Item Upgrade Guide by TheMarvin

Version: 0.71 | Updated: 01/27/04 | Printable Version


                 Baldur's Gate - Dark Alliance II Item Crafting Guide
                                      Ver. 71

E-mail: capnmadcapATyahooDOTcom
Version History:
Version .55: 1/22/04 - Conceived and Created!
Version .60  1/25/04 - Typos Fixed, Item Descriptions for Multiple Gems added,
information about effects of gems of boots, gloves, and other items added,
tips added, and added preliminary section about Extreme Mode. Also Began
modifications based on Extreme Mode Play - more will follow.
Version .61  1/25/04 - Added Minor information, added note about Special
Gem Combinations.

Version .70  1/27/04 - Added Rune/Gem Construction Formulas for Extreme mode,
fixed typos,  Added information and stats concerning Elemental Burst weapons
and construction, added note about how 'wounding' damage works in weapons,
added additional reader submission to Tips Section.
Version .71  1/27/04 - Fixed some typos, corrected stuff about Extreme Mode,
added information about Vampiric Weapon Creation, added to Credits section


This is my first effort at creating any kind of organized 'guide' for a game,
aside from efforts made on the c64 close to 20 years ago - so bear with me!

This guide is currently only dedicated to the various
attributes of gems utilized when improving weapons & armor in the fantastic
relase by Interplay, 'Baldur's Gate - Dark Alliance II'.
Format, level of information, and various tips and
suggestions will all be implemented and changed.
While it will include strategy, it is not intended to be a WALKTHROUGH.
This guide is currently divided into the following Sections:
Section I.    Gems
Section Ia.   Special Combinations
Section II.   Runes
Section III.  Stacking
Section IV.   Item Descriptions based on single Gem placement
Section IVa.  Item Descriptions based on multiple Gem Placement
Section  V.   Extreme Mode
Section VI.   Tips and Reader Submissions
Section VII.  To Do List

Baldur's Gate, Dark Alliance II. Implemented the Item crafting aspect to
gameplay that was popularized in games like Diablo II - but introduced in
the AD&D system many years ago.  This not only allows for a more evocative
gameplay experience, but allows you to tailor your character to your brand
of particular gameplay.  Magic oriented characters will utilize gems that
increase magical energies, whereas melee characters will utilize gems that
bolster strength and combat feats.  It's a great way to enhance the
replayability of a hack & slash type game - each time through can be a
unique experience.  Want to be a Barbarian that utilizes his feats more
than just slamming buttons? With the item crafting system, you can increase
your energy level and do so!

1. The Trader

Item Creation begins with the trader, and he's the only character in the
game that can upgrade your items.  Luckily, he's also easily accessible in
town, and a recall potion will place you right outside of the tavern,
which happens to also be an incredibly short distance from the trader.
He's located in an alcove directly across from the tavern.  It all
starts there!

2. Item Craft

To begin, you must start with a Rune and a weapon of 'Fine' or better
quality.  Shoddy & Normal weapons -CANNOT- be upgraded.  The stats related
to the quality of items will be categorized below:

Quality        Armor         Weapon           Ring/Amulet
-------        -----         ------           -----------
Shoddy         -15% AC       1/2 Damage       Decreased Value

Normal         Base          Base             Base Value

Fine           +15% AC       x 1.5 Damage     Increased Value

Remarkable     +30% AC       x 2 Damage       Increased Value

Superior       +45% AC       x 2.5 Damage     Increased Value

Grand          +60% AC       x 3 Damage       Increased Value

Imperial       +75% AC       x 3.5 Damage     Increased Value

Flawless       +90% AC       x 4 Damage       Increased Value

* Unfortunately, there seems to be no greater quality weapon than
'Flawless' in Extreme Mode.

a) The stats above are multiplied by the item's -base- attributes.
This means that a piece of Flawless Chain Mail having a defense of
28! (Base Defense = 15, so the formula would be 15 + 15 * 90%)
15 + 13 = 28.  It appears that fractions are rounded -DOWN-.

b) While -any- item of Fine or better quality can be enhanced, it
therefore makes sense to enhance the highest quality item you can find
with the exception of Rings & Amulets - since they have no base stats.
The Quality of the item being upgraded -will- be factored in to the price
of its creation.

c) Other than having the ability to enhance the item, the quality of
item does -not- affect the creation other than adding to the base
attributes of an item.  A fine longsword can be upgraded with
16 runes to a maximum of +5, just like a Flawless one.  However,
the flawless longsword will do 75% more damage, due to its base attribute.

