Naval Ops: Warship Gunner---Auxillary Systems Guide
By: Skyeye
Email: commandertf6@msn.com
Version: 0.95
Created 1/14/04

Version Log:
v0.95    - Added suggested configs, completed formatting - 1/15/04
v0.9     - Initial Draft - 1/14/04
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Table of Contents:
  I. Introduction
 II. Auxillary Systems
     1. Offensive Auxillary Systems
     2. Defensive Auxillary Systems
     3. Auxillary Movement Systems
III. Suggested Setups 
 IV. Credits
  V. Copyright
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I. Introduction

The purpose behind writing this short guide was to make it much easier for 
players of Naval Ops: Warship Gunner to indentify the great variety of 
Auxillary Systems in this game, and to thus make it much easier for players to
plan and construct the best warships possible.  Personally, I have felt that a
separate FAQ for the Auxillary Systems is merited.  Having the systems layed 
out, rated, and catagorized provides ample information for all the shipbuilders
out there to fufill the slogan on the back of the game box, "Strike hard, 
strike fast, and strike deep."

The systems that can be optional, not including the sonar and radar systems, 
are rated on a scale of 1 to 10, 1 being the worst and 10 being the best.  This
is to further this guide's purpose of aiding the common shipbuilder.  Also, 
the location column indicates if the system can be reasearched or which stages 
it has been confirmed to be in.  

D-05 is obviously a great location to obtain new systems that are very helpful
in the game, but it is not actually easy to obtain these systems from D-05 
until you have at least a prototype wave gun, which makes eliminating the enemy
groups much easier.  A wave gun can be obtained from defeating the Arahabaki 
and the Amaratsu (Stage C-10) on your second trip through the game.

Please note that this is a work in progress.  I am currently searching all of 
the levels of the game for more locations of the auxillary systems besides 
stage D-05.  Also, there are only a few systems, specifically the fire delay 
systems, whose stats are still unknown to me at this time.  I will fill the 
stats in as I obtain these parts.  I hope that this guide will come in handy 
to all the shipbuilders around- good luck to all of you.

*IMPORTANT* Note that all stage locations for the Auxillary Systems are for the
SECOND (2nd) time through the game.
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II. Auxillary Systems

1. Offensive Auxillary Systems

System Name---------------------System Function-----------Location-------Rating
:Sonar I                        Sonar Range +2            Purchase         --
:Sonar II                       Sonar Range +4            Purchase         --
:Sonar III                      Sonar Range +6            Purchase         --
:Sonar IV                       Sonar Range +8            Purchase         --
:Sonar V                        Sonar Range +10           Purchase         --
:Sonar VI                       Sonar Range +12           D-05             --
:Sonar alpha                    Sonar Range +14           D-05             --
:Sonar beta                     Sonar Range +16           D-05             --
:Radar I                        Radar Range +2            Purchase         --
:Radar II                       Radar Range +4            Purchase         --
:Radar III                      Radar Range +6            Purchase         --
:Radar IV                       Radar Range +8            Purchase         --
:Radar V                        Radar Range +10           Purchase         --
:Radar VI                       Radar Range +12           D-05             --
:Radar alpha                    Radar Range +14           D-05             --
:Radar beta                     Radar Range +16           D-05             --
:Electronic Targeting I         Lock on sphere for
                                electronic weapons +6     Purchase         2
:Electronic Targeting II        Lock on sphere for
                                electronic weapons +16    Purchase         3
:Electronic Targeting III       Lock on sphere for
                                electronic weapons +26    Purchase         4
:Electronic Targeting IV        Lock on sphere for
                                electronic weapons +36    Purchase         5
:Electronic Targeting V         Lock on sphere for
                                electronic weapons +46    Purchase         6
:Electronic Targeting VI        Lock on sphere for
                                electronic weapons +56    D-05             7
:Electronic Targeting alpha     Lock on sphere for
                                electronic weapons +66    D-05             8
:Electronic Targeting beta      Lock on sphere for
                                electronic weapons +76    D-05             9
:Electronic Targeting theta     Lock on sphere for
                                electronic weapons +86    D-05             10
:Auto Reload I                  Reload Time -10           Purchase         2
:Auto Reload II                 Reload Time -20           Purchase         3
:Auto Reload III                Reload Time -30           Purchase         4
:Auto Reload IV                 Reload Time -40           Purchase         5
:Auto Reload V                  Reload Time -50           Purchase         6
:Auto Reload VI                 Reload Time -             D-05             7
:Auto Reload alpha              Reload Time -73           D-05             7
:Auto Reload beta               Reload Time -84           D-05             9
:Auto Reload theta              Reload Time -91           D-05             10
:Firing Delay System I          Salvo Concentration -10   Purchase         4
:Firing Delay System II         Salvo Concentration -20   Purchase         4
:Firing Delay System III        Salvo Concentration -27   Purchase         4
:Firing Delay System VI         Salvo Concentration -35   Purchase         4
:Firing Delay System V          Salvo Concentration -42   Purchase         4
:Firing Delay System VI         Salvo Concentration -                      5
:Firing Delay System alpha      Salvo Concentration -                      5
:Firing Delay System beta       Salvo Concentration -                      5
:Firing Delay System theta      Salvo Concentration -                      6
:Enigmatech System              10% increase in 
                                recognition points gained 
                                from destroying the 
                                enemy                     D-05             6
:Enigmatech System II           20% increase in 
                                recognition points gained 
                                from destroying the 
                                enemy                     D-05             6
:Weapons Command System         Control Ability +10       D-05             7
:Weapons Command System II      Control Ability +20       D-05             7

