DISNEY'S PIGLET'S BIG GAME - FAQ/WALKTHROUGH V. Final Author: Revenant (RevenantXYZ@hotmail.com) ----- Index ----- There is a code between brackets after each section. You can use these codes to search this document and quickly find what you need. Just click on any letter in this document, press Ctrl and F simultaneously and type in the code of the section you want to go to. 1. Introduction (A001) 2. Copyright notice - Plagiarism (B001) 3. Is this game worth buying? (C001) 4. Walkthrough (or: how do I finish the game) (D001) 4.1 Starting the game (D002) 4.2 Winnie The Pooh (D003) 4.2.1 First Room (D031) 5-6 4.2.2 Second Room (D032) - 4.2.3 Third Room (D033) 2-1-3 4.2.4 Fourth Room (D034) - 4.2.5 Fifth Room (D035) 4 4.2.6 Sixth Room (D036) 4.3 Roo (D004) 4.3.1 First Room (D041) 4.3.2 Second Room (D042) 9-6-5 4.3.3 Third Room (D043) - 4.3.4 Playing as Tigger (D044) 4 4.3.5 Fourth Room (D045) - 4.3.6 Fifth Room (D046) 8-7-3 4.3.7 Sixth Room (D047) - 4.3.8 Seventh Room (D048) 2 4.3.9 Eight Room (D049) - 4.3.10 Ninth Room (D0410) 1 4.4 Owl (D005) 4.3.1 First Room (D051) 4.3.2 Second Room (D052) 4.3.3 Playing as Winnie The Pooh (D053) 9 4.3.4 Third Room (D054) - 4.4.5 Fourth Room (D055) 7 5 4.4.6 Fifth Room (D056) - - 4.4.7 Sixth Room (D057) 8-6--1-2-3 4.4.8 Seventh Room (D058) - 4.4.9 Eight Room (D059) 4 4.4.10 Ninth Room (D0510) 4.5 Eeyore (D006) 4.5.1 First Room (D061) 4.5.2 Second Room (D062) 7 4.5.3 Third Room (D063) - 4.5.4 Fourth Room (D064) 10 6 4.5.5 Fifth Room (D065) - - 4.5.6 Sixth Room (D066) 5--4-8-9 4.5.7 Seventh Room (D067) - 4.5.8 Eight Room (D068) 3 4.5.9 Ninth Room (D069) - 4.5.10 Tenth Room (D0610) 1-2 4.6 Rabbit (D007) 4.6.1 First Room (D071) 4.6.2 Second Room (D072) 10 4.6.3 Third Room (D073) - 4.6.4 Fourth Room (D074) 9 6 4.6.5 Playing as Tigger (D075) - - 4.6.6 Fifth Room (D076) 11-8 5 4.6.7 Sixth Room (D077) - - 4.6.8 Seventh Room (D078) - --4 4.6.9 Eight Room (D079) 7-2-1-- 4.6.10 Ninth Room (D0710) - 4.6.11 Tenth Room (D0711) 3 4.6.12 Eleventh Room (D0712) 4.7 Teigetje (D008) 4.7.1 First Room (D081) 4.7.2 Second Room (D082) 7-8-9 4.7.3 Third Room (D083) - - 4.7.4 Fourth Room (D084) 6 10 4.7.5 Fifth Room (D085) - - 4.7.6 Sixth Room (D086) 4 - 3 4.7.7 Playing as Winnie The Pooh (D087) - - 4.7.8 Seventh Room (D088) 5 - 2 - 1 4.7.9 Eight Room (D089) - 4.7.10 Ninth Room (D0810) 12-11 4.7.11 Tenth Room (D0811) 4.7.12 Eleventh Room (D0812) 4.7.13 Twelfth Room (D0813) 4.8 Finishing the game (D009) 4.8.1 Extra mode (D091) 4.8.2 Last level: First Room (D092) 4.8.3 Last level: Second Room (D093) 4.8.4 Last level: boss (D094) 5. Quick-Walkthrough (E001) 5.1 Winnie The Pooh (E002) 5.2 Roo (E003) 5.3 Owl (E004) 5.4 Eeyore (E005) 5.5 Rabbit (E006) 5.6 Tigger (E007) 5.7 Finishing the game (E008) 6. Frequently Asked Questions (F.A.Q) 6.1 Questions about the game (F002) 6.2 Bugs (F003) 6.3 Questions about the FAQ/Criticism (F004) 6.4 For which age bracket is this game best suited? (F005) 6.5 Can you recommend any other games for kids? (F006) 6.6 Could you please translate a FAQ or something else for me? (F007) 7. Contacting me (G001) 8. Thank you notes (H001) ------------------- Introduction (A001) ------------------- I was surprised to see that this game has quite a high rank on the "Requested FAQS List" for both the Playstation 2 and the Gamecube on www.gamefaqs.com. I found this a bit peculiar considering the release date of this game. Maybe the cause for this is the fact that you don't earn any money by writing FAQs but the more likely cause is the fact that most FAQwriters are not really interested in this game because they find it too childish. I can't really blame them but luckily for the "people in distress" I have a little brother who happens to be very interested in this game. As a big Winnie The Pooh fan this game quickly found its place in his collection. The game looked very good but he got bored with it very quickly. After looking into the matter a bit more I came to the conclusion that this game can be played by children but that they sometimes don't have a clue on how to proceed. Parents are often too busy to spend a lot of time with the game or just aren't familiar with computers. I hope this document can help Piglet's Big Game a more pleasant experience for both children and parents. This content of this document is the same as the Dutch version. If you have any problems with this document please don't hesitate to contact me by sending an e-mail to RevenantXYZ@hotmail.com. ------------------------------------ Copyright Notice - Plagiarism (B001) ------------------------------------ I won't waste much time on this section but I realise that in these times a minimum has become a necessity. If you can not understand the text in this section and you are planning to do anything else with this document other than reading it or printing it for personal use you do not have the right to read this document. Don't place this document on your website without getting my permission first and don't copy it. Printing it for personal use is allowed. If you wish to place this document on your website please ask me first by sending an e-mail to RevenantXYZ@hotmail.com including the URL of your website. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This document is Copyright 2003-2004 Revenant Following websites currently have my permission to have this document on their website: www.gamefaqs.com www.cheats.de www.cheatcc.com www.cheatplanet.com www.neoseeker.com www.ign.com If you see this document on any other website, please contact me by sending an e-mail to RevenantXYZ@hotmail.com --------------------------------- Is this game worth buying? (C001) --------------------------------- That kind of depends. If we take a look at the review of Piglet's Big Game on www.gamespot.com, the site which sponsors GameFAQS and does not hesitate to write devestating reviews should the game require it we get to read, among other things, the following: -When it comes to games based on licensed properties the expectations for quality are usually pretty low. It is this what makes Piglet's Big Game such a pleasant surprise. -It displays a level of polish that may even impress people outside its targeted age bracket. Their opinion and mine are the same but I would like to add the following things: Your child will probably need your help during the course of this game. The puzzles are not very easy, especially for children. If you are willing to spend a minimum amount of time into helping your child I can heartly recommend Piglet's Big Game. The graphics, the sound and the gameplay are very pleasant to look at, listen to and play. For the children who are a bit older I have the following to say: The maximum age for this game in my opinion is about 12. Anyone older than 12 will probably not enjoy this game that much. I did not resent playing this game nor did I find it a boring chore but there are other games which I prefere. Which does not mean I can admit it is a damn good game. ------------------ Walkthrough (D001) ------------------ If you find this Walkthrough to be too extensive you should probably go to the quick-walkthrough (E 0 0 1) but without the spaces. Starting the game (D002) ------------------------ Go to Gopher (he is the mole) and press X. Follow the road ahead and go to the third room. Go to the telescope and press X. Choose Winnie The Pooh's dream to get started. To make things a bit easier I will be talking about rooms which I have given numbers. At the beginning of each dream I have taken the liberty of adding a cart which you can also see in the game by pressing L1, L2, R1, R2 or select. The cart in the game itself shows a higher level of polish but mine still does it job :) Note: You need to do Pooh's dream before Roo's dream or a bug may occur, preventing you from proceeding through the cotton candy and finishing Pooh's dream. Winnie The Pooh (D003) ---------------------- 5-6 - 2-1-3 - 4 First Room (D031): Amount of cookies: 20 1) The candy to the left of the book where you can save your progress 2) The wheelbarrow filled with candy near the entrance at the left wall of the room 3) The big black candy on the upper right, behind the balloon 4) The semi-big black candy between the balloon and Owl There isn't a lot to do in this room. You can collect cookies by pressing X in front of certain objects. I will describe the exact locations of these cookies at the beginning of each room. Each object which contains cookies has got 5 of them. If you can not collect them all before they disappear you can just kick the object again to collect those that you were not able to collect in time. Collecting cookies is necesarry (Although you don't have to catch them all) because they are used to buy new brave faces in the "Brave Face Factory". If you do not buy all of the brave faces scattered troughout the game you will be unable to finish the game. After collecting all the cookies which (too bad) you may not eat yourself it is time to proceed. A blockade made out of candy blocks your path but fear not, talking to Owl will solve your problem. Now proceed to the next room. Second Room (D032): Amount of cookies: 45 1) De muffin at the left wall 2) The little packs of chocolate in the middle of the road 3) The bread 4) The muffin near the bridge made out of cookies 5) The candy at the end of the white road 6) The bread after you have crossed the bridge 7) The first muffin after you have crossed the bridge 8) The second muffin after you have crossed the bridge 9) The big black candy between the two muffins after you have crossed the bridge This room is cookie paradise, there are 45 cookies in total and they are all yours to collect. After you have satisfied your hunger for cookies it is time to follow up Owl's advice and go talk with Pooh. Easier said than done because a giant cookie is blocking your path. There are more difficult problems than this one though... just stand in front of the giant cookie and press X to push over the cookie and create a bridge. Once you have crossed the bridge you can talk with Pooh. Poor Pooh seems to have gotten himself stuck in the caramel and is counting on you to get him out of this ackward position. Go back a bit and you will notice a glowing circle surrounding a little stick. Step inside the circle and press X to move the little stick inside your inventory. As you can now see on your screen the little stick is allocated to the square. This means you can now use the stick by pressing square. Take the stick to Pooh and press square to get him out. Well, that is one mission you have completed succesfully but Pooh still needs your help. follow him back to the first room. Pooh would like to ask Rabbit where he can find some honey but unfortunately he is not able to reach Rabbit's house because some cotton candy is