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    2P Battle Mode FAQ by knuckles_sonic8

    Version: 1.1 | Updated: 05/01/07 | Printable Version | Search Guide | Bookmark Guide

    Sonic Heroes 
    2P Battle Mode FAQ
    Version 1.1
    Created by: knuckles_sonic8 
    
    **************************************
    
    Table of Contents:
    
    1. Disclaimer
    2. FAQ Information
    3. Game Information
    4. Version History
    5. Before You Begin
    6. Action Race
       (a) Generic Information
       (b) Seaside Hill
       (c) Grand Metropolis
       (d) BINGO Highway
    7. Team Battle
       (a) Generic Information
       (b) City Top
       (c) Casino Ring
       (d) Turtle Shell
       (e) Formation Advantages
       (f) Leader Advantages
    8. Special Stage
       (a) Generic Information
       (b) Stage 1
       (c) Stage 2
       (d) Stage 3
    9. Ring Race
       (a) Generic Information
       (b) Egg Treat
       (c) Pinball Match
       (d) Hot Elevator
    10. Bobsled Race
       (a) Generic Information
       (b) Seaside Course
       (c) City Course
       (d) Casino Course
    11. Quick Race
       (a) Generic Information
       (b) Road Rock
       (c) Mad Express
       (d) Terror Hall
    12. Expert Race
       (a) Generic Information
       (b) Rail Canyon
       (c) Frog Forest
       (d) Egg Fleet
    13. Thank You
    
    **************************************
    
    1. Disclaimer
    
    I give permission to www.gamefaqs.com to use my FAQ on 
    their site. No other site, nor individual person, may use 
    my FAQ in its entirety, or part of it, by ripping off, 
    copying and pasting, selling, rewriting, redistributing or 
    in any way shape or form duplicating or taking part of this 
    FAQ without documented permission from me. To violate any 
    of the above is a serious crime and you will be dealt with 
    by the law. 
                                                                         
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2. FAQ Information
    
    This is an FAQ created by me to help all you Sonic Heroes 
    fanatics in beating your friends at the mini-games Sonic 
    Team has incorporated into this great platformer found in 
    2P Battle Mode. Enjoy!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    3. Game Information
    
    Title: Sonic Heroes
    Platform: Multi-platform
    Blocks: 2
    Number of Players: 1-2 Simultaneous
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    4. Version History
    
    Version 1.0 - Has information and strategies for all mini-
    games.
    
    Version 1.1 - More tips added thanks to "shadowdragon7416".
    Fixed some formatting issues. Minor touch-ups in the tips.
    Added to introductory comment below.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    5. Before You Begin
    
    Don't forget that to unlock the following mini-games in 2P 
    Battle Mode (with the exception of Action Race), you must 
    collect a total of 20 Emblems for each mini-game with the 
    last mini-game unlocked by getting 120 Emblems. Other than 
    this, enjoy the guide and try to have fun with Sonic 
    Heroes' Battle Mode (although, admittedly, it's quite hard 
    to).
    
    If you feel you're quite good at Sonic Heroes in general, head
    on over to The Sonic Center where you'll surely be welcomed
    as you compete amongst many other users for World Records in
    Ring, Score and Time Runs. Why not head on over there? You
    can check out my profile as well, if you like.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    6. Action Race
    
    (a)	Generic Information
    
    Omochao's Information: This is Action Race! First one to 
    the goal wins!
    Stages: Seaside Hill, Grand Metropolis, BINGO Highway
    Recommended for: Beginners 
    Mission Goal: Get to the Goal Ring before your opponents!
    My Words of Wisdom:
    -Any team can be used for Action Race, especially on BINGO 
    Highway. Don't think that Team Rose isn't as fast as the other 
    teams. That may be true, but they can still be quite useful to you. 
    -Avoid using your Flight characters whereever possible. They'll 
    just lead you to your detriment.
    
    (b)	Seaside Hill
    
    My Personal Level Rating: 3/5
    Team Advantage: Sonic/Dark (Light Dash)
    Team Disadvantage: Rose/Chaotix (No Light Dash)
    Checkpoints: 3
    Length: Average
    Fun Factor: 3/5
    Difficulty: 2/5
    Music: 3/5
    
    Strategy:
       Once you begin, it's easy to see where you'll be heading 
    as far as the path goes. Head straight ahead with full 
    speed then, if you are Team Sonic or Dark, try Light 
    Dashing into the 5 rings in front of you. Then, head 
    forward through the Speed Boosts then use the Light Dash 
    once again to dash right into the flight rings, if 
    applicable. If not, however, simply use your Flight 
    character. As you head straight again, head under the 
    Flapper and avoid him altogether whilst heading onto the 
    spring. Whilst aloft from the spring, switch to Power 
    Formation and cross the large Speed Boosts in that 
    formation. Head straight into the checkpoint but stay in 
    the Power Formation to collect all 3 Item Boxes found on 
    the 3 loops in front of you. While in the loop, to save 
    some time, instantly change to Speed Formation and, if 
    possible, perform the Light Dash on the upcoming curved 
    line of rings. Switch to Power Formation again to eradicate 
    the two pawns. Then, use the same attack to destroy the two 
    blocks in front of you, revealing a spring. Once you cross 
    paths with the spring, whilst aloft, use your Power 
    character's aerial shot attack (e.g - Knuckles' Fireball 
    Dunk) to eliminate the Cannon Pawn up ahead. Then, if you 
    didn't manage to cross it, reach the higher platform by 
    heading onto the spring. Then, switch to Speed Formation 
    and dash into the 5 or some odd rings in front of you and 
    continue down the path rather than switching to the Flight 
    Formation to head upwards. Once you cross the springs at 
    the end of the loop at the end of the path, switch to Power 
    Formation again to break the blocks containing the Triple 
    Spring. Once you cross paths with the Triple Spring, 
    perform your gliding aiblity (e.g - Triangle Dive) whilst 
    aloft to head into the hovering Flight Ring. After crossing 
    the Flight Ring, use your Power character's aerial shot 
    attack to eliminate the two Pawns in front of you and use 
    their ground attack to remove the 4 blocks from your path. 
    Before crossing the Speed Boosts, though, switch to Speed 
    Formation and then continue down the path. Once you reach 
    the curved line of rings, use the Light Dash, if possible, 
    and you should cross the checkpoint successfully. Then, 
    cross the three loops in Speed Formation without forcing 
    upwards on the Control Stick too much (most like1y you will 
    fall off the loop if you do not heed this advice). After 
    which point you will be sent to another island. By now, you 
    should have acquired a Team Blast. Use it here on the 
    enemies you see in front of you and your potential 
    opponents as well (who are most likely somewhere near you). 
    Once the Team Blast has been used, use your Speed character 
    to perform the Homing Attack onto the spring in front of 
    you. Then use continued Homing Attacks while aloft to get 
    across to the other side using the Flappers but just 
    perform one homing Attack on each enemy - destroying the 
    Flappers is not necessary. At the very end of the level, 
    use more Homing Attacks on the last two hovering Green 
    Flappers, then, whilst still aloft, perform one final 
    Homing Attack to dash right into the Goal Ring. 
    
