____   ___   ____ ___  __  __   ___ ___
                 / ___| / _ \ / ___/ _ \|  \/  | |_ _|_ _|
                 \___ \| | | | |  | | | | |\/| |  | | | |
                  ___) | |_| | |__| |_| | |  | |  | | | |
                 |____/ \___/ \____\___/|_|  |_| |___|___|

  _   _ ____    _   _    ___     ___   __  ____  _____    _    _     ____
 | | | / ___|  | \ | |  / \ \   / | \ / / / ___|| ____|  / \  | |   / ___|
 | | | \___ \  |  \| | / _ \ \ / / \ V /  \___ \|  _|   / _ \ | |   \___ \
 | |_| |___) | | |\  |/ ___ \ V /   | |    ___) | |___ / ___ \| |___ ___) |
  \___/|____/  |_| \_/_/   \_\_/    |_|   |____/|_____/_/   \_\_____|____/


****************************************************************************
SOCOM II: US Navy SEALs Walkthrough and Strategy Guide
Version 2.1 (04/19/04)
Written by Charles Bayley (ohioguy[at]yahoo[dot]com)
****************************************************************************


****************************************************************************
TABLE OF CONTENTS
   1. Version History
   2. Introduction
   3. Copyright Notice
   4. General Information
      4.1 Tactical Map
      4.2 On-Screen Display
      4.3 Controls
      4.4 Commands
      4.5 Special Actions
      4.6 Weapons
         4.6.1 Categories
         4.6.2 Throwing 
      4.7 Advanced Tactics
         4.7.1 Stealth 
         4.7.2 Silent Kills 
         4.7.3 Sniping
         4.7.4 Teamwork
      4.8 General Tips and Strategies
   5. Missions Walkthrough
      5.1 Operation Rapid Kill (Albania)
         5.1.1 Seeding Chaos
         5.1.2 Terminal Transaction
         5.1.3 Upland Assault
      5.2 Operation Good Neighbors (Brazil)
         5.2.1 Urban Sweep
         5.2.2 Stranglehold
         5.2.3 Hydroelectric
      5.3 Operation Keeping Faith (Algeria)
         5.3.1 Guardian Angels
         5.3.2 Protect and Serve
         5.3.3 Against the Tide
      5.4 Operation Stormcloud (Russia)
         5.4.1 Lockdown
         5.4.2 Guided Tour
         5.4.3 Doomsday Delivery
   6. Unlockable Items
   7. Contact Information
   8. Credits

****************************************************************************
1. Version History
****************************************************************************

Version 0.17 (11/18/03) 
   - Initial version

Version 0.25 (11/25/03) 
   - Fixed line length formatting problems
   - Added ASCII title art
   - Added indication of non-default weapons to Seeding Chaos and Terminal
     Transaction missions
   - Added additional general tips 
   - Added note about Fireteam To commands
   - Added extraction point indicator to TACMAP section
   - Changed formatting of mission objective headers
   - Created multiple paragraphs for long mission objective strategies to
     improve readability
   - Added Upland Assault mission

Version 0.33 (11/29/03) 
   - Added general tip about throwing flashbangs into a room and use of the
     sniper rifle with thermal scope
   - Added Urban Sweep mission

Version 0.42 (12/01/03) 
   - Added general tip about ordering team members to follow or regroup
   - Added Stranglehold mission

Version 0.50 (12/06/03) 
   - Added general tip about bomb defusing
   - Updated general tip about hiding bodies
   - Added enemy shot indication description to on-screen display section
   - Added note to commands section about issuing new command before an
     engage command is completed
   - Added Hydroelectric mission

Version 0.58 (12/10/03) 
   - Added Guardian Angels mission
   - Added route taken by Bravo when the Lead To command is issued in the
     Seeding Chaos, Terminal Transaction and Urban Sweep missions
   - Added Stealth section
   - Updated Stealth Kills section
   - Updated Introduction section
   - Updated General Tips and Strategies section

Version 0.66 (12/16/03) 
   - Added Protect and Serve mission
   - Added general tip about selecting AT-4 or RPG weapon

Version 0.75 (12/21/03) 
   - Added Against the Tide mission

Version 0.83 (12/28/03) 
   - Added Lockdown mission
   - Clarified wording in Seeding Chaos for traveling through the tunnel
   - Added general tip about shooting enemies in an elevated location

Version 0.92 (01/09/04)
   - Updated copyright notice
   - Added weapon note to Lockdown mission
   - Added Guided Tour mission
   - Fixed grammatical errors
 
Version 1.0 (01/17/04)
   - Added enemy spawning note to Guided Tour mission
   - Added Doomsday Delivery mission

Version 1.1 (01/21/04)
   - Added Unlockable Items section
   - Added Sniping section
   - Updated strategy for Doomsday Delivery mission
   - Added tip to Doomsday Delivery mission about hiding bodies

Version 2.0 (02/15/04)
   - Added general tip about throwing flashbangs
   - Added information to the Sniping section about looking through
     the scope while moving
   - Added missing bonus objective to Seeding Chaos mission
   - Changed recommended weapons for Upland Assault mission
   - Added selecting weapons note to Stranglehold mission
   - Correct title for section 5.3
   - Added information to Stealth section about Jester's comments when the
     enemies are alerted
   - Updated strategy for all missions
   - Fixed grammatical errors

Version 2.1 (04/19/04)
   - Updated strategy for Upland Assault, Hydroelectric, Guardian Angels,
     Protect and Serve and Against the Tide missions

****************************************************************************
2. Introduction
****************************************************************************

This a walkthrough and strategy guide for the SOCOM II: US Navy SEALs game.  
In SOCOM II, you (codename Specter) command a four-man team (known as 
Fireteam) comprised of two elements, Able and Bravo.  You and Jester 
comprise the Able element while Wardog and Vandal comprise Bravo.  On some 
missions, Wardog and Vandal are replaced by members of the British S.A.S or 
the Russian Spetsnaz to aid in carrying out the objectives.  The Fireteam 
will be deployed to four different regions (Albania, Brazil, Algeria and 
Russia) to complete three missions in each region involving eliminating 
terrorists, rescuing hostages, etc.

With any action-based game, there are difficult parts as well as some easy 
parts.  The goal of this guide is to help you accomplish all of the primary, 
secondary and bonus objectives in each mission and not to tell the "story" 
(that will come as you play the game).  Each mission will indicate the 
recommended weapons for each Fireteam member and a walkthrough/strategy for 
completing the mission and all of the objectives.  Some tips may also be 
provided that can be used to make the mission or objective easier.  The 
strategy provided for each mission and objective is only ONE way it can be 
done, there can be many.  It is recommended that a mission be attempted 
before reading the strategy for it.  You may find that the way you completed 
the mission is the same or is completely different.  Bear in mind that there 
is no right or wrong way to complete a mission.  

Finally, you have to be prepared to improvise while doing the missions.  
This strategy guide is only meant as an aid and is not 100% foolproof.  
Enemies can appear in different locations if a different route is taken, you 
have been detected or the mission objectives are done in a different order.  
An enemy may have to be killed earlier than indicated or an enemy not 
mentioned in the guide may have to be eliminated.  Decisions must be made 
based on the current situation, remaining undetected, and being able to 
complete the objectives.

****************************************************************************
3. Copyright Notice
****************************************************************************

This document is copyrighted  2003-2004 by Charles Bayley (author) and the 
game is copyrighted  2003 by Sony Computer Entertainment, Inc.  This guide 
is for personal use only and may not be altered, printed or distributed for 
any commercial purposes.  This guide may be printed for personal use 
providing it is not further distributed or sold.  No part of this guide may 
be used without written consent of the author and the requester agrees to 
provide proper recognition.  Violators of this copyright will be prosecuted 
to the fullest extent of the law.  The only Internet sites that have 
permission to use this guide are www.gamefaqs.com.  If this guide is found 
on any other sites, please contact the author (see Contact Information 
section).

****************************************************************************
4. General Information
****************************************************************************

****************************************************************************
4.1 Tactical Map
****************************************************************************

The tactical map (known as the TACMAP) shows much information vital to 
completing the mission.  It has a map of the current mission area (including 
structures and a compass) and displays your current location (represented by 
a white dot), the current location of each Fireteam member (indicated by a 
green A or B in a circle) and the current location of any hostage or 
prisoner (indicated by a red M in a circle if holding or a blue M in a 
circle if following).  A white triangle at your location indicates your 
current field of vision.  

Important locations are indicated by navigation (NAV) points (indicated by a 
green letter in a square).  Member of the Fireteam can be directed to move 
to or perform certain actions at the various NAV points and mission 
objectives may be located at a NAV point.  When a mission strategy refers to 
a NAV point, it will be in CAPITAL letters (except when part of a command 
menu option).

A primary objective is shown on the TACMAP by a gold star while a secondary 
objective is a silver star.  The TACMAP may also show a green line 
indicating the suggested mission path to reach the primary and some 
secondary objectives.  Not all missions will have a suggested mission path 
and not all of the secondary (or any of the bonus) objectives will be found 
along the mission path.  The region where an objective needs to be completed 
may also be highlighted in pink. 

If this mission includes an objective to move to an extraction location, the 
location is shown as a large, blue X on the TACMAP.

The TACMAP display also shows all of the current objectives in the mission.  
An objective that is available but not yet completed is displayed in white.  
Completed objectives are displayed in green (for primary and secondary) or 
blue (for bonus) with a checkmark next to it.  If an objective cannot be 
completed (e.g., if the team needed to remain undetected and did not), it 
will be displayed in gray.

****************************************************************************
4.2 On-Screen Display
****************************************************************************

The main feature of the display is the targeting crosshairs in the middle of 
the screen.  These crosshairs are color-coded based on the current aim.  
When the crosshairs are yellow, no one is currently being targeted.  When 
the crosshairs turn red, the enemy is being targeted AND is within the 
current weapon's range.  Even if the weapon is targeted on an enemy, if he 
is outside of the weapon range, the crosshairs will remain yellow.  It is 
possible to hit an enemy when the crosshairs are yellow, but it is not 
guaranteed since some shots may outside of the weapon's range while others 
may not.  If the Aim Assist feature is on, a red square will appear 
indicating the target has been locked on.  If the crosshairs turn green, 
either a member of the Fireteam, escortee or a surrendering enemy is being 
targeted.  If a target is blocked by an obstruction, the crosshairs will be 
gray.  In addition, each time an enemy fires their weapon, a small red 
triangle will be displayed on the edge of the crosshairs indicating the 
relative direction of the shot.

The view of the area can also be changed between third person (seen from 
behind Specter's location) and first person (through Specter's eyes).  The 
view can also be zoomed if the equipment used for it (i.e., binoculars, 
scoped weapon, etc.) is currently being carried.  This guide assumes the 
third person view is being used unless otherwise noted.

There are several special displays also shown on the screen while doing a 
mission.  The first is the proximity display in the upper right corner.  
This shows the relative direction and distance of the other Fireteam 
members, NAV points and current mission objectives (using the same 
indicators as on the TACMAP).  The display also shows the relative location 
and distance of nearby enemies that have been spotted (indicated by a red 
circle).

On the lower right corner is the team health and action status display.  The 
Fireteam member's name also indicates his health.  At the beginning of a 
mission, it is completely green.  When the member is injured, a part of it 
will turn yellow and then red (the amount is based on the seriousness of the 
injury).  If the entire bar turns red, the team member is incapacitated.  
Located next to each member's health bar is their action status.  This shows 
what each team member is doing at all times.  Examples include Holding 
(holding their current position until issued a new command), Following 
(following your lead) and Engaging (currently engaging an enemy).

The lower left corner of the screen shows your current weapon status.  It 
indicates the weapon currently selected, the number of magazines of 
ammunition being carried for it, the number of rounds remaining in the 
magazine and the weapon's current fire mode (1 bullet = single shot, 3 
bullets = burst, 4 bullets = full automatic).

****************************************************************************
4.3 Controls
****************************************************************************

The game controller is configurable to use one of four different presets.  
These presets are known as Precision Shooter, Sure Shot, Scout and Lefty.  
Before starting a new game or loading an existing game, the current 
configuration can be changed (and saved if desired) through the Options 
selection on the main menu.  Each configuration has the same basic 
functions, but is assigned to a different button.  The Precision Shooter 
provides the greatest flexibility and control and is the default setting.  
The following are the Precision Shooter control settings: 

Left: Peek left
Right: Peek right
Up: Change view or zoom in (if current view is through a scope, binoculars
    or night vision goggles)
Down: Change view or zoom out (if current view is through a scope,
      binoculars or night vision goggles)
Left analog stick: Move forward/backward or strafe left/right (if shooting)
Right analog stick: Rotate left/right
X: Perform special action
Circle: Issue commands
Square: Jump
Triangle: Change body position (stand, crouch, hold for prone)
L1: Primary weapon quick select
L2: Secondary weapon quick select
L3: Change fire mode (single, burst, full automatic)
R1: Fire gun, throw grenade or place explosive
R2: Display weapons store
R3: Force reload
SELECT: Display TACMAP
START: Pause game and display the mission menu

The Options selection on the main menu has a diagram of each configuration's 
button settings.  In order to avoid confusion, this guide will refer to the 
purpose of the button and not a specific configuration's button.

****************************************************************************
4.4 Commands
****************************************************************************

Commands can be issued two ways to the other Fireteam members.  The first is 
by using the on-screen menus and the second is through the headset.  Menu 
commands are issued by pressing the Issue Commands button for the current 
controller configuration (see the Controls section) and selecting the 
desired command from the menus.  Commands are issued through the headset by 
holding the Issue Commands button and speaking the command into the 
headset's microphone.

Each command is comprised of either two or three parts.  The first is "Who".  
This indicates the person (or persons) that should execute the command.  The 
following are the possible selections:

Fireteam - Command to both Able and Bravo elements
Able - Command to Jester only
Bravo - Command to Bravo element only
Escortee - Command to escortee at crosshairs only (when applicable)

The second part is "What".  This indicates the action to be performed.  The 
following are the possible selections:

Hold Fire - Shoot only when shot at
Fire At Will - Take any and every open shot
Deploy - Throw or place item at the crosshair location
Open Door - Open the door at the crosshair location
Close Door - Close the door at the crosshair location
Cover Target - Provide cover fire at the crosshair location
Breach  Bang And Clear  Forcibly enter area at the crosshair location, 
                          Deploy a flashbang and clear the area
Breach  Frag And Clear  Forcibly enter area at the crosshair location, 
                          Deploy a frag and clear the area
Breach  Move And Clear  Forcibly enter area at the crosshair location and 
                          clear the area
Clear Area - Kill all enemies in area at the crosshair location
Move To - Travel to the indicated location using normal travel speed
Run To - Run to the indicated location as quickly as possible
Stealth To - Travel to the indicated location using shadow and cover
Attack To - Move To the indicated location and take any and every open shot
Lead To  Escort (take "point") to the indicated location
Regroup  Return to my present location
Follow  Follow me
Hold Position  Stay where you are
Get Down  Stay where you are and assume the prone position
Overwatch  Watch area indicated by the crosshairs and call out enemies
            spotted

NOTE: Able does NOT follow any Fireteam (blank) To commands.  These commands 
must be issued separately.

Note: If an engage command (e.g., Attack To, Breach, etc.) is given and a 
new command (e.g., Hold Position, Regroup) is given before the engage 
command is completed, the element receiving the command will still be in a 
Fire At Will mode.

The third and final part is different based on the selected command.  The 
third part of the Move To, Run To, Stealth To, Attack To, and Lead To 
commands indicates the final destination ("Where") of the command.  The 
following are the possible selections:

Crosshairs  Location indicated by the crosshairs
(NAV points)  Any mission NAV point

The third part of the Deploy command indicates what should be deployed.  The 
following are the possible selections are based on the equipment being 
carried by a member of the Fireteam:

Frag  Standard fragmentation grenade used to kill enemies
Flashbang  Grenade releasing a bang and light flash used to disable enemies
Smoke  Grenade releasing a white cloud of smoke
Satchel  Satchel filled with explosives

****************************************************************************
4.5 Special Actions
****************************************************************************

Some actions can only be performed at a specific time.  A special icon will 
appear at the bottom center of the screen to indicate the available 
action(s).  These actions include picking up dead bodies, opening doors, 
planting explosives, etc.  Some available actions only occur when the 
crosshairs are placed on the object.  To perform the special action, press 
the Perform Special Action button for the current controller configuration 
(see the Controls section), select the desired icon (if more than one action 
is available) and release the Perform Special Action button.  The following 
are the special action icons that may appear:

Pickup Weapon      - Green icon with pistol or rifle
Pickup Item        - Green icon with hand
Mount Turret       - Green icon with turret gun with arrow facing out
Dismount Turret     Green icon with turret gun with arrow facing in
Open Door          - Green icon with open door
Close Door         - Green icon with closed door
Flip Switch        - Green icon with switch
Pickup Body        - Green icon with person carrying body
Drop Body          - Green icon with person carrying body
Climb Up           - Green icon with ladder with arrow facing up
Climb Down         - Green icon with ladder with arrow facing down
Ladder Slide       - Green icon with ladder with a person on it
Escortee Command   - Green icon with speech "bubble"
Disable Bomb       - Green icon with a wire cutter cutting a wire
Knife Attack       - Red icon with a knife
Rifle Butt         - Red icon with a rifle
Place Satchel      - Red icon with satchel
Place C4 Charge    - Red icon with hand and C4
Restrain           - Red icon with restrained hands
Command            - Gray icon with a microphone (appears when the Issue
                     Commands button is pressed)

****************************************************************************
4.6 Weapons
****************************************************************************

Various weapons can be selected from the armory when starting a mission and 
while doing the mission.  Each weapon has its own characteristics such as 
volume, accuracy and range.  Weapons with "SD" at the end of the name are 
silenced (necessary to maintain stealth), although not all silenced weapons 
have SD in their name (e.g., 9MM Pistol).  

****************************************************************************
4.6.1 Categories
****************************************************************************

Each weapon falls into one of three categories: primary, secondary and extra 
equipment.  

The primary weapons consist of the assault rifles, machine guns and sniper 
rifles.  The secondary weapons are the pistol guns.  The current primary or 
secondary weapon can be switched for any enemy weapon of the same category 
found during the mission (see the Special Actions section).  The current 
weapon in the category will be dropped.  Finally, the extra equipment is all 
of the various other devices that can be carried (e.g., frag grenades, 
flashbangs, satchels, etc.).

Each gun has a single shot mode and may have the additional modes of burst 
and full automatic.  The single shot mode means each shot consists of only 1 
bullet being fired.  The burst mode can have up to 3 bullets per shot.  One 
or two bullets is also possible by pressing or tapping lightly on the Fire 
button.  The automatic fire mode will continue to shoot until the Fire 
button is released or the ammunition is exhausted.

****************************************************************************
4.6.2 Throwing 
****************************************************************************

When a throwable weapon (e.g., frag grenade, flashbang, etc.) is equipped, 
the crosshairs on the display will change.  When the Fire button is pressed 
and held, an arc is displayed.  This arc represents the trajectory of the 
throw and its direction can be changed using the movement buttons in the 
current controller configuration (see the Controls section).  The controller 
is pressure sensitive so the harder the button is pressed, the farther the 
throw will be.  The strength of the throw is represented on the special 
crosshairs on the screen and changes the "shape" of the throw's arc.  The 
more the "meter" fills with red, the more force will be used in the throw.  
Once the desired arc is achieved, release the Fire button to throw.  If the 
Fire button is gently released, the weapon will not be thrown. 

Note: The arc is not an exact path.  If other objects are close to the 
weapon's trajectory, the weapon may hit the objects while in the air and not 
reach the intended location.

****************************************************************************
4.7 Advanced Tactics 
****************************************************************************

****************************************************************************
4.7.1 Stealth 
****************************************************************************

Remaining undetected while completing the objectives is a primary goal in 
all of the missions.  If the Fireteam is detected, some of the objectives 
may not be able to be completed.  There are several ways to maintain 
stealth.  The first is to move slowly.  The slower the movement, the less 
noise that is made.  Moving slowly is also important since different 
surfaces will make a different amount of noise when traveling on them (i.e., 
crackling when walking over dried leaves, etc.)

The second way to remain undetected is to use the prone position and 
crawling in order to maintain a low profile.  This lowers the chance of 
being spotted by an enemy than standing or crouching.  Crawling should be 
used whenever there are enemies in the area that may spot or hear the team.  
Movement should also only be done when nearby enemies are looking away in a 
different direction.  The likelihood of being spotted or heard increases the 
more team members that are moving at one time since more movement means more 
noise will be made.

Another way to maintain stealth is to realize what happens after an enemy is 
killed.  If an enemy sees another being shot or finds a dead body, they will 
investigate and alert other nearby enemies (and possibly compromise the 
mission).  Because of this, try to shoot an enemy only when other enemies 
will not see it and the body will not be noticed.  However, sometimes an 
enemy has to be killed when it is not possible to hide the body.  Most enemy 
bodies will "disappear" a short time after they are killed.  If an enemy is 
killed and his body cannot be hidden, watch for other enemies to come to 
investigate and shoot them when they do to prevent them from alerting 
others.  It is also important to avoid shooting an enemy from the side since 
there is a greater chance of missing.  If the enemies are alerted, Jester 
will say "Sir, we might want to think about engaging these guys!" or 
"They're getting awfully close, sir!  Maybe we should take them out?", even 
if he cannot see them.  This is useful in knowing when the team has been 
compromised since it may not be immediately apparent.

Finally, BE PATIENT!  Maintaining stealth and cover to remain undetected or 
waiting for an enemy to get into the optimal position can be a slow going 
event.  Being impatient to complete an objective and rushing may cause an 
objective failure or a lower ranking.

****************************************************************************
4.7.2 Silent Kills 
****************************************************************************

In addition to using a silenced weapon, there are several other methods of 
performing a silent kill to remain undetected.  These require approaching 
the enemy from behind quietly and unseen.  When an enemy is approached from 
behind, the Knife Attack and/or Rifle Butt special action icon will appear 
(see Special Actions section).  Quickly execute one of these to eliminate 
the enemy before he becomes aware and can alert others.  If the enemy does 
become aware, he may momentarily stop to see if he hears anything and then 
turn around.  If this happens, quickly kill him before being seen.

****************************************************************************
4.7.3 Sniping 
****************************************************************************

Using the SR-25 SD sniper rifle can be advantageous in several of the 
missions since it allows enemies to be located and eliminated at a distance 
without compromising the team's location and allows for a stealth approach.  
If the thermal scope is selected as extra equipment (when available), 
enemies will be seen in the scope as "orange" (due to their body heat being 
emitted) and the surroundings as "blue".  This aids in being able to see 
enemies in a dark environment at a greater distance.  Without the scope, the 
enemies must be closer to be seen and this could cause them to spot you or 
the team.

When looking through the rifle's scope while behind an object, a yellow 
"dot" may be seen.  This represents the angle where the gun is actually 
pointing, even if the crosshairs seen through the scope are on a target.  Be 
sure the yellow dot is not displayed when taking a shot or it will miss the 
target.  

The prone position should be used for sniping whenever possible.  This 
allows the aim to relax and ensure the target is hit.  The aim is more 
unstable and harder to control when the stance is higher (i.e., aim is most 
unpredictable when standing).  Once the aim is steady, it must be moved 
slowly (i.e., no rapid movement) since continually readjusting it will cause 
it to be unsettled.  Aiming at a point ahead of an enemy's path will allow 
it to settle before he reaches the location and allow for a one shot kill.

When sniping multiple enemies that are close to each other, shoot the enemy 
that is out of view of the other one first (e.g., the enemy in the rear if 
patrolling in a single file line).  This will eliminate the possibility of 
the other enemy being alerted.  However, it must be a single shot to the 
head since the enemy will yell (and alert other enemies) if hit in the body 
and not killed with one shot.

When it is required to move into position for a shoot and then shoot quickly 
(e.g., an enemy to be killed is looking toward the current position), 
looking through the scope while moving will allow for the shot to be 
immediately taken when it is clear.

The disadvantage to using the SR-25 SD rife is that it is not very effective 
for close quarter battles (CQB) since it is a single shot weapon and does 
not have a fast fire rate.  For these situations, either the secondary 
weapon (which may also be ineffective depending on the type) or the other 
Fireteam members must be relied upon.  The sniper rifle can also be 
exchanged for a dropped enemy weapon.  However, these weapons are not 
silenced and will alert other enemies to the team's presence.

****************************************************************************
4.7.4 Teamwork 
****************************************************************************

A lot of the success of various missions is related to the ability to 
perform as a team.  This is not simply moving together at the same time.  It 
means using the Bravo element and Jester to complete various tasks.  Bravo 
and Jester can be ordered to do something different then what you are doing.  
This could be moving to a different location, securing an area or performing 
a mission objective.  Some missions are impossible to complete entirely on 
your own.

The exception to this rule is that you cannot be outside of a maximum radial 
distance from Jester (approximately 30 meters).  If this occurs, Jester will 
automatically regroup on your position, even if ordered to Hold Position.  
You must be aware of your location in relation to Jester's since his 
automatic regrouping may cause an enemy to see him and compromise the 
mission.

****************************************************************************
4.8 General Tips and Strategies
****************************************************************************

Here are some additional general tips and strategies to use while playing 
the game:

- Unless required for a specific mission objective, not all enemies 
encountered must be killed.  Kill only those enemies where it is tactically 
or strategically necessary.  If there are other enemies in the area, hide 
the killed enemy bodies (if possible) to prevent the other enemies from 
spotting them.  

- The third person view allows for a wider field of vision and the ability 
to see enemies around corners.

- Be sure the crosshairs on the display are red (indicating the enemy is 
within range) before firing.  Otherwise, they may not be shot and can alert 
other nearby enemies (and possibly compromise the current mission).

- When shooting an enemy that is in an elevated location (i.e., catwalk, 
balcony, etc.), be aware of where the body will land in relation to other 
enemies in the area if it falls over the edge.

- If entering an area known to have a large number of entries, be sure the 
current amount of ammunition is not almost used up.  If it is, force a 
reload of the weapon.  There is a greater chance of being hit if the reload 
occurs in the middle of a firefight.

- Use the other Fireteam members to your advantage for locating and 
eliminating enemies.  They can usually find and eliminate them faster than 
you can, especially those in the distance.

- Be aware of the other Fireteam members' firing status (i.e., holding fire 
or firing at will).  This will ensure they fire (or not fire) when expected.

