FAQ/Walkthrough by invisibleII

Version: V. 0.50 | Updated: 09/28/06 | Printable Version

Naval Ops: Warship Gunner V 0.50

~Table of Contents~

I: Intro
II: Section A
III: Section B


I: Intro

Um, not much here, but I guess I will list the controls. These controls are for
the standard setup. Sorry.

X: Fire
triangle: Weapon select up
square: Weapon select down
circle: Precision mode
R2: Intercept mode
L2: Auto-Steering
L1 or <-: Port
L2 or ->: Starboard
Left Analog Stick: Aim
Right Analog Stick: Binoculars

Precision Mode - Precision Mode is like binoculars, but you can actually
shoot. It is activated by the circle button. If there was a sniper rifle,
this would be its zoom. An indespensible tool for all precise long-range
shooting, hence the name, Precision Mode.

Binocular Mode - Binocular Mode allows you to look at long distances, allowing
you to see if there are any enemies that you can pick off with Precision Mode.
It is activated and adjusted with the right analog stick. An indispensible tool
for finding long-range enemies so you can plan in advance.

Intercept Mode - Intercept Mode allows you to do just that. Intercept oncoming
planes, missles, rockets, submarines, torpedoes, and mines. Indispensible, but
only if you have the proper weapons to intercept your target (machine guns,
depth charges, etc.).

Er, I think I covered them all. OK, now time for the actual part to walk you 
through. But before I can do that, let me share a few wise choices.

Replay levels - To some, it may seem like cheating, but it is a good idea to 
redo levels for the sheer cash bonus and/or parts.

Stay fast - I know that gun looks cool, but if your ship has a resounding top 
speed of one knot, maybe you should lighten up, or get a better engine.

Invest in tech - Yes! This is the single most important thing you can do to 
aid your progress without being in the field! I usually invest in this order of 
importance: Metalurgy, Electronics, Weapons, Engines, and finally, Air Tech.

Pick up crates - Yup. You can get things unavailable in shops this way.
'Nuf said.

DO NOT SELL ITEMS YOU CANNOT BUY!!!!! - This is important! You can lose
important items this way! Think twice before selling that railgun. Are you
sure you want to sell those 80cm guided torpedos? Do you really hate your 
radar VI that much?

I will give my personal rating for each level, with a difficulty level from
1-10, 10 being extreme, 1 being a walk in the park.

OK, NOW we can start the walkthrough.

Remember - These are my strategies, if they don't work for you, keep trying.


II: Section A

After you escape North in the beginning, you can begin the first mission.

A-01 - Northern Gales
Rendezvous at the Staging Point.
Rating: 1

OK, this being the real first level, you should be able to do it easily. Just
try to get to the boundary box with the FF fleet in it, then exit. The only
real advice I can give is to try to stay on task until you can get a better
ship to replay this level.

A-02 - Blind the Blockade
Destroy 3 enemy radar installations.
Rating: 2

Yay! You actually managed to survive the last mission (Or you are just reading,
same thing.)! OK, it WAS easy, but still, now you are here! You hate me now,
don't you? Yup. Knew it. But now, to walk you through. First, make sure you
have machine guns equipped before leaving dock. Why? Because there are mines.
Now you use intercept mode to blow them up instead of you. Then, just blow
away the radar installations, and exit the battle sector.

A-03 - Sea Wolves
Sink 5 enemy subs.
Rating: 2

Wow, I've underestimated you! But don't get cocky, this is only the third
level. Be sure to equip anti-sub armament before leaving dock. Um, really,
this is one of the easier levels. Just keep in intercept mode, head toward
the target, and wait for the reassuring mesage "Enemy ship sunk!". Then leave.

A-04 - Duck Shoot
Sink 15 transports.
Rating: 4

Good. Only a fool could not have passed the last level. No offence, but really.
For this level, you will need a good turn of speed. Oh, and watch out for a
"Revenge Class". It will tear you limb from limb, then get around to
actually killing you. Just find a way to sink the 15 transports, and you are
done. Yeah, I said done. Oh, and you have to leave the battle sector.