blocking the path. Start off by talking to Pooh so he can explain his problem to you. He does not have a clue on how to remove the cotton candy though, maybe Owl knows what to do? After listening to Owl's explanation you can try pressing X in front of the water bottle but you will come to the conclusion that Piglet is too small to reach it, Pooh is able to help out tho. You have already done a lot for Pooh so now it is time for him to return the favor. talk to Pooh to get him to work and proceed to the third room. Third Room (D033): Aantal koekjes: 20 1) The vase 2) The coat hanger 3) The flower pot 4) The box with candy Compared to the second room there isn't a lot of work in this room but you do have to defeat your first enemy. The "monster" I am talking about is called a Heffalump, it is a strange kind of elephant. The goal is to press X when it appears on the screen (when an enemy is close enough) and type in the required buttons before the enemy manages to reach you. It does not take a genius to understand that it would be a good idea to press X when there is a lot of distance between you and the enemy because then Piglet has got plenty of time to press the buttons appearing on the screen. A good strategy is to stand still and wait until the enemy gets close enough to press X. If the enemy gets too close during grimace mode you can always press X to flee and try again later. You have got 3 lives, if the enemy succeeds in scaring Piglet 3 times you will be sent back to the first room of the dream you are currently playing in. It is always a good idea to have all 3 lives because if Piglet has lost 1 or 2 lives he will become scared and walk slower. By pressing X in the neighbourhood of a Christopher Robbinson you can regain all your lost lives. Some enemies may have more than 1 life but they carry their losses on to a next grimace mode as long as you don't leave the room. This means you can make an enemy lose a life, press X to flee, create a bit of distance and then take away his second life. This Heffalump only has one life though, and will drop a little bottle after you have defeated it. Take the bottle and proceed trough the exit which has just appeared in order to reach the fourth room. Fourth Room (D034): Amount of cookies: 20 1) The coat hanger 2) The grammophone 3) The presents in the middle of the room 4) The present next to the little cake with the candle You won't spend a lot of time in this room. Just take the candle off the little cake and go back to the third room. Once you have gone back to the third room you can use your newly acquired candle by pressing square near the door which is made out of chocolate to melt it down. The exit to the fifth room which will also be a piece of cake is now avaible. Fifth Room (D035): Amount of cookies: 25 1) The jar next to Rabbit 2) The wooden bowl with pans in it near the cupboard in the upper right corner of the room 3) The honey jar in the upper right corner of the room 4) The wheelbarrow in the middle of the room 5) The box with balls (Easter eggs?) in the middle of the room Start off by having a little chat with Rabbit to get some ideas on how to get the honey for Pooh. Then proceed a new brave face in the brave face factory. Collect more cookies if you don't have enough to buy a new brave face because it is absolutely necessary to buy all new brave faces. If you are missing some brave faces you will NOT BE ABLE TO FINISH THE GAME. Proceed to the sixth and last room. Sixth Room (D036): Amount of cookies: 20 1) The spades to the right of the bridge 2) The middle muffin, at the bottom right of the screen 3) The gigantic muffin on the other side of the bridge 4) The cupboard near the gigantic cake I hope you have enjoyed the relatively slow pace in the previous 2 rooms because now it is time to get back to work. I hope you are wearing sturdy shoes because you will be walking around a lot... In order to be able to get to work you will have to clear the room of the hostile presence in the form of a Woozle though. Take the bottle it drops after it is defeated. The way things look now with all those bees at the honey it might not be such a good idea after all. A better idea would be to lure the bees away from the honey by moving the fruit basket on the right side of the screen over the chocolate in the following way: first 3 times to the right and then 2 times to the bottom. There, that takes care of that problem but there are more problems left to be solved because you don't have anything to put the honey in. Go back to the fifth room and ask Rabbit if he may have a solution for your problem. You have now received a key to open Rabbit's cupboard. The cupboard is in the fourth room but if you think it will be as easy as going there and take the honey jar you are sadly mistaken. To start off there is a quite tough Heffalump in the third room, he has got 2 lives. As usual you should take the bottle he drops after he is defeated. If you have lost any lives so far it may be a good idea to visit a Christopher Robin balloon but if you are unharmed you can proceed to the fourth room. After defeating the Woozle there you can just take the honey jar out of the cupboard by pressing square when you are near it. Go back to room 6 to fill up your honey jar by pressing the triangle near the honey. Go back to the fifth room and defeat the Woozle. Rabbit is nowhere to be seen, the Woozle must have scared him off. Proceed to the second room to give Pooh his honey. You will have to beat 2 Woozles with 2 lives in order to reach him though. Just go back to a Christopher Robin balloon if you have lost 2 lives. Congratulations, you have finished Pooh's dream! Roo (D004) ---------- 9-6-5 - 4 - 8-7-3 - 2 - 1 First Room (D041): Amount of cookies: 40 1) The cupboard to the right of the exit 2) The table in front of the book where you can save your progress. 3) The couch next to the book where you can save your progress. 4) The treasure chest 5) The green present 6) The organge present 7) The cupboard with the lamp on top of it to the left of the exit 8) The book cupboard to the left of the exit You can't get your hands on the cookies in this room for now so just talk to Kanga who asks you to find Roo en leave the room. Second Room (D042): Amount of cookies: 30 1) The stone near the entrance 2) The stone close to the jar of glue 3) The blue stone near the water 4) The blue rock at the bottom right of the room 5) The log at the bottom right of the room 6) The bush at the bottom near the exit There isn't a lot to do in this room either. After defeating the 2 Heffalumps the entrance to the third room will become avaible. Don't forget to take the jar of glue before you leave, it might come in handy later. Third Room (D043): Aantal koekjes: 30 1) The blue rock near the entrance 2) The rock//bush near the entrance 3) The bush at the bottom, only the back of the bush is visible 4) The bush far behind the balloon 5) The tree to the right of the balloon 6) The tree at the bottom right of the screen There isn't much more to do here than to collect cookies and walk to the other side of the room. You should enjoy that though because when you talk to Tigger a frustrating part of the game is about to start. Playing as Tigger (D044): Controlling Tigger is a lot like controlling Piglet but if you don't want to make any noise and just use the left analog stick it will go a lot slower than playing as Piglet. By pressing X you can let Tigger bounce though, making him go a lot faster. I advice you to make Tigger bounce, I didn't notice that the monsters noticed me faster because of it. Just jump to the other side of the room as fast as you can in the first room of the two rooms where you will be playing as Tigger. If the slow Heffalump notices you after all you still have a good chance to reach the exit by walking before he catches up with you. The next room is the source of frustration for many people and ofcourse there is a reason for that. Start off by pulling up the piece of cardboard sticking out of the ground and proceed to the bottom right of the screen. The two Woozles don't go all the way down so you are safe there. Quickly jumping to the other side of the room is not an option as the Woozles are a lot faster than the Heffalump and will catch up with you in no time. Sneaking behind them quietly and then bounce to the other side will not work either. You need to sneak behind the right Woozle and stick and go in an opening between the trees to the right. Although it appears as if the light reaches the far right side of the screen it does not so just wait there until the Woozles have passed and rush towards the piece of charboard and pull it up. Fourth Room (D045): Amount of cookies: 30 1) The log near the entrance 2) The flowers in the middle, before the bushes. 3) The flower at the bottom right 4) The bush//stone at the left of the screen 5) The log to the left of the exit 6) The bush to the left of the exit Because you are probably still tired from your adventure with Tigger the game creators have designed this room for you to relax. Just defeat the Heffalump, take the piece of cardboard and leave the room. Fifth Room (D046): Aantal koekjes: 30 1) The log to the right of the brave face factory 2) The tree at the corner 3) The little bush at the right wall between the exit and the bottom 4) The green bush to the right of the exit 5) The green bush to the left of the exit 6) The mushroom to the right, close to the exit It is time to buy Piglet a new brave face. This new brave face is kind of expensive but it can not be said enough times: you HAVE TO buy all brave faces in order to be able to beat the game. Start chuckling already because it is time to take your revenge on the two Woozles who made Tigger's life hard. They are no match against Piglet's new brave face... If you press X near Roo's door he will inform you that he has accidentaly locked himself up in his room so he will not be able to clean up his room anywhere soon. He has left his key at his house, in room 1. Before you can reach room 1 you will have to beat the 2 Heffalumps in room 2. One of those two Heffalumps will probably be close to the exit to the third room. I advice you to wait a bit until there is a sufficient amount of distance between you and that Heffalump. Once you arrive at Roo's and Kanga's house Kanga will tell you that she has lost the key. She promises you she will search for the key if you clean up all the cookies in the house. Kanga will only find the key if you collect all 40 cookies in the room. There are 40 of them and they are all relatively easy to find. If you are still having difficulties finding them you can always check the room 1 part of this walkthrough. Talk to Kanga when you have finished collecting all of the cookies and she