- Use the proximity display on the on-screen display to help locate nearby 
enemies

- When possible, shoot an enemy that is moving away from your current 
location.  This eliminates accidentally being seen when adjusting the 
location for the shot.

- Avoid running for an extended period since any Fireteam member currently 
following will fall behind.

- Since the Fireteam members currently following will use the same body 
position as you, before changing your body position, be sure the other 
member's change will not give away their position (especially when changing 
from the prone position).

- If the Fireteam members are holding and ordered to Follow (or Regroup), 
they will run to your current position (and may be seen and compromise the 
mission).  If you need them to remain silent, either move back to their 
location and issue a Follow command or point the crosshairs to the ground 
near your position and order Stealth To Crosshairs.

- Occasionally an enemy will start running for no reason.  Avoid being 
"spooked" when this occurs and firing or moving too early.

- When throwing a flashbang while trying to apprehend an enemy, be sure to 
temporarily turn away when it explodes.  Otherwise, you may be blinded by 
the flash and possibly killed by the enemy.

- When attempting to restrain an enemy, it is safe to approach after 
throwing a flashbang if either the subtitles are seen or speech is heard 
from the enemy indicating he has surrendered; otherwise, he may not have yet 
surrendered.

- Listen for the change in music to indicate when nearby enemies are aware 
of your presence (will be more "forceful" or "ominous").  Once any alerted 
enemy is killed, the music will stop.

- If Able starts his automatic regrouping, quickly order Able Hold Position 
to force him to stop (especially if you are moving toward his location).

- When escorting a prisoner or hostage, it is a good idea to have Bravo lead 
to the next location.  This will provide the most protection to the escortee 
since Bravo will engage the enemies ahead and Able will engage any enemies 
that approach from the rear. 

- When defusing bombs, be sure a member of the Fireteam is providing cover 
during the operation since the person doing the defusing will be unable to 
engage any enemies before completing.

- If the AT-4 or RPG is currently selected, any body movement will cause the 
weapon to be unequipped.  Be sure to be "lined up" for the shot before 
selecting the weapon.

****************************************************************************
5. Missions Walkthrough
****************************************************************************

****************************************************************************
5.1 Operation Rapid Kill (Albania)
****************************************************************************

These missions occur in Albania against the Sesseri Syndicate, an illegal 
arms smuggling organization.

****************************************************************************
5.1.1 Seeding Chaos
****************************************************************************

General Objective: Demolition of black market goods

Mission Objectives:
   Meet Mallard
      Remain Unseen
   Infiltrate Village
      Move to Delta
      Recon Patrol 1
      Move to Echo
      Recon Patrol 2
      Move to Foxtrot
      Recon Patrol 3
   Place Satchels
      Satchel at Romeo
      Satchel at Juliet
   Move to Extraction
      Capture Foreman
   Bonus Objective Sample (bonus)
   Rugova's Name Overheard (bonus)
   Overheard Delivery Time (bonus)

Recommended Weapons:
   Specter
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: N/A
      Extra #3: Flashbang

   Jester
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: N/A
      Extra #3: Frag

   Wardog
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: N/A
      Extra #3: Flashbang

   Vandal
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: N/A
      Extra #3: Frag

   * = Non-default weapon


Walkthrough/Strategy: 

[***** Bonus Objective  Rugova's Name Overheard *****]
Travel through the water until reaching the trees on the left.  Crawl to 
WHISKEY and stop to the right of the tree and next to the bush.  Order 
Fireteam to Get Down.  Be careful to not be too far into the bushes or you 
will be spotted.  Two enemies will approach on the path and stop near 
WHISKEY and a conversation will be overheard.


[***** Primary Objective - Meet Mallard *****]
[***** Secondary Objective  Remain Unseen (if not detected) *****]
When the conversation is over and the enemies begin to walk down the path 
(one of them will say "Let's head back" or "Let's turn around"), order 
Fireteam to Fire At Will to quickly kill them.  When they are dead, order 
Fireteam to Hold Fire and Fireteam to Follow.  

Slowly and quietly, follow along the path in the bushes.  There is an enemy 
on the right fork path.  Wait until he is at the bottom of the path near the 
two pillars.  Shoot him when he turns and begins walking up the hill.  

Proceed up the hill, staying on the left of the path, until reaching the 
stone wall.  Two enemies will come up the hill from the left and have a 
conversation behind the wall.  Stay behind the wall until they start back 
down the hill.  Move left around the wall, approach behind the enemies and 
order Fireteam to Fire At Will.  Once both enemies have been eliminated, 
order Fireteam to Hold Fire.  Travel to CHARLIE to meet with the informant 
(Mallard). 


[***** Bonus Objective  Bonus Objective Sample *****]
(This occurs automatically a short time after the Meet Mallard objective is 
completed.)


[***** Primary Objective  Infiltrate Village *****]
After the conversation with Mallard is over, go out the rear (south) side of 
the building and move east toward the ruins.  Upon reaching the bushes, 
crawl through the bushes until the structure can be seen.  Locate the enemy 
that is somewhere near the structure and shoot him.  

Crawl to the right (south) side and then around to the rear (east) of the 
structure.  Continue crawling along the rear of the structure toward the 
bushes.  (Note: There is an SR-25 SD and ammunition located next to the wall 
on the left (north) side of the structure.)  There are two enemies that 
patrol on the bridge and path on the left leading to the bridge.  When they 
are on the far left side of the bridge or on the path and not moving onto 
the bridge, crawl into the right tunnel of the bridge, making sure to stay 
behind the enemy's field of view and that the entire team is under the 
bridge before the enemies return.  (An alternate strategy is to crawl to the 
left side of the structure instead of the right and rear and order Fireteam 
to Fire At Will before crawling to the bridge to eliminate the enemies.)  

When the team is in the tunnel, order Bravo to Get Down and crawl out of the 
tunnel toward the river.  There will be an enemy on the bridge in the 
distance, another one out of view and a sniper on the hill behind (east) the 
bridge enemies (if you have been detected, one of the enemies will be 
manning the gun turret shown in the cinematic).  Slowly move along the path 
to the river.  Cross the river to the left of the bridge and go under the 
bridge.  While going under the bridge, the two enemies on it will have a 
conversation.  While they are talking, go up the hill and enter the tunnel.  
Follow the tunnel and continue straight when reaching the tunnel on the left 
(that leads to a gun turret bunker and the bridge where the enemies are 
talking).  When reaching the base of the incline leading to the tunnel exit, 
order Able to Get Down.  There is an enemy inside of the gun turret bunker 
outside of the tunnel's exit.  Quietly move up the incline and kill the 
enemy when his back is turned.  Order Able to Follow.  (Note: There is an 
SR-25 SD located inside the gun turret bunker.)  

Move left around the gun turret bunker, cross the path to where the stone 
wall ends and move into the bushes.  Order Able to Get Down.  Point the 
crosshairs at the ground in the bushes and order Bravo to Stealth To 
Crosshairs.  Once they arrive, order Fireteam to Follow.  Move to the edge 
of the stone wall and ensure there is no patrolling enemy nearby or 
approaching.  When the area is clear, move in the bushes along the left side 
of the path toward the tall building (church).  Be careful of the sniper 
located on the building's roof (his back will be to you if you have been 
undetected).


[***** Secondary Objective  Move to Delta *****]
Continue up the hill and go up the stairs to the top.


[***** Secondary Objective  Recon Patrol 1 *****]
At the top of the stairs, order Fireteam to Hold Position.  Go to the edge 
and use the binoculars to locate the patrolling enemy on the path.


[***** Secondary Objective  Move to Echo *****]
Order Fireteam to Follow, go into the room next to DELTA and proceed up the 
stairs.  There is an enemy on the floor at the top of the stairs.  Order 
Fireteam to Hold Position.  Wait until the enemy is moving away and silently 
kill him.  

Order Fireteam to Follow, proceed through the room and out the door.  Turn 
left, at the building corner turn left again and begin traveling up the 
stairs.  When reaching the middle of the stairs, a conversation will be 
overheard between two enemies on the roof.  Order Fireteam to Get Down.  
When the conversation ends, move up the stairs and watch the enemies (while 
staying out of sight behind the wall).  Wait for them to start walking and 
separate.  One will move to the far right (southwest) corner of the roof and 
the other will move to the left out of sight into the bell tower.  Move onto 
the roof and eliminate the enemy in the corner.  Wait to see if the enemy in 
the bell tower exits.  If not, quietly move toward the bell tower doorway.  
Throw a flashbang into the bell tower and quickly move in and restrain the 
enemy (if he surrenders) or kill him.  Move out of the bell tower to the 
near southeast corner of the roof.


[***** Secondary Objective  Recon Patrol 2 *****]
After reaching ECHO, go to the edge and use the binoculars to locate the 
patrolling enemy near the gas station.


[***** Secondary Objective  Move to Foxtrot *****]
Move around the roof to the southwest corner.


[***** Secondary Objective  Recon Patrol 3 *****]
After reaching FOXTROT, go to the edge and use the binoculars to locate the 
patrolling enemy near the tall barn.

NOTE: Completion of the following objectives does NOT follow the mission 
path on the TACMAP.  That route is more difficult as it is more difficult to 
remain concealed from the enemies in the area near JULIET.


[***** Secondary Objective  Satchel at Juliet *****]
Go back across the roof and down the stairs to where the other Fireteam 
members are holding.  Order Able to Follow.  Proceed around the north side 
of the building and return to DELTA.  Go down the stairs and small hill.  
Move across the roadway and then crawl east along the cliff to the bushes.  
Turn right and crawl behind the building.  When reaching the edge of the 
building, look around the corner and locate the enemy in the area (somewhere 
between the porch of the building and the roadway in front of the small 
barn).  Wait until the enemy returns to the building porch.  Once he leaves, 
crawl toward the bushes on the right.  When the enemy reaches the right side 
of the small barn, shoot him.  It is important to shoot him when he is on 
the far right side since the barn will obstruct the body from the view of 
the enemy on the bridge in the distance.  

Crawl to the cliff on the right (south) and then crawl along it to the 
wooden fence next to the small barn.  Crawl along the fence to the rear of 
the tall barn.  There are 3 enemies in or in the area near the barn (1 
patrolling from the barn entrance to the bridge, 1 patrolling on the other 
side of the bridge and 1 on the top floor of the barn in the diamond-shaped 
window).  Crawl to the right (east) side of the barn under the windows and 
take a position under the front window that allows for a view of the barn 
entrance through the window and order Able to Get Down.  Be sure to be as 
close to the barn as possible (while still allowing a view of the entrance) 
to prevent being spotted by the enemies.  When the enemy enters the barn, 
crawl to the barn's corner and take aim at the barn entrance.  When he exits 
the barn, shoot him.  Slowly move to the front and enter the barn.  Place a 
satchel by the weapons.


[***** Secondary Objective  Satchel at Romeo *****]
[***** Primary Objective  Place Satchels *****]
After planting the satchel, pick up the body and move it to the east side of 
the barn (where Able is holding).  Order Able to Follow.  Return to DELTA by 
retracing the route taken to JULIET.  When DELTA is reached, climb up the 
ledge on the left (north).  Proceed around the ledge to the location where 
Bravo is holding.  Order Bravo to Follow.  Follow the mission path on the 
TACMAP until reaching the car parked in the rear of the building.  Crawl to 
the bushes at the end of the building.  An enemy is patrolling the roadway 
between your current position and the gas station and another will appear 
inside of the gas station next to the weapons once the enemy on the roadway 
has been killed.  Wait until the walking enemy is on the roadway near your 
current position.  Order Fireteam to Fire At Will and begin crawling toward 
the bushes to the south so that Fireteam has a clear shot and eliminates the 
enemy before he returns to the gas station.  Once the enemy is killed, order 
Fireteam to Hold Fire.  

Crawl to the south edge of the bushes closest to the gas station and shoot 
the enemy.  This is a long shot and if the shot misses, the enemy will move 
inside the gas station.  Once the enemy is killed, order Bravo to Get Down.  
Move to the enemy body in the roadway, pick it up and drop it in the bushes 
on the opposite side.  Move through the bushes to the near (east) side of 
the gas station.  Upon reaching it, move to the front (the enemy will emerge 
if he was not killed), point the crosshairs at the weapons and order Able to 
Deploy Satchel.  While Able is placing the satchel, pick up the enemy's body 
and drop it on the east side of the gas station.


[***** Bonus Objective  Overheard Delivery Time *****]
After the satchel has been placed, move back to the rear of the building 
with the parked car and order Bravo to Follow.  Move to the door on the west 
side of the building and order Bravo to Hold Position.  Open the door and 
slowly proceed through the room and turn right.  Go to the end of the 
corridor and go to the top of the stairs (but not onto the floor).  At the 
far (west) side of the area is an open door to a room with the foreman and 
another enemy inside.  A telephone conversation with Foreman Besnik and Pius 
Platz will be overheard.


[***** Secondary Objective  Capture Foreman *****]
Shortly after the conversation is over, the other enemy will leave the room 
and walk across the area.  Remain out of sight on the stairs and wait for 
the enemy to walk across the floor (his back will be to the stairs).  When 
he pauses, silently kill him.  Move toward the open door and throw two 
flashbangs as far as possible into the room.  When the second one goes off, 
quickly rush into the room and locate the foreman (behind the crates on the 
left side).  When he is reached, he should lay down his gun and surrender.  
When he does, restrain him and order Escortee to Follow.  


[***** Primary Objective  Move to Extraction *****]
Move back down the stairs and return to the door used to enter the building.  
Order Fireteam to Fire At Will and Bravo to Lead To Zulu.  Bravo will move 
east along the rear of the building and then north along the road to ZULU.  
Follow Bravo's lead until reaching the extraction point, occasionally making 
sure the foreman is following.  When all team members reach ZULU, the 
mission is complete.

****************************************************************************
5.1.2 Terminal Transaction
****************************************************************************

General Objective: Infiltrate and secure the terrorist headquarters

Mission Objectives:
   Locate Guard Post
      Secure Guard Post
   Infiltrate Complex
   Secure Factory Complex
   Gather Intel
      Find Digital Camera
      Find Contact List
      Find Training Film
   Move to Extraction
   Weapons Secured (bonus) (available only if the Overheard Delivery Time
                            bonus objective was completed during the Seeding
                            Chaos mission)
   Rugova Captured (bonus)

Recommended Weapons:
   Specter
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: C4 (mandatory)
      Extra #3: Flashbang

   Jester
      Primary: M4A1 SD *
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Smoke

   Sabre/SAS
      Primary: HK5 SD
      Secondary: Mark 23 SD *
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Reaver/SAS
      Primary: HK5 SD
      Secondary: Mark 23 SD *
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Smoke

   * = Non-default weapon


Walkthrough/Strategy: 

[***** Primary Objective  Locate Guard Post *****]
Travel through the bushes until reaching the crates near the end of the 
train cars and then crawl toward the bushes.  A conversation between two 
enemies on the other side of the railroad track will be overheard.  While 
they are speaking, look at the building to the northwest (you may need to 
crawl slightly ahead to the bushes).


[***** Secondary Objective  Secure Guard Post *****]
After the conversation is over, the enemies will eventually move to the 
guard post.  One will move to the left (west) side and the other to the 
right (east) side.  There is also an enemy patrolling on the second floor.  
Order Fireteam to Get Down and crawl along the right side of the bushes 
until they end.  Shoot the enemy on the second floor when he reaches the 
nearest (southeast) corner.  If the body falls to the ground, one or both of 
the other enemies will investigate.  Both of the other enemies will return 
to the conversation location (usually the east one comes first).  When the 
first enemy starts to approach, stay on the side of the hill near the bushes 
out of his field of view.  After he passes by, slowly crawl up the hill to 
the railroad track.  Shoot him when he reaches the conversation spot and his 
back is turned.  Watch for the second enemy to start returning.  Shoot him 
before he spots the body of the first enemy.


[***** Primary Objective  Infiltrate Complex *****]
Order Fireteam to Follow and crawl over the railroad tracks and west along 
the train cars on the left (south).  Continue until reaching the tracks 
running north/south and then crawl straight into the bushes.  There is an 
enemy in the area patrolling between the bushes to the north and DELTA.  
There are also two additional enemies patrolling on the other (south) side 
of the train cars, one on the west part, one on the east part.  Locate the 
enemy in the north/DELTA area.  Order Fireteam to Fire At Will.  Fireteam 
will shoot the enemy when he moves into view.  When the enemy is dead, order 
Fireteam to Hold Fire.  

Crawl north to the bushes near the junked car and then crawl west toward 
DELTA.  Watch under the train cars for the west enemy's movements.  When he 
moves to the left (east), crawl to DELTA and then into the drainpipe.  
Continue along the pipe to the end where you will see a cinematic with 
General Rugova.


[***** Bonus Objective  Weapons Secured *****]
NOTE: This objective is only available if the Overheard Delivery Time bonus 
objective was completed during the Seeding Chaos mission.  If not, the same 
directions apply to complete the next mission objective.

After the General Rugova cinematic is over, shoot the sniper on the second 
floor of the building directly ahead.  Another sniper will approach from the 
west on the left (south) side of the first floor.  Shoot him when he turns 
and faces south.  

Proceed north over the scrap pile and go up the ramp until just passing the 
tank on the left.  Climb onto the ledge on the left.  Order Bravo to Get 
Down and crawl toward the barrels.  There is an enemy patrolling near the 
scrap pile in the distance.  When the enemy begins moving north, quickly 
crawl through the barrels toward the downward ramp.  Crawl down the ramp, 
staying on the right (north) side of it.  When at the bottom, crawl along 
the wall and go around the corner.  Order Able to Get Down.  When the enemy 
walks toward the scrap pile, climb onto the ledge and silently kill him.  
Jump down off the ledge to the south and order Bravo to Regroup.  

Move to the wall on the west and then slowly move toward the barrels at the 
northwest corner.  There is an enemy patrolling around the corner near the 
barrels.  Watch the enemy's movement and when he begins to walk away, shoot 
him from behind.  Order Fireteam to Follow.  

Travel through the area past the metal stairs and bushes to the edge of the 
metal stair structure.  There is an enemy by the south wall near ZULU and 
another enemy near the tanks by ZULU.  There is also an enemy on the ledge 
by the dock door and another farther south near the building corner.  Order 
Able to Get Down.  Shoot the dock enemy when he is next to the crates on the 
dock.  Watch the far south enemy and when he is near the building corner or 
walking south, order Bravo to Attack To Zulu.  They will eliminate the 
enemies near ZULU and the south enemy near the building corner if he moves 
to investigate.  While Bravo is attacking, quickly run south and climb up 
the ledge to the dock door.  Go to the weapons just inside of the door to 
the right and then return to Able's location.


[***** Secondary Objective  Find Contact List *****]
Order Able to Follow.  Move to the north wall and west along it to Bravo's 
location.  Order Able to Fire At Will and Bravo to Follow.  Crawl to the 
south wall and proceed east along it.  When reaching the corner, look to the 
south.  There is an enemy patrolling near the west wall (if he was not 
killed by Bravo while they were moving to ZULU), one patrolling under the 
elevated bridge, two patrolling in the elevated bridge and one farther south 
near the entrance to the smaller building.  Wait until the enemy by the west 
wall is turned away if he was killed.  Crawl down the hill along the 
sidewalk until reaching the barrel.  While crawling, Fireteam will eliminate 
each of the enemies.  

Turn left and crawl across the road.  Point the crosshairs at the ground 
near the enemy by the small building's door and order Bravo to Cover Target.  
Travel east down the area between the buildings under the elevated bridge.  
When reaching the end, turn right (south).  Before reaching the corner near 
the barrels, order Able to Hold Position.  When reaching the corner, a 
conversation will occur between two enemies on the south side of the 
building.  When the conversation is over, one enemy will walk away toward 
the west while the other will walk south and then east towards you.  There 
is another enemy patrolling left/right (north/south) on the far west side of 
the building.  Remain out of sight around the building's corner and wait 
until the enemy approaches and stops in the bushes.  Shoot him when he turns 
around so his body falls into the bushes out-of-sight of the other enemy.  
Watch the far enemy and wait until he reaches the closest point in his 
route.  When he turns around to go back, shoot him.  It is important to 
shoot him before he gets too far on his route to prevent his body from being 
seen.  Order Able to Regroup.  When the distant enemy is out of sight to the 
right, quickly move along the wall.  Shoot the enemy when he comes into 
view.  Return to Bravo's location by retracing the same route taken.  

Order Bravo to Follow.  Crawl south to the area near the large tank and 
barrels.  Point the crosshairs at the ground in front of the door to the 
building and order Able to Deploy Smoke.  Once deployed, point the 
crosshairs into the doorway and order Fireteam to Breach - Move And Clear.  
Once all of the enemies are eliminated, order Fireteam to Hold Position.  Go 
into the room to the right (west) and retrieve the Contact List from the 
desk in the corner.


[***** Secondary Objective  Find Training Film *****]
Order Fireteam to Follow and travel outside to the north until reaching the 
open dock door.  Climb up the ledge, enter the door and move along the wall 
to the left.  There may be an enemy patrolling on the catwalk above (if he 
was not killed by Bravo while outside near ZULU).  Order Fireteam to Hold 
Position and move around the area until positioned behind the enemy (if he 
is present) and shoot him from below the catwalk.  

Order Fireteam to Follow and silently move along the west wall until 
reaching the structure seen in the cinematic to reach the skybridge.  Slowly 
crawl across the skybridge.  When reaching the next building, there is a 
small hallway on the right with a room on each side.  The room on the right 
of the hallway contains two enemies and the room on the left has one.  Point 
the crosshairs at the ground at the beginning of the hallway and order Bravo 
to Cover Target.  Point the crosshairs at the same location and order Able 
to Deploy Smoke (shoot any of the enemies that appear).  After it is 
deployed, order Able to Hold Position.  Once the smoke starts, move south 
toward the stairs, point the crosshairs at the room on the right (it may be 
difficult to see due to the smoke) and order Bravo to Breach - Move And 
Clear.  Quickly move toward the skybridge, point the crosshairs at the left 
room and order Able to Breach - Move And Clear.  Once all of the enemies are 
killed, order Fireteam to Hold Position.  Retrieve the Training Film from 
the desk in the corner of the room on the left.


[***** Primary Objective  Secure Factory Complex *****]
[***** Bonus Objective  Rugova Captured *****]
Order Fireteam to Follow and go back across the skybridge to the large 
building.  When at the bottom of the ramp, climb off on the right (east) 
side and proceed toward the east wall.  After passing a ramp on the left, 
there will be several long crates near the right (southeast) wall.  Behind 
the crates are three rooms along the southeast wall.  The room on the left 
(east) has three enemies inside while the room in the middle has one.  
Slowly move to the right (west) edge of the crates.  Point the crosshairs 
into the middle doorway and order Able to Breach - Move And Clear.  
Immediately point the crosshairs into the left doorway and order Bravo to 
Breach - Move And Clear.  Once all enemies are dead, order Fireteam to 
Follow.  

Move west along the south wall and then north until reaching the dock door.  
Go out the door and around to the north side of the building.  Proceed up 
the metal stairs.  When reaching the door at the top, go along the catwalk 
on the right side.  Follow the catwalk to the end and turn left.  In 
addition to General Rugova, there are three bodyguards on the catwalk or in 
the hideout in the southeast corner.  At least one of the bodyguards will be 
on the catwalk.  Eliminate any on the catwalk and move to the center of the 
catwalk.  Turn right and aim at the doorway.  If the remaining Rugova 
bodyguard(s) appears, shoot them; otherwise shoot them through the hideout's 
windows.  If all of Rugova's bodyguards are dead, he may surrender without 
fighting.  If he does not, order Fireteam to Hold Fire and move toward the 
doorway.  When reaching it, throw two flashbangs into the room through the 
window.  When they go off, move into the room and throw another one toward 
General Rugova (who may be moving and shooting if he has not surrendered).  
Quickly move toward Rugova who should lay down his gun and surrender.  When 
he does, restrain him and order Escortee to Follow.  (Note: Rugova must be 
captured alive in order to complete the bonus objective.)

Tip: Do NOT use the ladder on the east side to reach the catwalk since there 
is no cover on the catwalk and this allows Rugova and his bodyguards a clear 
shot at the team.

Tip: It is important that Fireteam is ordered to Hold Fire before attempting 
to apprehend Rugova.  Otherwise, one of them may accidentally shoot him.


[***** Secondary Objective  Find Digital Camera *****]
[***** Primary Objective  Gather Intel *****]
Retrieve the digital camera from the desk on the east side of Rugova's 
hideout.


[***** Primary Objective  Move to Extraction *****]
Move along the catwalk to the stairs on the north side of the building.  
Once at the bottom of the stairs, move across the area to the gate at ZULU.  
Occasionally make sure Rugova is following (if he was captured).  When all 
team members reach ZULU, move to the center of the gate.  Point the 
crosshairs at the gate until the Place C4 Charge special action icon is 
displayed.  Place the C4 charge to complete the mission.

****************************************************************************
5.1.3 Upland Assault
****************************************************************************

General Objective: Neutralize the Sesseri leadership

Mission Objectives:
   Neutralize Castrioti Sesseri
      Capture Castrioti Sesseri
   Neutralize Aide-De-Camp
      Capture Aide-De-Camp
   Neutralize Pius Platz
      Capture Pius Platz
   Move to Extraction
   All Intel Located (bonus)
   All Leaders Captured (bonus)

Recommended Weapons:
   Specter
      Primary: M4A1 SD
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Flashbang *
      Extra #3: Flashbang

   Jester
      Primary: M4A1 SD
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Flashbang *
      Extra #3: Flashbang

   Sabre/SAS
      Primary: HK5 SD
      Secondary: 9MM *
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Reaver/SAS
      Primary: HK5 SD
      Secondary: 9MM *
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Smoke

   * = Non-default weapon


Walkthrough/Strategy: 

[***** Primary Objective  Neutralize Aide-De-Camp *****]
[***** Secondary Objective  Capture Aide-De-Camp *****]
Quickly move into the bushes on the right (west).  Move south until reaching 
the last tree on the right.  Order Fireteam to Get Down, being sure they are 
at the bottom of the hill.  An enemy will approach on the road and stop near 
the bush next to the road.  Wait until he starts moving, proceed up the hill 
and silently kill him.  Once he is dead, order Fireteam to Follow.  