    (c)	Grand Metropolis
    
    My Personal Level Rating: 2/5
    Team Advantage: 
    Team Disadvantage: 
    Checkpoints: 3
    Length: Short
    Fun Factor: 2/5
    Difficulty: 3/5
    Music: 2/5
    
    Strategy: 
         Okay, you'll start off on a light blue track. Simply 
    head straight into the loop ahead. Don't bother performing 
    the Light Dash (if applicable) on the rings in front of the 
    loop for you won't be able to dash through them at the 
    angle you are at. After the loop, you'll head towards a 
    couple of speed boosts which will send you shooting off on 
    a straight path. Simply dodge (or eliminate if your prefer) 
    the enemy then move one to the first checkpoint (I'd 
    recommend you go through as your Speed character). Rather 
    than trying to cross the gap by eliminating the enmies, 
    simply go under them to find a Spring which will send you 
    to the platform you'd be going towards if you eliminated 
    the enmies, which will save a bit of time for you. Quickly 
    change to Power formation to eliminate the Green Turtlebot 
    up ahead and then wait a while for the path to appear, then 
    proceed. In the next area, simply use Fireball Dunk on the 
    Red Flapper in front of you to make the next path appear. 
    Wait a while, let it appear, then cross the path and the 
    upcoming checkpoint as your Speed character once again. 
    Head down the slope and defeat the aloft Flapper to open a 
    cage containing a spring which will send you to the enxt 
    area. Totally dodge the enmies and head up the uphill slope 
    and cross the final checkpoint as Speed formation again. 
    Run right into the Giant Speed Boost to be sent over to the 
    next path which will contain many loops, twists and turns. 
    Go through the path to be sent to another set fo Speed 
    Boosts which will send you to the final area where there 
    are two Pawn's waiting for your arrival. Ignore them and 
    dash right into the Goal Ring to claim your victory.
    
    (d)	BINGO Highway
    
    My Personal Level Rating: 4/5
    Team Advantage: None
    Team Disadvantage: None
    Checkpoints: 0
    Length: Average
    Fun Factor: 4/5
    Difficulty: 3/5
    Music: 4/5
    
    Strategy:
         At the start, you'll be placed outside of where the 
    Pinball Table begins. To get to the Pinball Table, you'll 
    need to switch to Flight Formation and perform the 
    following tasks. First off, jump atop the platform on the 
    ground, then ascend into Flight to land atop a floating 
    Dice which moves both up and down. After whcih point, 
    you'll see another floating dice block with 4 springs atop 
    it. Jump onto one of the springs, and whilst aloft, descend 
    to either one of the two floating dice to your right and 
    left. These dice will take you to the start of the Pinball 
    Table. Head in as Flight Formation to ensure that all your 
    Team Members get inside. From here on in, it's pretty self-
    explanatory. Getting BINGO is not mandatory, but you can 
    try if you really want to just for the fun of it. Just 
    don't waste your time too much on it. Always take the 
    shortest route to guarantee you'll get the Goal Ring ahead 
    of your opponent. Be advised, though, that if you and your 
    other team members all fall off, you'll have to start from 
    the beginning so be careful. Also, try avoiding the slot 
    machines themselves for rings are pointless in this level 
    and it'll just slow you down. About 3/4 to the end of the 
    Pinball Table, you'll see three routes in front of you 
    after the turn where you got the second last bingo chip. 
    The left and the right routes will take you to the Pinball 
    Table where the Goal Ring is but it'll take you much longer 
    to get down to it. Try taking the middle route, for it 
    contains a spring afixed at the end of it, which, when 
    used, can send you flying right towards the area where the 
    Goal Rings is located. But if you so happen to go onto the left
    or right path, simply hold left (if you're on the right path) or
    right (if you're on the left path) and you should still be able to
    reach it. In fact, this is a better route to follow as the middle
    path takes longer, it seems. Just remember to hold the Control stick 
    in the direction you want to follow if you want to make it. If you 
    don't make the Goal Ring from the flight down, simply use the flippers
    to destroy the panels which block the area where the 
    Goal Ring is. Observe where your opponent is on the Table, 
    however, for you amy end up clearing the way for them and 
    that would lead to your loss! Once one of the panels turn 
    from Green to Yellow to Red, there will be a small squeeze 
    for you to get through, enabling you to reach  the Goal 
    Ring. Good luck.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    7. Team Battle
    
    (a)	Generic Information
    
    Omochao's Information: This is Team Battle! Win by forcing 
    your opponents off the field!
    Stages: City Top, Casino Ring, Turtle Shell
    Recommended for: Advanced Players
    Mission Goal: Force your opponents off of the field!
    My Words of Wisdom:
    -In this section, the Strategies provided are strategies 
    that are proven to work. You are, however, encouraged to use 
    your own strategies but if you would like some pointers, read 
    my Strategies as I have found that they are quite helpful. 
    -In this section, the Strategy Ratings are rated on how 
    successful they will be when facing other teams. They have all 
    been tested and you can find for yourself that my ratings aren't 
    far from the truth.
    
    TIPS FROM SHADOWDRAGON7416:
    ***TIP1:***
    "Team rose probably has the most attack power in team battle mode. 
    If cream is ever your only character left, press your attack button 
    (which varies depending on what system you use, same button to use 
    thunder shoot) to send cheese into your opponents. This move requires 
    you to be on the ground and costs some time (1-2 secs) but once 
    successful, cheese will attack your opponents about 2 to 3 times in a 
    row. The first hit will almost always cause them to lose all their 
    rings, and the second attack can be devastating. If you repeatedly tap 
    the attack button, cheese will attack indefinitely, and the best part 
    is it leaves your opponents with no time to respond, because they are 
    stunned. This move will almost always guarantee a victory. 
    
    Note: this move does not work in casino ring, because cheese will 
    target the springs instead."
    
    ***TIP2:***
    "You can get team blast very quickly if you use amy and continuously tap 
    the attack button. Instead of using rocket accel, she'll use her short 
    range hammer attack and the gauge will rapidly increase."
    
