighter is killed, the mission is a failure.

Strategy: Once a fighter reaches the safe house, quickly change hover vehicles
if there is currently a lot of damage (i.e., hover vehicle is on fire or smoke
coming from it).  As soon as the fighter get in or out, quickly start moving to
save time.  When approaching a fighter for pickup, be careful not to run him
over since this will cost time while he is getting up (and may possible kill
him).

Tip: Only 2-seat hover vehicles can be used.  A fighter will not get into a 1-
seater.

Precursor Orbs Obtained: 3

*******************************************************************************
6.1.6 'Collect Green Eco'
*******************************************************************************

Screen Location: North side of the northern most pathway, north of the building
surrounded by water in the center of the city.

Available: After the completion of 'Destroy 5 Hellcat Cruisers' mission.

Description: Collect the 60 green eco within the 2:00 minute time limit.  If
the timer reaches 0:00, the mission is a failure.

Strategy: Get on the Jet-Board and turn right (east) from the screen.  When
reaching the large area, turn right (west).  Go to the second bridge and turn
left (south).  Go across the bridge and turn left (west).  When reaching the
next bridge, turn right to pick up the single eco and then left (north) to
cross the bridge.  Turn right (east) and then right (south) again.  Turn right
(west) at the bridge.  After retrieving the eco on the bridge, turn around and
re-cross the bridge.  Turn right (south) and at the next bridge, turn right
(west).  After crossing the bridge, turn left (south) and then right (west).
Proceed down the path and cross the bridge.  After crossing, turn right
(north).  Turn right (west) at the first bridge.  After collecting the eco on
the bridge, turn around and re-cross the bridge.  Turn right (north) and at the
next bridge.  At the end of the bridge, turn right (south) and then immediately
left (east) to go up the stairs.  Proceed straight and turn right (south) at
the corner.  At the second set of stairs, turn left (east) to get the single
eco.  Turn around and go through the hallway.  Turn left (south) before
reaching the stairs and follow the walkway around the building to collect the
remaining eco.

Tip: Be sure to retrieve all of the eco in the current area before moving to
the next.

Tip: The eco does not have to be traveled directly over to be collected.
Simply getting close to it will attract it to you.

Tip: The mission is easier at night since the eco is easier to see.

NOTE: There is a glitch in the game that occasionally causes the eco indicators
to disappear off the on-screen map, making it impossible to find the remaining
eco.  In addition, the number of ecos remaining is not immediately updated
after an eco is collected.

Precursor Orbs Obtained: 3

*******************************************************************************
6.1.7 'City Race'
*******************************************************************************

Screen Location: West side of the port near the Hip Hog Saloon.

Available: After the completion of 'Beat Erol in Race Challenge' and 'Port Ring
Challenge' missions.

Description: Get onto the Hover Racer outside of the Hip Hog Saloon.  You will
race a member of the Underground through the city in the low hover zone only.
Located in the city are blue accelerator rings.  These rings define the race's
course and give a boost of speed when traveled through.  Each ring must be
traveled through in order.  Several rings require jumping in order to pass
through them.  If the rings are traveled out of order (including going through
the same ring twice) or stray too far off course, the mission is a failure.

General Strategy: This is more of a race against the clock than against the
opponent and is the EXACT same course from the 'Beat Erol in Race Challenge'
mission.  However, in order to achieve the prize times, the course must be
traveled perfectly.  This requires the Hover Racer to be going full speed for
the entire time (including the corners) and no structures being hit.  It also
means that every turn (especially those with accelerator rings) is traveled
through using the "best line" (i.e., taking the turn wide and then pushing hard
on the left analog stick to turn while at full speed) to minimize the travel
distance.  Since the Hover Racer does not have a tight turn radius, the turn
must be made wide and started earlier than would be expected in order to
maintain the best line through the turn.  This also means the course must be
memorized so the on-screen map does not have to be referred to for the next
accelerator ring location.  If slightly out of the best line for a corner, the
accelerator can be released (and the brake momentarily applied) to help
maneuver around the corner, but needs to be reapplied as quickly as possible or
too much time will be lost.  The pedestrians along the course must be avoided
as much as possible since hitting them may knock the Hover Racer off course
enough that an accelerator ring is missed or the best line cannot be achieved
for the next turn.