will hand over the key to you. Go back to Room 5. After defeating a Woozle you may enter Roo's playroom. Sixth Room (D047): Amount of cookies: 30 1) The treasure chest 2) The green cupboard 3) The wooden box 4) The present 5) The log 6) The box with boomrangs, at the bottom left of the room Roo does not seem to be planning to clean up his room anytime soon but he does need your help to fix his ladder. Pick up the eraser and use it on the rock in room 3 to clear up the entrance to room 7. Seventh Room (D048): Amount of cookies: 15 1) The first group of flowers in the middle of the room 2) The second group of flowers in the middle of the room 3) The third group of flowers in the middle of the room Start off by defeating the 2 Heffalumps and release the 3 ropes. A new kind of enemy, a bee Heffalump will appear. The bee Heffalump is not that much different from the normal Heffalump but it is a bit faster. Defeat the bee Heffalump and the passage to room 8 and Eeyore will become avaible. Eight Room (D049): Amount of cookies: 20 1) The bush at the upper left 2) The piece of grass to the right of Eeyore 3) The brown bush at the bottom right 4) The "stick" with a bit of grass on it between the stairs and the brave face factory. Poor Eeyore tells you where you can find wood but he does not have a clue on how to reach it. Luckily for you I do. First you need to pull on the two left pieces of cardboard. The third piece of cardboard needs fixing first. Use the jar of glue you found in room 2 on it first and then the piece of cardboard you have found in room 4. Now you can make the third stair appear and get the wood on top of the stairs. Say your goodbyes to Eeyore and go back to Roo in room 6. After an eventful journey (2 bee Heffalumps in room 7, 2 bee Heffalumps in room 4 and 2 Heffalumps in room 5) you will eventually reach Roo's room. Fix his ladder with the wood you acquired at Eeyore's place and get Roo's ball. It won't stay in your posession for long though.... Piglet promised Roo to get his ball back but he needs to get passed the scariest door first. You can get past the scariest door by scaring the door. Unless you did not follow my advice and you did not buy all the brave faces at the brave face factories this should not be a problem. If you did not follow my advice you have got some work to do now. There is 1 factory in Pooh's dream and there are 2 in Roo's dream. Ninth Room (D0411) To get the ball back you will first have to defeat 3 hide and seek Woozles. They are quite tough and are not really impressed by Piglet's new brave face, you will have to scare each one three times before they are defeated. Face Piglet towards the Woozle who is getting closer to Piglet and wait until the X appears to create the maximum amount of distance before entering Grimace mode. Just keep your fingers at the buttons. If a Woozle gets too close you can always press X to flee a bit and try again. If you do it like that you can beat the Woozle in 3 times by making one brave face in each grimace mode instead of making 3 brave faces in one grimace mode. The hide and seek Woozles have the ability to hide from Piglet's brave face. Don't waste valuable time by making a brave face while the Woozle is hidden inside his jacket, the brave face won't have any effect. Pressing 4 buttons and pressing the fifth one as soon as the Woozle reveals his face can be an efficient strategy. Congratulations, you have finished Roo's dream and can now get to work in the dreams of Owl and Eeyore! Owl (D005) ---------- 9 - 7 5 - - 8-6--1-2-3 - 4 First Room (D051): Amount of cookies: 25 1) The lamp post at the left 2) The lamp post to the left of the book where you can save your progress 3) The lamp post to the right of the balloon 4) The lamp post to the right of Gopher 5) The well in the middle of the room Gopher is willing to tell you about Owl's problem (he has got amnesia) but does not want to help you. You are on your own. Go to the right quickly and leave the room. Second Room (D052): Aantal koekjes: 15 1) The left pile of books between the big blue book and the big yellow book 2) The middle pile of books between the big blue book and the big yellow book 3) The middle pile of books between the big blue book and the big yellow book When you first spot Pooh it looks like he is stuck in some kind of prison. The problem isn't that he is unable to move, the problem is he doesn't dare to move. Behind him are a lot of Heffalumps and Woozles. He is willing to have a go at running past them quickly so you can help Owl though but you are going to have to reach him first. To reach Pooh you will first have to push the red book, then the yellow book and then the blue book. If you make a mistake you will have to start over again. As soon as the stairs have appeared you can talk with Pooh and play as him for a little while. I advice you to save your progress prior to playing as Pooh because there is a bug in some of the games causing you to have to reboot your Playstation 2 or Gamecube. It does not happen in every game and sometimes reconnecting your controller might fix it but it would be wiser to not take any chances and save your progress. Playing as Winnie The Pooh (D053): Playing as Pooh is easier than playing as Tigger. At the start you should quickly run down and right and follow the wall so that you reach the exit after walking down for a while, then left and eventually up. The second room looks a lot tougher than it really is and can be finished really quickly. Just run to the left very quickly and down before the Woozle comming from the left has a chance to get there first. The button you need to press is very close to the entrance. Third Room (D054): Aantal koekjes: 35 1) The first cupboard 2) The second cupboard 3) The third cupboard 4) The fourth cupboard 5) The fifth upboard 6) The sixth cupboard 7) The seventh cupboard The 2 Heffalumps and the 2 Woozles in this room are quite tough. You will probably not be able to defeat them all in one time. You can just go into grimace mode with one Heffalump or one Woozle, make one brave face and press X. The Heffalump or Woozle will then lose one life while you can just run back a bit to go into grimace mode again. If you repeat this a few times you will beat them eventually. Just make sure you don't leave the room during this progress because that will cause the Heffalumps and Woozles to regain all their lives. What you can do is defeat one Heffalump, go to a Christopher Robin balloon and come back later to defeat the other Heffalump and Woozles. Once they are beaten the Heffalumps and Woozles will not return. Fourth Room (D055): Amount of cookies: 20 1) The book cupboard at the upper left 2) The book cupboard in the middle of the bottom, it is the only book cupboard which is not attached to any other cupboards. 3) The book cupboard to the right near the entrance 4) The book cupboard at the bottom right, near the lamp. As soon as you enter this room you will be greeted by 2 hide and seek Woozles. Just turn left upon entering so you can press X in time to defend yourself at the approaching Woozle. These hide and seek Woozles are just as tough as the ones at the end of Roo's dream. There are only 2 this time but they do move towards you at the same time. If you are having difficulties to clear this room it could be a good idea to concentrate on one hide and seek Woozle, visit a Christopher Robin balloon and come back later to defeat the other hide and seek Woozle. The statues will be destroyed as soon as the hide and seek Woozles are defeated, allowing you to proceed. When you proceed you will meet up with Gopher who got here trough his underground tunnel. Piglet is about the same size as Gopher so he could have let Piglet use his tunnel in my opinion... Move the tower 2 spaces to the top and Gopher will congratulate you on a job well done. You have succeeded in opening the doors to Owl's mansion. Go back to room 1 quickly because the entrance to Owl's mansion, room 5, is there. Fifth Room (D056): Amount of cookies: 20 1) The box near the entrance 2) The globe 3) The painting next to the globe 4) The cupboard next to the fireplace It is once again time to buy Piglet a new brave face and it has to be said: they don't get any cheaper. Collect more cookies if necessary and buy a new brave face. If you are worried about the future new brave faces, don't. They won't have 10 buttons in them, for this new brave face you'll just have to press 3 buttons again but one of them will be a combination: a button and a direction. Take the candle first and then it is time to retrieve Owl's paintings to so that he can regain his memory. Sixth Room (D057): Amount of cookies: 15 1) The drawing on the wall 2) The bottle of ink 3) The pencil This is a small room with little work. You will see a hide and seek Woozle and you don't really have a lot of space to retreat. Don't worry about it though, it is a piece of cake with Piglet's new brave face. Use the candle on the wax and the way to the seventh room is free. Seventh Room (D058): Amount of cookies: 10 1) The book next to the treasure map 2) The parchment right at the entrance Before you are able to reach room 8 you have quite a lot of work to do. Start off by pushing the little block at the book 3 times to the left to be able to climb on top of the book. On top of the book is another little block which you can move: move it to the upper left corner of the book. Climb back down and make your way trough the room to reach the eraser. By pushing the eraser 6 times towards the edge of the ruler you will be well on your way to completing your quest as one of the missing paintings will appear. Pick up the painting and the key near the entrance before leaving the room. I don't know if you still remember but there is a locked goblet made out of glass back in the third room. You can reach that room without any enemy encounters but a Heffalump is waiting for you there. He will probably be dangerously close and trying to get past him is a dangerous operation. You can just wait behind the door in the corner where the Heffalump can't see you until there is a bit more distance. When the Heffalump is beaten you can open the glass goblet to get the missing piece of the treasure map from room 6. You should go back to room 6 quickly to use the missing piece on the treasure map so you can proceed to the eight room. Eight Room (D059): Amount of cookies: 20 1) The first palm tree 2) The second palm tree 3) The first palm tree after crossing the bridge 4) The second palm tree after crossing the bridge Defeat the two Woozles and the hide and seek Woozle and a bridge will appear. At the moment you reach the other side you will spot a scary tree. There isn't a lot of distance between you and the scary tree when you enter grimace