    (b)	City Top
    
    My Personal Level Rating: 5/5
    Power Cores: Triple Blue (2), Triple Red (2), Triple Yellow (2)
    Fun Factor: 5/5
    Difficulty: 2/5
    Music: 5/5
    
    Strategy: Team Sonic
    Strategy Rating: 5/5
    Strategy Rating - VS Team Dark: 4/5
    Strategy Rating - VS Team Rose: 5/5
    Strategy Rating - VS Team Chaotix: 5/5
    
    	Start off by switching to Tails to collect the 3 
    Yellow Power Cores found within either of the two floating 
    Item Balloons. Then, switch to Knuckles to destroy the 
    wooden and metal containers, revealing 3 Blue and Red Power 
    Cores for both Sonic and Knuckles respectively.
    
          When battling, it goes without saying that Power 
    characters should take the lead the whole time you battle. 
    However, in this battle, it would not be the case. Start 
    off by entrapping your opponent in a tornado using Sonic's 
    Blue Tornado ability. Once the opponents are airborne, use 
    Tails to knock them a bit further away from you, then, 
    switch to Knuckles and quickly jump and whilst aloft, 
    perform the Fireball Dunk ability to inflict damage upon 
    all 3 teammates. If not all or even some get eliminated, 
    which is quite rare, use Knuckles' Dash Punches to finish 
    the job.
    
    	If Tails is ever the last one standing, use his Dummy 
    Ring Bombs repeatedly as you travel in a circular motion 
    around your opponents. This can both stun your opponents 
    and build up the Team Blast you may need to recover Sonic 
    and Knuckles.
    
    Strategy: Team Dark
    Strategy Rating: 5/5
    Strategy Rating - VS Team Sonic: 5/5
    Strategy Rating - VS Team Rose: 5/5
    Strategy Rating - VS Team Chaotix: 4/5
    
    
         Use Rouge to fly up in the air, and then use her 
    Thunder Shoot to prevent your opponents from heading 
    towards the balloons and/or the containers found on the 
    stage. Use her Thunder Shoot to stun your opponents, then 
    swoop in as Omega to deliver another hard blow on them. 
    Whilst they are stunned, head over to the wooden and metal 
    containers to find the Power Cores for Shadow and Omega. 
    Then top it off with Shadow's Black Tornado to finish your 
    opponents off. If they are stubborn in falling off the 
    edge, use his Black Tornado, and then, before you land, use 
    his Homing Attack to force your opponents even further off 
    the stage.
    
    Strategy: Team Rose
    Strategy Rating: 3/5
    Strategy Rating - VS Team Sonic: 4/5
    Strategy Rating - VS Team Dark: 3/5
    Strategy Rating - VS Team Chaotix: 3/5
    
    	People will think that by picking Team Rose, you will 
    lose, but this is not the case. Sometimes, Team Rose can be 
    quite useful when facing your opponents. Take this 
    strategy: most likely, you being Team Rose, your opponents 
    will come at you with full force. So, you do the same. Use 
    Amy's Rocket Accel to push past your opponents when they 
    are charging at you. If they decide to go for the 
    containers instead, go for the containers also. Once you 
    find Big's Power Cores, that's all you need. Press the B 
    Button three times to start his powerful move I like to 
    call the Iron Ball Swing. It can easily eliminate your 
    opponents but it has occurred where not all were knocked 
    out because they were too far away. If this is the case, 
    use Amy's Tornado Hammer to send them flying off the stage. 
    You may have to use it continuously since they will be 
    running at quite a fast pace (most likely), and aiming at 
    them successfully won't be easy.
    
    Strategy: Team Chaotix
    Strategy Rating: 3/5
    Strategy Rating - VS Team Sonic: 3/5
    Strategy Rating - VS Team Dark: 3/5
    Strategy Rating - VS Team Rose: 4/5
    
    	Espio's Rocket Accel is quite powerful so I suggest 
    using it to break open the wooden containers. I suggest you 
    use this strategy rather than using Vector to do so, since 
    your opponents will probably head for the containers as 
    well, and if they come in your way, they'll be in for a 
    shock. Get the 3 Power Cores for him to make him Level-Up. 
    Then perform a Homing Attack at your opponents proceeded by 
    a Leaf Swirl. It may seem risky but it's worth risking your 
    teammates lives with you at Level 3. Use his Shurikens 
    continuously to stun your opponents. Once you find them 
    stunned, perform another Leaf Swirl, and then quickly 
    change to Charmy to get the Yellow Power Cores from the 
    Item Balloon floating in the air, then, deliver the final 
    blow with his Thunder Shoot. If they still won't budge, use 
    Vector's Hammer Punch - that should give 'em a run for 
    their money.
    
    (c)	Casino Ring
    
    My Personal Level Rating: 3/5
    Power Cores: 
    Fun Factor: 3/5
    Difficulty: 3/5
    Music: 3/5
    
    Strategy: Team Sonic
    Strategy Rating: 4/5
    Strategy Rating - VS Team Dark: 3/5
    Strategy Rating - VS Team Rose: 5/5
    Strategy Rating - VS Team Chaotix: 4/5
    
         Start off by using Knuckles' Dash Punches to cover 
    some ground between you and your opponent. Then use Sonic's 
    Blue Tornado on your opponents as well. Most likely, your 
    opponents will head for the containers so keep a strict 
    watch on them, making sure they don't find the Power Cores, 
    nor, the Invincibility Item Box found in the metal 
    container on the far left-middle of the stage. Try using 
    the Spring's to your advantage as well, especially when up 
    against Speed characters, use Tails to jump on the spring, 
    then, whilst aloft, use his Thunder Shoot from a distance. 
    If you collected the Power Core for him, you should easily 
    be able to eliminate your opponents.
    
    	Rocket Accel would also be recommended if your 
    opponents are narrowed down to one more teammate. But, be 
    careful not to send your teammates nor yourself off the 
    level in the process. Try performing it when all the 
    containers are still on the stage; they can possibly 
    prevent you from falling off the stage,
    
    Strategy: Team Dark
    Strategy Rating: 4/5
    Strategy Rating - VS Team Sonic: 4/5
    Strategy Rating - VS Team Rose: 5/5
    Strategy Rating - VS Team Chaotix: 4/5
    
    	Use Omega, right off the bat, to eradicate all the 
    containers on the stage. Once you find a spring, however, 
    head for it and whilst aloft, use his Fireball Dunk to 
    inflict damage on your opponents. If you found the Red 
    Power Cores before reaching the spring, you can send them 
    back pretty far. If your opponents still are stubborn, use 
    Shadow's Black Tornado to finish them off or simply use 
    Rouge's Thunder Shoot. 
    