Specific Strategy: After passing through the first accelerator ring, jump
through the gap to the right of the oncoming bridge for the shortest path to
the next ring.  Two places on the course require a jump to reach an accelerator
ring and then landing in the canal system (the first is after passing the
palace and the second is after the S-turns on the street after exiting the
canal).  Just before reaching the ring, release the accelerator and jump so the
trajectory has already started down into the canal when hitting the ring.
After passing through the ring, immediately push down on the left analog stick.
This will prevent hitting the next bridge over the canal.

Tip: After traveling up an incline, the Hover Racer will jump and temporarily
be in the high hover zone.  This is dangerous since it is possibly to crash
into another hover vehicle.  Release the accelerator just before the starting
up the incline and push the left analog stick forward at the top of the incline
(to make the front of the Hover Racer point toward the ground).  This will
minimize or eliminate the jump and the loss of time.

Tip: Flying through the exact center of a ring is not required.  Simply
touching any part of the ring will count as traveling through it.

Precursor Orbs Obtained: 3 for Bronze time (2:17)
                         3 for Silver time (2:12)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:07)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.1.8 'Destroy Bombots'
*******************************************************************************

Screen Location: Southeast corner of the west bazaar, north of the entrance to
the south garden area.

Available: After the completion of 'Rescue Lurkers for Brutter' (Brutter's) and
'Southwest Bazaar Precursor Orb Search' missions.

Description: This mission is similar to the 'Protect Hideout from Bombots'
mission.  Locate and destroy the three bombots in the city.  The bombots have a
proximity defense system that will shoot anything that comes near it with a
laser.  Use a weapon to destroy the bombot.  When it has taken heavy damage, it
will start beeping which indicates it is about to explode.  Once the first
bombot is fired at, a Krimzon Guard alert will start.

Strategy: Equip the Vulcan Fury gun and get onto the hover vehicle outside of
the hideout.  Travel to the bombot in the port area first.  Stay outside of its
weapon range and approach it from the rear.  Quickly move inside of its weapon
range and fire at it.  Once it is destroyed, proceed to the next one that is in
the slums area.  After destroying it, quickly proceed to the last bombot and
destroy it.

Precursor Orbs Obtained: 3

*******************************************************************************
6.1.9 'Port Race'
*******************************************************************************

Screen Location: East side of the port at the end of the path leading to the
tower islands in the middle.

Available: After the completion of 'Win Class 1 Race at Stadium' and 'Port
Precursor Orb Search' missions.

Description: Get onto the Hover Racer near the screen.  You will then race a
member of the Underground around the port.  Located on the course are blue
accelerator rings.  These rings define the race's course and give a boost of
speed when traveled through.  Each ring does NOT have to be traveled through.
Several rings require jumping in order to pass through them.  The race consists
of 3 laps through the accelerator ring course.  If you stray too far off course
or fall into the water, the mission is a failure.

Strategy: This is more of a race against the clock than against the opponent.
Even though not all of the rings need to be traveled through, they should be
since they give a boost of speed and can decrease the overall race time.
Several of the rings are in the corner while making a turn.  Be sure to be
lined up to not crash into a wall after the boost and jump across the corner to
the ring.

Tip: Flying through the exact center of the ring is not required.  Simply
touching any part of the ring will count as traveling through it.

Precursor Orbs Obtained: 3 for Bronze time (2:22)
                         3 for Silver time (2:17)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:12)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.1.10 'Cleanup Dark Eco Spill'
*******************************************************************************

Screen Location: North garden area next to the wall on the east side of the
path.

