S O C O M II: U.S.  N A V Y  S E A L S
		     Weapon and Equipment Guide
			   by: ragnaroko2
				V1.14
	 	   Email: slouchydragon@hotmail.com
			    Game name: Z32


<Updates>
03/22/04 Minor changes....again.
02/24/04 Minor changes.
01/28/04 Added <frequently asked questions> section.
01/27/04 Added <Recommended range> for all guns.
01/04/04 Slight modifications to the spec for certain guns.
12/17/03 Added more real names for guns.
12/04/03 Added more information section to some guns.
12/02/03 Added <Clip ammo> for all guns and added more real names for various
	 guns (noted in brackets).
11/29/03 Added websites for authorization purposes
11/28/03 More changes to discriptions
11/27/03 Minor changes to discriptions and added the real names for various
 	 guns.
11/17/03 Minor changes and added information to damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
		    
		   T A B L E  O F  C O N T E N T S


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

============================================================================
i Introduction
ii How to use this FAQ
iii Recommended online setups
iv Guns
v Frequently asked questions
vi Legal stuff

============================================================================
1.Seals weapons and Equipment
============================================================================ 
1a Assualt Rifles and Machine Guns
 1b Sub-Machine Guns
 1c Sniper Rifles
 1d Shotguns
 1e Handguns
 1f Equipment

============================================================================
2. Terrorist weapons and Equipment
============================================================================ 
2a Assualt Rifles and Machine Guns
 2b Sub-Machine Guns
 2c Sniper Rifles
 2d Shotguns
 2e Grenade Launchers
 2f Hanguns
 2g Equipment

============================================================================
i. INTRODUCTION
============================================================================
 This is a Weapon and Equipment guide for SOCOM II: US NAVY SEALS.This guide
is intended mainly for online play but will also tell you which guns to use
for single player. This guide will tell you how each weapon is rated and give 
accurate statistics based on hours of testing. Each weapon/Equipment will have 
its own brief descriptions about their pros and cons. This guide will also 
provide my personal opinions on the best weapons to use for online play.

============================================================================
ii. HOW TO USE THIS FAQ
============================================================================
*note* these statistics are based on me trying them out in the game and 
recording the data, not the statistics the game shows in the armory.

Volume: Volume determines how loud the shot it when a weapon is fired.

Accuracy: Accuracy determines how close the bullets are to the center of 
the crosshairs when firing weapons

Recoil: Recoil is what happends when the gun kicks back when firing.

Fire Speed: Fire Speed is how fas the gun fires shots.

Modes: Modes are the different ways a gun fires i.e. Single/Burst/Auto

Power: Power determines how much damage a single bullet will deal. this 
was recorded on shots to the chest.


All the ratings are based on numbers like this

1  2  3  4  5  6  7  8  9  10
Low	  Medium	  High

Damage in this game is kind of weird, when you shoot someone damage will be
minor with most guns, but the second hit will do more, and so on throught
the hits. Which is why with pistols that do about 1mm of damage on the 
life gauge will do more on the next shot. Which is why it doesnt take like 
12 hits to kill with a weak pistol.

===========================================================================
iii. RECOMMENDED ONLINE SETUPS
===========================================================================

SEALS

Rusher

IW-80 A2/RA-14/M14/M4A1 SD
Mark 23 SD/SP-10/Mark 23 SD
x2 Ammo
Frag
Frag/C4/Claymore

Sniper

M87ELR/SR-25 SD
Mark23/Sp-10
Frag
Frag
HE Grenade/C4/Claymore

Terrorists

Rusher

AK/-47/AKS-74/M14/552 SD
DE.50/Model 18
PMN Mine
Frag
x2 Ammo

or
RPG
RPG Ammo
x2 Ammo

Sniper

M82A1A/SASR
DE.50/Model 18
Frag
Frag
PMN Mine

===========================================================================
iv. Guns
===========================================================================

===========================================================================
SEALS
===========================================================================


1a ASSAULT RIFLES AND MACHINE GUNS
==================================

M4A1 (M4A1)
Volume: 5
Accuracy: 5
Recoil: 5
Fire Speed: 6
Modes: All
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Short to long

All around gun, nothing special. Mediocre is all categories, use the RA-14
or IW-80 A2 since they are either better or the same in every category.