3. Cost of Crafting Items
There is also a -cost- associated with crafting weapons.  However,
The necromancer and thief can use abilities to reduce those costs.
Higher Charisma, -will- affect the associated costs, much like it
does with purchasing weapons, armor, and items.  This has been
Verified by the Developers.
* I will list those price reductions with further gametesting.

4. Breaking Items
You can -pay- the trader to break items that have been enhanced with
runes & gems at a cost that is proportional to the amount of runes/gems
placed in the item.  The breaking of the item will destroy all runes
that have been placed, but leave the item and the gems it contained
intact. Runes are relatively inexpensive, but the cost of breaking down
and reforging can be prohibitive.  So while runes are abundant, and
you maintain the Item and Gems, it's best to save your money for
critical upgrades only.

Section I. Gems

It's as simple as visiting the Trader in Baldur's Gate.  Select the
conversation topic that indicates that you wish to utilize his Workshop.

Gems add various attributes to an item, be it a Weapon, Piece of Armor,
or Ring/Amulet.

1. Only items that have the following adjectives may be considered for
upgrade: Fine, Remarkable, Superior, Grand, Imperial, & Flawless.
Each item has -three- available slots for upgrade.  The first slot is
utilized for runes.  This opens up the remaining -two- slots for
inserting the various gems you encounter

a) Note - You MUST purchase at least ONE Rune in order to improve each
individual weapon/armor.

b) You will find various gems as you adventure through the game.  More
gems will become available in the shop as you progress through the game.

c) The Trader seems to have an unlimited supply of each Gem, aside from
some rare Gems that can only be found while adventuring.

d) Simply adding a -rune- when you're crafting weapons/armor will increase
the item's base attribute by +1... ie: Weapons increase hit AND damage by +1,
and armor improves defense by +1.

e) Stacking - Runes & Gems -CAN- Stack - meaning that you can put MORE than
one rune/gem in each slot - see Section III for more information.

f) There is a limit of 16 gems in each slot - see section II for
more information.  Except for Extreme mode, in which the limit is 176!

g) Each gem can only occupy -one- slot.  This means that you -cannot- add
16 Sapphires to two different slots to obtain a +10 Cleave bonus.

h) You -cannot- exceed a +10 bonus to your feats utilizing gems. Except
in Extreme mode, in which the limit is +15

i) Gems do -not- appear to grant you abilities that your character
cannot have.  For example, a Sapphire placed in a weapon will -not- grant
your character the Cleave feat.  (At least, it doesn't show up on the
character sheet - testing will be done to conclusively prove this) Even
if you HAVE the ability, you must at least place -one- skill point into
it to gain the additional skills from the gem.

j) An item -cannot- be upgraded twice.  Once it has been crafted, you must
break the item prior to upgrading it again.
This process is detailed in Section I-3 above.

k) There are only -three- available slots for crafting items - the first
must be occupied by a rune.  So, you're only allowed -two- distinct types
of gems in the other two slots, although up to 16
of each gem in each slot. (176 in Extreme Mode)

l) Combining certain gems (utilizing both slots in an item), will produce
unique effects, or negate each other.  I'm experimenting with these as we

Gem Type        Effect in Weapon - Includes Melee, Ranged, and Gloves
--------        -----------------------------------------------------
Amethyst        +1-8 Extra Critical Hit Damage

Aquamarine      +1-4 Cold Damage

Coral           +20% to Min. Damage

Diamond         15% Destroy Undead on Crit. Hit  		

Emerald         +5% of Damage w/ Weapon inflicted is added to Energy

Jacinth         +1-6 Fire Damage

Jade            +1-4 Acid Damage

Jet             +1 Def. for each piece of armor worn

Moonstone       +1 Combat Reflexes (adds to hit chance)

Pearl           +1 Improved Critical

Ruby            Target bleeds 1 point of damage for 1 second
                (16 Rubies in  Weapon/Glove will cause target to 'bleed'
                      for 5 points of damage PER second, for 5 seconds.)