Proceed along the base of the hill until reaching the right curve.  Slowly 
go up the hill and order Bravo to Get Down.  There is an enemy patrolling 
along the roadway from the right curve through the left curve.  There is 
also an enemy that runs between the castle gate and the left curve to 
periodically check on the first enemy.  When the first enemy stops at the 
right curve and has his back turned, move up the hill and shoot him.  Point 
the crosshairs across the roadway to the grass area between the two tall, 
green trees that are close together and order Bravo to Move To Crosshairs.  
When Bravo is in position, point the crosshairs at the body and order Bravo 
to Cover Target and to Fire At Will.  Quickly move back down the hill.  The 
second enemy will eventually run down the hill to check on the other.  When 
he is killed by Bravo, order Bravo to Hold Fire and Fireteam to Follow.  

Go along the bottom of the cliff until reaching the "pathway" up the cliff 
to the castle gate.  There is an enemy walking inside of the gate that 
patrols the right and left forks of the road and occasionally outside of the 
gate.  Order Fireteam to Get Down.  Crawl to the stone wall and then move to 
the corner near the gate (behind the bush).  Silently kill the enemy when he 
appears outside of the gate.  Quickly pick up the body and drop it in the 
bushes near the stone wall.  

Tip: When waiting for the enemy to walk outside of the castle's gate, you 
can stand and look over the wall to determine his location in his patrol 
route.

Order Fireteam to Follow and move east along the stone wall until reaching a 
large gap.  Order Bravo to Hold Position.  Climb through the gap and move 
toward the blue car.  When reaching the rear, passenger side, a conversation 
between Aide-De-Camp (standing on the right) and his bodyguard (standing on 
the left) will occur.  After the conversation, Aide-De-Camp will remain on 
the right side but the bodyguard may begin to patrol.  While the 
conversation is occurring, point the crosshairs at the bodyguard.  When 
there is a clear shot (i.e., the crosshairs are red), order Able to Deploy 
Bang.  As soon as the flashbang explodes, shoot the bodyguard and Aide-De-
Camp should lay down his gun and surrender.  If not, order Able to Deploy 
Bang to throw another flashbang at him.  Once he has surrendered, move 
toward him and restrain him.  (Note: Aide-De-Camp must be captured alive in 
order to complete the secondary objective.)

Tip: Be careful since there is an enemy at the top of the stairs to the east 
of behind Aide-De-Camp's location.


[***** Primary Objective  Neutralize Castrioti Sesseri *****]
[***** Secondary Objective  Capture Castrioti Sesseri *****]
[***** Primary Objective  Neutralize Pius Platz *****]
[***** Secondary Objective  Pius Platz *****]
[***** Bonus Objective - Capture All Leaders Captured (if Aide-De-Camp 
already captured) *****]
Move back to the gap in the wall, climb through and order Bravo to Follow.  
Follow the stone wall to the roadway leading through the castle gate.  Cross 
the roadway and continue along the wall until a small gap is found.  Climb 
through the gap and turn left.  Move along the stone wall and when the first 
small stone structure is reached, a conversation between two enemies at 
FOXTROT will be seen.  Crawl along the stone wall until reaching the stone 
structure at the top of the small hill (close to FOXTROT) and order Fireteam 
to Get Down.  Point the crosshairs in the bushes next to the east wall and 
near the small stone wall at the top of the hill and order Bravo to Stealth 
To Crosshairs.  There are 5 enemies in the area.  One may be crouched behind 
the small stone wall at the top of the hill.  This is the enemy from the 
cinematic who went for a cigarette and may not be there initially but will 
eventually return to the location.  There are also two in the grass near 
FOXTROT, one patrolling on the road between ECHO and FOXTROT and one farther 
east in the grass on the south side of the road.  Wait until the enemy on 
the road is moving east and order Fireteam to Fire At Will and then Bravo 
Stealth To Foxtrot.  When all of the enemies have been eliminated, order 
Able to Follow and crawl to Bravo's location at FOXTROT.  (Note: Be cautious 
since the enemy in the grass on the south side of the road may NOT move to 
investigate and will spot and shoot Fireteam when they move toward FOXTROT.  
Also, if the enemy crouched behind the small stone wall was NOT present, 
move to the top of the structure at FOXTROT, point the crosshairs at the 
enemy and order Able to Attack To Crosshairs.)  Order Fireteam to Hold Fire 
and Fireteam to Follow.  

Travel along the north stone wall toward ECHO until reaching the first 
building (garage).  There are two structures at ECHO, a house and a garage, 
and three enemies in the vicinity.  There is one inside of the house, one 
inside of the garage and one between the two buildings.  Order Fireteam to 
Get Down and slowly move along the rear (north) of the garage to the east 
corner.  When the enemy between the buildings is next to the garage with his 
back turned, slowly move behind him and silently kill him.  

Move back to the west side of the garage where Fireteam is holding.  Order 
Able to Follow and move southwest across the road to the wall of the castle.   
Order Able to Get Down and move east along the wall until the inside of the 
garage can be seen.  Shoot the enemy when he moves into view.    

Move along the wall to Able's location and order Able to Follow.  Move north 
across the road to the wall and Bravo's location.  Crawl along the rear 
(north) of the garage until reaching the porch steps leading to the door of 
the house.  Order Able to Get Down and crawl under the window on the north 
side.  Throw a flashbang through the window toward the enemy.  The enemy 
should lay down his gun and surrender; otherwise throw another flashbang.  
Once the enemy has surrendered, enter and restrain him.  Pick up the laptop 
from the table in the room [item is required for the All Intel Located bonus 
objective].  

Exit the building and order Able to Follow.  Move north to the wall and 
follow it east and then south until reaching the open gate.  Order Able to 
Hold Position.  An enemy will walk along the road to and from the gate.  
There is another enemy walking behind the structure inside of the gate to 
the east.  Wait until the enemy on the road is near the gate and begins 
walking south.  When he does, slowly move behind him and silently kill him.  
Quickly pick up his body and drop it on the north side of the wall (near 
where Able is holding position).

Move back to the gate and watch for the enemy behind the structure to 
approach.  When he begins moving south, slowly move inside of the gate, turn 
left (east) and proceed to the corner of the wall.  Get into the prone 
position and face to the right (south).  Shoot the enemy when he approaches 
and stops near the structure.

Tip: Use the proximity display to determine when the enemy behind the 
structure has approached since he is difficult to see.

Order Able to Follow and follow the road until reaching the garage.  Order 
Bravo to Follow and continue along the road.  When reaching the "round" 
section of the castle (near the bottom of the hill), look at the castle roof 
to see wooden boards connecting two roofs.  Shoot the boards so they break 
to prevent the leaders from escaping.  Continue along the road until 
reaching the tunnel entrance on the left.  When reaching the entrance, order 
Fireteam to Hold Position and to Fire At Will.  Proceed into the tunnel and 
around the curve.  At the end of the tunnel is a door leading to the wine 
cellar.  There are two enemies in the area.  One either is outside of the 
door patrolling along the tunnel or is just inside of the door to the left.  
The other enemy is located inside of the wine cellar in the northeast part.  
Slowly move and peek around the tunnel's curve to determine where the first 
enemy is.  If the enemy is seen, move back around the curve and wait for him 
to approach and then kill him; otherwise watch for him to exit through the 
door and then move around the curve and kill him when he approaches.  Once 
the enemy is killed, order Fireteam to Follow.  

Move through the tunnel and order Fireteam to Hold Position when reaching 
the door.  Open the door, look inside, and watch to the northwest for the 
enemy to move to the north side of the barrels.  When he does, move into the 
room to the left (west) side of the barrels.  When the enemy turns around, 
move to the north side of the barrels and shoot him.  
After the enemy is killed, order Fireteam to Follow and move through the 
wine cellar to the door on the northeast side.  Go up the first flight of 
stairs and order Fireteam to Hold Position.  Continue to the top of the 
stairs.  On the other side of the door is an enemy patrolling in the kitchen 
and who occasionally walks into the pantry in the southwest corner of the 
room.  Open the door and peek in to find the enemy's location.  Wait until 
he moves into your field of view near the fireplace and shoot him.  Be 
careful when shooting toward the cooking pots since they will make noise 
that may alert the enemy in the next room.  

There is an enemy in the dining room (through the door on the south wall) 
that also patrols the west hallway out of the dining room and occasionally 
opens the door to the kitchen (but does not enter unless alerted).  Move 
along the west and south walls to the dining room door.  If the door is 
closed, open it (be sure to stay out of the doorway in case the enemy is 
immediately on the other side).  Watch the enemy's movements and when he is 
on the far side of the dining room, point the crosshairs just inside of the 
dining room near the northeast wall and order Bravo to Clear Area.  When the 
enemy is dead, order Fireteam to Follow, move into the room  and pick up the 
nautical map on the edge of the table [item is required for the All Intel 
Located bonus objective].  

Move into the short hallway on the west side leading to the hallway running 
north/south.  When Able or Bravo reaches the doorway to the north/south 
hall, order Fireteam to Hold Position.  Peek down the hallway to the south 
since there are multiple enemies in the far south hallway's vicinity.  When 
there are no enemies seen, go across the hall to the metal door.  This is 1 
of 3 entrances to the library.  There is another to the left (south) and one 
to the right (north).  There is a single enemy inside of the library.  Move 
to the left side of the door, next to the crates.  Open the door but DO NOT 
GO IN.  The enemy may exit through one of the other door if he hears 
something.  This position also allows the northwest corner of the library to 
be seen.  If the enemy appears at the left or right door, shoot him; 
otherwise Able or Bravo will shoot the enemy when he walks in front of the 
open door.  When he is dead, order Fireteam to Hold Fire.  Go into the 
library and retrieve the code book from the top of the crate on the 
northeast side [item is required for the All Intel Located bonus objective].  

Move back across the hallway when there are no enemies seen to the south and 
order Fireteam to Follow.  Slowly travel south, staying as close as possible 
to the wall, and go up the stairs to the left.  When reaching the top, go 
across the room and peek into the next room for an enemy standing in the 
middle.  If he is there, do not move and wait for him to walk to the left.  
Move to the right (northeast) corner of the current room and aim toward the 
left side of the bookcase in the next room.  Wait until the enemy returns 
and shoot him.  

Point the crosshairs at the door in the southwest corner and order Bravo to 
Breach - Move And Clear.  Once the enemy is dead, equip the flashbangs and 
move into next room to trigger a cinematic between Castrioti Sesseri and 
Pius Platz.  When it is over, Castrioti Sesseri will move to the room on the 
left (east) and Pius Platz will move to the balcony on the right (west).  
There are also two of Pius Platz's bodyguards on the balcony as well.  After 
the cinematic, quickly move up the first flight of stairs and order Fireteam 
to Hold Position.  The door to the balcony will be opened by one of the 
enemies.  Throw two flashbangs through the door onto the balcony (which 
should force the bodyguards to surrender).  Castrioti Sesseri will 
eventually move out of his room into the hallway (listen for the door to 
open) and Pius Platz will move into the hallway from the balcony (listen for 
his pistol shots).  Continue throwing flashbangs and pointing the crosshairs 
at the crate or wall at the top of the stairs and ordering Fireteam to 
Deploy Bang until all of the enemies have surrendered.  Once they have, move 
to the top of the stairs and restrain the leaders and any enemies on the 
balcony that surrendered.  (Note: Castrioti Sesseri and Pius Platz must both 
be captured alive in order to complete the secondary objectives and the 
bonus objective.)

Tip: The goal is to have flashbangs continually exploding at the top of the 
stairs near Castrioti Sesseri and Pius Platz to ensure they surrender before 
they reach the stairs.  If one (or both) of them moves down the stairs, they 
will shoot you and/or the other team members, additional flashbangs will 
blind you, the other team members may kill them or they may escape.

Tip: It is important that Fireteam is ordered to Hold Fire before attempting 
to apprehend the leaders.  Otherwise, one of them may accidentally shoot one 
(or both) of them.


[***** Bonus Objective - All Intel Located (if nautical map, code book and 
laptop already obtained) *****]
Move to the room on the left (east) and pick up the parts list from the top 
of the crates on the east side of the room.


[***** Primary Objective - Move to Extraction *****]
Move down the stairs to where Fireteam is holding position and order 
Fireteam to Follow.  Proceed out the door at DELTA.  There is an enemy 
standing on the path to the south and another walking behind the structure 
to the east.  Move south to the stairs.  Go up the stairs, turn left (north) 
and move toward the gate.  Proceed along the road toward FOXTROT and then to 
the castle's gate.  Continue along the road until reaching ZULU.  When all 
team members reach ZULU, the mission is complete.

****************************************************************************
5.2 Operation Good Neighbors (Brazil)
****************************************************************************

These missions occur in Brazil against the Revolutionary Armed Forces of 
Brazil (RAFB), a separatist group.

****************************************************************************
5.2.1 Urban Sweep
****************************************************************************

General Objective: Secure terrorist leader for questioning

Mission Objectives:
   Clear Insertion Area
   Rendezvous with Ragbag
   Collect Information
   Locate Leader
   Eavesdrop on Meeting
   Locate Hideout
   Restrain Leader
   Keep Vandal Alive
   Extract Leader
   Lab Map Acquired (bonus)

Recommended Weapons:
   Specter
      Primary: SR-25 SD *
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Thermal Scope *
      Extra #3: Flashbang

   Jester
      Primary: M4A1 SD
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Flashbang
      Extra #3: Frag

   Wardog
      Primary: M4A1 SD
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Vandal
      Primary: M4A1 SD
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Flashbang
      Extra #3: Frag

   * = Non-default weapon


Walkthrough/Strategy: 

[***** Primary Objective  Clear Insertion Area *****]
Shortly after starting, a conversation between the butcher and an enemy will 
be seen.  Once the cinematic is over, order Fireteam to Hold Position.  
Climb down the ladder in the southeast corner.  There is an enemy at the end 
of the south alley by the gate.  Once the prostitute walks away, silently 
move down the alley and kill him.  Pick up the body and drop it in the 
bushes near the ladder.  There are two more enemies patrolling clockwise 
around the block.  Order Able to Follow and move down the east alley until 
reaching the edge of the wall on the left.  Aim between the gate and when 
the SECOND enemy (wearing a black veil) passes, shoot the enemy and order 
Fireteam to Fire At Will.  Shoot the first enemy if she comes to 
investigate; otherwise move to the north side of the south alley and shoot 
her as she passes by.  

Order Fireteam to Follow and go through the east alley gate to the street.  
Travel north up the street and turn left at the end.  Turn right when 
reaching the next road and follow it until reaching the left curve (where 
you will hear music playing).  Order Fireteam to Get Down and proceed along 
the street until a cinematic of a conversation between an enemy (Gasper) and 
a civilian (Llucas) is seen.  They are located on the sidewalk around the 
next corner.  There is also another enemy located on the far north street 
and will patrol south along the road to Gasper and Llucas' location.  While 
the conversation is occurring, move to the rear of the parked car on the 
right and crawl along the passenger side toward the front.  Continue slowly 
crawling north until Gasper is visible.  Shoot him and immediately order 
Fireteam to Attack To Charlie.  Once the final enemy is killed, order 
Fireteam to Follow.

Note: If a civilian sees an enemy's body or a member of the Fireteam, they 
will alert the other enemies in the immediate area and they will investigate 
and/or search for the team.


[***** Primary Objective - Rendezvous with Ragbag *****]
Travel north along the street until reaching the last first floor window, 
just before the doorway leading to DELTA.  Order Fireteam to Hold Position, 
go through the door, up the stairs and into the room on the right.  A 
cinematic will be seen showing the informant (Ragbag) being tortured in a 
room in the building across the street.  There are three enemies in the 
building.  Vidonia primarily stays in the room with Ragbag and Lionar is 
either in the room or in the hallway.  There is also a third enemy 
patrolling the stairs and will walk out the door of the building and into 
the street.  Move to the right window and watch the door of the building.  
When the enemy appears, Fireteam will kill her (or you can shoot her from 
the window).  Move down the stairs and go across the street to the building 
entrance.  Order Bravo to Follow and slowly move up the stairs.  Ragbag and 
the other two enemies are in the right (north) room at the end of the 
hallway to the right.  Continue moving past the hallway on the right until 
the door can be seen.  Point the crosshairs at the door and order Fireteam 
to Breach - Move And Clear (or Clear Area if the door is open).  If Ragbag 
dies before the enemies are killed, the mission is a failure.  Once both 
enemies are dead, Ragbag will begin running.

****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch that sometimes occurs which prevents Ragbag from running.  
It seems to primarily happen if Vidonia does not move away from Ragbag 
(e.g., if a flashbang is thrown into the room and she immediately 
surrenders), but does happen at other times as well.  When this occurs, it 
is not possible for force Ragtag to run and the mission cannot be completed.
****** WARNING **************** WARNING ******************** WARNING *******


[***** Primary Objective  Collect Information *****]
Ragbag will run to a location southwest of the current position.  
Immediately order Fireteam to Follow and run down the stairs to the street.  
Turn left (west) and run to the end of the street where it curves south.  
Point the crosshairs at the ground in front of the vegetable stand and order 
Able to Move To Crosshairs and Bravo to Move To Crosshairs.  Quickly assume 
the prone position and aim for the left side of the upper left window of the 
building at the south end of the street (which will be closed).  When Ragbag 
reaches the south street, he will pause momentarily.  As he moves down the 
street, the window will open and an enemy will appear in the window.  
Shortly afterwards, the lower right window of the building will be opened 
and an enemy will appear.  When the upper left window opens, shoot the enemy 
in the window and then quickly shoot the enemy in the lower right window.  
Ragbag will move into the grass area in the building on the right (west) at 
the far (south) end of the street.  Order Fireteam to Follow and move to the 
doorway of the building.  Order Fireteam to Hold Position (making sure 
Fireteam stops next to the truck, near the door) and move into the grass 
area where a conversation with Ragbag will be seen.


[***** Primary Objective  Eavesdrop on Meeting *****]
[***** Primary Objective  Locate Leader *****]
[***** Primary Objective  Keep Vandal Alive *****]
Move back to the street and wait to see if any enemies emerge from the 
tunnel at the end of the street (1 or 2 may if they have been alerted).  
Order Fireteam to Follow, turn right into the tunnel and move to the end.  
There are 5 enemies in the next alley and 3 in the adjacent building.  Two 
are standing at the south end of the alley and one is walking north/south 
between the south enemies and the second dumpster in the alley (who is the 
one that runs down the tunnel if alerted).  There is also one in the far 
left (southeast) and one in the far right (southwest) corners of the alley.  
The building on the far right (southwest) has an enemy is located on the 
second floor , another on the top floor balcony and a third on the west side 
of the second floor inside of the building.  Order Fireteam to Get Down.  
Crawl to the north side of the second dumpster and wait until the walking 
enemy begins walking away (south) from the dumpster.  When this happens, 
crawl to the north side of the third dumpster and crawl sideways to the 
right until able to see both standing enemies.  Shoot the standing enemies 
and then the enemy that is walking.  Shoot any enemy that comes into view to 
investigate before they can locate your position.  Shoot the enemy in the 
southeast corner.  Once all of the enemies have been eliminated, order 
Fireteam to Follow.  Crawl along the wall of the building on the right until 
reaching the drain spout.  Order Fireteam to Hold Position.  Move slightly 
left until the enemy on the top floor balcony is visible.  Shoot the enemy 
before being spotted and quickly move back along the wall to Fireteam's 
location (since the enemies inside of the building may investigate).  Once 
all the enemies in view are killed, order Fireteam to Follow.

Crawl to the south end of the alley and go through the door on the southeast 
corner of the stone path.  Proceed through the room and out the door on the 
opposite side.  Move into the street next to the barricade and order 
Fireteam to Hold Fire and to Get Down.  There are 5 enemies near the 
dumpster to the north near the street light.  Three are located behind the 
dumpster, one is on the second floor balcony of the building to the west and 
one is on the balcony of the building to the east.  Crawl across the road 
into the bushes.  A conversation between the enemies behind the dumpster 
will be seen.  Move through the bushes to the west and north until all of 
the enemies behind the dumpster can be seen.  Shoot the enemies behind the 
dumpster and then the enemy on the west building balcony (you may need to 
reposition for a clear shot).  Order Fireteam to Follow and move northwest 
along the road until reaching the next set of bushes on the left.  Order 
Fireteam to Get Down and move west and north through the bushes until the 
enemy on the east balcony can be seen.  Shoot the enemy and order Fireteam 
to Follow.

Proceed along the road until it curves to the right.  Travel through the 
alley on the left (northwest) with the tall grass.  There is an enemy hidden 
in the grass to the west where the alley turns south.  When reaching the 
first turn, order Fireteam to Get Down.  Move through the grass and silently 
kill the enemy.  Order Fireteam to Follow and continue through the alley.  

After the alley turns south, there is an enemy facing west on the second 
floor balcony of the building to the south.  There is also an enemy 
patrolling in front of the building.  Shoot the enemy on the balcony and 
continue through the alley until reaching the drain spout on the right 
(after going down the small flight of stairs).  Order Fireteam to Get Down, 
move up the stairs and watch the enemy's movements.  When walking or facing 
away, silently kill her.  Order Fireteam to Follow and travel west in front 
of the building.  At the end of the pathway, turn left and go through the 
large open door on the right.  Order Fireteam to Hold Position, go up the 
woodpile on the right and climb onto the second floor.  A conversation 
between Lucimar and Quixata Christo in the courtyard to the north will be 
overheard.


[***** Primary Objective  Locate Hideout *****]
Go down the stairs on the south side and return to Fireteam's location.  
Order Fireteam to Follow and go up the stairs to the second floor.  

****** WARNING **************** WARNING ******************** WARNING *******
Be sure that all of the Fireteam members are completely on the second floor 
before getting into the prone position.  A glitch sometimes causes one of 
the members to die for no obvious reason if you change to the prone position 
before they are on the second floor.  
****** WARNING **************** WARNING ******************** WARNING *******

Move to the door and wait for approximately 30 seconds.  There are several 
guards with Lucimar as she walks back to her hideout from the courtyard to 
the west.  Exiting the door earlier risks detection.  Once the time has 
expired, crawl out the door and across the walkway to the next building.  
Once inside, crawl down the stairs to the left.  At the bottom, turn right 
and crawl across the floor to the small set of stairs leading to the door to 
the exterior.  Go out the door and crawl through the alley in the far right 
(southwest) corner.  At the end of the alley, order Fireteam to Get Down.  
In the buildings to the west, there are two windows containing gun turrets 
equipped with thermal scopes.  The first one is in the lower 1/3 of the 
buildings and is the closest to your current location.  If the enemies have 
not been alerted to your presence, the window will be closed (covered by a 
board that will appear "whiter" when viewed through the thermal scope); 
otherwise, it will be open and the turret occupied.  The second one is 
located below the first and is directly above the entrance to Lucimar's 
hideout.  This turret is always occupied and is further away from the 
current location (and difficult to see).  CAREFULLY peek around the corner 
to see if the first turret's window is open.  If so, quickly shoot the 
enemy.  Crawl sideways to the right until the enemy in the second gun turret 
can be seen.  Shoot the enemy before being spotted.

Order Fireteam to Follow and crawl across the roadway to the far west 
building.  Crawl south until reaching the wooden dock.  Order Fireteam to 
Get Down and crawl southeast to the second shack.  There is a third gun 
turret with thermal scope located to the southeast of the door on the far 
side of the shack.  Crawl into the shack and sideways to the left until the 
barrel of the gun (not the enemy) can be seen.  When it is pointing away 
from the shack, quickly crawl sideways and shoot before the enemy aims 
toward the shack and can fire.  Once the enemy is killed, crawl back to 
Fireteam's location.  Order Fireteam to Follow and crawl along the dock to 
the water.  Proceed across the water to the far dock.  When reaching the 
dock, order Fireteam to Hold Position and crawl southeast toward the 
hideout's door.


[***** Bonus Objective  Lab Map Acquired *****]
Quietly crawl into the hideout's door and then to the far left (southeast) 
corner.  Pick up the map off the table.


[***** Primary Objective  Restrain Leader *****]
Crawl back to the location where Fireteam is holding.  Order Fireteam to 
Follow and crawl through the shack on the west side of the dock.  Crawl up 
the hill toward the ramp to the door.  Crawl up the ramp through the door.  
There are 2 enemies in the next room.  One will exit the room from the right 
and the other is on the left (south) side.  Point the crosshairs into the 
room and order Fireteam to Fire At Will and Bravo to Clear Area.  (Note: 
Additional enemies may come from the first floor up the stairs to the left.)  
When both are dead, order Bravo to Follow.

Move into the next room and to the door on the right leading to the hallway.  
Order Fireteam to Hold Position.  The leader (Lucimar who is wearing a 
cowboy-type hat), along with another enemy, is in one of the rooms (usually 
the one on the right at the far end of the hall).  There is also a second 
enemy in one of the rooms (possibly also in the same one as the leader).  
Slowly move down the hall and locate the enemies by peeking into each room 
with an open door (be sure to remain out of their field of view).  If 
Lucimar is seen in one of the rooms, this is the first room to clear.  Throw 
two flashbangs into the room, point the crosshairs into the room and order 
Bravo to Clear Area.  Repeat this procedure for each room with an open door 
that has enemies inside.  For each room with a closed door, point the 
crosshairs at the door and order Bravo to Breach - Bang And Clear.  Once all 
of the enemies have been killed or surrendered, move toward Lucimar, 
restrain her, and then restrain any other enemies that surrendered.


[***** Primary Objective  Extract Leader *****]
Order Escortee to Follow, Bravo to Move To Zulu and Able to Follow.  When 
Bravo is in the room with the stairs, order Fireteam to Hold Position and 
Escortee to Hold Position.  Bravo will kill any enemies that come from the 
first floor up the stairs.  Go to the north windows and shoot any visible 
enemies.  This will eliminate most of the opposition that has to be engaged 
while moving to the extraction site.  When all visible enemies are killed, 
order Bravo to Lead To Zulu, Able to Follow and Escortee to Follow.  

Bravo will move out the door and proceed down the hill to the water (where 
an enemy will be engaged and killed).  They will move across the water and 
go up the grass hill near the shacks (where another enemy will be engaged).  
At the top of the hill, Bravo will follow the path north (where another 
enemy will be engaged) and then to the west until reaching the courtyard 
with the angel monument.  When reaching the courtyard, three enemies will be 
encountered in the courtyard.  Follow Bravo's lead until reaching the 
extraction point, occasionally making sure Lucimar is following.  When all 
team members and Lucimar reach ZULU, the mission is complete.  If Lucimar is 
killed before reaching the extraction point, the mission is a failure.