    Strategy: Team Rose
    Strategy Rating: 3/5
    Strategy Rating - VS Team Sonic: 3/5
    Strategy Rating - VS Team Dark: 3/5
    Strategy Rating - VS Team Chaotix: 4/5
    
    	If your opponents head for the item containers, use 
    Big to smash them as well with the goal of finding the Red 
    Power Cores found on the right side of the stage. Once you 
    find the spring, jump on it, then, whilst aloft, perform 
    his Body Slam ability and continuously perform that ability 
    to cover some ground. It is possible to knock your 
    opponents off just with this move. If you do not, however, 
    after 6 or so Body Slams, switch to Amy then use her 
    Tornado Hammer to break the remaining wooden containers. If 
    your opponents get in the way, they'll get ht by the 
    Tornado. Once all the containers are gone, just use Big's 
    Umbrella continuously to force Cream and Amy into your 
    opponents.
    
    Strategy: Team Chaotix
    Strategy Rating: 5/5
    Strategy Rating - VS Team Sonic: 5/5
    Strategy Rating - VS Team Dark: 4/5
    Strategy Rating - VS Team Rose: 5/5
    
    	Use Vector to break open all of the containers with a 
    goal of finding the 3 Red Power Cores. Once you find that, 
    use, what I like to call, Vector's "Bubble Gum Blast" to 
    stun your opponents, or even knock them off as the case may 
    be. If they survive, however, just use Charmy's Thunder 
    Shoot to knock them off (you should've found his Power 
    Cores when you were breaking the containers).
    
    (d) Turtle Shell
    
    My Personal Level Rating: 4/5
    Power Cores: Single Red (3), Single Blue (3), Single Yellow 
    (3)
    Fun Factor: 4/5
    Difficulty: 3/5
    Music: 5/5
    
    Strategy: Team Sonic
    Strategy Rating: 5/5
    Strategy Rating - VS Team Dark: 4/5
    Strategy Rating - VS Team Rose: 5/5
    Strategy Rating - VS Team Chaotix: 5/5
    
    
    	Right off the bat, use Tails' Thunder Shoot on the 
    spring behind you continuously until all three lights are 
    lit. Then, use the Team Blast once you are very close to 
    your opponents. For the remainder of the level, if your 
    opponents aren't eliminated, which will probably be the 
    case, use Tails' Thunder Shoot continuously on your Speed 
    and Power opponents, or, use Knuckles to head on the 
    spring, then, whilst aloft, use his Fireball Dunk ability 
    to target your opposing Flight and/or Speed characters. 
    This should be an easy battle for Team Sonic.
    
    Strategy: Team Dark
    Strategy Rating: 5/5
    Strategy Rating - VS Team Sonic: 4/5
    Strategy Rating - VS Team Rose: 5/5
    Strategy Rating - VS Team Chaotix: 5/5
    
    	Right away, use Omega and run in a sideways path into 
    the spring to light up the three lights found on the large 
    spring. This will enable your Team Blast. I suggest using 
    it when some of your teammates are eliminated but since 
    this level is quite small and it is quite likely that you 
    will fall off with them, use the Chaos Inferno when your 
    opponent is aloft from the spring (trust me, he'll head for 
    it once he/she realizes you can get a Team Blast from it). 
    Before you use it, though, make sure your opponents haven't 
    found the Invincibility Balloon yet or your Team Blast 
    would be useless. If they do not, however, use Rouge's 
    Thunder Shoot three times, then, for the remaining 7 or 6 
    seconds, continuously use a combination of Shadow's Black 
    Tornado and his Homing Attacks to send your opponents 
    flying once the 10 seconds are up. 
    
    Strategy: Team Rose
    Strategy Rating: 4/5
    Strategy Rating - VS Team Sonic: 4/5
    Strategy Rating - VS Team Dark: 3/5
    Strategy Rating - VS Team Chaotix: 4/5
    
    	Turn around as soon as you begin and use Amy to light 
    up the three lights found on the spring. Once you activate 
    your Team Blast, use the Flower Festival to gain the 
    Invincibility and use Big's Body Slam, his Umbrella and 
    Amy's Tornado Hammer to force your opponents off the stage. 
    Simple, yet, the most effective strategy I've used.
    
    Strategy: Team Chaotix
    Strategy Rating: 4/5
    Strategy Rating - VS Team Sonic: 3/5
    Strategy Rating - VS Team Dark: 4/5
    Strategy Rating - VS Team Rose: 4/5
    
    	Use Charmy's Thunder Shoot right away to prevent your 
    opponents from getting lighting up the three lights on the 
    spring. If they are aloft, his Thunder Shoot should send 
    them flying. Be on the lookout for Item Balloons as well 
    whilst in this formation for the Item Balloons carry 
    Invincibility or Single Blue, Red and Yellow Power Cores 
    that can help your attacks. Switch over to Vector to light 
    up the three springs, followed by the performing of your 
    Team Blast, then, switching over to Espio and using his 
    Leaf Swirl for the final hit.
    
          If they go at you at the start, change strategies and 
    try using Espio's Leaf Swirl immediately. They may hit the 
    Tornado but don't count on it. Use his Shurikens to stun 
    your opponents (whilst also on the lookout for Power Cores 
    to Level-Up) and then use Vector's Hammer Punch to send 
    your opponents flying.
    
       (e) Formation Advantages
    
    Some characters are better off against character 
    formations. The following is a compiled list of the 
    character formations best suited against enemies:
    
    When your opponent is in Speed Formation, switch to your 
    Power character.
    When your opponent is in Power Formation, switch to your 
    Flight character.
    When your opponent is in Flight Formation, switch to your 
    Speed character.
    
       (f) Leader Advantages
    
    So, your opponent has only one team member left and you 
    wanna show them no mercy? NO problem. Heed the following 
    advice as I state the best attacks to use against such 
    opponents:
    
    Team Sonic
    
    Against Sonic:
     Team Dark - Fireball Dunk
     Team Rose - Thunder Shoot
     Team Chaotix - Hammer Punch
    
    Against Knuckles: 
     Team Dark - Black Tornado
     Team Rose - Tornado Hammer
     Team Chaotix - Leaf Swirl
    
    Against Tails:
     Team Dark - Black Tornado
     Team Rose - Tornado Hammer
     Team Chaotix - Leaf Swirl
    
    Team Dark
    
    Against Shadow:
     Team Sonic - Thunder Shoot
     Team Rose - Tornado Hammer
     Team Chaotix - Thunder Shoot
    
    Against Omega:
     Team Sonic - Thunder Shoot
     Team Rose - Thunder Shoot
     Team Chaotix - Leaf Swirl
    