mode but since the tree is stuck in the ground you can still take all the time you need to press in the required buttons and scare the tree. Under the tree which has now disappeared is a cross. After looking into it a bit more you will find a treasure chest. You don't need the contents of the treasure chest but you can use it as a kind of stair. Push it against the palm tree at the back of the screen and climb on top of it to get Owl's second missing painting. Go back to Owl's mansion (room 5) and place the paintings in the right holes next to the clock to reveal a hidden passage. Now go to the ninth and final room of this dream. Ninth Room (D0510): Aantal koekjes: 30 1) The first book cupboard 2) The second book cupboard 3) The first pillar 4) The second pillar 5) The third pillar 6) The fourth pillar Owl was not able to join you in this room because he is unable to see anything without his glaces. Use your candle on all 4 candeleers before the time runs out in order for Owl to retrieve his book of memories. This dream is finished, time to play the next! Players who are (too) slow will need multiple attemps to light all 4 candeleers before the time runs out. Eeyore (D006) ------------- 4 - 10 6 - - 5--4-8-9 - 3 - 1-2 First Room (D061): Amount of cookies: 15 1) The stones on the left of the balloon 2) The lantern to the left of the exit 3) The lantern to the right of the exit There isn't a lot of work to be done in this dream until you reach the last few rooms. Take your time to scare the tree and proceed to the next room. Second Room (D062): Aantal koekjes: 25 1) The upper wall near the entrance 2) The bottom wall near the entrance 3) The fence on the upper right of the screen 4) The upper log near the exit 5) The bottom log near the exit This part of Eeyore's dream is a little warm up for the last parts of Eeyore's dream. To open the fence in the previous room you, how could it be difference, need a key. Move the pumpkin twice to the left and the key will be revealed. Take him quickly and go back to the first room. When you arrive at the first room you can open the fence by using the key you have found under the pumpkin in the second room. Behind the fence is a bell which you should prove to be handy in the near future. If you still need to collect some cookies in this room because they kept hopping over the fence now is your chance. Once you are finished you should go back to the second room. After running back and forth for a little while it is time for some action. It has been a while but now they are back: the hide and seek Woozles and there is two of them as usual. After you have taught them a lesson you can hang the bell on the hook to reveal a staircase leading down. Descend into the next room... Third Room (D063): Aantal koekjes: 40 1) The first candeleer 2) The second candeleer 3) The third candeleer 4) The fourth candeleer 5) The fifth candeleer 6) The sixth candeleer 7) The left armour 8) The right armour Quickly defeat the 2 Heffalumps and leave the room. Eeyore needs your help so there is no time to waste! Fourth Room (D064): Amount of cookies: 15 1) Eeyore's painting next to the brave face factory 2) The shield between the left door and the middle door 3) The shield between the middle door and the right door Eeyore is even more sad than usual because the colours from his dream have vanished. He does say you don't need to bother to help him if it is too much trouble but ofcourse we are going to anyway. (And if we don't we can not rescue Rabbit and Tigger who are a bit more enthousiastic) By sticking around here we can not help Eeyore so quickly buy a (quite expensive) new brave face and proceed to the fifth room. Fifth Room (D065): Amount of cookies: 15 1) The first armour 2) The second armour 3) The third armour After securing the room which means the 2 Woozles are no longer present it is time for a little puzzle. The goal is to push the correct armour into the correct place. By pressing X at an opening you can get a clue on which armour is supposed to go there. You can succesfully solve the puzzle by doing the following: Move the armour with the symbol of a sword 10 times to the bottom followed by once to the right. Move the armour with the symbol of a shield 3 times to the right followed by once to the top and to finish it once to the right. Move the last armour 3 times to the top and 5 times to the left. You will then see an opening appear. Too bad that it isn't the entrance to the next room but the opening to room 7. We will return to this room later but for now you should proceed to the sixth room. Sixth Room (D066): Amount of cookies: 25 1) The table to the right the closest to the entrance 2) The table to the right the closest to the exit 3) The table on the middle left 4) The cupboard in the corner 5) The big cupboard near the exit. After beating the 2 Woozles (how many have you defeated so far? They shold not be a problem by now) you will come face to face with an opponent who is a bit tougher: a mirror Woozle. By turning around the screen in every imaginable way he may confuse you but if you keep a cool head he should not be a problem. His magic show slows him down and if you have created enough distance prior to entering grimace mode you have quite a while before he reaches you. After beating him you still have to move a basket, 4 times to the right and 7 times to the top to be precies. Moving around all that heavy stuff must really hurt Piglet's back. Once that is done go to the north quickly, to room 7. Seventh Room (D067): Amount of cookies: 25 1) The first little tree before entering the round plaza 2) The second little tree before entering the round plaza 3) The little tree all the way at the back of the plaza 4) The sprinkler at the back of the plaza 5) The basket close to the entrance to the plaza This room looks pretty cozy and pleasant but once you pick up the corkscrew at the end of the room 2 Heffalumps appear. They probably had intimate plans and you ruined it for them, they can't open their wine now. Defeat them quickly and go back to room 5. When you use the corkscrew on the bottle in room 5 a red colourball will escape from the bottle and start bouncing across the room. The ball won't be caught easily. Try driving it into a corner, your best shot is probably driving it to the left the sloping picture into the corner. When the ball is captured you should quickly go to the room number 8. Eight Room (D068): Amount of cookies: 25 1) The first statue of Eeyore 2) The second statue of Eeyore 3) The third statue of Eeyore 4) The fourth statue of Eeyore 5) The goblet with the little statues of Eeyore's friends The goal in this room is to hang the 4 sloping paintings straight within the time limit. Just running around the room without thinking this through first will get you nowhere. The most sensible thing to do is to start with the painting to the left of the entrance and then run along the wall clockwise. The ticking clock turning red is not a reason to panic as you still have several more seconds when that happens. Once that is finished proceed to the ninth room. Ninth Room (D069): Amount of cookies: 15 1) The big cupboard on the right 2) The chair next to the cupboard 3) The box next to the chair There is a second mirror Woozle here, challenging you into grimace mode. You know all of his dirty tricks now though so he should not be much of a problem. Turn all the little wheels until you hear Piglet say that "it is on now" and then turn on all the cranes until you hear Piglet say that "it is off now". Take the wheel and go to room 4. Go to room 5 next and defeat the hide and seek Woozle. Apparently the hide and seek Woozles become braver as the game progresses because this hide and seek Woozle is alone. Tenth Room (D0610): Amount of cookies: 25 1) The Harp 2) The guitar 3) The chair next to the harp 4) The chair at the entrance 5) The little table in the middle of the room Start with buying a new brave face and then try to catch the feather. The feather does not seem to like the idea of being caught but if you following him while sticking to the walls there is a big chance it will get stuck eventually and then it will be ready for the taking. Then go back to room 6. Use the wheel on the fountain and drive the colour ball in the corner like you have already done before. Go back to room 8 once you have done that. Use the feather on the statue and try to catch the last colour ball. This colour ball is the most difficult, try to drive him between a statue of Eeyore and the goblet with the little statues to make things a bit easier. Go back to room 4 and talk to Eeyore. His happiness doesn't last long as all the lights go out. You will have to return all the way back to room 1 to borrow Roo's candle. Luckily for you Roo is still there and will happily give you the candle. You had probably expected some enemies on the way to room 1 and if you were smart you have visited a Christopher Robin balloon before leaving. Many of you probably aren't expecting any enemies on the way back but there will be so if you haven't done so already you should visit a Christopher Robin balloon. When you enter the next room there will be 2 hide and seek Woozles (their bravery does not seem to last very long) who are both dangerously close to where you enter the room. Press X as soon as you come in to get rid of one of the Woozles, allowing some room to maneuver before going into grimace mode with the second Woozle. If you fail to take out the first Woozle on your first try it might be a good idea to visit a Christopher Robin balloon and try again. Once you and Roo's candle have arrived back in the room where Eeyore is you can use it to turn the lights back on so Eeyore becomes a little more happier again. Then out of nowhere the scariest door appears and he wants revenge. Too bad for him but he is no match for you this time either, if you have collected all the brave faces that is ofcourse... (If you haven't, there is 1 in Owl's dream and 2 in Eeyore's dream) Even after scaring the door the dream is not finished yet. You will fall in a hole and meet a new enemy, the tuba Heffalump. You will have to scare him 3 times before he gives up. Unfortunately for you he has got the ability to blow out the buttons you had pressed in so far, forcing you to start over again. Looking at the buttons before starting to press them might be a good idea. If the tuba Heffalump gets dangerously close or he manages to blow out your buttons when you had already pressed in a lot of them it is better to press X and flee a while because you have to beat 3 tuba Heffalumps in a row and there is no Christopher Robinson balloon between any of them. After you have beaten all three you have finished Eeyore's dream and Rabbit's and Tigger's dreams have now