Sapphire        +1 Cleave (Max 10 Ranks)

Topaz           +1-8 Shock Damage

Gem Type        Effect in Armor - Body Armor, Helms, & Shields (NOT BOOTS)
--------        ----------------------------------------------------------
Amethyst        +5% Damage Resistance

Aquamarine      +5% Cold Resistance

Coral           +1 Shield Expert (Unsure how this actually works)

Diamond         3% Fire/Cold/Shock/Acid/Poison Damage Resistance

Emerald         +5% Magical Energy & -15% Weight Reduction

Jacinth         +5 Fire Resistance

Jade            5% Acid & Poison Resistance

Jet             +5 HP

Moonstone       Reduces Duration of Slow/Stun by 20%

Pearl           +1% Increased Treasure Drops (Gold, I assume)

Ruby            +5 Reflect 5% of Melee Damage when struck

Topaz           +5% Shock Resistance

Sapphire        +1 Power Attack (Max 10 Ranks)

Gem Type        Effect in Ring, Amulet, or Boots
--------        --------------------------------
Amethyst        +1 Charisma

Aquamarine      +1 Intelligence

Coral           +10% Ignore Knockback

Diamond         +1 Bless (Max 10 Ranks)

Emerald         +1 Iron Will (Max 10 Ranks)

Jacinth         +1 Strength

Jet             +1 Sanctuary

Jade            +1 Constitution

Moonstone       +1 Sprint

Pearl           +1 Wisdom (Max 10 Ranks)

Ruby            +1 Great Fortitude (Max 10 Ranks)

Topaz           +1 Dexterity

Sapphire        +1 Sunder (Max 10 Ranks)

* Combining Amethysts with either Aquamarine, Jacinth, Jade or Topaz
will produce the 'elemental burst' effect.  Other combinations exist,
some which appear to negate the effects of certain gems and produce
-new- effects.  These will be posted as I play through the game in
both normal and extreme mode - e-mail me of your particular discoveries,
and i'll be happy to include them and credit you.
Section Ia. Special Combinations
1. When certain gems are placed in combination with each other, they'll
produce -special- effects, such as granting of a particular passive or active
feat.  Note, that in this case, the NEW effect will NEGATE the singular
power of the gem.  In the case of the Ruby/Coral combination, you'll lose
the effect of each gem when you're granted a new skill.  I'm working on these
as you read the FAQ, most likely!

Combine Ruby + Coral in armor/helm/shield for:       +1 Barbarian Rage
Combine Amethyst+Aquamarine in Weapon/Glove for:        Icy Burst
                                                 +1+8 EXTRA Crit Cold Damage
                                                       1+4 Cold
Combine Amethyst+Jacinth in Weapon/Glove for:            Flaming Burst
                                                 +1-10 EXTRA Crit Fire Damage
                                                        +1-6 Fire
Combine Amethyst+Jade in Weapon/Glove for:              Corrosive Burst
                                                 +1-8 EXTRA Crit Acid Damage
                                                         +1-4 Acid Damage
Combine Amethyst+Topaz in Weapon/Glove for:             Shocking Burst
                                                 +1-12 EXTRA Crit Shock Damage
                                                         +1-8 Shock Damage
Combine Ruby+Emerald in Weapon/Glove for:                   Vampiric
                                                    5% of inflicted Damage
                                                    added to Energy & HP
                                                     (Thanks to Ddeity)

a) Barbarian rage does -not- mention the +10 Cap that abilities such as
'Bless' do.  Although, it's likely that this is an oversight.

b) 'Elemental' Burst: A standard Amethyst placed -alone- or with gems
excluding the Aquamarine, Jacinth, Jade, or Topaz, will do +1-8 -extra-
damage on top of the modifier for a criticial hit.  However, when placed
in conjunction with the aforementioned gems, your weapon/glove will do damage
of the related elemental type, sometimes exceeding the normal amethyst damage
by 2-4 points (Jacinth & Topaz).  While this might not seem like much,
bear it in mind when stacking the gems in a +5 combination - in the case of
the Amethyst+Topaz Combo, it will increase your maximum damage range
by +20 points - nothing to laugh at in the thick of battle!


Section II.


I. Runes:
Runes grant the ability to place gems, as well as enhancing the
base bonus & value of an item.

You can place up to -16- (or 176 in Extreme mode) runes in the first slot
of any item. This allows for a +5 Bonus.  This limit cannot be exceeded,
and stands for any item of fine or better quality. Can Be exeeded in
Extreme Mode. So, your favorite sword is never going to be anything more
than a +5 Sword. Runes placed in items capable  of being upgraded will
actually -enhance- the function of the item, even if you don't add any gems.
In extreme mode, the Bonus for Boots/Rings/Amulets is capped at +15.

a) Each placement of a rune in the first item slot allows for -one- Gem
to be placed in each of the other two slots.  This means that placeing -4-
runes will allow you to place a total of -8- gems (Four in each slot).
While it -IS- possible to place up to 16 gems in each slot, you will -not-
receive the benefit of the gems unless you have an -equal- amount of runes
in the first.  In addition, the cost of crafting items is based on the
amount of gems and runes, so don't use more than you need!
(Again - in Extreme mode, this limit is 176)

b) As mentioned previously, there is a cap of -16- runes in any item,
which grants a +5 bonus. (The Cap is Runes in Extreme Mode)
However, there is a -formula- for the attribute
increase allocated to the item - see the proceding section on -stacking-
for that formula.