Available: After the completion of 'Destroy Metal Kor at Nest' and 'North
Garden Precursor Orb Search' missions.

Description: Collect the 30 dark eco within the 2:00 minute time limit.  If the
timer reaches 0:00, the mission is a failure.

Strategy: Get on the Jet-Board and collect the eco to the left (west) of the
screen.  When it has all been collected, turn around and go to the east and
then south to collect.  Some of the eco is between the rows of plants.

Tip: Be sure to retrieve all of the eco in the current area before moving to
the next.

Tip: The eco does not have to be traveled directly over to be collected.
Simply getting close to it will attract it to you.

Tip: The mission is easier at night since the eco is easier to see.

Precursor Orbs Obtained: 3

*******************************************************************************
6.2 Gun Courses
*******************************************************************************

General Strategy: Shoot the targets as quickly as possible since this results
in a higher point value.  Be sure to hit all gold targets that appear since
these have a higher point value.  Proceed slowly and do not get too far ahead
of the targets since some of the gold ones will appear behind and may be
missed.  Be careful not to hit non-enemy targets since this will deduct points
from the score.  Try to hit the Krimzon Guard crates with weapon fire so you do
not need to punch or spin kick them when needing ammunition and can continue
shooting.  Execute a spin kick if a target appears close to your position since
points will be awarded for this as well.

General Tip: Do not attempt these until the maximum amount of ammunition has
been doubled (after completing Krew's 'Rescue Lurkers for Brutter' mission) or
unlimited ammunition has been achieved (155 Precursor Orbs found).  This allows
being able to concentrate on the targets without having to worry about
reloading.

*******************************************************************************
6.2.1 Scatter Gun
*******************************************************************************

Available: After the completion of 'Beat Scatter Gun Course' mission.

Strategy: Since the gun does not have a long range, keep moving forward so the
targets can be hit when they appear.

Precursor Orbs Obtained: 3 for Bronze score (8000)
                         3 for Silver score (10000)
                           (6 if bronze not already achieved)
                         3 for Gold score (12000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.2.2 Blaster Gun
*******************************************************************************

Available: After the completion of 'Beat Blaster Gun Course' mission.

Strategy: Concentrate on hitting the distant targets.  Gold targets usually
appear after the distant targets are hit.  Less gold targets will appear if the
distant targets are not hit.

Precursor Orbs Obtained: 3 for Bronze score (9000)
                         3 for Silver score (11000)
                           (6 if bronze not already achieved)
                         3 for Gold score (13000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.2.3 Vulcan Fury Gun
*******************************************************************************

Available: After collecting 75 Precursor Orbs.

Strategy: If infinite ammo has been achieved, do not stop shooting.  Otherwise,
shoot controlled bursts since it is easy to deplete the ammunition.  In this
course, it is very easy to get ahead of the targets.  Sometimes the gold
targets will appear behind you.  There are several sections where multiple
targets are coming at one time.  For these sections, stand in the middle and
fire in a circle.  This will hit most of them.  When reaching the final section
of the course, be sure to have the maximum amount of ammunition.  Many targets
will start appearing and with a lot of them being gold ones (especially in the
last target row).

Precursor Orbs Obtained: 3 for Bronze score (11000)
                         3 for Silver score (13000)
                           (6 if bronze not already achieved)
                         3 for Gold score (15000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.2.4 Peace Maker
*******************************************************************************

Available: After collecting 105 Precursor Orbs.

Strategy: If infinite ammo has not been achieved, WATCH YOUR AMMUNITION!  If
the Peace Maker ammunition is used up, you will have to switch to the Blaster
Gun.  The largest targets can only be destroyed with the Peace Maker.  Let the
Peace Maker charge as much as possible and wait to fire until there are
numerous targets in view.