Tip: The turret in the north window of the room with the stairs can be used 
to shoot any enemies close to the hideout.  It can also be used to shoot the 
distant enemies.  However, since its scope does not have a high zoom factor, 
it is not as effective for eliminating the enemies in the distance.

Tip: Since stealth is not a major concern when moving to the extraction 
point, it may be useful to pick up a dropped enemy weapon that has a burst 
or semi-automatic fire mode and ammunition for the weapon before leaving the 
hideout.  This will help when engaging any enemies.

Tip: Stay close to Bravo on the way to the extraction point, except when 
they engage the enemies.  If they get too far ahead, order Bravo to Hold 
Position until you catch up (and then reissue the Lead To Zulu command).  
This will provide the most protection to Lucimar and ensure she reaches the 
extraction point alive.

****************************************************************************
5.2.2 Stranglehold
****************************************************************************

General Objective: Cripple drug operations and infrastructure

Mission Objectives:
   Intercept Radio Frequency
   Locate Lab
   Demo Drug Lab
   Stop RAFB from Escaping
   Demo Plane
   Call in Helo for Support
   Extract via Canyon
   Bomb Schematic Acquired (bonus)

Recommended Weapons:
   Specter
      Primary: SR-25 SD *
      Secondary: Mark 23 SD
      Extra #1: Thermal Scope *
      Extra #2: None
      Extra #3: None

   Jester
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Red Smoke (mandatory)
      Extra #2: Satchel (mandatory)
      Extra #3: ----- (mandatory)

   Wardog
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Red Smoke (mandatory)
      Extra #2: Satchel (mandatory)
      Extra #3: ----- (mandatory)

   Vandal
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Red Smoke (mandatory)
      Extra #2: Satchel (mandatory)
      Extra #3: ----- (mandatory)

   * = Non-default weapon

   Note: In order to select the indicated weapons for Specter, the SR-25 SD
         must first be selected for Able and then Jester's primary weapon
         reset.  The reason is that if Specter's primary weapon is changed
         individually, several weapons will automatically set the extra #3
         slot.  Once a slot contains any item, it cannot be removed (i.e.,
         cannot be set to None).

Walkthrough/Strategy: 

[***** Primary Objective  Intercept Radio Frequency *****]
Move south through the water to the island.  Continue traveling south and a 
cinematic of a conversation between two enemies will be seen.  Continue 
traveling south along the cliff through the bushes.  When the south edge of 
the bushes is reached, get into the prone position and order Fireteam to Get 
Down.  One of the enemies from the cinematic will move east across the 
wooden bridge, after a few minutes walk back to the north side of the shack 
and then again move east across the bridge.  The second enemy from the 
cinematic will move behind the shack and then walk east across the wooden 
bridge.  There is a third enemy patrolling along the west and north side of 
the shack and will enter the shack via the entrance on the south side.  
There is a fourth enemy standing next to the gun turret on the northeast 
corner of the shack's porch.  Wait for the second enemy (who is wearing a 
hat) to move east over the wooden bridge.  Order Able to Follow and slowly 
crawl about 1/2 way into the next set of bushes.  Order Able to Get Down and 
locate the enemy that walks along the north and west sides.  Wait until he 
is on the north side and begins walking south along the west side of the 
shack.  Shoot him from a distance or slowly approach from behind and kill 
silently (make sure the enemy is not returning across the wooden bridge 
before moving).  

After he is dead, point the crosshairs at the ground on the west side of the 
shack and order Bravo to Move To Crosshairs and Able to Move To Crosshairs.  
Move to the south side of the shack and enter through the doorway.  Slowly 
walk over to the north side onto the porch.  When the enemy by the gun 
turret is looking to the east, shoot him.  (An alternate strategy is to 
shoot the two enemies near the shack while they are having the conversation, 
then shoot the enemy that walks along the west side of the shack and finally 
shoot the enemy by the gun turret.)

Move to the radio in the southeast corner of the shack.  Point the 
crosshairs at it until the Get Channel special action icon is displayed to 
obtain the frequency.  Once it is obtained, shoot the radio to destroy it.


[***** Primary Objective  Locate Lab *****]
NOTE: If the Lab Map Acquired bonus objective was completed in the Urban 
Sweep mission, the entrance to the drug lab will be indicated by a purple 
square on the TACMAP.

NOTE: When moving through the river along the cliff, one or more of the 
other team members may become "stuck" while following.  To avoid this, point 
the crosshairs at a location and order Bravo/Able to Move To Crosshairs 
instead of having them follow.

Exit the shack and order Fireteam to Follow.  Move southwest to the west 
side of the cliff in the middle of the river.  Proceed around the cliff to 
the south side.  On the top of the cliff to the east is a shack with an 
enemy located inside near the gun turret in the west window and another on 
the east side exterior.  Shoot the enemy on the east side and then the enemy 
in the window (ignore the radio message that will be overheard).  

Move southeast toward the cliff until reaching a climbable incline.  Proceed 
up the incline to the top.  (Note: This is very close to the mission 
boundary so be careful not to cause a mission failure.)  Follow the cliff to 
the east and when it turns south, order Fireteam to Get Down.  There is a 
barn-like structure with no walls or roof to the south.  An enemy will walk 
from the structure into the bushes near the rock to the east, turnaround and 
then walk back toward the structure.  When he starts moving toward the 
structure, crawl behind him until reaching the south edge of the bushes and 
shoot him when he stops walking.  Another enemy patrols into and through the 
structure from the path on the east side.  Shoot the enemy when he reaches 
the west part of the structure.  Crawl back to the location where Fireteam 
is holding.  

Crawl east until the enemy manning a grenade launcher in the watch tower can 
be seen.  Shoot the enemy in the tower and crawl back to the location where 
Fireteam is holding.  Order Fireteam to Follow.

Crawl southeast through the bushes and stop when there is a clear view of 
the northeast corner of the structure.  Order Fireteam to Get Down.  Two 
enemies will walk toward the structure from the east (they may or may not be 
walking close to each other).  Shoot each of them when they walk into the 
structure.  Once they are both dead, order Fireteam to Follow.  

Crawl southeast through the structure to the cliff and then crawl along the 
cliff to the east.  When the cliff turns to the northeast, a shack will be 
visible.  There is an enemy sometimes patrolling between the area east of 
the shack and the shack's interior.  Slowly crawl to the northeast until a 
clear shot is available and shoot the enemy when he stops inside of the 
shack.  

Once the enemy is dead, crawl along the cliff until reaching the path next 
to the shack.  Crawl east along the cliff until reaching a wooden door.  
Point the crosshairs at the ground in front of the door and order Bravo to 
Cover Target and Fire At Will.  Crawl back along the cliff toward the shack 
and then along the path to the top of the hill.  When reaching the top, 
crawl to the lab entrance on the west side.


[***** Primary Objective  Stop RAFB from Escaping *****]
Climb down the ladder into the lab.  Flip the switch on the north wall to 
turn off the light.  Crawl to the start of the hallway on the southeast side 
of the room.  Order Able to Regroup to ensure he has climbed down the 
ladder.  There are 5 enemies inside of the lab.  Shoot any enemies that come 
into view at the end of the hallway.  If the enemies have been alerted, some 
will crouch in the northeast corner.  Slowly crawl down the hall and shoot 
any enemies in the corner.  Crawl to the end of the hall and turn right 
(south).  Shoot out the lights in the southeast corner and shoot the enemies 
in the south section of the lab when they move to investigate.  

Tip: Shooting out the lights will make it harder to be seen by the enemies.


[***** Bonus Objective  Bomb Schematic Acquired *****]
Move to the southeast corner of the lab and pick up the schematic from the 
table.


[***** Primary Objective  Demo Drug Lab *****]
Turn right, point the crosshairs at the gasoline containers in the south 
section of the lab and order Able to Deploy Satchel.  Pick up the RPG-7 
located along the southwest wall near the corner.  (This weapon requires two 
empty extra equipment slots and has only 1 shot.)  Move to the north wall 
and then into the passageway to the east.  Flip the switch at the end of the 
passageway to open the exit gate.  Order Bravo to Hold Fire and to Follow.  
Crawl east along the cliff until reaching the small body of water and the 
lab will explode.  (Note: The lab will not explode until all Fireteam 
members are a certain distance away from it.)


[***** Primary Objective  Demo Plane *****]
When reaching the small body of water, crawl northeast along the edge of the 
water and then crawl along the path on the right to the top of the hill.  At 
the top is a shack with an enemy on the south side near the fence and 
another inside manning the gun turret in the north window.  Order Fireteam 
to Get Down.  Slowly crawl up the hill and shoot the enemy on the exterior 
when in view.  Move to the south side of the shack and shoot the enemy by 
the gun turret.  (Note: There is a M40A1 sniper rife along the west wall 
inside of the shack.  This rifle has 2 different zoom factors, but is not 
silenced.)  Order Fireteam to Follow, travel north on the path along the 
fence and then east down the hill.  At the bottom of the hill, a cinematic 
of a helicopter taking off will be seen.  Continue moving down the path, 
staying close to the cliff on the right (south) side.  When reaching the 
small bushes next to the cliff before the path curves right, order Fireteam 
to Get Down.  Three enemies will walk along the path from the right and stop 
at CHARLIE (be sure to be out of their field of view).  When all three are 
visible (and before they reach CHARLIE), order Bravo to Attack To Charlie 
and Able to Attack To Charlie.  When the enemies are dead, order Fireteam to 
Follow.  

Move across the path to the bushes at CHARLIE and order Fireteam to Hold 
Position.  The enemy helicopter will start flying overhead.  Able and Bravo 
will fire at the helicopter and shoot it down.  If it is destroyed quickly, 
it will be unable to alert the base.  If the base is alerted, you will hear 
the plane's engines start.  You then have approximately 2:00 minutes to 
destroy the plane before it takes off.  If the plane takes off, the mission 
is a failure.  Once the helicopter is destroyed (when a message is received 
from SOCOM), move to the edge of the cliff at CHARLIE.  The plane is located 
in the hangar to the southeast and there is an enemy in a watch tower to the 
east.  Shoot the enemy in the watch tower and then order Fireteam to Follow.  

Travel along the path and when reaching the bushes where the path narrows 
near the bottom of the hill, get into the prone position.  There are 6 
enemies in the hangar/runway area.  The first one will move slowly 
north/south at the bottom of the hill.  Two more enemies will walk north 
from the area to the south of the bottom of the hill.  There is also an 
enemy that runs along the west side of the runway.  Two enemies are crouched 
in the hangar, one in the northwest corner and the other in the southeast 
corner.  Shoot the enemies that pass by the bottom of the hill.  Crawl to 
the bottom of the hill and shoot the enemy on the west side of the runway.  
Crawl toward the hangar and eliminate the enemies crouched in the corners.  
Place the crosshairs on the drug shipment next to the east side of the plane 
and order Bravo to Deploy Satchel.  Once it is deployed, order Fireteam to 
Follow.  (An alternate strategy is to remain in the bushes near the hangar 
and shoot the plane with the RPG-7.)  

Tip: The gun turret in the window of the empty shack at the top of the hill 
can also be used to shoot down the helicopter.

Tip: If you hear the plane's engines start before reaching the bottom of the 
hill, remain at CHARLIE.  Once the plane leaves the hangar, shoot it with 
the RPG-7.  


[***** Primary Objective  Call in Helo for Support *****]
[***** Primary Objective  Extract via Canyon *****]
Quickly move to the bushes north of the hangar (near the base of the watch 
tower).  Travel north in the bushes along the cliff on the east side of the 
runway.  Three enemies will walk south along the runway and should be killed 
by Able and Bravo.  When reaching the dirt path, turn right (east) and 
follow the path to the bottom of the hill.  Stay on the right side of the 
path near the cliff and continue along it until reaching the small body of 
water.  Follow the path on the left and stay on the right side of the path 
near the cliff.  When reaching the south side of the cliff, a bridge will be 
seen in the distance.  A gun turret is mounted on the right (west) side of 
the bridge, near where two enemies are standing..  There is also an enemy 
standing on the left (east) side of the bridge.  Proceed under the bridge to 
WHISKEY.  Fireteam will shoot the enemies on the bridge and the additional 
ones that will appear.  When reaching WHISKEY order Fireteam to Deploy Red 
Smoke and shoot any enemies that may appear from the rear.  When the smoke 
clears, the mission is complete.

****************************************************************************
5.2.3 Hydroelectric
****************************************************************************

General Objective: Prevent destruction of a Repressa Grande De Parana

Mission Objectives:
   Insert Into Area
      Recon Enemy Patrol
   Infiltrate Dam
   Secure Dam
      Secure Dam Workers
      Secure Technicians
   Disarm All Bombs
      Disarm Bomb 1
      Disarm Bomb 2
      Disarm Bomb 3
   Neutralize Terrorist Leader
   Neutralize Trigger Man
   Stealthily Insertion (bonus)

Recommended Weapons:
   Specter
      Primary: SR-25 SD *
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Jester
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Wardog
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Vandal
      Primary: M4A1 SD *
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Flashbang
      Extra #3: Frag

   * = Non-default weapon


Walkthrough/Strategy: 

[***** Secondary Objective  Recon Enemy Patrol *****]
Move into the bushes on the right and crawl along the cliff until reaching 
the electrical tower.  There is an enemy patrolling between the guard house 
at the entrance and north along the west road.  When the enemy is moving to 
the north along the road, crawl east through the open gate at the entrance.  
After passing the guard house, use the binoculars to locate the two enemies 
to the northeast that are walking near the dam's middle round structure.


[***** Primary Objective  Insert Into Area *****]
Continue moving east (along the mission path on the TACMAP) until reaching 
the dam.  Turn left and when near the first round structure, SOCOM will tell 
you to take cover and wait to proceed.  Move under the second round 
structure and a conversation between the two enemies will be seen.  Once it 
is over, they will both move toward the building to the north.  There is 
also an enemy on the northwest side of the roof in the building and another 
one by the railing in the center of the roof.  

Once SOCOM says to go, move north along the wall until reaching the fence.  
There is a surveillance camera located on the northwest corner of the dam 
entrance building to the north.  Shoot the camera through the fence (it will 
stop moving and be pointing downward when disabled).  

When both of the enemies are moving to the south, move west across the road 
until reaching the door on the southeast side of the building (after passing 
the parked truck).  Go through the door and once the team is through, point 
the crosshairs at the door and order Bravo to Close Door.  Move up the ramp 
but do NOT enter the next room.  There is another surveillance camera on the 
east wall of the next room.  Slowly move into the doorway and watch the 
camera.  Shoot it when it is facing away (be careful to stay out of its view 
when it rotates toward you).  Move across the room to the hallway in the 
northwest corner (watch for an enemy to walk by the outside of the large 
open door).


[***** Primary Objective  Infiltrate Dam *****]
[***** Bonus Objective  Stealthily Insertion (if not seen by a surveillance 
camera or exterior enemy) *****]
Proceed up the stairs, order Fireteam to Hold Position and open the door.  
There are two enemies in the adjoining room to the left.  The first enemy 
moves in a semicircle between the east and south sides.  The second moves 
between the doorway and the adjoining room to the left (north).  When the 
first enemy moves to the right (south) side, move into the room to the west 
wall (near the ladder), get into the prone position and aim into the next 
room.  Shoot the first enemy when he walks to the east before turning 
around.  Slowly crawl to the right until just able to see the second enemy 
enter the next room from the adjoining room to the left (north) (the enemy 
will see you if you crawl too far).  When the second enemy leaves the room, 
crawl sideways to the right until reaching the wall.  Aim for the left side 
of the cabinets in the next room and shoot the enemy as soon as he appears 
(before being spotted).  

Order Fireteam to Follow and move into the next room and then into the 
adjoining room to the left (north).  There is an enemy on the east side of 
the room that walks between the southeast corner and the door in the 
northeast corner.  Move along the partition wall to the end and watch the 
enemy's movement.  When she is moving toward the door, move around the 
partition and shoot her.  (An alternate strategy is to order Bravo to Attack 
To Delta.  Bravo should be able to eliminate all the enemies but this 
increases the chances that an enemy will get a shot off.)

Once the enemy is dead, move east across the room to the door.  Go through 
the door and proceed to the bottom of the stairs.  Look around the building 
corner toward the road and locate the two patrolling enemies.  When they are 
on the west side or moving south, move through the dam entrance door to the 
east.


[***** Secondary Objective  Secure Dam Workers *****]
Travel through the hall and go down the stairs.  Move around the equipment 
to the stairs in the southeast corner.  An enemy will pass by at the bottom 
of the stairs (usually from the left but sometimes from the right).  Wait 
until he passes and shoot him (this may be a long wait).  Move to the bottom 
of the stairs and order Fireteam to Hold Position.  

Tip: Try to shoot the enemy when he is on the right side to prevent the 
enemies in the large area from seeing the body.

In the large area to the east, there is an enemy that moves up the stairs on 
the far east side of the catwalk, then moves to the west side of the catwalk 
and then walks back down the east stairs.  Two enemies walk along the north 
part of the west catwalk.  One of them will also move down the stairs to the 
top of the center turbine and the other will move down the stairs to the top 
of the far turbine.  There is also a sniper in either the observation room 
in the southeast corner or the observation room in the northeast corner.  
Peek around the corner and watch the east side of the catwalk.  When the 
enemy walks west across the catwalk and reaches the west side, get into the 
prone position and aim for the center of the catwalk.  Shoot the enemy when 
moving to the east.  Shoot the second enemy if she comes to investigate.

Crawl east to the edge of the wall, peek around the corner and look north 
along the catwalk.  Wait until the closest enemy (wearing a red turban) is 
near the stairs leading to the top of the center turbine and begins 
traveling north.  Crawl sideways to the right and quickly shoot her.  
Quickly shoot the other enemy on the catwalk who should be at the far north.  

Look toward the observation room to the northeast and shoot the sniper in 
the room or adjoining ledge.  If the sniper is not in the northeast 
observation room, turn around, locate him in the southeast observation room 
and shoot him (he may be located in the far north side of the room so you 
may need to reposition for a clear shot).

Move west to the stairs and proceed to the ground floor.  In the large area 
to the east, an enemy patrols counterclockwise around the two south 
turbines.  A second enemy walks north/south along the east wall between the 
two south turbines.  Shoot the first enemy while she is moving south while 
the second enemy is out of sight.  After she is killed, quickly move back to 
the stairs.  Shoot the enemy on the east side when he is moving to the south 
(he may briefly stop near the hallway).  

Proceed up the stairs to the second floor.  Order Fireteam to Follow and 
move south along the catwalk until reaching the fourth concrete column (at 
the north edge of the large window).  Order Fireteam to Hold Position and to 
Fire At Will.  An enemy may be standing on the south side of the column.  If 
not, he will be inside of the door on the south side of the next column.  If 
the enemy is next to the column, throw a flashbang near the window, quickly 
move around the column and kill him.  Otherwise, point the crosshairs at the 
ground near the next column and order Able to Cover Target.  Crawl under the 
window to the column.  If the door to the room is open, point the crosshairs 
into the room, order Bravo to Clear Area and then throw a flashbang into the 
room (while Bravo is moving toward the room).  If the door is closed, point 
the crosshairs at the door and order Bravo to Breach - Move And Clear.  Once 
the enemy is killed, order Fireteam to Hold Fire and to Hold Position.  Move 
into the room and restrain the two dam workers.


[***** Secondary Objective  Disarm Bomb 1 *****]
Order Fireteam to Follow and move north along the catwalk until reaching the 
hallway leading to the stairs.  Go down the stairs to the ground floor and 
order Fireteam to Hold Position.  Move into the doorway and look to the 
north.  An enemy patrols between the first room along the west wall and 
between the first two turbines to the south.  Another enemy walks between 
the far room along the west wall and between the far two turbines.  Shoot 
each of the enemies when they appear.  The first bomb is located on the 
right side of the cart sitting next to the turbine to the south.  Point the 
crosshairs at the bomb and order Bravo to Defuse Bomb.  Once they begin 
defusing, an indicator will appear on the screen indicating the amount of 
time remaining to complete the procedure.  If they are shot during this 
time, they may need to be commanded to Defuse Bomb again and the defusing 
restarted from the beginning.  While Bravo is defusing, watch to the north 
since another enemy will patrol from the hallway on the northeast side of 
the area, between the two turbines on the far north end and walk to the 
northwest corner.  Shoot the enemy if he appears.


[***** Secondary Objective  Secure Technicians *****]
If the enemy did not appear while the bomb was being defused, continue 
watching to the north and shoot him when he does appear (you can crawl north 
for a shorter shot but do not crawl past the center turbine or you will be 
spotted when the enemy leaves the hallway along the east wall).  Once he is 
killed, order Fireteam to Follow and move north along the west wall.  When 
reaching the first room door on the left (which should be empty), point the 
crosshairs at the door and order Bravo to Breach - Move And Clear (to ensure 
the room is secure).  Once it is clear, continue slowly along the wall.  
When reaching the second room door (which will have one enemy inside), point 
the crosshairs at the door and order Bravo to Breach - Move And Clear.  Once 
the room is clear, order Fireteam to Hold Position.  Move inside the room 
and restrain the dam technicians (if any).

Order Fireteam to Follow and move south along the west wall until reaching 
the first room.  Move east across the area to the base of the metal stairs.  
Move north along the wall until reaching the hallway and order Fireteam to 
Hold Position.  In the middle of the hallway is a glass door and window and 
at the far end of the hallway is a room with a door.  There is also a room 
on the left side of the hallway that has a door on the east and west side of 
the glass door and window.  There is one enemy in the room at the far end of 
the hallway.  Another enemy will patrol the hallway and the room on the 
left.  Wait for the patrolling enemy to walk to the west end of the hallway.  
When he turns around and begins walking east, move around the corner and 
shoot him.  

Move to the glass door and open it (if necessary).  Point the crosshairs at 
the door at the far end of the hallway and order Fireteam to Breach - Move 
And Clear.  Once the enemy inside of the room is killed, order Fireteam to 
Hold Position.  Move into the room on the left and restrain the remaining 
dam technicians. 


[***** Secondary Objective  Disarm Bomb 2 *****]
Return to the hallway and go into the room at the end of the hallway.  The 
second bomb is located on a cart on the left side of the room.  Point the 
crosshairs at the bomb and order Able to Defuse Bomb.


[***** Primary Objective  Neutralize Terrorist Leader *****]
Order Fireteam to Follow and move back along the hallway.  When reaching the 
large area, turn left (south) and continue until reaching the second hallway 
on the left (after passing the second metal staircase).  There is an enemy 
patrolling counterclockwise around the control room and will pass by at the 
bottom of the stairs.  Shoot her when she passes by.  

Tip: The enemy's approach toward the stairs along the left (north) corridor 
can be seen by being in the prone position in the middle of the stairs.

Move to the bottom of the stairs, but not into the control room.  There is 
an enemy walking in the control area on the other side of the partition and 
another enemy walking along the east corridor.  Quixata Christo will be 
standing in the southeast corner of the room.  Order Bravo to Attack To Zulu 
and Able to Attack To Zulu.  If the enemy walking along the east corridor is 
not killed, she will retreat to the doorway on the east side of the room.  
Move along the left (north) corridor to the end.  Peek around the corner and 
if the enemy is present, throw a flashbang over the partition toward her.  
When it explodes, she should move along the east corridor to where she can 
be shot by Fireteam or by you.

If Quixata Christo is not killed quickly, she will retreat through the door 
on the east side of the room into the long hallway and position herself in a 
corner behind the wall on the east side at the end of the hall.  If she 
does, once the other two enemies are dead, order Fireteam to Follow.  Move 
around the north corridor until reaching the hallway doorway.  Throw a frag 
as far as possible down the hall (while staying out of sight since she may 
be aiming down the hall).  If Quixata Christo is not killed by the frag, she 
either will stay in the corner or may move into the area to the west of the 
end of the hall.  If she is in the corner, shoot her (if possible) or throw 
another frag at her; otherwise move down the hallway and throw a frag into 
the west area.  Once all of the enemies are dead, order Fireteam to Hold 
Fire and to Follow.


[***** Primary Objective  Neutralize Trigger Man *****]
Move to the stairs in the southwest corner of the control room.  Go down the 
stairs and when reaching the bottom, order Fireteam to Hold Position.  An 
enemy that will walk south from the far left (west) area and then walk back 
to the area.  There is another enemy patrolling counterclockwise around the 
small equipment in the first area on the left.  When the enemy that walks 
south is not in view, move to the west wall and aim north.  Shoot the first 
enemy when she appears and before being spotted.  Shoot the second enemy if 
she comes to investigate.  If not, order Fireteam to Follow and crawl to the 
end of the wall on the left (do not crawl past the edge of the wall or you 
will be seen).  Watch the second enemy's route and when she is heading north 
and stops momentarily, shoot her.

Once the second enemy is killed, move north until reaching the large 
equipment and order Fireteam to Fire At Will.  On the other side of the 
equipment is the trigger man in the southwest corner near the door to a room 
and an enemy moving north/south near him.  Point the crosshairs at the 
ground on the east side of the large equipment and order Bravo to Move To 
Crosshairs and Able to Move To Crosshairs.  Be sure Able and Bravo are 
positioned as close as possible to the next area without being seen.  Slowly 
move east to the wall, being careful to remain unseen by the enemies.  Throw 
a flashbang as far as possible toward the southwest corner of the next area 
(near the place where the trigger man is standing) and IMMEDIATELY point the 
crosshairs at the ground near the equipment in the next area and order Bravo 
to Clear Area and Able to Clear Area.  If the trigger man is not killed, he 
will retreat into the room behind him.  If he does, RUN into the room after 
him and kill him or he will detonate the bomb and the mission will be a 
failure.  Once the trigger man is dead, order Fireteam to Hold Fire and to 
Follow.


[***** Primary Objective  Secure Dam *****]
Move to the east wall and follow it north and then west.  When the wall 
turns north, order Fireteam to Hold Position and move until the next area is 
visible.  There are two enemies in this area.  The first is walking 
north/south along the east wall.  The second is walking on the east side of 
the small equipment in the middle of the room.  An additional two enemies 
are either north of the area or in the room at JULIET.  When the first enemy 
is moving to the north, order Bravo to Attack To Juliet and Able to Attack 
To Juliet.  If not all of the enemies are killed, the remaining ones will 
retreat into the room at JULIET.  If this occurs, order Fireteam to Follow 
and move north to the door at JULIET.  If the door is closed, point the 
crosshairs at it and order Fireteam to Breach - Frag And Clear; otherwise 
throw a frag into the room, point the crosshairs into the room and order 
Fireteam to Clear Area.