Section III.


I. Stacking - This can prove to be a -highly- advantageous method of
boosting damage/protection attributes, as well as attributes.  A
crafty player will enhance his stats/abilities/skills to an extreme
by stacking the runes/gems that he finds in his journey.

1. Effects of Runes & Gems place in Items necessary for stat increase:

1 Rune/Gem = +1 Increase and base effect of gem

2 Runes/Gems = +2 Increase and x2 effect of gem

4 Runes/Gems = +3 Increase and x3 effect of gem

8 Runes/Gems = +4 Increase and x4 effect of gem

16 Runes/Gems = +5 Increase and x5 effect of gem

a) Balance

This is -crucial- when crafting items, and cannot be stressed enough.
If you want the full effects of the runes/gems placed, you must at the
very least -match- the amount of gems in either of the other two slots
with the amount of -runes- in the first slot.  If you don't, the item
will -only- grant the abilities based on the amount of -gems- placed,
and not the runes, and vice versa.  Here are some examples:

First Slot     Second Slot       Third Slot    Effect
----------     -----------       ----------    ------
16 Runes       n/a               n/a           +5 Item
16 Runes       1 Moonstone       n/a           +1 Item, +1 Combat
16 Runes       16 Moonstones     1 Sapphire    +1 Item, +1 Combat, +1 Cleave
16 Runes       16 Moonstones     16 Rubies     +5 Item, +5 Combat, +5 Cleave

As you can see, it's -critical- to balance your items.  Don't waste your
gold unless the amount of gems in each slot matches the amount of runes
that you've placed in the first.

Section IV

Item Names as result of crafting

1.  When a Runes and Gems are placed in an item, the very name of the
item will change.  Runes will just state that it's a +1 - +15 bonus,
but gems will alter the adjective that describes the weapon.  A gem
placed in -two- slots will further alter the name.  Below, I will
provide the various names utilized when placing single gems, and will
add the changes that take place when a gem is placed in two slots.

Gem Type        Armor              Weapon             Ring/Amulet
--------        -----              ------             -----------
Amethyst        Of Thunder         Thundering         Of Thunder

Aquamarine      Of Frost           Frost              Of Frost

Coral           Of Battle          Of Battle          Of Battle

Diamond         Sacred             Of Disruption      Sacred

Emerald         Fey                Fey                Fey

Jacinth         Of Fire            Flaming            Of Fire

Jade            Of Corruption      Of Corruption      Of Corruption

Jet             Of Warding         Defending          Of Warding

Moonstone       Of Speed           Of Speed           Of Speed

Pearl           Keen               Keen               Keen

Ruby            Of Blood           Wounding           Of Blood

Topaz           Shock              Shock              Shock

Sapphire        Of Striking        Mighty Cleaving    Of Striking
Section IV a.
1. When upgrading an Item with -two- Gems, an item will gain a new adjective
based on the dual effects.  The following is a listing of those descriptions.
It's a little difficult to make out, but don't worry - everything is listed.
If you don't see the combination you're looking for by matching the left
column with the right, match the right with the left.  I opted to create the
columns in this manner to make an effort to place more than -one- combination
and its name on each page of the guide.  Width as opposed to length, in this

Gem Type                               Item Adjective
--------                               --------------
Combined with:  Amethyst	Aquamarine	Coral	        Diamond	
                --------        ----------      -----           -------
Amethyst        N/A	        Icy Burst	of Conquest	Of the Herald	
Aquamarine      Icy Burst	N/A	        Ice Wyrm's	of Purity	
Coral           of Conquest	Ice Wyrm's	N/A	        Templar's	
Diamond         of the Herald	of Purity	Templar's	N/A

                Emerald         Jacinth         Jade               Jet
                -------         -------         ----               ---
Amethyst        Of the Warp     Flaming Burst   Corrosive Burst    Of War
Aquamarine      Ice Witch's     Of Coldfire     Of Sorrow          Glacial
Coral           War Witche's    Salamander's    Murderous         Of Beseiging
Diamond	        Wyrm            Of Holy Flame   Necromancer's      Guardian's