M4A1 SD (Suppressed M4A1)

Volume: 1
Accuracy: 5
Recoil: 5
Fire Speed: 6
Modes: All
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Short to long

Same as the M4A1 but silenced. And yes this gun IS as strong as the 
regular M4A1.

M4A1-M203 (M4A1 with an M203 attachment)

Volume: 5
Accuracy: 4
Recoil: 6
Fire Speed: 6
Modes: All-M203
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Short to long

Same as the M4A1 but has a grenade laucher attachment. This has alot more
recoil than the normal M4A1.

M14 (M14)

Volume: 7
Accuracy: 8
Recoil: 7
Fire Speed: 8
Modes: Single-Auto
Power: 8
Scope: No
Clip Ammo: 20
Recommend firing range: Short to long

This gun is very powerful and deadly at close range since it kicks up 
very quickly and allows easy headshots. I recommend taping the trigger 
for long range shots. This gun kills in two hits to the vital areas and 
more for the others.

M16A2 (M16A2)

Volume: 5
Accuracy: 8
Recoil: 2
Fire Speed: 5
Modes: Single-Burst
Power: 5
Scope: No
Clip Ammo: 30
Recommend firing range: Medium to long

The M16 is very accurate but very newbie unfriendly especially in S2 
since headshots are now alot more vital for fast kills. Don't use 
this gun unless your good at aiming.

M16A2-M203 (M16A2 with an M203 attachment)

Volume: 5
Accuracy: 7
Recoil: 2
Fire Speed: 5
Modes: Single-Burst-M203
Power: 5
Scope: No
Clip Ammo: 30
Recommend firing range: Medium to long

Same as the M12A2 but has a grenade launcher attachment.

IW-80 A2 (Enfield SA-80 IW)

Volume: 4
Accuracy: 5
Recoil: 5
Fire Speed: 6.5 
Modes: Single-Auto
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Short to long

This gun along with the RA-14 are my personal favourites, They both 
provide good accuracy,low recoil, and still deal decent damage. Also 
has a scope for sniping.

RA-14 (OC-14 Groza)

Volume: 5
Accuracy: 5
Recoil: 4
Fire Speed: 6
Modes: All
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Short to long

this gun is pretty much the same as the IW-80 A2 but it seems a little 
louder and more stable.

AK-105 (AK-105)

Volume: 6
Accuracy: 6
Recoil: 4
Fire Speed: 5
Modes: All
Power: 6
Scope: No
Clip Ammo: 30
Recommend firing range: Short to long

Nearly identical to the M4A1 but is louder and stronger. Reasonably good gun
since it's fairly strong and has medium recoil, the only thing I don't like 
about this gun is the lack of a scope.

M63A (FN MAG)

Volume: 7
Accuracy: 4
Recoil: 6
Fire Speed: 4
Modes: Auto
Power: 5
Scope: No
Clip Ammo: 75
Recommend firing range: Short to Medium

High ammo capacity, Faster and more accurate then the M60E3
But a lot weaker. This gun getsan accuracy boost when in prone 
position.

M60E3 (M60E3)

Volume: 7
Accuracy: 3
Recoil: 6
Fire Speed: 3.5
Modes: Auto
Power: 7
Scope: No
Clip Ammo: 100
Recommend firing range: Short to medium

Similiar to the M63A but is alot stronger, I use this gun if I
plan on using a machine gun. This gun gets an accuracy boost when in 
prone position.