2. Defensive Auxillary Systems

System Name---------------------System Function-----------Location-------Rating
:Electromagnetic Shield I 
                                Damage from laser
                                weapons -20               Purchase         5
:Electromagnetic Shield II 
                                Damage from laser
                                weapons -30               Purchase         5
:Electromagnetic Shield III 
                                Damage from laser
                                weapons -40               Purchase         6
:Electromagnetic Shield IV 
                                Damage from laser
                                weapons -50               Purchase         7
:Electromagnetic Shield V 
                                Damage from laser
                                weapons -60               Purchase         7
:Electromagnetic Shield VI 
                                Damage from laser
                                weapons -70               D-05             8
:Electromagnetic Shield alpha 
                                Damage from laser
                                weapons -80               D-05             9
:Electromagnetic Shield beta 
                                Damage from laser
                                weapons -90               D-05             10
:Electronic Blocking I          Enemy Radar Ability
                                -21                       Purchase         4
:Electronic Blocking II         Enemy Radar Ability
                                -31                       Purchase         4
:Electronic Blocking III        Enemy Radar Ability
                                -41                       Purchase         5
:Electronic Blocking IV         Enemy Radar Ability
                                -51                       Purchase         5
:Electronic Blocking V          Enemy Radar Ability
                                -61                       Purchase         6
:Electronic Blocking VI         Enemy Radar Ability
                                -71                       D-05             6
:Electronic Blocking alpha      Enemy Radar Ability
                                -81                       D-05             7
:Electronic Blocking beta       Enemy Radar Ability
                                -91                       D-05             7
:Auto Fire Extinguisher I       Fire Extinguish Success
                                +5                        Purchase         3
:Auto Fire Extinguisher II      Fire Extinguish Success
                                +10                       Purchase         4
:Auto Fire Extinguisher III     Fire Extinguish Success
                                +16                       Purchase         5
:Auto Fire Extinguisher IV      Fire Extinguish Success
                                +26                       Purchase         6
:Auto Fire Extinguisher V       Fire Extinguish Success
                                +36                       Purchase         6
:Auto Fire Extinguisher VI      Fire Extinguish Success
                                +46                       D-05             7
:Auto Fire Extinguisher alpha   Fire Extinguish Success
                                +56                       D-05             7
:Auto Fire Extinguisher beta    Fire Extinguish Success
                                +66                       D-05             7
:Emergency Hull Purge I         Hull Integrity +5         Purchase         2
:Emergency Hull Purge II        Hull Integrity +10        Purchase         3
:Emergency Hull Purge III       Hull Integrity +16        Purchase         4
:Emergency Hull Purge IV        Hull Integrity +26        Purchase         5
:Emergency Hull Purge V         Hull Integrity +36        Purchase         5
:Emergency Hull Purge VI        Hull Integrity +46        D-05             6
:Emergency Hull Purge alpha     Hull Integrity +56        D-05             6
:Emergency Hull Purge beta      Hull Integrity +66        D-05             6
:Enigmatech Orn                 Endurance +2500
                                Top Speed -30%                             7
:Enigmatech Egill               Endurance +1000                            
                                Rudder Response -1                         8
:Shield System                  Percentage that Fires 
                                and floods occur is 0                      7