[***** Primary Objective  Disarm All Bombs *****]
[***** Secondary Objective  Disarm Bomb 3 *****]
Once all of the enemies are killed, move into the room at JULIET.  The bomb 
is located on a cart on the east side of the room.  Disarm the bomb and once 
it is done, the mission is complete.

****************************************************************************
5.3 Operation Keeping Faith (Algeria)
****************************************************************************

These missions occur in Algeria against the Algerian Patriotic Front (APF), 
a separatist group that has started a military coup d'etat.

****************************************************************************
5.3.1 Guardian Angels
****************************************************************************

General Objective: Rescue Coalition for Humanitarian Aid personnel

Mission Objectives:
   Locate CHA Personnel
   Escort CHA Personnel
      Clear Out Snipers
   Destroy T-72 (bonus)

Recommended Weapons:
   Specter
      Primary: M4A1 SD
      Secondary: Designator (mandatory)
      Extra #1: AT-4 *
      Extra #2: AT-4 Heat * (mandatory when AT-4 selected)
      Extra #3: 2x ammo *

   Jester
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Smoke
      Extra #2: Frag
      Extra #3: Flashbang

   Wardog
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Smoke
      Extra #2: Frag
      Extra #3: Flashbang

   Vandal
      Primary: M4A1 SD *
      Secondary: Mark 23 SD
      Extra #1: Smoke
      Extra #2: 2x ammo
      Extra #3: Flashbang

   * = Non-default weapon


Walkthrough/Strategy: 

General Tip: Enemies that are wearing brown uniforms are also wearing some 
type of body armor.  This requires more shots to the body to kill the enemy.  
Whenever possible, aim for and shoot the enemy's head.

[***** Bonus Objective  Destroy T-72 *****]
Begin traveling west along the beach until the fence with a locked gate can 
be seen on the left.  There are two enemies in the area behind the gate.  
The first patrols up and down the right (west) side of the hill and the 
second walks along the edge of the building.  When the first enemy is moving 
up the hill, slowly move to the west side of the gate and watch the second 
enemy.  When he is behind the building's center pillar, order Fireteam to 
Fire At Will.  Fireteam will shoot the first enemy and then the second when 
he moves from behind the pillar.  When both enemies are dead, order Fireteam 
to Hold Fire.

Continue west along the beach until it ends and travel around the cliff.  
When it turns south, there is a wooden pier in the distance.  An enemy will 
patrol along the pier and the area east of the pier.  When the enemy is in 
the center or right (west) part of the pier, order Fireteam to Fire At Will.  
Once he is shot, order Fireteam to Hold Fire.  

Continue south along the beach, moving under the pier, until reaching the 
stairs on the far south side.  Go up the stairs and SOCOM will inform you 
that enemy reinforcements are on the way and a cinematic will show the 
location of a gun turret scanning the main road.  At the top of the stairs, 
go southeast past the fishing nets to the path on the south side of the 
building.  Move along the path and a conversation between two enemies in the 
courtyard on the north side of the building will be seen.  Once it is over, 
one of the enemies will move into the building through the northwest door 
and walk through the hallway to the southeast door.  The other enemy will 
patrol clockwise around the courtyard and walk out of the gap in the 
courtyard's east wall.  Move to the left side at the bottom of the stairs to 
the building and order Fireteam to Get Down.  Watch for the first enemy to 
reach the door.  When he turns away, move inside, silently kill him and 
immediately get into the prone position.  (An alternate strategy is to move 
to the southeast corner of the area leading to the stairs and shoot the 
enemy when he stops at the door.  However, this increases the possibility of 
being spotted.)  Watch the second enemy's movement and when he is near the 
building and stops in the southwest corner of the courtyard, stand and shoot 
him through the window.  Order Fireteam to Follow.

Go out the door and QUICKLY move north across the courtyard.  Proceed down 
the stairs and across the area to the gate near DELTA.  Point the crosshairs 
at the north side of the building (in the hallway inside of the far left 
arch) and order Bravo to Run To Crosshairs and Able to Run To Crosshairs.  
Climb up the ladder at DELTA.  An enemy walks along the hallway and up the 
stairs on the east end of the hall.  There is another enemy at the gun 
turret located on a ledge on the south side approximately halfway down the 
hall.  If the enemy is in the west section of the hall (before the gun 
turret area), silently move and kill him; otherwise move east into the west 
section of hall, aim at the top of the stairs at the end and shoot the enemy 
when he appears.  After he is killed, move along the hallway until reaching 
the gun turret and kill the enemy near it.  The tank will be heard as it 
approaches along the street.  If too much time is taken eliminate the 
enemies, the tank will escape.

Order Fireteam to Fire At Will and Bravo to Run To Echo.  Quickly return to 
the ladder and climb down.  Move back to the gate, equip the AT-4 and shoot 
the tank when it passes by on the street.  Ideally, it should be destroyed 
before it turns right along the street.  Quickly move to the location where 
Able is holding, order Able to Follow and move around the north side of the 
building.  There are two enemies following behind the tank until it reaches 
the right curve in the road.  After the tank is destroyed, they may 
investigate the source of the shot and then move north along the road 
(sometimes running, sometimes crawling).


[***** Primary Objective  Locate CHA Personnel *****]
Continue east past the fountain and move up the stairs and incline into the 
room at ECHO.  Order Bravo to Follow and exit the building through the east 
door.  Turn left (north) and follow the wall around the area.  Continue 
following the wall along the street to the east until reaching the building 
at FOXTROT.  Go down the stairs to find the CHA worker and a conversation 
with the worker will be seen.  After it is over, restrain the worker.  If 
too much time elapses before reaching the worker, he will be killed and the 
mission will be a failure.


[***** Secondary Objective  Clear Out Snipers *****]
Once the worker is restrained, order Escortee to Follow and Bravo to Lead To 
Romeo.  Follow Bravo's lead as they move up the stairs and southwest across 
the road to the south pathway.  Follow the path up the stairs and when it 
turns right (west), an enemy will walk from the south path to the east path.  
Once Bravo kills the enemy, order Bravo to Regroup, Escortee to Hold 
Position and Able to Hold Position.  Move along the path to the enemy's 
body, pick it up, and drop it on the path near Bravo's location.  Proceed up 
the south path to the building entrance at ROMEO and then quickly move back 
into the east path entrance.  Order Bravo to Regroup.

Two enemies will walk halfway down the path from ROMEO and have a 
conversation.  Abort the conversation cinematic as soon as it begins and 
slowly move out of the archway.  Shoot the enemy that is facing away (south) 
and quickly move behind Bravo in the east path.  The remaining enemy will 
move down the path to investigate and will be killed by Bravo.  (An 
alternate strategy is to order Bravo to Attack To Romeo and Able to Attack 
To Romeo).

Order Bravo to Move To Romeo and Able to Move To Romeo.  Go back to the 
worker's location and order Escortee to Follow.  Proceed up the path until 
reaching ROMEO and order Escortee to Hold Position.  Move into the 
building's entrance and SILENTLY go up the stairs on the south side.  There 
is an enemy on the top floor looking out the south and east windows.  Shoot 
him while his back is turned.

Tip: Moving backwards up the stairs will prevent having to completely turn 
around to shoot the enemy and possibly being detected.

Crawl to the middle (southeast) window.  There are two enemies standing on 
the south side of the courtyard below.  Point the crosshairs at the 
northeast side of the fountain in the courtyard and order Bravo to Clear 
Area.  Move to the right (southwest) window until the enemies can be seen 
(be sure to stay out of sight).  When Bravo reaches the courtyard, they will 
shoot both of the enemies.  If both are not killed quickly, the next enemies 
encountered will be more aware.

Once both of the enemies are dead, go back down the stairs to the building's 
entrance and move to the worker's location.  Order Escortee to Follow and 
Able to Follow.  Move up the stairs into the courtyard to Bravo's location.  
Once there, order Bravo to Lead To Zulu.  Bravo will move to the path on the 
south side of the courtyard and follow the path up the stairs until coming 
to a fork.  There is one enemy patrolling along the right (north) path, from 
the hall on the left at the top of the stairs and then down the stairs to 
the fork.  There is one enemy patrolling along the left (south) path from 
the fork to the hallway on the right.  There is also an enemy at the top of 
the stairs of the left path that moves northwest from the stairs to the next 
courtyard.  Bravo will move along the right (north) path and kill the 
enemies along the paths.  When Bravo reaches the top of the stairs, order 
Fireteam to Hold Position and Escortee to Hold Position.

Move into the hallway on the left and stop when it turns to the right 
(west).  In the next room is one enemy that moves from the large open door 
on the north side of the first floor, to the windows on the north side of 
the second floor, to the windows on the south side of the second floor, back 
to the north side windows and finally back to the open door.  Stay in the 
hallway until seeing the enemy run to the left (toward the south windows).  
Move slightly down the hallway, staying on the left side.  When he moves to 
the right (north), slowly move down the hallway and shoot him while he is at 
the windows.

Once the enemy is dead, move to the south windows.  An enemy below moves 
between the stairs in the southeast corner of the courtyard and the next 
courtyard to the northwest.  Shoot the enemy when he is near the stairs.  
(Killing this enemy is necessary since he could appear behind the Fireteam 
as it moves through the next courtyard.)

Move back through the hallway to the location where Fireteam and the worker 
are holding.  Order Bravo to Lead To Whiskey, Escortee to Follow and Able to 
Follow.  Bravo will move down the steps to the courtyard where an enemy will 
be located on the west side behind the fountain.  Once Bravo kills the 
enemy, order Bravo to Follow.  

Proceed down the alley on the west side of the courtyard.  A cinematic will 
be seen showing a building containing snipers.  Follow the alley south until 
reaching an archway (at WHISKEY).  When reaching the arch, order Escortee to 
Hold Position and Fireteam to Hold Position.  There are four enemies in the 
next section.  Once will be walking along the south end of the street, one 
will be standing near the west wall, one will be walking along the north end 
of the street (near the debris) and one will be farther west along the 
street.  Watch the south enemy and when he moves to the west, point the 
crosshairs at the metal door to the east of the archway and order Bravo to 
Move To Crosshairs and Able to Move To Crosshairs.  Fireteam will kill at 
least the enemies in the south part of the street (the enemy farther west 
may not be).  Point the crosshairs at the southwest corner of the street and 
order Bravo to Move To Crosshairs and Able to Move To Crosshairs.  Once they 
arrive, order Fireteam to Get Down and Escortee to Follow.  

Quickly move to the southwest corner of the street and order Escortee to Get 
Down.  Order Able to Follow and move along the west wall until reaching the 
broken door on the left.  Move through door and hallway.  When reaching the 
end at the dead-end street, order Able to Get Down.  If the fourth enemy was 
not killed, he may be crouched in the dead-end street near the next 
building's sidewalk or standing further west along the street.  Locate the 
enemy and shoot him.  

Crawl northwest across the road to the next building's sidewalk.  The 
building at the west end of the street is the one seen earlier in the 
cinematic.  Point the Designator at the top floor balcony of the building 
and hold the fire key.  A meter will be shown on the on-screen display as 
the target is "painted".  If the fire key is released before the meter 
fills, the target will have to be repainted.  Once the meter is full, a 
cinematic of a helicopter (Sky Top) will be seen.


[***** Primary Objective  Escort CHA Personnel *****]
Move back to Able's location and order Able to Follow.  Move back to Bravo's 
location, order Escortee to Follow and Bravo to Lead To Juliet.  Bravo will 
use the same route taken when moving toward the sniper building and will 
continue along the sidewalk to JULIET.  When Bravo reaches the NAV point, 
order Bravo to Lead To Xray.  Bravo will move west around the debris in the 
street and follow the roadway.  There are three enemies in the street where 
it turns west.  Once they are eliminated, Bravo will continue to XRAY.  Once 
the worker arrives at XRAY, the mission is complete.

****************************************************************************
5.3.2 Protect and Serve
****************************************************************************

General Objective: Rescue and extract Coalition for Humanitarian Aid 
soldiers

Mission Objectives:
   Rescue CHA Troops
      Silently Secure Market
   Destroy Enemy Tanks
      Destroy AA Gun
   Snipers Neutralized (bonus)

Recommended Weapons:
   Specter
      Primary: SR-25 SD *
      Secondary: Mark 23 SD
      Extra #1: AT-4
      Extra #2: AT-4 Heat
      Extra #3: 2x ammo *

   Jester
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: ----- (mandatory)
      Extra #3: Frag

   Wardog
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: ----- (mandatory)
      Extra #3: Smoke

   Vandal
      Primary: M4A1 SD *
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: ----- (mandatory)
      Extra #3: Frag

   * = Non-default weapon


Walkthrough/Strategy: 

[***** Secondary Objective  Silently Secure Market *****]
Immediately to the south, there is fork in the path.  At the end of each 
path are two enemies.  Once approached, each group will have a conversation 
and after it is over, one enemy will move along their respective path while 
the other remains at the end.  Travel down the right (west) path and when 
reaching the top of the first set of steps (where the path turns left 
(south)), point the crosshairs at the middle of the next set of steps (near 
the purple barrel on the left) and order Bravo to Cover Target and to Fire 
At Will.  Return to the fork and proceed along the left (east) path.  
Continue along the path until the enemy conversation begins.  Abort the 
conversation cinematic as soon as it begins and quickly return to the path 
fork.  Point the crosshairs to the start of the right path and order Able to 
Run To Crosshairs.  Move to the right side of the left path (next to the 
wall) to the second step (at the wall's corner) and wait for the enemy to 
approach.  While waiting, the enemy on the right path will approach and be 
killed by Bravo.  The enemy walking on the left path will say "I need to eat 
soon" or "Uhh...that last meal is not sitting well in my stomach" when he is 
close and will stop at the bottom of the steps near the purple barrel.  When 
he begins moving back up the steps, quietly move behind and silently kill 
him.

Tip: Begin moving behind the enemy as soon as he turns around so that he is 
reached for the stealth kill before he stops and turns around when he gets 
to the top of the first set of steps.

(An alternate strategy is to move to the north side of the bench on the left 
side of the path fork and shoot the enemy when he stops near the purple 
barrel.)

Return to the fork and move back to Bravo's location on the right path.  
Order Bravo to Hold Fire and to Follow.  Proceed along the path until 
reaching the bottom of the steps (where the path turns south into the 
market).  There are three enemies patrolling in the market (in addition to 
the ones standing at the end of the right and left paths).  One enemy walks 
in a circular pattern in the center (near CHARLIE), another is walking in 
the southeast section and the last one is walking in the southwest part.  
Point the crosshairs at the ground on the right side of the doorway leading 
to the market and order Bravo to Stealth To Crosshairs.  Point the 
crosshairs at the ground on the left side of the doorway leading to the 
market and order Able to Stealth To Crosshairs (be sure all of them have a 
view of the market).  Move behind Fireteam to the north wall and watch the 
enemy in the southwest part of the market.  When he is moving to the right 
(west), order Fireteam to Fire At Will.  Once all of the enemies are killed, 
order Fireteam to Follow.

Move to the end of the path leading into the market.  Get into the prone 
position and face left (east).  Crawl sideways to the right and shoot the 
enemy standing at the end of the east path when he is visible before he 
spots a dead body.  (An alternate strategy is to return to the fork and move 
back along the left path to the top of the steps near the purple barrel.  
Slowly move around the barrel and shoot the enemy standing at the end of the 
path.  However, this requires quickly moving along the path to the enemy's 
location and killing him before he spots a dead body.)  (An alternate 
strategy is before having Fireteam eliminate the enemies in the market, 
silently kill this enemy (when the enemy in the center of the market is in 
the northeast part of his route and moving away to the south and east) and 
drop the body along the path out of view of the other enemies.  However, 
this requires precise timing to avoid being spotted by the other enemies.)

Note: The objective will fail if the team is spotted or an enemy spots a 
dead body and investigates it.


[***** Bonus Objective  Snipers Neutralized *****]
Move across the market to the path in the southwest corner.  An enemy walks 
up and down the path steps (between the middle section and the top).  Go up 
the first set of steps until reaching the purple barrel on the left and 
order Fireteam to Hold Position.  While staying close to the wall on the 
left, move to the start of the next set of steps (where the path turns 
south).  Watch for the enemy to move down the steps and stop.  When he turns 
and begins going back up the steps, slowly move up the steps behind the 
enemy and shoot him.  Go back down the steps into the market and order 
Fireteam to Follow.  

Move to the path in the southeast corner.  Go up the path to the top of the 
first incline (where the path turns east).  One enemy walks up and down the 
last incline in the path.  Peek around the corner and shoot the enemy when 
he is walking up the incline.

Move along the right side of the path to the top of the incline and order 
Fireteam to Hold Position.  The first peacekeeper is located in the building 
at DELTA.  There are 7 enemies located near DELTA, 4 on the ground and 3 
snipers.  One is standing near the road to the west of the front entrance to 
the building at DELTA, one is in the west side of the area behind the fence 
in front of the building at DELTA and two are on the far east side of the 
main road.  There is a sniper in the windows of the second floor of the 
building to the east of the path (and current location) and will appear 
after the first enemy is killed.  There is another sniper located on the 
roof of the white building to the east of the building at DELTA and will 
appear when 3 enemies on the ground have been killed.  The third sniper is 
in the north window of the second floor of the building to the west of the 
building at DELTA.  Another sniper will appear on the roof of the building 
at the west end of the main road when all of the enemies on the ground near 
DELTA have been killed.  

Stand and shoot the enemy standing in the road to the west of DELTA 
(southwest of the current location).  Once the enemy is killed, shoot the 
sniper in the windows of the building to the east of the current position 
before being spotted.  Once the sniper is killed, look back toward the first 
enemy and shoot the other enemy if he moved to investigate.

Get into the prone position, locate the first enemy between the debris on 
the east side of the road (southeast of the current location) and shoot him.  
Shoot the second enemy if he moves to investigate.  Shoot the sniper on the 
roof of the white building east of DELTA.  (Note: The sniper will not appear 
if neither the second enemy to the west of DELTA or the second enemy on the 
east side of the road is not killed.)

Face southwest and crawl sideways to the left to the end of the wall.  Shoot 
the sniper on the second floor of the building to the west of DELTA before 
being spotted.

Tip: Be sure to look through the scope while crawling sideways.  This helps 
determine when the end of the wall has been reached and allows the shot to 
be taken quickly.  Also, be sure to shoot IMMEDIATELY when there is a clear 
shot (i.e., do not wait for the aim to settle).  .  Crawling too far or 
hesitating before firing will result in being spotted by the enemy since he 
will look toward the path.

When crawling to the end of the wall, a T-72 tank will start traveling east 
along the road until reaching DELTA and begin shooting at the building where 
the peacekeeper is located.  If the tank shoots three times, the peacekeeper 
will be killed and the mission is a failure.  After killing the sniper, turn 
around and point the crosshairs at the corner where the path turns south and 
order Bravo to Run To Crosshairs and Able to Run To Crosshairs.  Move to the 
left (west) side of the path next to the building (under the windows where 
the first sniper was killed) and equip the AT-4.  Shoot the tank once it 
stops and then quickly move back down the path behind the wall (the location 
where the first enemy was shot from) since any remaining enemies will 
investigate the source of the shot.  If the shot misses, point the 
crosshairs at the tank and order Fireteam to Deploy Satchel.  Shoot the 
sniper on the roof of the white building east of DELTA if he was not 
eliminated earlier.

Once any additional enemies are killed, crawl south until reaching the main 
road and then west until reaching the rear of the tank.  Shoot the enemy on 
the roof of the building at the west end of the main road.

(An alternate strategy after the eliminating enemies on the paths leading 
from market is to use the path in the southeast corner of the market.  When 
reaching the top of the steps on the path, the path will turn east and move 
parallel to the main road on the right, protected by a fence.  Move along 
the center of the path until reaching the second pillar (just before the 
open gate in the fence to the right).  Once all of the team members are on 
the path, point the crosshairs at the ground near the current location and 
Order Bravo to Cover Target and Able to Cover Target.  Move to the left 
(north) side of the path across from the open gate and equip the AT-4.  
Shoot the tank through the gate when it passes and then QUICKLY RUN west 
along the path to behind Fireteam's location (since enemies will start 
moving to investigate the source of the shot from the east end).  Fireteam 
will shoot any enemies that appear.

Once all attacking enemies have been killed, crawl to the gate and face 
west.  Crawl sideways to the left and look for the sniper on the roof of the 
building at the west end of the main road.  Shoot him through the gap in the 
gate's bars if he is present; otherwise there is one or more enemies on the 
ground that has not been killed.  Crawl back inside of the gate and move 
east along the path until reaching the cart on the right.  Face southeast, 
crawl sideways to the left to locate the sniper on the building roof east of 
DELTA and quickly shoot him when there is a clear shot before being spotted 
(be sure the shot is clear and will not hit the cart or street sign).

Once the sniper is killed, if there are additional ground enemies, scan the 
area and shoot any enemies located.  Crawl back to the gate and face west.  
Crawl sideways to the left and shoot the sniper on the roof of the building 
at the west end of the main road through the gap in the gate's bars.

Move back inside of the gate and move east until reaching the archway.  Move 
to the left (north) wall and look southwest to the right (north) window of 
the second floor of the building west of DELTA.  Slowly move east and shoot 
the enemy when there is a clear shot.)


Note: After the tank appears, you cannot go back into the market since there 
is now a mission boundary preventing it.

Once all the enemies are dead, order Fireteam to Follow and proceed to 
DELTA.  Go up the stairs to locate the peacekeeper.  Order Soldier to Pull 
Out and he will run across the road to the path leading to the market to be 
rescued.  

Travel west along the south side of the road until reaching the path on the 
left.  There is an enemy walking along the path to the next area.  When the 
enemy is seen on the path, order Bravo to Move To Echo.  Once the enemy is 
killed, order Bravo to Follow and Fireteam to Hold Fire.

Move to the end of the path.  Four enemies will be located in the area at 
the end of the path or in the road to the east.  The peacekeeper (located at 
ECHO) may have already killed three of them and the fourth will be on the 
west corner of the road, near the building in the northeast section of the 
traffic circle.  There are 12 additional enemies located near the traffic 
circle, 6 on the ground and 6 snipers.  There is an enemy standing on each 
side of the tank on the south side of the traffic circle.  There is a gun 
turret, manned by an enemy with another standing next to it, in the alley in 
the northwest part of the traffic circle.  There are also two enemies 
standing behind the ZSU-23-4 (AA gun) in the west part of the traffic circle 
(NAV point ZULU).  There is a sniper on the roof of the building in the 
north section of the traffic circle and will appear after three enemies on 
the ground are killed.  There are two snipers in the building in the 
northeast section of the traffic circle.  The first one is located on the 
left balcony of the second floor and appears after two enemies on the ground 
are killed.  The second one is located on the roof and appears after the 
sixth enemy on the ground is killed.  There is a single sniper on the 
balcony of the tall white tower in the southeast section of the traffic 
circle and appears after the fourth enemy on the ground is killed.  The last 
two snipers are located on the roof of the building in the southwest section 
of the traffic circle, next to the ZSU (NAV point ZULU).  The one on the 
south side appears after five enemies on the ground are killed and the 
sniper on the north side appears after all enemies on the ground are killed.  
Each of the snipers (other than the one on the second floor balcony of the 
northeast building) will immediately begin firing at the peacekeeper when 
they appear.

Slowly move to the west, between the buildings and past the stairs, until 
reaching the alley on the west side of the building.  Continue moving west 
toward the tunnel until the entire Fireteam has a clear shot at the enemies 
by the gun turret (who should be looking into the traffic circle).  Order 
Fireteam to Fire At Will and once both enemies are killed, order Fireteam to 
Hold Fire.  

Move into the tunnel to the west and follow it to the end (which is behind 
the ZSU).  Order Fireteam to Hold Position and get into the prone position.  
Crawl sideways and quickly shoot the enemy on the right (south) side of the 
ZSU (he will be facing the tunnel so he needs to be killed rapidly).  
Continue crawling sideways and shoot the enemy on the left side of the ZSU.  

Tip: An apparent glitch causes frags to appear in the weapon inventory after 
the AT-4 has been fired even though they were not selected as extra 
equipment before the mission began.  A frag can also be thrown toward the 
enemies to kill them while remaining out of view in the tunnel.

Move south across the road to the side of the building and then move east 
until there is a clear shot of the sniper on the roof of the north building.  
Shoot the sniper, crawl east and then shoot the sniper in the balcony of the 
tall white tower in the southeast section of the traffic circle.

Turn around and crawl west to the barricade and then north across the road.
Crawl east and shoot the sniper on the balcony of the second floor of the 
building in the northeast section of the traffic circle.  

Turn around and move back to the tunnel.  Order Able to Follow, move north 
through the tunnel and then east between the buildings until reaching the 
round pedestrian barricades (near the path leading into the traffic circle 
area).  Shoot the enemy on the corner near the building in the northeast 
section of the traffic circle and then shoot the enemy standing to the east 
of the tank in the southeast part of the traffic circle.  

Move west between the buildings to the alley on the west side with the gun 
turret and order Able to Hold Position.  Move south and shoot the sniper on 
the south side of the roof of the building in the northeast section of the 
traffic circle (next to the ZSU).  Move across the alley and shoot the 
sniper on the roof of the building in the northeast section of the traffic 
circle.

Turn around and move north to the end of the alley.  Order Able to Follow 
and move back into the tunnel.  When reaching the end of the tunnel, move 
across the road and then east along the sidewalk.  When the sidewalk turns 
right (south), order Able to Get Down.  Crawl south along the sidewalk until 
there is a clear shot of the enemy next to the west side of the tank 
(between the first and second pillars along the sidewalk), being careful to 
not be spotted. 

Once the enemy is killed, move north and then west along the sidewalk to the 
barricade behind the ZSU.  Face south and move backwards (north) until there 
is a clear shot of the sniper on the roof.  Shoot the sniper when there is a 
clear shot.  Once the sniper is dead, order Fireteam to Follow.


[***** Secondary Objective  Destroy AA Gun *****]
Point the crosshairs at the ZSU and order Fireteam to Deploy Satchel.  


[***** Primary Objective  Destroy Enemy Tanks *****]
Once the satchel explodes and destroys the ZSU, a cinematic of a helicopter 
(Sky Top) destroying the tank will be seen.