become avaible! Rabbit (D007) ------------- 10 - 9 6 - - 11-8 5 - - - --4 7-2-1-- - 3 First Room (D071): Amount of cookies: 15 1) The bag next to Rabbit 2) The scarecrow 3) The box of carrets on the right If you compare the way Rabbit and Tooger fell asleep to the way the others fell asleep you have to admit that their way of falling asleep was much more painful. Rabbit may be protecting his carrots against the rain but it would still be a good idea to help him and Tigger as fast as we can! If you took at the map you will notice it is kind of chaotic and should make it clear that you have got quite a bit of work in this dream. Rabbit can not be saved out of his ackward position for now so just take the shovel and go north to reach room 2. Second Room (D072): Amount of cookies: 10 1) The box with the pipelines in the corner near the entrance 2) The box with bags near the exit You didn't really have to wait long before getting some action in this dream now did you? A Heffalump and a Woozle will be your opponents for this room. They both have got several lives so you can't really call it easy. The Heffalump is kind of slow though so you can easily run away from him to create more distance. The Woozle is quite a bit faster but if you run around round objects you will slow him down and defeat him easier. Third Room (D073): Amount of cookies: 15 1) The bucket near Gopher 2) The box next to the sack of seeds 3) The machine at the bottom of the room Gopher is a bit more helpful than he was in Owl's dream but that is because the safety of his own tunnels is in danger. His problems aren't really your concern so just take a few seeds and leave the room. Go back to room 1 to go to room 4 from there. Fourth Room (D074): Amount of cookies: 15 1) The stone surrounded by a fence and some flowers 2) The tree in the upper left 3) The tree near the shore While you are trying to defeat the Woozle you can take advantage of the little tree which you can use to create more distance between you and the Woozle. When the Woozle is defeated go to the bridge to talk with Tigger. Playing as Tigger (D075) In the first of the two rooms you should step a bit forward and make a decision: either stick to the right wall or stick to the left wall. Wait until the mirror Woozle turns around and quickly jump towards the exit of the room. The second room is a bit more difficult. You do have a bigger chance to escape than in Roo's dream once you have been noticed because the enemies here are a bit slower and there are many obstacles where they can lose valuable time. Jump behind the right big tree while making sure the first Woozle doesn't spot you. (the tree is part of a group of 3 large trees, you can't miss them) The Woozle won't see you there, not even when he turns around. When the first Woozle is on its way back you will see a mirror Woozle. Sneak behind it while making sure you stay far enough away from the tuba Heffalump. Do not bounce because that will wake the tuba Heffalump up and he will notice you immidiately. When you get your timing right and you start sneaking behind the mirror Woozle in time (the mirror Woozle is faster than you but that does not matter, you have got plenty of time) you can sneak towards the boat before it returns. Just push on X at the boat and you can play with Piglet again. Fifth Room (D076): Amount of cookies: 15 1) The cut off tree 2) The 2 planks standing up near the water 3) The hollow log at the top Upon entering this room you will see a short clip showing a bird with a key in its beak. The bird will have to wait a bit because you have to defeat the mirror Woozle first. The mirror Woozle will probably be defeated quite easily so you can get your take away the key from the bird relatively quick. Taking away may be a bit too strong though because it will trade for it instead. Just drop some seeds on the ground and the bird will give you the key without any further problems. proceed to the next room. Sixth Room (D077): Aantal koekjes: 20 1) The hollow log on the right 2) The hollow log at the bottom 3) The hollow log on the left 4) The three planks which are standing up You have 3 different opponents in this room: a Woozle, a mirror Woozle, and a tuba Heffalump. This mirror Woozle has got multiple lives though so you may need the Christopher Robin balloon a few times but other than there isn't much to do in this room. You can now return to room 2 and use the key on the door with the symbol of a bird on top of it. It seems like the door was able to see into the future because he seems to have known that its key would be stolen by a bird. It is either that, or the bird has left his portrait at the top of the door... Seventh Room (D078): Amount of cookies: 15 1) The box in the middle of the room 2) The box next to the brave face factory 3) The well at the bottom right of the room From the moment you enter this room you will see 4 little dancing wheels. I must admit it is pretty inviting to run at them and try to catch them all but it would be a better idea to buy a new brave face first because it will come in handy to deal with the "surprise" following the capture of the 4 little dancing wheels. There is no time limit on the capture of the wheels but the difficulty lies in the amount of wheels all moving at the same time. Quite a lot of people (especially children) have the reaction to just run around in the room, randomly changing the wheel they are chasing. Start off by choosing one wheel to capture first and then capture the next etc. Like I have mentioned before there will now appear 2 tuba Heffalumps. If you have followed my advice they will each have 2 lives instead of 3. Go to room 3. Use the wheel on the machine and fix the machine by pulling all of the levers before the time runs out. It isn't quite as hard as e.g the paintings in Eeyore's dream but I would still like to advice you to start with the bottom lever to have a smaller chance of hitting the machine and losing valuable time. Go back to room 1 where Rabbit, after his adventure in his own machine, will give you a key which you can use to go to room 8. Eight Room (D079): Amount of cookies: 40 1) The box with giant beans which in my opinion look more like tomatoes near the entrance 2) The first giant bean plant 3) The second giant bean plant 4) The third giant bean plant 5) The fourth giant bean plant 6) The fifth giant bean plant 7) The basket with giant beans which look more like tomatoes at the bottom right 8) The box with giant beans on the upper right You will have to face a new opponent here, the dreaded jackpot Heffalump. By saying that they have 2 lives each and they are quite slow I just named their 2 best characteristics because jackpot Heffalumps are TOUGH. They can alter one or more buttons which normally appear on the screen and change them into question marks, making you clueless on which button to press next. They can do it with the symbols (triangle, circle, square) aswell as with the directions (left, right, up, down). The only thing that you can do is try out all possible combinations. Just make sure that you press the right symbol when the direction is a question mark. There is nothing more frustrating than trying out all 4 different direction to come to the conclusion that you have been pressing the wrong symbol all along. Make sure you don't press the X as a possible symbol! I would also advice you to only make one brave face in each grimace mode so you can concentrate on the buttons without having to worry if there is still enough time left to finish the combinations. It is only after defeating the jackpot Heffalumps that you actually have the time to check out your surroundings. The "round objects" on the trees and in the baskets are described as giant beans but they look more like tomatoes in my opinion. Maybe I just need a pair of glasses.... There is only one plant in the whole room which refuses to grow, luckily you can fix that by watering it by pulling on the tree levers. An exit will appear.... Ninth Room (D0710): Amount of cookies: 20 1) The fence to the right the furthest away from the entrance 2) The fence behind the carrot near the entrance 3) The fence to the left the closest to the entrance 4) The fence at the top row the one the most to the left Wait a little while at the entrance untill you are able to press X before going into grimace mode with the Woozle. This is necesarry because you have a big chance of waking up the tuba Heffalump if you don't. If you do not succeed in making 2 brave faces and you have to flee, the most safest thing to do would be running to the left while following the fences before going into the grimace mode for the second time. Stay as low as possible while running but make sure you don't bump into the fence and lose valubable time. When you have defeated the Woozle you can wake up the tuba Heffalump to defeat him in grimace mode and you can also beat him while you are at it. Next it is time to solve a little puzzle. To get the missing part of the machine without getting stuck this is a good way to do it: Move the box the closest to the entrance once to the left, move the middle box once to the top and and the left box once to the left. If you stand in the newly created space you can push the top box once to the right and finish the puzzle. Get the missing part of the drawbridge. Go to room 6. After beating the Woozle you can lower the bridge and go to the next room.... Tenth Room (D0711): Amount of cookies: 15 1) The hollow log near the entrance 2) The left fence close to the key 3) The right fence close to the key Other than the 2 jackpot Heffalumps there is nothing difficult in this room. Just take the key after defeating them and use it to open to the door in room 8. Eleventh Room (D0712): Amount of cookies: 20 1) The pile of box near the entrance 2) The bucket near the entrance 3) The box near the entrance 4) The box with a saw in it You may not have met any enemies underway but in this tight space you are forced to defeat a Heffalump and a tuba Heffalump. As long as you do not wake up the tuba Heffalump before defeating the regular Heffalump they should not cause too much trouble. Use the shovel to place a bit of coal into the machine and just press the button. Go back to Rabbit and help him reach the end of his dream by pulling the lever and stand on one or more logs in each of the rooms he goes to afterworths. It is time to go help Tigger now! There is a big chance Rabbit will get a cold because of sleeping in the rain but at least he will have no more bad dreams... Tigger ------ 7-8-9 - - 6 10 - - 4 - 3 - - 5 - 2-1 - 12-11 First Room (D081): Amount of cookies: 15 1) The barrels near the water 2) The bucket at the bottom left 3) The box at the bottom A lot is going on in Tigger's dream. Roo, followed by