A-05 - Through Dover
Escort battleship to its destination.
Rating: 2

Nice one. If you managed the last level in one try, you should get a medal.
Even I failed it on my first try when I first got the game. Anyhow, escorting
that battleship is not easy, even though you pray it would be. Ill break it
down, just incase you don't understand. First, clear the minefield. Then,
try to sink the Olympia class ships. After that, shoot the aircraft down in
intercept mode. Then, win. But only you have to do it. Good luck.

A-06 - The Fire of Feold
Sink 2 enemy cruisers.
Rating: 3

Wow, halfway through the A section already. But there is no time to celebrate,
there are enemies that need to be killed. Slowly. Painfully. But these cruisers
are not giving an inch of territory until they are killed, so barrage them with
torpedoes and hope for the best. Then, if that dosen't work, try your guns.
Try not to get sunk in the process.

A-07 - Winds of Freedom
Destroy 6 enemy gun emplacements.
Rating: 4

Wow, we are getting closer to the end of the A section fast. But this is no
easy job. Intercept the mines and destroy the gun emplacements. Easy? NOT!
Those gun emplacements can hit about 200 damage onto your destroyer,
assuming that is your chosen ship. So keep your distance, shoot your guns
at the big tower things with guns on them, and repeat. Finally, if you happen
to be a lucky survivor, speed out of there, or your ship will be renamed
"Wreckage". If you escape, I have one word. Lucky.

A-08 - Attack at Dawn
Do not let the enemy carrier escape.
Rating: 2

It is amazing how quickly Empire ships get wasted. Right? Anyway, killing
that carrier is easy if you can catch up. Super easy, because its engines
are damaged. Just stay on task, no matter how appealing killing little
ships is. Sink that sucker, grab what you need, and rush out. Simple, but
only for the focused one. I sound like Yoda, make it stop!

A-09 - The Enemy Typhoon
Sink 8 enemy transports.
Rating: 3

Wow. First, go a bit north, then sink the transports. How easy. Oh,
and there are escorts, shore emplacements, and other stuff to make your
life miserable. And once you sink the transports, you have to escape it.
Be a little easy with that PS2. Don't throw it. Don't thr...DON'T THROW IT!

A-10 - Typhoon Hunter
Destroy the supership!
Rating: 6

Supership Wirbelwind. This will be hard. A truckload of endurance, hi-tech
armament, and speed. Too much flippin' speed. My 55 knot battleship can't
catch up. But it follows a pattern. Hit you, run. Come back, hit you, and
run. So play its game and intercept it as it comes back. Then, barrage it
with torpedoes and...KABLAM! Pick up the parts, and leave. Fast. Oh, and
if you didn't know, in the START menu is an option called repair. Use it
sparingly. You start with 3 repairs, and each one fixes all statue effects,
and restores your endurance. But you cannot move until a blue bar comes up.
That bar indicates that your weapons are being reloaded (not free ammo!),
and you cannot fire weapons that are not listed, so, naturally, you may want
to put important weapons first on the 1-7 list.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~END SECTION A~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OK, by now, I expect you to have at least radar and sonar II, cruiser hulls
unlocked, and be putting together parts for a cruiser. If you haven't done
so already. You will definately need that cruiser. Unless you like total
failure. OK, now, we shall begin Section B! I really am torturing you now.

III: Section B

Once the nice cutscene is over, you'll need to get back to work.

B-01 - Hammer and Anvil
Protect the airstrip for 300 seconds.
Rating: 4

Wow, you made it to Section B. I commend you. But this mission is hard.
Protecting airstrips? This is hard stuff people! You will have to fend
off waves of ships that could crush your puny destroyer (hopefully you are
using a cruiser, or the tough ships become lethal!)! And, to top it off,
you have to fend them off for 300 seconds (5 minutes for the lazy mind)!
Good luck. You WILL need it.