1b SUB-MACHINE GUNS
===================

HK5 (MP5)

Volume: 5
Accuracy: 8
Recoil: 2
Fire Speed: 7
Modes: All
Power: 1
Scope: No
Clip Ammo: 30
Recommend firing range: Short=Long

This gun was king in S1 but is nerfed in S2 since it does very little 
damage. Super accurate gun, not much else.

HK5 SD (MP5SD)

Volume: 1
Accuracy: 8
Recoil: 2
Fire Speed: 7
Modes: All
Power: 1
Scope: No
Clip Ammo: 30
Recommend firing range: Short-Long

Same as the HK5 just silenced.

HK5K (MP5K)

Volume: 4
Accuracy: 3
Recoil: 3
Fire Speed: 9
Modes: All
Power: 1
Scope: No
Clip Ammo: 30
Recommend firing range: Short

Just a faster, more inaccurate HK5, sounds cool though :)

1c SNIPER RIFLES 
================

*note* all Snipers rifles have 100% accuracy while in the scope, 
all accuracy ratings shown below were tested while not in the scope.

SR-25 (Knight's SR-25)

Volume: 7
Accuracy: 3
Recoil: 7 
Fire Speed: 2
Modes: Single
Power: 9
Scope: Yes
Clip Ammo: 20
Recommend firing range: Medium to long

This sniper rifle is very good since it has little recoil and is
semi-automatic giving you better opportunities to kill multiple targets
I don't recommend using this gun if you are new to sniping because you 
must be very skilled to use this gun effectively. This gun kills in two 
hits to the vital areas and a few shots to the other areas.

SR-25 SD (Suppressed Knight's SR-25)

Volume: 2
Accuracy: 3
Recoil: 7
Fire Speed: 2
Modes: Single
Power: 9
Scope: Yes
Clip Ammo: 20
Recommend firing range: Medium to long

Same as the SR-25 just silenced, I prefer this one over the regular SR-25 
since they both do the same amount of damage but is silenced and allows you 
to snipe and not have to relocate after firing a shot.

M40A1 (M40A1)

Volume: 7
Accuracy: 10
Recoil: 7
Fire Speed: 1
Modes: Single
Power: 9
Scope: Yes
Clip Ammo: 25
Recommend firing range: Long

Not a very good sniper rifle since its fairly weak for the rate that 
it reloads, it is however very steady while in the scope  just use the 
M87ELR.

M87ELR (Sig Sauer SSG 3000 *Thanks to Mr Peeps for confirming this*)

Volume: 9
Accuracy: 10
Recoil: 10
Fire Speed: 1
Modes: Single
Power: 10
Scope: Yes
Clip Ammo: 10
Recommend firing range: Long

Excellent sniper rifle, It will kill in one hit on all the vital areas
but not on places like the forearms, hands, lower legs, and feet. 

1d SHOTGUNS
===========

12 Gauge Pump (Winchester 1300)

Volume: 7
Accuracy: 5
Recoil: 8
Fire Speed: 1
Modes: Single
Power: Varies upon range
Scope: No
Clip Ammo: 8
Recommend firing range: Short

This gun is good if you dont miss, dont fire while running.

1e HANDGUNS 
===========

Mark 23 (HK Mark 23)

Volume: 3
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 8
Scope: No
Clip Ammo: 12
Recommend firing range: Short to medium

Awesome handgun, improved alot in S2. This gun kills in 2 hits.

Mark 23 SD (Suppressed HK Mark 23)

Volume: 1
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 6
Scope: No
Clip Ammo: 12
Recommend firing range: Short to medium

Same as the Mark 23 but silenced and weaker.

9mm Pistol (Suppressed HK P9S)

Volume: 1
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 1
Scope: No
Clip Ammo: 9
Recommend firing range: Short to medium

Weak pistol, if you want a silenced pistol use the Mark 23 SD.

M11

Volume: 3
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 1
Scope: No
Clip Ammo: 15
Recommend firing range: Short to medium

Inferior to the Mark 23 and SP-10, don't use it.