Tigger, enters the first room of Tigger's dream. Tigger seems to have lost his stripes and is paniced so he bounces away. Roo tries to calm his friend down but it is in vain so he follows Tigger. You don't have any other choice than to follow your two friends! Second Room (D082): Amount of cookies: 15 1) The box filled with water near the entrance 2) The barrels at the back 3) The broken fence on the left You arrive just in time to see Tigger and Roo leave the room but before you can follow them you have to take care of a jackpot Heffalump and a tuba Heffalump first. The fact that this is the only tuba Heffalump in the whole game which is not sleeping does not make him any harder than the other tuba Heffalumps in the game. Third Room (D083): Amount of cookies: 1) The log close to Tigger's tree hut 2) The barrel to the right of Pooh 3) The barrel to the left of Pooh Tigger bounces to a place where even Roo is unable to follow him, his tree hut. Roo seems to know how he can reach Tigger but if you think he is going to inform you of his plans then you are sadly mistaken. You have no other choice than to finish your work in this room and follow him after that. Take a balloon and a full jar of honey and go to the lever. Don't panic when you don't see anything happen after pulling the lever the first time, you need to pull it three times before the carrousel has turned enough to reflect the sun beams on the heap of snow. Once the heap of snow has melted you can follow Roo again. Fourth Room (D084): Amount of cookies: 25 1) The table which is covered with snow near the entrance 2) The front barrel at the right of the room 3) The right barrel at the right of the room 4) The log 5) The wagon at the bottom "This way", says Roo. Easier said than done.... He doesn't only leave 2 Woozles who would just love to scare you behind but he also jumps over a heap of snow, making it impossible for you to follow him for now. Borrow the broom from the snowman and return to room 2. You can use your balloon to cross the bridge here. Go ahead and do that, try not to hurt your buttocks too much... Fifth Room (D085): Amount of cookies: 20 1) The little table near the entrance 2) The little carrousel 3) The little house with a picture of a dog 4) The red wagon next to the little house 5) The table on the bottom left Upon entering this room you stand face to face with a new enemy, the road sweeper Heffalump. I think the road sweeper Heffaump would be better off cleaning leaes so you don't have to do that later on but instead he (can you guess?) attacks you. The roadsweeper Heffalump can make it hard for you to see the buttons you are supposed to press but this is just a small inconvenience, I find the mirror Woozle to be a much more challenging adversary. Just wait until the button you have to press is a bit more visible again and make a brave face. Next you will become a road sweeper and do the Heffalump's job. Use your broom on the leaves and go trough the entrance you have just created. Take the shovel there. The shovel was very useful in Rabbit's dream and it will come in handy here too. Sixth Room (D086): Amount of cookies: 20 1) The barrel next to the brave face factory 2) The second barrel 3) The treasure chest 4) The left part of the second bridge Start off by buying a new brave face and proceed. There isn't a lot of time to spend at Rabbit's cozy campfire so proceed. If you watch Rabbit it doesn't seem to be that comfortable anyway. Rabbit searches a special kind of seed to grow a giant carrot and if he would just follow up his own advice (keep moving!) he would have already found it a long time ago. The seed he requires is just a bit further, next to a treasure chest. Give Rabbit the seed you have just found and he will hand over his kettle with hot water. Go towards Pooh. Upon seeing Pooh you probably think one of the two following options: he needs honey or you can play as him. It is actually a combination of the 2 options as you can play as him as soon as you give him some honey. Playing as Winnie The Pooh (D087): Start by running dead ahead. If you have left fast enough you will be positioned under the bridge when you are between the approaching Heffalump and the Woozle. Cross two of the three bridges and immidiately head to the right. Rush towards the exit which is positioned in the upper right corner of the room. The second room, as usual, is a bit harder. Start by going up a little and then go right while being cautious not to hit the little plant because you will not get to the exit in time if you do. Choose the left path at the crossing and try to stay as low as possible without bumping against the wall. If you stick as close to the bottom as possible and you keep following it you will get past the Heffalump relatively easy. There is no way to avoid it, you really do have to get passed him. The fact that he is the last enemy you meet playing as Pooh has got a reason... and if he scares you you will have to start over again. The third room has got no enemies. Just go to the bridge which is standing up. You don't have to worry when you hear Pooh say that the bridge still has to be drawn down, you did not forget to do anything and the entrance will become avaible shortly after watching the clip... Seventh Room (D088): Amount of cookies: 15 1) The frozen barrel before the first bridge 2) The frozen barrel on the right 3) The frozen wagon after crossing 2 bridges You have to take on a Heffalump, a Woozle and a bee Heffalump in this room. I wonder how a bee is able to survive in a climate as this but it does not really matter because they drop like flies with Piglet's new brave face anyway. After beating your enemies you can cross the third bridge and take the frozen seed by using the kettle with hot water on it first. Then go to the next room. Eight Room (D089): Amount of cookies: 20 1) The tigger made out of grass near the entrance 2) The tigger made out of grass in the middle of the room 3) The tigger made out of grass in the bottom left corner 5) The barrel close to the dartboard. You won't be running around a lot in this room in order to defeat the three Heffalumps because of Piglet's new brave face. I just hope he doesn't get dizzy if he uses it a lot. Ninth Room (D0810): Amount of cookies: 20 1) The first pillar 2) The second pillar 3) The third pillar 4) The table at the top of the room There are two Woozles in this room. To create a lot of distance in the first grimace mode you can just wait at the entrance. The X will appear when the Woozle is still behind the corner which adds to the distance. Be cautious though, the Woozle is quite fast. You can then make the bridge (and prove that Piglet is apperantely stronger than Pooh...) and go to the other side. Use the seed on the hole in the ground in order to plant it. You will now notice that you are unable to water it. You could always try and ask Roo but he has gotten used to the fact that you always do all the work that you will have to this yourself aswell. If you push the box which is now surrounded by a glowing circle 7 times to the top and two times to the left you have positioned it to be able to climb on it and make the flower grow. You can now enter Tigger's house by climbing on top of the flower. Tenth Room (D0811): Amount of cookies: 25 1) The treasure chest 2) The cupboard with the vase on top of it 3) The table 4) The cupboard behind Tigger 5) The barrel in the upper left corner Tigger is still depressed and hanging around here won't help him at all. Just take the magnet and go back to room 8 by using Tigger's slide. Once you have arrived in room 8 you can use your magnet in the neighbourhood of the dartboard to get a dart. Then go back to Tigger's house (room 10). A jackpot Heffalump is now guarding Tigger's house and while he is still quite tough the facts that there is a lot of space to maneuvre and he only has one life make things a lot easier. Use the dart to make the ball explode. It is obvious that Piglet does not like the idea and Tigger too will not be very pleased about it after he has gotten his stripes back but it has to be done! Go trough the exit and go to the LEFT circle to get a ticket for the fair. It is the left circle from YOUR point of view. If you press X at the wrong circle you will slide down and will have to try very hard not to curse because it will take you a long time to get back to room 10. Proceed to room 5 and use your ticket to enter the fair. Eleventh Room (D0812): Amount of cookies: 15 1) The barrel at the entrance 2) The striped wagon near Roo 3) The barrel near Roo Roo seems to want to make up for the fact that he refused to help you water the seed because thanks to him you are one step closer to entering the twelfth room. He places 1 of the 4 symbols of the seasons, the spring, in the right position but it is your task to find the other 3 symbols. You can search as much as you want in this room but you will not find any symbols here. So just buy a new brave face and leave the room. You can find the symbol of autumn in room 5, it is guarded by a road sweeper heffalump and you will have to take it from him by force. You can find the symbol of summer in room 4 after defeating the sleeping tuba Heffalump and you can find the symbol of winter in room 4, it is in the posession of a Woozle. You will have to beat the tuba Heffalump in room 3 first though. Go back to room 11 to place the symbols in the right positions and proceed into the last room, the haunted house... Twelfth Room (D0813): Amount of cookies: 30 1) The first statue of Tigger 2) The second statue of Tigger 3) The third statue of Tigger 4) The fourth statue of Tigger 5) The treasure chest at the upper right corner of the screen 6) The treasure chest at the upper left corner of the scree Start off by taking the candle and light the 2 other candles. As soon as the other 2 candles are once again burning 5 mini Tiggers will appear. They posess stripes but no orange colour so they have to be brought together with Tigger. They move just as fast as Tigger himself but catching them within the time limit seems harder than it really is. For starters the clock starts ticking very fast while you still have got plenty of time. The most important thing however, is the fact that you can catch the mini Tiggers in multiple attempts, you can even catch one mini Tigger during every attempt if it is really necesarry! The only trouble you will have to go through every time is the trouble of lighting the 2 candles every time. Go back to room 10. You will have to take care of a road sweeper Heffalump and a jackpot Heffalump on the way. Before you are able to reach room 10 Roo will read a message from Tigger revealing his current location: the haunted house! Go back quickly to enter the haunted house. Before you are