Precursor Orbs Obtained: 3 for Bronze score (11000)
                         3 for Silver score (13000)
                           (6 if bronze not already achieved)
                         3 for Gold score (15000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.3 Jet-Board
*******************************************************************************

Available: After the completion of 'Win Jet-Board Stadium Challenge' mission.

******* WARNING ***************** WARNING ********************* WARNING *******
There is a glitch in the game that if this mission is attempted before
completing the 'Defend Stadium' mission, Keira will not appear at the stadium
for that mission.  If this occurs, the remaining storyline missions cannot be
completed.
******* WARNING ***************** WARNING ********************* WARNING *******

Description: Go to the stadium event select board on the most northern path
near the stadium.  To reach the board, go to the north stairs of the stadium.
Turn around (east) and go across the area to another set of stairs.  Go up the
stairs and turn left (north).  The board is located at the end of the path.
Press the triangle button and select the event.  Go to the icon indicating the
stadium entrance.  Enter the stadium and proceed to the course.  Use the
various moves on any part of the course to receive points in the 1:30 minute
time limit.  Multiple move combinations are worth a higher point value.

Strategy: Keep performing tricks as quickly as possible.  Just keep pushing the
buttons for the moves since you do not have time to think about which ones are
being done.  Use the large ramps to get a lot of "air" and perform multiple
tricks while in the air (which will give more points).  Simply touching a rail
counts as a grinding trick (you do not have to actually grind across it).  You
can get a lot of points by jumping on a rail, jumping and doing a trick,
landing on the rail again, jumping and doing another trick, etc.  It is
possible to receive several thousand points for these combinations since the
points are not awarded until the ground is touched.  The longer you can go
without touching the ground while doing tricks, the more points will be
received.

Precursor Orbs Obtained: 3 for Bronze score (50000)
                         3 for Silver score (90000)
                           (6 if bronze not already achieved)
                         3 for Gold score (120000)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.4 Stadium Races
*******************************************************************************

******* WARNING ***************** WARNING ********************* WARNING *******
There is a glitch in the game that if any of these missions are attempted
before completing the 'Defend Stadium' mission, Keira will not appear at the
stadium for that mission.  If this occurs, the remaining storyline missions
cannot be completed.
******* WARNING ***************** WARNING ********************* WARNING *******

Description: Go to the stadium event select board on the most northern path
near the stadium.  To reach the board, go to the north stairs of the stadium.
Turn around (east) and go across the area to another set of stairs.  Go up the
stairs and turn left (north).  The board is located at the end of the path.
Press the triangle button and select the event.  Go to the icon indicating the
stadium entrance.  Proceed to the Hover Racer.  Once you get on, you will be
dropped down to the starting line for a race.  The race consists of 5 laps.
Located around the course are pink turbo boosts.  A turbo boost will give the
Hover Racer an extra boost of speed.  The Hover Racer can hold up to three
turbo boosts.

General Strategy: Unlike the races in the storyline, these races REQUIRE all of
the track's shortcuts to be taken; otherwise the goal times will not be met.
It is important to get ahead of the other racers early since their bumping into
you will cause you to lose speed and possibly miss a shortcut.  It is important
to get and use a turbo boost on every opportunity.  There is a turbo boost
after the starting line on most of the courses.  This can help get ahead of the
other racers.

General Tip: Using a turbo boost while turning will help in maneuvering around
tight corners.

*******************************************************************************
6.4.1 Class 3
*******************************************************************************

Available: After the completion of 'Win Class 3 Race at Stadium' mission.

Track Shortcut: Located in the C-shaped curve on the western most part of the
track (based on the on-screen track display).  When the shortcut is approaching
(the red lights can be seen in the distance), move to the right side of the
track.  Aim for the second flashing light on the left with the direction of
travel being toward the tunnel across the gap.  Just before reaching the edge,
use the turbo boost if available and when reaching the edge, jump the gap.  If
the jump is done too early, you will crash and explode into the wall on the
other side of the gap.  If the direction traveling when making the jump is not
pointing into the tunnel, you will crash into tunnel wall and possibly destroy
the Hover Racer (but definitely incur considerable damage).