                Moonstone       Pearl           Ruby              Sapphire
                ---------       -----           ----              --------
Amethyst        Of the Sky      Resonating      Warlord's         Of Power
Aquamarine      Silvery         Of Crystal      Of the Wolf       Of the North
Coral           Dervish's       Noble           Of Rage           Myrmidon's
Diamond         Of Retribution  Angelic         Inquisitor's     Of Punishment

Amethyst        Shocking Burst
Aquamarine      Ice Storm
Coral           Charged
Diamond         Of Justice

                Emerald         Jacinth         Jade              Jet
                -------         -------         ----              ---
Emerald         N/A             Of Hellfire     Of the Hag        Watcher's
Jacinth         Of Hellfire     N/A             Of Woe            Of Magma
Jade            Of the Hag      Of Woe          N/A               Executioner's
Jet             Watcher's       Of Magma        Executioner's     N/A

                Moonstone       Pearl           Ruby              Sapphire
                ---------       -----           ----              --------
Emerald         Of the Moon     Sidhe           Vampiric          Bale
Jacinth         Mercurial       Blazing         Infernal          Of Wrath
Jade            Hissing         Assassin's      Vile              Plague
Jet             Unrelenting     Gilded          Crimson           Of Might

Emerald         Of the Wisp
Jacinth         Firestorm
Jade            Scarred
Jet             Vibrant

                Moonstone       Pearl           Ruby              Sapphire
                ---------       -----           ----              --------
Moonstone       N/A             Flashing        Stirge's          Reaver's
Pearl           Flashing        N/A             Hunter's          Mercenary's
Ruby            Stirge's        Hunter's        N/A               Savage
Sapphire        Reaver's        Mercenary's     Savage            N/A

Moonstone       Crackling
Pearl           Ozonic
Ruby            Of Terror
Sapphire        Bolting
a) Exceptions - As indicated below, there are -some- exceptions to the above
Item Descriptions - notably when the proceding Gem Combinations are placed
in Armor, Amulets, and Rings. * Thanks to Freeknight for the notification!

When using multiple gems in armor or trinkets, these are the only name changes:	
                Aquamarine      Jacinth              Jade        Topaz
                ----------      -------              ----        -----		
Amethyst        Of Winter   Of Conflageration   Of Corrosion    Of Lightning
This is because these four combinations when used on weapons result in
the elemental burst feature. (Sent by FreeKnight - along with an .xcl graph
superior to the one I had made for my records - Thanks!)

Section V. Extreme Mode
1. I've worked my way through Extreme mode, and i'm going to continue
testing.  The only crucial differences in terms of item craft I believe
to be true are the following:

a) The critical difference between Extreme mode versus normal gameplay in
Easy, Normal or Hard, is the ability to add up to -176- runes AND gems to
Boots, Rings and Amulets - Allowing for a +15 Bonus to Armor in each, and
a *15 Multiplier to Character stats.  Unfortunately, feats lack the ability
to be improved byeond 10 ranks - as they do in any other mode.  This permits
you to achieve a potential +60 -simultaneous- bonus to -two- different stats,
Since you have -four- items that are equippably simultaneously, you can
easily achieve the cumulative bonus with your boots, 2 rings, and an amulet.
You could also make an effort to spread the points around, but in Extreme
mode, it's probably wisest to saturate -two- stats as much as possible,
depending on your character class.
Choose Wisely, as every little bit helps in Extreme Mode, especially if
you're playing a Melee character.

b) The upward limit of Runes that can be placed in an item in extreme mode
is 176! Meaning, that in order to sufficiently 'balance' an item with two gems,
you're required to add of 176 of -each- gem.  The formula as always, continues
to be binary. Unfortunately, it only holds true for Boots, Rings, and Amulets.

Effect          Gems Required
------          -------------
+1                  1
+2                  2
+3                  4
+4                  8
+5                 16
+6                 32
+7                 48
+8                 64
+9                 80
+10                96
+11                112
+12                128
+13                144
+14                160
+15                176
Section VI.