able to enter you will have to face the scariest door again in a final showdown. This should once again not be a problem if you have taken the effort of buying all Piglet's brave faces. There is one brave face in Rabbit's dream and there are 2 in Tigger's dream. When you finally enter the haunted house you will be attacked by 3 sporty Woozles, a new kind of enemy. They aren't particulary easy but you can compare their difficulty with a jackpot Heffalump with a few small differences. Sporty Woozles are quite a bit faster and they have got 3 lives. They can alter a symbol or a direction during the grimace mode. Be quick at the beginning of the grimace mode and you can press a few buttons before the sporty Woozle gets a chance to alter any buttons. If you make one brave face in every attempt and run a lot around you will eventually beat them and give Tigger's stripes back. Congratulations, you have finished the game! Or have you? Keep your eyes on your screen... Finishing the game (D009) ------------------------- Extra mode (D091): Warning for the parents who are reading this: the extra mode is extremely difficult, at least for children. Try a few rooms in Rabbit's or Tigger's house for yourself before you let your son/daughter play it. If you still think your child is capable of finishing it you can still let him/her play it. If you decide that this extra mode is too hard you should not mention its existance to your child, you can just skip it and proceed to the last level. This extra mode does not have any extra awards but can be fun. To play the extra mode you just play each dream you have already finished again. There are enemies in some rooms and your goal is to catch them within the (very short) time limit. If you can't catch them all in time (which will happen a few times...) you can just leave the room and reenter. All enemies will have returned then though. Once you have succesfully finished a room Piglet will make it clear to you that there are no more bottles left to be found in that room. If you finish all the rooms in a dream you will get the message "You are the bravest of them all" on your screen. The last level: first room (D092): To succesfully finish the first room of the last level you will need to rescue your friends within about 60 seconds. Unless you are some kind of superhuman this will take some practise. The order of the things you have got to do are described in a way which takes both the speed and the amount of frustration in account (it is better to do the hardest part first, that way the frustration will be smaller if you fail.) Start by picking up the ball and the empty honey jar. Use the ball at the top to reach Roo. As soon as you have crossed the bridge you should go a little to the right and turn around. The bee Heffalump is quite fast and has got, just like all the other enemies in the last level, 3 lives. Take the fact that, when you run as fast as possible and don't lose a lot of time between the different grimace modes, you have got the time for 1, maximum 2 missers. A misser is the act of not being able to defeat an enemy in one shot. Because the Heffalump at Pooh is a bit easier than the bee Heffalump you can go ahead and defeat the bee Heffalump in 2 times. You will still have to be fast to make 2 brave faces in one of the two grimace modes but don't forget that the bee Heffalump will move back a space or 2 when it sees a brave face. Take the book while you are returning and use the honey jar left, to rescue Pooh. The Heffalump is quite a bit easier than the bee Heffalump so unless the bee Heffalump is already defeated you should start over if you can not beat it in one time. When you have rescued Pooh you can use the book at the right side of the screen to rescue Owl. Don't worry if there isn't a lot of time left, you can save Owl without taking on the hide and seek Woozle The last level: second room (D093): Warning: if you save Eeyore prior to saving Rabbit there is a big chance your Playstation 2//Gamecube will stop reacting after saving Rabbit which will force you to start over again. Start off by using the surfboard and defeat the sporty Woozle. You have got 2 to 3 missers if you run fast and don't waste time in this room. The sporty Woozle is your first opponent and is extremely slow so please don't sacrifice any missers against this sucker. Quickly take the carrot and use him on the pile of carrots to reach Rabbit. Stay as far away from the tuba Heffalump as you can to save time and to save you from being frustrated because if you succeed in defeating the jackpot Heffalump the tuba Heffalump should not be a problem. You shouldn't worry if you get a misser against the jackpot Heffalump. If you have to flee from the jackpot Heffalump you should flee in the direction of the tuba Heffalump, that will save time. Defeat the jackpot Heffalump followed by the tuba Heffalump and quickly return to the centre. Take the paintbrush and use him on the liddle rock to get to Eeyore. Beat the mirror Woozle to be able to take on the boss. I hope you have only gotten one misser so far so you can make another one against the mirror Woozle. If you haven't you'll just have to hope you can make 3 brave faces in one grimace mode or that you moved fast enough to afford 3 missers... The last level: boss (D094): This boss is actually a piece of cake compared to the previous 2 rooms, as long as you keep a cool head and don't let yourself be intimidated by it. When you make a brave face it will look as if he comes a lot closer towards Piglet but in reality he will just stay in the same place. Turn around immidiately and challenge the boss to go into grimace mode. Try to make 2 brave faces but don't worry if you don't succeed: the boss has only got 3 lives and the distance between you and the boss will be a lot bigger in the next grimace mode. After you have finished the first grimace mode you should move as far to the back as you can, standing next to your friends who are scared stiff. Challenge the boss to a second grimace mode to finish the job. Congratulations, you have now really finished the game! ------------------------ Quick-Walkthrough (E001) ------------------------ Note: You need to do Pooh's dream before Roo's dream or a bug may occur, preventing you from proceeding through the cotton candy and finishing Pooh's dream. Winnie The Pooh (E002) ---------------------- -Talk to Owl -Push over the giant cookie -Talk to Pooh -Pick up the stick -Get Pooh out of the Caramel with the stick -Talk to Owl -Talk to Pooh -Defeat the Heffalump -Take the candle off the little cake -Melt de chocolate door with the candle -Talk to Rabbit -Buy a new brave face -Defeat the Woozle -Push the fruit basket in the right place -Talk to Rabbit -Defeat the Heffalump -Use the key on the cupboard and get the honey jar -Use the honey jar on the honey -Defeat the Woozle -Defeat the 2 Woozles -Use the honey jar on Pooh Roo (E003) ---------- -Talk to Kanga -Defeat the 2 Heffalumps -Take the jar of glue -Talk to Tigger -Pull the piece of cardboard -Get passed the 2 Woozles by going into the opening between the trees and waiting until they pass. -Pull the piece of cardboard -Defeat the Heffalump -Take the piece of cardboard -Buy a new brave face -Defeat the 2 Woozles -Talk to Roo -Defeat the 2 Heffalumps -Talk to Kanga -Collect the 40 cookies in the room where Kanga is -Talk to Kanga -Talk to Roo -Take the eraser -Use the eraser on the rock -Defeat the 2 Heffalumps -Release the 3 ropes -Defeat the bee Heffalump -Pull on the left 2 pieces of cardboard -Use the glue on the right piece of cardboard -Go up the stairs -Defeat the 2 bee Heffalumps -Defeat the 2 bee Heffalumps -Defeat the 2 Heffalumps -Use the wood on the ladder -Scare the scariest door -Defeat the 3 hide and seek Woozles Owl (EOO4) ---------- -Press the red book -Press the yellow book -Press the blue book -Talk to Pooh -Run a bit to the bottom and follow the wall until you reach the exit -Go to the left and bottom before the hide and seek Woozle reaches you and press the button quickly -Defeat the 2 Heffalumps and the 2 Woozles -Defeat the 2 hide and seek Woozles -Move the tower 2 places to the top -Buy a new brave face -Take the candle -Defeat the hide and seek Woozle -Use the candle on the wax -Move the little block at the book 3 times to the left, against the book -Move the little block on top of the book to the upper left corner of the book -Move the eraser to the edge of the ruler -Take the painting -Take the key at the entrance -Defeat the Heffalump -Use the key on the glass goblet which is locket -Use the missing piece of the treasure map on the treasure map -Defeat the 2 Woozles and the hide and seek Woozle -Scare the scary tree -Make the treasure chest appear -Push the treasure chest against the palmtree -Take the painting -Use the 2 paintings on the holes in Owl's mansion -use the candle on the 4 candeleer before you run out of time Eeyore (E005) ------------- -Scare the scary tree -Move the pumpkin 2 spaces to the left -Take the key -Use the key on the fence -Take the bell -Defeat the 2 hide and seek Woozles -Use the bell on the hook -Defeat the 2 Heffalumps -Buy a new brave face -Defeat the 2 Woozles -Move the armour with the symbol of a sword 10 times to the bottom and 1 time to the right -Move the armour with the symbol of a shield 3 times to the right, one time to the top and one time to the right -Move the third armour 3 times to the top and 5 times to the left -Defeat the 2 Woozles and the mirror Woozle -Move the basked 4 times to the right and 7 times to the top -Take the corkscrew -Defeat the 2 Heffalumps -Use the corkscrew on the bottle -Get the colour ball -Hang the 4 paintings straight within the time limit -Defeat the mirror Woozle -Press X on the 2 wheels until Piglet says they are on -Press X on the 2 cranes until Piglet says they are off -Take the wheel -Defeat the hide and seek Woozle -Buy a new brave face -Take the feather -Use the wheel on the fountain -Take the colour ball -Use the feather on the statue -Take the colour ball -Talk to EEyore -Talk to Roo -Defeat the 2 hide and seek Woozles -Use Roo's candle to turn the lights back on. -Scare the scariest door -Defeat the 3 tuba Heffalumps Rabbit (E006) ------------- -Take the shovel -Defeat the Heffalump and the Woozle -Take the seeds -Defeat the Woozle -Talk to Tigger -Go to the boat and press X -Defeat the mirror Woozle -Use the seeds under the tree -Take the key -Defeat the Woozle, the mirror Woozle and the tuba Heffalump -Use the key on the door with the portrait of a bird -Buy a new brave face -Take the 4 wheels -Defeat the 2 tuba Heffalumps -Use the wheel on the broken machine near Gopher -Pull the 3 levers before the time runs out -Go to rabbit -Defeat the 2 jackpot Heffalumps -Pull the 3 levers -Defeat