[***** Primary Objective  Rescue CHA Troops *****]
When the cinematic is over, move to ECHO to locate the peacekeeper.  Order 
Soldier to Pull Out and he will run across the street to the path leading to 
the area where the first tank was destroyed.  Once he is rescued, the 
mission is complete.

****************************************************************************
5.3.3 Against the Tide
****************************************************************************

General Objective: Extract Embassy Staff

Mission Objectives:
   Reach US Embassy
   Defend Embassy
      Find Embassy Personnel
   Extract Personnel
   Secure Documents (bonus)

Recommended Weapons:
   Specter
      Primary: SR-25 SD *
      Secondary: 9MM
      Extra #1: Thermal Scope *
      Extra #2: Red Smoke (mandatory)
      Extra #3: C4 (mandatory)

   Jester
      Primary: M4A1 SD *
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Wardog
      Primary: M4A1 SD *
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Vandal
      Primary: M4A1 SD *
      Secondary: 9MM
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   * = Non-default weapon


Walkthrough/Strategy: 

[***** Primary Objective  Reach US Embassy *****]
There is an enemy walking near the street corner to the southwest of the 
starting location.  Move south until reaching the debris in the street and 
shoot him when he stops at the street corner.

NOTE: Two routes can be taken to reach the embassy.  The first is via the 
fire escape and open window on the east side (at NAV point ECHO) and the 
second is through the embassy's underground parking garage (at NAV point 
DELTA).  

Tip: The route via ECHO is recommended since there are fewer enemies to 
eliminate and is easier to remain undetected.


Route via ECHO: Continue south to the intersection and order Fireteam to Get 
Down.  An enemy will walk along the next street to the east and stop near 
the destroyed bus.  Crawl south across the street, behind the burning 
debris, to the sidewalk next to the building (be sure to watch for the enemy 
near the bus to avoid being detected).  Crawl east until reaching the 
indentation in the wall on the right (next to the debris).  Aim east between 
the second pillar and bench to the right of the bus and shoot the enemy when 
he stops.

Order Fireteam to Follow and move east to the intersection (where the street 
is barricaded).  Turn right (south) and while staying on the right side next 
to the building, move to the end of the wall and order Fireteam to Hold 
Position.  There is an enemy patrolling along the street to the west.  He 
will stop briefly by a barrel on the east part of the north sidewalk.  Stay 
behind the wall and watch his movement.  When he begins walking away from 
the barrel, move to the left and shoot him.

At the east end of the street is an enemy manning a gun turret (east of the 
burning car).  Face east, slowly crawl sideways right (south) toward the 
sidewalk and shoot the enemy when there is a clear shot (be careful to not 
be spotted).  

Order Fireteam to Follow and move east along the street, staying on the left 
(north) side.  When reaching the burning car, order Fireteam to Hold 
Position.  Crawl east and a conversation between two enemies standing near a 
sandbag barricade at the end of the next street to the south will be seen.  
When the cinematic is over, the two enemies, plus a third, will be standing 
near the barricade.  There are two additional enemies farther west along the 
street.  Face south and when the conversation is over, slowly crawl left 
(east) until the first enemy can be seen (who will be looking west).  Shoot 
him and QUICKLY move back to the burning car before being spotted (be 
prepared for the other enemies to appear at the end of the street).  Crawl 
east until one of the remaining enemies can be seen.  Shoot him and QUICKLY 
move back to the burning car.  Crawl east until the final enemy can be seen 
and shoot him before being spotted.  (An alternate strategy is to wait until 
the second enemy moves near the first one and then crawl left until there is 
a clear shot of both.  Wait until the two enemies are close together.  Shoot 
the one on the left and then quickly shoot the one on the right.  Continue 
crawling to the left and shoot the third enemy (who may have already seen 
the dead bodies).  Be sure to shoot the second and third enemies quickly 
before being spotted when they look north.)  One of the enemies farther west 
along the street may move to investigate the dead bodies so if he does, 
quickly shoot him before being spotted.

Once the enemies are killed, order Fireteam to Follow.  Move to the sidewalk 
on the left (east) side of the street and follow it south and then east 
until reaching the barricade in the street (watch for the enemy farther west 
along the street if he was not killed).  Move along the barricade to the 
fence and climb through the gap in the stone wall near the fence.  Go left 
(south) and climb the crates to the open window.  Climb through the window 
to enter the embassy.


Route via DELTA: Travel southwest to the west side of the building and order 
Fireteam to Get Down.  There is an enemy walking along the street to the 
east.  Crawl south across the road, behind the barricade, to the sidewalk.  
Aim along the east street between the pillar and building.  Shoot the enemy 
when he stops walking.

Order Fireteam to Follow and proceed east along the road until reaching the 
narrow tunnel on the right.  A conversation between two enemies in the 
courtyard at the end of the tunnel will be seen.  When it is over, one of 
the enemies will move east along the path out of the courtyard while the 
other will walk clockwise around the northeast section of the courtyard and 
into the end of the tunnel.  Order Fireteam to Get Down and wait for the 
enemy to enter the tunnel (being careful to remain undetected).  Once he 
turns around, exits the tunnel and moves east, slowly move through the 
tunnel to the end.  Aim at the southeast wall and shoot the enemy as he 
walks by.  Be careful to NOT shoot the enemy once he passes the end of the 
southeast wall or his body will be spotted by the enemy along the east path.

Order Fireteam to Regroup and once they arrive, order Fireteam to Get Down.  
Crawl to the north side of the fountain and then west to its edge.  At the 
south end of the path is an enemy moving along the street, east of the fire.  
Watch the enemy and when he moves east, crawl west past the fountain and aim 
at the southeast corner of the path (left of the fire's smoke).  Shoot the 
enemy when he appears.

Order Fireteam to Follow, move south along the path to the end and order 
Fireteam to Get Down.  There is an enemy moving along the south road at the 
next intersection.  Slowly crawl east and watch for the enemy to stop along 
the road.  When he moves to the south, crawly slightly further east and aim 
for the location where he had stopped.  Shoot him when he appears again and 
stops.

Order Fireteam to Follow and crawl to the southwest corner of the 
intersection.  There is an enemy to the south near the entrance to the 
parking garage (NAV point DELTA).  There are two additional enemies 
patrolling along the street to the northeast.  Shoot the enemy at the 
entrance to the parking garage when he appears.

Crawl south until reaching the entrance to the parking garage.  When 
reaching it, crawl south to the ramp leading to the lower level.  Crawl to 
the bottom of the ramp.  There are two enemies standing inside of the lower 
level of the garage, one in the southwest section and one in the center.  
Point the crosshairs north at the arrow symbol on the ground and order Bravo 
to Clear Area and Able to Clear Area.  Once all of the enemies are killed, 
order Fireteam to Hold Fire and move to the red door on the north side of 
the garage.  Point the crosshairs at the door until the Place C4 Charge 
special action icon is displayed and place a C4 charge.  Move away from the 
door and once the C4 explodes, proceed through the door into the embassy.


[***** Bonus Objective  Secure Documents *****]
If the embassy was entered via ECHO, move to the end of hallway and turn 
right.  Proceed to the door along the east wall.  Go through the door and 
room into the armory.  If the embassy was entered via DELTA, move north 
through the hallway and go down the stairs into the room with a generator.  
Proceed through the door on the north side of the generator and go up the 
stairs into the armory.  There is an M4A1 SD on the south side of the room, 
an M60E3 on the north side and additional ammunition on both sides.  Pick up 
the M4A1 SD and order Fireteam to Hold Position.  Proceed up the stairs on 
the west side of the room and enter the room at the top.  Pick up the 
documents on the left side of the table.  Move in front of the electronic 
equipment on the table and point the crosshairs at the electronic equipment 
until the Place C4 Charge special action icon is displayed.  Plant a C4 
charge to destroy the equipment.


[***** Secondary Objective  Find Embassy Personnel *****]
Tip: It is wise at this point to familiarize yourself with the layout of the 
embassy and to determine a defensible position.  The strategy provided will 
use the platform on the roof, but there are other possible locations.  There 
are several criteria to consider when selecting this location.  The first is 
that there should be one (or at most two) points of access.  This will allow 
the entire team to direct fire at fewer locations.  Secondly, the enemies 
should have to pass through some type of narrow area to create a bottleneck 
so only one enemy can be attacking at a time.  Third, the area should allow 
for several angles of attack against the approaching enemies.  This allows 
multiple members of the team to fire.  Fourth, the location should have an 
area where the embassy personnel will be reasonable protected from enemy 
gunfire.  Lastly, it should be close to the roof (the extraction site) since 
enemies will continue to attack while moving to it and this eliminates the 
chance of the embassy personnel and Fireteam members from being injured or 
killed.

Proceed back down the stairs into the armory, order Fireteam to Follow and 
move through the door on the west side into the main area.  Travel to the 
east hallway to find the first embassy worker (Thomas Tanaka).  Restrain him 
and order Escortee to Follow.  Move south to the main staircase and go up to 
the top.  At the top of the stairs, go through the door and turn right 
(east).  Proceed up the stairs and move to the far right (southeast) corner 
of the platform.  Position the worker in the corner and order Escortee to 
Get Down.  Point the crosshairs at the ground at the center of the east wall 
and order Bravo to Move To Crosshairs.  

Return to the main stairs and go down to the bottom (the second floor of the 
embassy).  Move to the west hallway to find the second embassy worker (Marcy 
Raines).  When reaching her, a conversation between Specter and her will be 
seen.  Once it is over, restrain her.  SOCOM will tell you the helicopter is 
taking ground fire and to hold out in the embassy until it arrives.  A 10:00 
minute timer will be displayed indicating the time remaining until 
extraction.  (Note: You have only 1 minute to prepare for the enemies to 
start attacking.)  Order Escortee to Follow, Able to Run To Zulu and RUN to 
the roof via the main staircase to the south.  Position the worker in the 
far right (southeast) corner and order Escortee to Get Down.


[***** Primary Objective  Defend Embassy *****]
Move into the southeast corner so the embassy workers are behind you and 
order Fireteam to Fire At Will.  When the timer reaches 9:00, a cinematic of 
the APF breaching the front entrance of the embassy will be seen.  Numerous 
enemies will soon begin appearing on the roof and attacking.  The enemies 
will primarily come up the west stairs, but also occasionally the north 
stairs.  Able and Bravo should eliminate most of the enemies when they 
appear.  When the timer reaches 7:22, a cinematic of a hole being blown in a 
wall of the embassy will be seen.  Another cinematic of more enemies 
attacking the embassy will be seen when the timer reaches 5:57 and 4:47.  
When the timer reaches 1:34, SOCOM will indicate there are possible snipers 
in the nearby buildings.  There is a sniper located on the roof of the 
building to the west and the building to the north.  Once the timer reaches 
0:00, the objective is completed.  If either of the embassy worker's is 
killed, this mission is a failure.

Tip: During the engagement, members of the Fireteam may occasionally move 
from their original position in an attempt to get a better angle.  This is 
dangerous since it can prevent other team members from engaging and the 
member may be wounded or killed when multiple enemies appear simultaneously.  
If Bravo begins moving, immediately point the crosshairs at the ground near 
the center of the east wall and order Bravo to Run To Crosshairs.  If Able 
does this, order Able to Run To Zulu.  If both elements do it at the same 
time, order Fireteam to Regroup and then issue the specific command for each 
element.  Ideally, you should be located directly in the corner and keep 
Able positioned approximately 5m to the left and the closest Bravo member 7m 
to the right.  It is also important when repositioning the team members to 
try to ensure each of them has a clear view of the west stairs (especially 
both members of Bravo) to allow the maximum amount of firepower to be 
directed at the attacking enemies.

Tip: When not repositioning the team members, a good place to aim is the 
north part of the west wall (just left of the stairs leading up to the 
platform).  Some enemies will move along the wall in an attempt to flank the 
team's position and may hit Able if they get too close before being killed.  
Shoot any enemy that crosses in front of your field of fire.

(An alternate strategy is to place the embassy workers in the southeast 
corner of the roof behind the stone structure.  Position Able and Bravo in a 
straight line north of the northeast corner of the stone structure so that 
each has a view of the doorway leading to the main stairs.  Order Fireteam 
to Fire At Will, point the crosshairs at the ground by the doorway and order 
Bravo to Cover Target and Able to Cover Target.  When informed about the 
snipers, look to the roof of the building to the west and shoot the sniper 
if Fireteam does not shoot him.)

Tip: Using the night vision goggles will help to see the enemies as they 
attack.

Tip: Pick up an enemy weapon if you run out of ammunition during the 
engagement.


[***** Primary Objective  Extract Personnel *****]
A radio conversation between Specter and the helicopter (Sky Top) will be 
heard indicating the helicopter is enroute and will arrive in approximately 
20 seconds.  Continue shooting any enemies that may appear.  If not 
currently on the roof at ZULU, order Able to Run To Zulu and Bravo to Run To 
Zulu.  Order each Escortee to Follow and proceed to ZULU.  When the 20 
seconds has passed, a team member will say to deploy red smoke.  Once 
arriving at ZULU with the workers, throw red smoke and when the smoke 
clears, the mission is complete.

****************************************************************************
5.4 Operation Stormcloud (Russia)
****************************************************************************

These missions occur in Russia against the Force Majeure (also known as the 
Global Liberation Front), a terrorist group.

****************************************************************************
5.4.1 Lockdown
****************************************************************************

General Objective: Locate and disable nuclear devices

Mission Objectives:
   Locate Fabrication Lab
      Eliminate Truck Personnel
      Recon Entry Point
   Recover Intel
      Locate Frequency Book
      Locate Facility Map
      Locate Bomb Blueprints
      Locate Nautical Map
   Dismantle Nuclear Devices/Destroy Fabrication Lab
   Eliminate Enemy Personnel
   Move to Extraction Point
   Locate Plane Schematics (bonus)

Recommended Weapons:
   Specter
      Primary: SR-25 SD *
      Secondary: Mark 23 SD
      Extra #1: Satchel (mandatory)
      Extra #2: ----- (mandatory)
      Extra #3: C4 * (required for completion of the Locate Plane 
                      Schematics objective)

   Jester
      Primary: M4A1 SD *
      Secondary: Mark 23 SD
      Extra #1: Flashbang
      Extra #2: Frag
      Extra #3: Smoke

   Polaris/Spetsnaz
      Primary: M4A1 SD *
      Secondary: Mark 23 SD *
      Extra #1: Frag
      Extra #2: Flashbang
      Extra #3: Smoke

   Bludshot/Spetsnaz
      Primary: M4A1 SD *
      Secondary: Mark 23 SD *
      Extra #1: Satchel (mandatory)
      Extra #2: ----- (mandatory)
      Extra #3: Frag

   * = Non-default weapon

   Note: The thermal scope is ineffective due to the cold environment and
         will actually decrease the distance that can be seen.

Walkthrough/Strategy: 

General Strategy: Although not impossible, it is extremely difficult to 
complete the mission without triggering the alarm.  If this occurs, order 
Fireteam to Fire At Will since enemies from the area will begin to attack.

[***** Secondary Objective  Eliminate Truck Personnel *****]
The truck seen in the opening cinematic will be located to the southwest 
along the road.  Three enemies will be standing behind the truck and begin 
walking along the road to the facility's entrance.  Quickly move along the 
right side of the road toward the truck until reaching the patch of ice in 
the road (where there are no tread marks).  Ideally, the ice patch should be 
reached before the enemies begin walking along the road.  When all of the 
Fireteam members have a clear shot of the enemies, order Fireteam to Fire At 
Will.  Once all three are killed, order Fireteam to Hold Fire.


[***** Secondary Objective  Recon Entry Point *****]
Follow the mission path on the TACMAP by proceeding west between the hills 
until reaching the hill leading to DELTA.  Order Fireteam to Hold Position 
and crawl to the top of the hill between the two small trees.  Order Able to 
Stealth To Delta.  Look southwest to the guard house at the facility 
entrance.  Keep the guard house in view until the objective is completed 
(approximately 15 seconds).


[***** Secondary Objective  Locate Frequency Book *****]
There is an enemy standing inside of the guard house who will also walk 
outside of the gate to the west side of the guard house.  In addition to the 
enemy at the guard house, 6 additional enemies will be or come in view from 
DELTA.  The first patrols near the containers in the northeast section of 
the facility.  There is an enemy walking clockwise around the building to 
the southwest of the guard house (building A).  (Note: A building's letter 
is displayed on one or more sides of the building.)  When this enemy is 
killed, another will approach from the northwest toward the entrance gate 
and then walk clockwise around the building.  There are also two enemies 
that patrol west/east along the dock behind building A.  Finally, there is 
one inside of building A in the front (north) room standing next to the west 
wall.  

From the hill at DELTA, shoot the enemy in the northeast section near the 
containers.  Look south behind building A and shoot the enemy when he stops 
on the left (east) side of the dock.  (Be careful to not move too far down 
the hill when repositioning for one of the shots or you may be spotted by 
the enemy inside of the guard house.)

Watch the enemy in the guard house and wait for him to move outside of the 
entrance gate.  Shoot him when he stops near the east side of the guard 
house.  QUICKLY RUN to the body.  Point the crosshairs at the road leading 
to the entrance, between the two large hills and order Bravo to Move To 
Crosshairs.  Pick up the body, move back up the hill to DELTA and drop the 
body.  When Bravo reaches the destination, order Bravo to Fire At Will.  
(Bravo should have a clear view of the entrance but not be able to see the 
enemies when they are northwest of or just south of the guard house.  
Otherwise, they may shoot too early or be spotted).  Bravo will kill the 
enemy walking clockwise around building A when he passes in front of the 
entrance.

Another enemy will begin approaching from the northwest.  While he is moving 
toward the entrance, look south behind building A and shoot the enemy when 
he stops on the left (east) side of the dock.  Bravo will kill the enemy 
that approaches from the northwest when he passes in front of the entrance.  
Once the enemy is killed, order Bravo to Hold Fire and move down to the 
bottom of the hill.  

Tip: Do not shoot the enemies behind building A if one of the enemies that 
walks clockwise around the building is moving south along the fence since 
they may spot the dead body.

(An alternate strategy for the enemies passing in front of the entrance is 
to shoot them from the hill at DELTA.  However, the enemies must be shot 
when they are out of view of the building A windows so the body is not 
spotted by the enemy inside of the building.  Because of this, each enemy 
can only be shot after he begins moving south along the fence and before he 
reaches the guard house (since once they are in view again from DELTA after 
passing the guard house, their body could be spotted by enemies further to 
the west behind the building).  Since there is several tree branches near 
the fence that obstruct the view, the shot is more difficult to make.)

Order Fireteam to Follow and move to the facility entrance at the guard 
house (NAV point ECHO).  Slowly move to the side of building A, staying to 
the left (south) of the crates.  Order Fireteam to Get Down.  Travel north 
to the end of the building wall.  Stay to the left of the window and watch 
the enemy inside.  When his back is turned (he is facing south), move in 
front of the window and shoot him through the window.  

Crawl along the east side of the building to the south end of the building 
wall.  There is a sniper on one of the catwalks of the crane to the 
southwest and another enemy on the dock west of the crane.  Shoot the sniper 
on the crane when he is on the west side of the catwalk.  Point the 
crosshairs at the enemy standing on the dock and order Bravo to Attack To 
Crosshairs.  Once the enemy is killed, order Bravo to Get Down and to Hold 
Fire.

Go into building A through the door on the south side.  Pick up the book on 
the left side of the desk along the west wall.


[***** Bonus Objective  Locate Plane Schematics *****]
Go out the door and order Fireteam to Follow.  Move north to the building 
left of the facility entrance and then move west along the south side of the 
containers.  When reaching the last container before the building (building 
C), order Fireteam to Get Down.  There is an enemy on the east side of the 
building C south room.  Move toward the window on the east wall of building 
C (necessary in order for the enemy to spawn).  Turn south and proceed 
across the area to the left side of the blocked entrance of the building on 
the right (building B).  Get into the prone position and turn around (face 
north).  Crawl sideways to the left (west) and shoot the enemy inside of 
building C through the door window when there is a clear shot (the enemy 
will move his head a lot so his movement must be watched before shooting).

Order Fireteam to Follow and move east to the left (north) side of the 
building left of the facility entrance.  Crawl along the fence and when 
reaching approximately half way along the fence (across from the green 
container on the left side of the road), order Fireteam to Get Down.  
Continue crawling north and look northwest past the containers.  There is a 
sniper walking on the south catwalk of the middle building along the north 
fence.  Shoot the sniper when he stops walking.

Another enemy will be standing next to the door on the southeast side of the 
middle building smoking a cigarette.  Slowly crawl sideways to the left 
(south) and shoot him when there is a clear shot.  Crawl north until 
reaching the barrel on the left side of the road and look west along the 
road.  A third enemy will approach from the west toward the door of the 
building, enter the building and move up the metal ramp to the catwalk 
inside.  Shoot the enemy while he is walking along the road before he enters 
the building.

Order Fireteam to Follow and move north along the fence and then west until 
reaching the rear of the first building (building E).  Move between the 
first two buildings to the middle building's (no building letter) open door 
and order Fireteam to Get Down.  Go through the door into the building and 
move to the left (south) wall.  Around the corner on the north side of the 
ground floor is an enemy under the metal ramp, looking to the west.  Get 
into the prone position and face north.  Slowly crawl sideways to the left 
(west) and shoot the enemy when there is a clear shot before being spotted 
(be careful to not hit the metal ramp since the noise will alert the enemy).

Tip: Be sure to look through the scope when crawling left and shoot 
IMMEDIATELY when there is a clear shot (i.e., do not wait for the aim to 
settle).  Crawling too far or hesitating before firing will result in being 
spotted by the enemy since he looks right and left.

After the enemy is killed, move up the metal ramp to the second floor.  
Proceed into the office and then to the left (east) wall.  Point the 
crosshairs at the safe in the wall until the Place C4 Charge special action 
icon is displayed.  Place a C4 charge and move north out of the office onto 
the interior catwalk.  Once the C4 explodes, retrieve the plane schematics 
from the safe.


[***** Primary Objective  Locate Fabrication Lab *****]
Move to the doorway leading to the exterior catwalk but do NOT go through.  
An enemy will walk from the east and stop near the containers to the south.  
There is a second enemy standing in the road, west of the last building.  
Wait for the enemy to approach and shoot him when he stops near the light 
pole on the east side of the containers (do not shoot until he is near the 
light pole or his body will be spotted by the other enemy, the enemy inside 
of the last building will come out and the alarm will be sounded).  Move out 
onto the catwalk and quickly shoot the enemy standing to the west before 
being spotted.

Tip: The enemy standing to the west can be shot first as long as the walking 
enemy is moving away from him.

Proceed through the office, down the metal ramp and out the door to 
Fireteam's location.  Order Able to Follow and move to the rear (north) of 
the center building.  Move west along the wall until reaching the end and 
then move south along the west wall of the building until reaching the end 
of the wall.  Order Able to Get Down and crawl southeast across the road 
(toward building C) until reaching the snow bank.  Look northwest toward the 
last building (building H).  There is an enemy standing in the northeast 
corner of the room behind the boarded up window.  Shoot the enemy through 
the boarded up window.

Crawl south toward the light pole until reaching the ground without snow.  
There is an enemy standing in the northeast corner of the north room of the 
building to the east (building C).  Crawl east until the enemy is visible 
(when reaching the top of the first snow mound) and shoot him through the 
window.  

Note: Sometimes the enemy will be standing in the center of the south room.  
If the enemy is not visible through the window, order Able to Follow and 
move to the right (east) side of the middle building (where Bravo is 
holding).  Order Able to Get Down.  The enemy should be visible through the 
door window and should be facing south.  Slowly move across the street, open 
the door and shoot him.

Order Able to Regroup and move to the north entrance of building C.  Order 
Bravo to Regroup.  Enter the building and proceed to the door in the 
southwest corner.  Follow the short hall, go through the additional two 
doors to the top of the stairs leading into the underground area and order 
Able to Hold Position.  There are five enemies located in the underground 
area.  One is walking along the second floor, two are in the room (with 
bulletproof glass) in the southeast corner of the second floor, one is 
either standing along the south wall on the first floor or directly under 
the stairs along the north wall and one is inside of the fabrication lab 
(and occasionally will walk out of the lab).

Wait on the stairs for the patrolling enemy to pass.  Shoot him when he 
reaches the north staircase before he turns around.  

Order Able to Follow and move to the bottom of the stairs, staying along the 
right side.  When reaching the stairs on the north side, order Able to Hold 
Position.  Slowly move down the stairs and shoot the enemy standing along 
the south wall (you will have to stand in order to have a clear shot).  

Note: If the enemy appears under the stairs, it is impossible to shoot him 
through the stairs.  The only way to kill him is to either quickly run down 
the stairs and shoot him or have Able throw a frag near him.  Doing either 
of these will alert the other enemies and trigger the alarm.  It is also 
impossible to move around the second floor to the other side since Able will 
not crawl past the window to the room where the two enemies are standing and 
will be spotted.  It is also not possible to have Able hold position on the 
east side of the second floor and then move to the west side since the 
distance is large enough that he will automatically regroup (and be seen by 
the enemies in the room).

Order Able to Follow and move to the bottom of the stairs.  Order Able to 
Hold Position, turn right and move along the north wall to the northeast 
corner under the stairs.  Aim to the west, slowly crawl sideways left 
(south) and shoot the enemy inside of the lab when there is a clear shot.  

Tip: Be sure to look through the scope when crawling left and shoot 
IMMEDIATELY when there is a clear shot (i.e., do not wait for the aim to 
settle).  Crawling too far or hesitating before firing will result in being 
spotted by the enemy since he is looking directly out of the lab's door.

Once the enemy is dead, move along the north wall to the bottom of the 
stairs and order Able to Fire At Will.  Fire a single shot at the door of 
the room in the southeast corner of the second floor.  This will draw the 
two enemies into the hallway where Able will shoot each of them as they exit 
the room, usually without triggering the alarm.

Once both enemies are killed, order Able to Hold Fire and proceed into the 
lab.  Once inside, a conversation with SOCOM will occur and the Dismantle 
Nuclear Devices objective will soon be replaced with the Destroy Fabrication 
Lab objective.


[***** Secondary Objective  Locate Bomb Blueprints *****]
[***** Primary Objective  Recover Intel *****]
Move out of the lab back to the bottom of the stairs, order Able to Follow 
and travel west along the north wall.  At the end of the wall, go up the 
stairs.  When reaching the top, go into the first room and pick up the 
blueprints from the center of the table.