B-02 - Fire on Icy Waters
Destroy 60% of harbor facilities.
Rating: 2

Nice. That was hard, no? Good, because it just got worse. Go to the first
harbor and utterly decimate everything there. Repeat with the second. And,
if necessary, the third. Then, head North (you don't have too, but it gets
you less dead), and escape the sector.

B-03 - Bandits on Your Six!
Sink 1 enemy aircraft carrier.
Rating: 3

Good, you survived. This one is quite apparent. Just sail toward the carrier,
and open fire, then escape. I should say, salvage what you want, and escape.
I don't know if I could simplify it anymore. If I could, I wouldn't because
I don't need too.

B-04 - Fox and Hounds
Escort the Allied carrier to port.
Rating: 4

Finally, another hard level! Um, yeah. I said it. H-A-R-D. Hard. Anyhow, DO NOT
STRAY FROM THE CARRIER'S COURSE!!!!!!!!!! Otherwise, you are asking for trouble.
So, don't. Just sink whatever is shooting at the carrier. Then, er...Win? Yeah,
win! You win once the carrier reaches the bounding box. Oh, and good luck. Do
I have to say why?

B-05 - Assault at Rabaul
Sink 4 enemy cruisers.
Rating: 4

Another hard one. Wheee. Head North, kill the shore emplacement, head a little
more North, then West, and kill the cruisers. Use torpedoes where they are
needed. Then escape. Sorta like a beefed up A-06. Just don't die, please don't
die. Why? Because you'll look stupid. This one IS hard,so don't goof around.
But you didn't get this far slamming your head into the controller and praying
it would work, right? Good.

B-06 - The Killing Machine
Sink 1 enemy battleship.
Rating: 4

OK, sink an enemy battleship. All I can say is that this is hard. For the
unprepared. But this is a walkthrough, so you are more than prepared. Head East,
and sink the small group. Continue East, and there will be a few battleships.
Torpedo them, and if you have at least 20cm guns, use them for backup fire.
Salvage what you want, and escape.

B-07 - Majesty
Sink 4 enemy cruisers.
Rating: 3

Er, really, how many cruisers does the Empire have? Anyhow, head toward the
group, sink the cruisers, salvage your stuff, and escape. By now you should
have learned the proper way to sink a cruiser with a destroyer or cruiser.
Barrage with torpedos, and cover with main guns. Simple enough, people.

B-08 - The Terror Below
Destroy the supership!
Rating: 5

First, equip anti-sub weapons before leaving dock. Then, make sure you have
torpedos and good main guns. Why? Because this thing is a submarine. At first
it is submerged, get it to rise by pelting it with anti-sub weapons. Once it is
at about half endurance, it rises. Now, you can pound it with volley after
volley of torpedos to your hearts content. Then, once it sinks, salvage the
wreckage and escape. Simple? Sure, just don't get killed by a submarine, that
would be a stupid way to die, even though it is a supership.

B-09 - Behind Enemy Lines
Raid Kagoshima and escape.
Rating: 3

First, head for the big indent in the land, North of your starting position.
Go as far as you can in, and you are done. Well, almost done. Head back out,
and hang a hard right to the edge of the battle sector. Now you are done.
Easy? Yup, you bet.

B-10 - Shadow of Evil
Destroy the supership!
Rating: 6

OK, remember those nice guns you researched? Well, they are your best friends
here, just aim up, and they are ultra-lethal. But if you are still using your
destroyer, I highly recommend upgrading to a cruiser or, if you have
researched it and can afford it, a battleship. Just keep shooting and once
you get its endurance down enough, it will hammer you with gunfire, just keep
going, if you repair you are vurnerable to its fire! Its disadvantage: the
heavy gunfire is inaccurate! Just keep going to see an awesome death scene,
just salvage the wreckage and escape. Quickly. Unless you like struggling
for success, then failing. Once this guy is dead, the difficulty only 
increases, with multiple superships per sector. Good luck from here on in,
it is your only motivation. Other than blowing stuff up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~END SECTION B~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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