the Woozle and the tuba Heffalump -Move the box the closest to the entrance one time to the left -Move the box in the middle one time to the top -Move the box at the left 1 time to the left -Move the box at the top 1 time to the right -Defeat the Woozle -Use the missing part to lower the bridge -Defeat the 2 jackpot Heffalumps -Take the key -Defeat the Heffalump and the tuba Heffalump -Use the shovel on the coal -Press the button -Go back to Rabbit -Pull the lever -Push one or more logs in each room where Rabbit goes to. Tigger (E007) ------------- -Defeat the tuba Heffalump and the jackpot Heffalump -Take the balloon -Take the jar of honey -Take the jar of honey -Pull the level three times -Defeat the 2 woozles -Take the broom -Use the balloon at the bridge -Defeat the road sweeper Heffalump -Use the broom on the leaves -Take the shovel -Buy a new brave face -Take the seed -Give the seed to Rabbit -Give the honey to Pooh -Go to the bridge -Defeat the Heffalump, the bee Heffalump and the Woozle -Use the kettle with hot water on the frozen seed -Defeat the 3 Heffalumps -Defeat the 2 Woozles -Fix the bridge -Use the seed on the hole -Move the box 7 times to the top -Move the box two times to the left -Climb on the box -Climb on the plant -Take the magnet -Use the magnet in the neighbourhood of the dartboard -Use the dart on the ball -Take the ticket -Use the ticket to enter the fair -Defeat the road sweeper Heffalump -Take the symbol -Defeat the tuba Heffalump -Defeat the Woozle -Take the symbol -Use the 3 symbols in the correct positions to gain acces to the haunted house -Take the candle -Light the 2 candles -Catch the 5 little Tiggers -Defeat the tuba Heffalump and the jackpot Heffalump -Scare the scariest door -Defeat the 3 sporty Woozles Ending the game (E007) ---------------------- -If you want you can finish all the dreams a second time to catch the monsters instead of having them catch you -Take the ball -Take the empty honey jar -Use the ball at the top -Defeat the bee Heffalump -Take the book -Use the empty honey jar left -Defeat the Heffalump -Use the book on the right -Use the surfboard -Defeat the sporty Woozle -Take the carrot -Use the carrot on the other carrots -Defeat the jackpot Heffalump -Defeat the tuba Heffalump -Take the paintbrush -Use the paintbrush on the small rock -Defeat the mirror Woozle -Defeat the boss Congratulations! ----------------------------------------- Frequently Asked Questions (F.A.Q) (F001) ----------------------------------------- Questions about the game (F002) ------------------------------- Question: Piglet is moving slower than usual and seems to be panicced. What is causing this and how can I fix it? Answer: This is caused by losing one or 2 lives by being scared by an enemy in grimace mode. A visit to a Christopher Robin balloon will allow you to regain your lives. Question: What are the Christopher Robinson balloons for? Answer: To regain your lives when an enemy has scared you in the grimace mode. Question: How do I scare the door in Roo's//Eeyore's//Tigger's dream? Answer: You need to have bought all the brave faces from the previous dreams. You can buy one brave face in the dreams of Winnie The Pooh, Owl and Rabbit and you can buy two in the dreams of Roo, Eeyore and Tigger. Question: How do I get past the 2 Woozles in Roo's dream? Answer: Go into an opening between the trees on the right and wait until the Woozles have passed. It seems as if their light covers you and that they will spot you but they will not. Question: I can only play 2 dreams! How can I play the other ones? Answer: If you finish Pooh's and Roo's dream you can play Owl's and Eeyore's dreams. When you finish those you can play Rabbit's and Tigger's dream. The last level is avaible after you have finished all the dreams. Question: How can I view more clips? Answer: You get a new clip after finishing any dream but the last one. Bugs (F003) ----------- Question: I don't see the new brave face when buying a new brave face or I get a more expensive brave face too soon! Answer: This and other odd things may occur when you start over while using the same name you used in your last game. Don't do it. Question: I can't get past the cotton candy, no matter what I do! Owl does not speak to me! Answer: This is a bug which may occur if you play Roo's dream before Pooh's dream. You will need to start over and start with Pooh's dream. Question: I did not finish the rooms I have to play as Pooh on my first time and now Pooh runs away automatically every time! How do I solve this problem? Answer: This problem can sometimes be solved by reconnecting your controller. Try rebooting your Playstation 2//Gamecube after you have done that and save your progress before playing as Pooh. If that still does not work you will have no choice but to finish it on your first try or to keep rebooting your Playstation 2//Gamecube until you succeed. Question: I have been looking everywhere for more cookies in Rabbit's dream, in the room you get to after climbing up the giant bean. Where are the last 5 cookies? Answer: Leave the room and come back, then try the fence on the upper row, the one on the left. Question: I have saved everyone in the last level and the screen says it is loading but my Playstation 2//Gamecube is not reacting! Answer: This problem can be solved by solving Eeyore last instead of saving Rabbit last. Questions about this document//Criticism (F004) ----------------------------------------------- Question: Why do you use other words than in the game? Answer: I wrote the Dutch version first and translated into Dutch afterworths. You should still be able to understand what I mean though. Question: Do you realize that your English sucks? Why do you think I don't use my real name? If my English teacher may not face crybabies like you. You should not have any problems with understanding what I mean! Question: You don't even know the difference between left and right! Did you even go to school? Answer: When the camera does not move (much) in the room you are in I talk from your point of view. When the camera does move (a lot) in the room you are in I speak from Piglet's, Winnie The Pooh's or Tigger's point of view. And if I still make a mistake then remember this: if it is not right, it is left.... Question: What are you talking about when you are taking about triangles and circles and squares? I don't see that stuff on my controller! Answer: Those are the symbols for the Playstation 2. Just replace them with what is on your Gamecube controller. Can you recommend any other games for kids? (F006) -------------------------------------------------- I am no expert in this area but my brother is very happy with the following things: -The cartoon network site: 8 years and up. www.cartoonnetwork.com. It is full of free games -Disney's blast: 5-9 years old. disneyblast.go.com. A site with tons of Disney games (small games, unlike Piglet's big game) and a new game every week for about 10 dollars/euros a YEAR. If you still have your doubts you can always check out the preview. Could you please translate a FAQ or something else for me? (F007) ----------------------------------------------------------------- That depends. Start off by asking yourself the question if you would really like me to make a translation for you. If you can live with the followings you may always contact me. For everything: -I only do Dutch-English and English-Dutch translations -You have to realize that I am not some cheap alternative for a professional translator. My translations have a lower quality. If you possess a sufficient level of the Dutch language you can always check the Dutch version of this FAQ for yourself. -I do have a life next to translating things. Don't give me any deadlines and don't expect to see the translation the next day. -I am no translating "genius". I will make some spelling mistakes and some gramaticcal mistakes. I try to avoid them though. (naturally) -My vocabulary is quite extensive but it can not be avoided that there will be some words I do not know the translation of. I will use a synonym or even write a little description of what you mean. -I automatically refuse any tasks that require me to give you more information than my nickname or my e-mail adress. -You can not speak Dutch or you can only speak very little Dutch -Tasks which start with "I am interested in having my FAQ translated by you but I would like to see a sample of your work first" are automatically refused. Compare this document with the Dutch version if you want to see a "sample" of my work. Remember that I am NOT a professional. For FAQs: -I don't expect to become your co-author but I will mention the fact that I have translated your FAQ twice. I won't write more than my nickname, e-mail adress and contributor page though. -It would be a good idea to send me your FAQ in .txt format, that is the way you will be getting it back to post. -Your English FAQ has got a minimum size of 25% compared to the biggest FAQ for the game the FAQ is for. -I have to see your whole English FAQ before making any decisions. -Your FAQ has got a minimum size of 35 KB. -Your English FAQ is already posted on GameFaqs -Your FAQ is a general FAQ/Walkthrough -There is no Dutch FAQ for the game you wrote your FAQ for -You will send me a list of terms you want to stay in English. You don't have to type all of the terms, a general description like "all of the enemy names, all of the weapons" would be sufficient. You send this list in the e-mail you send to ask me to translate your FAQ. You write "none" if you want me to translate everything I can into Dutch. If you agree with all of the previous things you may always contact me on RevenantXYZhotmail.com. The above is my security against any possible future problems. It won't be a professional translation but people will be able to understand it without much problems. -------------------- Contacting me (G001) -------------------- You may contact me for any reason by sending an e-mail to RevenantXYZ@hotmail.com. If it concerns spelling mistakes please make sure you are correct, I can't afford to check the correct spelling myself after I have received your e-mail. When you send me info I can add to this FAQ please tell me which name I can use to give you credit and if you would like me to add your e-mail adress, contributor page or website. If you don't mention anything I'll just use the name I get with your e-mail without any extra information. ---------------------- Thank you notes (H001) ---------------------- CJayC from www.gamefaqs.com for posting this FAQ. Daniel from www.cheats.de for posting this FAQ. Dave from www.cheatcc.com for posting this FAQ. Allen from www.cheatplanet.com for posting this FAQ. Leo from www.neoseeker.com for posting this FAQ.