SP-10

Volume: 4
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 8
Scope: No
Clip Ammo: 18
Recommend firing range: Short to medium

Identical to the Mark 23.

1f EQUIPMENT
============

M67

Basic grenade, this will hurl shrapnel in a wide radius giving it lots of 
range.

HE Grenade

Small blast radius but will kill whatever it hits.

Mark141

Throw this in front of a target to blind it for like 20 seconds.

2x Ammo

Doubles your ammo.

Claymore

A small green directional mine that shoots marble sized balls in the 
direction it is faced. Unlike the PMN Mines your detonate this yourself 
via the detonator. Grenade and bullets can set these off and these 
also have alot of range.

AN-M8

Basic smoke bomb, need I say more?

AT4-HEAT

A rocket launcher, You need to kneel in order to fire this. The explosion has 
a large radius. Takes up 2 inventory slots

Thermal Scope

Use in combination with a sniper rifle, gives your scope thermal vision.

=========================================================================
TERRORISTS
=========================================================================

2a ASSAULT RIFLES AND MACHINE GUNS
==================================

AK-47 (AK-47)

Volume: 5
Accuracy: 6
Recoil: 5
Fire Speed: 5
Modes: All
Power: 6
Scope: No
Clip Ammo: 30
Recommend firing range: Short to long

Packs a strong punch and is accurate to boot only downfall is the lack of a
scope and is slower than most assault rifles.

AKS-74 (AKS-74/AKS-74U)

Volume: 5
Accuracy: 5
Recoil: 5
Fire Speed: 5.5
Modes: All
Power: 5
Scope: No
Clip Ammo: 30
Recommend firing range: Short to long

Just like the AK-47 but uses smaller rounds so is slightly weaker, this is 
made up for it's faster fire rate.

552 (SIG 552)

Volume: 5
Accuracy: 5
Recoil: 6
Fire Speed: 5
Modes: All
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Medium to long

Use only if you want a scope, other than that just use the AK-47/AKS-74.

552 SD (Suppressed SIG 552)

Volume: 1
Accuracy: 5
Recoil: 6
Fire Speed: 5
Modes: All
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Medium to long

Same as the 552 just silenced. This gun is very effective if you don't go 
crazy spraying bullets everywhere, take your time and get good shots. 
Don't use this gun if your a newbie.

M16A2 (M16A2)

Volume: 5
Accuracy: 8
Recoil: 2
Fire Speed: 5
Modes: Single-Burst
Power: 5
Scope: No
Clip Ammo: 30
Recommend firing range: Medium to long

The M16 is very accurate but very newbie unfriendly especially in S2 
since headshots are now alot more vital for fast kills. Don't use 
this gun unless your good at aiming.

M14 (M14)

Volume: 7
Accuracy: 8
Recoil: 7
Fire Speed: 8
Modes: Single-Auto
Power: 8
Scope: No
Clip Ammo: 20
Recommend firing range: Short to long

This gun is very powerful and deadly at close range since it kicks up 
very quickly and allows easy headshots. I recommend taping the trigger 
for long range shots. This gun kills in two hits to the vital areas and 
more for the others.

STG 77 (Steyr Aug)

Volume: 4
Accuracy: 4
Recoil: 6
Fire Speed: 6
Modes: Single-Auto
Power: 5
Scope: Yes
Clip Ammo: 30
Recommend firing range: Short to medium

Very poor gun in accuracy and recoil, if you want a scoped 
rifle use the 552.

M63A (FN MAG)

Volume: 7
Accuracy: 4
Recoil: 6
Fire Speed: 4.5
Modes: Auto
Power: 5
Scope: No
Clip Ammo: 75
Recommend firing range: Short to medium

High ammo capacity, Faster and more accurate then the M60E3
But a lot weaker. This gun getsan accuracy boost when in prone 
position.

