Naval Ops: Warship Gunner V 0.50 ~Table of Contents~ I: Intro II: Section A III: Section B ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I: Intro ~~~~~~~~ Um, not much here, but I guess I will list the controls. These controls are for the standard setup. Sorry. X: Fire triangle: Weapon select up square: Weapon select down circle: Precision mode R2: Intercept mode L2: Auto-Steering L1 or <-: Port L2 or ->: Starboard Left Analog Stick: Aim Right Analog Stick: Binoculars Precision Mode - Precision Mode is like binoculars, but you can actually shoot. It is activated by the circle button. If there was a sniper rifle, this would be its zoom. An indespensible tool for all precise long-range shooting, hence the name, Precision Mode. Binocular Mode - Binocular Mode allows you to look at long distances, allowing you to see if there are any enemies that you can pick off with Precision Mode. It is activated and adjusted with the right analog stick. An indispensible tool for finding long-range enemies so you can plan in advance. Intercept Mode - Intercept Mode allows you to do just that. Intercept oncoming planes, missles, rockets, submarines, torpedoes, and mines. Indispensible, but only if you have the proper weapons to intercept your target (machine guns, depth charges, etc.). Er, I think I covered them all. OK, now time for the actual part to walk you through. But before I can do that, let me share a few wise choices. Replay levels - To some, it may seem like cheating, but it is a good idea to redo levels for the sheer cash bonus and/or parts. Stay fast - I know that gun looks cool, but if your ship has a resounding top speed of one knot, maybe you should lighten up, or get a better engine. Invest in tech - Yes! This is the single most important thing you can do to aid your progress without being in the field! I usually invest in this order of importance: Metalurgy, Electronics, Weapons, Engines, and finally, Air Tech. Pick up crates - Yup. You can get things unavailable in shops this way. 'Nuf said. DO NOT SELL ITEMS YOU CANNOT BUY!!!!! - This is important! You can lose important items this way! Think twice before selling that railgun. Are you sure you want to sell those 80cm guided torpedos? Do you really hate your radar VI that much? I will give my personal rating for each level, with a difficulty level from 1-10, 10 being extreme, 1 being a walk in the park. OK, NOW we can start the walkthrough. Remember - These are my strategies, if they don't work for you, keep trying. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II: Section A ~~~~~~~~~~~~~ After you escape North in the beginning, you can begin the first mission. A-01 - Northern Gales Rendezvous at the Staging Point. Rating: 1 OK, this being the real first level, you should be able to do it easily. Just try to get to the boundary box with the FF fleet in it, then exit. The only real advice I can give is to try to stay on task until you can get a better ship to replay this level. A-02 - Blind the Blockade Destroy 3 enemy radar installations. Rating: 2 Yay! You actually managed to survive the last mission (Or you are just reading, same thing.)! OK, it WAS easy, but still, now you are here! You hate me now, don't you? Yup. Knew it. But now, to walk you through. First, make sure you have machine guns equipped before leaving dock. Why? Because there are mines. Now you use intercept mode to blow them up instead of you. Then, just blow away the radar installations, and exit the battle sector. A-03 - Sea Wolves Sink 5 enemy subs. Rating: 2 Wow, I've underestimated you! But don't get cocky, this is only the third level. Be sure to equip anti-sub armament before leaving dock. Um, really, this is one of the easier levels. Just keep in intercept mode, head toward the target, and wait for the reassuring mesage "Enemy ship sunk!". Then leave. A-04 - Duck Shoot Sink 15 transports. Rating: 4 Good. Only a fool could not have passed the last level. No offence, but really. For this level, you will need a good turn of speed. Oh, and watch out for a "Revenge Class". It will tear you limb from limb, then get around to actually killing you. Just find a way to sink the 15 transports, and you are done. Yeah, I said done. Oh, and you have to leave the battle sector. A-05 - Through Dover Escort battleship to its destination. Rating: 2 Nice one. If you managed the last level in one try, you should get a medal. Even I failed it on my first try when I first got the game. Anyhow, escorting that battleship is not easy, even though you pray it would be. Ill break it down, just incase you don't understand. First, clear the minefield. Then, try to sink the Olympia class ships. After that, shoot the aircraft down in intercept mode. Then, win. But only you have to do it. Good luck. A-06 - The Fire of Feold Sink 2 enemy cruisers. Rating: 3 Wow, halfway through the A section already. But there is no time to celebrate, there are enemies that need to be killed. Slowly. Painfully. But these cruisers are not giving an inch of territory until they are killed, so barrage them with torpedoes and hope for the best. Then, if that dosen't work, try your guns. Try not to get sunk in the process. A-07 - Winds of Freedom Destroy 6 enemy gun emplacements. Rating: 4 Wow, we are getting closer to the end of the A section fast. But this is no easy job. Intercept the mines and destroy the gun emplacements. Easy? NOT! Those gun emplacements can hit about 200 damage onto your destroyer, assuming that is your chosen ship. So keep your distance, shoot your guns at the big tower things with guns on them, and repeat. Finally, if you happen to be a lucky survivor, speed out of there, or your ship will be renamed "Wreckage". If you escape, I have one word. Lucky. A-08 - Attack at Dawn Do not let the enemy carrier escape. Rating: 2 It is amazing how quickly Empire ships get wasted. Right? Anyway, killing that carrier is easy if you can catch up. Super easy, because its engines are damaged. Just stay on task, no matter how appealing killing little ships is. Sink that sucker, grab what you need, and rush out. Simple, but only for the focused one. I sound like Yoda, make it stop! A-09 - The Enemy Typhoon Sink 8 enemy transports. Rating: 3 Wow. First, go