3. Auxillary Movement Systems

System Name---------------------System Function-----------Location-------Rating
:Enigmatech Alti                Top Speed +10%
                                Rudder Response +1
                                Control Ability +25%
                                Endurance +500            Sink 100 Subs    8
:Enigmatech Mar                 Top Speed +10%
                                Endurance +500
                                Control Ability -25%      D-05             6
:Enigmatech Solvi               Top Speed +15%
                                Contol Ability +10%
                                Endurance +1500           D-05             8
:Enigmatech Sturla              Top Speed +20%
                                Rudder Response +1
                                Control Ability +25%
                                Endurance +3000           D-05             10
:Enigmatech Propulsion          Top Speed +40%
                                Rudder Response -2        D-05             9
:Enigmatech Propulsion II       Top Speed +50%
                                Rudder Response -1        D-05             10
:Bow Thruster                   Can turn even when 
                                Speed is at 0             D-05             6
:Upgraded Steering System   
                                Rudder Response +1        D-05             7
:Velocity Control System
                                Allows for sudden surges
                                or decreases in speed     D-05             8
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III. Suggested Auxillary Systems Setups

This list is meant to show the most effective way players can use auxillary
systems at different points throughout the game.  You don't have to follow this
advice, in fact I highly suggest that you experiment on your own for best 
results.  Note that an electromagnetic shield is CRUCIAL later in the game, as
laser weapons can do massive amounts of damage if you do not have one.

General Early Auxillary Setups (By around A-05)
1. Radar I
2. Sonar I
3. Auto- Load I
4. Electronic Targeting I
5. Electronic Blocking I
6. Auto Fire Extinguisher I
7. Emergency Hull purge I

Advanced Setup facing Druna Skass (D-10 First Time)
1. Radar V
2. Sonar V
3. Auto- Load V
4. Electronic Targeting V
5. Electromagnetic Shield V
6. Electronic Blocking V
7. Auto Fire Extinguisher V*

*The auto fire extinguisher was chosen over the hull purge as a result of 
experimentation on my part.  It appears that fires occur much more oftern 
than hull breaches do, and not only that but a slight reduction in speed won't
affect mission results as much as a damaging fire could.

Setup Facing Druna Skass (D-10 second time through)
1. Radar beta
2. Sonar beta
3. Auto- load theta
4. Electronic Targeting theta
5. Electromagnetic Shield beta
6. Enigmatech Alti
7. Enigmatech Sturla or Bow Thruster*

*Whichever system you have obtained by this point will work
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IV.Credits

Thanks to Koei for coming up with this excellent game in the first place! (and
for the phrase on the back of the box mentioned in the introduction)  Also, 
thanks to all the writers of FAQs on GameFAQs for the tips on setting up this
FAQ, as it is my first.  Thanks to all of the members who post tips on the 
Naval Ops boards for helping me beat this game in the first place.  Finally, 
thanks to Koei again for creating a sequel to this great game!
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V. Copyright

Copyright 2004 T. Pitrof (Skyeye)

This may not be reproduced under any circumstances except for personal, 
private use.  It may not be placed on any web site or otherwise distributed 
publicly without advance written permission.  Use of this guide on any other 
web site or as part of any public display is strictly prohibited, and a 
violation of copyright.