Tips & Reader Submissions

1. As I do further testing, i'll offer surefire suggestions for great
crafting combinations, and offer other tips for dealing with and economizing
the system.  Feel free to e-mail me and contribute suggestions as well!

a) The trader will offer items that contain gems -prior- to the point that
they can be purchased or found.  It's a great idea to buy the items,
break them down to retrieve the gems, and place them in the items that -you-
find desireable.  Why waste a great Gem in a piece of fine chainmail,
especially if you can't buy/find the gem at that point in the game.

b) While considering the above, the cost of buying items from the Trader
that already possess gems is -more- expensive than buying the Item, Runes,
Gems, and crafting them seperately.  So, try to make your own items rather
than purchase the 'prefab' versions.

c) Also note that in choosing what item to upgrade, for Rings and Amulets
you want to choose the lowest grade (fine) since the only difference is
increased value and cost of the ring/amulet. So basically it's more
expensive to use a higher grade which will yield the same results as a
lower grade. (sent in by "Blayze Lewis")

d) The original 'bug' in Baldur's Gate - Dark Alliance I. that allowed
you to sell items for -more- than you paid for them has been removed - and
confirmed by developers on the Interplay site.

e) 'FreeKnight' Emailed the proceding great analysis about Coral Gems!

"While the effect of Coral (+20% to Minimum Damage) is nice on weapons,
one would be better served to simply add two different elemental attacks.
Grand Staff
16 runestones -> 18-33 damage
16 coral -> 33-33 damage (+100% to Minimum Damage)
16 Topaz -> +5-40 shock damage
or 16 Jacinth -> +5-30 fire damage
or 16 Jade -> +5-20 acid damage
or 16 Aquamarine -> +5-20 cold damage

So, we could either go with 33-33 damage and (we will use topaz) 5-40
shock, giving you a range of 38-73 damage a hit.
If we takes two elemental attacks, we see 18-33 + 5-40 + 5-30.  The
resulting range is 28-103.  The difference between 28 and 33 is not
that great,  but the difference between 73 and 103 is.
If the two least damaging effects (acid & cold) are used, we end up
with 18-33 + 5-20 + 5-20.  The resulting range is 28-73.
Though the minimum damage is 5 lower, the visual effect is
definitely worth it (in my opinion).
What this boils down to: Coral gems are useless to a necromancer
(especially because knock-back is not that much of a  problem
that one would need to increase resistance to it, and who would use a
shield over two weapons, or at least one two-handed weapon)"


Section VII.

To Do list

1.  Establish whether Pearl in Armor increases -gold- drops or Item Drops, or
both.  This might need to be verified by a Developer on the Interplay boards.

2.  List -base- prices (prior to charisma or feat/ability modifications)
of constructed items with indivudal gems.  It appears that there's no 'extra'
charge for adding a second gem to an item, so calculating base cost minus
the expense of the item will do.

3. Discover more 'unqiue' combinations other than the Barbarian Rage and
Elemental Burst.  I've listed all gemcombinations possible, but I'm curious
to see whether or not specific -items- also play a role in crafting of
a 'new' item.  ie: a certain quality/type of sword with x/y gem combination
produces a -new- effect, akin to the Barbarian Rage.

4. Add more Tips and Strategy!

Thanks to Gamefaqs, which i've been following for years now - it's definitely
the most respectable place for game information on the web right now.
And thanks to CjayC for making it all possible!

Also, thanks to: HyugaNeji, Blayze Lewis, Bry, Freeknight, and Ddeity for
sending in helpful stuff! Note - if you sent something in to me that I
utilized, but forgot to provide credit for, please let me know so I can amend
that situation promptly!

Thanks also to Interplay, the partially dissolved Black Isle, and their
affiliates who went into providing a phenomenal game.

Final Comments
This Faq is a work in progress - I don't consider it finished at
this point.  All of the important information is here, but i'd like
to take it further in depth - since it is technically a guide focused
on a particular 'nuance' of the game. I encourage anyone who enjoys
the Guide to submit information, report errors/typos, etc, or
simply ask a question about the game or guide.  I'll do my best to help.
I will likely add new sections and possibly tinker with format.

Feel free to e-mail suggestions, contributions, etc, to the following
email address:  capnmadcapATyahooDOTcom

Baldur's Gate, Dark Alliance II is the property of Interplay/Black Isle
software companies - all references in this guide to characters
and in game information are made with that in mind, and not intended
to violate copyrights, trademarks, or rights of use held by the
aforementioned companies and their affiliates.

Copyright 2004, Benjamin Gilette
I am not affiliated with Bioware, Interplay, or any licensees or
licensersThis document is considered intellectual property
nontheless, and I, Benjamin Gilette alone hold the right to
control and modify it at my discretion.
This document may -ONLY- appear on
Should you see it anywhere else, let me know.