a bit north, then sink the transports. How easy. Oh, and there are escorts, shore emplacements, and other stuff to make your life miserable. And once you sink the transports, you have to escape it. Be a little easy with that PS2. Don't throw it. Don't thr...DON'T THROW IT! A-10 - Typhoon Hunter Destroy the supership! Rating: 6 Supership Wirbelwind. This will be hard. A truckload of endurance, hi-tech armament, and speed. Too much flippin' speed. My 55 knot battleship can't catch up. But it follows a pattern. Hit you, run. Come back, hit you, and run. So play its game and intercept it as it comes back. Then, barrage it with torpedoes and...KABLAM! Pick up the parts, and leave. Fast. Oh, and if you didn't know, in the START menu is an option called repair. Use it sparingly. You start with 3 repairs, and each one fixes all statue effects, and restores your endurance. But you cannot move until a blue bar comes up. That bar indicates that your weapons are being reloaded (not free ammo!), and you cannot fire weapons that are not listed, so, naturally, you may want to put important weapons first on the 1-7 list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~END SECTION A~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OK, by now, I expect you to have at least radar and sonar II, cruiser hulls unlocked, and be putting together parts for a cruiser. If you haven't done so already. You will definately need that cruiser. Unless you like total failure. OK, now, we shall begin Section B! I really am torturing you now. III: Section B ~~~~~~~~~~~~~~ Once the nice cutscene is over, you'll need to get back to work. B-01 - Hammer and Anvil Protect the airstrip for 300 seconds. Rating: 4 Wow, you made it to Section B. I commend you. But this mission is hard. Protecting airstrips? This is hard stuff people! You will have to fend off waves of ships that could crush your puny destroyer (hopefully you are using a cruiser, or the tough ships become lethal!)! And, to top it off, you have to fend them off for 300 seconds (5 minutes for the lazy mind)! Good luck. You WILL need it. B-02 - Fire on Icy Waters Destroy 60% of harbor facilities. Rating: 2 Nice. That was hard, no? Good, because it just got worse. Go to the first harbor and utterly decimate everything there. Repeat with the second. And, if necessary, the third. Then, head North (you don't have too, but it gets you less dead), and escape the sector. B-03 - Bandits on Your Six! Sink 1 enemy aircraft carrier. Rating: 3 Good, you survived. This one is quite apparent. Just sail toward the carrier, and open fire, then escape. I should say, salvage what you want, and escape. I don't know if I could simplify it anymore. If I could, I wouldn't because I don't need too. B-04 - Fox and Hounds Escort the Allied carrier to port. Rating: 4 Finally, another hard level! Um, yeah. I said it. H-A-R-D. Hard. Anyhow, DO NOT STRAY FROM THE CARRIER'S COURSE!!!!!!!!!! Otherwise, you are asking for trouble. So, don't. Just sink whatever is shooting at the carrier. Then, er...Win? Yeah, win! You win once the carrier reaches the bounding box. Oh, and good luck. Do I have to say why? B-05 - Assault at Rabaul Sink 4 enemy cruisers. Rating: 4 Another hard one. Wheee. Head North, kill the shore emplacement, head a little more North, then West, and kill the cruisers. Use torpedoes where they are needed. Then escape. Sorta like a beefed up A-06. Just don't die, please don't die. Why? Because you'll look stupid. This one IS hard,so don't goof around. But you didn't get this far slamming your head into the controller and praying it would work, right? Good. B-06 - The Killing Machine Sink 1 enemy battleship. Rating: 4 OK, sink an enemy battleship. All I can say is that this is hard. For the unprepared. But this is a walkthrough, so you are more than prepared. Head East, and sink the small group. Continue East, and there will be a few battleships. Torpedo them, and if you have at least 20cm guns, use them for backup fire. Salvage what you want, and escape. B-07 - Majesty Sink 4 enemy cruisers. Rating: 3 Er, really, how many cruisers does the Empire have? Anyhow, head toward the group, sink the cruisers, salvage your stuff, and escape. By now you should have learned the proper way to sink a cruiser with a destroyer or cruiser. Barrage with torpedos, and cover with main guns. Simple enough, people. B-08 - The Terror Below Destroy the supership! Rating: 5 First, equip anti-sub weapons before leaving dock. Then, make sure you have torpedos and good main guns. Why? Because this thing is a submarine. At first it is submerged, get it to rise by pelting it with anti-sub weapons. Once it is at about half endurance, it rises. Now, you can pound it with volley after volley of torpedos to your hearts content. Then, once it sinks, salvage the wreckage and escape. Simple? Sure, just don't get killed by a submarine, that would be a stupid way to die, even though it is a supership. B-09 - Behind Enemy Lines Raid Kagoshima and escape. Rating: 3 First, head for the big indent in the land, North of your starting position. Go as far as you can in, and you are done. Well, almost done. Head back out, and hang a hard right to the edge of the battle sector. Now you are done. Easy? Yup, you bet. B-10 - Shadow of Evil Destroy the supership! Rating: 6 OK, remember those nice guns you researched? Well, they are your best friends here, just aim up, and they are ultra-lethal. But if you are still using your destroyer, I highly recommend upgrading to a cruiser or, if you have researched it and can afford it, a battleship. Just keep shooting and once you get its endurance down enough, it will hammer you with gunfire, just keep going, if you repair you are vurnerable to its fire! Its disadvantage: the heavy gunfire is inaccurate! Just keep going to see an awesome death scene, just salvage the wreckage and escape. Quickly. Unless you like struggling for success, then failing. Once this guy is dead, the difficulty only increases, with multiple superships per sector. Good luck from here on in, it is your only motivation. Other than blowing stuff up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~END SECTION B~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.