    Against Rouge:
     Team Sonic - Fireball Dunk 
     Team Rose - Tornado Hammer
     Team Chaotix - Leaf Swirl
    
    Team Rose
    
    Against Amy:
     Team Sonic - Dash Punch
     Team Dark - Thunder Shoot
     Team Chaotix - Thunder Shoot 
    
    Against Big:
     Team Sonic - Blue Tornado
     Team Dark - Fireball Sunk
     Team Chaotix -  Leaf Swirl
    
    Against Cream:
     Team Sonic - Fireball Sunk
     Team Dark - Black Tornado
     Team Chaotix - Hammer Punch
    
    Team Chaotix
    
    Against Espio:
     Team Sonic - Fireball Dunk
     Team Dark - Fireball Dunk
     Team Rose - Umbrella Swing
    
    Against Vector:
     Team Sonic - Blue Tornado
     Team Dark - Black Tornado
     Team Rose - Tornado Hammer
    
    Against Charmy:
     Team Sonic - Thunder Shoot 
     Team Dark - Thunder Shoot
     Team Rose - Body Slam
    
    Hope that helps! If you like, you can print this part out 
    for your reference ONLY. Authorization to the printing of 
    this section is still subject to the Disclaimer. Thank you 
    in advance for your cooperation.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    8. Special Stage
    
    (a)	Generic Information
    
    Omochao's Information: This is Special Stage Race! First to 
    get the Chaos Emerald wins!
    Stages: Stage 1, Stage 2, Stage 3
    Recommended for: Advanced Players
    Mission Goal: Get the Chaos Emerald!
    My Words of Wisdom:
    -Avoid running up the sides of the stages. This will 
    slow you down.
    -Never ever use Flight formation unless you're planning 
    on LETTING your opponent win.
    -Strategies in this seciton will mainly tell you where 
    Bombs and Speheres are located.
    -Use Power to gather the Red Spheres when you reach them 
    so you'll Level-Up faster.
    -Avoid jumping. This will greatly slow you down.
    -If you hit one bombs, surrounding bombs will also 
    explode, clearing the way for you.
    
    (b)	Stage 1
    
    My Personal Level Rating: 4/5
    Length: Short
    Fun Factor: 4/5
    Emerald Difficulty: 3/5
    
    Strategy: 
    
        Simply stay on either your left or the right at the 
    start of the stage, continously dashing into the Spheres. 
    You'll eventually reach a set of Speed Boosts, after which 
    point, tons of Red Spheres will begin to appear at the 
    sides of the stage. Dash into those, which will enable you 
    to Level-Up. If you continously dash, you'll be able to 
    catch the Emerald by now, no problems.
    
    (c)	Stage 2
    
    My Personal Level Rating: 4/5
    Length: Average
    Fun Factor: 3/5
    Emerald Difficulty: 4/5
    
    Strategy: 
    
    Bombs begin to appear on this stage but they tend to be 
    found more so at the sides. Stay in the middle but swish to 
    the sides for the Spheres and dash continually whilst 
    dodging the bombs and you should do fine. About halfway 
    into the stage, you'll find the Red Spheres. Use them to 
    Level-Up and then take advantage of the speed boost by 
    meeting up with the Emerald.
    
    (d) Stage 3
    
    My Personal Level Rating: 4/5
    Length: Long
    Fun Factor: 3/5
    Emerald Difficulty: 5/5
    
    Strategy: 
    
         Numerous bombs abound here so you'll need to have good 
    reflexes in order to outmaneuver each and everyone of them 
    whilst still trying to keep up with the Emerald. Don't 
    expect getting the Emerald unless you're good at Special 
    Stage for the bombs wil prove to be the biggest obstacle 
    you'll have in this battle. Generally, though, they tend to 
    be on the sides more so than in the middle, so, stay close 
    to the middle and you'll do fine. Just try to stay ahead of 
    your opponents that way if the Emerald reaches the Goal, 
    you'll still win for being ahead of them.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    9. Ring Race
    
    (a)	Generic Information
    
    Omochao's Information: Collect as many rings as you can 
    within the time limit!
    Stages: Egg Treat, Pinball Match, Hot Elevator
    Recommended for: Beginners
    Mission Goal: Collect the Rings within the time limit!
    My Words of Wisdom:
    -Remember that if you use a Team Blast anywhere in the 
    Stage you are battling on, your opponent will lose all of 
    his/her rings giving you quite a bit of an advantage. Use your 
    Team Blast wisely as this will also stun them for a second.
    -Flight characters are pretty much useless in this 
    Battle. Don't even bother switching to Flight Formation. It'll 
    just slow you down.
    
    (b)	Egg Treat
    
    My Personal Level Rating: 2/5
    Formation Advantage: Speed
    Length: Average
    Fun Factor: 3/5
    Difficulty: 2/5
    
    Strategy: 
    
    	Remain as your Speed character and if he can perform 
    the Light Dash on the upcoming rings, by all means, use it. 
    Continuously use it then, run past the beach and into the 
    second area similar to where you started. Simply use your 
    Speed character to pop the Item Balloons rather than 
    wasting time using your Flight character. Then, the Hawk 
    should stop at the next beach so don't go any further. 
    Follow the Hawk closely as him and Dr. Eggman dispense 
    rings in a rotary motion. Once he is finished, there should 
    be not a lot of seconds left. That would be the perfect 
    time (and the most frustrating for your opponent) to use a 
    Team Blast. Heh heh.
    
    (c)	Pinball Match
    
    My Personal Level Rating: 4/5
    Formation Advantage: Speed/Power
    Length: Long
    Fun Factor: 4/5
    Difficulty: 3/5
    
    Strategy: 
    
          There isn't really much to say for this stage except 
    that, first, at the beginning, you will start near a cannon 
    which will shoot you off into the direction of the Pinball 
    Table. If you go in the cannon as Power formation, you get 
    to choose where your characters will end up on the Pinball 
    Table. Go in as Speed formation and you'll simply go 
    straight ahead onto the Pinball Table, but, notice, that 
    all three team members will be shot straight into the 
    middle of the Pinball Table where a slot machine is 
    located. This is your chance to get tons of rings as your 
    results in the slot machine will be tripled! If you head in 
    the cannon as Flight formation, you'll simply head towards 
    the lower half of the Pinball Table. Personally, I'd choose 
    and recommend Speed, however, if you're good at making sure 
    that your opponents won't fall off the Pinball Table, then 
    I suggest Power. As for Flight, well, I wouldn't recommend 
    it at all. Speaking of which, I almost forgot. Don't forget 
    that if all three members of your team fall off the Pinball 
    Table, you will be forced to start from the beginning, 
    losing all of your rings so make sure you pay attention to 
    all three of your team members. Also, note that by hitting 
    panels and turning them from Green to Yellow to Red will 
    result in you gaining 10 rings. Finally, the only time you 
    could potentially use your Team Blast is if you fall off 
    and are forced to start over but don't intentionally die 
    simply for that purpose. 
    