M60E3 (M60E3)

Volume: 7
Accuracy: 3
Recoil: 6
Fire Speed: 4
Modes: Auto
Power: 7
Scope: No
Clip Ammo: 100
Recommend firing range: Short to medium

Similiar to the M63A but is alot stronger, I use this gun if I
plan on using a machine gun. This gun gets an accuracy boost when in 
prone position.

2b SUB-MACHINE GUNS
===================

9mm Sub (Mini Uzi)

Volume: 5
Accuracy: 3
Recoil: 6
Fire Speed: 7
Modes: All
Power: 1
Scope: No
Clip Ammo: 60
Recommend firing range: Short

High ammo, very inaccurate but fast. Not a very good gun. Use only for 
close range levels.

F90 (P90)

Volume: 5
Accuracy: 3
Recoil: 5
Fire Speed: 7
Modes: All
Power: 2
Scope: No
Clip Ammo: 50
Recommend firing range: Short

Fast, sort of accurate, but weak, not bad for a sub-machine gun.

2c SNIPER RIFLES
================

SASR (Dragunov SVD)

Volume: 7
Accuracy: 3
Recoil: 5
Fire Speed: 3
Modes: Single
Power: 9
Scope: Yes
Clip Ammo: 10
Recommend firing range: Medium to long

Almost identical to the SR-25, but it seems to fire faster and has
a little less recoil

M40A1 (M40A1)

Volume: 7
Accuracy: 10
Recoil: 7
Fire Speed: 1
Modes: Single
Power: 9
Scope: Yes
Clip Ammo: 25
Recommend firing range: Long

Not a very good sniper rifle since its fairly weak for the rate that 
it reloads, it is however very steady while in the scope  just use the M82A1A.

M82A1A (Barrett M82A1)

Volume: 9
Accuracy: 10
Recoil: 10
Fire Speed: 1
Modes: Single
Power: 10
Scope: Yes
Clip Ammo: 10
Recommend firing range: Long

Awesome sniper rifle, It will kill in one hit on all the vital areas
but not on places like the forearms, hands, lower legs, and feet. 

2d SHOTGUNS
===========

M3 12 Gauge (Jackhammer Mk3A1)

Volume: 7
Accuracy: 5
Recoil: 7
Fire Speed: 3 
Modes: Single-Auto
Power: Varies upon range
Scope: No
Clip Ammo: 12
Recommend firing range: Short

Extremely newbie friendly gun, Awesome for camping. Try not to fire while
moving because for some reason the pellet pread increases when you move.
Honestly I think they should remove this gun and make the TA 12 Gauge
useable for both sides.

TA 12 Gauge (Franchi SPAS12)

Volume: 7
Accuracy: 5
Recoil: 6
Fire Speed: 2.5
Modes: Single
Power: Varies upon range
Scope: No
Clip Ammo: 12
Recommend firing range: Short

Same as the M3 12 Gauge but only single shot, still fires fairly fast
(almost as fast as a pistol). Personally I like this shotgun more than the
M3 12 Gauge since I thikn the M3 is a cheap newbie weapon that is overused.
The TA 12 Gauge much like the 12 Gauge Pump requires skill to use since you
need to get very close to make use of it's power.

2e GRENADE LAUNCHERS
====================

M79

Volume: 2
Accuracy: Varies
Recoil: 1
Fire Speed: 1
Modes: Single
Power: 10
Scope: No
Recommend firing range: Medium to long

Grenade launcher that requires you to reload after every shot. I don't
recommend using this gun because you might get voted out of a game.

MGL

Volume: 2
Accuracy: Varies
Recoil: 1
Fire Speed: 2
Modes: Single
Power: 10
Scope: No
Recommend firing range: Medium to long

Grenade launcher with a rotating thingy so you only need to reload after 
the thingy is empty. Like the M79 I don't recommend this since you could 
get voted off.

2f HANDGUNS
===========

M9

Volume: 3
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 1
Scope: No
Clip Ammo: 13
Recommend firing range: Short to medium

Crappy, move on.