Precursor Orbs Obtained: 3 for Bronze time (2:29)
                         3 for Silver time (2:24)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:19)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.4.2 Class 2
*******************************************************************************

Available: After the completion of 'Win Class 2 Race at Stadium' mission.

Track Shortcut: Located in the upside-down U-shaped curve on the northern most
part of the track (based on the on-screen track display).  When the shortcut is
approaching (the red lights can seen in the distance), move to the right side
of the track.  Just before reaching the edge, use the turbo boost if available
and when reaching the edge, jump the gap between the columns, being closer to
the one on the right.

Precursor Orbs Obtained: 3 for Bronze time (2:20)
                         3 for Silver time (2:15)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:10)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.4.3 Class 1
*******************************************************************************

Available: After the completion of 'Win Class 1 Race at Stadium' mission.

Track Shortcut #1: Located in the backwards C-shaped curve just after the
starting/finishing line in the northeast part of the track (based on the on-
screen track display).  When the shortcut is approaching, move to the left side
of the track and turn into the shortcut.  Be careful as other racers may bump
you and prevent the shortcut from being taken.  In order to take this shortcut
when the race begins, do not accelerate immediately (allowing the racers to the
right to move ahead) and turn into the shortcut.  On subsequent laps, this
shortcut comes very soon after the second shortcut.

Track Shortcut #2: Located in the right hand curve in the northwest part of the
track (based on the on-screen track display).  When the shortcut is approaching
(shortly after completing the hard right turn), stay on the left side of the
track through the left turn to give a straight approach to it.  The finish line
is immediately after this shortcut.

Precursor Orbs Obtained: 3 for Bronze time (2:22)
                         3 for Silver time (2:18)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:13)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.4.4 Class 3 Reverse
*******************************************************************************

Available: After collecting 135 Precursor Orbs.

Track Shortcut: None

Precursor Orbs Obtained: 3 for Bronze time (2:58)
                         3 for Silver time (2:53)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:48)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.4.5 Class 2 Reverse
*******************************************************************************

Available: After collecting 135 Precursor Orbs.

Track Shortcut: None

Precursor Orbs Obtained: 3 for Bronze time (2:35)
                         3 for Silver time (2:30)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:25)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.4.6 Class 1 Reverse
*******************************************************************************

Available: After collecting 135 Precursor Orbs.

Track Shortcut #1: Located in the left hand curve in the northwest part of the
track (based on the on-screen track display) just past the starting line on the
left side.  When the shortcut is approaching (shortly after completing the left
turn with shortcut #2), stay on the right side of the track to give a straight
approach to it.  In order to take this shortcut when the race begins, do not
accelerate immediately (allowing the racers to the right to move ahead) and
turn into the shortcut.  On subsequent laps, this shortcut comes very soon
after the second shortcut.

Track Shortcut #2: Located after the C-shaped curve in the east central part of
the track (based on the on-screen track display) on the left side.  When the
shortcut is approaching (at the end of the C-shaped curve after emerging from
the tunnel), move to the left side or center of the track and turn into the
shortcut.  Be careful as other racers may bump you and prevent the shortcut
from being taken.  At the end of the shortcut, a hard left turn will have to be
taken to continue on the course.

Precursor Orbs Obtained: 3 for Bronze time (2:30)
                         3 for Silver time (2:25)
                           (6 if bronze not already achieved)
                         3 for Gold time (2:20)
                           (9 if bronze and silver not already achieved, 6
                            if bronze already achieved and silver not achieved)

*******************************************************************************
6.5 'Onin's Game'
*******************************************************************************

Available: After the completion of 'Beat Onin's Game' mission.