    (d) Hot Elevator
    
    My Personal Level Rating: 2/5
    Formation Advantage: Speed
    Length: Average
    Fun Factor: 2/5
    Difficulty: 2/5
    
    Strategy: 
    	
         As you begin, you'll land atop a moving elevator, 
    heading in an upwards direction. Rings will begin to appear 
    in different places on the elevator. In the beginning, a 
    single ring will appear above you so simply stand in place 
    or use your Flight character to get it. Next, item balloons 
    will appear at 4 seperate corners of the elevator. Use your 
    Speed character to get them as the elevator will move 
    quickly. Next, 2 more balloons will appear near the middle 
    of the elevator. Again, use Speed formation to get them 
    both, if possible. When there's about 32 seconds remaining, 
    fireballs will appear above you along with rings. Watch out 
    for the fireballs for they will result in you losing all 
    your rings. Also note that once the rings appear, they will 
    be in a line that you can Light Dash through (if 
    applicable). Be sure NOT to Light Dash here for it may lead 
    you to falling off the elevator and that won't do you any 
    good, especially so late in the game. For the remaining 10 
    seconds, just survive the onslaught of attacks your 
    opponents may bring forth or attack them yourself but be 
    sure not to fall off the elevator!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    10. Bobsled Race
    
    
    (a)	Generic Information
    
    Omochao's Information: This is Bobsled Race!
    Stages: Seaside Course, City Course, Casino Course
    Recommended for: Beginners
    Mission Goal: Lap the course 3 times before your opponents!
    My Words of Wisdom:
    -Every time you hit an Iron Ball, you will lose one of 
    your teammates. The first time you get hit, your Speed 
    will decrease since you lose your 
    Speed character. The second time you get hit, you will be 
    unable to move at all since you lose your Power character. 
    Then, all you'll be able to do with your bobsled will be to 
    jump. Be careful!
    -Be aware that if it so happens that you lose all 3 of 
    your teammates in one whole lap, you will be eliminated and 
    your opponent will automatically win so be careful.
    -The strategies in this section are simply tips, not 
    about maneuvering around the track itself, which may appear 
    in a later version.
    
    (b)	Seaside Course
    
    My Personal Level Rating: 3/5
    Hazards: Iron Balls (7), Metal Containers (Too many to 
    count!)
    Length: Medium
    Fun Factor: 3/5
    Difficulty: 2/5
    Music: 3/5
    
    Strategy: 
    
         This track should be quite simple. It is impossible 
    for you to lose all your team members so don't worry, even 
    beginners can prevail on this track. The metal containers, 
    themselves, can slow you down, so be sure to jump over 
    them. Otherwise, with the exception of the line of Iron 
    Balls near the middle and the end of the track, you 
    shouldn't have any problems here.
    
    (c)	City Course
    
    My Personal Level Rating: 2/5
    Hazards: Metal Containers
    Length: Medium
    Fun Factor: 2/5
    Difficulty: 1/5
    Music: 2/5
    
    Strategy: 
    
      This track is surprisingly easier than the Seaside 
    Course. That is because there is no
    possible way you can lose not one of your team members on 
    this track. Only numerous metal containers and Dash Rings 
    abound here. Be sure to jump continously to gain full 
    advantage of the Dash Rings aloft throughout the track. 
    Just be sure to jump over the metal containers and find 
    Ring Boxes along the slope of the track to inrease your 
    speed a bit.
    
    (d) Casino Course
    
    My Personal Level Rating: 4/5
    Hazards: Iron Balls (30), Metal Containers (Too many to 
    count!)
    Length: Long
    Fun Factor: 4/5
    Difficulty: 5/5
    Music: 3/5
    
    Strategy: 
    
    	It goes without saying that the words, "Slow and 
    steady wins the race" definitely come to mind in this 
    difficult, yet fun, bobsled race. A whopping 30 Iron Balls 
    roam in the level posing a large threat to you and your 
    teammates. You'd want to be careful where you're driving on 
    this crazy stage. Although it's possible, you'll need to be 
    quite good to get around the stage at least once so take 
    your time for your opponents may be eliminated before you 
    even reach the difficult parts, making you win by default.
    
      Be sure to use the B Button often here. It's not about
    winning first, here as your opponent will most likely be eliminated
    anyway.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    11. Quick Race
    
    
    (a)   Generic Information
    
    Omochao's Information: This is Quick Race. It's short but fast.
    Stages: Road Rock, Mad Express, Terror Hall
    Recommended for: Advanced Players
    Mission Goal:
    My Words of Wisdom:
    -Wherever possible, avoid destroying enemies. Instead, 
    simply dodge them. 
    -Flight characters can be your friends here in crossing gaps
    and helping you reach the goal first.
    
    (b)	Road Rock
    
    My Personal Level Rating: 2/5
    Formation Advantage: Power
    Length: Very Short
    Fun Factor: 2/5
    Difficulty: 2/5
    
    Strategy: 
    
    	Right off the bat, run straight forward and in about 
    2 or 3 seconds, switch to your Power formation character 
    and use them to clear the way of the rocks that stand in 
    your path. After a while, you'll reach an end. Jump up 
    using that same character to ascend onto a higher platform. 
    Watch out for the weight over here, but, quickly clear the 
    remaining rocks that stand in your path. You'll reach an 
    end yet again but just jump and whilst aloft, switch to 
    your Speed character and use him to dodge the swinging Iron 
    Balls and dash towards the goal, or, if you prefer, you can 
    use your Flight character, but it will probably be 
    detrimental for you.
    