[***** Secondary Objective  Locate Facility Map *****]
Move out of the room and then right (south) until reaching the stairs.  
Proceed up the two flights of stairs and move through the hallway into 
building's south room.  Move to the north door to the location where Bravo 
is holding.  Order Bravo to Follow and move north to the area between 
building E and the middle building.  Move west behind the buildings until 
reaching the west side of the last building (building H) and order Fireteam 
to Hold Position.  Go through the door on the west side of the building and 
pick up the facility map on the center of the table along the north wall.


[***** Secondary Objective  Locate Nautical Map *****]
Move out of the room, order Fireteam to Follow and then move south across 
the road until reaching the containers.  Order Fireteam to Get Down and 
crawl to the right (west) corner of the container.  There are two enemies 
standing on the north side of the far building (hangar).  The enemy on the 
right (west), wearing the brown uniform, is behind the enemy on the left 
(east).  There is also a sniper patrolling on one of the catwalks of the 
crane (who will not yet be in view).  Shoot the enemy on the right and then 
the enemy on the left.

Crawl along the container to the left (east) corner.  Look south and locate 
the sniper on the crane.  If he is alerted by seeing one of the dead bodies, 
he will stand on the right (west) side of the catwalk.  If he is not 
alerted, watch his movement (this may be difficult to see) and when he walks 
to the right side of the catwalk, crawl sideways to the left, aim at the 
left side of the catwalk and shoot him when he walks back to the left side 
before being spotted.  If he is alerted, crawl sideways to the left and 
shoot him when there is a clear shot.

Once the sniper is killed, order Fireteam to Follow and move along the edge 
of the dock until passing the crane.  When reaching the snow pile, order 
Fireteam to Get Down.  There is an enemy standing on the west side of the 
building.  Aim to the south and crawl sideways right (west).  Shoot the 
enemy when there is a clear shot.

Order Fireteam to Follow and move south along the side of the building until 
reaching the containers.  Move east until reaching the edge of the dock in 
front of the hangar entrance.  There are four enemies located inside of the 
hangar.  There is one standing by the east door and another one standing 
farther north.  There is also one in the southwest section and another in 
the northwest section.

****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch that causes the enemies inside of the hangar to not appear 
until the metal walkway outside of the entrance (or the ledge leading to the 
small door on the east side) is touched.  This prevents the enemy near the 
east door from being shot at range and will cause the team to be almost 
instantaneously spotted and the alarm to be triggered.  Approaching the east 
door from the north will also cause the team to be spotted without ever 
seeing an enemy or having a chance to eliminate them before being seen.  The 
only way to prevent the alarm triggering is to kill all of the enemies 
immediately after they appear.
****** WARNING **************** WARNING ******************** WARNING *******

Move east across the ice and when each Fireteam member is off the dock and 
on top of the ice "hill", order Fireteam to Hold Position.  Move north until 
reaching the metal walkway outside of the hangar.  Climb onto the walkway 
and then quickly return to Fireteam's location.  Fireteam will shoot each of 
the enemies when they appear or approach (hopefully rapidly enough so the 
alarm is not triggered).

Once all the enemies in the hangar are killed, move inside the hangar to the 
table on the southwest side and pick up the map on the left side of the 
table.


[***** Primary Objective  Destroy Fabrication Lab *****]
Return to the hangar entrance where Fireteam is holding and order Fireteam 
to Follow.  Move to the east side of the hangar and then northeast across 
the complex to the south door of building C.  Order Fireteam to Fire At 
Will.  Point the crosshairs at the ground in the area to the southeast and 
order Bravo to Cover Target.

Go through the door into the south room.  Point the crosshairs at the ground 
near the doorway leading to the underground area and order Able to Move To 
Crosshairs.  Move through the doors and hallway until reaching the stairs 
leading into the underground area.  Move down the stairs into the 
underground area, down the stairs on the north side and into the entrance of 
the lab.  Place a satchel and quickly move up the north stairs.  Move up the 
stairs and through the hallway into the north room of the building.  The 
ground floor must be reached before the indicator is empty (and the satchel 
explodes) to be safe from the explosion.


[***** Primary Objective  Eliminate Enemy Personnel *****]
Several enemies will approach the south side of the building from the area 
near the facility entrance and will be shot by Bravo.  Once all the enemies 
in the area have been killed, move out the south door to the location where 
Bravo is holding.


[***** Primary Objective  Move to Extraction Point *****]
Order Fireteam to Follow and move southwest across the complex until 
reaching the hangar.  Continue south until reaching the extraction point.  
When the extraction point is reached, the mission is complete.

****************************************************************************
5.4.2 Guided Tour
****************************************************************************

General Objective: Escort specialist through storage silos

Mission Objectives:
   Gather Intel at Area 1
   Gather Intel at Area 2
   Gather Intel at Area 3
   Move to Extraction Zone
   Locate Additional Intel (bonus)
      Locate Cargo Ship Map (bonus)
      Locate Bomb Blueprints (bonus)

Recommended Weapons:
   Specter
      Primary: SR-25 SD *
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Jester
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Frag
      Extra #2: Flashbang
      Extra #3: Smoke

   Polaris/Spetsnaz
      Primary: M4A1 SD *
      Secondary: Mark 23 SD *
      Extra #1: Frag
      Extra #2: Flashbang
      Extra #3: Smoke

   Bludshot/Spetsnaz
      Primary: M4A1 SD *
      Secondary: Mark 23 SD *
      Extra #1: Frag
      Extra #2: Flashbang
      Extra #3: Smoke

   * = Non-default weapon

   Note: The thermal scope is ineffective due to the cold environment and
         will actually decrease the distance that can be seen.

Walkthrough/Strategy: 

General Strategy: Unlike restrained escortees, the specialist (codename 
Flatfoot and indicated by a blue F in a circle on the TACMAP) can be issued 
commands without having to point the crosshairs at him.  Do not move him 
into an area until it is cleared of enemies.  The mission is a failure if 
the specialist is killed.

General Strategy: If an enemy hears gunshots, sees another enemy's dead body 
or is otherwise alerted, he will move to investigate and then radio in an 
alarm.  There is only a few seconds to kill the enemy after he is alerted 
before the alarm is triggered.  If the alarm is activated, a cinematic of a 
KA-50 helicopter taking off will be seen and enemies from the surrounding 
area will begin to attack.  The KA-50 helicopter will appear in 
approximately 30 seconds and begin to attack.  Order Fireteam to Fire At 
Will, quickly move the specialist inside of a building and pick up an enemy 
assault rifle.  Use the night vision goggles to see the helicopter and move 
outside.  Use a building for cover and shoot down the helicopter (this must 
be done before an extraction can occur).

NOTE: Some enemies will only "appear" (spawn) after a specific number of 
enemies have been eliminated.  There are enemies in this mission's 
walkthrough that are killed that do not need to be except to make other 
enemies appear when expected.

[***** Primary Objective  Gather Intel at Area 1 *****]
Order Fireteam to Get Down.  Move west around the large rock until reaching 
the small rock and get into the prone position on the southeast side (be 
sure to be as close as possible to the large rock and out of view of the 
north part of the road).  Two enemies will walk along the road from the 
north and pause briefly.  They will then continue walking toward the 
roadblock to the south and stop near it.  When the enemies continue walking 
after stopping, shoot the enemy on the right (rear) and then the enemy on 
the left (front).  When the first enemy is killed, the other one may or may 
not be alerted.

Two enemies who were patrolling inside of Area 1 will walk out of the 
entrance and then south along the road in a similar pattern to the first 
two.  Eliminate these enemies using the same method.  When the second two 
enemies are both dead, order Fireteam to Follow and Flatfoot to Follow.

Move west across the road and then travel north along the edge of the road 
until reaching the last set of trees before the road leading into Area 1.  
Order Flatfoot to Get Down and Fireteam to Get Down.  Two enemies will 
patrol counterclockwise around Area 1.  Their route takes them around the 
north side of the building at CHARLIE and around the building in the 
southwest corner.  They will also stop when reaching the entrance.  An enemy 
is also inside of the building in the southwest corner, standing near the 
north window.  Two enemies are in the northwest building, one in the north 
room and the other in the south room.  There is also a camera on the 
southeast corner of the building at CHARLIE.  Get into the prone position 
and look under the bushes toward the entrance.  Wait for the enemies to move 
to the entrance and stop.  When they turn around and begin walking away, 
quickly move toward the entrance (do not go through the entrance).  When 
they are near the building at CHARLIE, shoot the rear enemy (who has the 
hood of the jacket up) and then quickly shoot the enemy in the front (who 
may or may not be alerted) before he moves out of view behind the building 
at CHARLIE.  DO NOT shoot either enemy when they are walking southwest 
across the area since the enemies inside of the buildings will see their 
body.

After the enemies are killed, shoot the camera on the side of the building.

Tip: Shoot the camera when it is pointing to the right since this gives a 
bigger target to shoot at.

Order Flatfoot to Follow and Fireteam to Follow and move inside of the 
entrance along the right (north) side of the road.  Order Flatfoot to Get 
Down and Fireteam to Get Down.  Crawl west toward the building at CHARLIE 
and when approximately 3/4 of the way there, look toward the southwest 
building.  Shoot the enemy through the window and then return to the 
entrance.

Order Flatfoot to Follow and Fireteam to Follow.  Move south and then west 
along the fence until passing the west end of the southwest building.  Point 
the crosshairs at the door of the northwest building and order Fireteam to 
Breach - Move And Clear.  When they have finished clearing the building, 
order Bravo to Move To Charlie. 

Move to the door of the building at CHARLIE.  Go through the door and travel 
down the stairs to the bottom floor.  (Note: There are three enemies located 
behind the closed door on the second level but they will not enter the 
stairway unless the alarm has been triggered.  However, occasionally stop 
and wait for Able and Flatfoot to move close.  If they are too far behind, 
they will sometimes open the door for no clear reason and be spotted.  This 
is the reason why Bravo is left holding at CHARLIE.)  When reaching the 
bottom floor, order Flatfoot to Hold Position and Able to Hold Position.  Go 
through the door and hallway to the next door and open the door leading into 
the silo.  The silo area is rectangular and is surrounded by a circular 
hallway.  Directly south is a hallway and door leading into the rectangular 
center section.  There is a single enemy walking in the center area and will 
pass by the door.  Crawl through the door into the circular hallway, then 
crawl sideways left (west) and aim into the center area.  Shoot the enemy 
when he walks by.  (An alternate strategy is to position Able in the 
circular hallway, point the crosshairs at the ground just inside of the door 
to the center area and order Able to Cover Target.  Able will shoot the 
enemy when he walks by.)

Tip: The shot is difficult since the enemy is moving quickly and there is 
only a small window of opportunity to shoot when he passes by the door.  
Eventually the enemy will walk away from the door (south) across the center 
of the room.  This is the best chance to shoot him.  However, he will also 
sometimes walk toward the door so be careful to not be spotted.

After shooting the enemy, order Able to Follow.  Travel counterclockwise 
through the circular hallway until reaching the barrels on the right side of 
the south door.  Order Able to Hold Position.  Crawl to the corner where the 
tunnel turns east and shoot the enemy standing by the tunnel door.

Once the enemy is dead, order Flatfoot to Follow and Able to Follow.  Move 
to the northwest corner of the elevator shaft in the center area.  Point the 
crosshairs at the clipboard hanging on the structure and order Flatfoot to 
Take Item.


[***** Bonus Objective  Locate Cargo Ship Map *****]
Move out the south door into the circular hall.  Travel counterclockwise 
until reaching the area on the east side with the door leading into the 
tunnel.  Order Flatfoot to Get Down and Able to Hold Position.  While 
staying on the right side of the door, open the door.  An enemy is 
patrolling in the tunnel.  When the enemy is NOT visible in the tunnel, move 
west to the elevator shaft in the center area, get into the prone position 
and aim into the tunnel.  Shoot the enemy when he is visible in the tunnel.

Order Flatfoot to Follow and Able to Follow.  Return to the door on the 
north side and proceed up the stairs to the door leading to the exterior.  
Order Bravo to Follow and move east out of Area 1's entrance.  Follow the 
fence north and then west until reaching the cliff.  Order Flatfoot to Get 
Down.  Move north along the cliff until reaching a gap in the trees on the 
right (where the curve in the road can be seen).  Point the crosshairs at 
the ground between the trees and order Bravo to Move To Crosshairs and Able 
to Move To Crosshairs.  Continue along the cliff until reaching the last 
tree (overlooking the road as it curves east).  Two enemies will patrol 
along the road from the north.  When they have completed the curve and are 
moving east along the road (approximately 25m from your current location), 
point the crosshairs at the rear enemy and order Fireteam to Attack To 
Crosshairs.

When the enemies on the road are killed, order Fireteam to Hold Fire and to 
Hold Position.  Move back to the gap in the trees, point the crosshairs at 
the ground and order Bravo to Move To Crosshairs.  Move back to the position 
overlooking the road.  Another two enemies will walk along the road from the 
north (this may be a long wait).  Eliminate them using the same method.

Once both enemies are shot, order Fireteam to Hold Fire and to Hold 
Position.  Move back to Fireteam's location and order Fireteam to Follow and 
Flatfoot to Follow.  Move east to the roadway and then follow it north until 
reaching the end of the cliff on the left.  Order Flatfoot to Get Down and 
Bravo to Hold Position.  There are six enemies inside of Area 2.  A single 
enemy is standing to the right (east) of the entrance near a truck.  Two 
enemies patrol counterclockwise around Area 2.  Their route takes them 
around the east side of the building at DELTA and through the northwest part 
of the area.  They will also stop when reaching the entrance.  Two enemies 
are located in the southwest building, one in the north room and one in the 
south room.  Another enemy is located in the north building.  There is also 
a camera on the southwest corner of the building at DELTA.  Get into the 
prone position and look northeast toward the entrance.  Wait for the 
patrolling enemies to move to the entrance and stop.  When they turn around 
and begin moving away, crawl east along the road to the last set of bushes 
on the left (near the road leading into Area 2) and order Able to Get Down.  
Shoot the enemy standing on the right side of the entrance.  (Note: The 
patrolling enemies should already be east of the building at DELTA and 
cannot see the entrance enemy.)

Watch the entrance and wait for the enemies to move to the entrance and stop 
(you may need to reposition in order to see the enemies approach since there 
is a bush obstructing the view of the entrance).  When they turn around and 
begin walking away, quickly move toward the entrance (do not go through the 
entrance).  Shoot the rear enemy (who has the hood of the jacket up) and 
then quickly shoot the enemy in the front (who may or may not be alerted) 
before he moves out of view behind the building at DELTA.  DO NOT shoot 
either enemy when they are walking northwest across the area since the 
enemies inside of the buildings will see their body.

After the enemies are killed, shoot the camera on the side of the building.

Move south to the main road and order Flatfoot to Follow, Fireteam to Follow 
and move inside of the entrance along the right (east) side of the road.  
Travel east and then north along the fence until reaching the rear of the 
building at DELTA.  Crawl west to the south side of the building at DELTA 
and order Flatfoot to Get Down and Bravo to Get Down.  Crawl west toward the 
red barrels in the center of the area (be sure to stay out of view of the 
enemy in the southwest building).  Point the crosshairs on the south side of 
the barrels and order Able to Stealth To Crosshairs.  Crawl northwest to the 
south door of the building in the northwest corner.  Open the door and crawl 
inside.  Pick up the map on the left side of the table on the left (west) 
side of the room.

****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch that even though the windows of the north building are 
boarded up, the enemy inside can still see the team's movement when close to 
the building.
****** WARNING **************** WARNING ******************** WARNING *******


[***** Primary Objective  Gather Intel at Area 2 *****]
Crawl southeast to the barrels in the center where Able is holding.  Order 
Able to Follow and crawl to the door at DELTA.  Order Bravo to Follow and 
Flatfoot to Follow.  Go through the door and proceed down the stairs to the 
bottom.  When reaching the bottom, order Fireteam to Hold Position and 
Flatfoot to Hold Position.  DO NOT open and go through the door until the 
team and specialist are holding.  Go through the door the hallway to the 
next door.  Open the door leading to the silo and quickly move to back to 
the door leading to the stairs (since the enemy inside will investigate if 
he hears or sees the door being opened).  The silo area is laid out the same 
as silo 1's.  An enemy will walk in the center area and then travel in the 
circular hall (usually counterclockwise).  There is another enemy patrolling 
in the center area.  Move to the east end of the hallway and shoot the enemy 
in the circular hallway when he walks by.  (An alternate strategy is to 
position Able in the hallway, point the crosshairs at the ground just inside 
of the door to the circular hallway and order Able to Cover Target.  Able 
will shoot the enemy when he walks by.)

Tip: The shot is VERY difficult since the enemy is moving quickly and there 
is a very small window of opportunity to shoot when he passes by the door 
(especially for a head shot).  An alternative is to aim for the body and 
when he is shot (and temporarily stunned), run up and rifle butt him before 
he can alert the other enemy.  

Crawl through the door into the circular hallway, then crawl sideways left 
(west) and aim into the center area.  Shoot the enemy in the center area 
when he walks by.  (An alternate strategy is to position Able in the 
circular hallway, point the crosshairs at the ground just inside of the door 
to the center area and order Able to Cover Target.  Able will shoot the 
enemy when he walks by.)

Once the enemy is killed, order Flatfoot to Follow and Fireteam to Follow.  
Move to the northwest corner of the elevator shaft in the center area.  
Point the crosshairs at the clipboard hanging on the structure and order 
Flatfoot to Take Item.


[***** Bonus Objective  Locate Bomb Blueprints *****]
[***** Bonus Objective  Locate Additional Intel (if cargo ship map already 
obtained) *****]
Move out the west door into the circular hall.  Travel counterclockwise 
until reaching the area on the south side with the door leading into the 
tunnel.  Order Flatfoot to Get Down and Fireteam to Hold Position.  While 
staying on the right side of the door, open the door.  An enemy is 
patrolling in the tunnel and stays on one side when approaching the door and 
when walking away from it.  When the enemy is NOT visible in the tunnel, 
move north to the elevator shaft in the center area, get into the prone 
position and aim into the tunnel.  Shoot the enemy when he is visible in the 
tunnel.

Order Flatfoot to Follow and Fireteam to Follow.  Move through the door and 
into the tunnel.  When reaching the "intersection" (where the left tunnel is 
blocked), order Flatfoot to Get Down.  Proceed through the right tunnel 
until reaching the door leading to the room with a generator on the west 
side.  There is an enemy standing on the east side of the generator (closest 
to the door) facing west and another enemy on the west side of the 
generator.  Order Fireteam to Hold Position.  Open the door and move just 
inside to the left until the enemy standing near the generator can be seen.  
Shoot the enemy standing near the generator and then the second enemy when 
he comes to investigate.

Order Flatfoot to Follow, move to the north side of the generator and order 
Flatfoot to Get Down when he is out of view of the south door.  Point the 
crosshairs at the ground on the north side of the generator and order Bravo 
to Move To Crosshairs and Able to Move To Crosshairs, making sure they are 
out of view of the south door.  Move to the left side of the south door and 
open the door.  There is an enemy patrolling in the tunnel.  When the enemy 
is NOT visible in the tunnel, move to the north door, get into the prone 
position and aim into the tunnel.  Shoot the enemy when he is visible in the 
tunnel.

Order Flatfoot to Follow and Fireteam to Follow.  Move through the tunnel 
and when reaching the intersection (where the right and ahead tunnels are 
blocked), order Flatfoot to Get Down.  Move through the tunnel on the left 
and when reaching the red barrels, order Fireteam to Get Down (be sure that 
they are not visible from the door at the end of the tunnel).  Slowly move 
along the right side of the tunnel to the door and open it.  There are four 
enemies in the next area.  The first (in a white uniform) is walking 
north/south in the area.  The second (in a gray uniform) will walk between 
the rooms on the southeast and southwest corners of the area and then walk 
into the center of the area.  There are two additional enemies in the 
southwest room and will only leave it if they hear gunshots.  Slowly and 
silently, move along the right side of the tunnel to the red barrels and get 
into the prone position.  Shoot the enemy in the white uniform when he is 
approaching AND when the enemy in the gray uniform is in one of the rooms.  
Wait for the enemy in the gray uniform to walk into the center of the area 
and shoot him when he stops.

Slowly move into the room and climb up the ladder on the left (east) wall.  
Slowly move to the last crate on the left and pick up the bomb blueprints.  
Move back to the ladder, climb down the ladder and slowly move out the door.  
(An alternate strategy is to skip shooting the enemy in the gray uniform and 
sneak to and from the ladder while he is in one of the rooms.)

****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch where the enemies inside of the southwest room can see 
through the room's door.  Any attempt to move near the door (either to sneak 
by or to breach the room) will result in the team being spotted and the 
alarm triggered.
****** WARNING **************** WARNING ******************** WARNING *******


[***** Primary Objective  Gather Intel at Area 3 *****]
When reaching the red barrels in the tunnel, order Flatfoot to Follow and 
Fireteam to Follow.  Move through the tunnels and generator room until 
reaching silo 2.  Return to the door on the east side and proceed up the 
stairs to the door leading to the exterior.  Move to the south side of the 
building and then to the east fence.  Move south and then west along the 
fence until reaching Area 2's entrance.  

Move to the main road and then travel west along the road.  When the road 
turns south (towards the entrance to Area 1), there is a path on the left 
between the cliffs leading north.  Two enemies may be traveling north along 
the path.  Slowly move along and follow the path until reaching the tree and 
then travel down the path on the right (east).  When the path widens, turn 
right and proceed along the cliff up the hill.  Follow the cliff south and 
then east until reaching the group of trees on the east side of Area 3.  
Order Flatfoot to Get Down and Fireteam to Get Down.  There are 7 enemies 
inside of Area 3.  There is an enemy standing on the right (south) side of 
the entrance.  Two enemies patrol the perimeter of the area.  An enemy will 
also be standing on the east side in front of a truck, another standing on 
the south side of the north building (near a truck) and another standing 
near the fence on the north side who is sometimes smoking.  An enemy is also 
located inside of the building at ECHO.  There is a camera located on the 
southwest corner of the building at ECHO.  Two additional enemies will 
patrol along the road and the path leading between the cliffs.  Scan the 
area to determine the location of the patrolling perimeter enemies.  When 
they are not in view, shoot the enemy standing on the east side in front of 
the truck.

Wait for the perimeter enemies to walk past the south fence.  When they are 
in the southeast corner, shoot the rear enemy and then quickly shoot the 
front enemy (who may or may not be alerted).

Order Fireteam to Follow and Flatfoot to Follow.  Move east and then north 
along the cliff around the area's perimeter.  When the cliff turns west (at 
the northeast corner of Area 2), order Flatfoot to Get Down and Fireteam to 
Get Down.  Shoot the enemy standing along the north fence.  If the enemy 
that is standing in front of the building comes to investigate, shoot him; 
otherwise proceed south and then west along the cliff until reaching the 
trees on the south side.  Crawl toward the fence and shoot the enemy 
standing in front of the building near the truck when he can be seen.  After 
the enemy is dead, move east and then north along the cliff until reaching 
Fireteam and Flatfoot's location.

Order Flatfoot to Follow and Bravo to Follow.  Follow the cliff until 
reaching the trees at the northwest corner of the area.  Order Flatfoot to 
Get Down.  Scan the road leading to the area for the patrolling enemies and 
if they are seen, wait until they move out of view.  Crawl south through the 
trees until the enemy standing near the entrance can be seen.  Order Bravo 
to Attack To Echo and Able to Fire At Will.  As soon as Bravo shoots the 
enemy near the entrance, VERY QUICKLY move south and shoot the camera on the 
corner of the building at ECHO (otherwise it will see the dead body and 
trigger an alarm).  The enemy inside of the building at ECHO may move 
outside to investigate and if so, will be killed by Able or Bravo.  
IMMEDIATELY after shooting the camera, QUICKLY move inside of the building 
to make certain the enemy is dead.  This must be done rapidly before the 
enemy is able to radio in an alarm.

Once the enemy is killed, order Fireteam to Hold Fire and Flatfoot to 
Follow.  Point the crosshairs at the clipboard hanging on the left side of 
the west wall inside of the building and order Flatfoot to Take Item.


[***** Primary Objective  Move to Extraction Zone *****]
Go out of the building and move to the Area 3 entrance.  Scan the road to 
ensure the patrolling enemies are not approaching.  When the roadway is 
clear, move north along the fence and through the trees until reaching the 
ice lake.  Travel across the ice lake until reaching the extraction point 
(FOXTROT).  When Fireteam and Flatfoot reach the extraction point, the 
mission is complete.  

****************************************************************************
5.4.3 Doomsday Delivery
****************************************************************************

General Objective: Prevent the container ship from reaching Seattle

Mission Objectives:
   Secure Bridge
   Disable Explosives
      Disable Bomb 1
      Disable Bomb 2
      Disable Bomb 3
      Disable Bomb 4
   Signal All Clear
   Destroy Helicopter (bonus)
   Capture Valeska (bonus)

Recommended Weapons:
   Specter
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: Red Smoke (mandatory)
      Extra #2: C4 (mandatory)
      Extra #3: Flashbang *

   Jester
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Wardog
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   Vandal
      Primary: M4A1 SD
      Secondary: Mark 23 SD
      Extra #1: 2x ammo
      Extra #2: Frag
      Extra #3: Flashbang

   * = Non-default weapon

   Note: Several enemies carry the STG-77.  This weapon has compatible
         ammunition with the M4A1 SD.  

Walkthrough/Strategy: 

When the mission is started for the first time (i.e., not replayed), Valeska 
Lukanova (Force Majeure leader) and Jasha will have a conversation on the 
west end of the upper deck of the ship.  When the conversation is over, a 
35:00 minute timer will be displayed.  The mission is a failure if it is not 
completed within the time limit.

General Strategy: The walkthrough provides the optimal method for 
eliminating the enemies while remaining concealed.  However, since the 
mission is timed, risks may need to be taken so that it can be completed 
within the time limit.  The key is to proceed quickly, quietly and remain 
undetected for as long as possible.


[***** Bonus Objective  Destroy Helicopter *****]
An enemy who patrols east along the passageway will be immediately seen 
ahead.  Order Fireteam to Fire At Will and once the enemy is killed, order 
Fireteam to Hold Fire.