Description: Go to Onin's tent located in the southeast corner of the bazaar
(section of the city where no vehicles can travel), east of the southeast
corner of the palace.  Just like in the 'Beat Onin's Game' mission, Onin will
throw symbols in the air corresponding to the triangle, square, circle and X
buttons on the game controller.  While the symbol is in the air, press the
appropriate button.  Points are awarded for pressing the correct button as
quickly as possible.  Higher points are awarded for earlier button presses.  If
the symbol falls to the ground, no points are awarded and it counts as a miss.
If the wrong button is pressed, penalty points are assessed and it counts as a
miss.  The goal is to achieve 1000 points.  If 20 misses occur, the mission is
a failure.

Strategy: Be sure you know the location of the buttons before beginning since
you will not be able to look at the controller, especially when the symbols are
appearing quickly.  Since some symbols are thrown higher than others are, press
the button for the lower symbols first.  When the symbols begin appearing
quickly, focus and concentrate on pressing the buttons in the order they are
thrown.

Tip: If the SELECT button is pressed, the game is paused.  This allows the
current symbols in the air to be seen and then when the game is continued, the
correct buttons can be quickly pressed.  This trick can be repeated to aid in
achieving the goal.

Precursor Orbs Obtained: 3

*******************************************************************************
7. Secrets
*******************************************************************************

There are 286 Precursor Orbs in the game.  As they are collected, different
secrets will be unlocked.  The secrets can be found on the Secrets option from
the Options ring.  Some of them can be turned on or off while others are
unlocked when the required number of Orbs have been found.  The following is a
list of the secrets and the number of Orbs necessary to unlock it.

Toggle Jak's Goatee      -   5
Mirror World             -  15   (World, not controls, are reversed)
Big Head Mode            -  30   (Jak's head is 2x normal)
Small Head Mode          -  45   (Jak's head is 1/2 normal)
Scrap Book               -  55   (Character artwork, including some developer
                                  drawings)
Scene Player Act 1       -  65   (View cinematics for first act of story)
Vulcan Fury Gun Course   -  75
Scene Player Act 2       -  95   (View cinematics for second act of story)
Peace Maker Gun Course   - 105
Scene Player Act 3       - 125   (View cinematics for third act of story)
Reverse Races            - 135   (Class 1, 2, 3 races at stadium are available
                                  in reverse direction)
Level Select             - 145   (Select which mission to start a new game on)
Unlimited Ammo           - 155
Unlimited Dark Jak       - 165
Invulnerability          - 175
Hero Mode                - 200   (New game mode where enemies are tougher to
                                  defeat)

*******************************************************************************
8. Contact Information
*******************************************************************************

If you find a mistake in this guide, have an idea or strategy for doing
something better or easier, or have suggestion on how to make the guide better,
you can email me at ohioguy[at]yahoo[dot]com.  If your suggestion is used in
the next version, you will receive credit for it.  Questions will be answered
PROVIDING the information is not already contained in the guide or the game's
instruction manual.  If it is a valid question, it will be answered.  Any email
that is sent MUST have a subject line containing one of the following:  "Jak
II", or "Jak 2".  If it does not include one of these, it will be filtered out.
All emails received that meet these criteria will be answered.

The following types of emails will be deleted and NOT answered:
   - Emails not containing the required subject line text (since the spam
filter will automatically delete these)
   - Emails that are derogatory toward this guide
   - Unless specifically requested, any emails including any type of attachment
(to reduce virus possibility)
   - Emails including any codes or cheats (since these are readily available on
sites such as www.gamespot.com or www.gameshark.com)

*******************************************************************************
9. Credits
*******************************************************************************

Special thanks to Jeff Veasey (CJayC) at GameFAQs.com for posting this guide,
to everyone on the Jak II message board at GameFAQs.com who helped me when I
was stuck, to Naughty Dog for making a great game and most of all to my wife
and daughter for putting up with me always wanting to play the game (especially
while writing this guide).