    (c)	Mad Express
    
    My Personal Level Rating: 5/5
    Formation Advantage: Speed/Flight
    Length: Average
    Fun Factor: 4/5
    Difficulty: 4/5
    
    Strategy:  
    	
    	Use your Speed character to Rocket Accel right 
    through the wooden containers at the forefront of the 
    stage. Then, once you reach the Cannon Pawn, just go around 
    him and perform a Homing Attack on the rail in front of 
    you. Press B in a pattern to grind and at the end of the 
    rail, use your Speed characters Homing Attack to eliminate 
    the Gold Jellyfish-like robot who will, surely, take one of 
    your teammates away if you're not careful.  Then switch to 
    Flight formation to ascend over the Laser Fence (or, if you 
    get enough air, you can use Sonic's/Espio's/Shadow's 
    Triangle Jump to get across). Remain as your Flight 
    character, then, gain flight and use his/her Thunder Shoot 
    to activate the pole using the Target in front of you and, 
    simultaneously, activate a Team Blast. Then switch back to 
    Speed formation, and, once it appears, perform your 
    character's Tornado attack to head up the pole in front of 
    you. After crossing the gap to the other train cart, 
    activate your Team Blast to stun your opponents, or freeze 
    them as the case may be. Then, switch to Power formation to 
    eliminate the Metal containers in front of you (or you can 
    use Flight to get across; personally, I feel Flight is 
    better and less time-consuming). Then, to cross the next 
    gap, you can either use your speed character's Triangle 
    Jump (if applicable), or, you can use your Flight 
    character's flight. Personally, whether or not your 
    character has or has no Triangle Jump ability, I suggest 
    using your Flight character to travel across the gap. Just 
    step on the flipping metal platform, then, once it flips, 
    begin your ascent. If you get a running start, you should 
    be able to cross the gap successfully. Then, using your 
    Flight character again, cross the second laser fence. Once 
    you land, switch to Speed, then use his/her Homing Attack 
    to grind the rail, then dash towards the Goal Ring. 
    
    (d) Terror Hall
    
    My Personal Level Rating: 4/5
    Formation Advantage: Power
    Length: Short
    Fun Factor: 3/5
    Difficulty: 4/5
    
    Strategy:  
    
    	Once you begin, switch to Power formation and use 
    them to eliminate the magician in front of you. Do it 
    quickly, because he can see you from afar if you're not 
    careful. Then, after defeating the enemy, defeat the Giant 
    Robot using your Power character's normal attack (e.g. - 
    Knuckles' Dash Punches). Once that's over with, a cage 
    carrying a switch will open. Activate the switch, then 
    perform your character's gliding ability to get up to the 
    higher platform. Then, simply switch to Speed to defeat the 
    Pawn, then, whilst still aloft from your Speed characters 
    Homing Attack, perform another Homing Attack to grind the 
    rail in front of you. Then, once you get off the rail, 
    simply run straight for the goal (oh, and don't worry about 
    the Pumpkin Ghost. He'll only harm you and set you back if 
    you move too slowly but you shouldn't have a problem with 
    that).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    12. Expert Race
    
    
    (a)	Generic Information
    
    Omochao's Information: This is Expert Race for the 
    experienced players who like long races!
    Stages: Rail Canyon, Frog Forest, Egg Fleet
    Recommended for: Advanced Players 
    Mission Goal: The ultimate challnge! Get to the Goal ring!
    My Words of Wisdom:
    -Although you may not want to help your opponents by 
    getting it, get all the checkpoints you find. If not, 
    and you end up dying, you'll have to start all over! 
    
    (b)	Rail Canyon
    
    My Personal Level Rating: 4/5
    Checkpoints: 1
    Length: Average
    Fun Factor: 4/5
    Difficulty: 3/5
    Music: 4/5
    
    Strategy:      
         You will simply start in the air. As you land, head 
    straight forwards, right into speed boosts which will force 
    you along a rail. Hold the B Button down to crouch and 
    accelerate whilst on a rail. Along the way, you'll reach a 
    loop early on. Near the end of the loop, let go of the B 
    Button and use the Control Stick to center you and your 
    teamates into the Bonus Rings in front of you. Be sure to 
    land on the rail, though. It's easy for you to miss the 
    rail here. Continue along the rail, dodging the Flappers 
    and still holding the B Button to accelerate. As you 
    progress, the rails will slowly begin to seperate from each 
    other. Stay on the rail you started on from the beginning 
    of the race and as a couple of explosions on other rails 
    occur, continue down your rail, switching ot Flight 
    Formation once you see these start occuring. Once you reach 
    the end of your rail, you should be able to land safely on 
    the platform below you without any trouble.
    
    Cross the Checkpoint up ahead and rather than using Flight 
    Formation to head into the Flight Ring ahead to cross the gap,
    use Flight and jump off the platform and head left and you'll see
    the terminal below you. Try to land on the rails here and you'll
    skip a time-consuming area. If you don't land it, then proceed: 
    Simply eliminate the Pawn in front of you whilst in Power 
    Formation which will then reveal a switch inside a gate you 
    must activate to turn on the next set of rails. Touch the 
    switch, then, grind the flourescent rails in front of you 
    in Speed Formation. As you begin to grind, things will 
    occur with Speed Boosts and Switches but don't worry about 
    that. Just keep grinding and you'll eventually reach a 
    whole new area. Get off the rails quickly once you see the 
    giant train blocking your path by using Flight Formation. 
    Simply head to the right (the left takes too much time), 
    then switch over to Speed Formation to go along the Spring 
    and head up the Pole using your Tornado Attack. Once you 
    reach the final platform after the pole, remain in Speed 
    Formation and zip past the heavy weights, ready to squish 
    you. After passing them, however, quickly siwtch over to 
    Power Formation and eradicate the Pawn in front of you and 
    the Pawn that will come from the sky soon after. Once you 
    defeat both Pawns, a cage wil open with a Switch activating 
    the Fan. Start the Fan, then perform your Power character's 
    gliding aiblity to Glide upwards from the current from the 
    Fan right into the aloft Goal Ring.
    
    (c)	Frog Forest
    
    My Personal Level Rating: 3/5
    Checkpoints: 3
    Length: Average
    Fun Factor: 3/5
    Difficulty: 3/5
    Music: 4/5
    
    Strategy: 
         You'll start off in the air here. Hold Up on the 
    Control Stick to save a large amount of time by landing 
    atop a platform. If you go too fast, however, the weight 
    will squish you as you run forwards and with no rings, this 
    will be detrimental, so watch your step here. Then switch 
    over ot Flight Formation, heading through the checkpoint as 
    that formation and through the aloft Flight Ring. Simply 
    use Flight to head straight forward on a platform where a 
    Pawn will begin to fire at you with his cannon. Use Thunder 
    Shoot to get rid of him, then land. Then gain flight again 
    and head over to the platform, dodging the gap, and landing 
    on some sort of non-growing Mushroom which I will refer to 
    as "Growth" for lack of a better word. :P Anyway, after 
    hitting the "Growth", oyu'll eb sent to an above platform 
    where you need to use your Power Character's Dash or Shot 
    ability to swing you and your teammates over to a new path. 
    Once you land there, switch over to Speed Formation, 
    heading down the path before you. As the 3-Way Intersection 
    comes closer and closer, switch to Power Formation to send 
    all three of your teammates up the three loops containing 
    Item Boxes at the height of each one. You should head for 
    the left or the right intersection yourself although one 
    member won't go up a loop. Hold Up on these loops or you 
    won't make it. Then, you'll reach a path 
    whereby....hey...you just passed the checkpoint! Keep going 
    and you'll see...you just dodged a Laser Fence! Keep 
    heading down the path as your Speed character (unless 
    you're desperate for the checkpoint). Quickly touch the 
    Frog in front of you and he'll cause it to rain. Continue 
    down the path that stretches upwards and once you reach the 
    peak of it, a platform will be revealed so don't be scared. 
    Then, switch over to Flight Formation and cross the next 
    gap before you. Before heading on the spring, though, light 
    up all the three lights to get a few rings. Then, head up 
    the Spring and you'll land on a platform whereby you need 
    to cross the checkpoint as that same character, and then 
    fly over the next few gaps over to the "Growth" which is on 
    another platform.
    