Move west until reaching the hallway on the right and move approximately 1/2 
way down the hall.  Two enemies will pass by the north end of the hall and 
travel clockwise around the structure.  When the second enemy (who is 
wearing a white hat) passes and is out of sight, quickly move to the end of 
the hall and order Fireteam to Hold Position.  While walking, the enemy in 
front will briefly turn around and then continue walking around the 
structure.  Peek around the corner and after the enemy has turned around and 
continues walking, quietly move behind the rear enemy (staying next to the 
wall) and silently kill him.  Continue following the remaining enemy and 
silently kill him as well.  (Note: A stealth kill, preferably a knife 
attack, must be used since any gunshots will alert the enemies behind the 
door on the east side and they will attack.  In addition, occasionally the 
enemies will move counterclockwise and into the hallway first.  If this 
occurs, order Fireteam to Fire At Will and prepare for the other nearby 
enemies who will attack.)

****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch where the enemy walking on the east part of the upper deck 
will spot the Fireteam through the walls (based on his locations in his 
route), even if they are all completely in the hallway.
****** WARNING **************** WARNING ******************** WARNING *******

Continue moving clockwise around the structure until reaching the south side 
where the ceiling ends (where the mission began).  There is a sniper in the 
crow's nest on the east side of the upper deck and another enemy that walks 
around the east part of the deck and through the structure on the east side.  
Face northeast and slowly move backwards until the sniper can be seen.  When 
he is looking away (to the north or east), shoot him before being spotted.

Tip: When moving backwards, use the binoculars to locate the enemy.  This 
will allow the direction he is facing to be easily seen.

Tip: If the sniper is facing toward the south stairs when initially seen, 
quickly move back under the structure.  Otherwise, you will be spotted (and 
be fired at) before he can be eliminated.

Quickly move up the stairs on the south side and run to the entrance to the 
structure.  Peek inside of the structure to locate the enemy.  If the enemy 
is walking away, wait until he moves out of the far door and then run 
through the structure to the door.  Quietly move behind him and silently 
kill him.  If he is walking toward, RUN along the outside of the structure 
to the north door.  When the enemy moves out of the south door, move inside 
and run through the structure to the south door.  Quietly move behind him 
and silently kill him.

Once the enemy is killed, move to the stairs on the south side and order 
Able to Follow and Bravo to Regroup.  The deck contains a "maze" of shipping 
containers.  The containers are laid out in 5 vertical columns (as looking 
at the deck from above on the TACMAP).  Each "column" contains 3 or 4 "rows" 
of containers.  The columns are referenced from the east where Fireteam is 
currently located (i.e., "first column" refers to the column closest to 
Fireteam's current location).  Two enemies walk north/south, in single file, 
along the west side of the second column.  They will also move between the 
first and second rows to the ladders that are between the first and second 
columns.  Move to the east side of the second container from the south and 
order Able to Hold Position (be sure Able is out of view of the area between 
the containers leading to the west).  Move north/south along the container 
to locate the current position of the enemies.  When the enemies are walking 
away (west) between the containers from one of the ladders (preferably the 
north one), shoot the rear enemy (wearing the gray uniform).  If the other 
enemy (wearing the yellow coat) is alerted, order Fireteam to Fire At Will 
since he will run east towards the helicopter.  Once he is killed, order 
Fireteam to Hold Fire.  If the enemy is not alerted, shoot him while he is 
walking between the containers.  (The enemies can also be shot while they 
are walking along the west side of the second column.  However, this is a 
more difficult shot and the second enemy will likely be alerted.)

Tip: Once the first enemy is dead, when the second enemy walks along the 
west side of the second column, moving between the second and third rows of 
the second column will cause a conversation between the two enemies to be 
seen (which is a glitch since the one is already dead).  If the cinematic is 
immediately aborted, when the west side of the second column is reached, the 
remaining enemy will be facing south having the conversation.  He can then 
be silently killed.

Order Able to Follow and move to the south stairs between the first and 
second columns.  Order Bravo to Regroup.  Move west to the area between the 
second and third columns (where the first enemies were walking north/south) 
and order Able to Hold Position.  An enemy will patrol between the third and 
fourth columns and between the fourth and fifth columns.  Move north/south 
along the containers to locate the position of the enemy (he is difficult to 
see due to the distance and his clothes blend in with the containers).  Once 
located, move west between the containers so that you are behind the enemy's 
location.  Slowly move behind him and silently kill him.  (Note: A stealth 
kill, preferably a knife attack, must be used since any gunshots will alert 
Valeska Lukanova and Jasha who are standing on the west side of the last 
container column.)

Order Able to Follow and move to the south stairs between the third and 
fourth columns.  Order Bravo to Regroup.  While Bravo is moving to the 
location, move east through the containers to the helicopter.  Point the 
crosshairs at the helicopter until the Place C4 Charge special action icon 
is displayed.  Place the C4 charge and quickly move west through the 
containers.


[***** Secondary Objective  Disable Bomb 4 *****]
Continue west through the containers until reaching the ladder where Bravo 
is holding.  Order Bravo to Follow and climb down the ladder.  Proceed west 
along the passageway.  When reaching the end, a conversation between Arjan 
Manjani and Raman, who are around the corner to the north, will be seen.  
There is also an enemy that walks along the deck outside of the crew 
quarters two decks up on the left (west).  Once the conversation is over, 
the north enemy (Raman) will turn around and begin walking north.  Arjan 
Manjani will begin smoking a cigarette.  Slowly move behind Arjan Manjani, 
silently kill him and order Fireteam to Fire At Will.  Continue moving west 
so Fireteam will shoot the other enemy.  Be on the alert since the enemy 
that patrols outside of the crew quarters may come down to investigate.  (An 
alternate strategy or if Fireteam does not shoot the enemy before he moves 
around the corner is to move west into the next passageway, point the 
crosshairs at the deck where it turns north, and order Able to Cover Target 
and Bravo to Cover Target.  Able or Bravo will shoot the enemy when he 
appears.  Order Fireteam to Follow.)

Tip: Pick up Arjan Manjani's  body and hide it in the east passageway to 
prevent the enemy patrolling outside of the crew quarters from spotting it.  
The other body will automatically "disappear".

(Special note: After Arjan Manjani is killed, look at his face.  Does he 
look familiar?  It is the informant Mallard from the Seeding Chaos mission.)

Continue traveling east through the passageway until reaching the stairs on 
the right (where the passageway turns north).  Move through the door under 
the stairs and proceed down the stairs to the bottom.  The wall directly 
behind (south) the stairs has a door leading to a laundry room.  There is 
also a door in the corner behind (southwest) the stairs leading to a large 
room with a machine in the middle.  A third door is located on the left 
(south) side of the hallway on the left of the stairs and leads into the 
same large room.  There are two enemies inside of the room, one on the north 
side, usually facing north and the other on the south, usually facing south.  
A third enemy is also either in this room or in the laundry room.  He will 
occasionally walk between the rooms via the doors to the south.  Point the 
crosshairs at the ground by the door at the end of the hall to the left and 
order Able to Cover Target.  Point the crosshairs at the ground by the door 
to the laundry room and order Bravo to Cover Target.  Move west along the 
hallway to the left and open the door.  Shoot the enemy on the south side 
(who's head should be visible behind the machine) and quickly move back to 
the stairs.  This will draw the other two enemies into the hallway where 
Fireteam will shoot them.

Once all three enemies are dead, order Fireteam to Hold Position.  Point the 
crosshairs at the third stair leading up and order Able to Move To 
Crosshairs.  Move into the large room and proceed across it to the door in 
the southwest corner.  Move into the room to find the bomb located along the 
west wall.  Point the crosshairs at the bomb until the Disable Bomb special 
action icon is displayed.  Once defusing has started, an indicator will 
appear on the screen indicating the amount of time remaining to complete the 
procedure.  If it is stopped before being completed, the procedure will need 
to be restarted from the beginning.  

Tip: The time required to defuse the bombs is shorter if the Locate Bomb 
Blueprints bonus objective was completed during the Guided Tour mission.


[***** Secondary Objective  Disable Bomb 1 *****]
NOTE: If the Locate Cargo Ship Map bonus objective was completed in the 
Guided Tour mission, the location of each bomb will be indicated by a purple 
square on the TACMAP.

Proceed back through the large room to the stairs.  Proceed down the stairs, 
but DO NOT move all the way to the bottom!  There is an enemy on the east 
side of the hallway that does not "appear" (spawn) until touching the floor 
at the bottom of the stairs.  If he is facing the stairs, you (or the team) 
will be immediately spotted.  There is no pattern to the direction the enemy 
will be facing when he appears.  There is also an enemy patrolling on the 
catwalk through the north or south door in the hallway but will only enter 
the hallway if he hears something and may not "appear" until the catwalk is 
touched.  An enemy is also either in the area below the catwalk or in the 
area behind the doors on the west side below the catwalk and will climb up 
one of the ladders to the catwalk or move through the door on the west side 
of the area to investigate if he hears something.  There are two additional 
enemies always in the area behind the doors on the west side below the 
catwalk but will not appear unless they hear gunshots.  

Move down the stairs to the second step from the bottom and throw a 
flashbang toward the east wall.  As soon as it is thrown, quickly move to 
the bottom of the stairs (to cause the enemy to appear) and run back to the 
top of the stairs and into the large room.  The flashbang will cause the 
enemy to move up the stairs to investigate where Able will kill him through 
the stairs while he is moving up.

Once the enemy is dead, order Fireteam to Hold Fire and Fireteam to Follow.  
Move down the stairs to the north wall and order Fireteam to Hold Position 
(making sure they will be able to see north catwalk when the door is open).  
(Be cautious since the enemy on the catwalk may move into the hall to 
investigate.)  

****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch where the enemy on the catwalk (if he has appeared) will 
see through the door AND Fireteam can see him through the door (both if it 
is open or closed).  If Fireteam sees the enemy, they will begin firing at 
him (although no hits will occur). 
****** WARNING **************** WARNING ******************** WARNING *******

Go to the stairs on the north side of the hallway and look east toward 
JULIET.  An enemy will walk on the north, west and south side and through 
cargo hold 2.  If the enemy is not seen, slowly move down the stairs and 
look to the south.  If the enemy is not seen, he is either on the east side 
or inside of the cargo hold so slowly move back to the top of the stairs.  
Wait and when the enemy is moving away, slowly move behind him and silently 
kill him.  (Note: A stealth kill, preferably a knife attack, should be used 
since any gunshots may alert the enemies inside of the area behind the door 
on the west side and the enemy on the catwalk.)

Once the enemy is killed, move back to the top of the stairs.  Open the door 
leading to the north catwalk and immediately order Fireteam to Fire At Will.  
If the enemy is on the catwalk, he will be killed by Able or Bravo.  If the 
enemy is not on the catwalk, order Able to Hold Fire and to Follow.  Move 
through the hallway toward the south door.  Point the crosshairs at the 
ground by the west wall across from the door and order Able to Move To 
Crosshairs.  Open the door and order Able to Fire At Will.  If the enemy is 
on the catwalk, he will be killed by Able (or if he appears on the north 
catwalk, he will be killed by Bravo).  If the enemy has not appeared, point 
the crosshairs just inside of the south door and immediately order Able to 
Move To Crosshairs.  The enemy will be killed by Able or Bravo (depending on 
which catwalk he appears on).  Once the enemy on the catwalk is killed, wait 
to see if any enemy from below the catwalk climbs the ladder to investigate 
(he will be killed by Able or Bravo if he does).

Order Able to Follow and move to the south door.  Point the crosshairs at 
the next door along the catwalk and order Bravo to Open Door (if the door is 
already open, point the crosshairs at the catwalk near the door and order 
Bravo to Move To Crosshairs).  Follow behind Bravo until reaching the door.  
While moving across the catwalk, Fireteam will shoot the enemy below the 
catwalk if he comes into view.  Once the door is open, point the crosshairs 
at the middle of the catwalk leading to the cargo hold and order Bravo to 
Move To Crosshairs.  

When Bravo arrives, if the door leading into cargo hold 2 is closed, point 
the crosshairs at the door and order Bravo to Open Door.  Two enemies patrol 
the catwalk above the hold.  Bravo will shoot any enemies in view on the 
catwalk.  Point the crosshairs at the catwalk near the door leading out of 
the hold and order Bravo to Lead To Crosshairs.  Follow Bravo's lead until 
reaching the door.  Fireteam will shoot the remaining enemies on the catwalk 
while moving through and any enemies that may appear behind.  If the door is 
closed, point the crosshairs at the door and order Bravo to Open Door.  
Point the crosshairs at the middle of the catwalk between the cargo holds 
and order Bravo to Move To Crosshairs.

When Bravo arrives, if the door leading into cargo hold 1 is closed, point 
the crosshairs at the door and order Bravo to Open Door.  There is one enemy 
patrolling the catwalk above the hold.  Bravo will shoot any enemies in view 
on the catwalk.  Point the crosshairs at the catwalk near the door leading 
out of the hold and order Bravo to Lead To Crosshairs.  Follow Bravo's lead 
until reaching the door.  Fireteam will shoot the remaining enemies on the 
catwalk while moving through and any enemies that may appear behind.  If the 
door is closed, point the crosshairs at the door and order Bravo to Open 
Door.  Point the crosshairs at the catwalk between the cargo holds and order 
Bravo to Move To Crosshairs.

When Bravo arrives, if the door leading into cargo hold 3 is closed, point 
the crosshairs at the door and order Bravo to Open Door.  Two enemies always 
patrol the catwalk above the hold.  A third enemy will also enter through 
the north door, walk along the east catwalk and exit through the south door.  
Bravo will shoot any enemies in view on the catwalk.  Point the crosshairs 
at the middle of the catwalk and order Bravo to Move To Crosshairs.  Do NOT 
follow behind Bravo.  Fireteam will shoot the remaining enemies on the 
catwalk while moving through and any enemies that may appear behind.  Once 
Bravo arrives, point the crosshairs at the catwalk near the door leading out 
of the hold and order Bravo to Cover Target.  Bravo will shoot the third 
enemy if he enters the hold.  Turn right (south) and proceed along the 
catwalk to the south door leading out of the hold.  Open the door and 
proceed down the stairs. 

Move to the door on the south side of the east wall and open the door.  DO 
NOT proceed through the door (this is done to allow for quicker exiting of 
the cargo hold after defusing the bomb).  Move to the door on the north side 
of the east wall and open the door.  There is an enemy that patrols along 
the south, east and north side of and south through cargo hold 3.  If the 
enemy is not in view, move to the cargo hold 3 door (NAV point ECHO), open 
it and move inside.  Be careful since the enemy may be inside of the hold.  
The cargo hold is filled with large uranium casks.  The bomb is located in 
the southeast section of the hold.  A decoy bomb is located in the northwest 
corner.  The path to reach the bomb is to immediately turn right (northwest) 
after entering the hold and follow the path to the bomb.  When reaching the 
east wall near the bomb, point the crosshairs at the ground near the casks 
to the west and order Able to Cover Target.  Able will shoot the enemy if he 
appears.  When reaching the bomb's location, point the crosshairs at the 
bomb until the Disable Bomb special action icon is displayed and defuse the 
bomb.

Tip: The bomb's location is in view of the east catwalk.  

Tip: The enemy that walks through the cargo hold will only enter through the 
north door (he will not enter through the south door).


[***** Secondary Objective  Disable Bomb 2 *****]
Move to the south door and open it.  If the enemy that patrols through the 
cargo hold was not killed, look west down the passageway and then east.  If 
the enemy is seen, move out of view of the door.  When the enemy is not seen 
in the passageway, order Able to Follow and quickly move west through the 
passageway and door to the bottom of the stairs.  Point the crosshairs at 
the ground at the bottom of the stairs and order Bravo to Move To 
Crosshairs.  Move to the north door and look down the passageway.  When the 
enemy is not in view, close the door.  Order Bravo to Follow and move west 
through the passageways to the cargo hold 1 door (NAV point FOXTROT).  Order 
Fireteam to Hold Position and open the door.  The bomb is located in the 
southeast corner of the hold.  A decoy bomb is located in the northeast 
corner.  The path to reach the bomb is to travel straight (south) to the 
small area between the two casks and then left (southeast) to the bomb.  (Be 
sure to be PAST the cask before turning left.)  When reaching the bomb's 
location, point the crosshairs at the bomb until the Disable Bomb special 
action icon is displayed and defuse the bomb.

Tip: The bomb's location is out of view of the catwalks.

Tip: When entering the cargo hold, close the door to allow Fireteam a better 
angle for shooting any enemies that may appear.


[***** Secondary Objective  Disable Bomb 3 *****]
[***** Primary Objective  Disable Explosives *****]
Go back to the door, move through and close it.  Order Fireteam to Follow 
and move west through the passageways to the cargo hold 2 door (NAV point 
JULIET).  Order Fireteam to Hold Position and open the door.  The bomb is 
located in the southeast corner of the hold.  A decoy bomb is located in the 
northeast corner.  The path to reach the bomb is to travel straight (south) 
until reaching the uranium cask and then left (southeast) to the bomb.  When 
reaching the bomb's location, point the crosshairs at the bomb until the 
Disable Bomb special action icon is displayed and defuse the bomb.

Tip: The bomb's location is out of view of the catwalks.

Tip: When entering the cargo hold, close the door to allow Fireteam a better 
angle for shooting any enemies that may appear. 


[***** Primary Objective  Secure Bridge *****]
Go back to the door, move through and close it.  Order Fireteam to Follow 
and move west through the passageways until reaching the stairs.  Proceed up 
the stairs and through the hallway to the next set of stairs.  Go up the 
stairs to the top, turn right (west) and go out the door to the next set of 
stairs.  Move up the first flight of stairs and when reaching the second 
set, a door at the top and another door to the right (southeast) will be 
seen.  These doors lead to the crew quarters.  There are two enemies inside 
(one in the west area and the other in the east) and will only come out if 
they are alerted.  There are also two enemies that patrol on the outside of 
the crew quarters.  One of them will walk between the door at the top of the 
stairs and the door on the north side of the deck.  The other will walk 
between crew quarter's door to the right and along the south and east 
exterior walls to the north side of the deck.  Once at least two of the 
Fireteam members are on the deck and not on the stairs, order Fireteam to 
Hold Position.  Look toward the crew quarters door to the right and when the 
enemy patrolling along the exterior is not seen, move up the stairs and 
along the wall to the west side of the deck (be careful since the enemy may 
appear at the corner based on this location in his route and will need to be 
neutralized quickly).  Peek around the corner to locate the enemy.  If he is 
seen and moving away, slowly move behind him and silently kill him.  If he 
is not in view, move to the top of the next set of stairs (stay out of view 
of the south crew quarters door to prevent being spotted by the enemy 
patrolling around the exterior).  Watch the deck below for the enemy to walk 
along it.  When he begins moving north, slowly move down the stairs behind 
him and silently kill him.

Point the crosshairs at the ground on the northwest side of the stairs and 
order Able to Move To Crosshairs (be sure he has a view of the crew quarters 
door).  When he arrives, point the crosshairs at the ground in front of the 
crew quarters' door and order Able to Cover Target.  Move to the right side 
of the door and open it.  Able will shoot the enemy when he walks by.

Once the enemy is killed, crawl into the crew quarters, turn right (south) 
and continue crawling until reaching the door.  Open the door if it is 
closed and stay in the prone position.  Watch for the enemy to move toward 
the door and stop.  When he turns and begins walking to the north, slowly 
move behind him and silently kill him.

Return to the door where Able is holding and order Able to Hold Fire and 
Fireteam to Follow.  Move up two additional flights of stairs (until 
reaching the open area deck next to the white structure) and order Fireteam 
to Hold Position.  There is an enemy patrolling on the deck immediately 
overhead.  Move west to the railing, making sure to stay hidden under the 
deck to avoid being seen.  Shoot the enemy on the upper deck (who is usually 
standing by the rail on the west side, but will also patrol around the deck 
to the north).

Order Fireteam to Fire At Will, Able to Follow and Bravo to Attack To 
Charlie.  Bravo will move to the top of the stairs.  There are three enemies 
located in the central area of the bridge (through the doors on the north 
and south side of the deck at the top of the stairs).  When Bravo reaches 
the top, at least two of the enemies will move out to investigate and Bravo 
will eliminate them.  Move to the top of the stairs and across the deck to 
the door on the north side.  Open the door and peek around the corner.  The 
third enemy (if he did not move out to investigate) will be standing on the 
bridge, facing west.  Move inside of the door and shoot him.

Once all of the enemies are killed, go to the pilot wheel on the east side 
in the center of the bridge.  Point the crosshairs at the wheel until the 
Turn Wheel special action icon is displayed and turn the wheel.


[***** Bonus Objective  Capture Valeska *****]
Move out of the bridge to the stairs and order Bravo to Follow.  Go down the 
stairs to the bottom.  Move east along the deck until reaching the area 
where Arjan Manjani and Raman had their conversation.  Point the crosshairs 
at the ground near the ladder in the east passageway and order Bravo to 
Cover Target.  Point the crosshairs at the ground to the left of the crates 
on the right and order Able to Cover Target.  

Move to the crates next to the ledge and climb to the top crate.  Jasha will 
be standing in front of the shipping containers and Valeska Lukanova will be 
standing in front of him.  (If any enemy gunshots have occurred during the 
mission, Jasha will have moved to investigate and already will have been 
killed.)  Throw a flashbang toward the containers so that it lands behind 
Valeska Lukanova and near Jasha.  When it explodes, Jasha will move to 
either the ladder to the north, the ladder to the south or toward the edge 
of the ledge near the crates.  If he moves to the north stairs or toward the 
crates, jump off the crates and quickly move back to Fireteam's location.  
Able or Bravo will shoot him when he appears.  Once Jasha is killed, order 
Fireteam to Hold Fire.

Climb to the top of the crates.  Throw a flashbang at Valeska Lukanova.  
When it explodes, quickly climb up the ledge and throw another flashbang at 
her.  If she has not surrendered, quickly move around her to the north or 
south and throw another flashbang.  Continue moving and throwing flashbangs 
until she surrenders.  If she is not temporarily stunned by a flashbang, she 
will run east along the deck to escape in the helicopter (if it has not been 
destroyed) or dive into the ocean.  Once she has surrendered, move toward 
her and restrain her.  (Note: Valeska Lukanova must be captured alive in 
order to complete the bonus objective.)  

Tip: Be sure to not be close to the flashbang explosion (or look away) since 
it will blind you and prevent you from being able to see Valeska Lukanova 
(and you will be injured).


[***** Primary Objective  Signal All Clear *****]
Order Fireteam to Follow and move east through the containers until reaching 
the structure on the east side of the deck under the crow's nest.  Order 
Fireteam to Hold Position.  Move inside of the structure and climb the 
ladder to the crow's nest.  Throw red smoke and when the smoke clears, the 
mission is complete.

****************************************************************************
6. Unlockable Items
****************************************************************************

The following is the list of requirements for unlocking the special items in 
the game.  The unlocked items can be seen from the Extras option on the main 
menu.

Single Player Weapons
=====================
   SEAL weapons      - Complete all missions at Ensign rank

   Terrorist weapons - Complete all missions at Lieutenant rank

   SAS weapons       - Complete all missions at Commander rank
   Spetsnaz weapons  - Complete all missions at Commander rank

   MGL               - Complete all missions at Captain rank

   OICW              - Complete all missions at Admiral rank


Online Characters
=================
   Pius Platz       - Complete Operation Rapid Kill (Albania) missions at
                      Lieutenant rank or higher
   Algerian officer - Complete Operation Keeping Faith (Algeria) missions at
                      Lieutenant rank or higher
   Valeska Lukanova - Complete Operation Stormcloud (Russia) missions at
                      Lieutenant rank or higher

   Sabre            - Complete Operation Rapid Kill (Albania) missions at
                      Commander rank or higher
   Quixada Christo  - Complete Operation Good Neighbors (Brazil) missions at
                      Commander rank or higher
   Reaver           - Complete Operation Keeping Faith (Algeria) missions at
                      Commander rank or higher
   Flatfoot         - Complete Operation Stormcloud (Russia) missions at
                      Commander rank or higher

   Feral            - Complete all missions at Admiral rank


Art Gallery & Movies
====================
   Albanian intro movie  - N/A
   Algerian intro movie  - Complete Operation Good Neighbors (Brazil)
                           missions at any rank
   Brazilian intro movie - Complete Operation Rapid Kill (Albania) missions
                           at any rank
   Russian intro movie   - Complete Operation Keeping Faith (Algeria)
                           missions at any rank

   Art gallery           - Complete all missions at Commander rank


Jukebox Songs
=============
   Dance of the Unknown - Complete all missions at Lieutenant rank or higher
   Insertion Suite      - Complete all missions at Lieutenant rank or higher
   Infiltrator          - Complete all missions at Lieutenant rank or higher
   Contortion           - Complete all missions at Lieutenant rank or higher
   Tari Tari            - Complete all missions at Lieutenant rank or higher
   KGM                  - Complete all missions at Lieutenant rank or higher
   Gnostec              - Complete all missions at Lieutenant rank or higher

   Dark In Your Heart   - Complete all missions at Captain rank or higher
   Beach Bossa          - Complete all missions at Captain rank or higher
   Brazilicious         - Complete all missions at Captain rank or higher
   SOCOM II Finale      - Complete all missions at Captain rank or higher

****************************************************************************
7. Contact Information
****************************************************************************

If you find a mistake in this guide, have an idea or strategy for doing 
something better or easier, or have suggestion on how to make the guide 
better, you can email me at ohioguy[at]yahoo[dot]com.  If your suggestion is 
used in the next version, you will receive credit for it.  Questions will be 
answered PROVIDING the information is not already contained in the guide or 
the game's instruction manual.  If it is a valid question, it will be 
answered.  Any email that is sent MUST have a subject line containing one of 
the following:  "SOCOM II", or "US Navy Seals".  If it does not include one 
of these, it will be filtered out.  All emails received that meet these 
criteria will be answered.

The following types of emails will be deleted and NOT answered:
   - Emails not containing the required subject line text (since the spam 
filter will automatically delete these)
   - Emails that are derogatory toward this guide
   - Unless specifically requested, any emails including any type of 
attachment (to reduce virus possibility)
   - Emails including any codes or cheats (since these are readily available 
on sites such as www.gamespot.com or www.gameshark.com)

****************************************************************************
8. Credits
****************************************************************************

Special thanks to Jeff Veasey (CJayC) at GameFAQs.com for posting this 
guide, to everyone on the SOCOM II message board at GameFAQs.com who helped 
me when I was stuck, to Zipper Interactive for making a great game and most 
of all to my wife and daughter for putting up with me always wanting to play 
the game (especially while writing this guide).