F57 (FN Five-seven)

Volume: 3
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 1
Scope: No
Clip Ammo: 20
Recommend firing range: Short to medium

Same as above.


226

Volume: 3
Accuracy: 5
Recoil: 5
Fire Speed: 2
Modes: Single
Power: 1
Scope: No
Clip Ammo: 15
Recommend firing range: Short to medium

Same as above.


DE.50 (Desert Eagle)

Volume: 8
Accuracy: 4
Recoil: 8
Fire Speed: 1.5
Modes: Single
Power: 9 ( 10 on chest)
Scope: No
Clip Ammo: 7
Recommend firing range: Short

Now where talking, this gun will kill instantly anywhere on the chest, and 
will kill in 2 hits on the limbs.

Model 18 (Glock 18)

Volume: 3
Accuracy: 3
Recoil: 10
Fire Speed: 8
Modes: Single-Auto
Power: 1
Scope: No
Clip Ammo: 17
Recommend firing range: Short

High recoil makes this a mini-M14 with less power of course.

2g EQUIPMENT
============

M67

Basic grenade, this will hurl shrapnel in a wide radius giving it lots of 
range.

HE Grenade

Small blast radius but will kill whatever it hits.

Mark141

Throw this in front of a target to blind it for like 20 seconds.

2x Ammo

Doubles your ammo.

PMN Mine

Pressure sensitive mine, try to hide it, when planting. The explosion is the 
equivilant to a HE explosion so it doesn't have much range to it.

AN-M8

Basic smoke bomb, need I say more?

RPG

A rocket launcher, You need to kneel in order to fire this. The explosion 
has a large radius. Takes up 2 inventory slots or 3 if you want 2 shots 
instead of just 1.

Thermal Scope

Use in combination with a sniper rifle, gives your scope thermal vision.

===========================================================================
v.Frequently asked questions
===========================================================================

Q. What is the best SEAL/Terrorist gun?

A. There is no "best" gun in SOCOM 2. Every map calls for certain guns and
even then certain situations call for certain guns. In the end is pretty
much just preference.

Q. I shot a guy in the chest with a M82A1A/M87ELR and he didn't die what's
wrong?

A. This is a common question, chances are you missed. But everyone in
awhile when you shoot someone and they won't be damaged. This is
probably due to lag or poor programming.

Q. Yeah right every shot you land will do damage even if it's not noticable

A. I'm sorry but the fact is the game is messed up and it will occur. I've
tested this with the M87ELR shooting and idle terrorist in the chest,
every once in awhile it didn't hurt the terrorist at all proving my theory.

Q. I emptied and entire clip on someone and he didn't die what happend?

A. Well, like I said before sometimes not all hits will count. And also
every bullet that hits the arms and legs will do very minimal damage which
gives the feeling that people now have more "life". But in reality it's
just because hits to the limbs no longer deal high amounts of damage.

==========================================================================

				vi. LEGAL STUFF

(C) 2003-2004 ragnaroko2 (Darryl Blyth). All rights reserved.

All rights reserved including the right of reproduction in whole and
in part in any form. PlayStation 2 and the PlayStation 2 logos are
registered trademarks of Sony Computer Entertainment America, Inc.
SOCOM II: U.S. Navy SEALs is a registered trademark of Zipper Interactive.
The author of this document is in no way affiliated with Sony Computer
Entertainment America. You may not place this document on your Website
or reproduce it in any way without the author's consent.

SOCOM II: U.S. Navy SEALs, the SOCOM II: U.S. Navy SEALs logo and all
related characters are copyright and property of Zipper Interactive.

==========================================================================
				  CREDITS
Zipper Interactive, for Developing SOCOM II: U.S. Navy SEALs.
SCEA, for Publishing SOCOM II: U.S. Navy SEALs.
Myself for buying this game.
CjayC, for posting this Guide (I hope).


				   ~FIN~