    Touch the "Growth" to bounce upwards and as you land, gain 
    Flight once again to cross the Flight ring, avoiding the 
    gap. Then, switch over to Speed Formation and perform 
    his/her Tornado ability to cause a Flower to start 
    rotating. Switch to Flight Formation if your opponent isn't too
    close to you and THEN head into the flower. Head Up and Down 
    on the flower (but DON'T PRESS A) to get the Balloons in the air. 
    Now, here's the tricky part. You have two paths to go to 
    which are coming up and you'll need to decide beforehand where you're 
    headed. If you're good at aiming, press the A Button at the 
    right moment to let go of the flower and land on top of a 
    vine you need to grind as a shortcut to the alternate route 
    whereby the Flower will automatically take you to. The flower will 
    take you inside a Beehive and inside, there will be 
    Balloons for you to pop for Item Boxes but those may waste 
    your time a bit. As you descend, you'll land on Speed 
    Boosts, sending you on a vine, the same vine you could've 
    taken beforehand. So don't be surprised if your opponent is 
    suddenly ahead of you because of that shortcut. 
    
    Anyway, grind the vine and continue down the path and reach 
    the checkpoint as your Flight character. Then, use your 
    Level-Up'd Thunder Shoot to eliminate the Cannon Pawn who 
    is guarding a case with a Frog inside of it. Eliminate him, 
    then the cage will open and once you go close to the Frog, 
    it'll start raining again. Then, jump up to the platform 
    above you and wait a bit and platforms along vines will be 
    revealed because of the rain. Obviously, use your Flight 
    character to carefully scale these platforms without 
    falling. Once you finally reach the other side, simply 
    dodge the Turtlebots by using Flight once again and head 
    straight into the Goal Ring.
    
    (d) Egg Fleet
    
    My Personal Level Rating: 3/5
    Checkpoints: 3
    Length: Long
    Fun Factor: 3/5
    Difficulty: 4/5
    Music: 3/5
    
    Strategy:  
        Okay, you'll start off in the air, so hold B instantly 
    since you'll land on rails. Grind those rails to reach a 
    flagship where there are 3 Triple Power Core Item Boxes on 
    either side of the flagship. Definitely, get them! Proceed 
    and defeat the Pawns that block your way. Perform Thunder 
    Shoot on the cannons, as well, to protect yourself from 
    their barrage. The gate wil then open once all enemies have 
    been eliminated. Proceed down the path as Speed Formation 
    to reach a Pawn who is blocking your way. Eliminate it, 
    then use your Tornado Attack to head up the pole in front 
    of you. Remain in Speed Formation and eliminate the Pawn 
    that is running towards you. 
    
    Proceed straight into the spring and whilst sloft, press 
    Left on the control Stick to head towards the next area. 
    Touch the Speed Shoes Item Box then head left and up the 
    Spring. Use Flight to go through the Flight Ring, then, 
    find the 20 Ring Item Box and continue forward as Speed 
    Formation. Next, grind the rail you see before you and when 
    you reach the end of it, grab the 20-Ring Item Box then 
    head up the Spring. Cross the Checkpoint up ahead in Flight 
    Formation (or with anyone else if you're still at Level 3 
    for all Team Members). Then, head through Flight Rings and 
    hold Up on the Control stick to find a balloon containing a 
    Triple Yellow Power Core. Continue down the path and use 
    Power Formation to destroy the iron containers. Then, if 
    possible, perform the Light Dash on the rings in front of 
    you, then, grind the rail in front of you. Land on the 
    platform ahead and then head forward into the next rail 
    which will lead you to a flagship. 
    
    Cross the checkpoint (as whoever you want) then proceed 
    straight ahead and soon, a powerful robot will appear. Use 
    Team Blast here. If you are Team Dark, don't forget to 
    press the Z Button again to stop the Chaos Inferno so you 
    can get going. Once the gate opens, you'll head down a path 
    with 2 Propellers at the end of it. Perform your Speed 
    character's Tornado Attack to start the Propeller. Don't 
    forget to NOT PRESS THE A BUTTON or you will fall to your 
    death! Whilst on the Propeller, you'll head into the first 
    balloon. After which point, hold Down on the Control Stick 
    to get some rings and the second balloon. Don't move after 
    that to get the 3rd balloon. After which point, hold Up on 
    the Control Stick for the fourth balloon, hold Down to get 
    the floating rings, then Down again for another set of 
    rings. Finally, hold Up on the Control Stick for more rings 
    and the final balloon. 
    
    The Propeller will then lead you to the final flagship. 
    Once you get off the Propeller automatically, head staright 
    into the Spring then use Flight Formation to cross the gap 
    in front of you. You amy need to use Thunder Shoot to 
    disable the cannons long enough for you to get by. Proceed 
    upwards in Flight formation and make your way up the side 
    platforms. Once you reach the top, eliminate the Pawn in 
    front of you using Thunder Shoot, then use Flight to cross 
    the gap to save valuable time, then use your Tornado Attack 
    in Speed Formation to head up the pole before you. Then, 
    travel around the gates at the top of the flagship and 
    you'll fight the same red robot you met earlier. Use your 
    Team Blast here (if you don't have it, use Thunder Shoot to 
    eliminate him). Switch over to Speed instantly to perform 
    the Rocket Accel so you can make a fast dash for the Goal 
    Ring at the end of the final path. Now, that wasn't so 
    hard, now was it? :) 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    13. Thank You
    
    Thank you to the following people who helped made this 
    guide possible:
    
    -SEGA and Sonic Team for creating the great game
    -YOU for reading it
    -My fingers, for typing it
    -"shadowdragon7416", for the new tips.
     :Tips for Team Battle
     :Tips for Races - Frog Forest, Rail Canyon, BINGO Highway
    
    Thanks!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~